Commit Graph
216 Commits
Author SHA1 Message Date
enricobuehler 5be494f490 merge: bring main into the pad-audio branch
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Main had moved 34 commits past the merge-base and 13 files had diverged.
Resolving now rather than later, since the force-feedback sweep work is landing
in the same files.

Five conflicts needed hand resolution. Four were "each side added something
different" and keep both: the Forwarding and PadAudioPrefs control variants with
their handlers and setters (pf-client-core/gamepad.rs), both of the session's
pre-attach declarations (forwarding first, so slots still declare their
pad-audio caps at open time), main's WiredPlan/fingerprint alongside the
branch's pad_render_ids (audio_control.rs), and main's judge_default signature
(wasapi_cap.rs).

wiring_plan.rs was not mechanical. Main's 652abeb3 added a flagged last-resort
loopback tier; the branch had added a fifth `plan` parameter excluding pad
endpoints from every role. Taking either side alone loses the other, and
combining them carelessly is worse than both: the new last-resort tier would
happily select the pad's own speaker endpoint, which is stamped "DualSense
Wireless Controller" with no virtual marker precisely so games read it as the
pad's speaker — routing the entire desktop mix into the controller's voice
coils. The branch's exclusion shadows `renders` before any tier runs, so the
last resort inherits it; `a_pad_is_never_the_last_resort` pins that, including
that a pad-only candidate set stays honestly unsatisfiable rather than falling
back onto the coils.

Verified: clippy -p punktfunk-host -p pf-client-core --all-targets --locked
-D warnings = 0; pf-client-core 93/93; punktfunk-host 387 passed with only the
known-environmental gamestream sender_delivers_batches UDP-loopback flake;
wiring_plan 21/21; fmt clean.

NOT verified: audio_control.rs and wasapi_cap.rs are cfg(windows), so neither
the Linux container nor xcheck.sh compiles them. Those two resolutions have had
review only and need the Windows runner before this merges.
2026-08-03 19:11:26 +02:00
enricobuehlerandClaude Opus 5 0d5e5b436b fix(android/pad-audio): pin the uac-host that unmutes the pad
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The pad rendered nothing — not its speaker, not its voice coils — because
`uac-host` streamed into a device it never unmuted. It set the sample rate and
nothing else; the UAC Feature Unit, where Mute and Volume live, was parsed by
nobody. Every counter stayed green throughout: URBs completed, 0 short bytes,
0 URB errors, 0 short writes here, decoded peak 19345. None of them can observe
mute, so a muted device is indistinguishable from a working one.

Bumps the pin to unom-io/usbfs-iso f3de1fd, which sends SET_CUR Mute=0 and
Volume=0 dB to the Feature Unit before the stream starts.

With this in, Spider-Man Remastered's haptics reach the physical DualSense
through the virtual pad, confirmed by feel on real hardware.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-03 14:35:27 +02:00
enricobuehler 6fed1510ba test(android): report renderer stats even when the plane is silent
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The renderer now reports once a second regardless of traffic — frames in,
samples decoded, peak level, frames written, underruns, short bytes.

The first version reported only after a frame arrived, which made the single
most diagnostic state unreportable: an idle plane and a dead renderer looked
identical (both silent). That cost a debugging round on real hardware, where the
absence of any line had to be triangulated against usbfs interface claims and
`dumpsys input` to work out which of the two it was.

The peak is of the decoded PCM, and it is the discriminator that matters: frames
arriving with peak=0 means the host's capture is hearing silence — a routing
problem upstream — whereas a non-zero peak means real signal is reaching the pad
and anything still wrong is downstream of the write.
2026-08-03 10:01:05 +02:00
enricobuehler 4fd240deab test(android): make the pad-audio self test reachable without a host
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The self test shipped in the previous commit was gated behind a capture, which
needs a stream, which needs a host — so it depended on precisely the thing it
exists to rule out. It could not have been run in the situation that motivated
it.

It is now a "Test haptics" button on the DualSense passthrough card in
Settings → Controllers → Connected controllers, which is reachable with no
session at all. It opens its OWN connection to the pad — the same rule the
renderer follows, and the rule whose violation caused the fault this test looks
for — runs the tone on a worker thread, and reports a plain-language result:
which of open / write / no-data failed, or how many frames reached the pad.

The debug-property trigger stays for the in-session case; this is the one that
answers "can this phone drive this pad at all" before a host is even involved.
2026-08-03 09:38:46 +02:00
enricobuehler e32bd30c85 fix(android): give the renderer its own USB connection, and add a real-world self test
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**The bug.** The renderer was handed `HidUsbLink`'s file descriptor. That link's
own comment states the hazard exactly — "only one thread may drive a
connection's UsbRequests (requestWait() returns ANY completed request; a second
waiter would steal the reader's completions)" — and it is just as true of the
usbfs reap underneath: the isochronous ring and the HID reader were reaping each
other's URB completions. The standalone harness works because it owns its
descriptor by construction, which is precisely why it could never have caught
this. `DsCapture` now opens a dedicated connection via `openAuxConnection()` and
closes it only after the render thread is joined.

**The test.** Nothing exercised the CLIENT path without a host, so the two things
most likely to be wrong were invisible: whether the descriptor handed over is
exclusively ours, and whether the claim succeeds on this kernel. Neither is
unit-testable and a harness proves neither.

`nativePadAudioSelfTest` drives the voice coils with a tone through the real
path — the same aux connection, claim, sink and write loop the renderer uses —
and is triggered by `adb shell setprop debug.punktfunk.pad_audio_selftest 3`,
matching this repo's existing debug.punktfunk.* convention. It runs INSTEAD of
the renderer for that capture, never alongside it: two engines on one descriptor
is the fault being tested for, and I nearly shipped it into the test itself.

Underruns are deliberately not a failure condition — that is producer pacing.
The pass condition is data reaching the bus.
2026-08-03 00:38:58 +02:00
enricobuehler 2f1ef44191 fix(android): commit the tier-A trade only once the USB stream actually opens
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A real bug, and the worst shape one can take here: it costs the user ALL
haptics rather than degrading.

`pad_audio::start` returned success as soon as the render thread spawned, and
`nativeStartPadAudio` then declared the pad's render capability and took it off
wire rumble. But `sink::open` runs later, on that thread. On a kernel that
refuses the interface claim — the OEM case documented as needing a clean tier-C
fallback — the pad was already suppressed and the host already streaming 0xD1 at
a renderer that never opened. No pad audio, and no rumble either.

The declaration and the suppression now happen inside the renderer, immediately
after a successful open, and are both withdrawn when it stops. A failed open
declares nothing and suppresses nothing, so the session stays on ordinary rumble
— which is what "degrades to tier C" was always supposed to mean. `PadAudio`'s
Drop clears the tier-A bit too, so a thread that dies unexpectedly cannot leave a
pad permanently mute.

The general rule this violated: never give up a working fallback until the thing
replacing it is known to work. Spawning a thread is not evidence that it will.
2026-08-03 00:34:47 +02:00
enricobuehler 8ee224e5db fix(android): advertise CLIENT_CAP_PAD_AUDIO, without which nothing is ever sent
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A gap in the previous commits, and the same silent-failure shape as the two they
fixed. There are TWO negotiations, not one: the per-pad render capabilities that
ride a gamepad arrival (bits 8/9), which those commits set, and the SESSION-level
CLIENT_CAP_PAD_AUDIO in the Hello, which they did not. Without the latter the
host never sets HOST_CAP_PAD_AUDIO and emits no 0xD1 at all — so the per-pad bits
would have had nothing to gate, and the renderer would have sat on a permanently
empty plane with every other piece looking correct.

Threaded as an explicit `padAudioOk` on nativeConnect rather than advertised
unconditionally: the cap makes a Windows host provision pad endpoints at startup,
and a user who has pad audio switched off should not pay for that.

Found by tracing what an on-glass run against a real host would actually need,
not by a test — there is no test that could have caught it, since both halves are
individually well-formed.
2026-08-03 00:04:14 +02:00
enricobuehler e8499e6131 feat(android): wire tier-A pad audio through the capture lifecycle and settings
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The Kotlin half. Turns out Android needs to claim nothing extra: `uac-host`
claims the pad's audio interface itself through usbfs on the fd, and usbfs
claims are per interface, so the HID claim `HidUsbLink` already holds is
untouched. The link therefore surrenders only its file descriptor.

