refactor(decky): delete the second client
The Decky plugin was a second client. It had its own mDNS discovery, its own host-store editor, its own settings UI over the entire client settings store, its own per-game pin store and picker, and its own fullscreen route with three tabs — about 3,000 lines of TypeScript and Python mirroring, in two other languages, things the Rust client already does. Every one of them drifted from the original: the TXT parser fell behind each key the host advert added, the settings screen modelled a subset of a store that kept growing. They existed because when this plugin was written there was nothing headless to ask. There has been since v0.22.0, so this deletes them. GONE, frontend: page.tsx (the fullscreen route), settings.tsx (a seven-page sidebar over the whole store), hostmgmt.tsx (add/edit/forget), library.tsx (the games picker), ui.tsx (row primitives only the page used). GONE, backend: get/set_settings, list/refresh_devices, library, get/set_pins, list_hosts, add/edit/forget_host, probe_host, reset_config, wake, the avahi browse and its TXT parser, and the direct reads of client-known-hosts.json. WHAT REPLACES THE BACKEND is four shells, each about fifteen lines of build-argv-run-parse: discover() -> punktfunk discover --json hosts() -> punktfunk hosts list --probe --json pair() -> punktfunk pair <addr:port> --pin N --name LABEL trust_host() -> punktfunk hosts add <addr:port> --fp HEX --name LABEL trust_host is the ONLY write this backend makes to the client's store, and it goes through the CLI — which writes temp+rename into a user-owned directory, so a root backend driving it cannot lock the desktop client out of its own files. Nothing here opens client-known-hosts.json or client-profiles.json any more; `hosts list --json` returns profile bindings and pinned cards already resolved against the catalog. _cli_argv mirrors the deleted _session_argv exactly, pointed at `punktfunk`: the flatpak app id stays LAST, because flatpak treats everything after it as the app's own argv. The LD_LIBRARY_PATH repair applies unchanged — Decky's PyInstaller leak breaks the flatpak's libcurl whichever binary inside the sandbox is being started. A client too old for a verb now announces itself DETERMINISTICALLY: exit 5 plus `unknown command "<verb>"`, mapped to `client-outdated`, which the panel renders as one explanatory row plus the update button that fixes it. That replaces guessing from GTK-init noise, which survives only where the update check still drives `punktfunk-client` directly. KEPT unchanged in mechanism, because only a Decky plugin can do them: runner_info, shortcut_art, apply_controller_config, check_update/update_client, kill_stream. The settings screen is not lost, it moved: console home -> Settings has the same rows over the same store, is gamepad-navigable, and is one tap from this same panel. Per-game pins have no shared equivalent yet — decky-pinned.json is deliberately left ON DISK, untouched, so a later migration can read it. test-backend.py is rewritten against what is left — argv shape, the exit-code mapping, and the Steam configset editor, which was untested until now and is the riskiest thing that survived: it edits a file holding hundreds of other games' bindings, in place.
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@@ -1,12 +1,12 @@
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#!/usr/bin/env python3
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"""Unit checks for main.py's pure helpers — stdlib only, no Decky runtime needed.
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Stubs the ``decky`` module (main.py imports it at module level), then asserts the
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avahi/TSV/error parsers against fixture strings. The LibraryError fixtures are pinned to
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the REAL Display strings in clients/linux/src/library.rs — if those are reworded, the
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classifier degrades to ``client-error`` and the matching assertion here fails on purpose.
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Stubs the ``decky`` module (main.py imports it at module level), then asserts the argv
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shapes, the exit-code mapping and the Steam VDF editor against fixtures.
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python3 clients/decky/scripts/test-backend.py
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Needs Python >= 3.10 for `X | None` annotations — macOS ships 3.9, so run it explicitly:
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python3.13 clients/decky/scripts/test-backend.py
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"""
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import sys
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@@ -40,136 +40,129 @@ def check(name: str, cond: bool):
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failures += 1
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# ---- _parse_library_tsv -----------------------------------------------------------------
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tsv = (
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"steam:570\tsteam\tDota 2\n"
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"custom:abc\tcustom\tTabs\tin\ttitle\n" # tabs inside the title survive (split max 2)
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"2 game(s)\n" # the count trailer has no tabs — self-skips
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# ---- _cli_argv: the flatpak app id must stay LAST ---------------------------------------
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#
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# `flatpak run --command=X <app-id> ARGS` — everything after the app id is the APP's argv, so
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# an app id that drifts left silently turns our flags into the client's. This is the shape the
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# deleted _session_argv used and the one thing about it that is easy to get wrong.
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main._client_argv = lambda: ["/usr/bin/flatpak", "run", "--arch=x86_64", "io.unom.Punktfunk"]
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main._flatpak = lambda: "/usr/bin/flatpak"
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check(
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"cli argv: flatpak form, app id last",
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main._cli_argv()
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== [
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"/usr/bin/flatpak",
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"run",
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"--arch=x86_64",
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"--command=punktfunk",
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"io.unom.Punktfunk",
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],
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)
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games = main._parse_library_tsv(tsv)
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check("tsv: two games parsed", len(games) == 2)
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check("tsv: fields", games[0] == {"id": "steam:570", "store": "steam", "title": "Dota 2"})
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check("tsv: tabs in title preserved", games[1]["title"] == "Tabs\tin\ttitle")
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check("tsv: empty input", main._parse_library_tsv("0 game(s)\n") == [])
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# ---- _classify_library_error (fixtures = library.rs Display strings) --------------------
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# A native install: the CLI is the client binary's sibling. Absent => no CLI at all, which the
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# caller must see as "unavailable" rather than as an empty result.
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tmp = Path("/tmp/pf-test-native/bin")
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tmp.mkdir(parents=True, exist_ok=True)
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(tmp / "punktfunk-client").write_text("")
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main._client_argv = lambda: [str(tmp / "punktfunk-client")]
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check("cli argv: native without a sibling CLI is None", main._cli_argv() is None)
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(tmp / "punktfunk").write_text("")
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check("cli argv: native sibling found", main._cli_argv() == [str(tmp / "punktfunk")])
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# ---- _cli_error: the CLI's exit-code contract -------------------------------------------
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#
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# Exit 5 + `unknown command` is how a client too old for a verb announces itself — the ONE
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# signature the panel turns into "update the client" plus the button that fixes it. Getting it
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# wrong makes an out-of-date client look like a broken plugin.
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check(
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"err: not-paired",
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main._classify_library_error(
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"library: The host didn't recognize this device. Pair with the host first — the "
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"library is authorized by this device's certificate (no token needed)."
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)
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== "not-paired",
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)
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check(
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"err: pin-mismatch",
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main._classify_library_error(
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"library: The host's certificate doesn't match the pinned fingerprint. "
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"Re-pair with a PIN to re-establish trust."
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)
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== "pin-mismatch",
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)
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check(
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"err: unreachable",
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main._classify_library_error(
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"library: Couldn't reach the host's management API: connection refused. Check the "
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"host is updated and reachable."
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)
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== "unreachable",
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)
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check(
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"err: http",
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main._classify_library_error("library: The management API returned HTTP 500.") == "http",
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)
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check(
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"err: outdated client (GTK init noise)",
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main._classify_library_error("cannot open display: \nGtk-WARNING: init failed")
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"err: unknown verb => client-outdated",
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main._cli_error(5, 'unknown command "discover"\n\npunktfunk — the Punktfunk client')
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== "client-outdated",
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)
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check("err: generic fallback", main._classify_library_error("boom") == "client-error")
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# ---- _parse_avahi_browse (incl. the new id/mgmt TXT keys) --------------------------------
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avahi = (
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"+;eth0;IPv4;living-room;_punktfunk._udp;local\n"
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"=;eth0;IPv4;living-room;_punktfunk._udp;local;lr.local;192.168.1.42;9777;"
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'"proto=punktfunk/1" "fp=aabbcc" "pair=required" "id=abc123" "mgmt=47990"\n'
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"=;eth0;IPv6;living-room;_punktfunk._udp;local;lr.local;fe80::1;9777;"
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'"proto=punktfunk/1" "fp=aabbcc" "pair=required" "id=abc123" "mgmt=47990"\n'
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"=;eth0;IPv4;bare-host;_punktfunk._udp;local;bh.local;192.168.1.77;9777;"
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'"proto=punktfunk/1" "fp=ddeeff" "pair=optional"\n'
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check(
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"err: exit 5 without that phrase is NOT outdated",
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main._cli_error(5, 'no saved host matches "desk"') == "unresolved",
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)
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hosts = main._parse_avahi_browse(avahi)
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check("avahi: two hosts (id-dedup, IPv4 preferred)", len(hosts) == 2)
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lr = next(h for h in hosts if h["name"] == "living-room")
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check("avahi: ipv4 wins", lr["host"] == "192.168.1.42")
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check("avahi: mgmt parsed", lr["mgmt"] == 47990)
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check("avahi: id parsed", lr["id"] == "abc123")
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bare = next(h for h in hosts if h["name"] == "bare-host")
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check("avahi: mgmt absent -> 0", bare["mgmt"] == 0)
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check("avahi: id absent -> empty", bare["id"] == "")
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check("err: connect failed", main._cli_error(2, "unreachable 10.0.0.1:9777") == "unreachable")
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check("err: trust rejected", main._cli_error(3, "wrong PIN") == "refused")
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check("err: needs a person", main._cli_error(6, "pair it first") == "needs-pairing")
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check("err: nothing ran", main._cli_error(-1, "") == "client-unavailable")
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check("err: unmapped code falls back", main._cli_error(4, "renderer") == "client-error")
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# ---- pins store (round-trip through the real methods, isolated HOME) --------------------
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# ---- _cli_json: a zero exit with junk on stdout is a FAILURE, not an empty result --------
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import asyncio # noqa: E402
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import shutil # noqa: E402
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shutil.rmtree(decky.DECKY_USER_HOME, ignore_errors=True)
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plugin = main.Plugin()
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pin = {
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"game_id": "steam:570",
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"title": "Dota 2",
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"store": "steam",
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"host_fp": "AABBCC",
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"host_id": "abc123",
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"host_name": "living-room",
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"host": "192.168.1.42",
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"port": 9777,
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"mgmt": 47990,
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"added_at": 1780000000,
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}
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dupe = dict(pin, title="Dota 2 again")
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junk = {"title": "no game id"}
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res = asyncio.run(plugin.set_pins([pin, dupe, junk]))
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check("pins: write ok", res.get("ok") is True)
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got = asyncio.run(plugin.get_pins())["pins"]
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check("pins: dedup + junk dropped", len(got) == 1)
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check("pins: unpaired without known-hosts", got[0]["paired"] is False)
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# Mark the host paired in the client's known-hosts store — get_pins must pick it up.
