feat(clients/audio): one de-jitter policy for all four rings, and lossless single-packet recovery
Phase 4 + WP3.2 of design/audio-quality-and-latency.md. **The defect.** Every client ring primed *up* to a target and clamped at a ceiling, and none walked the depth back *down*. Any transient — a Wi-Fi arrival burst, a host stall, or plain host-DAC-vs-client-DAC skew of a few dozen ppm — therefore added latency permanently, until an underrun happened to re-prime. Android, with no shed at all, converged on its 120 ms hard cap and stayed there for the rest of the session; that is the "audio latency is too high" report. Apple did shed, 40 ms in one go, which its own comment called "one audible blip". All four now share `punktfunk_core::audio::JitterPolicy`: depths in MILLISECONDS rather than device quanta (`3 x quantum` meant 15 ms at a 5 ms quantum and a silent 64 ms at a 20 ms one), a crossfaded 5 ms shed once the depth average has sat above target for 2 s of consumed audio, and de-prime hysteresis. Linux and Windows had never had that hysteresis — they still carried the `if ring.is_empty()` instant re-prime that Android identified as self-inflicted crackle, where one transient drain manufactured a whole target's worth of silence. Android's floor drops 40 -> 25 ms: the policy grows the target on the devices that actually underrun, instead of every device pre-paying for the worst one. The Windows ring moves from raw bytes to interleaved f32 so it can share the policy and the crossfade helper at all. Apple is the one client where the policy is hand-written in a second language, so it gets its own XCTest (`AudioRingDriftTests`). Verified here by compiling `AudioRing.swift` standalone against a simulation harness — +200 ppm for 5 minutes settles at 30 ms with zero silent callbacks, where the old ring would have ridden its 80 ms high-water mark. **WP3.2 — recovery lives in core, not in the clients.** The rebuilt frame is re-inserted into the demux queue in order, so every embedder (including any C-ABI consumer) gets a complete stream without knowing the `0xD2` plane exists, and their `AudioGapTracker` simply stops seeing the gap. `recovery_and_the_gap_tracker_agree` pins exactly that. For the same reason core advertises CLIENT_CAP_AUDIO_RED itself rather than making four embedders remember to. Verified: clippy --all-targets -D warnings and the full test suites for punktfunk-core, pf-client-core, punktfunk-host, pf-host-config under Linux/docker (163 + 61 tests); punktfunk-client-android `cargo ndk check` for aarch64 with the gate proven non-vacuous by a planted type error, and its 6 clippy findings confirmed IDENTICAL to the pristine file (all are the documented arm64-only artifacts); AudioRing.swift type-checked and simulated on macOS; fmt. The Windows client half (audio_wasapi.rs) is still not compile-verified anywhere. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -12,10 +12,14 @@
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//! realtime callback and makes us own the buffer. So this client diverges deliberately to stop the
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//! Android-only crackle: (1) the callback is allocation/free-free — decoded buffers are recycled to
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//! the producer via a free-list instead of being freed on the audio thread (Android's Scudo `free`
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//! has unbounded tail latency); (2) the jitter ring is deeper (~40 ms prime / ~150 ms hard cap) and
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//! decoupled from the tiny LowLatency burst size, with de-prime hysteresis so a transient drain
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//! doesn't manufacture a silence; (3) the AAudio HW buffer is primed above its 2-burst default and
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//! grown on XRuns (Google's anti-glitch technique).
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//! has unbounded tail latency); (2) the jitter ring is deeper than the other clients' and decoupled
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//! from the tiny LowLatency burst size, with de-prime hysteresis so a transient drain doesn't
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//! manufacture a silence; (3) the AAudio HW buffer is primed above its 2-burst default and grown on
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//! XRuns (Google's anti-glitch technique).
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//!
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//! (2) is now the SHARED `punktfunk_core::audio::JitterPolicy` at `JitterTuning::AAUDIO`, which also
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//! fixed what this ring was missing: it had a hard cap but nothing that walked the depth back down,
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//! so drift and arrival bursts raised latency permanently and Android settled on its ceiling.
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use ndk::audio::{
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AudioCallbackResult, AudioContentType, AudioDirection, AudioFormat, AudioPerformanceMode,
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@@ -34,26 +38,18 @@ const SAMPLE_RATE: i32 = 48_000;
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/// Decoded-chunk hand-off depth: 64 × 5 ms = 320 ms slack (matches the core's AUDIO_QUEUE).
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const RING_CHUNKS: usize = 64;
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// --- Jitter-ring depths, in MILLISECONDS (scaled to interleaved-f32 samples at runtime). --------
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// The channel count is negotiated, not a compile-time const, so these are kept in ms and multiplied
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// by `ms` (interleaved-f32 samples per millisecond at the resolved layout) inside `start`.
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// Unlike the Linux client (PipeWire adaptively rate-matches the stream to the graph clock, masking
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// host↔DAC drift + a shallow ring), AAudio hands us a raw callback and we own the buffer: drift and
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// WiFi power-save bunching land as underruns/overflows = crackle. So Android runs a deliberately
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// deeper, smoothly-managed ring than Linux — keep the two clients' depths intentionally divergent.
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/// Prime/target floor: fill to ~40 ms before playing (and after a sustained drain). Deep enough to
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/// ride out WiFi arrival jitter + clock drift; the dominant Android-only anti-crackle lever.
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const PRIME_FLOOR_MS: usize = 40;
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/// Ceiling for the burst-scaled target (so a large quantum can't push the prime depth too high).
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const PRIME_CEIL_MS: usize = 80;
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/// Drop-oldest headroom above the target before trimming — a ~80 ms band swallows an arrival burst
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/// without overflowing.
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const JITTER_HEADROOM_MS: usize = 80;
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/// Hard latency bound: never let the ring exceed ~150 ms (the only thing that caps added latency).
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const HARD_CAP_MS: usize = 150;
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/// Re-prime (go silent to refill) only after this many CONSECUTIVE empty callbacks, so one transient
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/// drain doesn't manufacture a fresh 40 ms silence (the old `if ring.is_empty()` re-primed instantly).
