G16 leg 2. A DualSense over USB to an Android phone, streaming to a Linux host, flat and face up: |accel| = 0.811 g where 1.000 is owed. Magnitude is frame-invariant, so this is unambiguous regardless of the separate axis question below, and it came from a 27-second static average — no sampling error in it. `DsDevice` said so plainly: "Gyro/accel stay in raw device units". It read the i16s out of the pad's report and forwarded them verbatim. But raw device units are not wire units — the wire is fixed at 10000 LSB/g and the pads' native resolution is the 8192 that hid-playstation calls DS_ACC_RES_PER_G. 8192/10000 = 0.819 predicted against 0.811 measured. Acceleration is now rescaled on both the DualSense and DualShock 4 parse paths, clamped because the multiplier is >1 and a real near-full-scale slam would otherwise wrap the i16 into an impossible acceleration in the opposite direction. Two things deliberately NOT done. Gyro is left alone. It is almost certainly low by the same mechanism, but it cannot be corrected with a nominal constant the way acceleration can: the still average shows this pad's accel calibration is near-identity (~1% off), while the gyro's emphatically is not — a near-identity gyro calibration would imply 1024 LSB per deg/s, i.e. ±32 deg/s full scale, which no controller has. Fixing gyro means reading the pad's calibration feature report and applying its own numbers, which also removes acceleration's residual 1% bias. `HidUsbLink` can SET_REPORT but has no GET_REPORT path yet, so that is a real change rather than a constant, and it is owed. I tried to pin the gyro factor by integrating the on-glass rotations instead: a nominal 90 deg yaw integrated to ~88.5 deg through the Apple client (correct) and ~62.7 deg through Android. Directionally consistent, but the readout samples at 5 Hz and a ~1 s rotation is badly undersampled, so that ratio is not a constant anyone should ship. Recorded, not used. The axis frame is also left alone. This leg puts gravity on Y where the Apple leg put it on Z, so at least one client's frame is wrong — but Android forwards the pad's own axis order un-remapped, which makes its reading evidence about the hardware rather than about us, and resolving it needs the bare-metal reference reading G16 step 1 calls for. Every bare-metal Linux box was unreachable (Deck down, HTPC down, .25 is another KVM guest). Rescaling does not touch axis order, so this fix stands however that resolves. Gate: `:kit:compileDebugKotlin` and `:kit:testDebugUnitTest` green, JNI libs built clean at the API-28 floor across 3 ABIs. On-glass re-verification owed: re-run the at-rest reading and expect 0.99-1.00 g.
punktfunk — Android client (phone & TV)
The native Android app for streaming a punktfunk host to your phone, tablet, or Android TV. A Compose app that finds hosts on your network, pairs with a PIN, and streams at the display's own resolution — with hardware HEVC decode, HDR10, and controller support, built for both touch and the couch (D-pad / gamepad focus navigation).
Features
- Hardware decode — NDK
AMediaCodecHEVC →SurfaceView, including HDR10 (Main10 / BT.2020 PQ), with low-latency tuning and a live stats HUD. - Audio both ways — Opus + AAudio playback with a jitter ring, plus mic uplink to the host.
- Controller support — buttons + axes with rumble and HID feedback (lightbar / adaptive triggers); D-pad / gamepad focus navigation for TV and phone.
- Find hosts automatically — native mDNS discovery; first connect does a one-time SPAKE2 PIN pairing (or TOFU on trusted LANs), then reconnects on a Keystore-wrapped, pinned identity.
- Compose UI — Connect / Settings / Stream screens with Material You theming.
Built for arm64-v8a + armeabi-v7a + x86_64 — the 32-bit armeabi-v7a slice is what keeps the
app installable on the many 32-bit Google TV / Android TV streamers (Walmart onn. 4K, Chromecast with
Google TV, budget Amlogic boxes) that otherwise reject a 64-bit-only build as "not compatible".
Get it
Published to Google Play (Internal Testing) — join the beta via the Discord. Per-device setup and pairing: docs.punktfunk.unom.io/docs/install-client.
How it's built — Rust-heavy
Kotlin can't import the cbindgen C header the way Swift can, so a native bridge is unavoidable. We
write it in Rust and link punktfunk-core directly — so the Android client reuses the Linux
client's orchestration (audio jitter ring, VK keymap inverse, latency/skew math, capture state
machine, trust logic) instead of re-porting it into Kotlin.
| Side | Owns |
|---|---|
Rust (native/ → libpunktfunk_android.so) |
the JNI seam, NativeClient (QUIC control + UDP data plane), AnnexB → AMediaCodec decode (incl. HDR10), Opus + AAudio audio + mic, controller feedback, latency math, trust/pairing, mdns-sd discovery |
Kotlin (app/, kit/) |
Compose UI, SurfaceView lifecycle, input capture, the Wi-Fi MulticastLock + permission UX, Keystore identity |
The single seam is io.unom.punktfunk.kit.NativeBridge ⇄ Java_io_unom_punktfunk_kit_NativeBridge_*.
native/ Rust cdylib (workspace member) — links punktfunk-core directly
src/lib.rs crate doc · JNI_OnLoad · version probes
src/session/ session lifecycle: connect/pair + trust, plane start/stop, input shims
src/decode.rs AnnexB → AMediaCodec HEVC hardware decode → SurfaceView (incl. HDR10)
src/audio.rs · src/mic.rs Opus + AAudio playback / mic uplink
src/feedback.rs · src/stats.rs rumble + HID feedback; live video stats
src/discovery.rs native mdns-sd browse of the host's _punktfunk._udp advert
app/ :app — Compose UI: Connect / Settings / Stream (phone + TV)
kit/ :kit — NativeBridge · native mDNS discovery · Gamepad · Keymap · Keystore identity
Build & run
Prerequisites: Android SDK + NDK r30 (30.0.14904198), platforms;android-37.0,
build-tools;37.0.0, cmake;3.22.1 (builds libopus); JDK 21 (AGP 9.2 runs on JDK 17–21, not
a newer default); Rust with rustup target add aarch64-linux-android armv7-linux-androideabi x86_64-linux-android and
cargo install cargo-ndk. Toolchain is pinned (AGP 9.2 · Gradle 9.4.1 · Kotlin 2.3.21 · Compose BOM
2026.05.01 · compileSdk 37 · minSdk 28).
Android Studio: open clients/android — it uses its bundled JBR 21, and the cargoNdk* task
builds the .so as part of the normal build.
CLI (point Gradle at JDK 21 if your machine default is newer):
export JAVA_HOME="$(/usr/libexec/java_home -v 21)" # or your Temurin 21 path
cd clients/android
./gradlew :app:assembleDebug # cargo-ndk cross-compiles libpunktfunk_android.so first
./gradlew :app:installDebug # onto a running emulator/device
# emulators from env setup: emulator -avd pf_phone | emulator -avd pf_tv
The debug APK lands in app/build/outputs/apk/debug/. Launch it, pick a host, pair, and stream.
Related
- Documentation — quick start, pairing, troubleshooting
- Project README — the host, the other clients, and how it all fits together