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cfg = main._client_config_dir()
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cfg.mkdir(parents=True, exist_ok=True)
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(cfg / "client-known-hosts.json").write_text(
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'{"hosts": [{"name": "living-room", "addr": "192.168.1.42", "port": 9777, '
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'"fp_hex": "aabbcc", "paired": true}]}'
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)
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got = asyncio.run(plugin.get_pins())["pins"]
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check("pins: paired via known-hosts fp (case-insensitive)", got[0]["paired"] is True)
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shutil.rmtree(decky.DECKY_USER_HOME, ignore_errors=True)
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# ---- `--list-audio` parsing (the settings tab's device pickers) --------------------------
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sinks, sources = main._parse_audio_endpoints(
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"sink\talsa_output.pci-0000_04_00.6.analog-stereo\tSteam Deck Speakers\n"
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"sink\tbluez_output.AC_12_2F.1\tWH-1000XM4\n"
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"source\talsa_input.pci-0000_04_00.6.analog-stereo\tSteam Deck Microphone\n"
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)
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check("audio: sinks parsed", [d["name"] for d in sinks] == [
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"alsa_output.pci-0000_04_00.6.analog-stereo", "bluez_output.AC_12_2F.1"
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])
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check("audio: sources parsed", len(sources) == 1)
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check("audio: description kept", sinks[1]["description"] == "WH-1000XM4")
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def _fake_cli(rc: int, out: str, err: str = ""):
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async def run(_args, timeout=20.0):
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return rc, out, err
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# Junk the picker must not offer: no node.name is unusable (it is the id that gets stored), a
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# short line is malformed, and an unknown kind belongs to neither list. A blank description
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# falls back to the name so no entry renders unlabelled.
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sinks, sources = main._parse_audio_endpoints(
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"sink\t\tNo node name\n"
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"sink\tonly-two-columns\n"
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"monitor\tsome.monitor\tNot a sink or source\n"
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"source\tbare.node\t\n"
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"\n"
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return run
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main._run_cli = _fake_cli(0, '{"hosts": [{"name": "desk"}]}')
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got = asyncio.run(main._cli_json(["discover", "--json"]))
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check("json: payload merged under ok", got == {"ok": True, "hosts": [{"name": "desk"}]})
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main._run_cli = _fake_cli(0, "not json at all")
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got = asyncio.run(main._cli_json(["discover", "--json"]))
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check("json: unparseable stdout is an error, not an empty list", got["ok"] is False)
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check("json: ...and says so specifically", got["error"] == "client-error")
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main._run_cli = _fake_cli(5, "", 'unknown command "discover"')
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got = asyncio.run(main._cli_json(["discover", "--json"]))
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check("json: old client surfaces as client-outdated", got["error"] == "client-outdated")
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check("json: detail carries the CLI's own last line", "unknown command" in got["detail"])
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# ---- _field_from (flatpak info parsing, drives the client update check) ------------------
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info = " ID: io.unom.Punktfunk\n Origin: punktfunk-origin\n Commit: abc123def\n"
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check("field: commit", main._field_from(info, "Commit") == "abc123def")
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check("field: origin", main._field_from(info, "Origin") == "punktfunk-origin")
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check("field: absent", main._field_from(info, "Nope") == "")
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# ---- _looks_outdated (the GTK-init signature of a client predating a headless flag) ------
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check("outdated: gtk init noise", main._looks_outdated("cannot open display: \nGtk-WARNING") is True)
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check("outdated: an ordinary error is not", main._looks_outdated("connection refused") is False)
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# ---- _semver_tuple (plugin update comparison) --------------------------------------------
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check("semver: plain", main._semver_tuple("1.2.3") == (1, 2, 3))
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check("semver: pre-release suffix dropped", main._semver_tuple("1.2.3-rc1") == (1, 2, 3))
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check("semver: short forms pad", main._semver_tuple("2") == (2, 0, 0))
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check("semver: ordering", main._semver_tuple("0.10.0") > main._semver_tuple("0.9.9"))
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# ---- _upsert_configset_entry (Steam Input layout binding) --------------------------------
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#
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# Untested until now, and the riskiest thing that survived the cut: it edits a file holding
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# HUNDREDS of other games' controller bindings, in place. Every assertion below is about not
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# touching them.
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empty = main._upsert_configset_entry("", "punktfunk", "template", "punktfunk.vdf")
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check("vdf: builds the skeleton when the file is new", '"controller_config"' in empty)
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check("vdf: the entry lands", '"punktfunk"' in empty and '"punktfunk.vdf"' in empty)
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existing = (
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'"controller_config"\n'
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"{\n"
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'\t"halflife2"\n'
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"\t{\n"
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'\t\t"template"\t\t"other.vdf"\n'
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"\t}\n"
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"}\n"
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)
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check("audio: junk lines dropped", sinks == [])
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check("audio: blank description falls back to the node name", sources == [
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{"name": "bare.node", "description": "bare.node"}
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])
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added = main._upsert_configset_entry(existing, "punktfunk", "template", "punktfunk.vdf")
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check("vdf: an existing game's entry survives insertion", '"halflife2"' in added)
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check("vdf: ours is inserted", '"punktfunk"' in added)
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# Re-running must REPLACE our block, not accumulate a second one (this runs on every plugin
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# session gated only by a localStorage marker, so idempotence is the whole contract).
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twice = main._upsert_configset_entry(added, "punktfunk", "template", "punktfunk.vdf")
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check("vdf: idempotent", twice.count('"punktfunk"\n') == 1)
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check("vdf: neighbour still intact after the rewrite", '"halflife2"' in twice)
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# Steam keys non-Steam games by their LOWERCASE name, and files on disk may carry either case —
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# a case-sensitive match would append a duplicate the game never reads.
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mixed = existing.replace('"halflife2"', '"Punktfunk"')
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replaced = main._upsert_configset_entry(mixed, "punktfunk", "template", "punktfunk.vdf")
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check("vdf: matches an existing key case-insensitively", replaced.count("unktfunk\"\n") == 1)
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print()
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if failures:
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@@ -1,164 +0,0 @@
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// Add / edit host dialogs for the fullscreen page. These mutate the SHARED known-hosts store
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// (client-known-hosts.json) through the flatpak client's headless modes, so a host saved or
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// renamed here shows up in the desktop client too. Text entry uses @decky/ui's TextField, which
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// brings up Steam's on-screen keyboard on focus (the digit-grid trick in pair.tsx is only needed
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// for the numeric PIN).
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import { DialogButton, Focusable, ModalRoot, Spinner, TextField } from "@decky/ui";
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import { toaster } from "@decky/api";
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import { ChangeEvent, FC, useState } from "react";
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import { addHost, editHost, MutationResult } from "./backend";
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import { HostView } from "./hooks";
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import { actionButton } from "./ui";
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/** Stable copy for a failed host-store mutation. */
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export function mutationError(r: MutationResult): string {
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switch (r.error) {
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case "client-unavailable":
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return "The Punktfunk client isn't installed (flatpak io.unom.Punktfunk).";
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case "client-outdated":
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return "The installed client is too old for host management — update it from the About tab.";
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default:
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return r.detail || "Couldn't save the host.";
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}
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}
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// Split a typed address: a pasted `host:port` wins over the separate port field. IPv6 literals
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// aren't supported by the host advert/known-hosts format, so a bare colon is treated as host:port.
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function targetFrom(addr: string, port: string): string {
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const a = addr.trim();
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if (a.includes(":")) {
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return a;
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}
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const p = port.trim() || "9777";
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return `${a}:${p}`;
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}
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const field: React.CSSProperties = { marginBottom: "0.8em" };
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const HostForm: FC<{
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title: string;
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submitLabel: string;
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initial: { addr: string; port: string; name: string };
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addrDisabled?: boolean;
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onSubmit: (addr: string, port: string, name: string) => Promise<MutationResult>;
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onDone: () => void;
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closeModal?: () => void;
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}> = ({ title, submitLabel, initial, addrDisabled, onSubmit, onDone, closeModal }) => {
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const [addr, setAddr] = useState(initial.addr);
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const [port, setPort] = useState(initial.port);
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const [name, setName] = useState(initial.name);
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const [busy, setBusy] = useState(false);
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const [error, setError] = useState<string | null>(null);
|
||||
|
||||
const submit = async () => {
|
||||
if (!addr.trim()) {
|
||||
setError("Enter an address.");
|
||||
return;
|
||||
}
|
||||
setBusy(true);
|
||||
setError(null);
|
||||
try {
|
||||
const r = await onSubmit(addr.trim(), port.trim(), name.trim());
|
||||
if (r.ok) {
|
||||
onDone();
|
||||
closeModal?.();
|
||||
} else {
|
||||
setError(mutationError(r));
|
||||
}
|
||||
} catch (e) {
|
||||
setError(String(e));
|
||||
} finally {
|
||||
setBusy(false);
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<ModalRoot closeModal={closeModal}>
|
||||
<div style={{ fontWeight: "bold", fontSize: "1.3em", marginBottom: "0.6em" }}>{title}</div>
|
||||
<div style={field}>
|
||||
<TextField
|
||||
label="Address"
|
||||
description="IP or hostname (a Tailscale/VPN name works too). Add :port to override."
|
||||
value={addr}
|
||||
disabled={addrDisabled || busy}
|
||||
onChange={(e: ChangeEvent<HTMLInputElement>) => setAddr(e.target.value)}
|
||||
/>
|
||||
</div>
|
||||
<div style={field}>
|
||||
<TextField
|
||||
label="Port"
|
||||
value={port}
|
||||
mustBeNumeric
|
||||
disabled={busy}
|
||||
onChange={(e: ChangeEvent<HTMLInputElement>) => setPort(e.target.value)}
|
||||
/>
|
||||
</div>
|
||||
<div style={field}>
|
||||
<TextField
|
||||
label="Name (optional)"
|
||||
value={name}
|
||||
disabled={busy}
|
||||
onChange={(e: ChangeEvent<HTMLInputElement>) => setName(e.target.value)}
|
||||
/>
|
||||
</div>
|
||||
{error && (
|
||||
<div style={{ color: "#ff6b6b", marginBottom: "0.6em" }}>{error}</div>
|
||||
)}
|
||||
<Focusable style={{ display: "flex", gap: "0.5em", justifyContent: "flex-end" }}>
|
||||
<DialogButton style={actionButton} disabled={busy} onClick={() => closeModal?.()}>
|
||||
Cancel
|
||||
</DialogButton>
|
||||
<DialogButton style={actionButton} disabled={busy} onClick={submit}>
|
||||
{busy ? <Spinner style={{ height: "1em" }} /> : submitLabel}
|
||||
</DialogButton>
|
||||
</Focusable>
|
||||
</ModalRoot>
|
||||
);
|
||||
};
|
||||
|
||||
/** "+" — save a new host by address (unpaired placeholder; the user pairs it next). */
|
||||
export const AddHostModal: FC<{ onDone: () => void; closeModal?: () => void }> = ({
|
||||
onDone,
|
||||
closeModal,
|
||||
}) => (
|
||||
<HostForm
|
||||
title="Add host"
|
||||
submitLabel="Add"
|
||||
initial={{ addr: "", port: "9777", name: "" }}
|
||||
onSubmit={async (addr, port, name) => {
|
||||
const r = await addHost(targetFrom(addr, port), name, "");
|
||||
if (r.ok) {
|
||||
toaster.toast({ title: "Punktfunk", body: `Added ${name || addr}` });
|
||||
}
|
||||
return r;
|
||||
}}
|
||||
onDone={onDone}
|
||||
closeModal={closeModal}
|
||||
/>
|
||||
);
|
||||
|
||||
/** Rename / re-point a saved host. Identified by fingerprint when it has one (survives IP
|
||||
* changes), else by its current address. */
|
||||
export const EditHostModal: FC<{
|
||||
host: HostView;
|
||||
onDone: () => void;
|
||||
closeModal?: () => void;
|
||||
}> = ({ host, onDone, closeModal }) => {
|
||||
const selector = host.fp || `${host.addr}:${host.port}`;
|
||||
return (
|
||||
<HostForm
|
||||
title={`Edit ${host.name}`}
|
||||
submitLabel="Save"
|
||||
initial={{ addr: host.addr, port: String(host.port), name: host.name }}
|
||||
onSubmit={async (addr, port, name) => {
|
||||
const r = await editHost(selector, name, addr, parseInt(port, 10) || 0);
|
||||
if (r.ok) {
|
||||
toaster.toast({ title: "Punktfunk", body: `Updated ${name || addr}` });
|
||||
}
|
||||
return r;
|
||||
}}
|
||||
onDone={onDone}
|
||||
closeModal={closeModal}
|
||||
/>
|
||||
);
|
||||
};
|
||||
@@ -1,230 +0,0 @@
|
||||
// The per-host game picker + pinned-game launch helper. The picker fetches a paired
|
||||
// host's library through the backend (headless flatpak --library — a cold client start
|
||||
// can take seconds, hence the explicit spinner copy) and pins titles as one-tap rows in
|
||||
// the QAM's Games section; its header also launches the GTK client's on-screen gamepad
|
||||
// library (`--browse`).
