Field report from an Intel Arc + NVIDIA laptop: pinning the Vulkan rung on the Arc
iGPU silently produced D3D11VA, and there was no way to tell whether the build had
tried at all. That ambiguity was ours, in three places.
The "unavailable" log printed three of the FIVE conjuncts that gate Vulkan Video.
A device with 1.3, the features and a decode queue family — but no codec extension
— logged dev_is_13=true features_ok=true decode_family=true next to the word
"unavailable" and named nothing actionable. It now prints all five, plus which
base extensions are missing, which codec extensions are present, the decode
family's own advertised codec operations, and the device name and vendor. It also
no longer says "VAAPI/software" on Windows, where the rung below is D3D11VA.
The native-vulkan PIN refusal logged `video_decode` alone. On a device that
decodes something but not THIS codec, that reads as a contradiction: refused, yet
video_decode=true. It now carries the caps mask and the codec bit that was wanted,
so "your GPU can't" is distinguishable from "we asked for the wrong thing" — only
the second is our bug.
And `--probe-decode` is new: per-adapter Vulkan Video capability with no session,
no surface and no logical device. For each GPU it answers usable yes/no, the
driver's own decode ops, the extensions, and — when the answer is no — which
conjunct failed, in words. Separate from --list-adapters, which the desktop shells
parse line-by-line for their GPU picker and which therefore keeps printing bare
names.
The listing is ordered like pick_device (discrete first) and marks entry 0 as the
default presenter, because that ordering is very likely the reporter's actual
answer: pick_device ranks DISCRETE_GPU above INTEGRATED_GPU, Vulkan Video decodes
on the PRESENTER's device by design (that is what makes it zero-copy), and
PUNKTFUNK_DECODER does not move the presenter. So on a hybrid laptop, pinning the
decoder while the dGPU presents probes the wrong GPU entirely —
PUNKTFUNK_VK_DEVICE=<index> is the knob that moves it, and the index printed is
that value.
To keep the probe honest, VIDEO_BASE and VIDEO_CODECS moved to module scope and
the five-way AND became video_decode_gate(), called by both the probe and device
creation. A probe holding its own copy of the rule is one that eventually reports
a capability the session then refuses — which reads to everyone as a decoder bug
rather than a probe bug.
Gates: fmt clean; clippy -D warnings over punktfunk-client-session and
pf-presenter. The Linux container was unavailable (the host's disk filled and took
the docker daemon with it), so this ran on the macOS host target only — the
container leg is owed, and CI covers it on the PR.
main moved 93 commits while this branch ran. Two conflicts, both where main's new
work sat next to M10's excision:
packaging/flatpak/io.unom.Punktfunk.yml — main added the vendored gamescope WSI
layer (the only route to HDR on a Deck) and, before it, a vulkan-headers module.
Took both: this branch predates them and deletes neither. But the headers module's
stated consumer was pf-ffvk's bindgen over FFmpeg's hwcontext_vulkan.h, and M10
deleted pf-ffvk — so it now reads as dead weight to the next person. It is not:
the WSI layer IS a Vulkan layer, compiles against those headers, and builds after
it, so module order is the dependency. Rewrote the rationale to say so, including
why dropping it would be expensive to discover — flatpak.yml has no pull_request:
trigger, so a manifest break reaches main invisibly and a tag then ships no Linux
flatpak. Also recorded that the native decoder needs nothing from there: pf-vkdecode
reaches Vulkan through ash, which is pure Rust bindings, no bindgen, no C headers.
crates/pf-console-ui/src/screens/settings.rs — main restructured the gamepad
settings into TABS, which removed the per-row section headers; this branch had left
Some("Video") untouched from the merge base and added the pre-M10 decoder migration
next to it. Git could not tell those apart. Took main's structure (no header, its
deliberate change) with this branch's migration layered on: a stored `vulkan`,
`vaapi` or `d3d11va` names no preset in the tabbed list and would render as "—",
then silently rewrite the user's preference on the next save.
Gates on the merged tree, Linux container: fmt clean; cargo check --workspace
--all-targets clean; clippy --workspace --all-targets -D warnings clean; tests
green across pf-vkdecode (187), pf-client-core (163), pf-console-ui (58) and
punktfunk-host (447 of 448 — the one failure is the pre-existing
gamestream::stream::tests::sender_delivers_batches, a UDP-loopback EINTR under
qemu that fails identically on a pristine HEAD).
Two defects, found while tracing M8's codec-fallback reconnect and recorded
verbatim in d5e23146 as out of scope there.
A client retry re-sends Hello::launch verbatim, and the host launched
unconditionally. Steam and Epic URIs hide it — the launcher focuses the running
copy — but a gog:/custom: target really did start a SECOND COPY of the game. The
client cannot fix it by dropping the field: on Linux the per-session gamescope is
re-adopted through pf-vdisplay's display registry, whose reuse key includes the
launch command, so a retry without it orphans the running game.
And the retry minted a fresh launch_stamp, so procscan refused to adopt a game
started more than 2 s before it — the game was minutes old, so a reconnected
session had no game-exit detection for the rest of its life.
Both are now answered by a launch registry (launchreg.rs): one record per (client
fingerprint, library id), written at launch time and INDEPENDENT OF THE
TERMINATION POLICY. That independence is the point. The existing fingerprint-keyed
reclaim only exists under GameOnSessionEnd::Always — under the default Keep,
arm_grace is never called, so nothing was recorded at all in exactly the
configuration the defect was reported in.
The design correction that matters: at launch time the host knows NOTHING about
the game's processes — that is the premise of the whole lease design. So identity
flows BACKWARDS from the watcher, which publishes the concrete ProcRefs it
adopted, and the registry's liveness is Scanner::alive over that recorded set,
re-verified by (pid, start). Never a re-scan by spec: a later scan would find a
copy the player started since, and adopting that is what procscan's rule 1
forbids. The published set is never cleared on exit either — the last thing the
watcher saw is what makes a quit game read Gone rather than "no opinion", which
is how it becomes relaunchable at once instead of being suppressed for the window.
On rule 1: an adopting session inherits the older floor, so its own find() admits
what the ORIGINAL session's lease already admitted for its whole life. That is the
correct reading of "the same launch, continued" and not a new exposure — rule 1
forbids adopting processes that PREDATE the launch, and these postdate it.
The match rule is pure and total (covers()): liveness is authoritative where it
has an opinion, and only Unknown falls through to the tie-breakers — a live holder,
or a 90 s in-flight window for a re-dial while the launcher is still working. Gone
beats both, deliberately: a title that crashed on startup must relaunch at once.
Both race orders are handled and neither is relied on. Teardown-first takes the
Running arm; handshake-first (a fast re-dial on a half-open connection) takes the
holders>0 arm, and the old teardown then sees superseded() and does nothing —
without which, under Always, it would arm a grace the new session had already
passed its chance to reprieve, and the reaper would kill the new session's game.
Two tradeoffs taken deliberately: a custom: command with no detection hints stays
Unknown forever, so that reconnect trades game-exit detection for not
double-spawning; and IN_FLIGHT_WINDOW is a fixed 90 s rather than sharing
disconnect_grace_seconds, because the two have opposite failure costs — grace
being wrong leaves a game running, this being wrong silently swallows a launch the
player asked for.
Gates: fmt clean; clippy -p punktfunk-host --all-targets -D warnings green in the
Linux container; 418 passed, +9 exactly the new tests. One failure,
gamestream::stream::tests::sender_delivers_batches, is pre-existing and
environmental — a UDP-loopback EINTR under qemu at stream.rs:1697, outside every
hunk in this change (the last is at +448), and it fails identically on a pristine
HEAD. I reproduced both the failure and its location myself rather than taking it
on report.
⚠ OWED: the Windows leg is COMPILE-UNVERIFIED. cargo check --target
x86_64-pc-windows-msvc dies in ring's C build on macOS and xcheck.sh does not
cover punktfunk-host. The Windows edits are small restructures of existing
branches plus a bool assignment, reasoned through but seen by no compiler. Run it
on .133 before this merges.
I narrowed that exposure by inspection afterwards, and it is smaller than the
blanket warning suggests. The change presents exactly two things to a Windows
compiler that a Linux one did not already see. launchreg gates only alive_count
(lines 227/231), whose cfg(any(linux, windows)) arm calls
Scanner::system().alive(procs) — the identical call gamelease.rs:563 already makes
in code that compiles on Windows today. And the Windows launch arm at
native/stream.rs:1666 reads only ungated bindings the Linux arm type-checks thirty
lines below it (adopt_launch:1658, spawned_now:1663, launch_claim:1463) and calls
only the pre-existing library::launch_title. No new type, no new signature, no
Windows-only API.
That is an argument, not a compile. The run on .133 is still owed.
clippy's undocumented_unsafe_blocks (deny) flagged the three blocks that
81039581 introduced: the SAFETY comment sat outside the closure, so
IsValidSid/EqualSid inside it read as undocumented, and from_raw_parts
shared a comment that only covered the GetLengthSid line above it. Windows
host clippy is the only leg that lints this cfg(windows) code, red since.
The LAN-registry docker login only serves the Push step (Reconcile and
Tag-for-release authenticate via curl -u), but it ran unguarded — so a
hit=true leg landing on a host with a misconfigured docker daemon failed at
login with nothing to push (run 16044/16013 f44 leg). Gate it like Build/Push.
docker image prune -af --filter until=2h keyed on image CREATION time, so a
base image built days ago that merely had no container at that instant was
"aged" — including one a job had just pulled and not yet created. Measured
2026-08-07: three job failures, each coinciding with a prune tick to the
second ("No such image: …punktfunk-rust-ci:latest", every step cancelled),
plus a 4-7 GB re-pull of every idle base image within minutes.
The routine tick now retires only what this host actually accretes — per-SHA
app tags older than 2h (their creation time IS the local build time) — then
sweeps dangling layers, which cannot touch a tagged image. The blanket -a
prune survives only in the near-ENOSPC burst guard, where one re-pull beats
every concurrent job dying.
docker-reclaim.{sh,service,timer} are the hourly leak reclaimer that so far
lived hand-installed on home-runner-1 only; home-runner-2 went without it and
re-accumulated 176 leaked volumes (~60 GB) until jobs died of ENOSPC on
2026-08-06/07. Checked in so both hosts install the same files from here.
The AV1 use-after-free fix (cdd1f3ef) stabilised the wrong half. NVIDIA was
measured retaining pColorConfig, so StoredParamsAv1 boxed the colour and timing
blocks — but OwnedStdAv1SequenceHeader kept the Std struct ITSELF inline, so the
pStdSequenceHeader we handed vkCreateVideoSessionParametersKHR was a stack
address inside ensure_parameters, dead the moment it returned. The fix worked
because of WHICH pointer that driver happened to hold. A driver retaining the
outer one instead — no more of a spec violation than retaining pColorConfig was —
reproduces the original bug exactly: plausible pictures, wrong content, no error
and no counter moved.
The same shape was in the shipping codecs, one step further from evidence: the
H.264 and H.265 create paths pointed pStdSPSs/pStdPPSs/pStdVPSs at function-local
Vecs, and both Add paths handed over the wrapper's inline std field and then moved
the wrapper. Those are spec-legal — the object stores copies — and have never
misbehaved on the fleet. They are fixed anyway, because that is precisely what was
true of H.264/H.265 before the same class of bug was found in them, and a
correctness argument that reduces to which vendor we tested is not one.
So: the Std struct is boxed inside each owning wrapper (one level out from what
_color_backing already did), and the contiguous create-time arrays are now fields
of the stored parameters, assembled at their final address. Identical bytes at
identical offsets — only where they live changed.
The line drawn deliberately, in prose at session.rs:29: Std DATA is pinned; the
VkVideoSessionParametersCreateInfoKHR chain itself is not. Retention there would
be a different and far more extreme class of driver bug, and pinning it needs a
self-referential struct over lifetime-parameterised builders.
⚠ NOT hardware-verified. No GPU has run this — the fleet is unreachable and the
250/250 parity that proved this code bit-exact cannot be re-run. That is why the
change is constrained to address stability alone, and why it ships five CPU-only
tests instead: three capture the pointer handed to Vulkan, perform the real move,
and assert it survives — each verified FAILING first, with genuinely differing
addresses, not a tautology. Two more pin the create-array ownership; those fail
before the fix as compile errors rather than assertions, because the pre-fix bug
there is a dangling pointer and asserting on it is UB.
Also: caps.rs claimed the borrow checker pins a profile chain between wire() and
its last use. False at exactly one site — decoder.rs took a raw *const, ending the
borrow, leaving nothing but inspection to stop a future editor moving the chain
before create_query_pool. Correct today, guarded by prose, which is how the first
bug shipped. It is now compiler-enforced: the pointer write and the create call
live inside one helper that takes the profile by reference, so the borrow is held
across both by the signature. An audit cleared the chains otherwise — no entry
point we pass one to retains it.
Gates: fmt clean; clippy -D warnings over pf-vkdecode AND pf-client-core in the
Linux container (its only real consumer, which cannot build on macOS at all —
wol.rs uses deps its manifest gates to linux/windows, so workspace clippy has
never passed there and does not now); 187 lib tests green on Linux, up from 182.
The last coverage gap, and only worth building once S1 proved it possible: the
Windows backend drives NV_ENC_DEVICE_TYPE_DIRECTX, and an in-place splitEncodeMode
change had never been tested there. It works (071358cb), so the arbiter is now
ungated from Linux-only to the union of both direct-SDK backends and wired into
windows/nvenc.rs: the submit stamp, the feed hook on AU completion,
apply_split_mode, split_key, arm_split_arbiter, and set_send_spread_us.
Same gates as Linux, and they are correctness conditions rather than preferences:
opt-in while it earns trust, an operator PUNKTFUNK_SPLIT_ENCODE pin always wins,
a cached verdict short-circuits, >=2 engines, never H.264, and the sub-frame
trade is only entered when the host has actually reported a send spread to price
it with. The one Windows-specific difference is that `async_rt` is a real
possibility here (opt-in two-thread retrieve) and the arbiter refuses it, because
under pipelined retrieve the submit->AU span includes queue depth and the
comparison would be noise.
⚠ Two more instances of the same item-level dead_code trap, caught by the Windows
run and not by reasoning -- that is now 4 and 5:
- `clear_split_verdicts` is called only by the Linux on-hw test, so it is dead on
Windows; gated to `all(test, target_os = "linux")`.
- The arbiter methods first landed inside `impl Encoder` rather than the inherent
impl (the anchor I used, supports_chunked_poll, is a trait method), which the
compiler caught as "not a member of trait Encoder".
Verified .158 (RTX 4090 / Ada, driver 610.88, D3D11): clippy --features nvenc
--all-targets -D warnings clean, and 2 on-hardware NVENC tests green including S1
re-run with the arbitration code in place (engines=2 latched, DISABLE->TWO_FORCED
accepted, zero IDRs, reverse accepted). Verified .21: clippy clean with AND
without the nvenc feature, 65 unit tests, 25/25 NVENC on-hardware. fmt clean.
The plan's M10 checklist named "the about.toml carve-out that puts FFmpeg
outside the automated licence gate". There is no such stanza — I looked, on this
branch and on origin/main. The carve-out is structural, which is worse: cargo-about
walks the CARGO graph, so a native library reached through a permissively-licensed
-sys crate is invisible to it. ffmpeg-sys-next is WTFPL and passes the gate
cleanly while the LGPL libavcodec it link-imports is never harvested at all.
So about.toml's own claim to be "exactly the regression guard we want against a
copyleft dependency silently entering the linked set" was overstated: it did not
catch FFmpeg entering and would not catch the next one. The comment now says so,
and says where the LGPL obligations are actually discharged instead.
The one genuinely good piece of news is recorded too: since M10 the client links
no FFmpeg, so for every client artifact the crate graph and the linked set
coincide and the gate finally means what it appears to mean. The gap is the
host's alone.
Gate: cargo about generate about.hbs --fail — passes.
On a Mac with brew's opus installed, audiopus_sys found it via pkg-config and
statically linked it into the aarch64 slice — a lib built for the RUNNING
macOS (minos 26.0, tripping the script's own version guard) and existing only
for the host arch, so the x86_64 slice silently fell back to the vendored
build and the two slices shipped different libopus builds. Force the vendored
CMake build for every slice (OPUS_NO_PKG_CONFIG=1), with the CMake policy
floor modern CMake (>=4) needs to accept libopus's old cmake_minimum_required.
The shared JitterPolicy grew an adaptive target floor — clustered genuine
underruns raise the live target a step at a time up to max_target_ms, a long
quiet spell relaxes it back — and the three Rust rings all run it via
note_read. The Apple ring is the one hand-written mirror, and it mirrored the
shed half but not the growth half: its target was pinned at the 20 ms base
forever. On Wi-Fi that bunches arrivals (power-save is the classic; the field
MacBook report is the symptom), 20 ms is regularly shorter than one delivery
stall, so the ring re-primed through every stall for the whole session —
crackle that never got better, on exactly the client where a Moonlight with a
deeper buffer sounds fine on the same host and network.
The ring now carries the full mirror of note_read: 3 underruns inside a 5 s
window grow the target 10 ms (capped at COREAUDIO's 70), 30 s of quiet gives a
step back, and the write-side hard trim follows the grown target (including
the Rust policy's target+quantum guard, which the mirror also lacked). New
tests pin the mirror to the Rust suite's expectations — growth, relax, the
cap — plus the field scenario end to end: bunched 60 ms deliveries with every
fourth burst 30 ms late converge to a silence-free tail instead of crackling
forever.
A field report: game audio on a MacBook (M1) crackles over Wi-Fi against a host
that plays clean to other clients. The Apple client is the one client whose
Opus decode lives in core (punktfunk_connection_next_audio_pcm — AudioToolbox
has no multistream path), and that decoder only ever decoded packets that
ARRIVED. The Linux, Windows and Android decode loops all feed an
AudioGapTracker and synthesize libopus packet-loss concealment for every
packet the wire lost; the in-core path had the tracker sitting unused in the
same crate. So on Apple every lost 5 ms datagram — at ~200 packets/s over
Wi-Fi, a steady trickle — landed in the playout ring as a hard time-domain
gap: a click per loss, sustained crackle under real loss. The redundant-plane
recovery (0xD2) hides single losses when the host grants it, which is exactly
why the survivors are the burstier gaps that need concealing most.
The decode now runs through the same accounting as everyone else: concealed
frames land in front of the arriving frame in one contiguous buffer (the
embedder just writes it to its ring), a DTX marker advances the accounting
without being decoded, and the output buffer is pre-sized for a full
concealment run so the borrow-until-next-call pointer can never dangle.
Unit-tested against real libopus: gaps, duplicates, DTX-after-loss, and the
50 ms cap.
Everything the split-encode programme rests on had been proven only on
Linux/CUDA. The Windows backend drives NV_ENC_DEVICE_TYPE_DIRECTX, so none of it
transferred by assumption -- and if the driver refused an in-place split change
there, Windows arbitration would simply not be buildable.
RESULT on the RTX Windows box (RTX 4090 / AD102, driver 610.88, D3D11):
engines=2, latched by query_caps (WP1.1's probe, validated on Windows
hardware rather than inferred from Linux)
DISABLE -> TWO_FORCED via nvEncReconfigureEncoder, resetEncoder=0: ACCEPTED,
ZERO IDRs, and the reverse likewise.
So the foundation now holds across three platform x arch x driver combinations:
Linux/CUDA Blackwell 610.57.04, Linux/CUDA Ada 610.43.03, Windows/D3D11 Ada
610.88.
⭐ UNBLOCKS ALL FUTURE WINDOWS ON-HARDWARE TESTING. pf-encode's nvenc test
binaries were believed unlinkable on Windows ("NvEncodeAPICreateInstance
unresolved", recorded as pre-existing and worked around by only ever running
clippy there). They link fine given the SDK import library:
RUSTFLAGS='-L native=C:\Users\Public\nvenc -l nvencodeapi'
`-L` alone is not enough -- without a `-l` nothing pulls the archive in, which is
why the earlier attempt still failed. ⚠ This is TEST-BINARY-LOCAL and must stay
that way: production deliberately dlopens NVENC rather than link-loading it, and
an unconditional link-load is the known crash class on non-NVIDIA Windows hosts.
⚠ Box note: the RTX Windows box answers on .158, not the .173 in its memory
entry, and `Administrator@` there resets the connection right after
SSH2_MSG_SERVICE_ACCEPT in a way that reads like the host being down -- the
working login is "Enrico Bühler"@192.168.1.158.
windows-host.yml called FFMPEG_DIR "the same BtbN lgpl-shared x64 tree the
Windows CLIENT links against". Since M10 the client links no libav* at all and
windows.yml sets no FFMPEG_DIR, so the sentence pointed a reader at a link that
does not exist. The provisioning script still fetches the tree — for the host
alone — which is the part worth saying out loud, because the next person to read
it will wonder why a client-provisioning step still mentions FFmpeg.
The verification gap flagged in 01294e3a was real. `.133` came back up and the
WP4 commit failed Windows clippy: `forced_split_width` is used only by the libav
NVENC path (`enc/linux/mod.rs`), but it was added to `codec.rs`, which compiles
everywhere -- so it is dead code on Windows and `-D warnings` rejects it.
Third time this crate has hit the same item-level dead_code trap (see
`subframe_env_forced`, and the arbiter items in `nvenc_core`), and the third time
it was caught by actually running the Windows check rather than by reasoning
about it. The comment on the gate says so, since the pattern is clearly not
self-evident from the code.
Verified .21: clippy -D warnings clean both WITH and WITHOUT the nvenc feature,
65 unit tests. Verified .133: Windows clippy --features nvenc --all-targets
-D warnings clean, zero errors, zero dead_code. fmt clean.
cargo tree -p punktfunk-client-session finds no ffmpeg. The host still does,
which is the whole point: pf-encode keeps libavcodec unconditionally and no
host workflow, packaging script or licence file was touched.
Deleted: crates/pf-ffvk, video_vulkan.rs, video_vaapi.rs, video_libav.rs, the
libavcodec half of video_d3d11.rs, the av_log machinery, ffmpeg::codec::Id as
the decoder's vocabulary (the quic CODEC_* wire constants now serve, which is
why the evidence table was keyed on them), DecodedImage::VkFrame and ::Dmabuf,
the presenter's AVVkFrame lane, and the ffmpeg-fallback feature with
everything behind it. DrmFrameGuard collapses from an enum to a newtype, which
removes an unsafe impl Send. Roughly 25,000 lines.
Then the CI, packaging, licensing and docs work the plan's §6 lists: the
Windows workflows lose FFMPEG_DIR, PF_FFVK_VULKAN_INCLUDE and their PATH
prepend; the MSIX loses its DLL wildcard; the client .deb stops emitting libav
sonames on its own because depends come from dpkg-shlibdeps; arch, flatpak and
nix drop the dependency; and the README's "FFmpeg 7 or 8" contract narrows to
the host.
Three defects reached users' machines in the first cut, and none was in the
deletion itself.
All three desktop Settings UIs offer vulkan, vaapi and d3d11va as stored
decoder values, so those strings sit in shipped settings files today. Refusing
them by name — which is the correct rule for a stale pin — would have bricked
every upgraded client whose owner ever touched that dropdown. They now migrate
onto the native rung for the same hardware family, at decoder construction AND
at each dialog's lookup, because a legacy value that matches no preset
displays as "Automatic" and silently rewrites the user's preference on the
next save.
M9's evidence filter was deleted on the argument that with no libavcodec twin
below, barring an unproven rung removes hardware decode rather than moving
down one rung. That is true on Windows and false on Linux for Intel and every
unknown vendor id, where prefer_vulkan_first is false and the order is
native-vaapi → native-vk: a rung that has decoded nothing anywhere sitting
above one that is 250/250 on three drivers. Every Intel Linux desktop would
have moved from libavcodec VAAPI, shipping for years, onto pf-vaadec by
default — and a rung that constructs and then produces wrong pixels leaves
only by the error-streak demotion, which this codebase already documents as
not tripping on the B580's strobing. The filter is restored as a narrow, pure,
testable rule: an unproven rung yields to a proven one, and to nothing else.
Windows deliberately passes no rung below, because that vendor family is the
one with a measured wrong-pixel report against Vulkan decode, and trading no
evidence for evidence of corruption is the wrong direction.
And the notices still said FFmpeg was bundled. The root file is what both
desktop clients include_str! and what the MSIX ships, three lines under the
new card saying no FFmpeg is bundled; Apple's Acknowledgements said it too, on
iOS, tvOS and macOS. The generator now emits four per-client files scoped by
transitive closure — 0 FFmpeg mentions in each, verified — while the root file
keeps it for the host. That also ends the standing false attribution of
ffmpeg-next, GTK4, windows-rs and the NVENC SDK to an iPhone.
Windows has no reachable box, so it was compiled instead: a cross clippy at
-D warnings on x86_64 and aarch64-pc-windows-msvc with the C toolchain stubbed
so build scripts run without linking. That gate immediately caught an
include_str! path one directory too deep, which nothing else could have.
Gates: container clippy -D warnings, 160 tests, workspace check, both Windows
targets clean, client ffmpeg count 0 and host 2. The four decode crates are
untouched, so the hardware rungs' 250/250 stands.
⚠ Owed and unrun: no GPU has executed any of this milestone. M8's on-glass
software check, M7's D3D11 and VAAPI AV1 hardware legs, and M9's field bake
all still want hardware, and the bake window and criteria remain the user's.
The libav NVENC path carried its own inline copy of the split decision and had
already drifted from the direct-SDK selector: it hard-coded a 2-way split
regardless of engine count, and had no depth rule at all. That is the drift the
shared resolver was extracted to prevent, and the copy quietly reintroduced it.
Routing it through `resolve_split_mode` needed the policy to MOVE. `nvenc_core`
is gated on `feature = "nvenc"`, but the libav path is precisely the build where
that feature is OFF (`PUNKTFUNK_NVENC_DIRECT=0`, and the featureless packages --
the packaging gap this project has been bitten by before). So
resolve_split_mode / max_forced_split_mode / clamp_to_engines, plus a new
`forced_split_width`, now live in `codec.rs`, which is always compiled and
already owned SPLIT_FORCE_PIXEL_RATE.
That means the NV_ENC_SPLIT_ENCODE_MODE values had to be hand-written as plain
constants, since the SDK enum does not exist without the feature. They are
therefore pinned: `nvenc_split_constants_match_the_sdk` (feature-gated, the only
place both are visible at once) asserts all five against the real enum, so the
copies cannot rot.
⚠ Only the FORCED outcomes are actionable on the libav side -- libavcodec's
`split_encode_mode` AVOption is its own vocabulary and our DISABLE is the NVENC
enum's 15, which would be meaningless there. DISABLE/AUTO both map to "leave the
option unset", which is exactly today's behaviour (unset = the driver's auto).
`engines = 0` ("not probed") maps to 2-way, preserving what that site always did;
a 3-NVENC part gets the wider split only on the direct-SDK path, which is the one
that actually probes.
⚠⚠ VERIFICATION GAP: .133 went down mid-change (no ping), so the WINDOWS leg is
UNVERIFIED. This matters more than usual -- the Windows backend imported
resolve_split_mode from nvenc_core and that import had to move too, which a grep
caught rather than a compiler. Re-run before trusting it:
cargo clippy -p pf-encode --features nvenc --all-targets -- -D warnings
Verified .21: clippy -D warnings clean BOTH with and without the nvenc feature
(the featureless build is the whole point of the move) and with
nvenc,vulkan-encode; 65 unit tests incl. the new constant-parity test; 25/25
NVENC on-hardware; punktfunk-host clippy clean. fmt clean.
`ffmpeg-fallback` on pf-client-core, default off on the crate. With it off the
libavcodec rungs are not compiled, pf-ffvk leaves the dependency graph, and no
ladder or demotion arm names them; with it on each sits exactly where it sits
today, directly below its native twin. That is the switch which makes M10 a
deletion rather than a redesign.
The bake window and the regression criteria are the user's, per the plan, and
nothing here claims the M9 gate is met.
The hard part was not the feature, it was honesty. Two of the four native
rungs have never decoded a frame on any hardware — native VAAPI at all, and
native D3D11VA's AV1 leg — and making those the default would assert evidence
that does not exist. So admission is per rung and per codec: a pair with
hardware evidence joins `auto` always; a pair without it joins only when
nothing proven is left below it (a build with no FFmpeg twin, where the
alternative is not a proven rung but the CPU) or when the user asks with
PUNKTFUNK_NATIVE_FIRST=1. Pins bypass it, so a lab run can still reach any
rung.
The shipping default therefore changes in exactly three ways, all
evidence-backed: AV1 `auto` takes native Vulkan (250/250 bit-identical on an
RTX 5070 Ti), Windows H.264/H.265 `auto` takes native D3D11VA above its FFmpeg
twin (parity on two GPUs plus a 30-minute soak), and a failing Vulkan rung on
Windows demotes to native D3D11VA first. Everything unproven is byte-for-byte
as it was.
The evidence state is written where it cannot rot: a table in video.rs's
module docs, the same facts in code as `native_evidence()`, a test asserting
them in both feature states, and a per-session log line carrying the rung, the
codec, whether hardware has verified that pair and the evidence string — at
WARN when it has not. A support engineer reading a log can now tell proven
from assumed without asking anyone.
Termination needed a new guarantee. With the FFmpeg twins gone, two native
rungs in opposite per-vendor orders could hand a session back and forth
forever, so a rung once entered is never re-entered and the walk is monotone
to software. The never-delivered fall-through still works: with the feature on
it is unchanged, and with it off it is redundant, because the next candidate
already IS the rung below.
⚠ ffmpeg-next remains a hard dependency of pf-client-core, deliberately. What
is left off-feature is three type-level residues — the codec-id vocabulary,
the AVVkFrame guard that is pf-presenter's public import, and a pixel-format
in one signature — every one of them an M10 §6 line item. Deleting them here
would mean deleting the presenter's FFmpeg lane, 55 call sites, in a milestone
whose gates cannot run a GPU. No libavcodec decoder is opened in a default
build.
⚠ video_d3d11.rs was gated item by item rather than wholesale, and nothing in
this tree compiles it — it needs a Windows check before anyone trusts it.
Gates: both feature states, container clippy -D warnings and 158/159 tests,
workspace check. The four decode crates are untouched, so the hardware rungs'
250/250 stands.
The ladder's last rung no longer runs FFmpeg. H.264 decodes through openh264,
AV1 through rav1d, and HEVC is refused outright: no permissively licensed
software HEVC decoder exists, so an HEVC session that exhausts its hardware
rungs now tears down and re-dials advertising HEVC-less caps, and the host
picks H.264. The plan calls that a first-class path; it is one.
swscale is deleted, and with it the BT.601 default that its correction code
existed to undo. Colour on the H.264 lane now comes from the same
pf-bitstream planner every hardware rung submits from — openh264 reports no
VUI at all — and AV1's comes per-picture from the sequence header. One colour
source, one CSC: the old default is unrepresentable rather than merely fixed.
Frames reach the presenter as three tightly-packed planes through the planar
CSC pass, which had to be un-gated from the pyrowave feature and its device
probe, since the last rung must exist on devices that failed that probe.
rav1d rather than the dav1d crate, deliberately and against the plan's
literal wording: dav1d-sys is system-deps-only, so it would add a system
library and a .pc file to every client package — in the milestone family
whose excision checklist exists to delete exactly that. rav1d is the same
decoder, same licence, statically linked. The cost is honest: no-asm builds
on both decoders, and software throughput is still unmeasured.
The colour test is the milestone's exit criterion, so it is built to fail.
Three fixtures, and a mutation check: hardcoding the swscale default turns the
red bar to [255,24,0], and swapping Cb/Cr turns red to blue — a silent error
no metadata assertion could catch. Review then disproved the range half of it
numerically: with eight saturated bars, decoding the full-range fixture with
the wrong range gives max error ZERO, because a mismatch only pushes values
outside [0,1] where the shader clamps. A mid-tone was added; the wrong range
now costs 11, well past the tolerance. The exit criterion I set was
satisfiable by a test that proved nothing.
Two blocking defects, both emergent rather than local.
Software AV1 on a 10-bit stream never reached its typed refusal: rav1d is
built 8-bit-only and returns ENOPROTOOPT, which the send loop turned into a
generic error, so the pump's typed downcast missed and every AU failed
identically — a permanent freeze on precisely the shipping case, since AV1 is
advertised only where hardware AV1 exists and hardware AV1 plus HDR is Main
10. The shape is now read from the sequence header before any byte reaches
the decoder, exactly as the H.264 leg reads the active SPS.
And the new Reconnecting phase was the first state that is not streaming, not
connecting, and still holding a live stream — which opened all three guards
that had made a second launch impossible. Pressing A assigned over `stream`
where every other site shuts down first, and StreamState has no Drop, so the
old pump was detached: a second live session still submitting to a Vulkan
device that gets destroyed underneath it. Nothing about the reconnect was
wrong in isolation; the defect lived between a new state and three guards
nobody re-examined. Start is now defensive and the retry raises the
connecting modal, so the UI matches the state and B can cancel.
Also closed: retry_caps was computed, tested and never applied, so a shape
refusal could end a session reporting no codec available while a working
retry existed; the retry inherited force_software sticky-true, landing an
HEVC→H.264 fallback on software H.264 with working hardware H.264; it
re-dialled with a stale mode; the CPU present arm had no survivable-failure
handling where the pyrowave arm — same pass — has it; HEVC is no longer
advertised when the decoder is pinned to software; and the software rung now
feeds the recovery-point SEI it already had in hand to the re-anchor gate.
⚠ Two host-side gaps found while tracing, neither in scope here: Hello::launch
is NOT idempotent (gog:/custom: targets spawn a second copy on a retry; the
field is kept verbatim because dropping it orphans the gamescope display whose
reuse key includes the command), and a reconnected session can never adopt a
game predating its own launch stamp, so it has no game-exit detection.
⚠ OWED: the on-glass software run. ~200 lines of new Vulkan on a path that
only runs because the GPU already failed, and no driver has seen it. The
review's minimum check is sync validation enabled, a non-multiple-of-16 mode,
a mid-session resize and demotion, and both colour matrices.
Gates: container clippy -D warnings over four crates, 236 tests, workspace
check. pf-vkdecode and pf-bitstream are byte-for-byte untouched, so the
hardware rungs' 250/250 stands.
The libva AV1 layouts, the AuPlan conversion and the Linux rung's AV1 arm,
completing AV1 across all three hardware backends. Pin-only.
Layouts measured, not transcribed: the committed probe grew the AV1
structures and every size and offset it printed against libva 2.23.0 is a
compile-time assertion. Three that a hand-count gets wrong — the picture
buffer is align 8 because anchor_frames_list is a pointer, inserting seven
bytes of padding; seg_info and film_grain_info carry their own padding tails
inside the parent; and THREE of AV1's six bit-field unions are narrower than
a word (one uint8_t, two uint16_t), so a u32 packer over any of them writes
through its neighbour.
This is the fifth way this program has had to spell "which pictures does this
frame use", and it is unlike the other four: ref_frame_map is indexed by SLOT
and holds actual VASurfaceIDs rather than indices into anything, ref_frame_idx
is indexed by NAME and holds slots taken from the header — not from the
plan's refs, where a lost reference leaves a hole and a hole is not a slot —
global motion is picture-level, and there is no per-reference size field at
all. Established from va_dec_av1.h and libavcodec's vaapi_av1.c, and stated
in the module docs so the next reader does not re-derive it.
Review verified the whole happy path — every layout assertion re-measured,
every packer width and bit position, the reference convention, the
num_elements buffer shape — and found both defects on FAILURE paths, neither
reachable on the vendored vector.
A conversion refusal permanently desynced the ledger. The mutation block sat
after the tile walk, so any tile-shape refusal left the planner holding a
picture with no ledger slot — and the resulting UnresolvedReference fires
before that block too, so it never repaired. Every later access unit
hard-errored until a shown key frame: one lost packet costing a GOP. The
arm's own doc already warned that skipping conversion would desynchronise the
slot map; the refusal door did exactly what the skip door was written to
avoid. The block is hoisted, and a tile-shape refusal on an already-damaged
plan is now concealed rather than refused.
Fixing that exposed a sharper edge: the conversion can release a slot and
reassign it to the refused picture in one call, so the binding would still
hold the PREVIOUS picture's surface — a wrong reference rather than a missing
one, which nothing downstream could notice. The caller now clears the binding
unconditionally on the refusal path.
And a damaged frame's surface was never written yet was bound as a reference
and left in pending, so a later clean show_existing_frame would claim it with
damaged = false and ship uninitialised GPU memory to the presenter — on
several drivers another client's framebuffer. The justification quoted half
of va_dec_av1.h; its next sentence gives the remedy, which is to point the
problematic index at an alternative buffer. Damaged frames now submit as they
do on the other two arms, with live surfaces substituted for invalid entries
and reported as a bitmask — preferring a reference that really decoded over
the decode target, and keeping libavcodec's deliberate all-invalid map on a
shown key frame.
Film grain is refused rather than decoded wrong: libva wants two surfaces,
one ungrained for prediction and one grained for output, and libavcodec
allocates a second frame for exactly that. The gate now sits after the
mutation block so a grained frame costs itself rather than the GOP, and stays
per-AU rather than per-sequence because a stream that merely DECLARES the tool
decodes here perfectly.
⚠ Residual, flagged not fixed: a picture decoded from substituted references
can still be shown by a later show_existing_frame. It is decoded memory now
rather than uninitialised, and it is what the H.264/H.265 arms do, but
tracking "this was concealed" through to display needs new session state.
Gates: macOS fmt/clippy/125 tests/cargo-doc, container clippy -D warnings over
seven crates and 548 tests, workspace check. pf-bitstream's diff is
comment-only — verified — so the Vulkan rung's 250/250 stands untouched.
Nothing here has decoded a frame: no VAAPI hardware is reachable.
The AV1 arm of the native D3D11VA rung, parity-required because today's
FFmpeg d3d11va rung already decodes AV1 Profile 0 and the excision must not
silently drop it. Pin-only, as that rung is today.
decode() walks the temporal unit frame by frame; submit() splits into
decode_into and present, because AV1 decodes frames that are never shown. The
proven H.264/H.265 body is byte-for-byte unchanged — review diffed it against
HEAD mechanically and found only a rename plus one refusal arm — and the
VideoProcessorBlt hand-off is untouched. That mattered more than anything
else here: those two codecs are hardware-proven, .173 is powered off, and no
gate that runs could have caught a regression in them.
Every descriptor value comes from libavcodec's dxva2_av1.c read verbatim, not
from symmetry with the other codecs: three buffers and no qmatrix (AV1
transmits none), NumMBsInBuffer zero on all three, ConfigBitstreamRaw 1,
surface alignment 128, pool +8, and the session sized from the SEQUENCE
header's max frame size — sizing from the frame would rebuild the decoder and
drop every reference the first time a stream legally resized downward.
Two places where following the H.264/HEVC pattern would have been wrong.
libav pads the bitstream buffer and grows only its descriptor's DataSize,
never a tile's, because a tile's size is exact — charging padding to the last
record is corruption, not filler. And the committed tile records were one per
tile GROUP spanning the whole OBU, header and frame header included, where
libav emits one per TILE addressing the payload past its tile_size_minus_1;
the vendored vector is single-tile, so the old tests passed either way.
Review then found four more defects in the already-committed conversion, each
confirmed against libavcodec AND Chromium's D3D11 AV1 accelerator:
Tile widths and heights were the coded minus-1 where the field is a
superblock COUNT — every tile declared one superblock short, on every frame,
with a comment asserting the opposite of the truth.
StatusReportFeedbackNumber must be zero for AV1. Both reference
implementations disable it specifically for this codec — libav's note reads
"breaks decoding on some drivers (tested on NVIDIA 457.09)", Chromium's "it
crashes :|" — while both set it for H.264 and HEVC, which is why this rung's
proven codecs never showed it. It would likely have presented as a hang or a
rejected submission rather than bad pixels, sending the next session after
the tile records instead.
frame_refs[].Index is an index INTO RefFrameMapTextureIndex, not a surface
index; the neighbouring line already filled that map correctly. Measured:
1636 reference entries on the vendored vector where the two differ.
qm_y/u/v need the 0xFF "no matrix" sentinel — 0 is a valid matrix index, and
274 of 274 frames transmit no quantiser matrix, so every one was being
dequantized against matrix 0.
Also closed: the slot leak the Vulkan rung had already found and documented
(a frame refreshing no slot is never reported removed, so nine of them
exhaust the ledger); a tile-grid check that could not fire, replaced with
libav's own cols*rows guard; per-reference sizes now taken from the
reference's own header via RefState rather than the current frame's; and the
render size clamped against the decoded picture in both rungs, since AV1
permits a render size larger than the frame.
The parity leg was rewired through the real decode path — it previously
called the internals directly, so its hidden-frame assertion described the
harness's own counter rather than production withholding anything.
Gates: macOS fmt/clippy/383 tests, container clippy -D warnings over four
crates and 499 tests, and on Windows .133 (.173 is powered off) clean checks
plus 97 pf-dxvadec tests. All 8 Vulkan gpu_parity legs re-verified bit-exact
on the RTX 5070 Ti after the shared-code change.
No AV1 frame has been decoded through this rung anywhere: it needs .173 back.
The same use-after-free the AV1 rung was just fixed for, closed in the two
rungs that ship. session.rs and session_h265.rs handed their Std parameter
sets to vkCreateVideoSessionParametersKHR and dropped the backings when the
call returned; NVIDIA 610.57.04 was measured retaining such a pointer to
decode-record time, which is what made AV1 diverge on 250 of 250 frames.
Nothing was known to be broken here — both rungs are bit-exact on four
drivers — but that was luck rather than correctness: the freed blocks happen
to still hold the right bytes in that window. The native Vulkan rung sits in
the auto ladder above FFmpeg-Vulkan on shipping clients, so this was live
code, and its failure mode is silent wrong pixels rather than a crash.
StoredParams and StoredParamsH265 hold the parameters object together with
every wrapper it points at, so an object whose backing is gone cannot be
built. create_parameters_object takes the wrappers by value; the Add arm
adopts them only after a successful update, so a failed update drops what it
never stored; the Recreate arm replaces, destroys the old object, then drops
its backings, written explicitly so the ordering survives later edits. The
Add-vs-Recreate decision table and the VPS ledger are untouched — only
ownership moved.
params.rs still carried the refuted claim as a type-level contract, that
Vulkan "copies all parameter data before returning" and keeping the wrapper
alive across the call "is the whole obligation". Corrected to the measured
truth.
The tests are what stop this returning, and each was verified by sabotage:
inlining the H.264 PPS box fails at pps pScalingLists, inlining the H.265 SPS
DPB box fails at sps pDecPicBufMgr, and making either adopt drop instead of
store fails both session tests. Two lessons are recorded in them. Pointer
equality cannot be the assertion, because the Std struct carries pointers by
value and a stale one compares equal — the read-back is the discriminator, so
the tests clobber the dead stack first to make a dangling read deterministic
rather than lucky. And the first H.265 draft read six of eight pointers and
let the sabotage through, so it now reads every one with a labelled assert.
⚠ One site of this class remains, deliberately: the VkVideoProfileInfoKHR
chains, where wire()'s borrow dies with its enclosing block while the object
created from it lives on — three session creates, an image, a buffer, and a
query pool built from a raw pointer into a stack chain. It spans six modules
and all three codecs, and a profile is enums a driver resolves at create time
with no per-frame deref, so the risk is materially lower. It wants its own
pass with its own hardware verification.
Gates: macOS fmt/clippy/196 tests, container clippy -D warnings, pf-vkdecode
182/182 and pf-client-core 140/140. On the RTX 5070 Ti, all 8 gpu_parity legs
re-verified green after the change — H.264, H.265, Main 10 and AV1 all still
bit-identical to libavcodec.
250/250 frames bit-identical to libavcodec on NVIDIA 610.57.04, and all four
other parity legs (H.264, H.265, Main 10, both four-byte-prefix twins) still
green.
session_av1 built the sequence header, handed pStdSequenceHeader to
vkCreateVideoSessionParametersKHR, and dropped the backing the instant the
call returned — on the documented assumption that Vulkan copies parameter
data before returning. NVIDIA does not. It keeps the pointer and dereferences
pColorConfig when a decode is RECORDED. The freed block became our own next
allocation, whose bytes read back as mono_chrome = 1, and a monochrome frame
skips exactly loop_filter_level[2..3] (AV1 7.14).
That is the whole fingerprint two earlier rounds chased: luma bit-exact,
chroma off by small amounts, and rewriting the chroma levels in the bitstream
changing nothing — the driver read them correctly and then discarded them,
because it believed the stream had no chroma. StoredParamsAv1 now holds the
parameters object and its Std backing in one value, so an object whose
backing is gone is unrepresentable.
The road there is worth recording, because two well-evidenced conclusions
were wrong before this one was right. A software oracle reproduced the
divergence exactly by disabling chroma deblocking, and a GPU probe showed
chroma levels [8,12] and [63,63] producing byte-identical output — which
looked conclusive and was not. libavcodec's own Vulkan AV1 hwaccel is
bit-exact on this same driver, which proved the hardware fine and the defect
ours. ffmpeg never hits it: with VK_KHR_video_maintenance2 it uses inline
session parameters and never creates a parameters object at all.
The proof is direct rather than inferred: a throwaway Vulkan capture layer
dumped both submissions and every byte of our AV1 picture info already
matched libavcodec's, including the loop filter block; only the session
parameters layer differed. Watching the block's address showed correct bytes
at create and our next allocation at decode.
Ruled out on hardware, so nobody re-tests them: filmGrainSupport,
maxCodedExtent, maxDpbSlots/maxActiveReferences, VkVideoDecodeUsageInfoKHR,
the tile-start sentinel, the setup slot's SavedOrderHints, a NULL
pTimingInfo, and heap luck.
Two earlier fixes are confirmed against libavcodec's captured wire bytes and
kept: CDEF secondary strengths carry the coded value rather than the spec's
in-place fixup, and LoopRestorationSize is log2-based. The refuted
driver-ignores-chroma-levels claim is corrected everywhere it was written
down, and that probe test now passes and points at the lifetime of everything
a submission points at before blaming a vendor.
⚠ Adjacent and NOT fixed: session.rs and session_h265.rs drop their Std
backings the same way, and those sets carry embedded pointers too. Both are
measured bit-exact on four drivers, so nothing is known to be wrong — but the
contract now rests on a driver behaviour measured FALSE for AV1 on a shipping
driver. The SAFETY comments asserting it have been corrected; the structure
is deliberately untouched pending its own pass.
Gates: macOS fmt/clippy/336 tests, container clippy -D warnings, all green;
8/8 gpu_parity and 3/3 gpu_smoke legs verified on the RTX 5070 Ti.
WP0's real deliverable, and the hole every previous measurement in this
programme had. All prior timings ran against driver-zeroed buffers, so rate
control had nothing to code (~300 B/AU against an 833 KB quota) and only the
PIXEL-proportional half of the encode cost was ever exercised -- while the 4K60
HDR field report was a BITS/FRAME problem at 6.8 Mbit/frame.
Adds `pf_zerocopy::cuda::write_plane_from_host`, the exact mirror of the existing
read_plane_to_host. No new loader entry was needed: cuMemcpy2DAsync_v2 was
already in the table and CUDA_MEMCPY2D just needed the reverse memory types.
Linux-only by construction (pf-zerocopy's `imp` is cfg'd to linux).
⚠ Two harness mistakes found and fixed by looking at bytes/AU rather than
trusting the knob:
- Pure per-pixel noise is INCOMPRESSIBLE, so a low bitrate target does not
produce low bits/frame -- it OVERSHOOTS. At a nominal 50 Mbps the encoder
emitted 719 KB/AU against a 104 KB quota, and the three lowest rows of the
first sweep all sat at the same ~5.7 Mbit/frame. Sweeping nominal bitrate
measures nothing.
- So the sweep moves CONTENT DETAIL (block size) instead, and the x-axis is the
bits/frame the encoder ACTUALLY produced, never the one requested.
4K60 HEVC 8-bit, real content, single-engine vs forced-2:
bits/frame Ada 4090 Blackwell 5070 Ti
0.2-0.3 Mb 4567 -> 2381 1.92x 5549 -> 3552 1.56x
~1.1-1.2 Mb 5060 -> 2626 1.93x 5867 -> 4082 1.44x
~3.3 Mb 8478 -> 4455 1.90x 9286 -> 5862 1.58x
~9.6 Mb 16237 -> 8114 2.00x 16435 -> 9275 1.77x
RESULTS. (1) Encode time scales strongly with bits/frame -- 4.6 ms to 16.2 ms
across the range on Ada -- confirming the hypothesis' core claim. (2) There is NO
CROSSOVER: split wins at every point on both architectures (Ada ~1.9-2.0x and
notably flat, Blackwell 1.44-1.77x). So the arbitration's encode-side answer is
essentially always "split", which makes the sub-frame handicap the only decision
that actually matters -- exactly the part already built and unit-pinned.
(3) It corroborates the field capture: at ~6.8 Mbit/frame these curves put
single-engine 4K60 around 10-13 ms, and the field report was 10.3 ms on a 4090.
That reads as real ASIC time, not the retrieve-queue inflation it might have been.
⚠ Caveat the data itself shows: cost is NOT monotonic in bits/frame alone. The
1px row lands at the HIGHEST bits/frame yet encodes FASTER than the 4px row on
both boxes (Ada 10148 vs 16237 us) -- pure noise defeats motion estimation, which
gives up early, where semi-structured content makes it search hard. Content
structure is a real term, so "bits/frame" is a good axis but not a complete cost
model.
Verified .21: clippy -D warnings clean (pf-encode + pf-zerocopy), 64 unit tests,
25/25 NVENC on-hardware. Curves run on both Ada and Blackwell. fmt clean.
WP1.3, and the measurement that justifies it. `resolve_split_mode`'s 10-bit rule
sat ABOVE the pixel-rate arm and took no codec, so it (D1) vetoed 10-bit 4K120 --
the very case the pixel-rate arm exists for -- and (D2) applied an HEVC-Main10-on-
Ada result to AV1 10-bit, which has no such measurement. Both fixed: the
pixel-rate arm now comes first, and what remains is codec-scoped to HEVC and only
applies BELOW that bar, where a second engine buys nothing anyway.
The rule rested on one datapoint: 5120x1440@240 Main10 on Ada, forced-2 7.6 ms
vs 2.8 ms single-engine -- split 2.7x SLOWER. Dropping the short circuit flips
that exact configuration's behaviour, so it was re-measured on a 4090 (AD102,
driver 610.43.03), 400 Mbps, sub-frame pinned off, via a new mode-parameterizable
Main10 A/B test (PF_AB_MODE=WxHxFPS reproduces the original operating point).
Ada 4090 single forced-2 ratio
3840x2160@60 4483 us 2178 us 2.06x split WINS
5120x1440@240 3689 us 2813 us 1.31x split WINS <- the veto's origin
3840x2160@120 4148 us 2189 us 1.89x split WINS
Blackwell 5070 Ti
3840x2160@60 4216 us 2477 us 1.70x split WINS
5120x1440@240 4651 us 3894 us 1.19x split WINS
Split wins for Main10 at every mode on BOTH architectures, including the config
the veto came from. The original number does not reproduce.
⚠ Caveats, unchanged from the rest of this work: content is trivial (297-300 B/AU
against an 833 KB CBR quota -- zeroed VRAM), so this is the pixel-proportional
term and the bits/frame regime is still unmeasured; debug build; and the driver
differs from whenever the original was taken.
Also validated on Ada in the same session -- the whole spike set reproduces on a
SECOND architecture and an OLDER driver (610.43.03 vs 610.57.04): S1a in-place
split switch accepted with zero IDRs both directions; S1b takes effect
(|C-B|=12 vs |C-A|=1921, the cleanest run yet); S1c pair flip passes; D5 confirmed
(AUTO+sub-frame 4424 vs DISABLE 4409, 15 us apart -- and AUTO without sub-frame
2310 ~= TWO_FORCED 2314, so the arm stays); engines=2 with THREE_FORCED correctly
clamped to mode 2; arbitration converged with exactly 1 keyframe.
Verified: .21 clippy -D warnings clean + 64 unit tests; .133 Windows clippy
-D warnings clean (the resolver signature grew a `codec` param, so both backends
moved); Ada + Blackwell on-hardware as above. fmt clean.
The named next step after WP3's first increment. That increment deliberately
REFUSED to arbitrate HEVC-with-sub-frame -- the fleet default, and the reported
field case -- because engaging split there gives up sub-frame readback, whose
whole value is that the send overlaps the encode. An encoder measuring only
encode time would see split as ~2x faster, take it, and make end-to-end latency
worse while reporting a win. This supplies the missing number.
The real comparison is encode_1eng + send_of_last_slice against
encode_2eng + send_of_whole_AU, so the challenger owes roughly
spread x (slices-1)/slices. Split across the two sides that can each see half:
- Host: new `Encoder::set_send_spread_us` (defaulted, forwarded by
TrackedEncoder -- same trap class as set_wire_chunking, and unforwarded it
would fail SILENTLY IN THE SAFE DIRECTION, which is the hardest kind to
notice). The send thread is the only place a paced send is observed and the
encode loop the only place the encoder can be touched, so it goes over an
AtomicU32 like encoder_ceiling_kbps, EWMA-smoothed 3:1 per completed AU: one
content spike must not flip a verdict that then gets cached.
- Encoder: turns the raw spread into the handicap, because only it knows
`slices`. SplitArbiter::with_handicap charges it to the challenger before the
comparison. A unit test runs identical encode numbers with a cheap and an
expensive send and asserts the verdict REVERSES -- with an expensive send the
arm that looks twice as fast is a loss end to end, and the incumbent must
hold. That is precisely the regression an encode-only arbiter ships.
Gate now opens for HEVC+sub-frame only when a spread has actually been reported
(and slices >= 2); with no hint it still refuses, so behaviour is unchanged until
the host feeds it.
Two mechanics this needed:
- apply_split_mode became a PAIR flip (split + sub-frame), routed through
resolve_split_subframe and restoring from `subframe_opened_with` so a session
that never had sub-frame can never gain it. It also recomputes
`subframe_chunks`, which reconfigure_bitrate does NOT -- spike S1c's finding;
leave it stale and supports_chunked_poll keeps saying yes while numSlices never
advances, so poll_chunk busy-polls its whole budget every AU.
- The arbiter is now fed from BOTH completion points. A sub-frame session
finishes through poll_chunk, so the incumbent arm of an HEVC experiment would
otherwise never deliver a sample -- only the challenger, with sub-frame
dropped, comes through poll.
Verified .21: clippy -D warnings clean for pf-encode AND punktfunk-host with
nvenc, 63 unit tests (1 new), 23/23 NVENC on-hardware green. Verified .133:
Windows clippy -D warnings clean, zero dead_code. fmt clean.
The fix S1 unlocked. Rather than predict the right split mode at open — which
cannot work, because the decision depends on bits/frame and an Automatic client's
steady-state bitrate is unknown at open (ABR climbs in place afterwards) — the
encoder now measures both arms on the live session and keeps the winner. S1
proved nvEncReconfigureEncoder takes a changed splitEncodeMode with
resetEncoder=0, emits no IDR, and actually applies it, so the experiment is
invisible on the wire.
Deliberately measures instead of modelling: hard-coded per-arch constants are
exactly how the rule this replaces went wrong (one 5120x1440@240 Ada datapoint
generalised into a fleet-wide 10-bit veto). A measurement tracks driver updates
for free.
