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@@ -34,4 +34,17 @@ ignore = [
|
||||
# a constant-time rsa ships (then drop this), the host ever signs an attacker-chosen message with
|
||||
# this key, or any RSA decryption / key-transport using the private key is added.
|
||||
"RUSTSEC-2023-0071",
|
||||
|
||||
# quick-xml DoS advisories (RUSTSEC-2026-0194 quadratic-time duplicate-attribute check;
|
||||
# RUSTSEC-2026-0195 unbounded namespace-declaration allocation in NsReader). Both are
|
||||
# exploited by feeding attacker-controlled XML to a running parser. In this tree quick-xml is
|
||||
# a BUILD-TIME-ONLY, transitive dependency of `wayland-scanner` (a proc-macro that parses the
|
||||
# TRUSTED wayland protocol XML files shipped with the wayland-rs crates at compile time). It is
|
||||
# never linked into any shipped binary and never parses runtime/attacker-controlled input, so
|
||||
# neither DoS is reachable. There is no fix to bump to: wayland-scanner 0.31.10 (latest) pins
|
||||
# `quick-xml ^0.39`, and the fixes only exist in quick-xml >=0.41. Revisit (drop these) when
|
||||
# wayland-scanner releases against quick-xml >=0.41, or if quick-xml is ever pulled onto a
|
||||
# runtime path that parses untrusted XML.
|
||||
"RUSTSEC-2026-0194",
|
||||
"RUSTSEC-2026-0195",
|
||||
]
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
# Shown on the "new issue" chooser so security reports go to the private channel, not a public issue.
|
||||
blank_issues_enabled: true
|
||||
contact_links:
|
||||
- name: 🔒 Report a security vulnerability
|
||||
url: https://git.unom.io/unom/punktfunk/src/branch/main/SECURITY.md
|
||||
about: >-
|
||||
Found a security issue? Please report it privately by email to security@punktfunk.com — do not
|
||||
open a public issue, so other users aren't exposed before a fix ships. See SECURITY.md for the
|
||||
full policy.
|
||||
@@ -1,5 +1,5 @@
|
||||
# Android client CI (Gitea Actions). Builds the Rust JNI core (clients/android/native) via
|
||||
# cargo-ndk for both shipping ABIs and assembles the debug APK (clients/android). Mirrors apple.yml
|
||||
# cargo-ndk for all three shipping ABIs and assembles the debug APK (clients/android). Mirrors apple.yml
|
||||
# but on a Linux runner — the NDK is cross-platform, so no self-hosted host is needed.
|
||||
#
|
||||
# Prereq: the runner needs ~6 GB free + internet (it pulls the Android SDK/NDK and the Gradle
|
||||
@@ -40,7 +40,7 @@ jobs:
|
||||
fi
|
||||
RUSTUP="$(command -v rustup || echo "$HOME/.cargo/bin/rustup")"
|
||||
dirname "$RUSTUP" >> "$GITHUB_PATH"
|
||||
"$RUSTUP" target add aarch64-linux-android x86_64-linux-android
|
||||
"$RUSTUP" target add aarch64-linux-android armv7-linux-androideabi x86_64-linux-android
|
||||
|
||||
- name: Android SDK
|
||||
uses: android-actions/setup-android@v3
|
||||
@@ -78,9 +78,10 @@ jobs:
|
||||
- name: Version + channel
|
||||
if: github.event_name == 'push' && (github.ref == 'refs/heads/main' || startsWith(github.ref, 'refs/tags/v'))
|
||||
run: |
|
||||
eval "$(bash scripts/ci/pf-version.sh)" # -> PF_BASE (one minor ahead of the latest stable tag)
|
||||
case "$GITHUB_REF" in
|
||||
refs/tags/v*) VN="${GITHUB_REF_NAME#v}"; TRACK="alpha" ;; # alpha = built-in closed testing
|
||||
*) VN="0.3.0-ci${GITHUB_RUN_NUMBER}"; TRACK="internal" ;;
|
||||
*) VN="${PF_BASE}-ci${GITHUB_RUN_NUMBER}"; TRACK="internal" ;;
|
||||
esac
|
||||
echo "VERSION_NAME=$VN" >> "$GITHUB_ENV"
|
||||
echo "PLAY_TRACK=$TRACK" >> "$GITHUB_ENV"
|
||||
@@ -97,7 +98,7 @@ jobs:
|
||||
RELEASE_KEY_PASSWORD: ${{ secrets.RELEASE_KEY_PASSWORD }}
|
||||
run: |
|
||||
echo "${{ secrets.RELEASE_KEYSTORE_BASE64 }}" | base64 -d > release.jks
|
||||
# AAB for Play; a universal APK (both ABIs) for direct sideload/testing — same upload key.
|
||||
# AAB for Play; a universal APK (all ABIs) for direct sideload/testing — same upload key.
|
||||
./gradlew :app:bundleRelease :app:assembleRelease --stacktrace
|
||||
|
||||
# Publish BEFORE the Play upload so artifacts land even while the Play step is still failing.
|
||||
|
||||
@@ -0,0 +1,142 @@
|
||||
# Build the punktfunk-host / punktfunk-client / punktfunk-web pacman packages from
|
||||
# packaging/arch/PKGBUILD and publish them to Gitea's Arch package registry, so Arch boxes
|
||||
# get new builds via `pacman -Syu`. Counterpart to deb.yml (apt) and rpm.yml (dnf/rpm-ostree).
|
||||
# Arch is rolling, so the packages build against whatever the archlinux:base-devel container
|
||||
# resolves today — the same sonames an up-to-date Arch box runs.
|
||||
#
|
||||
# Registry (public, unom org) — box setup (once), see packaging/arch/README.md. The registry
|
||||
# SIGNS the DB + packages, so the box imports the registry key first (pacman-key --add +
|
||||
# --lsign-key), then no SigLevel line is needed (pacman's default Required verifies):
|
||||
# [punktfunk] # or [punktfunk-canary] for main-push builds
|
||||
# Server = https://git.unom.io/api/packages/unom/arch/$repo/$arch
|
||||
#
|
||||
# REGISTRY_TOKEN: repo Actions secret, a PAT with write:package scope (shared with docker.yml).
|
||||
# NOTE: this token + the registry-held private key are the trust root — a token holder can
|
||||
# publish a validly-signed package (the signature attests "via the registry", not "built by CI").
|
||||
name: arch
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [main]
|
||||
# Single project version: a `vX.Y.Z` tag is THE release. main publishes to the
|
||||
# `punktfunk-canary` pacman repo as X.Y.Z-0.<run#> (sorts below the eventual X.Y.Z-1),
|
||||
# tags to `punktfunk` — separate repos, so neither channel can shadow the other.
|
||||
tags: ['v*']
|
||||
workflow_dispatch:
|
||||
|
||||
env:
|
||||
REGISTRY: git.unom.io
|
||||
OWNER: unom
|
||||
|
||||
jobs:
|
||||
build-publish:
|
||||
runs-on: ubuntu-24.04
|
||||
container:
|
||||
image: docker.io/library/archlinux:base-devel
|
||||
timeout-minutes: 90
|
||||
env:
|
||||
CARGO_HOME: /usr/local/cargo
|
||||
steps:
|
||||
# git + nodejs must exist before actions/checkout — base-devel ships neither, and
|
||||
# act_runner runs the action's JS with the CONTAINER's node, it does not inject one.
|
||||
- name: Install build + runtime-dev deps
|
||||
run: |
|
||||
pacman -Syu --noconfirm --needed \
|
||||
git nodejs rust clang cmake nasm pkgconf python \
|
||||
gtk4 libadwaita sdl3 ffmpeg pipewire wayland libxkbcommon opus libei \
|
||||
mesa libglvnd unzip libarchive
|
||||
# bun builds the punktfunk-web console AND is vendored as its runtime (PF_WITH_WEB=1);
|
||||
# it's AUR-only on Arch, so bootstrap the official binary.
|
||||
command -v bun >/dev/null || {
|
||||
curl -fsSL https://bun.sh/install | bash
|
||||
install -m0755 "$HOME/.bun/bin/bun" /usr/local/bin/bun
|
||||
}
|
||||
bun --version
|
||||
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
# Cache cargo's git dir too, not just the registry: the workspace includes
|
||||
# clients/windows, whose windows-reactor/windows deps are git-pinned — cargo must CLONE
|
||||
# them (windows-rs is huge) merely to resolve the workspace, even though nothing Windows
|
||||
# is ever compiled here. Cached, that cost is paid once per runner.
|
||||
- uses: actions/cache@v4
|
||||
with:
|
||||
path: |
|
||||
/usr/local/cargo/registry
|
||||
/usr/local/cargo/git
|
||||
key: cargo-home-arch-${{ hashFiles('Cargo.lock') }}
|
||||
restore-keys: cargo-home-arch-
|
||||
|
||||
- name: Version + channel
|
||||
# vX.Y.Z tag -> X.Y.Z-1 in the `punktfunk` repo; main push -> <next-minor>-0.<run#> in
|
||||
# `punktfunk-canary` (pkgrel accepts only digits+dots — the run number carries the
|
||||
# monotonic ordering; the commit sha is stamped into the binary via the workflow log).
|
||||
run: |
|
||||
eval "$(bash scripts/ci/pf-version.sh)" # -> PF_BASE (one minor ahead of latest stable)
|
||||
case "$GITHUB_REF" in
|
||||
refs/tags/v*) V="${GITHUB_REF_NAME#v}"; R="1"; REPO=punktfunk ;;
|
||||
*) V="$PF_BASE"; R="0.${GITHUB_RUN_NUMBER}"; REPO=punktfunk-canary ;;
|
||||
esac
|
||||
echo "PF_PKGVER=$V" >> "$GITHUB_ENV"
|
||||
echo "PF_PKGREL=$R" >> "$GITHUB_ENV"
|
||||
echo "REPO=$REPO" >> "$GITHUB_ENV"
|
||||
echo "pacman $V-$R -> repo '$REPO'"
|
||||
|
||||
- name: Build packages (makepkg)
|
||||
run: |
|
||||
git config --global --add safe.directory "$PWD"
|
||||
# libcuda link stub — same trick as packaging/rpm/build-rpm.sh: the zerocopy FFI
|
||||
# links -lcuda but the builder has no GPU; synthesize every cu* symbol the source
|
||||
# references so a newly-added call can't silently break the link.
|
||||
CU_SYMS="$(grep -rhoE '\bcu[A-Z][A-Za-z0-9_]*' crates/punktfunk-host/src/ | sort -u || true)"
|
||||
if [ -n "$CU_SYMS" ] && [ ! -e /usr/lib/libcuda.so ]; then
|
||||
STUB_C="$(mktemp --suffix=.c)"
|
||||
for s in $CU_SYMS; do printf 'int %s(void){return 0;}\n' "$s" >> "$STUB_C"; done
|
||||
gcc -shared -fPIC -Wl,-soname,libcuda.so.1 -o /usr/lib/libcuda.so.1 "$STUB_C"
|
||||
ln -sf libcuda.so.1 /usr/lib/libcuda.so
|
||||
rm -f "$STUB_C"; ldconfig
|
||||
echo "== libcuda stub: $(printf '%s\n' "$CU_SYMS" | wc -l) symbols =="
|
||||
fi
|
||||
# makepkg refuses to run as root; deps are already installed above (-d skips the
|
||||
# RPM-level check that can't see the script-installed bun anyway).
|
||||
useradd -m builder
|
||||
mkdir -p "$CARGO_HOME" # actions/cache doesn't create it on a cache miss
|
||||
chown -R builder: "$PWD" "$CARGO_HOME"
|
||||
sudo -u builder git config --global --add safe.directory "$PWD"
|
||||
mkdir -p dist && chown builder: dist
|
||||
cd packaging/arch
|
||||
sudo -u builder env PF_SRCDIR="$GITHUB_WORKSPACE" PF_WITH_WEB=1 \
|
||||
PF_PKGVER="$PF_PKGVER" PF_PKGREL="$PF_PKGREL" \
|
||||
CARGO_HOME="$CARGO_HOME" PKGDEST="$GITHUB_WORKSPACE/dist" \
|
||||
makepkg -f -d --holdver
|
||||
ls -lh "$GITHUB_WORKSPACE/dist"
|
||||
|
||||
- name: Publish to the Gitea Arch registry
|
||||
env:
|
||||
TOKEN: ${{ secrets.REGISTRY_TOKEN }}
|
||||
run: |
|
||||
for pkg in dist/*.pkg.tar.zst; do
|
||||
echo "uploading $pkg"
|
||||
NAME=$(bsdtar -xOf "$pkg" .PKGINFO | sed -n 's/^pkgname = //p')
|
||||
VER=$(bsdtar -xOf "$pkg" .PKGINFO | sed -n 's/^pkgver = //p')
|
||||
ARCH=$(bsdtar -xOf "$pkg" .PKGINFO | sed -n 's/^arch = //p')
|
||||
# A re-tagged release re-fires this workflow and the registry 409s on duplicate
|
||||
# package versions — delete any prior copy first (404 on the first publish is fine).
|
||||
curl -fsS -o /dev/null --user "enricobuehler:$TOKEN" -X DELETE \
|
||||
"https://$REGISTRY/api/packages/$OWNER/arch/$REPO/$NAME/$VER/$ARCH" || true
|
||||
curl -fsS --user "enricobuehler:$TOKEN" --upload-file "$pkg" \
|
||||
"https://$REGISTRY/api/packages/$OWNER/arch/$REPO"
|
||||
done
|
||||
echo "published to $OWNER/arch/$REPO"
|
||||
|
||||
# On a real release, also attach the packages to the unified Gitea Release.
|
||||
- name: Attach packages to the Gitea release (stable tags only)
|
||||
if: startsWith(gitea.ref, 'refs/tags/v')
|
||||
env:
|
||||
GITEA_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
|
||||
run: |
|
||||
. scripts/ci/gitea-release.sh
|
||||
RID=$(ensure_release "$GITHUB_REF_NAME" "$GITHUB_REF_NAME" auto)
|
||||
for pkg in dist/*.pkg.tar.zst; do
|
||||
upsert_asset "$RID" "$pkg"
|
||||
done
|
||||
@@ -28,8 +28,8 @@ jobs:
|
||||
|
||||
# Best-effort caches (act_runner's built-in cache server). Keyed on Cargo.lock:
|
||||
# registry/git are download caches, target/ the incremental build. The target key
|
||||
# carries the rustc version — rust-toolchain.toml pins the floating "stable"
|
||||
# channel, so the file alone wouldn't invalidate stale incremental state.
|
||||
# carries the rustc version — resolved via `rustc --version` (below) rather than parsed
|
||||
# from rust-toolchain.toml, so a pin bump there invalidates stale incremental state too.
|
||||
- name: Cache keys
|
||||
run: echo "rustc=$(rustc --version | cut -d' ' -f2)" >> "$GITHUB_ENV"
|
||||
- uses: actions/cache@v4
|
||||
|
||||
+27
-15
@@ -36,16 +36,17 @@ jobs:
|
||||
|
||||
- name: Version + channel
|
||||
# vX.Y.Z tag -> X.Y.Z, published to the `stable` apt distribution (a real release).
|
||||
# A main push -> 0.3.0~ciN.g<sha>, published to the `canary` distribution: the '~' sorts
|
||||
# below the eventual 0.3.0 tag, it climbs monotonically by run number, and the canary base
|
||||
# stays one minor AHEAD of the latest stable so a stable->canary box re-point still moves
|
||||
# forward (see channels.md). Computed BEFORE the build so it's stamped into the binary
|
||||
# A main push -> <next-minor>~ciN.g<sha>, published to the `canary` distribution: the '~' sorts
|
||||
# below the eventual tag, it climbs monotonically by run number, and the canary base is
|
||||
# derived one minor AHEAD of the latest stable tag (scripts/ci/pf-version.sh) so a
|
||||
# stable->canary box re-point still moves forward (see channels.md). Computed BEFORE the build so it's stamped into the binary
|
||||
# (PUNKTFUNK_BUILD_VERSION -> build.rs -> --version).
|
||||
run: |
|
||||
eval "$(bash scripts/ci/pf-version.sh)" # -> PF_BASE (one minor ahead of the latest stable tag)
|
||||
SHORT=$(echo "$GITHUB_SHA" | cut -c1-8)
|
||||
case "$GITHUB_REF" in
|
||||
refs/tags/v*) V="${GITHUB_REF_NAME#v}"; DIST=stable ;;
|
||||
*) V="0.3.0~ci${GITHUB_RUN_NUMBER}.g${SHORT}"; DIST=canary ;;
|
||||
*) V="${PF_BASE}~ci${GITHUB_RUN_NUMBER}.g${SHORT}"; DIST=canary ;;
|
||||
esac
|
||||
echo "VERSION=$V" >> "$GITHUB_ENV"
|
||||
echo "DISTRIBUTION=$DIST" >> "$GITHUB_ENV"
|
||||
@@ -87,12 +88,13 @@ jobs:
|
||||
git config --global --add safe.directory "$PWD"
|
||||
cargo build --release -p punktfunk-host -p punktfunk-client-linux --locked
|
||||
|
||||
- name: Build + smoke-boot web console (node-server preset)
|
||||
# Gate the .deb on a real node boot: the punktfunk-web .deb runs `node .output/server`,
|
||||
# so prove the node-server build exists, isn't a bun bundle, and actually serves /login.
|
||||
- name: Build + smoke-boot web console (bun preset)
|
||||
# Gate the .deb on a real bun boot: the punktfunk-web .deb runs the Nitro `bun` preset
|
||||
# (our Bun.serve TLS entry), so prove the build IS a bun bundle and serves /login.
|
||||
# No TLS env here, so the custom entry binds plain HTTP — the smoke curl stays simple.
|
||||
run: |
|
||||
# bun builds the console. It's baked into the rust-ci image, but bootstrap it here too so
|
||||
# the job stays green against the PREVIOUS image (docker.yml bootstrap lag).
|
||||
# bun builds AND runs the console. Baked into the rust-ci image; bootstrap here too so the
|
||||
# job stays green against the PREVIOUS image (docker.yml bootstrap lag).
|
||||
command -v bun >/dev/null || {
|
||||
apt-get install -y --no-install-recommends unzip
|
||||
curl -fsSL https://bun.sh/install | bash
|
||||
@@ -101,21 +103,23 @@ jobs:
|
||||
cd web
|
||||
bun install --frozen-lockfile
|
||||
bun run build
|
||||
if grep -q 'Bun\.serve' .output/server/index.mjs; then
|
||||
echo "ERROR: web build is a bun bundle (Bun.serve) — need the node-server preset"; exit 1
|
||||
if ! grep -q 'Bun\.serve' .output/server/index.mjs; then
|
||||
echo "ERROR: web build is not a bun bundle — need the 'bun' preset + custom entry"; exit 1
|
||||
fi
|
||||
PORT=3009 HOST=127.0.0.1 PUNKTFUNK_UI_PASSWORD=ci node .output/server/index.mjs &
|
||||
PORT=3009 HOST=127.0.0.1 PUNKTFUNK_UI_PASSWORD=ci bun .output/server/index.mjs &
|
||||
NP=$!; sleep 3
|
||||
code=$(curl -s -o /dev/null -w '%{http_code}' http://127.0.0.1:3009/login || echo 000)
|
||||
kill "$NP" 2>/dev/null || true
|
||||
echo "web console smoke: /login -> $code"
|
||||
[ "$code" = 200 ] || { echo "ERROR: web console failed to boot under node"; exit 1; }
|
||||
[ "$code" = 200 ] || { echo "ERROR: web console failed to boot under bun"; exit 1; }
|
||||
|
||||
- name: Build .debs
|
||||
run: |
|
||||
export PATH="$HOME/.bun/bin:$PATH"
|
||||
VERSION="$VERSION" bash packaging/debian/build-deb.sh
|
||||
VERSION="$VERSION" bash packaging/debian/build-client-deb.sh
|
||||
VERSION="$VERSION" bash packaging/debian/build-web-deb.sh
|
||||
# Reuse CI's bun for the vendored runtime (matches the amd64 runner) instead of downloading.
|
||||
VERSION="$VERSION" BUN_BIN="$(command -v bun || true)" bash packaging/debian/build-web-deb.sh
|
||||
|
||||
- name: Publish to the Gitea apt registry
|
||||
env:
|
||||
@@ -123,6 +127,14 @@ jobs:
|
||||
run: |
|
||||
for DEB in dist/*.deb; do
|
||||
echo "uploading $DEB"
|
||||
# A re-tagged release re-fires this workflow and the apt registry 409s on duplicate
|
||||
# package versions — delete any prior copy of this exact name/version/arch first
|
||||
# (404 on the first publish is fine).
|
||||
NAME=$(dpkg-deb -f "$DEB" Package)
|
||||
VER=$(dpkg-deb -f "$DEB" Version)
|
||||
ARCH=$(dpkg-deb -f "$DEB" Architecture)
|
||||
curl -fsS -o /dev/null --user "enricobuehler:$TOKEN" -X DELETE \
|
||||
"https://$REGISTRY/api/packages/$OWNER/debian/pool/$DISTRIBUTION/$COMPONENT/$NAME/$VER/$ARCH" || true
|
||||
# PAT owner (enricobuehler), not the push actor — matches docker.yml's registry login.
|
||||
curl -fsS --user "enricobuehler:$TOKEN" --upload-file "$DEB" \
|
||||
"https://$REGISTRY/api/packages/$OWNER/debian/pool/$DISTRIBUTION/$COMPONENT/upload"
|
||||
|
||||
@@ -63,7 +63,8 @@ jobs:
|
||||
pnpm run build # rollup -> clients/decky/dist/index.js
|
||||
|
||||
- name: Version + channel + stamp
|
||||
# Tag vX.Y.Z -> X.Y.Z (stable `latest/` alias + Gitea Release); main push -> 0.3.<run>
|
||||
# Tag vX.Y.Z -> X.Y.Z (stable `latest/` alias + Gitea Release); main push -> <next-minor>.<run>
|
||||
# (base one minor ahead of the latest stable tag via scripts/ci/pf-version.sh)
|
||||
# (`canary/` alias). Decky reads a plugin's INSTALLED version from package.json (NOT
|
||||
# plugin.json), and the plugin's own update check (clients/decky/main.py check_update)
|
||||
# compares against it — so the build version is STAMPED into package.json here (mirrored
|
||||
@@ -72,9 +73,12 @@ jobs:
|
||||
# (ci10 < ci9), which would break update detection; the run number is monotonic.
|
||||
working-directory: ${{ gitea.workspace }}
|
||||
run: |
|
||||
eval "$(bash scripts/ci/pf-version.sh)" # -> PF_MAJOR/PF_MINOR (base one minor ahead of latest stable)
|
||||
case "$GITHUB_REF" in
|
||||
refs/tags/v*) V="${GITHUB_REF_NAME#v}"; ALIAS=latest ;;
|
||||
*) V="0.3.${GITHUB_RUN_NUMBER}"; ALIAS=canary ;;
|
||||
# Canary MUST be a plain monotonic numeric semver (see the note above): <major>.<minor>.<run>,
|
||||
# where major.minor track one minor ahead of the latest stable and the run number climbs.
|
||||
*) V="${PF_MAJOR}.${PF_MINOR}.${GITHUB_RUN_NUMBER}"; ALIAS=canary ;;
|
||||
esac
|
||||
BASE="https://$REGISTRY/api/packages/$OWNER/generic/$PACKAGE"
|
||||
echo "VERSION=$V" >> "$GITHUB_ENV"
|
||||
@@ -122,8 +126,13 @@ jobs:
|
||||
TOKEN: ${{ secrets.REGISTRY_TOKEN }}
|
||||
run: |
|
||||
BASE="https://$REGISTRY/api/packages/$OWNER/generic/$PACKAGE"
|
||||
# 1) Immutable, versioned URL + its update manifest (the manifest's `artifact` points
|
||||
# here, so the published sha256 keeps matching what Decky later downloads).
|
||||
# 1) Versioned URL + its update manifest (the manifest's `artifact` points here, so the
|
||||
# published sha256 keeps matching what Decky later downloads). A re-tagged release
|
||||
# re-fires this workflow and the registry 409s on duplicate uploads — delete any
|
||||
# prior copy of this version first (404 on the first publish is fine).
|
||||
for f in punktfunk.zip manifest.json; do
|
||||
curl -fsS -o /dev/null --user "enricobuehler:$TOKEN" -X DELETE "$BASE/$VERSION/$f" || true
|
||||
done
|
||||
curl -fsS --user "enricobuehler:$TOKEN" --upload-file "$RUNNER_TEMP/punktfunk.zip" \
|
||||
"$BASE/$VERSION/punktfunk.zip"
|
||||
curl -fsS --user "enricobuehler:$TOKEN" --upload-file "$RUNNER_TEMP/manifest.json" \
|
||||
|
||||
@@ -73,15 +73,17 @@ jobs:
|
||||
|
||||
- name: Version + channel
|
||||
# Tag vX.Y.Z -> X.Y.Z on the OSTree `stable` branch (a real release); a main push ->
|
||||
# 0.3.0-ciN.g<sha> on the `canary` branch. The two branches live side-by-side in one repo
|
||||
# <next-minor>-ciN.g<sha> on the `canary` branch (base one minor ahead of the latest stable
|
||||
# tag via scripts/ci/pf-version.sh). The two branches live side-by-side in one repo
|
||||
# (rsync runs without --delete), each tracked by its own .flatpakref, so `flatpak update`
|
||||
# on a stable box never jumps to a canary build. The generic-registry version string allows
|
||||
# letters/dots/hyphens.
|
||||
run: |
|
||||
eval "$(bash scripts/ci/pf-version.sh)" # -> PF_BASE (one minor ahead of the latest stable tag)
|
||||
SHORT=$(echo "$GITHUB_SHA" | cut -c1-8)
|
||||
case "$GITHUB_REF" in
|
||||
refs/tags/v*) V="${GITHUB_REF_NAME#v}"; BRANCH=stable; ALIAS=latest ;;
|
||||
*) V="0.3.0-ci${GITHUB_RUN_NUMBER}.g${SHORT}"; BRANCH=canary; ALIAS=canary ;;
|
||||
*) V="${PF_BASE}-ci${GITHUB_RUN_NUMBER}.g${SHORT}"; BRANCH=canary; ALIAS=canary ;;
|
||||
esac
|
||||
echo "VERSION=$V" >> "$GITHUB_ENV"
|
||||
echo "BUNDLE=punktfunk-client-${V}.flatpak" >> "$GITHUB_ENV"
|
||||
@@ -106,6 +108,40 @@ jobs:
|
||||
python3 /tmp/flatpak-cargo-generator.py /tmp/Cargo.flatpak.lock \
|
||||
-o packaging/flatpak/cargo-sources.json
|
||||
|
||||
- name: Seed the local OSTree repo from the live server (keep BOTH channels in the summary)
|
||||
# Each CI run builds only ONE branch (canary on main, stable on a tag). The deploy step's
|
||||
# `flatpak build-update-repo` regenerates the repo SUMMARY from whatever refs are in the
|
||||
# LOCAL repo, and the rsync publishes it (without --delete). A fresh single-branch local
|
||||
# repo therefore produces a single-branch summary that CLOBBERS the other channel on the
|
||||
# server — the exact bug that made `app/io.unom.Punktfunk/x86_64/stable` unresolvable
|
||||
# ("No such ref") after a canary main-push overwrote the post-release summary, even though
|
||||
# the stable commit's objects were still on disk. Fix: mirror the published repo DOWN first,
|
||||
# so the local repo carries every existing branch; the build below then only ADDS this run's
|
||||
# commit and the regenerated+signed summary keeps both channels. No-op on a fresh repo (first
|
||||
# publish) or when the deploy secrets aren't set (the build still produces a valid bundle).
|
||||
env:
|
||||
DEPLOY_HOST: ${{ secrets.DEPLOY_HOST }}
|
||||
DEPLOY_USER: ${{ secrets.DEPLOY_USER }}
|
||||
DEPLOY_PORT: ${{ secrets.DEPLOY_PORT }}
|
||||
DEPLOY_SSH_KEY: ${{ secrets.DEPLOY_SSH_KEY }}
|
||||
run: |
|
||||
set -euo pipefail
|
||||
if [ -z "${DEPLOY_HOST:-}" ] || [ -z "${DEPLOY_SSH_KEY:-}" ]; then
|
||||
echo "::warning::DEPLOY_* not set — no seed; building a fresh single-branch repo."
|
||||
exit 0
|
||||
fi
|
||||
install -d -m700 ~/.ssh
|
||||
printf '%s\n' "$DEPLOY_SSH_KEY" > ~/.ssh/deploy; chmod 600 ~/.ssh/deploy
|
||||
SSH="ssh -i $HOME/.ssh/deploy -p ${DEPLOY_PORT:-22} -o StrictHostKeyChecking=accept-new"
|
||||
DEST="${DEPLOY_USER}@${DEPLOY_HOST}"
|
||||
mkdir -p "$PWD/repo"
|
||||
# Pull the currently-published repo (all channels' objects + refs) into the repo the build
|
||||
# will extend. No --delete: the local repo starts empty, so this only ADDS. A missing
|
||||
# server repo (very first publish) is fine — we continue with a fresh repo.
|
||||
rsync -az --info=stats1 -e "$SSH" "$DEST:$DEPLOY_DIR/site/repo/" "$PWD/repo/" \
|
||||
|| echo "::warning::no published repo to seed (first publish?) — continuing fresh"
|
||||
echo "seeded refs:"; ls "$PWD/repo/refs/heads/app/$APP_ID/x86_64/" 2>/dev/null || echo " (none)"
|
||||
|
||||
- name: Build the flatpak (install deps from Flathub, offline build)
|
||||
run: |
|
||||
# --install-deps-from=flathub pulls everything the manifest declares: the GNOME 50
|
||||
@@ -133,7 +169,10 @@ jobs:
|
||||
TOKEN: ${{ secrets.REGISTRY_TOKEN }}
|
||||
run: |
|
||||
BASE="https://$REGISTRY/api/packages/$OWNER/generic/$PACKAGE"
|
||||
# 1) Immutable, versioned URL.
|
||||
# 1) Versioned URL. A re-tagged release re-fires this workflow and the registry 409s on
|
||||
# duplicate uploads — delete any prior copy first (404 on the first publish is fine).
|
||||
curl -fsS -o /dev/null --user "enricobuehler:$TOKEN" -X DELETE \
|
||||
"$BASE/$VERSION/$BUNDLE" || true
|
||||
curl -fsS --user "enricobuehler:$TOKEN" --upload-file "$BUNDLE" \
|
||||
"$BASE/$VERSION/$BUNDLE"
|
||||
echo "published $BASE/$VERSION/$BUNDLE"
|
||||
@@ -174,6 +213,10 @@ jobs:
|
||||
--gpg-sign="$KEYID" --gpg-homedir="$GNUPGHOME"
|
||||
flatpak build-update-repo --generate-static-deltas \
|
||||
--gpg-sign="$KEYID" --gpg-homedir="$GNUPGHOME" "$PWD/repo"
|
||||
# The regenerated summary advertises exactly these refs — must include EVERY channel that
|
||||
# has ever published (the seed step ensures the other channel's commit is present). If this
|
||||
# ever shows only one branch on a repo that had two, the seed didn't run — investigate.
|
||||
echo "published summary advertises:"; ls "$PWD/repo/refs/heads/app/$APP_ID/x86_64/" 2>/dev/null || echo " (none)"
|
||||
# 2) Build the install descriptors (GPGKey = the committed public key, base64).
|
||||
GPGKEY="$(base64 -w0 packaging/flatpak/unom-flatpak.gpg)"
|
||||
rm -rf site && mkdir -p site
|
||||
@@ -185,9 +228,12 @@ jobs:
|
||||
Comment=unom Flatpak applications
|
||||
GPGKey=$GPGKEY
|
||||
EOF
|
||||
# Two refs, one per channel — both regenerated every run and rsync'd without --delete, so
|
||||
# the server always offers both (the stable ref only resolves once a release has built the
|
||||
# `stable` branch). A box installs ONE; `flatpak update` then tracks that channel's branch.
|
||||
# Two refs, one per channel. Both descriptor files are regenerated every run and rsync'd
|
||||
# without --delete; the repo SUMMARY carries both branches because the build was seeded
|
||||
# from the live repo above (so build-update-repo below re-signs a summary listing every
|
||||
# published channel, not just this run's). The stable ref resolves for good once any
|
||||
# release has built the `stable` branch. A box installs ONE; `flatpak update` then tracks
|
||||
# that channel's branch.
|
||||
write_ref() { # <filename> <branch> <title>
|
||||
cat > "site/$1" <<EOF
|
||||
[Flatpak Ref]
|
||||
|
||||
@@ -14,8 +14,12 @@
|
||||
# The macOS app is App-SANDBOXED for both channels (Config/Punktfunk-macOS.entitlements —
|
||||
# app-sandbox + network client/server + audio-input + bluetooth/usb device access; the
|
||||
# shared Config/Punktfunk.entitlements stays iOS/tvOS-only, where app-sandbox is invalid).
|
||||
# The Developer ID DMG is codesigned with the SAME macOS entitlements, so what we test
|
||||
# locally equals what App Store users get.
|
||||
# The Developer ID DMG is codesigned with the SAME macOS entitlements as the App Store build,
|
||||
# BUT it must ALSO embed a Developer ID provisioning profile: keychain-access-groups is a
|
||||
# MANAGED entitlement that AMFI only honors when an embedded profile authorizes it. A DMG
|
||||
# without one is SIGKILLed at spawn ("Launchd job spawn failed", POSIX errno 163) even though
|
||||
# it is validly signed AND notarized. ⌘R hides this (Xcode embeds a development profile); the
|
||||
# raw Developer ID codesign path does NOT, so ⌘R is NOT equivalent to the shipped DMG here.
|
||||
#
|
||||
# macOS App Store prerequisites (one-time, Apple portal — NOT done by this workflow; the
|
||||
# step is continue-on-error until they exist):
|
||||
@@ -27,6 +31,15 @@
|
||||
# the runner's login keychain, in addition to "Apple Distribution" — the App Store
|
||||
# .pkg is installer-signed with it.
|
||||
#
|
||||
# macOS Developer ID (DMG) prerequisite (one-time, Apple portal — the DMG step embeds it):
|
||||
# * A "Punktfunk macOS Developer ID" provisioning profile (Distribution -> Developer ID,
|
||||
# App ID io.unom.punktfunk, with the Keychain Sharing capability) installed on the runner
|
||||
# under ~/Library/Developer/Xcode/UserData/Provisioning Profiles/. It authorizes the
|
||||
# managed keychain-access-groups entitlement; without it the DMG is SIGKILLed at launch
|
||||
# (errno 163). If it is missing the DMG step warns and strips that entitlement (the app
|
||||
# then uses ClientIdentityStore's legacy file-keychain fallback) so the build still ships
|
||||
# a launchable app.
|
||||
#
|
||||
# Signing setup (NOT secret-based anymore): the runner is a LaunchAgent in the user's
|
||||
# logged-in Aqua session, so it uses the **login keychain** directly. Install the signing
|
||||
# identities there once via Xcode (Settings -> Accounts -> Manage Certificates): Developer
|
||||
@@ -99,13 +112,14 @@ jobs:
|
||||
|
||||
- name: Version from tag
|
||||
run: |
|
||||
eval "$(bash scripts/ci/pf-version.sh)" # -> PF_BASE, PF_CHANNEL, PF_STABLE_TAG (single source of truth)
|
||||
case "$GITHUB_REF" in
|
||||
refs/tags/v*) V="${GITHUB_REF_NAME#v}"; V="${V%%-*}" ;; # App Store marketing version is numeric X.Y.Z (drop -rc)
|
||||
*) V="0.3.0" ;; # canary marketing version; the build number disambiguates
|
||||
*) V="$PF_BASE" ;; # canary marketing version = one minor ahead of the latest stable tag; the build number disambiguates
|
||||
esac
|
||||
echo "VERSION=$V" >> "$GITHUB_ENV"
|
||||
echo "BUILD_NUM=$GITHUB_RUN_NUMBER" >> "$GITHUB_ENV"
|
||||
echo "version $V build $GITHUB_RUN_NUMBER"
|
||||
echo "version $V build $GITHUB_RUN_NUMBER (channel $PF_CHANNEL, latest stable ${PF_STABLE_TAG})"
|
||||
|
||||
- name: Rust toolchain (mac + iOS + tvOS slices)
|
||||
run: |
|
||||
@@ -155,9 +169,8 @@ jobs:
|
||||
run: |
|
||||
# Archive UNSIGNED, then codesign with the Developer ID Application identity from the
|
||||
# login keychain. Unsigned archive sidesteps Xcode's keychain-access-groups
|
||||
# provisioning-profile gate; codesign just needs the (now valid) identity + the
|
||||
# team-prefixed entitlements, no profile (App Sandbox + the network/device
|
||||
# capabilities are self-asserted for Developer ID — no profile entry needed).
|
||||
# provisioning-profile gate at archive time; we re-assert that authorization below by
|
||||
# EMBEDDING a Developer ID profile before codesign (see the keychain note further down).
|
||||
# Bundle is a single static binary.
|
||||
DEVELOPER_DIR="$XCODE_DEV_DIR" xcodebuild archive \
|
||||
-project "$PROJECT" -scheme Punktfunk \
|
||||
@@ -172,6 +185,35 @@ jobs:
|
||||
RESOLVED="$RUNNER_TEMP/macos.entitlements"
|
||||
sed "s/\$(AppIdentifierPrefix)/${TEAM_ID}./g" \
|
||||
clients/apple/Config/Punktfunk-macOS.entitlements > "$RESOLVED"
|
||||
|
||||
# keychain-access-groups is a MANAGED (restricted) entitlement: App Sandbox and the
|
||||
# network/device keys are self-asserted for Developer ID, but a keychain access group
|
||||
# must be AUTHORIZED by an embedded provisioning profile. Without one, AMFI refuses to
|
||||
# spawn the sandboxed process at launch — "Launchd job spawn failed" (POSIX errno 163),
|
||||
# SIGKILL before main() — even though the bundle is validly signed and notarized. Embed
|
||||
# a "Developer ID" distribution profile for io.unom.punktfunk (Keychain Sharing) so its
|
||||
# entitlements authorize the access group, exactly like the App Store build's profile
|
||||
# does. Located by profile Name among the profiles installed on the runner (see header).
|
||||
DEVID_PROFILE_NAME="Punktfunk macOS Developer ID"
|
||||
PROFILE_SRC=""
|
||||
for p in "$HOME/Library/Developer/Xcode/UserData/Provisioning Profiles/"*.provisionprofile \
|
||||
"$HOME/Library/MobileDevice/Provisioning Profiles/"*.provisionprofile; do
|
||||
[ -e "$p" ] || continue
|
||||
NAME=$(security cms -D -i "$p" 2>/dev/null | plutil -extract Name raw - 2>/dev/null || true)
|
||||
[ "$NAME" = "$DEVID_PROFILE_NAME" ] && PROFILE_SRC="$p" && break
|
||||
done
|
||||
if [ -n "$PROFILE_SRC" ]; then
|
||||
# Must land BEFORE codesign so it's sealed into the bundle.
|
||||
cp "$PROFILE_SRC" "$APP/Contents/embedded.provisionprofile"
|
||||
echo "embedded Developer ID profile: $PROFILE_SRC"
|
||||
else
|
||||
# Fallback so a missing/expired profile NEVER reships the errno-163 brick: drop the
|
||||
# managed entitlement and let ClientIdentityStore fall back to the legacy file keychain
|
||||
# (its errSecMissingEntitlement path). Degraded (one Keychain prompt) but launchable.
|
||||
echo "::warning::Developer ID profile '$DEVID_PROFILE_NAME' not installed on the runner — stripping keychain-access-groups so the DMG still launches (legacy file keychain). Create it in the Apple portal + install it on the runner to restore the no-prompt data-protection keychain."
|
||||
/usr/libexec/PlistBuddy -c "Delete :keychain-access-groups" "$RESOLVED" 2>/dev/null || true
|
||||
fi
|
||||
|
||||
codesign --force --options runtime --timestamp \
|
||||
--entitlements "$RESOLVED" \
|
||||
--sign "Developer ID Application" "$APP"
|
||||
|
||||
@@ -35,8 +35,10 @@ jobs:
|
||||
include:
|
||||
- image: punktfunk-fedora-rpm # Fedora 43 == Bazzite base
|
||||
group: bazzite
|
||||
fedver: 43
|
||||
- image: punktfunk-fedora44-rpm # Fedora 44 == Fedora KDE spin
|
||||
group: fedora-44
|
||||
fedver: 44
|
||||
container:
|
||||
image: git.unom.io/unom/${{ matrix.image }}:latest
|
||||
timeout-minutes: 90
|
||||
@@ -53,6 +55,8 @@ jobs:
|
||||
run: |
|
||||
git config --global --add safe.directory "$PWD"
|
||||
dnf -y install gtk4-devel libadwaita-devel SDL3-devel
|
||||
# sysext build (packaging/bazzite/build-sysext.sh): squashfs + SELinux labeling.
|
||||
dnf -y install squashfs-tools cpio libselinux-utils selinux-policy-targeted
|
||||
# bun builds the punktfunk-web console (--with web). Baked into the image; install it
|
||||
# here too so the job stays green against the PREVIOUS image (docker.yml bootstrap note).
|
||||
command -v bun >/dev/null || {
|
||||
@@ -68,16 +72,17 @@ jobs:
|
||||
restore-keys: cargo-home-
|
||||
|
||||
- name: Version + channel
|
||||
# vX.Y.Z tag -> X.Y.Z-1 in the base group (a real release); main push -> 0.3.0-0.ciN.g<sha>
|
||||
# in the `<base>-canary` group, whose "0." release sorts below the eventual 0.3.0-1 yet
|
||||
# climbs by run number. The canary base stays one minor ahead of the latest stable so a
|
||||
# stable->canary box re-point still moves forward. The spec %build stamps
|
||||
# vX.Y.Z tag -> X.Y.Z-1 in the base group (a real release); main push -> <next-minor>-0.ciN.g<sha>
|
||||
# in the `<base>-canary` group, whose "0." release sorts below the eventual <next-minor>-1 yet
|
||||
# climbs by run number. The canary base is derived one minor ahead of the latest stable tag
|
||||
# (scripts/ci/pf-version.sh) so a stable->canary box re-point still moves forward. The spec %build stamps
|
||||
# PUNKTFUNK_BUILD_VERSION from these macros into the binary (--version provenance).
|
||||
run: |
|
||||
eval "$(bash scripts/ci/pf-version.sh)" # -> PF_BASE (one minor ahead of the latest stable tag)
|
||||
SHORT=$(echo "$GITHUB_SHA" | cut -c1-8)
|
||||
case "$GITHUB_REF" in
|
||||
refs/tags/v*) V="${GITHUB_REF_NAME#v}"; R="1"; GROUP="${{ matrix.group }}" ;;
|
||||
*) V="0.3.0"; R="0.ci${GITHUB_RUN_NUMBER}.g${SHORT}"; GROUP="${{ matrix.group }}-canary" ;;
|
||||
*) V="$PF_BASE"; R="0.ci${GITHUB_RUN_NUMBER}.g${SHORT}"; GROUP="${{ matrix.group }}-canary" ;;
|
||||
esac
|
||||
echo "PF_VERSION=$V" >> "$GITHUB_ENV"
|
||||
echo "PF_RELEASE=$R" >> "$GITHUB_ENV"
|
||||
@@ -103,11 +108,40 @@ jobs:
|
||||
for rpm in dist/*.rpm; do
|
||||
case "$rpm" in *debuginfo*|*debugsource*) echo "skip $rpm"; continue;; esac
|
||||
echo "uploading $rpm"
|
||||
# A re-tagged release re-fires this workflow and the rpm registry 409s on duplicate
|
||||
# package versions — delete any prior copy of this exact name/version-release/arch
|
||||
# first (404 on the first publish is fine).
|
||||
NAME=$(rpm -qp --qf '%{NAME}' "$rpm" 2>/dev/null)
|
||||
VR=$(rpm -qp --qf '%{VERSION}-%{RELEASE}' "$rpm" 2>/dev/null)
|
||||
ARCH=$(rpm -qp --qf '%{ARCH}' "$rpm" 2>/dev/null)
|
||||
curl -fsS -o /dev/null --user "enricobuehler:$TOKEN" -X DELETE \
|
||||
"https://$REGISTRY/api/packages/$OWNER/rpm/$GROUP/package/$NAME/$VR/$ARCH" || true
|
||||
curl -fsS --user "enricobuehler:$TOKEN" --upload-file "$rpm" \
|
||||
"https://$REGISTRY/api/packages/$OWNER/rpm/$GROUP/upload"
|
||||
done
|
||||
echo "published to $OWNER/rpm/$GROUP"
|
||||
|
||||
# The no-layering Bazzite path: wrap the just-built host + web RPMs into a systemd-sysext
|
||||
# image and publish it to the per-Fedora-major feed (punktfunk-sysext/f43[-canary], …) that
|
||||
# `punktfunk-sysext install|update` reads. Same RPMs, same channels — just no rpm-ostree.
|
||||
- name: Build the sysext image
|
||||
run: |
|
||||
bash packaging/bazzite/build-sysext.sh --version-id "${{ matrix.fedver }}" \
|
||||
--out "dist-sysext/punktfunk-${PF_VERSION}-${PF_RELEASE}-x86-64.raw" \
|
||||
dist/punktfunk-"${PF_VERSION}-${PF_RELEASE}"*.rpm \
|
||||
dist/punktfunk-web-"${PF_VERSION}-${PF_RELEASE}"*.rpm
|
||||
|
||||
- name: Publish the sysext feed
|
||||
env:
|
||||
TOKEN: ${{ secrets.REGISTRY_TOKEN }}
|
||||
run: |
|
||||
case "$GROUP" in
|
||||
*-canary) FEED="f${{ matrix.fedver }}-canary"; KEEP=6 ;; # rolling: bound the pile-up
|
||||
*) FEED="f${{ matrix.fedver }}"; KEEP=0 ;; # stable: keep every release
|
||||
esac
|
||||
KEEP=$KEEP bash packaging/bazzite/publish-sysext-feed.sh "$FEED" \
|
||||
"dist-sysext/punktfunk-${PF_VERSION}-${PF_RELEASE}-x86-64.raw"
|
||||
|
||||
# On a real release, also attach the .rpms to the unified Gitea Release. Both Fedora bases
|
||||
# (bazzite=F43, fedora-44) build the SAME filename, so suffix the asset with the base to keep
|
||||
# both on the release; canary builds live in the `*-canary` rpm groups (no release page).
|
||||
@@ -123,3 +157,6 @@ jobs:
|
||||
base="$(basename "$rpm" .rpm)"
|
||||
upsert_asset "$RID" "$rpm" "${base}.${{ matrix.group }}.rpm"
|
||||
done
|
||||
for raw in dist-sysext/*.raw; do
|
||||
upsert_asset "$RID" "$raw" "$(basename "$raw" .raw).f${{ matrix.fedver }}.raw"
|
||||
done
|
||||
|
||||
@@ -1,27 +0,0 @@
|
||||
# One-shot provisioning of the WDK + cargo-wdk onto the persistent self-hosted windows-amd64 runner, so
|
||||
# the all-Rust UMDF drivers can build there (design/windows-host-rewrite.md, M0). The runner has the base
|
||||
# Windows SDK + MSVC + LLVM + Rust but NOT the WDK (no km/wdf/iddcx headers) or cargo-wdk.
|
||||
#
|
||||
# Dispatch manually (workflow_dispatch). Idempotent: re-running is a near no-op once provisioned. The
|
||||
# install persists on the runner (real box, not an ephemeral container), so this runs once, not per build.
|
||||
name: windows-drivers-provision
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
branches: [main]
|
||||
paths:
|
||||
- 'scripts/ci/provision-windows-wdk.ps1'
|
||||
- '.gitea/workflows/windows-drivers-provision.yml'
|
||||
|
||||
jobs:
|
||||
provision:
|
||||
runs-on: windows-amd64
|
||||
timeout-minutes: 60
|
||||
defaults:
|
||||
run:
|
||||
shell: pwsh
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install WDK + cargo-wdk on the runner
|
||||
run: ./scripts/ci/provision-windows-wdk.ps1
|
||||
@@ -1,5 +1,5 @@
|
||||
# Windows driver workspace CI — runs on the self-hosted Windows runner (home-windows-1, host mode;
|
||||
# label windows-amd64). Part of the Windows-host rewrite (design/windows-host-rewrite.md, M0).
|
||||
# Windows driver workspace CI — runs on a self-hosted Windows runner (home-windows-runner-1, host
|
||||
# mode; label windows-amd64). Part of the Windows-host rewrite (design/windows-host-rewrite.md, M0).
|
||||
#
|
||||
# Stage 1 (this file): PROBE the runner's driver toolchain (WDK / EWDK / cargo-make / LLVM / the
|
||||
# inf2cat/stampinf/devgen/signtool tools) so we know what's provisioned BEFORE writing driver code,
|
||||
@@ -26,7 +26,8 @@ on:
|
||||
- 'crates/pf-driver-proto/**'
|
||||
- 'packaging/windows/drivers/**'
|
||||
|
||||
# Driver builds need the WDK on the runner (provision once via windows-drivers-provision.yml).
|
||||
# Driver builds need the WDK on the runner - the driver-build job below self-provisions it via
|
||||
# scripts/ci/ensure-windows-toolchain.ps1, a fast no-op once already present.
|
||||
|
||||
jobs:
|
||||
probe-and-proto:
|
||||
@@ -124,16 +125,27 @@ jobs:
|
||||
# retired that — see design/windows-build-and-packaging.md.
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Ensure WDK + cargo-wdk (idempotent self-provision)
|
||||
# Run the provisioning script here too so driver-build is self-sufficient and never races a
|
||||
# separate provision run on the single runner. Path is relative to the job working-directory
|
||||
# (packaging/windows/drivers). Near-noop once the toolchain is present.
|
||||
run: ../../../scripts/ci/provision-windows-wdk.ps1
|
||||
- name: cargo build the driver workspace (wdk-probe + wdk-iddcx + pf-vdisplay)
|
||||
- name: Ensure Windows toolchain (WDK, FFmpeg, Inno Setup, ARM64 target)
|
||||
# Shared self-provision step (also used by windows.yml/windows-msix.yml/windows-host.yml) so
|
||||
# driver-build is self-sufficient on any windows-amd64 runner and never races a manually
|
||||
# dispatched provisioning workflow landing on a different one. Path is relative to the job
|
||||
# working-directory (packaging/windows/drivers). Near-noop once the toolchain is present.
|
||||
run: ../../../scripts/ci/ensure-windows-toolchain.ps1
|
||||
- name: cargo build the driver workspace (wdk-probe + wdk-iddcx + pf-vdisplay + gamepad drivers)
|
||||
# Whole workspace: wdk-probe (toolchain/surface-assert probe) + wdk-iddcx (DDI wrappers) +
|
||||
# pf-vdisplay (the real IddCx driver). pf-vdisplay linking proves the IddCx call sites resolve
|
||||
# against IddCxStub end-to-end (M1 step 2 gate).
|
||||
# pf-vdisplay (the real IddCx driver) + pf-umdf-util (the safe UMDF primitive layer) + the two
|
||||
# gamepad drivers. pf-vdisplay linking proves the IddCx call sites resolve against IddCxStub
|
||||
# end-to-end (M1 step 2 gate); the gamepad drivers prove pf-umdf-util's WDF dispatch links.
|
||||
run: cargo build -v
|
||||
- name: cargo clippy the shipped drivers (-D warnings — enforces the unsafe-audit gates)
|
||||
# The gamepad drivers' business logic is 100% safe (it moved onto pf-umdf-util, the audited
|
||||
# unsafe layer); pf-vdisplay + wdk-iddcx are inherently FFI-bound but every `unsafe {}` carries a
|
||||
# `// SAFETY:` proof. Both invariants are lint-gated (`unsafe_op_in_unsafe_fn` +
|
||||
# `undocumented_unsafe_blocks`); this step keeps them from regressing. (wdk-probe is a
|
||||
# toolchain-only probe crate and is excluded.)
|
||||
run: cargo clippy -p pf-umdf-util -p pf-xusb -p pf-dualsense -p wdk-iddcx -p pf-vdisplay --all-targets -- -D warnings
|
||||
- name: cargo fmt --check the safe-layer + gamepad drivers
|
||||
run: cargo fmt -p pf-umdf-util -p pf-xusb -p pf-dualsense --check
|
||||
- name: Inspect /INTEGRITYCHECK (before) — expect FORCE_INTEGRITY set by wdk-build
|
||||
run: |
|
||||
# explicit --target (.cargo/config.toml) -> output under the triple subdir.
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
# Build the punktfunk Windows HOST as a signed Inno Setup installer and publish it to Gitea's generic
|
||||
# package registry, so a Windows GPU box can install the streaming host (SYSTEM service + bundled
|
||||
# pf-vdisplay virtual-display driver + the web management console, run by a scheduled task on a bundled
|
||||
# bun) from one signed setup.exe. Runs on the self-hosted Windows runner
|
||||
# (host mode; scripts/ci/setup-windows-runner.ps1) — same MSVC/Windows-SDK/LLVM env as windows.yml.
|
||||
# bun) from one signed setup.exe. Runs on a self-hosted windows-amd64 runner
|
||||
# (host mode; same MSVC/Windows-SDK/LLVM env as windows.yml — generic from unom/infra's
|
||||
# windows-runner/, FFmpeg/Inno Setup self-provision via the "Ensure Windows toolchain" step below).
|
||||
#
|
||||
# Why an installer and not MSIX (like the client): the host installs a LocalSystem SCM service that
|
||||
# CreateProcessAsUserW's into the interactive session for secure-desktop capture, and bundles a
|
||||
@@ -15,15 +16,17 @@
|
||||
# Versioning (free-form; not MSIX's 4-part rule) — single project version:
|
||||
# vX.Y.Z tag -> X.Y.Z (THE release; published + stable `latest/` alias + attached to the
|
||||
# unified Gitea Release).
|
||||
# main push / dispatch -> 0.3.<run_number> (canary; `canary/` alias; climbs by run number).
|
||||
# main push / dispatch -> <next-minor>.<run_number> (canary; `canary/` alias; base one minor
|
||||
# ahead of the latest stable tag via scripts/ci/pf-version.ps1, run climbs).
|
||||
#
|
||||
# Signing reuses the client's MSIX_CERT_PFX_B64 / MSIX_CERT_PASSWORD secrets (CN=unom). Without them
|
||||
# an ephemeral self-signed cert is generated and its public .cer published next to the installer
|
||||
# (import once to LocalMachine\TrustedPublisher). See packaging/windows/pack-host-installer.ps1.
|
||||
#
|
||||
# GPU backends: the host builds with --features nvenc,amf-qsv = all three vendors in one installer.
|
||||
# - NVENC (NVIDIA, direct SDK): the only link need is nvencodeapi.lib, synthesised from a 2-export
|
||||
# .def with llvm-dlltool (no GPU/SDK at build time).
|
||||
# - NVENC (NVIDIA, direct SDK): nothing needed at build time — the entry points are resolved at
|
||||
# RUNTIME from the driver's nvEncodeAPI64.dll (a link-time import would kill the binary on
|
||||
# AMD/Intel-only boxes before main).
|
||||
# - AMF/QSV (AMD/Intel, libavcodec): link-imports the FFmpeg libs from FFMPEG_DIR (the BtbN lgpl-shared
|
||||
# tree the client uses; includes the *_amf/*_qsv encoders) and bundles its DLLs into the installer.
|
||||
# lgpl-shared (not gpl-shared) keeps those bundled DLLs LGPL (we never use the GPL-only x264/x265).
|
||||
@@ -36,6 +39,7 @@ on:
|
||||
paths:
|
||||
- 'crates/punktfunk-host/**'
|
||||
- 'crates/punktfunk-core/**'
|
||||
- 'crates/punktfunk-tray/**'
|
||||
- 'packaging/windows/**'
|
||||
- 'scripts/windows/**'
|
||||
- 'web/**'
|
||||
@@ -57,6 +61,10 @@ jobs:
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Ensure Windows toolchain (WDK, FFmpeg, Inno Setup, ARM64 target)
|
||||
shell: pwsh
|
||||
run: ./scripts/ci/ensure-windows-toolchain.ps1
|
||||
|
||||
- name: Locale-safety gate (installer-run scripts must be ASCII)
|
||||
shell: pwsh
|
||||
# The installer runs these via powershell.exe (Windows PowerShell 5.1) and cmd.exe on the END
|
||||
@@ -82,36 +90,46 @@ jobs:
|
||||
"CARGO_TARGET_DIR=C:\t" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
|
||||
"CARGO_WORKSPACE_DIR=$env:GITHUB_WORKSPACE" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
|
||||
# FFMPEG_DIR: the same BtbN lgpl-shared x64 tree the Windows CLIENT links against (provisioned
|
||||
# by scripts/ci/setup-windows-runner.ps1). The host's AMD/Intel AMF/QSV encode backend
|
||||
# by scripts/ci/provision-windows-punktfunk-extras.ps1). The host's AMD/Intel AMF/QSV encode backend
|
||||
# (--features amf-qsv) link-imports avcodec/avutil/swscale from it; pack-host-installer.ps1
|
||||
# then bundles its bin\*.dll into the installer. LIBCLANG_PATH is in the runner daemon env.
|
||||
if (-not $env:FFMPEG_DIR) {
|
||||
"FFMPEG_DIR=C:\Users\Public\ffmpeg" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
|
||||
}
|
||||
# VBCABLE_DIR: the pinned official VB-CABLE package (provisioned by
|
||||
# provision-windows-punktfunk-extras.ps1) -> pack-host-installer.ps1 bundles the
|
||||
# streaming virtual microphone. Same daemon-env-or-fallback pattern as FFMPEG_DIR
|
||||
# (the daemon env only refreshes on a runner-task restart).
|
||||
if (-not $env:VBCABLE_DIR) {
|
||||
"VBCABLE_DIR=C:\Users\Public\vbcable" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
|
||||
}
|
||||
$pf = & "$env:GITHUB_WORKSPACE/scripts/ci/pf-version.ps1" # single source of truth: base is one minor ahead of the latest stable tag
|
||||
$v = if ($env:GITHUB_REF -like 'refs/tags/v*') {
|
||||
$env:GITHUB_REF_NAME -replace '^v', ''
|
||||
} else {
|
||||
"0.3.$($env:GITHUB_RUN_NUMBER)"
|
||||
# Canary: <major>.<minor>.<run> — major.minor track one minor ahead of stable, run climbs monotonically.
|
||||
"$($pf.PF_MAJOR).$($pf.PF_MINOR).$($env:GITHUB_RUN_NUMBER)"
|
||||
}
|
||||
"HOST_VERSION=$v" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
|
||||
"PUNKTFUNK_BUILD_VERSION=$v" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
|
||||
Write-Output "host version $v"
|
||||
|
||||
- name: Generate NVENC import lib
|
||||
shell: pwsh
|
||||
run: |
|
||||
& packaging/windows/nvenc/gen-nvenc-importlib.ps1 -OutDir C:\t\nvenc
|
||||
"PUNKTFUNK_NVENC_LIB_DIR=C:\t\nvenc" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
|
||||
|
||||
- name: Build (release, nvenc + amf-qsv)
|
||||
shell: pwsh
|
||||
# All-vendor host: NVENC (NVIDIA, direct SDK) + AMF/QSV (AMD/Intel, libavcodec via FFMPEG_DIR).
|
||||
run: cargo build --release -p punktfunk-host --features nvenc,amf-qsv
|
||||
|
||||
- name: Clippy (host, Windows)
|
||||
- name: Build (release, status tray)
|
||||
shell: pwsh
|
||||
# The per-user notification-area companion the installer bundles (punktfunk-tray.exe).
|
||||
run: cargo build --release -p punktfunk-tray
|
||||
|
||||
- name: Clippy (host + tray, Windows)
|
||||
shell: pwsh
|
||||
# First-ever Windows lint coverage for the host (Linux CI never lints the windows-cfg code).
|
||||
run: cargo clippy -p punktfunk-host --features nvenc,amf-qsv -- -D warnings
|
||||
run: |
|
||||
cargo clippy -p punktfunk-host --features nvenc,amf-qsv -- -D warnings; if ($LASTEXITCODE) { throw "host clippy" }
|
||||
cargo clippy -p punktfunk-tray -- -D warnings; if ($LASTEXITCODE) { throw "tray clippy" }
|
||||
|
||||
- name: Build + lint the HDR Vulkan layer (pf-vkhdr-layer)
|
||||
shell: pwsh
|
||||
@@ -125,14 +143,6 @@ jobs:
|
||||
cargo clippy --release -- -D warnings; if ($LASTEXITCODE) { throw "pf-vkhdr-layer clippy" }
|
||||
Pop-Location
|
||||
|
||||
- name: Ensure Inno Setup
|
||||
shell: pwsh
|
||||
run: |
|
||||
if (-not (Test-Path 'C:\Program Files (x86)\Inno Setup 6\ISCC.exe') -and -not (Get-Command iscc -ErrorAction SilentlyContinue)) {
|
||||
Write-Output "installing Inno Setup via choco"
|
||||
choco install innosetup -y --no-progress
|
||||
}
|
||||
|
||||
- name: Fetch portable bun runtime (build tool + bundled to run the console)
|
||||
shell: pwsh
|
||||
run: |
|
||||
@@ -171,8 +181,8 @@ jobs:
|
||||
Push-Location web
|
||||
& $bun install --frozen-lockfile; if ($LASTEXITCODE) { throw "bun install failed ($LASTEXITCODE)" }
|
||||
& $bun run build; if ($LASTEXITCODE) { throw "web build failed ($LASTEXITCODE)" }
|
||||
if (Select-String -Path .output\server\index.mjs -Pattern 'Bun\.serve' -Quiet) {
|
||||
throw "web build is a bun bundle (Bun.serve) - need the node-server preset"
|
||||
if (-not (Select-String -Path .output\server\index.mjs -Pattern 'Bun\.serve' -Quiet)) {
|
||||
throw "web build is not a bun bundle - need the 'bun' preset + custom entry"
|
||||
}
|
||||
Pop-Location
|
||||
# Gate the installer on a real boot under the BUNDLED bun (the runtime it ships), serving /login.
|
||||
@@ -203,9 +213,15 @@ jobs:
|
||||
# Check curl's exit code ourselves — a best-effort DELETE (404 on first run) must not abort.
|
||||
$PSNativeCommandUseErrorActionPreference = $false
|
||||
function Publish-File($f, $url) {
|
||||
curl.exe -fsS --user "enricobuehler:$($env:REGISTRY_TOKEN)" --upload-file "$f" "$url"
|
||||
if ($LASTEXITCODE -ne 0) { throw "upload failed ($LASTEXITCODE): $url" }
|
||||
Write-Output "published $url"
|
||||
# The generic registry makes a versioned path immutable and 409s a re-upload, so a tag
|
||||
# re-run re-publishing the identical artifact must be tolerated as a no-op. (The channel
|
||||
# alias below is delete-then-reuploaded and never 409s.) No curl -f, so we can read the
|
||||
# status code instead of aborting on it.
|
||||
$code = [int](curl.exe -sS -o NUL -w "%{http_code}" --user "enricobuehler:$($env:REGISTRY_TOKEN)" --upload-file "$f" "$url")
|
||||
if ($LASTEXITCODE -ne 0) { throw "upload failed (curl exit $LASTEXITCODE): $url" }
|
||||
if ($code -eq 409) { Write-Output "already published (409, immutable): $url"; return }
|
||||
if ($code -lt 200 -or $code -ge 300) { throw "upload failed (HTTP $code): $url" }
|
||||
Write-Output "published ($code): $url"
|
||||
}
|
||||
$files = @($env:HOST_SETUP_PATH, $env:HOST_CER_PATH) | Where-Object { $_ -and (Test-Path $_) }
|
||||
if (-not $files) { throw "pack produced no artifacts to publish" }
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
# Build the punktfunk Windows client as signed MSIX packages (x64 + ARM64) and publish them to
|
||||
# Gitea's generic package registry, so Windows boxes can download + install a real package (Start
|
||||
# tile, clean install/uninstall) instead of a loose exe. Runs on the self-hosted Windows runner
|
||||
# (host mode; scripts/ci/setup-windows-runner.ps1) — the MSVC/WinUI/FFmpeg toolchain + the Windows
|
||||
# SDK's makeappx/signtool are baked into the runner's daemon env, same as windows.yml.
|
||||
# tile, clean install/uninstall) instead of a loose exe. Runs on a self-hosted windows-amd64
|
||||
# runner (host mode; the MSVC/WinUI toolchain comes from unom/infra's windows-runner/, FFmpeg
|
||||
# self-provisions via the "Ensure Windows toolchain" step below, same as windows.yml) — the
|
||||
# Windows SDK's makeappx/signtool are baked into the runner's daemon env.
|
||||
#
|
||||
# Both arches come off the ONE x64 runner: x86_64 natively, aarch64 cross-compiled (the x64 MSVC
|
||||
# toolset has the ARM64 cross compiler; the matrix points FFMPEG_DIR at the ARM64 FFmpeg tree). See
|
||||
@@ -15,7 +16,8 @@
|
||||
# vX.Y.Z tag -> X.Y.Z.0 (THE release; any -rc/+meta pre-release suffix is dropped for MSIX).
|
||||
# Published to the generic registry + the stable `latest/` alias + attached to the
|
||||
# unified Gitea Release alongside every other platform's artifact.
|
||||
# main push / dispatch -> 0.3.<run_number>.0 (canary; climbs monotonically by run number).
|
||||
# main push / dispatch -> <next-minor>.<run_number>.0 (canary; base is one minor ahead of the
|
||||
# latest stable tag via scripts/ci/pf-version.ps1, run number climbs monotonically).
|
||||
# Published to the generic registry + the `canary/` alias.
|
||||
# Both arches share the version; artifacts are arch-suffixed (..._x64.msix / ..._arm64.msix).
|
||||
#
|
||||
@@ -62,6 +64,10 @@ jobs:
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Ensure Windows toolchain (WDK, FFmpeg, Inno Setup, ARM64 target)
|
||||
shell: pwsh
|
||||
run: ./scripts/ci/ensure-windows-toolchain.ps1
|
||||
|
||||
- name: Configure + version
|
||||
shell: pwsh
|
||||
run: |
|
||||
@@ -73,11 +79,13 @@ jobs:
|
||||
"CARGO_TARGET_DIR=${{ matrix.td }}" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
|
||||
"FFMPEG_DIR=${{ matrix.ffmpeg }}" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
|
||||
rustup target add ${{ matrix.target }}
|
||||
$pf = & "$env:GITHUB_WORKSPACE/scripts/ci/pf-version.ps1" # single source of truth: base is one minor ahead of the latest stable tag
|
||||
$parts = if ($env:GITHUB_REF -like 'refs/tags/v*') {
|
||||
# MSIX needs a purely-numeric 4-part version: drop any -rc/+meta pre-release suffix.
|
||||
(($env:GITHUB_REF_NAME -replace '^v', '') -replace '[-+].*$', '').Split('.')
|
||||
} else {
|
||||
@('0', '3', $env:GITHUB_RUN_NUMBER)
|
||||
# Canary: <major>.<minor>.<run>.0 — major.minor track one minor ahead of stable, run climbs monotonically.
|
||||
@($pf.PF_MAJOR, $pf.PF_MINOR, $env:GITHUB_RUN_NUMBER)
|
||||
}
|
||||
while ($parts.Count -lt 4) { $parts += '0' }
|
||||
$v = ($parts[0..3] -join '.')
|
||||
@@ -115,9 +123,15 @@ jobs:
|
||||
$files = @($env:MSIX_PATH, $env:MSIX_CER_PATH) | Where-Object { $_ -and (Test-Path $_) }
|
||||
if (-not $files) { throw "pack produced no artifacts to publish" }
|
||||
function Put($f, $url) {
|
||||
curl.exe -fsS --user "enricobuehler:$($env:REGISTRY_TOKEN)" --upload-file "$f" "$url"
|
||||
if ($LASTEXITCODE -ne 0) { throw "upload failed ($LASTEXITCODE): $url" }
|
||||
Write-Output "published $url"
|
||||
# The generic registry makes a versioned path immutable and 409s a re-upload, so a tag
|
||||
# re-run re-publishing the identical artifact must be tolerated as a no-op. (The channel
|
||||
# alias below is delete-then-reuploaded and never 409s.) No curl -f, so we can read the
|
||||
# status code instead of aborting on it.
|
||||
$code = [int](curl.exe -sS -o NUL -w "%{http_code}" --user "enricobuehler:$($env:REGISTRY_TOKEN)" --upload-file "$f" "$url")
|
||||
if ($LASTEXITCODE -ne 0) { throw "upload failed (curl exit $LASTEXITCODE): $url" }
|
||||
if ($code -eq 409) { Write-Output "already published (409, immutable): $url"; return }
|
||||
if ($code -lt 200 -or $code -ge 300) { throw "upload failed (HTTP $code): $url" }
|
||||
Write-Output "published ($code): $url"
|
||||
}
|
||||
foreach ($f in $files) {
|
||||
$name = Split-Path $f -Leaf
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
# Windows client CI — runs on the self-hosted Windows runner (home-windows-1, host mode; see
|
||||
# scripts/ci/setup-windows-runner.ps1). Build + clippy + fmt + test the WinUI 3 client
|
||||
# Windows client CI — runs on a self-hosted windows-amd64 runner (host mode; the generic runner +
|
||||
# toolchain come from unom/infra's windows-runner/; punktfunk's own extras - FFmpeg, WDK, Inno
|
||||
# Setup, the ARM64 rustup target - self-provision via the "Ensure Windows toolchain" step below, a
|
||||
# fast no-op once already present, so any runner with that label works with no manual dispatch
|
||||
# step first). Build + clippy + fmt + test the WinUI 3 client
|
||||
# (windows-reactor + D3D11/SwapChainPanel + WASAPI + SDL3).
|
||||
#
|
||||
# Two architectures from ONE x64 runner: x86_64-pc-windows-msvc natively and
|
||||
@@ -61,6 +64,10 @@ jobs:
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Ensure Windows toolchain (WDK, FFmpeg, Inno Setup, ARM64 target)
|
||||
shell: pwsh
|
||||
run: ./scripts/ci/ensure-windows-toolchain.ps1
|
||||
|
||||
- name: Configure + toolchain versions
|
||||
shell: pwsh
|
||||
run: |
|
||||
@@ -68,9 +75,15 @@ jobs:
|
||||
# Per-arch short target root (dodges MAX_PATH; keeps the two legs from sharing target\).
|
||||
$td = if ('${{ matrix.target }}' -eq 'aarch64-pc-windows-msvc') { 'C:\t-a64' } else { 'C:\t' }
|
||||
"CARGO_TARGET_DIR=$td" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
|
||||
# Per-arch FFmpeg import libs (the runner provisions both — setup-windows-runner.ps1).
|
||||
# Per-arch FFmpeg import libs (provision-windows-punktfunk-extras.ps1 fetches both).
|
||||
$ff = if ('${{ matrix.target }}' -eq 'aarch64-pc-windows-msvc') { 'C:\Users\Public\ffmpeg-arm64' } else { 'C:\Users\Public\ffmpeg' }
|
||||
"FFMPEG_DIR=$ff" | Out-File -FilePath $env:GITHUB_ENV -Append -Encoding utf8
|
||||
# $ff\bin on PATH too (not just FFMPEG_DIR, which only satisfies the linker): the test
|
||||
# binary needs the actual DLLs to load at runtime. Set here rather than relying on the
|
||||
# daemon's own env (project-env.ps1) - on a freshly cloned/registered runner the daemon
|
||||
# starts before this job's "Ensure Windows toolchain" step ever writes that file, so its
|
||||
# PATH doesn't include this yet on a first run (confirmed live: STATUS_DLL_NOT_FOUND).
|
||||
"$ff\bin" | Out-File -FilePath $env:GITHUB_PATH -Append -Encoding utf8
|
||||
rustup target add ${{ matrix.target }}
|
||||
rustc --version
|
||||
cargo --version
|
||||
|
||||
@@ -31,3 +31,6 @@ xcuserdata/
|
||||
# Python bytecode (e.g. clients/android/ci tooling)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Claude Code project instructions — local to each dev box, not part of the repo.
|
||||
CLAUDE.md
|
||||
|
||||
@@ -1,387 +0,0 @@
|
||||
# CLAUDE.md — punktfunk
|
||||
|
||||
Low-latency desktop/game streaming stack, Linux-first, with a shared Rust protocol core
|
||||
(`punktfunk-core`) exposed over a C ABI and native clients per platform. Full design:
|
||||
[`design/implementation-plan.md`](design/implementation-plan.md). Status table: `README.md`.
|
||||
|
||||
## Where the work stands
|
||||
|
||||
- **Core (`punktfunk-core` + C ABI): complete and hardened.** FEC recovery, loopback-under-loss,
|
||||
proptests, C ABI harness all green; 13 adversarial-review findings fixed +
|
||||
regression-tested (`a913042`).
|
||||
- **GameStream host: working end-to-end with a stock Moonlight client.** Validated live
|
||||
on this box: pairing (persists across restarts), serverinfo/applist (app catalog from
|
||||
`~/.config/punktfunk/apps.json` → each entry picks a compositor + nested command), RTSP, ENet
|
||||
control, audio, and video at the **client's native resolution and refresh** — the host
|
||||
creates a per-session virtual output via per-compositor `VirtualDisplay` backends:
|
||||
**KWin** (`zkde_screencast stream_virtual_output`, needs KWin ≥ 6.5.6 headless; >60 Hz via
|
||||
custom modes), **gamescope** (spawned headless at WxH@Hz, its PipeWire node captured, needs
|
||||
gamescope ≥ 3.16.22 — older deadlocks on PipeWire ≥ 1.6), **Mutter** (D-Bus
|
||||
`RecordVirtual` virtual monitor; validated live on headless GNOME Shell 50, zero-copy),
|
||||
**Sway/wlroots** (`swaymsg create_output` + custom mode, xdpw portal capture with a
|
||||
managed chooser config; validated live on sway 1.11, zero-copy).
|
||||
Performance work landed and measured: GPU **zero-copy** on all paths (tiled dmabuf →
|
||||
EGL/GL → CUDA; LINEAR dmabuf → **Vulkan bridge** → CUDA → NVENC), auto 2-way NVENC
|
||||
split-encode above ~1 Gpix/s (5K@240), infinite GOP + RFI keyframes (killed the periodic
|
||||
freeze), encode|send thread split with `sendmmsg` batching. Stable 240 fps at 5120×1440.
|
||||
Input: mouse/keyboard (libei via RemoteDesktop portal on KWin/GNOME, gamescope's own EIS
|
||||
socket, wlr protocols on Sway) and **gamepads** (uinput X-Box-360 pads + rumble
|
||||
back-channel; validated live — pad created/destroyed with the session). Management REST API +
|
||||
checked-in OpenAPI doc (`mgmt.rs`). **Web-console performance capture** (`stats_recorder.rs`,
|
||||
design: [`design/stats-capture-plan.md`](design/stats-capture-plan.md)): the operator arms stats
|
||||
recording from the web console, plays, stops, and reviews the run as graphs (per-stage latency
|
||||
breakdown · fps new/repeat · goodput · loss/FEC). A shared `Arc<StatsRecorder>` ring (the hot-path
|
||||
gate is a runtime `AtomicBool`, replacing the startup-only `PUNKTFUNK_PERF`) is fed by **both** the
|
||||
native `virtual_stream` and the GameStream encode loop at their existing ~2 s/~1 s aggregation
|
||||
boundary, and finished captures are saved as on-disk recordings
|
||||
(`~/.config/punktfunk/captures/*.json`) browsable/exportable from the console's **Performance** page
|
||||
(recharts). Endpoints `/api/v1/stats/*` (bearer-only). *Implemented; not yet on-glass validated.*
|
||||
- **Native protocol (`punktfunk/1`): full session planes, validated live.** QUIC
|
||||
control plane (`punktfunk-core` `quic` feature: Hello{mode}/Welcome{full Config}/Start), data
|
||||
plane = the hardened core `Session` over raw UDP with **GF(2¹⁶) Leopard FEC + AES-GCM**
|
||||
(inexpressible in GameStream), host creates the native virtual output at the client's
|
||||
requested mode. `punktfunk1-host` is a **persistent listener** (sessions back to back;
|
||||
`--max-sessions`). QUIC datagrams carry the side planes, demuxed by first byte: input
|
||||
0xC8 (incl. **gamepads** — incremental events accumulated into the uinput xpad), **Opus
|
||||
audio** 0xC9 (48 kHz stereo, 5 ms, host→client), **rumble** 0xCA (host→client). **Trust:**
|
||||
host serves its persistent identity (`~/.config/punktfunk/cert.pem`, shared with GameStream
|
||||
pairing) and logs the SHA-256 fingerprint; clients pin it, established by a **SPAKE2 PIN pairing
|
||||
ceremony** (host arms pairing and displays a 4-digit PIN; a PAKE binds both cert fingerprints so an
|
||||
attacker gets one online guess, no offline dictionary attack) — PIN pairing is the default for new
|
||||
hosts. **TOFU on first connect** (`endpoint::client_pinned`) stays as an explicit host opt-in
|
||||
(`punktfunk1-host --allow-tofu` / `serve --open`, advertised as `pair=optional`) for fully trusted LANs;
|
||||
clients only offer the TOFU "Trust" path for a host that advertised `pair=optional`, route every
|
||||
other new host straight to the PIN ceremony, and on a pinned-fingerprint change force re-pairing
|
||||
(no re-TOFU shortcut). Clients present persistent identities via QUIC client auth, the host stores
|
||||
paired fingerprints (`punktfunk1-paired.json`) and gates sessions with `--require-pairing` (the
|
||||
default; `--allow-tofu`/`--open` accept unpaired clients).
|
||||
**LAN auto-discovery**: both `serve` and `punktfunk1-host` advertise the native service over
|
||||
mDNS (`_punktfunk._udp`, `crate::discovery`) with TXT `proto`/`fp`(cert fingerprint to
|
||||
pin)/`pair`(required|optional)/`id`; `punktfunk-probe --discover` lists hosts, Apple clients
|
||||
browse the same service via NWBrowser (validated cross-LAN 2026-06-12).
