fa2bcd9dbb82dcf602cf7479f837310cf1c2fb87
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deeb8b6700 |
feat(pf-encode): build against FFmpeg 9
apple / swift (pull_request) Successful in 1m53s
apple / screenshots (pull_request) Skipped
windows / build (aarch64-pc-windows-msvc) (pull_request) Successful in 2m34s
ci / web (pull_request) Successful in 2m32s
ci / docs-site (pull_request) Successful in 1m25s
ci / bun-nix (pull_request) Successful in 26s
windows / build (x86_64-pc-windows-msvc) (pull_request) Successful in 3m23s
android / android (pull_request) Successful in 6m47s
ci / rust-arm64 (pull_request) Successful in 8m49s
nix / flake (pull_request) Failing after 16m7s
ci / rust (pull_request) Successful in 23m39s
ffmpeg-next 8.1.0 could not accept FFmpeg 9 at all: ffmpeg-sys-next's version probe
covered avcodec majors 56..62 (the range is exclusive of its end), so libavcodec 63 fell
outside what it knew how to bind. 9.0.0 widens that to 56..63, which is what actually
unblocks Arch. Bump both pins — the unconditional Linux dep and the optional Windows
amf-qsv one — and the lock with them.
No API drift to fix. The crate major is a CEILING, not a target: one source tree still
spans FFmpeg 7.x/libavcodec 61, 8.x/62 and 9.x/63 via per-version cfgs, and every wrapper
symbol the NVENC-libav, VAAPI and amf-qsv backends name survives 8.1.0 -> 9.0.0
unchanged. The three hand-written #[repr(C)] hwcontext mirrors are the parts no compiler
checks, so they were re-read against the real headers rather than trusted:
AVCUDADeviceContext and AVD3D11VAFramesContext are byte-identical across 7.1/8/9, and
AVD3D11VADeviceContext gained two trailing UINTs in 8 that 7.1 lacks — which is why that
mirror deliberately stops at the common prefix, and why its assertions now say what they
do and do not buy you. They pin our layout, not libav's; a green build is not evidence.
The CI image is the step that makes this reach users. arch.yml deliberately runs no -Syu
("the image's snapshot IS the build environment"), so the builder stayed frozen on ffmpeg
8 no matter what Arch shipped, and a canary built from that snapshot could not satisfy the
soname dep the PKGBUILD now derives. Re-keying ci/ rebuilds it against ffmpeg 9.
Ubuntu and Windows deliberately stay put: the noble .deb bundles its own FFmpeg 8 behind
an rpath and strips the libav sonames from its Depends, and Windows bundles BtbN DLLs into
the signed installer — neither is exposed to the break, BtbN publishes no FFmpeg 9 build,
and moving either would re-qualify an encode stack to buy nothing.
Verified end to end on 192.168.1.21 (CachyOS, system ffmpeg 2:9.0-5, RTX 5070 Ti): host
builds clean and links libavcodec.so.63/libavutil.so.61/libavfilter.so.12/libswscale.so.10
with no unresolved sonames; the ffmpeg-8 compat shim is gone and the service runs with
NRestarts=0 and answers 401 on :47990; pf-encode's 67 tests pass; and a live synthetic
encode drives real NVENC hardware through FFmpeg 9's libavcodec to a decodable 1080p HEVC
stream (180/180 frames, FEC loopback 0 mismatches) with libavcodec.so.63 and
libnvidia-encode both mapped into the encoding process.
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bfed711921 |
Merge remote-tracking branch 'origin/main' into audio/latency-overhaul
ci / bun-nix (pull_request) Successful in 33s
ci / web (pull_request) Successful in 1m9s
ci / docs-site (pull_request) Successful in 1m21s
apple / swift (pull_request) Successful in 1m33s
apple / screenshots (pull_request) Skipped
ci / rust-arm64 (pull_request) Successful in 2m13s
windows / build (x86_64-pc-windows-msvc) (pull_request) Successful in 2m36s
windows / build (aarch64-pc-windows-msvc) (pull_request) Successful in 1m9s
android / android (pull_request) Successful in 7m53s
ci / rust (pull_request) Successful in 12m23s
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74270109dd |
ci(android): lint the Android target, which nothing had ever done
`ci.yml` runs `cargo clippy --workspace` on the HOST, where `clients/android/native` and every `#[cfg(target_os = "android")]` module elsewhere compile out, and `android.yml` only ever built. So the Android target was never linted at all — not once. Five lints were sitting in clients/android/native when this was noticed, in code no gate had ever read. The gate is a Gradle task rather than a YAML step because cargo-ndk needs a specific discovery environment (NDK sysroot, SDK cmake 3.22.1 for libopus, `LIBOPUS_STATIC`, Ninja) and duplicating it into the workflow would let the lint drift from the build — a lint that ran against a different toolchain is a lint about a different program. `registerCargoNdkClippy` reuses the build task's environment verbatim via the extracted `cargoNdkEnvironment`, so local and CI runs are the same invocation. It lints BOTH pointer widths, and that is load-bearing rather than thorough: arm64-v8a is 64-bit and armeabi-v7a is 32-bit, so a cast that is redundant on one can be required on the other. Linting only the primary ABI would license "fixes" that break the 32-bit build — the shipping ABI for the many 32-bit Google TV / Android TV boxes this client targets. x86_64 is skipped: it is emulator-only and shares its width with arm64, so it costs lint time for no signal the other two do not already carry. The five resident lints: * `audio.rs` / `mic.rs` `type_complexity` — the open-attempt closures now return named `OpenedPlayback` / `OpenedCapture` aliases. The two tuples are mirror images of each other (playback sends, capture receives), which the aliases now say out loud. * `vsync.rs` ×2 `unnecessary_cast` — **not** taken. `timespec`'s fields are 32-bit on armv7 and 64-bit on arm64, so the casts are REQUIRED on one shipping ABI and redundant on the other; following the suggestion would break the 32-bit build. `i64::from`/`.into()` do not escape it either, they trade `unnecessary_cast` for `useless_conversion` on the 64-bit side. Answered with a documented `#[allow]` at the expression instead of in whichever build breaks first. * `pad_audio.rs` `needless_range_loop` — iterator form, preserving the `channels < 2` no-op the range had. Verified: `:kit:cargoNdkClippy` green on both ABIs, host-lane clippy for the crate still clean, `cargo fmt --all --check` clean. The gate was proven non-vacuous by planting `1i32 as i32` in an android-only module and confirming it fails the task, then reverting. |
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70e6b80200 |
fix(client/android): place audio with the picture on Android too
The core, Linux, Windows and host halves of the audio latency overhaul landed with Android deliberately left inert: `JitterPolicy`'s sync target defaults to `None`, so this ring kept behaving exactly as it always had. What was missing was not the loop but its REFERENCE — nothing here published where a frame actually reached glass, and a controller with no reference is the mechanism you can prove is present but that cannot act. This wires both halves. The decode thread now reads the host capture `pts_ns` that every `AudioPacket` has always carried and that this client, like every other, dropped on the floor. Against the ring depth (published by the AAudio callback through the shared `AudioSyncCell`) and the video plane's end-to-end figure it computes audio_e2e = (now + buffered_ahead + clock_offset) − pts_ns av_offset = audio_e2e − video_e2e (> 0 ⇒ audio behind the picture) and asks the ring for a depth that closes it. Only ASKS: `set_sync_target` is clamped between the underrun-driven adaptive floor and the hard cap, so a link whose jitter genuinely needs more buffer than the picture is away keeps its buffer and the residual is reported instead of being taken out of the listener's stream. Continuity outranks sync, on this ring as on the others. The reference comes from `DisplayTracker`'s `OnFrameRendered` callback — the one place in the client that knows a frame truly latched — and it is computed ABOVE the HUD gate now. A sync loop that only ran while the overlay was up would be off on exactly the devices that report latency; the stats LOCK stays gated, which is what that early-return was really protecting. Both decode loops feed it, so sync works with "Low-latency mode" off as well. Two deliberate refusals: * The figure is published RAW. The HUD shaves the OS present floor off its shown display/end-to-end numbers — metrics report what Punktfunk controls — but sound has to reach the ear when the light reaches the eye, and a floor-shaved reference would place audio a whole latch period early on every device. * Below API 33 there is no render callback, so there is no confirmed present and the loop stays inert (target `None` ⇒ today's behaviour exactly). The release instant is NOT substituted for it: a release targets a FUTURE vsync and runs a whole latch period (8-21 ms measured) ahead of glass, well outside the loop's deadband — it would place audio early on every frame while looking like it was working. The plane is also no longer invisible. Ring depth and the smoothed offset ride the stats array at 33/34 and the Detailed HUD carries `audio buffer N ms · a/v ±N ms`, the same wording the desktop HUD uses — both numbers, because a deep ring on a jittery link is correct behaviour and only the offset separates that from audio simply held late. The 1 Hz logcat line gains `av_ms` beside its depth, and the depth itself now has ONE publisher: the counter copy is gone in favour of the sync cell both readers already share. The escape hatch is two levers. `PUNKTFUNK_NO_AV_SYNC=1` keeps the contract the desktop clients document, but an app launched from the launcher inherits no environment, so the one a field tester can actually reach is `adb shell setprop debug.punktfunk.no_av_sync 1` — no rebuild, exactly like `debug.punktfunk.presenter`. A loop that steers playback has to be bisectable on the device that reports the regression. Verified: `cargo ndk -t arm64-v8a check` clean; `cargo clippy -p punktfunk-client-android --all-targets -- -D warnings` clean on the host lane CI lints, and the Android target introduces no new findings (5 pre-existing lints in audio/mic/pad_audio/vsync are unchanged — the android-gated modules are never linted by the host workspace); `cargo fmt --all --check` clean; `./gradlew :app:testDebugUnitTest` green. The new HUD test was proven non-vacuous by planting the defect first — dropping the render call fails its three positive assertions and leaves the three absence assertions passing, which is the shape a test that "passes for the wrong reason" would not have. design/audio-latency-overhaul.md W4. Apple (W6) still keeps today's behaviour. |
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ee61e8c9ba |
fix(clients/pads): the phone mirror never needed the controller path's frame change
ci / bun-nix (pull_request) Successful in 30s
ci / docs-site (pull_request) Successful in 1m16s
ci / web (pull_request) Successful in 1m22s
apple / swift (pull_request) Successful in 1m33s
apple / screenshots (pull_request) Skipped
windows-drivers / driver-build (pull_request) Successful in 1m38s
ci / rust-arm64 (pull_request) Successful in 2m12s
windows-drivers / probe-and-proto (pull_request) Successful in 21s
android / android (pull_request) Successful in 3m39s
windows / build (aarch64-pc-windows-msvc) (pull_request) Successful in 1m11s
windows / build (x86_64-pc-windows-msvc) (pull_request) Successful in 2m14s