`SplitArbiter` (pure state machine, unit-tested without a GPU): measure incumbent
-> switch -> SETTLE -> measure challenger -> keep the winner, else switch back.
Verdicts cache per (gpu, codec, mode, depth, chroma) so later sessions open
straight into the winning arm; the key is CeilingKey minus split_mode, since the
split mode is the thing being decided.
⚠ SETTLE_FRAMES=16 is load-bearing, not padding: split-encode does not reach
steady state on the first frame (a FRESH TWO_FORCED session measured early-half
3280us vs late-half 1996), so judging an arm right after switching reads the
transient — intermittently, which would then be cached. A unit test feeds exactly
that transient and asserts the arbiter still sees the steady state.
Safety gates, all correctness conditions rather than preferences: opt-in
(PUNKTFUNK_NVENC_SPLIT_ARBITRATE=1) while it earns trust; an operator
PUNKTFUNK_SPLIT_ENCODE pin always wins; skip if a verdict is already cached; sync
depth-1 only (async_rt.is_none(), same gate chunked poll uses — under pipelined
retrieve the submit->AU span includes queue depth and the comparison is noise);
needs >=2 engines; never H.264.
⚠ And the one that bounds this increment: NO SUB-FRAME TRADE. For HEVC, forcing
split gives up sub-frame readback, which costs send/encode overlap the ENCODER
CANNOT SEE — it measures encode time only, so it would reliably prefer split and
silently make end-to-end latency worse. So arbitration runs only where nothing is
traded: sub-frame already off, or AV1 (both features legal). Pricing that trade
needs the host's send cost and is the next work package.
Challenger choice tests the question worth asking — anything not already the
widest forced split is challenged BY the widest ("are we leaving engines idle?").
The naive "challenge whatever we are not" spent the experiment re-proving that
splitting beats not-splitting, while parking the session on the slow arm to do
it, because 4K60 sits on the fallthrough AUTO.
⚠ Every new nvenc_core item is linux-gated: the arbiter is wired into the Linux
backend only for now and nvenc_core compiles on Windows too. Caught by the .133
check, not by reasoning — the first cut failed Windows clippy with 12 dead_code
errors, the exact item-level trap this file already carries a scar from.
Verified .21: clippy --features nvenc --all-targets -D warnings clean, 62 unit
tests (4 new arbiter tests), 23/23 NVENC on-hardware green including a new
end-to-end convergence test asserting ZERO extra IDRs and a cached verdict.
Verified .133: Windows clippy -D warnings clean, zero dead_code. fmt clean.
"unom" alone is not the legal entity name. Updated the copyright line in
all nine first-party license files -- the root MIT/Apache pair and the
hand-maintained copies under clients/apple, clients/decky,
packaging/windows/drivers and packaging/windows/pf-vkhdr-layer (there is
no script that syncs these, so each is edited directly).
The Linux and Windows clients' About screens pick this up automatically:
both `include_str!` the root LICENSE-MIT / LICENSE-APACHE at compile time.
Deliberately untouched:
- Third-party license texts (Geist OFL, FFmpeg, VB-CABLE, the vendored
pyrowave/Granite tree, KDE protocol XMLs, the os-icon licenses) -- those
are other parties' copyrights.
- Publisher/author/maintainer metadata, which is identity rather than
license text and is reported separately for a decision.
The docs site's page title read "punktfunk docs". Fixed that and swept the
rest of the tree for the same defect, capitalizing the brand wherever it is
shown to a human and leaving it lowercase where it is a technical identifier
(CLI/package names, `punktfunk://` scheme, PnP enumerator, TLS SNI, logcat
tag, config paths, CMS tenant id).
User-visible fixes:
- docs-site: page title -> "Punktfunk Docs"; API reference title, meta
description and the branded bar's aria-label; the BrandMark/Wordmark SVG
accessible names (the web console already had these capitalized -- the
docs site had drifted from it).
- Android: six strings of live UI copy -- the local-network permission
dialog (x2), the connect-screen error banner, and the no-controller
explainer.
- Apple: the "No Hosts" empty-state text and the fallback display name for
a host that advertises no instance name.
- Windows client: the `--discover` progress line.
- KWin fake-input: the application name passed to `authenticate()` (the
grant is cached per-exe, so the string is display-only).
- THIRD-PARTY-NOTICES: fixed in both generators (about.hbs and
gen-third-party-notices.py) and applied to the three checked-in outputs
so they match what a regeneration now produces.
Every changed line differs from the original only by letter case, so line
lengths are unchanged and no formatter width rule is affected.
`cargo fmt --all --check` passes.
A parity and smoke harness for AV1, mirroring the H.264 and H.265 legs that
proved those rungs bit-identical to libavcodec on four drivers before either
ran on glass. This was the milestone's largest test gap: the adversarial
review found four blocking defects in the AV1 conversion — flags unset on
274 frames of 274, a units error in LoopRestorationSize, per-reference info
describing the wrong picture, film-grain fields left zero — and every one of
them would have shown on frame 1 of a parity run, while clippy and 164 green
unit tests said nothing at all.
The golden is 250 per-frame SHA-256s in DISPLAY order, not 274. The vector
carries 274 coded frames in 250 temporal units; the 24 extras are hidden
ALTREFs, decoded and referenced but never shown, and the rung delivers what
dpb.outputs names. The count is re-derived from the planner rather than
assumed.
Cross-checked between ffmpeg 8.1.1 on macOS arm64 and 8.0.1 on Linux x86_64,
whose raw outputs are byte-identical — and then against a third party neither
build knows about: the vendored vector ships upstream's own per-frame MD5s,
and re-running those reproduces all 250. The golden agrees with a decode
nobody in this program performed. I reproduced both independently before
committing.
8-bit NV12, traced from the sequence header rather than presumed
(seq_profile 0, high_bitdepth 0, mono_chrome 0), so the P010 scar does not
apply here — and the header says which check to make if a Main 10 golden is
ever added. film_grain_params_present is 0, which is load-bearing: grain
synthesis is part of the Vulkan decode profile, so this golden is only
comparable against a grain-less profile key.
Anti-vacuity is the point of the exercise, so it is structural. The golden
guard asserts the exact count, that every line is a bare digest, and that all
entries are DISTINCT — 250 copies of one digest would let a decoder frozen on
a single frame pass parity. The parity body asserts the golden set and the
access-unit count before it touches hardware, so an IVF reader returning
nothing cannot become "0 frames compared, pass". The agent verified the
guards fire by mutating the golden three ways.
assert_bit_identical now names the FIRST divergent frame, which is what
localises a defect; that improves all six legs, not just AV1.
AV1 has no four-byte-start-code twin, deliberately: OBUs are
length-delimited, so there is no prefix for a driver to mis-skip. Documented
where a reader would otherwise see an omission.
Nothing here has run on a GPU. The harness exists precisely so the four
review defects can be answered by measurement instead of argument.
Two separate things had to be wrong for this, and both were.
The frame's own policy locked it out. Plugin UIs moved to their own origin so a
plugin cannot act as the logged-in operator, and the plugin origin names the
console as the only page allowed to frame it. It built that name from the
incoming request — but Nitro hands the app a synthetic request with no TLS
socket, so an HTTPS console reads back as `http:`. The header said
`frame-ancestors http://host:47992` while the operator was on
`https://host:47992`, and the browser refused the frame outright
(ERR_BLOCKED_BY_RESPONSE). Nothing on screen said so; the reason was only in
devtools. The scheme now comes from the listener's own TLS state, stamped at
bind time, with x-forwarded-proto winning when something in front terminated
TLS for us — the one case where the browser's scheme is not ours.
And the port was shut. 47993 was added to the firewall definitions, but an
already-open firewall does not pick a new port up: ufw expands an app profile
into rules when you allow it and keeps those, so editing the profile on upgrade
changes nothing, and firewalld needs a reload. Every upgraded Linux host kept a
47992-only rule, silently. The packages now notice on upgrade and print the one
command that fixes it, without touching the running firewall. The NixOS module
and the container image never learned the port at all; both now open it.
Also: the console no longer mounts the frame while it is still checking whether
that origin is reachable. A firewalled port drops rather than refuses, so the
check hangs for the browser's whole connect timeout, and mounting meanwhile is
exactly the empty panel with no explanation. The card that follows now names
both causes it can be — an untrusted certificate for that port, or a closed one
— because from a browser the two are indistinguishable.
The rule is now a pure function with tests, since its failure mode is a
well-formed header that only a browser rejects.
Verified on glass against home-worker-5 (.21) and its ROM Manager plugin: the
frame was refused before, renders the plugin's UI after.
Last change's docs concluded "AUTO never splits, retire the arm" from the
sub-frame-ON measurement alone. Measured the missing leg before implementing it,
and the conclusion was wrong.
On .21 at 4K, plain AUTO (env unset, the resolver's fallthrough):
sub-frame ON -> 5023/5157 us/frame ~= DISABLE 4979/5000 (does NOT split)
sub-frame OFF -> 2401/2352 us/frame ~= TWO_FORCED 2319/2378 (DOES split)
So AUTO is CONDITIONAL, not dead. Retiring it would have silently cost every
sub-frame-off session its second engine -- a regression introduced while
"cleaning up" an arm that looked inert. Split and sub-frame are mutually
unsupported for HEVC, so the driver resolves AUTO to no-split only in that
combination.
Fix is disclosure, not removal:
- resolve_split_subframe debug-logs the inert HEVC + AUTO + sub-frame case, which
is the fleet default shape: "split_mode=AUTO" has meant "no split" for every
default session and nothing said so. Deliberately NOT rewritten to DISABLE --
the mode we pass is what the driver was actually given, and the ceiling-cache
key must keep describing that.
- New unit test `auto_survives_the_arbitration_in_both_subframe_states` pins the
contract so the arm cannot be simplified away later.
- The resolver doc now records both measured legs instead of "AUTO is dead".
Also in this change:
- WP1.6: `resolve_subframe`'s doc said "Windows passes `false`". Stale since the
2026-07-31 .173 A/B flipped Windows to caps-gated default-on. It mattered:
it made the AUTO-plus-sub-frame dead combination look Linux-only when it is
fleet-wide.
- Windows session-ready log parity: split_mode + engines + subframe. The Windows
line had no split_mode at all, so a Windows field report could not answer "did
this session actually split?" -- the question that started this whole thread.
Verified: fmt clean; .21 clippy -p pf-encode --features nvenc --all-targets
-D warnings clean, 58 unit tests (1 new), 22/22 NVENC on-hardware tests green;
.133 Windows clippy --features nvenc --all-targets -D warnings clean (15m cold,
zero errors or warnings) -- the Windows backend is cfg'd out on both macOS and
the Linux box, so that leg needed a real Windows host.
The third codec arm in video_vk_native, AV1 admitted to native_codec and to
native_vulkan_gate by pin only. It stays out of `auto` on the same rule M5's
D3D11VA rung follows: `auto` admission is earned with hardware evidence, and
this has decoded nothing on a device.
is_integrity_warning_av1 did not exist, so the client could not have
concealed AV1 damage at all. Added, exhaustive, no wildcard: all three AV1
warnings really are damage, because AV1 has no spec-legal-but-noisy signal
to mis-classify — no reorder envelope to announce, no MMCO to rebase — and
the exhaustive match is what stops a future variant defaulting to clean.
The blocking defect review found was two safety mechanisms cancelling each
other. After a failure the decoder skipped to the next key frame answering
Ok(None), and because AV1's planner has no flush its store kept planning
cleanly, so those AUs carried no warnings and the client read them as proof
the rung works — clearing the demotion streak and resetting its clock on
every one. The streak could then never reach the threshold, which made the
never-delivered fall-through to FFmpeg-Vulkan unreachable, which is the
documented backstop for exactly three things: a level above maxLevelIdc, a
sequence header disagreeing with the Welcome, and film grain. Film grain is
the probe's own admitted assumption, so a grain stream would have frozen the
screen for the session while DecodeHealth reported run 0 — recovered.
AV1 now answers the wait with an error, as H.264 and H.265 already do
through AwaitingIdr, so all three codecs are indistinguishable to the
demotion machinery. That matters more than the extra precision of a third
state: only the H.26x paths have hardware evidence, and they are proven WITH
that behaviour.
The obvious form of that fix would have wedged the decoder. A key frame can
sit behind a skipped frame inside the same temporal unit — the vendored
vector has 24 two-frame units — so erroring out of the per-plan loop would
never reach it and the wait would never end. Skips are therefore counted per
frame and the error raised only when the whole unit was skipped, with the
metadata-only unit staying a clean Ok(None).
Also closed: a refused temporal unit left an already-decoded frame in the
ready queue, which shipped on the next AU as a clean success — putting a
picture from a refused AU on screen, clearing the streak again, and latching
delivered so the fall-through was disabled for good. The error arm now
drains and releases unshown.
MAX_DELIVERABLE is derived rather than picked: HOLD_HEADROOM minus the
pipeline's own hold, pinned to pf-vkdecode's constant so a hardcoded depth
fails the build. At the previous 8 the queue plus the presenter's 4-7 stood
against a headroom of 8, so it capped memory without preventing the
exhaustion it named, and a frame waiting 8 AUs burned 16 of the 17 query
slots — where a re-armed slot reads as Failed and becomes a fabricated
driver-corruption verdict in the very counter the Ally X signal lives in.
The trim now runs after this AU's frame is taken, or at the derived depth it
would drop a two-output unit's first frame and invert display order inside
one AU.
Its justification was also wrong: the claim that a temporal unit may carry a
show_existing_frame alongside a shown frame is disproved by this repo's own
golden — 250 units, 250 shown, zero show_existing. The bound is kept as
defence in depth against a non-conformant or multi-operating-point stream,
and now says so.
Gates: macOS fmt/clippy/392 tests, container clippy -D warnings over six
crates, 851 tests, workspace check. No hardware: the rung is pin-only and
has still never decoded a frame on a device.
WP1.1 plus the engine-count fix. `resolve_split_mode` forced TWO_FORCED at high
pixel rate regardless of hardware, so a 3-NVENC part (GB202, AD102 workstation)
left a third of its encode silicon idle, and a 1-NVENC part paid a wasted session
open to discover it could not split.
Probes NV_ENC_CAPS_NUM_ENCODER_ENGINES in both direct-SDK backends' query_caps
(the cap is `= 49` in both linux_sys and windows_sys of the vendored SDK 0.4.0 --
the caps enum is cfg-selected per-OS, so that was checked) and latches it on a
backend field. NOT on EncoderCaps: nine backends construct that struct as
exhaustive literals, so a new field would be a 9-site change of which 7 are
unrelated codecs passing a meaningless value, and the only consumer is the
resolver.
New `max_forced_split_mode(engines)`: 1 -> DISABLE, 2 -> TWO, 3 -> THREE, and
>3 -> AUTO_FORCED, because NV_ENC_SPLIT_ENCODE_MODE cannot NAME more than three
(NVENCAPI 12.1; values 4..14 are unallocated, so a future API may extend it) and
AUTO_FORCED = "split, driver picks how many" is measurably a real split (2.01x vs
disabled on .21). 0 = unprobed keeps the historical two-engine assumption.
⚠ WHY THE CLAMP EXISTS, measured on .21 (RTX 5070 Ti, 2 NVENC, 4K HEVC):
requesting THREE_FORCED was HONOURED -- session opened in mode 3 -- and ran at
2303 us/frame, identical to TWO_FORCED's 2308. The driver does not reject an
over-ask; it silently encodes narrower. So the rejection fallback cannot find the
ceiling and PUNKTFUNK_SPLIT_ENCODE=3 on a 2-engine card would have logged a
3-way split over a 2-way encode. Operator overrides are now clamped with a warn.
The ordering trap is covered by a test: on a >3-engine part hw_max is
AUTO_FORCED (1), which is not "narrower than" TWO_FORCED (2) despite comparing
smaller, so a naive min() would collapse a legitimate 3-way request to AUTO.
Also adds `engines` and `subframe` to the Linux session-ready log: split_mode
alone is ambiguous between "used both engines" and "left a third idle", and
since the driver honours an over-wide request the mode cannot be read without
the ceiling it was chosen from. This is the line a field report needs.
--- and a correction to S1b, in the same change ---
Re-running S1b afterwards flipped its verdict to "the driver appears to have
IGNORED the in-place split change", contradicting the isolated runs that produced
the |C-B|=34 figure already written into the design docs. Investigated rather
than re-rolled.
The switched leg was landing MIDWAY between the arms (~3600 us against A~5050,
B~2300) and the nearest-neighbour verdict flipped on noise. Cause: split-encode
does not reach steady state on the first frame -- a FRESH TWO_FORCED session
shows it too (early-half 3280 us vs late-half 1996 in one run), so it is split
warmup generally, not something specific to reconfiguring in place. A single
median over the whole window cannot see that. The test now reports early-half vs
late-half and gives a switched leg SETTLE=16 frames before its window opens,
every leg the same length. With that, 4/4 runs agree: the switched leg reaches
~2030 us against a fresh-split ~2000 and a single-engine ~4900.
⚠ S1b's CONCLUSION stands (the switch does take effect) but the evidence behind
the committed number did not reproduce; the docs are corrected rather than left
implying a cleaner result than the harness could support.
⚠⚠ This is a WP3 REQUIREMENT, not just a test fix: a live-session arbitration
that switches arms and immediately measures will misjudge the arm it just chose,
because the encoder needs ~16 frames to settle. The settle window has to be part
of the arbitration, and it is now a measured number rather than a guess.
Verified on .21: clippy --features nvenc --all-targets -D warnings clean,
57 unit tests (3 new), all 23 NVENC on-hardware tests green, fmt clean. The 3
failing on-hw tests in a full --ignored run are VAAPI (no AMD/Intel GPU on that
box -- their own ignore reason says so), pre-existing and unrelated.
S1c `nvenc_cuda_split_subframe_pair_reconfigure`: the leg S1a/S1b excluded. Both
pinned sub-frame OFF to isolate the split variable, but a real HEVC arbitration
cannot -- split and sub-frame are mutually unsupported there, so engaging split
means flipping enableSubFrameWrite in the same breath, a second init param and
the one the reconfigure path deliberately pins. RESULT on .21: the PAIR moves in
place, accepted, ZERO IDRs, both directions.
It also pins the invariant that makes this safe to build on: `subframe_chunks` is
latched ONLY in the init path (~line 1625) and is NOT recomputed by
reconfigure_bitrate, so a caller flipping sub-frame in place must clear it too or
supports_chunked_poll keeps reporting true and poll_chunk busy-polls its whole
budget every AU against a numSlices that never advances. The test performs the
correct sequence and asserts the state stays coherent, so WP3 has a worked
example rather than a warning.
`nvenc_cuda_auto_split_with_subframe`: the D5 confirm -- the one claim in the
design's defect list that was only ever inferred. The driver reports no "mode I
actually chose", so it is settled by timing, at 4K where the gap is ~2x.
RESULT: AUTO (env unset) + sub-frame 4904 us/frame, DISABLE + sub-frame 5062,
TWO_FORCED without sub-frame 3464. AUTO sits 158 us from DISABLE and 1440 from
TWO_FORCED ⇒ D5 CONFIRMED: plain AUTO does not split while sub-frame is on, so
the resolver's AUTO fallthrough reads as "let the driver decide" and means
"never split".
⚠ TRAP, hit on this test's first run and now documented in it: the env knob
CANNOT express plain AUTO. `0` is DISABLE and `1` is AUTO_FORCED, and
resolve_split_subframe counts AUTO_FORCED as forced, so passing `1` silently
disarms sub-frame and measures a different configuration entirely -- which
produced a spurious "D5 REFUTED". Plain AUTO is only reachable as the resolver's
fallthrough with the env unset. The leg now asserts sub-frame resolved TRUE, so
the test can no longer answer the wrong question quietly.
Verified on .21: clippy --features nvenc --all-targets -D warnings clean, all 4
spikes green, the normal 54-test suite unaffected, cargo fmt --all --check clean.
Android was the one app that could open a punktfunk:// link but never hand
one out, so every Android link had to be typed by hand — and the host's
stable record id, which is the part that keeps a link working after the box
changes address, isn't shown anywhere in the UI to type.
Both homes now offer Copy link: the touch grid's card overflow menu, and the
controller home's host options (Up on a tile). A pinned card copies its own
profile with it, matching Linux and Apple; a host card copies none and so
keeps honouring the host's binding, exactly like tapping it does.
The URL is the shared self-emitted form (DeepLinks.forHost), already covered
by the cross-language vector tests, so the three emitters stay in step.
Android 13+ draws its own clipboard confirmation and we add nothing on top of
it; below that we say so ourselves, as a toast in the console home, which
renders neither banner.
caps_av1 / session_av1 / decoder_av1, over the CPU half already committed,
sharing the picture pool, bitstream ring, op ring, DPB settling and frame
delivery with H.264 and H.265 rather than forking them. AV1 session
parameters carry exactly one sequence header — no PPS, no VPS — so the
parameters ledger is two-state: current, or recreate.
The GPU plumbing came through review clean. The damage was all in the
conversion committed two rounds ago, which nothing tested against a
reference, and none of it would have failed a gate: clippy was clean, the
tests were green, and the rung would have decoded its own conformance vector
wrong on essentially every frame on AMD, silently.
Four blocking defects, each measured on the vendored vector rather than
argued:
Nine StdVideoDecodeAV1PictureInfo flags were never set. Four change
reconstruction — allow_screen_content_tools on 274 frames of 274,
allow_warped_motion on 273, is_filter_switchable on 172, force_integer_mv on
1 — and RADV reads three of them directly. The block already set
allow_intrabc, which is only codeable when screen-content tools are on, so
it contradicted itself.
LoopRestorationSize sent the pixel size where the field is log2(size) - 5.
cros-codecs stores 64/128/256; RADV names its destination
log2_restoration_size_minus5 and reads 1/2/3. Nothing truncates, nothing
errors, and every frame with loop restoration reconstructs against a
nonsense unit size.
Per-reference Std info answered questions about the wrong picture: every
reference carried the CURRENT frame's type, and RefFrameSignBias was never
set at all. Sign bias is what tells a decoder a reference lies in the
future, and this vector is the hidden-ALTREF one, so all-zero meant every
reference was treated as past. Fixed at the source: pf-bitstream now records
a RefState when a picture is stored — its own frame type, sign-bias mask,
saved order hints — and carries it on the slot, so all three backends get
answers about the reference rather than about the frame reading it.
Film grain's six chroma-scaling fields were zero, which defeats the profile
machinery that exists to refuse devices unable to synthesise grain.
The reference-name compaction is fixed in the PLANNER, once. AuPlan::refs is
now name-indexed with holes preserved, so a lost reference can no longer
renumber every later AV1 reference name — a class that was live in both
conversions and armed for the VAAPI rung that does not exist yet. The DXVA
twin had a second name-versus-slot confusion: it read global motion by DPB
slot from an array the spec indexes by reference name, and slot 0's matrix
is all-zero rather than identity, so 273 references were given a zero warp.
Also closed: pTileOffsets/pTileSizes were sized to tileCount while RADV
reads AV1_MAX_NUM_TILES entries unconditionally — a 4-byte allocation read a
kilobyte deep — now fixed 256-entry arrays with zeroed tails. And the test
guarding the lost-reference refusal re-implemented the predicate inline, so
deleting the guard left it green; both now call one named function.
The bitstream layout now matches libavcodec: raw tile payloads only,
frameHeaderOffset 0. The review established the spec-literal layout was NOT
wrong — AV1 has no start-code scanning, so the 3-versus-4-byte and
slices-only scars do not transfer, and no driver in the fleet reads
frameHeaderOffset — but matching the validated reference deletes code,
uploads 5835 fewer bytes over the vector, and removes the untested-driver
tail.
Upstream, and the third of its kind: the vendored parser writes
ref_frame_sign_bias[i] in the same loop body where it writes
order_hints[LAST_FRAME + i], so its array is shifted one down and index 7 is
never written. Corrected in RefState::of with the shift documented, the
vendored tree untouched, and pinned by a test that recomputes the bias from
order_hints through the parser's own get_relative_dist.
Gates: macOS fmt/clippy/tests, container clippy -D warnings over six crates,
845 tests, workspace check. No hardware: nothing here has reached a driver.
Two on-hardware spikes answering the gate on the split-encode engagement
program (design/nvenc-split-encode-engagement-implementation-plan.md).
S1a `nvenc_cuda_split_reconfigure_in_place`: can splitEncodeMode change via
nvEncReconfigureEncoder with resetEncoder=0, without an IDR? Our "reconfigure
must present the SAME init params as the open" rule (windows/nvenc.rs:620) is
our own invariant and had never been tested against a driver. It reports rather
than asserts the verdict -- both outcomes are legitimate findings -- and only
asserts what would invalidate the measurement (session live, engines >= 2, the
arms actually differ). Sub-frame is pinned off so the driver can't reject for
the wrong reason (HEVC forced-split and sub-frame are mutually unsupported).
S1b `nvenc_cuda_split_reconfigure_takes_effect`: the other half -- a driver that
accepts the parameter and quietly ignores it looks identical to one that honours
it. Three legs at 4K (fresh DISABLE / fresh TWO_FORCED / DISABLE->TWO in place);
if C tracks B and not A, the switch is real.
RESULT on .21 (RTX 5070 Ti, GB203 Blackwell, driver 610.57.04):
NV_ENC_CAPS_NUM_ENCODER_ENGINES = 2
S1a: accepted, ZERO IDRs, both directions.
S1b: A fresh DISABLE 5054 us/frame, B fresh TWO_FORCED 2453,
C switched in place 2419 -- |C-B|=34 vs |C-A|=2635. It takes effect,
and split is a clean ~2x at 4K.
Two limits, both recorded in the test docs rather than the commit only. The
frames come out at 427 B/AU against an 833 KB CBR quota: the driver hands back
zeroed VRAM, so the rotated buffers are identical and rate control skip-codes
everything. So this measures the PIXEL-proportional half of the cost only --
the bits/frame regime the field case lives in is untested here, and the test
prints an explicit INCONCLUSIVE-on-content line when it detects that. And this
is Blackwell 8-bit; the Ada Main10 question is untouched.
Verified on .21: clippy -p pf-encode --features nvenc --all-targets -D warnings
clean, both spikes green, cargo fmt --all --check clean.
Found while running the lutris plugin's own release gate against a live host on
.21: `parity --compare` reported `1 missing` — the plugin produced NO entry for
the one game Lutris had, while the host's built-in scanner produced it fine.
`scan` agreed: "present: 0 games". `detect` still said "present", because detect
only stats the file.
`openReadOnly` builds a `file:<path>?immutable=1` URI — the right idea, since
`immutable=1` is what makes this a pure read that cannot lock a running
launcher's database or spawn WAL sidecars next to it. But it opened that name
with `{ readonly: true }`, and the options object does NOT enable SQLite's URI
filename parsing. Without SQLITE_OPEN_URI the name is taken literally, no such
file exists, and the open throws:
SQLiteError: unable to open database file
Every path here then degrades that to silence by design: `openReadOnly` returns
`undefined` for "this launcher isn't installed", `withReadOnlyDb` passes the
`undefined` through, and callers write `withReadOnlyDb(...) ?? []`. So a total,
permanent failure to read ANY database was indistinguishable from an empty
library. The lutris plugin reported 0 games on every Linux box, always.
It is platform-split, which is why it survived review and local runs: macOS
links Apple's system SQLite, which is built with URI filenames enabled, so the
same call succeeds there. Linux uses Bun's bundled SQLite, which is not. MEASURED
both ways on bun 1.3.14.
Fixed by passing the flags explicitly — SQLITE_OPEN_READONLY | SQLITE_OPEN_URI.
(`{ readonly: true, uri: true }` is not a supported option shape; also measured.)
And the second half, which is why nothing caught it: `parity --compare` sets
`process.exitCode = 1` on a mismatch and then returns NORMALLY — a red parity is
a finished comparison, not a crashed command. `runPluginCli` then assigned
`process.exitCode = 0` unconditionally after the effect resolved, overwriting it.
So the one verb both plugin READMEs document as the release gate — "exits
non-zero on any difference", "do not publish a version whose parity run is red" —
always exited 0, and any scripted use of it passed. Now `??= 0`, so a code a
command set deliberately survives.
Tests: the sqlite helper had NO coverage at all, which is the whole reason a
total failure shipped looking like an empty library. Added five cases against a
REAL database file — reads rows back, handles a path needing URI escaping,
withReadOnlyDb round-trips, an absent file is `undefined` not a throw, and a bad
query still degrades to []. Verified they actually catch it: against the shipped
code on Linux, 4 of the 5 fail; with the fix, 21/21 in that file and 61/61 across
the suite, typecheck and build clean.
End to end on .21 with the fix: lutris `scan` goes 0 -> 1 games and
`parity --compare` reports "parity OK — 1 entries identical". A deliberately
doctored baseline now exits 1 instead of 0.
0.3.0 -> 0.3.1.
The nix gate landed in fb707b49 on `nixos/nix:latest`, and it has never run a
single step. That image carries nix and essentially nothing else — including no
`/bin/sleep` — and Gitea's act_runner starts every job container with
`entrypoint=["/bin/sleep", "10800"]`:
failed to create shim task: OCI runtime create failed: runc create failed:
unable to start container process: exec: "/bin/sleep":
stat /bin/sleep: no such file or directory
The expensive part is how it reports: with the container dead, every step is
marked `cancelled` rather than `failed`, which reads exactly like a run that was
superseded by a newer push. Run 15907 looked skipped, not broken.
Switch to `node:22-bookworm` and install Nix in a step:
* full Debian, so the entrypoint exists and coreutils are present;
* a real node, so `actions/checkout` works with no pre-checkout install dance
(the reason flatpak.yml's fedora job installs node before its checkout);
* audit.yml already pulls this image on this fleet, so it is known to resolve.
Nix comes from the Determinate installer with `--init none` — the container mode:
no systemd, no daemon. That distribution is also what the hand-verification Nix
box (.21) runs, so CI and it stay on the same Nix.
MEASURED in a real `node:22-bookworm` container rather than assumed, since the
last version of this file shipped on an untested assumption and cost a red run:
* `/bin/sleep` present — the entrypoint failure is gone;
* the installer completes and `nix --version` runs from the absolute path;
* `nix build` of a trivial derivation SUCCEEDS, `nix store ping` reports
`Store URL: local, Trusted: 1`, and flakes are enabled.
That last one is the trap this change also pins. `--init none` runs no daemon,
but the installer still writes a profile script exporting `NIX_REMOTE=daemon`;
anything sourcing it (any `-l` login shell) then dies on "cannot connect to
socket at '/nix/var/nix/daemon-socket/socket'". It is why the installer's own
self-test fails, harmlessly, in the middle of this step's log. The steps here
never source that profile — they invoke `$NIX` by absolute path — but `NIX_REMOTE`
is now pinned empty at job level so a later step cannot reintroduce it.
Also records `df -h` before the build: this fleet ran a runner out of disk today
(ci.yml's `web` job died with "no space left on device" mid-`bun install`), a Nix
build is the heaviest thing that would run here, and a future failure should be
attributable at a glance rather than guessed.
Still unproven, and only the first green run can settle it: whether `nix flake
check` evaluates this flake cleanly under CI, and whether the runner has the disk
to build punktfunk-web. Both now produce a real diagnostic instead of a container
that never started.
The standing open item M7 was meant to close. `decodable_codecs` answered the
AV1 bit from `ffmpeg::decoder::find(AV1)`, which says yes on every build that
links libdav1d — a software decoder. So the client told the host "send me
AV1" on machines that would then decode a 4K stream on the CPU, and codec
negotiation happens once at Welcome, so there is nothing to fall back to
afterwards. A promise the client cannot keep is worse than not making it.
`av1_hardware_decodable` answers from device facts only: the presenter's
Vulkan device listing DECODE_AV1 among its decode queue family's codec
operations, or — on Windows — the D3D11 import path, which is the same gate
the D3D11VA rung sits behind and that rung decodes AV1 Profile 0 today.
VAAPI is deliberately not consulted: asking libva costs opening a display,
and this is called too early and too often for that. The Vulkan bit covers
the Mesa devices where VAAPI AV1 exists in practice, and a machine with
VAAPI AV1 but no Vulkan AV1 loses the advertisement, not a working path.
The test pins what the gate must not accept: a device that decodes H.264 and
H.265 but lists no AV1 operation, and a device whose caps word claims AV1
while it has no decode queue at all.
Gates: macOS fmt/clippy, container clippy -D warnings over six crates, 805
tests, workspace check.
One AuPlan into DXVA_PicParams_AV1, over the layouts the SDK header measured.
AV1 on DXVA needs TWO reference arrays that mean different things at once,
and this program has now written down four spellings of the same question.
`frame_refs[7]` is indexed by reference NAME and each entry carries a
SURFACE index — where Vulkan's `referenceNameSlotIndices` carries a SLOT —
plus that reference's own global motion. `RefFrameMapTextureIndex[8]` is
indexed by SLOT and states the whole reference store, which is what
`RefFrameList` is for the other codecs and why a long-term reference no
frame names still has to appear in it.
The test asserts that difference is exercised rather than assumed: it fails
if the run never saw the store hold a picture the frame did not name, which
is precisely the distinction the Ally X class of bug lives in.
Three transpositions that would each have been silent:
Global motion is signalled per reference SLOT in the frame header and stored
per reference NAME in DXVA, so the conversion reads by one and writes by the
other. Carrying the Vulkan shape across would leave every warped reference
at identity.
CDEF strengths pack two fields to a byte, primary in the low six bits and
secondary in the top two, where the AV1 syntax keeps parallel arrays.
DXVA wants log2 of the loop-restoration unit size; the parser records the
size. And the superres denominator is the real one here — SUPERRES_NUM when
superres is off — where Vulkan's `coded_denom` is the denominator less nine.
Film grain rides only where the sequence enables it and the frame applies
it, its scaling points transposed into [value, scaling] pairs, and an
over-count refused rather than truncated: fewer points than the stream
declared is different grain, not less of it.
Gates: macOS fmt/clippy/349 tests, container clippy -D warnings over six
crates, 804 tests, workspace check.
A launcher entry (design D4) has no "the game exited" moment to detect, but the lease was
still deciding its lifetime from whatever happened to be true at launch — and the two
outcomes disagree:
launcher NOT already running the spawned child stays alive -> `Child` lease
-> quitting the launcher ends the session
launcher ALREADY running the command forwards to the live instance and exits
inside SHIM_WINDOW, with no detect signals behind it
-> `Untracked` -> the session persists
Same tile, two lifetimes, chosen by something the user cannot see. Steam is the case that
settles which one is right: Big Picture is a *mode* of an already-running Steam client, not
a process — and on a Deck or SteamOS host Steam is always running — so no process signal can
express "the launcher's window closed". Heroic has the same shape for a different reason
(single-instance Electron: a second invocation forwards and exits).
So a launcher entry is now `LeaseKind::Untracked` unconditionally. The check sits AHEAD of
`nested`/`child`/`spec`, and that ordering is the fix rather than an implementation detail:
a launcher the host just started leaves a live child behind, and tracking that child is
precisely the inconsistency being removed.
`Untracked` already meant the right things downstream, so nothing else had to change: no
watcher thread, `terminate()` is a no-op ("nothing to end" — closing a session must not kill
the user's Steam), and no `GameExited` event, so a client does not bounce back to its library
when the launcher closes.
Threaded as `LaunchTarget::launcher` -> `LeaseRequest::launcher` from the entry's `role`.
Three call sites, one of which was the actual trap: the GameStream path does not build its
lease from a `LaunchTarget` at all, it goes through a `GsApp` intermediate that silently
dropped the field. An operator-typed `apps.json` command has no library entry behind it and
is never a launcher tile, so it passes `false` explicitly.
The test pins BOTH cases from the table above, plus the same request without the flag still
being `Matched` — so the assertions are the flag's doing and not an artifact of the fixture.
Gates: punktfunk-host 439 passed / 0 failed on .21 (+1).
Not covered here: nothing publishes launcher tiles until the plugins are released, so there
was no live exposure to fix — this is the semantics being made deliberate before the first
tile is ever clicked.
The blocker on this rung was never the code — it was that `dxva.rs` is the
most safety-critical file in the backend and nothing in it is type-checked
against Windows, so M5's layouts only became trustworthy once a libavcodec
byte capture had verified them field by field. AV1 turns out not to need
that capture: `DXVA_PicParams_AV1` ships in the Windows SDK's OWN `dxva.h`
(10.0.26100.0 and 10.0.28000.0 on .173), which is the declaration the driver
was compiled against and therefore outranks any mirror.
So `layout-probe-av1.c` is committed beside pf-vaadec's probe, compiled with
MSVC against that header on .173, and every number below came out of it:
DXVA_PicParams_AV1 is 912 bytes with alignment 1, PicEntry 36, Tile 16, and
each offset is a compile-time assertion. The nested blocks are asserted
through their own types too, so a wrong internal layout cannot hide behind a
right outer one. Every assertion passed on the first build, which is the
result worth having: the transcription and the compiler agree.
The bit-field words are measured, not assumed. C bit-field allocation order
is ABI-defined rather than standardised, so the probe sets one member at a
time and prints the word, and the tests check each packer against what MSVC
produced — tx_mode at bits 22-23, reference_frame_update at 26, film grain's
sixteen-bit word with matrix_coeff_is_identity at 12, and so on.
Two places AV1 puts things where the other two codecs would not, both now
written down where a conversion will read them:
Global motion is per REFERENCE, inside DXVA_PicEntry_AV1 — where Vulkan
hangs one global-motion block off the picture info. A conversion carrying
the Vulkan shape across would leave every warped reference at identity.
CDEF strengths are packed two-to-a-byte, primary in the low six bits and
secondary in the top two, where both the AV1 syntax and Vulkan's Std block
keep parallel arrays.
A zeroed block names NO reference: 0 is a valid surface index, so a
memset-style default would quietly point every unused reference at surface
0, which decodes, and decodes wrong.
Gates: macOS fmt/clippy/347 tests, container clippy -D warnings over six
crates, 802 tests, workspace check.
The sequence header and the picture info, converted for
VK_KHR_video_decode_av1. Same shape as the H.264 and H.265 conversions, and
the same ownership contract: boxed backing beside the Std struct that points
at it, movable wrapper, no mutation, not Clone.
AV1 puts almost the whole frame header in the PICTURE info rather than in a
parameter set, so StdVideoDecodeAV1PictureInfo carries eight pointers to
per-frame blocks — tile info, quantisation, segmentation, loop filter, CDEF,
loop restoration, global motion, film grain — and the tile info carries four
more arrays of its own. Session parameters, by contrast, hold exactly one
sequence header. That asymmetry is why params_av1 is the small module here
and pic_av1 the large one.
The plan now carries the parsed frame header whole. The client needs a
digest — size, depth, colour, keyframe — but a backend needs nearly all of
the header, so AuPlan carries it the way its H.264 and H.265 siblings carry
their activated parameter sets: a backend builds from exactly what was
parsed, never by re-reading the access unit.
referenceNameSlotIndices holds DPB SLOT indices, not positions in the
reference list, and that is the HEVC RPS defect's exact shape in a narrower
place. Measured rather than argued: over the vendored vector the two
readings disagree 566 times across 274 frames, and the test fails if they
ever stop disagreeing, because then it would no longer be able to tell the
conventions apart.
Two places where transcription would have been wrong, both caught by the
types and then by asking the spec:
The parser's film-grain point arrays are 16 entries where the Std ones are
14 (luma) and 10 (chroma) — the spec's own maxima. The counts are validated
against the Std capacity and the copy is bounded by them; a stream declaring
more is refused, because a decoder handed fewer scaling points than the
stream declared synthesises different grain.
`coded_denom` is the superres denominator less SUPERRES_DENOM_MIN and only
meaningful where superres is in use, and `UsesLr` is derived — no frame
header codes it — from whether any plane's restoration type is not NONE.
Film grain rides only where the sequence enables it AND the frame applies
it, with the apply_grain flag set from whether a block is attached, so the
flag and the pointer cannot disagree.
Gates: macOS fmt/clippy/345 tests, container clippy -D warnings over six
crates, 800 tests, workspace check.
The third planner in this crate, and the foundation every AV1 rung will
consume. Same contract as its H.264 and H.265 siblings: an access unit in, a
plan out, with the vendored cros-codecs parser reading the bitstream and this
module owning the reference ledger, the output bookkeeping and the
concealment posture.
AV1's reference model is simpler than H.264's and entirely explicit — eight
numbered slots, `ref_frame_idx` naming what a frame reads and
`refresh_frame_flags` naming what it writes — so the planner is bookkeeping
rather than derivation, and a frame naming an empty slot is a lost reference
with no spec process that might legitimately have emptied it.
Two things measurement changed, both before a line of backend code depends on
them.
`plan_au` returns a VECTOR. An AV1 temporal unit may carry several frames,
and the vendored vector does: 250 units, 274 frames, 24 units carrying two.
Measured, those 24 extras are not `show_existing_frame` (there are none in
this vector) but HIDDEN frames — decoded, never displayed, referenced later.
A planner that took the last header in each unit would have decoded 250
frames and silently dropped 24 REFERENCES, and the damage would have
surfaced as missing-reference concealment on frames that were never damaged.
A picture is not removed until its LAST slot goes. One picture routinely
occupies several slots at once — a key frame refreshes all eight — so a slot
being overwritten does not mean its picture is gone. Reporting it removed
would free a surface under a live reference, which is precisely the shape
this program exists to catch. Tested directly, and asserted to report once
rather than once per slot.
What this does not cover is written down rather than left to be assumed: the
vector uses `show_existing_frame` zero times, so the display-only path and
its key-frame slot reset are exercised by no test here, and the test asserts
that count is zero so the day it changes the claim gets revisited.
Per-backend conversions are deliberately absent. Vulkan, DXVA and libva
disagree about what a reference list indexes — the disagreement that made
HEVC unplayable on every driver — so each belongs beside its siblings in
pf-vkdecode / pf-dxvadec / pf-vaadec, where its own convention is written
down and tested.
Gates: macOS fmt/clippy/344 tests, container clippy -D warnings over six
crates, 799 tests, workspace check.
The native VAAPI decoder now runs end to end: pf-vaadec's plans go into
libva's buffers, the surface comes back as DRM-PRIME dmabufs, and the
presenter imports them exactly as it does the FFmpeg rung's. Pin-only —
`PUNKTFUNK_DECODER=native-vaapi` — for the reason M5's D3D11VA rung was:
`auto` admission is earned with hardware parity and a soak, and this rung
has decoded nothing yet.
libva is dlopen'd rather than linked, so the pf-lxcheck2 container compiles
and clippies the whole thing without libva-dev, and a machine without a
VAAPI runtime gets a clean refusal instead of a packaging dependency.
The surface pool is not the slot map. `SlotMap::assign` hands out the lowest
free slot, and a slot freed by an access unit's own removals is free by the
time that unit's picture takes it — measured at 225 of the vendored vector's
250 access units. A surface bound by slot index would therefore decode, on
nine frames in ten, into the surface still holding the picture on screen. So
`plan_to_va` now takes the decode target as a parameter, bound by the caller
at activation time the way pf-vkdecode binds a pool image, and a surface is
free only when no live picture is bound to it, no output is owed for it, and
no consumer holds it.
Measured rather than transcribed, as everywhere else here: layout-probe.c
grew the export descriptor (312 bytes, objects[4]/layers[4]), the buffer-type
enumerators — VASliceParameterBufferType is 4 and VASliceDataBufferType is 5,
not the 3 and 4 that counting off the header suggests — and the config,
attribute and generic-value layouts. All pinned as compile-time assertions,
which is how the 12-byte VAGenericValue in the first draft was caught: the C
union holds a pointer, so it is 8-aligned and 16 bytes.
The plane walk lives in pf-vaadec, pure and unit-tested on macOS, because it
is the one structure the DRIVER writes and we read: SEPARATE_LAYERS returns
NV12 as two layers, and taking layers[0] is the green screen this project has
already paid for. It also refuses what it cannot express rather than guessing
— a bogus object count, a plane naming an object that is not there, objects
disagreeing on tiling.
Own DecodedImage variant, same payload type. The physical hand-off is
identical to the FFmpeg rung's, so the presenter keeps ONE arm and one
demotion streak; the variant exists so the compiler asks which rung decoded
wherever that matters. Both D3D11VA rungs share a variant and `1573a987` had
to fix the consequence afterwards — a "native" soak that could silently have
been an FFmpeg soak. Here the four uncovered matches were compile errors.
Buffers are destroyed by us, not by vaEndPicture: va.h is explicit that the
user must call vaDestroyBuffer, and the libva 0.x behaviour is long gone.
Leaking two per picture at 60 fps exhausts the driver's store in minutes.
pf-vaadec's presenter headroom was 4, written against no consumer. The Vulkan
rung had already measured the client pipeline at four to seven held frames;
it is 8 now, pinned to that crate's constant so a re-measurement moves both.
Gates: macOS fmt/clippy/341 tests/cargo doc, and in the container clippy
-D warnings over six crates, 795 tests, workspace check.
Hardware legs are still owed — no AMD/Mesa or Intel box was reachable.
The first pass built each palette by rotating ONE colour field's hue, and it
showed: every option was a single tone at several brightnesses, which reads flat
next to any real gradient. A palette is now an ordered ramp of DISTINCT hues.
The 4×4 mesh samples that ramp along the diagonal with a fixed per-cell offset
table, so neighbouring cells land on different parts of it and the colours pool
and swirl instead of banding; the control points' existing drift then moves the
pools around. Violet keeps its explicit sixteen colours, so the default is
untouched.
Twelve of them now, dark first then pale: Violet, Nebula, Abyss, Ember, Moss,
Graphite, then Holo, Sunset, Bloom, Dawn, Mint, Opal. Holo and Sunset are
straight takes on the two reference gradients — foil and poster.
`every_palette_is_multi_tone` measures the hue spread across all sixteen cells
and fails under 45° (20° for Graphite and Opal, which are meant to be
restrained). It caught Ember at 35°, all reds and oranges — the very flatness
this rework exists to remove — and Graphite at 3° despite a comment claiming it
drifted cool to warm. Both were rebuilt until the numbers matched the prose.
The UI follows the palette now, rather than wearing brand violet over whatever
happens to be behind it. Each palette carries an accent and a light flag, and an
Ink derived from those (foreground, accent, on-accent, glass, scrim and its
strength) is published to the whole tree — a thread-local in the console, an
environment value on Apple, a CompositionLocal on Android. Pale palettes flip
the ink: dark text on white frost, with the materials, tray scrims and every
wash that sits under text following suit.
Three things only the renders could have told us:
- Additive blending blows out over a pale ground. Android's blobs and Apple's
legacy field composite with Plus/plusLighter, which over near-white
saturates every blob to white — Holo rendered as a grey wash. Pale palettes
blend normally.
- A white scrim at the dark field's strength BLEACHES the gradient. Mixing
toward black at 0.4 reads as depth; toward white at 0.4 destroys the chroma
it is drawn over. The scrim now carries a per-palette strength.
- White glass over a bright field has far less separating it from its backdrop
than dark glass over a dark one, and needed more body.
Verified: console build + clippy -D warnings + 173 tests, Apple build + 200
tests + an iOS-triple typecheck, Android compile + 62 tests, and eyeball passes
on real renders of both the vivid and the pale ends (console CPU rasters; a new
Roborazzi light-palette scene, which is what exposed the blend-mode bug).
The xbox scanner resolves each package's PackageFamilyName by enumerating
%ProgramData%\Microsoft\Windows\AppRepository\Packages. Probed on .173 (design doc S1),
that directory is:
NT AUTHORITY\LocalService UnauthorizedAccessException <- the plugin runner
LocalSystem count=348 <- the host service
So an extracted xbox plugin cannot build an AUMID, and `aumid` — which takes a complete
`<PFN>!<AppId>` — is unpublishable by one.
The design doc offered two fallbacks: entries without `aumid` (they would list but not
launch), or a one-shot elevated PFN resolve at install time. This is neither. The plugin
sends `<Identity>!<AppId>`, both read straight out of MicrosoftGame.config — which IS
readable de-privileged — and the host resolves the publisher hash at LAUNCH time, where it
already owns command construction.
That keeps D1 intact (the plugin supplies a validated value, the host builds the command),
it is the same shape as the `playnite` kind, and resolving late means a package update that
changes the publisher hash cannot leave a stale unlaunchable tile behind — which the
install-time cache would have.
`xbox_pfn` therefore moves from the scan path to the launch path rather than being deleted,
and its doc records the privilege asymmetry so the next reader doesn't re-derive it.
The charset guard is factored out (`aumid_part` / `valid_aumid`) and shared with the `aumid`
kind. On `aumid` it was belt-and-braces — every value was host-derived. On `xbox` it is
load-bearing: the Identity arrives over the wire from a plugin, and it is interpolated into
a `shell:AppsFolder\…` argument. Validated inbound at reconcile too, so a malformed value is
a 400 the plugin author can act on rather than a tile that fails on click.
Gates: punktfunk-host 438 passed / 0 failed on .21, and 55/0 for the library tests on .173
(where these arms actually compile). Both counts +1 for the new guard test.
Moving the bun packages to bun2nix (1db8f763) removed the aggregate deps hash
that used to go stale, but not the second, quieter way a generated file rots.
bun2nix is a pure function of bun.lock, and `bun.nix` is committed alongside it
— but it regenerates ONLY from a local `bun install` that runs lifecycle
scripts. It does not regenerate under `bun install --ignore-scripts`, which is
what every bun install in CI uses, and it cannot regenerate on a merge or
rebase, where git carries someone else's lockfile change past a `bun.nix`
generated before it and reports no conflict.
That is not theoretical. web/bun.nix went onto main holding brace-expansion@5.0.7
(plus two nested entries the `^5.0.8` override had already collapsed) while
web/bun.lock said 5.0.8: the override landed in ec9aa415, the bun2nix branch had
generated bun.nix off the pre-override lock, and the merge kept both. The Nix
build fetches node_modules strictly from bun.nix, so the derivation's offline
`bun install` was asked for a tarball its store cache did not contain and
`nix build .#punktfunk-web` failed. It stayed broken for 553 commits
(2026-07-27 -> 2026-08-05) and was closed by accident, when an unrelated
advisory bump in b79d90b4 happened to rerun a real `bun install`.
Nothing caught it because nothing could: the string "nix" appeared in exactly
one workflow file, and only in a comment about bun2nix breaking a Windows step.
* scripts/ci/check-bun-nix.sh regenerates each bun.nix from its committed
bun.lock and diffs, with `--fix` to rewrite them. It reads which packages to
check out of packages.nix's own `bunNix = src + ...` lines rather than a
hardcoded list, so a third bun package is covered the day it is added, and
an empty list is a hard error — a gate that checks nothing passes exactly
like a clean tree. It also enforces the bun2nix version pin that flake.nix
and the README only stated: bun.nix has no schema stability across releases,
so the flake input ref and both package.json devDependencies must agree, and
generation always uses the pinned version rather than a floating `bunx`.
* ci.yml gains a `bun-nix` job running it. Deliberately unfiltered and not in
nix.yml: it needs no Nix, takes under a minute, and the whole point is that
this drift arrives through commits that look unrelated to Nix.
* nix.yml is new and is the first CI that evaluates the flake at all —
`nix flake check --no-build` over every output, then a real build of
punktfunk-web + punktfunk-scripting, which are the two derivations whose
inputs churn and the only ones that do not compile Rust. That leg is the
end-to-end proof the drift gate cannot give: it catches a tarball the
registry no longer serves, or the codegen going quietly message-less. It is
path-filtered, has a workflow_dispatch opt-in for the hour-long Rust
packages, and keeps `pull_request` — flatpak.yml shipped push-only and let
manifest breakage reach main invisibly for weeks.
The script is POSIX sh (shellcheck-clean, exercised under dash, which is the
CI container's /bin/sh) and avoids process substitution, the parse-time failure
that silently disabled ci.yml's shader SPIR-V gate for 35 commits.
The H.265 twin of plan_to_va, and with it pf-vaadec covers both codecs end to
end from an AuPlan to the buffers a vaRenderPicture call carries. What remains
for the rung is the Linux-only plumbing.
HEVC differs from H.264 in four ways that each had to be got right rather than
assumed, and they are why this is a separate module instead of a parameter:
ReferenceFrames is 15 entries, not 16.
The reference sets are FLAGS, not arrays. There is no RefPicSetStCurrBefore
here: membership is ORed into each DPB entry's own flags. Vulkan wants slot
indices in identically named arrays, DXVA wants list positions in them, and
VAAPI wants neither — three spellings of one idea, and confusing the first two
is what made HEVC unplayable on every driver.
The per-slice lists are INDICES into ReferenceFrames, not pictures and not
surfaces. So the DPB array is built first and every list entry resolved
through it; a picture a slice names that is not in the marked DPB is a refusal
rather than something to paper over, because there is nothing to fall back to.
The offset is in BYTES. slice_data() is byte-aligned by byte_alignment(), so
header_bit_size / 8 is exact — and a header that is not a whole number of
bytes is an error rather than a rounded offset, which would decode garbage
from the first inter picture.
Two conversions that are NOT copies, and would have been silently wrong as
copies: libva takes the derived ChromaOffsetLX (equation 7-56) where the
parser stores the coded delta, so putting the delta there would tint every
weighted-predicted block; and only 32x32 matrixIds 0 and 3 exist, where the
parser keeps six slots. The IQ matrix is Optional and gated on
scaling_list_enabled_flag for the reason review round 13 found on the DXVA
side — a driver MUST apply what it is handed, so a table of parser defaults
dequantises every residual to zero.
The weight table is only filled where 7.3.6.1 says one is coded, and the
chroma denominator is clamped into a legal shift so a malformed stream cannot
panic a decode thread.
Tests walk both HEVC vectors — the 250-frame 8-bit one and the 50-frame
Main 10 one, so a depth field wired to a constant would show — asserting per
slice that the start code was trimmed, the byte offset is inside the slice,
and every used list index points at a DPB entry that is actually valid. Per
picture it asserts that exactly the three current sets carry RPS flags and
nothing else does, and the walk fails if it never saw an RPS flag or a
reference at all, so it cannot pass vacuously.
The HEVC twin of pf-vaadec's H.264 buffer layouts, measured the same way: the
committed probe extended to cover va_dec_hevc.h, every size and offset read
off real libva 2.23.0 headers and pinned as const assertions —
VAPictureHEVC 28, VAPictureParameterBufferHEVC 604,
VASliceParameterBufferHEVC 264, VAIQMatrixBufferHEVC 1016 — and every
bit-field position read back out of a real header rather than counted by eye.
The finding worth carrying: HEVC's reference plumbing is a THIRD convention,
and this program has now been bitten by confusing two of them.
Vulkan takes DPB SLOT indices in RefPicSetStCurrBefore/After/LtCurr.
Writing reference-list positions there is what made HEVC unplayable on every
driver until it was root-caused.
DXVA takes positions into RefPicList[] in identically named arrays.
VAAPI takes neither. It marks set membership as FLAGS on the DPB entries
themselves — VA_PICTURE_HEVC_RPS_ST_CURR_BEFORE / _AFTER / _LT_CURR — and
its per-slice RefPicList[2][15] holds INDICES INTO ReferenceFrames, not
pictures and not surfaces.
Three spellings of one idea, identical names on two of them, and different
referents on all three. The conversion will say which it is writing, every
time, and the docs now hold all three side by side.