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const DEPRIME_AFTER_CALLBACKS: u32 = 5;
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// --- Jitter-ring depths now come from the SHARED policy (`punktfunk_core::audio::JitterTuning`). --
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// They used to be four Android-only constants here. The rationale for Android being DEEPER than the
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// other clients still holds and is preserved in `JitterTuning::AAUDIO`: unlike PipeWire, which
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// adaptively rate-matches the stream to the graph clock and masks host↔DAC drift, AAudio hands us a
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// raw callback and we own the buffer, so drift and Wi-Fi power-save bunching land as
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// underruns/overflows = crackle.
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//
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// Two things changed with the move. The prime floor drops 40 ms → 25 ms, because the policy GROWS
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// the target on the devices that actually underrun instead of every device pre-paying for the worst
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// one. And the ring finally sheds: it had a hard cap but nothing that walked the depth back down, so
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// any drift or burst raised latency permanently and Android converged on its 120 ms ceiling and
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// stayed there — the "audio latency is too high" report.
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/// Throttle the AAudio XRun-driven HW-buffer grow check (cheap, but no need to poll every quantum).
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const XRUN_CHECK_EVERY: u32 = 128;
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@@ -104,6 +100,7 @@ struct Counters {
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pcm_written: AtomicU64, // PCM frames copied out to AAudio (device clock is pulling)
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underruns: AtomicU64, // callbacks that emitted silence (ring not primed / drained)
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ring_depth: AtomicU64, // ring sample count at the last callback
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target_ms: AtomicU64, // the policy's LIVE target depth (it grows on this device's underruns)
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}
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/// Owned by [`crate::session::SessionHandle`]: the live AAudio stream + the decode thread.
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@@ -126,10 +123,9 @@ impl AudioPlayback {
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// Interleaved f32 samples per millisecond at this layout (48 kHz × channels); the ms-
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// denominated jitter-ring depths scale by it.
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let ms = (SAMPLE_RATE as usize / 1000) * channels;
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let prime_floor = PRIME_FLOOR_MS * ms;
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let prime_ceil = PRIME_CEIL_MS * ms;
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let jitter_headroom = JITTER_HEADROOM_MS * ms;
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let hard_cap_max = HARD_CAP_MS * ms;
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let tuning = punktfunk_core::audio::JitterTuning::AAUDIO;
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// Worst transient the ring can hold before the policy trims it.
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let hard_cap_max = tuning.hard_cap_ms as usize * ms;
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let counters = Arc::new(Counters::default());
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// One open attempt at a given sharing mode. Everything the realtime callback captures
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@@ -157,8 +153,10 @@ impl AudioPlayback {
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// `decode_loop`.
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let mut ring: VecDeque<f32> =
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VecDeque::with_capacity(hard_cap_max + RING_CHUNKS * 5 * ms);
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let mut primed = false;
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let mut empties: u32 = 0; // consecutive empty callbacks (de-prime hysteresis)
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// Shared de-jitter policy — prime depth, drift correction, de-prime hysteresis. The
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// hysteresis this replaces was Android-only; Linux and Windows carried the instant
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// `if ring.is_empty()` re-prime until now.
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let mut policy = punktfunk_core::audio::JitterPolicy::new(tuning, channels as u8);
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let mut cb_count: u32 = 0; // callbacks since open (throttles the XRun grow check)
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let mut last_xrun: i32 = 0; // last AAudio XRun count we grew the buffer for
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let callback = move |s: &AudioStream, data: *mut c_void, num_frames: i32| {
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@@ -173,21 +171,25 @@ impl AudioPlayback {
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ring.extend(chunk.drain(..));
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let _ = free_tx.try_send(chunk);
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}
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// Jitter buffer: prime to ~40 ms (prime_floor) before playing and after a sustained
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// drain; drop-oldest only above a wide ~120 ms band. Decoupled from the AAudio burst
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// `want` (tiny on the LowLatency MMAP path) so the depth doesn't collapse to a single
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// quantum.
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let target = (3 * want).clamp(prime_floor, prime_ceil);
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let hard_cap = (target + jitter_headroom).min(hard_cap_max);
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while ring.len() > hard_cap {
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ring.pop_front();
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// Jitter buffer: the shared policy decides prime/silence, trims a burst, and —
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// new here — sheds ONE crossfaded 5 ms frame when the depth average has sat above
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// target long enough to be drift rather than jitter. Without that shed this ring
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// had no way back down: it clamped at 120 ms and stayed pinned there.
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let step = policy.step(ring.len(), want);
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if step.drop_front > 0 {
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punktfunk_core::audio::crossfade_drop(
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&mut ring,
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step.drop_front,
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step.crossfade,
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);
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}
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if !primed && ring.len() >= target {
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primed = true;
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}
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if primed {
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let mut ran_short = false;
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if !step.silence {
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for slot in out.iter_mut() {
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*slot = ring.pop_front().unwrap_or(0.0);
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*slot = ring.pop_front().unwrap_or_else(|| {
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ran_short = true;
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0.0
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});
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}
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cb_counters
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.pcm_written
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@@ -196,20 +198,15 @@ impl AudioPlayback {
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out.fill(0.0);
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cb_counters.underruns.fetch_add(1, Ordering::Relaxed);
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}
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// Re-prime only after a RUN of empty callbacks, not a single transient one —
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// otherwise every momentary drain costs a fresh 40 ms silence (the old behaviour,
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// self-inflicted crackle on any jitter spike).
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if ring.is_empty() {
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empties += 1;
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if empties >= DEPRIME_AFTER_CALLBACKS {
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primed = false;
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}
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} else {
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empties = 0;
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}
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// No-op while un-primed, so a deliberate priming silence is never counted as an
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// underrun (which would otherwise drive the adaptive floor up for no reason).