Two orderings carry the whole design, and both are easy to get wrong:

- **Start on the first report, not at claim time.** The wire pad index does not
  exist until the router opens a slot, and the host addresses the 0xD1 stream by
  that index — starting earlier would declare capabilities for a pad that has no
  index yet.
- **Stop before the link closes.** `usb.stop()` closes the connection whose
  descriptor the render thread borrows, so `padAudio.stop()` runs first, at the
  top of `DsCapture.stop()`. `nativeStopPadAudio` does not return until the
  thread is joined, which is what makes the borrow sound rather than merely
  usually-fine.

`DsCapture` decides WHEN (it owns the wire index and the link lifetime);
`StreamScreen` decides WHETHER (it owns the session handle and the settings).
The capture stays ignorant of sessions.

Settings: `padHaptics` defaults on — it is the whole point, and this client's
rumble already drives the same actuators, so tier A is a strict improvement.
`padSpeaker` defaults OFF: it is a small loudspeaker in the user's hands playing
audio they can already hear, and surprising someone with that is worse than
making them opt in.

Verified: APK builds, and both JNI entry points are exported in the shipped
arm64 .so — a missing one would be an UnsatisfiedLinkError only at runtime.
12 Rust tests, 0 clippy findings, fmt clean.
2026-08-02 23:51:28 +02:00
enricobuehler a10bde39bb feat(android): declare pad-audio caps and take tier-A pads off wire rumble
The two things that decide whether WP9 does anything at all on a device, both
failing silently rather than loudly if missed.

**Capability bits.** The host emits 0xD1 only toward pads that declared they can
render it (arrival flags 8/9). Without `set_pad_audio_caps` the renderer would
sit on a permanently empty plane and look like a decode bug. Declared when the
stream opens, withdrawn when it stops.

**Rumble arbitration.** `valid_flag0` bit 1 (HAPTICS_SELECT) *disables* audio
haptics and selects classic rumble, and `DsDevice` sets it on every rumble write
— as Linux's hid-playstation and SDL both do. One replayed rumble command would
mute the voice coils the 0xD1 stream is driving, for the rest of the session.
Tier A and tier C are mutually exclusive in the pad's firmware, so the
arbitration selects and never blends.

Suppression sits at `nativeNextRumble`, the pull point, rather than in Kotlin:
it keeps the rule next to the reason and covers every caller. The registry is an
atomic bitmask because the reader is the rumble poll thread and must not block
behind a start/stop on the JNI thread.

Order matters on teardown: the capability is withdrawn before the pad returns to
wire rumble, so the host has stopped sending 0xD1 before tier C resumes and the
two never overlap.

`nativeStartPadAudio`/`nativeStopPadAudio` now take the wire pad index, since
both the capability and the arbitration are per-pad. Out-of-range indices are
rejected rather than wrapped into another pad's slot.

12 host tests (2 new, including one pinning that an out-of-range index cannot
shift the mask into undefined territory), 0 clippy findings, check clean on all
three Android ABIs.
2026-08-02 23:44:51 +02:00
enricobuehler b5f91d50bb feat(android): tier-A pad audio — the 0xD1 plane on the pad's USB endpoint (WP9)
The Android twin of `pf-client-core`'s pad_audio: drain the host's per-pad
DualSense streams, Opus-decode haptics (kind 0) and speaker (kind 1), interleave
into the pad's own 4-channel layout, and render on the pad itself.

Every other client hands that stream to the platform's audio graph. Android
cannot: AOSP's UsbAlsaManager denylists the DualSense's output by VID/PID, so
the kernel enumerates the pad's playback node and the framework discards it —
`hasOutput: false`, nothing for setPreferredDevice to target, /dev/snd closed by
SELinux, and UsbRequest rejects non-bulk/interrupt endpoints. So this drives the
pad's isochronous endpoint directly via uac-host on the descriptor Java owns.

That is measured, not assumed. On a Nothing Phone (3): the claim succeeds
unprivileged, the gamepad and the pad's microphone both keep working, and the
underrun-free floor is 4 ms — holding under eight-core load with the SoC in
severe thermal throttling. The renderer runs at 6 ms, one step of headroom,
because the same measurement found transient events that are not depth-dependent.

Structured to the crate's own convention: the mixer and PLC are ungated so they
compile and unit-test in the host workspace (8 tests), while everything touching
an Android-only dependency is cfg'd to android. Two details worth review:

- The kinds arrive on different cadences (5 ms vs 10 ms), so each has its own
  write cursor and both shift together on overflow — a haptics-only session
  renders with a silent speaker pair instead of stalling on a kind that will
  never arrive, and the two can never skew.
- An unrecognised kind is dropped rather than folded into the coil pair. A
  `min(1)` clamp would have rendered a future kind straight into the actuators.

Lifecycle mirrors MicCapture: dropping the handle joins the thread, and
nativeStopPadAudio returns only once it has, so Kotlin may close the
UsbDeviceConnection as soon as it returns and not before.

usbfs-iso/uac-host enter as git dependencies pinned by revision — a transport
under a real-time deadline should move when we choose. They become version
dependencies once published to crates.io.
2026-08-02 23:39:25 +02:00
enricobuehlerandClaude Opus 5 b297542c4d feat(clients/input): controllers can stop being forwarded, for couches that hand the pad over another way
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A controller that reaches the host by USB passthrough — VirtualHere and friends, or simply a
pad plugged into the host — arrived there twice: once as the real device, once as the virtual
pad this client built from the same hands. Games read both, so a stick drifts against the
centred second pad and menus take every input twice.

New per-client setting, "Forward controllers", default on (today's behaviour). It is tier-P,
so a profile can decline what another profile forwards.

On Linux and Windows it is deliberately stronger than "send nothing". Opening a controller is
what CLAIMS it — SDL's HIDAPI drivers take the device node — and a claimed device is one a
passthrough tool cannot bind, so with this off the session opens no slot at all and never
enables the Valve HIDAPI drivers. Menu navigation is untouched: the launcher still opens the
active pad, and a session supersedes menu mode whether it forwards or not, so the pad is free
for the whole time a stream is up. The consequence, documented at both the setting and the
chord: the controller escape chord is read off forwarded pads, so it is unavailable there.

The Apple and Android input stacks claim nothing, so those clients keep their slots and their
chords and only gate the wire sends — losing tvOS's only controller way out of a stream would
have been the worse bug. Android does stop its DualSense and Steam Controller 2 USB captures,
which do claim the device.

Surfaces: GTK, WinUI, the console settings screen, Apple's touch and gamepad settings, the
Android touch and gamepad settings, and Decky (which also hides the rows that now have nothing
to act on). Everywhere the "which pad" and "pad type" rows grey out while it is off.

Verified: cargo clippy --all-targets -D warnings + 79 tests on pf-client-core, pf-console-ui,
punktfunk-client-session and punktfunk-client-linux (linux/amd64 container, gate proven
non-vacuous with a planted error); swift build for the Apple clients; gradle compile + 49 unit
tests for Android (likewise proven); tsc for Decky. clients/windows is UNCOMPILED — both
Windows boxes were offline; its edits were reviewed against the helper signatures by hand.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-02 22:21:26 +02:00
enricobuehlerandClaude Opus 5 c2a6d30d7b fix(android/decode): a codec input slot the feeder can't fill goes back, and so does the AU
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`AMediaCodec_getInputBuffer` returning null for an index the input-available
callback had just handed us dropped both the slot and the access unit on the
floor. Every sibling path in this loop recycles the slot — the orphan-part
discard and the oversize drop both say so in as many words — because nothing was
written and nothing was queued, so it is still ours. Forgetting it leaks one of
the codec's input buffers per occurrence: we never use it again and the codec
never frees what it never received, so the pipeline runs out of input slots,
`pending_aus` overflows into its drop-oldest arm, and the resulting keyframe storm
reads as a decode fault rather than a bookkeeping one.

The AU went with it, silently — no keyframe request, no freeze gate, unlike every
other loss path here — leaving a hole in the reference chain whose concealment
was free to reach the screen.

Both go back now. `break` rather than `continue`, because a codec that cannot
hand out an input buffer it has just advertised is in no state to be fed the rest
of the parked queue on this pass, and retrying the same index against every
parked AU would burn the whole backlog for nothing; the loop comes round again on
the housekeeping wake within 5 ms if it was transient.

Gates: cargo ndk check green on arm64 and armv7, fmt clean, Android clippy at the
same 4 pre-existing warnings as the base commit.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-02 20:15:45 +02:00
enricobuehlerandClaude Opus 5 20de58a78a fix(android/present): the panel grid can be wrong in both directions, and the margin listens to the latch
Three defects in the 0.23.0 timeline presenter, all found while root-causing the
field report that turned out to be the slice wire. None of them is that bug; all
three are real, and the first is the one that would still bite once it is fixed.

