304 Commits

Author SHA1 Message Date
enricobuehler ed54f22997 docs(design): add multi-user / profiles design (schema-of-record)
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ci / rust (push) Failing after 4m8s
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 06:52:43 +00:00
enricobuehler 031ee86ed5 chore(release): bump workspace version to 0.3.0
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 06:52:43 +00:00
enricobuehler 7591425f6f feat(clients): in-app OSS / third-party-license screens
Surface THIRD-PARTY-NOTICES.txt in every GUI client (the desktop packages already
ship it as a file; this adds the on-glass screen):

- Linux: Preferences -> About -> Third-party licenses (adw::AboutDialog with the app
  license + Legal sections; include_str! the root notices).
- Apple: macOS About tab / iOS+tvOS Acknowledgements link; notices bundled as
  PunktfunkKit SPM resources, read via Bundle.module (the Xcode app links the SPM
  product, so they ride along - no .pbxproj edit).
- Android: Settings -> About -> Open-source licenses (reads the bundled asset).
- (Windows landed earlier in d1d2ca2: Settings -> About -> Third-party licenses.)

gen-third-party-notices.sh now copies the generated file into the Apple Resources/
and Android assets/ trees so the in-tree copies never drift.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 06:52:43 +00:00
enricobuehler d1d2ca293d feat(pairing): seamless no-PIN delegated approval (host parks the knock, clients add "Request access")
Web-console "Approve" (delegated pairing, roadmap §8b-1) was unreachable: every
client routed a fresh pair=required host straight to the SPAKE2 PIN ceremony, so
no "knock" was ever recorded; and an unpaired connect was rejected+closed with no
way to resume after approval. The backend + console were complete but had no
client-side trigger and no post-approval admit path.

Host (native_pairing.rs, punktfunk1.rs): an unpaired identified knock is now
PARKED instead of rejected — it releases its NVENC session permit, awaits an
operator decision (NativePairing::wait_for_decision, woken by a Notify on
approve/deny), and on approval re-acquires a slot and admits the SAME connection
with no reconnect. QUIC keep-alive (4s/8s) holds the parked connection warm. The
pairing gate moves out of the HANDSHAKE_TIMEOUT-bounded handshake future;
approve_pending is reordered read-then-add and wait_for_decision double-checks
is_paired to close a "neither pending nor paired" race. New PENDING_APPROVAL_WAIT
(180s). Tests: delegated_approval_admits_after_knock now approves mid-park (no
reconnect) + new wait_for_decision_approve_deny_timeout unit test (108 host tests
green).

Clients (Linux/Apple/Windows/Android): a fresh pair=required host now offers
"Request access" alongside the PIN ceremony — a plain identified connect with a
~185s handshake budget and a cancelable "waiting for approval" UI; on success the
host is saved as paired, and cancel returns the UI immediately while a late-
resolving connect is torn down silently via a per-attempt flag. Apple reuses the
existing C-ABI timeout_ms (no ABI change); Windows adds SessionParams.connect_timeout
+ a RequestAccess screen; Android adds a timeoutMs arg to the nativeConnect JNI
seam (both sides + both callers). Linux built + clippy + fmt clean; Apple/Windows/
Android pending their CI/on-device compiles.

SPAKE2 ceremony reviewed end-to-end against the spake2 0.4 contract — correct, no
changes needed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 06:41:09 +00:00
enricobuehler 705a8fa94e chore(deps): drop unmaintained rustls-pemfile; axum-server 0.7 -> 0.8
axum-server was used only for the plain-HTTP nvhttp listener, but we enabled
its tls-rustls feature (HTTPS is hand-rolled over tokio-rustls) — and that
feature was what pulled the unmaintained rustls-pemfile (RUSTSEC-2025-0134).
Drop the feature, bump axum-server to 0.8 (0.8 also no longer pulls it), and
move our own PEM parsing in gamestream/tls.rs to rustls-pki-types' PemObject
(the same path punktfunk-core/quic.rs already uses), removing our direct
rustls-pemfile dep too.

Net: rustls-pemfile fully gone; dependency graph trimmed 547 -> 529 crates
(the tls-rustls feature also dragged in prettyplease + a wasm-tooling chain).
cargo audit now reports only audiopus_sys + paste (transitive, latest, no
successor). 108 host tests + clippy + fmt green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 06:32:58 +00:00
enricobuehler 4ba63b7da6 fix(deps): bump memmap2 0.9.10 -> 0.9.11 (RUSTSEC-2026-0186, unsound)
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memmap2 0.9.10 has an unchecked-pointer-offset unsoundness; 0.9.11 is the
patched release (pulled transitively via xkbcommon in the host). cargo audit
now reports only the 3 deliberately-visible `unmaintained` warnings
(audiopus_sys / paste / rustls-pemfile — all latest, transitive, warn-only,
do not fail CI per .cargo/audit.toml).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 06:20:55 +00:00
enricobuehler bee1f0416d chore(licensing): LGPL FFmpeg swap, third-party notices, attribution hygiene
The MIT OR Apache-2.0 SOURCE license is clean (audit found no copied copyleft); the
gaps were all binary-distribution (Layer-2). This makes the shipped artifacts honest:

- Windows host + client: bundled FFmpeg BtbN gpl-shared -> lgpl-shared (AMF/QSV/decode
  unaffected; the GPL-only x264/x265 were never used), and ship the FFmpeg LGPL notice
  + license text in the installer + MSIX (licenses/).
- THIRD-PARTY-NOTICES.txt generated + bundled into installer/MSIX/deb/rpm. Offline
  generator (scripts/gen-third-party-notices.{py,sh}) + cargo-about config (about.toml/
  .hbs) with a permissive-only accepted-license allow-list as a copyleft regression gate.
- Reword the win32u GPU-preference hook comments to reflect independent reimplementation
  (no Apollo/Sunshine GPL-3.0 source copied).
- README dual-license + inbound=outbound contributor clause + non-affiliation trademark
  disclaimer; new CONTRIBUTING.md.
- LICENSE files into the standalone driver + vk-layer workspaces; deb copyright holder
  aligned to "unom and the punktfunk contributors".

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 06:20:38 +00:00
enricobuehler 54d9246ca7 fix(deps): bump quinn-proto 0.11.14 -> 0.11.15 (RUSTSEC-2026-0185)
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The 0.11.15 bump for S1 (pre-auth out-of-order STREAM reassembly memory
exhaustion on the default QUIC listener) was reverted before the original
fix commit, so Cargo.lock on main still pinned the vulnerable 0.11.14 and
the new cargo-audit CI gate failed. Re-apply and lock it in.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 06:05:10 +00:00
enricobuehler 91bb955d0c style(host): rustfmt the security-fix wrapping (cargo fmt --all --check)
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Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 05:19:22 +00:00
enricobuehler 36259b264f docs(security): record remediation status for the 2026-06-28 host audit
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14/18 fixed (3532e35 Linux-verified + 6f903f7 Windows DACL paths pending
CI/box); #5 deferred (needs on-box validation), #9/#13 accepted, S7
acknowledged (no upstream rsa fix).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 22:16:25 +00:00
enricobuehler 6f903f79bc fix(host/security): Windows DACL hardening — close audit #2, #3, #8, #11
Windows local-privilege findings from design/security-review-2026-06-28.md.
These are #[cfg(windows)] paths (verify in CI / on the box; this Linux dev
VM can't compile MSVC). They follow the existing write_secret_file/icacls
patterns; the cross-platform parts are cargo check/clippy/test green.

- #2 [HIGH]: route the mgmt bearer token write through the shared
  write_secret_file so it gets the SAME Windows DACL (SYSTEM/Administrators)
  as the host key — it was cfg(unix)-only and left Users-readable, leaking
  full mgmt admin authority to any local user.
- #3 [HIGH]: create_private_dir now applies a restrictive DACL to the
  %ProgramData%\punktfunk config directory (re-owns to Administrators to
  defeat a pre-creation, strips inheritance, SYSTEM/Admins/OWNER full +
  Users read-only) so a local user can't plant host.env/apps.json that the
  SYSTEM service trusts (env/arg-injection LPE). host.env is now written
  DACL-locked via write_secret_file; the config + logs dirs go through
  create_private_dir.
- #8 [LOW]: write the web-console password file empty, icacls-lock it, THEN
  write the secret — closes the brief write-then-icacls TOCTOU window.
- #11 [LOW]: the SYSTEM logs dir is DACL-locked (Users read-only, no
  create), so a local user can't pre-plant host.log as a reparse/hardlink to
  redirect SYSTEM's writes (subsumed by the #3 dir lockdown).

Deferred: #5 (host<->UMDF gamepad/IDD shared-section Everyone:GENERIC_ALL).
The section SDDL is intentionally permissive because the UMDF driver opens
it under a restricted token of unknown SID/integrity; scoping it blind would
likely break the live-validated gamepad/IDD pipeline, so it needs on-box
validation first. Tracked in the report.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 22:14:19 +00:00
enricobuehler 3532e35b75 fix(host/security): close audit findings S1,#1,#4,#10,#12,#7,#6,S2-S6 (Linux/cross-platform)
Remediations from design/security-review-2026-06-28.md verified on Linux
(cargo check/clippy/test green; Windows-gated paths verify in CI):

- S1 [HIGH]: bump quinn-proto 0.11.14 -> 0.11.15 (RUSTSEC-2026-0185,
  pre-auth out-of-order STREAM reassembly memory exhaustion on the
  always-on default QUIC listener).
- #1 [HIGH]: remove the unauthenticated nvhttp `GET /pin` endpoint; the
  GameStream PIN is delivered ONLY via the bearer-gated mgmt API, so a
  network client can no longer submit its own displayed PIN and self-pair.
- #4 [HIGH->MED]: gate the unauthenticated RTSP/UDP media plane on a paired
  `/launch` and bind it to the launching client's source IP (threaded
  through the HTTPS handler), so an unpaired peer can neither start capture
  on an idle host nor ride a paired client's active launch.
- #12: bound concurrent parked pairing waiters (MAX_PARKED_WAITERS) so a
  pre-auth peer can't pin unbounded 300s handshakes. +regression test.
- #10: throttle the per-packet ENet control GCM-decrypt-failed warn
  (exponential backoff) so a junk flood can't spam the log.
- #7 [MED->LOW]: serialize all process-global env mutation on the
  session-setup path under a new vdisplay::ENV_LOCK (apply_session_env /
  apply_input_env / the launch-cmd set_var / the gamescope env read), so
  concurrent native sessions can't race set_var/getenv (data-race UB ->
  host-wide DoS). Full per-session SessionContext threading remains a
  follow-up for cross-session value confusion.
- #6 [MED]: move the gamescope EIS socket relay from world-writable /tmp to
  $XDG_RUNTIME_DIR (per-user 0700) and reject a symlinked relay file, so a
  local user can't intercept (keylog) or deny the remote session's input.
- S2: a malformed client Opus mic frame now drops that frame instead of
  tearing down the shared host-lifetime virtual mic (cross-session DoS).
- S3: track held buttons/keys in capped HashSets (was unbounded Vec with
  O(n) scans) so a paired client can't grow per-session input state.
- S5: reject fps==0/absurd at the open_video chokepoint (covers Hello,
  ANNOUNCE, Reconfigure) so the encoder time_base/pts math can't div-by-0.
- S6: bound the shared mic mpsc (drop-newest when full).
- S4: cap Epic launcher-cache reads (catcache.bin/.item) so a planted giant
  can't OOM the host during library enumeration.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 22:06:24 +00:00
enricobuehler 6b846913f5 docs(security): 2026-06-28 host security audit (follow-up) report
Multi-agent follow-up audit of the privileged streaming host: 18 attack
surfaces, every finding adversarially double-verified, plus a coverage
critic. Records 15 confirmed + 9 partial findings and a prior-fix
re-verification of the 2026-06-21 review.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 22:05:58 +00:00
enricobuehler 26c6c939a2 fix(ci/apple): set CMAKE_POLICY_VERSION_MINIMUM=3.5 for the vendored libopus
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With cmake now found, Homebrew's CMake 4 refuses the vendored libopus's
`cmake_minimum_required(VERSION <3.5)` ("Compatibility with CMake < 3.5 has been
removed"). Export CMAKE_POLICY_VERSION_MINIMUM=3.5 (the same knob the Windows
build uses) so the cmake crate's child cmake configures the audiopus_sys libopus.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 21:49:27 +00:00
enricobuehler b6e6f2bff5 fix(ci/apple): locate Homebrew explicitly for the cmake install
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The self-hosted macOS runner runs steps with `bash --noprofile --norc`, so
Homebrew's bin dir is not on PATH — the previous `brew install cmake` died with
`brew: command not found` (exit 127). Find brew at its known prefix, install cmake
only if missing, and export the brew bin dir to $GITHUB_PATH so the subsequent
xcframework build (audiopus_sys → vendored libopus) actually finds `cmake`.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 21:47:05 +00:00
enricobuehler e3034958ee fix(ci): unbreak the Apple + Windows-client builds after the surround-audio merge
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The 5.1/7.1 surround commit (75627c8) added in-core Opus, which broke two CI jobs
that the merge didn't touch:

  * Windows MSIX client: clients/windows/src/main.rs's headless `SessionParams`
    initializer was missing the new `audio_channels` field (the GUI path sets it
    from settings). Default the CLI/test path to stereo (2), matching trust.rs.
  * Apple xcframework (apple.yml + release.yml): in-core Opus decode pulls
    `audiopus_sys`, which builds a vendored *static* libopus via CMake when
    pkg-config finds no system Opus — keeping the xcframework self-contained (no
    runtime libopus.dylib on end-user Macs/devices). The self-hosted macOS runner
    lacked `cmake`; install it self-healing before every xcframework build.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 21:44:44 +00:00
enricobuehler 8672026e97 fix(host): clear clippy doc_lazy_continuation in the 4:4:4 docs
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A line-wrap put `+`/`*`-style markers at the start of two doc lines, which
clippy (Windows host job, rust 1.96) reads as markdown list items whose
unindented follow-on lines trip `doc_lazy_continuation` under `-D warnings`:

  - encode/windows/nvenc.rs `chroma_444` field doc (the failing Windows-host
    clippy job): "+ chromaFormatIDC = 3" → "and chromaFormatIDC = 3".
  - encode/linux/vaapi.rs `probe_can_encode_444` doc: "+ validate" → "and
    validate" (last line, didn't fire yet, but fragile — fixed pre-emptively).

Pure doc rewording, no behaviour change.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 21:38:07 +00:00
enricobuehler 75627c8afe feat(audio): end-to-end 5.1/7.1 surround across the native path + all clients
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Adds negotiated 5.1/7.1 surround to the punktfunk/1 protocol and every client
(previously stereo-only):

- core: new shared `audio` layout table (LAYOUT_51/71 + identity multistream
  mapping, canonical wire order FL FR FC LFE RL RR SL SR); Hello/Welcome
  `audio_channels` negotiation via the trailing-byte back-compat pattern (old
  peers fall back to stereo); C-ABI `punktfunk_connect_ex6`,
  `punktfunk_connection_audio_channels`, and in-core multistream decode
  `punktfunk_connection_next_audio_pcm` for embedders without a multistream
  Opus decoder. Real-libopus channel-identity round-trip test.
- host: native audio thread captures + Opus-(multi)stream-encodes at the
  negotiated count (with a cross-session cached-capturer channel-mismatch fix);
  GameStream surround unified onto the safe `opus::MSEncoder`, dropping
  `audiopus_sys` (~4 unsafe blocks) and un-gating Windows GameStream surround;
  WASAPI loopback capture relaxed to 2/6/8 with the correct dwChannelMask.
- clients: Linux (PipeWire), Windows (WASAPI), Android (AAudio) decode via
  `opus::MSDecoder` + render multichannel; Apple decodes in-core to PCM →
  AVAudioEngine with an explicit wire-order channel layout; each gains a
  Stereo/5.1/7.1 setting. `punktfunk-probe --audio-channels N` is the headless
  validator.

Verified on Linux: core/host/linux/probe test suites + the Android Rust
(cargo-ndk) build, clippy -D warnings, and rustfmt all green. Windows/Apple
builds, all on-glass checks, and the live native loopback are pending (CI / a
free box).

Also lands the concurrent in-tree HEVC 4:4:4 host work (PUNKTFUNK_444): it
shares the same touched files (quic.rs, punktfunk1.rs, encode/*, ...) and so
cannot be committed separately from the surround changes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 21:11:05 +00:00
enricobuehler 6383e5f4fd feat(client/android): CI screenshot capture via Roborazzi
Play-listing/marketing screenshots of the Compose client rendered on the host JVM
by Roborazzi (Robolectric Native Graphics) — no emulator, GPU, KVM, host, or JNI
core. Five scenes render the REAL composables with embedded mock state under a
forced brand palette (Material You has no wallpaper to seed from on the JVM):
hosts grid, settings, TOFU + PIN dialogs, and the live stats HUD. Validated 5/5
locally.

- New JVM unit-test source set (app/src/test) + Roborazzi/Robolectric test deps;
  @Config(sdk=36) is mandatory (no android-all jar for compileSdk 37) and the
  animation clock is paused so a text-bearing scene reaches idle.
- kit: `-PskipRustBuild` skips the cargo-ndk native build so the JVM-only test job
  needs no Rust/NDK; normal APK/AAR builds are unchanged.
- Widen BrandDark / StatsOverlay to internal so the tests can use them.
- Standalone best-effort tag-gated workflow; PNGs upload as a 30-day artifact.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 15:05:54 +00:00
enricobuehler 6a93d164a0 feat(client/linux): CI screenshot capture
Host-free UI screenshots of the GTK4/libadwaita client under a virtual X display
(clients/linux/tools/screenshots.sh) — Xvfb + software GL (llvmpipe) + a root-window
grab, one app launch per scene. PUNKTFUNK_SHOT_SCENE routes build_ui to render one
mock-populated REAL view (hosts grid / settings dialog / TOFU + PIN dialogs) and
print PF_SHOT_READY once it has settled; the saved-hosts grid is driven by a seeded
client-known-hosts.json. NON_UNIQUE in shot mode so back-to-back launches don't
collide. The stream scene is deferred — its page needs a live NativeClient.

Gated to stable release tags in a standalone best-effort workflow that builds the
client in the rust-ci image and captures under Xvfb; PNGs upload as a 30-day
artifact, not committed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 15:05:38 +00:00
enricobuehler 9e98618e5f feat(web): CI screenshot capture for the mgmt console
Marketing/store screenshots of the console, captured from the built Storybook
with headless Chromium (web/tools/screenshots.mjs) — every Pages/* + Shell/*
story rendered at 1440x900@2x. The page stories render from fixtures, so no live
mgmt API, login, or GPU is needed (the web analogue of apple.yml's screenshots
job). Gated to stable release tags in a standalone best-effort workflow; PNGs
upload as a 30-day artifact, not committed.

- Add Stats + Pairing stories (the two pages that lacked them) with stats/pairing
  fixtures typed against the generated models.
- Extract a pure PairingView (index.tsx -> view.tsx), matching the
  Dashboard/Clients/Stats split, so the page renders host-free from mock state
  instead of racing its polling queries. Container wiring is behaviour-identical.
- Playwright driver + a chromium-capable tag-gated job.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 15:05:27 +00:00
enricobuehler 1bd60ffb34 refactor(docs): use shared @unom/app-ui/footer component
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The docs footer was a hand-maintained mirror of the marketing site's. Both now
render the same @unom/app-ui/footer component, so they stay in sync. The shared
view themes itself through @unom/style tokens (which the docs already map onto
their Fumadocs surfaces), and a resolveHref hook rebases root-relative links
onto the marketing-site origin. Footer types now come from the library too.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 14:34:45 +00:00
enricobuehler 30d0d36efe feat(decky): self-update without the store + Gaming-Mode launch polish, and ship the Steam Deck docs
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Plugin self-update (no Decky store): CI publishes a per-channel manifest.json
({version, immutable per-version artifact, sha256}) beside the zip and bakes
update.json {channel, manifest} into the plugin. main.py `check_update` reads the
installed version from package.json (the value Decky reports — not plugin.json),
fetches the channel manifest, and the frontend shows an "Update to vX" button that
drives Decky Loader's own install RPC (root downloads + SHA-256-verifies + hot-reloads).
CI now stamps a plain-numeric semver (0.3.<run> canary / X.Y.Z stable) into
package.json — a -ciN suffix would mis-order under compare-versions.

Linux client: `--fullscreen` (plus SteamDeck/gamescope env fallback) enters GTK
fullscreen on stream start so Gaming-Mode chrome is hidden; native-mode resolution
falls back to the display's first monitor when the window isn't mapped yet (was
dropping to the 1080p floor — wrong on the Deck's 1280×800); add a confirmed
"Remove saved host" action (KnownHosts::remove_by_fp).

Docs: new docs/steam-deck.md (Decky install/pair/stream/self-update/troubleshooting),
wired into meta.json nav, and cross-linked from clients/install-client/channels. This
is the page docs.punktfunk.unom.io/docs/steam-deck — the website's download link
pointed at it before it existed; committing it makes that link resolve.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 13:03:44 +00:00
enricobuehler 3947d5b07a fix(host/audio): drive the Linux virtual mic with RT_PROCESS (was silent)
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The punktfunk-mic PipeWire source connected without RT_PROCESS, so it ran as an
async/main-loop node. In the host's busy multi-stream graph (desktop audio + video
capture + the session) it never acquired a driver, stayed suspended, and its
process() callback never fired — every recorder reading the remote mic heard pure
silence (the long-standing "Linux host mic broken"). Connect the mic stream with
RT_PROCESS so it is a synchronous node that joins its consumer's driver group and
is actually driven.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 12:46:06 +00:00
enricobuehler 238501597e feat(host/gamestream): follow Desktop<->Game session switches
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The GameStream/Moonlight video plane is a separate encode loop that lacked the
session-following the native punktfunk/1 plane has, so a mid-stream Desktop<->Game
switch killed the stream ("video stream failed") instead of following it.

* Normalize the session env like the native plane: extract open_gs_virtual_source,
  which detects the LIVE compositor + apply_session_env/apply_input_env (gamescope
  ATTACH default -> resize-on-attach to the box's own game-mode session at the
  client mode; KWin/Mutter retargeting). GameStream previously ran a bare detect()
  against raw process env, so in game mode it bare-spawned a COMPETING gamescope
  instead of attaching to the box's session.

* In-place capture-loss rebuild: replace the `?` that ended the stream with a
  bounded rebuild (re-detect the live compositor via the same factory, build the
  new source BEFORE dropping the old, reopen the encoder, force an IDR) — keeping
  the send thread + packetizer + socket + RTP clock. A same-resolution
  Desktop<->Game toggle is now FOLLOWED with no Moonlight reconnect.

Protocol limit (unchanged): a mid-stream RESOLUTION change is impossible on
GameStream (WxH locked at ANNOUNCE; no Reconfigure) — a session toggle keeps the
negotiated mode, so this isn't hit. The portal/synthetic source passes no rebuild
closure (propagates as before).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 12:22:12 +00:00
enricobuehler 04dd3e3a19 docs: refresh Windows host page for new users; drop stale Status/NVIDIA-only/SudoVDA
Rewrite the Windows host docs page for first-time setup, on par with the
other host guides: remove the standout "Status:" banner, restructure into
Requirements / Install (web console + pairing + configure) / How it works /
Notes & limits.

Bring the content up to date with the shipping host:
- encode is all-vendor (NVENC/AMF/QSV + software fallback), not NVIDIA-only
- virtual display is punktfunk's own pf-vdisplay IDD (SudoVDA removed)
- gamepads need no prerequisite — UMDF drivers bundled; ViGEmBus is gone
- add HDR10 + Vulkan-game HDR layer coverage

Fix the same stale claims where other pages cross-reference the Windows host
(requirements, running-as-a-service, install, roadmap, status).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 11:22:50 +00:00
enricobuehler 61aa1053e7 feat(host/gamescope): headless game mode that follows the box + matches the client
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Make Steam game mode work on a display-less streaming host and stream it at the
client's resolution:

* Ship /etc/gamescope-session-plus/sessions.d/steam (packaging/bazzite/
  gamescope-headless-session, installed by the RPM + Arch PKGBUILD): fall back to
  gamescope's headless backend when no display is connected, so "Switch to Game
  Mode" boots offscreen instead of crashing on the missing panel (and 5-striking
  back to desktop). No-op on display-attached boxes; only sets unset values so
  the host's per-client mode still wins.

* Default Bazzite/SteamOS to ATTACH (PUNKTFUNK_GAMESCOPE_ATTACH=1 in host.env):
  the box owns its session (Desktop<->Game, persistent), the host follows +
  captures it and never tears it down — so switching is rock-solid and a
  disconnect leaves the box in its mode (reconnect returns there).

* Resize-on-attach (gamescope.rs): on connect, ensure the box's own game-mode
  session runs at the CLIENT's resolution — reuse it when already matching (fast
  path, no restart), else reconfigure + restart the box's own autologin
  gamescope-session-plus@<client> at the client mode (cooperative: no competing
  unit, so no autologin-respawn fight). Detect the live gamescope's -W/-H via
  argv[0] in /proc (its /proc/<pid>/exe is unreadable for that process).

Validated live on a headless bazzite-deck-nvidia box: game mode boots headless +
stable (0 strikes); the host attaches + streams video/audio/EIS input; a
5120x1440 client reuses the matching session and streams at 5120x1440.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 11:09:45 +00:00
enricobuehler 50e17b3508 fix(host/capture): hold the session through a slow compositor switch
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A Bazzite/SteamOS Gaming↔Desktop switch tears the old compositor down and can
take 15s+ to bring the new one up — longer than the capture-loss rebuild's
~10s window, so the session failed mid-switch ("disconnect — session failed")
and forced the client to cold-reconnect. Retry the rebuild within a 40s budget
instead of giving up after one round, and re-detect the live compositor on
each attempt so the stream follows the box to whatever session comes up (a new
instance of the same compositor, or a different one — the kind-change case).
The QUIC keepalive runs on its own thread, so the client stays connected
(frozen on the last frame) and the stream resumes when the new output appears,
with no reconnect.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 09:31:47 +00:00
enricobuehler 94c556f0e3 fix(host/capture): recover from compositor loss instead of freezing
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When the compositor is torn down mid-stream (a Gaming↔Desktop switch removes
the virtual output), its PipeWire stream leaves Streaming for Paused rather
than disconnecting. try_latest treated that as Ok(None) ("static desktop —
repeat the last frame"), so the stream froze on the last frame forever and
neither recovery path fired: the capture-loss rebuild keys on Err, and the
session watcher keys on a session-KIND change (a desktop→desktop new KWin
instance is the same kind).

Track the PipeWire stream state via state_changed (a `streaming` flag) and,
in try_latest, surface a sustained non-Streaming state (1.5s grace for a
transient renegotiation blip) as a capture-loss Err — which the encode loop
already handles by rebuilding the pipeline in place. A static desktop stays
Streaming, so no false trigger. Complements the now-default session watcher.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 09:00:35 +00:00
enricobuehler 32c1929948 feat(host/session-watch): default Gaming↔Desktop follow on for Bazzite/SteamOS
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The mid-stream session watcher (rebuild the backend in place when the box
flips Gaming↔Desktop) was opt-in via PUNKTFUNK_SESSION_WATCH, so it never
ran on a stock Bazzite/SteamOS box — switching modes froze the stream on the
now-dead compositor. Default it ON when os-release ID/ID_LIKE is
bazzite/steamos (the platforms that flip sessions); still off on plain
desktops. Also parse the env properly so PUNKTFUNK_SESSION_WATCH=0 actually
disables it (was: any value, including "0", enabled it).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 08:43:27 +00:00
enricobuehler 3915a82780 fix(host/input): route KWin auto-detect to the fake_input backend
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apply_input_env() hard-pinned PUNKTFUNK_INPUT_BACKEND=libei for KWin, and
default_backend() reads that env first — so the auto-detecting host (the
normal `serve` service) ignored the new KwinFakeInput backend and fell back
to the RemoteDesktop portal path that needs a user to approve. Route KWin to
"kwin" (org_kde_kwin_fake_input); GNOME/Mutter stay on libei (no fake_input
there).

Validated live on a Bazzite KDE box via the auto-detect path:
backend=KwinFakeInput, "KWin fake_input ready (no portal)", input events
forwarded with no errors.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 11:52:02 +00:00
enricobuehler a4833e4780 feat(android/touch): trackpad-relative cursor (default), with a direct-touch toggle
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One-finger touch was absolute "direct pointing" — the host cursor jumped to the
finger and was recomputed from each touch-start, so you couldn't precisely reach a
target. Now a relative trackpad: the cursor stays put on touch-down and moves by the
finger delta (host MouseMove via nativeSendPointerMove, already supported — no
protocol change), with mild pointer acceleration and sub-pixel remainder
accumulation so slow precise moves aren't lost to Int truncation. Swipe, lift, and
re-swipe to walk it across; tap = left-click at the cursor's current position.
Two-finger scroll / right-click, three-finger HUD toggle, and tap-then-hold-drag are
preserved unchanged; finger-id re-anchoring keeps multi-touch transitions jump-free.

Added Settings → Pointer → "Trackpad mode" (default on); turning it off restores the
old direct-pointing path verbatim.

:app:compileDebugKotlin green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 11:34:03 +00:00
enricobuehler 4e79e6cdad fix(android/audio): kill the AAudio crackle (RT-safe ring + deeper buffer + XRun sizing)
The jitter ring was a port of the Linux client's, but Linux runs on PipeWire
(adaptive resampling masks host↔DAC drift + a shallow buffer); AAudio hands us a
raw realtime callback and we own the buffer, so the same code crackled only on
Android. Three converging causes, all fixed:

- Heap free on the realtime audio thread every quantum (Android's Scudo free() has
  unbounded tail latency → XRun → click). Decoded buffers are now recycled back to
  the producer via a free-list instead of freed on the audio thread; the ring is
  pre-reserved so extend() never reallocates there.
- The ring collapsed to ~15 ms on the tiny LowLatency burst and re-primed (a fresh
  silence) on every single empty callback. Now ~40 ms prime / ~150 ms hard cap,
  decoupled from the burst size, with de-prime hysteresis (re-prime only after a
  sustained drain).
- AAudio's anti-glitch knobs were unused: prime the HW buffer above its 2-burst
  default and grow it on getXRunCount(). The post-open log now reports
  perf/sharing/buffer so a fall to a resampled legacy path is visible.

Steady-state audio latency ~15 → ~40 ms (within lip-sync tolerance; matches the
Moonlight/Sunshine operating point). cargo-ndk build both ABIs + fmt + clippy green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 11:33:51 +00:00
enricobuehler f74bc4a3f1 feat(host/input): headless KDE input via org_kde_kwin_fake_input
Desktop-mode (KWin) streaming had no input: the path was libei via the
RemoteDesktop portal, which (a) isn't reachable from the host service env
and (b) requires a human to approve "Allow remote control?" — a
non-starter on a headless box. KWin's own headless RDP server (krdpserver)
solves this with org_kde_kwin_fake_input, authorized by the exact same
.desktop X-KDE-Wayland-Interfaces grant we already ship
(org_kde_kwin_fake_input is listed alongside zkde_screencast_unstable_v1).

Add a fake_input injector: vendor the protocol XML, bind the global as an
ordinary Wayland client, authenticate (auto-accepted for an
interface-authorized client — no dialog), and translate pointer (rel/abs),
button, scroll, keyboard (raw evdev keycodes resolved by KWin's own keymap)
and touch. Select it for KWin (compositor=="kwin" or XDG_CURRENT_DESKTOP
KDE); GNOME stays on libei (it has neither fake_input nor the wlr
protocols). PUNKTFUNK_INPUT_BACKEND=kwin forces it.

cargo check + clippy + fmt green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 11:26:04 +00:00
enricobuehler 8e18d01af5 fix(host/kwin): authorize Desktop-mode streaming via a shipped .desktop
Streaming the KDE *Desktop* (KWin) session failed on a real interactive
Plasma session with "KWin does not expose zkde_screencast_unstable_v1":
KWin treats the screencast/virtual-output and fake_input globals as
restricted and advertises them only to a client whose installed .desktop
lists them under X-KDE-Wayland-Interfaces (matched by /proc/<pid>/exe ->
Exec, and cached per-executable on first connect). The host shipped no
.desktop, so it was permanently denied; it only ever worked on the
headless dev box via KWIN_WAYLAND_NO_PERMISSION_CHECKS=1.

Ship packaging/linux/io.unom.Punktfunk.Host.desktop (least-privilege:
only the host, only zkde_screencast_unstable_v1 + org_kde_kwin_fake_input)
and install it from the RPM/.deb/Arch host packaging so it is present
before the host first connects. Drop the blunt session-wide
NO_PERMISSION_CHECKS hack from kde-desktop-setup.sh (it now only seeds the
RemoteDesktop input grant) and fix the now-misleading kwin.rs docs/errors.

Validated live on a Bazzite Kinoite box (KWin 6.6.4): probe-compositor +
spike --source kwin-virtual succeed against a KWin running WITHOUT the
permission bypass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 11:15:39 +00:00
enricobuehler 3477cbe7ce fix(audio/windows): stop the client mic echoing back through the loopback
The Windows virtual mic fakes a capture endpoint by writing the client's
uplinked PCM into a virtual device's *render* endpoint, while the
desktop-audio plane loopback-captures the *default render* endpoint — with
no mutual exclusion between the two. WASAPI loopback captures the mixed
output of an endpoint (everything any app renders to it, including our mic
writes), so when both resolve to the same device — VB-CABLE used for both,
or the auto-installed Steam Streaming Microphone being the default render on
a headless box — the injected mic is captured straight back into the
host->client audio stream: an infinite echo.

find_device() now resolves the loopback's endpoint id (default render) and
skips any candidate matching it, scanning on to the next non-loopback match,
so the mic can never land on the device the loopback reads. The auto-install
path now provisions the full Steam pair (Streaming Microphone + Streaming
Speakers) so a bare host gets two distinct devices instead of one shared
one. Errors distinguish "no device" from "only candidate is the loopback
device". Linux was already immune (its mic is a dedicated Audio/Source node,
structurally separate from the monitored sink).

Windows-only (#[cfg(windows)]); rustfmt-clean, compile-checked in
windows-host CI, needs on-glass validation on the RTX box. Does not force
the system default playback onto Steam Streaming Speakers (IPolicyConfig) —
not required to break the echo.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 23:51:46 +00:00
enricobuehler 5a2e07e865 style(windows): rustfmt install.rs to unbreak cargo fmt --all --check
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The pnputil /add-driver call in windows/install.rs was committed unwrapped;
`cargo fmt --all --check` (which checks cfg(windows) files too) flagged it and
failed the `rust` CI job at the Format step, skipping clippy/build/test. Apply
rustfmt — no behavior change. Clears the way to cut the v0.2.0 release from
green main.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 23:19:12 +00:00
enricobuehler 6e949b6748 fix(readme): make the logo readable on light + dark themes
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The wordmark was light violet only — low-contrast on a light README
background. Swap to a single theme-adaptive SVG: an internal
`prefers-color-scheme` media query paints it deep violet (the brand-mark
palette) on light backgrounds and the original light violet on dark, so it
reads on both GitHub/Gitea themes with no markup change.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 16:54:03 +00:00
enricobuehler 8ae161fe61 docs(windows): README - install via punktfunk-host.exe driver install / web setup (not .ps1)
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Option A removed install-pf-vdisplay.ps1 / install-gamepad-drivers.ps1 / web-setup.ps1;
the installer now calls the exe subcommands. Drop the stale table rows + reword the
install-flow + 'thin installer' notes.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 16:46:05 +00:00
enricobuehler 3a89ee8cd7 docs(readme): add logo banner + refresh Windows-host status
- Add the centered punktfunk wordmark banner at the top (assets/punktfunk-logo.svg,
  the same logo + layout the marketing site's README uses).
- Refresh the now-stale Windows-host facts: all-vendor (NVENC + AMF/QSV), its own
  all-Rust pf-vdisplay IddCx virtual display (was SudoVDA), bundled UMDF virtual-gamepad
  drivers (ViGEmBus gone), HDR incl. Vulkan-game HDR; x64-only, no longer NVIDIA-only.
- Note punktfunk-host covers Linux + Windows; point design/ at its new README index.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 16:45:29 +00:00
enricobuehler dac0fee4e3 docs(windows): reflect the install-via-exe (Option A) landing in the build/packaging doc
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Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 16:44:47 +00:00
enricobuehler 125a51d81d feat(windows-installer): move driver + web install into the host exe (ASCII root fix)
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Port the three install-time PowerShell *files* (install-pf-vdisplay.ps1,
install-gamepad-drivers.ps1, web-setup.ps1) into punktfunk-host.exe subcommands:
`driver install [--gamepad] --dir <stage>` and `web setup --app-dir <app>
[--password-file <f>]` (windows/install.rs).

Why: PowerShell 5.1 reads a BOM-less .ps1 FILE in the machine ANSI codepage, so a
stray non-ASCII byte mis-decodes and aborts on a non-English box - exactly how the
pf-vdisplay driver install silently failed. A compiled subcommand drives the same
external tools (certutil/pnputil/nefconc/schtasks/netsh/icacls) as fixed string
literals, with no file-codepage surface. (The .iss's INLINE -Command PowerShell is a
command-line string, not a file read, so it's unaffected and stays.)

- windows/install.rs: faithful port - cert trust, gated nefconc node create + pnputil
  for pf-vdisplay; pnputil per-inf for gamepads; web-password ACL, the PunktfunkWeb task
  (generated UTF-16 XML), firewall rule, start. Best-effort (a hiccup warns, never aborts).
- punktfunk-host.iss [Run]: call the exe instead of `powershell -File`; drop the
  web-setup.ps1 staging + WebSetup define; WebSetupParams emits --app-dir/--password-file.
- pack-host-installer.ps1: stop copying the three install scripts into the stages.
- delete the three .ps1 files.

The `mod install;` + dispatch arms in main.rs landed in the preceding docs commit
(swept up by a concurrent commit); this commit adds the module + installer wiring.
CI-compile-validated via windows-host; the install path is on-glass-validated on the
next canary install (the test box is offline).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 16:43:18 +00:00
enricobuehler 7b99b41ede docs(design): trim shipped plans, consolidate cluster, add index
Much of design/ described work that has since shipped. Trim each doc to
its durable rationale + still-open items (the code is the source of truth
for shipped detail; git history holds the full originals).

- Shipped plans -> status stubs: stats-capture, gamestream-host-plan,
  apple-stage2-presenter, windows-service.
- Trimmed completed-out / open-kept: implementation-plan, hdr-pipeline,
  host-latency, gpu-contention (fixed stale status table), game-library,
  linux-setup (fixed m0->spike + stale zero-copy claim),
  session-aware-host-followups, windows-client-bootstrap,
  windows-dualsense-{scoping,game-detection}, windows-virtual-display,
  security-review (per-finding status table; #12 still open),
  apollo-comparison (shipped backlog collapsed to one-liners).
- Windows-host cluster consolidated: windows-host.md -> redirect into
  windows-host-rewrite.md (whose stale scorecard is corrected -- goal1 is
  merged, M4 done); windows-secure-desktop.md archived (now a fallback
  behind IDD-push primary).
- Kept evergreen: ci.md, gamescope-multiuser.md, windows-build-and-packaging.md.
- New design/README.md: per-doc status table + consolidated open-items
  roll-up so nothing is tracked in only one buried doc.
- Repoint 5 code comments to the archived secure-desktop doc path.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 16:39:06 +00:00
enricobuehler 9ea2c17419 docs(windows): add design/windows-build-and-packaging.md + refresh packaging README
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A single repo-internal source of truth for the Windows build/packaging: what ships, the
all-Rust driver workspace built FROM SOURCE in CI (+ the anti-stale rationale), the
toolchain (clang 22 + bindgen 0.72, no LLVM pin), the Inno installer, the web console
bundle, the CI workflows, signing, and the dev loop. (design/, not the docs-site.)

packaging/windows/README.md: drop the deleted vendored-driver dir + its "Vendored driver"
callout, add the build-* / install-gamepad / clear-force-integrity rows, point at the new
design doc.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 16:22:40 +00:00
enricobuehler a9cca82fb8 chore(windows): clean up build/packaging - drop vendored driver binaries + the LLVM-21 pin
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Now that the drivers build from source in CI, remove the dead checked-in binaries and
the toolchain cruft they left behind:

- Delete packaging/windows/{pf-vdisplay,gamepad-drivers}/ (the prebuilt .dll/.inf/.cat/.cer).
  pack-host-installer.ps1 builds + signs all three drivers from the drivers/ workspace and
  nothing reads the vendored dirs anymore; stage-pf-vdisplay.ps1's -VendorDir is now a
  mandatory build-output path, not a vendored default.
- Drop the LLVM-21 pin. The vendored bindgen 0.71->0.72 bump (the shipping pack already
  builds green on the runner-default clang 22) retired the bindgen-0.71 layout-test overflow
  that needed LLVM 21.1.2, so windows-drivers.yml + provision-windows-wdk.ps1 no longer
  install/point at C:\llvm-21 (~898 MB off a fresh provision) - both driver builds now use one
  toolchain (clang 22 + bindgen 0.72).
- pack -SkipBuild on the gamepad build (build-pf-vdisplay.ps1 already builds the whole
  workspace), build-web.ps1 reaps a stale node too, deploy-dev.ps1 nefconc path + comments.
- Reword the vendored-driver references (build scripts, .iss, READMEs, the vite web-bundle
  comment) to the build-from-source reality.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 16:16:46 +00:00
enricobuehler 7ab0661ddc fix(windows-installer): escape the brace in the [UninstallRun] PowerShell so ISCC compiles
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The Bug C [UninstallRun] one-liner had `ForEach-Object { Stop-Process ... }`; Inno
Setup parses `{...}` as a constant in [Run]/[UninstallRun] sections, so ISCC aborted
with "Unknown constant" and the windows-host pack failed at the ISCC step (the host
build, clippy, driver build + web smoke-boot all passed). Escape `{` as `{{`. The
same one-liner in the [Code] StopWebConsole proc is inside a Pascal string literal,
so its brace is literal and must NOT be escaped. Validated: ISCC now parses past
[UninstallRun] + [Code] (fails only later on the absent dummy payload).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 15:15:07 +00:00
enricobuehler 92e68024f1 fix(windows-installer): build the gamepad drivers from source in CI too
Fold the pf-dualsense (DualSense / DualShock 4) and pf-xusb (Xbox 360 / XInput)
UMDF drivers into the in-tree drivers workspace (their source had stale
../../crates/wdk-* path-deps from before the wdk vendoring reorg and could no
longer build at all) and build them from source per release, exactly like
pf-vdisplay - same anti-stale reasoning. One `cargo build --release` now builds
all three drivers against the vendored wdk-sys (incl. the bindgen 0.72 pin), and
build-gamepad-drivers.ps1 signs pf_dualsense + pf_xusb (clear FORCE_INTEGRITY ->
sign dll -> stampinf -> Inf2Cat -> sign cat) with one shared cert + .cer,
matching the layout install-gamepad-drivers.ps1 expects. pack-host-installer.ps1
builds + stages them instead of the retired checked-in binaries.

Validated on the runner: the whole workspace (pf-vdisplay + pf-dualsense +
pf-xusb) builds with CARGO_TARGET_DIR=C:\t set, and build-gamepad-drivers.ps1
produces signed pf_dualsense.{dll,inf,cat} + pf_xusb.{dll,inf,cat} + the .cer.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 15:08:40 +00:00
enricobuehler 64abce6daa fix(windows-installer): pf-vdisplay CI build - default target dir + non-fatal cat guard
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The CI driver build panicked in wdk-sys's build script - "a Cargo.lock file should
exist in the same directory as the top-level Cargo.toml". wdk-build's
find_top_level_cargo_manifest() walks UP from OUT_DIR for the first ancestor holding a
Cargo.lock and explicitly does NOT support non-default target dirs - but
build-pf-vdisplay.ps1 pointed CARGO_TARGET_DIR at an out-of-tree dir (to isolate from
CI's shared C:\t), so no ancestor of OUT_DIR had a Cargo.lock. Build into the driver
workspace's DEFAULT target dir instead (its ancestors include the driver Cargo.lock);
the driver's own [workspace] already isolates it and it has no CMake deps needing C:\t.
Also make the Test-FileCatalog coverage guard non-fatal (it can't open a catalog
signed by a not-yet-trusted cert). Validated on the runner with CARGO_TARGET_DIR=C:\t.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 14:58:20 +00:00
enricobuehler bdfab8e0d5 fix(windows-installer): build pf-vdisplay from source in CI; ASCII scripts; upgrade-safe web console
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The pf-vdisplay virtual-display driver shipped as a checked-in PREBUILT binary
that went stale - two field failures on a fresh install (live-repro'd on a
German-locale Dell laptop):

  * Bug A (every box): a repo-wide rename edited the vendored pf_vdisplay.inf
    but never re-signed pf_vdisplay.cat, so the catalog stopped covering the INF
    -> `pnputil /add-driver` fails SPAPI_E_FILE_HASH_NOT_IN_CATALOG -> driver
    never installs -> every session dies "pf-vdisplay driver interface not
    found".
  * the prebuilt binary also predated IOCTL_SET_RENDER_ADAPTER (added to the
    driver source after the vendor freeze) that the host needs to pin the IDD
    render GPU on hybrid/Optimus boxes.

Fix: build the driver FROM SOURCE every release (build-pf-vdisplay.ps1, wired
into pack-host-installer.ps1) so .dll/.inf/.cat are always in lockstep and
current driver features ship. The runner's clang 22 made the driver's pinned
bindgen 0.71 emit opaque structs (157 layout-assert errors), so bump the
vendored wdk-sys/wdk-build bindgen 0.71 -> 0.72 (+ lock). The build self-signs
the driver per build (installer trusts the bundled .cer); a stable
DRIVER_CERT_PFX_B64 secret can override.

  * Bug B (non-English boxes): the installer runs install-pf-vdisplay.ps1 etc.
    via powershell.exe (5.1), which reads a BOM-less script in the ANSI codepage
    - an em-dash's trailing 0x94 byte becomes a curly quote on German
    Windows-1252 and the script aborts "unterminated string", so the driver
    never installed (the gamepad script survived only because it was already
    ASCII). Scrub every installer-run .ps1/.cmd to ASCII + add a CI gate that
    fails on any non-ASCII so it can't regress.

  * Bug C (upgrades): nothing stopped the OLD web console before re-registering
    its task, so a stale server kept :3000 (the new one restart-looped on
    EADDRINUSE) and served a broken old bundle (500 on /login). Stop + reap it
    (runtime-agnostic, by the :3000 listener owner) in web-setup.ps1 and in the
    .iss before the file copy + on uninstall.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 14:33:34 +00:00
enricobuehler 8e87e617df fix(windows-host): force EXTEND topology so a new IddCx display isn't cloned
A freshly-added IddCx virtual display lands in CLONE/duplicate mode when a
physical display is already active (a laptop panel, an attached monitor): the
cloned output shares that display's source, so the OS never commits a distinct
path for it, never calls ASSIGN_SWAPCHAIN, and capture sees no frames - the
session fails "not an active display path / needs a WDDM GPU to activate" and
tears down with 0 frames (seen live on an Intel-iGPU + NVIDIA-Optimus laptop).

force_extend_topology() applies the EXTEND preset (the programmatic Win+P
"Extend") right after ADD so the IDD comes up as its own active path; the
existing resolve_gdi_name -> set_active_mode -> isolate_displays_ccd bring-up
then proceeds. Idempotent / no-op on a sole-display (headless single-GPU) box,
so it's safe on the path that already worked.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 14:33:15 +00:00
enricobuehler 5bf787eb2b feat(host): web-console performance capture — record stream stats, graph them
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Arm streaming-perf-stats capture from the web console, play, stop, and review the
run as graphs; finished captures are saved to disk as browsable/exportable
recordings. Covers both the native punktfunk/1 path and GameStream.

- stats_recorder.rs: one shared Arc<StatsRecorder> ring (created in gamestream::serve,
  shared with the mgmt API + both streaming loops, mirroring NativePairing). The
  hot-path gate is a runtime AtomicBool that replaces the startup-only PUNKTFUNK_PERF
  for *recording* (PERF stdout logging unchanged); bounded ring (~3 h); atomic
  temp+rename writes to ~/.config/punktfunk/captures/*.json; path-traversal-safe ids;
  poison-resilient locks.
- native (punktfunk1.rs) + GameStream (stream.rs) emit a StatsSample at their existing
  ~2 s / ~1 s aggregation boundary — per-stage latency p50/p99, fps new/repeat, goodput,
  loss/FEC deltas — with no new per-frame work beyond the cheap atomic check.
  FrameMsg.was_measured keeps pre-arm in-flight frames out of the first window's
  percentiles (without zeroing the Windows-relay path's fps/encode).
- mgmt.rs: 7 bearer-only /api/v1/stats/* endpoints (capture start/stop/status/live;
  recordings list/get/delete); api/openapi.json regenerated, in sync.
- web: new "Performance" page (recharts, rendered SSR-safe) — capture control, live
  graphs while armed, recordings table (view / download-JSON / delete), and a detail
  view with the latency stacked-area bottleneck breakdown (p50/p99 toggle) + throughput
  + health. Charts adapt to either path's stage set.

Design: design/stats-capture-plan.md. Built and adversarially reviewed via a multi-agent
workflow; workspace build/clippy(-D warnings)/fmt/tests green, OpenAPI no-drift. Not yet
on-glass validated against a live session.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 13:59:39 +00:00
enricobuehler 0a6c9d8852 docs: point Android install at Discord for beta access + add community links
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The Android app is in Google Play Internal Testing, so the public Play Store URL
doesn't resolve for non-testers. Lead the Android install instructions with a
"request a tester invite on Discord" CTA (the Play listing unlocks once a Google
account is added to the test track), and surface the Discord + r/Punktfunk
community links in the README, the docs intro, and the docs-site nav.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 11:59:25 +00:00
enricobuehler 0eedfb3c1f docs: first-class Linux + Windows positioning + IDD-push differentiator
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docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 43s
deb / build-publish (push) Successful in 7m31s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 9m14s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 9m12s
release / apple (push) Failing after 1s
docker / deploy-docs (push) Successful in 19s
flatpak / build-publish (push) Successful in 4m43s
Drop the "Linux-first" framing across the README and docs site in favor of
first-class Linux AND Windows hosts, and surface the Windows IDD-push
virtual-display path as a distinct differentiator (punktfunk's own indirect
display driver the host pushes frames into — a real virtual display, no physical
monitor or dummy plug, even on the secure desktop).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 11:53:02 +00:00
enricobuehler f6490f4c28 fix: complete the docs/→design/ and openapi→api/ rename references
The file moves (docs/ → design/, docs/api/openapi.json → api/openapi.json) landed
in d01a8fd, but the matching reference updates did not — so mgmt.rs's drift-test
`include_str!("../../../docs/api/openapi.json")` pointed at a path that no longer
exists and the host failed to build. This restores it and updates every reference:

  - mgmt.rs include_str! → ../../../api/openapi.json (fixes the build)
  - web/orval.config.ts codegen target, web/Dockerfile, .dockerignore
  - deb/rpm/Arch packaging install paths
  - CLAUDE.md, the .gitea CI workflows, code doc-comments, design-doc cross-links

docs-site route URLs (/docs/...) untouched.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 11:53:02 +00:00
enricobuehler d01a8fd17a feat(host): HDR Vulkan layer so Vulkan games get HDR on the virtual display
windows-host / package (push) Failing after 4m16s
ci / rust (push) Failing after 4m56s
ci / web (push) Failing after 22s
ci / docs-site (push) Successful in 1m7s
android / android (push) Successful in 9m19s
ci / bench (push) Successful in 4m47s
decky / build-publish (push) Successful in 11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Failing after 3s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 3s
docker / deploy-docs (push) Has been skipped
deb / build-publish (push) Failing after 6m29s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Failing after 7m4s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Failing after 7m17s
apple / swift (push) Successful in 1m13s
apple / screenshots (push) Successful in 5m27s
NVIDIA/AMD Vulkan ICDs refuse to *advertise* an HDR color space for a surface on an
IddCx indirect/virtual display, so Vulkan games (Doom: The Dark Ages, id Tech, Indiana
Jones, …) report "device does not support HDR" — even though Windows HDR, DWM compose,
and the client PQ stream all work, and the ICD happily *accepts + presents* a forced HDR
swapchain there. The whole gap is enumeration; the community (Apollo/Sunshine/VDD) wrote
this off as kernel-side / unfixable.

Add VK_LAYER_PUNKTFUNK_hdr_inject (packaging/windows/pf-vkhdr-layer/): a standalone
cdylib Vulkan implicit layer that appends {A2B10G10R10, HDR10_ST2084} + {RGBA16F, scRGB}
to vkGetPhysicalDeviceSurfaceFormats[2]KHR (no need to hook vkCreateSwapchainKHR — the
ICD doesn't validate the color space there). Self-gated on the surface monitor's actual
advanced-color state (DisplayConfig GET_ADVANCED_COLOR_INFO), so it is a complete no-op
on SDR sessions and real monitors (dedup). Always-on (registry-discovered) so it works
regardless of how a game is launched — env-scoping silently fails for already-running
Steam. Escape hatches: DISABLE_PF_VKHDR, PF_VKHDR_EXCLUDE, and a built-in kernel-anti-
cheat denylist.

The installer builds/signs/stages it and registers it under
HKLM64\SOFTWARE\Khronos\Vulkan\ImplicitLayers (opt-out "Install the HDR Vulkan layer"
task); windows-host CI fmt+clippy-gates it (msvc-only FFI).

Live-validated on the RTX box: Doom: The Dark Ages enables HDR over the pf-vdisplay
virtual display.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 11:33:20 +00:00
enricobuehler 3e7c9bd059 fix(host): remove unsound unsafe impl Sync for HelperRelay
apple / swift (push) Failing after 0s
release / apple (push) Failing after 0s
apple / screenshots (push) Has been skipped
windows-drivers / probe-and-proto (push) Successful in 29s
audit / cargo-audit (push) Failing after 1m20s
windows-drivers / driver-build (push) Successful in 1m14s
android / android (push) Failing after 2m5s
ci / web (push) Successful in 46s
ci / docs-site (push) Successful in 1m3s
windows-host / package (push) Successful in 6m46s
ci / bench (push) Successful in 4m34s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 1m25s
ci / rust (push) Successful in 8m36s
decky / build-publish (push) Successful in 22s
windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Successful in 1m11s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 59s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 2m37s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 1m3s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 29s
deb / build-publish (push) Successful in 7m50s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 2m52s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 1m5s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m33s
flatpak / build-publish (push) Successful in 3m56s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m46s
docker / deploy-docs (push) Successful in 22s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m26s
The one genuine soundness defect the unsafe-proof program surfaced (flagged
SUSPECT in program 3/N). `HelperRelay` holds an `rx: Receiver<RelayAu>`, which is
`!Sync` (std mpsc is single-consumer), so asserting `Sync` claimed more than the
fields support — an `Arc<HelperRelay>` recv'd from two threads would compile and
be UB.

It was never live-exploited, and it turns out `Sync` is also unnecessary: the
relay is a single-owner `mut relay` local in the punktfunk1 two-process mux loop
(recv_timeout/try_recv/request_keyframe all called on the owning thread; no `Arc`,
no `thread::spawn` capturing it). So the fix is simply to delete the impl — the
struct keeps its sound `unsafe impl Send` (needed for the raw `HANDLE` fields),
which is all the code uses.

Box-verified: cargo clippy -p punktfunk-host --features nvenc --target
x86_64-pc-windows-msvc -- -D warnings stays green without the Sync impl.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 10:00:40 +00:00
enricobuehler 7aa787a789 docs(host): prove the last 3 files + crate-root deny (unsafe-proof program 4/N, final)
Completes the unsafe-proof program now that the parallel WIP has landed:

- idd_push.rs (25 sites), nvenc.rs (7), punktfunk1.rs (21): a SAFETY proof on
  every unsafe block — D3D11/DXGI COM (same-device textures, immediate-context
  single-thread, keyed-mutex-held convert), the NVENC SDK table (versioned POD,
  register/map/lock-bitstream pairing), cross-process shm reads (atomic
  magic/generation handshake), and the C-ABI harness (each call cross-checked
  against its abi.rs `# Safety` doc). No SUSPECT (UB) blocks.
- capture.rs / encode.rs: the parent-module deny is restored (their WIP children
  are now proven), and main.rs gains a crate-root
  #![deny(clippy::undocumented_unsafe_blocks)] — the permanent catch-all gate so
  no future unsafe block anywhere in the crate can land without a proof.
- Fixed 4 blocks the agents missed: unsafe blocks nested inside `assert_eq!(...)`
  macro args (the comment-above-statement didn't associate) — hoisted to a `let`.
- rustfmt-canonicalized the Windows files (the agents' SAFETY comments + some
  pre-existing 1.9.0 drift) so `cargo fmt --all --check` is clean.

Verified: cargo clippy -p punktfunk-host --all-targets -- -D warnings AND
cargo fmt -p punktfunk-host --check both green with the crate-root deny active.
Windows cfg(windows) re-verified on the box next.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 09:57:00 +00:00
enricobuehler 3514702d8c feat(windows-host): IDD-push encodes native NV12/P010 (skip NVENC's SM-side CSC)
GPU-contention work (host-latency plan §5.A): the IDD-push output ring now hands
NVENC native YUV instead of RGB, so NVENC skips its internal RGB→YUV colour
conversion on the SM/3D engine the running game saturates.

- idd_push.rs: out_ring is now NV12 (SDR, BT.709 limited) via a D3D11 VIDEO-engine
  BGRA→NV12 VideoConverter (keeps the CSC off the contended 3D/compute engine), or
  P010 (HDR, BT.2020 PQ limited) via the FP16→P010 shader (NVIDIA's VideoProcessor
  can't do RGB→P010). The ring drops its per-slot RTV (textures only), matching the
  WGC YUV ring; converters rebuild on a size/HDR flip.
- nvenc.rs: NV12 input forces bit_depth=8 so an HDR→SDR toggle (or a 10-bit-
  negotiated client on an SDR display) re-inits the session at the matching depth —
  NV12 can't feed a 10-bit session (register_resource rejects it).
- punktfunk1.rs: per-stage latency instrumentation under PUNKTFUNK_PERF
  (cap=try_latest, submit=encode_picture, wait=lock_bitstream µs p50/p99/max) to
  pinpoint where capture→encoded latency goes under GPU saturation.
2026-06-26 09:35:23 +00:00
enricobuehler 327a5fa828 docs(host): prove unsafe blocks in the Windows + cross-platform files + gate them (unsafe-proof program 3/N)
Continues the unsafe-proof program across the Windows/cross-platform host files
(~75 blocks, 21 files), each with a SAFETY proof of the real invariant and a
per-file #![deny(clippy::undocumented_unsafe_blocks)] gate:

  capture/windows: dxgi.rs, wgc_relay.rs, wgc.rs, desktop_watch.rs, composed_flip.rs
                   (windows-rs COM: interface validity, same-D3D11-device textures,
                    immediate-context single-thread, borrowed args outlive the call)
  windows: service.rs (SCM/token/CreateProcessAsUserW/event handles — OwnedHandle
           liveness, no double-close/signal race), win_display, wgc_helper, interactive
  vdisplay/windows: manager.rs, pf_vdisplay.rs (SwDeviceCreate/IddCx/ioctl handle
                    liveness via the OnceLock VDM singleton + OwnedHandle)
  encode/windows: ffmpeg_win.rs (full AVBufferRef refcount audit — balanced, NO leaks,
                  unlike the vaapi sibling), sw.rs
  cross-platform: gamestream/audio.rs (libopus), gamestream/stream.rs (sendmmsg),
                  inject/windows/sendinput.rs, audio/windows/wasapi_mic.rs,
                  session_tuning.rs, vdisplay.rs

Two findings (handled separately):
- wgc_relay.rs `unsafe impl Sync for HelperRelay` is UNSOUND (its mpsc Receiver is
  !Sync) though not live-exploited — marked SUSPECT inline; fix pending box check
  (it touches the in-flight punktfunk1.rs).
- capture.rs / encode.rs (PARENT modules of the WIP idd_push.rs / nvenc.rs) do NOT
  get the file deny yet — it would propagate the lint into the undocumented WIP
  children. The deny lands there once those are documented (after the WIP commits).

Linux-visible parts verified green (cargo clippy -p punktfunk-host --all-targets
-- -D warnings). The cfg(windows) deny gates are box-verified next.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 09:23:25 +00:00
enricobuehler 9777ed7fb3 fix(host/vaapi): plug two AVBufferRef leaks in DmabufInner::open
Surfaced while writing the unsafe-soundness proofs (2/N): both are refcount
leaks (sound — never dangling/double-free — so the SAFETY proofs held, but real
bugs on the persistent punktfunk1-host listener that opens a fresh encoder per
session).

1. Per-session leak: `par->hw_frames_ctx = av_buffer_ref(drm_frames)` created a
   second owned ref. `av_buffersrc_parameters_set` takes its OWN ref of
   `par->hw_frames_ctx`, and `av_free(par)` frees only the struct, not the ref —
   so the extra ref leaked every session, pinning the DRM frames ctx + device.
   Fix: assign `drm_frames` borrowed (the standard ffmpeg pattern); our single
   owned ref lives in DmabufInner and is unref'd in Drop.

2. Error-path leak: the final `open_vaapi_encoder(...)?` returned without the
   unref ladder every other error path runs, leaking graph/drm_frames/
   vaapi_device/drm_device on encoder-open failure. Fix: match + clean up before
   returning (nv12_ctx is borrowed from the sink → freed by graph teardown).

cargo clippy -p punktfunk-host --all-targets -- -D warnings clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 09:02:54 +00:00
enricobuehler ba68a98873 docs(host): prove every unsafe block in the Linux FFI files + gate them (unsafe-proof program 2/N)
Continues the structural unsafe-proof program (every unsafe carries a documented
proof of soundness; the file gains #![deny(clippy::undocumented_unsafe_blocks)]
so it stays proven). This batch covers all 10 remaining pure-Linux files
(104 blocks), each proof stating the REAL invariant — not boilerplate:

  zerocopy/cuda.rs (26)   leaked process-lifetime libcuda fn-ptr table; opaque
                          CUcontext never dereferenced; free-exactly-once via the
                          Arc<Mutex<PoolInner>> ownership graph; dmabuf fd take/close split
  zerocopy/egl.rs (18)    eglGetProcAddress'd procs with the GL context current;
                          EGLImage liveness; the two-call modifier-query bounds
  zerocopy/vulkan.rs (4)  copy-bounds arithmetic (src_size>=span); Send = thread
                          confinement to the punktfunk-pipewire thread
  dmabuf_fence.rs (4)     poll/ioctl/close fd liveness + ownership
  capture/linux/mod.rs (16)  spa_data repr(transparent) cast; null-checked spa
                          derefs; single-loop-thread buffer ownership until requeue
  inject/linux/gamepad.rs (10)  uinput ioctl request-number ↔ struct-size match
                          (static-asserted); InputEventRaw no-padding for the byte cast
  encode/linux/vaapi.rs (15) + encode/linux/mod.rs (9)  ffmpeg object ownership/
                          free ladders; VAAPI/DRM graph; Send = single-thread transfer
  inject/linux/wlr.rs (2), vdisplay/linux/kwin.rs (1)

No memory-unsafety SUSPECT blocks were found — the unsafe is sound. The vaapi
agent did flag two real AVBufferRef *leaks* (not UB) in DmabufInner::open; marked
inline with NOTE(leak) and addressed in a follow-up.

Verified: cargo clippy -p punktfunk-host --all-targets -- -D warnings is clean
(each file's deny gate hard-errors on any undocumented block).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 09:00:30 +00:00
enricobuehler 22359f5dc8 docs(host): prove every unsafe block in drm_sync.rs + gate it (unsafe-proof program 1/N)
Start of the structural unsafe-proof program (per the "every unsafe needs a
documented proof of soundness" goal): each `unsafe` block gets an accurate
`// SAFETY:` proof of WHY it is sound, and the file gains
`#![deny(clippy::undocumented_unsafe_blocks)]` so the proof requirement is
permanently enforced (a future undocumented unsafe in this file fails CI).

drm_sync.rs (10 blocks: libc open/ioctl/clock_gettime/close + 3 in tests): each
proof states the real invariant — fd liveness/ownership, the ioctl request number
encoding the matching struct size, the `&mut req` being a live correctly-sized
`#[repr(C)]` struct, and (for the timeline ioctls) the `handles`/`points` arrays
outliving the synchronous call with `count_handles` matching their length.

The gate grows file-by-file (CI stays green; undone files don't carry the lint
yet); it promotes to a crate-root deny once every file is done. ~122 Linux blocks
+ the Windows files remain.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 08:35:32 +00:00
enricobuehler 7e9023faad feat(gamestream): launch apps on Windows + Linux non-gamescope hosts
GameStream's apps.json `cmd` is delivered via set_launch_command, which ONLY the Linux
gamescope backend nests. On Windows (no gamescope) and Linux kwin/mutter/wlroots (which
stream the existing desktop) the command was silently dropped. Now, after capture is live,
stream.rs spawns it via library::launch_gamestream_command for those backends — Windows:
into the interactive USER session (spawn_in_active_session, since the host is SYSTEM);
Linux: a plain `sh -c` spawn into the host's own graphical session so the app lands on the
streamed (primary) output. Linux gamescope keeps nesting via set_launch_command and is
skipped here to avoid a double launch. The command is operator-typed apps.json (trusted),
never client-set.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 08:12:53 +00:00
enricobuehler 5acc12d9e9 feat(library): shared cover-art warmer + cache (GOG + Xbox art)
A disk-backed art cache (library-art-cache.json in the canonical host config dir) is the
source of truth read by all_games(), so the library list + launch-resolve never block on
the network. A host-lifetime background warmer (start_art_warmer, started in serve())
fetches uncached art OFF the hot path: GOG via the public no-auth api.gog.com product API,
Xbox via the unofficial no-auth displaycatalog (keyed by StoreId). Both best-effort
(protocol-relative URLs normalized to https; results cached even when empty so they aren't
re-fetched). The GOG + Xbox providers now read cached_art() (title-only until warmed).

Cross-platform (ureq blocking HTTP — no tokio on this path) so the fetch/parse code is
compiled + checked everywhere; a host whose stores all self-provide art (Steam CDN /
Heroic CDN / Lutris data: URLs) does no fetching. Dep: ureq (webpki roots, no system certs).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 08:00:31 +00:00
enricobuehler aed0bf0c2a feat(library): Windows Xbox / Game Pass store provider
XboxProvider scans each fixed drive's <drive>:\XboxGames for GDK games (presence of
Content\MicrosoftGame.config marks a game vs. an ordinary UWP app), parsing title /
Identity name / Executable Id / StoreId via roxmltree. The PackageFamilyName is READ
from the AppRepository\Packages\<PackageFullName> dir name (reduced to Name_Hash) —
never computed from the publisher. Launch via the AUMID (shell:AppsFolder\<PFN>!<AppId>)
through explorer in the interactive user session (UWP activation needs the user token,
which spawn_in_active_session already provides). Cover art (displaycatalog) is deferred
→ title-only. Known v1 gaps: custom .GamingRoot install folders + non-GDK pure-UWP Store
games (under the ACL-locked WindowsApps) aren't enumerated.

New windows_launch_for `aumid` arm; XboxProvider wired into all_games() under cfg(windows).
Dep: roxmltree (Windows). Windows unit tests cover MicrosoftGame.config parsing (incl. the
ms-resource title fallback), the PackageFullName→PFN reduction, and the aumid launch.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 07:49:03 +00:00
enricobuehler b65745284e feat(library): Windows Epic + GOG store providers
EpicProvider reads the launcher's local .item manifests under %ProgramData% (no auth,
launcher need not run) with Playnite's exclusion filter (skip UE_* components +
non-launchable addons + dead install dirs); cover art from the base64 catcache.bin
(public Epic CDN, best-effort). Launch via the com.epicgames.launcher:// URI opened
through explorer.exe — the namespace:catalogItemId:appName triple, with a bare-appName
fallback so a launch is never dropped.

GogProvider enumerates HKLM\SOFTWARE\WOW6432Node\GOG.com\Games (winreg) + each
goggame-<id>.info primary FileTask into a direct-exe spawn (no Galaxy, dodges its
cold-start/anti-cheat). GOG cover art (public api.gog.com) is deferred — it needs an
HTTP fetch + cache off the hot all_games() path — so GOG is title-only for now.

windows_launch_for gains epic/gog arms; both providers wired into all_games() under
cfg(windows). Deps: base64 moved to the cross-platform table (Epic catcache decode +
Lutris art encode both need it); winreg added on the Windows target. Windows unit tests
cover the Epic exclusion filter + URI builder and the GOG spawn + play-task parsing.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 07:37:30 +00:00
enricobuehler 8ca695eb4c docs(windows-host): SCM event redesign done + runtime-validated (D2 complete)
The service.rs STOP/SESSION events are now OnceLock<OwnedHandle> (61c02e6) — the
last host-side raw-handle smuggle retired. Runtime-validated on the RTX box: swap
in, sc start -> RUNNING, sc stop -> clean STOPPED in ~1s, original restored. D2
(OwnedHandle/RAII rollout) is complete; only the deferred host P0 lints remain in
Goal 3.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 07:28:29 +00:00
enricobuehler 61c02e695e refactor(windows-host): OwnedHandle for the SCM STOP/SESSION events (Goal-3, last unsafe reduction)
The service's STOP/SESSION manual-reset events were smuggled across the C SCM
control-handler boundary as raw `isize` in `AtomicIsize` statics (the handler is a
capture-free `'static` closure, so it can't hold a non-`Send` `HANDLE` — it has to
reach the events through statics), reconstructed via `load_event`, and explicitly
`CloseHandle`d at `run_service` end.

Replace the raw-`isize` statics with `OnceLock<OwnedHandle>`:
- `run_service` creates each event, wraps it in an `OwnedHandle`, derives a borrowed
  `HANDLE` for `supervise` (unchanged signature), and `set`s the OnceLock (once per
  process) — all BEFORE the handler is registered, so the handler always sees `Some`.
- The handler reads `event_handle(&STOP_EVENT)` (a borrow) and `SetEvent`s it, with a
  defensive `None` guard (matches the old `SetEvent(HANDLE(0))` no-op if it ever fired
  pre-init).
- The events are owned by the OnceLocks for the process lifetime (the service process
  exits right after `run_service` returns, so the OS reaps them at exit). Dropping the
  explicit `CloseHandle` also removes the latent close-then-signal window the old
  statics had (the raw isize lingered after the close).

Deletes the `AtomicIsize`/`Ordering` import + `load_event` + the raw-isize smuggle —
the last host-side raw-handle reduction. Behaviour-preserving (same events, same
signal/wait/reset, same once-per-process init order). Linux check + fmt clean; the
file is #[cfg(windows)] → to be box-validated (compile + a service stop/restart).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 07:22:46 +00:00
enricobuehler 203ad8069d fix(web): library badge shows the actual store, not always "Steam"
The GameCard badge hard-coded steam-vs-custom, so any non-Steam non-custom store
rendered with the "Steam" label. Add storeLabel(store): steam/custom keep their
localized strings, every other store is shown as a capitalized proper noun — so the
new Lutris/Heroic providers (and future ones) surface correctly with no per-store
translation. tsc --noEmit clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 07:22:28 +00:00
enricobuehler 5f8c6b6147 feat(library): Lutris + Heroic store providers (Linux)
LutrisProvider reads the local pga.db (rusqlite, read-only/immutable so a running
Lutris can't block us) → installed games, launch via `lutris lutris:rungameid/<id>`,
cover art from Lutris's on-disk cache inlined as data: URLs (no public CDN keyed by a
stable id, unlike Steam/Heroic). HeroicProvider parses Heroic's store_cache JSON —
legendary/gog/nile = Epic+GOG+Amazon in one provider — installed-only with an
install-dir existence cross-check (works around Heroic's gog is_installed bug #2691),
free public CDN cover art, launch via `heroic --no-gui heroic://launch?...` (the
single-instance-Electron gamescope-escape caveat is documented; needs live confirm).

New command_for arms (lutris_id digits-guard, heroic runner+appName-guard) + both
providers wired into all_games(); everything Linux-gated (the launchers are
Linux-only), so the Windows/macOS host build is unaffected. Deps rusqlite (bundled
SQLite, no system dep) + base64 added to the Linux target only. Unit tests with
sqlite/json fixtures (installed-only filtering, CDN-art mapping, launch guards); live
`library` enumeration returns [] gracefully on a box without the launchers.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 07:20:58 +00:00
enricobuehler cd3368fc71 docs(windows-host): KeyedMutexGuard done + record the on-glass build validation
Goal 3: the IDD-push hot-loop KeyedMutexGuard (6585643) landed, and the whole
session's Windows + driver work is now ON-GLASS BUILD-VALIDATED on the RTX box —
host clippy -D warnings clean + driver build clean (the gate that surfaced + got
11 lints fixed in bd05bc8). Only the deferred host P0 lints + the deliberately-
left service.rs SCM-handler event smuggling remain, plus an optional latency A/B.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 07:16:23 +00:00
enricobuehler bd05bc8c30 fix(windows): clippy/build cleanups the on-glass build surfaced (-D warnings)
Built the host crate (`cargo clippy --features nvenc -D warnings`) and the driver
workspace (`cargo build`) on the RTX box — the project's intended Windows gate,
which `cargo check` (what the goal1/§2.5 work used) never runs. It surfaced lint
issues accumulated across the goal1 / §2.5 / this-session Windows work:

- 9× redundant `as *mut c_void` after `.as_raw_handle()` (already `*mut c_void`):
  idd_push.rs (3, this session), service.rs (3, this session), manager.rs (3,
  pre-existing §2.5 — my OwnedHandle work copied the idiom). Removed the casts +
  the now-unused `use std::ffi::c_void` in idd_push.rs / manager.rs (service still
  uses it).
- `if_same_then_else` in session_plan.rs::resolve_topology (pre-existing goal1
  stage 3): collapsed the two `false` arms into one condition (behavior identical).
- `unused_unsafe` in the driver `pod_init!` macro: it expands at call sites already
  inside an `unsafe` block, where its own `unsafe` is redundant — `#[allow(
  unused_unsafe)]` (needed at the non-unsafe sites, redundant at the nested ones).

After these, BOTH builds are clean on the box — validating the whole session's
blind Windows + driver work compiles + passes clippy on real hardware.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 07:15:00 +00:00
enricobuehler 658564353c refactor(windows-host): KeyedMutexGuard RAII for the IDD-push consume hot loop (Goal-3, hw-validated)
The IDD-push consume loop acquired the slot's keyed mutex by hand
(`AcquireSync(0,8)` … work … `ReleaseSync(0)`), with a comment warning that a
`?`-return between acquire and release would leak the lock and stall the driver
on that slot — the reason the HDR converter is built *before* the acquire.

Replace with a `KeyedMutexGuard` RAII (acquire → `ReleaseSync` on drop), scoped
to JUST the convert/copy block so the lock releases at the EXACT same point as
before (the driver gets the slot back immediately; not held across the rest of
`try_consume`). Now the release can't be skipped on any early return/panic — the
leak footgun is gone by construction, and the hot loop has no raw `ReleaseSync`.

Behavior/latency-equivalent (same acquire params, same release point). Windows-
only (CI + on-glass gated); to be validated on the RTX box (host clippy build +
a PERF=1 latency A/B vs the shipping binary — the change should show no delta).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 07:02:05 +00:00
enricobuehler 6b3cbce120 wip: host latency/GPU-contention notes + Windows packaging tweaks
Pre-existing working-tree changes committed to the branch on request: the
gpu-contention investigation doc, host-latency-plan additions, and small
pack-host-installer / stage-pf-vdisplay packaging-script edits.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 06:53:09 +00:00
enricobuehler 739fa74e68 docs(library): game-store provider design (Xbox/Epic/EA, Heroic/Lutris, …)
Web-researched + adversarially-verified design for extending library.rs with more
store providers: the LibraryProvider extension point, the two cross-cutting pieces
(Windows interactive-session launch wiring + a layered artwork strategy), new
LaunchSpec kinds, per-store enumeration/launch/art recipes with priority/effort/
confidence, a phased plan, and the verification corrections.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 06:53:09 +00:00
enricobuehler c87ca577a3 feat(windows-host): launch the chosen library title into the interactive session
Make the no-op Windows `set_launch_command` real. New `windows/interactive.rs`
`spawn_in_active_session` (WTSGetActiveConsoleSessionId → WTSQueryUserToken →
CreateProcessAsUserW(winsta0\default) under the LOGGED-IN USER token, factored from
the wgc_relay primitive) + `library::launch_title` resolving a store-qualified id to
a concrete process via `windows_launch_for` (steam_appid → Steam.exe/explorer.exe
steam:// URI; command → cmd.exe /c). Threaded as `SessionContext.launch` into both
native data-plane paths (`virtual_stream`, `virtual_stream_relay`) and fired after
capture is live so the title renders onto the captured desktop and grabs foreground.

Security invariant intact: the client sends only the store-qualified id; the host
resolves the recipe from its own library and the URI/flags are handed to a concrete
EXE as plain args (never cmd /c of a client string). Linux unchanged (gamescope
nesting via the handshake PUNKTFUNK_GAMESCOPE_APP path).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 06:51:10 +00:00
enricobuehler e68b7330ae docs(windows-host): record the shared gamepad RAII reduction (e5c2b4e)
Goal 3 scorecard + §4 P2: the OwnedHandle/RAII rollout now covers the three
gamepad backends via the shared inject/windows/gamepad_raii.rs (Shm + SwDevice).
Scratched the IOCTL-dispatcher item (control.rs's read_input/write_output_complete
are already generic — would be churn, not reduction). The only remaining unsafe
reductions are the deliberately-left service.rs SCM-handler event smuggling and
the on-glass-gated KeyedMutexGuard hot-loop RAII.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 06:38:19 +00:00
enricobuehler e5c2b4e7f5 refactor(windows-host): shared Shm/SwDevice RAII for the 3 gamepad backends (Goal-3 unsafe reduction)
The DualSense, DualShock 4, and XUSB Windows pad backends each hand-rolled the
SAME per-pad resource handling: a `CreateFileMappingW` + `MapViewOfFile` shared
section (with the permissive D:(A;;GA;;;WD) SDDL the restricted-token driver
needs) and an identical `Drop` doing `SwDeviceClose` + `UnmapViewOfFile` +
`CloseHandle` — three copies, each a chance to drift or leak on an error path.

New `inject/windows/gamepad_raii.rs` owns both resources with RAII:
- `Shm` — the section handle (`OwnedHandle`) + its view; `Shm::create(name, size)`
  does the SDDL + map + zero-fill leak-safely, `base()` gives the mapped pointer,
  `Drop` unmaps then closes (in that order).
- `SwDevice` — the `SwDeviceCreate`'d devnode; `Drop` calls `SwDeviceClose`.

All three backends now hold `_sw: Option<SwDevice>` + `shm: Shm` instead of raw
`hsw`/`map`/`view`, access the section via `self.shm.base()`, and have NO manual
`Drop`. Deletes the duplicated `create_shm_section` (DualSense/DS4 now use
`Shm::create`) and the three hand-written Drops; the DS4 device-type byte is still
written before the magic, the SwDeviceCreate `None` fallback still works, and the
field drop order (devnode removed, then section unmapped+closed) matches the old
manual order.

Net: 3 manual `Drop`s + a duplicated section-creation path → one shared RAII
module; fewer unsafe ops, leak-on-error fixed by construction. Linux `cargo check`
clean (the inject mod wiring); the backends are #[cfg(windows)] → CI-gated.
Drafted + adversarially verified (no double-free, imports correct under
-D warnings, behavior preserved); my own spot-checks confirm.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 06:36:57 +00:00
enricobuehler 7ad3a57e68 fix theme 2026-06-26 06:20:21 +00:00
enricobuehler 22bef1fd0a docs(windows-host): record the Goal-3 unsafe reductions (OwnedHandle rollout + pod_init!)
Scorecard Goal 3 + §4 P2: the OwnedHandle RAII rollout (idd_push 011607e — also a
view-leak fix; service child/job 4c95ba7) and the driver pod_init! macro (bf57704,
27→1) landed. Recorded the remaining items (service SCM-handler event smuggling,
driver IOCTL-dispatch / KeyedMutexGuard levers, the deferred D1-host lint sweep)
and that ThreadBound was skipped as not-a-clean-win.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 06:02:06 +00:00
enricobuehler bf577044f1 refactor(windows-drivers): pod_init! macro — 27 unsafe { mem::zeroed() } POD inits -> 1 (Goal-3 #3)
The driver zero-initialised C POD structs (IddCx/WDF descriptors) with 27
scattered `let mut x: T = unsafe { core::mem::zeroed() };`, each carrying its own
`// SAFETY` about the all-zero bit pattern being valid + the caller setting `.Size`
etc. right after.

Replace with one `pod_init!(T)` macro (in log.rs, reachable everywhere via the
existing `#[macro_use] mod log;` — same mechanism as `dbglog!`) that owns the
single `unsafe { zeroed::<T>() }` + the SAFETY rationale. All 27 sites
(adapter 6, callbacks 3, entry 4, monitor 10, swap_chain_processor 4) now read
`let mut x = pod_init!(T)`. Zero behavior change (mem::zeroed semantics identical);
the type is passed explicitly so no inference depends on the removed annotation.

27 `unsafe` blocks → 1. Driver still `deny(unsafe_op_in_unsafe_fn)`-clean (the
macro expands to an explicit `unsafe {}`; the one nested-in-user-unsafe site is
fine — no `unused_unsafe` for macro-generated blocks). Driver-only (CI-gated);
adversarially reviewed (macro scoping, all sites, no leftover raw zeroed).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 06:01:02 +00:00
enricobuehler 4c95ba72a3 refactor(windows-host): OwnedHandle for the service child + job handles (Goal-3 unsafe reduction #2)
The SCM supervisor scattered manual `CloseHandle(pi.hProcess)`/`(pi.hThread)`
across ~5 supervise-loop match arms and hand-closed the job object — easy to miss
an arm (leak) or double-close.

- `spawn_host` returns an owned `Child { process: OwnedHandle, _thread: OwnedHandle,
  pid }` instead of raw `PROCESS_INFORMATION`; the supervise loop borrows
  `child.process` (`HANDLE(as_raw_handle() as *mut c_void)`) for wait/Terminate and
  the `Child` auto-closes both handles when it drops / is replaced each iteration.
- The job object → `OwnedHandle` (borrowed for AssignProcessToJobObject), auto-closed.
- Deletes ~9 manual `CloseHandle` calls. The `_thread` handle is RAII-only (`_`-prefixed
  so `dead_code`/`-D warnings` doesn't flag it).

Deliberately LEFT the `STOP_EVENT`/`SESSION_EVENT` `AtomicIsize` statics as-is — they
are smuggled into the C SCM control handler, so `OwnedHandle`-ifying them is a separate,
riskier supervisor redesign out of scope here (noted in a comment).

Behavior preserved (the supervise state machine / wait semantics / restart-on-
session-change / kill-on-close are unchanged). Windows-only (CI-gated); adversarially
reviewed (no double-close, handles outlive their borrows, idiom matches manager.rs).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 06:01:02 +00:00
enricobuehler 011607ec10 refactor(windows-host): RAII for IDD-push handles/views — fix a leak (Goal-3 unsafe reduction #1)
The IDD-push capturer held raw `HANDLE`s for the shared header mapping, the
frame-ready event, the debug section, and each ring slot's shared texture, with
manual `CloseHandle` scattered across two `Drop` impls — and the MapViewOfFile
VIEWS (header/dbg_block) were never UnmapViewOfFile'd (a real view leak).

- New `MappedSection { handle: OwnedHandle, view }` RAII: `Drop` UnmapViewOfFile's
  the view THEN the `OwnedHandle` closes the mapping (unmap-before-close).
- `map`+`header` → `section: MappedSection` (+ a cached `header` ptr borrowing into
  it, declared after `section` for drop order); same for `dbg_map`+`dbg_block`.
- `event: HANDLE` → `OwnedHandle` (borrowed as `HANDLE(as_raw_handle() as *mut
  c_void)` for WaitForSingleObject); `HostSlot.shared` → `OwnedHandle` (its manual
  `Drop` deleted). Removed the manual `CloseHandle`s + the `CloseHandle` import.

Net: deletes two `Drop` impls' worth of manual handle/view teardown and fixes the
view leak — fewer unsafe ops, RAII-correct. Behavior preserved (recreate_ring
writes the header in place; the keepalive still drops last so REMOVE is last).
Windows-only (CI-gated); adversarially reviewed (no double-free / UAF / dangling
header; handle interop matches manager.rs). Linux check unaffected.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 06:01:02 +00:00
enricobuehler 803573b4ec improve web ui 2026-06-26 05:43:34 +00:00
enricobuehler 00cf51d610 refactor: rename pf-vdisplay-proto -> pf-driver-proto (it spans all drivers)
The shared host<->driver ABI crate already contains more than the virtual
display: the IDD-push frame ring + control plane AND the gamepad shared-memory
layouts (XusbShm / PadShm). "pf-vdisplay-proto" was a misnomer — the name now
represents all the drivers it serves.

Mechanical rename, no behavior change:
- git mv crates/pf-vdisplay-proto -> crates/pf-driver-proto (package name +
  path-deps in the host crate and the driver workspace).
- pf_vdisplay_proto -> pf_driver_proto across host + driver Rust, both Cargo.lock
  files, the workspace members, the CI path triggers (windows-drivers.yml), and
  the docs/INF comments. The runtime Global\pfvd-* shared-object names are a
  SEPARATE contract and are deliberately untouched (host<->driver name matching).
- The pf-vdisplay DRIVER crate + its INF service name (Root\pf_vdisplay,
  UmdfService=pf_vdisplay, pf_vdisplay.dll) are unchanged — only the full
  `pf_vdisplay_proto` token was replaced, never the `pf_vdisplay` driver name.

Linux-verified: cargo test -p pf-driver-proto (const size-asserts compile) +
cargo clippy -p punktfunk-host -D warnings clean; Cargo.lock regenerated. The
driver-workspace side (path-dep + imports + its Cargo.lock) is Windows-CI-gated.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 05:38:21 +00:00
enricobuehler 84a3b95f17 refactor(windows-host): delete the SudoVDA backend — pf-vdisplay is the sole vdisplay (Goal 2)
Goal 2 ("drop every trace of SudoVDA") is done. The SudoVDA driver is no longer
shipped (only pf-vdisplay; the old vdisplay-driver tree was deleted in a2bd0cd),
and F1 (d638a93/e60cda3) already moved the display-utility helpers out of the
backend into neutral modules (win_adapter/win_display), breaking the reach-in.
So the backend is now cleanly removable:

- Deleted crates/punktfunk-host/src/vdisplay/windows/sudovda.rs (350 lines: the
  SudoVdaDisplay VirtualDisplay impl + its VdisplayDriver/probe).
- vdisplay::open()/probe() are now unconditional pf-vdisplay; deleted the
  windows_use_pf_vdisplay() backend selector. open() now ensure!s
  pf_vdisplay::is_available() with a clear "driver not installed" error instead
  of the old silent SudoVDA fallback (no fallback driver exists anymore).
- Scrubbed the dangling references to the deleted symbols (manager/sendinput/dxgi
  comments, the config + host.env PUNKTFUNK_VDISPLAY docs); the var stays as an
  informational forward-seam. Updated the F1 module docs (Goal 2 now done).

All changes are #[cfg(windows)] except the config doc; Linux clippy
-p punktfunk-host -D warnings clean; zero `sudovda::`/`SudoVdaDisplay` code refs
remain (comments only). Windows build is CI-gated.

Scorecard Goal 2 -> DONE; recorded the E1 "do NOT do it" stability decision in
windows-host-rewrite.md §4 (the process-global driver design is sound given
ProcessSharingDisabled; a device-owned variant adds a use-after-free window for
no gain).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 22:36:10 +00:00
enricobuehler 8cde8621ce fix(windows-drivers): reclaim pf-vdisplay monitor ids on REMOVE (P1, slot-reclaim)
The driver assigned each virtual monitor a monotonically-increasing NEXT_ID used
as the EDID serial / IddCx ConnectorIndex / container GUID, and never reclaimed
it on REMOVE. Under sustained ADD/REMOVE churn the connector index kept climbing,
so IddCx/PnP allocated a NEW OS target slot every cycle and orphaned the old one
(ghost "Generic Monitor (punktfunk)" nodes) until the adapter's target capacity
was exhausted and ADD failed 0x80070490 ERROR_NOT_FOUND.

Fix: `create_monitor` now allocates the LOWEST free id (`alloc_monitor_id`,
computed under the MONITOR_MODES lock with the push) instead of a counter, so a
departed monitor's id is reclaimed and a fresh ADD reuses its target slot rather
than orphaning it. With <= N live monitors the id stays bounded to 1..=N+1.
Deleted the now-unused NEXT_ID + AtomicU32/Ordering import.

CI-compile-gated only — the wedge reproduces solely under sustained churn on the
RTX box, so this needs an on-glass reconnect-storm A/B to confirm (box is
ephemeral/down). Marked on-glass-pending in windows-host-rewrite.md §4; keep
reset-pf-vdisplay.ps1 as the recovery until validated. NOT to be relied on (or
merged to main) until that A/B passes.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 22:11:36 +00:00
enricobuehler 0bf3984614 feat(windows-host): IDD-push is the default capture path for fresh installs (P1)
Make the validated IDD-push zero-copy path the default for a fresh install,
without penalising dev / non-pf-driver runs:

- The shipped default config now enables it. Both seed sites set
  `PUNKTFUNK_VDISPLAY=pf` + `PUNKTFUNK_IDD_PUSH=1`: the hardcoded default the
  service writes on `service install` (`ensure_default_host_env`) AND the
  `host.env.example` template the installer bundles. A fresh install therefore
  runs the validated path (the installer also bundles the pf-vdisplay driver);
  it falls back to DDA if the driver can't attach.
- `idd_push` is now **value-aware** instead of a bare presence flag, so an
  operator can turn it OFF with `PUNKTFUNK_IDD_PUSH=0` in host.env — a `var_os`
  presence check read `=0` as "on". Unset still ⇒ off (the code default is
  unchanged, so existing host.env files and dev/CI runs are unaffected; only the
  shipped default config opts in).

Also scrubbed the stale "SudoVDA" wording in host.env.example. Linux cargo
clippy -p punktfunk-host -D warnings clean; the service.rs default string is
Windows-only (CI-gated).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 22:08:45 +00:00
enricobuehler 75ee53d1dd feat(web): Storybook for offline UI design + light theme + brand spinner
Stand up Storybook so the management console can be designed without a running
host, plus the design-system work that surfaced along the way.

Storybook (@storybook/react-vite):
- Slim Start/Nitro-free vite config; the preview imports the app's real
  src/styles.css directly so the design tokens stay single-sourced (no mirror).
- Stories for the @unom/ui primitives (Button/Card/Inputs/Badge), brand marks,
  the AppShell (throwaway in-memory TanStack router), and every data-driven page
  (Dashboard/Host/Clients/Library/Settings) rendered offline via a window.fetch
  stub + typed fixtures. The route page components are exported so stories can
  render them.

Light theme:
- styles.css now carries a light :root (lavender, from the docs palette) with the
  existing violet chrome moved to .dark; the live console still pins html.dark by
  default, so this only adds the option (Storybook's toolbar toggles it).
- Fixes a stray `*/` inside a comment that prematurely closed it and silently
  broke Tailwind's @theme processing.

Spinner:
- The punktfunk lens recreated with motion/react: two circles surge through one
  another in depth (JS perspective scale + z-index — robust where mix-blend-mode
  flattens CSS preserve-3d) with a screen-blend lens highlight. Replaces the
  skeleton loading state in QueryState; removes ui/skeleton.tsx.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 21:58:36 +00:00
enricobuehler 0255a8289c docs(windows-host): consolidate 5 scattered docs into one current source of truth
The Windows-host docs were scattered across a design plan, a staged-refactor
plan, an audit, an audit-remediation tracker, and a game-capture-bug analysis —
several badly stale (the audit/remediation predate the Goal-1 branch landing and
call DONE items "not started"). Verified the true state of every audit finding /
goal / milestone against current code+git (4-agent workflow), then rewrote
windows-host-rewrite.md as ONE consolidated, accurate doc:

- §1 Status scorecard (Goals 1-3, M0-M6, GB1, audit P0/P1/P2) with DONE/PARTIAL/
  OPEN + commit evidence.
- §2 Architecture as-built (layering, HostConfig→SessionPlan→SessionContext, the
  VirtualDisplayManager ownership model, IDD-push-primary capture incl. secure
  desktop + GB1 recovery, encode/EncoderCaps, pf-vdisplay-proto, the driver,
  service/packaging).
- §3 Validated invariants (the jewels).
- §4 Prioritized open tasks (the genuine remaining work).
- §5 Operations (RTX-box recipe, CI, env, build).
- §6 Deep reference (/INTEGRITYCHECK answer, the 6 iddcx bindgen knobs, the driver
  port checklist, resolved decisions).

Deleted the four now-redundant docs (content folded in; history in git):
windows-host-goal1-plan.md, windows-host-rewrite-audit.md,
windows-host-rewrite-remediation.md, windows-host-rewrite-game-capture-bug.md.
Repointed the 6 code/proto/driver doc-comment refs that targeted them at the
consolidated windows-host-rewrite.md sections. Linux cargo check clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 21:57:23 +00:00
enricobuehler 6bed5d9e8e docs(windows-rewrite): secure desktop validated on glass — mark M3 done, retire the biggest risk
Owner-confirmed on glass (2026-06-25, "works great"): the IDD-push primary path
captures the lock/UAC secure desktop AND input reaches the streamed console
session. This was the single biggest open risk — the whole capture strategy
(Decision B: IDD-push primary for everything incl. secure desktop, WGC/DDA
demoted) rested on it. Now proven, not asserted.

- §15: M3 row → DONE (secure desktop); removed the secure-desktop gate from
  "What genuinely remains" (renumbered); added it to "Resolved since §11".
- §11 "IDD-push input + secure desktop" open item → RESOLVED.
- §14 critique "SINGLE BIGGEST RISK: the secure-desktop claim" → RESOLVED.

The WGC-relay / secure-DDA path is no longer load-bearing — kept only as a
non-IddCx-hardware fallback. Remaining rewrite work is migration/cleanup (M4
gamepad drivers, M5/M6, slot-reclaim), none blocking the validated path.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 21:42:25 +00:00
enricobuehler 48202a0f89 docs(windows-rewrite): mark game-capture bug FIXED + bring rewrite status current (§15)
The fullscreen-game-breaks-IDD-push bug is FIXED by the resolution-listening
recovery (c87bfe0: the 250ms poll now follows the display's actual resolution
and recreates the ring on any descriptor change, recover-or-drop), backed by
open-time first-frame DDA failover (f98ab07) and the driver publish() width/
height guard + flushed logging (789ad49). No protocol bump was needed — the host
reads the real resolution straight from Windows (CCD/GDI), so the bug doc's
Stage-1 composing capturer + Stage-2 protocol bump were unnecessary. Bug doc
marked FIXED with a Resolution section; the staged plan kept as superseded record.

windows-host-rewrite.md: the progress log was stale (ended at "M1 cont."). Added
§15 Current status — the driver STEP 0-8 port landed on main on-glass HDR-
validated; the host was refactored *in place* via windows-host-goal1 (not the §10
greenfield rebuild); §2.5 ownership model resolved the swap-chain-reuse / monitor-
leak open item; iddcx + /INTEGRITYCHECK CI-green. Remaining: the secure-desktop
on-glass gate (the single biggest unproven claim), M4 gamepad-driver migration,
M5/M6 cleanup, and the pf-vdisplay slot-reclaim driver fix. Top Status flipped
proposed → largely implemented.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 21:35:55 +00:00
enricobuehler bf57aa4000 docs(windows-host-goal1): Stage 5 tightening 3 (EncoderCaps) DONE; refresh Remaining
The Goal-1 host refactor is now functionally complete — all 6 stages, §2.5, and
all three Stage-5 seam-trait tightenings have landed (EncoderCaps = 0ccd0fe).
Remaining is non-blocking: the optional namespace collapse (decision: skip —
pure churn), the merge to main (confirm with the user — outward-facing), and the
pf-vdisplay slot-reclaim driver fix (reassigned to windows-host-rewrite.md, the
greenfield driver rewrite, alongside the fullscreen-game capture bug).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 21:28:30 +00:00
enricobuehler 0ccd0fe676 feat(windows-host): EncoderCaps — query RFI/HDR-SEI caps (Goal-1 stage 5, tightening 3)
The last §2.3 seam-trait tightening: give `Encoder` a `caps() -> EncoderCaps`
so the session glue routes by *query* instead of relying on the no-op/`false`
defaults of `invalidate_ref_frames`/`set_hdr_meta`.

`EncoderCaps { supports_rfi, supports_hdr_metadata }` is a cheap `Copy` struct.
The trait gains a default `caps()` returning `EncoderCaps::default()` (all
false) — correct for every SDR/libavcodec backend (Linux NVENC, VAAPI, AMF/QSV,
software openh264), so they need no change. Only the Windows direct-NVENC path
(`NvencD3d11Encoder`) overrides it, reporting the real `rfi_supported` (probed
once at open via `nvEncGetEncodeCaps`) and `hdr` (HDR-SEI on keyframes).

Consumer: the GameStream encode loop (`gamestream/stream.rs`) hoists
`supports_rfi` once before the loop and gates the loss-recovery path on it —
`!(supports_rfi && enc.invalidate_ref_frames(..))` forces a keyframe directly
on non-RFI encoders instead of making an always-`false` call every loss event.
Behaviour-preserving (same keyframe/RFI outcome), one fewer no-op call, intent
explicit. The native host (punktfunk1) uses FEC+keyframes, no RFI consumer.

Linux `cargo clippy -p punktfunk-host --all-targets -D warnings` clean; the
three edited files are rustfmt-clean. The NVENC override is Windows-only
(1:1 with the existing impl style) → CI/on-glass gate.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 21:27:20 +00:00
enricobuehler e1ca2e4d3c docs(windows-host-goal1): record §2.5 done + on-glass results + Remaining list
The plan tracker referenced "§2.5 — see below" but had no §2.5 section and no "what's left". Add:
  * a Status banner (all 6 stages + §2.5 done; branch not merged),
  * the §2.5 section — the 3-step ownership-model rewrite (VirtualDisplayManager/MonitorLease,
    the deleted globals), the CURRENT_MON_GEN-write-only finding, and the on-glass reconnect-leak
    result (the vdm-init-order panic found+fixed, 0 leaks, IDD-push zero-copy verified),
  * a "Remaining (next session)" list: EncoderCaps, optional namespace collapse, merge to main, and
    the pf-vdisplay driver slot-reclaim fix (driver WIP, not the host refactor) with the dev scripts.
Mark §2.5 IMPLEMENTED in the design doc (windows-host-rewrite.md) with the write-only-gen deviation.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 21:04:48 +00:00
enricobuehler e119aa50e9 feat(windows-packaging): dev-iteration scripts — reset + redeploy pf-vdisplay driver
Today's manual driver recovery (wedged under ADD/REMOVE churn → ERROR_NOT_FOUND) and the manual
host-stop/install/host-start dance around drivers/deploy-dev.ps1 are now two scripts:

  * reset-pf-vdisplay.ps1   — recover a wedged driver: stop host → pnputil /remove-device the ghost
                              "Generic Monitor (punktfunk)" nodes → Disable+Enable the adapter
                              (Restart-PnpDevice doesn't exist on the box PS) → start host. No reboot
                              (the box boots to Proxmox). -Verify probes to confirm ADD recovered.
  * redeploy-pf-vdisplay.ps1 — one-shot dev redeploy wrapping deploy-dev.ps1 with the host stop/start
                              (the running host holds the driver DLL) + a post-install adapter reload
                              (pnputil updates the store but the live device keeps the old binary).

Both standalone (don't touch deploy-dev.ps1). README gains a "Dev iteration on the test box" section.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 20:48:32 +00:00
enricobuehler 683c81be03 fix(windows-host): §2.5 — open the backend before the IDD-push preempt (vdm() init order)
On-glass caught a runtime panic the box compile couldn't: `VirtualDisplayManager used before a
backend initialised it`. Step 3 put the preempt (`vdm().begin_idd_setup`) BEFORE
`vdisplay::open` in virtual_stream, but vdisplay::open is what constructs the backend that calls
manager::init() — so vdm() was reached before init and panicked on the first IDD-push session.
(The old IDD_SETUP_LOCK/IDD_SESSION_STOP globals needed no init, so the prior ordering was fine.)

Fix: open the backend first (it does no monitor work — just constructs the marker + opens the
control device, initialising the manager), THEN run the preempt, THEN build the pipeline (which
creates the monitor). The preempt still precedes this session's monitor creation, so the
semantics are unchanged. Validates why §2.5 needs the on-glass gate, not just the compile.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 20:06:41 +00:00
enricobuehler fe61597d92 refactor(windows-host): §2.5 step 3 — isolate the IDD-push preempt into the manager
The last two virtual-display globals lived in punktfunk1: IDD_SETUP_LOCK (serialize IDD-push
setup against a reconnect flood) + IDD_SESSION_STOP (the prior session's stop flag, signalled +
waited-on so a reconnect preempts the stale session cleanly). Both move onto VirtualDisplayManager
as fields, behind one `vdm().begin_idd_setup(stop)` method that locks the setup gate, registers
this session's stop while signalling the prior one, waits for the monitor to release, and hands
back the setup guard the session holds across the pipeline build. punktfunk1 no longer reaches
into vdisplay internals for the preempt — it just calls the manager and holds the guard.

Behaviour-identical (same lock/signal/wait order, same guard lifetime). Completes §2.5's
"delete the smeared globals": CURRENT_MON_GEN/MON_GEN/MGR x2/IDD_PERSIST/IDD_SETUP_LOCK/
IDD_SESSION_STOP are all gone, replaced by the one OnceLock VirtualDisplayManager with a typed
OwnedHandle device. Box build to follow; on-glass reconnect-leak test pending.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 19:58:02 +00:00
enricobuehler d9b8b88a42 refactor(windows-host): §2.5 step 2 — unify both backends behind VirtualDisplayManager (OnceLock)
The two Windows virtual-display backends (sudovda + pf_vdisplay) carried VERBATIM-DUPLICATED
~250-line Idle/Active/Lingering refcount state machines in two `MGR: Mutex<Mgr>` globals, each
smuggling the control HANDLE across the pinger/linger threads as a raw `isize` (HANDLE is !Send).

New `vdisplay/windows/manager.rs`: one host-lifetime `VirtualDisplayManager` (OnceLock singleton,
user-approved) owns the earned state machine + the linger timer + a TYPED `Arc<OwnedHandle>`
control device (the raw-isize smuggle is gone — OwnedHandle is Send+Sync and also CloseHandle's
the device on drop, fixing a latent leak). The only backend-specific code left is the IOCTL
surface behind a small `VdisplayDriver` trait (open/add_monitor/remove_monitor/ping) + the
per-monitor REMOVE key (`MonitorKey::Guid` for sudovda, `::Session(u64)` for pf-vdisplay). The
render-adapter pin decision, the GDI/CCD glue (crate::win_display), and the gen-stamped
MonitorLease are backend-neutral and live once in the manager.

  * sudovda.rs / pf_vdisplay.rs: shrink to a `VdisplayDriver` impl + a thin `VirtualDisplay`
    wrapper (new() -> manager::init(driver); create() -> manager::vdm().acquire(mode)). Their
    IOCTL ops + structs + open_device stay in place (no transcription).
  * MON_GEN -> a manager field; the preempt's wait_for_monitor_released moves onto the manager
    (punktfunk1 calls vdm().wait_for_monitor_released). MonitorLease.drop -> vdm().release(gen),
    with the stale-lease no-op preserved verbatim.

Behaviour-preserving: the state machine (acquire/release/reconfigure/teardown/linger/preempt) is
the canonical sudovda copy with the IOCTLs routed through the driver seam. Box build to follow
(Windows-only; Linux check is a no-op for these files).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 19:52:22 +00:00
enricobuehler 15202011c1 refactor(windows-host): §2.5 step 1 — delete the dead/write-only monitor-lifecycle code
Removes the cruft the §2.5 ownership-model rewrite would otherwise carry forward, and corrects a
false invariant the docs described:

  * CURRENT_MON_GEN (sudovda) — the "current monitor generation" global was WRITE-ONLY. It was
    stored on every mgr_acquire (both backends) but its only reader, idd_push's `my_gen`, was set
    and NEVER read. The "session capturer re-checks the monitor gen each frame and bails on a
    reconnect" behaviour the doc describes was never wired — per-frame staleness is the SEPARATE
    ring FrameToken.generation / IDD_GENERATION mechanism (which works and is untouched). So the
    monitor-gen-via-WinCaptureTarget carry the design proposed is unnecessary. Deleted the static,
    its stores in both backends, the pf_vdisplay import, and idd_push's dead `my_gen` field/read.
    (MON_GEN — the lease-generation counter behind the stale-lease no-op — is REAL and kept.)

  * IDD_PERSIST + open_or_reuse + IddReuseHandle (idd_push) — a persistent-capturer reuse path
    from an early prototype, defined but with ZERO callers across the crate. Deleted, plus the now
    -orphaned `use std::sync::Mutex` and the now-dead `set_client_10bit` setter.

Windows-only; grep confirms no remaining references to any deleted symbol. Box build to follow.
First of the incremental §2.5 steps (user-approved OnceLock VirtualDisplayManager design).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 19:26:17 +00:00
enricobuehler 05e87e6ab0 chore(windows-host): fix two stale file-path comments after the stage-6 move
capture/dxgi.rs -> capture/windows/dxgi.rs, inject/gamepad_windows.rs -> inject/windows/gamepad_windows.rs.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 18:55:46 +00:00
enricobuehler 38c68c33e5 refactor(windows-host): confine platform code under windows/ + linux/ folders (Goal-1 stage 6)
Move 36 platform-specific files into per-module `windows/` and `linux/` subfolders (and the
shared HID codecs into `inject/proto/`):
  capture/{windows,linux}/  encode/{windows,linux}/  inject/{windows,linux,proto}/
  audio/{windows,linux}/  vdisplay/{windows,linux}/
  src/windows/ (service, wgc_helper, win_adapter, win_display)
  src/linux/  (dmabuf_fence, drm_sync, zerocopy/)

Done with `#[path]`, NOT a module rename: every file moves into its folder while the
`crate::*::*` module names stay FLAT, so all caller paths and every internal `super::`/`crate::`
reference are unchanged — only the parent `mod` decls gained `#[path = "..."]`. This is the
codebase's existing pattern (inject's gamepad_windows) and makes the move byte-identical in
behaviour with ZERO reference churn, far lower risk than collapsing to a single
`crate::capture::windows::` namespace (that deeper rename is an optional follow-on; this delivers
the cfg-sprawl folder confinement the stage is about). Done LAST, after the semantic stages, so
the path churn didn't fight them.

Verified: Linux cargo check + clippy (-D warnings) clean; my mod-decl changes fmt-clean (the 3
remaining fmt diffs are pre-existing local-rustfmt-version skew that moved with their files); all
36 `#[path]` targets exist; no internal `#[path]`/`include!`/file-child-mod in any moved file
(the inline `mod X {` blocks are self-contained). Box build to follow.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 18:53:45 +00:00
enricobuehler a0427cd2a3 feat(windows-host): OutputFormat into the capturer — kill the dxgi back-reference (Goal-1 stage 5, tightening 1)
The headline §2.3 seam tightening (the explicit Stage-3 deferral; §5's "highest-severity
coupling"): the capturer is now TOLD its output format instead of re-deriving the encode backend.

New `capture::OutputFormat { gpu, hdr }`, resolved once per session and passed INTO
capture_virtual_output:
  * native punktfunk/1 path: `SessionPlan::output_format()` (gpu = encoder.is_gpu(), from the
    already-resolved plan.encoder — no second probe; hdr = plan.hdr).
  * GameStream + spike paths: `OutputFormat::resolve(hdr)` (gpu from the single `gpu_encode()`
    source, which maps windows_resolved_backend()).

`capture/dxgi.rs DuplCapturer::open` takes `gpu` in and its internal
`!matches!(windows_resolved_backend(), Software)` recompute is DELETED — the capture layer no
longer re-calls the encode layer (the back-reference that could let capture and encode disagree
on whether frames are GPU-resident, plan §2.3/§5). The relay's secure-desktop DDA passes
`gpu_encode()` likewise.

Behavior-preserving: the `gpu` passed in equals the value the capturer used to compute (same
encode-backend resolution). The DDA opens keep `want_hdr=false` (the SDR fallback, unchanged).

Tightenings 2 (HDR/release -> VirtualLease) and 3 (EncoderCaps) split off: (2) needs the
monitor-generation carried on the lease + the keepalive becoming Box<dyn VirtualLease> — that's
the §2.5 ownership-model change (CURRENT_MON_GEN / sudovda::wait_for_monitor_released), so it
moves there; (3) is a small additive follow-on. Documented in the plan.

Verified: Linux cargo check + clippy (-D warnings) + fmt clean. Box build to follow.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 18:37:48 +00:00
enricobuehler a4c85af155 feat(windows-host): SessionContext — bundle the 13-arg session entry (Goal-1 stage 4)
Bundle the 13-positional-argument `#[allow(too_many_arguments)]` session entry (virtual_stream
AND virtual_stream_relay) into one owned SessionContext struct, moved into the stream thread.
The reconfig/keyframe receivers move IN (virtual_stream is their only consumer), retiring the
&Receiver borrow plumbing. Behavior-identical by construction: each function destructures the
context into the same local names at the top, so the ~400-line loop bodies are byte-for-byte
unchanged. Both `#[allow(too_many_arguments)]` attrs removed.

Scoped deliberately: the plan's SessionFactory.build() owning a `vdm.lease -> open_capturer ->
open_encoder -> spawn` RAII chain with Session::drop as the ONLY teardown is coupled to §2.5's
ownership-model rewrite — it needs a host-side VirtualDisplayManager/MonitorLease that doesn't
exist yet (the lifecycle still lives in CURRENT_MON_GEN/IDD_SETUP_LOCK globals + the
per-compositor vdisplay backends). The current teardown is ALREADY drop-based (the capturer owns
the keepalive whose Drop releases the monitor — "restore displays before REMOVE" lives there;
only send_thread.join() is explicit) and is the validated shipping path, so wrapping the deployed
reconfig/switch/rebuild loop in a Session::drop for a behavior-preserving change would add real
regression risk for marginal gain. The SessionFactory/Session::drop/vdm.lease work folds into
§2.5; this stage delivers the concrete, safe arg-bundling.

Verified: Linux cargo check + clippy (-D warnings) + fmt clean. Box build to follow.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 18:23:57 +00:00
enricobuehler 9ba90d4b77 docs(windows-host-goal1): Stage 3 DONE — on-glass validated (SessionPlan resolves correctly; A/B vs shipping proves the env-only no-frame is not a regression)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 18:10:49 +00:00
enricobuehler 5358ef9fee docs(windows-host-goal1): record Stage 3 box build green (cargo check --features nvenc clean on the RTX box)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 17:55:42 +00:00
enricobuehler 0a63154293 feat(windows-host): SessionPlan — resolve capture/topology/encoder once per session (Goal-1 stage 3)
New src/session_plan.rs: a Copy `SessionPlan { capture, topology, encoder, bit_depth, hdr }`
resolved ONCE from HostConfig (+ the negotiated bit_depth) at the top of `virtual_stream`,
logged, and threaded through build_pipeline_with_retry/build_pipeline. The three scattered
Windows dispatch points now read this one typed artifact instead of re-deriving from config
(plan §2.4, the "capture and encode disagree on the backend" hazard):

  * capture: capture::capture_virtual_output takes a CaptureBackend IN (was re-reading
    config().idd_push / capture_backend / no_wgc internally). CaptureBackend::resolve() is the
    single resolver, shared with the GameStream + spike call sites.
  * topology: virtual_stream reads plan.topology; should_use_helper is deleted (its body is
    session_plan::resolve_topology, verbatim). The IDD-push reconnect-preempt guard reads
    plan.capture too.
  * encoder: recorded as EncoderBackend from encode::windows_resolved_backend (config-backed +
    GPU-vendor cached since stage 2 -> already a single source). Threading encoder/input_format
    into the encoder+capturer opens (which removes the capture->windows_resolved_backend()
    back-reference recomputed in dxgi.rs) is stage 5.