Two more asymmetries with the H.264 side, recorded where they will be read:
ReferenceFrames is 15 entries here, not 16; and the offset is
slice_data_byte_offset — BYTES, where H.264 wants bits — over the same
definition. slice_data() is byte-aligned by byte_alignment(), so the parser's
header_bit_size / 8 is exact rather than rounded, which the conversion will
assert rather than assume.
Tests cover the probe's measured bit patterns plus a disjointness sweep over
every field of pic_fields and slice_parsing_fields — two probe vectors per
word would not catch a shift typo that overlapped two neighbours, and these
words are 20 and 14 fields wide.
`windows/pyrowave.rs` raised the process's WDDM scheduling class to HIGH itself, once per
process, at every session open. `pf-frame::dxgi::auto_priority_gate` already owns that policy
for the whole process and runs from `create_device` — the call the Windows capture path always
makes before any PyroWave texture exists. Two owners of one process-wide setting.
The audit filed this as "downgrades REALTIME to HIGH", which undersells it. pf-frame's default
`auto` mode starts at HIGH and then UPGRADES to REALTIME once it has established that is safe —
HAGS off, or HAGS on with VRAM headroom — and leaves a monitor running that drops back when VRAM
tightens, because REALTIME + NVIDIA + HAGS + near-full VRAM is a documented NVENC hang. Opening
a PyroWave session after that upgrade stamped HIGH back over the class AND orphaned the
monitor's decision, losing the ceiling-raise on exactly the GPU-saturated workload PyroWave
exists to survive: it encodes on the shader cores a game saturates, where the measured spike is
~2 ms to 15-18 ms.
Removed rather than reconciled. `PyroWaveEncoder::open` takes no device, so there was nothing
session-specific to preserve, and the surviving owner is strictly better informed — it knows the
adapter, HAGS state and VRAM headroom, none of which this call site had.
The duplicated knob goes with it: `PUNKTFUNK_GPU_PRIORITY` is retired in favour of
`PUNKTFUNK_GPU_PRIORITY_CLASS` (`off|normal|high|realtime|auto`, default `auto`), which is a
superset — the removed knob could not express the auto gate at all. No other reference to it
exists in the tree.
Verified on .173: clippy -D warnings at nvenc,amf-qsv,qsv (host + pf-encode --all-targets),
amf-qsv without qsv, qsv alone, no-features, cargo test --features qsv (34 passed), rustfmt —
7 legs green. Windows-only file, so the Linux legs do not compile it.
Streaming a KDE desktop showed two cursors: the one the user was moving, and a
second one sitting underneath it that never moved. It was not KDE's — KWin 6.7.3
in cursor-as-metadata mode calls `setRenderCursor(false)` on every recorded buffer
and hands the cursor item to an exclusive `ItemTreeView`, so `shouldRenderItem()`
skips it and no pointer is ever painted into that stream. It was ours.
Both clients declared the render model as `captured && desktop`, so ANY released
pointer handed compositing back to the host. But releasing does not remove the
local cursor — it restores the ordinary window arrow over the video. The host then
blends its own pointer in underneath, and since a released client forwards no
motion, nothing drives it: it stays frozen wherever the host pointer was last left.
Caught live on the host with the render-model diag:
cursor diag: client_draws=false blended=true live=Some((-1, 622, true))
x = -1 — parked on the streamed output's left edge, unchanged sample after sample,
while the user moved their own cursor around freely. Engaging capture flipped it to
`client_draws=true blended=false` and the duplicate vanished, which is why it only
looked "stuck when not dragging": dragging means engaged, and engaged was the one
state that behaved.
The host may composite ONLY while the client holds a grabbed, hidden pointer — the
capture model, engaged — which is the single state with no local cursor on screen.
Released now counts as "the client draws it": the host stops compositing and keeps
forwarding shape/state over the channel (the forwarder ticks on this side of the
flip), so re-engaging is seamless and the client's cached shape stays warm.
`ffmpeg-next` is pulled with default features, so `ffmpeg-sys-next`'s build script
pkg-config-probes codec/device/filter/format/util/resampling/scaling and panics on
the first one missing. The spec named three.
RPM Fusion's `ffmpeg-devel` ships all seven in one package, which hid it. On a host
where those three instead resolve to Fedora's split `libav*-free-devel` packages,
`dnf builddep` installs exactly three and the build dies in a build script:
The system library `libavfilter` required by crate `ffmpeg-sys-next` was not found.
`cargo clippy -p punktfunk-client-windows -- -D warnings` fails on main with the
pinned 1.96.0 toolchain: `ticks % 5 == 0` trips `manual_is_multiple_of`. Pre-existing
and not from this branch — found while gating the launcher work on .173, because
neither macOS nor Linux ever compiles this crate.
Clippy's own suggestion, applied verbatim.
`local_art_bytes_is_confined_and_image_only` and `posix_local_art_is_classified_and_proxied`
built their `file://` values as `format!("file://{path}")`. On Windows that yields
`file://C:\covers\cover.png`, whose authority is `C:` — a UNC reference, not a local
file — so the read half failed on the box and the host suite was red there.
The parser is right and the tests were wrong: `@punktfunk/plugin-kit/library`'s `fileUrl`
emits `file:///C:/covers/cover.png` (three slashes, forward separators) and
`file_url_to_path` documents exactly that. A shared `file_url` helper now builds the value
the way the kit does, so both tests exercise the real plugin contract on both platforms
rather than a shape no plugin ever sends.
Found while gating the Playnite launch kinds on .173 — Linux CI never compiles these arms,
so the failure had gone unnoticed. Test-only: no product code changes.
The Playnite plugin emits `kind: "command"` for every game (a `start "" "playnite://…"`
shell line). The 2026-08-05 review made `command` operator-only, and `privileged_field`
refuses a PROVIDER reconcile carrying one — so on this branch the published
`@punktfunk/plugin-playnite@0.3.0` cannot publish anything at all. Not a launcher tile:
not one game. That is a regression against a shipped plugin, and it is the same hole
`launcher_ui` was created to close, one kind further along.
Two kinds, both host-owned so D1 holds — the plugin supplies a validated VALUE and
never a command line:
playnite valued by the game's GUID; resolves to
explorer.exe "playnite://playnite/start/<guid>", the same
protocol-via-a-concrete-EXE shape the `epic` kind uses. GUID-validated
on the way in (so a bad value is a 400 the plugin author can act on)
and again at launch.
launcher_ui now accepts "playnite" on Windows, resolving to
Playnite.FullscreenApp.exe with Playnite's own install dir as the
working directory.
Fullscreen, not Desktop, is the whole point of a couch tile — and it is also why this
one cannot ride the URI the games use: probed on .173, Playnite's registered
`playnite://` handler is bound to Playnite.DesktopApp.exe, so no URI opens fullscreen
mode. The exe is spawned directly, with the install dir read from Playnite's own
uninstall entry (HKCU, then HKLM for a machine-wide install), falling back to
%LOCALAPPDATA%\Playnite.
`valid_launcher_ui("playnite")` is answered by RESOLUTION rather than by a static list:
a host without Playnite installed refuses the entry instead of publishing a tile that
does nothing when a user clicks it. That is the same instinct that left Epic, GOG
Galaxy and the Xbox app off the list — each still needs its own verified activation,
and a guess would ship exactly that dead tile.
Gates: punktfunk-host 436 passed / 0 failed on .21 (the Linux arms), and the Windows
arms compiled and their library tests run on .173.
The host has been able to describe a launcher entry since M2 — `role: "launcher"`,
the `steam_ui` and `launcher_ui` kinds — and the web console has grouped them into
their own rail since M4. No other client ever looked. `pf-client-core` decoded
`role` into an `is_launcher()` helper with zero call sites, and the shared console
model dropped the field entirely on its way to the renderer.
So a launcher tile arrived everywhere else as an ordinary game with no cover art:
indistinguishable from a title whose poster failed to load, sorted into the middle
of the alphabet, and captioned "Play".
One contract, implemented in each client's own idiom:
* launchers never interleave with titles — they lead, and each group keeps the
host's title order
* grid surfaces get a labelled section; a coverflow keeps its single carousel and
names the group the cursor is in, changing as it crosses the boundary. A second
focus rail would mean a new up/down nav model in three renderers for two or
three tiles
* an art-less launcher gets an accent face naming its launcher, not a title
monogram on the neutral one — "opens Steam", not "a cover that didn't load"
* anything that is not `"launcher"` is a game, and a host that omits the field
renders exactly as before (design D4's intended degradation)
* launching is unchanged: the client sends an id, the host resolves the recipe
The grouping is enforced once per client stack rather than per screen. In the
console UI it is an invariant of `LibraryShared::set_games`, so the cursor
arithmetic, the art pump and every future consumer inherit it; on Apple and Android
it is applied where the library is fetched/parsed.
Fixed in passing: the Apple and Android store badges were hard-coded
`isCustom ? "Custom" : "Steam"`, so every Lutris, GOG, Heroic, Epic and Xbox title
was labelled "Steam". Both now carry the same store table the Rust clients use.
The CLI's `--library` gains a fourth column (`game`/`launcher`), appended rather
than folded into an existing one so anything reading the first three is untouched.
Gates: punktfunk-host 436 passed / 0 failed and pf-console-ui 49 passed / 0 failed
on .21 (three new tests), workspace clippy -D warnings and cargo fmt --check clean
there; `swift build` of the full PunktfunkClient and `:app:compileDebugKotlin` clean
on macOS; `cargo check` + `clippy -D warnings` for the Windows client on .173.
Still unproven on hardware: no launcher tile has been clicked on a real host — that
needs the plugins published, which needs this branch's base merged first.
The stream watchdog polled a bare "has the session ended" boolean, so it
had exactly one thing it could say and said it every time: "Connection
lost — the host may be asleep. Wake it to reconnect." That ran when the
player quit their game, when an operator ended the session from the
console, and when they pressed Back themselves — telling them to go wake
a host that was never asleep.
It now reads the end reason. Only a connection that actually died gets
that line, a host-side failure gets its own, and the three deliberate
endings say nothing at all: leaving the stream is already the feedback,
and a toast on top of it is just noise.
A game launched from a library also returns to that library instead of
host selection, which needs the intent hoisted out of the console shell:
the stream replaces that shell in the composition, discarding the
`remember`s holding its screen and host, so by the time the session ends
there is nothing left to navigate back with. The parent holds it across
the gap and the shell consumes it on the way in. The touch UI has no
library — only the console shell does — so there it is the toast fix
alone.
The desktop clients turned every host-side close into "Host ended the
session", and a reason string means "abnormal" to everything downstream:
the GTK and Windows shells raised a banner, the console overlay drew a
status strip. Quitting a game you launched yourself produced all of
that. Now only a host error or a lost connection carries a message; the
deliberate endings return the silence those shells already give a clean
exit, which is also what puts the console back in its library with
nothing in the way.
The Apple client gains the same distinction. It had one line for every
ending — "Session ended by <host>." — which is fine for an operator
stopping the session and wrong for a link that died, so each now says
what happened. A game exiting stays silent and returns to the library it
was launched from.
Both read the reason while the connection is still up, because tearing
it down is what makes it unreadable, and both fall back to their previous
wording when there is no verdict — an older core, or a close that raced
the read — rather than inventing a new one for a case they cannot see.
A session ending was a single bit. A player quitting their game, an
operator ending the session from the console, a stop the client itself
asked for, a host crashing and a Wi-Fi drop all arrived as the same
"closed" — so every client had to write one message covering all of
them, and every client picked an error. That is how quitting your own
game came to be reported as trouble on all three.
The information was already there and thrown away: the host closes with
APP_EXITED when a launched game exits, with 0 when it ends the session
cleanly and 1 when it fails, and a link that simply dies never closes at
all. The connection watcher now classifies that into a
PunktfunkEndReason — local, game exited, host ended, host error, lost —
and latches it before the shutdown flag, since the two are read by
different threads and the reason must never arrive second.
Exposed as punktfunk_connection_end_reason. This replaces the
game-exited flag added a moment ago rather than joining it: that
question is one row of this table, and it was never released. Still
additive to any embedder that ignores it, and the host sends the same
bytes either way, so the wire is untouched.
`is_normal()` is the question nearly every caller actually has, so both
the Rust and C surfaces answer it directly rather than making each
client re-derive which of five values are worth alarming a user about.
The second half of pf-vaadec: picture parameters, inverse-quantization
matrices and one slice-parameter record per slice, over the same transaction
discipline pf-dxvadec uses — validate, resolve references against the
PRE-removal slot map, then apply removals and assign the setup slot last. A
half-applied DPB update is the shape of a corrupt reference, so nothing
mutates until every fallible step has passed.
Three things VAAPI wants that neither other backend does, all of which the
existing plan already carries:
A bit offset. slice_data_bit_offset is where slice_data() begins, counted from
and including the NAL header byte with emulation-prevention bytes removed —
DXVA takes a byte offset, Vulkan takes nothing. It costs no new parsing: the
vendored parser records exactly that as SliceHeader::header_bit_size, because
cros-codecs' own production backend is VAAPI.
The slice data without its start code, since that offset is relative to the
NAL header byte. SlicePlan::data is start-code-inclusive and the prefix is
three OR four bytes — the host emits four on every access unit — so it is
measured per slice rather than assumed. Assuming it is the defect that made
HEVC unplayable on every driver.
The per-slice reference lists. DXVA's short-format slice control expresses no
lists at all; VAAPI wants RefPicList0/1 in 8.2.4.2 order, which is what the
plan's derived lists already are.
And the distinction that cost M5 a defect, now written down in a third place:
reference_frames is documented "in DPB", the same statement DXVA's
RefFrameList makes and the opposite of Vulkan's pReferenceSlots. It is filled
from the marked-DPB snapshot; the per-slice lists come from the slice's own.
Getting that backwards loses a long-term reference no slice happens to name.
Weight tables follow 7.3.3's presence rule rather than being copied
unconditionally: flagged only where the PPS actually enables explicit
weighting for that slice type and list. Flagging them otherwise hands the
driver defaults as though the stream had coded them. The vendored
PredWeightTable stores luma_offset_l0 as [i8; 32] but luma_offset_l1 as
[i16; 32] — an upstream inconsistency, not a semantic one — so the narrow side
widens.
Envelope refusals are errors, never silent narrowings: slice groups, separate
colour planes, a capacity mismatch, a reference holding no slot, lists past
their array bounds, a slice range outside its access unit.
Tests: 15. The one that matters walks all 250 access units of the vendored
conformance vector through H264Planner and this conversion, asserting per
slice that the range lies inside its access unit, that the declared size
matches it, that the start code really was trimmed, and that the header
neither is zero bits nor outruns the slice — plus that reference_frames
carries exactly as many valid entries as the marked DPB and every entry past
it is invalidated. It also asserts it saw a multi-slice picture and a
non-empty reference set, so a splitter bug cannot make it vacuous. Gates:
rustfmt, clippy, cargo doc with no unresolved links, and the container's
clippy -D warnings, tests and workspace check.
Quit a game you launched from a host's library and the stream ended with
"Session ended by <host>." on the host-selection screen — an error
report for something you had just done on purpose, and several taps away
from starting the next title.
The host has always said what happened: it closes the connection with
APP_EXITED when the game it launched for a session exits, and that
code's own documentation describes this feature. Nothing ever read it —
a search across every client found zero consumers. (It also could not
reach anyone until the previous commit, since the close only happens
once the lease declares the game gone.)
The core now records the reason as it observes the close, latched before
the shutdown flag because different threads watch the two, and exposes
it as punktfunk_connection_game_exited. Purely additive: a client that
never asks behaves exactly as before, the host sends identical bytes,
and the wire version is untouched — ABI 17.
The Apple client asks while the connection is still up, then treats a
game exit as the normal finish it is: no error banner, and if the
session began as a library launch it reopens that library so the next
title is one tap away. Any other ending — a stop, the host going away,
network loss — is unchanged. The other clients keep their existing
end-of-session behaviour; the call is there when they want it.
Pressing Escape mid-stream on an iPad handed the mouse back to iPadOS:
the captured cursor was swapped for the system one and the game stopped
receiving relative motion, so aiming died until you clicked back in.
Two previous attempts treated that release as unavoidable and built
recovery around it — a re-lock burst, then a click that re-asks. Both
came back from the field unchanged, because both fought the release
after it had already happened, inside the cooldown the platform applies
straight after its own "let me out" gesture.
The release was never unavoidable. This app had no UIKit key handling at
all: every key arrives on the GameController path, which is a parallel
HID feed that does not consume the UIKit event, and the only thing that
ever became first responder was the video view, and only to summon the
soft keyboard. So every hardware Escape reached UIKit unclaimed — and an
unclaimed key press is precisely what lets the system apply its own
default for that key. Apps that read a hardware keyboard the ordinary
way consume the event as a side effect and never see this.
So claim it. The stream controller becomes first responder while capture
is engaged and takes Escape in pressesBegan/pressesEnded, passing every
other press to super untouched. Escape still reaches the host on the
GameController path, so in-game menus open exactly as before; only the
system's own interpretation is suppressed. Scoped to captured input, so
Escape keeps dismissing sheets and leaving full screen whenever the
stream doesn't own the keyboard, and the deliberate ways out are
untouched — Cmd-Escape and Ctrl-Opt-Shift-Q are read off the same
GameController path and clear capture themselves.
The recovery path stays as a backstop and is retimed to match what was
measured: the old burst spent its entire budget within ~0.6 s of the
drop, i.e. wholly inside the cooldown, where the answer can only be no.
Retries now continue at 1.2 s and 2.4 s, and quietly — they don't hide
the cursor or mute pointer motion the way the burst does, so a longer
recovery costs nothing when it fails.
When a launched game's processes are all gone, the watcher asks one last
out-of-band question before ending the session: does the launcher still
think the game is up? On Windows that reads Steam's per-app `Running`
registry flag. It was only ever meant to be a tie-breaker for a scan that
momentarily can't see the game — a launcher re-execing, an engine
relaunching itself into a new pid.
It had no bound. Honouring the flag reset the confirm window every pass,
so a flag Steam left set — it does that whenever it doesn't cleanly
observe the exit: it crashed, it was closed first, the game re-parented —
pinned the lease in `running` for the life of the host. The console kept
showing the game, `session_on_game_exit` never fired, and the only way to
get the stream back was a manual "End". Reported from the field on
Windows 0.24.0. `steam_running_hint` also believes the FIRST hive that
says so, so a stale flag in any loaded profile was enough.
The absence timer now keeps running instead of being reset, and that is
what bounds it: past `VETO_LIMIT` (30 s) with nothing of the game on the
box, the launcher's opinion is stale rather than early and the session
ends anyway, logged at WARN so it is visible. Ending a moment early is
the cheaper failure — the stream drops while the game lives, the user
reconnects, and nothing is ever killed. Ending never was the bug.
The rule is now a pure `exit_confirmed(gone_for, hint_running)` with a
test. The watch loop polls a live process table and can't be unit-tested,
which is exactly how an unbounded veto shipped unnoticed.
The companion to the Vulkan ten-bit leg, over the same vector and the same
P010 goldens — one golden file serves both rungs because a D3D11 P010 surface
and Vulkan's 3PACK16 family hold the ten bits in the same place.
This is the rung where the gap mattered most. D3D11VA exposes no per-picture
status query at all, so its HDR evidence was a session that built a Main10
decoder and streamed without complaint — which is precisely what a Main10
stream decoding to garbage would also produce. Now there is a number.
It exercises geometry the eight-bit legs cannot reach: P010 samples are two
bytes, so a row is width * 2 rather than width, and HEVC's 128-line granule
pads a 240-line picture to a 256-line surface — so the chroma plane starts a
long way from where the display height alone would put it. Getting either
wrong is the smeared-rows failure this project has already paid for once, and
it would have looked like a decoder fault.
The run body now takes the stream format and the expected access-unit count
rather than assuming the eight-bit envelope and 250 frames.
A CPU guard pins the vector at ten bits — 4:2:0, both depths minus8 == 2,
320x240, 50 access units. A regenerated eight-bit vector would otherwise turn
this into a second run of the eight-bit path under a ten-bit name, passing,
because its goldens would have been regenerated with it.
Hardware: HEVC Main 10 50/50 bit-identical on the RTX 4090 and on the AMD
Radeon iGPU, alongside the unchanged eight-bit legs at 250/250 on both. With
the Vulkan leg's two drivers that is four independent drivers across two
rungs for the ten-bit path, where yesterday there were none.
Picking the device's native mode on a phone hands the host the panel's own
aspect ratio, so the aspect-fit presenter fills every pixel — including the ones
behind the sensor housing and under the four rounded corners. That is why the
corners look cut off at max resolution while 1080p has always been fine: a 16:9
mode on a 20:9 phone pillarboxes, and those black bars land exactly on the
unsafe regions.
So the fix is entirely a sizing one — no layout change, no input change. Ask the
host for a mode narrowed by the unsafe inset and the existing aspect-fit centres
it inside the safe region; pointer mapping follows for free, because both
clients derive the picture rect from the live host mode rather than assuming
full-bleed.
Apple: `SafeDisplay` (PunktfunkShared, pure + unit-tested) and a "This device
(safe area)" row beside the native one, using Moonlight's formula — full native
height, width less the left+right safe insets. The stream is always landscape
but the settings screen may be portrait, where the same housing is reported on
`top` and the horizontal insets read zero; the portrait top inset stands in,
gated so an iPad's status bar never fabricates an inset.
Android: the same shape via `SafeArea` + a `SAFE_AREA_MODE` sentinel resolved at
connect like the existing `0`=native one. The cutout insets get the same
portrait fallback, and the rounded corners are added on top — Android does not
count them as cutout, and a full-height picture needs exactly the corner radius
of horizontal clearance.
Both even-floor and clamp, since `validate_dimensions` rejects odd dimensions
and an inset subtraction lands odd about half the time. Where a display has
neither cutout nor rounded corners the safe mode equals the native one, which on
Apple lets the existing dedup drop the duplicate row.
Every golden set in this program was eight-bit. So the strongest thing anyone
could say about ten-bit decode was that a Main10 session BUILDS and streams
clean — which is not the same claim, and is exactly the shape of claim this
program has been burned by. A Main10 stream decoding to garbage logs just as
cleanly: HEVC Main10 on D3D11VA has no per-picture status query at all, and on
the Vulkan side the devices that matter report queryResultStatusSupport=false.
The HDR legs were measuring that the pipe ran, not that the pixels were right.
So: a Main10 vector and its goldens, and a ten-bit leg that runs them.
The vector is 50 frames of 320x240 HEVC Main 10 4:2:0 from libx265 — 48 KB,
generated by a command recorded in the golden file's header along with
everything else needed to regenerate it. The goldens come from libavcodec's
software decoder and were cross-checked between two independent builds on two
architectures (ffmpeg 8.1.1 Homebrew/macOS-arm64 and 8.0.1 Ubuntu/x86_64),
which agreed on all 50.
The goldens are P010, NOT yuv420p10le, and that distinction is the whole
reason this could have quietly gone wrong: P010 puts the ten bits in the HIGH
bits of each little-endian 16-bit word with the low six zeroed, which is what
a D3D11 P010 surface and Vulkan's G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16
both contain. Hashing LSB-aligned samples against MSB-aligned ones would fail
on every frame on every driver, for a reason that has nothing to do with
decoding. One golden file therefore serves both native rungs.
The readback is now depth-aware. Its only eight-bit assumption was the second
region's buffer_offset, which is a BYTE offset where the extents around it are
TEXELS — that plus the buffer size are the whole change, because
bufferRowLength = 0 already packs rows at the copy extent. The expected pool
format moved onto the readback so the sizing and the per-frame assertion come
from one source; a readback sized for eight bits that then accepted a ten-bit
frame would hash half a picture and blame the decoder.
A CPU guard asserts the vector really is ten-bit — 4:2:0, both depths
minus8 == 2, 320x240, 50 access units, 50 planned outputs. Without it a
regenerated eight-bit vector would turn the ten-bit leg into a second run of
the eight-bit path wearing a ten-bit name, and it would PASS, because its
goldens would have been regenerated alongside it. That guard is not ignored,
so it runs on macOS and in the container rather than only on the fleet.
Hardware: HEVC Main 10 50/50 bit-identical on NVIDIA 610.43.03 (Linux) and on
the Steam Deck's RADV/VanGogh — first run on both, which also confirms the
P010/3PACK16 layout match rather than assuming it. The four eight-bit legs are
unchanged and still green on both boxes.
A field report from an iPad: the host is not found on first run, and
restarting the client finds it. Pull-to-refresh appeared to do nothing.
Both were real. The Apple client's discovery had three ways to go
permanently deaf, each needing an app relaunch to clear:
- A failed resolve was never retried. `browseResultsChangedHandler`
only fires when the result SET changes, and a host whose resolve
failed is still in the set — so nothing ever re-offered it.
- A stuck resolve never ended. `NWConnection` has no timeout, so the
throwaway UDP flow used to resolve an address could sit in
`.preparing`/`.waiting` forever, and a service with a connection in
flight was skipped.
- `NWBrowser` parking in `.waiting` was ignored (only `.failed`
re-armed). On iOS that is where the local-network privacy prompt
lands on first launch after install: the browse starts, the system
asks, and the browser waits. Granting does not revive that browser —
only a new one sees the grant. That is the reported first-run bug.
HostDiscovery now runs a 1 Hz sweep that times out stuck resolves,
retries failed ones on a 1→30 s backoff, and re-arms a browser that
stopped working; the advert's TXT is re-read on every browse report, so
a host that re-keys or flips its pairing policy is followed. Returning
to the foreground re-arms the browse (iOS/tvOS: `onAppear` does not
fire across background/foreground, and a suspended browse stays dead).
Pull-to-refresh did nothing because there was no `.refreshable` in the
client at all. Added, plus the explicit control the report asked for:
a toolbar Refresh on iOS/macOS, an action-row button on tvOS, a Rescan
tile in the gamepad launcher, Scan Again on the empty state, a
header-bar button in the GTK client, a hosts-page button on Windows,
and Scan again on Android. Decky already had one.
The desktop/Android browses needed a rescan trigger to make those
buttons mean anything: mdns-sd re-queries on a doubling backoff capped
at ONE HOUR, so a long-lived browse is effectively passive and a host
that appears later can stay invisible. `discovery::Rescan` forces a
fresh query; the wake-and-wait loops use it too, so a host that just
booted is noticed in seconds rather than at the next backoff tick.
Also fixed, found on the way: clients/windows/src/discovery.rs is a
second copy of the browse that d0fa8bd3 ("pin mDNS discovery to IPv4 on
every client") missed. It took an arbitrary first address, so when a
host's OS responder answered AAAA the Windows GUI rendered a card that
failed on every click. It also never noticed a dropped receiver, leaking
a thread and a :5353 socket per wake-and-wait.
Gates: Apple macOS + iOS (arm64-apple-ios17.0, proven non-vacuous) build
clean, 195 tests pass incl. a new one asserting a rescan re-finds a
still-advertising host. On .21: fmt, clippy --all-targets -D warnings
and build clean for pf-client-core + client-linux + client-session,
117 tests pass. Android :kit: and :app: compileDebugKotlin clean.
The Windows client is UNGATED — its CI runner was unreachable.
The VAAPI rung's crate, in the shape the other two native rungs established:
everything that can be a pure decision or a pure conversion lives in a
cross-platform crate the ordinary gates run, and only the parts that genuinely
need a device stay behind a platform cfg. This lands the first half of that —
the buffer layouts and the decoder-creation decisions — with the conversion to
follow.
Route: minimal FFI rather than cros-libva. The plan of record permits either
("cros-libva (or minimal FFI)"), and hand-declaring keeps the crate building
and testing on macOS and in the Linux container, which is the property that
made pf-dxvadec's defects findable on a laptop instead of on a box.
The layouts are not eyeballed. A C probe compiled against real libva 2.23.0
headers printed sizeof/alignof/offsetof for every field and set individual
bit-fields to read the resulting word back; those numbers are pinned as const
assertions, so a transcription slip is a compile error rather than a driver
reading the wrong byte. The probe is committed beside them, with the command
that runs it, because evidence that cannot be re-run is a claim.
What the probe settled that a reader would otherwise get wrong: VAPictureH264
is 36 bytes and is embedded 81 times across the two buffers, so its size is
load-bearing for every later offset; the three DEPRECATED FMO fields still
occupy bytes 624..628, and dropping them would shift everything after; and C
bit-fields allocate from the least significant bit on this ABI — proven, since
that is ABI-defined rather than standardised.
Groundwork for the conversion, established here so the next work package
starts from facts:
slice_data_bit_offset needs no new parsing. VAAPI is the only backend that
wants a bit position — DXVA takes a byte offset, Vulkan takes none — and the
vendored parser already records exactly it as SliceHeader::header_bit_size,
computed as (nalu.size - epb) * 8 - bits_left: from and including the NAL
header byte, emulation-prevention bytes removed. That is the field's
definition verbatim, and it is there because cros-codecs' own production
backend is VAAPI.
The slice data buffer starts at the NAL header byte, so the start code is
skipped — SlicePlan::data is start-code-inclusive and the prefix is three OR
four bytes, the host emitting four on 100% of access units.
reference_frames is the marked DPB, the same statement DXVA's RefFrameList
makes, so it comes from the dpb_refs snapshot; Vulkan's pReferenceSlots is the
opposite and takes the access unit's own set. All three conventions now have a
written home, which is the distinction that cost M5 a defect.
Unlike DXVA short-format, VAAPI wants the per-slice reference lists and the
full prediction weight tables inline — hence the 3128-byte slice record. One
wrinkle recorded rather than left to be discovered: the vendored
PredWeightTable stores luma_offset_l0 as [i8; 32] but luma_offset_l1 as
[i16; 32], and libva wants i16 for both.
Profile selection resolves H.264 to High for every 8-bit 4:2:0 stream instead
of reading profile_idc, because High is a superset for the tools our hosts
emit and picking Main for a stream that turns out to use 8x8 transforms is a
mid-stream failure where picking High is not. 4:4:4 and 10-bit H.264 are
refused rather than narrowed to an 8-bit profile — that class of silent
narrowing decodes to garbage instead of failing.
11 tests: the probe's bit patterns, a disjointness check per bit-field word
(two probe vectors alone would not catch a shift typo that overlapped two
fields), and the envelope refusals. Gates: rustfmt, clippy, cargo doc with no
unresolved links, and the Linux container's clippy -D warnings, tests and
workspace check.
The console settings were one 30-row scroll, which on a Deck meant thumbing past
Video and Audio to reach the pad settings. They are now split across sections —
Stream · Video · Audio · Controller · Interface · Profiles, plus Input on the
desktop console, which alone carries the touch/mouse rows. L1/R1 walks them,
each section remembers where its cursor was, and the names are the same word on
every client so a setting is where you looked for it last.
Shoulders are not the only route, because a D-pad remote hasn't got any: on
Android, Up from the first row moves onto the strip (left/right walks sections
there, A drops back in), and on tvOS the pills are focusable, so the focus
engine handles it — a Siri Remote has no extended gamepad profile and never
reaches the input poll at all. The desktop console needs neither; PageUp and
PageDown already map to the same events.
New "Background" row, six palettes: Violet (the brand default), Tide, Forest,
Ember, Rose, Graphite. A palette is a hue rotation plus a saturation scale over
the ONE colour field each client already draws, so every palette inherits its
structure and Violet is the identity transform — existing installs see exactly
what they see today. The maths is ported three times (Rust/Swift/Kotlin) under
one shared `ui_palette` key, with the same assertions pinned in each language.
It is presentation only, so it is a device preference and never part of a
profile.
The form screens no longer have a backdrop of their own. Settings, add-host and
pair used to sit on a still gradient; they now wear the same living field at a
calm mix — pools dimmed onto the palette's own corner colour, vignette halved so
rows that run to the edges don't get crushed. On the desktop console that
collapsed the old aurora-over-static crossfade into one shader pass with a
chased uniform. Motion speed is identical in both modes on purpose: changing it
would make the field jump mid-transition. Nothing in the gamepad UI is backed by
a static image now, and Reduce Motion (Apple) / "remove animations" (Android)
still freeze it.
Also: the settings screen had no raster coverage at all — the eyeball dump is
`#[ignore]`d — so a new test draws every tab, and the Android screenshot set
gains a console-settings scene. Both earned their keep immediately: the renders
showed the extra hint pushing "Done" off a 360 dp phone (the legend scrolls now,
and the Section cell only appears where shoulders exist) and the form backdrop
crushing its own edges.
The `stats:` line's decode-path tag is derived from the DecodedImage variant,
and both D3D11VA rungs deliver DecodedImage::D3d11 — they share the hand-off
ring on purpose. So a native-d3d11va session and an FFmpeg-d3d11va session
emitted a byte-identical tag, and nothing downstream could tell them apart.
The native Vulkan rung never had this: it carries its own variant, hence its
own `native-vulkan` tag.
That is not cosmetic, and it was found the only way it could be — by running
the rung on glass and having to grep the log to prove which one had answered.
A native pin that fails to initialise falls through to the FFmpeg rung by
design; the line it then emits is exactly the line the native rung would have
emitted. M5's owed soak and M9's vendor-matrix bake both rest on attributing
a session to a rung, and until now the machine-readable half of that evidence
could not do it. This project has already shipped one measurement that could
not tell "clean" from "unmeasured"; this is the same shape.
D3d11Frame now records which rung wrote the surface, keyed off the pin
constant itself rather than a second field the two rungs could set
inconsistently — the native rung passes DECODER_PIN into the hand-off and
nothing else does.
The stats line stays additive for every shipping session: the only value that
changes belongs to a rung that is pin-only and deliberately absent from the
automatic ladder, and the Windows shell passes the line through opaquely
rather than matching on the tag.
Verified on glass on .173, both directions: pinned native-d3d11va gives 85
windows tagged `native-d3d11va` and 0 plain, pinned d3d11va gives 64 plain and
0 native, zero errors either way. Gates: clippy -D warnings on Windows, the
Linux container's clippy/tests/workspace check, rustfmt.
The native D3D11VA rung had no pixel evidence at all. Its DXVA bytes were
checked against libavcodec's own captured bytes, and its Intel bring-up proved
the driver accepts the submission — but nothing had ever compared what came
out. This is that comparison, against the same goldens and the same reference
the Vulkan rung was held to: libavcodec's SOFTWARE decode, which is ground
truth rather than a peer implementation, so the two rungs' verdicts are now
directly comparable numbers.
It reads back the DECODE surface, before the VideoProcessorBlt, so what is
hashed is the half this rung is responsible for; the hand-off is the shared,
field-proven half and is deliberately not in the measurement.
Finding, recorded rather than papered over: this rung presents in DECODE
order. It never consults AuPlan::dpb.outputs — submit blits setup_slot and
returns. The native Vulkan rung keeps a display-order queue for exactly that
reason, and libavcodec's D3D11VA rung reorders internally, so this rung
differs from both. It cannot bite on punktfunk streams, which are zero-reorder
and carry no B pictures, but that is a convention of our hosts rather than a
structural guarantee, and a stream that did reorder would present out of order
with nothing to say so.
Both vendored vectors DO reorder — the H.265 one's first B picture at AU 3 is
what localised the RPS slot defect — so a harness hashing in decode order
would report a permutation against display-order goldens and read like a
decoder fault. Instead each decoded surface is hashed against the PicId the
planner gave it and the hashes are emitted in the planner's own output order.
The reordering is the test's, done by the planner the rung already trusts, and
`both_vendored_vectors_really_do_reorder` asserts the reason so the docs
cannot go stale silently.
The crop reads the chroma plane at RowPitch * texture height, not display
height: the decode pool is aligned to the codec's granule and is taller than
the picture. That is the 1088-row smear this project has already paid for.
Two CPU guards run in ordinary CI. This file needs its own Annex-B splitter
(pf-client-core does not depend on the vendored parser), and a splitter that
disagreed with pf-bitstream's would fail on hardware as a frame-count mismatch
that reads like a decoder defect; instead it fails on CPU, saying so.
PF_DXVA_ADAPTER pins a GPU by description substring and every run prints the
adapters it saw — .173 enumerates its AMD iGPU alongside the 4090, and which
one answered is a fact worth printing rather than inferring.
Hardware: H.264 and H.265 both 250/250 bit-identical on NVIDIA GeForce RTX
4090 and on the AMD Radeon iGPU, Windows. Gates: clippy -D warnings and the
lib tests on Windows, the Linux container's clippy/tests/workspace check, and
rustfmt.
Both vendored vectors carry three-byte Annex-B start codes throughout. The
real host emits four-byte ones on 100% of access units in both codecs —
1514/1514 H.264 and 1133/1133 HEVC, measured off the M0 NVENC corpus through
the capture hook's own .idx offsets. So every parity verdict this program has
recorded was taken on a prefix form that never ships, and the one form that
does ship was exercised by nothing.
That gap is not hypothetical. Submitting four-byte start codes to
vkCmdDecodeVideoKHR unchanged is exactly what made HEVC unplayable on every
driver tested: drivers are validated on the three-byte form, and a fixed
+3 + 2 skip into a four-byte-prefixed slice reads a nonsense pps_id — the
115 and 119 both NVIDIAs printed. H.264 was never safe here by structure,
only by its vendored encoder's convention, which is why the cure lives in the
shared ring layer and why this coverage is generic over both codecs.
Each codec's parity body now takes its access units as a parameter and runs
twice: once over the vector as it sits, once over the same vector rewritten
to four-byte prefixes. Prefix width carries no information, so both runs must
reproduce the same goldens — sharing one body is what makes that an equality
rather than two assertions that can drift.
The rewrite copies nalu.data[nalu.offset..], the same nal_size bytes the
parser hands the planner, so trailing_zero_8bits are dropped exactly where
the production parser drops them: the only difference between the two streams
is the width of every prefix.
Two CPU guards keep the new legs from passing vacuously, which is the failure
mode they are most exposed to — a rewrite that quietly returned its input
would make them trivially green and nothing on the fleet would notice. They
assert the original really does carry three-byte prefixes, that the rewritten
stream carries none, that the NAL count is preserved exactly, and that the
planner still yields 250 pictures.
Hardware: all four legs 250/250 bit-identical to libavcodec on two
independent driver stacks — AMD VanGogh on RADV/Mesa 26.0-devel (the Steam
Deck) and NVIDIA 610.43.03 on Linux. NVIDIA is the family that rejected the
four-byte form outright, so it is the meaningful witness for this regression.
wrong slice offsets
Two independent defects, both in this crate. pf-bitstream is untouched — its
HEVC plans were sound all along, which the D3D11VA rung proves by rendering
correctly from the same AuPlans.
The corrupter: StdVideoDecodeH265PictureInfo's RefPicSetStCurrBefore,
StCurrAfter and LtCurr carry DPB SLOT indices. We wrote positions in the
reference list. libavcodec's Vulkan HEVC hwaccel — the implementation every
driver is validated against — writes the index into its own DPB array and
passes that same value as slotIndex, while packing pReferenceSlots densely
over the used entries; the two numberings are provably different there, and
the RPS arrays follow the slot.
The two readings coincide on a freshly anchored stream, because the references
then occupy slots 0..n in reference-list order. They first diverge at the
vendored vector's first B picture, AU 3, where refs are slots 0, 2, 1 — so we
named slots 1 and 2 where the picture wanted 2 and 1, and every later access
unit inherited the error through its own references. That is why this shipped
and why review could not see it: correct for the opening pictures, wrong from
the first reordering onward.
It also accounts for the measurements exactly. Display order maps to decode
order as display 0 from AU 0, display 3 from AU 1, display 2 from AU 2,
display 1 from AU 3 — so the three frames that matched on AMD are precisely
the three access units where positions and slots agree, and 250 - 3 = 247 is
the divergence count that was measured. From AU 6 the named slots stop being
merely wrong and become unbindable by that operation, which is where NVIDIA
stopped reporting a verdict at all.
The diagnostic: every slice offset must point at a THREE-byte start code.
libavcodec discards the stream's prefix and writes 00 00 01, so that is the
only pattern drivers are validated on, and pf-dxvadec's packer already
normalised for exactly this reason and said so in its docs. This path uploaded
the prefix verbatim. 249 of 250 HEVC slice segments in the vendored vector
carry a four-byte prefix; all 500 H.264 slices carry three.
That derives the driver's own complaint bit for bit. A decoder reaching the
slice header by a fixed skip lands on the NAL header's second byte, reads
first_slice_segment_in_pic_flag as 0, and then takes six bits of the real
slice header as the tail of a long ue(v): 0xd0 gives 115, 0xe0 gives 119. A
P-slice header and a B-slice header — which is why exactly two bogus pps_id
values ever appeared.
⚠ H.264 was NOT protected structurally, only by its encoder's convention, and
the real host does not share that convention: every one of 1514 H.264 access
units and 1133 HEVC access units captured from an NVENC host prefixes its
slices with FOUR bytes. The vendored H.264 vector is therefore not
representative of what ships, and its bit-exactness was passing on a prefix
form the field never sends. The normalisation lives in the shared ring layer
and covers both codecs for that reason.
rebased_offsets is replaced by pack_slices, which trims the leading zero byte
and computes the offsets from the trimmed lengths in one call, so the bytes and
the offsets cannot drift apart; upload and the CPU test go through the same
pack_into.
Hardware, after the fix — H.264 AND H.265 both 250/250 bit-identical to
libavcodec, all four smoke legs green:
NVIDIA RTX 4090 610.88 Windows coincide
AMD Adrenalin 25.10.30.02 Windows distinct
NVIDIA RTX 5070 Ti 610.43.03 Linux coincide
On glass on the 4090 against a real NVENC host, 2800x1260 HEVC through the
auto ladder: 73 one-second windows all native-vulkan, fps avg 59.3 of 60,
decode 1.1 ms, e2e 4.5 ms p50, and ZERO driver-reported status failures where
the same session before the fix logged 1489 in 181 seconds and had dragged ABR
down to a 5 Mb/s target. No refusals, demotions, PlanWarnings, concealment,
DEVICE_LOSTs or panics.
Both defects now have CPU tests that were confirmed FAILING before the fix:
one walks every access unit of both vendored vectors and asserts each declared
offset opens on a three-byte start code, its own NAL header and a
first_slice_segment_in_pic_flag consistent with the segment index; the other
resolves every RPS entry by slot and asserts that 247 access units disagree
with the positional reading, so it cannot go vacuous on a stream where the two
happen to agree.
M3 was recorded as code complete. Its exit criteria named the HEVC gpu_smoke
and gpu_parity legs, and the goldens for them were committed — 250 per-frame
NV12 hashes, cross-checked between two independent FFmpeg builds, with a
header saying they are "consumed the same way by the HEVC parity test". No
such test existed. Both GPU files were H.264 only, with zero references to
h265, so nothing had ever decoded a single HEVC frame through this crate on
hardware.
They exist now, and the first run answered. On AMD Adrenalin 25.10.30.02
(distinct mode, queryResultStatusSupport=false) 247 of 250 frames diverge
from libavcodec, and that device's smoke leg PASSES — because smoke only
reads the driver's verdict and that driver reports none. That is the Ally X
class, reproduced in-house on demand: output that is wrong everywhere the
picture is looked at and clean everywhere the decoder is asked. Both NVIDIA
drivers reject the stream outright and name the cause themselves,
"Invalid PPS/SPS id in slice header (pps_id=119 / 115)" — the identical two
values, and the smoke leg dies at the identical AU 9, on a 4090 under 610.88
on Windows and on an RTX 5070 Ti under 610.43.03 on Linux. Same wrong values,
same access unit, two GPU generations, two operating systems: deterministic,
and therefore ours rather than any driver's.
It is not an ordering fault. Five of the divergent hashes appear nowhere in
the 250 goldens, so the pixels are wrong rather than correct-but-reordered.
Parity dies at frame 1 while smoke dies at AU 9 only because smoke holds four
frames before it looks; the first inter-predicted picture is already corrupt.
The legs are committed ahead of the fix deliberately. They are the regression
test for the defect, they are #[ignore]d so no CI leg changes colour, and the
evidence above is worth recording in the order it was obtained.
Adding a third and fourth copy of ~150 lines of unsafe Vulkan bring-up was
not acceptable, so it moved to tests/common. The two behavioural differences
between the callers are now named parameters rather than accidents: the parity
legs read back on a graphics queue and require one, while the smoke legs
accept a decode-only device and fall back to the decode family — which also
decides whether pool images are EXCLUSIVE or CONCURRENT, so it is load-bearing
rather than cosmetic. H.264 came through the refactor unchanged, verified two
ways: argument-by-argument against the previous file, and on hardware, still
250/250 bit-identical on NVIDIA Windows, AMD Windows and now NVIDIA Linux.
The loader is deliberately leaked at teardown. ash::Entry owns the Arc<Library>,
so dropping it unloads the Vulkan loader with every ICD and implicit layer;
harmless while each binary held one GPU leg, but each now holds two, and the
second would re-open a loader the first had torn down.
Three guards run without a GPU, because everything above is #[ignore]d: the
golden file's count and digest shape, the HEVC access-unit split agreeing with
what the CPU planner emits (with iraps == 1 pinning "no CRA anywhere", so a
re-synced vector that opens with one fails here rather than as a frame-count
mismatch on the fleet), the vector staying Main 4:2:0 8-bit since both legs
hard-code that probe, and a refusal to run the smoke legs with
PF_VKD_TEST_READBACK set, which would quietly grow the pool a usage flag
production never carries.
The native D3D11VA rung was committed with zero hardware evidence and, more
to the point, zero evidence of any kind: every claim it made about the DXVA
structures rested on reading the specification and reading libavcodec, and
reading is exactly the method that produced the four defects the last review
found. Three of those lived where a smoke test cannot look — in the buffer
descriptors — so a passing session would have proved nothing about them.
So this compares our submission against libavcodec's, byte for byte, on the
same access units of the same two vendored vectors. The reference side comes
from an FFmpeg n8.1 cross-built for Windows with the DXVA paths instrumented
(the recipe is in the harness docs); the comparison covers picture parameters,
quantisation matrices AND the buffer descriptors, 250 AUs per codec:
H.264 / HEVC picture parameters 250 AUs, no undocumented divergence
H.264 / HEVC quantisation matrices 250 AUs, no undocumented divergence
H.264 / HEVC buffer descriptors 250 AUs, no undocumented divergence
It found a real defect immediately. The DXVA short slice record is TEN bytes
— dxva.h packs these bitstream-layout structs to a byte — and this crate
declared it `repr(C)`, which pads {u32,u32,u16} to twelve. libavcodec's own
descriptors say so twice over: 20 bytes of slice control for a two-slice
H.264 picture, 10 for a one-slice HEVC one. Record 0 survives either way
(its fields sit at 0/4/8 regardless), so the mistake is invisible on a
single-slice stream and displaces every later record by two bytes on a
multi-slice one — which punktfunk hosts emit. Both records are now
`repr(C, packed)`, and the HEVC slice-control test grew a second record
because one record is the shape that hid this.
The audit that followed matters more than the fix. Per-field offset asserts
cannot see TAIL padding, which is what this was, so all six hand-declared
structs now also assert that their size equals the last field's offset plus
that field's own size. Under that rule the slice records were the only place
packed and natural alignment disagree — 1040, 232, 224 and 1000 were right
all along, and now provably rather than luckily. The module docs claimed
`repr(C)` "reproduces MSVC's default packing exactly for that shape"; that
was a guess wearing a proof's clothes, and it is gone.
Two differences are documented rather than fixed, each with the argument for
why it is inert. libavcodec seeds prev_poc_msb = 1 << 16 at every IDR, so its
POCs are the specification's plus 65536 uniformly; every use a driver makes
of those fields is a difference, and references match on FrameNumList, so the
harness compares POCs relative to that constant and requires it to hold on
every AU rather than importing a magic number into a derivation the Vulkan
rung shares. And HEVC's loop_filter_across_tiles_enabled_flag is inferred 1
by 7.4.3.3.1 when the PPS codes no tiles while libav leaves it 0, with tiles
disabled either way. Both ride a channel that always prints, and both are
guarded by tests that synthesise the differences an allowance must NOT
absorb — a documented divergence that swallows a real defect would be worse
than no harness at all.
Everything checkable without a capture is now a non-ignored test: the buffer
set and order per codec, NumMBsInBuffer's codec asymmetry (mb_width*mb_height
on H.264's bitstream and slice-control buffers, zero everywhere for HEVC),
the three 7.4.5 scaling-list cases, contiguous slice records tiling DataSize,
the 128-byte padding charged to the last record and no other. That is the
part which would have caught the last round's defects with no hardware at all.
The Windows fallback rung, and auto's first choice on Intel, now has a
native implementation driven by pf-bitstream's plans instead of
libavcodec. New crate pf-dxvadec holds everything that can be a pure
function — the DXVA structure layouts, both codec conversions, bitstream
packing, config selection — deliberately CROSS-PLATFORM, because a
cfg(windows) module is verified by a remote cargo check and nothing
else, and this milestone's riskiest code is exactly the part no local
test can see. Only the FFI lives in video_d3d11_native.rs.
windows-rs does not generate dxva.h at the pinned rev, so the DXVA
structures are hand-declared: compile-time assertions on every struct
size AND every field offset, packed bitfield words as plain integers
with named builders and the bit positions written beside the C
declaration, and a const zeroed() per struct so construction needs no
unsafe at all. The crate's only unsafe is a sealed byte view over those
PODs. Review round 13 checked all seven layouts field by field in
declaration order — sizes, widths, array lengths, the PicEntry
index/flag packing, and every named bit's position and width.
The decode pool reproduces libavcodec's rather than inventing one:
ONE texture with ArraySize = pool size, BIND_DECODER and nothing else,
MiscFlags 0, aligned 16 for H.264 and 128 for HEVC. That is deliberate.
This rung's predecessor records that a hand-built pool which validated
on NVIDIA was rejected by Intel at the first SubmitDecoderBuffers — and
Intel is the vendor this rung exists for. The VideoProcessorBlt into
shareable RGBA is untouched: importing a multiplanar NV12 D3D11 texture
into Vulkan device-losts on NVIDIA, so that hand-off is load-bearing
field-proven code. It was extracted into a shared HandoffRing so both
rungs fill one implementation; the review diffed the blit statement by
statement, including the keyed-mutex pairing.
Review round 13's four defects are fixed. The blocking one: the HEVC
quantisation matrix was submitted unconditionally, and the vendored
parser leaves it ALL ZEROS unless the stream codes one — unlike FFmpeg,
which seeds the spec defaults. On a stream saying 'use the default
matrices' the driver is obliged to apply what it is handed, so every
residual would dequantise to zero and the picture would drift to flat
prediction. It is now gated on scaling_list_enabled_flag exactly as
libav gates it, with the Table 7-5/7-6 defaults supplied when enabled
but uncoded.
Second: NumMBsInBuffer was 0 where libav's H.264 path sets
mb_width * mb_height. This module's whole method is verbatim
reproduction on precisely the call that once failed for Intel, so an
omitted descriptor field is the same class of bug as the pool.
Third, and the one to watch on hardware: RefFrameList carried the
frame's reference set rather than the pictures marked used for
reference. Vulkan defines pReferenceSlots as the slots this operation
uses, so a subset is correct there; DXVA defines RefFrameList as a
statement about the DPB. The list DERIVATION survives a subset — which
is exactly why a smoke test would have passed — but a long-term
reference held across frames that none of them name would vanish and
reappear, and a driver keeping per-reference state is entitled to
discard it in between. That is the Ally X symptom shape. pf-bitstream
now exposes a per-AU DPB snapshot for both codecs and the converters
build the array from it, frame references first, marked tail appended.
121 of the 250 vendored AUs carry a marked picture the frame never
names, so this is exercised, not theoretical.
Fourth: the session identity omitted bit depth and chroma, while the
Windows host flips an HDR desktop to PQ in-band with a new SPS — a
depth change at unchanged size would have decoded 10-bit samples into
an NV12 pool. Identity now derives from the SPS per AU and rebuilds.
Wired PIN-ONLY (PUNKTFUNK_DECODER=native-d3d11va), absent from every
auto arm. Nothing has decoded a frame yet, and M2's discipline was that
auto admission comes only after hardware parity. A runtime streak
demotes to the FFmpeg D3D11VA rung first, then software.
Also scaffolded: a byte-diff harness against libavcodec's own DXVA
picture parameters, with the FFmpeg patch and capture recipe in its
docs. Nothing here is checked against libav's actual bytes the way M3
was checked against its pixels, and that is the cheap way to buy the
confidence before hardware.
Gates: fmt clean; container clippy -D warnings zero across
pf-client-core + pf-presenter + pf-vkdecode + pf-dxvadec +
punktfunk-core; tests 73/131/63/129/354 green; cargo check --workspace
clean; Windows cargo check and clippy -D warnings clean on .173.
This program exists because a field corruption was architecturally
undetectable through FFmpeg: no decode-status read, no corrupt-frame
flag, errors only as scraped log lines, and no recovery-point signal so
intra-refresh healing was invisible. The native decoder has all of those.
M4 is where they stop being internal.
DecodeHealth counts, per session and without allocating per frame, what
the three answers actually are: damaged (the stream arrived incomplete),
refused (the rung would not decode it at all) and driver-failed (the
hardware says it could not decode what arrived), plus the current and
worst concealment run — the figures that separate one bad AU from a
stream that never came back. They ride the stats line additively, so an
FFmpeg session and a healthy native session emit byte-identical output
to today. The status-query capability is reported too: without it a
clean report cannot be told from an unmeasured one, which is the whole
nb_queries=0 lesson.
The headline is local recovery. Until now the pump could only learn that
intra-refresh healing finished from wire flags the host sends; absent
those it froze until the 500 ms backstop forced an IDR. The parsed
recovery-point SEI now feeds the re-anchor gate directly, so a session
lifts on the picture that is actually clean. Wire semantics are
untouched for every client that never calls it.
Detection now asks for recovery instead of erroring — an integrity
warning ticking the error streak would demote the native rung on exactly
the lossy links it exists to diagnose, where an FFmpeg rung conceals
silently and keeps its job.
Review round 12 found that trade had removed the escape hatch entirely.
Concealment returning Ok(None) reset the demotion streak, and worse: the
driver-verdict ledger is only populated when a frame ships, so under
continuous concealment no verdict was ever read and the erroring arm
could not fire at all. A host framing regression of the 0.23.0
slice-wire class — which does not self-heal, and which a keyframe does
not clear — would have frozen indefinitely with no demotion and a clean
integrity line, where before it demoted to FFmpeg-Vulkan and showed a
picture. Now only an answer that proves the rung works clears the
streak: a shipped frame, or a clean no-frame. Concealment neither ticks
nor clears, so a lossy link still cannot demote a healthy rung while a
driver failure interleaved with concealment reaches the threshold again.
Two more honesty defects from the same round. A rung refusing every AU
reported no integrity line at all — the founding failure mode, wearing
the shape of a clean bill of health; refusals are now counted. And
driver-failed could be non-zero on a device that cannot produce driver
verdicts, because a degraded timeline read looked the same as one; the
attribution is now withheld inside the counter rather than at call
sites, so the self-contradictory line is unrepresentable.
Local recovery also no longer trusts any recovery-point SEI: only one
whose target advances past an outstanding wave counts as a new wave, so
an encoder re-announcing the current wave with a decreasing count — legal,
and what x264 intra-refresh does — cannot lift the freeze early onto a
partially stale picture. Frames buffered across an arm are dropped by
decode order for the same reason.