The panel-period learner could only ever narrow. It is seeded from the display
mode Kotlin asked for — and `preferredDisplayModeId` is a REQUEST the system may
refuse (Smooth Display off, battery saver, thermal, an OEM governor). Ask for
120 Hz on a panel that stays at 60 and the presenter pins an 8.33 ms grid on a
16.67 ms display with no way back, for the rest of the session: it then aims at
instants that never arrive and releases faster than the panel scans. The learner
moves both ways now, and lives in `punktfunk_core::phase::PanelGrid` where it is
host-testable and where the iOS and desktop presenters can share it. The
asymmetry is kept and made explicit — narrowing is immediate (a finer real grid
is always safe to subdivide onto, and it is the per-uid down-rate case the seed
most often gets wrong), widening needs eight consecutive agreeing observations
and then takes the narrowest of them, because one wide sample is a missed
callback and eight in a row is a display that really did slow down.

The glass budget was a prediction with nothing underneath it. `OnFrameRendered`
already reports what actually reached glass, but the budget never consulted it,
so a wrong grid could hand SurfaceFlinger frames indefinitely: BufferQueue fills,
MediaCodec runs out of output buffers, the decoder stalls, and the no-output
backstop starts begging for keyframes. Releases are now counted against their
confirms and the presenter holds back past six outstanding — loose on purpose,
since the callbacks are allowed to arrive batched and a held frame in the
newest-wins slot is a dropped one. It self-clears when the confirms catch up, and
writes the ledger off after the same 100 ms the stale reopen uses, so a platform
that stops confirming can never wedge the stream. `qWait` and `unconfirmed` join
the 1 Hz pf.present line, which is what would have made this visible from a log.

The adaptive latch margin widened on `paced_drops` — the newest-wins store's own
policy evictions, which happen whenever the stream out-runs the panel and say
nothing about SurfaceFlinger's latch lead. On a healthy device that walked the
margin to its 2.5 ms ceiling and re-imposed the display latency the P2e sweep had
just measured away. It now widens on the measured latch exceeding one panel
period plus the live margin, which is what a missed vsync actually looks like.

Also corrects two doc comments that named `display.refreshRate` as the panel_hz
source; it has been the mode table since the A024 down-rate fix.

Gates: 278 punktfunk-core lib tests (7 new PanelGrid cases incl. the refused-mode
regression), clippy -D warnings and fmt clean, cargo ndk check green on arm64 and
armv7. Android clippy reports the same 4 warnings as the base commit and no new
ones. NOT yet confirmed on glass.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-02 20:15:45 +02:00
enricobuehlerandClaude Fable 5 ed3d236ab8 feat(pad-audio): DualSense audio haptics + speaker, host->client end to end
The 0xD1 pad-audio plane streams a DualSense's voice-coil haptics (back
channel pair, 5 ms Opus frames) and speaker (front pair, 10 ms) per pad from
a Windows host to the SDL clients, which render them into a USB DualSense's
own 4-channel audio device.

Wire (punktfunk-core, ABI v15): PAD_AUDIO_MAGIC 0xD1 [pad][kind][seq][pts]
[opus]; CLIENT_CAP_PAD_AUDIO 0x04 / HOST_CAP_PAD_AUDIO 0x20; per-pad render
capability rides GamepadArrival flags bits 8/9, sent only toward a host that
advertised its cap so old hosts see byte-identical arrivals; silence is a
frozen seq (mic-mute discipline), loss is a seq gap concealed via
AudioGapTracker. HidOutput::AudioCtl (0xCD kind 0x06) forwards the 0x02
report's audio-control bytes 5..=10 change-only, value-deduped, with a
once-per-pad "title asserted haptics-select" diagnosis log.

Windows host endpoint provider (audio/windows/pad_endpoint.rs): per-pad
render endpoints are additional devnode instances of Valve's Steam Streaming
Speakers driver (SetupDiRegisterDeviceInfo, NOT the class installer - it
needs an interactive window station), stamped with DualSense identity: desc
"Wireless Controller", device name "DualSense Wireless Controller",
ContainerId = the virtual pad's PFDS GUID, 4ch/48k format triplet.
IPropertyStore route first, ACL-repaired registry fallback (the MMDevices
keys deny writes even to SYSTEM; the owner's implicit WRITE_DAC + an ACE for
S-1-5-18 resolved by SID is the way in). Provisioned at host startup
(PUNKTFUNK_PAD_AUDIO, PUNKTFUNK_PAD_AUDIO_SLOTS, default 1), idempotent via
a persisted PunktfunkPadIndex marker; pad endpoints are structurally
ineligible for the mic/loopback wiring plan and guarded against default-
device theft; capture is WASAPI loopback on the stamped endpoint. Devtest:
punktfunk-host pad-endpoint ensure|remove|status.

Host service (native/pad_audio.rs): per-(session,pad) thread, loopback 4ch
-> pair splitter -> per-kind stereo Opus (48k LowDelay CBR 64k) -> per-kind
silence gate (opens at peak>=1e-3, 250 ms hangover, gated = no send + frozen
seq) -> datagrams. Spawned from the native input pump when a DualSense/Edge
arrival carries audio bits and both caps negotiated; idempotent re-arrivals;
reaped on remove and teardown.

Client tier A (pf-client-core/pad_audio.rs): settings pad_haptics (default
on) and pad_speaker (default "pad"); tier A = wired USB DS5/Edge via SDL
connection state with an audio-sibling fallback; correlation maps the SDL
HID path to the pad's own render endpoint (Windows: ContainerId match +
4ch gate via registry; Linux: Sony sink signature); renderer decodes both
kinds into a quad interleave and plays it on the pad's endpoint (WASAPI
autoconvert / PipeWire target.object, 240-2400 frame ring floor,
dont-reconnect so an unplug never re-routes haptics to the desktop
speakers). SDL's DualSense driver sets "disable audio haptics" whenever it
drives rumble emulation, so tier-A pads suppress wire rumble and send one
cleared-enable-bits effects packet to keep the actuators live; AudioCtl
bytes fold back into the effects packet at report-minus-one offsets.

Verification: punktfunk-core 265 tests (macOS) + clippy -D warnings (mac +
Linux docker); pf-inject 85 tests (Linux docker); punktfunk-host cargo
check + clippy + 19 pad tests + 46 audio-module tests (Windows box);
pf-client-core 30 tests + clippy (Linux docker CI image) + cargo check
(Windows box); punktfunk-client-session clippy (Linux) + check (Windows);
cargo fmt --all --check clean on the final tree. NOT yet verified: any
on-glass run (host deploy + real title + physical pad), the stamp-route
split at runtime, exclusive-mode Initialize isolation, Linux-host emission
(the per-pad PipeWire sink is not in this change - Windows hosts only).
Scope excluded deliberately: tier B (Apple CoreHaptics) and tier C
(haptics->rumble derivation), pad_speaker="mix", Android leg, settings UI
surfaces (keys are serde-defaulted), GameStream-plane arrivals (audio_caps
always 0 there).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 12:07:06 +02:00
enricobuehlerandClaude Opus 5 43e3c7b69f feat(ci/android): play-upload can attach release notes and promote a build
Two things it could not do, both needed now that a tag ships to production.

Release notes: it never sent `releaseNotes`, so Play's "What's new" was whatever
the previous release said. It now takes --release-notes-file, and refuses text
over Play's 500-char-per-language cap with the actual count — that check has to
happen before the upload, because the API only rejects it at commit, by which
point the AAB is already on Play.

Promotion: --promote assigns a versionCode that is already on Play instead of
uploading, so what reaches production is the byte-identical artifact the testers
ran. Rebuilding would mint a fresh versionCode from possibly-newer sources and
ship something nobody tested. --promote-from asserts the code really is on that
track (a typo'd versionCode now fails before it touches production) and clears
that track in the SAME edit, so the build is never active on both at once.