|
||||
**Mid-stream mode renegotiation**: `Reconfigure` on the still-open control stream — the
|
||||
host rebuilds output+encoder at the new mode in ~90 ms while the data plane runs on
|
||||
(validated live: one .h265 with 720p and 1080p segments). Measured on-box at 720p120: 1680/1680 frames, **p50 0.83 ms**
|
||||
capture→…→reassembled; audio measured live (~200 pkts/s). A **wall-clock skew handshake**
|
||||
(`ClockProbe`/`ClockEcho`, 8 NTP rounds after `Start`, `clock_offset_ns`) aligns the client to the
|
||||
host clock, so that latency is now valid **cross-machine** (`skew_corrected=true`) — measured GNOME
|
||||
box → dev box over the LAN: **p50 1.30 ms** (the −1.57 ms inter-box clock offset removed).
|
||||
`punktfunk-probe` is the
|
||||
working reference client (`--pin`, datagram counters, `--input-test` incl. gamepad).
|
||||
The embeddable connector (`NativeClient`) exposes it all over the C ABI: `punktfunk_connect`
|
||||
(pin/TOFU) + `next_au`/`next_audio`/`next_rumble`/`next_hidout`/`send_input`/
|
||||
`send_rich_input`. **Client-negotiated virtual pad type**: the Hello carries a gamepad
|
||||
preference byte (same trailing-byte back-compat pattern as the compositor), the Welcome
|
||||
echoes the resolved backend — precedence: explicit client choice > `PUNKTFUNK_GAMEPAD`
|
||||
env > uinput Xbox 360. Backends: **Xbox 360** (uinput / ViGEm), **Xbox One/Series** (the same
|
||||
XInput backend with the One/Series USB identity for matching glyphs — no extra game-visible
|
||||
capability; impulse-trigger rumble is unreachable through a virtual pad), and the UHID
|
||||
`hid-playstation` pads — **DualSense** (adaptive triggers, lightbar, touchpad, motion) and
|
||||
**DualShock 4** (lightbar, touchpad, motion, rumble; DualSense minus adaptive triggers / player
|
||||
LEDs / mute). DualSense and DualShock 4 each have a Linux (UHID `hid-playstation`) **and a Windows
|
||||
(UMDF minidriver)** backend — `inject/dualsense_windows.rs` + `inject/dualshock4_windows.rs`, one
|
||||
driver serving either identity per a `device_type` byte the host stamps into shared memory (the DS4
|
||||
reuses the same SwDeviceCreate game-detection identity fix as the DualSense). One/Series stays
|
||||
Linux-only and folds into Xbox 360 off it. Clients auto-resolve the type from the physical controller
|
||||
(DS5→DualSense, DS4→DualShock 4, Xbox One→Xbox One). **Windows uses ZERO external gamepad
|
||||
dependencies — ViGEmBus is gone.** Xbox 360 (XInput) runs on a UMDF2 **XUSB companion** driver
|
||||
(`packaging/windows/xusb-driver/`, `inject/gamepad_windows.rs`) that registers `GUID_DEVINTERFACE_XUSB`
|
||||
and answers the buffered XInput IOCTLs from a shared section, so classic `XInputGetState`/`SetState`
|
||||
work with no kernel bus driver (validated live: slot connected, state + rumble round-trip; Xbox One
|
||||
folds to this 360 path). All three UMDF drivers (DualSense/DS4 + XUSB) are bundled + pnputil-installed
|
||||
by the Inno Setup installer (`packaging/windows/gamepad-drivers/` + `install-gamepad-drivers.ps1`).
|
||||
**Multi-pad ready**: the host stamps each pad's index into the device Location (`pszDeviceLocation`),
|
||||
the driver reads it (`WdfDeviceAllocAndQueryProperty`) to map its own `*-shm-<index>`, and
|
||||
`UmdfHostProcessSharing=ProcessSharingDisabled` gives each pad its own host (per-pad statics) —
|
||||
validated live with 2 distinct XInput slots + 2 DualSense pads. (Client-side multi-pad forwarding is
|
||||
the remaining piece.)
|
||||
- **Windows host: implemented and shipping (all-vendor, x64-only).** `#[cfg(windows)]` backends
|
||||
behind the same traits as Linux — DXGI Desktop Duplication capture (`capture/dxgi.rs`), **SudoVDA**
|
||||
virtual display per session (`vdisplay/sudovda.rs`), GPU encode (NVENC `--features nvenc`; AMD/Intel
|
||||
`--features amf-qsv`), SendInput + **ViGEm** gamepads (`inject/gamepad_windows.rs`), WASAPI loopback
|
||||
+ virtual mic (`audio/wasapi_*`). Ships as a **signed Inno Setup installer** that registers a
|
||||
`LocalSystem` SCM service launching into the interactive session for secure-desktop (UAC/lock-screen)
|
||||
capture (`service.rs`), bundles the SudoVDA driver + the FFmpeg DLLs, and is published by
|
||||
`windows-host.yml`. **Encoder is GPU-aware** (`encode.rs` `open_video` + `windows_resolved_backend`):
|
||||
`PUNKTFUNK_ENCODER=auto` (the host.env default) detects the DXGI adapter vendor → **NVENC** (NVIDIA,
|
||||
direct SDK, `encode/nvenc.rs`), **AMF** (AMD) / **QSV** (Intel) via libavcodec
|
||||
(`encode/ffmpeg_win.rs`, the Windows analogue of the Linux VAAPI backend — `WinVendor{Amf,Qsv}`,
|
||||
system-memory NV12/P010 readback default + opt-in zero-copy D3D11 behind `PUNKTFUNK_ZEROCOPY` with a
|
||||
system fallback), or software H.264 (`encode/sw.rs`, GPU-less). GameStream codec advertisement is
|
||||
probed per-GPU on AMF/QSV (`windows_codec_support` → `serverinfo`, AV1 gated). **HDR (10-bit)**: WGC
|
||||
captures the HDR desktop as FP16/Rgb10a2 (DDA FP16 for the secure desktop), the encoder forces HEVC
|
||||
Main10 + BT.2020 PQ (NVENC ABGR10/P010; AMF/QSV P010 + a swscale Rgb10a2→P010 fallback), the client
|
||||
auto-detects PQ from the HEVC VUI — gated by `PUNKTFUNK_10BIT` + client `VIDEO_CAP_10BIT`; **Windows
|
||||
host only** (the Linux host stays 8-bit, blocked upstream). **Vulkan-game HDR over the virtual
|
||||
display**: NVIDIA/AMD Vulkan ICDs refuse to *advertise* an HDR color space for a surface on an IddCx
|
||||
indirect display (so Vulkan games — Doom: The Dark Ages, id Tech, etc. — say "device does not support
|
||||
HDR"), even though the ICD happily *accepts + presents* a forced HDR swapchain there. A tiny always-on
|
||||
Vulkan **implicit layer** (`packaging/windows/pf-vkhdr-layer/`, `VK_LAYER_PUNKTFUNK_hdr_inject`)
|
||||
injects the `HDR10_ST2084`/scRGB surface formats into `vkGetPhysicalDeviceSurfaceFormats[2]KHR`,
|
||||
self-gated on the display's actual advanced-color state (no-op on SDR / real monitors); bundled +
|
||||
HKLM-registered by the installer. **Live-validated: Doom: The Dark Ages enables HDR over the virtual
|
||||
display.** **AMF/QSV is CI-green but not yet on-glass validated** (no AMD/Intel Windows box in the
|
||||
lab); NVENC is live-validated. Newer/less battle-tested than the Linux host. Packaging: `packaging/windows/`.
|
||||
|
||||
## What's left
|
||||
|
||||
1. **Native clients — decode + present: macOS stage 1 done, first light achieved
|
||||
(2026-06-10).** PunktfunkKit compiles and is tested on macOS (AnnexB → VideoToolbox →
|
||||
`AVSampleBufferDisplayLayer`, GCMouse/GCKeyboard capture, `PunktfunkClient` app shell);
|
||||
validated live Mac ↔ this box at 720p60 — vkcube on glass, input injected via gamescope
|
||||
EIS. The app speaks the full ABI v2 trust surface: Keychain-persisted client identity
|
||||
presented on every connect, SPAKE2 PIN pairing UI (host-card context menu + the trust
|
||||
prompt's "Pair with PIN instead…"), TOFU fingerprint prompt. **Gamepads (2026-06-11):**
|
||||
controller discovery + selection in Settings (`GamepadManager` — exactly one pad
|
||||
forwarded as pad 0, auto or pinned; pad TYPE auto-resolves from the physical
|
||||
controller, user-overridable), capture incl. DualSense touchpad/motion
|
||||
(`GamepadCapture`/`GamepadWire`), feedback rendering (rumble → CoreHaptics; lightbar /
|
||||
player LEDs / adaptive triggers → `GCDeviceLight`/`playerIndex`/
|
||||
`GCDualSenseAdaptiveTrigger` via the table-driven `DualSenseTriggerEffect` parser).
|
||||
Loopback-tested end to end (`PUNKTFUNK_TEST_FEEDBACK=1` scripted burst); DualSense
|
||||
motion sign/scale derived, not yet live-verified. Tests: `swift test` in
|
||||
`clients/apple` (unit + real-codec round trip),
|
||||
`test-loopback.sh` (Swift client vs synthetic punktfunk1-hosts on loopback — runs on macOS;
|
||||
includes the pairing ceremony + `--require-pairing` gate),
|
||||
`RemoteFirstLightTests` (full pipeline over the LAN). See
|
||||
[`clients/apple/README.md`](clients/apple/README.md). **Stage 2 presenter is now the DEFAULT**
|
||||
(stage-1 is the Metal-unavailable / DEBUG fallback): explicit `VTDecompressionSession` decode →
|
||||
`CAMetalLayer`, presented from the hosting view's **main-runloop `CADisplayLink`** (`renderTick` pops
|
||||
the newest ready frame per vsync; macOS `displaySyncEnabled = false` is the real fullscreen-judder fix,
|
||||
~11 ms p50). *(An off-main `CAMetalDisplayLink` and an off-main blocking-render present thread were
|
||||
both tried and reverted — both measured slower on macOS and iPad.)* **HDR fixed**
|
||||
(`design/apple-stage2-presenter.md`): the "too bright" bug was a missing reference-white anchor — the
|
||||
fix keeps the PQ-passthrough shader and adds `CAEDRMetadata.hdr10(…, opticalOutputScale: 203)` +
|
||||
`wantsExtendedDynamicRangeContent` on the layer (on all platforms; the old `#if os(macOS)` guard left
|
||||
iOS/tvOS EDR half-engaged), routing the 0xCE mastering metadata to the layer (via `setHdrMeta`) instead
|
||||
of a never-composited source buffer. **Mid-session SDR↔HDR** is handled: `render` reconciles the layer
|
||||
per-frame from the decoded `frame.isHDR` (per-mode pixel format `bgra8`/`rgba16Float`), so a game
|
||||
entering HDR mid-stream just reconfigures (last 0xCE grade cached + re-applied; pump drains 0xCE
|
||||
unconditionally). **4:4:4 added**: decode format is a 2×2 `(chroma, HDR)` matrix
|
||||
(`420v/x420/444v/x444`, all biplanar so the shaders are unchanged), advertised (`VIDEO_CAP_444`) only
|
||||
behind a **hardware-required `VTDecompressionSession` probe** (`Stage444Probe`, validated on M3) with a
|
||||
Settings opt-out + a bounded pump backstop for an undecodable 4:4:4 session. *HDR brightness + 4:4:4
|
||||
still need on-glass validation (Windows-HDR / `PUNKTFUNK_444` host).* Next: glass-to-glass numbers via
|
||||
`tools/latency-probe`.
|
||||
**Linux stage 1 done, first light 2026-06-12** (`clients/linux`, binary
|
||||
`punktfunk-client`): GTK4/libadwaita shell linking `punktfunk-core` directly (no C ABI;
|
||||
`NativeClient` is now `Sync` — mutexed plane receivers), mDNS host list, TOFU + SPAKE2
|
||||
PIN dialogs (identity shared with client-rs), FFmpeg software HEVC decode (LOW_DELAY,
|
||||
slice threads) → `GtkGraphicsOffload`-wrapped picture, PipeWire playback (mic-player
|
||||
jitter ring inverted), SDL3 gamepad capture + rumble/lightbar feedback, keyboard via
|
||||
exact inverse of the host VK table, absolute mouse + 120-unit scroll. Validated live
|
||||
against `serve` on this box: 1080p60, steady 60 fps, capture→decoded p50
|
||||
≈6.4 ms (debug build). `--connect host[:port]` for scripting. **Swift-parity batch +
|
||||
stage 1.5 (2026-06-12 evening)**: capture state machine (click-to-capture,
|
||||
Ctrl+Alt+Shift+Q / focus-loss release, held-state flush), app-lifetime SDL gamepad
|
||||
service (pad pin UI, auto type from the physical pad, DualSense touchpad/motion 0xCC +
|
||||
raw-DS5-effects trigger/player-LED replay — needs a physical pad to live-verify), mic
|
||||
uplink (validated live), per-host speed test, compositor pref, native-display mode
|
||||
default, saved-hosts list, .deb + RPM-subpackage CI (deb.yml/rpm.yml). **VAAPI decode
|
||||
→ DRM-PRIME dmabuf → `GdkDmabufTexture`** (BT.709 color state; Tier-1 zero-copy on
|
||||
Intel/AMD, `PUNKTFUNK_DECODER=software|vaapi` override) with a proven fallback ladder —
|
||||
no VAAPI device (NVIDIA) or mid-session VAAPI error → software decode. **First AMD test
|
||||
(Steam Deck) hit a green-screen bug, fixed:** FFmpeg's VAAPI export uses
|
||||
`SEPARATE_LAYERS`, so NV12 arrives as two single-plane layers (R8 luma + GR88 chroma,
|
||||
one shared fd); the mapper took `layers[0]` only → GTK got a luma-only R8 texture, chroma
|
||||
read as 0 → green field / red whites. Fix derives the combined fourcc from the decoder
|
||||
`sw_format` (→ `DRM_FORMAT_NV12`) and flattens all planes across all layers (mpv's
|
||||
pattern); a first-frame descriptor dump logs the real layout. Awaiting Steam Deck
|
||||
reconfirm. Next: the stage-2 raw-Wayland
|
||||
presenter (wp_presentation feedback, tearing-control, Vulkan Video on NVIDIA) —
|
||||
**wgpu/winit rejected** (no dmabuf import / presentation feedback / shortcuts-inhibit).
|
||||
**Windows stage 1 done 2026-06-15** (`clients/windows`, binary
|
||||
`punktfunk-client`): pure-Rust **WinUI 3** UI via **windows-reactor** (a declarative React-like
|
||||
framework backed by WinUI; PR #4499 added the `SwapChainPanel` widget + `set_swap_chain`). The
|
||||
video is a **`SwapChainPanel`** bound to a **D3D11 composition swapchain** (WARP fallback for
|
||||
the GPU-less dev box; runtime-compiled fullscreen-triangle shaders, Contain-fit letterbox),
|
||||
driven by reactor's per-frame `on_rendering`. **FFmpeg HEVC decode with a D3D11VA
|
||||
zero-copy hardware path** (`gpu.rs` shares one D3D11 device — hardware+`VIDEO_SUPPORT`, WARP
|
||||
fallback, multithread-protected — between the decoder and presenter; the decoder outputs
|
||||
NV12/P010 `ID3D11Texture2D` array slices with `BIND_SHADER_RESOURCE` and the presenter samples
|
||||
them via per-plane SRVs + YUV→RGB shaders — NV12/BT.709, P010/BT.2020-PQ; **software CPU decode
|
||||
stays as the robust fallback**, auto-selected with a `DecoderPref` override). **HDR10**: the
|
||||
client advertises 10-bit/HDR (Settings toggle), detects PQ in-band (`transfer == SMPTE2084`),
|
||||
and flips the swapchain to `R10G10B10A2` + ST.2084 with HDR10 metadata. **WASAPI** render + mic
|
||||
capture, **SDL3** gamepads (rumble/lightbar/DualSense), `mdns-sd` discovery, and the full trust
|
||||
surface — all **in-app**: a polished WinUI shell (host cards w/ monogram + status pills,
|
||||
`InfoBar` errors/hints, `ToggleSwitch` settings, status-chip stream HUD showing GPU/CPU decode +
|
||||
HDR), host list (live mDNS + saved + manual), settings (resolution/refresh/decoder/bitrate/HDR/
|
||||
mic), SPAKE2 PIN pairing screen, TOFU, pinned-fp-mismatch re-pair. **(D3D11VA + HDR present + the
|
||||
GUI polish are written against the windows-rs/reactor APIs but not yet on-glass validated — the
|
||||
dev VM is headless/WARP; needs the RTX box.)** **Stream input** is Win32 low-level hooks (`WH_KEYBOARD_LL`/`WH_MOUSE_LL`) — reactor
|
||||
exposes no raw key/pointer events; native Windows VK + absolute mouse (client-rect Contain-fit) +
|
||||
wheel, Ctrl+Alt+Shift+Q capture toggle. `--headless`/`--discover` keep CLI paths. Builds + clippy
|
||||
+ fmt green on **`x86_64-pc-windows-msvc` and `aarch64-pc-windows-msvc`** — the latter
|
||||
**cross-compiled off the one x64 runner** (no ARM64 runner; the x64 MSVC toolset's ARM64 cross
|
||||
compiler + a per-arch `FFMPEG_DIR` ARM64 tree, SDL3/libopus build-from-source cross-compile
|
||||
cleanly), and both ship as signed MSIX (`windows-msix.yml` matrix → `..._x64.msix`/`..._arm64.msix`,
|
||||
verified: ARM64 binaries + manifest arch). **windows-reactor is unpublished** (git
|
||||
dep pinned to commit `b4129fcc`; `windows` pinned to the SAME commit so `IDXGISwapChain1` unifies
|
||||
with `set_swap_chain`); its `build.rs` downloads the Win App SDK NuGets + needs `CARGO_WORKSPACE_DIR`
|
||||
set (in the VM build env; `/temp`+`/winmd` gitignored). Gotcha: `CARGO_HOME` must be an ASCII path
|
||||
— the `ü` in the dev box's username breaks SDL3's MSVC precompiled-header build. Next: **on-glass
|
||||
validation** of the D3D11VA decode + HDR present + GUI on the RTX box (the dev VM is
|
||||
headless/Session-0/WARP → the WinUI window + hardware decode need a real display+GPU: RDP or the
|
||||
RTX box), then RAWINPUT relative-mouse pointer-lock and a per-host speed test in the UI.
|
||||
**Android stage 1 done** (`clients/android`, Kotlin app + `native/` Rust JNI core linking
|
||||
`punktfunk-core`; phone + Android TV): NDK `AMediaCodec` hardware HEVC decode → `SurfaceView` incl.
|
||||
**HDR10** (Main10/BT.2020 PQ) with low-latency tuning + a live stats HUD (`decode.rs`/`stats.rs`),
|
||||
Opus/Oboe audio + mic uplink (`audio.rs`/`mic.rs`), gamepad input with rumble/HID feedback
|
||||
(`feedback.rs`), **native `mdns-sd` mDNS discovery** (`discovery.rs`, polled over JNI — the same
|
||||
browse the Linux/Windows clients use, replacing the flaky per-OEM `NsdManager`; Kotlin keeps only
|
||||
the `MulticastLock` + permission UX), SPAKE2 PIN pairing + TOFU (Keystore identity +
|
||||
known-host store), Compose UI (Connect/Settings/Stream) with D-pad/controller focus nav. Built for
|
||||
`arm64-v8a` + `x86_64`; published to Google Play (Internal Testing) via `android.yml`
|
||||
(`ci/play-upload.py`). Next: real-device gamepad/HDR live-verify, presenter/latency polish.
|
||||
2. **Sub-frame pipelining**: overlap encode and transmit within a frame. Requires a direct
|
||||
NVENC SDK wrapper (libavcodec only emits whole AUs) — the next big latency lever (~2–4 ms
|
||||
at high res).
|
||||
3. **punktfunk/1 protocol growth.** **Done:** unified host (`serve --gamestream` runs GameStream + the
|
||||
punktfunk/1 QUIC host in one process; bare `serve` is the secure native-only default — GameStream is
|
||||
opt-in, trusted-LAN only, security-review #5/#9) with native pairing driven over the mgmt API /
|
||||
web console (`mod native_pairing`: arm-on-demand → display PIN, paired-device list).
|
||||
**Done:** PIN pairing is the default, host-gated — the host requires pairing and advertises
|
||||
`pair=required` unless opted out with `--allow-tofu`/`--open` (then `pair=optional`, accepts
|
||||
unpaired clients); clients render TOFU only for a `pair=optional` host and force re-pairing on a
|
||||
fingerprint change. **Done:** concurrent sessions — the accept loop spawns each session
|
||||
(`--max-concurrent`, default 4, an NVENC bound), each with its own virtual output + encoder, sharing
|
||||
the host-lifetime input/audio/mic services (shared-desktop multi-view on kwin/mutter/wlroots).
|
||||
**Done:** delegated pairing approval (§8b-1) — an unpaired device shows up as a pending request in
|
||||
the web console, one click approves + pins it. Next (see roadmap): gamescope multi-user isolation
|
||||
(per-session input/audio = independent desktops); §8b-2 peer-push approval from a paired device's
|
||||
own app.
|
||||
4. **GameStream host polish**: HDR/10-bit (needs HDR capture + metadata plumbing; `av1_nvenc
|
||||
-highbitdepth 1` already encodes Main10 from 8-bit input on this box),
|
||||
reconnect-at-new-mode robustness. AV1 negotiation and surround audio are implemented
|
||||
and unit/live-capture tested — both still need a live Moonlight confirmation (select
|
||||
AV1 in a stock client; a real 5.1/7.1 listen incl. FEC under loss).
|
||||
|
||||
Box one-time setup is complete: udev rule + `input` group (gamepads validated live),
|
||||
gamescope 3.16.22 installed system-wide (no PATH override), gnome-shell installed (Mutter
|
||||
backend validated live). All three compositor backends are live-validated.
|
||||
|
||||
## Build / test / run
|
||||
|
||||
```sh
|
||||
cargo build --workspace # green on Linux and macOS
|
||||
cargo test --workspace # unit + loopback + proptest + C ABI harness (~100 tests)
|
||||
cargo clippy --workspace --all-targets -- -D warnings
|
||||
cargo fmt --all --check
|
||||
|
||||
cargo run -p loss-harness # FEC loss-resilience sweep (no network needed)
|
||||
bash crates/punktfunk-core/tests/c/run.sh # standalone C-ABI link + round-trip proof
|
||||
```
|
||||
|
||||
Generated artifacts are **checked in** and CI fails on drift: `include/punktfunk_core.h`
|
||||
(cbindgen from `punktfunk-core/src/abi.rs`) and `api/openapi.json` (regenerate with
|
||||
`cargo run -p punktfunk-host -- openapi > api/openapi.json`; spec lives in `mgmt.rs`).
|
||||
|
||||
CI is Gitea Actions (`.gitea/workflows/`, guide: docs-site `ci.md`): `ci.yml` runs the
|
||||
workspace checks inside the `git.unom.io/unom/punktfunk-rust-ci` image plus web/docs-site
|
||||
build+typecheck; `docker.yml` builds+pushes the web/docs/rust-ci images (host and native
|
||||
clients are deliberately NOT containerized); `apple.yml` builds the xcframework and runs
|
||||
`swift build`/`swift test` on the `macos-arm64` host-mode runner (home-mac-mini-1,
|
||||
provisioned by `scripts/ci/setup-macos-runner.sh`). Per-client/host release workflows:
|
||||
`deb.yml`/`rpm.yml`/`flatpak.yml` (Linux client), `android.yml` (Google Play), `windows-msix.yml`
|
||||
(Windows client), `windows-host.yml` (Windows host installer), `release.yml` (Apple notarized DMG +
|
||||
TestFlight), `decky.yml` (Steam Deck plugin); Windows builds run on a self-hosted Windows runner.
|
||||
|
||||
## Layout
|
||||
|
||||
```
|
||||
crates/punktfunk-core/ protocol · FEC · crypto · quic (punktfunk/1 control plane, feature-gated)
|
||||
crates/punktfunk-host/
|
||||
gamestream/ Moonlight compat: nvhttp · pairing · rtsp · control · stream · gamepad · apps
|
||||
vdisplay/{kwin,gamescope,mutter,wlroots}.rs per-compositor client-sized virtual outputs
|
||||
zerocopy/{egl,cuda,vulkan}.rs dmabuf → CUDA → NVENC (tiled via EGL/GL, LINEAR via Vulkan)
|
||||
inject/{libei,wlr,gamepad,dualsense}.rs input backends (uinput xpad + UHID DualSense)
|
||||
encode/{nvenc,linux,vaapi,ffmpeg_win,sw}.rs per-GPU encoders (NVENC · Linux NVENC/CUDA · VAAPI · AMF/QSV · openh264)
|
||||
capture.rs · encode.rs · audio.rs · spike.rs · punktfunk1.rs · mgmt.rs · native_pairing.rs · stats_recorder.rs
|
||||
clients/probe/ punktfunk/1 reference/probe client (headless test/measurement tool)
|
||||
clients/linux/ native Linux client (GTK4/libadwaita · FFmpeg · PipeWire · SDL3)
|
||||
clients/windows/ native Windows client (WinUI 3 via windows-reactor · D3D11 · WASAPI · SDL3)
|
||||
clients/apple/ native macOS/iOS/tvOS client (Swift · VideoToolbox · GameController)
|
||||
clients/android/ native Android client (Kotlin app + native/ Rust JNI core over punktfunk-core)
|
||||
clients/decky/ Steam Deck Decky plugin
|
||||
crates/punktfunk-host/src/{capture/dxgi,vdisplay/sudovda,encode/ffmpeg_win,inject/gamepad_windows,audio/wasapi_*,service}.rs Windows host backends
|
||||
web/ TanStack web console over the mgmt API (status · devices · pairing · performance graphs)
|
||||
packaging/ apt(deb) · RPM/COPR · Arch/sysext · Flatpak · Bazzite bootc · Windows host installer (per-dir READMEs)
|
||||
tools/{loss-harness,latency-probe}/ measurement (plan §10)
|
||||
scripts/ 60-punktfunk.rules · punktfunk-host.service · host.env.example · headless/
|
||||
include/punktfunk_core.h generated C header
|
||||
```
|
||||
|
||||
## Design invariants — do not regress
|
||||
|
||||
- **One core, linked everywhere.** Protocol/FEC/crypto live only in `punktfunk-core`, behind a
|
||||
stable, versioned C ABI. `tokio`/`quinn` exist only behind the `quic` feature (control
|
||||
plane); **no async on the per-frame path** — native threads only.
|
||||
- **Native client resolution, no scaling.** A session gets a virtual output at exactly the
|
||||
client's WxH@Hz via the `VirtualDisplay` trait (`create(mode) → VirtualOutput { node_id,
|
||||
remote_fd, preferred_mode, keepalive }`, RAII teardown). There is no cross-compositor
|
||||
protocol for this — each compositor keeps its own backend.
|
||||
- **FEC is the wall-breaker.** GF(2⁸) (≤255 shards/block, Moonlight-compatible) and GF(2¹⁶)
|
||||
Leopard (≤65535 shards/block) — punktfunk/1 negotiates the latter, removing the ~1 Gbps
|
||||
ceiling.
|
||||
- **Core security hardening stays intact**: reassembler bounds attacker-controlled fields
|
||||
before allocating (`ReassemblerLimits`); AES-GCM per-direction nonce salts + seq-as-AAD;
|
||||
ABI `struct_size` checks. Regression tests exist — keep them green.
|
||||
- **PipeWire consumer discipline**: our capture streams set `node.dont-reconnect` and tear
|
||||
down promptly on negotiation timeout — one wedged link head-blocks the daemon's shared
|
||||
work queue system-wide.
|
||||
|
||||
## Running on this box
|
||||
|
||||
Headless QEMU VM (Ubuntu 26.04, kernel 7.0), passthrough RTX 5070 Ti (driver 595 **open**
|
||||
module — a kernel update silently drops it; reinstall `nvidia-driver-595-open`), no KMS
|
||||
scanout → KWin `--drm` impossible; everything renders offscreen via `renderD128`.
|
||||
|
||||
```sh
|
||||
# compositor session (shell 1, or the systemd unit in scripts/): full headless Plasma.
|
||||
# The script sets XDG_MENU_PREFIX=plasma- & co. — without it plasmashell runs but the
|
||||
# launcher menu is EMPTY (no apps, no System Settings).
|
||||
bash scripts/headless/run-headless-kde.sh 1920x1080
|
||||
|
||||
# host (shell 2): bare `serve` is native-only (secure default); add --gamestream for Moonlight compat.
|
||||
WAYLAND_DISPLAY=wayland-kde XDG_CURRENT_DESKTOP=KDE PUNKTFUNK_VIDEO_SOURCE=virtual \
|
||||
PUNKTFUNK_ZEROCOPY=1 cargo run -rp punktfunk-host -- serve --gamestream
|
||||
|
||||
# punktfunk/1 native loopback test (no Moonlight needed; same env as serve, listener persists
|
||||
# across sessions — bound it with --max-sessions):
|
||||
cargo run -rp punktfunk-host -- punktfunk1-host --source virtual --seconds 10 --max-sessions 1
|
||||
cargo run -rp punktfunk-probe -- --mode 1280x720x120 --out /tmp/a.h265 --input-test # + --pin HEX
|
||||
```
|
||||
|
||||
Pinned crate facts: `ashpd` 0.13 + `pipewire` 0.9 (must match ashpd's) + `ffmpeg-next` 8.x
|
||||
(`ffmpeg-sys-next` auto-detects the system FFmpeg, so it builds against **FFmpeg 7.x/libavcodec 61
|
||||
or 8.x/libavcodec 62** — validated live on Ubuntu 26.04 (8) and Bazzite F43 (7.1); the zero-copy
|
||||
FFI also link-needs `libGL`/`libgbm`/`libcuda` at build time). Env knobs: `PUNKTFUNK_VIDEO_SOURCE=virtual|portal`,
|
||||
`PUNKTFUNK_COMPOSITOR=kwin|gamescope|mutter`, `PUNKTFUNK_ZEROCOPY=1`, `PUNKTFUNK_GAMESCOPE_APP=...`,
|
||||
`PUNKTFUNK_INPUT_BACKEND=...`, `PUNKTFUNK_PERF=1` (per-stage timing), `PUNKTFUNK_VIDEO_DROP=N` (FEC
|
||||
test), `PUNKTFUNK_FEC_PCT=N`, `PUNKTFUNK_DSCP=1` (opt-in DSCP/SO_PRIORITY media QoS on the data +
|
||||
GameStream video/audio sockets; no-op on the wire on Windows without a qWAVE policy),
|
||||
`PUNKTFUNK_444=1` (full-chroma HEVC 4:4:4, see below).
|
||||
|
||||
**HEVC 4:4:4 (full chroma, Range Extensions)**: opt-in via `PUNKTFUNK_444`, negotiated like 10-bit —
|
||||
the host emits 4:4:4 only when the client advertised `VIDEO_CAP_444` (wire bit `0x04` + ABI
|
||||
`PUNKTFUNK_VIDEO_CAP_444`), the codec is HEVC, the session is single-process, **and** a GPU probe
|
||||
(`encode::can_encode_444`, run before the Welcome) confirms support — else it resolves to 4:2:0 and
|
||||
`Welcome::chroma_format` reflects the real value (honest downgrade; the client reads it via
|
||||
`punktfunk_connection_chroma_format`). **punktfunk/1-native only** — GameStream/Moonlight stays 4:2:0
|
||||
(stock clients can't decode 4:4:4). **NVENC is the implemented path**: Linux `hevc_nvenc` feeds a
|
||||
swscale'd `yuv444p` (RGB-in is always 4:2:0 — verified on the RTX 5070 Ti — so the session forces CPU
|
||||
RGB capture for 4:4:4); Windows NVENC keeps ARGB input + FREXT profile + `chromaFormatIDC=3` and the
|
||||
DDA capturer delivers RGB. VAAPI / AMF / QSV **decline** (probe returns false — no validated 4:4:4
|
||||
hardware in the lab; they'd produce 4:2:0). Software (openh264) is 4:2:0-only. Test with
|
||||
`PUNKTFUNK_CLIENT_444=1 punktfunk-probe --out x.h265` then `ffprobe x.h265` (expect `pix_fmt yuv444p`).
|
||||
*Linux NVENC mechanism validated on the RTX 5070 Ti (ffmpeg CLI); Windows NVENC + 10-bit-4:4:4 not yet
|
||||
on-glass validated.*
|
||||
|
||||
## Conventions
|
||||
|
||||
- Rust 2021, `rustfmt` + `clippy -D warnings` clean before commit.
|
||||
- Match the surrounding code's comment density and naming.
|
||||
- Commit messages end with the Co-Authored-By trailer (see `git log`).
|
||||
- `pkill` caution on this box: match exact comm names (`pkill -x gamescope-wl`,
|
||||
`pkill -x punktfunk-host`) — `pkill -f` self-matches the invoking shell.
|
||||
Generated
+313
-51
@@ -228,6 +228,67 @@ dependencies = [
|
||||
"pin-project-lite",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "async-executor"
|
||||
version = "1.14.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "c96bf972d85afc50bf5ab8fe2d54d1586b4e0b46c97c50a0c9e71e2f7bcd812a"
|
||||
dependencies = [
|
||||
"async-task",
|
||||
"concurrent-queue",
|
||||
"fastrand",
|
||||
"futures-lite",
|
||||
"pin-project-lite",
|
||||
"slab",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "async-io"
|
||||
version = "2.6.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "456b8a8feb6f42d237746d4b3e9a178494627745c3c56c6ea55d92ba50d026fc"
|
||||
dependencies = [
|
||||
"autocfg",
|
||||
"cfg-if",
|
||||
"concurrent-queue",
|
||||
"futures-io",
|
||||
"futures-lite",
|
||||
"parking",
|
||||
"polling",
|
||||
"rustix",
|
||||
"slab",
|
||||
"windows-sys 0.61.2",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "async-lock"
|
||||
version = "3.4.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "290f7f2596bd5b78a9fec8088ccd89180d7f9f55b94b0576823bbbdc72ee8311"
|
||||
dependencies = [
|
||||
"event-listener",
|
||||
"event-listener-strategy",
|
||||
"pin-project-lite",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "async-process"
|
||||
version = "2.5.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "fc50921ec0055cdd8a16de48773bfeec5c972598674347252c0399676be7da75"
|
||||
dependencies = [
|
||||
"async-channel",
|
||||
"async-io",
|
||||
"async-lock",
|
||||
"async-signal",
|
||||
"async-task",
|
||||
"blocking",
|
||||
"cfg-if",
|
||||
"event-listener",
|
||||
"futures-lite",
|
||||
"rustix",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "async-recursion"
|
||||
version = "1.1.1"
|
||||
@@ -239,6 +300,30 @@ dependencies = [
|
||||
"syn",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "async-signal"
|
||||
version = "0.2.14"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "52b5aaafa020cf5053a01f2a60e8ff5dccf550f0f77ec54a4e47285ac2bab485"
|
||||
dependencies = [
|
||||
"async-io",
|
||||
"async-lock",
|
||||
"atomic-waker",
|
||||
"cfg-if",
|
||||
"futures-core",
|
||||
"futures-io",
|
||||
"rustix",
|
||||
"signal-hook-registry",
|
||||
"slab",
|
||||
"windows-sys 0.61.2",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "async-task"
|
||||
version = "4.7.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "8b75356056920673b02621b35afd0f7dda9306d03c79a30f5c56c44cf256e3de"
|
||||
|
||||
[[package]]
|
||||
name = "async-trait"
|
||||
version = "0.1.89"
|
||||
@@ -434,6 +519,19 @@ dependencies = [
|
||||
"generic-array",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "blocking"
|
||||
version = "1.6.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "e83f8d02be6967315521be875afa792a316e28d57b5a2d401897e2a7921b7f21"
|
||||
dependencies = [
|
||||
"async-channel",
|
||||
"async-task",
|
||||
"futures-io",
|
||||
"futures-lite",
|
||||
"piper",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bumpalo"
|
||||
version = "3.20.3"
|
||||
@@ -770,6 +868,15 @@ dependencies = [
|
||||
"itertools 0.10.5",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "crossbeam-channel"
|
||||
version = "0.5.15"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "82b8f8f868b36967f9606790d1903570de9ceaf870a7bf9fbbd3016d636a2cb2"
|
||||
dependencies = [
|
||||
"crossbeam-utils",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "crossbeam-deque"
|
||||
version = "0.8.6"
|
||||
@@ -1845,6 +1952,16 @@ dependencies = [
|
||||
"icu_properties",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "if-addrs"
|
||||
version = "0.13.4"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "69b2eeee38fef3aa9b4cc5f1beea8a2444fc00e7377cafae396de3f5c2065e24"
|
||||
dependencies = [
|
||||
"libc",
|
||||
"windows-sys 0.59.0",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "if-addrs"
|
||||
version = "0.15.0"
|
||||
@@ -1993,9 +2110,26 @@ dependencies = [
|
||||
"libloading",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "ksni"
|
||||
version = "0.3.5"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "da9eeb3f510b6148ae68f963af2c1fbb0de4d9e4e05f82813cfb319837c3ad2b"
|
||||
dependencies = [
|
||||
"async-executor",
|
||||
"async-io",
|
||||
"async-lock",
|
||||
"futures-channel",
|
||||
"futures-lite",
|
||||
"futures-util",
|
||||
"pastey",
|
||||
"serde",
|
||||
"zbus",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "latency-probe"
|
||||
version = "0.3.0"
|
||||
version = "0.8.0"
|
||||
|
||||
[[package]]
|
||||
name = "lazy_static"
|
||||
@@ -2071,7 +2205,7 @@ dependencies = [
|
||||
"cookie-factory",
|
||||
"libc",
|
||||
"libspa-sys",
|
||||
"nix",
|
||||
"nix 0.30.1",
|
||||
"nom 8.0.0",
|
||||
"system-deps",
|
||||
]
|
||||
@@ -2127,7 +2261,7 @@ checksum = "0ceec5bc11778974d1bcb055b18002eba7f4b3518b6a0081b3af5f21666da9ad"
|
||||
|
||||
[[package]]
|
||||
name = "loss-harness"
|
||||
version = "0.3.0"
|
||||
version = "0.8.0"
|
||||
dependencies = [
|
||||
"punktfunk-core",
|
||||
]
|
||||
@@ -2138,6 +2272,16 @@ version = "0.1.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "112b39cec0b298b6c1999fee3e31427f74f676e4cb9879ed1a121b43661a4154"
|
||||
|
||||
[[package]]
|
||||
name = "mac_address"
|
||||
version = "1.1.8"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "c0aeb26bf5e836cc1c341c8106051b573f1766dfa05aa87f0b98be5e51b02303"
|
||||
dependencies = [
|
||||
"nix 0.29.0",
|
||||
"winapi",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "matchers"
|
||||
version = "0.2.0"
|
||||
@@ -2161,7 +2305,7 @@ checksum = "fb75febbe5fa1837a52fdbd1c735e168286c5c645fc2ddd31526f65c49941c2e"
|
||||
dependencies = [
|
||||
"fastrand",
|
||||
"flume",
|
||||
"if-addrs",
|
||||
"if-addrs 0.15.0",
|
||||
"log",
|
||||
"mio",
|
||||
"socket-pktinfo",
|
||||
@@ -2259,6 +2403,19 @@ dependencies = [
|
||||
"jni-sys 0.3.1",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "nix"
|
||||
version = "0.29.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "71e2746dc3a24dd78b3cfcb7be93368c6de9963d30f43a6a73998a9cf4b17b46"
|
||||
dependencies = [
|
||||
"bitflags",
|
||||
"cfg-if",
|
||||
"cfg_aliases",
|
||||
"libc",
|
||||
"memoffset",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "nix"
|
||||
version = "0.30.1"
|
||||
@@ -2552,6 +2709,12 @@ version = "1.0.15"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "57c0d7b74b563b49d38dae00a0c37d4d6de9b432382b2892f0574ddcae73fd0a"
|
||||
|
||||
[[package]]
|
||||
name = "pastey"
|
||||
version = "0.2.3"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "2ee67f1008b1ba2321834326597b8e186293b049a023cdef258527550b9935b4"
|
||||
|
||||
[[package]]
|
||||
name = "pem"
|
||||
version = "3.0.6"
|
||||
@@ -2590,6 +2753,17 @@ version = "0.2.17"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "a89322df9ebe1c1578d689c92318e070967d1042b512afbe49518723f4e6d5cd"
|
||||
|
||||
[[package]]
|
||||
name = "piper"
|
||||
version = "0.2.5"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "c835479a4443ded371d6c535cbfd8d31ad92c5d23ae9770a61bc155e4992a3c1"
|
||||
dependencies = [
|
||||
"atomic-waker",
|
||||
"fastrand",
|
||||
"futures-io",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "pipewire"
|
||||
version = "0.9.2"
|
||||
@@ -2601,7 +2775,7 @@ dependencies = [
|
||||
"libc",
|
||||
"libspa",
|
||||
"libspa-sys",
|
||||
"nix",
|
||||
"nix 0.30.1",
|
||||
"once_cell",
|
||||
"pipewire-sys",
|
||||
"thiserror 2.0.18",
|
||||
@@ -2645,6 +2819,20 @@ version = "0.3.33"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "19f132c84eca552bf34cab8ec81f1c1dcc229b811638f9d283dceabe58c5569e"
|
||||
|
||||
[[package]]
|
||||
name = "polling"
|
||||
version = "3.11.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5d0e4f59085d47d8241c88ead0f274e8a0cb551f3625263c05eb8dd897c34218"
|
||||
dependencies = [
|
||||
"cfg-if",
|
||||
"concurrent-queue",
|
||||
"hermit-abi",
|
||||
"pin-project-lite",
|
||||
"rustix",
|
||||
"windows-sys 0.61.2",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "polyval"
|
||||
version = "0.6.2"
|
||||
@@ -2720,7 +2908,7 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "punktfunk-client-android"
|
||||
version = "0.3.0"
|
||||
version = "0.8.0"
|
||||
dependencies = [
|
||||
"android_logger",
|
||||
"jni",
|
||||
@@ -2734,30 +2922,34 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "punktfunk-client-linux"
|
||||
version = "0.3.0"
|
||||
version = "0.8.0"
|
||||
dependencies = [
|
||||
"anyhow",
|
||||
"async-channel",
|
||||
"ffmpeg-next",
|
||||
"gtk4",
|
||||
"khronos-egl",
|
||||
"libadwaita",
|
||||
"mdns-sd",
|
||||
"opus",
|
||||
"pipewire",
|
||||
"punktfunk-core",
|
||||
"rustls",
|
||||
"sdl3",
|
||||
"serde",
|
||||
"serde_json",
|
||||
"tracing",
|
||||
"tracing-subscriber",
|
||||
"ureq",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "punktfunk-client-windows"
|
||||
version = "0.3.0"
|
||||
version = "0.8.0"
|
||||
dependencies = [
|
||||
"anyhow",
|
||||
"async-channel",
|
||||
"crossbeam-channel",
|
||||
"ffmpeg-next",
|
||||
"mdns-sd",
|
||||
"opus",
|
||||
@@ -2768,13 +2960,15 @@ dependencies = [
|
||||
"tracing",
|
||||
"tracing-subscriber",
|
||||
"wasapi",
|
||||
"windows 0.62.2 (git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1)",
|
||||
"windows 0.62.2 (git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f)",
|
||||
"windows-reactor",
|
||||
"windows-reactor-setup",
|
||||
"winresource",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "punktfunk-core"
|
||||
version = "0.3.0"
|
||||
version = "0.8.0"
|
||||
dependencies = [
|
||||
"aes-gcm",
|
||||
"bytes",
|
||||
@@ -2782,6 +2976,7 @@ dependencies = [
|
||||
"criterion",
|
||||
"fec-rs",
|
||||
"hmac",
|
||||
"if-addrs 0.13.4",
|
||||
"libc",
|
||||
"opus",
|
||||
"proptest",
|
||||
@@ -2804,7 +2999,7 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "punktfunk-host"
|
||||
version = "0.3.0"
|
||||
version = "0.8.0"
|
||||
dependencies = [
|
||||
"aes",
|
||||
"aes-gcm",
|
||||
@@ -2822,9 +3017,12 @@ dependencies = [
|
||||
"http-body-util",
|
||||
"hyper",
|
||||
"hyper-util",
|
||||
"if-addrs 0.13.4",
|
||||
"khronos-egl",
|
||||
"libc",
|
||||
"libloading",
|
||||
"log",
|
||||
"mac_address",
|
||||
"mdns-sd",
|
||||
"nvidia-video-codec-sdk",
|
||||
"openh264",
|
||||
@@ -2844,10 +3042,12 @@ dependencies = [
|
||||
"serde",
|
||||
"serde_json",
|
||||
"sha2",
|
||||
"tempfile",
|
||||
"tokio",
|
||||
"tokio-rustls",
|
||||
"tower",
|
||||
"tracing",
|
||||
"tracing-log",
|
||||
"tracing-subscriber",
|
||||
"ureq",
|
||||
"usbip-sim",
|
||||
@@ -2864,13 +3064,14 @@ dependencies = [
|
||||
"windows 0.62.2 (registry+https://github.com/rust-lang/crates.io-index)",
|
||||
"windows-service",
|
||||
"winreg",
|
||||
"winresource",
|
||||
"x509-parser",
|
||||
"xkbcommon",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "punktfunk-probe"
|
||||
version = "0.3.0"
|
||||
version = "0.8.0"
|
||||
dependencies = [
|
||||
"anyhow",
|
||||
"mdns-sd",
|
||||
@@ -2882,6 +3083,23 @@ dependencies = [
|
||||
"tracing-subscriber",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "punktfunk-tray"
|
||||
version = "0.8.0"
|
||||
dependencies = [
|
||||
"anyhow",
|
||||
"ksni",
|
||||
"libc",
|
||||
"rustls",
|
||||
"serde",
|
||||
"serde_json",
|
||||
"sha2",
|
||||
"ureq",
|
||||
"windows 0.62.2 (registry+https://github.com/rust-lang/crates.io-index)",
|
||||
"windows-service",
|
||||
"winresource",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "quick-error"
|
||||
version = "1.2.3"
|
||||
@@ -4584,6 +4802,22 @@ version = "1.2.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "72069c3113ab32ab29e5584db3c6ec55d416895e60715417b5b883a357c3e471"
|
||||
|
||||
[[package]]
|
||||
name = "winapi"
|
||||
version = "0.3.9"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5c839a674fcd7a98952e593242ea400abe93992746761e38641405d28b00f419"
|
||||
dependencies = [
|
||||
"winapi-i686-pc-windows-gnu",
|
||||
"winapi-x86_64-pc-windows-gnu",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "winapi-i686-pc-windows-gnu"
|
||||
version = "0.4.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "ac3b87c63620426dd9b991e5ce0329eff545bccbbb34f3be09ff6fb6ab51b7b6"
|
||||
|
||||
[[package]]
|
||||
name = "winapi-util"
|
||||
version = "0.1.11"
|
||||
@@ -4593,6 +4827,12 @@ dependencies = [
|
||||
"windows-sys 0.61.2",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "winapi-x86_64-pc-windows-gnu"
|
||||
version = "0.4.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "712e227841d057c1ee1cd2fb22fa7e5a5461ae8e48fa2ca79ec42cfc1931183f"
|
||||
|
||||
[[package]]
|
||||
name = "windows"
|
||||
version = "0.62.2"
|
||||
@@ -4608,12 +4848,12 @@ dependencies = [
|
||||
[[package]]
|
||||
name = "windows"
|
||||
version = "0.62.2"
|
||||
source = "git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1#b4129fcc1ae81eec8bf1217539883db821bca3a1"
|
||||
source = "git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f#a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f"
|
||||
dependencies = [
|
||||
"windows-collections 0.3.2 (git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1)",
|
||||
"windows-core 0.62.2 (git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1)",
|
||||
"windows-future 0.3.2 (git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1)",
|
||||
"windows-numerics 0.3.1 (git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1)",
|
||||
"windows-collections 0.3.2 (git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f)",
|
||||
"windows-core 0.62.2 (git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f)",
|
||||
"windows-future 0.3.2 (git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f)",
|
||||
"windows-numerics 0.3.1 (git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f)",
|
||||
"windows-reference",
|
||||
"windows-time",
|
||||
]
|
||||
@@ -4630,9 +4870,9 @@ dependencies = [
|
||||
[[package]]
|
||||
name = "windows-collections"
|
||||
version = "0.3.2"
|
||||
source = "git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1#b4129fcc1ae81eec8bf1217539883db821bca3a1"
|
||||
source = "git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f#a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f"
|
||||
dependencies = [
|
||||
"windows-core 0.62.2 (git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1)",
|
||||
"windows-core 0.62.2 (git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f)",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -4651,13 +4891,13 @@ dependencies = [
|
||||
[[package]]
|
||||
name = "windows-core"
|
||||
version = "0.62.2"
|
||||
source = "git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1#b4129fcc1ae81eec8bf1217539883db821bca3a1"
|
||||
source = "git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f#a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f"
|
||||
dependencies = [
|
||||
"windows-implement 0.60.2 (git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1)",
|
||||
"windows-interface 0.59.3 (git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1)",
|
||||
"windows-link 0.2.1 (git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1)",
|
||||
"windows-result 0.4.1 (git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1)",
|
||||
"windows-strings 0.5.1 (git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1)",
|
||||
"windows-implement 0.60.2 (git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f)",
|
||||
"windows-interface 0.59.3 (git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f)",
|
||||
"windows-link 0.2.1 (git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f)",
|
||||
"windows-result 0.4.1 (git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f)",
|
||||
"windows-strings 0.5.1 (git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f)",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -4674,11 +4914,11 @@ dependencies = [
|
||||
[[package]]
|
||||
name = "windows-future"
|
||||
version = "0.3.2"
|
||||
source = "git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1#b4129fcc1ae81eec8bf1217539883db821bca3a1"
|
||||
source = "git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f#a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f"
|
||||
dependencies = [
|
||||
"windows-core 0.62.2 (git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1)",
|
||||
"windows-link 0.2.1 (git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1)",
|
||||
"windows-threading 0.2.1 (git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1)",
|
||||
"windows-core 0.62.2 (git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f)",
|
||||
"windows-link 0.2.1 (git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f)",
|
||||
"windows-threading 0.2.1 (git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f)",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -4695,7 +4935,7 @@ dependencies = [
|
||||
[[package]]
|
||||
name = "windows-implement"
|
||||
version = "0.60.2"
|
||||
source = "git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1#b4129fcc1ae81eec8bf1217539883db821bca3a1"
|
||||
source = "git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f#a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
@@ -4716,7 +4956,7 @@ dependencies = [
|
||||
[[package]]
|
||||
name = "windows-interface"
|
||||
version = "0.59.3"
|
||||
source = "git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1#b4129fcc1ae81eec8bf1217539883db821bca3a1"
|
||||
source = "git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f#a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
@@ -4732,7 +4972,7 @@ checksum = "f0805222e57f7521d6a62e36fa9163bc891acd422f971defe97d64e70d0a4fe5"
|
||||
[[package]]
|
||||
name = "windows-link"
|
||||
version = "0.2.1"
|
||||
source = "git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1#b4129fcc1ae81eec8bf1217539883db821bca3a1"
|
||||
source = "git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f#a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f"
|
||||
|
||||
[[package]]
|
||||
name = "windows-numerics"
|
||||
@@ -4747,33 +4987,38 @@ dependencies = [
|
||||
[[package]]
|
||||
name = "windows-numerics"
|
||||
version = "0.3.1"
|
||||
source = "git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1#b4129fcc1ae81eec8bf1217539883db821bca3a1"
|
||||
source = "git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f#a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f"
|
||||
dependencies = [
|
||||
"windows-core 0.62.2 (git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1)",
|
||||
"windows-link 0.2.1 (git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1)",
|
||||
"windows-core 0.62.2 (git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f)",
|
||||
"windows-link 0.2.1 (git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f)",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows-reactor"
|
||||
version = "0.0.0"
|
||||
source = "git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1#b4129fcc1ae81eec8bf1217539883db821bca3a1"
|
||||
source = "git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f#a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f"
|
||||
dependencies = [
|
||||
"rustc-hash",
|
||||
"windows-collections 0.3.2 (git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1)",
|
||||
"windows-core 0.62.2 (git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1)",
|
||||
"windows-future 0.3.2 (git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1)",
|
||||
"windows-numerics 0.3.1 (git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1)",
|
||||
"windows-collections 0.3.2 (git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f)",
|
||||
"windows-core 0.62.2 (git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f)",
|
||||
"windows-future 0.3.2 (git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f)",
|
||||
"windows-numerics 0.3.1 (git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f)",
|
||||
"windows-reference",
|
||||
"windows-threading 0.2.1 (git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1)",
|
||||
"windows-threading 0.2.1 (git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f)",
|
||||
"windows-time",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows-reactor-setup"
|
||||
version = "0.0.0"
|
||||
source = "git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f#a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f"
|
||||
|
||||
[[package]]
|
||||
name = "windows-reference"
|
||||
version = "0.1.0"
|
||||
source = "git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1#b4129fcc1ae81eec8bf1217539883db821bca3a1"
|
||||
source = "git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f#a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f"
|
||||
dependencies = [
|
||||
"windows-core 0.62.2 (git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1)",
|
||||
"windows-core 0.62.2 (git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f)",
|
||||
"windows-time",
|
||||
]
|
||||
|
||||
@@ -4789,9 +5034,9 @@ dependencies = [
|
||||
[[package]]
|
||||
name = "windows-result"
|
||||
version = "0.4.1"
|
||||
source = "git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1#b4129fcc1ae81eec8bf1217539883db821bca3a1"
|
||||
source = "git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f#a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f"
|
||||
dependencies = [
|
||||
"windows-link 0.2.1 (git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1)",
|
||||
"windows-link 0.2.1 (git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f)",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -4817,9 +5062,9 @@ dependencies = [
|
||||
[[package]]
|
||||
name = "windows-strings"
|
||||
version = "0.5.1"
|
||||
source = "git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1#b4129fcc1ae81eec8bf1217539883db821bca3a1"
|
||||
source = "git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f#a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f"
|
||||
dependencies = [
|
||||
"windows-link 0.2.1 (git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1)",
|
||||
"windows-link 0.2.1 (git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f)",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -4927,17 +5172,18 @@ dependencies = [
|
||||
[[package]]
|
||||
name = "windows-threading"
|
||||
version = "0.2.1"
|
||||
source = "git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1#b4129fcc1ae81eec8bf1217539883db821bca3a1"
|
||||
source = "git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f#a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f"
|
||||
dependencies = [
|
||||
"windows-link 0.2.1 (git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1)",
|
||||
"windows-link 0.2.1 (git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f)",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows-time"
|
||||
version = "0.1.0"
|
||||
source = "git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1#b4129fcc1ae81eec8bf1217539883db821bca3a1"
|
||||
source = "git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f#a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f"
|
||||
dependencies = [
|
||||
"windows-core 0.62.2 (git+https://github.com/microsoft/windows-rs?rev=b4129fcc1ae81eec8bf1217539883db821bca3a1)",
|
||||
"windows-core 0.62.2 (git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f)",
|
||||
"windows-link 0.2.1 (git+https://github.com/microsoft/windows-rs?rev=a4f7b2cb7c63c6bb7fc77a2affe57145be1d8c4f)",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -5103,6 +5349,16 @@ dependencies = [
|
||||
"windows-sys 0.61.2",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "winresource"
|
||||
version = "0.1.31"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0986a8b1d586b7d3e4fe3d9ea39fb451ae22869dcea4aa109d287a374d866087"
|
||||
dependencies = [
|
||||
"toml 1.1.2+spec-1.1.0",
|
||||
"version_check",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "wit-bindgen"
|
||||
version = "0.57.1"
|
||||
@@ -5188,8 +5444,14 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "eee682d202a77e4a9f3b2c2bdf48a7b28af5c08c34ddf66f98c93e5e39464285"
|
||||
dependencies = [
|
||||
"async-broadcast",
|
||||
"async-executor",
|
||||
"async-io",
|
||||
"async-lock",
|
||||
"async-process",
|
||||
"async-recursion",
|
||||
"async-task",
|
||||
"async-trait",
|
||||
"blocking",
|
||||
"enumflags2",
|
||||
"event-listener",
|
||||
"futures-core",
|
||||
|
||||
+2
-1
@@ -4,6 +4,7 @@ members = [
|
||||
"crates/punktfunk-core",
|
||||
"crates/punktfunk-host",
|
||||
"crates/punktfunk-host/vendor/usbip-sim",
|
||||
"crates/punktfunk-tray",
|
||||
"crates/pf-driver-proto",
|
||||
"clients/probe",
|
||||
"clients/linux",
|
||||
@@ -16,7 +17,7 @@ members = [
|
||||
exclude = ["packaging/linux/steam-deck-gadget/usbip-poc"]
|
||||
|
||||
[workspace.package]
|
||||
version = "0.3.0"
|
||||
version = "0.8.0"
|
||||
edition = "2021"
|
||||
rust-version = "1.82"
|
||||
license = "MIT OR Apache-2.0"
|
||||
|
||||
@@ -15,6 +15,9 @@ your local network.
|
||||
💬 **Community: [Discord](https://discord.gg/kaPNvzMuGU)** — chat, support, and **Android beta
|
||||
access** · **[r/Punktfunk](https://www.reddit.com/r/Punktfunk/)**.
|
||||
|
||||
🔒 **Security:** found a vulnerability? Report it privately to **security@punktfunk.com** — see
|
||||
[SECURITY.md](SECURITY.md). Please don't open a public issue.
|
||||
|
||||
punktfunk pairs a **virtual-display streaming host** with native clients on every platform. It speaks
|
||||
the existing **GameStream** protocol, so any [Moonlight](https://moonlight-stream.org/) client works
|
||||
day one — and adds its own faster **`punktfunk/1`** protocol that breaks the ~1 Gbps FEC wall with a
|
||||
@@ -26,6 +29,11 @@ protocol, FEC, and crypto, linked into the host and every client over a stable C
|
||||
- **Your device's exact mode.** For each client that connects, the host spins up a virtual display
|
||||
sized to that device — 1080p60 to a laptop, 1440p120 to a desktop, 4K to a TV, all at once. No
|
||||
letterboxing, no scaling, no rearranging your real monitors.
|
||||
- **Displays you configure, not just create.** Keep a game's display (and the game) alive across
|
||||
disconnects so a reconnect drops straight back in; make the stream your sole desktop or extend
|
||||
alongside your monitors; let several devices become monitors of one desktop; keep each client's
|
||||
scaling. One-click presets in the console — a dedicated couch box, a shared desktop, a multi-monitor
|
||||
workstation. See [Virtual displays](docs-site/content/docs/virtual-displays.md).
|
||||
- **A real virtual display on Windows, too.** On Linux the host uses per-compositor virtual outputs;
|
||||
on Windows you get the same on-the-fly virtual display — at the client's exact mode, no physical
|
||||
monitor or dummy HDMI plug, even on the secure desktop (UAC / lock screen). It also has **its own
|
||||
@@ -33,7 +41,9 @@ protocol, FEC, and crypto, linked into the host and every client over a stable C
|
||||
a screen — tight, push-based integration that's unusual for a Windows streaming host.
|
||||
- **Low latency, GPU end to end.** Frames go straight from the compositor to the NVENC encoder with
|
||||
zero CPU copies (dmabuf → CUDA/Vulkan → NVENC), over a transport tuned for responsiveness rather
|
||||
than throughput. Stable 240 fps at 5120×1440; sub-millisecond capture-to-reassembly on a LAN.
|
||||
than throughput. Stable 240 fps at 5120×1440; sub-millisecond capture-to-reassembly on-box,
|
||||
~1.3 ms cross-machine on a LAN. (AMD/Intel encode via VAAPI, and a GPU-less software H.264
|
||||
encoder exists as a fallback.)
|
||||
- **Works with what you already have.** Any Moonlight/Artemis client connects over GameStream — and
|
||||
native apps for macOS, Linux, Windows, and Android use the lower-latency `punktfunk/1` protocol.
|
||||
- **Secure by default.** Hosts require a one-time SPAKE2 **PIN pairing**; after that, devices
|
||||
@@ -47,19 +57,19 @@ protocol, FEC, and crypto, linked into the host and every client over a stable C
|
||||
| **Core** — `punktfunk-core` + C ABI (protocol · FEC · crypto · QUIC) | ✅ Complete & hardened |
|
||||
| **GameStream host** → stock Moonlight | ✅ Live end-to-end: pairing, RTSP, audio, per-client virtual output at native resolution, GPU zero-copy NVENC, gamepads |
|
||||
| **Native protocol** — `punktfunk/1` | ✅ Validated live: QUIC control + GF(2¹⁶) FEC/AES-GCM data plane, PIN pairing, mDNS discovery, mid-stream mode renegotiation |
|
||||
| **Windows host** (x64) | 🟡 Implemented & shipping as a signed installer: DXGI/WGC capture · its own all-Rust IddCx **virtual display** (secure-desktop capable) · GPU encode (NVENC on NVIDIA, AMF/QSV on AMD/Intel) · WASAPI audio · bundled virtual-gamepad drivers (no ViGEmBus) · HDR incl. Vulkan-game HDR. NVIDIA live-validated; AMD/Intel CI-green |
|
||||
| **Windows host** (Windows 11 22H2+, x64) | 🟡 Implemented & shipping as a signed installer: DXGI/WGC capture · its own all-Rust IddCx **virtual display** (secure-desktop capable) · GPU encode (NVENC on NVIDIA, AMF/QSV on AMD/Intel, software H.264 without a GPU) · WASAPI audio · bundled virtual-gamepad drivers (no ViGEmBus) · HDR incl. Vulkan-game HDR. NVIDIA live-validated; AMD/Intel CI-green |
|
||||
| **macOS / iOS / tvOS client** (`clients/apple`) | ✅ Streaming live: VideoToolbox decode, controllers incl. DualSense, discovery, pairing, speed test |
|
||||
| **Linux client** (`clients/linux`, GTK4) | ✅ Streaming live: FFmpeg + VAAPI zero-copy decode, PipeWire audio, SDL3 controllers; ships as Flatpak/apt/rpm/Arch |
|
||||
| **Android client** (`clients/android`, phone + TV) | ✅ Streaming live: AMediaCodec decode + HDR10, Oboe audio, controllers, discovery, pairing |
|
||||
| **Windows client** (`clients/windows`, WinUI 3) | 🟡 Stage 1 complete, ships as signed MSIX (x64 + ARM64); D3D11VA decode + HDR present pending on-glass validation |
|
||||
| **Web console + management API** (`web/`) | ✅ TanStack console over the OpenAPI mgmt API: host status, paired devices, on-demand PIN pairing |
|
||||
| **Android client** (`clients/android`, phone + TV) | ✅ Streaming live: AMediaCodec decode + HDR10, AAudio audio, controllers, discovery, pairing |
|
||||
| **Windows client** (`clients/windows`, WinUI 3) | ✅ Streaming live: D3D11VA hardware decode on all GPU vendors (NVIDIA + Intel validated on glass) with software fallback, WASAPI audio, SDL3 controllers, discovery, pairing; ships as signed MSIX (x64 + ARM64). HDR10 implemented, on-glass validation pending |
|
||||
| **Web console + management API** (`web/`) | ✅ TanStack console over the OpenAPI mgmt API: host status, paired devices, on-demand PIN pairing, GPU selection, performance capture graphs, live host logs |
|
||||
|
||||
The **GameStream host works with a stock Moonlight client** — validated live on NVIDIA hardware
|
||||
(RTX 5070 Ti, RTX 4090): PIN pairing that persists across restarts, an app catalog, RTSP/ENet/audio,
|
||||
and **video at the client's exact resolution and refresh** via a per-session virtual output (KWin,
|
||||
gamescope, Mutter, and Sway/wlroots backends), encoded with GPU **zero-copy** (dmabuf → CUDA/Vulkan →
|
||||
NVENC) up to 5120×1440@240. The native **`punktfunk/1`** protocol adds a QUIC control plane and a
|
||||
GF(2¹⁶) Leopard-FEC + AES-GCM data plane (p50 ~0.8 ms capture→reassembled at 720p120), with
|
||||
GF(2¹⁶) Leopard-FEC + AES-GCM data plane (p50 ~0.8 ms capture→received at 720p120), with
|
||||
mid-stream mode renegotiation and a wall-clock skew handshake so latency stays valid across machines.
|
||||
Both run from **one process**: bare `punktfunk-host serve` is the **secure native-only default**
|
||||
(`punktfunk/1` + the management API/web console), and `serve --gamestream` additionally enables the
|
||||
@@ -78,9 +88,10 @@ Windows host also ships as a signed installer (all-vendor: NVIDIA, AMD, Intel).
|
||||
| Platform | Install | Guide |
|
||||
|--------|---------|-------|
|
||||
| **Ubuntu / Debian** (apt) | `sudo apt install punktfunk-host` *(after adding the repo)* | [Ubuntu — GNOME](https://docs.punktfunk.unom.io/docs/ubuntu-gnome) · [KDE](https://docs.punktfunk.unom.io/docs/ubuntu-kde) |
|
||||
| **Fedora / Bazzite** (rpm-ostree) | `rpm-ostree install punktfunk punktfunk-web` *(or the bootc image)* | [Fedora — KDE](https://docs.punktfunk.unom.io/docs/fedora-kde) · [Bazzite](https://docs.punktfunk.unom.io/docs/bazzite) |
|
||||
| **Arch / Steam Deck** (PKGBUILD / sysext) | `makepkg -si` *(Arch)* · sysext `.raw` *(SteamOS)* | [packaging/arch](packaging/arch/README.md) |
|
||||
| **Windows** (x64) | signed `setup.exe` from the package registry | [Windows Host](https://docs.punktfunk.unom.io/docs/windows-host) |
|
||||
| **Bazzite / Fedora Atomic** (systemd-sysext) | `sudo bash punktfunk-sysext.sh install` *(no layering, no reboot; rpm-ostree + bootc also supported)* | [Bazzite](https://docs.punktfunk.unom.io/docs/bazzite) |
|
||||
| **Fedora** (dnf) | `dnf install punktfunk punktfunk-web` *(after adding the repo)* | [Fedora — KDE](https://docs.punktfunk.unom.io/docs/fedora-kde) |
|
||||
| **Arch / Steam Deck** (pacman / sysext) | `pacman -Sy punktfunk-host` *(binary repo)* · sysext `.raw` *(SteamOS)* | [packaging/arch](packaging/arch/README.md) |
|
||||
| **Windows** (11 22H2+, x64) | signed `setup.exe` from the package registry | [Windows Host](https://docs.punktfunk.unom.io/docs/windows-host) |
|
||||
|
||||
`punktfunk-host` is the streaming host; `punktfunk-web` is the browser console (pairing + status).
|
||||
After install, run `punktfunk-host serve` inside your desktop session (the secure native default;
|
||||
@@ -130,13 +141,12 @@ clients/
|
||||
apple/ macOS / iOS / tvOS app (Swift · VideoToolbox · Metal · GameController)
|
||||
linux/ Linux desktop app (Rust · GTK4/libadwaita · FFmpeg/VAAPI · PipeWire · SDL3)
|
||||
windows/ Windows desktop app (Rust · WinUI 3 · D3D11 · WASAPI · SDL3)
|
||||
android/ Android phone + TV app (Kotlin · Rust JNI core · AMediaCodec · Oboe)
|
||||
android/ Android phone + TV app (Kotlin · Rust JNI core · AMediaCodec · AAudio)
|
||||
probe/ headless reference / measurement client for punktfunk/1
|
||||
decky/ Steam Deck Decky plugin
|
||||
web/ web console (TanStack) over the management API — status · devices · pairing
|
||||
web/ web console (TanStack) over the management API — status · devices · pairing · GPUs · performance · logs
|
||||
packaging/ apt · rpm / COPR · Arch · Flatpak · Bazzite bootc image
|
||||
docs-site/ public documentation site (Fumadocs) — https://docs.punktfunk.unom.io
|
||||
design/ design notes & deep-dive plans (index: design/README.md)
|
||||
include/punktfunk_core.h cbindgen-generated C header (checked in)
|
||||
tools/ latency-probe · loss-harness (measurement)
|
||||
```
|
||||
|
||||
+69
@@ -0,0 +1,69 @@
|
||||
# Security Policy
|
||||
|
||||
punktfunk is a low-latency desktop/game streaming stack. A host is effectively remote control of a
|
||||
machine, so we take security reports seriously and appreciate responsible disclosure.
|
||||
|
||||
## Reporting a vulnerability
|
||||
|
||||
**Please report security issues privately by email to security@punktfunk.com.**
|
||||
|
||||
Do **not** open a public issue, pull request, or chat/forum post for a suspected vulnerability — that
|
||||
exposes other users before a fix exists.
|
||||
|
||||
### What to include
|
||||
|
||||
The more of this you can give us, the faster we can act:
|
||||
|
||||
- The component and version (e.g. `punktfunk-host 0.6.0`, Windows or Linux, which client).
|
||||
- The impact — what an attacker can do, and from what position (same LAN, a local service account,
|
||||
admin, a paired client, …).
|
||||
- Steps to reproduce, a proof-of-concept, or a crash/log if you have one.
|
||||
- Any suggested fix or mitigation (optional).
|
||||
|
||||
## What to expect
|
||||
|
||||
We're a small team, so timelines are best-effort, but we commit to:
|
||||
|
||||
- **Acknowledge** your report within **3 business days**.
|
||||
- Give an **initial assessment** (severity + whether we can reproduce) within about **7 days**.
|
||||
- Keep you updated, and tell you when a fix ships.
|
||||
- **Credit** you in the advisory / release notes when the fix is public — unless you'd rather stay
|
||||
anonymous.
|
||||
|
||||
We practice **coordinated disclosure**: please give us reasonable time to release a fix before
|
||||
publishing details. We aim to resolve valid issues within **90 days** and will agree a disclosure
|
||||
date with you.
|
||||
|
||||
## Scope
|
||||
|
||||
In scope — the code in this repository:
|
||||
|
||||
- The host (`punktfunk-host`), its Windows drivers, and the protocol/crypto core (`punktfunk-core`).
|
||||
- The native clients (Apple, Linux, Windows, Android), the web management console, and the management
|
||||
API.
|
||||
|
||||
Known limits — documented behavior, not vulnerabilities (see
|
||||
https://docs.punktfunk.unom.io/docs/security):
|
||||
|
||||
- **Admin/SYSTEM already on the host = out of scope.** An attacker who is already administrator or
|
||||
SYSTEM on the host owns the machine regardless of punktfunk.
|
||||
- **The virtual display is a real monitor** — any process already in the interactive desktop session
|
||||
can capture it via the normal OS screen-capture APIs, exactly as it could a physical monitor.
|
||||
- **GameStream/Moonlight compatibility** (`--gamestream`) uses legacy encryption and is documented as
|
||||
opt-in, trusted-LAN-only.
|
||||
- **Public-internet exposure is unsupported** — issues that only arise from exposing the host to the
|
||||
WAN are expected; keep the host on a trusted LAN or a VPN.
|
||||
|
||||
If you're unsure whether something is in scope, report it anyway — we'd rather hear about it.
|
||||
|
||||
## Safe harbor
|
||||
|
||||
We consider good-faith security research that follows this policy to be authorized, and we won't
|
||||
pursue legal action against researchers who:
|
||||
|
||||
- make a good-faith effort to avoid privacy violations, data loss, and service disruption,
|
||||
- only test systems they own or have explicit permission to test,
|
||||
- give us reasonable time to remediate before public disclosure,
|
||||
- don't exfiltrate more data than needed to demonstrate the issue.
|
||||
|
||||
Thank you for helping keep punktfunk and its users safe.
|
||||
+1215
-1
File diff suppressed because it is too large
Load Diff
@@ -16,8 +16,9 @@ RUN dnf -y install \
|
||||
"https://mirrors.rpmfusion.org/free/fedora/rpmfusion-free-release-$(rpm -E %fedora).noarch.rpm" \
|
||||
"https://mirrors.rpmfusion.org/nonfree/fedora/rpmfusion-nonfree-release-$(rpm -E %fedora).noarch.rpm" \
|
||||
&& dnf -y install \
|
||||
# rpmbuild + source-tarball tooling; nodejs runs the Gitea Actions JS (checkout/cache)
|
||||
# AND the punktfunk-web .output at runtime; unzip is for the bun installer below.
|
||||
# rpmbuild + source-tarball tooling; nodejs runs the Gitea Actions JS (checkout/cache) only
|
||||
# — the punktfunk-web console builds AND runs on bun (installed below); unzip is for the bun
|
||||
# installer.
|
||||
rpm-build rpmdevtools systemd-rpm-macros git tar gzip nodejs unzip \
|
||||
# build toolchain + bindgen
|
||||
gcc gcc-c++ clang clang-devel cmake nasm pkgconf-pkg-config curl ca-certificates \
|
||||
@@ -28,9 +29,10 @@ RUN dnf -y install \
|
||||
gtk4-devel libadwaita-devel SDL3-devel \
|
||||
&& dnf clean all
|
||||
|
||||
# bun — the build tool for the punktfunk-web console (`bun run build` -> the node-server .output
|
||||
# the punktfunk-web RPM ships and runs with plain node). Not in Fedora repos; install the official
|
||||
# standalone binary to a system PATH dir so the rpmbuild `%build` (run as any uid) finds it.
|
||||
# bun — both the BUILD tool and the RUNTIME for the punktfunk-web console (`bun run build` -> the
|
||||
# Nitro `bun`-preset .output, served by `Bun.serve` with TLS — HTTP/1.1 over TLS). The
|
||||
# RPM vendors THIS bun binary. Not in Fedora repos; install the official standalone binary to a
|
||||
# system PATH dir so the rpmbuild `%build`/`%install` (run as any uid) find it.
|
||||
RUN curl -fsSL https://bun.sh/install | bash \
|
||||
&& install -m0755 /root/.bun/bin/bun /usr/local/bin/bun \
|
||||
&& bun --version
|
||||
|
||||
+57
-59
@@ -1,83 +1,81 @@
|
||||
# punktfunk Android client
|
||||
# punktfunk — Android client (phone & TV)
|
||||
|
||||
Native Android client for **punktfunk/1**, targeting **phone + TV** (Compose, D-pad + touch).
|
||||
The native **Android** app for streaming a punktfunk host to your phone, tablet, or Android TV. A
|
||||
Compose app that finds hosts on your network, pairs with a PIN, and streams at the display's own
|
||||
resolution — with hardware HEVC decode, HDR10, and controller support, built for both touch and the
|
||||
couch (D-pad / gamepad focus navigation).
|
||||
|
||||
## Architecture — Rust-heavy (like the Linux client, not thin-native like Apple)
|
||||
## Features
|
||||
|
||||
Kotlin cannot `import` the cbindgen C header the way Swift can, so a native bridge is unavoidable.
|
||||
We write it in **Rust** and link `punktfunk-core` directly — so the Android client reuses the Linux
|
||||
- **Hardware decode** — NDK `AMediaCodec` HEVC → `SurfaceView`, including **HDR10** (Main10 /
|
||||
BT.2020 PQ), with low-latency tuning and a live stats HUD.
|
||||
- **Audio both ways** — Opus + AAudio playback with a jitter ring, plus mic uplink to the host.
|
||||
- **Controller support** — buttons + axes with rumble and HID feedback (lightbar / adaptive
|
||||
triggers); D-pad / gamepad focus navigation for TV and phone.
|
||||
- **Find hosts automatically** — native mDNS discovery; first connect does a one-time **SPAKE2 PIN
|
||||
pairing** (or TOFU on trusted LANs), then reconnects on a Keystore-wrapped, pinned identity.
|
||||
- **Compose UI** — Connect / Settings / Stream screens with Material You theming.
|
||||
|
||||
Built for `arm64-v8a` + `armeabi-v7a` + `x86_64` — the 32-bit `armeabi-v7a` slice is what keeps the
|
||||
app installable on the many 32-bit Google TV / Android TV streamers (Walmart onn. 4K, Chromecast with
|
||||
Google TV, budget Amlogic boxes) that otherwise reject a 64-bit-only build as "not compatible".
|
||||
|
||||
## Get it
|
||||
|
||||
Published to **Google Play (Internal Testing)** — join the beta via the
|
||||
[Discord](https://discord.gg/kaPNvzMuGU). Per-device setup and pairing:
|
||||
**[docs.punktfunk.unom.io/docs/install-client](https://docs.punktfunk.unom.io/docs/install-client)**.
|
||||
|
||||
## How it's built — Rust-heavy
|
||||
|
||||
Kotlin can't `import` the cbindgen C header the way Swift can, so a native bridge is unavoidable. We
|
||||
write it in **Rust** and link `punktfunk-core` directly — so the Android client reuses the Linux
|
||||
client's orchestration (audio jitter ring, VK keymap inverse, latency/skew math, capture state
|
||||
machine, trust logic) instead of re-porting it into Kotlin.
|
||||
|
||||
| Side | Owns |
|
||||
|------|------|
|
||||
| **Rust** (`clients/android/native` → `libpunktfunk_android.so`) | the JNI seam, `NativeClient` (QUIC control + UDP data plane), AnnexB→`AMediaCodec` decode, Opus+Oboe audio, VK keymap, latency math, trust/pairing, **mDNS discovery** (`mdns-sd`, the same browse the Linux/Windows clients use) |
|
||||
| **Kotlin** (`clients/android`) | Compose UI (host grid / settings / stream), `SurfaceView` lifecycle, input capture, the Wi-Fi `MulticastLock` + permission UX, Keystore identity, permissions |
|
||||
| **Rust** (`native/` → `libpunktfunk_android.so`) | the JNI seam, `NativeClient` (QUIC control + UDP data plane), AnnexB → `AMediaCodec` decode (incl. HDR10), Opus + AAudio audio + mic, controller feedback, latency math, trust/pairing, `mdns-sd` discovery |
|
||||
| **Kotlin** (`app/`, `kit/`) | Compose UI, `SurfaceView` lifecycle, input capture, the Wi-Fi `MulticastLock` + permission UX, Keystore identity |
|
||||
|
||||
The single seam is `io.unom.punktfunk.kit.NativeBridge` ⇄ `Java_io_unom_punktfunk_kit_NativeBridge_*`.