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policy.note_read(ran_short);
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cb_counters
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.ring_depth
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.store(ring.len() as u64, Ordering::Relaxed);
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cb_counters
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.target_ms
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.store(policy.target_ms() as u64, Ordering::Relaxed);
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// Google's AAudio anti-glitch technique: when the device reports new XRuns, grow the
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// HW buffer by one burst (up to capacity). getXRunCount + setBufferSizeInFrames are
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// both callback-safe / non-blocking, and set clamps to capacity so it self-limits.
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@@ -408,10 +405,11 @@ fn decode_loop(
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}
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if count % 600 == 0 {
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log::info!(
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"audio: opus={count} pcm_frames={} underruns={} ring={} peak={window_peak:.3}",
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"audio: opus={count} pcm_frames={} underruns={} buffer_ms={} target_ms={} peak={window_peak:.3}",
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counters.pcm_written.load(Ordering::Relaxed),
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counters.underruns.load(Ordering::Relaxed),
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counters.ring_depth.load(Ordering::Relaxed),
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counters.ring_depth.load(Ordering::Relaxed) / ms.max(1) as u64,
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counters.target_ms.load(Ordering::Relaxed),
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);
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window_peak = 0.0;
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}
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@@ -3,28 +3,61 @@ import os
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/// SPSC-ish jitter ring (interleaved float, `channels` per frame), drain thread → render
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/// callback. The unfair lock is held for microseconds; fine at render-callback rates. Priming:
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/// reads return silence until enough is buffered (at least `prefill`, and at least one
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/// reads return silence until enough is buffered (at least the target, and at least one
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/// packet more than the device's render quantum — large-buffer devices would otherwise
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/// chronically out-demand the prefill and oscillate prime → dropout → re-prime), and an
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/// underrun re-primes, concealing jitter as one short dip instead of sustained crackle.
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/// chronically out-demand the prefill and oscillate prime → dropout → re-prime).
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/// All counts stay whole frames (multiples of `channels`), so the interleave can never slip.
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///
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/// **Drift correction.** Both ends run at 48 kHz but on different crystals, so backlog from a
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/// network stall or plain host-vs-DAC skew never drains on its own: without correction one 300 ms
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/// hiccup leaves audio 300 ms behind video for the rest of the session. This used to be handled by
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/// a `highWater` shed that dropped a whole `2 × prefill` at once — its own comment called that "one
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/// audible blip". It is now the same two-stage scheme the Rust clients share
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/// (`punktfunk_core::audio::JitterPolicy`): a slow depth average that sits above target for a
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/// sustained window sheds ONE 5 ms frame with a crossfade, and the hard cap is only a backstop.
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/// Keep the constants here in step with `JitterTuning.COREAUDIO`.
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final class AudioRing: @unchecked Sendable {
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/// Mirrors `JitterTuning::COREAUDIO` — see that type for the rationale.
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private static let targetMS = 20
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private static let headroomMS = 30
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private static let hardCapMS = 90
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private static let deprimeAfter = 4
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/// The protocol's frame: the shed unit, and the slack added over a large device quantum.
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private static let frameMS = 5
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/// Depth average must exceed target by this before drift correction fires — the middle of the
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/// headroom band, so the smooth shed always gets its chance BEFORE the hard cap trims.
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private static let shedExcessMS = 15
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/// …and must stay there for this much consumed audio. Long, because a shed is the only thing
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/// here a listener could notice; it must never fire on a transient.
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private static let shedSustainMS = 2_000
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private static let crossfadeMS = 2
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/// Time constant of the depth average.
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private static let ewmaTauMS = 1_000
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private var buf: [Float]
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private var readIdx = 0
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private var writeIdx = 0
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private var primed = false
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private var renderQuantum = 0
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private let prefill: Int
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private let highWater: Int
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private var emptyReads = 0
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private var depthAvg: Double = 0
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private var overRun = 0
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private let channels: Int
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private let perMS: Int
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private let lock = OSAllocatedUnfairLock()
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/// `capacity`/`prefill` in samples (interleaved — `channels` per frame, both whole frames).
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init(capacity: Int, prefill: Int, channels: Int) {
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/// `prefill` is accepted for source compatibility but the target now comes from `targetMS`.
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init(capacity: Int, prefill: Int = 0, channels: Int) {
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buf = [Float](repeating: 0, count: capacity)
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self.prefill = prefill
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self.channels = channels
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highWater = prefill * 4
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perMS = 48 * channels
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}
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/// Live target depth in interleaved samples, lifted so it can always serve one device quantum
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/// plus a packet (a large-buffer device cannot sustain a target below its own quantum).
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private var target: Int {
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max(Self.targetMS * perMS, renderQuantum + Self.frameMS * perMS)
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}
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func write(_ samples: UnsafePointer<Float>, count: Int) {
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@@ -42,12 +75,12 @@ final class AudioRing: @unchecked Sendable {
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buf[(writeIdx + i) % capacity] = samples[i]
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}
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writeIdx += count
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// Latency clamp: both ends run at 48 kHz, so backlog from a network stall (or
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// creeping host-vs-DAC clock skew) never drains on its own — without this, one
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// 300 ms hiccup leaves audio 300 ms behind video for the rest of the session.
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// Shedding down to 2× prefill costs one audible blip instead.
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if writeIdx - readIdx > highWater {
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readIdx = writeIdx - prefill * 2
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// Backstop only: the smooth shed in `read` is what normally holds the depth down.
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let cap = min(target + Self.headroomMS * perMS, Self.hardCapMS * perMS)
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if writeIdx - readIdx > cap {
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readIdx = writeIdx - cap
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depthAvg = Double(cap)
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overRun = 0
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}
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}
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@@ -57,16 +90,36 @@ final class AudioRing: @unchecked Sendable {
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defer { lock.unlock() }
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renderQuantum = max(renderQuantum, count)
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let available = writeIdx - readIdx
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// Depth average, weighted by the callback size so its time constant is independent of the
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// device quantum.
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let alpha = min(1.0, Double(count) / Double(Self.ewmaTauMS * perMS))
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depthAvg += (Double(available) - depthAvg) * alpha
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if !primed {
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// One 5 ms host packet (240 frames × channels) of slack beyond the device's demand.