ci / rust (pull_request) Successful in 6m32s
Reverts half of |
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7a4cdac5b7 |
fix(client/android): a Bluetooth pad's gyro obeys the same reachability gate as the rest
ci / bun-nix (pull_request) Successful in 26s
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ci / docs-site (pull_request) Successful in 1m9s
ci / rust-arm64 (pull_request) Successful in 1m34s
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android / android (pull_request) Successful in 3m30s
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windows-drivers / probe-and-proto (pull_request) Successful in 18s
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ci / rust (pull_request) Successful in 6m34s
apple / swift (pull_request) Failing after 11m43s
apple / screenshots (pull_request) Skipped
Follow-up to the G10 merge. The new sensor path was written against main, which does not carry this branch's G8 work, so it forwarded motion unconditionally — the one thing G8 exists to stop. `deviceMotion` checked `forwarding` and nothing else. A Bluetooth DualSense in a session that resolved to an X-Box backend would stream ~200 Hz of samples the host parses and discards, for the whole session, exactly as the USB capture path did before G8. Not a regression against shipped behaviour — the path is new — but it would have shipped the defect back into a client that had just been taught not to have it. `Slot` now carries `motionReaches`, asked once at open off the kind that pad DECLARED, in the same shape `ExternalPad` already used. Per pad, not per session: under Automatic the handshake carries the active pad's kind, so a couch with an X-Box pad on slot 0 and a DualSense on slot 1 must not have slot 1's working gyro suppressed by slot 0's answer. The notice moved to where the truth is known. `openSlot` knows only what kind a pad declared, not whether it physically has a gyro — that is discovered later, when `PadSensors` finds a gyroscope and calls `setDeviceHasSensorMotion`. Raising it there is the only placement that both tells a player whose gyro is being dropped and stays silent for the pads that never had one. Also unified the last duplicate scale in the module. G10 hoisted the wire units into `Gamepad` and pointed `DeviceGyro` at them, but `DsDevice` kept its own `20L` / `10000L` — and `Gamepad`'s new comment claims every sender goes through one place, which was not yet true. Two copies of a unit constant in one module is precisely the defect this program opened with (a DualShock 4 blob 40× hot because a second copy had drifted), so the claim and the code now agree. `val` rather than `const val` only because widening to Long is not a constant expression; Long is deliberate, since the calibration arithmetic overflows an Int before it divides. Proven non-vacuous rather than assumed: changing `Gamepad.MOTION_GYRO_LSB_PER_DEG_S` from 20 to 16 now fails four named cases across three classes — `DsDeviceTest.calibrationRescalesRawCountsOntoTheWireUnits`, `.theHostsOwnBlobIsAPassthrough`, `.parseStateAppliesTheCalibration` and `DeviceGyroTest.wireUnitConstants`. Before this change `DsDevice` would not have noticed. The gate itself has no test, for the reason the surrounding code already documents: `GamepadRouter` needs Android plus a live JNI handle, there is no Robolectric in this module, and a mock would test the mock. It is argued at the call sites instead. Gate: `:kit:compileDebugKotlin`, `:kit:testDebugUnitTest`, `:app:compileDebugKotlin`, `:app:testDebugUnitTest` — kit 75 / app 67, 0 failures, counts read out of the JUnit XML. The merge reconciles: 62 on this branch, plus 6 from main's DeviceGyroTest, plus G10's 7. |
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e81ab1ff2b | Merge branch 'worktree-agent-a6f74e8ea7824fb56' into worktree-gyro-p0-correctness | ||
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8f1081719f |
feat(client/android): a Bluetooth controller's gyro stops going nowhere
Android had two motion sources and both of them are USB claims. DsCapture takes a Sony pad's HID interface away from the kernel; Sc2Capture does the same for a Steam Controller 2. Everything else — a DualSense, a DualShock 4, a Switch Pro, an 8BitDo, paired over Bluetooth — arrives as an ordinary InputDevice. Its buttons worked, its sticks worked, and its gyro was dead, silently, with no log line and nothing in the UI to suggest the pad had a sensor at all. That is not one controller, it is the whole class of controllers people actually pair to a phone. The platform has had the answer since Android 12: InputDevice.getSensorManager hands back a SensorManager scoped to that one controller, carrying its TYPE_GYROSCOPE and TYPE_ACCELEROMETER. PadSensors registers a listener per forwarded pad that has a gyroscope and sends the samples on that pad's wire index. Below API 31 it registers nothing and the pads behave exactly as they did. It is built on DeviceGyro's shape, because the phone mirror had already paid for these lessons. One dedicated HandlerThread, never the main one. Batching off (maxReportLatencyUs = 0) — batching would trade away precisely the latency gyro aim exists to avoid. 200 Hz requested, which is also the ceiling the framework grants an app without HIGH_SAMPLING_RATE_SENSORS, so asking for more would only be capped. And a feed that lets go of a pad still alive parks its rotation at zero first: the host holds motion as state and re-emits it in every virtual-pad report, so an angular velocity left behind is a pad that rotates forever. Two writers on one pad's motion is the failure this program has spent the day unpicking, so the coordination is explicit in three places. A USB capture wins: DsCapture.startUsb already calls releaseDevice at claim time, that closes the slot, and the close now also takes the sensor listeners off — the claim makes the InputDevice vanish anyway, but going through the explicit teardown is what makes the ordering deterministic instead of a race against the platform's own removal callback. The phone-gyro mirror stands down: registering flips a bit the router reports through padHasOwnMotion, which DeviceGyro re-reads on every sample and answers with its own zero park. And a pad with an accelerometer but no gyroscope is deliberately NOT taken — it could only send gravity while pinning rotation at zero, on a pad the mirror is otherwise entitled to speak for, which is the same fight in a quieter costume. The wire units are measured fact (punktfunk_core::input::gamepad: 20 LSB/deg·s, 10000 LSB/g), and they now live in exactly one place on this client: Gamepad.motionGyroWire / motionAccelWire, which DeviceGyro was hand-inlining a second copy of. The gyro program's first finding was a client sending 40x hot because a second copy of a number had drifted, and the merge that followed found a sender nobody remembered to correct. One function, both callers. THE AXIS FRAME ON THIS PATH IS NOT VERIFIED, and the mapping is deliberately straight through rather than guessed at. What is known: the wire is a unit passthrough into a virtual DualSense report, and that report's frame was measured over raw HID on 2026-08-07 as (Right, Up, Backward-toward-the-player) carrying (pitch, yaw, roll), right-handed — which is why the USB path forwards the pad's own order un-remapped and is correct to. Android documents its sensor frame for a handheld device as +x right, +y up, +z out of the face, the same frame once "the face" is read as the one the player looks at. So straight through is what the documentation implies. What nobody has done is put a Bluetooth DualSense in front of the platform sensor framework and compare — those numbers come through a HID driver and InputFlinger's sensor mapper, either of which could permute or negate without saying so. A plausible-looking wrong remap is exactly the bug this program keeps finding, so the code says unverified and names the measurement that settles it, and each feed logs its first converted sample so the cheapest half of that measurement — which slot gravity lands on with the pad flat and still — costs a logcat line. PadSensorsTest pins the scale, the clamp, the rounding and the straight-through order, mutation-checked four ways: 20 to 16 fails gyroScaleFromRadiansPerSecond and straightThroughFrame, reversing the axis order fails straightThroughFrame, truncating instead of rounding fails roundsToNearestNotTowardZero, and negating the accel fails restingPadIsTheHostNeutral. Its frame expectations are written to change together with any remap that lands, not to be edited around one. GamepadRouter needs Android and a live JNI handle and there is no Robolectric here, so its half is argued in comments beside the code, as DsCapture's claim ordering already is. Gates: kit 65 tests (58 before, plus 7), app 67 unchanged, 0 failures, read out of the JUnit XML rather than off a green build. |
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979ed8f426 |
docs(clients/pads): say that an X-Box virtual pad has nowhere to put motion
G17's motion half. The docs described what the CLIENT sends and stopped there, which
made a promise the host does not always keep.
The support matrix said a desktop client forwards motion from any pad SDL exposes a gyro
on "and the host injects it into the matching virtual pad". The first clause is true; the
second is only true when the virtual pad has a motion plane. The X-Box 360 and One
backends do not — no gyro in their HID contract — so the host parses every sample and
discards it. That is where *Automatic* lands anything it does not recognise as Sony or
Valve, an 8BitDo with a perfectly good gyro included, and where a Switch Pro lands on a
Windows host with no `hid-nintendo` backend to fold it into.
A reader following the old text would conclude their gyro was broken. The failure has no
other symptom: motion just does nothing.
So both pages now say what to do about it — pick a DualSense-class type — and the
client-settings page says it where the choice is actually made, next to the degrade
paragraph that explains why a session ends up on an X-Box pad in the first place.
The Deck's Steam-Input requirement moves out of Decky's settings blurb, which is the one
place a Deck user streaming FROM the Deck would never look. With Steam Input on, Steam
hands the app its own virtual X-Box pad, so no controller-type choice can help: there is
no gyro on the pad the client can see.
The picker help text now mentions motion on GTK and Android, which is where it was
missing — Windows already said it and Apple says it in its own words. One sentence, the
same sentence, so the four clients answer the question the same way.
This is the doc side of the on-screen notice that shipped earlier in this branch. The two
exist for the same reason and now agree: the client says it when it detects the case, the
docs say it when someone goes looking.
Not covered: the preset COUNTS in note 1 ("Android and the console home offer six …
Windows and Apple offer five") are still unverified against the four pickers, and the
Apple picker's missing Steam Deck entry is a code gap rather than a doc one. Both are
noted in the plan and left for their own change rather than guessed at here.
Gate: Linux CI image fmt + `clippy --locked --all-targets -D warnings` on
punktfunk-client-linux (the GTK string is compiled) plus the core crates and their tests;
Android `:app:compileDebugKotlin` + `:app:testDebugUnitTest`. Green.
