feat(android): a timeline presenter — frames reach glass on the panel's schedule, not decode's

The Android port of the Apple client's stage-4 deadline discipline, closing
the side-by-side feel gap (both clients 120 Hz; Android released decoded
buffers the instant they appeared, with zero vsync awareness — the latch
phase inherited every network+decode jitter and bursts queued behind the
display).

The presenter (async loop only; the sync loop stays the untouched escape
hatch behind the Low-latency toggle):

- decode/vsync.rs: an AChoreographer thread (dlsym'd like the other
  above-floor symbols) publishing the panel's vsync grid + frame timelines
  (postVsyncCallback, API 33; postFrameCallback64 fallback on 31/32) and
  ticking the decode loop's event channel. Started lazily on the first
  decoded frame.
- decode/presenter.rs: a newest-wins slot (Lowest latency, default) or a
  1-3 frame smoothing FIFO with preroll/underflow re-arm (Smoothness) between
  decode and release; a glass budget of exactly ONE undisplayed release in
  flight, reopened at the target timeline's DEADLINE (SurfaceFlinger's latch
  — reopening at present time would halve the sustainable rate) with a 100 ms
  stale force-open backstop; the release itself via
  releaseOutputBufferAtTime(expectedPresent) so the latch phase is
  deterministic. debug.punktfunk.presenter=arrival sysprop restores the
  legacy path for a rebuild-free on-device A/B.
- Metrics: DisplayTracker is now always-on and carries the release stamp, so
  the display stage splits into pace (decoded→release) + latch
  (release→displayed); a 1 Hz pf.present logcat line (released/displays/
  paced/noBudget/forced/qDry + pace/latch p50/max + measured vsync) makes a
  HUD-off wireless A/B readable; nativeVideoStats grows to 30 doubles
  (26=paceP50, 27=latchP50, 28=presents, 29=presenterActive; 0-25 frozen)
  and the DETAILED HUD prints the split + presents.
- Intent parity: present_priority/smooth_buffer — the Apple client's
  stored values and labels — as globals, profile-overlay fields (round-trip
  + scope markers), and Settings pickers under Decoding; threaded through
  nativeStartVideo into the presenter config.

Verified: cargo ndk check/clippy clean for arm64 (the two type_complexity
warnings are pre-existing audio/mic ones), armv7 via the kit gradle task,
host cargo check clean, rustfmt clean, gradle :app/:kit unit tests all pass.
On-device before/after on the Nothing Phone 3 still owed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-30 23:44:09 +02:00
co-authored by Claude Fable 5
parent 581320df0c
commit e08fd91cd1
15 changed files with 1113 additions and 66 deletions
@@ -48,6 +48,9 @@ data class SettingsOverlay(
* else, but here it is the one knob a marginal link wants turned off per host.
*/
val lowLatencyMode: Boolean? = null,
/** The timeline presenter's intent pair — cross-client keys, see [Settings.presentPriority]. */
val presentPriority: String? = null,
val smoothBuffer: Int? = null,
/**
* Overlay keys a newer build wrote and this one doesn't model — carried through a load→save
* round-trip untouched. The don't-clobber rule: opening and saving a profile on an older client
@@ -73,6 +76,8 @@ data class SettingsOverlay(
gamepad = gamepad ?: base.gamepad,
statsVerbosity = statsVerbosity ?: base.statsVerbosity,
lowLatencyMode = lowLatencyMode ?: base.lowLatencyMode,
presentPriority = presentPriority ?: base.presentPriority,
smoothBuffer = smoothBuffer ?: base.smoothBuffer,
)
/**
@@ -104,6 +109,8 @@ data class SettingsOverlay(
gamepad = if (after.gamepad != before.gamepad) after.gamepad else gamepad,
statsVerbosity = if (after.statsVerbosity != before.statsVerbosity) after.statsVerbosity else statsVerbosity,
lowLatencyMode = if (after.lowLatencyMode != before.lowLatencyMode) after.lowLatencyMode else lowLatencyMode,
presentPriority = if (after.presentPriority != before.presentPriority) after.presentPriority else presentPriority,
smoothBuffer = if (after.smoothBuffer != before.smoothBuffer) after.smoothBuffer else smoothBuffer,
)
/**
@@ -127,6 +134,8 @@ data class SettingsOverlay(
"gamepad" -> copy(gamepad = null)
"stats_verbosity" -> copy(statsVerbosity = null)
"low_latency_mode" -> copy(lowLatencyMode = null)
"present_priority" -> copy(presentPriority = null)
"smooth_buffer" -> copy(smoothBuffer = null)
else -> this
}
@@ -147,6 +156,8 @@ data class SettingsOverlay(
if (gamepad != null) add("gamepad")
if (statsVerbosity != null) add("stats_verbosity")
if (lowLatencyMode != null) add("low_latency_mode")
if (presentPriority != null) add("present_priority")
if (smoothBuffer != null) add("smooth_buffer")
}
/**
@@ -175,6 +186,8 @@ data class SettingsOverlay(
gamepad?.let { j.put("gamepad", it) }
statsVerbosity?.let { j.put("stats_verbosity", it.name) }
lowLatencyMode?.let { j.put("low_latency_mode", it) }
presentPriority?.let { j.put("present_priority", it) }
smoothBuffer?.let { j.put("smooth_buffer", it) }
return j
}
@@ -187,6 +200,7 @@ data class SettingsOverlay(
"width", "height", "refresh_hz", "bitrate_kbps", "render_scale", "codec",
"hdr_enabled", "compositor", "audio_channels", "mic_enabled", "touch_mode",
"mouse_mode", "invert_scroll", "gamepad", "stats_verbosity", "low_latency_mode",
"present_priority", "smooth_buffer",
)
internal fun fromJson(j: JSONObject): SettingsOverlay = SettingsOverlay(
@@ -209,6 +223,8 @@ data class SettingsOverlay(
statsVerbosity = j.optStringOrNull("stats_verbosity")
?.let { n -> StatsVerbosity.entries.firstOrNull { it.name == n } },
lowLatencyMode = j.optBooleanOrNull("low_latency_mode"),
presentPriority = j.optStringOrNull("present_priority"),
smoothBuffer = j.optIntOrNull("smooth_buffer"),
extra = j.keys().asSequence().filter { it !in KNOWN }.associateWith { j.get(it) },
)
}
@@ -83,6 +83,19 @@ data class Settings(
* feeds a queue that only grows.
*/
val lowLatencyMode: Boolean = true,
/**
* The timeline presenter's intent — the cross-client `present_priority` pair (the Apple
* client's "Prioritize" picker, same stored values): `"latency"` (default) = newest-wins,
* a frame reaches glass the instant the glass budget opens; `"smooth"` = a small FIFO
* drained one frame per vsync, absorbing network/decode jitter at one refresh of added
* display latency per buffered frame. Anything unrecognized resolves to latency.
*/
val presentPriority: String = "latency",
/**
* The smoothness buffer depth (`smooth_buffer`): 0 = Automatic (2 frames), else 1..3.
* Only meaningful when [presentPriority] is `"smooth"`.
*/
val smoothBuffer: Int = 0,
/**
* Wake-on-LAN a saved host before connecting when it isn't currently seen on mDNS. On (default):
* a connect to a host with a learned MAC that isn't advertising sends a magic packet and waits
@@ -213,6 +226,8 @@ class SettingsStore(context: Context) {
gamepadUiEnabled = prefs.getBoolean(K_GAMEPAD_UI, true),
libraryEnabled = prefs.getBoolean(K_LIBRARY, true),
lowLatencyMode = prefs.getBoolean(K_LOW_LATENCY, true),
presentPriority = prefs.getString(K_PRESENT_PRIORITY, "latency") ?: "latency",
smoothBuffer = prefs.getInt(K_SMOOTH_BUFFER, 0),
autoWakeEnabled = prefs.getBoolean(K_AUTO_WAKE, true),
rumbleOnPhone = prefs.getBoolean(K_RUMBLE_ON_PHONE, false),
sc2Capture = prefs.getBoolean(K_SC2_CAPTURE, true),
@@ -244,6 +259,8 @@ class SettingsStore(context: Context) {
.putBoolean(K_GAMEPAD_UI, s.gamepadUiEnabled)
.putBoolean(K_LIBRARY, s.libraryEnabled)
.putBoolean(K_LOW_LATENCY, s.lowLatencyMode)
.putString(K_PRESENT_PRIORITY, s.presentPriority)
.putInt(K_SMOOTH_BUFFER, s.smoothBuffer)
.putBoolean(K_AUTO_WAKE, s.autoWakeEnabled)
.putBoolean(K_RUMBLE_ON_PHONE, s.rumbleOnPhone)
.putBoolean(K_SC2_CAPTURE, s.sc2Capture)
@@ -285,6 +302,8 @@ class SettingsStore(context: Context) {
* on; both stale keys are abandoned unread. The toggle stays as a per-device escape hatch.
*/
const val K_LOW_LATENCY = "low_latency_mode_v2"
const val K_PRESENT_PRIORITY = "present_priority"
const val K_SMOOTH_BUFFER = "smooth_buffer"
const val K_AUTO_WAKE = "auto_wake_enabled"
const val K_RUMBLE_ON_PHONE = "rumble_on_phone"
const val K_SC2_CAPTURE = "sc2_capture"
@@ -506,6 +525,29 @@ val COMPOSITOR_OPTIONS = listOf(
/** (verbosity, label) for the stats-overlay detail picker. Order = the live 3-finger-tap cycle. */
val STATS_VERBOSITY_OPTIONS = StatsVerbosity.entries.map { it to it.label }
/** [Settings.presentPriority] as the wire int `nativeStartVideo` takes (0 = latency, 1 = smooth).