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if available >= max(prefill, renderQuantum + 240 * channels) {
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if available >= target {
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primed = true
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emptyReads = 0
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} else {
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for i in 0..<count { out[i] = 0 }
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return
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}
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}
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let n = min(available, count)
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// Drift correction: shed exactly one frame, crossfaded, once the AVERAGE has sat above
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// the threshold for the sustain window. Anything shorter is jitter and must be left alone.
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if depthAvg > Double(target + Self.shedExcessMS * perMS) {
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overRun += count
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if overRun >= Self.shedSustainMS * perMS {
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overRun = 0
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shedOneFrame()
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depthAvg = Double(writeIdx - readIdx)
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}
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} else {
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overRun = 0
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}
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let n = min(writeIdx - readIdx, count)
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let capacity = buf.count
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for i in 0..<n {
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out[i] = buf[(readIdx + i) % capacity]
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@@ -74,9 +127,42 @@ final class AudioRing: @unchecked Sendable {
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readIdx += n
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if n < count {
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for i in n..<count { out[i] = 0 }
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primed = false // underrun — re-prime before resuming
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// De-prime only after a RUN of short reads: a single transient drain must not
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// manufacture a whole target's worth of fresh silence.
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emptyReads += 1
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if emptyReads >= Self.deprimeAfter { primed = false }
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} else {
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emptyReads = 0
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}
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}
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/// Drop one protocol frame from the front, linearly crossfading the seam so the correction is
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/// inaudible rather than a click. Mirrors `punktfunk_core::audio::crossfade_drop`; caller holds
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/// the lock.
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private func shedOneFrame() {
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let drop = Self.frameMS * perMS
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let available = writeIdx - readIdx
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guard available > drop else { return }
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let fade = min(Self.crossfadeMS * perMS, min(drop, available - drop))
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let capacity = buf.count
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if fade > 0 {
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// The tail of what we discard fades out into the head of what survives.
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for i in 0..<fade {
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let old = buf[(readIdx + drop - fade + i) % capacity]
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let new = buf[(readIdx + drop + i) % capacity]
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let t = Float(i + 1) / Float(fade + 1)
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buf[(readIdx + drop + i) % capacity] = old * (1 - t) + new * t
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}
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}
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readIdx += drop
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}
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/// Current buffered depth in milliseconds — for the stats overlay.
|
||||
var bufferedMS: Int {
|
||||
lock.lock()
|
||||
defer { lock.unlock() }
|
||||
return (writeIdx - readIdx) / max(perMS, 1)
|
||||
}
|
||||
}
|
||||
|
||||
/// CoreAudio channel layout for the canonical wire order FL FR FC LFE RL RR [SL SR]. nil for
|
||||
|
||||
@@ -317,10 +317,10 @@ public final class SessionAudio {
|
||||
// Build the playback layout from the host-RESOLVED channel count (never the request):
|
||||
// 2 = stereo / 6 = 5.1 / 8 = 7.1, canonical wire order FL FR FC LFE RL RR SL SR.
|
||||
let channels = Int(connection.resolvedAudioChannels)
|
||||
// 1 s interleaved capacity, ~20 ms prefill (four 5 ms host packets of jitter absorption
|
||||
// before the first sample plays), both scaled by the channel count.
|
||||
let ring = self.ring ?? AudioRing(
|
||||
capacity: 48_000 * channels, prefill: 960 * channels, channels: channels)
|
||||
// 1 s interleaved capacity, scaled by the channel count. The de-jitter depth itself is
|
||||
// the ring's own business now (`AudioRing.targetMS`, mirroring `JitterTuning::COREAUDIO`)
|
||||
// rather than a prefill passed in here.
|
||||
let ring = self.ring ?? AudioRing(capacity: 48_000 * channels, channels: channels)
|
||||
self.ring = ring
|
||||
|
||||
// Engine-native deinterleaved float; the render block deinterleaves from the ring. Surround
|
||||
|
||||
@@ -0,0 +1,93 @@
|
||||
// The Apple half of the shared de-jitter policy (`punktfunk_core::audio::JitterPolicy`, whose
|
||||
// constants `AudioRing` mirrors). These pin the two behaviours a listener actually notices, in the
|
||||
// one client where the policy is hand-written in a second language rather than shared as code — so
|
||||
// a divergence from the Rust side shows up here rather than as a field report.
|
||||
//
|
||||
// The defect being pinned: the ring primed *up* to a target and clamped at a ceiling, with nothing
|
||||
// walking the depth back *down*. Host-vs-DAC clock skew of a few dozen ppm therefore added latency
|
||||
// permanently, and the only correction was a `highWater` shed that dropped `2 x prefill` at once —
|
||||
// its own comment called that "one audible blip".
|
||||
|
||||
#if !os(tvOS)
|
||||
import XCTest
|
||||
|
||||
@testable import PunktfunkKit
|
||||
|
||||
final class AudioRingDriftTests: XCTestCase {
|
||||
private let channels = 2
|
||||
private var perMS: Int { 48 * channels }
|
||||
|
||||
/// Run `ms` of audio through the ring at a `quantumMS` device where the producer delivers
|
||||
/// `driftPPM` more than the consumer takes. Returns `(final ms, peak ms, silent callbacks)`.
|
||||
private func simulate(ms: Int, quantumMS: Int, driftPPM: Int) -> (Int, Int, Int) {
|
||||
let ring = AudioRing(capacity: 48_000 * channels, channels: channels)
|
||||
let want = quantumMS * perMS
|
||||
var scratch = [Float](repeating: 0, count: want)
|
||||
// Non-zero so a silent callback is distinguishable from real audio.
|
||||
let producer = [Float](repeating: 0.25, count: want + 8)
|
||||
var carry = 0, peak = 0, final = 0, silent = 0
|
||||
|
||||
for i in 0..<(ms / quantumMS) {
|
||||
carry += want * driftPPM
|
||||
let extra = carry / 1_000_000
|
||||
carry -= extra * 1_000_000
|
||||
producer.withUnsafeBufferPointer { ring.write($0.baseAddress!, count: want + extra) }
|
||||
|
||||
scratch.withUnsafeMutableBufferPointer { ring.read(into: $0.baseAddress!, count: want) }
|
||||
// Skip the priming window at the very start.