|
||||
|
||||
## Layout
|
||||
|
||||
```
|
||||
clients/android/native/ Rust cdylib (workspace member) — links punktfunk-core directly
|
||||
src/lib.rs JNI seam (connect/pair, input, plane getters, abi/core version)
|
||||
src/session.rs session lifecycle + plane pumps
|
||||
src/decode.rs AnnexB → AMediaCodec HEVC hardware decode → SurfaceView (incl. HDR10)
|
||||
src/audio.rs · src/mic.rs Opus + Oboe playback / mic uplink (jitter ring)
|
||||
src/feedback.rs rumble + HID output (lightbar / adaptive triggers)
|
||||
src/stats.rs live video stats
|
||||
|
||||
clients/android/ Gradle project (this dir)
|
||||
settings.gradle.kts · build.gradle.kts · gradle.properties · gradlew
|
||||
app/ :app — Compose UI: Connect / Settings / Stream screens (phone + TV)
|
||||
kit/ :kit — NativeBridge · discovery (native mdns-sd, polled) · Gamepad · Keymap ·
|
||||
security (Keystore identity + known-host store) · cargo-ndk build
|
||||
native/ Rust cdylib (workspace member) — links punktfunk-core directly
|
||||
src/lib.rs crate doc · JNI_OnLoad · version probes
|
||||
src/session/ session lifecycle: connect/pair + trust, plane start/stop, input shims
|
||||
src/decode.rs AnnexB → AMediaCodec HEVC hardware decode → SurfaceView (incl. HDR10)
|
||||
src/audio.rs · src/mic.rs Opus + AAudio playback / mic uplink
|
||||
src/feedback.rs · src/stats.rs rumble + HID feedback; live video stats
|
||||
src/discovery.rs native mdns-sd browse of the host's _punktfunk._udp advert
|
||||
app/ :app — Compose UI: Connect / Settings / Stream (phone + TV)
|
||||
kit/ :kit — NativeBridge · native mDNS discovery · Gamepad · Keymap · Keystore identity
|
||||
```
|
||||
|
||||
## Prerequisites
|
||||
|
||||
- Android SDK + **NDK r30** (`30.0.14904198`), `platforms;android-37.0`, `build-tools;37.0.0`,
|
||||
**`cmake;3.22.1`** (`sdkmanager "cmake;3.22.1"` — the `cmake` crate builds libopus with it)
|
||||
- **JDK 21** for Gradle/AGP (AGP 9.2 runs on JDK 17–21, *not* a newer default JDK like 25)
|
||||
- Rust + `rustup target add aarch64-linux-android x86_64-linux-android` + `cargo install cargo-ndk`
|
||||
|
||||
Toolchain pinned: AGP 9.2.0 · Gradle 9.4.1 · Kotlin 2.3.21 · Compose BOM 2026.05.01 ·
|
||||
compileSdk 37 · targetSdk 36 · minSdk 31 · ABIs arm64-v8a + x86_64.
|
||||
|
||||
## Build & run
|
||||
|
||||
**Android Studio:** open `clients/android` — it uses its bundled JBR 21 automatically. The
|
||||
`cargoNdk*` task builds the `.so` as part of the normal build.
|
||||
**Prerequisites:** Android SDK + **NDK r30** (`30.0.14904198`), `platforms;android-37.0`,
|
||||
`build-tools;37.0.0`, **`cmake;3.22.1`** (builds libopus); **JDK 21** (AGP 9.2 runs on JDK 17–21, not
|
||||
a newer default); Rust with `rustup target add aarch64-linux-android armv7-linux-androideabi x86_64-linux-android` and
|
||||
`cargo install cargo-ndk`. Toolchain is pinned (AGP 9.2 · Gradle 9.4.1 · Kotlin 2.3.21 · Compose BOM
|
||||
2026.05.01 · compileSdk 37 · minSdk 31).
|
||||
|
||||
**CLI** (point Gradle at a JDK 21 if your machine default is newer, e.g. JDK 25):
|
||||
**Android Studio:** open `clients/android` — it uses its bundled JBR 21, and the `cargoNdk*` task
|
||||
builds the `.so` as part of the normal build.
|
||||
|
||||
**CLI** (point Gradle at JDK 21 if your machine default is newer):
|
||||
|
||||
```sh
|
||||
# Adoptium/Temurin 21 (installed by the Android Studio setup, or `brew install temurin@21`):
|
||||
export JAVA_HOME="$(/usr/libexec/java_home -v 21)"
|
||||
export JAVA_HOME="$(/usr/libexec/java_home -v 21)" # or your Temurin 21 path
|
||||
cd clients/android
|
||||
./gradlew :app:assembleDebug # cargo-ndk cross-compiles libpunktfunk_android.so first
|
||||
./gradlew :app:installDebug # onto a running emulator/device
|
||||
|
||||
# Emulators (created during env setup): emulator -avd pf_phone | emulator -avd pf_tv
|
||||
./gradlew :app:assembleDebug # cargo-ndk cross-compiles libpunktfunk_android.so first
|
||||
./gradlew :app:installDebug # onto a running emulator/device
|
||||
# emulators from env setup: emulator -avd pf_phone | emulator -avd pf_tv
|
||||
```
|
||||
|
||||
The debug APK lands in `app/build/outputs/apk/debug/`. Launch it, pick a host from the list, pair,
|
||||
and stream.
|
||||
The debug APK lands in `app/build/outputs/apk/debug/`. Launch it, pick a host, pair, and stream.
|
||||
|
||||
## Status
|
||||
## Related
|
||||
|
||||
A working native client (phone + Android TV), at parity with the Linux and Apple apps for the core
|
||||
streaming experience:
|
||||
|
||||
- **Video** — `AMediaCodec` hardware HEVC decode → `SurfaceView`, including **HDR10** (Main10 /
|
||||
BT.2020 PQ), with low-latency decode tuning and a live stats HUD.
|
||||
- **Audio** — Opus + Oboe playback with a jitter ring, plus mic uplink to the host.
|
||||
- **Input** — game controllers (buttons + axes) with rumble and HID feedback; D-pad /
|
||||
game-controller focus navigation for the couch (TV + phone).
|
||||
- **Discovery & trust** — native `mdns-sd` mDNS host list (polled over JNI; the same browse the
|
||||
Linux/Windows clients use, not `NsdManager`), SPAKE2 PIN pairing and TOFU, with a
|
||||
Keystore-wrapped client identity and a known-host store.
|
||||
- **UI** — Compose host list / settings / stream screens, Material You theming.
|
||||
- **Shipping** — built for `arm64-v8a` + `x86_64`; published to Google Play (Internal Testing).
|
||||
|
||||
`crates/punktfunk-core` uses the `ring` `rcgen` backend so the client `.so` is aws-lc-free.
|
||||
- **[Documentation](https://docs.punktfunk.unom.io)** — quick start, pairing, troubleshooting
|
||||
- **[Project README](../../README.md)** — the host, the other clients, and how it all fits together
|
||||
|
||||
@@ -22,14 +22,34 @@ android {
|
||||
}
|
||||
|
||||
applicationId = "io.unom.punktfunk"
|
||||
minSdk = 31
|
||||
// Android 9. Reaches older Android TV boxes (e.g. Amlogic streamers still on Android 9–11);
|
||||
// the handful of API 31+ APIs we use are runtime-gated (Material You → brand palette, rumble
|
||||
// → legacy Vibrator, NEARBY_WIFI/lights/ADPF already gated), so nothing is lost above 28.
|
||||
minSdk = 28
|
||||
targetSdk = 36
|
||||
val vCode = (props.getProperty("VERSION_CODE") ?: System.getenv("VERSION_CODE"))
|
||||
versionCode = vCode?.toInt() ?: 1
|
||||
// versionName is the single project version, threaded from CI (a vX.Y.Z release or a
|
||||
// canary string). versionCode stays the monotonic run number (Play rejects regressions).
|
||||
versionName = (props.getProperty("VERSION_NAME") ?: System.getenv("VERSION_NAME")) ?: "0.0.2"
|
||||
ndk { abiFilters += listOf("arm64-v8a", "x86_64") }
|
||||
// Local dev (no VERSION_NAME) falls back to the workspace version from the root Cargo.toml —
|
||||
// the single source of truth — so an on-device build shows the real current version, not a
|
||||
// stale placeholder.
|
||||
val workspaceVersion = runCatching {
|
||||
project.rootProject.file("../../Cargo.toml").readLines()
|
||||
.dropWhile { !it.trim().startsWith("[workspace.package]") }
|
||||
.firstOrNull { it.trim().startsWith("version") }
|
||||
?.substringAfter('=')?.trim()?.trim('"')
|
||||
}.getOrNull()
|
||||
versionName = (props.getProperty("VERSION_NAME") ?: System.getenv("VERSION_NAME"))
|
||||
?: workspaceVersion ?: "0.0.0"
|
||||
// Ship 32-bit armeabi-v7a alongside 64-bit arm64-v8a: many Google TV / Android TV streamers
|
||||
// (Walmart onn. 4K, Chromecast with Google TV, budget Amlogic boxes) run a 32-bit Android
|
||||
// userspace, and because this app carries native code, Google Play (and a sideload installer)
|
||||
// filters it as "not compatible" on those devices unless an armeabi-v7a variant is present.
|
||||
// x86_64 stays for the emulator. Google keeps delivering to 32-bit TV devices (see the Aug
|
||||
// 2025 "64-bit app compatibility for Google TV and Android TV" post) — the 64-bit lib is the
|
||||
// required half; the 32-bit lib is what actually reaches the boxes people report failing.
|
||||
ndk { abiFilters += listOf("arm64-v8a", "armeabi-v7a", "x86_64") }
|
||||
}
|
||||
|
||||
signingConfigs {
|
||||
@@ -97,9 +117,18 @@ dependencies {
|
||||
implementation("androidx.compose.ui:ui-tooling-preview")
|
||||
implementation("androidx.compose.foundation:foundation")
|
||||
implementation("androidx.compose.material3:material3")
|
||||
implementation("androidx.compose.material:material-icons-core") // bottom-bar tab icons
|
||||
implementation("androidx.compose.material:material-icons-core") // bottom-bar / rail tab icons
|
||||
implementation("androidx.compose.material:material-icons-extended") // settings-category icons
|
||||
debugImplementation("androidx.compose.ui:ui-tooling")
|
||||
|
||||
// Cover-art loading for the game-library coverflow. Coil 2.x uses OkHttp under the hood, so we
|
||||
// feed it the same mTLS OkHttpClient the library fetch uses (reaching the host's own art proxy).
|
||||
implementation("io.coil-kt:coil-compose:2.7.0")
|
||||
|
||||
// Real backdrop blur for the floating console legends (RenderEffect on API 31+, a translucent
|
||||
// scrim below). The gamepad UI's frosted pills sample + blur whatever scrolls behind them.
|
||||
implementation("dev.chrisbanes.haze:haze:1.6.0")
|
||||
|
||||
// Android TV components (we target phone + TV) land in the TV-UI milestone:
|
||||
// implementation("androidx.tv:tv-material:1.1.0")
|
||||
// The manifest already declares leanback so the scaffold installs on TV.
|
||||
|
||||
@@ -27,8 +27,16 @@
|
||||
<uses-feature android:name="android.software.leanback" android:required="false" />
|
||||
<uses-feature android:name="android.hardware.gamepad" android:required="false" />
|
||||
|
||||
<!-- appCategory="game": a game-streaming client IS a game as far as the SoC is concerned.
|
||||
On Snapdragon devices (and other OEMs with a Game Mode / Game Dashboard) this makes the app
|
||||
eligible for the vendor's game performance profile — the aggressive CPU/GPU governor and
|
||||
scheduler treatment games get — which, together with the ADPF hints in the native decode
|
||||
path, is what keeps clocks up for low, consistent decode latency. Also groups it correctly
|
||||
under Games in battery/data usage. Advisory: devices without Game Mode ignore it. -->
|
||||
<application
|
||||
android:allowBackup="false"
|
||||
android:appCategory="game"
|
||||
android:banner="@drawable/tv_banner"
|
||||
android:icon="@mipmap/ic_launcher"
|
||||
android:roundIcon="@mipmap/ic_launcher_round"
|
||||
android:label="@string/app_name"
|
||||
|
||||
@@ -0,0 +1,93 @@
|
||||
Copyright 2024 The Geist Project Authors (https://github.com/vercel/geist-font)
|
||||
|
||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||
This license is copied below, and is also available with a FAQ at:
|
||||
https://openfontlicense.org
|
||||
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
|
||||
presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
@@ -2,40 +2,62 @@ package io.unom.punktfunk
|
||||
|
||||
import androidx.compose.animation.AnimatedContent
|
||||
import androidx.compose.animation.AnimatedVisibility
|
||||
import androidx.compose.animation.Crossfade
|
||||
import androidx.compose.animation.ExperimentalAnimationApi
|
||||
import androidx.compose.animation.core.tween
|
||||
import androidx.compose.animation.fadeIn
|
||||
import androidx.compose.animation.fadeOut
|
||||
import androidx.compose.animation.scaleIn
|
||||
import androidx.compose.animation.scaleOut
|
||||
import androidx.compose.animation.slideInHorizontally
|
||||
import androidx.compose.animation.slideInVertically
|
||||
import androidx.compose.animation.slideOutHorizontally
|
||||
import androidx.compose.animation.slideOutVertically
|
||||
import androidx.compose.animation.togetherWith
|
||||
import androidx.compose.foundation.layout.Box
|
||||
import androidx.compose.foundation.layout.BoxWithConstraints
|
||||
import androidx.compose.foundation.layout.Row
|
||||
import androidx.compose.foundation.layout.Spacer
|
||||
import androidx.compose.foundation.layout.fillMaxHeight
|
||||
import androidx.compose.foundation.layout.fillMaxSize
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.layout.systemBarsPadding
|
||||
import androidx.compose.material3.Icon
|
||||
import androidx.compose.material3.NavigationBar
|
||||
import androidx.compose.material3.NavigationBarItem
|
||||
import androidx.compose.material3.NavigationRail
|
||||
import androidx.compose.material3.NavigationRailItem
|
||||
import androidx.compose.material3.Scaffold
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.CompositionLocalProvider
|
||||
import androidx.compose.runtime.getValue
|
||||
import androidx.compose.runtime.mutableLongStateOf
|
||||
import androidx.compose.runtime.mutableStateOf
|
||||
import androidx.compose.runtime.remember
|
||||
import androidx.compose.runtime.setValue
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.platform.LocalConfiguration
|
||||
import androidx.compose.ui.platform.LocalContext
|
||||
import androidx.compose.ui.platform.LocalDensity
|
||||
import androidx.compose.ui.unit.Density
|
||||
import androidx.compose.ui.unit.dp
|
||||
import io.unom.punktfunk.models.Tab
|
||||
|
||||
@Composable
|
||||
fun App() {
|
||||
fun App(forceGamepadUi: Boolean = false) {
|
||||
val context = LocalContext.current
|
||||
val settingsStore = remember { SettingsStore(context) }
|
||||
var settings by remember { mutableStateOf(settingsStore.load()) }
|
||||
var streamHandle by remember { mutableLongStateOf(0L) } // 0 = not streaming
|
||||
var tab by remember { mutableStateOf(Tab.Connect) }
|
||||
|
||||
// Console (gamepad) mode mirrors the Apple client: the setting AND (a pad is attached OR this is
|
||||
// a TV OR the dev force flag). Flips live as controllers connect/disconnect.
|
||||
val tv = remember { isTvDevice(context) }
|
||||
val controllerConnected by rememberControllerConnected()
|
||||
val gamepadUi = gamepadUiActive(settings.gamepadUiEnabled, controllerConnected, tv, forceGamepadUi)
|
||||
|
||||
AnimatedContent(
|
||||
targetState = streamHandle != 0L,
|
||||
transitionSpec = {
|
||||
@@ -46,46 +68,154 @@ fun App() {
|
||||
if (isStreaming) {
|
||||
// Immersive: the stream takes the whole screen, no bottom bar.
|
||||
StreamScreen(streamHandle, micEnabled = settings.micEnabled, onDisconnect = { streamHandle = 0L })
|
||||
} else if (gamepadUi) {
|
||||
GamepadShell(
|
||||
settings = settings,
|
||||
onSettingsChange = { settings = it; settingsStore.save(it) },
|
||||
onConnected = { streamHandle = it },
|
||||
)
|
||||
} else {
|
||||
Scaffold(
|
||||
bottomBar = {
|
||||
NavigationBar {
|
||||
Tab.entries.forEach { t ->
|
||||
NavigationBarItem(
|
||||
selected = tab == t,
|
||||
onClick = { tab = t },
|
||||
icon = { Icon(t.icon, contentDescription = t.label) },
|
||||
label = { Text(t.label) },
|
||||
)
|
||||
}
|
||||
}
|
||||
},
|
||||
) { innerPadding ->
|
||||
Box(Modifier.fillMaxSize().padding(innerPadding)) {
|
||||
AnimatedContent(
|
||||
targetState = tab,
|
||||
transitionSpec = {
|
||||
if (targetState.ordinal > initialState.ordinal) {
|
||||
// Adaptive nav: a bottom bar on phones; on tablets / large windows a side NavigationRail
|
||||
// with its items centred vertically (the common Android tablet idiom, mirroring iPad's
|
||||
// side navigation). A short landscape phone keeps the bottom bar (rail needs height too).
|
||||
// Tabs slide along the axis the nav sits on: horizontally with the bottom bar (phone),
|
||||
// vertically with the side rail (tablet), so the motion tracks the direction you moved.
|
||||
val tabContent: @Composable (vertical: Boolean) -> Unit = { vertical ->
|
||||
AnimatedContent(
|
||||
targetState = tab,
|
||||
transitionSpec = {
|
||||
val forward = targetState.ordinal > initialState.ordinal
|
||||
when {
|
||||
vertical && forward ->
|
||||
slideInVertically { it } + fadeIn() togetherWith
|
||||
slideOutVertically { -it } + fadeOut()
|
||||
vertical ->
|
||||
slideInVertically { -it } + fadeIn() togetherWith
|
||||
slideOutVertically { it } + fadeOut()
|
||||
forward ->
|
||||
slideInHorizontally { it } + fadeIn() togetherWith
|
||||
slideOutHorizontally { -it } + fadeOut()
|
||||
} else {
|
||||
else ->
|
||||
slideInHorizontally { -it } + fadeIn() togetherWith
|
||||
slideOutHorizontally { it } + fadeOut()
|
||||
}
|
||||
},
|
||||
label = "TabTransition"
|
||||
) { targetTab ->
|
||||
when (targetTab) {
|
||||
Tab.Connect -> ConnectScreen(settings = settings, onConnected = { streamHandle = it })
|
||||
Tab.Settings -> SettingsScreen(
|
||||
initial = settings,
|
||||
onChange = { settings = it; settingsStore.save(it) },
|
||||
onBack = { tab = Tab.Connect },
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BoxWithConstraints(Modifier.fillMaxSize()) {
|
||||
if (maxWidth >= 600.dp && maxHeight >= 480.dp) {
|
||||
Row(Modifier.fillMaxSize()) {
|
||||
NavigationRail(Modifier.fillMaxHeight()) {
|
||||
Spacer(Modifier.weight(1f)) // centre the rail items vertically
|
||||
Tab.entries.forEach { t ->
|
||||
NavigationRailItem(
|
||||
selected = tab == t,
|
||||
onClick = { tab = t },
|
||||
icon = { Icon(t.icon, contentDescription = t.label) },
|
||||
label = { Text(t.label) },
|
||||
)
|
||||
}
|
||||
Spacer(Modifier.weight(1f))
|
||||
}
|
||||
// The rail handles its own insets; the content pane insets itself (the screens
|
||||
// don't, since they used to rely on the Scaffold's padding).
|
||||
Box(Modifier.weight(1f).fillMaxHeight().systemBarsPadding()) { tabContent(true) }
|
||||
}
|
||||
} else {
|
||||
Scaffold(
|
||||
bottomBar = {
|
||||
NavigationBar {
|
||||
Tab.entries.forEach { t ->
|
||||
NavigationBarItem(
|
||||
selected = tab == t,
|
||||
onClick = { tab = t },
|
||||
icon = { Icon(t.icon, contentDescription = t.label) },
|
||||
label = { Text(t.label) },
|
||||
)
|
||||
}
|
||||
}
|
||||
},
|
||||
label = "TabTransition"
|
||||
) { targetTab ->
|
||||
when (targetTab) {
|
||||
Tab.Connect -> ConnectScreen(settings = settings, onConnected = { streamHandle = it })
|
||||
Tab.Settings -> SettingsScreen(
|
||||
initial = settings,
|
||||
onChange = { settings = it; settingsStore.save(it) },
|
||||
onBack = { tab = Tab.Connect },
|
||||
)
|
||||
}
|
||||
) { innerPadding ->
|
||||
Box(Modifier.fillMaxSize().padding(innerPadding)) { tabContent(false) }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Which console screen the gamepad shell is showing. */
|
||||
private enum class GamepadScreen { Home, Settings, Library }
|
||||
|
||||
/**
|
||||
* The console (gamepad) shell — the Android mirror of the Apple client's ContentView gamepad branch:
|
||||
* a full-screen host carousel with X → Settings and Y → a saved host's library, all sharing
|
||||
* [ConnectScreen]'s connect logic. No bottom bar; navigation is button-driven.
|
||||
*/
|
||||
@Composable
|
||||
fun GamepadShell(
|
||||
settings: Settings,
|
||||
onSettingsChange: (Settings) -> Unit,
|
||||
onConnected: (Long) -> Unit,
|
||||
) {
|
||||
val context = LocalContext.current
|
||||
var screen by remember { mutableStateOf(GamepadScreen.Home) }
|
||||
var libraryHost by remember { mutableStateOf<io.unom.punktfunk.kit.security.KnownHost?>(null) }
|
||||
|
||||
// On a TV, shrink the 10-foot UI so its elements aren't oversized. Density-aware: expand the
|
||||
// effective dp footprint to at least CONSOLE_TV_MIN_WIDTH_DP (→ smaller elements) ONLY when the
|
||||
// panel reports fewer dp than that; a low-density TV that's already spacious, and every phone /
|
||||
// tablet, keep their real density unchanged. This is the "based on pixel density" scale the layout
|
||||
// wanted — one uniform factor across text, cards, spacing, and insets.
|
||||
val isTv = remember { isTvDevice(context) }
|
||||
val baseDensity = LocalDensity.current
|
||||
val screenWidthPx = LocalConfiguration.current.screenWidthDp * baseDensity.density
|
||||
val fitDensity = screenWidthPx / CONSOLE_TV_MIN_WIDTH_DP
|
||||
val consoleDensity = if (isTv && fitDensity < baseDensity.density) fitDensity else baseDensity.density
|
||||
|
||||
CompositionLocalProvider(LocalDensity provides Density(consoleDensity, baseDensity.fontScale)) {
|
||||
// Cross-fade between console screens so switches are smooth. Each slot's controller nav is gated
|
||||
// on being the CURRENT target (`s == screen`), so during the fade only the incoming screen drives
|
||||
// the pad. All screens pin their legend at the same ConsoleLegendInset, so it reads as fixed while
|
||||
// the content behind it fades.
|
||||
Crossfade(targetState = screen, animationSpec = tween(240), label = "consoleScreen") { s ->
|
||||
when (s) {
|
||||
GamepadScreen.Home -> ConnectScreen(
|
||||
settings = settings,
|
||||
onConnected = onConnected,
|
||||
gamepadUi = true,
|
||||
onOpenSettings = { screen = GamepadScreen.Settings },
|
||||
onOpenLibrary = { host -> libraryHost = host; screen = GamepadScreen.Library },
|
||||
navGate = s == screen,
|
||||
)
|
||||
GamepadScreen.Settings -> GamepadSettingsScreen(
|
||||
initial = settings,
|
||||
onChange = onSettingsChange,
|
||||
onBack = { screen = GamepadScreen.Home },
|
||||
navActive = s == screen,
|
||||
)
|
||||
GamepadScreen.Library -> libraryHost?.let { host ->
|
||||
LibraryScreen(
|
||||
host = host,
|
||||
onBack = { screen = GamepadScreen.Home; libraryHost = null },
|
||||
navActive = s == screen,
|
||||
)
|
||||
} ?: run { screen = GamepadScreen.Home }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Minimum effective dp width the console UI targets on a TV (bigger → the 10-foot UI shrinks). */
|
||||
private const val CONSOLE_TV_MIN_WIDTH_DP = 1180f
|
||||
|
||||
@@ -0,0 +1,401 @@
|
||||
package io.unom.punktfunk
|
||||
|
||||
import android.os.Build
|
||||
import androidx.compose.foundation.layout.Arrangement
|
||||
import androidx.compose.foundation.layout.Column
|
||||
import androidx.compose.foundation.layout.Row
|
||||
import androidx.compose.foundation.layout.Spacer
|
||||
import androidx.compose.foundation.layout.fillMaxWidth
|
||||
import androidx.compose.foundation.layout.height
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.layout.size
|
||||
import androidx.compose.foundation.rememberScrollState
|
||||
import androidx.compose.foundation.text.KeyboardOptions
|
||||
import androidx.compose.foundation.verticalScroll
|
||||
import androidx.compose.material3.AlertDialog
|
||||
import androidx.compose.material3.Button
|
||||
import androidx.compose.material3.CircularProgressIndicator
|
||||
import androidx.compose.material3.ExperimentalMaterial3Api
|
||||
import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.material3.ModalBottomSheet
|
||||
import androidx.compose.material3.OutlinedTextField
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.material3.TextButton
|
||||
import androidx.compose.material3.rememberModalBottomSheetState
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.getValue
|
||||
import androidx.compose.runtime.mutableStateOf
|
||||
import androidx.compose.runtime.remember
|
||||
import androidx.compose.runtime.rememberCoroutineScope
|
||||
import androidx.compose.runtime.setValue
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.text.input.KeyboardType
|
||||
import androidx.compose.ui.unit.dp
|
||||
import io.unom.punktfunk.kit.NativeBridge
|
||||
import io.unom.punktfunk.kit.security.ClientIdentity
|
||||
import io.unom.punktfunk.kit.security.KnownHost
|
||||
import io.unom.punktfunk.kit.security.KnownHostStore
|
||||
import io.unom.punktfunk.models.PendingTrust
|
||||
import kotlinx.coroutines.Dispatchers
|
||||
import kotlinx.coroutines.launch
|
||||
import kotlinx.coroutines.withContext
|
||||
|
||||
/**
|
||||
* The "Add host" bottom sheet: optional name + address + port, then connect at [modeLabel]. Field
|
||||
* state stays hoisted in ConnectScreen so a dismissed sheet keeps its half-typed values.
|
||||
*/
|
||||
@OptIn(ExperimentalMaterial3Api::class)
|
||||
@Composable
|
||||
internal fun AddHostSheet(
|
||||
hostName: String,
|
||||
onHostNameChange: (String) -> Unit,
|
||||
host: String,
|
||||
onHostChange: (String) -> Unit,
|
||||
port: String,
|
||||
onPortChange: (String) -> Unit,
|
||||
connecting: Boolean,
|
||||
modeLabel: String,
|
||||
onDismiss: () -> Unit,
|
||||
onConnect: (host: String, port: Int, name: String) -> Unit,
|
||||
) {
|
||||
val scope = rememberCoroutineScope()
|
||||
val sheetState = rememberModalBottomSheetState()
|
||||
ModalBottomSheet(
|
||||
onDismissRequest = onDismiss,
|
||||
sheetState = sheetState,
|
||||
) {
|
||||
Column(
|
||||
modifier = Modifier
|
||||
.fillMaxWidth()
|
||||
.padding(horizontal = 24.dp)
|
||||
.padding(bottom = 32.dp),
|
||||
) {
|
||||
Text("Add a host", style = MaterialTheme.typography.titleLarge)
|
||||
Spacer(Modifier.height(4.dp))
|
||||
Text(
|
||||
"Enter its address. You'll pair with the host's PIN on first connect.",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
Spacer(Modifier.height(20.dp))
|
||||
OutlinedTextField(
|
||||
value = hostName,
|
||||
onValueChange = onHostNameChange,
|
||||
label = { Text("Name (optional)") },
|
||||
placeholder = { Text("e.g. Living Room") },
|
||||
singleLine = true,
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
)
|
||||
Spacer(Modifier.height(16.dp))
|
||||
OutlinedTextField(
|
||||
value = host,
|
||||
onValueChange = onHostChange,
|
||||
label = { Text("Host") },
|
||||
singleLine = true,
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
)
|
||||
Spacer(Modifier.height(16.dp))
|
||||
OutlinedTextField(
|
||||
value = port,
|
||||
onValueChange = { v -> onPortChange(v.filter { it.isDigit() }.take(5)) },
|
||||
label = { Text("Port") },
|
||||
singleLine = true,
|
||||
keyboardOptions = KeyboardOptions(keyboardType = KeyboardType.Number),
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
)
|
||||
Spacer(Modifier.height(20.dp))
|
||||
Button(
|
||||
enabled = !connecting && host.isNotBlank() && port.isNotBlank(),
|
||||
onClick = {
|
||||
val h = host.trim()
|
||||
val p = port.toIntOrNull() ?: 9777
|
||||
val n = hostName
|
||||
scope.launch { sheetState.hide() }.invokeOnCompletion {
|
||||
onDismiss()
|
||||
onConnect(h, p, n)
|
||||
}
|
||||
},
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
) { Text("Connect ($modeLabel)") }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** First connection to a host that advertised pair=optional: offer TOFU, but pitch PIN pairing. */
|
||||
@Composable
|
||||
internal fun TrustNewHostDialog(
|
||||
pt: PendingTrust,
|
||||
onTrust: () -> Unit,
|
||||
onPairInstead: () -> Unit,
|
||||
onDismiss: () -> Unit,
|
||||
) {
|
||||
AlertDialog(
|
||||
onDismissRequest = onDismiss,
|
||||
title = { Text("Trust this host?") },
|
||||
text = {
|
||||
Column {
|
||||
Text("First connection to ${pt.host}:${pt.port}.")
|
||||
pt.advertisedFp?.let { Text("Fingerprint ${it.take(16)}…") }
|
||||
Text(
|
||||
"This host allows trust-on-first-use, but that can't tell an impostor " +
|
||||
"from the real host. Pairing with a PIN is stronger — it proves both sides.",
|
||||
)
|
||||
}
|
||||
},
|
||||
confirmButton = {
|
||||
TextButton(onClick = onTrust) { Text("Trust (TOFU)") }
|
||||
},
|
||||
dismissButton = {
|
||||
Row {
|
||||
TextButton(onClick = onPairInstead) { Text("Pair with PIN…") }
|
||||
TextButton(onClick = onDismiss) { Text("Cancel") }
|
||||
}
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
/** The pinned fingerprint no longer matches — force re-pairing (never a silent re-trust). */
|
||||
@Composable
|
||||
internal fun FingerprintChangedDialog(
|
||||
pt: PendingTrust,
|
||||
onRepair: () -> Unit,
|
||||
onDismiss: () -> Unit,
|
||||
) {
|
||||
AlertDialog(
|
||||
onDismissRequest = onDismiss,
|
||||
title = { Text("Host identity changed") },
|
||||
text = {
|
||||
Text(
|
||||
"The pinned fingerprint for ${pt.host} no longer matches what it now " +
|
||||
"advertises. This can mean a host reinstall — or an impostor. Re-pair " +
|
||||
"with the host's PIN to continue.",
|
||||
)
|
||||
},
|
||||
confirmButton = {
|
||||
TextButton(onClick = onRepair) { Text("Re-pair") }
|
||||
},
|
||||
dismissButton = {
|
||||
TextButton(onClick = onDismiss) { Text("Cancel") }
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* A fresh pair=required (or manual/unknown-policy) host: offer the two ways in. "Request access" is
|
||||
* the no-PIN path — connect and wait for the operator to click Approve in the host's console;
|
||||
* "Use a PIN…" switches to the SPAKE2 ceremony.
|
||||
*/
|
||||
@Composable
|
||||
internal fun RequestAccessDialog(
|
||||
pt: PendingTrust,
|
||||
onRequestAccess: () -> Unit,
|
||||
onUsePin: () -> Unit,
|
||||
onDismiss: () -> Unit,
|
||||
) {
|
||||
AlertDialog(
|
||||
onDismissRequest = onDismiss,
|
||||
title = { Text("Pairing required") },
|
||||
text = {
|
||||
Column {
|
||||
Text("${pt.host}:${pt.port} requires pairing before it will stream.")
|
||||
Text(
|
||||
"Request access and approve this device in the host's console (or web " +
|
||||
"UI) — no PIN needed. Or pair with the 4-digit PIN the host displays.",
|
||||
)
|
||||
}
|
||||
},
|
||||
confirmButton = {
|
||||
TextButton(onClick = onRequestAccess) { Text("Request access") }
|
||||
},
|
||||
dismissButton = {
|
||||
Row {
|
||||
TextButton(onClick = onUsePin) { Text("Use a PIN…") }
|
||||
TextButton(onClick = onDismiss) { Text("Cancel") }
|
||||
}
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* The SPAKE2 PIN ceremony dialog. Runs [NativeBridge.nativePair] off the UI thread itself (the
|
||||
* pin/name/error state is dialog-local); on success hands the host's verified fingerprint to
|
||||
* [onPaired], which saves + connects. Dismissal is blocked while a pair attempt is in flight.
|
||||
*/
|
||||
@Composable
|
||||
internal fun PairPinDialog(
|
||||
pt: PendingTrust,
|
||||
identity: ClientIdentity?,
|
||||
onPaired: (fpHex: String) -> Unit,
|
||||
onDismiss: () -> Unit,
|
||||
) {
|
||||
val scope = rememberCoroutineScope()
|
||||
var pin by remember(pt) { mutableStateOf("") }
|
||||
var name by remember(pt) { mutableStateOf(Build.MODEL ?: "Android") }
|
||||
var pairing by remember(pt) { mutableStateOf(false) }
|
||||
var err by remember(pt) { mutableStateOf<String?>(null) }
|
||||
AlertDialog(
|
||||
onDismissRequest = { if (!pairing) onDismiss() },
|
||||
title = { Text("Pair with PIN") },
|
||||
text = {
|
||||
Column {
|
||||
Text("Enter the 4-digit PIN shown on the host.")
|
||||
OutlinedTextField(
|
||||
value = pin,
|
||||
onValueChange = { v -> pin = v.filter { it.isDigit() }.take(4) },
|
||||
label = { Text("PIN") },
|
||||
singleLine = true,
|
||||
keyboardOptions = KeyboardOptions(keyboardType = KeyboardType.Number),
|
||||
)
|
||||
OutlinedTextField(
|
||||
value = name,
|
||||
onValueChange = { name = it },
|
||||
label = { Text("This device") },
|
||||
singleLine = true,
|
||||
)
|
||||
err?.let { Text(it, color = MaterialTheme.colorScheme.error) }
|
||||
}
|
||||
},
|
||||
confirmButton = {
|
||||
TextButton(
|
||||
enabled = !pairing && pin.length == 4 && identity != null,
|
||||
onClick = {
|
||||
val id = identity
|
||||
if (id != null) {
|
||||
pairing = true
|
||||
err = null
|
||||
scope.launch {
|
||||
val fp = withContext(Dispatchers.IO) {
|
||||
NativeBridge.nativePair(
|
||||
pt.host, pt.port, id.certPem, id.privateKeyPem, pin, name,
|
||||
)
|
||||
}
|
||||
pairing = false
|
||||
if (fp.isNotEmpty()) {
|
||||
onPaired(fp) // verified host fp — caller saves + connects
|
||||
} else {
|
||||
err = "Pairing failed — wrong PIN, or the host isn't armed."
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
) { Text(if (pairing) "Pairing…" else "Pair") }
|
||||
},
|
||||
dismissButton = {
|
||||
TextButton(enabled = !pairing, onClick = onDismiss) { Text("Cancel") }
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* The no-PIN "request access" wait: the connect is parked on the host until the operator approves
|
||||
* this device. Cancel returns the UI immediately — the caller trips the per-attempt flag so a late
|
||||
* approval is torn down silently (see ConnectScreen.requestAccess) and resumes discovery.
|
||||
*/
|
||||
@Composable
|
||||
internal fun AwaitingApprovalDialog(hostLabel: String, onCancel: () -> Unit) {
|
||||
AlertDialog(
|
||||
onDismissRequest = onCancel,
|
||||
title = { Text("Waiting for approval") },
|
||||
text = {
|
||||
val deviceName = Build.MODEL ?: "this device"
|
||||
Column(verticalArrangement = Arrangement.spacedBy(12.dp)) {
|
||||
Row(
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
horizontalArrangement = Arrangement.spacedBy(12.dp),
|
||||
) {
|
||||
CircularProgressIndicator(modifier = Modifier.size(20.dp), strokeWidth = 2.dp)
|
||||
Text("Approve this device on $hostLabel.")
|
||||
}
|
||||
Text(
|
||||
"Open the host's console (or web UI) and approve “$deviceName”. It connects " +
|
||||
"automatically once you approve — no PIN needed.",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
}
|
||||
},
|
||||
confirmButton = {},
|
||||
dismissButton = {
|
||||
TextButton(onClick = onCancel) { Text("Cancel") }
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* Edit a saved host: name, address, port, and the Wake-on-LAN MAC. The MAC is auto-learned from the
|
||||
* host's mDNS advert while it's online, but this is where you can enter or correct it (e.g. to wake a
|
||||
* host you've only ever reached by address). [suggestedMacs] prefills the field from the live advert
|
||||
* when nothing's been learned yet. Keyed by the host so reopening resets the fields. Mirrors the
|
||||
* Apple client's edit form.
|
||||
*/
|
||||
@Composable
|
||||
internal fun EditHostDialog(
|
||||
target: KnownHost,
|
||||
suggestedMacs: List<String>,
|
||||
onSave: (KnownHost) -> Unit,
|
||||
onDismiss: () -> Unit,
|
||||
) {
|
||||
var name by remember(target) { mutableStateOf(target.name) }
|
||||
var address by remember(target) { mutableStateOf(target.address) }
|
||||
var port by remember(target) { mutableStateOf(target.port.toString()) }
|
||||
var mac by remember(target) {
|
||||
mutableStateOf(target.mac.ifEmpty { suggestedMacs }.joinToString(", "))
|
||||
}
|
||||
AlertDialog(
|
||||
onDismissRequest = onDismiss,
|
||||
title = { Text("Edit host") },
|
||||
text = {
|
||||
Column(
|
||||
modifier = Modifier.verticalScroll(rememberScrollState()),
|
||||
verticalArrangement = Arrangement.spacedBy(12.dp),
|
||||
) {
|
||||
OutlinedTextField(
|
||||
value = name,
|
||||
onValueChange = { name = it },
|
||||
label = { Text("Name") },
|
||||
placeholder = { Text(target.address) },
|
||||
singleLine = true,
|
||||
)
|
||||
OutlinedTextField(
|
||||
value = address,
|
||||
onValueChange = { address = it },
|
||||
label = { Text("Address") },
|
||||
singleLine = true,
|
||||
)
|
||||
OutlinedTextField(
|
||||
value = port,
|
||||
onValueChange = { v -> port = v.filter { it.isDigit() }.take(5) },
|
||||
label = { Text("Port") },
|
||||
singleLine = true,
|
||||
keyboardOptions = KeyboardOptions(keyboardType = KeyboardType.Number),
|
||||
)
|
||||
OutlinedTextField(
|
||||
value = mac,
|
||||
onValueChange = { mac = it },
|
||||
label = { Text("Wake-on-LAN MAC") },
|
||||
placeholder = { Text("auto-filled when the host is seen") },
|
||||
singleLine = true,
|
||||
)
|
||||
}
|
||||
},
|
||||
confirmButton = {
|
||||
TextButton(
|
||||
enabled = address.isNotBlank(),
|
||||
onClick = {
|
||||
onSave(
|
||||
target.copy(
|
||||
name = name.trim().ifEmpty { target.address },
|
||||
address = address.trim(),
|
||||
port = port.toIntOrNull() ?: target.port,
|
||||
mac = KnownHostStore.parseMacs(mac),
|
||||
),
|
||||
)
|
||||
},
|
||||
) { Text("Save") }
|
||||
},
|
||||
dismissButton = {
|
||||
TextButton(onClick = onDismiss) { Text("Cancel") }
|
||||
},
|
||||
)
|
||||
}
|
||||
@@ -6,11 +6,6 @@ import android.content.pm.PackageManager
|
||||
import android.os.Build
|
||||
import androidx.activity.compose.rememberLauncherForActivityResult
|
||||
import androidx.activity.result.contract.ActivityResultContracts
|
||||
import androidx.compose.animation.AnimatedVisibility
|
||||
import androidx.compose.animation.fadeIn
|
||||
import androidx.compose.animation.fadeOut
|
||||
import androidx.compose.animation.scaleIn
|
||||
import androidx.compose.animation.scaleOut
|
||||
import androidx.compose.foundation.layout.Arrangement
|
||||
import androidx.compose.foundation.layout.Box
|
||||
import androidx.compose.foundation.layout.Column
|
||||
@@ -27,24 +22,14 @@ import androidx.compose.foundation.lazy.grid.GridCells
|
||||
import androidx.compose.foundation.lazy.grid.GridItemSpan
|
||||
import androidx.compose.foundation.lazy.grid.LazyVerticalGrid
|
||||
import androidx.compose.foundation.lazy.grid.items
|
||||
import androidx.compose.foundation.rememberScrollState
|
||||
import androidx.compose.foundation.text.KeyboardOptions
|
||||
import androidx.compose.foundation.verticalScroll
|
||||
import androidx.compose.material.icons.Icons
|
||||
import androidx.compose.material.icons.filled.Add
|
||||
import androidx.compose.material3.AlertDialog
|
||||
import androidx.compose.material3.Button
|
||||
import androidx.compose.material3.CircularProgressIndicator
|
||||
import androidx.compose.material3.ExperimentalMaterial3Api
|
||||
import androidx.compose.material3.ExtendedFloatingActionButton
|
||||
import androidx.compose.material3.Icon
|
||||
import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.material3.ModalBottomSheet
|
||||
import androidx.compose.material3.OutlinedTextField
|
||||
import androidx.compose.material3.Surface
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.material3.TextButton
|
||||
import androidx.compose.material3.rememberModalBottomSheetState
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.DisposableEffect
|
||||
import androidx.compose.runtime.LaunchedEffect
|
||||
@@ -56,7 +41,6 @@ import androidx.compose.runtime.setValue
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.platform.LocalContext
|
||||
import androidx.compose.ui.text.input.KeyboardType
|
||||
import androidx.compose.ui.text.style.TextAlign
|
||||
import androidx.compose.ui.unit.dp
|
||||
import androidx.core.content.ContextCompat
|
||||
@@ -99,9 +83,18 @@ private class RequestAccessState(val target: PendingTrust) {
|
||||
val cancelled = AtomicBoolean(false)
|
||||
}
|
||||
|
||||
@OptIn(ExperimentalMaterial3Api::class)
|
||||
@Composable
|
||||
fun ConnectScreen(settings: Settings, onConnected: (Long) -> Unit) {
|
||||
fun ConnectScreen(
|
||||
settings: Settings,
|
||||
onConnected: (Long) -> Unit,
|
||||
// Console (gamepad) mode: render the host carousel instead of the touch grid, sharing all of this
|
||||
// screen's connect/trust/discovery logic. [onOpenSettings]/[onOpenLibrary] are the X/Y actions the
|
||||
// gamepad shell owns (the touch UI reaches Settings via the bottom bar and has no library button).
|
||||
gamepadUi: Boolean = false,
|
||||
onOpenSettings: () -> Unit = {},
|
||||
onOpenLibrary: (KnownHost) -> Unit = {},
|
||||
navGate: Boolean = true, // false while the console home is cross-fading out
|
||||
) {
|
||||
val scope = rememberCoroutineScope()
|
||||
val context = LocalContext.current
|
||||
var host by remember { mutableStateOf("") }
|
||||
@@ -141,6 +134,29 @@ fun ConnectScreen(settings: Settings, onConnected: (Long) -> Unit) {
|
||||
val identityStore = remember { IdentityStore(context) }
|
||||
val knownHostStore = remember { KnownHostStore(context) }
|
||||
var savedHosts by remember { mutableStateOf(knownHostStore.all()) }
|
||||
// Wakes a sleeping saved host and waits for it to reappear on mDNS before dialing (its overlay
|
||||
// rides over both the touch and console home). Fire-and-forget WoL isn't enough — a cold boot can
|
||||
// take a minute-plus to advertise again.
|
||||
val waker = remember { WakeController(scope) }
|
||||
// Learn wake MAC(s) from live adverts for hosts we've saved (parity with the desktop clients),
|
||||
// so we can Wake-on-LAN them once they sleep. Runs only when the discovered set changes; the
|
||||
// prefs write is guarded (no-op when unchanged), and we refresh the saved list only if a MAC
|
||||
// was actually newly learned.
|
||||
LaunchedEffect(discovered) {
|
||||
val learned = withContext(Dispatchers.IO) {
|
||||
var any = false
|
||||
discovered.forEach { dh ->
|
||||
if (dh.mac.isNotEmpty() &&
|
||||
knownHostStore.get(dh.host, dh.port)?.let { it.mac != dh.mac } == true
|
||||
) {
|
||||
knownHostStore.learnMac(dh.host, dh.port, dh.mac)
|
||||
any = true
|
||||
}
|
||||
}
|
||||
any
|
||||
}
|
||||
if (learned) savedHosts = knownHostStore.all()
|
||||
}
|
||||
// Mint-once on genuine first run; an Unrecoverable store (decrypt failure) surfaces here and
|
||||
// refuses to connect — never silently shadow-minting a new identity (which would force re-pair).
|
||||
var identity by remember { mutableStateOf<ClientIdentity?>(null) }
|
||||
@@ -154,20 +170,42 @@ fun ConnectScreen(settings: Settings, onConnected: (Long) -> Unit) {
|
||||
var pendingTrust by remember { mutableStateOf<PendingTrust?>(null) }
|
||||
// A no-PIN "request access" connect in flight (the cancelable "Waiting for approval…" dialog).
|
||||
var awaiting by remember { mutableStateOf<RequestAccessState?>(null) }
|
||||
// A saved host whose label is being edited (the Rename dialog).
|
||||
var renameTarget by remember { mutableStateOf<KnownHost?>(null) }
|
||||
// A saved host being edited (name / address / port / MAC).
|
||||
var editTarget by remember { mutableStateOf<KnownHost?>(null) }
|
||||
// A saved host whose console options menu (Wake / Edit / Forget) is open — reached with Up on the
|
||||
// carousel (the console counterpart of the touch host card's overflow menu).
|
||||
var optionsTarget by remember { mutableStateOf<KnownHost?>(null) }
|
||||
|
||||
// Discovered hosts not already saved — a saved host (paired or TOFU) belongs in "Saved hosts",
|
||||
// not also in "Discovered", so we hide the overlap (matched by fingerprint when both carry it, so
|
||||
// it survives a DHCP address change; else by address:port). Mirrors the Apple client.
|
||||
val discoveredUnsaved = discovered.filter { dh -> savedHosts.none { it.matches(dh) } }
|
||||
|
||||
// Issue the actual connect with identity + (optional) pin. On a TOFU connect (pinHex null),
|
||||
// pin the fingerprint the host presented (as an unpaired known host) so the next connect goes
|
||||
// straight through and it appears in the saved-hosts list.
|
||||
fun doConnect(targetHost: String, targetPort: Int, name: String, pinHex: String?) {
|
||||
val id = identity
|
||||
if (id == null) {
|
||||
// The one place the full nativeConnect is issued (shared by the normal connect and the
|
||||
// request-access path), including the HDR/gamepad derivation both need.
|
||||
suspend fun connectNative(id: ClientIdentity, targetHost: String, targetPort: Int, pinHex: String, timeoutMs: Int): Long {
|
||||
// Advertise HDR only when the user enabled it AND this device's display can present it
|
||||
// (else the host sends a proper SDR stream rather than PQ the panel would mis-tone-map).
|
||||
val hdrEnabled = settings.hdrEnabled && displaySupportsHdr(context)
|
||||
// "Automatic" resolves to a concrete pad type from the connected controller's VID/PID
|
||||
// (Android exposes no controller-type enum) — parity with the Linux/Apple clients. An
|
||||
// explicit choice is passed through unchanged.
|
||||
val gamepadPref = Gamepad.resolvePref(settings.gamepad)
|
||||
return withContext(Dispatchers.IO) {
|
||||
NativeBridge.nativeConnect(
|
||||
targetHost, targetPort, w, h, hz,
|
||||
id.certPem, id.privateKeyPem, pinHex,
|
||||
settings.bitrateKbps, settings.compositor, gamepadPref,
|
||||
hdrEnabled, settings.audioChannels, settings.preferredCodec(), timeoutMs,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
// The actual dial (identity already ready). On a TOFU connect (pinHex null), pin the fingerprint
|
||||
// the host presented (as an unpaired known host) so the next connect goes straight through and it
|
||||
// appears in the saved-hosts list.
|
||||
fun doConnectDirect(targetHost: String, targetPort: Int, name: String, pinHex: String?) {
|
||||
val id = identity ?: run {
|
||||
status = "Identity not ready yet — try again in a moment"
|
||||
return
|
||||
}
|
||||
@@ -175,21 +213,7 @@ fun ConnectScreen(settings: Settings, onConnected: (Long) -> Unit) {
|
||||
status = "Connecting to $targetHost:$targetPort…"
|
||||
discovery.stop() // free the Wi-Fi radio before the stream session
|
||||
scope.launch {
|
||||
// Advertise HDR only when the user enabled it AND this device's display can present it
|
||||
// (else the host sends a proper SDR stream rather than PQ the panel would mis-tone-map).
|
||||
val hdrEnabled = settings.hdrEnabled && displaySupportsHdr(context)
|
||||
// "Automatic" resolves to a concrete pad type from the connected controller's VID/PID
|
||||
// (Android exposes no controller-type enum) — parity with the Linux/Apple clients. An
|
||||
// explicit choice is passed through unchanged.
|
||||
val gamepadPref = Gamepad.resolvePref(settings.gamepad)
|
||||
val handle = withContext(Dispatchers.IO) {
|
||||
NativeBridge.nativeConnect(
|
||||
targetHost, targetPort, w, h, hz,
|
||||
id.certPem, id.privateKeyPem, pinHex ?: "",
|
||||
settings.bitrateKbps, settings.compositor, gamepadPref,
|
||||
hdrEnabled, settings.audioChannels, CONNECT_TIMEOUT_MS,
|
||||
)
|
||||
}
|
||||
val handle = connectNative(id, targetHost, targetPort, pinHex ?: "", CONNECT_TIMEOUT_MS)
|
||||
connecting = false
|
||||
if (handle != 0L) {
|
||||
if (pinHex == null) { // TOFU: pin what we observed (unpaired)
|
||||
@@ -206,6 +230,47 @@ fun ConnectScreen(settings: Settings, onConnected: (Long) -> Unit) {
|
||||
}
|
||||
}
|
||||
|
||||
// Wake-aware connect. If the target is a saved host with a learned MAC that ISN'T currently
|
||||
// advertising (asleep/off), wake it and WAIT for it to reappear on mDNS (WakeController shows the
|
||||
// "Waking…" overlay) before dialing — discovery stays running meanwhile so we can see it come
|
||||
// back. A fire-and-forget packet + the connect timeout wasn't enough for a cold boot. Otherwise
|
||||
// dial straight through.
|
||||
fun doConnect(targetHost: String, targetPort: Int, name: String, pinHex: String?) {
|
||||
if (identity == null) {
|
||||
status = "Identity not ready yet — try again in a moment"
|
||||
return
|
||||
}
|
||||
val kh = knownHostStore.get(targetHost, targetPort)
|
||||
val macs = kh?.mac ?: emptyList()
|
||||
// "Up" = a live advert that is THIS host — matched by fingerprint first (so it survives a DHCP
|
||||
// address change on a cold boot), else by address:port. Returns the CURRENT advert so we can
|
||||
// dial its live address rather than the stale saved one.
|
||||
fun liveAdvert(): DiscoveredHost? =
|
||||
if (kh != null) discovered.firstOrNull { kh.matches(it) }
|
||||
else discovered.firstOrNull { it.host == targetHost && it.port == targetPort }
|
||||
if (macs.isNotEmpty() && liveAdvert() == null) {
|
||||
waker.start(
|
||||
hostName = name,
|
||||
connectsAfter = true,
|
||||
macs = macs,
|
||||
lastIp = targetHost,
|
||||
isOnline = { liveAdvert() != null },
|
||||
onOnline = {
|
||||
val live = liveAdvert()
|
||||
// Woke back on a new address? Re-key the saved record so it (and future connects)
|
||||
// point at the live one, then dial there.
|
||||
if (live != null && kh != null && (live.host != kh.address || live.port != kh.port)) {
|
||||
knownHostStore.update(kh.address, kh.port, kh.copy(address = live.host, port = live.port))
|
||||
savedHosts = knownHostStore.all()
|
||||
}
|
||||
doConnectDirect(live?.host ?: targetHost, live?.port ?: targetPort, name, pinHex)
|
||||
},
|
||||
)
|
||||
} else {
|
||||
doConnectDirect(targetHost, targetPort, name, pinHex)
|
||||
}
|
||||
}
|
||||
|
||||
// The no-PIN "request access" path (delegated approval): open a normal identified connect that
|
||||
// the host PARKS until the operator clicks Approve in its console/web UI, showing a cancelable
|
||||
// "Waiting for approval…" dialog meanwhile. The SAME connection is admitted on approval (no
|
||||
@@ -224,19 +289,10 @@ fun ConnectScreen(settings: Settings, onConnected: (Long) -> Unit) {
|
||||
status = null
|
||||
discovery.stop() // free the Wi-Fi radio before the (parked) stream session
|
||||
scope.launch {
|
||||
val hdrEnabled = settings.hdrEnabled && displaySupportsHdr(context)
|
||||
val gamepadPref = Gamepad.resolvePref(settings.gamepad)
|
||||
// Pin the advertised fingerprint for a discovered host (defence against an impostor while
|
||||
// we wait); a manually-typed host has none, so trust-on-first-use.
|
||||
val pinHex = target.advertisedFp ?: ""
|
||||
val handle = withContext(Dispatchers.IO) {
|
||||
NativeBridge.nativeConnect(
|
||||
target.host, target.port, w, h, hz,
|
||||
id.certPem, id.privateKeyPem, pinHex,
|
||||
settings.bitrateKbps, settings.compositor, gamepadPref,
|
||||
hdrEnabled, settings.audioChannels, REQUEST_ACCESS_TIMEOUT_MS,
|
||||
)
|
||||
}
|
||||
val handle = connectNative(id, target.host, target.port, pinHex, REQUEST_ACCESS_TIMEOUT_MS)
|
||||
// Cancelled while we were parked: tear the (possibly just-approved) session down and
|
||||
// don't touch UI a fresh action may now own.
|
||||
if (req.cancelled.get()) {
|
||||
@@ -295,10 +351,64 @@ fun ConnectScreen(settings: Settings, onConnected: (Long) -> Unit) {
|
||||
}
|
||||
}
|
||||
|
||||
val sheetState = rememberModalBottomSheetState()
|
||||
var showManualSheet by remember { mutableStateOf(false) }
|
||||
|
||||
Box(Modifier.fillMaxSize()) {
|
||||
if (gamepadUi) {
|
||||
// Console mode: the host carousel (saved → discovered → Add Host), driven by the pad. Shares
|
||||
// every action above; the trailing Add Host tile opens the same manual-entry sheet.
|
||||
val tiles = buildList {
|
||||
savedHosts.forEach { kh ->
|
||||
add(
|
||||
HomeTile(
|
||||
id = "saved-${kh.address}:${kh.port}",
|
||||
title = kh.name,
|
||||
subtitle = "${kh.address}:${kh.port}",
|
||||
filled = true,
|
||||
online = discovered.any { it.host == kh.address && it.port == kh.port },
|
||||
paired = kh.paired,
|
||||
knownHost = kh,
|
||||
activate = { connect(kh.address, kh.port) },
|
||||
),
|
||||
)
|
||||
}
|
||||
discoveredUnsaved.forEach { dh ->
|
||||
add(
|
||||
HomeTile(
|
||||
id = "disc-${dh.host}:${dh.port}",
|
||||
title = dh.name,
|
||||
subtitle = "${dh.host}:${dh.port}",
|
||||
online = true,
|
||||
activate = { connect(dh.host, dh.port, dh) },
|
||||
),
|
||||
)
|
||||
}
|
||||
add(
|
||||
HomeTile(
|
||||
id = "add",
|
||||
title = "Add Host",
|
||||
subtitle = "Register a host by address",
|
||||
isAdd = true,
|
||||
activate = { showManualSheet = true },
|
||||
),
|
||||
)
|
||||
}
|
||||
GamepadHome(
|
||||
tiles = tiles,
|
||||
libraryEnabled = settings.libraryEnabled,
|
||||
controllerName = io.unom.punktfunk.kit.Gamepad.firstPad()?.name,
|
||||
// Stop the carousel from consuming the pad while a sheet/dialog/overlay owns the screen,
|
||||
// while a connect is in flight (else a second A launches a concurrent connect that leaks a
|
||||
// handle — the touch grid guards the same way with enabled=!connecting), or while the whole
|
||||
// console home is cross-fading out.
|
||||
navActive = navGate && !connecting && !showManualSheet && pendingTrust == null &&
|
||||
awaiting == null && editTarget == null && optionsTarget == null && waker.waking == null,
|
||||
onActivate = { it.activate() },
|
||||
onOpenLibrary = { it.knownHost?.let(onOpenLibrary) },
|
||||
onOpenSettings = onOpenSettings,
|
||||
onOptions = { it.knownHost?.let { kh -> optionsTarget = kh } },
|
||||
)
|
||||
} else {
|
||||
Box(Modifier.fillMaxSize()) {
|
||||
LazyVerticalGrid(
|
||||
columns = GridCells.Adaptive(minSize = 160.dp),
|
||||
modifier = Modifier.fillMaxSize(),
|
||||
@@ -379,7 +489,25 @@ fun ConnectScreen(settings: Settings, onConnected: (Long) -> Unit) {
|
||||
knownHostStore.remove(kh.address, kh.port)
|
||||
savedHosts = knownHostStore.all()
|
||||
},
|
||||
onRename = { renameTarget = kh },
|
||||
onEdit = { editTarget = kh },
|
||||
// Explicit wake-only: offered when the host is offline and we have a MAC. Runs
|
||||
// through the WakeController so it shows the "Waking…" overlay and waits for
|
||||
// the host to come online (matched by fingerprint, so a new DHCP address on a
|
||||
// cold boot still counts as "up") rather than firing a single silent packet.
|
||||
onWake = if (kh.mac.isNotEmpty() && discovered.none { kh.matches(it) }) {
|
||||
{
|
||||
waker.start(
|
||||
hostName = kh.name,
|
||||
connectsAfter = false,
|
||||
macs = kh.mac,
|
||||
lastIp = kh.address,
|
||||
isOnline = { discovered.any { kh.matches(it) } },
|
||||
onOnline = {},
|
||||
)
|
||||
}
|
||||
} else {
|
||||
null
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -427,293 +555,143 @@ fun ConnectScreen(settings: Settings, onConnected: (Long) -> Unit) {
|
||||
}
|
||||
}
|
||||
|
||||
AnimatedVisibility(
|
||||
visible = true, // Static for now, could be based on scroll if needed
|
||||
enter = scaleIn() + fadeIn(),
|
||||
exit = scaleOut() + fadeOut(),
|
||||
ExtendedFloatingActionButton(
|
||||
onClick = { showManualSheet = true },
|
||||
icon = { Icon(Icons.Filled.Add, contentDescription = null) },
|
||||
text = { Text("Add host") },
|
||||
expanded = !connecting,
|
||||
modifier = Modifier
|
||||
.align(Alignment.BottomEnd)
|
||||
.padding(20.dp)
|
||||
) {
|
||||
ExtendedFloatingActionButton(
|
||||
onClick = { showManualSheet = true },
|
||||
icon = { Icon(Icons.Filled.Add, contentDescription = null) },
|
||||
text = { Text("Add host") },
|
||||
expanded = !connecting,
|
||||
)
|
||||
.padding(20.dp),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
if (showManualSheet) {
|
||||
ModalBottomSheet(
|
||||
onDismissRequest = { showManualSheet = false },
|
||||
sheetState = sheetState,
|
||||
) {
|
||||
Column(
|
||||
modifier = Modifier
|
||||
.fillMaxWidth()
|
||||
.padding(horizontal = 24.dp)
|
||||
.padding(bottom = 32.dp),
|
||||
) {
|
||||
Text("Add a host", style = MaterialTheme.typography.titleLarge)
|
||||
Spacer(Modifier.height(4.dp))
|
||||
Text(
|
||||
"Enter its address. You'll pair with the host's PIN on first connect.",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
Spacer(Modifier.height(20.dp))
|
||||
OutlinedTextField(
|
||||
value = hostName,
|
||||
onValueChange = { hostName = it },
|
||||
label = { Text("Name (optional)") },
|
||||
placeholder = { Text("e.g. Living Room") },
|
||||
singleLine = true,
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
)
|
||||
Spacer(Modifier.height(16.dp))
|
||||
OutlinedTextField(
|
||||
value = host,
|
||||
onValueChange = { host = it },
|
||||
label = { Text("Host") },
|
||||
singleLine = true,
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
)
|
||||
Spacer(Modifier.height(16.dp))
|
||||
OutlinedTextField(
|
||||
value = port,
|
||||
onValueChange = { v -> port = v.filter { it.isDigit() }.take(5) },
|
||||
label = { Text("Port") },
|
||||
singleLine = true,
|
||||
keyboardOptions = KeyboardOptions(keyboardType = KeyboardType.Number),
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
)
|
||||
Spacer(Modifier.height(20.dp))
|
||||
Button(
|
||||
enabled = !connecting && host.isNotBlank() && port.isNotBlank(),
|
||||
onClick = {
|
||||
val h = host.trim()
|
||||
val p = port.toIntOrNull() ?: 9777
|
||||
val n = hostName
|
||||
scope.launch { sheetState.hide() }.invokeOnCompletion {
|
||||
showManualSheet = false
|
||||
connect(h, p, manualName = n)
|
||||
}
|
||||
},
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
) { Text("Connect ($w×$h@$hz)") }
|
||||
}
|
||||
if (gamepadUi) {
|
||||
// Console add-host: field list + on-screen controller keyboard. "Add" connects (which
|
||||
// saves the host on TOFU/pair), exactly like the touch sheet's Connect.
|
||||
GamepadAddHostScreen(
|
||||
onAdd = { n, addr, p ->
|
||||
showManualSheet = false
|
||||
connect(addr, p, manualName = n)
|
||||
},
|
||||
onDismiss = { showManualSheet = false },
|
||||
)
|
||||
} else {
|
||||
AddHostSheet(
|
||||
hostName = hostName,
|
||||
onHostNameChange = { hostName = it },
|
||||
host = host,
|
||||
onHostChange = { host = it },
|
||||
port = port,
|
||||
onPortChange = { port = it },
|
||||
connecting = connecting,
|
||||
modeLabel = "$w×$h@$hz",
|
||||
onDismiss = { showManualSheet = false },
|
||||
onConnect = { h2, p, n -> connect(h2, p, manualName = n) },
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
pendingTrust?.let { pt ->
|
||||
// Same trust/pairing logic, console-styled + controller-navigable in gamepad mode.
|
||||
val onPair = { pendingTrust = pt.copy(kind = PendingTrust.Kind.PAIR) }
|
||||
val onSavePaired = { fp: String ->
|
||||
knownHostStore.save(KnownHost(pt.host, pt.port, pt.name, fp, paired = true))
|
||||
savedHosts = knownHostStore.all()
|
||||
pendingTrust = null
|
||||
doConnect(pt.host, pt.port, pt.name, fp)
|
||||
}
|
||||
when (pt.kind) {
|
||||
PendingTrust.Kind.TRUST_NEW -> AlertDialog(
|
||||
onDismissRequest = { pendingTrust = null },
|
||||
title = { Text("Trust this host?") },
|
||||
text = {
|
||||
Column {
|
||||
Text("First connection to ${pt.host}:${pt.port}.")
|
||||
pt.advertisedFp?.let { Text("Fingerprint ${it.take(16)}…") }
|
||||
Text(
|
||||
"This host allows trust-on-first-use, but that can't tell an impostor " +
|
||||
"from the real host. Pairing with a PIN is stronger — it proves both sides.",
|
||||
)
|
||||
}
|
||||
},
|
||||
confirmButton = {
|
||||
TextButton({ pendingTrust = null; doConnect(pt.host, pt.port, pt.name, null) }) {
|
||||
Text("Trust (TOFU)")
|
||||
}
|
||||
},
|
||||
dismissButton = {
|
||||
Row {
|
||||
TextButton({ pendingTrust = pt.copy(kind = PendingTrust.Kind.PAIR) }) {
|
||||
Text("Pair with PIN…")
|
||||
}
|
||||
TextButton({ pendingTrust = null }) { Text("Cancel") }
|
||||
}
|
||||
},
|
||||
)
|
||||
PendingTrust.Kind.FP_CHANGED -> AlertDialog(
|
||||
onDismissRequest = { pendingTrust = null },
|
||||
title = { Text("Host identity changed") },
|
||||
text = {
|
||||
Text(
|
||||
"The pinned fingerprint for ${pt.host} no longer matches what it now " +
|
||||
"advertises. This can mean a host reinstall — or an impostor. Re-pair " +
|
||||
"with the host's PIN to continue.",
|
||||
)
|
||||
},
|
||||
confirmButton = {
|
||||
TextButton({ pendingTrust = pt.copy(kind = PendingTrust.Kind.PAIR) }) { Text("Re-pair") }
|
||||
},
|
||||
dismissButton = {
|
||||
TextButton({ pendingTrust = null }) { Text("Cancel") }
|
||||
},
|
||||
)
|
||||
// A fresh pair=required (or manual/unknown-policy) host: offer the two ways in. "Request
|
||||
// access" is the no-PIN path — connect and wait for the operator to click Approve in the
|
||||
// host's console; "Use a PIN…" switches to the SPAKE2 ceremony.
|
||||
PendingTrust.Kind.REQUEST_ACCESS -> AlertDialog(
|
||||
onDismissRequest = { pendingTrust = null },
|
||||
title = { Text("Pairing required") },
|
||||
text = {
|
||||
Column {
|
||||
Text("${pt.host}:${pt.port} requires pairing before it will stream.")
|
||||
Text(
|
||||
"Request access and approve this device in the host's console (or web " +
|
||||
"UI) — no PIN needed. Or pair with the 4-digit PIN the host displays.",
|
||||
)
|
||||
}
|
||||
},
|
||||
confirmButton = {
|
||||
TextButton({ pendingTrust = null; requestAccess(pt) }) { Text("Request access") }
|
||||
},
|
||||
dismissButton = {
|
||||
Row {
|
||||
TextButton({ pendingTrust = pt.copy(kind = PendingTrust.Kind.PAIR) }) {
|
||||
Text("Use a PIN…")
|
||||
}
|
||||
TextButton({ pendingTrust = null }) { Text("Cancel") }
|
||||
}
|
||||
},
|
||||
)
|
||||
PendingTrust.Kind.PAIR -> {
|
||||
var pin by remember(pt) { mutableStateOf("") }
|
||||
var name by remember(pt) { mutableStateOf(Build.MODEL ?: "Android") }
|
||||
var pairing by remember(pt) { mutableStateOf(false) }
|
||||
var err by remember(pt) { mutableStateOf<String?>(null) }
|
||||
AlertDialog(
|
||||
onDismissRequest = { if (!pairing) pendingTrust = null },
|
||||
title = { Text("Pair with PIN") },
|
||||
text = {
|
||||
Column {
|
||||
Text("Enter the 4-digit PIN shown on the host.")
|
||||
OutlinedTextField(
|
||||
value = pin,
|
||||
onValueChange = { v -> pin = v.filter { it.isDigit() }.take(4) },
|
||||
label = { Text("PIN") },
|
||||
singleLine = true,
|
||||
keyboardOptions = KeyboardOptions(keyboardType = KeyboardType.Number),
|
||||
)
|
||||
OutlinedTextField(
|
||||
value = name,
|
||||
onValueChange = { name = it },
|
||||
label = { Text("This device") },
|
||||
singleLine = true,
|
||||
)
|
||||
err?.let { Text(it, color = MaterialTheme.colorScheme.error) }
|
||||
}
|
||||
},
|
||||
confirmButton = {
|
||||
TextButton(
|
||||
enabled = !pairing && pin.length == 4 && identity != null,
|
||||
onClick = {
|
||||
val id = identity
|
||||
if (id != null) {
|
||||
pairing = true
|
||||
err = null
|
||||
scope.launch {
|
||||
val fp = withContext(Dispatchers.IO) {
|
||||
NativeBridge.nativePair(
|
||||
pt.host, pt.port, id.certPem, id.privateKeyPem, pin, name,
|
||||
)
|
||||
}
|
||||
pairing = false
|
||||
if (fp.isNotEmpty()) {
|
||||
// Verified host fp — save as a paired known host.
|
||||
knownHostStore.save(
|
||||
KnownHost(pt.host, pt.port, pt.name, fp, paired = true),
|
||||
)
|
||||
savedHosts = knownHostStore.all()
|
||||
pendingTrust = null
|
||||
doConnect(pt.host, pt.port, pt.name, fp)
|
||||
} else {
|
||||
err = "Pairing failed — wrong PIN, or the host isn't armed."