Behavior-preserving by construction: each resolved decision is provably equivalent to the
pre-stage-3 reads (same config() + the same cached running_as_system()/GPU-vendor probes), so
old==new. SessionPlan is platform-neutral so it threads the shared virtual_stream/build_pipeline
signatures; on Linux it resolves to the single portal/single-process path.

Also fixes a pre-existing mod-ordering fmt drift in main.rs (mod config; / mod capture;).

Verified: Linux cargo check + clippy (-D warnings) + fmt clean on the touched files. Box build
(Windows compile) + on-glass (NVENC + IDD-push + mode switch) pending on the RTX box.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 17:47:48 +00:00
enricobuehler e5057f6cc1 feat(windows-host): finish HostConfig migration — resolve operator/dispatch knobs once (Goal-1 stage 2)
Migrate 31 genuinely-constant operator/dispatch env::var sites onto HostConfig, so the
capture/topology/encoder decision reads ONE owner instead of being recomputed at each call
site (the latent bug where capture and encode could disagree on the resolved backend, plan §2.4):
idd_push x7, no_wgc, capture_backend, render_adapter, encoder_pref (Linux open_video +
linux_zero_copy_is_vaapi), the Windows vdisplay-backend select, plus the plan-named
secure_dda/idd_depth/zerocopy/ten_bit and the multi-site perf x4 / compositor x5 /
video_source x3 / gamepad. Each HostConfig field's parser is byte-identical to the read it
replaced, so old==new by construction (the plan's "a flipped bool is a silent regression" guard).

Scope correction — the plan's "~64 sites / Linux XDG+compositor included / grep env::var -> 0"
was unsafe as written. Two classes are deliberately KEPT as live reads and documented in config.rs:

  * Runtime-mutated session vars. vdisplay::apply_session_env REWRITES the process env on every
    connect (the Bazzite Gaming<->Desktop follow): WAYLAND_DISPLAY, XDG_CURRENT_DESKTOP,
    XDG_RUNTIME_DIR, DBUS_SESSION_BUS_ADDRESS, and the derived PUNKTFUNK_INPUT_BACKEND,
    GAMESCOPE_SESSION/NODE, KWIN/MUTTER_VIRTUAL_PRIMARY, FORCE_SHM. Parsing these once would
    freeze them at startup and silently break session-following — they are NOT constant.
  * Single-use local tuning with no resolve-once benefit (and FEC_PCT even has two different
    semantics): FEC_PCT, VIDEO_DROP, VBV_FRAMES, SPLIT_ENCODE, PACE_BURST_KB, the dxgi timing
    knobs, the *_LIVE/test gates, plus path/dynamic reads (config-dir, PATH search,
    env-forward-to-child). PUNKTFUNK_ZEROCOPY is split on purpose: Windows presence-semantics
    moved to the field; Linux keeps its own truthy (1|true|yes|on) parser.

Verified: Linux cargo check + clippy (-D warnings) + fmt clean on the touched files. The
Windows-only edits are 1:1 substitutions; they get a real Windows compile on the box with Stage 3.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 17:24:00 +00:00
enricobuehler a3eefc2374 feat(windows-host): HostConfig foundation + staged Goal-1 roadmap (Goal-1 stage 1)
config.rs: typed HostConfig parsed ONCE from env (idd_push/encoder_pref/no_helper/force_helper), replacing per-call env::var re-reads (PUNKTFUNK_ENCODER was re-read on EVERY windows_resolved_backend() call; PUNKTFUNK_IDD_PUSH is read 8x across the host — the recompute that lets capture + encode disagree on the backend, plan §2.4). Migrated the two highest-churn dispatch reads onto it (encode::windows_resolved_backend, punktfunk1::should_use_helper). Behavior-identical: the env is constant for the process lifetime (the service loads host.env before launch), so a lazily-parsed global == parsed-once-at-startup.

docs/windows-host-goal1-plan.md: the ORDERED, independently-shippable execution plan for Goal-1 (the plan's biggest unstarted goal — a from-scratch layered host architecture). Six behavior-preserving, box-verified stages (HostConfig -> SessionPlan -> SessionContext/SessionFactory -> seam-trait tightenings -> src/windows tree), because the host is live-validated and a monolithic rewrite would strand it broken. Stage 1 done here; stages 3-5 rewire the deployed path and require on-glass re-test.

Verified: Linux + box (--features nvenc) cargo check clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 17:02:16 +00:00
enricobuehler cd591514ad feat(windows-drivers): EvtCleanupCallback + single-identity dedup; document state ownership (E1)
EvtCleanupCallback on the WDFDEVICE (entry.rs + callbacks::device_cleanup): on device removal (PnP/unload) drop every monitor's swap-chain worker via monitor::cleanup_for_device_removal (joins threads, IddCx-free — the framework tears the monitors down with the device). Worker threads no longer linger into teardown.

Single identity per session (create_monitor): a re-ADD of a still-live session_id departs the stale monitor first, so one session maps to exactly one monitor (no duplicate EDID/target).

DeviceContext-owned state (audit §2.5): documented decision NOT to migrate the globals to a Box/AtomicPtr device-owned allocation. The IddCx monitor/mode DDIs receive only an IddCx handle (never the WDFDEVICE/context), so the state MUST be globally reachable (upstream virtual-display-rs is a process-static for the same reason); the globals are already module-encapsulated; and with one devnode + UmdfHostProcessSharing=ProcessSharingDisabled they die with the host process on removal anyway. A pointer variant would only add a host-gone-watchdog-race use-after-free for zero benefit.

Verified: driver workspace builds clean on the RTX box (.173).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 16:48:23 +00:00
enricobuehler a2bd0cd77c refactor(windows-packaging): delete the superseded vdisplay-driver/ tree (M6)
The old all-Rust IddCx driver tree (packaging/windows/vdisplay-driver/ — the wdf-umdf-sys 'oracle', 7896 lines) is fully superseded by packaging/windows/drivers/ (wdk-sys / windows-drivers-rs + the owned pf-vdisplay-proto ABI), which is the source of the vendored + installed driver. It was in NO cargo workspace (never built) and NO CI workflow; only stale doc/script refs pointed at it (the confusion the audit + game-capture-bug doc both flagged).

Delete it + repoint the build-relevant refs (packaging/windows/README.md, stage-pf-vdisplay.ps1, pack-host-installer.ps1) at drivers/ + drivers/deploy-dev.ps1. The vendored driver (packaging/windows/pf-vdisplay/) is unaffected; docs/windows-virtual-display-rust-port.md keeps its historical mentions as narrative.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 16:37:00 +00:00
enricobuehler 48f980ebb1 feat(packaging): deploy-dev.ps1 for the new-tree pf-vdisplay driver
Build/sign/install script for the wdk-sys/windows-drivers-rs driver in packaging/windows/drivers/ (the new tree lacked one). Like the old vdisplay-driver/deploy-dev.ps1 but adds the FORCE_INTEGRITY clear (this tree links /INTEGRITYCHECK) and a 9.9.MMdd.HHmm DriverVer (the vendored build is 9.5.*). Verified: deployed the rebuilt driver to the RTX box (.173).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 16:09:27 +00:00
enricobuehler 1cd87066d7 docs(windows-rewrite): track GB1/GB3 progress + box IP floats (DHCP)
Record GB1 (host-side recover-or-drop) + GB3 groundwork (driver descriptor guard/logging) in the tracker; note the RTX validation box IP floats (DHCP/ephemeral, recently .173/.158) instead of hardcoding .158.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 15:35:27 +00:00
enricobuehler 789ad49bc4 feat(windows-drivers): publish() descriptor guard + log appender (game-capture GB3 groundwork)
publish() now guards width/height alongside format (CopyResource needs matching DIMS too, else garbage): drops a surface whose descriptor no longer matches the host ring (a fullscreen game mode-set the display) AND logs the actual descriptor once per mismatch episode, so a repro shows exactly what changed (GB1/Stage-0 diagnostic + the Stage-2 width/height guard).

log.rs: a process-lifetime, flushed, Mutex-shared append handle (opened ONCE) replaces the per-call open/append — so the swap-chain WORKER thread's lines land. They were hidden (per-call open raced the control thread / could fail under the worker's restricted token), which is exactly why a game-break repro showed no swap-chain-processor lines (bug doc S3). This is the observability foundation the bug doc gates Stage S (S1/S2 driver resilience) on.

Needs a driver rebuild + re-vendor to deploy (separate from the GB1 host-only fix). Stage 3 (trim default_modes) deprioritized: GB1 recovers from mode-sets, and trimming risks the live display-activation path.

Verified: driver workspace builds clean on the RTX box (.173).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 15:33:11 +00:00
enricobuehler c87bfe0e7b feat(windows-host): IDD-push recovers from a game mode-set, else drops (game-capture bug GB1)
The bug: a fullscreen game mode-sets the virtual display (format/size); the driver's publish() guard then drops every frame; the host's ring — fixed at the session-negotiated mode — never adapts -> frozen picture, then black on reconnect.

RECOVER (no DDA, per the chosen design): the ring now TRACKS the display's actual mode. At open it is sized to the display's actual resolution (new win_display::active_resolution, CCD/GDI) — so reconnecting while a game holds a different mode just works. Mid-session, the 250ms poll (was HDR-only) now also follows the active resolution; on any descriptor change (size or HDR) it recreates the ring at the new mode (recreate_ring generalized to a new size) -> the driver re-attaches -> frames resume at the game's mode. No freeze, no reconnect needed.

DROP if unrecoverable: a descriptor change starts a recovery clock (recovering_since); if no fresh frame resumes within 3s (e.g. an exclusive-flip the host can't follow), try_consume bails -> the session ends cleanly -> the client reconnects, instead of freezing forever. A pure idle desktop (no mode change) never triggers this.

Verified: host clippy (nvenc) clean on the RTX box. NEEDS ON-GLASS (Doom repro on .158): confirm the poll sees the mode-set, the ring recreates + recovers, the encoder+client adapt to the size change; tune the 3s window.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 15:12:48 +00:00
enricobuehler f98ab07dd6 feat(windows-host): IDD-push first-frame failover to DDA (game-capture bug GB1 pt1)
wait_for_attach now requires the driver to publish a FIRST frame, not just attach (DRV_STATUS_OPENED). A fullscreen game can leave the virtual display in a format/size the driver's publish() guard rejects -> the driver ATTACHES but silently drops every frame; previously the host sailed past open() and only died on next_frame's 20s deadline (the 'reconnect = black + working audio' symptom). Now open() fails -> capture.rs falls back to DDA (reusing the C1 fallback) -> the game is captured + visible after a reconnect.

Safe at open: the OS composites the freshly-activated virtual display, so a frame arrives within ~1s — a normal/idle open isn't false-failed; only a genuinely-broken display (no frame in 4s) falls back (and DDA is a working path, so even a false-positive degrades gracefully).

GB1 Stage 1a (docs/windows-host-rewrite-game-capture-bug.md P3). The mid-session-without-reconnect live failover (composing capturer) is the next piece.

Verified: host clippy (nvenc) clean on the RTX box.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 14:50:12 +00:00
enricobuehler dbab1f98ba docs(windows-rewrite): track the fullscreen-game capture bug as a related workstream
Cross-reference docs/windows-host-rewrite-game-capture-bug.md from the remediation tracker, with the intersections that matter for whoever implements it: Stage 1 builds on (doesn't duplicate) our C1 mid-/open-time fallback; the bug doc is written against pre-remediation main (a11b0dd) so its line refs are stale; Stage 2's new SharedHeader fields must update A's offset asserts (in lib.rs frame mod); Stage 0/S3 diagnostics need the driver log B3 gated off in release; S1/S2 is adjacent to E1.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 14:40:16 +00:00
enricobuehler 5d279f8886 docs(windows-rewrite): audit-remediation hand-off tracker
Living progress/hand-off doc (docs/windows-host-rewrite-remediation.md): the 9 committed remediation commits with audit refs + how each was verified, the remaining tasks (D2, D1-host, E1, G) with scope / on-glass-gating / verification notes, the box verification recipe, and the new modules introduced. Cross-linked from the audit doc.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 14:30:43 +00:00
enricobuehler e60cda3939 refactor(windows-host): move CCD/HDR display helpers to a neutral module — F1 complete (audit §9)
Moved the remaining 6 SudoVDA reach-in helpers + SavedConfig (resolve_gdi_name, set_advanced_color, advanced_color_enabled, set_active_mode, isolate/restore_displays_ccd) verbatim from vdisplay::sudovda into a backend-neutral crate::win_display module (the plan's windows/display_ccd.rs). The capturers (idd_push/dxgi/wgc), pf_vdisplay, and punktfunk1 now depend on these as PEERS via crate::win_display instead of reaching into the SudoVDA backend.

With win_adapter (F1 pt1), all 7 reach-in helpers are now neutral — the circular reach-in is broken, so SudoVDA can eventually be deleted (Goal 2) without losing the display utilities. sudovda re-exports the ones it still uses internally; its now-unused CCD/GDI imports were removed.

Verified: host clippy (nvenc) clean on the RTX box; Linux check clean (the new modules are #[cfg(windows)]).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 14:26:25 +00:00
enricobuehler d638a93e04 refactor(windows-host): move resolve_render_adapter_luid to a neutral module (audit §9 / F1 pt 1)
The discrete-render-GPU LUID picker was display-utility living in the SudoVDA backend; moved it verbatim to a backend-neutral crate::win_adapter module (the plan's windows/adapter.rs). The IDD-push capturer + pf-vdisplay backend now depend on it as a PEER instead of reaching into vdisplay::sudovda — the first step in breaking the circular reach-in so SudoVDA can eventually be dropped (Goal 2). sudovda re-exports it for its own callers.

Remaining F1 increments: the CCD/HDR helpers (resolve_gdi_name, set_advanced_color, advanced_color_enabled, set_active_mode, isolate/restore_displays_ccd) → a neutral win_display module.

Verified: host clippy (nvenc) clean on the RTX box.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 13:33:23 +00:00
enricobuehler a755d6eab7 chore(windows-drivers): deny(unsafe_op_in_unsafe_fn) on the driver crates (audit §8 P0)
Lock in the explicit-unsafe-block discipline so a fn-level 'unsafe' never silently blesses its whole body (the per-site // SAFETY: comments already landed in STEP 8). Builds clean on the RTX box — no fallout. The host-wide unsafe-lint sweep + clippy::undocumented_unsafe_blocks (hundreds of blocks across Linux+Windows) are a larger dedicated follow-up.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 13:19:38 +00:00
enricobuehler b0d28380b5 feat(windows-host): rotate out-ring on repeat + size HDR ring at open (audit §5.3/§5.4)
§5.3 (C3): repeat_last() now copies the last frame into a FRESH rotated out-ring slot instead of re-handing last_present's slot, so a repeat (static desktop) never re-hands a slot still encoding under pipeline_depth>1. OUT_RING(3) > max depth(2) keeps the rotated slot free — the out-ring rotation contract now holds for repeats too, not just the synchronous-loop assumption.

§5.4 (C4): when enabling advanced color for a 10-bit client, trust set_advanced_color success and size the ring FP16 directly, instead of racing the advanced_color_enabled poll (which could size SDR while the driver composes FP16 -> format mismatch -> an immediate ring recreate + dropped first frames).

Verified: host clippy (nvenc) clean on the RTX box. On-glass to confirm: HDR-client first-frame + static-desktop pipelining.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 13:18:05 +00:00
enricobuehler ed583650a6 feat(windows-host): IDD-push attach fallback to DDA, not the 20s black bail (audit §5.1)
open() now hands the keepalive BACK on failure (the WGC attach_keepalive pattern) so the caller can fall back instead of tearing the virtual display down. Added a bounded wait_for_attach() that polls the driver's DRV_STATUS_OPENED — it checks ATTACH status, not frame arrival, so it never false-fails on an idle desktop that has composed no frame yet.

An attach failure (e.g. a hybrid-GPU render mismatch -> DRV_STATUS_TEX_FAIL, or the driver never opening the ring within 4s) now fails open() -> capture.rs falls back to DDA, instead of next_frame's 20s deadline leaving the session black. Pairs with the driver SET_RENDER_ADAPTER fix (0a7ae5e).

Verified: host clippy (nvenc) clean on the RTX box. Behavioral validation (fallback trigger + happy-path attach timing) needs an on-glass session.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 13:09:28 +00:00
enricobuehler e5c9ee8327 feat(windows-host): activate render-adapter pin; gamepad SHM from proto (audit §4.2h/§6.1)
§4.2h (C2): the host already pins the discrete GPU via IOCTL_SET_RENDER_ADAPTER on the IDD-push path; now that the pf-vdisplay driver implements it (0a7ae5e), correct the stale 'driver returns STATUS_NOT_IMPLEMENTED / STEP-4 stub' comments. Hybrid iGPU+dGPU boxes now actually pin the NVENC GPU.

§6.1 (C5): switch the host gamepad SHM consumers (inject/{dualsense,gamepad}_windows.rs) to derive size/offsets/magic/name from pf_vdisplay_proto::gamepad::{PadShm,XusbShm} via offset_of!/size_of!/helpers, instead of hand-literal OFF_*/140 — proto is now the single source of truth (driver-side switch follows with the gamepad-driver unification). The DualShock4 backend reuses the same pub(super) consts unchanged.

Verified: host clippy (nvenc) clean on the RTX box (x86_64-pc-windows-msvc).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 13:02:22 +00:00
enricobuehler 0a7ae5ef09 feat(windows-drivers): host-gone watchdog, SET_RENDER_ADAPTER, log gate, mode bounds
Audit §4.1: implement the host-gone watchdog — it was dead code (WATCHDOG_PINGS bumped but never sampled, no thread). Every IOCTL now bumps a liveness counter; a watchdog thread reap_orphaned()s monitors (created_at grace) if no IOCTL arrives within WATCHDOG_TIMEOUT_S, so a crashed/TerminateProcess'd host no longer leaves its virtual monitor + swap-chain worker + pooled D3D device wedged until the next CLEAR_ALL. Removes the false 'watchdog thread' comments.

Audit §4.2: implement SET_RENDER_ADAPTER (was STATUS_NOT_IMPLEMENTED) via IddCxAdapterSetRenderAdapter, so the host can pin the IDD render to the NVENC GPU on a hybrid iGPU+dGPU box (else the OS-picked iGPU makes the host ring textures un-openable -> DRV_STATUS_TEX_FAIL).

Audit §4.4: gate the world-writable C:\Users\Public\pfvd-driver.log behind debug builds / PFVD_DEBUG_LOG (a release build never writes it).

Audit §4.5: bounds-check the requested mode in IOCTL_ADD; compute display_info clock_rate in u64 + saturate (the old u32 refresh*(h+4)^2 overflowed/aborted the mode DDI for large modes).

Verified: driver workspace builds clean on the RTX box (WDK 26100 + LLVM 21.1.2, MSVC). On-glass functional validation of the watchdog/render-pin is a follow-up (needs a driver reinstall + session).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 12:49:49 +00:00
enricobuehler 95dcef3515 fix(pf-vdisplay-proto): offset asserts + own the gamepad SHM layouts (audit §6.1/§6.2)
§6.2: add offset_of! asserts to SharedHeader/AddReply/control structs so a same-size field reorder is a compile error, not silent corruption (size+Pod alone miss it).

§6.1: add XusbShm (64B) + PadShm (256B, incl device_type@140) layouts + Global\ name helpers + magics to the proto crate as the single source of truth, with offset asserts pinned to the shipped wire layout — kills the hand-duplicated literal-140 host/driver drift hazard. Enables bytemuck min_const_generics for the >32-byte reserved tails. Host + driver consumers switch in a follow-up.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 12:39:42 +00:00
enricobuehler 0badc17d87 docs(windows-rewrite): audit the IDD-push rewrite against its plan
Driver track (M0+M1, STEPs 0-7) landed and is on-glass-validated, but the host-side goals (clean architecture, SudoVDA removal, unsafe reduction) and several driver-spec items (host-gone watchdog, SET_RENDER_ADAPTER, ownership model) are not yet done. Full findings + a prioritized P0-P2 fix list in the doc.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 12:39:42 +00:00
enricobuehler a11b0dd3c7 feat(windows-drivers): STEP 8 (3/n) — re-vendor the installer driver from the new wdk-sys tree
apple / swift (push) Successful in 1m9s
apple / screenshots (push) Failing after 1m49s
windows-host / package (push) Successful in 5m12s
ci / rust (push) Successful in 1m22s
ci / web (push) Successful in 47s
android / android (push) Successful in 3m12s
ci / docs-site (push) Successful in 53s
deb / build-publish (push) Successful in 2m48s
decky / build-publish (push) Successful in 11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 6s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 3s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 5s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
ci / bench (push) Successful in 4m50s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m29s
docker / deploy-docs (push) Successful in 5s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m14s
The installer's vendored driver binary (packaging/windows/pf-vdisplay/) was STALE — built from the OLD
oracle tree (packaging/windows/vdisplay-driver/, wdf-umdf, SudoVDA-compat GUID), so it was
ABI-mismatched with the host (which opens the owned proto GUID 70667664). Re-vendor it from the NEW
drivers/ tree so the rewrite's ACTUAL driver is what the installer ships.

Built RELEASE on the RTX box from the new tree + the new .inx: cargo build --release -p pf-vdisplay ->
FORCE_INTEGRITY clear -> stampinf (DriverVer 06/25/2026,9.5.0625.1614, > the old 06/22) -> Inf2Cat
/os:10_X64 -> signtool sign the .cat with punktfunk-ds-test (.cat sig Valid). Replaces the stale
.dll/.inf/.cat; the .cer is unchanged (same cert).

ON-GLASS VALIDATED (install-test): pnputil /add-driver /install the release package -> clean WUDFHost
reload -> Status=OK, init_adapter -> IddCxAdapterInitAsync -> 0x0 (FP16 accepted),
IddCxMonitorCreate(id=1) -> 0x0. The shipping installer now installs + loads the real wdk-sys
proto-GUID driver, FP16/HDR-capable, monitor-create working.

Remaining STEP 8 (recorded in memory, deferred): re-point the stale "built from vdisplay-driver/"
comments in stage-pf-vdisplay.ps1 / pack-host-installer.ps1 / packaging README; selector default ->
pf-vdisplay unconditional; CI build-sign-or-stale-vendored drift guard; then DELETE the oracle tree.
KEEP sudovda.rs (runtime fallback + the backend-neutral CCD helpers pf_vdisplay.rs reuses) and the
WGC-relay/DDA secure path (the secure-desktop lock/UAC gate is not yet proven on glass for IDD-push).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 12:18:48 +00:00
enricobuehler 3b21d8ecf8 feat(windows-drivers): STEP 8 (2/n) — give the new pf-vdisplay tree its own .inx
apple / swift (push) Successful in 1m12s
windows-drivers / probe-and-proto (push) Successful in 18s
windows-drivers / driver-build (push) Successful in 1m8s
apple / screenshots (push) Failing after 2m56s
windows-host / package (push) Successful in 5m16s
ci / rust (push) Successful in 1m22s
ci / web (push) Successful in 47s
android / android (push) Successful in 3m39s
ci / docs-site (push) Successful in 51s
deb / build-publish (push) Successful in 2m38s
decky / build-publish (push) Successful in 11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 5s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 3s
ci / bench (push) Successful in 4m42s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m23s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m18s
docker / deploy-docs (push) Successful in 17s
The new wdk-sys driver tree (packaging/windows/drivers/pf-vdisplay/) had no INF — it borrowed the
oracle's (packaging/windows/vdisplay-driver/.../pf_vdisplay.inx), which blocked deleting the oracle.
Port it verbatim: the proto-vs-SudoVDA control GUID is registered in CODE
(WdfDeviceCreateDeviceInterface), so the INF is GUID-agnostic and identical — HWID Root\pf_vdisplay,
UmdfExtensions=IddCx0102, the control-device security DACL, UpperFilters=IndirectKmd,
UmdfHostProcessSharing=ProcessSharingDisabled. Prerequisite for the STEP-8 re-vendor (build ->
stampinf -> Inf2Cat -> sign the .dll/.cat from the NEW tree into packaging/windows/pf-vdisplay/,
replacing the stale oracle-built binary) and for deleting the oracle tree.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 12:03:26 +00:00
enricobuehler 83d3d6384a refactor(windows-drivers): STEP 8 (1/n) — unsafe-reduction pass (per-site // SAFETY)
windows-drivers / probe-and-proto (push) Successful in 19s
apple / swift (push) Successful in 1m7s
ci / rust (push) Successful in 1m14s
windows-drivers / driver-build (push) Successful in 1m8s
ci / web (push) Successful in 40s
ci / docs-site (push) Successful in 1m1s
android / android (push) Successful in 3m13s
apple / screenshots (push) Successful in 3m14s
deb / build-publish (push) Successful in 2m38s
decky / build-publish (push) Successful in 12s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 5s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
windows-host / package (push) Successful in 5m18s
ci / bench (push) Successful in 4m35s
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rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m16s
docker / deploy-docs (push) Successful in 31s
Audit pass over the new pf-vdisplay driver's unsafe surface: 92 per-site // SAFETY comments added
across adapter.rs / monitor.rs / entry.rs / callbacks.rs / swap_chain_processor.rs /
frame_transport.rs / direct_3d_device.rs (control.rs already had full coverage). COMMENTS ONLY — zero
logic, signature, or control-flow change (verified via git diff: every added line is a // SAFETY
comment or blank).

The dominant gap was the pervasive `core::mem::zeroed()` FFI-struct builds (IDDCX_*/WDF_*/
DISPLAYCONFIG_* C PODs whose all-zero bit pattern is a valid uninitialized/Invalid state, with the
required .Size/fields set immediately after) — each now carries a one-line // SAFETY. Plus explicit
notes on the two stack/local-pointer-into-FFI hazards (adapter.rs `version` ptr into
IddCxAdapterInitAsync; monitor.rs `edid` Vec ptr into IddCxMonitorCreate — both read synchronously
before the local drops) and the frame_transport.rs raw-HANDLE / mapped-header derefs + cleanup paths.
The already-justified Send/Sync wrappers (SendAdapter, CtxTypeInfo/DevCtxInfo, MonitorObject,
Sendable, FramePublisher) were audited — each already carried a // SAFETY. No site needed a code
change.

First slice of STEP 8 (the SudoVDA drop). Comments-only ⇒ build-neutral; windows-drivers.yml verifies
on the next runner build. Remaining STEP 8: re-vendor the installer's driver binary from the new
drivers/ tree (the shipping packaging/windows/pf-vdisplay/ binary is still built from the OLD oracle
tree with the SudoVDA-compat GUID — ABI-mismatched with the host's proto GUID), add an .inx to the
new tree, re-point scripts/README from vdisplay-driver/ to drivers/, flip the selector default to
pf-vdisplay, then delete the old oracle tree. Keep sudovda.rs (the runtime fallback + the
backend-neutral CCD helpers pf_vdisplay.rs reuses) and the WGC-relay/DDA secure path (the
secure-desktop gate is not yet passed on glass).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 12:00:55 +00:00
enricobuehler 6399d2817d feat(windows-drivers): STEP 7 — HDR/FP16 (validated on-glass: Mac connects WITH HDR)
apple / swift (push) Failing after 4s
apple / screenshots (push) Has been skipped
windows-drivers / probe-and-proto (push) Successful in 18s
ci / rust (push) Successful in 1m13s
windows-drivers / driver-build (push) Successful in 1m9s
ci / web (push) Successful in 42s
ci / docs-site (push) Successful in 59s
android / android (push) Successful in 3m16s
deb / build-publish (push) Successful in 2m37s
decky / build-publish (push) Successful in 10s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 6s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 5s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 3s
windows-host / package (push) Successful in 5m25s
ci / bench (push) Successful in 4m39s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m29s
docker / deploy-docs (push) Successful in 17s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m12s
The pf-vdisplay driver now advertises HDR/FP16 and the full glass-to-glass HDR path works
end-to-end — validated LIVE: the Mac client connected to the .173 host WITH HDR (display_hdr=true,
FP16 ring -> NVENC P010). The STEP-3 assumption that FP16 needs a higher UmdfExtensions was WRONG:
IddCx0102 + CAN_PROCESS_FP16 + the *2 DDIs works (the oracle proved it; confirmed on-glass
IddCxAdapterInitAsync -> 0x0 WITH the FP16 cap set). Driver-only change — the host FP16-ring ->
NVENC-P010 path and the HDR EDID were already in place.

- adapter.rs: caps.Flags = IDDCX_ADAPTER_FLAGS_CAN_PROCESS_FP16.
- entry.rs: register the 6 *2/HDR callbacks (ParseMonitorDescription2, MonitorQueryTargetModes2,
  AdapterCommitModes2, AdapterQueryTargetInfo, MonitorSetDefaultHdrMetaData, MonitorSetGammaRamp)
  ALONGSIDE the v1 set (matching the oracle — CAN_PROCESS_FP16 OBLIGATES the *2 DDIs or the
  framework rejects the adapter at init; STEP 3 rejected FP16 only because they weren't registered).
- callbacks.rs: parse_monitor_description2 + monitor_query_modes2 now fill IDDCX_MONITOR_MODE2 /
  IDDCX_TARGET_MODE2 with BitsPerComponent (8|10 bpc RGB); query_target_info already reports
  IDDCX_TARGET_CAPS_HIGH_COLOR_SPACE; set_default_hdr_metadata + set_gamma_ramp accept (the gamma
  one is mandatory under FP16).
- monitor.rs: wire_bits() (Rgb 8|10, no YCbCr) + target_mode2().
- EDID + INF UNCHANGED (the EDID already carries the CTA-861.3 BT.2020 + ST.2084/PQ block; the INF
  stays UmdfExtensions=IddCx0102).

Built via the ultracode flow (STEP-7 map workflow -> agent-implement -> box build [driver green] ->
deploy -> on-glass HDR). OPERATIONAL NOTE: do NOT Disable/Enable the IddCx devnode to reload it —
that leaves the adapter STOPPED in the persisted WUDFHost process (ADAPTER OnceLock survives), so
monitor-create then fails with 0xc00002b6 (INDIRECT_DISPLAY_DEVICE_STOPPED). Kill the pf_vdisplay
WUDFHost process (or reboot) for a clean adapter re-init.

This completes the pf-vdisplay rewrite STEP 0-7, all on-glass validated (loads, adapter inits,
monitor appears, swap-chain drain, IDD-push frames at ~235fps, and HDR). Remaining: STEP 8 (unsafe-
reduction + delete the old vdisplay-driver tree + the vendored SudoVDA driver + unbundle from the
installer = the SudoVDA drop).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 11:31:28 +00:00
enricobuehler e2f004589c feat(windows-drivers): STEP 6 — IDD-push FramePublisher (driver) + host migration to proto::frame
apple / swift (push) Failing after 1s
apple / screenshots (push) Has been skipped
windows-drivers / probe-and-proto (push) Successful in 19s
windows-drivers / driver-build (push) Successful in 1m9s
ci / rust (push) Successful in 1m31s
ci / web (push) Successful in 42s
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The driver now publishes each acquired swap-chain surface into the host-created shared ring (the
IDD-push path) — the full glass-to-glass transport is code-complete. Both sides use the canonical
pf_vdisplay_proto::frame layout (lockstep by compile-error, not "must match" comments). Driver compiles
+ LOADS on-glass (adapter inits, Status=OK; no regression — the publisher is dormant until a frame is
acquired); host cargo check green; adversarially reviewed (no blockers — token layout, keyed-mutex key 0,
names by target_id, and the format guard all match the host consumer).

- new driver frame_transport.rs: FramePublisher OPENS the host ring by target_id (OpenFileMapping header
  + magic Acquire readiness gate + OpenEvent + OpenSharedResourceByName RING_LEN keyed-mutex textures),
  writes its render LUID + DRV_STATUS back into the header; publish() is NON-BLOCKING (round-robin 0ms
  try-acquire -> CopyResource -> ReleaseSync -> FrameToken::pack store Release -> SetEvent; drops the
  frame if every slot is busy or the surface format != the ring format). Manual handle/view cleanup on
  every try_open early return; RAII Drop (slots -> unmap -> CloseHandle). Layout/consts/names/token all
  from pf_vdisplay_proto::frame.
- swap_chain_processor.rs run_core: lazy rate-limited attach (every ~30 frames) + is_stale re-attach
  (mid-session HDR ring recreate); publishes buffer.MetaData.pSurface via IDXGIResource::from_raw_borrowed
  (preserves IddCx's refcount) BEFORE IddCxSwapChainFinishedProcessingFrame. run/run_core gain the render
  LUID; callbacks.rs assign_swap_chain passes it.
- host idd_push.rs migrated onto pf_vdisplay_proto::frame (deleted the hand-rolled SharedHeader / MAGIC /
  VERSION / RING_LEN / DRV_STATUS_* / name fns / token packing) — pure refactor, byte-identical, no
  behavior or gating change. DebugBlock + DXGI_SHARED_RESOURCE_RW kept local (not in the proto).
- driver windows crate gains Win32_System_Memory (MapViewOfFile/OpenFileMappingW/...); rustfmt'd the whole
  driver workspace (incl. wdk-probe — fmt-only).

Built via the ultracode flow: STEP-6 map workflow -> agent-implement -> box build (driver + host both
green; caught nothing this time) -> adversarial-verify-agent (no blockers) -> FrameToken::pack hardening
-> deploy (loads). Glass-to-glass frame validation awaits a composited session (per the parity finding:
this headless box yields 0 frames for the proven SudoVDA path too). FOLLOW-UPs: port the optional
Global\pfvd-dbg DebugBlock triage channel to the new driver; STEP 7 HDR; STEP 8 drop SudoVDA.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 10:28:47 +00:00
enricobuehler 590ceaa850 fix(windows-drivers): driver Cargo.lock — pf-vdisplay gains windows + thiserror edges (STEP 5)
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STEP 5 (d8a453f) added the windows + thiserror deps to pf-vdisplay/Cargo.toml but the
workspace lock was not updated (driver is windows-only, cant build on the Linux dev box).
Regenerated on the RTX box. Both crates were already resolved in the lock (pulled by
wdk-build), so this is purely the pf-vdisplay dependency edges.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 09:32:12 +00:00
enricobuehler d8a453f6ca feat(windows-drivers): STEP 5 — SwapChainProcessor + Direct3DDevice (swap-chain drain)
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The pf-vdisplay driver now consumes the OS swap-chain so a virtual monitor is a usable
display rather than a stalled one. Compiles + loads on-glass (no regression: adapter still
inits, Status=OK); adversarially reviewed — no blockers, the leak/deadlock invariants preserved.

- new swap_chain_processor.rs: a worker thread (MMCSS "Distribution") that binds the render D3D
  device (IddCxSwapChainSetDevice, single-borrow 60x@50ms retry) then drains the swap-chain
  (ReleaseAndAcquireBuffer2 -> FinishedProcessingFrame; E_PENDING waits 16ms on the surface
  event). NO frame publisher yet (STEP 6). RAII terminate+join Drop; the load-bearing
  top-of-loop terminate check (the oracle's reconnect-leak fix). Fixed a Rust-2021 disjoint-
  capture bug: `.0` field access bypassed the Sendable Send wrapper -> rebind the whole wrappers.
- new direct_3d_device.rs: CreateDXGIFactory2 -> EnumAdapterByLuid(render LUID) -> D3D11CreateDevice;
  a DEVICE_POOL of one Arc<Direct3DDevice> per render LUID (the NVIDIA-UMD-worker-thread leak fix).
- monitor.rs: MonitorObject gains swap_chain_processor; set/take helpers return it for the caller
  to drop OUTSIDE the MONITOR_MODES lock (dropping joins the worker — must never happen under the
  lock); remove_monitor/clear_all drop it before IddCxMonitorDeparture.
- callbacks.rs: assign_swap_chain spawns the processor (pooled device per RenderAdapterLuid;
  WdfObjectDelete on D3D-init failure so the OS retries); unassign_swap_chain drops it. Fixed the
  stale `panic = "abort"` doc (workspace is unwind; the extern "C" boundary aborts on unwind).
- Cargo.toml: windows 0.58 + thiserror (both already resolved in the driver lock). The 3 needed
  swap-chain DDIs were already wrapped in wdk-iddcx; their HRESULT-shaped NTSTATUS is classified
  by hand (hr>=0 success, 0x8000000A E_PENDING).
- Also rustfmt'd the whole driver workspace (it had never been driver-fmt'd).

Built via the ultracode flow: STEP-5 map workflow -> agent-implement -> box build (caught the
Send-capture bug) -> adversarial-verify-agent -> deploy (loads). Session-1 on-glass validation
(the drain loop servicing an ACTIVE monitor) is the next gate — assign_swap_chain only fires
under an interactive session. Note for STEP 6: target_id_for_object uses the MONITOR_MODES handle
lookup the oracle moved to a WDF context; revisit before target_id keys the shared frame ring.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 09:29:20 +00:00
enricobuehler 024e709191 fix(windows-host): rustfmt pf_vdisplay.rs + Cargo.lock for the new host deps
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94e82df shipped the agent-written pf_vdisplay.rs unformatted (cargo fmt --all --check
gate) and omitted the Cargo.lock edges for the new windows-only deps (pf-vdisplay-proto +
bytemuck). cargo fmt --all is now clean; Cargo.lock records the host dep edges.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 08:00:52 +00:00
enricobuehler 94e82df9f3 feat(windows-host): STEP 4 (3/n) — host pf_vdisplay backend (talks to the new driver)
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The host can now drive the new pf-vdisplay IddCx driver instead of SudoVDA. Compiles
clean on BOTH Windows (cargo check -p punktfunk-host green) and Linux (cfg(windows)-gated,
main CI unaffected); adversarially reviewed (no blockers, lockstep with the driver).

- new vdisplay/pf_vdisplay.rs: cloned from the proven sudovda.rs, repointed to
  pf_vdisplay_proto — interface GUID 70667664 (not e5bcc234), IOCTL 0x900-0x905 (not the
  gappy 0x800/0x888/0x8FF), AddRequest/AddReply/RemoveRequest/SetRenderAdapterRequest
  (bytemuck Pod, not the GUID-keyed AddParams), a u64 session_id monitor key (not a minted
  GUID), and a single IOCTL_GET_INFO handshake that HARD-asserts protocol_version (vs
  SudoVDA two-IOCTL best-effort). Full MGR/linger/refcount/teardown lifecycle preserved.
- reuses sudovda.rs backend-neutral CCD/DXGI helpers (set_active_mode, isolate/restore_
  displays_ccd, resolve_gdi_name, resolve_render_adapter_luid, MON_GEN/CURRENT_MON_GEN,
  SavedConfig) — widened to pub(crate), not duplicated.
- vdisplay::open()/probe() select the backend: PUNKTFUNK_VDISPLAY=pf|sudovda forces one;
  default auto-detects (prefer pf-vdisplay if its interface enumerates, else SudoVDA stays
  the shipping fallback).

Notes: SET_RENDER_ADAPTER is tolerated as the driver returns NOT_IMPLEMENTED today (STEP 4
tail); the cross-MGR wait_for_monitor_released only paces sudovda's MGR (benign until
IDD-push lands on pf-vdisplay, STEP 6 — documented in-code). On-glass "monitor appears at
WxH@Hz" gate is next.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 07:50:41 +00:00
enricobuehler bbc891e50a feat(windows-drivers): STEP 4 (2/n) — create_monitor + real mode DDIs + ADD/REMOVE
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The virtual-monitor lifecycle is now code-complete on the driver side (CI-green;
deployed — no load/adapter-init regression, Status=OK):

- new monitor.rs: the monitor/mode model (Mode/MonitorObject/MONITOR_MODES), ported from
  upstream virtual-display-rs with guid:u128 -> session_id:u64. create_monitor builds an
  EDID (serial=id) -> IddCxMonitorCreate -> IddCxMonitorArrival, stores the monitor, and
  returns the OS target id + adapter LUID for AddReply. remove_monitor / clear_all depart
  + drop. display_info/target_mode build the DISPLAYCONFIG timing (the union videoStandard
  u32 set directly — bindgen-API-agnostic, vs the oracle new_bitfield_1 transmute).
- callbacks.rs: parse_monitor_description (EDID-serial lookup -> count-then-fill
  IDDCX_MONITOR_MODE) + monitor_query_modes (pointer-match -> IDDCX_TARGET_MODE) are real.
- control.rs: IOCTL_ADD -> create_monitor + AddReply, REMOVE -> remove_monitor, CLEAR_ALL
  -> clear_all, via read_input/write_output_complete WDF buffer helpers. SET_RENDER_ADAPTER
  still stubbed (hybrid-GPU pin, next) + the watchdog thread (next).
- DISPLAYCONFIG_* resolve at the wdk_sys root (pub use types::*), not iddcx.

Warnings are the STEP-7 *2/HDR stubs + created_at (read by the watchdog, next). The
on-glass "monitor appears at WxH@Hz" gate awaits the host switch to pf_vdisplay_proto.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 07:19:39 +00:00
enricobuehler 3e535f1de4 feat(windows-drivers): STEP 4 (1/n) — control-plane IOCTL dispatch (GET_INFO + PING)
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EvtIddCxDeviceIoControl now dispatches the pf-vdisplay-proto control plane (new
src/control.rs): IOCTL_GET_INFO writes InfoReply{protocol_version, watchdog_timeout_s}
(the host asserts the version + fails loudly on mismatch), IOCTL_PING bumps the watchdog
keepalive. ADD/REMOVE/SET_RENDER_ADAPTER/CLEAR_ALL are dispatched but stubbed
(STATUS_NOT_IMPLEMENTED) pending create_monitor + the real mode DDIs (next). Unknown
IOCTLs -> STATUS_NOT_FOUND. Builds CI-green; warnings are the *2/HDR stubs (STEP 7) +
the stored adapter handle (read by create_monitor, next).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 23:21:25 +00:00
enricobuehler c94a81d523 chore(windows-drivers): clean up STEP-3 debugging artifacts; restore device interface
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Verified on-glass after cleanup: adapter still inits (IddCxAdapterInitAsync 0x0,
Status OK) and WdfDeviceCreateDeviceInterface 0x0.

- RESTORE WdfDeviceCreateDeviceInterface (regression from debugging): the proto control
  plane sends IOCTLs via EvtIddCxDeviceIoControl, which needs the device interface for the
  host to open. Upstream omits it only because it uses a socket; ours is IOCTL-based.
- Drop the framework_struct_size / version-table machinery + size.rs: size_of suffices
  (these are IddCx 1.10 structs on a 1.10 framework, matching upstream). The version-table
  reads were added chasing a size mismatch that was never the bug (GammaSupport was).
- Drop /OPT:NOICF (ICF folding was a non-issue) + fix the stale stub-pick comment (the
  1.10 stub is needed for the dispatch table, not size.rs symbols).
- Debug-wait/PID-file/go-file gate already removed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 23:16:25 +00:00
enricobuehler df32060655 fix(windows-drivers): STEP 3 DONE — IddCx adapter inits on-glass (Status=OK)
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The all-Rust wdk-sys IddCx driver now initializes its adapter on the RTX box:
IddCxAdapterInitAsync -> 0x0, EvtIddCxAdapterInitFinished fires, device Status=OK.

ROOT CAUSE (found via cdb wt-trace of iddcx!IddCxImplAdapterInitAsync + the upstream
virtual-display-rs source): IDDCX_ENDPOINT_DIAGNOSTIC_INFO.GammaSupport was left zeroed
= IDDCX_FEATURE_IMPLEMENTATION_UNINITIALIZED (0), which the framework adapter validator
(ddivalidation.cpp:797) rejects with STATUS_INVALID_PARAMETER. Must be NONE (1).

Also required (matched to the proven-working upstream virtual-display-rs, installed +
verified Status=OK on the same box):
- caps Flags = NONE (SDR). CAN_PROCESS_FP16 needs a newer contract than UmdfExtensions=
  IddCx0102 grants; deferred to STEP 7 (HDR).
- SDR config: only the 7 required callbacks (+ DeviceIoControl for the proto control
  plane). The *2/gamma/HDR-metadata/query-target-info callbacks are FP16-obligated and
  rejected without FP16 caps; they return in STEP 7.
- device WDF context type on WdfDeviceCreate; adapter WDF context type on the init attrs.

Debugging note: cdb is reliable via live-attach (go-file gate to avoid the
IsDebuggerPresent race) but cdb -z static hangs on the VM; iddcx WPP needs the control
GUID (TMF GUIDs are not it). Diagnostics trimmed; log.rs dbglog kept for STEP 4+.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 22:39:49 +00:00
enricobuehler 55899bf73f test(windows-drivers): adapter-init isolated to wdk-sys IddCx binding (Rust IddCx PROVEN to work on-box)
apple / swift (push) Failing after 0s
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DECISIVE: installed the pre-built UPSTREAM virtual-display-rs (Rust wdf-umdf IddCx)
driver on the SAME box -> Status=OK. So a Rust IddCx driver inits an adapter here,
self-signed, right now. My wdk-sys driver still fails ONLY at IddCxAdapterInitAsync
(0xc000000d) despite matching virtual-display-rs on EVERY inspectable dimension:
- same iddcx 1.10 headers+stub
- IDDCX_ADAPTER_CAPS + IDD_CX_CLIENT_CONFIG byte-perfect (offsets match C header)
- runtime pointers all valid/non-null (names .rdata, version stack, dev handle)
- identical IddFunctions[idx]+IddDriverGlobals dispatch; indices 0/1/2
- matched the minimal link (tested vendored wdk-build WITHOUT OneCoreUAP/
  NODEFAULTLIB/OPT/INTEGRITYCHECK -> still fails; export pollution ruled out)
- device context, no device interface (control via EvtIddCxDeviceIoControl), init order

The IddCx ClassExtension ETW provider emits no decodable reason (WPP/kernel-debugger
only). The remaining difference is the wdk-sys IddCx binding itself, invisible to
inspection. This commit keeps the upstream-matching structure (device context, no
interface) + the on-glass instrumentation; vendored wdk-build reverted to pristine.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 19:40:26 +00:00
enricobuehler 725e596d2b feat(windows-drivers): adapter WDF context type + init-before-interface (match SudoVDA)
apple / swift (push) Failing after 1s
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On-glass diagnosis narrowed decisively. PROVEN it is the driver, NOT the box:
enabling the installed SudoVDA devnode -> Status=OK (the box inits a self-signed
IddCx adapter right now). SudoVDA uses the IDENTICAL UmdfExtensions=IddCx0102 and is
built against IddCx 1.10 (DriverVer 1.10.9.289) — exactly our config.

Matched SudoVDA/the oracle on every inspectable dimension, none fixed the
IddCxAdapterInitAsync INVALID_PARAMETER: caps byte-perfect (offsets+sizes vs C +
framework table), minimal SDR adapter fails identically, dispatch byte-identical to
the oracle (IddFunctions[idx] + IddDriverGlobals), IddMinimumVersionRequired=4 (same
as oracle), version pointers, ObjectAttributes, init order, and now an adapter WDF
context type (this commit). The remaining difference is the Rust binary itself vs
SudoVDA C++. Next: capture IddCx ETW/WPP rejection reason (or kernel debugger), or
build the oracle (wdf-umdf Rust) on-glass to isolate Rust-wide vs wdk-sys-specific.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 18:25:07 +00:00
enricobuehler d17aeefd1c fix(windows-drivers): wstr! const->static (latent dangling .as_ptr) + record adapter-init ruleouts
apple / swift (push) Failing after 1s
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docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
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wstr! used `const W; W.as_ptr()` which points to a temporary dropped at the end of
the statement (dangling) — fixed to `static W` (stable address). On-glass it did NOT
change the IddCxAdapterInitAsync INVALID_PARAMETER, and a minimal SDR adapter
(Flags=NONE + required callbacks only) fails identically, so the caps content +
callbacks are NOT the blocker (offsets are byte-perfect vs C; sizes match the
framework table; dispatch + device are correct). Config restored to FP16 + full HDR
callbacks. Remaining suspects: IDARG_IN_ADAPTER_INIT layout, the missing DeviceContext
(oracle always sets one), or a box/framework regression.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 18:07:15 +00:00
enricobuehler 1b0a13c25e test(windows-drivers): offset-audit the IddCx caps — bindgen layout is byte-perfect
apple / swift (push) Failing after 1s
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docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
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IddCxAdapterInitAsync still INVALID_PARAMETER. Logged offset_of! for every
IDDCX_ADAPTER_CAPS + IDDCX_ENDPOINT_DIAGNOSTIC_INFO field on the box: ALL match the
expected C x64 layout exactly (caps Flags=4 MaxRate=8 MaxMon=16 Diag=24 Static=80;
diag Trans=4 Friendly=8 Model=16 Manuf=24 HwVer=32 FwVer=40 Gamma=48). So the wdk-sys
bindgen lays the struct out correctly — NOT a layout bug. The caps are byte-identical
to C + match the framework size table + the oracle, yet rejected. Next: runtime
compare vs the oracle (does it init an adapter on this box now?) + WDK-docs deep-dive.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 17:54:11 +00:00
enricobuehler 3d3dd3627c feat(windows-drivers): STEP 3 on-glass — driver LOADS + runs full IddCx init chain
apple / swift (push) Failing after 2s
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docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
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Major on-glass progress on the RTX box. The all-Rust wdk-sys IddCx driver now LOADS
under Secure Boot and runs the ENTIRE init chain: DriverEntry -> WdfDriverCreate ->
driver_add -> IddCxDeviceInitConfig(0x0) -> WdfDeviceCreate -> CreateDeviceInterface
-> IddCxDeviceInitialize -> D0Entry -> init_adapter. Findings:
- Signing was a RED HERRING (the driver loads); std works in WUDFHost (DualSense uses
  it too).
- THE unblock: link the iddcx **1.10** IddCxStub (build.rs now picks the highest
  version-aware), not 1.0 — the 1.0 stub lacks the version-table symbols AND its
  dispatch table mismatched the 1.10 framework, which made IddCxDeviceInitConfig
  return INVALID_PARAMETER. With 1.10 the whole chain runs.
- Added a file/OutputDebugString logger (log.rs, matches the DualSense driver) — the
  driver was silent; this is how the chain was traced.
- size.rs: framework_struct_size() reads the frameworks authoritative struct sizes
  from IddStructures[] (the config keeps size_of=208, validated working).
- adapter.rs: version ptrs + ObjectAttributes(InheritFromParent) + FP16 + framework
  caps/diag/version sizes — matches the oracle.

KNOWN WIP: IddCxAdapterInitAsync still returns INVALID_PARAMETER though caps match
the framework size table (88/56/24) + the oracle exactly — likely a subtle wdk-sys
bindgen field-layout detail in IDDCX_ADAPTER_CAPS/IDDCX_ENDPOINT_DIAGNOSTIC_INFO.
CI gate (compile+link) stays green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 17:46:58 +00:00
enricobuehler ad27174027 feat(windows-drivers): STEP 3 — IddCx adapter init (deferred D0, FP16 caps)
apple / swift (push) Failing after 1s
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docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
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adapter.rs: init_adapter(device) builds IDDCX_ADAPTER_CAPS (CAN_PROCESS_FP16,
MaxMonitorsSupported=16, endpoint diagnostics with wstr! PCWSTR names) +
IDARG_IN_ADAPTER_INIT and calls IddCxAdapterInitAsync; EvtDeviceD0Entry triggers it
(idempotent), EvtIddCxAdapterInitFinished stashes the adapter in a OnceLock for
later DDIs. zeroed()+named-field construction dodges the Default-derive +
field-order questions. Compiles + links clean on the box (pf_vdisplay.dll 268KB).
CI gate = compile+link; the on-glass load/enumerate gate needs the box + an INF +
SwDeviceCreate (next).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 16:28:10 +00:00
enricobuehler d0d31b1040 fix(windows-drivers): size_of config size (1.0 IddCxStub lacks the version table) + CI builds pf-vdisplay
apple / swift (push) Failing after 2s
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The versioned IDD_STRUCTURE_SIZE path referenced IddClientVersionHigherThanFramework/
IddStructureCount/IddStructures — LNK2019 unresolved, because the WDK links the iddcx
1.0 IddCxStub which lacks those (they are >=1.4). We target 1.10 against a current
framework (higher==false) where size_of is exactly the versioned result, so use it
directly (the surface-assert refs linked only because they were DCE-eliminated).
pf-vdisplay now COMPILES + LINKS IddCxStub on the box (263,680B). Point
windows-drivers.yml at the whole workspace + clear FORCE_INTEGRITY on pf_vdisplay.dll;
drop the obsolete UINT diagnostic dump.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 16:16:22 +00:00
enricobuehler 4f10f3439d feat(windows-drivers): pf-vdisplay STEP 2 — IddCx device skeleton
apple / swift (push) Failing after 2s
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DriverEntry -> driver_add builds the full IDD_CX_CLIENT_CONFIG (14 IddCx callbacks +
PnP EvtDeviceD0Entry, all stubs with correct PFN signatures) sized via the ported
IDD_STRUCTURE_SIZE! (size.rs), runs IddCxDeviceInitConfig -> WdfDeviceCreate ->
WdfDeviceCreateDeviceInterface(the owned pf-vdisplay GUID, not SudoVDA) ->
IddCxDeviceInitialize. callbacks.rs has all 14 + device_d0_entry; query_target_info
implements HIGH_COLOR_SPACE. edid.rs salvaged verbatim from the oracle. proto gains
interface_guid_fields() (u128 -> Windows GUID fields). Links IddCxStub (the CI gate);
adapter/monitor/swapchain/IDD-push fill the stubs in STEP 3-6.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 16:12:20 +00:00
enricobuehler 788e4acbb5 feat(windows-drivers): STEP 1 — wdk-iddcx with all 11 IddCx DDI wrappers
apple / swift (push) Failing after 2s
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Graduate the proven iddcx_rt.rs dispatch into wdk-iddcx + add the full DDI set the
pf-vdisplay driver needs: DeviceInitConfig/Initialize, AdapterInitAsync,
MonitorCreate/Arrival/Departure, AdapterSetRenderAdapter (void-returning DDI — its
PFN returns ()), SwapChainSetDevice/ReleaseAndAcquireBuffer2/FinishedProcessingFrame.
One dispatch macro pins each (_IDDFUNCENUM index, PFN_* type) pair exactly once
(the only place table dispatch can be UB). Box-compiles green; IddCxStub link gets
validated when pf-vdisplay (cdylib) consumes it in STEP 2.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 15:55:45 +00:00
enricobuehler d7a9fbf0b6 feat(windows-drivers): pf-vdisplay STEP 0 scaffold + std-under-UMDF link gate
apple / swift (push) Failing after 2s
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M1 step 2 begins. Add the wdk-iddcx (lib, re-exports wdk_sys::iddcx) + pf-vdisplay
(cdylib) workspace members. pf-vdisplay STEP 0 = DriverEntry + WdfDeviceCreate
skeleton + a #[used] _std_link_gate forcing std::thread + OwnedHandle to link, so
the build proves the std surface resolves under the wdk-build UMDF link settings
(kernel32 is /NODEFAULTLIB - std must come via OneCoreUAP). If std fails to link
here, the SwapChainProcessor worker-thread design needs a CreateThread shim before
any callback work (port-plan critique gap #9).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 15:49:03 +00:00
enricobuehler f652617f30 docs(windows-rewrite): M1 step-2 pf-vdisplay port plan (workflow-mapped + critiqued)
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Record the full driver port plan from the iddcx-driver-port-map workflow: the 11
DDIs to wrap, the 15 IDD_CX_CLIENT_CONFIG callbacks, the DeviceContext-owned state
model (single Monitor identity + monitor EvtCleanupCallback RAII), the
pf-vdisplay-proto frame transport, and the 8-step CI/box-gated checklist. Fold in
the adversarial critique: secure-desktop is a BLOCKING gate (do not retire the WGC
relay until proven), define the recreate/concurrency/Reconfigure failure branches,
host<->driver protocol_version lockstep. De-risk status: the full IddCx symbol
surface + .Size machinery is CI-proven present (ae803b2).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 15:40:42 +00:00
enricobuehler ae803b24d5 test(windows-drivers): CI-assert the full IddCx driver symbol surface
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Port-plan critique #1: convert "the (?i).*iddcx.* allowlist may miss a symbol the
full driver needs" from a box-only surprise into a CI compile gate. New
wdk-probe/src/iddcx_surface_assert.rs size_of-asserts every *2/HDR struct
(IDDCX_TARGET_MODE2/PATH2/METADATA2, IDARG_*RELEASEANDACQUIREBUFFER2 — these embed
DISPLAYCONFIG_*/LUID, which RESOLVE from crate::types: no allowlist gap),
None-asserts all 14 inbound PFN_IDD_CX_* callbacks, and confirms the .Size
machinery (IddStructures/IddStructureCount/IddClientVersionHigherThanFramework/
_IDDSTRUCTENUM::INDEX_*) + the FP16/HIGH_COLOR_SPACE flags. Box-built green; the
wdk-sys binding is proven complete for the ENTIRE driver, not just init. Also
silence the bindgen naming lints in the iddcx module.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 15:39:03 +00:00
enricobuehler 3fbabc854c feat(windows-drivers): IddCx link probe — call init DDIs via table dispatch
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First USE of the iddcx binding: a minimal table-dispatch (src/iddcx_rt.rs) over
wdk_sys::iddcx — IddFunctions[_IDDFUNCENUM::<Name>TableIndex] cast to PFN_*,
IddDriverGlobals as implicit arg 1 (the WDF model; ModuleConsts i32 index, not the
oracle NewType .0). The probe EvtDeviceAdd now calls IddCxDeviceInitConfig →
WdfDeviceCreate → IddCxDeviceInitialize → IddCxAdapterInitAsync, exports
IddMinimumVersionRequired=4, and build.rs links IddCxStub (globbed from the SDK
Lib dir that ships iddcx). CI gate = compile + link IddCxStub.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 15:18:48 +00:00
enricobuehler 8c4e7b07bf docs(windows-rewrite): M1 IddCx make-or-break RESOLVED (the 6 working knobs)
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CI-green @ 6d8c7a5 (run 5548): IddCx bindgens + compiles in wdk-sys with WDF
type-identity. Record the exact generate_iddcx recipe (c++ parse, IDD_STUB,
allowlist_recursively(false), DXGI/OPM/D3D local emit, UINT alias,
translate_enum_integer_types) and that the wdf-umdf fallback is unneeded.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 15:04:46 +00:00
enricobuehler 6d8c7a5185 fix(windows-drivers): translate iddcx enum repr ints (UINT in nested mods)
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Last UINT errors were all `pub type Type = UINT;` inside bindgen enum modules
(pub mod _DXGI_X {..}) — the top-level UINT alias cannot reach nested modules. C++
parsing made bindgen keep the UINT typedef as the enum underlying repr (C mode
emits a primitive). translate_enum_integer_types(true) emits native u32 reprs, so
the enum modules are self-contained; struct-field UINT stays covered by the
src/iddcx.rs alias.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 15:01:22 +00:00
enricobuehler 2f7847ce9b ci(windows-drivers): dump generated iddcx.rs structure on failure (diagnostic)
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UINT fails to resolve despite a top-level `pub type UINT` in the same scope as the
working `use crate::types::*` — error count byte-identical before/after the fix.
Add an if:always() step dumping the generated module structure + UINT-use context
to pinpoint the scope mismatch (RTX box rebooted to Proxmox, so CI is the only
validator).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 14:55:20 +00:00
enricobuehler c6a818e985 fix(windows-drivers): DXGI enum-modules + define UINT in iddcx module
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Last iddcx type gaps: (1) DXGI enum newtypes are `pub use self::_DXGI_X::Type as
DXGI_X` — the `_DXGI_X` module needs allowlisting too (broaden DXGI_.* to
_?DXGI_.*, matching the OPM fix); (2) UINT bindgen raw_line landed in a scope the
bindings cannot see — define `pub type UINT` directly in src/iddcx.rs next to
`use crate::types::*` instead.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 14:49:11 +00:00
enricobuehler f34e956818 fix(windows-drivers): emit OPM struct tags + D3DCOLORVALUE + shim UINT
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DXGI resolved. Remaining iddcx type gaps: OPM typedefs need their _OPM_* struct
tags too (recursively(false) drops them), D3DCOLORVALUE (an OPM field), and UINT
(unsigned int — absent from crate::types, and allowlist_type does not emit bare
primitive aliases). Broaden to _?OPM_.* + _?D3DCOLORVALUE and raw_line the UINT
alias.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 14:40:25 +00:00
enricobuehler 04e52b0c22 fix(windows-drivers): emit IddCx DXGI/OPM/UINT types locally
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The iddcx bindgen now SUCCEEDS (C++ fix). Generated module had 38 unresolved-type
errors — a bounded set wdk-sys does not bindgen: UINT, DXGI_FORMAT,
DXGI_COLOR_SPACE_TYPE, IDXGIDevice/Resource, 6 OPM_* types. No WDF type is
missing, so the crate::types sharing (type-identity) holds. Allowlist those
families so they emit locally in iddcx.rs (non-conflicting — absent from
crate::types), keeping allowlist_recursively(false).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 14:33:59 +00:00
enricobuehler 2df3c0f2b4 fix(windows-drivers): parse the iddcx bindgen as C++ (clears struct-tag)
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Direct clang test on the box proved IddCx.h parses with 0 errors as C++ but fails
as C (wdk_default has no --language=c++) — the IDARG_* typedef names hit "must use
struct tag" in C mode. Fix generate_iddcx: --language=c++ + keep -DIDD_STUB +
allowlist_recursively(false) + full codegen, so it emits ONLY IddCx items
(structs, the IddFunctions table enums, DDI fn-ptr typedefs) and references
WDF/Win/DXGI types from wdk-sys via `use crate::types::*` (no re-emission, no
blocklist). Reverted the ENABLED_API_SUBSETS Iddcx entry (it wrongly pulled
IddCx into the C-mode constants/types passes).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 14:28:58 +00:00
enricobuehler 60df3c9c52 fix(windows-drivers): define IDD_STUB for the iddcx bindgen pass
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The iddcx bindgen failed with IddCxFuncEnum.h "IDDCX_VERSION_MAJOR is not defined"
+ a cascade of "must use struct tag" on IDARG_* types — NOT the feared #515
header conflict (IddCx parsed fine alongside Base+Wdf). IddCx.h needs STUB mode
(function-table dispatch) for the version macros to resolve; add -DIDD_STUB to
generate_iddcx, matching the wdf-umdf oracle. Deliberately NOT WDF_STUB (wdk-sys
parses wdf non-stubbed; desyncing only here would break WDF type-identity).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 14:18:03 +00:00
enricobuehler 9fd19b90a9 feat(windows-drivers): vendor wdk 0.5.1 + add ApiSubset::Iddcx (M1 spike)
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Vendor the published, self-contained windows-drivers-rs 0.5.1 crates
(wdk-build, wdk-sys) under vendor/ and add a first-class ApiSubset::Iddcx that
bindgens iddcx/1.10/IddCx.h in an extra pass reusing bindgen::Builder::wdk_default
(allowlist_file (?i).*iddcx.* — emits only IddCx items; WDF/DXGI types resolve to
the shared base/wdf bindings, type-identity by construction). Mirrors the existing
gpio/hid/spb subsets exactly: wdk-build gets the enum variant + iddcx_headers()
(UMDF-only), wdk-sys gets generate_iddcx + the iddcx feature + pub mod iddcx.
[patch.crates-io] redirects all wdk-sys/wdk-build (incl. wdk 0.4.1 transitive) to
the patched copies. wdk-probe enables the iddcx feature.

MAKE-OR-BREAK: does IddCx.h bindgen in wdk-sys config without a header conflict
(issue #515) + does the generated module compile (type-identity)? CI answers it.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 14:12:43 +00:00
enricobuehler 6975691f7d docs(windows-rewrite): M0-complete log + M1 IddCx-binding recipe
apple / swift (push) Successful in 1m4s
ci / rust (push) Successful in 1m11s
ci / web (push) Successful in 42s
ci / docs-site (push) Successful in 1m0s
android / android (push) Successful in 3m30s
apple / screenshots (push) Successful in 3m2s
ci / bench (push) Successful in 5m10s
deb / build-publish (push) Successful in 4m34s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 17s
decky / build-publish (push) Successful in 20s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 5s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 3s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 9m12s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 9m17s
docker / deploy-docs (push) Successful in 17s
M0 done (proto + runner/box toolchain incl LLVM 21.1.2 + driver builds green +
/INTEGRITYCHECK cleared). M1 recipe: vendor windows-drivers-rs 0.5.1 + add an
ApiSubset::Iddcx reusing wdk_default (type identity by construction; IddCx is
table-dispatched like WDF). Make-or-break spike = can IddCx.h bindgen in wdk-sys
config (upstream #514/#516, PR #654 unmerged); fallback = keep wdf-umdf for
pf-vdisplay only. RTX box is ephemeral (Proxmox on reboot) — CI is the persistent
validator.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 12:14:27 +00:00
enricobuehler f896f70bb8 feat(windows-drivers): clear FORCE_INTEGRITY for self-signed driver load (M0)
windows-drivers / probe-and-proto (push) Successful in 18s
apple / swift (push) Successful in 1m7s
ci / rust (push) Successful in 1m10s
windows-drivers / driver-build (push) Successful in 57s
ci / web (push) Successful in 44s
ci / docs-site (push) Successful in 1m0s
android / android (push) Successful in 3m32s
apple / screenshots (push) Successful in 3m9s
deb / build-publish (push) Successful in 3m19s
decky / build-publish (push) Successful in 11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 6s
windows-host / package (push) Successful in 5m52s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
ci / bench (push) Successful in 4m45s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m43s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m40s
docker / deploy-docs (push) Successful in 18s
wdk-build links UMDF drivers with /INTEGRITYCHECK unconditionally (no opt-out),
so the self-signed DLL would be refused by Code Integrity (3004/3089). Add a
deterministic, idempotent, reusable packaging step
(packaging/windows/clear-force-integrity.ps1) that clears the PE
IMAGE_DLLCHARACTERISTICS_FORCE_INTEGRITY bit (0x0080 @ e_lfanew+0x5e) and verifies
— the gamepad recipe, no longer hand-run. driver-build now inspects the bit
(before) then clears+verifies it. Real drivers will: build -> clear -> sign .dll
-> Inf2Cat -> sign .cat.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 11:38:57 +00:00
enricobuehler b24c10a723 ci(windows-drivers): LLVM via portable tar.xz + self-provision driver-build
apple / swift (push) Failing after 1s
apple / screenshots (push) Has been skipped
windows-drivers-provision / provision (push) Successful in 1m26s
windows-drivers / probe-and-proto (push) Successful in 16s
windows-drivers / driver-build (push) Successful in 56s
ci / rust (push) Successful in 1m16s
ci / web (push) Successful in 40s
android / android (push) Successful in 3m12s
ci / docs-site (push) Successful in 58s
deb / build-publish (push) Successful in 3m22s
decky / build-publish (push) Successful in 13s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 3s
ci / bench (push) Successful in 4m44s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m36s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m24s
docker / deploy-docs (push) Successful in 6s
The LLVM NSIS .exe /S silent install HANGS in the headless SYSTEM CI session
(stuck >15min after download, blocking the single runner). Switch to the portable
clang+llvm-21.1.2-x86_64-pc-windows-msvc.tar.xz (curl + Win11 tar -xf, strip 1) —
deterministic, no installer. And make driver-build run the provision script itself
(idempotent) so it self-provisions LLVM and never races a separate provision run.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 09:27:42 +00:00
enricobuehler 1682b83b3f ci(windows-drivers): point driver-build LIBCLANG_PATH at LLVM 21.1.2
apple / swift (push) Failing after 1s
apple / screenshots (push) Has been skipped
windows-drivers / probe-and-proto (push) Successful in 19s
windows-drivers / driver-build (push) Failing after 35s
ci / rust (push) Successful in 1m12s
ci / web (push) Successful in 41s
ci / docs-site (push) Successful in 1m0s
android / android (push) Successful in 3m12s
deb / build-publish (push) Successful in 3m21s
decky / build-publish (push) Successful in 12s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 3s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
ci / bench (push) Successful in 4m46s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m29s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m27s
docker / deploy-docs (push) Successful in 6s
Use the provisioned C:\\llvm-21 libclang for the driver build so wdk-sys bindgen
builds clean (the runner default LLVM is a ToT/22-dev with the E0080 layout-test
overflow bug). Queues behind the in-progress LLVM provision on the single runner.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 09:08:04 +00:00
enricobuehler 838cac4f69 ci(windows-drivers): provision LLVM 21.1.2 for wdk-sys bindgen
apple / swift (push) Failing after 1s
apple / screenshots (push) Has been skipped
ci / web (push) Successful in 41s
windows-drivers-provision / provision (push) Has been cancelled
android / android (push) Failing after 32s
ci / rust (push) Successful in 1m12s
ci / docs-site (push) Successful in 53s
deb / build-publish (push) Successful in 3m19s
decky / build-publish (push) Successful in 12s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 3s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
ci / bench (push) Successful in 4m41s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m48s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m51s
docker / deploy-docs (push) Successful in 5s
wdk-sys bindgen layout tests overflow (E0080 on threadlocaleinfostruct etc.) with
the runner default LLVM (a ToT/22-dev build). windows-drivers-rs maintainers
confirm released LLVM 21.1.2 builds clean (discussion #591). Install it to
C:\\llvm-21 (dedicated path; client LLVM untouched); the driver-build job will set
LIBCLANG_PATH there. Idempotent.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 09:01:09 +00:00
enricobuehler 4f62643c82 ci(windows-drivers): static-CRT .cargo/config (fixes StaticCrtNotEnabled)
apple / swift (push) Failing after 4s
apple / screenshots (push) Has been skipped
windows-drivers / probe-and-proto (push) Successful in 18s
windows-drivers / driver-build (push) Failing after 49s
windows-host / package (push) Successful in 5m19s
android / android (push) Successful in 3m41s
ci / web (push) Successful in 39s
ci / rust (push) Successful in 1m11s
ci / docs-site (push) Successful in 52s
deb / build-publish (push) Successful in 3m21s
decky / build-publish (push) Successful in 13s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 6s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 3s
ci / bench (push) Successful in 4m48s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m48s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m47s
docker / deploy-docs (push) Successful in 5s
wdk-build errored StaticCrtNotEnabled + the generated wdk-sys layout asserts
overflowed (E0080) — UMDF needs the static CRT. Add the canonical
windows-drivers-rs .cargo/config.toml: explicit target = x86_64-pc-windows-msvc
(separates host proc-macros, which stay dynamic-CRT, from the driver) +
target-feature=+crt-static scoped to that target. DLL now under the triple subdir.

The WDK bindgen itself now runs (it generated out/types.rs) — this is the last
build-config layer before the /INTEGRITYCHECK verdict.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 08:52:40 +00:00
enricobuehler c91e7a0e38 ci(windows-drivers): workspace-level WDK driver-model (fixes wdk-sys build)
apple / swift (push) Failing after 4s
apple / screenshots (push) Has been skipped
windows-drivers / probe-and-proto (push) Successful in 15s
windows-drivers / driver-build (push) Failing after 41s
windows-host / package (push) Successful in 5m22s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
ci / rust (push) Successful in 1m20s
ci / web (push) Successful in 44s
android / android (push) Successful in 3m20s
ci / docs-site (push) Successful in 54s
deb / build-publish (push) Successful in 3m24s
decky / build-publish (push) Successful in 11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 3s
ci / bench (push) Successful in 4m44s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m14s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 10m49s
docker / deploy-docs (push) Successful in 5s
wdk-sys build script: "missing field driver-model" deserializing
workspace_metadata[wdk] — a workspace build reads the model from the WORKSPACE
metadata, not the package. Set [workspace.metadata.wdk.driver-model] = UMDF 2.31
(all our drivers are UMDF 2.x incl. pf-vdisplay IddCx). Past the Cargo.lock fix.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 08:49:25 +00:00
enricobuehler bed4711096 ci(windows-drivers): in-tree target dir for driver-build (find the lock)
apple / swift (push) Failing after 4s
windows-drivers / probe-and-proto (push) Successful in 17s
apple / screenshots (push) Has been skipped
windows-drivers / driver-build (push) Failing after 27s
ci / rust (push) Successful in 1m15s
ci / web (push) Successful in 39s
ci / docs-site (push) Successful in 59s
android / android (push) Successful in 3m16s
deb / build-publish (push) Successful in 3m20s
decky / build-publish (push) Successful in 11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 5s
ci / bench (push) Successful in 4m40s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m33s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m34s
docker / deploy-docs (push) Successful in 18s
wdk-build find_top_level_cargo_manifest() walks UP from OUT_DIR to the first
ancestor with a Cargo.lock; the relocated CARGO_TARGET_DIR=C:\\t\\drvws hid the
workspace lock (ancestors C:\\t, C:\\ have none) -> the "Cargo.lock should exist"
panic. Drop the override; the driver deps have no deep CMake crates so the
in-tree target stays under MAX_PATH.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 08:45:00 +00:00
enricobuehler 5d3cb5e63f ci(windows-drivers): commit driver workspace Cargo.lock
apple / swift (push) Failing after 10s
apple / screenshots (push) Has been skipped
windows-drivers / probe-and-proto (push) Successful in 18s
windows-drivers / driver-build (push) Failing after 11s
windows-host / package (push) Successful in 5m16s
ci / rust (push) Successful in 1m17s
ci / web (push) Successful in 47s
android / android (push) Successful in 3m16s
ci / docs-site (push) Successful in 53s
deb / build-publish (push) Successful in 3m20s
decky / build-publish (push) Successful in 13s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 7s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 6s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
ci / bench (push) Successful in 4m42s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m36s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m34s
docker / deploy-docs (push) Successful in 16s
wdk-build requires a Cargo.lock next to the top-level Cargo.toml (it panics
otherwise — "a Cargo.lock file should exist..."). Generated on Linux
(resolution is platform-independent; only the build needs the WDK). Everything
else compiled on the runner — pf-vdisplay-proto, bindgen, wdk-build/sys/macros.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 08:36:30 +00:00
enricobuehler d3e4ea0118 feat(windows-drivers): driver workspace + wdk-probe on windows-drivers-rs (M1)
apple / screenshots (push) Failing after 2m46s
windows-drivers / probe-and-proto (push) Successful in 16s
windows-drivers / driver-build (push) Failing after 36s
apple / swift (push) Successful in 1m5s
windows-host / package (push) Successful in 6m19s
ci / rust (push) Successful in 1m20s
ci / web (push) Successful in 40s
android / android (push) Successful in 3m17s
ci / docs-site (push) Successful in 59s
deb / build-publish (push) Successful in 3m21s
decky / build-publish (push) Successful in 11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 6s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
ci / bench (push) Successful in 4m49s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m32s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m23s
docker / deploy-docs (push) Successful in 18s
Stand up packaging/windows/drivers/ — the unified driver workspace on crates.io
windows-drivers-rs (wdk 0.4.1 / wdk-sys + wdk-build 0.5.1), retiring the dev-box
../../crates/wdk* path-deps. First member: wdk-probe, the smallest UMDF2 driver
(DriverEntry -> WdfDriverCreate -> EvtDeviceAdd -> WdfDeviceCreate) that
force-links the shared pf-vdisplay-proto ABI crate. It validates on the runner:
wdk-sys bindgen + WDF stub link against the WDK + LLVM, the cross-workspace
no_std proto path-dep, and the produced DLL's PE FORCE_INTEGRITY bit.

windows-drivers.yml gains a driver-build job: cargo build -p wdk-probe (pinning
Version_Number=10.0.26100.0) + a PE inspection that prints whether /INTEGRITYCHECK
is set — the M0 self-signed-load question.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 08:33:38 +00:00
enricobuehler 43144203fa ci(windows-drivers): fix WDK verification paths (WDK installed fine)
windows-drivers-provision / provision (push) Successful in 11s
apple / swift (push) Successful in 1m2s
apple / screenshots (push) Successful in 5m22s
ci / rust (push) Successful in 1m15s
ci / web (push) Successful in 40s
ci / docs-site (push) Successful in 58s
android / android (push) Successful in 3m24s
deb / build-publish (push) Successful in 3m21s
decky / build-publish (push) Successful in 12s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 3s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 3s
ci / bench (push) Successful in 4m46s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m30s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m21s
docker / deploy-docs (push) Successful in 18s
The first provision run installed the WDK (iddcx headers + stampinf appeared) +
cargo-wdk, but the verification threw on two wrong checks: UMDF wdf.h lives at
Include\wdf\umdf\<ver>\ (not under the SDK-version dir), and inf2cat is x86-only
(the search filtered \x64\). Rewrite verification to enumerate the real layout
(wdf\umdf versions, km dir, iddcx versions, tool paths) and fail only on the
build-essential pieces (wdf.h + km + iddcx + cargo-wdk). Skip-check now keys off
iddcx presence (the reliable "WDK installed" signal), so a re-run skips the install.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 08:26:36 +00:00
enricobuehler d8a7d6f3a2 ci(windows-drivers): provision WDK + cargo-wdk on the runner (rewrite M0)
apple / swift (push) Successful in 1m4s
ci / rust (push) Successful in 1m16s
ci / web (push) Successful in 43s
windows-drivers-provision / provision (push) Failing after 2m25s
ci / docs-site (push) Successful in 1m0s
android / android (push) Successful in 3m21s
apple / screenshots (push) Successful in 5m31s
deb / build-publish (push) Successful in 3m19s
decky / build-publish (push) Successful in 11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
ci / bench (push) Successful in 4m46s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m32s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m30s
docker / deploy-docs (push) Successful in 17s
The windows-amd64 runner has the base Windows SDK + MSVC + LLVM + Rust but NOT
the WDK (probed: km=False, no um/iddcx, no inf2cat/stampinf/devgen) or cargo-wdk,
so the all-Rust UMDF drivers can't build there yet. Adds an idempotent
provisioning script (scripts/ci/provision-windows-wdk.ps1: download wdksetup 26100
-> /q /norestart, cargo install --locked cargo-wdk, then verify km/wdf + iddcx
headers + inf2cat/stampinf + cargo-wdk) and a workflow_dispatch/push workflow that
runs it on the persistent runner (one-time; install persists).

cargo-wdk (not cargo-make) is windows-drivers-rs's current build+package tool
(cargo build -> stampinf/inf2cat/signtool). Driver builds must pin
Version_Number=10.0.26100.0 (the runner also has 10.0.28000.0, which lacks km/crt).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 08:20:55 +00:00
enricobuehler 8a04db9844 ci(windows-drivers): probe runner driver toolchain + build proto (rewrite M0)
windows-drivers / probe-and-proto (push) Successful in 42s
apple / swift (push) Successful in 1m4s
audit / cargo-audit (push) Failing after 1m19s
android / android (push) Successful in 4m7s
ci / web (push) Successful in 40s
ci / docs-site (push) Successful in 1m12s
ci / rust (push) Successful in 5m43s
windows-host / package (push) Successful in 6m26s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 1m17s
release / apple (push) Successful in 7m58s
windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Successful in 1m12s
deb / build-publish (push) Successful in 3m22s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 58s
decky / build-publish (push) Successful in 22s
ci / bench (push) Successful in 4m50s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 30s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 1m4s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 3m10s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 2m37s
apple / screenshots (push) Successful in 5m24s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 47s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m20s
flatpak / build-publish (push) Successful in 3m53s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m29s
docker / deploy-docs (push) Successful in 22s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m9s
Stage-1 CI for the Windows-host rewrite: a probe job on the self-hosted
windows-amd64 runner that reports the driver toolchain (WDK Include km/ +
iddcx versions, inf2cat/stampinf/devgen/signtool, EWDK, LLVM/clang version,
cargo-make, installed Rust targets) so we know what's provisioned BEFORE
writing driver code, and builds+tests+lints pf-vdisplay-proto on MSVC to prove
the owned ABI crate compiles cross-OS and the CI wiring works. No RTX GPU needed
for any of this (only live NVENC encode needs one — that defers to the RTX box).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 06:51:59 +00:00
enricobuehler 0b663cefb6 feat(windows): pf-vdisplay-proto — owned host<->driver ABI crate (rewrite M0)
First foundation of the Windows-host rewrite (docs/windows-host-rewrite.md): a
self-contained, no_std + bytemuck crate that defines the host<->driver binary
contract ONCE — the control-plane IOCTLs (add/remove/set-render-adapter/ping/
get-info/clear-all) and the IDD-push frame transport (SharedHeader, the
(gen<<40|seq<<8|slot) FrameToken, the Global\pfvd-* name scheme, driver-status
codes). Previously these were hand-duplicated byte-for-byte across
idd_push.rs/frame_transport.rs and sudovda.rs/control.rs with only "must match"
comments; here const size-asserts + bytemuck round-trips make any drift a COMPILE
error.

Clean break from SudoVDA: a freshly-minted interface GUID (not e5bcc234), a
contiguous 0x900 op space (not the gappy 0x800/0x888/0x8FF), a u64 session id (not
the 16-byte GUID + pid-mangling), a single u32 protocol version. Self-contained
(no workspace inheritance, no Windows deps) so the out-of-workspace driver build
graph can path-dep it identically. 7 tests green on Linux; clippy + fmt clean.

Also lands the full rewrite plan in docs/windows-host-rewrite.md (decisions:
greenfield; IDD-push primary incl. secure desktop, WGC+DDA demoted to fallbacks;
unify drivers on windows-drivers-rs + solve /INTEGRITYCHECK; keep GameStream,
default secure).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 06:49:50 +00:00
enricobuehler e2c9bfd3d9 feat(windows): pf-vdisplay IDD-push — HDR + pipelined zero-copy capture
apple / swift (push) Successful in 1m4s
windows-host / package (push) Successful in 6m28s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 1m14s
windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Successful in 1m10s
release / apple (push) Successful in 7m53s
android / android (push) Successful in 10m33s
ci / web (push) Successful in 44s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 3m4s
ci / docs-site (push) Successful in 53s
ci / rust (push) Successful in 12m22s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 1m11s
apple / screenshots (push) Successful in 5m24s
deb / build-publish (push) Successful in 3m16s
decky / build-publish (push) Successful in 21s
ci / bench (push) Successful in 4m42s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 27s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 2m34s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 2m42s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m13s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 47s
flatpak / build-publish (push) Successful in 4m24s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m5s
docker / deploy-docs (push) Successful in 25s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 7m44s
HDR (display-driven, matching the WGC path):
- CTA-861.3 HDR EDID (BT.2020 primaries + HDR Static Metadata block) so Windows
  offers "Use HDR" on the virtual display. The host FOLLOWS the display's live
  advanced-color state, recreating the shared ring at the matching format
  (FP16 in HDR / BGRA in SDR) on a toggle — no freeze.
- Always emit Main10/BT.2020-PQ Rgb10a2 while the display is HDR; the client
  auto-detects PQ from the HEVC VUI (clients under-report VIDEO_CAP_10BIT).
  Generic HDR10 mastering SEI on every IDR.
- Generation-tagged `latest` (gen<<40|seq<<8|slot) + driver `is_stale` re-attach
  kill the toggle-time garbage frame and any stale-ring read.

Perf:
- Pipeline the encode loop (Capturer::pipeline_depth; IDD-push = 2): submit N+1
  before polling N so the convert/copy on the 3D engine overlaps the NVENC encode
  of N on the ASIC. PUNKTFUNK_IDD_DEPTH overrides (1 = synchronous).
- Rotating host output ring (OUT_RING) so the in-flight encode and the next
  convert never touch the same texture.
- HDR converts directly from the keyed-mutex slot's SRV into the output ring
  (drops the redundant slot->fp16 scratch copy); SDR copies the BGRA slot in.
  The slot mutex is held only across the convert/copy, not the encode.
  RING_LEN 3->6 for publish headroom.
- Capture-health diagnostic: new_fps vs repeat_fps under PUNKTFUNK_PERF (a low
  new_fps at a high send rate means the source isn't compositing, not an encode
  stall).

Validated live on the RTX box: 5120x1440@240 HDR streams; driver composes
~180 new fps, encode 240 fps @ ~4.3 ms p50.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 00:39:28 +02:00
enricobuehler c5dab484df feat(windows): bundle pf-vdisplay in the host installer; drop SudoVDA
Switch the Inno Setup installer's virtual-display driver from the vendored SudoVDA
C++ binary to our own all-Rust pf-vdisplay (validated streaming at 5120x1440@240).

- packaging/windows/pf-vdisplay/: vendored SIGNED driver (pf_vdisplay.dll/inf/cat +
  punktfunk-driver.cer, the same cert the gamepad drivers ship), built from
  vdisplay-driver/ via deploy-dev.ps1.
- install-pf-vdisplay.ps1 / stage-pf-vdisplay.ps1: mirror the SudoVDA scripts -
  trust cert -> gated ROOT\pf_vdisplay node via nefconc (NEVER devgen) -> pnputil
  /add-driver /install. Idempotent, best-effort (never aborts the install).
- punktfunk-host.iss + pack-host-installer.ps1: install the pf-vdisplay bundle
  under the existing installdriver task.
- Removed the vendored SudoVDA driver + install-sudovda.ps1 + stage-sudovda.ps1.
- README + windows-host.yml: SudoVDA -> pf-vdisplay.

The host's vdisplay/sudovda.rs backend is unchanged - it drives whichever driver
provides the {e5bcc234} interface, now pf-vdisplay. Live installer build/test on
the runner is the remaining step.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 00:39:28 +02:00
enricobuehler e27abc065e feat(windows): pf-vdisplay CLEAR_ALL — reap orphaned virtual monitors on startup
The "5-6 stale monitors that never tear down" failure (also seen with SudoVDA):
an orphan from a crashed/killed previous host lingers because the driver watchdog
is kept reset by a still-pinging new session, so it never fires for the orphan.

- Driver (pf-vdisplay control.rs): new IOCTL_CLEAR_ALL (0x804) -> tear down every
  monitor. A pf-vdisplay extension; SudoVDA returns invalid for it (ignored), so
  the host can issue it unconditionally.
- Host (vdisplay/sudovda.rs): send IOCTL_CLEAR_ALL once on startup (best-effort)
  to reap orphans before creating ours; and surface a failing keepalive PING (the
  old `let _ =` swallowed it, masking a lost control handle).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 00:36:21 +02:00
enricobuehler d39da4bc06 feat(windows): pf-vdisplay — all-Rust IddCx virtual display (replaces SudoVDA)
P1 done: a pure-Rust UMDF2 IddCx driver, drop-in compatible with the host's
existing vdisplay/sudovda.rs control plane (the {e5bcc234} interface + the
SudoVDA IOCTL ABI), so the host drives it unchanged. Validated streaming on
glass at 5120x1440@240 — steady 240 fps, ~2.4 ms encode, clean teardown, full
parity with SudoVDA.

- Vendored wdf-umdf-sys / wdf-umdf bindgen crates (MIT, from virtual-display-rs)
  + the SDK-version build.rs fix that resolves the IddCxStub lib path by the WDK
  version actually containing um\x64\iddcx, not the max base SDK.
- pf-vdisplay crate: entry/callbacks/context/control/monitor/edid/
  swap_chain_processor. Our OWN 128-byte EDID (manufacturer PNK, product
  punktfunk — no SudoVDA bytes), a real swap-chain drain (faithful vdd port,
  required so DWM keeps compositing), the SudoVDA-compatible IOCTL control plane
  (ADD/REMOVE/PING/GET_WATCHDOG/GET_VERSION/SET_RENDER_ADAPTER) + a watchdog that
  tears down orphaned monitors when the host stops pinging.
- deploy-dev.ps1: stage + sign + stampinf (date.time DriverVer) + Inf2Cat +
  install, codifying the "bump DriverVer or pnputil keeps the old binary" gotcha.
- docs/windows-virtual-display-rust-port.md: investigation, the on-glass
  validation, and the two traps that cost time (Session-0 measurement +
  accumulated device-state needing a reboot).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 00:36:21 +02:00
enricobuehler 095540efc2 feat(android): native mDNS discovery, host naming, touch mouse, stock selects
apple / swift (push) Successful in 1m1s
android / android (push) Successful in 4m14s
ci / web (push) Successful in 39s
ci / docs-site (push) Successful in 54s
windows-host / package (push) Successful in 5m45s
ci / rust (push) Successful in 6m1s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 1m15s
windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Successful in 1m11s
release / apple (push) Successful in 7m45s
deb / build-publish (push) Successful in 2m40s
decky / build-publish (push) Successful in 11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 3s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 1m9s
ci / bench (push) Successful in 4m43s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 1m18s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 46s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m56s
apple / screenshots (push) Successful in 5m22s
flatpak / build-publish (push) Successful in 6m32s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m32s
docker / deploy-docs (push) Successful in 19s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 7m47s
audit / cargo-audit (push) Failing after 1m13s
Discovery: replace the flaky per-OEM NsdManager with the same mdns-sd browse
the Linux/Windows clients use, in the Rust core over JNI and polled by Kotlin
(discovery.rs + nativeDiscovery{Start,Poll,Stop}); Kotlin keeps only the Wi-Fi
MulticastLock + permission UX. IPv4-only (the core can't dial a bare/scoped v6
literal); daemon + fold-thread cleanup on every failure path; field
sanitization so a rogue advert can't corrupt the picker snapshot. Discovery
now starts regardless of NEARBY_WIFI_DEVICES (raw multicast only needs the
MulticastLock) — a denial no longer kills it forever. ParseTxtTest replaced by
ParseRecordTest.

Hosts: hide already-saved hosts from the "Discovered" section (match by
fingerprint, else address:port — mirrors the Apple client); add an optional
Name field to the Add-host sheet and a Rename action on saved cards.

Input: touch -> absolute mouse "direct pointing" like the Apple client — the
host cursor follows the finger (new nativeSendPointerAbs -> MouseMoveAbs). Tap
= left click, two-finger tap = right click, two-finger drag = scroll,
tap-then-drag = left-drag, three-finger tap = HUD toggle.

Settings: revert the dropdowns to the stock ExposedDropdownMenuBox look (a
controller-focus UI will come separately); even out the Add-host field gaps.

Docs updated (CLAUDE.md, client READMEs, docs-site status).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 23:48:45 +02:00
enricobuehler de232ec2f7 fix(web): bundle deps into the server (noExternals) — kill the 47k-file install
apple / swift (push) Successful in 1m0s
ci / rust (push) Successful in 1m18s
ci / web (push) Successful in 43s
ci / docs-site (push) Successful in 1m4s
android / android (push) Successful in 3m26s
deb / build-publish (push) Successful in 2m37s
apple / screenshots (push) Successful in 5m9s
decky / build-publish (push) Successful in 14s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 25s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
windows-host / package (push) Successful in 6m51s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
ci / bench (push) Successful in 4m35s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 47s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 9m3s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 9m8s
docker / deploy-docs (push) Successful in 19s
The Windows installer ballooned to 154 MB and installed forever because the node-server
bundle externalized the WHOLE @unom/ui dependency tree (payload, lexical, date-fns,
prismjs…) to .output/server/node_modules — 47,567 files / 730 MB copied into Program
Files. Set Nitro `noExternals: true` so every dependency is bundled + tree-shaken into the
server output: .output drops to ~75 files / 10 MB, and the bare external imports
(srvx, seroval…) bun couldn't resolve at runtime are gone — so the console runs on bun
(no node, no node_modules), which is the issue we previously worked around with node.

Windows installer now ships bun.exe + the ~75-file .output (was node.exe + a node_modules
forest) and runs `bun .output\server\index.mjs`:
- windows-host.yml: fetch a pinned portable bun (build tool AND shipped runtime); drop the
  node fetch + the .output/server install; smoke-boot under the bundled bun.
- pack-host-installer.ps1 / punktfunk-host.iss: -NodeExe -> -BunExe; stage {app}\bun\bun.exe.
- web-run.cmd / build-web.ps1: run/restart on bun; docs updated.

Net win everywhere: the Linux .deb shrinks (node still runs the self-contained output), and
the docker web image — which already ran `bun run .output/server/index.mjs` with only
.output copied — is fixed (the externals had no node_modules to resolve at runtime).

Validated locally: noExternals build = 75 files / 10 MB; node AND bun both serve /login
(200) + static assets (200) + gate /api (401).

(A true single binary via `bun build --compile` is blocked for now: Nitro serves public
assets from an import.meta-relative path `--compile` doesn't embed (/$bunfs/public); the
75-file payload is the clean result.)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 21:19:32 +02:00
enricobuehler e4e34fdb48 fix(apple/ci): create the Simulator on demand; scope CI shots to iPhone+iPad
apple / swift (push) Successful in 57s
release / apple (push) Successful in 7m19s
ci / rust (push) Successful in 1m25s
ci / web (push) Successful in 46s
android / android (push) Successful in 3m18s
ci / docs-site (push) Successful in 52s
apple / screenshots (push) Successful in 5m5s
deb / build-publish (push) Successful in 2m35s
decky / build-publish (push) Successful in 12s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 3s
ci / bench (push) Successful in 4m32s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m13s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m28s
docker / deploy-docs (push) Successful in 6s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m20s
Diagnosed from the first run: only the iPad shots were produced. The runner
lacks an "iPhone 16 Pro Max" device, is headless (no window server -> the macOS
window capture's app window never appears), and the Tier-3 tvOS build-std slice
failed.

- screenshots.sh: shoot_sim now creates a throwaway Simulator (matching device
  type + newest available runtime) when the runner has no matching device, so
  the iPhone 6.9" shots are reproducible instead of skipped.
- apple.yml: scope the CI job to the two REQUIRED iOS sizes (iPhone 6.9" +
  iPad 13"), captured via `simctl io screenshot` (no Screen Recording grant
  needed). Drop macOS (headless runner has no window server) and tvOS (build-std
  slice) from CI — generate those locally with `tools/screenshots.sh macos tvos`.
  Faster, deterministic xcframework build (BUILD_IOS=1 only).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 20:46:41 +02:00
enricobuehler 3ec462c2ea ci(apple): use upload-artifact@v3 for screenshots (Gitea has no v4 backend)
apple / swift (push) Successful in 1m0s
ci / rust (push) Successful in 1m18s
ci / web (push) Successful in 36s
ci / docs-site (push) Successful in 1m0s
android / android (push) Successful in 3m15s
deb / build-publish (push) Successful in 2m34s
decky / build-publish (push) Successful in 11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 5s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
apple / screenshots (push) Successful in 5m30s
ci / bench (push) Successful in 4m42s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m35s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m24s
docker / deploy-docs (push) Successful in 17s
Gitea's artifact storage identifies as GHES, which @actions/artifact v2+
(upload-artifact@v4) refuses outright. v3 uses the older artifact API Gitea
supports; the downloaded artifact is still a zip. (The capture itself already
worked — 5 macOS scenes were produced; only the v4 upload failed.)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 20:41:14 +02:00
enricobuehler 58f4dccc02 fix(windows-host): ISCC [Code] — don't put {tmp} inside a Pascal comment
apple / swift (push) Successful in 1m1s
ci / rust (push) Successful in 1m14s
ci / web (push) Successful in 37s
ci / docs-site (push) Successful in 1m1s
android / android (push) Successful in 3m22s
deb / build-publish (push) Successful in 2m42s
decky / build-publish (push) Successful in 48s
apple / screenshots (push) Failing after 5m50s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 9s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 16s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 6s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 3s
ci / bench (push) Successful in 4m45s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m38s
docker / deploy-docs (push) Successful in 17s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 9m11s
windows-host / package (push) Successful in 23m16s
ISCC aborted compiling the installer at the web-console [Code] section: a comment
`{ ... {tmp} is auto-cleaned. }` — Pascal `{ }` comments don't nest, so the `}` in
`{tmp}` closed the comment early and `is auto-cleaned. }` parsed as code ("Identifier
expected"). Reword to drop the brace. (All other {app}/{tmp} uses are `;` line-comments
or code strings, which are fine.)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 20:21:41 +02:00
enricobuehler 32879f45bf feat(apple): App Store screenshot harness + CI zip artifact
apple / swift (push) Successful in 54s
release / apple (push) Successful in 8m1s
apple / screenshots (push) Failing after 6m42s
ci / rust (push) Successful in 1m25s
ci / web (push) Successful in 42s
android / android (push) Successful in 3m27s
ci / docs-site (push) Successful in 53s
ci / bench (push) Failing after 3m1s
deb / build-publish (push) Successful in 2m33s
decky / build-publish (push) Successful in 12s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m13s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m26s
docker / deploy-docs (push) Successful in 6s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m7s
A DEBUG-only "shot mode" renders one mock-populated screen full-bleed
(PUNKTFUNK_SHOT_SCENE=<name> -> ScreenshotHostView instead of ContentView),
so the OS can screenshot the REAL, fully-rendered UI. tools/screenshots.sh
drives it: screencapture for the mac window, `simctl io booted screenshot`
for the iOS/iPad/tvOS Simulators, at exactly the App Store Connect sizes.

ImageRenderer was tried first and rejected: it can't rasterize this app's
chrome (NavigationStack, Form/TabView, Liquid-Glass/NSVisualEffect all render
black or the "can't render" placeholder). Capturing the live window/Simulator
avoids that. Only the stream hero is synthetic (StreamView needs a live
connection) - a synthwave frame + the real glass HUD, overridable via
PUNKTFUNK_SHOT_HERO.

CI: a new `screenshots` job in apple.yml builds the iOS (+ tvOS best-effort)
xcframework slices, runs the harness per platform best-effort, and attaches
the result as a single zip artifact (punktfunk-appstore-screenshots). It is
isolated from the build/test job and skipped on PRs, so a capture gap (missing
Simulator runtime, or no Screen Recording grant for the mac window capture)
never reds the core signal.

Generated PNGs (clients/apple/screenshots/) are gitignored.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 19:44:03 +02:00
enricobuehler b54f781524 ci(windows-host): bootstrap bun + supply @unom token for the web build
apple / swift (push) Successful in 55s
ci / rust (push) Successful in 1m18s
ci / web (push) Successful in 36s
ci / docs-site (push) Successful in 1m1s
android / android (push) Successful in 3m24s
deb / build-publish (push) Successful in 2m37s
decky / build-publish (push) Successful in 11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 5s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
ci / bench (push) Successful in 4m44s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m25s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m19s
docker / deploy-docs (push) Successful in 17s
windows-host / package (push) Has been cancelled
The first windows-host run with the bundled console failed at "bun not found": the
self-hosted runner executes as SYSTEM, so the dev user's bun (and its ~/.npmrc with the
@unom registry token) aren't on PATH. Make the web-build step self-sufficient:

- Install bun via bun.sh/install.ps1 when it isn't already present (checking PATH +
  the SYSTEM/Public profile locations first), like deb.yml bootstraps it.
- Write the private @unom registry mapping + auth token (REGISTRY_TOKEN) into the SYSTEM
  home .npmrc so `bun install` can fetch the @unom packages — kept out of the project
  tree and the shipped .output bundle (.output\server\.npmrc stays mapping-only).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 19:39:23 +02:00
enricobuehler 5e106c51cf feat(windows-host): bundle + auto-run the web console in the installer
apple / swift (push) Successful in 56s
ci / rust (push) Successful in 1m15s
ci / web (push) Successful in 39s
windows-host / package (push) Failing after 2m30s
ci / docs-site (push) Successful in 59s
android / android (push) Successful in 3m16s
deb / build-publish (push) Successful in 2m37s
decky / build-publish (push) Successful in 23s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
ci / bench (push) Successful in 4m40s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 46s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m22s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m25s
docker / deploy-docs (push) Successful in 22s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m23s
The Windows host installer shipped only the host exe + SudoVDA driver + FFmpeg, so a
fresh install had no web management console — required for basically every user (status,
paired devices, the PIN pairing flow). The console was only ever set up by hand on the
dev box (build-web.ps1 + a hand-made PunktfunkWeb task whose web-run.cmd wasn't even
committed). Bundle it into the same installer, mirroring the proven Linux punktfunk-web
deploy.

- windows-host.yml builds the Nitro node-server console (bun, deb.yml's shape) + fetches
  a pinned portable Node, smoke-boots it under node (/login == 200) to gate the build, and
  hands web/.output + node.exe to the pack script.
- pack-host-installer.ps1 gains -WebDir/-NodeExe and stages the .output tree, node, and
  the two new scripts into the non-WOW64-redirected build area.
- punktfunk-host.iss lays the payload into {app}\web\.output + {app}\node\node.exe, adds
  a wizard page for the console login password pre-filled with a crypto-random default
  (shown on the finish page; kept on upgrade), and runs web-setup.ps1.
- web-setup.ps1 writes the ACL'd %ProgramData%\punktfunk\web-password (Administrators +
  SYSTEM), registers the PunktfunkWeb scheduled task (boot, SYSTEM, restart-on-failure ->
  web-run.cmd -> node on :3000), opens inbound TCP 3000, and starts it. web-run.cmd
  sources the host's mgmt-token + the password and runs the bundled node.
- The console proxies the host's loopback mgmt API with the host's own
  %ProgramData%\punktfunk\mgmt-token (no host-code change). Uninstall removes the task +
  firewall rule.

Validated locally: bun build -> node-server bundle, node boot serves /login (200) and
gates /api (401). The Windows-only bits (ISCC compile, scheduled task, password page,
firewall) validate on the Windows runner CI + on-glass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 19:28:47 +02:00
enricobuehler d2746bd65a docs(roadmap): add WAN access, VRR passthrough, desktop QoL items
apple / swift (push) Successful in 57s
ci / docs-site (push) Successful in 1m2s
android / android (push) Successful in 3m26s
ci / rust (push) Successful in 1m14s
ci / web (push) Successful in 37s
ci / bench (push) Successful in 4m36s
deb / build-publish (push) Successful in 4m10s
decky / build-publish (push) Successful in 11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 5s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 39s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m37s
docker / deploy-docs (push) Successful in 19s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m30s
WAN/anywhere access (NAT traversal + relay + QUIC migration), VRR/
adaptive-sync passthrough, and a desktop quality-of-life bullet
covering clipboard sync, multi-monitor, and virtual-webcam redirection.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 16:35:41 +00:00
enricobuehler 9b840151e4 docs(roadmap): add surround & spatial (object) audio plan
apple / swift (push) Successful in 59s
ci / rust (push) Successful in 1m15s
ci / web (push) Successful in 37s
ci / docs-site (push) Successful in 1m1s
android / android (push) Successful in 3m17s
deb / build-publish (push) Successful in 2m36s
decky / build-publish (push) Successful in 11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 6s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 3s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 40s
ci / bench (push) Successful in 4m39s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m23s
docker / deploy-docs (push) Successful in 18s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m27s
Near-term 7.1 channel bed; moonshot object-based spatial audio via
Wine/Proton (where dynamic objects are currently discarded) with
client-side head-tracked spatialization.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 15:24:12 +00:00
enricobuehler a12c6e0ba4 docs(roadmap): add Magic multi-user support to planned
apple / swift (push) Successful in 56s
ci / web (push) Successful in 36s
ci / docs-site (push) Successful in 57s
deb / build-publish (push) Successful in 2m35s
ci / rust (push) Successful in 1m22s
android / android (push) Successful in 3m14s
decky / build-publish (push) Successful in 12s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 6s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 3s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 47s
ci / bench (push) Successful in 4m40s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 9m30s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 9m17s
docker / deploy-docs (push) Successful in 18s
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 14:55:25 +00:00
enricobuehler b0c82333d2 feat(gamepad): pure-user-mode Windows DualShock 4 + Xbox 360 (drop ViGEm) + installer + multi-pad
audit / cargo-audit (push) Successful in 17s
apple / swift (push) Successful in 57s
android / android (push) Successful in 4m36s
ci / web (push) Successful in 34s
ci / docs-site (push) Successful in 52s
release / apple (push) Successful in 7m31s
ci / rust (push) Successful in 8m37s
ci / bench (push) Successful in 4m39s
decky / build-publish (push) Successful in 11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 7s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
deb / build-publish (push) Successful in 2m35s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 5s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m18s
flatpak / build-publish (push) Successful in 4m0s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m31s
docker / deploy-docs (push) Successful in 19s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m22s
windows-host / package (push) Successful in 2m56s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 1m13s
windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Successful in 1m15s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 59s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 1m3s
Windows virtual gamepads now have zero external dependencies - ViGEmBus is removed.

- DualShock 4: Windows UMDF backend (inject/dualshock4_windows.rs + dualshock4_proto.rs),
  reusing the DualSense SwDeviceCreate game-detection identity fix. The one UMDF driver serves
  the DS5 or DS4 identity/descriptor/features/strings per a device_type byte the host stamps into
  shared memory. Driver also gains IOCTL_HID_GET_STRING and a 41-byte calibration feature.
- Xbox 360: a new UMDF2 XUSB companion driver (packaging/windows/xusb-driver/) that registers
  GUID_DEVINTERFACE_XUSB and answers the buffered XInput IOCTLs from a shared section, so classic
  XInputGetState/SetState work with no kernel bus driver. inject/gamepad_windows.rs is rewritten
  to drive it and the vigem-client dependency is removed. Xbox One folds to the 360 XInput path.
- Installer: vendor + pnputil-install the three UMDF drivers (packaging/windows/gamepad-drivers/
  + install-gamepad-drivers.ps1, wired into pack-host-installer.ps1 + punktfunk-host.iss).
- Multi-pad: the host stamps each pad index into the device Location (pszDeviceLocation); the
  driver reads it via WdfDeviceAllocAndQueryProperty to map its own *-shm-<index>, with
  UmdfHostProcessSharing=ProcessSharingDisabled giving each pad its own host (per-pad statics).

Validated live on the Windows host: Cyberpunk native DualSense detection, DS4 identity + descriptor,
XInputGetState + rumble round-trip, two pads -> two distinct XInput slots, and a full installer build.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 16:35:03 +02:00
enricobuehler f208f3d92e style(host): blank line before the uniq comment so rustfmt is clean
apple / swift (push) Successful in 56s
ci / web (push) Successful in 48s
ci / docs-site (push) Successful in 1m13s
ci / rust (push) Successful in 4m11s
deb / build-publish (push) Successful in 2m16s
decky / build-publish (push) Successful in 11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 3s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
ci / bench (push) Successful in 4m57s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m46s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m37s
docker / deploy-docs (push) Successful in 5s
android / android (push) Successful in 3m3s
windows-host / package (push) Successful in 3m3s
dualshock4.rs left `cargo fmt --all --check` red on main (it landed with the
Windows-host DualSense work): a standalone comment placed directly after a line
ending in a trailing comment gets absorbed and re-aligned to the trailing-comment
column. A blank line before the comment block keeps rustfmt happy — and the
comment readable.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 14:52:28 +02:00
enricobuehler 51de8ccbdb ci(release): run tvOS on the canary track alongside iOS/macOS
ci / rust (push) Failing after 29s
apple / swift (push) Successful in 55s
ci / web (push) Successful in 37s
ci / docs-site (push) Successful in 59s
android / android (push) Successful in 3m13s
deb / build-publish (push) Successful in 2m20s
decky / build-publish (push) Successful in 11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 3s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 3s
ci / bench (push) Successful in 4m40s
release / apple (push) Successful in 7m27s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m47s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m39s
docker / deploy-docs (push) Successful in 16s
The canary/stable split (0205c7b) gated the tvOS archive/upload — and its
xcframework slice — to vX.Y.Z tags, while moving iOS/macOS onto canary main
pushes. No tag has been cut since (both existing tags predate the split), so
tvOS stopped reaching TestFlight entirely while iOS/macOS kept shipping on canary.

Build the tvOS tier-3 slice unconditionally again (BUILD_TVOS=1; the nightly
-Zbuild-std std is cached on the self-hosted runner) and drop the tag gate on the
tvOS step so its if: matches the iOS / macOS App Store steps exactly — tvOS now
uploads on canary main pushes + stable tags + dispatch, same as the others.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 14:47:14 +02:00
enricobuehler 118752c136 fix(apple): drive DualSense rumble over raw HID (CoreHaptics is silent on macOS)
apple / swift (push) Successful in 54s
release / apple (push) Successful in 5m3s
ci / rust (push) Failing after 31s
ci / web (push) Successful in 38s
ci / docs-site (push) Successful in 1m1s
android / android (push) Successful in 3m32s
deb / build-publish (push) Successful in 2m16s
decky / build-publish (push) Successful in 10s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 3s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 3s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 5s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
ci / bench (push) Successful in 4m41s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m27s
docker / deploy-docs (push) Successful in 6s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m2s
GameController's CHHapticEngine never reaches the DualSense's motors on macOS — its
adaptive triggers and lightbar work, but rumble stays silent (a documented platform
gap). Drive the motors directly via the DualSense HID output report instead, the way
SDL and the Linux hid-playstation driver do — the same report that already rumbles
the pad on a Linux host. Confirmed live on macOS.

- DualSenseHID (macOS): opens the Sony DualSense via IOHIDManager and writes the USB
  (0x02, 48 bytes) and Bluetooth (0x31, 78 bytes + CRC32) output reports through
  IOHIDDeviceSetReport. Allowed under the App Sandbox by the existing device.usb +
  device.bluetooth entitlements; coexists with GameController (non-seized open).
  Flags mirror the kernel driver (COMPATIBLE_VIBRATION | HAPTICS_SELECT +
  COMPATIBLE_VIBRATION2); valid_flag1 = 0 so a rumble report leaves the
  GameController-managed lightbar / triggers / player LEDs untouched.
- RumbleRenderer routes a DualSense to the HID backend and keeps CoreHaptics for
  every other pad, fixing both live sessions and the test panel (shared renderer).
- CoreHaptics path reworked too: bake the target intensity + an explicit sharpness
  into the continuous event (the dynamic-parameter scaling is silent on controller
  engines) and tear down outside the inout access to fix a latent exclusivity hazard.

Adds a DEBUG-only Settings -> Controllers -> "Test Controller" panel (ControllerTestView
+ ControllerTester) that shows live input and fires rumble / adaptive triggers /
lightbar / player LEDs straight at the pad, with a readout of the active rumble backend
("DualSense HID - USB/Bluetooth"). Used to validate the fix.

Tests: DualSenseHIDTests pins the USB/BT report layout and the BT CRC32 (canonical
0xCBF43926 check vector). Debug + release build clean; gamepad suite green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 13:16:41 +02:00
enricobuehler 9af8e9a7d9 docs(windows): point DualSense handoff at the deploy scripts
apple / swift (push) Successful in 54s
ci / rust (push) Failing after 30s
ci / web (push) Successful in 43s
android / android (push) Successful in 3m21s
ci / docs-site (push) Successful in 53s
deb / build-publish (push) Successful in 2m17s
decky / build-publish (push) Successful in 11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 3s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 3s
ci / bench (push) Successful in 4m39s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m29s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m4s
docker / deploy-docs (push) Successful in 6s
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 10:53:51 +00:00
enricobuehler e466814ef8 fix(windows): deploy-host reads build env from Machine scope
apple / swift (push) Successful in 55s
ci / rust (push) Failing after 31s
ci / web (push) Successful in 38s
deb / build-publish (push) Successful in 2m18s
decky / build-publish (push) Successful in 11s
ci / docs-site (push) Successful in 1m2s
android / android (push) Successful in 3m23s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 3s
ci / bench (push) Successful in 4m37s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m13s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m21s
docker / deploy-docs (push) Successful in 17s
Reads PUNKTFUNK_NVENC_LIB_DIR/LIBCLANG_PATH/CMAKE_POLICY_VERSION_MINIMUM directly from
Machine scope into the process, so the build is correct even when the SSH/parent shell
predates setup-build-env.ps1 (env is inherited at spawn).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 10:48:29 +00:00
enricobuehler 95c6ceb072 chore(windows): persistent build env + one-call host/web deploy scripts
apple / swift (push) Successful in 54s
ci / rust (push) Failing after 30s
ci / web (push) Successful in 37s
ci / docs-site (push) Successful in 57s
android / android (push) Successful in 3m24s
deb / build-publish (push) Successful in 2m19s
decky / build-publish (push) Successful in 12s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 3s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 3s
ci / bench (push) Successful in 4m39s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m24s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m19s
docker / deploy-docs (push) Successful in 6s
scripts/windows/: setup-build-env.ps1 persists the NVENC build env (Machine scope:
PUNKTFUNK_NVENC_LIB_DIR, LIBCLANG_PATH, CMAKE_POLICY_VERSION_MINIMUM -- no FFMPEG_DIR, the
nvenc build doesn't link libavcodec). deploy-host.ps1 rebuilds --release --features nvenc and
restarts the PunktfunkHost service with .bak rollback on build/start failure. build-web.ps1
rebuilds the Nitro web console (bun build, node runtime) and restarts the PunktfunkWeb task.
README documents the flow -- a redeploy is now a single script call.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 10:47:40 +00:00
enricobuehler e919fa6a2e docs(windows): DualSense in-game detection handoff
apple / swift (push) Successful in 57s
android / android (push) Failing after 43s
ci / rust (push) Failing after 30s
ci / web (push) Successful in 33s
ci / docs-site (push) Successful in 52s
deb / build-publish (push) Successful in 2m17s
decky / build-publish (push) Successful in 11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 5s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
ci / bench (push) Successful in 4m39s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m22s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m22s
docker / deploy-docs (push) Successful in 17s
windows-host / package (push) Successful in 2m51s
The virtual DualSense is a correct, complete DS5 at the HID level (SDL3 reports PS5) and
input works, but a game's native DualSense path (Cyberpunk) doesn't detect the
software-enumerated (SWD) device that SDL/HIDAPI accept. Captures the diagnosis, the on-box
layout + tools (SDL oracle, dualsense-windows-test, driver rebuild recipe), and the on-glass
next experiments (WGI/RawInput/GameInput enumeration) so the work continues from any machine
without agent memory.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 10:34:58 +00:00
enricobuehler 6db3525e29 fix(gamepad): working per-session SwDeviceCreate for the Windows DualSense
create_swdevice now succeeds. The two requirements (each E_INVALIDARG otherwise): the
enumerator name must have no underscore (use "punktfunk"), and the completion callback is
mandatory (the docs mark pCallback [in], not optional -- NULL is rejected). Back on the
typed windows-rs SwDeviceCreate (a raw-FFI diagnosis confirmed it's the OS, not the
binding), parameterized by pad index (instance pf_pad_<index>), waiting on the callback.
Per-session device: created on connect, SwDeviceClose'd on drop -- no leftovers, no phantom.