* Unrecognized values resolve to latency — same rule as the Apple client. */
fun Settings.presentPriorityWire(): Int = if (presentPriority == "smooth") 1 else 0
/** (stored value, label) for the presenter-intent picker — the Apple client's table verbatim. */
val PRESENT_PRIORITY_OPTIONS = listOf(
"latency" to "Lowest latency",
"smooth" to "Smoothness",
)
/** (frames, label) for the smoothness-buffer picker; each buffered frame ≈ one refresh interval
* of jitter absorbed for one interval of added display latency ([hz] labels the cost). */
fun smoothBufferOptions(hz: Int): List<Pair<Int, String>> {
val periodMs = 1000.0 / maxOf(24, hz)
fun cost(frames: Int) = "+%.0f ms".format(periodMs * frames)
return listOf(
0 to "Automatic",
1 to "1 frame (${cost(1)})",
2 to "2 frames (${cost(2)})",
3 to "3 frames (${cost(3)})",
)
}
/** (mode, label) for the touch-input model. */
val TOUCH_MODE_OPTIONS = listOf(
TouchMode.TRACKPAD to "Trackpad",
@@ -711,6 +711,26 @@ private fun DisplaySettings(s: Settings, update: (Settings) -> Unit, context: an
field = "low_latency_mode",
onCheckedChange = { on -> update(s.copy(lowLatencyMode = on)) },
)
// The timeline presenter's intent — the Apple client's "Prioritize" pair, same stored
// values, so a profile written on one platform means the same thing here.
SettingDropdown(
label = "Prioritize",
options = PRESENT_PRIORITY_OPTIONS,
selected = if (s.presentPriority == "smooth") "smooth" else "latency",
field = "present_priority",
caption = "Lowest latency shows each frame the moment it can reach the panel; " +
"Smoothness buffers a little to absorb network jitter.",
) { v -> update(s.copy(presentPriority = v)) }
if (s.presentPriority == "smooth") {
SettingDropdown(
label = "Smoothness buffer",
options = smoothBufferOptions(if (s.hz > 0) s.hz else nhz),
selected = if (s.smoothBuffer in 1..3) s.smoothBuffer else 0,
field = "smooth_buffer",
caption = "Each buffered frame absorbs one refresh of jitter and adds one of " +
"display latency — the cost shown is at the session's refresh rate.",
) { v -> update(s.copy(smoothBuffer = v)) }
}
}
SettingsGroup("Host output", footer = "Display changes apply from the next session.") {
@@ -112,8 +112,27 @@ internal fun StatsOverlay(
} else {
"host+network ${"%.1f".format(s[14])}"
}
val displayTerm = if (dispValid) " + display ${"%.1f".format(s[23])}" else ""
statLine("= $hostTerms + decode ${"%.1f".format(s[15])}$displayTerm", Color.White)
// Timeline-presenter split (s[26]/s[27], when s[29] flags it active): the display
// term decomposes into pace (store + glass budget) + latch (SurfaceFlinger), and
// s[28] is the on-glass confirm count — presents ≪ fps means the presenter is
// dropping/serializing, an fps deficit is upstream.
val split = s.size >= 30 && s[29] != 0.0 && (s[26] > 0 || s[27] > 0)
val displayTerm = when {
dispValid && split ->
" + display ${"%.1f".format(s[23])} " +
"(pace ${"%.1f".format(s[26])} + latch ${"%.1f".format(s[27])})"
dispValid -> " + display ${"%.1f".format(s[23])}"
else -> ""
}
val presents = if (s.size >= 30 && s[29] != 0.0) {
" · presents ${s[28].toInt()}"
} else {
""
}
statLine(
"= $hostTerms + decode ${"%.1f".format(s[15])}$displayTerm$presents",
Color.White,
)
}
}
counterLine(s, lost)?.let { statLine(it, Color(0xFFFFB0B0)) }
@@ -584,6 +584,8 @@ fun StreamScreen(session: ActiveSession, onDisconnect: () -> Unit) {
lowLatencyMode,
choice?.lowLatencyFeature ?: false,
isTv,
initialSettings.presentPriorityWire(),
initialSettings.smoothBuffer,
)
NativeBridge.nativeStartAudio(handle, lowLatencyMode)
if (micWanted) NativeBridge.nativeStartMic(handle)
@@ -366,6 +366,8 @@ internal fun StreamScene(verbosity: StatsVerbosity = StatsVerbosity.DETAILED) {
10.0, 9.0, 16.0, 1.0, 0.9, 0.4, 0.6, 0.3,
2.0, 1.0, 5.0, 238.0,
1.0, 0.5, 1.8, 2.6,
// Timeline-presenter split: pace + latch tile the display term; presents ≈ fps.
0.2, 0.3, 236.0, 1.0,
),
verbosity = verbosity,
decoderLabel = "c2.qti.hevc.decoder · low-latency",
@@ -210,7 +210,9 @@ object NativeBridge {
* original synchronous pipeline as the per-device escape hatch); [lowLatencyFeature] is whether
* [decoderName] advertised `FEATURE_LowLatency` (HUD label only). [isTv] drives an active HDMI
* mode switch to the stream refresh on TV boxes when the toggle is on (vs. the softer seamless
* hint otherwise). No-op if already started.
* hint otherwise). [presentPriority]/[smoothBuffer] are the timeline presenter's intent
* (0 = lowest latency / 1 = smoothness; buffer 0 = automatic, else 1..3 frames) the Apple
* client's `present_priority`/`smooth_buffer` pair. No-op if already started.
*/
external fun nativeStartVideo(
handle: Long,
@@ -219,6 +221,8 @@ object NativeBridge {
lowLatencyMode: Boolean,
lowLatencyFeature: Boolean,
isTv: Boolean,
presentPriority: Int,
smoothBuffer: Int,
)
/** Stop + join the decode thread without closing the session. No-op on `0`. */
@@ -233,11 +237,11 @@ object NativeBridge {
/**
* Drain ~1 s of live decode stats for the on-stream HUD, or `null` when no decode thread runs.
* Returns 26 doubles (unified stats spec, `design/stats-unification.md`):
* Returns 30 doubles (unified stats spec, `design/stats-unification.md`):
* `[fps, mbps, e2eP50Ms, e2eP95Ms, latValid, skewCorrected, width, height, refreshHz, framesLost,
* bitDepth, colorPrimaries, colorTransfer, chromaFormatIdc, hostNetP50Ms, decodeP50Ms, hostP50Ms,
* netP50Ms, lostWindow, skippedWindow, fecWindow, framesWindow, dispValid, displayP50Ms,
* e2eDispP50Ms, e2eDispP95Ms]`
* e2eDispP50Ms, e2eDispP95Ms, paceP50Ms, latchP50Ms, presentsWindow, presenterActive]`
* (the flags are 1.0/0.0; indexes 2/3 are the end-to-end capturedecoded headline; 1013
* describe the negotiated video feed bit depth 8/10, CICP primaries/transfer, and the HEVC
* chroma_format_idc 1=4:2:0 / 3=4:4:4; 14/15 are the stage p50s tiling the headline
+115 -28
View File
@@ -17,10 +17,12 @@ use super::display::{
apply_hdr_dataspace, install_render_callback, release_render_callback, DisplayTracker,
};
use super::latency::{note_decoded_pts, now_realtime_ns, take_flags};
use super::presenter::{presenter_disabled_by_sysprop, PresentMeter, PresentPriority, Presenter};
use super::setup::{
android_hdr_static_info, boost_hot_threads, boost_thread_priority, codec_mime,
configure_low_latency, create_codec, try_set_frame_rate,
};
use super::vsync::{now_monotonic_ns, VsyncClock};
use super::{
DecodeOptions, FRAME_PARK_CAP, IN_FLIGHT_CAP, NO_OUTPUT_PATIENCE, NO_VIDEO_PATIENCE,
NO_VIDEO_RETRY, PENDING_SPLIT_CAP,
@@ -55,6 +57,8 @@ enum DecodeEvent {
},
/// The output format changed — re-check the stream's colour signalling (HDR DataSpace).
FormatChanged,
/// A panel vsync (from the [`VsyncClock`] thread) — the presenter's retry/pacing tick.
Vsync,
/// The codec reported an error; `fatal` when neither recoverable nor transient.
Error { fatal: bool },
}
@@ -78,6 +82,8 @@ pub(super) fn run_async(
ll_feature,
low_latency_mode,
is_tv,
present_priority,
smooth_buffer,
} = opts;
boost_thread_priority();
let mode = client.mode();
@@ -196,9 +202,33 @@ pub(super) fn run_async(
// parked in the tracker at release; the OnFrameRendered callback pairs it with
// SurfaceFlinger's render timestamp. `render_cb` is the callback's leaked Arc refcount,
// reclaimed after the codec is dropped below.
let tracker = DisplayTracker::new(stats.clone(), clock_offset.clone());
let meter = Arc::new(PresentMeter::new());
let tracker = DisplayTracker::new(stats.clone(), clock_offset.clone(), meter.clone());
let render_cb = install_render_callback(&codec, &tracker);
// The timeline presenter (see `presenter.rs`): newest-wins / smoothing store, one-in-flight
// glass budget, timeline-timed release. `debug.punktfunk.presenter = arrival` selects the
// legacy release-immediately path for a rebuild-free on-device A/B.
let mut presenter = if presenter_disabled_by_sysprop() {
log::info!("decode: presenter = arrival (sysprop) — legacy immediate release");
None
} else {
let priority = PresentPriority::resolve(present_priority, smooth_buffer);
log::info!(
"decode: presenter = timeline ({})",
match priority {
PresentPriority::Latency => "lowest latency".to_string(),
PresentPriority::Smooth { buffer } => format!("smoothness, buffer {buffer}"),
}
);
Some(Presenter::new(priority))
};
stats.set_presenter_active(presenter.is_some());
// The vsync clock, started LAZILY on the first decoded frame (see `vsync.rs`); its ticks ride
// the same event channel. The Sender parks here until that moment.
