feat(android/gamepad): Profiles section + pin-to-hosts dialog in Default settings
GamepadSettingsScreen gains the trailing Profiles section (per-profile rows with live pin counts, touch-interface explainer) and a console-styled GamepadPinHostsDialog — controller- and TV-remote-navigable pin management writing KnownHost.pinnedProfileIds through the existing store path. Pin-add was previously touch-only; pinned-card rendering and unpin stay as they were.
This commit is contained in:
@@ -50,10 +50,12 @@ import androidx.compose.ui.platform.LocalConfiguration
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import androidx.compose.ui.text.font.FontFamily
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import androidx.compose.ui.text.font.FontWeight
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import androidx.compose.ui.text.style.TextAlign
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import androidx.compose.ui.text.style.TextOverflow
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import androidx.compose.ui.unit.dp
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import androidx.compose.ui.unit.sp
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import io.unom.punktfunk.kit.NativeBridge
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import io.unom.punktfunk.kit.security.ClientIdentity
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import io.unom.punktfunk.kit.security.KnownHost
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import io.unom.punktfunk.models.PendingTrust
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import kotlinx.coroutines.Dispatchers
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import kotlinx.coroutines.launch
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@@ -250,6 +252,139 @@ fun GamepadHostOptionsDialog(
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}
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}
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/**
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* The pin-to-hosts picker the settings screen's Profiles section opens — the Android mirror of the
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* desktop console's PinHostsScreen (design §5.2a): one toggle row per SAVED host, D-pad up/down
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* moves, A flips the focused pin, left/right unpins/pins (the settings-toggle semantics), B closes.
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* A toggle is presentation only: it edits the host's pinned cards through the same store write the
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* carousel's unpin uses, never the profile itself and never the host's default binding.
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*
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* Pin state is read live from [pinned] (backed by the host records), so what a switch shows is
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* always what the store holds — the row can't disagree with the carousel it feeds.
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*/
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@OptIn(ExperimentalFoundationApi::class)
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@Composable
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fun GamepadPinHostsDialog(
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profileName: String,
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hosts: List<KnownHost>,
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pinned: (KnownHost) -> Boolean,
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onToggle: (KnownHost) -> Unit,
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onDismiss: () -> Unit,
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) {
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// 0..hosts.lastIndex = host rows, hosts.size = the Done button (with no hosts, index 0 IS
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// Done, so it starts focused).
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var focus by remember { mutableIntStateOf(0) }
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BackHandler(onBack = onDismiss)
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GamepadNavEffect2D(
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active = true,
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onDirection = { dir ->
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when (dir) {
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NavDir.UP -> if (focus > 0) focus--
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NavDir.DOWN -> if (focus < hosts.size) focus++
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// Directional = state-targeted (left → unpinned, right → pinned), so holding a
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// direction can't oscillate; asking for the state it's already in is a no-op.
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NavDir.LEFT -> hosts.getOrNull(focus)?.let { if (pinned(it)) onToggle(it) }
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NavDir.RIGHT -> hosts.getOrNull(focus)?.let { if (!pinned(it)) onToggle(it) }
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}
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},
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onActivate = {
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val kh = hosts.getOrNull(focus)
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if (kh != null) onToggle(kh) else onDismiss()
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},
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)
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val maxCardHeight = (LocalConfiguration.current.screenHeightDp * 0.92f).dp
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Box(
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Modifier.fillMaxSize().background(Color.Black.copy(alpha = 0.62f)),
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contentAlignment = Alignment.Center,
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) {
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Column(
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Modifier
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.padding(24.dp)
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.widthIn(max = 520.dp)
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.heightIn(max = maxCardHeight)
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.clip(RoundedCornerShape(24.dp))
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.background(Color(0xF01A1730))
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.border(1.dp, Color.White.copy(alpha = 0.12f), RoundedCornerShape(24.dp))
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.padding(28.dp),
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verticalArrangement = Arrangement.spacedBy(14.dp),
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) {
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Text(
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"Pin “$profileName”",
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style = MaterialTheme.typography.headlineSmall,
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fontWeight = FontWeight.Bold,
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color = Color.White,
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maxLines = 1,
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overflow = TextOverflow.Ellipsis,
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)
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Column(
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Modifier.weight(1f, fill = false).verticalScroll(rememberScrollState()),
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verticalArrangement = Arrangement.spacedBy(10.dp),
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) {
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if (hosts.isEmpty()) {
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DialogText("No saved hosts yet — pair with a host first, then pin this profile to it.")