--user-fraction comes along because --status inProgress is an API error without
it; it is validated as strictly between 0 and 1 rather than left to Google.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 09:29:04 +02:00
enricobuehler 2d3f9f8690 Merge remote-tracking branch 'origin/main' into audio/mic-latency-echo
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enricobuehler 951bcec650 Merge remote-tracking branch 'origin/main' into audio/mic-latency-echo 2026-08-01 00:47:50 +02:00
enricobuehlerandClaude Fable 5 badda070ef docs(android): the stats-array KDoc counts the doubles it actually returns
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nativeVideoStats grew to 33 with the decode split and the overflow counter, but
its own KDoc still promised 30 and StatsOverlay still said 26 — a count that
was already two extensions stale before this one. Both now list the full index
set, with the JNI KDoc named as the authoritative one so the next extension has
a single place to update.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 00:47:04 +02:00
enricobuehlerandClaude Fable 5 f9c56eaf5c feat(android): Automatic prefers AV1 where the silicon says it should
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The P3 format A/B (NP3 ↔ RTX 4090, identical conditions) measured AV1 ~1.2 ms
faster end-to-end than HEVC with slightly better codec-pure decode time. Under
"Automatic" the client now sends AV1 as its soft preference when this device
hardware-decodes it (the advertised AV1 bit is already gated on a real,
non-blocked hardware decoder) AND it lacks FEATURE_PartialFrame — a
partial-frame device keeps HEVC, whose slice-progressive overlap AV1 cannot
ride (no slices, the chunked poll never arms). The host honors the preference
only inside its probed shared codec set, so an AV1-less encoder still resolves
HEVC, and an explicit user choice wins unchanged. The codec picker caption
mirrors the same rule so "Automatic" says what it does on this device.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 00:40:58 +02:00
enricobuehlerandClaude Fable 5 b69ef02f4d fix(android): a cold-start connect no longer loses HDR or the native mode
A punktfunk:// deep link can reach the connect before the activity is attached
to its display; context.display then throws and the display probes silently
fell to their worst answers — displaySupportsHdr advertised SDR (the whole
session pinned to 8-bit BT.709) and nativeDisplayMode fell back to 1080p60.
Seen live on the NP3: one cold connect advertised hdr=false, the warm retry
true, nothing in the log either way.

Both probes now share probeDisplay: the context display when attached, else
DisplayManager DEFAULT_DISPLAY — which IS the panel on phones and TVs; the
activity-display distinction only matters on multi-display setups, where the
attached path still wins whenever available. Each fallback leg logs itself, so
a downgraded session can never again be silent about why.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 00:40:58 +02:00
enricobuehlerandClaude Fable 5 849baea881 feat(android): the stream re-votes its refresh rate and touches keep their curvature
surfaceChanged re-asserts the frame-rate vote (FIXED_SOURCE; ALWAYS only on the
TV low-latency path, mirroring the native hint) — a buffer-geometry change on
some OEM builds silently drops the 120 Hz pin mid-stream. Touch passthrough and
direct-pointer moves forward the MotionEvent historical samples before the
current point, so a fast swipe lands with its real shape; the trackpad path
keeps summed deltas on purpose — its acceleration curve is tuned for per-frame
dt and historicals would change the feel, not the sum.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 00:40:58 +02:00
enricobuehlerandClaude Fable 5 c767a904d2 feat(android): the decode stage answers where its time goes, HUD on or off
P3 decode science: every AU is stamped as its last piece enters the codec, so
the decode stage splits into feed (received→queued: hand-off + input-slot wait)
and codec (queued→decoded: the decoder alone — a slice head start would show
here). The split + an always-on capture→decoded e2e ride the 1 Hz pf-present
line, so a wireless HUD-off A/B reads everything from logcat; the HUD equation
gains the split (indices 30/31), the skipped counter tells benign newest-wins
pacing from parked-AU overflow (32), and a −2-refresh Apple-HUD-equivalent twin
makes iPhone comparisons honest (Apple shaves its OS floor; Android shows raw).

Connect now logs the per-mime decoder picks + FEATURE_PartialFrame verdicts
(tag pf.caps) — on the NP3 all three c2.qti low-latency decoders say no, so
parts delivery never arms and P2d is inert there; a debug.punktfunk.force_parts
sysprop overrides the probe for the on-glass question the API cannot answer.
Forced on glass: c2.qti accepts PARTIAL_FRAME pieces without erroring but only
assembles them — codec time unchanged, so the overlap is dead on SM8735 either
way.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 00:40:58 +02:00
enricobuehlerandClaude Fable 5 8e877ad25f fix(android): a mute is a pause, not a hole the host tries to conceal
The Android uplink kept advancing `seq` while muted, so the first frame
after an unmute looked to the host like loss the width of the mute. The
de-jitter reads that as a gap: up to five concealment frames of stale
voice, and a seq gap counted in the uplink-health line. Past 600 ms the
pump's stale flush resets the chain first and hides it, which is why the
usual long mute looks fine — a quick toggle does not.

Freeze `seq` while muted, as the desktop uplink already does, so the
frame after an unmute continues the chain. `reset_stream` says it
plainly: a pause is not loss, and must not conceal or count a gap.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 23:15:03 +02:00
enricobuehlerandClaude Fable 5 253e0bbe7c feat(android): the mic has an off switch you can reach mid-stream
Wave 1 gave the Android client a mic worth using. It gave it no way to stop
talking: leaving the stream, or digging through Settings to turn the whole
feature off, were the only ways to stop the room being heard. Now a tap (or
Select + Y on a pad) mutes it, and the screen says so while it lasts.

How muting gates the capture, and why that way. The AAudio input stream is
never stopped: a stop/start would re-run the input-preset fallback ladder and
re-prime the buffers on every toggle — hundreds of milliseconds, and possibly
a landing on a different rung, silently losing the HAL echo canceller wave 1
went to some trouble to get. Instead the encode loop reads an AtomicBool per
10 ms frame and, while it is set, drains the frame out of its ring and drops
it there — the last point before it would have become an Opus packet. Nothing
is encoded, nothing is sent, and the realtime capture callback is untouched,
so its allocation-free discipline and the queue policy stay exactly as wave 1
verified them. A toggle costs one atomic store and takes effect on the next
10 ms boundary.

The frame counter keeps advancing across a mute, because it numbers the
captured 10 ms TIMELINE rather than the datagrams. The gap the host then sees
is exactly the audio that never came: its de-jitter conceals at most a few
frames of it before the pump's 600 ms stale-gap flush resets the chain
outright, which is the right reading of a mute. Encoding silence instead
would have kept a pointless uplink and a host-side ring alive for its whole
duration.

Mute is per session and nothing is persisted — a new stream always starts
unmuted, and no new setting exists. The flag lives on the session handle
rather than on the capture, so the mic stop/start a surface recreate performs
brings the user's choice back with it, with no window in which the fresh
capture could send an unmuted frame.

The control is offered on the evidence that a capture is actually running
(nativeMicActive), not on the setting: with the mic disabled, RECORD_AUDIO
denied, or every AAudio input rung refused, there is nothing on screen to
lie about. On touch it is a pill in the corner the stats HUD doesn't use —
the one in-stream control, so it sits above the gesture layer to take its own
taps — dim while live, a red "Muted" badge while it isn't. On TV that badge
is the indicator alone: Select + Y is the control there, and a focusable
button would fight the game for the D-pad. Y is deliberately not one of the
exit chord's buttons, so neither chord can be reached through the other.

One honest consequence of keeping the stream open: the platform's recording
indicator stays lit while muted, because the mic really is still open. What
stops is the encode and the send.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 22:41:09 +02:00
enricobuehlerandClaude Fable 5 a681de7e5c feat(android): the mic goes through the echo canceller, and the host stops hearing itself
The capture stream opened under AAudio's default VoiceRecognition input
preset, which deliberately bypasses the HAL's acoustic echo canceller —
so a phone playing the game audio out of its own speaker fed that audio
straight back to the host. Two layers fix it, both behind a new "Echo
cancellation" setting (default ON, next to the Microphone toggle in the
touch and console settings, per-profile like every tier-P setting):

- Native: the mic opens under the VoiceCommunication preset (HAL AEC/NS
  on the capture path) and allocates an audio session id. The open
  ladder is Exclusive+voice → Shared+voice → Exclusive → Shared — some
  HALs refuse the preset or a session id outright, and a mic without
  echo cancellation still beats no mic; the last rungs are exactly the
  preset-less open this always did.

- Kotlin backstop: nativeStartMic now returns the allocated session id
  (0 = none), and StreamScreen hangs the Java AcousticEchoCanceler +
  NoiseSuppressor off it (guarded by isAvailable), releasing them on
  every mic-stop path — the surface teardown and the final dispose — so
  a surface recreate re-attaches instead of leaking effect engines.