let mut vsync: Option<VsyncClock> = None;
let mut vsync_tx = presenter.is_some().then(|| ev_tx.clone());
// Feeder thread: block on the network so this loop doesn't (an AU's arrival becomes an event that
// wakes us immediately, with no input-side poll latency). It also records the `received` HUD stat.
let feeder = {
@@ -277,6 +307,7 @@ pub(super) fn run_async(
};
let work_t0 = Instant::now();
let mut fmt_dirty = false;
let mut vsync_tick = false;
let mut aus_dropped: u64 = 0;
if let Some(ev) = ev0 {
aus_dropped += u64::from(dispatch_event(
@@ -285,6 +316,7 @@ pub(super) fn run_async(
&mut free_inputs,
&mut ready,
&mut fmt_dirty,
&mut vsync_tick,
&mut fatal,
&mut gate,
&mut recovery_flags,
@@ -299,11 +331,17 @@ pub(super) fn run_async(
&mut free_inputs,
&mut ready,
&mut fmt_dirty,
&mut vsync_tick,
&mut fatal,
&mut gate,
&mut recovery_flags,
));
}
if vsync_tick {
if let Some(p) = presenter.as_mut() {
p.on_vsync();
}
}
stats.note_skipped(aus_dropped); // parked-AU overflow drops are client-side skips too
if fmt_dirty {
apply_hdr_dataspace(&codec, &window, &mut applied_ds);
@@ -317,6 +355,7 @@ pub(super) fn run_async(
&mut oversized_dropped,
);
let had_output = !ready.is_empty();
let rendered_before = rendered;
present_ready(
&codec,
&client,
@@ -326,14 +365,39 @@ pub(super) fn run_async(
&in_flight,
clock_offset.load(Ordering::Relaxed),
&tracker,
&mut presenter,
&mut rendered,
&mut discarded,
&mut gate,
&mut recovery_flags,
);
// The presenter's decision point runs EVERY pass — frame arrivals, vsync ticks and the
// 5 ms housekeeping wake all land here, which is what reopens the glass budget on time
// even when the choreographer clock is absent.
if let Some(p) = presenter.as_mut() {
let clock = vsync.as_ref().map(|v| v.shared().as_ref());
if p.pump(&codec, clock, &tracker, &stats, now_monotonic_ns()) {
rendered += 1;
}
p.flush_log(&meter, clock);
}
let presented_now = rendered > rendered_before;
// Start the vsync clock LAZILY on the first decoded output (eager, it ticks the panel
// rate into a session that has no frame yet — the Apple deadline presenter's bootstrap
// lesson). A `None` from start (no choreographer surface) simply leaves ASAP targets.
if had_output && vsync.is_none() {
if let Some(tx) = vsync_tx.take() {
vsync = VsyncClock::start(Box::new(move || {
let _ = tx.send(DecodeEvent::Vsync);
}));
if vsync.is_none() {
log::info!("decode: no choreographer clock — presenter uses ASAP targets");
}
}
}
work_accum_ns += work_t0.elapsed().as_nanos() as i64;
if had_output {
if presented_now {
if !hint_tried {
hint_tried = true;
let tids = client.hot_thread_ids();
@@ -420,6 +484,10 @@ pub(super) fn run_async(
}
}
if let Some(p) = presenter.as_mut() {
p.release_all(&codec); // hand every held output buffer back before the codec stops
}
drop(vsync); // stop + join the choreographer thread; its channel sends are harmless after
let _ = codec.stop();
shutdown.store(true, Ordering::SeqCst); // ensure the feeder wakes and exits, then join it
if let Some(j) = feeder {
@@ -520,6 +588,7 @@ fn dispatch_event(
free_inputs: &mut VecDeque<usize>,
ready: &mut Vec<OutputReady>,
fmt_dirty: &mut bool,
vsync_tick: &mut bool,
fatal: &mut bool,
gate: &mut ReanchorGate,
recovery_flags: &mut VecDeque<(u64, u32)>,
@@ -552,6 +621,7 @@ fn dispatch_event(
decoded_ns,
}),
DecodeEvent::FormatChanged => *fmt_dirty = true,
DecodeEvent::Vsync => *vsync_tick = true,
DecodeEvent::Error { fatal: f } => {
if f {
*fatal = true;
@@ -613,13 +683,14 @@ fn feed_ready(
}
}
/// Present only the NEWEST ready output (render = true) and release the rest without rendering — a
/// burst of stale frames on glass is worse than skipping to the freshest (the sync loop's newest-ready
/// policy, callback-driven). Every dequeued buffer, rendered or not, is the HUD's `decoded`
/// measurement point (it finished decoding either way); samples are recorded in pts order so the
/// receipt-map eviction stays monotonic. The presented frame's `(pts, decoded stamp)` is parked in
/// `tracker` for the OnFrameRendered callback — the `display` stage's other endpoint. `ready` is
/// drained.
/// Route the ready outputs toward glass. With the timeline presenter (default): fold each output
/// through the re-anchor gate in pts order, hand the approved ones to the presenter's store
/// (newest-wins / smoothing FIFO — the actual release happens in `Presenter::pump`, budgeted and
/// timeline-timed), and release withheld concealment unrendered. Legacy (`arrival` sysprop):
/// present only the NEWEST ready output immediately and release the rest unrendered — the
/// original policy. Every dequeued buffer, rendered or not, is the HUD's `decoded` measurement
/// point (it finished decoding either way); samples are recorded in pts order so the receipt-map
/// eviction stays monotonic. `ready` is drained.
#[allow(clippy::too_many_arguments)] // one call site; mirrors the sync loop's drain
fn present_ready(
codec: &MediaCodec,
@@ -630,6 +701,7 @@ fn present_ready(
in_flight: &Mutex<VecDeque<(u64, i128)>>,
clock_offset: i64,
tracker: &DisplayTracker,
presenter: &mut Option<Presenter>,
rendered: &mut u64,
discarded: &mut u64,
gate: &mut ReanchorGate,
@@ -657,31 +729,46 @@ fn present_ready(
}
}
// Fold EVERY output through the gate in pts (== decode) order — even the ones newest-wins discards —
// so the two-mark re-anchor count stays correct; the newest's verdict decides whether it reaches
// glass (`false` = withheld concealment; the SurfaceView keeps the last rendered frame frozen on).
// so the two-mark re-anchor count stays correct; a `false` verdict is withheld concealment (the
// SurfaceView keeps the last rendered frame frozen on).
let now = Instant::now();
let last = ready.len() - 1;
let mut skipped: u64 = 0;
for (i, o) in ready.drain(..).enumerate() {
let flags = take_flags(recovery_flags, o.pts_us);
let present = gate.on_decoded(flags, false, now) == GateVerdict::Present;
let render = i == last && present;
match codec.release_output_buffer_by_index(o.index, render) {
Ok(()) if render => {
*rendered += 1;
if stats.enabled() {
tracker.note_rendered(o.pts_us, o.decoded_ns);
if let Some(p) = presenter.as_mut() {
for o in ready.drain(..) {
let flags = take_flags(recovery_flags, o.pts_us);
if gate.on_decoded(flags, false, now) == GateVerdict::Present {
let dropped = p.submit(codec, o.index, o.pts_us, o.decoded_ns);
skipped += dropped;
*discarded += dropped;
} else {
if let Err(e) = codec.release_output_buffer_by_index(o.index, false) {
log::warn!("decode: release_output_buffer_by_index({}): {e}", o.index);
}
}
Ok(()) => {
*discarded += 1;
skipped += 1;
}
Err(e) => {
log::warn!(
"decode: release_output_buffer_by_index({}, {render}): {e}",
o.index
)
}
} else {
let last = ready.len() - 1;
for (i, o) in ready.drain(..).enumerate() {
let flags = take_flags(recovery_flags, o.pts_us);
let present = gate.on_decoded(flags, false, now) == GateVerdict::Present;
let render = i == last && present;
match codec.release_output_buffer_by_index(o.index, render) {
Ok(()) if render => {
*rendered += 1;
tracker.note_rendered(o.pts_us, o.decoded_ns, now_realtime_ns());
}
Ok(()) => {
*discarded += 1;
skipped += 1;
}
Err(e) => {
log::warn!(
"decode: release_output_buffer_by_index({}, {render}): {e}",
o.index
)
}
}
}
}
+25 -18
View File
@@ -35,32 +35,37 @@ pub(super) struct DisplayTracker {
/// loaded per callback so mid-stream re-syncs apply. Holding the handle (not the client)
/// keeps the leaked render-callback refcount from pinning the whole session alive.
clock_offset: Arc<AtomicI64>,
/// `(pts_us, decoded_real_ns)` of frames released with `render = true`, in release order,
/// awaiting their callback. Pushes are HUD-gated by the caller, so this stays empty (and the
/// callback early-outs) while the overlay is hidden.
rendered: Mutex<VecDeque<(u64, i128)>>,
/// Always-on latch/display accumulator for the presenter's 1 Hz `pf-present` line —
/// independent of the HUD gate, so a HUD-off A/B stays measurable from logcat.
meter: Arc<super::presenter::PresentMeter>,
/// `(pts_us, decoded_real_ns, released_real_ns)` of frames released with `render = true`, in
/// release order, awaiting their callback. Pushed on EVERY render (no HUD gate — the ring is
/// a 64-tuple bound and the latch metric wants to exist when nobody is watching).
rendered: Mutex<VecDeque<(u64, i128, i128)>>,
}
impl DisplayTracker {
pub(super) fn new(
stats: Arc<crate::stats::VideoStats>,
clock_offset: Arc<AtomicI64>,
meter: Arc<super::presenter::PresentMeter>,
) -> Arc<DisplayTracker> {
Arc::new(DisplayTracker {
stats,
clock_offset,
meter,
rendered: Mutex::new(VecDeque::new()),
})
}
/// Park one just-rendered frame's `(pts, decoded stamp)` for the render callback to pair.
