enricobuehler f85d51b9f9 feat(steamdeck): one-command host install + docs (build-on-device)
SteamOS is immutable read-only Arch, and the Deck is AMD (VAAPI) — so none of the
checked-in packaging (arch/sysext is NVENC-first + client-oriented, deb/rpm are
soname-mismatched) actually installs a working host on a Steam Deck. The proven path
(distrobox-built native binary + systemd-run units) was 100% manual. Make it one command.

- scripts/steamdeck/install.sh — idempotent installer: ensure the pf2 Debian-trixie
  distrobox + toolchain → build host (+web console) → write config (generated web login
  password) → raise UDP buffers to 32 MB + udev + input group (sudo, skipped gracefully
  if unavailable) → install + start punktfunk-host / punktfunk-web systemd USER services
  with linger. Flags: --open (accept unpaired clients), --no-web, --src=DIR. Builds
  on-device so a rebuild always matches the running SteamOS (no prebuilt-binary fragility
  across OS updates); VAAPI on the Deck's AMD GPU.
- scripts/steamdeck/update.sh — rebuild from current source + restart (config/pairings persist).
- scripts/steamdeck/README.md — deep reference (why on-device, what's installed, gotchas).
- docs-site: new "Steam Deck (Host)" guide + sidebar entry; install.md splits Arch from the
  Steam Deck host path; packaging/arch/README points Deck-host users here and corrects the
  stale "NVENC-only" note (VAAPI host encode landed).

Live-validated on the Deck: installer runs clean, both services come up, host listens
(QUIC :9777 + mgmt :47990), web serves (302→login); on a client connect it takes over the
Game-Mode gamescope session at the client's mode, captures via PipeWire, and VAAPI-encodes
(hevc_vaapi) — full pipeline confirmed in the host journal.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 22:20:00 +00:00
2026-06-19 15:49:48 +02:00

punktfunk

A ground-up low-latency desktop streaming stack, built Linux-first, with a shared Rust protocol core and native clients per platform.

punktfunk is a placeholder codename. The bet: ship a Linux virtual-display streaming host that speaks the existing Moonlight protocol (every Moonlight/Artemis client works day one), then break the ~1 Gbps FEC wall with a GF(2¹⁶) Leopard-RS transport as a negotiated extension. See docs/implementation-plan.md.

Status

Milestone State
Core — punktfunk-core + C ABI done & hardened (FEC, packetization, AES-GCM, session, adversarial-review fixes, punktfunk_core.h)
GameStream host → stock Moonlight live end-to-end: pairing, RTSP, audio, per-client virtual output at native res, GPU zero-copy NVENC, gamepads
Native protocol — punktfunk/1 validated live: QUIC control + GF(2¹⁶) FEC/AES data plane, SPAKE2 PIN pairing, mid-stream mode renegotiation
Native clients — decode + present 🟡 macOS first light: AnnexB→VideoToolbox HEVC on glass + input/pairing over punktfunk/1 (clients/apple); iOS + presenter next
Web console + management API TanStack web console (web/) over the OpenAPI mgmt API: host status, paired devices, on-demand native pairing (arm → show PIN)

The GameStream host works with a stock Moonlight client — validated live on NVIDIA (RTX 5070 Ti & RTX 4090, driver 595): trust-on-first-use pairing that persists, an app catalog, RTSP/ENet/audio, and video at the client's exact resolution and refresh via a per-session virtual output (KWin, gamescope, Mutter, Sway backends), encoded with GPU zero-copy (dmabuf → CUDA/Vulkan → NVENC) at up to 5120×1440@240. The native punktfunk/1 protocol adds a QUIC control plane and a GF(2¹⁶) Leopard-FEC + AES-GCM data plane (p50 ~0.8 ms capture→reassembled at 720p120). Its trust model is SPAKE2 PIN pairing by default — a new host requires the PIN ceremony; trust-on-first-use is an explicit host opt-in (punktfunk1-host --allow-tofu / serve --open, advertised as pair=optional) for fully trusted LANs. Both run from one process (serve --native), managed through a REST API + web console. Builds against FFmpeg 7 or 8; deployed live on Bazzite. Full status: CLAUDE.md; roadmap, setup guides & progress: the docs site (docs-site/ — Fumadocs; bun run dev), with the canonical roadmap and status there. Design notes stay in docs/.

Install (host)

The package registries are the real distribution channel — pick your distro and run one command. Per-distro setup (add the repo, first-run, web console) lives in the linked READMEs.

Distro One-command happy path Details
Ubuntu / Debian (apt) sudo apt install punktfunk-host (after adding the repo) packaging/debian/README.md
Fedora / Bazzite (rpm-ostree) rpm-ostree install punktfunk punktfunk-web (after adding the repo; or the bootc image) packaging/rpm/README.md
Arch / Steam Deck (PKGBUILD / sysext) makepkg -si (Arch) · sysext .raw (SteamOS/Deck) packaging/arch/README.md

punktfunk-host is the streaming host; punktfunk-web is the browser console (pairing + status); punktfunk-client is the GTK4 desktop client (also shipped via apt/RPM/Arch/Flatpak). After install, run punktfunk-host serve --native inside your desktop session, then pair from the web console.

Building from source (below) is a fallback.

Layout

crates/
  punktfunk-core/        protocol · FEC · pacing · crypto · quic — the C ABI (lib + cdylib + staticlib)
  punktfunk-host/        Linux host: vdisplay · capture · encode · inject · gamestream · punktfunk1 · mgmt · native_pairing
clients/
  probe/                 punktfunk/1 reference/probe client (headless test + latency measurement)
  linux/   windows/      native desktop clients (Rust: GTK4 / WinUI 3, link punktfunk-core directly)
  apple/   android/      Swift (macOS+iOS) · Kotlin app + native/ Rust JNI core
  decky/                 Steam Deck Decky plugin
web/                       TanStack web console (host status · paired devices · pairing) over the mgmt API
packaging/                 Fedora/Bazzite RPM · bootc image · COPR (see packaging/bazzite/README.md)
include/punktfunk_core.h       cbindgen-generated C header (checked in)
tools/{latency-probe,loss-harness}/   measurement (plan §10)
docs/{implementation-plan,roadmap,windows-host,dualsense-haptics}.md

Build & test (from source)

For development, or as an install fallback where no package is available:

cargo build --workspace          # green on Linux and macOS
cargo test  --workspace          # unit + loopback + proptest + C ABI harness
cargo clippy --workspace --all-targets

cargo run -p loss-harness        # FEC loss-resilience sweep (no network needed)
bash crates/punktfunk-core/tests/c/run.sh   # standalone C-ABI link+round-trip proof

The C header regenerates from crates/punktfunk-core/src/abi.rs on every build (cbindgen via build.rs) into include/punktfunk_core.h.

Design invariants

  • One core, linked everywhere. Protocol/FEC/crypto/pacing live in punktfunk-core exactly once, exposed over a stable, versioned C ABI (punktfunk_abi_version(), PunktfunkConfig carries its own struct_size).
  • No async on the hot path. The per-frame pipeline uses native threads only; tokio/quinn are gated behind the off-by-default quic feature (control plane only).
  • FEC is the wall-breaker. GF(2⁸) (≤255 shards/block) for Moonlight compat; GF(2¹⁶) (≤65535 shards/block, SIMD, O(n log n)) to push past ~1 Gbps.

License

MIT OR Apache-2.0.

S
Description
next gen game streaming - built using rust, back compatible with game stream clients, and supporting virtual displays for kde/kwin, gnome and gamescope.
Readme 16 MiB
v0.2.1 Latest
2026-06-28 12:51:55 +00:00
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