|
||||
import { DialogButton, Field, ModalRoot, Spinner, showModal } from "@decky/ui";
|
||||
import { FC, useEffect, useState } from "react";
|
||||
import { FaThLarge, FaTv } from "react-icons/fa";
|
||||
import { GameEntry, Host, library, LibraryResult, PinnedGame } from "./backend";
|
||||
import { PinsApi, resolvePinHost, startBrowse, startStream } from "./hooks";
|
||||
import { isSafeLaunchId } from "./steam";
|
||||
import { PairModal } from "./pair";
|
||||
import { RowActions, actionButton } from "./ui";
|
||||
|
||||
/** Human store tag (mirrors the GTK client's `store_label`). */
|
||||
export function storeLabel(store: string): string {
|
||||
switch (store) {
|
||||
case "steam":
|
||||
return "Steam";
|
||||
case "custom":
|
||||
return "Custom";
|
||||
case "heroic":
|
||||
return "Heroic";
|
||||
case "lutris":
|
||||
return "Lutris";
|
||||
case "epic":
|
||||
return "Epic";
|
||||
case "gog":
|
||||
return "GOG";
|
||||
case "xbox":
|
||||
return "Xbox";
|
||||
default:
|
||||
return "Game";
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Stream a pinned game: resolve the host from the live scan (fp → id → stored address),
|
||||
* opportunistically refresh a drifted stored address, and route through pairing first if
|
||||
* this device is no longer paired with the host.
|
||||
*/
|
||||
export function streamPin(pin: PinnedGame, live: Host[], pins: PinsApi): void {
|
||||
const { host, online } = resolvePinHost(pin, live);
|
||||
if (online) {
|
||||
pins.updatePinHost(pin, host); // no-op unless the address actually drifted
|
||||
}
|
||||
if (!pin.paired) {
|
||||
showModal(
|
||||
<PairModal
|
||||
host={host}
|
||||
onPaired={() => {
|
||||
void pins.refresh(); // pick up the now-paired annotation
|
||||
void startStream(host, { launchId: pin.game_id }, pin.title);
|
||||
}}
|
||||
/>,
|
||||
);
|
||||
return;
|
||||
}
|
||||
void startStream(host, { launchId: pin.game_id }, pin.title);
|
||||
}
|
||||
|
||||
// Copy per backend error code (LibraryResult.error); `detail` covers the generic case.
|
||||
function errorCopy(res: LibraryResult): string {
|
||||
switch (res.error) {
|
||||
case "not-paired":
|
||||
return "This Deck isn't paired with the host — pair first, then browse its library.";
|
||||
case "pin-mismatch":
|
||||
return "The host's identity changed — re-pair to re-establish trust.";
|
||||
case "unreachable":
|
||||
return "Couldn't reach the host's management API. Is the host online and up to date?";
|
||||
case "timeout":
|
||||
return "Timed out talking to the host — try again.";
|
||||
case "flatpak-not-found":
|
||||
return "The Punktfunk client isn't installed (flatpak io.unom.Punktfunk).";
|
||||
case "client-outdated":
|
||||
return "The installed client is too old for library browsing — update it from the About tab.";
|
||||
default:
|
||||
return res.detail || "Couldn't fetch the library.";
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
// The picker modal: "open on screen" + a pin-toggle list of the host's games.
|
||||
// ----------------------------------------------------------------------------------------
|
||||
export const GamePickerModal: FC<{
|
||||
host: Host;
|
||||
pins: PinsApi;
|
||||
clientUpdatePending?: boolean;
|
||||
closeModal?: () => void;
|
||||
}> = ({ host, pins, clientUpdatePending, closeModal }) => {
|
||||
const [result, setResult] = useState<LibraryResult | null>(null);
|
||||
const [attempt, setAttempt] = useState(0); // bump to refetch (retry / after pairing)
|
||||
// The modal is a detached `showModal` portal that never re-renders from the page's pin
|
||||
// state, so `pins.isPinned` would read a frozen snapshot and the Pin/Unpin label would
|
||||
// never flip within a session. Track this host's pinned ids locally, seeded once from the
|
||||
// snapshot at open; persistence still goes through the (stale-closure-safe) pins API.
|
||||
const [pinnedIds, setPinnedIds] = useState<Set<string>>(
|
||||
() => new Set(pins.pins.filter((p) => p.host_fp === host.fp).map((p) => p.game_id)),
|
||||
);
|
||||
const togglePin = (g: GameEntry) => {
|
||||
const wasPinned = pinnedIds.has(g.id);
|
||||
setPinnedIds((prev) => {
|
||||
const next = new Set(prev);
|
||||
if (wasPinned) next.delete(g.id);
|
||||
else next.add(g.id);
|
||||
return next;
|
||||
});
|
||||
if (wasPinned) pins.removePin(host.fp, g.id);
|
||||
else pins.addPin(host, g);
|
||||
};
|
||||
|
||||
useEffect(() => {
|
||||
let stale = false;
|
||||
setResult(null);
|
||||
library(host.host, host.mgmt, host.fp)
|
||||
.then((res) => {
|
||||
if (!stale) setResult(res);
|
||||
})
|
||||
.catch((e) => {
|
||||
if (!stale) setResult({ ok: false, error: "client-error", detail: String(e) });
|
||||
});
|
||||
return () => {
|
||||
stale = true;
|
||||
};
|
||||
}, [host.host, host.mgmt, host.fp, attempt]);
|
||||
|
||||
const games = (result?.ok && result.games) || [];
|
||||
const sorted = [...games].sort((a, b) => a.title.localeCompare(b.title));
|
||||
|
||||
return (
|
||||
<ModalRoot closeModal={closeModal}>
|
||||
<div style={{ fontWeight: "bold", fontSize: "1.3em", marginBottom: "0.4em" }}>
|
||||
{host.name} — Games
|
||||
</div>
|
||||
|
||||
<Field
|
||||
label="Open library on screen"
|
||||
description="Browse this host's games with the controller, full screen"
|
||||
childrenContainerWidth="max"
|
||||
>
|
||||
<RowActions>
|
||||
<DialogButton
|
||||
style={actionButton}
|
||||
onClick={() => {
|
||||
closeModal?.();
|
||||
void startBrowse(host);
|
||||
}}
|
||||
>
|
||||
<FaTv style={{ marginRight: "0.4em" }} />
|
||||
Open
|
||||
</DialogButton>
|
||||
</RowActions>
|
||||
</Field>
|
||||
|
||||
{clientUpdatePending && (
|
||||
<Field
|
||||
focusable={false}
|
||||
description="A client update is available — direct game launch and on-screen browsing need the latest client."
|
||||
/>
|
||||
)}
|
||||
|
||||
{result === null && (
|
||||
<Field
|
||||
focusable={false}
|
||||
label={
|
||||
<span style={{ display: "inline-flex", alignItems: "center", gap: "0.6em" }}>
|
||||
<Spinner style={{ height: "1em" }} />
|
||||
Fetching the library…
|
||||
</span>
|
||||
}
|
||||
description="This starts the client headlessly — a cold start can take a few seconds."
|
||||
/>
|
||||
)}
|
||||
|
||||
{result !== null && !result.ok && (
|
||||
<Field label="Couldn't fetch the library" description={errorCopy(result)} childrenContainerWidth="max">
|
||||
<RowActions>
|
||||
{result.error === "not-paired" && (
|
||||
<DialogButton
|
||||
style={actionButton}
|
||||
onClick={() =>
|
||||
showModal(<PairModal host={host} onPaired={() => setAttempt((n) => n + 1)} />)
|
||||
}
|
||||
>
|
||||
Pair
|
||||
</DialogButton>
|
||||
)}
|
||||
<DialogButton style={actionButton} onClick={() => setAttempt((n) => n + 1)}>
|
||||
Retry
|
||||
</DialogButton>
|
||||
</RowActions>
|
||||
</Field>
|
||||
)}
|
||||
|
||||
{result?.ok && sorted.length === 0 && (
|
||||
<Field
|
||||
focusable={false}
|
||||
label="No games found"
|
||||
description="Install Steam titles or add custom entries in the host's web console."
|
||||
/>
|
||||
)}
|
||||
|
||||
{sorted.length > 0 && (
|
||||
<div style={{ maxHeight: "55vh", overflowY: "auto" }}>
|
||||
{sorted.map((g: GameEntry) => {
|
||||
const pinned = pinnedIds.has(g.id);
|
||||
const safe = isSafeLaunchId(g.id);
|
||||
return (
|
||||
<Field
|
||||
key={g.id}
|
||||
label={g.title}
|
||||
description={
|
||||
storeLabel(g.store) + (safe ? "" : " · unsupported id — can't be pinned")
|
||||
}
|
||||
childrenContainerWidth="max"
|
||||
>
|
||||
<RowActions>
|
||||
<DialogButton style={actionButton} disabled={!safe} onClick={() => togglePin(g)}>
|
||||
<FaThLarge style={{ marginRight: "0.4em" }} />
|
||||
{pinned ? "Unpin" : "Pin"}
|
||||
</DialogButton>
|
||||
</RowActions>
|
||||
</Field>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
)}
|
||||
</ModalRoot>
|
||||
);
|
||||
};
|
||||
@@ -1,596 +0,0 @@
|
||||
// The fullscreen page (registered as the /punktfunk route) — Hosts / Settings / About tabs.
|
||||
import {
|
||||
ConfirmModal,
|
||||
DialogButton,
|
||||
Field,
|
||||
Focusable,
|
||||
ModalRoot,
|
||||
Navigation,
|
||||
Spinner,
|
||||
Tabs,
|
||||
showModal,
|
||||
staticClasses,
|
||||
} from "@decky/ui";
|
||||
import { RowActions, actionButton, iconButton } from "./ui";
|
||||
import { toaster } from "@decky/api";
|
||||
import { CSSProperties, FC, useState } from "react";
|
||||
import {
|
||||
FaArrowLeft,
|
||||
FaDownload,
|
||||
FaExternalLinkAlt,
|
||||
FaInfoCircle,
|
||||
FaLock,
|
||||
FaLockOpen,
|
||||
FaPen,
|
||||
FaPlay,
|
||||
FaPlus,
|
||||
FaSyncAlt,
|
||||
FaThLarge,
|
||||
FaTrashAlt,
|
||||
} from "react-icons/fa";
|
||||
import { UpdateInfo, forgetHost, killStream } from "./backend";
|
||||
import { PluginErrorBoundary } from "./boundary";
|
||||
import { OsMark } from "./os-icon";
|
||||
import {
|
||||
DOCS_URL,
|
||||
HostView,
|
||||
PinsApi,
|
||||
applyUpdate,
|
||||
checkForUpdatesNow,
|
||||
clientInstallLabel,
|
||||
clientUpdateIsManualOnly,
|
||||
hasUpdate,
|
||||
mergeHosts,
|
||||
needsPair,
|
||||
pinIsOnline,
|
||||
resetAll,
|
||||
startStream,
|
||||
toHost,
|
||||
useHosts,
|
||||
usePins,
|
||||
useSavedHosts,
|
||||
useUpdate,
|
||||
} from "./hooks";
|
||||
import { AddHostModal, EditHostModal, mutationError } from "./hostmgmt";
|
||||
import { GamePickerModal, storeLabel, streamPin } from "./library";
|
||||
import { PairModal } from "./pair";
|
||||
import { SettingsSection } from "./settings";
|
||||
import { stopStream } from "./steam";
|
||||
|
||||
export const ROUTE = "/punktfunk";
|
||||
|
||||
// Bottom inset so the last control clears Gaming Mode's footer hint bar. Routed pages render
|
||||
// *under* that bar otherwise — that's why the last Stream-settings row was getting hidden. The
|
||||
// value is generous on purpose (and harmless where the tab area already insets); tune to taste.