/// Caller gates on the HUD being visible.
pub(super) fn note_rendered(&self, pts_us: u64, decoded_ns: i128) {
/// Park one just-rendered frame's `(pts, decoded stamp, release stamp)` for the render
/// callback to pair — the release stamp is the latch metric's start (release→displayed).
pub(super) fn note_rendered(&self, pts_us: u64, decoded_ns: i128, released_ns: i128) {
let mut g = self
.rendered
.lock()
.unwrap_or_else(std::sync::PoisonError::into_inner);
g.push_back((pts_us, decoded_ns));
g.push_back((pts_us, decoded_ns, released_ns));
if g.len() > RENDERED_CAP {
g.pop_front(); // render callbacks stopped coming (allowed under load) — evict
}
@@ -152,36 +157,38 @@ unsafe extern "C" fn on_frame_rendered(
// `Arc::into_raw` pointer from `install_render_callback`, whose refcount is held for as long as
// the codec exists, and the codec is what delivers this call.
let t = unsafe { &*(userdata as *const DisplayTracker) };
if !t.stats.enabled() {
return; // HUD hidden — the ring is empty too (pushes are caller-gated)
}
let displayed_ns = now_realtime_ns() - (now_monotonic_ns() - system_nano as i128);
let pts_us = media_time_us.max(0) as u64;
// Pair the frame back to its release record, evicting older entries (their callbacks were
// dropped by the platform, or the entry predates a HUD toggle) — same monotonic-eviction
// discipline as `note_decoded_pts`.
let mut decoded_ns = None;
// dropped by the platform) — same monotonic-eviction discipline as `note_decoded_pts`.
let mut paired = None;
{
let mut g = t
.rendered
.lock()
.unwrap_or_else(std::sync::PoisonError::into_inner);
while let Some(&(p, d)) = g.front() {
while let Some(&(p, d, r)) = g.front() {
if p > pts_us {
break; // future frame — leave it for its own callback
}
g.pop_front();
if p == pts_us {
decoded_ns = Some(d);
paired = Some((d, r));
break;
}
}
}
let display_us = paired.map(|(d, _)| ((displayed_ns - d).max(0) / 1000) as u64);
let latch_us = paired.map(|(_, r)| ((displayed_ns - r).max(0) / 1000) as u64);
// Always-on half: the presenter's pf-present line reads these with the HUD off.
t.meter.note_latch(latch_us);
if !t.stats.enabled() {
return; // HUD hidden — skip the skew math + the stats lock
}
let e2e_ns =
displayed_ns + t.clock_offset.load(Ordering::Relaxed) as i128 - pts_us as i128 * 1000;
let e2e_us = (e2e_ns > 0 && e2e_ns < 10_000_000_000).then_some((e2e_ns / 1000) as u64);
let display_us = decoded_ns.map(|d| ((displayed_ns - d).max(0) / 1000) as u64);
t.stats.note_displayed(e2e_us, display_us);
t.stats.note_displayed(e2e_us, display_us, latch_us);
}
/// React to an output-format change by signalling the stream's HDR dataspace on the Surface (SDR
+9
View File
@@ -9,8 +9,10 @@
mod async_loop;
mod display;
mod latency;
mod presenter;
mod setup;
mod sync_loop;
mod vsync;
use async_loop::run_async;
pub(crate) use setup::{codec_label, codec_mime};
@@ -106,6 +108,13 @@ pub(crate) struct DecodeOptions {
/// TV form factor (Kotlin's `UiModeManager`): actively drive the HDMI output into the stream's
/// refresh mode, vs. the softer seamless hint on a phone/tablet.
pub is_tv: bool,
/// The user's presentation intent (`present_priority` setting): 0 = lowest latency
/// (newest-wins), 1 = smoothness (a small FIFO). Resolved by
/// [`presenter::PresentPriority::resolve`]; anything else = latency.
pub present_priority: i32,
/// The smoothness buffer depth (`smooth_buffer` setting): 0 = automatic (2), else 1..=3.
/// Only meaningful with `present_priority` = smooth.
pub smooth_buffer: i32,
}
/// The decode entry point on the `pf-decode` thread: dispatches to the async or synchronous loop.
@@ -0,0 +1,385 @@
//! The timeline presenter — Android's port of the Apple client's stage-4 deadline discipline
//! (`clients/apple/.../Stage2Pipeline.swift`, the `.deadline` pacing):
//!
//! * a **newest-wins slot** (or a small smoothing FIFO, by user intent) between decode and
//! release, so a burst coalesces in the app — as an explicit, counted drop — instead of
//! queueing behind the display;
//! * a **glass budget of exactly one**: at most one undisplayed release in flight to
//! SurfaceFlinger, reopened on the clock-predicted latch (with a 100 ms stale force-open as
//! the liveness backstop, mirroring Apple's `PresentGate.staleAfter`). The BufferQueue can
//! hold at most the frame being scanned out plus one — a standing queue is unconstructible;
//! * a **timed release**: `AMediaCodec_releaseOutputBufferAtTime` targeting the platform's own
//! frame timeline (API 33+, via [`super::vsync`]), so the latch phase is deterministic instead
//! of inheriting network + decode jitter. On the 31/32 fallback the release is ASAP —
//! identical to the legacy path — and only the budget prediction uses the measured period.
//!
//! The legacy behaviour (release the newest ready buffer immediately, unbudgeted) remains
//! selectable at runtime: `adb shell setprop debug.punktfunk.presenter arrival` — the on-device
//! A/B needs no rebuild. The user-facing escape hatch stays the "Low-latency mode" master toggle
//! (off = the synchronous pre-overhaul loop, no presenter at all).
use ndk::media::media_codec::MediaCodec;
use std::collections::VecDeque;
use std::sync::Mutex;
use std::time::Instant;
use super::display::DisplayTracker;
use super::latency::now_realtime_ns;
use super::vsync::VsyncShared;
/// Submit-margin ahead of a timeline's deadline: the released buffer still has to travel
/// codec → BufferQueue → SurfaceFlinger's latch, so a deadline closer than this is treated as
/// missed and the next timeline is targeted.
const DEADLINE_MARGIN_NS: i64 = 1_000_000;
/// The budget's liveness backstop: a release whose predicted latch never seems to arrive
/// (clock glitch, mode switch) force-reopens the budget this long after the release, counted in
/// `forced` — reads 0 on healthy systems (Apple's `PresentGate.staleAfter`, same value).
const STALE_REOPEN_NS: i64 = 100_000_000;
/// Fallback latch-prediction period while the vsync clock is unmeasured/absent: one 120 Hz frame.
const FALLBACK_PERIOD_NS: i64 = 8_333_333;
/// The user's presentation intent — the Apple client's `PresentPriority`, same resolution rules:
/// anything but an explicit "smooth" is latency; a smooth buffer outside 1..=3 becomes 2.
#[derive(Clone, Copy, PartialEq)]
pub(crate) enum PresentPriority {
/// Newest-wins, release the instant the budget opens. The default.
Latency,
/// A small FIFO (1..=3 frames) drained one per vsync: jitter absorbed at one refresh of
/// added display latency per slot, which the metrics show rather than hide.
Smooth { buffer: usize },
}
impl PresentPriority {
/// From the JNI ints (`presentPriority` 0 = latency / 1 = smooth; `smoothBuffer` 0 = auto).
pub(crate) fn resolve(priority: i32, buffer: i32) -> PresentPriority {
if priority != 1 {
return PresentPriority::Latency;
}
let b = if (1..=3).contains(&buffer) {
buffer as usize
} else {
2
};
PresentPriority::Smooth { buffer: b }
}
}
/// One decoded output buffer held for presentation.
struct HeldFrame {
index: usize,
pts_us: u64,
/// The output callback's `CLOCK_REALTIME` stamp — the pace metric's start (decoded→release).
decoded_ns: i128,
}
/// The one-in-flight glass budget.
struct InFlight {
/// Monotonic instant the budget reopens: the release target's expected present (clock), or
/// `release + period` on the fallback path.
reopen_at_ns: i64,
released_at_ns: i64,
}
/// Latch samples + display confirms recorded by the `OnFrameRendered` callback thread, drained by
/// the presenter's 1 Hz `pf-present` line. Always on (independent of the HUD) — this is what makes
/// a HUD-off wireless A/B readable from logcat.
pub(super) struct PresentMeter {
inner: Mutex<PresentMeterInner>,
}
struct PresentMeterInner {
latch_us: Vec<u64>,
displays: u64,
}
impl PresentMeter {
pub(super) fn new() -> PresentMeter {
PresentMeter {
inner: Mutex::new(PresentMeterInner {
latch_us: Vec::with_capacity(256),
displays: 0,
}),
}
}
/// One displayed frame's release→displayed latch, µs. Callback thread; poison-proof.
pub(super) fn note_latch(&self, latch_us: Option<u64>) {
let mut g = self
.inner
.lock()
.unwrap_or_else(std::sync::PoisonError::into_inner);
g.displays += 1;
if let Some(l) = latch_us {
if g.latch_us.len() < 4096 {
g.latch_us.push(l);
}
}
}
fn drain(&self) -> (Vec<u64>, u64) {
let mut g = self
.inner
.lock()
.unwrap_or_else(std::sync::PoisonError::into_inner);
let displays = g.displays;
g.displays = 0;
(std::mem::take(&mut g.latch_us), displays)
}
}
/// p50/max of an unsorted µs sample vec, in ms. (0, 0) when empty.