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
) { Text(if (pairing) "Pairing…" else "Pair") }
|
||||
},
|
||||
dismissButton = {
|
||||
TextButton(enabled = !pairing, onClick = { pendingTrust = null }) { Text("Cancel") }
|
||||
},
|
||||
)
|
||||
}
|
||||
PendingTrust.Kind.TRUST_NEW ->
|
||||
if (gamepadUi) GamepadTrustNewDialog(pt, { pendingTrust = null; doConnect(pt.host, pt.port, pt.name, null) }, onPair, { pendingTrust = null })
|
||||
else TrustNewHostDialog(pt, { pendingTrust = null; doConnect(pt.host, pt.port, pt.name, null) }, onPair, { pendingTrust = null })
|
||||
PendingTrust.Kind.FP_CHANGED ->
|
||||
if (gamepadUi) GamepadFingerprintChangedDialog(pt, onPair, { pendingTrust = null })
|
||||
else FingerprintChangedDialog(pt, onPair, { pendingTrust = null })
|
||||
PendingTrust.Kind.REQUEST_ACCESS ->
|
||||
if (gamepadUi) GamepadRequestAccessDialog(pt, { pendingTrust = null; requestAccess(pt) }, onPair, { pendingTrust = null })
|
||||
else RequestAccessDialog(pt, { pendingTrust = null; requestAccess(pt) }, onPair, { pendingTrust = null })
|
||||
PendingTrust.Kind.PAIR ->
|
||||
if (gamepadUi) GamepadPairPinDialog(pt, identity, onSavePaired, { pendingTrust = null })
|
||||
else PairPinDialog(pt, identity, onSavePaired, { pendingTrust = null })
|
||||
}
|
||||
}
|
||||
|
||||
// The no-PIN "request access" wait: the connect is parked on the host until the operator
|
||||
// approves this device. Cancel returns the UI immediately — it trips the per-attempt flag so a
|
||||
// late approval is torn down silently (see requestAccess) and resumes discovery.
|
||||
awaiting?.let { req ->
|
||||
fun cancel() {
|
||||
val onCancel = {
|
||||
req.cancelled.set(true)
|
||||
awaiting = null
|
||||
connecting = false
|
||||
discovery.start() // the request may still be pending on the host; keep scanning
|
||||
}
|
||||
AlertDialog(
|
||||
onDismissRequest = { cancel() },
|
||||
title = { Text("Waiting for approval") },
|
||||
text = {
|
||||
val deviceName = Build.MODEL ?: "this device"
|
||||
Column(verticalArrangement = Arrangement.spacedBy(12.dp)) {
|
||||
Row(
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
horizontalArrangement = Arrangement.spacedBy(12.dp),
|
||||
) {
|
||||
CircularProgressIndicator(modifier = Modifier.size(20.dp), strokeWidth = 2.dp)
|
||||
Text("Approve this device on ${req.target.name}.")
|
||||
}
|
||||
Text(
|
||||
"Open the host's console (or web UI) and approve “$deviceName”. It connects " +
|
||||
"automatically once you approve — no PIN needed.",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
}
|
||||
if (gamepadUi) GamepadAwaitingApprovalDialog(req.target.name, onCancel)
|
||||
else AwaitingApprovalDialog(hostLabel = req.target.name, onCancel = onCancel)
|
||||
}
|
||||
|
||||
// Console host options (Up on a saved carousel tile): Wake / Edit / Forget.
|
||||
optionsTarget?.let { kh ->
|
||||
val offline = discovered.none { kh.matches(it) }
|
||||
GamepadHostOptionsDialog(
|
||||
hostName = kh.name,
|
||||
canWake = kh.mac.isNotEmpty() && offline,
|
||||
onWake = {
|
||||
optionsTarget = null
|
||||
waker.start(
|
||||
hostName = kh.name, connectsAfter = false, macs = kh.mac, lastIp = kh.address,
|
||||
isOnline = { discovered.any { kh.matches(it) } },
|
||||
onOnline = {},
|
||||
)
|
||||
},
|
||||
confirmButton = {},
|
||||
dismissButton = {
|
||||
TextButton(onClick = { cancel() }) { Text("Cancel") }
|
||||
// A saved host always has a library (it's a knownHost) → offer it when the setting's on,
|
||||
// so a TV remote reaches the library here instead of via the Y face button.
|
||||
onLibrary = if (settings.libraryEnabled) {
|
||||
{ optionsTarget = null; onOpenLibrary(kh) }
|
||||
} else {
|
||||
null
|
||||
},
|
||||
onEdit = { optionsTarget = null; editTarget = kh },
|
||||
onForget = {
|
||||
knownHostStore.remove(kh.address, kh.port)
|
||||
savedHosts = knownHostStore.all()
|
||||
optionsTarget = null
|
||||
},
|
||||
onDismiss = { optionsTarget = null },
|
||||
)
|
||||
}
|
||||
|
||||
// Rename a saved host's label (discovered hosts are named by mDNS; this is how you give one a
|
||||
// friendly name like "Living Room" after pairing). Keyed by the host so reopening resets the field.
|
||||
renameTarget?.let { kh ->
|
||||
var newName by remember(kh) { mutableStateOf(kh.name) }
|
||||
AlertDialog(
|
||||
onDismissRequest = { renameTarget = null },
|
||||
title = { Text("Rename host") },
|
||||
text = {
|
||||
OutlinedTextField(
|
||||
value = newName,
|
||||
onValueChange = { newName = it },
|
||||
label = { Text("Name") },
|
||||
placeholder = { Text(kh.address) },
|
||||
singleLine = true,
|
||||
)
|
||||
},
|
||||
confirmButton = {
|
||||
TextButton(
|
||||
enabled = newName.isNotBlank(),
|
||||
onClick = {
|
||||
knownHostStore.rename(kh.address, kh.port, newName.trim())
|
||||
savedHosts = knownHostStore.all()
|
||||
renameTarget = null
|
||||
},
|
||||
) { Text("Save") }
|
||||
},
|
||||
dismissButton = {
|
||||
TextButton(onClick = { renameTarget = null }) { Text("Cancel") }
|
||||
},
|
||||
)
|
||||
editTarget?.let { kh ->
|
||||
// Prefill a not-yet-learned MAC from the host's live advert, mirroring Apple's
|
||||
// `discovery.hosts.first { host.matches($0) }?.macAddresses`.
|
||||
val suggested = discovered.firstOrNull { kh.matches(it) }?.mac ?: emptyList()
|
||||
val onSaveHost: (KnownHost) -> Unit = { updated ->
|
||||
knownHostStore.update(kh.address, kh.port, updated)
|
||||
savedHosts = knownHostStore.all()
|
||||
editTarget = null
|
||||
}
|
||||
if (gamepadUi) {
|
||||
// Console edit: the same field list + on-screen keyboard as Add-Host, seeded from the
|
||||
// host with an extra MAC row; the action SAVES instead of connecting.
|
||||
GamepadAddHostScreen(
|
||||
onAdd = { _, _, _ -> },
|
||||
onDismiss = { editTarget = null },
|
||||
editHost = kh,
|
||||
suggestedMacs = suggested,
|
||||
onSave = onSaveHost,
|
||||
)
|
||||
} else {
|
||||
EditHostDialog(
|
||||
target = kh,
|
||||
suggestedMacs = suggested,
|
||||
onSave = onSaveHost,
|
||||
onDismiss = { editTarget = null },
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
// Topmost: the "Waking…" overlay rides over both the touch grid and the console home.
|
||||
WakeOverlay(waker, gamepadUi)
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -0,0 +1,399 @@
|
||||
package io.unom.punktfunk
|
||||
|
||||
import android.hardware.input.InputManager
|
||||
import android.os.Build
|
||||
import android.os.CombinedVibration
|
||||
import android.os.Handler
|
||||
import android.os.Looper
|
||||
import android.os.VibrationEffect
|
||||
import android.view.InputDevice
|
||||
import android.view.KeyEvent
|
||||
import android.view.MotionEvent
|
||||
import androidx.activity.compose.BackHandler
|
||||
import androidx.compose.foundation.background
|
||||
import androidx.compose.foundation.layout.Arrangement
|
||||
import androidx.compose.foundation.layout.Column
|
||||
import androidx.compose.foundation.layout.ColumnScope
|
||||
import androidx.compose.foundation.layout.ExperimentalLayoutApi
|
||||
import androidx.compose.foundation.layout.FlowRow
|
||||
import androidx.compose.foundation.layout.Row
|
||||
import androidx.compose.foundation.layout.fillMaxSize
|
||||
import androidx.compose.foundation.layout.fillMaxWidth
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.layout.width
|
||||
import androidx.compose.foundation.rememberScrollState
|
||||
import androidx.compose.foundation.shape.RoundedCornerShape
|
||||
import androidx.compose.foundation.verticalScroll
|
||||
import androidx.compose.material3.LinearProgressIndicator
|
||||
import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.material3.OutlinedButton
|
||||
import androidx.compose.material3.OutlinedCard
|
||||
import androidx.compose.material3.Switch
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.DisposableEffect
|
||||
import androidx.compose.runtime.LaunchedEffect
|
||||
import androidx.compose.runtime.getValue
|
||||
import androidx.compose.runtime.mutableIntStateOf
|
||||
import androidx.compose.runtime.mutableStateMapOf
|
||||
import androidx.compose.runtime.mutableStateOf
|
||||
import androidx.compose.runtime.remember
|
||||
import androidx.compose.runtime.setValue
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.platform.LocalContext
|
||||
import androidx.compose.ui.unit.dp
|
||||
import io.unom.punktfunk.kit.Gamepad
|
||||
import kotlinx.coroutines.delay
|
||||
|
||||
/**
|
||||
* Connected-controllers debug view (Settings → Host → Connected controllers): everything the app
|
||||
* can see about attached input devices, plus a live input test. This exists for exactly the support
|
||||
* case where a pad "doesn't work" — adapters and BT-to-USB dongles often enumerate with a different
|
||||
* identity than the physical pad, or not as a gamepad at all, and punktfunk only forwards devices
|
||||
* Android classifies as gamepad/joystick. This screen makes that visible on the device itself.
|
||||
*/
|
||||
@Composable
|
||||
fun ControllersScreen(gamepadSetting: Int, onBack: () -> Unit) {
|
||||
BackHandler(onBack = onBack)
|
||||
val context = LocalContext.current
|
||||
val activity = context as? MainActivity
|
||||
|
||||
// Device list, re-read on every hot-plug event.
|
||||
var generation by remember { mutableIntStateOf(0) }
|
||||
val pads = remember(generation) { Gamepad.pads() }
|
||||
val others = remember(generation) {
|
||||
InputDevice.getDeviceIds()
|
||||
.toList()
|
||||
.mapNotNull { InputDevice.getDevice(it) }
|
||||
.filter { !it.isVirtual && !Gamepad.isPad(it) }
|
||||
}
|
||||
DisposableEffect(Unit) {
|
||||
val im = context.getSystemService(InputManager::class.java)
|
||||
val listener = object : InputManager.InputDeviceListener {
|
||||
override fun onInputDeviceAdded(deviceId: Int) { generation++ }
|
||||
override fun onInputDeviceRemoved(deviceId: Int) { generation++ }
|
||||
override fun onInputDeviceChanged(deviceId: Int) { generation++ }
|
||||
}
|
||||
im.registerInputDeviceListener(listener, Handler(Looper.getMainLooper()))
|
||||
onDispose { im.unregisterInputDeviceListener(listener) }
|
||||
}
|
||||
|
||||
// Live input test. While `testing`, the MainActivity probes consume pad events (so they show up
|
||||
// here instead of driving focus navigation); holding B releases, since the pad can no longer
|
||||
// reach the Switch. Events are observed (not consumed) even when the test is off, so the
|
||||
// "last input" line works while browsing.
|
||||
var testing by remember { mutableStateOf(false) }
|
||||
val held = remember { mutableStateMapOf<Int, Boolean>() }
|
||||
val axes = remember { mutableStateMapOf<String, Float>() }
|
||||
var lastInput by remember { mutableStateOf<String?>(null) }
|
||||
var bHeld by remember { mutableStateOf(false) }
|
||||
|
||||
DisposableEffect(Unit) {
|
||||
activity?.padKeyProbe = probe@{ event ->
|
||||
if (!Gamepad.isPad(event.device)) return@probe false
|
||||
when (event.action) {
|
||||
KeyEvent.ACTION_DOWN -> {
|
||||
held[event.keyCode] = true
|
||||
if (event.keyCode == KeyEvent.KEYCODE_BUTTON_B) bHeld = true
|
||||
}
|
||||
KeyEvent.ACTION_UP -> {
|
||||
held[event.keyCode] = false
|
||||
if (event.keyCode == KeyEvent.KEYCODE_BUTTON_B) bHeld = false
|
||||
}
|
||||
}
|
||||
lastInput = "${event.device?.name}: ${KeyEvent.keyCodeToString(event.keyCode)}"
|
||||
testing
|
||||
}
|
||||
activity?.padMotionProbe = probe@{ event ->
|
||||
if (!Gamepad.isPad(event.device)) return@probe false
|
||||
axes["LX"] = event.getAxisValue(MotionEvent.AXIS_X)
|
||||
axes["LY"] = event.getAxisValue(MotionEvent.AXIS_Y)
|
||||
axes["RX"] = event.getAxisValue(MotionEvent.AXIS_Z)
|
||||
axes["RY"] = event.getAxisValue(MotionEvent.AXIS_RZ)
|
||||
axes["LT"] = maxOf(
|
||||
event.getAxisValue(MotionEvent.AXIS_LTRIGGER),
|
||||
event.getAxisValue(MotionEvent.AXIS_BRAKE),
|
||||
)
|
||||
axes["RT"] = maxOf(
|
||||
event.getAxisValue(MotionEvent.AXIS_RTRIGGER),
|
||||
event.getAxisValue(MotionEvent.AXIS_GAS),
|
||||
)
|
||||
axes["HX"] = event.getAxisValue(MotionEvent.AXIS_HAT_X)
|
||||
axes["HY"] = event.getAxisValue(MotionEvent.AXIS_HAT_Y)
|
||||
testing
|
||||
}
|
||||
onDispose {
|
||||
activity?.padKeyProbe = null
|
||||
activity?.padMotionProbe = null
|
||||
}
|
||||
}
|
||||
// Hold-B-to-exit: with events consumed, the pad can't reach the Switch — a 1.2 s hold ends the
|
||||
// test instead (touch still works). A short tap cancels the effect before the delay fires.
|
||||
LaunchedEffect(bHeld) {
|
||||
if (bHeld && testing) {
|
||||
delay(1_200)
|
||||
testing = false
|
||||
held.clear()
|
||||
}
|
||||
}
|
||||
|
||||
Column(
|
||||
modifier = Modifier
|
||||
.fillMaxSize()
|
||||
.verticalScroll(rememberScrollState())
|
||||
.padding(horizontal = 20.dp, vertical = 24.dp),
|
||||
verticalArrangement = Arrangement.spacedBy(24.dp),
|
||||
) {
|
||||
Text("Controllers", style = MaterialTheme.typography.headlineMedium)
|
||||
|
||||
Group("Gamepads") {
|
||||
if (pads.isEmpty()) {
|
||||
Text(
|
||||
"No controller detected. punktfunk can only forward devices Android " +
|
||||
"classifies as a gamepad or joystick — a pad connected through an adapter " +
|
||||
"or hub may show up under \"Other input devices\" below with the adapter's " +
|
||||
"identity, or not at all.",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
}
|
||||
pads.forEachIndexed { i, dev ->
|
||||
PadRow(dev, forwarded = i == 0, gamepadSetting = gamepadSetting)
|
||||
}
|
||||
}
|
||||
|
||||
Group("Input test") {
|
||||
Row(modifier = Modifier.fillMaxWidth(), verticalAlignment = Alignment.CenterVertically) {
|
||||
Column(Modifier.weight(1f)) {
|
||||
Text("Test inputs", style = MaterialTheme.typography.bodyLarge)
|
||||
Text(
|
||||
if (testing) "Controller input stays on this screen — hold B to finish"
|
||||
else "Show button presses and stick motion live",
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
}
|
||||
Switch(checked = testing, onCheckedChange = { testing = it; if (!it) held.clear() })
|
||||
}
|
||||
if (testing) {
|
||||
ButtonGrid(held)
|
||||
AXIS_LABELS.forEach { label -> AxisBar(label, axes[label] ?: 0f) }
|
||||
}
|
||||
lastInput?.let {
|
||||
Text(
|
||||
"Last input — $it",
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
Group("Other input devices") {
|
||||
if (others.isEmpty()) {
|
||||
Text(
|
||||
"None",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
}
|
||||
others.forEach { dev ->
|
||||
Column {
|
||||
Text(dev.name, style = MaterialTheme.typography.bodyMedium)
|
||||
Text(
|
||||
deviceDetail(dev),
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** One detected gamepad: identity, what it streams as, and a rumble test. */
|
||||
@Composable
|
||||
private fun PadRow(dev: InputDevice, forwarded: Boolean, gamepadSetting: Int) {
|
||||
OutlinedCard(modifier = Modifier.fillMaxWidth()) {
|
||||
Column(
|
||||
modifier = Modifier.padding(16.dp),
|
||||
verticalArrangement = Arrangement.spacedBy(6.dp),
|
||||
) {
|
||||
Row(modifier = Modifier.fillMaxWidth(), verticalAlignment = Alignment.CenterVertically) {
|
||||
Text(dev.name, style = MaterialTheme.typography.bodyLarge, modifier = Modifier.weight(1f))
|
||||
if (forwarded) {
|
||||
Text(
|
||||
"forwarded to host",
|
||||
style = MaterialTheme.typography.labelSmall,
|
||||
color = MaterialTheme.colorScheme.primary,
|
||||
)
|
||||
}
|
||||
}
|
||||
Text(
|
||||
deviceDetail(dev),
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
val resolved = Gamepad.prefFor(dev)
|
||||
Text(
|
||||
if (gamepadSetting == Gamepad.PREF_AUTO) {
|
||||
"Streams as: ${prefLabel(resolved)} (automatic)"
|
||||
} else {
|
||||
"Streams as: ${prefLabel(gamepadSetting)} (set in Settings; " +
|
||||
"automatic would pick ${prefLabel(resolved)})"
|
||||
},
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
val canRumble = deviceHasVibrator(dev)
|
||||
if (canRumble) {
|
||||
OutlinedButton(onClick = { testRumble(dev) }) { Text("Test rumble") }
|
||||
} else {
|
||||
Text(
|
||||
"No rumble motors reported — host rumble will be silent",
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** The forwarded buttons as chips that light up while held. */
|
||||
@OptIn(ExperimentalLayoutApi::class)
|
||||
@Composable
|
||||
private fun ButtonGrid(held: Map<Int, Boolean>) {
|
||||
FlowRow(
|
||||
horizontalArrangement = Arrangement.spacedBy(6.dp),
|
||||
verticalArrangement = Arrangement.spacedBy(6.dp),
|
||||
) {
|
||||
TEST_BUTTONS.forEach { (label, keyCode) ->
|
||||
val active = held[keyCode] == true
|
||||
Text(
|
||||
label,
|
||||
style = MaterialTheme.typography.labelMedium,
|
||||
color = if (active) MaterialTheme.colorScheme.onPrimary
|
||||
else MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
modifier = Modifier
|
||||
.background(
|
||||
if (active) MaterialTheme.colorScheme.primary
|
||||
else MaterialTheme.colorScheme.surfaceVariant,
|
||||
RoundedCornerShape(6.dp),
|
||||
)
|
||||
.padding(horizontal = 10.dp, vertical = 6.dp),
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** A labelled live axis bar; sticks/HAT are −1..1 (centre = half), triggers 0..1. */
|
||||
@Composable
|
||||
private fun AxisBar(label: String, value: Float) {
|
||||
val progress = if (label == "LT" || label == "RT") value else (value + 1f) / 2f
|
||||
Row(modifier = Modifier.fillMaxWidth(), verticalAlignment = Alignment.CenterVertically) {
|
||||
Text(label, style = MaterialTheme.typography.labelMedium, modifier = Modifier.width(32.dp))
|
||||
LinearProgressIndicator(
|
||||
progress = { progress.coerceIn(0f, 1f) },
|
||||
modifier = Modifier.weight(1f),
|
||||
)
|
||||
Text(
|
||||
"%+.2f".format(value),
|
||||
style = MaterialTheme.typography.labelSmall,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
modifier = Modifier.padding(start = 8.dp),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
/** A titled section — same look as the Settings groups. */
|
||||
@Composable
|
||||
private fun Group(title: String, content: @Composable ColumnScope.() -> Unit) {
|
||||
Column(verticalArrangement = Arrangement.spacedBy(10.dp)) {
|
||||
Text(
|
||||
title,
|
||||
style = MaterialTheme.typography.titleSmall,
|
||||
color = MaterialTheme.colorScheme.primary,
|
||||
modifier = Modifier.padding(start = 4.dp),
|
||||
)
|
||||
Column(verticalArrangement = Arrangement.spacedBy(12.dp), content = content)
|
||||
}
|
||||
}
|
||||
|
||||
/** Whether the controller reports a rumble motor — via VibratorManager (API 31+) or the legacy Vibrator. */
|
||||
private fun deviceHasVibrator(dev: InputDevice): Boolean =
|
||||
if (Build.VERSION.SDK_INT >= 31) {
|
||||
dev.vibratorManager.vibratorIds.isNotEmpty()
|
||||
} else {
|
||||
@Suppress("DEPRECATION")
|
||||
dev.vibrator.hasVibrator()
|
||||
}
|
||||
|
||||
private fun testRumble(dev: InputDevice) {
|
||||
runCatching {
|
||||
if (Build.VERSION.SDK_INT >= 31) {
|
||||
val vm = dev.vibratorManager
|
||||
if (vm.vibratorIds.isEmpty()) return
|
||||
vm.vibrate(CombinedVibration.createParallel(VibrationEffect.createOneShot(300, 200)))
|
||||
} else {
|
||||
@Suppress("DEPRECATION")
|
||||
val v = dev.vibrator
|
||||
if (!v.hasVibrator()) return
|
||||
v.vibrate(VibrationEffect.createOneShot(300, 200))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Identity line: VID:PID + the source classes Android assigned. */
|
||||
private fun deviceDetail(dev: InputDevice): String =
|
||||
"%04X:%04X · %s".format(dev.vendorId, dev.productId, sourcesLabel(dev.sources))
|
||||
|
||||
private fun sourcesLabel(sources: Int): String {
|
||||
fun has(flag: Int) = sources and flag == flag
|
||||
val names = buildList {
|
||||
if (has(InputDevice.SOURCE_GAMEPAD)) add("gamepad")
|
||||
if (has(InputDevice.SOURCE_JOYSTICK)) add("joystick")
|
||||
if (has(InputDevice.SOURCE_DPAD)) add("dpad")
|
||||
if (has(InputDevice.SOURCE_KEYBOARD)) add("keyboard")
|
||||
if (has(InputDevice.SOURCE_MOUSE)) add("mouse")
|
||||
if (has(InputDevice.SOURCE_TOUCHSCREEN)) add("touchscreen")
|
||||
if (has(InputDevice.SOURCE_TOUCHPAD)) add("touchpad")
|
||||
if (has(InputDevice.SOURCE_STYLUS)) add("stylus")
|
||||
if (has(InputDevice.SOURCE_ROTARY_ENCODER)) add("rotary")
|
||||
}
|
||||
return if (names.isEmpty()) "sources 0x%08X".format(sources) else names.joinToString(" · ")
|
||||
}
|
||||
|
||||
/** [Gamepad] PREF_* wire byte → user-facing label (mirrors GAMEPAD_OPTIONS, plus the Steam types). */
|
||||
private fun prefLabel(pref: Int): String = when (pref) {
|
||||
Gamepad.PREF_XBOX360 -> "Xbox 360"
|
||||
Gamepad.PREF_DUALSENSE -> "DualSense"
|
||||
Gamepad.PREF_XBOXONE -> "Xbox One"
|
||||
Gamepad.PREF_DUALSHOCK4 -> "DualShock 4"
|
||||
Gamepad.PREF_STEAMCONTROLLER -> "Steam Controller"
|
||||
Gamepad.PREF_STEAMDECK -> "Steam Deck"
|
||||
else -> "Automatic"
|
||||
}
|
||||
|
||||
/** Buttons shown in the test grid (label → Android keycode). */
|
||||
private val TEST_BUTTONS = listOf(
|
||||
"A" to KeyEvent.KEYCODE_BUTTON_A,
|
||||
"B" to KeyEvent.KEYCODE_BUTTON_B,
|
||||
"X" to KeyEvent.KEYCODE_BUTTON_X,
|
||||
"Y" to KeyEvent.KEYCODE_BUTTON_Y,
|
||||
"LB" to KeyEvent.KEYCODE_BUTTON_L1,
|
||||
"RB" to KeyEvent.KEYCODE_BUTTON_R1,
|
||||
"L2" to KeyEvent.KEYCODE_BUTTON_L2,
|
||||
"R2" to KeyEvent.KEYCODE_BUTTON_R2,
|
||||
"LS" to KeyEvent.KEYCODE_BUTTON_THUMBL,
|
||||
"RS" to KeyEvent.KEYCODE_BUTTON_THUMBR,
|
||||
"Select" to KeyEvent.KEYCODE_BUTTON_SELECT,
|
||||
"Start" to KeyEvent.KEYCODE_BUTTON_START,
|
||||
"Guide" to KeyEvent.KEYCODE_BUTTON_MODE,
|
||||
"↑" to KeyEvent.KEYCODE_DPAD_UP,
|
||||
"↓" to KeyEvent.KEYCODE_DPAD_DOWN,
|
||||
"←" to KeyEvent.KEYCODE_DPAD_LEFT,
|
||||
"→" to KeyEvent.KEYCODE_DPAD_RIGHT,
|
||||
)
|
||||
|
||||
/** Axis bars shown in the test view, in display order. */
|
||||
private val AXIS_LABELS = listOf("LX", "LY", "RX", "RY", "LT", "RT", "HX", "HY")
|
||||
@@ -0,0 +1,467 @@
|
||||
package io.unom.punktfunk
|
||||
|
||||
import android.content.res.Configuration
|
||||
import androidx.activity.compose.BackHandler
|
||||
import androidx.compose.animation.core.animateFloatAsState
|
||||
import androidx.compose.foundation.background
|
||||
import androidx.compose.foundation.border
|
||||
import androidx.compose.foundation.clickable
|
||||
import androidx.compose.foundation.interaction.MutableInteractionSource
|
||||
import androidx.compose.foundation.layout.Arrangement
|
||||
import androidx.compose.foundation.layout.Box
|
||||
import androidx.compose.foundation.layout.Column
|
||||
import androidx.compose.foundation.layout.Row
|
||||
import androidx.compose.foundation.layout.Spacer
|
||||
import androidx.compose.foundation.layout.fillMaxHeight
|
||||
import androidx.compose.foundation.layout.fillMaxSize
|
||||
import androidx.compose.foundation.layout.fillMaxWidth
|
||||
import androidx.compose.foundation.layout.height
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.layout.systemBarsPadding
|
||||
import androidx.compose.foundation.layout.widthIn
|
||||
import androidx.compose.foundation.rememberScrollState
|
||||
import androidx.compose.foundation.shape.RoundedCornerShape
|
||||
import androidx.compose.foundation.text.KeyboardOptions
|
||||
import androidx.compose.foundation.verticalScroll
|
||||
import androidx.compose.material3.Button
|
||||
import androidx.compose.material3.OutlinedTextField
|
||||
import androidx.compose.runtime.LaunchedEffect
|
||||
import androidx.compose.ui.focus.FocusRequester
|
||||
import androidx.compose.ui.focus.focusRequester
|
||||
import androidx.compose.ui.platform.LocalConfiguration
|
||||
import androidx.compose.ui.platform.LocalContext
|
||||
import androidx.compose.ui.text.input.KeyboardType
|
||||
import dev.chrisbanes.haze.HazeState
|
||||
import dev.chrisbanes.haze.hazeSource
|
||||
import io.unom.punktfunk.kit.security.KnownHost
|
||||
import io.unom.punktfunk.kit.security.KnownHostStore
|
||||
import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.getValue
|
||||
import androidx.compose.runtime.mutableIntStateOf
|
||||
import androidx.compose.runtime.mutableStateOf
|
||||
import androidx.compose.runtime.remember
|
||||
import androidx.compose.runtime.setValue
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.draw.clip
|
||||
import androidx.compose.ui.graphics.Color
|
||||
import androidx.compose.ui.graphics.graphicsLayer
|
||||
import androidx.compose.ui.text.font.FontFamily
|
||||
import androidx.compose.ui.text.font.FontWeight
|
||||
import androidx.compose.ui.text.style.TextAlign
|
||||
import androidx.compose.ui.text.style.TextOverflow
|
||||
import androidx.compose.ui.unit.Dp
|
||||
import androidx.compose.ui.unit.dp
|
||||
|
||||
// The gamepad-driven "Add Host" screen — the Android mirror of the Apple client's GamepadAddHostView
|
||||
// + GamepadKeyboard: three field rows (name / address / port) plus an Add action, navigated with the
|
||||
// vertical focus list; A on a field opens the on-screen keyboard so a host can be registered end to
|
||||
// end from the couch. One GamepadNavEffect2D owns BOTH modes (list vs keyboard) so they never fight
|
||||
// over the shared input probes. B peels one layer: close the keyboard, then cancel the screen.
|
||||
|
||||
// Keyboard grid: digits, qwerty letters, hostname/address punctuation, then space / delete / done.
|
||||
private val KB_CHAR_ROWS = listOf("1234567890", "qwertyuiop", "asdfghjkl-", "zxcvbnm._:")
|
||||
private const val KB_ACTIONS_ROW = 4 // index of the [space, delete, done] row
|
||||
private const val KB_ROWS = 5
|
||||
|
||||
private class Field(val id: String, val label: String, val value: String, val placeholder: String)
|
||||
|
||||
@Composable
|
||||
fun GamepadAddHostScreen(
|
||||
onAdd: (name: String, address: String, port: Int) -> Unit,
|
||||
onDismiss: () -> Unit,
|
||||
// Non-null → EDIT mode: fields seed from this host, a MAC row is added, and the action SAVES the
|
||||
// edited record via [onSave] instead of connecting. [suggestedMacs] prefills a not-yet-learned MAC.
|
||||
editHost: KnownHost? = null,
|
||||
suggestedMacs: List<String> = emptyList(),
|
||||
onSave: ((KnownHost) -> Unit)? = null,
|
||||
) {
|
||||
val context = LocalContext.current
|
||||
val isTv = remember { isTvDevice(context) }
|
||||
val isEdit = editHost != null
|
||||
val title = if (isEdit) "Edit Host" else "Add Host"
|
||||
val actionLabel = if (isEdit) "Save" else "Add Host"
|
||||
var name by remember { mutableStateOf(editHost?.name ?: "") }
|
||||
var address by remember { mutableStateOf(editHost?.address ?: "") }
|
||||
var port by remember { mutableStateOf(editHost?.port?.toString() ?: "9777") }
|
||||
var mac by remember { mutableStateOf(editHost?.mac?.ifEmpty { suggestedMacs }?.joinToString(", ") ?: "") }
|
||||
val canAdd = address.isNotBlank() && (port.toIntOrNull() ?: 0) > 0
|
||||
fun commit() {
|
||||
if (isEdit && editHost != null && onSave != null) {
|
||||
onSave(
|
||||
editHost.copy(
|
||||
name = name.trim().ifEmpty { editHost.address },
|
||||
address = address.trim(),
|
||||
port = port.toIntOrNull() ?: editHost.port,
|
||||
mac = KnownHostStore.parseMacs(mac),
|
||||
),
|
||||
)
|
||||
} else {
|
||||
onAdd(name.trim(), address.trim(), port.toIntOrNull() ?: 9777)
|
||||
}
|
||||
}
|
||||
|
||||
// On a TV the OS provides a leanback on-screen keyboard for text fields, so use real (focusable)
|
||||
// text fields + the system IME there. Our controller keyboard is for a phone-with-controller,
|
||||
// where the phone's own soft keyboard needs a touch a pad can't provide.
|
||||
if (isTv) {
|
||||
TvAddHostForm(
|
||||
title = title, actionLabel = actionLabel,
|
||||
name = name, onName = { name = it },
|
||||
address = address, onAddress = { address = it },
|
||||
port = port, onPort = { port = it.filter(Char::isDigit).take(5) },
|
||||
mac = if (isEdit) mac else null, onMac = { mac = it },
|
||||
canAdd = canAdd,
|
||||
onAdd = { commit() },
|
||||
onDismiss = onDismiss,
|
||||
)
|
||||
return
|
||||
}
|
||||
|
||||
var focus by remember { mutableIntStateOf(1) } // start on Address
|
||||
var editing by remember { mutableStateOf<String?>(null) } // field id being typed, or null
|
||||
var kbRow by remember { mutableIntStateOf(1) }
|
||||
var kbCol by remember { mutableIntStateOf(0) }
|
||||
val landscape = LocalConfiguration.current.orientation == Configuration.ORIENTATION_LANDSCAPE
|
||||
val hazeState = remember { HazeState() }
|
||||
|
||||
val fields = buildList {
|
||||
add(Field("name", "Name", name, "Optional — e.g. Living Room"))
|
||||
add(Field("address", "Address", address, "IP or hostname"))
|
||||
add(Field("port", "Port", port, "9777"))
|
||||
if (isEdit) add(Field("mac", "Wake MAC", mac, "auto-filled when the host is seen"))
|
||||
}
|
||||
val actionIndex = fields.size // the Save/Add action sits just after the last field
|
||||
|
||||
fun openKeyboard(id: String) { editing = id; kbRow = 1; kbCol = 0 }
|
||||
fun closeKeyboard() { editing = null }
|
||||
fun editField(id: String, transform: (String) -> String) {
|
||||
when (id) {
|
||||
"name" -> name = transform(name)
|
||||
"address" -> address = transform(address)
|
||||
"port" -> port = transform(port).take(5)
|
||||
"mac" -> mac = transform(mac)
|
||||
}
|
||||
}
|
||||
fun allowed(id: String, c: Char): Boolean = when (id) {
|
||||
"port" -> c.isDigit()
|
||||
"address" -> c != ' '
|
||||
else -> true
|
||||
}
|
||||
fun activateField() {
|
||||
if (focus == actionIndex) {
|
||||
if (canAdd) commit() else { focus = 1; openKeyboard("address") }
|
||||
} else {
|
||||
openKeyboard(fields[focus].id)
|
||||
}
|
||||
}
|
||||
fun pressKey() {
|
||||
val id = editing ?: return
|
||||
if (kbRow < KB_ACTIONS_ROW) {
|
||||
val c = KB_CHAR_ROWS[kbRow][kbCol.coerceIn(0, KB_CHAR_ROWS[kbRow].lastIndex)]
|
||||
if (allowed(id, c)) editField(id) { it + c }
|
||||
} else when (kbCol) {
|
||||
0 -> if (allowed(id, ' ')) editField(id) { "$it " }
|
||||
1 -> editField(id) { it.dropLast(1) }
|
||||
else -> closeKeyboard()
|
||||
}
|
||||
}
|
||||
|
||||
BackHandler { if (editing != null) closeKeyboard() else onDismiss() }
|
||||
GamepadNavEffect2D(
|
||||
active = true,
|
||||
onDirection = { dir ->
|
||||
if (editing == null) {
|
||||
when (dir) {
|
||||
NavDir.UP -> if (focus > 0) focus--
|
||||
NavDir.DOWN -> if (focus < actionIndex) focus++
|
||||
else -> {}
|
||||
}
|
||||
} else {
|
||||
when (dir) {
|
||||
NavDir.UP -> if (kbRow > 0) { kbRow--; kbCol = kbCol.coerceIn(0, rowCols(kbRow) - 1) }
|
||||
NavDir.DOWN -> if (kbRow < KB_ROWS - 1) { kbRow++; kbCol = kbCol.coerceIn(0, rowCols(kbRow) - 1) }
|
||||
NavDir.LEFT -> if (kbCol > 0) kbCol--
|
||||
NavDir.RIGHT -> if (kbCol < rowCols(kbRow) - 1) kbCol++
|
||||
}
|
||||
}
|
||||
},
|
||||
onActivate = { if (editing == null) activateField() else pressKey() },
|
||||
onTertiary = { if (editing != null) editField(editing!!) { it.dropLast(1) } },
|
||||
onSecondary = { if (editing != null) closeKeyboard() },
|
||||
)
|
||||
|
||||
val onFieldClick: (Int) -> Unit = { i -> if (focus == i) activateField() else focus = i }
|
||||
val onAddClick: () -> Unit = { if (focus == actionIndex) activateField() else focus = actionIndex }
|
||||
// Tappable (touch escape hatch): the legend doubles as buttons when there's no working controller.
|
||||
val typeHints = listOf(
|
||||
PadGlyph.hint('A', "Type") { pressKey() },
|
||||
PadGlyph.hint('X', "Delete") { editing?.let { id -> editField(id) { it.dropLast(1) } } },
|
||||
PadGlyph.hint('B', "Done") { closeKeyboard() },
|
||||
)
|
||||
val sideBySide = landscape && editing != null
|
||||
|
||||
Box(Modifier.fillMaxSize()) {
|
||||
Box(Modifier.fillMaxSize().hazeSource(hazeState)) {
|
||||
GamepadFormBackground(Modifier.fillMaxSize())
|
||||
|
||||
if (sideBySide) {
|
||||
// Landscape + typing: fields and keyboard SIDE BY SIDE so the field being edited stays
|
||||
// visible (stacked, the keyboard covered the whole short screen). The legend is NOT put
|
||||
// under the keyboard here — it floats at the same fixed bottom-left spot as everywhere.
|
||||
Row(
|
||||
Modifier.fillMaxSize().systemBarsPadding().padding(start = ConsoleEdgeInset, end = 20.dp, top = 8.dp, bottom = 8.dp),
|
||||
horizontalArrangement = Arrangement.spacedBy(18.dp),
|
||||
) {
|
||||
Column(
|
||||
Modifier.weight(1f).fillMaxHeight().verticalScroll(rememberScrollState()),
|
||||
verticalArrangement = Arrangement.spacedBy(8.dp),
|
||||
) {
|
||||
ConsoleHeader(title, horizontalInset = false)
|
||||
fields.forEachIndexed { i, f -> FieldRow(f, focused = false, editing = editing == f.id) { onFieldClick(i) } }
|
||||
AddActionRow(actionLabel, enabled = canAdd, focused = false) { onAddClick() }
|
||||
Spacer(Modifier.height(64.dp)) // clear the floating legend at bottom-left
|
||||
}
|
||||
Column(
|
||||
Modifier.weight(1.15f).fillMaxHeight().verticalScroll(rememberScrollState()),
|
||||
verticalArrangement = Arrangement.spacedBy(10.dp),
|
||||
) {
|
||||
KeyboardGrid(kbRow, kbCol, compact = true) { r, c -> kbRow = r; kbCol = c; pressKey() }
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Portrait (or landscape not typing): the FORM SCROLLS so the Add button is never
|
||||
// compressed by the keyboard; the keyboard sits below it; the legend floats (fixed).
|
||||
Column(Modifier.fillMaxSize().systemBarsPadding().padding(horizontal = ConsoleEdgeInset)) {
|
||||
Column(
|
||||
Modifier.weight(1f).fillMaxWidth().verticalScroll(rememberScrollState()),
|
||||
verticalArrangement = Arrangement.spacedBy(8.dp),
|
||||
) {
|
||||
ConsoleHeader(title, horizontalInset = false)
|
||||
if (editing == null && !landscape) {
|
||||
Text(
|
||||
"Hosts on this network appear automatically — add one by address for everything else.",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = Color.White.copy(alpha = 0.55f),
|
||||
modifier = Modifier.widthIn(max = 520.dp).padding(bottom = 8.dp),
|
||||
)
|
||||
}
|
||||
fields.forEachIndexed { i, f -> FieldRow(f, focused = focus == i && editing == null, editing = editing == f.id) { onFieldClick(i) } }
|
||||
AddActionRow(actionLabel, enabled = canAdd, focused = focus == actionIndex && editing == null) { onAddClick() }
|
||||
Spacer(Modifier.height(72.dp)) // last field clears the floating legend when scrolled
|
||||
}
|
||||
if (editing != null) {
|
||||
Spacer(Modifier.height(8.dp))
|
||||
// The keyboard fills to the bottom; its bottom frame is padded so the fixed
|
||||
// legend sits OVER that frame (bottom-left corner) rather than in a gap below.
|
||||
KeyboardGrid(kbRow, kbCol, compact = false, bottomInset = 52.dp) { r, c -> kbRow = r; kbCol = c; pressKey() }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Floating legend — ALWAYS at the same fixed bottom-start spot (portrait or landscape, keyboard
|
||||
// open or not), so opening the keyboard never relocates it below the keys. Backdrop-blurred.
|
||||
Box(
|
||||
Modifier.align(Alignment.BottomStart)
|
||||
.then(if (landscape) Modifier else Modifier.systemBarsPadding())
|
||||
.padding(ConsoleLegendInset),
|
||||
) {
|
||||
GamepadHintBar(
|
||||
if (editing != null) {
|
||||
typeHints
|
||||
} else {
|
||||
listOf(
|
||||
PadGlyph.hint('A', "Select") { activateField() },
|
||||
PadGlyph.hint('B', "Cancel", onClick = onDismiss),
|
||||
)
|
||||
},
|
||||
hazeState = hazeState,
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Add-Host on a TV: real focusable text fields + the system (leanback) IME, driven by the OS. No
|
||||
* custom keyboard or input probes — the native focus engine moves between fields and the Add button,
|
||||
* and focusing a field pops the OS keyboard. B backs out.
|
||||
*/
|
||||
@Composable
|
||||
private fun TvAddHostForm(
|
||||
title: String,
|
||||
actionLabel: String,
|
||||
name: String,
|
||||
onName: (String) -> Unit,
|
||||
address: String,
|
||||
onAddress: (String) -> Unit,
|
||||
port: String,
|
||||
onPort: (String) -> Unit,
|
||||
mac: String?, // non-null only in edit mode
|
||||
onMac: (String) -> Unit,
|
||||
canAdd: Boolean,
|
||||
onAdd: () -> Unit,
|
||||
onDismiss: () -> Unit,
|
||||
) {
|
||||
BackHandler(onBack = onDismiss)
|
||||
val firstFocus = remember { FocusRequester() }
|
||||
Box(Modifier.fillMaxSize()) {
|
||||
GamepadFormBackground(Modifier.fillMaxSize())
|
||||
Column(
|
||||
Modifier
|
||||
.fillMaxSize()
|
||||
.systemBarsPadding()
|
||||
.padding(horizontal = 56.dp, vertical = 36.dp)
|
||||
.widthIn(max = 720.dp)
|
||||
.verticalScroll(rememberScrollState()),
|
||||
verticalArrangement = Arrangement.spacedBy(16.dp),
|
||||
) {
|
||||
Text(title, style = MaterialTheme.typography.headlineMedium, fontWeight = FontWeight.Bold, color = Color.White)
|
||||
Text(
|
||||
"Hosts on this network appear automatically — add one by address for everything else.",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = Color.White.copy(alpha = 0.55f),
|
||||
)
|
||||
OutlinedTextField(
|
||||
value = name, onValueChange = onName, singleLine = true,
|
||||
label = { Text("Name (optional)") },
|
||||
modifier = Modifier.fillMaxWidth().focusRequester(firstFocus),
|
||||
)
|
||||
OutlinedTextField(
|
||||
value = address, onValueChange = onAddress, singleLine = true,
|
||||
label = { Text("Address") },
|
||||
keyboardOptions = KeyboardOptions(keyboardType = KeyboardType.Uri),
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
)
|
||||
OutlinedTextField(
|
||||
value = port, onValueChange = onPort, singleLine = true,
|
||||
label = { Text("Port") },
|
||||
keyboardOptions = KeyboardOptions(keyboardType = KeyboardType.Number),
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
)
|
||||
if (mac != null) {
|
||||
OutlinedTextField(
|
||||
value = mac, onValueChange = onMac, singleLine = true,
|
||||
label = { Text("Wake-on-LAN MAC") },
|
||||
placeholder = { Text("auto-filled when the host is seen") },
|
||||
modifier = Modifier.fillMaxWidth(),
|
||||
)
|
||||
}
|
||||
Button(onClick = onAdd, enabled = canAdd, modifier = Modifier.fillMaxWidth()) {
|
||||
Text(actionLabel)
|
||||
}
|
||||
}
|
||||
}
|
||||
LaunchedEffect(Unit) { runCatching { firstFocus.requestFocus() } }
|
||||
}
|
||||
|
||||
private fun rowCols(row: Int): Int = if (row < KB_ACTIONS_ROW) KB_CHAR_ROWS[row].length else 3
|
||||
|
||||
@Composable
|
||||
private fun FieldRow(f: Field, focused: Boolean, editing: Boolean, onClick: () -> Unit) {
|
||||
val scale by animateFloatAsState(if (focused || editing) 1f else 0.98f, label = "fieldScale")
|
||||
val shape = RoundedCornerShape(14.dp)
|
||||
Row(
|
||||
modifier = Modifier
|
||||
.fillMaxWidth()
|
||||
.graphicsLayer { scaleX = scale; scaleY = scale }
|
||||
.clip(shape)
|
||||
.background(if (focused || editing) Color(0x336656F2) else Color(0x14FFFFFF))
|
||||
.border(1.dp, if (editing) Color(0xB38678F5) else Color.White.copy(alpha = if (focused) 0.28f else 0.06f), shape)
|
||||
.clickable(interactionSource = remember { MutableInteractionSource() }, indication = null, onClick = onClick)
|
||||
.padding(horizontal = 16.dp, vertical = 14.dp),
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
) {
|
||||
Text(f.label, style = MaterialTheme.typography.bodyLarge, fontWeight = FontWeight.SemiBold, color = Color.White)
|
||||
Spacer(Modifier.weight(1f))
|
||||
Text(
|
||||
f.value.ifEmpty { f.placeholder },
|
||||
style = MaterialTheme.typography.bodyMedium.copy(fontFamily = FontFamily.Monospace),
|
||||
color = if (f.value.isEmpty()) Color.White.copy(alpha = 0.35f) else Color.White,
|
||||
maxLines = 1,
|
||||
overflow = TextOverflow.Ellipsis,
|
||||
)
|
||||
if (editing) Text(" |", color = Color(0xFF8678F5))
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun AddActionRow(label: String, enabled: Boolean, focused: Boolean, onClick: () -> Unit) {
|
||||
val scale by animateFloatAsState(if (focused) 1f else 0.98f, label = "addScale")
|
||||
val shape = RoundedCornerShape(14.dp)
|
||||
Box(
|
||||
modifier = Modifier
|
||||
.fillMaxWidth()
|
||||
.graphicsLayer { scaleX = scale; scaleY = scale }
|
||||
.clip(shape)
|
||||
.background(if (focused) Color(0x336656F2) else Color(0x14FFFFFF))
|
||||
.border(1.dp, Color.White.copy(alpha = if (focused) 0.28f else 0.06f), shape)
|
||||
.clickable(interactionSource = remember { MutableInteractionSource() }, indication = null, onClick = onClick)
|
||||
.padding(vertical = 14.dp),
|
||||
contentAlignment = Alignment.Center,
|
||||
) {
|
||||
Text(
|
||||
label,
|
||||
style = MaterialTheme.typography.bodyLarge,
|
||||
fontWeight = FontWeight.Bold,
|
||||
color = if (enabled) Color(0xFF8678F5) else Color.White.copy(alpha = 0.35f),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun KeyboardGrid(
|
||||
cursorRow: Int,
|
||||
cursorCol: Int,
|
||||
compact: Boolean,
|
||||
bottomInset: Dp = 0.dp, // empty frame at the bottom of the glass for the floating legend to sit over
|
||||
onKey: (Int, Int) -> Unit,
|
||||
) {
|
||||
val shape = RoundedCornerShape(20.dp)
|
||||
val gap = if (compact) 5.dp else 7.dp
|
||||
Column(
|
||||
Modifier
|
||||
.fillMaxWidth()
|
||||
.widthIn(max = 640.dp)
|
||||
.clip(shape)
|
||||
.background(Color(0x1FFFFFFF))
|
||||
.border(1.dp, Color.White.copy(alpha = 0.12f), shape)
|
||||
.padding(start = 12.dp, end = 12.dp, top = if (compact) 8.dp else 12.dp, bottom = 12.dp + bottomInset),
|
||||
verticalArrangement = Arrangement.spacedBy(gap),
|
||||
) {
|
||||
KB_CHAR_ROWS.forEachIndexed { r, chars ->
|
||||
Row(Modifier.fillMaxWidth(), horizontalArrangement = Arrangement.spacedBy(gap)) {
|
||||
chars.forEachIndexed { c, ch ->
|
||||
Keycap(ch.toString(), focused = cursorRow == r && cursorCol == c, compact = compact, modifier = Modifier.weight(1f)) { onKey(r, c) }
|
||||
}
|
||||
}
|
||||
}
|
||||
Row(Modifier.fillMaxWidth(), horizontalArrangement = Arrangement.spacedBy(gap)) {
|
||||
Keycap("space", focused = cursorRow == KB_ACTIONS_ROW && cursorCol == 0, compact = compact, modifier = Modifier.weight(2f)) { onKey(KB_ACTIONS_ROW, 0) }
|
||||
Keycap("⌫", focused = cursorRow == KB_ACTIONS_ROW && cursorCol == 1, compact = compact, modifier = Modifier.weight(1f)) { onKey(KB_ACTIONS_ROW, 1) }
|
||||
Keycap("Done", focused = cursorRow == KB_ACTIONS_ROW && cursorCol == 2, compact = compact, modifier = Modifier.weight(1.5f)) { onKey(KB_ACTIONS_ROW, 2) }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun Keycap(label: String, focused: Boolean, compact: Boolean, modifier: Modifier = Modifier, onClick: () -> Unit) {
|
||||
Box(
|
||||
modifier = modifier
|
||||
.height(if (compact) 34.dp else 44.dp)
|
||||
.clip(RoundedCornerShape(9.dp))
|
||||
.background(if (focused) Color(0xFF8678F5) else Color(0x14FFFFFF))
|
||||
.clickable(interactionSource = remember { MutableInteractionSource() }, indication = null, onClick = onClick),
|
||||
contentAlignment = Alignment.Center,
|
||||
) {
|
||||
Text(
|
||||
label,
|
||||
style = MaterialTheme.typography.bodyLarge,
|
||||
fontWeight = FontWeight.Medium,
|
||||
color = if (focused) Color.Black else Color.White,
|
||||
textAlign = TextAlign.Center,
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,345 @@
|
||||
package io.unom.punktfunk
|
||||
|
||||
import androidx.compose.animation.core.LinearEasing
|
||||
import androidx.compose.animation.core.RepeatMode
|
||||
import androidx.compose.animation.core.animateFloat
|
||||
import androidx.compose.animation.core.infiniteRepeatable
|
||||
import androidx.compose.animation.core.rememberInfiniteTransition
|
||||
import androidx.compose.animation.core.tween
|
||||
import androidx.compose.foundation.Canvas
|
||||
import androidx.compose.foundation.background
|
||||
import androidx.compose.foundation.border
|
||||
import androidx.compose.foundation.clickable
|
||||
import androidx.compose.foundation.layout.Arrangement
|
||||
import androidx.compose.foundation.layout.Box
|
||||
import androidx.compose.foundation.layout.PaddingValues
|
||||
import androidx.compose.foundation.layout.Row
|
||||
import androidx.compose.foundation.layout.Spacer
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.layout.size
|
||||
import androidx.compose.foundation.layout.width
|
||||
import androidx.compose.foundation.shape.CircleShape
|
||||
import androidx.compose.foundation.shape.RoundedCornerShape
|
||||
import androidx.compose.material.icons.Icons
|
||||
import androidx.compose.material.icons.filled.SportsEsports
|
||||
import androidx.compose.material3.Icon
|
||||
import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.getValue
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.draw.clip
|
||||
import androidx.compose.ui.geometry.Offset
|
||||
import androidx.compose.ui.graphics.BlendMode
|
||||
import androidx.compose.ui.platform.LocalContext
|
||||
import androidx.compose.ui.graphics.Brush
|
||||
import androidx.compose.ui.graphics.Color
|
||||
import androidx.compose.ui.text.font.FontWeight
|
||||
import androidx.compose.ui.text.style.TextAlign
|
||||
import androidx.compose.ui.text.style.TextOverflow
|
||||
import androidx.compose.ui.unit.dp
|
||||
import androidx.compose.ui.unit.sp
|
||||
import dev.chrisbanes.haze.HazeState
|
||||
import dev.chrisbanes.haze.hazeEffect
|
||||
import kotlin.math.PI
|
||||
import kotlin.math.cos
|
||||
import kotlin.math.max
|
||||
import kotlin.math.sin
|
||||
|
||||
// The console chrome shared by the gamepad-driven screens — the Android mirror of the Apple client's
|
||||
// GamepadChrome.swift: a slow-drifting violet aurora backdrop, a bottom button-glyph hint bar, and a
|
||||
// connected-controller status chip. One look across every screen is what makes the console UI read
|
||||
// as a coherent mode rather than a set of themed pages.
|
||||
|
||||
/** One drifting colour blob of the aurora field. Integer [sx]/[sy] keep the loop seamless at wrap. */
|
||||
private class AuroraBlob(
|
||||
val color: Color,
|
||||
val baseX: Float,
|
||||
val baseY: Float,
|
||||
val driftX: Float,
|
||||
val driftY: Float,
|
||||
val sx: Int,
|
||||
val sy: Int,
|
||||
val phase: Float,
|
||||
val radiusFrac: Float,
|
||||
val alpha: Float,
|
||||
)
|
||||
|
||||
private val auroraBlobs = listOf(
|
||||
AuroraBlob(Color(0xFF877AF5), 0.30f, 0.26f, 0.16f, 0.10f, 1, 1, 0.0f, 0.62f, 0.55f), // brand violet
|
||||
AuroraBlob(Color(0xFF3E33B8), 0.78f, 0.68f, 0.13f, 0.14f, 1, 2, 2.4f, 0.68f, 0.58f), // deep indigo
|
||||
AuroraBlob(Color(0xFF9E4CCC), 0.16f, 0.82f, 0.12f, 0.09f, 2, 1, 4.1f, 0.52f, 0.42f), // plum
|
||||
AuroraBlob(Color(0xFF3862DB), 0.72f, 0.14f, 0.10f, 0.08f, 1, 3, 1.2f, 0.48f, 0.40f), // cool blue
|
||||
)
|
||||
|
||||
/**
|
||||
* The living console backdrop: soft violet-family blobs drifting over black on slow, seamless loops,
|
||||
* finished with a centre-pooling vignette and top/bottom legibility scrims. A Compose approximation
|
||||
* of the Apple client's MeshGradient aurora — same brand family, same "ambience, never content" role.
|
||||
*/
|
||||
@Composable
|
||||
fun GamepadAuroraBackground(modifier: Modifier = Modifier) {
|
||||
val transition = rememberInfiniteTransition(label = "aurora")
|
||||
// A full 0..2π sweep over ~96 s; integer per-blob multipliers make sin/cos continuous at the wrap
|
||||
// so the field never visibly jumps when the animation restarts.
|
||||
val angle by transition.animateFloat(
|
||||
initialValue = 0f,
|
||||
targetValue = (2 * PI).toFloat(),
|
||||
animationSpec = infiniteRepeatable(tween(96_000, easing = LinearEasing), RepeatMode.Restart),
|
||||
label = "angle",
|
||||
)
|
||||
Canvas(modifier) {
|
||||
drawRect(Color.Black)
|
||||
val span = max(size.width, size.height)
|
||||
for (b in auroraBlobs) {
|
||||
val cx = (b.baseX + b.driftX * sin(angle * b.sx + b.phase)) * size.width
|
||||
val cy = (b.baseY + b.driftY * cos(angle * b.sy + b.phase)) * size.height
|
||||
val r = span * b.radiusFrac
|
||||
drawCircle(
|
||||
brush = Brush.radialGradient(
|
||||
colors = listOf(b.color.copy(alpha = b.alpha), Color.Transparent),
|
||||
center = Offset(cx, cy),
|
||||
radius = r,
|
||||
),
|
||||
center = Offset(cx, cy),
|
||||
radius = r,
|
||||
blendMode = BlendMode.Plus,
|
||||
)
|
||||
}
|
||||
// Cinematic vignette: pool light centre, sink the corners.
|
||||
drawRect(
|
||||
Brush.radialGradient(
|
||||
colors = listOf(Color.Transparent, Color.Black.copy(alpha = 0.44f)),
|
||||
center = Offset(size.width / 2, size.height / 2),
|
||||
radius = span * 0.92f,
|
||||
),
|
||||
)
|
||||
// Top/bottom legibility scrim for the pinned title + hint bar.
|
||||
drawRect(
|
||||
Brush.verticalGradient(
|
||||
0.0f to Color.Black.copy(alpha = 0.40f),
|
||||
0.30f to Color.Black.copy(alpha = 0.05f),
|
||||
0.70f to Color.Black.copy(alpha = 0.06f),
|
||||
1.0f to Color.Black.copy(alpha = 0.42f),
|
||||
),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The calm backdrop for the console FORM screens (settings, add-host) — deliberately still and quiet
|
||||
* (unlike the launcher's drifting aurora), a deep indigo base with two soft brand glows so the glass
|
||||
* rows have some colour + luminance to sit on. Mirrors the Apple client's GamepadFormBackground.
|
||||
*/
|
||||
@Composable
|
||||
fun GamepadFormBackground(modifier: Modifier = Modifier) {
|
||||
Canvas(modifier) {
|
||||
val span = max(size.width, size.height)
|
||||
drawRect(Color(0xFF131126))
|
||||
drawCircle(
|
||||
brush = Brush.radialGradient(
|
||||
colors = listOf(Color(0xE6635AAE), Color.Transparent),
|
||||
center = Offset(size.width * 0.24f, size.height * 0.12f),
|
||||
radius = span * 0.7f,
|
||||
),
|
||||
center = Offset(size.width * 0.24f, size.height * 0.12f),
|
||||
radius = span * 0.7f,
|
||||
)
|
||||
drawCircle(
|
||||
brush = Brush.radialGradient(
|
||||
colors = listOf(Color(0xBF343E96), Color.Transparent),
|
||||
center = Offset(size.width * 0.82f, size.height * 0.9f),
|
||||
radius = span * 0.7f,
|
||||
),
|
||||
center = Offset(size.width * 0.82f, size.height * 0.9f),
|
||||
radius = span * 0.7f,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The exact inset every console screen places its floating legend at (bottom-start), so the legend
|
||||
* sits in the SAME spot across Home / Settings / Add-Host and appears pinned while the content behind
|
||||
* it cross-fades between screens.
|
||||
*/
|
||||
val ConsoleLegendInset = PaddingValues(start = 24.dp, bottom = 24.dp)
|
||||
|
||||
/** The shared horizontal inset for a console screen's heading (matches the legend's left edge). */
|
||||
val ConsoleEdgeInset = 24.dp
|
||||
|
||||
/**
|
||||
* The heading every console screen uses — one style, one inset, so titles line up across Home /
|
||||
* Settings / Add-Host / Library. Callers place it at the top of their content (or float it, on Home).
|
||||
*/
|
||||
@Composable
|
||||
fun ConsoleHeader(title: String, modifier: Modifier = Modifier, horizontalInset: Boolean = true) {
|
||||
// `horizontalInset = false` when the caller's container already pads to ConsoleEdgeInset (e.g. a
|
||||
// LazyColumn contentPadding) — so the heading lands at the SAME 24dp on every screen either way.
|
||||
val h = if (horizontalInset) ConsoleEdgeInset else 0.dp
|
||||
Text(
|
||||
title,
|
||||
style = MaterialTheme.typography.headlineMedium,
|
||||
fontWeight = FontWeight.Bold,
|
||||
color = Color.White,
|
||||
maxLines = 1,
|
||||
overflow = TextOverflow.Ellipsis,
|
||||
modifier = modifier.padding(start = h, end = h, top = 18.dp, bottom = 10.dp),
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* One glyph + label cell of a hint bar. [glyph] is the face letter; [color] its Xbox-convention hue.
|
||||
* [onClick], when set, makes the cell tappable — a TOUCH escape hatch so a user without a working
|
||||
* controller can still drive the console UI (and reach Settings to switch it off).
|
||||
*/
|
||||
class GamepadHint(
|
||||
val glyph: Char,
|
||||
val color: Color,
|
||||
val text: String,
|
||||
val onClick: (() -> Unit)? = null,
|
||||
// Render as the D-pad-centre "select" button (a ring) instead of a lettered face-button disc —
|
||||
// for a TV remote, which has no A/B/X/Y.
|
||||
val select: Boolean = false,
|
||||
// Render as the gamepad Select/View button (a small capsule).
|
||||
val viewButton: Boolean = false,
|
||||
)
|
||||
|
||||
/** Xbox-convention face-button colours, so the glyphs read at a glance across the room. */
|
||||
object PadGlyph {
|
||||
val A = Color(0xFF6BBE45)
|
||||
val B = Color(0xFFD14B4B)
|
||||
val X = Color(0xFF4B7BD1)
|
||||
val Y = Color(0xFFE0B23C)
|
||||
fun hint(glyph: Char, text: String, onClick: (() -> Unit)? = null) = GamepadHint(
|
||||
glyph, when (glyph) { 'A' -> A; 'B' -> B; 'X' -> X; 'Y' -> Y; else -> Color(0xFF9A93C7) }, text, onClick,
|
||||
)
|
||||
}
|
||||
|
||||
/** A round face-button badge: a coloured disc with the button letter, like a controller's face. */
|
||||
@Composable
|
||||
fun GamepadButtonGlyph(glyph: Char, color: Color, size: androidx.compose.ui.unit.Dp = 26.dp) {
|
||||
Box(
|
||||
modifier = Modifier
|
||||
.size(size)
|
||||
.clip(CircleShape)
|
||||
.background(color),
|
||||
contentAlignment = Alignment.Center,
|
||||
) {
|
||||
Text(
|
||||
glyph.toString(),
|
||||
color = Color.White,
|
||||
fontWeight = FontWeight.Bold,
|
||||
fontSize = (size.value * 0.52f).sp,
|
||||
textAlign = TextAlign.Center,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
/** The D-pad-centre "select" button — a green (confirm) disc with a ring; the TV-remote glyph for A. */
|
||||
@Composable
|
||||
private fun SelectGlyph(size: androidx.compose.ui.unit.Dp = 26.dp) {
|
||||
Box(
|
||||
modifier = Modifier.size(size).clip(CircleShape).background(PadGlyph.A),
|
||||
contentAlignment = Alignment.Center,
|
||||
) {
|
||||
Box(Modifier.size(size * 0.46f).clip(CircleShape).border(2.dp, Color.White, CircleShape))
|
||||
}
|
||||
}
|
||||
|
||||
/** The remote's "Back" button — a back-arrow disc; the TV-remote glyph for B (back / cancel / done). */
|
||||
@Composable
|
||||
private fun BackGlyph(size: androidx.compose.ui.unit.Dp = 26.dp) {
|
||||
GamepadButtonGlyph('↩', PadGlyph.B, size)
|
||||
}
|
||||
|
||||
/** The gamepad "Select / View" button — a small capsule outline, matching its physical shape. */
|
||||
@Composable
|
||||
private fun ViewButtonGlyph(size: androidx.compose.ui.unit.Dp = 26.dp) {
|
||||
Box(Modifier.size(size), contentAlignment = Alignment.Center) {
|
||||
Box(
|
||||
Modifier
|
||||
.size(width = size * 0.74f, height = size * 0.46f)
|
||||
.clip(RoundedCornerShape(50))
|
||||
.border(1.6.dp, Color.White.copy(alpha = 0.85f), RoundedCornerShape(50)),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The pinned controls legend every gamepad screen shows along the bottom — worn as a self-contained
|
||||
* translucent pill so it floats over the aurora rather than dissolving into it.
|
||||
*/
|
||||
@Composable
|
||||
fun GamepadHintBar(hints: List<GamepadHint>, modifier: Modifier = Modifier, hazeState: HazeState? = null) {
|
||||
// On a TV D-pad remote (no A/B/X/Y), auto-swap the two universal pad glyphs every screen uses:
|
||||
// A (confirm) → the select ring, B (back/cancel) → a back glyph. Screen-specific glyphs like the
|
||||
// home's Up/Down handle themselves. Defaults to the gamepad look off an Activity (preview/tests).
|
||||
val padIsGamepad = (LocalContext.current as? MainActivity)?.lastPadIsGamepad ?: true
|
||||
val shape = RoundedCornerShape(50)
|
||||
// With a haze source, blur the content behind the pill (real backdrop blur, API 31+; a translucent
|
||||
// scrim below) + a light tint; otherwise fall back to a solid frosted fill.
|
||||
val frosted = if (hazeState != null) {
|
||||
modifier.clip(shape).hazeEffect(hazeState).background(Color(0x4014122A))
|
||||
} else {
|
||||
modifier.clip(shape).background(Color(0x8C14122A))
|
||||
}
|
||||
Row(
|
||||
modifier = frosted
|
||||
.border(1.dp, Color.White.copy(alpha = 0.14f), shape)
|
||||
.padding(horizontal = 16.dp, vertical = 10.dp),
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
horizontalArrangement = Arrangement.spacedBy(11.dp),
|
||||
) {
|
||||
for (h in hints) {
|
||||
val cb = h.onClick
|
||||
val cell = if (cb != null) {
|
||||
Modifier.clip(RoundedCornerShape(50)).clickable(onClick = cb).padding(horizontal = 4.dp, vertical = 5.dp)
|
||||
} else {
|
||||
Modifier
|
||||
}
|
||||
Row(modifier = cell, verticalAlignment = Alignment.CenterVertically) {
|
||||
when {
|
||||
h.viewButton -> ViewButtonGlyph()
|
||||
h.select || (!padIsGamepad && h.glyph == 'A') -> SelectGlyph()
|
||||
!padIsGamepad && h.glyph == 'B' -> BackGlyph()
|
||||
else -> GamepadButtonGlyph(h.glyph, h.color)
|
||||
}
|
||||
Spacer(Modifier.width(6.dp))
|
||||
Text(
|
||||
h.text,
|
||||
style = MaterialTheme.typography.labelLarge,
|
||||
color = Color.White.copy(alpha = 0.9f),
|
||||
maxLines = 1,
|
||||
softWrap = false, // never char-wrap a label when several hints crowd a narrow pill
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** "Which pad is driving this UI" — a quiet chip in the console top bar with the controller's name. */
|
||||
@Composable
|
||||
fun ControllerStatusChip(name: String, modifier: Modifier = Modifier) {
|
||||
Row(
|
||||
modifier = modifier
|
||||
.clip(RoundedCornerShape(50))
|
||||
.background(Color.White.copy(alpha = 0.08f))
|
||||
.padding(horizontal = 12.dp, vertical = 7.dp),
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
) {
|
||||
Icon(
|
||||
Icons.Filled.SportsEsports,
|
||||
contentDescription = null,
|
||||
tint = Color.White.copy(alpha = 0.75f),
|
||||
modifier = Modifier.size(16.dp),
|
||||
)
|
||||
Spacer(Modifier.width(7.dp))
|
||||
Text(
|
||||
name,
|
||||
style = MaterialTheme.typography.labelMedium,
|
||||
color = Color.White.copy(alpha = 0.75f),
|
||||
maxLines = 1,
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,357 @@
|
||||
package io.unom.punktfunk
|
||||
|
||||
import android.os.Build
|
||||
import androidx.activity.compose.BackHandler
|
||||
import androidx.compose.animation.core.animateFloatAsState
|
||||
import androidx.compose.foundation.background
|
||||
import androidx.compose.foundation.border
|
||||
import androidx.compose.foundation.clickable
|
||||
import androidx.compose.foundation.interaction.MutableInteractionSource
|
||||
import androidx.compose.foundation.layout.Arrangement
|
||||
import androidx.compose.foundation.layout.Box
|
||||
import androidx.compose.foundation.layout.Column
|
||||
import androidx.compose.foundation.layout.ColumnScope
|
||||
import androidx.compose.foundation.layout.Row
|
||||
import androidx.compose.foundation.layout.Spacer
|
||||
import androidx.compose.foundation.layout.fillMaxSize
|
||||
import androidx.compose.foundation.layout.fillMaxWidth
|
||||
import androidx.compose.foundation.layout.heightIn
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.layout.size
|
||||
import androidx.compose.foundation.layout.widthIn
|
||||
import androidx.compose.foundation.rememberScrollState
|
||||
import androidx.compose.foundation.shape.RoundedCornerShape
|
||||
import androidx.compose.foundation.verticalScroll
|
||||
import androidx.compose.material3.CircularProgressIndicator
|
||||
import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.getValue
|
||||
import androidx.compose.runtime.mutableIntStateOf
|
||||
import androidx.compose.runtime.mutableStateListOf
|
||||
import androidx.compose.runtime.mutableStateOf
|
||||
import androidx.compose.runtime.remember
|
||||
import androidx.compose.runtime.rememberCoroutineScope
|
||||
import androidx.compose.runtime.setValue
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.draw.clip
|
||||
import androidx.compose.ui.graphics.Color
|
||||
import androidx.compose.ui.graphics.graphicsLayer
|
||||
import androidx.compose.ui.platform.LocalConfiguration
|
||||
import androidx.compose.ui.text.font.FontFamily
|
||||
import androidx.compose.ui.text.font.FontWeight
|
||||
import androidx.compose.ui.text.style.TextAlign
|
||||
import androidx.compose.ui.unit.dp
|
||||
import androidx.compose.ui.unit.sp
|
||||
import io.unom.punktfunk.kit.NativeBridge
|
||||
import io.unom.punktfunk.kit.security.ClientIdentity
|
||||
import io.unom.punktfunk.models.PendingTrust
|
||||
import kotlinx.coroutines.Dispatchers
|
||||
import kotlinx.coroutines.launch
|
||||
import kotlinx.coroutines.withContext
|
||||
|
||||
// Console-styled trust/pairing dialogs — the controller-navigable counterparts of the touch
|
||||
// AlertDialogs in ConnectDialogs.kt, shown while the gamepad UI is active. A dark glass card over a
|
||||
// scrim with focusable action buttons: D-pad left/right moves the focus, A activates it, B dismisses.
|
||||
|
||||
/** One dialog action button. */
|
||||
class DialogAction(
|
||||
val label: String,
|
||||
val primary: Boolean = false,
|
||||
val enabled: Boolean = true,
|
||||
val onClick: () -> Unit,
|
||||
)
|
||||
|
||||
/**
|
||||
* The shared console-dialog scaffold: scrim + glass card with a title, [body], and a row of focusable
|
||||
* [actions]. Owns its own controller nav (the presenting carousel drops its probes while a dialog is
|
||||
* up, via ConnectScreen's `navActive`). B → [onDismiss].
|
||||
*/
|
||||
@Composable
|
||||
fun GamepadDialog(
|
||||
title: String,
|
||||
onDismiss: () -> Unit,
|
||||
actions: List<DialogAction>,
|
||||
body: @Composable ColumnScope.() -> Unit,
|
||||
) {
|
||||
// Focus the primary action; buttons are stacked full-width, navigated up/down (fits long labels
|
||||
// like "Request access" without the cramped-row wrapping a horizontal layout caused).
|
||||
var focus by remember { mutableIntStateOf(actions.indexOfFirst { it.primary }.coerceAtLeast(0)) }
|
||||
BackHandler(onBack = onDismiss)
|
||||
GamepadNavEffect2D(
|
||||
active = true,
|
||||
onDirection = { dir ->
|
||||
when (dir) {
|
||||
NavDir.UP -> if (focus > 0) focus--
|
||||
NavDir.DOWN -> if (focus < actions.lastIndex) focus++
|
||||
else -> {}
|
||||
}
|
||||
},
|
||||
onActivate = { actions.getOrNull(focus)?.takeIf { it.enabled }?.onClick?.invoke() },
|
||||
)
|
||||
// Cap the card to most of the screen and let the BODY scroll — in a short landscape window the
|
||||
// title + body + buttons would otherwise overflow and compress/clip the bottom button.
|
||||
val maxCardHeight = (LocalConfiguration.current.screenHeightDp * 0.92f).dp
|
||||
Box(
|
||||
Modifier.fillMaxSize().background(Color.Black.copy(alpha = 0.62f)),
|
||||
contentAlignment = Alignment.Center,
|
||||
) {
|
||||
Column(
|
||||
Modifier
|
||||
.padding(24.dp)
|
||||
.widthIn(max = 520.dp)
|
||||
.heightIn(max = maxCardHeight)
|
||||
.clip(RoundedCornerShape(24.dp))
|
||||
.background(Color(0xF01A1730))
|
||||
.border(1.dp, Color.White.copy(alpha = 0.12f), RoundedCornerShape(24.dp))
|
||||
.padding(28.dp),
|
||||
verticalArrangement = Arrangement.spacedBy(14.dp),
|
||||
) {
|
||||
Text(title, style = MaterialTheme.typography.headlineSmall, fontWeight = FontWeight.Bold, color = Color.White)
|
||||
// The body scrolls; the title above and the buttons below stay pinned + always visible.
|
||||
Column(
|
||||
Modifier.weight(1f, fill = false).verticalScroll(rememberScrollState()),
|
||||
verticalArrangement = Arrangement.spacedBy(10.dp),
|
||||
) {
|
||||
body()
|
||||
}
|
||||
Spacer(Modifier.size(4.dp))
|
||||
actions.forEachIndexed { i, a ->
|
||||
DialogButton(a.label, focused = i == focus, primary = a.primary, enabled = a.enabled, onClick = a.onClick)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun DialogButton(label: String, focused: Boolean, primary: Boolean, enabled: Boolean, onClick: () -> Unit) {
|
||||
val scale by animateFloatAsState(if (focused) 1.02f else 1f, label = "btnScale")
|
||||
val shape = RoundedCornerShape(14.dp)
|
||||
val bg = when {
|
||||
focused -> Color(0xFF6656F2)
|
||||
primary -> Color(0x336656F2)
|
||||
else -> Color(0x14FFFFFF)
|
||||
}
|
||||
val fg = when {
|
||||
!enabled -> Color.White.copy(alpha = 0.35f)
|
||||
focused -> Color.White
|
||||
primary -> Color(0xFF8678F5)
|
||||
else -> Color.White.copy(alpha = 0.85f)
|
||||
}
|
||||
Box(
|
||||
modifier = Modifier
|
||||
.fillMaxWidth()
|
||||
.graphicsLayer { scaleX = scale; scaleY = scale }
|
||||
.clip(shape)
|
||||
.background(bg)
|
||||
.border(1.dp, Color.White.copy(alpha = if (focused) 0.3f else 0.08f), shape)
|
||||
.clickable(
|
||||
enabled = enabled,
|
||||
interactionSource = remember { MutableInteractionSource() },
|
||||
indication = null,
|
||||
onClick = onClick,
|
||||
)
|
||||
.padding(horizontal = 20.dp, vertical = 13.dp),
|
||||
contentAlignment = Alignment.Center,
|
||||
) {
|
||||
Text(label, style = MaterialTheme.typography.labelLarge, fontWeight = FontWeight.SemiBold, color = fg, maxLines = 1)
|
||||
}
|
||||
}
|
||||
|
||||
/** Body text helper — a dimmed paragraph. */
|
||||
@Composable
|
||||
private fun DialogText(text: String) {
|
||||
Text(text, style = MaterialTheme.typography.bodyMedium, color = Color.White.copy(alpha = 0.7f))
|
||||
}
|
||||
|
||||
/**
|
||||
* Console host options for a saved tile — Wake (offered only when offline + a MAC is known), Edit,
|
||||
* Forget. Reached by pressing Up on a focused saved host in the carousel; the console counterpart of
|
||||
* the touch host card's overflow menu.
|
||||
*/
|
||||
@Composable
|
||||
fun GamepadHostOptionsDialog(
|
||||
hostName: String,
|
||||
canWake: Boolean,
|
||||
onWake: () -> Unit,
|
||||
onLibrary: (() -> Unit)?, // non-null when the game library is enabled → reachable without Y
|
||||
onEdit: () -> Unit,
|
||||
onForget: () -> Unit,
|
||||
onDismiss: () -> Unit,
|
||||
) {
|
||||
GamepadDialog(
|
||||
title = hostName,
|
||||
onDismiss = onDismiss,
|
||||
actions = buildList {
|
||||
if (onLibrary != null) add(DialogAction("Library", primary = true, onClick = onLibrary))
|
||||
if (canWake) add(DialogAction("Wake host", onClick = onWake))
|
||||
add(DialogAction("Edit…", primary = onLibrary == null, onClick = onEdit))
|
||||
add(DialogAction("Forget", onClick = onForget))
|
||||
add(DialogAction("Cancel", onClick = onDismiss))
|
||||
},
|
||||
) {
|
||||
DialogText("Manage this saved host.")
