The CPU de-pad path trusted PipeWire's MAP_BUFFERS slice (`d.data()`, length = `data.maxsize`). xdg-desktop-portal-wlr hands MemFd ScreenCast buffers whose maxsize exceeds the bytes PipeWire actually maps into our process, so reading to maxsize ran off the end of the mapping and SIGSEGV'd the capture thread — crashing every CPU-path capture on Sway/wlroots (and thus any non-NVIDIA host, which has no CUDA zero-copy importer and always falls back to this path). mmap the fd ourselves, sized to its real length (fstat), for any fd-backed buffer (MemFd SHM or DmaBuf); fall back to `d.data()` then drop. The existing `needed > avail` guard now drops cleanly instead of over-reading. This also subsumes the original "MAP_BUFFERS didn't map a Vulkan dmabuf" fallback. Verified: fixes real Sway-desktop portal capture -> VAAPI HEVC on a Radeon 780M (correct image + colours); the NVIDIA zero-copy path (returns before this code) and the NVIDIA/KWin CPU path (self-mmap, fd_len == maxsize) both still work. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
punktfunk
A ground-up low-latency desktop streaming stack, built Linux-first, with a shared Rust protocol core and native clients per platform.
punktfunk is a placeholder codename. The bet: ship a Linux virtual-display streaming
host that speaks the existing Moonlight protocol (every Moonlight/Artemis client works
day one), then break the ~1 Gbps FEC wall with a GF(2¹⁶) Leopard-RS transport as a
negotiated extension. See docs/implementation-plan.md.
Status
| Milestone | State |
|---|---|
Core — punktfunk-core + C ABI |
✅ done & hardened (FEC, packetization, AES-GCM, session, adversarial-review fixes, punktfunk_core.h) |
| GameStream host → stock Moonlight | ✅ live end-to-end: pairing, RTSP, audio, per-client virtual output at native res, GPU zero-copy NVENC, gamepads |
Native protocol — punktfunk/1 |
✅ validated live: QUIC control + GF(2¹⁶) FEC/AES data plane, SPAKE2 PIN pairing, mid-stream mode renegotiation |
| Native clients — decode + present | 🟡 macOS first light: AnnexB→VideoToolbox HEVC on glass + input/pairing over punktfunk/1 (clients/apple); iOS + presenter next |
| Web console + management API | ✅ TanStack web console (web/) over the OpenAPI mgmt API: host status, paired devices, on-demand native pairing (arm → show PIN) |
The GameStream host works with a stock Moonlight client — validated live on NVIDIA
(RTX 5070 Ti & RTX 4090, driver 595): trust-on-first-use pairing that persists, an app
catalog, RTSP/ENet/audio, and video at the client's exact resolution and refresh via a
per-session virtual output (KWin, gamescope, Mutter, Sway backends), encoded with GPU
zero-copy (dmabuf → CUDA/Vulkan → NVENC) at up to 5120×1440@240. The native
punktfunk/1 protocol adds a QUIC control plane and a GF(2¹⁶) Leopard-FEC + AES-GCM data
plane (p50 ~0.8 ms capture→reassembled at 720p120). Its trust model is SPAKE2 PIN pairing by
default — a new host requires the PIN ceremony; trust-on-first-use is an explicit host opt-in
(punktfunk1-host --allow-tofu / serve --open, advertised as pair=optional) for fully trusted LANs. Both
run from one process (serve --native), managed through a REST API + web console. Builds
against FFmpeg 7 or 8; deployed live on Bazzite. Full status: CLAUDE.md;
roadmap, setup guides & progress: the docs site (docs-site/ — Fumadocs;
bun run dev), with the canonical roadmap and
status there. Design notes stay in docs/.
Install (host)
The package registries are the real distribution channel — pick your distro and run one command. Per-distro setup (add the repo, first-run, web console) lives in the linked READMEs.
| Distro | One-command happy path | Details |
|---|---|---|
| Ubuntu / Debian (apt) | sudo apt install punktfunk-host (after adding the repo) |
packaging/debian/README.md |
| Fedora / Bazzite (rpm-ostree) | rpm-ostree install punktfunk punktfunk-web (after adding the repo; or the bootc image) |
packaging/rpm/README.md |
| Arch / Steam Deck (PKGBUILD / sysext) | makepkg -si (Arch) · sysext .raw (SteamOS/Deck) |
packaging/arch/README.md |
punktfunk-host is the streaming host; punktfunk-web is the browser console (pairing + status);
punktfunk-client is the GTK4 desktop client (also shipped via apt/RPM/Arch/Flatpak). After install,
run punktfunk-host serve --native inside your desktop session, then pair from the web console.
Building from source (below) is a fallback.
Layout
crates/
punktfunk-core/ protocol · FEC · pacing · crypto · quic — the C ABI (lib + cdylib + staticlib)
punktfunk-host/ Linux host: vdisplay · capture · encode · inject · gamestream · punktfunk1 · mgmt · native_pairing
clients/
probe/ punktfunk/1 reference/probe client (headless test + latency measurement)
linux/ windows/ native desktop clients (Rust: GTK4 / WinUI 3, link punktfunk-core directly)
apple/ android/ Swift (macOS+iOS) · Kotlin app + native/ Rust JNI core
decky/ Steam Deck Decky plugin
web/ TanStack web console (host status · paired devices · pairing) over the mgmt API
packaging/ Fedora/Bazzite RPM · bootc image · COPR (see packaging/bazzite/README.md)
include/punktfunk_core.h cbindgen-generated C header (checked in)
tools/{latency-probe,loss-harness}/ measurement (plan §10)
docs/{implementation-plan,roadmap,windows-host,dualsense-haptics}.md
Build & test (from source)
For development, or as an install fallback where no package is available:
cargo build --workspace # green on Linux and macOS
cargo test --workspace # unit + loopback + proptest + C ABI harness
cargo clippy --workspace --all-targets
cargo run -p loss-harness # FEC loss-resilience sweep (no network needed)
bash crates/punktfunk-core/tests/c/run.sh # standalone C-ABI link+round-trip proof
The C header regenerates from crates/punktfunk-core/src/abi.rs on every build (cbindgen via
build.rs) into include/punktfunk_core.h.
Design invariants
- One core, linked everywhere. Protocol/FEC/crypto/pacing live in
punktfunk-coreexactly once, exposed over a stable, versioned C ABI (punktfunk_abi_version(),PunktfunkConfigcarries its ownstruct_size). - No async on the hot path. The per-frame pipeline uses native threads only;
tokio/quinnare gated behind the off-by-defaultquicfeature (control plane only). - FEC is the wall-breaker. GF(2⁸) (≤255 shards/block) for Moonlight compat; GF(2¹⁶) (≤65535 shards/block, SIMD, O(n log n)) to push past ~1 Gbps.
License
MIT OR Apache-2.0.