fn p50_max_ms(mut v: Vec<u64>) -> (f64, f64) {
if v.is_empty() {
return (0.0, 0.0);
}
v.sort_unstable();
let p50 = v[v.len() / 2] as f64 / 1000.0;
let max = *v.last().unwrap() as f64 / 1000.0;
(p50, max)
}
pub(super) struct Presenter {
/// 0 = newest-wins; 1..=3 = smoothing FIFO capacity.
fifo_capacity: usize,
frames: VecDeque<HeldFrame>,
/// FIFO preroll: `take` withholds until the buffer filled to capacity once, re-armed on a dry
/// run — the Apple `FrameStore` semantics (headroom never builds without it).
prerolled: bool,
inflight: Option<InFlight>,
/// A vsync arrived since the last release — the FIFO's one-per-refresh drain pace.
vsync_tick: bool,
// -- 1 Hz pf-present window, always on --
released: u64,
paced_drops: u64,
no_budget: u64,
forced: u64,
dry: u64,
pace_us: Vec<u64>,
last_flush: Instant,
}
impl Presenter {
pub(super) fn new(priority: PresentPriority) -> Presenter {
Presenter {
fifo_capacity: match priority {
PresentPriority::Latency => 0,
PresentPriority::Smooth { buffer } => buffer,
},
frames: VecDeque::new(),
prerolled: false,
inflight: None,
vsync_tick: false,
released: 0,
paced_drops: 0,
no_budget: 0,
forced: 0,
dry: 0,
pace_us: Vec::with_capacity(256),
last_flush: Instant::now(),
}
}
/// A vsync pulse from the clock thread's event — the retry tick for a parked frame and the
/// FIFO's drain pace.
pub(super) fn on_vsync(&mut self) {
self.vsync_tick = true;
}
/// Accept one decoded, gate-approved output buffer. Newest-wins evicts everything older
/// (released unrendered — the explicit, counted drop); the FIFO evicts its oldest past
/// capacity. Returns how many frames were dropped by the policy (the HUD's `skipped`).
pub(super) fn submit(
&mut self,
codec: &MediaCodec,
index: usize,
pts_us: u64,
decoded_ns: i128,
) -> u64 {
let mut dropped = 0u64;
if self.fifo_capacity == 0 {
while let Some(stale) = self.frames.pop_front() {
release_unrendered(codec, stale.index);
dropped += 1;
}
}
self.frames.push_back(HeldFrame {
index,
pts_us,
decoded_ns,
});
if self.fifo_capacity > 0 && self.frames.len() > self.fifo_capacity {
if let Some(stale) = self.frames.pop_front() {
release_unrendered(codec, stale.index);
dropped += 1;
}
}
self.paced_drops += dropped;
dropped
}
/// The present decision point — run on every loop pass (frame arrivals, vsync ticks, and the
/// 5 ms housekeeping wake all land here). Releases AT MOST one frame (the budget). Returns
/// `true` when a frame was released to glass this call.
#[allow(clippy::too_many_arguments)] // one call site; the seams are the point
pub(super) fn pump(
&mut self,
codec: &MediaCodec,
clock: Option<&VsyncShared>,
tracker: &DisplayTracker,
stats: &crate::stats::VideoStats,
now_mono_ns: i64,
) -> bool {
// Budget bookkeeping first: reopen on the predicted latch, force-open on the backstop.
if let Some(f) = &self.inflight {
if now_mono_ns >= f.reopen_at_ns {
self.inflight = None;
} else if now_mono_ns - f.released_at_ns > STALE_REOPEN_NS {
self.forced += 1;
self.inflight = None;
}
}
// Pick the frame this pump may release.
let frame = if self.fifo_capacity == 0 {
self.frames.pop_back() // submit() kept it a single slot; back == the newest
} else {
// FIFO: drain exactly one frame per vsync tick, after preroll; a drain tick that
// finds the buffer dry re-arms preroll (the Apple `FrameStore` underflow semantics —
// the previous frame persists on glass, a repeat by omission, while headroom
// rebuilds). Everything is gated on the tick so an idle stream neither counts
// underflows nor churns the preroll flag 200×/s.
if !self.vsync_tick {
return false;
}
if !self.prerolled {
if self.frames.len() < self.fifo_capacity {
return false;
}
self.prerolled = true;
}
if self.frames.is_empty() {
self.prerolled = false;
self.dry += 1;
self.vsync_tick = false; // this tick's drain ran (and found nothing)
return false;
}
self.frames.pop_front()
};
let Some(frame) = frame else { return false };
if self.inflight.is_some() {
// Budget closed — park it back; a fresher submit replaces it (newest-wins), the next
// vsync tick / loop pass retries the pairing.
self.no_budget += 1;
match self.fifo_capacity {
0 => self.frames.push_back(frame),
_ => self.frames.push_front(frame),
}
return false;
}
// Release: timeline-timed when the clock has one, ASAP otherwise.
let target = clock.and_then(|c| c.next_target(now_mono_ns, DEADLINE_MARGIN_NS));
let released = match target {
Some(t) => codec
.release_output_buffer_at_time_by_index(frame.index, t.expected_present_ns)
.map_err(|e| log::warn!("presenter: release_at_time({}): {e}", frame.index)),
None => codec
.release_output_buffer_by_index(frame.index, true)
.map_err(|e| log::warn!("presenter: release({}): {e}", frame.index)),
};
self.vsync_tick = false;
if released.is_err() {
return false; // the buffer is gone either way; nothing to book-keep
}
let period = clock.map(|c| c.period_ns()).filter(|&p| p > 0);
// Reopen at the target's DEADLINE, not its present time: SurfaceFlinger consumes the
// queued buffer at its latch (≈ the deadline) — that is when the queue slot frees and a
// new release can target the NEXT refresh. Reopening a period later (at present time)
// would cap the sustainable release rate at roughly half the panel rate.
let reopen_at_ns = target
.map(|t| t.deadline_ns)
.unwrap_or(now_mono_ns + period.unwrap_or(FALLBACK_PERIOD_NS));
self.inflight = Some(InFlight {
reopen_at_ns,
released_at_ns: now_mono_ns,
});
self.released += 1;
let release_real_ns = now_realtime_ns();
let pace_us = ((release_real_ns - frame.decoded_ns).max(0) / 1000) as u64;
if self.pace_us.len() < 4096 {
self.pace_us.push(pace_us);
}
stats.note_release(pace_us);
tracker.note_rendered(frame.pts_us, frame.decoded_ns, release_real_ns);
true
}
/// Release every held buffer unrendered — the teardown path, BEFORE `codec.stop()`.
pub(super) fn release_all(&mut self, codec: &MediaCodec) {
while let Some(f) = self.frames.pop_front() {
release_unrendered(codec, f.index);
}
self.inflight = None;
}
/// The 1 Hz `pf-present` logcat mirror (target `pf.present`) — the Apple client's Console
/// `pf-present` line, so a HUD-off on-device A/B is readable wirelessly:
/// `released` (to glass) / `displays` (OnFrameRendered confirms) / `paced` (policy drops) /
/// `noBudget` (waits on the closed budget) / `forced` (stale force-opens — 0 when healthy) /
/// `qDry` (FIFO underflows) / `pace` (decoded→release) / `latch` (release→displayed) /
/// `vsync` (the measured panel period).
pub(super) fn flush_log(&mut self, meter: &PresentMeter, clock: Option<&VsyncShared>) {
if self.last_flush.elapsed() < std::time::Duration::from_secs(1) {
return;
}
self.last_flush = Instant::now();
let (latch, displays) = meter.drain();
if self.released == 0 && displays == 0 {
return; // idle stream — nothing worth a line
}
let (pace_p50, pace_max) = p50_max_ms(std::mem::take(&mut self.pace_us));
let (latch_p50, latch_max) = p50_max_ms(latch);
let period_ms = clock.map(|c| c.period_ns() as f64 / 1e6).unwrap_or(0.0);
log::info!(
target: "pf.present",
"released={} displays={} paced={} noBudget={} forced={} qDry={} \
paceMs p50={:.2} max={:.2} latchMs p50={:.2} max={:.2} vsyncMs={:.2}",
self.released,
displays,
self.paced_drops,
self.no_budget,
self.forced,
self.dry,
pace_p50,
pace_max,
latch_p50,
latch_max,
period_ms,
);
self.released = 0;
self.paced_drops = 0;
self.no_budget = 0;
self.forced = 0;
self.dry = 0;
}
}
fn release_unrendered(codec: &MediaCodec, index: usize) {
if let Err(e) = codec.release_output_buffer_by_index(index, false) {
log::warn!("presenter: release_output_buffer({index}, false): {e}");
}
}
/// `debug.punktfunk.presenter` sysprop: `arrival` = the legacy release-immediately path,
/// anything else / unset = the timeline presenter. The rebuild-free on-device A/B lever.
pub(super) fn presenter_disabled_by_sysprop() -> bool {
let mut buf = [0u8; 92]; // PROP_VALUE_MAX
// SAFETY: __system_property_get with a valid name + PROP_VALUE_MAX buffer is always safe.
let n = unsafe {
libc::__system_property_get(
c"debug.punktfunk.presenter".as_ptr(),
buf.as_mut_ptr().cast(),
)
};
n > 0 && &buf[..n as usize] == b"arrival"
}
@@ -44,6 +44,9 @@ pub(super) fn run_sync(
ll_feature,
low_latency_mode,
is_tv,
// The timeline presenter lives in the async loop only; this loop IS the escape hatch.
present_priority: _,
smooth_buffer: _,
} = opts;
boost_thread_priority();
let mode = client.mode();
@@ -181,7 +184,11 @@ pub(super) fn run_sync(
// render = true are parked in the tracker; the OnFrameRendered callback pairs them with
// SurfaceFlinger's render timestamp. `render_cb` is the callback's leaked Arc refcount,
// reclaimed after the codec is dropped below.
let tracker = DisplayTracker::new(stats.clone(), clock_offset.clone());
let tracker = DisplayTracker::new(
stats.clone(),
clock_offset.clone(),
std::sync::Arc::new(super::presenter::PresentMeter::new()),
);
let render_cb = install_render_callback(&codec, &tracker);
// Receipt timestamps keyed by the pts we queue into the codec, so the decoded point (output-
// buffer dequeue — MediaCodec round-trips presentationTimeUs) can be paired back to its receipt
@@ -598,7 +605,7 @@ fn drain(
Ok(()) if held_present => {
rendered = 1;
if let Some((pts_us, decoded_ns)) = meta {
tracker.note_rendered(pts_us, decoded_ns);
tracker.note_rendered(pts_us, decoded_ns, super::latency::now_realtime_ns());
}
}
Ok(()) => discarded += 1, // held off the screen — awaiting a clean re-anchor
+357
View File
@@ -0,0 +1,357 @@
//! The vsync clock behind the timeline presenter: an `AChoreographer` thread publishing the
//! panel's vsync grid + upcoming frame timelines, and pulsing the decode loop's event channel so
//! a frame parked on a closed glass budget gets its retry tick.