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5a4305c072 |
merge: bring current main into the gyro correctness branch
main moved ~60 commits while this branch was in progress, and one of them matters here: PR #88 (the phone-gyro mirror) landed, touching the same motion path. One conflicted file, `GamepadCapture.swift`, in three places — all of them the two changes meeting rather than disagreeing: - **Slot fields.** #88 added `motionSent` + `lastAccel` for its flush-parks-motion fix; this branch removed `lastMotionNs` with the 4 ms drop-throttle. Kept both decisions: the parking state stays, the throttle field goes. - **forwardMotion's head.** #88 added the mirror stand-down (`pad 0` yields while the phone speaks for it); this branch deleted the throttle guard. Kept the stand-down, dropped the guard. - **The send.** This branch converts into the DualSense report frame; #88 records what went out so `flush` can replay it beside a zero gyro. Both, with the recording placed AFTER the conversion — `flush` replays `lastAccel`, so it has to be the vector that actually went on the wire, or a still pad's gravity gets parked in the wrong axis. The two features compose exactly, which is worth stating because it is not luck: this branch gates motion capture on `hasRotationRate`, and #88 engages the phone mirror when `hasRotationRate != true`. They are complements — a pad either drives its own gyro or the phone mirrors for it, never both and never neither. Everything else auto-merged. Note `DeviceGyroRemapTests` is `#if os(iOS)`, so the macOS suite reports the same 215 as before the merge rather than gaining #88's six — checked, not assumed. Gates re-run against the merged tree rather than trusting either side's: Linux fmt + build + `clippy --locked --all-targets -D warnings` + punktfunk-core and pf-inject suites; Apple 215 tests and the iOS-triple typecheck; Android kit + app compile and tests. All green. |
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7cab7ae6bc |
feat(client/android): say when a captured pad's gyro can't reach the session
G8's Android half, and the last of the three clients. Same failure as the other two: a controller with a gyro, in a session whose virtual pad has no motion plane, does nothing when tilted — silently, with no way from the couch to tell that apart from a broken sensor. The fix is the Controller type setting, so the notice names it. Android read neither the requested nor the resolved backend, so this needed a plumb. What it did NOT need was a third copy of the rule. `nativePadMotionReaches` takes the kind a pad declared and answers off `pad_motion_reaches` in punktfunk-core, where the argument and the tests already live. The rule is subtler than it looks — the host builds each pad from its OWN declaration and folds what it cannot build, so neither the declaration nor the session echo answers it alone — and every way of getting it wrong is silent. A Kotlin transcription would have been a third thing to keep in step with the host, which is exactly how the SDL half got it wrong the first time. Asked once per pad, at claim, in `openExternal` — where the pad's kind is already being declared to the host — and the answer held for the pad's lifetime on the `ExternalPad`. Not per sample: this runs at a DualSense's full report rate. `hasGyro` gates only the NOTICE, and defaults to false. `DsCapture` passes true — every pad it captures is a Sony one whose IMU is a headline feature, forwarded on the rich plane. `Sc2Capture` keeps the default, because the Steam Controller 2's motion rides inside the opaque passthrough report that `hidReport` carries, which nothing here may second-guess: warning about motion for a pad that never calls `motion()` would be a notice about a feature the player never lost. The suppression itself is on `motion()` regardless, where it costs a dead pad nothing and stops a live one paying to send samples the host will decode and discard. The notice sits at the BOTTOM of the stream overlay, unlike the mic-chord confirmation at the top. The two can coincide — a pad is claimed at roughly the moment someone might be muting — and one landing on the other would cost the user both. It holds 6 s rather than the mic chord's 1.6: that one confirms something the user just did, this one explains something they did not, in a sentence they have to read. Nulled at teardown beside `onExitArmed`/`onMicChord`, for the same reason those are — a slot closing during release must not poke Compose state on the way out. Not covered by tests, and this is a limit of the module rather than a choice: `GamepadRouter` needs Android plus a live JNI handle, there is no Robolectric here, and the predicate it defers to is pure Rust that already has its table. So the parts that carry the reasoning are argued in comments, as `DsCapture`'s claim/teardown ordering already is. What IS mechanically verified is the piece that a compiler cannot catch and a device would fail on: the JNI symbol `Java_io_unom_punktfunk_kit_NativeBridge_nativePadMotionReaches` is present and global in the built arm64-v8a `.so`, so the `external fun` resolves rather than throwing `UnsatisfiedLinkError` at the first pad. Gate: `:kit:compileDebugKotlin`, `:kit:testDebugUnitTest` (62 cases, 0 failed, read out of the JUnit XML rather than inferred from a green build — unchanged from this branch's previous count), `:app:compileDebugKotlin` and `:app:testDebugUnitTest` (67 cases, 0 failed), with `:kit:cargoNdkRelease` rebuilding the JNI crate clean across all three ABIs, plus `cargo fmt --check` on it. On-glass verification is owed on the rig the earlier legs used, and is worth doing as one pass with the two already owed there. |
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8e8d30202c |
fix(client/android): a Sony pad's buttons no longer wait on its calibration
Supersedes the parse gate in |
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26b0819f5c |
fix(client/android): plugging in a Sony pad could hitch the interface
Supersedes the synchronous calibration read |
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f6de620f34 |
fix(client/android): a captured Sony pad's gyro turned the wrong amount
G14/G16 leg 3. This supersedes the nominal constant |
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0e40b374e7 |
fix(client/android): DualSense acceleration arrived ~18% short
G16 leg 2. A DualSense over USB to an Android phone, streaming to a Linux host, flat and face up: |accel| = 0.811 g where 1.000 is owed. Magnitude is frame-invariant, so this is unambiguous regardless of the separate axis question below, and it came from a 27-second static average — no sampling error in it. `DsDevice` said so plainly: "Gyro/accel stay in raw device units". It read the i16s out of the pad's report and forwarded them verbatim. But raw device units are not wire units — the wire is fixed at 10000 LSB/g and the pads' native resolution is the 8192 that hid-playstation calls DS_ACC_RES_PER_G. 8192/10000 = 0.819 predicted against 0.811 measured. Acceleration is now rescaled on both the DualSense and DualShock 4 parse paths, clamped because the multiplier is >1 and a real near-full-scale slam would otherwise wrap the i16 into an impossible acceleration in the opposite direction. Two things deliberately NOT done. Gyro is left alone. It is almost certainly low by the same mechanism, but it cannot be corrected with a nominal constant the way acceleration can: the still average shows this pad's accel calibration is near-identity (~1% off), while the gyro's emphatically is not — a near-identity gyro calibration would imply 1024 LSB per deg/s, i.e. ±32 deg/s full scale, which no controller has. Fixing gyro means reading the pad's calibration feature report and applying its own numbers, which also removes acceleration's residual 1% bias. `HidUsbLink` can SET_REPORT but has no GET_REPORT path yet, so that is a real change rather than a constant, and it is owed. I tried to pin the gyro factor by integrating the on-glass rotations instead: a nominal 90 deg yaw integrated to ~88.5 deg through the Apple client (correct) and ~62.7 deg through Android. Directionally consistent, but the readout samples at 5 Hz and a ~1 s rotation is badly undersampled, so that ratio is not a constant anyone should ship. Recorded, not used. The axis frame is also left alone. This leg puts gravity on Y where the Apple leg put it on Z, so at least one client's frame is wrong — but Android forwards the pad's own axis order un-remapped, which makes its reading evidence about the hardware rather than about us, and resolving it needs the bare-metal reference reading G16 step 1 calls for. Every bare-metal Linux box was unreachable (Deck down, HTPC down, .25 is another KVM guest). Rescaling does not touch axis order, so this fix stands however that resolves. Gate: `:kit:compileDebugKotlin` and `:kit:testDebugUnitTest` green, JNI libs built clean at the API-28 floor across 3 ABIs. On-glass re-verification owed: re-run the at-rest reading and expect 0.99-1.00 g. |
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f7ef41b45b |
Merge pull request 'feat(clients): the phone's gyro can speak for a gyro-less pad' (#88) from worktree-gyro-phone-mirror into main
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Reviewed-on: #88 |
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55aba3e936 |
feat(client/android): the phone's gyro can speak for a gyro-less pad
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Opt-in "Gyro from this phone" (gyro_on_phone, off by default): this device's IMU sources wire pad 0's motion while that pad is a controller with no motion source of its own. On Android that gate is exact — the only pads that forward motion are the capture links (USB DualSense / SC2, claimed as ExternalPads), so the mirror stands down per sample whenever GamepadRouter.padHasOwnMotion(0) says a capture link holds the index, and sends nothing while pad 0 has no slot at all (motion never creates a host pad). "Rumble on this phone"'s sibling, data flowing the other way: same read-once-at-attach settings plumbing, same hardware-gated rows in the touch and controller settings (a TV box has no gyroscope to mirror from). DeviceGyro registers TYPE_GYROSCOPE + TYPE_ACCELEROMETER at ~200 Hz on a dedicated HandlerThread with batching disabled (maxReportLatencyUs = 0 — batching is poison for gyro aim), converts with the wire contract shared with pf-client-core (rad/s → 20 LSB/°·s, m/s² → g → 10000 LSB/g; Android's accelerometer already reads specific force, the DualSense report's own convention), and rotates each sample from the natural-portrait sensor frame into the controller frame by display rotation — a phone clipped landscape yaws when the player yaws instead of rolling. The remap matrix and unit constants are pinned by DeviceGyroTest. A stand-down edge (capture link claims pad 0, or session teardown) sends one zero-gyro sample so the host's virtual pad never keeps integrating an angular velocity this device stopped producing — the gyro sweep's stale-rotation latch, avoided by construction here. |
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bbbcf321e5 |
Merge origin/main into worktree-native-decode-m0
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main moved 93 commits while this branch ran. Two conflicts, both where main's new
work sat next to M10's excision:
packaging/flatpak/io.unom.Punktfunk.yml — main added the vendored gamescope WSI
layer (the only route to HDR on a Deck) and, before it, a vulkan-headers module.