|
||||
if i > 20, scratch.allSatisfy({ $0 == 0 }) { silent += 1 }
|
||||
peak = max(peak, ring.bufferedMS)
|
||||
final = ring.bufferedMS
|
||||
}
|
||||
return (final, peak, silent)
|
||||
}
|
||||
|
||||
/// THE regression: with the host clock running fast, buffered latency must return to target
|
||||
/// instead of climbing to the hard cap and staying pinned there. +200 ppm is deliberately
|
||||
/// harsher than real hardware (tens of ppm).
|
||||
func testDriftDoesNotRatchetLatencyToTheCeiling() {
|
||||
let (final, peak, silent) = simulate(ms: 5 * 60 * 1_000, quantumMS: 5, driftPPM: 200)
|
||||
// Must settle inside the headroom band (target 20 + headroom 30), never near the 90 ms cap.
|
||||
XCTAssertLessThanOrEqual(final, 50, "settled at \(final) ms — that is the ratchet")
|
||||
XCTAssertLessThanOrEqual(peak, 50, "peaked at \(peak) ms")
|
||||
XCTAssertEqual(silent, 0, "drift correction must never starve the callback")
|
||||
}
|
||||
|
||||
/// The mirror case: a host clock running SLOW must keep audio flowing rather than being
|
||||
/// "corrected" into a stutter.
|
||||
func testNegativeDriftKeepsPlaying() {
|
||||
let (_, _, silent) = simulate(ms: 2 * 60 * 1_000, quantumMS: 5, driftPPM: -200)
|
||||
XCTAssertEqual(silent, 0, "a draining ring must re-prime, not chatter")
|
||||
}
|
||||
|
||||
/// A device that pulls a large quantum cannot sustain a target below it — the ring must lift
|
||||
/// its target rather than oscillating prime → dropout → re-prime forever.
|
||||
func testLargeDeviceQuantumStillPlays() {
|
||||
let (_, _, silent) = simulate(ms: 60 * 1_000, quantumMS: 40, driftPPM: 0)
|
||||
XCTAssertEqual(silent, 0, "a 40 ms quantum must not starve a 20 ms target")
|
||||
}
|
||||
|
||||
/// One transient drain must not manufacture a whole target's worth of fresh silence: the ring
|
||||
/// de-primes only after a RUN of short reads.
|
||||
func testSingleShortReadDoesNotDeprime() {
|
||||
let ring = AudioRing(capacity: 48_000 * channels, channels: channels)
|
||||
let want = 5 * perMS
|
||||
var scratch = [Float](repeating: 0, count: want)
|
||||
// Prime well past target.
|
||||
let big = [Float](repeating: 0.5, count: 60 * perMS)
|
||||
big.withUnsafeBufferPointer { ring.write($0.baseAddress!, count: big.count) }
|
||||
scratch.withUnsafeMutableBufferPointer { ring.read(into: $0.baseAddress!, count: want) }
|
||||
XCTAssertTrue(scratch.contains { $0 != 0 }, "should be playing after priming")
|
||||
|
||||
// Drain it dry with one oversized read, then feed a normal quantum again.
|
||||
var huge = [Float](repeating: 0, count: 200 * perMS)
|
||||
huge.withUnsafeMutableBufferPointer { ring.read(into: $0.baseAddress!, count: huge.count) }
|
||||
let feed = [Float](repeating: 0.5, count: want)
|
||||
feed.withUnsafeBufferPointer { ring.write($0.baseAddress!, count: want) }
|
||||
scratch.withUnsafeMutableBufferPointer { ring.read(into: $0.baseAddress!, count: want) }
|
||||
XCTAssertTrue(
|
||||
scratch.contains { $0 != 0 },
|
||||
"a single short read must not force a full re-prime")
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -168,9 +168,18 @@ struct PlayerData {
|
||||
/// Drained chunk Vecs go back here for the decode side to refill (allocation pool).
|
||||
recycle: SyncSender<Vec<f32>>,
|
||||
ring: VecDeque<f32>,
|
||||
primed: bool,
|
||||
/// Shared ms-denominated de-jitter policy: prime depth, drift correction, de-prime
|
||||
/// hysteresis. Replaces the old `3 × quantum` target, which meant 15 ms at a 5 ms graph
|
||||
/// quantum and a silent 64 ms at a 20 ms one, and the `if ring.is_empty()` re-prime, where
|
||||
/// one transient drain manufactured a whole target's worth of fresh silence.
|
||||
policy: punktfunk_core::audio::JitterPolicy,
|
||||
/// Interleaved channel count this stream was opened with (2/6/8).
|
||||
channels: usize,
|
||||
/// Diagnostics (WP0.3), logged ~every 10 s: the audio plane used to be entirely silent in a
|
||||
/// client log, so a latency or dropout report had nothing to go on.
|
||||
underruns: u64,
|
||||
sheds: u64,
|
||||
callbacks: u64,
|
||||
}
|
||||
|
||||
fn pw_thread(
|
||||
@@ -223,8 +232,14 @@ fn pw_thread(
|
||||
rx: pcm_rx,
|
||||
recycle: recycle_tx,
|
||||
ring: VecDeque::new(),
|
||||
primed: false,
|
||||
policy: punktfunk_core::audio::JitterPolicy::new(
|
||||
punktfunk_core::audio::JitterTuning::PIPEWIRE,
|
||||
channels as u8,
|
||||
),
|
||||
channels,
|
||||
underruns: 0,
|
||||
sheds: 0,
|
||||
callbacks: 0,
|
||||
};
|
||||
|
||||
let _listener = stream
|
||||
@@ -252,23 +267,29 @@ fn pw_thread(
|
||||
let want_frames = data.data().map(|s| s.len() / stride).unwrap_or(0);
|
||||
let want = want_frames * ud.channels;
|
||||
|
||||
// Adaptive jitter buffer (same shape as the host's virtual mic): prime to
|
||||
// ~3 quanta, cap at ~1 quantum of slack beyond that, re-prime after a
|
||||
// genuine drain.