Fault injection is a first-class tool now (PUNKTFUNK_AU_FAULT, inert
unless set, env read once). Its test replays the vendored vectors
through the real planners and asserts a negative the plan assumed away:
truncation and bit flips are PROVABLY invisible to the parser — Annex-B
carries no NALU length, so a cut slice is just a shorter slice and a
flipped payload byte is syntactically perfect. Only dropped AUs are
parser-detectable; the rest need the driver verdict, which is why the
status query matters. The H.265 leg found a second: three of that
vector's faulted AUs are sub-layer non-reference pictures, so dropping
them damages nothing and silence is correct — the test asserts both
verdicts and guards that neither half goes vacuous.
Per-frame decode latency was deliberately NOT built. Polling answers
only 'complete by now', and the pump polls once per AU, so every sample
would quantise up by as much as a frame interval — 8.3 ms at 120 Hz
against decodes of 0.1-2 ms. Sampling faster needs a spin or a second
thread on a decoder that is deliberately not Sync. A blocking per-frame
wait is the field scar that once capped a stream at 51 fps. The honest
sampled stat stands.
Also fixed, pre-existing: the re-anchor gate re-armed on every damaged
AU, so sustained damage permanently zeroed the mark count — meaning the
wire's two-mark rule could never complete on exactly the lossy links it
was written for.
Field note recorded while wiring this: intra_refresh_recovery is set by
exactly one encoder backend (Linux libav-NVENC under
PUNKTFUNK_INTRA_REFRESH). AMF and QSV run a wave with no wire mark, and
AMF emits no recovery-point SEI either, so AMD/Windows intra-refresh
sessions still have no clean recovery point by either route.
Gates: fmt clean; container clippy -D warnings zero across
pf-client-core + pf-presenter + pf-vkdecode + punktfunk-core; tests
69/131/129/354/41 plus 5 fault-detection green; cargo check --workspace
clean.
The last piece of M3 WP-2 — VkH265Decoder was built and hardware-gated
but nothing drove it. video_vk_native.rs holds a two-arm codec enum and
forwards to it; the ledger, release tokens, status-query settling and
timeline waits are byte-for-byte what they were, since they were always
codec-agnostic over one DecodedVkFrame contract. The forwarders are
written out per arm rather than macro'd so the unchanged H.264 arm is
visible to a reviewer.
The picture's own format now reaches the presenter, which picks bit
depth and MSB packing from it instead of assuming the H.264 envelope.
That incidentally fixes a live bug on the SHIPPING FFmpeg-Vulkan path:
it derived ten-bit-ness by comparing against the 10-bit 4:2:0 format
alone, so a 10-bit two-plane 4:4:4 surface — which its own format table
accepts, and which NVIDIA reports for HEVC RExt — got 8-bit range and
transfer maths. Reachable today with Full chroma plus 10-bit: decoded
correctly, displayed wrong.
Review round 11 caught a regression this WP would otherwise have
shipped. pf-vkdecode refuses a stream whose (chroma, depth) pair has no
picture format on the device, but the session is built lazily from the
first SPS, so the refusal arrived AFTER construction — past the point
where a native init failure falls through to FFmpeg-Vulkan. It burned
the error streak instead and demoted to VAAPI/D3D11VA, which on
NVIDIA/Linux means software. Turning on Full chroma on any non-NVIDIA
GPU was enough: a 4K HEVC session that ran on FFmpeg-Vulkan before this
branch would have landed on software decode.
Both halves are fixed. The negotiated chroma and bit depth — already at
the call site, the PyroWave arm four lines up uses them — are threaded
into the backend, which probes the same caps path ensure_state would
run, so the whole class refuses at CONSTRUCTION where the fall-through
already exists. For the legs no negotiation can carry (a level above
maxLevelIdc, an SPS that disagrees with the Welcome) the decoder latches
'never delivered a frame' and routes that first streak to FFmpeg-Vulkan
rather than down the hardware ladder. H.264 is deliberately not probed:
its envelope is fixed, so a probe would only add a profile guess on the
bit-exact path; it gets the latch as its backstop.
Two more from the round. Planner warnings are typed again rather than
Debug strings — pf-vkdecode simply lacked the h265 re-export its h264
twin already had — which restores the H.264 log rendering exactly and
unblocks M4, whose job is counting concealment by kind. And concealment
is now the integrity set only: NonZeroReorder is documented spec-legal
and fully planned, but the client treated every warning as damage, so
the opening IDR and every ABR renegotiation's IDR were released unshown
and re-anchored — a visible hitch on a healthy stream.
Also: a raw-format newtype so a neighbouring i32 field cannot be passed
to the colour maths, the presenter's depth table now pinned against
pf-vkdecode's actual output vocabulary rather than the FFmpeg lane's,
a per-format warn latch, and four stale docs.
Gates: fmt clean; container clippy -D warnings zero across
pf-client-core + pf-presenter + pf-vkdecode; tests 69/125/108/40 green;
cargo check --workspace clean.
M3 WP-2 complete. caps_h265.rs builds the profile the stream actually
needs (profile idc + chroma + bit depths, all three stated on every
Vulkan object) and resolves its picture format — Main to NV12, Main 10
to P010, RExt 4:4:4 to the two-plane 4:4:4 formats — validating it
against the format list of every role the chosen arrangement creates
images in. A Main 10 stream on an 8-bit-only device is refused BEFORE a
session exists, never narrowed: decoding 10-bit into an 8-bit surface is
the silent-wrongness class this crate exists to refuse. session_h265.rs
adds the three-array parameters ledger; decoder_h265.rs adds
VkH265Decoder, mirroring VkH264Decoder method-for-method so the client
wiring is a two-arm dispatch away.
H.264 and H.265 now SHARE the machinery instead of duplicating it:
derive_arrangement (one coincide/distinct/layered decision table),
ring::rebased_offsets (the slices-only rebase — non-VCL NALUs in the
decode range hang VCN firmware), session::bind_session_memory, and a
parameterised build_frame. A DecodeProfile enum replaces the bare
profile idc that images.rs and ring.rs used to take: both codecs' idc
types are c_uint, so handing an H.265 idc to the H.264 path COMPILED
SILENTLY and built a mismatched profile chain. That is now
unrepresentable.
The VPS leg is the ledger's real work. The vendored parser attaches a
VPS to an SPS only when it saw the NALU, and clients join live streams,
so VpsSource is Parsed-or-FromSps and is stored BY VALUE: re-activating
a VPS-less SPS is Current (no churn), but the real VPS arriving under
the same id is a content change and RECREATES onto it, because Vulkan
cannot replace a stored parameter set.
Review round 10 (adversarial) confirmed the hardware-proven H.264 path
is NOT regressed — derive_arrangement's check order and error identity
are byte-for-byte the original, build_frame's call sites still pass the
granularity-aligned extent (the 1088-row scar stays shut), and
rebased_offsets reproduces the deleted inline loop for every input while
moving the sum to u64 so overflow errors instead of wrapping. Also
verified: the refs-order contract on every path, the RESULT_STATUS caps
gate (each of reset/begin/end individually gated, no pool created when
unsupported — recording one on RADV hangs its VCN), pNext lifetimes, and
that no panic is reachable on stream input.
Its 10 findings are fixed. The two that mattered:
- A failed decode stranded a DPB slot. Once plan_to_vk_h265 had mutated
the slot map, five later failure paths returned without restoring it,
so planner and slot map both believed a picture was resident while no
image held it — and every later AU referencing it failed, where H.264
soft-degrades and keeps delivering. Fail-closed is kept (substituting
a reference silently is the corruption-hiding this program exists to
end) but made RECOVERABLE: a latch flushes the planner to AwaitingIdr
and resets the bindings on the next decode, which composes with the
client already requesting a keyframe on every decode error. The fix
deliberately covers pre-mutation failures too — those strand the
picture the other way round and wedge identically.
- DecodedVkFrame carried no picture format, so a Main 10 frame would
decode correctly and be rendered with 8-bit transfer/range math. It
now carries one, stamped from the pool so it is truthful for both
decoders by construction. The presenter comment says depth 8 is
because only H.264 is WIRED, not a decoder limit.
Plus: bind_session_memory freed allocations before the session that may
hold them was destroyed (an ordering regression from the extraction,
with a SAFETY comment asserting the opposite) — the bind-stage exit now
hands them back so Drop destroys first; max_level_idc is codec-tagged
rather than an H.264 type carrying H.265 code points; and the decode
family's videoCodecOperations is now checked, turning 'create an H.265
session on a device without the extension' from UB into a clean ladder
demote.
Deferred by design: no HEVC gpu_smoke/gpu_parity yet (its goldens are
already in tests/data/test-25fps-h265.nv12.sha256), and no codec
dispatch in the client — both later legs.
Gates: fmt clean; mac clippy zero warnings, pf-vkdecode 106 +
pf-bitstream 69 green; container clippy -D warnings zero for
pf-client-core + pf-presenter + pf-vkdecode, tests 69/121/106 green.
HARDWARE (.173, after the refactor — review saying the proven path is
safe is not the GPU saying it): gpu_parity '250 frames bit-identical to
libavcodec software decode' on BOTH the NVIDIA 4090 (610.88, coincide
mode) and the AMD iGPU (Adrenalin 25.10.30.02, distinct mode), gpu_smoke
green on both. Two independent drivers, both DPB modes, still bit-exact.
The smoke trace also shows the new videoCodecOperations capture reading
DECODE_H264 | DECODE_H265 | DECODE_AV1 off the real decode family.
M0's capture hook has been in since 119ec0dd with nothing consuming its
output. corpus_replay.rs is that consumer: point PF_CORPUS at an
au-<stamp>.<codec> capture and every AU walks back through the H.264 or
H.265 planner, asserting no errors and no warnings — a clean capture of
a healthy session must plan whole. Ignored by default (captures are
hundreds of MB and live outside the repo).
It earns its keep immediately. Captured on .173 against the live host
(NVENC, 2800x1260, ~30 s each, client-side codec pin only — no host
config touched):
h265 1133/1133 AUs planned, 0 errors, 0 warnings
h264 1514/1514 AUs planned, 0 errors, 0 warnings
The HEVC number is the point: it is the FIRST validation of the WP-1
h265 planner against real host output rather than the vendored
conformance vectors, and it lands before the client's HEVC rung exists
to produce on-glass evidence.
Two real-capture facts the harness had to learn, both from this run:
ending a capture means killing the client, so the final .idx line is
routinely half-written and the final AU's bytes may not all have landed.
Both are tolerated at the TAIL only — a malformed line anywhere else, or
a gap the data cannot cover mid-file, still fails loudly rather than
silently replaying a subset.
Also adds tests/data/test-25fps-h265.nv12.sha256: 250 per-frame NV12
hashes of the vendored HEVC vector from libavcodec's software decoder,
cross-checked frame-for-frame between two independent FFmpeg builds
(8.0.1 in pf-lxcheck2, 8.1.1 from Homebrew) — the sibling of the H.264
goldens, ready for WP-2's parity leg.
Gates: fmt clean; pf-bitstream clippy clean, 69 tests green (the replay
stays ignored in normal runs).
The flatpak has not built since 35ba64ca. Every push to main fails at "Build the
flatpak", before a single build command runs:
cp: cannot overwrite non-directory
'.../build/gamescope-wsi-layer-1/subprojects/vkroots/.git'
with directory '.../git/https_github.com_Joshua-Ashton_vkroots.git'
Error: module gamescope-wsi-layer: Child process exited with code 1
vkroots was declared twice. flatpak-builder clones git sources WITH SUBMODULES by
default, and `subprojects/vkroots` is a real gamescope submodule — `git ls-tree
8c676c39 subprojects/` shows it as mode 160000 at 5106d8a0, which is byte-for-byte
the commit the explicit source pinned. So the submodule checkout already produced
the right tree and left `subprojects/vkroots/.git` as a gitlink FILE; the second,
redundant source then tried to copy the bare mirror onto that path as a DIRECTORY,
and cp refused. Source extraction died there — `buildsystem: simple` and the
hand-applied glm/stb patch_directory copies were never reached, so neither is at
fault.
Removing the redundant source is therefore a no-op on the resulting tree: the
submodule supplies that exact rev. glm and stb are NOT submodules — `subprojects/
glm.wrap` and `stb.wrap` are plain blobs at that rev — so nothing else populates
them and their explicit sources have to stay. That asymmetry is the whole trap,
and it is now written down in the manifest next to the sources, along with the
disable-submodules escape hatch for anyone who later needs to pin a subproject
away from the gamescope rev.
Why this reached main: flatpak.yml has no `pull_request:` trigger — only `push` on
main with path filters, `tags: ['v*']`, and workflow_dispatch. PR #64's checks were
green because the flatpak was never built on the PR; run 15775 was the first time
this module had ever been built in CI. Adding a PR trigger (or a manifest lint) is
the durable follow-up, deliberately not bundled here.
This blocks the release, not just main. flatpak.yml runs on `tags: ['v*']`, and the
failing step gates the bundle export, the generic-registry publish, the OSTree push
to flatpak.unom.io and the release-asset attach — all of which stay skipped. A
v0.25.0 tag cut today would ship with NO Linux/Steam Deck flatpak at all, on the
release whose headline Linux change is Deck HDR working out of the box.
NOT VALIDATED LOCALLY: this cannot be built on macOS. The reasoning is confirmed
against the upstream tree (the ls-tree above) but the green run is still owed —
dispatch flatpak.yml on this branch before merging.
PROVENANCE deviations #6 and #7 carried 'report upstream' — done:
- chromeos/cros-codecs#99: h264 PictureData display_resolution
double-counts the left/top crop and underflow-panics on
parser-valid crop offsets (answers their open #81).
- chromeos/cros-codecs#100: h265 parse_slice_header index-OOB panic
when num_long_term_sps + num_long_term_pics > 16 — a hostile-input
panic on the LTR path (an instance of their #78).
Both reports offer the downstream patch for the AOSP tree.
M3 WP-2, first half. params_h265.rs: VPS/SPS/PPS -> StdVideoH265* with
owned pointer-backing (the params.rs contract), scaling lists incl. the
32x32 two-matrix quirk and +8 DC convention, short-term RPS re-encoded
from the parser's RESOLVED DeltaPoc arrays back into delta_poc_sX_minus1
syntax under monotonicity checks, fallback_vps_from_sps for streams
whose VPS NALU was lost. pic_h265.rs: plan_to_vk_h265 — h265 AuPlan ->
StdVideoDecodeH265PictureInfo + per-reference infos; the binding set is
the union of the three current RPS sets with the Std index arrays
indexing into refs (0xFF unused; the GPU half must lay pReferenceSlots
out in refs order); NumDeltaPocsOfRefRpsIdx from the predicted-from
candidate; transactional SlotMap lifecycle identical to pic.rs. SlotMap
reused unmodified — HEVC's ceiling equals H.264's 16+1.
Envelope fails closed: Main/Main10/MainStill/RExt only, 4:2:0-8/10 +
4:4:4 only (separate_colour_plane_flag rejected — ChromaArrayType 0 in
disguise), SCC palette predictors out, >64 ST RPS sets / >16 per side /
>32 LT SPS candidates out, checked narrowing on every narrower Std
field. No panics on untrusted input.
Review round 9 (adversarial): RPS re-encode math, Std field-by-field
conformance, transactionality and slot ceiling verified clean; 6
findings fixed pre-commit. Headline (BLOCKING): long_term_ref_pics_
present_flag=1 with num=0 left pLongTermRefPicsSps NULL — the header
demands a valid pointer whenever the flag is set, and flag=1/num=0 is
exactly the punktfunk LTR/RFI recovery stream shape; the all-zero
backing now rides whenever the flag is set. Also: the slice_offsets doc
in BOTH pic modules claimed submit-as-planned while decoder.rs packs
slices-only and rebases (non-VCL NALUs in the decode range hang VCN
firmware) — reworded so the HEVC GPU half cannot implement the hang; a
concealment-produced ST/LT duplicate now ORs the long-term flag across
occurrences; NumDeltaPocs clamps became a typed error; dead
UnmappableLevelIdc variant dropped.
Deferred to the GPU half: HEVC caps/profile chain, session parameters
(VPS leg in the ledger), P010/4:4:4 pool selection, recording, and the
pReferenceSlots-in-refs-order contract consumption.
Gates: fmt clean; mac pf-vkdecode 80 + pf-bitstream 69 green, clippy
clean; container clippy -D warnings zero (pf-client-core, pf-presenter,
pf-vkdecode) + tests green (69/121/80).
HDR on a Deck needed a manual second step nobody took:
flatpak install --user flathub org.freedesktop.Platform.VulkanLayer.gamescope//25.08
documented only in a comment in this file. Build the layer ourselves
instead, so a plain `flatpak install` is all it takes.
The layer is genuinely required, not legacy. Measured on SteamOS 3.8.16
(gamescope 3.16.23.4): the gamescope-0 socket advertises
gamescope_swapchain_factory_v2 but NOT wp_color_manager_v1, with HDR both
off and on — so Mesa's Wayland WSI has no colour-management protocol to
negotiate HDR10 through, and this layer is the only thing that can append
the ST.2084 surface formats. Removing the extension gives zero
[Gamescope WSI] lines and hdr10_format=None.
Vendored rather than declared via add-extensions autodownload: the
extension is 94 MB of whole-gamescope for one 4 MB .so, its layer JSON
hardcodes a /usr library_path that an app-scoped extension mounted under
/app would not satisfy, and it would make flathub a hard install-time
dependency of an app we self-host on flatpak.unom.io.
enable_gamescope=false skips subdir('src') and every compositor
dependency, so only protocol/ and layer/ build. buildsystem is simple
rather than meson because glm and stb ship no meson.build of their own -
the wraps' patch_directory supplies it, and without that copy configure
dies with "Subproject exists but has no meson.build file".
meson generates the layer JSON from prefix+libdir, so it self-writes
library_path=/app/lib/... into /app/share/vulkan/implicit_layer.d, which
XDG_DATA_DIRS already covers. VK_ADD_IMPLICIT_LAYER_PATH is therefore
dropped - keeping it would also risk double-loading two same-named layers
for anyone who still has the flathub extension installed.
Pinned to the same gamescope rev as packaging/gamescope/PKGBUILD so the
client's layer and the host's punktfunk-gamescope come from one tree.
Verified on a Deck OLED: builds offline (--wrap-mode=nodownload) in
org.gnome.Sdk//50, and the resulting .so drives the Deck's system
gamescope to "hdr formats exposed to client: true" with
hdr10_format=Some(A2B10G10R10_UNORM_PACK32, HDR10_ST2084_EXT).
Still user-side, and not fixable in packaging: gamescope's hdr_enabled
convar (Steam's HDR display setting) must be on.
Closes M2. The 2026-08-05 ladder decision: WP-D shut with bit-exact
parity vs libavcodec (250/250 AUs on RADV, AMD-proprietary and NVIDIA)
and a 92-minute clean soak, and the program's goal is dropping FFmpeg
from the client — so on H.264 sessions where caps pass, auto now tries
pf-vkdecode FIRST, exactly where the ladder would reach FFmpeg-Vulkan.
No bake period.
native_vulkan_gate widens from by-name-only to the auto family
(auto/""/hardware); the vendor-first rungs are untouched (Linux
Intel/unknown still VAAPI-first, Windows Intel/unknown still
D3D11VA-first — NVIDIA and ALL AMD go native first). A native INIT
failure or caps refusal logs and falls through to FFmpeg-Vulkan, so
admission can't cost a session its decoder at start; runtime error
streaks ride the existing demotion machinery unchanged (past
FFmpeg-Vulkan to VAAPI/D3D11VA/software — a native→FFmpeg-Vulkan
runtime rung is deliberately absent, FFmpeg is on its way out).
PUNKTFUNK_DECODER=native-vulkan stays as the explicit pin; vulkan
keeps naming the FFmpeg backend specifically. A native_tried guard
keeps a failed pin init from re-attempting construction in auto.
Review round 8 (adversarial): no blocking code defect — no demote
bounce-back (Decoder::new is session-start-only; demotion mutates in
place), no double attempt, no cfg imbalance. 5 findings fixed: two doc
overclaims ("nothing regresses" now scoped to init; the ladder
enumerations no longer claim desktop-AMD Linux is VAAPI-first —
prefer_vulkan_first is vendor-wide), stale opt-in claims in Cargo.toml,
stale user-facing ladder text (console-ui row, trust.rs decoder field,
session README incl. the env-knob list), and the gate test now pins the
H264 codec-op bit to the literal 0x1 so a typo'd constant can't make
native silently never engage.
Gates: fmt clean; container clippy -D warnings zero for pf-client-core +
pf-presenter + pf-vkdecode; container tests green (pf-client-core lib +
pf-vkdecode + pf-bitstream); pf-console-ui check clean; mac
pf-vkdecode/pf-bitstream/cros-codecs 167 tests green.
On-glass sanity CLOSED 2026-08-05 ~22:10 UTC on .173 (4090, coincide
mode), decoder=auto and NO env var: the ladder picked native on its
own ("pf-vkdecode auto rung" log line), 525/526 stats windows on
native-vulkan over ~8m46s / 31550 frames, fps 0/59.4/61 with 6
windows <55 incl. startup zeros, bad-signature grep over the whole
log EMPTY, zero TDR events, host service Running after teardown.
The gamescope WSI layer decides whether to engage from one signal:
isRunningUnderGamescope() reads $GAMESCOPE_WAYLAND_DISPLAY and nothing
else. flatpak does not forward host env into the sandbox, so it arrived
unset and the layer's CreateInstance early-returned before creating a
GamescopeInstance — no gamescope surface, so the HDR10/ST.2084 formats
were never appended and the surface stayed SDR.
The layer still loads and still logs its generic bits in that state, so
it reads as working. It is not: the three settings already here (layer
search path, ENABLE_GAMESCOPE_WSI, the socket bind) all sit downstream
of this gate and buy nothing without it.
Measured on a Deck OLED (Galileo, SteamOS 3.8.16), client --browse,
reading "swapchain config":
unset -> no [Gamescope WSI] Surface state block, None
set, hdr_enabled=0 -> server hdr output enabled: false, None
set, hdr_enabled=1 -> hdr formats exposed to client: true,
Some(A2B10G10R10_UNORM_PACK32, HDR10_ST2084_EXT)
Matches the field report of "HDR->SDR" in the stats overlay on a
correct HDR host. DXVK_HDR was ruled out by measurement. The remaining
gate (gamescope's hdr_enabled convar = Steam's HDR display setting) is
a user-side step, not a packaging one.
The panel captioned most rows with an IP address. The saved records were
the source: `hosts add` falls back to the address when the pairing path
knew nothing better, so `name` is literally "192.168.1.21" — and
`mergeHosts` took `s.name || s.addr` unconditionally. The fallback only
ever fired for an EMPTY name, so a name that was already a copy of the
address sailed through as if it were meaningful, and the row printed the
address twice: once as its title, once as its subtitle.
The friendly name was in hand the whole time. The row is built by joining
the saved record to the live advert, and that advert carries the host's
actual hostname — the join was already trusted for address, port, online
and OS, and only the name was read from the saved side alone.
So treat a name equal to the record's own address as the placeholder it is
and yield to the advert. A real saved name still wins, even when stale: it
may be one the user chose, and an advert must never silently overwrite it.
The comparison is against the SAVED address, so a host that moved DHCP
lease still recognises its old address as a placeholder rather than
mistaking it for a chosen name.
Checked against the Deck that reported this, over its actual store and
browse: three online rows turn into home-worker-5, ENRICOS-DESKTOP and
steamdeck, the four offline ones keep their address (nothing is
advertising a better name for them yet), and a user-chosen name survives a
conflicting advert.
`shortcutStillExists()` extracted the store method before calling it:
const get = appStore?.GetAppOverviewByAppID;
return get(appId) != null;
`GetAppOverviewByAppID` reads the store's own state (`this.m_mapApps`), so
the unbound call throws on the lost `this` — and the function's own
`catch { return true }` swallowed it. The guard therefore returned "still
exists" for EVERY appId. Not a stale-data bug: it never once answered no.
Everything downstream of it was consequently inert. A dangling appId — the
documented hazard this guard exists to catch, since the id outlives the
shortcut in Steam's CEF localStorage across a plugin reinstall — was never
dropped, so `ensureGamepadUiShortcut` always took the reuse branch and
`SetShortcut*`'d a dead id (silent no-ops). The visible library entry never
came back, `recreateShortcuts` reported success having done nothing (its
toast only checks for a non-null appId, and the dead one is non-null), and
"Open Punktfunk" ran `RunGame` on the dead id — Steam answers that with
"Game configuration unavailable".
Call it as a method so `this` survives, and guard the global with `typeof`
first: `appStore` is Steam-injected, and a bare reference to a missing one
is a ReferenceError that optional chaining does not prevent — which would
have landed in the same catch.
Verified against the live Deck that hit this: evaluated both versions over
its actual appIds, and where the old guard says alive/alive, the fixed one
says alive for the live stream shortcut and dead for the dangling UI id —
so the stale key now drops and the entry is recreated on the next mount.
H265Planner mirrors the H.264 layer's contract exactly: plan_au -> AuPlan
{ picture, slices with ref lists by stable PicId, DpbUpdate, warnings },
same concealment posture (warnings never abort, in-place reference
substitution preserving ref_idx positions, outputs survive failed AUs,
flush gates on AwaitingIdr, any IRAP resumes). Ported logic: RPS 8.3.2
(short-term AND long-term incl. PocLsbLt/MSB-cycle - the hosts' RFI
recovery rides long-term refs), ref lists 8.3.3/8.3.4, DPB C.5.2.2/C.5.2.3
via the vendored dpb; POC 8.3.1 from the vendored PictureData. Written
fresh: the plan surface, AU walk, envelope gates (multilayer, interlaced,
SCC self-reference, DPB>16, conf-window overflow - checked at EVERY
activation, not just parse), HEVC recovery-point SEI (prefix NALU 39,
se(v) recovery_poc_cnt), VUI colour with E.3.1 inference, and a test-only
HEVC bitstream synthesizer (upstream has none).
Upstream deviations worth naming (all in-code with spec anchors): the
empty-RPS inter slice cannot infinite-loop (upstream bug); RASL behind a
joined CRA refuses BEFORE any state change (PlanError::RaslSkipped - the
WP-2 wiring must map it to skip, not reanchor; module docs carry the
contract note); MaxPicOrderCntLsb reads from the ACTIVATING SPS (upstream
latches at parse - a latent multi-SPS bug); C.5.2.2's exemption is
picture 0 of the BITSTREAM (EobNut), never first-after-EOS.
Vendored parser gained PROVENANCE deviation 7 (report upstream): hostile
slice headers with num_long_term_sps+num_long_term_pics > 16 indexed out
of bounds of SliceHeader's [_;16] arrays - a production panic on exactly
the long-term-reference path, now a parse error.
Port review round 7: 10 findings (3 blocking: the vendor panic, an
EOS-boundary output interleave, an envelope bypass through PPS-only SPS
rebind reaching wrapping crop arithmetic) - 9 fixed with a regression
test each, 1 documented as the WP-2 contract note. Known follow-up: the
h264 AU-tail truncation detector shares h265's dead-arm shape (its arm
also cuts reserved NALU types, so the fix is not identical - deferred).
Tests: 29 h265 planner + 2 HEVC SEI + full test-25fps.h265/bear/bbb clip
walks with real invariants (every stored id output exactly once,
ascending POC per IRAP period). Gates: fmt clean; clippy -D warnings zero
(mac + pf-lxcheck2 incl. pf-client-core/pf-presenter); tests 45+69 mac,
69+121+53 container.
The label Decky shows for an installed plugin is plugin.json "name", which
we had set to the lowercase directory name — so the one place every user
sees the plugin listed was the one place it was off-brand, while the panel
header (titleView) already read "Punktfunk".
The two were conflated because the name looked load-bearing: the zip's
top-level dir becomes ~/homebrew/plugins/<dir>, and the scripts derived
that dir FROM plugin.json "name". They are in fact independent — Decky
extracts the zip as-is and locates an installed plugin by MATCHING
plugin.json "name", never by folder name (that is how a plugin can live in
DeckWebBrowser/ and list itself as "Web Browser").
So brand-case the label and pin the on-disk dir to the literal `punktfunk`
in package.sh/deploy.sh/CI instead of deriving it. Pinning is the part that
matters: had the dir followed the label, this rename would have installed a
second `Punktfunk/` folder beside the existing `punktfunk/` and the plugin
would have shown up twice.
The self-update call passes the name Decky uninstalls before extracting, so
it moves to "Punktfunk" with it. The upgrade INTO this build still passes
"punktfunk" (the installed build's own value), which matches that build's
plugin.json — so the old folder is removed and the new zip lands in the
same lowercase dir either way. Decky's per-plugin settings dir is unused
(all state lives in ~/.config/punktfunk), so nothing is stranded.
Reported from the field (2026-08-05): a fresh Windows 11 box with a data
partition, "New apps will save to: D:", and the client installed there. It
launches, finds hosts and streams — but no setting and no profile survives a
restart. Reinstalling to C: fixes it completely. The reporter's read was "it's
in read-only mode", and that is almost exactly right.
The one clue that localises it: the client creates its mTLS identity with a
plain `fs::write` on first run and hard-exits if that fails. Their app started,
so ordinary file creation in the config directory works. Only the config stores
were being lost — and those are the three files that go through `write_atomic`,
which writes a sibling temp and renames it over the target.
The rename is what breaks. The client ships as a full-trust MSIX package, so
its `%APPDATA%` writes are redirected into the package container. When the
package lives on a secondary drive, Windows keeps that redirected state on the
package's own volume: `C:\Users\<u>\AppData\Local\Packages\<pfn>\` stays a real
directory on C:, but its children (LocalCache, RoamingState, …) are junctions to
`D:\WpSystem\<SID>\…`. Both sides of our rename still spell `C:\Users\…`, so
nothing looks unusual, but they can resolve across that junction boundary — and
`std::fs::rename` is `MoveFileExW` with `MOVEFILE_REPLACE_EXISTING` and *not*
`MOVEFILE_COPY_ALLOWED`, so a cross-volume move fails outright rather than
degrading to a copy. Creating files still works, which is why everything else
about the install looks healthy.
So the fix is not to make the rename work — it is to stop treating it as the
only way to persist. `write_atomic` now falls back to writing the target in
place when the atomic route fails. That is the same operation the identity files
already use, and those demonstrably round-trip on the affected installs, so the
fallback lands on a path we know resolves. It trades crash-atomicity for exactly
the writes that would otherwise be lost, and nowhere else: temp+rename stays the
normal route everywhere it works.
Writing into a redirected location cannot desync from reading it — Microsoft
documents one private-location-first resolution order for both, so whichever
layer a write lands in is the layer the next read finds. The fallback verifies
anyway, by reading the bytes straight back: a write that reports success and
disappears is precisely the bug being fixed, so this path does not get to claim
success on an `Ok(())` alone. It costs nothing normally — it only runs on an
install that has already shown it does something unusual.
Two things this uncovered on the way:
The temp file was a single shared `<name>.json.tmp`, but these stores have five
whole-file writers (WinUI shell, session, console UI, CLI, Decky). Two saving at
once collide on it — on Windows the second write hits a sharing violation, and
worse, one process can rename the other's half-written bytes over the target.
The scratch path now carries the pid.
And none of this was visible to anyone. Every save on this page is
fire-and-forget by design (a failed settings write must never take a stream
down), so ~15 call sites discard the error and the UI cheerfully shows the
toggle you just moved. The reporter had no log file to send either, because
"Open log folder" was handing out a phantom path — a separate bug, already fixed
in f3c0ee47 but not in the 0.24.0 they were running. `store_health` records the
last persistence failure centrally, and Settings shows an error bar naming the
path when the store is refusing writes, so a client that cannot save says so
instead of pretending.
`update.rs` had hand-rolled the same temp+rename inline, so it neither cleaned
up its temp on a failed rename nor picks up the fallback; it now goes through
the one writer. The update floor silently never rising is how a declined update
comes back forever.
Deliberately NOT done: disabling MSIX AppData virtualization in the manifest
(`desktop6:FileSystemWriteVirtualization`). It would stop the redirection at the
source, but every existing packaged install's settings, profiles and pairings
live inside the container today — turning it off points the client at an empty
real `%APPDATA%` and silently resets all of them. That needs a migration, not a
manifest flag.
Also considered and not taken: resolving the destination directory with
`GetFinalPathNameByHandleW` and creating the temp inside the resolved path, to
keep atomicity. It does not reliably close this hole — when the target file
exists only in the unvirtualized layer while its directory resolves to the
private one, the rename still straddles the boundary — and it would rest on
canonicalisation behaving through the redirection, which we have never verified
on a packaged run.
Verified on the RTX box (.173, Windows 11 26200), which is the platform that
actually has these rename semantics: `cargo fmt --all --check`, the full
`pf-client-core` lib suite (109 passed), and clippy `-D warnings --all-targets`
on both `pf-client-core` and `punktfunk-client-windows` — all clean. Also green
under linux/amd64 (116 passed). Three new tests: the pid-scoped scratch path,
the fallback actually persisting and reading back when the atomic route is
blocked, and a genuinely unwritable store surfacing its error instead of
swallowing it.
The mechanism above is established from documentation and third-party reports,
not from a reproduction on a second-drive install — that box does not exist
here. The fix does not depend on the diagnosis being exactly right: it repairs
any install where the rename fails but a direct write succeeds.
The Android HUD headlined `capture→displayed` with SurfaceFlinger's latch
and scanout inside it — pipeline depth no client can pace under. The usual
Android streaming overlays stop measuring at decode-complete, so users
comparing overlays read our honesty as latency: on a 60 Hz panel that floor
alone clears 30 ms, more than everything those overlays display put together.
Exclude it, the way the Apple clients have since the presentation rebuild
(8a40e467): shave the measured floor off the shown display and end-to-end at
every tier, and name what came off in Detailed as `os present +N excluded
(display pipeline minimum)`. The equation still tiles the headline, because
the `display` term is shaved by the same amount.
The floor is the `latch` p50 we already measure (release→OnFrameRendered),
not a modelled 2/refresh: it moves with the panel rate, tunnelled playback
and the vendor's low-latency mode, and it exists on every render path (the
release stamp is parked on all three), so it does not depend on the timeline
presenter being active. Unmeasured reads 0.0 and nothing is shaved — we
exclude only what we actually measured. With the floor out, the `display`
term is already just `pace`, so the `(pace + latch)` split now renders only
on a window where no latch sample paired, and the hardcoded 2-refresh
Apple-equivalence twin is gone with it.
Raw numbers are untouched in the 1 Hz `pf.present` logcat line, so HUD-off
A/Bs and cross-session comparisons still read unshaved values.
The round-4 residuals, closed after the WP-D hardware verdict:
- VUI colour plumbing (the one silent-wrong): the picture's ACTIVE SPS's
colour signalling (H.273 code points + range, with E.2.1's 'unspecified'
inference where the VUI is silent — the vendored parser's defaults ARE the
inferred values, verified) rides PicturePlan -> DecodedVkFrame ->
NativeVkFrame per frame, never latched: the Windows host switches an HDR
desktop to PQ/BT.2020 IN-BAND while the Welcome still says SDR. Before
this, the native path would have painted PQ washed out, silently.
- Native decode-latency stat: the deliberately-deferred NativeVk arm of the
pump's sampled once-per-stats-window decode measurement now feeds - the
frame's (semaphore, semaphore_value) is the decode-done signal, resolved
through the shipped ledger before a bounded, pure-measurement
vkWaitSemaphores (VkH264Decoder::wait_decoded).
- The renegotiation-teardown window is settled as NO HOLE: rebuild_state now
documents the full safety argument (graveyarded pools stay intact under
presenter holds, tokens route strictly by generation, session objects die
only post-drain with the generation gate INSIDE read_status), and the two
backend comments that wrongly claimed stale pools were 'gone' are fixed.
- VK_KHR_unified_image_layouts stays deferred (fleet drivers lack it).
Adversarial review round 6: 3 minor findings (2 doc fixes applied; the
SPS-replaced-without-PPS-resend divergence stays a documented envelope
assumption - hosts re-send both at every keyframe, and a hardening
PlanWarning could cost real frames on a false positive).
Gates: fmt clean; clippy -D warnings zero (mac + pf-lxcheck2 container,
incl. pf-client-core/pf-presenter); tests 45+30+53 mac, 30+121+53 container.
Design D4 promised entries that open the LAUNCHER — Steam Big Picture, Heroic,
Lutris — and the plumbing for it landed in M2/M4: the `role` field, the
`steam_ui` kind, the console's Launchers rail. But nothing could flow through it
for anything except Steam.
D4 said the other launchers would ride the `command` kind. The 2026-08-05 review
then made `launch.kind = "command"` operator-only (it is handed to a shell), so a
plugin publishing one is refused with a 403. The two changes are individually
right and jointly leave a hole: `steam_ui` was the only launcher kind a plugin
could publish, so a Heroic or Lutris tile was unreachable.
New `launcher_ui` kind, valued by store id. One kind rather than one per store
because every launcher except Steam has exactly a single UI to open; Steam keeps
its own kind because it genuinely has two. D1 is preserved — the plugin names a
launcher, the host builds the command, and no shell string crosses the wire:
heroic -> the same native-or-Flatpak resolution the `heroic` game kind uses,
minus --no-gui and minus the URI, so the window itself opens
lutris -> bare `lutris`, which opens the window (the URI form is `lutris_id`)
Platform-gated to what this host can actually resolve, and validated INBOUND: a
value naming a launcher this OS cannot open is a 400 the plugin author can act
on, not a tile that silently does nothing when a user clicks it. Windows
launchers (Epic, GOG Galaxy, Xbox app) are deliberately absent — each needs its
own verified activation and a guess would ship exactly that dead tile.
Also closes a WP4.3 item I under-delivered and did not flag: the console's
add/edit form had no way to mark an entry as a launcher, so even hand-adding one
was impossible. It now has the checkbox — and `formFrom` round-trips it, without
which editing a launcher entry would silently demote it to a game, which is the
precise bug that file's own comment warns about.
Gates on .21: punktfunk-host 435 passed / 0 failed (two new), workspace clippy
-D warnings clean, cargo fmt --all --check clean, OpenAPI drift green. Console:
orval + paraglide regen, tsc clean, check-i18n at 604 messages for en + de.
Still unproven on hardware: no launcher tile has been clicked on a real host.
The steam plugin (the first to emit one) is not built yet.
WP-D parity A/B. gpu_parity (ignored) decodes the conformance vector,
reads every frame back through the presenter's exact contract (wait,
layout round-trip, signal-back, release), crops at the copy so pitch
can never leak, and compares SHA-256s in display order against goldens
from ffmpeg software decode — cross-checked bit-identical between
ffmpeg 8.0.1 (linux) and 8.1.1 (macOS), so the reference is the spec,
not one build. PF_VKD_TEST_READBACK=1 is the one test-only hook (ORs
TRANSFER_SRC into pool usage; production pools stay zero-copy-tight).
Fleet verdict: 250/250 frames bit-identical to libavcodec on RADV
(Mesa 26.0.3, distinct), AMD proprietary Windows (25.10.30.02,
distinct) and NVIDIA Windows (610.88, coincide) — H.264 decode is
exactly specified, and the native path meets the spec on every driver
and both DPB arrangements.
Session-memory and image allocation now honor each binding's
memoryTypeBits with DEVICE_LOCAL preferred, not required: NVIDIA 610.88
legally places a video-session binding in host-visible-only memory and
the hard requirement refused the whole device. The bitstream ring keeps
its hard HOST_VISIBLE|COHERENT need. Smoke test gains
PF_VKD_SMOKE_VENDOR device pinning + attribution and a final-state
print (DPB mode now observed, not inferred).
On-glass matrix after this fix (.173, vendor-pinned): NVIDIA 4090
PASSES in COINCIDE mode — the first end-to-end run of the RESULT_STATUS
query path, ~44 per-frame driver verdicts on the recording pattern that
hangs RADV's VCN — and Adrenalin re-passes in distinct mode unchanged.
With RADV's distinct pass, both DPB arrangements and three of four
desktop drivers are now hardware-validated; Intel remains a clean caps
refusal (no SAMPLED on decode outputs — its rung stays D3D11VA).
Gates: fmt clean, clippy -D warnings zero, 45+27+53 green both
platforms.
PR #58 hardened the art proxy in the same three files this branch rewrote, and
the two changes pull in opposite directions: #58 narrowed what the host will read
from disk, while WP1.2 widened what counts as a local art path so an extracted
scanner's covers can be served at all. Resolved so the widening goes through the
gate rather than beside it.
Kept from #58, unchanged: art_path_is_confined (UNC refusal, canonicalize-or-
refuse, config-dir exclusion, roots check), the image-extension whitelist,
sniff_image_type, validate_art_paths as write-time validation, the AuthLane
privileged-field check on every entry in a reconcile payload, and the launch
redaction in GET /library.
Three reconciliations:
* `local_art_bytes` converts a `file://` value to a path BEFORE calling
art_path_is_servable, so the confinement check and the read see the same
path. Ordering is the point: percent-decoding happens before
canonicalization, so a `%2e%2e` escape cannot hide from the traversal check.
Pinned by a test.
* `art_roots()` gains $HOME on POSIX. This is the one that would have bitten
silently: the list was empty on non-Windows, which was correct while
is_local_art_path was Windows-shaped (Playnite is Windows-only, so nothing on
a POSIX host was ever classified as local art and the confinement had nothing
to confine). Once WP1.2 classifies POSIX paths as local, an empty root list
is not "secure by default" — it serves NO plugin art on Linux, which is every
cover the lutris and steam plugins emit. $HOME is the exact analogue of the
Windows users base #58 already ships, and covers Steam's librarycache and
grid overrides, Lutris's coverart/banners (both copies), Heroic's caches and
all the Flatpak variants. It is not the load-bearing control: a value still
needs an image extension, must canonicalize to a real regular file inside a
root and outside the config dir, and must CONTAIN image bytes.
* The two tests that both wanted to mutate PUNKTFUNK_LIBRARY_ART_ROOTS became
one. Cargo runs tests as parallel threads of a single process, so two tests
setting the same env var race. The `file://` and confinement assertions moved
into #58's existing confined test; what remains of the WP1.2 test is the
pure classification/rewrite half, which touches neither env nor filesystem.
Also: `steam_ui` was missing from the list of host-resolved launch kinds in
privileged_field's doc comment and in the 403 a plugin sees. Prose only — the
check is a denylist (prep, launch.kind = "command"), so steam_ui was never
actually refused — but a plugin author reading that error would have concluded
otherwise.
Gates on .21: punktfunk-host 433 passed / 0 failed (including #58's H-2 tests and
the new file:// ones), full workspace tests clean, workspace clippy -D warnings
clean, cargo fmt --all --check clean, OpenAPI drift test green.
Second half of security-review-2026-08-05 H-6. The infra half (unom/infra,
runners/ci-core/) split the LAN registry in two: :5010 serves GET/HEAD only and
refuses everything else with 405, :5011 demands basic auth on every request
including the /v2/ ping. Both fronts sit on one store, and a registry keys by
repository name rather than by the host:port the client used, so an image
pushed to :5011 is the identical image every consumer pulls from :5010.
So: builds tag the write port, a docker login precedes the push, and the
release-tag manifest PUTs authenticate. Consumers are untouched — every
`container:` in every other workflow still pulls anonymously from :5010, and
ci/rust-ci-arm64cross.Dockerfile's `FROM 192.168.1.58:5010/...` still resolves.
Not doing the digest pinning the review asked for, deliberately, and the header
says why at length. Once pushes are authenticated, the people who can overwrite
a tag are exactly the people who can push to main and edit a pinned digest in
this file — a pin defends against nobody it did not already trust, and costs a
two-commit dance on every ci/ change (~3x a month) during which consumers run a
builder image predating the change they are testing.
What does close the residual gap is making :latest a checked function of the
tree. reconcile-latest.sh asserts on every run that :latest and :ck-$KEY are the
same digest, re-points it when they are not, and warns loudly. An out-of-band
overwrite is caught on the next push to main with no churn, and it fixes a
pre-existing bug on the side: reverting ci/ used to leave :latest on the newer
build forever, because the older key is a cache hit and nothing re-pointed it.
Repair rather than fail, because a legitimate revert must not red-line main.
Verified against the live registry from a runner host with the real docker
client: unauthenticated push denied, push to :5010 refused 405, authenticated
push to :5011 accepted, that same image pulled back anonymously from :5010.
reconcile-latest.sh exercised over all three cases (diverged -> repaired,
already equal -> no-op, missing key -> exit 1). All seven builder images are
consistent with their content keys today, so the new step is a silent no-op on
its first real run.
`check_entry_fields` returned `Result<(), Response>`, which trips
`clippy::result_large_err` under CI's `-D warnings`: an axum `Response` is 128
bytes and it was riding in the `Err` variant.
`Option<Response>` is the shape this always wanted. There is no error value to
propagate here — the "error" IS the response the handler sends back — so `None`
means "the payload may proceed" and `Some(r)` is the refusal to return. The call
sites read the same, one word different.
Caught by CI, not by me: I ran `cargo check` and not `cargo clippy -D warnings`.
WP-D leg 1 (.25 RADV, distinct mode) root causes, both real:
1. Output starvation: the fixed 4-deep ring lost to a stream that keeps
max_dpb_frames+1 = 8 pictures pending. Zero-copy fix (user
requirement, no copies): one picture pool of required_slots +
HOLD_HEADROOM(8) images decoupled from DPB slots — a re-activated
slot binds a fresh free image, so a delivered picture is never a
decode target; the WP-B pin layer became dead and is deleted.
Per-image timeline semaphores carry the AVVkFrame contract: decode
signals value+1, the presenter waits and signals back, later decodes
wait the image's latest value — layout traffic ordered against
reference reads with no copy anywhere.
2. RESULT_STATUS queries HANG RADV's VCN firmware (ring timeout,
DEVICE_LOST): queryResultStatusSupport=false on the decode family.
Queries are now caps-gated; without them poll/wait degrade to
timeline-completion verdicts (FFmpeg parity — and the likely reason
upstream never wired nb_queries). The Ally-X-class detection runs
where drivers advertise the query; .173 probes NVIDIA/Windows-AMD.
Also: slice-only bitstream feeding (the field-proven consumer shape),
graveyarded pool retirement keyed by release tokens + generation,
decode-current-AU-before-status attribution, take_ready drained,
H264-bit gating, teardown short-circuit on disconnected channel.
On-glass: 48 AUs green on .25 holding 4 frames like the real client.
Gates: fmt clean, container clippy -D warnings zero, 27+121+52 green
both platforms.
Writing a real scanner against the kit before six repos get cut from it, rather
than after. It is the lutris pilot (M5/WP5.1) — the smallest of the six and the
one that exercises the POSIX local-art path end to end.
It earned its keep immediately: withReadOnlyDb / openReadOnly were never exported
from the parsers barrel, so the single most distinctive thing the lutris plugin
needs was unreachable from @punktfunk/plugin-kit/library. Nothing caught that,
because nothing had consumed the public surface yet.
It also caught a vacuous green in this package: tsconfig's include was
["src","test"], so anything under examples/ type-checked as a no-op. `examples`
is now in the check scope; tsconfig.build.json still narrows to src and
package.json still ships only dist + README, so nothing new is published (verified
against the built dist).
The example carries two deliberate departures from the Rust original, both
documented inline: art is emitted as file:// URLs instead of inlined data: URLs
(the host proxies the bytes, so the payload stays small — inlining covers is what
blew the 2 MB body limit at 49 titles during the playnite work, and is exactly
why the POSIX art path exists), and the untrusted-slug guard is carried over
verbatim, since the slug comes from Lutris's own database and is interpolated
into a path the host will later be asked to serve.
What it demonstrates, which is the reason one-repo-per-plugin is safe: everything
below `scan` is store-specific parsing, and everything else — store claim, sync
engine, launcher entries, __config, console registration, and the CLI verbs
including the parity gate — comes from defineLibraryPlugin.
plugin-kit: tsc clean (now including examples), 56 tests pass, build clean.
One plugin = one repo, matching the house pattern (playnite, rom-manager and
virtualhere are already each their own repo with their own biome/bunfig/tsconfig
/CI). The implementation plan's WP5.0 had proposed a single workspace repo for
all six library scanners; this is the piece that makes the split cost nothing.
Everything the six scanners share is already published rather than adjacent: the
parsers and defineLibraryPlugin live in @punktfunk/plugin-kit/library, so repo
boundaries are irrelevant to them. Fixtures are not shared in practice either —
the Rust scanners build theirs inline in code, there are no fixture files, and
the one genuinely cross-plugin builder (binary shortcuts.vdf) is already in this
package's own tests. A pga.db fixture is useless to the epic plugin.
The parity harness was the exception: generic across all six, and parked in the
shared repo the plan assumed. It moves here.
What it is: the acceptance gate for an extracted scanner. Ported unit tests pin
the PARSERS; they do not prove the plugin reproduces the scanner it replaces. A
plugin that parses perfectly and emits steam:440.0 instead of steam:440 breaks
every Moonlight pin on the host and no parser test notices.
punktfunk-plugin-steam parity --snapshot before.json # host on its built-in
punktfunk-plugin-steam parity --compare before.json # offline; exits non-zero
--compare runs the plugin's own scan rather than requiring it to be installed
first, so a mismatch is visible before anything is published and the run is
repeatable while you fix it.
Three judgement calls in the diff, each pinned by a test:
* art is compared by PRESENCE, not value. The representation legitimately
changes on extraction (a host-relative proxy path or inlined data: URL
becomes a file:// path or a CDN URL), so comparing values would fail every
run for no reason. Losing an art kind fails; gaining one does not.
* launcher entries (role: "launcher") are reported separately instead of as
unexpected extras — the built-in scanner had no concept of them, so they can
never be in a baseline. An ORDINARY title the scanner never had still fails,
which is what catches a bad tool filter.
* absent and empty are the same thing in metadata: the host omits empty lists
and nulls, so a plugin sending genres: [] has not changed anything.
plugin-kit: tsc clean, 56 tests pass (10 new).
M2 WP-C. video_vk_native.rs adapts the presenter's VulkanDecodeDevice to
pf-vkdecode (queue lock shared only when the families actually collide —
the one case the 2026-07-09 DEVICE_LOST race proved matters), and the
presenter consumes DecodedImage::NativeVk on its own device: no handle
import, no AVVkFrame co-authoring — wait the timeline, barrier to
sampled, existing crop-aware CSC, barrier back, release after the fence.
Frame lifetime is a token: presented, retired, displaced or dropped
mid-demotion, the guard's drop sends it exactly once; the backend
releases the decoder slot only after the status query resolves, so a
recycled slot can never report a false Failed. Driver-reported decode
failures and plan warnings ride the existing streak/reanchor machinery —
the Ally X corruption class is now a visible error, not a silent frame.
Opt-in only until WP-D's on-glass parity verdict; H.264 sessions only;
failures demote to the existing ladder. Known WP-D items recorded in
code: coincide-mode cross-queue reference overlap, renegotiation
teardown window, VUI colour plumbing.
Gates: fmt clean; container clippy -D warnings zero for pf-client-core +
pf-presenter + pf-vkdecode; 121+53+27 tests green.
Closes H-3 of the 2026-08-05 review, the last of its six highs. A plugin's
interface was reverse-proxied onto the console's own origin and framed with
`allow-same-origin`, so plugin JS ran as first-party code on that origin: one
`fetch('/api/**', {credentials:'same-origin'})` and the BFF attached the
operator's ADMIN bearer. That reached everything `plugin_may_access` withholds
— arm pairing, read the host PIN, approve a device, read `/hooks`. The "open
in new tab" link was the same escalation with no iframe involved at all.
The fix is not a sandbox attribute, and it is worth writing down why, because
the obvious change is the one that does not work. Dropping `allow-same-origin`
gives the frame an OPAQUE origin; its subresource requests are then cross-site;
the `SameSite=Lax` session cookie stops being sent; every plugin asset 302s to
/login and the frame is blank. Nothing about the new-tab link is helped either.
So the origin moves instead. A second listener on its own port (default
PORT + 1) serves plugin UIs and nothing else:
different ORIGIN — scheme+host+PORT — so the same-origin policy separates the
plugin from the console: it cannot read the console's DOM,
its cross-origin fetch of /api/** is unreadable (no CORS)
and cannot mutate (Sec-Fetch-Site sees same-site).
same SITE — cookie scope ignores the port and SameSite is computed on
the site, so the session cookie still reaches the plugin
listener and plugin pages keep working.
Enforcement is two refusals and both are load-bearing: the console origin
refuses /plugin-ui/**, and the plugin origin refuses everything ELSE — above
all /api/**, which would otherwise hand the admin bearer right back to plugin
JS that is now same-origin with that listener. Both are unconditional: if the
plugin port cannot be bound, plugin UIs are DISABLED and the console says so,
rather than falling back to the arrangement this exists to remove.
Two consequences that would otherwise bite in the field:
The port has to be open. Done for the Windows netsh rule, the firewalld
service and the ufw profile.
A browser stores a self-signed-certificate exception per ORIGIN, including
the port — and a certificate interstitial can never be shown inside an
iframe, so the frame would just sit blank with nothing on screen explaining
why. A `no-cors` probe distinguishes it (a TLS failure rejects; any HTTP
answer, even 401, resolves) and the console renders a card linking the
operator to open the port once in a real tab.
Also here: the health probe moved server-side to the console origin (it used
to rely on being same-origin with the plugin), the postMessage listener now
verifies `event.origin` — a real check rather than a tautology — and
plugin-kit's `postMessage(..., "*")` is documented as load-bearing, since
narrowing it to `location.origin` would now target the plugin's own origin and
silently drop every message.
Verified against a running console with a fake mgmt API and a fake plugin:
console /plugin-ui/** → 404; plugin-origin /api/v1/hooks, /, /login,
/_auth/logout → 404; plugin page loads 200 through its own origin;
unauthenticated plugin origin → 401 (not a redirect to a /login it does not
serve); a forged x-pf-listener header changes nothing on either listener; the
plugin's own Clear-Site-Data / Access-Control-Allow-Origin / Set-Cookie are
dropped by the proxy allowlist; the plugin origin's CSP names the console as
its only frame-ancestors source; and with the port squatted, ui-config reports
`unavailable`, the console still refuses /plugin-ui/**, and the console itself
keeps working.
Still wants on-glass confirmation in a real browser — the cookie and framing
behaviour is reasoned from spec, not observed.
cargo fmt --all --check clean; cargo check -p punktfunk-host --all-targets
green on Windows; web console builds and typechecks.
Acts on the 2026-08-05 host security review. 36 of its 38 findings; the two
exceptions are recorded below and in the review doc.
The review's headline is that `plugin_may_access` was the one authorization
gate in the system that was allow-by-default — a hand-maintained denylist of
route prefixes, where every sibling gate is deny-by-default. Its own doc
comment names the two capabilities it exists to withhold, and both were
reachable one route over, because ~1450 commits of new routes were added and
the list was never one of the things anyone remembered to update.
So the gate is now an allowlist, and a test walks the live route table and
fails the build for any route that has not been deliberately classified for
both non-admin lanes. That test is the actual fix: it is what stops the next
route from arriving pre-authorized.
Route reachability and field authority turned out to be different questions.
A provider plugin has to be able to reconcile its own library entries — that
is what a scanner plugin IS — but `prep` and a `command` launch inside that
payload are handed to `/bin/sh -c` as the host user, and every execution site
documents them as operator-typed. Requests now carry the lane that authorized
them, and those two fields are refused to everyone but the operator's own
token.