The playback stream is untouched: retagging it voice/communication
would route it through the phone-call chain and regress quality.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 21:53:01 +02:00
enricobuehlerandClaude Fable 5 a7d4213778 feat(android): the mic uplink drops to mono 10 ms frames, and stops hoarding stale audio
Latency, three ways, all inside mic.rs:

- 48 kHz stereo 20 ms becomes mono 10 ms: speech gains nothing from a
  second channel, the shorter frame shaves a buffering interval off the
  uplink, and the host already decodes any Opus frame <= 120 ms with its
  stereo decoder (mono packets upmix) — no protocol change. The encoder
  follows: 48 kbps, complexity 5, in-band FEC at an assumed 10% loss so
  a dropped datagram reconstructs from its successor instead of a hole.

- The latency ratchet is gone: the capture callback drops the NEWEST
  chunk when the hand-off channel fills, so an encode-side stall used to
  convert into standing mic delay that never drained. The encode loop
  now drains the whole backlog in one lump and, past ~60 ms, jumps to
  the newest ~20 ms (one audible blip, live again), counting what it
  shed in the periodic log line. The realtime callback stays exactly as
  allocation-free as it was.

- The encode thread registers with the client's hot-thread set, so the
  ADPF session keeps mic encode on a fast core alongside audio decode.

No .frames_per_data_callback() pin: AAudio's own docs say leaving it
unset is the lowest-latency path (the callback runs at the device's
optimal burst), and the encode side re-chunks to 10 ms frames anyway.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 21:46:44 +02:00
enricobuehlerandClaude Fable 5 7cf71dd218 feat(clients): the Apple deadline presenter reports its latch phase
Phase-locked capture had no client half on Apple — the host's v3 controller
(grid-locked submits, coherence-gated engage) shipped with only the Android
reporter feeding it. Now the stage-4 link thread flushes the same v2
circular arrival-phase statistic at ~1 Hz:

- PhaseReporter (Stage2Pipeline): the decode callback deposits per-AU
  reassembly-completion stamps, the CAMetalDisplayLink update deposits the
  latch grid (period = window-min of update spacing), and the flush ports
  punktfunk_core::phase::circular_latch verbatim — a period-smeared Wi-Fi
  link reads coherence ≈ 0 and the host correctly never engages; a wired
  link opens the gate. Binds/unbinds per session like DecodeReport.
- PunktfunkConnection.reportPhase wraps the existing ABI entry point.
- Hello honesty: iOS/tvOS advertise CLIENT_CAP_PHASE_LOCK (macOS stays
  without — the stage-2 arrival presenter has no latch grid), Android now
  sets the bit its reporter already earned, and the ABI grows the
  PUNKTFUNK_CLIENT_CAP_PHASE_LOCK mirror const (header regenerated).
  Advisory in v1: the host arms on report receipt.
- Stage-3 doc comment no longer calls itself the tvOS default (stage-4 took
  that over in the 2026-07 rebuild).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 17:41:46 +02:00
enricobuehlerandClaude Fable 5 c002ca8746 fix(clients): pen batches split at the wire cap and the heartbeat survives tracking mode
Three drawing-path defects on the pen clients:

- The Apple in-range heartbeat was re-armed on every emit (~120 run-loop
  mutations/s during a stroke) and lived in .default run-loop mode only — a
  tracking-mode excursion >200 ms with a stationary pen crossed the host's
  force-release failsafe and dropped the held stroke. Now one long-lived
  50 ms timer in .common mode, resending only after ≥50 ms of send silence.
- Both clients TRUNCATED an over-8-sample coalesced run instead of splitting
  it into consecutive batches (the send_pen contract): Apple suffix(8)
  dropped the oldest samples, the Android JNI clamped count. An over-cap run
  means the UI thread hitched — exactly when dropping stroke geometry hurts
  most. Apple splits in emit(); the Android JNI loops send_pen over ≤8-sample
  chunks (Kotlin's per-emit ceiling is now 64 = a >250 ms stall).
- The iOS letterbox mapper did a lock+FFI currentMode() read per coalesced
  sample on the main thread, contending the ABI lock the batch send takes
  next — now a 250 ms TTL cache (mid-stream requestMode still tracked).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 17:41:15 +02:00
enricobuehlerandClaude Fable 5 780791ed81 feat(android): the presenter's latch margin starts at zero and earns its width
The 2.5 ms submit margin ahead of expected present assumed
SurfaceFlinger latches well before the vsync. On-glass (NP3, 120 Hz)
that lead is not needed: with the margin at zero every release still
made its vsync (paced=0 across full sessions) - meaning the constant was
2.5 ms of pure display latency on every frame, and it was quantizing
away exactly the readiness gains the slice-overlap pipeline just bought.
e2e on the Linux-host pairing dropped from 22-24 ms to 14-18 ms.

The margin is now adaptive instead of assumed: it starts at 0 and only
widens (+500 us per 1 Hz window, capped at the old 2.5 ms) when the
paced counter shows real latch misses - one-way per stream, so a margin
that proved necessary is never re-gambled mid-session. A device that
needs lead converges within seconds; a device that doesn't keeps the
full win. debug.punktfunk.latch_margin_us (0..=8000) pins the margin
for rebuild-free sweeps, and the presenter logs the resolved mode at
stream start.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 17:34:31 +02:00
enricobuehlerandClaude Fable 5 4240b76182 feat(android): slices feed the decoder as they arrive, not when the AU closes
The decode loop used to hold every access unit until its last wire
packet landed. With slice-progressive delivery (frame_parts) each newly
contiguous piece now goes straight into MediaCodec under
BUFFER_FLAG_PARTIAL_FRAME, the closing piece drops the flag, and the
decoder chews the front of the frame while its tail is still on the
wire.

Feeding partial input means owning its failure modes without a codec
flush: a broken sequence (dropped piece, orphan, oversize) closes the
dead AU with an empty non-partial buffer at its own pts, arms the
re-anchor freeze so the concealed output never reaches glass, and
requests a recovery keyframe - the same machinery ordinary loss already
rides. Per-AU accounting keeps its units: the RFI gap detector notes an
AU once, and the HUD stamps, host/network split and the phase-lock
arrival sensor ride only the completing delivery.

The opt-in is decoder truth and loop truth: every decoder this device
would use must pass FEATURE_PartialFrame, and only the async loop may
see parts - the legacy sync loop feeds whole AUs and stays that way.
Smoke-checked on-glass (NP3 vs the Windows host): byte-identical
degenerate path, presenter profile unchanged.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 17:34:31 +02:00
enricobuehlerandClaude Opus 5 de8430097e chore(clients): the bundled licence notices catch up with the root file
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The Apple and Android apps carry their own copy of THIRD-PARTY-NOTICES.txt
and show it on the acknowledgements screen. `7fc2775f` refreshed the root
file but not the copies — running the python generator directly skips the
sync `scripts/gen-third-party-notices.sh` does — so they had drifted to a
531-crate snapshot that predates the whole vendored-source section.

That section is where the OS marks' attribution lives, so both apps have
been shipping Font Awesome's CC BY 4.0 icons with no attribution visible
at all. Re-synced, which also carries the Bazzite Apache-2.0 notice the
previous commit adds.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 14:17:02 +02:00
enricobuehlerandClaude Opus 5 5520167958 feat(clients): the OS marks tell gaming distros apart, and Windows looks current
Three things were wrong with the host-card OS icons.

The Windows mark was Font Awesome 5's, which is still the Windows 8/10 flag
with the perspective skew — dated next to the flat four-pane mark Microsoft
has shipped since Windows 11. No icon set has the current one (Simple Icons
carries no windows/microsoft slug at all), so it is drawn here: four equal
squares at the authentic 11.377 + 1.246 proportion. The Decky plugin was
pulling FaWindows straight from react-icons, so it now inlines the masters
like the web console does, or it would have kept the old flag regardless.

Bazzite, CachyOS and Nobara collapsed onto their family's mark. The host
already advertises the full chain, so this is purely missing art: all three
now ship a leaf mark, because "a Bazzite box" and "a Fedora box" are
different machines to the person reading the card. CachyOS and Nobara come
from Simple Icons; Bazzite has no icon anywhere, so its "b" is lifted out of
the project's own badge (Apache-2.0, attributed).

On Android every non-square mark was stretched. A VectorPainter maps the
viewport onto the ImageVector's default size with independent x and y
scales, so declaring a 448x512 Tux as 24x24 dp squashed it — silently, no
crash, no warning. The longest viewport edge now sets the 24 dp box and the
other follows the ratio, which is what Icon()'s ContentScale.Fit expects.
A unit test pins the invariant; every other client was already correct.