|
||||
const SAFE_BOTTOM = "80px";
|
||||
|
||||
// Each tab is its own scroll area so long content is always reachable above the footer.
|
||||
const tabScroll: CSSProperties = {
|
||||
height: "100%",
|
||||
overflowY: "auto",
|
||||
padding: "0.5em 2.5em",
|
||||
paddingBottom: SAFE_BOTTOM,
|
||||
boxSizing: "border-box",
|
||||
};
|
||||
|
||||
// The one-line status under a host name: address, live presence, and trust state.
|
||||
function hostSubtitle(v: HostView): string {
|
||||
const parts = [`${v.addr}:${v.port}`, v.online ? "online" : "offline"];
|
||||
if (needsPair(v)) {
|
||||
parts.push("pairing required");
|
||||
} else if (v.paired) {
|
||||
parts.push("paired");
|
||||
} else if (v.saved) {
|
||||
parts.push("trusted");
|
||||
}
|
||||
return parts.join(" · ");
|
||||
}
|
||||
|
||||
/** Confirm + forget a saved host, then refresh the list. */
|
||||
function confirmForget(v: HostView, refresh: () => void): void {
|
||||
const selector = v.fp || `${v.addr}:${v.port}`;
|
||||
showModal(
|
||||
<ConfirmModal
|
||||
strTitle={`Forget ${v.name}?`}
|
||||
strDescription="You'll need to pair or trust it again to reconnect."
|
||||
strOKButtonText="Forget"
|
||||
bDestructiveWarning
|
||||
onOK={async () => {
|
||||
const r = await forgetHost(selector);
|
||||
toaster.toast({
|
||||
title: "Punktfunk",
|
||||
body: r.ok ? `Forgot ${v.name}` : mutationError(r),
|
||||
});
|
||||
refresh();
|
||||
}}
|
||||
/>,
|
||||
);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
// Host details — everything we know, plus (for a saved host) rename / edit / forget.
|
||||
// ----------------------------------------------------------------------------------------
|
||||
const HostDetailsModal: FC<{
|
||||
host: HostView;
|
||||
onChanged: () => void;
|
||||
closeModal?: () => void;
|
||||
}> = ({ host, onChanged, closeModal }) => {
|
||||
const fp = host.fp ? (host.fp.match(/.{1,4}/g) ?? [host.fp]).join(" ") : "not known yet";
|
||||
return (
|
||||
<ModalRoot closeModal={closeModal}>
|
||||
<div style={{ fontWeight: "bold", fontSize: "1.3em", marginBottom: "0.4em" }}>
|
||||
{host.name}
|
||||
</div>
|
||||
<Field focusable={false} label="Address">
|
||||
{host.addr}:{host.port}
|
||||
</Field>
|
||||
<Field focusable={false} label="Presence">
|
||||
{host.online ? "Online" : "Offline"}
|
||||
</Field>
|
||||
<Field focusable={false} label="This Deck">
|
||||
{host.paired ? "Paired" : host.fp ? "Trusted" : "Not paired yet"}
|
||||
</Field>
|
||||
<Field
|
||||
focusable={false}
|
||||
label="Certificate fingerprint (SHA-256)"
|
||||
description={
|
||||
<span
|
||||
style={{ fontFamily: "monospace", fontSize: "0.85em", wordBreak: "break-word" }}
|
||||
>
|
||||
{fp}
|
||||
</span>
|
||||
}
|
||||
/>
|
||||
{host.saved && (
|
||||
<Field label="Manage" childrenContainerWidth="max">
|
||||
<RowActions>
|
||||
<DialogButton
|
||||
style={actionButton}
|
||||
onClick={() => {
|
||||
closeModal?.();
|
||||
showModal(<EditHostModal host={host} onDone={onChanged} />);
|
||||
}}
|
||||
>
|
||||
<FaPen style={{ marginRight: "0.4em" }} />
|
||||
Edit
|
||||
</DialogButton>
|
||||
<DialogButton
|
||||
style={actionButton}
|
||||
onClick={() => {
|
||||
closeModal?.();
|
||||
confirmForget(host, onChanged);
|
||||
}}
|
||||
>
|
||||
<FaTrashAlt style={{ marginRight: "0.4em" }} />
|
||||
Forget
|
||||
</DialogButton>
|
||||
</RowActions>
|
||||
</Field>
|
||||
)}
|
||||
</ModalRoot>
|
||||
);
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
// One host row: status icon + address, details / pair / stream actions.
|
||||
// ----------------------------------------------------------------------------------------
|
||||
const HostRow: FC<{
|
||||
host: HostView;
|
||||
onChanged: () => void;
|
||||
onGames: () => void;
|
||||
}> = ({ host, onChanged, onGames }) => {
|
||||
const pair = needsPair(host);
|
||||
const h = toHost(host);
|
||||
return (
|
||||
<Field
|
||||
label={
|
||||
<span style={{ display: "inline-flex", alignItems: "center", gap: "0.4em" }}>
|
||||
<OsMark os={host.os} />
|
||||
{pair ? <FaLock /> : <FaLockOpen />}
|
||||
{host.name}
|
||||
</span>
|
||||
}
|
||||
description={hostSubtitle(host)}
|
||||
childrenContainerWidth="max"
|
||||
>
|
||||
<RowActions>
|
||||
<DialogButton
|
||||
style={iconButton}
|
||||
onClick={() => showModal(<HostDetailsModal host={host} onChanged={onChanged} />)}
|
||||
>
|
||||
<FaInfoCircle />
|
||||
</DialogButton>
|
||||
{/* Labeled, not icon-only: this is the entry to the game picker AND the on-screen
|
||||
library browser, and controller nav has no hover tooltip to explain a bare icon. */}
|
||||
<DialogButton style={actionButton} onClick={onGames}>
|
||||
<FaThLarge style={{ marginRight: "0.4em" }} />
|
||||
Games
|
||||
</DialogButton>
|
||||
{pair && (
|
||||
<DialogButton
|
||||
style={actionButton}
|
||||
onClick={() => showModal(<PairModal host={h} onPaired={onChanged} />)}
|
||||
>
|
||||
Pair
|
||||
</DialogButton>
|
||||
)}
|
||||
<DialogButton
|
||||
style={actionButton}
|
||||
onClick={() =>
|
||||
pair
|
||||
? showModal(<PairModal host={h} onPaired={() => startStream(h)} />)
|
||||
: startStream(h)
|
||||
}
|
||||
>
|
||||
<FaPlay style={{ marginRight: "0.4em" }} />
|
||||
Stream
|
||||
</DialogButton>
|
||||
</RowActions>
|
||||
</Field>
|
||||
);
|
||||
};
|
||||
|
||||
const HostsTab: FC<{
|
||||
hosts: HostView[];
|
||||
scanning: boolean;
|
||||
refresh: () => void;
|
||||
pins: PinsApi;
|
||||
clientUpdatePending: boolean;
|
||||
}> = ({ hosts, scanning, refresh, pins, clientUpdatePending }) => (
|
||||
<div style={tabScroll}>
|
||||
<Field
|
||||
label="Hosts"
|
||||
description={
|
||||
scanning
|
||||
? "Scanning the LAN…"
|
||||
: `${hosts.length} host${hosts.length === 1 ? "" : "s"} — saved and on your network`
|
||||
}
|
||||
childrenContainerWidth="max"
|
||||
bottomSeparator={hosts.length ? "standard" : "none"}
|
||||
>
|
||||
<RowActions>
|
||||
<DialogButton
|
||||
style={actionButton}
|
||||
onClick={() => showModal(<AddHostModal onDone={refresh} />)}
|
||||
>
|
||||
<FaPlus style={{ marginRight: "0.5em" }} />
|
||||
Add
|
||||
</DialogButton>
|
||||
<DialogButton style={actionButton} disabled={scanning} onClick={refresh}>
|
||||
{scanning ? (
|
||||
<Spinner style={{ height: "1em", marginRight: "0.5em" }} />
|
||||
) : (
|
||||
<FaSyncAlt style={{ marginRight: "0.5em" }} />
|
||||
)}
|
||||
{scanning ? "Scanning…" : "Refresh"}
|
||||
</DialogButton>
|
||||
</RowActions>
|
||||
</Field>
|
||||
|
||||
{hosts.length === 0 && !scanning && (
|
||||
<Field
|
||||
focusable={false}
|
||||
label="No hosts yet"
|
||||
description="Add one by address with +, or start a Punktfunk host on this network and refresh. The setup guide (About tab) covers installing a host."
|
||||
/>
|
||||
)}
|
||||
{hosts.map((h) => (
|
||||
<HostRow
|
||||
key={h.fp || `${h.addr}:${h.port}`}
|
||||
host={h}
|
||||
onChanged={refresh}
|
||||
onGames={() =>
|
||||
showModal(
|
||||
<GamePickerModal
|
||||
host={toHost(h)}
|
||||
pins={pins}
|
||||
clientUpdatePending={clientUpdatePending}
|
||||
/>,
|
||||
)
|
||||
}
|
||||
/>
|
||||
))}
|
||||
|
||||
{/* Pinned games — also the cleanup surface for pins whose host is gone from the scan. */}
|
||||
{pins.pins.length > 0 && (
|
||||
<>
|
||||
<Field
|
||||
focusable={false}
|
||||
label="Pinned games"
|
||||
description="One-tap streams — they also live in the quick-access menu"
|
||||
bottomSeparator="standard"
|
||||
/>
|
||||
{pins.pins.map((pin) => {
|
||||
const online = pinIsOnline(pin, hosts);
|
||||
return (
|
||||
<Field
|
||||
key={`${pin.host_fp}:${pin.game_id}`}
|
||||
label={pin.title}
|
||||
description={`${storeLabel(pin.store)} · ${pin.host_name}${
|
||||
online ? "" : " · offline?"
|
||||
}${pin.paired ? "" : " · pairing required"}`}
|
||||
childrenContainerWidth="max"
|
||||
>
|
||||
<RowActions>
|
||||
<DialogButton
|
||||
style={actionButton}
|
||||
onClick={() => streamPin(pin, hosts.map(toHost), pins)}
|
||||
>
|
||||
<FaPlay style={{ marginRight: "0.4em" }} />
|
||||
Play
|
||||
</DialogButton>
|
||||
<DialogButton
|
||||
style={actionButton}
|
||||
onClick={() => pins.removePin(pin.host_fp, pin.game_id)}
|
||||
>
|
||||
Remove
|
||||
</DialogButton>
|
||||
</RowActions>
|
||||
</Field>
|
||||
);
|
||||
})}
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
|
||||
// NOT `tabScroll`: the settings screen is a SidebarNavigation, which lays out its own rail +
|
||||
// content pane and scrolls the pane itself. Wrapping it in an outer scroll area would give it an
|
||||
// indefinite height to fill, collapsing the rail — so this pane only hands it the full height and
|
||||
// keeps its hands off the overflow. The footer inset lives inside the pages instead.
|
||||
const settingsPane: CSSProperties = { height: "100%", overflow: "hidden" };
|
||||
|
||||
const SettingsTab: FC = () => (
|
||||
<div style={settingsPane}>
|
||||
<SettingsSection />
|
||||
</div>
|
||||
);
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
// About — plugin version + explicit update check, docs link, stream-exit help, force-stop,
|
||||
// and the destructive "reset everything" action.
|
||||
// ----------------------------------------------------------------------------------------
|
||||
async function forceStopStream(): Promise<void> {
|
||||
stopStream(); // ask Steam to end the "game" first (clean path)
|
||||
const res = await killStream(); // then the flatpak-level hammer for a wedged client
|
||||
toaster.toast({
|
||||
title: "Punktfunk",
|
||||
body: res.ok ? "Stream client stopped." : "Couldn’t stop the stream client.",
|
||||
});
|
||||
}
|
||||
|
||||
function confirmReset(refreshers: Array<() => void | Promise<void>>): void {
|
||||
showModal(
|
||||
<ConfirmModal
|
||||
strTitle="Reset Punktfunk?"
|
||||
strDescription="Clears every saved host, your stream settings, and all pinned games on this Deck. Your client identity is kept, so you'll re-pair hosts to reconnect. This can't be undone."
|
||||
strOKButtonText="Reset"
|
||||
bDestructiveWarning
|
||||
onOK={() => void resetAll(refreshers)}
|
||||
/>,
|
||||
);
|
||||
}
|
||||
|
||||
const AboutTab: FC<{
|
||||
update: UpdateInfo | null;
|
||||
checking: boolean;
|
||||
check: (force: boolean) => Promise<UpdateInfo | null>;
|
||||
onReset: () => void;
|
||||
}> = ({ update, checking, check, onReset }) => (
|
||||
<div style={tabScroll}>
|
||||
<Field
|
||||
label="Version"
|
||||
description={
|
||||
update
|
||||
? `v${update.current}${
|
||||
update.channel ? ` · ${update.channel} channel` : " · development build"
|
||||
}`
|
||||
: "…"
|
||||
}
|
||||
childrenContainerWidth="max"
|
||||
>
|
||||
<RowActions>
|
||||
<DialogButton
|
||||
style={actionButton}
|
||||
disabled={checking}
|
||||
onClick={() => void checkForUpdatesNow(check)}
|
||||
>
|
||||
{checking ? <Spinner style={{ height: "1em" }} /> : "Check for updates"}
|
||||
</DialogButton>
|
||||
</RowActions>
|
||||
</Field>
|
||||
{/* What the client IS, so "why is there no Update button?" has a visible answer. The
|
||||
install kind decides everything below it. */}
|
||||
{!!update?.client_install && (
|
||||
<Field
|
||||
label="Client"
|
||||
description={`${clientInstallLabel(update.client_install)}${
|
||||
update.client_current ? ` · ${update.client_current}` : ""
|
||||
}`}
|
||||
/>
|
||||
)}
|
||||
{hasUpdate(update) && (
|
||||
<Field
|
||||
label={
|
||||
update!.update_available
|
||||
? `Plugin update — v${update!.latest}${
|
||||
update!.client_update_available ? " + client" : ""
|
||||
}`
|
||||
: `Client update — ${update!.client_latest || "available"}`
|
||||
}
|
||||
description={
|
||||
// Only promise a one-tap install when there is one. On a notify-only install the
|
||||
// row becomes the command itself, which is the whole answer for that box.
|
||||
clientUpdateIsManualOnly(update) && !update!.update_available
|
||||
? update!.client_opt_in || update!.client_command
|
||||
: "Installing can take a couple of minutes; Decky reloads the plugin when done"
|
||||
}
|
||||
childrenContainerWidth="max"
|
||||
>
|
||||
{clientUpdateIsManualOnly(update) && !update!.update_available ? null : (
|
||||
<RowActions>
|
||||
<DialogButton style={actionButton} onClick={() => applyUpdate(update!, check)}>
|
||||
<FaDownload style={{ marginRight: "0.4em" }} />
|
||||
Update
|
||||
</DialogButton>
|
||||
</RowActions>
|
||||
)}
|
||||
</Field>
|
||||
)}
|
||||
{!!update?.client_error && (
|
||||
<Field
|
||||
label="Client update check"
|
||||
description={
|
||||
update.client_error === "client-outdated"
|
||||
? "This client predates update checks — update it once by hand and the check starts working."
|
||||
: "Couldn’t check the client for updates."
|
||||
}
|
||||
/>
|
||||
)}
|
||||
<Field
|
||||
label="Setup guide"
|
||||
description="Hosts, pairing, controllers, and troubleshooting — docs.punktfunk.unom.io"
|
||||
childrenContainerWidth="max"
|
||||
>
|
||||
<RowActions>
|
||||
<DialogButton
|
||||
style={actionButton}
|
||||
onClick={() => Navigation.NavigateToExternalWeb(DOCS_URL)}
|
||||
>
|
||||
<FaExternalLinkAlt style={{ marginRight: "0.4em" }} />
|
||||
Open
|
||||
</DialogButton>
|
||||
</RowActions>
|
||||
</Field>
|
||||
<Field
|
||||
focusable={false}
|
||||
label="Leaving a stream"
|
||||
description="Hold L1 + R1 + Start + Select inside the stream, or close the “game” from the Steam overlay — either returns you to Gaming Mode."
|
||||
/>
|
||||
<Field
|
||||
label="Stream stuck?"
|
||||
description="Force-stop the stream client if a session wedges"
|
||||
childrenContainerWidth="max"
|
||||
>
|
||||
<RowActions>
|
||||
<DialogButton style={actionButton} onClick={() => void forceStopStream()}>
|
||||
Force-stop
|
||||
</DialogButton>
|
||||
</RowActions>
|
||||
</Field>
|
||||
<Field
|
||||
label="Reset Punktfunk"
|
||||
description="Clear saved hosts, stream settings, and pinned games on this Deck (keeps your client identity)"
|
||||
childrenContainerWidth="max"
|
||||
>
|
||||
<RowActions>
|
||||
<DialogButton style={actionButton} onClick={onReset}>
|
||||
<FaTrashAlt style={{ marginRight: "0.4em" }} />
|
||||
Reset
|
||||
</DialogButton>
|
||||
</RowActions>
|
||||
</Field>
|
||||
</div>
|
||||
);
|
||||
|
||||
const PunktfunkPage: FC = () => {
|
||||
const { hosts: discovered, scanning, refresh: refreshDiscovered } = useHosts();
|
||||
const { saved, loading: loadingSaved, refresh: refreshSaved } = useSavedHosts();
|
||||
const { info: update, checking, check } = useUpdate();
|
||||
const pins = usePins();
|
||||
const [tab, setTab] = useState("hosts");
|
||||
|
||||
const hosts = mergeHosts(saved, discovered);
|
||||
// A host action (pair/add/edit/forget) can change either store, so refresh both.
|
||||
const refreshHosts = () => {
|
||||
void refreshDiscovered();
|
||||
void refreshSaved();
|
||||
};
|
||||
|
||||
return (
|
||||
<div
|
||||
style={{
|
||||
marginTop: "40px",
|
||||
height: "calc(100% - 40px)",
|
||||
display: "flex",
|
||||
flexDirection: "column",
|
||||
}}
|
||||
>
|
||||
{/* Header is title + back only — updates live on the About tab (and the QAM banner). */}
|
||||
<Focusable
|
||||
style={{
|
||||
display: "flex",
|
||||
alignItems: "center",
|
||||
gap: "1em",
|
||||
padding: "0 2.5em",
|
||||
marginBottom: "0.4em",
|
||||
flexShrink: 0,
|
||||
}}
|
||||
>
|
||||
<DialogButton style={iconButton} onClick={() => Navigation.NavigateBack()}>
|
||||
<FaArrowLeft />
|
||||
</DialogButton>
|
||||
<div className={staticClasses?.Title} style={{ flex: 1, margin: 0 }}>
|
||||
Punktfunk
|
||||
</div>
|
||||
</Focusable>
|
||||
|
||||
{/* Two things fight each other on an L1/R1 tab switch:
|
||||
1. Valve's Tabs slides the incoming panel in from the right with a CSS transform.
|
||||
2. `autoFocusContents` then focuses a control inside that still-offscreen panel, which
|
||||
fires scrollIntoView. Because the panel is offset by a *transform* (not by scroll
|
||||
position), scrollIntoView can't satisfy it by scrolling any one ancestor, so it walks
|
||||
up and pans the whole page — the "screen jumps right, then animates back" glitch.
|
||||
Dropping autoFocusContents removes the scrollIntoView entirely, so nothing fights the
|
||||
slide. L1/R1 still cycles tabs (that handler lives on the Tabs focus scope, active while
|
||||
focus is anywhere inside — including the tab strip); after a switch, focus stays on the
|
||||
strip and Down enters the content, which is how Steam's own tabbed pages behave.
|
||||
The overflow:hidden clip stays as defense-in-depth against any stray horizontal pan. */}
|
||||
<div style={{ flex: 1, minHeight: 0, overflow: "hidden" }}>
|
||||
<Tabs
|
||||
activeTab={tab}
|
||||
onShowTab={(id: string) => setTab(id)}
|
||||
tabs={[
|
||||
{
|
||||
id: "hosts",
|
||||
title: "Hosts",
|
||||
content: (
|
||||
<HostsTab
|
||||
hosts={hosts}
|
||||
scanning={scanning || loadingSaved}
|
||||
refresh={refreshHosts}
|
||||
pins={pins}
|
||||
clientUpdatePending={!!update?.client_update_available}
|
||||
/>
|
||||
),
|
||||
},
|
||||
{
|
||||
id: "settings",
|
||||
title: "Settings",
|
||||
content: <SettingsTab />,
|
||||
},
|
||||
{
|
||||
id: "about",
|
||||
title: "About",
|
||||
content: (
|
||||
<AboutTab
|
||||
update={update}
|
||||
checking={checking}
|
||||
check={check}
|
||||
onReset={() => confirmReset([refreshHosts, pins.refresh])}
|
||||
/>
|
||||
),
|
||||
},
|
||||
]}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
// Full page behind the boundary — registered as the /punktfunk route.
|
||||
export const PunktfunkRoute: FC = () => (
|
||||
<PluginErrorBoundary>
|
||||
<PunktfunkPage />
|
||||
</PluginErrorBoundary>
|
||||
);
|
||||
@@ -1,657 +0,0 @@
|
||||
// Stream settings — the client's WHOLE settings store, written to the JSON the client reads on
|
||||
// launch (main.py set_settings, merged onto what's on disk). This is the same
|
||||
// `client-gtk-settings.json` the desktop client and the console's settings screen own, so a value
|
||||
// changed in any of the three shows in the other two.
|
||||
//
|
||||
// SHAPE OF THIS SCREEN. Thirty rows is too many to scroll past on a thumbstick, so they are split
|
||||
// across a `SidebarNavigation` — the same left-rail-of-categories layout SteamOS's own Settings
|
||||
// uses, and the one Deck users already know. Every page fits on screen without scrolling, which is
|
||||
// the whole point of the split: the rail is the index, so nothing is more than one hop away.
|
||||
//
|
||||
// The categories, their order, and the wording of the rows are the console's settings screen
|
||||
// (pf-console-ui/src/screens/settings.rs) — that screen is the other settings editor a user
|
||||
// reaches without leaving Gaming Mode, and two different orders for one store is how people stop
|
||||
// trusting either. It shows them as one steppable list because it has no pointer and no room for
|
||||
// a rail; here they become the rail's pages, same groups, same sequence. Three more rules:
|
||||
//
|
||||
// • A setting that depends on another is INDENTED under it and DISABLED, never hidden — the
|
||||
// console dims those rows rather than dropping them, and a row that vanishes as you toggle
|
||||
// the one above it is a moving target for a thumbstick.
|
||||
// • A picker whose options this device doesn't have doesn't appear at all (the GPU row on a
|
||||
// one-GPU Deck). A dead control is worse than an absent one.
|
||||
// • Anything that behaves differently *here* than it does on a desktop says so in its own
|
||||
// description, rather than being silently dropped from the screen.
|
||||
//
|
||||
// The accepted gamepad/compositor/codec/decoder names mirror punktfunk-core's `*Pref::from_name`
|
||||
// and the console's tables; the tier/mode names mirror the `StatsVerbosity` / `TouchMode` /
|
||||
// `MouseMode` enums, which serialize lowercase.
|
||||
import {
|
||||
DialogButton,
|
||||
Dropdown,
|
||||
Field,
|
||||
SidebarNavigation,
|
||||
SliderField,
|
||||
Spinner,
|
||||
ToggleField,
|
||||
} from "@decky/ui";
|
||||
import { CSSProperties, FC, ReactElement, ReactNode, useEffect, useState } from "react";
|
||||
import {
|
||||
FaDesktop,
|
||||
FaGamepad,
|
||||
FaHandPointer,
|
||||
FaSlidersH,
|
||||
FaTv,
|
||||
FaVideo,
|
||||
FaVolumeUp,
|
||||
} from "react-icons/fa";
|
||||
import {
|
||||
AudioDevice,
|
||||
DeviceLists,
|
||||
getSettings,
|
||||
listDevices,
|
||||
refreshDevices,
|
||||
setSettings,
|
||||
StreamSettings,
|
||||
} from "./backend";
|
||||
import { actionButton, RowActions } from "./ui";
|
||||
|
||||
// Decky's Dropdown has no width prop — it fills whatever container it's in, and a
|
||||
// `childrenContainerWidth="max"` Field is the whole row. Wrapping it in this fit-content shell
|
||||
// (inside the right-aligned RowActions) shrinks the control to its selected label, with a floor
|
||||
// so short values like "60 Hz" don't collapse to a nub and a ceiling so nothing runs edge to
|
||||
// edge. Matches the right-aligned, content-sized buttons everywhere else.
|
||||
const selectShell: CSSProperties = {
|
||||
width: "fit-content",
|
||||
minWidth: "10em",
|
||||
maxWidth: "24em",
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
// Option tables — the console's, so the two Gaming-Mode editors offer the same choices.
|
||||
// ----------------------------------------------------------------------------------------
|
||||
|
||||
// "native" and "match" are virtual: they store `width`/`height` of 0 with `match_window` off/on.
|
||||
// Match window is offered even though this plugin's launches are always fullscreen (where it
|
||||
// degenerates to the display's native mode) — leaving it out would make the row lie about a
|
||||
// store the desktop client can set it in.
|
||||
const MATCH_WINDOW = "match";
|
||||
const RESOLUTIONS: [number, number, string][] = [
|
||||
[0, 0, "Native display"],
|
||||
[1280, 720, "1280 × 720"],
|
||||
[1280, 800, "1280 × 800 (Deck)"],
|
||||
[1920, 1080, "1920 × 1080"],
|
||||
[2560, 1440, "2560 × 1440"],
|
||||
[3840, 2160, "3840 × 2160"],
|
||||
];
|
||||
const resolutionKey = (w: number, h: number): string => (w === 0 && h === 0 ? "native" : `${w}x${h}`);
|
||||
|
||||
const REFRESH = [0, 30, 60, 90, 120];
|
||||
// Render-resolution multipliers (mirrors punktfunk_core::render_scale::PRESETS). 1.0 = native.
|
||||
const RENDER_SCALES = [0.5, 0.67, 0.75, 1.0, 1.25, 1.5, 2.0, 3.0, 4.0];
|
||||
const renderScaleLabel = (x: number): string =>
|
||||
x === 1 ? "Native (1×)" : x > 1 ? `${x}× · supersample` : `${x}×`;
|
||||
|
||||
const COMPOSITORS: [string, string][] = [
|
||||
["auto", "Automatic"],
|
||||
["kwin", "KDE Plasma (KWin)"],
|
||||
["wlroots", "Sway (wlroots)"],
|
||||
["mutter", "GNOME (Mutter)"],
|
||||
["gamescope", "gamescope"],
|
||||
];
|
||||
const CODECS: [string, string][] = [
|
||||
["auto", "Automatic"],
|
||||
["hevc", "HEVC (H.265)"],
|
||||
["h264", "H.264 (AVC)"],
|
||||
["av1", "AV1"],
|
||||
// Opt-in wired-LAN low-latency codec (100–400 Mbit/s class, 8-bit SDR). Only ever selected
|
||||
// when the host advertises it too; anything else falls back to HEVC.
|
||||
["pyrowave", "PyroWave (wired LAN)"],
|
||||
];
|
||||
const DECODERS: [string, string][] = [
|
||||
["auto", "Automatic"],
|
||||
["vulkan", "Vulkan Video"],
|
||||
["vaapi", "VAAPI"],
|
||||
["software", "Software"],
|
||||
];
|
||||
// Presentation intent — the `present_priority` key shared with the Apple and Android clients, so
|
||||
// one profile reads the same on every device.
|
||||
const PRESENT_PRIORITIES: [string, string][] = [
|
||||
["latency", "Lowest latency"],
|
||||
["smooth", "Smoothness"],
|
||||
];
|
||||
// Smoothness buffer depth in frames; 0 = Automatic (resolves to 2).
|
||||
const SMOOTH_BUFFERS: [number, string][] = [
|
||||
[0, "Automatic"],
|
||||
[1, "1 frame"],
|
||||
[2, "2 frames"],
|
||||
[3, "3 frames"],
|
||||
];
|
||||
const AUDIO_CHANNELS: [number, string][] = [
|
||||
[2, "Stereo"],
|
||||
[6, "5.1 surround"],
|
||||
[8, "7.1 surround"],
|
||||
];
|
||||
const GAMEPADS: [string, string][] = [
|
||||
["auto", "Automatic"],
|
||||
["xbox360", "Xbox 360"],
|
||||
["xboxone", "Xbox One"],
|
||||
["dualsense", "DualSense"],
|
||||
["dualshock4", "DualShock 4"],
|
||||
["steamdeck", "Steam Deck"],
|
||||
];
|
||||
const TOUCH_MODES: [string, string][] = [
|
||||
["trackpad", "Trackpad"],
|
||||
["pointer", "Direct pointer"],
|
||||
["touch", "Touch passthrough"],
|
||||
];
|
||||
const MOUSE_MODES: [string, string][] = [
|
||||
["capture", "Capture (games)"],
|
||||
["desktop", "Desktop (absolute)"],
|
||||
];
|
||||
const STATS_TIERS: [string, string][] = [
|
||||
["off", "Off"],
|
||||
["compact", "Compact"],
|
||||
["normal", "Normal"],
|
||||
["detailed", "Detailed"],
|
||||
];
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
// Row primitives — every picker row is Field + right-aligned, content-sized Dropdown, so the
|
||||
// twelve of them below stay one line each and can't drift apart.
|
||||
// ----------------------------------------------------------------------------------------
|
||||
|
||||
const SelectRow = <T extends string | number>({
|
||||
label,
|
||||
description,
|
||||
options,
|
||||
value,
|
||||
onChange,
|
||||
formatUnknown,
|
||||
disabled,
|
||||
indent,
|
||||
}: {
|
||||
label: string;
|
||||
description?: ReactNode;
|
||||
options: [T, string][];
|
||||
value: T;
|
||||
onChange: (v: T) => void;
|
||||
// How to name a stored value this table doesn't list (see below); defaults to the raw value.
|
||||
formatUnknown?: (v: T) => string;
|
||||
disabled?: boolean;
|
||||
indent?: boolean;
|
||||
}): ReactElement => {
|
||||
// A Dropdown can only display a value that is one of its options, and this store has four other
|
||||
// writers — the desktop client, the console, a settings profile, a newer client with presets
|
||||
// this build doesn't know. Rather than render a blank control (or, worse, silently show a
|
||||
// different value than the stream will actually use), carry the stored one as its own entry.
|
||||
const shown: [T, string][] = options.some(([v]) => v === value)
|
||||
? options
|
||||
: [...options, [value, formatUnknown ? formatUnknown(value) : String(value)]];
|
||||
return (
|
||||
<Field
|
||||
label={label}
|
||||
description={description}
|
||||
disabled={disabled}
|
||||
indentLevel={indent ? 1 : undefined}
|
||||
childrenContainerWidth="max"
|
||||
>
|
||||
<RowActions>
|
||||
<div style={selectShell}>
|
||||
<Dropdown
|
||||
disabled={disabled}
|
||||
rgOptions={shown.map(([data, l]) => ({ data, label: l }))}
|
||||
selectedOption={value}
|
||||
onChange={(o) => onChange(o.data as T)}
|
||||
/>
|
||||
</div>
|
||||
</RowActions>
|
||||
</Field>
|
||||
);
|
||||
};
|
||||
|
||||
// An audio-endpoint picker. The stored value is a PipeWire `node.name`; "" means "whatever the OS
|
||||
// is using". A stored endpoint that isn't in the current enumeration still gets an entry — it is
|
||||
// a real preference that simply isn't plugged in right now, and dropping it would silently
|
||||
// re-point the next stream at the default without ever showing the user why.
|
||||
const DeviceRow: FC<{
|
||||
label: string;
|
||||
description: string;
|
||||
devices: AudioDevice[] | null;
|
||||
value: string;
|
||||
onChange: (v: string) => void;
|
||||
disabled?: boolean;
|
||||
indent?: boolean;
|
||||
}> = ({ label, description, devices, value, onChange, disabled, indent }) => {
|
||||
const options: [string, string][] = [["", "System default"]];
|
||||
for (const d of devices ?? []) options.push([d.name, d.description]);
|
||||
if (value && !options.some(([name]) => name === value)) {
|
||||
options.push([value, `${value} (not connected)`]);
|
||||
}
|
||||
return (
|
||||
<SelectRow
|
||||
label={label}
|
||||
description={devices === null ? "Reading this device's audio endpoints…" : description}
|
||||
options={options}
|
||||
value={value}
|
||||
onChange={onChange}
|
||||
disabled={disabled || devices === null}
|
||||
indent={indent}
|
||||
/>
|
||||
);
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
// The pages. One settings object, seven views on it — every page takes the same context rather
|
||||
// than fetching or holding state of its own, so a change on one page is visible on the others
|
||||
// the moment you switch.
|
||||
// ----------------------------------------------------------------------------------------
|
||||
|
||||
interface PageCtx {
|
||||
s: StreamSettings;
|
||||
patch: (p: Partial<StreamSettings>) => void;
|
||||
devices: DeviceLists | null;
|
||||
reading: boolean;
|
||||
readDevices: (again: boolean) => void;
|
||||
}
|
||||
|
||||
// SidebarNavigation gives each page Steam's own padding, but the routed page still renders
|
||||
// UNDER Gaming Mode's footer hint bar, so the last row of a page needs to clear it (the same
|
||||
// inset the tabs use).
|
||||
const pageBody: CSSProperties = { paddingBottom: "80px" };
|
||||
|
||||
const StreamPage: FC<PageCtx> = ({ s, patch }) => {
|
||||
const renderScale = s.render_scale ?? 1;
|
||||
const resolution = s.match_window ? MATCH_WINDOW : resolutionKey(s.width, s.height);
|
||||
return (
|
||||
<div style={pageBody}>
|
||||
<SelectRow
|
||||
label="Resolution"
|
||||
description="The host creates a virtual display at exactly this size — no scaling. Match window follows the stream window instead, which in Gaming Mode means the Deck's native size."
|
||||
options={[
|
||||
...RESOLUTIONS.map(([w, h, label]) => [resolutionKey(w, h), label] as [string, string]),
|
||||
[MATCH_WINDOW, "Match window"] as [string, string],
|
||||
]}
|
||||
value={resolution}
|
||||
// A size set from a desktop profile that isn't one of these presets, spelled the way the
|
||||
// presets are rather than left as the raw "1600x900" key.
|
||||
formatUnknown={(v) => v.replace("x", " × ")}
|
||||
onChange={(v) => {
|
||||
if (v === MATCH_WINDOW) {
|
||||
// The tri-state the console stores: the flag on, the explicit size cleared.
|
||||
patch({ match_window: true, width: 0, height: 0 });
|
||||
return;
|
||||
}
|
||||
const found = RESOLUTIONS.find(([w, h]) => resolutionKey(w, h) === v);
|
||||
patch({ match_window: false, width: found?.[0] ?? 0, height: found?.[1] ?? 0 });
|
||||
}}
|
||||
/>
|
||||
<SelectRow
|
||||
label="Refresh rate"
|
||||
description="Native follows the display the stream is on."
|
||||
options={REFRESH.map((r) => [r, r === 0 ? "Native" : `${r} Hz`] as [number, string])}
|
||||
value={s.refresh_hz}
|
||||
formatUnknown={(v) => `${v} Hz`}
|
||||
onChange={(v) => patch({ refresh_hz: v })}
|
||||
/>
|
||||
<SelectRow
|
||||
label="Render scale"
|
||||
description="The host renders larger or smaller than the stream mode and the Deck resamples — above 1× supersamples for sharpness, below 1× saves bandwidth."
|
||||
options={RENDER_SCALES.map((x) => [x, renderScaleLabel(x)] as [number, string])}
|
||||
// Snap the stored value to the nearest preset so the dropdown always shows a match.
|
||||
value={RENDER_SCALES.reduce((best, x) =>
|
||||
Math.abs(x - renderScale) < Math.abs(best - renderScale) ? x : best,
|
||||
)}
|
||||
onChange={(v) => patch({ render_scale: v })}
|
||||
/>
|
||||
<SliderField
|
||||
label="Bitrate"
|
||||
description="0 = the host's own default (20 Mbit/s)."
|
||||
value={Math.round(s.bitrate_kbps / 1000)}
|
||||
min={0}
|
||||
max={150}
|
||||
step={5}
|
||||
showValue
|
||||
valueSuffix=" Mbit/s"
|
||||
onChange={(v) => patch({ bitrate_kbps: v * 1000 })}
|
||||
/>
|
||||
<SelectRow
|
||||
label="Host compositor"
|
||||
description="Which compositor drives the virtual display — honoured only if it's available on the host. Automatic suits almost every host."
|
||||
options={COMPOSITORS}
|
||||
value={s.compositor}
|
||||
onChange={(v) => patch({ compositor: v })}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
const VideoPage: FC<PageCtx> = ({ s, patch, devices }) => {
|
||||
// Only worth a row on a box that actually has a choice to make. A Deck has one adapter, and a
|
||||
// picker with a single option is a control that can't do anything.
|
||||
const showGpuRow = (devices?.adapters.length ?? 0) > 1;
|
||||
return (
|
||||
<div style={pageBody}>
|
||||
<SelectRow
|
||||
label="Video codec"
|
||||
description="A preference — the host falls back when its GPU can't encode this one."
|
||||
options={CODECS}
|
||||
value={s.codec ?? "auto"}
|
||||
onChange={(v) => patch({ codec: v })}
|
||||
/>
|
||||
<SelectRow
|
||||
label="Video decoder"
|
||||
description="How the Deck decodes the stream. Automatic prefers Vulkan Video, then VAAPI, then software."
|
||||
options={DECODERS}
|
||||
value={s.decoder ?? "auto"}
|
||||
onChange={(v) => patch({ decoder: v })}
|
||||
/>
|
||||
{showGpuRow && (
|
||||
<SelectRow
|
||||
label="Decode GPU"
|
||||
description="Which adapter decodes and presents the stream. Automatic picks the discrete GPU where there is one."
|
||||
options={[
|
||||
["", "Automatic"],
|
||||
...(devices?.adapters ?? []).map((a) => [a, a] as [string, string]),
|
||||
]}
|
||||
value={s.adapter ?? ""}
|
||||
onChange={(v) => patch({ adapter: v })}
|
||||
/>
|
||||
)}
|
||||
<ToggleField
|
||||
label="10-bit HDR"
|
||||
description="Advertise HDR10 so the host sends 10-bit when the content is HDR. Off means never ask for 10-bit."
|
||||
checked={s.hdr_enabled ?? true}
|
||||
onChange={(v) => patch({ hdr_enabled: v })}
|
||||
/>
|
||||
<ToggleField
|
||||
label="Full chroma (4:4:4)"
|
||||
description="Full-colour video: crisp small text and thin lines, at more bandwidth. Needs an NVIDIA host (NVENC) or the PyroWave codec — other encoders stream 4:2:0 and the session falls back silently."
|
||||
checked={s.enable_444 ?? false}
|
||||
onChange={(v) => patch({ enable_444: v })}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
const PresentationPage: FC<PageCtx> = ({ s, patch }) => {
|
||||
const smooth = (s.present_priority ?? "latency") === "smooth";
|
||||
return (
|
||||
<div style={pageBody}>
|
||||
<SelectRow
|
||||
label="Prioritize"
|
||||
description="What to optimise for when a decoded frame is ready. Lowest latency shows each frame the moment the display can take it — a network hiccup becomes an occasional repeated or skipped frame. Smoothness buffers a little to even those out."
|
||||
options={PRESENT_PRIORITIES}
|
||||
value={s.present_priority ?? "latency"}
|
||||
onChange={(v) => patch({ present_priority: v })}
|
||||
/>
|
||||
<SelectRow
|
||||
label="Smoothness buffer"
|
||||
description="Frames held back before showing. Each one absorbs about a refresh of network hiccup and adds a refresh of delay. Automatic holds two."
|
||||
options={SMOOTH_BUFFERS}
|
||||
value={s.smooth_buffer ?? 0}
|
||||
formatUnknown={(v) => `${v} frames`}
|
||||
onChange={(v) => patch({ smooth_buffer: v })}
|
||||
disabled={!smooth}
|
||||
indent
|
||||
/>
|
||||
<ToggleField
|
||||
label="V-Sync"
|
||||
description="Tear-free. Off removes the wait for the screen's refresh — the lowest possible delay, at the cost of visible tearing. Best-effort: not every driver offers it, and the Detailed stats overlay names the mode actually in use."
|
||||
checked={s.vsync ?? true}
|
||||
onChange={(v) => patch({ vsync: v })}
|
||||
/>
|
||||
<ToggleField
|
||||
label="Follow variable refresh"
|
||||
description="On a VRR screen, let the panel refresh in step with the stream instead of on a fixed cadence. Applies to fullscreen sessions — which a Gaming-Mode stream always is — and is harmless on a fixed-refresh screen."
|
||||
checked={s.allow_vrr ?? true}
|
||||
onChange={(v) => patch({ allow_vrr: v })}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
const AudioPage: FC<PageCtx> = ({ s, patch, devices, reading, readDevices }) => {
|
||||
const micOn = s.mic_enabled;
|
||||
// What the pickers get: null while the enumeration is in flight (they show a loading state),
|
||||
// [] when it answered but couldn't read the endpoints (System default plus whatever is
|
||||
// stored), and the real list otherwise.
|
||||
const endpoints = (list: AudioDevice[] | undefined): AudioDevice[] | null =>
|
||||
reading || !devices ? null : devices.ok ? (list ?? []) : [];
|
||||
return (
|
||||
<div style={pageBody}>
|
||||
<SelectRow
|
||||
label="Audio channels"
|
||||
description="The speaker layout requested from the host, which clamps it to what it can capture."
|
||||
options={AUDIO_CHANNELS}
|
||||
value={s.audio_channels ?? 2}
|
||||
formatUnknown={(v) => `${v} channels`}
|
||||
onChange={(v) => patch({ audio_channels: v })}
|
||||
/>
|
||||
<DeviceRow
|
||||
label="Output device"
|
||||
description="Where stream audio plays. System default follows whatever the Deck is using, including a headset you plug in mid-stream."
|
||||
devices={endpoints(devices?.sinks)}
|
||||
value={s.speaker_device ?? ""}
|
||||
onChange={(v) => patch({ speaker_device: v })}
|
||||
/>
|
||||
<ToggleField
|
||||
label="Stream microphone"
|
||||
description="Send the Deck's microphone to the host's virtual mic. Ctrl+Alt+Shift+V mutes and unmutes it mid-stream."
|
||||
checked={micOn}
|
||||
onChange={(v) => patch({ mic_enabled: v })}
|
||||
/>
|
||||
<DeviceRow
|
||||
label="Microphone device"
|
||||
description="Which input the mic uplink captures from."
|
||||
devices={endpoints(devices?.sources)}
|
||||
value={s.mic_device ?? ""}
|
||||
onChange={(v) => patch({ mic_device: v })}
|
||||
disabled={!micOn}
|
||||
indent
|
||||
/>
|
||||
<ToggleField
|
||||
label="Echo cancellation"
|
||||
description="Stops the host's audio, playing from the Deck's speakers, being picked up and sent back. Turn it off if your microphone already runs its own processing."
|
||||
checked={s.echo_cancel ?? true}
|
||||
onChange={(v) => patch({ echo_cancel: v })}
|
||||
disabled={!micOn}
|
||||
indentLevel={1}
|
||||
/>
|
||||
{/* The escape hatch for a headset plugged in after this page was opened, and the honest
|
||||
answer when the enumeration failed outright (a client too old to ship the session
|
||||
binary). Rendered unconditionally, including while it is reading: a row that comes and
|
||||
goes under a thumbstick is a moving target, so only its wording changes. */}
|
||||
<Field
|
||||
label={
|
||||
!reading && devices && !devices.ok ? "Couldn't read this device's hardware" : "Devices"
|
||||
}
|
||||
description={
|
||||
reading
|
||||
? "Reading this device's audio endpoints and GPUs…"
|
||||
: devices && !devices.ok
|
||||
? "The output, microphone and GPU pickers fall back to Automatic. Reading them needs the client's session binary, which a client older than the two-binary split doesn't ship — update it from the About tab."