//!
//! On API 33+ the thread rides `AChoreographer_postVsyncCallback`, whose callback payload carries
//! the platform's FRAME TIMELINES — for each upcoming refresh, when SurfaceFlinger expects to
//! present and the deadline by which a frame must be submitted to make it. That pair is exactly
//! what `AMediaCodec_releaseOutputBufferAtTime` wants as its target. On 31/32 the older
//! `postFrameCallback64` supplies only the vsync instant; the presenter then releases ASAP
//! (identical to the legacy path) and uses the measured period purely to predict the latch for
//! its glass budget.
//!
//! Every `AChoreographer_*` symbol is dlsym-resolved from `libandroid.so` (mirrors
//! [`super::setup::try_set_frame_rate`]): several sit above the crate's API floor, and one hard
//! import of a too-new symbol fails `System.loadLibrary` on every older device.
//!
//! Started LAZILY on the first decoded frame (the Apple deadline presenter's bootstrap lesson:
//! an eagerly started clock ticks uselessly for the whole connect window), stopped + joined via
//! [`VsyncClock`]'s `Drop`.
use std::ffi::c_void;
use std::sync::atomic::{AtomicBool, AtomicI64, Ordering};
use std::sync::{Arc, Mutex};
use std::time::Duration;
/// `CLOCK_MONOTONIC` now in nanoseconds — the clock AChoreographer stamps its timelines on and
/// the one `AMediaCodec_releaseOutputBufferAtTime` compares against (`System.nanoTime` basis).
/// Distinct from the stats path's `CLOCK_REALTIME`: presenter scheduling stays monotonic.
pub(super) fn now_monotonic_ns() -> i64 {
let mut ts = libc::timespec {
tv_sec: 0,
tv_nsec: 0,
};
// SAFETY: `clock_gettime` with a valid out-pointer is an always-safe syscall.
unsafe { libc::clock_gettime(libc::CLOCK_MONOTONIC, &mut ts) };
// Explicit widening: timespec's fields are 32-bit on armv7 (time_t/c_long).
ts.tv_sec as i64 * 1_000_000_000 + ts.tv_nsec as i64
}
/// One upcoming frame timeline (API 33+ payload): when SurfaceFlinger expects to present the
/// frame, and the last instant it can be submitted to make that present. Monotonic ns.
#[derive(Clone, Copy)]
pub(super) struct FrameTimeline {
pub expected_present_ns: i64,
pub deadline_ns: i64,
}
/// State the choreographer thread publishes and the decode loop reads. All monotonic ns.
pub(super) struct VsyncShared {
stop: AtomicBool,
/// The latest vsync callback's frame time (0 = no callback yet).
last_vsync_ns: AtomicI64,
/// Estimated vsync period (EMA over callback deltas / timeline spacing; 0 = unmeasured).
period_ns: AtomicI64,
/// The latest callback's upcoming timelines, soonest first. Empty on the 31/32 fallback.
timelines: Mutex<Vec<FrameTimeline>>,
}
impl VsyncShared {
/// The measured vsync period, or 0 while unmeasured.
pub(super) fn period_ns(&self) -> i64 {
self.period_ns.load(Ordering::Relaxed)
}
/// The release target for a frame submitted at `now`: the earliest stored timeline whose
/// deadline is still `margin` away, extrapolated forward by whole periods once the stored
/// set has aged out (timelines refresh once per vsync callback; a frame can decode anywhere
/// inside that window). `None` on the 31/32 fallback — the caller releases ASAP.
pub(super) fn next_target(&self, now_ns: i64, margin_ns: i64) -> Option<FrameTimeline> {
let g = self
.timelines
.lock()
.unwrap_or_else(std::sync::PoisonError::into_inner);
for t in g.iter() {
if t.deadline_ns > now_ns + margin_ns {
return Some(*t);
}
}
let last = g.last().copied()?;
let period = self.period_ns();
if period <= 0 {
return None;
}
// All stored timelines have passed — step the last one forward whole periods until its
// deadline clears `now + margin` again.
let behind = (now_ns + margin_ns).saturating_sub(last.deadline_ns);
let k = behind / period + 1;
Some(FrameTimeline {
expected_present_ns: last.expected_present_ns + k * period,
deadline_ns: last.deadline_ns + k * period,
})
}
}
// ---- dlsym'd AChoreographer surface ----
type PostFrameCallback64 =
unsafe extern "C" fn(*mut c_void, unsafe extern "C" fn(i64, *mut c_void), *mut c_void);
type PostVsyncCallback = unsafe extern "C" fn(
*mut c_void,
unsafe extern "C" fn(*const c_void, *mut c_void),
*mut c_void,
);
struct ChoreoApi {
get_instance: unsafe extern "C" fn() -> *mut c_void,
/// API 33: vsync callback with frame-timeline payload. Preferred.
post_vsync: Option<PostVsyncCallback>,
/// API 29 fallback: frame callback with only the vsync instant.
post_frame64: Option<PostFrameCallback64>,
// AChoreographerFrameCallbackData accessors (API 33; present iff `post_vsync` is).
fcd_frame_time: Option<unsafe extern "C" fn(*const c_void) -> i64>,
fcd_timelines_len: Option<unsafe extern "C" fn(*const c_void) -> usize>,
fcd_preferred_index: Option<unsafe extern "C" fn(*const c_void) -> usize>,
fcd_expected_present: Option<unsafe extern "C" fn(*const c_void, usize) -> i64>,
fcd_deadline: Option<unsafe extern "C" fn(*const c_void, usize) -> i64>,
}
impl ChoreoApi {
/// Resolve from `libandroid.so`. `None` when even the baseline symbols are missing.
fn resolve() -> Option<ChoreoApi> {
// SAFETY: dlopen of the always-mapped libandroid.so (refcount bump, never closed); each
// dlsym is null-checked before the transmute to its fn-pointer type.
unsafe {
let lib = libc::dlopen(c"libandroid.so".as_ptr(), libc::RTLD_NOW);
if lib.is_null() {
return None;
}
let sym = |name: &std::ffi::CStr| {
let p = libc::dlsym(lib, name.as_ptr());
(!p.is_null()).then_some(p)
};
let get_instance = sym(c"AChoreographer_getInstance")?;
let post_vsync = sym(c"AChoreographer_postVsyncCallback");
let post_frame64 = sym(c"AChoreographer_postFrameCallback64");
post_vsync.or(post_frame64)?; // neither post entry point — no clock on this device
Some(ChoreoApi {
get_instance: std::mem::transmute::<
*mut c_void,
unsafe extern "C" fn() -> *mut c_void,
>(get_instance),
post_vsync: post_vsync.map(|p| std::mem::transmute::<*mut c_void, PostVsyncCallback>(p)),
post_frame64: post_frame64
.map(|p| std::mem::transmute::<*mut c_void, PostFrameCallback64>(p)),
fcd_frame_time: sym(c"AChoreographerFrameCallbackData_getFrameTimeNanos").map(|p| {
std::mem::transmute::<*mut c_void, unsafe extern "C" fn(*const c_void) -> i64>(p)
}),
fcd_timelines_len: sym(c"AChoreographerFrameCallbackData_getFrameTimelinesLength")
.map(|p| {
std::mem::transmute::<*mut c_void, unsafe extern "C" fn(*const c_void) -> usize>(
p,
)
}),
fcd_preferred_index: sym(
c"AChoreographerFrameCallbackData_getPreferredFrameTimelineIndex",
)
.map(|p| {
std::mem::transmute::<*mut c_void, unsafe extern "C" fn(*const c_void) -> usize>(p)
}),
fcd_expected_present: sym(
c"AChoreographerFrameCallbackData_getFrameTimelineExpectedPresentationTimeNanos",
)
.map(|p| {
std::mem::transmute::<
*mut c_void,
unsafe extern "C" fn(*const c_void, usize) -> i64,
>(p)
}),
fcd_deadline: sym(c"AChoreographerFrameCallbackData_getFrameTimelineDeadlineNanos")
.map(|p| {
std::mem::transmute::<
*mut c_void,
unsafe extern "C" fn(*const c_void, usize) -> i64,
>(p)
}),
})
}
}
}
/// Everything a callback invocation needs. Owned by the choreographer thread's stack; callbacks
/// only ever fire inside that thread's looper poll, so the borrow can't outlive the thread.