Took both: this branch predates them and deletes neither. But the headers module's
stated consumer was pf-ffvk's bindgen over FFmpeg's hwcontext_vulkan.h, and M10
deleted pf-ffvk — so it now reads as dead weight to the next person. It is not:
the WSI layer IS a Vulkan layer, compiles against those headers, and builds after
it, so module order is the dependency. Rewrote the rationale to say so, including
why dropping it would be expensive to discover — flatpak.yml has no pull_request:
trigger, so a manifest break reaches main invisibly and a tag then ships no Linux
flatpak. Also recorded that the native decoder needs nothing from there: pf-vkdecode
reaches Vulkan through ash, which is pure Rust bindings, no bindgen, no C headers.
crates/pf-console-ui/src/screens/settings.rs — main restructured the gamepad
settings into TABS, which removed the per-row section headers; this branch had left
Some("Video") untouched from the merge base and added the pre-M10 decoder migration
next to it. Git could not tell those apart. Took main's structure (no header, its
deliberate change) with this branch's migration layered on: a stored `vulkan`,
`vaapi` or `d3d11va` names no preset in the tabbed list and would render as "—",
then silently rewrite the user's preference on the next save.
Gates on the merged tree, Linux container: fmt clean; cargo check --workspace
--all-targets clean; clippy --workspace --all-targets -D warnings clean; tests
green across pf-vkdecode (187), pf-client-core (163), pf-console-ui (58) and
punktfunk-host (447 of 448 — the one failure is the pre-existing
gamestream::stream::tests::sender_delivers_batches, a UDP-loopback EINTR under
qemu that fails identically on a pristine HEAD).
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5c05246098 |
feat: M10 — FFmpeg is gone from the client
cargo tree -p punktfunk-client-session finds no ffmpeg. The host still does, which is the whole point: pf-encode keeps libavcodec unconditionally and no host workflow, packaging script or licence file was touched. Deleted: crates/pf-ffvk, video_vulkan.rs, video_vaapi.rs, video_libav.rs, the libavcodec half of video_d3d11.rs, the av_log machinery, ffmpeg::codec::Id as the decoder's vocabulary (the quic CODEC_* wire constants now serve, which is why the evidence table was keyed on them), DecodedImage::VkFrame and ::Dmabuf, the presenter's AVVkFrame lane, and the ffmpeg-fallback feature with everything behind it. DrmFrameGuard collapses from an enum to a newtype, which removes an unsafe impl Send. Roughly 25,000 lines. Then the CI, packaging, licensing and docs work the plan's §6 lists: the Windows workflows lose FFMPEG_DIR, PF_FFVK_VULKAN_INCLUDE and their PATH prepend; the MSIX loses its DLL wildcard; the client .deb stops emitting libav sonames on its own because depends come from dpkg-shlibdeps; arch, flatpak and nix drop the dependency; and the README's "FFmpeg 7 or 8" contract narrows to the host. Three defects reached users' machines in the first cut, and none was in the deletion itself. All three desktop Settings UIs offer vulkan, vaapi and d3d11va as stored decoder values, so those strings sit in shipped settings files today. Refusing them by name — which is the correct rule for a stale pin — would have bricked every upgraded client whose owner ever touched that dropdown. They now migrate onto the native rung for the same hardware family, at decoder construction AND at each dialog's lookup, because a legacy value that matches no preset displays as "Automatic" and silently rewrites the user's preference on the next save. M9's evidence filter was deleted on the argument that with no libavcodec twin below, barring an unproven rung removes hardware decode rather than moving down one rung. That is true on Windows and false on Linux for Intel and every unknown vendor id, where prefer_vulkan_first is false and the order is native-vaapi → native-vk: a rung that has decoded nothing anywhere sitting above one that is 250/250 on three drivers. Every Intel Linux desktop would have moved from libavcodec VAAPI, shipping for years, onto pf-vaadec by default — and a rung that constructs and then produces wrong pixels leaves only by the error-streak demotion, which this codebase already documents as not tripping on the B580's strobing. The filter is restored as a narrow, pure, testable rule: an unproven rung yields to a proven one, and to nothing else. Windows deliberately passes no rung below, because that vendor family is the one with a measured wrong-pixel report against Vulkan decode, and trading no evidence for evidence of corruption is the wrong direction. And the notices still said FFmpeg was bundled. The root file is what both desktop clients include_str! and what the MSIX ships, three lines under the new card saying no FFmpeg is bundled; Apple's Acknowledgements said it too, on iOS, tvOS and macOS. The generator now emits four per-client files scoped by transitive closure — 0 FFmpeg mentions in each, verified — while the root file keeps it for the host. That also ends the standing false attribution of ffmpeg-next, GTK4, windows-rs and the NVENC SDK to an iPhone. Windows has no reachable box, so it was compiled instead: a cross clippy at -D warnings on x86_64 and aarch64-pc-windows-msvc with the C toolchain stubbed so build scripts run without linking. That gate immediately caught an include_str! path one directory too deep, which nothing else could have. Gates: container clippy -D warnings, 160 tests, workspace check, both Windows targets clean, client ffmpeg count 0 and host 2. The four decode crates are untouched, so the hardware rungs' 250/250 stands. ⚠ Owed and unrun: no GPU has executed any of this milestone. M8's on-glass software check, M7's D3D11 and VAAPI AV1 hardware legs, and M9's field bake all still want hardware, and the bake window and criteria remain the user's. |
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d5e23146c0 |
feat(client): M8 — the software rung is openh264 and rav1d, and swscale is gone
The ladder's last rung no longer runs FFmpeg. H.264 decodes through openh264, AV1 through rav1d, and HEVC is refused outright: no permissively licensed software HEVC decoder exists, so an HEVC session that exhausts its hardware rungs now tears down and re-dials advertising HEVC-less caps, and the host picks H.264. The plan calls that a first-class path; it is one. swscale is deleted, and with it the BT.601 default that its correction code existed to undo. Colour on the H.264 lane now comes from the same pf-bitstream planner every hardware rung submits from — openh264 reports no VUI at all — and AV1's comes per-picture from the sequence header. One colour source, one CSC: the old default is unrepresentable rather than merely fixed. Frames reach the presenter as three tightly-packed planes through the planar CSC pass, which had to be un-gated from the pyrowave feature and its device probe, since the last rung must exist on devices that failed that probe. rav1d rather than the dav1d crate, deliberately and against the plan's literal wording: dav1d-sys is system-deps-only, so it would add a system library and a .pc file to every client package — in the milestone family whose excision checklist exists to delete exactly that. rav1d is the same decoder, same licence, statically linked. The cost is honest: no-asm builds on both decoders, and software throughput is still unmeasured. The colour test is the milestone's exit criterion, so it is built to fail. Three fixtures, and a mutation check: hardcoding the swscale default turns the red bar to [255,24,0], and swapping Cb/Cr turns red to blue — a silent error no metadata assertion could catch. Review then disproved the range half of it numerically: with eight saturated bars, decoding the full-range fixture with the wrong range gives max error ZERO, because a mismatch only pushes values outside [0,1] where the shader clamps. A mid-tone was added; the wrong range now costs 11, well past the tolerance. The exit criterion I set was satisfiable by a test that proved nothing. Two blocking defects, both emergent rather than local. Software AV1 on a 10-bit stream never reached its typed refusal: rav1d is built 8-bit-only and returns ENOPROTOOPT, which the send loop turned into a generic error, so the pump's typed downcast missed and every AU failed identically — a permanent freeze on precisely the shipping case, since AV1 is advertised only where hardware AV1 exists and hardware AV1 plus HDR is Main 10. The shape is now read from the sequence header before any byte reaches the decoder, exactly as the H.264 leg reads the active SPS. And the new Reconnecting phase was the first state that is not streaming, not connecting, and still holding a live stream — which opened all three guards that had made a second launch impossible. Pressing A assigned over `stream` where every other site shuts down first, and StreamState has no Drop, so the old pump was detached: a second live session still submitting to a Vulkan device that gets destroyed underneath it. Nothing about the reconnect was wrong in isolation; the defect lived between a new state and three guards nobody re-examined. Start is now defensive and the retry raises the connecting modal, so the UI matches the state and B can cancel. Also closed: retry_caps was computed, tested and never applied, so a shape refusal could end a session reporting no codec available while a working retry existed; the retry inherited force_software sticky-true, landing an HEVC→H.264 fallback on software H.264 with working hardware H.264; it re-dialled with a stale mode; the CPU present arm had no survivable-failure handling where the pyrowave arm — same pass — has it; HEVC is no longer advertised when the decoder is pinned to software; and the software rung now feeds the recovery-point SEI it already had in hand to the re-anchor gate. ⚠ Two host-side gaps found while tracing, neither in scope here: Hello::launch is NOT idempotent (gog:/custom: targets spawn a second copy on a retry; the field is kept verbatim because dropping it orphans the gamescope display whose reuse key includes the command), and a reconnected session can never adopt a game predating its own launch stamp, so it has no game-exit detection. ⚠ OWED: the on-glass software run. ~200 lines of new Vulkan on a path that only runs because the GPU already failed, and no driver has seen it. The review's minimum check is sync validation enabled, a non-multiple-of-16 mode, a mid-session resize and demotion, and both colour matrices. Gates: container clippy -D warnings over four crates, 236 tests, workspace check. pf-vkdecode and pf-bitstream are byte-for-byte untouched, so the hardware rungs' 250/250 stands. |
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b0ec759fad |
fix(brand): capitalize "Punktfunk" in user-facing text
The docs site's page title read "punktfunk docs". Fixed that and swept the rest of the tree for the same defect, capitalizing the brand wherever it is shown to a human and leaving it lowercase where it is a technical identifier (CLI/package names, `punktfunk://` scheme, PnP enumerator, TLS SNI, logcat tag, config paths, CMS tenant id). User-visible fixes: - docs-site: page title -> "Punktfunk Docs"; API reference title, meta description and the branded bar's aria-label; the BrandMark/Wordmark SVG accessible names (the web console already had these capitalized -- the docs site had drifted from it). - Android: six strings of live UI copy -- the local-network permission dialog (x2), the connect-screen error banner, and the no-controller explainer. - Apple: the "No Hosts" empty-state text and the fallback display name for a host that advertises no instance name. - Windows client: the `--discover` progress line. - KWin fake-input: the application name passed to `authenticate()` (the grant is cached per-exe, so the string is display-only). - THIRD-PARTY-NOTICES: fixed in both generators (about.hbs and gen-third-party-notices.py) and applied to the three checked-in outputs so they match what a regeneration now produces. Every changed line differs from the original only by letter case, so line lengths are unchanged and no formatter width rule is affected. `cargo fmt --all --check` passes. |
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f33e442b43 |
feat(client/android): copy a host's punktfunk:// link
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Android was the one app that could open a punktfunk:// link but never hand one out, so every Android link had to be typed by hand — and the host's stable record id, which is the part that keeps a link working after the box changes address, isn't shown anywhere in the UI to type. Both homes now offer Copy link: the touch grid's card overflow menu, and the controller home's host options (Up on a tile). A pinned card copies its own profile with it, matching Linux and Apple; a host card copies none and so keeps honouring the host's binding, exactly like tapping it does. The URL is the shared self-emitted form (DeepLinks.forHost), already covered by the cross-language vector tests, so the three emitters stay in step. Android 13+ draws its own clipboard confirmation and we add nothing on top of it; below that we say so ourselves, as a toast in the console home, which renders neither banner. |
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4a9a1c3ed4 |
feat(clients/gamepad-ui): multi-tone palettes, and a UI that takes its colours from them
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The first pass built each palette by rotating ONE colour field's hue, and it
showed: every option was a single tone at several brightnesses, which reads flat
next to any real gradient. A palette is now an ordered ramp of DISTINCT hues.