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
fun GamepadTrustNewDialog(pt: PendingTrust, onTrust: () -> Unit, onPairInstead: () -> Unit, onDismiss: () -> Unit) {
|
||||
GamepadDialog(
|
||||
title = "Trust this host?",
|
||||
onDismiss = onDismiss,
|
||||
actions = listOf(
|
||||
DialogAction("Cancel", onClick = onDismiss),
|
||||
DialogAction("Pair with PIN", onClick = onPairInstead),
|
||||
DialogAction("Trust (TOFU)", primary = true, onClick = onTrust),
|
||||
),
|
||||
) {
|
||||
DialogText("First connection to ${pt.host}:${pt.port}.")
|
||||
pt.advertisedFp?.let { DialogText("Fingerprint ${it.take(16)}…") }
|
||||
DialogText(
|
||||
"This host allows trust-on-first-use, but that can't tell an impostor from the real host. " +
|
||||
"Pairing with a PIN is stronger — it proves both sides.",
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
fun GamepadFingerprintChangedDialog(pt: PendingTrust, onRepair: () -> Unit, onDismiss: () -> Unit) {
|
||||
GamepadDialog(
|
||||
title = "Host identity changed",
|
||||
onDismiss = onDismiss,
|
||||
actions = listOf(
|
||||
DialogAction("Cancel", onClick = onDismiss),
|
||||
DialogAction("Re-pair", primary = true, onClick = onRepair),
|
||||
),
|
||||
) {
|
||||
DialogText(
|
||||
"The pinned fingerprint for ${pt.host} no longer matches what it now advertises. This can " +
|
||||
"mean a host reinstall — or an impostor. Re-pair with the host's PIN to continue.",
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
fun GamepadRequestAccessDialog(pt: PendingTrust, onRequestAccess: () -> Unit, onUsePin: () -> Unit, onDismiss: () -> Unit) {
|
||||
GamepadDialog(
|
||||
title = "Pairing required",
|
||||
onDismiss = onDismiss,
|
||||
actions = listOf(
|
||||
DialogAction("Cancel", onClick = onDismiss),
|
||||
DialogAction("Use a PIN", onClick = onUsePin),
|
||||
DialogAction("Request access", primary = true, onClick = onRequestAccess),
|
||||
),
|
||||
) {
|
||||
DialogText("${pt.host}:${pt.port} requires pairing before it will stream.")
|
||||
DialogText(
|
||||
"Request access and approve this device in the host's console (or web UI) — no PIN needed. " +
|
||||
"Or pair with the 4-digit PIN the host displays.",
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
fun GamepadAwaitingApprovalDialog(hostLabel: String, onCancel: () -> Unit) {
|
||||
GamepadDialog(
|
||||
title = "Waiting for approval",
|
||||
onDismiss = onCancel,
|
||||
actions = listOf(DialogAction("Cancel", primary = true, onClick = onCancel)),
|
||||
) {
|
||||
val deviceName = Build.MODEL ?: "this device"
|
||||
Row(verticalAlignment = Alignment.CenterVertically, horizontalArrangement = Arrangement.spacedBy(12.dp)) {
|
||||
CircularProgressIndicator(modifier = Modifier.size(20.dp), strokeWidth = 2.dp, color = Color.White)
|
||||
Text("Approve this device on $hostLabel.", color = Color.White)
|
||||
}
|
||||
DialogText(
|
||||
"Open the host's console (or web UI) and approve “$deviceName”. It connects automatically " +
|
||||
"once you approve — no PIN needed.",
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Console PIN pairing: four digit slots set with the D-pad (left/right selects a slot, up/down changes
|
||||
* 0–9), then Pair. Runs [NativeBridge.nativePair] off the UI thread; on success hands the verified
|
||||
* fingerprint to [onPaired]. No text keyboard needed — a PIN is four digits.
|
||||
*/
|
||||
@Composable
|
||||
fun GamepadPairPinDialog(pt: PendingTrust, identity: ClientIdentity?, onPaired: (String) -> Unit, onDismiss: () -> Unit) {
|
||||
val scope = rememberCoroutineScope()
|
||||
val digits = remember(pt) { mutableStateListOf(0, 0, 0, 0) }
|
||||
var slot by remember(pt) { mutableIntStateOf(0) } // 0..3 = digit slots, 4 = Pair button
|
||||
var pairing by remember(pt) { mutableStateOf(false) }
|
||||
var err by remember(pt) { mutableStateOf<String?>(null) }
|
||||
val name = remember { Build.MODEL ?: "Android" }
|
||||
|
||||
fun pair() {
|
||||
val id = identity ?: return
|
||||
pairing = true
|
||||
err = null
|
||||
val pin = digits.joinToString("")
|
||||
scope.launch {
|
||||
val fp = withContext(Dispatchers.IO) {
|
||||
NativeBridge.nativePair(pt.host, pt.port, id.certPem, id.privateKeyPem, pin, name)
|
||||
}
|
||||
pairing = false
|
||||
if (fp.isNotEmpty()) onPaired(fp) else err = "Pairing failed — wrong PIN, or the host isn't armed."
|
||||
}
|
||||
}
|
||||
|
||||
BackHandler(onBack = { if (!pairing) onDismiss() })
|
||||
GamepadNavEffect2D(
|
||||
active = !pairing,
|
||||
onDirection = { dir ->
|
||||
when (dir) {
|
||||
NavDir.LEFT -> if (slot > 0) slot--
|
||||
NavDir.RIGHT -> if (slot < 4) slot++
|
||||
NavDir.UP -> if (slot < 4) digits[slot] = (digits[slot] + 1) % 10
|
||||
NavDir.DOWN -> if (slot < 4) digits[slot] = (digits[slot] + 9) % 10
|
||||
}
|
||||
},
|
||||
onActivate = { if (slot == 4 && identity != null) pair() },
|
||||
)
|
||||
|
||||
val maxCardHeight = (LocalConfiguration.current.screenHeightDp * 0.92f).dp
|
||||
Box(Modifier.fillMaxSize().background(Color.Black.copy(alpha = 0.62f)), contentAlignment = Alignment.Center) {
|
||||
Column(
|
||||
Modifier.padding(24.dp).widthIn(max = 460.dp).heightIn(max = maxCardHeight)
|
||||
.clip(RoundedCornerShape(24.dp))
|
||||
.background(Color(0xF01A1730)).border(1.dp, Color.White.copy(alpha = 0.12f), RoundedCornerShape(24.dp))
|
||||
.verticalScroll(rememberScrollState())
|
||||
.padding(28.dp),
|
||||
horizontalAlignment = Alignment.CenterHorizontally,
|
||||
verticalArrangement = Arrangement.spacedBy(18.dp),
|
||||
) {
|
||||
Text("Pair with PIN", style = MaterialTheme.typography.headlineSmall, fontWeight = FontWeight.Bold, color = Color.White)
|
||||
Text(
|
||||
"Enter the 4-digit PIN shown on the host — D-pad ↑↓ sets a digit, ←→ moves.",
|
||||
style = MaterialTheme.typography.bodyMedium, color = Color.White.copy(alpha = 0.7f), textAlign = TextAlign.Center,
|
||||
)
|
||||
Row(horizontalArrangement = Arrangement.spacedBy(12.dp)) {
|
||||
repeat(4) { i -> PinSlot(digits[i], focused = slot == i && !pairing) }
|
||||
}
|
||||
err?.let { Text(it, color = Color(0xFFE0736F), style = MaterialTheme.typography.bodyMedium) }
|
||||
DialogButton(
|
||||
label = if (pairing) "Pairing…" else "Pair",
|
||||
focused = slot == 4 && !pairing,
|
||||
primary = true,
|
||||
enabled = !pairing && identity != null,
|
||||
onClick = { if (identity != null) pair() },
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun PinSlot(value: Int, focused: Boolean) {
|
||||
val shape = RoundedCornerShape(12.dp)
|
||||
Box(
|
||||
Modifier.size(54.dp, 66.dp).clip(shape)
|
||||
.background(if (focused) Color(0x336656F2) else Color(0x14FFFFFF))
|
||||
.border(if (focused) 2.dp else 1.dp, if (focused) Color(0xFF8678F5) else Color.White.copy(alpha = 0.1f), shape),
|
||||
contentAlignment = Alignment.Center,
|
||||
) {
|
||||
Text(value.toString(), fontSize = 30.sp, fontWeight = FontWeight.Bold, color = Color.White, fontFamily = FontFamily.Monospace)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,328 @@
|
||||
package io.unom.punktfunk
|
||||
|
||||
import android.content.res.Configuration
|
||||
import androidx.compose.foundation.background
|
||||
import androidx.compose.foundation.border
|
||||
import androidx.compose.foundation.clickable
|
||||
import androidx.compose.foundation.interaction.MutableInteractionSource
|
||||
import androidx.compose.foundation.layout.Arrangement
|
||||
import androidx.compose.foundation.layout.Box
|
||||
import androidx.compose.foundation.layout.BoxWithConstraints
|
||||
import androidx.compose.foundation.layout.Column
|
||||
import androidx.compose.foundation.layout.PaddingValues
|
||||
import androidx.compose.foundation.layout.Row
|
||||
import androidx.compose.foundation.layout.Spacer
|
||||
import androidx.compose.foundation.layout.fillMaxSize
|
||||
import androidx.compose.foundation.layout.fillMaxWidth
|
||||
import androidx.compose.foundation.layout.height
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.layout.size
|
||||
import androidx.compose.foundation.layout.systemBarsPadding
|
||||
import androidx.compose.foundation.layout.width
|
||||
import androidx.compose.foundation.pager.HorizontalPager
|
||||
import androidx.compose.foundation.pager.PageSize
|
||||
import androidx.compose.foundation.pager.rememberPagerState
|
||||
import androidx.compose.foundation.shape.RoundedCornerShape
|
||||
import androidx.compose.material.icons.Icons
|
||||
import androidx.compose.material.icons.filled.Add
|
||||
import androidx.compose.material.icons.filled.Lock
|
||||
import androidx.compose.material3.CircularProgressIndicator
|
||||
import androidx.compose.material3.Icon
|
||||
import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.LaunchedEffect
|
||||
import androidx.compose.runtime.getValue
|
||||
import androidx.compose.runtime.mutableStateOf
|
||||
import androidx.compose.runtime.remember
|
||||
import androidx.compose.runtime.rememberCoroutineScope
|
||||
import androidx.compose.runtime.setValue
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.draw.BlurredEdgeTreatment
|
||||
import androidx.compose.ui.draw.blur
|
||||
import androidx.compose.ui.draw.clip
|
||||
import androidx.compose.ui.graphics.Brush
|
||||
import androidx.compose.ui.graphics.Color
|
||||
import androidx.compose.ui.graphics.graphicsLayer
|
||||
import androidx.compose.ui.platform.LocalConfiguration
|
||||
import androidx.compose.ui.platform.LocalContext
|
||||
import androidx.compose.ui.text.font.FontWeight
|
||||
import androidx.compose.ui.text.style.TextOverflow
|
||||
import androidx.compose.ui.unit.dp
|
||||
import androidx.compose.ui.util.lerp
|
||||
import dev.chrisbanes.haze.HazeState
|
||||
import dev.chrisbanes.haze.hazeSource
|
||||
import io.unom.punktfunk.kit.security.KnownHost
|
||||
import kotlin.math.absoluteValue
|
||||
import kotlinx.coroutines.launch
|
||||
|
||||
// The gamepad-driven home — the Android mirror of the Apple client's GamepadHomeView: a distinct,
|
||||
// "10-foot" console-style host launcher shown INSTEAD of the touch grid while the console UI is
|
||||
// active. A center-snapping carousel of hosts (saved first, then discovered, then a trailing Add
|
||||
// Host tile), driven from the couch: A connects, X opens Settings, Y opens a saved host's library.
|
||||
|
||||
/** One navigable launcher tile — a saved host, a discovered-but-unsaved host, or the Add Host action. */
|
||||
class HomeTile(
|
||||
val id: String,
|
||||
val title: String,
|
||||
val subtitle: String,
|
||||
val filled: Boolean = false, // saved (solid monogram) vs discovered / action (tinted outline)
|
||||
val online: Boolean = false, // advertising on the LAN right now
|
||||
val paired: Boolean = false, // pinned identity (shows a lock)
|
||||
val connecting: Boolean = false,
|
||||
val isAdd: Boolean = false, // the trailing Add Host tile (plus icon, not a monogram)
|
||||
val knownHost: KnownHost? = null, // set for saved hosts → enables the library (Y)
|
||||
val activate: () -> Unit,
|
||||
) {
|
||||
// Any SAVED host offers the library (matches Apple) — the fetch itself returns a clear "pair
|
||||
// first" message if the host hasn't authorized this device for its management API.
|
||||
val hasLibrary: Boolean get() = knownHost != null
|
||||
}
|
||||
|
||||
/**
|
||||
* The console home. [tiles] is rebuilt by the caller from the live host stores; [onActivate] runs a
|
||||
* tile's action, [onOpenLibrary]/[onOpenSettings] are the Y/X actions. Fully driven by D-pad / stick
|
||||
* / face buttons (MainActivity already maps a pad's A→center, B→back, sticks→D-pad) and by touch.
|
||||
*/
|
||||
@Composable
|
||||
fun GamepadHome(
|
||||
tiles: List<HomeTile>,
|
||||
libraryEnabled: Boolean,
|
||||
controllerName: String?,
|
||||
// False while a sheet/dialog is on top → the carousel stops consuming the pad so the overlay
|
||||
// can be driven instead.
|
||||
navActive: Boolean,
|
||||
onActivate: (HomeTile) -> Unit,
|
||||
onOpenLibrary: (HomeTile) -> Unit,
|
||||
onOpenSettings: () -> Unit,
|
||||
// Up on a saved host opens its options (Wake / Edit / Forget). Only saved tiles carry a knownHost.
|
||||
onOptions: (HomeTile) -> Unit = {},
|
||||
) {
|
||||
// Equal inset for the pinned title + hint bar, measured from the safe-area edges (so the legend
|
||||
// sits the same distance from the left and the bottom).
|
||||
val landscape = LocalConfiguration.current.orientation == Configuration.ORIENTATION_LANDSCAPE
|
||||
|
||||
val pagerState = rememberPagerState(pageCount = { tiles.size })
|
||||
val scope = rememberCoroutineScope()
|
||||
// navTarget is the navigation authority — a controller move steps THIS, and the pager is pointed
|
||||
// at it, so a fast repeat coalesces to the latest target instead of reading a lagging currentPage
|
||||
// mid-animation (which is what let a flick overshoot by two).
|
||||
var navTarget by remember { mutableStateOf(0) }
|
||||
LaunchedEffect(pagerState.settledPage) { navTarget = pagerState.settledPage }
|
||||
val current = tiles.getOrNull(navTarget)
|
||||
|
||||
GamepadNavEffect(
|
||||
active = navActive && tiles.isNotEmpty(),
|
||||
onMove = { dir ->
|
||||
val target = (navTarget + dir).coerceIn(0, tiles.lastIndex)
|
||||
if (target != navTarget) {
|
||||
navTarget = target
|
||||
scope.launch { pagerState.animateScrollToPage(target) }
|
||||
}
|
||||
},
|
||||
onActivate = { tiles.getOrNull(navTarget)?.let(onActivate) }, // A / D-pad-center → Connect
|
||||
onSecondary = { // Y (gamepad) → Library
|
||||
tiles.getOrNull(navTarget)?.takeIf { libraryEnabled && it.hasLibrary }?.let(onOpenLibrary)
|
||||
},
|
||||
onTertiary = onOpenSettings, // X (gamepad) → Settings
|
||||
// A TV remote has no A/B/X/Y: Up → Settings, Down → a saved host's Options (Wake / Library /
|
||||
// Edit / Forget). A gamepad instead opens Options on its Select/View button.
|
||||
onUp = onOpenSettings,
|
||||
onDown = { tiles.getOrNull(navTarget)?.takeIf { it.knownHost != null }?.let(onOptions) },
|
||||
onOptions = { tiles.getOrNull(navTarget)?.takeIf { it.knownHost != null }?.let(onOptions) },
|
||||
)
|
||||
|
||||
// The legend follows the LAST-USED input: a real gamepad shows its A/X/Y face buttons + the
|
||||
// Select/View button for Options; a TV D-pad remote (no face buttons) shows a select ring + Up
|
||||
// (Settings) / Down (Options) arrows, with Library folded into Options. Input is universal either
|
||||
// way. Each hint is also TAPPABLE (touch hatch).
|
||||
val padIsGamepad = (LocalContext.current as? MainActivity)?.lastPadIsGamepad ?: false
|
||||
val connectLabel = if (current?.isAdd == true) "Add Host" else "Connect"
|
||||
val connectAction: () -> Unit = { tiles.getOrNull(navTarget)?.let(onActivate) }
|
||||
val optionsAction: () -> Unit = { current?.let(onOptions) }
|
||||
val arrowTint = Color(0xFF9A93C7)
|
||||
val hints = buildList {
|
||||
if (padIsGamepad) {
|
||||
add(PadGlyph.hint('A', connectLabel, onClick = connectAction))
|
||||
if (libraryEnabled && current?.hasLibrary == true) add(PadGlyph.hint('Y', "Library") {
|
||||
tiles.getOrNull(navTarget)?.takeIf { it.hasLibrary }?.let(onOpenLibrary)
|
||||
})
|
||||
add(PadGlyph.hint('X', "Settings", onClick = onOpenSettings))
|
||||
// The pad's Select/View button (drawn as its capsule glyph) opens host options.
|
||||
if (current?.knownHost != null) add(GamepadHint(' ', arrowTint, "Options", onClick = optionsAction, viewButton = true))
|
||||
} else {
|
||||
add(GamepadHint(' ', PadGlyph.A, connectLabel, onClick = connectAction, select = true))
|
||||
add(GamepadHint('↑', arrowTint, "Settings", onClick = { onOpenSettings() }))
|
||||
if (current?.knownHost != null) add(GamepadHint('↓', arrowTint, "Options", onClick = optionsAction))
|
||||
}
|
||||
}
|
||||
|
||||
val hazeState = remember { HazeState() }
|
||||
|
||||
Box(Modifier.fillMaxSize()) {
|
||||
// The whole backdrop (aurora + carousel) is the haze source, so the floating legend can blur
|
||||
// whatever scrolls under it.
|
||||
BoxWithConstraints(Modifier.fillMaxSize().hazeSource(hazeState)) {
|
||||
GamepadAuroraBackground(Modifier.fillMaxSize())
|
||||
|
||||
// Carousel centred on the FULL screen — the title + legend FLOAT over it (below), so they
|
||||
// no longer push the cards below the true centre.
|
||||
val cardWidth = (maxWidth * 0.82f).coerceAtMost(360.dp)
|
||||
val cardHeight = (maxHeight * 0.56f).coerceAtMost(216.dp)
|
||||
val sidePad = ((maxWidth - cardWidth) / 2).coerceAtLeast(0.dp)
|
||||
Box(Modifier.fillMaxSize().systemBarsPadding()) {
|
||||
HorizontalPager(
|
||||
state = pagerState,
|
||||
pageSize = PageSize.Fixed(cardWidth),
|
||||
contentPadding = PaddingValues(horizontal = sidePad),
|
||||
pageSpacing = 22.dp,
|
||||
modifier = Modifier.fillMaxSize(),
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
) { page ->
|
||||
val tile = tiles[page]
|
||||
// Real distance-from-centered (page + fractional drag), so the pop tracks the
|
||||
// live scroll: centered tile at full scale/brightness, neighbours recede + blur.
|
||||
val offset = ((pagerState.currentPage - page) + pagerState.currentPageOffsetFraction)
|
||||
.absoluteValue.coerceIn(0f, 1f)
|
||||
GamepadHostTile(
|
||||
tile = tile,
|
||||
modifier = Modifier
|
||||
.graphicsLayer {
|
||||
val s = lerp(1f, 0.86f, offset)
|
||||
scaleX = s
|
||||
scaleY = s
|
||||
alpha = lerp(1f, 0.5f, offset)
|
||||
}
|
||||
// Unbounded so the depth blur isn't hard-clipped at the card's rectangle
|
||||
// (the cut-off edge). No-op below API 31; a soft blur above.
|
||||
.blur(radius = (offset * 12f).dp, edgeTreatment = BlurredEdgeTreatment.Unbounded)
|
||||
.height(cardHeight)
|
||||
.clickable(
|
||||
interactionSource = remember { MutableInteractionSource() },
|
||||
indication = null,
|
||||
) {
|
||||
if (page == navTarget) {
|
||||
onActivate(tile)
|
||||
} else {
|
||||
navTarget = page
|
||||
scope.launch { pagerState.animateScrollToPage(page) }
|
||||
}
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Title floats over the top (out of the carousel's layout, so the cards stay centred). Uses
|
||||
// the shared ConsoleHeader so it lines up with every other screen's heading.
|
||||
Row(
|
||||
Modifier.align(Alignment.TopStart).fillMaxWidth().systemBarsPadding()
|
||||
.padding(end = ConsoleEdgeInset),
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
) {
|
||||
ConsoleHeader("Select a Host", modifier = Modifier.weight(1f))
|
||||
if (controllerName != null) ControllerStatusChip(controllerName)
|
||||
}
|
||||
|
||||
// Legend floats bottom-start with a real backdrop blur of the content behind it. In LANDSCAPE
|
||||
// it ignores the safe area (the nav-bar inset made the bottom gap look oversized).
|
||||
Box(
|
||||
Modifier
|
||||
.align(Alignment.BottomStart)
|
||||
.then(if (landscape) Modifier else Modifier.systemBarsPadding())
|
||||
.padding(ConsoleLegendInset),
|
||||
) {
|
||||
GamepadHintBar(hints, hazeState = hazeState)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** One dark-glass landscape console tile — bigger and bolder than the touch grid's HostCard. */
|
||||
@Composable
|
||||
private fun GamepadHostTile(tile: HomeTile, modifier: Modifier = Modifier) {
|
||||
val shape = RoundedCornerShape(26.dp)
|
||||
val wash = if (tile.filled) {
|
||||
Brush.verticalGradient(listOf(Color(0x336656F2), Color(0x14100C2A)))
|
||||
} else {
|
||||
Brush.verticalGradient(listOf(Color(0x1AFFFFFF), Color(0x0DFFFFFF)))
|
||||
}
|
||||
Column(
|
||||
modifier = modifier
|
||||
.fillMaxWidth()
|
||||
.clip(shape)
|
||||
.background(wash)
|
||||
.border(1.dp, Color.White.copy(alpha = 0.16f), shape)
|
||||
.padding(22.dp),
|
||||
) {
|
||||
Row(Modifier.fillMaxWidth(), verticalAlignment = Alignment.Top) {
|
||||
MonogramBadge(tile)
|
||||
Spacer(Modifier.weight(1f))
|
||||
Row(verticalAlignment = Alignment.CenterVertically) {
|
||||
if (tile.paired) {
|
||||
Icon(
|
||||
Icons.Filled.Lock,
|
||||
contentDescription = "Paired",
|
||||
tint = Color.White.copy(alpha = 0.7f),
|
||||
modifier = Modifier.padding(end = 6.dp).size(15.dp),
|
||||
)
|
||||
}
|
||||
if (tile.online) {
|
||||
Box(
|
||||
Modifier.size(10.dp).clip(androidx.compose.foundation.shape.CircleShape)
|
||||
.background(Color(0xFF3CD070)),
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
Spacer(Modifier.weight(1f))
|
||||
Text(
|
||||
tile.title,
|
||||
style = MaterialTheme.typography.titleLarge,
|
||||
fontWeight = FontWeight.Bold,
|
||||
color = Color.White,
|
||||
maxLines = 1,
|
||||
overflow = TextOverflow.Ellipsis,
|
||||
)
|
||||
Text(
|
||||
tile.subtitle,
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = Color.White.copy(alpha = 0.55f),
|
||||
maxLines = 1,
|
||||
overflow = TextOverflow.Ellipsis,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun MonogramBadge(tile: HomeTile) {
|
||||
val shape = RoundedCornerShape(15.dp)
|
||||
val fill = if (tile.filled) {
|
||||
Brush.verticalGradient(listOf(Color(0xFF6656F2), Color(0xFF8678F5)))
|
||||
} else {
|
||||
Brush.verticalGradient(listOf(Color(0x296656F2), Color(0x296656F2)))
|
||||
}
|
||||
Box(
|
||||
modifier = Modifier.size(52.dp).clip(shape).background(fill),
|
||||
contentAlignment = Alignment.Center,
|
||||
) {
|
||||
when {
|
||||
tile.connecting -> CircularProgressIndicator(
|
||||
modifier = Modifier.size(24.dp),
|
||||
strokeWidth = 2.dp,
|
||||
color = Color.White,
|
||||
)
|
||||
tile.isAdd -> Icon(
|
||||
Icons.Filled.Add,
|
||||
contentDescription = null,
|
||||
tint = if (tile.filled) Color.White else Color(0xFF8678F5),
|
||||
)
|
||||
else -> Text(
|
||||
tile.title.trim().firstOrNull()?.uppercaseChar()?.toString() ?: "•",
|
||||
style = MaterialTheme.typography.titleLarge,
|
||||
fontWeight = FontWeight.Bold,
|
||||
color = if (tile.filled) Color.White else Color(0xFF8678F5),
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,257 @@
|
||||
package io.unom.punktfunk
|
||||
|
||||
import android.os.SystemClock
|
||||
import android.view.InputDevice
|
||||
import android.view.KeyEvent
|
||||
import android.view.MotionEvent
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.DisposableEffect
|
||||
import androidx.compose.runtime.LaunchedEffect
|
||||
import androidx.compose.runtime.getValue
|
||||
import androidx.compose.runtime.remember
|
||||
import androidx.compose.runtime.rememberUpdatedState
|
||||
import androidx.compose.ui.platform.LocalContext
|
||||
import kotlin.math.abs
|
||||
import kotlinx.coroutines.delay
|
||||
import kotlinx.coroutines.isActive
|
||||
|
||||
// Controller navigation for the console carousels (host launcher + library coverflow). It taps the
|
||||
// SAME MainActivity input probes the Controllers debug screen uses (padMotionProbe / padKeyProbe) so
|
||||
// it sees the raw analog stick and consumes it BEFORE MainActivity's stick→D-pad focus synthesis —
|
||||
// which is what made carousel scrolling feel wrong: that path is edge-only (no hold-to-repeat, so a
|
||||
// held stick did nothing) and a flick could cross the threshold twice (double-move). Here the left
|
||||
// stick drives discrete moves with hysteresis (fire once when it crosses HIGH; re-arm only after it
|
||||
// falls back under LOW → a flick is exactly one move) and auto-repeat while held. The caller coalesces
|
||||
// the moves against a target index so a fast repeat walks smoothly instead of overshooting.
|
||||
|
||||
private const val STICK_HIGH = 0.6f // cross this to commit a move
|
||||
private const val STICK_LOW = 0.3f // fall back under this to re-arm (hysteresis)
|
||||
private const val INITIAL_DELAY_MS = 420L // hold this long before the first auto-repeat
|
||||
private const val REPEAT_MS = 150L // then repeat this often while held
|
||||
|
||||
private class NavInputState {
|
||||
@Volatile var stickX = 0f
|
||||
@Volatile var stickY = 0f
|
||||
@Volatile var hatX = 0f
|
||||
@Volatile var hatY = 0f
|
||||
@Volatile var dpadX = 0
|
||||
@Volatile var dpadY = 0
|
||||
fun reset() { stickX = 0f; stickY = 0f; hatX = 0f; hatY = 0f; dpadX = 0; dpadY = 0 }
|
||||
}
|
||||
|
||||
/** A committed navigation direction from the stick / D-pad / HAT. */
|
||||
enum class NavDir { UP, DOWN, LEFT, RIGHT }
|
||||
|
||||
/**
|
||||
* Installs controller navigation for a console screen while [active]. [onMove] gets -1 (left) / +1
|
||||
* (right) for each committed step; [onActivate] is A / D-pad-center / Enter, [onTertiary] is X,
|
||||
* [onSecondary] is Y. B and the shoulders fall through to MainActivity (B → its BACK remap → the
|
||||
* screen's BackHandler). [active] is set false while a sheet/dialog is on top so the carousel stops
|
||||
* consuming the pad and the overlay can be navigated.
|
||||
*/
|
||||
@Composable
|
||||
fun GamepadNavEffect(
|
||||
active: Boolean,
|
||||
onMove: (Int) -> Unit,
|
||||
onActivate: () -> Unit,
|
||||
onSecondary: () -> Unit = {},
|
||||
onTertiary: () -> Unit = {},
|
||||
// D-pad Up (the carousel is horizontal) → e.g. Settings, since a TV remote has no X face button.
|
||||
onUp: () -> Unit = {},
|
||||
onDown: () -> Unit = {},
|
||||
// Context/options menu — fired by the gamepad Select/View button OR a long-press of the select/OK
|
||||
// button (the Android-TV context-menu convention). A short OK press is [onActivate].
|
||||
onOptions: () -> Unit = {},
|
||||
) {
|
||||
val activity = LocalContext.current as? MainActivity ?: return
|
||||
val state = remember { NavInputState() }
|
||||
// The effects below are keyed on `active` only (they must NOT restart on every recomposition), so
|
||||
// they'd otherwise capture the FIRST callbacks — closing over a stale `tiles` (fewer hosts than are
|
||||
// discovered later, which clamped navigation to that old count). rememberUpdatedState keeps the
|
||||
// long-lived coroutine/probes pointed at the CURRENT callbacks.
|
||||
val currentOnMove by rememberUpdatedState(onMove)
|
||||
val currentOnActivate by rememberUpdatedState(onActivate)
|
||||
val currentOnSecondary by rememberUpdatedState(onSecondary)
|
||||
val currentOnTertiary by rememberUpdatedState(onTertiary)
|
||||
val currentOnUp by rememberUpdatedState(onUp)
|
||||
val currentOnDown by rememberUpdatedState(onDown)
|
||||
val currentOnOptions by rememberUpdatedState(onOptions)
|
||||
|
||||
DisposableEffect(active) {
|
||||
// Stable probe refs (see GamepadNavEffect2D) so onDispose only releases the slot if we still
|
||||
// own it — a cross-fading-out screen mustn't null the incoming screen's probes.
|
||||
val motionProbe: (MotionEvent) -> Boolean = probe@{ ev ->
|
||||
if (ev.isFromSource(InputDevice.SOURCE_JOYSTICK) && ev.actionMasked == MotionEvent.ACTION_MOVE) {
|
||||
state.stickX = ev.getAxisValue(MotionEvent.AXIS_X)
|
||||
state.hatX = ev.getAxisValue(MotionEvent.AXIS_HAT_X)
|
||||
return@probe true // consume → MainActivity's stick→D-pad synthesis stays out of it
|
||||
}
|
||||
false
|
||||
}
|
||||
val keyProbe: (KeyEvent) -> Boolean = probe@{ ev ->
|
||||
val down = ev.action == KeyEvent.ACTION_DOWN
|
||||
val edge = down && ev.repeatCount == 0
|
||||
when (ev.keyCode) {
|
||||
KeyEvent.KEYCODE_DPAD_LEFT -> { state.dpadX = if (down) -1 else 0; true }
|
||||
KeyEvent.KEYCODE_DPAD_RIGHT -> { state.dpadX = if (down) 1 else 0; true }
|
||||
// TV remote (no face buttons): Up → Settings, Down → a saved host's Options.
|
||||
KeyEvent.KEYCODE_DPAD_UP -> { if (edge) currentOnUp(); true }
|
||||
KeyEvent.KEYCODE_DPAD_DOWN -> { if (edge) currentOnDown(); true }
|
||||
KeyEvent.KEYCODE_BUTTON_A, KeyEvent.KEYCODE_DPAD_CENTER,
|
||||
KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_NUMPAD_ENTER -> { if (edge) currentOnActivate(); true }
|
||||
// The gamepad Select / View / Share button → context options (a remote uses Down).
|
||||
KeyEvent.KEYCODE_BUTTON_SELECT -> { if (edge) currentOnOptions(); true }
|
||||
KeyEvent.KEYCODE_BUTTON_X -> { if (edge) currentOnTertiary(); true }
|
||||
KeyEvent.KEYCODE_BUTTON_Y -> { if (edge) currentOnSecondary(); true }
|
||||
else -> false // B / shoulders / etc. → MainActivity handles (B remaps to BACK)
|
||||
}
|
||||
}
|
||||
if (active) {
|
||||
activity.padMotionProbe = motionProbe
|
||||
activity.padKeyProbe = keyProbe
|
||||
}
|
||||
onDispose {
|
||||
if (activity.padMotionProbe === motionProbe) activity.padMotionProbe = null
|
||||
if (activity.padKeyProbe === keyProbe) activity.padKeyProbe = null
|
||||
state.reset()
|
||||
}
|
||||
}
|
||||
|
||||
LaunchedEffect(active) {
|
||||
if (!active) return@LaunchedEffect
|
||||
var committed = 0 // the direction currently held (hysteresis + repeat authority)
|
||||
var fireAt = 0L // uptime at/after which the next auto-repeat may fire
|
||||
while (isActive) {
|
||||
val now = SystemClock.uptimeMillis()
|
||||
val hat = if (state.hatX <= -0.5f) -1 else if (state.hatX >= 0.5f) 1 else 0
|
||||
val dir = when {
|
||||
state.dpadX != 0 -> state.dpadX
|
||||
hat != 0 -> hat
|
||||
else -> {
|
||||
val x = state.stickX
|
||||
when {
|
||||
x >= STICK_HIGH -> 1
|
||||
x <= -STICK_HIGH -> -1
|
||||
abs(x) < STICK_LOW -> 0
|
||||
else -> committed // inside the hysteresis band → hold the committed value
|
||||
}
|
||||
}
|
||||
}
|
||||
when {
|
||||
dir == 0 -> committed = 0
|
||||
dir != committed -> { currentOnMove(dir); committed = dir; fireAt = now + INITIAL_DELAY_MS }
|
||||
now >= fireAt -> { currentOnMove(dir); fireAt = now + REPEAT_MS }
|
||||
}
|
||||
delay(16)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 2-D controller navigation for the console form screens (settings focus list, add-host, on-screen
|
||||
* keyboard). Same hysteresis + hold-to-repeat as [GamepadNavEffect] but on both axes — the dominant
|
||||
* stick axis (or the pressed D-pad/HAT) commits a [NavDir], and it re-arms only after the stick
|
||||
* returns near centre (so a flick is one step). [onActivate] is A / center, [onTertiary] is X,
|
||||
* [onSecondary] is Y. B is left to MainActivity's BACK remap → the screen's BackHandler (so B "peels
|
||||
* one layer": close the keyboard, then the screen).
|
||||
*/
|
||||
@Composable
|
||||
fun GamepadNavEffect2D(
|
||||
active: Boolean,
|
||||
onDirection: (NavDir) -> Unit,
|
||||
onActivate: () -> Unit,
|
||||
onTertiary: () -> Unit = {},
|
||||
onSecondary: () -> Unit = {},
|
||||
) {
|
||||
val activity = LocalContext.current as? MainActivity ?: return
|
||||
val state = remember { NavInputState() }
|
||||
val currentOnDirection by rememberUpdatedState(onDirection)
|
||||
val currentOnActivate by rememberUpdatedState(onActivate)
|
||||
val currentOnTertiary by rememberUpdatedState(onTertiary)
|
||||
val currentOnSecondary by rememberUpdatedState(onSecondary)
|
||||
|
||||
DisposableEffect(active) {
|
||||
// Stable probe refs so onDispose only releases the slot if WE still own it — during a
|
||||
// cross-fade both the outgoing and incoming screen are briefly composed, and the outgoing's
|
||||
// teardown must not null out the incoming screen's just-installed probes.
|
||||
val motionProbe: (MotionEvent) -> Boolean = probe@{ ev ->
|
||||
if (ev.isFromSource(InputDevice.SOURCE_JOYSTICK) && ev.actionMasked == MotionEvent.ACTION_MOVE) {
|
||||
state.stickX = ev.getAxisValue(MotionEvent.AXIS_X)
|
||||
state.stickY = ev.getAxisValue(MotionEvent.AXIS_Y)
|
||||
state.hatX = ev.getAxisValue(MotionEvent.AXIS_HAT_X)
|
||||
state.hatY = ev.getAxisValue(MotionEvent.AXIS_HAT_Y)
|
||||
return@probe true
|
||||
}
|
||||
false
|
||||
}
|
||||
val keyProbe: (KeyEvent) -> Boolean = probe@{ ev ->
|
||||
val down = ev.action == KeyEvent.ACTION_DOWN
|
||||
val edge = down && ev.repeatCount == 0
|
||||
when (ev.keyCode) {
|
||||
KeyEvent.KEYCODE_DPAD_LEFT -> { state.dpadX = if (down) -1 else 0; true }
|
||||
KeyEvent.KEYCODE_DPAD_RIGHT -> { state.dpadX = if (down) 1 else 0; true }
|
||||
KeyEvent.KEYCODE_DPAD_UP -> { state.dpadY = if (down) -1 else 0; true }
|
||||
KeyEvent.KEYCODE_DPAD_DOWN -> { state.dpadY = if (down) 1 else 0; true }
|
||||
KeyEvent.KEYCODE_BUTTON_A, KeyEvent.KEYCODE_DPAD_CENTER,
|
||||
KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_NUMPAD_ENTER -> { if (edge) currentOnActivate(); true }
|
||||
KeyEvent.KEYCODE_BUTTON_X -> { if (edge) currentOnTertiary(); true }
|
||||
KeyEvent.KEYCODE_BUTTON_Y -> { if (edge) currentOnSecondary(); true }
|
||||
else -> false // B / shoulders → MainActivity (B remaps to BACK → BackHandler)
|
||||
}
|
||||
}
|
||||
if (active) {
|
||||
activity.padMotionProbe = motionProbe
|
||||
activity.padKeyProbe = keyProbe
|
||||
}
|
||||
onDispose {
|
||||
if (activity.padMotionProbe === motionProbe) activity.padMotionProbe = null
|
||||
if (activity.padKeyProbe === keyProbe) activity.padKeyProbe = null
|
||||
state.reset()
|
||||
}
|
||||
}
|
||||
|
||||
LaunchedEffect(active) {
|
||||
if (!active) return@LaunchedEffect
|
||||
var committed: NavDir? = null
|
||||
var fireAt = 0L
|
||||
while (isActive) {
|
||||
val now = SystemClock.uptimeMillis()
|
||||
val raw = resolveDir(state)
|
||||
val nearCentre = state.dpadX == 0 && state.dpadY == 0 &&
|
||||
abs(state.hatX) < 0.5f && abs(state.hatY) < 0.5f &&
|
||||
abs(state.stickX) < STICK_LOW && abs(state.stickY) < STICK_LOW
|
||||
when {
|
||||
raw == null && nearCentre -> committed = null
|
||||
raw == null -> { /* in the hysteresis band → hold, don't fire */ }
|
||||
raw != committed -> { currentOnDirection(raw); committed = raw; fireAt = now + INITIAL_DELAY_MS }
|
||||
now >= fireAt -> { currentOnDirection(raw); fireAt = now + REPEAT_MS }
|
||||
}
|
||||
delay(16)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** The direction currently past the commit threshold (D-pad/HAT first, then the dominant stick axis). */
|
||||
private fun resolveDir(s: NavInputState): NavDir? {
|
||||
if (s.dpadY < 0) return NavDir.UP
|
||||
if (s.dpadY > 0) return NavDir.DOWN
|
||||
if (s.dpadX < 0) return NavDir.LEFT
|
||||
if (s.dpadX > 0) return NavDir.RIGHT
|
||||
if (s.hatY <= -0.5f) return NavDir.UP
|
||||
if (s.hatY >= 0.5f) return NavDir.DOWN
|
||||
if (s.hatX <= -0.5f) return NavDir.LEFT
|
||||
if (s.hatX >= 0.5f) return NavDir.RIGHT
|
||||
return if (abs(s.stickY) >= abs(s.stickX)) {
|
||||
when {
|
||||
s.stickY <= -STICK_HIGH -> NavDir.UP
|
||||
s.stickY >= STICK_HIGH -> NavDir.DOWN
|
||||
else -> null
|
||||
}
|
||||
} else {
|
||||
when {
|
||||
s.stickX <= -STICK_HIGH -> NavDir.LEFT
|
||||
s.stickX >= STICK_HIGH -> NavDir.RIGHT
|
||||
else -> null
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,313 @@
|
||||
package io.unom.punktfunk
|
||||
|
||||
import android.content.res.Configuration
|
||||
import androidx.activity.compose.BackHandler
|
||||
import androidx.compose.animation.core.animateFloatAsState
|
||||
import androidx.compose.foundation.background
|
||||
import androidx.compose.foundation.border
|
||||
import androidx.compose.foundation.clickable
|
||||
import androidx.compose.foundation.interaction.MutableInteractionSource
|
||||
import androidx.compose.foundation.layout.Arrangement
|
||||
import androidx.compose.foundation.layout.Box
|
||||
import androidx.compose.foundation.layout.Column
|
||||
import androidx.compose.foundation.layout.PaddingValues
|
||||
import androidx.compose.foundation.layout.Row
|
||||
import androidx.compose.foundation.layout.Spacer
|
||||
import androidx.compose.foundation.layout.fillMaxSize
|
||||
import androidx.compose.foundation.layout.fillMaxWidth
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.layout.systemBarsPadding
|
||||
import androidx.compose.foundation.layout.widthIn
|
||||
import androidx.compose.foundation.lazy.LazyColumn
|
||||
import androidx.compose.foundation.lazy.itemsIndexed
|
||||
import androidx.compose.foundation.lazy.rememberLazyListState
|
||||
import androidx.compose.foundation.shape.RoundedCornerShape
|
||||
import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.getValue
|
||||
import androidx.compose.runtime.mutableIntStateOf
|
||||
import androidx.compose.runtime.mutableStateOf
|
||||
import androidx.compose.runtime.remember
|
||||
import androidx.compose.runtime.setValue
|
||||
import androidx.compose.runtime.LaunchedEffect
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.draw.clip
|
||||
import androidx.compose.ui.graphics.Color
|
||||
import androidx.compose.ui.graphics.graphicsLayer
|
||||
import androidx.compose.ui.platform.LocalConfiguration
|
||||
import androidx.compose.ui.text.font.FontWeight
|
||||
import androidx.compose.ui.text.style.TextOverflow
|
||||
import androidx.compose.ui.unit.dp
|
||||
import androidx.compose.ui.unit.sp
|
||||
import dev.chrisbanes.haze.HazeState
|
||||
import dev.chrisbanes.haze.hazeSource
|
||||
|
||||
// The gamepad-driven settings screen — the Android mirror of the Apple client's GamepadSettingsView:
|
||||
// the couch-relevant subset of the touch settings restyled as a console page and fully navigable with
|
||||
// a controller: up/down moves the focus bar, left/right steps the focused value, A cycles/toggles it,
|
||||
// B closes. Both write the same SharedPreferences, so values round-trip with the touch settings.
|
||||
|
||||
private class GpRow(
|
||||
val id: String,
|
||||
val header: String?,
|
||||
val label: String,
|
||||
val value: String,
|
||||
val detail: String,
|
||||
val adjust: (Int) -> Boolean, // left/right; returns whether the value actually changed
|
||||
val activate: () -> Unit, // A → cycle forward (wrapping) / flip
|
||||
)
|
||||
|
||||
@Composable
|
||||
fun GamepadSettingsScreen(
|
||||
initial: Settings,
|
||||
onChange: (Settings) -> Unit,
|
||||
onBack: () -> Unit,
|
||||
navActive: Boolean = true, // false while this screen is cross-fading out, so it drops the pad
|
||||
) {
|
||||
var s by remember { mutableStateOf(initial) }
|
||||
fun update(next: Settings) { s = next; onChange(next) }
|
||||
|
||||
val rows = buildSettingsRows(s, ::update)
|
||||
var focus by remember { mutableIntStateOf(0) }
|
||||
if (focus > rows.lastIndex) focus = rows.lastIndex
|
||||
val listState = rememberLazyListState()
|
||||
|
||||
val landscape = LocalConfiguration.current.orientation == Configuration.ORIENTATION_LANDSCAPE
|
||||
|
||||
BackHandler(onBack = onBack)
|
||||
GamepadNavEffect2D(
|
||||
active = navActive,
|
||||
onDirection = { dir ->
|
||||
when (dir) {
|
||||
NavDir.UP -> if (focus > 0) focus--
|
||||
NavDir.DOWN -> if (focus < rows.lastIndex) focus++
|
||||
NavDir.LEFT -> rows.getOrNull(focus)?.adjust(-1)
|
||||
NavDir.RIGHT -> rows.getOrNull(focus)?.adjust(1)
|
||||
}
|
||||
},
|
||||
onActivate = { rows.getOrNull(focus)?.activate() },
|
||||
)
|
||||
// Keep the focused row on screen, but only SCROLL when it's actually off-screen — so entering the
|
||||
// screen (focus on the first row) leaves the "Settings" heading visible instead of jumping past it.
|
||||
// +1 accounts for the heading being item 0.
|
||||
LaunchedEffect(focus) {
|
||||
runCatching {
|
||||
val itemIndex = focus + 1
|
||||
val info = listState.layoutInfo
|
||||
val item = info.visibleItemsInfo.firstOrNull { it.index == itemIndex }
|
||||
val offScreen = item == null ||
|
||||
item.offset < info.viewportStartOffset ||
|
||||
item.offset + item.size > info.viewportEndOffset - 96 // keep clear of the floating legend
|
||||
if (offScreen) listState.animateScrollToItem(itemIndex)
|
||||
}
|
||||
}
|
||||
|
||||
val hazeState = remember { HazeState() }
|
||||
|
||||
Box(Modifier.fillMaxSize()) {
|
||||
// Everything scrolls — including the heading — so nothing is pinned. Vital in landscape,
|
||||
// where a fixed title + a fixed detail/legend strip ate most of the (short) height.
|
||||
Box(Modifier.fillMaxSize().hazeSource(hazeState)) {
|
||||
GamepadFormBackground(Modifier.fillMaxSize())
|
||||
LazyColumn(
|
||||
state = listState,
|
||||
modifier = Modifier.fillMaxSize().systemBarsPadding(),
|
||||
contentPadding = PaddingValues(start = 24.dp, end = 24.dp, top = 8.dp, bottom = 104.dp),
|
||||
verticalArrangement = Arrangement.spacedBy(6.dp),
|
||||
) {
|
||||
item(key = "__title") {
|
||||
ConsoleHeader("Settings", horizontalInset = false)
|
||||
}
|
||||
itemsIndexed(rows, key = { _, r -> r.id }) { index, row ->
|
||||
SettingRowView(row, focused = index == focus, onClick = {
|
||||
if (focus == index) row.activate() else focus = index
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Floating frosted legend — a real backdrop blur of the rows scrolling behind it (no dedicated
|
||||
// strip). In landscape it ignores the safe area so it hugs the corner instead of the nav-bar inset.
|
||||
Box(
|
||||
Modifier
|
||||
.align(Alignment.BottomStart)
|
||||
.then(if (landscape) Modifier else Modifier.systemBarsPadding())
|
||||
.padding(ConsoleLegendInset),
|
||||
) {
|
||||
GamepadHintBar(
|
||||
listOf(
|
||||
GamepadHint('↔', Color(0xFF9A93C7), "Adjust"),
|
||||
// Tappable too (touch escape hatch): Change cycles the focused row, Done leaves.
|
||||
PadGlyph.hint('A', "Change") { rows.getOrNull(focus)?.activate() },
|
||||
PadGlyph.hint('B', "Done", onClick = onBack),
|
||||
),
|
||||
hazeState = hazeState,
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun SettingRowView(row: GpRow, focused: Boolean, onClick: () -> Unit) {
|
||||
val scale by animateFloatAsState(if (focused) 1f else 0.98f, label = "rowScale")
|
||||
val shape = RoundedCornerShape(14.dp)
|
||||
Column {
|
||||
if (row.header != null) {
|
||||
Text(
|
||||
row.header.uppercase(),
|
||||
style = MaterialTheme.typography.labelMedium,
|
||||
color = Color.White.copy(alpha = 0.45f),
|
||||
letterSpacing = 1.4.sp,
|
||||
modifier = Modifier.padding(start = 16.dp, top = 14.dp, bottom = 4.dp),
|
||||
)
|
||||
}
|
||||
Column(
|
||||
modifier = Modifier
|
||||
.fillMaxWidth()
|
||||
.graphicsLayer { scaleX = scale; scaleY = scale }
|
||||
.clip(shape)
|
||||
.background(if (focused) Color(0x336656F2) else Color(0x14FFFFFF))
|
||||
.border(1.dp, Color.White.copy(alpha = if (focused) 0.28f else 0.06f), shape)
|
||||
.clickable(
|
||||
interactionSource = remember { MutableInteractionSource() },
|
||||
indication = null,
|
||||
onClick = onClick,
|
||||
)
|
||||
.padding(horizontal = 16.dp, vertical = 13.dp),
|
||||
) {
|
||||
Row(Modifier.fillMaxWidth(), verticalAlignment = Alignment.CenterVertically) {
|
||||
Text(
|
||||
row.label,
|
||||
style = MaterialTheme.typography.bodyLarge,
|
||||
fontWeight = FontWeight.SemiBold,
|
||||
color = Color.White,
|
||||
maxLines = 1,
|
||||
)
|
||||
Spacer(Modifier.weight(1f))
|
||||
if (focused) Text("‹ ", color = Color.White.copy(alpha = 0.6f))
|
||||
Text(
|
||||
row.value,
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = if (focused) Color.White else Color.White.copy(alpha = 0.6f),
|
||||
maxLines = 1,
|
||||
overflow = TextOverflow.Ellipsis,
|
||||
)
|
||||
if (focused) Text(" ›", color = Color.White.copy(alpha = 0.6f))
|
||||
}
|
||||
// The focused row carries its own one-line description — no dedicated (space-eating)
|
||||
// detail strip. It appears right where you're looking, and the row grows to fit.
|
||||
if (focused && row.detail.isNotBlank()) {
|
||||
Text(
|
||||
row.detail,
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
color = Color.White.copy(alpha = 0.6f),
|
||||
maxLines = 2,
|
||||
modifier = Modifier.padding(top = 6.dp),
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Build the console settings rows from the current [Settings], writing through [update]. */
|
||||
private fun buildSettingsRows(s: Settings, update: (Settings) -> Unit): List<GpRow> {
|
||||
fun <T> choice(
|
||||
id: String, header: String?, label: String, detail: String,
|
||||
options: List<Pair<T, String>>, current: T, write: (T) -> Unit,
|
||||
): GpRow {
|
||||
val idx = options.indexOfFirst { it.first == current }
|
||||
return GpRow(
|
||||
id, header, label,
|
||||
value = options.getOrNull(idx)?.second ?: "—",
|
||||
detail = detail,
|
||||
adjust = { delta ->
|
||||
if (idx < 0) {
|
||||
options.firstOrNull()?.let { write(it.first) } != null
|
||||
} else {
|
||||
val t = idx + delta
|
||||
if (t in options.indices) { write(options[t].first); true } else false
|
||||
}
|
||||
},
|
||||
activate = {
|
||||
val i = if (idx < 0) 0 else (idx + 1) % options.size
|
||||
options.getOrNull(i)?.let { write(it.first) }
|
||||
},
|
||||
)
|
||||
}
|
||||
fun toggle(
|
||||
id: String, header: String?, label: String, detail: String,
|
||||
value: Boolean, write: (Boolean) -> Unit,
|
||||
): GpRow = GpRow(
|
||||
id, header, label,
|
||||
value = if (value) "On" else "Off",
|
||||
detail = detail,
|
||||
adjust = { delta -> val target = delta > 0; if (value != target) { write(target); true } else false },
|
||||
activate = { write(!value) },
|
||||
)
|
||||
|
||||
return listOf(
|
||||
choice(
|
||||
"resolution", "Stream", "Resolution",
|
||||
"The host creates a virtual display at exactly this size — no scaling.",
|
||||
RESOLUTION_OPTIONS.map { (w, h, lbl) -> (w to h) to lbl }, s.width to s.height,
|
||||
) { (w, h) -> update(s.copy(width = w, height = h)) },
|
||||
choice(
|
||||
"refresh", null, "Refresh rate", "Frame rate the host renders and streams at.",
|
||||
REFRESH_OPTIONS, s.hz,
|
||||
) { update(s.copy(hz = it)) },
|
||||
choice(
|
||||
"bitrate", null, "Bitrate",
|
||||
"Automatic uses the host's default. Run a speed test from the touch UI for an informed value.",
|
||||
BITRATE_OPTIONS, s.bitrateKbps,
|
||||
) { update(s.copy(bitrateKbps = it)) },
|
||||
choice(
|
||||
"compositor", null, "Compositor",
|
||||
"Which compositor drives the virtual output — honored only if available on the host.",
|
||||
COMPOSITOR_OPTIONS.mapIndexed { i, lbl -> i to lbl }, s.compositor,
|
||||
) { update(s.copy(compositor = it)) },
|
||||
|
||||
choice(
|
||||
"codec", "Video", "Video codec",
|
||||
"A preference — the host falls back if it can't encode this one.",
|
||||
CODEC_OPTIONS, s.codec,
|
||||
) { update(s.copy(codec = it)) },
|
||||
toggle(
|
||||
"hdr", null, "10-bit HDR",
|
||||
"HDR10 — engages when the host sends HDR content and this display supports it.",
|
||||
s.hdrEnabled,
|
||||
) { update(s.copy(hdrEnabled = it)) },
|
||||
|
||||
choice(
|
||||
"audio", "Audio", "Audio channels", "The speaker layout requested from the host.",
|
||||
AUDIO_CHANNEL_OPTIONS, s.audioChannels,
|
||||
) { update(s.copy(audioChannels = it)) },
|
||||
toggle(
|
||||
"mic", null, "Microphone", "Send this device's microphone to the host's virtual mic.",
|
||||
s.micEnabled,
|
||||
) { update(s.copy(micEnabled = it)) },
|
||||
|
||||
choice(
|
||||
"padType", "Controller", "Controller type",
|
||||
"The virtual pad the host creates — Automatic matches this controller.",
|
||||
GAMEPAD_OPTIONS.mapIndexed { i, lbl -> i to lbl }, s.gamepad,
|
||||
) { update(s.copy(gamepad = it)) },
|
||||
|
||||
toggle(
|
||||
"hud", "Interface", "Statistics overlay",
|
||||
"Show FPS, throughput and latency while streaming.",
|
||||
s.statsHudEnabled,
|
||||
) { update(s.copy(statsHudEnabled = it)) },
|
||||
toggle(
|
||||
"library", null, "Game library",
|
||||
"Browse a paired host's games with Y (experimental).",
|
||||
s.libraryEnabled,
|
||||
) { update(s.copy(libraryEnabled = it)) },
|
||||
toggle(
|
||||
"gamepadUI", null, "Controller-optimized UI",
|
||||
"Turn off to use the touch interface even with a controller connected.",
|
||||
s.gamepadUiEnabled,
|
||||
) { update(s.copy(gamepadUiEnabled = it)) },
|
||||
)
|
||||
}
|
||||
@@ -0,0 +1,63 @@
|
||||
package io.unom.punktfunk
|
||||
|
||||
import android.app.UiModeManager
|
||||
import android.content.Context
|
||||
import android.content.pm.PackageManager
|
||||
import android.content.res.Configuration
|
||||
import android.hardware.input.InputManager
|
||||
import android.os.Handler
|
||||
import android.os.Looper
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.DisposableEffect
|
||||
import androidx.compose.runtime.State
|
||||
import androidx.compose.runtime.mutableStateOf
|
||||
import androidx.compose.runtime.remember
|
||||
import androidx.compose.ui.platform.LocalContext
|
||||
import io.unom.punktfunk.kit.Gamepad
|
||||
|
||||
/**
|
||||
* Whether the controller-optimized "console" home (the host carousel + gamepad chrome) should
|
||||
* replace the touch UI — the Android mirror of the Apple client's `GamepadUIEnvironment.isActive`:
|
||||
* the user's [enabled] setting AND (a controller is attached OR this is a TV OR the dev [forced]
|
||||
* flag). A TV counts unconditionally — its remote/gamepad is the only input, so it's always the
|
||||
* console UI (as long as the setting is on).
|
||||
*/
|
||||
fun gamepadUiActive(enabled: Boolean, controllerConnected: Boolean, tv: Boolean, forced: Boolean): Boolean =
|
||||
enabled && (controllerConnected || tv || forced)
|
||||
|
||||
/** True on a TV: the leanback/television feature or the TELEVISION ui-mode. */
|
||||
fun isTvDevice(context: Context): Boolean {
|
||||
val pm = context.packageManager
|
||||
if (pm.hasSystemFeature(PackageManager.FEATURE_LEANBACK) ||
|
||||
pm.hasSystemFeature(PackageManager.FEATURE_TELEVISION)
|
||||
) {
|
||||
return true
|
||||
}
|
||||
val uiMode = context.getSystemService(Context.UI_MODE_SERVICE) as? UiModeManager
|
||||
return uiMode?.currentModeType == Configuration.UI_MODE_TYPE_TELEVISION
|
||||
}
|
||||
|
||||
/**
|
||||
* Live "is a game controller attached" state, updated as pads connect/disconnect via
|
||||
* [InputManager]'s device listener — so the home screen flips to the console UI the instant a pad is
|
||||
* plugged in or paired, and back to touch when it's removed. Mirrors the reactivity the Apple client
|
||||
* gets from observing `GamepadManager.shared`.
|
||||
*/
|
||||
@Composable
|
||||
fun rememberControllerConnected(): State<Boolean> {
|
||||
val context = LocalContext.current
|
||||
val connected = remember { mutableStateOf(Gamepad.firstPad() != null) }
|
||||
DisposableEffect(Unit) {
|
||||
val im = context.getSystemService(Context.INPUT_SERVICE) as InputManager
|
||||
val listener = object : InputManager.InputDeviceListener {
|
||||
private fun refresh() { connected.value = Gamepad.firstPad() != null }
|
||||
override fun onInputDeviceAdded(deviceId: Int) = refresh()
|
||||
override fun onInputDeviceRemoved(deviceId: Int) = refresh()
|
||||
override fun onInputDeviceChanged(deviceId: Int) = refresh()
|
||||
}
|
||||
im.registerInputDeviceListener(listener, Handler(Looper.getMainLooper()))
|
||||
connected.value = Gamepad.firstPad() != null
|
||||
onDispose { im.unregisterInputDeviceListener(listener) }
|
||||
}
|
||||
return connected
|
||||
}
|
||||
@@ -0,0 +1,297 @@
|
||||
package io.unom.punktfunk
|
||||
|
||||
import androidx.activity.compose.BackHandler
|
||||
import androidx.compose.foundation.background
|
||||
import androidx.compose.foundation.border
|
||||
import androidx.compose.foundation.layout.Arrangement
|
||||
import androidx.compose.foundation.layout.Box
|
||||
import androidx.compose.foundation.layout.BoxWithConstraints
|
||||
import androidx.compose.foundation.layout.Column
|
||||
import androidx.compose.foundation.layout.PaddingValues
|
||||
import androidx.compose.foundation.layout.fillMaxSize
|
||||
import androidx.compose.foundation.layout.fillMaxWidth
|
||||
import androidx.compose.foundation.layout.height
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.layout.size
|
||||
import androidx.compose.foundation.layout.systemBarsPadding
|
||||
import androidx.compose.foundation.layout.width
|
||||
import androidx.compose.foundation.pager.HorizontalPager
|
||||
import androidx.compose.foundation.pager.PageSize
|
||||
import androidx.compose.foundation.pager.rememberPagerState
|
||||
import androidx.compose.foundation.shape.RoundedCornerShape
|
||||
import androidx.compose.material3.CircularProgressIndicator
|
||||
import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.LaunchedEffect
|
||||
import androidx.compose.runtime.getValue
|
||||
import androidx.compose.runtime.mutableIntStateOf
|
||||
import androidx.compose.runtime.mutableStateOf
|
||||
import androidx.compose.runtime.remember
|
||||
import androidx.compose.runtime.rememberCoroutineScope
|
||||
import androidx.compose.runtime.setValue
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.draw.clip
|
||||
import androidx.compose.ui.graphics.Color
|
||||
import androidx.compose.ui.graphics.TransformOrigin
|
||||
import androidx.compose.ui.graphics.graphicsLayer
|
||||
import androidx.compose.ui.layout.ContentScale
|
||||
import android.content.res.Configuration
|
||||
import androidx.compose.ui.platform.LocalConfiguration
|
||||
import androidx.compose.ui.platform.LocalContext
|
||||
import androidx.compose.ui.zIndex
|
||||
import dev.chrisbanes.haze.HazeState
|
||||
import dev.chrisbanes.haze.hazeSource
|
||||
import kotlinx.coroutines.launch
|
||||
import androidx.compose.ui.text.font.FontWeight
|
||||
import androidx.compose.ui.text.style.TextAlign
|
||||
import androidx.compose.ui.text.style.TextOverflow
|
||||
import androidx.compose.ui.unit.dp
|
||||
import androidx.compose.ui.unit.sp
|
||||
import coil.ImageLoader
|
||||
import coil.compose.AsyncImage
|
||||
import coil.request.ImageRequest
|
||||
import io.unom.punktfunk.kit.library.DEFAULT_MGMT_PORT
|
||||
import io.unom.punktfunk.kit.library.GameEntry
|
||||
import io.unom.punktfunk.kit.library.LibraryClient
|
||||
import io.unom.punktfunk.kit.library.LibraryResult
|
||||
import io.unom.punktfunk.kit.library.mtlsHttpClient
|
||||
import io.unom.punktfunk.kit.security.IdentityStore
|
||||
import io.unom.punktfunk.kit.security.KnownHost
|
||||
import io.unom.punktfunk.kit.security.obtainIdentity
|
||||
import kotlin.math.PI
|
||||
import kotlin.math.absoluteValue
|
||||
import kotlin.math.cos
|
||||
import kotlin.math.sign
|
||||
import kotlinx.coroutines.Dispatchers
|
||||
import kotlinx.coroutines.withContext
|
||||
|
||||
// The host game-library browser — the Android mirror of the Apple client's LibraryCoverflowView:
|
||||
// a gamepad-driven poster coverflow (centered cover flat + prominent, neighbours receding on a 3D
|
||||
// Y-tilt) fetched from the host's management API over mTLS. Reached with Y from a saved host.
|
||||
|
||||
private sealed class LibState {
|
||||
object Loading : LibState()
|
||||
data class Ready(val games: List<GameEntry>, val loader: ImageLoader) : LibState()
|
||||
data class Message(val text: String) : LibState() // unauthorized / empty / error
|
||||
}
|
||||
|
||||
@Composable
|
||||
fun LibraryScreen(host: KnownHost, onBack: () -> Unit, navActive: Boolean = true) {
|
||||
BackHandler(onBack = onBack)
|
||||
val context = LocalContext.current
|
||||
val hazeState = remember { HazeState() }
|
||||
val landscape = LocalConfiguration.current.orientation == Configuration.ORIENTATION_LANDSCAPE
|
||||
var state by remember { mutableStateOf<LibState>(LibState.Loading) }
|
||||
|
||||
LaunchedEffect(host.address, host.port, host.fpHex) {
|
||||
state = LibState.Loading
|
||||
state = withContext(Dispatchers.IO) {
|
||||
val id = runCatching { obtainIdentity(IdentityStore(context)) }.getOrNull()
|
||||
?: return@withContext LibState.Message("Identity unavailable — re-pair may be required.")
|
||||
when (val res = LibraryClient.fetch(
|
||||
address = host.address,
|
||||
mgmtPort = DEFAULT_MGMT_PORT,
|
||||
certPem = id.certPem,
|
||||
keyPem = id.privateKeyPem,
|
||||
fpHex = host.fpHex,
|
||||
)) {
|
||||
is LibraryResult.Ok -> if (res.games.isEmpty()) {
|
||||
LibState.Message("No games found on this host.")
|
||||
} else {
|
||||
val client = mtlsHttpClient(id.certPem, id.privateKeyPem, host.address, host.fpHex)
|
||||
LibState.Ready(res.games, ImageLoader.Builder(context).okHttpClient(client).build())
|
||||
}
|
||||
is LibraryResult.Unauthorized -> LibState.Message(res.message)
|
||||
is LibraryResult.Error -> LibState.Message(res.message)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Box(Modifier.fillMaxSize()) {
|
||||
Box(Modifier.fillMaxSize().hazeSource(hazeState)) {
|
||||
GamepadAuroraBackground(Modifier.fillMaxSize())
|
||||
Column(Modifier.fillMaxSize().systemBarsPadding()) {
|
||||
ConsoleHeader("${host.name} — Library")
|
||||
Box(Modifier.weight(1f).fillMaxWidth(), contentAlignment = Alignment.Center) {
|
||||
when (val s = state) {
|
||||
is LibState.Loading -> LoadingState()
|
||||
is LibState.Message -> MessageState(s.text)
|
||||
is LibState.Ready -> Coverflow(s.games, s.loader, navActive)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Floating legend at the shared spot — same landscape-aware inset as every other console
|
||||
// screen (ignore the safe area in landscape, where the bottom edge isn't a tap target).
|
||||
Box(
|
||||
Modifier.align(Alignment.BottomStart)
|
||||
.then(if (landscape) Modifier else Modifier.systemBarsPadding())
|
||||
.padding(ConsoleLegendInset),
|
||||
) {
|
||||
GamepadHintBar(listOf(PadGlyph.hint('B', "Close", onClick = onBack)), hazeState = hazeState)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun LoadingState() {
|
||||
Column(horizontalAlignment = Alignment.CenterHorizontally, verticalArrangement = Arrangement.spacedBy(14.dp)) {
|
||||
CircularProgressIndicator(color = Color.White)
|
||||
Text("Loading library…", color = Color.White.copy(alpha = 0.7f), style = MaterialTheme.typography.bodyLarge)
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun MessageState(text: String) {
|
||||
Text(
|
||||
text,
|
||||
color = Color.White.copy(alpha = 0.75f),
|
||||
style = MaterialTheme.typography.bodyLarge,
|
||||
textAlign = TextAlign.Center,
|
||||
modifier = Modifier.padding(horizontal = 24.dp),
|
||||
)
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun Coverflow(games: List<GameEntry>, loader: ImageLoader, navActive: Boolean) {
|
||||
BoxWithConstraints(Modifier.fillMaxSize()) {
|
||||
// Fit a 2:3 poster into the height the detail line leaves; clamp so it never dwarfs the screen.
|
||||
val coverHeight = (maxHeight * 0.72f).coerceAtMost(360.dp)
|
||||
val coverWidth = coverHeight * 2f / 3f
|
||||
val sidePad = ((maxWidth - coverWidth) / 2).coerceAtLeast(0.dp)
|
||||
val pagerState = rememberPagerState(pageCount = { games.size })
|
||||
val scope = rememberCoroutineScope()
|
||||
var navTarget by remember { mutableIntStateOf(0) }
|
||||
LaunchedEffect(pagerState.settledPage) { navTarget = pagerState.settledPage }
|
||||
val current = games.getOrNull(navTarget)
|
||||
|
||||
// Controller nav: the pad drives the coverflow (it wasn't captured before). Left/right steps a
|
||||
// coalesced target the pager chases; A is reserved for launch (browse-only for now); B closes
|
||||
// via the screen's BackHandler.
|
||||
GamepadNavEffect(
|
||||
active = navActive && games.isNotEmpty(),
|
||||
onMove = { dir ->
|
||||
val t = (navTarget + dir).coerceIn(0, games.lastIndex)
|
||||
if (t != navTarget) { navTarget = t; scope.launch { pagerState.animateScrollToPage(t) } }
|
||||
},
|
||||
onActivate = { /* launch a title — browse-only for now */ },
|
||||
)
|
||||
|
||||
Column(Modifier.fillMaxSize(), verticalArrangement = Arrangement.Center) {
|
||||
HorizontalPager(
|
||||
state = pagerState,
|
||||
pageSize = PageSize.Fixed(coverWidth),
|
||||
contentPadding = PaddingValues(horizontal = sidePad),
|
||||
pageSpacing = 0.dp, // translationX (below) does the spacing so covers sit closer
|
||||
beyondViewportPageCount = 3, // render more neighbours so a denser fan is visible
|
||||
modifier = Modifier.fillMaxWidth().height(coverHeight + 24.dp),
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
) { page ->
|
||||
val signed = (pagerState.currentPage - page) + pagerState.currentPageOffsetFraction
|
||||
val d = signed.absoluteValue
|
||||
Poster(
|
||||
game = games[page],
|
||||
loader = loader,
|
||||
modifier = Modifier
|
||||
.zIndex(-d) // centred cover on top, neighbours stacked behind
|
||||
.width(coverWidth)
|
||||
.height(coverHeight)
|
||||
.graphicsLayer {
|
||||
// Centre at full size; EVERY neighbour settles to one size, so an even pitch
|
||||
// yields even VISUAL gaps. (A progressive shrink made the outer gaps grow —
|
||||
// the "edges spread apart while the centre gets crowded" look.)
|
||||
val scale = 1f - 0.28f * d.coerceAtMost(1f)
|
||||
scaleX = scale
|
||||
scaleY = scale
|
||||
alpha = (1f - 0.26f * d).coerceAtLeast(0.15f) // depth via fade, not size
|
||||
val rotDeg = signed.coerceIn(-2.5f, 2.5f) * 26f // tilt inward
|
||||
rotationY = rotDeg
|
||||
// Even neighbour pitch (0.8·cover) + a little extra outward push (ramped over
|
||||
// the first step so scrolling stays smooth) so the CENTRE card breathes.
|
||||
val base = signed * size.width * 0.2f - signed.coerceIn(-1f, 1f) * size.width * 0.14f
|
||||
// Counter-balance: a rotated card projects narrower (≈cos θ), which opens its
|
||||
// inner gap — pull it back toward centre by the half-width it loses so the
|
||||
// gaps stay even no matter the tilt.
|
||||
val halfW = size.width * scale * 0.5f
|
||||
val counter = sign(signed) * halfW * (1f - cos(rotDeg * (PI.toFloat() / 180f)))
|
||||
translationX = base + counter
|
||||
// Lower cameraDistance = stronger perspective (CSS `perspective`); the flat
|
||||
// 22 washed the tilt out. 9 makes the same angle read as real depth.
|
||||
cameraDistance = 9f * density
|
||||
transformOrigin = TransformOrigin(0.5f, 0.5f)
|
||||
},
|
||||
)
|
||||
}
|
||||
Column(
|
||||
Modifier.fillMaxWidth().padding(top = 14.dp),
|
||||
horizontalAlignment = Alignment.CenterHorizontally,
|
||||
) {
|
||||
Text(
|
||||
current?.title ?: " ",
|
||||
style = MaterialTheme.typography.titleLarge,
|
||||
fontWeight = FontWeight.Bold,
|
||||
color = Color.White,
|
||||
maxLines = 1,
|
||||
overflow = TextOverflow.Ellipsis,
|
||||
)
|
||||
if (current != null) {
|
||||
Text(
|
||||
if (current.isCustom) "CUSTOM" else "STEAM",
|
||||
style = MaterialTheme.typography.labelMedium,
|
||||
color = Color.White.copy(alpha = 0.5f),
|
||||
letterSpacing = 2.sp,
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** One cover: walks the art candidates (portrait → header → hero) then a text placeholder. */
|
||||
@Composable
|
||||
private fun Poster(game: GameEntry, loader: ImageLoader, modifier: Modifier = Modifier) {
|
||||
val candidates = game.art.posterCandidates
|
||||
var idx by remember(game.id) { mutableStateOf(0) }
|
||||
val shape = RoundedCornerShape(16.dp)
|
||||
Box(
|
||||
modifier = modifier
|
||||
.clip(shape)
|
||||
.background(Color(0xFF241F3D))
|
||||
.border(1.dp, Color.White.copy(alpha = 0.12f), shape),
|
||||
contentAlignment = Alignment.Center,
|
||||
) {
|
||||
if (idx < candidates.size) {
|
||||
AsyncImage(
|
||||
model = ImageRequest.Builder(LocalContext.current).data(candidates[idx]).build(),
|
||||
imageLoader = loader,
|
||||
contentDescription = game.title,
|
||||
contentScale = ContentScale.Crop,
|
||||
modifier = Modifier.fillMaxSize(),
|
||||
onError = { idx++ }, // this candidate failed — try the next, or fall to the placeholder
|
||||
)
|
||||
} else {
|
||||
Text(
|
||||
game.title,
|
||||
style = MaterialTheme.typography.titleMedium,
|
||||
fontWeight = FontWeight.SemiBold,
|
||||
color = Color.White.copy(alpha = 0.75f),
|
||||
textAlign = TextAlign.Center,
|
||||
modifier = Modifier.padding(12.dp),
|
||||
)
|
||||
}
|
||||
// Store badge, top-start.
|
||||
Box(Modifier.fillMaxSize().padding(8.dp), contentAlignment = Alignment.TopStart) {
|
||||
Text(
|
||||
if (game.isCustom) "Custom" else "Steam",
|
||||
style = MaterialTheme.typography.labelSmall,
|
||||
color = Color.White,
|
||||
modifier = Modifier
|
||||
.clip(RoundedCornerShape(50))
|
||||
.background(Color.Black.copy(alpha = 0.5f))
|
||||
.padding(horizontal = 8.dp, vertical = 3.dp),
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,14 +3,21 @@ package io.unom.punktfunk
|
||||
import androidx.activity.compose.BackHandler
|
||||
import androidx.compose.foundation.layout.Arrangement
|
||||
import androidx.compose.foundation.layout.Column
|
||||
import androidx.compose.foundation.layout.Row
|
||||
import androidx.compose.foundation.layout.fillMaxSize
|
||||
import androidx.compose.foundation.layout.fillMaxWidth
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.rememberScrollState
|
||||
import androidx.compose.foundation.verticalScroll
|
||||
import androidx.compose.material.icons.Icons
|
||||
import androidx.compose.material.icons.automirrored.filled.ArrowBack
|
||||
import androidx.compose.material3.Icon
|
||||
import androidx.compose.material3.IconButton
|
||||
import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.remember
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.platform.LocalContext
|
||||
import androidx.compose.ui.text.font.FontFamily
|
||||
@@ -31,6 +38,13 @@ fun LicensesScreen(onBack: () -> Unit) {
|
||||
context.assets.open("THIRD-PARTY-NOTICES.txt").bufferedReader().use { it.readText() }
|
||||
}.getOrDefault("Third-party notices unavailable.")
|
||||
}
|
||||
// The bundled brand typeface (Geist Sans) ships under the SIL Open Font License 1.1. The OFL
|
||||
// requires the license travel with the font, so surface it here (mirrors the Apple client).
|
||||
val fontLicense = remember {
|
||||
runCatching {
|
||||
context.assets.open("GEIST-OFL.txt").bufferedReader().use { it.readText() }
|
||||
}.getOrNull()
|
||||
}
|
||||
val version = remember {
|
||||
runCatching {
|
||||
@Suppress("DEPRECATION")
|
||||
@@ -38,29 +52,52 @@ fun LicensesScreen(onBack: () -> Unit) {
|
||||
}.getOrNull()
|
||||
}
|
||||
|
||||
Column(
|
||||
modifier = Modifier
|
||||
.fillMaxSize()
|
||||
.verticalScroll(rememberScrollState())
|
||||
.padding(horizontal = 20.dp, vertical = 24.dp),
|
||||
verticalArrangement = Arrangement.spacedBy(16.dp),
|
||||
) {
|
||||
Text("Open-source licenses", style = MaterialTheme.typography.headlineMedium)
|
||||
if (version != null) {
|
||||
Text(
|
||||
"punktfunk $version",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
Column(Modifier.fillMaxSize()) {
|
||||
// Pinned header with a visible Back affordance (Back-button/gesture still work via BackHandler).
|
||||
Row(
|
||||
modifier = Modifier.fillMaxWidth().padding(start = 4.dp, end = 12.dp, top = 8.dp, bottom = 4.dp),
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
) {
|
||||
IconButton(onClick = onBack) {
|
||||
Icon(Icons.AutoMirrored.Filled.ArrowBack, contentDescription = "Back")
|
||||
}
|
||||
Text("Open-source licenses", style = MaterialTheme.typography.headlineSmall)
|
||||
}
|
||||
Column(
|
||||
modifier = Modifier
|
||||
.fillMaxSize()
|
||||
.verticalScroll(rememberScrollState())
|
||||
.padding(horizontal = 20.dp)
|
||||
.padding(bottom = 24.dp),
|
||||
verticalArrangement = Arrangement.spacedBy(16.dp),
|
||||
) {
|
||||
if (version != null) {
|
||||
Text(
|
||||
"Punktfunk $version",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
}
|
||||
Text(
|
||||
"Punktfunk is licensed under MIT OR Apache-2.0, at your option. It uses the open-source " +
|
||||
"components below, each under its own license.",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
)
|
||||
Text(
|
||||
notices,
|
||||
style = MaterialTheme.typography.bodySmall.copy(fontFamily = FontFamily.Monospace),
|
||||
)
|
||||
if (fontLicense != null) {
|
||||
Text("Bundled font", style = MaterialTheme.typography.titleMedium)
|
||||
Text(
|
||||
"The Geist typeface is licensed under the SIL Open Font License 1.1.",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
)
|
||||
Text(
|
||||
fontLicense,
|
||||
style = MaterialTheme.typography.bodySmall.copy(fontFamily = FontFamily.Monospace),
|
||||
)
|
||||
}
|
||||
}
|
||||
Text(
|
||||
"punktfunk is licensed under MIT OR Apache-2.0, at your option. It uses the open-source " +
|
||||
"components below, each under its own license.",
|
||||
style = MaterialTheme.typography.bodyMedium,
|
||||
)
|
||||
Text(
|
||||
notices,
|
||||
style = MaterialTheme.typography.bodySmall.copy(fontFamily = FontFamily.Monospace),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package io.unom.punktfunk
|
||||
|
||||
import android.os.Build
|
||||
import android.os.Bundle
|
||||
import android.view.InputDevice
|
||||
import android.view.KeyEvent
|
||||
@@ -10,6 +11,9 @@ import androidx.activity.compose.setContent
|
||||
import androidx.activity.enableEdgeToEdge
|
||||
import androidx.compose.foundation.layout.fillMaxSize
|
||||
import androidx.compose.material3.Surface
|
||||
import androidx.compose.runtime.getValue
|
||||
import androidx.compose.runtime.mutableStateOf
|
||||
import androidx.compose.runtime.setValue
|
||||
import androidx.compose.ui.Modifier
|
||||
import io.unom.punktfunk.kit.Gamepad
|
||||
import io.unom.punktfunk.kit.Keymap
|
||||
@@ -26,8 +30,38 @@ class MainActivity : ComponentActivity() {
|
||||
/** Joystick-axis state mapper for the active session (built/reset by StreamScreen). */
|
||||
var axisMapper: Gamepad.AxisMapper? = null
|
||||
|
||||
/**
|
||||
* Input observers for the Controllers debug screen (set while it is shown, like [streamHandle]).
|
||||
* Called for every key/motion event while not streaming; a `true` return consumes the event —
|
||||
* the screen's "test inputs" mode uses that to keep pad input from also driving focus navigation.
|
||||
*/
|
||||
var padKeyProbe: ((KeyEvent) -> Boolean)? = null
|
||||
var padMotionProbe: ((MotionEvent) -> Boolean)? = null
|
||||
|
||||
/**
|
||||
* Set by [StreamScreen] to its disconnect action. The emergency-exit chord (below) invokes it so a
|
||||
* couch user with no keyboard/Back can always leave a stream.
|
||||
*/
|
||||
var requestStreamExit: (() -> Unit)? = null
|
||||
|
||||
/** Currently-held forwarded pad buttons (bitmask of `Gamepad.BTN_*`), for chord detection. */
|
||||
private var heldPadButtons = 0
|
||||
|
||||
/**
|
||||
* Whether the last console input came from a real gamepad (face buttons / stick) vs. a TV D-pad
|
||||
* remote (which has no A/B/X/Y). The console UI reads this to show glyphs the user recognises — pad
|
||||
* face buttons, or a select glyph + arrows for a remote. Compose observes it (a snapshot state).
|
||||
*/
|
||||
var lastPadIsGamepad by mutableStateOf(false)
|
||||
private set
|
||||
|
||||
/** The panel's highest-refresh display mode (0 = unknown/unsupported), resolved once at startup. */
|
||||
private var highRefreshModeId = 0
|
||||
|
||||
override fun onCreate(savedInstanceState: Bundle?) {
|
||||
super.onCreate(savedInstanceState)
|
||||
resolveHighRefreshMode()
|
||||
setConsoleHighRefreshRate(true) // the console UI wants max refresh; streaming manages its own
|
||||
// Dark, transparent system bars regardless of the system theme — our UI is always dark, so
|
||||
// the status/nav bars blend with our surface and get light icons. (The no-arg edge-to-edge
|
||||
// picks the *system* light/dark, which left a black status bar over our dark background.)
|
||||
@@ -35,13 +69,39 @@ class MainActivity : ComponentActivity() {
|
||||
statusBarStyle = SystemBarStyle.dark(android.graphics.Color.TRANSPARENT),
|
||||
navigationBarStyle = SystemBarStyle.dark(android.graphics.Color.TRANSPARENT),
|
||||
)
|
||||
// Dev escape hatch (mirrors the Apple client's PUNKTFUNK_FORCE_GAMEPAD_UI): force the console
|
||||
// UI without a physical pad — `adb shell am start -n io.unom.punktfunk/.MainActivity --ez
|
||||
// pf_force_gamepad_ui true`. Never set in normal use; real activation is a connected pad / TV.
|
||||
val forceGamepadUi = intent?.getBooleanExtra("pf_force_gamepad_ui", false) ?: false
|
||||
setContent {
|
||||
PunktfunkTheme {
|
||||
Surface(modifier = Modifier.fillMaxSize()) { App() }
|
||||
Surface(modifier = Modifier.fillMaxSize()) { App(forceGamepadUi = forceGamepadUi) }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Resolve the panel's highest-refresh mode (same resolution) once, for [setConsoleHighRefreshRate]. */
|
||||
private fun resolveHighRefreshMode() {
|
||||
@Suppress("DEPRECATION")
|
||||
val disp = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) display else windowManager.defaultDisplay
|
||||
highRefreshModeId = disp?.supportedModes?.maxWithOrNull(
|
||||
compareBy({ it.refreshRate }, { it.physicalWidth * it.physicalHeight }),
|
||||
)?.modeId ?: 0
|
||||
}
|
||||
|
||||
/**
|
||||
* Opt the CONSOLE UI into the panel's highest refresh mode. Some OEMs (Nothing OS among them) pin
|
||||
* third-party apps to 60Hz unless they explicitly ask for more, which halves the smoothness of the
|
||||
* UI's scrolling/animation on a 120/144Hz panel. [StreamScreen] turns this OFF while streaming so
|
||||
* its own `ANativeWindow_setFrameRate` (matched to the video) governs the panel instead.
|
||||
*/
|
||||
fun setConsoleHighRefreshRate(high: Boolean) {
|
||||
if (highRefreshModeId == 0) return
|
||||
window.attributes = window.attributes.apply {
|
||||
preferredDisplayModeId = if (high) highRefreshModeId else 0
|
||||
}
|
||||
}
|
||||
|
||||
override fun dispatchKeyEvent(event: KeyEvent): Boolean {
|
||||
val handle = streamHandle
|
||||
if (handle != 0L) {
|
||||
@@ -52,9 +112,20 @@ class MainActivity : ComponentActivity() {
|
||||
if (bit != 0) {
|
||||
when (event.action) {
|
||||
// repeatCount guard: don't re-send a held button as auto-repeat.
|
||||
KeyEvent.ACTION_DOWN ->
|
||||
KeyEvent.ACTION_DOWN -> {
|
||||
if (event.repeatCount == 0) NativeBridge.nativeSendGamepadButton(handle, bit, true)
|
||||
KeyEvent.ACTION_UP -> NativeBridge.nativeSendGamepadButton(handle, bit, false)
|
||||
heldPadButtons = heldPadButtons or bit
|
||||
// Emergency exit: Select + Start + L1 + R1 held together leaves the stream
|
||||
// (a couch user has no keyboard/Back). Fired once per full chord.
|
||||
if (heldPadButtons and STREAM_EXIT_CHORD == STREAM_EXIT_CHORD) {
|
||||
heldPadButtons = 0
|
||||
requestStreamExit?.let { exit -> window.decorView.post { exit() } }
|
||||
}
|
||||
}
|
||||
KeyEvent.ACTION_UP -> {
|
||||
NativeBridge.nativeSendGamepadButton(handle, bit, false)
|
||||
heldPadButtons = heldPadButtons and bit.inv()
|
||||
}
|
||||
}
|
||||
return true // consumed
|
||||
}
|
||||
@@ -72,23 +143,40 @@ class MainActivity : ComponentActivity() {
|
||||
KeyEvent.ACTION_UP -> false
|
||||
else -> return super.dispatchKeyEvent(event)
|
||||
}
|
||||
val vk = Keymap.toVk(event.keyCode)
|
||||
// Full-event overload: evdev scancode first (positional under ANY selected
|
||||
// physical-keyboard layout), keycode fallback — see Keymap docs.
|
||||
val vk = Keymap.toVk(event)
|
||||
if (vk != 0) {
|
||||
NativeBridge.nativeSendKey(handle, vk, down, 0)
|
||||
return true // consumed — don't let the system also act on it
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (event.isFromSource(InputDevice.SOURCE_GAMEPAD)) {
|
||||
// Not streaming: a game controller drives the Compose UI (TV + phone). Map the face
|
||||
// buttons to the navigation keys the focus system understands; D-pad *keys* already move
|
||||
// focus on their own, so they fall through to super untouched.
|
||||
val mapped = when (event.keyCode) {
|
||||
KeyEvent.KEYCODE_BUTTON_A -> KeyEvent.KEYCODE_DPAD_CENTER // activate focused element
|
||||
KeyEvent.KEYCODE_BUTTON_B -> KeyEvent.KEYCODE_BACK // back / dismiss
|
||||
else -> 0
|
||||
} else {
|
||||
// Note which input the console UI is being driven by, so its glyphs match (a TV remote's
|
||||
// D-pad is not from SOURCE_GAMEPAD; a pad's face buttons / D-pad are).
|
||||
if (event.action == KeyEvent.ACTION_DOWN && isConsoleNavKey(event.keyCode)) {
|
||||
lastPadIsGamepad = event.isFromSource(InputDevice.SOURCE_GAMEPAD)
|
||||
}
|
||||
// The Controllers debug screen sees pad events before the navigation remap below.
|
||||
padKeyProbe?.let { if (it(event)) return true }
|
||||
if (event.isFromSource(InputDevice.SOURCE_GAMEPAD)) {
|
||||
// Not streaming: a game controller drives the Compose UI (TV + phone). Map the face
|
||||
// buttons to the navigation the focus system / back stack understand; D-pad *keys*
|
||||
// already move focus on their own, so they fall through to super untouched.
|
||||
when (event.keyCode) {
|
||||
// B → back. Drive the OnBackPressedDispatcher directly rather than synthesising a
|
||||
// BACK KeyEvent: a synthetic event isn't "tracking", so the framework's default
|
||||
// onKeyUp(BACK) never calls onBackPressed() and Compose BackHandlers wouldn't fire.
|
||||
KeyEvent.KEYCODE_BUTTON_B -> {
|
||||
if (event.action == KeyEvent.ACTION_UP) onBackPressedDispatcher.onBackPressed()
|
||||
return true
|
||||
}
|
||||
// A → activate the focused element (the focus system understands DPAD_CENTER).