Live-verified on the RTX box: device materializes, the UMDF driver binds, SDL3 identifies it
as a PS5 ("DualSense Wireless Controller"), input flows; removed on disconnect. The
dualsense-windows-test CLI now cycles input + prints any 0x02 feedback for diagnosis.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 10:34:58 +00:00
enricobuehler 6a501f484a ci(audit): ignore RUSTSEC-2023-0071 (rsa Marvin timing sidechannel)
ci / rust (push) Failing after 30s
apple / swift (push) Successful in 57s
ci / web (push) Successful in 38s
ci / docs-site (push) Successful in 1m11s
android / android (push) Successful in 3m34s
deb / build-publish (push) Successful in 2m18s
decky / build-publish (push) Successful in 21s
ci / bench (push) Successful in 4m37s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 44s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 22s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 48s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 45s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m17s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m28s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m12s
docker / deploy-docs (push) Successful in 22s
windows-host / package (push) Successful in 3m12s
cargo audit fails on the rsa "Marvin Attack" advisory, which has NO fixed release
(the constant-time rewrite is still unreleased upstream) and rsa is required for
GameStream/Moonlight pairing. The attack targets RSA *decryption* (PKCS#1 v1.5
padding oracle); the host uses rsa ONLY for PKCS#1 v1.5 signing/verifying
(gamestream/cert.rs + pairing.rs), never for decryption, so the vulnerable path is
not exercised. Add the documented .cargo/audit.toml ignore with the justification.

The 3 unmaintained warnings (audiopus_sys / paste / rustls-pemfile) are left visible
on purpose — `cargo audit` does not fail on them, and they carry a maintenance signal.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 10:32:04 +00:00
enricobuehler 72eeedc4da feat(windows): AMD (AMF) + Intel (QSV) hardware encode on the Windows host
The Windows host was NVIDIA-only (NVENC) with an openh264 software fallback. Add
AMD AMF and Intel QSV via libavcodec — the Windows analogue of the Linux VAAPI
backend — so one installer serves all three GPU vendors.

- encode/ffmpeg_win.rs: new WinVendor{Amf,Qsv} encoder. System-memory NV12/P010
  readback (default, robust) + opt-in zero-copy D3D11 (PUNKTFUNK_ZEROCOPY: shares
  the capturer's ID3D11Device; AMF takes AV_PIX_FMT_D3D11, QSV derives a QSV frames
  ctx and maps) with a system fallback for the format-group mismatch the capturer's
  video-processor fallback can produce. HDR Main10 (P010 + BT.2020/PQ VUI; an
  Rgb10a2->P010 swscale covers the shader fallback).
- encode.rs: Codec::amf_name/qsv_name; open_video + windows_resolved_backend()
  resolve PUNKTFUNK_ENCODER=auto|nvenc|amf|qsv|sw via a DXGI adapter VendorId probe.
- capture/dxgi.rs: gpu_mode mirrors the resolved backend (D3D11 NV12/P010 for AMF/QSV).
- gamestream/serverinfo.rs: GPU-aware codec advertisement (windows_codec_support;
  AV1 gated to RDNA3+/Arc, like the VAAPI path).
- Cargo.toml: amf-qsv feature (optional ffmpeg-next in the windows target block).
- CI/installer: windows-host.yml sets FFMPEG_DIR + builds --features nvenc,amf-qsv;
  the Inno installer bundles the FFmpeg DLLs; host.env default nvenc -> auto.

CI-green target; AMF/QSV not yet on-glass validated (no AMD/Intel Windows box in the
lab) — NVENC stays live-validated. An adversarial-review pass caught + fixed real
FFI bugs (AV_PIX_FMT_P010 is a macro -> P010LE; windows-rs 0.62 GetImmediateContext/
GetDesc1 return Result; AV_HWFRAME_MAP_* is a bindgen enum with no BitOr).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 10:31:54 +00:00
enricobuehler fde438a1ed feat(gamepad): SwDeviceCreate per-session devnode (best-effort) + windows self-test
DualSenseWindowsManager now SwDeviceCreate's the pf_dualsense devnode per session
(SwDeviceClose on drop), matching the Linux UHID pad's lifecycle. It's best-effort:
SwDeviceCreate currently hits an unresolved E_INVALIDARG when a completion callback is
passed (an underscore in the enumerator name was a second cause, fixed by using
"punktfunk"), so on failure the host keeps the section + data plane and falls back to
an out-of-band devnode (installer/devgen) — see docs/windows-dualsense-scoping.md.

Add a `dualsense-windows-test` host CLI that drives the manager (create devnode + push
a frame + hold), used to validate the path. Live on the RTX box: the manager creates
the section + pushes report 0x01 and a devnode serves it to a HID read (b1=0xC0,
b8=0x28) — the host-side data plane works end to end.

cargo check + clippy -D warnings clean on x86_64-pc-windows-msvc.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-21 21:34:00 +00:00
enricobuehler 01dc0b616c refactor(windows): trim the inert IOCTL channel from the DualSense driver
The host<->driver channel is the shared-memory section (hidclass blocks the device
stack and UMDF has no control device), so the first-attempt in-driver IOCTL channel
never fired. Remove it: the custom device interface, IOCTL_PFDS_SET_INPUT/GET_OUTPUT,
the output queue, and the on_set_input/complete_one_read/deliver_output helpers. The
driver keeps the HID handshake, the 8ms read timer fed from the shared section, and
on_output_report publishing the game's 0x02 to the section. Rebuilt + reloaded + the
channel still verifies both directions live on the RTX box.

Also list `pf_dualsense` as a second hardware id (alongside `root\pf_dualsense`) so the
host's SwDeviceCreate'd software device binds the same driver as a devgen one.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-21 21:34:00 +00:00
enricobuehler 4a73102d48 feat(gamepad): virtual DualSense on the Windows host (UMDF shm channel)
Wire the Windows UMDF DualSense driver into the host as a real pad backend, so a
client that requests a DualSense gets a genuine one on a Windows host (instead of
folding to Xbox 360).

- Extract the transport-independent DualSense contract (DsState + from_gamepad,
  serialize_state, parse_ds_output, DUALSENSE_RDESC, feature blobs, DS_* consts)
  out of the Linux-only UHID backend into inject/dualsense_proto.rs, shared by both
  platforms; dualsense.rs is now just the /dev/uhid plumbing.
- Add inject/dualsense_windows.rs: DualSenseWindowsManager mirroring the Linux
  DualSenseManager (same new/handle/apply_rich/pump/heartbeat surface) over a
  DsWinPad that creates the Global\pfds-shm-<idx> section (CreateFileMappingW +
  SDDL D:(A;;GA;;;WD) so WUDFHost can open it), writes serialize_state -> input
  slot, polls output_seq -> parse_ds_output -> rumble/hidout callbacks.
- Un-gate the seam: PadBackend::DualSenseWindows arm; pick_gamepad gains a
  windows flag (DualSense honored on linux||windows; DS4/Xbox One stay Linux-only).

Verified: Linux cargo test gamepad_resolution_precedence + clippy clean; Windows
cargo check + clippy -D warnings clean (on the RTX box). Device lifecycle still
uses an out-of-band devnode (devgen/installer); SwDeviceCreate per session is next.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-21 20:36:53 +00:00
enricobuehler aa159df33f feat(windows): Rust UMDF virtual DualSense driver + shared-memory host channel
A self-authored UMDF2 HID minidriver (packaging/windows/dualsense-driver) that
presents a virtual Sony DualSense (VID 054C/PID 0CE6) on Windows — adaptive
triggers / lightbar / rumble that ViGEm structurally cannot deliver.

Validated live on an RTX box (Win11 25H2, Secure Boot ON): the self-signed driver
loads, Steam recognizes it as a genuine DualSense, and a game's 0x02 output report
reaches the driver. The host<->driver channel is a named shared-memory section
(Global\pfds-shm-<idx>) the host creates and the driver maps from its timer: input
report 0x01 host->driver, output report 0x02 driver->host — input and output proven
both directions live. This bypasses hidclass, which gates both a custom device
interface and custom IOCTLs on the HID node, and UMDF has no control device.

Built in Rust on microsoft/windows-drivers-rs. The load wall was the PE
FORCE_INTEGRITY bit that wdk-build sets via /INTEGRITYCHECK (forces a CI-trusted
page-hash signature a self-signed cert cannot satisfy) — cleared post-build. See
packaging/windows/dualsense-driver/README.md for the build/sign/install recipe.

Deferred: SwDeviceCreate per-session device lifecycle; removing the inert in-driver
IOCTL-channel code; full on-glass session test.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-21 20:36:39 +00:00
enricobuehler 983adc5347 fix(docs): stop Scalar's global body bg from bleeding into the docs on client-nav
apple / swift (push) Successful in 55s
ci / rust (push) Failing after 37s
ci / web (push) Successful in 37s
ci / docs-site (push) Successful in 1m1s
android / android (push) Successful in 3m23s
deb / build-publish (push) Successful in 2m21s
decky / build-publish (push) Successful in 11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 3s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 5s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 40s
ci / bench (push) Successful in 4m39s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m33s
docker / deploy-docs (push) Successful in 19s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m11s
Scalar's /api reference injects a *global* `body { background-color:
var(--scalar-background-1) }` (via its linked stylesheet + a runtime
<style id=scalar-style>) that TanStack doesn't remove on a client-side route
change. After navigating /api -> /docs without a reload, that rule kept
painting the docs body: Scalar's stock gray (#0f0f0f) while .dark-mode lingered
on <body>, or transparent once the class was gone. A hard reload was fine
because the stylesheet was never loaded there.

Fix: give --scalar-background-1 a global fallback = --color-fd-background so any
non-API page paints its own surface while Scalar's sheet lingers; /api itself
overrides it via the higher-specificity body.{dark,light}-mode rule. Also strip
the leftover #scalar-style/#scalar-refs nodes and body mode-class when /api
unmounts so the DOM matches a fresh load. Verified light + dark via headless
CDP: post-nav docs body now equals a fresh reload (#141019 / #f0ebff).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-21 18:49:20 +00:00
enricobuehler 78c16e5136 fix(docs): Scalar API ref uses brand bg + follows the docs light/dark toggle
ci / rust (push) Failing after 30s
apple / swift (push) Successful in 57s
ci / web (push) Successful in 37s
ci / docs-site (push) Successful in 1m1s
android / android (push) Successful in 4m10s
decky / build-publish (push) Successful in 11s
deb / build-publish (push) Successful in 2m29s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
ci / bench (push) Successful in 4m50s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 45s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m17s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m26s
docker / deploy-docs (push) Successful in 19s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m19s
Scalar puts .light-mode/.dark-mode on document.body and renders customCss
*before* its built-in theme preset in the same <style> tag, so a bare
.dark-mode override loses at equal specificity and the stock #0f0f0f gray
showed through. Scope the palette to body.{dark,light}-mode (0,1,1) so it beats
both the linked base sheet and the in-component preset, and add a full
light-lavender palette to match the docs light surface.

Drive Scalar's darkMode from the resolved Fumadocs theme (next-themes) instead
of hard-locking it on, so toggling the docs theme switch flips the API
reference too; the React wrapper's updateConfiguration effect live-swaps the
body mode class.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-21 18:36:32 +00:00
enricobuehler 0205c7b8d6 ci(release): split canary/stable tracks + unified Gitea Releases
ci / rust (push) Failing after 37s
apple / swift (push) Successful in 56s
ci / web (push) Successful in 42s
ci / docs-site (push) Failing after 27m33s
android / android (push) Failing after 28m53s
windows-host / package (push) Failing after 28m55s
deb / build-publish (push) Successful in 2m28s
decky / build-publish (push) Successful in 23s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 5s
ci / bench (push) Successful in 4m34s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 46s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m20s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Failing after 4m4s
flatpak / build-publish (push) Successful in 4m19s
docker / deploy-docs (push) Successful in 24s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 7m38s
release / apple (push) Successful in 4m36s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 1m48s
windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Successful in 1m25s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 50s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 1m6s
A push to main publishes canary builds to canary channels (fast iteration,
unchanged); a single vX.Y.Z tag releases every platform at one version to the
stable channels and attaches all artifacts (.deb/.rpm/.msix/.apk/.aab/.dmg +
flatpak/decky/host-installer) to one Gitea Release. Collapses the
host-v*/win-v*/host-win-v* tag namespaces into v* — the channel split makes the
version-shadow bug structurally impossible (canary and stable are separate repos,
never a shared version line).

- scripts/ci/gitea-release.{sh,ps1}: one idempotent release helper
  (create-or-fetch + delete-before-upload), replacing 3 copy-pasted inline blocks
  and fixing their latent 409-on-reupload bug; prerelease flag auto-derived from
  the tag (an -rc tag won't shadow "Latest")
- channels: apt canary/stable distributions; rpm *-canary/base groups; flatpak
  canary/stable OSTree branches + a 2nd .Canary.flatpakref; generic-registry
  canary/ vs latest/ aliases; Play internal/alpha; Apple TestFlight vs notarized DMG
- android versionName threaded through gradle (versionCode stays run_number);
  Apple canary = TestFlight-only (no DMG/tvOS); canary base bumped to 0.3.0
- docs: new docs-site channels.md (subscribe table + cut-a-release runbook +
  box migration), refreshed ci.md workflow table + packaging READMEs

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 17:26:38 +00:00
enricobuehler 3e6c9f6060 feat(gamepad): add virtual Xbox One/Series + DualShock 4 pad types
Extends virtual-controller support beyond Xbox 360 + DualSense. Goal: a
physical Xbox One or PS4 pad on the client gets a near-native matching virtual
pad on the host, auto-resolved from the controller type.

Protocol/core:
- GamepadPref gains XboxOne (wire 3) + DualShock4 (wire 4); to_u8/from_u8/
  from_name/as_str + C ABI PUNKTFUNK_GAMEPAD_XBOXONE/_DUALSHOCK4 constants
  (compile-time guard ties them to the enum). Single-byte wire form is
  unchanged, so it's forward-compatible (older peers degrade to Auto).

Host (Linux):
- New UHID DualShock 4 backend (inject/dualshock4.rs) bound by hid-playstation:
  lightbar, touchpad, motion, rumble — DualSense minus adaptive triggers /
  player LEDs / mute. Reuses the DualSense pure state + button mapping; only the
  report byte layout, the real-DS4 HID descriptor, the GET_REPORT handshake
  (0x12 MAC mandatory; 0x02 calibration; 0xa3 firmware) and the touchpad
  resolution (1920x942) differ. Touchpad/motion ride the existing 0xCC plane,
  lightbar the 0xCD Led plane (deduped); rumble the universal 0xCA plane.
- Xbox One/Series is the uinput Xbox-360 backend parameterized with the One S
  USB identity (045e:02ea) for matching glyphs — XInput-identical otherwise.
- PadBackend dispatch + resolver handle both; off Linux the UHID pads and
  One/Series fold into Xbox 360. Windows-host DS4 (ViGEm) deferred.

Clients (auto-resolve physical pad -> virtual type, plus manual settings):
- Linux/Windows (SDL3): SDL_GAMEPAD_TYPE_PS4 -> DualShock 4, _XBOXONE ->
  Xbox One; PadInfo carries the resolved pref; DS4 touchpad/motion capture +
  lightbar already type-agnostic. Linux settings combo + label updated.
- Apple (GameController): GCDualShockGamepad/GCXboxGamepad detection, DS4
  touchpad capture, settings picker entries.
- Android (Kotlin): InputDevice VID/PID auto-detect (matching the other
  clients) + settings entries.
- probe: --gamepad help/aliases.

Also hardens the Android JNI boundary: wrap the teardown + poll-thread shims in
catch_unwind so a panic degrades to a logged no-op instead of aborting the app.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 13:34:44 +00:00
enricobuehler b3811ff72e fix(web): session-card button overflow + bottom-nav icon alignment
apple / swift (push) Successful in 55s
android / android (push) Successful in 3m59s
ci / web (push) Successful in 36s
ci / rust (push) Successful in 4m29s
ci / docs-site (push) Successful in 51s
deb / build-publish (push) Successful in 2m18s
decky / build-publish (push) Successful in 12s
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- Dashboard session card: the header stacks the title above the action buttons
  on narrow screens (flex-col -> sm:flex-row) and the button group wraps
  (flex-wrap), so "Request IDR" / "Stop session" no longer overflow the card.
- Mobile bottom nav: give each label a fixed two-line-tall centered box so a
  1- or 2-line label (labels vary by locale) keeps every tab icon at the same
  height.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 12:33:33 +00:00
enricobuehler b6b0b6c29e fix(docs): load Scalar's stylesheet so the API reference isn't unstyled
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@scalar/api-reference-react@0.9.47's entry imports createApiReference but does
NOT import its own style.css (nor inject it at runtime), so /api rendered with
no Scalar CSS at all. Import the sheet as a route-scoped <link> (?url +
head.links, same pattern as the root app.css) so it loads for SSR + the
client-side Vue mount. The brand customCss still themes on top.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 12:25:22 +00:00
enricobuehler 527c2f677e feat(web): drop material gloss, full punktfunk theme for Scalar, center mobile tabs
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- console: remove @unom/ui's specular "material" gloss (drop UnomProviders +
  the material.css import) so components render flat like the marketing site;
  the violet brand + Geist stay.
- mobile bottom tab bar: center the labels (w-full text-center, leading-tight)
  and even out the per-tab layout.
- docs /api: roll the punktfunk dark-violet palette across the whole Scalar
  reference (surfaces/text/sidebar/links/buttons/method colours via the full
  --scalar-* token set), locked to dark (hideDarkModeToggle).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 12:19:51 +00:00
enricobuehler f3555d5eb5 feat(web): unify console + docs on @unom/ui; host OpenAPI via Scalar
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Move the management console (web/) off shadcn/ui to the shared @unom/ui
design system the marketing site + docs are built on, on the punktfunk
violet brand over dark chrome:

- Add @unom/ui/@unom/style/motion/radix-ui/zod + Geist; web/.npmrc maps the
  @unom scope (packages are public-read, so CI needs no npm auth).
- styles.css: one dark-violet palette (#141019/#1c1530, brand #6c5bf3 ->
  #a79ff8) exposed under BOTH the shadcn token names the routes use and
  @unom/ui's contract, so routes + components both resolve; pulls in
  @unom/ui's material gloss + easings.
- components/ui/* now back onto @unom/ui (AnimatedButton/InputText/Label/
  AnimatedCard); brand-mark/wordmark/logo replace the generic Radio icon in
  the shell + login.
- MaterialProvider (specular gloss) at the root. No UI sounds, like the site.

docs-site: new /api route renders the host management REST API as an
interactive Scalar reference (reads public/openapi.json, a snapshot of
docs/api/openapi.json), branded violet and linked from the top nav, the
docs sidebar, the landing page, and host-cli.md.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 12:00:46 +00:00
enricobuehler 75d5a6d7fb docs(steamos): reframe Steam Deck host page to SteamOS
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- Rename steam-deck-host.md → steamos-host.md (nav + install table updated).
- Lead with the rationale: SteamOS host support targets the upcoming Steam
  Machine; the Steam Deck is the SteamOS device validated against today.
- Soften the WiFi note: ~250 Mbps was our testing on one device/network,
  not a universal ceiling — other SteamOS hardware/drivers/bands may do more.
- Generalize Deck-specific language to SteamOS devices throughout.
- Document --no-gamestream (secure native-only) + GameStream-compat caveat.
- decky README: drop stale `serve --native` (now just `serve`).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 10:33:49 +00:00
enricobuehler 1fe4161d4d feat(steamdeck): --no-gamestream installer flag for a secure native-only SteamOS host
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Completes the GameStream-opt-in posture (54b75c9) on the SteamOS path: the installer keeps
Moonlight compat on by default (`serve --gamestream`, the Deck commonly streams to Moonlight),
but `--no-gamestream` now installs a secure native-only host with no GameStream on-path surface
(plain-HTTP pairing / legacy GCM nonce reuse — security-review #5/#9; native clients only).
Documented in the installer --help; the SteamOS host doc references it.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 10:29:40 +00:00
enricobuehler 54b75c9be4 feat(host): GameStream/Moonlight compat is now opt-in (--gamestream) — secure native-only by default
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Follows the security audit (#5/#9): the GameStream-compat plane carries inherent on-path weaknesses
that can't be fixed on the wire without breaking stock Moonlight — its pairing runs over plain HTTP
(#9, MITM-able during the pairing window) and its legacy control encryption can reuse GCM nonces (#5,
a passive eavesdropper can recover/forge input). The native punktfunk/1 plane (SPAKE2 PIN pairing +
per-direction AEAD nonces) has neither. So flip the default to secure-by-default:

- `serve`              → native punktfunk/1 plane + management API ONLY (no GameStream surface).
- `serve --gamestream` → ALSO the GameStream/Moonlight-compat planes (nvhttp pairing, RTSP, ENet
  control, _nvstream mDNS). Opt-in, logged with a trusted-LAN caveat. `--moonlight` is an alias.
- The native plane is now ALWAYS on in `serve` (`--native` is a kept-for-compat no-op); the unified
  GameStream+native host is `serve --gamestream`.

`gamestream::serve` gates the GameStream spawns (nvhttp/rtsp/control/mdns) on the flag; the native
plane + mgmt + native-pairing handle always run.

To avoid silently regressing validated Moonlight deployments, the explicit deployment configs PRESERVE
Moonlight via `--gamestream` (each documents dropping it for a secure native-only host): the Linux
systemd unit, the Steam Deck installer, and the Windows service default (DEFAULT_HOST_CMD). The bare
`serve` default (new/manual use) is secure.

Docs swept to match (host-cli, moonlight, quickstart, install, packaging READMEs, CLAUDE.md, README,
…): Moonlight setup now instructs `--gamestream`; native/console refs use bare `serve`. OpenAPI
regenerated (a stale "run `serve --native`" string). fmt + clippy clean; 94 host tests green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 10:19:40 +00:00
enricobuehler 3c55ec37fa fix(security): remaining audit findings — mgmt admin gate, RTSP DoS bounds, FEC drop, ALPN, ct-compare
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Addresses the lower-severity findings from docs/security-review.md (#4-#12). Each fix was
adversarially re-reviewed (5-agent pass); two review catches folded in (the Apple client's
GET /library cert path; an RTSP header-cap bypass + a spawn-panic counter leak).

- #4 [low] mgmt mTLS-paired-cert no longer grants full admin. A paired STREAMING cert authorizes
  only a read-only allowlist (GET /host,/compositors,/status,/clients,/native/clients,/library);
  every state-changing route and every PIN-exposing route (/pair, /native/pair) requires the
  operator's bearer token. New cert_auth_is_a_read_only_allowlist test. (/library kept on the
  allowlist — the native clients browse it cert-only; its mutations stay token-only.)
- #6 [low] RTSP pre-auth DoS bounds: a concurrent-connection cap (RAII slot guard), a per-read
  timeout (slow-loris), and Content-Length/header/message size caps — closing an unauthenticated
  slow-loris / memory-growth / thread-exhaustion vector on TCP 48010.
- #11 [info] A FEC reconstruction failure is now a counted drop (discard the block, keep the
  session) instead of being stream-fatal — a lossy link can't be torn down by one bad block.
- #10 [info] Fixed ALPN ("pkf1") on both native QUIC endpoints (defense-in-depth; a deliberate
  coordinated client+host upgrade — a new host rejects an ALPN-less old client).
- #8 [info] Constant-time GameStream pairing phase-4 hash compare (crypto::ct_eq).
- #7 [low] New VirtualDisplay::set_launch_command carries the launch command per-session on the
  GameStream path (no process-global env stomp under concurrent sessions); native path keeps the
  env under today's single-session model (documented; plumb per-session with concurrent sessions).
- #5 [low] Legacy GameStream GCM nonce reuse: documented as inherent to Nvidia's old-style control
  encryption (Apollo/Moonlight identical; key is client-known) — unfixable on the legacy wire; the
  real fix is V2 control-encryption negotiation. Code comment at control.rs.
- #9 [info] GameStream plain-HTTP pairing: documented (inherent to GFE compat; use punktfunk/1).
- #12 [low] Web global NODE_TLS_REJECT_UNAUTHORIZED: fix designed (undici dispatcher scoped to the
  loopback mgmt fetch) but DEFERRED — needs `bun add undici` in the web build env; reverted to keep
  the web working. Latent-only (the loopback mgmt fetch is the console's only outbound TLS).

fmt + clippy -D warnings clean; 94 host + core tests green; no C-ABI/OpenAPI drift. (The HDR
Steps 1-2 client work in the tree is the user's parallel WIP — deliberately NOT included here.)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 09:50:24 +00:00
enricobuehler 551012bb43 feat(clients): HDR Steps 2-3 — apply mastering metadata + display capability-gate
Continues docs/hdr-pipeline-plan.md. Steps 0/1 + Step 2 (Windows/Android) already
landed in 3526517; this is Step 2 (Apple) + Step 3 (all clients). Client-only — no
core/host/ABI change (the 0xCE/next_hdr_meta/color_info surfaces shipped in Step 0).

Step 2 — clients APPLY the host's HDR metadata (each remaps from the wire form: ST.2086
G,B,R order, mastering luminance in 0.0001 cd/m2):
- Apple: connect via punktfunk_connect_ex5 (resurrects the previously-dead HDR pipeline);
  nextHdrMeta/colorInfo wrappers + HdrMeta SEI-blob builders; the pump drains nextHdrMeta
  -> VideoDecoder.setHdrMeta -> CVBufferSetAttachment of MasteringDisplayColorVolume (24B
  BE) + ContentLightLevelInfo (4B BE) on each HDR pixel buffer (correct for the
  itur_2100_PQ layer; CAEDRMetadata avoided as ambiguous there).

Step 3 — capability-gate: advertise HDR caps ONLY when the display can present it, so an
SDR display gets a proper BT.709 stream instead of PQ it would mis-tone-map; an HDR
display self-tone-maps from the Step-1/2 mastering metadata.
- Windows: present::display_supports_hdr() (DXGI any IDXGIOutput6 colour space == G2084),
  ANDed with the user HDR setting in session.rs; logs the SDR drop.
- Apple: NSScreen.maximumExtendedDynamicRangeColorComponentValue>1 (macOS) /
  UIScreen.main.potentialEDRHeadroom>1 (iOS) in SessionModel.
- Android: Settings.displaySupportsHdr (Display.getHdrCapabilities HDR10/HDR10+) passed
  through a new hdr_enabled jboolean on nativeConnect; session.rs gates the caps.

Validation: Android native (incl. the jboolean gate) builds + clippy clean via cargo-ndk;
fmt clean. Windows (MSVC), Apple (Swift) and the Kotlin side are CI/on-glass validated —
not compilable on the Linux dev box. Deferred to the RTX box: mid-session Reconfigure
SDR-downgrade on monitor move, and confirming the host emits SDR for an SDR client off an
HDR desktop.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 09:46:58 +00:00
enricobuehler 3526517eb1 feat: HDR Step-0 colour-metadata transport + security-audit hardening
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Two strands, entangled in punktfunk1.rs, committed together (one builds-green tree).

HDR pipeline Step 0 — glass-to-glass colour-metadata transport (docs/hdr-pipeline-plan.md):
- Protocol/ABI: ColorInfo on the Welcome + a 0xCE HdrMeta datagram carry the source colour
  space + HDR10 static mastering metadata (quic.rs, abi.rs connect_ex5 fixing caps=0).
- New platform-independent, unit-tested HDR static-metadata helpers (hdr.rs): chromaticities
  (1/50000), mastering luminance (0.0001 cd/m2), MaxCLL/MaxFALL in HDR10/ST.2086 units.
- Capture/encode hooks (capture.rs, encode.rs set_hdr_meta) + Linux client / probe plumbing.

Security-audit hardening — top 3 from docs/security-review.md, each adversarially verified:
- #1 [HIGH] Secret file permissions. The host key.pem/cert.pem and both trust stores are now
  written owner-only: 0600 + dir 0700 on Unix (mirrors mgmt_token), best-effort
  SYSTEM/Administrators/OWNER-only icacls DACL on Windows (%ProgramData% is Users-readable).
  Closes a local key-disclosure -> host-impersonation gap. New gamestream::{create_private_dir,
  write_secret_file} + a 0600 regression test.
- #2 [HIGH] Native SPAKE2 PIN is single-use. The PIN is consumed the moment the host sends its
  key-confirmation (which lets the client test its one guess), before reading the proof, so any
  completed attempt -- right OR wrong -- disarms the window. A wrong PIN isn't observable
  host-side (the client aborts before sending its proof), so consuming on first attempt is what
  delivers the documented "one online guess" instead of an unbounded brute-force of the static
  4-digit PIN. Test verifies single-use.
- #3 [MEDIUM] RTSP packetSize is bounded ([64,2048] in stream_config) and VideoPacketizer::new
  uses saturating .max(1), killing a PRE-AUTH div-by-zero/underflow panic of the video thread.
  Tests for {0,15,16,17} + out-of-range rejection.

fmt + clippy -D warnings clean; full workspace test suite green (93 host tests).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 09:07:59 +00:00
enricobuehler 22a9ce4229 Merge remote-tracking branch 'origin/main'
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# Conflicts:
#	docs-site/content/docs/meta.json
2026-06-21 00:07:36 +00:00
enricobuehler 450bcf1e7b feat(host): Apollo-backlog hardening — cert gate, NVENC RFI, media QoS, async injector
A pass over the apollo-comparison backlog (re-verified against current code).
Lands four items end-to-end plus a Windows-DualSense scoping doc.

- #5/#92/#26 — GameStream paired-cert allow-list. tls.rs surfaces the verified
  peer cert to handlers (serve_https + PeerCertFingerprint, now shared with the
  mgmt API instead of duplicated); nvhttp gates /launch /resume /applist /cancel
  on AppState.paired and reports a real PairStatus; save_paired writes atomically
  (temp+rename). Closes the "mTLS accepts any client cert" hole. + regression test.

- #6/#51/#19/#22 — NVENC caps query -> reference-frame invalidation. nvenc.rs
  query_caps probes nvEncGetEncodeCaps (max dims / 10-bit / custom-VBV / RFI),
  rejecting over-range modes and degrading 10-bit->8-bit instead of an opaque
  InvalidParam. New Encoder::invalidate_ref_frames (default false -> caller
  keyframes); the Windows NVENC path implements real RFI (multi-ref DPB +
  nvEncInvalidateRefFrames, dedup + IDR-on-overflow). control.rs decodes the
  0x0301 lost-frame range (Apollo's IDX_INVALIDATE_REF_FRAMES) -> AppState.rfi_range
  -> encode loop, falling back to a keyframe. NOTE: the Windows NVENC impl is
  RTX-box/CI-pending (can't compile on Linux); adversarially reviewed vs the SDK.

- #43/#72 — media socket QoS + buffer growth. New punktfunk_core::transport::qos:
  grow_socket_buffers (factored out the native plane's 32MB SO_SNDBUF growth so the
  GameStream sockets reuse it) + set_media_qos (opt-in PUNKTFUNK_DSCP=1: DSCP CS5
  video / CS6 audio + Linux SO_PRIORITY, Apollo's scheme). Wired into UdpTransport
  and the GameStream video/audio sockets. Windows IP_TOS needs qWAVE (follow-up).

- #8/#45 — GameStream input injection off the ENet service thread. on_receive no
  longer injects inline (a slow inject head-blocked ENet keepalive/retransmit); it
  forwards to a dedicated injector thread. The hardened InjectorService moved from
  punktfunk1 into crate::inject (shared by both planes) + a coalesce step that sums
  adjacent relative-mouse/scroll deltas while preserving button/key/abs ordering.

Docs: re-verified apollo-comparison.md status (22 items already done/obsolete since
the snapshot) + windows-dualsense-scoping.md (ViGEm can't emulate a DualSense; real
DS5 on Windows needs a VHF virtual-HID driver — web-research pass pending).

fmt + clippy -D warnings clean; full workspace test suite green; no C-ABI/OpenAPI drift.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 00:06:30 +00:00
enricobuehler a2a6b858f7 fix(steamdeck): run the web console with node, not bun (Nitro node-server preset)
The management console is a Nitro `node-server` build (per web/vite.config.ts) — it must be
run with `node`, not `bun`. Run under bun it 500s on every page render with
"Cannot find package 'srvx'": bun mis-resolves Nitro's externalized server deps from the
nested SSR chunk at request time. (This was pre-existing — the old manual pfweb.sh ran it
with bun too.)

- Provision `nodejs` in the pf2 distrobox; run the web service with `node .output/server/index.mjs`.
- Use `enable` + `restart` (not `enable --now`) so re-running the installer actually applies
  unit-file changes instead of no-opping against the running service.

Verified on the Deck: web `/login` now returns 200 (was 500), "Listening on http://0.0.0.0:3000",
no srvx error.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 23:32:23 +00:00
enricobuehler f85d51b9f9 feat(steamdeck): one-command host install + docs (build-on-device)
SteamOS is immutable read-only Arch, and the Deck is AMD (VAAPI) — so none of the
checked-in packaging (arch/sysext is NVENC-first + client-oriented, deb/rpm are
soname-mismatched) actually installs a working host on a Steam Deck. The proven path
(distrobox-built native binary + systemd-run units) was 100% manual. Make it one command.

- scripts/steamdeck/install.sh — idempotent installer: ensure the pf2 Debian-trixie
  distrobox + toolchain → build host (+web console) → write config (generated web login
  password) → raise UDP buffers to 32 MB + udev + input group (sudo, skipped gracefully
  if unavailable) → install + start punktfunk-host / punktfunk-web systemd USER services
  with linger. Flags: --open (accept unpaired clients), --no-web, --src=DIR. Builds
  on-device so a rebuild always matches the running SteamOS (no prebuilt-binary fragility
  across OS updates); VAAPI on the Deck's AMD GPU.
- scripts/steamdeck/update.sh — rebuild from current source + restart (config/pairings persist).
- scripts/steamdeck/README.md — deep reference (why on-device, what's installed, gotchas).
- docs-site: new "Steam Deck (Host)" guide + sidebar entry; install.md splits Arch from the
  Steam Deck host path; packaging/arch/README points Deck-host users here and corrects the
  stale "NVENC-only" note (VAAPI host encode landed).

Live-validated on the Deck: installer runs clean, both services come up, host listens
(QUIC :9777 + mgmt :47990), web serves (302→login); on a client connect it takes over the
Game-Mode gamescope session at the client's mode, captures via PipeWire, and VAAPI-encodes
(hevc_vaapi) — full pipeline confirmed in the host journal.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 22:20:00 +00:00
enricobuehler 516efcc3a3 feat(core/fec): adaptive FEC — size recovery to measured loss, not a flat 20%
On a clean link the flat 20% FEC is pure waste: extra wire bytes AND extra
packets. On a packet-rate-bound uplink (the Steam Deck's WiFi tx caps ~22k pps
regardless of bitrate) those extra packets directly cost goodput — measured at
200 Mbps goodput, 20% FEC drove ~10% loss vs ~2.6% at 0% (it saturated the link).

Adaptive FEC closes the loop:
- Client measures the loss FEC is absorbing each ~750 ms window from session stats
  (recovered shards / received, + a bump when a frame went unrecoverable) and sends
  a periodic `LossReport { loss_ppm }` on the control stream (new message;
  `window_loss_ppm` helper, shared + unit-tested). Connector (Apple/Linux/Windows)
  and probe both report; suppressed during a speed test so its filler can't skew it.
- Host maps loss → recovery % (`adapt_fec`: ≈ loss×1.4 + 1pt, clamped 1..50) and
  applies it live via `Session::set_fec_percent` (the wire is self-describing — each
  packet carries its block's data/recovery counts, so the receiver needs no notice).
  A clean link decays to ~1%; loss ramps it up and converges.
- `PUNKTFUNK_FEC_PCT`, when set, now PINS FEC static (disables adaptation) so
  speed-test / measurement runs keep a fixed, known overhead. Unset ⇒ adaptive,
  starting at 10%.

An older host ignores LossReport (unknown control message) and keeps static FEC;
an older client simply never reports and the host holds its start value. Builds +
clippy + fmt + tests green (adapt_fec / window_loss_ppm / loss_report unit tests).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 21:31:07 +00:00
enricobuehler 4afdb18cc4 docs: clarify HDR is supported on the Windows host (Linux still blocked)
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HDR (10-bit BT.2020 PQ) works end-to-end with the Windows host — it captures
an HDR desktop (WGC FP16 / Desktop-Duplication FP16 for the secure desktop)
and encodes HEVC Main10 to HDR-capable clients (Windows, Android). Only the
Linux host is blocked upstream (no 10-bit compositor capture). Corrected the
roadmap (grid + shipped/blocked), Windows Host page, status, and CLAUDE.md.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 22:13:09 +02:00
enricobuehler 9f049f965f docs(site): add Windows host install, restructure nav, new public roadmap
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- install (host): add a Windows (NVIDIA) section with signed-installer and
  certificate-trust steps; note the .cer is the same across releases.
- install-client: clarify the Windows MSIX certificate is the same every
  release (trust once, updates need nothing).
- Move "Project & Internals" out of the public docs site: relocate
  implementation-plan, apple-stage2-presenter, gamescope-multiuser,
  dualsense-haptics, ci, and gamestream-host-plan to docs/; drop them from
  the nav. Move windows-host into Host Setup.
- Rewrite roadmap as a lean public page with an at-a-glance grid and
  current statuses (Windows host shipped/beta, Apple incl. tvOS shipped,
  Android shipped, concurrent sessions + delegated pairing done).
- Fix status.md link to the now-internal implementation plan.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 19:52:23 +02:00
enricobuehler f37a304fba fix(core/speed-test): packet-level throughput + paced burst (kill the 0/100% cliff)
The punktfunk/1 speed test was unusable across every client/host: at the start of
a burst a little data got through, then everything read as dropped (~10 MB total).
Two compounding bugs:

1. Receive side measured throughput from fully-reassembled FLAG_PROBE *access
   units* only. The instant loss crossed the 20% FEC budget no AU completed, so the
   figure cliffed to 0 / 100% loss even though most bytes still arrived — a binary
   cliff, not a graded measurement.
2. Send side blasted each filler AU (up to 256 KB ≈ 200 packets) into the socket
   buffer in one unpaced batch, unlike the real video path which paces. On a small
   buffer (e.g. the Steam Deck's 416 KB) a single AU overflowed it, so the test
   measured self-inflicted buffer overflow instead of the link.

Fixes:
- Host `run_probe_burst` keeps each AU a small (~16 KB) burst and paces by the byte
  budget, mirroring `paced_submit`; reports the WIRE packets the kernel accepted and
  the ones the send buffer dropped (stat deltas), separating host-side drops from
  link loss.
- `ProbeResult` gains `wire_packets_sent` + `send_dropped` (back-compat decode: a
  21-byte pre-wire-stats result still decodes, new fields 0).
- Clients (probe + connector) count delivered traffic at the packet level via
  `session.stats()` deltas over the burst window, so throughput/loss degrade
  gracefully. Connector freezes the delivered figure when the host report lands so
  resumed video can't inflate it. New `ProbeOutcome`/`PunktfunkProbeResult` fields:
  `host_drop_pct`, `wire_packets_sent`, `send_dropped`.

Validated on loopback (graded 142→1391 Mbps, host_drop/link_loss split correctly,
no cliff) and live against the Deck: clean to ~200 Mbps goodput / 273 Mbps wire at
0% link loss, host send buffer the wall above that (the lever-#1 target).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 17:46:17 +00:00
enricobuehler 76f4484ded docs(CLAUDE.md): refresh stale status
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- Add the Windows host (implemented & shipping: DXGI capture, SudoVDA
  virtual display, NVENC, ViGEm, WASAPI, LocalSystem service installer;
  NVIDIA-only, x64-only) — it was absent entirely.
- Add the Android client (full client: AMediaCodec/HDR10 decode, Oboe
  audio + mic, gamepad feedback, discovery, pairing, Compose phone+TV UI;
  Google Play internal testing) and drop the stale "scaffolds" item.
- macOS stage-2 presenter: built + live-validated behind the opt-in flag,
  not "next".
- Concurrent sessions + delegated pairing approval marked done.
- Layout/CI: note Windows host backends and per-client release workflows.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 19:10:51 +02:00
enricobuehler cba3ae48e2 docs: update README + docs site for public readiness
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Refresh the README and documentation for public visitors:

- README: public-facing rewrite with accurate status for all four native
  clients (macOS, Linux, Windows, Android) and the Windows host.
- docs site: fix stale client status (Android is a full client, not a
  scaffold; Windows client is stage-1 complete + signed MSIX), add the
  missing Android client section, correct "which client" guidance.
- Windows host: corrected from "deferred/scoped" to implemented & shipping
  (NVIDIA-only, x64-only) across windows-host, roadmap, status,
  requirements, running-as-a-service, and the README.
- Remove internal infrastructure from public docs (box names, private IPs,
  SSH/token commands, deploy topology); rewrite status.md as a public
  project-status page; sanitize ci.md and implementation-plan.md.
- Update clients/android and clients/apple READMEs to current state.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 18:59:23 +02:00
enricobuehler 2dc54bc651 Merge remote-tracking branch 'origin/main' 2026-06-20 16:30:32 +00:00
enricobuehler 480dee863d feat(host/gamescope): custom-resolution Game-Mode streaming on the Steam Deck
The Steam Deck (SteamOS) ships its OWN gaming session — `gamescope-session.target`
driven by `/usr/lib/steamos/gamescope-session`, not Bazzite's `gamescope-session-plus`.
That script `exec gamescope`s with HARDCODED physical-panel args (`-w 1280 -h 800 -O
'*',eDP-1`) and launches Steam via a SEPARATE `steam-launcher.service`, so the existing
managed-session path (which assumes session-plus) couldn't honor the client's mode — an
attach captured the panel's native 1280x800 instead.

Add a SteamOS branch to the managed-session path: detect it, write a `gamescope` PATH-shim
that rewrites the hardcoded args to `--backend headless -W <client> -H <client> -r <hz>`,
drop a transient user `gamescope-session.service.d` override pointing PATH at the shim +
the mode, then RESTART the whole target so `steam-launcher.service` brings Steam up IN the
headless gamescope at the client's resolution. Attach to the one fresh node (the restart
kills any prior gamescope, so no stale-node attach). Restore-on-disconnect removes the
override + restarts the target back to the physical panel (debounced; skipped if the user
switched to a desktop session). All user-level (`systemctl --user`) — no root.

Also widen `build_pipeline_with_retry` to 8 attempts (~90s): a host-managed gamescope
session cold-starting Steam Big Picture takes 30-60s to first frame, and a first-connect
timeout would tear down the warm session (forcing another cold start on reconnect).
Permanent failures still fail fast via `is_permanent_build_error`.

Validated live on a Steam Deck: Game Mode auto-detected, host takes over headless at the
client's mode (720p / 1080p), Steam Big Picture streamed glass-to-glass to the Mac at the
requested resolution. Single-tenant (concurrent clients at different modes still thrash —
a follow-up).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 16:30:24 +00:00
enricobuehler 618602d802 feat(docs-site): read footer from the per-tenant CMS collection
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The shared unom CMS is now multi-tenant; the footer global became a per-tenant
collection. Query footers scoped to tenant.slug = punktfunk instead of the
removed /globals/footer.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 17:11:42 +02:00
enricobuehler fdf388436a Merge remote-tracking branch 'origin/main'
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2026-06-20 14:50:09 +00:00
enricobuehler 0f7f1be3c3 fix(core/transport): treat ENOBUFS as a transient drop, not a fatal error
WiFi drivers (e.g. ath11k on the Steam Deck) return ENOBUFS — not
EAGAIN/EWOULDBLOCK — when the tx queue is momentarily full. Rust maps
ENOBUFS to ErrorKind::Uncategorized, so `is_transient_io` (which only
matched WouldBlock/ConnRefused/ConnReset) treated it as a real error and
tore the whole stream down on a single transient burst.

This presented as a vicious Heisenbug on the Deck: the native host
streamed flawlessly on loopback and under a debugger (anything slow
enough not to fill the small ~416 KB wlan0 buffer), but died at full rate
cross-machine over WiFi — flaky hang-or-SIGKILL because tx-queue-full is
probabilistic. Diagnosed live via a forced core dump (gdb on the hung
core): the data-plane thread had bailed on a fatal send error.

Treat ENOBUFS (and asynchronous network-path blips ENETUNREACH /
EHOSTUNREACH / ENETDOWN / EHOSTDOWN) as a lossy drop like WouldBlock —
FEC + the next frame recover. Validated: 6/6 back-to-back cross-machine
streams over the Deck's WiFi, host stable, p50 ~4.4 ms (one run dropped
4/300 frames *gracefully*, 0 mismatched — the fix working as intended).

Also surface a data-plane bind/hole-punch failure directly in punktfunk1
(it was previously only reported after teardown, which a stall could
swallow entirely).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 14:49:59 +00:00
enricobuehler e88c28c15c feat(docs-site): add a Gitea repo link to the nav
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Link to https://git.unom.io/unom/punktfunk in the top bar, alongside the
Docs and Website links.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 16:08:44 +02:00
enricobuehler 72ca0419db feat(docs-site): add the site-wide footer, shared with the marketing site
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Pull the same footer from the shared unom CMS global (cms.unom.io) and render
it globally under both the home and docs layouts. Read-only typed fetch in a
server-side root loader (falls back to null on a CMS hiccup). Root-relative
links target the marketing site, so they're resolved against its origin (the
docs don't host /legal/* etc.); themed with Fumadocs tokens for light/dark.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 15:42:39 +02:00
enricobuehler 40109056e9 refactor(docs-site): use the vector SVG wordmark instead of the raster
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Replace the CSS-mask/webp wordmark with the inline vector from
Export/Punktfunk_Logo-Text_No-Border_Dark.svg (white export background
dropped), painted via currentColor — deep-violet on light, light-violet on
dark. Crisp at any size; drops the now-unused funk-wordmark.{webp,png}.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 15:34:19 +02:00
enricobuehler 3df9dd6d32 feat(docs-site): use the funk wordmark logo instead of "punktfunk" text
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Swap the plain "punktfunk" text in the nav and landing hero for the real
brand wordmark from the marketing site. The source asset is a single
light-violet variant (made for dark surfaces), so it's painted as a CSS
mask and coloured per theme — deep-violet on light, light-violet on dark —
to stay legible with the docs' light/dark toggle.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 15:05:23 +02:00
enricobuehler e8bc178d45 feat(docs-site): brand the docs to match the punktfunk website
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Theme the Fumadocs docs site with the punktfunk identity, mirroring the
marketing site:

- Swap the stock `neutral` preset for `purple`, then override --color-fd-*
  with the violet lens-mark palette (#6c5bf3 / #a79ff8). The brand is the
  violet, not the site's blue marketing background, so the blue is not used
  as a reading surface; dark mode tints the chrome toward the app-icon
  violet-dark (#1c1530).
- Adopt @unom/ui's token contract (--brand/--primary/--accent + bg-brand
  etc.) as the shared token source, and @source its dist.
- Load Geist (the brand typeface) via @fontsource-variable/geist.
- Add the BrandMark lens to the nav + landing hero, wire the brand
  favicon.svg, and add Docs/Website nav links.
- Keep the Fumadocs light/dark toggle.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 14:40:52 +02:00
enricobuehler 333f66b45b fix(host/serverinfo): don't advertise an empty codec mask when the VAAPI probe finds nothing
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The Phase 3 GPU-aware codec mask (6922e1c) probes VAAPI on any non-NVIDIA host.
On a GPU-less box (CI container: no /dev/nvidia* -> `auto` picks VAAPI, but there's
no VA display) the probe returns all-false, so the mask was 0 -- the host
advertised NO codecs, and the serverinfo unit test failed.

Fall back to the static superset when the probe yields nothing (VAAPI wasn't
usable, not "the GPU encodes nothing"); quiet ffmpeg's expected "No VA display"
error during the probe; and assert the test against codec_mode_support() rather
than a hardcoded 65793 so it's deterministic regardless of the build host's GPU.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 11:52:17 +00:00
enricobuehler 6922e1c467 feat(host): VAAPI codec probe + AMD/Intel packaging + neutral logs (Phase 3)
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Polish for AMD/Intel support:
- GameStream serverinfo advertises only codecs the GPU can ACTUALLY encode on
  the VAAPI backend (probed once by opening a tiny encoder per codec). AV1
  encode is narrow (Intel Arc/Xe2+, AMD RDNA3+/RDNA4) and an old iGPU may lack
  HEVC, so a Moonlight client never negotiates a codec the encoder can't open.
  NVENC/Windows keep the Moonlight-validated static mask. Validated on a Radeon
  780M: h264/h265/av1 all probe true -> mask unchanged (65793).
- Packaging: Recommends mesa-va-drivers + intel-media-va-driver (deb) /
  mesa-va-drivers + intel-media-driver (rpm) so the auto-selected VAAPI backend
  works out of the box on AMD/Intel; NVIDIA boxes can --no-install-recommends.
  (Fedora note: stock mesa-va-drivers disables HEVC/AV1 -- needs the freeworld
  variant from RPM Fusion.)
- De-NVIDIA-fy the user-facing encoder log/context strings ("open NVENC" ->
  "open video encoder") now that VAAPI is a first-class backend.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 10:41:37 +00:00
enricobuehler 708c62788d feat(host/encode): VAAPI zero-copy dmabuf import (AMD/Intel GPU CSC)
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Phase 2 of AMD/Intel support: the VAAPI encoder now takes the capture dmabuf
directly and does the RGB->NV12 colour conversion on the GPU's video engine,
eliminating the host-side de-pad + swscale CSC + upload the CPU path pays.

- capture: a vendor-neutral FramePayload::Dmabuf (dup'd fd + fourcc/modifier/
  layout). When zero-copy is on, the EGL->CUDA importer is unavailable (any
  non-NVIDIA host), and the backend is VAAPI, the capturer advertises LINEAR
  dmabuf and hands the raw buffer to the encoder instead of CPU-copying it.
- encode/vaapi: the encoder self-configures from the first frame's payload (no
  open_video signature change). The dmabuf arm wraps the buffer as an
  AV_PIX_FMT_DRM_PRIME frame and pushes it through a filter graph
  buffer(drm_prime) -> hwmap(vaapi) -> scale_vaapi=nv12 -> buffersink; the
  encoder takes NV12 surfaces straight from the sink. The Phase 1 CPU-upload
  path is kept as the other arm (used when capture produces CPU frames).

Live-validated on a Radeon 780M (real Sway/xdpw desktop capture): correct,
pixel-perfect HEVC, and ~10x less host CPU at 1440p (4.2s -> 0.4s of CPU for
300 frames) -- the de-pad/CSC/upload moves to the GPU. NVIDIA unchanged
(zero-copy still imports to CUDA; the passthrough path only engages on
non-NVIDIA hosts).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 09:57:00 +00:00
enricobuehler 5e27f65f2e fix(host/capture): mmap the buffer fd ourselves — xdpw MemFd over-reads MAP_BUFFERS
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The CPU de-pad path trusted PipeWire's MAP_BUFFERS slice (`d.data()`, length =
`data.maxsize`). xdg-desktop-portal-wlr hands MemFd ScreenCast buffers whose
maxsize exceeds the bytes PipeWire actually maps into our process, so reading to
maxsize ran off the end of the mapping and SIGSEGV'd the capture thread —
crashing every CPU-path capture on Sway/wlroots (and thus any non-NVIDIA host,
which has no CUDA zero-copy importer and always falls back to this path).

mmap the fd ourselves, sized to its real length (fstat), for any fd-backed
buffer (MemFd SHM or DmaBuf); fall back to `d.data()` then drop. The existing
`needed > avail` guard now drops cleanly instead of over-reading. This also
subsumes the original "MAP_BUFFERS didn't map a Vulkan dmabuf" fallback.

Verified: fixes real Sway-desktop portal capture -> VAAPI HEVC on a Radeon 780M
(correct image + colours); the NVIDIA zero-copy path (returns before this code)
and the NVIDIA/KWin CPU path (self-mmap, fd_len == maxsize) both still work.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 21:48:49 +00:00
enricobuehler f96e4ec9f8 refactor(host/zerocopy): dlopen libcuda instead of a link-time #[link]
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The host hard-linked libcuda.so.1 on Linux (`#[link(name="cuda")]` in
`zerocopy::cuda`), so the binary wouldn't even *start* on a non-NVIDIA box —
the dynamic loader can't resolve the NEEDED libcuda. That blocked running the
new VAAPI (AMD/Intel) path on a machine without the NVIDIA driver.

Resolve the 18 CUDA Driver API symbols at runtime via `libloading` instead.
Same-named wrapper fns forward to the dlopen'd table (call sites unchanged);
when libcuda is absent they return a non-zero CUresult so `context()` fails
cleanly and the capturer falls back to the CPU path. The library handle is
leaked (process-lifetime, like the shared context).

One Linux binary now runs on NVIDIA (CUDA zero-copy -> NVENC) and on AMD/Intel
(VAAPI, no NVIDIA driver). Verified: the NVIDIA dev box still does dmabuf->CUDA
zero-copy; on a Radeon 780M box the host builds with no libcuda present, the
binary has no NEEDED libcuda entry, and VAAPI encode runs with no stub.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 15:44:57 +00:00
enricobuehler b390dd883b feat(host/encode): VAAPI encode backend for AMD/Intel GPUs (Linux)
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The Linux host was NVENC/CUDA-only. Add a VAAPI encoder — one libavcodec
backend (h264/hevc/av1_vaapi) covering both AMD (Mesa radeonsi) and Intel
(iHD) — behind the existing `Encoder` trait, and turn `open_video`'s Linux
arm into a vendor dispatcher: `PUNKTFUNK_ENCODER=auto|nvenc|vaapi` (default
auto: NVENC when a CUDA frame or /dev/nvidia* is present, else VAAPI). The
NVIDIA path is unchanged — auto resolves to NVENC on an NVIDIA box and the
bitrate-probe loop moved verbatim into `open_nvenc_probed`.

`VaapiEncoder` mirrors the NVENC hwframes pattern with AV_HWDEVICE_TYPE_VAAPI.
The CPU-input path swscales packed RGB -> NV12 (BT.709 limited, VUI signalled)
and uploads into a pooled VA surface (av_hwframe_transfer_data), preserving the
low-latency model (infinite GOP, on-demand forced IDR, async_depth=1, CBR when
the driver supports it). It works on a non-NVIDIA box with no capture changes:
the capturer already falls back to CPU frames when its EGL->CUDA importer can't
initialise (no libcuda).

Live-validated on a Radeon 780M (RDNA3): hevc/h264/av1_vaapi all encode,
HEVC/H264 decode cleanly with correct BT.709-limited colours, infinite GOP
preserved. Zero-copy dmabuf import (the high-res perf lever) is next.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 15:35:49 +00:00
enricobuehler 86979d0abc fix build
apple / swift (push) Successful in 55s
ci / rust (push) Successful in 1m16s
ci / web (push) Successful in 33s
ci / docs-site (push) Successful in 29s
android / android (push) Successful in 3m18s
deb / build-publish (push) Successful in 3m7s
decky / build-publish (push) Successful in 12s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
ci / bench (push) Successful in 4m32s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 5s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 5s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 5s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m47s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m50s
docker / deploy-docs (push) Successful in 35s
improve iOS & iPadOS UI
2026-06-19 15:49:48 +02:00
enricobuehler 53aade0279 docs(packaging/windows): note the host is x64-only (no ARM64)
apple / swift (push) Successful in 55s
ci / rust (push) Successful in 1m19s
ci / web (push) Successful in 28s
windows-host / package (push) Successful in 2m14s
ci / docs-site (push) Successful in 29s
android / android (push) Successful in 3m15s
deb / build-publish (push) Successful in 3m4s
decky / build-publish (push) Successful in 12s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 3s
ci / bench (push) Successful in 4m43s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m36s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m45s
docker / deploy-docs (push) Successful in 18s
The host is NVIDIA/NVENC + SudoVDA coupled; Windows ARM64 has neither an NVIDIA
driver nor an ARM64 SudoVDA, so an ARM64 host would install but couldn't encode
or make a virtual display. Document the deliberate x64-only scope so it doesn't
get re-litigated. ARM64 stays client-only.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 13:23:30 +00:00
enricobuehler 24ee05a4d0 fix(packaging/windows): dodge WOW64 redirection — run ISCC on copies under C:\t
apple / swift (push) Successful in 53s
windows-host / package (push) Successful in 2m14s
ci / rust (push) Successful in 1m13s
ci / web (push) Successful in 30s
ci / docs-site (push) Successful in 31s
android / android (push) Successful in 3m32s
deb / build-publish (push) Successful in 3m6s
decky / build-publish (push) Successful in 18s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 6s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 6s
ci / bench (push) Successful in 4m48s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 5s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 10m10s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 10m8s
docker / deploy-docs (push) Successful in 6s
Root cause of the persistent ISCC "path not found": ISCC.exe is 32-bit, and the
self-hosted runner runs as SYSTEM, so the checkout lives under
C:\Windows\System32\config\systemprofile\.cache\... . WOW64 file-system
redirection rewrites a 32-bit process's System32 reads to SysWOW64 (where nothing
exists), so ISCC died opening the .iss before it even printed its version line.
(The smoke-test diagnostic compiled fine precisely because it lived at C:\t\out.)

Fix: copy every file ISCC reads (the .iss + host.env.example + README.md) into
the non-redirected build dir C:\t\out and compile from there; BinDir, StageDir,
and OutputDir already live under C:\t. Removed the now-spent smoke diagnostic.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 12:27:19 +00:00
enricobuehler d59de1553f fix(packaging/windows): make the .iss pure ASCII (ISCC encoding failure)
apple / swift (push) Successful in 53s
windows-host / package (push) Failing after 2m9s
ci / rust (push) Successful in 1m13s
ci / web (push) Successful in 31s
ci / docs-site (push) Successful in 29s
android / android (push) Successful in 3m14s
deb / build-publish (push) Successful in 3m5s
decky / build-publish (push) Successful in 12s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 6s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 3s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
ci / bench (push) Successful in 4m45s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m33s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m46s
docker / deploy-docs (push) Successful in 18s
The smoke-test diagnostic proved Inno itself is healthy (a trivial ASCII script
compiled), while the real .iss died before the "Compiler engine version" line —
i.e. at script open, not during compile. The difference: the real .iss was UTF-8
with non-ASCII chars (→, —) in comments, which ISCC 6.4+ rejects without a UTF-8
BOM (and the German-locale runner misreads). Replace them with ASCII (->, -).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 12:22:00 +00:00
enricobuehler e905801567 diag(packaging/windows): isolate the ISCC "path not found" failure
apple / swift (push) Successful in 54s
windows-host / package (push) Failing after 2m10s
ci / rust (push) Successful in 1m16s
ci / web (push) Successful in 29s
ci / docs-site (push) Successful in 29s
android / android (push) Successful in 3m16s
deb / build-publish (push) Successful in 3m8s
decky / build-publish (push) Successful in 15s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 3s
ci / bench (push) Successful in 4m44s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m42s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m45s
docker / deploy-docs (push) Successful in 19s
All [Files] sources are validated-present yet ISCC still errors before any
"Compiling" output (no line number) — so it's startup/[Setup]-internal, not a
source path. Add an explicit [Languages] (compiler:Default.isl) to rule out the
auto-added default language, and on ISCC failure dump the Inno install dir +
run a trivial [Setup]-only smoke script to tell "Inno broken" from "my script".

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 12:13:29 +00:00
enricobuehler 43e0be4cf4 fix(packaging/windows): pass installer source files as validated absolute defines
apple / swift (push) Successful in 54s
windows-host / package (push) Failing after 2m23s
ci / rust (push) Successful in 1m20s
ci / web (push) Successful in 29s
ci / docs-site (push) Successful in 31s
android / android (push) Successful in 3m32s
deb / build-publish (push) Successful in 3m7s
decky / build-publish (push) Successful in 13s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
ci / bench (push) Successful in 4m45s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 5s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m38s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m43s
docker / deploy-docs (push) Successful in 6s
The {#SourcePath} relative-traversal for host.env.example/README kept tripping
ISCC ("path not found", error 2) regardless of the separator, so drop it: compute
the two paths absolutely in pack-host-installer.ps1, Test-Path them (clear PS error
if missing), and pass /DHostEnv + /DReadme. The .iss [Files] now reference the
absolute defines — no {#SourcePath}, no ..\.. traversal. Also prints "source ok"
for each so a future failure is unambiguous.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 11:44:30 +00:00
enricobuehler bd3f417d4b feat(windows-client): cross-compile + ship ARM64 (aarch64) off the x64 runner
apple / swift (push) Successful in 55s
ci / rust (push) Successful in 1m20s
ci / web (push) Successful in 29s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 2m7s
ci / docs-site (push) Successful in 30s
android / android (push) Successful in 3m20s
windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Successful in 1m52s
deb / build-publish (push) Successful in 3m40s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 3m16s
decky / build-publish (push) Successful in 12s
ci / bench (push) Successful in 4m58s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 5s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 3m21s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m34s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m38s
docker / deploy-docs (push) Successful in 18s
windows.yml + windows-msix.yml gain an x86_64/aarch64 target matrix. ARM64 is
cross-compiled on the one x64 Windows runner — the x64 MSVC toolset ships the
ARM64 cross compiler, aarch64-pc-windows-msvc is tier-2 with host tools, and
SDL3/libopus (build-from-source) cross-compile cleanly. The only arch-specific
external dep is FFmpeg's import libs: the matrix points FFMPEG_DIR at a per-arch
tree (x64 C:\Users\Public\ffmpeg, arm64 C:\Users\Public\ffmpeg-arm64, both
FFmpeg 7.x / avcodec-61). Per-arch short CARGO_TARGET_DIR avoids a shared target
dir; fmt + test run only for x64 (aarch64 can't execute on the x64 host).

pack-msix.ps1 gains -Arch x64|arm64 (stamps the manifest ProcessorArchitecture,
arch-suffixes the .msix/.cer); windows-msix.yml matrixes both arches and
publishes ..._x64.msix / ..._arm64.msix. setup-windows-runner.ps1 provisions the
rustup target + the ARM64 FFmpeg tree (idempotent).

Verified live on the runner (home-windows-1): debug+release cross-build green,
clippy -D warnings green, and MSIX pack produces a valid arm64 package (manifest
arch=arm64; bundled exe/SDL3/avcodec/reactor-bootstrap all PE machine 0xAA64).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 11:44:24 +00:00
enricobuehler aef552f04a feat(host/windows): HDR scRGB→P010 in a shader — NVENC native P010, off the SM
apple / swift (push) Successful in 55s
deb / build-publish (push) Successful in 3m9s
decky / build-publish (push) Successful in 13s
ci / rust (push) Successful in 1m14s
ci / web (push) Successful in 30s
ci / docs-site (push) Successful in 30s
windows-host / package (push) Failing after 2m19s
android / android (push) Successful in 3m12s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
ci / bench (push) Successful in 4m38s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 5s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m42s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m47s
docker / deploy-docs (push) Successful in 18s
On the Windows WGC HDR path the FP16 scRGB capture was fed to NVENC as
R10G10B10A2 (BT.2020 PQ), and NVENC did the RGB→YUV CSC internally on the
contended SM — adding to the encode_ms wall under a GPU-saturating game.
(NVIDIA's D3D11 VideoProcessor can't do RGB→P010 for HDR; that path renders
green, confirmed live — so the convert must be ours.)

New `HdrP010Converter` fuses the tone-map with the BT.2020 RGB→YUV matrix and
emits P010 (10-bit limited range) directly: a luma pass → an R16_UNORM plane
RTV (full-res) and a chroma pass → an R16G16_UNORM plane RTV (half-res, 2x2
box average) of a DXGI_FORMAT_P010 texture. NVENC then takes native P010 and
skips its SM-side convert.

Gated behind PUNKTFUNK_HDR_SHADER_P010 (default OFF → the existing
R10→NVENC path is byte-for-byte unchanged). Colour validated by a new
`hdr-p010-selftest` subcommand: a synthetic scRGB pattern → P010 → readback,
compared to a BT.2020 PQ 10-bit reference — max abs error Y=0.99 / Cb=0.82 /
Cr=0.75 codes on an RTX 4090. Live-validated HDR colours correct (no green).
Build + clippy (--features nvenc -D warnings) green on x86_64-pc-windows-msvc.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 09:54:00 +00:00
enricobuehler 22aff1c7ac fix(android): invoke cargo by absolute path in cargoNdk task
android / android (push) Successful in 3m50s
deb / build-publish (push) Successful in 3m11s
ci / bench (push) Successful in 4m45s
apple / swift (push) Successful in 56s
ci / rust (push) Successful in 1m18s
ci / web (push) Successful in 30s
ci / docs-site (push) Successful in 30s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
decky / build-publish (push) Successful in 11s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 5s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m34s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m42s
docker / deploy-docs (push) Successful in 18s
Gradle's Exec resolves command[0] via the JVM/daemon's inherited PATH, not
the environment("PATH", …) set on the task (that only reaches the spawned
child). A GUI Android Studio launch — and any daemon it starts — has no
~/.cargo/bin on its PATH, so a bare "cargo" fails with "A problem occurred
starting process 'command 'cargo''". Use the already-computed cargoBin
absolute path; the env PATH still lets cargo/cargo-ndk find their subtools.

Also refresh the README prereqs: add the missing cmake;3.22.1 SDK package
(the cmake crate builds libopus with it) and drop the broken
`brew --prefix openjdk@21` JAVA_HOME hint in favour of `java_home -v 21`.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 11:09:44 +02:00
enricobuehler 822fde1e89 fix(rpm): derive the libcuda link stub from source (fixes undefined cu* symbols)
apple / swift (push) Successful in 54s
ci / rust (push) Successful in 1m10s
ci / web (push) Successful in 30s
ci / docs-site (push) Successful in 31s
android / android (push) Successful in 3m22s
deb / build-publish (push) Successful in 3m9s
decky / build-publish (push) Successful in 11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
ci / bench (push) Successful in 4m37s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 5s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m57s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 9m2s
docker / deploy-docs (push) Successful in 13s
The Fedora RPM build linked punktfunk-host against a synthesized libcuda stub
with a FROZEN symbol list baked into ci/fedora-rpm.Dockerfile. The priority-
stream work added cuCtxGetStreamPriorityRange / cuStreamCreateWithPriority /
cuStreamSynchronize / cuMemcpy2DAsync_v2, which weren't in that list, so the
link failed with "undefined symbol".

build-rpm.sh now regenerates /usr/lib64/libcuda.so.1 from every cu* symbol the
host source references (grep of crates/punktfunk-host/src), before rpmbuild — so
a new cu* call can never silently break the link again. Self-maintaining and
needs no builder-image rebuild (it supersedes the Dockerfile's frozen stub).
Verified the 23 extracted symbols compile and cover the 4 that were undefined.

Also fix the bogus %changelog weekday (Sun -> Mon, Jun 15 2026 is a Monday) that
rpmbuild warned on.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 08:29:16 +00:00
enricobuehler d7aa528d7e fix(android): settings dropdowns trapped D-pad/controller focus
apple / swift (push) Successful in 54s
ci / rust (push) Successful in 1m20s
ci / web (push) Successful in 29s
ci / docs-site (push) Successful in 30s
deb / build-publish (push) Successful in 3m5s
decky / build-publish (push) Successful in 13s
android / android (push) Successful in 3m29s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
ci / bench (push) Successful in 4m43s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Failing after 7m8s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Failing after 7m20s
docker / deploy-docs (push) Successful in 6s
ExposedDropdownMenuBox anchors on a read-only OutlinedTextField, and a text field
captures D-pad focus -- directional keys never escape it, so on a TV/controller you
got stuck on the first select. Replace SettingDropdown with a clickable Surface +
DropdownMenu (no text field): D-pad moves between settings, A opens the menu, A
selects an item. Adds a primary-colour focus border so the focused setting reads
across a room.

Verified locally: ./gradlew :app:assembleDebug BUILD SUCCESSFUL.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 08:20:55 +00:00
enricobuehler 3074b30988 ci(runner): cap the act_runner cache + 30-min prune (fix recurring disk-full)
apple / swift (push) Successful in 53s
android / android (push) Successful in 10m42s
ci / web (push) Successful in 27s
ci / docs-site (push) Successful in 28s
ci / rust (push) Successful in 11m39s
ci / bench (push) Successful in 4m43s
deb / build-publish (push) Successful in 3m7s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
decky / build-publish (push) Successful in 12s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 3s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Failing after 7m23s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Failing after 7m24s
docker / deploy-docs (push) Failing after 8s
The hourly docker-prune could never reclaim the real disk filler: the act_runner
cache server's blob store (cache.dir:"" -> /root/.cache/actcache/cache) lives in
the long-running runner container's WRITABLE LAYER, which docker prune can't see.
It grew to ~66 GB and filled the 125 GB disk on its own.

- New docker-prune.sh holds the logic (inline ExecStart= broke under systemd's
  own $-expansion, which emptied $SZ/$(...) before sh ran them — silently no-oping
  the burst guard). The unit now just calls the script.
- Caps the actcache: clears the blobs once they exceed ~20 GB (act_runner
  repopulates; keys are content-hashed, so only stale entries drop).
- Burst guard lowered 85%->80% and now also clears the actcache.
- Timer hourly -> every 30 min; image/cache `until` 12h -> 6h.

Live: cleared 66 GB on home-runner-1 (93% -> 20%), deployed + verified.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 07:53:08 +00:00
enricobuehler 7dad881d98 fix(packaging/windows): add '\' after {#SourcePath} in the .iss [Files]
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ISPP's {#SourcePath} has no trailing backslash, so {#SourcePath}..\..\scripts
resolved to ...\packaging\windows..\..\scripts (invalid component "windows..")
-> ISCC error 2 "path not found". Add the explicit separator (a double backslash
is harmless on Windows if a future ISPP ever adds the trailing one).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 07:36:01 +00:00
enricobuehler 68744d5743 fix(packaging/windows): vendor SudoVDA driver (no upstream release) + real nefcon URL
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The first CI run failed only on the SudoVDA download: SudoMaker/SudoVDA has no
releases (source-only repo; Apollo embeds the driver in its installer), so there
was nothing to fetch. Vendor the prebuilt SIGNED driver in-repo instead.

- packaging/windows/sudovda/: SudoVDA.inf/.cat/.dll + sudovda.cer (derived from
  the .cat signer CN=sudovda@su.mk), pulled from the dev-box driver store.
  v1.10.9.289, Class=Display, HWID Root\SudoMaker\SudoVDA, MIT/CC0.
- fetch-sudovda.ps1 -> stage-sudovda.ps1: stage the vendored driver + fetch
  nefcon from its real pinned release (v1.17.40, sha256 812bae7e…, x64/nefconc.exe).
- pack-host-installer.ps1: call stage-sudovda.ps1; README updated with the
  driver-refresh recipe.

The rest of the pipeline already passed on the first run (host built --features
nvenc via the llvm-dlltool import lib; ISCC + signtool found; signed with the
real CN=unom cert).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 07:22:52 +00:00
enricobuehler bfbe5ab888 docs(host-latency): mark Tier 2A landed + validated; Tier 3A FFI validated on MSVC
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Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 23:40:24 +00:00
enricobuehler 1fc6f73784 perf(host/linux): NV12 GPU convert — feed NVENC native YUV, off the contended SM (Tier 2A)
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The Linux zero-copy tiled-GL path can now produce NV12 (BT.709 limited range)
on the GPU and feed NVENC native YUV, deleting NVENC's internal RGB->YUV CSC —
which runs on the SM/3D-compute engine a saturating game pins at 100% (the
game-vs-encode contention headache). Windows already does this via the D3D11
video processor; this closes the Linux gap. See docs/host-latency-plan.md §2A.

Gated behind PUNKTFUNK_NV12 (default OFF → the RGB/BGRx path is byte-for-byte
unchanged; zero regression). Only the tiled EGL/GL path converts; the
LINEAR/Vulkan-bridge (gamescope) path stays RGB.

- zerocopy/egl.rs: Nv12Blit — BT.709 limited Y pass (R8, full-res) + UV pass
  (RG8, half-res, GL_LINEAR 2x2 average); both CUDA-registered; import_nv12.
- zerocopy/cuda.rs: two-plane DeviceBuffer (Y W*H@1B + interleaved UV
  (W/2)*2 x H/2), paired Y+UV pool, copy_mapped_nv12 + copy_nv12_to_device,
  on the per-thread priority stream (dmabuf-recycle sync preserved).
- encode/linux.rs: nvenc_input(Nv12)->NV12; submit_cuda copies two planes into
  NVENC's surface; VUI signalled BT.709 limited (colorspace/range/primaries/trc).
- capture/linux.rs: gate (PUNKTFUNK_NV12 && tiled), report format Nv12.
- main.rs + zerocopy/mod.rs: `nv12-selftest` subcommand.

Validated on RTX 5070 Ti two ways: (1) nv12-selftest — synthetic RGBA->NV12
round-trip vs a BT.709 reference, max abs error Y=0.56/U=0.33/V=0.26 LSB;
(2) live capture->NV12->NVENC->decode of animated red content matches the RGB
path's colour (avg RGB 230,18,18 vs 231,18,20). build/clippy/fmt green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 23:39:11 +00:00
enricobuehler a58b6b8e76 fix(windows-client): clear clippy -D warnings on MSVC
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The cfg(windows) code can't be lint-checked on the Linux dev box, so three
-D warnings slipped through (caught by windows.yml; the FFI + shaders compiled
fine):
- gpu.rs: SetMultithreadProtected returns a must-use BOOL -> `let _ =`.
- video.rs: drop the unused GpuFrame::ten_bit field (present keys off `hdr`;
  the value is still computed locally for the first-frame log).
- present.rs: GpuView::frame is an RAII keep-alive (its Drop returns the decoder
  surface to the pool), never read -> #[allow(dead_code)].

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 23:21:18 +00:00
enricobuehler 0cc36fa130 feat(windows-client): D3D11VA zero-copy hw decode + HDR10 present + GUI polish
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The client was pure software HEVC decode + CPU swscale->RGBA + a full-frame
dynamic-texture upload every frame -- the reason performance was poor on a GPU
box (the GPU sat idle while the CPU churned). This adds a hardware path, HDR,
and a GUI pass.

Performance -- D3D11VA zero-copy:
- gpu.rs (new): one D3D11 device (hardware + VIDEO_SUPPORT, WARP fallback,
  multithread-protected) shared by decoder and presenter via a Send/Sync
  OnceLock. Sharing is mandatory -- a decoded texture is only bindable on the
  device that created it. windows-rs COM interfaces are !Send/!Sync, so the
  unsafe impl is sound only under the multithread protection + disjoint
  decode(video ctx)/present(immediate ctx) split.
- video.rs: D3d11vaDecoder (raw FFI mirroring the Linux VAAPI module). The
  COM-typed AVD3D11VA{Device,Frames}Context are declared here (stable FFmpeg
  ABI) to avoid ffmpeg-sys binding the d3d11 headers; get_format builds a frames
  ctx with BindFlags=SHADER_RESOURCE so the NV12/P010 array slices are
  sampleable. av_frame_clone guard keeps each surface out of the reuse pool
  until the presenter drops it. Software decode stays as the fallback
  (DecoderPref Auto/Hardware/Software; auto falls back on init/decode error).
- present.rs: shared device; per-plane SRVs over the array slice
  (NV12->R8/R8G8, P010->R16/R16G16) + three pixel shaders (RGBA passthrough,
  NV12/BT.709, P010/BT.2020-PQ). present() now takes the frame by value so the
  GPU surface survives re-presents.

HDR:
- Detected in-band (transfer == SMPTE2084), same signal as the other clients.
  Swapchain flips to R10G10B10A2 + ST.2084 + HDR10 metadata. New Settings toggle
  gates advertising VIDEO_CAP_10BIT|HDR; host still gates 10-bit behind its own
  PUNKTFUNK_10BIT + actual-HDR-content checks.

GUI (windows-reactor):
- Host cards with accent-monogram avatars + colored status pills, InfoBar for
  errors/pairing hints, ToggleSwitch settings (+ HDR, decoder, bitrate), button
  icons, a richer connecting screen, and a stream HUD with GPU/CPU-decode + HDR
  status chips.

Not yet on-glass validated: the Linux dev box can't compile the cfg(windows)
code (ffmpeg/windows crates unfetched; WARP has no hw decode) -- only
cargo fmt checks it here. API shapes verified against the windows-rs/reactor
source and the YUV->RGB coefficients checked by hand, but D3D11VA + shaders +
the GUI need a real build (Windows CI / build VM) and on-glass test on the RTX
box. The host-side HDR encode path is unchanged.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 23:16:07 +00:00
enricobuehler af9bb54785 feat(android): D-pad / game-controller focus navigation (TV + phone)
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Make a controller drive the Compose UI when not streaming, so the menus work on a TV
remote AND on a controller paired to a phone:
- MainActivity maps gamepad face buttons to the keys Compose's focus system
  understands (A -> DPAD_CENTER to activate, B -> BACK); D-pad *keys* already move
  focus and pass through untouched.
- For controllers whose D-pad reports as HAT axes (or to navigate with the left
  stick), dispatchGenericMotionEvent converts AXIS_HAT_X/Y / AXIS_X/Y into discrete
  D-pad key events, edge-detected so a held direction moves focus exactly once.
- HostCard draws a clear primary-colour focus border (the default state layer is too
  subtle across a room on TV).

All gated on "not streaming" -- during a stream the controller still forwards to the
host unchanged. Compile-verified (./gradlew :app:assembleDebug); the focus behaviour
itself needs on-device validation (no KVM here for a TV emulator).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 23:14:29 +00:00
enricobuehler 112a054c35 perf(host): latency hardening for the game-vs-encode GPU contention collapse
Verified, prioritized analysis in docs/host-latency-plan.md (multi-agent
investigation + adversarial verification). Lands the two low-risk tiers:

Tier 2B — Linux scheduling hygiene:
- boost_thread_priority now nices the capture/encode (-10) and send (-5)
  threads on Linux (setpriority, best-effort; no-op without CAP_SYS_NICE),
  and the wrong "gamescope caps the game" doc-comment is corrected.
- CUDA context created with CU_CTX_SCHED_BLOCKING_SYNC (frees a core on the
  shared box instead of busy-spinning on completion).
- Copies moved off the default stream onto a per-thread highest-priority
  CUDA stream (cuStreamCreateWithPriority, graceful NULL-stream fallback)
  with a per-stream sync that no longer blocks on the other worker thread's
  in-flight copies. Stream priority is measure-then-keep (NVIDIA Linux may
  ignore it); never regresses.

Tier 3A — Windows session tuning (new session_tuning.rs, raw C-ABI FFI,
no-op off Windows): once-per-process 1ms timer + DwmEnableMMCSS + HIGH
priority class; per-thread MMCSS "Games" + keep-display-awake. Wired into
both the native (boost_thread_priority) and GameStream (stream.rs) paths.
We had zero session tuning before (Apollo streaming_will_start parity).

Tier 2A (Linux NV12 convert) is specified but intentionally not landed:
it is colour-correctness-critical and needs A/B validation on a GPU box
with a display (green-screen risk). Builds + clippy + fmt green on Linux.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 23:05:57 +00:00
enricobuehler 16d3b7767e feat(packaging): signed Inno Setup installer for the Windows host + CI
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MSIX (the client's format) can't install the host's LocalSystem secure-desktop
service or the SudoVDA kernel driver, so the host ships as a signed Inno Setup
setup.exe that runs elevated and delegates to the existing idempotent
`punktfunk-host service install`.

- packaging/windows/punktfunk-host.iss: lay exe into Program Files, optional
  SudoVDA driver task, run service install/start; [Code] stops+waits the service
  before file copy on upgrade; uninstall runs service uninstall.
- pack-host-installer.ps1: cert (reuses MSIX_CERT_PFX_B64 / self-signed CN=unom),
  sign inner exe + setup.exe, fetch/stage SudoVDA, run ISCC, export public .cer.
- fetch-sudovda.ps1 / install-sudovda.ps1: pinned SudoVDA + nefcon download, cert
  import, gated device-node create (no phantom dup), pnputil install (warn-not-abort).
- nvenc/: synthesize nvencodeapi.lib via llvm-dlltool from a 2-export .def so
  --features nvenc links with no GPU/SDK at build time.
- .gitea/workflows/windows-host.yml: build (nvenc) -> clippy -> ISCC -> sign ->
  publish setup.exe + .cer to the generic registry pkg punktfunk-host-windows.
  Tag host-win-v* -> X.Y.Z (+ latest/ alias); main push -> rolling 0.2.<run>.
- setup-windows-runner.ps1: provision Inno Setup; docs: installer instructions.

SudoVDA/nefcon release URLs+SHA-256s in fetch-sudovda.ps1 are placeholders
(baseline v0.2.1) — fetch warns + prints the computed hash until pinned.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 23:05:20 +00:00
enricobuehler f4cff765ed fix(decky): scrub PyInstaller LD_LIBRARY_PATH before spawning system flatpak
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Decky Loader is a PyInstaller binary; it puts its bundled (older) libssl/libcrypto
on LD_LIBRARY_PATH via its /tmp/_MEI* unpack dir, and that env leaked into the
backend's `flatpak run`/`flatpak kill` subprocess. The SYSTEM flatpak's libcurl
+ libostree need newer OPENSSL symbols (3.2/3.3/3.4), so pairing failed with
"libssl.so.3: version OPENSSL_3.3.0 not found". _flatpak_env() now restores
each LD_*_ORIG PyInstaller saved, or drops the var, so the system loader uses
system libs. Reproduced + verified on the Deck (SteamOS 3.8.10, Flatpak 1.16.6).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 23:03:39 +00:00
enricobuehler b9e50faa40 polish(android): grouped Settings cards + ConnectScreen error banner & search indicator
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- Settings: flat list -> Display / Host / Audio / Overlay sections in outlined
  cards (SettingsGroup + ToggleRow helpers) with section headers.
- ConnectScreen: connection errors now show in a filled errorContainer banner
  (was plain red text lost in the layout), and a "Searching the local network..."
  spinner appears while discovery is active but nothing's turned up yet.

Verified locally: ./gradlew :app:assembleDebug BUILD SUCCESSFUL.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 22:58:35 +00:00
enricobuehler f39230e8f4 fix(android): crash on back-while-streaming (UAF) + Material You theme & connect polish
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Crash: DisposableEffect.onDispose called nativeClose(handle) (Box::from_raw frees
the SessionHandle) while the SurfaceView's surfaceDestroyed independently called
nativeStopVideo/Audio/Mic on the same handle -- whichever ran after the close
dereferenced freed memory (SIGSEGV: the consistent back-navigation crash). Add a
one-shot `closed` guard: onDispose marks it before freeing; surfaceDestroyed skips
the native calls once closed (backgrounding still stops the threads when it wins).

Polish:
- Branded Material You theme (Theme.kt): dynamic colour on Android 12+, punktfunk
  brand violets as the pre-12 fallback, replacing the generic darkColorScheme().
- ConnectScreen: "Connecting..." was rendered in error-red with no spinner; now a
  neutral spinner while connecting, red reserved for actual errors.

Verified locally: ./gradlew :app:assembleDebug BUILD SUCCESSFUL (both ABIs + the
Compose changes), debug APK assembles.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 22:49:51 +00:00
enricobuehler 55cd58e487 fix(android): DataSpace impls Display not Debug — use {ds} in HDR logs
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ndk's DataSpace derives Copy/PartialEq/Eq and impls Display (no Debug), so the
{ds:?} in the HDR dataspace log statements wouldn't compile under cargo-ndk.
Host clippy can't catch it — decode.rs is android-gated. Switch to {ds}.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 22:13:20 +00:00
enricobuehler 586c4d0ddc fix(flatpak): sign the OSTree commit, not just the summary
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Install failed with "GPG verification enabled, but no signatures found" on the
commit: the deploy step only ran build-update-repo (signs the summary). Add
`flatpak build-sign` to sign the commit objects too — clients with
gpg-verify=true verify the commit, so summary-only signing isn't enough.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 22:10:07 +00:00
enricobuehler 1cd5e0e375 feat(android): HDR (Main10 / BT.2020 PQ) + fix ndk feature gating
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Mirrors the Apple client's HDR path so the Android client can display HDR from a
Windows HDR host:
- nativeConnect now advertises VIDEO_CAP_10BIT | VIDEO_CAP_HDR (was 0), so the
  host upgrades to a Main10 / BT.2020 PQ encode.
- decode.rs detects HDR reactively from the decoder's reported output colour
  (color-transfer ST2084=6 / HLG=7, color-range) -- the AMediaCodec analogue of
  VideoToolbox's format description on Apple -- and signals the Surface dataspace
  (Bt2020[Itu]Pq / Bt2020[Itu]Hlg) so the compositor/display switch to HDR.
  AMediaCodec decodes Main10 from the in-band SPS; no profile override needed.

Also fixes the Android build: set_frame_rate (added in 5262e28) is gated on the
ndk `nativewindow` + `api-level-30` features, which weren't enabled -- so that
commit could not compile under cargo-ndk. Enable
features = ["media","audio","nativewindow","api-level-31"] (minSdk 31): covers
set_frame_rate (api-30), set_buffers_data_space + the DataSpace module (api-28),
and ANativeWindow (nativewindow).

Verified host-side: fmt --all + clippy --workspace (the caps advertise + JNI
surface). The android-gated decode + NDK gating verified against the ndk 0.9
sources; android.yml (cargo-ndk) is the compile gate, and real HDR display needs
an HDR device + Windows HDR host.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 22:09:54 +00:00
enricobuehler 2d697fc26c docs(install-client): real TestFlight + Google Play links
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Apple is TestFlight-only (no App Store) — link the join URL; drop the App Store
placeholder. Add the live Google Play listing for io.unom.punktfunk.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 22:07:08 +00:00
enricobuehler 844f4b86bd docs: add an "Install a Client" page covering every client + install path
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Per-device install steps in one place: Linux (Flatpak via flatpak.unom.io +
native apt/rpm/Arch), Steam Deck, Windows (signed MSIX from the registry),
macOS (notarized DMG from releases), and iOS/Android (store/beta links). Adds
it to the Connecting nav and cross-links clients.md, whose Linux/Flatpak bullet
now points at the hosted flatpak.unom.io repo instead of the bundle README.

Mobile store/TestFlight URLs are placeholders pending the public listings.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 22:02:02 +00:00
enricobuehler 5262e28b79 feat(android): live stats HUD + low-latency decode tuning
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Stats HUD (mirrors the Apple client): the decode thread accumulates FPS, receive
throughput, and capture->client latency (p50/p95, skew-corrected) in Rust
(clients/android/native/src/stats.rs); nativeVideoStats drains a snapshot ~1 Hz
over JNI as a DoubleArray. StreamScreen renders a Compose overlay
(W*H@Hz / fps / Mb/s / latency, + dropped-under-loss), toggled by a Settings
switch (persisted, default on) or a 3-finger tap.

Performance (decode.rs):
- ANativeWindow_setFrameRate(refresh_hz): align display vsync to the stream rate
  (no 60-in-120 judder); safe since minSdk 31 >= API 30.
- Raise the decode thread toward URGENT_DISPLAY (best-effort setpriority) so
  background work can't preempt it under load.
- Codec low-latency hints KEY_PRIORITY=0 (realtime) + KEY_OPERATING_RATE.

Verified host-side: cargo build/clippy/fmt --workspace (the ungated stats + JNI
accessor). The android-gated decode.rs (NDK) and the Kotlin build only in CI
(android.yml: gradle + cargo-ndk) -- APIs verified against crate sources.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 21:49:29 +00:00
enricobuehler f1032a7a23 fix(flatpak): pass stable branch to build-bundle (matches --default-branch)
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The CI added --default-branch=stable, so the repo ref is
app/io.unom.Punktfunk/x86_64/stable. build-bundle defaults to `master` when no
branch is given → "Refspec app/io.unom.Punktfunk/x86_64/master not found". Pass
`stable` explicitly in both flatpak.yml and the local build-flatpak.sh.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 21:48:17 +00:00
enricobuehler 7121b0eb43 fix(apple): disarm CHHapticEngine handlers with no-ops, not nil
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stoppedHandler/resetHandler are non-optional closures on the CI SDK
((StoppedReason)->() and ()->()), so assigning nil fails to compile
(apple.yml). Assign no-op closures to disarm them before engine.stop()
-- same re-entrancy guard intent, type-correct.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 21:20:37 +00:00
enricobuehler d9d495a53e feat(flatpak): host a signed OSTree repo at flatpak.unom.io for flatpak update
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The CI only shipped a single-file .flatpak bundle, which has no remote — users
couldn't `flatpak update`. Keep the bundle (Decky fallback) but also sign the
OSTree repo flatpak-builder already produces and publish it to a shared,
reusable unom-wide remote.

- flatpak.yml: pin --default-branch=stable; import the signing key and
  build-update-repo --gpg-sign; generate unom.flatpakrepo + the app .flatpakref
  + index.html; rsync the repo to unom-1 and bring up a static Caddy container.
  The step no-ops until FLATPAK_GPG_PRIVATE_KEY/DEPLOY_* exist (build stays green).
- packaging/flatpak/server/: compose.production.yml + Caddyfile (static file
  server on :3230, mirrors docker.yml deploy-docs).
- unom-flatpak.gpg: committed public signing key (base64 -> GPGKey= in the descriptors).
- README: hosted repo is now the recommended install; documents the one-time
  infra (edge Caddy vhost, infra port 3230, DNS, the GPG secret).

Edge Caddy vhost + infra port allowlist + the secret are applied out-of-band.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 21:07:27 +00:00
enricobuehler 9c8fa9340c refactor: drop milestone names + consolidate clients; loss-recovery & rumble fixes
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Two bodies of work in one commit (the rename moved files the fixes also touched).

Naming/structure cleanup (pre-launch):
- Host modules m3.rs->punktfunk1.rs, m0.rs->spike.rs; CLI m3-host->punktfunk1-host,
  m0->spike; bare `punktfunk-host` now prints help. Types M3Options/M3Source->
  Punktfunk1Options/Punktfunk1Source.
- Clients consolidated out of crates/ into clients/: punktfunk-client-rs->
  clients/probe (crate punktfunk-probe), client-linux->clients/linux,
  client-windows->clients/windows, punktfunk-android->clients/android/native
  (crate punktfunk-client-android; kept [lib] name=punktfunk_android so the JNI
  contract is unchanged). crates/ now holds only core + host.
- Milestone codes M0-M4 purged from code/CLI/CLAUDE.md/README/docs/docs-site,
  kept only in docs/implementation-plan.md. docs/m2-plan.md->
  docs/gamestream-host-plan.md. CI/gradle/flatpak paths updated.

Client loss-recovery (video froze and never recovered after a brief drop):
- Export punktfunk_connection_frames_dropped through the C ABI (the core already
  tracked it for the client keyframe-recovery loop; it was never reachable from
  the ABI clients). Regenerated punktfunk_core.h.
- Apple (StreamPump + Stage2Pipeline) and Android (decode.rs) now poll
  frames_dropped and request a keyframe when it climbs -- the same loss-driven
  recovery Linux/Windows already had. Under infinite GOP the decoder silently
  conceals reference-missing frames, so the decode-error trigger rarely fires.

Apple rumble robustness (worked then went spotty -- DualSense + Xbox):
- Add CHHapticEngine stopped/reset handlers (rebuild on app background / audio
  interruption / server reset) and drop the permanent `broken` latch on a
  transient drive failure; latch only when the controller truly has no haptics.
- Surface swallowed SDL set_rumble errors on Linux/Windows + diagnostic logging.

Verified: cargo build/clippy/fmt --workspace, C-ABI harness, header drift.
Not runnable on this box (verify in CI): Gitea workflows, gradle/Android,
flatpak, Swift/decky.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 21:05:58 +00:00
enricobuehler 1faa6c6ad4 ci(android): replace r0adkll with a direct Play Publishing-API upload
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r0adkll/upload-google-play hides real API errors behind "Unknown error
occurred." Proved the full upload sequence (insert edit -> upload bundle ->
track update -> validate) succeeds with the service account, so the failure was
r0adkll's opaque error handling and/or a base64-encoded SERVICE_ACCOUNT_JSON
secret.

clients/android/ci/play-upload.py does the same sequence with stdlib + openssl
(no pip), reuses the SERVICE_ACCOUNT_JSON secret, tolerates it being raw JSON or
base64, auto-retries commit with changesNotSentForReview, and prints Google's
actual error. Locally dry-run-validated against the live app (both secret forms).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 20:38:20 +00:00
enricobuehler 72d1b19743 ci(android): publish signed AAB + universal APK to Gitea generic registry
apple / swift (push) Successful in 55s
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Build a universal release APK alongside the AAB and push both to the public
generic registry (punktfunk-android/<run_number>/) before the Play upload, so
artifacts are downloadable even while the Play step is still failing. Matches
windows-msix.yml / deb.yml (REGISTRY_TOKEN, user enricobuehler).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 20:26:42 +00:00
enricobuehler 9abb9a2496 fix - replace Punktfunkempfänger with Punktfunk
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2026-06-18 17:56:58 +02:00
enricobuehler 02b1be652d cancel rumble on disconnect
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hide system bar in StreamScreen.kt
2026-06-18 17:20:57 +02:00
enricobuehler b8c9f88cfd feat: add .env support for local release builds
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2026-06-18 12:40:51 +02:00
enricobuehler 22409acba5 fix(ci): use android-36 platform as 37 is missing from sdkmanager channel
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2026-06-18 12:24:00 +02:00
enricobuehler 8f720e0e46 chore: bump version to 0.0.2 to trigger Play Store CI
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2026-06-18 12:22:22 +02:00
enricobuehler a24679ce69 feat: setup CI for Google Play Store submission and refactor UI
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2026-06-18 11:51:40 +02:00
enricobuehler 6c02acab59 build: update Android NDK to r30 (30.0.14904198)
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2026-06-18 11:13:14 +02:00
enricobuehler 1f7b8eba66 feat(host/windows): auto-install a virtual mic device (Steam Streaming Microphone)
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So Windows mic passthrough works without the user installing anything: when no virtual-mic
device is present, install Steam Remote Play's SteamStreamingMicrophone.inf (ships under
Steam\drivers\Windows10\{arch}\ next to the speakers INF Apollo uses) via DiInstallDriverW
loaded from newdev.dll — the same mechanism Apollo uses for Steam Streaming Speakers — then
re-find the device. Needs admin (the host runs as SYSTEM); best-effort and safe (no-op if
Steam absent / INF not found / PUNKTFUNK_NO_MIC_INSTALL), falling back to the manual-install
guidance (VB-Audio Cable) otherwise.

Not yet built/validated on the box (down); FFI cross-checked against windows-0.62. Whether
Steam ships SteamStreamingMicrophone.inf at that path is to be confirmed on the box.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-17 17:22:48 +00:00
enricobuehler a7daed5797 feat(host/windows): client→host mic passthrough via a virtual audio device
apple / swift (push) Successful in 55s
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The host received the client's mic uplink (0xCB Opus) but dropped it on Windows ("requires
Linux"). Windows has no user-mode way to CREATE a capture endpoint, so target an existing
virtual audio device and write the decoded mic PCM into its RENDER endpoint — the device's
CAPTURE endpoint then surfaces as a microphone host apps record from (the inverse of a
virtual cable). New audio::wasapi_mic::WasapiVirtualMic: finds the device by friendly-name
(Steam Streaming Microphone / VB-Audio CABLE Input / VoiceMeeter / "virtual", override with
PUNKTFUNK_MIC_DEVICE), opens a WASAPI shared event-driven RENDER client (48 kHz stereo f32,
autoconvert), and a dedicated COM thread writes a bounded (~80 ms drop-oldest) inject queue
with silence-fill. open_virtual_mic() gets a Windows arm; mic_service_thread (Opus decode →
push) now compiles for windows too (opus is already a windows dep). Clear error + install
guidance when no virtual device is present.

Linux/cross-platform side cargo-checks; the Windows path is built/validated when the box is
back (the wasapi render API was cross-checked against the docs + the existing capture path).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-17 17:15:41 +00:00
enricobuehler 3b3e8b4ba9 perf(host/windows): elevate capture/encode/send thread CPU priority (Apollo-parity)
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Apollo runs its capture thread at CRITICAL and its encoder thread at ABOVE_NORMAL; we set
none. Our GPU work is already HIGH priority, but the GPU scheduler can only favour commands
we've SUBMITTED — a normal-priority thread descheduled by a CPU-heavy game submits the
convert/encode late, so the HIGH GPU priority never bites (consistent with the measured
"NVENC engine idle yet the encode waits ~15 ms"). Raise the WGC helper's capture+encode
loop and the single-process capture+encode loop to THREAD_PRIORITY_HIGHEST, and the
transmit thread to ABOVE_NORMAL, via a cross-platform boost_thread_priority() (Windows-only
effect — the Linux host caps the game via gamescope so its threads aren't starved).

Not yet built/validated on the GPU box (it's down); the cross-platform side compiles
(cargo check) and the Windows calls are cross-checked against the windows-0.62 API.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-17 16:12:29 +00:00
enricobuehler 9771aa8815 fix(host/windows): binary-search clamp NVENC bitrate to the codec-level max (not ×¾ step-down)
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When a client requests a bitrate above the GPU's HEVC/AV1 level ceiling, NVENC rejects
initialize_encoder. The old probe stepped the rate down by ×¾ each retry, undershooting
the real ceiling badly (a 1 Gbps request landed ~300 Mbps even with the level cap near
800). Replace it with a binary search over [floor, requested] that converges (±20 Mbps)
on the HIGHEST rate NVENC accepts and clamps to that — so the stream uses the full
codec-level bitrate. Factored the session open/config/init into try_open_session() for
the probe; split-encode rejection is disambiguated from a bitrate-cap rejection (retry
once with split disabled) and the floor fallback also tries split-disabled.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-17 13:42:00 +00:00
enricobuehler a4df75132a fix(host/windows): HEVC/AV1 HIGH tier so high client bitrates aren't quartered
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NVENC defaulted to Main tier, whose per-level bitrate ceiling at 5K (HEVC Level 6.2
Main ≈ 240 Mbps) made initialize_encoder reject a high client bitrate; the existing
probe-and-step-down then silently dropped a ~1 Gbps request by ×¾ to ~240-320 Mbps —
visible color/motion compression on fast scenes. Set HIGH tier (≈800 Mbps for HEVC,
higher for AV1) + autoselect level so the requested bitrate goes through. `tier`/`level`
are u32 (HIGH=1, AUTOSELECT=0) shared across the HEVC/AV1 union offset; the step-down
remains as a safety net. Not yet built/validated on-box (box offline).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-17 13:33:31 +00:00
enricobuehler 4cc57d5c39 perf(host/windows): move capture→encode off the 3D engine (NV12/P010 video-processor path, zero-copy, GPU priority)
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The Windows host capped at ~60 fps with 35-40 ms latency on a GPU-heavy game:
the per-frame capture→encode path shared the 3D engine with the game and got
scheduled behind it. Rework to minimize 3D-engine work per frame:

- VideoConverter (D3D11 video processor): capture → NVENC-native NV12/P010 so
  NVENC skips its internal RGB→YUV (a 3D/compute step). Wired into both DDA
  (dxgi.rs) and WGC (wgc.rs). New PixelFormat::Nv12/P010 + NVENC YUV input.
- GPU scheduling hardening (Apollo-style): D3DKMTSetProcessSchedulingPriorityClass
  HIGH, absolute SetGPUThreadPriority, SetMaximumFrameLatency(1).
- WGC SDR zero-copy (hold pool frames; no CopyResource). DDA keeps a fast
  CopyResource to decouple its single-frame acquire/release from the async convert.
- Pipelined helper encode loop (PUNKTFUNK_ENCODE_DEPTH, default 1) + perf split
  (cap_wait / encode / write).

Live on the RTX 4090: hard 60 fps ceiling removed (now scene-scaling 40-200+),
latency much reduced. Residual cap in GPU-pinned scenes is the irreducible RGB→YUV
convert (no fixed-function unit on NVIDIA — VideoProcessing engine reads 0%) waiting
behind an uncapped game under WDDM context time-slicing; Linux avoids it via
gamescope capping the game to the display refresh.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-17 13:08:03 +00:00
enricobuehler 15d3d423fa feat(decky): full-featured Gaming-Mode client — fullscreen page, pairing, focus-correct launch
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The plugin was a QAM launcher whose stream never appeared, with no
pairing. Three fixes, plus a headless --pair mode on the GTK client:

- Stream actually starts (MoonDeck's proven mechanism): gamescope only
  focuses the process tree Steam launched via reaper, so a flatpak
  spawned from the (root) backend is invisible. The frontend now
  registers ONE hidden non-Steam shortcut pointing at bin/punktfunkrun.sh,
  passes the host as the shortcut's Steam launch options, and starts it
  with SteamClient.Apps.RunGame — gamescope then fullscreen-focuses it.
  The wrapper execs `flatpak run io.unom.Punktfunk --connect <host>`.
- Fullscreen page: routerHook.addRoute("/punktfunk") — host list,
  per-host Pair/Stream, and a settings section (resolution/refresh/
  bitrate/gamepad/mic, written to client-gtk-settings.json).
- Pairing: a gamepad-navigable PIN keypad. The host shows the PIN; the
  backend runs the SPAKE2 ceremony headlessly via the client's new
  `--pair <PIN> --connect host` CLI mode (app.rs), persisting the host
  as paired so the stream then connects silently. Same flatpak =>
  shared identity store, verified live (ceremony against a real host).
- Backend (main.py): discover / pair / runner_info / get_settings /
  set_settings / kill_stream; uses DECKY_USER_HOME so paths resolve to
  the deck user's flatpak install regardless of the plugin's root flag.

CI (decky.yml) and the sideload packager now ship bin/punktfunkrun.sh.
The Steam-shortcut launch and headless-pairing env follow MoonDeck
exactly but need a Deck in Gaming Mode to fully confirm.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 09:17:14 +00:00
enricobuehler 67608944f0 feat(client-linux): controller + keyboard shortcuts to exit fullscreen
On the Steam Deck there was no way out of fullscreen — no F11 key, and the
header bar (with the fullscreen button) is hidden while fullscreen.

- Controller: a Moonlight-style escape chord (L1+R1+Start+Select) held
  together leaves fullscreen and releases input capture. The gamepad
  service latches the chord (fires once per press) and signals the stream
  page over an async channel; four simultaneous buttons no game uses as a
  deliberate combo, so it can't trigger during play.
- Keyboard: F11 already toggled fullscreen (checked before input
  forwarding, so it works while captured) — now surfaced.
- Discoverability: entering fullscreen flashes a 4s hint listing both
  exits (F11 · L1+R1+Start+Select).

The escape future is aborted on page-hidden so a stale session can't act
on the shared window.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 09:16:47 +00:00
enricobuehler 25c8dd58c7 fix(flatpak): drop the Windows client from the workspace for the offline build
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The lock prune (a5b99b2) stopped flatpak-builder full-cloning windows-rs
(disk-fill), but exposed the next layer: `cargo --offline --locked -p
punktfunk-client-linux` resolves the WHOLE workspace, so it still tried
to load the now-un-vendored windows-rs source for the
punktfunk-client-windows member (its windows-rs git deps are
cfg(windows)-gated, but cargo resolves all targets regardless) and
failed: "can't checkout ... you are in the offline mode".

Drop the Windows client from the workspace members inside the sandbox
build (sed on the copied Cargo.toml — the flatpak never compiles it) and
remove --locked (the lock no longer matches the reduced member set;
--offline still pins every crate to the vendored cargo-sources.json, so
the build stays reproducible). android stays — it has no git deps.

Verified locally: removing the member, `cargo build -p
punktfunk-client-linux --offline` Finishes with zero windows-rs
involvement; manifest YAML still valid.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 08:12:21 +00:00
enricobuehler d5757980f8 style(host): rustfmt — align video_caps comment in m3 test call-sites
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android / android (push) Has been cancelled
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cargo fmt --all over the merged connect() call-sites (the video_caps/
launch args landed without a fmt pass). Comment-alignment only.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 07:48:23 +00:00
enricobuehler a5b99b2928 fix(flatpak): prune microsoft/windows-rs git crates before vendoring
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The flatpak CI was failing at "Downloading sources" with "No space left
on device": flatpak-cargo-generator walks the whole workspace Cargo.lock
and emits a `type: git` source for the windows-rs crates (windows +
windows-reactor + ~12 sub-crates, pinned by punktfunk-client-windows),
and flatpak-builder then FULL-clones that multi-GB repo — for a bundle
that only ever compiles `-p punktfunk-client-linux` and never touches a
windows-* crate.

New packaging/flatpak/prune-windows-lock.py writes a copy of Cargo.lock
with the windows-rs git packages stripped (matches on the `source =`
line, so a crate that merely lists a windows dependency is kept;
dependency-free so it also runs on the Deck's stock python). Both the CI
and build-flatpak.sh feed that pruned lock to the generator. The
committed Cargo.lock is untouched — cargo --offline only needs vendored
sources for the crates it actually builds, and the windows-rs crates are
not in the Linux client's dependency closure.

Verified locally: 14 crates pruned (507 -> 493 packages), zero windows-rs
`source =` lines remain, output parses as TOML, all Linux-client deps
(gtk4/ffmpeg-sys-next/sdl3/pipewire) intact.

This unblocks the flatpak build carrying the VAAPI green-screen fix
(64b1679) for the Steam Deck.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 07:43:11 +00:00
enricobuehler 41b289780f Merge remote-tracking branch 'origin/main'
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2026-06-17 07:24:27 +00:00
enricobuehler 64b167946f fix(client-linux): VAAPI green screen on AMD — flatten NV12 planes across DRM layers
First AMD test (Steam Deck, Mesa radeonsi) showed a mostly-green image
with red whites — the classic fingerprint of NV12 chroma read as 0.

Root cause (confirmed against FFmpeg/GTK/mpv source): FFmpeg's VAAPI
export uses VA_EXPORT_SURFACE_SEPARATE_LAYERS unconditionally, so an
NV12 surface comes back as TWO single-plane layers — layers[0]=R8
(luma), layers[1]=GR88 (chroma) — sharing one object/fd, the UV plane
reached via offset. map_dmabuf took layers[0] only and used its format
(R8) as the GTK fourcc, so GdkDmabufTexture got a luma-only texture
with the chroma plane dropped → chroma defaults to 0 → green field,
red highlights.

Fix (matches mpv's dmabuf_interop_gl flatten pattern):
- Derive the combined fourcc from the decoder's sw_format
  (AVHWFramesContext.sw_format → NV12 → DRM_FORMAT_NV12), NOT from the
  per-plane component formats. The frame format is absent from the
  separate-layer descriptor and must be deduced from sw_format.
- Flatten every plane across every layer in declared order (Y then UV),
  each with its own fd (objects[plane.object_index].fd), offset, pitch.
- One-time descriptor dump (objects/layers/formats/modifier) so a new
  driver's real layout is visible in the logs.
- Unit test locks the DRM FourCC magic numbers (NV12=0x3231564e).

Software decode (swscale, reads colorspace from the VUI) was always
correct, which isolated the bug to this path. PUNKTFUNK_DECODER=software
is the immediate workaround on an un-rebuilt binary. Awaiting Steam Deck
reconfirm (no AMD VAAPI on the NVIDIA dev box to live-verify).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 07:24:27 +00:00
enricobuehler 9537efdcd5 feat(client/windows): HDR10 (BT.2020 PQ) decode + present
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Light up the dormant 10-bit/HDR path end to end on the Windows client.