Also: scripts/gen-os-icons.sh replaces the undocumented hand-run pipeline
that turns a master into the GTK symbolic SVG, the Windows PNG and the Apple
template PDF. It reproduces the committed artifacts byte-identically.

Verified: web and Decky typecheck, Decky bundles, Android compiles and its
tests pass, PunktfunkKit builds, osinfo's tests pass. Not verified on glass,
and the GTK/Windows client crates do not build on macOS.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 14:17:02 +02:00
enricobuehlerandClaude Fable 5 f4f83202cb feat(core/client): an AU's prefix reaches the decoder while its tail is on the wire
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Delivery used to be all-or-nothing: the decoder saw byte 0 only after the
last packet of the AU landed, so the whole transmit time sat in front of
decode. With the slice-streamed wire (previous commit) blocks now arrive
addressable, and a client can opt in (connect's new frame_parts) to
receive each AU's newly-contiguous prefix as Frame::part pieces - offset
tiling, first/last marked, the completing push carrying only the suffix.
A PARTIAL_FRAME-capable decoder then chews slices concurrently with the
remaining network transfer.

The reassembler walks a per-frame cursor over successfully-completed
blocks (failed FEC reconstructs don't advance it), coalesces blocks that
finished out of order into one part, keeps probe filler whole, and stops
short of the final block so the zero-padded tail still trims at
completion. Whole-frame consumers see byte-identical behavior - parts
never flow without the opt-in, and never on PyroWave (its newest-wins
draining assumes whole AUs).

Per-AU accounting keeps its units: OWD/ABR feeds, the inter-arrival
series and the clock-based jump-to-live detector only count completing
deliveries, and FrameChannel::depth() counts AUs so a part-rich queue
can't trip jump-to-live at a fraction of the real backlog. The consumer
contract (gap or orphan part = AU lost: abandon, flush, resync on the
next first) is documented on FramePart; the C ABI keeps parts off until
PunktfunkFrame can express them.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 14:14:46 +02:00
enricobuehlerandClaude Fable 5 43868af1f5 feat(android): the client advertises multi-slice tolerance per-decoder
The P0 gating branch deliberately left Android off VIDEO_CAP_MULTI_SLICE
("embedder-set decoder truth") — this is that deferred item, and the P2
slice-pipeline prerequisite. VideoDecoders.multiSliceTolerant() probes the
pick for every advertised codec: tolerant unless any pick is an Amlogic
decoder (the 0.17.0 device-rebooting wedge) or uninspectable (a null pick =
platform default → conservatively single-slice). nativeConnect carries the
bit; the JNI ORs it into the Hello's video_caps beside the panel-truth
HDR bits. Phones (Qualcomm/Exynos) advertise it; the Amlogic TV boxes the
gate exists for never will.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 14:14:46 +02:00
enricobuehlerandClaude Fable 5 759aac255b feat(phase-lock): controller v3 — grid-locked submits, arrival sensing, antipode damping
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Midday on-glass falsified v2's remaining assumptions: a per-frame additive
hold SATURATES the arrival-slaved loop once hold + work >= interval — submits
free-run at their own cadence and the commanded phase dissolves (measured:
+-2 ms hold steps, zero client response) — and the latch statistic hovers at
the target's ANTIPODE, where shortest-way errors sign-flip on noise (the
0<->2<->4 ms offset chatter).

v3, one change per falsified assumption:
- ACTUATOR: submits lock to an absolute grid (epoch + k x period + offset);
  the controller walks only the offset. A periodic grid cannot free-run —
  occupancy is one frame per period whatever the offset — so phase actuation
  is linear BY CONSTRUCTION. Disengaged = no grid sleeps = zero cost; every
  failure path DISENGAGES (never parks: v2's e2e-tax lesson).
- SENSOR: the client reports the circular mean + coherence of the ARRIVAL
  lead (per-AU reassembly stamps vs the panel latch grid) — the phase the
  host actually controls; latch measured downstream of the decoder pipeline,
  which absorbed the actuation. pf.phase logs "arrival lead circ= coh=".
- ANTIPODE DAMPING: errors within 1 ms of +-period/2 take half-steps until
  they commit to a side.

Harness rewritten around plants glass validated: a GRID plant (linear by
construction), the DECOUPLED plant (v2's saturation — must disengage, not
orbit or park), an antipode start (must converge within one period of
travel), incoherence (never engages), a regime change (re-engages after
backoff), and the actuator's own periodicity/offset-linearity. Also fixes
the harness's SIM_TARGET (a mis-derived max asserted 3.5 ms where the
controller's actual target is 2.5 — the controller was right, the ruler
was wrong; the Python cross-check inherited the same constant, a lesson in
replicating the CODE, not the author's belief about it).

Gates: v3 simulations 6/6; host bin suite 345/1 (the documented
environmental qemu UDP test); clippy --all-targets -D warnings clean;
cargo ndk arm64 check clean.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 12:20:39 +02:00
enricobuehlerandClaude Fable 5 4457356ee4 test(phase-lock): a closed-loop simulation harness — both on-glass failures become CI regressions
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The controller iterated twice on the user's gaming PC before this existed;
never again. punktfunk_core::phase::circular_latch is extracted from the
Android presenter (shared: iOS reports next, and the harness generates its
synthetic reports through the IDENTICAL statistic the clients ship), with
unit tests including the wrap-straddling cluster an arithmetic mean gets
maximally wrong.

The stream.rs harness models the plant — latch = (base − hold + noise)
mod P, deterministic LCG noise — and drives PhaseController::adjust through
five regimes:
- tight jitter locks into the deadband within ~5 adjusts and stops moving;
- a wrap-side start takes the SHORTEST way (travel < P/2 asserted);
- an incoherent phase never steps (zero hold, ever);
- a v1 pinned-median report trips the travel budget and DECAYS TO ZERO —
  the 2026-07-31 orbit and the parked-hold e2e tax, both as asserts;
- a post-decay regime tightening re-locks.

Gates: host bin suite 344 passed / 1 failed = the documented environmental
qemu UDP-loopback test (clean main fails identically in this container);
core phase tests 4/4; clippy --all-targets -D warnings clean.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 11:18:30 +02:00
enricobuehlerandClaude Fable 5 fe552a50bb fix(android): the phase reporter actually sends the v2 circular statistic
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The v2 client edit missed its anchor against rustfmt's reshaping and the
reporter kept sending the v1 median — caught by the arm64 build the moment
the tuple signature landed. Sends (circular mean, coherence) now.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 10:58:19 +02:00
enricobuehlerandClaude Fable 5 1d31e4c565 feat(phase-lock): controller v2 — circular phase, coherence gate, decay-to-zero
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Round-1 on-glass falsified two v1 assumptions in one morning (NP3 ↔ .173):

- A median lead is immovable under period-spanning jitter (uniform mod P),
  so v1 orbited the period at 2 ms/s forever — and the dead-signal freeze
  hotfix never armed, because ±1.5 ms of window sampling noise kept
  resetting its 'error responded' check. Thresholds can't referee noise.
- A HELD hold is not free: it delays sampling after the capture stamp,
  taxing e2e by up to a period (user-measured: ~+4 ms during the orbit).
  The correct failure response is DECAY TO ZERO, never freeze-in-place.

v2, all three layers:
- Wire: PhaseReport grows a length-discriminated coherence tail (27-byte
  form; the u16::MAX sentinel encodes as the byte-identical 25-byte v1 —
  strict-prefix discipline, both forms pinned by tests).
- Client: the reporter sends the CIRCULAR vector-mean latch phase mod the
  panel period + its coherence (‰); pf.present logs circ=/coh=.
- Host: steps only while coherent (floor 300‰; a v1 report bypasses the
  gate), along the signed SHORTEST way around the period, under a
  cumulative 1.25-period travel budget that is noise-immune by construction
  (it integrates applied steps, not reported errors); incoherence or budget
  exhaustion decays the hold to zero and re-arms once flat. Deadband
  convergence resets the budget — tight regimes lock exactly as designed.

report_phase + the C ABI mirror gain the coherence parameter (canary-only
ABI, hours old, sole caller in-tree). Gates: docker amd64 clippy
--all-targets -D warnings (host+core, nvenc) clean; core suite 244/244;
cargo ndk arm64 check clean.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 10:55:24 +02:00
enricobuehlerandClaude Fable 5 a5896f0883 feat(android): the phase-lock ACK is logged — the closed loop reads out in logcat
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The host's applied hold rides the 0xCF tail but nothing client-side showed
it; 'adb logcat -s pf.phase' now logs transitions. This line is what exposed
the dead-median controller orbit on the first on-glass run.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 10:12:56 +02:00
enricobuehlerandClaude Fable 5 fa822744ff feat(core/host/android): phase-locked capture — frames arrive on the client's latch schedule
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The host's capture tick and a client's panel vsync are independent ~120 Hz
oscillators; their drifting phase sweeps every frame's wait-for-latch across
a full refresh period (measured on-glass: latch p50 oscillating 5.4-8.9 ms
with a fixed margin) — the beat is the residual judder and the fat p95, and
no client can fix it alone. Design: punktfunk-planning
design/phase-locked-capture.md.