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} else {
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DialogText("A pinned profile appears as its own card on the host — one press connects with it.")
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hosts.forEachIndexed { i, kh ->
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PinHostRow(
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label = kh.name,
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on = pinned(kh),
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focused = i == focus,
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onClick = { onToggle(kh) },
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)
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}
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}
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Spacer(Modifier.size(4.dp))
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DialogButton(
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"Done",
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focused = focus == hosts.size,
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primary = true,
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enabled = true,
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onClick = onDismiss,
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)
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}
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}
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}
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}
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/** One host's pin toggle: name + a [ConsoleSwitch], with the shared console focus visuals. */
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@OptIn(ExperimentalFoundationApi::class)
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@Composable
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private fun PinHostRow(label: String, on: Boolean, focused: Boolean, onClick: () -> Unit) {
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val visuals = animateConsoleFocus(active = focused)
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// Inside the dialog's scroll region, like DialogButton: a focused row scrolled out of a short
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// landscape window pulls itself into view.
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val intoView = remember { BringIntoViewRequester() }
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LaunchedEffect(focused) { if (focused) intoView.bringIntoView() }
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val shape = RoundedCornerShape(14.dp)
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Row(
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Modifier
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.fillMaxWidth()
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.bringIntoViewRequester(intoView)
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.graphicsLayer { scaleX = visuals.scale; scaleY = visuals.scale }
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.clip(shape)
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.background(visuals.background)
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.border(1.dp, visuals.border, shape)
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.clickable(
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interactionSource = remember { MutableInteractionSource() },
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indication = null,
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onClick = onClick,
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)
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.padding(horizontal = 16.dp, vertical = 13.dp),
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verticalAlignment = Alignment.CenterVertically,
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) {
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Text(
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label,
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style = MaterialTheme.typography.bodyLarge,
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fontWeight = FontWeight.SemiBold,
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color = Color.White,
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maxLines = 1,
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overflow = TextOverflow.Ellipsis,
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)
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Spacer(Modifier.weight(1f))
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ConsoleSwitch(on = on, focused = focused)
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}
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}
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/**
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* Console counterpart of [SpeedTestDialog]. Same measurement, same targeting rule — a TV box on a
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* powerline adapter is exactly the machine whose link is worth measuring, so this belongs on the
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@@ -57,6 +57,8 @@ import androidx.compose.ui.unit.sp
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import dev.chrisbanes.haze.HazeState
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import dev.chrisbanes.haze.hazeSource
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import io.unom.punktfunk.kit.deviceBodyVibrator
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import io.unom.punktfunk.kit.security.KnownHost
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import io.unom.punktfunk.kit.security.KnownHostStore
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// The gamepad-driven settings screen — the Android mirror of the Apple client's GamepadSettingsView:
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// the couch-relevant subset of the touch settings restyled as a console page and fully navigable with
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@@ -72,6 +74,8 @@ private class GpRow(
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val adjust: (Int) -> Boolean, // left/right; returns whether the value actually changed
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val activate: () -> Unit, // A → cycle forward (wrapping) / flip
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val toggled: Boolean? = null, // non-null = a toggle row, drawn as a ConsoleSwitch (not text)
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val adjustable: Boolean = true, // false = the row navigates/acts instead of stepping — no chevrons
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val enabled: Boolean = true, // dimmed + inert when false (still focusable, for its detail)
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)
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@Composable
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@@ -89,7 +93,35 @@ fun GamepadSettingsScreen(
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val hasBodyVibrator = remember { deviceBodyVibrator(context) != null }
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// Gates the AV1 codec row the same way the touch settings do (see `codecOptionsFor`).