The 4×4 mesh samples that ramp along the diagonal with a fixed per-cell offset
table, so neighbouring cells land on different parts of it and the colours pool
and swirl instead of banding; the control points' existing drift then moves the
pools around. Violet keeps its explicit sixteen colours, so the default is
untouched.
Twelve of them now, dark first then pale: Violet, Nebula, Abyss, Ember, Moss,
Graphite, then Holo, Sunset, Bloom, Dawn, Mint, Opal. Holo and Sunset are
straight takes on the two reference gradients — foil and poster.
`every_palette_is_multi_tone` measures the hue spread across all sixteen cells
and fails under 45° (20° for Graphite and Opal, which are meant to be
restrained). It caught Ember at 35°, all reds and oranges — the very flatness
this rework exists to remove — and Graphite at 3° despite a comment claiming it
drifted cool to warm. Both were rebuilt until the numbers matched the prose.
The UI follows the palette now, rather than wearing brand violet over whatever
happens to be behind it. Each palette carries an accent and a light flag, and an
Ink derived from those (foreground, accent, on-accent, glass, scrim and its
strength) is published to the whole tree — a thread-local in the console, an
environment value on Apple, a CompositionLocal on Android. Pale palettes flip
the ink: dark text on white frost, with the materials, tray scrims and every
wash that sits under text following suit.
Three things only the renders could have told us:
- Additive blending blows out over a pale ground. Android's blobs and Apple's
legacy field composite with Plus/plusLighter, which over near-white
saturates every blob to white — Holo rendered as a grey wash. Pale palettes
blend normally.
- A white scrim at the dark field's strength BLEACHES the gradient. Mixing
toward black at 0.4 reads as depth; toward white at 0.4 destroys the chroma
it is drawn over. The scrim now carries a per-palette strength.
- White glass over a bright field has far less separating it from its backdrop
than dark glass over a dark one, and needed more body.
Verified: console build + clippy -D warnings + 173 tests, Apple build + 200
tests + an iOS-triple typecheck, Android compile + 62 tests, and eyeball passes
on real renders of both the vivid and the pale ends (console CPU rasters; a new
Roborazzi light-palette scene, which is what exposed the blend-mode bug).
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6ae2ea6708 | Merge remote-tracking branch 'origin/main' into worktree-library-clients | ||
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00d4026054 |
Merge pull request 'Worktree field kleisty triage' (#69) from worktree-field-kleisty-triage into main
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Reviewed-on: #69 |
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883c317872 |
feat(clients/library): a launcher tile looks like one, on every client
The host has been able to describe a launcher entry since M2 — `role: "launcher"`,
the `steam_ui` and `launcher_ui` kinds — and the web console has grouped them into
their own rail since M4. No other client ever looked. `pf-client-core` decoded
`role` into an `is_launcher()` helper with zero call sites, and the shared console
model dropped the field entirely on its way to the renderer.
So a launcher tile arrived everywhere else as an ordinary game with no cover art:
indistinguishable from a title whose poster failed to load, sorted into the middle
of the alphabet, and captioned "Play".
One contract, implemented in each client's own idiom:
* launchers never interleave with titles — they lead, and each group keeps the
host's title order
* grid surfaces get a labelled section; a coverflow keeps its single carousel and
names the group the cursor is in, changing as it crosses the boundary. A second
focus rail would mean a new up/down nav model in three renderers for two or
three tiles
* an art-less launcher gets an accent face naming its launcher, not a title
monogram on the neutral one — "opens Steam", not "a cover that didn't load"
* anything that is not `"launcher"` is a game, and a host that omits the field
renders exactly as before (design D4's intended degradation)
* launching is unchanged: the client sends an id, the host resolves the recipe
The grouping is enforced once per client stack rather than per screen. In the
console UI it is an invariant of `LibraryShared::set_games`, so the cursor
arithmetic, the art pump and every future consumer inherit it; on Apple and Android
it is applied where the library is fetched/parsed.
Fixed in passing: the Apple and Android store badges were hard-coded
`isCustom ? "Custom" : "Steam"`, so every Lutris, GOG, Heroic, Epic and Xbox title
was labelled "Steam". Both now carry the same store table the Rust clients use.
The CLI's `--library` gains a fourth column (`game`/`launcher`), appended rather
than folded into an existing one so anything reading the first three is untouched.
Gates: punktfunk-host 436 passed / 0 failed and pf-console-ui 49 passed / 0 failed
on .21 (three new tests), workspace clippy -D warnings and cargo fmt --check clean
there; `swift build` of the full PunktfunkClient and `:app:compileDebugKotlin` clean
on macOS; `cargo check` + `clippy -D warnings` for the Windows client on .173.
Still unproven on hardware: no launcher tile has been clicked on a real host — that
needs the plugins published, which needs this branch's base merged first.
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72777119fd |
fix(client/android): stop reporting every disconnect as a lost connection
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The stream watchdog polled a bare "has the session ended" boolean, so it had exactly one thing it could say and said it every time: "Connection lost — the host may be asleep. Wake it to reconnect." That ran when the player quit their game, when an operator ended the session from the console, and when they pressed Back themselves — telling them to go wake a host that was never asleep. It now reads the end reason. Only a connection that actually died gets that line, a host-side failure gets its own, and the three deliberate endings say nothing at all: leaving the stream is already the feedback, and a toast on top of it is just noise. A game launched from a library also returns to that library instead of host selection, which needs the intent hoisted out of the console shell: the stream replaces that shell in the composition, discarding the `remember`s holding its screen and host, so by the time the session ends there is nothing left to navigate back with. The parent holds it across the gap and the shell consumes it on the way in. The touch UI has no library — only the console shell does — so there it is the toast fix alone. |
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d74639de70 |
Merge pull request 'A safe-area resolution that keeps the picture out of the notch' (#68) from worktree-launchers-safearea-exclusions into main
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Reviewed-on: #68 |
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fbdad8d917 |
Merge pull request 'fix(clients): host discovery heals itself, and every client can rescan' (#67) from worktree-host-discovery-refresh into main
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Reviewed-on: #67 |
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78ad675507 |
feat(clients): a safe-area resolution that keeps the picture out of the notch
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Picking the device's native mode on a phone hands the host the panel's own aspect ratio, so the aspect-fit presenter fills every pixel — including the ones behind the sensor housing and under the four rounded corners. That is why the corners look cut off at max resolution while 1080p has always been fine: a 16:9 mode on a 20:9 phone pillarboxes, and those black bars land exactly on the unsafe regions. So the fix is entirely a sizing one — no layout change, no input change. Ask the host for a mode narrowed by the unsafe inset and the existing aspect-fit centres it inside the safe region; pointer mapping follows for free, because both clients derive the picture rect from the live host mode rather than assuming full-bleed. Apple: `SafeDisplay` (PunktfunkShared, pure + unit-tested) and a "This device (safe area)" row beside the native one, using Moonlight's formula — full native height, width less the left+right safe insets. The stream is always landscape but the settings screen may be portrait, where the same housing is reported on `top` and the horizontal insets read zero; the portrait top inset stands in, gated so an iPad's status bar never fabricates an inset. Android: the same shape via `SafeArea` + a `SAFE_AREA_MODE` sentinel resolved at connect like the existing `0`=native one. The cutout insets get the same portrait fallback, and the rounded corners are added on top — Android does not count them as cutout, and a full-height picture needs exactly the corner radius of horizontal clearance. Both even-floor and clamp, since `validate_dimensions` rejects odd dimensions and an inset subtraction lands odd about half the time. Where a display has neither cutout nor rounded corners the safe mode equals the native one, which on Apple lets the existing dedup drop the duplicate row. |
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b25e6eda91 |
fix(clients): host discovery heals itself, and every client can rescan
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A field report from an iPad: the host is not found on first run, and
restarting the client finds it. Pull-to-refresh appeared to do nothing.
Both were real. The Apple client's discovery had three ways to go
permanently deaf, each needing an app relaunch to clear:
- A failed resolve was never retried. `browseResultsChangedHandler`
only fires when the result SET changes, and a host whose resolve
failed is still in the set — so nothing ever re-offered it.
- A stuck resolve never ended. `NWConnection` has no timeout, so the
throwaway UDP flow used to resolve an address could sit in
`.preparing`/`.waiting` forever, and a service with a connection in
flight was skipped.
- `NWBrowser` parking in `.waiting` was ignored (only `.failed`
re-armed). On iOS that is where the local-network privacy prompt
lands on first launch after install: the browse starts, the system
asks, and the browser waits. Granting does not revive that browser —
only a new one sees the grant. That is the reported first-run bug.
HostDiscovery now runs a 1 Hz sweep that times out stuck resolves,
retries failed ones on a 1→30 s backoff, and re-arms a browser that
stopped working; the advert's TXT is re-read on every browse report, so
a host that re-keys or flips its pairing policy is followed. Returning
to the foreground re-arms the browse (iOS/tvOS: `onAppear` does not
fire across background/foreground, and a suspended browse stays dead).
Pull-to-refresh did nothing because there was no `.refreshable` in the
client at all. Added, plus the explicit control the report asked for:
a toolbar Refresh on iOS/macOS, an action-row button on tvOS, a Rescan
tile in the gamepad launcher, Scan Again on the empty state, a
header-bar button in the GTK client, a hosts-page button on Windows,
and Scan again on Android. Decky already had one.