|
||||
KeyEvent.KEYCODE_BUTTON_A ->
|
||||
return super.dispatchKeyEvent(KeyEvent(event.action, KeyEvent.KEYCODE_DPAD_CENTER))
|
||||
}
|
||||
}
|
||||
if (mapped != 0) return super.dispatchKeyEvent(KeyEvent(event.action, mapped))
|
||||
}
|
||||
return super.dispatchKeyEvent(event)
|
||||
}
|
||||
@@ -101,6 +189,8 @@ class MainActivity : ComponentActivity() {
|
||||
if (axisMapper?.onMotion(event) == true) return true
|
||||
return super.dispatchGenericMotionEvent(event)
|
||||
}
|
||||
// The Controllers debug screen sees pad motion before the stick→D-pad synthesis below.
|
||||
padMotionProbe?.let { if (it(event)) return true }
|
||||
// Not streaming: turn the gamepad HAT / left stick into discrete D-pad focus moves, so a
|
||||
// controller navigates the menus even when its D-pad reports as axes (not key events) and
|
||||
// for stick-based navigation. Edge-detected so a held direction moves focus exactly once.
|
||||
@@ -121,6 +211,7 @@ class MainActivity : ComponentActivity() {
|
||||
if (dir != lastNavDir) {
|
||||
lastNavDir = dir
|
||||
if (dir != 0) {
|
||||
lastPadIsGamepad = true // a stick/HAT push can only come from a real gamepad
|
||||
super.dispatchKeyEvent(KeyEvent(KeyEvent.ACTION_DOWN, dir))
|
||||
super.dispatchKeyEvent(KeyEvent(KeyEvent.ACTION_UP, dir))
|
||||
return true
|
||||
@@ -131,4 +222,17 @@ class MainActivity : ComponentActivity() {
|
||||
}
|
||||
return super.dispatchGenericMotionEvent(event)
|
||||
}
|
||||
|
||||
/** Keys that drive the console UI — D-pad + face buttons; used to classify the last input source. */
|
||||
private fun isConsoleNavKey(kc: Int): Boolean = when (kc) {
|
||||
KeyEvent.KEYCODE_DPAD_UP, KeyEvent.KEYCODE_DPAD_DOWN, KeyEvent.KEYCODE_DPAD_LEFT,
|
||||
KeyEvent.KEYCODE_DPAD_RIGHT, KeyEvent.KEYCODE_DPAD_CENTER, KeyEvent.KEYCODE_ENTER,
|
||||
-> true
|
||||
else -> KeyEvent.isGamepadButton(kc)
|
||||
}
|
||||
|
||||
private companion object {
|
||||
/** Emergency stream-exit chord: Select + Start + L1 + R1 held together. */
|
||||
val STREAM_EXIT_CHORD = Gamepad.BTN_BACK or Gamepad.BTN_START or Gamepad.BTN_LB or Gamepad.BTN_RB
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,17 +26,39 @@ data class Settings(
|
||||
/** Requested audio channel count: 2 (stereo), 6 (5.1) or 8 (7.1). The host clamps to what it
|
||||
* can capture; the resolved count drives the decoder + AAudio layout. */
|
||||
val audioChannels: Int = 2,
|
||||
/** Preferred video codec: `"auto"` (host decides), `"hevc"`, or `"h264"`. A soft preference — the
|
||||
* host emits it when it can, else falls back. AMediaCodec decodes whichever the host resolves. */
|
||||
val codec: String = "auto",
|
||||
val micEnabled: Boolean = false,
|
||||
/** Show the live stats overlay (FPS / throughput / latency) during a stream. */
|
||||
val statsHudEnabled: Boolean = true,
|
||||
/**
|
||||
* Touch input model. `true` (default) = trackpad: the cursor stays put on touch-down and moves
|
||||
* by the finger's relative delta (swipe to nudge, lift and re-swipe to walk it across), tap to
|
||||
* click where it is. `false` = direct pointing: the cursor jumps to the finger (the old behaviour).
|
||||
* Touch input model — how touchscreen fingers drive the host. [TouchMode.TRACKPAD] (default):
|
||||
* the cursor stays put on touch-down and moves by the finger's relative delta (swipe to nudge,
|
||||
* lift and re-swipe to walk it across), tap to click where it is. [TouchMode.POINTER]: the
|
||||
* cursor jumps to the finger (direct pointing). [TouchMode.TOUCH]: real multi-touch
|
||||
* passthrough — every finger reaches the host as a touchscreen contact, for apps/games that
|
||||
* understand touch. Mirrors the Apple client's TouchInputMode.
|
||||
*/
|
||||
val trackpadMode: Boolean = true,
|
||||
val touchMode: TouchMode = TouchMode.TRACKPAD,
|
||||
/**
|
||||
* Swap the whole home screen for the controller-optimized "console" UI (the host carousel +
|
||||
* gamepad chrome) whenever a controller is connected — mirrors the Apple client's
|
||||
* `gamepadUIEnabled`. On by default; turn it off to keep the touch UI even with a pad attached.
|
||||
* A TV (leanback) is always in this mode regardless (its remote/pad is the only input).
|
||||
*/
|
||||
val gamepadUiEnabled: Boolean = true,
|
||||
/**
|
||||
* Show the experimental game-library browser (the coverflow reached with Y from a saved host).
|
||||
* Fetched from the host's management API over mTLS; needs a paired host. Mirrors the Apple
|
||||
* client's `libraryEnabled`.
|
||||
*/
|
||||
val libraryEnabled: Boolean = true,
|
||||
)
|
||||
|
||||
/** [Settings.touchMode] values; persisted by name. */
|
||||
enum class TouchMode { TRACKPAD, POINTER, TOUCH }
|
||||
|
||||
/** Loads/saves [Settings] in the app-private `punktfunk_settings` prefs. */
|
||||
class SettingsStore(context: Context) {
|
||||
private val prefs =
|
||||
@@ -51,9 +73,15 @@ class SettingsStore(context: Context) {
|
||||
compositor = prefs.getInt(K_COMPOSITOR, 0),
|
||||
gamepad = prefs.getInt(K_GAMEPAD, 0),
|
||||
audioChannels = prefs.getInt(K_AUDIO_CH, 2),
|
||||
codec = prefs.getString(K_CODEC, "auto") ?: "auto",
|
||||
micEnabled = prefs.getBoolean(K_MIC, false),
|
||||
statsHudEnabled = prefs.getBoolean(K_HUD, true),
|
||||
trackpadMode = prefs.getBoolean(K_TRACKPAD, true),
|
||||
touchMode = prefs.getString(K_TOUCH_MODE, null)
|
||||
?.let { name -> TouchMode.entries.firstOrNull { it.name == name } }
|
||||
// Migration: the pre-enum Boolean "trackpad_mode" (true = trackpad, false = direct).
|
||||
?: if (prefs.getBoolean(K_TRACKPAD, true)) TouchMode.TRACKPAD else TouchMode.POINTER,
|
||||
gamepadUiEnabled = prefs.getBoolean(K_GAMEPAD_UI, true),
|
||||
libraryEnabled = prefs.getBoolean(K_LIBRARY, true),
|
||||
)
|
||||
|
||||
fun save(s: Settings) {
|
||||
@@ -66,9 +94,12 @@ class SettingsStore(context: Context) {
|
||||
.putInt(K_COMPOSITOR, s.compositor)
|
||||
.putInt(K_GAMEPAD, s.gamepad)
|
||||
.putInt(K_AUDIO_CH, s.audioChannels)
|
||||
.putString(K_CODEC, s.codec)
|
||||
.putBoolean(K_MIC, s.micEnabled)
|
||||
.putBoolean(K_HUD, s.statsHudEnabled)
|
||||
.putBoolean(K_TRACKPAD, s.trackpadMode)
|
||||
.putString(K_TOUCH_MODE, s.touchMode.name)
|
||||
.putBoolean(K_GAMEPAD_UI, s.gamepadUiEnabled)
|
||||
.putBoolean(K_LIBRARY, s.libraryEnabled)
|
||||
.apply()
|
||||
}
|
||||
|
||||
@@ -81,8 +112,14 @@ class SettingsStore(context: Context) {
|
||||
const val K_COMPOSITOR = "compositor"
|
||||
const val K_GAMEPAD = "gamepad"
|
||||
const val K_AUDIO_CH = "audio_channels"
|
||||
const val K_CODEC = "codec"
|
||||
const val K_MIC = "mic_enabled"
|
||||
const val K_HUD = "stats_hud_enabled"
|
||||
const val K_TOUCH_MODE = "touch_mode"
|
||||
const val K_GAMEPAD_UI = "gamepad_ui_enabled"
|
||||
const val K_LIBRARY = "library_enabled"
|
||||
|
||||
/** Legacy Boolean the enum replaced — read once as the migration default, never written. */
|
||||
const val K_TRACKPAD = "trackpad_mode"
|
||||
}
|
||||
}
|
||||
@@ -156,6 +193,21 @@ val AUDIO_CHANNEL_OPTIONS = listOf(
|
||||
8 to "7.1 Surround",
|
||||
)
|
||||
|
||||
/** (stored value, label) for the preferred video codec. `"auto"` = host decides. */
|
||||
val CODEC_OPTIONS = listOf(
|
||||
"auto" to "Automatic",
|
||||
"hevc" to "HEVC (H.265)",
|
||||
"h264" to "H.264 (AVC)",
|
||||
)
|
||||
|
||||
/** The [Settings.codec] string as a `quic::CODEC_*` preference byte (`0` = auto). H264=1, HEVC=2. */
|
||||
fun Settings.preferredCodec(): Int = when (codec) {
|
||||
"h264" -> 1
|
||||
"hevc" -> 2
|
||||
"av1" -> 4
|
||||
else -> 0
|
||||
}
|
||||
|
||||
/** (kbps, label). `0` = host default. */
|
||||
val BITRATE_OPTIONS = listOf(
|
||||
0 to "Automatic",
|
||||
@@ -174,6 +226,13 @@ val COMPOSITOR_OPTIONS = listOf(
|
||||
"gamescope",
|
||||
)
|
||||
|
||||
/** (mode, label) for the touch-input model. */
|
||||
val TOUCH_MODE_OPTIONS = listOf(
|
||||
TouchMode.TRACKPAD to "Trackpad",
|
||||
TouchMode.POINTER to "Direct pointer",
|
||||
TouchMode.TOUCH to "Touch passthrough",
|
||||
)
|
||||
|
||||
/** index = GamepadPref wire byte (0=Auto 1=Xbox360 2=DualSense 3=XboxOne 4=DualShock4). */
|
||||
val GAMEPAD_OPTIONS = listOf(
|
||||
"Automatic",
|
||||
|
||||
@@ -5,198 +5,419 @@ import android.content.pm.PackageManager
|
||||
import androidx.activity.compose.BackHandler
|
||||
import androidx.activity.compose.rememberLauncherForActivityResult
|
||||
import androidx.activity.result.contract.ActivityResultContracts
|
||||
import androidx.compose.animation.AnimatedContent
|
||||
import androidx.compose.animation.core.tween
|
||||
import androidx.compose.animation.fadeIn
|
||||
import androidx.compose.animation.fadeOut
|
||||
import androidx.compose.animation.slideInHorizontally
|
||||
import androidx.compose.animation.slideOutHorizontally
|
||||
import androidx.compose.animation.togetherWith
|
||||
import androidx.compose.foundation.background
|
||||
import androidx.compose.foundation.clickable
|
||||
import androidx.compose.foundation.layout.Arrangement
|
||||
import androidx.compose.foundation.layout.Box
|
||||
import androidx.compose.foundation.layout.BoxWithConstraints
|
||||
import androidx.compose.foundation.layout.Column
|
||||
import androidx.compose.foundation.layout.ColumnScope
|
||||
import androidx.compose.foundation.layout.Row
|
||||
import androidx.compose.foundation.layout.fillMaxHeight
|
||||
import androidx.compose.foundation.layout.fillMaxSize
|
||||
import androidx.compose.foundation.layout.fillMaxWidth
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.layout.size
|
||||
import androidx.compose.foundation.layout.width
|
||||
import androidx.compose.foundation.rememberScrollState
|
||||
import androidx.compose.foundation.shape.RoundedCornerShape
|
||||
import androidx.compose.foundation.verticalScroll
|
||||
import androidx.compose.material.icons.Icons
|
||||
import androidx.compose.material.icons.automirrored.filled.ArrowBack
|
||||
import androidx.compose.material.icons.automirrored.filled.KeyboardArrowRight
|
||||
import androidx.compose.material.icons.filled.Info
|
||||
import androidx.compose.material.icons.filled.SportsEsports
|
||||
import androidx.compose.material.icons.filled.Tune
|
||||
import androidx.compose.material.icons.filled.Tv
|
||||
import androidx.compose.material.icons.filled.VolumeUp
|
||||
import androidx.compose.material3.DropdownMenuItem
|
||||
import androidx.compose.material3.ExperimentalMaterial3Api
|
||||
import androidx.compose.material3.ExposedDropdownMenuBox
|
||||
import androidx.compose.material3.ExposedDropdownMenuAnchorType
|
||||
import androidx.compose.material3.ExposedDropdownMenuDefaults
|
||||
import androidx.compose.material3.Icon
|
||||
import androidx.compose.material3.IconButton
|
||||
import androidx.compose.material3.MaterialTheme
|
||||
import androidx.compose.material3.OutlinedCard
|
||||
import androidx.compose.material3.OutlinedTextField
|
||||
import androidx.compose.material3.Switch
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.material3.VerticalDivider
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.LaunchedEffect
|
||||
import androidx.compose.runtime.getValue
|
||||
import androidx.compose.runtime.mutableStateOf
|
||||
import androidx.compose.runtime.remember
|
||||
import androidx.compose.runtime.saveable.rememberSaveable
|
||||
import androidx.compose.runtime.setValue
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.draw.clip
|
||||
import androidx.compose.ui.graphics.Color
|
||||
import androidx.compose.ui.graphics.vector.ImageVector
|
||||
import androidx.compose.ui.platform.LocalContext
|
||||
import androidx.compose.ui.unit.dp
|
||||
import androidx.core.content.ContextCompat
|
||||
|
||||
/**
|
||||
* Stream settings, grouped into Display / Host / Audio / Overlay cards. Edits are persisted
|
||||
* immediately via [onChange]; [onBack] returns to the connect screen. Resolution/refresh "Native"
|
||||
* resolve from the device display at connect time.
|
||||
* Stream settings, organised as an iOS-Settings / Android-system-settings style list of category
|
||||
* subpages. On a phone the category list pushes to a full-screen detail; on a tablet / large screen
|
||||
* it becomes a two-pane list-detail (the list stays on the left, the detail on the right). Edits
|
||||
* persist immediately via [onChange]; [onBack] returns to the connect screen.
|
||||
*/
|
||||
@Composable
|
||||
fun SettingsScreen(initial: Settings, onChange: (Settings) -> Unit, onBack: () -> Unit) {
|
||||
fun SettingsScreen(
|
||||
initial: Settings,
|
||||
onChange: (Settings) -> Unit,
|
||||
onBack: () -> Unit,
|
||||
) {
|
||||
var s by remember { mutableStateOf(initial) }
|
||||
val context = LocalContext.current
|
||||
var showLicenses by remember { mutableStateOf(false) }
|
||||
var showControllers by remember { mutableStateOf(false) }
|
||||
fun update(next: Settings) {
|
||||
s = next
|
||||
onChange(next)
|
||||
}
|
||||
|
||||
BackHandler(onBack = onBack)
|
||||
|
||||
// Mic uplink — turning it on requests RECORD_AUDIO; if denied, the toggle stays off.
|
||||
val micLauncher = rememberLauncherForActivityResult(
|
||||
ActivityResultContracts.RequestPermission(),
|
||||
) { granted -> update(s.copy(micEnabled = granted)) }
|
||||
val onMicChange: (Boolean) -> Unit = { on ->
|
||||
when {
|
||||
!on -> update(s.copy(micEnabled = false))
|
||||
ContextCompat.checkSelfPermission(context, Manifest.permission.RECORD_AUDIO) ==
|
||||
PackageManager.PERMISSION_GRANTED -> update(s.copy(micEnabled = true))
|
||||
else -> micLauncher.launch(Manifest.permission.RECORD_AUDIO)
|
||||
}
|
||||
}
|
||||
|
||||
// Deep sub-screens replace the whole settings surface (they carry their own back).
|
||||
if (showLicenses) {
|
||||
LicensesScreen(onBack = { showLicenses = false })
|
||||
return
|
||||
}
|
||||
if (showControllers) {
|
||||
ControllersScreen(gamepadSetting = s.gamepad, onBack = { showControllers = false })
|
||||
return
|
||||
}
|
||||
|
||||
Column(
|
||||
modifier = Modifier
|
||||
.fillMaxSize()
|
||||
.verticalScroll(rememberScrollState())
|
||||
.padding(horizontal = 20.dp, vertical = 24.dp),
|
||||
verticalArrangement = Arrangement.spacedBy(24.dp),
|
||||
) {
|
||||
Text("Settings", style = MaterialTheme.typography.headlineMedium)
|
||||
// Selected category persists across rotation (stored by name — null = the bare list on a phone).
|
||||
var selectedName by rememberSaveable { mutableStateOf<String?>(null) }
|
||||
val selected = selectedName?.let { n -> SettingsCategory.entries.firstOrNull { it.name == n } }
|
||||
|
||||
val (nw, nh, nhz) = nativeDisplayMode(context)
|
||||
BoxWithConstraints(Modifier.fillMaxSize()) {
|
||||
val twoPane = maxWidth >= 640.dp
|
||||
// A two-column layout must never show an empty detail — land on the first category.
|
||||
LaunchedEffect(twoPane) {
|
||||
if (twoPane && selected == null) selectedName = SettingsCategory.Display.name
|
||||
}
|
||||
|
||||
SettingsGroup("Display") {
|
||||
SettingDropdown(
|
||||
label = "Resolution",
|
||||
options = RESOLUTION_OPTIONS.map { (w, h, lbl) ->
|
||||
(w to h) to (if (w == 0) "$lbl ($nw × $nh)" else lbl)
|
||||
},
|
||||
selected = s.width to s.height,
|
||||
) { (w, h) -> update(s.copy(width = w, height = h)) }
|
||||
|
||||
SettingDropdown(
|
||||
label = "Refresh rate",
|
||||
options = REFRESH_OPTIONS.map { (hz, lbl) -> hz to (if (hz == 0) "$lbl ($nhz Hz)" else lbl) },
|
||||
selected = s.hz,
|
||||
) { hz -> update(s.copy(hz = hz)) }
|
||||
|
||||
SettingDropdown(
|
||||
label = "Bitrate",
|
||||
options = BITRATE_OPTIONS,
|
||||
selected = s.bitrateKbps,
|
||||
) { kbps -> update(s.copy(bitrateKbps = kbps)) }
|
||||
|
||||
// HDR is only meaningful on a panel that can present HDR10; on an SDR display the toggle
|
||||
// is disabled (and HDR is never advertised regardless) so the host doesn't send PQ the
|
||||
// panel would mis-tone-map. The capability is fixed for the device, so read it once.
|
||||
val hdrCapable = remember { displaySupportsHdr(context) }
|
||||
ToggleRow(
|
||||
title = "HDR",
|
||||
subtitle = if (hdrCapable) {
|
||||
"Stream 10-bit HDR (BT.2020 PQ) when the host supports it"
|
||||
} else {
|
||||
"This display can't present HDR10 — streams stay SDR"
|
||||
},
|
||||
checked = s.hdrEnabled && hdrCapable,
|
||||
enabled = hdrCapable,
|
||||
onCheckedChange = { on -> update(s.copy(hdrEnabled = on)) },
|
||||
val detail: @Composable (SettingsCategory, (() -> Unit)?) -> Unit = { cat, back ->
|
||||
CategoryDetail(
|
||||
category = cat,
|
||||
settings = s,
|
||||
onChange = ::update,
|
||||
context = context,
|
||||
onMicChange = onMicChange,
|
||||
onOpenControllers = { showControllers = true },
|
||||
onOpenLicenses = { showLicenses = true },
|
||||
onBack = back,
|
||||
)
|
||||
}
|
||||
|
||||
SettingsGroup("Host") {
|
||||
SettingDropdown(
|
||||
label = "Compositor",
|
||||
options = COMPOSITOR_OPTIONS.mapIndexed { i, lbl -> i to lbl },
|
||||
selected = s.compositor,
|
||||
) { c -> update(s.copy(compositor = c)) }
|
||||
|
||||
SettingDropdown(
|
||||
label = "Controller type",
|
||||
options = GAMEPAD_OPTIONS.mapIndexed { i, lbl -> i to lbl },
|
||||
selected = s.gamepad,
|
||||
) { g -> update(s.copy(gamepad = g)) }
|
||||
}
|
||||
|
||||
SettingsGroup("Audio") {
|
||||
SettingDropdown(
|
||||
label = "Audio channels",
|
||||
options = AUDIO_CHANNEL_OPTIONS,
|
||||
selected = s.audioChannels,
|
||||
) { ch -> update(s.copy(audioChannels = ch)) }
|
||||
|
||||
ToggleRow(
|
||||
title = "Microphone",
|
||||
subtitle = "Send your mic to the host's virtual microphone",
|
||||
checked = s.micEnabled,
|
||||
onCheckedChange = { on ->
|
||||
when {
|
||||
!on -> update(s.copy(micEnabled = false))
|
||||
ContextCompat.checkSelfPermission(context, Manifest.permission.RECORD_AUDIO) ==
|
||||
PackageManager.PERMISSION_GRANTED -> update(s.copy(micEnabled = true))
|
||||
else -> micLauncher.launch(Manifest.permission.RECORD_AUDIO)
|
||||
if (twoPane) {
|
||||
BackHandler(onBack = onBack)
|
||||
Row(Modifier.fillMaxSize()) {
|
||||
CategoryList(
|
||||
selected = selected,
|
||||
twoPane = true,
|
||||
onSelect = { selectedName = it.name },
|
||||
modifier = Modifier.width(300.dp).fillMaxHeight(),
|
||||
)
|
||||
VerticalDivider()
|
||||
Box(Modifier.weight(1f).fillMaxHeight()) {
|
||||
// Cross-fade the detail pane as the selected category changes.
|
||||
AnimatedContent(
|
||||
targetState = selected ?: SettingsCategory.Display,
|
||||
transitionSpec = { fadeIn(tween(200)) togetherWith fadeOut(tween(200)) },
|
||||
label = "SettingsPane",
|
||||
) { cat -> detail(cat, null) }
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Compact: the category list pushes to a full-screen detail and back, like the iOS /
|
||||
// Android system settings — a horizontal slide that tracks the drill-in direction.
|
||||
BackHandler { if (selected != null) selectedName = null else onBack() }
|
||||
AnimatedContent(
|
||||
targetState = selected,
|
||||
transitionSpec = {
|
||||
if (targetState != null) {
|
||||
slideInHorizontally { it } + fadeIn() togetherWith
|
||||
slideOutHorizontally { -it } + fadeOut()
|
||||
} else {
|
||||
slideInHorizontally { -it } + fadeIn() togetherWith
|
||||
slideOutHorizontally { it } + fadeOut()
|
||||
}
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
SettingsGroup("Pointer") {
|
||||
ToggleRow(
|
||||
title = "Trackpad mode",
|
||||
subtitle = "Relative cursor like a laptop touchpad — swipe to nudge, tap to click. " +
|
||||
"Off = the cursor jumps to your finger.",
|
||||
checked = s.trackpadMode,
|
||||
onCheckedChange = { on -> update(s.copy(trackpadMode = on)) },
|
||||
)
|
||||
}
|
||||
|
||||
SettingsGroup("Overlay") {
|
||||
ToggleRow(
|
||||
title = "Stats overlay",
|
||||
subtitle = "Show FPS, throughput and latency while streaming (3-finger tap toggles it live)",
|
||||
checked = s.statsHudEnabled,
|
||||
onCheckedChange = { on -> update(s.copy(statsHudEnabled = on)) },
|
||||
)
|
||||
}
|
||||
|
||||
SettingsGroup("About") {
|
||||
ClickableRow(
|
||||
title = "Open-source licenses",
|
||||
subtitle = "Third-party notices and credits",
|
||||
onClick = { showLicenses = true },
|
||||
)
|
||||
label = "SettingsPush",
|
||||
) { sel ->
|
||||
if (sel == null) {
|
||||
CategoryList(
|
||||
selected = null,
|
||||
twoPane = false,
|
||||
onSelect = { selectedName = it.name },
|
||||
modifier = Modifier.fillMaxSize(),
|
||||
)
|
||||
} else {
|
||||
detail(sel) { selectedName = null }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** A titled group of settings rendered inside an outlined card. */
|
||||
/** The top-level settings groups — each opens its own subpage (list on phone, split on tablet). */
|
||||
enum class SettingsCategory(val title: String, val icon: ImageVector) {
|
||||
Display("Display", Icons.Filled.Tv),
|
||||
Audio("Audio", Icons.Filled.VolumeUp),
|
||||
Controls("Controls", Icons.Filled.SportsEsports),
|
||||
Interface("Interface", Icons.Filled.Tune),
|
||||
About("About", Icons.Filled.Info),
|
||||
}
|
||||
|
||||
/** The category list — the settings root. Highlights the [selected] row when it drives a detail pane. */
|
||||
@Composable
|
||||
private fun SettingsGroup(title: String, content: @Composable ColumnScope.() -> Unit) {
|
||||
Column(verticalArrangement = Arrangement.spacedBy(10.dp)) {
|
||||
private fun CategoryList(
|
||||
selected: SettingsCategory?,
|
||||
twoPane: Boolean,
|
||||
onSelect: (SettingsCategory) -> Unit,
|
||||
modifier: Modifier = Modifier,
|
||||
) {
|
||||
Column(
|
||||
modifier
|
||||
.verticalScroll(rememberScrollState())
|
||||
.padding(horizontal = 12.dp, vertical = 20.dp),
|
||||
verticalArrangement = Arrangement.spacedBy(2.dp),
|
||||
) {
|
||||
Text(
|
||||
title,
|
||||
style = MaterialTheme.typography.titleSmall,
|
||||
color = MaterialTheme.colorScheme.primary,
|
||||
modifier = Modifier.padding(start = 4.dp),
|
||||
"Settings",
|
||||
style = MaterialTheme.typography.headlineMedium,
|
||||
modifier = Modifier.padding(start = 8.dp, bottom = 12.dp),
|
||||
)
|
||||
OutlinedCard(modifier = Modifier.fillMaxWidth()) {
|
||||
Column(
|
||||
modifier = Modifier.padding(16.dp),
|
||||
verticalArrangement = Arrangement.spacedBy(16.dp),
|
||||
content = content,
|
||||
)
|
||||
SettingsCategory.entries.forEach { cat ->
|
||||
val highlighted = twoPane && selected == cat
|
||||
Row(
|
||||
modifier = Modifier
|
||||
.fillMaxWidth()
|
||||
.clip(RoundedCornerShape(14.dp))
|
||||
.background(if (highlighted) MaterialTheme.colorScheme.secondaryContainer else Color.Transparent)
|
||||
.clickable { onSelect(cat) }
|
||||
.padding(horizontal = 14.dp, vertical = 15.dp),
|
||||
verticalAlignment = Alignment.CenterVertically,
|
||||
) {
|
||||
Icon(
|
||||
cat.icon,
|
||||
contentDescription = null,
|
||||
tint = MaterialTheme.colorScheme.primary,
|
||||
modifier = Modifier.padding(end = 16.dp),
|
||||
)
|
||||
Text(cat.title, style = MaterialTheme.typography.bodyLarge, modifier = Modifier.weight(1f))
|
||||
if (!twoPane) {
|
||||
Icon(
|
||||
Icons.AutoMirrored.Filled.KeyboardArrowRight,
|
||||
contentDescription = null,
|
||||
tint = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** One category's controls. [onBack] non-null (phone push) shows a back arrow; null (tablet pane) hides it. */
|
||||
@Composable
|
||||
private fun CategoryDetail(
|
||||
category: SettingsCategory,
|
||||
settings: Settings,
|
||||
onChange: (Settings) -> Unit,
|
||||
context: android.content.Context,
|
||||
onMicChange: (Boolean) -> Unit,
|
||||
onOpenControllers: () -> Unit,
|
||||
onOpenLicenses: () -> Unit,
|
||||
onBack: (() -> Unit)?,
|
||||
) {
|
||||
Column(
|
||||
Modifier
|
||||
.fillMaxSize()
|
||||
.verticalScroll(rememberScrollState())
|
||||
.padding(horizontal = 20.dp, vertical = 16.dp),
|
||||
verticalArrangement = Arrangement.spacedBy(20.dp),
|
||||
) {
|
||||
Row(verticalAlignment = Alignment.CenterVertically) {
|
||||
if (onBack != null) {
|
||||
IconButton(onClick = onBack, modifier = Modifier.padding(end = 4.dp)) {
|
||||
Icon(Icons.AutoMirrored.Filled.ArrowBack, contentDescription = "Back")
|
||||
}
|
||||
}
|
||||
Text(category.title, style = MaterialTheme.typography.headlineMedium)
|
||||
}
|
||||
when (category) {
|
||||
SettingsCategory.Display -> DisplaySettings(settings, onChange, context)
|
||||
SettingsCategory.Audio -> AudioSettings(settings, onChange, onMicChange)
|
||||
SettingsCategory.Controls -> ControlsSettings(settings, onChange, onOpenControllers)
|
||||
SettingsCategory.Interface -> InterfaceSettings(settings, onChange)
|
||||
SettingsCategory.About -> AboutSettings(onOpenLicenses)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun DisplaySettings(s: Settings, update: (Settings) -> Unit, context: android.content.Context) {
|
||||
val (nw, nh, nhz) = nativeDisplayMode(context)
|
||||
SettingsCard {
|
||||
SettingDropdown(
|
||||
label = "Resolution",
|
||||
options = RESOLUTION_OPTIONS.map { (w, h, lbl) -> (w to h) to (if (w == 0) "$lbl ($nw × $nh)" else lbl) },
|
||||
selected = s.width to s.height,
|
||||
) { (w, h) -> update(s.copy(width = w, height = h)) }
|
||||
|
||||
SettingDropdown(
|
||||
label = "Refresh rate",
|
||||
options = REFRESH_OPTIONS.map { (hz, lbl) -> hz to (if (hz == 0) "$lbl ($nhz Hz)" else lbl) },
|
||||
selected = s.hz,
|
||||
) { hz -> update(s.copy(hz = hz)) }
|
||||
|
||||
SettingDropdown(label = "Bitrate", options = BITRATE_OPTIONS, selected = s.bitrateKbps) { kbps ->
|
||||
update(s.copy(bitrateKbps = kbps))
|
||||
}
|
||||
|
||||
SettingDropdown(label = "Video codec", options = CODEC_OPTIONS, selected = s.codec) { c ->
|
||||
update(s.copy(codec = c))
|
||||
}
|
||||
|
||||
// HDR is only meaningful on a panel that can present HDR10; on an SDR display the toggle is
|
||||
// disabled (and HDR is never advertised) so the host doesn't send PQ the panel mis-tone-maps.
|
||||
val hdrCapable = remember { displaySupportsHdr(context) }
|
||||
ToggleRow(
|
||||
title = "HDR",
|
||||
subtitle = if (hdrCapable) {
|
||||
"Stream 10-bit HDR (BT.2020 PQ) when the host supports it"
|
||||
} else {
|
||||
"This display can't present HDR10 — streams stay SDR"
|
||||
},
|
||||
checked = s.hdrEnabled && hdrCapable,
|
||||
enabled = hdrCapable,
|
||||
onCheckedChange = { on -> update(s.copy(hdrEnabled = on)) },
|
||||
)
|
||||
|
||||
SettingDropdown(
|
||||
label = "Compositor",
|
||||
options = COMPOSITOR_OPTIONS.mapIndexed { i, lbl -> i to lbl },
|
||||
selected = s.compositor,
|
||||
) { c -> update(s.copy(compositor = c)) }
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun AudioSettings(s: Settings, update: (Settings) -> Unit, onMicChange: (Boolean) -> Unit) {
|
||||
SettingsCard {
|
||||
SettingDropdown(label = "Audio channels", options = AUDIO_CHANNEL_OPTIONS, selected = s.audioChannels) { ch ->
|
||||
update(s.copy(audioChannels = ch))
|
||||
}
|
||||
ToggleRow(
|
||||
title = "Microphone",
|
||||
subtitle = "Send your mic to the host's virtual microphone",
|
||||
checked = s.micEnabled,
|
||||
onCheckedChange = onMicChange,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun ControlsSettings(s: Settings, update: (Settings) -> Unit, onOpenControllers: () -> Unit) {
|
||||
SettingsCard {
|
||||
SettingDropdown(label = "Touch input", options = TOUCH_MODE_OPTIONS, selected = s.touchMode) { mode ->
|
||||
update(s.copy(touchMode = mode))
|
||||
}
|
||||
Text(
|
||||
"Trackpad: relative cursor like a laptop touchpad — tap to click, two-finger tap " +
|
||||
"right-clicks, two fingers scroll, tap-then-drag holds the button. Direct pointer: " +
|
||||
"the cursor jumps to your finger. Touch passthrough: real multi-touch reaches the " +
|
||||
"host, for apps that understand touch.",
|
||||
style = MaterialTheme.typography.bodySmall,
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
}
|
||||
SettingsCard {
|
||||
SettingDropdown(
|
||||
label = "Controller type",
|
||||
options = GAMEPAD_OPTIONS.mapIndexed { i, lbl -> i to lbl },
|
||||
selected = s.gamepad,
|
||||
) { g -> update(s.copy(gamepad = g)) }
|
||||
ClickableRow(
|
||||
title = "Connected controllers",
|
||||
subtitle = "What the app detects, with a live input test",
|
||||
onClick = onOpenControllers,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun InterfaceSettings(s: Settings, update: (Settings) -> Unit) {
|
||||
SettingsCard {
|
||||
ToggleRow(
|
||||
title = "Controller-optimized UI",
|
||||
subtitle = "Switch to the console home (host carousel) when a controller is connected",
|
||||
checked = s.gamepadUiEnabled,
|
||||
onCheckedChange = { on -> update(s.copy(gamepadUiEnabled = on)) },
|
||||
)
|
||||
ToggleRow(
|
||||
title = "Game library",
|
||||
subtitle = "Browse a paired host's game library (press Y on a saved host)",
|
||||
checked = s.libraryEnabled,
|
||||
onCheckedChange = { on -> update(s.copy(libraryEnabled = on)) },
|
||||
)
|
||||
ToggleRow(
|
||||
title = "Stats overlay",
|
||||
subtitle = "Show FPS, throughput and latency while streaming (3-finger tap toggles it live)",
|
||||
checked = s.statsHudEnabled,
|
||||
onCheckedChange = { on -> update(s.copy(statsHudEnabled = on)) },
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
@Composable
|
||||
private fun AboutSettings(onOpenLicenses: () -> Unit) {
|
||||
SettingsCard {
|
||||
ClickableRow(
|
||||
title = "Open-source licenses",
|
||||
subtitle = "Third-party notices and credits",
|
||||
onClick = onOpenLicenses,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
/** A group of settings rendered inside an outlined card. */
|
||||
@Composable
|
||||
private fun SettingsCard(content: @Composable ColumnScope.() -> Unit) {
|
||||
OutlinedCard(modifier = Modifier.fillMaxWidth()) {
|
||||
Column(
|
||||
modifier = Modifier.padding(16.dp),
|
||||
verticalArrangement = Arrangement.spacedBy(16.dp),
|
||||
content = content,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
/** A title + subtitle on the left, a Switch on the right. [enabled] greys out the whole row. */
|
||||
@Composable
|
||||
private fun ToggleRow(
|
||||
@@ -240,6 +461,12 @@ private fun ClickableRow(title: String, subtitle: String, onClick: () -> Unit) {
|
||||
color = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
)
|
||||
}
|
||||
Icon(
|
||||
Icons.AutoMirrored.Filled.KeyboardArrowRight,
|
||||
contentDescription = null,
|
||||
tint = MaterialTheme.colorScheme.onSurfaceVariant,
|
||||
modifier = Modifier.size(20.dp),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,119 @@
|
||||
package io.unom.punktfunk
|
||||
|
||||
import androidx.compose.foundation.background
|
||||
import androidx.compose.foundation.layout.Column
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.shape.RoundedCornerShape
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.graphics.Color
|
||||
import androidx.compose.ui.text.font.FontFamily
|
||||
import androidx.compose.ui.unit.dp
|
||||
import androidx.compose.ui.unit.sp
|
||||
import io.unom.punktfunk.kit.NativeBridge
|
||||
import kotlin.math.roundToInt
|
||||
|
||||
/**
|
||||
* The live stats overlay — the unified HUD (`design/stats-unification.md`, Android v1: headline is
|
||||
* `capture→decoded`, tiled by `host+network` + `decode`). Reads the 18-double layout from
|
||||
* [NativeBridge.nativeVideoStats]:
|
||||
* `[fps, mbps, e2eP50Ms, e2eP95Ms, latValid, skew, w, h, hz, lost, bitDepth, colorPrimaries,
|
||||
* colorTransfer, chromaFormatIdc, hostNetP50Ms, decodeP50Ms, hostP50Ms, netP50Ms]`. Indexes 10–13
|
||||
* (present on a current native lib) describe the negotiated video feed and render as a
|
||||
* codec/depth/colour/chroma line; 14/15 render as the stage equation — split into
|
||||
* `host + network + decode` when the Phase-2 terms at 16/17 are nonzero (a current host sends
|
||||
* per-AU 0xCF timings; an old host leaves them 0 and the combined `host+network` term stands);
|
||||
* older layouts just omit those lines.
|
||||
*/
|
||||
@Composable
|
||||
internal fun StatsOverlay(s: DoubleArray, modifier: Modifier = Modifier) {
|
||||
if (s.size < 10) return
|
||||
val w = s[6].toInt()
|
||||
val h = s[7].toInt()
|
||||
val hz = s[8].toInt()
|
||||
val latValid = s[4] != 0.0
|
||||
val skew = s[5] != 0.0
|
||||
val lost = s[9].toLong()
|
||||
Column(
|
||||
modifier = modifier
|
||||
.background(Color.Black.copy(alpha = 0.45f), RoundedCornerShape(6.dp))
|
||||
.padding(horizontal = 8.dp, vertical = 4.dp),
|
||||
) {
|
||||
Text(
|
||||
"$w×$h@$hz ${s[0].roundToInt()} fps ${"%.1f".format(s[1])} Mb/s",
|
||||
color = Color.White,
|
||||
fontFamily = FontFamily.Monospace,
|
||||
fontSize = 12.sp,
|
||||
)
|
||||
videoFeedLine(s)?.let { feed ->
|
||||
Text(
|
||||
feed,
|
||||
color = Color.White,
|
||||
fontFamily = FontFamily.Monospace,
|
||||
fontSize = 12.sp,
|
||||
)
|
||||
}
|
||||
if (latValid) {
|
||||
val tag = if (skew) "" else " (same-host clock)"
|
||||
Text(
|
||||
"end-to-end ${"%.1f".format(s[2])} ms p50 · ${"%.1f".format(s[3])} p95 · capture→decoded$tag",
|
||||
color = Color.White,
|
||||
fontFamily = FontFamily.Monospace,
|
||||
fontSize = 12.sp,
|
||||
)
|
||||
if (s.size >= 16) {
|
||||
// Phase-2 split (s[16]/s[17]): render `host + network` separately when the host
|
||||
// reported its share this window; otherwise the combined term (old host / no
|
||||
// matched 0xCF timing).
|
||||
val equation = if (s.size >= 18 && s[16] > 0) {
|
||||
"= host ${"%.1f".format(s[16])} + network ${"%.1f".format(s[17])} + decode ${"%.1f".format(s[15])}"
|
||||
} else {
|
||||
"= host+network ${"%.1f".format(s[14])} + decode ${"%.1f".format(s[15])}"
|
||||
}
|
||||
Text(
|
||||
equation,
|
||||
color = Color.White,
|
||||
fontFamily = FontFamily.Monospace,
|
||||
fontSize = 12.sp,
|
||||
)
|
||||
}
|
||||
}
|
||||
if (lost > 0) {
|
||||
Text(
|
||||
"lost $lost",
|
||||
color = Color(0xFFFFB0B0),
|
||||
fontFamily = FontFamily.Monospace,
|
||||
fontSize = 12.sp,
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Format the negotiated video-feed descriptor from the trailing four stats doubles
|
||||
* `[bitDepth, colorPrimaries, colorTransfer, chromaFormatIdc]`, e.g.
|
||||
* `HEVC · 10-bit · HDR (BT.2020 PQ) · 4:2:0`. Returns `null` on a pre-video-feed layout (< 14 doubles)
|
||||
* so the overlay simply omits the line. The codes are CICP / H.273: transfer 16 = PQ, 18 = HLG (else
|
||||
* SDR); primaries 9 = BT.2020, 1 = BT.709; chroma_format_idc 1 = 4:2:0, 2 = 4:2:2, 3 = 4:4:4. The
|
||||
* Android decoder is always HEVC (`video/hevc`).
|
||||
*/
|
||||
private fun videoFeedLine(s: DoubleArray): String? {
|
||||
if (s.size < 14) return null
|
||||
val bitDepth = s[10].toInt()
|
||||
val primaries = s[11].toInt()
|
||||
val transfer = s[12].toInt()
|
||||
val chromaIdc = s[13].toInt()
|
||||
val depthLabel = if (bitDepth > 0) "$bitDepth-bit" else "8-bit"
|
||||
val (dynamicRange, colorSpace) = when (transfer) {
|
||||
16 -> "HDR" to "BT.2020 PQ"
|
||||
18 -> "HDR" to "BT.2020 HLG"
|
||||
else -> "SDR" to if (primaries == 9) "BT.2020" else "BT.709"
|
||||
}
|
||||
val chromaLabel = when (chromaIdc) {
|
||||
3 -> "4:4:4"
|
||||
2 -> "4:2:2"
|
||||
else -> "4:2:0"
|
||||
}
|
||||
return "HEVC · $depthLabel · $dynamicRange ($colorSpace) · $chromaLabel"
|
||||
}
|
||||
@@ -7,15 +7,9 @@ import android.view.SurfaceHolder
|
||||
import android.view.SurfaceView
|
||||
import android.view.WindowManager
|
||||
import androidx.activity.compose.BackHandler
|
||||
import androidx.compose.foundation.background
|
||||
import androidx.compose.foundation.gestures.awaitEachGesture
|
||||
import androidx.compose.foundation.gestures.awaitFirstDown
|
||||
import androidx.compose.foundation.layout.Box
|
||||
import androidx.compose.foundation.layout.Column
|
||||
import androidx.compose.foundation.layout.fillMaxSize
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.shape.RoundedCornerShape
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.DisposableEffect
|
||||
import androidx.compose.runtime.LaunchedEffect
|
||||
@@ -25,12 +19,9 @@ import androidx.compose.runtime.remember
|
||||
import androidx.compose.runtime.setValue
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.graphics.Color
|
||||
import androidx.compose.ui.input.pointer.pointerInput
|
||||
import androidx.compose.ui.platform.LocalContext
|
||||
import androidx.compose.ui.text.font.FontFamily
|
||||
import androidx.compose.ui.unit.dp
|
||||
import androidx.compose.ui.unit.sp
|
||||
import androidx.compose.ui.viewinterop.AndroidView
|
||||
import androidx.core.content.ContextCompat
|
||||
import androidx.core.view.WindowCompat
|
||||
@@ -41,25 +32,6 @@ import io.unom.punktfunk.kit.GamepadFeedback
|
||||
import io.unom.punktfunk.kit.NativeBridge
|
||||
import java.util.concurrent.atomic.AtomicBoolean
|
||||
import kotlinx.coroutines.delay
|
||||
import kotlin.math.abs
|
||||
import kotlin.math.hypot
|
||||
import kotlin.math.roundToInt
|
||||
|
||||
// Touch-gesture tuning (px / ms). TAP_SLOP: movement under this still counts as a tap, not a drag.
|
||||
// TAP_DRAG_MS: a new touch within this long after a tap starts a left-button drag. SCROLL_DIV: px of
|
||||
// two-finger pan per wheel notch (smaller = faster scroll).
|
||||
private const val TAP_SLOP = 12f
|
||||
private const val TAP_DRAG_MS = 250L
|
||||
private const val SCROLL_DIV = 4f
|
||||
|
||||
// Trackpad-mode pointer ballistics (relative one-finger motion). POINTER_SENS: base finger-px →
|
||||
// host-px gain (~1:1, never twitchy). The rest is mild acceleration so a flick crosses the screen
|
||||
// while a slow drag stays precise: above ACCEL_SPEED_FLOOR px/ms the gain ramps by ACCEL_GAIN per
|
||||
// px/ms, capped at ACCEL_MAX (so a fast swipe can't fling the cursor uncontrollably).
|
||||
private const val POINTER_SENS = 1.3f
|
||||
private const val ACCEL_GAIN = 0.6f
|
||||
private const val ACCEL_SPEED_FLOOR = 0.3f
|
||||
private const val ACCEL_MAX = 3.0f
|
||||
|
||||
@Composable
|
||||
fun StreamScreen(handle: Long, micEnabled: Boolean, onDisconnect: () -> Unit) {
|
||||
@@ -76,18 +48,25 @@ fun StreamScreen(handle: Long, micEnabled: Boolean, onDisconnect: () -> Unit) {
|
||||
Manifest.permission.RECORD_AUDIO,
|
||||
) == PackageManager.PERMISSION_GRANTED
|
||||
|
||||
// Live decode stats for the HUD. Poll once a second for the whole stream (cheap, and each call
|
||||
// drains+resets the native window so it never grows unbounded even while the overlay is hidden);
|
||||
// `showStats` only gates rendering. A 3-finger tap toggles it live; the default comes from Settings.
|
||||
// Live decode stats for the HUD. `showStats` gates the whole pipeline: the native per-frame
|
||||
// sampling (nativeSetVideoStatsEnabled — hidden HUD costs one atomic load per frame) AND the
|
||||
// 1 s poll loop, which only runs while the overlay is visible. Enabling resets the native
|
||||
// window, so re-showing never renders stale data. A 3-finger tap toggles it live; the default
|
||||
// comes from Settings.
|
||||
val initialSettings = remember { SettingsStore(context).load() }
|
||||
var stats by remember { mutableStateOf<DoubleArray?>(null) }
|
||||
var showStats by remember { mutableStateOf(initialSettings.statsHudEnabled) }
|
||||
// Touch model is fixed per session (re-keys the gesture handler below if it ever changes).
|
||||
val trackpad = initialSettings.trackpadMode
|
||||
LaunchedEffect(handle) {
|
||||
while (true) {
|
||||
delay(1000)
|
||||
stats = NativeBridge.nativeVideoStats(handle)
|
||||
val touchMode = initialSettings.touchMode
|
||||
LaunchedEffect(handle, showStats) {
|
||||
NativeBridge.nativeSetVideoStatsEnabled(handle, showStats)
|
||||
if (showStats) {
|
||||
while (true) {
|
||||
delay(1000)
|
||||
stats = NativeBridge.nativeVideoStats(handle)
|
||||
}
|
||||
} else {
|
||||
stats = null // drop the last snapshot so a re-show never flashes stale numbers
|
||||
}
|
||||
}
|
||||
|
||||
@@ -112,6 +91,8 @@ fun StreamScreen(handle: Long, micEnabled: Boolean, onDisconnect: () -> Unit) {
|
||||
activity?.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE
|
||||
activity?.streamHandle = handle // route hardware keys to this session
|
||||
activity?.axisMapper = Gamepad.AxisMapper(handle) // route joystick axes
|
||||
activity?.requestStreamExit = onDisconnect // Select+Start+L1+R1 chord leaves the stream
|
||||
activity?.setConsoleHighRefreshRate(false) // let the decoder's setFrameRate pick the panel rate
|
||||
// Host→client feedback (rumble + DualSense lightbar/LEDs); poll threads stopped before close.
|
||||
val feedback = GamepadFeedback(handle).also { it.start() }
|
||||
onDispose {
|
||||
@@ -120,6 +101,8 @@ fun StreamScreen(handle: Long, micEnabled: Boolean, onDisconnect: () -> Unit) {
|
||||
activity?.axisMapper?.reset() // release-all so nothing sticks on the host
|
||||
activity?.axisMapper = null
|
||||
activity?.streamHandle = 0L
|
||||
activity?.requestStreamExit = null
|
||||
activity?.setConsoleHighRefreshRate(true) // back to the console UI's max refresh
|
||||
controller?.show(WindowInsetsCompat.Type.systemBars())
|
||||
window?.clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON)
|
||||
// Release the landscape lock so the rest of the app follows the device/system again.
|
||||
@@ -169,240 +152,19 @@ fun StreamScreen(handle: Long, micEnabled: Boolean, onDisconnect: () -> Unit) {
|
||||
if (showStats) {
|
||||
stats?.let { StatsOverlay(it, Modifier.align(Alignment.TopStart).padding(12.dp)) }
|
||||
}
|
||||
// Touch → mouse. Two models, chosen by the Trackpad-mode setting:
|
||||
// • trackpad (default): the cursor STAYS where it is on touch-down and moves by the finger's
|
||||
// relative delta (MouseMove) with mild pointer acceleration — swipe to nudge, lift and
|
||||
// re-swipe to walk it across, tap to click where it is. This is what makes the cursor
|
||||
// reachable on a small screen.
|
||||
// • direct (opt-out): the cursor jumps to the finger and follows it (MouseMoveAbs,
|
||||
// host-normalized against the overlay size), the old "direct pointing" behaviour.
|
||||
// Both share the same gesture vocabulary: tap = left click; two-finger tap = right click;
|
||||
// two-finger drag = scroll; tap-then-press-and-drag = left-drag (text selection / moving
|
||||
// windows); three-finger tap = toggle the stats HUD.
|
||||
// Touch input per the Settings model: trackpad/direct-pointer mouse (the shared gesture
|
||||
// vocabulary) or real multi-touch passthrough — see TouchInput.kt.
|
||||
Box(
|
||||
Modifier.fillMaxSize().pointerInput(handle, trackpad) {
|
||||
var lastTapUp = 0L
|
||||
var lastTapX = 0f
|
||||
var lastTapY = 0f
|
||||
fun moveAbs(x: Float, y: Float) {
|
||||
val sw = size.width
|
||||
val sh = size.height
|
||||
if (sw <= 0 || sh <= 0) return
|
||||
NativeBridge.nativeSendPointerAbs(
|
||||
Modifier.fillMaxSize().pointerInput(handle, touchMode) {
|
||||
when (touchMode) {
|
||||
TouchMode.TOUCH -> streamTouchPassthrough(handle)
|
||||
else -> streamTouchInput(
|
||||
handle,
|
||||
x.coerceIn(0f, (sw - 1).toFloat()).roundToInt(),
|
||||
y.coerceIn(0f, (sh - 1).toFloat()).roundToInt(),
|
||||
sw,
|
||||
sh,
|
||||
trackpad = touchMode == TouchMode.TRACKPAD,
|
||||
onToggleStats = { showStats = !showStats },
|
||||
)
|
||||
}
|
||||
awaitEachGesture {
|
||||
val down = awaitFirstDown(requireUnconsumed = false)
|
||||
val startX = down.position.x
|
||||
val startY = down.position.y
|
||||
// A touch landing just after a quick tap nearby = tap-and-drag: hold the left
|
||||
// button for this whole gesture (laptop-trackpad convention).
|
||||
val isDrag = down.uptimeMillis - lastTapUp < TAP_DRAG_MS &&
|
||||
abs(startX - lastTapX) < TAP_SLOP && abs(startY - lastTapY) < TAP_SLOP
|
||||
lastTapUp = 0L // consume the arming either way
|
||||
// Direct mode jumps the cursor to the finger; trackpad mode leaves it put (the
|
||||
// whole point — you nudge it with swipes instead).
|
||||
if (!trackpad) moveAbs(startX, startY)
|
||||
if (isDrag) NativeBridge.nativeSendPointerButton(handle, 1, true)
|
||||
|
||||
var moved = false
|
||||
var maxFingers = 1
|
||||
var scrolling = false
|
||||
var prevCx = startX
|
||||
var prevCy = startY
|
||||
var upTime = down.uptimeMillis
|
||||
// Trackpad relative-motion state: the tracked finger, its last position/time, and
|
||||
// the sub-pixel remainder so a slow drag isn't lost to Int truncation.
|
||||
var trackId = down.id
|
||||
var prevX = startX
|
||||
var prevY = startY
|
||||
var prevT = down.uptimeMillis
|
||||
var accX = 0f
|
||||
var accY = 0f
|
||||
|
||||
while (true) {
|
||||
val ev = awaitPointerEvent()
|
||||
val pressed = ev.changes.filter { it.pressed }
|
||||
if (pressed.isEmpty()) {
|
||||
upTime = ev.changes.firstOrNull()?.uptimeMillis ?: upTime
|
||||
break
|
||||
}
|
||||
if (pressed.size > maxFingers) maxFingers = pressed.size
|
||||
|
||||
if (pressed.size >= 2) {
|
||||
// Two fingers → scroll by the centroid delta; never move the cursor.
|
||||
val cx = (pressed.sumOf { it.position.x.toDouble() } / pressed.size).toFloat()
|
||||
val cy = (pressed.sumOf { it.position.y.toDouble() } / pressed.size).toFloat()
|
||||
if (!scrolling) {
|
||||
scrolling = true
|
||||
prevCx = cx
|
||||
prevCy = cy
|
||||
}
|
||||
val sy = ((prevCy - cy) / SCROLL_DIV).toInt() // finger up → wheel up
|
||||
val sx = ((cx - prevCx) / SCROLL_DIV).toInt()
|
||||
if (sy != 0) {
|
||||
NativeBridge.nativeSendScroll(handle, 0, sy * 120)
|
||||
prevCy = cy
|
||||
moved = true
|
||||
}
|
||||
if (sx != 0) {
|
||||
NativeBridge.nativeSendScroll(handle, 1, sx * 120)
|
||||
prevCx = cx
|
||||
moved = true
|
||||
}
|
||||
} else if (!scrolling) {
|
||||
// One finger (skipped once a gesture turned into a scroll, so dropping
|
||||
// back to one finger doesn't jerk the cursor).
|
||||
val p = pressed.firstOrNull { it.id == down.id } ?: pressed.first()
|
||||
if (abs(p.position.x - startX) > TAP_SLOP ||
|
||||
abs(p.position.y - startY) > TAP_SLOP
|
||||
) {
|
||||
moved = true
|
||||
}
|
||||
if (trackpad) {
|
||||
// Relative: move by the finger delta × (sensitivity × acceleration),
|
||||
// carrying the sub-pixel remainder. Re-anchor (zero delta this frame)
|
||||
// if the tracked finger changed, so lifting one of several fingers
|
||||
// never jumps the cursor.
|
||||
if (p.id != trackId) {
|
||||
trackId = p.id
|
||||
prevX = p.position.x
|
||||
prevY = p.position.y
|
||||
prevT = p.uptimeMillis
|
||||
}
|
||||
val dx = p.position.x - prevX
|
||||
val dy = p.position.y - prevY
|
||||
val dt = (p.uptimeMillis - prevT).coerceAtLeast(1L)
|
||||
prevX = p.position.x
|
||||
prevY = p.position.y
|
||||
prevT = p.uptimeMillis
|
||||
val speed = hypot(dx, dy) / dt // finger px per ms
|
||||
val accel = (1f + ACCEL_GAIN * (speed - ACCEL_SPEED_FLOOR).coerceAtLeast(0f))
|
||||
.coerceAtMost(ACCEL_MAX)
|
||||
accX += dx * POINTER_SENS * accel
|
||||
accY += dy * POINTER_SENS * accel
|
||||
val outX = accX.toInt() // truncates toward zero → remainder kept w/ sign
|
||||
val outY = accY.toInt()
|
||||
if (outX != 0 || outY != 0) {
|
||||
NativeBridge.nativeSendPointerMove(handle, outX, outY)
|
||||
accX -= outX
|
||||
accY -= outY
|
||||
}
|
||||
} else {
|
||||
moveAbs(p.position.x, p.position.y) // direct: cursor follows the finger
|
||||
}
|
||||
}
|
||||
ev.changes.forEach { it.consume() }
|
||||
}
|
||||
|
||||
if (isDrag) {
|
||||
NativeBridge.nativeSendPointerButton(handle, 1, false) // end the drag
|
||||
} else if (!moved) {
|
||||
when {
|
||||
maxFingers >= 3 -> showStats = !showStats // in-stream HUD toggle
|
||||
maxFingers == 2 -> { // two-finger tap → right click
|
||||
NativeBridge.nativeSendPointerButton(handle, 3, true)
|
||||
NativeBridge.nativeSendPointerButton(handle, 3, false)
|
||||
}
|
||||
else -> { // tap → left click (at the cursor's current spot), arm tap-drag
|
||||
NativeBridge.nativeSendPointerButton(handle, 1, true)
|
||||
NativeBridge.nativeSendPointerButton(handle, 1, false)
|
||||
lastTapUp = upTime
|
||||
lastTapX = startX
|
||||
lastTapY = startY
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The live stats overlay — mirrors the Apple client's HUD. Reads the 14-double layout from
|
||||
* [NativeBridge.nativeVideoStats]:
|
||||
* `[fps, mbps, latP50Ms, latP95Ms, latValid, skew, w, h, hz, dropped, bitDepth, colorPrimaries,
|
||||
* colorTransfer, chromaFormatIdc]`. The trailing four (present on a current native lib) describe the
|
||||
* negotiated video feed and render as a codec/depth/colour/chroma line; older layouts just omit it.
|
||||
*/
|
||||
@Composable
|
||||
internal fun StatsOverlay(s: DoubleArray, modifier: Modifier = Modifier) {
|
||||
if (s.size < 10) return
|
||||
val w = s[6].toInt()
|
||||
val h = s[7].toInt()
|
||||
val hz = s[8].toInt()
|
||||
val latValid = s[4] != 0.0
|
||||
val skew = s[5] != 0.0
|
||||
val dropped = s[9].toLong()
|
||||
Column(
|
||||
modifier = modifier
|
||||
.background(Color.Black.copy(alpha = 0.45f), RoundedCornerShape(6.dp))
|
||||
.padding(horizontal = 8.dp, vertical = 4.dp),
|
||||
) {
|
||||
Text(
|
||||
"$w×$h@$hz ${s[0].roundToInt()} fps ${"%.1f".format(s[1])} Mb/s",
|
||||
color = Color.White,
|
||||
fontFamily = FontFamily.Monospace,
|
||||
fontSize = 12.sp,
|
||||
)
|
||||
videoFeedLine(s)?.let { feed ->
|
||||
Text(
|
||||
feed,
|
||||
color = Color.White,
|
||||
fontFamily = FontFamily.Monospace,
|
||||
fontSize = 12.sp,
|
||||
)
|
||||
}
|
||||
if (latValid) {
|
||||
val tag = if (skew) "" else " (same-host)"
|
||||
Text(
|
||||
"capture→client ${"%.1f".format(s[2])}/${"%.1f".format(s[3])} ms p50/p95$tag",
|
||||
color = Color.White,
|
||||
fontFamily = FontFamily.Monospace,
|
||||
fontSize = 12.sp,
|
||||
)
|
||||
}
|
||||
if (dropped > 0) {
|
||||
Text(
|
||||
"dropped $dropped",
|
||||
color = Color(0xFFFFB0B0),
|
||||
fontFamily = FontFamily.Monospace,
|
||||
fontSize = 12.sp,
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Format the negotiated video-feed descriptor from the trailing four stats doubles
|
||||
* `[bitDepth, colorPrimaries, colorTransfer, chromaFormatIdc]`, e.g.
|
||||
* `HEVC · 10-bit · HDR (BT.2020 PQ) · 4:2:0`. Returns `null` on a pre-video-feed layout (< 14 doubles)
|
||||
* so the overlay simply omits the line. The codes are CICP / H.273: transfer 16 = PQ, 18 = HLG (else
|
||||
* SDR); primaries 9 = BT.2020, 1 = BT.709; chroma_format_idc 1 = 4:2:0, 2 = 4:2:2, 3 = 4:4:4. The
|
||||
* Android decoder is always HEVC (`video/hevc`).
|
||||
*/
|
||||
private fun videoFeedLine(s: DoubleArray): String? {
|
||||
if (s.size < 14) return null
|
||||
val bitDepth = s[10].toInt()
|
||||
val primaries = s[11].toInt()
|
||||
val transfer = s[12].toInt()
|
||||
val chromaIdc = s[13].toInt()
|
||||
val depthLabel = if (bitDepth > 0) "$bitDepth-bit" else "8-bit"
|
||||
val (dynamicRange, colorSpace) = when (transfer) {
|
||||
16 -> "HDR" to "BT.2020 PQ"
|
||||
18 -> "HDR" to "BT.2020 HLG"
|
||||
else -> "SDR" to if (primaries == 9) "BT.2020" else "BT.709"
|
||||
}
|
||||
val chromaLabel = when (chromaIdc) {
|
||||
3 -> "4:4:4"
|
||||
2 -> "4:2:2"
|
||||
else -> "4:2:0"
|
||||
}
|
||||
return "HEVC · $depthLabel · $dynamicRange ($colorSpace) · $chromaLabel"
|
||||
}
|
||||
|
||||
@@ -41,5 +41,7 @@ fun PunktfunkTheme(content: @Composable () -> Unit) {
|
||||
} else {
|
||||
BrandDark
|
||||
}
|
||||
MaterialTheme(colorScheme = scheme, content = content)
|
||||
// Geist Sans across the whole type scale — the brand typeface the website and the Apple client
|
||||
// already ship (see Type.kt).
|
||||
MaterialTheme(colorScheme = scheme, typography = PunktfunkTypography, content = content)
|
||||
}
|
||||
|
||||
@@ -0,0 +1,236 @@
|
||||
package io.unom.punktfunk
|
||||
|
||||
import androidx.compose.foundation.gestures.awaitEachGesture
|
||||
import androidx.compose.foundation.gestures.awaitFirstDown
|
||||
import androidx.compose.ui.input.pointer.PointerId
|
||||
import androidx.compose.ui.input.pointer.PointerInputScope
|
||||
import androidx.compose.ui.input.pointer.changedToDownIgnoreConsumed
|
||||
import androidx.compose.ui.input.pointer.changedToUpIgnoreConsumed
|
||||
import androidx.compose.ui.input.pointer.positionChanged
|
||||
import io.unom.punktfunk.kit.NativeBridge
|
||||
import kotlin.math.abs
|
||||
import kotlin.math.hypot
|
||||
import kotlin.math.roundToInt
|
||||
|
||||
// Touch-gesture tuning (px / ms). TAP_SLOP: movement under this still counts as a tap, not a drag.
|
||||
// TAP_DRAG_MS: a new touch within this long after a tap starts a left-button drag. SCROLL_DIV: px of
|
||||
// two-finger pan per wheel notch (smaller = faster scroll).
|
||||
private const val TAP_SLOP = 12f
|
||||
private const val TAP_DRAG_MS = 250L
|
||||
private const val SCROLL_DIV = 4f
|
||||
|
||||
// Trackpad-mode pointer ballistics (relative one-finger motion). POINTER_SENS: base finger-px →
|
||||
// host-px gain (~1:1, never twitchy). The rest is mild acceleration so a flick crosses the screen
|
||||
// while a slow drag stays precise: above ACCEL_SPEED_FLOOR px/ms the gain ramps by ACCEL_GAIN per
|
||||
// px/ms, capped at ACCEL_MAX (so a fast swipe can't fling the cursor uncontrollably).
|
||||
private const val POINTER_SENS = 1.3f
|
||||
private const val ACCEL_GAIN = 0.6f
|
||||
private const val ACCEL_SPEED_FLOOR = 0.3f
|
||||
private const val ACCEL_MAX = 3.0f
|
||||
|
||||
/**
|
||||
* Touch → mouse, run inside the stream overlay's `pointerInput`. Two models, chosen by the
|
||||
* Trackpad-mode setting:
|
||||
* * trackpad (default): the cursor STAYS where it is on touch-down and moves by the finger's
|
||||
* relative delta (MouseMove) with mild pointer acceleration — swipe to nudge, lift and
|
||||
* re-swipe to walk it across, tap to click where it is. This is what makes the cursor
|
||||
* reachable on a small screen.
|
||||
* * direct (opt-out): the cursor jumps to the finger and follows it (MouseMoveAbs,
|
||||
* host-normalized against the overlay size), the old "direct pointing" behaviour.
|
||||
*
|
||||
* Both share the same gesture vocabulary: tap = left click; two-finger tap = right click;
|
||||
* two-finger drag = scroll; tap-then-press-and-drag = left-drag (text selection / moving
|
||||
* windows); three-finger tap = [onToggleStats] (the stats HUD).
|
||||
*/
|
||||
/**
|
||||
* Real multi-touch passthrough ([TouchMode.TOUCH]): every finger forwards as a host touchscreen
|
||||
* contact (down/move/up with a stable per-finger id), with NO gesture interpretation — taps,
|
||||
* drags and multi-finger input mean whatever the remote app decides. Coordinates are overlay
|
||||
* pixels with the overlay size as the surface, exactly like the absolute-mouse path (the host
|
||||
* normalizes and maps into the output). On teardown (stream leaves composition) every still-held
|
||||
* contact is lifted so nothing stays stuck on the host.
|
||||
*/
|
||||
internal suspend fun PointerInputScope.streamTouchPassthrough(handle: Long) {
|
||||
val ids = mutableMapOf<PointerId, Int>()
|
||||
fun alloc(p: PointerId): Int {
|
||||
var id = 0
|
||||
while (ids.containsValue(id)) id++
|
||||
ids[p] = id
|
||||
return id
|
||||
}
|
||||
try {
|
||||
awaitPointerEventScope {
|
||||
while (true) {
|
||||
val ev = awaitPointerEvent()
|
||||
val sw = size.width
|
||||
val sh = size.height
|
||||
if (sw <= 0 || sh <= 0) continue
|
||||
for (c in ev.changes) {
|
||||
val x = c.position.x.roundToInt().coerceIn(0, sw - 1)
|
||||
val y = c.position.y.roundToInt().coerceIn(0, sh - 1)
|
||||
when {
|
||||
c.changedToDownIgnoreConsumed() ->
|
||||
NativeBridge.nativeSendTouch(handle, alloc(c.id), 0, x, y, sw, sh)
|
||||
c.changedToUpIgnoreConsumed() ->
|
||||
ids.remove(c.id)?.let {
|
||||
NativeBridge.nativeSendTouch(handle, it, 2, 0, 0, sw, sh)
|
||||
}
|
||||
c.positionChanged() ->
|
||||
ids[c.id]?.let {
|
||||
NativeBridge.nativeSendTouch(handle, it, 1, x, y, sw, sh)
|
||||
}
|
||||
}
|
||||
c.consume()
|
||||
}
|
||||
}
|
||||
}
|
||||
} finally {
|
||||
// Lift anything still down (composition/session teardown mid-touch).
|
||||
ids.values.forEach { NativeBridge.nativeSendTouch(handle, it, 2, 0, 0, 1, 1) }
|
||||
}
|
||||
}
|
||||
|
||||
internal suspend fun PointerInputScope.streamTouchInput(
|
||||
handle: Long,
|
||||
trackpad: Boolean,
|
||||
onToggleStats: () -> Unit,
|
||||
) {
|
||||
var lastTapUp = 0L
|
||||
var lastTapX = 0f
|
||||
var lastTapY = 0f
|
||||
fun moveAbs(x: Float, y: Float) {
|
||||
val sw = size.width
|
||||
val sh = size.height
|
||||
if (sw <= 0 || sh <= 0) return
|
||||
NativeBridge.nativeSendPointerAbs(
|
||||
handle,
|
||||
x.coerceIn(0f, (sw - 1).toFloat()).roundToInt(),
|
||||
y.coerceIn(0f, (sh - 1).toFloat()).roundToInt(),
|
||||
sw,
|
||||
sh,
|
||||
)
|
||||
}
|
||||
awaitEachGesture {
|
||||
val down = awaitFirstDown(requireUnconsumed = false)
|
||||
val startX = down.position.x
|
||||
val startY = down.position.y
|
||||
// A touch landing just after a quick tap nearby = tap-and-drag: hold the left
|
||||
// button for this whole gesture (laptop-trackpad convention).
|
||||
val isDrag = down.uptimeMillis - lastTapUp < TAP_DRAG_MS &&
|
||||
abs(startX - lastTapX) < TAP_SLOP && abs(startY - lastTapY) < TAP_SLOP
|
||||
lastTapUp = 0L // consume the arming either way
|
||||
// Direct mode jumps the cursor to the finger; trackpad mode leaves it put (the
|
||||
// whole point — you nudge it with swipes instead).
|
||||
if (!trackpad) moveAbs(startX, startY)
|
||||
if (isDrag) NativeBridge.nativeSendPointerButton(handle, 1, true)
|
||||
|
||||
var moved = false
|
||||
var maxFingers = 1
|
||||
var scrolling = false
|
||||
var prevCx = startX
|
||||
var prevCy = startY
|
||||
var upTime = down.uptimeMillis
|
||||
// Trackpad relative-motion state: the tracked finger, its last position/time, and
|
||||
// the sub-pixel remainder so a slow drag isn't lost to Int truncation.
|
||||
var trackId = down.id
|
||||
var prevX = startX
|
||||
var prevY = startY
|
||||
var prevT = down.uptimeMillis
|
||||
var accX = 0f
|
||||
var accY = 0f
|
||||
|
||||
while (true) {
|
||||
val ev = awaitPointerEvent()
|
||||
val pressed = ev.changes.filter { it.pressed }
|
||||
if (pressed.isEmpty()) {
|
||||
upTime = ev.changes.firstOrNull()?.uptimeMillis ?: upTime
|
||||
break
|
||||
}
|
||||
if (pressed.size > maxFingers) maxFingers = pressed.size
|
||||
|
||||
if (pressed.size >= 2) {
|
||||
// Two fingers → scroll by the centroid delta; never move the cursor.
|
||||
val cx = (pressed.sumOf { it.position.x.toDouble() } / pressed.size).toFloat()
|
||||
val cy = (pressed.sumOf { it.position.y.toDouble() } / pressed.size).toFloat()
|
||||
if (!scrolling) {
|
||||
scrolling = true
|
||||
prevCx = cx
|
||||
prevCy = cy
|
||||
}
|
||||
val sy = ((prevCy - cy) / SCROLL_DIV).toInt() // finger up → wheel up
|
||||
val sx = ((cx - prevCx) / SCROLL_DIV).toInt()
|
||||
if (sy != 0) {
|
||||
NativeBridge.nativeSendScroll(handle, 0, sy * 120)
|
||||
prevCy = cy
|
||||
moved = true
|
||||
}
|
||||
if (sx != 0) {
|
||||
NativeBridge.nativeSendScroll(handle, 1, sx * 120)
|
||||
prevCx = cx
|
||||
moved = true
|
||||
}
|
||||
} else if (!scrolling) {
|
||||
// One finger (skipped once a gesture turned into a scroll, so dropping
|
||||
// back to one finger doesn't jerk the cursor).
|
||||
val p = pressed.firstOrNull { it.id == down.id } ?: pressed.first()
|
||||
if (abs(p.position.x - startX) > TAP_SLOP ||
|
||||
abs(p.position.y - startY) > TAP_SLOP
|
||||
) {
|
||||
moved = true
|
||||
}
|
||||
if (trackpad) {
|
||||
// Relative: move by the finger delta × (sensitivity × acceleration),
|
||||
// carrying the sub-pixel remainder. Re-anchor (zero delta this frame)
|
||||
// if the tracked finger changed, so lifting one of several fingers
|
||||
// never jumps the cursor.
|
||||
if (p.id != trackId) {
|
||||
trackId = p.id
|
||||
prevX = p.position.x
|
||||
prevY = p.position.y
|
||||
prevT = p.uptimeMillis
|
||||
}
|
||||
val dx = p.position.x - prevX
|
||||
val dy = p.position.y - prevY
|
||||
val dt = (p.uptimeMillis - prevT).coerceAtLeast(1L)
|
||||
prevX = p.position.x
|
||||
prevY = p.position.y
|
||||
prevT = p.uptimeMillis
|
||||
val speed = hypot(dx, dy) / dt // finger px per ms
|
||||
val accel = (1f + ACCEL_GAIN * (speed - ACCEL_SPEED_FLOOR).coerceAtLeast(0f))
|
||||
.coerceAtMost(ACCEL_MAX)
|
||||
accX += dx * POINTER_SENS * accel
|
||||
accY += dy * POINTER_SENS * accel
|
||||
val outX = accX.toInt() // truncates toward zero → remainder kept w/ sign
|
||||
val outY = accY.toInt()
|
||||
if (outX != 0 || outY != 0) {
|
||||
NativeBridge.nativeSendPointerMove(handle, outX, outY)
|
||||
accX -= outX
|
||||
accY -= outY
|
||||
}
|
||||
} else {
|
||||
moveAbs(p.position.x, p.position.y) // direct: cursor follows the finger
|
||||
}
|
||||
}
|
||||
ev.changes.forEach { it.consume() }
|
||||
}
|
||||
|
||||
if (isDrag) {
|
||||
NativeBridge.nativeSendPointerButton(handle, 1, false) // end the drag
|
||||
} else if (!moved) {
|
||||
when {
|
||||
maxFingers >= 3 -> onToggleStats() // in-stream HUD toggle
|
||||
maxFingers == 2 -> { // two-finger tap → right click
|
||||
NativeBridge.nativeSendPointerButton(handle, 3, true)
|
||||
NativeBridge.nativeSendPointerButton(handle, 3, false)
|
||||
}
|
||||
else -> { // tap → left click (at the cursor's current spot), arm tap-drag
|
||||
NativeBridge.nativeSendPointerButton(handle, 1, true)
|
||||
NativeBridge.nativeSendPointerButton(handle, 1, false)
|
||||
lastTapUp = upTime
|
||||
lastTapX = startX
|
||||
lastTapY = startY
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
package io.unom.punktfunk
|
||||
|
||||
import androidx.compose.material3.Typography
|
||||
import androidx.compose.ui.text.font.Font
|
||||
import androidx.compose.ui.text.font.FontFamily
|
||||
import androidx.compose.ui.text.font.FontWeight
|
||||
|
||||
// Geist — the punktfunk brand typeface (the same family the website and the Apple client ship).
|
||||
// Bundled as static OTF weights in res/font and applied to every Material 3 text style below, so the
|
||||
// Android UI carries the brand type identically to the other clients. Geist Sans only — Geist Mono
|
||||
// is intentionally not shipped (the licenses screen's technical block uses the platform monospace).
|
||||
//
|
||||
// Licensed under the SIL Open Font License 1.1 (see the Geist OFL entry in THIRD-PARTY-NOTICES.txt).
|
||||
val Geist = FontFamily(
|
||||
Font(R.font.geist_regular, FontWeight.Normal),
|
||||
Font(R.font.geist_medium, FontWeight.Medium),
|
||||
Font(R.font.geist_semibold, FontWeight.SemiBold),
|
||||
Font(R.font.geist_bold, FontWeight.Bold),
|
||||
)
|
||||
|
||||
/**
|
||||
* The default Material 3 type scale re-based on [Geist]. Material 3's [Typography] has no
|
||||
* `defaultFontFamily` shortcut (that was Material 2), so each of the 15 roles is re-emitted with the
|
||||
* Geist family while keeping Material's sizes, line heights, letter spacing and per-role weights.
|
||||
*/
|
||||
val PunktfunkTypography: Typography = Typography().run {
|
||||
Typography(
|
||||
displayLarge = displayLarge.copy(fontFamily = Geist),
|
||||
displayMedium = displayMedium.copy(fontFamily = Geist),
|
||||
displaySmall = displaySmall.copy(fontFamily = Geist),
|
||||
headlineLarge = headlineLarge.copy(fontFamily = Geist),
|
||||
headlineMedium = headlineMedium.copy(fontFamily = Geist),
|
||||
headlineSmall = headlineSmall.copy(fontFamily = Geist),
|
||||
titleLarge = titleLarge.copy(fontFamily = Geist),
|
||||
titleMedium = titleMedium.copy(fontFamily = Geist),
|
||||
titleSmall = titleSmall.copy(fontFamily = Geist),
|
||||
bodyLarge = bodyLarge.copy(fontFamily = Geist),
|
||||
bodyMedium = bodyMedium.copy(fontFamily = Geist),
|
||||
bodySmall = bodySmall.copy(fontFamily = Geist),
|
||||
labelLarge = labelLarge.copy(fontFamily = Geist),
|
||||
labelMedium = labelMedium.copy(fontFamily = Geist),
|
||||
labelSmall = labelSmall.copy(fontFamily = Geist),
|
||||
)
|
||||
}
|
||||
@@ -0,0 +1,125 @@
|
||||
package io.unom.punktfunk
|
||||
|
||||
import androidx.compose.runtime.getValue
|
||||
import androidx.compose.runtime.mutableStateOf
|
||||
import androidx.compose.runtime.setValue
|
||||
import io.unom.punktfunk.kit.NativeBridge
|
||||
import kotlinx.coroutines.CoroutineScope
|
||||
import kotlinx.coroutines.Dispatchers
|
||||
import kotlinx.coroutines.Job
|
||||
import kotlinx.coroutines.delay
|
||||
import kotlinx.coroutines.isActive
|
||||
import kotlinx.coroutines.launch
|
||||
|
||||
/**
|
||||
* Wake a sleeping host and WAIT for it to come back before proceeding — the Android mirror of the
|
||||
* Apple client's `HostWaker`.
|
||||
*
|
||||
* A magic packet is fire-and-forget, and a cold box can take 20–60 s to POST, boot, and start
|
||||
* advertising on mDNS again — far longer than a connect attempt will sit. So instead of firing one
|
||||
* packet and immediately dialing (which just fails on a genuinely-asleep host), this drives a visible
|
||||
* "Waking…" state: it (re-)sends the packet, polls the host's mDNS presence once a second via
|
||||
* [isOnline], and on success runs [onOnline] (the real connect for a Wake-&-Connect, or nothing for
|
||||
* a wake-only); on timeout it parks in a retry/cancel state. One wake at a time.