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val av1Capable = remember { io.unom.punktfunk.kit.VideoDecoders.pickDecoder("video/av01") != null }
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val rows = buildSettingsRows(s, hasBodyVibrator, av1Capable, ::update)
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// The Profiles section's stores, constructed here the way ConnectScreen constructs its own.
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// The catalog is read once per screen entry: this screen can't create or edit profiles
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// (design §5.4 — the touch interface does), so the list is stable for its lifetime. The saved
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// hosts DO change under it — every pin toggle writes one — so they live in state and refresh
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// on each toggle, keeping the "Pinned to N hosts" counts honest.
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val knownHostStore = remember { KnownHostStore(context) }
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val profileStore = remember { ProfileStore(context) }
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val profiles = remember { profileStore.all() }
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var savedHosts by remember { mutableStateOf(knownHostStore.all()) }
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// The profile whose pin-to-hosts picker is up, or null. While it's showing, it owns the pad
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// (this screen's nav gates on it, the ConnectScreen-dialog pattern).
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var pinProfile by remember { mutableStateOf<StreamProfile?>(null) }
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// Toggle a host+profile pin — the same store write ConnectScreen's togglePin does. Presentation
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// only: pin appends at the end (card order), unpin removes, and the host's default binding
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// (profileId) is never touched.
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fun togglePin(kh: KnownHost, profile: StreamProfile) {
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val pins = if (profile.id in kh.pinnedProfileIds) {
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kh.pinnedProfileIds - profile.id
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} else {
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kh.pinnedProfileIds + profile.id
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}
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knownHostStore.save(kh.copy(pinnedProfileIds = pins))
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savedHosts = knownHostStore.all()
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}
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val rows = buildSettingsRows(s, hasBodyVibrator, av1Capable, ::update) +
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buildProfileRows(profiles, savedHosts) { pinProfile = it }
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var focus by remember { mutableIntStateOf(0) }
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if (focus > rows.lastIndex) focus = rows.lastIndex
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// The direction the focused value last stepped (+1 forward / -1 back) — drives which way the
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@@ -101,7 +133,9 @@ fun GamepadSettingsScreen(
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BackHandler(onBack = onBack)
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GamepadNavEffect2D(
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active = navActive,
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// The pin picker owns the pad while it's up (its own nav + BackHandler), so this screen
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// drops its probes — the pattern ConnectScreen's dialogs use.
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active = navActive && pinProfile == null,
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onDirection = { dir ->
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when (dir) {
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NavDir.UP -> if (focus > 0) focus--
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@@ -162,16 +196,41 @@ fun GamepadSettingsScreen(
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.then(if (landscape) Modifier else Modifier.systemBarsPadding())
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.padding(ConsoleLegendInset),
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) {
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// The legend follows the focused row (the desktop console's hints() does the same):
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// a profile row doesn't adjust, it opens the pin picker, and the "No profiles yet"
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// placeholder does nothing at all — advertising ↔/A on those would be a lie.
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val focused = rows.getOrNull(focus)
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GamepadHintBar(
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listOf(
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GamepadHint('↔', Color(0xFF9A93C7), "Adjust"),
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// Tappable too (touch escape hatch): Change cycles the focused row, Done leaves.
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PadGlyph.hint('A', "Change") { rows.getOrNull(focus)?.activate() },
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PadGlyph.hint('B', "Done", onClick = onBack),
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),
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when {
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focused != null && !focused.enabled -> listOf(
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PadGlyph.hint('B', "Done", onClick = onBack),
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)
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focused != null && !focused.adjustable -> listOf(
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PadGlyph.hint('A', "Pin to hosts") { focused.activate() },
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PadGlyph.hint('B', "Done", onClick = onBack),
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)
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else -> listOf(
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GamepadHint('↔', Color(0xFF9A93C7), "Adjust"),
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// Tappable too (touch escape hatch): Change cycles the focused row, Done leaves.