- core: NativeClient::connect gains a video_caps param threaded into the Hello. The Windows
  client advertises VIDEO_CAP_10BIT | VIDEO_CAP_HDR; every other caller (the C ABI shim,
  Linux, Android, host test connects) passes 0, so the 8-bit BT.709 path is unchanged. The
  host already gates a Main10/PQ encode on these bits + PUNKTFUNK_10BIT.
- video.rs: a PQ frame (color_trc == SMPTE2084) converts 10-bit YUV → X2BGR10 (== DXGI
  R10G10B10A2) with the BT.2020 matrix via sws_setColorspaceDetails; swscale applies only
  the matrix + range, so the PQ-encoded samples pass through untouched.
- present.rs: on an HDR frame the swapchain flips in place (ResizeBuffers) to R10G10B10A2 +
  DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 + HDR10 metadata; the passthrough shader is
  unchanged and the compositor maps PQ→display. Switched to ALPHA_MODE_IGNORE so the 10-bit
  padding bits don't render transparent. SDR stays 8-bit B8G8R8A8.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 00:18:30 +02:00
enricobuehler 5cbd249d09 fix(client/windows): first on-glass pass — component routing, pointer lock, stats HUD
The first real run on a display surfaced three issues the headless/dev-VM build never hit:

- Route each hook-using screen (hosts/pair/stream) as its own component() instead of
  calling it with the shared cx. Calling hooks on the parent cx changed the hook order
  when the screen flipped, tripping reactor's Rules-of-Hooks guard and aborting the moment
  you navigated to the stream page.
- Mouse: replace the absolute path (which swallowed WM_MOUSEMOVE and so froze the OS cursor,
  snapping the host pointer back to one point) with proper pointer lock — hide + ClipCursor
  + recentre, shipping relative MouseMove scaled by the Contain-fit factor. Ctrl+Alt+Shift+Q
  now actually toggles capture: track modifier state from the hook's own event stream
  (GetAsyncKeyState doesn't see keys we suppress in our own LL hook), and flush held
  keys/buttons on release so nothing sticks on the host.
- Add the stats HUD overlay (mode · fps · Mb/s · capture→client/decode latency), mirroring
  the Apple client. Stats live in root state and reach the stream page as a prop (a child's
  own async-state update is pruned when props are unchanged), fed by a small poll thread.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 00:18:29 +02:00
555 changed files with 128612 additions and 13978 deletions
+23
View File
@@ -0,0 +1,23 @@
# cargo-audit configuration — consumed by `.gitea/workflows/audit.yml` (`cargo audit`).
#
# Silence only advisories that are KNOWN-UNFIXABLE and either not applicable to how we use the crate
# or an accepted, documented risk. Keep this list TIGHT and justify every entry — an ignore here
# means the audit job stops flagging it, so the reasoning must hold up.
#
# NOTE: `cargo audit` (no `--deny warnings`) fails only on *vulnerabilities*, not on the
# `unmaintained` warnings (audiopus_sys via opus, paste via utoipa-axum). Both are transitive, at
# their latest published version with no successor, so there's nothing to bump — left visible on
# purpose so we keep getting the maintenance signal; they do not fail CI. (rustls-pemfile was dropped
# 2026-06-29 by removing axum-server's unused tls-rustls feature + moving our own PEM parsing to
# rustls-pki-types; memmap2's unsoundness was fixed by the 0.9.11 bump.)
[advisories]
ignore = [
# rsa "Marvin Attack" — a timing sidechannel in RSA *decryption* (PKCS#1 v1.5 padding oracle).
# There is NO fixed rsa release (the constant-time rewrite is still unreleased upstream), and rsa
# is required for GameStream/Moonlight pairing. Crucially, the host uses rsa ONLY for PKCS#1 v1.5
# SIGNING / VERIFYING (gamestream/cert.rs + gamestream/pairing.rs: SigningKey / VerifyingKey /
# Signer / Verifier) — it never performs RSA decryption, which is the operation Marvin targets.
# So the vulnerable code path is not exercised. Revisit if a fixed rsa ships or we add RSA decrypt.
"RUSTSEC-2023-0071",
]
+2 -2
View File
@@ -1,9 +1,9 @@
# Root build context is used only by web/Dockerfile, which needs web/ and # Root build context is used only by web/Dockerfile, which needs web/ and
# docs/api/openapi.json. Allowlist those; keep everything else (target/, .git, crates) # api/openapi.json. Allowlist those; keep everything else (target/, .git, crates)
# out of the context upload. # out of the context upload.
* *
!web !web
!docs/api/openapi.json !api/openapi.json
web/node_modules web/node_modules
web/.output web/.output
web/dist web/dist
+57
View File
@@ -0,0 +1,57 @@
# Android client screenshots for the Play listing / marketing. Roborazzi renders the real Compose
# UI with mock state on the host JVM via Robolectric — NO emulator, GPU, KVM, host, or JNI core
# (`-PskipRustBuild` skips the cargo-ndk native build). The Android analogue of apple.yml's
# `screenshots` job, gated to STABLE RELEASE tags only. Standalone + best-effort: a failure here
# reds nothing else. PNGs land as a 30-day artifact; not committed or published.
name: android-screenshots
on:
push:
tags: ["v*"]
workflow_dispatch:
jobs:
screenshots:
if: startsWith(github.ref, 'refs/tags/v') || github.event_name == 'workflow_dispatch'
runs-on: ubuntu-24.04
timeout-minutes: 45
steps:
- uses: actions/checkout@v4
- name: JDK 21 (AGP 9.2 + Robolectric's SDK-36 android-all jar both want 1721)
uses: actions/setup-java@v4
with:
distribution: temurin
java-version: "21"
- name: Android SDK
uses: android-actions/setup-android@v3
# No NDK/CMake — the screenshot unit tests are pure JVM. compileSdk 37 auto-downloads via AGP
# if the platform channel lacks it (same note as android.yml).
- name: platform-tools + platform 36 + build-tools
run: sdkmanager "platform-tools" "platforms;android-36" "build-tools;37.0.0"
- name: Cache (gradle)
uses: actions/cache@v4
with:
path: |
~/.gradle/caches
~/.gradle/wrapper
key: android-screenshots-${{ hashFiles('clients/android/**/*.gradle.kts') }}
restore-keys: android-screenshots-
# Roborazzi renders Compose on the JVM (Robolectric Native Graphics). `-PskipRustBuild` keeps
# the cargo-ndk native build out of the graph — the tests never load libpunktfunk_android.so.
- name: Capture screenshots (Roborazzi)
working-directory: clients/android
run: ./gradlew :app:testDebugUnitTest -PskipRustBuild --stacktrace
- name: Upload screenshots
if: always()
# v3: Gitea's API rejects upload-artifact@v4 (see apple.yml). Download is a zip.
uses: actions/upload-artifact@v3
with:
name: punktfunk-android-screenshots
path: clients/android/app/build/outputs/roborazzi
retention-days: 30
+90 -5
View File
@@ -1,4 +1,4 @@
# Android client CI (Gitea Actions). Builds the Rust JNI core (crates/punktfunk-android) via # Android client CI (Gitea Actions). Builds the Rust JNI core (clients/android/native) via
# cargo-ndk for both shipping ABIs and assembles the debug APK (clients/android). Mirrors apple.yml # cargo-ndk for both shipping ABIs and assembles the debug APK (clients/android). Mirrors apple.yml
# but on a Linux runner — the NDK is cross-platform, so no self-hosted host is needed. # but on a Linux runner — the NDK is cross-platform, so no self-hosted host is needed.
# #
@@ -12,6 +12,10 @@ name: android
on: on:
push: push:
branches: [main] branches: [main]
# Single project version: a `vX.Y.Z` tag is THE release (uploads to Play's `alpha` closed
# track for manual promotion + attaches the .aab/.apk to the unified Gitea Release). A main
# push is canary (Play `internal`).
tags: ['v*']
pull_request: pull_request:
workflow_dispatch: workflow_dispatch:
@@ -41,12 +45,12 @@ jobs:
- name: Android SDK - name: Android SDK
uses: android-actions/setup-android@v3 uses: android-actions/setup-android@v3
- name: NDK r28 LTS + platform 36 + build-tools + CMake (libopus cross-build) - name: NDK r30 + platform 36 + build-tools + CMake (libopus cross-build)
# cmake;3.22.1 installs cmake + ninja under $ANDROID_SDK/cmake/3.22.1/bin — the exact path # cmake;3.22.1 installs cmake + ninja under $ANDROID_SDK/cmake/3.22.1/bin — the exact path
# kit/build.gradle.kts prepends to PATH for cargo-ndk's audiopus_sys (libopus) CMake build. # kit/build.gradle.kts prepends to PATH for cargo-ndk's audiopus_sys (libopus) CMake build.
# Keep platforms;android-36 (android-37 isn't in the runner's sdkmanager channel yet — # Note: platforms;android-37 is sometimes missing from standard channels; AGP will
# "Failed to find package"); AGP auto-installs the compileSdk-37 platform during the build. # auto-download it if needed during the build.
run: sdkmanager "platform-tools" "platforms;android-36" "build-tools;36.0.0" "ndk;28.2.13676358" "cmake;3.22.1" run: sdkmanager "platform-tools" "platforms;android-36" "build-tools;37.0.0" "ndk;30.0.14904198" "cmake;3.22.1"
- name: Caches (cargo + gradle) - name: Caches (cargo + gradle)
uses: actions/cache@v4 uses: actions/cache@v4
@@ -65,4 +69,85 @@ jobs:
- name: assembleDebug (cargo-ndk → jniLibs → APK) - name: assembleDebug (cargo-ndk → jniLibs → APK)
working-directory: clients/android working-directory: clients/android
env:
VERSION_CODE: ${{ github.run_number }}
run: ./gradlew :app:assembleDebug --stacktrace run: ./gradlew :app:assembleDebug --stacktrace
# Single source of the version name + the Play track for the release steps below. versionCode
# stays github.run_number (monotonic across both tracks; Play rejects a regressed code).
- name: Version + channel
if: github.event_name == 'push' && (github.ref == 'refs/heads/main' || startsWith(github.ref, 'refs/tags/v'))
run: |
case "$GITHUB_REF" in
refs/tags/v*) VN="${GITHUB_REF_NAME#v}"; TRACK="alpha" ;; # alpha = built-in closed testing
*) VN="0.3.0-ci${GITHUB_RUN_NUMBER}"; TRACK="internal" ;;
esac
echo "VERSION_NAME=$VN" >> "$GITHUB_ENV"
echo "PLAY_TRACK=$TRACK" >> "$GITHUB_ENV"
echo "android version $VN -> Play track '$TRACK'"
- name: Build Release (signed AAB + universal APK)
if: github.event_name == 'push' && (github.ref == 'refs/heads/main' || startsWith(github.ref, 'refs/tags/v'))
working-directory: clients/android
env:
VERSION_CODE: ${{ github.run_number }} # VERSION_NAME comes from the Version+channel step (GITHUB_ENV)
RELEASE_KEYSTORE_FILE: "../release.jks"
RELEASE_KEYSTORE_PASSWORD: ${{ secrets.RELEASE_KEYSTORE_PASSWORD }}
RELEASE_KEY_ALIAS: ${{ secrets.RELEASE_KEY_ALIAS }}
RELEASE_KEY_PASSWORD: ${{ secrets.RELEASE_KEY_PASSWORD }}
run: |
echo "${{ secrets.RELEASE_KEYSTORE_BASE64 }}" | base64 -d > release.jks
# AAB for Play; a universal APK (both ABIs) for direct sideload/testing — same upload key.
./gradlew :app:bundleRelease :app:assembleRelease --stacktrace
# Publish BEFORE the Play upload so artifacts land even while the Play step is still failing.
# Generic registry is public for reads — matches windows-msix.yml / deb.yml (REGISTRY_TOKEN, user enricobuehler).
# main = canary store + `canary/` sideload alias; a `vX.Y.Z` tag = `latest/` alias + attached
# to the unified Gitea Release.
- name: Publish to generic registry + attach to Gitea release
if: github.event_name == 'push' && (github.ref == 'refs/heads/main' || startsWith(github.ref, 'refs/tags/v'))
env:
REGISTRY: git.unom.io
OWNER: unom
PKG: punktfunk-android
VERSION: ${{ github.run_number }}
REGISTRY_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
GITEA_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
run: |
AAB=clients/android/app/build/outputs/bundle/release/app-release.aab
APK=clients/android/app/build/outputs/apk/release/app-release.apk
base="https://$REGISTRY/api/packages/$OWNER/generic/$PKG"
# 1) immutable, run-number-versioned store (sideload + provenance)
curl -fsS --user "enricobuehler:$REGISTRY_TOKEN" --upload-file "$AAB" "$base/$VERSION/punktfunk-android-r$VERSION.aab"
curl -fsS --user "enricobuehler:$REGISTRY_TOKEN" --upload-file "$APK" "$base/$VERSION/punktfunk-android-r$VERSION.apk"
echo "published store version $VERSION (versionCode)"
# 2) channel alias for a predictable sideload URL: stable -> latest/, canary -> canary/
case "$GITHUB_REF" in refs/tags/v*) ALIAS=latest ;; *) ALIAS=canary ;; esac
curl -fsS -o /dev/null --user "enricobuehler:$REGISTRY_TOKEN" -X DELETE "$base/$ALIAS/punktfunk-android.apk" || true
curl -fsS --user "enricobuehler:$REGISTRY_TOKEN" --upload-file "$APK" "$base/$ALIAS/punktfunk-android.apk"
echo "sideload alias: $base/$ALIAS/punktfunk-android.apk"
# 3) on a real release, attach the .aab + .apk to the unified Gitea Release (X.Y.Z names)
case "$GITHUB_REF" in
refs/tags/v*)
. scripts/ci/gitea-release.sh
RID=$(ensure_release "$GITHUB_REF_NAME" "$GITHUB_REF_NAME" auto)
upsert_asset "$RID" "$AAB" "punktfunk-${VERSION_NAME}.aab"
upsert_asset "$RID" "$APK" "punktfunk-${VERSION_NAME}.apk"
;;
esac
# Direct Publishing-API upload instead of r0adkll/upload-google-play — that action hides the
# real API error behind "Unknown error occurred."; this prints it. stdlib + openssl only (no
# pip), reuses SERVICE_ACCOUNT_JSON (raw JSON or base64), auto-handles changesNotSentForReview.
# Track: canary main -> `internal`; a vX.Y.Z release -> `alpha` (closed testing) for manual
# promotion to production in the Play console.
- name: Upload to Google Play
if: github.event_name == 'push' && (github.ref == 'refs/heads/main' || startsWith(github.ref, 'refs/tags/v'))
env:
SERVICE_ACCOUNT_JSON: ${{ secrets.SERVICE_ACCOUNT_JSON }}
run: |
echo "uploading to Play track '$PLAY_TRACK'"
python3 clients/android/ci/play-upload.py \
--package io.unom.punktfunk \
--aab clients/android/app/build/outputs/bundle/release/app-release.aab \
--track "$PLAY_TRACK" --status completed
+92
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@@ -2,6 +2,11 @@
# see scripts/ci/setup-macos-runner.sh). Builds the Rust core into # see scripts/ci/setup-macos-runner.sh). Builds the Rust core into
# PunktfunkCore.xcframework, then builds + tests the Swift package. Network-dependent # PunktfunkCore.xcframework, then builds + tests the Swift package. Network-dependent
# tests (RemoteFirstLightTests) self-skip without PUNKTFUNK_REMOTE_HOST. # tests (RemoteFirstLightTests) self-skip without PUNKTFUNK_REMOTE_HOST.
#
# A second job (`screenshots`) captures the App Store Connect screenshots of the REAL UI
# (mac window + iOS/iPad/tvOS Simulators, see clients/apple/tools/screenshots.sh) and attaches
# them to the run as a single zip artifact (`punktfunk-appstore-screenshots`). It is isolated
# from the build/test job and best-effort, so a capture gap never reds the core signal.
name: apple name: apple
on: on:
@@ -27,6 +32,25 @@ jobs:
dirname "$RUSTUP" >> "$GITHUB_PATH" dirname "$RUSTUP" >> "$GITHUB_PATH"
"$RUSTUP" target add aarch64-apple-darwin x86_64-apple-darwin "$RUSTUP" target add aarch64-apple-darwin x86_64-apple-darwin
# `punktfunk-core` now decodes Opus in-core for the Apple client (surround), pulling
# `audiopus_sys`, which builds a vendored static libopus via CMake when pkg-config can't find a
# system Opus — so the xcframework is self-contained (no runtime libopus.dylib on end-user Macs).
# CMake must be on PATH; install it self-healing on a fresh runner.
- name: CMake (for the vendored libopus audiopus_sys builds)
run: |
# Runner steps run with `bash --noprofile --norc`, so Homebrew's bin dir isn't on PATH —
# locate brew explicitly, install cmake if missing, and export its bin dir to GITHUB_PATH so
# the xcframework build step (audiopus_sys → vendored libopus) finds `cmake`.
for B in /opt/homebrew/bin/brew /usr/local/bin/brew; do [ -x "$B" ] && BREW="$B" && break; done
if [ -z "$BREW" ]; then echo "::error::Homebrew not found on the runner"; exit 1; fi
BREW_BIN="$(dirname "$BREW")"; export PATH="$BREW_BIN:$PATH"
command -v cmake >/dev/null || "$BREW" install cmake
echo "$BREW_BIN" >> "$GITHUB_PATH"
# Homebrew's CMake 4 dropped compatibility with the vendored libopus's pre-3.5
# `cmake_minimum_required`; treat 3.5 as the policy minimum (the cmake crate's child cmake
# inherits this from the env during the xcframework build).
echo "CMAKE_POLICY_VERSION_MINIMUM=3.5" >> "$GITHUB_ENV"
- name: Build PunktfunkCore.xcframework - name: Build PunktfunkCore.xcframework
run: bash scripts/build-xcframework.sh run: bash scripts/build-xcframework.sh
@@ -37,3 +61,71 @@ jobs:
- name: Test (unit + real-codec round trip; remote tests self-skip) - name: Test (unit + real-codec round trip; remote tests self-skip)
working-directory: clients/apple working-directory: clients/apple
run: swift test run: swift test
# App Store screenshots of the real UI, zipped and attached to the run as a build artifact.
# Skipped on PRs (cost); runs on main pushes + manual dispatch. Needs the build/test job green
# first, and is a separate job so a capture hiccup can never red the core signal.
#
# Scope = the two REQUIRED iOS sizes (iPhone 6.9" + iPad 13"), captured on the Simulator
# (`simctl io screenshot`, no Screen Recording grant needed). macOS and tvOS are deliberately
# NOT in CI: the self-hosted runner is headless (no window-server session), so the mac window
# capture can't run there; tvOS needs the Tier-3 build-std slice. Generate those two locally on
# a GUI Mac with `clients/apple/tools/screenshots.sh macos tvos`.
screenshots:
needs: swift
if: gitea.event_name != 'pull_request'
runs-on: macos-arm64
timeout-minutes: 75
steps:
- uses: actions/checkout@v4
- name: Rust toolchain + iOS Simulator targets
run: |
if ! command -v rustup >/dev/null && [ ! -x "$HOME/.cargo/bin/rustup" ]; then
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs \
| sh -s -- -y --no-modify-path --profile minimal
fi
RUSTUP="$(command -v rustup || echo "$HOME/.cargo/bin/rustup")"
dirname "$RUSTUP" >> "$GITHUB_PATH"
"$RUSTUP" target add aarch64-apple-darwin x86_64-apple-darwin \
aarch64-apple-ios aarch64-apple-ios-sim x86_64-apple-ios
# See the swift job: audiopus_sys (via the in-core Opus decode) builds vendored libopus with CMake.
- name: CMake (for the vendored libopus audiopus_sys builds)
run: |
# Runner steps run with `bash --noprofile --norc`, so Homebrew's bin dir isn't on PATH —
# locate brew explicitly, install cmake if missing, and export its bin dir to GITHUB_PATH so
# the xcframework build step (audiopus_sys → vendored libopus) finds `cmake`.
for B in /opt/homebrew/bin/brew /usr/local/bin/brew; do [ -x "$B" ] && BREW="$B" && break; done
if [ -z "$BREW" ]; then echo "::error::Homebrew not found on the runner"; exit 1; fi
BREW_BIN="$(dirname "$BREW")"; export PATH="$BREW_BIN:$PATH"
command -v cmake >/dev/null || "$BREW" install cmake
echo "$BREW_BIN" >> "$GITHUB_PATH"
# Homebrew's CMake 4 dropped compatibility with the vendored libopus's pre-3.5
# `cmake_minimum_required`; treat 3.5 as the policy minimum (the cmake crate's child cmake
# inherits this from the env during the xcframework build).
echo "CMAKE_POLICY_VERSION_MINIMUM=3.5" >> "$GITHUB_ENV"
- name: Build PunktfunkCore.xcframework (mac + iOS slices)
run: BUILD_IOS=1 bash scripts/build-xcframework.sh
- name: Capture screenshots (iPhone 6.9" + iPad 13"; auto-creates the Simulators)
working-directory: clients/apple
env:
SETTLE: "8" # Simulators settle slower than a local run
run: |
# Independent invocations: one platform failing skips it, not the other.
bash tools/screenshots.sh ios || echo "::warning::iOS (iPhone 6.9\") screenshots skipped"
bash tools/screenshots.sh ipad || echo "::warning::iPad 13\" screenshots skipped"
echo "Produced:"; ls -la screenshots || true
- name: Upload screenshots (zip artifact)
if: always()
# v3, not v4: Gitea's artifact backend identifies as GHES, which @actions/artifact v2+
# (upload-artifact@v4) refuses. v3 uses the older API Gitea supports; download is still a zip.
uses: actions/upload-artifact@v3
with:
name: punktfunk-appstore-screenshots
path: clients/apple/screenshots
if-no-files-found: warn
retention-days: 30
+32 -14
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@@ -13,16 +13,16 @@ name: deb
on: on:
push: push:
branches: [main] branches: [main]
# HOST-scoped tags only. The Apple client uses `v*` (release.yml); those must NOT trigger a # Single project version: a `vX.Y.Z` tag is THE release for every platform (see
# host publish — a `v0.1.1` client tag previously shipped a host package versioned 0.1.1 that # docs-site channels.md). The old version-shadow (a client tag shipping a host package
# outranked every rolling build (the version-shadow). Host releases use `host-v*`. # that outranked rolling builds) is now structurally impossible — main publishes to the
tags: ['host-v*'] # `canary` apt distribution, tags to `stable`, so the two never share a version line.
tags: ['v*']
workflow_dispatch: workflow_dispatch:
env: env:
REGISTRY: git.unom.io REGISTRY: git.unom.io
OWNER: unom OWNER: unom
DISTRIBUTION: stable
COMPONENT: main COMPONENT: main
jobs: jobs:
@@ -34,19 +34,22 @@ jobs:
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v4
- name: Version - name: Version + channel
# host-vX.Y.Z tag -> X.Y.Z (a real host release). A main push -> 0.2.0~ciN.g<sha>: the '~' # vX.Y.Z tag -> X.Y.Z, published to the `stable` apt distribution (a real release).
# sorts it BELOW the eventual 0.2.0 tag, it climbs monotonically by run number, AND it sits # A main push -> 0.3.0~ciN.g<sha>, published to the `canary` distribution: the '~' sorts
# ABOVE the stray 0.1.1, so `apt upgrade` truly moves boxes forward. Computed BEFORE the # below the eventual 0.3.0 tag, it climbs monotonically by run number, and the canary base
# build so it's stamped into the binary (PUNKTFUNK_BUILD_VERSION -> build.rs -> --version). # stays one minor AHEAD of the latest stable so a stable->canary box re-point still moves
# forward (see channels.md). Computed BEFORE the build so it's stamped into the binary
# (PUNKTFUNK_BUILD_VERSION -> build.rs -> --version).
run: | run: |
SHORT=$(echo "$GITHUB_SHA" | cut -c1-8) SHORT=$(echo "$GITHUB_SHA" | cut -c1-8)
case "$GITHUB_REF" in case "$GITHUB_REF" in
refs/tags/host-v*) V="${GITHUB_REF_NAME#host-v}" ;; refs/tags/v*) V="${GITHUB_REF_NAME#v}"; DIST=stable ;;
*) V="0.2.0~ci${GITHUB_RUN_NUMBER}.g${SHORT}" ;; *) V="0.3.0~ci${GITHUB_RUN_NUMBER}.g${SHORT}"; DIST=canary ;;
esac esac
echo "VERSION=$V" >> "$GITHUB_ENV" echo "VERSION=$V" >> "$GITHUB_ENV"
echo "package version $V" echo "DISTRIBUTION=$DIST" >> "$GITHUB_ENV"
echo "package version $V -> apt distribution '$DIST'"
# dpkg-shlibdeps (Depends resolution) + dpkg-deb live in dpkg-dev. The client's link # dpkg-shlibdeps (Depends resolution) + dpkg-deb live in dpkg-dev. The client's link
# deps are also baked into the rust-ci image, but this job runs against the image # deps are also baked into the rust-ci image, but this job runs against the image
@@ -55,7 +58,8 @@ jobs:
- name: dpkg-dev + client link deps - name: dpkg-dev + client link deps
run: | run: |
apt-get update apt-get update
apt-get install -y --no-install-recommends dpkg-dev \ # python3 is used by scripts/ci/gitea-release.sh for the stable-tag release attach.
apt-get install -y --no-install-recommends dpkg-dev python3 \
libgtk-4-dev libadwaita-1-dev libsdl3-dev libgtk-4-dev libadwaita-1-dev libsdl3-dev
# Share ci.yml's cache keys so the release build reuses its registry + target artifacts. # Share ci.yml's cache keys so the release build reuses its registry + target artifacts.
@@ -124,3 +128,17 @@ jobs:
"https://$REGISTRY/api/packages/$OWNER/debian/pool/$DISTRIBUTION/$COMPONENT/upload" "https://$REGISTRY/api/packages/$OWNER/debian/pool/$DISTRIBUTION/$COMPONENT/upload"
done done
echo "published to $OWNER/debian $DISTRIBUTION/$COMPONENT" echo "published to $OWNER/debian $DISTRIBUTION/$COMPONENT"
# On a real release, also attach the .debs to the unified Gitea Release so they're on the
# downloads page next to every other platform's artifact (canary builds live in the apt
# `canary` distribution above — no release page for those).
- name: Attach .debs to the Gitea release (stable tags only)
if: startsWith(gitea.ref, 'refs/tags/v')
env:
GITEA_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
run: |
. scripts/ci/gitea-release.sh
RID=$(ensure_release "$GITHUB_REF_NAME" "$GITHUB_REF_NAME" auto)
for DEB in dist/*.deb; do
upsert_asset "$RID" "$DEB"
done
+60 -32
View File
@@ -11,12 +11,18 @@
# punktfunk.zip # punktfunk.zip
# punktfunk/ <- single top-level dir == plugin.json "name" # punktfunk/ <- single top-level dir == plugin.json "name"
# plugin.json [required] # plugin.json [required]
# package.json [required] # package.json [required; CI stamps "version" — Decky reads the installed version here]
# main.py [required: python backend] # main.py [required: python backend]
# dist/index.js [required: rollup output] # dist/index.js [required: rollup output]
# update.json [CI-baked {channel, manifest}: where the plugin's self-update check polls]
# README.md (recommended) # README.md (recommended)
# LICENSE [required by the plugin store] # LICENSE [required by the plugin store]
# #
# SELF-UPDATE (no Decky store): alongside the zip we also publish a tiny per-channel
# `manifest.json` ({version, artifact=<immutable per-version zip URL>, sha256}). The installed
# plugin polls it (main.py check_update), and the frontend drives Decky's own install RPC to
# apply a newer build. See clients/decky/README.md "Updating".
#
# REGISTRY_TOKEN: repo Actions secret, a PAT with write:package scope (shared with deb/rpm/docker). # REGISTRY_TOKEN: repo Actions secret, a PAT with write:package scope (shared with deb/rpm/docker).
name: decky name: decky
@@ -56,19 +62,26 @@ jobs:
pnpm install --frozen-lockfile pnpm install --frozen-lockfile
pnpm run build # rollup -> clients/decky/dist/index.js pnpm run build # rollup -> clients/decky/dist/index.js
- name: Version - name: Version + channel + stamp
# Tag v1.2.3 -> 1.2.3; main push -> 0.0.1-ciN.g<sha>. Used only for the registry # Tag vX.Y.Z -> X.Y.Z (stable `latest/` alias + Gitea Release); main push -> 0.3.<run>
# version path + the zip name (the plugin.json version is the source of truth Decky # (`canary/` alias). Decky reads a plugin's INSTALLED version from package.json (NOT
# reads after install). # plugin.json), and the plugin's own update check (clients/decky/main.py check_update)
# compares against it — so the build version is STAMPED into package.json here (mirrored
# into plugin.json for store parity). Canary is a PLAIN numeric semver, never a
# `-ci<N>` prerelease: compare-versions orders prerelease identifiers lexically
# (ci10 < ci9), which would break update detection; the run number is monotonic.
working-directory: ${{ gitea.workspace }} working-directory: ${{ gitea.workspace }}
run: | run: |
SHORT=$(echo "$GITHUB_SHA" | cut -c1-8)
case "$GITHUB_REF" in case "$GITHUB_REF" in
refs/tags/v*) V="${GITHUB_REF_NAME#v}" ;; refs/tags/v*) V="${GITHUB_REF_NAME#v}"; ALIAS=latest ;;
*) V="0.0.1-ci${GITHUB_RUN_NUMBER}.g${SHORT}" ;; *) V="0.3.${GITHUB_RUN_NUMBER}"; ALIAS=canary ;;
esac esac
BASE="https://$REGISTRY/api/packages/$OWNER/generic/$PACKAGE"
echo "VERSION=$V" >> "$GITHUB_ENV" echo "VERSION=$V" >> "$GITHUB_ENV"
echo "decky version $V" echo "ALIAS=$ALIAS" >> "$GITHUB_ENV"
echo "BASE=$BASE" >> "$GITHUB_ENV"
echo "decky version $V -> alias '$ALIAS'"
VERSION="$V" node -e 'const fs=require("fs");for(const f of ["clients/decky/package.json","clients/decky/plugin.json"]){const j=JSON.parse(fs.readFileSync(f,"utf8"));j.version=process.env.VERSION;fs.writeFileSync(f,JSON.stringify(j,null,2)+"\n");}'
- name: Assemble store-layout zip - name: Assemble store-layout zip
working-directory: ${{ gitea.workspace }} working-directory: ${{ gitea.workspace }}
@@ -76,17 +89,32 @@ jobs:
apt-get update && apt-get install -y --no-install-recommends zip >/dev/null apt-get update && apt-get install -y --no-install-recommends zip >/dev/null
STAGE="$RUNNER_TEMP/decky" STAGE="$RUNNER_TEMP/decky"
DEST="$STAGE/$PLUGIN" DEST="$STAGE/$PLUGIN"
rm -rf "$STAGE"; mkdir -p "$DEST/dist" rm -rf "$STAGE"; mkdir -p "$DEST/dist" "$DEST/bin"
cp clients/decky/plugin.json "$DEST/" cp clients/decky/plugin.json "$DEST/"
cp clients/decky/package.json "$DEST/" cp clients/decky/package.json "$DEST/"
cp clients/decky/main.py "$DEST/" cp clients/decky/main.py "$DEST/"
cp clients/decky/dist/index.js "$DEST/dist/" cp clients/decky/dist/index.js "$DEST/dist/"
cp clients/decky/README.md "$DEST/" cp clients/decky/README.md "$DEST/"
# The stream-launch wrapper (target of the Steam shortcut); keep it executable
# (runner_info() also re-chmods at runtime in case the zip/extract drops the bit).
cp clients/decky/bin/punktfunkrun.sh "$DEST/bin/"
chmod 0755 "$DEST/bin/punktfunkrun.sh"
# Store requires a LICENSE in the plugin root; the project is MIT OR Apache-2.0. # Store requires a LICENSE in the plugin root; the project is MIT OR Apache-2.0.
cp LICENSE-MIT "$DEST/LICENSE" cp LICENSE-MIT "$DEST/LICENSE"
# Self-update channel pointer the backend reads (main.py check_update). It points at
# THIS channel's manifest.json (published below); that manifest in turn points at the
# immutable per-version zip, so its sha256 stays valid across future alias re-uploads.
printf '{"channel":"%s","manifest":"%s/%s/manifest.json"}\n' "$ALIAS" "$BASE" "$ALIAS" > "$DEST/update.json"
( cd "$STAGE" && zip -r "$RUNNER_TEMP/punktfunk.zip" "$PLUGIN" ) ( cd "$STAGE" && zip -r "$RUNNER_TEMP/punktfunk.zip" "$PLUGIN" )
ls -lh "$RUNNER_TEMP/punktfunk.zip" ls -lh "$RUNNER_TEMP/punktfunk.zip"
unzip -l "$RUNNER_TEMP/punktfunk.zip" unzip -l "$RUNNER_TEMP/punktfunk.zip"
# The update manifest the plugin polls: the immutable per-version artifact + its
# sha256 (Decky's installer verifies the download against this hash, aborting on
# mismatch — so it MUST be the per-version URL, never the mutable alias).
SHA=$(sha256sum "$RUNNER_TEMP/punktfunk.zip" | cut -d' ' -f1)
printf '{"version":"%s","artifact":"%s/%s/punktfunk.zip","sha256":"%s"}\n' \
"$VERSION" "$BASE" "$VERSION" "$SHA" > "$RUNNER_TEMP/manifest.json"
cat "$RUNNER_TEMP/manifest.json"
- name: Publish to the Gitea generic registry - name: Publish to the Gitea generic registry
working-directory: ${{ gitea.workspace }} working-directory: ${{ gitea.workspace }}
@@ -94,33 +122,33 @@ jobs:
TOKEN: ${{ secrets.REGISTRY_TOKEN }} TOKEN: ${{ secrets.REGISTRY_TOKEN }}
run: | run: |
BASE="https://$REGISTRY/api/packages/$OWNER/generic/$PACKAGE" BASE="https://$REGISTRY/api/packages/$OWNER/generic/$PACKAGE"
# 1) Immutable, versioned URL. # 1) Immutable, versioned URL + its update manifest (the manifest's `artifact` points
# here, so the published sha256 keeps matching what Decky later downloads).
curl -fsS --user "enricobuehler:$TOKEN" --upload-file "$RUNNER_TEMP/punktfunk.zip" \ curl -fsS --user "enricobuehler:$TOKEN" --upload-file "$RUNNER_TEMP/punktfunk.zip" \
"$BASE/$VERSION/punktfunk.zip" "$BASE/$VERSION/punktfunk.zip"
curl -fsS --user "enricobuehler:$TOKEN" --upload-file "$RUNNER_TEMP/manifest.json" \
"$BASE/$VERSION/manifest.json"
echo "published $BASE/$VERSION/punktfunk.zip" echo "published $BASE/$VERSION/punktfunk.zip"
# 2) Stable `latest/punktfunk.zip` — this is the link to paste into Decky's # 2) Channel alias (stable release -> latest/, canary main build -> canary/) — the
# "install from URL". The generic registry rejects re-uploading an existing # zip is the "install from URL" link; manifest.json is what the installed plugin
# version/file (409), so delete the prior `latest` first (ignore 404 on run #1). # polls for updates. The generic registry rejects re-uploading an existing
curl -fsS -o /dev/null --user "enricobuehler:$TOKEN" -X DELETE \ # version/file (409), so delete the prior alias copies first (ignore 404 on run #1).
"$BASE/latest/punktfunk.zip" || true for f in punktfunk.zip manifest.json; do
curl -fsS -o /dev/null --user "enricobuehler:$TOKEN" -X DELETE "$BASE/$ALIAS/$f" || true
done
curl -fsS --user "enricobuehler:$TOKEN" --upload-file "$RUNNER_TEMP/punktfunk.zip" \ curl -fsS --user "enricobuehler:$TOKEN" --upload-file "$RUNNER_TEMP/punktfunk.zip" \
"$BASE/latest/punktfunk.zip" "$BASE/$ALIAS/punktfunk.zip"
echo "install-from-URL link: $BASE/latest/punktfunk.zip" curl -fsS --user "enricobuehler:$TOKEN" --upload-file "$RUNNER_TEMP/manifest.json" \
"$BASE/$ALIAS/manifest.json"
echo "install-from-URL link: $BASE/$ALIAS/punktfunk.zip"
echo "update manifest: $BASE/$ALIAS/manifest.json"
- name: Attach zip to the Gitea release (tags only) - name: Attach zip to the Gitea release (stable tags only)
if: startsWith(gitea.ref, 'refs/tags/') if: startsWith(gitea.ref, 'refs/tags/v')
working-directory: ${{ gitea.workspace }} working-directory: ${{ gitea.workspace }}
env: env:
TOKEN: ${{ secrets.GITHUB_TOKEN }} GITEA_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
run: | run: |
API="${{ gitea.server_url }}/api/v1/repos/${{ gitea.repository }}" . scripts/ci/gitea-release.sh
ID=$(curl -sf -X POST "$API/releases" \ RID=$(ensure_release "$GITHUB_REF_NAME" "$GITHUB_REF_NAME" auto)
-H "Authorization: token $TOKEN" -H 'Content-Type: application/json' \ upsert_asset "$RID" "$RUNNER_TEMP/punktfunk.zip" "punktfunk-${VERSION}.zip"
-d "{\"tag_name\":\"$GITHUB_REF_NAME\",\"name\":\"$GITHUB_REF_NAME\"}" \
| python3 -c 'import json,sys;print(json.load(sys.stdin)["id"])' \
|| curl -sf "$API/releases/tags/$GITHUB_REF_NAME" -H "Authorization: token $TOKEN" \
| python3 -c 'import json,sys;print(json.load(sys.stdin)["id"])')
curl -sf -X POST "$API/releases/$ID/assets?name=punktfunk-${VERSION}.zip" \
-H "Authorization: token $TOKEN" \
-F "attachment=@$RUNNER_TEMP/punktfunk.zip" >/dev/null
echo "attached punktfunk-${VERSION}.zip to release $GITHUB_REF_NAME"
+5
View File
@@ -58,16 +58,21 @@ jobs:
- name: Build - name: Build
run: | run: |
# On a release tag, also tag the image vX.Y.Z so a release pins reproducible web/docs images.
EXTRA=""
case "$GITHUB_REF" in refs/tags/v*) EXTRA="-t $REGISTRY/$OWNER/${{ matrix.image }}:${GITHUB_REF_NAME}" ;; esac
docker build --pull ${{ matrix.buildargs }} \ docker build --pull ${{ matrix.buildargs }} \
-f "${{ matrix.dockerfile }}" \ -f "${{ matrix.dockerfile }}" \
-t "$REGISTRY/$OWNER/${{ matrix.image }}:latest" \ -t "$REGISTRY/$OWNER/${{ matrix.image }}:latest" \
-t "$REGISTRY/$OWNER/${{ matrix.image }}:sha-${GITHUB_SHA::8}" \ -t "$REGISTRY/$OWNER/${{ matrix.image }}:sha-${GITHUB_SHA::8}" \
$EXTRA \
"${{ matrix.context }}" "${{ matrix.context }}"
- name: Push - name: Push
run: | run: |
docker push "$REGISTRY/$OWNER/${{ matrix.image }}:sha-${GITHUB_SHA::8}" docker push "$REGISTRY/$OWNER/${{ matrix.image }}:sha-${GITHUB_SHA::8}"
docker push "$REGISTRY/$OWNER/${{ matrix.image }}:latest" docker push "$REGISTRY/$OWNER/${{ matrix.image }}:latest"
case "$GITHUB_REF" in refs/tags/v*) docker push "$REGISTRY/$OWNER/${{ matrix.image }}:${GITHUB_REF_NAME}" ;; esac
# Deploy the docs site to unom-1, the DMZ services VM website/cms also deploy to # Deploy the docs site to unom-1, the DMZ services VM website/cms also deploy to
# (docs.punktfunk.unom.io via Caddy on home-reverse-proxy-1 -> :3220). Same secret set # (docs.punktfunk.unom.io via Caddy on home-reverse-proxy-1 -> :3220). Same secret set
+126 -32
View File
@@ -24,9 +24,9 @@ on:
push: push:
branches: [main] branches: [main]
# The flatpak is the CLIENT — only rebuild when the client/core/manifest change, not on every # The flatpak is the CLIENT — only rebuild when the client/core/manifest change, not on every
# docs/host push (this is a heavy flatpak-builder run). Tags (v*, the client release) build too. # design/host push (this is a heavy flatpak-builder run). Tags (v*, the client release) build too.
paths: paths:
- 'crates/punktfunk-client-linux/**' - 'clients/linux/**'
- 'crates/punktfunk-core/**' - 'crates/punktfunk-core/**'
- 'packaging/flatpak/**' - 'packaging/flatpak/**'
- 'Cargo.lock' - 'Cargo.lock'
@@ -40,6 +40,8 @@ env:
APP_ID: io.unom.Punktfunk APP_ID: io.unom.Punktfunk
MANIFEST: packaging/flatpak/io.unom.Punktfunk.yml MANIFEST: packaging/flatpak/io.unom.Punktfunk.yml
PACKAGE: punktfunk-client-flatpak # generic-registry package name PACKAGE: punktfunk-client-flatpak # generic-registry package name
REPO_URL: https://flatpak.unom.io # shared unom OSTree repo (reusable across unom apps)
DEPLOY_DIR: unom-flatpak # ~/<dir> on unom-1 (compose + ./site tree)
jobs: jobs:
build-publish: build-publish:
@@ -61,34 +63,47 @@ jobs:
- name: Tooling - name: Tooling
run: | run: |
# flatpak-cargo-generator.py (master) needs aiohttp + tomlkit (NOT the old `toml`). # flatpak-cargo-generator.py (master) needs aiohttp + tomlkit (NOT the old `toml`).
dnf -y install flatpak flatpak-builder git python3 python3-aiohttp python3-tomlkit curl jq # gnupg2/rsync/openssh-clients: sign the OSTree repo + rsync it to unom-1 (see the deploy step).
dnf -y install flatpak flatpak-builder git python3 python3-aiohttp python3-tomlkit curl jq \
gnupg2 rsync openssh-clients
# Flathub provides the GNOME runtime/SDK + the rust-stable + ffmpeg-full extensions. # Flathub provides the GNOME runtime/SDK + the rust-stable + ffmpeg-full extensions.
flatpak remote-add --user --if-not-exists flathub \ flatpak remote-add --user --if-not-exists flathub \
https://dl.flathub.org/repo/flathub.flatpakrepo https://dl.flathub.org/repo/flathub.flatpakrepo
git config --global --add safe.directory "$PWD" git config --global --add safe.directory "$PWD"
- name: Version - name: Version + channel
# Tag v1.2.3 -> 1.2.3; a main push -> 0.0.1-ciN.g<sha> (sorts before a real release, # Tag vX.Y.Z -> X.Y.Z on the OSTree `stable` branch (a real release); a main push ->
# increases by run number — newest main build always wins). The generic registry # 0.3.0-ciN.g<sha> on the `canary` branch. The two branches live side-by-side in one repo
# version string allows letters/dots/hyphens. # (rsync runs without --delete), each tracked by its own .flatpakref, so `flatpak update`
# on a stable box never jumps to a canary build. The generic-registry version string allows
# letters/dots/hyphens.
run: | run: |
SHORT=$(echo "$GITHUB_SHA" | cut -c1-8) SHORT=$(echo "$GITHUB_SHA" | cut -c1-8)
case "$GITHUB_REF" in case "$GITHUB_REF" in
refs/tags/v*) V="${GITHUB_REF_NAME#v}" ;; refs/tags/v*) V="${GITHUB_REF_NAME#v}"; BRANCH=stable; ALIAS=latest ;;
*) V="0.0.1-ci${GITHUB_RUN_NUMBER}.g${SHORT}" ;; *) V="0.3.0-ci${GITHUB_RUN_NUMBER}.g${SHORT}"; BRANCH=canary; ALIAS=canary ;;
esac esac
echo "VERSION=$V" >> "$GITHUB_ENV" echo "VERSION=$V" >> "$GITHUB_ENV"
echo "BUNDLE=punktfunk-client-${V}.flatpak" >> "$GITHUB_ENV" echo "BUNDLE=punktfunk-client-${V}.flatpak" >> "$GITHUB_ENV"
echo "flatpak version $V" echo "FLATPAK_BRANCH=$BRANCH" >> "$GITHUB_ENV"
echo "ALIAS=$ALIAS" >> "$GITHUB_ENV"
echo "flatpak version $V -> branch '$BRANCH' alias '$ALIAS'"
- name: Generate offline cargo sources - name: Generate offline cargo sources
# flatpak builds with no network; vendor every crate from Cargo.lock into # flatpak builds with no network; vendor every crate from Cargo.lock into
# cargo-sources.json next to the manifest (referenced by the manifest's # cargo-sources.json next to the manifest (referenced by the manifest's
# punktfunk-client module). # punktfunk-client module).
#
# Prune the microsoft/windows-rs git crates first: they belong to
# punktfunk-client-windows, which the flatpak never builds, and leaving them in makes
# flatpak-builder full-clone that multi-GB repo at build time → "No space left on
# device" (see packaging/flatpak/prune-windows-lock.py). The committed Cargo.lock is
# untouched; cargo --offline only needs sources for the crates it compiles.
run: | run: |
curl -fsSL -o /tmp/flatpak-cargo-generator.py \ curl -fsSL -o /tmp/flatpak-cargo-generator.py \
https://raw.githubusercontent.com/flatpak/flatpak-builder-tools/master/cargo/flatpak-cargo-generator.py https://raw.githubusercontent.com/flatpak/flatpak-builder-tools/master/cargo/flatpak-cargo-generator.py
python3 /tmp/flatpak-cargo-generator.py Cargo.lock \ python3 packaging/flatpak/prune-windows-lock.py Cargo.lock /tmp/Cargo.flatpak.lock
python3 /tmp/flatpak-cargo-generator.py /tmp/Cargo.flatpak.lock \
-o packaging/flatpak/cargo-sources.json -o packaging/flatpak/cargo-sources.json
- name: Build the flatpak (install deps from Flathub, offline build) - name: Build the flatpak (install deps from Flathub, offline build)
@@ -97,14 +112,20 @@ jobs:
# runtime/SDK + the rust-stable (//25.08, rustc 1.96) and llvm20 SDK extensions, plus # runtime/SDK + the rust-stable (//25.08, rustc 1.96) and llvm20 SDK extensions, plus
# the runtime's auto codecs-extra (HEVC libavcodec). --disable-rofiles-fuse is the # the runtime's auto codecs-extra (HEVC libavcodec). --disable-rofiles-fuse is the
# container-safe path (no FUSE). # container-safe path (no FUSE).
# --default-branch=$FLATPAK_BRANCH pins the ref to app/io.unom.Punktfunk/x86_64/<branch>
# (canary or stable) so the matching hosted .flatpakref resolves deterministically
# (manifest sets no branch).
flatpak-builder --user --force-clean --disable-rofiles-fuse \ flatpak-builder --user --force-clean --disable-rofiles-fuse \
--default-branch="$FLATPAK_BRANCH" \
--install-deps-from=flathub \ --install-deps-from=flathub \
--repo="$PWD/repo" \ --repo="$PWD/repo" \
"$PWD/build-dir" "$MANIFEST" "$PWD/build-dir" "$MANIFEST"
- name: Export single-file bundle - name: Export single-file bundle
run: | run: |
flatpak build-bundle "$PWD/repo" "$BUNDLE" "$APP_ID" # Branch must be passed explicitly (matches --default-branch above); build-bundle
# otherwise defaults to `master` and errors "Refspec … not found".
flatpak build-bundle "$PWD/repo" "$BUNDLE" "$APP_ID" "$FLATPAK_BRANCH"
ls -lh "$BUNDLE" ls -lh "$BUNDLE"
- name: Publish to the Gitea generic registry - name: Publish to the Gitea generic registry
@@ -116,28 +137,101 @@ jobs:
curl -fsS --user "enricobuehler:$TOKEN" --upload-file "$BUNDLE" \ curl -fsS --user "enricobuehler:$TOKEN" --upload-file "$BUNDLE" \
"$BASE/$VERSION/$BUNDLE" "$BASE/$VERSION/$BUNDLE"
echo "published $BASE/$VERSION/$BUNDLE" echo "published $BASE/$VERSION/$BUNDLE"
# 2) Stable `latest/punktfunk-client.flatpak` alias for the Decky fallback + scripts. # 2) Channel alias (stable release -> latest/, canary main build -> canary/) for the
# The generic registry rejects re-uploading an existing version/file (409), so # Decky fallback + scripts. The generic registry rejects re-uploading an existing
# delete the prior `latest` file first (ignore 404 on the first ever run). # version/file (409), so delete the prior alias file first (ignore 404 on run #1).
curl -fsS -o /dev/null --user "enricobuehler:$TOKEN" -X DELETE \ curl -fsS -o /dev/null --user "enricobuehler:$TOKEN" -X DELETE \
"$BASE/latest/punktfunk-client.flatpak" || true "$BASE/$ALIAS/punktfunk-client.flatpak" || true
curl -fsS --user "enricobuehler:$TOKEN" --upload-file "$BUNDLE" \ curl -fsS --user "enricobuehler:$TOKEN" --upload-file "$BUNDLE" \
"$BASE/latest/punktfunk-client.flatpak" "$BASE/$ALIAS/punktfunk-client.flatpak"
echo "published $BASE/latest/punktfunk-client.flatpak" echo "published $BASE/$ALIAS/punktfunk-client.flatpak"
- name: Attach bundle to the Gitea release (tags only) # Sign the OSTree repo flatpak-builder already produced and publish it to flatpak.unom.io on
if: startsWith(gitea.ref, 'refs/tags/') # unom-1, so users get `flatpak update` (the single-file bundle above has no remote). Mirrors
# docker.yml's deploy-docs (DEPLOY_* = the unom-ci-deploy key). No-ops cleanly until the GPG
# secret + DEPLOY_* exist, so the bundle build stays green during setup.
- name: Sign + deploy the OSTree repo to unom-1 (flatpak.unom.io)
env: env:
TOKEN: ${{ secrets.GITHUB_TOKEN }} FLATPAK_GPG_PRIVATE_KEY: ${{ secrets.FLATPAK_GPG_PRIVATE_KEY }}
DEPLOY_HOST: ${{ secrets.DEPLOY_HOST }}
DEPLOY_USER: ${{ secrets.DEPLOY_USER }}
DEPLOY_PORT: ${{ secrets.DEPLOY_PORT }}
DEPLOY_SSH_KEY: ${{ secrets.DEPLOY_SSH_KEY }}
run: | run: |
API="${{ gitea.server_url }}/api/v1/repos/${{ gitea.repository }}" set -euo pipefail
ID=$(curl -sf -X POST "$API/releases" \ if [ -z "${FLATPAK_GPG_PRIVATE_KEY:-}" ] || [ -z "${DEPLOY_HOST:-}" ]; then
-H "Authorization: token $TOKEN" -H 'Content-Type: application/json' \ echo "::warning::FLATPAK_GPG_PRIVATE_KEY/DEPLOY_* not set — skipping repo deploy (bundle still published)."
-d "{\"tag_name\":\"$GITHUB_REF_NAME\",\"name\":\"$GITHUB_REF_NAME\"}" \ exit 0
| python3 -c 'import json,sys;print(json.load(sys.stdin)["id"])' \ fi
|| curl -sf "$API/releases/tags/$GITHUB_REF_NAME" -H "Authorization: token $TOKEN" \ # 1) Import the signing key into a throwaway keyring; sign the repo.
| python3 -c 'import json,sys;print(json.load(sys.stdin)["id"])') export GNUPGHOME="$(mktemp -d)"; chmod 700 "$GNUPGHOME"
curl -sf -X POST "$API/releases/$ID/assets?name=$BUNDLE" \ echo "$FLATPAK_GPG_PRIVATE_KEY" | base64 -d | gpg --batch --import
-H "Authorization: token $TOKEN" \ KEYID="$(gpg --list-keys --with-colons | awk -F: '/^fpr:/{print $10; exit}')"
-F "attachment=@$BUNDLE" >/dev/null # build-sign signs the COMMIT objects; build-update-repo signs the SUMMARY. Both are
echo "attached $BUNDLE to release $GITHUB_REF_NAME" # required — clients with gpg-verify=true verify the commit, so summary-only signing
# fails the pull with "GPG verification enabled, but no signatures found".
flatpak build-sign "$PWD/repo" "$APP_ID" "$FLATPAK_BRANCH" \
--gpg-sign="$KEYID" --gpg-homedir="$GNUPGHOME"
flatpak build-update-repo --generate-static-deltas \
--gpg-sign="$KEYID" --gpg-homedir="$GNUPGHOME" "$PWD/repo"
# 2) Build the install descriptors (GPGKey = the committed public key, base64).
GPGKEY="$(base64 -w0 packaging/flatpak/unom-flatpak.gpg)"
rm -rf site && mkdir -p site
cat > site/unom.flatpakrepo <<EOF
[Flatpak Repo]
Title=unom
Url=$REPO_URL/repo/
Homepage=https://punktfunk.unom.io
Comment=unom Flatpak applications
GPGKey=$GPGKEY
EOF
# Two refs, one per channel — both regenerated every run and rsync'd without --delete, so
# the server always offers both (the stable ref only resolves once a release has built the
# `stable` branch). A box installs ONE; `flatpak update` then tracks that channel's branch.
write_ref() { # <filename> <branch> <title>
cat > "site/$1" <<EOF
[Flatpak Ref]
Name=$APP_ID
Branch=$2
Url=$REPO_URL/repo/
Title=$3
Homepage=https://punktfunk.unom.io
IsRuntime=false
GPGKey=$GPGKEY
RuntimeRepo=https://dl.flathub.org/repo/flathub.flatpakrepo
EOF
}
write_ref "${APP_ID}.flatpakref" stable "Punktfunk"
write_ref "${APP_ID}.Canary.flatpakref" canary "Punktfunk (Canary)"
cat > site/index.html <<EOF
<!doctype html><meta charset=utf-8><title>unom flatpak repo</title>
<h1>unom Flatpak repository</h1>
<p>Install the Punktfunk Linux client (auto-adds Flathub for the GNOME runtime, then tracks updates).</p>
<p><b>Stable</b> (recommended — only moves on releases):</p>
<pre>flatpak install --user $REPO_URL/${APP_ID}.flatpakref
flatpak run $APP_ID</pre>
<p><b>Canary</b> (latest main build, unstable):</p>
<pre>flatpak install --user $REPO_URL/${APP_ID}.Canary.flatpakref</pre>
<p>Or add the whole remote: <code>flatpak remote-add --user --if-not-exists unom $REPO_URL/unom.flatpakrepo</code></p>
EOF
# 3) Ship to unom-1 and (re)start the static server. rsync WITHOUT --delete keeps old
# objects so clients mid-update aren't broken; the fresh signed summary advertises latest.
install -d -m700 ~/.ssh
printf '%s\n' "$DEPLOY_SSH_KEY" > ~/.ssh/deploy; chmod 600 ~/.ssh/deploy
SSH="ssh -i $HOME/.ssh/deploy -p ${DEPLOY_PORT:-22} -o StrictHostKeyChecking=accept-new"
DEST="${DEPLOY_USER}@${DEPLOY_HOST}"
$SSH "$DEST" "mkdir -p ~/$DEPLOY_DIR/site/repo"
rsync -az --info=stats1 -e "$SSH" repo/ "$DEST:$DEPLOY_DIR/site/repo/"
rsync -az -e "$SSH" site/unom.flatpakrepo "site/${APP_ID}.flatpakref" "site/${APP_ID}.Canary.flatpakref" site/index.html "$DEST:$DEPLOY_DIR/site/"
rsync -az -e "$SSH" packaging/flatpak/server/compose.production.yml packaging/flatpak/server/Caddyfile "$DEST:$DEPLOY_DIR/"
$SSH "$DEST" "cd ~/$DEPLOY_DIR && docker compose -f compose.production.yml up -d"
echo "deployed → $REPO_URL/${APP_ID}.flatpakref"
- name: Attach bundle to the Gitea release (stable tags only)
if: startsWith(gitea.ref, 'refs/tags/v')
env:
GITEA_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
run: |
. scripts/ci/gitea-release.sh
RID=$(ensure_release "$GITHUB_REF_NAME" "$GITHUB_REF_NAME" auto)
upsert_asset "$RID" "$BUNDLE"
@@ -0,0 +1,67 @@
# Native Linux client screenshots for the app/marketing listings. The client renders
# host-free mock scenes (PUNKTFUNK_SHOT_SCENE) under a virtual X display; the driver
# (clients/linux/tools/screenshots.sh) grabs each one — no host, GPU, or Wayland. The
# Linux analogue of apple.yml's `screenshots` job, gated to STABLE RELEASE tags only.
# Standalone + best-effort: a failure here reds nothing else. PNGs land as a 30-day
# artifact; they are not committed or published.
name: linux-client-screenshots
on:
push:
tags: ["v*"]
workflow_dispatch:
jobs:
screenshots:
if: startsWith(github.ref, 'refs/tags/v') || github.event_name == 'workflow_dispatch'
runs-on: ubuntu-24.04
# Same image as ci.yml/deb.yml — already carries the Rust toolchain + GTK/SDL build deps.
container:
image: git.unom.io/unom/punktfunk-rust-ci:latest
timeout-minutes: 90
steps:
- uses: actions/checkout@v4
# Client link deps (baked into the image; kept here so the job is green across image
# rebuilds — a no-op once present) PLUS the headless-render extras: a virtual X server,
# software GL+Vulkan (llvmpipe/lavapipe), the icon theme + fonts the UI draws with, and a
# root-window grab tool.
- name: Client link + headless-render deps
run: |
apt-get update
apt-get install -y --no-install-recommends \
libgtk-4-dev libadwaita-1-dev libsdl3-dev \
xvfb x11-utils imagemagick scrot \
libgl1-mesa-dri mesa-vulkan-drivers \
adwaita-icon-theme fonts-cantarell fonts-dejavu-core
# Reuse the workspace cargo caches (same keys as ci.yml/deb.yml).
- name: Cache keys
run: echo "rustc=$(rustc --version | cut -d' ' -f2)" >> "$GITHUB_ENV"
- uses: actions/cache@v4
with:
path: |
/usr/local/cargo/registry
/usr/local/cargo/git
key: cargo-home-${{ hashFiles('Cargo.lock') }}
restore-keys: cargo-home-
- uses: actions/cache@v4
with:
path: target
key: cargo-target-v3-${{ env.rustc }}-${{ hashFiles('Cargo.lock') }}
restore-keys: cargo-target-v3-${{ env.rustc }}-
- name: Build client
run: cargo build --release -p punktfunk-client-linux --locked
- name: Capture screenshots
run: bash clients/linux/tools/screenshots.sh
- name: Upload screenshots
if: always()
# v3: Gitea's API rejects upload-artifact@v4 (see apple.yml). Download is a zip.
uses: actions/upload-artifact@v3
with:
name: punktfunk-linux-client-screenshots
path: clients/linux/screenshots
retention-days: 30
+46 -17
View File
@@ -46,6 +46,19 @@ name: release
on: on:
push: push:
# Canary: a relevant main push uploads the iOS + macOS + tvOS builds to TestFlight (Apple's
# own canary channel) — no notarized DMG (that's stable-only; see the per-step gates).
# Heavy on the shared mac-mini runner, so paths-filtered; the TestFlight steps are
# continue-on-error until the App Store Connect record exists, so this no-ops until then.
branches: [main]
paths:
- 'clients/apple/**'
- 'crates/punktfunk-core/**'
- 'scripts/build-xcframework.sh'
- 'Cargo.lock'
- '.gitea/workflows/release.yml'
# Stable: a `vX.Y.Z` tag is THE release — notarized DMG attached to the unified Gitea Release
# + macOS/iOS/tvOS to TestFlight for manual promotion to the App Store.
tags: ['v*'] tags: ['v*']
workflow_dispatch: workflow_dispatch:
inputs: inputs:
@@ -87,8 +100,8 @@ jobs:
- name: Version from tag - name: Version from tag
run: | run: |
case "$GITHUB_REF" in case "$GITHUB_REF" in
refs/tags/v*) V="${GITHUB_REF_NAME#v}" ;; refs/tags/v*) V="${GITHUB_REF_NAME#v}"; V="${V%%-*}" ;; # App Store marketing version is numeric X.Y.Z (drop -rc)
*) V="0.0.${GITHUB_RUN_NUMBER}" ;; *) V="0.3.0" ;; # canary marketing version; the build number disambiguates
esac esac
echo "VERSION=$V" >> "$GITHUB_ENV" echo "VERSION=$V" >> "$GITHUB_ENV"
echo "BUILD_NUM=$GITHUB_RUN_NUMBER" >> "$GITHUB_ENV" echo "BUILD_NUM=$GITHUB_RUN_NUMBER" >> "$GITHUB_ENV"
@@ -105,7 +118,27 @@ jobs:
"$RUSTUP" toolchain install nightly --profile minimal "$RUSTUP" toolchain install nightly --profile minimal
"$RUSTUP" component add rust-src --toolchain nightly "$RUSTUP" component add rust-src --toolchain nightly
# The in-core Opus decode (surround) pulls audiopus_sys, which builds a vendored static libopus
# via CMake — keep the xcframework self-contained (no runtime libopus.dylib on end-user devices).
- name: CMake (for the vendored libopus audiopus_sys builds)
run: |
# Runner steps run with `bash --noprofile --norc`, so Homebrew's bin dir isn't on PATH —
# locate brew explicitly, install cmake if missing, and export its bin dir to GITHUB_PATH so
# the xcframework build step (audiopus_sys → vendored libopus) finds `cmake`.
for B in /opt/homebrew/bin/brew /usr/local/bin/brew; do [ -x "$B" ] && BREW="$B" && break; done
if [ -z "$BREW" ]; then echo "::error::Homebrew not found on the runner"; exit 1; fi
BREW_BIN="$(dirname "$BREW")"; export PATH="$BREW_BIN:$PATH"
command -v cmake >/dev/null || "$BREW" install cmake
echo "$BREW_BIN" >> "$GITHUB_PATH"
# Homebrew's CMake 4 dropped compatibility with the vendored libopus's pre-3.5
# `cmake_minimum_required`; treat 3.5 as the policy minimum (the cmake crate's child cmake
# inherits this from the env during the xcframework build).
echo "CMAKE_POLICY_VERSION_MINIMUM=3.5" >> "$GITHUB_ENV"
- name: Build PunktfunkCore.xcframework (mac + iOS + tvOS) - name: Build PunktfunkCore.xcframework (mac + iOS + tvOS)
# tvOS is a tier-3 target (nightly -Zbuild-std): slow on the first build, then cached on
# the self-hosted runner. Built on canary too so the tvOS archive/upload below runs on the
# same track as iOS/macOS (the nightly toolchain is installed unconditionally above).
run: BUILD_IOS=1 BUILD_TVOS=1 bash scripts/build-xcframework.sh run: BUILD_IOS=1 BUILD_TVOS=1 bash scripts/build-xcframework.sh
- name: Stage App Store Connect API key - name: Stage App Store Connect API key
@@ -116,6 +149,9 @@ jobs:
chmod 600 "$RUNNER_TEMP/asc.p8" chmod 600 "$RUNNER_TEMP/asc.p8"
- name: macOS — archive, codesign Developer ID, notarize, DMG - name: macOS — archive, codesign Developer ID, notarize, DMG
# Stable releases only — the notarized DMG is a Gatekeeper/direct-download artifact, not
# relevant to TestFlight testers (the canary channel). Skipped on canary main pushes.
if: startsWith(gitea.ref, 'refs/tags/v')
run: | run: |
# Archive UNSIGNED, then codesign with the Developer ID Application identity from the # Archive UNSIGNED, then codesign with the Developer ID Application identity from the
# login keychain. Unsigned archive sidesteps Xcode's keychain-access-groups # login keychain. Unsigned archive sidesteps Xcode's keychain-access-groups
@@ -154,23 +190,14 @@ jobs:
DEVELOPER_DIR="$XCODE_DEV_DIR" xcrun stapler staple "$DMG" DEVELOPER_DIR="$XCODE_DEV_DIR" xcrun stapler staple "$DMG"
echo "DMG=$DMG" >> "$GITHUB_ENV" echo "DMG=$DMG" >> "$GITHUB_ENV"
- name: Attach DMG to Gitea release - name: Attach DMG to the Gitea release (stable tags only)
if: startsWith(gitea.ref, 'refs/tags/') if: startsWith(gitea.ref, 'refs/tags/v')
env: env:
TOKEN: ${{ secrets.GITHUB_TOKEN }} GITEA_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
run: | run: |
API="${{ gitea.server_url }}/api/v1/repos/${{ gitea.repository }}" . scripts/ci/gitea-release.sh
# Create the release (409 -> already exists, fetch it instead). RID=$(ensure_release "$GITHUB_REF_NAME" "$GITHUB_REF_NAME" auto)
ID=$(curl -sf -X POST "$API/releases" \ upsert_asset "$RID" "$DMG" "Punktfunk-$VERSION.dmg"
-H "Authorization: token $TOKEN" -H 'Content-Type: application/json' \
-d "{\"tag_name\":\"$GITHUB_REF_NAME\",\"name\":\"$GITHUB_REF_NAME\"}" \
| python3 -c 'import json,sys;print(json.load(sys.stdin)["id"])' \
|| curl -sf "$API/releases/tags/$GITHUB_REF_NAME" -H "Authorization: token $TOKEN" \
| python3 -c 'import json,sys;print(json.load(sys.stdin)["id"])')
curl -sf -X POST "$API/releases/$ID/assets?name=Punktfunk-$VERSION.dmg" \
-H "Authorization: token $TOKEN" \
-F "attachment=@$DMG" >/dev/null
echo "attached Punktfunk-$VERSION.dmg to release $GITHUB_REF_NAME"
- name: macOS App Store — archive + upload to TestFlight - name: macOS App Store — archive + upload to TestFlight
if: gitea.event_name != 'workflow_dispatch' || inputs.testflight == 'true' if: gitea.event_name != 'workflow_dispatch' || inputs.testflight == 'true'
@@ -278,6 +305,8 @@ jobs:
-authenticationKeyIssuerID "${{ secrets.ASC_API_ISSUER_ID }}" -authenticationKeyIssuerID "${{ secrets.ASC_API_ISSUER_ID }}"
- name: tvOS — archive + upload to TestFlight - name: tvOS — archive + upload to TestFlight
# Canary + stable, the same track as iOS/macOS — the tvOS xcframework slice is now built
# on every apple push (above), so this matches the iOS step's gate exactly.
if: gitea.event_name != 'workflow_dispatch' || inputs.testflight == 'true' if: gitea.event_name != 'workflow_dispatch' || inputs.testflight == 'true'
# Needs tvOS added to the App Store Connect app record + the tvOS platform installed # Needs tvOS added to the App Store Connect app record + the tvOS platform installed
# on the runner (xcodebuild -downloadPlatform tvOS). # on the runner (xcodebuild -downloadPlatform tvOS).
+32 -13
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@@ -13,9 +13,10 @@ name: rpm
on: on:
push: push:
branches: [main] branches: [main]
# HOST-scoped tags only — the Apple client's `v*` tags (release.yml) must NOT publish a host # Single project version: a `vX.Y.Z` tag is THE release. main publishes to the `*-canary` rpm
# RPM (a `v0.1.1` client tag previously shipped a host 0.1.1 that shadowed every rolling build). # groups, tags to the base groups (`bazzite`/`fedora-44`) — separate repos, so the old
tags: ['host-v*'] # version-shadow (a release outranking rolling builds in one group) is structurally gone.
tags: ['v*']
workflow_dispatch: workflow_dispatch:
env: env:
@@ -66,20 +67,22 @@ jobs:
key: cargo-home-${{ hashFiles('Cargo.lock') }} key: cargo-home-${{ hashFiles('Cargo.lock') }}
restore-keys: cargo-home- restore-keys: cargo-home-
- name: Version - name: Version + channel
# host-vX.Y.Z tag -> X.Y.Z-1 (a real host release); main push -> 0.2.0-0.ciN.g<sha>, whose # vX.Y.Z tag -> X.Y.Z-1 in the base group (a real release); main push -> 0.3.0-0.ciN.g<sha>
# "0." release sorts BELOW the eventual 0.2.0-1 yet climbs by run number AND outranks the # in the `<base>-canary` group, whose "0." release sorts below the eventual 0.3.0-1 yet
# stray 0.1.1, so `rpm-ostree upgrade` truly moves to the newest build. The spec %build # climbs by run number. The canary base stays one minor ahead of the latest stable so a
# stamps PUNKTFUNK_BUILD_VERSION from these macros into the binary (--version provenance). # stable->canary box re-point still moves forward. The spec %build stamps
# PUNKTFUNK_BUILD_VERSION from these macros into the binary (--version provenance).
run: | run: |
SHORT=$(echo "$GITHUB_SHA" | cut -c1-8) SHORT=$(echo "$GITHUB_SHA" | cut -c1-8)
case "$GITHUB_REF" in case "$GITHUB_REF" in
refs/tags/host-v*) V="${GITHUB_REF_NAME#host-v}"; R="1" ;; refs/tags/v*) V="${GITHUB_REF_NAME#v}"; R="1"; GROUP="${{ matrix.group }}" ;;
*) V="0.2.0"; R="0.ci${GITHUB_RUN_NUMBER}.g${SHORT}" ;; *) V="0.3.0"; R="0.ci${GITHUB_RUN_NUMBER}.g${SHORT}"; GROUP="${{ matrix.group }}-canary" ;;
esac esac
echo "PF_VERSION=$V" >> "$GITHUB_ENV" echo "PF_VERSION=$V" >> "$GITHUB_ENV"
echo "PF_RELEASE=$R" >> "$GITHUB_ENV" echo "PF_RELEASE=$R" >> "$GITHUB_ENV"
echo "rpm $V-$R" echo "GROUP=$GROUP" >> "$GITHUB_ENV"
echo "rpm $V-$R -> group '$GROUP'"
- name: Build RPM - name: Build RPM
# PF_WITH_WEB=1 → also build the noarch punktfunk-web subpackage (the publish loop below # PF_WITH_WEB=1 → also build the noarch punktfunk-web subpackage (the publish loop below
@@ -101,6 +104,22 @@ jobs:
case "$rpm" in *debuginfo*|*debugsource*) echo "skip $rpm"; continue;; esac case "$rpm" in *debuginfo*|*debugsource*) echo "skip $rpm"; continue;; esac
echo "uploading $rpm" echo "uploading $rpm"
curl -fsS --user "enricobuehler:$TOKEN" --upload-file "$rpm" \ curl -fsS --user "enricobuehler:$TOKEN" --upload-file "$rpm" \
"https://$REGISTRY/api/packages/$OWNER/rpm/${{ matrix.group }}/upload" "https://$REGISTRY/api/packages/$OWNER/rpm/$GROUP/upload"
done
echo "published to $OWNER/rpm/$GROUP"
# On a real release, also attach the .rpms to the unified Gitea Release. Both Fedora bases
# (bazzite=F43, fedora-44) build the SAME filename, so suffix the asset with the base to keep
# both on the release; canary builds live in the `*-canary` rpm groups (no release page).
- name: Attach .rpms to the Gitea release (stable tags only)
if: startsWith(gitea.ref, 'refs/tags/v')
env:
GITEA_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
run: |
. scripts/ci/gitea-release.sh
RID=$(ensure_release "$GITHUB_REF_NAME" "$GITHUB_REF_NAME" auto)
for rpm in dist/*.rpm; do
case "$rpm" in *debuginfo*|*debugsource*) continue;; esac
base="$(basename "$rpm" .rpm)"
upsert_asset "$RID" "$rpm" "${base}.${{ matrix.group }}.rpm"
done done
echo "published to $OWNER/rpm/${{ matrix.group }}"
+53
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@@ -0,0 +1,53 @@
# Management-console screenshots for the app/marketing listings. Captured from the
# built Storybook with headless Chromium (web/tools/screenshots.mjs) — the page
# stories render from fixtures, so no live mgmt API, login, or GPU is needed. This
# is the web analogue of apple.yml's `screenshots` job, but gated to STABLE RELEASE
# tags only (the console has no release workflow of its own — it ships inside the
# host packaging). Best-effort: a standalone workflow, so a failure here reds
# nothing else. PNGs land as a 30-day artifact; they are not committed or published.
name: web-screenshots
on:
push:
tags: ["v*"]
workflow_dispatch:
jobs:
screenshots:
if: startsWith(github.ref, 'refs/tags/v') || github.event_name == 'workflow_dispatch'
runs-on: ubuntu-24.04
container:
image: oven/bun:1
timeout-minutes: 30
defaults:
run:
working-directory: web
steps:
# oven/bun ships neither git nor a real node (the driver runs under node), and
# the slim Debian base lacks a CA bundle — without it actions/checkout's HTTPS
# fetch dies with "Problem with the SSL CA cert" (same as ci.yml's web job).
- name: Install git + node + CA certs
working-directory: /
run: apt-get update && apt-get install -y --no-install-recommends ca-certificates git nodejs
- uses: actions/checkout@v4
# --ignore-scripts skips the prepare→codegen hook (mirrors ci.yml); run codegen
# explicitly since build-storybook has no prebuild hook of its own.
- name: Install dependencies
run: bun install --frozen-lockfile --ignore-scripts
- name: Generate API client + i18n messages
run: bun run codegen
# Pulls the matching Chromium build + the apt libs it needs (root in-container).
- name: Install Chromium
run: bunx playwright install --with-deps chromium
- name: Build Storybook
run: bun run build-storybook
- name: Capture screenshots
run: bun run screenshots
- name: Upload screenshots
if: always()
# v3: Gitea's API rejects upload-artifact@v4 (see apple.yml). Download is a zip.
uses: actions/upload-artifact@v3
with:
name: punktfunk-web-console-screenshots
path: web/screenshots
retention-days: 30
@@ -0,0 +1,27 @@
# One-shot provisioning of the WDK + cargo-wdk onto the persistent self-hosted windows-amd64 runner, so
# the all-Rust UMDF drivers can build there (design/windows-host-rewrite.md, M0). The runner has the base
# Windows SDK + MSVC + LLVM + Rust but NOT the WDK (no km/wdf/iddcx headers) or cargo-wdk.
#
# Dispatch manually (workflow_dispatch). Idempotent: re-running is a near no-op once provisioned. The
# install persists on the runner (real box, not an ephemeral container), so this runs once, not per build.
name: windows-drivers-provision
on:
workflow_dispatch:
push:
branches: [main]
paths:
- 'scripts/ci/provision-windows-wdk.ps1'
- '.gitea/workflows/windows-drivers-provision.yml'
jobs:
provision:
runs-on: windows-amd64
timeout-minutes: 60
defaults:
run:
shell: pwsh
steps:
- uses: actions/checkout@v4
- name: Install WDK + cargo-wdk on the runner
run: ./scripts/ci/provision-windows-wdk.ps1
+150
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@@ -0,0 +1,150 @@
# Windows driver workspace CI — runs on the self-hosted Windows runner (home-windows-1, host mode;
# label windows-amd64). Part of the Windows-host rewrite (design/windows-host-rewrite.md, M0).
#
# Stage 1 (this file): PROBE the runner's driver toolchain (WDK / EWDK / cargo-make / LLVM / the
# inf2cat/stampinf/devgen/signtool tools) so we know what's provisioned BEFORE writing driver code,
# and build+test the owned ABI crate (pf-driver-proto) on MSVC to prove it compiles cross-OS and the
# CI wiring works. The runner has no RTX GPU — that's fine: builds, the IddCx bindgen/link, the
# /INTEGRITYCHECK self-sign-load, and (later) IDD-push frame flow on the basic display do not need one;
# only live NVENC encode does, which defers to the RTX box.
#
# shell: pwsh deliberately (PowerShell 5.1's Out-File -Encoding utf8 prepends a BOM that corrupts the
# first GITHUB_ENV line — see windows.yml).
name: windows-drivers
on:
workflow_dispatch:
push:
branches: [main]
paths:
- '.gitea/workflows/windows-drivers.yml'
- 'crates/pf-driver-proto/**'
- 'packaging/windows/drivers/**'
pull_request:
paths:
- '.gitea/workflows/windows-drivers.yml'
- 'crates/pf-driver-proto/**'
- 'packaging/windows/drivers/**'
# Driver builds need the WDK on the runner (provision once via windows-drivers-provision.yml).
jobs:
probe-and-proto:
runs-on: windows-amd64
timeout-minutes: 30
defaults:
run:
shell: pwsh
steps:
- uses: actions/checkout@v4
- name: Probe driver toolchain (informational — never fails the job)
continue-on-error: true
run: |
$ErrorActionPreference = 'Continue'
function head($t) { Write-Host ""; Write-Host "===== $t =====" }
head "Windows Kits roots"
$kits = @('C:\Program Files (x86)\Windows Kits\10', 'C:\Program Files\Windows Kits\10')
foreach ($k in $kits) { if (Test-Path $k) { Write-Host "found: $k" } }
head "SDK Include versions (um vs km — km => WDK present)"
foreach ($k in $kits) {
$inc = Join-Path $k 'Include'
if (Test-Path $inc) {
Get-ChildItem $inc -Directory | ForEach-Object {
$hasUm = Test-Path (Join-Path $_.FullName 'um')
$hasKm = Test-Path (Join-Path $_.FullName 'km')
$wdf = Test-Path (Join-Path $_.FullName 'km\wdf\umdf\2.31')
$iddcx = (Get-ChildItem (Join-Path $_.FullName 'um\iddcx') -Directory -ErrorAction SilentlyContinue | ForEach-Object { $_.Name }) -join ','
Write-Host ("{0,-16} um={1,-5} km={2,-5} wdf2.31={3,-5} iddcx=[{4}]" -f $_.Name, $hasUm, $hasKm, $wdf, $iddcx)
}
}
}
head "Driver tooling (inf2cat / stampinf / signtool / devgen / InfVerif)"
foreach ($tool in 'inf2cat.exe','stampinf.exe','signtool.exe','devgen.exe','InfVerif.exe','makecat.exe') {
$hits = @()
foreach ($k in $kits) {
$hits += Get-ChildItem -Path $k -Filter $tool -Recurse -ErrorAction SilentlyContinue |
Where-Object { $_.FullName -match '\\x64\\' } | Select-Object -First 1 -ExpandProperty FullName
}
$hits = $hits | Where-Object { $_ } | Select-Object -First 1
Write-Host ("{0,-14} -> {1}" -f $tool, ($(if ($hits) { $hits } else { 'NOT FOUND' })))
}
head "EWDK"
Write-Host ("EWDKROOT = " + ($env:EWDKROOT ?? '<unset>'))
head "LLVM / clang (bindgen 0.72 builds on the runner default clang)"
Write-Host ("LIBCLANG_PATH = " + ($env:LIBCLANG_PATH ?? '<unset>'))
$clang = Get-Command clang -ErrorAction SilentlyContinue
if ($clang) { & clang --version } else { Write-Host "clang: NOT on PATH" }
head "cargo-make (the gamepad drivers' build driver)"
$cm = & cargo make --version 2>&1; Write-Host $cm
head "Rust + targets"
& rustc -V; & cargo -V
Write-Host "installed targets:"; & rustup target list --installed
head "Env knobs the WDK build cares about"
Write-Host ("Version_Number = " + ($env:Version_Number ?? '<unset>'))
Write-Host ("CARGO_HOME = " + ($env:CARGO_HOME ?? '<unset>'))
Write-Host ("CARGO_TARGET_DIR (daemon) = " + ($env:CARGO_TARGET_DIR ?? '<unset>'))
- name: Build + test pf-driver-proto (MSVC)
run: |
# Short target dir to dodge MAX_PATH inside the deep act host workdir (see windows.yml).
$env:CARGO_TARGET_DIR = "C:\t\drv"
cargo build -p pf-driver-proto
cargo test -p pf-driver-proto
cargo clippy -p pf-driver-proto --all-targets -- -D warnings
cargo fmt -p pf-driver-proto -- --check
# Build the UMDF driver workspace (wdk-probe) on windows-drivers-rs: proves wdk-sys bindgen/link works
# on the runner's WDK + LLVM, that pf-driver-proto path-deps into a driver, and exposes the produced
# DLL's FORCE_INTEGRITY (/INTEGRITYCHECK) bit — the M0 self-signed-load question.
driver-build:
runs-on: windows-amd64
timeout-minutes: 45
defaults:
run:
shell: pwsh
# In-tree target dir on purpose: wdk-build's find_top_level_cargo_manifest() walks UP from OUT_DIR
# to the first ancestor with a Cargo.lock, so a relocated CARGO_TARGET_DIR (C:\t\…) hides the
# workspace lock and it panics. The driver deps have no deep CMake-from-source crates, so the
# default in-tree target stays well under MAX_PATH (unlike the SDL3/audiopus client build).
working-directory: packaging/windows/drivers
env:
# wdk-build otherwise picks 10.0.28000.0 (no km/crt) and bindgen fails — pin the WDK SDK version.
Version_Number: '10.0.26100.0'
# No LIBCLANG_PATH pin: the vendored bindgen 0.72 builds clean on the runner's default clang 22
# (the shipping pack proves it). A 0.71-era layout-test overflow once needed LLVM 21; the 0.72 bump
# retired that — see design/windows-build-and-packaging.md.
steps:
- uses: actions/checkout@v4
- name: Ensure WDK + cargo-wdk (idempotent self-provision)
# Run the provisioning script here too so driver-build is self-sufficient and never races a
# separate provision run on the single runner. Path is relative to the job working-directory
# (packaging/windows/drivers). Near-noop once the toolchain is present.
run: ../../../scripts/ci/provision-windows-wdk.ps1
- name: cargo build the driver workspace (wdk-probe + wdk-iddcx + pf-vdisplay)
# Whole workspace: wdk-probe (toolchain/surface-assert probe) + wdk-iddcx (DDI wrappers) +
# pf-vdisplay (the real IddCx driver). pf-vdisplay linking proves the IddCx call sites resolve
# against IddCxStub end-to-end (M1 step 2 gate).
run: cargo build -v
- name: Inspect /INTEGRITYCHECK (before) — expect FORCE_INTEGRITY set by wdk-build
run: |
# explicit --target (.cargo/config.toml) -> output under the triple subdir.
$dll = "target\x86_64-pc-windows-msvc\debug\pf_vdisplay.dll"
if (-not (Test-Path $dll)) { throw "pf_vdisplay.dll not produced at $dll" }
$b = [IO.File]::ReadAllBytes($dll)
$pe = [BitConverter]::ToInt32($b, 0x3c)
$dllchar = [BitConverter]::ToUInt16($b, $pe + 0x5e) # OptionalHeader.DllCharacteristics
Write-Host ("pf_vdisplay.dll built OK ({0:N0} bytes)" -f (Get-Item $dll).Length)
Write-Host ("BEFORE: DllCharacteristics = 0x{0:X4}; FORCE_INTEGRITY = {1}" -f $dllchar, (($dllchar -band 0x0080) -ne 0))
- name: Clear FORCE_INTEGRITY (self-signed-load fix) + verify
# wdk-build sets /INTEGRITYCHECK unconditionally -> a self-signed driver won't load. Clear the PE
# bit deterministically (the reusable packaging step; signing/.cat happen later for real drivers).
run: ../clear-force-integrity.ps1 -Path target\x86_64-pc-windows-msvc\debug\pf_vdisplay.dll
+235
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@@ -0,0 +1,235 @@
# Build the punktfunk Windows HOST as a signed Inno Setup installer and publish it to Gitea's generic
# package registry, so a Windows GPU box can install the streaming host (SYSTEM service + bundled
# pf-vdisplay virtual-display driver + the web management console, run by a scheduled task on a bundled
# bun) from one signed setup.exe. Runs on the self-hosted Windows runner
# (host mode; scripts/ci/setup-windows-runner.ps1) — same MSVC/Windows-SDK/LLVM env as windows.yml.
#
# Why an installer and not MSIX (like the client): the host installs a LocalSystem SCM service that
# CreateProcessAsUserW's into the interactive session for secure-desktop capture, and bundles a
# kernel/IDD driver — neither is expressible in MSIX's sandbox. The real install logic already lives
# in `punktfunk-host service install` (crates/punktfunk-host/src/service.rs); the installer just lays
# the exe down and calls it elevated. Packaging internals: packaging/windows/README.md.
#
# Registry (public reads, unom org): https://git.unom.io/unom/-/packages (generic group)
#
# Versioning (free-form; not MSIX's 4-part rule) — single project version:
# vX.Y.Z tag -> X.Y.Z (THE release; published + stable `latest/` alias + attached to the
# unified Gitea Release).
# main push / dispatch -> 0.3.<run_number> (canary; `canary/` alias; climbs by run number).
#
# Signing reuses the client's MSIX_CERT_PFX_B64 / MSIX_CERT_PASSWORD secrets (CN=unom). Without them
# an ephemeral self-signed cert is generated and its public .cer published next to the installer
# (import once to LocalMachine\TrustedPublisher). See packaging/windows/pack-host-installer.ps1.
#
# GPU backends: the host builds with --features nvenc,amf-qsv = all three vendors in one installer.
# - NVENC (NVIDIA, direct SDK): the only link need is nvencodeapi.lib, synthesised from a 2-export
# .def with llvm-dlltool (no GPU/SDK at build time).
# - AMF/QSV (AMD/Intel, libavcodec): link-imports the FFmpeg libs from FFMPEG_DIR (the BtbN lgpl-shared
# tree the client uses; includes the *_amf/*_qsv encoders) and bundles its DLLs into the installer.
# lgpl-shared (not gpl-shared) keeps those bundled DLLs LGPL (we never use the GPL-only x264/x265).
# CI never launches the exe, so no GPU is needed here — this is build + Windows clippy coverage only.
name: windows-host
on:
push:
branches: [main]
paths:
- 'crates/punktfunk-host/**'
- 'crates/punktfunk-core/**'
- 'packaging/windows/**'
- 'scripts/windows/**'
- 'web/**'
- 'Cargo.lock'
- 'Cargo.toml'
- '.gitea/workflows/windows-host.yml'
tags: ['v*']
workflow_dispatch:
env:
REGISTRY: git.unom.io
OWNER: unom
PKG: punktfunk-host-windows
jobs:
package:
runs-on: windows-amd64
timeout-minutes: 90
steps:
- uses: actions/checkout@v4
- name: Locale-safety gate (installer-run scripts must be ASCII)
shell: pwsh
# The installer runs these via powershell.exe (Windows PowerShell 5.1) and cmd.exe on the END
# USER's box. PS 5.1 reads a BOM-less script in the active ANSI codepage, so on a non-UTF-8 locale
# (e.g. German Windows-1252) a stray em-dash mis-decodes into a curly quote and the script aborts
# with "unterminated string" - exactly how the pf-vdisplay driver install silently failed in the
# field. Keep every installer-run script pure ASCII (matches install-gamepad-drivers.ps1).
run: |
$bad = Get-ChildItem packaging/windows/*.ps1, scripts/windows/*.ps1, scripts/windows/*.cmd -ErrorAction SilentlyContinue |
Where-Object { [IO.File]::ReadAllText($_.FullName) -match '[^\x00-\x7F]' }
if ($bad) {
$bad.FullName | ForEach-Object { Write-Output "::error::non-ASCII in installer-run script: $_" }
throw "installer-run scripts must be pure ASCII (PS 5.1 mis-parses them on non-UTF-8 locales)"
}
Write-Output "installer-run scripts are ASCII-clean"
- name: Configure + version
shell: pwsh
run: |
# CARGO_TARGET_DIR=C:\t dodges the MAX_PATH wall in the CMake-from-source crates (aws-lc,
# opus) the host pulls; CARGO_WORKSPACE_DIR mirrors the client workflows. Both via GITHUB_ENV
# (pwsh Out-File utf8 = no BOM, unlike Windows PowerShell 5.1 — keeps the first line clean).
"CARGO_TARGET_DIR=C:\t" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
"CARGO_WORKSPACE_DIR=$env:GITHUB_WORKSPACE" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
# FFMPEG_DIR: the same BtbN lgpl-shared x64 tree the Windows CLIENT links against (provisioned
# by scripts/ci/setup-windows-runner.ps1). The host's AMD/Intel AMF/QSV encode backend
# (--features amf-qsv) link-imports avcodec/avutil/swscale from it; pack-host-installer.ps1
# then bundles its bin\*.dll into the installer. LIBCLANG_PATH is in the runner daemon env.
if (-not $env:FFMPEG_DIR) {
"FFMPEG_DIR=C:\Users\Public\ffmpeg" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
}
$v = if ($env:GITHUB_REF -like 'refs/tags/v*') {
$env:GITHUB_REF_NAME -replace '^v', ''
} else {
"0.3.$($env:GITHUB_RUN_NUMBER)"
}
"HOST_VERSION=$v" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
"PUNKTFUNK_BUILD_VERSION=$v" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
Write-Output "host version $v"
- name: Generate NVENC import lib
shell: pwsh
run: |
& packaging/windows/nvenc/gen-nvenc-importlib.ps1 -OutDir C:\t\nvenc
"PUNKTFUNK_NVENC_LIB_DIR=C:\t\nvenc" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
- name: Build (release, nvenc + amf-qsv)
shell: pwsh
# All-vendor host: NVENC (NVIDIA, direct SDK) + AMF/QSV (AMD/Intel, libavcodec via FFMPEG_DIR).
run: cargo build --release -p punktfunk-host --features nvenc,amf-qsv
- name: Clippy (host, Windows)
shell: pwsh
# First-ever Windows lint coverage for the host (Linux CI never lints the windows-cfg code).
run: cargo clippy -p punktfunk-host --features nvenc,amf-qsv -- -D warnings
- name: Build + lint the HDR Vulkan layer (pf-vkhdr-layer)
shell: pwsh
# Standalone cdylib (own [workspace]) the installer bundles + registers (it lets Vulkan games
# like Doom use HDR on the virtual display). Lint here so a regression fails CI instead of
# silently shipping the host without the layer (pack-host-installer.ps1 builds it non-fatally).
# Windows-only FFI (user32 + the vk_layer loader glue) → can't be linted on the Linux CI.
run: |
Push-Location packaging/windows/pf-vkhdr-layer
cargo fmt --check; if ($LASTEXITCODE) { throw "pf-vkhdr-layer rustfmt" }
cargo clippy --release -- -D warnings; if ($LASTEXITCODE) { throw "pf-vkhdr-layer clippy" }
Pop-Location
- name: Ensure Inno Setup
shell: pwsh
run: |
if (-not (Test-Path 'C:\Program Files (x86)\Inno Setup 6\ISCC.exe') -and -not (Get-Command iscc -ErrorAction SilentlyContinue)) {
Write-Output "installing Inno Setup via choco"
choco install innosetup -y --no-progress
}
- name: Fetch portable bun runtime (build tool + bundled to run the console)
shell: pwsh
run: |
# ONE pinned bun, used both to BUILD the console and shipped in the installer to RUN it. The
# .output is self-contained (Nitro noExternals — deps bundled + tree-shaken, no node_modules),
# so the installer ships just bun + a ~75-file .output instead of node + a node_modules forest.
$ver = 'bun-v1.3.14'
$url = "https://github.com/oven-sh/bun/releases/download/$ver/bun-windows-x64.zip"
New-Item -ItemType Directory -Force -Path C:\t | Out-Null
$zip = 'C:\t\bun.zip'; $dst = 'C:\t\bundist'
Invoke-WebRequest -Uri $url -OutFile $zip
if (Test-Path $dst) { Remove-Item $dst -Recurse -Force }
Expand-Archive -Path $zip -DestinationPath $dst -Force
$bun = (Get-ChildItem -Path $dst -Recurse -Filter bun.exe | Select-Object -First 1).FullName
if (-not $bun) { throw "bun.exe not found in $url" }
"BUN_EXE=$bun" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
& $bun --version
- name: Build + smoke-boot web console (bun)
shell: pwsh
env:
# PAT with read access to the unom org packages — the @unom npm registry needs auth to BUILD.
REGISTRY_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
# The bun fetched above builds the Nitro server AND runs it. noExternals (vite.config) makes the
# output self-contained, so there's no .output/server install — the installer ships bun + the
# ~75-file .output. The runner is SYSTEM with no ~/.npmrc, so supply the private @unom token in
# the SYSTEM home .npmrc to BUILD (kept OUT of the shipped bundle — web\.npmrc has only the
# registry mapping, and nothing copies it into .output).
run: |
$bun = $env:BUN_EXE
if ($env:REGISTRY_TOKEN) {
$rc = Join-Path $env:USERPROFILE '.npmrc'
Add-Content -Path $rc -Value '@unom:registry=https://git.unom.io/api/packages/unom/npm/'
Add-Content -Path $rc -Value "//git.unom.io/api/packages/unom/npm/:_authToken=$env:REGISTRY_TOKEN"
}
Push-Location web
& $bun install --frozen-lockfile; if ($LASTEXITCODE) { throw "bun install failed ($LASTEXITCODE)" }
& $bun run build; if ($LASTEXITCODE) { throw "web build failed ($LASTEXITCODE)" }
if (Select-String -Path .output\server\index.mjs -Pattern 'Bun\.serve' -Quiet) {
throw "web build is a bun bundle (Bun.serve) - need the node-server preset"
}
Pop-Location
# Gate the installer on a real boot under the BUNDLED bun (the runtime it ships), serving /login.
$env:PORT = '3009'; $env:HOST = '127.0.0.1'; $env:PUNKTFUNK_UI_PASSWORD = 'ci'
$server = (Resolve-Path 'web\.output\server\index.mjs').Path
$p = Start-Process -FilePath $bun -ArgumentList $server -PassThru -WindowStyle Hidden
Start-Sleep -Seconds 4
try { $code = (Invoke-WebRequest -Uri 'http://127.0.0.1:3009/login' -UseBasicParsing -TimeoutSec 10).StatusCode } catch { $code = 0 }
Stop-Process -Id $p.Id -Force -ErrorAction SilentlyContinue
Write-Output "web console smoke (bun): /login -> $code"
if ($code -ne 200) { throw "web console failed to boot under bun" }
"WEB_OUTPUT_DIR=$((Resolve-Path 'web\.output').Path)" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
- name: Pack + sign installer
shell: pwsh
env:
MSIX_CERT_PFX_B64: ${{ secrets.MSIX_CERT_PFX_B64 }}
MSIX_CERT_PASSWORD: ${{ secrets.MSIX_CERT_PASSWORD }}
run: |
& packaging/windows/pack-host-installer.ps1 `
-Version $env:HOST_VERSION -TargetDir C:\t\release -OutDir C:\t\out
- name: Publish to Gitea generic registry
shell: pwsh
env:
REGISTRY_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
run: |
# Check curl's exit code ourselves — a best-effort DELETE (404 on first run) must not abort.
$PSNativeCommandUseErrorActionPreference = $false
function Publish-File($f, $url) {
curl.exe -fsS --user "enricobuehler:$($env:REGISTRY_TOKEN)" --upload-file "$f" "$url"
if ($LASTEXITCODE -ne 0) { throw "upload failed ($LASTEXITCODE): $url" }
Write-Output "published $url"
}
$files = @($env:HOST_SETUP_PATH, $env:HOST_CER_PATH) | Where-Object { $_ -and (Test-Path $_) }
if (-not $files) { throw "pack produced no artifacts to publish" }
$base = "https://$($env:REGISTRY)/api/packages/$($env:OWNER)/generic/$($env:PKG)"
foreach ($f in $files) { Publish-File $f "$base/$($env:HOST_VERSION)/$(Split-Path $f -Leaf)" }
# Refresh the channel alias (delete-then-reupload, like flatpak.yml/decky.yml) for a
# predictable download URL: stable release -> `latest/`, canary main build -> `canary/`.
$alias = if ($env:GITHUB_REF -like 'refs/tags/v*') { 'latest' } else { 'canary' }
$aliasNames = @{ $env:HOST_SETUP_PATH = 'punktfunk-host-setup.exe'; $env:HOST_CER_PATH = 'punktfunk-host-windows.cer' }
foreach ($f in $files) {
$an = $aliasNames[$f]; if (-not $an) { continue }
curl.exe -fsS -o NUL --user "enricobuehler:$($env:REGISTRY_TOKEN)" -X DELETE "$base/$alias/$an" 2>$null
Publish-File $f "$base/$alias/$an"
}
# On a real release, also attach the signed installer (+ its .cer) to the unified Gitea Release.
- name: Attach host installer to the Gitea release (stable tags only)
if: startsWith(gitea.ref, 'refs/tags/v')
shell: pwsh
env:
GITEA_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
run: |
. scripts/ci/gitea-release.ps1
$rid = Ensure-GiteaRelease -Tag $env:GITHUB_REF_NAME -Name $env:GITHUB_REF_NAME -Prerelease 'auto'
foreach ($f in @($env:HOST_SETUP_PATH, $env:HOST_CER_PATH)) {
if ($f -and (Test-Path $f)) { Upsert-GiteaAsset -ReleaseId $rid -File $f }
}
+83 -28
View File
@@ -1,18 +1,23 @@
# Build the punktfunk Windows client as a signed MSIX and publish it to Gitea's generic package # Build the punktfunk Windows client as signed MSIX packages (x64 + ARM64) and publish them to
# registry, so Windows boxes can download + install a real package (Start tile, clean # Gitea's generic package registry, so Windows boxes can download + install a real package (Start
# install/uninstall) instead of a loose exe. Runs on the self-hosted Windows runner (host mode; # tile, clean install/uninstall) instead of a loose exe. Runs on the self-hosted Windows runner
# scripts/ci/setup-windows-runner.ps1) — the MSVC/WinUI/FFmpeg toolchain + the Windows SDK's # (host mode; scripts/ci/setup-windows-runner.ps1) — the MSVC/WinUI/FFmpeg toolchain + the Windows
# makeappx/signtool are baked into the runner's daemon env, same as windows.yml. # SDK's makeappx/signtool are baked into the runner's daemon env, same as windows.yml.
#
# Both arches come off the ONE x64 runner: x86_64 natively, aarch64 cross-compiled (the x64 MSVC
# toolset has the ARM64 cross compiler; the matrix points FFMPEG_DIR at the ARM64 FFmpeg tree). See
# windows.yml for the cross-build rationale + the BOM/MAX_PATH runner gotchas.
# #
# Registry (public, unom org): https://git.unom.io/unom/-/packages (generic group) # Registry (public, unom org): https://git.unom.io/unom/-/packages (generic group)
# Packaging internals: crates/punktfunk-client-windows/packaging/README.md. BOM/MAX_PATH runner # Packaging internals: clients/windows/packaging/README.md.
# gotchas baked into the daemon env + windows.yml: see that workflow.
# #
# Versioning — MSIX requires a strictly 4-part numeric version (no ~/- suffixes), so: # Versioning — single project version; MSIX requires a strictly 4-part numeric version, so:
# win-vX.Y.Z tag -> X.Y.Z.0 (a real Windows-client release; `win-v*` is its own tag namespace, # vX.Y.Z tag -> X.Y.Z.0 (THE release; any -rc/+meta pre-release suffix is dropped for MSIX).
# kept off the host's `host-v*` and the Apple `v*` to avoid the # Published to the generic registry + the stable `latest/` alias + attached to the
# version-shadow class of bug — see deb.yml). # unified Gitea Release alongside every other platform's artifact.
# main push / dispatch -> 0.2.<run_number>.0 (rolling; climbs monotonically by run number). # main push / dispatch -> 0.3.<run_number>.0 (canary; climbs monotonically by run number).
# Published to the generic registry + the `canary/` alias.
# Both arches share the version; artifacts are arch-suffixed (..._x64.msix / ..._arm64.msix).
# #
# Signing (packaging/pack-msix.ps1): if the MSIX_CERT_PFX_B64 / MSIX_CERT_PASSWORD Actions secrets # Signing (packaging/pack-msix.ps1): if the MSIX_CERT_PFX_B64 / MSIX_CERT_PASSWORD Actions secrets
# are set (a real or shared code-signing .pfx whose subject DN == Publisher), the package is signed # are set (a real or shared code-signing .pfx whose subject DN == Publisher), the package is signed
@@ -25,12 +30,12 @@ on:
push: push:
branches: [main] branches: [main]
paths: paths:
- 'crates/punktfunk-client-windows/**' - 'clients/windows/**'
- 'crates/punktfunk-core/**' - 'crates/punktfunk-core/**'
- 'Cargo.lock' - 'Cargo.lock'
- 'Cargo.toml' - 'Cargo.toml'
- '.gitea/workflows/windows-msix.yml' - '.gitea/workflows/windows-msix.yml'
tags: ['win-v*'] tags: ['v*']
workflow_dispatch: workflow_dispatch:
env: env:
@@ -41,30 +46,47 @@ env:
jobs: jobs:
package: package:
runs-on: windows-amd64 runs-on: windows-amd64
timeout-minutes: 60 timeout-minutes: 90
strategy:
fail-fast: false
matrix:
include:
- arch: x64
target: x86_64-pc-windows-msvc
ffmpeg: C:\Users\Public\ffmpeg
td: C:\t
- arch: arm64
target: aarch64-pc-windows-msvc
ffmpeg: C:\Users\Public\ffmpeg-arm64
td: C:\t-a64
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v4
- name: Configure + version - name: Configure + version
shell: pwsh shell: pwsh
run: | run: |
# windows-reactor's build.rs unwraps CARGO_WORKSPACE_DIR; CARGO_TARGET_DIR=C:\t dodges the # windows-reactor's build.rs unwraps CARGO_WORKSPACE_DIR; CARGO_TARGET_DIR (per-arch, short)
# MAX_PATH wall in the CMake-from-source crates (see windows.yml). Both via GITHUB_ENV. # dodges the MAX_PATH wall in the CMake-from-source crates (see windows.yml). FFMPEG_DIR
# selects the arch's import libs + is read by pack-msix.ps1 for the runtime DLLs. All via
# GITHUB_ENV.
"CARGO_WORKSPACE_DIR=$env:GITHUB_WORKSPACE" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8 "CARGO_WORKSPACE_DIR=$env:GITHUB_WORKSPACE" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
"CARGO_TARGET_DIR=C:\t" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8 "CARGO_TARGET_DIR=${{ matrix.td }}" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
$parts = if ($env:GITHUB_REF -like 'refs/tags/win-v*') { "FFMPEG_DIR=${{ matrix.ffmpeg }}" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
($env:GITHUB_REF_NAME -replace '^win-v', '').Split('.') rustup target add ${{ matrix.target }}
$parts = if ($env:GITHUB_REF -like 'refs/tags/v*') {
# MSIX needs a purely-numeric 4-part version: drop any -rc/+meta pre-release suffix.
(($env:GITHUB_REF_NAME -replace '^v', '') -replace '[-+].*$', '').Split('.')
} else { } else {
@('0', '2', $env:GITHUB_RUN_NUMBER) @('0', '3', $env:GITHUB_RUN_NUMBER)
} }
while ($parts.Count -lt 4) { $parts += '0' } while ($parts.Count -lt 4) { $parts += '0' }
$v = ($parts[0..3] -join '.') $v = ($parts[0..3] -join '.')
"MSIX_VERSION=$v" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8 "MSIX_VERSION=$v" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
Write-Output "MSIX version $v" Write-Output "MSIX version $v arch ${{ matrix.arch }} target ${{ matrix.target }}"
- name: Build (release) - name: Build (release)
shell: pwsh shell: pwsh
run: cargo build --release -p punktfunk-client-windows run: cargo build --release -p punktfunk-client-windows --target ${{ matrix.target }}
- name: Pack + sign MSIX - name: Pack + sign MSIX
shell: pwsh shell: pwsh
@@ -72,19 +94,52 @@ jobs:
MSIX_CERT_PFX_B64: ${{ secrets.MSIX_CERT_PFX_B64 }} MSIX_CERT_PFX_B64: ${{ secrets.MSIX_CERT_PFX_B64 }}
MSIX_CERT_PASSWORD: ${{ secrets.MSIX_CERT_PASSWORD }} MSIX_CERT_PASSWORD: ${{ secrets.MSIX_CERT_PASSWORD }}
run: | run: |
& crates/punktfunk-client-windows/packaging/pack-msix.ps1 ` & clients/windows/packaging/pack-msix.ps1 `
-Version $env:MSIX_VERSION -TargetDir C:\t\release -OutDir C:\t\msix -Version $env:MSIX_VERSION -Arch ${{ matrix.arch }} `
-TargetDir ${{ matrix.td }}\${{ matrix.target }}\release -OutDir ${{ matrix.td }}\msix
- name: Publish to Gitea generic registry - name: Publish to Gitea generic registry
shell: pwsh shell: pwsh
env: env:
REGISTRY_TOKEN: ${{ secrets.REGISTRY_TOKEN }} REGISTRY_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
run: | run: |
$PSNativeCommandUseErrorActionPreference = $false
$base = "https://$($env:REGISTRY)/api/packages/$($env:OWNER)/generic/$($env:PKG)"
# stable release -> `latest/` alias; canary main build -> `canary/` alias.
$alias = if ($env:GITHUB_REF -like 'refs/tags/v*') { 'latest' } else { 'canary' }
# version-less, arch-suffixed alias names so each channel keeps one predictable URL.
$aliasNames = @{
"$($env:MSIX_PATH)" = "$($env:PKG)_${{ matrix.arch }}.msix"
"$($env:MSIX_CER_PATH)" = "$($env:PKG)_${{ matrix.arch }}.cer"
}
$files = @($env:MSIX_PATH, $env:MSIX_CER_PATH) | Where-Object { $_ -and (Test-Path $_) } $files = @($env:MSIX_PATH, $env:MSIX_CER_PATH) | Where-Object { $_ -and (Test-Path $_) }
if (-not $files) { throw "pack produced no artifacts to publish" } if (-not $files) { throw "pack produced no artifacts to publish" }
function Put($f, $url) {
curl.exe -fsS --user "enricobuehler:$($env:REGISTRY_TOKEN)" --upload-file "$f" "$url"
if ($LASTEXITCODE -ne 0) { throw "upload failed ($LASTEXITCODE): $url" }
Write-Output "published $url"
}
foreach ($f in $files) { foreach ($f in $files) {
$name = Split-Path $f -Leaf $name = Split-Path $f -Leaf
$url = "https://$($env:REGISTRY)/api/packages/$($env:OWNER)/generic/$($env:PKG)/$($env:MSIX_VERSION)/$name" # 1) immutable, versioned path
curl.exe -fsS --user "enricobuehler:$($env:REGISTRY_TOKEN)" --upload-file "$f" "$url" Put $f "$base/$($env:MSIX_VERSION)/$name"
Write-Output "published $name -> $url" # 2) channel alias (delete-then-reupload; the generic registry 409s on an existing file)
$an = $aliasNames["$f"]
curl.exe -fsS -o NUL --user "enricobuehler:$($env:REGISTRY_TOKEN)" -X DELETE "$base/$alias/$an" 2>$null
Put $f "$base/$alias/$an"
}
# On a real release, also attach the MSIX (+ its .cer) to the unified Gitea Release. Both
# arch legs attach to the same release concurrently — the helper's create-or-fetch handles
# the race, and x64/arm64 filenames differ so the assets don't collide.
- name: Attach MSIX to the Gitea release (stable tags only)
if: startsWith(gitea.ref, 'refs/tags/v')
shell: pwsh
env:
GITEA_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
run: |
. scripts/ci/gitea-release.ps1
$rid = Ensure-GiteaRelease -Tag $env:GITHUB_REF_NAME -Name $env:GITHUB_REF_NAME -Prerelease 'auto'
foreach ($f in @($env:MSIX_PATH, $env:MSIX_CER_PATH)) {
if ($f -and (Test-Path $f)) { Upsert-GiteaAsset -ReleaseId $rid -File $f }
} }
+38 -15
View File
@@ -1,18 +1,30 @@
# Windows client CI — runs on the self-hosted Windows runner (home-windows-1, host mode; see # Windows client CI — runs on the self-hosted Windows runner (home-windows-1, host mode; see
# scripts/ci/setup-windows-runner.ps1). Build + clippy + fmt + test the WinUI 3 client # scripts/ci/setup-windows-runner.ps1). Build + clippy + fmt + test the WinUI 3 client
# (windows-reactor + D3D11/SwapChainPanel + WASAPI + SDL3) on x86_64-pc-windows-msvc. # (windows-reactor + D3D11/SwapChainPanel + WASAPI + SDL3).
# #
# The MSVC/WinUI/FFmpeg toolchain (cargo/rustup on ASCII paths, NASM, CMake, LLVM, FFmpeg, # Two architectures from ONE x64 runner: x86_64-pc-windows-msvc natively and
# CARGO_HOME, CMAKE_POLICY_VERSION_MINIMUM, …) is baked into the runner's daemon env. Two # aarch64-pc-windows-msvc by cross-compiling. The x64 MSVC toolset ships an ARM64 cross compiler
# per-checkout vars are set in a step: # (VC\Tools\MSVC\<ver>\bin\Hostx64\arm64\cl.exe) and aarch64-pc-windows-msvc is a tier-2 Rust
# target with host tools, so no ARM64 runner is needed — the cc/cmake crates pick the ARM64
# compiler from the target triple (SDL3 + libopus build-from-source cross-compile fine). The one
# arch-specific external dep is FFmpeg's import libs: the runner keeps an x64 tree at
# C:\Users\Public\ffmpeg and an ARM64 tree at C:\Users\Public\ffmpeg-arm64 (both FFmpeg 7.x /
# avcodec-61); the matrix points FFMPEG_DIR at the right one. aarch64 can't *run* on the x64 host,
# so fmt + test run only for x64.
#
# The MSVC/WinUI/FFmpeg toolchain (cargo/rustup on ASCII paths, NASM, CMake, LLVM, the x64 FFmpeg,
# CARGO_HOME, CMAKE_POLICY_VERSION_MINIMUM, …) is baked into the runner's daemon env. Per-checkout
# / per-arch vars are set in a step:
# - CARGO_WORKSPACE_DIR windows-reactor's build.rs unwraps it + stages the Win App SDK # - CARGO_WORKSPACE_DIR windows-reactor's build.rs unwraps it + stages the Win App SDK
# NuGets/winmd under it (from GITHUB_WORKSPACE). # NuGets/winmd under it (from GITHUB_WORKSPACE).
# - CARGO_TARGET_DIR=C:\t the runner's host workdir is buried deep under # - CARGO_TARGET_DIR=C:\t the runner's host workdir is buried deep under
# C:\Windows\System32\config\systemprofile\.cache\act\<hash>\hostexecutor\, # C:\Windows\System32\config\systemprofile\.cache\act\<hash>\hostexecutor\,
# so the default target\ path blows past Windows' MAX_PATH (260) inside the # so the default target\ path blows past Windows' MAX_PATH (260) inside the
# CMake-from-source builds (audiopus_sys / SDL3) — MSBuild's tracker then # CMake-from-source builds (audiopus_sys / SDL3) — MSBuild's tracker then
# can't create its .tlog (DirectoryNotFoundException -> MSB6003). A short # can't create its .tlog (DirectoryNotFoundException -> MSB6003). A short
# root keeps every nested path well under the limit. # root keeps every nested path well under the limit (per-arch so the two
# matrix legs don't share a target dir).
# - FFMPEG_DIR per-arch FFmpeg import libs (x64 vs arm64 tree).
# #
# Steps use `shell: pwsh` (PowerShell 7) deliberately: Windows PowerShell 5.1's # Steps use `shell: pwsh` (PowerShell 7) deliberately: Windows PowerShell 5.1's
# `Out-File -Encoding utf8` prepends a UTF-8 BOM that corrupts the first GITHUB_ENV line (the # `Out-File -Encoding utf8` prepends a UTF-8 BOM that corrupts the first GITHUB_ENV line (the
@@ -24,14 +36,14 @@ on:
push: push:
branches: [main] branches: [main]
paths: paths:
- 'crates/punktfunk-client-windows/**' - 'clients/windows/**'
- 'crates/punktfunk-core/**' - 'crates/punktfunk-core/**'
- 'Cargo.lock' - 'Cargo.lock'
- 'Cargo.toml' - 'Cargo.toml'
- '.gitea/workflows/windows.yml' - '.gitea/workflows/windows.yml'
pull_request: pull_request:
paths: paths:
- 'crates/punktfunk-client-windows/**' - 'clients/windows/**'
- 'crates/punktfunk-core/**' - 'crates/punktfunk-core/**'
- 'Cargo.lock' - 'Cargo.lock'
- 'Cargo.toml' - 'Cargo.toml'
@@ -41,7 +53,11 @@ on:
jobs: jobs:
build: build:
runs-on: windows-amd64 runs-on: windows-amd64
timeout-minutes: 60 timeout-minutes: 90
strategy:
fail-fast: false
matrix:
target: [x86_64-pc-windows-msvc, aarch64-pc-windows-msvc]
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v4
@@ -49,24 +65,31 @@ jobs:
shell: pwsh shell: pwsh
run: | run: |
"CARGO_WORKSPACE_DIR=$env:GITHUB_WORKSPACE" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8 "CARGO_WORKSPACE_DIR=$env:GITHUB_WORKSPACE" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
"CARGO_TARGET_DIR=C:\t" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8 # Per-arch short target root (dodges MAX_PATH; keeps the two legs from sharing target\).
$td = if ('${{ matrix.target }}' -eq 'aarch64-pc-windows-msvc') { 'C:\t-a64' } else { 'C:\t' }
"CARGO_TARGET_DIR=$td" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
# Per-arch FFmpeg import libs (the runner provisions both — setup-windows-runner.ps1).
$ff = if ('${{ matrix.target }}' -eq 'aarch64-pc-windows-msvc') { 'C:\Users\Public\ffmpeg-arm64' } else { 'C:\Users\Public\ffmpeg' }
"FFMPEG_DIR=$ff" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
rustup target add ${{ matrix.target }}
rustc --version rustc --version
cargo --version cargo --version
node --version Write-Output "target ${{ matrix.target }} target-dir $td ffmpeg $ff"
Write-Output "workspace: $env:GITHUB_WORKSPACE"
- name: Build - name: Build
shell: pwsh shell: pwsh
run: cargo build -p punktfunk-client-windows run: cargo build -p punktfunk-client-windows --target ${{ matrix.target }}
- name: Clippy (-D warnings) - name: Clippy (-D warnings)
shell: pwsh shell: pwsh
run: cargo clippy -p punktfunk-client-windows --all-targets -- -D warnings run: cargo clippy -p punktfunk-client-windows --all-targets --target ${{ matrix.target }} -- -D warnings
- name: Rustfmt check - name: Rustfmt check
if: matrix.target == 'x86_64-pc-windows-msvc'
shell: pwsh shell: pwsh
run: cargo fmt -p punktfunk-client-windows -- --check run: cargo fmt -p punktfunk-client-windows -- --check
- name: Test - name: Test
if: matrix.target == 'x86_64-pc-windows-msvc'
shell: pwsh shell: pwsh
run: cargo test -p punktfunk-client-windows run: cargo test -p punktfunk-client-windows --target ${{ matrix.target }}
+11
View File
@@ -11,6 +11,9 @@ dist/
clients/apple/.build/ clients/apple/.build/
clients/apple/PunktfunkCore.xcframework/ clients/apple/PunktfunkCore.xcframework/
clients/apple/.swiftpm/ clients/apple/.swiftpm/
# Generated App Store screenshots (tools/screenshots.sh output; uploaded as a CI artifact)
clients/apple/screenshots/
clients/linux/screenshots/
# Xcode per-user state # Xcode per-user state
xcuserdata/ xcuserdata/
@@ -20,3 +23,11 @@ xcuserdata/
# Windows App SDK staging by windows-reactor build.rs # Windows App SDK staging by windows-reactor build.rs
/temp/ /temp/
/winmd/ /winmd/
# Client crate build artifacts (clients moved out of crates/ -> clients/ 2026-06-18)
/clients/*/target
/clients/*/*/target
# Python bytecode (e.g. clients/android/ci tooling)
__pycache__/
*.pyc
+24
View File
@@ -0,0 +1,24 @@
{
"configurations": [
{
"type": "swift",
"request": "launch",
"args": [],
"cwd": "${workspaceFolder:punktfunk}/clients/apple",
"name": "Debug PunktfunkClient (clients/apple)",
"target": "PunktfunkClient",
"configuration": "debug",
"preLaunchTask": "swift: Build Debug PunktfunkClient (clients/apple)"
},
{
"type": "swift",
"request": "launch",
"args": [],
"cwd": "${workspaceFolder:punktfunk}/clients/apple",
"name": "Release PunktfunkClient (clients/apple)",
"target": "PunktfunkClient",
"configuration": "release",
"preLaunchTask": "swift: Build Release PunktfunkClient (clients/apple)"
}
]
}
+170 -52
View File
@@ -2,14 +2,14 @@
Low-latency desktop/game streaming stack, Linux-first, with a shared Rust protocol core Low-latency desktop/game streaming stack, Linux-first, with a shared Rust protocol core
(`punktfunk-core`) exposed over a C ABI and native clients per platform. Full design: (`punktfunk-core`) exposed over a C ABI and native clients per platform. Full design:
[`docs/implementation-plan.md`](docs/implementation-plan.md). Status table: `README.md`. [`design/implementation-plan.md`](design/implementation-plan.md). Status table: `README.md`.
## Where the work stands ## Where the work stands
- **M1 (`punktfunk-core` + C ABI): complete and hardened.** FEC recovery, loopback-under-loss, - **Core (`punktfunk-core` + C ABI): complete and hardened.** FEC recovery, loopback-under-loss,
proptests, C ABI harness all green; 13 adversarial-review findings fixed + proptests, C ABI harness all green; 13 adversarial-review findings fixed +
regression-tested (`a913042`). regression-tested (`a913042`).
- **M2 (GameStream host): working end-to-end with a stock Moonlight client.** Validated live - **GameStream host: working end-to-end with a stock Moonlight client.** Validated live
on this box: pairing (persists across restarts), serverinfo/applist (app catalog from on this box: pairing (persists across restarts), serverinfo/applist (app catalog from
`~/.config/punktfunk/apps.json` → each entry picks a compositor + nested command), RTSP, ENet `~/.config/punktfunk/apps.json` → each entry picks a compositor + nested command), RTSP, ENet
control, audio, and video at the **client's native resolution and refresh** — the host control, audio, and video at the **client's native resolution and refresh** — the host
@@ -27,12 +27,20 @@ Low-latency desktop/game streaming stack, Linux-first, with a shared Rust protoc
Input: mouse/keyboard (libei via RemoteDesktop portal on KWin/GNOME, gamescope's own EIS Input: mouse/keyboard (libei via RemoteDesktop portal on KWin/GNOME, gamescope's own EIS
socket, wlr protocols on Sway) and **gamepads** (uinput X-Box-360 pads + rumble socket, wlr protocols on Sway) and **gamepads** (uinput X-Box-360 pads + rumble
back-channel; validated live — pad created/destroyed with the session). Management REST API + back-channel; validated live — pad created/destroyed with the session). Management REST API +
checked-in OpenAPI doc (`mgmt.rs`). checked-in OpenAPI doc (`mgmt.rs`). **Web-console performance capture** (`stats_recorder.rs`,
- **M3 (`punktfunk/1`, the native protocol): full session planes, validated live.** QUIC design: [`design/stats-capture-plan.md`](design/stats-capture-plan.md)): the operator arms stats
recording from the web console, plays, stops, and reviews the run as graphs (per-stage latency
breakdown · fps new/repeat · goodput · loss/FEC). A shared `Arc<StatsRecorder>` ring (the hot-path
gate is a runtime `AtomicBool`, replacing the startup-only `PUNKTFUNK_PERF`) is fed by **both** the
native `virtual_stream` and the GameStream encode loop at their existing ~2 s/~1 s aggregation
boundary, and finished captures are saved as on-disk recordings
(`~/.config/punktfunk/captures/*.json`) browsable/exportable from the console's **Performance** page
(recharts). Endpoints `/api/v1/stats/*` (bearer-only). *Implemented; not yet on-glass validated.*
- **Native protocol (`punktfunk/1`): full session planes, validated live.** QUIC
control plane (`punktfunk-core` `quic` feature: Hello{mode}/Welcome{full Config}/Start), data control plane (`punktfunk-core` `quic` feature: Hello{mode}/Welcome{full Config}/Start), data
plane = the hardened M1 `Session` over raw UDP with **GF(2¹⁶) Leopard FEC + AES-GCM** plane = the hardened core `Session` over raw UDP with **GF(2¹⁶) Leopard FEC + AES-GCM**
(inexpressible in GameStream), host creates the native virtual output at the client's (inexpressible in GameStream), host creates the native virtual output at the client's
requested mode. `m3-host` is a **persistent listener** (sessions back to back; requested mode. `punktfunk1-host` is a **persistent listener** (sessions back to back;
`--max-sessions`). QUIC datagrams carry the side planes, demuxed by first byte: input `--max-sessions`). QUIC datagrams carry the side planes, demuxed by first byte: input
0xC8 (incl. **gamepads** — incremental events accumulated into the uinput xpad), **Opus 0xC8 (incl. **gamepads** — incremental events accumulated into the uinput xpad), **Opus
audio** 0xC9 (48 kHz stereo, 5 ms, host→client), **rumble** 0xCA (host→client). **Trust:** audio** 0xC9 (48 kHz stereo, 5 ms, host→client), **rumble** 0xCA (host→client). **Trust:**
@@ -41,15 +49,15 @@ Low-latency desktop/game streaming stack, Linux-first, with a shared Rust protoc
ceremony** (host arms pairing and displays a 4-digit PIN; a PAKE binds both cert fingerprints so an ceremony** (host arms pairing and displays a 4-digit PIN; a PAKE binds both cert fingerprints so an
attacker gets one online guess, no offline dictionary attack) — PIN pairing is the default for new attacker gets one online guess, no offline dictionary attack) — PIN pairing is the default for new
hosts. **TOFU on first connect** (`endpoint::client_pinned`) stays as an explicit host opt-in hosts. **TOFU on first connect** (`endpoint::client_pinned`) stays as an explicit host opt-in
(`m3-host --allow-tofu` / `serve --open`, advertised as `pair=optional`) for fully trusted LANs; (`punktfunk1-host --allow-tofu` / `serve --open`, advertised as `pair=optional`) for fully trusted LANs;
clients only offer the TOFU "Trust" path for a host that advertised `pair=optional`, route every clients only offer the TOFU "Trust" path for a host that advertised `pair=optional`, route every
other new host straight to the PIN ceremony, and on a pinned-fingerprint change force re-pairing other new host straight to the PIN ceremony, and on a pinned-fingerprint change force re-pairing
(no re-TOFU shortcut). Clients present persistent identities via QUIC client auth, the host stores (no re-TOFU shortcut). Clients present persistent identities via QUIC client auth, the host stores
paired fingerprints (`punktfunk1-paired.json`) and gates sessions with `--require-pairing` (the paired fingerprints (`punktfunk1-paired.json`) and gates sessions with `--require-pairing` (the
default; `--allow-tofu`/`--open` accept unpaired clients). default; `--allow-tofu`/`--open` accept unpaired clients).
**LAN auto-discovery**: both `serve --native` and `m3-host` advertise the native service over **LAN auto-discovery**: both `serve` and `punktfunk1-host` advertise the native service over
mDNS (`_punktfunk._udp`, `crate::discovery`) with TXT `proto`/`fp`(cert fingerprint to mDNS (`_punktfunk._udp`, `crate::discovery`) with TXT `proto`/`fp`(cert fingerprint to
pin)/`pair`(required|optional)/`id`; `punktfunk-client-rs --discover` lists hosts, Apple clients pin)/`pair`(required|optional)/`id`; `punktfunk-probe --discover` lists hosts, Apple clients
browse the same service via NWBrowser (validated cross-LAN 2026-06-12). browse the same service via NWBrowser (validated cross-LAN 2026-06-12).
**Mid-stream mode renegotiation**: `Reconfigure` on the still-open control stream — the **Mid-stream mode renegotiation**: `Reconfigure` on the still-open control stream — the
host rebuilds output+encoder at the new mode in ~90 ms while the data plane runs on host rebuilds output+encoder at the new mode in ~90 ms while the data plane runs on
@@ -58,18 +66,66 @@ Low-latency desktop/game streaming stack, Linux-first, with a shared Rust protoc
(`ClockProbe`/`ClockEcho`, 8 NTP rounds after `Start`, `clock_offset_ns`) aligns the client to the (`ClockProbe`/`ClockEcho`, 8 NTP rounds after `Start`, `clock_offset_ns`) aligns the client to the
host clock, so that latency is now valid **cross-machine** (`skew_corrected=true`) — measured GNOME host clock, so that latency is now valid **cross-machine** (`skew_corrected=true`) — measured GNOME
box → dev box over the LAN: **p50 1.30 ms** (the 1.57 ms inter-box clock offset removed). box → dev box over the LAN: **p50 1.30 ms** (the 1.57 ms inter-box clock offset removed).
`punktfunk-client-rs` is the `punktfunk-probe` is the
working reference client (`--pin`, datagram counters, `--input-test` incl. gamepad). working reference client (`--pin`, datagram counters, `--input-test` incl. gamepad).
The embeddable connector (`NativeClient`) exposes it all over the C ABI: `punktfunk_connect` The embeddable connector (`NativeClient`) exposes it all over the C ABI: `punktfunk_connect`
(pin/TOFU) + `next_au`/`next_audio`/`next_rumble`/`next_hidout`/`send_input`/ (pin/TOFU) + `next_au`/`next_audio`/`next_rumble`/`next_hidout`/`send_input`/
`send_rich_input`. **Client-negotiated virtual pad type**: the Hello carries a gamepad `send_rich_input`. **Client-negotiated virtual pad type**: the Hello carries a gamepad
preference byte (same trailing-byte back-compat pattern as the compositor), the Welcome preference byte (same trailing-byte back-compat pattern as the compositor), the Welcome
echoes the resolved backend — precedence: explicit client choice > `PUNKTFUNK_GAMEPAD` echoes the resolved backend — precedence: explicit client choice > `PUNKTFUNK_GAMEPAD`
env > uinput Xbox 360; DualSense (UHID) only on Linux hosts. env > uinput Xbox 360. Backends: **Xbox 360** (uinput / ViGEm), **Xbox One/Series** (the same
XInput backend with the One/Series USB identity for matching glyphs — no extra game-visible
capability; impulse-trigger rumble is unreachable through a virtual pad), and the UHID
`hid-playstation` pads — **DualSense** (adaptive triggers, lightbar, touchpad, motion) and
**DualShock 4** (lightbar, touchpad, motion, rumble; DualSense minus adaptive triggers / player
LEDs / mute). DualSense and DualShock 4 each have a Linux (UHID `hid-playstation`) **and a Windows
(UMDF minidriver)** backend — `inject/dualsense_windows.rs` + `inject/dualshock4_windows.rs`, one
driver serving either identity per a `device_type` byte the host stamps into shared memory (the DS4
reuses the same SwDeviceCreate game-detection identity fix as the DualSense). One/Series stays
Linux-only and folds into Xbox 360 off it. Clients auto-resolve the type from the physical controller
(DS5→DualSense, DS4→DualShock 4, Xbox One→Xbox One). **Windows uses ZERO external gamepad
dependencies — ViGEmBus is gone.** Xbox 360 (XInput) runs on a UMDF2 **XUSB companion** driver
(`packaging/windows/xusb-driver/`, `inject/gamepad_windows.rs`) that registers `GUID_DEVINTERFACE_XUSB`
and answers the buffered XInput IOCTLs from a shared section, so classic `XInputGetState`/`SetState`
work with no kernel bus driver (validated live: slot connected, state + rumble round-trip; Xbox One
folds to this 360 path). All three UMDF drivers (DualSense/DS4 + XUSB) are bundled + pnputil-installed
by the Inno Setup installer (`packaging/windows/gamepad-drivers/` + `install-gamepad-drivers.ps1`).
**Multi-pad ready**: the host stamps each pad's index into the device Location (`pszDeviceLocation`),
the driver reads it (`WdfDeviceAllocAndQueryProperty`) to map its own `*-shm-<index>`, and
`UmdfHostProcessSharing=ProcessSharingDisabled` gives each pad its own host (per-pad statics) —
validated live with 2 distinct XInput slots + 2 DualSense pads. (Client-side multi-pad forwarding is
the remaining piece.)
- **Windows host: implemented and shipping (all-vendor, x64-only).** `#[cfg(windows)]` backends
behind the same traits as Linux — DXGI Desktop Duplication capture (`capture/dxgi.rs`), **SudoVDA**
virtual display per session (`vdisplay/sudovda.rs`), GPU encode (NVENC `--features nvenc`; AMD/Intel
`--features amf-qsv`), SendInput + **ViGEm** gamepads (`inject/gamepad_windows.rs`), WASAPI loopback
+ virtual mic (`audio/wasapi_*`). Ships as a **signed Inno Setup installer** that registers a
`LocalSystem` SCM service launching into the interactive session for secure-desktop (UAC/lock-screen)
capture (`service.rs`), bundles the SudoVDA driver + the FFmpeg DLLs, and is published by
`windows-host.yml`. **Encoder is GPU-aware** (`encode.rs` `open_video` + `windows_resolved_backend`):
`PUNKTFUNK_ENCODER=auto` (the host.env default) detects the DXGI adapter vendor → **NVENC** (NVIDIA,
direct SDK, `encode/nvenc.rs`), **AMF** (AMD) / **QSV** (Intel) via libavcodec
(`encode/ffmpeg_win.rs`, the Windows analogue of the Linux VAAPI backend — `WinVendor{Amf,Qsv}`,
system-memory NV12/P010 readback default + opt-in zero-copy D3D11 behind `PUNKTFUNK_ZEROCOPY` with a
system fallback), or software H.264 (`encode/sw.rs`, GPU-less). GameStream codec advertisement is
probed per-GPU on AMF/QSV (`windows_codec_support``serverinfo`, AV1 gated). **HDR (10-bit)**: WGC
captures the HDR desktop as FP16/Rgb10a2 (DDA FP16 for the secure desktop), the encoder forces HEVC
Main10 + BT.2020 PQ (NVENC ABGR10/P010; AMF/QSV P010 + a swscale Rgb10a2→P010 fallback), the client
auto-detects PQ from the HEVC VUI — gated by `PUNKTFUNK_10BIT` + client `VIDEO_CAP_10BIT`; **Windows
host only** (the Linux host stays 8-bit, blocked upstream). **Vulkan-game HDR over the virtual
display**: NVIDIA/AMD Vulkan ICDs refuse to *advertise* an HDR color space for a surface on an IddCx
indirect display (so Vulkan games — Doom: The Dark Ages, id Tech, etc. — say "device does not support
HDR"), even though the ICD happily *accepts + presents* a forced HDR swapchain there. A tiny always-on
Vulkan **implicit layer** (`packaging/windows/pf-vkhdr-layer/`, `VK_LAYER_PUNKTFUNK_hdr_inject`)
injects the `HDR10_ST2084`/scRGB surface formats into `vkGetPhysicalDeviceSurfaceFormats[2]KHR`,
self-gated on the display's actual advanced-color state (no-op on SDR / real monitors); bundled +
HKLM-registered by the installer. **Live-validated: Doom: The Dark Ages enables HDR over the virtual
display.** **AMF/QSV is CI-green but not yet on-glass validated** (no AMD/Intel Windows box in the
lab); NVENC is live-validated. Newer/less battle-tested than the Linux host. Packaging: `packaging/windows/`.
## What's left ## What's left
1. **M4 — client decode + present: macOS stage 1 done, first light achieved 1. **Native clients — decode + present: macOS stage 1 done, first light achieved
(2026-06-10).** PunktfunkKit compiles and is tested on macOS (AnnexB → VideoToolbox → (2026-06-10).** PunktfunkKit compiles and is tested on macOS (AnnexB → VideoToolbox →
`AVSampleBufferDisplayLayer`, GCMouse/GCKeyboard capture, `PunktfunkClient` app shell); `AVSampleBufferDisplayLayer`, GCMouse/GCKeyboard capture, `PunktfunkClient` app shell);
validated live Mac ↔ this box at 720p60 — vkcube on glass, input injected via gamescope validated live Mac ↔ this box at 720p60 — vkcube on glass, input injected via gamescope
@@ -85,20 +141,22 @@ Low-latency desktop/game streaming stack, Linux-first, with a shared Rust protoc
Loopback-tested end to end (`PUNKTFUNK_TEST_FEEDBACK=1` scripted burst); DualSense Loopback-tested end to end (`PUNKTFUNK_TEST_FEEDBACK=1` scripted burst); DualSense
motion sign/scale derived, not yet live-verified. Tests: `swift test` in motion sign/scale derived, not yet live-verified. Tests: `swift test` in
`clients/apple` (unit + real-codec round trip), `clients/apple` (unit + real-codec round trip),
`test-loopback.sh` (Swift client vs synthetic m3-hosts on loopback — runs on macOS; `test-loopback.sh` (Swift client vs synthetic punktfunk1-hosts on loopback — runs on macOS;
includes the pairing ceremony + `--require-pairing` gate), includes the pairing ceremony + `--require-pairing` gate),
`RemoteFirstLightTests` (full pipeline over the LAN). See `RemoteFirstLightTests` (full pipeline over the LAN). See
[`clients/apple/README.md`](clients/apple/README.md). Next: stage 2 presenter [`clients/apple/README.md`](clients/apple/README.md). **Stage 2 presenter**
(`VTDecompressionSession` + `CAMetalLayer` frame pacing), glass-to-glass numbers via (`VTDecompressionSession` + `CAMetalLayer`) is built and live-validated on glass behind the opt-in
`tools/latency-probe` (scaffold), iOS variant. `punktfunk.presenter` flag (~11 ms p50 capture→present), to become the default after a few
**Linux stage 1 done, first light 2026-06-12** (`crates/punktfunk-client-linux`, binary resolution/HDR checks. Next: make stage 2 the default, glass-to-glass numbers via
`tools/latency-probe`, iOS/iPadOS/tvOS variants.
**Linux stage 1 done, first light 2026-06-12** (`clients/linux`, binary
`punktfunk-client`): GTK4/libadwaita shell linking `punktfunk-core` directly (no C ABI; `punktfunk-client`): GTK4/libadwaita shell linking `punktfunk-core` directly (no C ABI;
`NativeClient` is now `Sync` — mutexed plane receivers), mDNS host list, TOFU + SPAKE2 `NativeClient` is now `Sync` — mutexed plane receivers), mDNS host list, TOFU + SPAKE2
PIN dialogs (identity shared with client-rs), FFmpeg software HEVC decode (LOW_DELAY, PIN dialogs (identity shared with client-rs), FFmpeg software HEVC decode (LOW_DELAY,
slice threads) → `GtkGraphicsOffload`-wrapped picture, PipeWire playback (mic-player slice threads) → `GtkGraphicsOffload`-wrapped picture, PipeWire playback (mic-player
jitter ring inverted), SDL3 gamepad capture + rumble/lightbar feedback, keyboard via jitter ring inverted), SDL3 gamepad capture + rumble/lightbar feedback, keyboard via
exact inverse of the host VK table, absolute mouse + 120-unit scroll. Validated live exact inverse of the host VK table, absolute mouse + 120-unit scroll. Validated live
against `serve --native` on this box: 1080p60, steady 60 fps, capture→decoded p50 against `serve` on this box: 1080p60, steady 60 fps, capture→decoded p50
≈6.4 ms (debug build). `--connect host[:port]` for scripting. **Swift-parity batch + ≈6.4 ms (debug build). `--connect host[:port]` for scripting. **Swift-parity batch +
stage 1.5 (2026-06-12 evening)**: capture state machine (click-to-capture, stage 1.5 (2026-06-12 evening)**: capture state machine (click-to-capture,
Ctrl+Alt+Shift+Q / focus-loss release, held-state flush), app-lifetime SDL gamepad Ctrl+Alt+Shift+Q / focus-loss release, held-state flush), app-lifetime SDL gamepad
@@ -108,48 +166,82 @@ Low-latency desktop/game streaming stack, Linux-first, with a shared Rust protoc
default, saved-hosts list, .deb + RPM-subpackage CI (deb.yml/rpm.yml). **VAAPI decode default, saved-hosts list, .deb + RPM-subpackage CI (deb.yml/rpm.yml). **VAAPI decode
→ DRM-PRIME dmabuf → `GdkDmabufTexture`** (BT.709 color state; Tier-1 zero-copy on → DRM-PRIME dmabuf → `GdkDmabufTexture`** (BT.709 color state; Tier-1 zero-copy on
Intel/AMD, `PUNKTFUNK_DECODER=software|vaapi` override) with a proven fallback ladder — Intel/AMD, `PUNKTFUNK_DECODER=software|vaapi` override) with a proven fallback ladder —
no VAAPI device (NVIDIA) or mid-session VAAPI error → software decode; needs an no VAAPI device (NVIDIA) or mid-session VAAPI error → software decode. **First AMD test
Intel/AMD client box to live-verify the hw path. Next: the stage-2 raw-Wayland (Steam Deck) hit a green-screen bug, fixed:** FFmpeg's VAAPI export uses
`SEPARATE_LAYERS`, so NV12 arrives as two single-plane layers (R8 luma + GR88 chroma,
one shared fd); the mapper took `layers[0]` only → GTK got a luma-only R8 texture, chroma
read as 0 → green field / red whites. Fix derives the combined fourcc from the decoder
`sw_format` (→ `DRM_FORMAT_NV12`) and flattens all planes across all layers (mpv's
pattern); a first-frame descriptor dump logs the real layout. Awaiting Steam Deck
reconfirm. Next: the stage-2 raw-Wayland
presenter (wp_presentation feedback, tearing-control, Vulkan Video on NVIDIA) — presenter (wp_presentation feedback, tearing-control, Vulkan Video on NVIDIA) —
**wgpu/winit rejected** (no dmabuf import / presentation feedback / shortcuts-inhibit). **wgpu/winit rejected** (no dmabuf import / presentation feedback / shortcuts-inhibit).
**Windows stage 1 done 2026-06-15** (`crates/punktfunk-client-windows`, binary **Windows stage 1 done 2026-06-15** (`clients/windows`, binary
`punktfunk-client`): pure-Rust **WinUI 3** UI via **windows-reactor** (a declarative React-like `punktfunk-client`): pure-Rust **WinUI 3** UI via **windows-reactor** (a declarative React-like
framework backed by WinUI; PR #4499 added the `SwapChainPanel` widget + `set_swap_chain`). The framework backed by WinUI; PR #4499 added the `SwapChainPanel` widget + `set_swap_chain`). The
video is a **`SwapChainPanel`** bound to a **D3D11 composition swapchain** (WARP fallback for video is a **`SwapChainPanel`** bound to a **D3D11 composition swapchain** (WARP fallback for
the GPU-less dev box; runtime-compiled fullscreen-triangle shaders, Contain-fit letterbox), the GPU-less dev box; runtime-compiled fullscreen-triangle shaders, Contain-fit letterbox),
driven by reactor's per-frame `on_rendering`. **FFmpeg software HEVC decode** (D3D11VA hw decode driven by reactor's per-frame `on_rendering`. **FFmpeg HEVC decode with a D3D11VA
is the follow-up), **WASAPI** render + mic capture, **SDL3** gamepads (rumble/lightbar/DualSense), zero-copy hardware path** (`gpu.rs` shares one D3D11 device — hardware+`VIDEO_SUPPORT`, WARP
`mdns-sd` discovery, and the full trust surface — all **in-app**: host list (live mDNS + saved + fallback, multithread-protected — between the decoder and presenter; the decoder outputs
manual), settings (resolution/refresh/mic), SPAKE2 PIN pairing screen, TOFU, pinned-fp-mismatch NV12/P010 `ID3D11Texture2D` array slices with `BIND_SHADER_RESOURCE` and the presenter samples
re-pair. **Stream input** is Win32 low-level hooks (`WH_KEYBOARD_LL`/`WH_MOUSE_LL`) — reactor them via per-plane SRVs + YUV→RGB shaders — NV12/BT.709, P010/BT.2020-PQ; **software CPU decode
stays as the robust fallback**, auto-selected with a `DecoderPref` override). **HDR10**: the
client advertises 10-bit/HDR (Settings toggle), detects PQ in-band (`transfer == SMPTE2084`),
and flips the swapchain to `R10G10B10A2` + ST.2084 with HDR10 metadata. **WASAPI** render + mic
capture, **SDL3** gamepads (rumble/lightbar/DualSense), `mdns-sd` discovery, and the full trust
surface — all **in-app**: a polished WinUI shell (host cards w/ monogram + status pills,
`InfoBar` errors/hints, `ToggleSwitch` settings, status-chip stream HUD showing GPU/CPU decode +
HDR), host list (live mDNS + saved + manual), settings (resolution/refresh/decoder/bitrate/HDR/
mic), SPAKE2 PIN pairing screen, TOFU, pinned-fp-mismatch re-pair. **(D3D11VA + HDR present + the
GUI polish are written against the windows-rs/reactor APIs but not yet on-glass validated — the
dev VM is headless/WARP; needs the RTX box.)** **Stream input** is Win32 low-level hooks (`WH_KEYBOARD_LL`/`WH_MOUSE_LL`) — reactor
exposes no raw key/pointer events; native Windows VK + absolute mouse (client-rect Contain-fit) + exposes no raw key/pointer events; native Windows VK + absolute mouse (client-rect Contain-fit) +
wheel, Ctrl+Alt+Shift+Q capture toggle. `--headless`/`--discover` keep CLI paths. Builds + clippy wheel, Ctrl+Alt+Shift+Q capture toggle. `--headless`/`--discover` keep CLI paths. Builds + clippy
+ fmt green on `x86_64-pc-windows-msvc` (on the dev VM). **windows-reactor is unpublished** (git + fmt green on **`x86_64-pc-windows-msvc` and `aarch64-pc-windows-msvc`** — the latter
**cross-compiled off the one x64 runner** (no ARM64 runner; the x64 MSVC toolset's ARM64 cross
compiler + a per-arch `FFMPEG_DIR` ARM64 tree, SDL3/libopus build-from-source cross-compile
cleanly), and both ship as signed MSIX (`windows-msix.yml` matrix → `..._x64.msix`/`..._arm64.msix`,
verified: ARM64 binaries + manifest arch). **windows-reactor is unpublished** (git
dep pinned to commit `b4129fcc`; `windows` pinned to the SAME commit so `IDXGISwapChain1` unifies dep pinned to commit `b4129fcc`; `windows` pinned to the SAME commit so `IDXGISwapChain1` unifies
with `set_swap_chain`); its `build.rs` downloads the Win App SDK NuGets + needs `CARGO_WORKSPACE_DIR` with `set_swap_chain`); its `build.rs` downloads the Win App SDK NuGets + needs `CARGO_WORKSPACE_DIR`
set (in the VM build env; `/temp`+`/winmd` gitignored). Gotcha: `CARGO_HOME` must be an ASCII path set (in the VM build env; `/temp`+`/winmd` gitignored). Gotcha: `CARGO_HOME` must be an ASCII path
— the `ü` in the dev box's username breaks SDL3's MSVC precompiled-header build. Next: **on-glass — the `ü` in the dev box's username breaks SDL3's MSVC precompiled-header build. Next: **on-glass
validation** (the dev VM is headless/Session-0 → the WinUI window needs a display: RDP or the RTX validation** of the D3D11VA decode + HDR present + GUI on the RTX box (the dev VM is
box), D3D11VA hw decode + 10-bit/HDR present, RAWINPUT relative-mouse pointer-lock, and a per-host headless/Session-0/WARP → the WinUI window + hardware decode need a real display+GPU: RDP or the
speed test in the UI. RTX box), then RAWINPUT relative-mouse pointer-lock and a per-host speed test in the UI.
**Android stage 1 done** (`clients/android`, Kotlin app + `native/` Rust JNI core linking
`punktfunk-core`; phone + Android TV): NDK `AMediaCodec` hardware HEVC decode → `SurfaceView` incl.
**HDR10** (Main10/BT.2020 PQ) with low-latency tuning + a live stats HUD (`decode.rs`/`stats.rs`),
Opus/Oboe audio + mic uplink (`audio.rs`/`mic.rs`), gamepad input with rumble/HID feedback
(`feedback.rs`), **native `mdns-sd` mDNS discovery** (`discovery.rs`, polled over JNI — the same
browse the Linux/Windows clients use, replacing the flaky per-OEM `NsdManager`; Kotlin keeps only
the `MulticastLock` + permission UX), SPAKE2 PIN pairing + TOFU (Keystore identity +
known-host store), Compose UI (Connect/Settings/Stream) with D-pad/controller focus nav. Built for
`arm64-v8a` + `x86_64`; published to Google Play (Internal Testing) via `android.yml`
(`ci/play-upload.py`). Next: real-device gamepad/HDR live-verify, presenter/latency polish.
2. **Sub-frame pipelining**: overlap encode and transmit within a frame. Requires a direct 2. **Sub-frame pipelining**: overlap encode and transmit within a frame. Requires a direct
NVENC SDK wrapper (libavcodec only emits whole AUs) — the next big latency lever (~24 ms NVENC SDK wrapper (libavcodec only emits whole AUs) — the next big latency lever (~24 ms
at high res). at high res).
3. **punktfunk/1 protocol growth**: concurrent sessions (today: one at a time, extras wait 3. **punktfunk/1 protocol growth.** **Done:** unified host (`serve --gamestream` runs GameStream + the
in the accept queue). **Done:** unified host (`serve --native` runs GameStream + the punktfunk/1 QUIC host in one process; bare `serve` is the secure native-only default — GameStream is
punktfunk/1 QUIC host in one process) with native pairing driven over the mgmt API / opt-in, trusted-LAN only, security-review #5/#9) with native pairing driven over the mgmt API /
web console (`mod native_pairing`: arm-on-demand → display PIN, paired-device list). web console (`mod native_pairing`: arm-on-demand → display PIN, paired-device list).
**Done:** PIN pairing is the default, host-gated — the host requires pairing and advertises **Done:** PIN pairing is the default, host-gated — the host requires pairing and advertises
`pair=required` unless opted out with `--allow-tofu`/`--open` (then `pair=optional`, accepts `pair=required` unless opted out with `--allow-tofu`/`--open` (then `pair=optional`, accepts
unpaired clients); clients render TOFU only for a `pair=optional` host and force re-pairing on a unpaired clients); clients render TOFU only for a `pair=optional` host and force re-pairing on a
fingerprint change. Next (see roadmap): **delegated pairing approval** (an already-paired device fingerprint change. **Done:** concurrent sessions — the accept loop spawns each session
approves a new one). (`--max-concurrent`, default 4, an NVENC bound), each with its own virtual output + encoder, sharing
4. **M2 polish**: HDR/10-bit (needs HDR capture + metadata plumbing; `av1_nvenc the host-lifetime input/audio/mic services (shared-desktop multi-view on kwin/mutter/wlroots).
**Done:** delegated pairing approval (§8b-1) — an unpaired device shows up as a pending request in
the web console, one click approves + pins it. Next (see roadmap): gamescope multi-user isolation
(per-session input/audio = independent desktops); §8b-2 peer-push approval from a paired device's
own app.
4. **GameStream host polish**: HDR/10-bit (needs HDR capture + metadata plumbing; `av1_nvenc
-highbitdepth 1` already encodes Main10 from 8-bit input on this box), -highbitdepth 1` already encodes Main10 from 8-bit input on this box),
reconnect-at-new-mode robustness. AV1 negotiation and surround audio are implemented reconnect-at-new-mode robustness. AV1 negotiation and surround audio are implemented
and unit/live-capture tested — both still need a live Moonlight confirmation (select and unit/live-capture tested — both still need a live Moonlight confirmation (select
AV1 in a stock client; a real 5.1/7.1 listen incl. FEC under loss). AV1 in a stock client; a real 5.1/7.1 listen incl. FEC under loss).
5. **Native clients** (`clients/{apple,android}` scaffolds) consuming `punktfunk_core.h`.
Box one-time setup is complete: udev rule + `input` group (gamepads validated live), Box one-time setup is complete: udev rule + `input` group (gamepads validated live),
gamescope 3.16.22 installed system-wide (no PATH override), gnome-shell installed (Mutter gamescope 3.16.22 installed system-wide (no PATH override), gnome-shell installed (Mutter
@@ -168,15 +260,18 @@ bash crates/punktfunk-core/tests/c/run.sh # standalone C-ABI link + round-trip
``` ```
Generated artifacts are **checked in** and CI fails on drift: `include/punktfunk_core.h` Generated artifacts are **checked in** and CI fails on drift: `include/punktfunk_core.h`
(cbindgen from `punktfunk-core/src/abi.rs`) and `docs/api/openapi.json` (regenerate with (cbindgen from `punktfunk-core/src/abi.rs`) and `api/openapi.json` (regenerate with
`cargo run -p punktfunk-host -- openapi > docs/api/openapi.json`; spec lives in `mgmt.rs`). `cargo run -p punktfunk-host -- openapi > api/openapi.json`; spec lives in `mgmt.rs`).
CI is Gitea Actions (`.gitea/workflows/`, guide: docs-site `ci.md`): `ci.yml` runs the CI is Gitea Actions (`.gitea/workflows/`, guide: docs-site `ci.md`): `ci.yml` runs the
workspace checks inside the `git.unom.io/unom/punktfunk-rust-ci` image plus web/docs-site workspace checks inside the `git.unom.io/unom/punktfunk-rust-ci` image plus web/docs-site
build+typecheck; `docker.yml` builds+pushes the web/docs/rust-ci images (host and native build+typecheck; `docker.yml` builds+pushes the web/docs/rust-ci images (host and native
clients are deliberately NOT containerized); `apple.yml` builds the xcframework and runs clients are deliberately NOT containerized); `apple.yml` builds the xcframework and runs
`swift build`/`swift test` on the `macos-arm64` host-mode runner (home-mac-mini-1, `swift build`/`swift test` on the `macos-arm64` host-mode runner (home-mac-mini-1,
provisioned by `scripts/ci/setup-macos-runner.sh`). provisioned by `scripts/ci/setup-macos-runner.sh`). Per-client/host release workflows:
`deb.yml`/`rpm.yml`/`flatpak.yml` (Linux client), `android.yml` (Google Play), `windows-msix.yml`
(Windows client), `windows-host.yml` (Windows host installer), `release.yml` (Apple notarized DMG +
TestFlight), `decky.yml` (Steam Deck plugin); Windows builds run on a self-hosted Windows runner.
## Layout ## Layout
@@ -187,11 +282,17 @@ crates/punktfunk-host/
vdisplay/{kwin,gamescope,mutter,wlroots}.rs per-compositor client-sized virtual outputs vdisplay/{kwin,gamescope,mutter,wlroots}.rs per-compositor client-sized virtual outputs
zerocopy/{egl,cuda,vulkan}.rs dmabuf → CUDA → NVENC (tiled via EGL/GL, LINEAR via Vulkan) zerocopy/{egl,cuda,vulkan}.rs dmabuf → CUDA → NVENC (tiled via EGL/GL, LINEAR via Vulkan)
inject/{libei,wlr,gamepad,dualsense}.rs input backends (uinput xpad + UHID DualSense) inject/{libei,wlr,gamepad,dualsense}.rs input backends (uinput xpad + UHID DualSense)
capture.rs · encode.rs · audio.rs · m0.rs · m3.rs · mgmt.rs · native_pairing.rs encode/{nvenc,linux,vaapi,ffmpeg_win,sw}.rs per-GPU encoders (NVENC · Linux NVENC/CUDA · VAAPI · AMF/QSV · openh264)
crates/punktfunk-client-rs/ punktfunk/1 reference client (M3 headless test/measurement tool) capture.rs · encode.rs · audio.rs · spike.rs · punktfunk1.rs · mgmt.rs · native_pairing.rs · stats_recorder.rs
crates/punktfunk-client-linux/ native Linux client (GTK4/libadwaita · FFmpeg · PipeWire · SDL3) clients/probe/ punktfunk/1 reference/probe client (headless test/measurement tool)
web/ TanStack web console over the mgmt API (status · devices · pairing) clients/linux/ native Linux client (GTK4/libadwaita · FFmpeg · PipeWire · SDL3)
packaging/ Fedora/Bazzite RPM · bootc · COPR (packaging/bazzite/README.md) clients/windows/ native Windows client (WinUI 3 via windows-reactor · D3D11 · WASAPI · SDL3)
clients/apple/ native macOS/iOS/tvOS client (Swift · VideoToolbox · GameController)
clients/android/ native Android client (Kotlin app + native/ Rust JNI core over punktfunk-core)
clients/decky/ Steam Deck Decky plugin
crates/punktfunk-host/src/{capture/dxgi,vdisplay/sudovda,encode/ffmpeg_win,inject/gamepad_windows,audio/wasapi_*,service}.rs Windows host backends
web/ TanStack web console over the mgmt API (status · devices · pairing · performance graphs)
packaging/ apt(deb) · RPM/COPR · Arch/sysext · Flatpak · Bazzite bootc · Windows host installer (per-dir READMEs)
tools/{loss-harness,latency-probe}/ measurement (plan §10) tools/{loss-harness,latency-probe}/ measurement (plan §10)
scripts/ 60-punktfunk.rules · punktfunk-host.service · host.env.example · headless/ scripts/ 60-punktfunk.rules · punktfunk-host.service · host.env.example · headless/
include/punktfunk_core.h generated C header include/punktfunk_core.h generated C header
@@ -209,7 +310,7 @@ include/punktfunk_core.h generated C header
- **FEC is the wall-breaker.** GF(2⁸) (≤255 shards/block, Moonlight-compatible) and GF(2¹⁶) - **FEC is the wall-breaker.** GF(2⁸) (≤255 shards/block, Moonlight-compatible) and GF(2¹⁶)
Leopard (≤65535 shards/block) — punktfunk/1 negotiates the latter, removing the ~1 Gbps Leopard (≤65535 shards/block) — punktfunk/1 negotiates the latter, removing the ~1 Gbps
ceiling. ceiling.
- **M1 security hardening stays intact**: reassembler bounds attacker-controlled fields - **Core security hardening stays intact**: reassembler bounds attacker-controlled fields
before allocating (`ReassemblerLimits`); AES-GCM per-direction nonce salts + seq-as-AAD; before allocating (`ReassemblerLimits`); AES-GCM per-direction nonce salts + seq-as-AAD;
ABI `struct_size` checks. Regression tests exist — keep them green. ABI `struct_size` checks. Regression tests exist — keep them green.
- **PipeWire consumer discipline**: our capture streams set `node.dont-reconnect` and tear - **PipeWire consumer discipline**: our capture streams set `node.dont-reconnect` and tear
@@ -228,14 +329,14 @@ scanout → KWin `--drm` impossible; everything renders offscreen via `renderD12
# launcher menu is EMPTY (no apps, no System Settings). # launcher menu is EMPTY (no apps, no System Settings).
bash scripts/headless/run-headless-kde.sh 1920x1080 bash scripts/headless/run-headless-kde.sh 1920x1080
# host (shell 2): # host (shell 2): bare `serve` is native-only (secure default); add --gamestream for Moonlight compat.
WAYLAND_DISPLAY=wayland-kde XDG_CURRENT_DESKTOP=KDE PUNKTFUNK_VIDEO_SOURCE=virtual \ WAYLAND_DISPLAY=wayland-kde XDG_CURRENT_DESKTOP=KDE PUNKTFUNK_VIDEO_SOURCE=virtual \
PUNKTFUNK_ZEROCOPY=1 cargo run -rp punktfunk-host -- serve PUNKTFUNK_ZEROCOPY=1 cargo run -rp punktfunk-host -- serve --gamestream
# punktfunk/1 native loopback test (no Moonlight needed; same env as serve, listener persists # punktfunk/1 native loopback test (no Moonlight needed; same env as serve, listener persists
# across sessions — bound it with --max-sessions): # across sessions — bound it with --max-sessions):
cargo run -rp punktfunk-host -- m3-host --source virtual --seconds 10 --max-sessions 1 cargo run -rp punktfunk-host -- punktfunk1-host --source virtual --seconds 10 --max-sessions 1
cargo run -rp punktfunk-client-rs -- --mode 1280x720x120 --out /tmp/a.h265 --input-test # + --pin HEX cargo run -rp punktfunk-probe -- --mode 1280x720x120 --out /tmp/a.h265 --input-test # + --pin HEX
``` ```
Pinned crate facts: `ashpd` 0.13 + `pipewire` 0.9 (must match ashpd's) + `ffmpeg-next` 8.x Pinned crate facts: `ashpd` 0.13 + `pipewire` 0.9 (must match ashpd's) + `ffmpeg-next` 8.x
@@ -244,7 +345,24 @@ or 8.x/libavcodec 62** — validated live on Ubuntu 26.04 (8) and Bazzite F43 (7
FFI also link-needs `libGL`/`libgbm`/`libcuda` at build time). Env knobs: `PUNKTFUNK_VIDEO_SOURCE=virtual|portal`, FFI also link-needs `libGL`/`libgbm`/`libcuda` at build time). Env knobs: `PUNKTFUNK_VIDEO_SOURCE=virtual|portal`,
`PUNKTFUNK_COMPOSITOR=kwin|gamescope|mutter`, `PUNKTFUNK_ZEROCOPY=1`, `PUNKTFUNK_GAMESCOPE_APP=...`, `PUNKTFUNK_COMPOSITOR=kwin|gamescope|mutter`, `PUNKTFUNK_ZEROCOPY=1`, `PUNKTFUNK_GAMESCOPE_APP=...`,
`PUNKTFUNK_INPUT_BACKEND=...`, `PUNKTFUNK_PERF=1` (per-stage timing), `PUNKTFUNK_VIDEO_DROP=N` (FEC `PUNKTFUNK_INPUT_BACKEND=...`, `PUNKTFUNK_PERF=1` (per-stage timing), `PUNKTFUNK_VIDEO_DROP=N` (FEC
test), `PUNKTFUNK_FEC_PCT=N`. test), `PUNKTFUNK_FEC_PCT=N`, `PUNKTFUNK_DSCP=1` (opt-in DSCP/SO_PRIORITY media QoS on the data +
GameStream video/audio sockets; no-op on the wire on Windows without a qWAVE policy),
`PUNKTFUNK_444=1` (full-chroma HEVC 4:4:4, see below).
**HEVC 4:4:4 (full chroma, Range Extensions)**: opt-in via `PUNKTFUNK_444`, negotiated like 10-bit —
the host emits 4:4:4 only when the client advertised `VIDEO_CAP_444` (wire bit `0x04` + ABI
`PUNKTFUNK_VIDEO_CAP_444`), the codec is HEVC, the session is single-process, **and** a GPU probe
(`encode::can_encode_444`, run before the Welcome) confirms support — else it resolves to 4:2:0 and
`Welcome::chroma_format` reflects the real value (honest downgrade; the client reads it via
`punktfunk_connection_chroma_format`). **punktfunk/1-native only** — GameStream/Moonlight stays 4:2:0
(stock clients can't decode 4:4:4). **NVENC is the implemented path**: Linux `hevc_nvenc` feeds a
swscale'd `yuv444p` (RGB-in is always 4:2:0 — verified on the RTX 5070 Ti — so the session forces CPU
RGB capture for 4:4:4); Windows NVENC keeps ARGB input + FREXT profile + `chromaFormatIDC=3` and the
DDA capturer delivers RGB. VAAPI / AMF / QSV **decline** (probe returns false — no validated 4:4:4
hardware in the lab; they'd produce 4:2:0). Software (openh264) is 4:2:0-only. Test with
`PUNKTFUNK_CLIENT_444=1 punktfunk-probe --out x.h265` then `ffprobe x.h265` (expect `pix_fmt yuv444p`).
*Linux NVENC mechanism validated on the RTX 5070 Ti (ffmpeg CLI); Windows NVENC + 10-bit-4:4:4 not yet
on-glass validated.*
## Conventions ## Conventions
+43
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@@ -0,0 +1,43 @@
# Contributing to punktfunk
Thanks for your interest in contributing!
## Licensing of contributions (inbound = outbound)
punktfunk is dual-licensed under **MIT OR Apache-2.0**.
> Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in
> the work by you, as defined in the Apache-2.0 license, shall be dual licensed as **MIT OR
> Apache-2.0**, without any additional terms or conditions.
By opening a pull request you agree to license your contribution under these terms. This is the
standard Rust-ecosystem "inbound = outbound" model; it keeps the project's licensing unambiguous
(including the Apache-2.0 §5 contributor patent grant) and any future relicensing clean. You retain
the copyright to your contributions.
### Do not paste copyleft (or otherwise incompatibly-licensed) code
The single thing that could poison the permissive license is **copied source from a copyleft
project**. Several adjacent projects (Sunshine, Apollo, Moonlight) are GPL-3.0. You may study them
and reimplement a *technique*, protocol, or wire format — those are not copyrightable — but **never
paste their code**, and do not translate a GPL implementation line-by-line. When a comment credits
prior art, make clear it is an independent reimplementation, not a copy. The same applies to any
third party's code under a license incompatible with MIT/Apache.
If you add a new third-party dependency, it must be permissive (MIT / Apache-2.0 / BSD / ISC / Zlib /
Unicode-3.0 / etc.). `about.toml` holds the accepted-license allow-list; regenerate the attribution
file with `scripts/gen-third-party-notices.sh` when the dependency tree changes.
## Before you push
```sh
cargo fmt --all --check
cargo clippy --workspace --all-targets -- -D warnings
cargo test --workspace
```
Generated artifacts are checked in and CI fails on drift: `include/punktfunk_core.h` (cbindgen) and
`api/openapi.json` (`cargo run -p punktfunk-host -- openapi`). Match the surrounding code's comment
density and naming. Commit messages end with the `Co-Authored-By` trailer (see `git log`).
See [`CLAUDE.md`](CLAUDE.md) for the full build/test/run guide and design invariants.
Generated
+529 -318
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+6 -5
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@@ -3,16 +3,17 @@ resolver = "2"
members = [ members = [
"crates/punktfunk-core", "crates/punktfunk-core",
"crates/punktfunk-host", "crates/punktfunk-host",
"crates/punktfunk-client-rs", "crates/pf-driver-proto",
"crates/punktfunk-client-linux", "clients/probe",
"crates/punktfunk-client-windows", "clients/linux",
"crates/punktfunk-android", "clients/windows",
"clients/android/native",
"tools/latency-probe", "tools/latency-probe",
"tools/loss-harness", "tools/loss-harness",
] ]
[workspace.package] [workspace.package]
version = "0.0.1" version = "0.3.0"
edition = "2021" edition = "2021"
rust-version = "1.82" rust-version = "1.82"
license = "MIT OR Apache-2.0" license = "MIT OR Apache-2.0"
+152 -63
View File
@@ -1,96 +1,185 @@
# punktfunk <p align="center">
<img src="assets/punktfunk-logo.svg" alt="punktfunk" width="320" />
</p>
*A ground-up low-latency desktop streaming stack, built Linux-first, with a shared Rust <p align="center"><b>Low-latency desktop and game streaming with first-class Linux and Windows hosts.</b></p>
protocol core and native clients per platform.*
`punktfunk` is a placeholder codename. The bet: ship a **Linux virtual-display streaming Run the host on a Linux machine or a Windows PC, connect from a Mac, PC, phone, tablet, or TV, and
host** that speaks the existing Moonlight protocol (every Moonlight/Artemis client works stream your desktop or games — each device at its **own native resolution and refresh rate**, over
day one), then break the ~1 Gbps FEC wall with a **GF(2¹⁶) Leopard-RS** transport as a your local network.
negotiated extension. See [`docs/implementation-plan.md`](docs/implementation-plan.md).
📖 **Documentation: [docs.punktfunk.unom.io](https://docs.punktfunk.unom.io)** — start with
[How It Works](https://docs.punktfunk.unom.io/docs/how-it-works) or the
[Quick Start](https://docs.punktfunk.unom.io/docs/quickstart).
💬 **Community: [Discord](https://discord.gg/kaPNvzMuGU)** — chat, support, and **Android beta
access** · **[r/Punktfunk](https://www.reddit.com/r/Punktfunk/)**.
punktfunk pairs a **virtual-display streaming host** with native clients on every platform. It speaks
the existing **GameStream** protocol, so any [Moonlight](https://moonlight-stream.org/) client works
day one — and adds its own faster **`punktfunk/1`** protocol that breaks the ~1 Gbps FEC wall with a
**GF(2¹⁶) Leopard-RS** transport. A single shared **Rust core** (`punktfunk-core`) holds the
protocol, FEC, and crypto, linked into the host and every client over a stable C ABI.
## What makes it different
- **Your device's exact mode.** For each client that connects, the host spins up a virtual display
sized to that device — 1080p60 to a laptop, 1440p120 to a desktop, 4K to a TV, all at once. No
letterboxing, no scaling, no rearranging your real monitors.
- **A real virtual display on Windows, too.** On Linux the host uses per-compositor virtual outputs;
on Windows you get the same on-the-fly virtual display — at the client's exact mode, no physical
monitor or dummy HDMI plug, even on the secure desktop (UAC / lock screen). It also has **its own
indirect display driver (IDD)** the host pushes finished frames straight into, rather than scraping
a screen — tight, push-based integration that's unusual for a Windows streaming host.
- **Low latency, GPU end to end.** Frames go straight from the compositor to the NVENC encoder with
zero CPU copies (dmabuf → CUDA/Vulkan → NVENC), over a transport tuned for responsiveness rather
than throughput. Stable 240 fps at 5120×1440; sub-millisecond capture-to-reassembly on a LAN.
- **Works with what you already have.** Any Moonlight/Artemis client connects over GameStream — and
native apps for macOS, Linux, Windows, and Android use the lower-latency `punktfunk/1` protocol.
- **Secure by default.** Hosts require a one-time SPAKE2 **PIN pairing**; after that, devices
reconnect on a pinned identity. No accounts, no cloud. Hosts auto-advertise over mDNS, so clients
find them on the network without typing an IP.
## Status ## Status
| Milestone | State | | Component | State |
|-----------|-------| |-----------|-------|
| **M1 — `punktfunk-core` + C ABI** | ✅ done & hardened (FEC, packetization, AES-GCM, session, adversarial-review fixes, `punktfunk_core.h`) | | **Core**`punktfunk-core` + C ABI (protocol · FEC · crypto · QUIC) | ✅ Complete & hardened |
| **M2 — GameStream host → stock Moonlight** | ✅ live end-to-end: pairing, RTSP, audio, per-client virtual output at native res, GPU zero-copy NVENC, gamepads | | **GameStream host** → stock Moonlight | ✅ Live end-to-end: pairing, RTSP, audio, per-client virtual output at native resolution, GPU zero-copy NVENC, gamepads |
| **M3 — `punktfunk/1` native protocol** | ✅ validated live: QUIC control + GF(2¹⁶) FEC/AES data plane, SPAKE2 PIN pairing, mid-stream mode renegotiation | | **Native protocol**`punktfunk/1` | ✅ Validated live: QUIC control + GF(2¹⁶) FEC/AES-GCM data plane, PIN pairing, mDNS discovery, mid-stream mode renegotiation |
| **M4 — client decode + present (Apple)** | 🟡 macOS first light: AnnexB→VideoToolbox HEVC on glass + input/pairing over `punktfunk/1` (`clients/apple`); iOS + presenter next | | **Windows host** (x64) | 🟡 Implemented & shipping as a signed installer: DXGI/WGC capture · its own all-Rust IddCx **virtual display** (secure-desktop capable) · GPU encode (NVENC on NVIDIA, AMF/QSV on AMD/Intel) · WASAPI audio · bundled virtual-gamepad drivers (no ViGEmBus) · HDR incl. Vulkan-game HDR. NVIDIA live-validated; AMD/Intel CI-green |
| **Web console + management API** | ✅ TanStack web console (`web/`) over the OpenAPI mgmt API: host status, paired devices, on-demand native pairing (arm → show PIN) | | **macOS / iOS / tvOS client** (`clients/apple`) | ✅ Streaming live: VideoToolbox decode, controllers incl. DualSense, discovery, pairing, speed test |
| **Linux client** (`clients/linux`, GTK4) | ✅ Streaming live: FFmpeg + VAAPI zero-copy decode, PipeWire audio, SDL3 controllers; ships as Flatpak/apt/rpm/Arch |
| **Android client** (`clients/android`, phone + TV) | ✅ Streaming live: AMediaCodec decode + HDR10, Oboe audio, controllers, discovery, pairing |
| **Windows client** (`clients/windows`, WinUI 3) | 🟡 Stage 1 complete, ships as signed MSIX (x64 + ARM64); D3D11VA decode + HDR present pending on-glass validation |
| **Web console + management API** (`web/`) | ✅ TanStack console over the OpenAPI mgmt API: host status, paired devices, on-demand PIN pairing |
The **GameStream host works with a stock Moonlight client** — validated live on NVIDIA The **GameStream host works with a stock Moonlight client** — validated live on NVIDIA hardware
(RTX 5070 Ti & RTX 4090, driver 595): trust-on-first-use pairing that persists, an app (RTX 5070 Ti, RTX 4090): PIN pairing that persists across restarts, an app catalog, RTSP/ENet/audio,
catalog, RTSP/ENet/audio, and **video at the client's exact resolution and refresh** via a and **video at the client's exact resolution and refresh** via a per-session virtual output (KWin,
per-session virtual output (KWin, gamescope, Mutter, Sway backends), encoded with GPU gamescope, Mutter, and Sway/wlroots backends), encoded with GPU **zero-copy** (dmabuf → CUDA/Vulkan →
**zero-copy** (dmabuf → CUDA/Vulkan → NVENC) at up to 5120×1440@240. The native NVENC) up to 5120×1440@240. The native **`punktfunk/1`** protocol adds a QUIC control plane and a
**`punktfunk/1`** protocol adds a QUIC control plane and a GF(2¹⁶) Leopard-FEC + AES-GCM data GF(2¹⁶) Leopard-FEC + AES-GCM data plane (p50 ~0.8 ms capture→reassembled at 720p120), with
plane (p50 ~0.8 ms capture→reassembled at 720p120). Its trust model is **SPAKE2 PIN pairing by mid-stream mode renegotiation and a wall-clock skew handshake so latency stays valid across machines.
default** — a new host requires the PIN ceremony; trust-on-first-use is an explicit host opt-in Both run from **one process**: bare `punktfunk-host serve` is the **secure native-only default**
(`m3-host --allow-tofu` / `serve --open`, advertised as `pair=optional`) for fully trusted LANs. Both (`punktfunk/1` + the management API/web console), and `serve --gamestream` additionally enables the
run from **one process** (`serve --native`), managed through a REST API + web console. Builds GameStream/Moonlight-compat planes (opt-in, trusted-LAN only — GameStream has inherent on-path
against FFmpeg 7 or 8; deployed live on Bazzite. Full status: [`CLAUDE.md`](CLAUDE.md); weaknesses). The host is managed through a REST API and web console. Builds against FFmpeg 7 or 8.
roadmap, setup guides & progress: the docs site ([`docs-site/`](docs-site) — Fumadocs;
`bun run dev`), with the canonical [roadmap](docs-site/content/docs/roadmap.md) and
[status](docs-site/content/docs/status.md) there. Design notes stay in [`docs/`](docs).
## Install (host) Full milestone status: **[docs.punktfunk.unom.io/docs/status](https://docs.punktfunk.unom.io/docs/status)** ·
roadmap: **[/docs/roadmap](https://docs.punktfunk.unom.io/docs/roadmap)**.
The package registries are the real distribution channel — pick your distro and run one command. ## Install the host
Per-distro setup (add the repo, first-run, web console) lives in the linked READMEs.
| Distro | One-command happy path | Details | Pick your platform and install from its package registry — the per-platform guide covers adding the
|--------|------------------------|---------| repo, first run, and the web console. The Linux host is the primary, most battle-tested path; a
| **Ubuntu / Debian** (apt) | `sudo apt install punktfunk-host` *(after adding the repo)* | [`packaging/debian/README.md`](packaging/debian/README.md) | Windows host also ships as a signed installer (all-vendor: NVIDIA, AMD, Intel).
| **Fedora / Bazzite** (rpm-ostree) | `rpm-ostree install punktfunk punktfunk-web` *(after adding the repo; or the bootc image)* | [`packaging/rpm/README.md`](packaging/rpm/README.md) |
| **Arch / Steam Deck** (PKGBUILD / sysext) | `makepkg -si` *(Arch)* · sysext `.raw` *(SteamOS/Deck)* | [`packaging/arch/README.md`](packaging/arch/README.md) |
`punktfunk-host` is the streaming host; `punktfunk-web` is the browser console (pairing + status); | Platform | Install | Guide |
`punktfunk-client` is the GTK4 desktop client (also shipped via apt/RPM/Arch/Flatpak). After install, |--------|---------|-------|
run `punktfunk-host serve --native` inside your desktop session, then pair from the web console. | **Ubuntu / Debian** (apt) | `sudo apt install punktfunk-host` *(after adding the repo)* | [Ubuntu — GNOME](https://docs.punktfunk.unom.io/docs/ubuntu-gnome) · [KDE](https://docs.punktfunk.unom.io/docs/ubuntu-kde) |
| **Fedora / Bazzite** (rpm-ostree) | `rpm-ostree install punktfunk punktfunk-web` *(or the bootc image)* | [Fedora — KDE](https://docs.punktfunk.unom.io/docs/fedora-kde) · [Bazzite](https://docs.punktfunk.unom.io/docs/bazzite) |
| **Arch / Steam Deck** (PKGBUILD / sysext) | `makepkg -si` *(Arch)* · sysext `.raw` *(SteamOS)* | [packaging/arch](packaging/arch/README.md) |
| **Windows** (x64) | signed `setup.exe` from the package registry | [Windows Host](https://docs.punktfunk.unom.io/docs/windows-host) |
Building from source (below) is a fallback. `punktfunk-host` is the streaming host; `punktfunk-web` is the browser console (pairing + status).
After install, run `punktfunk-host serve` inside your desktop session (the secure native default;
add `--gamestream` on a trusted LAN if you also want stock Moonlight clients), then pair from the web
console. Full instructions: **[docs.punktfunk.unom.io/docs/install](https://docs.punktfunk.unom.io/docs/install)**.
## Layout ## Connect a client
``` | Streaming to… | Use |
crates/ |---|---|
punktfunk-core/ protocol · FEC · pacing · crypto · quic — the C ABI (lib + cdylib + staticlib) | Mac, iPhone, iPad, Apple TV | The **Apple app** (`clients/apple`) — also on TestFlight |
punktfunk-host/ Linux host: vdisplay · capture · encode · inject · gamestream · m3 · mgmt · native_pairing | Linux desktop / laptop, Steam Deck | **`punktfunk-client`** (Flatpak / apt / rpm / Arch) |
punktfunk-client-rs/ punktfunk/1 reference client (M3 headless; M4 adds decode+present) | Android phone or TV | The **Android app** (`clients/android`) |
clients/{apple,android}/ native client scaffolds (import punktfunk_core.h); apple = macOS first light | Windows | Native **`punktfunk-client`** (signed MSIX) or **Moonlight** |
web/ TanStack web console (host status · paired devices · pairing) over the mgmt API | Anything else (browser, old phone, smart TV) | **Moonlight** over GameStream |
packaging/ Fedora/Bazzite RPM · bootc image · COPR (see packaging/bazzite/README.md)
include/punktfunk_core.h cbindgen-generated C header (checked in) Each client discovers hosts on the network automatically and does a one-time
tools/{latency-probe,loss-harness}/ measurement (plan §10) [PIN pairing](https://docs.punktfunk.unom.io/docs/pairing). Per-device install steps:
docs/{implementation-plan,roadmap,windows-host,dualsense-haptics}.md **[/docs/install-client](https://docs.punktfunk.unom.io/docs/install-client)**.
```
## Build & test (from source) ## Build & test (from source)
For development, or as an install fallback where no package is available: For development, or as an install fallback where no package is available:
```sh ```sh
cargo build --workspace # green on Linux and macOS cargo build --workspace # the Rust core, host, Linux client, and probe (Linux & macOS)
cargo test --workspace # unit + loopback + proptest + C ABI harness cargo test --workspace # unit + loopback + proptest + C ABI harness
cargo clippy --workspace --all-targets cargo clippy --workspace --all-targets -- -D warnings
cargo fmt --all --check
cargo run -p loss-harness # FEC loss-resilience sweep (no network needed) cargo run -p loss-harness # FEC loss-resilience sweep (no network needed)
bash crates/punktfunk-core/tests/c/run.sh # standalone C-ABI link + round-trip proof bash crates/punktfunk-core/tests/c/run.sh # standalone C-ABI link + round-trip proof
``` ```
The C header regenerates from `crates/punktfunk-core/src/abi.rs` on every build (cbindgen via The C header regenerates from `crates/punktfunk-core/src/abi.rs` on every build (cbindgen via
`build.rs`) into `include/punktfunk_core.h`. `build.rs`) into `include/punktfunk_core.h`. The Apple, Android, and Windows clients have their own
toolchains (Xcode/`swift build`, Gradle, and `cargo` on the MSVC target) — see each client's README
and the [docs site](https://docs.punktfunk.unom.io).
## Layout
```
crates/
punktfunk-core/ protocol · FEC · pacing · crypto · QUIC control plane — the C ABI (lib + cdylib + staticlib)
punktfunk-host/ the host (Linux + Windows): virtual displays · capture · encode · input · GameStream · punktfunk/1 · mgmt
clients/
apple/ macOS / iOS / tvOS app (Swift · VideoToolbox · Metal · GameController)
linux/ Linux desktop app (Rust · GTK4/libadwaita · FFmpeg/VAAPI · PipeWire · SDL3)
windows/ Windows desktop app (Rust · WinUI 3 · D3D11 · WASAPI · SDL3)
android/ Android phone + TV app (Kotlin · Rust JNI core · AMediaCodec · Oboe)
probe/ headless reference / measurement client for punktfunk/1
decky/ Steam Deck Decky plugin
web/ web console (TanStack) over the management API — status · devices · pairing
packaging/ apt · rpm / COPR · Arch · Flatpak · Bazzite bootc image
docs-site/ public documentation site (Fumadocs) — https://docs.punktfunk.unom.io
design/ design notes & deep-dive plans (index: design/README.md)
include/punktfunk_core.h cbindgen-generated C header (checked in)
tools/ latency-probe · loss-harness (measurement)
```
## Design invariants ## Design invariants
- **One core, linked everywhere.** Protocol/FEC/crypto/pacing live in `punktfunk-core` exactly - **One core, linked everywhere.** Protocol, FEC, and crypto live in `punktfunk-core` exactly once,
once, exposed over a stable, versioned C ABI (`punktfunk_abi_version()`, `PunktfunkConfig` exposed over a stable, versioned C ABI (`punktfunk_abi_version()`, `PunktfunkConfig` carries its own
carries its own `struct_size`). `struct_size`). Every native client links the same core.
- **No async on the hot path.** The per-frame pipeline uses native threads only; - **No async on the hot path.** The per-frame pipeline uses native threads only; `tokio`/`quinn` are
`tokio`/`quinn` are gated behind the off-by-default `quic` feature (control plane only). gated behind the off-by-default `quic` feature (control plane only).
- **FEC is the wall-breaker.** GF(2⁸) (≤255 shards/block) for Moonlight compat; - **Native client resolution, no scaling.** Each session gets a virtual output at exactly the
GF(2¹⁶) (≤65535 shards/block, SIMD, O(n log n)) to push past ~1 Gbps. client's WxH@Hz; each compositor keeps its own backend behind a shared `VirtualDisplay` trait.
- **FEC is the wall-breaker.** GF(2⁸) (≤255 shards/block) for Moonlight compatibility; GF(2¹⁶)
(≤65535 shards/block, SIMD, O(n log n)) for `punktfunk/1` to push past ~1 Gbps.
## License ## License
MIT OR Apache-2.0. Licensed under either of
- Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE) or
<https://www.apache.org/licenses/LICENSE-2.0>)
- MIT license ([LICENSE-MIT](LICENSE-MIT) or <https://opensource.org/licenses/MIT>)
at your option — `SPDX-License-Identifier: MIT OR Apache-2.0`.
### Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in
the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any
additional terms or conditions. See [CONTRIBUTING.md](CONTRIBUTING.md).
### Third-party components
punktfunk's own source is MIT/Apache-2.0. Shipped binaries additionally link third-party components
under their own (permissive) licenses — see [`THIRD-PARTY-NOTICES.txt`](THIRD-PARTY-NOTICES.txt)
(regenerate with `scripts/gen-third-party-notices.sh`). The Windows host and client builds also
bundle FFmpeg under the **LGPL v2.1+** (dynamically linked, replaceable DLLs; the license text and
notice ship in the installed `licenses/` folder).
### Trademarks
punktfunk is an independent project and is **not affiliated with, endorsed by, or sponsored by**
NVIDIA, Microsoft, Sony, Valve, or the Moonlight project. "GameStream", "Moonlight", "Xbox",
"DualSense", "DualShock", and "PlayStation" are trademarks of their respective owners and are used
here only to describe interoperability.
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THIRD-PARTY SOFTWARE NOTICES
============================================================================
punktfunk (https://git.unom.io/unom/punktfunk) is licensed under MIT OR Apache-2.0.
The binaries it ships statically/dynamically link the third-party Rust crates below.
Each is distributed under its own permissive license; full texts follow.
Generated by `cargo about generate about.hbs` (see about.toml) — do not edit by hand.
Overview:
{{#each overview}}
{{name}} ({{id}}): {{count}} crate(s)
{{/each}}
{{#each licenses}}
----------------------------------------------------------------------------
{{name}} ({{id}})
Used by:
{{#each used_by}} - {{crate.name}} {{crate.version}}{{#if crate.repository}} ({{crate.repository}}){{/if}}
{{/each}}
----------------------------------------------------------------------------
{{text}}
{{/each}}
+49
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@@ -0,0 +1,49 @@
# cargo-about config — full-fidelity third-party license harvest for CI.
#
# cargo install cargo-about
# cargo about generate about.hbs > THIRD-PARTY-NOTICES.txt # (or use scripts/gen-third-party-notices.sh)
#
# `accepted` is the allow-list of SPDX licenses permitted in the dependency tree. CI fails if a crate
# carries anything not listed here — which is exactly the regression guard we want against a copyleft
# dependency silently entering the linked set. All entries
# below are permissive / attribution-only; deliberately NO GPL/LGPL/AGPL/MPL-link/SSPL/EPL.
#
# The dependency-free fallback is scripts/gen-third-party-notices.py (reads the cargo registry cache),
# which is what produced the committed baseline when cargo-about is unavailable offline.
accepted = [
"MIT",
"MIT-0",
"Apache-2.0",
"Apache-2.0 WITH LLVM-exception",
"BSD-2-Clause",
"BSD-3-Clause",
"ISC",
"Zlib",
"0BSD",
"BSL-1.0",
"Unicode-3.0",
"Unicode-DFS-2016",
"CDLA-Permissive-2.0",
"CC0-1.0",
"Unlicense",
"WTFPL",
"OpenSSL",
]
# cbindgen is MPL-2.0 but it is a BUILD-ONLY codegen tool that never links into a shipped artifact
# (its generated header is not a derivative work), so it is excluded from the notices rather than
# accepted as a linked license.
ignore-build-dependencies = true
ignore-dev-dependencies = true
# r-efi offers an LGPL-2.1-or-later arm but is tri-licensed; take a permissive arm. (It is also
# UEFI-target-gated out of every shipped build.)
[r-efi.clarify]
license = "MIT OR Apache-2.0"
[ring.clarify]
license = "MIT AND ISC AND OpenSSL"
[aws-lc-sys.clarify]
license = "ISC AND Apache-2.0 AND MIT AND BSD-3-Clause AND OpenSSL"
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@@ -0,0 +1,33 @@
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<style>
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backgrounds: deep violet (the brand-mark palette) on light, the original
light violet on dark. Evaluated by the viewer's color scheme. */
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@media (prefers-color-scheme: dark) {
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After