The art proxy read any absolute path off disk in the host process, which on
Windows is LocalSystem, from a path the plugin lane could write and then read
back — so it yielded `mgmt-token`, which is full admin. It now serves only
real images (extension AND magic bytes, so a renamed secret fails), only from
inside an allowed root, only after canonicalization, and never over UNC; and
a path it would refuse to serve can no longer be persisted in the first place.
On Windows, the config-dir hardening was skipped exactly when it was needed —
it ran only in the branch that CREATES host.env, so the case it was written
for (a local user pre-created the directory and planted one) was the one case
it never ran in. It is now unconditional and first, an existing host.env is
re-owned, and the inheritable OWNER RIGHTS ACE that kept an attacker's files
theirs after the directory was re-owned is gone. The identity and token
readers were hardening the directory only on the path that GENERATED a new
secret, so a planted cert/key or token was adopted verbatim and permanently;
they harden before the first read now.
`ensure_admin_only_source` is implemented. The 2026-07-05 audit recorded it as
FIXED and it was in no commit in this repository's history — the local EoP it
described was live, and it is the payload half of the config-dir chain above.
Also: the three input planes are bounded and lossy like the mic plane on the
same loop already was; Android's library client no longer accepts any
publicly-trusted certificate for the pinned host; the usbip vhci nodes get
their own group instead of riding on `input`, which every packaging scriptlet
tells users to join; a registry URL can no longer inject a TOML table into
bunfig.toml; the pairing cooldown is charged before the arming state is read,
so armed/disarmed is no longer a free oracle; and the whole Low tier, of which
the two worth naming are a clipboard MIME NUL that panicked the host on one
control message, and an unauthenticated global logout that let any LAN peer
sign the operator out on a loop.
NOT fixed, deliberately:
H-3 (plugin UIs framed allow-same-origin). Dropping allow-same-origin does
not work: the document's origin goes opaque, its subresource requests are
then cross-site, the SameSite=Lax session cookie is not sent, and every
plugin asset 302s to /login. The "open in new tab" link is the same
escalation with no iframe at all, so the sandbox attribute is not where this
gets fixed either. It needs a second listener — a distinct origin that is
still the same site — which changes the console's deploy model and wants
on-glass validation. The mechanism and the dead end are written down at the
iframe.
H-6 registry authentication, whose other half lives in unom/infra. The
in-repo halves are done: workflow_dispatch inputs no longer interpolate into
run: blocks (one of them in the step holding UPDATE_MANIFEST_KEY), and the
syft installer is pinned to its tag instead of main. Digest pinning is left
until the registry is authenticated, because a tag — content-keyed or not —
can simply be overwritten while anonymous pushes are accepted.
M-5 is half done: the oracle is closed, but binding the arming window needs
the console to learn the fingerprint first, which is a knock-then-bind flow
rather than an edit.
Verified: cargo fmt --all --check clean; cargo check --all-targets green on
Linux and on Windows (confirmed non-vacuous — a planted type error in
windows/install.rs fails the build); scripts/xcheck.sh windows check green;
cargo test -p punktfunk-host --bins 416 passed, the single failure being
gamestream::stream::tests::sender_delivers_batches, the known qemu-environmental
UDP-loopback flake that fails identically on clean main in the same container;
cargo test -p pf-clipboard 13 passed; web console typechecks.
M2 WP-B. VkVideoSessionKHR lifecycle with drain-before-destroy on
parameters recreation, DPB pools in both coincide and distinct modes
(caps-derived, usage/flags validated against the driver's format
properties), an aligned bitstream ring, vkCmdDecodeVideoKHR recording
with one-shot RESET re-armed on failed submits, timeline-semaphore
completion, and the per-op RESULT_STATUS query ring — the signal
FFmpeg's hwaccel never reads and the reason this program exists.
Frame lifetime is two-phase by construction: release_frame pins a
delivered frame's slot against reuse, closing the coincide-mode
overwrite the adversarial review round proved (a full DPB handed a
just-returned frame's image back as the same call's decode target).
Nine review findings fixed pre-commit; a counterfactual test pins the
collision. Generation-stamped frames, memory-type misses as errors,
granularity-aligned extents, level gate.
AuPlan now carries its activated SPS/PPS (Rc) so backends never
re-parse. GPU smoke test (ignored) decodes 48 AUs past DPB-full with
releases — the fleet runs it in WP-D.
Gates: fmt clean, clippy -D warnings zero, 45+27+53 tests green on
macOS and the linux/amd64 container.
M2 WP-A (design/client-native-decode.md §3.2). AuPlan -> StdVideo
parameter sets (owned pointer backings), per-AU decode info with slice
start-code offsets, and a PicId->slot map that never evicts on its own.
Deliberate rejections over silent claims: FMO, separate colour planes,
DPBs deeper than 16 frames (unbounded VUI ue(v)) all fail closed.
pf-bitstream API grew what the review proved necessary: RefPic carries
the true top/bottom field order counts (a single poc fabricated
BottomFieldOrderCnt whenever the PPS signals pic-order deltas), the
>16-frame DPB envelope gate, and an MMCO5 rebase warning.
Adversarial review round two: 8 findings fixed pre-commit, including
transactional slot mutation (an error path could permanently desync
the map) and count/pointer coherence on type-1 POC offsets.
Gates: fmt clean, clippy -D warnings zero, 45+26+21 tests green on
macOS and the linux/amd64 container.
Adapted from cros-codecs decoder/stateless/h264.rs (POC 8.2.1, ref lists
8.2.4 incl. modification, sliding-window + MMCO/LTR marking 8.2.5,
frame_num-gap handling 8.2.5.2), minus the fd-coupled backend trait.
H264Planner::plan_au maps one wire AU to picture params, per-slice byte
ranges + ref lists keyed by stable PicIds, and a DPB update; recovery-
point SEI parsing is new code (upstream reads no SEI payloads).
Concealment posture, deliberately different from upstream's aborts:
frame_num gaps, failed RPLM/MMCO and mis-split AUs degrade to warnings
the session turns into recovery asks, gap placeholders substitute
in-place so ref_idx mapping never shifts, and DPB outputs queued during
a failed AU survive to the next plan.
An adversarial review round fixed 11 findings before this commit;
one was an upstream cros-codecs bug our conformance-window test exposed
(display_resolution double-subtracts the crop offset and underflow-
panics — PROVENANCE deviation #6, worth reporting upstream).
Gates: fmt clean, clippy -D warnings zero, 45+24 tests green on macOS
and the linux/amd64 container.
#![forbid(unsafe_code)] on both crates. Upstream's codec module was one
production unsafe away: build_ref_pic_lists turned DPB borrows into
indices via pointer offset_from — same pointer-identity mapping now
expressed as position(ptr::eq) over the <=16-entry DPB (PROVENANCE #5).
Three test-only mem::zeroed() asserts became Default::default(), an
identical value for the all-integer PredWeightTable.
Honest coverage note: build_ref_pic_lists has no callers inside the
vendored subset (its consumer was the non-vendored stateless layer), so
the rewrite is equivalence-by-construction until the DecodePlan layer
exercises it against goldens.
M1 of design/client-native-decode.md. The vendored snapshot (AOSP mirror
main @ 5ff6d693ffae, BSD-3, PROVENANCE.md) is the codec module only —
H.264/H.265/AV1/VP9 parsers, DPBs and their test vectors, which now run
as 45 conformance tests in our CI. pf-bitstream sits where upstream's
Linux-only decoder::stateless half would and starts with vendor-pinning
smoke tests: a re-sync that shifts parser behavior trips in-tree, not in
a decode session.
Fixture-corpus enabler for the native-decode program (M0,
design/client-native-decode.md): every AU exactly as the pump hands it
to decode_frame — the raw concatenation plus a sidecar .idx carrying
the AU boundaries and wire flags a byte stream cannot. Best-effort by
design: any I/O error disables the capture, never the stream.
WP6.1 of design/library-scanner-plugins-implementation-plan.md.
The library is a flagship surface and cannot depend on an opt-in subsystem
(design D9, closing G9): once the scanners are plugins, a host whose runner is
off comes up with an empty library and no obvious reason why. The security
posture for on-by-default was already built and shipped — LocalService on
Windows, a sandboxed systemd --user unit on Linux, the scoped plugin-token lane.
Windows (.iss): the PunktfunkScripting task is registered ENABLED and started on
a FRESH install, and left to the existing restore path on an upgrade. The
distinction is a new TaskExists probe taken before StopBunRuntimes disables
anything — TaskEnabled alone cannot tell a fresh install from an operator who
deliberately turned the runner off, and defaulting to "on" would silently switch
it back on for them.
deb/rpm: `systemctl --global enable` from the postinst/%post, guarded to first
install only so an upgrade never undoes a mask. `--global` because a maintainer
script has no user session to act on, and it is the only mechanism that makes a
--user unit on-by-default for everyone.
sysext: RPM scriptlets never run from a sysext image, so the enablement symlink
is baked in directly (/usr/lib/systemd/user/default.target.wants/). Without it
the runner would ship present-but-off on exactly the platform where an operator
is least likely to go looking for it.
Opt-out throughout is `systemctl --user mask punktfunk-scripting` — `mask`, not
`disable`, since a plain disable cannot remove a symlink under /etc or /usr. The
unit comment, both package descriptions, and the docs-site plugins page all say
so; the page also gains the Windows equivalent.
Not gated on hardware: none of this is verifiable from a Mac. The .iss change
needs an installer run (fresh + upgrade, and an upgrade with the task
deliberately disabled), and the deb/rpm/sysext changes need a package build.
M4 of design/library-scanner-plugins-implementation-plan.md, plus WP6.2.
WP4.1 — SourceToggles and ProvidersCard merge into Library/Sources.tsx. They
were two cards because they were two different things: scanners were compiled
into the host, plugins were an afterthought. After the extraction they are the
same thing — the host reports ONE list of sources whose ids match whether they
came from a built-in scanner or the plugin replacing it — so one surface is both
simpler and the only honest presentation. Each row carries its toggle, a
running/stopped badge for plugin sources, an entry count, filter, settings and
an uninstall that offers to remove the games too. An "Add a source" rail lists
uncatalogued library plugins with a "Detected" badge; `detected` is deliberately
tri-state, so only a POSITIVE probe badges — an entry with no probes for this
platform is unknown, and calling that "not installed" would be a lie.
The settings drawer (SourceSettings.tsx) renders a generic form from the
plugin's own JSON Schema over GET/PUT /__config, through the existing
session-gated /plugin-ui/<id>/ proxy — zero new host surface, and the browser
never learns the plugin's port or secret. It flattens allOf branches (effect
nests a checked schema's annotations there, so a form reading only the top level
silently loses every title and default) and falls back to a JSON editor when any
field is a shape it cannot express — partial rendering would be worse than none,
because a field missing from the form is a setting the operator cannot change.
WP4.2 — uiPlugins() now excludes category "library", which covers both the
sidebar and the mobile overflow since they share the selector. The
/plugins/$pluginId/$ route still resolves, so existing deep links keep working;
library plugins are just not advertised.
WP4.3 — LibraryGrid groups role:"launcher" entries into a rail above the grid,
and the empty state points at the sources surface rather than leaving a bare
grid (after extraction, "no games" is the expected first-run state).
WP6.2 — a migration banner offering one install per still-built-in scanner whose
plugin is catalogued. One button per scanner, never a single "migrate
everything" and never a silent auto-install: installing code stays an explicit
operator act, and per-scanner is what makes it safe to repeat (the claim
suppresses the built-in idempotently, so a half-finished migration is a valid
state).
WP4.4 — i18n en+de (kept under the existing "Game sources" label rather than
minting a third "Plugins"), Storybook stories for the sources card in three
states, the launcher rail and the banner. Gates: orval regen, tsc clean, vite
build clean, check-i18n green at 595 messages for both locales.
Still owed: the browser click-through (the store's Tabs-theme bug shipped
through green types and lint), and an AppShell nav story — that one needs the
plugins query mocked, which does not exist in this Storybook setup yet.
M3 of design/library-scanner-plugins-implementation-plan.md. Target shape: a
first-party scanner plugin is its parsers plus a scan function.
WP3.1 — a parsers module under the new ./library subpath, porting what the six
in-host scanners hand-rolled: text VDF/ACF, the BINARY shortcuts.vdf KeyValues
walker with its CRC-32 appid derivation and the 64-bit rungameid composition,
read-only SQLite (bun:sqlite, immutable=1 so a scan can never take a lock or
spawn WAL sidecars next to a launcher's live database), a reg.exe wrapper,
capped readers, the path-confinement join that keeps a crafted goggame-*.info
from pointing a launch at an arbitrary program, Steam root/library discovery,
art location helpers, and a fetch helper carrying the host's no-redirect
anti-SSRF posture. Every parser is total: a missing launcher or a truncated file
degrades to "no titles", never to a throw.
Two deliberate departures from the Rust originals, both about the Windows
runner's account: steam root discovery now also reads HKLM Valve\Steam
InstallPath (a non-default install dir was previously uncovered), and the
registry wrapper refuses HKCU outright — as LocalService that is not the
operator's hive, so reading it would silently look like "not installed".
WP3.2 — GET/PUT /__config on the kit's UI server, so a plugin with settings does
not ship an SPA (closes G8). GET answers {schema, value}: the derived JSON Schema
and the raw operator-authored config. PUT validates by decoding and only then
persists RAW, so defaults are never baked into the file. The handler is split out
as makeConfigHandler and driven directly in tests.
WP3.3 — defineLibraryPlugin wires SyncEngine (poll + fs-watch + debounce), the
store-claiming reconcile, launcher entries appended to every sync, a UI server
serving only __config under category "library" (which keeps six installed
scanners out of the console nav), and the standard detect/scan/uninstall CLI
verbs. It warns ONCE when a pre-M2 host silently ignores the store claim — that
degradation is otherwise invisible except as duplicated titles.
M0/S2 is recorded here as a committed fixture rather than prose. Two findings the
original spike missed because deriving a schema does not exercise it:
withDecodingDefaultKey takes an Effect, not a thunk — a thunk type-checks, derives
fine, and dies at decode time; and a checked schema (Schema.Int) nests its
annotations under allOf, so a form must merge those branches. Both are pinned.
plugin-kit: version 0.3.0, tsc clean, 46 tests pass (16 ported parser tests, 10
config/derivation). Publishing (WP3.4) is deferred — it needs a tag and a push.
M2 of design/library-scanner-plugins-implementation-plan.md. Everything a
library scanner plugin needs is now expressible over the API; all additive.
WP2.1/2.2 — store claims (D2). library.json gains a v2 shape ({entries, claims})
that loads the v1 bare array unchanged and is written on the first mutation.
PUT /library/provider/{p}?store=<s> claims a store for a provider: its entries
then surface with deterministic <store>:<external_id> ids and the store's own
badge instead of opaque custom:<id> ones. That identity is the whole point —
entry ids, GameStream FNV app ids, client art caches and Moonlight pins all
survive a title moving from an in-host scanner to a plugin. One provider per
store (409 otherwise); DELETE releases; an empty reconcile does NOT (a store can
legitimately have zero titles). While a claim is held, all_games() skips the
matching built-in scanner, so the two never double-list during the bridge.
WP2.3 — DetectHint gains steam_appid and env_marker, the two store-derived
signals the host used to read for itself. Without them a steam plugin's lease
tracking would drop from reaper-exact to dir-prefix, and Heroic-under-Proton
would lose the only signal that works. Malformed markers are dropped, not
honoured — this feeds a path that can end processes.
WP2.4/2.5 — role: game|launcher on the entry shapes (serde-default, skipped when
default), and a steam_ui launch kind valued bigpicture|desktop that opens the
Steam client itself. Validated inbound as well as at launch.
WP2.6 — GET/PUT /library/scanners generalizes to SOURCES: built-in scanners
minus claimed ones, plus claimed stores, plus any provider with entries. The
same library-scanners.json disabled-set backs all of them and the ids match by
construction, so a user's disabled state carries over verbatim through the whole
migration. A disabled plugin source has its entries filtered at read time,
exactly like a disabled scanner.
WP2.7/2.8 — plugin registration gains a category field (the console keeps
library plugins out of the nav); index entries gain categories and per-platform
detect probes, evaluated existence-only into CatalogEntry.detected so the host
never re-grows per-store knowledge. Index SCHEMA stays 1 — additive.
WP2.9 — OpenAPI + SDK regenerated on Linux; kit wire widened (LaunchSpec.kind is
now a plain string documented against the host's vocabulary — closes G3), and
ProviderClient.reconcile takes an optional store and returns the host's echoed
entries so a caller can detect a pre-M2 host silently ignoring the claim.
Also fixes a bug the S3 spike turned up: is_steam_launch gated on a steam:// URI,
so a steam_ui launcher entry would have skipped BOTH gamescope's --steam mode and
the B1 single-instance free — on a box autologged into game mode, the nested
second Steam would see the first and exit, crashing the spawn. It now tests the
first token.
Gates on .21: workspace tests green (punktfunk-host 425 passed), workspace
clippy -D warnings clean, cargo fmt --all --check clean, OpenAPI drift test
green. plugin-kit: tsc clean, 20 tests pass.
M1 of design/library-scanner-plugins-implementation-plan.md — behavior-frozen
groundwork for lifting the six scanners out into plugins.
WP1.1: heroic_command/heroic_launch_prefix, epic_launch_uri, gog_spawn,
valid_steam_appid and shortcut_gameid move into library/launch.rs with their
unit tests. The scanner modules beside it now do enumeration only, so they can
be deleted wholesale later without taking launch logic with them (D1).
WP1.2: is_local_art_path accepts file:// (the plugin contract) and POSIX
absolute paths, excluding the two /-leading shapes the host itself emits (its
own /api/ proxy path and protocol-relative CDN URLs). local_art_bytes
percent-decodes and converts a file:// value first. The art proxy and
fetch_box_art resolve ANY id against library.json before the legacy steam:
branch, so a plugin's entries serve art without the host knowing its store.
No API change; no user-visible change.
The Windows build of pf-client-core has been red on main since the
pad-audio merge (#23): pad_audio.rs calls
`crate::audio_wasapi::device_by_id`, but lib.rs mounts audio_wasapi.rs AS
`crate::audio` via the #[path] per-OS swap — the `audio_wasapi` module
name never exists. Windows-gated call site, so every Linux leg stayed
green while both `windows / build` targets failed E0433.
One-line rename to the mounted path (+ the comment that pointed readers
at the phantom name). Verification is the PR's own windows leg — the
crate builds on no other platform this path compiles on.
Stall program T2 (amplification kill), the phantom-latch half. A deciding
window that delivered under a quarter of the target rate (a host-side
capture stall, an outage, a mid-window pause) carries starvation-shaped
distress — a jump-to-live flush, a keyframe-ask burst — that the decode-cap
latch read as decoder evidence: under a periodic capture stall (the RDNA4
standby-sink field cases, one stall every ~5 s) every edge offers another
'backoff' at the SAME rate, and one pair latches a phantom decoder knee at
whatever rate the display driver happened to interrupt. The session then
fights the cap's re-probe ladder (+12.5% per 16-128 clean windows) for
minutes on a decoder that was never the problem.
Starved windows still back off (real damage deserves the safe response) but
take the same 'not a knee sample either way' arm as a draining backoff:
they neither latch a decode cap nor erase the reference a genuine choke
set, so a real knee's pair still finds itself around the interruption. The
¼ bar sits deliberately far under the ×¾ utilization bar climbs require.
Gates: 44 abr tests green (2 new: the stall-cycle no-latch scenario and the
reference-preservation scenario), full core lib suite 346 green
(--features quic), fmt + clippy clean.
Stall program T2 (amplification kill), the resume-burst half. The native
pace budget was min(0.9 × time-to-deadline, overflow at ~3× stream rate) —
for steady-state frames the rate term is smaller and decides, but for an
OVERSIZED frame (a capture-stall resume carrying seconds of scene delta, a
cold IDR) the deadline term clamped a multi-interval overflow into the
remainder of ONE: an instantaneous many-×-stream-rate blast that overruns
the socket tx-buffer and loses the very frame that would have ended the
freeze. Field fingerprint across three RDNA4 standby-sink cases:
WSAENOBUFS(10055) + loss_ppm spikes at stall edges, then a recovery-IDR
round trip per retry while the client shows 'current bitrate 0.1'.
The budget is now the overflow's wire time at the pace rate itself
(send_pacing::native_budget, pure + unit-tested), bounded by an absolute
100 ms ceiling so a pathological frame can't park the send thread; the
deadline stays a target, never a license to blast. Steady-state frames
produce byte-identical schedules (the rate term already decided);
PUNKTFUNK_PACE_FACTOR=0 keeps the legacy deadline-only spread; the
GameStream plane's Moonlight-pinned schedule is untouched.
Gates: host clippy --all-targets -D warnings + 9 send_pacing tests green
(linux/amd64 container), fmt clean.
audit.yml's three blocking bun-audit legs (web, sdk, plugin-kit) were all red on
main. Ten findings in sdk and plugin-kit, eight in web; every one of them a
transitive dependency, none reachable by bumping a direct dep.
web already carried the right mechanism — an `overrides` block whose `undici` and
`fast-uri` pins had simply gone stale — so it needed four bumps, not a new idea:
undici 7.28.0 -> ^7.29.0 and fast-uri 3.1.4 -> ^3.1.5 for the reported advisories,
plus postcss ^8.5.10 -> ^8.5.25 and brace-expansion ^5.0.8 -> ^5.0.9 for two more
that were published after the failing run and would have gone red on the next
audit anyway. All four stay inside their current major.
sdk and plugin-kit were harder and the fix deserves an explanation. Their single
finding is undici 8.7.0/8.8.0 pulled in by @effect/platform-node, a devDependency
pinned at 4.0.0-beta.98. That dependency already declares `undici: ^8.7.0`, which
permits the fixed 8.10.0 — the vulnerable version survives purely as a stale
lockfile resolution. Nothing bumps it in place: `bun update` only walks direct
dependencies, `bun install --force` preserves a resolution that still satisfies
its range, and every platform-node release through beta.103 declares the same
`^8.7.0`, so moving the dep changes nothing. Bun rejects the scoped form outright
("Bun currently does not support nested resolutions"), so a flat `overrides` entry
is the only mechanism available, and it necessarily also moves sdk's top-level
undici from 7.x to 8.x.
That is safe here, and was verified rather than assumed. The only source use is
sdk/src/config.ts, which does `new Agent({ connect: { ca } })` behind a dynamic
import and a try/catch with a documented plain-fetch fallback; `Agent` and its
`connect` option are unchanged between undici 7 and 8. sdk typechecks and its 72
tests pass against 8.10.0; plugin-kit typechecks and its 20 tests pass. Both trees
now dedupe to a single undici 8.10.0.
Consumers are deliberately untouched: `overrides` apply only at the root of the
tree that declares them and are not honored when the package is installed as a
dependency, so sdk's published `optionalDependencies: { undici: "^7.0.0" }` is
left alone — a consumer resolves the latest 7.x, which is the fixed 7.29.0. The
override governs this repo's own tree, which is exactly what audit.yml checks.
Worth knowing: sdk's dev tree therefore exercises undici 8 while consumers get 7.
One trap found on the way. Running `bun install` over plugin-kit's existing
lockfile emitted a lockfile with two byte-identical `@punktfunk/host` entries —
its `file:../sdk` dependency crossed with the new override — and bun then refuses
its own output with "Error loading lockfile: InvalidPackageKey". That reads as a
tooling error rather than a finding, so it would have taken the audit gate down
while looking like something else entirely. Regenerating the lockfile from scratch
produces a valid single entry; all three lockfiles are checked for duplicate keys.
Also worth recording, because it nearly shipped: deleting the pinned nested entry
from a lockfile makes `bun audit` report "No vulnerabilities found" while the
vulnerable copy is still installed on disk. bun audit reads the lockfile, not
node_modules. That is a vacuous green, not a fix, and was rejected.
Verified: `bun audit` clean in all three trees; web builds and typechecks (its
typecheck needs the build first, which generates routeTree.gen); sdk 72/72 and
plugin-kit 20/20 tests pass.
Everything the 2026-08-03 haptics sweep filed against the pad-audio branch (P2 + P3).
Four of them are the difference between a feature that works and one that fails silently.
**B6 — nothing ever un-muted the coils.** Every rumble report asserts `HAPTICS_SELECT`,
which is SDL's "disable audio haptics" bit: the firmware mutes the very voice coils the
0xD1 stream drives. No code anywhere cleared it again, so ONE rumble left tier-A haptics
silent for the rest of that pad's life — no error, nothing in a log, and the host happily
streaming into a muted actuator. `DsDevice.ds5AudioHapticsReport` is the documented undo
(flag0 with both bits clear); written EP0-direct when the stream starts and again after a
rumble stop while a stream is live, because the stop report re-mutes on its way past.
**B10 — the desktop mix could reach a controller's coils.** Pad endpoints were filtered out
inside `plan()` only. The watchdog, Follow mode and the parked default all go through
`judge_default`, which classifies by NAME — and a pad endpoint is deliberately stamped
"DualSense Wireless Controller" so games treat it as the pad's speaker. No name rule could
ever catch one. It now refuses them by identity.
**B27 — an out-of-range pad aliased onto a real slot.** The 0xCD plane's pad is the only u16
index and every consumer narrowed it with `as u8` on an assumption nothing enforced, so wire
pad 256 steered pad 0's speaker volumes. Rejected at the decoder, which makes the narrowings
lossless by construction. An existing test had pinned the bug in place, asserting that wire
pad 513 round-trips; corrected, plus a test for the 256→0 alias specifically.
**B7 — caps that arrived late were never announced.** The renderer commits the tier-A trade
only once its sink opens, which is well past the arrival burst's two 100 ms ticks, and
`set_pad_audio_caps` only stored an atomic. The client believed it had pad audio while the
host emitted nothing. The input task now compares the live registry against what the last
arrival actually carried and re-arms the burst itself — no new plumbing, and no extra traffic
when nothing changed.
The rest: `needs_aeb_kick` is finally ACTED on (R4) — a stored-but-not-served endpoint is
declined rather than opened, because `AUTOCONVERTPCM` makes it succeed and mis-route; a failed
provisioning no longer latches `PROVISIONED` for the process lifetime (R5), and `host_cap`
retries, so a host that started while the audio stack was busy recovers at the next connect
instead of the next reboot; the loopback init timeout reaps its thread instead of detaching one
per ~2 s reopen (R6); kind-change restarts are bounded (R3) since the trigger is a client-sent
arrival; the devtest uses the endpoint's real channel mask (B11) instead of letting wasapi
derive 0x0F against the endpoint's 0x33; the render loop asks `is_session_ended()` rather than
spinning at nice -16 (R12); short writes are counted and reported instead of dropping the tail
in silence (R13); and a frame addressed to another pad is dropped before it can seed the gap
tracker from a foreign sequence space (R14).
Verified: punktfunk-host clippy -D warnings **0 on a real Windows box**; Linux/amd64 clippy 0
with **589 tests** (pf-client-core 114, pf-inject 101, punktfunk-client-android 20,
punktfunk-core 345+1+8); Android :kit: tests + :app: compile green; fmt clean.
Six punktfunk-host tests fail on that Windows box. FIVE fail identically on a tree with no
pad-audio code at all (QUIC `Rejected(SetupFailed)` — the box's network environment); the
sixth passes 3/3 in isolation and only failed under the parallel run, on a locally-bound
ephemeral port. Neither is this change.
Still owed: on-glass. This is a hardware feature and none of it has been on a real DualSense
since the merge.
86 commits of main, including the whole M1-M12 haptics sweep. Twelve conflicting files;
three of them were more than textual.
**The capability bits collided.** Both branches allocated the SAME wire bits for DIFFERENT
features: `client_caps 0x04` and `host_caps 0x20` are redundant desktop audio on main and
pad audio here. Merged naively, a peer would negotiate one and get the other. Pad audio
moves to the next free bits — `CLIENT_CAP_PAD_AUDIO = 0x08`, `HOST_CAP_PAD_AUDIO = 0x40` —
and the `abi.rs` mirrors move with them (their compile-time equality assertions caught the
mismatch, which is exactly what they are for).
**Both branches also claimed ABI v15.** Main's shipped (the rumble-policy floor), so the
pad-audio surface becomes **v16**.
**`native/input.rs` would have reintroduced a fixed bug.** This branch resets
`rumble_seq[idx]` on pad removal; M1 established that the client's reorder gate is
per-connection with no reset path, so restarting the host counter strands every later
envelope until it climbs back. Took main's seq-preserving `clear_pad_feedback` and kept only
the branch's `pad_streams.stop(idx)`.
The rest: `wiring_plan::plan` now delegates to main's `plan_with_formats`, so the pad-endpoint
filter moved into that body and the predicate behind it is factored out as `is_pad_render`
(also what B10 needs); `Ds5Feedback::AUDIO` derives from main's `REPORT_ID_LEN` like its
siblings; `AudioCtl` joins the explicitly-listed unhandled variants so the guard-false case is
covered rather than swept up by a `_`; `include/punktfunk_core.h` regenerated rather than
hand-merged.
Twelve findings from the sweep's DRY/docs/dead-code tail. Most are small; three found
real defects hiding behind the duplication.
**The UHID event ABI existed five times.** Every UHID gamepad backend — DualSense,
DualShock 4, Switch Pro, Steam Controller, Steam Controller 2 — carried its own verbatim
copy of the kernel's constants plus its own `put_cstr`, and they had already drifted:
`switch_pro` was missing the SET_REPORT pair entirely, and `steam_controller` read a
FIXED 16-byte SET_REPORT window instead of the event's own `size`. That last one is a
bug in both directions — a longer report was truncated, and a shorter one had the parser
reading whatever the reused event buffer still held past the payload, i.e. acting on
rumble values the game never wrote. Now one `uhid_abi` module owns the numbers plus the
two accessors that are easy to get subtly wrong, with tests on exactly that.
**A dead force-feedback id fallback.** ff-core's `input_ff_upload` picks a free effect
slot and writes it into the effect BEFORE uinput forwards the request, so the `id == -1`
branch could never run — and allocating from a local counter would have been the wrong
answer anyway, since the kernel owns that id space. Removed, with a `debug_assert` where
it stood.
**Apple's HID path silently dropped weak rumble.** `hidByte` took the top byte with no
non-zero floor, so every amplitude below 0x0100 rendered as exactly nothing. Android has
always floored it at 1; this was the odd one out. That converter also existed twice
byte-identically inside one Gradle module — now one `wireAmplitudeToByte`.
Also: the DS5 output-report layout gets named offsets (`dualsense_proto::out_report`)
documenting all three transport bases — USB 0, SDL payload −1, Bluetooth +2 — since the
differing bases are transport-forced, not drift. `pf-client-core` cannot import them (it
and `pf-inject` do not depend on each other, and a DualSense layout has no business in
`punktfunk-core`, their only shared crate), so its copy now DERIVES its offsets by
explicit subtraction and a test pins the relationship. `PUNKTFUNK_HID_EFFECT_MAX` sizes
the struct it describes instead of a second literal 11 — the header now emits
`uint8_t effect[PUNKTFUNK_HID_EFFECT_MAX]`. The rumble policy engine's `min_pulse_ms`
and `keepalive_ms` docs stop naming cases nothing implements: no in-tree caller sets
`min_pulse_ms`, and the macOS DualSense-over-BT keepalive the doc cited CANNOT be served
by the quirk, because that renderer skips writes whose levels are unchanged and would
swallow the engine's re-emit — it keeps its own keepalive instead. `TrackpadHaptic` is
marked as staged scaffolding (the tag is on a shipped wire; removing the variant would
not reclaim it). Three ×257-vs-`<<8` doc comments corrected — the scaling itself is fine,
both round-trip to 255. `backstop_ms.max(160)` deleted as unreachable (the engine floors
at 500). New tests for `Ds5Feedback` and for the Android rumble JNI packing on BOTH sides,
with `MAX_PADS <= 16` now a compile-time assertion rather than a comment.
Closes S1-S9, S11, T2, T3 (design/haptics-sweep-2026-08-03.md M12).
S11's second half is NOT a defect and was left alone: `clients/session/src/main.rs`
calls `set_forwarding` unconditionally on every params-build (its own comment explains
why — browse mode reuses one service across launches), so `Ctl::Forwarding` routinely
arrives unchanged and that early-out is what stops a redundant `sync_open` + Valve-HIDAPI
cycle each launch.
Verified: pf-inject clippy -D warnings 0 / 91 tests; pf-client-core + punktfunk-core
clippy 0 / 437 tests (amd64 container); punktfunk-client-android 7 tests; Android :kit:
6 tests; Apple swift build + 189 tests / 0 failures; cargo fmt --all --check clean. Each
new test probed by reverting its fix — the fixed SET_REPORT window fails 3, a broken pack
shift fails 3, dropping the amplitude floor fails 1, and a wrong DS5 offset either fails
the pin or refuses to compile.
Three things a field report (Discord, upgrade from 0.1x) turned up, all on the
Windows host.
1. "It thinks I have Sunshine/Apollo running." It didn't — they were uninstalled.
Both uninstallers leave their config/log directory in Program Files behind, and
`detect.rs` counted a bare directory, or a service registered at ANY start type
(including `disabled`), as a live conflict. The installer's own probe was
narrowed to "service start type <= 2" after exactly this cried wolf on a
`winget install`, and the tray dropped its always-on warning for the same reason
in 3e782852 — the runtime probe never got the same treatment, so the one surface
the user actually looks at kept shouting. `Evidence::is_active` now draws the
line (running, or set to start on its own) and only active detections reach the
startup warning, the `detect-conflicts` exit code, and `/local/summary`. Dormant
findings still print in the full report, under a heading that says they need no
action — that report is where "why does it think I have Apollo?" gets answered.
2. The console's conflicts card hardcoded "Another game-streaming server is
**running** on this machine" regardless of what was found, so a dormant leftover
was announced as a running server. It now says "active", and each entry names
the observation — `Sunshine (running)`, `Apollo (starts automatically)`.
3. "The exclusive screen never times out going back to re-enabling the display."
`isolate_displays_ccd` deactivates the operator's panels and hands the
pre-isolate topology to the caller, which restores it at teardown — but that
snapshot is PROCESS MEMORY, and Windows deliberately never saves the isolated
topology to the CCD database. So a host that crashed, was killed, or was stopped
mid-session left the desk dark with nothing in the product to undo it. There was
one startup recovery leg already, but only for the EXPERIMENTAL
`pnp_disable_monitors` axis, which is off by default — the default Exclusive path
had none. `isolate_journal` now marks what an isolate is about to switch off
(before the apply, so dying mid-apply is covered), clears the mark on restore,
and force-EXTENDs at host startup if a mark survived. EXTEND rather than
replaying the saved blob: the blob pins the virtual display's target id, which
dies with the crashed host, so a replay would mostly fail BAD_CONFIGURATION into
the very same backstop `restore_displays_ccd` already keeps — and EXTEND stays
correct across a reboot, where saved ids would be stale.
Turn "Forward controllers" off and four rows below it stop meaning anything — nothing is
forwarded, so there is no pad type to pick and no guide button to route. GTK desensitised
them, the touch settings on both mobile clients dimmed them and the console UI refused the
step; the Windows client and BOTH controller-navigable screens left them fully live, so you
could sit there changing settings that did nothing.
Windows: `.enabled(s.gamepad_forwarding)` on the forwarded-controller picker, pad type,
guide button and hold-Select rows — the same builder the echo-cancellation row already used
to follow the mic switch.
Apple's gamepad settings had no way to say it: `Row` carried `adjustable` (which only hides
the chevrons) and nothing else. Added `Row.enabled`, dimmed the row CONTENTS only so the
glass still reads as a focusable row, and enforced the inertness centrally in `adjust(id:)`
/ `activate(id:)` rather than in each builder's closure. The hint bar drops "Adjust"/"Change"
on a dimmed row, because advertising them was the same lie the live row told.
Android's gamepad settings already had `GpRow.enabled` — documented as "dimmed + inert" —
but it only faded the label: every dimmed row still stepped and still wrote its setting. The
"No profiles yet" placeholder looked inert only because its own closures were empty. Made it
real in one named place (`liveRow`), covering all three input paths (left/right, A, and a tap
on the already-focused row), then gated the pad rows on it.
Also on that screen: the DualSense / DualShock passthrough toggle, which the touch settings
have carried beside its SC2 twin all along. It was missing exactly where it matters most —
a TV box has no touch interface to fall back to, so there was no way to reach it at all.
Apple capture, separately: with forwarding off, opening a slot still claimed EVERY element's
system gesture and powered the controller's IMU. Neither reaches the host, so the first only
took the user's screenshot/Home gestures away for nothing and the second drained the pad's
battery streaming gyro over Bluetooth. Narrowed rather than skipped — the escape chord is
read off the same slot and on tvOS is the ONLY controller way out of a stream, so the chord's
own four buttons keep their claim. A test pins the alias list against the chord mask; if they
drift the symptom is a session nobody can leave, with nothing logged.
Closes R17, R18, R19 (design/haptics-sweep-2026-08-03.md M11). R17 as filed named Windows and
"Apple"; Apple's TOUCH settings were already correct and Android's controller-navigable screen
was not — both corrected here.
Verified: Windows clippy -D warnings exit 0 on a real Windows box; Apple swift build clean +
full suite 192 tests / 0 failures (3 new); Android :app: + :kit: green (5 new); cargo fmt
--all --check clean. Each fix probed by reverting it — every probe failed the tests it should.
Pressing guide/Steam/QAM collided with the client device's own shell: iOS 26
opens its Game Overlay for the Home press (no app opt-out until iOS 27 makes
it a user setting), and a Gaming-Mode client opened BOTH Steam overlays for
one press — the local one covering the stream.
Two cross-client tier-P settings, zero wire changes:
- system_buttons (auto|forward|local): raw guide+misc1 passthrough. Auto
forwards everywhere EXCEPT under gamescope, where SteamOS reacts to the
same physical press no matter what.
- guide_gesture (auto|on|off): hold Select ALONE ~350ms sends the HOST's
guide, down until release — held on, that's the host's long-press, which
opens a Gaming-Mode host's QAM for regular pads. A Select tap is delivered
on release with its up TAP_PRESS (50ms) behind, because per-transition
sends fold into seq'd GamepadState snapshots and a back-to-back pair can
coalesce into no press at all. A Select inside a combo (the escape chord)
passes through untouched. Auto arms it only where the raw press can't
reach the host cleanly: gamescope, iOS/iPadOS, tvOS.
The same SelectGesture rules live in pf-client-core (pure state machine +
unit tests), the Apple client (mask-diff adaptation in GamepadCapture), and
Android's GamepadRouter. Settings rows on every surface (GTK, WinUI,
console UI, Decky, Apple x2, Android x2) with profile plumbing throughout.
punktfunk-session grows a control socket
($XDG_RUNTIME_DIR[/app/$FLATPAK_ID]/punktfunk-session-ctl.sock — the one
runtime path a flatpak and the host see identically): 'guide'/'qam' verbs
inject synthetic taps. The Decky panel gains a Host menus section (visible
while the client runs) whose buttons press the host's Steam/QAM and close
the local menu so the host's shows through.
iOS 27's GCControllerHomeButtonSettingsManager deep-link is a TODO (the
class needs the Xcode 27 SDK to compile). Docs: input, client-settings,
steam-deck. Design: punktfunk-planning design/system-buttons-routing.md.
Gates: docker clippy --all-targets --locked -D warnings + tests
(pf-client-core 88 incl. 6 new gesture tests, pf-console-ui 47),
cargo fmt --all --check, swift build (macOS), gradle kit+app compile,
decky tsc --noEmit + py_compile. clients/windows not compiled (no box).
- Six mock hosts rather than three. An iPad-13 portrait grid is three columns
wide and 2752 px tall; three cards left ~60% of the capture as black.
- Settings opens on Display, not General. Resolution, frame rate, bitrate,
HDR and codec are what someone reads a streaming app's settings shot for.
- The wake scene is the modal-over-grid variant. The gamepad-UI one is a
full-screen takeover over a bare gradient — correct, but four lines of text
on an empty aurora; the modal shows the same overlay over the host grid.
- `requestGeometryUpdate` now reports a refusal instead of failing silently.
It does not help on the simulator (an app's stdout doesn't reach the driver
through `simctl launch`) but it will on macOS and on a device.
- Documented that `.landscape` does not rotate on iPad: a multitasking-capable
iPad app is resizable, so iPadOS ignores the request and simctl cannot
rotate a simulated device. The iPad set is portrait throughout.
Uploading the 0.24.0 set surfaced a pair screen that reads as broken, and a
hero that was never the orientation it claimed.
The capture harness:
- Landscape scenes were captured in PORTRAIT. `IOSOrientationConfigurator`
asked for the geometry update from `updateUIViewController`, where
`view.window` is still nil — SwiftUI makes one update pass for a
`.background` representable, before the hierarchy is in a window, so the
guard fell through and nothing ever asked again. Both `.landscape` scenes
(the stream hero, the trust card) shipped as portrait. Now a real
UIViewController asks from `viewDidAppear` and pins
`supportedInterfaceOrientations`.
- The shot host applied `.ignoresSafeArea()` to the whole scene, so the
hero's HUD — resolution, bitrate, the latency breakdown, the entire point
of that screenshot — sat under the Dynamic Island. Only the black backing
ignores it now; scenes that want full bleed already ignore it themselves.
- `03-pair` was hand-composed into a ZStack rather than presented. PairSheet
is a bottom sheet on iOS: its detents and the system's Liquid Glass only
exist inside a real `.sheet`. Composed, the grouped Form stretched to full
screen height and the capture was a strip of content over a black void,
with a DISABLED "Pair & Connect" (empty PIN) and the capture simulator's
own name — `pf-shot-iphone-6.9` — rendered in as the device name.
- Sheets do not inherit `.environment(\.colorScheme, .dark)` across the
presentation boundary; they follow the DEVICE. The pairing sheet came out
light grey over the dark app. The simulator is now set to dark appearance.
- Discovery browsed the live LAN mid-capture, so a bystanding machine's
hostname went out on the listing and no two runs matched. `HostDiscovery`
gains a `debugSet` seam (the counterpart to `HostWaker.debugSet`); the
mock hosts advertise, so cards read ONLINE through the real `advertises`
path and the reachability probe never touches the network.
- Created simulators were named `pf-shot-<prefix>`, which the reuse regex
never matches: every run created another simulator and none was reused.
They are named after the device now — reusable, and not user-visible junk.
Two bugs found on the way, neither screenshot-only:
- HostStore/ProfileStore PERSISTED the harness's mock data. On a dev Mac
that is the same App-Group suite the real app reads, so running the
script could replace the tester's saved hosts with "Battlestation" & co.
- GamepadHomeView drew the controller chip as a trailing `.overlay`, which
reserves no width — on a portrait phone it sat on top of the centred
"Select a Host". Laid out as a row with a hidden leading mirror.
- The pairing sheet's field prompt said "How the host lists this Mac" on
iPhone and iPad.
Coverage: the listing set is six scenes in listing order, and is now the
stream, the machines it found, the couch/controller mode, waking a sleeping
host, the quality controls and pairing — the console and wake screens
already existed in `ShotScenes.all` and were simply never captured. Mock
hosts carry OS marks, Wake-on-LAN MACs and profile chips so the grid is
full rather than three offline rows over an empty half-screen. `SCENES=`
overrides the set for the dev scenes.
An adversarial review of this branch found a regression I introduced, plus three smaller
defects. All four are fixed here, each verified on .21.
**The regression.** `mergeHosts` names a host by its record's stable id, and `hosts list --json`
always emits one (`KnownHosts::load` mints ids for every record). So a launch always went out as
`punktfunk launch <uuid>` → `ConnectPlan::for_host` → `HostTarget::from(&KnownHost)`, which
copies the address stored ON THE RECORD. Meanwhile the panel deliberately renders the LIVE
advert's address. Nothing on a Deck ever writes a moved address back — `discover` and
`hosts list` are both reads, and only the desktop shells' hosts pages update one.
So after any DHCP move the row read "online" at the new address and every press dialled the old
one: a 15 s dead connect, or — if a MAC had ever been learned — a black Steam "game" for the
full 90 s wake budget. Proven with a stub session binary: `launch abc-123` emitted
`--connect 10.0.0.5:9777` for a host answering at `10.0.0.99`.
This worked on origin/main, which dialled `toHost(v).host` — the advert's address. The fix
restores that without giving up stable ids: `hosts add <new-addr> --fp <known-fp>` now MOVES the
matching record instead of filing a second one (the fingerprint is the identity — this is the
same rule that makes the verb idempotent), and the panel re-points a host it can see has moved
before launching it. Verified: `moved 10.0.0.5:9777 to 10.0.0.99:9777`, one record still, and
`launch abc-123` then emits `--connect 10.0.0.99:9777`.
**"No hosts yet" was also how a missing client looked.** `_cli_argv()` returning None becomes
`client-unavailable`, which the panel dropped on the floor — so a Deck with no client installed
was told its network was empty, under a button that launches the client that isn't there. It now
says which of the two it is.
**The browse worker never exited on a quiet LAN.** `discover_for` drops the receiver and the
doc claimed that stops the thread. It does not: the worker parks in `recv()`, and the arms that
ignore an event (`SearchStarted`, `ServiceFound`, `SearchStopped`, a v6-only advert) never touch
the sender, so on a LAN with no Punktfunk host nothing ever wakes it. Harmless today because the
only caller is a short-lived CLI process, but the function invites in-process use, where it would
leak a thread and an mDNS daemon per call. Now polled with a 250 ms tick and a check at the top
of the loop. Verified: ten back-to-back browses settle back to the baseline thread count.
**A `pair=optional` host was recorded as paired.** Every unsaved host now goes through the trust
sheet (it has no pin, so it cannot stream without one), but the sheet's only non-PIN action ran
`--request-access`, which persists `paired: true` on Ready. An optional host admits anyone who
pins its identity — there is no operator decision, so nothing was approved and the same box read
"paired" here and "trusted" in the desktop client. Such a host now gets **Connect** instead,
which pins and streams without claiming an approval, and the "approve this Deck" toast is no
longer shown to someone who has nobody to ask.
Also: `PF_CLIENT_BIN` was the one launch-option value never validated — a client installed under
a path with a space would split Steam's tokenizer.
German-first Promotional Text, Descriptions, Keywords and App Review notes,
plus the app-specific privacy text the existing website policy is missing.
Every character-limited field is checked by check-limits.py, which also catches
headings whose stated count has drifted from the real length. Three things the
brief assumed turned out not to hold, and the copy says so rather than shipping
the claim: a Mac cannot act as a host, the published privacy policy covers only
the website, and the App Review notes field caps at 4000 characters.
PF_HOST is gone; the browse branch is keyed on PF_BROWSE alone and runs the SESSION binary,
which is the one path this rework deliberately did not repoint. Comment only.
`KnownHosts::load()` mints a stable id for any record that lacks one and SAVES it — which makes
it a write, and `discover` was calling it purely to annotate what the browse found with
saved/paired. It never hands those ids back to anyone.
That matters because the Decky panel issues `discover` and `hosts list` together, in parallel.
Against a store written before ids existed, both processes read it, both mint DIFFERENT ids for
the same record, and both save. Whichever loses the race has already handed its ids to its
caller — so the panel could draw a row whose host reference no longer resolves, and pressing it
would exit 5 ("no saved host matches") until the next refresh settled things.
`KnownHosts::read()` is `load` without the mint: the store exactly as it is on disk. `discover`
uses it; every caller that dials a host by id still uses `load`, so ids are still minted the
first time anything needs one.
Verified on a fixture store with no ids: `punktfunk discover` leaves it byte-identical, and a
following `punktfunk hosts list` mints as before.
`mergeHosts` filled a row's fingerprint as `s.fp_hex || advert?.fp || ""`, so a host saved by
address — nothing pinned on disk — borrowed the fingerprint of whatever was advertising at that
address and rendered as ready to stream. The launch then refused for want of a pin, from a row
that had just shown "Stream" and "trusted".
Under the old rule the mistake was mostly hidden, because `needsPair` asked a different
question for saved and unsaved rows. This rework makes a pinned fingerprint the ONLY rule, so
the same conflation would now decide the whole thing.
The two are different facts and are now separate fields. `fp` is what the RECORD pins — the
thing the session binary requires. `advertisedFp` is what the host is offering right now, which
is what request access would pin, and moving one to the other is a trust decision the user
makes in the sheet rather than something the merge does behind them.
The trust sheet gates on and pins `advertisedFp` accordingly: a saved placeholder that happens
to be advertising can now be let in with request access, and one that isn't still gets the PIN
path with the reason.
The "a native install with no sibling CLI resolves to None" check created
/tmp/pf-test-native/bin/punktfunk and never removed it, so the assertion that the sibling is
ABSENT held only on the first run on a given machine and failed on every rerun. Caught by
running the suite twice.
The plugin's settings tab, fullscreen page, host editor and games picker are gone, and the
docs described all four in detail. Sweeps clients/decky/README.md and the docs site.
steam-deck.md gains a **Request access** section — the no-PIN path where the host's operator
approves the Deck, which is the one genuinely new thing a user gets — and says plainly where
the settings went: **Open Punktfunk → Settings**, the same rows over the same store, one tap
from the same panel. A removal that reads as a regression is worth a sentence, not a silence.
The troubleshooting table drops the rows for surfaces that no longer exist and gains the two
questions the new path will actually raise ("request access isn't offered", "the stream just
sits there").
client-settings.md claimed ~18 settings were "offered by … and Decky". None are; the console
home offers them. Its intro now names the console home's real sections (Stream, Video,
Presentation, Audio, Controller, Touchscreen, Interface, Profiles) instead of describing the
deleted sidebar.
Three claims in that file turned out to be wrong ALREADY, independent of this rework, and are
fixed here because verifying against crates/pf-console-ui/src/screens/settings.rs is what
found them:
• "Render scale — offered everywhere except the console home's list". RowId::RenderScale has
been in the console's ROWS since 2026-07-31.
• wake-on-lan.md: "Punktfunk Console has no auto-wake setting of its own". It does —
RowId::AutoWake, "Wake hosts automatically". Its Wake & Connect BUTTON is independent of
the setting, which is the true half that sentence was built on.
• The console home's Library button was documented as gated on the "Show game library"
toggle. It isn't — `library_enabled` appears nowhere in pf-console-ui outside the toggle
row itself; home.rs offers Library on any paired, saved host.
Also updated: support-matrix (Decky's Profiles and Game library go ✅/❌ → ⚠️ — the panel shows
pinned profile cards but creates none, and the library lives in the console home),
wake-on-lan (the plugin no longer fires its own packet or stretches the connect budget — the
CLI runs the real wake-and-wait), pairing, game-library, profiles-and-links, input, clipboard
and install-client.
BREAKING (C header only): constants such as MAX_PADS, TAG_LEN, ABI_VERSION,
INPUT_MAGIC and the whole BTN_/AXIS_ family are now PUNKTFUNK_-prefixed.
cbindgen emits a bare #define per `pub const`, so those names landed in the
namespace of every C program that includes the header. The rename table already
said this was the rule and already carried the handful someone had noticed —
and its own comment spells out why it matters: a clashing #define silently
takes the last definition rather than failing to compile, so the failure mode
is a wrong value, not a build error. This is the remaining 149.
Associated constants are deliberately left alone. cbindgen already qualifies
those with their type name, which is the very property whose absence makes a
bare MAX_PADS dangerous — they are namespaced, just not by us.
Nothing in this repository consumed the unprefixed spellings except one Swift
test, which sat next to lines already using the prefixed form because its
constant happened never to have been added to the table; it is updated here.
The C harness links and runs against the regenerated header.
Scheduled deliberately: the sweep flagged this for a release boundary, and
0.24.0 has shipped. External C embedders using the old spellings must add the
prefix; there is no silent breakage, since the old names simply stop existing.
Three wire and ABI faults.
An out-of-range pad index reached one rumble consumer and not the other. It
skipped the reorder gate — the per-pad seq cursor has no slot for it — and was
handed to the legacy queue, while the policy engine discarded it on its own
bounds check, so the comment promising both consumers are fed was false for
exactly these. An embedder draining the queue could be handed an index it would
use to subscript its own per-pad array. The host never emits one, so it is
malformed or hostile either way; both consumers now agree by dropping it before
either sees it.
The adaptive-trigger effect was the only variable-length wire field bounded on
neither side. Encode appended whatever it was handed and decode took the whole
tail, while its sibling raw-report field had been bounded both ways all along;
there is now one constant both sides clamp to. Worse than the missing bound was
the empty case: a body with no effect bytes decoded as an EMPTY effect, and
downstream an empty block is written as an all-zero trigger report, which is
mode 0x00 — release. A truncated datagram could therefore silently cancel the
trigger effect a game was holding. That shape is now rejected outright; a
genuine release is a full-length zero block and still decodes.
The C ABI history had a hole and a symbol nobody versioned. v11 shipped without
its line, and the rumble policy engine's C surface was added while the version
constant still read 7, with no bump at all — so every core since has exported
those symbols while advertising a number that never promised them. A shipped
binary says what it says, so that cannot be corrected backwards; v15 instead
establishes the floor that guarantees the surface, and the v11 line is written
down. No code changed for the bump and nothing moved on the wire.
What is left of the plugin is what only a Decky plugin can do: start a stream through Steam so
gamescope focuses it, and stand in front of the trust decision that gates it. One Quick Access
panel, four sections, no route.
HOSTS. One `useHosts()` calls discover and hosts-list together and merges them by fingerprint
first, address second — so a host that moved DHCP lease still matches its record, and a
different box that inherited the old address does not inherit its pairing. The CLI annotates
`saved`/`paired` by that same rule, so the two surfaces cannot disagree. Rows sort online
first, then most recently used, then by name: the host you streamed last night is the first
thing under your thumb, and a host that is off right now never is.
`needsPair` is now ONE rule: no pinned fingerprint. The session binary refuses a pinless
connect, so a row without one can offer nothing but a button that fails. The old rule also
consulted the advertised policy for unsaved hosts, which made the same box read differently
before and after being saved.
PINNED CARDS render NESTED under their host as `▸ <Profile name>`, not in a section of their
own — a card IS a (host, profile) pair, and a row floating free of its host is exactly the "a
pinned tile reads as a duplicate host" problem the desktop shells still have. The host's own
BOUND profile is deliberately not drawn as a card: it applies silently on the plain row, and
showing it twice would suggest the two do different things. This plugin creates, edits and
deletes no profile and no card — pin creation belongs where profiles are edited.
TRUST SHEET (new, trust.tsx). Request access (default) / Use a PIN instead… / Cancel, in the
GTK dialog's order and wording. Request access is not a second ceremony — it saves the host
with the fingerprint it ADVERTISED, then launches; the host parks that connect until its
operator approves this Deck, admits it, and the stream starts by itself.
No fingerprint, no request access. A host typed in by address advertises none, so the sheet
offers the PIN path only and says why, rather than showing a button that could only fail. The
sheet never TOFUs past a missing fingerprint: that pin is the only thing standing between a
185 s wait and an impostor answering for the host.
The sheet is a `showModal` portal, so it captures its callbacks once and never re-renders from
panel state — everything it acts on later is read through a ref. Reading a captured value is
precisely what made pinning a second game compute from a stale base and clobber the first.