|
||||
let target = (3 * want).clamp(720 * ud.channels, 9600 * ud.channels);
|
||||
while ud.ring.len() > target.max(want) + want {
|
||||
ud.ring.pop_front();
|
||||
}
|
||||
if !ud.primed && ud.ring.len() >= target {
|
||||
ud.primed = true;
|
||||
// Shared de-jitter policy: prime depth in MILLISECONDS, smooth drift correction
|
||||
// (a crossfaded 5 ms shed) so latency returns to target instead of ratcheting,
|
||||
// and a hard cap as the backstop.
|
||||
let step = ud.policy.step(ud.ring.len(), want);
|
||||
if step.drop_front > 0 {
|
||||
ud.sheds += 1;
|
||||
punktfunk_core::audio::crossfade_drop(
|
||||
&mut ud.ring,
|
||||
step.drop_front,
|
||||
step.crossfade,
|
||||
);
|
||||
}
|
||||
|
||||
let mut ran_short = false;
|
||||
let n_frames = if let Some(slice) = data.data() {
|
||||
for k in 0..want {
|
||||
let s = if ud.primed {
|
||||
ud.ring.pop_front().unwrap_or(0.0)
|
||||
} else {
|
||||
let s = if step.silence {
|
||||
0.0
|
||||
} else {
|
||||
ud.ring.pop_front().unwrap_or_else(|| {
|
||||
ran_short = true;
|
||||
0.0
|
||||
})
|
||||
};
|
||||
let off = k * 4;
|
||||
slice[off..off + 4].copy_from_slice(&s.to_le_bytes());
|
||||
@@ -277,8 +298,21 @@ fn pw_thread(
|
||||
} else {
|
||||
0
|
||||
};
|
||||
if ud.ring.is_empty() {
|
||||
ud.primed = false;
|
||||
// No-op while un-primed (the policy ignores it), so a deliberate priming silence
|
||||
// is never miscounted as an underrun.
|
||||
ud.policy.note_read(ran_short);
|
||||
ud.underruns += u64::from(ran_short);
|
||||
ud.callbacks += 1;
|
||||
// ~10 s at a 5 ms quantum; the exact cadence does not matter, only that the
|
||||
// plane stops being invisible.
|
||||
if ud.callbacks % 2_000 == 0 {
|
||||
tracing::debug!(
|
||||
buffer_ms = ud.policy.avg_depth_ms(),
|
||||
target_ms = ud.policy.target_ms(),
|
||||
underruns = ud.underruns,
|
||||
drift_sheds = ud.sheds,
|
||||
"audio playback"
|
||||
);
|
||||
}
|
||||
let chunk = data.chunk_mut();
|
||||
*chunk.offset_mut() = 0;
|
||||
|
||||
@@ -250,10 +250,20 @@ fn render_thread(
|
||||
audio_client.start_stream().context("start render stream")?;
|
||||
let _ = ready.send(Ok(()));
|
||||
|
||||
// Adaptive jitter buffer, in f32-byte units (same shape as the host's virtual mic).
|
||||
let mut ring: VecDeque<u8> = VecDeque::new();
|
||||
let mut primed = false;
|
||||
// De-jitter ring, in interleaved f32 SAMPLES (it used to be raw bytes, which made the
|
||||
// depth arithmetic byte-vs-sample and kept it from sharing the policy and the crossfade
|
||||
// helper with the other three clients).
|
||||
let mut ring: VecDeque<f32> = VecDeque::new();
|
||||
// Shared ms-denominated policy: prime depth, crossfaded drift correction so latency
|
||||
// returns to target instead of ratcheting, and de-prime hysteresis — the last replacing
|
||||
// the old `if ring.is_empty()`, where a single transient drain manufactured a whole
|
||||
// target's worth of fresh silence.
|
||||
let mut policy = punktfunk_core::audio::JitterPolicy::new(
|
||||
punktfunk_core::audio::JitterTuning::WASAPI,
|
||||
channels,
|
||||
);
|
||||
let mut out = Vec::new(); // per-quantum scratch, reused across iterations
|
||||
let (mut underruns, mut sheds, mut callbacks) = (0u64, 0u64, 0u64);
|
||||
|
||||
while !stop.load(Ordering::Relaxed) {
|
||||
if h_event.wait_for_event(100).is_err() {
|
||||
@@ -262,9 +272,7 @@ fn render_thread(
|
||||
// Drain everything the pump has queued into the ring, returning each drained
|
||||
// Vec to the pool (a full/closed pool drops it).
|
||||
while let Ok(mut chunk) = pcm_rx.try_recv() {
|
||||
for s in chunk.iter() {
|
||||
ring.extend(s.to_le_bytes());
|
||||
}
|
||||
ring.extend(chunk.iter().copied());
|
||||
chunk.clear();
|
||||
let _ = recycle_tx.try_send(chunk);
|
||||
}
|
||||
@@ -274,28 +282,40 @@ fn render_thread(
|
||||
if avail_frames == 0 {
|
||||
continue;
|
||||
}
|
||||
let want_bytes = avail_frames * block_align;
|
||||
let want = avail_frames * channels as usize;
|
||||
|
||||
// Prime to ~3 quanta; cap at ~1 quantum of slack beyond that; re-prime on drain.
|
||||
let target = (3 * want_bytes).clamp(720 * block_align, 9600 * block_align);
|
||||
let cap = target.max(want_bytes) + want_bytes;
|
||||
if ring.len() > cap {
|
||||
ring.drain(..ring.len() - cap);
|
||||
}
|
||||
if !primed && ring.len() >= target {
|
||||
primed = true;
|
||||
let step = policy.step(ring.len(), want);
|
||||
if step.drop_front > 0 {
|
||||
sheds += 1;
|
||||
punktfunk_core::audio::crossfade_drop(&mut ring, step.drop_front, step.crossfade);
|
||||
}
|
||||
|
||||
out.clear();
|
||||
out.resize(want_bytes, 0);
|
||||
if primed {
|
||||
let n = ring.len().min(want_bytes);
|
||||
for (dst, b) in out.iter_mut().zip(ring.drain(..n)) {
|
||||
*dst = b;
|
||||
out.resize(avail_frames * block_align, 0);
|
||||
let mut ran_short = false;
|
||||
if !step.silence {
|
||||
// `out` is exactly `want` f32s wide (avail_frames × channels × 4 bytes).