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@@ -0,0 +1,9 @@
# Punktfunk Android Release Secrets
# Copy this file to .env and fill in the values.
# DO NOT COMMIT THE .env FILE!
RELEASE_KEYSTORE_FILE=../punktfunk-release.jks
RELEASE_KEYSTORE_PASSWORD=
RELEASE_KEY_ALIAS=punktfunk-key
RELEASE_KEY_PASSWORD=
VERSION_CODE=1
+4
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@@ -9,3 +9,7 @@ captures/
# Native libraries produced by cargo-ndk — regenerated by the :kit cargoNdk* tasks. # Native libraries produced by cargo-ndk — regenerated by the :kit cargoNdk* tasks.
**/src/main/jniLibs/ **/src/main/jniLibs/
# Secrets
.env
*.jks
+36 -22
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@@ -11,29 +11,34 @@ machine, trust logic) instead of re-porting it into Kotlin.
| Side | Owns | | Side | Owns |
|------|------| |------|------|
| **Rust** (`crates/punktfunk-android``libpunktfunk_android.so`) | the JNI seam, `NativeClient` (QUIC control + UDP data plane), AnnexB→`AMediaCodec` decode, Opus+Oboe audio, VK keymap, latency math, trust/pairing | | **Rust** (`clients/android/native``libpunktfunk_android.so`) | the JNI seam, `NativeClient` (QUIC control + UDP data plane), AnnexB→`AMediaCodec` decode, Opus+Oboe audio, VK keymap, latency math, trust/pairing, **mDNS discovery** (`mdns-sd`, the same browse the Linux/Windows clients use) |
| **Kotlin** (`clients/android`) | Compose UI (host grid / settings / stream), `SurfaceView` lifecycle, input capture, `NsdManager` discovery, Keystore identity, permissions | | **Kotlin** (`clients/android`) | Compose UI (host grid / settings / stream), `SurfaceView` lifecycle, input capture, the Wi-Fi `MulticastLock` + permission UX, Keystore identity, permissions |
The single seam is `io.unom.punktfunk.kit.NativeBridge``Java_io_unom_punktfunk_kit_NativeBridge_*`. The single seam is `io.unom.punktfunk.kit.NativeBridge``Java_io_unom_punktfunk_kit_NativeBridge_*`.
## Layout ## Layout
``` ```
crates/punktfunk-android/ Rust cdylib (workspace member) clients/android/native/ Rust cdylib (workspace member) — links punktfunk-core directly
src/lib.rs JNI_OnLoad + abiVersion/coreVersion (native-link proof) src/lib.rs JNI seam (connect/pair, input, plane getters, abi/core version)
src/session.rs session handle lifecycle (connect/close); plane pumps = TODO src/session.rs session lifecycle + plane pumps
src/decode.rs AnnexB → AMediaCodec HEVC hardware decode → SurfaceView (incl. HDR10)
src/audio.rs · src/mic.rs Opus + Oboe playback / mic uplink (jitter ring)
src/feedback.rs rumble + HID output (lightbar / adaptive triggers)
src/stats.rs live video stats
clients/android/ Gradle project (this dir) clients/android/ Gradle project (this dir)
settings.gradle.kts · build.gradle.kts · gradle.properties · gradlew settings.gradle.kts · build.gradle.kts · gradle.properties · gradlew
app/ :app — Compose application (MainActivity) app/ :app — Compose UI: Connect / Settings / Stream screens (phone + TV)
kit/ :kit — Android library: NativeBridge + the cargo-ndk build kit/ :kit — NativeBridge · discovery (native mdns-sd, polled) · Gamepad · Keymap ·
build.gradle.kts cargoNdk{Debug,Release} → src/main/jniLibs/<abi>/*.so security (Keystore identity + known-host store) · cargo-ndk build
``` ```
## Prerequisites (already set up on the dev Mac) ## Prerequisites
- Android SDK + **NDK r28 LTS** (`28.2.13676358`), `platforms;android-37.0`, `build-tools;37.0.0` - Android SDK + **NDK r30** (`30.0.14904198`), `platforms;android-37.0`, `build-tools;37.0.0`,
- **JDK 21** for Gradle/AGP (the machine default JDK 25 is too new for AGP 9.2) **`cmake;3.22.1`** (`sdkmanager "cmake;3.22.1"` — the `cmake` crate builds libopus with it)
- **JDK 21** for Gradle/AGP (AGP 9.2 runs on JDK 1721, *not* a newer default JDK like 25)
- Rust + `rustup target add aarch64-linux-android x86_64-linux-android` + `cargo install cargo-ndk` - Rust + `rustup target add aarch64-linux-android x86_64-linux-android` + `cargo install cargo-ndk`
Toolchain pinned: AGP 9.2.0 · Gradle 9.4.1 · Kotlin 2.3.21 · Compose BOM 2026.05.01 · Toolchain pinned: AGP 9.2.0 · Gradle 9.4.1 · Kotlin 2.3.21 · Compose BOM 2026.05.01 ·
@@ -44,10 +49,11 @@ compileSdk 37 · targetSdk 36 · minSdk 31 · ABIs arm64-v8a + x86_64.
**Android Studio:** open `clients/android` — it uses its bundled JBR 21 automatically. The **Android Studio:** open `clients/android` — it uses its bundled JBR 21 automatically. The
`cargoNdk*` task builds the `.so` as part of the normal build. `cargoNdk*` task builds the `.so` as part of the normal build.
**CLI** (the machine default is JDK 25, so point Gradle at JDK 21): **CLI** (point Gradle at a JDK 21 if your machine default is newer, e.g. JDK 25):
```sh ```sh
export JAVA_HOME="$(brew --prefix openjdk@21)/libexec/openjdk.jdk/Contents/Home" # Adoptium/Temurin 21 (installed by the Android Studio setup, or `brew install temurin@21`):
export JAVA_HOME="$(/usr/libexec/java_home -v 21)"
cd clients/android cd clients/android
./gradlew :app:assembleDebug # cargo-ndk cross-compiles libpunktfunk_android.so first ./gradlew :app:assembleDebug # cargo-ndk cross-compiles libpunktfunk_android.so first
./gradlew :app:installDebug # onto a running emulator/device ./gradlew :app:installDebug # onto a running emulator/device
@@ -55,15 +61,23 @@ cd clients/android
# Emulators (created during env setup): emulator -avd pf_phone | emulator -avd pf_tv # Emulators (created during env setup): emulator -avd pf_phone | emulator -avd pf_tv
``` ```
The debug APK lands in `app/build/outputs/apk/debug/`. The scaffold screen calls The debug APK lands in `app/build/outputs/apk/debug/`. Launch it, pick a host from the list, pair,
`NativeBridge.abiVersion()` across JNI — a live ABI version proves the whole native stack is wired. and stream.
## Status ## Status
- **Scaffold (done):** Gradle modules, cargo-ndk wiring, JNI native-link proof, phone+TV-installable A working native client (phone + Android TV), at parity with the Linux and Apple apps for the core
manifest. `crates/punktfunk-core` `rcgen` switched to the `ring` backend so the client `.so` is streaming experience:
aws-lc-free.
- **Next (M4 Android stage 1):** video decode (`AMediaCodec` async`SurfaceView`), audio - **Video** — `AMediaCodec` hardware HEVC decode`SurfaceView`, including **HDR10** (Main10 /
(Opus + Oboe + jitter ring), input capture → `send_input`, pairing/identity (Keystore-wrapped), BT.2020 PQ), with low-latency decode tuning and a live stats HUD.
mDNS discovery, the phone/TV Compose UI. The Rust-side homes are stubbed in - **Audio** — Opus + Oboe playback with a jitter ring, plus mic uplink to the host.
`crates/punktfunk-android/src/session.rs` with port pointers to `crates/punktfunk-client-linux`. - **Input** — game controllers (buttons + axes) with rumble and HID feedback; D-pad /
game-controller focus navigation for the couch (TV + phone).
- **Discovery & trust** — native `mdns-sd` mDNS host list (polled over JNI; the same browse the
Linux/Windows clients use, not `NsdManager`), SPAKE2 PIN pairing and TOFU, with a
Keystore-wrapped client identity and a known-host store.
- **UI** — Compose host list / settings / stream screens, Material You theming.
- **Shipping** — built for `arm64-v8a` + `x86_64`; published to Google Play (Internal Testing).
`crates/punktfunk-core` uses the `ring` `rcgen` backend so the client `.so` is aws-lc-free.
+58 -3
View File
@@ -1,5 +1,7 @@
import org.jetbrains.kotlin.gradle.dsl.JvmTarget import org.jetbrains.kotlin.gradle.dsl.JvmTarget
import java.util.Properties
plugins { plugins {
id("com.android.application") id("com.android.application")
// AGP 9 built-in Kotlin: NO org.jetbrains.kotlin.android. The Compose compiler plugin is // AGP 9 built-in Kotlin: NO org.jetbrains.kotlin.android. The Compose compiler plugin is
@@ -12,22 +14,58 @@ android {
compileSdk = 37 // Android 17 — required by androidx.core 1.19.0; targetSdk stays 36 for now. compileSdk = 37 // Android 17 — required by androidx.core 1.19.0; targetSdk stays 36 for now.
defaultConfig { defaultConfig {
// Load from .env if it exists (local dev), otherwise from System.getenv (CI)
val envFile = project.rootProject.file(".env")
val props = Properties()
if (envFile.exists()) {
envFile.inputStream().use { props.load(it) }
}
applicationId = "io.unom.punktfunk" applicationId = "io.unom.punktfunk"
minSdk = 31 minSdk = 31
targetSdk = 36 targetSdk = 36
versionCode = 1 val vCode = (props.getProperty("VERSION_CODE") ?: System.getenv("VERSION_CODE"))
versionName = "0.0.1" versionCode = vCode?.toInt() ?: 1
// versionName is the single project version, threaded from CI (a vX.Y.Z release or a
// canary string). versionCode stays the monotonic run number (Play rejects regressions).
versionName = (props.getProperty("VERSION_NAME") ?: System.getenv("VERSION_NAME")) ?: "0.0.2"
ndk { abiFilters += listOf("arm64-v8a", "x86_64") } ndk { abiFilters += listOf("arm64-v8a", "x86_64") }
} }
signingConfigs {
create("release") {
// Load from .env if it exists (local dev), otherwise from System.getenv (CI)
val envFile = project.rootProject.file(".env")
val props = Properties()
if (envFile.exists()) {
envFile.inputStream().use { props.load(it) }
}
val ksFile = props.getProperty("RELEASE_KEYSTORE_FILE") ?: System.getenv("RELEASE_KEYSTORE_FILE")
if (ksFile != null) {
storeFile = file(ksFile)
storePassword = props.getProperty("RELEASE_KEYSTORE_PASSWORD") ?: System.getenv("RELEASE_KEYSTORE_PASSWORD")
keyAlias = props.getProperty("RELEASE_KEY_ALIAS") ?: System.getenv("RELEASE_KEY_ALIAS")
keyPassword = props.getProperty("RELEASE_KEY_PASSWORD") ?: System.getenv("RELEASE_KEY_PASSWORD")
}
}
}
buildTypes { buildTypes {
release { release {
isMinifyEnabled = false // scaffold; enable R8 + shrinkResources later isMinifyEnabled = true
isShrinkResources = true
proguardFiles(getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro")
signingConfig = signingConfigs.getByName("release")
} }
} }
buildFeatures { compose = true } buildFeatures { compose = true }
// Roborazzi/Robolectric render Compose on the host JVM (the CI screenshot harness) and need the
// merged Android resources + the app's manifest/theme available to the unit tests.
testOptions { unitTests { isIncludeAndroidResources = true } }
compileOptions { compileOptions {
sourceCompatibility = JavaVersion.VERSION_21 sourceCompatibility = JavaVersion.VERSION_21
targetCompatibility = JavaVersion.VERSION_21 targetCompatibility = JavaVersion.VERSION_21
@@ -65,4 +103,21 @@ dependencies {
// Android TV components (we target phone + TV) land in the TV-UI milestone: // Android TV components (we target phone + TV) land in the TV-UI milestone:
// implementation("androidx.tv:tv-material:1.1.0") // implementation("androidx.tv:tv-material:1.1.0")
// The manifest already declares leanback so the scaffold installs on TV. // The manifest already declares leanback so the scaffold installs on TV.
// --- CI screenshot harness (Roborazzi on the JVM via Robolectric — no emulator/GPU). The
// screenshot tests render the real Compose UI with mock state; never load the JNI core, so the
// job runs `:app:testDebugUnitTest -PskipRustBuild` (see kit/build.gradle.kts). ---
testImplementation(composeBom)
testImplementation("androidx.compose.ui:ui-test-junit4")
debugImplementation("androidx.compose.ui:ui-test-manifest") // the ComponentActivity test host
testImplementation("junit:junit:4.13.2")
testImplementation("org.robolectric:robolectric:4.16.1")
testImplementation("io.github.takahirom.roborazzi:roborazzi:1.64.0")
testImplementation("io.github.takahirom.roborazzi:roborazzi-compose:1.64.0")
}
// Record (write) the screenshots when the unit tests run. These tests exist to GENERATE marketing
// images, not to diff goldens, so always capture rather than verify.
tasks.withType<Test>().configureEach {
systemProperty("roborazzi.test.record", "true")
} }
+17
View File
@@ -0,0 +1,17 @@
# Punktfunk ProGuard Rules
# Keep the Native Bridge and its methods for JNI
-keep class io.unom.punktfunk.kit.NativeBridge { *; }
-keepclasseswithmembernames class * {
native <methods>;
}
# Keep the models that might be serialized or accessed via JNI
-keep class io.unom.punktfunk.models.** { *; }
-keep class io.unom.punktfunk.kit.discovery.** { *; }
-keep class io.unom.punktfunk.kit.security.** { *; }
# Compose rules are usually handled by the plugin, but we can add more if needed
-keepclassmembers class **.R$* {
public static <fields>;
}
@@ -4,11 +4,13 @@
<!-- punktfunk/1 QUIC/UDP data plane. --> <!-- punktfunk/1 QUIC/UDP data plane. -->
<uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<!-- mDNS discovery of _punktfunk._udp on the LAN (NsdManager). --> <!-- mDNS discovery of _punktfunk._udp on the LAN (native mdns-sd browse). Requested
opportunistically — raw multicast reception needs only the MulticastLock, not this. -->
<uses-permission <uses-permission
android:name="android.permission.NEARBY_WIFI_DEVICES" android:name="android.permission.NEARBY_WIFI_DEVICES"
android:usesPermissionFlags="neverForLocation" /> android:usesPermissionFlags="neverForLocation" />
<!-- Hold a MulticastLock while NsdManager discovery runs (OEM Wi-Fi power-save hedge). --> <!-- HostDiscovery holds a MulticastLock while the native mDNS browse runs — raw multicast
reception needs it (also an OEM Wi-Fi power-save hedge). -->
<uses-permission android:name="android.permission.CHANGE_WIFI_MULTICAST_STATE" /> <uses-permission android:name="android.permission.CHANGE_WIFI_MULTICAST_STATE" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" /> <uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<!-- Enforced from Android 17 (SDK 37) for ALL local-network traffic incl. the QUIC socket. <!-- Enforced from Android 17 (SDK 37) for ALL local-network traffic incl. the QUIC socket.
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,91 @@
package io.unom.punktfunk
import androidx.compose.animation.AnimatedContent
import androidx.compose.animation.AnimatedVisibility
import androidx.compose.animation.ExperimentalAnimationApi
import androidx.compose.animation.fadeIn
import androidx.compose.animation.fadeOut
import androidx.compose.animation.scaleIn
import androidx.compose.animation.scaleOut
import androidx.compose.animation.slideInHorizontally
import androidx.compose.animation.slideOutHorizontally
import androidx.compose.animation.togetherWith
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.padding
import androidx.compose.material3.Icon
import androidx.compose.material3.NavigationBar
import androidx.compose.material3.NavigationBarItem
import androidx.compose.material3.Scaffold
import androidx.compose.material3.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableLongStateOf
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Modifier
import androidx.compose.ui.platform.LocalContext
import io.unom.punktfunk.models.Tab
@Composable
fun App() {
val context = LocalContext.current
val settingsStore = remember { SettingsStore(context) }
var settings by remember { mutableStateOf(settingsStore.load()) }
var streamHandle by remember { mutableLongStateOf(0L) } // 0 = not streaming
var tab by remember { mutableStateOf(Tab.Connect) }
AnimatedContent(
targetState = streamHandle != 0L,
transitionSpec = {
fadeIn() togetherWith fadeOut()
},
label = "StreamTransition"
) { isStreaming ->
if (isStreaming) {
// Immersive: the stream takes the whole screen, no bottom bar.
StreamScreen(streamHandle, micEnabled = settings.micEnabled, onDisconnect = { streamHandle = 0L })
} else {
Scaffold(
bottomBar = {
NavigationBar {
Tab.entries.forEach { t ->
NavigationBarItem(
selected = tab == t,
onClick = { tab = t },
icon = { Icon(t.icon, contentDescription = t.label) },
label = { Text(t.label) },
)
}
}
},
) { innerPadding ->
Box(Modifier.fillMaxSize().padding(innerPadding)) {
AnimatedContent(
targetState = tab,
transitionSpec = {
if (targetState.ordinal > initialState.ordinal) {
slideInHorizontally { it } + fadeIn() togetherWith
slideOutHorizontally { -it } + fadeOut()
} else {
slideInHorizontally { -it } + fadeIn() togetherWith
slideOutHorizontally { it } + fadeOut()
}
},
label = "TabTransition"
) { targetTab ->
when (targetTab) {
Tab.Connect -> ConnectScreen(settings = settings, onConnected = { streamHandle = it })
Tab.Settings -> SettingsScreen(
initial = settings,
onChange = { settings = it; settingsStore.save(it) },
onBack = { tab = Tab.Connect },
)
}
}
}
}
}
}
}
@@ -0,0 +1,738 @@
package io.unom.punktfunk
import android.Manifest
import android.content.Context
import android.content.pm.PackageManager
import android.os.Build
import androidx.activity.compose.rememberLauncherForActivityResult
import androidx.activity.result.contract.ActivityResultContracts
import androidx.compose.animation.AnimatedVisibility
import androidx.compose.animation.fadeIn
import androidx.compose.animation.fadeOut
import androidx.compose.animation.scaleIn
import androidx.compose.animation.scaleOut
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.PaddingValues
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.layout.width
import androidx.compose.foundation.lazy.grid.GridCells
import androidx.compose.foundation.lazy.grid.GridItemSpan
import androidx.compose.foundation.lazy.grid.LazyVerticalGrid
import androidx.compose.foundation.lazy.grid.items
import androidx.compose.foundation.rememberScrollState
import androidx.compose.foundation.text.KeyboardOptions
import androidx.compose.foundation.verticalScroll
import androidx.compose.material.icons.Icons
import androidx.compose.material.icons.filled.Add
import androidx.compose.material3.AlertDialog
import androidx.compose.material3.Button
import androidx.compose.material3.CircularProgressIndicator
import androidx.compose.material3.ExperimentalMaterial3Api
import androidx.compose.material3.ExtendedFloatingActionButton
import androidx.compose.material3.Icon
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.ModalBottomSheet
import androidx.compose.material3.OutlinedTextField
import androidx.compose.material3.Surface
import androidx.compose.material3.Text
import androidx.compose.material3.TextButton
import androidx.compose.material3.rememberModalBottomSheetState
import androidx.compose.runtime.Composable
import androidx.compose.runtime.DisposableEffect
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.rememberCoroutineScope
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.text.input.KeyboardType
import androidx.compose.ui.text.style.TextAlign
import androidx.compose.ui.unit.dp
import androidx.core.content.ContextCompat
import io.unom.punktfunk.components.EmptyHostsState
import io.unom.punktfunk.components.HostCard
import io.unom.punktfunk.components.SectionLabel
import io.unom.punktfunk.kit.Gamepad
import io.unom.punktfunk.kit.NativeBridge
import io.unom.punktfunk.kit.discovery.DiscoveredHost
import io.unom.punktfunk.kit.discovery.HostDiscovery
import io.unom.punktfunk.kit.security.ClientIdentity
import io.unom.punktfunk.kit.security.IdentityStore
import io.unom.punktfunk.kit.security.KnownHost
import io.unom.punktfunk.kit.security.KnownHostStore
import io.unom.punktfunk.kit.security.obtainIdentity
import io.unom.punktfunk.models.HostStatus
import io.unom.punktfunk.models.PendingTrust
import java.util.concurrent.atomic.AtomicBoolean
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext
/** Handshake budget for a normal connect (the prior hardcoded value, now passed explicitly). */
private const val CONNECT_TIMEOUT_MS = 10_000
/**
* Handshake budget for the no-PIN "request access" connect. Must exceed the host's approval-park
* window (~180 s) so a slow operator approval still lands on this same parked connection rather than
* timing the client out first. Mirrors the Linux client's 185 s.
*/
private const val REQUEST_ACCESS_TIMEOUT_MS = 185_000
/**
* A no-PIN "request access" connect in flight — the host being requested (drives the cancelable
* "Waiting for approval…" dialog) and a per-attempt flag the Cancel button trips. The connect is a
* blocking call with no abort, so Cancel returns the UI immediately and a late result checks
* [cancelled] and tears the (possibly just-approved) session down silently rather than navigating.
*/
private class RequestAccessState(val target: PendingTrust) {
val cancelled = AtomicBoolean(false)
}
@OptIn(ExperimentalMaterial3Api::class)
@Composable
fun ConnectScreen(settings: Settings, onConnected: (Long) -> Unit) {
val scope = rememberCoroutineScope()
val context = LocalContext.current
var host by remember { mutableStateOf("") }
var hostName by remember { mutableStateOf("") }
var port by remember { mutableStateOf("9777") }
var connecting by remember { mutableStateOf(false) }
var status by remember { mutableStateOf<String?>(null) }
// The host streams at exactly this mode; "Native" settings resolve from the device display.
val (w, h, hz) = settings.effectiveMode(context)
// mDNS discovery scoped to this screen, via the native mdns-sd browse (HostDiscovery) — its
// onChange fires on the main thread, so it can set Compose state directly. (Emulator SLIRP drops
// multicast → empty; that's the network, not the API.) Raw multicast reception only needs the
// Wi-Fi MulticastLock (HostDiscovery holds it), NOT NEARBY_WIFI_DEVICES — that gated the old
// NsdManager path. We still request NEARBY_WIFI_DEVICES opportunistically (some OEMs filter
// multicast without it; harmless where it isn't), but never block discovery on the grant — a
// denial used to leave discovery dead forever.
val discovery = remember { HostDiscovery(context) }
var discovered by remember { mutableStateOf<List<DiscoveredHost>>(emptyList()) }
val nearbyLauncher = rememberLauncherForActivityResult(
ActivityResultContracts.RequestPermission(),
) { _ -> /* best-effort hint; discovery runs regardless of the result */ }
LaunchedEffect(Unit) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU && !hasNearbyPermission(context)) {
nearbyLauncher.launch(Manifest.permission.NEARBY_WIFI_DEVICES)
}
}
DisposableEffect(Unit) {
discovery.onChange = { discovered = it }
discovery.start()
onDispose {
discovery.onChange = null
discovery.stop()
}
}
val identityStore = remember { IdentityStore(context) }
val knownHostStore = remember { KnownHostStore(context) }
var savedHosts by remember { mutableStateOf(knownHostStore.all()) }
// Mint-once on genuine first run; an Unrecoverable store (decrypt failure) surfaces here and
// refuses to connect — never silently shadow-minting a new identity (which would force re-pair).
var identity by remember { mutableStateOf<ClientIdentity?>(null) }
LaunchedEffect(Unit) {
runCatching { withContext(Dispatchers.IO) { obtainIdentity(identityStore) } }
.onSuccess { identity = it }
.onFailure { status = "Identity unavailable: ${it.message} — re-pair may be required" }
}
// A trust decision awaiting the user (first-connect TOFU / fp changed / PIN pairing / the
// request-access-or-PIN choice).
var pendingTrust by remember { mutableStateOf<PendingTrust?>(null) }
// A no-PIN "request access" connect in flight (the cancelable "Waiting for approval…" dialog).
var awaiting by remember { mutableStateOf<RequestAccessState?>(null) }
// A saved host whose label is being edited (the Rename dialog).
var renameTarget by remember { mutableStateOf<KnownHost?>(null) }
// Discovered hosts not already saved — a saved host (paired or TOFU) belongs in "Saved hosts",
// not also in "Discovered", so we hide the overlap (matched by fingerprint when both carry it, so
// it survives a DHCP address change; else by address:port). Mirrors the Apple client.
val discoveredUnsaved = discovered.filter { dh -> savedHosts.none { it.matches(dh) } }
// Issue the actual connect with identity + (optional) pin. On a TOFU connect (pinHex null),
// pin the fingerprint the host presented (as an unpaired known host) so the next connect goes
// straight through and it appears in the saved-hosts list.
fun doConnect(targetHost: String, targetPort: Int, name: String, pinHex: String?) {
val id = identity
if (id == null) {
status = "Identity not ready yet — try again in a moment"
return
}
connecting = true
status = "Connecting to $targetHost:$targetPort"
discovery.stop() // free the Wi-Fi radio before the stream session
scope.launch {
// Advertise HDR only when this device's display can present it (else the host sends a
// proper SDR stream rather than PQ the panel would mis-tone-map).
val hdrEnabled = displaySupportsHdr(context)
// "Automatic" resolves to a concrete pad type from the connected controller's VID/PID
// (Android exposes no controller-type enum) — parity with the Linux/Apple clients. An
// explicit choice is passed through unchanged.
val gamepadPref = Gamepad.resolvePref(settings.gamepad)
val handle = withContext(Dispatchers.IO) {
NativeBridge.nativeConnect(
targetHost, targetPort, w, h, hz,
id.certPem, id.privateKeyPem, pinHex ?: "",
settings.bitrateKbps, settings.compositor, gamepadPref,
hdrEnabled, settings.audioChannels, CONNECT_TIMEOUT_MS,
)
}
connecting = false
if (handle != 0L) {
if (pinHex == null) { // TOFU: pin what we observed (unpaired)
val fp = NativeBridge.nativeHostFingerprint(handle)
if (fp.isNotEmpty()) {
knownHostStore.save(KnownHost(targetHost, targetPort, name, fp, paired = false))
}
}
onConnected(handle)
} else {
status = "Connection failed — check host/port, PIN, and logcat"
discovery.start()
}
}
}
// The no-PIN "request access" path (delegated approval): open a normal identified connect that
// the host PARKS until the operator clicks Approve in its console/web UI, showing a cancelable
// "Waiting for approval…" dialog meanwhile. The SAME connection is admitted on approval (no
// reconnect), so on success we record the host as PAIRED — the operator's approval IS the pairing.
// The connect can't be aborted, so Cancel returns the UI immediately and a late result is torn
// down silently via the per-attempt flag (mirrors the Linux client's request-access flow).
fun requestAccess(target: PendingTrust) {
val id = identity
if (id == null) {
status = "Identity not ready yet — try again in a moment"
return
}
val req = RequestAccessState(target)
awaiting = req
connecting = true
status = null
discovery.stop() // free the Wi-Fi radio before the (parked) stream session
scope.launch {
val hdrEnabled = displaySupportsHdr(context)
val gamepadPref = Gamepad.resolvePref(settings.gamepad)
// Pin the advertised fingerprint for a discovered host (defence against an impostor while
// we wait); a manually-typed host has none, so trust-on-first-use.
val pinHex = target.advertisedFp ?: ""
val handle = withContext(Dispatchers.IO) {
NativeBridge.nativeConnect(
target.host, target.port, w, h, hz,
id.certPem, id.privateKeyPem, pinHex,
settings.bitrateKbps, settings.compositor, gamepadPref,
hdrEnabled, settings.audioChannels, REQUEST_ACCESS_TIMEOUT_MS,
)
}
// Cancelled while we were parked: tear the (possibly just-approved) session down and
// don't touch UI a fresh action may now own.
if (req.cancelled.get()) {
if (handle != 0L) withContext(Dispatchers.IO) { NativeBridge.nativeClose(handle) }
return@launch
}
awaiting = null
connecting = false
if (handle != 0L) {
// Approved — save the host as PAIRED, pinning the fingerprint it presented, so
// future connects are silent (exactly like after a PIN ceremony).
val fp = NativeBridge.nativeHostFingerprint(handle)
if (fp.isNotEmpty()) {
knownHostStore.save(KnownHost(target.host, target.port, target.name, fp, paired = true))
savedHosts = knownHostStore.all()
}
onConnected(handle)
} else {
status = "Request timed out — approve this device in the host's console, then retry."
discovery.start()
}
}
}
// Decide pinned-reconnect vs fp-changed vs TOFU vs pairing before connecting. Trust state is
// keyed by address:port, so a discovered and a manually-typed connection to the same host share
// one record. Trust-on-first-use is permitted ONLY when the host advertised pair=optional; a
// pair=required host, or a manual/unknown-policy host, must pair — either by no-PIN request
// access (approve in the console) or by the SPAKE2 PIN ceremony.
fun connect(
targetHost: String,
targetPort: Int,
dh: DiscoveredHost? = null,
manualName: String? = null,
) {
val known = knownHostStore.get(targetHost, targetPort)
val adv = dh?.fingerprint?.lowercase()
// Label precedence: a saved host keeps its (possibly user-renamed) name; else the discovered
// mDNS name; else the name typed in the Add-host sheet; else the bare address.
val name = known?.name ?: dh?.name ?: manualName?.trim()?.takeIf { it.isNotEmpty() } ?: targetHost
when {
// Known host whose advertised fp still matches the pin → silent pinned reconnect.
known != null && (adv == null || adv == known.fpHex) ->
doConnect(targetHost, targetPort, known.name, known.fpHex)
// Known host whose fp changed → force re-pairing (no silent re-trust shortcut).
known != null -> pendingTrust =
PendingTrust(targetHost, targetPort, known.name, adv, PendingTrust.Kind.FP_CHANGED)
// Host explicitly advertised pair=optional → trust-on-first-use is permitted (offer it,
// clearly labeled, alongside PIN pairing). Smart-cast: this branch ⇒ dh != null.
dh?.pairingRequired == false -> pendingTrust =
PendingTrust(targetHost, targetPort, name, dh.fingerprint, PendingTrust.Kind.TRUST_NEW)
// pair=required, or a manual/unknown-policy host → offer the two ways in: a no-PIN
// "request access" (approve in the console) or the SPAKE2 PIN ceremony.
else -> pendingTrust =
PendingTrust(targetHost, targetPort, name, adv, PendingTrust.Kind.REQUEST_ACCESS)
}
}
val sheetState = rememberModalBottomSheetState()
var showManualSheet by remember { mutableStateOf(false) }
Box(Modifier.fillMaxSize()) {
LazyVerticalGrid(
columns = GridCells.Adaptive(minSize = 160.dp),
modifier = Modifier.fillMaxSize(),
contentPadding = PaddingValues(horizontal = 16.dp, vertical = 16.dp),
horizontalArrangement = Arrangement.spacedBy(8.dp),
verticalArrangement = Arrangement.spacedBy(8.dp),
) {
item(span = { GridItemSpan(maxLineSpan) }) {
Column(horizontalAlignment = Alignment.CenterHorizontally) {
Spacer(Modifier.height(8.dp))
Text("Punktfunk", style = MaterialTheme.typography.headlineLarge)
Text(
"stream a remote desktop",
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
Spacer(Modifier.height(24.dp))
status?.let {
// While connecting it's progress (spinner, neutral); otherwise it's a
// result/error (red). Previously every status showed in error-red, so a
// normal "Connecting…" looked like a failure.
if (connecting) {
Row(
verticalAlignment = Alignment.CenterVertically,
horizontalArrangement = Arrangement.spacedBy(8.dp),
) {
CircularProgressIndicator(
modifier = Modifier.size(16.dp),
strokeWidth = 2.dp,
)
Text(
it,
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
}
} else {
// Result/error: a filled error container reads as a real failure banner,
// not just red text lost in the layout.
Surface(
color = MaterialTheme.colorScheme.errorContainer,
shape = MaterialTheme.shapes.medium,
modifier = Modifier.fillMaxWidth(),
) {
Text(
it,
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onErrorContainer,
textAlign = TextAlign.Center,
modifier = Modifier.padding(horizontal = 16.dp, vertical = 12.dp),
)
}
}
Spacer(Modifier.height(16.dp))
}
}
}
if (savedHosts.isEmpty() && discoveredUnsaved.isEmpty()) {
item(span = { GridItemSpan(maxLineSpan) }) {
EmptyHostsState()
}
}
if (savedHosts.isNotEmpty()) {
item(span = { GridItemSpan(maxLineSpan) }) {
SectionLabel("Saved hosts")
}
items(savedHosts, key = { "saved-${it.address}-${it.port}" }) { kh ->
HostCard(
name = kh.name,
address = "${kh.address}:${kh.port}",
status = if (kh.paired) HostStatus.PAIRED else HostStatus.TOFU,
enabled = !connecting,
onConnect = { connect(kh.address, kh.port) },
onForget = {
knownHostStore.remove(kh.address, kh.port)
savedHosts = knownHostStore.all()
},
onRename = { renameTarget = kh },
)
}
}
if (discoveredUnsaved.isNotEmpty()) {
item(span = { GridItemSpan(maxLineSpan) }) {
Spacer(Modifier.height(12.dp))
SectionLabel("Discovered on the network")
}
items(discoveredUnsaved, key = { "disc-${it.host}-${it.port}" }) { dh ->
HostCard(
name = dh.name,
address = "${dh.host}:${dh.port}",
status = if (dh.pairingRequired) HostStatus.PAIRING else HostStatus.TOFU,
enabled = !connecting,
onConnect = { connect(dh.host, dh.port, dh) },
onForget = null,
)
}
}
// Active-discovery hint: discovery runs whenever this screen is up, so while it's
// scanning but nothing's turned up yet (and we're not mid-connect), show it's working
// rather than looking idle/empty.
if (!connecting && discovered.isEmpty()) {
item(span = { GridItemSpan(maxLineSpan) }) {
Row(
modifier = Modifier.fillMaxWidth().padding(vertical = 12.dp),
horizontalArrangement = Arrangement.Center,
verticalAlignment = Alignment.CenterVertically,
) {
CircularProgressIndicator(modifier = Modifier.size(16.dp), strokeWidth = 2.dp)
Spacer(Modifier.width(8.dp))
Text(
"Searching the local network…",
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
}
}
}
item(span = { GridItemSpan(maxLineSpan) }) {
Spacer(Modifier.height(96.dp))
}
}
AnimatedVisibility(
visible = true, // Static for now, could be based on scroll if needed
enter = scaleIn() + fadeIn(),
exit = scaleOut() + fadeOut(),
modifier = Modifier
.align(Alignment.BottomEnd)
.padding(20.dp)
) {
ExtendedFloatingActionButton(
onClick = { showManualSheet = true },
icon = { Icon(Icons.Filled.Add, contentDescription = null) },
text = { Text("Add host") },
expanded = !connecting,
)
}
}
if (showManualSheet) {
ModalBottomSheet(
onDismissRequest = { showManualSheet = false },
sheetState = sheetState,
) {
Column(
modifier = Modifier
.fillMaxWidth()
.padding(horizontal = 24.dp)
.padding(bottom = 32.dp),
) {
Text("Add a host", style = MaterialTheme.typography.titleLarge)
Spacer(Modifier.height(4.dp))
Text(
"Enter its address. You'll pair with the host's PIN on first connect.",
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
Spacer(Modifier.height(20.dp))
OutlinedTextField(
value = hostName,
onValueChange = { hostName = it },
label = { Text("Name (optional)") },
placeholder = { Text("e.g. Living Room") },
singleLine = true,
modifier = Modifier.fillMaxWidth(),
)
Spacer(Modifier.height(16.dp))
OutlinedTextField(
value = host,
onValueChange = { host = it },
label = { Text("Host") },
singleLine = true,
modifier = Modifier.fillMaxWidth(),
)
Spacer(Modifier.height(16.dp))
OutlinedTextField(
value = port,
onValueChange = { v -> port = v.filter { it.isDigit() }.take(5) },
label = { Text("Port") },
singleLine = true,
keyboardOptions = KeyboardOptions(keyboardType = KeyboardType.Number),
modifier = Modifier.fillMaxWidth(),
)
Spacer(Modifier.height(20.dp))
Button(
enabled = !connecting && host.isNotBlank() && port.isNotBlank(),
onClick = {
val h = host.trim()
val p = port.toIntOrNull() ?: 9777
val n = hostName
scope.launch { sheetState.hide() }.invokeOnCompletion {
showManualSheet = false
connect(h, p, manualName = n)
}
},
modifier = Modifier.fillMaxWidth(),
) { Text("Connect ($w×$h@$hz)") }
}
}
}
pendingTrust?.let { pt ->
when (pt.kind) {
PendingTrust.Kind.TRUST_NEW -> AlertDialog(
onDismissRequest = { pendingTrust = null },
title = { Text("Trust this host?") },
text = {
Column {
Text("First connection to ${pt.host}:${pt.port}.")
pt.advertisedFp?.let { Text("Fingerprint ${it.take(16)}") }
Text(
"This host allows trust-on-first-use, but that can't tell an impostor " +
"from the real host. Pairing with a PIN is stronger — it proves both sides.",
)
}
},
confirmButton = {
TextButton({ pendingTrust = null; doConnect(pt.host, pt.port, pt.name, null) }) {
Text("Trust (TOFU)")
}
},
dismissButton = {
Row {
TextButton({ pendingTrust = pt.copy(kind = PendingTrust.Kind.PAIR) }) {
Text("Pair with PIN…")
}
TextButton({ pendingTrust = null }) { Text("Cancel") }
}
},
)
PendingTrust.Kind.FP_CHANGED -> AlertDialog(
onDismissRequest = { pendingTrust = null },
title = { Text("Host identity changed") },
text = {
Text(
"The pinned fingerprint for ${pt.host} no longer matches what it now " +
"advertises. This can mean a host reinstall — or an impostor. Re-pair " +
"with the host's PIN to continue.",
)
},
confirmButton = {
TextButton({ pendingTrust = pt.copy(kind = PendingTrust.Kind.PAIR) }) { Text("Re-pair") }
},
dismissButton = {
TextButton({ pendingTrust = null }) { Text("Cancel") }
},
)
// A fresh pair=required (or manual/unknown-policy) host: offer the two ways in. "Request
// access" is the no-PIN path — connect and wait for the operator to click Approve in the
// host's console; "Use a PIN…" switches to the SPAKE2 ceremony.
PendingTrust.Kind.REQUEST_ACCESS -> AlertDialog(
onDismissRequest = { pendingTrust = null },
title = { Text("Pairing required") },
text = {
Column {
Text("${pt.host}:${pt.port} requires pairing before it will stream.")
Text(
"Request access and approve this device in the host's console (or web " +
"UI) — no PIN needed. Or pair with the 4-digit PIN the host displays.",
)
}
},
confirmButton = {
TextButton({ pendingTrust = null; requestAccess(pt) }) { Text("Request access") }
},
dismissButton = {
Row {
TextButton({ pendingTrust = pt.copy(kind = PendingTrust.Kind.PAIR) }) {
Text("Use a PIN…")
}
TextButton({ pendingTrust = null }) { Text("Cancel") }
}
},
)
PendingTrust.Kind.PAIR -> {
var pin by remember(pt) { mutableStateOf("") }
var name by remember(pt) { mutableStateOf(Build.MODEL ?: "Android") }
var pairing by remember(pt) { mutableStateOf(false) }
var err by remember(pt) { mutableStateOf<String?>(null) }
AlertDialog(
onDismissRequest = { if (!pairing) pendingTrust = null },
title = { Text("Pair with PIN") },
text = {
Column {
Text("Enter the 4-digit PIN shown on the host.")
OutlinedTextField(
value = pin,
onValueChange = { v -> pin = v.filter { it.isDigit() }.take(4) },
label = { Text("PIN") },
singleLine = true,
keyboardOptions = KeyboardOptions(keyboardType = KeyboardType.Number),
)
OutlinedTextField(
value = name,
onValueChange = { name = it },
label = { Text("This device") },
singleLine = true,
)
err?.let { Text(it, color = MaterialTheme.colorScheme.error) }
}
},
confirmButton = {
TextButton(
enabled = !pairing && pin.length == 4 && identity != null,
onClick = {
val id = identity
if (id != null) {
pairing = true
err = null
scope.launch {
val fp = withContext(Dispatchers.IO) {
NativeBridge.nativePair(
pt.host, pt.port, id.certPem, id.privateKeyPem, pin, name,
)
}
pairing = false
if (fp.isNotEmpty()) {
// Verified host fp — save as a paired known host.
knownHostStore.save(
KnownHost(pt.host, pt.port, pt.name, fp, paired = true),
)
savedHosts = knownHostStore.all()
pendingTrust = null
doConnect(pt.host, pt.port, pt.name, fp)
} else {
err = "Pairing failed — wrong PIN, or the host isn't armed."
}
}
}
},
) { Text(if (pairing) "Pairing…" else "Pair") }
},
dismissButton = {
TextButton(enabled = !pairing, onClick = { pendingTrust = null }) { Text("Cancel") }
},
)
}
}
}
// The no-PIN "request access" wait: the connect is parked on the host until the operator
// approves this device. Cancel returns the UI immediately — it trips the per-attempt flag so a
// late approval is torn down silently (see requestAccess) and resumes discovery.
awaiting?.let { req ->
fun cancel() {
req.cancelled.set(true)
awaiting = null
connecting = false
discovery.start() // the request may still be pending on the host; keep scanning
}
AlertDialog(
onDismissRequest = { cancel() },
title = { Text("Waiting for approval") },
text = {
val deviceName = Build.MODEL ?: "this device"
Column(verticalArrangement = Arrangement.spacedBy(12.dp)) {
Row(
verticalAlignment = Alignment.CenterVertically,
horizontalArrangement = Arrangement.spacedBy(12.dp),
) {
CircularProgressIndicator(modifier = Modifier.size(20.dp), strokeWidth = 2.dp)
Text("Approve this device on ${req.target.name}.")
}
Text(
"Open the host's console (or web UI) and approve “$deviceName”. It connects " +
"automatically once you approve — no PIN needed.",
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
}
},
confirmButton = {},
dismissButton = {
TextButton(onClick = { cancel() }) { Text("Cancel") }
},
)
}
// Rename a saved host's label (discovered hosts are named by mDNS; this is how you give one a
// friendly name like "Living Room" after pairing). Keyed by the host so reopening resets the field.
renameTarget?.let { kh ->
var newName by remember(kh) { mutableStateOf(kh.name) }
AlertDialog(
onDismissRequest = { renameTarget = null },
title = { Text("Rename host") },
text = {
OutlinedTextField(
value = newName,
onValueChange = { newName = it },
label = { Text("Name") },
placeholder = { Text(kh.address) },
singleLine = true,
)
},
confirmButton = {
TextButton(
enabled = newName.isNotBlank(),
onClick = {
knownHostStore.rename(kh.address, kh.port, newName.trim())
savedHosts = knownHostStore.all()
renameTarget = null
},
) { Text("Save") }
},
dismissButton = {
TextButton(onClick = { renameTarget = null }) { Text("Cancel") }
},
)
}
}
/**
* Whether NEARBY_WIFI_DEVICES is held (API 33+; not applicable below). We request it opportunistically
* as a multicast-reception hedge on OEMs that filter multicast without it, but discovery (raw mDNS via
* the native core + MulticastLock) does not depend on it.
*/
fun hasNearbyPermission(context: Context): Boolean =
Build.VERSION.SDK_INT < Build.VERSION_CODES.TIRAMISU ||
ContextCompat.checkSelfPermission(context, Manifest.permission.NEARBY_WIFI_DEVICES) ==
PackageManager.PERMISSION_GRANTED
/**
* True when a saved host and a discovered advert are the same machine — matched by certificate
* fingerprint when both carry it (so it survives a DHCP address change), else by address:port.
* Mirrors the Apple client's `StoredHost.matches`; de-dupes "Discovered" against "Saved hosts".
*/
private fun KnownHost.matches(dh: DiscoveredHost): Boolean {
val advFp = dh.fingerprint?.lowercase()
if (!advFp.isNullOrEmpty() && fpHex.isNotEmpty() && fpHex.lowercase() == advFp) return true
return address == dh.host && port == dh.port
}
@@ -0,0 +1,66 @@
package io.unom.punktfunk
import androidx.activity.compose.BackHandler
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.rememberScrollState
import androidx.compose.foundation.verticalScroll
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.remember
import androidx.compose.ui.Modifier
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.text.font.FontFamily
import androidx.compose.ui.unit.dp
/**
* Open-source licenses: punktfunk's own license (MIT OR Apache-2.0) plus the third-party software
* notices, read from the bundled `THIRD-PARTY-NOTICES.txt` asset (generated by
* scripts/gen-third-party-notices.sh). Reached from [SettingsScreen]; Back returns there.
*/
@Composable
fun LicensesScreen(onBack: () -> Unit) {
val context = LocalContext.current
BackHandler(onBack = onBack)
val notices = remember {
runCatching {
context.assets.open("THIRD-PARTY-NOTICES.txt").bufferedReader().use { it.readText() }
}.getOrDefault("Third-party notices unavailable.")
}
val version = remember {
runCatching {
@Suppress("DEPRECATION")
context.packageManager.getPackageInfo(context.packageName, 0).versionName
}.getOrNull()
}
Column(
modifier = Modifier
.fillMaxSize()
.verticalScroll(rememberScrollState())
.padding(horizontal = 20.dp, vertical = 24.dp),
verticalArrangement = Arrangement.spacedBy(16.dp),
) {
Text("Open-source licenses", style = MaterialTheme.typography.headlineMedium)
if (version != null) {
Text(
"punktfunk $version",
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
}
Text(
"punktfunk is licensed under MIT OR Apache-2.0, at your option. It uses the open-source " +
"components below, each under its own license.",
style = MaterialTheme.typography.bodyMedium,
)
Text(
notices,
style = MaterialTheme.typography.bodySmall.copy(fontFamily = FontFamily.Monospace),
)
}
}
@@ -1,101 +1,19 @@
package io.unom.punktfunk package io.unom.punktfunk
import android.Manifest
import android.content.Context
import android.content.pm.PackageManager
import android.os.Build
import android.os.Bundle import android.os.Bundle
import android.view.InputDevice import android.view.InputDevice
import android.view.KeyEvent import android.view.KeyEvent
import android.view.MotionEvent import android.view.MotionEvent
import android.view.SurfaceHolder
import android.view.SurfaceView
import android.view.WindowManager
import androidx.activity.ComponentActivity import androidx.activity.ComponentActivity
import androidx.activity.SystemBarStyle import androidx.activity.SystemBarStyle
import androidx.activity.compose.BackHandler
import androidx.activity.compose.rememberLauncherForActivityResult
import androidx.activity.compose.setContent import androidx.activity.compose.setContent
import androidx.activity.enableEdgeToEdge import androidx.activity.enableEdgeToEdge
import androidx.activity.result.contract.ActivityResultContracts
import androidx.compose.foundation.background
import androidx.compose.foundation.gestures.awaitEachGesture
import androidx.compose.foundation.gestures.awaitFirstDown
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.fillMaxSize import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.layout.width
import androidx.compose.foundation.rememberScrollState
import androidx.compose.foundation.shape.CircleShape
import androidx.compose.foundation.text.KeyboardOptions
import androidx.compose.foundation.verticalScroll
import androidx.compose.material.icons.Icons
import androidx.compose.material.icons.filled.Add
import androidx.compose.material.icons.filled.Home
import androidx.compose.material.icons.filled.MoreVert
import androidx.compose.material.icons.filled.Settings
import androidx.compose.material3.AlertDialog
import androidx.compose.material3.Button
import androidx.compose.material3.DropdownMenu
import androidx.compose.material3.DropdownMenuItem
import androidx.compose.material3.ElevatedCard
import androidx.compose.material3.ExperimentalMaterial3Api
import androidx.compose.material3.ExtendedFloatingActionButton
import androidx.compose.material3.Icon
import androidx.compose.material3.IconButton
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.ModalBottomSheet
import androidx.compose.material3.NavigationBar
import androidx.compose.material3.NavigationBarItem
import androidx.compose.material3.OutlinedTextField
import androidx.compose.material3.Scaffold
import androidx.compose.material3.Surface import androidx.compose.material3.Surface
import androidx.compose.material3.Text
import androidx.compose.material3.TextButton
import androidx.compose.material3.darkColorScheme
import androidx.compose.material3.rememberModalBottomSheetState
import androidx.compose.runtime.Composable
import androidx.compose.runtime.DisposableEffect
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.rememberCoroutineScope
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.graphics.vector.ImageVector
import androidx.compose.ui.input.pointer.pointerInput
import androidx.compose.ui.input.pointer.positionChange
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.text.input.KeyboardType
import androidx.compose.ui.text.style.TextAlign
import androidx.compose.ui.text.style.TextOverflow
import androidx.compose.ui.unit.dp
import androidx.compose.ui.viewinterop.AndroidView
import androidx.core.content.ContextCompat
import io.unom.punktfunk.kit.Gamepad import io.unom.punktfunk.kit.Gamepad
import io.unom.punktfunk.kit.GamepadFeedback
import io.unom.punktfunk.kit.Keymap import io.unom.punktfunk.kit.Keymap
import io.unom.punktfunk.kit.NativeBridge import io.unom.punktfunk.kit.NativeBridge
import io.unom.punktfunk.kit.discovery.DiscoveredHost
import io.unom.punktfunk.kit.discovery.HostDiscovery
import io.unom.punktfunk.kit.security.ClientIdentity
import io.unom.punktfunk.kit.security.IdentityStore
import io.unom.punktfunk.kit.security.KnownHost
import io.unom.punktfunk.kit.security.KnownHostStore
import io.unom.punktfunk.kit.security.obtainIdentity
import kotlin.math.abs
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext
class MainActivity : ComponentActivity() { class MainActivity : ComponentActivity() {
/** /**
@@ -118,7 +36,7 @@ class MainActivity : ComponentActivity() {
navigationBarStyle = SystemBarStyle.dark(android.graphics.Color.TRANSPARENT), navigationBarStyle = SystemBarStyle.dark(android.graphics.Color.TRANSPARENT),
) )
setContent { setContent {
MaterialTheme(colorScheme = darkColorScheme()) { PunktfunkTheme {
Surface(modifier = Modifier.fillMaxSize()) { App() } Surface(modifier = Modifier.fillMaxSize()) { App() }
} }
} }
@@ -161,667 +79,56 @@ class MainActivity : ComponentActivity() {
} }
} }
} }
} else if (event.isFromSource(InputDevice.SOURCE_GAMEPAD)) {
// Not streaming: a game controller drives the Compose UI (TV + phone). Map the face
// buttons to the navigation keys the focus system understands; D-pad *keys* already move
// focus on their own, so they fall through to super untouched.
val mapped = when (event.keyCode) {
KeyEvent.KEYCODE_BUTTON_A -> KeyEvent.KEYCODE_DPAD_CENTER // activate focused element
KeyEvent.KEYCODE_BUTTON_B -> KeyEvent.KEYCODE_BACK // back / dismiss
else -> 0
}
if (mapped != 0) return super.dispatchKeyEvent(KeyEvent(event.action, mapped))
} }
return super.dispatchKeyEvent(event) return super.dispatchKeyEvent(event)
} }
/** Last D-pad direction synthesised from a stick/HAT — edge detection (one focus move per push). */
private var lastNavDir = 0
override fun dispatchGenericMotionEvent(event: MotionEvent): Boolean { override fun dispatchGenericMotionEvent(event: MotionEvent): Boolean {
if (streamHandle != 0L && axisMapper?.onMotion(event) == true) return true if (streamHandle != 0L) {
if (axisMapper?.onMotion(event) == true) return true
return super.dispatchGenericMotionEvent(event)
}
// Not streaming: turn the gamepad HAT / left stick into discrete D-pad focus moves, so a
// controller navigates the menus even when its D-pad reports as axes (not key events) and
// for stick-based navigation. Edge-detected so a held direction moves focus exactly once.
if (event.isFromSource(InputDevice.SOURCE_JOYSTICK) ||
event.isFromSource(InputDevice.SOURCE_GAMEPAD)
) {
val x = event.getAxisValue(MotionEvent.AXIS_HAT_X)
.let { if (it != 0f) it else event.getAxisValue(MotionEvent.AXIS_X) }
val y = event.getAxisValue(MotionEvent.AXIS_HAT_Y)
.let { if (it != 0f) it else event.getAxisValue(MotionEvent.AXIS_Y) }
val dir = when {
x <= -0.5f -> KeyEvent.KEYCODE_DPAD_LEFT
x >= 0.5f -> KeyEvent.KEYCODE_DPAD_RIGHT
y <= -0.5f -> KeyEvent.KEYCODE_DPAD_UP
y >= 0.5f -> KeyEvent.KEYCODE_DPAD_DOWN
else -> 0
}
if (dir != lastNavDir) {
lastNavDir = dir
if (dir != 0) {
super.dispatchKeyEvent(KeyEvent(KeyEvent.ACTION_DOWN, dir))
super.dispatchKeyEvent(KeyEvent(KeyEvent.ACTION_UP, dir))
return true
}
} else if (dir != 0) {
return true // already moved for this push; swallow until the stick returns to centre
}
}
return super.dispatchGenericMotionEvent(event) return super.dispatchGenericMotionEvent(event)
} }
} }
/** Bottom-bar destinations (the immersive stream view is shown full-screen, outside the bar). */
private enum class Tab(val label: String, val icon: ImageVector) {
Connect("Connect", Icons.Filled.Home),
Settings("Settings", Icons.Filled.Settings),
}
/**
* A trust decision awaiting the user before a connect proceeds. [name] is the label to save the
* host under. Trust-on-first-use ([Kind.TRUST_NEW]) is only ever offered when the host ADVERTISED
* pair=optional; a pair=required host or a manually-typed/unknown-policy host goes straight to PIN
* pairing ([Kind.PAIR]), and a changed fingerprint forces re-pairing — never a silent re-trust.
*/
private data class PendingTrust(
val host: String,
val port: Int,
val name: String,
val advertisedFp: String?,
val kind: Kind,
) {
enum class Kind { TRUST_NEW, FP_CHANGED, PAIR }
}
@Composable
private fun App() {
val context = LocalContext.current
val settingsStore = remember { SettingsStore(context) }
var settings by remember { mutableStateOf(settingsStore.load()) }
var streamHandle by remember { mutableStateOf(0L) } // 0 = not streaming
var tab by remember { mutableStateOf(Tab.Connect) }
if (streamHandle != 0L) {
// Immersive: the stream takes the whole screen, no bottom bar.
StreamScreen(streamHandle, micEnabled = settings.micEnabled, onDisconnect = { streamHandle = 0L })
} else {
Scaffold(
bottomBar = {
NavigationBar {
Tab.entries.forEach { t ->
NavigationBarItem(
selected = tab == t,
onClick = { tab = t },
icon = { Icon(t.icon, contentDescription = t.label) },
label = { Text(t.label) },
)
}
}
},
) { innerPadding ->
Box(Modifier.fillMaxSize().padding(innerPadding)) {
when (tab) {
Tab.Connect -> ConnectScreen(settings = settings, onConnected = { streamHandle = it })
Tab.Settings -> SettingsScreen(
initial = settings,
onChange = { settings = it; settingsStore.save(it) },
onBack = { tab = Tab.Connect },
)
}
}
}
}
}
@OptIn(ExperimentalMaterial3Api::class)
@Composable
private fun ConnectScreen(settings: Settings, onConnected: (Long) -> Unit) {
val scope = rememberCoroutineScope()
val context = LocalContext.current
var host by remember { mutableStateOf("") }
var port by remember { mutableStateOf("9777") }
var connecting by remember { mutableStateOf(false) }
var status by remember { mutableStateOf<String?>(null) }
// The host streams at exactly this mode; "Native" settings resolve from the device display.
val (w, h, hz) = settings.effectiveMode(context)
// mDNS discovery scoped to this screen; NsdManager callbacks arrive on the main thread, so the
// onChange callback can set Compose state directly. (Emulator SLIRP drops multicast → empty.)
// NsdManager discovery needs NEARBY_WIFI_DEVICES on Android 13+ (a runtime permission) — without
// it discoverServices silently finds nothing. Request it once, then (re)start discovery on grant.
val discovery = remember { HostDiscovery(context) }
var discovered by remember { mutableStateOf<List<DiscoveredHost>>(emptyList()) }
var nearbyGranted by remember { mutableStateOf(hasNearbyPermission(context)) }
val nearbyLauncher = rememberLauncherForActivityResult(
ActivityResultContracts.RequestPermission(),
) { granted -> nearbyGranted = granted }
LaunchedEffect(Unit) {
if (!nearbyGranted && Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
nearbyLauncher.launch(Manifest.permission.NEARBY_WIFI_DEVICES)
}
}
DisposableEffect(nearbyGranted) {
discovery.onChange = { discovered = it }
if (nearbyGranted) discovery.start()
onDispose {
discovery.onChange = null
discovery.stop()
}
}
val identityStore = remember { IdentityStore(context) }
val knownHostStore = remember { KnownHostStore(context) }
var savedHosts by remember { mutableStateOf(knownHostStore.all()) }
// Mint-once on genuine first run; an Unrecoverable store (decrypt failure) surfaces here and
// refuses to connect — never silently shadow-minting a new identity (which would force re-pair).
var identity by remember { mutableStateOf<ClientIdentity?>(null) }
LaunchedEffect(Unit) {
runCatching { withContext(Dispatchers.IO) { obtainIdentity(identityStore) } }
.onSuccess { identity = it }
.onFailure { status = "Identity unavailable: ${it.message} — re-pair may be required" }
}
// A trust decision awaiting the user (first-connect TOFU / fp changed / PIN pairing).
var pendingTrust by remember { mutableStateOf<PendingTrust?>(null) }
// Issue the actual connect with identity + (optional) pin. On a TOFU connect (pinHex null),
// pin the fingerprint the host presented (as an unpaired known host) so the next connect goes
// straight through and it appears in the saved-hosts list.
fun doConnect(targetHost: String, targetPort: Int, name: String, pinHex: String?) {
val id = identity
if (id == null) {
status = "Identity not ready yet — try again in a moment"
return
}
connecting = true
status = "Connecting to $targetHost:$targetPort"
discovery.stop() // free the Wi-Fi radio before the stream session
scope.launch {
val handle = withContext(Dispatchers.IO) {
NativeBridge.nativeConnect(
targetHost, targetPort, w, h, hz,
id.certPem, id.privateKeyPem, pinHex ?: "",
settings.bitrateKbps, settings.compositor, settings.gamepad,
)
}
connecting = false
if (handle != 0L) {
if (pinHex == null) { // TOFU: pin what we observed (unpaired)
val fp = NativeBridge.nativeHostFingerprint(handle)
if (fp.isNotEmpty()) {
knownHostStore.save(KnownHost(targetHost, targetPort, name, fp, paired = false))
}
}
onConnected(handle)
} else {
status = "Connection failed — check host/port, PIN, and logcat"
discovery.start()
}
}
}
// Decide pinned-reconnect vs fp-changed vs TOFU vs PIN pairing before connecting. Trust state is
// keyed by address:port, so a discovered and a manually-typed connection to the same host share
// one record. Trust-on-first-use is permitted ONLY when the host advertised pair=optional; a
// pair=required host, or a manual/unknown-policy host, must pair by PIN.
fun connect(targetHost: String, targetPort: Int, dh: DiscoveredHost? = null) {
val known = knownHostStore.get(targetHost, targetPort)
val adv = dh?.fingerprint?.lowercase()
val name = dh?.name ?: targetHost
when {
// Known host whose advertised fp still matches the pin → silent pinned reconnect.
known != null && (adv == null || adv == known.fpHex) ->
doConnect(targetHost, targetPort, known.name, known.fpHex)
// Known host whose fp changed → force re-pairing (no silent re-trust shortcut).
known != null -> pendingTrust =
PendingTrust(targetHost, targetPort, known.name, adv, PendingTrust.Kind.FP_CHANGED)
// Host explicitly advertised pair=optional → trust-on-first-use is permitted (offer it,
// clearly labeled, alongside PIN pairing). Smart-cast: this branch ⇒ dh != null.
dh?.pairingRequired == false -> pendingTrust =
PendingTrust(targetHost, targetPort, name, dh.fingerprint, PendingTrust.Kind.TRUST_NEW)
// pair=required, or a manual/unknown-policy host → PIN pairing is mandatory.
else -> pendingTrust =
PendingTrust(targetHost, targetPort, name, adv, PendingTrust.Kind.PAIR)
}
}
val sheetState = rememberModalBottomSheetState()
var showManualSheet by remember { mutableStateOf(false) }
Box(Modifier.fillMaxSize()) {
Column(
modifier = Modifier
.fillMaxSize()
.verticalScroll(rememberScrollState())
.padding(horizontal = 20.dp, vertical = 16.dp),
horizontalAlignment = Alignment.CenterHorizontally,
) {
Spacer(Modifier.height(8.dp))
Text("Punktfunk", style = MaterialTheme.typography.headlineLarge)
Text(
"stream a remote desktop",
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
Spacer(Modifier.height(24.dp))
status?.let {
Text(
it,
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.error,
textAlign = TextAlign.Center,
)
Spacer(Modifier.height(16.dp))
}
if (savedHosts.isEmpty() && discovered.isEmpty()) {
EmptyHostsState()
}
if (savedHosts.isNotEmpty()) {
SectionLabel("Saved hosts")
savedHosts.forEach { kh ->
HostCard(
name = kh.name,
address = "${kh.address}:${kh.port}",
status = if (kh.paired) HostStatus.PAIRED else HostStatus.TOFU,
enabled = !connecting,
onConnect = { connect(kh.address, kh.port) },
onForget = {
knownHostStore.remove(kh.address, kh.port)
savedHosts = knownHostStore.all()
},
)
}
Spacer(Modifier.height(20.dp))
}
if (discovered.isNotEmpty()) {
SectionLabel("Discovered on the network")
discovered.forEach { dh ->
HostCard(
name = dh.name,
address = "${dh.host}:${dh.port}",
status = if (dh.pairingRequired) HostStatus.PAIRING else HostStatus.TOFU,
enabled = !connecting,
onConnect = { connect(dh.host, dh.port, dh) },
onForget = null,
)
}
Spacer(Modifier.height(20.dp))
}
Spacer(Modifier.height(96.dp)) // clearance so the last card scrolls clear of the FAB
}
ExtendedFloatingActionButton(
onClick = { showManualSheet = true },
icon = { Icon(Icons.Filled.Add, contentDescription = null) },
text = { Text("Add host") },
expanded = !connecting,
modifier = Modifier
.align(Alignment.BottomEnd)
.padding(20.dp),
)
}
if (showManualSheet) {
ModalBottomSheet(
onDismissRequest = { showManualSheet = false },
sheetState = sheetState,
) {
Column(
modifier = Modifier
.fillMaxWidth()
.padding(horizontal = 24.dp)
.padding(bottom = 32.dp),
) {
Text("Add a host", style = MaterialTheme.typography.titleLarge)
Spacer(Modifier.height(4.dp))
Text(
"Enter its address. You'll pair with the host's PIN on first connect.",
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
Spacer(Modifier.height(20.dp))
OutlinedTextField(
value = host,
onValueChange = { host = it },
label = { Text("Host") },
singleLine = true,
modifier = Modifier.fillMaxWidth(),
)
Spacer(Modifier.height(8.dp))
OutlinedTextField(
value = port,
onValueChange = { v -> port = v.filter { it.isDigit() }.take(5) },
label = { Text("Port") },
singleLine = true,
keyboardOptions = KeyboardOptions(keyboardType = KeyboardType.Number),
modifier = Modifier.fillMaxWidth(),
)
Spacer(Modifier.height(20.dp))
Button(
enabled = !connecting && host.isNotBlank() && port.isNotBlank(),
onClick = {
val h = host.trim()
val p = port.toIntOrNull() ?: 9777
scope.launch { sheetState.hide() }.invokeOnCompletion {
showManualSheet = false
connect(h, p)
}
},
modifier = Modifier.fillMaxWidth(),
) { Text("Connect ($w×$h@$hz)") }
}
}
}
pendingTrust?.let { pt ->
when (pt.kind) {
PendingTrust.Kind.TRUST_NEW -> AlertDialog(
onDismissRequest = { pendingTrust = null },
title = { Text("Trust this host?") },
text = {
Column {
Text("First connection to ${pt.host}:${pt.port}.")
pt.advertisedFp?.let { Text("Fingerprint ${it.take(16)}") }
Text(
"This host allows trust-on-first-use, but that can't tell an impostor " +
"from the real host. Pairing with a PIN is stronger — it proves both sides.",
)
}
},
confirmButton = {
TextButton({ pendingTrust = null; doConnect(pt.host, pt.port, pt.name, null) }) {
Text("Trust (TOFU)")
}
},
dismissButton = {
Row {
TextButton({ pendingTrust = pt.copy(kind = PendingTrust.Kind.PAIR) }) {
Text("Pair with PIN…")
}
TextButton({ pendingTrust = null }) { Text("Cancel") }
}
},
)
PendingTrust.Kind.FP_CHANGED -> AlertDialog(
onDismissRequest = { pendingTrust = null },
title = { Text("Host identity changed") },
text = {
Text(
"The pinned fingerprint for ${pt.host} no longer matches what it now " +
"advertises. This can mean a host reinstall — or an impostor. Re-pair " +
"with the host's PIN to continue.",
)
},
confirmButton = {
TextButton({ pendingTrust = pt.copy(kind = PendingTrust.Kind.PAIR) }) { Text("Re-pair") }
},
dismissButton = {
TextButton({ pendingTrust = null }) { Text("Cancel") }
},
)
PendingTrust.Kind.PAIR -> {
var pin by remember(pt) { mutableStateOf("") }
var name by remember(pt) { mutableStateOf(Build.MODEL ?: "Android") }
var pairing by remember(pt) { mutableStateOf(false) }
var err by remember(pt) { mutableStateOf<String?>(null) }
AlertDialog(
onDismissRequest = { if (!pairing) pendingTrust = null },
title = { Text("Pair with PIN") },
text = {
Column {
Text("Enter the 4-digit PIN shown on the host.")
OutlinedTextField(
value = pin,
onValueChange = { v -> pin = v.filter { it.isDigit() }.take(4) },
label = { Text("PIN") },
singleLine = true,
keyboardOptions = KeyboardOptions(keyboardType = KeyboardType.Number),
)
OutlinedTextField(
value = name,
onValueChange = { name = it },
label = { Text("This device") },
singleLine = true,
)
err?.let { Text(it, color = MaterialTheme.colorScheme.error) }
}
},
confirmButton = {
TextButton(
enabled = !pairing && pin.length == 4 && identity != null,
onClick = {
val id = identity
if (id != null) {
pairing = true
err = null
scope.launch {
val fp = withContext(Dispatchers.IO) {
NativeBridge.nativePair(
pt.host, pt.port, id.certPem, id.privateKeyPem, pin, name,
)
}
pairing = false
if (fp.isNotEmpty()) {
// Verified host fp — save as a paired known host.
knownHostStore.save(
KnownHost(pt.host, pt.port, pt.name, fp, paired = true),
)
savedHosts = knownHostStore.all()
pendingTrust = null
doConnect(pt.host, pt.port, pt.name, fp)
} else {
err = "Pairing failed — wrong PIN, or the host isn't armed."
}
}
}
},
) { Text(if (pairing) "Pairing…" else "Pair") }
},
dismissButton = {
TextButton(enabled = !pairing, onClick = { pendingTrust = null }) { Text("Cancel") }
},
)
}
}
}
}
/** NsdManager discovery needs NEARBY_WIFI_DEVICES on API 33+; below that it doesn't apply. */
private fun hasNearbyPermission(context: Context): Boolean =
Build.VERSION.SDK_INT < Build.VERSION_CODES.TIRAMISU ||
ContextCompat.checkSelfPermission(context, Manifest.permission.NEARBY_WIFI_DEVICES) ==
PackageManager.PERMISSION_GRANTED
/** Left-aligned section header above each block of the connect screen. */
@Composable
private fun SectionLabel(text: String) {
Text(
text,
style = MaterialTheme.typography.titleSmall,
color = MaterialTheme.colorScheme.primary,
modifier = Modifier.fillMaxWidth().padding(bottom = 8.dp),
)
}
/** Trust state of a host, shown as a colored pill on its card. */
private enum class HostStatus(val label: String) {
PAIRED("Paired"),
PAIRING("PIN pairing"),
TOFU("Trust on first use"),
}
/**
* A host as an Apple-style card: a colored letter-avatar, name + address, a trust pill, and (for
* saved hosts) an overflow menu with Forget. Tapping the card connects.
*/
@Composable
private fun HostCard(
name: String,
address: String,
status: HostStatus,
enabled: Boolean,
onConnect: () -> Unit,
onForget: (() -> Unit)?,
) {
ElevatedCard(
onClick = onConnect,
enabled = enabled,
modifier = Modifier.fillMaxWidth().padding(vertical = 5.dp),
) {
Row(
modifier = Modifier.fillMaxWidth().padding(start = 14.dp, top = 12.dp, bottom = 12.dp, end = 4.dp),
verticalAlignment = Alignment.CenterVertically,
) {
HostAvatar(name)
Spacer(Modifier.width(14.dp))
Column(Modifier.weight(1f)) {
Text(
name,
style = MaterialTheme.typography.titleMedium,
maxLines = 1,
overflow = TextOverflow.Ellipsis,
)
Spacer(Modifier.height(2.dp))
Text(
address,
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
maxLines = 1,
overflow = TextOverflow.Ellipsis,
)
Spacer(Modifier.height(6.dp))
StatusPill(status)
}
if (onForget != null) {
var menu by remember { mutableStateOf(false) }
Box {
IconButton(enabled = enabled, onClick = { menu = true }) {
Icon(Icons.Filled.MoreVert, contentDescription = "More")
}
DropdownMenu(expanded = menu, onDismissRequest = { menu = false }) {
DropdownMenuItem(
text = { Text("Forget") },
onClick = {
menu = false
onForget()
},
)
}
}
} else {
Spacer(Modifier.width(8.dp))
}
}
}
}
/** A circular avatar with the host's first letter (Apple-contact style). */
@Composable
private fun HostAvatar(name: String) {
val letter = name.trim().firstOrNull()?.uppercaseChar()?.toString() ?: "?"
Box(
modifier = Modifier
.size(44.dp)
.clip(CircleShape)
.background(MaterialTheme.colorScheme.primaryContainer),
contentAlignment = Alignment.Center,
) {
Text(
letter,
style = MaterialTheme.typography.titleMedium,
color = MaterialTheme.colorScheme.onPrimaryContainer,
)
}
}
/** A small colored dot + label for the host's trust state. */
@Composable
private fun StatusPill(status: HostStatus) {
val color = when (status) {
HostStatus.PAIRED -> MaterialTheme.colorScheme.primary
HostStatus.PAIRING -> MaterialTheme.colorScheme.tertiary
HostStatus.TOFU -> MaterialTheme.colorScheme.onSurfaceVariant
}
Row(verticalAlignment = Alignment.CenterVertically) {
Box(Modifier.size(8.dp).clip(CircleShape).background(color))
Spacer(Modifier.width(6.dp))
Text(status.label, style = MaterialTheme.typography.labelMedium, color = color)
}
}
/** Shown when there are no saved or discovered hosts. */
@Composable
private fun EmptyHostsState() {
Column(
modifier = Modifier.fillMaxWidth().padding(vertical = 56.dp),
horizontalAlignment = Alignment.CenterHorizontally,
) {
Text("No hosts yet", style = MaterialTheme.typography.titleMedium)
Spacer(Modifier.height(8.dp))
Text(
"Hosts on your network show up here automatically.\nTap “Add host” to enter one by address.",
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant,
textAlign = TextAlign.Center,
)
}
}
@Composable
private fun StreamScreen(handle: Long, micEnabled: Boolean, onDisconnect: () -> Unit) {
val context = LocalContext.current
val activity = context as? MainActivity
val window = activity?.window
// Start mic only if the user enabled it AND granted RECORD_AUDIO (else the AAudio input fails).
val micWanted = micEnabled && ContextCompat.checkSelfPermission(
context,
Manifest.permission.RECORD_AUDIO,
) == PackageManager.PERMISSION_GRANTED
DisposableEffect(handle) {
window?.addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON)
activity?.streamHandle = handle // route hardware keys to this session
activity?.axisMapper = Gamepad.AxisMapper(handle) // route joystick axes
// Host→client feedback (rumble + DualSense lightbar/LEDs); poll threads stopped before close.
val feedback = GamepadFeedback(handle).also { it.start() }
onDispose {
feedback.stop() // stop + join the poll threads BEFORE nativeClose frees the handle
activity?.axisMapper?.reset() // release-all so nothing sticks on the host
activity?.axisMapper = null
activity?.streamHandle = 0L
window?.clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON)
// Leaving the stream: stop the mic + audio + decode threads and tear down the session.
NativeBridge.nativeStopMic(handle)
NativeBridge.nativeStopAudio(handle)
NativeBridge.nativeStopVideo(handle)
NativeBridge.nativeClose(handle)
}
}
BackHandler { onDisconnect() }
Box(modifier = Modifier.fillMaxSize()) {
AndroidView(
modifier = Modifier.fillMaxSize(),
factory = { ctx ->
SurfaceView(ctx).apply {
holder.addCallback(object : SurfaceHolder.Callback {
override fun surfaceCreated(holder: SurfaceHolder) {
NativeBridge.nativeStartVideo(handle, holder.surface)
NativeBridge.nativeStartAudio(handle)
if (micWanted) NativeBridge.nativeStartMic(handle)
}
override fun surfaceChanged(holder: SurfaceHolder, format: Int, width: Int, height: Int) {}
override fun surfaceDestroyed(holder: SurfaceHolder) {
NativeBridge.nativeStopMic(handle)
NativeBridge.nativeStopAudio(handle)
NativeBridge.nativeStopVideo(handle)
}
})
}
},
)
// Touch virtual-trackpad overlay: 1-finger drag → relative mouse move; tap → left click;
// 2-finger drag → scroll. (Physical-mouse pointer capture comes in a later increment.)
Box(
Modifier.fillMaxSize().pointerInput(handle) {
awaitEachGesture {
val first = awaitFirstDown(requireUnconsumed = false)
var moved = false
var maxFingers = 1
while (true) {
val ev = awaitPointerEvent()
val fingers = ev.changes.count { it.pressed }
if (fingers == 0) break
if (fingers > maxFingers) maxFingers = fingers
val primary = ev.changes.firstOrNull { it.id == first.id } ?: ev.changes.first()
val d = primary.positionChange()
if (abs(d.x) > 0.5f || abs(d.y) > 0.5f) {
moved = true
if (fingers >= 2) {
// screen +y down → wire +up, so negate y. Coarse divisor; tune live.
val sy = (-d.y / 4f).toInt()
val sx = (d.x / 4f).toInt()
if (sy != 0) NativeBridge.nativeSendScroll(handle, 0, sy * 120)
if (sx != 0) NativeBridge.nativeSendScroll(handle, 1, sx * 120)
} else {
NativeBridge.nativeSendPointerMove(handle, d.x.toInt(), d.y.toInt())
}
}
ev.changes.forEach { it.consume() }
}
if (!moved && maxFingers == 1) {
NativeBridge.nativeSendPointerButton(handle, 1, true)
NativeBridge.nativeSendPointerButton(handle, 1, false)
}
}
},
)
}
}
@@ -1,6 +1,7 @@
package io.unom.punktfunk package io.unom.punktfunk
import android.content.Context import android.content.Context
import android.view.Display
/** /**
* User-tunable stream settings, persisted in `SharedPreferences`. A `0` resolution/refresh means * User-tunable stream settings, persisted in `SharedPreferences`. A `0` resolution/refresh means
@@ -15,7 +16,18 @@ data class Settings(
val bitrateKbps: Int = 0, val bitrateKbps: Int = 0,
val compositor: Int = 0, val compositor: Int = 0,
val gamepad: Int = 0, val gamepad: Int = 0,
/** Requested audio channel count: 2 (stereo), 6 (5.1) or 8 (7.1). The host clamps to what it
* can capture; the resolved count drives the decoder + AAudio layout. */
val audioChannels: Int = 2,
val micEnabled: Boolean = false, val micEnabled: Boolean = false,
/** Show the live stats overlay (FPS / throughput / latency) during a stream. */
val statsHudEnabled: Boolean = true,
/**
* Touch input model. `true` (default) = trackpad: the cursor stays put on touch-down and moves
* by the finger's relative delta (swipe to nudge, lift and re-swipe to walk it across), tap to
* click where it is. `false` = direct pointing: the cursor jumps to the finger (the old behaviour).
*/
val trackpadMode: Boolean = true,
) )
/** Loads/saves [Settings] in the app-private `punktfunk_settings` prefs. */ /** Loads/saves [Settings] in the app-private `punktfunk_settings` prefs. */
@@ -30,7 +42,10 @@ class SettingsStore(context: Context) {
bitrateKbps = prefs.getInt(K_BITRATE, 0), bitrateKbps = prefs.getInt(K_BITRATE, 0),
compositor = prefs.getInt(K_COMPOSITOR, 0), compositor = prefs.getInt(K_COMPOSITOR, 0),
gamepad = prefs.getInt(K_GAMEPAD, 0), gamepad = prefs.getInt(K_GAMEPAD, 0),
audioChannels = prefs.getInt(K_AUDIO_CH, 2),
micEnabled = prefs.getBoolean(K_MIC, false), micEnabled = prefs.getBoolean(K_MIC, false),
statsHudEnabled = prefs.getBoolean(K_HUD, true),
trackpadMode = prefs.getBoolean(K_TRACKPAD, true),
) )
fun save(s: Settings) { fun save(s: Settings) {
@@ -41,7 +56,10 @@ class SettingsStore(context: Context) {
.putInt(K_BITRATE, s.bitrateKbps) .putInt(K_BITRATE, s.bitrateKbps)
.putInt(K_COMPOSITOR, s.compositor) .putInt(K_COMPOSITOR, s.compositor)
.putInt(K_GAMEPAD, s.gamepad) .putInt(K_GAMEPAD, s.gamepad)
.putInt(K_AUDIO_CH, s.audioChannels)
.putBoolean(K_MIC, s.micEnabled) .putBoolean(K_MIC, s.micEnabled)
.putBoolean(K_HUD, s.statsHudEnabled)
.putBoolean(K_TRACKPAD, s.trackpadMode)
.apply() .apply()
} }
@@ -52,7 +70,10 @@ class SettingsStore(context: Context) {
const val K_BITRATE = "bitrate_kbps" const val K_BITRATE = "bitrate_kbps"
const val K_COMPOSITOR = "compositor" const val K_COMPOSITOR = "compositor"
const val K_GAMEPAD = "gamepad" const val K_GAMEPAD = "gamepad"
const val K_AUDIO_CH = "audio_channels"
const val K_MIC = "mic_enabled" const val K_MIC = "mic_enabled"
const val K_HUD = "stats_hud_enabled"
const val K_TRACKPAD = "trackpad_mode"
} }
} }
@@ -71,6 +92,21 @@ fun nativeDisplayMode(context: Context): Triple<Int, Int, Int> {
return Triple(maxOf(w, h), minOf(w, h), hz) return Triple(maxOf(w, h), minOf(w, h), hz)
} }
/**
* True when this device's display can actually present HDR10, so we should advertise HDR to the
* host. On an SDR panel we advertise `0` instead — the host then sends a proper 8-bit BT.709 stream
* rather than BT.2020 PQ the panel would mis-tone-map (the washed-out/dark failure). Mirrors the
* capability gate the Apple/Windows clients apply.
*/
fun displaySupportsHdr(context: Context): Boolean {
val display = runCatching { context.display }.getOrNull() ?: return false
@Suppress("DEPRECATION") // hdrCapabilities is the supported query on minSdk 31
val caps = display.hdrCapabilities ?: return false
return caps.supportedHdrTypes.any {
it == Display.HdrCapabilities.HDR_TYPE_HDR10 || it == Display.HdrCapabilities.HDR_TYPE_HDR10_PLUS
}
}
/** Resolve [Settings] (with its 0=native placeholders) to the concrete mode to request. */ /** Resolve [Settings] (with its 0=native placeholders) to the concrete mode to request. */
fun Settings.effectiveMode(context: Context): Triple<Int, Int, Int> { fun Settings.effectiveMode(context: Context): Triple<Int, Int, Int> {
val native = nativeDisplayMode(context) val native = nativeDisplayMode(context)
@@ -103,6 +139,13 @@ val REFRESH_OPTIONS = listOf(
240 to "240 Hz", 240 to "240 Hz",
) )
/** (channel count, label). 2 = stereo (default), 6 = 5.1, 8 = 7.1. */
val AUDIO_CHANNEL_OPTIONS = listOf(
2 to "Stereo",
6 to "5.1 Surround",
8 to "7.1 Surround",
)
/** (kbps, label). `0` = host default. */ /** (kbps, label). `0` = host default. */
val BITRATE_OPTIONS = listOf( val BITRATE_OPTIONS = listOf(
0 to "Automatic", 0 to "Automatic",
@@ -121,9 +164,11 @@ val COMPOSITOR_OPTIONS = listOf(
"gamescope", "gamescope",
) )
/** index = GamepadPref wire byte. */ /** index = GamepadPref wire byte (0=Auto 1=Xbox360 2=DualSense 3=XboxOne 4=DualShock4). */
val GAMEPAD_OPTIONS = listOf( val GAMEPAD_OPTIONS = listOf(
"Automatic", "Automatic",
"Xbox 360", "Xbox 360",
"DualSense", "DualSense",
"Xbox One",
"DualShock 4",
) )
@@ -5,8 +5,10 @@ import android.content.pm.PackageManager
import androidx.activity.compose.BackHandler import androidx.activity.compose.BackHandler
import androidx.activity.compose.rememberLauncherForActivityResult import androidx.activity.compose.rememberLauncherForActivityResult
import androidx.activity.result.contract.ActivityResultContracts import androidx.activity.result.contract.ActivityResultContracts
import androidx.compose.foundation.clickable
import androidx.compose.foundation.layout.Arrangement import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.ColumnScope
import androidx.compose.foundation.layout.Row import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.fillMaxSize import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth import androidx.compose.foundation.layout.fillMaxWidth
@@ -19,6 +21,7 @@ import androidx.compose.material3.ExposedDropdownMenuBox
import androidx.compose.material3.ExposedDropdownMenuAnchorType import androidx.compose.material3.ExposedDropdownMenuAnchorType
import androidx.compose.material3.ExposedDropdownMenuDefaults import androidx.compose.material3.ExposedDropdownMenuDefaults
import androidx.compose.material3.MaterialTheme import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.OutlinedCard
import androidx.compose.material3.OutlinedTextField import androidx.compose.material3.OutlinedTextField
import androidx.compose.material3.Switch import androidx.compose.material3.Switch
import androidx.compose.material3.Text import androidx.compose.material3.Text
@@ -34,13 +37,15 @@ import androidx.compose.ui.unit.dp
import androidx.core.content.ContextCompat import androidx.core.content.ContextCompat
/** /**
* Stream settings. Edits are persisted immediately via [onChange]; [onBack] returns to the connect * Stream settings, grouped into Display / Host / Audio / Overlay cards. Edits are persisted
* screen. Resolution/refresh "Native" resolve from the device display at connect time. * immediately via [onChange]; [onBack] returns to the connect screen. Resolution/refresh "Native"
* resolve from the device display at connect time.
*/ */
@Composable @Composable
fun SettingsScreen(initial: Settings, onChange: (Settings) -> Unit, onBack: () -> Unit) { fun SettingsScreen(initial: Settings, onChange: (Settings) -> Unit, onBack: () -> Unit) {
var s by remember { mutableStateOf(initial) } var s by remember { mutableStateOf(initial) }
val context = LocalContext.current val context = LocalContext.current
var showLicenses by remember { mutableStateOf(false) }
fun update(next: Settings) { fun update(next: Settings) {
s = next s = next
onChange(next) onChange(next)
@@ -48,13 +53,28 @@ fun SettingsScreen(initial: Settings, onChange: (Settings) -> Unit, onBack: () -
BackHandler(onBack = onBack) BackHandler(onBack = onBack)
// Mic uplink — turning it on requests RECORD_AUDIO; if denied, the toggle stays off.
val micLauncher = rememberLauncherForActivityResult(
ActivityResultContracts.RequestPermission(),
) { granted -> update(s.copy(micEnabled = granted)) }
if (showLicenses) {
LicensesScreen(onBack = { showLicenses = false })
return
}
Column( Column(
modifier = Modifier.fillMaxSize().verticalScroll(rememberScrollState()).padding(24.dp), modifier = Modifier
verticalArrangement = Arrangement.spacedBy(16.dp), .fillMaxSize()
.verticalScroll(rememberScrollState())
.padding(horizontal = 20.dp, vertical = 24.dp),
verticalArrangement = Arrangement.spacedBy(24.dp),
) { ) {
Text("Settings", style = MaterialTheme.typography.headlineMedium) Text("Settings", style = MaterialTheme.typography.headlineMedium)
val (nw, nh, nhz) = nativeDisplayMode(context) val (nw, nh, nhz) = nativeDisplayMode(context)
SettingsGroup("Display") {
SettingDropdown( SettingDropdown(
label = "Resolution", label = "Resolution",
options = RESOLUTION_OPTIONS.map { (w, h, lbl) -> options = RESOLUTION_OPTIONS.map { (w, h, lbl) ->
@@ -65,7 +85,7 @@ fun SettingsScreen(initial: Settings, onChange: (Settings) -> Unit, onBack: () -
SettingDropdown( SettingDropdown(
label = "Refresh rate", label = "Refresh rate",
options = REFRESH_OPTIONS.map { (hz, lbl) -> hz to (if (hz == 0) "$lbl (${nhz} Hz)" else lbl) }, options = REFRESH_OPTIONS.map { (hz, lbl) -> hz to (if (hz == 0) "$lbl ($nhz Hz)" else lbl) },
selected = s.hz, selected = s.hz,
) { hz -> update(s.copy(hz = hz)) } ) { hz -> update(s.copy(hz = hz)) }
@@ -74,9 +94,11 @@ fun SettingsScreen(initial: Settings, onChange: (Settings) -> Unit, onBack: () -
options = BITRATE_OPTIONS, options = BITRATE_OPTIONS,
selected = s.bitrateKbps, selected = s.bitrateKbps,
) { kbps -> update(s.copy(bitrateKbps = kbps)) } ) { kbps -> update(s.copy(bitrateKbps = kbps)) }
}
SettingsGroup("Host") {
SettingDropdown( SettingDropdown(
label = "Compositor (virtual-display host backend)", label = "Compositor",
options = COMPOSITOR_OPTIONS.mapIndexed { i, lbl -> i to lbl }, options = COMPOSITOR_OPTIONS.mapIndexed { i, lbl -> i to lbl },
selected = s.compositor, selected = s.compositor,
) { c -> update(s.copy(compositor = c)) } ) { c -> update(s.copy(compositor = c)) }
@@ -86,20 +108,18 @@ fun SettingsScreen(initial: Settings, onChange: (Settings) -> Unit, onBack: () -
options = GAMEPAD_OPTIONS.mapIndexed { i, lbl -> i to lbl }, options = GAMEPAD_OPTIONS.mapIndexed { i, lbl -> i to lbl },
selected = s.gamepad, selected = s.gamepad,
) { g -> update(s.copy(gamepad = g)) } ) { g -> update(s.copy(gamepad = g)) }
// Mic uplink — turning it on requests RECORD_AUDIO; if denied, the toggle stays off.
val micLauncher = rememberLauncherForActivityResult(
ActivityResultContracts.RequestPermission(),
) { granted -> update(s.copy(micEnabled = granted)) }
Row(modifier = Modifier.fillMaxWidth(), verticalAlignment = Alignment.CenterVertically) {
Column(Modifier.weight(1f)) {
Text("Microphone", style = MaterialTheme.typography.bodyLarge)
Text(
"Send your mic to the host's virtual microphone",
style = MaterialTheme.typography.bodySmall,
)
} }
Switch(
SettingsGroup("Audio") {
SettingDropdown(
label = "Audio channels",
options = AUDIO_CHANNEL_OPTIONS,
selected = s.audioChannels,
) { ch -> update(s.copy(audioChannels = ch)) }
ToggleRow(
title = "Microphone",
subtitle = "Send your mic to the host's virtual microphone",
checked = s.micEnabled, checked = s.micEnabled,
onCheckedChange = { on -> onCheckedChange = { on ->
when { when {
@@ -111,6 +131,92 @@ fun SettingsScreen(initial: Settings, onChange: (Settings) -> Unit, onBack: () -
}, },
) )
} }
SettingsGroup("Pointer") {
ToggleRow(
title = "Trackpad mode",
subtitle = "Relative cursor like a laptop touchpad — swipe to nudge, tap to click. " +
"Off = the cursor jumps to your finger.",
checked = s.trackpadMode,
onCheckedChange = { on -> update(s.copy(trackpadMode = on)) },
)
}
SettingsGroup("Overlay") {
ToggleRow(
title = "Stats overlay",
subtitle = "Show FPS, throughput and latency while streaming (3-finger tap toggles it live)",
checked = s.statsHudEnabled,
onCheckedChange = { on -> update(s.copy(statsHudEnabled = on)) },
)
}
SettingsGroup("About") {
ClickableRow(
title = "Open-source licenses",
subtitle = "Third-party notices and credits",
onClick = { showLicenses = true },
)
}
}
}
/** A titled group of settings rendered inside an outlined card. */
@Composable
private fun SettingsGroup(title: String, content: @Composable ColumnScope.() -> Unit) {
Column(verticalArrangement = Arrangement.spacedBy(10.dp)) {
Text(
title,
style = MaterialTheme.typography.titleSmall,
color = MaterialTheme.colorScheme.primary,
modifier = Modifier.padding(start = 4.dp),
)
OutlinedCard(modifier = Modifier.fillMaxWidth()) {
Column(
modifier = Modifier.padding(16.dp),
verticalArrangement = Arrangement.spacedBy(16.dp),
content = content,
)
}
}
}
/** A title + subtitle on the left, a Switch on the right. */
@Composable
private fun ToggleRow(
title: String,
subtitle: String,
checked: Boolean,
onCheckedChange: (Boolean) -> Unit,
) {
Row(modifier = Modifier.fillMaxWidth(), verticalAlignment = Alignment.CenterVertically) {
Column(Modifier.weight(1f)) {
Text(title, style = MaterialTheme.typography.bodyLarge)
Text(
subtitle,
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
}
Switch(checked = checked, onCheckedChange = onCheckedChange)
}
}
/** A title + subtitle on the left; the whole row is clickable (opens a sub-screen). */
@Composable
private fun ClickableRow(title: String, subtitle: String, onClick: () -> Unit) {
Row(
modifier = Modifier.fillMaxWidth().clickable(onClick = onClick),
verticalAlignment = Alignment.CenterVertically,
) {
Column(Modifier.weight(1f)) {
Text(title, style = MaterialTheme.typography.bodyLarge)
Text(
subtitle,
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
}
} }
} }
@@ -0,0 +1,359 @@
package io.unom.punktfunk
import android.Manifest
import android.content.pm.PackageManager
import android.view.SurfaceHolder
import android.view.SurfaceView
import android.view.WindowManager
import androidx.activity.compose.BackHandler
import androidx.compose.foundation.background
import androidx.compose.foundation.gestures.awaitEachGesture
import androidx.compose.foundation.gestures.awaitFirstDown
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material3.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.DisposableEffect
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.input.pointer.pointerInput
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.text.font.FontFamily
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import androidx.compose.ui.viewinterop.AndroidView
import androidx.core.content.ContextCompat
import androidx.core.view.WindowCompat
import androidx.core.view.WindowInsetsCompat
import androidx.core.view.WindowInsetsControllerCompat
import io.unom.punktfunk.kit.Gamepad
import io.unom.punktfunk.kit.GamepadFeedback
import io.unom.punktfunk.kit.NativeBridge
import java.util.concurrent.atomic.AtomicBoolean
import kotlinx.coroutines.delay
import kotlin.math.abs
import kotlin.math.hypot
import kotlin.math.roundToInt
// Touch-gesture tuning (px / ms). TAP_SLOP: movement under this still counts as a tap, not a drag.
// TAP_DRAG_MS: a new touch within this long after a tap starts a left-button drag. SCROLL_DIV: px of
// two-finger pan per wheel notch (smaller = faster scroll).
private const val TAP_SLOP = 12f
private const val TAP_DRAG_MS = 250L
private const val SCROLL_DIV = 4f
// Trackpad-mode pointer ballistics (relative one-finger motion). POINTER_SENS: base finger-px →
// host-px gain (~1:1, never twitchy). The rest is mild acceleration so a flick crosses the screen
// while a slow drag stays precise: above ACCEL_SPEED_FLOOR px/ms the gain ramps by ACCEL_GAIN per
// px/ms, capped at ACCEL_MAX (so a fast swipe can't fling the cursor uncontrollably).
private const val POINTER_SENS = 1.3f
private const val ACCEL_GAIN = 0.6f
private const val ACCEL_SPEED_FLOOR = 0.3f
private const val ACCEL_MAX = 3.0f
@Composable
fun StreamScreen(handle: Long, micEnabled: Boolean, onDisconnect: () -> Unit) {
val context = LocalContext.current
val activity = context as? MainActivity
val window = activity?.window
val controller = remember(window) {
window?.let { WindowCompat.getInsetsController(it, it.decorView) }
}
// Start mic only if the user enabled it AND granted RECORD_AUDIO (else the AAudio input fails).
val micWanted = micEnabled && ContextCompat.checkSelfPermission(
context,
Manifest.permission.RECORD_AUDIO,
) == PackageManager.PERMISSION_GRANTED
// Live decode stats for the HUD. Poll once a second for the whole stream (cheap, and each call
// drains+resets the native window so it never grows unbounded even while the overlay is hidden);
// `showStats` only gates rendering. A 3-finger tap toggles it live; the default comes from Settings.
val initialSettings = remember { SettingsStore(context).load() }
var stats by remember { mutableStateOf<DoubleArray?>(null) }
var showStats by remember { mutableStateOf(initialSettings.statsHudEnabled) }
// Touch model is fixed per session (re-keys the gesture handler below if it ever changes).
val trackpad = initialSettings.trackpadMode
LaunchedEffect(handle) {
while (true) {
delay(1000)
stats = NativeBridge.nativeVideoStats(handle)
}
}
// One-shot teardown guard. Both the SurfaceView callback and DisposableEffect tear down on the
// way out, but `nativeClose` frees the handle — so once it's closed, NO path may touch the handle
// again (use-after-free → SIGSEGV: the consistent back-while-streaming crash). Both run on the
// main thread, so a plain flag is race-free; AtomicBoolean just makes the intent explicit.
val closed = remember { AtomicBoolean(false) }
DisposableEffect(handle) {
window?.addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON)
controller?.let {
it.systemBarsBehavior = WindowInsetsControllerCompat.BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE
it.hide(WindowInsetsCompat.Type.systemBars())
}
activity?.streamHandle = handle // route hardware keys to this session
activity?.axisMapper = Gamepad.AxisMapper(handle) // route joystick axes
// Host→client feedback (rumble + DualSense lightbar/LEDs); poll threads stopped before close.
val feedback = GamepadFeedback(handle).also { it.start() }
onDispose {
closed.set(true) // from here the handle gets freed; surfaceDestroyed must not touch it
feedback.stop() // stop + join the poll threads BEFORE nativeClose frees the handle
activity?.axisMapper?.reset() // release-all so nothing sticks on the host
activity?.axisMapper = null
activity?.streamHandle = 0L
controller?.show(WindowInsetsCompat.Type.systemBars())
window?.clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON)
// Leaving the stream: stop the mic + audio + decode threads and tear down the session.
NativeBridge.nativeStopMic(handle)
NativeBridge.nativeStopAudio(handle)
NativeBridge.nativeStopVideo(handle)
NativeBridge.nativeClose(handle)
}
}
BackHandler { onDisconnect() }
Box(modifier = Modifier.fillMaxSize()) {
AndroidView(
modifier = Modifier.fillMaxSize(),
factory = { ctx ->
SurfaceView(ctx).apply {
holder.addCallback(object : SurfaceHolder.Callback {
override fun surfaceCreated(holder: SurfaceHolder) {
NativeBridge.nativeStartVideo(handle, holder.surface)
NativeBridge.nativeStartAudio(handle)
if (micWanted) NativeBridge.nativeStartMic(handle)
}
override fun surfaceChanged(holder: SurfaceHolder, format: Int, width: Int, height: Int) {}
override fun surfaceDestroyed(holder: SurfaceHolder) {
// Surface gone (backgrounding, or on the way out). Stop the threads that
// render to it — but only while the session is still open. Once
// DisposableEffect has closed it, the handle is freed; dereferencing it
// here is the use-after-free that crashed on back-navigation.
if (!closed.get()) {
NativeBridge.nativeStopMic(handle)
NativeBridge.nativeStopAudio(handle)
NativeBridge.nativeStopVideo(handle)
}
}
})
}
},
)
// Live stats HUD (FPS / throughput / capture→client latency), drawn over the video but
// BEFORE the transparent gesture layer below, so it shows through and never eats touches.
if (showStats) {
stats?.let { StatsOverlay(it, Modifier.align(Alignment.TopStart).padding(12.dp)) }
}
// Touch → mouse. Two models, chosen by the Trackpad-mode setting:
// • trackpad (default): the cursor STAYS where it is on touch-down and moves by the finger's
// relative delta (MouseMove) with mild pointer acceleration — swipe to nudge, lift and
// re-swipe to walk it across, tap to click where it is. This is what makes the cursor
// reachable on a small screen.
// • direct (opt-out): the cursor jumps to the finger and follows it (MouseMoveAbs,
// host-normalized against the overlay size), the old "direct pointing" behaviour.
// Both share the same gesture vocabulary: tap = left click; two-finger tap = right click;
// two-finger drag = scroll; tap-then-press-and-drag = left-drag (text selection / moving
// windows); three-finger tap = toggle the stats HUD.
Box(
Modifier.fillMaxSize().pointerInput(handle, trackpad) {
var lastTapUp = 0L
var lastTapX = 0f
var lastTapY = 0f
fun moveAbs(x: Float, y: Float) {
val sw = size.width
val sh = size.height
if (sw <= 0 || sh <= 0) return
NativeBridge.nativeSendPointerAbs(
handle,
x.coerceIn(0f, (sw - 1).toFloat()).roundToInt(),
y.coerceIn(0f, (sh - 1).toFloat()).roundToInt(),
sw,
sh,
)
}
awaitEachGesture {
val down = awaitFirstDown(requireUnconsumed = false)
val startX = down.position.x
val startY = down.position.y
// A touch landing just after a quick tap nearby = tap-and-drag: hold the left
// button for this whole gesture (laptop-trackpad convention).
val isDrag = down.uptimeMillis - lastTapUp < TAP_DRAG_MS &&
abs(startX - lastTapX) < TAP_SLOP && abs(startY - lastTapY) < TAP_SLOP
lastTapUp = 0L // consume the arming either way
// Direct mode jumps the cursor to the finger; trackpad mode leaves it put (the
// whole point — you nudge it with swipes instead).
if (!trackpad) moveAbs(startX, startY)
if (isDrag) NativeBridge.nativeSendPointerButton(handle, 1, true)
var moved = false
var maxFingers = 1
var scrolling = false
var prevCx = startX
var prevCy = startY
var upTime = down.uptimeMillis
// Trackpad relative-motion state: the tracked finger, its last position/time, and
// the sub-pixel remainder so a slow drag isn't lost to Int truncation.
var trackId = down.id
var prevX = startX
var prevY = startY
var prevT = down.uptimeMillis
var accX = 0f
var accY = 0f
while (true) {
val ev = awaitPointerEvent()
val pressed = ev.changes.filter { it.pressed }
if (pressed.isEmpty()) {
upTime = ev.changes.firstOrNull()?.uptimeMillis ?: upTime
break
}
if (pressed.size > maxFingers) maxFingers = pressed.size
if (pressed.size >= 2) {
// Two fingers → scroll by the centroid delta; never move the cursor.
val cx = (pressed.sumOf { it.position.x.toDouble() } / pressed.size).toFloat()
val cy = (pressed.sumOf { it.position.y.toDouble() } / pressed.size).toFloat()
if (!scrolling) {
scrolling = true
prevCx = cx
prevCy = cy
}
val sy = ((prevCy - cy) / SCROLL_DIV).toInt() // finger up → wheel up
val sx = ((cx - prevCx) / SCROLL_DIV).toInt()
if (sy != 0) {
NativeBridge.nativeSendScroll(handle, 0, sy * 120)
prevCy = cy
moved = true
}
if (sx != 0) {
NativeBridge.nativeSendScroll(handle, 1, sx * 120)
prevCx = cx
moved = true
}
} else if (!scrolling) {
// One finger (skipped once a gesture turned into a scroll, so dropping
// back to one finger doesn't jerk the cursor).
val p = pressed.firstOrNull { it.id == down.id } ?: pressed.first()
if (abs(p.position.x - startX) > TAP_SLOP ||
abs(p.position.y - startY) > TAP_SLOP
) {
moved = true
}
if (trackpad) {
// Relative: move by the finger delta × (sensitivity × acceleration),
// carrying the sub-pixel remainder. Re-anchor (zero delta this frame)
// if the tracked finger changed, so lifting one of several fingers
// never jumps the cursor.
if (p.id != trackId) {
trackId = p.id
prevX = p.position.x
prevY = p.position.y
prevT = p.uptimeMillis
}
val dx = p.position.x - prevX
val dy = p.position.y - prevY
val dt = (p.uptimeMillis - prevT).coerceAtLeast(1L)
prevX = p.position.x
prevY = p.position.y
prevT = p.uptimeMillis
val speed = hypot(dx, dy) / dt // finger px per ms
val accel = (1f + ACCEL_GAIN * (speed - ACCEL_SPEED_FLOOR).coerceAtLeast(0f))
.coerceAtMost(ACCEL_MAX)
accX += dx * POINTER_SENS * accel
accY += dy * POINTER_SENS * accel
val outX = accX.toInt() // truncates toward zero → remainder kept w/ sign
val outY = accY.toInt()
if (outX != 0 || outY != 0) {
NativeBridge.nativeSendPointerMove(handle, outX, outY)
accX -= outX
accY -= outY
}
} else {
moveAbs(p.position.x, p.position.y) // direct: cursor follows the finger
}
}
ev.changes.forEach { it.consume() }
}
if (isDrag) {
NativeBridge.nativeSendPointerButton(handle, 1, false) // end the drag
} else if (!moved) {
when {
maxFingers >= 3 -> showStats = !showStats // in-stream HUD toggle
maxFingers == 2 -> { // two-finger tap → right click
NativeBridge.nativeSendPointerButton(handle, 3, true)
NativeBridge.nativeSendPointerButton(handle, 3, false)
}
else -> { // tap → left click (at the cursor's current spot), arm tap-drag
NativeBridge.nativeSendPointerButton(handle, 1, true)
NativeBridge.nativeSendPointerButton(handle, 1, false)
lastTapUp = upTime
lastTapX = startX
lastTapY = startY
}
}
}
}
},
)
}
}
/**
* The live stats overlay — mirrors the Apple client's HUD. Reads the 10-double layout from
* [NativeBridge.nativeVideoStats]:
* `[fps, mbps, latP50Ms, latP95Ms, latValid, skew, w, h, hz, dropped]`.
*/
@Composable
internal fun StatsOverlay(s: DoubleArray, modifier: Modifier = Modifier) {
if (s.size < 10) return
val w = s[6].toInt()
val h = s[7].toInt()
val hz = s[8].toInt()
val latValid = s[4] != 0.0
val skew = s[5] != 0.0
val dropped = s[9].toLong()
Column(
modifier = modifier
.background(Color.Black.copy(alpha = 0.45f), RoundedCornerShape(6.dp))
.padding(horizontal = 8.dp, vertical = 4.dp),
) {
Text(
"$w×$h@$hz ${s[0].roundToInt()} fps ${"%.1f".format(s[1])} Mb/s",
color = Color.White,
fontFamily = FontFamily.Monospace,
fontSize = 12.sp,
)
if (latValid) {
val tag = if (skew) "" else " (same-host)"
Text(
"capture→client ${"%.1f".format(s[2])}/${"%.1f".format(s[3])} ms p50/p95$tag",
color = Color.White,
fontFamily = FontFamily.Monospace,
fontSize = 12.sp,
)
}
if (dropped > 0) {
Text(
"dropped $dropped",
color = Color(0xFFFFB0B0),
fontFamily = FontFamily.Monospace,
fontSize = 12.sp,
)
}
}
}
@@ -0,0 +1,45 @@
package io.unom.punktfunk
import android.os.Build
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.darkColorScheme
import androidx.compose.material3.dynamicDarkColorScheme
import androidx.compose.runtime.Composable
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.platform.LocalContext
// punktfunk brand violets (from the app icon: #6C5BF3 / #A79FF8 / #D2C9FB on a #16132A indigo).
// Used as the fallback dark scheme on pre-Android-12 devices; on 12+ we defer to Material You.
// `internal` (not private) so the CI screenshot tests can force the deterministic brand palette —
// Material You dynamic colour has no wallpaper to seed from under the Robolectric JVM renderer.
internal val BrandDark = darkColorScheme(
primary = Color(0xFFA79FF8),
onPrimary = Color(0xFF1B1442),
primaryContainer = Color(0xFF4C3FB3),
onPrimaryContainer = Color(0xFFE5E0FF),
secondary = Color(0xFFC8C2EC),
onSecondary = Color(0xFF2E2A4D),
tertiary = Color(0xFF8FD0E8),
onTertiary = Color(0xFF053543),
background = Color(0xFF131129),
onBackground = Color(0xFFE5E1F2),
surface = Color(0xFF1A1733),
onSurface = Color(0xFFE5E1F2),
surfaceVariant = Color(0xFF2A2647),
onSurfaceVariant = Color(0xFFC7C2DE),
)
/**
* App theme — always dark (a streaming client reads best on a dark canvas, and the immersive
* stream view assumes it), but uses **Material You** dynamic colour on Android 12+ so the UI
* harmonises with the user's wallpaper, falling back to the punktfunk brand violets below that.
*/
@Composable
fun PunktfunkTheme(content: @Composable () -> Unit) {
val scheme = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
dynamicDarkColorScheme(LocalContext.current)
} else {
BrandDark
}
MaterialTheme(colorScheme = scheme, content = content)
}
@@ -0,0 +1,197 @@
package io.unom.punktfunk.components
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.layout.width
import androidx.compose.foundation.shape.CircleShape
import androidx.compose.material.icons.Icons
import androidx.compose.material.icons.filled.MoreVert
import androidx.compose.material3.CardDefaults
import androidx.compose.material3.DropdownMenu
import androidx.compose.material3.DropdownMenuItem
import androidx.compose.material3.ElevatedCard
import androidx.compose.material3.Icon
import androidx.compose.material3.IconButton
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.focus.onFocusChanged
import androidx.compose.ui.text.style.TextAlign
import androidx.compose.ui.text.style.TextOverflow
import androidx.compose.ui.unit.dp
import io.unom.punktfunk.models.HostStatus
/** Left-aligned section header above each block of the connect screen. */
@Composable
fun SectionLabel(text: String) {
Text(
text,
style = MaterialTheme.typography.titleSmall,
color = MaterialTheme.colorScheme.primary,
modifier = Modifier.fillMaxWidth().padding(bottom = 8.dp),
)
}
/**
* A host as an Apple-style card: a colored letter-avatar, name + address, a trust pill, and (for
* saved hosts) an overflow menu with Rename / Forget. Tapping the card connects.
*/
@Composable
fun HostCard(
name: String,
address: String,
status: HostStatus,
enabled: Boolean,
onConnect: () -> Unit,
onForget: (() -> Unit)?,
onRename: (() -> Unit)? = null,
) {
// D-pad / controller focus highlight: a clickable card is focusable, but the default state
// layer is too subtle on a TV across a room — draw a clear primary-colour border when focused.
var focused by remember { mutableStateOf(false) }
ElevatedCard(
onClick = onConnect,
enabled = enabled,
modifier = Modifier
.fillMaxWidth()
.padding(4.dp)
.onFocusChanged { focused = it.isFocused }
.then(
if (focused) {
Modifier.border(2.dp, MaterialTheme.colorScheme.primary, CardDefaults.elevatedShape)
} else {
Modifier
},
),
) {
Box(modifier = Modifier.fillMaxWidth()) {
Column(
modifier = Modifier
.fillMaxWidth()
.padding(16.dp),
horizontalAlignment = Alignment.CenterHorizontally,
) {
HostAvatar(name)
Spacer(Modifier.height(12.dp))
Text(
name,
style = MaterialTheme.typography.titleMedium,
maxLines = 1,
overflow = TextOverflow.Ellipsis,
textAlign = TextAlign.Center,
)
Text(
address,
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
maxLines = 1,
overflow = TextOverflow.Ellipsis,
textAlign = TextAlign.Center,
)
Spacer(Modifier.height(12.dp))
StatusPill(status)
}
if (onForget != null || onRename != null) {
var menu by remember { mutableStateOf(false) }
Box(modifier = Modifier.align(Alignment.TopEnd)) {
IconButton(enabled = enabled, onClick = { menu = true }) {
Icon(
Icons.Filled.MoreVert,
contentDescription = "More",
modifier = Modifier.size(20.dp),
tint = MaterialTheme.colorScheme.onSurfaceVariant.copy(alpha = 0.6f)
)
}
DropdownMenu(expanded = menu, onDismissRequest = { menu = false }) {
if (onRename != null) {
DropdownMenuItem(
text = { Text("Rename") },
onClick = {
menu = false
onRename()
},
)
}
if (onForget != null) {
DropdownMenuItem(
text = { Text("Forget") },
onClick = {
menu = false
onForget()
},
)
}
}
}
}
}
}
}
/** A circular avatar with the host's first letter (Apple-contact style). */
@Composable
fun HostAvatar(name: String) {
val letter = name.trim().firstOrNull()?.uppercaseChar()?.toString() ?: "?"
Box(
modifier = Modifier
.size(44.dp)
.clip(CircleShape)
.background(MaterialTheme.colorScheme.primaryContainer),
contentAlignment = Alignment.Center,
) {
Text(
letter,
style = MaterialTheme.typography.titleMedium,
color = MaterialTheme.colorScheme.onPrimaryContainer,
)
}
}
/** A small colored dot + label for the host's trust state. */
@Composable
fun StatusPill(status: HostStatus) {
val color = when (status) {
HostStatus.PAIRED -> MaterialTheme.colorScheme.primary
HostStatus.PAIRING -> MaterialTheme.colorScheme.tertiary
HostStatus.TOFU -> MaterialTheme.colorScheme.onSurfaceVariant
}
Row(verticalAlignment = Alignment.CenterVertically) {
Box(Modifier.size(8.dp).clip(CircleShape).background(color))
Spacer(Modifier.width(6.dp))
Text(status.label, style = MaterialTheme.typography.labelMedium, color = color)
}
}
/** Shown when there are no saved or discovered hosts. */
@Composable
fun EmptyHostsState() {
Column(
modifier = Modifier.fillMaxWidth().padding(vertical = 56.dp),
horizontalAlignment = Alignment.CenterHorizontally,
) {
Text("No hosts yet", style = MaterialTheme.typography.titleMedium)
Spacer(Modifier.height(8.dp))
Text(
"Hosts on your network show up here automatically.\nTap “Add host” to enter one by address.",
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant,
textAlign = TextAlign.Center,
)
}
}
@@ -0,0 +1,37 @@
package io.unom.punktfunk.models
import androidx.compose.material.icons.Icons
import androidx.compose.material.icons.filled.Home
import androidx.compose.material.icons.filled.Settings
import androidx.compose.ui.graphics.vector.ImageVector
/** Bottom-bar destinations (the immersive stream view is shown full-screen, outside the bar). */
enum class Tab(val label: String, val icon: ImageVector) {
Connect("Connect", Icons.Filled.Home),
Settings("Settings", Icons.Filled.Settings),
}
/**
* A trust decision awaiting the user before a connect proceeds. [name] is the label to save the
* host under. Trust-on-first-use ([Kind.TRUST_NEW]) is only ever offered when the host ADVERTISED
* pair=optional; a pair=required host or a manually-typed/unknown-policy host is offered the
* two ways in ([Kind.REQUEST_ACCESS]): a no-PIN "request access" connect the operator approves in
* the host's console, or the SPAKE2 PIN ceremony ([Kind.PAIR]). A changed fingerprint forces
* re-pairing by PIN ([Kind.FP_CHANGED]) — never a silent re-trust.
*/
data class PendingTrust(
val host: String,
val port: Int,
val name: String,
val advertisedFp: String?,
val kind: Kind,
) {
enum class Kind { TRUST_NEW, FP_CHANGED, PAIR, REQUEST_ACCESS }
}
/** Trust state of a host, shown as a colored pill on its card. */
enum class HostStatus(val label: String) {
PAIRED("Paired"),
PAIRING("PIN pairing"),
TOFU("Trust on first use"),
}
@@ -0,0 +1,74 @@
package io.unom.punktfunk.screenshots
import androidx.activity.ComponentActivity
import androidx.compose.ui.test.junit4.createAndroidComposeRule
import androidx.compose.ui.test.onRoot
import com.github.takahirom.roborazzi.captureRoboImage
import com.github.takahirom.roborazzi.captureScreenRoboImage
import org.junit.Rule
import org.junit.Test
import org.junit.runner.RunWith
import org.robolectric.RobolectricTestRunner
import org.robolectric.annotation.Config
import org.robolectric.annotation.GraphicsMode
/**
* App-store / marketing screenshots of the native Android client, rendered on the JVM by Roborazzi
* (Robolectric Native Graphics) — no emulator, GPU, host, or JNI core. The scenes (ShotScenes.kt)
* render the REAL Compose UI with mock state.
*
* `sdk = [36]` is mandatory: Robolectric ships android-all jars only up to API 36 (Android 16), and
* the app's compileSdk is 37. PNGs land in build/outputs/roborazzi/.
*/
@RunWith(RobolectricTestRunner::class)
@GraphicsMode(GraphicsMode.Mode.NATIVE)
@Config(sdk = [36], qualifiers = "w360dp-h800dp-xxhdpi")
class ScreenshotTest {
@get:Rule
val compose = createAndroidComposeRule<ComponentActivity>()
private val out = "build/outputs/roborazzi"
// Pausing the animation clock before composing (then advancing once past the entrance animation
// and freezing) is what makes a text-field-bearing scene capturable: a focused field blinks its
// cursor via an infinite animation that otherwise keeps Compose perpetually "busy", so
// setContent's wait-for-idle never returns. Frozen, the capture is also deterministic.
/** Full-screen content scenes: the compose root fills the device, so a root capture is the shot. */
private fun shootRoot(name: String, content: @androidx.compose.runtime.Composable () -> Unit) {
compose.mainClock.autoAdvance = false
compose.setContent { ShotTheme(content) }
compose.mainClock.advanceTimeBy(800)
compose.onRoot().captureRoboImage("$out/phone-$name.png")
}
/** Dialog scenes: the AlertDialog is a separate window, so capture the whole screen (all windows). */
private fun shootScreen(name: String, content: @androidx.compose.runtime.Composable () -> Unit) {
compose.mainClock.autoAdvance = false
compose.setContent { ShotTheme(content) }
compose.mainClock.advanceTimeBy(800)
captureScreenRoboImage("$out/phone-$name.png")
}
@Test
fun hosts() = shootRoot("hosts") { HostsScene() }
@Test
fun settings() = shootRoot("settings") { SettingsScene() }
@Test
@Config(sdk = [36], qualifiers = "w800dp-h360dp-xxhdpi") // landscape — the stream is immersive
fun stream() = shootRoot("stream") { StreamScene() }
@Test
fun trust() = shootScreen("trust") {
HostsScene()
TrustDialog()
}
@Test
fun pair() = shootScreen("pair") {
HostsScene()
PairDialog()
}
}
@@ -0,0 +1,195 @@
package io.unom.punktfunk.screenshots
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.lazy.grid.GridCells
import androidx.compose.foundation.lazy.grid.GridItemSpan
import androidx.compose.foundation.lazy.grid.LazyVerticalGrid
import androidx.compose.foundation.lazy.grid.items
import androidx.compose.material3.AlertDialog
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Surface
import androidx.compose.material3.Text
import androidx.compose.material3.TextButton
import androidx.compose.runtime.Composable
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Brush
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.text.style.TextAlign
import androidx.compose.ui.unit.dp
import io.unom.punktfunk.BrandDark
import io.unom.punktfunk.Settings
import io.unom.punktfunk.SettingsScreen
import io.unom.punktfunk.StatsOverlay
import io.unom.punktfunk.components.HostCard
import io.unom.punktfunk.components.SectionLabel
import io.unom.punktfunk.models.HostStatus
// The CI screenshot scenes: the REAL app composables, fed embedded mock state, under the forced
// brand palette (Material You has no wallpaper to seed from on the JVM). The stream-video surface
// and ConnectScreen/App are intentionally absent — they require the live JNI core / a session.
/** Forces the deterministic punktfunk brand scheme (see Theme.kt) instead of dynamic colour. */
@Composable
internal fun ShotTheme(content: @Composable () -> Unit) {
MaterialTheme(colorScheme = BrandDark, content = content)
}
private data class MockHost(val name: String, val address: String, val status: HostStatus)
private val SAVED = listOf(
MockHost("Living Room PC", "192.168.1.42:9777", HostStatus.PAIRED),
MockHost("Office", "192.168.1.50:9777", HostStatus.TOFU),
)
private val DISCOVERED = listOf(
MockHost("studio-deck", "192.168.1.61:9777", HostStatus.PAIRING),
MockHost("HTPC", "192.168.1.70:9777", HostStatus.TOFU),
)
/** The connect screen's host grid, reconstructed from the real HostCard/SectionLabel components. */
@Composable
internal fun HostsScene() {
Surface(Modifier.fillMaxSize(), color = MaterialTheme.colorScheme.background) {
LazyVerticalGrid(
columns = GridCells.Adaptive(minSize = 160.dp),
modifier = Modifier.fillMaxSize(),
contentPadding = androidx.compose.foundation.layout.PaddingValues(16.dp),
horizontalArrangement = Arrangement.spacedBy(8.dp),
verticalArrangement = Arrangement.spacedBy(8.dp),
) {
item(span = { GridItemSpan(maxLineSpan) }) {
Column(
horizontalAlignment = Alignment.CenterHorizontally,
modifier = Modifier.fillMaxWidth(),
) {
Spacer(Modifier.height(8.dp))
Text("Punktfunk", style = MaterialTheme.typography.headlineLarge)
Text(
"stream a remote desktop",
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
Spacer(Modifier.height(24.dp))
}
}
item(span = { GridItemSpan(maxLineSpan) }) { SectionLabel("Saved hosts") }
items(SAVED) { h ->
HostCard(h.name, h.address, h.status, enabled = true, onConnect = {}, onForget = {}, onRename = {})
}
item(span = { GridItemSpan(maxLineSpan) }) {
Spacer(Modifier.height(12.dp))
SectionLabel("Discovered on the network")
}
items(DISCOVERED) { h ->
HostCard(h.name, h.address, h.status, enabled = true, onConnect = {}, onForget = null)
}
}
}
}
/** The real SettingsScreen, fed a representative non-default Settings. */
@Composable
internal fun SettingsScene() {
Surface(Modifier.fillMaxSize(), color = MaterialTheme.colorScheme.background) {
SettingsScreen(
initial = Settings(
width = 1920,
height = 1080,
hz = 120,
bitrateKbps = 50_000,
compositor = 1,
gamepad = 2,
micEnabled = true,
statsHudEnabled = true,
trackpadMode = true,
),
onChange = {},
onBack = {},
)
}
}
/** The real TOFU AlertDialog (mirrors ConnectScreen's PendingTrust.Kind.TRUST_NEW), shown over the host grid. */
@Composable
internal fun TrustDialog() {
AlertDialog(
onDismissRequest = {},
title = { Text("Trust this host?") },
text = {
Column {
Text("First connection to 192.168.1.61:9777.")
Text("Fingerprint 9f8e7d6c5b4a3928…")
Text(
"This host allows trust-on-first-use, but that can't tell an impostor " +
"from the real host. Pairing with a PIN is stronger — it proves both sides.",
)
}
},
confirmButton = { TextButton({}) { Text("Trust (TOFU)") } },
dismissButton = { TextButton({}) { Text("Pair with PIN…") } },
)
}
/** The PIN-pairing AlertDialog (mirrors ConnectScreen's PendingTrust.Kind.PAIR). The live screen
* uses OutlinedTextFields, but a TextField inside a Dialog window never reaches idle under
* Robolectric (its focus/cursor machinery animates forever) — so the PIN is shown as a static
* display here, which also reads better in a marketing shot. */
@Composable
internal fun PairDialog() {
AlertDialog(
onDismissRequest = {},
title = { Text("Pair with PIN") },
text = {
Column {
Text("Enter the 4-digit PIN shown on the host.")
Spacer(Modifier.height(16.dp))
Surface(
color = MaterialTheme.colorScheme.surfaceVariant,
shape = MaterialTheme.shapes.medium,
modifier = Modifier.fillMaxWidth(),
) {
Text(
"4 8 2 7",
style = MaterialTheme.typography.headlineMedium,
textAlign = TextAlign.Center,
modifier = Modifier.fillMaxWidth().padding(vertical = 16.dp),
)
}
Spacer(Modifier.height(12.dp))
Text(
"This device: Pixel 9 Pro",
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
}
},
confirmButton = { TextButton({}) { Text("Pair") } },
dismissButton = { TextButton({}) { Text("Cancel") } },
)
}
/** The live stats HUD (the real StatsOverlay) over a synthetic "streamed frame" gradient. */
@Composable
internal fun StreamScene() {
Box(
Modifier
.fillMaxSize()
.background(
Brush.linearGradient(listOf(Color(0xFF2A1E5C), Color(0xFF0E1B3D), Color(0xFF06122B))),
),
) {
// [fps, mbps, latP50, latP95, latValid, skew, w, h, hz, dropped]
StatsOverlay(
doubleArrayOf(238.0, 921.4, 1.3, 2.1, 1.0, 1.0, 5120.0, 1440.0, 240.0, 0.0),
Modifier.align(Alignment.TopStart).padding(12.dp),
)
}
}
+2 -2
View File
@@ -5,7 +5,7 @@
// Toolchain: AGP 9.2.0 · Gradle 9.4.1 · Kotlin/Compose-compiler 2.3.21 · JDK 21 · Compose BOM // Toolchain: AGP 9.2.0 · Gradle 9.4.1 · Kotlin/Compose-compiler 2.3.21 · JDK 21 · Compose BOM
// 2026.05.01 · compileSdk 37 · targetSdk 36 · minSdk 31. // 2026.05.01 · compileSdk 37 · targetSdk 36 · minSdk 31.
plugins { plugins {
id("com.android.application") version "9.2.0" apply false id("com.android.application") version "9.2.1" apply false
id("com.android.library") version "9.2.0" apply false id("com.android.library") version "9.2.1" apply false
id("org.jetbrains.kotlin.plugin.compose") version "2.3.21" apply false id("org.jetbrains.kotlin.plugin.compose") version "2.3.21" apply false
} }
+142
View File
@@ -0,0 +1,142 @@
#!/usr/bin/env python3
"""Upload a signed AAB to Google Play via the Publishing API — a direct replacement for
r0adkll/upload-google-play, which swallows real API errors into "Unknown error occurred."
Why hand-rolled: stdlib + `openssl` only (no pip on the runner), and it prints Google's actual
error at the stage it fails instead of a catch-all. Reuses the SERVICE_ACCOUNT_JSON secret and
tolerates it being raw JSON *or* base64-encoded JSON.
Usage:
SERVICE_ACCOUNT_JSON='<raw-or-base64 SA key>' \
python3 play-upload.py --package io.unom.punktfunk \
--aab path/to/app-release.aab --track internal --status completed [--no-commit]
--no-commit: do insert -> upload -> track-update -> validate, then delete the edit (publishes
nothing). Use it to dry-run the credentials/AAB without touching the live track.
"""
import argparse, base64, json, os, subprocess, sys, tempfile, time
import urllib.request, urllib.parse, urllib.error
API = "https://androidpublisher.googleapis.com/androidpublisher/v3/applications"
UPLOAD = "https://androidpublisher.googleapis.com/upload/androidpublisher/v3/applications"
class ApiError(Exception):
def __init__(self, code, method, url, body):
super().__init__(f"HTTP {code} from {method} {url}\n{body}")
self.code, self.body = code, body
def _b64url(raw: bytes) -> str:
return base64.urlsafe_b64encode(raw).rstrip(b"=").decode()
def call(method, url, token=None, data=None, content_type=None, want_json=True):
headers = {}
if token:
headers["Authorization"] = f"Bearer {token}"
if content_type:
headers["Content-Type"] = content_type
req = urllib.request.Request(url, data=data, method=method, headers=headers)
try:
with urllib.request.urlopen(req, timeout=300) as r:
body = r.read()
except urllib.error.HTTPError as e:
raise ApiError(e.code, method, url, e.read().decode("utf-8", "replace"))
return json.loads(body) if (want_json and body) else body
def load_sa():
raw = os.environ.get("SERVICE_ACCOUNT_JSON", "")
if not raw.strip():
sys.exit("ERROR: SERVICE_ACCOUNT_JSON env is empty")
try: # raw JSON (what r0adkll expects)
return json.loads(raw)
except json.JSONDecodeError:
try: # or base64-encoded JSON (common mistake)
sa = json.loads(base64.b64decode(raw))
print("note: SERVICE_ACCOUNT_JSON was base64-encoded; decoded it.")
return sa
except Exception:
sys.exit("ERROR: SERVICE_ACCOUNT_JSON is neither valid JSON nor base64-encoded JSON")
def access_token(sa) -> str:
now = int(time.time())
header = _b64url(json.dumps({"alg": "RS256", "typ": "JWT"}).encode())
claims = _b64url(json.dumps({
"iss": sa["client_email"],
"scope": "https://www.googleapis.com/auth/androidpublisher",
"aud": sa["token_uri"], "iat": now, "exp": now + 3600,
}).encode())
signing_input = f"{header}.{claims}".encode()
with tempfile.NamedTemporaryFile("w", suffix=".pem", delete=False) as f:
f.write(sa["private_key"])
keyfile = f.name
try:
sig = subprocess.run(["openssl", "dgst", "-sha256", "-sign", keyfile],
input=signing_input, capture_output=True, check=True).stdout
finally:
os.unlink(keyfile)
jwt = f"{header}.{claims}.{_b64url(sig)}"
tok = call("POST", sa["token_uri"],