LAUNCH PATH. The wrapper's contract becomes PF_REF / PF_PROFILE / PF_REQUEST_ACCESS /
PF_BROWSE; PF_HOST, PF_LAUNCH, PF_MGMT and PF_CONNECT_TIMEOUT are gone. A stream is now
`punktfunk launch <ref> [--profile <id>] --exec --fullscreen`, and a reference is all that ever
rides Steam's launch options — no resolution, bitrate or codec, the same rule the deep-link
grammar enforces.
Request-access launches run SUPERVISED, without `--exec`: under --exec the CLI becomes the
session, so no process survives to see the stream come up and record the approval. Safe for
gamescope because focus follows reaper's descendant tree, not a single process, and
flatpak-run/bwrap already sit in that tree on every other path.
Wake-on-LAN comes out entirely. The plugin used to fire a magic packet itself and then stretch
the connect budget to 75 s to cover the host's resume — a workaround for the CLI-less era.
`punktfunk launch` runs the real wake-and-wait loop and only dials once the host answers, which
is strictly better and deletes a backend method, a frontend call and a shell branch.
The console-home branch of the wrapper is untouched on purpose: the shell binary already execs
the session for `--browse`, so there is nothing to repoint and no reason to spend a diff there.
Everything else in steam.ts — two shortcuts sharing one name (and so one Steam Input configset
key), artwork versioning, appId verification, controller config, stopStream — is unchanged.
The Decky plugin was a second client. It had its own mDNS discovery, its own host-store
editor, its own settings UI over the entire client settings store, its own per-game pin store
and picker, and its own fullscreen route with three tabs — about 3,000 lines of TypeScript and
Python mirroring, in two other languages, things the Rust client already does. Every one of
them drifted from the original: the TXT parser fell behind each key the host advert added, the
settings screen modelled a subset of a store that kept growing.
They existed because when this plugin was written there was nothing headless to ask. There has
been since v0.22.0, so this deletes them.
GONE, frontend: page.tsx (the fullscreen route), settings.tsx (a seven-page sidebar over the
whole store), hostmgmt.tsx (add/edit/forget), library.tsx (the games picker), ui.tsx (row
primitives only the page used).
GONE, backend: get/set_settings, list/refresh_devices, library, get/set_pins, list_hosts,
add/edit/forget_host, probe_host, reset_config, wake, the avahi browse and its TXT parser, and
the direct reads of client-known-hosts.json.
WHAT REPLACES THE BACKEND is four shells, each about fifteen lines of build-argv-run-parse:
discover() -> punktfunk discover --json
hosts() -> punktfunk hosts list --probe --json
pair() -> punktfunk pair <addr:port> --pin N --name LABEL
trust_host() -> punktfunk hosts add <addr:port> --fp HEX --name LABEL
trust_host is the ONLY write this backend makes to the client's store, and it goes through the
CLI — which writes temp+rename into a user-owned directory, so a root backend driving it
cannot lock the desktop client out of its own files. Nothing here opens client-known-hosts.json
or client-profiles.json any more; `hosts list --json` returns profile bindings and pinned cards
already resolved against the catalog.
_cli_argv mirrors the deleted _session_argv exactly, pointed at `punktfunk`: the flatpak app id
stays LAST, because flatpak treats everything after it as the app's own argv. The
LD_LIBRARY_PATH repair applies unchanged — Decky's PyInstaller leak breaks the flatpak's
libcurl whichever binary inside the sandbox is being started.
A client too old for a verb now announces itself DETERMINISTICALLY: exit 5 plus
`unknown command "<verb>"`, mapped to `client-outdated`, which the panel renders as one
explanatory row plus the update button that fixes it. That replaces guessing from GTK-init
noise, which survives only where the update check still drives `punktfunk-client` directly.
KEPT unchanged in mechanism, because only a Decky plugin can do them: runner_info,
shortcut_art, apply_controller_config, check_update/update_client, kill_stream.
The settings screen is not lost, it moved: console home -> Settings has the same rows over the
same store, is gamepad-navigable, and is one tap from this same panel. Per-game pins have no
shared equivalent yet — decky-pinned.json is deliberately left ON DISK, untouched, so a later
migration can read it.
test-backend.py is rewritten against what is left — argv shape, the exit-code mapping, and the
Steam configset editor, which was untested until now and is the riskiest thing that survived:
it edits a file holding hundreds of other games' bindings, in place.
Two faults in the rich-feedback plane — the lightbar, player LEDs and adaptive
triggers — both of which leave a controller physically wrong with nothing to
put it right.
Nothing reset the pad on teardown. Rumble stops on its own the moment nothing
renews it, but the rich planes are LATCHED in the controller's firmware: they
outlive the stream, the app, and being unplugged. Ending a session while a game
held a weapon's trigger resistance left the physical trigger stiff on the
desktop afterwards, and its lightbar showing whatever the game last set, until
another game happened to set one. The Apple client already reset on teardown;
the desktop and Android halves now do too — triggers to mode 0x00, lightbar
dark, player indicator cleared. Android writes them EP0-direct like its rumble
stop, because the reader thread is stopping and the queue would never drain.
A single lost datagram stranded the pad on the previous value. The plane is
deduped AND rides unreliable datagrams, which is a bad pairing: a change is
forwarded exactly once, so when that datagram is dropped nothing re-derives it
— the game keeps sending the same value and the dedup swallows every copy. The
pad then holds the last weapon's trigger effect, or the last lightbar colour,
for as long as the game keeps that setting, which can be the rest of a level.
The dedup already remembers the current state, so it can repair itself: it now
re-emits what it has latched once a second. Slow on purpose — this is a repair
mechanism, not a transport, and every value is idempotent, so a client that did
receive the original simply re-applies it. A forward re-stamps the clock, so a
plane the game is actively driving never pays for a renewal it does not need.
One-shot pulses are deliberately excluded from that renewal: replaying a
trackpad haptic would be a new pulse, not a repair. Raw passthrough reports are
excluded too — the device's own refresh cadence already re-sends them verbatim.
Request access is not a second pairing ceremony, it is a LAUNCH: an ordinary identified
connect with the advertised fingerprint pinned and the handshake budget stretched past
the host's approval window. The host parks the connection until somebody approves the
device in its console or web UI, then admits the same connection and the stream starts
by itself. The desktop shells and the console home have had this for a while
(`SpawnOpts::persist_paired`, `screens/pair.rs`); headless callers had no door to it.
punktfunk launch <host-ref> --request-access
Two behaviours, both small:
* `connect_timeout_secs = 185`, matching the host's PENDING_APPROVAL_WAIT. Anything
shorter gives up while the approval prompt is still on the operator's screen.
* `run_plan` records the host as paired on SessionEvent::Ready. That event IS the
approval arriving, and it records the pin the session actually connected WITH rather
than re-reading the store — the handshake completed against that identity, which is
what makes the record true. Every other launch still records nothing: a plain connect
proves reachability, not a new trust decision.
Refused under `--exec` (exit 5) rather than silently downgraded. Under --exec the CLI
BECOMES the session, so no process survives to observe Ready — a quiet downgrade would
leave hosts reading "trusted" forever with nobody able to explain why.
`punktfunk hosts add <addr> --fp <hex>` against an address already in the store printed
"is already saved" and exited 0 — having done nothing at all. The --fp was silently
discarded, so a host saved by address stayed pinless and every later connect refused
for want of a fingerprint, with no line anywhere saying why.
Three outcomes now, and the difference between them is a trust decision:
• no fingerprint on the record, one offered → fill it in, print `updated <addr>:<port>`
• the same fingerprint offered again → no-op, exit 0 (a panel may retry a step
whose state is already correct without
having to invent an error to show)
• a DIFFERENT fingerprint → refuse, exit 3
The refusal is the important one. A changed identity is a decision for a person at a
surface that can show them both — the rule `upsert_trusted` exists to enforce — and
quietly overwriting a pin here would be a back door through the pinning the rest of the
client is built on.
A record still named after its own address takes an offered --name; a label the user
chose is theirs and an advert's name must not overwrite it.
The CLI could do everything with a host except FIND one, so every headless consumer
grew its own mDNS: the Decky plugin parses ~120 lines of avahi TXT escaping in Python,
which drifts from the host's advert every time a key is added and makes the plugin
depend on Avahi being the resolver.
`discovery::discover_for(timeout)` is the bounded collector beside the streaming
`browse()` the UI uses — same service type, same TXT keys, folded to one row per host.
A refreshed advert wins (it carries the newer address), a removal drops the row, and
dropping the receiver on the way out stops the worker so a one-shot call can't leak a
browse per invocation.
The verb annotates each hit against the saved-hosts store rather than handing back two
lists to join: `saved`/`paired` are answered by fingerprint first and address second —
the same rule every other surface uses. That is what stops a host that moved DHCP lease
from reading as new, and stops a different box that inherited the old address from
reading as paired.
punktfunk discover [--json] [--timeout SECS]
Default 3 s, capped at 30 — this is called from a Quick Access panel, and a typo'd
`--timeout 3000` would hang that panel with no way to cancel. An empty LAN exits 0: a
caller branching on the code is asking whether the browse ran, and it did.
Three faults on the default capture path, all of them silent.
Unplug tore nothing down. onLinkClosed() is the real unplug signal — silence
never is, an idle pad simply stops streaming — but it skipped the pad-audio
teardown that stop() performs, so the render thread went on writing to a
descriptor whose device was gone, the renderer's own UsbDeviceConnection leaked,
and because the started flag stayed set and the native tier-A registry stayed
armed for that wire index, the pad came back with neither pad audio nor wire
rumble: the next occupant of the index inherited a suppression nothing would
lift. The teardown is now one shared step and runs on both paths, before the
slot is released, since the renderer is addressed by the index the release
forgets.
The wire slot was claimed on the first parsed report. A captured pad that
reports nothing then gave the host no arrival, so no virtual pad, no pad-audio
capability, no 0xD1 — a renderer sitting at zero frames, which is exactly what a
broken pipeline looks like, and it took a physical replug to clear. A pad that
reports nothing is still a pad, so the slot is claimed when the capture engages;
the first report stays as the fallback for a claim that found no free index.
This also puts the common claim on the main thread, which is the contract
GamepadRouter.openExternal documents and the link thread was quietly breaking.
And the two settings had no UI. The model and its persistence existed but no
toggle did, so pad_speaker could only be set by hand-editing shared_prefs, and
pad_haptics — which decides whether the pad trades wire rumble at all — could
not be turned off by anyone who hit trouble with it. Both are now rows under the
DualSense passthrough toggle, gated on it, since neither does anything to an
uncaptured pad.
The padHaptics doc no longer describes the arbitration as a selection forced by
a firmware-level mutual exclusion. It is decided on evidence — the coils belong
to haptics only while haptics frames arrive — which is what 2032c48f changed it
to and why a rumble-only title keeps rumbling.
Four encoder faults, plus a note on a fifth that turned out not to be one.
A centred stick did not encode as centre on the Y axes. The mapper inverted the
already-quantised byte, and 0..255 has no exact midpoint: the forward map puts
centre at 0x80, so mirroring the output lands on 0x7F — one below the 0x80 that
DsState::neutral and the pad's own resting report use. Games idle-poll a
centred stick constantly, so a DualSense, Edge or DS4 sat under a permanent
sub-deadzone tilt. Inverting in i16 space instead maps centre to centre by
construction and keeps both extremes exact; the only cost is i16::MIN and
-32767 sharing a code, one LSB at the very end of the travel.
Force-feedback ignored replay.delay. It was decoded on upload and never read:
an effect started the moment it was played and ended replay.length later, so
anything scheduling a delayed effect — DirectInput under Wine does this
routinely — fired early AND finished early by the same amount. The delay now
shifts the whole window, with length measured from the end of the delay rather
than eaten into by it. Writing the test for that surfaced a second bug in the
same path: a waiting effect was still a candidate for the abandoned-effect
force-off, and since the play command is itself the last FF activity, an
infinite effect with a delay longer than the idle window would be killed on its
first contributing tick after sitting silent the whole time it waited. Being
abandoned now requires the effect to have been audible for the window too.
An empty serial panicked the service thread. The reply builder clamped the
length to at least 1 and then sliced that many bytes out of the string, which
asks a zero-byte slice for one byte. The kernel already has a graceful answer
for a length it rejects, so report the true one and let it fall back.
Deck triggers could not reach full pull. Scaling by 128 tops out at 32640 of a
declared 32767, leaving the last 127 counts unreachable, so no game could ever
see the axis bottom out. One multiply gets both ends exact.
The idle watchdog is left alone. It does cut finite multi-second effects that
the uinput path exempts, but only the uinput path is handed an explicit
duration; the protocols behind the watchdog are level-triggered with no
duration field anywhere in a report, so there is nothing at that layer to
exempt. The choice is between cutting a long effect and letting an abandoned
one drone forever, and only the latter has field evidence behind it. Recorded
at the constant so the next reader sees the cost rather than rediscovering it.
PyroWave sessions are gated out of mid-session renegotiation, so a
constrained path serves them through the leg-1 SESSION-START clamp. This
pins the consistency that guarantee rests on: everything chunk-aligned
derives from the one Welcome::shard_payload number — the host
packetizes at it, the client's C-ABI parse window reads it back, and
partial delivery zero-fills exact windows of it — verified at the two
clamp shapes a constrained path actually produces (1216, the
WARP/Tailscale budget, and the 512 floor) over the sealed loopback wire
with real loss.
Play production access landed 2026-08-01 and the listing is live, but the
docs still told Android users to beg for a tester invite on Discord and
warned that the Play link "only resolves once your account is on the
tester list". Both are now wrong, and the install page is the first thing
a new Android user reads.
Stable is a public Play listing. Canary is unchanged — it still goes to
the invite-only Internal testing track — so each page now draws that line
explicitly instead of describing both as test tracks.
Also corrects the release process: channels.md said CI "never
auto-publishes to the public stores" and that someone promotes alpha ->
production by hand. Since 43e3c7b6 a vX.Y.Z tag publishes to production
at 100% with no further click (android.yml resolves TRACK=production on
refs/tags/v*). Apple is still manual, so that half stands.
Touches install-client.md, clients.md, channels.md, support-matrix.md and
uninstall.md — the last one told people to ask on Discord to be removed
from a tester list that no longer gates the app.
'Created and edited in the touch interface' is dead advice on a TV box — no
touch to reach it with. Unlike tvOS the editor DOES exist on-device (same
APK), behind this screen's own Controller-optimized UI toggle, so on TV the
Profiles strings now name that route instead.
Phases 1-2 of design/shard-payload-reneg.md, on top of the Phase 0
per-frame geometry. The leg-1 watcher stops merely diagnosing the
constrained path and heals the CURRENT session; the same machinery,
inverted, takes a proven jumbo LAN up to ~8.9 KB shards.
- Messages: MSG_SHARD_PAYLOAD_CHANGED (0x08, host→client, {shard_payload
u16}) and MSG_SHARD_PAYLOAD_ACK (0x09, the echo). Asymmetric by
design: a shrink re-keys the packetizer at the next AU immediately
after sending (per-frame pinning makes ordering irrelevant; the ack is
telemetry), a grow emits nothing above the old size until the ack —
the ack is the gate even though client buffers are statically sized.
- Client: one dispatch arm in the shared pump control task (all client
families) — validate against the advertised receive bounds, ack;
out-of-bounds requests get SILENCE, not an ack, so a buggy host can
never read a granted grow out of garbage.
- Host driver: the wire_mtu watcher grows a ShardReneg arm — on a
below-ceiling verdict it still records the learned budget (session 2
starts right) and now also shrinks session 1 at the ~3-10 s verdict
mark; with the jumbo opt-in (PUNKTFUNK_JUMBO=1, or PUNKTFUNK_WIRE_MTU
> 1500 — one knob, derived) it sends the ack-gated grow after a
settled-at-sealed-jumbo proof and then stays alive as the revert
guard: quinn's blackhole detection lowering current_mtu shrinks the
wire back through the same path. The QUIC MTUD probe ceiling rises
from 1472 to the sealed jumbo size with the opt-in (per-ENDPOINT: a
few extra failed probes toward non-jumbo peers, zero cost otherwise).
- Apply point: Session::set_shard_payload drained in the send loop next
to the adaptive-FEC target, gated on no open streamed AU (a streamed
frame's shard-aligned tiling derives from the size it began with).
- Renegotiation is gated OFF for PyroWave sessions: their clients parse
chunk-aligned AUs in windows of the Welcome value pinned at session
start (read once over the C ABI), so a mid-stream re-key would corrupt
the parse — those sessions keep the leg-1 next-session clamp. This
also settles the plan's open question on the two wire_chunk consumers:
both are PyroWave-only, so the gate covers them entirely.
- Legacy peers are inert both ways: no Hello advertisement → the host
never constructs the driver; an old host never sends the message.
core: 296/296 --features quic + clippy -D warnings (macOS), fmt; the
regenerated header carries the new message ids (drift gate).
GamepadSettingsScreen gains the trailing Profiles section (per-profile rows
with live pin counts, touch-interface explainer) and a console-styled
GamepadPinHostsDialog — controller- and TV-remote-navigable pin management
writing KnownHost.pinnedProfileIds through the existing store path. Pin-add
was previously touch-only; pinned-card rendering and unpin stay as they
were.
GamepadSettingsView gains a trailing Profiles section (one row per catalog
profile, live pinned-to-N-hosts counts) and an in-place pin-to-hosts picker
driving HostStore.setPinned — the first pin management reachable from the
controller-first UI, and on tvOS the only possible one. tvOS wording drops
the 'create them in the standard interface' promise (no profile editor
exists there); other platforms keep it. Pinned-card rendering and the
connect path were already in from WP5 and stay untouched.
The Skia console now renders a pinned profile card after its host's primary
tile (KnownHost::pinned_profiles resolved by the service thread), connects
with that profile as a one-off via the existing effective_settings resolver,
and shows the bound default profile on the primary tile. The settings screen
gains a trailing Profiles section — one row per catalog profile with a live
pin count — whose activation opens a pin-to-hosts screen; toggles ride the
new ConsoleCmd::SetPin to the binary, which persists pinned_profiles (the
same field the CLI resolves for Decky's host list). Profiles themselves stay
desktop-authored (design client-settings-profiles.md §5.2a, §5.4).
Phase 0 of mid-session shard-payload renegotiation (planning
design/shard-payload-reneg.md), stacked on the leg-1 MTU resilience. All
three legs are client-side and forward-compatible: deployed clients that
carry them accept a mid-session shard change the moment a future host
sends one, and nothing changes on the wire until then.
- W0.1 — the reassembler's strict shard_bytes firewall becomes per-frame
pinning: a frame's first-arriving packet pins that frame's shard size
(bounds-checked to [min_shard_bytes, max_shard_bytes], even), later
packets must match the pin, and the per-frame block ceiling derives
from the pinned size (a session-level cap would reject legitimate
post-shrink frames). The reorder race between an ordered control
message and unordered video dies structurally: old-geometry frames in
flight complete under their own pin while new frames arrive under the
new one, and no cross-geometry splice can land in one buffer. The
in-flight budget stays byte-based and exact.
- W0.2 — MAX_DATAGRAM_BYTES 2048 → 9216: every receive path (transport
RECV_BUF, the recvmmsg ring) now accepts sealed jumbo datagrams
(9000-MTU LAN ≈ 8908-byte shards). Static buffers over resize-on-ack:
the ring delta is 128 × ~7 KiB ≈ 896 KiB per client session, lazily
allocated, hosts unaffected. Grep verdict: no embedder uses the
constant directly, so no C ABI bump — the regenerated header rides
along (drift gate).
- W0.3 — trailing Hello field max_shard_payload: u16 (0/absent =
legacy), the append-with-placeholder discipline of video_caps/
client_caps. One field is both the renegotiation capability flag and
the jumbo ceiling; core's pump advertises it for all client families,
the probe too.
- Host seam for Phase 1, dead until wired: Packetizer::set_shard_payload
(re-derives the block ceilings; construction delegates to it) +
Session::set_shard_payload (host-only, Config::validate parity).
Verification (the 0.23.0 lesson — geometry changes breed sizing bugs):
the slice-wire suite re-runs at shard 512/1216/1408/8908 (exact-multiple
sweep, lossy + reversed roundtrips, sentinel path, in-flight budget);
mid-stream shrink→grow→revert delivery; the old-geometry reorder race;
cross-geometry splice rejection; firewall bounds non-vacuous both ways;
a 48-case mixed-geometry reorder-torture proptest asserting per-frame
byte-identical DELIVERY and an exactly-zero final budget; and a sealed
loopback session test (continuous crypto/replay) delivering frames
across live re-keys — every test asserts delivered frames, never the
absence of errors.
core: 294/294 --features quic + clippy -D warnings (macOS), fmt.
Three faults on the Windows pad path, two of them races that only bite when a
game drives a pad hard enough for two callbacks to overlap.
pf-gamepad's output ring could hand the host a torn report. Publishing is a
read-modify-write — read the cursor, write the slot it names, advance it — and
the framework dispatches output callbacks in parallel, so two could be inside
it at once: both read the same head, both wrote the SAME slot, and both stored
head+1, so the cursor moved once for two reports and the host read a single
entry with two reports mixed into it. An atomic fetch_add does not fix this. It
hands each writer its own slot but advances the cursor before the bytes exist,
so the host is then invited to read a slot still being filled. Serializing the
publish is what makes the cursor bump mean "the slot below is complete". The
ring exists to stop a rumble STOP being coalesced away, and a torn slot can eat
that STOP with no idle watchdog behind it.
Both drivers also promised the host an ordering they never established. The
host loads out_seq and rumble_seq with Acquire and says so in its own comments
— "Acquire pairs with the driver's publish-then-bump store order" — but the
drivers bumped both with plain writes, and an Acquire load pairs with a Release
store and nothing else. On a weakly-ordered core the host could see a fresh seq
against stale bytes. pf-xusb's rumble seq was racy in the same way as the ring:
two SET_STATE calls could both read one value and both write back value+1, so
the host saw one bump for two writes and skipped a level. A skipped stop is the
one that hurts — the pad buzzes until the ~2.5 s idle force-off notices the
game went quiet, which is what bounds the damage.
Diagnosing an unattached driver stalled the session. The pad service thread —
the one feeding input and rumble — waited up to two seconds for a pnputil
enumeration, per unattached pad, at exactly the moment a session was already
going wrong. The diagnosis now runs on its own thread. Off the hot path the
wait no longer has to be a compromise, so it is generous enough to report what
it actually found instead of giving up with "still enumerating" — which, given
pnputil routinely takes longer than the old budget, is what it usually did.
Three faults in the desktop session's gamepad path.
The Steam Deck lost its built-in trackpad-mouse at the start of every session.
SDL's Valve HIDAPI driver clears the pad's digital mappings during
*enumeration*, which is part of bringing the gamepad subsystem up — so holding
the drivers off from inside GamepadService::pumped could never work: receiving
a GamepadSubsystem means the enumeration has already happened. The hint set
there detached a driver that had already done the damage, and lizard mode only
came back seconds later when the firmware watchdog restored it. The presenter
now disables them with its other pre-SDL_Init hints. The threaded worker always
had this right; only the caller-pumped path was wrong, and it could not fix
itself, hence a separate entry point its callers can place correctly.
Player LEDs did nothing at all on any pad that is not a DualSense. The match
arm handled the DualSense raw-effects path and let everything else fall through
a bare `_`, though SDL exposes set_player_index and owns the per-device
pattern. The wire carries a positional bitmask rather than an index, and the
bridge is the popcount: every convention that reaches this wire spells "player
N" as N lit LEDs — the DualSense patterns 0x04/0x0A/0x15/0x1B/0x1F and the
Switch/XInput run 0x01/0x03/0x07/0x0F alike — so counting them works for both,
where reading a bit position would only ever suit one. No lit LED means no
player, not player 0. The remaining unhandled variants are now named rather
than swept up by `_`, so a new one cannot join them silently.
A forwarded pad could be left buzzing when the session ended. detach() only
posts Ctl::Detach; the close that flushes the pad, tells the host to remove it
and explicitly zeroes the motors runs when the pump next drains that message.
Single mode broke out of the loop immediately after detaching and Event::Quit
never detached at all, so both skipped it entirely. The teardown now sits where
every exit converges instead of on the individual breaks. That still leaves the
several paths that leave by `?` on a fatal overlay or present error, so the
pump also silences its slots on Drop — the explicit call stays, because a pad
should go quiet before a long teardown rather than after it. Drop closes the
slots directly rather than draining the queue that would have done it: same
physical outcome, and it touches no lock, where draining reaches an unwrap on a
Mutex that would abort the process if it panicked mid-unwind.
Video datagrams are sealed at a shard payload sized for a clean 1500-byte
MTU (1472-byte UDP payloads). A host whose route to the client crosses a
smaller-MTU hop (a VPN/overlay adapter claiming the LAN route, a lowered
NIC MTU) delivers every small flow — QUIC control, hole punch, input,
audio — while 100% of video datagrams die: the client sits on a black
screen reporting zero loss and the host streams into the void with every
gauge green. Field-reported as 'connects fine, black screen forever'.
Three legs, none of which changes a session on a healthy path:
- PUNKTFUNK_WIRE_MTU operator override: shard payload derived from a
given on-wire IP MTU. Wire-compatible — Welcome::shard_payload is
already negotiated per session (the v4/v6 split ships two values
today) and every client follows the negotiated value.
- Detection: the QUIC MTU-discovery probe ceiling moves from quinn's
stock 1452 to exactly the sealed video-datagram size (1472), so a
control connection's settled MTU becomes a verdict on the path:
settled at the ceiling proves it carries video, settled below proves
it cannot. A per-session watcher samples after the search has settled
(live-connection guard against mid-search false learns) and logs an
actionable WARN naming the failure shape and the diagnosis commands.
- Healing: the measured budget is recorded per peer IP; the next
handshake clamps shard_payload to fit, so a reconnect self-heals. A
later session that reaches the ceiling erases the record.
Verified: core 286/286 --features quic + clippy -D warnings (macOS);
host clippy -D warnings + native:: tests 44/44 (pf-lxcheck container).
The regenerated C header picks up the new MIN_SHARD_PAYLOAD constant.
CI caught what my local harness could not: reading `huge.count` inside the closure that already
holds `huge` exclusively is an exclusivity violation, so PunktfunkKitTests failed to compile.
The blind spot is worth recording. I verified `AudioRing` by compiling it against a standalone
harness whose bodies were TOP-LEVEL code, where Swift applies DYNAMIC exclusivity — the same
statement in a function body gets the static check and is a hard error. A harness that does not
share the shape of the thing it stands in for can be green for a reason the real build does not
have. The harness now puts every body in a method and compiles with
`-enforce-exclusivity=checked`.
Length now comes off the buffer pointer (`$0.count`), which is what the closure already owns.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
They were running nowhere. This workflow only assembled, and the screenshot
workflow runs the :app module's tests, so nothing enforced :kit's — the pure
parsers, migrations and feedback policies could go red without anyone
noticing. A couple of seconds against a module the build already produces.
Four faults in the Android feedback path, all of them silent.
Rumble stopped for the rest of the session if one vibrator call threw. The
poll thread called cancel() unguarded while every call around it was already
wrapped, so an unchecked throw — DeadSystemRuntimeException, or the
RuntimeException a dying service wraps a RemoteException in — unwound the
thread. `running` stayed true, so nothing noticed it was gone and nothing
restarted it. Guarding the two bare cancels is not enough on its own: the
binder calls that bind a vibrator can throw just the same, so the loop itself
now survives a failed render, and the same guard covers the hidout thread.
A rumble stop that was never written was treated as one that landed. The
DualSense capture disarmed its backstop timer *before* the write, on a queue
that discarded failed submits without saying so, so a dropped stop left the
motors running with nothing scheduled to try again — and a USB pad holds its
last level until told zero. Writes now report whether they were accepted, the
backstop is disarmed only once the stop is actually on its way, and the
backstop re-arms rather than giving up if its own write is refused.
A full write queue dropped lightbar colours, player-LED masks and trigger
effects. Its overflow rule was "drop the oldest", which is right for rumble —
re-sent continuously, so a lost frame returns milliseconds later — and wrong
for everything else, which the host sends once on change and never repeats.
Eviction is now driven by an explicit key from the caller rather than by
inspecting the bytes: rumble supersedes the pending rumble in place, and a
one-shot is discarded only if the queue holds nothing but one-shots. The key
cannot be recovered from the report itself, which is why this is not keyed by
report id — every DualSense output report carries the *same* id and differs
only in its valid_flag bytes, so an id-keyed rule would let a rumble
supersede a lightbar, which is this bug again by another route.
An unplug leaked the USB connection and the detach receiver. The link only
signalled the drop; neither capture released anything, so the interfaces
stayed claimed (the pad could not return to Android's own input stack) and a
re-plug overwrote the field holding the receiver, stranding one live for the
rest of the process. The captures now release the transport, stop() is safe
to call from the callback it arrives on — the reader thread must not join
itself — and a close is reported exactly once however many detectors see it.
A reader that could not queue a single request now reports itself down too,
instead of leaving the owner waiting on a capture that never streams.
The client-decoder knee latch (decode_cap_kbps) was unreachable in
production — zero "decode cap learned" lines across every field log, while
its own doc named the exact sawtooth it exists to end (the 2026-08-03
1440p120 field trace: 220↔450 Mbps for nine minutes, five knee backoffs,
no latch):
- The ordinary two-bad-window backoff — the knee's most common
presentation, a standing 15–45 ms decode rise below the severe tier —
carried no decode evidence at decision time, because evidence was judged
from the deciding window alone. Worse, the backoff the decode signal
itself caused then RESET the knee streak. Now the streak carries its own
attribution (streak_decode_windows): a backoff whose bad windows were
all decode-flagged is decode evidence.
- A cascade's second backoff can never agree with the first: a live host
acks the ×0.7 request in ~100 ms, so the second sample always sits at
the reduced rate — outside the ±1/8 similarity band by construction
(0.7 < 7/8). The canonical test never acked between its backoffs, which
is how the premise survived. Now a backoff only samples a rate the
controller climbed back to (climb_since_backoff, armed by any ack that
raises the rate); a drain-time backoff neither latches nor erases the
reference the real knee set.
- A keyframe-ask storm on a clean link (the Steam Deck presentation: the
overdriven decoder wedges and begs instead of queueing — 14–19 asks at
~300 Mbps with loss_ppm=0 in the field traces) is decode evidence too;
with real loss present the asks stay network-attributed.
The reworked tests model the ack round-trip (choke → ack → re-climb →
choke), including a regression test replaying the field trace's rates and
decode figures, which must latch at its second knee encounter.
Pressing Escape mid-stream on an iPad leaves the capture in a state it
could never leave: iPadOS releases the pointer lock by itself, a bare
Escape deliberately never clears `captured` (it is a game key), and the
re-lock burst added with the Escape-drop fix is the only thing that ever
asks for the lock back. That burst fires in the 0.6 s immediately after
the platform's own "let me out" gesture — precisely when it is least
likely to be granted — and once its budget is spent nothing re-asks:
`setCaptured` is the only other requester, and `captured` never went
false. The capture then spends the rest of its life on the absolute
pointer path, which is why the field report reads the way it does —
clicks still land exactly where you aim, because absolute positions keep
forwarding, but the game receives no relative deltas and camera look is
dead for the rest of the session.
Make the click the second stage of the recovery. A click into the video
while captured-but-unlocked now re-anchors the lock chain and re-asks,
which is the request the platform actually wants: a genuine user
gesture rather than an app grabbing the pointer straight back.
Asked on the button UP, so the click has fully forwarded on one
transport first — asking on the DOWN can flip `gcMouseForwarding`
mid-click and strand the release on the GCMouse path. Gated on
`pointerLockWasEngaged`, exactly as the drop path is, so a scene that
never qualifies (Stage Manager, Split View) is never bursted at, and on
no burst already being in flight, since a pending burst mutes absolute
motion and re-arming one per click would freeze the cursor between
clicks of a menu the user is still aiming around.
Worst case is now today's behaviour rather than a permanent one: a
refused burst settles, and the next click tries again.
Typechecked for arm64-apple-ios17.0 (PunktfunkKit builds clean). NOT yet
verified on glass — the premise that a click-driven re-request is
honoured is exactly what the previous fix got wrong.
The page claimed "audio is a fraction of a percent of a stream's bandwidth, so high costs
nothing worth counting". At 256 kbps plus redundancy that is 512 kbps — true of a 20 Mbps
session, wrong by an order of magnitude on a 5 Mbps one, which is why the budget now exists.
Says what actually happens on a narrow link, and points at the log line that reports the
settled tier.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Findings from the post-implementation review of design/audio-quality-and-latency.md.
**The bandwidth gap (highest).** Tier `High` (256 kbps) and the redundant `0xD2` plane were
added separately, each costed as "~1 % of the video budget", and nobody added them together:
256 kbps sent twice is 512 kbps — ~2.5 % of a 20 Mbps session but ~10 % of a 5 Mbps one. Audio
rides QUIC datagrams, OUTSIDE the ABR loop, so ABR could neither see that nor reclaim it; a
constrained link quietly handed a tenth of its bandwidth to audio while ABR carefully managed
the rest.
`plan_audio_budget` now makes tier and redundancy ONE decision against the session's resolved
video bitrate, ordered by preference rather than cost — transparent audio beats redundant audio,
since the field report was about quality and redundancy only pays under loss, so `High` alone
outranks `Standard`+redundancy even though they cost the same. It can lower what the operator
asked for, never raise it, and never goes below `Low`: a stream with unintelligible audio is
worse than one spending a few percent more.
**The Linux host kept the exact defect fixed on Windows.** `let _ = tx.try_send(samples)` —
silent, uncounted data loss, where the encoder concatenates across the hole, so every drop is a
click AND a permanent shift of everything after it. WP0.2 turned out to be Windows-only and had
not said so. Linux now shares `capture_policy::CaptureStats`: drops counted and warned, plus
per-window peak/RMS/delivered%. A Linux audio report was until now exactly as un-triageable as
the Windows one was on 2026-08-03.
**Apple's WP0.3 was half-done** — `bufferedMS` was added and wired to nothing. The drain thread
now logs buffer/target/underruns/sheds like the other three, from one locked snapshot so the
numbers in a line describe the same instant.
Also: the Linux "audio format negotiated" line now says WHICH mode produced it, because that
changes what it is worth — in stream-sink mode the host owns the sink so the mix cannot have
been narrowed upstream, but in legacy monitor mode a 16 kHz Bluetooth sink would still be
reported as a clean 48 kHz through PipeWire's resampler, the same way WASAPI's autoconvert hid
it on Windows. Reading the monitored node's own rate needs a registry lookup this stream does
not do; recorded as an open gap rather than implied to be covered.
Two stale docs: `audio_wasapi.rs` cited `clients/windows/src/audio.rs` (deleted) and still
described the pre-shared-policy "prime to ~3 quanta" behaviour. And the Apple ring's `prefill:`
parameter, dead since the depth moved into the ring, is gone.
Verified: clippy --all-targets -D warnings on Linux (docker) AND Windows (runner .133, forced
clean rebuild of punktfunk-host + pf-client-core); core 167 tests; host 57 audio tests on
Windows; Android clippy count identical to pristine (6, all documented arm64 artifacts); Apple
ring re-simulated. The host suite's `gamestream::stream::tests::sender_delivers_batches` fails
under qemu — the recorded environmental flake, unrelated to audio, green on the earlier
less-loaded run.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
WP0.4. The 2026-08-03 reporter had no way to know their desktop mix was being routed through
Steam's voice-carrier endpoint, and no documented way to change it — `PUNKTFUNK_HOST_AUDIO`
existed only in a module doc comment.
Two new sections: what the host actually captures (a render endpoint, not "the sound card"),
what the new `engine_hz/engine_ch/engine_bits` log line tells you, and the
`PUNKTFUNK_AUDIO_OUTPUT_MODE` / `_QUALITY` / `_REDUNDANCY` knobs — with host_and_client called
out as the quickest A/B for the endpoint question; and why audio that lags the picture should
now correct itself, plus what to check when it does not.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Phase 4 + WP3.2 of design/audio-quality-and-latency.md.
**The defect.** Every client ring primed *up* to a target and clamped at a ceiling, and none
walked the depth back *down*. Any transient — a Wi-Fi arrival burst, a host stall, or plain
host-DAC-vs-client-DAC skew of a few dozen ppm — therefore added latency permanently, until
an underrun happened to re-prime. Android, with no shed at all, converged on its 120 ms hard
cap and stayed there for the rest of the session; that is the "audio latency is too high"
report. Apple did shed, 40 ms in one go, which its own comment called "one audible blip".
All four now share `punktfunk_core::audio::JitterPolicy`: depths in MILLISECONDS rather than
device quanta (`3 x quantum` meant 15 ms at a 5 ms quantum and a silent 64 ms at a 20 ms
one), a crossfaded 5 ms shed once the depth average has sat above target for 2 s of consumed
audio, and de-prime hysteresis. Linux and Windows had never had that hysteresis — they still
carried the `if ring.is_empty()` instant re-prime that Android identified as self-inflicted
crackle, where one transient drain manufactured a whole target's worth of silence.
Android's floor drops 40 -> 25 ms: the policy grows the target on the devices that actually
underrun, instead of every device pre-paying for the worst one. The Windows ring moves from
raw bytes to interleaved f32 so it can share the policy and the crossfade helper at all.
Apple is the one client where the policy is hand-written in a second language, so it gets
its own XCTest (`AudioRingDriftTests`). Verified here by compiling `AudioRing.swift`
standalone against a simulation harness — +200 ppm for 5 minutes settles at 30 ms with zero
silent callbacks, where the old ring would have ridden its 80 ms high-water mark.
**WP3.2 — recovery lives in core, not in the clients.** The rebuilt frame is re-inserted into
the demux queue in order, so every embedder (including any C-ABI consumer) gets a complete
stream without knowing the `0xD2` plane exists, and their `AudioGapTracker` simply stops
seeing the gap. `recovery_and_the_gap_tracker_agree` pins exactly that. For the same reason
core advertises CLIENT_CAP_AUDIO_RED itself rather than making four embedders remember to.
Verified: clippy --all-targets -D warnings and the full test suites for punktfunk-core,
pf-client-core, punktfunk-host, pf-host-config under Linux/docker (163 + 61 tests);
punktfunk-client-android `cargo ndk check` for aarch64 with the gate proven non-vacuous by a
planted type error, and its 6 clippy findings confirmed IDENTICAL to the pristine file (all
are the documented arm64-only artifacts); AudioRing.swift type-checked and simulated on
macOS; fmt. The Windows client half (audio_wasapi.rs) is still not compile-verified anywhere.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Phases 0-3 of design/audio-quality-and-latency.md, host side.
**WP2.1 — the 2026-08-03 root cause.** The client-only loopback preference took Steam's
Streaming *Microphone* render endpoint over real hardware unconditionally, because it is
silent on the host. But that endpoint exists to carry remote VOICE, and nothing checked
whether it could carry music: on the reporter's box it won all 31 loopback opens across 25
sessions while a clean AMD HD Audio endpoint sat idle, and the whole desktop mix went
through it before reaching Opus. A silent sink now has to EARN its preference — if its mix
format narrows the mix it drops below real hardware. It is still taken when nothing better
exists (narrow audio beats no audio), but flagged so the capture side says why.
`plan_with_formats` takes a probe rather than reading WASAPI, so all 26 wiring-plan tests
still run on every platform. An unknown format counts as fine, which is asserted:
`unknown_formats_reproduce_the_formatless_plan` proves a probe failure can never make the
plan worse than it was before formats existed.
**WP0.1 — log the endpoint's ACTUAL mix format.** Everything the old log printed ("48 kHz
f32 channels=2") was our REQUEST; with `autoconvert` WASAPI converts silently from whatever
the endpoint really runs. That is why a 3,600-line log filed over an audio-quality
complaint contained nothing that could diagnose it.
**WP0.2 — count what we drop.** The capture->encode handoff was a silent lossy `try_send`:
a stalled encode thread lost chunks, the encoder concatenated across the hole, and nothing
recorded it — a click plus a permanent shift of everything after. Now counted and warned,
alongside per-window peak/RMS/delivered% so a quiet host, a broken endpoint and a stream we
are damaging ourselves stop looking identical.
**WP2.4 — stop the default-device tug-of-war.** In Assert mode the capture is bound to the
planned endpoint EXPLICITLY, so a hijacked default changes only where apps render — the old
full reopen tore the capture down for nothing. The field log shows the cost: something
re-set the default every ~4 s and each round was a teardown, a wiring pass with
IPolicyConfig writes, and an audible dropout — seven in sixteen seconds, one ending in a
2 s error backoff. Now: put the default back, keep the stream, and after four rounds in
twenty seconds concede for a minute and say so once.
**WP1.1/1.2 — encode quality.** Constrained VBR (the hard-CBR comment justifies itself with
GameStream's audio FEC, which this plane does not have) and `AudioTier::High` by default:
stereo 128 -> 256 kbps, ~1 % of a 20 Mbps session. GameStream's encoder is deliberately
untouched — its FEC really does need fixed-size packets.
**WP3.1 — redundant `0xD2` plane**, sent when the client asked for it.
**WP2.2 — `audio.output_mode`** as a first-class setting (`client_only` / `host_and_client`
/ `follow_default`), superseding the two undocumented env vars, which stay honoured. The
enum lives in pf-host-config, which is deliberately dependency-free, so the tier table stays
in core where the codec knowledge is.
`capture_policy.rs` is split out for the same reason `wiring_plan.rs` is: both encode field
behaviour, so their tests must run on Linux CI, not only on a Windows box. That split
immediately earned itself — `capture_stats_separate_silence_from_signal` caught RMS being
divided by the FRAME count while summed over interleaved SAMPLES, which inflated it by
sqrt(channels) and made a sine report an RMS equal to its own peak.
WP4.5 (open the loopback at the minimum device period) is deliberately NOT done: in shared
mode `IAudioClient::Initialize` cannot change the engine period at all, so it would be a
no-op at best and a new failure path at worst. Recorded in the code. WP2.3 (force the parked
endpoint's volume) is deferred — `wasapi` keeps IMMDevice private, so it needs new raw COM
on a path this tree cannot compile, let alone test; its diagnostic half ships as the RMS
line above.
Verified: punktfunk-host + pf-host-config clippy --all-targets -D warnings and the audio
test suite under Linux/docker (gate proven non-vacuous with a planted type error); 26
wiring-plan tests standalone; fmt. The Windows-only halves of wasapi_cap.rs and
audio_control.rs are NOT compile-verified anywhere yet.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Five faults in the Apple client's feedback path.
With two DualSenses attached, each pad's renderer opened "the first connected
DualSense" — taken from an unordered Set, so the choice could differ between
two calls in one process. Both renderers could land on the same device, one
pad's rumble coming out of the other while their per-instance write dedupes
fought over it, or they could split by luck. Each renderer now asks for the
device its own controller is, correlating GameController's stable ordering with
IOKit's location ids; the selection rule is a pure function so it can be tested
without an IOHIDDevice, which cannot be constructed. Without a preference the
lowest location id wins — still arbitrary, but stable, which Set.first was not.
A failed HID write was logged and swallowed, so a write that never reached the
device still counted as a successful render. That matters most for a stop,
which has nothing behind it: the renderer stamped its write clock even on
failure, the keepalive only re-writes non-zero levels, the ticker is cancelled
once the target is zero, and on USB there is no firmware timeout. A swallowed
stop therefore left the motors running with nothing scheduled to try again.
The write result now reaches the caller, which drops the handle and falls back
to CoreHaptics rather than claiming success.
A half-failed split-handle setup reported HEALTHY. Only the all-nil case
counted as failure, so one surviving handle passed silently while rendering
something wrong in a direction that depended on which handle died: lose the
right one and render falls to the combined branch, playing max(low, high) on
the LEFT handle; lose the left and the split branch discards the heavy motor
outright. A half-open split now tears the survivor down and takes the combined
path, which at least renders both motors somewhere.
Session end never put the lightbar out. This class is what turned it on, and
every DS write is valid-flag-selective, so a game's last colour stayed lit in
firmware after the stream ended — a DS4 was cleared incidentally because its
player indicator IS the lightbar, a DualSense was not.
And the renderer's stop() ran on the main actor. It is a queue.sync whose body
is a per-motor CHHapticEngine.stop() — an XPC round trip the renderer's own
notes record as able to hang — plus a blocking HID write to a device that has
just departed, and it queues behind any in-flight setup(). It runs on every
unplug and every pin change, and the main thread drives the presenter's
CADisplayLink, so it hitched the picture mid-stream. It is detached now; the
renderer is already off routing by then, so nothing observes it.
Verified: swift build clean, 188 tests pass (185 before), and the three new
device-selection tests fail if the deterministic fallback is reverted.
Note for anyone rebuilding here: the checked-in xcframework was stale (it
predates punktfunk_connection_report_phase) and build-xcframework.sh still dies
on this Mac at its macOS-floor guard. A macos-arm64 slice assembled by hand
from `cargo build --target aarch64-apple-darwin` is enough to typecheck.
From the 2026-08-03 force-feedback sweep (B14, B15, B18, B19, B20).
Foundation for the audio quality + latency plan (design/audio-quality-and-latency.md).
All three pieces are pure and unit-tested here so the four client rings and the Windows
host glue that follow stay thin.
**Bitrate tiers** (`AudioTier`). The layout table's `bitrate` becomes the `Standard`
value, so that tier reproduces the pre-tier wire byte-for-byte — the tier machinery is
provably non-regressive. `High` (stereo 256 kbps) is the default: 5 ms Opus frames are
much less efficient than 20 ms ones, so the historical 128 kbps buys roughly what
~100 kbps buys at 20 ms, while the same session carries tens of Mbps of video. Purely a
host-side encoder knob — libopus reads the bitrate out of the packet, so no client
change and no negotiation.
**`JitterPolicy`** — the ms-denominated de-jitter state machine every client will share.
Two defects it exists to fix: (1) each ring computed its target as `3 x quantum`, a sane
15 ms at a 5 ms quantum and a silent 64 ms at a 20 ms one; (2) every ring primed *up* and
clamped at a ceiling, and none walked the depth back *down*, so drift/bursts added latency
permanently — Android, with no shed at all, converged on its 120 ms cap. Here a depth EWMA
that sits above target for 2 s of consumed audio sheds ONE 5 ms frame with a crossfade.
Driven by samples consumed rather than the wall clock: allocation- and syscall-free (safe
in a realtime callback) and deterministic under test.
`every_preset_sheds_before_it_trims` pins the invariant that makes this real rather than
decorative. The first draft had `headroom_ms` <= the shed threshold on all four presets,
so the ring was trimmed back before the average could ever reach the shed point: drift
correction was dead code and the ratchet test passed for the wrong reason (the hard cap
did the work). `a_transient_burst_does_not_shed` caught it. The shed point is now derived
from `headroom_ms` so it cannot invert again.
**`0xD2` redundant audio** — each datagram carries its frame plus a copy of the previous
one, so a single lost packet is reconstructed instead of concealed. Opus in-band FEC
cannot do this job: LBRR is a SILK feature and the desktop encoder is CELT-only
(RESTRICTED_LOWDELAY, 5 ms), so `set_inband_fec` there is a no-op. Costs no latency —
the copy rides the successor, which arrives inside de-jitter slack that already exists.
Gated capable-and-agreed via CLIENT_CAP_AUDIO_RED/HOST_CAP_AUDIO_RED; every other session
keeps the `0xC9` wire unchanged. 0xD1 is left free for the pad-audio program.
cbindgen: prefix the four new exported constants. `FRAME_MS`/`SAMPLE_RATE_HZ` as bare C
macros are the same hazard the BTN_* renames already document — a clashing #define takes
the last definition silently rather than failing to compile.
Verified: 300 core tests, clippy -D warnings, fmt. (`c_abi` fails identically on a
pristine tree — this Mac has no system libopus for the C harness link.)
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The button shipped in d839f4c2 opens the user's Documents folder instead of the log
directory on every packaged install. Nothing is wrong with the button — the path is.
The client ships as a full-trust MSIX package, and Windows redirects a packaged app's
%LOCALAPPDATA% writes into its private ...\Packages\<family>\LocalCache\Local\. The log
module creates and appends through that redirection without ever seeing it, so the
literal %LOCALAPPDATA%\punktfunk\logs it hands out is right to WRITE to and names a
directory that never exists on disk. Explorer runs outside the container: it resolves the
literal path, finds nothing, and — instead of failing — silently falls back to Documents.
An unpackaged dev run creates that directory for real, which is why this only ever showed
up in the field.
Two more places handed the same phantom path straight to the user, both added by the same
commit and both wrong in the same way: the "client log file" startup line, and the
failed-spawn banner's "Check <path>" — the one people are told to follow after a session
dies. Anyone who did landed in an empty or absent directory.
So the fix is one resolver, not three call-site patches. `real_dir` canonicalizes the
directory it just created, which resolves through the redirection on a packaged run and
changes nothing on an unpackaged one — no package identity to detect, no LocalCache path
to hand-assemble. `log_dir` stays as the write path and goes private so a future caller
can't reach for the wrong one; `path` now resolves too, which fixes both messages.
`canonicalize` always returns a `\\?\` verbatim path and Explorer refuses those (taking
the same silent Documents fallback), so `strip_verbatim` undoes the prefix — including
the `\\?\UNC\` form a roaming profile on a share resolves to. The button additionally
guards on `is_dir()`: if the resolve ever comes back wrong, the click does nothing rather
than landing the user somewhere misleading again.
Three faults in the shared rumble policy engine, all answered by one change of
shape: the free-running jitter phase becomes `last_emit` — the exact value last
handed to an embedder — and every emit routes through one helper. That single
field answers all three live questions: would re-sending this be a no-op device
write, is this stop redundant, and would the nudge invent a stop.
The Steam Deck declares a 40 ms keepalive with a 1-LSB nudge, because an
SDL-class layer discards a write identical to the last one. But the nudge lived
only in the keepalive branch, so every host renewal re-emitted the raw level,
collided with the last jittered write, was discarded, AND re-anchored the
keepalive timer. The gap between distinct device writes stretched to 80 ms at
the 400 ms default TTL and 100 ms at the hatch floor — two to two and a half
times the cadence the quirk exists to guarantee. Nudging on any repeat closes
it: 40 ms throughout.
Level (1, 0) turned that nudge into (0, 0) — the value the engine reserves for
"stop now" — and handed it out with a non-zero backstop, under a live lease.
It is the only such level: high must already be zero, and low ^ 1 == 0 implies
low == 1. The nudge now steps the LSB up instead, so the phase still alternates
and no stop is ever invented.
A zero for a pad the engine already believes silent is now dropped. Under the
legacy hatch the host re-sends zeros for every latched pad every 500 ms for the
rest of the session, which cost Android an unconditional log line and a binder
cancel() at 2 Hz per pad. The deliberate stop-burst heal is untouched, because
a stop that was LOST leaves the pad buzzing, and that is exactly the guard's
pass condition.
The client also now bounds the lease it will honour. RUMBLE_TTL_CEIL_MS is
sender-side only, so a modified or third-party host could stamp a long TTL and
wedge its pump, leaving Apple — whose renderer deliberately keeps no staleness
policy of its own — and a Deck slot buzzing for all of it.
Every new test was proven to fail with its own fix reverted, including the two
that guard against over-reach: a default-quirks pad must still get the level
verbatim, or an off-by-one amplitude would land in Apple's identical-target
comparison and Android's one-shots.
One suspicion from the audit did NOT survive: a v2 envelope carrying ttl_ms 0
cannot take the legacy backstop, because the expiry check preempts the relay
branch. No fix; pinned with a test so that ordering stays load-bearing.
Verified: 17/17 rumble tests, clippy --all-targets --features quic -D warnings
= 0, fmt clean, generated C header unchanged. (`c_abi_harness_round_trips`
fails on this Mac with a linker error, identically on an unmodified tree.)
From the 2026-08-03 force-feedback sweep (B12, B22, R9, T1).
PRs #25 and #26 are going into this release, and neither was in the notes.
Both are user-visible and easy to have lived with without knowing why:
force-feedback stopping for good after a controller reconnect (roughly half of
reconnects, every platform), and an unplugged pad staying visible to the game
for the rest of the session (every time, if it was your only controller).
The whatsnew line for the rumble fix is Play listing copy and that file has a
500-character ceiling, so "A decoder hiccup no longer snowballs into a burst of
broken frames" loses "snowballs into" for "causes" — same meaning, and the new
line is kept short. 498 of 500 used.
PR #28 merged after the bump commit was written, so the notes described a
release that no longer matched the tree. Merged origin/main and added what it
brings: 45 commits since v0.23.0 now, not 39.
Four user-facing entries, because eleven defects in one path is not one bullet
and the pinning is the headline the field reports have been describing for
months ("my bitrate is stuck at 20"):
- the 20 Mbps pin itself, with the measured escape (150 Mbps in ~16 s against
~17 minutes) — the number is the point, since the old behaviour was not "slow
to climb" but "never arrives"
- the five single-window lessons the controller treated as permanent
- throughput counted with FEC parity, which rose with the loss it was meant to
detect
- the silent host re-target, which made a client's first climb a request to go
DOWN
The Under the hood section gets the whole sweep in one bullet rather than
scattering it, and PUNKTFUNK_ABR_MAX_MBPS moves from the probe bullet into it
(it now binds at construction, not only on probe-learned ceilings, so it no
longer belongs to the probe).
Play notes gain an ABR line and now run 459/500 chars; the gate's real logic was
re-run against the file, including the byte-identical check. Voice check over
everything above "Under the hood" is clean of internal vocabulary.
Re-verified after the merge: cargo metadata --locked resolves, cargo fmt --all
--check clean, doc lazy-continuation scanner 0 hits. #28 touched no manifest, so
the version bump and the versions-only lock diff are untouched.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Three faults that between them silence a wired DualSense.
The trade was committed without asking whether the host can send pad audio at
all. Against every released host — no HOST_CAP_PAD_AUDIO — the renderer claimed
the interface, took the pad off wire rumble, and then rendered nothing, with
`pad_haptics` defaulting on and no UI to turn it off. The capability is now
checked before `sink::open`, so nothing is claimed and nothing is traded.
Arming was unconditional, so a speaker-only setup took the motors away too. The
speaker pair is channels 0/1 and no rumble write can disturb it; only the
haptics lane arms now.
And the suppression itself was wrong for the case that matters most: a title
driving classic rumble and no haptics audio. Suppressing on "a stream is open"
assumed the game's rumble rides the haptics mix, which for such a title is
false — it renders no haptics audio at all, so the host's -60 dBFS gate emits
nothing on 0xD1 and the pad was left with neither. Ownership is now decided by
evidence: the coils belong to haptics only while haptics frames are actually
arriving, and to wire rumble otherwise. Frames are stamped on arrival rather
than after decode, so a decoder hiccup cannot hand the coils back mid-effect,
and concealment does not count as evidence. Liveness is dropped at every
teardown, because wire indices are recycled and a stale stamp would let a fresh
pad inherit the previous occupant's ownership.
Arbitrating on evidence rather than on a prediction about the hardware is
deliberate, and the module doc now says why. It used to assert that the coils
and the rumble motors are the same physical actuators — "a firmware constraint,
not a preference". Nothing establishes that: it traces to one reverse-engineered
comment in SDL, whose own modern path sets HAPTICS_SELECT alone with amplitude
on ucEnableBits3, which reads more like an independent mute than a shared-
actuator interlock. The combination that would settle it — rumble with
HAPTICS_SELECT cleared — is emitted by no code anywhere, and nothing here writes
it either. The evidence rule is correct under either hypothesis.