|
||||
for dst in out.chunks_exact_mut(4) {
|
||||
let s = ring.pop_front().unwrap_or_else(|| {
|
||||
ran_short = true;
|
||||
0.0
|
||||
});
|
||||
dst.copy_from_slice(&s.to_le_bytes());
|
||||
}
|
||||
}
|
||||
if ring.is_empty() {
|
||||
primed = false;
|
||||
// No-op while un-primed (the policy ignores it), so a deliberate priming silence is
|
||||
// never miscounted as an underrun.
|
||||
policy.note_read(ran_short);
|
||||
underruns += u64::from(ran_short);
|
||||
callbacks += 1;
|
||||
if callbacks % 1_000 == 0 {
|
||||
tracing::debug!(
|
||||
buffer_ms = policy.avg_depth_ms(),
|
||||
target_ms = policy.target_ms(),
|
||||
underruns,
|
||||
drift_sheds = sheds,
|
||||
"audio playback"
|
||||
);
|
||||
}
|
||||
render_client
|
||||
.write_to_device(avail_frames, &out, None)
|
||||
|
||||
@@ -243,6 +243,54 @@ impl AudioGapTracker {
|
||||
}
|
||||
}
|
||||
|
||||
/// Rebuilds the audio stream from the redundant `0xD2` plane, so a single lost datagram is
|
||||
/// RECOVERED rather than concealed.
|
||||
///
|
||||
/// Deliberately lives in core, on the demux side, rather than in the four client decoders. The
|
||||
/// recovered frame is re-inserted into the same queue in order, so every embedder — Linux,
|
||||
/// Windows, Android, Apple, and any C-ABI consumer — gets a complete stream with no change at all,
|
||||
/// and their [`AudioGapTracker`] simply stops seeing the gap.
|
||||
///
|
||||
/// **Only the immediately-preceding frame can be recovered**, because that is all the wire carries
|
||||
/// (see [`crate::quic::encode_audio_red_datagram`]). A longer burst still falls through to
|
||||
/// packet-loss concealment — but it falls through one frame shorter, which is strictly better.
|
||||
#[derive(Debug, Default)]
|
||||
pub struct AudioRedRecovery {
|
||||
/// Sequence of the newest packet handed downstream.
|
||||
last_seq: Option<u32>,
|
||||
}
|
||||
|
||||
impl AudioRedRecovery {
|
||||
pub fn new() -> Self {
|
||||
Self::default()
|
||||
}
|
||||
|
||||
/// Feed the arriving datagram's sequence and whether it carried a redundant copy. Returns
|
||||
/// `true` when that copy should be emitted (as `seq - 1`) BEFORE the packet itself.
|
||||
///
|
||||
/// Wrapping-safe, and conservative in both directions: a reorder or duplicate recovers
|
||||
/// nothing, and neither does the first packet of a session (nothing is known to be missing).
|
||||
pub fn recover_before(&mut self, seq: u32, has_prev: bool) -> bool {
|
||||
let recover = match self.last_seq {
|
||||
// Nothing emitted yet: no evidence anything was lost, so inserting the predecessor
|
||||
// would prepend audio the client never missed.
|
||||
None => false,
|
||||
Some(last) => {
|
||||
let delta = seq.wrapping_sub(last);
|
||||
// `delta == 1` is in-order; `delta >= 2` (forward half of the space only) means
|
||||
// at least the predecessor is missing.
|
||||
has_prev && (2..u32::MAX / 2).contains(&delta)
|
||||
}
|
||||
};
|
||||
self.last_seq = Some(match self.last_seq {
|
||||
// A reorder must not drag the anchor backwards.
|
||||
Some(last) if seq.wrapping_sub(last) > u32::MAX / 2 => last,
|
||||
_ => seq,
|
||||
});
|
||||
recover
|
||||
}
|
||||
}
|
||||
|
||||
// ---- the shared playback de-jitter policy -------------------------------------------------
|
||||
|
||||
/// The protocol's audio frame, in milliseconds — every host datagram carries exactly one
|
||||
@@ -692,6 +740,92 @@ mod tests {
|
||||
assert_eq!(t.missing_before(0), 0, "pre-wrap reorder, not a 2^31 gap");
|
||||
}
|
||||
|
||||
// ---- redundant-plane recovery ---------------------------------------------------------
|
||||
|
||||
#[test]
|
||||
fn red_recovery_rebuilds_exactly_the_single_missing_frame() {
|
||||
let mut r = AudioRedRecovery::new();
|
||||
// First packet: nothing is known to be missing, so nothing is prepended.
|
||||
assert!(!r.recover_before(10, true));
|
||||
// In order.
|
||||
assert!(!r.recover_before(11, true));
|
||||
// 12 lost: 13 carries it.
|
||||
assert!(r.recover_before(13, true));
|
||||
// Back in order from the new anchor.
|
||||
assert!(!r.recover_before(14, true));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn red_recovery_is_conservative() {
|
||||
let mut r = AudioRedRecovery::new();
|
||||
r.recover_before(10, true);
|
||||
// A datagram with no redundant copy recovers nothing, however big the gap.
|
||||
assert!(!r.recover_before(20, false));
|
||||
// Duplicates and reorders recover nothing, and must not move the anchor backwards.