struct CallbackCtx {
api: ChoreoApi,
choreographer: *mut c_void,
shared: Arc<VsyncShared>,
on_tick: Box<dyn Fn() + Send>,
}
impl CallbackCtx {
/// Common tail of both callback flavours: update the grid estimate, publish, pulse, re-arm.
fn tick(&self, frame_time_ns: i64, timelines: Vec<FrameTimeline>) {
let prev = self
.shared
.last_vsync_ns
.swap(frame_time_ns, Ordering::Relaxed);
// Period: prefer timeline spacing (exact, straight from the platform), else the delta of
// successive callbacks (jittery — EMA'd), clamped to sane panel rates (24..500 Hz).
let mut period = 0i64;
if timelines.len() >= 2 {
period = timelines[1].expected_present_ns - timelines[0].expected_present_ns;
} else if prev > 0 {
period = frame_time_ns - prev;
}
if (2_000_000..=42_000_000).contains(&period) {
let old = self.shared.period_ns.load(Ordering::Relaxed);
let smoothed = if old > 0 {
(old * 7 + period) / 8
} else {
period
};
self.shared.period_ns.store(smoothed, Ordering::Relaxed);
}
if !timelines.is_empty() {
let mut g = self
.shared
.timelines
.lock()
.unwrap_or_else(std::sync::PoisonError::into_inner);
*g = timelines;
}
(self.on_tick)();
if !self.shared.stop.load(Ordering::Relaxed) {
self.repost();
}
}
fn repost(&self) {
// SAFETY: `choreographer` is this thread's instance; the ctx pointer stays valid for the
// thread's life and callbacks only fire on this thread (see the struct doc).
unsafe {
let ud = self as *const CallbackCtx as *mut c_void;
if let Some(post) = self.api.post_vsync {
post(self.choreographer, on_vsync, ud);
} else if let Some(post) = self.api.post_frame64 {
post(self.choreographer, on_frame64, ud);
}
}
}
}
/// API 33+ trampoline: harvest the frame timelines, then the common tick. Panic-free (an unwind
/// out of an `extern "C"` fn aborts).
unsafe extern "C" fn on_vsync(data: *const c_void, ud: *mut c_void) {
// SAFETY: `ud` is the thread's `CallbackCtx`, alive for the whole poll loop (see struct doc).
let ctx = unsafe { &*(ud as *const CallbackCtx) };
let api = &ctx.api;
let (mut frame_time, mut timelines) = (now_monotonic_ns(), Vec::new());
// SAFETY: `data` is the platform's callback payload, valid for this invocation; the accessors
// were resolved together with `post_vsync` (same API level) and are only called when present.
unsafe {
if let Some(f) = api.fcd_frame_time {
frame_time = f(data);
}
if let (Some(len_f), Some(pref_f), Some(exp_f), Some(dl_f)) = (
api.fcd_timelines_len,
api.fcd_preferred_index,
api.fcd_expected_present,
api.fcd_deadline,
) {
let len = len_f(data).min(8);
// From the PREFERRED index on: earlier timelines are ones the platform already
// considers missed for a frame starting now.
let start = pref_f(data).min(len);
timelines = (start..len)
.map(|i| FrameTimeline {
expected_present_ns: exp_f(data, i),
deadline_ns: dl_f(data, i),
})
.collect();
}
}
ctx.tick(frame_time, timelines);
}
/// API 29 fallback trampoline: vsync instant only.
unsafe extern "C" fn on_frame64(frame_time_ns: i64, ud: *mut c_void) {
// SAFETY: `ud` is the thread's `CallbackCtx` (see `on_vsync`).
let ctx = unsafe { &*(ud as *const CallbackCtx) };
ctx.tick(frame_time_ns, Vec::new());
}
/// The clock: a dedicated looper thread the choreographer calls back on. Dropping stops + joins.
pub(super) struct VsyncClock {
shared: Arc<VsyncShared>,
join: Option<std::thread::JoinHandle<()>>,
}
impl VsyncClock {
/// Spawn the choreographer thread. `on_tick` fires once per vsync ON THAT THREAD — it must
/// only do something cheap and `Send` (the decode loop passes an event-channel send).
/// `None` when the platform surface is missing (very old device) — the presenter then runs
/// clock-less (ASAP targets, predicted-latch budget).
pub(super) fn start(on_tick: Box<dyn Fn() + Send>) -> Option<VsyncClock> {
let api = ChoreoApi::resolve()?;
let timelines_live = api.post_vsync.is_some();
let shared = Arc::new(VsyncShared {
stop: AtomicBool::new(false),
last_vsync_ns: AtomicI64::new(0),
period_ns: AtomicI64::new(0),
timelines: Mutex::new(Vec::new()),
});
let thread_shared = shared.clone();
let join = std::thread::Builder::new()
.name("pf-vsync".into())
.spawn(move || {
let looper = ndk::looper::ThreadLooper::prepare();
// SAFETY: getInstance on a thread with a prepared looper returns this thread's
// choreographer (never null once a looper exists).
let choreographer = unsafe { (api.get_instance)() };
if choreographer.is_null() {
log::warn!("vsync: AChoreographer_getInstance returned null — no clock");
return;
}
let ctx = CallbackCtx {
api,
choreographer,
shared: thread_shared,
on_tick,
};
ctx.repost();
// The bounded poll doubles as the stop check: no cross-thread wake needed, worst
// case teardown waits one timeout out. Callbacks fire inside poll_once_timeout.
while !ctx.shared.stop.load(Ordering::Relaxed) {
let _ = looper.poll_once_timeout(Duration::from_millis(250));
}
// `ctx` drops here — after the loop, so no queued callback can outlive it (they
// only ever fire inside this thread's poll).
})
.ok()?;
log::info!(
"vsync: choreographer clock started ({})",
if timelines_live {
"frame timelines"
} else {
"frame callback fallback"
}
);
Some(VsyncClock {
shared,
join: Some(join),
})
}
pub(super) fn shared(&self) -> &Arc<VsyncShared> {
&self.shared
}
}
impl Drop for VsyncClock {
fn drop(&mut self) {
self.shared.stop.store(true, Ordering::Relaxed);
if let Some(j) = self.join.take() {
let _ = j.join();
}
}
}
+25 -8
View File
@@ -10,11 +10,13 @@ use jni::JNIEnv;
use super::{jni_guard, SessionHandle};
/// `NativeBridge.nativeStartVideo(handle, surface, decoderName, lowLatencyMode, lowLatencyFeature)`
/// — wrap the SurfaceView's `Surface` as an `ANativeWindow` and start the decode thread rendering
/// onto it. `decoderName` is the codec Kotlin ranked from `MediaCodecList` (`""` = let the platform
/// resolve the default for the MIME); `lowLatencyMode` is the user's master toggle;
/// `lowLatencyFeature` is whether that decoder advertised `FEATURE_LowLatency` (HUD label only).
/// `NativeBridge.nativeStartVideo(handle, surface, decoderName, lowLatencyMode, lowLatencyFeature,
/// isTv, presentPriority, smoothBuffer)` — wrap the SurfaceView's `Surface` as an `ANativeWindow`
/// and start the decode thread rendering onto it. `decoderName` is the codec Kotlin ranked from
/// `MediaCodecList` (`""` = let the platform resolve the default for the MIME); `lowLatencyMode`
/// is the user's master toggle; `lowLatencyFeature` is whether that decoder advertised
/// `FEATURE_LowLatency` (HUD label only); `presentPriority`/`smoothBuffer` are the timeline
/// presenter's intent (0 = lowest latency / 1 = smoothness; buffer 0 = auto, 1..=3 frames).
/// No-op if already started.
#[cfg(target_os = "android")]
#[no_mangle]
@@ -27,6 +29,8 @@ pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStartVideo(
low_latency_mode: jboolean,
ll_feature: jboolean,
is_tv: jboolean,
present_priority: jni::sys::jint,
smooth_buffer: jni::sys::jint,
) {
use super::VideoThread;
use std::sync::atomic::AtomicBool;
@@ -70,6 +74,8 @@ pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStartVideo(
ll_feature: ll_feature != 0,
low_latency_mode: low_latency_mode != 0,
is_tv: is_tv != 0,
present_priority,
smooth_buffer,
};
let join = std::thread::Builder::new()
.name("pf-decode".into())
@@ -173,7 +179,7 @@ pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStopVideo(
/// `[fps, mbps, e2eP50Ms, e2eP95Ms, latValid, skewCorrected, width, height, refreshHz, framesLost,
/// bitDepth, colorPrimaries, colorTransfer, chromaFormatIdc, hostNetP50Ms, decodeP50Ms, hostP50Ms,
/// netP50Ms, lostWindow, skippedWindow, fecWindow, framesWindow, dispValid, displayP50Ms,
/// e2eDispP50Ms, e2eDispP95Ms]`
/// e2eDispP50Ms, e2eDispP95Ms, paceP50Ms, latchP50Ms, presentsWindow, presenterActive]`
/// (the flags are 1.0/0.0; indexes 021 match the previous 22-double layout — 013 the original
/// 14-double one with the latency pair re-based to the end-to-end capture→decoded headline, 14/15
/// the stage p50s tiling it: `host+network` = capture→received, `decode` = received→decoded; 16/17
@@ -186,7 +192,11 @@ pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStopVideo(
/// OnFrameRendered render timestamps — when `dispValid` is 1.0 the HUD headline becomes the
/// directly-measured capture→displayed pair at 24/25 with `display` = decoded→displayed p50 at 23
/// closing the equation, and when 0.0 — no render callback landed this window — it falls back to
/// the capture→decoded headline at 2/3), or `null` when no decode thread is running.