The liveness clock is 1-based so that 0 stays an unambiguous "never stamped":
without it a frame arriving in the process's first millisecond read as
never-arrived and handed the coils back mid-effect. Its test caught that.
Verified: clippy -p punktfunk-client-android --all-targets --locked -D warnings
= 0; 15 tests pass.
Owed: the desktop twin of the arbiter, and the coil restore — the Android stop
write still asserts HAPTICS_SELECT with zero amplitude, where SDL's all-zero
stop restores the audio path.
From the 2026-08-03 force-feedback sweep (B4, B5; B6 partly).
A minor bump: 39 commits since v0.23.0 across 121 files. Mostly a fix-up of
0.23.0 — the slice wire's reassembler sized every sentinel-opened AU at
max_frame_bytes and lost 9 of 12 in-flight frames on any link that reorders,
which is the freeze field reports were seeing on Android and the session client
— plus the desktop presenter rebuild (intent model, V-Sync/VRR as real settings,
the driver's queue-free vblank mode where it exists), the Decky settings tab
growing from nine rows to the whole store, a "Forward controllers" off switch
for passthrough couches, and plugin output finally reaching the console's log
page. The canary base is already 0.24 — scripts/ci/pf-version.sh derives it as
one minor ahead of the latest stable tag — so this is the version canary has
been publishing against all along.
No wire, ABI or driver-protocol change: wire protocol 2, C ABI 14, virtual-display
driver protocol 6 and the Windows virtual-gamepad channel 3 are all identical to
0.23.0. No new capability bits either — VIDEO_CAP_MULTI_SLICE took the video-caps
byte's last free bit in 0.23.0 and nothing here needed the next one. The only
generated-header change since the tag is documentation (probe elapsed_ms
semantics), already committed and verified by ci.yml's staleness gate on main.
Lock touched for the 32 workspace members only, via `cargo update --workspace`:
diff against origin/main is versions-only, 32 insertions and 32 deletions (the
33rd 0.23.0 line in the lock is the third-party `wasapi` crate, which sits at
0.23.0 itself — same trap as the last cut). `cargo metadata --locked` resolves;
`cargo fmt --all --check` clean in both the main and the packaging/windows/drivers
workspaces.
api/openapi.json is deliberately left at 0.23.0: it tracks API edits and lags a
release, as in every prior cut.
Notes at docs/releases/v0.24.0.md, per docs/releases/README.md — authored with the
bump so CI's ensure_release seeds the release body at tag creation. Play's "What's
new" at docs/releases/whatsnew/v0.24.0.txt (409/500 chars), which android.yml now
gates as a hard failure at step 1; the gate's own logic was run locally against
this file, including the byte-identical-to-another-release check.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Main had moved 34 commits past the merge-base and 13 files had diverged.
Resolving now rather than later, since the force-feedback sweep work is landing
in the same files.
Five conflicts needed hand resolution. Four were "each side added something
different" and keep both: the Forwarding and PadAudioPrefs control variants with
their handlers and setters (pf-client-core/gamepad.rs), both of the session's
pre-attach declarations (forwarding first, so slots still declare their
pad-audio caps at open time), main's WiredPlan/fingerprint alongside the
branch's pad_render_ids (audio_control.rs), and main's judge_default signature
(wasapi_cap.rs).
wiring_plan.rs was not mechanical. Main's 652abeb3 added a flagged last-resort
loopback tier; the branch had added a fifth `plan` parameter excluding pad
endpoints from every role. Taking either side alone loses the other, and
combining them carelessly is worse than both: the new last-resort tier would
happily select the pad's own speaker endpoint, which is stamped "DualSense
Wireless Controller" with no virtual marker precisely so games read it as the
pad's speaker — routing the entire desktop mix into the controller's voice
coils. The branch's exclusion shadows `renders` before any tier runs, so the
last resort inherits it; `a_pad_is_never_the_last_resort` pins that, including
that a pad-only candidate set stays honestly unsatisfiable rather than falling
back onto the coils.
Verified: clippy -p punktfunk-host -p pf-client-core --all-targets --locked
-D warnings = 0; pf-client-core 93/93; punktfunk-host 387 passed with only the
known-environmental gamestream sender_delivers_batches UDP-loopback flake;
wiring_plan 21/21; fmt clean.
NOT verified: audio_control.rs and wasapi_cap.rs are cfg(windows), so neither
the Linux container nor xcheck.sh compiles them. Those two resolutions have had
review only and need the Windows runner before this merges.
Interaction between two fixes in this series. The host now tells the client when
a rebuild re-resolves an Automatic rate, and that rate can legitimately sit ABOVE
the client's climb ceiling — the ceiling is the negotiated start rate until the
capacity probe raises it, while the host's re-resolve answers "what do these
pixels actually need" (a 1080p session mirroring a 4K panel resolves ~3× higher).
Left alone, the client would learn the new rate, notice it was above a stale
ceiling, and step the host straight back down off the rate it had just chosen
for itself. So an ack raises the ceiling to meet it. `set_ceiling` only ever
raises and still clamps to PUNKTFUNK_ABR_MAX_MBPS, which is the one limit that
should bind here. No effect on ordinary acks: a climb is never requested above
the effective ceiling to begin with.
Completing the cap-escape fix. Backing the re-probe clock off to 12 s got the
client asking again quickly, but each ask only LIFTED the cap by +12.5 % — so
even a host that had fully recovered still granted the session its real ceiling
one small step at a time, ~4 minutes from the 20 Mbps default to a 300 Mbps
link. The crawl was never the point; re-learning was.
A request granted IN FULL at or above the cap is the host's own word that the
limit is gone. Drop the cap outright at that point instead of nudging it. A
standing limit is unaffected — it answers the same re-probe with another short
ack, which re-latches it and doubles its clock, exactly as before.
Adds the end-to-end regression the sweep was really about: a session pinned at
20 Mbps by a transient cadence refusal, under a probe-measured 300 Mbps ceiling,
now reaches 150 Mbps in 22 windows (~16 s) where it used to need ~17 minutes.
Two host-side halves of the same sweep.
**The cadence latch.** `cadence_degraded` — which makes the control task refuse
bitrate CLIMBS — was latched true for as long as the session was escalated
(adaptive capture depth or pipelined retrieve), independently of whether encode
was still missing deadlines. The client cannot tell that refusal apart from an
encoder's real ceiling: both arrive as a short `BitrateChanged`, and two
identical ones latch a cap. Escalation needs ~20 net behind-frames, which a
startup hitch supplies while the ABR is still in slow start at the 20 Mbps
default — so one transient pinned the whole session there, long after the
escalation had bought back the headroom it was for, and escaping cost +12.5 %
per 60 s. An escalated session is still judged strictly (ANY net behind-frame
keeps it flagged, where an unescalated one gets the full bucket), but being
escalated no longer flags it by itself: escalating exists so cadence CAN be
held, and once it is, refusing climbs refuses the thing that worked. The rule
moves into `encode_behind_cadence` so it is stateable and testable.
**The silent re-target.** `adopt_built_bitrate` publishes the rate a rebuilt
pipeline actually opened at — `build_pipeline` re-resolves an Automatic rate
whenever the source delivers a size the session did not negotiate, the
mirrored-panel case — and the encoder's own clamp can land below what the
control task already acked. Neither reached the client, whose controller keeps
its own copy of that number as its climb base. A 1080p client mirroring a 4K
panel therefore believed 20 Mbps while the host encoded 60, and its first climb
computed from the stale base asked for 40: a re-target DOWNWARD, paying an
encoder rebuild to get there. Both paths now push the applied rate to the
control task, which sends `BitrateChanged` — the existing 9-byte message, which
already means precisely this and which clients already handle arriving
unprompted. No wire-format change, no capability negotiation, old clients
unaffected.
2 host tests added.
The controller's two throughput-driven gates both compare "what the pipeline
carried" against the ENCODER's target: the utilization gate asks whether a clean
window actually tested that target (a calm menu proves nothing), and the
never-decaying proven mark bounds how far every later climb may step.
Both were fed `bytes_received`, which counts every accepted datagram — headers,
FEC parity, probe filler, audio. So the figure rose with the redundancy the host
adds in ANSWER to loss: at 25 % FEC the gate passed with the encoder emitting
~55 % of target, and the proven mark inherited the same inflation permanently.
The signal was weakest exactly on the lossy links it exists for.
Count data-shard payload separately at the reassembler's routing decision — the
same place, and for the same reason, the probe counters are already stamped —
and feed the ABR that. First time both gates are dimensionally honest: a media
rate compared against a media target.
Six defects found by a sweep of the Automatic-bitrate path, all of them the same
shape: a single window, or a single refusal, taught the controller something it
then treated as permanent.
- Rolling baselines (OWD, client decode, host encode) armed off ONE sample. The
baseline is a rolling minimum, so one window IS the floor — and `on_ack`
deliberately clears the encode baseline after every decrease we ourselves
asked for, re-opening that hole each time. A calm re-seed window followed by
ordinary motion read as 4 ms of "congestion", backed off, cleared again, and
ratcheted toward the floor on a link that was never the problem. All three now
need BASELINE_MIN_WINDOWS of evidence before they may fire, via one shared
`score_baseline` (the three copies had already drifted apart).
- A mode switch rebased only the encode baseline. Decode and OWD are just as
mode-scoped: 4K120 decodes slower and puts bigger frames on the wire than
1080p60, so the old floor was one the new mode cleared on its first window —
~30 s of every window scoring bad, i.e. a backoff every other window. A switch
UP in mode cratered the rate instead of raising it. `proven_kbps` goes with
them; throughput the old mode's decoder digested is not evidence about this one.
- `proven_kbps` — never decayed, and permanent authority over how far every
later climb may step — was raised by any window without a decode rise,
including ones scored SEVERE. The windows that overstate delivered throughput
are exactly the damaged ones: a stall's backlog draining at once, a flush's
queue, the FEC surge answering a loss burst. Now only clean windows raise it.
- A learned cap escaped at +12.5 % per ~60 s. The host cannot distinguish a
durable encoder ceiling from a climb refused while it is transiently behind
cadence, and the latter routinely latches during slow start at the 20 Mbps
default — from which crossing the gap to a probe-measured ceiling took upwards
of twenty minutes. Re-probe after 12 s instead, doubling the interval each time
the lift is immediately re-learned: a transient is out in one interval, a real
ceiling settles into a slow poll.
- The decode cap latched AT the rate that choked, authorizing a climb straight
back into the failure, and a bare jump-to-live flush could teach a "decoder
knee" from what was a network event. It now latches just under the choke rate
(inside the ±1/8 band the evidence already required) and only credits a flush
where the decode signal is absent and cannot speak for itself.
- PUNKTFUNK_ABR_MAX_MBPS bound only probe-learned ceilings, not the negotiated
start rate — so the one knob an Automatic session gives the operator did
nothing when the session already started above it. It now binds at
construction, and a session sitting above its ceiling steps down to it (no
congestion signal will ever find that: the link is fine, the cap is policy).
Also: a SetBitrate dropped by a full control queue counted toward MAX_UNACKED,
so three of them retired the controller for the session while logging that an
"older host" was at fault. The pump now tells the controller what happened.
Wire format and ABI untouched. 34 abr tests green (3 new).
Unplug a controller mid-session and the virtual pad it was driving outlives
it: the game keeps seeing a connected, permanently idle device for the rest of
the session. The single-controller session — the common case — hits this every
time.
`PadSlots::sweep` needs two passes to retire a pad. The first pass to see the
mask bit clear only ARMS the 300 ms devnode-churn grace; the drop lands on a
later pass. But sweep runs only from a state frame, and the producer emits
exactly one frame per detach — `native/input.rs` guards the emit on the bit
still being set — so for a pad with no still-changing sibling in the same
manager, the second pass never comes. Nothing periodic reaches sweep:
`heartbeat` and `pump` walk the slots without it.
Split the two halves. `sweep` still folds a frame's mask into the grace
clocks, and `reap` — new — drops whatever has run out, with no frame needed.
Every manager now reaps on the periodic pump it already runs, so the teardown
completes ~300 ms after the detach instead of never.
`reap` deliberately cannot arm a clock: it only reads `inactive_since` and
clears it, so a pad whose bit never went clear has nothing to run out and no
amount of reaping can drop it. That is what makes it safe on a hot loop, and
it keeps the anti-flap guarantee intact — a mask that blips clear and returns
still never churns a devnode.
The two existing tests hand-fed a SECOND removal frame, which production never
sends; they passed while the real path leaked. Both now drive the unplug
through a pump tick, and PadSlots gains three tests pinning the new
invariants. Verified non-vacuous: with the reap neutered, both manager tests
fail with "the pump tick never completed the unplug".
Behaviour notes: this puts UI_DEV_DESTROY on the GameStream control thread's
budget for the first time, and a mask glitch longer than the grace now really
does flap — which is SWEEP_GRACE working as documented, so the constant stays.
Found by the 2026-08-03 force-feedback sweep (B2 — see the backlog in
punktfunk-planning design/haptics-sweep-2026-08-03.md).
Unplug a pad mid-session and plug it back in, and roughly half the time it
never rumbles again for the rest of the session.
The removal arm restarted the pad's rumble sequence counter. The client's
reorder gate does not restart: `rumble_last_seq` lives for the whole QUIC
connection and has no reset path, so it still holds whatever the pad reached
before the unplug. Restarting the host counter therefore hands the client a
seq it has already seen, and its wrapping half-space compare drops every
envelope until the counter climbs back past the stored value — up to 128
sends. Since the counter only advances on a level change or a ~120 ms renewal
while a level is non-zero, that spans many separate rumble events, so it reads
as a flaky controller rather than a clean outage.
Whether it bites is decided by how much the pad rumbled beforehand, which is
why it looks intermittent: a pad that never rumbled before the re-plug has
`None` on the client side and always heals.
The counter now survives, matching the sibling pad-state gate — whose comment
eleven lines above already explains that a re-plug must arrive with a still-
newer seq to be accepted. The three clears that actually end the stale lease
move into `clear_pad_feedback`, whose signature deliberately has no seq
parameter so the arm cannot regress by editing.
Covered by a regression test that drives the real wire encoder and the real
client gate, and asserts the pre-fix behaviour is genuinely rejected across
the whole forward window, so it cannot pass vacuously.
Found by the 2026-08-03 force-feedback sweep (B1/T5 — see the backlog in
punktfunk-planning design/haptics-sweep-2026-08-03.md).
The /tmp troubleshooting note said PrivateTmp=yes shipped "until 0.23.1".
0.23.0 is the latest tag and the next number isn't decided, so that could be
wrong on arrival. "In earlier releases" is true whichever number it gets.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The runner holds the PLUGIN token and nothing else — on Windows its LocalService
principal cannot read the admin one at all. `plugin_may_access` is an exclusion
list, so `/plugins/logs` is reachable today only because it happens not to match
`/ui-credential`. If that ever changed, plugin logs would go quiet in the console
with no other symptom and no failing test. Now asserted on that lane directly.
The second test covers ingest end to end through `GET /logs`: the `plugin:` target
prefix the console's Host/Plugins filter keys on, the level coercion (an unranked
level would sort as 0 and hide under every filter setting), a sourceless line
being attributed to the runner rather than to nothing, the caller's timestamp
surviving the trip, and an oversized batch being refused whole.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Two bugs in the log shipper, both found by re-reading it rather than by a
failing test, and both of the kind where the symptom is a missing log line —
which is the one failure a logging path must not have.
The recursion guard was held across the whole `await fetch`, and `enqueue`
checked it. So every line logged while a POST was open was dropped, silently.
That window is milliseconds when the host is healthy and much longer when it is
not, and the lines lost are whatever a busy plugin happened to be saying — so
the shipper was least reliable exactly when it was most needed. The flag now
guards flush re-entry only (the interval can fire while a slow POST is still
open, and two concurrent flushes would splice disjoint batches out of one queue
and deliver them out of order). Nothing on the shipping path logs, so the
recursion it was guarding cannot form; that is now a stated rule at the top of
the file rather than a flag that costs real lines.
An explicit `flush()` hit that same re-entry guard and returned having sent
nothing. That is the shutdown path: the runner flushes once more after its
units' finalizers have run, and those last lines are the ones that say whether
the shutdown was clean. It now waits for an in-flight flush before starting its
own.
Both are covered by tests that fail against the previous code. The first needed
a server that signals when it has the request — logging merely "after calling
flush()" passes against the bug, because flush yields at its own awaits long
before the fetch starts.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A user could not get the VirtualHere plugin to use their VirtualHere client
and asked, reasonably, where the logs were. There was no good answer, and the
reason they were stuck turned out to be ours.
**The runner could not see /tmp.** `punktfunk-scripting.service` set
PrivateTmp=yes, which hands the unit a private tmpfs. But integrating with
things already running on the box is the entire job of a plugin, and on Linux
those talk over /tmp: VirtualHere's client IPC is the FIFO pair /tmp/vhclient +
/tmp/vhclient_response, X11 is /tmp/.X11-unix. So the plugin launched the vendor
binary happily and could then never reach the daemon behind it — while the same
command worked perfectly in the operator's own shell, because that shell has the
real /tmp. No config change could fix it, which is exactly the loop the report
described. PrivateTmp is now off, with /tmp added to ReadWritePaths (which
ProtectSystem=strict would otherwise make read-only).
**Plugin logs now land in the console.** Plugins are not host child processes —
the runner is a separate bun process that import()s each plugin in-process — so
nothing they print passed through the host's tracing, and the console's Logs
page could not show a single plugin line. The fallback was journalctl on Linux;
on Windows the runner's scheduled task writes no log file at all, so a failing
plugin was diagnosable only by stopping the task and re-running the runner by
hand. Both mean shell access on the host box, which is what the console exists
to avoid — and it left the one question a stuck user asks with no answer.
So the runner now tees its output to POST /api/v1/plugins/logs, and those lines
join the host's own ring under one cursor, targeted plugin:<name>. The console
grows a Host/Plugins switch beside the level filter; an empty Plugins view says
the thing that is actually usually wrong (the runner isn't running) rather than
"adjust the filter".
The shipper keeps stdout authoritative — journald and foreground output are
unchanged whatever the host is doing — and is built so that logging can never
hurt the thing being logged: it never throws into a caller, holds a bounded
queue that drops oldest and then says how many, backs off when the host is away
(a restart is normal), and re-sends a batch the host failed to take. Lines
logged while a POST is in flight are kept, which cost one round to get right:
the first version held its recursion guard across the await and silently dropped
exactly the lines a busy plugin produces.
Runner lines that report a failure (a refused unit file, a crashed plugin, a
give-up) now go out at warn/error instead of all arriving as INFO, so the
console's level filter means something for them.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The pad rendered nothing — not its speaker, not its voice coils — because
`uac-host` streamed into a device it never unmuted. It set the sample rate and
nothing else; the UAC Feature Unit, where Mute and Volume live, was parsed by
nobody. Every counter stayed green throughout: URBs completed, 0 short bytes,
0 URB errors, 0 short writes here, decoded peak 19345. None of them can observe
mute, so a muted device is indistinguishable from a working one.
Bumps the pin to unom-io/usbfs-iso f3de1fd, which sends SET_CUR Mute=0 and
Volume=0 dB to the Feature Unit before the stream starts.
With this in, Spider-Man Remastered's haptics reach the physical DualSense
through the virtual pad, confirmed by feel on real hardware.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`pad-endpoint tone` only ever drove the BACK pair, which meant the pad's speaker
— the FRONT pair, the other half of the 4-channel split — had never carried a
signal end to end. The capture probe's verdict was shaped the same way, and
called a perfectly good front-pair run "silent".
`--pair front|back|both` picks the pair, and the verdict now reports which pair
it SAW rather than judging against an assumed one.
Measured on .173, an exact mirror in both directions and no crosstalk either way:
--pair back peak_front=0.0000 peak_back=0.5000 back only, channel-exact
--pair front peak_front=0.5000 peak_back=0.0000 front only, channel-exact
--pair both peak_front=0.5000 peak_back=0.5000 both
So the host half of the speaker path is proven to the same standard the haptics
path was. What is still unproven is the client rendering the front pair into the
pad's own speaker; that needs the phone unlocked, which it no longer is.
Host clippy clean; 360 tests pass, the one mgmt display failure reproduces on a
clean tree.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`pad-endpoint tone` only ever proved a render client could open the endpoint.
Whether anything came back out of the loopback — and in the right channel pair —
was still taken on faith, which is exactly the gap that let a stamped-but-
unservable endpoint look healthy while a client sat on an empty plane.
`pad-endpoint capture [seconds]` opens the real PadLoopbackCapturer and reports
frames plus per-pair peaks, so the two halves together exercise render -> engine
-> loopback -> pair routing with no game and no client attached.
Run against each other on .173:
pad-endpoint capture: 157920 frames over 7s, peak_front=0.0000 peak_back=0.5000
VERDICT: PASS - back pair only, front pair silent (channel-exact).
0.5 is the tone's own amplitude and the front pair is dead silent, which is the
signal the 0xD1 framer routes to the voice coils. Same figure the program notes
recorded on 2026-08-01 and nothing has been able to reproduce since.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Two loose ends from the pad-audio bring-up.
`wasapi 0.23`'s `DeviceEnumerator::get_device` passes `GetDevice` a pointer
into an `HSTRING` temporary that was already dropped, so it resolves whatever
the allocator left behind and misses ids that are perfectly valid. Only the
pad-audio path had been moved off it; the remaining four callers include
desktop loopback capture and the default-endpoint judgement, where a spurious
miss silently downgrades a capturable default to Unknown. The host now resolves
through `open_wasapi_device` (raw COM, buffer kept alive). `pf-client-core`
cannot share that helper — it pins a different `windows` revision than `wasapi`
does, so the two `IMMDevice` types are incompatible — and instead scans the
active collection by id, which touches only safe crate APIs.
Provisioning also stopped latching a transient. A stamp lands, a check run
immediately afterwards reports all seven keys served, and AudioEndpointBuilder
then reverts the three format keys behind us, leaving 4/7 for good. Since
`needs_aeb_kick` is what makes startup restart AudioEndpointBuilder + Audiosrv,
that transient meant bouncing the machine's whole audio stack on every host
start, forever, chasing stamps a re-pass lands. `ensure` now stamps, lets AEB
settle, and only then checks — repeating up to five times.
Before: fresh provisions landed 4/7 with kick=true on 3 of 4 runs. After: 4 of
4 runs settle 7/7 with kick=false in 2.8s, identity intact (Wireless
Controller / DualSense Wireless Controller / PFDS container), 4ch mask 0x33,
render and loopback capture both opening, and `pad-endpoint tone` clean.
Host clippy clean; 360 tests pass, the one mgmt display failure reproduces on a
clean tree. The client-side helper is type-checked against wasapi on Windows in
isolation — pf-client-core itself will not build on .173 (no ffmpeg/SDL3/Vulkan
toolchain there), so its module integration is unverified.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`PUNKTFUNK_PAD_AUDIO_STAMPS` narrows `ensure` to a named subset of the seven
stamps (unset keeps all of them, so the shipping path is unchanged). The
MMDevices Properties ACL denies even an elevated `reg delete`, so the only way
to ask "which stamp breaks this endpoint" was to re-provision with subsets.
Using it settled that nothing does. Once the heap corruption is out of the way
and stamping completes in ONE pass, the full set yields an endpoint that is
4ch/48k/mask 0x33 with both directions open — render and the loopback capture
that feeds the 0xD1 plane — and `pad-endpoint tone` renders without error.
The intermediate reading, that the Steam driver was stereo-only and the feature
needed a different carrier, was a confounded A/B: the "stamped" sample had
accumulated its stamps across heap-corrupted runs. Asked properly — in
EXCLUSIVE mode, which reaches the driver instead of the engine's mix format —
that driver reports 2ch, 4ch and 8ch, the same shape a real DualSense reports.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Two defects sat between the pad-audio endpoint and any sound. Neither was
where the symptom pointed.
`windows 0.62` implements `Drop for PROPVARIANT` as `PropVariantClear(self)`.
Every variant `set_store_value` builds borrows memory Rust owns — a `Vec<u16>`,
a `&GUID`, a `&'static [u8]` — so each stamp handed that pointer to
`CoTaskMemFree`. The file said the opposite in a comment, which is why it
looked safe. The damage surfaced late: `pad-endpoint ensure` died with
STATUS_HEAP_CORRUPTION (0xC0000374) partway through stamping, leaving the
endpoint with whatever subset had landed and `needs_aeb_kick` stuck true
forever. With the variants held in `ManuallyDrop`, `ensure` exits 0 and all
seven stamps read back served for the first time.
`wasapi 0.23`'s `DeviceEnumerator::get_device` builds its argument as
`PCWSTR::from_raw(HSTRING::from(id).as_ptr())`; the `HSTRING` is a temporary,
so `GetDevice` reads freed memory. That is where the `IAudioClient: 0x80070002`
came from — not from the endpoint, which activates fine. Resolving through
`open_mmdevice`, which keeps its buffer alive, retires the error in both the
tone devtest and the loopback capture.
Also adds the instrument that separated these: the tone path now reports the
raw `IMMDevice::Activate` result alongside the crate's, and `pad-endpoint tone
--endpoint <id>` can drive any endpoint, so "this process cannot activate
anything" and "this endpoint is broken" stop looking identical.
Verified on .173: ensure exit=0, 7/7 stamps served, needs_aeb_kick=false,
0x80070002 gone. Host clippy clean; 360 tests pass (the one mgmt display
failure reproduces on a clean tree).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The renderer now reports once a second regardless of traffic — frames in,
samples decoded, peak level, frames written, underruns, short bytes.
The first version reported only after a frame arrived, which made the single
most diagnostic state unreportable: an idle plane and a dead renderer looked
identical (both silent). That cost a debugging round on real hardware, where the
absence of any line had to be triangulated against usbfs interface claims and
`dumpsys input` to work out which of the two it was.
The peak is of the decoded PCM, and it is the discriminator that matters: frames
arriving with peak=0 means the host's capture is hearing silence — a routing
problem upstream — whereas a non-zero peak means real signal is reaching the pad
and anything still wrong is downstream of the write.
The self test shipped in the previous commit was gated behind a capture, which
needs a stream, which needs a host — so it depended on precisely the thing it
exists to rule out. It could not have been run in the situation that motivated
it.
It is now a "Test haptics" button on the DualSense passthrough card in
Settings → Controllers → Connected controllers, which is reachable with no
session at all. It opens its OWN connection to the pad — the same rule the
renderer follows, and the rule whose violation caused the fault this test looks
for — runs the tone on a worker thread, and reports a plain-language result:
which of open / write / no-data failed, or how many frames reached the pad.
The debug-property trigger stays for the in-session case; this is the one that
answers "can this phone drive this pad at all" before a host is even involved.
`#20` landed while this branch was open and added four settings the
console screen groups under a new "Presentation" header: Prioritize,
Smoothness buffer, V-Sync and Follow variable refresh. A branch whose
whole claim is "everything the store holds is reachable" cannot merge
past those, so they get a Presentation page of their own, in the console
screen's position (after Video, before Audio) and with its wording.
Smoothness buffer is indented under Prioritize and disabled until the
intent is Smoothness — the same relationship the console's `enabled`
gate draws.
The docs conflict resolves to main's side plus this branch's correction:
the 4:4:4 advertisement claim main rewrote is the current one and stays,
while "Android, Decky and the console home don't offer it" was wrong
about two of the three before this branch and about all three after it.
The four new settings' paragraphs pick up the console home and Decky the
same way.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
**The bug.** The renderer was handed `HidUsbLink`'s file descriptor. That link's
own comment states the hazard exactly — "only one thread may drive a
connection's UsbRequests (requestWait() returns ANY completed request; a second
waiter would steal the reader's completions)" — and it is just as true of the
usbfs reap underneath: the isochronous ring and the HID reader were reaping each
other's URB completions. The standalone harness works because it owns its
descriptor by construction, which is precisely why it could never have caught
this. `DsCapture` now opens a dedicated connection via `openAuxConnection()` and
closes it only after the render thread is joined.
**The test.** Nothing exercised the CLIENT path without a host, so the two things
most likely to be wrong were invisible: whether the descriptor handed over is
exclusively ours, and whether the claim succeeds on this kernel. Neither is
unit-testable and a harness proves neither.
`nativePadAudioSelfTest` drives the voice coils with a tone through the real
path — the same aux connection, claim, sink and write loop the renderer uses —
and is triggered by `adb shell setprop debug.punktfunk.pad_audio_selftest 3`,
matching this repo's existing debug.punktfunk.* convention. It runs INSTEAD of
the renderer for that capture, never alongside it: two engines on one descriptor
is the fault being tested for, and I nearly shipped it into the test itself.
Underruns are deliberately not a failure condition — that is producer pacing.
The pass condition is data reaching the bus.
A real bug, and the worst shape one can take here: it costs the user ALL
haptics rather than degrading.
`pad_audio::start` returned success as soon as the render thread spawned, and
`nativeStartPadAudio` then declared the pad's render capability and took it off
wire rumble. But `sink::open` runs later, on that thread. On a kernel that
refuses the interface claim — the OEM case documented as needing a clean tier-C
fallback — the pad was already suppressed and the host already streaming 0xD1 at
a renderer that never opened. No pad audio, and no rumble either.
The declaration and the suppression now happen inside the renderer, immediately
after a successful open, and are both withdrawn when it stops. A failed open
declares nothing and suppresses nothing, so the session stays on ordinary rumble
— which is what "degrades to tier C" was always supposed to mean. `PadAudio`'s
Drop clears the tier-A bit too, so a thread that dies unexpectedly cannot leave a
pad permanently mute.
The general rule this violated: never give up a working fallback until the thing
replacing it is known to work. Spawning a thread is not evidence that it will.
The stats overlay was the visible half of a general problem: nine of the
client's settings had a row here and twenty didn't, so a Deck that never
sees a desktop could not reach its own decoder, chroma, HDR, audio
layout, echo cancellation, touch or mouse model, scroll direction,
auto-wake, or either audio endpoint. Everything the store holds is here
now — except the two things a plugin backend genuinely cannot answer,
named in `backend.ts` so the next reader doesn't go looking: which
physical pad is player 1 (SDL's live device list lives in the client
process, and no CLI enumerates it) and the session's remembered window
size, which is not a preference.
Thirty rows is too many to scroll past on a thumbstick, so they are
split across a `SidebarNavigation` — the left-rail-of-categories layout
SteamOS's own Settings uses, and the one Deck users already know. Every
page fits on screen without scrolling, which is the point: the rail is
the index, so nothing is more than one hop away. The categories, their
order and the wording of the rows are the console settings screen's — it
is the other settings editor reachable without leaving Gaming Mode, and
two different orders for one store is how people stop trusting either.
It shows them as one steppable list because it has no pointer and no
room for a rail; here they become the rail's pages. The six pages take
one shared settings object rather than each holding state, so a change
on one is visible on the others the moment you switch.
Three more rules:
- A dependent setting is INDENTED under what it depends on and DISABLED,
never hidden: mic device and echo cancellation under the microphone,
controller type under forwarding. The console dims those rows for the
same reason, and a row that vanishes as you toggle the one above it is
a moving target for a thumbstick. The device row at the foot of Audio
is rendered even while it reads, for that reason.
- A picker with nothing to pick doesn't appear: the GPU row shows up
only where the enumeration found more than one adapter, so it is
absent on a Deck and present on a Bazzite desktop with a dGPU.
- A setting that behaves differently HERE says so in its own
description rather than being dropped. Capture system shortcuts holds
nothing back under gamescope; fullscreen-on-stream can't lose to a
launch that always passes `--fullscreen`; the client's library toggle
isn't this plugin's browser. Each says which.
The device pickers are real, not stubs: `list_devices` reads
`--list-adapters` and `--list-audio` off the SESSION binary, the same
two enumerations the GTK shell shells out for because it links no Vulkan
itself. It is cached for the life of the backend (that call inits Vulkan
and PipeWire) with an explicit Refresh for the headset you just plugged
in, and a failure — a client too old to ship the session binary — leaves
the pickers on Automatic and says so instead of claiming you have no
devices. `_parse_audio_endpoints` is split out and unit-tested with the
malformed lines that must never reach a picker.
Two smaller honesty fixes fall out of building it. A Dropdown can only
display a value that is one of its options, and this store has four
other writers — so a stored value the table doesn't list is carried as
its own entry rather than rendering blank or, worse, showing a different
value than the stream will use. And a stored audio endpoint that isn't
currently connected keeps a "(not connected)" entry, the way the Linux
picker keeps "(not detected)", instead of silently re-pointing the next
stream at the default.
The Settings tab's wrapper deliberately stops being a scroll area: a
SidebarNavigation given an indefinite height to fill collapses its rail,
so the pane hands it the full height and keeps its hands off the
overflow, and the footer inset moves inside the pages.
The docs claimed nine things about this plugin that are no longer true,
and three about the console home that stopped being true when its own
row set grew on 2026-07-31 (4:4:4, echo cancellation, auto-wake and the
library toggle are all there in `screens/settings.rs`). Both corrected.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A gap in the previous commits, and the same silent-failure shape as the two they
fixed. There are TWO negotiations, not one: the per-pad render capabilities that
ride a gamepad arrival (bits 8/9), which those commits set, and the SESSION-level
CLIENT_CAP_PAD_AUDIO in the Hello, which they did not. Without the latter the
host never sets HOST_CAP_PAD_AUDIO and emits no 0xD1 at all — so the per-pad bits
would have had nothing to gate, and the renderer would have sat on a permanently
empty plane with every other piece looking correct.
Threaded as an explicit `padAudioOk` on nativeConnect rather than advertised
unconditionally: the cap makes a Windows host provision pad endpoints at startup,
and a user who has pad audio switched off should not pay for that.
Found by tracing what an on-glass run against a real host would actually need,
not by a test — there is no test that could have caught it, since both halves are
individually well-formed.
`VK_PRESENT_MODE_FIFO_LATEST_READY_EXT` is FIFO's tear-free vblank pacing that
presents the LATEST READY image at each refresh and retires the older ones,
instead of draining a queue. That is precisely what the software glass gate
emulates — so where the driver offers it, the driver does the job, and it does
it exactly where the gate matters most: a surface with no MAILBOX gets
newest-wins behaviour back without the app holding frames.
Found by asking the surface what it actually offers rather than trusting a
comment: the previous commit's `surface present modes` line read back
`[MAILBOX, 1000361000, FIFO]` on NVIDIA/Wayland, and 1000361000 is this mode.
The extension postdates the Vulkan headers ash 0.38 is generated from (1.3.281),
so there is no binding — hence the bare number in the log. It is hand-declared
here: mode value, extension name, and
`VkPhysicalDevicePresentModeFifoLatestReadyFeaturesEXT` spliced into the device
pNext chain. One trap worth naming: the SURFACE advertises the mode even with
the extension disabled, and using it on that basis is undefined — so the ladder
only offers it when the device feature actually came back true and we enabled it.
The gate/probe predicate had to split in two, and the distinction is the point:
* `needs_glass_gate()` — FIFO and FIFO_RELAXED only. NOT this mode: gating on
top of a driver that already retires stale images would hold frames back to
emulate something the presentation engine is doing, paying the serialisation
twice, which is the ~27 ms the last commit measured.
* `vblank_locked()` — the whole FIFO family INCLUDING this mode, because it
still presents on the refresh boundary, so the VRR cadence probe's premise
("with VRR off, a present waits for vblank") still holds.
Ranking: MAILBOX first (measured good at 1.4 ms), then LATEST_READY, then plain
FIFO — so a MAILBOX-less surface reaches newest-wins in the driver rather than
in our gate.
MEASURED ON GLASS (.21, NVIDIA 610.43.03, GNOME/Wayland): the extension probe,
feature enable and swapchain creation all succeed with a mode ash has no binding
for. Default ladder selects MAILBOX with `fifo_latest_ready=true`; the VRR ladder
selects `present_mode=1000361000` and measures `display 2.6 ms (pace 0.6 + latch
2.0)` — against 13-28 ms for plain FIFO + gate on the same box. The vblank-locked
path is now MAILBOX-class.
That changes the previous commit's reversal. The VRR ladder was reverted to
opt-in because it led with plain FIFO and cost ~27 ms; led with LATEST_READY it
costs 0.6 ms over MAILBOX. So `allow_vrr` is automatic again WHERE THE DEVICE
OFFERS THE MODE, and stays behind `PUNKTFUNK_VRR_FIFO=1` where it does not — on
those drivers the ladder would fall back to plain FIFO and the regression
returns. Both branches are pinned by tests. This also retires a dead switch: the
"Follow variable refresh rate" row did nothing at all after the reversal, and now
does something real on any driver with the extension.
⚠ Still unverified off this box: whether Windows and Intel drivers expose the
mode at all. Nothing measured here carries over — Windows Vulkan WSI goes through
DXGI, so exposing the enum and mapping it usefully onto flip-model semantics are
separate questions, and Intel is a different vendor stack again. Both facts are
logged unconditionally now (`surface present modes` + `fifo_latest_ready=`), so
one run on any box settles it. The code is safe either way: the mode is only
requested where the device feature enabled, and `allow_vrr` only goes automatic
there — everywhere else the shipped MAILBOX-first behaviour is unchanged.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
"AMD's Windows driver offers no MAILBOX" is the premise the FIFO glass gate is
built on, and it has been carried in a code comment rather than measured. Present
modes are a property of the (surface, device) pair — they vary by platform
surface, driver version and fullscreen state — so the only way to settle it is to
read them back from real machines. One unconditional log line makes every field
log answer the question.
First reading, .21 (NVIDIA 610.43.03, GNOME/Wayland):
surface present modes available=[MAILBOX, 1000361000, FIFO]
Two things fall out. No IMMEDIATE and no FIFO_RELAXED on this surface, which is
why a PUNKTFUNK_PRESENT_MODE=immediate run reported mode=fifo — the pin was not
offered and the ladder fell through; previously that looked like a puzzling
result and is now evidence. And 1000361000 is
VK_PRESENT_MODE_FIFO_LATEST_READY_EXT: FIFO's tear-free vblank pacing that
presents the LATEST READY image instead of draining a queue — the driver-native
version of what the glass gate emulates in software, and a candidate to replace
it wherever the driver exposes it (needs VK_EXT_present_mode_fifo_latest_ready
enabled at device creation, so a work package rather than a tweak).
Also documents PUNKTFUNK_VRR_FIFO, which the previous commit introduced without
a docs entry.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
WP6 ran against .21 (CachyOS, RTX 5070 Ti, NVIDIA 610.43.03, GNOME/Wayland,
1080p60 HDMI, VRR provably disabled — `org.gnome.mutter experimental-features`
is empty), host and client on the same box, `VK_KHR_present_wait` available.
Five defects that unit tests and both CI gates had passed over:
1. The latch learner and the VRR probe observed NOTHING. Both derived spacings
with `windows(2)` inside a single batch, but the run loop drains present-wait
samples every pass, so a batch is normally ONE stamp. `period_us` read back
exactly the mode fallback — correct by luck on a 60 Hz panel, wrong the moment
a mode lies, which is the entire reason PanelGrid exists. The tests fed
40-stamp batches, a shape the live loop never produces. Spacings are now
measured against the previous stamp across calls.
2. The VRR reference was circular. It compared spacings against the LEARNED
period, but the grid cannot be learned from our own presents when the stream
runs below panel rate — we only ever observe multiples ≥ our frame interval,
so the learner adopts our own cadence and every delta is on-grid by
construction. It learned 18-22 ms from a 40-50 fps stream and reported VRR on
a display with VRR off. The reference is now the DISPLAY MODE's period, which
is the vblank grid presents actually quantize to.
3. The probe is meaningless outside FIFO. MAILBOX deliberately decouples presents
from scanout, so its stamps are never grid-quantized: same panel, same minute,
FIFO read `no` (correct, period 16.4 ms) and MAILBOX read `yes` (wrong).
Outside a FIFO-family mode the honest answer is Unknown, and that is now what
it reports.
4. Round evaluation was per-CALL rather than per-sample, so the verdict depended
on how the caller batched its stamps. Closed inside the sample loop now, with
a test pinning bulk-vs-one-at-a-time equivalence — the same invariant (1)
violated, in a second place.
5. `force_latency` was dead code without the `pyrowave` feature: a warning in the
`--no-default-features` build CI actually ships (the Windows ARM64 leg). The
gate only ever tested default features; it now tests both.
DESIGN REVERSAL — the VRR FIFO-first ladder is opt-in (`PUNKTFUNK_VRR_FIFO=1`),
no longer default. It shipped default-on for `allow_vrr` + fullscreen, which is
the default configuration. Measured A/B, same box, back to back, reproduced
across three runs: FIFO+engine `display 28.4 ms (pace 11.8 + latch 16.6)` versus
MAILBOX `1.4 ms (0.2 + 1.2)`. Under a compositor the FIFO present's on-glass
confirmation arrives a whole refresh later and the presenter serialises behind
it. The VRR upside is real in principle but UNMEASURED — no VRR panel was
available — and a default that is measurably ~27 ms worse on the hardware we
could test, bought against an unproven win on hardware we could not, is the
wrong way round. A test pins the default to MAILBOX; flip it back when a VRR
panel confirms the win.
NOT measured, and not claimed: the FIFO glass gate's own headline. The standing
queue only forms when the stream rate approaches the panel rate, and an idle
GNOME desktop is damage-driven at 40-50 fps on a 60 Hz panel, so `gated`/`forced`
read 0 in every mode and the mechanism never engaged. The 11-13 ms figure is
still the code's inherited documentation, not a fresh measurement. It needs its
actual target: AMD-on-Windows (no MAILBOX, direct scanout) under load.
Rig caveats recorded rather than smoothed over: host and client shared one GPU,
so absolute latencies are contended and run-to-run variance was large, and it
could not be visually confirmed what the physical screen showed. Mode selection,
the fallback ladder, the VRR verdict and the counter plumbing are robust to
that; absolute numbers are not.
Gates: fmt, clippy -D warnings over the five client crates AND the
`--no-default-features` build (added because defect 5 hid there), 160 tests.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
WP3 of design/desktop-presentation-rebuild.md. The `vsync` and `allow_vrr`
settings have existed since WP1 but nothing consumed them — the swapchain picked
MAILBOX-or-FIFO once, from an env var, and froze. This makes them mean
something, which is also what unblocks their settings rows (deliberately
withheld from WP5 rather than shipped as dead switches).
Present-mode selection is now a preference ladder, not a constant:
* V-Sync off — IMMEDIATE, then FIFO_RELAXED, then the tear-free modes. Asking
to tear and silently getting vsync is a lie, so the mode that actually took is
named in the stats line and a refused preference is logged requested-vs-active.
* V-Sync on + VRR allowed + fullscreen — FIFO first. On a variable-refresh panel
with direct scanout the FIFO present IS the flip, so the panel follows the
stream's cadence instead of a fixed grid; MAILBOX would decouple presents from
scanout and re-quantize to the compositor's clock. This is only safe because
WP2's glass gate bounds the standing queue that historically made FIFO costly.
* Otherwise — MAILBOX then FIFO, the shipped default, unchanged.
`PUNKTFUNK_PRESENT_MODE` still pins a mode outright and now falls back to the
settings (rather than to mailbox) when the name is unknown.
VRR detection is MEASURED, never queried. No portable query exists — SDL exposes
none, Wayland does not report adaptive-sync state, Windows surfaces nothing
through Vulkan — and the platforms that do answer have been caught lying (see
the Android per-uid refresh-rate finding). The discriminator is quantization: on
a fixed-refresh panel every on-glass instant lands on the vblank grid, so the
spacing between presents is ~k×period for whole k even when the stream runs
slower than the panel (it just picks a larger k); under real VRR the panel
refreshes when we present, so the spacing follows our own cadence and sits off
the grid. `CadenceProbe` folds each delta to its distance from the nearest
multiple of the learned period and takes the median. Tri-state: it stays Unknown
below 24 deltas and after a display change, so `vrr` is reported only when it
has been measured — never inferred from what the display claims.
Also fixes the read-once refresh rate: `native.refresh_hz` was sampled at
startup and never revisited, so dragging the window to another monitor left a
60 Hz-seeded clock pacing a 144 Hz panel. `WindowEvent::DisplayChanged` now
relearns the latch grid, resets the cadence verdict, and clears the served-slot
latch.
Settings rows for both, on all three surfaces (GTK, WinUI, console). The
console's V-Sync row is reachable in Gaming Mode, which is the only editor a
Deck user has.
Gates: punktfunk-rust-ci linux/amd64 — fmt, clippy -D warnings over
pf-client-core, pf-presenter, pf-console-ui, the session binary and the GTK
client, 160 tests (the two new ones cover every ladder and both cadence
regimes, including the case that matters most: a stream slower than a FIXED
panel must still read as fixed). WinUI leg on the Windows runner .133:
clippy=0 tests=0, against a tree proven by content to contain the edit.
⚠ On-glass validation is still owed and is NOT claimed here: every box with a
real display was powered off when this landed, so the VRR ladder and the
detector have been exercised only against synthetic stamps in unit tests.
Rebase follow-up: `20de58a7` landed the same "panel grid can be wrong in both
directions" defect fix on Android and extracted the corrected learner into
`punktfunk_core::phase::PanelGrid` for the iOS and desktop presenters to share.
This clock had the identical bug — it capped the learned period at the display
mode's refresh, and the mode is only a CLAIM, so a display really running slower
than it advertises pinned a grid whose instants never arrive, for the session,
with no way back. Adopted the shared learner rather than carrying a second,
buggier copy; still fed the window's MIN spacing, which preserves the k×period
resistance the cap was actually aimed at while the streak requirement lets a
genuinely slower panel be discovered. New test: seed 120 Hz, real panel 60 Hz,
the clock must climb back out.
Took the same commit's third lesson too: the adaptive margin widened on a
latch over 1.5×period (a number picked here), and now widens on the latch
exceeding one period plus the lead already applied — the slot actually aimed at.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
WP4 + WP5 of design/desktop-presentation-rebuild.md, on top of the WP1/WP2
engine. The engine shipped with no way to choose it and no way to see what it
cost; this closes both.
WP4 — the display stage splits into `pace` (decoded → present-submit, our own
pipeline) + `latch` (submit → on-glass, the presentation queue and the vblank
wait), off the `submitted_ns` stamp WP2 already carried. That split is what
makes a high `display` self-diagnosing: latch dominating is the vsync floor or
a standing queue, pace dominating is us. A `present:` line joins the Detailed
tier naming the live swapchain mode — the answer to most "why is my latch a
whole refresh" questions, since a MAILBOX request silently lands on FIFO
wherever the driver has no mailbox — plus the engine's counters, rendered only
when they are non-zero so a healthy latency session shows just the mode.
Deviation from the plan: the planned `display_adj` twin is NOT here. It was
specified as `display − latch_p50` for parity with the Apple HUD's shaved
figure, but with a real per-sample `pace` percentile that twin is the same
quantity derived worse (subtracting percentiles). `pace` IS the
Apple-comparable number — Apple subtracts its OS present floor, the latch is
ours — and the user docs now say exactly that.
WP5 — Prioritize + Smoothness buffer on all three surfaces: the GTK dialog (a
new Presentation group on the Display page), the WinUI settings page, and the
console settings screen, which is the ONLY editor reachable in Gaming Mode and
so the one that decides whether Deck users can reach this at all. The buffer
control follows the intent the way echo cancellation follows the mic: hidden on
the desktop shells, dimmed and inert on the console, where a row that vanished
mid-list would shift everything under the cursor.
The V-Sync and VRR rows are deliberately NOT here. Their settings exist and are
profile-routed, but the swapchain does not honour them until WP3, and a toggle
that does nothing is exactly how "Full chroma (4:4:4)" shipped inert on desktop
for three releases after being announced.
Buffer labels carry no millisecond hints (Apple/Android derive them from the
session refresh): under a Native mode the shells do not know the refresh at
settings time, so the captions state the cost as one refresh per frame rather
than a confident wrong number.
Docs: the stats page documents the split and the `present:` line, and stops
claiming Linux/Windows measure to the present instant (untrue since
present_wait); client-settings documents both new rows and drops the stale
claim that the desktop 4:4:4 toggle has no effect (it was wired to
VIDEO_CAP_444); configuration documents PUNKTFUNK_PRESENTER and
PUNKTFUNK_PRESENT_DEBUG.
Gates: punktfunk-rust-ci linux/amd64 — fmt, clippy -D warnings over
pf-client-core, pf-presenter, pf-console-ui, the session binary and the GTK
client, 158 tests. The WinUI leg cannot be reached by any Linux or macOS check,
so it was compiled on the Windows runner .133: clippy -D warnings and tests
both exit 0, against a tree proven by content to contain the edit. ⚠ The first
run there reported a false pass — the script printed its done-marker while the
log carried a test failure (a STATUS_DLL_NOT_FOUND launch failure, ffmpeg's
DLLs missing from PATH); the harness now echoes each phase's exit code so the
verdict is a fact in the log rather than an inference from a marker.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
WP1+WP2 of design/desktop-presentation-rebuild.md. The shared Linux/Windows
session client presented arrival-paced with no pacing layer at all: two depth-2
newest-wins hops into a drain-to-newest and an immediate present. That IS the
lowest-latency intent, but it was unnamed, unselectable, and had no alternative
— and on a surface without MAILBOX (AMD's Windows driver offers none, and any
compositor holding images does the same) the swapchain's own FIFO becomes a
standing queue worth a measured 11-13 ms at 60 Hz.
WP1 — the settings cluster, under the keys the Apple client already writes into
the shared profile catalog (present_priority / smooth_buffer / vsync /
allow_vrr): mismatched names would ride SettingsOverlay::extra, carried but
never applied. PresentPriority::resolve mirrors the Android reference exactly
(anything but an explicit "smooth" is latency; a buffer outside 1..=3 becomes
2), so a profile authored on any client means the same thing on all of them.
Only the first two are consumed here; vsync/allow_vrr land in WP3.
WP2 — the engine (present_pace.rs, pure state + arithmetic, 6 tests):
- FrameStore: newest-wins slot, or the smoothing FIFO with preroll-to-capacity,
drop-oldest overflow, and an underflow that re-arms the preroll (repeat by
omission) — the Apple/Android semantics, with qDrop/qDry counters.
- LatchClock: the panel grid learned from VK_KHR_present_wait glass stamps,
min positive spacing capped by the mode refresh (measured, never queried —
VRR and Android's per-uid refresh lie both punish trusting a reported rate).
It now also publishes the host-facing LatchGrid, so the phase-lock report and
the local scheduler cannot disagree about the grid.
- PresentGate: one undisplayed present in flight on FIFO surfaces, with the
100 ms stale force-open. This is the standing-queue killer, and it is inert
on MAILBOX/IMMEDIATE and without present timing — where behaviour stays
byte-for-byte the shipped arrival pacing.
Wiring: glass samples drain every pass (a 1 Hz batch would starve clock and
gate) and the waiter pushes an SDL wake, so a gate reopen never waits out the
event timeout; smoothness serves one frame per latch slot and tightens the
loop's wait to that deadline; the adaptive slot margin starts at 0 and widens
+500 us per missed window toward 2.5 ms (a fixed lead was measured to be pure
display tax). PUNKTFUNK_PRESENTER=arrival disables the whole engine for field
A/B without a rebuild.
PyroWave collapses smoothness to latency for the stream: its plane-ring
retirement accounting assumes the depth-2 newest-wins hand-off, and all-intra
frames make buffering moot anyway.
Gates (punktfunk-rust-ci, linux/amd64, sources touched first so a warm target
cannot print a vacuous Finished): clippy -D warnings across pf-client-core,
pf-presenter and punktfunk-client-session; 80 + 32 tests pass; rustfmt clean.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Field report: "as of version 0.23 of this plugin, there is no setting to
toggle off the stat overlay." Correct, and it never had one — no commit in
`clients/decky` has ever touched a stats key. Every other client does:
the GTK dialog, the Windows page, the Apple app, and the console's own
settings screen all carry the four-tier picker.
The tier defaults to on. `Settings::default` is `show_stats: true` and
`stats_verbosity: None`, which `Settings::stats_verbosity` resolves to
Normal — so a Deck that has only ever been configured through this panel
streams with the overlay up and no way here to put it down. What escapes
exist are not discoverable: Ctrl+Alt+Shift+S wants a keyboard, and the
three-finger touchscreen tap is documented in `docs/stats`, not on the
glass. The console's picker is reachable (X on console home), but that is
a different shortcut than the one-tap stream this panel launches, and a
user editing stream settings here has no reason to look there.
So the row lands here, last in the section, matching the console's
wording. It writes `stats_verbosity` AND the legacy `show_stats` in the
same pairing `Settings::set_stats_verbosity` keeps, so a client too old
for the tiers still honours an Off chosen here; it reads them back the
way `Settings::stats_verbosity` does, so a pre-tier file — including
every file this plugin wrote before today — shows the Normal the stream
actually runs at.
`set_settings` stops replacing the file and merges onto it instead. This
JSON is shared with the desktop client and the console, and holds many
more keys than this panel models (decoder, GPU, profiles, touch/mouse
model). The panel reads it once when it mounts, so a wholesale write
posts a snapshot that predates anything another editor stored while it
sat open — silently reverting it. That was invisible until 0.23.0:
`9c5af8d7` fixed the GTK shell handing the session a spec built from
`Settings::default()`, and only since then does this file reach a stream
at all.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The Kotlin half. Turns out Android needs to claim nothing extra: `uac-host`
claims the pad's audio interface itself through usbfs on the fd, and usbfs
claims are per interface, so the HID claim `HidUsbLink` already holds is
untouched. The link therefore surrenders only its file descriptor.
Two orderings carry the whole design, and both are easy to get wrong:
- **Start on the first report, not at claim time.** The wire pad index does not
exist until the router opens a slot, and the host addresses the 0xD1 stream by
that index — starting earlier would declare capabilities for a pad that has no
index yet.
- **Stop before the link closes.** `usb.stop()` closes the connection whose
descriptor the render thread borrows, so `padAudio.stop()` runs first, at the
top of `DsCapture.stop()`. `nativeStopPadAudio` does not return until the
thread is joined, which is what makes the borrow sound rather than merely
usually-fine.
`DsCapture` decides WHEN (it owns the wire index and the link lifetime);
`StreamScreen` decides WHETHER (it owns the session handle and the settings).
The capture stays ignorant of sessions.
Settings: `padHaptics` defaults on — it is the whole point, and this client's
rumble already drives the same actuators, so tier A is a strict improvement.
`padSpeaker` defaults OFF: it is a small loudspeaker in the user's hands playing
audio they can already hear, and surprising someone with that is worse than
making them opt in.
Verified: APK builds, and both JNI entry points are exported in the shipped
arm64 .so — a missing one would be an UnsatisfiedLinkError only at runtime.
12 Rust tests, 0 clippy findings, fmt clean.
A field reporter's codec setting "changed by itself" between sessions. Nothing writes
the negotiated codec back — what they saw was a stale snapshot. `AppCtx.settings` is
loaded ONCE at process start and the page renders from it, but this process is not the
file's only writer (the spawned session persists its match-window size, the console UI
and Decky save too), so the page showed values another process had already replaced —
until a row was touched and `commit`'s rebase pulled the file in, at which point the
value visibly jumped. The 2026-07-31 rebase fix covered the whole-file writers and
missed two spots: nothing re-based on page ENTRY, and the profile-scope commit arm
cloned the snapshot without reloading, so overlay absorption diffed against stale
globals. Both now re-base on the file.