The desktop/Android browses needed a rescan trigger to make those
buttons mean anything: mdns-sd re-queries on a doubling backoff capped
at ONE HOUR, so a long-lived browse is effectively passive and a host
that appears later can stay invisible. `discovery::Rescan` forces a
fresh query; the wake-and-wait loops use it too, so a host that just
booted is noticed in seconds rather than at the next backoff tick.
Also fixed, found on the way: clients/windows/src/discovery.rs is a
second copy of the browse that
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5a7f7f0fc5 |
feat(clients/gamepad-ui): section tabs, background palettes, and a backdrop that moves everywhere
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The console settings were one 30-row scroll, which on a Deck meant thumbing past Video and Audio to reach the pad settings. They are now split across sections — Stream · Video · Audio · Controller · Interface · Profiles, plus Input on the desktop console, which alone carries the touch/mouse rows. L1/R1 walks them, each section remembers where its cursor was, and the names are the same word on every client so a setting is where you looked for it last. Shoulders are not the only route, because a D-pad remote hasn't got any: on Android, Up from the first row moves onto the strip (left/right walks sections there, A drops back in), and on tvOS the pills are focusable, so the focus engine handles it — a Siri Remote has no extended gamepad profile and never reaches the input poll at all. The desktop console needs neither; PageUp and PageDown already map to the same events. New "Background" row, six palettes: Violet (the brand default), Tide, Forest, Ember, Rose, Graphite. A palette is a hue rotation plus a saturation scale over the ONE colour field each client already draws, so every palette inherits its structure and Violet is the identity transform — existing installs see exactly what they see today. The maths is ported three times (Rust/Swift/Kotlin) under one shared `ui_palette` key, with the same assertions pinned in each language. It is presentation only, so it is a device preference and never part of a profile. The form screens no longer have a backdrop of their own. Settings, add-host and pair used to sit on a still gradient; they now wear the same living field at a calm mix — pools dimmed onto the palette's own corner colour, vignette halved so rows that run to the edges don't get crushed. On the desktop console that collapsed the old aurora-over-static crossfade into one shader pass with a chased uniform. Motion speed is identical in both modes on purpose: changing it would make the field jump mid-transition. Nothing in the gamepad UI is backed by a static image now, and Reduce Motion (Apple) / "remove animations" (Android) still freeze it. Also: the settings screen had no raster coverage at all — the eyeball dump is `#[ignore]`d — so a new test draws every tab, and the Android screenshot set gains a console-settings scene. Both earned their keep immediately: the renders showed the extra hint pushing "Done" off a 360 dp phone (the legend scrolls now, and the Section cell only appears where shoulders exist) and the form backdrop crushing its own edges. |
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a11c672bea |
fix(android/hud): stop charging the compositor's wait to the stream
The Android HUD headlined `capture→displayed` with SurfaceFlinger's latch
and scanout inside it — pipeline depth no client can pace under. The usual
Android streaming overlays stop measuring at decode-complete, so users
comparing overlays read our honesty as latency: on a 60 Hz panel that floor
alone clears 30 ms, more than everything those overlays display put together.
Exclude it, the way the Apple clients have since the presentation rebuild
(
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8103958169 |
fix(security): the plugin lane stops being a way in
Acts on the 2026-08-05 host security review. 36 of its 38 findings; the two exceptions are recorded below and in the review doc. The review's headline is that `plugin_may_access` was the one authorization gate in the system that was allow-by-default — a hand-maintained denylist of route prefixes, where every sibling gate is deny-by-default. Its own doc comment names the two capabilities it exists to withhold, and both were reachable one route over, because ~1450 commits of new routes were added and the list was never one of the things anyone remembered to update. So the gate is now an allowlist, and a test walks the live route table and fails the build for any route that has not been deliberately classified for both non-admin lanes. That test is the actual fix: it is what stops the next route from arriving pre-authorized. Route reachability and field authority turned out to be different questions. A provider plugin has to be able to reconcile its own library entries — that is what a scanner plugin IS — but `prep` and a `command` launch inside that payload are handed to `/bin/sh -c` as the host user, and every execution site documents them as operator-typed. Requests now carry the lane that authorized them, and those two fields are refused to everyone but the operator's own token. The art proxy read any absolute path off disk in the host process, which on Windows is LocalSystem, from a path the plugin lane could write and then read back — so it yielded `mgmt-token`, which is full admin. It now serves only real images (extension AND magic bytes, so a renamed secret fails), only from inside an allowed root, only after canonicalization, and never over UNC; and a path it would refuse to serve can no longer be persisted in the first place. On Windows, the config-dir hardening was skipped exactly when it was needed — it ran only in the branch that CREATES host.env, so the case it was written for (a local user pre-created the directory and planted one) was the one case it never ran in. It is now unconditional and first, an existing host.env is re-owned, and the inheritable OWNER RIGHTS ACE that kept an attacker's files theirs after the directory was re-owned is gone. The identity and token readers were hardening the directory only on the path that GENERATED a new secret, so a planted cert/key or token was adopted verbatim and permanently; they harden before the first read now. `ensure_admin_only_source` is implemented. The 2026-07-05 audit recorded it as FIXED and it was in no commit in this repository's history — the local EoP it described was live, and it is the payload half of the config-dir chain above. Also: the three input planes are bounded and lossy like the mic plane on the same loop already was; Android's library client no longer accepts any publicly-trusted certificate for the pinned host; the usbip vhci nodes get their own group instead of riding on `input`, which every packaging scriptlet tells users to join; a registry URL can no longer inject a TOML table into bunfig.toml; the pairing cooldown is charged before the arming state is read, so armed/disarmed is no longer a free oracle; and the whole Low tier, of which the two worth naming are a clipboard MIME NUL that panicked the host on one control message, and an unauthenticated global logout that let any LAN peer sign the operator out on a loop. NOT fixed, deliberately: H-3 (plugin UIs framed allow-same-origin). Dropping allow-same-origin does not work: the document's origin goes opaque, its subresource requests are then cross-site, the SameSite=Lax session cookie is not sent, and every plugin asset 302s to /login. The "open in new tab" link is the same escalation with no iframe at all, so the sandbox attribute is not where this gets fixed either. It needs a second listener — a distinct origin that is still the same site — which changes the console's deploy model and wants on-glass validation. The mechanism and the dead end are written down at the iframe. H-6 registry authentication, whose other half lives in unom/infra. The in-repo halves are done: workflow_dispatch inputs no longer interpolate into run: blocks (one of them in the step holding UPDATE_MANIFEST_KEY), and the syft installer is pinned to its tag instead of main. Digest pinning is left until the registry is authenticated, because a tag — content-keyed or not — can simply be overwritten while anonymous pushes are accepted. M-5 is half done: the oracle is closed, but binding the arming window needs the console to learn the fingerprint first, which is a knock-then-bind flow rather than an edit. Verified: cargo fmt --all --check clean; cargo check --all-targets green on Linux and on Windows (confirmed non-vacuous — a planted type error in windows/install.rs fails the build); scripts/xcheck.sh windows check green; cargo test -p punktfunk-host --bins 416 passed, the single failure being gamestream::stream::tests::sender_delivers_batches, the known qemu-environmental UDP-loopback flake that fails identically on clean main in the same container; cargo test -p pf-clipboard 13 passed; web console typechecks. |
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d27e62f7c9 |
fix(pad-audio): close the twelve findings the sweep left open on this branch
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Everything the 2026-08-03 haptics sweep filed against the pad-audio branch (P2 + P3). Four of them are the difference between a feature that works and one that fails silently. **B6 — nothing ever un-muted the coils.** Every rumble report asserts `HAPTICS_SELECT`, which is SDL's "disable audio haptics" bit: the firmware mutes the very voice coils the 0xD1 stream drives. No code anywhere cleared it again, so ONE rumble left tier-A haptics silent for the rest of that pad's life — no error, nothing in a log, and the host happily streaming into a muted actuator. `DsDevice.ds5AudioHapticsReport` is the documented undo (flag0 with both bits clear); written EP0-direct when the stream starts and again after a rumble stop while a stream is live, because the stop report re-mutes on its way past. **B10 — the desktop mix could reach a controller's coils.** Pad endpoints were filtered out inside `plan()` only. The watchdog, Follow mode and the parked default all go through `judge_default`, which classifies by NAME — and a pad endpoint is deliberately stamped "DualSense Wireless Controller" so games treat it as the pad's speaker. No name rule could ever catch one. It now refuses them by identity. **B27 — an out-of-range pad aliased onto a real slot.** The 0xCD plane's pad is the only u16 index and every consumer narrowed it with `as u8` on an assumption nothing enforced, so wire pad 256 steered pad 0's speaker volumes. Rejected at the decoder, which makes the narrowings lossless by construction. An existing test had pinned the bug in place, asserting that wire pad 513 round-trips; corrected, plus a test for the 256→0 alias specifically. **B7 — caps that arrived late were never announced.** The renderer commits the tier-A trade only once its sink opens, which is well past the arrival burst's two 100 ms ticks, and `set_pad_audio_caps` only stored an atomic. The client believed it had pad audio while the host emitted nothing. The input task now compares the live registry against what the last arrival actually carried and re-arms the burst itself — no new plumbing, and no extra traffic when nothing changed. The rest: `needs_aeb_kick` is finally ACTED on (R4) — a stored-but-not-served endpoint is declined rather than opened, because `AUTOCONVERTPCM` makes it succeed and mis-route; a failed provisioning no longer latches `PROVISIONED` for the process lifetime (R5), and `host_cap` retries, so a host that started while the audio stack was busy recovers at the next connect instead of the next reboot; the loopback init timeout reaps its thread instead of detaching one per ~2 s reopen (R6); kind-change restarts are bounded (R3) since the trigger is a client-sent arrival; the devtest uses the endpoint's real channel mask (B11) instead of letting wasapi derive 0x0F against the endpoint's 0x33; the render loop asks `is_session_ended()` rather than spinning at nice -16 (R12); short writes are counted and reported instead of dropping the tail in silence (R13); and a frame addressed to another pad is dropped before it can seed the gap tracker from a foreign sequence space (R14). Verified: punktfunk-host clippy -D warnings **0 on a real Windows box**; Linux/amd64 clippy 0 with **589 tests** (pf-client-core 114, pf-inject 101, punktfunk-client-android 20, punktfunk-core 345+1+8); Android :kit: tests + :app: compile green; fmt clean. Six punktfunk-host tests fail on that Windows box. FIVE fail identically on a tree with no pad-audio code at all (QUIC `Rejected(SetupFailed)` — the box's network environment); the sixth passes 3/3 in isolation and only failed under the parallel run, on a locally-bound ephemeral port. Neither is this change. Still owed: on-glass. This is a hardware feature and none of it has been on a real DualSense since the merge. |
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0a72959ef7 |
Merge main into feat/android-pad-audio
86 commits of main, including the whole M1-M12 haptics sweep. Twelve conflicting files; three of them were more than textual. **The capability bits collided.** Both branches allocated the SAME wire bits for DIFFERENT features: `client_caps 0x04` and `host_caps 0x20` are redundant desktop audio on main and pad audio here. Merged naively, a peer would negotiate one and get the other. Pad audio moves to the next free bits — `CLIENT_CAP_PAD_AUDIO = 0x08`, `HOST_CAP_PAD_AUDIO = 0x40` — and the `abi.rs` mirrors move with them (their compile-time equality assertions caught the mismatch, which is exactly what they are for). **Both branches also claimed ABI v15.** Main's shipped (the rumble-policy floor), so the pad-audio surface becomes **v16**. **`native/input.rs` would have reintroduced a fixed bug.** This branch resets `rumble_seq[idx]` on pad removal; M1 established that the client's reorder gate is per-connection with no reset path, so restarting the host counter strands every later envelope until it climbs back. Took main's seq-preserving `clear_pad_feedback` and kept only the branch's `pad_streams.stop(idx)`. The rest: `wiring_plan::plan` now delegates to main's `plan_with_formats`, so the pad-endpoint filter moved into that body and the predicate behind it is factored out as `is_pad_render` (also what B10 needs); `Ds5Feedback::AUDIO` derives from main's `REPORT_ID_LEN` like its siblings; `AudioCtl` joins the explicitly-listed unhandled variants so the guard-false case is covered rather than swept up by a `_`; `include/punktfunk_core.h` regenerated rather than hand-merged. |