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PadGlyph.hint('A', "Change") { rows.getOrNull(focus)?.activate() },
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PadGlyph.hint('B', "Done", onClick = onBack),
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)
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},
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hazeState = hazeState,
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)
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}
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// The pin-to-hosts picker for the activated profile row — the console counterpart of the
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// touch UI's per-profile pin toggles in the host edit sheet.
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pinProfile?.let { p ->
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GamepadPinHostsDialog(
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profileName = p.name,
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hosts = savedHosts,
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pinned = { kh -> p.id in kh.pinnedProfileIds },
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onToggle = { kh -> togglePin(kh, p) },
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onDismiss = { pinProfile = null },
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)
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}
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}
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}
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@@ -180,8 +239,13 @@ private fun SettingRowView(row: GpRow, focused: Boolean, adjustDir: Int, onClick
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val visuals = animateConsoleFocus(active = focused)
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val shape = RoundedCornerShape(14.dp)
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// The chevrons keep their layout slot and only fade, so the value never jumps sideways when
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// focus arrives; the value colour cross-fades with them.
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val chevronAlpha by animateFloatAsState(if (focused) 0.6f else 0f, tween(160), label = "chevrons")
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// focus arrives; the value colour cross-fades with them. A non-adjustable row (a profile row
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// navigates, the empty-catalog placeholder does nothing) never shows them at all.
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val chevronAlpha by animateFloatAsState(
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if (focused && row.adjustable) 0.6f else 0f,
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tween(160),
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label = "chevrons",
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)
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val valueColor by animateColorAsState(
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Color.White.copy(alpha = if (focused) 1f else 0.6f),
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tween(160),
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@@ -216,7 +280,9 @@ private fun SettingRowView(row: GpRow, focused: Boolean, adjustDir: Int, onClick
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row.label,
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style = MaterialTheme.typography.bodyLarge,
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fontWeight = FontWeight.SemiBold,
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color = Color.White,
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// A disabled row (the "No profiles yet" placeholder) dims but stays focusable,
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// so its detail line can still explain what would go here.
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color = Color.White.copy(alpha = if (row.enabled) 1f else 0.45f),
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maxLines = 1,
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)
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Spacer(Modifier.weight(1f))
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@@ -435,3 +501,52 @@ private fun buildSettingsRows(
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) { update(s.copy(sc2Capture = it)) },
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)
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}
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/**
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* The trailing Profiles section — the Android mirror of the desktop console's (design §5.2a, §5.4):
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* one row per catalog profile, valued with how many saved hosts pin it, activating into the
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* pin-to-hosts picker. Read-only beyond pinning: profiles are created and edited in the touch
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* interface, so an empty catalog shows one dimmed placeholder explaining where they come from
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* instead of a dead-looking empty header.
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*/
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private fun buildProfileRows(
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profiles: List<StreamProfile>,
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savedHosts: List<KnownHost>,
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openPinPicker: (StreamProfile) -> Unit,
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): List<GpRow> {
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if (profiles.isEmpty()) {
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return listOf(
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GpRow(
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id = "noProfiles",
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header = "Profiles",
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label = "No profiles yet",
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value = "",
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detail = "Profiles bundle stream settings for different uses. Create them in the " +
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"touch interface, then pin them here as one-press connect cards.",
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adjust = { false },
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activate = {},
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adjustable = false,
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enabled = false,
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),
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)
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}
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return profiles.mapIndexed { i, p ->
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// Counted straight off the host records, so it agrees with what the carousel renders.
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val pins = savedHosts.count { p.id in it.pinnedProfileIds }
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GpRow(
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id = "profile:${p.id}",
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header = if (i == 0) "Profiles" else null,
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label = p.name,
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value = when (pins) {
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0 -> "Not pinned"
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1 -> "Pinned to 1 host"
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else -> "Pinned to $pins hosts"
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},
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detail = "Pin this profile to a host and it appears as its own card — one press " +
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"connects with it. Profiles are created and edited in the touch interface.",
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adjust = { false },
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activate = { openPinPicker(p) },
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adjustable = false,
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)
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}
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}
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Reference in New Issue
Block a user