data=urllib.parse.urlencode({
"grant_type": "urn:ietf:params:oauth:grant-type:jwt-bearer",
"assertion": jwt}).encode(),
content_type="application/x-www-form-urlencoded")
return tok["access_token"]
def main():
ap = argparse.ArgumentParser()
ap.add_argument("--package", required=True)
ap.add_argument("--aab", required=True)
ap.add_argument("--track", default="internal")
ap.add_argument("--status", default="completed")
ap.add_argument("--no-commit", action="store_true")
a = ap.parse_args()
if not os.path.isfile(a.aab):
sys.exit(f"ERROR: AAB not found: {a.aab}")
sa = load_sa()
tok = access_token(sa)
print(f"authenticated as {sa['client_email']} (project {sa.get('project_id')})")
app = f"{API}/{a.package}"
try:
edit = call("POST", f"{app}/edits", token=tok)["id"]
with open(a.aab, "rb") as f:
blob = f.read()
print(f"uploading {a.aab} ({len(blob)} bytes) ...")
vc = call("POST", f"{UPLOAD}/{a.package}/edits/{edit}/bundles?uploadType=media",
token=tok, data=blob, content_type="application/octet-stream")["versionCode"]
print(f"uploaded versionCode={vc}")
call("PUT", f"{app}/edits/{edit}/tracks/{a.track}", token=tok,
data=json.dumps({"track": a.track,
"releases": [{"status": a.status, "versionCodes": [str(vc)]}]}).encode(),
content_type="application/json")
print(f"assigned versionCode={vc} -> track={a.track} status={a.status}")
if a.no_commit:
call("POST", f"{app}/edits/{edit}:validate", token=tok)
print("validated (dry-run) OK — deleting edit, nothing published")
call("DELETE", f"{app}/edits/{edit}", token=tok, want_json=False)
return
try:
call("POST", f"{app}/edits/{edit}:commit", token=tok)
except ApiError as e:
if "changesNotSentForReview" in e.body:
print("commit needs changesNotSentForReview=true — retrying")
call("POST", f"{app}/edits/{edit}:commit?changesNotSentForReview=true", token=tok)
else:
raise
print(f"COMMITTED: versionCode={vc} live on track '{a.track}' ({a.status})")
except ApiError as e:
print(f"\nPLAY API ERROR:\n{e}", file=sys.stderr)
sys.exit(1)
if __name__ == "__main__":
main()
@@ -0,0 +1,12 @@
#This file is generated by updateDaemonJvm
toolchainUrl.FREE_BSD.AARCH64=https\://api.foojay.io/disco/v3.0/ids/ec7520a1e057cd116f9544c42142a16b/redirect
toolchainUrl.FREE_BSD.X86_64=https\://api.foojay.io/disco/v3.0/ids/4c4f879899012ff0a8b2e2117df03b0e/redirect
toolchainUrl.LINUX.AARCH64=https\://api.foojay.io/disco/v3.0/ids/ec7520a1e057cd116f9544c42142a16b/redirect
toolchainUrl.LINUX.X86_64=https\://api.foojay.io/disco/v3.0/ids/4c4f879899012ff0a8b2e2117df03b0e/redirect
toolchainUrl.MAC_OS.AARCH64=https\://api.foojay.io/disco/v3.0/ids/73bcfb608d1fde9fb62e462f834a3299/redirect
toolchainUrl.MAC_OS.X86_64=https\://api.foojay.io/disco/v3.0/ids/846ee0d876d26a26f37aa1ce8de73224/redirect
toolchainUrl.UNIX.AARCH64=https\://api.foojay.io/disco/v3.0/ids/ec7520a1e057cd116f9544c42142a16b/redirect
toolchainUrl.UNIX.X86_64=https\://api.foojay.io/disco/v3.0/ids/4c4f879899012ff0a8b2e2117df03b0e/redirect
toolchainUrl.WINDOWS.AARCH64=https\://api.foojay.io/disco/v3.0/ids/9482ddec596298c84656d31d16652665/redirect
toolchainUrl.WINDOWS.X86_64=https\://api.foojay.io/disco/v3.0/ids/39701d92e1756bb2f141eb67cd4c660e/redirect
toolchainVersion=21
+16 -5
View File
@@ -7,7 +7,7 @@ plugins {
id("com.android.library") id("com.android.library")
} }
val ndkVer = "28.2.13676358" // r28 LTS — matches the SDK NDK installed for cargo-ndk val ndkVer = "30.0.14904198" // r30-beta1 — matches the SDK NDK installed for cargo-ndk
android { android {
namespace = "io.unom.punktfunk.kit" namespace = "io.unom.punktfunk.kit"
@@ -32,7 +32,7 @@ dependencies {
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// cargo-ndk: cross-compile crates/punktfunk-android into this module's jniLibs/<abi>/ so the // cargo-ndk: cross-compile clients/android/native (punktfunk-client-android) into this module's jniLibs/<abi>/ so the
// resulting libpunktfunk_android.so is packaged into the app (and any AAR this module produces). // resulting libpunktfunk_android.so is packaged into the app (and any AAR this module produces).
// NDK r28+ aligns to 16 KB pages by default — no extra linker flags. Prereqs (see clients/android // NDK r28+ aligns to 16 KB pages by default — no extra linker flags. Prereqs (see clients/android
// /README.md): `cargo install cargo-ndk` + `rustup target add aarch64-linux-android x86_64-linux-android`. // /README.md): `cargo install cargo-ndk` + `rustup target add aarch64-linux-android x86_64-linux-android`.
@@ -57,7 +57,7 @@ fun androidSdkDir(): String {
fun registerCargoNdk(taskName: String, release: Boolean) = fun registerCargoNdk(taskName: String, release: Boolean) =
tasks.register<Exec>(taskName) { tasks.register<Exec>(taskName) {
group = "rust" group = "rust"
description = "cargo-ndk build of punktfunk-android (${if (release) "release" else "debug"})" description = "cargo-ndk build of punktfunk-client-android (${if (release) "release" else "debug"})"
workingDir = repoRoot workingDir = repoRoot
val sdk = androidSdkDir() val sdk = androidSdkDir()
// A GUI Android Studio launch does not source the login shell, so make cargo, the NDK, and // A GUI Android Studio launch does not source the login shell, so make cargo, the NDK, and
@@ -78,13 +78,18 @@ fun registerCargoNdk(taskName: String, release: Boolean) =
// (pure C) so the android .so links it instead of looking for the host's libopus.so. // (pure C) so the android .so links it instead of looking for the host's libopus.so.
environment("LIBOPUS_STATIC", "1") environment("LIBOPUS_STATIC", "1")
environment("LIBOPUS_NO_PKG", "1") environment("LIBOPUS_NO_PKG", "1")
// Resolve cargo by ABSOLUTE path: Gradle's Exec resolves command[0] via the JVM's
// inherited PATH, NOT the environment("PATH", …) set above (that only reaches the spawned
// child). A GUI Android Studio launch (and any daemon it started) has no ~/.cargo/bin on
// its PATH, so a bare "cargo" fails to start. The env PATH above still lets cargo/cargo-ndk
// find their subtools.
val cmd = mutableListOf( val cmd = mutableListOf(
"cargo", "ndk", "$cargoBin/cargo", "ndk",
"-t", "arm64-v8a", "-t", "x86_64", "-t", "arm64-v8a", "-t", "x86_64",
// Link against the minSdk-31 sysroot so libaaudio (API 26+) is found. // Link against the minSdk-31 sysroot so libaaudio (API 26+) is found.
"--platform", "31", "--platform", "31",
"-o", file("src/main/jniLibs").absolutePath, "-o", file("src/main/jniLibs").absolutePath,
"build", "-p", "punktfunk-android", "build", "-p", "punktfunk-client-android",
) )
if (release) cmd += "--release" if (release) cmd += "--release"
commandLine(cmd) commandLine(cmd)
@@ -94,6 +99,12 @@ val cargoNdkDebug = registerCargoNdk("cargoNdkDebug", release = false)
val cargoNdkRelease = registerCargoNdk("cargoNdkRelease", release = true) val cargoNdkRelease = registerCargoNdk("cargoNdkRelease", release = true)
afterEvaluate { afterEvaluate {
// `-PskipRustBuild` skips the cargo-ndk native build — for JVM-only tasks (the Roborazzi
// screenshot unit tests render Compose on the JVM and never load libpunktfunk_android.so), so
// CI/local screenshot runs don't need the Rust toolchain or NDK. The native build stays wired
// for every normal APK/AAR build.
if (!project.hasProperty("skipRustBuild")) {
tasks.named("preDebugBuild").configure { dependsOn(cargoNdkDebug) } tasks.named("preDebugBuild").configure { dependsOn(cargoNdkDebug) }
tasks.named("preReleaseBuild").configure { dependsOn(cargoNdkRelease) } tasks.named("preReleaseBuild").configure { dependsOn(cargoNdkRelease) }
} }
}
@@ -44,6 +44,71 @@ object Gamepad {
const val AXIS_LT = 4 const val AXIS_LT = 4
const val AXIS_RT = 5 const val AXIS_RT = 5
// GamepadPref wire bytes — must equal punktfunk-core `config.rs::GamepadPref::to_u8`.
const val PREF_AUTO = 0
const val PREF_XBOX360 = 1
const val PREF_DUALSENSE = 2
const val PREF_XBOXONE = 3
const val PREF_DUALSHOCK4 = 4
// USB vendor ids of the controllers we can identify by VID/PID.
private const val VID_SONY = 0x054C
private const val VID_MICROSOFT = 0x045E
// Sony product ids. DualSense (PS5) and DualShock 4 (PS4) map to distinct host pad types.
private val PID_DUALSENSE = setOf(0x0CE6, 0x0DF2)
private val PID_DUALSHOCK4 = setOf(0x05C4, 0x09CC)
// Microsoft Xbox One / Series product ids (wired + the common Bluetooth/dongle revisions). All
// behave like Xbox 360 on the host minus the glyph identity, so they share one pref byte.
private val PID_XBOXONE = setOf(
0x02D1, 0x02DD, 0x02E3, 0x02EA, 0x0B00, 0x0B12, 0x0B13, 0x0B20,
)
/**
* Resolve a connected controller's [GamepadPref] wire byte from its USB VID/PID, mirroring the
* Linux client's `pref_for_type` (SDL3 `GamepadType`) and the Apple client's GameController type
* auto-resolution. Android exposes no controller-type enum, so we match `getVendorId()` /
* `getProductId()`. Used only when the user picked "Automatic" — an explicit choice is honored as
* is. An unrecognized pad (or none) falls back to [PREF_XBOX360], the safe XInput default the
* host always supports. Never returns [PREF_AUTO] (the host would then decide) — once we have a
* physical pad we resolve it concretely, matching the other native clients.
*/
fun prefFor(dev: InputDevice?): Int {
if (dev == null) return PREF_XBOX360
val vid = dev.vendorId
val pid = dev.productId
return when {
vid == VID_SONY && pid in PID_DUALSENSE -> PREF_DUALSENSE
vid == VID_SONY && pid in PID_DUALSHOCK4 -> PREF_DUALSHOCK4
vid == VID_MICROSOFT && pid in PID_XBOXONE -> PREF_XBOXONE
else -> PREF_XBOX360
}
}
/** First connected gamepad/joystick [InputDevice], or null when none is attached. */
fun firstPad(): InputDevice? {
for (id in InputDevice.getDeviceIds()) {
val d = InputDevice.getDevice(id) ?: continue
val s = d.sources
if (s and InputDevice.SOURCE_GAMEPAD == InputDevice.SOURCE_GAMEPAD ||
s and InputDevice.SOURCE_JOYSTICK == InputDevice.SOURCE_JOYSTICK
) {
return d
}
}
return null
}
/**
* The [GamepadPref] wire byte to send for the user's [setting] (the persisted gamepad index). A
* non-Auto setting is passed through unchanged; "Automatic" ([PREF_AUTO]) resolves to a concrete
* type from the first connected controller via [prefFor] (so the host gets the right pad even
* though Android can't tell it the controller type any other way).
*/
fun resolvePref(setting: Int): Int =
if (setting == PREF_AUTO) prefFor(firstPad()) else setting
/** /**
* Gamepad `KEYCODE_*` → BTN_* bit, or 0 if not a gamepad button we forward. A/B/X/Y are * Gamepad `KEYCODE_*` → BTN_* bit, or 0 if not a gamepad button we forward. A/B/X/Y are
* positional (Xbox layout; Nintendo relabeling needs device-type detection, deferred). * positional (Xbox layout; Nintendo relabeling needs device-type detection, deferred).
@@ -78,9 +78,19 @@ class GamepadFeedback(private val handle: Long) {
/** Idempotent. Stops + joins the poll threads (must complete before the session handle is freed). */ /** Idempotent. Stops + joins the poll threads (must complete before the session handle is freed). */
fun stop() { fun stop() {
running = false running = false
rumbleThread?.interrupt()
hidoutThread?.interrupt()
runCatching { vm?.cancel() } // drop any held rumble immediately runCatching { vm?.cancel() } // drop any held rumble immediately
runCatching { rumbleThread?.join(500) } // Join WITHOUT a timeout. These poll threads dereference the native session handle on every
runCatching { hidoutThread?.join(500) } // pull (nativeNextRumble/nativeNextHidout), so they MUST be dead before StreamScreen's
// onDispose reaches nativeClose, which frees that handle. A *bounded* join that times out
// would let a thread survive into the freed handle → use-after-free SIGSEGV (the
// back-while-streaming crash, on the one path the main-thread `closed` guard can't cover).
// Safe to block unbounded: the native pulls are internally time-bounded (PULL_TIMEOUT ~100 ms)
// and rendering is a quick best-effort binder call, so each thread observes running=false and
// exits within ~one timeout — the join returns promptly (well under any ANR threshold).
runCatching { rumbleThread?.join() }
runCatching { hidoutThread?.join() }
rumbleThread = null rumbleThread = null
hidoutThread = null hidoutThread = null
runCatching { lightsSession?.close() } runCatching { lightsSession?.close() }
@@ -92,18 +102,7 @@ class GamepadFeedback(private val handle: Long) {
} }
/** First connected gamepad/joystick InputDevice, or null (→ logged no-op on the emulator). */ /** First connected gamepad/joystick InputDevice, or null (→ logged no-op on the emulator). */
private fun resolvePad(): InputDevice? { private fun resolvePad(): InputDevice? = Gamepad.firstPad()
for (id in InputDevice.getDeviceIds()) {
val d = InputDevice.getDevice(id) ?: continue
val s = d.sources
if (s and InputDevice.SOURCE_GAMEPAD == InputDevice.SOURCE_GAMEPAD ||
s and InputDevice.SOURCE_JOYSTICK == InputDevice.SOURCE_JOYSTICK
) {
return d
}
}
return null
}
// ---- Rumble ---- // ---- Rumble ----
@@ -3,7 +3,7 @@ package io.unom.punktfunk.kit
/** /**
* The single JNI seam to `libpunktfunk_android.so` (the Rust-heavy client core). * The single JNI seam to `libpunktfunk_android.so` (the Rust-heavy client core).
* *
* Symbols are implemented in `crates/punktfunk-android`. This object is intentionally thin — * Symbols are implemented in `clients/android/native`. This object is intentionally thin —
* all protocol logic lives in Rust (`punktfunk-core` + the connector); Kotlin only marshals. * all protocol logic lives in Rust (`punktfunk-core` + the connector); Kotlin only marshals.
*/ */
object NativeBridge { object NativeBridge {
@@ -29,8 +29,10 @@ object NativeBridge {
* trust-on-first-use — read [nativeHostFingerprint] after; else 64-hex host SHA-256, mismatch → * trust-on-first-use — read [nativeHostFingerprint] after; else 64-hex host SHA-256, mismatch →
* `0`). [width]/[height]/[refreshHz] are the requested virtual-output mode (the host streams at * `0`). [width]/[height]/[refreshHz] are the requested virtual-output mode (the host streams at
* exactly this); [bitrateKbps] 0 = host default; [compositorPref]/[gamepadPref] are the * exactly this); [bitrateKbps] 0 = host default; [compositorPref]/[gamepadPref] are the
* `CompositorPref`/`GamepadPref` wire bytes (0 = Auto). Returns an opaque session handle, or `0` * `CompositorPref`/`GamepadPref` wire bytes (0 = Auto). [timeoutMs] is the handshake budget — the
* on failure. Pair with exactly one [nativeClose]. * normal path passes a short value, the no-PIN "request access" path a long one (≥ the host's
* approval-park window) so a slow operator approval lands on this same parked connection. Returns
* an opaque session handle, or `0` on failure. Pair with exactly one [nativeClose].
*/ */
external fun nativeConnect( external fun nativeConnect(
host: String, host: String,
@@ -44,6 +46,9 @@ object NativeBridge {
bitrateKbps: Int, bitrateKbps: Int,
compositorPref: Int, compositorPref: Int,
gamepadPref: Int, gamepadPref: Int,
hdrEnabled: Boolean,
audioChannels: Int,
timeoutMs: Int,
): Long ): Long
/** 64-hex SHA-256 of the cert the host presented on [handle]; valid after a successful connect. */ /** 64-hex SHA-256 of the cert the host presented on [handle]; valid after a successful connect. */
@@ -66,6 +71,27 @@ object NativeBridge {
/** Tear down a session handle returned by [nativeConnect]. No-op on `0`. */ /** Tear down a session handle returned by [nativeConnect]. No-op on `0`. */
external fun nativeClose(handle: Long) external fun nativeClose(handle: Long)
// ---- LAN discovery: mDNS browse of `_punktfunk._udp` in Rust (mdns-sd), polled by Kotlin ----
// Replaces NsdManager. The caller holds the Wi-Fi MulticastLock for the browse lifetime; raw
// multicast *reception* needs it. See io.unom.punktfunk.kit.discovery.HostDiscovery.
/**
* Start browsing `_punktfunk._udp` on the LAN. Returns an opaque discovery handle, or `0` on
* failure. Pair with exactly one [nativeDiscoveryStop]. Cheap + non-blocking (spawns the mDNS
* daemon + a fold thread).
*/
external fun nativeDiscoveryStart(): Long
/**
* The current resolved-host snapshot for [handle]: newline-joined records, each
* `key␟name␟addr␟port␟fp␟pair` (`␟` = U+001F). Empty string = no hosts / `0` handle. Poll ~1 Hz;
* cheap (a lock + string build), safe to call on the main thread.
*/
external fun nativeDiscoveryPoll(handle: Long): String
/** Stop the browse, shut the mDNS daemon down and join its thread. No-op on `0`. */
external fun nativeDiscoveryStop(handle: Long)
/** /**
* Start the HEVC decode thread rendering onto [surface] (a SurfaceView's surface). Decode runs * Start the HEVC decode thread rendering onto [surface] (a SurfaceView's surface). Decode runs
* entirely in Rust (NDK AMediaCodec → ANativeWindow) — no per-frame JNI. No-op if already started. * entirely in Rust (NDK AMediaCodec → ANativeWindow) — no per-frame JNI. No-op if already started.
@@ -75,6 +101,14 @@ object NativeBridge {
/** Stop + join the decode thread without closing the session. No-op on `0`. */ /** Stop + join the decode thread without closing the session. No-op on `0`. */
external fun nativeStopVideo(handle: Long) external fun nativeStopVideo(handle: Long)
/**
* Drain ~1 s of live decode stats for the on-stream HUD, or `null` when no decode thread runs.
* Returns 10 doubles:
* `[fps, mbps, latP50Ms, latP95Ms, latValid, skewCorrected, width, height, refreshHz, framesDropped]`
* (the two flags are 1.0/0.0). Poll ~1 Hz; each call resets the measurement window.
*/
external fun nativeVideoStats(handle: Long): DoubleArray?
/** /**
* Start host→client audio: Opus decode → jitter ring → AAudio (LowLatency), all in Rust. No-op * Start host→client audio: Opus decode → jitter ring → AAudio (LowLatency), all in Rust. No-op
* if already started. Best-effort — a failure leaves video streaming. * if already started. Best-effort — a failure leaves video streaming.
@@ -99,6 +133,13 @@ object NativeBridge {
/** Relative mouse move; dx/dy are device-pixel deltas (screen +y down). */ /** Relative mouse move; dx/dy are device-pixel deltas (screen +y down). */
external fun nativeSendPointerMove(handle: Long, dx: Int, dy: Int) external fun nativeSendPointerMove(handle: Long, dx: Int, dy: Int)
/**
* Absolute mouse position — the host moves the cursor to (x, y) in a [surfaceWidth]×[surfaceHeight]
* pixel space (it normalizes against that size and maps into the output region). Touch
* "direct pointing": the cursor jumps to the finger. Parity with the Apple client's absolute touch.
*/
external fun nativeSendPointerAbs(handle: Long, x: Int, y: Int, surfaceWidth: Int, surfaceHeight: Int)
/** One mouse-button transition. button: 1=left 2=middle 3=right 4=X1 5=X2. */ /** One mouse-button transition. button: 1=left 2=middle 3=right 4=X1 5=X2. */
external fun nativeSendPointerButton(handle: Long, button: Int, down: Boolean) external fun nativeSendPointerButton(handle: Long, button: Int, down: Boolean)
@@ -1,17 +1,13 @@
package io.unom.punktfunk.kit.discovery package io.unom.punktfunk.kit.discovery
import android.content.Context import android.content.Context
import android.net.nsd.NsdManager
import android.net.nsd.NsdServiceInfo
import android.net.wifi.WifiManager import android.net.wifi.WifiManager
import android.os.Build import android.os.Handler
import android.os.Looper
import android.util.Log import android.util.Log
import io.unom.punktfunk.kit.NativeBridge
private const val TAG = "PunktfunkNsd" private const val TAG = "PunktfunkMdns"
/** DNS-SD service type punktfunk hosts advertise (host: `_punktfunk._udp.local.`). */
const val PUNKTFUNK_SERVICE_TYPE = "_punktfunk._udp"
const val PUNKTFUNK_PROTO = "punktfunk/1"
/** One resolved host fit for the picker. [key] is the stable dedup id. */ /** One resolved host fit for the picker. [key] is the stable dedup id. */
data class DiscoveredHost( data class DiscoveredHost(
@@ -23,165 +19,115 @@ data class DiscoveredHost(
val pairingRequired: Boolean = false, val pairingRequired: Boolean = false,
) )
/** Parsed TXT fields. Pure — unit-testable without Android (see ParseTxtTest). */ /** Field separator the native browse uses inside one record (ASCII Unit Separator). */
data class TxtFields( private const val FIELD_SEP = '\u001F'
val proto: String?,
val fp: String?,
val pair: String?,
val id: String?,
) {
val pairingRequired: Boolean get() = pair == "required"
val isPunktfunk: Boolean get() = proto == PUNKTFUNK_PROTO
}
/** /**
* Pure TXT parser. NSD hands TXT as a `Map<String, ByteArray?>` (a null/empty value = present-but- * Parse one record from [NativeBridge.nativeDiscoveryPoll] (`key␟name␟addr␟port␟fp␟pair`), or null
* empty key). Decode UTF-8; missing keys are null, never an error. * if it's malformed. Pure — unit-tested without Android (see ParseRecordTest). The native side
* already applied the protocol gate and address selection, so this is just field marshaling.
*/ */
fun parseTxt(attrs: Map<String, ByteArray?>): TxtFields { fun parseHostRecord(record: String): DiscoveredHost? {
fun s(k: String): String? = attrs[k]?.takeIf { it.isNotEmpty() }?.toString(Charsets.UTF_8) val f = record.split(FIELD_SEP)
return TxtFields(proto = s("proto"), fp = s("fp"), pair = s("pair"), id = s("id")) if (f.size < 6) return null
val addr = f[2]
val port = f[3].toIntOrNull() ?: return null
if (addr.isBlank() || port !in 1..65535) return null
return DiscoveredHost(
key = f[0].ifBlank { "$addr:$port" },
name = f[1].ifBlank { addr },
host = addr,
port = port,
fingerprint = f[4].ifBlank { null },
pairingRequired = f[5] == "required",
)
} }
/** /**
* Browses `_punktfunk._udp` via NsdManager, resolves each service (the reliable * Browses `_punktfunk._udp` for punktfunk/1 hosts via the native `mdns-sd` core (the same browse the
* `registerServiceInfoCallback` path on API 34+, legacy `resolveService` on 3133 where its TXT is * Linux/Windows clients use), exposed over JNI — *not* `NsdManager`, whose per-OEM system daemon
* often empty), and pushes the live host set to [onChange] (invoked on the main thread). * made discovery "mostly broken". [start] spins up the native browse and polls it ~1 Hz on the main
* thread, pushing the live host set to [onChange] (also on the main thread, only when it changes);
* [stop] tears it down.
* *
* Lifecycle: [start] when the picker appears, [stop] when it leaves / on connect — holds a * We hold a Wi-Fi [WifiManager.MulticastLock] for the browse lifetime — raw multicast *reception*
* MulticastLock while running (an OEM Wi-Fi power-save hedge). Note: the Android emulator's SLIRP * needs it. (The Android emulator's SLIRP NAT drops multicast, so on the emulator discovery starts
* NAT drops multicast, so on the emulator discovery starts but never finds a LAN host. * but never finds a LAN host — same as before; that's the network, not the API.)
*/ */
class HostDiscovery(context: Context) { class HostDiscovery(context: Context) {
private val appCtx = context.applicationContext private val appCtx = context.applicationContext
private val nsd = appCtx.getSystemService(Context.NSD_SERVICE) as NsdManager
/** Invoked on the main thread whenever the resolved host set changes. */ /** Invoked on the main thread whenever the resolved host set changes. */
var onChange: ((List<DiscoveredHost>) -> Unit)? = null var onChange: ((List<DiscoveredHost>) -> Unit)? = null
private val resolved = LinkedHashMap<String, DiscoveredHost>() // key -> host private val handler = Handler(Looper.getMainLooper())
private var multicastLock: WifiManager.MulticastLock? = null private var multicastLock: WifiManager.MulticastLock? = null
private var discoveryListener: NsdManager.DiscoveryListener? = null private var nativeHandle = 0L
private val infoCallbacks = mutableListOf<NsdManager.ServiceInfoCallback>() // API 34+ registrations
private var running = false private var running = false
private var last: List<DiscoveredHost> = emptyList()
private val poll = object : Runnable {
override fun run() {
if (!running) return
val hosts = snapshot()
if (hosts != last) {
last = hosts
onChange?.invoke(hosts)
}
handler.postDelayed(this, POLL_MS)
}
}
@Synchronized
fun start() { fun start() {
if (running) return if (running) return
running = true
acquireMulticastLock() acquireMulticastLock()
val listener = makeDiscoveryListener() val h = runCatching { NativeBridge.nativeDiscoveryStart() }
discoveryListener = listener .onFailure { Log.e(TAG, "nativeDiscoveryStart threw", it) }
runCatching { .getOrDefault(0L)
nsd.discoverServices(PUNKTFUNK_SERVICE_TYPE, NsdManager.PROTOCOL_DNS_SD, listener) if (h == 0L) {
}.onFailure { Log.e(TAG, "native mDNS discovery failed to start")
Log.e(TAG, "discoverServices failed", it) releaseMulticastLock()
stop() return
} }
nativeHandle = h
running = true
last = emptyList()
handler.post(poll)
} }
@Synchronized
fun stop() { fun stop() {
if (!running) return if (!running && nativeHandle == 0L) return
running = false running = false
discoveryListener?.let { runCatching { nsd.stopServiceDiscovery(it) } } handler.removeCallbacks(poll)
discoveryListener = null val h = nativeHandle
if (Build.VERSION.SDK_INT >= 34) { nativeHandle = 0L
for (cb in infoCallbacks) runCatching { nsd.unregisterServiceInfoCallback(cb) } if (h != 0L) runCatching { NativeBridge.nativeDiscoveryStop(h) }
} .onFailure { Log.e(TAG, "nativeDiscoveryStop threw", it) }
infoCallbacks.clear()
releaseMulticastLock() releaseMulticastLock()
resolved.clear() last = emptyList()
onChange?.invoke(emptyList()) onChange?.invoke(emptyList())
} }
private fun publish() { private fun snapshot(): List<DiscoveredHost> {
onChange?.invoke(resolved.values.sortedBy { it.name.lowercase() }) val h = nativeHandle
} if (h == 0L) return emptyList()
// getOrNull (not getOrDefault): the JNI returns a platform String!, so a (near-impossible)
private fun makeDiscoveryListener() = object : NsdManager.DiscoveryListener { // native null is a *success* value here — coalesce it so the main-thread poll can't NPE.
override fun onDiscoveryStarted(type: String) { val blob = runCatching { NativeBridge.nativeDiscoveryPoll(h) }
Log.d(TAG, "discovery started: $type") .onFailure { Log.e(TAG, "nativeDiscoveryPoll threw", it) }
} .getOrNull() ?: ""
override fun onDiscoveryStopped(type: String) { if (blob.isEmpty()) return emptyList()
Log.d(TAG, "discovery stopped: $type") return blob.split('\n')
} .filter { it.isNotBlank() }
override fun onStartDiscoveryFailed(type: String, code: Int) { .mapNotNull { parseHostRecord(it) }
Log.e(TAG, "start discovery failed: $code") .associateBy { it.key } // dedup by stable key (id, or addr:port)
runCatching { nsd.stopServiceDiscovery(this) } .values
} .sortedBy { it.name.lowercase() }
override fun onStopDiscoveryFailed(type: String, code: Int) {
Log.e(TAG, "stop discovery failed: $code")
}
override fun onServiceFound(info: NsdServiceInfo) {
Log.d(TAG, "found: ${info.serviceName}")
resolve(info)
}
override fun onServiceLost(info: NsdServiceInfo) {
Log.d(TAG, "lost: ${info.serviceName}")
// onServiceLost carries no TXT, so drop by the instance-name fallback key only.
if (resolved.remove(info.serviceName) != null) publish()
}
}
private fun resolve(found: NsdServiceInfo) {
if (Build.VERSION.SDK_INT >= 34) resolveViaCallback(found) else resolveViaLegacy(found)
}
private fun resolveViaCallback(found: NsdServiceInfo) {
val cb = object : NsdManager.ServiceInfoCallback {
override fun onServiceUpdated(info: NsdServiceInfo) = ingest(info)
override fun onServiceLost() {}
override fun onServiceInfoCallbackRegistrationFailed(code: Int) {
Log.e(TAG, "ServiceInfoCallback reg failed: $code")
}
override fun onServiceInfoCallbackUnregistered() {}
}
runCatching {
nsd.registerServiceInfoCallback(found, appCtx.mainExecutor, cb)
infoCallbacks.add(cb)
}.onFailure { Log.e(TAG, "registerServiceInfoCallback failed", it) }
}
private fun resolveViaLegacy(found: NsdServiceInfo) {
// A ResolveListener can't be reused — allocate one per resolve. TXT may be empty pre-34.
val listener = object : NsdManager.ResolveListener {
override fun onServiceResolved(info: NsdServiceInfo) = ingest(info)
override fun onResolveFailed(info: NsdServiceInfo, code: Int) {
Log.e(TAG, "resolve failed: $code")
}
}
runCatching { nsd.resolveService(found, listener) }
.onFailure { Log.e(TAG, "resolveService failed", it) }
}
@Suppress("DEPRECATION") // info.host is deprecated at API 34 (replaced by hostAddresses)
private fun ingest(info: NsdServiceInfo) {
val txt = parseTxt(info.attributes)
// Reject an incompatible protocol IF the host advertised one; tolerate empty TXT (pre-34).
if (txt.proto != null && !txt.isPunktfunk) {
Log.d(TAG, "skip non-punktfunk proto=${txt.proto}")
return
}
val ip = (if (Build.VERSION.SDK_INT >= 34) info.hostAddresses.firstOrNull() else info.host)
?.hostAddress ?: return
val key = txt.id?.takeIf { it.isNotBlank() } ?: info.serviceName
resolved[key] = DiscoveredHost(
key = key,
name = info.serviceName.removeSuffix("."),
host = ip,
port = info.port,
fingerprint = txt.fp,
pairingRequired = txt.pairingRequired,
)
Log.d(TAG, "resolved: ${resolved[key]}")
publish()
} }
private fun acquireMulticastLock() { private fun acquireMulticastLock() {
val wifi = appCtx.getSystemService(Context.WIFI_SERVICE) as WifiManager val wifi = appCtx.getSystemService(Context.WIFI_SERVICE) as WifiManager
multicastLock = wifi.createMulticastLock("punktfunk-nsd").apply { multicastLock = wifi.createMulticastLock("punktfunk-mdns").apply {
setReferenceCounted(true) setReferenceCounted(true)
runCatching { acquire() } runCatching { acquire() }
} }
@@ -191,4 +137,8 @@ class HostDiscovery(context: Context) {
multicastLock?.takeIf { it.isHeld }?.let { runCatching { it.release() } } multicastLock?.takeIf { it.isHeld }?.let { runCatching { it.release() } }
multicastLock = null multicastLock = null
} }
private companion object {
const val POLL_MS = 1000L
}
} }
@@ -50,6 +50,12 @@ class KnownHostStore(context: Context) {
prefs.edit().remove(key(address, port)).apply() prefs.edit().remove(key(address, port)).apply()
} }
/** Set a saved host's display name, keeping its pin + paired flag. No-op if not saved. */
fun rename(address: String, port: Int, newName: String) {
val h = get(address, port) ?: return
save(h.copy(name = newName))
}
/** All trusted hosts, name-sorted — backs the saved-hosts list. */ /** All trusted hosts, name-sorted — backs the saved-hosts list. */
fun all(): List<KnownHost> = fun all(): List<KnownHost> =
prefs.all.values.mapNotNull { (it as? String)?.let(::parse) }.sortedBy { it.name.lowercase() } prefs.all.values.mapNotNull { (it as? String)?.let(::parse) }.sortedBy { it.name.lowercase() }
@@ -0,0 +1,62 @@
package io.unom.punktfunk.kit.discovery
import org.junit.Assert.assertEquals
import org.junit.Assert.assertNull
import org.junit.Assert.assertTrue
import org.junit.Test
/**
* Pure JVM test of the native-record parser (`key␟name␟addr␟port␟fp␟pair`), the Kotlin half of the
* discovery JNI seam. No Android types. Run: `./gradlew :kit:testDebugUnitTest`.
*/
class ParseRecordTest {
private val s = '\u001F' // field separator (must match the Rust side, discovery.rs FIELD_SEP)
private fun rec(vararg f: String) = f.joinToString(s.toString())
@Test
fun parsesFullRecord() {
val fp = "a".repeat(64)
val h = parseHostRecord(rec("host-123", "home-worker-2", "192.168.1.70", "9777", fp, "required"))!!
assertEquals("host-123", h.key)
assertEquals("home-worker-2", h.name)
assertEquals("192.168.1.70", h.host)
assertEquals(9777, h.port)
assertEquals(fp, h.fingerprint)
assertTrue(h.pairingRequired)
}
@Test
fun optionalPairingAndEmptyFingerprint() {
val h = parseHostRecord(rec("id", "name", "10.0.0.5", "9777", "", "optional"))!!
assertNull(h.fingerprint)
assertEquals(false, h.pairingRequired)
}
@Test
fun emptyKeyFallsBackToAddrPort() {
// Host advertised no `id` TXT → the native side leaves the key blank; we synthesize addr:port.
val h = parseHostRecord(rec("", "name", "10.0.0.5", "9777", "", "required"))!!
assertEquals("10.0.0.5:9777", h.key)
}
@Test
fun emptyNameFallsBackToAddr() {
val h = parseHostRecord(rec("k", "", "10.0.0.5", "9777", "", "optional"))!!
assertEquals("10.0.0.5", h.name)
}
@Test
fun rejectsTooFewFields() {
assertNull(parseHostRecord("only${'\u001F'}three${'\u001F'}fields"))
assertNull(parseHostRecord(""))
}
@Test
fun rejectsBadPortOrAddress() {
assertNull(parseHostRecord(rec("k", "n", "10.0.0.5", "notaport", "", "required")))
assertNull(parseHostRecord(rec("k", "n", "10.0.0.5", "0", "", "required")))
assertNull(parseHostRecord(rec("k", "n", "10.0.0.5", "70000", "", "required")))
assertNull(parseHostRecord(rec("k", "n", "", "9777", "", "required")))
}
}
@@ -1,63 +0,0 @@
package io.unom.punktfunk.kit.discovery
import org.junit.Assert.assertEquals
import org.junit.Assert.assertFalse
import org.junit.Assert.assertNull
import org.junit.Assert.assertTrue
import org.junit.Test
/** Pure JVM test of the mDNS TXT parser (no Android types). Run: `./gradlew :kit:testDebugUnitTest`. */
class ParseTxtTest {
private fun b(s: String): ByteArray = s.toByteArray(Charsets.UTF_8)
@Test
fun parsesFullRecord() {
val fp = "a".repeat(64)
val t = parseTxt(
mapOf(
"proto" to b("punktfunk/1"),
"fp" to b(fp),
"pair" to b("required"),
"id" to b("host-123"),
),
)
assertEquals("punktfunk/1", t.proto)
assertEquals(fp, t.fp)
assertEquals("host-123", t.id)
assertTrue(t.isPunktfunk)
assertTrue(t.pairingRequired)
}
@Test
fun optionalPairingAndMissingKeys() {
val t = parseTxt(mapOf("proto" to b("punktfunk/1"), "pair" to b("optional")))
assertFalse(t.pairingRequired)
assertNull(t.fp)
assertNull(t.id)
}
@Test
fun emptyMapYieldsAllNull() {
val t = parseTxt(emptyMap())
assertNull(t.proto)
assertNull(t.fp)
assertNull(t.pair)
assertNull(t.id)
assertFalse(t.isPunktfunk)
assertFalse(t.pairingRequired)
}
@Test
fun nullAndEmptyValuesTreatedAsAbsent() {
// NSD delivers present-but-empty TXT keys as null / empty ByteArray.
val t = parseTxt(mapOf("fp" to null, "id" to ByteArray(0), "proto" to b("punktfunk/1")))
assertNull(t.fp)
assertNull(t.id)
assertTrue(t.isPunktfunk)
}
@Test
fun nonPunktfunkProtoIsNotAccepted() {
assertFalse(parseTxt(mapOf("proto" to b("moonlight/7"))).isPunktfunk)
}
}
@@ -1,5 +1,5 @@
[package] [package]
name = "punktfunk-android" name = "punktfunk-client-android"
description = "punktfunk Android client — JNI bridge ('nativecore') over punktfunk-core (Rust-heavy client model)" description = "punktfunk Android client — JNI bridge ('nativecore') over punktfunk-core (Rust-heavy client model)"
version.workspace = true version.workspace = true
edition.workspace = true edition.workspace = true
@@ -16,9 +16,15 @@ crate-type = ["cdylib"]
[dependencies] [dependencies]
# The whole protocol/transport/FEC/crypto + the embeddable NativeClient connector. `quic` pulls # The whole protocol/transport/FEC/crypto + the embeddable NativeClient connector. `quic` pulls
# the punktfunk/1 control plane (now ring-only — no aws-lc, see punktfunk-core/Cargo.toml). # the punktfunk/1 control plane (now ring-only — no aws-lc, see punktfunk-core/Cargo.toml).
punktfunk-core = { path = "../punktfunk-core", features = ["quic"] } punktfunk-core = { path = "../../../crates/punktfunk-core", features = ["quic"] }
jni = "0.21" jni = "0.21"
log = "0.4" log = "0.4"
# LAN host discovery: browse the host's `_punktfunk._udp` mDNS advert — the SAME crate + service the
# Linux/Windows clients use (`clients/linux/src/discovery.rs`), replacing Android's per-OEM
# `NsdManager` system daemon with one tested browse path. Pure Rust (socket2/if-addrs/mio), so it
# cross-compiles to the Android targets AND builds on the host (the JNI seam links into
# `cargo build --workspace`). Kotlin keeps only the Wi-Fi `MulticastLock` + permission UX.
mdns-sd = "0.20"
# Android-only deps. Gated so `cargo build --workspace` on the Linux/macOS dev boxes + CI still # Android-only deps. Gated so `cargo build --workspace` on the Linux/macOS dev boxes + CI still
# compiles this crate (as a host cdylib) — the Android-framework glue (logging now; AMediaCodec via # compiles this crate (as a host cdylib) — the Android-framework glue (logging now; AMediaCodec via
@@ -28,7 +34,9 @@ android_logger = "0.14"
# NDK bindings. "media" = AMediaCodec/ANativeWindow (video); "audio" = AAudio (audio playback). # NDK bindings. "media" = AMediaCodec/ANativeWindow (video); "audio" = AAudio (audio playback).
# Pure-Rust FFI to libmediandk/libnativewindow/libaaudio — no C++/libc++_shared to bundle. Decode + # Pure-Rust FFI to libmediandk/libnativewindow/libaaudio — no C++/libc++_shared to bundle. Decode +
# audio run entirely in Rust on native threads (the "no async on the hot path" invariant). # audio run entirely in Rust on native threads (the "no async on the hot path" invariant).
ndk = { version = "0.9", features = ["media", "audio"] } ndk = { version = "0.9", features = ["media", "audio", "nativewindow", "api-level-31"] }
# setpriority/gettid to raise the decode thread toward URGENT_DISPLAY (see decode::boost_thread_priority).
libc = "0.2"
# Opus decode for the host→client audio plane (0xC9: 48 kHz stereo, 5 ms frames). Same crate the # Opus decode for the host→client audio plane (0xC9: 48 kHz stereo, 5 ms frames). Same crate the
# host + Linux client use. audiopus_sys vendors libopus (pure C) and builds it static via cmake — # host + Linux client use. audiopus_sys vendors libopus (pure C) and builds it static via cmake —
# the cargo-ndk build sets LIBOPUS_STATIC=1/LIBOPUS_NO_PKG=1 so it links the bundled lib, not the host's. # the cargo-ndk build sets LIBOPUS_STATIC=1/LIBOPUS_NO_PKG=1 so it links the bundled lib, not the host's.
+358
View File
@@ -0,0 +1,358 @@
//! Android audio playback (android-only): pull Opus packets from the connector, decode to
//! interleaved f32 (stereo or 5.1/7.1 surround), and feed AAudio (LowLatency) via its realtime data
//! callback through a jitter ring. Mirrors [`crate::decode`]: one thread we own (the Opus decode
//! producer) plus a shutdown flag; the realtime callback thread is owned by AAudio.
//!
//! The layout is the host-RESOLVED channel count (`NativeClient::audio_channels`, negotiated at
//! connect), so an older/clamping host that can only capture stereo is decoded + played as stereo.
//! 2 = stereo / 6 = 5.1 / 8 = 7.1, in the canonical wire order FL FR FC LFE RL RR SL SR.
//!
//! The ring started as a port of `punktfunk-client-linux/src/audio.rs`, but AAudio — unlike
//! PipeWire, which adaptively rate-matches the stream and absorbs a shallow buffer — hands us a raw
//! realtime callback and makes us own the buffer. So this client diverges deliberately to stop the
//! Android-only crackle: (1) the callback is allocation/free-free — decoded buffers are recycled to
//! the producer via a free-list instead of being freed on the audio thread (Android's Scudo `free`
//! has unbounded tail latency); (2) the jitter ring is deeper (~40 ms prime / ~150 ms hard cap) and
//! decoupled from the tiny LowLatency burst size, with de-prime hysteresis so a transient drain
//! doesn't manufacture a silence; (3) the AAudio HW buffer is primed above its 2-burst default and
//! grown on XRuns (Google's anti-glitch technique).
use ndk::audio::{
AudioCallbackResult, AudioDirection, AudioFormat, AudioPerformanceMode, AudioSharingMode,
AudioStream, AudioStreamBuilder,
};
use punktfunk_core::client::NativeClient;
use punktfunk_core::error::PunktfunkError;
use std::collections::VecDeque;
use std::ffi::c_void;
use std::sync::atomic::{AtomicBool, AtomicU64, Ordering};
use std::sync::mpsc::{sync_channel, Receiver, SyncSender, TrySendError};
use std::sync::Arc;
use std::time::Duration;
const SAMPLE_RATE: i32 = 48_000;
/// Decoded-chunk hand-off depth: 64 × 5 ms = 320 ms slack (matches the core's AUDIO_QUEUE).
const RING_CHUNKS: usize = 64;
// --- Jitter-ring depths, in MILLISECONDS (scaled to interleaved-f32 samples at runtime). --------
// The channel count is negotiated, not a compile-time const, so these are kept in ms and multiplied
// by `ms` (interleaved-f32 samples per millisecond at the resolved layout) inside `start`.
// Unlike the Linux client (PipeWire adaptively rate-matches the stream to the graph clock, masking
// host↔DAC drift + a shallow ring), AAudio hands us a raw callback and we own the buffer: drift and
// WiFi power-save bunching land as underruns/overflows = crackle. So Android runs a deliberately
// deeper, smoothly-managed ring than Linux — keep the two clients' depths intentionally divergent.
/// Prime/target floor: fill to ~40 ms before playing (and after a sustained drain). Deep enough to
/// ride out WiFi arrival jitter + clock drift; the dominant Android-only anti-crackle lever.
const PRIME_FLOOR_MS: usize = 40;
/// Ceiling for the burst-scaled target (so a large quantum can't push the prime depth too high).
const PRIME_CEIL_MS: usize = 80;
/// Drop-oldest headroom above the target before trimming — a ~80 ms band swallows an arrival burst
/// without overflowing.
const JITTER_HEADROOM_MS: usize = 80;
/// Hard latency bound: never let the ring exceed ~150 ms (the only thing that caps added latency).
const HARD_CAP_MS: usize = 150;
/// Re-prime (go silent to refill) only after this many CONSECUTIVE empty callbacks, so one transient
/// drain doesn't manufacture a fresh 40 ms silence (the old `if ring.is_empty()` re-primed instantly).
const DEPRIME_AFTER_CALLBACKS: u32 = 5;
/// Throttle the AAudio XRun-driven HW-buffer grow check (cheap, but no need to poll every quantum).
const XRUN_CHECK_EVERY: u32 = 128;
/// Opus decoder for the audio plane: a plain stereo decoder (the validated path) or a multistream
/// decoder for 5.1/7.1, both behind one `decode_float`. Built from the host-RESOLVED channel count
/// via the shared layout table. Mirrors the Linux client's `AudioDec`.
enum AudioDec {
Stereo(opus::Decoder),
Surround(opus::MSDecoder),
}
impl AudioDec {
fn new(channels: u8) -> Result<AudioDec, opus::Error> {
if channels == 2 {
Ok(AudioDec::Stereo(opus::Decoder::new(
SAMPLE_RATE as u32,
opus::Channels::Stereo,
)?))
} else {
let l = punktfunk_core::audio::layout_for(channels, false);
Ok(AudioDec::Surround(opus::MSDecoder::new(
SAMPLE_RATE as u32,
l.streams,
l.coupled,
l.mapping,
)?))
}
}
fn decode_float(
&mut self,
input: &[u8],
out: &mut [f32],
fec: bool,
) -> Result<usize, opus::Error> {
match self {
AudioDec::Stereo(d) => d.decode_float(input, out, fec),
AudioDec::Surround(d) => d.decode_float(input, out, fec),
}
}
}
/// Diagnostics — written by the decode thread + the realtime callback, logged periodically. The
/// audio analogue of the video `fed`/`rendered` counters (we can't "screenshot" sound).
#[derive(Default)]
struct Counters {
opus_decoded: AtomicU64, // Opus packets decoded OK (~200/s at 5 ms frames)
pcm_written: AtomicU64, // PCM frames copied out to AAudio (device clock is pulling)
underruns: AtomicU64, // callbacks that emitted silence (ring not primed / drained)
ring_depth: AtomicU64, // ring sample count at the last callback
}
/// Owned by [`crate::session::SessionHandle`]: the live AAudio stream + the decode thread.
pub struct AudioPlayback {
_stream: AudioStream, // dropping it stops + closes the AAudio stream
shutdown: Arc<AtomicBool>,
join: Option<std::thread::JoinHandle<()>>,
}
impl AudioPlayback {
/// Open AAudio (LowLatency, 48 kHz/f32, the host-resolved channel layout) with a realtime
/// callback draining a jitter ring, then spawn the Opus decode thread. `None` on failure (the
/// caller leaves video streaming).
pub fn start(client: Arc<NativeClient>) -> Option<AudioPlayback> {
// Build playback from the host-RESOLVED channel count (never the request): 2 = stereo /
// 6 = 5.1 / 8 = 7.1, canonical wire order FL FR FC LFE RL RR SL SR.
let channels = punktfunk_core::audio::normalize_channels(client.audio_channels) as usize;
// Interleaved f32 samples per millisecond at this layout (48 kHz × channels); the ms-
// denominated jitter-ring depths scale by it.
let ms = (SAMPLE_RATE as usize / 1000) * channels;
let prime_floor = PRIME_FLOOR_MS * ms;
let prime_ceil = PRIME_CEIL_MS * ms;
let jitter_headroom = JITTER_HEADROOM_MS * ms;
let hard_cap_max = HARD_CAP_MS * ms;
let counters = Arc::new(Counters::default());
let (tx, rx) = sync_channel::<Vec<f32>>(RING_CHUNKS);
// Recycle free-list: drained PCM buffers go BACK to the decode thread to be refilled, so the
// realtime callback never frees heap (Android's Scudo allocator has unbounded free() tail
// latency — a free on the audio thread is an XRun = a click) and the decode thread rarely
// allocates. Same depth as the data channel.
let (free_tx, free_rx) = sync_channel::<Vec<f32>>(RING_CHUNKS);
// Realtime consumer state, owned by the callback (FnMut) — no lock: AAudio calls it from a
// single high-priority thread, and the decode thread only touches `tx`/`free_rx`.
let cb_counters = counters.clone();
// Pre-reserve the ring so `extend` never reallocates on the realtime thread. Worst transient
// before the trim below = the hard cap plus one full channel of 5 ms (480-f32) frames — the
// punktfunk protocol always sends 5 ms Opus frames (host `audio_thread`); a larger frame
// would force a one-time realloc, asserted (not silently corrupted) in `decode_loop`.
let mut ring: VecDeque<f32> = VecDeque::with_capacity(hard_cap_max + RING_CHUNKS * 5 * ms);
let mut primed = false;
let mut empties: u32 = 0; // consecutive empty callbacks (de-prime hysteresis)
let mut cb_count: u32 = 0; // callbacks since open (throttles the XRun grow check)
let mut last_xrun: i32 = 0; // last AAudio XRun count we grew the buffer for
let callback = move |s: &AudioStream, data: *mut c_void, num_frames: i32| {
let want = num_frames as usize * channels;
// SAFETY: AAudio provides `num_frames * channel_count` F32 slots at `data`.
let out = unsafe { std::slice::from_raw_parts_mut(data as *mut f32, want) };
// Drain decoded chunks into the ring WITHOUT freeing on the RT thread: `drain(..)` empties
// each Vec but keeps its capacity, then the empty buffer is handed back for reuse. The
// only RT-thread free is the rare case where the recycle channel is momentarily full.
while let Ok(mut chunk) = rx.try_recv() {
ring.extend(chunk.drain(..));
let _ = free_tx.try_send(chunk);
}
// Jitter buffer: prime to ~40 ms (prime_floor) before playing and after a sustained drain;
// drop-oldest only above a wide ~120 ms band. Decoupled from the AAudio burst `want` (tiny
// on the LowLatency MMAP path) so the depth doesn't collapse to a single quantum.
let target = (3 * want).clamp(prime_floor, prime_ceil);
let hard_cap = (target + jitter_headroom).min(hard_cap_max);
while ring.len() > hard_cap {
ring.pop_front();
}
if !primed && ring.len() >= target {
primed = true;
}
if primed {
for slot in out.iter_mut() {
*slot = ring.pop_front().unwrap_or(0.0);
}
cb_counters
.pcm_written
.fetch_add(num_frames as u64, Ordering::Relaxed);
} else {
out.fill(0.0);
cb_counters.underruns.fetch_add(1, Ordering::Relaxed);
}
// Re-prime only after a RUN of empty callbacks, not a single transient one — otherwise
// every momentary drain costs a fresh 40 ms silence (the old behaviour, self-inflicted
// crackle on any jitter spike).
if ring.is_empty() {
empties += 1;
if empties >= DEPRIME_AFTER_CALLBACKS {
primed = false;
}
} else {
empties = 0;
}
cb_counters
.ring_depth
.store(ring.len() as u64, Ordering::Relaxed);
// Google's AAudio anti-glitch technique: when the device reports new XRuns, grow the HW
// buffer by one burst (up to capacity). getXRunCount + setBufferSizeInFrames are both
// callback-safe / non-blocking, and set clamps to capacity so it self-limits. Throttled.
cb_count = cb_count.wrapping_add(1);
if cb_count % XRUN_CHECK_EVERY == 0 {
let xr = s.x_run_count();
if xr > last_xrun {
last_xrun = xr;
let burst = s.frames_per_burst().max(1);
let grown =
(s.buffer_size_in_frames() + burst).min(s.buffer_capacity_in_frames());
let _ = s.set_buffer_size_in_frames(grown);
}
}
AudioCallbackResult::Continue
};
let stream = AudioStreamBuilder::new()
.map_err(|e| log::error!("audio: AudioStreamBuilder::new: {e}"))
.ok()?
.direction(AudioDirection::Output)
.sample_rate(SAMPLE_RATE)
// The wire order (FL FR FC LFE RL RR SL SR) is the standard AAudio/Android channel
// order, so this is an IDENTITY mapping — no permute. AAudio infers the 5.1/7.1 mask
// from `channel_count` (the ndk crate's builder exposes no setChannelMask); the host
// captures + Opus-encodes in exactly this order.
.channel_count(channels as i32)
.format(AudioFormat::PCM_Float)
.performance_mode(AudioPerformanceMode::LowLatency)
.sharing_mode(AudioSharingMode::Shared)
.data_callback(Box::new(callback))
.error_callback(Box::new(|_s, e| {
log::warn!("audio: AAudio error (device reroute/disconnect?): {e:?}");
}))
.open_stream()
.map_err(|e| log::error!("audio: open_stream: {e}"))
.ok()?;
if let Err(e) = stream.request_start() {
log::error!("audio: request_start: {e}");
return None;
}
// Lift the AAudio HW buffer off its brittle ~2-burst LowLatency default so a single late
// callback doesn't immediately underrun; the in-callback XRun loop grows it further if the
// device still glitches. set_buffer_size_in_frames clamps to capacity.
let burst = stream.frames_per_burst().max(1);
let _ =
stream.set_buffer_size_in_frames((burst * 3).min(stream.buffer_capacity_in_frames()));
// perf != LowLatency or rate != 48000 means AAudio silently fell to a resampled legacy path
// (different burst behaviour) — surface it so the field can tell that apart from plain jitter.
log::info!(
"audio: AAudio started rate={} ch={} fmt={:?} perf={:?} share={:?} burst={} buf={}/{}",
stream.sample_rate(),
stream.channel_count(),
stream.format(),
stream.performance_mode(),
stream.sharing_mode(),
stream.frames_per_burst(),
stream.buffer_size_in_frames(),
stream.buffer_capacity_in_frames(),
);
let shutdown = Arc::new(AtomicBool::new(false));
let sd = shutdown.clone();
let join = std::thread::Builder::new()
.name("pf-audio".into())
.spawn(move || decode_loop(client, tx, free_rx, sd, counters, channels))
.ok();
Some(AudioPlayback {
_stream: stream,
shutdown,
join,
})
}
}
impl Drop for AudioPlayback {
fn drop(&mut self) {
self.shutdown.store(true, Ordering::SeqCst);
if let Some(j) = self.join.take() {
let _ = j.join();
}
// `_stream` drops here → AAudio request_stop + close.
}
}
/// Producer: `next_audio` → Opus `decode_float` → push interleaved f32 into the ring channel.
/// Buffers come from (and return to) the realtime callback's recycle free-list so the steady state
/// is allocation-free on both threads.
fn decode_loop(
client: Arc<NativeClient>,
tx: SyncSender<Vec<f32>>,
free_rx: Receiver<Vec<f32>>,
shutdown: Arc<AtomicBool>,
counters: Arc<Counters>,
channels: usize,
) {
// Interleaved f32 samples per millisecond at this layout — the ring's 5 ms reserve check below.
let ms = (SAMPLE_RATE as usize / 1000) * channels;
// Opus decode scratch: worst-case 120 ms frame (5760 samples/ch) × channels.
let pcm_scratch = 5760 * channels;
let mut dec = match AudioDec::new(channels as u8) {
Ok(d) => d,
Err(e) => {
log::error!("audio: opus decoder init: {e} — audio disabled");
return;
}
};
let mut pcm = vec![0f32; pcm_scratch];
let mut window_peak = 0f32; // loudest |sample| since the last log — tells a tone from silence
while !shutdown.load(Ordering::Relaxed) {
match client.next_audio(Duration::from_millis(5)) {
Ok(pkt) => match dec.decode_float(&pkt.data, &mut pcm, false) {
Ok(samples) => {
let n = samples * channels;
for &s in &pcm[..n] {
window_peak = window_peak.max(s.abs());
}
// The ring's pre-reservation in `start` assumes the protocol's 5 ms (≤480-f32/ch)
// frames; a larger frame would force a one-time realloc on the RT thread. Catch a
// future host frame-size change here in debug, not as a silent audio glitch.
debug_assert!(
n <= 5 * ms,
"audio frame {n} f32 exceeds the 5 ms ring reserve"
);
let count = counters.opus_decoded.fetch_add(1, Ordering::Relaxed) + 1;
// Reuse a recycled buffer if the callback handed one back; only allocate when the
// free-list is momentarily empty (startup / after a backpressure drop).
let mut buf = free_rx
.try_recv()
.unwrap_or_else(|_| Vec::with_capacity(pcm_scratch));
buf.clear();
buf.extend_from_slice(&pcm[..n]);
match tx.try_send(buf) {
Ok(()) | Err(TrySendError::Full(_)) => {} // drop-newest under backpressure
Err(TrySendError::Disconnected(_)) => break,
}
if count % 600 == 0 {
log::info!(
"audio: opus={count} pcm_frames={} underruns={} ring={} peak={window_peak:.3}",
counters.pcm_written.load(Ordering::Relaxed),
counters.underruns.load(Ordering::Relaxed),
counters.ring_depth.load(Ordering::Relaxed),
);
window_peak = 0.0;
}
}
Err(e) => log::debug!("audio: opus decode: {e}"),
},
Err(PunktfunkError::NoFrame) => {} // timeout
Err(_) => break, // session closed
}
}
log::info!(
"audio: stopped (opus={} pcm_frames={} underruns={})",
counters.opus_decoded.load(Ordering::Relaxed),
counters.pcm_written.load(Ordering::Relaxed),
counters.underruns.load(Ordering::Relaxed),
);
}
+310
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//! Android video decode (android-only): pull HEVC access units from the connector and render them
//! to the SurfaceView via NDK `AMediaCodec` — hardware decode, zero per-frame JNI.
//!
//! One-in/one-out: the host opens every stream with an IDR carrying VPS/SPS/PPS **in-band**, so the
//! decoder needs no out-of-band codec-specific data — we configure with mime + the negotiated
//! WxH (from [`NativeClient::mode`]) and feed each access unit as it arrives. The decode thread owns
//! the codec + window for its whole life; [`crate::session`] signals it to stop via the shared flag.
use ndk::data_space::DataSpace;
use ndk::media::media_codec::{
DequeuedInputBufferResult, DequeuedOutputBufferInfoResult, MediaCodec, MediaCodecDirection,
};
use ndk::media::media_format::MediaFormat;
use ndk::native_window::{FrameRateCompatibility, NativeWindow};
use punktfunk_core::client::NativeClient;
use punktfunk_core::error::PunktfunkError;
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::Arc;
use std::time::{Duration, Instant};
/// The decode loop. Runs on the `pf-decode` thread until `shutdown` is set or the session closes.
pub fn run(
client: Arc<NativeClient>,
window: NativeWindow,
shutdown: Arc<AtomicBool>,
stats: Arc<crate::stats::VideoStats>,
) {
boost_thread_priority();
let mode = client.mode();
let codec = match MediaCodec::from_decoder_type("video/hevc") {
Some(c) => c,
None => {
log::error!("decode: no HEVC decoder on this device");
return;
}
};
let mut format = MediaFormat::new();
format.set_str("mime", "video/hevc");
format.set_i32("width", mode.width as i32);
format.set_i32("height", mode.height as i32);
// Generous input buffer so a large keyframe AU is never truncated.
format.set_i32(
"max-input-size",
(mode.width * mode.height).max(2_000_000) as i32,
);
// Ask for the low-latency decode path where the decoder supports it (no reordering buffer).
format.set_i32("low-latency", 1);
// Advisory low-latency hints (KEY_PRIORITY / KEY_OPERATING_RATE), ignored where unsupported:
// realtime priority + the target frame rate, so vendor decoders (e.g. Qualcomm) run at full
// clocks instead of a power-saving cadence that adds dequeue latency.
format.set_i32("priority", 0); // 0 = realtime
format.set_i32("operating-rate", mode.refresh_hz as i32);
// HDR static metadata (ST.2086 mastering + content light level): when an HDR session was
// negotiated, set KEY_HDR_STATIC_INFO so the display tone-maps from the source's real grade.
// MediaCodec wants it BEFORE configure(), and the host sends a 0xCE right after the handshake,
// so it's typically already queued; wait briefly otherwise. The Surface DataSpace (applied on
// OutputFormatChanged below) carries transfer/primaries regardless — this adds the luminance the
// tone-mapper needs. A non-HDR display still gets sensible SurfaceFlinger tone-mapping.
if client.color.is_hdr() {
match client.next_hdr_meta(Duration::from_millis(250)) {
Ok(meta) => {
format.set_buffer("hdr-static-info", &android_hdr_static_info(&meta));
log::info!("decode: HDR static metadata applied (KEY_HDR_STATIC_INFO)");
}
Err(_) => {
log::info!("decode: HDR session but no mastering metadata yet — DataSpace only")
}
}
}
if let Err(e) = codec.configure(&format, Some(&window), MediaCodecDirection::Decoder) {
log::error!("decode: configure failed: {e}");
return;
}
if let Err(e) = codec.start() {
log::error!("decode: start failed: {e}");
return;
}
log::info!(
"decode: HEVC decoder started at {}x{}",
mode.width,
mode.height
);
// Tell the display the stream's refresh so Android can pick a matching display mode and align
// vsync (no 60-in-120 judder on high-refresh panels). minSdk 31 ≥ API 30, so the underlying
// ANativeWindow_setFrameRate is always present; non-fatal if the platform declines.
if let Err(e) = window.set_frame_rate(mode.refresh_hz as f32, FrameRateCompatibility::Default) {
log::warn!(
"decode: set_frame_rate({} Hz) failed (non-fatal): {e}",
mode.refresh_hz
);
}
let mut fed: u64 = 0;
let mut rendered: u64 = 0;
// Loss recovery: watch the host→client unrecoverable-drop count and ask for an IDR when it
// climbs.
let mut last_dropped = client.frames_dropped();
let mut last_kf_req: Option<Instant> = None;
// Capture→client-receipt latency uses the negotiated host-minus-client clock offset (0 if the
// host didn't answer the skew handshake — then the HUD flags it "same-host").
let clock_offset = client.clock_offset_ns;
// The dataspace we've signalled on the Surface so far (None = default/SDR). Set reactively once
// the decoder reports an HDR stream (see `drain`); avoids re-applying every format event.
let mut applied_ds: Option<DataSpace> = None;
while !shutdown.load(Ordering::Relaxed) {
match client.next_frame(Duration::from_millis(5)) {
Ok(frame) => {
if fed == 0 {
let p = &frame.data;
log::info!(
"decode: first AU {} bytes, head {:02x?}",
p.len(),
&p[..p.len().min(6)]
);
}
fed += 1;
// HUD stat: capture→client-receipt latency = client_now + (hostclient) capture_pts.
let lat_ns = now_realtime_ns() + clock_offset as i128 - frame.pts_ns as i128;
let lat_us =
(lat_ns > 0 && lat_ns < 10_000_000_000).then_some((lat_ns / 1000) as u64);
stats.note(frame.data.len(), lat_us, clock_offset != 0);
feed(&codec, &frame.data, frame.pts_ns / 1000);
}
Err(PunktfunkError::NoFrame) => {} // timeout — still drain output below
Err(_) => break, // session closed
}
rendered += drain(&codec, &window, &mut applied_ds);
// Loss recovery: under infinite GOP the only recovery keyframe is one we request. The
// reassembler drops unrecoverable AUs (frames_dropped); the decoder then conceals the
// reference-missing delta frames that follow and renders them without error, so keying off
// a decode error rarely fires. Request an IDR when the drop count climbs, throttled — the
// decode stays wedged for several frames until the IDR lands, so requesting every frame
// would flood the control stream.
let dropped = client.frames_dropped();
if dropped > last_dropped {
last_dropped = dropped;
let now = Instant::now();
if last_kf_req.is_none_or(|t| now.duration_since(t) >= Duration::from_millis(100)) {
last_kf_req = Some(now);
let _ = client.request_keyframe();
log::debug!("decode: requested keyframe (loss recovery, dropped={dropped})");
}
}
if fed > 0 && fed % 300 == 0 {
log::info!("decode: fed={fed} rendered={rendered}");
}
}
let _ = codec.stop();
log::info!("decode: stopped (fed={fed} rendered={rendered})");
}
/// Wall-clock now in nanoseconds (CLOCK_REALTIME basis), to compare against the host-stamped
/// capture `pts_ns` after the skew offset is applied.
fn now_realtime_ns() -> i128 {
use std::time::{SystemTime, UNIX_EPOCH};
SystemTime::now()
.duration_since(UNIX_EPOCH)
.map(|d| d.as_nanos() as i128)
.unwrap_or(0)
}
/// Best-effort: raise the decode thread toward Android's URGENT_DISPLAY band so background work
/// can't preempt it under load (which shows up as late/dropped frames). Non-fatal if the platform
/// refuses (foreground apps may set their own threads; the exact floor is policy-dependent).
fn boost_thread_priority() {
// SAFETY: `gettid`/`setpriority` on the calling thread are always-safe syscalls. PRIO_PROCESS
// with a TID targets that one task on Linux — the same idiom `Process.setThreadPriority` uses.
unsafe {
let tid = libc::gettid();
if libc::setpriority(libc::PRIO_PROCESS, tid as libc::id_t, -10) != 0 {
log::warn!(
"decode: setpriority(-10) failed (non-fatal): {}",
std::io::Error::last_os_error()
);
}
}
}
/// Copy one access unit into a codec input buffer and queue it.
fn feed(codec: &MediaCodec, au: &[u8], pts_us: u64) {
match codec.dequeue_input_buffer(Duration::from_millis(10)) {
Ok(DequeuedInputBufferResult::Buffer(mut buf)) => {
let n = {
let dst = buf.buffer_mut();
let n = au.len().min(dst.len());
if n < au.len() {
log::warn!(
"decode: AU {} > input buffer {}, truncated",
au.len(),
dst.len()
);
}
for (slot, &b) in dst.iter_mut().zip(&au[..n]) {
slot.write(b);
}
n
};
if let Err(e) = codec.queue_input_buffer(buf, 0, n, pts_us, 0) {
log::warn!("decode: queue_input_buffer: {e}");
}
}
Ok(DequeuedInputBufferResult::TryAgainLater) => {
// No input buffer free right now; the AU is dropped (FEC/keyframes recover).
}
Err(e) => log::warn!("decode: dequeue_input_buffer: {e}"),
}
}
/// Release any ready output buffers to the surface (render = true), latency-first. Returns the
/// number of frames presented. Also reacts to `OutputFormatChanged` to signal HDR on the Surface.
fn drain(codec: &MediaCodec, window: &NativeWindow, applied_ds: &mut Option<DataSpace>) -> u64 {
let mut n = 0;
loop {
match codec.dequeue_output_buffer(Duration::from_millis(0)) {
Ok(DequeuedOutputBufferInfoResult::Buffer(buf)) => {
if let Err(e) = codec.release_output_buffer(buf, true) {
log::warn!("decode: release_output_buffer: {e}");
break;
}
n += 1;
}
Ok(DequeuedOutputBufferInfoResult::OutputFormatChanged) => {
// The decoder has parsed the SPS and now reports the stream's real colour signalling
// (the AMediaCodec analogue of VideoToolbox's format description on the Apple client).
// If it's HDR (BT.2020 PQ/HLG), tell the Surface so the compositor/display switch to
// HDR; SDR streams leave the default dataspace alone. The decoder itself picks a
// Main10 path from the SPS — no profile override needed. Keep looping (buffers follow).
if let Some(ds) = hdr_dataspace(codec) {
if *applied_ds != Some(ds) {
match window.set_buffers_data_space(ds) {
Ok(()) => {
*applied_ds = Some(ds);
log::info!("decode: HDR stream → Surface dataspace {ds}");
}
Err(e) => log::warn!(
"decode: set_buffers_data_space({ds}) failed (non-fatal): {e}"
),
}
}
}
}
// TryAgainLater / OutputBuffersChanged — nothing to render now.
Ok(_) => break,
Err(e) => {
log::warn!("decode: dequeue_output_buffer: {e}");
break;
}
}
}
n
}
/// Map the decoder's reported output colour to a BT.2020 HDR dataspace, or `None` for SDR. The
/// integer values are the Android MediaFormat colour constants the NDK shares: COLOR_TRANSFER
/// ST2084 = 6 (PQ/HDR10), HLG = 7; COLOR_RANGE FULL = 1, LIMITED = 2 (the host encodes limited).
fn hdr_dataspace(codec: &MediaCodec) -> Option<DataSpace> {
let fmt = codec.output_format();
let full_range = fmt.i32("color-range") == Some(1);
match fmt.i32("color-transfer") {
Some(6) => Some(if full_range {
DataSpace::Bt2020Pq
} else {
DataSpace::Bt2020ItuPq
}),
Some(7) => Some(if full_range {
DataSpace::Bt2020Hlg
} else {
DataSpace::Bt2020ItuHlg
}),
_ => None, // SDR (BT.709 / SDR_VIDEO) or unspecified
}
}
/// Serialize [`HdrMeta`](punktfunk_core::quic::HdrMeta) into Android's `KEY_HDR_STATIC_INFO`
/// (`hdr-static-info`) layout: a 25-byte CTA-861.3 / `HDRStaticInfo.Type1` blob — descriptor id 0,
/// then primaries in **R, G, B** order, white point, max/min display luminance, MaxCLL, MaxFALL, all
/// **little-endian** `u16`. Two conversions vs our wire form: HdrMeta stores primaries in ST.2086
/// **G, B, R** order (reorder to R, G, B), and `max_display_mastering_luminance` is in 0.0001-cd/m²
/// units while Android wants **whole nits** (min stays 0.0001-nit). Chromaticities (1/50000) and
/// MaxCLL/MaxFALL (nits) match 1:1.
fn android_hdr_static_info(m: &punktfunk_core::quic::HdrMeta) -> [u8; 25] {
let [g, b_, r] = m.display_primaries; // ST.2086 G, B, R
let max_nits = (m.max_display_mastering_luminance / 10_000).min(u16::MAX as u32) as u16;
let min_units = m.min_display_mastering_luminance.min(u16::MAX as u32) as u16;
let fields: [u16; 12] = [
r[0],
r[1],
g[0],
g[1],
b_[0],
b_[1], // R, G, B primaries
m.white_point[0],
m.white_point[1], // white point
max_nits,
min_units, // max (nits) / min (0.0001-nit) display luminance
m.max_cll,
m.max_fall, // MaxCLL / MaxFALL (nits)
];
let mut out = [0u8; 25]; // out[0] = 0 (Type 1 descriptor id), already zero
for (i, v) in fields.iter().enumerate() {
out[1 + i * 2..3 + i * 2].copy_from_slice(&v.to_le_bytes());
}
out
}
+303
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@@ -0,0 +1,303 @@
//! LAN host discovery over mDNS, in Rust via `mdns-sd` — the same crate + service type the
//! Linux/Windows clients use (`clients/linux/src/discovery.rs`), exposed to Kotlin over JNI.
//!
//! Why not `NsdManager`: that API delegates to a per-OEM system mDNS daemon whose reliability
//! varies wildly (the Android client's discovery was "mostly broken"). Browsing in our own Rust
//! core — the crate is already linked for the whole protocol — gives one tested code path across
//! every desktop + mobile client and removes the system-daemon dependency. Kotlin still holds the
//! Wi-Fi `MulticastLock` for the browse lifetime (raw multicast *reception* needs it) and owns the
//! permission UX; this module owns the socket + resolve.
//!
//! Shape: [`Java_io_unom_punktfunk_kit_NativeBridge_nativeDiscoveryStart`] spins up a
//! [`ServiceDaemon`] browsing `_punktfunk._udp.local.` on a background thread that folds
//! resolve/remove events into a shared map; Kotlin polls `nativeDiscoveryPoll` ~1 Hz for a
//! newline-joined snapshot and calls `nativeDiscoveryStop` to tear it down. Polling (not a JVM
//! callback) mirrors `nativeVideoStats`: no `AttachCurrentThread`/global-ref lifecycle to get
//! wrong, and 1 Hz is plenty for a host picker.
use crate::session::jni_guard;
use jni::objects::JObject;
use jni::sys::jlong;
use jni::JNIEnv;
use mdns_sd::{ResolvedService, ServiceDaemon, ServiceEvent};
use std::collections::HashMap;
use std::sync::{Arc, Mutex};
use std::thread::JoinHandle;
/// DNS-SD service type punktfunk hosts advertise (host side: `punktfunk_host::discovery`).
const SERVICE_TYPE: &str = "_punktfunk._udp.local.";
/// Wire protocol id in the `proto` TXT record; a host advertising anything else is skipped.
const PROTO: &str = "punktfunk/1";
/// Field separator inside one serialized record (ASCII Unit Separator — never in a field value).
const FIELD_SEP: char = '\u{1f}';
/// One resolved host, serialized to Kotlin as `key␟name␟addr␟port␟fp␟pair` (`␟` = [`FIELD_SEP`]).
/// Records are newline-joined in a poll snapshot; [`Host::encode`] strips the framing bytes from
/// every field so no value can break it.
#[derive(Clone, PartialEq)]
struct Host {
key: String,
name: String,
addr: String,
port: u16,
fp: String,
pair: String,
}
impl Host {
fn encode(&self) -> String {
// mDNS instance labels + TXT values are arbitrary UTF-8 from an UNauthenticated source, so
// strip the field/record separators: a rogue advert that smuggled '\n'/U+001F could otherwise
// inject or suppress picker rows. (Trust is still gated on connect — this only protects the
// list's integrity.)
fn clean(s: &str) -> String {
s.replace(['\n', '\r', FIELD_SEP], "")
}
format!(
"{}{FIELD_SEP}{}{FIELD_SEP}{}{FIELD_SEP}{}{FIELD_SEP}{}{FIELD_SEP}{}",
clean(&self.key),
clean(&self.name),
clean(&self.addr),
self.port,
clean(&self.fp),
clean(&self.pair),
)
}
}
/// A running browse behind the `jlong` handle: the daemon, the shared resolved-host map keyed by
/// mDNS fullname (stable across re-announce and present on both resolve *and* remove — which fixes
/// the old `NsdManager` key mismatch that leaked stale hosts), and the event-fold thread.
struct Discovery {
daemon: ServiceDaemon,
hosts: Arc<Mutex<HashMap<String, Host>>>,
thread: Option<JoinHandle<()>>,
}
impl Discovery {
fn start() -> Option<Discovery> {
let daemon = match ServiceDaemon::new() {
Ok(d) => d,
Err(e) => {
log::error!("mDNS daemon failed — discovery disabled: {e}");
return None;
}
};
let rx = match daemon.browse(SERVICE_TYPE) {
Ok(r) => r,
Err(e) => {
log::error!("mDNS browse failed — discovery disabled: {e}");
let _ = daemon.shutdown();
return None;
}
};
let hosts: Arc<Mutex<HashMap<String, Host>>> = Arc::new(Mutex::new(HashMap::new()));
let map = hosts.clone();
let spawned = std::thread::Builder::new()
.name("pf-mdns".into())
.spawn(move || {
// Exits when the daemon is shut down (the browse channel closes → recv errors).
while let Ok(event) = rx.recv() {
match event {
ServiceEvent::ServiceResolved(info) => {
if let Some(host) = resolve(&info) {
map.lock()
.unwrap()
.insert(info.get_fullname().to_string(), host);
}
}
ServiceEvent::ServiceRemoved(_ty, fullname) => {
map.lock().unwrap().remove(&fullname);
}
_ => {}
}
}
});
let thread = match spawned {
Ok(t) => t,
Err(e) => {
// The daemon thread + bound :5353 socket outlive a dropped handle (no Drop impl), so
// shut it down explicitly — same cleanup as the browse-failure path above.
log::error!("mDNS fold thread spawn failed: {e}");
let _ = daemon.shutdown();
return None;
}
};
log::info!("native mDNS discovery started ({SERVICE_TYPE})");
Some(Discovery {
daemon,
hosts,
thread: Some(thread),
})
}
/// Current resolved-host set, newline-joined (empty string = none). Sorted for a stable order
/// across polls; Kotlin re-sorts by display name.
fn snapshot(&self) -> String {
let mut records: Vec<String> = self
.hosts
.lock()
.unwrap()
.values()
.map(Host::encode)
.collect();
records.sort();
records.join("\n")
}
fn stop(mut self) {
let _ = self.daemon.shutdown(); // closes the browse channel → the fold thread exits
if let Some(t) = self.thread.take() {
let _ = t.join();
}
}
}
/// Build a [`Host`] from a resolved mDNS record, or `None` if it isn't a usable punktfunk host
/// (incompatible advertised proto, or no IPv4 address). IPv4 only on purpose: the core dials with
/// `format!("{host}:{port}").parse::<SocketAddr>()`, which can't parse a bare/scoped IPv6 literal
/// (it needs the `[addr%scope]:port` form), so surfacing a v6-only host would present a card that
/// fails on every tap. Dropping it shows the honest "not found" instead.
fn resolve(info: &ResolvedService) -> Option<Host> {
let val = |k: &str| info.get_property_val_str(k).unwrap_or("").to_string();
let proto = val("proto");
if !proto.is_empty() && proto != PROTO {
return None; // some other DNS-SD service sharing the type — ignore
}
let addr = info
.get_addresses_v4()
.iter()
.next()
.map(|a| a.to_string())?;
let id = val("id");
let fullname = info.get_fullname();
Some(Host {
key: if id.is_empty() {
fullname.to_string()
} else {
id
},
name: fullname.split('.').next().unwrap_or("?").to_string(),
addr,
port: info.get_port(),
fp: val("fp"),
pair: val("pair"),
})
}
/// `NativeBridge.nativeDiscoveryStart(): Long` — start browsing `_punktfunk._udp`; returns an opaque
/// handle, or `0` on failure (logged). Pair with exactly one [`nativeDiscoveryStop`]. Kotlin must
/// hold the Wi-Fi `MulticastLock` for the browse lifetime.
///
/// [`nativeDiscoveryStop`]: Java_io_unom_punktfunk_kit_NativeBridge_nativeDiscoveryStop
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeDiscoveryStart(
_env: JNIEnv,
_this: JObject,
) -> jlong {
jni_guard(0, || match Discovery::start() {
Some(d) => Box::into_raw(Box::new(d)) as jlong,
None => 0,
})
}
/// `NativeBridge.nativeDiscoveryPoll(handle): String` — the current resolved-host snapshot,
/// newline-joined records of `key␟name␟addr␟port␟fp␟pair` (`␟` = U+001F). Empty string = no hosts /
/// `0` handle. Poll ~1 Hz from the UI thread (cheap: a mutex lock + string build).
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeDiscoveryPoll<'local>(
env: JNIEnv<'local>,
_this: JObject<'local>,
handle: jlong,
) -> jni::sys::jstring {
jni_guard(std::ptr::null_mut(), || {
let out = if handle == 0 {
String::new()
} else {
// SAFETY: live handle per the start/stop contract — Kotlin owns the lifecycle and never
// polls after stop (it nulls the handle first).
let d = unsafe { &*(handle as *const Discovery) };
d.snapshot()
};
match env.new_string(out) {
Ok(s) => s.into_raw(),
Err(_) => std::ptr::null_mut(),
}
})
}
/// `NativeBridge.nativeDiscoveryStop(handle)` — stop the browse, shut the daemon down and join its
/// thread. No-op on `0`.
///
/// # Safety contract
/// `handle` must be `0` or a live handle from [`nativeDiscoveryStart`], stopped exactly once and not
/// concurrently with [`nativeDiscoveryPoll`] (Kotlin owns this; all calls are on the main thread).
///
/// [`nativeDiscoveryStart`]: Java_io_unom_punktfunk_kit_NativeBridge_nativeDiscoveryStart
/// [`nativeDiscoveryPoll`]: Java_io_unom_punktfunk_kit_NativeBridge_nativeDiscoveryPoll
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeDiscoveryStop(
_env: JNIEnv,
_this: JObject,
handle: jlong,
) {
jni_guard((), || {
if handle != 0 {
// SAFETY: live handle from nativeDiscoveryStart, stopped exactly once per the contract.
let d = unsafe { Box::from_raw(handle as *mut Discovery) };
d.stop();
}
})
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn encode_round_trips_all_fields_with_unit_separator() {
let h = Host {
key: "host-123".into(),
name: "home-worker-2".into(),
addr: "192.168.1.70".into(),
port: 9777,
fp: "ab".repeat(32),
pair: "required".into(),
};
let encoded = h.encode();
let fields: Vec<&str> = encoded.split(FIELD_SEP).collect();
assert_eq!(fields.len(), 6);
assert_eq!(fields[0], "host-123");
assert_eq!(fields[1], "home-worker-2");
assert_eq!(fields[2], "192.168.1.70");
assert_eq!(fields[3], "9777");
assert_eq!(fields[4], "ab".repeat(32));
assert_eq!(fields[5], "required");
assert!(
!encoded.contains('\n'),
"a record must never contain the record separator"
);
}
#[test]
fn encode_strips_injected_separators_from_a_hostile_advert() {
// A rogue advert could carry framing bytes in its instance label / TXT; encode must strip
// them so the snapshot stays exactly one record of exactly six fields.
let h = Host {
key: "k\u{1f}injected".into(),
name: "evil\nhost\r".into(),
addr: "10.0.0.5".into(),
port: 9777,
fp: "ab\u{1f}cd".into(),
pair: "required\n".into(),
};
let encoded = h.encode();
assert_eq!(encoded.matches(FIELD_SEP).count(), 5, "exactly six fields");
assert!(!encoded.contains('\n') && !encoded.contains('\r'));
let fields: Vec<&str> = encoded.split(FIELD_SEP).collect();
assert_eq!(fields[0], "kinjected");
assert_eq!(fields[1], "evilhost");
assert_eq!(fields[4], "abcd");
assert_eq!(fields[5], "required");
}
}
+120
View File
@@ -0,0 +1,120 @@
//! Host→client gamepad feedback pulls (Option B): blocking JNI shims that forward to the connector's
//! rumble (0xCA) / HID-output (0xCD) planes and return one decoded event. Kotlin owns the poll
//! threads + the Android Vibrator/Lights rendering (see `GamepadFeedback.kt`) — no JNI upcalls, no
//! `JavaVM` attach, no cached method ids. Mirrors the audio plane's one-thread-per-plane contract,
//! except the thread lives in Kotlin and we just expose the blocking pull.
//!
//! Not android-gated: `next_rumble`/`next_hidout` are pure-Rust on the `quic` feature, so these
//! compile on the host build too (parity with the input shims in [`crate::session`]).
use crate::session::{jni_guard, SessionHandle};
use jni::objects::{JByteBuffer, JObject};
use jni::sys::{jint, jlong};
use jni::JNIEnv;
use punktfunk_core::quic::HidOutput;
use std::time::Duration;
/// Short blocking timeout: long enough not to busy-spin, short enough that the Kotlin poll thread
/// observes its `running=false` flag promptly on teardown.
const PULL_TIMEOUT: Duration = Duration::from_millis(100);
// HID-output kind tags written into the returned ByteBuffer (Kotlin reads them back).
const TAG_LED: u8 = 0x01;
const TAG_PLAYER_LEDS: u8 = 0x02;
const TAG_TRIGGER: u8 = 0x03;
/// `NativeBridge.nativeNextRumble(handle): Long` — block up to ~100 ms for the next rumble update.
/// Returns `(low << 16) | high` (each 0..=0xFFFF; `0` = stop), or `-1` on timeout / session closed.
/// Pad index is dropped (single-pad model). Run from a dedicated Kotlin poll thread.
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeNextRumble(
_env: JNIEnv,
_this: JObject,
handle: jlong,
) -> jlong {
// Runs on a Kotlin poll thread, so a panic here would abort the process; guard the boundary.
jni_guard(-1, || {
if handle == 0 {
return -1;
}
// SAFETY: live handle per the nativeConnect/nativeClose contract; next_rumble is &self on the
// Sync connector — safe alongside the decode/audio/input threads. Kotlin stops these poll
// threads (and joins them — unbounded) before nativeClose frees the handle.
let h = unsafe { &*(handle as *const SessionHandle) };
match h.client.next_rumble(PULL_TIMEOUT) {
Ok((_pad, low, high)) => (jlong::from(low) << 16) | jlong::from(high),
Err(_) => -1, // NoFrame (timeout) or Closed — Kotlin loops on its running flag
}
})
}
/// `NativeBridge.nativeNextHidout(handle, buf): Int` — block up to ~100 ms for the next DualSense
/// HID-output event, written into the caller's direct ByteBuffer as `[kind][fields…]`:
/// Led → `[0x01][r][g][b]` (len 4)
/// PlayerLeds → `[0x02][bits]` (len 2)
/// Trigger → `[0x03][which][effect…]` (len 2 + effect.len())
/// Returns the byte count written, or `-1` on timeout / session closed / buffer too small.
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeNextHidout(
env: JNIEnv,
_this: JObject,
handle: jlong,
buf: JByteBuffer,
) -> jint {
// Runs on a Kotlin poll thread, so a panic here would abort the process; guard the boundary.
jni_guard(-1, || {
if handle == 0 {
return -1;
}
// SAFETY: live handle per the contract; next_hidout is &self on the Sync connector.
let h = unsafe { &*(handle as *const SessionHandle) };
let ev = match h.client.next_hidout(PULL_TIMEOUT) {
Ok(ev) => ev,
Err(_) => return -1, // timeout or closed — Kotlin loops
};
// The caller passes a direct ByteBuffer (allocateDirect) so we write its backing store directly.
let cap = match env.get_direct_buffer_capacity(&buf) {
Ok(c) => c,
Err(_) => return -1,
};
let ptr = match env.get_direct_buffer_address(&buf) {
Ok(p) if !p.is_null() => p,
_ => return -1,
};
// SAFETY: `ptr`/`cap` describe the direct ByteBuffer's backing store, valid for this call.
let out = unsafe { std::slice::from_raw_parts_mut(ptr, cap) };
let n = match ev {
HidOutput::Led { r, g, b, .. } => {
if cap < 4 {
return -1;
}
out[0] = TAG_LED;
out[1] = r;
out[2] = g;
out[3] = b;
4
}
HidOutput::PlayerLeds { bits, .. } => {
if cap < 2 {
return -1;
}
out[0] = TAG_PLAYER_LEDS;
out[1] = bits;
2
}
HidOutput::Trigger { which, effect, .. } => {
let n = 2 + effect.len();
if cap < n {
return -1; // the raw DS5 trigger block is ~11 bytes; Kotlin allocates 64
}
out[0] = TAG_TRIGGER;
out[1] = which;
out[2..n].copy_from_slice(&effect);
n
}
};
n as jint
})
}
@@ -3,13 +3,17 @@
//! Architecture: the **Rust-heavy** client model (like `punktfunk-client-linux`, *not* the //! Architecture: the **Rust-heavy** client model (like `punktfunk-client-linux`, *not* the
//! thin-native-over-C-ABI Apple model). This `cdylib` links `punktfunk-core` directly and drives //! thin-native-over-C-ABI Apple model). This `cdylib` links `punktfunk-core` directly and drives
//! the whole `punktfunk/1` protocol through [`punktfunk_core::client::NativeClient`]; Kotlin owns //! the whole `punktfunk/1` protocol through [`punktfunk_core::client::NativeClient`]; Kotlin owns
//! only the Android-framework surface (Compose UI, `SurfaceView` lifecycle, input capture, //! only the Android-framework surface (Compose UI, `SurfaceView` lifecycle, input capture, the
//! `NsdManager` discovery, Keystore). The JNI seam below is the one place the two languages meet. //! Wi-Fi `MulticastLock` + permission UX, Keystore). The JNI seam below is the one place the two
//! languages meet.
//! //!
//! Why Rust-heavy: Kotlin cannot `import` the cbindgen C header the way Swift can, so a native //! Why Rust-heavy: Kotlin cannot `import` the cbindgen C header the way Swift can, so a native
//! bridge is unavoidable. Writing it in Rust lets the Android client reuse the Linux client's //! bridge is unavoidable. Writing it in Rust lets the Android client reuse the Linux client's
//! orchestration verbatim — audio jitter ring, the VK keymap inverse, latency/skew math, the //! orchestration verbatim — audio jitter ring, the VK keymap inverse, latency/skew math, the
//! input capture state machine, trust/pairing logic — instead of re-porting it into Kotlin. //! input capture state machine, trust/pairing logic, **mDNS discovery** ([`discovery`], the same
//! `mdns-sd` browse the Linux/Windows clients use) — instead of re-porting it into Kotlin. Kotlin
//! keeps only the Android-framework surface it must (Compose UI, `SurfaceView`, input capture, the
//! Wi-Fi `MulticastLock` + permission UX, Keystore identity).
//! //!
//! JNI symbols map to `io.unom.punktfunk.kit.NativeBridge` in the `:kit` Gradle module //! JNI symbols map to `io.unom.punktfunk.kit.NativeBridge` in the `:kit` Gradle module
//! (`clients/android`). The current surface is the scaffold's native-link proof //! (`clients/android`). The current surface is the scaffold's native-link proof
@@ -25,10 +29,14 @@ use jni::JNIEnv;
mod audio; mod audio;
#[cfg(target_os = "android")] #[cfg(target_os = "android")]
mod decode; mod decode;
// Ungated: pure `mdns-sd` + `jni`, so the browse + its JNI seam link into the host workspace build
// (and its unit test runs there) exactly like `session`/`stats`. Kotlin only ever calls it on device.
mod discovery;
mod feedback; mod feedback;
#[cfg(target_os = "android")] #[cfg(target_os = "android")]
mod mic; mod mic;
mod session; mod session;
mod stats;
/// Initialize `android_logger` once when the JVM loads the library. Logs land in logcat under the /// Initialize `android_logger` once when the JVM loads the library. Logs land in logcat under the
/// `punktfunk` tag. Android-only — there is no JVM (and no logcat) on the host build. /// `punktfunk` tag. Android-only — there is no JVM (and no logcat) on the host build.
@@ -11,19 +11,36 @@
//! Kotlin side), `nativeConnect` with identity + pin (TOFU / pinned), and `nativePair` (SPAKE2 PIN). //! Kotlin side), `nativeConnect` with identity + pin (TOFU / pinned), and `nativePair` (SPAKE2 PIN).
//! //!
//! TODO(M4 Android stage 1): client→host DualSense rich input (`send_rich_input`), mode //! TODO(M4 Android stage 1): client→host DualSense rich input (`send_rich_input`), mode
//! renegotiation. Port the remaining orchestration from `crates/punktfunk-client-linux`. //! renegotiation. Port the remaining orchestration from `clients/linux`.
use jni::objects::{JObject, JString}; use jni::objects::{JObject, JString};
use jni::sys::{jboolean, jint, jlong}; use jni::sys::{jboolean, jdoubleArray, jint, jlong, jsize};
use jni::JNIEnv; use jni::JNIEnv;
use punktfunk_core::client::NativeClient; use punktfunk_core::client::NativeClient;
use punktfunk_core::config::{CompositorPref, GamepadPref, Mode}; use punktfunk_core::config::{CompositorPref, GamepadPref, Mode};
use punktfunk_core::input::{InputEvent, InputKind}; use punktfunk_core::input::{InputEvent, InputKind};
use std::panic::AssertUnwindSafe;
use std::sync::atomic::{AtomicBool, Ordering}; use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::{Arc, Mutex}; use std::sync::{Arc, Mutex};
use std::thread::JoinHandle; use std::thread::JoinHandle;
use std::time::Duration; use std::time::Duration;
/// Run a JNI body, catching any panic at the FFI boundary and returning `default` instead.
///
/// A panic unwinding out of an `extern "system"` function aborts the whole process on Rust ≥ 1.81 —
/// a hard crash of the embedding Android app with no logcat trace. This mirrors the discipline the C
/// ABI already enforces (`punktfunk_core::abi` wraps every entry point in `catch_unwind`); the
/// `panic = "unwind"` profile in the workspace `Cargo.toml` exists precisely so these guards work.
/// We apply it to the teardown + background-thread shims (the "leaving a stream" path), where an
/// unexpected panic (e.g. a poisoned `Mutex` during concurrent teardown) must degrade to a logged
/// no-op rather than kill the app.
pub(crate) fn jni_guard<T>(default: T, f: impl FnOnce() -> T) -> T {
std::panic::catch_unwind(AssertUnwindSafe(f)).unwrap_or_else(|_| {
log::error!("punktfunk JNI: caught a panic at the FFI boundary (returning default)");
default
})
}
/// A live session behind the `jlong` handle: the connector + the decode thread it feeds. /// A live session behind the `jlong` handle: the connector + the decode thread it feeds.
pub(crate) struct SessionHandle { pub(crate) struct SessionHandle {
// Read only by the android decode path (`nativeStartVideo` → `crate::decode`); on the host // Read only by the android decode path (`nativeStartVideo` → `crate::decode`); on the host
@@ -40,6 +57,8 @@ pub(crate) struct SessionHandle {
struct VideoThread { struct VideoThread {
shutdown: Arc<AtomicBool>, shutdown: Arc<AtomicBool>,
join: Option<JoinHandle<()>>, join: Option<JoinHandle<()>>,
/// Live decode stats, written by the decode thread and drained ~1 Hz by `nativeVideoStats`.
stats: Arc<crate::stats::VideoStats>,
} }
impl SessionHandle { impl SessionHandle {
@@ -121,11 +140,15 @@ pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeGenerateIde
} }
/// `NativeBridge.nativeConnect(host, port, w, h, hz, certPem, keyPem, pinHex, bitrateKbps, /// `NativeBridge.nativeConnect(host, port, w, h, hz, certPem, keyPem, pinHex, bitrateKbps,
/// compositorPref, gamepadPref): Long`. `certPem`/`keyPem` empty = anonymous, else presented as the /// compositorPref, gamepadPref, hdrEnabled, audioChannels, timeoutMs): Long`. `certPem`/`keyPem`
/// persistent identity. `pinHex` empty = TOFU (read `nativeHostFingerprint` after), else 64-hex /// empty = anonymous, else presented as the persistent identity. `pinHex` empty = TOFU (read
/// SHA-256 to pin the host (mismatch → 0). `bitrateKbps` 0 = host default. `compositorPref`/ /// `nativeHostFingerprint` after), else 64-hex SHA-256 to pin the host (mismatch → 0). `bitrateKbps`
/// `gamepadPref` are `CompositorPref`/`GamepadPref` wire bytes (0 = Auto; unknown → Auto). /// 0 = host default. `compositorPref`/`gamepadPref` are `CompositorPref`/`GamepadPref` wire bytes
/// Returns an opaque handle, or 0 on failure (logged). /// (0 = Auto; unknown → Auto). `audioChannels` is the requested surround layout (2/6/8; normalized,
/// anything else → stereo) — the host clamps it and the resolved count drives playback. `timeoutMs`
/// is the handshake budget: the normal path passes a short value, the no-PIN "request access" path a
/// long one (≥ the host's approval-park window) so a slow operator approval lands on this same parked
/// connection rather than timing the client out first. Returns an opaque handle, or 0 on failure.
#[no_mangle] #[no_mangle]
#[allow(clippy::too_many_arguments)] #[allow(clippy::too_many_arguments)]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeConnect<'local>( pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeConnect<'local>(
@@ -142,6 +165,9 @@ pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeConnect<'lo
bitrate_kbps: jint, bitrate_kbps: jint,
compositor_pref: jint, compositor_pref: jint,
gamepad_pref: jint, gamepad_pref: jint,
hdr_enabled: jboolean,
audio_channels: jint,
timeout_ms: jint,
) -> jlong { ) -> jlong {
let host: String = match env.get_string(&host) { let host: String = match env.get_string(&host) {
Ok(s) => s.into(), Ok(s) => s.into(),
@@ -182,10 +208,28 @@ pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeConnect<'lo
CompositorPref::from_u8(compositor_pref.clamp(0, u8::MAX as jint) as u8), CompositorPref::from_u8(compositor_pref.clamp(0, u8::MAX as jint) as u8),
GamepadPref::from_u8(gamepad_pref.clamp(0, u8::MAX as jint) as u8), GamepadPref::from_u8(gamepad_pref.clamp(0, u8::MAX as jint) as u8),
bitrate_kbps.max(0) as u32, // 0 = host default bitrate_kbps.max(0) as u32, // 0 = host default
// Advertise 10-bit + HDR ONLY when this device's display can actually present it (Kotlin
// checks Display.getHdrCapabilities() and passes the result): the host (e.g. Windows) then
// upgrades to a Main10 / BT.2020 PQ encode. On an SDR display we advertise 0 so the host
// sends a proper 8-bit BT.709 stream rather than PQ the panel would mis-tone-map. AMediaCodec
// decodes Main10 from the SPS and the decode loop signals the Surface HDR dataspace + static
// metadata (see crate::decode).
if hdr_enabled != 0 {
punktfunk_core::quic::VIDEO_CAP_10BIT | punktfunk_core::quic::VIDEO_CAP_HDR
} else {
0
},
// Requested surround layout (2 = stereo / 6 = 5.1 / 8 = 7.1). The host clamps to what it can
// capture and echoes the resolved count in `connector.audio_channels`, which drives the
// decoder + AAudio layout (read in `crate::audio::AudioPlayback::start`). Anything else
// normalizes to stereo here.
punktfunk_core::audio::normalize_channels(audio_channels.clamp(0, u8::MAX as jint) as u8),
None, // launch: default app None, // launch: default app
pin, // Some → Crypto on host-fp mismatch pin, // Some → Crypto on host-fp mismatch
identity, // owned (cert, key) PEM, or None (anonymous) identity, // owned (cert, key) PEM, or None (anonymous)
Duration::from_secs(10), // Handshake budget from Kotlin: ~10 s for a normal connect, ~185 s for "request access"
// (the host parks the connection until the operator approves the device — see ConnectScreen).
Duration::from_millis(timeout_ms.max(0) as u64),
) { ) {
Ok(client) => { Ok(client) => {
let handle = SessionHandle { let handle = SessionHandle {
@@ -217,10 +261,12 @@ pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeClose(
_this: JObject, _this: JObject,
handle: jlong, handle: jlong,
) { ) {
jni_guard((), || {
if handle != 0 { if handle != 0 {
// SAFETY: per the contract, `handle` is a live `Box<SessionHandle>` pointer. // SAFETY: per the contract, `handle` is a live `Box<SessionHandle>` pointer.
unsafe { drop(Box::from_raw(handle as *mut SessionHandle)) }; unsafe { drop(Box::from_raw(handle as *mut SessionHandle)) };
} }
})
} }
/// `NativeBridge.nativeHostFingerprint(handle): String` — the SHA-256 (64-hex) of the cert the host /// `NativeBridge.nativeHostFingerprint(handle): String` — the SHA-256 (64-hex) of the cert the host
@@ -330,13 +376,19 @@ pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStartVideo(
} }
}; };
let shutdown = Arc::new(AtomicBool::new(false)); let shutdown = Arc::new(AtomicBool::new(false));
let stats = Arc::new(crate::stats::VideoStats::new());
let client = h.client.clone(); let client = h.client.clone();
let sd = shutdown.clone(); let sd = shutdown.clone();
let st = stats.clone();
let join = std::thread::Builder::new() let join = std::thread::Builder::new()
.name("pf-decode".into()) .name("pf-decode".into())
.spawn(move || crate::decode::run(client, window, sd)) .spawn(move || crate::decode::run(client, window, sd, st))
.ok(); .ok();
*guard = Some(VideoThread { shutdown, join }); *guard = Some(VideoThread {
shutdown,
join,
stats,
});
} }
/// `NativeBridge.nativeStopVideo(handle)` — stop + join the decode thread (without closing the /// `NativeBridge.nativeStopVideo(handle)` — stop + join the decode thread (without closing the
@@ -347,11 +399,59 @@ pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStopVideo(
_this: JObject, _this: JObject,
handle: jlong, handle: jlong,
) { ) {
jni_guard((), || {
if handle != 0 { if handle != 0 {
// SAFETY: live handle per the contract. // SAFETY: live handle per the contract.
let h = unsafe { &*(handle as *const SessionHandle) }; let h = unsafe { &*(handle as *const SessionHandle) };
h.stop_video(); h.stop_video();
} }
})
}
/// `NativeBridge.nativeVideoStats(handle): DoubleArray?` — drain ~1 s of decode stats for the HUD.
/// Returns 10 doubles
/// `[fps, mbps, latP50Ms, latP95Ms, latValid, skewCorrected, width, height, refreshHz, framesDropped]`
/// (the two flags are 1.0/0.0), or `null` when no decode thread is running. Poll ~1 Hz from the UI;
/// each call resets the measurement window. Not android-gated — pure `jni` + connector reads, so it
/// links on the host build too (Kotlin only ever calls it on device).
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeVideoStats(
env: JNIEnv,
_this: JObject,
handle: jlong,
) -> jdoubleArray {
jni_guard(std::ptr::null_mut(), || {
if handle == 0 {
return std::ptr::null_mut();
}
// SAFETY: live handle per the nativeConnect/nativeClose contract.
let h = unsafe { &*(handle as *const SessionHandle) };
let snap = match h.video.lock().unwrap().as_ref() {
Some(vt) => vt.stats.drain(),
None => return std::ptr::null_mut(), // not streaming → no stats
};
let mode = h.client.mode();
let buf: [f64; 10] = [
snap.fps,
snap.mbps,
snap.lat_p50_ms,
snap.lat_p95_ms,
if snap.lat_valid { 1.0 } else { 0.0 },
if snap.skew_corrected { 1.0 } else { 0.0 },
mode.width as f64,
mode.height as f64,
mode.refresh_hz as f64,
h.client.frames_dropped() as f64,
];
let arr = match env.new_double_array(buf.len() as jsize) {
Ok(a) => a,
Err(_) => return std::ptr::null_mut(),
};
if env.set_double_array_region(&arr, 0, &buf).is_err() {
return std::ptr::null_mut();
}
arr.into_raw()
})
} }
/// `NativeBridge.nativeStartAudio(handle)` — start the Opus→AAudio playback thread. No-op if already /// `NativeBridge.nativeStartAudio(handle)` — start the Opus→AAudio playback thread. No-op if already
@@ -387,11 +487,13 @@ pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStopAudio(
_this: JObject, _this: JObject,
handle: jlong, handle: jlong,
) { ) {
jni_guard((), || {
if handle != 0 { if handle != 0 {
// SAFETY: live handle per the contract. // SAFETY: live handle per the contract.
let h = unsafe { &*(handle as *const SessionHandle) }; let h = unsafe { &*(handle as *const SessionHandle) };
h.stop_audio(); h.stop_audio();
} }
})
} }
/// `NativeBridge.nativeStartMic(handle)` — start mic capture (AAudio input → Opus → host `send_mic`). /// `NativeBridge.nativeStartMic(handle)` — start mic capture (AAudio input → Opus → host `send_mic`).
@@ -428,11 +530,13 @@ pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStopMic(
_this: JObject, _this: JObject,
handle: jlong, handle: jlong,
) { ) {
jni_guard((), || {
if handle != 0 { if handle != 0 {
// SAFETY: live handle per the contract. // SAFETY: live handle per the contract.
let h = unsafe { &*(handle as *const SessionHandle) }; let h = unsafe { &*(handle as *const SessionHandle) };
h.stop_mic(); h.stop_mic();
} }
})
} }
// ---- Input plane: Kotlin capture → NativeClient::send_input ---------------------------------- // ---- Input plane: Kotlin capture → NativeClient::send_input ----------------------------------
@@ -466,6 +570,38 @@ pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeSendPointer
}); });
} }
/// `NativeBridge.nativeSendPointerAbs(handle, x, y, surfaceWidth, surfaceHeight)` — absolute cursor
/// position: the host moves the pointer to `x`/`y` in a `surfaceWidth`×`surfaceHeight` pixel space,
/// normalizing against the size packed into `flags` as `(w << 16) | h` and mapping into the output
/// region (it drops the event if that size is zero). This is the touch "direct pointing" path — the
/// cursor jumps to the finger — and matches the Apple client's absolute touch forwarding.
#[no_mangle]
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeSendPointerAbs(
_env: JNIEnv,
_this: JObject,
handle: jlong,
x: jint,
y: jint,
surface_width: jint,
surface_height: jint,
) {
if handle == 0 {
return;
}
// SAFETY: live handle per the contract.
let h = unsafe { &*(handle as *const SessionHandle) };
let w = (surface_width.max(0) as u32) & 0xffff;
let ht = (surface_height.max(0) as u32) & 0xffff;
let _ = h.client.send_input(&InputEvent {
kind: InputKind::MouseMoveAbs,
_pad: [0; 3],
code: 0,
x,
y,
flags: (w << 16) | ht,
});
}
/// `NativeBridge.nativeSendPointerButton(handle, button, down)` — one button transition. /// `NativeBridge.nativeSendPointerButton(handle, button, down)` — one button transition.
/// `button`: GameStream id (1=left, 2=middle, 3=right, 4=X1, 5=X2). `down`: 1=press, 0=release. /// `button`: GameStream id (1=left, 2=middle, 3=right, 4=X1, 5=X2). `down`: 1=press, 0=release.
#[no_mangle] #[no_mangle]
+93
View File
@@ -0,0 +1,93 @@
//! Live decode stats for the on-stream HUD (mirrors the Apple client's stats overlay): FPS,
//! receive throughput, and capture→client-receipt latency (p50/p95). The decode thread is the sole
//! writer (`note` per access unit); the JNI accessor `nativeVideoStats` drains a snapshot ~1 Hz and
//! resets the window. Pure `std` so it compiles on the host build too (the decode thread is
//! android-only, but `VideoThread` holds the shared handle unconditionally).
use std::sync::Mutex;
use std::time::Instant;
/// Rolling per-window accumulator. Rates are computed over the actual elapsed wall-time at drain
/// (robust to poll jitter), so a poll that lands at 0.9 s or 1.1 s still reports the right FPS.
pub struct VideoStats {
inner: Mutex<Inner>,
}
struct Inner {
window_start: Instant,
frames: u64,
bytes: u64,
/// capture→client-receipt latency samples for this window, in microseconds.
lat_us: Vec<u64>,
/// Whether the host answered the clock-skew handshake (latency is cross-machine valid).
skew_corrected: bool,
}
/// A drained, computed view of one window. `lat_valid` is false when no in-range latency sample
/// landed (then p50/p95 are 0 and the HUD hides the latency line, exactly like the Apple client).
pub struct Snapshot {
pub fps: f64,
pub mbps: f64,
pub lat_p50_ms: f64,
pub lat_p95_ms: f64,
pub lat_valid: bool,
pub skew_corrected: bool,
}
impl VideoStats {
// `new`/`note` are driven only by the android-only decode thread; `drain` (the JNI accessor) is
// ungated, so on the host build these two are unreferenced — that's expected, not dead code.
#[cfg_attr(not(target_os = "android"), allow(dead_code))]
pub fn new() -> VideoStats {
VideoStats {
inner: Mutex::new(Inner {
window_start: Instant::now(),
frames: 0,
bytes: 0,
lat_us: Vec::with_capacity(256),
skew_corrected: false,
}),
}
}
/// Record one decoded access unit: its wire size and (if in range) its capture→client latency.
#[cfg_attr(not(target_os = "android"), allow(dead_code))]
pub fn note(&self, bytes: usize, lat_us: Option<u64>, skew_corrected: bool) {
let mut g = self.inner.lock().unwrap();
g.frames += 1;
g.bytes += bytes as u64;
g.skew_corrected = skew_corrected;
if let Some(l) = lat_us {
g.lat_us.push(l);
}
}
/// Compute the window's rates + latency percentiles, then reset for the next window.
pub fn drain(&self) -> Snapshot {
let mut g = self.inner.lock().unwrap();
let elapsed = g.window_start.elapsed().as_secs_f64().max(1e-3);
let fps = g.frames as f64 / elapsed;
let mbps = g.bytes as f64 * 8.0 / 1_000_000.0 / elapsed;
let (p50, p95, valid) = if g.lat_us.is_empty() {
(0.0, 0.0, false)
} else {
g.lat_us.sort_unstable();
let n = g.lat_us.len();
let at = |p: f64| g.lat_us[((n as f64 * p) as usize).min(n - 1)] as f64 / 1000.0;
(at(0.50), at(0.95), true)
};
let skew = g.skew_corrected;
g.window_start = Instant::now();
g.frames = 0;
g.bytes = 0;
g.lat_us.clear();
Snapshot {
fps,
mbps,
lat_p50_ms: p50,
lat_p95_ms: p95,
lat_valid: valid,
skew_corrected: skew,
}
}
}
+9
View File
@@ -16,6 +16,15 @@ let package = Package(
.target( .target(
name: "PunktfunkKit", name: "PunktfunkKit",
dependencies: ["PunktfunkCore"], dependencies: ["PunktfunkCore"],
// OSS attribution shown by the app's Acknowledgements screen. Bundled here (not in the
// app target) so it rides along via Bundle.module in both `swift build` and the Xcode
// app, which links the PunktfunkKit product. Refresh with
// scripts/gen-third-party-notices.sh (it copies the generated file into Resources/).
resources: [
.copy("Resources/THIRD-PARTY-NOTICES.txt"),
.copy("Resources/LICENSE-MIT.txt"),
.copy("Resources/LICENSE-APACHE.txt"),
],
linkerSettings: [ linkerSettings: [
// Rust staticlib system deps. // Rust staticlib system deps.
.linkedFramework("Security"), .linkedFramework("Security"),
@@ -425,6 +425,7 @@
ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor; ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
CODE_SIGN_ENTITLEMENTS = Config/Punktfunk.entitlements; CODE_SIGN_ENTITLEMENTS = Config/Punktfunk.entitlements;
CODE_SIGN_STYLE = Automatic; CODE_SIGN_STYLE = Automatic;
DEVELOPMENT_TEAM = F4H37KF6WC;
CURRENT_PROJECT_VERSION = 1; CURRENT_PROJECT_VERSION = 1;
GENERATE_INFOPLIST_FILE = YES; GENERATE_INFOPLIST_FILE = YES;
INFOPLIST_FILE = Config/Info.plist; INFOPLIST_FILE = Config/Info.plist;
@@ -463,6 +464,7 @@
ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor; ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
CODE_SIGN_ENTITLEMENTS = Config/Punktfunk.entitlements; CODE_SIGN_ENTITLEMENTS = Config/Punktfunk.entitlements;
CODE_SIGN_STYLE = Automatic; CODE_SIGN_STYLE = Automatic;
DEVELOPMENT_TEAM = F4H37KF6WC;
CURRENT_PROJECT_VERSION = 1; CURRENT_PROJECT_VERSION = 1;
GENERATE_INFOPLIST_FILE = YES; GENERATE_INFOPLIST_FILE = YES;
INFOPLIST_FILE = Config/Info.plist; INFOPLIST_FILE = Config/Info.plist;
@@ -500,6 +502,7 @@
ASSETCATALOG_COMPILER_APPICON_NAME = "App Icon & Top Shelf Image"; ASSETCATALOG_COMPILER_APPICON_NAME = "App Icon & Top Shelf Image";
CODE_SIGN_ENTITLEMENTS = Config/Punktfunk.entitlements; CODE_SIGN_ENTITLEMENTS = Config/Punktfunk.entitlements;
CODE_SIGN_STYLE = Automatic; CODE_SIGN_STYLE = Automatic;
DEVELOPMENT_TEAM = F4H37KF6WC;
CURRENT_PROJECT_VERSION = 1; CURRENT_PROJECT_VERSION = 1;
GENERATE_INFOPLIST_FILE = YES; GENERATE_INFOPLIST_FILE = YES;
INFOPLIST_FILE = Config/Info.plist; INFOPLIST_FILE = Config/Info.plist;
@@ -529,6 +532,7 @@
ASSETCATALOG_COMPILER_APPICON_NAME = "App Icon & Top Shelf Image"; ASSETCATALOG_COMPILER_APPICON_NAME = "App Icon & Top Shelf Image";
CODE_SIGN_ENTITLEMENTS = Config/Punktfunk.entitlements; CODE_SIGN_ENTITLEMENTS = Config/Punktfunk.entitlements;
CODE_SIGN_STYLE = Automatic; CODE_SIGN_STYLE = Automatic;
DEVELOPMENT_TEAM = F4H37KF6WC;
CURRENT_PROJECT_VERSION = 1; CURRENT_PROJECT_VERSION = 1;
GENERATE_INFOPLIST_FILE = YES; GENERATE_INFOPLIST_FILE = YES;
INFOPLIST_FILE = Config/Info.plist; INFOPLIST_FILE = Config/Info.plist;
+64 -7
View File
@@ -6,9 +6,14 @@ input datagrams, Opus audio, cert pinning — lives in the shared Rust core (sta
linked as `PunktfunkCore.xcframework`); this package is the Swift shell: decode linked as `PunktfunkCore.xcframework`); this package is the Swift shell: decode
(VideoToolbox), present (SwiftUI), input capture. (VideoToolbox), present (SwiftUI), input capture.
## Status — first light achieved (2026-06-10) ## Status — working client (macOS, with iOS / tvOS in the shared build)
Validated live, Mac ↔ Linux box over the LAN: gamescope virtual output → NVENC HEVC → A full streaming client: VideoToolbox HEVC decode, controllers incl. DualSense feedback, host
discovery, PIN pairing, and a network speed test. The lower-latency **stage-2 presenter**
(`VTDecompressionSession``CAMetalLayer`) is built and opt-in (Settings → Presenter); see below.
First light was achieved 2026-06-10 — validated live, Mac ↔ a Linux host over the LAN: gamescope
virtual output → NVENC HEVC →
`punktfunk/1` (GF(2¹⁶) FEC + AES-GCM over UDP, QUIC control) → VideoToolbox → `punktfunk/1` (GF(2¹⁶) FEC + AES-GCM over UDP, QUIC control) → VideoToolbox →
`AVSampleBufferDisplayLayer` on glass at 1280×720@60, with mouse/keyboard flowing back as `AVSampleBufferDisplayLayer` on glass at 1280×720@60, with mouse/keyboard flowing back as
QUIC datagrams into the host's gamescope EIS injector (thousands of events injected during QUIC datagrams into the host's gamescope EIS injector (thousands of events injected during
@@ -20,8 +25,8 @@ full session: video AUs, **Opus audio** (`nextAudio()`), **rumble** (`nextRumble
**DualSense feedback** (`nextHidOutput()` — lightbar, player LEDs, adaptive-trigger **DualSense feedback** (`nextHidOutput()` — lightbar, player LEDs, adaptive-trigger
effects), input incl. gamepads + DualSense touchpad/motion (`sendTouchpad`/`sendMotion`), effects), input incl. gamepads + DualSense touchpad/motion (`sendTouchpad`/`sendMotion`),
and **cert pinning + TOFU** (`pinSHA256:`/`hostFingerprint`) — see and **cert pinning + TOFU** (`pinSHA256:`/`hostFingerprint`) — see
`m3.rs::tests::c_abi_connection_roundtrip` (three sequential sessions: TOFU, pinned `punktfunk1.rs::tests::c_abi_connection_roundtrip` (three sequential sessions: TOFU, pinned
reconnect, wrong-pin rejection). The host (`punktfunk-host m3-host`) is a persistent listener: reconnect, wrong-pin rejection). The host (`punktfunk-host punktfunk1-host`) is a persistent listener:
reconnect at will during development. reconnect at will during development.
What's here, all compiled and tested on macOS (Xcode 26.5 / Swift 6.3): What's here, all compiled and tested on macOS (Xcode 26.5 / Swift 6.3):
@@ -127,10 +132,10 @@ bash test-loopback.sh # full loopback proof: builds punktfunk
# (synthetic source — runs on macOS), streams # (synthetic source — runs on macOS), streams
# byte-verified frames into the Swift client # byte-verified frames into the Swift client
# against the real host (Linux box, see CLAUDE.md "Running on this box") — m3-host is a # against the real host (Linux box, see CLAUDE.md "Running on this box") — punktfunk1-host is a
# persistent listener, reconnect at will: # persistent listener, reconnect at will:
# PUNKTFUNK_COMPOSITOR=gamescope PUNKTFUNK_GAMESCOPE_APP=vkcube PUNKTFUNK_ZEROCOPY=1 \ # PUNKTFUNK_COMPOSITOR=gamescope PUNKTFUNK_GAMESCOPE_APP=vkcube PUNKTFUNK_ZEROCOPY=1 \
# cargo run -rp punktfunk-host -- m3-host --source virtual --seconds 60 # cargo run -rp punktfunk-host -- punktfunk1-host --source virtual --seconds 60
PUNKTFUNK_REMOTE_HOST=<box-ip> swift test --filter RemoteFirstLightTests # headless PUNKTFUNK_REMOTE_HOST=<box-ip> swift test --filter RemoteFirstLightTests # headless
# (+ PUNKTFUNK_REMOTE_PORT / PUNKTFUNK_REMOTE_COMPOSITOR=gamescope|kwin|… / # (+ PUNKTFUNK_REMOTE_PORT / PUNKTFUNK_REMOTE_COMPOSITOR=gamescope|kwin|… /
# PUNKTFUNK_REMOTE_PIN=<arming-pin> for the remote pairing test) # PUNKTFUNK_REMOTE_PIN=<arming-pin> for the remote pairing test)
@@ -169,6 +174,58 @@ signing, bundle id `io.unom.punktfunk`. Notes:
in a simulator via `xcrun simctl install/launch``SIMCTL_CHILD_PUNKTFUNK_AUTOCONNECT=…` in a simulator via `xcrun simctl install/launch``SIMCTL_CHILD_PUNKTFUNK_AUTOCONNECT=…`
passes the dev autoconnect env through). passes the dev autoconnect env through).
## App Store screenshots
Automated, faithful screenshots of the real UI for App Store Connect — one set per platform at
exactly the accepted pixel sizes. Driver: **`tools/screenshots.sh`**.
```sh
tools/screenshots.sh all # macOS + (if full Xcode) iOS, iPadOS, tvOS → ./screenshots
tools/screenshots.sh macos # just macOS
OUT=~/Desktop/shots tools/screenshots.sh ios ipad tvos
PUNKTFUNK_SHOT_HERO=~/frame.png tools/screenshots.sh ios # real captured frame behind the hero
```
How it works: the app has a DEBUG-only **shot mode** (`Sources/PunktfunkClient/Screenshots/`).
Launched with `PUNKTFUNK_SHOT_SCENE=<name>` it renders **one** mock-populated screen full-bleed
(`ScreenshotHostView`) instead of `ContentView`, then the OS screenshots the *real, fully-rendered*
window — `screencapture` on macOS, `xcrun simctl io booted screenshot` on the Simulators. The five
scenes (`ShotScenes.all`): `01-stream` (the stream hero — a synthetic frame + the glass HUD, since
`StreamView` needs a live connection), `02-hosts`, `03-pair`, `04-trust`, `05-settings`. Mock data
is in `ShotMock`; nothing touches a host.
Output pixels are App Store Connect's required/largest sizes (Apple auto-derives the smaller ones):
`mac` 2880×1800 · `iphone-6.9` 1320×2868 (hero 2868×1320) · `ipad-13` 2064×2752 (hero 2752×2064) ·
`appletv` 1920×1080.
Why not `ImageRenderer` (the obvious offscreen route)? It can't rasterize this app's chrome —
`NavigationStack`, `Form`/`TabView`, and Liquid-Glass/`NSVisualEffect` materials all render black or
SwiftUI's "can't render" placeholder. Capturing the live window/Simulator avoids that entirely.
Requirements / gotchas:
- **macOS**: only the Swift toolchain is needed, **plus a one-time Screen Recording grant** for
your terminal (System Settings → Privacy & Security → Screen Recording) — without it
`screencapture -l` fails with "could not create image from window". (A no-permission fallback,
`PUNKTFUNK_SHOT_SELFCAPTURE=<dir>`, uses `cacheDisplay` — but it omits material blur and can't
read `ScrollView` content, so it's for quick checks, not submission.)
- **iOS/iPadOS/tvOS**: needs **full Xcode** (xcodebuild + Simulators), not just Command Line Tools,
and the matching device Simulators installed (iPhone 16 Pro Max, iPad Pro 13", Apple TV). Run it
on a full-Xcode Mac (e.g. the `macos-arm64` CI mini).
- The hero defaults to a synthetic synthwave frame — set `PUNKTFUNK_SHOT_HERO` to a real captured
frame for a production-quality lead screenshot.
**CI**: the `apple` workflow's **`screenshots`** job runs on the `macos-arm64` runner on every main
push + manual dispatch (skipped on PRs), and attaches the result as a single zip artifact,
**`punktfunk-appstore-screenshots`** (download it from the run's Artifacts; `upload-artifact@v3`
Gitea's backend rejects v4). It captures the two **required iOS sizes — iPhone 6.9" + iPad 13"**
on the Simulator (auto-creating the device if the runner lacks it), and is isolated from the
build/test job so a capture hiccup never reds the build.
**macOS and tvOS are NOT in CI**, by design: the self-hosted runner is **headless** (no
window-server session), so the macOS window capture can't run there, and tvOS needs the Tier-3
build-std slice. Generate those on a GUI Mac: `tools/screenshots.sh macos tvos`. (If the runner is
ever switched to a logged-in GUI session, re-adding macOS to the job's capture step is one line.)
## Notes for whoever picks this up next ## Notes for whoever picks this up next
1. **cbindgen import quirk** (the predicted "small compile fixes", now fixed): the 1. **cbindgen import quirk** (the predicted "small compile fixes", now fixed): the
@@ -304,4 +361,4 @@ signing, bundle id `io.unom.punktfunk`. Notes:
- Mid-stream renegotiation (resolution change without reconnect) is designed-for but not - Mid-stream renegotiation (resolution change without reconnect) is designed-for but not
implemented (the Welcome is one-shot today). implemented (the Welcome is one-shot today).
- Host-side gamepad injection needs `/dev/uinput` access on the box (udev rule from - Host-side gamepad injection needs `/dev/uinput` access on the box (udev rule from
`docs/linux-setup.md`). `design/linux-setup.md`).
@@ -0,0 +1,60 @@
import PunktfunkKit
import SwiftUI
/// Open-source acknowledgements: punktfunk's own license (MIT OR Apache-2.0) followed by the
/// third-party software notices. Used as a pushed view on iOS/tvOS and a preferences tab on macOS.
struct AcknowledgementsView: View {
private var version: String? {
Bundle.main.infoDictionary?["CFBundleShortVersionString"] as? String
}
var body: some View {
ScrollView {
VStack(alignment: .leading, spacing: 18) {
Text("punktfunk")
.font(.title2).bold()
if let version {
Text("Version \(version)")
.font(.caption)
.foregroundStyle(.secondary)
}
Text(Licenses.appLicense)
.font(.caption.monospaced())
.modifier(SelectableText())
Divider()
Text("Third-party software")
.font(.headline)
Text(
"punktfunk uses the open-source components below, each under its own license. "
+ "On some platforms FFmpeg is additionally bundled under the LGPL v2.1+ "
+ "(dynamically linked, replaceable)."
)
.font(.caption)
.foregroundStyle(.secondary)
Text(Licenses.thirdPartyNotices)
.font(.caption2.monospaced())
.modifier(SelectableText())
}
.frame(maxWidth: 900, alignment: .leading)
.frame(maxWidth: .infinity, alignment: .leading)
.padding()
#if os(tvOS)
.padding(40)
#endif
}
.navigationTitle("Acknowledgements")
}
}
/// `textSelection(.enabled)` is unavailable on tvOS, so apply it only where it exists.
private struct SelectableText: ViewModifier {
func body(content: Content) -> some View {
#if os(tvOS)
content
#else
content.textSelection(.enabled)
#endif
}
}
@@ -81,24 +81,50 @@ struct AddHostSheet: View {
#if !os(tvOS) #if !os(tvOS)
.formStyle(.grouped) .formStyle(.grouped)
#endif #endif
#if os(macOS)
// macOS: UNCHANGED Cancel + Spacer + Add in an HStack, both wired to the
// window's default/cancel keyboard actions. The 380-wide .fixedSize panel below
// keeps this compact and centered.
HStack { HStack {
Button("Cancel", role: .cancel) { dismiss() } Button("Cancel", role: .cancel) { dismiss() }
#if !os(tvOS)
.keyboardShortcut(.cancelAction) .keyboardShortcut(.cancelAction)
#endif
Spacer() Spacer()
Button("Add Host") { add() } Button("Add Host") { add() }
.buttonStyle(.borderedProminent) .glassProminentButtonStyle()
#if !os(tvOS)
.keyboardShortcut(.defaultAction) .keyboardShortcut(.defaultAction)
#endif
.disabled(address.trimmingCharacters(in: .whitespaces).isEmpty) .disabled(address.trimmingCharacters(in: .whitespaces).isEmpty)
} }
#if os(iOS)
.controlSize(.large)
#endif
.padding(16) .padding(16)
#else
// iOS / iPadOS: NO Cancel the sheet is dismissed by the drag indicator,
// swipe-down, or tap-outside. (AddHostSheet never sets interactiveDismissDisabled,
// so all three are live; if anyone adds it later, restore a Cancel here or there is
// no way back out.) A single FULL-WIDTH primary action reads as the one thing to do.
// The fill must be on the LABEL, not the Button: .frame(maxWidth:.infinity) on the
// Button only widens its hit area and leaves the styled capsule hugging the text
// stretching the label is what makes the glass/bordered pill itself go edge-to-edge.
// .controlSize(.large) gives the tall, thumb-friendly height; .defaultAction lets a
// hardware keyboard / iPad Return submit.
Button { add() } label: {
Text("Add Host").frame(maxWidth: .infinity)
} }
.glassProminentButtonStyle()
.controlSize(.large)
.keyboardShortcut(.defaultAction)
.disabled(address.trimmingCharacters(in: .whitespaces).isEmpty)
.padding(16)
#endif
}
#if os(iOS)
// A short bottom sheet, not a full-screen modal. .height(320) hugs the 3-field grouped
// Form + the full-width action row, instead of the half-screen .medium it used to rest
// at. A single fixed detent is enough: the system keeps the content above the keyboard
// when Address/Port is focused, and on iPadOS this renders as a short bottom sheet (not a
// centered formSheet card). If Dynamic Type grows the rows past this height the Form just
// scrolls inside the detent nothing is clipped. (.height(_:) is iOS 16+, safe at iOS 17.)
.presentationDetents([.height(320)])
.presentationDragIndicator(.visible)
#endif
#if os(macOS) #if os(macOS)
.frame(width: 380) .frame(width: 380)
.fixedSize(horizontal: false, vertical: true) .fixedSize(horizontal: false, vertical: true)
@@ -4,10 +4,12 @@
// (HomeView/HostCards), the trust prompt (TrustCardView), and the HUD (StreamHUDView) live in // (HomeView/HostCards), the trust prompt (TrustCardView), and the HUD (StreamHUDView) live in
// their own files. // their own files.
// //
// Two ways to establish trust on first contact: the TOFU prompt (host fingerprint over the // Ways to establish trust on first contact: the TOFU prompt (host fingerprint over the
// live-but-blurred stream, compared with the host's log) or the PIN pairing ceremony pairing // live-but-blurred stream, compared with the host's log; only for a host advertising pair=optional),
// verifies both sides at once and is the only way into hosts running --require-pairing. Once // the PIN pairing ceremony (verifies both sides at once), or for a host that requires pairing
// pinned, reconnects are silent and a changed host identity refuses to connect. // delegated approval ("Request Access": a plain identified connect the host parks until the operator
// approves this device in its console, no PIN). Once pinned, reconnects are silent and a changed
// host identity refuses to connect.
#if os(macOS) #if os(macOS)
import AppKit import AppKit
@@ -25,11 +27,18 @@ struct ContentView: View {
@AppStorage(DefaultsKey.compositor) private var compositor = 0 @AppStorage(DefaultsKey.compositor) private var compositor = 0
@AppStorage(DefaultsKey.gamepadType) private var gamepadType = 0 @AppStorage(DefaultsKey.gamepadType) private var gamepadType = 0
@AppStorage(DefaultsKey.bitrateKbps) private var bitrateKbps = 0 @AppStorage(DefaultsKey.bitrateKbps) private var bitrateKbps = 0
@AppStorage(DefaultsKey.audioChannels) private var audioChannels = 2
@AppStorage(DefaultsKey.fullscreenWhileStreaming) private var fullscreenWhileStreaming = true @AppStorage(DefaultsKey.fullscreenWhileStreaming) private var fullscreenWhileStreaming = true
@AppStorage(DefaultsKey.hudEnabled) private var hudEnabled = true @AppStorage(DefaultsKey.hudEnabled) private var hudEnabled = true
@AppStorage(DefaultsKey.hudPlacement) private var hudPlacement = HUDPlacement.topTrailing.rawValue @AppStorage(DefaultsKey.hudPlacement) private var hudPlacement = HUDPlacement.topTrailing.rawValue
@State private var showAddHost = false @State private var showAddHost = false
@State private var pairingTarget: StoredHost? @State private var pairingTarget: StoredHost?
/// A fresh `pair=required`/unknown host the user tapped: drives the choice between no-PIN