|
||||
*
|
||||
* [scope] is the composition's coroutine scope (main-dispatched), so [waking] mutations and the
|
||||
* [isOnline]/[onOnline] callbacks all run on the main thread; only the blocking send is off-loaded.
|
||||
*/
|
||||
class WakeController(private val scope: CoroutineScope) {
|
||||
/** null = idle; non-null drives [WakeOverlay]. */
|
||||
data class Waking(
|
||||
val hostName: String,
|
||||
/** Whether coming online chains into a connect (Wake & Connect) vs. just stopping. */
|
||||
val connectsAfter: Boolean,
|
||||
val seconds: Int = 0,
|
||||
val timedOut: Boolean = false,
|
||||
)
|
||||
|
||||
var waking by mutableStateOf<Waking?>(null)
|
||||
private set
|
||||
|
||||
private var loop: Job? = null
|
||||
|
||||
/** Captured so "Try Again" replays the exact same wait. */
|
||||
private var replay: (() -> Unit)? = null
|
||||
|
||||
/**
|
||||
* Wake the host and wait for [isOnline] to go true, then run [onOnline]. [macs]/[lastIp] target
|
||||
* the magic packet. No-ops straight to [onOnline] when there's nothing to wake with or the host
|
||||
* is already up (a race between the caller's check and here).
|
||||
*/
|
||||
fun start(
|
||||
hostName: String,
|
||||
connectsAfter: Boolean,
|
||||
macs: List<String>,
|
||||
lastIp: String,
|
||||
isOnline: () -> Boolean,
|
||||
onOnline: () -> Unit,
|
||||
) {
|
||||
if (macs.isEmpty() || isOnline()) {
|
||||
cancel()
|
||||
onOnline()
|
||||
return
|
||||
}
|
||||
replay = { run(hostName, connectsAfter, macs, lastIp, isOnline, onOnline) }
|
||||
replay?.invoke()
|
||||
}
|
||||
|
||||
/** Stop waiting and dismiss the overlay (B / Cancel). */
|
||||
fun cancel() {
|
||||
loop?.cancel()
|
||||
loop = null
|
||||
replay = null
|
||||
waking = null
|
||||
}
|
||||
|
||||
/** Restart the wait after a timeout (A / Try Again). */
|
||||
fun retry() {
|
||||
replay?.invoke()
|
||||
}
|
||||
|
||||
private fun run(
|
||||
hostName: String,
|
||||
connectsAfter: Boolean,
|
||||
macs: List<String>,
|
||||
lastIp: String,
|
||||
isOnline: () -> Boolean,
|
||||
onOnline: () -> Unit,
|
||||
) {
|
||||
loop?.cancel()
|
||||
waking = Waking(hostName = hostName, connectsAfter = connectsAfter)
|
||||
loop = scope.launch {
|
||||
var elapsed = 0
|
||||
while (isActive) {
|
||||
// Re-send periodically: a single packet can be missed, and some NICs only wake on a
|
||||
// fresh packet after dropping into a deeper sleep state.
|
||||
if (elapsed % RESEND_EVERY_S == 0) {
|
||||
val csv = macs.joinToString(",")
|
||||
launch(Dispatchers.IO) { NativeBridge.nativeWakeOnLan(csv, lastIp) }
|
||||
}
|
||||
if (isOnline()) {
|
||||
waking = null
|
||||
loop = null
|
||||
onOnline()
|
||||
return@launch
|
||||
}
|
||||
if (elapsed >= TIMEOUT_S) {
|
||||
waking = waking?.copy(timedOut = true)
|
||||
loop = null
|
||||
return@launch
|
||||
}
|
||||
delay(1000)
|
||||
elapsed++
|
||||
waking = waking?.copy(seconds = elapsed)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
companion object {
|
||||
/** How long to wait for the host to reappear before giving up (a cold boot can be a minute+). */
|
||||
const val TIMEOUT_S = 90
|
||||
|
||||
/** Re-send the magic packet this often. */
|
||||
const val RESEND_EVERY_S = 6
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
package io.unom.punktfunk
|
||||
|
||||
import androidx.activity.compose.BackHandler
|
||||
import androidx.compose.foundation.background
|
||||
import androidx.compose.foundation.border
|
||||
import androidx.compose.foundation.clickable
|
||||
import androidx.compose.foundation.interaction.MutableInteractionSource
|
||||
import androidx.compose.foundation.layout.Arrangement
|
||||
import androidx.compose.foundation.layout.Box
|
||||
import androidx.compose.foundation.layout.Column
|
||||
import androidx.compose.foundation.layout.Row
|
||||
import androidx.compose.foundation.layout.fillMaxSize
|
||||
import androidx.compose.foundation.layout.padding
|
||||
import androidx.compose.foundation.layout.size
|
||||
import androidx.compose.foundation.layout.widthIn
|
||||
import androidx.compose.foundation.shape.RoundedCornerShape
|
||||
import androidx.compose.material.icons.Icons
|
||||
import androidx.compose.material.icons.filled.Bedtime
|
||||
import androidx.compose.material3.Button
|
||||
import androidx.compose.material3.CircularProgressIndicator
|
||||
import androidx.compose.material3.Icon
|
||||
import androidx.compose.material3.OutlinedButton
|
||||
import androidx.compose.material3.Text
|
||||
import androidx.compose.runtime.Composable
|
||||
import androidx.compose.runtime.remember
|
||||
import androidx.compose.ui.Alignment
|
||||
import androidx.compose.ui.Modifier
|
||||
import androidx.compose.ui.draw.clip
|
||||
import androidx.compose.ui.graphics.Color
|
||||
import androidx.compose.ui.text.font.FontFamily
|
||||
import androidx.compose.ui.text.font.FontWeight
|
||||
import androidx.compose.ui.text.style.TextAlign
|
||||
import androidx.compose.ui.unit.dp
|
||||
import androidx.compose.ui.unit.sp
|
||||
|
||||
/**
|
||||
* The "Waking <host>…" modal shown while [WakeController] brings a sleeping host back — a spinner + a
|
||||
* live elapsed counter, escalating to a retry/cancel prompt on timeout. The Android mirror of the
|
||||
* Apple client's `WakeOverlay`. Rendered over BOTH the touch grid and the console home; it swallows
|
||||
* input to the screen behind it, and in console mode the pad drives it (B cancels, A retries once
|
||||
* timed out) while the touch buttons work for a pointer.
|
||||
*/
|
||||
@Composable
|
||||
fun WakeOverlay(waker: WakeController, gamepadUi: Boolean) {
|
||||
val w = waker.waking ?: return
|
||||
|
||||
BackHandler { waker.cancel() } // system Back / pad B (remapped) cancels the wait
|
||||
if (gamepadUi) {
|
||||
// A retries once timed out; B falls through to the BackHandler above.
|
||||
GamepadNavEffect2D(
|
||||
active = true,
|
||||
onDirection = {},
|
||||
onActivate = { if (w.timedOut) waker.retry() },
|
||||
)
|
||||
}
|
||||
|
||||
Box(
|
||||
Modifier
|
||||
.fillMaxSize()
|
||||
.background(Color.Black.copy(alpha = 0.6f))
|
||||
// Swallow taps so the home behind can't be touched while waking.
|
||||
.clickable(interactionSource = remember { MutableInteractionSource() }, indication = null) {},
|
||||
contentAlignment = Alignment.Center,
|
||||
) {
|
||||
Column(
|
||||
Modifier
|
||||
.padding(40.dp)
|
||||
.widthIn(max = 380.dp)
|
||||
.clip(RoundedCornerShape(22.dp))
|
||||
.background(Color(0xF01A1730))
|
||||
.border(1.dp, Color.White.copy(alpha = 0.12f), RoundedCornerShape(22.dp))
|
||||
.padding(28.dp),
|
||||
horizontalAlignment = Alignment.CenterHorizontally,
|
||||
verticalArrangement = Arrangement.spacedBy(14.dp),
|
||||
) {
|
||||
if (w.timedOut) {
|
||||
Icon(
|
||||
Icons.Filled.Bedtime,
|
||||
contentDescription = null,
|
||||
tint = Color.White.copy(alpha = 0.85f),
|
||||
modifier = Modifier.size(34.dp),
|
||||
)
|
||||
Text(
|
||||
"${w.hostName} didn't wake",
|
||||
color = Color.White,
|
||||
fontWeight = FontWeight.Bold,
|
||||
fontSize = 19.sp,
|
||||
textAlign = TextAlign.Center,
|
||||
)
|
||||
Text(
|
||||
"It may still be booting, or it's powered off / off this network.",
|
||||
color = Color.White.copy(alpha = 0.6f),
|
||||
fontSize = 13.sp,
|
||||
textAlign = TextAlign.Center,
|
||||
)
|
||||
Row(
|
||||
horizontalArrangement = Arrangement.spacedBy(12.dp),
|
||||
modifier = Modifier.padding(top = 6.dp),
|
||||
) {
|
||||
OutlinedButton(onClick = { waker.cancel() }) { Text("Cancel") }
|
||||
Button(onClick = { waker.retry() }) { Text("Try Again") }
|
||||
}
|
||||
} else {
|
||||
CircularProgressIndicator(color = Color.White)
|
||||
Text(
|
||||
"Waking ${w.hostName}…",
|
||||
color = Color.White,
|
||||
fontWeight = FontWeight.Bold,
|
||||
fontSize = 19.sp,
|
||||
textAlign = TextAlign.Center,
|
||||
)
|
||||
Text(
|
||||
"Waiting for it to come online · ${w.seconds}s",
|
||||
color = Color.White.copy(alpha = 0.6f),
|
||||
fontSize = 13.sp,
|
||||
fontFamily = FontFamily.Monospace,
|
||||
)
|
||||
OutlinedButton(onClick = { waker.cancel() }, modifier = Modifier.padding(top = 6.dp)) {
|
||||
Text(if (w.connectsAfter) "Cancel" else "Stop Waiting")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -59,7 +59,8 @@ fun HostCard(
|
||||
enabled: Boolean,
|
||||
onConnect: () -> Unit,
|
||||
onForget: (() -> Unit)?,
|
||||
onRename: (() -> Unit)? = null,
|
||||
onEdit: (() -> Unit)? = null,
|
||||
onWake: (() -> Unit)? = null,
|
||||
) {
|
||||
// D-pad / controller focus highlight: a clickable card is focusable, but the default state
|
||||
// layer is too subtle on a TV across a room — draw a clear primary-colour border when focused.
|
||||
@@ -107,7 +108,7 @@ fun HostCard(
|
||||
StatusPill(status)
|
||||
}
|
||||
|
||||
if (onForget != null || onRename != null) {
|
||||
if (onForget != null || onEdit != null || onWake != null) {
|
||||
var menu by remember { mutableStateOf(false) }
|
||||
Box(modifier = Modifier.align(Alignment.TopEnd)) {
|
||||
IconButton(enabled = enabled, onClick = { menu = true }) {
|
||||
@@ -119,12 +120,21 @@ fun HostCard(
|
||||
)
|
||||
}
|
||||
DropdownMenu(expanded = menu, onDismissRequest = { menu = false }) {
|
||||
if (onRename != null) {
|
||||
if (onWake != null) {
|
||||
DropdownMenuItem(
|
||||
text = { Text("Rename") },
|
||||
text = { Text("Wake host") },
|
||||
onClick = {
|
||||
menu = false
|
||||
onRename()
|
||||
onWake()
|
||||
},
|
||||
)
|
||||
}
|
||||
if (onEdit != null) {
|
||||
DropdownMenuItem(
|
||||
text = { Text("Edit…") },
|
||||
onClick = {
|
||||
menu = false
|
||||
onEdit()
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 5.0 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 6.7 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 9.6 KiB |
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -27,6 +27,7 @@ import androidx.compose.ui.text.style.TextAlign
|
||||
import androidx.compose.ui.unit.dp
|
||||
import io.unom.punktfunk.BrandDark
|
||||
import io.unom.punktfunk.Settings
|
||||
import io.unom.punktfunk.TouchMode
|
||||
import io.unom.punktfunk.SettingsScreen
|
||||
import io.unom.punktfunk.StatsOverlay
|
||||
import io.unom.punktfunk.components.HostCard
|
||||
@@ -82,7 +83,7 @@ internal fun HostsScene() {
|
||||
}
|
||||
item(span = { GridItemSpan(maxLineSpan) }) { SectionLabel("Saved hosts") }
|
||||
items(SAVED) { h ->
|
||||
HostCard(h.name, h.address, h.status, enabled = true, onConnect = {}, onForget = {}, onRename = {})
|
||||
HostCard(h.name, h.address, h.status, enabled = true, onConnect = {}, onForget = {}, onEdit = {})
|
||||
}
|
||||
item(span = { GridItemSpan(maxLineSpan) }) {
|
||||
Spacer(Modifier.height(12.dp))
|
||||
@@ -109,7 +110,7 @@ internal fun SettingsScene() {
|
||||
gamepad = 2,
|
||||
micEnabled = true,
|
||||
statsHudEnabled = true,
|
||||
trackpadMode = true,
|
||||
touchMode = TouchMode.TRACKPAD,
|
||||
),
|
||||
onChange = {},
|
||||
onBack = {},
|
||||
|
||||
@@ -37,13 +37,30 @@ def call(method, url, token=None, data=None, content_type=None, want_json=True):
|
||||
headers["Authorization"] = f"Bearer {token}"
|
||||
if content_type:
|
||||
headers["Content-Type"] = content_type
|
||||
req = urllib.request.Request(url, data=data, method=method, headers=headers)
|
||||
try:
|
||||
with urllib.request.urlopen(req, timeout=300) as r:
|
||||
body = r.read()
|
||||
except urllib.error.HTTPError as e:
|
||||
raise ApiError(e.code, method, url, e.read().decode("utf-8", "replace"))
|
||||
return json.loads(body) if (want_json and body) else body
|
||||
# Transient-fault retries: googleapis.com occasionally drops the TLS session ("EOF
|
||||
# occurred in violation of protocol" — failed two release uploads on 2026-07-02) or
|
||||
# answers 5xx. Retry those with backoff; 4xx raises immediately (a real API error).
|
||||
# The edits API is transactional until commit, so re-sending any of these is safe.
|
||||
last = None
|
||||
for attempt in range(4):
|
||||
if attempt:
|
||||
delay = 3**attempt
|
||||
print(f"transient Play API failure ({last}); retry {attempt}/3 in {delay}s")
|
||||
time.sleep(delay)
|
||||
req = urllib.request.Request(url, data=data, method=method, headers=headers)
|
||||
try:
|
||||
with urllib.request.urlopen(req, timeout=300) as r:
|
||||
body = r.read()
|
||||
return json.loads(body) if (want_json and body) else body
|
||||
except urllib.error.HTTPError as e:
|
||||
if e.code >= 500:
|
||||
last = f"HTTP {e.code}"
|
||||
continue
|
||||
raise ApiError(e.code, method, url, e.read().decode("utf-8", "replace"))
|
||||
except urllib.error.URLError as e:
|
||||
last = str(getattr(e, "reason", e))
|
||||
continue
|
||||
sys.exit(f"ERROR: {method} {url} still failing after retries: {last}")
|
||||
|
||||
|
||||
def load_sa():
|
||||
|
||||
@@ -15,8 +15,10 @@ android {
|
||||
ndkVersion = ndkVer
|
||||
|
||||
defaultConfig {
|
||||
minSdk = 31
|
||||
ndk { abiFilters += listOf("arm64-v8a", "x86_64") }
|
||||
minSdk = 28 // Android 9 — reaches older TV boxes; API 31+ features are runtime-gated.
|
||||
// Keep in lockstep with :app — 32-bit armeabi-v7a for the many 32-bit Google TV / Android TV
|
||||
// boxes, 64-bit arm64-v8a for phones + modern TV, x86_64 for the emulator.
|
||||
ndk { abiFilters += listOf("arm64-v8a", "armeabi-v7a", "x86_64") }
|
||||
}
|
||||
compileOptions {
|
||||
sourceCompatibility = JavaVersion.VERSION_21
|
||||
@@ -28,6 +30,9 @@ android {
|
||||
kotlin { compilerOptions { jvmTarget.set(JvmTarget.JVM_21) } }
|
||||
|
||||
dependencies {
|
||||
// mTLS HTTPS client for the host's management API (the game-library fetch + cover-art loads).
|
||||
// OkHttp lets us present the paired client cert and pin the host's self-signed cert by SHA-256.
|
||||
implementation("com.squareup.okhttp3:okhttp:4.12.0")
|
||||
testImplementation("junit:junit:4.13.2") // JVM unit test for the pure TXT parser
|
||||
}
|
||||
|
||||
@@ -85,9 +90,11 @@ fun registerCargoNdk(taskName: String, release: Boolean) =
|
||||
// find their subtools.
|
||||
val cmd = mutableListOf(
|
||||
"$cargoBin/cargo", "ndk",
|
||||
"-t", "arm64-v8a", "-t", "x86_64",
|
||||
// Link against the minSdk-31 sysroot so libaaudio (API 26+) is found.
|
||||
"--platform", "31",
|
||||
"-t", "arm64-v8a", "-t", "armeabi-v7a", "-t", "x86_64",
|
||||
// Link against the minSdk-28 sysroot: libaaudio (API 26) is present, and building at the
|
||||
// floor makes the linker reject any accidental >28 hard import (the one API-30 call we
|
||||
// make, ANativeWindow_setFrameRate, is dlsym-resolved — see decode::try_set_frame_rate).
|
||||
"--platform", "28",
|
||||
"-o", file("src/main/jniLibs").absolutePath,
|
||||
"build", "-p", "punktfunk-client-android",
|
||||
)
|
||||
|
||||
@@ -98,20 +98,20 @@ object Gamepad {
|
||||
}
|
||||
}
|
||||
|
||||
/** First connected gamepad/joystick [InputDevice], or null when none is attached. */
|
||||
fun firstPad(): InputDevice? {
|
||||
for (id in InputDevice.getDeviceIds()) {
|
||||
val d = InputDevice.getDevice(id) ?: continue
|
||||
val s = d.sources
|
||||
if (s and InputDevice.SOURCE_GAMEPAD == InputDevice.SOURCE_GAMEPAD ||
|
||||
s and InputDevice.SOURCE_JOYSTICK == InputDevice.SOURCE_JOYSTICK
|
||||
) {
|
||||
return d
|
||||
}
|
||||
}
|
||||
return null
|
||||
/** True when [dev]'s source classes include gamepad or joystick. */
|
||||
fun isPad(dev: InputDevice?): Boolean {
|
||||
val s = dev?.sources ?: return false
|
||||
return s and InputDevice.SOURCE_GAMEPAD == InputDevice.SOURCE_GAMEPAD ||
|
||||
s and InputDevice.SOURCE_JOYSTICK == InputDevice.SOURCE_JOYSTICK
|
||||
}
|
||||
|
||||
/** All connected gamepad/joystick [InputDevice]s, in system enumeration order. */
|
||||
fun pads(): List<InputDevice> =
|
||||
InputDevice.getDeviceIds().toList().mapNotNull { InputDevice.getDevice(it) }.filter { isPad(it) }
|
||||
|
||||
/** First connected gamepad/joystick [InputDevice], or null when none is attached. */
|
||||
fun firstPad(): InputDevice? = pads().firstOrNull()
|
||||
|
||||
/**
|
||||
* The [GamepadPref] wire byte to send for the user's [setting] (the persisted gamepad index). A
|
||||
* non-Auto setting is passed through unchanged; "Automatic" ([PREF_AUTO]) resolves to a concrete
|
||||
|
||||
@@ -8,6 +8,7 @@ import android.hardware.lights.LightsRequest
|
||||
import android.os.Build
|
||||
import android.os.CombinedVibration
|
||||
import android.os.VibrationEffect
|
||||
import android.os.Vibrator
|
||||
import android.os.VibratorManager
|
||||
import android.util.Log
|
||||
import android.view.InputDevice
|
||||
@@ -16,7 +17,8 @@ import java.nio.ByteBuffer
|
||||
/**
|
||||
* Host→client gamepad feedback for one session (single-pad model — pad 0 only). Two daemon poll
|
||||
* threads drain the blocking native pulls and render in Kotlin: rumble → the controller's
|
||||
* `VibratorManager`; HID-output → lightbar / player-LED via `LightsManager` (API 33+); adaptive
|
||||
* `VibratorManager` (API 31+) or its single legacy `Vibrator` on API 28–30; HID-output → lightbar /
|
||||
* player-LED via `LightsManager` (API 33+); adaptive
|
||||
* triggers are parse-validated and logged (Android has no public adaptive-trigger API).
|
||||
*
|
||||
* Mirrors `nativeStartAudio`'s lifecycle: [start]/[stop] driven by the StreamScreen. [stop] flips a
|
||||
@@ -40,6 +42,9 @@ class GamepadFeedback(private val handle: Long) {
|
||||
private var hidoutThread: Thread? = null
|
||||
|
||||
private var vm: VibratorManager? = null
|
||||
// API 28–30 fallback: the controller's single legacy Vibrator (no per-motor VibratorManager
|
||||
// until API 31). Exactly one of [vm] / [legacy] is bound; rumble degrades to one blended motor.
|
||||
private var legacy: Vibrator? = null
|
||||
private var vibratorIds: IntArray = IntArray(0)
|
||||
private var amplitudeControlled = false
|
||||
|
||||
@@ -81,6 +86,7 @@ class GamepadFeedback(private val handle: Long) {
|
||||
rumbleThread?.interrupt()
|
||||
hidoutThread?.interrupt()
|
||||
runCatching { vm?.cancel() } // drop any held rumble immediately
|
||||
runCatching { legacy?.cancel() }
|
||||
// Join WITHOUT a timeout. These poll threads dereference the native session handle on every
|
||||
// pull (nativeNextRumble/nativeNextHidout), so they MUST be dead before StreamScreen's
|
||||
// onDispose reaches nativeClose, which frees that handle. A *bounded* join that times out
|
||||
@@ -98,6 +104,7 @@ class GamepadFeedback(private val handle: Long) {
|
||||
rgbLight = null
|
||||
playerLight = null
|
||||
vm = null
|
||||
legacy = null
|
||||
vibratorIds = IntArray(0)
|
||||
}
|
||||
|
||||
@@ -111,39 +118,65 @@ class GamepadFeedback(private val handle: Long) {
|
||||
Log.i(TAG, "rumble: no controller connected — rumble no-op (emulator path)")
|
||||
return
|
||||
}
|
||||
val m = dev.vibratorManager
|
||||
val ids = m.vibratorIds
|
||||
if (ids.isEmpty()) {
|
||||
Log.i(TAG, "rumble: controller '${dev.name}' has no vibrators — rumble no-op")
|
||||
return
|
||||
if (Build.VERSION.SDK_INT >= 31) {
|
||||
val m = dev.vibratorManager
|
||||
val ids = m.vibratorIds
|
||||
if (ids.isEmpty()) {
|
||||
Log.i(TAG, "rumble: controller '${dev.name}' has no vibrators — rumble no-op")
|
||||
return
|
||||
}
|
||||
vm = m
|
||||
vibratorIds = ids
|
||||
amplitudeControlled = ids.all { m.getVibrator(it).hasAmplitudeControl() }
|
||||
Log.i(TAG, "rumble: bound ${ids.size} vibrators amplitudeControl=$amplitudeControlled")
|
||||
} else {
|
||||
// API 28–30: no VibratorManager — fall back to the controller's single legacy Vibrator.
|
||||
@Suppress("DEPRECATION")
|
||||
val v = dev.vibrator
|
||||
if (!v.hasVibrator()) {
|
||||
Log.i(TAG, "rumble: controller '${dev.name}' has no vibrator — rumble no-op")
|
||||
return
|
||||
}
|
||||
legacy = v
|
||||
amplitudeControlled = v.hasAmplitudeControl()
|
||||
Log.i(TAG, "rumble: bound legacy vibrator amplitudeControl=$amplitudeControlled")
|
||||
}
|
||||
vm = m
|
||||
vibratorIds = ids
|
||||
amplitudeControlled = ids.all { m.getVibrator(it).hasAmplitudeControl() }
|
||||
Log.i(TAG, "rumble: bound ${ids.size} vibrators amplitudeControl=$amplitudeControlled")
|
||||
}
|
||||
|
||||
/** low = heavy/left motor, high = light/right motor; both 0..0xFFFF (the host's u16 amplitudes). */
|
||||
private fun renderRumble(low: Int, high: Int) {
|
||||
Log.i(TAG, "rumble low=$low high=$high") // verification line — BEFORE any no-op return
|
||||
val m = vm ?: return
|
||||
val lo = toAmplitude(low)
|
||||
val hi = toAmplitude(high)
|
||||
if (lo == 0 && hi == 0) {
|
||||
m.cancel() // (0,0) = stop
|
||||
val m = vm
|
||||
if (m != null) {
|
||||
if (lo == 0 && hi == 0) {
|
||||
m.cancel() // (0,0) = stop
|
||||
return
|
||||
}
|
||||
val combo = CombinedVibration.startParallel()
|
||||
if (amplitudeControlled && vibratorIds.size >= 2) {
|
||||
// ids[0] = light/right, ids[1] = heavy/left (XInput/Moonlight convention).
|
||||
if (hi != 0) combo.addVibrator(vibratorIds[0], oneShot(hi))
|
||||
if (lo != 0) combo.addVibrator(vibratorIds[1], oneShot(lo))
|
||||
} else {
|
||||
// Single motor or no amplitude control: blend both into one effect.
|
||||
val a = (lo * 0.8 + hi * 0.33).toInt().coerceIn(1, 255)
|
||||
for (id in vibratorIds) combo.addVibrator(id, oneShot(a))
|
||||
}
|
||||
runCatching { m.vibrate(combo.combine()) }
|
||||
return
|
||||
}
|
||||
val combo = CombinedVibration.startParallel()
|
||||
if (amplitudeControlled && vibratorIds.size >= 2) {
|
||||
// ids[0] = light/right, ids[1] = heavy/left (XInput/Moonlight convention).
|
||||
if (hi != 0) combo.addVibrator(vibratorIds[0], oneShot(hi))
|
||||
if (lo != 0) combo.addVibrator(vibratorIds[1], oneShot(lo))
|
||||
} else {
|
||||
// Single motor or no amplitude control: blend both into one effect.
|
||||
val a = (lo * 0.8 + hi * 0.33).toInt().coerceIn(1, 255)
|
||||
for (id in vibratorIds) combo.addVibrator(id, oneShot(a))
|
||||
// API 28–30 legacy single-motor path: blend both motors into one effect.
|
||||
val lv = legacy ?: return
|
||||
if (lo == 0 && hi == 0) {
|
||||
lv.cancel() // (0,0) = stop
|
||||
return
|
||||
}
|
||||
val a = (lo * 0.8 + hi * 0.33).toInt().coerceIn(1, 255)
|
||||
runCatching {
|
||||
lv.vibrate(if (amplitudeControlled) oneShot(a) else oneShot(VibrationEffect.DEFAULT_AMPLITUDE))
|
||||
}
|
||||
runCatching { m.vibrate(combo.combine()) }
|
||||
}
|
||||
|
||||
// 0..0xFFFF → 1..255 (high byte); a nonzero motor never collapses to 0.
|
||||
|
||||
@@ -3,13 +3,79 @@ package io.unom.punktfunk.kit
|
||||
import android.view.KeyEvent
|
||||
|
||||
/**
|
||||
* Android `KEYCODE_*` → Windows Virtual-Key code (the punktfunk wire contract; the host maps VK →
|
||||
* evdev via `inject::vk_to_evdev`). The Android analogue of the Linux client's evdev→VK table
|
||||
* (`punktfunk-client-linux/src/keymap.rs`) and the Apple client's `hidToVK`. Positional/US-layout —
|
||||
* we forward the physical key, not the typed character. Unmapped keys → 0 (the Rust side drops them).
|
||||
* Extend this alongside `punktfunk-host/src/inject.rs::vk_to_evdev` (emit only VKs the host knows).
|
||||
* Hardware key → Windows Virtual-Key code (the punktfunk wire contract: **US-positional** — we
|
||||
* forward the physical key, not the typed character; the host maps VK → evdev via
|
||||
* `inject::vk_to_evdev`). The Android analogue of the Linux client's evdev→VK table
|
||||
* (`punktfunk-client-linux/src/keymap.rs`) and the Apple client's `hidToVK`.
|
||||
*
|
||||
* Prefer [toVk] with the full [KeyEvent]: it reads the raw evdev scancode first, because
|
||||
* `KeyEvent.keyCode` is only positional under the stock US key layout — a user-selected physical
|
||||
* keyboard layout (Settings → Physical keyboard) remaps keycodes semantically (AOSP's German .kcm
|
||||
* carries `map key 21 Z` / `map key 44 Y`), which would apply the layout twice: once here, once on
|
||||
* the host (the y↔z / ü-on-ö scramble). Unmapped keys → 0 (the Rust side drops them). Extend this
|
||||
* alongside `punktfunk-host/src/inject.rs::vk_to_evdev` (emit only VKs the host knows).
|
||||
*/
|
||||
object Keymap {
|
||||
/**
|
||||
* Positional wire VK for a hardware key event: the evdev scancode table first (immune to the
|
||||
* selected physical-keyboard layout), falling back to the keycode table for events without a
|
||||
* scancode (soft keyboards, synthetic events) and for everything outside the typing area
|
||||
* (layout-invariant there, incl. gamepad buttons whose scancodes lie outside the table).
|
||||
*/
|
||||
fun toVk(event: KeyEvent): Int {
|
||||
val positional = evdevToVk(event.scanCode)
|
||||
return if (positional != 0) positional else toVk(event.keyCode)
|
||||
}
|
||||
|
||||
/**
|
||||
* Linux evdev keycode (`KeyEvent.scanCode`) → US-positional VK for the layout-**variant**
|
||||
* typing area — the same 48-key table as the Linux client's `evdev_to_vk` and the hosts'
|
||||
* fixed tables. Everything else → 0 (the keycode path is already positional for those).
|
||||
*/
|
||||
fun evdevToVk(scan: Int): Int = when (scan) {
|
||||
in 2..10 -> 0x31 + (scan - 2) // KEY_1..KEY_9
|
||||
11 -> 0x30 // KEY_0
|
||||
12 -> 0xBD // KEY_MINUS -_ VK_OEM_MINUS (DE: ß)
|
||||
13 -> 0xBB // KEY_EQUAL =+ VK_OEM_PLUS
|
||||
16 -> 0x51 // Q
|
||||
17 -> 0x57 // W
|
||||
18 -> 0x45 // E
|
||||
19 -> 0x52 // R
|
||||
20 -> 0x54 // T
|
||||
21 -> 0x59 // KEY_Y — US-Y position (QWERTZ: the Z key)
|
||||
22 -> 0x55 // U
|
||||
23 -> 0x49 // I
|
||||
24 -> 0x4F // O
|
||||
25 -> 0x50 // P
|
||||
26 -> 0xDB // KEY_LEFTBRACE [{ VK_OEM_4 (DE: ü)
|
||||
27 -> 0xDD // KEY_RIGHTBRACE ]} VK_OEM_6
|
||||
30 -> 0x41 // A
|
||||
31 -> 0x53 // S
|
||||
32 -> 0x44 // D
|
||||
33 -> 0x46 // F
|
||||
34 -> 0x47 // G
|
||||
35 -> 0x48 // H
|
||||
36 -> 0x4A // J
|
||||
37 -> 0x4B // K
|
||||
38 -> 0x4C // L
|
||||
39 -> 0xBA // KEY_SEMICOLON ;: VK_OEM_1 (DE: ö)
|
||||
40 -> 0xDE // KEY_APOSTROPHE '" VK_OEM_7 (DE: ä)
|
||||
41 -> 0xC0 // KEY_GRAVE `~ VK_OEM_3 (DE: ^)
|
||||
43 -> 0xDC // KEY_BACKSLASH \| VK_OEM_5
|
||||
44 -> 0x5A // KEY_Z — US-Z position (QWERTZ: the Y key)
|
||||
45 -> 0x58 // X
|
||||
46 -> 0x43 // C
|
||||
47 -> 0x56 // V
|
||||
48 -> 0x42 // B
|
||||
49 -> 0x4E // N
|
||||
50 -> 0x4D // M
|
||||
51 -> 0xBC // KEY_COMMA ,< VK_OEM_COMMA
|
||||
52 -> 0xBE // KEY_DOT .> VK_OEM_PERIOD
|
||||
53 -> 0xBF // KEY_SLASH /? VK_OEM_2
|
||||
86 -> 0xE2 // KEY_102ND <>| VK_OEM_102 (ISO)
|
||||
else -> 0
|
||||
}
|
||||
|
||||
fun toVk(keyCode: Int): Int = when (keyCode) {
|
||||
in KeyEvent.KEYCODE_A..KeyEvent.KEYCODE_Z -> 0x41 + (keyCode - KeyEvent.KEYCODE_A) // A–Z
|
||||
in KeyEvent.KEYCODE_0..KeyEvent.KEYCODE_9 -> 0x30 + (keyCode - KeyEvent.KEYCODE_0) // 0–9 row
|
||||
|
||||
@@ -48,6 +48,8 @@ object NativeBridge {
|
||||
gamepadPref: Int,
|
||||
hdrEnabled: Boolean,
|
||||
audioChannels: Int,
|
||||
/** Preferred video codec as a `quic::CODEC_*` bit (`0` = auto). Soft — the host falls back. */
|
||||
preferredCodec: Int,
|
||||
timeoutMs: Int,
|
||||
): Long
|
||||
|
||||
@@ -84,7 +86,7 @@ object NativeBridge {
|
||||
|
||||
/**
|
||||
* The current resolved-host snapshot for [handle]: newline-joined records, each
|
||||
* `key␟name␟addr␟port␟fp␟pair` (`␟` = U+001F). Empty string = no hosts / `0` handle. Poll ~1 Hz;
|
||||
* `key␟name␟addr␟port␟fp␟pair␟mac` (`␟` = U+001F). Empty string = no hosts / `0` handle. Poll ~1 Hz;
|
||||
* cheap (a lock + string build), safe to call on the main thread.
|
||||
*/
|
||||
external fun nativeDiscoveryPoll(handle: Long): String
|
||||
@@ -92,6 +94,15 @@ object NativeBridge {
|
||||
/** Stop the browse, shut the mDNS daemon down and join its thread. No-op on `0`. */
|
||||
external fun nativeDiscoveryStop(handle: Long)
|
||||
|
||||
/**
|
||||
* Send a Wake-on-LAN magic packet to wake a sleeping host. [macsCsv] is comma-separated MAC
|
||||
* addresses (`aa:bb:..,cc:dd:..`), learned from the host's mDNS `mac` TXT while it was online;
|
||||
* [lastIp] is the host's last-known IPv4 (or empty). Returns true if at least one datagram was
|
||||
* sent. No handle — callable without a live session. Do NOT call on the main thread (it does
|
||||
* blocking socket sends); run it on a background dispatcher.
|
||||
*/
|
||||
external fun nativeWakeOnLan(macsCsv: String, lastIp: String): Boolean
|
||||
|
||||
/**
|
||||
* Start the HEVC decode thread rendering onto [surface] (a SurfaceView's surface). Decode runs
|
||||
* entirely in Rust (NDK AMediaCodec → ANativeWindow) — no per-frame JNI. No-op if already started.
|
||||
@@ -103,15 +114,28 @@ object NativeBridge {
|
||||
|
||||
/**
|
||||
* Drain ~1 s of live decode stats for the on-stream HUD, or `null` when no decode thread runs.
|
||||
* Returns 14 doubles:
|
||||
* `[fps, mbps, latP50Ms, latP95Ms, latValid, skewCorrected, width, height, refreshHz, framesDropped,
|
||||
* bitDepth, colorPrimaries, colorTransfer, chromaFormatIdc]`
|
||||
* (the two flags are 1.0/0.0; the trailing four describe the negotiated video feed — bit depth
|
||||
* 8/10, CICP primaries/transfer, and the HEVC chroma_format_idc 1=4:2:0 / 3=4:4:4). Poll ~1 Hz;
|
||||
* each call resets the measurement window.
|
||||
* Returns 18 doubles (unified stats spec, `design/stats-unification.md`):
|
||||
* `[fps, mbps, e2eP50Ms, e2eP95Ms, latValid, skewCorrected, width, height, refreshHz, framesLost,
|
||||
* bitDepth, colorPrimaries, colorTransfer, chromaFormatIdc, hostNetP50Ms, decodeP50Ms, hostP50Ms,
|
||||
* netP50Ms]`
|
||||
* (the two flags are 1.0/0.0; indexes 2/3 are the end-to-end capture→decoded headline; 10–13
|
||||
* describe the negotiated video feed — bit depth 8/10, CICP primaries/transfer, and the HEVC
|
||||
* chroma_format_idc 1=4:2:0 / 3=4:4:4; 14/15 are the stage p50s tiling the headline —
|
||||
* `host+network` = capture→received, `decode` = received→decoded; 16/17 split the
|
||||
* `host+network` term via the host's per-AU 0xCF timings — `host` = the host's capture→sent,
|
||||
* `network` = the remainder — both 0.0 when no timing matched this window, i.e. an old host).
|
||||
* Poll ~1 Hz; each call resets the measurement window.
|
||||
*/
|
||||
external fun nativeVideoStats(handle: Long): DoubleArray?
|
||||
|
||||
/**
|
||||
* Gate per-frame stats sampling on the HUD being visible: while disabled the decode thread
|
||||
* skips the per-AU clock read + lock, so toggle this with the overlay (and only poll
|
||||
* [nativeVideoStats] while it's on). Enabling resets the measurement window — no stale data.
|
||||
* Sticky for the session (survives video stop/start). No-op on `0`.
|
||||
*/
|
||||
external fun nativeSetVideoStatsEnabled(handle: Long, enabled: Boolean)
|
||||
|
||||
/**
|
||||
* Start host→client audio: Opus decode → jitter ring → AAudio (LowLatency), all in Rust. No-op
|
||||
* if already started. Best-effort — a failure leaves video streaming.
|
||||
@@ -149,6 +173,22 @@ object NativeBridge {
|
||||
/** One scroll step. axis: 0=vertical 1=horizontal. delta: signed, 120-scaled, +=up/right. */
|
||||
external fun nativeSendScroll(handle: Long, axis: Int, delta: Int)
|
||||
|
||||
/**
|
||||
* One REAL touchscreen transition (the touch-passthrough input mode). [kind]: 0=down 1=move
|
||||
* 2=up. [id] distinguishes fingers and is reusable after up; coordinates are pixels on the
|
||||
* client's touch surface — the host rescales against [surfaceWidth]×[surfaceHeight] and
|
||||
* injects a real touch contact. On up only [id] matters.
|
||||
*/
|
||||
external fun nativeSendTouch(
|
||||
handle: Long,
|
||||
id: Int,
|
||||
kind: Int,
|
||||
x: Int,
|
||||
y: Int,
|
||||
surfaceWidth: Int,
|
||||
surfaceHeight: Int,
|
||||
)
|
||||
|
||||
/** One key transition. vk: Windows VK (0 = dropped by Rust). mods: VK modifier mask (0 for now). */
|
||||
external fun nativeSendKey(handle: Long, vk: Int, down: Boolean, mods: Int)
|
||||
|
||||
|
||||
+7
-3
@@ -17,15 +17,17 @@ data class DiscoveredHost(
|
||||
val port: Int,
|
||||
val fingerprint: String? = null, // TXT "fp" (host cert SHA-256, advisory — TOFU still verifies)
|
||||
val pairingRequired: Boolean = false,
|
||||
val mac: List<String> = emptyList(), // TXT "mac" (wake-capable NIC MAC(s), for Wake-on-LAN)
|
||||
)
|
||||
|
||||
/** Field separator the native browse uses inside one record (ASCII Unit Separator). */
|
||||
private const val FIELD_SEP = '\u001F'
|
||||
|
||||
/**
|
||||
* Parse one record from [NativeBridge.nativeDiscoveryPoll] (`key␟name␟addr␟port␟fp␟pair`), or null
|
||||
* if it's malformed. Pure — unit-tested without Android (see ParseRecordTest). The native side
|
||||
* already applied the protocol gate and address selection, so this is just field marshaling.
|
||||
* Parse one record from [NativeBridge.nativeDiscoveryPoll] (`key␟name␟addr␟port␟fp␟pair␟mac`), or
|
||||
* null if it's malformed. `mac` (7th field) is optional — an older host omits it. Pure —
|
||||
* unit-tested without Android (see ParseRecordTest). The native side already applied the protocol
|
||||
* gate and address selection, so this is just field marshaling.
|
||||
*/
|
||||
fun parseHostRecord(record: String): DiscoveredHost? {
|
||||
val f = record.split(FIELD_SEP)
|
||||
@@ -40,6 +42,8 @@ fun parseHostRecord(record: String): DiscoveredHost? {
|
||||
port = port,
|
||||
fingerprint = f[4].ifBlank { null },
|
||||
pairingRequired = f[5] == "required",
|
||||
mac = if (f.size > 6) f[6].split(",").map { it.trim() }.filter { it.isNotEmpty() }
|
||||
else emptyList(),
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,195 @@
|
||||
package io.unom.punktfunk.kit.library
|
||||
|
||||
import okhttp3.OkHttpClient
|
||||
import okhttp3.Request
|
||||
import org.json.JSONArray
|
||||
import org.json.JSONObject
|
||||
import java.io.ByteArrayInputStream
|
||||
import java.security.KeyFactory
|
||||
import java.security.KeyStore
|
||||
import java.security.MessageDigest
|
||||
import java.security.PrivateKey
|
||||
import java.security.cert.CertificateFactory
|
||||
import java.security.cert.X509Certificate
|
||||
import java.security.spec.PKCS8EncodedKeySpec
|
||||
import java.util.Base64
|
||||
import java.util.concurrent.TimeUnit
|
||||
import javax.net.ssl.HostnameVerifier
|
||||
import javax.net.ssl.HttpsURLConnection
|
||||
import javax.net.ssl.KeyManagerFactory
|
||||
import javax.net.ssl.SSLContext
|
||||
import javax.net.ssl.TrustManager
|
||||
import javax.net.ssl.TrustManagerFactory
|
||||
import javax.net.ssl.X509TrustManager
|
||||
|
||||
// Android game-library client — the mirror of the Apple client's LibraryClient.swift. Fetches a
|
||||
// host's unified game library from its management REST API (`GET /api/v1/library`) over **mTLS**: the
|
||||
// paired client presents its persistent cert/key (the same identity the host paired over QUIC), and
|
||||
// the host's self-signed cert is pinned by SHA-256(DER). Read-only. Mirrors the GameEntry/Artwork
|
||||
// schema in crates/punktfunk-host/src/library.rs.
|
||||
|
||||
/** The management API's default port — matches `mgmt::DEFAULT_PORT` on the host and the Apple client. */
|
||||
const val DEFAULT_MGMT_PORT = 47990
|
||||
|
||||
/** Cover-art URLs. Steam art arrives as host-relative proxy paths, resolved to absolute by [LibraryClient]. */
|
||||
data class Artwork(val portrait: String?, val header: String?, val hero: String?) {
|
||||
/** Poster preference for a 2:3 tile: portrait capsule → header → hero (near-universal fallbacks). */
|
||||
val posterCandidates: List<String> get() = listOfNotNull(portrait, header, hero)
|
||||
}
|
||||
|
||||
/** One title in the unified library. [id] is store-qualified (`steam:<appid>` / `custom:<id>`). */
|
||||
data class GameEntry(val id: String, val store: String, val title: String, val art: Artwork) {
|
||||
val isCustom: Boolean get() = store == "custom"
|
||||
}
|
||||
|
||||
/** Fetch outcome — three states so the UI can guide setup (the common case is "not paired yet"). */
|
||||
sealed class LibraryResult {
|
||||
data class Ok(val games: List<GameEntry>) : LibraryResult()
|
||||
data class Unauthorized(val message: String) : LibraryResult()
|
||||
data class Error(val message: String) : LibraryResult()
|
||||
}
|
||||
|
||||
object LibraryClient {
|
||||
/**
|
||||
* `GET https://<address>:<mgmtPort>/api/v1/library`, authenticated by mTLS. [fpHex] is the pinned
|
||||
* host-cert SHA-256 (64 hex, from the paired [io.unom.punktfunk.kit.security.KnownHost]); a blank
|
||||
* value means the host was never connected/paired, so there's nothing authorized to browse.
|
||||
* BLOCKING — call from a background dispatcher.
|
||||
*/
|
||||
fun fetch(
|
||||
address: String,
|
||||
mgmtPort: Int = DEFAULT_MGMT_PORT,
|
||||
certPem: String,
|
||||
keyPem: String,
|
||||
fpHex: String,
|
||||
): LibraryResult {
|
||||
if (fpHex.isBlank()) {
|
||||
return LibraryResult.Unauthorized(
|
||||
"Connect to this host once first — the library uses the identity created on pairing to authenticate.",
|
||||
)
|
||||
}
|
||||
val client = try {
|
||||
mtlsHttpClient(certPem, keyPem, address, fpHex)
|
||||
} catch (e: Exception) {
|
||||
return LibraryResult.Error("Couldn't set up the secure connection: ${e.message}")
|
||||
}
|
||||
val base = "https://$address:$mgmtPort"
|
||||
val req = Request.Builder().url("$base/api/v1/library").build()
|
||||
return try {
|
||||
client.newCall(req).execute().use { resp ->
|
||||
when (resp.code) {
|
||||
200 -> LibraryResult.Ok(parse(resp.body?.string().orEmpty(), base))
|
||||
401 -> LibraryResult.Unauthorized(
|
||||
"The host didn't recognize this device. Pair with the host first — it authorizes paired clients by their certificate.",
|
||||
)
|
||||
else -> LibraryResult.Error("The management API returned HTTP ${resp.code}.")
|
||||
}
|
||||
}
|
||||
} catch (e: Exception) {
|
||||
LibraryResult.Error(
|
||||
"Couldn't reach the host's management API: ${e.message}. It binds the LAN by default, so check the host is updated and reachable.",
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
private fun parse(json: String, base: String): List<GameEntry> {
|
||||
val arr = JSONArray(json)
|
||||
val out = ArrayList<GameEntry>(arr.length())
|
||||
for (i in 0 until arr.length()) {
|
||||
val o = arr.getJSONObject(i)
|
||||
val art = o.optJSONObject("art") ?: JSONObject()
|
||||
out.add(
|
||||
GameEntry(
|
||||
id = o.optString("id"),
|
||||
store = o.optString("store"),
|
||||
title = o.optString("title"),
|
||||
art = Artwork(
|
||||
portrait = resolveArt(str(art, "portrait"), base),
|
||||
header = resolveArt(str(art, "header"), base),
|
||||
hero = resolveArt(str(art, "hero"), base),
|
||||
),
|
||||
),
|
||||
)
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
/** A present, non-null, non-blank JSON string field, else null. */
|
||||
private fun str(o: JSONObject, key: String): String? =
|
||||
if (o.has(key) && !o.isNull(key)) o.optString(key).ifBlank { null } else null
|
||||
|
||||
/** Host-relative art path (`/api/v1/library/art/...`) → absolute against the host; else unchanged. */
|
||||
private fun resolveArt(s: String?, base: String): String? =
|
||||
if (s != null && s.startsWith("/")) base + s else s
|
||||
}
|
||||
|
||||
/**
|
||||
* An OkHttpClient that presents the paired client cert and pins the host's self-signed cert by
|
||||
* SHA-256(DER) — reused for BOTH the library fetch and the cover-art loads (so a paired client
|
||||
* reaches the host's own art proxy). The pinning trust manager trusts the host by fingerprint and
|
||||
* defers to normal public trust for any other origin (an external CDN URL); the hostname verifier
|
||||
* accepts the pinned host (whose self-signed cert has no matching SAN) and defers otherwise.
|
||||
*/
|
||||
fun mtlsHttpClient(certPem: String, keyPem: String, host: String, fpHex: String): OkHttpClient {
|
||||
val clientCert = CertificateFactory.getInstance("X.509")
|
||||
.generateCertificate(ByteArrayInputStream(certPem.toByteArray())) as X509Certificate
|
||||
val privateKey = parsePrivateKey(keyPem)
|
||||
|
||||
val keyStore = KeyStore.getInstance("PKCS12").apply {
|
||||
load(null, null)
|
||||
setKeyEntry("client", privateKey, CharArray(0), arrayOf(clientCert))
|
||||
}
|
||||
val kmf = KeyManagerFactory.getInstance(KeyManagerFactory.getDefaultAlgorithm())
|
||||
kmf.init(keyStore, CharArray(0))
|
||||
|
||||
// System default trust manager, for non-host (external CDN) origins.
|
||||
val sysTmf = TrustManagerFactory.getInstance(TrustManagerFactory.getDefaultAlgorithm())
|
||||
sysTmf.init(null as KeyStore?)
|
||||
val sysTm = sysTmf.trustManagers.filterIsInstance<X509TrustManager>().first()
|
||||
|
||||
val pinned = fpHex.lowercase()
|
||||
val trustManager = object : X509TrustManager {
|
||||
override fun checkClientTrusted(chain: Array<X509Certificate>, authType: String) {}
|
||||
override fun checkServerTrusted(chain: Array<X509Certificate>, authType: String) {
|
||||
if (sha256Hex(chain[0].encoded) == pinned) return // the pinned host
|
||||
sysTm.checkServerTrusted(chain, authType) // external CDN — normal public trust
|
||||
}
|
||||
override fun getAcceptedIssuers(): Array<X509Certificate> = sysTm.acceptedIssuers
|
||||
}
|
||||
|
||||
val ssl = SSLContext.getInstance("TLS")
|
||||
ssl.init(kmf.keyManagers, arrayOf<TrustManager>(trustManager), null)
|
||||
|
||||
val defaultVerifier = HttpsURLConnection.getDefaultHostnameVerifier()
|
||||
val verifier = HostnameVerifier { hostname, session ->
|
||||
hostname == host || defaultVerifier.verify(hostname, session)
|
||||
}
|
||||
|
||||
return OkHttpClient.Builder()
|
||||
.sslSocketFactory(ssl.socketFactory, trustManager)
|
||||
.hostnameVerifier(verifier)
|
||||
.connectTimeout(8, TimeUnit.SECONDS)
|
||||
.readTimeout(15, TimeUnit.SECONDS)
|
||||
.build()
|
||||
}
|
||||
|
||||
/** Parse a PKCS#8 PEM private key (rcgen emits `-----BEGIN PRIVATE KEY-----`), trying EC then RSA/Ed25519. */
|
||||
private fun parsePrivateKey(pem: String): PrivateKey {
|
||||
val body = pem
|
||||
.replace(Regex("-----BEGIN [A-Z ]*PRIVATE KEY-----"), "")
|
||||
.replace(Regex("-----END [A-Z ]*PRIVATE KEY-----"), "")
|
||||
.replace(Regex("\\s"), "")
|
||||
val der = Base64.getDecoder().decode(body)
|
||||
val spec = PKCS8EncodedKeySpec(der)
|
||||
for (alg in listOf("EC", "RSA", "Ed25519")) {
|
||||
try {
|
||||
return KeyFactory.getInstance(alg).generatePrivate(spec)
|
||||
} catch (_: Exception) {
|
||||
// try the next algorithm
|
||||
}
|
||||
}
|
||||
throw IllegalArgumentException("unsupported private-key format (not EC/RSA/Ed25519 PKCS#8)")
|
||||
}
|
||||
|
||||
private fun sha256Hex(der: ByteArray): String =
|
||||
MessageDigest.getInstance("SHA-256").digest(der).joinToString("") { "%02x".format(it) }
|
||||
@@ -13,6 +13,11 @@ data class KnownHost(
|
||||
val name: String,
|
||||
val fpHex: String,
|
||||
val paired: Boolean,
|
||||
/**
|
||||
* Wake-on-LAN MAC(s) (`aa:bb:cc:dd:ee:ff`) learned from the host's mDNS `mac` TXT while it was
|
||||
* online, so the client can wake it once it sleeps. Empty until first learned.
|
||||
*/
|
||||
val mac: List<String> = emptyList(),
|
||||
)
|
||||
|
||||
/**
|
||||
@@ -42,9 +47,22 @@ class KnownHostStore(context: Context) {
|
||||
.put("name", host.name)
|
||||
.put("fp", host.fpHex.lowercase())
|
||||
.put("paired", host.paired)
|
||||
.put("mac", host.mac.joinToString(","))
|
||||
prefs.edit().putString(key(host.address, host.port), json.toString()).apply()
|
||||
}
|
||||
|
||||
/**
|
||||
* Learn/refresh a saved host's Wake-on-LAN MAC(s) from its live advert (called while online).
|
||||
* No-op when the host isn't saved, the list is empty, or it's unchanged — so it doesn't churn
|
||||
* prefs on every discovery tick.
|
||||
*/
|
||||
fun learnMac(address: String, port: Int, mac: List<String>) {
|
||||
if (mac.isEmpty()) return
|
||||
val h = get(address, port) ?: return
|
||||
if (h.mac == mac) return
|
||||
save(h.copy(mac = mac))
|
||||
}
|
||||
|
||||
/** Forget [address]:[port] (the next connect re-pairs / re-TOFUs). */
|
||||
fun remove(address: String, port: Int) {
|
||||
prefs.edit().remove(key(address, port)).apply()
|
||||
@@ -56,6 +74,16 @@ class KnownHostStore(context: Context) {
|
||||
save(h.copy(name = newName))
|
||||
}
|
||||
|
||||
/**
|
||||
* Edit a saved host, RE-KEYING if the address or port changed (the pref key IS `address:port`, so
|
||||
* a plain [save] would otherwise leave a stale record under the old key). The caller passes an
|
||||
* [updated] copy that preserves `fpHex`/`paired` (and sets `mac` from the edit form).
|
||||
*/
|
||||
fun update(oldAddress: String, oldPort: Int, updated: KnownHost) {
|
||||
if (oldAddress != updated.address || oldPort != updated.port) remove(oldAddress, oldPort)
|
||||
save(updated)
|
||||
}
|
||||
|
||||
/** All trusted hosts, name-sorted — backs the saved-hosts list. */
|
||||
fun all(): List<KnownHost> =
|
||||
prefs.all.values.mapNotNull { (it as? String)?.let(::parse) }.sortedBy { it.name.lowercase() }
|
||||
@@ -68,6 +96,25 @@ class KnownHostStore(context: Context) {
|
||||
name = j.getString("name"),
|
||||
fpHex = j.getString("fp"),
|
||||
paired = j.optBoolean("paired", false),
|
||||
mac = j.optString("mac", "").split(",").map { it.trim() }.filter { it.isNotEmpty() },
|
||||
)
|
||||
}.getOrNull()
|
||||
|
||||
companion object {
|
||||
/**
|
||||
* Parse a free-typed Wake-on-LAN field into normalized `aa:bb:cc:dd:ee:ff` entries (comma /
|
||||
* space / newline separated). Anything that isn't six colon-separated hex octets is dropped;
|
||||
* an empty result clears the host's MAC. Mirrors the Apple client's `AddHostSheet.parseMacs`.
|
||||
*/
|
||||
fun parseMacs(s: String): List<String> = s
|
||||
.split(',', ';', ' ', '\n', '\t')
|
||||
.map { it.trim().lowercase() }
|
||||
.filter { m ->
|
||||
// Exactly six octets, each two literal hex digits. (Not toIntOrNull(16) — that accepts
|
||||
// a leading +/- sign, so "aa:bb:cc:dd:ee:-1" would wrongly pass.)
|
||||
m.split(":").let { o ->
|
||||
o.size == 6 && o.all { it.length == 2 && it.all { c -> c in '0'..'9' || c in 'a'..'f' } }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
package io.unom.punktfunk.kit
|
||||
|
||||
import org.junit.Assert.assertEquals
|
||||
import org.junit.Test
|
||||
|
||||
/**
|
||||
* Pure JVM test of the positional scancode table (`Keymap.evdevToVk`) — no Android runtime types
|
||||
* (the `KeyEvent` constants in the keycode table are compile-time-inlined ints). Run:
|
||||
* `./gradlew :kit:testDebugUnitTest`.
|
||||
*/
|
||||
class KeymapTest {
|
||||
/**
|
||||
* The German-scramble regression pins: the physical keys a QWERTZ board labels Z/Y/ö/ü/ä/ß
|
||||
* must leave this client as their US-position VKs, regardless of the user-selected physical
|
||||
* keyboard layout (which remaps `keyCode`, not `scanCode`).
|
||||
*/
|
||||
@Test
|
||||
fun positionalPinsForTheQwertzScramble() {
|
||||
assertEquals(0x59, Keymap.evdevToVk(21)) // KEY_Y (QWERTZ: Z key) → VK_Y
|
||||
assertEquals(0x5A, Keymap.evdevToVk(44)) // KEY_Z (QWERTZ: Y key) → VK_Z
|
||||
assertEquals(0xBA, Keymap.evdevToVk(39)) // KEY_SEMICOLON (QWERTZ: ö) → VK_OEM_1
|
||||
assertEquals(0xDB, Keymap.evdevToVk(26)) // KEY_LEFTBRACE (QWERTZ: ü) → VK_OEM_4
|
||||
assertEquals(0xDE, Keymap.evdevToVk(40)) // KEY_APOSTROPHE (QWERTZ: ä) → VK_OEM_7
|
||||
assertEquals(0xBD, Keymap.evdevToVk(12)) // KEY_MINUS (QWERTZ: ß) → VK_OEM_MINUS
|
||||
}
|
||||
|
||||
/**
|
||||
* Exactly the 48 typing-area keys are covered (10 digits + 26 letters + 12 OEM) with unique
|
||||
* VKs; everything else (nav, F-row, modifiers, gamepad buttons at 0x100+) falls through to
|
||||
* the keycode table.
|
||||
*/
|
||||
@Test
|
||||
fun tableCoversTheTypingAreaBijectively() {
|
||||
val mapped = (0..0x200).mapNotNull { sc ->
|
||||
Keymap.evdevToVk(sc).takeIf { it != 0 }?.let { sc to it }
|
||||
}
|
||||
assertEquals(48, mapped.size)
|
||||
assertEquals(48, mapped.map { it.second }.toSet().size)
|
||||
assertEquals(0, Keymap.evdevToVk(1)) // KEY_ESC — layout-invariant, keycode path
|
||||
assertEquals(0, Keymap.evdevToVk(59)) // KEY_F1
|
||||
assertEquals(0, Keymap.evdevToVk(304)) // BTN_SOUTH — gamepad, never a typing key
|
||||
}
|
||||
}
|
||||
+33
@@ -0,0 +1,33 @@
|
||||
package io.unom.punktfunk.kit.security
|
||||
|
||||
import org.junit.Assert.assertEquals
|
||||
import org.junit.Test
|
||||
|
||||
/** Unit tests for the pure MAC-parsing helper backing the host edit form. */
|
||||
class KnownHostStoreTest {
|
||||
@Test
|
||||
fun parsesAndNormalizesSingleMac() {
|
||||
assertEquals(listOf("aa:bb:cc:dd:ee:ff"), KnownHostStore.parseMacs("AA:BB:CC:DD:EE:FF"))
|
||||
}
|
||||
|
||||
@Test
|
||||
fun parsesMultipleSeparators() {
|
||||
val expected = listOf("aa:bb:cc:dd:ee:ff", "11:22:33:44:55:66")
|
||||
assertEquals(expected, KnownHostStore.parseMacs("aa:bb:cc:dd:ee:ff, 11:22:33:44:55:66"))
|
||||
assertEquals(expected, KnownHostStore.parseMacs("aa:bb:cc:dd:ee:ff 11:22:33:44:55:66"))
|
||||
assertEquals(expected, KnownHostStore.parseMacs("aa:bb:cc:dd:ee:ff\n11:22:33:44:55:66"))
|
||||
}
|
||||
|
||||
@Test
|
||||
fun dropsMalformedEntries() {
|
||||
// Not six octets / bad hex / wrong width are all dropped; an empty field clears the MAC.
|
||||
assertEquals(emptyList<String>(), KnownHostStore.parseMacs(""))
|
||||
assertEquals(emptyList<String>(), KnownHostStore.parseMacs("not-a-mac"))
|
||||
assertEquals(emptyList<String>(), KnownHostStore.parseMacs("aa:bb:cc:dd:ee")) // 5 octets
|
||||
assertEquals(emptyList<String>(), KnownHostStore.parseMacs("gg:bb:cc:dd:ee:ff")) // non-hex
|
||||
assertEquals(emptyList<String>(), KnownHostStore.parseMacs("aaa:bb:cc:dd:ee:ff")) // wrong width
|
||||
assertEquals(emptyList<String>(), KnownHostStore.parseMacs("aa:bb:cc:dd:ee:-1")) // signed octet
|
||||
assertEquals(emptyList<String>(), KnownHostStore.parseMacs("+a:-b:+c:-d:+e:-f")) // signed octets
|
||||
assertEquals(listOf("aa:bb:cc:dd:ee:ff"), KnownHostStore.parseMacs("junk, aa:bb:cc:dd:ee:ff"))
|
||||
}
|
||||
}
|
||||
@@ -27,14 +27,18 @@ log = "0.4"
|
||||
mdns-sd = "0.20"
|
||||
|
||||
# Android-only deps. Gated so `cargo build --workspace` on the Linux/macOS dev boxes + CI still
|
||||
# compiles this crate (as a host cdylib) — the Android-framework glue (logging now; AMediaCodec via
|
||||
# `ndk` and Oboe/Opus audio later) is only pulled in for the real `*-linux-android` targets.
|
||||
# compiles this crate (as a host cdylib) — the Android-framework glue (logging, AMediaCodec + AAudio
|
||||
# via `ndk`, the Opus codec) is only pulled in for the real `*-linux-android` targets.
|
||||
[target.'cfg(target_os = "android")'.dependencies]
|
||||
android_logger = "0.14"
|
||||
# NDK bindings. "media" = AMediaCodec/ANativeWindow (video); "audio" = AAudio (audio playback).
|
||||
# Pure-Rust FFI to libmediandk/libnativewindow/libaaudio — no C++/libc++_shared to bundle. Decode +
|
||||
# audio run entirely in Rust on native threads (the "no async on the hot path" invariant).
|
||||
ndk = { version = "0.9", features = ["media", "audio", "nativewindow", "api-level-31"] }
|
||||
# api-level-28 matches the app's minSdk floor (Android 9). AAudio (26), AMediaCodec (21) and
|
||||
# ANativeWindow_setBuffersDataSpace (28) are all ≤28; the one API-30 call we make
|
||||
# (ANativeWindow_setFrameRate) is dlsym-resolved at runtime (see decode::try_set_frame_rate), not
|
||||
# linked, so the .so still loads on API 28/29.
|
||||
ndk = { version = "0.9", features = ["media", "audio", "nativewindow", "api-level-28"] }
|
||||
# setpriority/gettid to raise the decode thread toward URGENT_DISPLAY (see decode::boost_thread_priority).
|
||||
libc = "0.2"
|
||||
# Opus decode for the host→client audio plane (0xC9: 48 kHz stereo, 5 ms frames). Same crate the
|
||||
|
||||
@@ -0,0 +1,137 @@
|
||||
//! Android Adaptive Performance Framework (ADPF) — CPU performance hints for the decode thread.
|
||||
//!
|
||||
//! ADPF lets a latency-critical app tell the platform "these threads run a repeating workload with
|
||||
//! this per-cycle deadline, and here's how long they *actually* took." The kernel's CPU governor
|
||||
//! (on Qualcomm Snapdragon in particular — its ADPF backend is among the most responsive) then keeps
|
||||
//! those threads on the fast cores at high clocks instead of migrating them to a little core or
|
||||
//! down-clocking between frames. For a stream client the win is on the in-process hot path we
|
||||
//! control — the `pf-decode` feed/drain/present loop — *not* the hardware codec itself (that decodes
|
||||
//! in the mediacodec service, a separate process we can't hint); keeping our loop from being
|
||||
//! scheduled late directly trims the jitter between "AU received" and "buffer released to the
|
||||
//! Surface." It complements the codec-side `operating-rate`/`priority` hints, which push the codec's
|
||||
//! own clocks.
|
||||
//!
|
||||
//! The `APerformanceHint_*` API arrived in NDK **API level 33**. minSdk is 31, so we CANNOT link the
|
||||
//! symbols directly: a `libpunktfunk_android.so` carrying an unresolved
|
||||
//! `APerformanceHint_createSession` import fails to load on API 31/32 devices
|
||||
//! (`System.loadLibrary` throws) even if the code path is never taken. Instead we resolve the
|
||||
//! entry points from `libandroid.so` with `dlsym` at runtime — absent on < 33 ⇒
|
||||
//! [`HintSession::create`] returns `None` and the decode loop simply runs without hints.
|
||||
|
||||
use std::ffi::c_void;
|
||||
use std::os::raw::c_int;
|
||||
|
||||
// `APerformanceHint_*` function-pointer types. The manager/session handles are opaque, so we treat
|
||||
// them as `*mut c_void`.
|
||||
type GetManagerFn = unsafe extern "C" fn() -> *mut c_void;
|
||||
type CreateSessionFn = unsafe extern "C" fn(*mut c_void, *const i32, usize, i64) -> *mut c_void;
|
||||
type ReportFn = unsafe extern "C" fn(*mut c_void, i64) -> c_int;
|
||||
type UpdateTargetFn = unsafe extern "C" fn(*mut c_void, i64) -> c_int;
|
||||
type CloseFn = unsafe extern "C" fn(*mut c_void);
|
||||
|
||||
/// The entry points we use, resolved once from `libandroid.so`, plus the process-wide manager.
|
||||
struct Api {
|
||||
create_session: CreateSessionFn,
|
||||
report: ReportFn,
|
||||
update_target: UpdateTargetFn,
|
||||
close: CloseFn,
|
||||
manager: *mut c_void,
|
||||
}
|
||||
|
||||
/// Resolve the ADPF entry points + the process manager, or `None` on API < 33 (symbols absent) or if
|
||||
/// the manager is unavailable.
|
||||
fn resolve_api() -> Option<Api> {
|
||||
// SAFETY: `dlopen` of an always-present system library with a NUL-terminated name; it returns
|
||||
// null on failure (checked below). `libandroid.so` is already mapped into every app process, so
|
||||
// this only bumps its refcount — we intentionally never `dlclose` (process-lifetime handle).
|
||||
let lib = unsafe { libc::dlopen(c"libandroid.so".as_ptr(), libc::RTLD_NOW) };
|
||||
if lib.is_null() {
|
||||
return None;
|
||||
}
|
||||
// SAFETY: `dlsym` on the valid handle above with NUL-terminated symbol names; each returns null
|
||||
// when the symbol is absent (device API < 33), which we check before transmuting the non-null
|
||||
// pointer to its fn-pointer type (layout-compatible; a resolved symbol is a valid code address).
|
||||
unsafe {
|
||||
let get_manager = libc::dlsym(lib, c"APerformanceHint_getManager".as_ptr());
|
||||
let create_session = libc::dlsym(lib, c"APerformanceHint_createSession".as_ptr());
|
||||
let report = libc::dlsym(lib, c"APerformanceHint_reportActualWorkDuration".as_ptr());
|
||||
let update_target = libc::dlsym(lib, c"APerformanceHint_updateTargetWorkDuration".as_ptr());
|
||||
let close = libc::dlsym(lib, c"APerformanceHint_closeSession".as_ptr());
|
||||
if get_manager.is_null()
|
||||
|| create_session.is_null()
|
||||
|| report.is_null()
|
||||
|| update_target.is_null()
|
||||
|| close.is_null()
|
||||
{
|
||||
return None; // device API < 33 — no ADPF
|
||||
}
|
||||
let get_manager = std::mem::transmute::<*mut c_void, GetManagerFn>(get_manager);
|
||||
let manager = get_manager();
|
||||
if manager.is_null() {
|
||||
return None;
|
||||
}
|
||||
Some(Api {
|
||||
create_session: std::mem::transmute::<*mut c_void, CreateSessionFn>(create_session),
|
||||
report: std::mem::transmute::<*mut c_void, ReportFn>(report),
|
||||
update_target: std::mem::transmute::<*mut c_void, UpdateTargetFn>(update_target),
|
||||
close: std::mem::transmute::<*mut c_void, CloseFn>(close),
|
||||
manager,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/// A live ADPF hint session bound to a set of thread ids. Dropping it closes the session. Holds raw
|
||||
/// handles, so it is `!Send`/`!Sync` — created and used only on the `pf-decode` thread.
|
||||
pub struct HintSession {
|
||||
api: Api,
|
||||
session: *mut c_void,
|
||||
}
|
||||
|
||||
impl HintSession {
|
||||
/// Open a session hinting `tids` with an initial per-frame target of `target_ns` nanoseconds.
|
||||
/// `None` when ADPF is unavailable (device API < 33) or the platform declines — the caller then
|
||||
/// runs unhinted (a no-op, not an error).
|
||||
pub fn create(target_ns: i64, tids: &[i32]) -> Option<Self> {
|
||||
if target_ns <= 0 || tids.is_empty() {
|
||||
return None;
|
||||
}
|
||||
let api = resolve_api()?;
|
||||
// SAFETY: `api.manager` is the live process manager returned above; `tids` is a valid slice
|
||||
// of `len` i32s that `createSession` copies; it returns null on failure (checked).
|
||||
let session =
|
||||
unsafe { (api.create_session)(api.manager, tids.as_ptr(), tids.len(), target_ns) };
|
||||
if session.is_null() {
|
||||
return None;
|
||||
}
|
||||
Some(Self { api, session })
|
||||
}
|
||||
|
||||
/// Report the wall-clock time the hinted thread spent producing the last displayed frame. When
|
||||
/// it exceeds the session target the governor boosts the cores running the thread; when it
|
||||
/// stays under, clocks may relax. No-op on a non-positive duration (the API rejects it).
|
||||
pub fn report_actual(&self, actual_ns: i64) {
|
||||
if actual_ns <= 0 {
|
||||
return;
|
||||
}
|
||||
// SAFETY: `self.session` is a live session for `self`'s lifetime.
|
||||
unsafe { (self.api.report)(self.session, actual_ns) };
|
||||
}
|
||||
|
||||
/// Update the per-frame target (e.g. after a mid-session refresh-rate change). Unused today —
|
||||
/// the decode thread restarts on renegotiation — but kept for that path.
|
||||
#[allow(dead_code)]
|
||||
pub fn update_target(&self, target_ns: i64) {
|
||||
if target_ns <= 0 {
|
||||
return;
|
||||
}
|
||||
// SAFETY: `self.session` is a live session for `self`'s lifetime.
|
||||
unsafe { (self.api.update_target)(self.session, target_ns) };
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for HintSession {
|
||||
fn drop(&mut self) {
|
||||
// SAFETY: `self.session` was created by `createSession` and is closed exactly once, here.
|
||||
unsafe { (self.api.close)(self.session) };
|
||||
}
|
||||
}
|
||||
@@ -129,109 +129,140 @@ impl AudioPlayback {
|
||||
let jitter_headroom = JITTER_HEADROOM_MS * ms;
|
||||
let hard_cap_max = HARD_CAP_MS * ms;
|
||||
let counters = Arc::new(Counters::default());
|
||||
let (tx, rx) = sync_channel::<Vec<f32>>(RING_CHUNKS);
|
||||
// Recycle free-list: drained PCM buffers go BACK to the decode thread to be refilled, so the
|
||||
// realtime callback never frees heap (Android's Scudo allocator has unbounded free() tail
|
||||
// latency — a free on the audio thread is an XRun = a click) and the decode thread rarely
|
||||
// allocates. Same depth as the data channel.
|
||||
let (free_tx, free_rx) = sync_channel::<Vec<f32>>(RING_CHUNKS);
|
||||
|
||||
// Realtime consumer state, owned by the callback (FnMut) — no lock: AAudio calls it from a
|
||||
// single high-priority thread, and the decode thread only touches `tx`/`free_rx`.
|
||||
let cb_counters = counters.clone();
|
||||
// Pre-reserve the ring so `extend` never reallocates on the realtime thread. Worst transient
|
||||
// before the trim below = the hard cap plus one full channel of 5 ms (480-f32) frames — the
|
||||
// punktfunk protocol always sends 5 ms Opus frames (host `audio_thread`); a larger frame
|
||||
// would force a one-time realloc, asserted (not silently corrupted) in `decode_loop`.
|
||||
let mut ring: VecDeque<f32> = VecDeque::with_capacity(hard_cap_max + RING_CHUNKS * 5 * ms);
|
||||
let mut primed = false;
|
||||
let mut empties: u32 = 0; // consecutive empty callbacks (de-prime hysteresis)
|
||||
let mut cb_count: u32 = 0; // callbacks since open (throttles the XRun grow check)
|
||||
let mut last_xrun: i32 = 0; // last AAudio XRun count we grew the buffer for
|
||||
let callback = move |s: &AudioStream, data: *mut c_void, num_frames: i32| {
|
||||
let want = num_frames as usize * channels;
|
||||
// SAFETY: AAudio provides `num_frames * channel_count` F32 slots at `data`.
|
||||
let out = unsafe { std::slice::from_raw_parts_mut(data as *mut f32, want) };
|
||||
// Drain decoded chunks into the ring WITHOUT freeing on the RT thread: `drain(..)` empties
|
||||
// each Vec but keeps its capacity, then the empty buffer is handed back for reuse. The
|
||||
// only RT-thread free is the rare case where the recycle channel is momentarily full.
|
||||
while let Ok(mut chunk) = rx.try_recv() {
|
||||
ring.extend(chunk.drain(..));
|
||||
let _ = free_tx.try_send(chunk);
|
||||
}
|
||||
// Jitter buffer: prime to ~40 ms (prime_floor) before playing and after a sustained drain;
|
||||
// drop-oldest only above a wide ~120 ms band. Decoupled from the AAudio burst `want` (tiny
|
||||
// on the LowLatency MMAP path) so the depth doesn't collapse to a single quantum.
|
||||
let target = (3 * want).clamp(prime_floor, prime_ceil);
|
||||
let hard_cap = (target + jitter_headroom).min(hard_cap_max);
|
||||
while ring.len() > hard_cap {
|
||||
ring.pop_front();
|
||||
}
|
||||
if !primed && ring.len() >= target {
|
||||
primed = true;
|
||||
}
|
||||
if primed {
|
||||
for slot in out.iter_mut() {
|
||||
*slot = ring.pop_front().unwrap_or(0.0);
|
||||
// One open attempt at a given sharing mode. Everything the realtime callback captures
|
||||
// (channels, ring, prime state) is rebuilt per attempt — `open_stream` consumes the builder
|
||||
// AND the callback, so nothing survives a failed try to reuse.
|
||||
let try_open = |sharing: AudioSharingMode| -> ndk::audio::Result<(
|
||||
AudioStream,
|
||||
SyncSender<Vec<f32>>,
|
||||
Receiver<Vec<f32>>,
|
||||
)> {
|
||||
let (tx, rx) = sync_channel::<Vec<f32>>(RING_CHUNKS);
|
||||
// Recycle free-list: drained PCM buffers go BACK to the decode thread to be refilled, so
|
||||
// the realtime callback never frees heap (Android's Scudo allocator has unbounded free()
|
||||
// tail latency — a free on the audio thread is an XRun = a click) and the decode thread
|
||||
// rarely allocates. Same depth as the data channel.
|
||||
let (free_tx, free_rx) = sync_channel::<Vec<f32>>(RING_CHUNKS);
|
||||
|
||||
// Realtime consumer state, owned by the callback (FnMut) — no lock: AAudio calls it from
|
||||
// a single high-priority thread, and the decode thread only touches `tx`/`free_rx`.
|
||||
let cb_counters = counters.clone();
|
||||
// Pre-reserve the ring so `extend` never reallocates on the realtime thread. Worst
|
||||
// transient before the trim below = the hard cap plus one full channel of 5 ms (480-f32)
|
||||
// frames — the punktfunk protocol always sends 5 ms Opus frames (host `audio_thread`); a
|
||||
// larger frame would force a one-time realloc, asserted (not silently corrupted) in
|
||||
// `decode_loop`.
|
||||
let mut ring: VecDeque<f32> =
|
||||
VecDeque::with_capacity(hard_cap_max + RING_CHUNKS * 5 * ms);
|
||||
let mut primed = false;
|
||||
let mut empties: u32 = 0; // consecutive empty callbacks (de-prime hysteresis)
|
||||
let mut cb_count: u32 = 0; // callbacks since open (throttles the XRun grow check)
|
||||
let mut last_xrun: i32 = 0; // last AAudio XRun count we grew the buffer for
|
||||
let callback = move |s: &AudioStream, data: *mut c_void, num_frames: i32| {
|
||||
let want = num_frames as usize * channels;
|
||||
// SAFETY: AAudio provides `num_frames * channel_count` F32 slots at `data`.
|
||||
let out = unsafe { std::slice::from_raw_parts_mut(data as *mut f32, want) };
|
||||
// Drain decoded chunks into the ring WITHOUT freeing on the RT thread: `drain(..)`
|
||||
// empties each Vec but keeps its capacity, then the empty buffer is handed back for
|
||||
// reuse. The only RT-thread free is the rare case where the recycle channel is
|
||||
// momentarily full.
|
||||
while let Ok(mut chunk) = rx.try_recv() {
|
||||
ring.extend(chunk.drain(..));
|
||||
let _ = free_tx.try_send(chunk);
|
||||
}
|
||||
// Jitter buffer: prime to ~40 ms (prime_floor) before playing and after a sustained
|
||||
// drain; drop-oldest only above a wide ~120 ms band. Decoupled from the AAudio burst
|
||||
// `want` (tiny on the LowLatency MMAP path) so the depth doesn't collapse to a single
|
||||
// quantum.
|
||||
let target = (3 * want).clamp(prime_floor, prime_ceil);
|
||||
let hard_cap = (target + jitter_headroom).min(hard_cap_max);
|
||||
while ring.len() > hard_cap {
|
||||
ring.pop_front();
|
||||
}
|
||||
if !primed && ring.len() >= target {
|
||||
primed = true;
|
||||
}
|
||||
if primed {
|
||||
for slot in out.iter_mut() {
|
||||
*slot = ring.pop_front().unwrap_or(0.0);
|
||||
}
|
||||
cb_counters
|
||||
.pcm_written
|
||||
.fetch_add(num_frames as u64, Ordering::Relaxed);
|
||||
} else {
|
||||
out.fill(0.0);
|
||||
cb_counters.underruns.fetch_add(1, Ordering::Relaxed);
|
||||
}
|
||||
// Re-prime only after a RUN of empty callbacks, not a single transient one —
|
||||
// otherwise every momentary drain costs a fresh 40 ms silence (the old behaviour,
|
||||
// self-inflicted crackle on any jitter spike).