Protocol (punktfunk-core):
- PhaseReport (control 0x32, next to the clock family): the client's next
  display latch ALREADY CONVERTED to host clock (the skew offset lives only
  client-side), panel period, uncertainty, and the measured median
  arrival-lead — the controller's error signal. ~1 Hz, latest-wins.
  CLIENT_CAP_PHASE_LOCK advertises it; CtrlRequest::Phase + report_phase()
  + the C ABI mirror carry it.
- The 0xCF host-timing tail grows a phase ACK (applied_phase_ns, 29-byte
  form) under the same strict-prefix append discipline — old readers parse
  the shorter forms; degradation pinned by tests.

Host engine (arrival-slaved loop — no backend can move the source vsync,
per the tick-ownership audit in the design doc):
- PhaseCtl bridges control task → encode loop (the fec_target pattern,
  multi-field). PhaseController walks a per-frame HOLD before submit toward
  the client's reported lead hitting target = max(2.5 ms, uncertainty+1ms):
  1 Hz adjust, 2 ms max step, 300 µs deadband, period-wrapping (the
  newest-wins capture slot makes a wrapped hold sample fresher content, not
  staler). A loop local, so every mid-stream rebuild keeps the lock; a new
  session re-acquires. PUNKTFUNK_PHASE_LOCK=0 disarms.

Android reporter: the presenter's 1 Hz pf.present flush returns the
window's measured latch p50; the async loop converts the vsync clock's next
timeline monotonic→realtime→host and reports. Inert toward old hosts.

Gates: docker amd64 clippy --all-targets -D warnings (host+core, nvenc)
clean; core suite incl. the new wire tests; cargo ndk arm64 check/clippy
clean. On-glass A/B vs the .173 host owed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-30 23:44:09 +02:00
enricobuehlerandClaude Fable 5 f9faab780e tune(android): the latch margin drops to SF's real lead (2.5 ms)
Each ms of submit-margin is a ms on every frame's display stage; SF's latch
runs ~1-2 ms before present and the release is a sub-ms binder call, so 4 ms
was padded. Measured (A024, 120 Hz game load): latch p50 8-10 → 5.4-8.9
(phase-drift dependent), paced stays 1-5/s. A device that misses at this
margin shows it as a paced-counter rise, not stutter — the widen signal.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-30 23:44:09 +02:00
enricobuehlerandClaude Fable 5 a6ff0350e4 feat(android): frames target SurfaceFlinger's latch, not the GPU-render deadline — display 21→9.5 ms
The remaining ~21 ms display stage was the conservative release target: the
presenter aimed at the first frame timeline whose DEADLINE was still ahead,
and the platform's deadline budgets for GPU rendering the app has yet to
submit (presDeadline = 11.3 ms on the A024 — more than a full 120 Hz
period). A decoded video buffer has no GPU work left; its only real
constraint is SurfaceFlinger's own latch lead. Every frame paid a whole
extra refresh of waiting for a budget it never used.

next_target now gates (and subdivides) on the timeline's EXPECTED PRESENT
minus a 4 ms latch margin; the glass budget reopens at that latch instant
(expected present − margin) rather than the deadline, which under the
aggressive gate can already lie in the past — an instant reopen would let
two releases pile onto one vsync. A mis-gamble presents one vsync later,
which is exactly what the deadline gate paid on every frame — the trade is
one-sided.

On-glass (A024, 2800×1260@120 HDR, game load): latch p50 21→8-10 ms,
display 26,3→9,5 (pace 0,8 + latch 7,7), e2e 43,7→26,4 p50 / 29,2 p95,
released=displays=120, paced≈0, forced=0. The latch now sits under one
refresh interval — the vsync-latch floor.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-30 23:44:09 +02:00
enricobuehlerandClaude Fable 5 984f7be896 fix(android): the presenter paces to the panel's real grid, not the app's down-rated vsync
On-glass (A024, 120 Hz panel, 120 fps session) the first presenter build
released only 60/s and the HUD display term hit 40 ms. Root cause, in two
layers: Android down-rates a game-category uid's choreographer stream to
60 Hz (frame-rate categories / game default frame rate), and under that
override Display.getRefreshRate REPORTS THE OVERRIDE — so the presenter's
panel grid read 16.67 ms on an 8.33 ms panel and the subdivision became a
no-op, pacing the video at half rate and dropping every other frame.

Three-part fix, verified live on the same device:
- Kotlin passes the panel rate from the supported-modes TABLE
  (MainActivity.streamPanelFps — the mode list is not override-filtered)
  instead of display.refreshRate, and votes the app's render rate up via
  View.requestedFrameRate = streamHz (API 35+) while streaming.
- The native vsync clock LEARNS the panel period from observed timeline
  spacing (downward-only: the finest spacing SurfaceFlinger ever reports is
  the true grid) and next_target subdivides the reported timeline onto it —
  full-rate on down-rated devices, a no-op where callbacks match the panel.
- OnFrameRendered display/latch samples get the e2e clamp (0..10 s): a
  vendor's first callbacks can carry a garbage system_nano (observed: an
  epoch-sized latch max) that would poison every max it lands in.

pf.present gained panelMs next to vsyncMs, and a one-shot cadence
diagnostic logs Δ/timelines/spacing/panel on the third tick.

After: released=120 displays=120 paced=0, pace p50 <1 ms, latch p50 ~16 ms
idle / ~22 ms under game load (2 refresh intervals at 8.33 — the same
composited-pipeline law the Apple client measured), HUD display ~17-26 ms
vs 40 before.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-30 23:44:09 +02:00
enricobuehlerandClaude Fable 5 e08fd91cd1 feat(android): a timeline presenter — frames reach glass on the panel's schedule, not decode's
The Android port of the Apple client's stage-4 deadline discipline, closing
the side-by-side feel gap (both clients 120 Hz; Android released decoded
buffers the instant they appeared, with zero vsync awareness — the latch
phase inherited every network+decode jitter and bursts queued behind the
display).

The presenter (async loop only; the sync loop stays the untouched escape
hatch behind the Low-latency toggle):

- decode/vsync.rs: an AChoreographer thread (dlsym'd like the other
  above-floor symbols) publishing the panel's vsync grid + frame timelines
  (postVsyncCallback, API 33; postFrameCallback64 fallback on 31/32) and
  ticking the decode loop's event channel. Started lazily on the first
  decoded frame.
- decode/presenter.rs: a newest-wins slot (Lowest latency, default) or a
  1-3 frame smoothing FIFO with preroll/underflow re-arm (Smoothness) between
  decode and release; a glass budget of exactly ONE undisplayed release in
  flight, reopened at the target timeline's DEADLINE (SurfaceFlinger's latch
  — reopening at present time would halve the sustainable rate) with a 100 ms
  stale force-open backstop; the release itself via
  releaseOutputBufferAtTime(expectedPresent) so the latch phase is
  deterministic. debug.punktfunk.presenter=arrival sysprop restores the
  legacy path for a rebuild-free on-device A/B.
- Metrics: DisplayTracker is now always-on and carries the release stamp, so
  the display stage splits into pace (decoded→release) + latch
  (release→displayed); a 1 Hz pf.present logcat line (released/displays/
  paced/noBudget/forced/qDry + pace/latch p50/max + measured vsync) makes a
  HUD-off wireless A/B readable; nativeVideoStats grows to 30 doubles
  (26=paceP50, 27=latchP50, 28=presents, 29=presenterActive; 0-25 frozen)
  and the DETAILED HUD prints the split + presents.
- Intent parity: present_priority/smooth_buffer — the Apple client's
  stored values and labels — as globals, profile-overlay fields (round-trip
  + scope markers), and Settings pickers under Decoding; threaded through
  nativeStartVideo into the presenter config.

