feat(apple/gamepad): Profiles section + pin picker in gamepad settings

GamepadSettingsView gains a trailing Profiles section (one row per catalog
profile, live pinned-to-N-hosts counts) and an in-place pin-to-hosts picker
driving HostStore.setPinned — the first pin management reachable from the
controller-first UI, and on tvOS the only possible one. tvOS wording drops
the 'create them in the standard interface' promise (no profile editor
exists there); other platforms keep it. Pinned-card rendering and the
connect path were already in from WP5 and stay untouched.
This commit is contained in:
2026-08-04 19:41:03 +02:00
parent 63a4f583b9
commit 80b4eccff9
3 changed files with 164 additions and 13 deletions
@@ -135,7 +135,7 @@ struct GamepadHomeView: View {
// fullScreenCover, so they become generously sized sheets over the dimmed launcher.
#if os(macOS)
.sheet(isPresented: $showSettings) {
GamepadSettingsView()
GamepadSettingsView(store: store)
.frame(width: 720, height: 640)
}
.sheet(isPresented: $showAddHost) {
@@ -144,7 +144,7 @@ struct GamepadHomeView: View {
}
.frame(minWidth: 640, minHeight: 420)
#else
.fullScreenCover(isPresented: $showSettings) { GamepadSettingsView() }
.fullScreenCover(isPresented: $showSettings) { GamepadSettingsView(store: store) }
.fullScreenCover(isPresented: $showAddHost) {
GamepadAddHostView { store.add($0) }
}
@@ -146,7 +146,9 @@ private struct ShotGamepadHome: View {
}
private struct ShotGamepadSettings: View {
var body: some View { GamepadSettingsView() }
@StateObject private var store = ShotMock.hostStore()
var body: some View { GamepadSettingsView(store: store) }
}
private struct ShotGamepadAddHost: View {
@@ -10,6 +10,14 @@
// on stale captured state. Left/right CLAMPS at a choice list's ends (the dull boundary thud tells
// the thumb it's the last option); A always cycles forward, wrapping, so every option is reachable
// with one button. Toggles read left = off, right = on refusing a no-op with the same thud.
//
// The trailing Profiles section (design/client-settings-profiles.md §5.2a/§5.4) is the pin manager
// for this controller-first surface: a row per catalog profile opens the pin-to-hosts picker an
// in-place swap of the row list (B peels back, the "one layer" rule GamepadAddHostView set) with
// one toggle row per saved host, writing `StoredHost.pinnedProfileIDs` via HostStore.setPinned.
// Pins are presentation only: never the host's default binding, never the profile itself
// profiles are created and edited in the standard interface (and can't be on tvOS, whose
// per-device catalog the detail strings are honest about).
import PunktfunkKit
import SwiftUI
@@ -21,6 +29,10 @@ import CoreHaptics
struct GamepadSettingsView: View {
@Environment(\.dismiss) private var dismiss
/// The saved-host store the pin picker writes `setPinned` through it and the profile rows
/// count pins from its live hosts. Threaded in from GamepadHomeView like the home screen
/// itself (ContentView owns the instance).
@ObservedObject var store: HostStore
@AppStorage(DefaultsKey.streamWidth) private var width = 1920
@AppStorage(DefaultsKey.streamHeight) private var height = 1080
@AppStorage(DefaultsKey.streamHz) private var hz = 60
@@ -52,6 +64,10 @@ struct GamepadSettingsView: View {
@AppStorage(DefaultsKey.rumbleOnDevice) private var rumbleOnDevice = false
#endif
@ObservedObject private var gamepads = GamepadManager.shared
/// The profile catalog (ProfileStore.shared, like every other surface that reads it) the
/// Profiles rows re-derive from it each render, so a rename/delete made in the standard
/// interface shows up live.
@ObservedObject private var profiles = ProfileStore.shared
#if os(iOS)
/// `.compact` in a landscape phone window tighter chrome so more rows fit.
@@ -62,6 +78,9 @@ struct GamepadSettingsView: View {
private let compact = false // no size classes on macOS; the sheet is sized generously
#endif
@State private var focusID: String?
/// The pin-to-hosts picker's profile non-nil swaps the row list for one toggle row per
/// saved host (§5.2a); B (Menu on tvOS) peels back to the settings rows.
@State private var pinTarget: StreamProfile?
/// The direction of the last value step (+1 right/forward, -1 left) picks which edge the
/// changed value slides in from, so the animation follows the user's motion.
@State private var lastAdjustDelta = 1
@@ -72,7 +91,7 @@ struct GamepadSettingsView: View {
focusID: $focusID,
onAdjust: { row, delta in adjust(id: row.id, by: delta) },
onActivate: { activate(id: $0.id) },
onBack: { dismiss() }
onBack: { back() }
) { row, focused in
rowView(row, focused: focused)
.frame(maxWidth: GamepadFormMetrics.rowMaxWidth)
@@ -80,7 +99,7 @@ struct GamepadSettingsView: View {
}
.frame(maxWidth: .infinity)
.safeAreaInset(edge: .top, spacing: 0) {
Text("Settings")
Text(title)
.font(.geist(gamepadTitleSize(compact: compact), .bold, relativeTo: .title))
.foregroundStyle(.white)
.padding(.top, gamepadTitleTopPadding(compact: compact))
@@ -96,11 +115,7 @@ struct GamepadSettingsView: View {
.foregroundStyle(.white.opacity(0.55))
.lineLimit(2, reservesSpace: true)
.animation(.smooth(duration: 0.2), value: focusID)
GamepadHintBar(hints: [
.init(glyph: "arrow.left.and.right", text: "Adjust"),
.init(glyph: buttonGlyph(\.buttonA, fallback: "a.circle"), text: "Change"),
.init(glyph: buttonGlyph(\.buttonB, fallback: "b.circle"), text: "Done"),
])
GamepadHintBar(hints: hints)
}
// Equal distance from the left and bottom edges for the legend pill (see GamepadHomeView).
.padding(.leading, compact ? 12 : 18)
@@ -138,6 +153,43 @@ struct GamepadSettingsView: View {
.accessibilityLabel("Close settings")
}
/// "Settings", or "Pin Work" while the pin picker is up the title is what says which
/// layer the row list currently is.
private var title: String {
pinTarget.map { "Pin “\($0.name)" } ?? "Settings"
}
/// The legend follows the layer: value-editing hints on the settings rows, pin/unpin on the
/// picker where B reads "Back" (it peels to the settings rows, GamepadAddHostView's "one
/// layer" rule), and a hostless picker has nothing to pin, so only Back remains.
private var hints: [GamepadHint] {
guard pinTarget != nil else {
return [
.init(glyph: "arrow.left.and.right", text: "Adjust"),
.init(glyph: buttonGlyph(\.buttonA, fallback: "a.circle"), text: "Change"),
.init(glyph: buttonGlyph(\.buttonB, fallback: "b.circle"), text: "Done"),
]
}
guard !store.hosts.isEmpty else {
return [.init(glyph: buttonGlyph(\.buttonB, fallback: "b.circle"), text: "Back")]
}
return [
.init(glyph: buttonGlyph(\.buttonA, fallback: "a.circle"), text: "Pin / Unpin"),
.init(glyph: buttonGlyph(\.buttonB, fallback: "b.circle"), text: "Back"),
]
}
/// B peels one layer: the pin picker back to the settings rows focus returning to the
/// profile row it came from then the screen itself.
private func back() {
if let profile = pinTarget {
pinTarget = nil
focusID = "profile-\(profile.id)"
} else {
dismiss()
}
}
// MARK: - Row rendering
private func rowView(_ row: Row, focused: Bool) -> some View {
@@ -164,7 +216,7 @@ struct GamepadSettingsView: View {
HStack(spacing: 9) {
Image(systemName: "chevron.left")
.font(.system(size: m.chevronFont, weight: .semibold))
.foregroundStyle(.white.opacity(focused ? 0.6 : 0))
.foregroundStyle(.white.opacity(focused && row.adjustable ? 0.6 : 0))
// Keyed by the value so a change slides the new option in instead of
// hard-swapping the string a QUIET horizontal slip following the user's
// motion (a right-step enters from the right), crossfading over ~14 pt.
@@ -185,7 +237,7 @@ struct GamepadSettingsView: View {
.animation(.smooth(duration: 0.22), value: row.value)
Image(systemName: "chevron.right")
.font(.system(size: m.chevronFont, weight: .semibold))
.foregroundStyle(.white.opacity(focused ? 0.6 : 0))
.foregroundStyle(.white.opacity(focused && row.adjustable ? 0.6 : 0))
}
}
.padding(.horizontal, m.rowHPad)
@@ -219,6 +271,9 @@ struct GamepadSettingsView: View {
let value: String
/// One-line explanation shown near the hint bar while this row is focused.
let detail: String
/// Whether left/right means anything here false hides the value's chevrons (the
/// Profiles rows navigate, and the placeholder rows do nothing at all).
var adjustable = true
/// Left/right step; returns whether the value actually changed (false boundary thud).
let adjust: (Int) -> Bool
/// A cycle forward (wrapping) / flip.