Two more ways a setting could vanish or cost time:
* An older binary's whole-file save DROPPED a newer client's keys — `Settings` had no
unknown-key passthrough, unlike `SettingsOverlay`, whose `extra` map already gives
profiles exactly that contract. Extended to the globals: additive, empty on every
existing store, and an empty map serializes to nothing so no file churns. (`save()`
was already temp+rename, so the torn-file → silent-Default reset was closed.)
* "Check the client log" never said WHERE. Settings ▸ About grows an Open log folder
row (%LOCALAPPDATA%\punktfunk\logs, folder not file so the rotated .old generation
is in reach), and the failed-spawn banner now names the path.
The 4:4:4 caption said "HEVC only, and only where the host can encode it", which sends
people hunting: the host gate is PyroWave or an NVENC backend. It says so now.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The two things that decide whether WP9 does anything at all on a device, both
failing silently rather than loudly if missed.
**Capability bits.** The host emits 0xD1 only toward pads that declared they can
render it (arrival flags 8/9). Without `set_pad_audio_caps` the renderer would
sit on a permanently empty plane and look like a decode bug. Declared when the
stream opens, withdrawn when it stops.
**Rumble arbitration.** `valid_flag0` bit 1 (HAPTICS_SELECT) *disables* audio
haptics and selects classic rumble, and `DsDevice` sets it on every rumble write
— as Linux's hid-playstation and SDL both do. One replayed rumble command would
mute the voice coils the 0xD1 stream is driving, for the rest of the session.
Tier A and tier C are mutually exclusive in the pad's firmware, so the
arbitration selects and never blends.
Suppression sits at `nativeNextRumble`, the pull point, rather than in Kotlin:
it keeps the rule next to the reason and covers every caller. The registry is an
atomic bitmask because the reader is the rumble poll thread and must not block
behind a start/stop on the JNI thread.
Order matters on teardown: the capability is withdrawn before the pad returns to
wire rumble, so the host has stopped sending 0xD1 before tier C resumes and the
two never overlap.
`nativeStartPadAudio`/`nativeStopPadAudio` now take the wire pad index, since
both the capability and the arbitration are per-pad. Out-of-range indices are
rejected rather than wrapped into another pad's slot.
12 host tests (2 new, including one pinning that an out-of-range index cannot
shift the mask into undefined territory), 0 clippy findings, check clean on all
three Android ABIs.
The Android twin of `pf-client-core`'s pad_audio: drain the host's per-pad
DualSense streams, Opus-decode haptics (kind 0) and speaker (kind 1), interleave
into the pad's own 4-channel layout, and render on the pad itself.
Every other client hands that stream to the platform's audio graph. Android
cannot: AOSP's UsbAlsaManager denylists the DualSense's output by VID/PID, so
the kernel enumerates the pad's playback node and the framework discards it —
`hasOutput: false`, nothing for setPreferredDevice to target, /dev/snd closed by
SELinux, and UsbRequest rejects non-bulk/interrupt endpoints. So this drives the
pad's isochronous endpoint directly via uac-host on the descriptor Java owns.
That is measured, not assumed. On a Nothing Phone (3): the claim succeeds
unprivileged, the gamepad and the pad's microphone both keep working, and the
underrun-free floor is 4 ms — holding under eight-core load with the SoC in
severe thermal throttling. The renderer runs at 6 ms, one step of headroom,
because the same measurement found transient events that are not depth-dependent.
Structured to the crate's own convention: the mixer and PLC are ungated so they
compile and unit-test in the host workspace (8 tests), while everything touching
an Android-only dependency is cfg'd to android. Two details worth review:
- The kinds arrive on different cadences (5 ms vs 10 ms), so each has its own
write cursor and both shift together on overflow — a haptics-only session
renders with a silent speaker pair instead of stalling on a kind that will
never arrive, and the two can never skew.
- An unrecognised kind is dropped rather than folded into the coil pair. A
`min(1)` clamp would have rendered a future kind straight into the actuators.
Lifecycle mirrors MicCapture: dropping the handle joins the thread, and
nativeStopPadAudio returns only once it has, so Kotlin may close the
UsbDeviceConnection as soon as it returns and not before.
usbfs-iso/uac-host enter as git dependencies pinned by revision — a transport
under a real-time deadline should move when we choose. They become version
dependencies once published to crates.io.
A controller that reaches the host by USB passthrough — VirtualHere and friends, or simply a
pad plugged into the host — arrived there twice: once as the real device, once as the virtual
pad this client built from the same hands. Games read both, so a stick drifts against the
centred second pad and menus take every input twice.
New per-client setting, "Forward controllers", default on (today's behaviour). It is tier-P,
so a profile can decline what another profile forwards.
On Linux and Windows it is deliberately stronger than "send nothing". Opening a controller is
what CLAIMS it — SDL's HIDAPI drivers take the device node — and a claimed device is one a
passthrough tool cannot bind, so with this off the session opens no slot at all and never
enables the Valve HIDAPI drivers. Menu navigation is untouched: the launcher still opens the
active pad, and a session supersedes menu mode whether it forwards or not, so the pad is free
for the whole time a stream is up. The consequence, documented at both the setting and the
chord: the controller escape chord is read off forwarded pads, so it is unavailable there.
The Apple and Android input stacks claim nothing, so those clients keep their slots and their
chords and only gate the wire sends — losing tvOS's only controller way out of a stream would
have been the worse bug. Android does stop its DualSense and Steam Controller 2 USB captures,
which do claim the device.
Surfaces: GTK, WinUI, the console settings screen, Apple's touch and gamepad settings, the
Android touch and gamepad settings, and Decky (which also hides the rows that now have nothing
to act on). Everywhere the "which pad" and "pad type" rows grey out while it is off.
Verified: cargo clippy --all-targets -D warnings + 79 tests on pf-client-core, pf-console-ui,
punktfunk-client-session and punktfunk-client-linux (linux/amd64 container, gate proven
non-vacuous with a planted error); swift build for the Apple clients; gradle compile + 49 unit
tests for Android (likewise proven); tsc for Decky. clients/windows is UNCOMPILED — both
Windows boxes were offline; its edits were reviewed against the helper signatures by hand.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
PUNKTFUNK_VDISPLAY_HZ_MULT promises extra display refreshes without one
extra frame on the wire, but the frame-driven trigger enforced its pace only
as a per-gap floor: sleep to 0.9×interval, then wake on arrival. A source
that always has a frame pending — the overdriven display under uncapped
content — settled at 0.9-interval spacing, 1.11× the negotiated rate. That
is the field report's 132 fps on a 120 fps session: ten percent more
bitrate, encode and decode for frames a 120 Hz panel can only drop.
A credit bucket (PaceBudget) now pins the long-run average at the pacing
rate: credit accrues at one frame per interval of real elapsed time, capped
at 1.25 frames of post-stall burst, and every submitted frame spends one. A
grab may run early only against banked credit, so the 0.9 floor keeps its
per-gap jitter headroom while the average cannot exceed the rate — and a
source at or below it banks faster than it spends and is never delayed.
Anchoring to real elapsed time also keeps the synchronous-encode overlap the
arrival-anchored floor bought (the owed fraction absorbs a constant encode
tail instead of stacking on top of it), and it cannot fight the phase lock's
submit grid: both agree the period is the interval.
The charge lives under the same guard as the gate — the legacy fixed tick
paces by its own grid, and charging it without ever accruing would bank
unbounded debt that stalls the loop if a rebuild later flips the capturer to
arrival-wait.
Verified on .25: native::stream tests 15/15 (three new PaceBudget tests),
punktfunk-host 369/369, clippy -D warnings clean, fmt clean.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Since the 0.22.0 cursor work (the seat-pointer park + the metadata
composite), a KWin capture-model stream always has a cursor — and it never
went away again: not in game, not in Big Picture, not with a controller in
hand (field report, 2026-08-01). The host blended the arrow forever because
pf-capture deliberately ignores SPA_META_Cursor id 0, and once `visible`
latched true nothing on Linux ever cleared it.
Two producer contracts meet on id 0, and one flag now carries which one a
stream follows. KWin rewrites the cursor meta on EVERY enqueued buffer and
writes id 0 whenever Cursor::isOnOutput says the pointer is not in this
stream — which covers both a globally hidden cursor and a client null-cursor
surface (empty geometry intersects nothing). There id 0 IS the hide, and
honoring it is what lets a game hide the pointer mid-stream. Mutter only
rewrites a buffer's meta when the cursor changed, so recycled buffers carry
stale id-0 regions between damage frames — honoring those flickered the
cursor off between hovers (on-glass round 5), and that path keeps its
last-known-state behavior.
The flag rides from the backend that created the output (correct for
registry-pooled reuse too — a kept display only ever matches its own
backend) through capture_virtual_output into the parser's CursorState. The
portal-monitor path stays on the stale-meta contract: the only thing routed
through it today is Mutter's HDR mirror.
Verified on .25: pf-capture 45/45, punktfunk-host 369/369, clippy
-D warnings clean (pf-capture, punktfunk-host, cursor-probe), fmt clean.
On-glass KDE validation still owed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
`AMediaCodec_getInputBuffer` returning null for an index the input-available
callback had just handed us dropped both the slot and the access unit on the
floor. Every sibling path in this loop recycles the slot — the orphan-part
discard and the oversize drop both say so in as many words — because nothing was
written and nothing was queued, so it is still ours. Forgetting it leaks one of
the codec's input buffers per occurrence: we never use it again and the codec
never frees what it never received, so the pipeline runs out of input slots,
`pending_aus` overflows into its drop-oldest arm, and the resulting keyframe storm
reads as a decode fault rather than a bookkeeping one.
The AU went with it, silently — no keyframe request, no freeze gate, unlike every
other loss path here — leaving a hole in the reference chain whose concealment
was free to reach the screen.
Both go back now. `break` rather than `continue`, because a codec that cannot
hand out an input buffer it has just advertised is in no state to be fed the rest
of the parked queue on this pass, and retrying the same index against every
parked AU would burn the whole backlog for nothing; the loop comes round again on
the housekeeping wake within 5 ms if it was transient.
Gates: cargo ndk check green on arm64 and armv7, fmt clean, Android clippy at the
same 4 pre-existing warnings as the base commit.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Three defects in the 0.23.0 timeline presenter, all found while root-causing the
field report that turned out to be the slice wire. None of them is that bug; all
three are real, and the first is the one that would still bite once it is fixed.
The panel-period learner could only ever narrow. It is seeded from the display
mode Kotlin asked for — and `preferredDisplayModeId` is a REQUEST the system may
refuse (Smooth Display off, battery saver, thermal, an OEM governor). Ask for
120 Hz on a panel that stays at 60 and the presenter pins an 8.33 ms grid on a
16.67 ms display with no way back, for the rest of the session: it then aims at
instants that never arrive and releases faster than the panel scans. The learner
moves both ways now, and lives in `punktfunk_core::phase::PanelGrid` where it is
host-testable and where the iOS and desktop presenters can share it. The
asymmetry is kept and made explicit — narrowing is immediate (a finer real grid
is always safe to subdivide onto, and it is the per-uid down-rate case the seed
most often gets wrong), widening needs eight consecutive agreeing observations
and then takes the narrowest of them, because one wide sample is a missed
callback and eight in a row is a display that really did slow down.
The glass budget was a prediction with nothing underneath it. `OnFrameRendered`
already reports what actually reached glass, but the budget never consulted it,
so a wrong grid could hand SurfaceFlinger frames indefinitely: BufferQueue fills,
MediaCodec runs out of output buffers, the decoder stalls, and the no-output
backstop starts begging for keyframes. Releases are now counted against their
confirms and the presenter holds back past six outstanding — loose on purpose,
since the callbacks are allowed to arrive batched and a held frame in the
newest-wins slot is a dropped one. It self-clears when the confirms catch up, and
writes the ledger off after the same 100 ms the stale reopen uses, so a platform
that stops confirming can never wedge the stream. `qWait` and `unconfirmed` join
the 1 Hz pf.present line, which is what would have made this visible from a log.
The adaptive latch margin widened on `paced_drops` — the newest-wins store's own
policy evictions, which happen whenever the stream out-runs the panel and say
nothing about SurfaceFlinger's latch lead. On a healthy device that walked the
margin to its 2.5 ms ceiling and re-imposed the display latency the P2e sweep had
just measured away. It now widens on the measured latch exceeding one panel
period plus the live margin, which is what a missed vsync actually looks like.
Also corrects two doc comments that named `display.refreshRate` as the panel_hz
source; it has been the mode table since the A024 down-rate fix.
Gates: 278 punktfunk-core lib tests (7 new PanelGrid cases incl. the refused-mode
regression), clippy -D warnings and fmt clean, cargo ndk check green on arm64 and
armv7. Android clippy reports the same 4 warnings as the base commit and no new
ones. NOT yet confirmed on glass.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The 0.23.0 slice wire flushes a block every MIN_STREAM_BLOCK_SHARDS, so every
ordinary access unit is now opened by a SENTINEL — a header with no totals. The
reassembler sized those frames at `max_frame_bytes`, which the QUIC handshake
clamps to 8-64 MiB. That was survivable while sentinels were rare (the streamed
path emitted one only for an AU exceeding a whole FEC block, ~281 KB); it is not
survivable now that every frame is one.
Two consequences, both measured: each access unit allocated and ZEROED a
multi-megabyte buffer, and the in-flight budget (IN_FLIGHT_BUF_FACTOR x
max_frame_bytes) was spent after ~3 concurrent frames — with production geometry,
12 ordinary AUs in flight lost 9 of them outright, every packet dropped before it
could be placed. On a link with normal reorder that is a permanent loss storm:
frames never complete, the re-anchor gate freezes the picture, and the client begs
for keyframes. Only clients advertising VIDEO_CAP_MULTI_SLICE reach this path —
Android and the Linux/Windows session client; Apple and the Windows in-process
client never did, which is why it read as a platform-specific "video pipeline"
fault in the field.
A sentinel carries no total but does pin its own block's extent: a slice sentinel
by its wire base, a legacy one by its full-K position. Size the buffer to that and
grow as later blocks (or the final block's totals) reveal more. The budget is
re-checked on growth for the same reason it is checked at open.
The same flush also drained `pending` to empty whenever the AU's length was an
exact multiple of the shard payload, leaving `finish_streamed` to seal a final
block of one zero-padded FILLER shard. Its derived base overlapped the block
flushed a moment earlier, retro-validation correctly read that as a lying header,
and the whole AU died — one frame in every 1408 on a 1500-MTU link, ~12 s apart at
120 fps, each costing a freeze and a recovery keyframe. A flush now keeps one
whole shard back, restoring the invariant `StreamedAu::pending` already documented.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A woken Windows host refused every connection with "pf-vdisplay driver
interface not found", on a box where the driver was installed and running.
Resuming re-enters D0 and re-registers the IddCx control interface while
the rest of the resume storm is still going. A client reconnecting a
second after wake lands inside that gap. `ensure_available` probed
exactly ONCE, so it read the gap as a dead driver and answered a device
that was seconds from ready by disabling and re-enabling it — then gave
the interface 4 s to come back, which a contended post-resume PnP does
not meet. The session failed, and the log blamed a missing install.
The recovery also could not tell whether it had recovered anything. It
ran the whole cycle under `SilentlyContinue` and reported
`(Get-PnpDevice).Status` — the DEVICE's status, not the cycle's outcome —
so a disable that was REFUSED left the adapter untouched, started, and
reading `OK`. That is the reporter's `cycled the adapter device …
status=OK` line: a recovery that never happened, announcing success. And
a refusal is the expected case here, not the exotic one:
reset-pf-vdisplay.ps1 stops the host service first precisely because the
host holds the driver's control device open, a step an in-process cycle
structurally cannot take.
- Distinguish a devnode MID-TRANSITION (interface registered, not started
yet, or the open refused) from one genuinely ABSENT. Wait the first
out; only the second earns a reload. `Probe` carries the counts.
- Report what the reload DID, not what the device looks like afterwards:
every failable step is `-ErrorAction Stop` in a `try`, and
`pnputil /restart-device` is the fallback for the in-use device that
`Disable-PnpDevice` refuses. Failure paths re-enable, so a half-cycle
can never strand the adapter DISABLED.
- Give the interface 15 s to arrive after a reload, not 4 — under a 30 s
hard ceiling so a permanently wedged devnode still fails predictably.
- Serialize recovery: N sessions racing in after a wake perform ONE
reload, not N interleaved ones. The lock is taken only where no manager
lock is held, so the order stays one-way.
- Retire the manager's cached control handle when a reload runs, instead
of letting the next session discover it via a failed IOCTL.
- Surface the real reason. `ensure_available` returns `Result`, so the
log names how long it waited, whether a reload ran, and how many
interface instances were seen in what state — the detail that would
have identified this from the field report's log alone.
`VdisplayDriver::open` now shares the wait (brief, no reload) instead of
carrying a second, drifted copy of it — that path is also reached by
`hw_cursor_capable` mid-handshake, where a reload would be the wrong
trade for one capability bool.
Windows-gated, so verified with scripts/xcheck.sh (check + clippy -D
warnings, --all-targets) and cargo fmt; on-glass wake test still owed.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
iPadOS releases the scene's pointer lock by itself when Escape is pressed — the platform's
built-in "let me out", mirroring the web Pointer Lock API's default unlock gesture. Nothing in
our code does it: a bare Esc never touches `captured`, and it keeps forwarding to the host as
the game key it is. But the lock going away flips the mouse onto the absolute UIKit path and
un-hides the iPadOS cursor, so pressing Esc for an in-game menu silently cost the capture until
the user clicked into the video to win it back.
Esc is a GAME key in a stream, not a request to hand the pointer back to iPadOS, so an unwanted
drop is now re-requested. `syncPointerLock` arms a short, bounded burst (3 attempts over ~0.6 s,
no restart inside 2 s) whenever the lock is wanted, was previously HELD, and is now gone; the
first attempt re-asserts `prefersPointerLocked`, later ones present a real false→true transition
and re-anchor the PointerLockChain. Every deliberate release (⌘⎋, ⌃⌥⇧Q, the Stream menu,
resigning active) clears `captured` first, so `wantsPointerLock` is already false when their drop
is observed and none of them are fought.
The "previously held" half of the condition keeps a scene that never qualifies (Stage Manager,
Split View) from paying for a lock that isn't coming — there, a first grant is still driven by
the chain engage in setCaptured/viewDidAppear exactly as before.
While a re-lock is in flight the local cursor stays hidden and absolute pointer MOTION stays
muted, so the couple of frames it takes read as "Esc did nothing to my mouse" rather than a
cursor that blinks in and out and a host cursor that teleports to the pointer's absolute
position. Buttons still forward (they carry no position), so a click mid-relock isn't swallowed.
The burst clears itself on give-up, so the cursor can never stay hidden on a lock the system
won't grant.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
KWin stores output configuration per *setup* — the exact set of connected
outputs, matched by EDID/connector — in `kwinoutputconfig.json`, and
`replicationSource` is one of the fields it saves and restores
(`OutputConfigurationStore::storeConfig` / `setupToConfig`). Our virtual output
carries a STABLE name on purpose, so once any setup has an entry making
`Virtual-punktfunk` a mirror of a physical head, KWin re-applies it to OUR
output on every session that reproduces that same monitor set — and only that
set, which is why the failure looks environment-dependent: a field report has
the stream cloning the panel whenever exactly one monitor is live, and behaving
normally the moment the others come back (a different setup key, a different
stored entry).
A mirroring output is not a desktop. KWin's `applyMirroring` overrides its scale
and render offset to the source's, so the stream carries the physical screen's
viewport at the physical screen's size instead of the mode the client
negotiated. The protocol says the rest out loud on `priority`: "an output may
not be in the output order if it's disabled or mirroring another screen" — so
the primary assertion this module works so hard to verify silently stops meaning
anything too.
Nothing we sent ever contradicted the stored value. The topology config enabled
our output, took priority 1 and disabled the others, but never stated the one
property that decides whether the thing is its own screen. Now it does:
`set_replication_source(ours, "")` rides along in the config we already build
(free, idempotent — an empty source is exactly what KWin resolves to "mirrors
nothing"), gated on management v13 where the request appeared, since wayland-rs
does not range-check requests and an out-of-range opcode would kill the
connection.
`extend`/`auto` issue no topology calls by design — the streamed output is meant
to join the desk without rearranging it — but a mirror is not an arrangement, it
is a broken source under every topology. So they get `clear_replication_source`,
which enumerates and applies ONLY when our output really is mirroring.
The device's `replication_source` event is now read, so the state is visible: a
mirrored streamed output names its source in a warn instead of leaving "the
stream just shows my monitor" as something only the reporter can see.
Verified on 192.168.1.25 (Ubuntu, cargo 1.96): `cargo test -p pf-vdisplay` 128
pass (7 in `kwin_output_mgmt`), `cargo clippy -p pf-vdisplay --all-targets
--locked -D warnings` clean, `scripts/xcheck.sh linux` clean, fmt clean. NOT yet
on-glass — no KDE box here reproduces a stored mirror; the reporter's setup is
the real test.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
avcodec_find_decoder(id) returns the registry's FIRST decoder for the id, and
upstream orders the native av1 decoder LAST on purpose ("hwaccel hooks only,
so prefer external decoders" — allcodecs.c). All three hardware backends
selected by id, so every AV1 session opened libdav1d: a software decoder that
silently ignores hw_device_ctx and never calls get_format. Each frame then
failed the backend's hw-format guard and the session burned the demotion
ladder MID-STREAM — field-logged as 68 Vulkan fails → D3D11VA → 102 fails →
software, ~3 s of black — with "hardware decode active" already printed and
the D3D11 profile/pool probes all green. H.264/HEVC never hit this only
because their native decoders happen to be registered first.
Selection is now by capability: find_hw_decoder walks av_codec_iterate and
takes the first decoder whose avcodec_get_hw_config advertises the backend's
surface via HW_DEVICE_CTX, so a build without a usable hw decoder fails at
OPEN in milliseconds and the ladder runs there — the idiom the D3D11 probes
already follow. Registry order still wins among capable decoders, so
H.264/HEVC select exactly what they always did. The software path keeps the
id lookup on purpose: libdav1d is the fastest CPU AV1, and the native av1
decoder has no software path at all.
Every decode log now carries the selected decoder's name — decoder="av1" vs
decoder="libdav1d" is the whole diagnosis, and no log line said it. The
session log names the WIRE codec and drops the FFmpeg id for PyroWave
(ffmpeg_codec_id's fallthrough claimed codec_id=HEVC for wavelet sessions
that never touch FFmpeg).
The CPU lane also stops passing raw PQ off as a tone-map: software-decoded
frames deliberately never take the HDR10 swapchain, but a PQ stream there was
then shown UNtonemapped (washed out) with no warning — the pq-downgrade warn
keys off the swapchain answer — while the Detailed OSD badge claimed the
"HDR→SDR" tone-map that only the hardware lane's CSC runs. The presenter now
warns once when a PQ CpuFrame arrives, and the badge distinguishes
"HDR→SDR (raw)" (no tone-map pass) from the hardware lane's real "HDR→SDR".
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Field case 2026-08: the display isolate invalidated the only real render
endpoint; the mic held the Steam Streaming Microphone, the Speakers were
blacklisted, and the capture loop re-ran the full wiring pass — three
IPolicyConfig SetDefaultEndpoint writes included — every 2 s for 8+
minutes, retrying a verdict that could never change.
- wiring_plan: a plan with no loopback is a typed structural verdict
(Wiring::loopback_unsatisfiable + an endpoint-set fingerprint); the
dead leftover() tier (byte-identical to real_hw()) becomes a real last
resort that accepts ONLY the Steam Streaming Speakers, flagged
loopback_last_resort — a known-silent-loopback QUALITY risk, never the
cable/VoiceMeeter echo CORRECTNESS risks. excluded_from_loopback stays
untouched (judge_default's mid-stream snap-back semantics).
- wasapi_cap: an unsatisfiable plan errors ONCE per topology with the
render inventory, per-endpoint rejection reasons and only the remedies
not already taken, then parks on a cheap enumerate-and-hash poll and
re-plans the instant the set changes; transient failures get a real
capped exponential backoff (2 s → 60 s, reset on success or set
change); a last-resort capture re-plans on any set change and promotes
the 30 s zero-packet breadcrumb to warn.
- audio_control: the recording default is asserted only when the plan
changed or the default drifted — set_default_endpoint fires all three
SetDefaultEndpoint roles unconditionally, so the 2 s loop silently
stomped any operator recording-device change; the "attach one, or let
the host install the Steam Streaming pair" warn (already satisfied in
the field case) is replaced by the same diagnosis.
Verified: 19/19 wiring_plan tests (native rustc --test and the Linux CI
image via docker); both Windows files type-check and clippy clean
against wasapi 0.23.0 / windows 0.62.2 for x86_64-pc-windows-msvc via an
xcheck-style stub harness (the in-tree target check dies in
openh264-sys2's build script on macOS, as scripts/xcheck.sh documents).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The capacity probe divided client-side bytes by the HOST's burst
duration — a window wrong on both edges (base snapshotted before the
burst reached the host, frozen only when the ProbeResult landed, while
the host's clock stops the moment ITS send window closes, before the
switch/kernel queue finishes draining toward the client). On a 1 GbE
link a 2 Gbps burst target "measured" 1266 Mbps and set an 886 Mbps
climb ceiling the link could never carry — permanent for the session,
because set_ceiling never lowers.
The reassembler now stamps probe-scoped counters (bytes, packets,
first/last arrival, monotonic ns) at its FLAG_PROBE routing, so video
around the burst contaminates neither numerator nor denominator; the
throughput divisor is the client's first→last arrival interval, with
the host duration kept as the fallback when fewer than two probe
packets arrived. The user-facing speed test shares the corrected
computation (ProbeOutcome/PunktfunkProbeResult layouts unchanged;
elapsed_ms docs updated to the new semantics).
Two guards ride along:
- PUNKTFUNK_ABR_MAX_MBPS clamps inside set_ceiling — the one funnel
every learned ceiling passes through — so a user cap binds no matter
what any probe concludes.
- The controller latches decode_cap_kbps when two CONSECUTIVE backoffs
carry decode-severe evidence (deep decode excursion or jump-to-live
flush) at a similar pre-backoff rate, mirroring host_cap_kbps for the
client decoder: a knee below the link ceiling was a permanent 30-60 s
sawtooth costing a flush + dropped-frame burst per cycle (1440p120
HEVC field case, knee ~490 Mbps). One spurious flush never latches;
the cap re-probes on the CAP_REPROBE_WINDOWS clock, so it lifts when
the decoder recovers.
Also rights the three stale "3 Gbps" probe-clamp comments (the host
constant has been 10 Gbps since MAX_PROBE_KBPS moved).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The stall classifier's present witness never worked: the consumer was opened
without PROCESS_TRACE_MODE_RAW_TIMESTAMP, so ProcessTrace converted every
event's TimeStamp to FILETIME regardless of the session's ClientContext=1 —
FILETIME ticks (100 ns since 1601) are ~4 orders of magnitude above QPC, so
every ts <= to_q comparison was false. summary() always printed etw=none,
window_counts() always returned presents=0/queue_adds=0 while present_history
was still true (satisfied by the unfiltered ring), and classify() therefore
convicted EVERY compose-silence hole as CONTENT-SILENCE; FRAME-GENERATION —
the class the program exists to catch — was unreachable. Two comments
asserted the wrong contract ("TimeStamp IS a QPC value"); both now state the
real one: ClientContext selects the session clock, RAW_TIMESTAMP is what
stops the FILETIME conversion on delivery.
Three adjacent defects fixed with it:
- summary() and window_counts() each took their own ring lock and their own
(Instant::now(), qpc_now()) anchor, with OpenProcess syscalls between the
two calls — the prose and the verdict could disagree about the same hole.
Merged into window_report(): one snapshot, one anchor, both halves; the
summary keeps its 300 ms lead-in, the counts keep the gap-only window, and
the etw=/etw_presents=/etw_queue_adds= log fields are unchanged.
- present_history/queue_history meant "an event EVER sat in the ring" —
satisfied by events arriving after the hole, or by a previous session's
leftovers in the never-cleared static RING. Both flags now mean witness
LIVENESS: at least one event inside a 5 s LOOKBACK ending at the hole's
start, i.e. the witness demonstrably worked before the hole opened. The
ring is cleared when a new session starts, so a dead session's events can
never pose as the next one's history.
- window_counts() accepted only BltQueueAddEntry (1071) as queue history
while summary() also took BltQueueCompleteIndirectPresent (1068); either
proves the queue witness works, so the merged reader takes both.
The windowing math is factored into a pure count_window() (plain i64 tick
arithmetic) with unit tests, and the classify() matrix gains the live-witness
zero-presents case. Conviction thresholds are untouched.
Verified: scripts/xcheck.sh windows clippy (-D warnings, --all-targets) green
for pf-frame/pf-win-display/pf-capture/pf-vdisplay; native cargo check green.
The new Windows-gated tests type-check but need a Windows box to run.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
capture_supports_444 was an encoder-backend fact (direct NVENC or PyroWave)
logged under a capture-ish name — a field report burned real time hunting a
capture problem because of it. The 'encode chroma' line now says
ingest_chain_supports_444, a requested-but-declined session logs WHICH gate
lost, and the console UI's Full chroma explainer names the real requirement.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The env knob silently folded 'mailbox' and every typo into the default arm,
FIFO_RELAXED was not reachable at all, and clients/session/README.md claimed
the default is FIFO (it is MAILBOX with a FIFO fallback). An AMD-on-Windows
client always lands on FIFO because that driver offers no MAILBOX — now
documented at the picker and in the docs-site client table, next to the ABR
probe/ceiling knobs a field report went looking for and couldn't find.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The 0xD1 pad-audio plane streams a DualSense's voice-coil haptics (back
channel pair, 5 ms Opus frames) and speaker (front pair, 10 ms) per pad from
a Windows host to the SDL clients, which render them into a USB DualSense's
own 4-channel audio device.
Wire (punktfunk-core, ABI v15): PAD_AUDIO_MAGIC 0xD1 [pad][kind][seq][pts]
[opus]; CLIENT_CAP_PAD_AUDIO 0x04 / HOST_CAP_PAD_AUDIO 0x20; per-pad render
capability rides GamepadArrival flags bits 8/9, sent only toward a host that
advertised its cap so old hosts see byte-identical arrivals; silence is a
frozen seq (mic-mute discipline), loss is a seq gap concealed via
AudioGapTracker. HidOutput::AudioCtl (0xCD kind 0x06) forwards the 0x02
report's audio-control bytes 5..=10 change-only, value-deduped, with a
once-per-pad "title asserted haptics-select" diagnosis log.
Windows host endpoint provider (audio/windows/pad_endpoint.rs): per-pad
render endpoints are additional devnode instances of Valve's Steam Streaming
Speakers driver (SetupDiRegisterDeviceInfo, NOT the class installer - it
needs an interactive window station), stamped with DualSense identity: desc
"Wireless Controller", device name "DualSense Wireless Controller",
ContainerId = the virtual pad's PFDS GUID, 4ch/48k format triplet.
IPropertyStore route first, ACL-repaired registry fallback (the MMDevices
keys deny writes even to SYSTEM; the owner's implicit WRITE_DAC + an ACE for
S-1-5-18 resolved by SID is the way in). Provisioned at host startup
(PUNKTFUNK_PAD_AUDIO, PUNKTFUNK_PAD_AUDIO_SLOTS, default 1), idempotent via
a persisted PunktfunkPadIndex marker; pad endpoints are structurally
ineligible for the mic/loopback wiring plan and guarded against default-
device theft; capture is WASAPI loopback on the stamped endpoint. Devtest:
punktfunk-host pad-endpoint ensure|remove|status.
Host service (native/pad_audio.rs): per-(session,pad) thread, loopback 4ch
-> pair splitter -> per-kind stereo Opus (48k LowDelay CBR 64k) -> per-kind
silence gate (opens at peak>=1e-3, 250 ms hangover, gated = no send + frozen
seq) -> datagrams. Spawned from the native input pump when a DualSense/Edge
arrival carries audio bits and both caps negotiated; idempotent re-arrivals;
reaped on remove and teardown.
Client tier A (pf-client-core/pad_audio.rs): settings pad_haptics (default
on) and pad_speaker (default "pad"); tier A = wired USB DS5/Edge via SDL
connection state with an audio-sibling fallback; correlation maps the SDL
HID path to the pad's own render endpoint (Windows: ContainerId match +
4ch gate via registry; Linux: Sony sink signature); renderer decodes both
kinds into a quad interleave and plays it on the pad's endpoint (WASAPI
autoconvert / PipeWire target.object, 240-2400 frame ring floor,
dont-reconnect so an unplug never re-routes haptics to the desktop
speakers). SDL's DualSense driver sets "disable audio haptics" whenever it
drives rumble emulation, so tier-A pads suppress wire rumble and send one
cleared-enable-bits effects packet to keep the actuators live; AudioCtl
bytes fold back into the effects packet at report-minus-one offsets.
Verification: punktfunk-core 265 tests (macOS) + clippy -D warnings (mac +
Linux docker); pf-inject 85 tests (Linux docker); punktfunk-host cargo
check + clippy + 19 pad tests + 46 audio-module tests (Windows box);
pf-client-core 30 tests + clippy (Linux docker CI image) + cargo check
(Windows box); punktfunk-client-session clippy (Linux) + check (Windows);
cargo fmt --all --check clean on the final tree. NOT yet verified: any
on-glass run (host deploy + real title + physical pad), the stamp-route
split at runtime, exclusive-mode Initialize isolation, Linux-host emission
(the per-pad PipeWire sink is not in this change - Windows hosts only).
Scope excluded deliberately: tier B (Apple CoreHaptics) and tier C
(haptics->rumble derivation), pad_speaker="mix", Android leg, settings UI
surfaces (keys are serde-defaulted), GameStream-plane arrivals (audio_caps
always 0 there).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Step 2 told you to add the Caddy vhost by hand on unom-1. That instruction is
what broke the source: ~/caddy/Caddyfile is a copy that deploy-all.sh rsyncs
over from unom/infra, with no .git there to warn you, so the hand-added block
survived until the 2026-07-31 hardening commit rewrote the file from the repo's
own copy and deleted it.
Point step 2 at unom/infra and record how the failure presents, since it does
not look like an ingress problem from the client side: no vhost means no
certificate for that SNI, so Caddy answers with TLS internal_error (alert 80)
before sending one, and winget surfaces that as
WINHTTP_CALLBACK_STATUS_FLAG_SECURITY_CHANNEL_ERROR / 0x8a15003b.
Also note that port 80 is useless for diagnosing it — Caddy 308s every Host to
https including names it has never heard of — and give the SNI probe that does
work.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Play does not show an empty "What's new" when the file is missing — it carries
the PREVIOUS release's text onto the new version. So the store listing ends up
describing a build nobody is getting, and nothing surfaces it except reading
the listing. That is the shape of the v0.22.3 notes announcing a feature the
tag never contained, and a soft warning in a log nobody reads does not prevent
it.
The gate runs FIRST in the job, before the ten-minute build: a miss costs a
second and leaves nothing half-published — no build, no assets on the Gitea
release, nothing on Play. It rejects three things: a missing file, a file
byte-identical to another release's (the same bug reached by copy-paste rather
than omission), and an empty or over-500-char one.
Length is checked here as well as in play-upload.py on purpose. The uploader
stays the last line of defence and is the only check android-promote.yml gets,
but it runs at step 9; this catches an unedited TEMPLATE copy at step 1. It
counts CHARACTERS, not bytes — Play's cap is 500 chars and `•` is three bytes
in UTF-8, so a `wc -c` check would have called the 356-char v0.23.0 notes 365
and can reject a legal file.
whatsnew/TEMPLATE.txt gives the file a starting point and says what the gate
does and does not enforce: it cannot tell whether the prose was ever edited, so
a copy that still reads "<The headline change>" ships exactly as written.
Canary stays exempt — no curated notes, and Play reusing text for internal
testers costs nothing.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The emulated pad's firmware-info feature report (0x20) advertised update
version 0x0154 — a 2021-era number. PlayStation Accessories compares it
against Sony's latest (0x0630 as of 2026-08) and offers an Update that can
only end in "can't complete the update", since the virtual pad speaks no DFU;
libScePad titles (Stellar Blade) surface the same nag in-game. A real pad
plugged in directly reads up to date, which made the prompt look like
punktfunk corrupting the controller.
The old value was chosen to keep the kernel and SDL on the flag0
COMPATIBLE_VIBRATION convention, but parse_ds_output has since learned the
firmware-≥2.24 COMPATIBLE_VIBRATION2 flag as well, so nothing depends on
looking old anymore. Advertise 0x0999 — above anything Sony has shipped and
comfortably ahead of their ~yearly cadence — instead of chasing their exact
latest, which would resurrect the prompt on every Sony release. Writers that
read the version now use the v2 flag; both conventions land in the same
rumble plane. Bumped in both copies of the blob (host uhid + Windows driver);
the DualSense Edge shares them, and its own versioning (0x0217 latest) sits
below the new value too.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Production access came through on 2026-08-01. Until now a `vX.Y.Z` tag could
only reach `alpha` and someone had to promote it by hand in the Console; it now
goes to `production` at 100% (`completed`). Canary is unchanged on `internal`,
and its run-number versionCodes always outrank production, so testers keep
getting the newer build.
A tag therefore reaches real users with no further click. What keeps that
honest: the tag is only pushed once every platform is green, and Play reviews
each production release before it ships. Ramping instead is `--status
inProgress --user-fraction 0.2` on the upload step.
Play's "What's new" gets its own file, docs/releases/whatsnew/vX.Y.Z.txt — the
vX.Y.Z.md body is ~34 KB against a 500-char cap, so it cannot be reused. Only
tags have one; canary is a moving target and Play carrying the previous text
over is fine for internal testers. Same freeze rule as the notes: once the tag
exists, the file describes what that versionCode shipped.
android-promote.yml is the lever for everything that is not a fresh tag —
promote a tested build, halt a rollout, or roll production back onto an older
versionCode. It is separate from android.yml because promotion must not
rebuild, and an `if:` on all ten build steps is worse than one small workflow.
dry_run defaults to true, so a mis-typed versionCode validates and deletes the
edit instead of publishing.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Two things it could not do, both needed now that a tag ships to production.
Release notes: it never sent `releaseNotes`, so Play's "What's new" was whatever
the previous release said. It now takes --release-notes-file, and refuses text
over Play's 500-char-per-language cap with the actual count — that check has to
happen before the upload, because the API only rejects it at commit, by which
point the AAB is already on Play.
Promotion: --promote assigns a versionCode that is already on Play instead of
uploading, so what reaches production is the byte-identical artifact the testers
ran. Rebuilding would mint a fresh versionCode from possibly-newer sources and
ship something nobody tested. --promote-from asserts the code really is on that
track (a typo'd versionCode now fails before it touches production) and clears
that track in the SAME edit, so the build is never active on both at once.
--user-fraction comes along because --status inProgress is an API error without
it; it is validated as strictly between 0 and 1 rather than left to Google.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 09:29:04 +02:00
718 changed files with 170054 additions and 23298 deletions
| tr -d '\r'| sed -n 's/^[Dd]ocker-[Cc]ontent-[Dd]igest: //p'||true
}
key_digest=$(digest_of "$KEY")
latest_digest=$(digest_of latest)
if[ -z "$key_digest"];then
echo"::error::$IMAGE:$KEY has no manifest — the build or push above did not land"
exit1
fi
if["$key_digest"="$latest_digest"];then
echo"$IMAGE:latest == :$KEY ($key_digest)"
exit0
fi
echo"::warning::$IMAGE:latest did not match its content key :$KEY — re-pointing it. If ci/ was not just reverted, someone overwrote this tag out of band: check the registry access log on home-ci-core."
"summary":"Fetch one cover-art image for a library entry",
"description":"Resolves `kind` (`portrait` | `hero` | `logo` | `header`) for the given library id and streams\nthe image bytes. For a Steam title, the host's own local Steam cache is tried first (exact —\nit's what theuser's Steam client already shows for it), the public Steam CDN's flat URL\nconvention as a fallback (newer titles' CDN assets can live at a per-asset-hash path the host\ncan't predict, in which casethis 404s and the client falls through to its next art candidate).\nOnly Steam ids are backed today; any other store 404s.",
"description":"Resolves `kind` (`portrait` | `hero` | `logo` | `header`) for the given library id and streams\nthe image bytes. Any id stored in the host's catalog (manual entries, provider-synced entries,\nand a library plugin's claimed-store entries) serves its local art file. A Steam title falls back\nto the in-host scanner's resolver: the host's own local Steam cache first (exact —it's what the\nuser's Steam client already shows for it), the public Steam CDN's flat URLconvention second\n(newer titles' CDN assets can live at a per-asset-hash path the hostcan't predict, in which case\nthis 404s and the client falls through to its next art candidate).",
"operationId":"getLibraryArt",
"parameters":[
{
@@ -1307,7 +1307,7 @@
"library"
],
"summary":"Replace a provider's library entries (declarative reconcile)",
"description":"Atomically replaces the full entry set owned by `{provider}` (RFC §8): the payload is the\nprovider's desired list, keyed by its own stable `external_id` — the host diffs, keeps each\nsurviving title's host id stable across reconciles, drops orphans, and never touches manual\nentries or other providers'. An empty array removes everything the provider owns. Emits\n`library.changed` with the provider as `source`.",
"description":"Atomically replaces the full entry set owned by `{provider}` (RFC §8): the payload is the\nprovider's desired list, keyed by its own stable `external_id` — the host diffs, keeps each\nsurviving title's host id stable across reconciles, drops orphans, and never touches manual\nentries or other providers'. An empty array removes everything the provider owns. Emits\n`library.changed` with the provider as `source`.\n\n`?store=` additionally **claims** that store for the provider: its entries then surface with\ndeterministic `<store>:<external_id>` ids and the store's own badge, instead of opaque\n`custom:<id>` ones — which is what lets a library plugin reproduce the entries an in-host scanner\nused to produce, right down to the GameStream app ids and client-side art caches. One provider\nper store; a second claimant gets 409. While a claim is held the matching built-in scanner is\nsuppressed, so the two never double-list. The claim is released by `DELETE`, not by an empty\nreconcile (a store can legitimately have zero installed titles).",
"operationId":"reconcileProviderEntries",
"parameters":[
{
@@ -1318,6 +1318,15 @@
"schema":{
"type":"string"
}
},
{
"name":"store",
"in":"query",
"description":"Claim this store for the provider ([a-z0-9_-], `custom`/`manual` reserved)",
"required":false,
"schema":{
"type":"string"
}
}
],
"requestBody":{
@@ -1348,7 +1357,7 @@
}
},
"400":{
"description":"Invalid provider id or payload",
"description":"Invalid provider id, store id, or payload",
"content":{
"application/json":{
"schema":{
@@ -1367,6 +1376,16 @@
}
}
},
"409":{
"description":"That store is already claimed by another provider",
"content":{
"application/json":{
"schema":{
"$ref":"#/components/schemas/ApiError"
}
}
}
},
"500":{
"description":"Could not persist the catalog",
"content":{
@@ -2170,6 +2189,51 @@
}
}
},
"/api/v1/plugins/logs":{
"post":{
"tags":[
"plugins"
],
"summary":"Ingest runner log lines",
"description":"The plugin/script runner ships its output here so the console's **Logs** page can show it.\n\nPlugins are not host child processes — the runner is a separate `bun` process that `import()`s\neach plugin in-process — so nothing a plugin logs passes through the host's own `tracing`, and\nbefore this endpoint the console's log page could not show a single plugin line. On Linux the\nfallback was `journalctl --user -u punktfunk-scripting`; on Windows the runner task writes no\nlog file at all, so a failing plugin was diagnosable only by stopping the scheduled task and\nre-running the runner by hand. Both are shell access on the host box, which is exactly what the\nconsole exists to avoid.\n\nLines land in the same ring as the host's own, sharing one `seq` cursor, targeted\n`plugin:<source>` — so `GET /logs` needs no second cursor and the console needs no second poll.",
"operationId":"ingestPluginLogs",
"requestBody":{
"content":{
"application/json":{
"schema":{
"$ref":"#/components/schemas/PluginLogBatch"
}
}
},
"required":true
},
"responses":{
"204":{
"description":"Lines ingested"
},
"400":{
"description":"Batch too large",
"content":{
"application/json":{
"schema":{
"$ref":"#/components/schemas/ApiError"
}
}
}
},
"401":{
"description":"Missing or invalid bearer token",
"content":{
"application/json":{
"schema":{
"$ref":"#/components/schemas/ApiError"
}
}
}
}
}
}
},
"/api/v1/plugins/{id}":{
"put":{
"tags":[
@@ -4114,7 +4178,8 @@
"tier",
"platforms",
"compatible",
"update_available"
"update_available",
"categories"
],
"properties":{
"author":{
@@ -4127,6 +4192,13 @@
],
"description":"A revocation covering the catalogued version — do not offer this without shouting."
},
"categories":{
"type":"array",
"items":{
"type":"string"
},
"description":"What kind of plugin this is — the console filters Browse by these, and the Game sources\nsurface's \"Add a source\" rail shows exactly the `library` ones (design D5/D6)."
},
"compatible":{
"type":"boolean",
"description":"Can this host install it?"
@@ -4134,6 +4206,13 @@
"description":{
"type":"string"
},
"detected":{
"type":[
"boolean",
"null"
],
"description":"Whether the launcher this plugin scans looks **installed on this host** (design D8), from the\nindex's own existence probes. `null` = the entry declares no probes for this platform, which\nthe console renders as \"unknown\" rather than \"not installed\"."
},
"homepage":{
"type":[
"string",
@@ -4320,6 +4399,17 @@
],
"description":"The external provider owning this entry (RFC §8), set ONLY by the provider reconcile\nAPI — `None` = a manual entry, which no provider operation ever touches, and which the\nmanual CRUD alone may edit (the converse holds too: manual CRUD refuses provider-owned\nentries, so ownership is never ambiguous)."
},
"role":{
"$ref":"#/components/schemas/GameRole",
"description":"Whether this entry is a game or the launcher itself — see [`GameRole`]."
},
"store":{
"type":[
"string",
"null"
],
"description":"The **store this entry was claimed under** (D2), stamped by a `?store=`-qualified reconcile.\n`None` = an unclaimed provider entry or a manual one, both of which surface as `custom`.\n\nMaterialized onto the entry rather than looked up in [`Catalog::claims`] on every read so an\nentry is self-describing: its id and its `store` badge derive from the entry alone, and stay\ncorrect even while the claim map is being rewritten."
},
"title":{
"type":"string"
}
@@ -4364,6 +4454,10 @@
},
"description":"Per-title prep/undo steps — commands run as the host user; operator-privileged config."
},
"role":{
"$ref":"#/components/schemas/GameRole",
"description":"Whether this entry is a game or the launcher itself — see [`GameRole`]. A hand-added launcher\nentry is legal (an operator may want a \"Steam\" tile without installing the steam plugin)."
},
"title":{
"type":"string"
}
@@ -4422,6 +4516,17 @@
"type":"object",
"description":"What an operator (or a provider plugin) can tell the host about recognizing a title — the wire\nhalf of [`DetectSpec`], and the only part of it that is ever accepted from outside.\n\nDeliberately a **subset**: the store-derived signals (a Steam appid, a launcher's environment\nmarker) are things the host discovers for itself and would be meaningless — or dangerous — to take\non someone's word. What is left is what a provider genuinely knows and the host cannot guess: where\nthe title is installed, which executable is the game, what the process is called. All three are\noptional; supplying none is the same as supplying no hint at all.\n\nNever returned by the catalog API — see the module docs on why detect data does not cross the wire\noutbound.",
"properties":{
"env_marker":{
"oneOf":[
{
"type":"null"
},
{
"$ref":"#/components/schemas/EnvMarker",
"description":"A launcher-stamped environment marker (D3) — see [`EnvMarker`]."
}
]
},
"exe":{
"type":[
"string",
@@ -4442,6 +4547,15 @@
"null"
],
"description":"The executable's file name (`Hades.exe`), when its location isn't fixed. Weakest of the three\n— see [`DetectSpec::process_name`]."
},
"steam_appid":{
"type":[
"integer",
"null"
],
"format":"int32",
"description":"The Steam appid, for a title Steam itself installed (D3). On Linux this is the **sharpest**\nsignal that exists — Steam wraps every launch, native or Proton, in\n`reaper SteamLaunch AppId=<appid>`, whose lifetime is exactly the game's — so without it a\nsteam plugin's lease tracking would degrade from reaper-exact to install-dir prefix matching.",
"minimum":0
}
}
},
@@ -4670,6 +4784,27 @@
}
}
},
"EnvMarker":{
"type":"object",
"description":"An environment variable a launcher stamps onto the game's process, identifying it.\n\nSerializable because it is now half of the inbound [`DetectHint`] too (D3) — a library plugin\nthat knows its launcher's marker (Heroic's `HEROIC_APP_NAME`, load-bearing under Proton) has to\nbe able to say so, since after extraction the host no longer reads that launcher's files itself.",
"required":[
"key"
],
"properties":{
"key":{
"type":"string",
"description":"The variable name (e.g. `HEROIC_GAME_ID`).",
"example":"HEROIC_APP_NAME"
},
"value":{
"type":[
"string",
"null"
],
"description":"The exact value to require, when the launcher's value identifies *this* title. `None` matches\nthe key's mere presence — only safe for launchers that run one game at a time."
}
}
},
"EventKind":{
"oneOf":[
{
@@ -5120,6 +5255,10 @@
],
"description":"The external provider owning this entry (custom-store entries synced by a provider\nplugin, RFC §8) — `None` for installed-store titles and manual custom entries. The\nconsole uses it for attribution; `GET /library?provider=` filters on it."
},
"role":{
"$ref":"#/components/schemas/GameRole",
"description":"Whether this entry is a game or the launcher itself — see [`GameRole`]."
},
"store":{
"type":"string",
"description":"Which store surfaced it: `\"steam\"` or `\"custom\"`.",
@@ -5251,6 +5390,14 @@
}
}
},
"GameRole":{
"type":"string",
"description":"What a library entry *is* — an ordinary title, or the launcher application itself (Steam Big\nPicture, Heroic, Playnite fullscreen). Purely a presentation hint: a launcher entry launches,\nleases and lists exactly like a game (design D4), and clients that don't know the field render it\nas a plain tile. Serde-default `game` and skip-serialized when default, so the wire is unchanged\nfor every entry that doesn't opt in.",
"enum":[
"game",
"launcher"
]
},
"GameSession":{
"type":"string",
"description":"How a session that **launches a game** (a library id on the Hello / apps.json / Decky pin) is\nserved (`design/gamemode-and-dedicated-sessions.md` §5.2). Orthogonal to the preset/lifecycle axes\n— a top-level [`DisplayPolicy`] field, NOT part of [`EffectivePolicy`], so a preset never clobbers\nit. Linux-only in effect (a launching Windows session opens into the one desktop).",
@@ -6238,6 +6385,50 @@
"gamestream"
]
},
"PluginLogBatch":{
"type":"object",
"description":"A batch of runner log lines.",
"required":[
"entries"
],
"properties":{
"entries":{
"type":"array",
"items":{
"$ref":"#/components/schemas/PluginLogLine"
}
}
}
},
"PluginLogLine":{
"type":"object",
"description":"One log line produced by the runner or a plugin inside it (`POST /plugins/logs`).",
"required":[
"ts_ms",
"level",
"source",
"msg"
],
"properties":{
"level":{
"type":"string",
"description":"`ERROR` | `WARN` | `INFO` | `DEBUG` | `TRACE`. Anything else is coerced to `INFO`."
},
"msg":{
"type":"string"
},
"source":{
"type":"string",
"description":"Which unit emitted it — a plugin's `definePlugin` name, a package name, or `runner`.\nSurfaced in the console's target column as `plugin:<source>`."
},
"ts_ms":{
"type":"integer",
"format":"int64",
"description":"When the line was produced, unix milliseconds. Kept verbatim — see\n[`crate::log_capture::LogRing::push_remote`].",
"minimum":0
}
}
},
"PluginRegistration":{
"type":"object",
"description":"Register/renew body for `PUT /plugins/{id}`.",
@@ -6245,6 +6436,13 @@
"title"
],
"properties":{
"category":{
"type":[
"string",
"null"
],
"description":"What KIND of plugin this is (`^[a-z][a-z0-9-]{0,31}$`), top-level rather than under `ui`\nbecause it describes the plugin, not its surface. The console knows one value today —\n`library` — which it filters **out of the nav**: six installed scanner plugins would otherwise\nflood the sidebar, and their real entry point is the Game sources surface (design D5). A\nlibrary plugin that genuinely wants its own page (rom-manager, which is much more than a\nscanner) simply omits the category."
},
"title":{
"type":"string",
"description":"Human-readable title for the console nav entry (1–64 chars; control chars stripped)."
@@ -6277,6 +6475,13 @@
"title"
],
"properties":{
"category":{
"type":[
"string",
"null"
],
"description":"The plugin's kind — see [`PluginRegistration::category`]."
},
"id":{
"type":"string"
},
@@ -6515,6 +6720,10 @@
},
"description":"Per-title prep/undo steps — commands run as the host user; operator-privileged config."
},
"role":{
"$ref":"#/components/schemas/GameRole",
"description":"Whether this entry is a game or the launcher itself — see [`GameRole`]. A library plugin\nemits its `launchers(cfg)` entries with `role: \"launcher\"`."
},
"title":{
"type":"string"
}
@@ -6691,26 +6900,46 @@
},
"ScannerInfo":{
"type":"object",
"description":"One installed-store scanner this host build supports, with its enable state — the unit the\nconsole renders a togglefor. The list is platform-gated at compile time (the scanners are),\nso the console never shows a toggle that cannot do anything on this host.",
"description":"One **game source** on this host, with its enable state — the unit theconsole renders a toggle\nfor. A source is either a scanner compiled into this build or a plugin that reconciles entries in\n(WP2.6); the console treats them identically, which is what makes the extraction invisible.",
"required":[
"id",
"label",
"enabled"
"enabled",
"origin"
],
"properties":{
"enabled":{
"type":"boolean",
"description":"Whether this host runs the scanner (default true)."
"description":"Whether this host runs the source (default true)."
},
"entries":{
"type":[
"integer",
"null"
],
"description":"How many entries this source currently contributes. `None` for a built-in scanner, whose\ncount would mean walking every launcher's files just to render a toggle.",
"minimum":0
},
"id":{
"type":"string",
"description":"Stable scanner id — the same string the scanner's entries carry in their `store` field.",
"description":"Stable source id — the same string this source's entries carry in their `store` field. For a\nplugin source it is also its provider id and its store claim: one string, by construction, so\na user's disabled state survives a built-in scanner being replaced by its plugin.",
"example":"steam"
},
"label":{
"type":"string",
"description":"Human-facing name for the console toggle.",
"example":"Steam"
},
"origin":{
"$ref":"#/components/schemas/SourceOrigin",
"description":"Where the source comes from: `builtin` (a scanner in this host build) or `plugin`."
},
"provider":{
"type":[
"string",
"null"
],
"description":"The provider id backing a `plugin` source — absent for a built-in scanner."
}
}
},
@@ -6873,6 +7102,14 @@
}
}
},
"SourceOrigin":{
"type":"string",
"description":"Where a [`ScannerInfo`] comes from.",
"enum":[
"builtin",
"plugin"
]
},
"SourceView":{
"type":"object",
"description":"A configured catalog source and how its last refresh went.",
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