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92f617a989 |
Merge remote-tracking branch 'origin/main' into worktree-haptics-m12-dry
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# Conflicts: # clients/android/kit/src/main/kotlin/io/unom/punktfunk/kit/GamepadFeedback.kt # crates/pf-client-core/src/gamepad.rs |
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2f071a9a93 |
Merge pull request 'fix(clients/settings): controller settings that can't do anything no longer look live' (#50) from worktree-haptics-m11-settings into main
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fcf4076eb7 |
Merge remote-tracking branch 'origin/main' into worktree-haptics-m9-richfb
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# Conflicts: # clients/android/kit/src/main/kotlin/io/unom/punktfunk/kit/DsCapture.kt # crates/pf-client-core/src/gamepad.rs |
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ec288d64d3 |
Merge pull request 'fix(client/android): rumble survives a vibrator fault, and an unplug stops leaking' (#35) from worktree-haptics-m5-android into main
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42a0dd52be |
refactor(haptics): one copy of each thing every rumble path was transcribing
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Twelve findings from the sweep's DRY/docs/dead-code tail. Most are small; three found real defects hiding behind the duplication. **The UHID event ABI existed five times.** Every UHID gamepad backend — DualSense, DualShock 4, Switch Pro, Steam Controller, Steam Controller 2 — carried its own verbatim copy of the kernel's constants plus its own `put_cstr`, and they had already drifted: `switch_pro` was missing the SET_REPORT pair entirely, and `steam_controller` read a FIXED 16-byte SET_REPORT window instead of the event's own `size`. That last one is a bug in both directions — a longer report was truncated, and a shorter one had the parser reading whatever the reused event buffer still held past the payload, i.e. acting on rumble values the game never wrote. Now one `uhid_abi` module owns the numbers plus the two accessors that are easy to get subtly wrong, with tests on exactly that. **A dead force-feedback id fallback.** ff-core's `input_ff_upload` picks a free effect slot and writes it into the effect BEFORE uinput forwards the request, so the `id == -1` branch could never run — and allocating from a local counter would have been the wrong answer anyway, since the kernel owns that id space. Removed, with a `debug_assert` where it stood. **Apple's HID path silently dropped weak rumble.** `hidByte` took the top byte with no non-zero floor, so every amplitude below 0x0100 rendered as exactly nothing. Android has always floored it at 1; this was the odd one out. That converter also existed twice byte-identically inside one Gradle module — now one `wireAmplitudeToByte`. Also: the DS5 output-report layout gets named offsets (`dualsense_proto::out_report`) documenting all three transport bases — USB 0, SDL payload −1, Bluetooth +2 — since the differing bases are transport-forced, not drift. `pf-client-core` cannot import them (it and `pf-inject` do not depend on each other, and a DualSense layout has no business in `punktfunk-core`, their only shared crate), so its copy now DERIVES its offsets by explicit subtraction and a test pins the relationship. `PUNKTFUNK_HID_EFFECT_MAX` sizes the struct it describes instead of a second literal 11 — the header now emits `uint8_t effect[PUNKTFUNK_HID_EFFECT_MAX]`. The rumble policy engine's `min_pulse_ms` and `keepalive_ms` docs stop naming cases nothing implements: no in-tree caller sets `min_pulse_ms`, and the macOS DualSense-over-BT keepalive the doc cited CANNOT be served by the quirk, because that renderer skips writes whose levels are unchanged and would swallow the engine's re-emit — it keeps its own keepalive instead. `TrackpadHaptic` is marked as staged scaffolding (the tag is on a shipped wire; removing the variant would not reclaim it). Three ×257-vs-`<<8` doc comments corrected — the scaling itself is fine, both round-trip to 255. `backstop_ms.max(160)` deleted as unreachable (the engine floors at 500). New tests for `Ds5Feedback` and for the Android rumble JNI packing on BOTH sides, with `MAX_PADS <= 16` now a compile-time assertion rather than a comment. Closes S1-S9, S11, T2, T3 (design/haptics-sweep-2026-08-03.md M12). S11's second half is NOT a defect and was left alone: `clients/session/src/main.rs` calls `set_forwarding` unconditionally on every params-build (its own comment explains why — browse mode reuses one service across launches), so `Ctl::Forwarding` routinely arrives unchanged and that early-out is what stops a redundant `sync_open` + Valve-HIDAPI cycle each launch. Verified: pf-inject clippy -D warnings 0 / 91 tests; pf-client-core + punktfunk-core clippy 0 / 437 tests (amd64 container); punktfunk-client-android 7 tests; Android :kit: 6 tests; Apple swift build + 189 tests / 0 failures; cargo fmt --all --check clean. Each new test probed by reverting its fix — the fixed SET_REPORT window fails 3, a broken pack shift fails 3, dropping the amplitude floor fails 1, and a wrong DS5 offset either fails the pin or refuses to compile. |
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9fb41affba |
fix(clients/settings): a controller setting you can't use no longer looks like one you can
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Turn "Forward controllers" off and four rows below it stop meaning anything — nothing is forwarded, so there is no pad type to pick and no guide button to route. GTK desensitised them, the touch settings on both mobile clients dimmed them and the console UI refused the step; the Windows client and BOTH controller-navigable screens left them fully live, so you could sit there changing settings that did nothing. Windows: `.enabled(s.gamepad_forwarding)` on the forwarded-controller picker, pad type, guide button and hold-Select rows — the same builder the echo-cancellation row already used to follow the mic switch. Apple's gamepad settings had no way to say it: `Row` carried `adjustable` (which only hides the chevrons) and nothing else. Added `Row.enabled`, dimmed the row CONTENTS only so the glass still reads as a focusable row, and enforced the inertness centrally in `adjust(id:)` / `activate(id:)` rather than in each builder's closure. The hint bar drops "Adjust"/"Change" on a dimmed row, because advertising them was the same lie the live row told. Android's gamepad settings already had `GpRow.enabled` — documented as "dimmed + inert" — but it only faded the label: every dimmed row still stepped and still wrote its setting. The "No profiles yet" placeholder looked inert only because its own closures were empty. Made it real in one named place (`liveRow`), covering all three input paths (left/right, A, and a tap on the already-focused row), then gated the pad rows on it. Also on that screen: the DualSense / DualShock passthrough toggle, which the touch settings have carried beside its SC2 twin all along. It was missing exactly where it matters most — a TV box has no touch interface to fall back to, so there was no way to reach it at all. Apple capture, separately: with forwarding off, opening a slot still claimed EVERY element's system gesture and powered the controller's IMU. Neither reaches the host, so the first only took the user's screenshot/Home gestures away for nothing and the second drained the pad's battery streaming gyro over Bluetooth. Narrowed rather than skipped — the escape chord is read off the same slot and on tvOS is the ONLY controller way out of a stream, so the chord's own four buttons keep their claim. A test pins the alias list against the chord mask; if they drift the symptom is a session nobody can leave, with nothing logged. Closes R17, R18, R19 (design/haptics-sweep-2026-08-03.md M11). R17 as filed named Windows and "Apple"; Apple's TOUCH settings were already correct and Android's controller-navigable screen was not — both corrected here. Verified: Windows clippy -D warnings exit 0 on a real Windows box; Apple swift build clean + full suite 192 tests / 0 failures (3 new); Android :app: + :kit: green (5 new); cargo fmt --all --check clean. Each fix probed by reverting it — every probe failed the tests it should. |
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1db7058a5d |
feat(clients/input): system buttons route around local overlays
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Pressing guide/Steam/QAM collided with the client device's own shell: iOS 26 opens its Game Overlay for the Home press (no app opt-out until iOS 27 makes it a user setting), and a Gaming-Mode client opened BOTH Steam overlays for one press — the local one covering the stream. Two cross-client tier-P settings, zero wire changes: - system_buttons (auto|forward|local): raw guide+misc1 passthrough. Auto forwards everywhere EXCEPT under gamescope, where SteamOS reacts to the same physical press no matter what. - guide_gesture (auto|on|off): hold Select ALONE ~350ms sends the HOST's guide, down until release — held on, that's the host's long-press, which opens a Gaming-Mode host's QAM for regular pads. A Select tap is delivered on release with its up TAP_PRESS (50ms) behind, because per-transition sends fold into seq'd GamepadState snapshots and a back-to-back pair can coalesce into no press at all. A Select inside a combo (the escape chord) passes through untouched. Auto arms it only where the raw press can't reach the host cleanly: gamescope, iOS/iPadOS, tvOS. The same SelectGesture rules live in pf-client-core (pure state machine + unit tests), the Apple client (mask-diff adaptation in GamepadCapture), and Android's GamepadRouter. Settings rows on every surface (GTK, WinUI, console UI, Decky, Apple x2, Android x2) with profile plumbing throughout. punktfunk-session grows a control socket ($XDG_RUNTIME_DIR[/app/$FLATPAK_ID]/punktfunk-session-ctl.sock — the one runtime path a flatpak and the host see identically): 'guide'/'qam' verbs inject synthetic taps. The Decky panel gains a Host menus section (visible while the client runs) whose buttons press the host's Steam/QAM and close the local menu so the host's shows through. iOS 27's GCControllerHomeButtonSettingsManager deep-link is a TODO (the class needs the Xcode 27 SDK to compile). Docs: input, client-settings, steam-deck. Design: punktfunk-planning design/system-buttons-routing.md. Gates: docker clippy --all-targets --locked -D warnings + tests (pf-client-core 88 incl. 6 new gesture tests, pf-console-ui 47), cargo fmt --all --check, swift build (macOS), gradle kit+app compile, decky tsc --noEmit + py_compile. clients/windows not compiled (no box). |
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a9a514dea0 |
fix(feedback): the pad stops keeping a game's trigger effect after the stream ends
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Two faults in the rich-feedback plane — the lightbar, player LEDs and adaptive triggers — both of which leave a controller physically wrong with nothing to put it right. Nothing reset the pad on teardown. Rumble stops on its own the moment nothing renews it, but the rich planes are LATCHED in the controller's firmware: they outlive the stream, the app, and being unplugged. Ending a session while a game held a weapon's trigger resistance left the physical trigger stiff on the desktop afterwards, and its lightbar showing whatever the game last set, until another game happened to set one. The Apple client already reset on teardown; the desktop and Android halves now do too — triggers to mode 0x00, lightbar dark, player indicator cleared. Android writes them EP0-direct like its rumble stop, because the reader thread is stopping and the queue would never drain. A single lost datagram stranded the pad on the previous value. The plane is deduped AND rides unreliable datagrams, which is a bad pairing: a change is forwarded exactly once, so when that datagram is dropped nothing re-derives it — the game keeps sending the same value and the dedup swallows every copy. The pad then holds the last weapon's trigger effect, or the last lightbar colour, for as long as the game keeps that setting, which can be the rest of a level. The dedup already remembers the current state, so it can repair itself: it now re-emits what it has latched once a second. Slow on purpose — this is a repair mechanism, not a transport, and every value is idempotent, so a client that did receive the original simply re-applies it. A forward re-stamps the clock, so a plane the game is actively driving never pays for a renewal it does not need. One-shot pulses are deliberately excluded from that renewal: replaying a trackpad haptic would be a new pulse, not a repair. Raw passthrough reports are excluded too — the device's own refresh cadence already re-sends them verbatim. |
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173be61213 |
fix(android/pad-audio): an unplugged pad comes back whole, and an idle one arrives at all
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Three faults on the default capture path, all of them silent.