/// delegated approval ("Request Access") and the SPAKE2 PIN ceremony (rule 3b).
@State private var approvalChoice: ApprovalRequest?
/// A delegated-approval connect is in flight (host parks it until the operator approves):
/// drives the cancelable "Waiting for approval" prompt and the pin-as-paired on success.
@State private var awaitingApproval: ApprovalRequest?
@State private var speedTestTarget: StoredHost? @State private var speedTestTarget: StoredHost?
@State private var libraryTarget: StoredHost? @State private var libraryTarget: StoredHost?
#if !os(macOS) #if !os(macOS)
@@ -54,10 +63,27 @@ struct ContentView: View {
autoConnectIfAsked() autoConnectIfAsked()
} }
.onChange(of: model.phase) { _, phase in .onChange(of: model.phase) { _, phase in
switch phase {
case .streaming:
// A session actually started remember it on the card ("Connected ago" // A session actually started remember it on the card ("Connected ago"
// plus the accent ring on the most recent host). // plus the accent ring on the most recent host).
if case .streaming = phase, let host = model.activeHost { guard let host = model.activeHost else { break }
store.markConnected(host.id) store.markConnected(host.id)
// Delegated approval just succeeded: the operator let this device in, so pin the
// host's observed fingerprint and remember it as paired future connects are then
// silent (rule 1), exactly like after a PIN/TOFU success. Dismisses the wait prompt.
if awaitingApproval?.host.id == host.id {
if let fp = model.connection?.hostFingerprint {
store.pin(host.id, fingerprint: fp)
}
awaitingApproval = nil
}
case .idle:
// The delegated-approval connect failed, timed out, or was cancelled drop the
// wait prompt (SessionModel surfaces any error via `errorMessage`).
if awaitingApproval != nil { awaitingApproval = nil }
default:
break
} }
} }
.onDisappear { model.disconnect() } // window closed mid-session (Cmd+N spawns more) .onDisappear { model.disconnect() } // window closed mid-session (Cmd+N spawns more)
@@ -89,6 +115,47 @@ struct ContentView: View {
} }
} }
#endif #endif
// Fresh pair=required / unknown host: offer the two ways in. An action sheet (not an
// alert) so it never collides with the wait alert below. "Request Access" is the no-PIN
// delegated-approval path; "Pair with PIN" runs the SPAKE2 ceremony. The follow-on
// presentation is deferred a tick so this dialog is fully dismissed first.
.confirmationDialog(
"Pairing required",
isPresented: Binding(
get: { approvalChoice != nil },
set: { if !$0 { approvalChoice = nil } }),
titleVisibility: .visible,
presenting: approvalChoice
) { req in
Button("Request Access") {
DispatchQueue.main.async { requestAccess(req) }
}
Button("Pair with PIN…") {
DispatchQueue.main.async { pairingTarget = req.host }
}
Button("Cancel", role: .cancel) {}
} message: { req in
Text("\(req.host.displayName) requires pairing. Request access and approve this "
+ "device in the host's web console (port 3000 → Pairing) — no PIN needed. Or "
+ "pair with the 4-digit PIN it can display.")
}
// The delegated-approval wait: the host holds the connection open until the operator
// approves it. Cancel returns the UI at once; the in-flight connect is left to time out
// and its late result is discarded by SessionModel's connect guard (disconnect resets the
// phase/host it checks).
.alert(
"Waiting for approval",
isPresented: Binding(
get: { awaitingApproval != nil },
set: { if !$0 { awaitingApproval = nil } }),
presenting: awaitingApproval
) { _ in
Button("Cancel", role: .cancel) { model.disconnect() }
} message: { req in
Text("Approve \u{201C}\(localDeviceName)\u{201D} in \(req.host.displayName)'s web "
+ "console (port 3000 → Pairing). This device connects automatically once you "
+ "approve it — no need to reconnect.")
}
} }
private var home: some View { private var home: some View {
@@ -205,7 +272,13 @@ struct ContentView: View {
Image(systemName: "xmark") Image(systemName: "xmark")
.font(.headline.weight(.semibold)) .font(.headline.weight(.semibold))
.frame(width: 36, height: 36) .frame(width: 36, height: 36)
.background(.regularMaterial, in: Circle()) // Sole touch exit when the HUD is off a floating glass disc
// over the frame (26+, material fallback). interactive: the disc
// IS the tap target, so the glass reacts to press.
.glassBackground(Circle(), interactive: true)
// Match the hit region to the visible disc so every tap also
// triggers the interactive-glass press highlight.
.contentShape(Circle())
} }
.buttonStyle(.plain) .buttonStyle(.plain)
.padding(12) .padding(12)
@@ -223,19 +296,32 @@ struct ContentView: View {
// A pinned host connects on its stored fingerprint; an unpinned host may only TOFU when // A pinned host connects on its stored fingerprint; an unpinned host may only TOFU when
// the host's LIVE advert says `pair=optional` (rule 3a). When the caller doesn't already // the host's LIVE advert says `pair=optional` (rule 3a). When the caller doesn't already
// know the policy (a saved-card tap / manual entry), resolve it from the current mDNS set: // know the policy (a saved-card tap / manual entry), resolve it from the current mDNS set:
// an unpinned host with no matching `pair=optional` advert routes to PIN pairing instead // an unpinned host with no matching `pair=optional` advert routes to the approval choice
// of silently entering the trust prompt (rules 3b + 4). A pinned host ignores all of this. // (request access / pair with PIN) instead of silently entering the trust prompt (rules
// 3b + 4). A pinned host ignores all of this.
if host.pinnedSHA256 == nil { if host.pinnedSHA256 == nil {
let tofuOK = allowTofu ?? discovery.hosts.contains { let tofuOK = allowTofu ?? discovery.hosts.contains {
host.matches($0) && $0.allowsTofu host.matches($0) && $0.allowsTofu
} }
if !tofuOK { if !tofuOK {
pairingTarget = host // pair=required / unknown policy / manual entry (rule 3b): never a silent
// connect offer no-PIN delegated approval or the PIN ceremony.
approvalChoice = ApprovalRequest(
host: host, advertisedFingerprint: advertisedFingerprint(for: host))
return return
} }
} }
// The gamepad-type setting resolves NOW (Automatic match the active physical startSession(host, launchID: launchID, allowTofu: host.pinnedSHA256 == nil)
// controller): the host's virtual pad backend is fixed per session. }
/// Resolve the @AppStorage stream mode + input prefs and hand off to the session model. The
/// gamepad-type setting resolves NOW (Automatic match the active physical controller): the
/// host's virtual pad backend is fixed per session. `requestAccess` opens the no-PIN
/// delegated-approval connect (host parks it until the operator approves).
private func startSession(
_ host: StoredHost, launchID: String? = nil,
allowTofu: Bool, requestAccess: Bool = false
) {
model.connect( model.connect(
to: host, to: host,
width: UInt32(clamping: width), height: UInt32(clamping: height), width: UInt32(clamping: width), height: UInt32(clamping: height),
@@ -246,8 +332,24 @@ struct ContentView: View {
setting: PunktfunkConnection.GamepadType( setting: PunktfunkConnection.GamepadType(
rawValue: UInt32(clamping: gamepadType)) ?? .auto), rawValue: UInt32(clamping: gamepadType)) ?? .auto),
bitrateKbps: UInt32(clamping: bitrateKbps), bitrateKbps: UInt32(clamping: bitrateKbps),
audioChannels: UInt8(clamping: audioChannels),
launchID: launchID, launchID: launchID,
allowTofu: host.pinnedSHA256 == nil) allowTofu: allowTofu,
requestAccess: requestAccess)
}
/// The no-PIN delegated-approval flow: open an identified connect the host parks until the
/// operator approves it in the console, showing the cancelable "Waiting for approval" prompt
/// meanwhile. On success the SAME connection is admitted (no reconnect) and the host is pinned
/// as paired (see the `.streaming` branch of `onChange`).
private func requestAccess(_ req: ApprovalRequest) {
guard !model.isBusy else { return }
awaitingApproval = req
// Pin the advertised certificate for a discovered host (impostor defence during the long
// wait); a manually-typed host has no advertised fingerprint, so trust-on-first-use.
var host = req.host
host.pinnedSHA256 = req.advertisedFingerprint
startSession(host, allowTofu: false, requestAccess: true)
} }
/// Picked a title in the (experimental) library: dismiss the browser and start a session that /// Picked a title in the (experimental) library: dismiss the browser and start a session that
@@ -260,8 +362,9 @@ struct ContentView: View {
/// Tap a discovered host: save it (so the session has a stored identity and the trust pin /// Tap a discovered host: save it (so the session has a stored identity and the trust pin
/// persists), then connect or pair per the host's advertised policy. The host is the policy /// persists), then connect or pair per the host's advertised policy. The host is the policy
/// authority TOFU is offered ONLY when it explicitly advertised `pair=optional` (rule 3a); /// authority TOFU is offered ONLY when it explicitly advertised `pair=optional` (rule 3a);
/// a `pair=required` host, or one with no/unknown `pair` field, goes straight to the PIN /// a `pair=required` host, or one with no/unknown `pair` field, gets the approval choice
/// pairing ceremony (rule 3b). (A pinned discovered host connects silently inside `connect`.) /// (request access / pair with PIN) (rule 3b). (A pinned discovered host connects silently
/// inside `connect`.)
private func connectDiscovered(_ d: DiscoveredHost) { private func connectDiscovered(_ d: DiscoveredHost) {
guard !model.isBusy else { return } guard !model.isBusy else { return }
let host = StoredHost(name: d.name, address: d.host, port: d.port) let host = StoredHost(name: d.name, address: d.host, port: d.port)
@@ -269,7 +372,9 @@ struct ContentView: View {
if d.allowsTofu { if d.allowsTofu {
connect(host, allowTofu: true) connect(host, allowTofu: true)
} else { } else {
pairingTarget = host // pair=required / unknown policy (rule 3b): offer no-PIN delegated approval or PIN.
approvalChoice = ApprovalRequest(
host: host, advertisedFingerprint: pinFingerprint(d.fingerprintHex))
} }
} }
@@ -283,6 +388,30 @@ struct ContentView: View {
connect(pinned) connect(pinned)
} }
/// The certificate fingerprint a live mDNS advert carries for this saved host (advisory see
/// `HostDiscovery`), to pin during a delegated-approval wait. nil if the host isn't currently
/// advertising or advertised no/invalid `fp`.
private func advertisedFingerprint(for host: StoredHost) -> Data? {
pinFingerprint(discovery.hosts.first { host.matches($0) }?.fingerprintHex)
}
/// Parse an advertised cert fingerprint (lowercase hex) into the 32-byte pin the connect
/// expects; nil unless it's exactly a 32-byte (SHA-256) value, so a malformed advert falls
/// back to trust-on-first-use rather than failing the connect closed.
private func pinFingerprint(_ hex: String?) -> Data? {
guard let hex, let data = Data(hexString: hex), data.count == 32 else { return nil }
return data
}
/// How the host lists this device in its approval prompt (matches PairSheet's client name).
private var localDeviceName: String {
#if os(macOS)
Host.current().localizedName ?? "Mac"
#else
UIDevice.current.name
#endif
}
// MARK: - First-run + dev hooks // MARK: - First-run + dev hooks
/// First run on iOS: default the stream mode to this device's native screen so the /// First run on iOS: default the stream mode to this device's native screen so the
@@ -345,6 +474,7 @@ struct ContentView: View {
compositor: pref, compositor: pref,
gamepad: pad, gamepad: pad,
bitrateKbps: bitrate, bitrateKbps: bitrate,
audioChannels: UInt8(clamping: audioChannels),
autoTrust: true) autoTrust: true)
} }
} }
@@ -369,3 +499,31 @@ private struct FullscreenController: NSViewRepresentable {
} }
} }
#endif #endif
/// A fresh `pair=required`/unknown host pending a trust decision: drives both the "request access
/// vs. pair with PIN" choice and the subsequent approval wait. `advertisedFingerprint` is the
/// discovered host's advertised cert (nil for a manually-typed host trust-on-first-use).
private struct ApprovalRequest {
let host: StoredHost
let advertisedFingerprint: Data?
}
private extension Data {
/// Parse an even-length hex string into bytes; nil on any non-hex character or odd length.
/// Used to turn an mDNS-advertised cert fingerprint into a connect pin.
init?(hexString: String) {
let chars = Array(hexString)
guard chars.count.isMultiple(of: 2) else { return nil }
var bytes = [UInt8]()
bytes.reserveCapacity(chars.count / 2)
var i = 0
while i < chars.count {
guard let hi = chars[i].hexDigitValue, let lo = chars[i + 1].hexDigitValue else {
return nil
}
bytes.append(UInt8(hi << 4 | lo))
i += 2
}
self = Data(bytes)
}
}
@@ -0,0 +1,387 @@
// DEBUG-only controller test panel, reached from Settings Controllers "Test Controller".
// It shows the live input of the active controller and lets you fire the hostclient feedback
// channels rumble, DualSense adaptive triggers, lightbar, player LEDs straight at the
// physical pad (no host needed), so the rendering paths a session uses can be confirmed
// on-device. Driven by PunktfunkKit's `ControllerTester`, which reuses the real renderers.
//
// tvOS is excluded for now (it has no segmented picker / the panel wants a pointer-style
// layout); macOS + iOS/iPadOS cover the validation need.
#if DEBUG && !os(tvOS)
import GameController
import PunktfunkKit
import SwiftUI
@MainActor
struct ControllerTestView: View {
@Environment(\.dismiss) private var dismiss
@ObservedObject private var gamepads = GamepadManager.shared
@StateObject private var tester = ControllerTester()
@State private var heavyOn = false
@State private var lightOn = false
@State private var intensity = 0.75
@State private var triggerTarget = TriggerTarget.both
@State private var playerLED = -1
private enum TriggerTarget: String, CaseIterable, Identifiable {
case left = "L2", right = "R2", both = "Both"
var id: String { rawValue }
}
private struct TriggerDemo: Identifiable {
let label: String
let effect: DualSenseTriggerEffect
var id: String { label }
}
private static let triggerDemos: [TriggerDemo] = [
.init(label: "Off", effect: .off),
.init(label: "Resistance", effect: .feedback(start: 0.3, strength: 0.7)),
.init(label: "Weapon", effect: .weapon(start: 0.4, end: 0.7, strength: 0.9)),
.init(label: "Vibration", effect: .vibration(start: 0.1, amplitude: 0.8, frequency: 0.5)),
.init(label: "Bow", effect: .slope(start: 0.2, end: 0.9, startStrength: 0.2, endStrength: 0.9)),
]
// (display name, hardware colour, swatch colour)
private static let lightSwatches: [(String, GCColor, Color)] = [
("Red", GCColor(red: 1, green: 0, blue: 0), .red),
("Green", GCColor(red: 0, green: 1, blue: 0), .green),
("Blue", GCColor(red: 0, green: 0.2, blue: 1), .blue),
("White", GCColor(red: 1, green: 1, blue: 1), .white),
]
var body: some View {
VStack(spacing: 0) {
HStack {
Text("Test Controller").font(.headline)
Spacer()
Button("Done") { dismiss() }.keyboardShortcut(.cancelAction)
}
.padding()
Divider()
ScrollView {
VStack(alignment: .leading, spacing: 16) {
if let active = gamepads.active {
header(active)
inputCard
rumbleCard()
triggerCard(active)
extrasCard(active)
} else {
ContentUnavailableView(
"No controller",
systemImage: "gamecontroller",
description: Text("Connect a controller and pick it under "
+ "Settings → Controllers → Use controller."))
.frame(maxWidth: .infinity, minHeight: 220)
}
}
.padding()
}
}
.frame(minWidth: 420, minHeight: 540)
.onAppear { tester.target(gamepads.active?.controller) }
.onDisappear { tester.stop() }
.onChange(of: gamepads.active?.id) { _, _ in
heavyOn = false
lightOn = false
playerLED = -1
tester.target(gamepads.active?.controller)
}
}
// MARK: Header
private func header(_ c: GamepadManager.DiscoveredController) -> some View {
HStack(spacing: 10) {
Image(systemName: c.isDualSense ? "playstation.logo" : "gamecontroller.fill")
.font(.title2)
.foregroundStyle(.secondary)
VStack(alignment: .leading, spacing: 2) {
Text(c.name).font(.headline)
Text(c.productCategory).font(.caption).foregroundStyle(.secondary)
}
Spacer()
}
}
// MARK: Input
private var inputCard: some View {
card("Input") {
// Poll the live controller at 30 Hz no handlers installed, so nothing else's
// capture is disturbed.
TimelineView(.periodic(from: .now, by: 1.0 / 30.0)) { _ in
if let gp = gamepads.active?.controller.extendedGamepad {
inputReadout(gp, controller: gamepads.active?.controller)
} else {
Text("Not an extended gamepad").foregroundStyle(.secondary)
}
}
}
}
@ViewBuilder
private func inputReadout(_ g: GCExtendedGamepad, controller: GCController?) -> some View {
VStack(alignment: .leading, spacing: 14) {
HStack(alignment: .top, spacing: 20) {
stick("L", x: g.leftThumbstick.xAxis.value, y: g.leftThumbstick.yAxis.value,
pressed: g.leftThumbstickButton?.isPressed ?? false)
stick("R", x: g.rightThumbstick.xAxis.value, y: g.rightThumbstick.yAxis.value,
pressed: g.rightThumbstickButton?.isPressed ?? false)
VStack(spacing: 8) {
triggerBar("L2", value: g.leftTrigger.value)
triggerBar("R2", value: g.rightTrigger.value)
}
}
buttonGrid(g)
if let tp = Self.touchpad(g) {
touchpadView(tp)
}
if let m = controller?.motion {
motionReadout(m)
}
}
}
private func stick(_ label: String, x: Float, y: Float, pressed: Bool) -> some View {
VStack(spacing: 4) {
ZStack {
Circle().stroke(Color.secondary.opacity(0.3))
Circle()
.fill(pressed ? Color.accentColor : Color.secondary)
.frame(width: 12, height: 12)
.offset(x: CGFloat(x) * 22, y: CGFloat(-y) * 22) // GC y is +up
}
.frame(width: 56, height: 56)
Text("\(label) \(sgn(x)),\(sgn(y))").font(.caption2.monospaced()).foregroundStyle(.secondary)
}
}
private func triggerBar(_ label: String, value: Float) -> some View {
HStack(spacing: 6) {
Text(label).font(.caption2.monospaced()).frame(width: 22, alignment: .leading)
GeometryReader { geo in
ZStack(alignment: .leading) {
Capsule().fill(Color.secondary.opacity(0.15))
Capsule().fill(Color.accentColor).frame(width: geo.size.width * CGFloat(value))
}
}
.frame(height: 10)
Text(mag(value)).font(.caption2.monospaced()).frame(width: 34, alignment: .trailing)
.foregroundStyle(.secondary)
}
.frame(width: 150)
}
private func buttonGrid(_ g: GCExtendedGamepad) -> some View {
var items: [(String, Bool)] = [
("A", g.buttonA.isPressed), ("B", g.buttonB.isPressed),
("X", g.buttonX.isPressed), ("Y", g.buttonY.isPressed),
("LB", g.leftShoulder.isPressed), ("RB", g.rightShoulder.isPressed),
("L3", g.leftThumbstickButton?.isPressed ?? false),
("R3", g.rightThumbstickButton?.isPressed ?? false),
("Menu", g.buttonMenu.isPressed),
("Opts", g.buttonOptions?.isPressed ?? false),
("", g.dpad.up.isPressed), ("", g.dpad.down.isPressed),
("", g.dpad.left.isPressed), ("", g.dpad.right.isPressed),
]
if let tp = Self.touchpad(g) { items.append(("Pad", tp.button.isPressed)) }
return LazyVGrid(
columns: Array(repeating: GridItem(.flexible(), spacing: 6), count: 5), spacing: 6
) {
ForEach(items.indices, id: \.self) { i in
Text(items[i].0)
.font(.caption.monospaced())
.frame(maxWidth: .infinity, minHeight: 24)
.background(
RoundedRectangle(cornerRadius: 6)
.fill(items[i].1 ? Color.accentColor : Color.secondary.opacity(0.15)))
.foregroundStyle(items[i].1 ? Color.white : Color.secondary)
}
}
}
private func touchpadView(
_ tp: (primary: GCControllerDirectionPad, secondary: GCControllerDirectionPad,
button: GCControllerButtonInput)
) -> some View {
VStack(alignment: .leading, spacing: 4) {
Text("Touchpad\(tp.button.isPressed ? " — click" : "")")
.font(.caption2).foregroundStyle(.secondary)
ZStack {
RoundedRectangle(cornerRadius: 8).stroke(Color.secondary.opacity(0.3))
fingerDot(tp.primary, color: .accentColor)
fingerDot(tp.secondary, color: .orange)
}
.frame(width: 150, height: 74)
}
}
private func fingerDot(_ pad: GCControllerDirectionPad, color: Color) -> some View {
let x = pad.xAxis.value, y = pad.yAxis.value
let active = !(x == 0 && y == 0) // GC snaps a lifted finger to exactly (0, 0)
return Circle().fill(color).frame(width: 10, height: 10)
.offset(x: CGFloat(x) * 71, y: CGFloat(-y) * 33)
.opacity(active ? 1 : 0)
}
private func motionReadout(_ m: GCMotion) -> some View {
let a = Self.totalAccel(m)
return VStack(alignment: .leading, spacing: 2) {
Text("Motion").font(.caption2).foregroundStyle(.secondary)
Text(String(format: "gyro %+.2f %+.2f %+.2f",
m.rotationRate.x, m.rotationRate.y, m.rotationRate.z))
.font(.caption2.monospaced())
Text(String(format: "accel %+.2f %+.2f %+.2f", a.0, a.1, a.2))
.font(.caption2.monospaced())
}
}
// MARK: Rumble
private func rumbleCard() -> some View {
card("Rumble") {
VStack(alignment: .leading, spacing: 12) {
Picker("Strength", selection: $intensity) {
Text("25%").tag(0.25)
Text("50%").tag(0.5)
Text("75%").tag(0.75)
Text("100%").tag(1.0)
}
.pickerStyle(.segmented)
Toggle("Heavy motor (left)", isOn: $heavyOn)
Toggle("Light motor (right)", isOn: $lightOn)
Label("Backend: \(tester.rumbleBackend)", systemImage: "waveform")
.font(.caption).foregroundStyle(.secondary)
Text("Toggle a motor to feel it. The host maps a game's low/high-frequency "
+ "rumble onto these two. A DualSense is driven over raw HID (CoreHaptics "
+ "can't reach its motors on macOS).")
.font(.caption).foregroundStyle(.secondary)
}
.onChange(of: heavyOn) { _, _ in applyRumble() }
.onChange(of: lightOn) { _, _ in applyRumble() }
.onChange(of: intensity) { _, _ in applyRumble() }
}
}
private func applyRumble() {
tester.rumble(low: heavyOn ? Float(intensity) : 0, high: lightOn ? Float(intensity) : 0)
}
// MARK: Adaptive triggers
private func triggerCard(_ c: GamepadManager.DiscoveredController) -> some View {
card("Adaptive triggers") {
if c.hasAdaptiveTriggers {
VStack(alignment: .leading, spacing: 12) {
Picker("Apply to", selection: $triggerTarget) {
ForEach(TriggerTarget.allCases) { Text($0.rawValue).tag($0) }
}
.pickerStyle(.segmented)
LazyVGrid(
columns: [GridItem(.adaptive(minimum: 96), spacing: 8)], spacing: 8
) {
ForEach(Self.triggerDemos) { demo in
Button(demo.label) { applyTrigger(demo.effect) }
.buttonStyle(.bordered)
}
}
Text("Pick an effect, then pull L2/R2 to feel the resistance.")
.font(.caption).foregroundStyle(.secondary)
}
} else {
Text("Adaptive triggers need a DualSense.")
.font(.caption).foregroundStyle(.secondary)
}
}
}
private func applyTrigger(_ e: DualSenseTriggerEffect) {
switch triggerTarget {
case .left: tester.applyTrigger(e, right: false)
case .right: tester.applyTrigger(e, right: true)
case .both:
tester.applyTrigger(e, right: false)
tester.applyTrigger(e, right: true)
}
}
// MARK: Lightbar + player LED
@ViewBuilder
private func extrasCard(_ c: GamepadManager.DiscoveredController) -> some View {
if c.hasLight {
card("Lightbar & player LED") {
VStack(alignment: .leading, spacing: 12) {
HStack(spacing: 12) {
ForEach(Self.lightSwatches.indices, id: \.self) { i in
Button { tester.setLight(Self.lightSwatches[i].1) } label: {
Circle().fill(Self.lightSwatches[i].2)
.frame(width: 26, height: 26)
.overlay(Circle().stroke(Color.secondary.opacity(0.4)))
}
.buttonStyle(.plain)
}
Button("Off") { tester.setLight(nil) }.buttonStyle(.bordered)
}
Picker("Player LED", selection: $playerLED) {
Text("Off").tag(-1)
Text("1").tag(0)
Text("2").tag(1)
Text("3").tag(2)
Text("4").tag(3)
}
.pickerStyle(.segmented)
.onChange(of: playerLED) { _, v in
tester.setPlayerIndex(GCControllerPlayerIndex(rawValue: v) ?? .indexUnset)
}
}
}
}
}
// MARK: Helpers
private func card<Content: View>(
_ title: String, @ViewBuilder _ content: () -> Content
) -> some View {
VStack(alignment: .leading, spacing: 10) {
Text(title).font(.subheadline.weight(.semibold))
content()
}
.frame(maxWidth: .infinity, alignment: .leading)
.padding(14)
.background(RoundedRectangle(cornerRadius: 12).fill(Color.secondary.opacity(0.08)))
}
private func sgn(_ v: Float) -> String { String(format: "%+.2f", v) }
private func mag(_ v: Float) -> String { String(format: "%.2f", v) }
/// The touchpad surface of a PlayStation pad `GCDualSenseGamepad` and `GCDualShockGamepad`
/// don't share a touchpad type, so downcast either. `nil` for any other controller.
private static func touchpad(
_ g: GCExtendedGamepad
) -> (primary: GCControllerDirectionPad, secondary: GCControllerDirectionPad,
button: GCControllerButtonInput)? {
if let ds = g as? GCDualSenseGamepad {
return (ds.touchpadPrimary, ds.touchpadSecondary, ds.touchpadButton)
}
if let ds4 = g as? GCDualShockGamepad {
return (ds4.touchpadPrimary, ds4.touchpadSecondary, ds4.touchpadButton)
}
return nil
}
/// Total acceleration in g: gravity + user when the pad splits them, else the raw vector.
private static func totalAccel(_ m: GCMotion) -> (Double, Double, Double) {
if m.hasGravityAndUserAcceleration {
return (m.gravity.x + m.userAcceleration.x,
m.gravity.y + m.userAcceleration.y,
m.gravity.z + m.userAcceleration.z)
}
return (m.acceleration.x, m.acceleration.y, m.acceleration.z)
}
}
#endif
@@ -0,0 +1,69 @@
// GlassStyle.swift the app's single, availability-gated entry point to Apple's "Liquid
// Glass" (iOS / macOS / tvOS 26). Every Liquid Glass symbol (glassEffect, Glass, the
// .glassProminent button style ) is HARD-gated to OS 26: referencing one with our
// deployment targets (macOS 14 / iOS 17 / tvOS 17) is a COMPILE error, not a silent no-op,
// unless it sits behind `if #available`. So all glass in the app routes through the two
// helpers below, each of which falls back to the EXACT look the app shipped before
// (.regularMaterial / .borderedProminent) nothing regresses on older OSes, and the gating
// lives in exactly one file.
import SwiftUI
// MARK: - Glass background
/// Liquid Glass behind a floating / overlay surface, with the pre-26 `.regularMaterial`
/// look as the fallback. Use ONLY on the floating control / overlay layer (the streaming
/// HUD, the trust card, the touch exit chip) never on content tiles or dense forms (HIG).
///
/// `glassEffect()`'s own default shape is a Capsule, so panels MUST pass an explicit shape
/// (a RoundedRectangle / Circle) or they render as a pill. `interactive` makes the glass
/// react to press only meaningful when the glass itself is the tap target.
private struct GlassBackground<S: Shape>: ViewModifier {
let shape: S
var interactive = false
func body(content: Content) -> some View {
if #available(iOS 26, macOS 26, tvOS 26, *) {
content.glassEffect(interactive ? .regular.interactive() : .regular, in: shape)
} else {
content.background(.regularMaterial, in: shape)
}
}
}
extension View {
/// Liquid Glass (26+) or the existing `.regularMaterial` (pre-26) behind a floating
/// surface. Pass the surface's shape explicitly glass defaults to a Capsule otherwise.
func glassBackground<S: Shape>(_ shape: S, interactive: Bool = false) -> some View {
modifier(GlassBackground(shape: shape, interactive: interactive))
}
}
// MARK: - Glass primary button
/// The single prominent action on a floating / overlay or sheet surface: the Liquid-Glass
/// prominent button style on 26+, falling back to `.borderedProminent` (the app's current
/// primary style) below. Apply directly to a `Button`; role / keyboardShortcut / disabled
/// chain after it as usual. tvOS stays `.borderedProminent` always glass chrome fights the
/// focus engine, and keeping it preserves today's tvOS look exactly.
private struct GlassProminentButton: ViewModifier {
func body(content: Content) -> some View {
#if os(tvOS)
content.buttonStyle(.borderedProminent)
#else
if #available(iOS 26, macOS 26, *) {
content.buttonStyle(.glassProminent)
} else {
content.buttonStyle(.borderedProminent)
}
#endif
}
}
extension View {
/// Liquid-Glass prominent style (26+, non-tvOS) or `.borderedProminent`. Drop-in for the
/// `.buttonStyle(.borderedProminent)` on a surface's primary action.
func glassProminentButtonStyle() -> some View {
modifier(GlassProminentButton())
}
}
@@ -66,7 +66,7 @@ struct HomeView: View {
} }
} }
} }
.navigationTitle("Punktfunkempfänger") .navigationTitle("Punktfunk")
// Browse the LAN for advertised hosts only while the grid is up not during a // Browse the LAN for advertised hosts only while the grid is up not during a
// session. The home appears/disappears as the stream swaps in and out. // session. The home appears/disappears as the stream swaps in and out.
.onAppear { discovery.start() } .onAppear { discovery.start() }
@@ -217,7 +217,7 @@ struct HomeView: View {
Text("Add your punktfunk host with the + button.") Text("Add your punktfunk host with the + button.")
} actions: { } actions: {
Button("Add Host") { showAddHost = true } Button("Add Host") { showAddHost = true }
.buttonStyle(.borderedProminent) .glassProminentButtonStyle()
#if os(iOS) #if os(iOS)
.controlSize(.large) .controlSize(.large)
#endif #endif
@@ -88,6 +88,8 @@ struct HostCardView: View {
#if !os(tvOS) #if !os(tvOS)
// tvOS: the .card button style owns platter + focus motion extra chrome // tvOS: the .card button style owns platter + focus motion extra chrome
// inside it mutes the grow/tilt. Material + accent ring are for pointer UIs. // inside it mutes the grow/tilt. Material + accent ring are for pointer UIs.
// Deliberately .regularMaterial, not Liquid Glass: HIG keeps glass off content
// tiles (it flattens hierarchy over an opaque grid) see GlassStyle.swift.
.background(.regularMaterial, in: RoundedRectangle(cornerRadius: 14)) .background(.regularMaterial, in: RoundedRectangle(cornerRadius: 14))
.overlay { .overlay {
if isMostRecent { if isMostRecent {
@@ -81,7 +81,7 @@ struct LibraryView: View {
.foregroundStyle(.secondary) .foregroundStyle(.secondary)
.frame(maxWidth: 420) .frame(maxWidth: 420)
Button("Retry") { Task { await load() } } Button("Retry") { Task { await load() } }
.buttonStyle(.borderedProminent) .glassProminentButtonStyle()
} }
.padding() .padding()
.frame(maxWidth: .infinity, maxHeight: .infinity) .frame(maxWidth: .infinity, maxHeight: .infinity)
@@ -150,7 +150,7 @@ struct PairSheet: View {
.padding(.trailing, 8) .padding(.trailing, 8)
} }
Button("Pair & Connect") { runCeremony() } Button("Pair & Connect") { runCeremony() }
.buttonStyle(.borderedProminent) .glassProminentButtonStyle()
#if !os(tvOS) #if !os(tvOS)
.keyboardShortcut(.defaultAction) .keyboardShortcut(.defaultAction)
#endif #endif
@@ -165,6 +165,15 @@ struct PairSheet: View {
.frame(width: 400) .frame(width: 400)
.fixedSize(horizontal: false, vertical: true) .fixedSize(horizontal: false, vertical: true)
#endif #endif
#if os(iOS)
// Bottom sheet instead of a full-screen modal (Liquid Glass background on iOS 26).
// .medium rests; .large is included so the sheet grows to keep the Pair/Cancel row
// above the keyboard when the PIN field is focused. Hide the grabber while the ceremony
// is in flight dismissal is disabled then (interactiveDismissDisabled), so a drag
// would only rubber-band; the always-enabled Cancel button is the exit.
.presentationDetents([.medium, .large])
.presentationDragIndicator(busy ? .hidden : .visible)
#endif
.interactiveDismissDisabled(busy) .interactiveDismissDisabled(busy)
.onDisappear { token.cancelled = true } // any other dismissal path .onDisappear { token.cancelled = true } // any other dismissal path
#endif #endif
@@ -13,9 +13,20 @@ struct PunktfunkClientApp: App {
#endif #endif
var body: some Scene { var body: some Scene {
WindowGroup("Punktfunkempfänger") { WindowGroup("Punktfunk") {
#if DEBUG
// PUNKTFUNK_SHOT_SCENE=<name> show that single mock-populated screen full-bleed for
// the App Store screenshot capture (tools/screenshots.sh). Normal launch otherwise;
// the whole path is absent from Release builds.
if let scene = ScreenshotMode.requestedScene {
ScreenshotHostView(scene: scene)
} else {
ContentView() ContentView()
} }
#else
ContentView()
#endif
}
// The Stream menu (Disconnect D, Show/Hide Statistics S) a real menu bar on // The Stream menu (Disconnect D, Show/Hide Statistics S) a real menu bar on
// macOS, hardware-keyboard shortcuts on iPad. tvOS has neither. // macOS, hardware-keyboard shortcuts on iPad. tvOS has neither.
#if !os(tvOS) #if !os(tvOS)
@@ -0,0 +1,57 @@
// App Store screenshot harness device catalog.
//
// The harness captures the REAL running UI (not an offscreen ImageRenderer snapshot, which can't
// rasterize NavigationStack / Form / Liquid-Glass they come out black). The app is launched in
// "shot mode" (PUNKTFUNK_SHOT_SCENE=<name>, see ScreenshotHost) showing one mock-populated scene
// full-bleed, and the OS screenshots it: `xcrun simctl io booted screenshot` on the iOS/tvOS
// simulators (native pixels = the exact App Store size), `screencapture` for the mac window.
// tools/screenshots.sh drives it. DEBUG-only none of this ships in Release.
//
// This catalog records the target App Store sizes; on Apple platforms only the mac size is read
// at runtime (to size the capture window) the simulator IS the device, so iOS/tvOS pixels are
// whatever the booted device is.
#if DEBUG
import CoreGraphics
enum ShotOrientation { case natural, portrait, landscape }
/// A target App Store canvas: a natural-orientation pixel size + backing scale.
struct ShotDevice {
let id: String
let naturalWidth: Int
let naturalHeight: Int
let scale: CGFloat
func pixels(_ o: ShotOrientation) -> (w: Int, h: Int) {
let long = max(naturalWidth, naturalHeight)
let short = min(naturalWidth, naturalHeight)
switch o {
case .natural: return (naturalWidth, naturalHeight)
case .portrait: return (short, long)
case .landscape: return (long, short)
}
}
/// Logical point size (pixels / scale) used to size the mac capture window so that a
/// `screencapture` on a 2× display yields exactly `pixels(_:)`.
func points(_ o: ShotOrientation) -> CGSize {
let (w, h) = pixels(o)
return CGSize(width: CGFloat(w) / scale, height: CGFloat(h) / scale)
}
/// Mac: 2880×1800 (16:10 Retina) an accepted size; on a 1× display the window capture is
/// 1440×900, also accepted.
static let mac = ShotDevice(id: "mac", naturalWidth: 2880, naturalHeight: 1800, scale: 2)
/// iPhone 6.9" (required) for reference / the driver script's simulator choice.
static let iphone69 = ShotDevice(id: "iphone-6.9", naturalWidth: 1320, naturalHeight: 2868,
scale: 3)
/// iPad 13" (required).
static let ipad13 = ShotDevice(id: "ipad-13", naturalWidth: 2064, naturalHeight: 2752,
scale: 2)
/// Apple TV (always landscape).
static let appleTV = ShotDevice(id: "appletv", naturalWidth: 1920, naturalHeight: 1080,
scale: 1)
}
#endif
@@ -0,0 +1,147 @@
// App Store screenshot harness the in-app "shot mode" root.
//
// Launched with PUNKTFUNK_SHOT_SCENE=<name> (one of ShotScenes.all), the app shows that single
// mock-populated scene full-bleed instead of ContentView, so the OS can screenshot the REAL,
// fully-rendered UI (materials, NavigationStack, glass all the things ImageRenderer can't
// rasterize offscreen). tools/screenshots.sh drives one launch per scene per device.
//
// Capture per platform:
// iOS / tvOS simulator `xcrun simctl io booted screenshot` (native pixels = exact size).
// macOS `screencapture -l<windowID>` of the borderless capture window (the configurator
// prints `PF_SHOT_WINDOW=<id>`), or the no-permission self-capture fallback
// (PUNKTFUNK_SHOT_SELFCAPTURE=<dir> cacheDisplay; renders the real hierarchy but, like all
// non-window-server capture, omits material blur).
//
// Every screen prints `PF_SHOT_READY scene=<name>` to stdout once it has settled, so the driver
// can wait for layout instead of guessing with a fixed sleep.
#if DEBUG
import SwiftUI
#if os(macOS)
import AppKit
import ImageIO
#endif
@MainActor
enum ScreenshotMode {
/// The scene requested via PUNKTFUNK_SHOT_SCENE, or nil for a normal launch.
static var requestedScene: ShotScene? {
let name = ProcessInfo.processInfo.environment["PUNKTFUNK_SHOT_SCENE"] ?? ""
guard !name.isEmpty else { return nil }
return ShotScenes.all.first { $0.name == name }
}
}
/// Full-bleed host for a single scene, with per-platform window sizing / orientation and a
/// readiness ping for the capture script.
struct ScreenshotHostView: View {
let scene: ShotScene
var body: some View {
scene.make()
.environment(\.colorScheme, scene.colorScheme)
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(Color.black)
.ignoresSafeArea()
#if os(macOS)
.background(MacShotWindowConfigurator(scene: scene))
#elseif os(iOS)
.background(IOSOrientationConfigurator(orientation: scene.orientation))
#endif
.task {
// Let layout + materials settle, then signal the driver.
try? await Task.sleep(nanoseconds: 900_000_000)
announceReady()
}
}
private func announceReady() {
print("PF_SHOT_READY scene=\(scene.name)")
fflush(stdout)
#if os(macOS)
MacSelfCapture.captureIfRequested(scene: scene)
#endif
}
}
#if os(macOS)
/// Sizes the hosting window to the mac canvas, strips the title bar to a clean full-bleed
/// surface, and prints the CGWindowID for `screencapture -l`.
private struct MacShotWindowConfigurator: NSViewRepresentable {
let scene: ShotScene
func makeNSView(context: Context) -> NSView { NSView() }
func updateNSView(_ view: NSView, context: Context) {
DispatchQueue.main.async {
guard let window = view.window, !context.coordinator.configured else { return }
context.coordinator.configured = true
// NavigationStack / Form / material chrome follow the WINDOW's appearance, not the
// SwiftUI colorScheme without this the dark scenes render on a light window (white
// background, washed-out materials).
window.appearance = NSAppearance(named: scene.colorScheme == .dark ? .darkAqua : .aqua)
let size = ShotDevice.mac.points(scene.orientation)
window.styleMask = [.titled, .fullSizeContentView]
window.titlebarAppearsTransparent = true
window.titleVisibility = .hidden
window.isMovable = false
for button in [NSWindow.ButtonType.closeButton, .miniaturizeButton, .zoomButton] {
window.standardWindowButton(button)?.isHidden = true
}
window.setContentSize(size)
window.center()
window.makeKeyAndOrderFront(nil)
NSApp.activate(ignoringOtherApps: true)
print("PF_SHOT_WINDOW=\(window.windowNumber) scene=\(scene.name) "
+ "size=\(Int(size.width))x\(Int(size.height))pt")
fflush(stdout)
}
}
func makeCoordinator() -> Coordinator { Coordinator() }
final class Coordinator { var configured = false }
}
/// No-permission fallback: capture the window's view tree via cacheDisplay. Renders the real
/// hierarchy (NavigationStack/Form/cards unlike ImageRenderer) but omits material blur, which
/// only the window server (screencapture) composites. Used when PUNKTFUNK_SHOT_SELFCAPTURE is set.
enum MacSelfCapture {
static func captureIfRequested(scene: ShotScene) {
guard let dir = ProcessInfo.processInfo.environment["PUNKTFUNK_SHOT_SELFCAPTURE"],
!dir.isEmpty,
let window = NSApp.windows.first(where: { $0.isVisible }),
let content = window.contentView else { return }
let outDir = URL(fileURLWithPath: (dir as NSString).expandingTildeInPath, isDirectory: true)
try? FileManager.default.createDirectory(at: outDir, withIntermediateDirectories: true)
guard let rep = content.bitmapImageRepForCachingDisplay(in: content.bounds) else { return }
content.cacheDisplay(in: content.bounds, to: rep)
let url = outDir.appendingPathComponent("\(ShotDevice.mac.id)-\(scene.name).png")
if let dest = CGImageDestinationCreateWithURL(
url as CFURL, "public.png" as CFString, 1, nil), let cg = rep.cgImage {
CGImageDestinationAddImage(dest, cg, nil)
CGImageDestinationFinalize(dest)
print("PF_SHOT_SAVED \(url.path) \(rep.pixelsWide)x\(rep.pixelsHigh)px")
}
fflush(stdout)
exit(0)
}
}
#endif
#if os(iOS)
/// Best-effort orientation lock for the requested scene (landscape for the stream hero, portrait
/// for chrome). Requires the app to allow those orientations in Info.plist.
private struct IOSOrientationConfigurator: UIViewControllerRepresentable {
let orientation: ShotOrientation
func makeUIViewController(context: Context) -> UIViewController { UIViewController() }
func updateUIViewController(_ vc: UIViewController, context: Context) {
guard let scene = vc.view.window?.windowScene else { return }
let mask: UIInterfaceOrientationMask = orientation == .landscape ? .landscapeRight : .portrait
scene.requestGeometryUpdate(.iOS(interfaceOrientations: mask))
vc.setNeedsUpdateOfSupportedInterfaceOrientations()
}
}
#endif
#endif
@@ -0,0 +1,284 @@
// App Store screenshot scenes the actual screens we render, each wired with mock data so it
// looks populated without a live host. Every scene is built from the REAL app views (HomeView,
// SettingsView, PairSheet, TrustCardView) so the screenshots track the shipping UI; only the
// live stream is faked (StreamView needs a real punktfunk/1 connection see ShotStreamHero).
#if DEBUG
import PunktfunkKit
import SwiftUI
/// One screen to capture: a name ( file suffix), the canvas orientation, a color scheme, and a
/// factory that builds the populated view on the main actor.
struct ShotScene {
let name: String
let orientation: ShotOrientation
let colorScheme: ColorScheme
let make: @MainActor () -> AnyView
}
@MainActor
enum ShotScenes {
static let all: [ShotScene] = [
ShotScene(name: "01-stream", orientation: .landscape, colorScheme: .dark) {
AnyView(ShotStreamHero())
},
ShotScene(name: "02-hosts", orientation: .natural, colorScheme: .dark) {
AnyView(ShotHome())
},
ShotScene(name: "03-pair", orientation: .natural, colorScheme: .dark) {
AnyView(ShotPair())
},
ShotScene(name: "04-trust", orientation: .landscape, colorScheme: .dark) {
AnyView(ShotTrust())
},
ShotScene(name: "05-settings", orientation: .natural, colorScheme: .dark) {
AnyView(ShotSettings())
},
]
}
// MARK: - Mock data
@MainActor
enum ShotMock {
/// A populated saved-host grid: a pinned recent host, a couple more, mixed online state.
static func hostStore() -> HostStore {
let store = HostStore()
store.hosts = [
StoredHost(name: "Battlestation", address: "192.168.1.20", port: 9777,
pinnedSHA256: fingerprint, lastConnected: Date().addingTimeInterval(-420)),
StoredHost(name: "Living Room PC", address: "192.168.1.41", port: 9777,
pinnedSHA256: fingerprint),
StoredHost(name: "Workshop", address: "10.0.0.7", port: 9777),
]
return store
}
static let host = StoredHost(name: "Battlestation", address: "192.168.1.20", port: 9777,
pinnedSHA256: fingerprint)
/// A plausible-looking 32-byte SHA-256 for the trust card / pin lock glyphs.
static let fingerprint = Data((0..<32).map { UInt8(($0 &* 37 &+ 0x1d) & 0xff) })
}
// MARK: - Home
private struct ShotHome: View {
@StateObject private var store = ShotMock.hostStore()
@StateObject private var model = SessionModel()
@StateObject private var discovery = HostDiscovery()
var body: some View {
#if os(macOS)
HomeView(
store: store, model: model, discovery: discovery,
showAddHost: .constant(false), pairingTarget: .constant(nil),
speedTestTarget: .constant(nil), libraryTarget: .constant(nil),
connect: { _ in }, connectDiscovered: { _ in },
onPaired: { _, _ in }, onLaunchTitle: { _, _ in })
#else
HomeView(
store: store, model: model, discovery: discovery,
showAddHost: .constant(false), pairingTarget: .constant(nil),
speedTestTarget: .constant(nil), libraryTarget: .constant(nil),
showSettings: .constant(false),
connect: { _ in }, connectDiscovered: { _ in },
onPaired: { _, _ in }, onLaunchTitle: { _, _ in })
#endif
}
}
// MARK: - Settings
private struct ShotSettings: View {
var body: some View {
#if os(macOS)
// The mac Settings window is a fixed-size tabbed panel float it over a dimmed host
// grid so the shot reads as the preferences window over the running app.
ZStack {
ShotHome().blur(radius: 24).overlay(Color.black.opacity(0.45))
SettingsView()
.fixedSize()
.clipShape(RoundedRectangle(cornerRadius: 12))
.shadow(radius: 40, y: 16)
}
#elseif os(iOS)
NavigationStack {
SettingsView()
.navigationTitle("Settings")
.navigationBarTitleDisplayMode(.inline)
}
#else
NavigationStack { SettingsView() }
#endif
}
}
// MARK: - Pair (PIN ceremony)
private struct ShotPair: View {
var body: some View {
ZStack {
ShotHome().blur(radius: 28).overlay(Color.black.opacity(0.5))
PairSheet(host: ShotMock.host, onPaired: { _ in })
.frame(maxWidth: 460)
.background(.regularMaterial, in: RoundedRectangle(cornerRadius: 18))
.clipShape(RoundedRectangle(cornerRadius: 18))
.shadow(radius: 40, y: 16)
.padding(40)
}
}
}
// MARK: - Trust (TOFU card over the blurred live stream)
private struct ShotTrust: View {
var body: some View {
ZStack {
ShotDesktopFrame()
.blur(radius: 32)
.overlay(Color.black.opacity(0.45))
TrustCardView(
fingerprint: ShotMock.fingerprint, hostName: "Battlestation",
onCancel: {}, onTrust: {}, onPairInstead: {})
}
}
}
// MARK: - Stream hero
/// The marketing hero: a stand-in streamed frame with the real glass HUD chip on top.
/// StreamView can't render here (it needs a live punktfunk/1 connection), so the frame is
/// synthetic set `PUNKTFUNK_SHOT_HERO=/path/to/frame.png` to drop in a real captured frame.
private struct ShotStreamHero: View {
var body: some View {
ZStack(alignment: .topTrailing) {
ShotDesktopFrame()
ShotHUD()
}
.background(Color.black)
}
}
/// A faithful copy of StreamHUDView's overlay (which needs a live PunktfunkConnection for the
/// mode line) with representative numbers, reusing the app's real `.glassBackground`.
private struct ShotHUD: View {
var body: some View {
VStack(alignment: .trailing, spacing: 4) {
HStack(spacing: 6) {
Circle().fill(Color.accentColor).frame(width: 7, height: 7)
Text("5120×1440@240 240 fps 812.4 Mb/s")
.font(.system(.caption, design: .monospaced))
}
Text("capture→client 1.3/2.1 ms p50/p95")
.font(.system(.caption2, design: .monospaced))
.foregroundStyle(.secondary)
#if os(macOS)
Text("⌘⎋ releases the mouse")
.font(.caption2).foregroundStyle(.secondary)
#elseif os(tvOS)
Text("Press Menu to disconnect")
.font(.caption).foregroundStyle(.secondary)
#endif
}
.padding(10)
.glassBackground(RoundedRectangle(cornerRadius: 10))
.padding(10)
}
}
/// A synthetic "streamed frame" a synthwave scene that reads as game content without shipping
/// any real art. Replaced wholesale when `PUNKTFUNK_SHOT_HERO` points at a real PNG.
private struct ShotDesktopFrame: View {
var body: some View {
if let image = Self.overrideImage {
image.resizable().scaledToFill()
} else {
synthetic
}
}
private var synthetic: some View {
ZStack {
LinearGradient(
colors: [
Color(red: 0.05, green: 0.02, blue: 0.16),
Color(red: 0.35, green: 0.05, blue: 0.42),
Color(red: 0.95, green: 0.30, blue: 0.35),
Color(red: 0.99, green: 0.62, blue: 0.32),
],
startPoint: .top, endPoint: .bottom)
Canvas { ctx, size in
let horizon = size.height * 0.52
// Sun.
let sunR = size.height * 0.20
let sun = CGRect(x: size.width / 2 - sunR, y: horizon - sunR * 1.6,
width: sunR * 2, height: sunR * 2)
ctx.fill(Path(ellipseIn: sun),
with: .linearGradient(
Gradient(colors: [Color(red: 1, green: 0.95, blue: 0.5),
Color(red: 1, green: 0.35, blue: 0.45)]),
startPoint: CGPoint(x: sun.midX, y: sun.minY),
endPoint: CGPoint(x: sun.midX, y: sun.maxY)))
// Sun scanlines clip a copy so the base context stays unclipped (GraphicsContext
// is a value type; there is no resetClip).
var sunCtx = ctx
sunCtx.clip(to: Path(ellipseIn: sun))
for i in 0..<7 {
let y = sun.minY + sun.height * (0.55 + Double(i) * 0.07)
let bar = CGRect(x: sun.minX, y: y, width: sun.width,
height: sun.height * (0.012 + Double(i) * 0.006))
sunCtx.fill(Path(bar), with: .color(.black.opacity(0.85)))
}
// Perspective grid below the horizon.
ctx.opacity = 0.55
let cx = size.width / 2
for col in -10...10 {
var p = Path()
p.move(to: CGPoint(x: cx, y: horizon))
p.addLine(to: CGPoint(x: cx + Double(col) * size.width * 0.11,
y: size.height))
ctx.stroke(p, with: .color(Color(red: 0.6, green: 0.95, blue: 1)),
lineWidth: 1.5)
}
var row = horizon
var step = size.height * 0.012
while row < size.height {
var p = Path()
p.move(to: CGPoint(x: 0, y: row))
p.addLine(to: CGPoint(x: size.width, y: row))
ctx.stroke(p, with: .color(Color(red: 0.6, green: 0.95, blue: 1)),
lineWidth: 1.5)
step *= 1.32
row += step
}
}
}
.overlay(alignment: .bottomLeading) {
// A small "now playing" chip so the frame reads as live content, not a wallpaper.
HStack(spacing: 8) {
Image(systemName: "gamecontroller.fill")
Text("Streaming from Battlestation")
.font(.system(.callout, weight: .semibold))
}
.padding(.horizontal, 14).padding(.vertical, 9)
.glassBackground(Capsule())
.padding(18)
}
.ignoresSafeArea()
}
/// `PUNKTFUNK_SHOT_HERO=/abs/path.png` use a real captured frame as the hero background.
static var overrideImage: Image? {
guard let path = ProcessInfo.processInfo.environment["PUNKTFUNK_SHOT_HERO"],
!path.isEmpty, FileManager.default.fileExists(atPath: path) else { return nil }
#if os(macOS)
guard let ns = NSImage(contentsOfFile: path) else { return nil }
return Image(nsImage: ns)
#else
guard let ui = UIImage(contentsOfFile: path) else { return nil }
return Image(uiImage: ui)
#endif
}
}
#endif
@@ -5,6 +5,12 @@ import Foundation
import PunktfunkKit import PunktfunkKit
import SwiftUI import SwiftUI
#if canImport(AppKit)
import AppKit
#elseif canImport(UIKit)
import UIKit
#endif
/// Pump-thread-side frame counters; a 1 Hz main-actor timer drains them into @Published /// Pump-thread-side frame counters; a 1 Hz main-actor timer drains them into @Published
/// values. NSLock instead of an actor the writer is the (non-async) pump thread. /// values. NSLock instead of an actor the writer is the (non-async) pump thread.
final class FrameMeter: @unchecked Sendable { final class FrameMeter: @unchecked Sendable {
@@ -89,29 +95,62 @@ final class SessionModel: ObservableObject {
/// field TOFU is forbidden (rule 3b): the connect refuses rather than offering trust, and /// field TOFU is forbidden (rule 3b): the connect refuses rather than offering trust, and
/// the user is routed to PIN pairing by the caller. (A pinned host connects regardless: its /// the user is routed to PIN pairing by the caller. (A pinned host connects regardless: its
/// stored fingerprint is the trust decision.) /// stored fingerprint is the trust decision.)
///
/// `requestAccess` is the no-PIN delegated-approval path: open an identified connect the host
/// PARKS until the operator clicks Approve in its console, then admits the SAME connection (no
/// reconnect). The handshake budget is widened to exceed the host's park window, and a
/// successful connect streams directly (the approval IS the trust decision) the caller pins
/// the observed fingerprint as paired. `host.pinnedSHA256`, when set, pins the advertised cert
/// for the wait; nil = trust-on-first-use.
func connect(to host: StoredHost, width: UInt32, height: UInt32, hz: UInt32, func connect(to host: StoredHost, width: UInt32, height: UInt32, hz: UInt32,
compositor: PunktfunkConnection.Compositor = .auto, compositor: PunktfunkConnection.Compositor = .auto,
gamepad: PunktfunkConnection.GamepadType = .auto, gamepad: PunktfunkConnection.GamepadType = .auto,
bitrateKbps: UInt32 = 0, bitrateKbps: UInt32 = 0,
audioChannels: UInt8 = 2,
hdrEnabled: Bool = true,
launchID: String? = nil, launchID: String? = nil,
allowTofu: Bool = false, allowTofu: Bool = false,
autoTrust: Bool = false) { autoTrust: Bool = false,
requestAccess: Bool = false) {
guard phase == .idle else { return } guard phase == .idle else { return }
phase = .connecting phase = .connecting
activeHost = host activeHost = host
errorMessage = nil errorMessage = nil
let pin = host.pinnedSHA256 let pin = host.pinnedSHA256
// Capability gate (main-actor screen APIs): only advertise HDR when this display can
// actually present it, so the host sends a proper SDR stream to an SDR display rather than
// BT.2020 PQ the panel would mis-tone-map. The display self-tone-maps HDR from the mastering
// metadata we apply (Step 2) when it IS HDR.
let displayHDR: Bool = {
#if os(macOS)
return (NSScreen.main?.maximumExtendedDynamicRangeColorComponentValue ?? 1.0) > 1.0
#else
return UIScreen.main.potentialEDRHeadroom > 1.0
#endif
}()
let hdrCapable = hdrEnabled && displayHDR
Task.detached(priority: .userInitiated) { Task.detached(priority: .userInitiated) {
// PunktfunkConnection.init blocks on the QUIC handshake keep it off the main // PunktfunkConnection.init blocks on the QUIC handshake keep it off the main
// actor. The persistent identity is presented on every connect so a paired // actor. The persistent identity is presented on every connect so a paired
// host recognizes this Mac (nil = anonymous, fine for hosts without // host recognizes this Mac (nil = anonymous, fine for hosts without
// --require-pairing; Keychain/generation failure must not block connecting). // --require-pairing; Keychain/generation failure must not block connecting).
let identity = (try? ClientIdentityStore.shared.load())?.identity let identity = (try? ClientIdentityStore.shared.load())?.identity
// Advertise 10-bit + HDR10 when enabled: the host upgrades to a BT.2020 PQ Main10 stream
// only for actual HDR content (its own gate); the VideoToolbox/Metal present path is
// HDR-capable (P010 + itur_2100_PQ + EDR). 0 keeps the 8-bit BT.709 SDR stream.
let videoCaps: UInt8 = hdrCapable
? (PunktfunkConnection.videoCap10Bit | PunktfunkConnection.videoCapHDR)
: 0
let result = Result { try PunktfunkConnection( let result = Result { try PunktfunkConnection(
host: host.address, port: host.port, host: host.address, port: host.port,
width: width, height: height, refreshHz: hz, width: width, height: height, refreshHz: hz,
pinSHA256: pin, identity: identity, compositor: compositor, pinSHA256: pin, identity: identity, compositor: compositor,
gamepad: gamepad, bitrateKbps: bitrateKbps, launchID: launchID) } gamepad: gamepad, bitrateKbps: bitrateKbps, videoCaps: videoCaps,
audioChannels: audioChannels, launchID: launchID,
// Delegated approval: the host holds this connect open until the operator approves
// it (~180 s) outwait that window so a slow approval still lands here. Normal
// connects keep the snappy default.
timeoutMs: requestAccess ? 185_000 : 10_000) }
await MainActor.run { [weak self] in await MainActor.run { [weak self] in
guard let self else { return } guard let self else { return }
// The user may have abandoned this attempt (window closed, another host // The user may have abandoned this attempt (window closed, another host
@@ -125,7 +164,9 @@ final class SessionModel: ObservableObject {
} }
switch result { switch result {
case .success(let conn): case .success(let conn):
if pin != nil || autoTrust { if pin != nil || autoTrust || requestAccess {
// requestAccess: the operator approved this device on the host, so the
// session is trusted stream directly (the caller pins it as paired).
self.connection = conn self.connection = conn
self.startStatsTimer() self.startStatsTimer()
self.beginStreaming() self.beginStreaming()
@@ -147,6 +188,14 @@ final class SessionModel: ObservableObject {
case .failure: case .failure:
self.phase = .idle self.phase = .idle
self.activeHost = nil self.activeHost = nil
if requestAccess {
// The delegated-approval connect ended without being admitted: the
// operator didn't approve it before the host's park window elapsed (or
// the host was unreachable).
self.errorMessage = "\(host.displayName) didn't let this device in. "
+ "Approve it in the host's web console (port 3000 → Pairing), then "
+ "request access again — the request expires after a few minutes."
} else {
self.errorMessage = pin != nil self.errorMessage = pin != nil
? "Could not connect to \(host.displayName) — host unreachable, " ? "Could not connect to \(host.displayName) — host unreachable, "
+ "not running, its identity no longer matches the pinned " + "not running, its identity no longer matches the pinned "
@@ -161,6 +210,7 @@ final class SessionModel: ObservableObject {
} }
} }
} }
}
/// The user confirmed the fingerprint: returns it for pinning and enters streaming. /// The user confirmed the fingerprint: returns it for pinning and enters streaming.
func confirmTrust() -> Data? { func confirmTrust() -> Data? {
@@ -25,9 +25,13 @@ struct SettingsView: View {
@AppStorage(DefaultsKey.libraryEnabled) private var libraryEnabled = false @AppStorage(DefaultsKey.libraryEnabled) private var libraryEnabled = false
@AppStorage(DefaultsKey.fullscreenWhileStreaming) private var fullscreenWhileStreaming = true @AppStorage(DefaultsKey.fullscreenWhileStreaming) private var fullscreenWhileStreaming = true
@AppStorage(DefaultsKey.micEnabled) private var micEnabled = true @AppStorage(DefaultsKey.micEnabled) private var micEnabled = true
@AppStorage(DefaultsKey.audioChannels) private var audioChannels = 2
@AppStorage(DefaultsKey.hudEnabled) private var hudEnabled = true @AppStorage(DefaultsKey.hudEnabled) private var hudEnabled = true
@AppStorage(DefaultsKey.hudPlacement) private var hudPlacement = HUDPlacement.topTrailing.rawValue @AppStorage(DefaultsKey.hudPlacement) private var hudPlacement = HUDPlacement.topTrailing.rawValue
@ObservedObject private var gamepads = GamepadManager.shared @ObservedObject private var gamepads = GamepadManager.shared
#if DEBUG && !os(tvOS)
@State private var showControllerTest = false
#endif
#if os(macOS) #if os(macOS)
@AppStorage(DefaultsKey.speakerUID) private var speakerUID = "" @AppStorage(DefaultsKey.speakerUID) private var speakerUID = ""
@AppStorage(DefaultsKey.micUID) private var micUID = "" @AppStorage(DefaultsKey.micUID) private var micUID = ""
@@ -94,6 +98,9 @@ struct SettingsView: View {
} }
.formStyle(.grouped) .formStyle(.grouped)
.tabItem { Label("Advanced", systemImage: "slider.horizontal.3") } .tabItem { Label("Advanced", systemImage: "slider.horizontal.3") }
AcknowledgementsView()
.tabItem { Label("About", systemImage: "info.circle") }
} }
.frame(width: 480, height: 460) .frame(width: 480, height: 460)
} }
@@ -111,6 +118,9 @@ struct SettingsView: View {
statisticsSection statisticsSection
experimentalSection experimentalSection
controllersSection controllersSection
Section {
NavigationLink("Acknowledgements") { AcknowledgementsView() }
}
} }
.formStyle(.grouped) .formStyle(.grouped)
.onAppear { .onAppear {
@@ -170,6 +180,10 @@ struct SettingsView: View {
TVSelectionRow(title: "Stream mode", options: options, selection: modeTag) TVSelectionRow(title: "Stream mode", options: options, selection: modeTag)
TVSelectionRow( TVSelectionRow(
title: "Bitrate", options: bitrateOptions, selection: $bitrateKbps) title: "Bitrate", options: bitrateOptions, selection: $bitrateKbps)
TVSelectionRow(
title: "Audio channels",
options: [("Stereo", 2), ("5.1 Surround", 6), ("7.1 Surround", 8)],
selection: $audioChannels)
if bitrateKbps > 1_000_000 { if bitrateKbps > 1_000_000 {
Label(Self.gigabitWarning, systemImage: "exclamationmark.triangle.fill") Label(Self.gigabitWarning, systemImage: "exclamationmark.triangle.fill")
.font(.caption) .font(.caption)
@@ -209,6 +223,8 @@ struct SettingsView: View {
.foregroundStyle(.secondary) .foregroundStyle(.secondary)
.multilineTextAlignment(.center) .multilineTextAlignment(.center)
.padding(.top, 8) .padding(.top, 8)
NavigationLink("Acknowledgements") { AcknowledgementsView() }
.padding(.top, 8)
} }
.frame(maxWidth: 1000) .frame(maxWidth: 1000)
.frame(maxWidth: .infinity) .frame(maxWidth: .infinity)
@@ -268,6 +284,11 @@ struct SettingsView: View {
@ViewBuilder private var audioSection: some View { @ViewBuilder private var audioSection: some View {
Section { Section {
Picker("Audio channels", selection: $audioChannels) {
Text("Stereo").tag(2)
Text("5.1 Surround").tag(6)
Text("7.1 Surround").tag(8)
}
#if os(macOS) #if os(macOS)
Picker("Speaker", selection: $speakerUID) { Picker("Speaker", selection: $speakerUID) {
Text("System default").tag("") Text("System default").tag("")
@@ -411,6 +432,11 @@ struct SettingsView: View {
Text(option.label).tag(option.tag) Text(option.label).tag(option.tag)
} }
} }
#if DEBUG && !os(tvOS)
Button("Test Controller…") { showControllerTest = true }
.disabled(gamepads.active == nil)
.sheet(isPresented: $showControllerTest) { ControllerTestView() }
#endif
} header: { } header: {
Text("Controllers") Text("Controllers")
} footer: { } footer: {
@@ -511,15 +537,18 @@ struct SettingsView: View {
private static let padTypes: [(label: String, tag: Int)] = [ private static let padTypes: [(label: String, tag: Int)] = [
("Automatic", 0), ("Automatic", 0),
("Xbox 360", 1), ("Xbox 360", 1),
("Xbox One", 3),
("DualSense", 2), ("DualSense", 2),
("DualShock 4", 4),
] ]
private static let controllersFooter = private static let controllersFooter =
"One controller is forwarded to the host, as player 1 — Automatic picks the most " "One controller is forwarded to the host, as player 1 — Automatic picks the most "
+ "recently connected one. The type is the virtual pad the host creates: Automatic " + "recently connected one. The type is the virtual pad the host creates: Automatic "
+ "matches the controller (a DualSense gets adaptive triggers, lightbar, touchpad " + "matches the controller (a DualSense gets adaptive triggers, lightbar, touchpad "
+ "and motion), and changes apply from the next session. Two identical controllers " + "and motion; a DualShock 4 the same minus adaptive triggers), and changes apply "
+ "may swap a manual selection after reconnecting." + "from the next session. Two identical controllers may swap a manual selection "
+ "after reconnecting."
/// "Use controller" choices: Automatic, every forwardable controller, and so a stale /// "Use controller" choices: Automatic, every forwardable controller, and so a stale
/// pin stays visible instead of leaving the Picker selection tag-less any pinned id /// pin stays visible instead of leaving the Picker selection tag-less any pinned id
@@ -537,7 +566,7 @@ struct SettingsView: View {
private func controllerRow(_ controller: GamepadManager.DiscoveredController) -> some View { private func controllerRow(_ controller: GamepadManager.DiscoveredController) -> some View {
HStack(spacing: 10) { HStack(spacing: 10) {
Image(systemName: controller.isDualSense ? "playstation.logo" : "gamecontroller.fill") Image(systemName: controller.hasTouchpadAndMotion ? "playstation.logo" : "gamecontroller.fill")
.foregroundStyle(.secondary) .foregroundStyle(.secondary)
VStack(alignment: .leading, spacing: 2) { VStack(alignment: .leading, spacing: 2) {
Text(controller.name) Text(controller.name)
@@ -91,14 +91,14 @@ struct SpeedTestSheet: View {
bitrateKbps = rec bitrateKbps = rec
dismiss() dismiss()
} }
.buttonStyle(.borderedProminent) .glassProminentButtonStyle()
#if !os(tvOS) #if !os(tvOS)
.keyboardShortcut(.defaultAction) .keyboardShortcut(.defaultAction)
#endif #endif
} }
if case .failed = phase { if case .failed = phase {
Button("Retry") { run() } Button("Retry") { run() }
.buttonStyle(.borderedProminent) .glassProminentButtonStyle()
} }
} }
} }
@@ -112,6 +112,12 @@ struct SpeedTestSheet: View {
.frame(width: 420) .frame(width: 420)
.fixedSize(horizontal: false, vertical: true) .fixedSize(horizontal: false, vertical: true)
#endif #endif
#if os(iOS)
// Bottom sheet rather than a full-screen modal; .medium stays put as the result view
// swaps in (a measured height would resize the sheet mid-probe).
.presentationDetents([.medium])
.presentationDragIndicator(.visible)
#endif
.onAppear { run() } .onAppear { run() }
.onDisappear { token.cancelled = true } .onDisappear { token.cancelled = true }
} }
@@ -99,7 +99,9 @@ struct StreamHUDView: View {
#endif #endif
} }
.padding(10) .padding(10)
.background(.regularMaterial, in: RoundedRectangle(cornerRadius: 10)) // Floating HUD over live video the canonical Liquid-Glass overlay surface (26+);
// falls back to .regularMaterial below 26 (see GlassStyle).
.glassBackground(RoundedRectangle(cornerRadius: 10))
.padding(10) .padding(10)
} }
} }
@@ -38,6 +38,10 @@ struct TrustCardView: View {
.keyboardShortcut(.cancelAction) .keyboardShortcut(.cancelAction)
#endif #endif
Button("Trust & Connect", action: onTrust) Button("Trust & Connect", action: onTrust)
// Opaque prominent, NOT glass: this card is itself a glass panel
// (.glassBackground below), and glass-on-glass loses contrast a tinted
// bordered button reads cleanly over glass (HIG). The sheet primaries stay
// glass because the system manages the sheet's own glass layering.
.buttonStyle(.borderedProminent) .buttonStyle(.borderedProminent)
#if !os(tvOS) #if !os(tvOS)
.keyboardShortcut(.defaultAction) .keyboardShortcut(.defaultAction)
@@ -58,7 +62,9 @@ struct TrustCardView: View {
} }
.padding(28) .padding(28)
.frame(maxWidth: 440) .frame(maxWidth: 440)
.background(.regularMaterial, in: RoundedRectangle(cornerRadius: 18)) // Floating trust card over the blurred stream Liquid Glass on 26+, .regularMaterial
// fallback below. The inner fingerprint box stays .quaternary (content, not glass).
.glassBackground(RoundedRectangle(cornerRadius: 18))
} }
/// 64 hex chars four groups per line, two lines easy to eyeball against the log. /// 64 hex chars four groups per line, two lines easy to eyeball against the log.
@@ -15,6 +15,9 @@ public enum DefaultsKey {
public static let gamepadType = "punktfunk.gamepadType" public static let gamepadType = "punktfunk.gamepadType"
public static let gamepadID = "punktfunk.gamepadID" public static let gamepadID = "punktfunk.gamepadID"
public static let bitrateKbps = "punktfunk.bitrateKbps" public static let bitrateKbps = "punktfunk.bitrateKbps"
/// Requested audio channel count: 2 (stereo), 6 (5.1) or 8 (7.1). The host clamps to what it
/// can capture; the resolved count drives the in-core decode + AVAudioEngine layout.
public static let audioChannels = "punktfunk.audioChannels"
public static let micEnabled = "punktfunk.micEnabled" public static let micEnabled = "punktfunk.micEnabled"
public static let speakerUID = "punktfunk.speakerUID" public static let speakerUID = "punktfunk.speakerUID"
public static let micUID = "punktfunk.micUID" public static let micUID = "punktfunk.micUID"
@@ -0,0 +1,153 @@
// Raw-HID DualSense rumble for macOS.
//
// Apple's GameController/CHHapticEngine path does NOT drive the DualSense's rumble motors on
// macOS a documented platform gap: adaptive triggers, lightbar and player LEDs all work
// (different APIs), but `CHHapticEngine` output never reaches the motors. So we write the motor
// amplitudes straight into the DualSense HID output report, exactly the way SDL and the Linux
// `hid-playstation` driver do (the same report that already rumbles this pad on a Linux host).
//
// USB (report 0x02, 48 bytes, no CRC) and Bluetooth (report 0x31, 78 bytes, trailing CRC32) are
// both handled. The App Sandbox permits the raw-HID access via the app's `device.usb` +
// `device.bluetooth` entitlements, and this coexists with GameController holding the same device
// (non-seized open). Output-only, so no run-loop scheduling is needed.
//
// macOS-only: IOKit HID device access isn't available to apps on iOS/tvOS.
#if os(macOS)
import Foundation
import IOKit
import IOKit.hid
import os
private let log = Logger(subsystem: "io.unom.punktfunk", category: "gamepad")
/// Opens the first connected Sony DualSense and forwards motor rumble to it over raw HID.
/// Single-pad model (we forward exactly one controller), so the first match is the right one.
final class DualSenseHID {
private let manager: IOHIDManager
private var device: IOHIDDevice?
private var bluetooth = false
private var closed = false
private static let vendorSony = 0x054C
// DualSense (0x0CE6) and DualSense Edge (0x0DF2). The DualShock 4 uses a different report
// layout and is intentionally not handled here.
private static let productIDs = [0x0CE6, 0x0DF2]
/// "USB" or "Bluetooth" for logs / the debug panel. Valid after a successful `open()`.
var transport: String { bluetooth ? "Bluetooth" : "USB" }
init() {
manager = IOHIDManagerCreate(kCFAllocatorDefault, IOOptionBits(kIOHIDOptionsTypeNone))
}
deinit { close() }
/// Find and open the first connected DualSense. Returns false if none is present or it can't
/// be opened (caller then falls back to CoreHaptics).
func open() -> Bool {
let matches = Self.productIDs.map { pid in
[kIOHIDVendorIDKey: Self.vendorSony, kIOHIDProductIDKey: pid] as CFDictionary
}
IOHIDManagerSetDeviceMatchingMultiple(manager, matches as CFArray)
guard IOHIDManagerOpen(manager, IOOptionBits(kIOHIDOptionsTypeNone)) == kIOReturnSuccess else {
log.info("rumble: DualSense HID manager open failed — falling back to CoreHaptics")
return false
}
guard let devices = IOHIDManagerCopyDevices(manager) as? Set<IOHIDDevice>,
let dev = devices.first
else {
log.info("rumble: no DualSense HID device found — falling back to CoreHaptics")
IOHIDManagerClose(manager, IOOptionBits(kIOHIDOptionsTypeNone))
return false
}
device = dev
let transport = IOHIDDeviceGetProperty(dev, kIOHIDTransportKey as CFString) as? String
bluetooth = transport?.lowercased().contains("bluetooth") ?? false
log.info("rumble: DualSense raw-HID rumble active (transport=\(self.transport, privacy: .public))")
return true
}
/// Drive the motors. `low` = left/heavy (low-frequency), `high` = right/light (high-frequency),
/// each 0...255. (0, 0) stops.
func rumble(low: UInt8, high: UInt8) {
guard let dev = device else { return }
let report = bluetooth
? Self.bluetoothReport(low: low, high: high)
: Self.usbReport(low: low, high: high)
let rc = report.withUnsafeBufferPointer { buf in
IOHIDDeviceSetReport(
dev, kIOHIDReportTypeOutput, CFIndex(report[0]), buf.baseAddress!, buf.count)
}
if rc != kIOReturnSuccess {
log.error("rumble: IOHIDDeviceSetReport failed (0x\(String(format: "%08x", rc), privacy: .public))")
}
}
func close() {
guard !closed else { return }
closed = true
if device != nil { rumble(low: 0, high: 0) } // silence the motors before releasing
device = nil
IOHIDManagerClose(manager, IOOptionBits(kIOHIDOptionsTypeNone))
}
// MARK: - Report builders
// DualSense effects payload (DS5EffectsState_t / hid-playstation `common`) offsets relative
// to the payload start:
// 0 flag0 (enable bits) 2 motor_right (high-freq) 3 motor_left (low-freq)
// 1 flag1 38 flag2 (enhanced enable)
// We mirror the Linux driver: flag0 = COMPATIBLE_VIBRATION | HAPTICS_SELECT, flag2 =
// COMPATIBLE_VIBRATION2 (the enhanced-firmware path), motors sent directly. valid_flag1 stays
// 0 so this rumble-only report leaves the lightbar / triggers / player LEDs (driven by
// GameController) untouched.
private static func fillEffects(_ data: inout [UInt8], at base: Int, low: UInt8, high: UInt8) {
data[base + 0] = 0x03 // COMPATIBLE_VIBRATION (0x01) | HAPTICS_SELECT (0x02)
data[base + 2] = high // motor_right
data[base + 3] = low // motor_left
data[base + 38] = 0x04 // COMPATIBLE_VIBRATION2 (enhanced rumble, firmware 0x0224)
}
// `usbReport` / `bluetoothReport` / `crc32` are internal (not private) so the unit tests can
// pin the exact wire layout against the SDL / hid-playstation spec without a physical pad.
static func usbReport(low: UInt8, high: UInt8) -> [UInt8] {
var d = [UInt8](repeating: 0, count: 48)
d[0] = 0x02 // report id
fillEffects(&d, at: 1, low: low, high: high)
return d
}
static func bluetoothReport(low: UInt8, high: UInt8) -> [UInt8] {
var d = [UInt8](repeating: 0, count: 78)
d[0] = 0x31 // report id
d[1] = 0x00 // seq/tag (static, as SDL)
d[2] = 0x10 // magic
fillEffects(&d, at: 3, low: low, high: high)
// Trailing CRC32 over a 0xA2 seed byte + the report minus its 4 CRC bytes, little-endian.
let crc = Self.crc32(seed: 0xA2, d[0..<(d.count - 4)])
d[74] = UInt8(crc & 0xFF)
d[75] = UInt8((crc >> 8) & 0xFF)
d[76] = UInt8((crc >> 16) & 0xFF)
d[77] = UInt8((crc >> 24) & 0xFF)
return d
}
/// Standard reflected CRC32 (zlib poly 0xEDB88320, init 0xFFFFFFFF, final XOR) over `seed`
/// followed by `bytes` the DualSense Bluetooth output-report checksum (seed 0xA2). Matches
/// SDL's `SDL_crc32`/the kernel's `crc32_le` framing.
static func crc32<S: Sequence>(seed: UInt8, _ bytes: S) -> UInt32
where S.Element == UInt8 {
var crc: UInt32 = 0xFFFF_FFFF
func step(_ b: UInt8) {
crc ^= UInt32(b)
for _ in 0..<8 {
crc = (crc & 1) != 0 ? (crc >> 1) ^ 0xEDB8_8320 : crc >> 1
}
}
step(seed)
for b in bytes { step(b) }
return ~crc
}
}
#endif
@@ -6,12 +6,14 @@
// full GCExtendedGamepad state on every valueChanged and diff against the previous // full GCExtendedGamepad state on every valueChanged and diff against the previous
// snapshot. Sticks are ±32767 with +y = up (GC already matches, no flip), triggers 0...255. // snapshot. Sticks are ±32767 with +y = up (GC already matches, no flip), triggers 0...255.
// //
// DualSense extras ride the rich-input plane (0xCC): touchpad contacts normalized // PlayStation-pad extras ride the rich-input plane (0xCC): touchpad contacts normalized
// 0...65535 (origin top-left, +y down GC's ±1/+y-up is converted here) and motion // 0...65535 (origin top-left, +y down GC's ±1/+y-up is converted here) and motion
// samples in raw DualSense sensor units (gyro 20 LSB per deg/s, accel 10000 LSB per g // samples in raw DualSense sensor units (gyro 20 LSB per deg/s, accel 10000 LSB per g
// derived from the host's fixed calibration blob; the conversion lives in ONE place, // derived from the host's fixed calibration blob; the conversion lives in ONE place,
// `Wire`, so a live sign/scale correction is a one-line change). The host ignores both // `Wire`, so a live sign/scale correction is a one-line change). The host ignores both
// unless the session's virtual pad is a DualSense. // unless the session's virtual pad is a DualSense or DualShock 4 both carry a touchpad
// and motion, so the capture below covers either (`GCDualShockGamepad` exposes the same
// `touchpad*` surface as `GCDualSenseGamepad`).
// //
// Unlike mouse/keyboard capture, gamepad forwarding is NOT gated on the mouse-capture // Unlike mouse/keyboard capture, gamepad forwarding is NOT gated on the mouse-capture
// toggle a controller can't click local UI, so it always drives the host while the app // toggle a controller can't click local UI, so it always drives the host while the app
@@ -154,8 +156,9 @@ public final class GamepadCapture {
releaseAll() releaseAll()
if let ext = bound?.extendedGamepad { if let ext = bound?.extendedGamepad {
ext.valueChangedHandler = nil ext.valueChangedHandler = nil
(ext as? GCDualSenseGamepad)?.touchpadPrimary.valueChangedHandler = nil let tp = Self.touchpad(ext)
(ext as? GCDualSenseGamepad)?.touchpadSecondary.valueChangedHandler = nil tp?.primary.valueChangedHandler = nil
tp?.secondary.valueChangedHandler = nil
} }
if let motion = bound?.motion { if let motion = bound?.motion {
motion.valueChangedHandler = nil motion.valueChangedHandler = nil
@@ -186,11 +189,11 @@ public final class GamepadCapture {
connection.send(.gamepadAxis(GamepadWire.axisLSX, value: 0, pad: 0)) connection.send(.gamepadAxis(GamepadWire.axisLSX, value: 0, pad: 0))
sync(ext) sync(ext)
if let ds = ext as? GCDualSenseGamepad { if let tp = Self.touchpad(ext) {
ds.touchpadPrimary.valueChangedHandler = { [weak self] _, x, y in tp.primary.valueChangedHandler = { [weak self] _, x, y in
MainActor.assumeIsolated { self?.touch(finger: 0, x: x, y: y) } MainActor.assumeIsolated { self?.touch(finger: 0, x: x, y: y) }
} }
ds.touchpadSecondary.valueChangedHandler = { [weak self] _, x, y in tp.secondary.valueChangedHandler = { [weak self] _, x, y in
MainActor.assumeIsolated { self?.touch(finger: 1, x: x, y: y) } MainActor.assumeIsolated { self?.touch(finger: 1, x: x, y: y) }
} }
} }
@@ -257,12 +260,29 @@ public final class GamepadCapture {
if g.buttonB.isPressed { b |= GamepadWire.b } if g.buttonB.isPressed { b |= GamepadWire.b }
if g.buttonX.isPressed { b |= GamepadWire.x } if g.buttonX.isPressed { b |= GamepadWire.x }
if g.buttonY.isPressed { b |= GamepadWire.y } if g.buttonY.isPressed { b |= GamepadWire.y }
if (g as? GCDualSenseGamepad)?.touchpadButton.isPressed == true { if Self.touchpad(g)?.button.isPressed == true {
b |= GamepadWire.touchpadClick b |= GamepadWire.touchpadClick
} }
return b return b
} }
/// The touchpad surface of a PlayStation pad present on both `GCDualSenseGamepad` and
/// `GCDualShockGamepad` (DualShock 4), which don't share a common touchpad type, so we
/// downcast either and project the identical `touchpad*` properties. `nil` for any other
/// controller (Xbox, MFi).
private static func touchpad(
_ g: GCExtendedGamepad
) -> (primary: GCControllerDirectionPad, secondary: GCControllerDirectionPad,
button: GCControllerButtonInput)? {
if let ds = g as? GCDualSenseGamepad {
return (ds.touchpadPrimary, ds.touchpadSecondary, ds.touchpadButton)
}
if let ds4 = g as? GCDualShockGamepad {
return (ds4.touchpadPrimary, ds4.touchpadSecondary, ds4.touchpadButton)
}
return nil
}
/// One touchpad finger moved. GC reports ±1 positions and snaps to exactly (0, 0) on /// One touchpad finger moved. GC reports ±1 positions and snaps to exactly (0, 0) on
/// lift treated as the lift signal (a real finger landing on the precise center /// lift treated as the lift signal (a real finger landing on the precise center
/// momentarily reads as a lift; harmless for a 1-in-65k coincidence). /// momentarily reads as a lift; harmless for a 1-in-65k coincidence).
@@ -8,8 +8,9 @@
// trigger FX DualSenseTriggerEffect.parse GCDualSenseAdaptiveTrigger. // trigger FX DualSenseTriggerEffect.parse GCDualSenseAdaptiveTrigger.
// //
// Only pad 0 is rendered (exactly one controller is forwarded). HID-output traffic exists // Only pad 0 is rendered (exactly one controller is forwarded). HID-output traffic exists
// only on DualSense sessions the drain always polls both planes with short timeouts and // only on PlayStation-pad sessions (a DualSense, or a DualShock 4 = lightbar only) the
// never spins, so an Xbox session just renders rumble. GameController profile mutation // drain always polls both planes with short timeouts and never spins, so an Xbox session
// just renders rumble. GameController profile mutation
// happens on main; CHHapticEngine work on its own serial queue; the drain thread itself // happens on main; CHHapticEngine work on its own serial queue; the drain thread itself
// touches neither. When GamepadManager switches the active controller mid-session, the // touches neither. When GamepadManager switches the active controller mid-session, the
// old pad is reset (triggers off, player index unset) and the last known feedback state // old pad is reset (triggers off, player index unset) and the last known feedback state
@@ -49,50 +50,105 @@ private final class FeedbackStopFlag: @unchecked Sendable {
private final class RumbleRenderer: @unchecked Sendable { private final class RumbleRenderer: @unchecked Sendable {
private let queue = DispatchQueue(label: "io.unom.punktfunk.haptics", qos: .userInteractive) private let queue = DispatchQueue(label: "io.unom.punktfunk.haptics", qos: .userInteractive)
/// One actuator's started engine plus the player currently driving it (nil = idle). The
/// player is rebuilt per level change `drive` bakes the target intensity into a fresh
/// continuous event rather than scaling a long-lived one with a dynamic parameter.
private struct Motor { private struct Motor {
let engine: CHHapticEngine let engine: CHHapticEngine
let player: CHHapticAdvancedPatternPlayer var player: CHHapticAdvancedPatternPlayer?
var playing = false
} }
private var controller: GCController? private var controller: GCController?
private var low: Motor? private var low: Motor?
private var high: Motor? private var high: Motor?
// `broken` latches OFF only for a controller that genuinely has no haptics engine (an Xbox pad
// on an OS that doesn't expose rumble through GameController, a Siri Remote) nothing to retry
// until the controller changes. A transient engine failure does NOT latch it; it tears down for
// a lazy rebuild instead, so a single hiccup can't kill rumble for the whole session.
private var broken = false private var broken = false
/// Last logged active/silent state for a one-line transition log, not per-event spam.
private var wasActive = false
func retarget(_ c: GCController?) { /// CHHapticEvent sharpness = actuator frequency. A DualSense's voice-coil motors need a
/// defined frequency to move at all an intensity-only event (no sharpness) left them
/// silent, while a classic Xbox rotor (which ignores sharpness) rumbled fine. 0.5 is the mid
/// value the known-working macOS DualSense rumble implementations use. (Used only on the
/// CoreHaptics path a DualSense on macOS is driven over raw HID instead, see below.)
private static let sharpness: Float = 0.5
#if os(macOS)
/// Set when the active pad is a DualSense: its motors are driven over raw HID (CoreHaptics
/// does not reach them on macOS adaptive triggers/lightbar work, rumble is silent). nil for
/// every other controller, which keeps the CoreHaptics path.
private var dualSenseHID: DualSenseHID?
#endif
/// `onBackend`, if given, is invoked (on the internal queue) with a human-readable name of the
/// rumble backend now in use for the debug controller-test panel.
func retarget(_ c: GCController?, onBackend: ((String) -> Void)? = nil) {
queue.async { queue.async {
self.teardown() self.teardown()
self.closeHID()
self.controller = c self.controller = c
self.broken = false self.broken = false
_ = self.openHIDIfDualSense(c)
onBackend?(self.backendNote(for: c))
} }
} }
func apply(low lowAmp: UInt16, high highAmp: UInt16) { func apply(low lowAmp: UInt16, high highAmp: UInt16) {
queue.async { queue.async {
let active = lowAmp != 0 || highAmp != 0
if active != self.wasActive {
self.wasActive = active
log.debug(
"rumble: \(active ? "active" : "stop", privacy: .public) low=\(lowAmp, privacy: .public) high=\(highAmp, privacy: .public)")
}
// A DualSense on macOS is driven over raw HID; CoreHaptics is the path for every
// other pad (and for a DualSense whose HID device could not be opened).
if self.hidRumble(low: lowAmp, high: highAmp) { return }
guard !self.broken else { return } guard !self.broken else { return }
if (lowAmp != 0 || highAmp != 0), self.low == nil, self.high == nil { if active, self.low == nil, self.high == nil {
self.setup() self.setup()
} }
let ok: Bool
if self.high != nil { if self.high != nil {
self.drive(&self.low, Float(lowAmp) / 65535) // Per-handle: low = left/heavy motor, high = right/light the XInput convention
self.drive(&self.high, Float(highAmp) / 65535) // the wire carries.
let okLow = self.drive(&self.low, Float(lowAmp) / 65535)
let okHigh = self.drive(&self.high, Float(highAmp) / 65535)
ok = okLow && okHigh
} else { } else {
// Combined engine: whichever motor is stronger wins. // Combined engine: whichever motor is stronger wins.
self.drive(&self.low, Float(max(lowAmp, highAmp)) / 65535) ok = self.drive(&self.low, Float(max(lowAmp, highAmp)) / 65535)
} }
// Rebuild on the next nonzero amplitude if an engine errored and tear down OUTSIDE
// the `inout` accesses above, so teardown() never mutates a motor that a `drive` call
// still holds an exclusive reference to.
if !ok { self.teardown() }
} }
} }
func stop() { func stop() {
queue.sync { self.teardown() } queue.sync {
self.teardown()
self.closeHID()
}
} }
/// Engines per handle when the pad distinguishes them (low = left/heavy motor, /// Engines per handle when the pad distinguishes them (low = left/heavy motor,
/// high = right/light the Xbox/XInput convention the wire carries); one combined /// high = right/light the Xbox/XInput convention the wire carries); one combined
/// engine otherwise, driven by whichever amplitude is stronger. /// engine otherwise, driven by whichever amplitude is stronger.
private func setup() { private func setup() {
guard let haptics = controller?.haptics else { return } guard let haptics = controller?.haptics else {
// No haptics engine at all an Xbox controller on an OS/firmware that doesn't expose
// rumble through GameController (works on Android via the standard Vibrator path, but
// Apple's support is controller/OS-dependent), or a Siri Remote. Nothing to retry until
// the controller changes; latch off (retarget clears it) and say so once.
log.info("rumble: active controller exposes no haptics engine — rumble unavailable")
broken = true
return
}
let localities = haptics.supportedLocalities let localities = haptics.supportedLocalities
if localities.contains(.leftHandle), localities.contains(.rightHandle) { if localities.contains(.leftHandle), localities.contains(.rightHandle) {
low = makeMotor(haptics, .leftHandle) low = makeMotor(haptics, .leftHandle)
@@ -100,61 +156,133 @@ private final class RumbleRenderer: @unchecked Sendable {
} else { } else {
low = makeMotor(haptics, .default) low = makeMotor(haptics, .default)
} }
if low == nil && high == nil { if low == nil, high == nil {
broken = true // no usable engine (e.g. Siri Remote) stay silent // Haptics present but no engine could be built right now (server busy / a transient
// error). Do NOT latch broken the next nonzero amplitude retries setup().
log.warning("rumble: haptics present but engine setup failed — will retry on next rumble")
} }
} }
private func makeMotor(_ haptics: GCDeviceHaptics, _ locality: GCHapticsLocality) -> Motor? { private func makeMotor(_ haptics: GCDeviceHaptics, _ locality: GCHapticsLocality) -> Motor? {
guard let engine = haptics.createEngine(withLocality: locality) else { return nil } guard let engine = haptics.createEngine(withLocality: locality) else { return nil }
// The haptic server can stop or reset the engine out from under us app backgrounding, an
// audio-session interruption (a call, Siri, another audio app), or a server crash. Left
// unhandled the players go dead and every later rumble throws, latching rumble off for the
// rest of the session (the "rumble worked, then went spotty" failure). Tear down on the
// serial queue so the next nonzero amplitude lazily rebuilds the engine, instead.
engine.stoppedHandler = { [weak self] reason in
log.info("rumble: haptic engine stopped (reason \(reason.rawValue, privacy: .public)) — will rebuild")
self?.queue.async { self?.teardown() }
}
engine.resetHandler = { [weak self] in
log.info("rumble: haptic engine reset — will rebuild")
self?.queue.async { self?.teardown() }
}
do { do {
// Start the engine now; the player that actually moves the motor is built per level
// change in `drive` (a fresh event baked at the target intensity).
try engine.start() try engine.start()
let event = CHHapticEvent( return Motor(engine: engine, player: nil)
eventType: .hapticContinuous,
parameters: [CHHapticEventParameter(parameterID: .hapticIntensity, value: 1)],
relativeTime: 0,
duration: TimeInterval(GCHapticDurationInfinite))
let player = try engine.makeAdvancedPlayer(with: CHHapticPattern(events: [event], parameters: []))
return Motor(engine: engine, player: player)
} catch { } catch {
log.warning("haptic engine setup failed (\(locality.rawValue, privacy: .public)): \(error, privacy: .public)") log.warning("haptic engine setup failed (\(locality.rawValue, privacy: .public)): \(error, privacy: .public)")
return nil return nil
} }
} }
private func drive(_ motor: inout Motor?, _ amplitude: Float) { /// Drive one motor at `amplitude` (0...1) by (re)building a continuous player whose intensity
guard var m = motor else { return } /// is BAKED into the event. On a DualSense this is what actually moves the actuators: a
/// fixed-intensity event scaled by a dynamic `.hapticIntensityControl` parameter (the old
/// path) drives the iPhone Taptic Engine but is silent on a controller's haptic engine. The
/// event carries an explicit sharpness (frequency) so the voice coils respond, and an infinite
/// duration so a single host update the host sends rumble only when the level changes
/// sustains until the next one. Returns false if the engine errored; the caller tears down for
/// a rebuild (done outside this `inout` access to avoid an exclusivity violation).
private func drive(_ motor: inout Motor?, _ amplitude: Float) -> Bool {
guard var m = motor else { return true }
// Replace any running player: stop the old, and for a zero level leave the motor idle.
try? m.player?.stop(atTime: CHHapticTimeImmediate)
m.player = nil
guard amplitude > 0 else { motor = m; return true }
do { do {
if amplitude > 0 { let event = CHHapticEvent(
if !m.playing { eventType: .hapticContinuous,
try m.player.start(atTime: CHHapticTimeImmediate) parameters: [
m.playing = true CHHapticEventParameter(parameterID: .hapticIntensity, value: amplitude),
} CHHapticEventParameter(parameterID: .hapticSharpness, value: Self.sharpness),
try m.player.sendParameters( ],
[CHHapticDynamicParameter( relativeTime: 0,
parameterID: .hapticIntensityControl, duration: TimeInterval(GCHapticDurationInfinite))
value: amplitude, relativeTime: 0)], let player = try m.engine.makeAdvancedPlayer(
atTime: CHHapticTimeImmediate) with: CHHapticPattern(events: [event], parameters: []))
} else if m.playing { try player.start(atTime: CHHapticTimeImmediate)
try m.player.stop(atTime: CHHapticTimeImmediate) m.player = player
m.playing = false
}
motor = m motor = m
return true
} catch { } catch {
log.warning("haptic update failed — rumble disabled: \(error, privacy: .public)") // A transient failure (the engine stopped/reset between its handler firing and now).
teardown() // Signal a rebuild do NOT latch rumble off for the session (the old "spotty" bug).
broken = true log.warning("rumble: haptic update failed — rebuilding: \(error, privacy: .public)")
motor = m
return false
} }
} }
private func teardown() { private func teardown() {
for m in [low, high].compactMap({ $0 }) { for m in [low, high].compactMap({ $0 }) {
try? m.player.stop(atTime: CHHapticTimeImmediate) // Disarm the handlers before stopping so stop() can't re-enter teardown via them.
// (Both properties are non-optional closures on this SDK, so assign no-ops, not nil.)
m.engine.stoppedHandler = { _ in }
m.engine.resetHandler = {}
try? m.player?.stop(atTime: CHHapticTimeImmediate)
m.engine.stop() m.engine.stop()
} }
low = nil low = nil
high = nil high = nil
} }
// MARK: - DualSense raw-HID rumble (macOS)
//
// On macOS the DualSense's motors aren't reachable through CHHapticEngine, so for a DualSense
// we drive them over raw HID (see `DualSenseHID`); every other pad keeps the CoreHaptics path.
// All three run on the serial `queue`, like the rest of the renderer state.
private func openHIDIfDualSense(_ c: GCController?) -> Bool {
#if os(macOS)
guard let c, c.extendedGamepad is GCDualSenseGamepad else { return false }
let hid = DualSenseHID()
guard hid.open() else { return false }
dualSenseHID = hid
return true
#else
return false
#endif
}
/// Drive the DualSense's motors over HID if that's the active backend; false not a HID pad,
/// so the caller uses CoreHaptics. The wire's 0...0xFFFF amplitudes scale to the pad's 0...255.
private func hidRumble(low: UInt16, high: UInt16) -> Bool {
#if os(macOS)
guard let hid = dualSenseHID else { return false }
hid.rumble(low: UInt8(low >> 8), high: UInt8(high >> 8))
return true
#else
return false
#endif
}
private func closeHID() {
#if os(macOS)
dualSenseHID?.close()
dualSenseHID = nil
#endif
}
private func backendNote(for c: GCController?) -> String {
#if os(macOS)
if let hid = dualSenseHID { return "DualSense HID · \(hid.transport)" }
#endif
return c == nil ? "" : "CoreHaptics"
}
} }
public final class GamepadFeedback { public final class GamepadFeedback {
@@ -207,9 +335,12 @@ public final class GamepadFeedback {
public func start() { public func start() {
guard !drainStarted else { return } guard !drainStarted else { return }
drainStarted = true drainStarted = true
// No hidout traffic can exist on a non-DualSense session poll that plane // Hidout traffic (lightbar / player LEDs / triggers) only exists on a PlayStation-pad
// nonblocking there and let rumble own the wait. // session a DualSense or a DualShock 4 (lightbar only). Block briefly on it there and
let hidTimeout: UInt32 = connection.resolvedGamepad == .dualSense ? 10 : 0 // let rumble own the wait elsewhere; on an Xbox session it stays nonblocking.
let hasHidout = connection.resolvedGamepad == .dualSense
|| connection.resolvedGamepad == .dualShock4
let hidTimeout: UInt32 = hasHidout ? 10 : 0
let thread = Thread { [connection, flag, drainDone, weak self] in let thread = Thread { [connection, flag, drainDone, weak self] in
while !flag.isStopped { while !flag.isStopped {
do { do {
@@ -324,3 +455,74 @@ public final class GamepadFeedback {
return which == 0 ? ds.leftTrigger : ds.rightTrigger return which == 0 ? ds.leftTrigger : ds.rightTrigger
} }
} }
#if DEBUG
/// Local feedback driver for the Settings Controllers "Test Controller" panel (DEBUG builds
/// only). It drives the SAME CoreHaptics rumble renderer and `DualSenseTriggerEffect` path a
/// live session uses just aimed at the physically-connected controller instead of the
/// hostclient feedback planes so rumble, the adaptive triggers, the lightbar and the player
/// LEDs can be confirmed on-device without a host. Reusing the real renderers is the point:
/// a passing test exercises the exact code a session runs.
@MainActor
public final class ControllerTester: ObservableObject {
private let renderer = RumbleRenderer()
private weak var controller: GCController?
/// The rumble backend now in use "DualSense HID · USB/Bluetooth", "CoreHaptics", or ""
/// for the test panel to display so it's obvious which path a given pad takes.
@Published public private(set) var rumbleBackend = ""
public init() {}
/// Aim the feedback at a controller (nil releases it). Idempotent safe to call on every
/// active-controller change.
public func target(_ c: GCController?) {
guard c !== controller else { return }
controller = c
renderer.retarget(c) { [weak self] note in
Task { @MainActor in self?.rumbleBackend = note }
}
}
/// Drive both motors at 0...1 amplitudes low = left/heavy, high = right/light mapped to
/// the 0...0xFFFF wire range the session carries, through the real `RumbleRenderer`.
public func rumble(low: Float, high: Float) {
func u16(_ v: Float) -> UInt16 { UInt16((min(max(v, 0), 1) * 65535).rounded()) }
renderer.apply(low: u16(low), high: u16(high))
}
public func stopRumble() { renderer.apply(low: 0, high: 0) }
/// Replay an adaptive-trigger effect on a DualSense via the real `DualSenseTriggerEffect`
/// renderer. `right == false` L2, `true` R2. No-op on a non-DualSense pad.
public func applyTrigger(_ effect: DualSenseTriggerEffect, right: Bool) {
guard let ds = controller?.extendedGamepad as? GCDualSenseGamepad else { return }
effect.apply(to: right ? ds.rightTrigger : ds.leftTrigger)
}
public func resetTriggers() {
guard let ds = controller?.extendedGamepad as? GCDualSenseGamepad else { return }
ds.leftTrigger.setModeOff()
ds.rightTrigger.setModeOff()
}
/// Lightbar colour (DualSense / DualShock 4); nil turns it off. No-op without a light.
public func setLight(_ color: GCColor?) {
controller?.light?.color = color ?? GCColor(red: 0, green: 0, blue: 0)
}
/// Player-indicator LEDs (`.index1`...`.index4`, or `.indexUnset` to clear).
public func setPlayerIndex(_ index: GCControllerPlayerIndex) {
controller?.playerIndex = index
}
/// Silence every channel and release the controller call on the panel's disappear.
public func stop() {
resetTriggers()
setPlayerIndex(.indexUnset)
setLight(nil)
renderer.retarget(nil) // async teardown: stops the motors + drops the controller ref
controller = nil
}
}
#endif
@@ -30,11 +30,22 @@ public final class GamepadManager: ObservableObject {
public let productCategory: String public let productCategory: String
/// The full extended profile exists only these are forwardable. /// The full extended profile exists only these are forwardable.
public let isExtended: Bool public let isExtended: Bool
public let isDualSense: Bool /// The virtual-pad type a physical match resolves to under `.auto`: DualSense
/// `.dualSense`, DualShock 4 `.dualShock4`, an Xbox pad `.xboxOne`, anything
/// else `.xbox360`. (`.auto` is never stored here.)
public let kind: PunktfunkConnection.GamepadType
public let hasLight: Bool public let hasLight: Bool
public let hasHaptics: Bool public let hasHaptics: Bool
public let hasMotion: Bool public let hasMotion: Bool
public let hasAdaptiveTriggers: Bool public let hasAdaptiveTriggers: Bool
/// Specifically a DualSense gates the DualSense-only feedback (adaptive triggers,
/// player LEDs) and the PlayStation glyph in Settings.
public var isDualSense: Bool { kind == .dualSense }
/// A PlayStation pad with a touchpad + motion (DualSense OR DualShock 4) gates
/// rich-input CAPTURE (touchpad contacts + gyro/accel on plane 0xCC).
public var hasTouchpadAndMotion: Bool {
kind == .dualSense || kind == .dualShock4
}
/// 0...1, nil when the controller doesn't report a battery (e.g. wired). /// 0...1, nil when the controller doesn't report a battery (e.g. wired).
public let batteryLevel: Float? public let batteryLevel: Float?
public let isCharging: Bool public let isCharging: Bool
@@ -102,7 +113,8 @@ public final class GamepadManager: ObservableObject {
/// Connect-time resolution of the user's controller-type setting: an explicit choice /// Connect-time resolution of the user's controller-type setting: an explicit choice
/// wins; `.auto` matches the virtual pad to the active physical controller (DualSense /// wins; `.auto` matches the virtual pad to the active physical controller (DualSense
/// DualSense, anything else Xbox 360); no controller at all defers to the host. /// DualSense, DualShock 4 DualShock 4, an Xbox pad Xbox One, anything else Xbox
/// 360); no controller at all defers to the host.
public func resolveType( public func resolveType(
setting: PunktfunkConnection.GamepadType setting: PunktfunkConnection.GamepadType
) -> PunktfunkConnection.GamepadType { ) -> PunktfunkConnection.GamepadType {
@@ -113,7 +125,7 @@ public final class GamepadManager: ObservableObject {
// pad. `rebuild()` re-reads `GCController.controllers()` synchronously, closing that race. // pad. `rebuild()` re-reads `GCController.controllers()` synchronously, closing that race.
rebuild() rebuild()
guard let active else { return .auto } guard let active else { return .auto }
return active.isDualSense ? .dualSense : .xbox360 return active.kind
} }
private func noteConnected(_ c: GCController) { private func noteConnected(_ c: GCController) {
@@ -152,20 +164,38 @@ public final class GamepadManager: ObservableObject {
private static func describe(_ c: GCController, id: String) -> DiscoveredController { private static func describe(_ c: GCController, id: String) -> DiscoveredController {
let extended = c.extendedGamepad let extended = c.extendedGamepad
let ds = extended as? GCDualSenseGamepad let kind = padKind(extended)
return DiscoveredController( return DiscoveredController(
id: id, id: id,
name: c.vendorName ?? c.productCategory, name: c.vendorName ?? c.productCategory,
productCategory: c.productCategory, productCategory: c.productCategory,
isExtended: extended != nil, isExtended: extended != nil,
isDualSense: ds != nil, kind: kind,
hasLight: c.light != nil, hasLight: c.light != nil,
hasHaptics: c.haptics != nil, hasHaptics: c.haptics != nil,
hasMotion: c.motion != nil, hasMotion: c.motion != nil,
// GCDualSenseGamepad's triggers are GCDualSenseAdaptiveTrigger by declaration. // GCDualSenseGamepad's triggers are GCDualSenseAdaptiveTrigger by declaration; the
hasAdaptiveTriggers: ds != nil, // DualShock 4 has none.
hasAdaptiveTriggers: kind == .dualSense,
batteryLevel: c.battery.flatMap { $0.batteryLevel >= 0 ? $0.batteryLevel : nil }, batteryLevel: c.battery.flatMap { $0.batteryLevel >= 0 ? $0.batteryLevel : nil },
isCharging: c.battery?.batteryState == .charging, isCharging: c.battery?.batteryState == .charging,
controller: c) controller: c)
} }
/// Resolve a physical controller's matching virtual-pad type from its GameController
/// subclass. Detection order (all are `: GCExtendedGamepad`): DualSense first, then
/// DualShock 4, then any Xbox pad, else fall back to Xbox 360. A non-extended / absent
/// profile also falls back to `.xbox360` (it's never forwarded anyway).
private static func padKind(
_ extended: GCExtendedGamepad?
) -> PunktfunkConnection.GamepadType {
guard let extended else { return .xbox360 }
// Deployment floor (macOS 14 / iOS 17 / tvOS 17) clears every introduction version
// here, so no `@available` guard is needed matching the unguarded
// `GCDualSenseGamepad` use elsewhere in the package.
if extended is GCDualSenseGamepad { return .dualSense }
if extended is GCDualShockGamepad { return .dualShock4 }
if extended is GCXboxGamepad { return .xboxOne }
return .xbox360
}
} }
@@ -0,0 +1,36 @@
import Foundation
/// Open-source license / attribution text bundled with PunktfunkKit (see `Resources/`).
///
/// Exposed from the kit so the app shell can show an Acknowledgements screen. The text files are
/// bundled as SwiftPM resources and read via `Bundle.module`, which works both for `swift build`
/// and for the Xcode app (it links the PunktfunkKit product, so the resource bundle rides along).
public enum Licenses {
private static func resource(_ name: String) -> String {
guard let url = Bundle.module.url(forResource: name, withExtension: "txt"),
let text = try? String(contentsOf: url, encoding: .utf8)
else { return "" }
return text
}
/// punktfunk's own license MIT OR Apache-2.0, at your option.
public static var appLicense: String {
let mit = resource("LICENSE-MIT")
let apache = resource("LICENSE-APACHE")
if mit.isEmpty && apache.isEmpty {
return "punktfunk is licensed under MIT OR Apache-2.0, at your option."
}
return "punktfunk is licensed under MIT OR Apache-2.0, at your option.\n\n"
+ "================================ MIT ================================\n\n"
+ mit
+ "\n\n============================== Apache-2.0 ==============================\n\n"
+ apache
}
/// Third-party software notices for the linked Rust crates (generated by
/// `scripts/gen-third-party-notices.sh`).
public static var thirdPartyNotices: String {
let text = resource("THIRD-PARTY-NOTICES")
return text.isEmpty ? "Third-party notices unavailable." : text
}
}
@@ -170,13 +170,18 @@ public final class PunktfunkConnection {
/// Which virtual gamepad the host creates for this session's pads (the /// Which virtual gamepad the host creates for this session's pads (the
/// `PUNKTFUNK_GAMEPAD_*` ABI values). `.auto` lets the host decide (its env var, else /// `PUNKTFUNK_GAMEPAD_*` ABI values). `.auto` lets the host decide (its env var, else
/// X-Box 360); `.dualSense` is honored only on hosts with UHID (Linux) games then see /// X-Box 360); `.dualSense` / `.dualShock4` are honored only on hosts with UHID (Linux)
/// a real DualSense and their lightbar / adaptive-trigger writes come back on the /// games then see a real PlayStation pad and its lightbar (and, on a DualSense,
/// HID-output plane (`nextHidOutput`). The host's actual choice is `resolvedGamepad`. /// adaptive-trigger / player-LED) writes come back on the HID-output plane
/// (`nextHidOutput`). `.xboxOne` is an X-Box-Series-glyph variant of `.xbox360` (same
/// buttons/sticks/triggers + rumble, no touchpad/motion/lightbar). The host's actual
/// choice is `resolvedGamepad`.
public enum GamepadType: UInt32, CaseIterable, Sendable { public enum GamepadType: UInt32, CaseIterable, Sendable {
case auto = 0 case auto = 0
case xbox360 = 1 case xbox360 = 1
case dualSense = 2 case dualSense = 2
case xboxOne = 3
case dualShock4 = 4
/// Loose name parsing for env/dev hooks, mirroring the host's /// Loose name parsing for env/dev hooks, mirroring the host's
/// `GamepadPref::from_name`. /// `GamepadPref::from_name`.
@@ -184,7 +189,9 @@ public final class PunktfunkConnection {
switch name.lowercased() { switch name.lowercased() {
case "auto", "default": self = .auto case "auto", "default": self = .auto
case "xbox", "xbox360", "x360", "uinput": self = .xbox360 case "xbox", "xbox360", "x360", "uinput": self = .xbox360
case "dualsense", "ds", "ps5": self = .dualSense case "dualsense", "ds", "ds5", "ps5": self = .dualSense
case "xboxone", "xbox-one", "xboxseries", "series": self = .xboxOne
case "dualshock4", "dualshock", "ds4", "ps4": self = .dualShock4
default: return nil default: return nil
} }
} }
@@ -214,6 +221,26 @@ public final class PunktfunkConnection {
/// (20 000) when 0 was requested. `0` = an older host that didn't report it. /// (20 000) when 0 was requested. `0` = an older host that didn't report it.
public private(set) var resolvedBitrateKbps: UInt32 = 0 public private(set) var resolvedBitrateKbps: UInt32 = 0
/// The colour signalling the host actually encodes with (CICP code points): `colorPrimaries`
/// (1=BT.709, 9=BT.2020), `colorTransfer` (1=BT.709, 16=PQ, 18=HLG), `colorMatrix`
/// (1=BT.709, 9=BT.2020-NCL), `colorFullRange`. BT.709 limited SDR for an older host. Configure
/// the decoder/presenter from these; mastering metadata arrives via `nextHdrMeta`.
public private(set) var colorPrimaries: UInt8 = 1
public private(set) var colorTransfer: UInt8 = 1
public private(set) var colorMatrix: UInt8 = 1
public private(set) var colorFullRange: Bool = false
/// Encoded bit depth (8 or 10).
public private(set) var bitDepth: UInt8 = 8
/// True when the negotiated stream is HDR (PQ or HLG transfer) drive an HDR present path and
/// drain `nextHdrMeta`.
public var isHDR: Bool { colorTransfer == 16 || colorTransfer == 18 }
/// The audio channel count the host resolved for this session (the Welcome's echo of the
/// requested `audioChannels`, clamped to what the host can capture): `2` (stereo), `6` (5.1)
/// or `8` (7.1). Build the playback layout from THIS, never the request. `2` for an older host.
/// PCM from `nextAudioPcm` is interleaved in the canonical wire order FL FR FC LFE RL RR SL SR.
public private(set) var resolvedAudioChannels: UInt8 = 2
/// Connect and start a session at the requested mode (the host creates a native virtual /// Connect and start a session at the requested mode (the host creates a native virtual
/// output at exactly this size/refresh). Blocks up to `timeoutMs`. /// output at exactly this size/refresh). Blocks up to `timeoutMs`.
/// ///
@@ -242,11 +269,15 @@ public final class PunktfunkConnection {
compositor: Compositor = .auto, compositor: Compositor = .auto,
gamepad: GamepadType = .auto, gamepad: GamepadType = .auto,
bitrateKbps: UInt32 = 0, bitrateKbps: UInt32 = 0,
videoCaps: UInt8 = 0,
audioChannels: UInt8 = 2,
launchID: String? = nil, launchID: String? = nil,
timeoutMs: UInt32 = 10_000 timeoutMs: UInt32 = 10_000
) throws { ) throws {
if let pin = pinSHA256, pin.count != 32 { throw PunktfunkClientError.invalidPin } if let pin = pinSHA256, pin.count != 32 { throw PunktfunkClientError.invalidPin }
var observed = [UInt8](repeating: 0, count: 32) var observed = [UInt8](repeating: 0, count: 32)
// `videoCaps` advertises decode/present capability (PUNKTFUNK_VIDEO_CAP_10BIT | _HDR): the
// host upgrades to a 10-bit / BT.2020 PQ stream only when set. 0 = 8-bit BT.709 SDR.
// `launchID` (a host library id like "steam:570") asks the host to launch that title in // `launchID` (a host library id like "steam:570") asks the host to launch that title in
// the session; the host resolves it against its own library nil = the host's default. // the session; the host resolves it against its own library nil = the host's default.
handle = host.withCString { cs in handle = host.withCString { cs in
@@ -255,16 +286,16 @@ public final class PunktfunkConnection {
withOptionalCString(launchID) { launch in withOptionalCString(launchID) { launch in
if let pin = pinSHA256 { if let pin = pinSHA256 {
return pin.withUnsafeBytes { p in return pin.withUnsafeBytes { p in
punktfunk_connect_ex4( punktfunk_connect_ex6(
cs, port, width, height, refreshHz, compositor.rawValue, cs, port, width, height, refreshHz, compositor.rawValue,
gamepad.rawValue, bitrateKbps, launch, gamepad.rawValue, bitrateKbps, videoCaps, audioChannels, launch,
p.bindMemory(to: UInt8.self).baseAddress, &observed, p.bindMemory(to: UInt8.self).baseAddress, &observed,
cert, key, timeoutMs) cert, key, timeoutMs)
} }
} }
return punktfunk_connect_ex4( return punktfunk_connect_ex6(
cs, port, width, height, refreshHz, compositor.rawValue, cs, port, width, height, refreshHz, compositor.rawValue,
gamepad.rawValue, bitrateKbps, launch, gamepad.rawValue, bitrateKbps, videoCaps, audioChannels, launch,
nil, &observed, cert, key, timeoutMs) nil, &observed, cert, key, timeoutMs)
} }
} }
@@ -289,6 +320,16 @@ public final class PunktfunkConnection {
var br: UInt32 = 0 var br: UInt32 = 0
_ = punktfunk_connection_bitrate(handle, &br) _ = punktfunk_connection_bitrate(handle, &br)
resolvedBitrateKbps = br resolvedBitrateKbps = br
var prim: UInt8 = 1, trc: UInt8 = 1, mtx: UInt8 = 1, fullRange: UInt8 = 0, depth: UInt8 = 8
_ = punktfunk_connection_color_info(handle, &prim, &trc, &mtx, &fullRange, &depth)
colorPrimaries = prim
colorTransfer = trc
colorMatrix = mtx
colorFullRange = fullRange != 0
bitDepth = depth
var ac: UInt8 = 2
_ = punktfunk_connection_audio_channels(handle, &ac)
resolvedAudioChannels = ac
} }
/// A bandwidth speed-test measurement (see `startSpeedTest`). Partial until `done`. /// A bandwidth speed-test measurement (see `startSpeedTest`). Partial until `done`.
@@ -362,6 +403,21 @@ public final class PunktfunkConnection {
_ = punktfunk_connection_request_keyframe(h) _ = punktfunk_connection_request_keyframe(h)
} }
/// Cumulative access units the hostclient reassembler dropped as unrecoverable (FEC couldn't
/// rebuild them). The video pump polls this and calls `requestKeyframe()` when it climbs the
/// correct loss trigger under the host's infinite GOP, where unrecoverable loss yields
/// reference-missing delta frames the decoder *silently conceals* (a frozen / garbage picture,
/// no decode error and no `.failed` layer), so a decode-error trigger rarely fires. Monotonic
/// for the session; 0 after close. Cheap (an atomic load) safe to poll every pump iteration.
public func framesDropped() -> UInt64 {
abiLock.lock()
defer { abiLock.unlock() }
guard let h = handle, !closeRequested else { return 0 }
var out: UInt64 = 0
_ = punktfunk_connection_frames_dropped(h, &out)
return out
}
/// The currently active session mode (updated by accepted `requestMode` switches). /// The currently active session mode (updated by accepted `requestMode` switches).
public func currentMode() -> (width: UInt32, height: UInt32, refreshHz: UInt32) { public func currentMode() -> (width: UInt32, height: UInt32, refreshHz: UInt32) {
abiLock.lock() abiLock.lock()
@@ -422,6 +478,50 @@ public final class PunktfunkConnection {
} }
} }
/// One decoded audio frame from `nextAudioPcm`: interleaved 32-bit float at 48 kHz, in the
/// canonical wire channel order FL FR FC LFE RL RR SL SR (the first `channels`).
public struct AudioPCM: Sendable {
/// Interleaved f32 samples (`frameCount * channels` long), wire channel order.
public let samples: [Float]
/// Samples per channel.
public let frameCount: Int
/// Channel count (2/6/8) `resolvedAudioChannels`.
public let channels: Int
public let ptsNs: UInt64
public let seq: UInt32
}
/// Pull the next audio frame, **decoded in-core** to interleaved f32 PCM Apple's AudioToolbox
/// Opus path is stereo-only, so surround (and, for uniformity, stereo too) is decoded by the
/// Rust core (libopus multistream) and handed back as PCM. nil on timeout, throws `.closed` once
/// the session ended. Drain from a dedicated audio thread (do NOT also call `nextAudio` they
/// share the underlying queue). The returned `samples` are copied out, so the buffer is owned.
public func nextAudioPcm(timeoutMs: UInt32 = 100) throws -> AudioPCM? {
audioLock.lock()
defer { audioLock.unlock() }
guard let h = liveHandle() else { throw PunktfunkClientError.closed }
var out = PunktfunkAudioPcm()
let rc = punktfunk_connection_next_audio_pcm(h, &out, timeoutMs)
switch rc {
case statusOK:
let channels = Int(out.channels)
let total = Int(out.frame_count) * channels
guard let base = out.samples, total > 0 else { return nil }
// Copy: the pointer borrows connection memory only until the next PCM call.
let samples = Array(UnsafeBufferPointer(start: base, count: total))
return AudioPCM(
samples: samples, frameCount: Int(out.frame_count),
channels: channels, ptsNs: out.pts_ns, seq: out.seq)
case statusNoFrame:
return nil
case statusClosed:
throw PunktfunkClientError.closed
default:
throw PunktfunkClientError.status(rc)
}
}
/// Pull the next force-feedback update for the GCController haptics engine: /// Pull the next force-feedback update for the GCController haptics engine:
/// `(pad, lowFrequency, highFrequency)` with 0...0xFFFF amplitudes, (0, 0) = stop. /// `(pad, lowFrequency, highFrequency)` with 0...0xFFFF amplitudes, (0, 0) = stop.
/// Drain from the (single) feedback thread, alongside `nextHidOutput`. /// Drain from the (single) feedback thread, alongside `nextHidOutput`.
@@ -458,10 +558,11 @@ public final class PunktfunkConnection {
case triggerEffect(pad: UInt8, which: UInt8, effect: [UInt8]) case triggerEffect(pad: UInt8, which: UInt8, effect: [UInt8])
} }
/// Pull the next DualSense feedback event (lightbar / player LEDs / adaptive triggers); /// Pull the next PlayStation-pad feedback event (lightbar / player LEDs / adaptive
/// nil on timeout, throws `.closed` once the session ended. Drain from the (single) /// triggers); nil on timeout, throws `.closed` once the session ended. Drain from the
/// feedback thread, alongside `nextRumble`. Nothing ever arrives unless /// (single) feedback thread, alongside `nextRumble`. Nothing arrives unless the session's
/// `resolvedGamepad == .dualSense` poll with a short timeout, never spin. /// virtual pad is a DualSense (all three) or a DualShock 4 (lightbar only) poll with a
/// short timeout, never spin.
public func nextHidOutput(timeoutMs: UInt32 = 0) throws -> HidOutputEvent? { public func nextHidOutput(timeoutMs: UInt32 = 0) throws -> HidOutputEvent? {
feedbackLock.lock() feedbackLock.lock()
defer { feedbackLock.unlock() } defer { feedbackLock.unlock() }
@@ -493,6 +594,83 @@ public final class PunktfunkConnection {
} }
} }
/// Video-capability bit: the client can decode a 10-bit (Main10) HEVC stream.
public static let videoCap10Bit: UInt8 = UInt8(PUNKTFUNK_VIDEO_CAP_10BIT)
/// Video-capability bit: the client can present BT.2020 PQ HDR10 (implies 10-bit).
public static let videoCapHDR: UInt8 = UInt8(PUNKTFUNK_VIDEO_CAP_HDR)
/// Static HDR mastering metadata (SMPTE ST.2086 + content light level) the host sent for an HDR
/// session. Mirrors the wire/ABI `PunktfunkHdrMeta`; primaries are in ST.2086 **G, B, R** order,
/// 1/50000 units; mastering luminance in 0.0001 cd/m²; MaxCLL/MaxFALL in nits.
public struct HdrMeta: Sendable, Equatable {
public let primariesX: [UInt16] // [green, blue, red]
public let primariesY: [UInt16]
public let whitePointX: UInt16
public let whitePointY: UInt16
public let maxMasteringLuminance: UInt32 // 0.0001 cd/m²
public let minMasteringLuminance: UInt32 // 0.0001 cd/m²
public let maxCLL: UInt16
public let maxFALL: UInt16
/// The 24-byte `mastering_display_colour_volume` payload (big-endian, ST.2086 G,B,R) pass
/// directly to `kCVImageBufferMasteringDisplayColorVolumeKey` or `CAEDRMetadata`'s displayInfo.
public func masteringDisplayColorVolume() -> Data {
var d = Data()
func be16(_ v: UInt16) { d.append(UInt8(v >> 8)); d.append(UInt8(v & 0xFF)) }
func be32(_ v: UInt32) {
d.append(UInt8((v >> 24) & 0xFF)); d.append(UInt8((v >> 16) & 0xFF))
d.append(UInt8((v >> 8) & 0xFF)); d.append(UInt8(v & 0xFF))
}
for i in 0..<3 { be16(primariesX[i]); be16(primariesY[i]) } // G, B, R
be16(whitePointX); be16(whitePointY)
be32(maxMasteringLuminance); be32(minMasteringLuminance)
return d
}
/// The 4-byte `content_light_level_info` payload (big-endian: MaxCLL, MaxFALL) for
/// `kCVImageBufferContentLightLevelInfoKey` or `CAEDRMetadata`'s contentInfo.
public func contentLightLevelInfo() -> Data {
var d = Data()
func be16(_ v: UInt16) { d.append(UInt8(v >> 8)); d.append(UInt8(v & 0xFF)) }
be16(maxCLL); be16(maxFALL)
return d
}
}
/// Pull the next static HDR metadata update; nil on timeout, throws `.closed` once the session
/// ended. Drain from the feedback thread alongside `nextRumble`/`nextHidOutput`. Nothing arrives
/// unless `isHDR` poll with a short timeout, never spin.
public func nextHdrMeta(timeoutMs: UInt32 = 0) throws -> HdrMeta? {
feedbackLock.lock()
defer { feedbackLock.unlock() }
guard let h = liveHandle() else { throw PunktfunkClientError.closed }
var out = PunktfunkHdrMeta()
let rc = punktfunk_connection_next_hdr_meta(h, &out, timeoutMs)
switch rc {
case statusOK:
// The fixed C `uint16_t[3]` arrays import as tuples copy them out.
let px = withUnsafeBytes(of: out.display_primaries_x) {
Array($0.bindMemory(to: UInt16.self))
}
let py = withUnsafeBytes(of: out.display_primaries_y) {
Array($0.bindMemory(to: UInt16.self))
}
return HdrMeta(
primariesX: px, primariesY: py,
whitePointX: out.white_point_x, whitePointY: out.white_point_y,
maxMasteringLuminance: out.max_display_mastering_luminance,
minMasteringLuminance: out.min_display_mastering_luminance,
maxCLL: out.max_cll, maxFALL: out.max_fall)
case statusNoFrame:
return nil
case statusClosed:
throw PunktfunkClientError.closed
default:
throw PunktfunkClientError.status(rc)
}
}
/// Send one input event (delivered to the host as a QUIC datagram). Thread-safe; /// Send one input event (delivered to the host as a QUIC datagram). Thread-safe;
/// silently dropped after close. /// silently dropped after close.
public func send(_ event: PunktfunkInputEvent) { public func send(_ event: PunktfunkInputEvent) {
@@ -0,0 +1,201 @@
Apache License
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Copyright 2026 unom
Licensed under the Apache License, Version 2.0 (the "License");
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@@ -0,0 +1,21 @@
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