@@ -238,6 +293,9 @@ struct GamepadSettingsView: View {
}
private var rows: [Row] {
// The pin picker replaces the whole list while it's up same screen, one layer deeper,
// so the focus list's controller wiring (and the tvOS focus engine) carries over as is.
if let profile = pinTarget { return pinRows(for: profile) }
let resolution = resolutionOptions
let refresh = SettingsOptions.refreshRates(including: hz)
.map { (label: "\($0) Hz", tag: $0) }
@@ -394,7 +452,98 @@ struct GamepadSettingsView: View {
at: at + 1)
}
#endif
return list
return list + profileRows
}
// MARK: - Profiles (§5.2a)
/// The trailing Profiles section: one row per catalog profile, its value how many saved
/// hosts pin it, A opening the pin-to-hosts picker. Read-only beyond that this surface
/// pins and unpins, but profiles are created and edited elsewhere (design §5.4), so
/// left/right is a boundary thud, not an editor.
private var profileRows: [Row] {
guard !profiles.profiles.isEmpty else {
return [Row(
id: "noProfiles", header: "Profiles", icon: "slider.horizontal.3",
label: "No profiles yet", value: "",
detail: emptyCatalogDetail,
adjustable: false,
adjust: { _ in false }, activate: {})]
}
return profiles.profiles.enumerated().map { i, profile in
let pins = store.hosts
.filter { ($0.pinnedProfileIDs ?? []).contains(profile.id) }.count
return Row(
id: "profile-\(profile.id)", header: i == 0 ? "Profiles" : nil,
icon: "slider.horizontal.3", label: profile.name,
value: pins == 0 ? "Not pinned" : "Pinned to \(pins) host\(pins == 1 ? "" : "s")",
detail: profileDetail,
adjustable: false,
adjust: { _ in false },
activate: {
// Focus lands on the picker's first row the focus list's reconcile
// follows this id when the row set swaps underneath it.
focusID = store.hosts.first.map { "pinHost-\($0.id.uuidString)" } ?? "noHosts"
pinTarget = profile
})
}
}
/// The pin-to-hosts picker: one toggle row per SAVED host, sharing the settings rows'
/// toggle semantics (left = unpin, right = pin, A flips; asking for the state it's in is a
/// boundary thud). Writes ride `HostStore.setPinned` pin appends, unpin removes and
/// NEVER the host's default binding (`profileID`): a pin is presentation only (§5.2a).
private func pinRows(for profile: StreamProfile) -> [Row] {
guard !store.hosts.isEmpty else {
return [Row(
id: "noHosts", icon: "desktopcomputer", label: "No saved hosts yet",
value: "",
detail: "Pair with a host first, then pin this profile to it.",
adjustable: false,
adjust: { _ in false }, activate: {})]
}
return store.hosts.map { host in
let hostID = host.id
let pinned = (host.pinnedProfileIDs ?? []).contains(profile.id)
return Row(
id: "pinHost-\(hostID.uuidString)", icon: "desktopcomputer",
label: host.displayName,
value: pinned ? "Pinned" : "Off",
detail: "A pinned profile appears as its own card on the host — one press "
+ "connects with it.",
adjust: { delta in
let target = delta > 0
guard pinned != target else { return false }
store.setPinned(hostID, profileID: profile.id, pinned: target)
return true
},
activate: { store.setPinned(hostID, profileID: profile.id, pinned: !pinned) })
}
}
/// The profile rows' explainer. tvOS gets its own: the catalog is per-device (the App Group
/// suite nothing syncs it) and tvOS has no profile editor at all (§5.4), so pointing a TV
/// user at a "standard interface" would promise profiles that can never arrive there.
private var profileDetail: String {
#if os(tvOS)
return "Pin this profile to a host and it appears as its own card on the home screen — "
+ "one press connects with it."
#else
return "Pin this profile to a host and it appears as its own card — one press connects "
+ "with it. Profiles are created and edited in Punktfunk's standard interface."
#endif
}
/// What the empty catalog's placeholder explains again honest on tvOS, where profiles
/// cannot be created (on the device or anywhere that would reach its per-device catalog).
private var emptyCatalogDetail: String {
#if os(tvOS)
return "Profiles bundle stream settings for different uses. Creating them isn't "
+ "available on Apple TV yet."
#else
return "Profiles bundle stream settings for different uses. Create them in Punktfunk's "
+ "standard interface, then pin them here as one-press connect cards."
#endif
}
/// Resolution choices as "WxH" tags the current size is inserted when it's a custom mode