|
||||
let mut r = AudioRedRecovery::new();
|
||||
r.recover_before(10, true);
|
||||
r.recover_before(11, true);
|
||||
assert!(!r.recover_before(11, true), "duplicate");
|
||||
assert!(!r.recover_before(9, true), "late reorder");
|
||||
assert!(
|
||||
!r.recover_before(12, true),
|
||||
"the reorder must not have moved the anchor"
|
||||
);
|
||||
}
|
||||
|
||||
/// A longer burst still recovers its last frame — the gap the client has to conceal gets one
|
||||
/// frame shorter, which is strictly better than concealing all of it.
|
||||
#[test]
|
||||
fn red_recovery_shortens_a_longer_burst() {
|
||||
let mut r = AudioRedRecovery::new();
|
||||
r.recover_before(100, true);
|
||||
assert!(
|
||||
r.recover_before(105, true),
|
||||
"104 is recoverable even though 101-103 are not"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn red_recovery_survives_seq_wraparound() {
|
||||
let mut r = AudioRedRecovery::new();
|
||||
assert!(!r.recover_before(u32::MAX - 1, true));
|
||||
assert!(
|
||||
!r.recover_before(u32::MAX, true),
|
||||
"in order across the edge"
|
||||
);
|
||||
assert!(r.recover_before(1, true), "seq 0 lost across the wrap");
|
||||
assert!(!r.recover_before(2, true));
|
||||
}
|
||||
|
||||
/// The two halves must agree: whatever `AudioRedRecovery` rebuilds, `AudioGapTracker` must
|
||||
/// then see as no gap at all — that is the whole point of doing recovery on the demux side.
|
||||
#[test]
|
||||
fn recovery_and_the_gap_tracker_agree() {
|
||||
let mut rec = AudioRedRecovery::new();
|
||||
let mut gaps = AudioGapTracker::new();
|
||||
let mut concealed = 0;
|
||||
// Deliver 0..20 with 7 and 13 lost; each survivor carries its predecessor.
|
||||
let mut emitted: Vec<u32> = Vec::new();
|
||||
for seq in (0..20u32).filter(|s| *s != 7 && *s != 13) {
|
||||
if rec.recover_before(seq, true) {
|
||||
emitted.push(seq - 1);
|
||||
}
|
||||
emitted.push(seq);
|
||||
}
|
||||
for seq in &emitted {
|
||||
concealed += gaps.missing_before(*seq);
|
||||
}
|
||||
assert_eq!(
|
||||
concealed, 0,
|
||||
"recovered stream must need no concealment: {emitted:?}"
|
||||
);
|
||||
assert_eq!(emitted.len(), 20, "every frame accounted for");
|
||||
assert!(
|
||||
emitted.windows(2).all(|w| w[1] == w[0] + 1),
|
||||
"and in order: {emitted:?}"
|
||||
);
|
||||
}
|
||||
|
||||
// ---- bitrate tiers -------------------------------------------------------------------
|
||||
|
||||
/// `Standard` must reproduce the historical table EXACTLY — that is what makes the tier
|
||||
|
||||
@@ -490,7 +490,13 @@ impl NativeClient {
|
||||
video_codecs,
|
||||
preferred_codec,
|
||||
display_hdr,
|
||||
client_caps,
|
||||
// Redundant audio (`0xD2`) is advertised by CORE, not by the embedder: the
|
||||
// recovery happens on the demux side (`AudioRedRecovery` in the datagram
|
||||
// task) and re-inserts the rebuilt frame into the same queue, so every
|
||||
// embedder benefits without knowing the plane exists — and none of them can
|
||||
// forget to opt in. The bit is a pure "I can decode it"; the host still
|
||||
// decides whether to spend the extra ~1 %.
|
||||
client_caps: client_caps | crate::quic::CLIENT_CAP_AUDIO_RED,
|
||||
frame_parts,
|
||||
launch,
|
||||
name,
|
||||
|
||||
@@ -23,6 +23,10 @@ pub(super) async fn run(
|
||||
// gate): a datagram the network reordered must not roll a stopped motor back on. Legacy v1
|
||||
// datagrams carry no seq and bypass it (an old host's own periodic re-send is the only heal).
|
||||
let mut rumble_last_seq: [Option<u8>; crate::input::MAX_PADS] = [None; crate::input::MAX_PADS];
|
||||
// Redundant-audio-plane rebuild (`0xD2`). Recovery happens HERE rather than in the four
|
||||
// client decoders: the recovered frame is re-inserted into this queue in order, so every
|
||||
// embedder gets a complete stream without knowing the plane exists.
|
||||
let mut audio_red = crate::audio::AudioRedRecovery::new();
|
||||
while let Ok(d) = conn.read_datagram().await {
|
||||
match d.first() {
|
||||
Some(&crate::quic::AUDIO_MAGIC) => {
|
||||
@@ -34,6 +38,26 @@ pub(super) async fn run(
|
||||
});
|
||||
}
|
||||
}
|
||||
Some(&crate::quic::AUDIO_RED_MAGIC) => {
|
||||
if let Some((seq, pts_ns, opus, prev)) = crate::quic::decode_audio_red_datagram(&d)
|
||||
{
|
||||
if audio_red.recover_before(seq, prev.is_some()) {
|
||||
// The copy is the frame BEFORE this one, so it carries the previous
|
||||
// sequence and presentation time — one protocol frame earlier.
|
||||
let _ = audio_tx.try_send(AudioPacket {
|
||||
seq: seq.wrapping_sub(1),
|
||||
pts_ns: pts_ns
|
||||
.saturating_sub(crate::audio::FRAME_MS as u64 * 1_000_000),
|
||||
data: prev.unwrap_or_default().to_vec(),
|
||||
});
|
||||
}
|
||||
let _ = audio_tx.try_send(AudioPacket {
|
||||
seq,
|
||||
pts_ns,
|
||||
data: opus.to_vec(),
|
||||
});
|
||||
}
|
||||
}
|
||||
Some(&crate::quic::RUMBLE_MAGIC) => {
|
||||
if let Some(u) = crate::quic::decode_rumble_envelope(&d) {
|
||||
// Gate v2 envelopes on their per-pad seq; forward v1 (envelope: None) as-is.
|
||||
|
||||
Reference in New Issue
Block a user