|
||||
: "Plugged something in just now? Read the audio endpoints and GPUs again."
|
||||
}
|
||||
childrenContainerWidth="max"
|
||||
>
|
||||
<RowActions>
|
||||
<DialogButton style={actionButton} disabled={reading} onClick={() => readDevices(true)}>
|
||||
{reading ? <Spinner style={{ height: "1em" }} /> : "Refresh"}
|
||||
</DialogButton>
|
||||
</RowActions>
|
||||
</Field>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
const ControllersPage: FC<PageCtx> = ({ s, patch }) => {
|
||||
const forwarding = s.gamepad_forwarding ?? true;
|
||||
return (
|
||||
<div style={pageBody}>
|
||||
<ToggleField
|
||||
label="Forward controllers"
|
||||
description="Send controllers connected to the Deck to the host. Turn it off when your controller already reaches the host another way — USB passthrough such as VirtualHere, or a pad plugged into the host — so games don't see two of them."
|
||||
checked={forwarding}
|
||||
onChange={(v) => patch({ gamepad_forwarding: v })}
|
||||
/>
|
||||
<SelectRow
|
||||
label="Controller type"
|
||||
description="The virtual pad the host creates. Automatic matches the controller you're holding."
|
||||
options={GAMEPADS}
|
||||
value={s.gamepad}
|
||||
onChange={(v) => patch({ gamepad: v })}
|
||||
disabled={!forwarding}
|
||||
indent
|
||||
/>
|
||||
{forwarding && (s.gamepad === "steamdeck" || s.gamepad === "auto") && (
|
||||
<Field
|
||||
label="⚠ Disable Steam Input"
|
||||
description="On a Deck, Automatic forwards the built-in controller as a Steam Deck pad — paddles, both trackpads, and gyro included. For that, Steam Input must be OFF for Punktfunk: on the game page tap ⚙ → Controller Settings → set Steam Input to Off. Otherwise Steam keeps the Deck's controls and only the sticks + buttons reach the host."
|
||||
indentLevel={1}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
const PointerPage: FC<PageCtx> = ({ s, patch }) => (
|
||||
<div style={pageBody}>
|
||||
<SelectRow
|
||||
label="Touch mode"
|
||||
description="How the touchscreen drives the host: Trackpad (relative cursor, tap to click), Direct pointer (the cursor jumps to your finger), or Touch passthrough (every finger is a host contact — only helps apps that understand touch)."
|
||||
options={TOUCH_MODES}
|
||||
value={s.touch_mode ?? "trackpad"}
|
||||
onChange={(v) => patch({ touch_mode: v })}
|
||||
/>
|
||||
<SelectRow
|
||||
label="Mouse mode"
|
||||
description="How a physical mouse drives the host: Capture locks the pointer for games, Desktop leaves it free and sends absolute positions. Ctrl+Alt+Shift+M switches it live mid-stream."
|
||||
options={MOUSE_MODES}
|
||||
value={s.mouse_mode ?? "capture"}
|
||||
onChange={(v) => patch({ mouse_mode: v })}
|
||||
/>
|
||||
<ToggleField
|
||||
label="Invert scroll direction"
|
||||
description="Reverses the wheel and trackpad scroll direction sent to the host."
|
||||
checked={s.invert_scroll ?? false}
|
||||
onChange={(v) => patch({ invert_scroll: v })}
|
||||
/>
|
||||
<ToggleField
|
||||
label="Capture system shortcuts"
|
||||
description="Sends Alt+Tab, Super and friends to the host while input is captured, instead of leaving them to the local desktop. Gaming Mode is gamescope, which has no shortcuts to hold back — this is for a keyboard attached to the Deck in Desktop Mode, and for the desktop client sharing these settings."
|
||||
checked={s.inhibit_shortcuts}
|
||||
onChange={(v) => patch({ inhibit_shortcuts: v })}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
|
||||
const InterfacePage: FC<PageCtx> = ({ s, patch }) => {
|
||||
// `Settings::stats_verbosity`: no tier = a pre-tier store, resolved through the legacy bool,
|
||||
// which itself defaults to true.
|
||||
const statsTier = s.stats_verbosity ?? ((s.show_stats ?? true) ? "normal" : "off");
|
||||
return (
|
||||
<div style={pageBody}>
|
||||
<SelectRow
|
||||
label="Statistics overlay"
|
||||
description="How much the in-stream overlay shows: Compact (fps · latency · bitrate on one line) → Normal → Detailed. A three-finger tap on the touchscreen cycles it mid-stream."
|
||||
options={STATS_TIERS}
|
||||
value={statsTier}
|
||||
// Both keys, in sync — the same pairing `Settings::set_stats_verbosity` keeps, so a
|
||||
// client too old for the tiers still honours an Off chosen here.
|
||||
onChange={(v) => patch({ stats_verbosity: v, show_stats: v !== "off" })}
|
||||
/>
|
||||
<ToggleField
|
||||
label="Wake hosts automatically"
|
||||
description="Send Wake-on-LAN to a sleeping host before connecting and wait for it to boot. Turn it off for hosts reached over a VPN, where an offline-looking host is really just unreachable by broadcast and the wait only adds delay."
|
||||
checked={s.auto_wake ?? true}
|
||||
onChange={(v) => patch({ auto_wake: v })}
|
||||
/>
|
||||
<ToggleField
|
||||
label="Show game library in the client"
|
||||
description="Lets the client's own host cards browse a paired host's games. This plugin's library browser works either way — this is for the client's screens."
|
||||
checked={s.library_enabled ?? false}
|
||||
onChange={(v) => patch({ library_enabled: v })}
|
||||
/>
|
||||
<ToggleField
|
||||
label="Start streams fullscreen"
|
||||
description="Streams open fullscreen instead of windowed. Launches from this plugin are always fullscreen whatever this says — it's here because the desktop client reads the same settings."
|
||||
checked={s.fullscreen_on_stream ?? true}
|
||||
onChange={(v) => patch({ fullscreen_on_stream: v })}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
|
||||
export const SettingsSection: FC = () => {
|
||||
const [s, setS] = useState<StreamSettings | null>(null);
|
||||
// null until the enumeration answers — the pickers show a loading state rather than briefly
|
||||
// claiming this device has no endpoints.
|
||||
const [devices, setDevices] = useState<DeviceLists | null>(null);
|
||||
const [reading, setReading] = useState(true);
|
||||
|
||||
const readDevices = (again: boolean) => {
|
||||
setReading(true);
|
||||
void (again ? refreshDevices() : listDevices())
|
||||
.then(setDevices)
|
||||
.finally(() => setReading(false));
|
||||
};
|
||||
|
||||
useEffect(() => {
|
||||
void getSettings().then(setS);
|
||||
// Deliberately not awaited together with the settings: a cold flatpak initialising Vulkan
|
||||
// takes seconds, and the rest of the screen must not wait for it.
|
||||
readDevices(false);
|
||||
}, []);
|
||||
|
||||
const patch = (p: Partial<StreamSettings>) => {
|
||||
setS((cur) => {
|
||||
if (!cur) return cur;
|
||||
const next = { ...cur, ...p };
|
||||
void setSettings(next);
|
||||
return next;
|
||||
});
|
||||
};
|
||||
|
||||
if (!s) return <Spinner style={{ height: "1.5em" }} />;
|
||||
|
||||
const ctx: PageCtx = { s, patch, devices, reading, readDevices };
|
||||
return (
|
||||
<SidebarNavigation
|
||||
// We are already inside the plugin's own `/punktfunk` route, rendered in a tab. Route
|
||||
// reporting would have this nav push entries of its own onto the router and fight the
|
||||
// page for the back gesture; the pages are addressed by `identifier` instead.
|
||||
disableRouteReporting
|
||||
pages={[
|
||||
{ title: "Stream", identifier: "stream", icon: <FaDesktop />, content: <StreamPage {...ctx} /> },
|
||||
{ title: "Video", identifier: "video", icon: <FaVideo />, content: <VideoPage {...ctx} /> },
|
||||
{
|
||||
title: "Presentation",
|
||||
identifier: "presentation",
|
||||
icon: <FaTv />,
|
||||
content: <PresentationPage {...ctx} />,
|
||||
},
|
||||
{ title: "Audio", identifier: "audio", icon: <FaVolumeUp />, content: <AudioPage {...ctx} /> },
|
||||
{
|
||||
title: "Controllers",
|
||||
identifier: "controllers",
|
||||
icon: <FaGamepad />,
|
||||
content: <ControllersPage {...ctx} />,
|
||||
},
|
||||
{
|
||||
title: "Touch & mouse",
|
||||
identifier: "pointer",
|
||||
icon: <FaHandPointer />,
|
||||
content: <PointerPage {...ctx} />,
|
||||
},
|
||||
{
|
||||
title: "Interface",
|
||||
identifier: "interface",
|
||||
icon: <FaSlidersH />,
|
||||
content: <InterfacePage {...ctx} />,
|
||||
},
|
||||
]}
|
||||
/>
|
||||
);
|
||||
};
|
||||
@@ -1,46 +0,0 @@
|
||||
// Shared UI primitives for the fullscreen page + modals. The one rule that keeps every row
|
||||
// looking consistent: a Field's action(s) always sit right-aligned, with real space between
|
||||
// them and the label text — never hugging it.
|
||||
//
|
||||
// Decky lays a Field out as `[ label .......... children ]`. When the children container is
|
||||
// grown (`childrenContainerWidth="max"`, which we want so multi-button clusters have room), a
|
||||
// bare `fit-content` button LEFT-aligns inside that grown container and ends up pressed against
|
||||
// the label with the space wasted to its right. Wrapping the action(s) in `RowActions` pushes
|
||||
// them to the right edge and evenly spaces multiples — the same treatment every row now gets.
|
||||
import { Focusable } from "@decky/ui";
|
||||
import { CSSProperties, FC, ReactNode } from "react";
|
||||
|
||||
export const RowActions: FC<{ children: ReactNode }> = ({ children }) => (
|
||||
<Focusable
|
||||
style={{
|
||||
display: "flex",
|
||||
gap: "0.5em",
|
||||
justifyContent: "flex-end",
|
||||
alignItems: "center",
|
||||
}}
|
||||
>
|
||||
{children}
|
||||
</Focusable>
|
||||
);
|
||||
|
||||
// A single action button sized to its content (not the gamepad-UI default of 100% width), with
|
||||
// a floor so short labels ("Pair", "Remove") don't render as tiny nubs and every row's button
|
||||
// reads at the same weight.
|
||||
export const actionButton: CSSProperties = {
|
||||
width: "fit-content",
|
||||
minWidth: "7em",
|
||||
flexShrink: 0,
|
||||
};
|
||||
|
||||
// Square icon-only button (details ⓘ, header back arrow). Needs an explicit height or the zero
|
||||
// padding collapses it to the icon's line height.
|
||||
export const iconButton: CSSProperties = {
|
||||
width: "40px",
|
||||
minWidth: "40px",
|
||||
height: "40px",
|
||||
padding: 0,
|
||||
flexShrink: 0,
|
||||
display: "flex",
|
||||
alignItems: "center",
|
||||
justifyContent: "center",
|
||||
};
|
||||
Reference in New Issue
Block a user