Verified: cargo ndk check/clippy clean for arm64 (the two type_complexity
warnings are pre-existing audio/mic ones), armv7 via the kit gradle task,
host cargo check clean, rustfmt clean, gradle :app/:kit unit tests all pass.
On-device before/after on the Nothing Phone 3 still owed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-30 23:44:09 +02:00
enricobuehlerandClaude Fable 5 581320df0c fix(android): the stream stops fighting large displays and owns the cutout explicitly
The three Play Console pre-release findings for 0.22.3, resolved:

- Orientation restriction: the in-stream SENSOR_LANDSCAPE lock is now applied
  on compact devices (sw < 600 dp) only. On tablets/foldables/desktop windows
  it is a large-display anti-pattern (Android 16+ ignores it there outright)
  and unnecessary — the aspect-ratio letterbox renders correctly in any
  orientation; the lock was always a phone-ergonomics choice. No manifest
  restriction existed, and resizeability stays unrestricted.
- Edge-to-edge determinism: the stream window now sets
  LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS explicitly (and restores it on the way
  out) — SDK-35 enforcement makes that the immersive default, pre-15 devices
  letterboxed the notch as a dead bar; being explicit gives both the same,
  correct behaviour. The stream's own letterbox is black, so the cutout region
  can never show anything wrong.
- Deprecated edge-to-edge APIs: audited — no in-app use of
  setStatusBarColor/setNavigationBarColor/systemUiVisibility/translucent
  flags or theme attrs; enableEdgeToEdge (androidx.activity 1.13.0) is already
  in place with explicit SystemBarStyle. What the scanner sees are androidx's
  own API-level-guarded compat branches, which Google documents as ignorable.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-30 23:44:09 +02:00
enricobuehlerandClaude Fable 5 87b6fa8813 feat(android): the panel is pinned to the stream's refresh, and touch skips the vsync batch
Three quick latency wins for phones, ahead of the presenter rebuild:

- setStreamDisplayMode: the window-level preferredDisplayModeId is pinned to
  the stream's refresh (exact rate, else the smallest integer multiple, else
  the highest available) for the session. The surface-level frame-rate hint
  alone is advisory and some OEM refresh governors (Nothing OS's LTPO logic
  among them) ignore it for third-party apps — leaving a 120 Hz session
  presenting on a 60/90 Hz panel. nativeVideoSize gained a trailing
  refreshHz element for this (old readers index only 0/1). TV keeps the
  native HDMI mode switch instead.
- The surface hint itself now passes compatibility = FIXED_SOURCE on every
  form factor: the stream is fixed-rate video the client cannot re-pace;
  DEFAULT invited governors to not switch.
- requestUnbufferedDispatch(SOURCE_CLASS_POINTER) on the hosting view while
  streaming: touch/pointer events were vsync-batched — up to a frame of
  input latency the stream shouldn't pay.
- The HUD polls the panel's live refresh each second and flags '⚠ panel N Hz'
  when it sits below the stream rate, so an unpinned panel is visible instead
  of reading as inexplicable judder. Stale nativeStartVideo kdoc (low-latency
  'off, the default') corrected — it defaults ON under low_latency_mode_v2.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-30 23:44:09 +02:00
enricobuehlerandClaude Fable 5 ec675261fc feat(android): the Sony-pad USB grant is asked on connect, not found in Settings
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On-glass feedback: burying the grant in the Controllers screen made the
user go find it. Now MainActivity asks the moment a Sony pad appears — a
fresh attach while the app is open, or the app foregrounding with one
already plugged in — once per attach (a deny doesn't re-nag; the
Controllers card's button stays as the re-ask). Nothing starts on the
grant: an uncaptured pad is an ordinary InputDevice at menu time, so the
grant is simply recorded and the next stream's capture engages silently.
The grant broadcast is shared with the Controllers card so an open card
refreshes from either dialog.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-30 18:34:57 +02:00
enricobuehlerandClaude Fable 5 1984ddb942 feat(android): a USB Sony pad is captured — rumble, adaptive triggers, lightbar, gyro
A DualSense on a phone had rumble only where the kernel exposed force
feedback, and adaptive triggers / lightbar / player LEDs nowhere — Android
has no platform API for any of them, and Bluetooth offers no raw path
(L2CAP is LE-only; hidraw is root-sealed — Sony's own Remote Play declares
Android triggers unsupported). Claiming the pad's HID interface over USB is
the one unrooted route, so that is what the client now does.

- HidUsbLink: the device-agnostic half of Sc2UsbLink (claim, multiplexed
  UsbRequest loop, newest-wins write queue, signalled-unplug discipline),
  parameterized by device match / interface filter / keep-alive. Sc2UsbLink
  keeps only its SC2 specifics (Puck interfaces 2..5, lizard refresh).
- GamepadFeedback.PadFeedbackSink: 0xCA rumble + 0xCD Led/PlayerLeds/
  Trigger now route to a capture link that owns the pad BEFORE the
  InputDevice vibrator/lights paths — Trigger stops being log-and-drop.
- DsDevice: the byte-exact inverse of the host's dualsense_proto /
  dualshock4_proto — input report 0x01 parse (buttons/sticks/triggers,
  gyro+accel, both touch points; Edge FN/BACK → wire paddles) and output
  builders (DS5 0x02 valid-flag-selective incl. the 11-byte trigger blocks
  and the lightbar-animation release; DS4 0x05 as composed full-state
  writes). Covered by DsDeviceTest (pure JVM).
- DsCapture: stream-mode capture for DualSense / Edge / DS4 — lazy wire
  slot on the first parsed report, typed mirror (exit chord included),
  touch normalized onto the rich plane + per-report motion, feedback
  rendering with a rumble backstop (a USB pad holds its level, so a
  stalled poll thread self-terminates via a scheduled zero-write) and a
  teardown motor-stop over EP0. The claim releases the pad's InputDevice
  slot itself so the wire index hands over deterministically; uncaptured
  (toggle off / permission denied / Bluetooth) the pad stays on the
  ordinary InputDevice path.
- Rich-input shims: nativeSendPadTouch / nativeSendPadMotion →
  RichInput::Touchpad / Motion — the plane the desktop and Apple clients
  already feed; Android pads gain gyro + touchpad on the virtual pad.
- Settings: "DualSense / DualShock passthrough (USB)" (ds_capture, opt-out
  like the SC2 toggle); Controllers screen card with capture status and a
  front-loaded USB grant so streams start without the permission dialog.

The host needs nothing: the DS5/DS4 backends already consume the typed +
rich planes and already emit every feedback event rendered here.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-30 18:34:57 +02:00
enricobuehlerandClaude Opus 5 a94b1d3ccc fix(client/android): the stream keeps its aspect instead of stretching to the panel
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MediaCodec scales whatever it decodes to fill the Surface it renders into,
and the Surface filled the screen — so a stream whose resolution didn't
match the panel's aspect came out stretched. Nothing downstream of the
Surface can correct that; the Surface itself has to carry the aspect.

Size the video to the negotiated mode's ratio, centred, with the remainder
black. The mode is known from the handshake before the first frame arrives,
via a new `nativeVideoSize` (the same `client.mode()` the HUD already
reports as `w×h@hz`); an older native lib returning nothing falls back to
filling, exactly as before.

Input follows the picture. Direct-pointer touch, multi-touch passthrough
and the pen lane all map positions against the size of the node they sit
on, so the gesture layer moves onto the same rect as the video and all
three stay correct by construction instead of each needing an offset
threaded through it. The physical-mouse path can't work that way — its
events arrive from the activity in WINDOW coordinates — so it now measures
against the SurfaceView's rect on screen, subtracting the letterbox origin
and clamping into the picture: a pointer out on a bar has no host position
of its own, and the edge is the honest answer for it.

One deliberate consequence: trackpad swipes that START inside a letterbox
bar no longer register. Trackpad input is relative and could have kept the
whole panel, but one rule — input lands on the picture — beats a mode-
dependent input surface, and the pen lane rides inside trackpad mode too.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-30 00:48:38 +02:00
enricobuehlerandClaude Opus 5 9ed967cbaf feat(client/android): the host card wears its OS mark where the initial was
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The OS mark rode along at 12 dp in front of the address, competing with the
text it prefixed. The avatar circle above it was showing the host's first
letter — which says nothing the name underneath doesn't already say, twice
over on a row of home-worker-N boxes.

Put the mark in the circle instead, at 24 dp in the avatar's own
onPrimaryContainer tint, and drop it from the address line. A host that
advertises no OS chain — or one we ship no mark for — keeps the initial, so
those cards look exactly as they did and a mixed row still reads as one set.

On glass: the two Arch hosts wear the Arch mark; steamdeck and the Windows
runner, both predating the `os=` TXT, keep their letters.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-30 00:32:22 +02:00