/// the capture→decoded headline at 2/3; 2629 are the timeline presenter's split of the `display`
/// term — `pace` = decoded→release (store + glass budget) p50 at 26, `latch` =
/// release→displayed (SurfaceFlinger) p50 at 27, the window's on-glass confirm count at 28
/// (`presents` vs `fps` is the presenter-health pair), and 29 = 1.0 while the timeline presenter
/// is active this session), or `null` when no decode thread is running.
/// Poll ~1 Hz from the UI; each call
/// resets the measurement window. Not android-gated — pure `jni` + connector reads, so it links on
/// the host build too (Kotlin only ever calls it on device).
@@ -210,7 +220,7 @@ pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeVideoStats(
.drain(h.client.frames_dropped(), h.client.fec_recovered_shards());
let mode = h.client.mode();
let color = h.client.color;
let buf: [f64; 26] = [
let buf: [f64; 30] = [
snap.fps,
snap.mbps,
snap.e2e_p50_ms,
@@ -251,6 +261,13 @@ pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeVideoStats(
snap.display_p50_ms,
snap.e2e_disp_p50_ms,
snap.e2e_disp_p95_ms,
// Timeline-presenter split of the `display` term (pace = decoded→release, latch =
// release→displayed), the window's on-glass confirm count, and whether the presenter
// is active at all (0.0 = legacy release-immediately path — split reads 0 too).
snap.pace_p50_ms,
snap.latch_p50_ms,
snap.presents as f64,
if h.stats.presenter_active() { 1.0 } else { 0.0 },
];
let arr = match env.new_double_array(buf.len() as jsize) {
Ok(a) => a,
+78 -5
View File
@@ -28,6 +28,9 @@ pub struct VideoStats {
/// they (and the caller's latency computation — see `enabled`) early-out on this flag alone.
/// Off until Kotlin shows the HUD.
enabled: AtomicBool,
/// Whether the timeline presenter is active this session (async loop, not sysprop-disabled) —
/// stats index 29, so the HUD can label the display split it is (or isn't) getting.
presenter_active: AtomicBool,
/// The resolved decoder identity for the HUD: the codec's actual `AMediaCodec` name (e.g.
/// `c2.qti.avc.decoder`) and whether it advertised `FEATURE_LowLatency`. Set once when the
/// decode thread creates the codec (`set_decoder`), read one-shot by `nativeVideoDecoderLabel`.
@@ -67,6 +70,16 @@ struct Inner {
/// `end-to-end` = capture→displayed samples, µs (skew-corrected) — the spec's headline,
/// measured directly (not summed from stages). Empty under the same fallback as `display_us`.
e2e_disp_us: Vec<u64>,
/// The `display` stage's presenter split, decoded→release (pace wait: store + glass budget),
/// µs. Empty on the legacy release-immediately path.
pace_us: Vec<u64>,
/// The other half of the split, release→displayed (SurfaceFlinger's latch + scanout), µs —
/// from the `OnFrameRendered` render timestamps. `pace + latch ≈ display` per frame.
latch_us: Vec<u64>,
/// Frames confirmed on glass this window (`OnFrameRendered` callbacks) — the `presents`-vs-
/// `fps` health pair: presents ≪ fps means the presenter is dropping/serializing; an fps
/// deficit is upstream.
presents: u64,
/// Client-side newest-wins/pacing drops this window (decoded frames released without
/// rendering, or parked AUs dropped on overflow) — the spec's `skipped` counter.
skipped: u64,
@@ -101,6 +114,13 @@ pub struct Snapshot {
/// Whether any capture→displayed sample landed this window — gates the HUD's headline endpoint
/// (`capture→displayed` vs the capture→decoded fallback) and the equation's `display` term.
pub disp_valid: bool,
/// The `display` stage's presenter split p50s (ms): `pace` = decoded→release (store + glass
/// budget), `latch` = release→displayed (SurfaceFlinger). 0.0 when no sample landed (legacy
/// path / no render callbacks).
pub pace_p50_ms: f64,
pub latch_p50_ms: f64,
/// Frames confirmed on glass this window (`OnFrameRendered` callbacks).
pub presents: u64,
/// Phase-2 `host` / `network` split p50s (ms) — 0.0 when no 0xCF timing matched this window
/// (old host / no samples yet), in which case the HUD keeps the combined `host+network` term.
pub host_p50_ms: f64,
@@ -132,6 +152,7 @@ impl VideoStats {
pub fn new() -> VideoStats {
VideoStats {
enabled: AtomicBool::new(false),
presenter_active: AtomicBool::new(false),
decoder: Mutex::new(None),
inner: Mutex::new(Inner {
window_start: Instant::now(),
@@ -144,6 +165,9 @@ impl VideoStats {
decode_us: Vec::with_capacity(256),
display_us: Vec::with_capacity(256),
e2e_disp_us: Vec::with_capacity(256),
pace_us: Vec::with_capacity(256),
latch_us: Vec::with_capacity(256),
presents: 0,
skipped: 0,
last_dropped_total: 0,
last_fec_total: 0,
@@ -160,6 +184,18 @@ impl VideoStats {
self.enabled.load(Ordering::Relaxed)
}
/// Record whether the timeline presenter runs this session (decode thread, once at start).
// Set only by the android-only decode thread; unreferenced on the host build — expected.
#[cfg_attr(not(target_os = "android"), allow(dead_code))]
pub fn set_presenter_active(&self, on: bool) {
self.presenter_active.store(on, Ordering::Relaxed);
}
/// Whether the timeline presenter is active (stats index 29).
pub fn presenter_active(&self) -> bool {
self.presenter_active.load(Ordering::Relaxed)
}
/// Toggle sampling. Enabling resets the window, so the first HUD poll after a show never mixes
/// in counters (or a window start) from before the overlay was visible. `dropped_total` /
/// `fec_total` are the connector's session-cumulative counters at this instant — they seed the
@@ -181,6 +217,9 @@ impl VideoStats {
g.decode_us.clear();
g.display_us.clear();
g.e2e_disp_us.clear();
g.pace_us.clear();
g.latch_us.clear();
g.presents = 0;
g.skipped = 0;
g.last_dropped_total = dropped_total;
g.last_fec_total = fec_total;
@@ -298,13 +337,19 @@ impl VideoStats {
}
/// Record one displayed frame (the `OnFrameRendered` render timestamp, re-based to the
/// realtime clock): its capture→displayed `end-to-end` sample and its decoded→displayed
/// `display` stage sample (either may be absent — the e2e clamp rejected an out-of-range
/// value, or the decoded stamp for this pts was already evicted/pre-HUD). Fired from the
/// codec's render-callback thread, not the decode thread — the lock makes that safe.
/// realtime clock): its capture→displayed `end-to-end` sample, its decoded→displayed
/// `display` stage sample, and the presenter split's `latch` half (release→displayed) — any
/// may be absent (the e2e clamp rejected an out-of-range value, or the release record for
/// this pts was already evicted). Fired from the codec's render-callback thread, not the
/// decode thread — the lock makes that safe.
// Driven only by the android-only decode path; unreferenced on the host build — expected.
#[cfg_attr(not(target_os = "android"), allow(dead_code))]
pub fn note_displayed(&self, e2e_us: Option<u64>, display_us: Option<u64>) {
pub fn note_displayed(
&self,
e2e_us: Option<u64>,
display_us: Option<u64>,
latch_us: Option<u64>,
) {
if !self.enabled.load(Ordering::Relaxed) {
return; // HUD hidden — skip the lock (the callback already skipped the clock reads)
}
@@ -313,12 +358,32 @@ impl VideoStats {
.inner
.lock()
.unwrap_or_else(std::sync::PoisonError::into_inner);
g.presents += 1;
if let Some(l) = e2e_us {
g.e2e_disp_us.push(l);
}
if let Some(l) = display_us {
g.display_us.push(l);
}
if let Some(l) = latch_us {
g.latch_us.push(l);
}
}
/// Record one released frame's pace-wait (decoded→release: the presenter's store + glass
/// budget), µs — the `display` stage's other half. Decode-thread only.
// Driven only by the android-only decode thread; unreferenced on the host build — expected.
#[cfg_attr(not(target_os = "android"), allow(dead_code))]
pub fn note_release(&self, pace_us: u64) {
if !self.enabled.load(Ordering::Relaxed) {
return; // HUD hidden — skip the lock
}
// Poison-proof for the same reason as `note_received`.
let mut g = self
.inner
.lock()
.unwrap_or_else(std::sync::PoisonError::into_inner);
g.pace_us.push(pace_us);
}
/// Compute the window's rates + latency percentiles, then reset for the next window.
@@ -341,6 +406,8 @@ impl VideoStats {
g.decode_us.sort_unstable();
g.display_us.sort_unstable();
g.e2e_disp_us.sort_unstable();
g.pace_us.sort_unstable();
g.latch_us.sort_unstable();
let snap = Snapshot {
fps,
mbps,
@@ -352,6 +419,9 @@ impl VideoStats {
decode_p50_ms: pctl_ms(&g.decode_us, 0.50),
display_p50_ms: pctl_ms(&g.display_us, 0.50),
disp_valid: !g.e2e_disp_us.is_empty(),
pace_p50_ms: pctl_ms(&g.pace_us, 0.50),
latch_p50_ms: pctl_ms(&g.latch_us, 0.50),
presents: g.presents,
host_p50_ms: pctl_ms(&g.host_us, 0.50),
net_p50_ms: pctl_ms(&g.net_us, 0.50),
lat_valid: !g.e2e_us.is_empty(),
@@ -371,6 +441,9 @@ impl VideoStats {
g.decode_us.clear();
g.display_us.clear();
g.e2e_disp_us.clear();
g.pace_us.clear();
g.latch_us.clear();
g.presents = 0;
g.skipped = 0;
g.last_dropped_total = dropped_total;
g.last_fec_total = fec_total;