Unplug tore nothing down. onLinkClosed() is the real unplug signal — silence
never is, an idle pad simply stops streaming — but it skipped the pad-audio
teardown that stop() performs, so the render thread went on writing to a
descriptor whose device was gone, the renderer's own UsbDeviceConnection leaked,
and because the started flag stayed set and the native tier-A registry stayed
armed for that wire index, the pad came back with neither pad audio nor wire
rumble: the next occupant of the index inherited a suppression nothing would
lift. The teardown is now one shared step and runs on both paths, before the
slot is released, since the renderer is addressed by the index the release
forgets.
The wire slot was claimed on the first parsed report. A captured pad that
reports nothing then gave the host no arrival, so no virtual pad, no pad-audio
capability, no 0xD1 — a renderer sitting at zero frames, which is exactly what a
broken pipeline looks like, and it took a physical replug to clear. A pad that
reports nothing is still a pad, so the slot is claimed when the capture engages;
the first report stays as the fallback for a claim that found no free index.
This also puts the common claim on the main thread, which is the contract
GamepadRouter.openExternal documents and the link thread was quietly breaking.
And the two settings had no UI. The model and its persistence existed but no
toggle did, so pad_speaker could only be set by hand-editing shared_prefs, and
pad_haptics — which decides whether the pad trades wire rumble at all — could
not be turned off by anyone who hit trouble with it. Both are now rows under the
DualSense passthrough toggle, gated on it, since neither does anything to an
uncaptured pad.
The padHaptics doc no longer describes the arbitration as a selection forced by
a firmware-level mutual exclusion. It is decided on evidence — the coils belong
to haptics only while haptics frames arrive — which is what
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454fa2e0cb |
Merge pull request 'feat(gamepad-ui): profiles integration — pinned cards, pin management, settings section on all three gamepad UIs' (#42) from worktree-gamepad-ui-profiles into main
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Reviewed-on: #42 |
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ff5602361f |
fix(android/gamepad): TV wording points at the Controller-optimized UI toggle
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'Created and edited in the touch interface' is dead advice on a TV box — no touch to reach it with. Unlike tvOS the editor DOES exist on-device (same APK), behind this screen's own Controller-optimized UI toggle, so on TV the Profiles strings now name that route instead. |
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857d7d7b6b |
feat(android/gamepad): Profiles section + pin-to-hosts dialog in Default settings
GamepadSettingsScreen gains the trailing Profiles section (per-profile rows with live pin counts, touch-interface explainer) and a console-styled GamepadPinHostsDialog — controller- and TV-remote-navigable pin management writing KnownHost.pinnedProfileIds through the existing store path. Pin-add was previously touch-only; pinned-card rendering and unpin stay as they were. |
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e2faecfd42 |
fix(client/android): rumble survives a vibrator fault, and an unplug stops leaking
Four faults in the Android feedback path, all of them silent. Rumble stopped for the rest of the session if one vibrator call threw. The poll thread called cancel() unguarded while every call around it was already wrapped, so an unchecked throw — DeadSystemRuntimeException, or the RuntimeException a dying service wraps a RemoteException in — unwound the thread. `running` stayed true, so nothing noticed it was gone and nothing restarted it. Guarding the two bare cancels is not enough on its own: the binder calls that bind a vibrator can throw just the same, so the loop itself now survives a failed render, and the same guard covers the hidout thread. A rumble stop that was never written was treated as one that landed. The DualSense capture disarmed its backstop timer *before* the write, on a queue that discarded failed submits without saying so, so a dropped stop left the motors running with nothing scheduled to try again — and a USB pad holds its last level until told zero. Writes now report whether they were accepted, the backstop is disarmed only once the stop is actually on its way, and the backstop re-arms rather than giving up if its own write is refused. A full write queue dropped lightbar colours, player-LED masks and trigger effects. Its overflow rule was "drop the oldest", which is right for rumble — re-sent continuously, so a lost frame returns milliseconds later — and wrong for everything else, which the host sends once on change and never repeats. Eviction is now driven by an explicit key from the caller rather than by inspecting the bytes: rumble supersedes the pending rumble in place, and a one-shot is discarded only if the queue holds nothing but one-shots. The key cannot be recovered from the report itself, which is why this is not keyed by report id — every DualSense output report carries the *same* id and differs only in its valid_flag bytes, so an id-keyed rule would let a rumble supersede a lightbar, which is this bug again by another route. An unplug leaked the USB connection and the detach receiver. The link only signalled the drop; neither capture released anything, so the interfaces stayed claimed (the pad could not return to Android's own input stack) and a re-plug overwrote the field holding the receiver, stranding one live for the rest of the process. The captures now release the transport, stop() is safe to call from the callback it arrives on — the reader thread must not join itself — and a close is reported exactly once however many detectors see it. A reader that could not queue a single request now reports itself down too, instead of leaving the owner waiting on a capture that never streams. |
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a12f1f092c |
feat(clients/audio): one de-jitter policy for all four rings, and lossless single-packet recovery
Phase 4 + WP3.2 of design/audio-quality-and-latency.md. **The defect.** Every client ring primed *up* to a target and clamped at a ceiling, and none walked the depth back *down*. Any transient — a Wi-Fi arrival burst, a host stall, or plain host-DAC-vs-client-DAC skew of a few dozen ppm — therefore added latency permanently, until an underrun happened to re-prime. Android, with no shed at all, converged on its 120 ms hard cap and stayed there for the rest of the session; that is the "audio latency is too high" report. Apple did shed, 40 ms in one go, which its own comment called "one audible blip". All four now share `punktfunk_core::audio::JitterPolicy`: depths in MILLISECONDS rather than device quanta (`3 x quantum` meant 15 ms at a 5 ms quantum and a silent 64 ms at a 20 ms one), a crossfaded 5 ms shed once the depth average has sat above target for 2 s of consumed audio, and de-prime hysteresis. Linux and Windows had never had that hysteresis — they still carried the `if ring.is_empty()` instant re-prime that Android identified as self-inflicted crackle, where one transient drain manufactured a whole target's worth of silence. Android's floor drops 40 -> 25 ms: the policy grows the target on the devices that actually underrun, instead of every device pre-paying for the worst one. The Windows ring moves from raw bytes to interleaved f32 so it can share the policy and the crossfade helper at all. Apple is the one client where the policy is hand-written in a second language, so it gets its own XCTest (`AudioRingDriftTests`). Verified here by compiling `AudioRing.swift` standalone against a simulation harness — +200 ppm for 5 minutes settles at 30 ms with zero silent callbacks, where the old ring would have ridden its 80 ms high-water mark. **WP3.2 — recovery lives in core, not in the clients.** The rebuilt frame is re-inserted into the demux queue in order, so every embedder (including any C-ABI consumer) gets a complete stream without knowing the `0xD2` plane exists, and their `AudioGapTracker` simply stops seeing the gap. `recovery_and_the_gap_tracker_agree` pins exactly that. For the same reason core advertises CLIENT_CAP_AUDIO_RED itself rather than making four embedders remember to. Verified: clippy --all-targets -D warnings and the full test suites for punktfunk-core, pf-client-core, punktfunk-host, pf-host-config under Linux/docker (163 + 61 tests); punktfunk-client-android `cargo ndk check` for aarch64 with the gate proven non-vacuous by a planted type error, and its 6 clippy findings confirmed IDENTICAL to the pristine file (all are the documented arm64-only artifacts); AudioRing.swift type-checked and simulated on macOS; fmt. The Windows client half (audio_wasapi.rs) is still not compile-verified anywhere. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |