feat(apple/gamepad): Profiles section + pin picker in gamepad settings
GamepadSettingsView gains a trailing Profiles section (one row per catalog profile, live pinned-to-N-hosts counts) and an in-place pin-to-hosts picker driving HostStore.setPinned — the first pin management reachable from the controller-first UI, and on tvOS the only possible one. tvOS wording drops the 'create them in the standard interface' promise (no profile editor exists there); other platforms keep it. Pinned-card rendering and the connect path were already in from WP5 and stay untouched.
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@@ -135,7 +135,7 @@ struct GamepadHomeView: View {
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// fullScreenCover, so they become generously sized sheets over the dimmed launcher.
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#if os(macOS)
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.sheet(isPresented: $showSettings) {
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GamepadSettingsView()
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GamepadSettingsView(store: store)
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.frame(width: 720, height: 640)
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}
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.sheet(isPresented: $showAddHost) {
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@@ -144,7 +144,7 @@ struct GamepadHomeView: View {
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}
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.frame(minWidth: 640, minHeight: 420)
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#else
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.fullScreenCover(isPresented: $showSettings) { GamepadSettingsView() }
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.fullScreenCover(isPresented: $showSettings) { GamepadSettingsView(store: store) }
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.fullScreenCover(isPresented: $showAddHost) {
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GamepadAddHostView { store.add($0) }
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}
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@@ -146,7 +146,9 @@ private struct ShotGamepadHome: View {
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}
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private struct ShotGamepadSettings: View {
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var body: some View { GamepadSettingsView() }
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@StateObject private var store = ShotMock.hostStore()
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var body: some View { GamepadSettingsView(store: store) }
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}
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private struct ShotGamepadAddHost: View {
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@@ -10,6 +10,14 @@
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// on stale captured state. Left/right CLAMPS at a choice list's ends (the dull boundary thud tells
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// the thumb it's the last option); A always cycles forward, wrapping, so every option is reachable
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// with one button. Toggles read left = off, right = on — refusing a no-op with the same thud.
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//
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// The trailing Profiles section (design/client-settings-profiles.md §5.2a/§5.4) is the pin manager
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// for this controller-first surface: a row per catalog profile opens the pin-to-hosts picker — an
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// in-place swap of the row list (B peels back, the "one layer" rule GamepadAddHostView set) with
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// one toggle row per saved host, writing `StoredHost.pinnedProfileIDs` via HostStore.setPinned.
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// Pins are presentation only: never the host's default binding, never the profile itself —
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// profiles are created and edited in the standard interface (and can't be on tvOS, whose
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// per-device catalog the detail strings are honest about).
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import PunktfunkKit
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import SwiftUI
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@@ -21,6 +29,10 @@ import CoreHaptics
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struct GamepadSettingsView: View {
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@Environment(\.dismiss) private var dismiss
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/// The saved-host store — the pin picker writes `setPinned` through it and the profile rows
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/// count pins from its live hosts. Threaded in from GamepadHomeView like the home screen
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/// itself (ContentView owns the instance).
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@ObservedObject var store: HostStore
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@AppStorage(DefaultsKey.streamWidth) private var width = 1920
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@AppStorage(DefaultsKey.streamHeight) private var height = 1080
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@AppStorage(DefaultsKey.streamHz) private var hz = 60
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@@ -52,6 +64,10 @@ struct GamepadSettingsView: View {
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@AppStorage(DefaultsKey.rumbleOnDevice) private var rumbleOnDevice = false
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#endif
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@ObservedObject private var gamepads = GamepadManager.shared
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/// The profile catalog (ProfileStore.shared, like every other surface that reads it) — the
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/// Profiles rows re-derive from it each render, so a rename/delete made in the standard
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/// interface shows up live.
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@ObservedObject private var profiles = ProfileStore.shared
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#if os(iOS)
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/// `.compact` in a landscape phone window — tighter chrome so more rows fit.
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@@ -62,6 +78,9 @@ struct GamepadSettingsView: View {
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private let compact = false // no size classes on macOS; the sheet is sized generously
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#endif
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@State private var focusID: String?
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/// The pin-to-hosts picker's profile — non-nil swaps the row list for one toggle row per
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/// saved host (§5.2a); B (Menu on tvOS) peels back to the settings rows.
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@State private var pinTarget: StreamProfile?
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/// The direction of the last value step (+1 right/forward, -1 left) — picks which edge the
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/// changed value slides in from, so the animation follows the user's motion.
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@State private var lastAdjustDelta = 1
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@@ -72,7 +91,7 @@ struct GamepadSettingsView: View {
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focusID: $focusID,
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onAdjust: { row, delta in adjust(id: row.id, by: delta) },
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onActivate: { activate(id: $0.id) },
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onBack: { dismiss() }
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onBack: { back() }
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) { row, focused in
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rowView(row, focused: focused)
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.frame(maxWidth: GamepadFormMetrics.rowMaxWidth)
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@@ -80,7 +99,7 @@ struct GamepadSettingsView: View {
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}
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.frame(maxWidth: .infinity)
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.safeAreaInset(edge: .top, spacing: 0) {
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Text("Settings")
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Text(title)
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.font(.geist(gamepadTitleSize(compact: compact), .bold, relativeTo: .title))
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.foregroundStyle(.white)
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.padding(.top, gamepadTitleTopPadding(compact: compact))
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@@ -96,11 +115,7 @@ struct GamepadSettingsView: View {
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.foregroundStyle(.white.opacity(0.55))
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.lineLimit(2, reservesSpace: true)
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.animation(.smooth(duration: 0.2), value: focusID)
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GamepadHintBar(hints: [
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.init(glyph: "arrow.left.and.right", text: "Adjust"),
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.init(glyph: buttonGlyph(\.buttonA, fallback: "a.circle"), text: "Change"),
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.init(glyph: buttonGlyph(\.buttonB, fallback: "b.circle"), text: "Done"),
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])
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GamepadHintBar(hints: hints)
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}
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// Equal distance from the left and bottom edges for the legend pill (see GamepadHomeView).
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.padding(.leading, compact ? 12 : 18)
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@@ -138,6 +153,43 @@ struct GamepadSettingsView: View {
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.accessibilityLabel("Close settings")
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}
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/// "Settings", or "Pin “Work”" while the pin picker is up — the title is what says which
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/// layer the row list currently is.
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private var title: String {
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pinTarget.map { "Pin “\($0.name)”" } ?? "Settings"
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}
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/// The legend follows the layer: value-editing hints on the settings rows, pin/unpin on the
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/// picker — where B reads "Back" (it peels to the settings rows, GamepadAddHostView's "one
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/// layer" rule), and a hostless picker has nothing to pin, so only Back remains.
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private var hints: [GamepadHint] {
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guard pinTarget != nil else {
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return [
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.init(glyph: "arrow.left.and.right", text: "Adjust"),
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.init(glyph: buttonGlyph(\.buttonA, fallback: "a.circle"), text: "Change"),
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.init(glyph: buttonGlyph(\.buttonB, fallback: "b.circle"), text: "Done"),
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]
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}
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guard !store.hosts.isEmpty else {
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return [.init(glyph: buttonGlyph(\.buttonB, fallback: "b.circle"), text: "Back")]
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}
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return [
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.init(glyph: buttonGlyph(\.buttonA, fallback: "a.circle"), text: "Pin / Unpin"),
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.init(glyph: buttonGlyph(\.buttonB, fallback: "b.circle"), text: "Back"),
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]
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}
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/// B peels one layer: the pin picker back to the settings rows — focus returning to the
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/// profile row it came from — then the screen itself.
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private func back() {
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if let profile = pinTarget {
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pinTarget = nil
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focusID = "profile-\(profile.id)"
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} else {
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dismiss()
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}
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}
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// MARK: - Row rendering
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private func rowView(_ row: Row, focused: Bool) -> some View {
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@@ -164,7 +216,7 @@ struct GamepadSettingsView: View {
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HStack(spacing: 9) {
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Image(systemName: "chevron.left")
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.font(.system(size: m.chevronFont, weight: .semibold))
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.foregroundStyle(.white.opacity(focused ? 0.6 : 0))
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.foregroundStyle(.white.opacity(focused && row.adjustable ? 0.6 : 0))
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// Keyed by the value so a change slides the new option in instead of
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// hard-swapping the string — a QUIET horizontal slip following the user's
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// motion (a right-step enters from the right), crossfading over ~14 pt.
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@@ -185,7 +237,7 @@ struct GamepadSettingsView: View {
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.animation(.smooth(duration: 0.22), value: row.value)
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Image(systemName: "chevron.right")
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.font(.system(size: m.chevronFont, weight: .semibold))
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.foregroundStyle(.white.opacity(focused ? 0.6 : 0))
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.foregroundStyle(.white.opacity(focused && row.adjustable ? 0.6 : 0))
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}
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}
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.padding(.horizontal, m.rowHPad)
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@@ -219,6 +271,9 @@ struct GamepadSettingsView: View {
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let value: String
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/// One-line explanation shown near the hint bar while this row is focused.
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let detail: String
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/// Whether left/right means anything here — false hides the value's chevrons (the
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/// Profiles rows navigate, and the placeholder rows do nothing at all).
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var adjustable = true
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/// Left/right step; returns whether the value actually changed (false ⇒ boundary thud).
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let adjust: (Int) -> Bool
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/// A — cycle forward (wrapping) / flip.
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@@ -238,6 +293,9 @@ struct GamepadSettingsView: View {
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}
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private var rows: [Row] {
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// The pin picker replaces the whole list while it's up — same screen, one layer deeper,
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// so the focus list's controller wiring (and the tvOS focus engine) carries over as is.
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if let profile = pinTarget { return pinRows(for: profile) }
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let resolution = resolutionOptions
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let refresh = SettingsOptions.refreshRates(including: hz)
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.map { (label: "\($0) Hz", tag: $0) }
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@@ -394,7 +452,98 @@ struct GamepadSettingsView: View {
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at: at + 1)
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}
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#endif
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return list
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return list + profileRows
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}
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// MARK: - Profiles (§5.2a)
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/// The trailing Profiles section: one row per catalog profile, its value how many saved
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/// hosts pin it, A opening the pin-to-hosts picker. Read-only beyond that — this surface
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/// pins and unpins, but profiles are created and edited elsewhere (design §5.4), so
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/// left/right is a boundary thud, not an editor.
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private var profileRows: [Row] {
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guard !profiles.profiles.isEmpty else {
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return [Row(
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id: "noProfiles", header: "Profiles", icon: "slider.horizontal.3",
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label: "No profiles yet", value: "",
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detail: emptyCatalogDetail,
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adjustable: false,
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adjust: { _ in false }, activate: {})]
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}
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return profiles.profiles.enumerated().map { i, profile in
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let pins = store.hosts
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.filter { ($0.pinnedProfileIDs ?? []).contains(profile.id) }.count
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return Row(
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id: "profile-\(profile.id)", header: i == 0 ? "Profiles" : nil,
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icon: "slider.horizontal.3", label: profile.name,
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value: pins == 0 ? "Not pinned" : "Pinned to \(pins) host\(pins == 1 ? "" : "s")",
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detail: profileDetail,
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adjustable: false,
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adjust: { _ in false },
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activate: {
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// Focus lands on the picker's first row — the focus list's reconcile
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// follows this id when the row set swaps underneath it.
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focusID = store.hosts.first.map { "pinHost-\($0.id.uuidString)" } ?? "noHosts"
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pinTarget = profile
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})
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}
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}
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/// The pin-to-hosts picker: one toggle row per SAVED host, sharing the settings rows'
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/// toggle semantics (left = unpin, right = pin, A flips; asking for the state it's in is a
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/// boundary thud). Writes ride `HostStore.setPinned` — pin appends, unpin removes — and
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/// NEVER the host's default binding (`profileID`): a pin is presentation only (§5.2a).
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private func pinRows(for profile: StreamProfile) -> [Row] {
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guard !store.hosts.isEmpty else {
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return [Row(
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id: "noHosts", icon: "desktopcomputer", label: "No saved hosts yet",
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value: "",
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detail: "Pair with a host first, then pin this profile to it.",
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adjustable: false,
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adjust: { _ in false }, activate: {})]
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}
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return store.hosts.map { host in
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let hostID = host.id
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let pinned = (host.pinnedProfileIDs ?? []).contains(profile.id)
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return Row(
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id: "pinHost-\(hostID.uuidString)", icon: "desktopcomputer",
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label: host.displayName,
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value: pinned ? "Pinned" : "Off",
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detail: "A pinned profile appears as its own card on the host — one press "
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+ "connects with it.",
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adjust: { delta in
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let target = delta > 0
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guard pinned != target else { return false }
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store.setPinned(hostID, profileID: profile.id, pinned: target)
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return true
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},
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activate: { store.setPinned(hostID, profileID: profile.id, pinned: !pinned) })
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}
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}
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/// The profile rows' explainer. tvOS gets its own: the catalog is per-device (the App Group
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/// suite — nothing syncs it) and tvOS has no profile editor at all (§5.4), so pointing a TV
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/// user at a "standard interface" would promise profiles that can never arrive there.
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private var profileDetail: String {
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#if os(tvOS)
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return "Pin this profile to a host and it appears as its own card on the home screen — "
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+ "one press connects with it."
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#else
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return "Pin this profile to a host and it appears as its own card — one press connects "
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+ "with it. Profiles are created and edited in Punktfunk's standard interface."
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#endif
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}
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/// What the empty catalog's placeholder explains — again honest on tvOS, where profiles
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/// cannot be created (on the device or anywhere that would reach its per-device catalog).
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private var emptyCatalogDetail: String {
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#if os(tvOS)
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return "Profiles bundle stream settings for different uses. Creating them isn't "
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+ "available on Apple TV yet."
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#else
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return "Profiles bundle stream settings for different uses. Create them in Punktfunk's "
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+ "standard interface, then pin them here as one-press connect cards."
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#endif
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}
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/// Resolution choices as "WxH" tags — the current size is inserted when it's a custom mode
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