|
||||
if ring.is_empty() {
|
||||
empties += 1;
|
||||
if empties >= DEPRIME_AFTER_CALLBACKS {
|
||||
primed = false;
|
||||
}
|
||||
} else {
|
||||
empties = 0;
|
||||
}
|
||||
cb_counters
|
||||
.pcm_written
|
||||
.fetch_add(num_frames as u64, Ordering::Relaxed);
|
||||
} else {
|
||||
out.fill(0.0);
|
||||
cb_counters.underruns.fetch_add(1, Ordering::Relaxed);
|
||||
}
|
||||
// Re-prime only after a RUN of empty callbacks, not a single transient one — otherwise
|
||||
// every momentary drain costs a fresh 40 ms silence (the old behaviour, self-inflicted
|
||||
// crackle on any jitter spike).
|
||||
if ring.is_empty() {
|
||||
empties += 1;
|
||||
if empties >= DEPRIME_AFTER_CALLBACKS {
|
||||
primed = false;
|
||||
.ring_depth
|
||||
.store(ring.len() as u64, Ordering::Relaxed);
|
||||
// Google's AAudio anti-glitch technique: when the device reports new XRuns, grow the
|
||||
// HW buffer by one burst (up to capacity). getXRunCount + setBufferSizeInFrames are
|
||||
// both callback-safe / non-blocking, and set clamps to capacity so it self-limits.
|
||||
// Throttled.
|
||||
cb_count = cb_count.wrapping_add(1);
|
||||
if cb_count % XRUN_CHECK_EVERY == 0 {
|
||||
let xr = s.x_run_count();
|
||||
if xr > last_xrun {
|
||||
last_xrun = xr;
|
||||
let burst = s.frames_per_burst().max(1);
|
||||
let grown =
|
||||
(s.buffer_size_in_frames() + burst).min(s.buffer_capacity_in_frames());
|
||||
let _ = s.set_buffer_size_in_frames(grown);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
empties = 0;
|
||||
}
|
||||
cb_counters
|
||||
.ring_depth
|
||||
.store(ring.len() as u64, Ordering::Relaxed);
|
||||
// Google's AAudio anti-glitch technique: when the device reports new XRuns, grow the HW
|
||||
// buffer by one burst (up to capacity). getXRunCount + setBufferSizeInFrames are both
|
||||
// callback-safe / non-blocking, and set clamps to capacity so it self-limits. Throttled.
|
||||
cb_count = cb_count.wrapping_add(1);
|
||||
if cb_count % XRUN_CHECK_EVERY == 0 {
|
||||
let xr = s.x_run_count();
|
||||
if xr > last_xrun {
|
||||
last_xrun = xr;
|
||||
let burst = s.frames_per_burst().max(1);
|
||||
let grown =
|
||||
(s.buffer_size_in_frames() + burst).min(s.buffer_capacity_in_frames());
|
||||
let _ = s.set_buffer_size_in_frames(grown);
|
||||
}
|
||||
}
|
||||
AudioCallbackResult::Continue
|
||||
AudioCallbackResult::Continue
|
||||
};
|
||||
|
||||
let stream = AudioStreamBuilder::new()?
|
||||
.direction(AudioDirection::Output)
|
||||
.sample_rate(SAMPLE_RATE)
|
||||
// The wire order (FL FR FC LFE RL RR SL SR) is the standard AAudio/Android channel
|
||||
// order, so this is an IDENTITY mapping — no permute. AAudio infers the 5.1/7.1 mask
|
||||
// from `channel_count` (the ndk crate's builder exposes no setChannelMask); the host
|
||||
// captures + Opus-encodes in exactly this order.
|
||||
.channel_count(channels as i32)
|
||||
.format(AudioFormat::PCM_Float)
|
||||
.performance_mode(AudioPerformanceMode::LowLatency)
|
||||
.sharing_mode(sharing)
|
||||
.data_callback(Box::new(callback))
|
||||
.error_callback(Box::new(|_s, e| {
|
||||
log::warn!("audio: AAudio error (device reroute/disconnect?): {e:?}");
|
||||
}))
|
||||
.open_stream()?;
|
||||
Ok((stream, tx, free_rx))
|
||||
};
|
||||
|
||||
let stream = AudioStreamBuilder::new()
|
||||
.map_err(|e| log::error!("audio: AudioStreamBuilder::new: {e}"))
|
||||
.ok()?
|
||||
.direction(AudioDirection::Output)
|
||||
.sample_rate(SAMPLE_RATE)
|
||||
// The wire order (FL FR FC LFE RL RR SL SR) is the standard AAudio/Android channel
|
||||
// order, so this is an IDENTITY mapping — no permute. AAudio infers the 5.1/7.1 mask
|
||||
// from `channel_count` (the ndk crate's builder exposes no setChannelMask); the host
|
||||
// captures + Opus-encodes in exactly this order.
|
||||
.channel_count(channels as i32)
|
||||
.format(AudioFormat::PCM_Float)
|
||||
.performance_mode(AudioPerformanceMode::LowLatency)
|
||||
.sharing_mode(AudioSharingMode::Shared)
|
||||
.data_callback(Box::new(callback))
|
||||
.error_callback(Box::new(|_s, e| {
|
||||
log::warn!("audio: AAudio error (device reroute/disconnect?): {e:?}");
|
||||
}))
|
||||
.open_stream()
|
||||
.map_err(|e| log::error!("audio: open_stream: {e}"))
|
||||
.ok()?;
|
||||
// Exclusive first — MMAP-exclusive is AAudio's lowest-latency path (once proven on-device it
|
||||
// may also allow lowering the jitter-ring depths above; those stay put pending crackle
|
||||
// testing) — and fall back to Shared when the device refuses (no MMAP, output claimed, …).
|
||||
// The started-log below prints the mode the device actually GRANTED (`share=`): AAudio may
|
||||
// still resolve an Exclusive request to Shared.
|
||||
let (stream, tx, free_rx) = match try_open(AudioSharingMode::Exclusive) {
|
||||
Ok(opened) => opened,
|
||||
Err(e) => {
|
||||
log::info!("audio: Exclusive open failed ({e}) — retrying Shared");
|
||||
match try_open(AudioSharingMode::Shared) {
|
||||
Ok(opened) => opened,
|
||||
Err(e) => {
|
||||
log::error!("audio: open_stream: {e}");
|
||||
return None;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if let Err(e) = stream.request_start() {
|
||||
log::error!("audio: request_start: {e}");
|
||||
@@ -293,6 +324,10 @@ fn decode_loop(
|
||||
counters: Arc<Counters>,
|
||||
channels: usize,
|
||||
) {
|
||||
// Fold this Opus→AAudio thread into the client's hot-thread set so the ADPF session the decode
|
||||
// thread opens also keeps audio decode on a fast core (registered before the video pump's first
|
||||
// frame arrives, so it's captured when that session is created). No-op below API 33.
|
||||
client.register_hot_thread();
|
||||
// Interleaved f32 samples per millisecond at this layout — the ring's 5 ms reserve check below.
|
||||
let ms = (SAMPLE_RATE as usize / 1000) * channels;
|
||||
// Opus decode scratch: worst-case 120 ms frame (5760 samples/ch) × channels.
|
||||
|
||||
@@ -9,15 +9,28 @@
|
||||
use ndk::data_space::DataSpace;
|
||||
use ndk::media::media_codec::{
|
||||
DequeuedInputBufferResult, DequeuedOutputBufferInfoResult, MediaCodec, MediaCodecDirection,
|
||||
OutputBuffer,
|
||||
};
|
||||
use ndk::media::media_format::MediaFormat;
|
||||
use ndk::native_window::{FrameRateCompatibility, NativeWindow};
|
||||
use ndk::native_window::NativeWindow;
|
||||
use punktfunk_core::client::NativeClient;
|
||||
use punktfunk_core::error::PunktfunkError;
|
||||
use punktfunk_core::session::Frame;
|
||||
use std::collections::VecDeque;
|
||||
use std::ffi::c_void;
|
||||
use std::sync::atomic::{AtomicBool, Ordering};
|
||||
use std::sync::Arc;
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
/// Cap on the pts→received-timestamp map below: MediaCodec holds only a handful of frames in
|
||||
/// flight, so anything beyond this is stale (codec flushed / HUD toggled) and gets evicted.
|
||||
const IN_FLIGHT_CAP: usize = 64;
|
||||
|
||||
/// Cap on received AUs awaiting their 0xCF host timing (Phase 2 host/network split): the timing
|
||||
/// datagram trails its AU by at most the wire, so a match lands within a frame or two — anything
|
||||
/// this deep is a lost datagram (or an old host that never sends any) and gets evicted.
|
||||
const PENDING_SPLIT_CAP: usize = 256;
|
||||
|
||||
/// The decode loop. Runs on the `pf-decode` thread until `shutdown` is set or the session closes.
|
||||
pub fn run(
|
||||
client: Arc<NativeClient>,
|
||||
@@ -27,16 +40,23 @@ pub fn run(
|
||||
) {
|
||||
boost_thread_priority();
|
||||
let mode = client.mode();
|
||||
let codec = match MediaCodec::from_decoder_type("video/hevc") {
|
||||
// The MediaCodec MIME for the codec the host resolved (`Welcome.codec`): HEVC or H.264. AMediaCodec
|
||||
// needs no out-of-band extradata — the in-band VPS/SPS/PPS on every IDR configure it either way.
|
||||
let mime = match client.codec {
|
||||
punktfunk_core::quic::CODEC_H264 => "video/avc",
|
||||
_ => "video/hevc",
|
||||
};
|
||||
let codec = match MediaCodec::from_decoder_type(mime) {
|
||||
Some(c) => c,
|
||||
None => {
|
||||
log::error!("decode: no HEVC decoder on this device");
|
||||
log::error!("decode: no {mime} decoder on this device");
|
||||
return;
|
||||
}
|
||||
};
|
||||
log::info!("decode: codec mime = {mime}");
|
||||
|
||||
let mut format = MediaFormat::new();
|
||||
format.set_str("mime", "video/hevc");
|
||||
format.set_str("mime", mime);
|
||||
format.set_i32("width", mode.width as i32);
|
||||
format.set_i32("height", mode.height as i32);
|
||||
// Generous input buffer so a large keyframe AU is never truncated.
|
||||
@@ -46,11 +66,21 @@ pub fn run(
|
||||
);
|
||||
// Ask for the low-latency decode path where the decoder supports it (no reordering buffer).
|
||||
format.set_i32("low-latency", 1);
|
||||
// Best-effort vendor twin of the standard key: older Qualcomm decoders only honor their own
|
||||
// extension. Unknown keys are ignored by other vendors' codecs, so this is safe to set blind.
|
||||
format.set_i32("vendor.qti-ext-dec-low-latency.enable", 1);
|
||||
// Advisory low-latency hints (KEY_PRIORITY / KEY_OPERATING_RATE), ignored where unsupported:
|
||||
// realtime priority + the target frame rate, so vendor decoders (e.g. Qualcomm) run at full
|
||||
// clocks instead of a power-saving cadence that adds dequeue latency.
|
||||
format.set_i32("priority", 0); // 0 = realtime
|
||||
format.set_i32("operating-rate", mode.refresh_hz as i32);
|
||||
// Operating rate = the codec's clock hint. Setting it to the display rate merely asks the
|
||||
// decoder to *sustain* that cadence — a Qualcomm decoder can meet 60/120 fps at a power-saving
|
||||
// clock that adds a millisecond-plus of decode latency per frame. Setting it to the AOSP
|
||||
// "unbounded" sentinel (Short.MAX) instead asks the decoder to run each frame at max clocks and
|
||||
// finish ASAP, minimising per-frame decode latency — the right trade for a real-time stream
|
||||
// (costs power/heat; the dial to lower if a device thermally throttles over a long session).
|
||||
// Ignored where unsupported.
|
||||
format.set_i32("operating-rate", i16::MAX as i32); // 32767 = "as fast as possible"
|
||||
|
||||
// HDR static metadata (ST.2086 mastering + content light level): when an HDR session was
|
||||
// negotiated, set KEY_HDR_STATIC_INFO so the display tone-maps from the source's real grade.
|
||||
@@ -84,50 +114,185 @@ pub fn run(
|
||||
mode.height
|
||||
);
|
||||
// Tell the display the stream's refresh so Android can pick a matching display mode and align
|
||||
// vsync (no 60-in-120 judder on high-refresh panels). minSdk 31 ≥ API 30, so the underlying
|
||||
// ANativeWindow_setFrameRate is always present; non-fatal if the platform declines.
|
||||
if let Err(e) = window.set_frame_rate(mode.refresh_hz as f32, FrameRateCompatibility::Default) {
|
||||
log::warn!(
|
||||
"decode: set_frame_rate({} Hz) failed (non-fatal): {e}",
|
||||
// vsync (no 60-in-120 judder on high-refresh panels). `ANativeWindow_setFrameRate` is NDK API 30,
|
||||
// above our API-28 floor, so we resolve it at runtime (see `try_set_frame_rate`) rather than link
|
||||
// it — a hard import would stop `libpunktfunk_android.so` loading at all on API 28/29. Absent
|
||||
// there ⇒ we simply skip the hint (non-fatal; the stream renders fine without it).
|
||||
if mode.refresh_hz > 0 && !try_set_frame_rate(&window, mode.refresh_hz as f32) {
|
||||
log::debug!(
|
||||
"decode: set_frame_rate({} Hz) unavailable/declined (non-fatal)",
|
||||
mode.refresh_hz
|
||||
);
|
||||
}
|
||||
|
||||
// ADPF: hint the platform that the whole video pipeline — this pf-decode feed/drain/present
|
||||
// loop, the core's data-plane pump (UDP receive + FEC reassembly), and the audio thread — runs a
|
||||
// per-frame real-time workload, so the CPU governor keeps those threads on fast cores at high
|
||||
// clocks instead of down-clocking between frames or parking them on a little core. Snapdragon's
|
||||
// ADPF backend responds well to this. We register this thread now but create the session lazily
|
||||
// on the first presented frame: by then the pump + audio threads have registered their ids too,
|
||||
// and ADPF `createSession` rejects a set with any not-yet-live/dead tid. No-op below API 33.
|
||||
let frame_period_ns = if mode.refresh_hz > 0 {
|
||||
1_000_000_000i64 / mode.refresh_hz as i64
|
||||
} else {
|
||||
0
|
||||
};
|
||||
client.register_hot_thread(); // this decode thread → the pipeline's hot-thread set
|
||||
let mut hint: Option<crate::adpf::HintSession> = None;
|
||||
let mut hint_tried = false;
|
||||
// Accumulates the loop's productive (feed+drain) time between displayed frames; reported to ADPF
|
||||
// once per rendered frame against the frame-period target.
|
||||
let mut work_accum_ns: i64 = 0;
|
||||
|
||||
let mut fed: u64 = 0;
|
||||
let mut rendered: u64 = 0;
|
||||
let mut discarded: u64 = 0;
|
||||
// The AU waiting for a free codec input buffer. `feed` is non-blocking; on transient input
|
||||
// pressure the AU stays parked here instead of being dropped (a drop forces a keyframe
|
||||
// round-trip) and we only pop the next one once it's queued.
|
||||
let mut pending: Option<Frame> = None;
|
||||
// Loss recovery: watch the host→client unrecoverable-drop count and ask for an IDR when it
|
||||
// climbs.
|
||||
let mut last_dropped = client.frames_dropped();
|
||||
let mut last_kf_req: Option<Instant> = None;
|
||||
// Capture→client-receipt latency uses the negotiated host-minus-client clock offset (0 if the
|
||||
// host didn't answer the skew handshake — then the HUD flags it "same-host").
|
||||
// Skew-corrected latency stats (spec: design/stats-unification.md) use the negotiated
|
||||
// host-minus-client clock offset (0 if the host didn't answer the skew handshake — then the
|
||||
// HUD flags it "(same-host clock)").
|
||||
let clock_offset = client.clock_offset_ns;
|
||||
// HUD stage split: receipt timestamps keyed by the pts we queue into the codec, so the decoded
|
||||
// point (output-buffer dequeue — MediaCodec round-trips presentationTimeUs) can be paired back
|
||||
// to its receipt for the `decode` stage. Only fed while the HUD is visible.
|
||||
let mut in_flight: VecDeque<(u64, i128)> = VecDeque::new();
|
||||
// Phase-2 host/network split (design/stats-unification.md): received AUs awaiting their 0xCF
|
||||
// host timing, as (pts_ns, capture→received µs). The timings are drained non-blockingly right
|
||||
// where receipts are recorded and matched by pts; `network = hostnet − host` (saturating).
|
||||
// Only fed while the HUD is visible; an old host never sends a 0xCF, so entries just age out.
|
||||
let mut pending_split: VecDeque<(u64, u64)> = VecDeque::new();
|
||||
// The dataspace we've signalled on the Surface so far (None = default/SDR). Set reactively once
|
||||
// the decoder reports an HDR stream (see `drain`); avoids re-applying every format event.
|
||||
let mut applied_ds: Option<DataSpace> = None;
|
||||
// One thread feeds AND drains: the NDK AMediaCodec wrapper isn't documented thread-safe for
|
||||
// cross-thread feed/drain, so instead of splitting threads the loop decouples the two — input
|
||||
// dequeue is non-blocking (never stalls presentation of already-decoded frames) and the only
|
||||
// blocking wait is a short output dequeue while input is backed up (decoder progress is exactly
|
||||
// what frees the next input buffer).
|
||||
while !shutdown.load(Ordering::Relaxed) {
|
||||
match client.next_frame(Duration::from_millis(5)) {
|
||||
Ok(frame) => {
|
||||
if fed == 0 {
|
||||
let p = &frame.data;
|
||||
log::info!(
|
||||
"decode: first AU {} bytes, head {:02x?}",
|
||||
p.len(),
|
||||
&p[..p.len().min(6)]
|
||||
);
|
||||
if pending.is_none() {
|
||||
match client.next_frame(Duration::from_millis(5)) {
|
||||
Ok(frame) => {
|
||||
if fed == 0 {
|
||||
let p = &frame.data;
|
||||
log::info!(
|
||||
"decode: first AU {} bytes, head {:02x?}",
|
||||
p.len(),
|
||||
&p[..p.len().min(6)]
|
||||
);
|
||||
}
|
||||
// HUD stat, `received` point: host+network = client_now + (host−client) −
|
||||
// capture_pts. Gated on the HUD being visible — `enabled` first so the hidden
|
||||
// steady state skips the wall-clock read and the lock entirely. The receipt
|
||||
// stamp is also parked in `in_flight` (keyed by the pts the codec will echo on
|
||||
// the output buffer) for the decoded-point pairing in `drain`.
|
||||
if stats.enabled() {
|
||||
let received_ns = now_realtime_ns();
|
||||
let lat_ns = received_ns + clock_offset as i128 - frame.pts_ns as i128;
|
||||
let lat_us = (lat_ns > 0 && lat_ns < 10_000_000_000)
|
||||
.then_some((lat_ns / 1000) as u64);
|
||||
stats.note_received(frame.data.len(), lat_us, clock_offset != 0);
|
||||
in_flight.push_back((frame.pts_ns / 1000, received_ns));
|
||||
if in_flight.len() > IN_FLIGHT_CAP {
|
||||
in_flight.pop_front(); // stale — codec never echoed it back
|
||||
}
|
||||
// Phase-2 split: park this AU's capture→received sample, then match any
|
||||
// 0xCF host timings that have arrived — host = the host's own
|
||||
// capture→sent, network = our capture→received minus it (per-frame
|
||||
// tiling; saturating in case of clock jitter).
|
||||
if let Some(hostnet_us) = lat_us {
|
||||
pending_split.push_back((frame.pts_ns, hostnet_us));
|
||||
if pending_split.len() > PENDING_SPLIT_CAP {
|
||||
pending_split.pop_front(); // 0xCF lost / old host — evict
|
||||
}
|
||||
}
|
||||
while let Ok(t) = client.next_host_timing(Duration::ZERO) {
|
||||
if let Some(i) = pending_split.iter().position(|&(p, _)| p == t.pts_ns)
|
||||
{
|
||||
let (_, hostnet_us) = pending_split.remove(i).unwrap();
|
||||
stats.note_host_split(
|
||||
t.host_us as u64,
|
||||
hostnet_us.saturating_sub(t.host_us as u64),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
pending = Some(frame);
|
||||
}
|
||||
fed += 1;
|
||||
// HUD stat: capture→client-receipt latency = client_now + (host−client) − capture_pts.
|
||||
let lat_ns = now_realtime_ns() + clock_offset as i128 - frame.pts_ns as i128;
|
||||
let lat_us =
|
||||
(lat_ns > 0 && lat_ns < 10_000_000_000).then_some((lat_ns / 1000) as u64);
|
||||
stats.note(frame.data.len(), lat_us, clock_offset != 0);
|
||||
feed(&codec, &frame.data, frame.pts_ns / 1000);
|
||||
Err(PunktfunkError::NoFrame) => {} // timeout — still drain output below
|
||||
Err(_) => break, // session closed
|
||||
}
|
||||
Err(PunktfunkError::NoFrame) => {} // timeout — still drain output below
|
||||
Err(_) => break, // session closed
|
||||
}
|
||||
rendered += drain(&codec, &window, &mut applied_ds);
|
||||
// Time the productive work (feed + drain) only — the `next_frame` poll wait above is idle
|
||||
// and excluded, so ADPF sees this thread's real per-frame CPU cost, not the poll timeout.
|
||||
let work_t0 = Instant::now();
|
||||
if let Some(frame) = pending.take() {
|
||||
if feed(&codec, &frame.data, frame.pts_ns / 1000) {
|
||||
fed += 1;
|
||||
if fed % 300 == 0 {
|
||||
log::info!("decode: fed={fed} rendered={rendered} discarded={discarded}");
|
||||
}
|
||||
} else {
|
||||
// No input buffer free — transient back-pressure. Keep the AU and let `drain` block
|
||||
// briefly below; a released output buffer is what recycles an input slot.
|
||||
pending = Some(frame);
|
||||
}
|
||||
}
|
||||
// Drain every iteration. When input is blocked, wait ~2 ms on output so the loop rides
|
||||
// decoder progress instead of busy-spinning against a full input queue.
|
||||
let wait = if pending.is_some() {
|
||||
Duration::from_millis(2)
|
||||
} else {
|
||||
Duration::ZERO
|
||||
};
|
||||
let (r, d) = drain(
|
||||
&codec,
|
||||
&window,
|
||||
&mut applied_ds,
|
||||
wait,
|
||||
&stats,
|
||||
&mut in_flight,
|
||||
clock_offset,
|
||||
);
|
||||
rendered += r;
|
||||
discarded += d;
|
||||
|
||||
// ADPF: attribute this iteration's feed+drain time to the frame being produced, and report
|
||||
// the accumulated per-frame work once one is actually presented (r > 0). Under back-pressure
|
||||
// the short output-dequeue wait is included in the tally — for a latency-first client,
|
||||
// biasing the governor toward "boost" is the desired behaviour. Cheap when `hint` is None
|
||||
// (one `Instant` diff, no report).
|
||||
work_accum_ns += work_t0.elapsed().as_nanos() as i64;
|
||||
if r > 0 {
|
||||
if !hint_tried {
|
||||
// First presented frame: the pump + audio threads have registered their ids by now.
|
||||
// Build one ADPF session over the whole pipeline's thread set (empty below API 33,
|
||||
// or where the platform declines → `None`, and the loop runs unhinted).
|
||||
hint_tried = true;
|
||||
let tids = client.hot_thread_ids();
|
||||
hint = crate::adpf::HintSession::create(frame_period_ns, &tids);
|
||||
log::info!(
|
||||
"decode: ADPF hint session {} — {} hot thread(s), target {frame_period_ns} ns",
|
||||
if hint.is_some() {
|
||||
"active"
|
||||
} else {
|
||||
"unavailable"
|
||||
},
|
||||
tids.len(),
|
||||
);
|
||||
}
|
||||
if let Some(h) = &hint {
|
||||
h.report_actual(work_accum_ns);
|
||||
}
|
||||
work_accum_ns = 0;
|
||||
}
|
||||
|
||||
// Loss recovery: under infinite GOP the only recovery keyframe is one we request. The
|
||||
// reassembler drops unrecoverable AUs (frames_dropped); the decoder then conceals the
|
||||
@@ -145,14 +310,10 @@ pub fn run(
|
||||
log::debug!("decode: requested keyframe (loss recovery, dropped={dropped})");
|
||||
}
|
||||
}
|
||||
|
||||
if fed > 0 && fed % 300 == 0 {
|
||||
log::info!("decode: fed={fed} rendered={rendered}");
|
||||
}
|
||||
}
|
||||
|
||||
let _ = codec.stop();
|
||||
log::info!("decode: stopped (fed={fed} rendered={rendered})");
|
||||
log::info!("decode: stopped (fed={fed} rendered={rendered} discarded={discarded})");
|
||||
}
|
||||
|
||||
/// Wall-clock now in nanoseconds (CLOCK_REALTIME basis), to compare against the host-stamped
|
||||
@@ -182,9 +343,38 @@ fn boost_thread_priority() {
|
||||
}
|
||||
}
|
||||
|
||||
/// Copy one access unit into a codec input buffer and queue it.
|
||||
fn feed(codec: &MediaCodec, au: &[u8], pts_us: u64) {
|
||||
match codec.dequeue_input_buffer(Duration::from_millis(10)) {
|
||||
/// `ANativeWindow_setFrameRate` (NDK **API 30**) resolved from `libandroid.so` at runtime, so the lib
|
||||
/// still loads on our API-28 floor — a hard import of a >floor symbol makes `dlopen`/`System.load`
|
||||
/// fail on every API-28/29 device, even where this path is never hit. Mirrors the dlsym approach in
|
||||
/// [`crate::adpf`]. Returns `true` when the platform accepted the hint; `false` on API < 30 (symbol
|
||||
/// absent) or when the platform declined. `compatibility` is fixed to the DEFAULT (0) policy.
|
||||
fn try_set_frame_rate(window: &NativeWindow, frame_rate: f32) -> bool {
|
||||
// int32_t ANativeWindow_setFrameRate(ANativeWindow*, float frameRate, int8_t compatibility)
|
||||
type SetFrameRateFn = unsafe extern "C" fn(*mut c_void, f32, i8) -> i32;
|
||||
// SAFETY: `dlopen` of the always-mapped `libandroid.so` (only bumps its refcount; never closed —
|
||||
// process-lifetime handle). `dlsym` returns null when the symbol is absent (device API < 30),
|
||||
// checked before transmuting the non-null pointer to its fn-pointer type. `window.ptr()` is the
|
||||
// live `ANativeWindow` this `NativeWindow` owns for the call's duration.
|
||||
unsafe {
|
||||
let lib = libc::dlopen(c"libandroid.so".as_ptr(), libc::RTLD_NOW);
|
||||
if lib.is_null() {
|
||||
return false;
|
||||
}
|
||||
let sym = libc::dlsym(lib, c"ANativeWindow_setFrameRate".as_ptr());
|
||||
if sym.is_null() {
|
||||
return false; // device API < 30 — no per-surface frame-rate hint
|
||||
}
|
||||
let set_frame_rate = std::mem::transmute::<*mut c_void, SetFrameRateFn>(sym);
|
||||
set_frame_rate(window.ptr().as_ptr().cast(), frame_rate, 0) == 0
|
||||
}
|
||||
}
|
||||
|
||||
/// Try to copy one access unit into a codec input buffer and queue it, without blocking. Returns
|
||||
/// `false` only on `TryAgainLater` (no input buffer free) — the caller keeps the AU pending and
|
||||
/// retries; a hard dequeue/queue error counts as consumed (retrying can't salvage the AU, and
|
||||
/// parking it forever would wedge the loop on a broken codec).
|
||||
fn feed(codec: &MediaCodec, au: &[u8], pts_us: u64) -> bool {
|
||||
match codec.dequeue_input_buffer(Duration::ZERO) {
|
||||
Ok(DequeuedInputBufferResult::Buffer(mut buf)) => {
|
||||
let n = {
|
||||
let dst = buf.buffer_mut();
|
||||
@@ -196,41 +386,74 @@ fn feed(codec: &MediaCodec, au: &[u8], pts_us: u64) {
|
||||
dst.len()
|
||||
);
|
||||
}
|
||||
for (slot, &b) in dst.iter_mut().zip(&au[..n]) {
|
||||
slot.write(b);
|
||||
// SAFETY: `au` and `dst` are distinct allocations (wire AU vs. codec buffer), both
|
||||
// valid for `n` bytes; `MaybeUninit<u8>` is layout-identical to `u8`, so the cast
|
||||
// write initializes exactly `dst[..n]`.
|
||||
unsafe {
|
||||
std::ptr::copy_nonoverlapping(au.as_ptr(), dst.as_mut_ptr().cast::<u8>(), n);
|
||||
}
|
||||
n
|
||||
};
|
||||
if let Err(e) = codec.queue_input_buffer(buf, 0, n, pts_us, 0) {
|
||||
log::warn!("decode: queue_input_buffer: {e}");
|
||||
}
|
||||
true
|
||||
}
|
||||
Ok(DequeuedInputBufferResult::TryAgainLater) => {
|
||||
// No input buffer free right now; the AU is dropped (FEC/keyframes recover).
|
||||
Ok(DequeuedInputBufferResult::TryAgainLater) => false, // caller keeps the AU pending
|
||||
Err(e) => {
|
||||
log::warn!("decode: dequeue_input_buffer: {e}");
|
||||
true
|
||||
}
|
||||
Err(e) => log::warn!("decode: dequeue_input_buffer: {e}"),
|
||||
}
|
||||
}
|
||||
|
||||
/// Release any ready output buffers to the surface (render = true), latency-first. Returns the
|
||||
/// number of frames presented. Also reacts to `OutputFormatChanged` to signal HDR on the Surface.
|
||||
fn drain(codec: &MediaCodec, window: &NativeWindow, applied_ds: &mut Option<DataSpace>) -> u64 {
|
||||
let mut n = 0;
|
||||
/// Dequeue every ready output buffer and present only the NEWEST (render = true), discarding the
|
||||
/// rest (render = false) — when decode falls behind, a back-to-back burst of stale frames on glass
|
||||
/// is worse than skipping straight to the freshest one (the Apple client's 1-slot newest-ready
|
||||
/// ring, ported). `first_wait` is the timeout for the first dequeue only: zero normally, ~2 ms when
|
||||
/// the caller's input is blocked so the loop waits on decoder progress instead of busy-spinning.
|
||||
/// Returns `(rendered, discarded)`. Also reacts to `OutputFormatChanged` (which can interleave
|
||||
/// between buffers — handled without losing the held buffer) to signal HDR on the Surface.
|
||||
///
|
||||
/// Each dequeued buffer is also the HUD's `decoded` measurement point (rendered or not — the frame
|
||||
/// finished decoding either way): end-to-end = decoded + clock_offset − capture pts, and the
|
||||
/// `decode` stage pairs the buffer's echoed presentationTimeUs back to the receipt stamp in
|
||||
/// `in_flight` (single-clock local difference, no skew involved).
|
||||
fn drain(
|
||||
codec: &MediaCodec,
|
||||
window: &NativeWindow,
|
||||
applied_ds: &mut Option<DataSpace>,
|
||||
first_wait: Duration,
|
||||
stats: &crate::stats::VideoStats,
|
||||
in_flight: &mut VecDeque<(u64, i128)>,
|
||||
clock_offset: i64,
|
||||
) -> (u64, u64) {
|
||||
let mut held = None; // newest ready buffer so far, presented after the loop
|
||||
let mut discarded: u64 = 0;
|
||||
let mut wait = first_wait;
|
||||
loop {
|
||||
match codec.dequeue_output_buffer(Duration::from_millis(0)) {
|
||||
match codec.dequeue_output_buffer(wait) {
|
||||
Ok(DequeuedOutputBufferInfoResult::Buffer(buf)) => {
|
||||
if let Err(e) = codec.release_output_buffer(buf, true) {
|
||||
log::warn!("decode: release_output_buffer: {e}");
|
||||
break;
|
||||
wait = Duration::ZERO; // only the first dequeue may block
|
||||
if stats.enabled() {
|
||||
note_decoded(stats, in_flight, clock_offset, &buf);
|
||||
}
|
||||
if let Some(stale) = held.replace(buf) {
|
||||
// A newer frame is ready — drop the held one without rendering.
|
||||
if let Err(e) = codec.release_output_buffer(stale, false) {
|
||||
log::warn!("decode: release_output_buffer(discard): {e}");
|
||||
}
|
||||
discarded += 1;
|
||||
}
|
||||
n += 1;
|
||||
}
|
||||
Ok(DequeuedOutputBufferInfoResult::OutputFormatChanged) => {
|
||||
// The decoder has parsed the SPS and now reports the stream's real colour signalling
|
||||
// (the AMediaCodec analogue of VideoToolbox's format description on the Apple client).
|
||||
// If it's HDR (BT.2020 PQ/HLG), tell the Surface so the compositor/display switch to
|
||||
// HDR; SDR streams leave the default dataspace alone. The decoder itself picks a
|
||||
// Main10 path from the SPS — no profile override needed. Keep looping (buffers follow).
|
||||
// Main10 path from the SPS — no profile override needed. Keep looping (buffers
|
||||
// follow, and any held buffer stays held across this event).
|
||||
wait = Duration::ZERO;
|
||||
if let Some(ds) = hdr_dataspace(codec) {
|
||||
if *applied_ds != Some(ds) {
|
||||
match window.set_buffers_data_space(ds) {
|
||||
@@ -245,7 +468,7 @@ fn drain(codec: &MediaCodec, window: &NativeWindow, applied_ds: &mut Option<Data
|
||||
}
|
||||
}
|
||||
}
|
||||
// TryAgainLater / OutputBuffersChanged — nothing to render now.
|
||||
// TryAgainLater / OutputBuffersChanged — nothing more to dequeue now.
|
||||
Ok(_) => break,
|
||||
Err(e) => {
|
||||
log::warn!("decode: dequeue_output_buffer: {e}");
|
||||
@@ -253,7 +476,49 @@ fn drain(codec: &MediaCodec, window: &NativeWindow, applied_ds: &mut Option<Data
|
||||
}
|
||||
}
|
||||
}
|
||||
n
|
||||
// Present the newest ready frame, if any.
|
||||
let mut rendered = 0;
|
||||
if let Some(buf) = held {
|
||||
match codec.release_output_buffer(buf, true) {
|
||||
Ok(()) => rendered = 1,
|
||||
Err(e) => log::warn!("decode: release_output_buffer: {e}"),
|
||||
}
|
||||
}
|
||||
(rendered, discarded)
|
||||
}
|
||||
|
||||
/// HUD `decoded` point for one dequeued output buffer: build the end-to-end (capture→decoded,
|
||||
/// skew-corrected, clamped to (0, 10 s)) and `decode` (received→decoded, single-clock local, ≥ 0)
|
||||
/// samples and hand them to [`crate::stats::VideoStats::note_decoded`]. The codec echoes the input
|
||||
/// `presentationTimeUs` on the output buffer, which keys the receipt stamp in `in_flight`; entries
|
||||
/// older than the echoed pts are evicted (decode order == input order here — low-latency, no
|
||||
/// B-frames — so anything before it was dropped inside the codec or stamped before a flush).
|
||||
fn note_decoded(
|
||||
stats: &crate::stats::VideoStats,
|
||||
in_flight: &mut VecDeque<(u64, i128)>,
|
||||
clock_offset: i64,
|
||||
buf: &OutputBuffer<'_>,
|
||||
) {
|
||||
let pts_us = buf.info().presentation_time_us().max(0) as u64;
|
||||
let decoded_ns = now_realtime_ns();
|
||||
// Pair the echoed pts back to its receipt stamp, evicting stale (older) entries as we go.
|
||||
let mut received_ns = None;
|
||||
while let Some(&(p, r)) = in_flight.front() {
|
||||
if p > pts_us {
|
||||
break; // future frame — leave it for its own output buffer
|
||||
}
|
||||
in_flight.pop_front();
|
||||
if p == pts_us {
|
||||
received_ns = Some(r);
|
||||
break;
|
||||
}
|
||||
}
|
||||
// pts_us is the truncated frame.pts_ns/1000 we queued, so ×1000 re-approximates capture time
|
||||
// to < 1 µs — negligible against the ms-scale figures shown.
|
||||
let e2e_ns = decoded_ns + clock_offset as i128 - pts_us as i128 * 1000;
|
||||
let e2e_us = (e2e_ns > 0 && e2e_ns < 10_000_000_000).then_some((e2e_ns / 1000) as u64);
|
||||
let decode_us = received_ns.map(|r| ((decoded_ns - r).max(0) / 1000) as u64);
|
||||
stats.note_decoded(e2e_us, decode_us);
|
||||
}
|
||||
|
||||
/// Map the decoder's reported output colour to a BT.2020 HDR dataspace, or `None` for SDR. The
|
||||
|
||||
@@ -31,7 +31,7 @@ const PROTO: &str = "punktfunk/1";
|
||||
/// Field separator inside one serialized record (ASCII Unit Separator — never in a field value).
|
||||
const FIELD_SEP: char = '\u{1f}';
|
||||
|
||||
/// One resolved host, serialized to Kotlin as `key␟name␟addr␟port␟fp␟pair` (`␟` = [`FIELD_SEP`]).
|
||||
/// One resolved host, serialized to Kotlin as `key␟name␟addr␟port␟fp␟pair␟mac` (`␟` = [`FIELD_SEP`]).
|
||||
/// Records are newline-joined in a poll snapshot; [`Host::encode`] strips the framing bytes from
|
||||
/// every field so no value can break it.
|
||||
#[derive(Clone, PartialEq)]
|
||||
@@ -42,6 +42,8 @@ struct Host {
|
||||
port: u16,
|
||||
fp: String,
|
||||
pair: String,
|
||||
/// Wake-on-LAN MAC(s) from the mDNS `mac` TXT (comma-separated), for later wake. Empty if absent.
|
||||
mac: String,
|
||||
}
|
||||
|
||||
impl Host {
|
||||
@@ -54,13 +56,14 @@ impl Host {
|
||||
s.replace(['\n', '\r', FIELD_SEP], "")
|
||||
}
|
||||
format!(
|
||||
"{}{FIELD_SEP}{}{FIELD_SEP}{}{FIELD_SEP}{}{FIELD_SEP}{}{FIELD_SEP}{}",
|
||||
"{}{FIELD_SEP}{}{FIELD_SEP}{}{FIELD_SEP}{}{FIELD_SEP}{}{FIELD_SEP}{}{FIELD_SEP}{}",
|
||||
clean(&self.key),
|
||||
clean(&self.name),
|
||||
clean(&self.addr),
|
||||
self.port,
|
||||
clean(&self.fp),
|
||||
clean(&self.pair),
|
||||
clean(&self.mac),
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -182,6 +185,7 @@ fn resolve(info: &ResolvedService) -> Option<Host> {
|
||||
port: info.get_port(),
|
||||
fp: val("fp"),
|
||||
pair: val("pair"),
|
||||
mac: val("mac"),
|
||||
})
|
||||
}
|
||||
|
||||
@@ -202,7 +206,7 @@ pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeDiscoverySt
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativeDiscoveryPoll(handle): String` — the current resolved-host snapshot,
|
||||
/// newline-joined records of `key␟name␟addr␟port␟fp␟pair` (`␟` = U+001F). Empty string = no hosts /
|
||||
/// newline-joined records of `key␟name␟addr␟port␟fp␟pair␟mac` (`␟` = U+001F). Empty string = no hosts /
|
||||
/// `0` handle. Poll ~1 Hz from the UI thread (cheap: a mutex lock + string build).
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeDiscoveryPoll<'local>(
|
||||
@@ -263,16 +267,18 @@ mod tests {
|
||||
port: 9777,
|
||||
fp: "ab".repeat(32),
|
||||
pair: "required".into(),
|
||||
mac: "aa:bb:cc:dd:ee:ff".into(),
|
||||
};
|
||||
let encoded = h.encode();
|
||||
let fields: Vec<&str> = encoded.split(FIELD_SEP).collect();
|
||||
assert_eq!(fields.len(), 6);
|
||||
assert_eq!(fields.len(), 7);
|
||||
assert_eq!(fields[0], "host-123");
|
||||
assert_eq!(fields[1], "home-worker-2");
|
||||
assert_eq!(fields[2], "192.168.1.70");
|
||||
assert_eq!(fields[3], "9777");
|
||||
assert_eq!(fields[4], "ab".repeat(32));
|
||||
assert_eq!(fields[5], "required");
|
||||
assert_eq!(fields[6], "aa:bb:cc:dd:ee:ff");
|
||||
assert!(
|
||||
!encoded.contains('\n'),
|
||||
"a record must never contain the record separator"
|
||||
@@ -282,7 +288,7 @@ mod tests {
|
||||
#[test]
|
||||
fn encode_strips_injected_separators_from_a_hostile_advert() {
|
||||
// A rogue advert could carry framing bytes in its instance label / TXT; encode must strip
|
||||
// them so the snapshot stays exactly one record of exactly six fields.
|
||||
// them so the snapshot stays exactly one record of exactly seven fields.
|
||||
let h = Host {
|
||||
key: "k\u{1f}injected".into(),
|
||||
name: "evil\nhost\r".into(),
|
||||
@@ -290,9 +296,14 @@ mod tests {
|
||||
port: 9777,
|
||||
fp: "ab\u{1f}cd".into(),
|
||||
pair: "required\n".into(),
|
||||
mac: "aa:bb\u{1f}cc".into(),
|
||||
};
|
||||
let encoded = h.encode();
|
||||
assert_eq!(encoded.matches(FIELD_SEP).count(), 5, "exactly six fields");
|
||||
assert_eq!(
|
||||
encoded.matches(FIELD_SEP).count(),
|
||||
6,
|
||||
"exactly seven fields"
|
||||
);
|
||||
assert!(!encoded.contains('\n') && !encoded.contains('\r'));
|
||||
let fields: Vec<&str> = encoded.split(FIELD_SEP).collect();
|
||||
assert_eq!(fields[0], "kinjected");
|
||||
|
||||
@@ -16,15 +16,17 @@
|
||||
//! Wi-Fi `MulticastLock` + permission UX, Keystore identity).
|
||||
//!
|
||||
//! JNI symbols map to `io.unom.punktfunk.kit.NativeBridge` in the `:kit` Gradle module
|
||||
//! (`clients/android`). The current surface is the scaffold's native-link proof
|
||||
//! (`abiVersion`/`coreVersion`) plus the session handle lifecycle in [`session`]; the per-plane
|
||||
//! pumps (video → AMediaCodec, audio → Oboe), input, audio, pairing and mode renegotiation are
|
||||
//! the next milestone (see the TODOs in [`session`]).
|
||||
//! (`clients/android`). The surface: the native-link proof (`abiVersion`/`coreVersion`), mDNS host
|
||||
//! discovery ([`discovery`]), and the session lifecycle in [`session`] — connect/pair + the trust
|
||||
//! surface, the per-plane pumps (video → AMediaCodec, audio ↔ AAudio, mic uplink), input, and
|
||||
//! rumble/HID feedback ([`feedback`]). Mode renegotiation is still TODO (see [`session`]).
|
||||
|
||||
use jni::objects::JObject;
|
||||
use jni::sys::jint;
|
||||
use jni::JNIEnv;
|
||||
|
||||
#[cfg(target_os = "android")]
|
||||
mod adpf;
|
||||
#[cfg(target_os = "android")]
|
||||
mod audio;
|
||||
#[cfg(target_os = "android")]
|
||||
@@ -37,6 +39,9 @@ mod feedback;
|
||||
mod mic;
|
||||
mod session;
|
||||
mod stats;
|
||||
// Ungated like `discovery`: pure `jni` + `punktfunk_core::wol` (no Android framework), so it links
|
||||
// into the host workspace build too. Kotlin only ever calls it on device.
|
||||
mod wol;
|
||||
|
||||
/// Initialize `android_logger` once when the JVM loads the library. Logs land in logcat under the
|
||||
/// `punktfunk` tag. Android-only — there is no JVM (and no logcat) on the host build.
|
||||
|
||||
@@ -1,9 +1,12 @@
|
||||
//! Android microphone uplink (android-only): capture mic PCM via AAudio (LowLatency **input**),
|
||||
//! Opus-encode 20 ms stereo frames, and push them to the host over the connector's mic plane
|
||||
//! (`send_mic` → 0xCB datagram). The mirror of [`crate::audio`] in reverse: AAudio's realtime input
|
||||
//! callback hands captured interleaved f32 to a channel; a worker thread we own does the Opus encode
|
||||
//! + send (encoding is too heavy for the realtime callback, exactly as decode is on the playback
|
||||
//! side). Format matches the host decoder + the Linux client: 48 kHz **stereo**, 20 ms, Opus VOIP.
|
||||
//! callback hands captured interleaved f32 to a channel; a worker thread we own does the Opus
|
||||
//! encode + send (encoding is too heavy for the realtime callback, exactly as decode is on the
|
||||
//! playback side). Like the playback path, the realtime callback is allocation-free: captured
|
||||
//! bursts are copied into pre-allocated buffers from a recycle free-list (pool empty = drop the
|
||||
//! chunk, never allocate on the capture thread). Format matches the host decoder + the Linux
|
||||
//! client: 48 kHz **stereo**, 20 ms, Opus VOIP.
|
||||
|
||||
use ndk::audio::{
|
||||
AudioCallbackResult, AudioDirection, AudioFormat, AudioPerformanceMode, AudioSharingMode,
|
||||
@@ -13,7 +16,7 @@ use punktfunk_core::client::NativeClient;
|
||||
use std::collections::VecDeque;
|
||||
use std::ffi::c_void;
|
||||
use std::sync::atomic::{AtomicBool, AtomicU64, Ordering};
|
||||
use std::sync::mpsc::{sync_channel, Receiver, RecvTimeoutError, TrySendError};
|
||||
use std::sync::mpsc::{sync_channel, Receiver, RecvTimeoutError, SyncSender, TrySendError};
|
||||
use std::sync::Arc;
|
||||
use std::time::{Duration, SystemTime, UNIX_EPOCH};
|
||||
|
||||
@@ -23,6 +26,10 @@ const SAMPLE_RATE: i32 = 48_000;
|
||||
const FRAME_SAMPLES: usize = 960;
|
||||
/// Captured-chunk hand-off depth (each ~ one burst); drops on overflow (best-effort uplink).
|
||||
const RING_CHUNKS: usize = 64;
|
||||
/// Free-list buffer capacity, in interleaved f32 samples: comfortably above a LowLatency input
|
||||
/// burst (typically ≤ ~480 frames). A device with larger bursts costs each buffer a one-time grow
|
||||
/// on the capture thread, after which the steady state is allocation-free again.
|
||||
const CHUNK_CAP_SAMPLES: usize = 1920; // 20 ms stereo
|
||||
/// Opus VOIP target bitrate (speech; tunable).
|
||||
const MIC_BITRATE: i32 = 64_000;
|
||||
|
||||
@@ -38,56 +45,109 @@ impl MicCapture {
|
||||
/// forwards captured PCM to a channel, then spawn the Opus encode + uplink thread. `None` on
|
||||
/// failure (the caller leaves the rest of the session streaming).
|
||||
pub fn start(client: Arc<NativeClient>) -> Option<MicCapture> {
|
||||
let (tx, rx) = sync_channel::<Vec<f32>>(RING_CHUNKS);
|
||||
let captured = Arc::new(AtomicU64::new(0));
|
||||
let cb_captured = captured.clone();
|
||||
// Chunks discarded on the capture thread (free-list empty / encoder lagging); logged
|
||||
// throttled from the encode worker.
|
||||
let dropped = Arc::new(AtomicU64::new(0));
|
||||
|
||||
let callback = move |_s: &AudioStream, data: *mut c_void, num_frames: i32| {
|
||||
let n = num_frames as usize * CHANNELS;
|
||||
// SAFETY: for an input stream AAudio provides `num_frames * channel_count` captured F32
|
||||
// samples at `data` (read-only for us).
|
||||
let inp = unsafe { std::slice::from_raw_parts(data as *const f32, n) };
|
||||
match tx.try_send(inp.to_vec()) {
|
||||
Ok(()) | Err(TrySendError::Full(_)) => {} // drop-newest if the encoder lags
|
||||
Err(TrySendError::Disconnected(_)) => return AudioCallbackResult::Stop,
|
||||
// One open attempt at a given sharing mode (same pattern as [`crate::audio`]: `open_stream`
|
||||
// consumes the builder AND the callback, so each try rebuilds the channels it captures).
|
||||
let try_open = |sharing: AudioSharingMode| -> ndk::audio::Result<(
|
||||
AudioStream,
|
||||
Receiver<Vec<f32>>,
|
||||
SyncSender<Vec<f32>>,
|
||||
)> {
|
||||
let (tx, rx) = sync_channel::<Vec<f32>>(RING_CHUNKS);
|
||||
// Recycle free-list, mirroring the playback path: the realtime capture callback must
|
||||
// not touch the allocator (Android's Scudo has unbounded malloc/free tail latency — an
|
||||
// allocation here is a missed burst), so it pops a pre-allocated buffer, copies the
|
||||
// burst in and sends it; the encode worker returns drained buffers. Pool empty = DROP
|
||||
// the chunk (counted) rather than allocate.
|
||||
let (free_tx, free_rx) = sync_channel::<Vec<f32>>(RING_CHUNKS);
|
||||
for _ in 0..RING_CHUNKS {
|
||||
let _ = free_tx.try_send(Vec::with_capacity(CHUNK_CAP_SAMPLES));
|
||||
}
|
||||
cb_captured.fetch_add(num_frames as u64, Ordering::Relaxed);
|
||||
AudioCallbackResult::Continue
|
||||
let cb_captured = captured.clone();
|
||||
let cb_dropped = dropped.clone();
|
||||
let cb_free_tx = free_tx.clone(); // returns the buffer when the data channel is full
|
||||
|
||||
let callback = move |_s: &AudioStream, data: *mut c_void, num_frames: i32| {
|
||||
let n = num_frames as usize * CHANNELS;
|
||||
// SAFETY: for an input stream AAudio provides `num_frames * channel_count` captured
|
||||
// F32 samples at `data` (read-only for us).
|
||||
let inp = unsafe { std::slice::from_raw_parts(data as *const f32, n) };
|
||||
cb_captured.fetch_add(num_frames as u64, Ordering::Relaxed);
|
||||
match free_rx.try_recv() {
|
||||
Ok(mut buf) => {
|
||||
buf.clear();
|
||||
buf.extend_from_slice(inp); // retained capacity — no realloc past the first
|
||||
match tx.try_send(buf) {
|
||||
Ok(()) => {}
|
||||
Err(TrySendError::Full(buf)) => {
|
||||
// Encoder lagging: drop the chunk, hand the buffer straight back.
|
||||
let _ = cb_free_tx.try_send(buf);
|
||||
cb_dropped.fetch_add(1, Ordering::Relaxed);
|
||||
}
|
||||
Err(TrySendError::Disconnected(_)) => return AudioCallbackResult::Stop,
|
||||
}
|
||||
}
|
||||
// Pool empty (every buffer in flight): drop, never allocate on this thread.
|
||||
Err(_) => {
|
||||
cb_dropped.fetch_add(1, Ordering::Relaxed);
|
||||
}
|
||||
}
|
||||
AudioCallbackResult::Continue
|
||||
};
|
||||
|
||||
let stream = AudioStreamBuilder::new()?
|
||||
.direction(AudioDirection::Input)
|
||||
.sample_rate(SAMPLE_RATE)
|
||||
.channel_count(CHANNELS as i32)
|
||||
.format(AudioFormat::PCM_Float)
|
||||
.performance_mode(AudioPerformanceMode::LowLatency)
|
||||
.sharing_mode(sharing)
|
||||
.data_callback(Box::new(callback))
|
||||
.error_callback(Box::new(|_s, e| {
|
||||
log::warn!("mic: AAudio error (device reroute/disconnect?): {e:?}");
|
||||
}))
|
||||
.open_stream()?;
|
||||
Ok((stream, rx, free_tx))
|
||||
};
|
||||
|
||||
let stream = AudioStreamBuilder::new()
|
||||
.map_err(|e| log::error!("mic: AudioStreamBuilder::new: {e}"))
|
||||
.ok()?
|
||||
.direction(AudioDirection::Input)
|
||||
.sample_rate(SAMPLE_RATE)
|
||||
.channel_count(CHANNELS as i32)
|
||||
.format(AudioFormat::PCM_Float)
|
||||
.performance_mode(AudioPerformanceMode::LowLatency)
|
||||
.sharing_mode(AudioSharingMode::Shared)
|
||||
.data_callback(Box::new(callback))
|
||||
.error_callback(Box::new(|_s, e| {
|
||||
log::warn!("mic: AAudio error (device reroute/disconnect?): {e:?}");
|
||||
}))
|
||||
.open_stream()
|
||||
.map_err(|e| log::error!("mic: open_stream (RECORD_AUDIO granted?): {e}"))
|
||||
.ok()?;
|
||||
// Exclusive first — MMAP-exclusive is AAudio's lowest-latency path — falling back to Shared
|
||||
// when the device refuses (no MMAP, mic claimed, …). The started-log below prints the mode
|
||||
// the device actually GRANTED (`share=`).
|
||||
let (stream, rx, free_tx) = match try_open(AudioSharingMode::Exclusive) {
|
||||
Ok(opened) => opened,
|
||||
Err(e) => {
|
||||
log::info!("mic: Exclusive open failed ({e}) — retrying Shared");
|
||||
match try_open(AudioSharingMode::Shared) {
|
||||
Ok(opened) => opened,
|
||||
Err(e) => {
|
||||
log::error!("mic: open_stream (RECORD_AUDIO granted?): {e}");
|
||||
return None;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if let Err(e) = stream.request_start() {
|
||||
log::error!("mic: request_start: {e}");
|
||||
return None;
|
||||
}
|
||||
log::info!(
|
||||
"mic: AAudio input started rate={} ch={} fmt={:?}",
|
||||
"mic: AAudio input started rate={} ch={} fmt={:?} share={:?}",
|
||||
stream.sample_rate(),
|
||||
stream.channel_count(),
|
||||
stream.format(),
|
||||
stream.sharing_mode(),
|
||||
);
|
||||
|
||||
let shutdown = Arc::new(AtomicBool::new(false));
|
||||
let sd = shutdown.clone();
|
||||
let join = std::thread::Builder::new()
|
||||
.name("pf-mic".into())
|
||||
.spawn(move || encode_loop(client, rx, sd, captured))
|
||||
.spawn(move || encode_loop(client, rx, free_tx, sd, captured, dropped))
|
||||
.ok();
|
||||
|
||||
Some(MicCapture {
|
||||
@@ -109,11 +169,15 @@ impl Drop for MicCapture {
|
||||
}
|
||||
|
||||
/// Consumer: drain captured f32 → accumulate → Opus `encode_float` 20 ms stereo frames → `send_mic`.
|
||||
/// Drained chunk buffers go back to the callback's free-list; the encode scratch is reused across
|
||||
/// frames (only the packet Vec handed to `send_mic` is allocated per frame — it's sent away owned).
|
||||
fn encode_loop(
|
||||
client: Arc<NativeClient>,
|
||||
rx: Receiver<Vec<f32>>,
|
||||
free_tx: SyncSender<Vec<f32>>,
|
||||
shutdown: Arc<AtomicBool>,
|
||||
captured: Arc<AtomicU64>,
|
||||
dropped: Arc<AtomicU64>,
|
||||
) {
|
||||
let mut enc = match opus::Encoder::new(
|
||||
SAMPLE_RATE as u32,
|
||||
@@ -130,6 +194,7 @@ fn encode_loop(
|
||||
|
||||
let frame = FRAME_SAMPLES * CHANNELS;
|
||||
let mut ring: VecDeque<f32> = VecDeque::with_capacity(frame * 4);
|
||||
let mut pcm = vec![0f32; frame]; // reusable encode scratch (one 20 ms frame)
|
||||
let mut out = vec![0u8; 4000]; // max Opus packet for a 20 ms frame fits easily
|
||||
let mut seq: u32 = 0;
|
||||
let mut sent: u64 = 0;
|
||||
@@ -137,12 +202,19 @@ fn encode_loop(
|
||||
|
||||
while !shutdown.load(Ordering::Relaxed) {
|
||||
match rx.recv_timeout(Duration::from_millis(100)) {
|
||||
Ok(chunk) => ring.extend(chunk),
|
||||
Ok(mut chunk) => {
|
||||
// `drain(..)` keeps the Vec's capacity; hand the emptied buffer back to the
|
||||
// callback's free-list (dropped only if the pool is momentarily full).
|
||||
ring.extend(chunk.drain(..));
|
||||
let _ = free_tx.try_send(chunk);
|
||||
}
|
||||
Err(RecvTimeoutError::Timeout) => continue, // wake to re-check shutdown
|
||||
Err(RecvTimeoutError::Disconnected) => break,
|
||||
}
|
||||
while ring.len() >= frame {
|
||||
let pcm: Vec<f32> = ring.drain(..frame).collect();
|
||||
for (dst, src) in pcm.iter_mut().zip(ring.drain(..frame)) {
|
||||
*dst = src;
|
||||
}
|
||||
for &s in &pcm {
|
||||
peak = peak.max(s.abs());
|
||||
}
|
||||
@@ -157,8 +229,9 @@ fn encode_loop(
|
||||
sent += 1;
|
||||
if sent % 250 == 0 {
|
||||
log::info!(
|
||||
"mic: sent={sent} captured_frames={} peak={peak:.3}",
|
||||
"mic: sent={sent} captured_frames={} dropped_chunks={} peak={peak:.3}",
|
||||
captured.load(Ordering::Relaxed),
|
||||
dropped.load(Ordering::Relaxed),
|
||||
);
|
||||
peak = 0.0;
|
||||
}
|
||||
@@ -168,7 +241,8 @@ fn encode_loop(
|
||||
}
|
||||
}
|
||||
log::info!(
|
||||
"mic: stopped (sent={sent} captured_frames={})",
|
||||
"mic: stopped (sent={sent} captured_frames={} dropped_chunks={})",
|
||||
captured.load(Ordering::Relaxed),
|
||||
dropped.load(Ordering::Relaxed),
|
||||
);
|
||||
}
|
||||
|
||||
@@ -1,756 +0,0 @@
|
||||
//! Session lifecycle + plane wiring over JNI.
|
||||
//!
|
||||
//! A connected session is a [`SessionHandle`] — an `Arc<NativeClient>` plus the decode thread it
|
||||
//! feeds — boxed and handed to Kotlin as an opaque `jlong`. The connector is `Sync`, so the decode
|
||||
//! thread pulls the video plane (`next_frame`) directly while Kotlin still holds the handle.
|
||||
//!
|
||||
//! Wired: connect/close, the video plane (HEVC `next_frame` → NDK AMediaCodec → the SurfaceView's
|
||||
//! `ANativeWindow`, see [`crate::decode`]), host→client audio ([`crate::audio`]), input
|
||||
//! (`send_input` — mouse/keyboard/gamepad), rumble/DualSense HID feedback ([`crate::feedback`]),
|
||||
//! and the trust surface: `nativeGenerateIdentity` (persistent identity, Keystore-wrapped on the
|
||||
//! Kotlin side), `nativeConnect` with identity + pin (TOFU / pinned), and `nativePair` (SPAKE2 PIN).
|
||||
//!
|
||||
//! TODO(M4 Android stage 1): client→host DualSense rich input (`send_rich_input`), mode
|
||||
//! renegotiation. Port the remaining orchestration from `clients/linux`.
|
||||
|
||||
use jni::objects::{JObject, JString};
|
||||
use jni::sys::{jboolean, jdoubleArray, jint, jlong, jsize};
|
||||
use jni::JNIEnv;
|
||||
use punktfunk_core::client::NativeClient;
|
||||
use punktfunk_core::config::{CompositorPref, GamepadPref, Mode};
|
||||
use punktfunk_core::input::{InputEvent, InputKind};
|
||||
use std::panic::AssertUnwindSafe;
|
||||
use std::sync::atomic::{AtomicBool, Ordering};
|
||||
use std::sync::{Arc, Mutex};
|
||||
use std::thread::JoinHandle;
|
||||
use std::time::Duration;
|
||||
|
||||
/// Run a JNI body, catching any panic at the FFI boundary and returning `default` instead.
|
||||
///
|
||||
/// A panic unwinding out of an `extern "system"` function aborts the whole process on Rust ≥ 1.81 —
|
||||
/// a hard crash of the embedding Android app with no logcat trace. This mirrors the discipline the C
|
||||
/// ABI already enforces (`punktfunk_core::abi` wraps every entry point in `catch_unwind`); the
|
||||
/// `panic = "unwind"` profile in the workspace `Cargo.toml` exists precisely so these guards work.
|
||||
/// We apply it to the teardown + background-thread shims (the "leaving a stream" path), where an
|
||||
/// unexpected panic (e.g. a poisoned `Mutex` during concurrent teardown) must degrade to a logged
|
||||
/// no-op rather than kill the app.
|
||||
pub(crate) fn jni_guard<T>(default: T, f: impl FnOnce() -> T) -> T {
|
||||
std::panic::catch_unwind(AssertUnwindSafe(f)).unwrap_or_else(|_| {
|
||||
log::error!("punktfunk JNI: caught a panic at the FFI boundary (returning default)");
|
||||
default
|
||||
})
|
||||
}
|
||||
|
||||
/// A live session behind the `jlong` handle: the connector + the decode thread it feeds.
|
||||
pub(crate) struct SessionHandle {
|
||||
// Read only by the android decode path (`nativeStartVideo` → `crate::decode`); on the host
|
||||
// build (CI's workspace clippy/build) those readers are cfg'd out, so it's intentionally unused.
|
||||
#[cfg_attr(not(target_os = "android"), allow(dead_code))]
|
||||
pub client: Arc<NativeClient>,
|
||||
video: Mutex<Option<VideoThread>>,
|
||||
#[cfg(target_os = "android")]
|
||||
audio: Mutex<Option<crate::audio::AudioPlayback>>,
|
||||
#[cfg(target_os = "android")]
|
||||
mic: Mutex<Option<crate::mic::MicCapture>>,
|
||||
}
|
||||
|
||||
struct VideoThread {
|
||||
shutdown: Arc<AtomicBool>,
|
||||
join: Option<JoinHandle<()>>,
|
||||
/// Live decode stats, written by the decode thread and drained ~1 Hz by `nativeVideoStats`.
|
||||
stats: Arc<crate::stats::VideoStats>,
|
||||
}
|
||||
|
||||
impl SessionHandle {
|
||||
/// Signal the decode thread to stop and join it. Idempotent.
|
||||
fn stop_video(&self) {
|
||||
if let Some(mut vt) = self.video.lock().unwrap().take() {
|
||||
vt.shutdown.store(true, Ordering::SeqCst);
|
||||
if let Some(j) = vt.join.take() {
|
||||
let _ = j.join();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Stop + close audio playback. Dropping the [`crate::audio::AudioPlayback`] joins its decode
|
||||
/// thread and closes the AAudio stream. Idempotent.
|
||||
#[cfg(target_os = "android")]
|
||||
fn stop_audio(&self) {
|
||||
let _ = self.audio.lock().unwrap().take();
|
||||
}
|
||||
|
||||
/// Stop mic uplink. Dropping the [`crate::mic::MicCapture`] joins its encode thread and closes
|
||||
/// the AAudio input stream. Idempotent.
|
||||
#[cfg(target_os = "android")]
|
||||
fn stop_mic(&self) {
|
||||
let _ = self.mic.lock().unwrap().take();
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for SessionHandle {
|
||||
fn drop(&mut self) {
|
||||
self.stop_video();
|
||||
#[cfg(target_os = "android")]
|
||||
self.stop_audio();
|
||||
#[cfg(target_os = "android")]
|
||||
self.stop_mic();
|
||||
}
|
||||
}
|
||||
|
||||
/// SHA-256 fingerprint → 64 lowercase hex chars (matches the host log + client-rs).
|
||||
fn hex32(fp: &[u8; 32]) -> String {
|
||||
use std::fmt::Write;
|
||||
fp.iter().fold(String::with_capacity(64), |mut s, b| {
|
||||
let _ = write!(s, "{b:02x}");
|
||||
s
|
||||
})
|
||||
}
|
||||
|
||||
/// 64-hex → [u8; 32]; `None` on bad length/char.
|
||||
fn parse_hex32(s: &str) -> Option<[u8; 32]> {
|
||||
if s.len() != 64 {
|
||||
return None;
|
||||
}
|
||||
let mut out = [0u8; 32];
|
||||
for (i, b) in out.iter_mut().enumerate() {
|
||||
*b = u8::from_str_radix(&s[2 * i..2 * i + 2], 16).ok()?;
|
||||
}
|
||||
Some(out)
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativeGenerateIdentity(): String` — mint a fresh persistent self-signed identity.
|
||||
/// Returns `"<certPem>\n-----PUNKTFUNK-KEY-----\n<keyPem>"`, or `""` on failure (logged). Kotlin
|
||||
/// persists it (Keystore-wrapped) and only calls this again when the store is genuinely empty.
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeGenerateIdentity<'local>(
|
||||
env: JNIEnv<'local>,
|
||||
_this: JObject<'local>,
|
||||
) -> jni::sys::jstring {
|
||||
let out = match punktfunk_core::quic::endpoint::generate_identity() {
|
||||
Ok((cert, key)) => format!("{cert}\n-----PUNKTFUNK-KEY-----\n{key}"),
|
||||
Err(e) => {
|
||||
log::error!("nativeGenerateIdentity failed: {e}");
|
||||
String::new()
|
||||
}
|
||||
};
|
||||
match env.new_string(out) {
|
||||
Ok(s) => s.into_raw(),
|
||||
Err(_) => JObject::null().into_raw(),
|
||||
}
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativeConnect(host, port, w, h, hz, certPem, keyPem, pinHex, bitrateKbps,
|
||||
/// compositorPref, gamepadPref, hdrEnabled, audioChannels, timeoutMs): Long`. `certPem`/`keyPem`
|
||||
/// empty = anonymous, else presented as the persistent identity. `pinHex` empty = TOFU (read
|
||||
/// `nativeHostFingerprint` after), else 64-hex SHA-256 to pin the host (mismatch → 0). `bitrateKbps`
|
||||
/// 0 = host default. `compositorPref`/`gamepadPref` are `CompositorPref`/`GamepadPref` wire bytes
|
||||
/// (0 = Auto; unknown → Auto). `audioChannels` is the requested surround layout (2/6/8; normalized,
|
||||
/// anything else → stereo) — the host clamps it and the resolved count drives playback. `timeoutMs`
|
||||
/// is the handshake budget: the normal path passes a short value, the no-PIN "request access" path a
|
||||
/// long one (≥ the host's approval-park window) so a slow operator approval lands on this same parked
|
||||
/// connection rather than timing the client out first. Returns an opaque handle, or 0 on failure.
|
||||
#[no_mangle]
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeConnect<'local>(
|
||||
mut env: JNIEnv<'local>,
|
||||
_this: JObject<'local>,
|
||||
host: JString<'local>,
|
||||
port: jint,
|
||||
width: jint,
|
||||
height: jint,
|
||||
refresh_hz: jint,
|
||||
cert_pem: JString<'local>,
|
||||
key_pem: JString<'local>,
|
||||
pin_hex: JString<'local>,
|
||||
bitrate_kbps: jint,
|
||||
compositor_pref: jint,
|
||||
gamepad_pref: jint,
|
||||
hdr_enabled: jboolean,
|
||||
audio_channels: jint,
|
||||
timeout_ms: jint,
|
||||
) -> jlong {
|
||||
let host: String = match env.get_string(&host) {
|
||||
Ok(s) => s.into(),
|
||||
Err(_) => return 0,
|
||||
};
|
||||
let cert: String = env
|
||||
.get_string(&cert_pem)
|
||||
.map(Into::into)
|
||||
.unwrap_or_default();
|
||||
let key: String = env.get_string(&key_pem).map(Into::into).unwrap_or_default();
|
||||
let pin_hex: String = env.get_string(&pin_hex).map(Into::into).unwrap_or_default();
|
||||
|
||||
let identity: Option<(String, String)> = if cert.is_empty() || key.is_empty() {
|
||||
None
|
||||
} else {
|
||||
Some((cert, key))
|
||||
};
|
||||
let pin: Option<[u8; 32]> = if pin_hex.is_empty() {
|
||||
None
|
||||
} else {
|
||||
match parse_hex32(&pin_hex) {
|
||||
Some(fp) => Some(fp),
|
||||
None => {
|
||||
log::error!("nativeConnect: bad pin hex (len {})", pin_hex.len());
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
};
|
||||
let mode = Mode {
|
||||
width: width as u32,
|
||||
height: height as u32,
|
||||
refresh_hz: refresh_hz as u32,
|
||||
};
|
||||
match NativeClient::connect(
|
||||
&host,
|
||||
port as u16,
|
||||
mode,
|
||||
CompositorPref::from_u8(compositor_pref.clamp(0, u8::MAX as jint) as u8),
|
||||
GamepadPref::from_u8(gamepad_pref.clamp(0, u8::MAX as jint) as u8),
|
||||
bitrate_kbps.max(0) as u32, // 0 = host default
|
||||
// Advertise 10-bit + HDR ONLY when this device's display can actually present it (Kotlin
|
||||
// checks Display.getHdrCapabilities() and passes the result): the host (e.g. Windows) then
|
||||
// upgrades to a Main10 / BT.2020 PQ encode. On an SDR display we advertise 0 so the host
|
||||
// sends a proper 8-bit BT.709 stream rather than PQ the panel would mis-tone-map. AMediaCodec
|
||||
// decodes Main10 from the SPS and the decode loop signals the Surface HDR dataspace + static
|
||||
// metadata (see crate::decode).
|
||||
if hdr_enabled != 0 {
|
||||
punktfunk_core::quic::VIDEO_CAP_10BIT | punktfunk_core::quic::VIDEO_CAP_HDR
|
||||
} else {
|
||||
0
|
||||
},
|
||||
// Requested surround layout (2 = stereo / 6 = 5.1 / 8 = 7.1). The host clamps to what it can
|
||||
// capture and echoes the resolved count in `connector.audio_channels`, which drives the
|
||||
// decoder + AAudio layout (read in `crate::audio::AudioPlayback::start`). Anything else
|
||||
// normalizes to stereo here.
|
||||
punktfunk_core::audio::normalize_channels(audio_channels.clamp(0, u8::MAX as jint) as u8),
|
||||
None, // launch: default app
|
||||
pin, // Some → Crypto on host-fp mismatch
|
||||
identity, // owned (cert, key) PEM, or None (anonymous)
|
||||
// Handshake budget from Kotlin: ~10 s for a normal connect, ~185 s for "request access"
|
||||
// (the host parks the connection until the operator approves the device — see ConnectScreen).
|
||||
Duration::from_millis(timeout_ms.max(0) as u64),
|
||||
) {
|
||||
Ok(client) => {
|
||||
let handle = SessionHandle {
|
||||
client: Arc::new(client),
|
||||
video: Mutex::new(None),
|
||||
#[cfg(target_os = "android")]
|
||||
audio: Mutex::new(None),
|
||||
#[cfg(target_os = "android")]
|
||||
mic: Mutex::new(None),
|
||||
};
|
||||
Box::into_raw(Box::new(handle)) as jlong
|
||||
}
|
||||
Err(e) => {
|
||||
log::error!("nativeConnect to {host}:{port} failed: {e}");
|
||||
0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativeClose(handle)` — drop the session (stops the decode thread, then RAII-tears
|
||||
/// down the connector). No-op on `0`.
|
||||
///
|
||||
/// # Safety contract
|
||||
/// `handle` must be `0` or a live handle from [`Java_io_unom_punktfunk_kit_NativeBridge_nativeConnect`],
|
||||
/// closed exactly once and not concurrently with other calls on the same handle (Kotlin owns this).
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeClose(
|
||||
_env: JNIEnv,
|
||||
_this: JObject,
|
||||
handle: jlong,
|
||||
) {
|
||||
jni_guard((), || {
|
||||
if handle != 0 {
|
||||
// SAFETY: per the contract, `handle` is a live `Box<SessionHandle>` pointer.
|
||||
unsafe { drop(Box::from_raw(handle as *mut SessionHandle)) };
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativeHostFingerprint(handle): String` — the SHA-256 (64-hex) of the cert the host
|
||||
/// presented on this connection. Valid after a successful `nativeConnect`; Kotlin pins it on a TOFU
|
||||
/// connect. `""` on a `0` handle.
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeHostFingerprint<'local>(
|
||||
env: JNIEnv<'local>,
|
||||
_this: JObject<'local>,
|
||||
handle: jlong,
|
||||
) -> jni::sys::jstring {
|
||||
let out = if handle == 0 {
|
||||
String::new()
|
||||
} else {
|
||||
// SAFETY: live handle per the nativeConnect/nativeClose contract.
|
||||
let h = unsafe { &*(handle as *const SessionHandle) };
|
||||
hex32(&h.client.host_fingerprint)
|
||||
};
|
||||
match env.new_string(out) {
|
||||
Ok(s) => s.into_raw(),
|
||||
Err(_) => JObject::null().into_raw(),
|
||||
}
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativePair(host, port, certPem, keyPem, pin, name): String` — run the SPAKE2 PIN
|
||||
/// ceremony, presenting our persistent identity. On success returns the host's verified fingerprint
|
||||
/// (64-hex) to persist + pin; on any failure (wrong PIN / MITM / host reject / unreachable) returns
|
||||
/// `""` (logged). Blocking — Kotlin calls it off the UI thread.
|
||||
#[no_mangle]
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativePair<'local>(
|
||||
mut env: JNIEnv<'local>,
|
||||
_this: JObject<'local>,
|
||||
host: JString<'local>,
|
||||
port: jint,
|
||||
cert_pem: JString<'local>,
|
||||
key_pem: JString<'local>,
|
||||
pin: JString<'local>,
|
||||
name: JString<'local>,
|
||||
) -> jni::sys::jstring {
|
||||
let g = |e: &mut JNIEnv<'local>, j: &JString<'local>| -> String {
|
||||
e.get_string(j).map(Into::into).unwrap_or_default()
|
||||
};
|
||||
let host = g(&mut env, &host);
|
||||
let cert = g(&mut env, &cert_pem);
|
||||
let key = g(&mut env, &key_pem);
|
||||
let pin = g(&mut env, &pin);
|
||||
let name = g(&mut env, &name);
|
||||
|
||||
let out = if host.is_empty() || cert.is_empty() || key.is_empty() {
|
||||
log::error!("nativePair: missing host/identity");
|
||||
String::new()
|
||||
} else {
|
||||
match NativeClient::pair(
|
||||
&host,
|
||||
port as u16,
|
||||
(&cert, &key), // borrowed identity
|
||||
&pin,
|
||||
&name,
|
||||
Duration::from_secs(60),
|
||||
) {
|
||||
Ok(host_fp) => hex32(&host_fp),
|
||||
Err(e) => {
|
||||
// Crypto error == wrong PIN / MITM; anything else == transport/host reject.
|
||||
log::error!("nativePair to {host}:{port} failed: {e}");
|
||||
String::new()
|
||||
}
|
||||
}
|
||||
};
|
||||
match env.new_string(out) {
|
||||
Ok(s) => s.into_raw(),
|
||||
Err(_) => JObject::null().into_raw(),
|
||||
}
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativeStartVideo(handle, surface)` — wrap the SurfaceView's `Surface` as an
|
||||
/// `ANativeWindow` and start the HEVC decode thread rendering onto it. No-op if already started.
|
||||
#[cfg(target_os = "android")]
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStartVideo(
|
||||
env: JNIEnv,
|
||||
_this: JObject,
|
||||
handle: jlong,
|
||||
surface: JObject,
|
||||
) {
|
||||
if handle == 0 {
|
||||
return;
|
||||
}
|
||||
// SAFETY: live handle per the nativeConnect/nativeClose contract.
|
||||
let h = unsafe { &*(handle as *const SessionHandle) };
|
||||
let mut guard = h.video.lock().unwrap();
|
||||
if guard.is_some() {
|
||||
return; // already streaming
|
||||
}
|
||||
// SAFETY: `env`/`surface` are valid JNI pointers for this call. `as *mut _` bridges any
|
||||
// jni-sys version skew between the `jni` and `ndk` crates (both are raw `*mut _` pointers).
|
||||
let window = match unsafe {
|
||||
ndk::native_window::NativeWindow::from_surface(
|
||||
env.get_native_interface() as *mut _,
|
||||
surface.as_raw() as *mut _,
|
||||
)
|
||||
} {
|
||||
Some(w) => w,
|
||||
None => {
|
||||
log::error!("nativeStartVideo: no ANativeWindow from Surface");
|
||||
return;
|
||||
}
|
||||
};
|
||||
let shutdown = Arc::new(AtomicBool::new(false));
|
||||
let stats = Arc::new(crate::stats::VideoStats::new());
|
||||
let client = h.client.clone();
|
||||
let sd = shutdown.clone();
|
||||
let st = stats.clone();
|
||||
let join = std::thread::Builder::new()
|
||||
.name("pf-decode".into())
|
||||
.spawn(move || crate::decode::run(client, window, sd, st))
|
||||
.ok();
|
||||
*guard = Some(VideoThread {
|
||||
shutdown,
|
||||
join,
|
||||
stats,
|
||||
});
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativeStopVideo(handle)` — stop + join the decode thread (without closing the
|
||||
/// session). No-op on `0`.
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStopVideo(
|
||||
_env: JNIEnv,
|
||||
_this: JObject,
|
||||
handle: jlong,
|
||||
) {
|
||||
jni_guard((), || {
|
||||
if handle != 0 {
|
||||
// SAFETY: live handle per the contract.
|
||||
let h = unsafe { &*(handle as *const SessionHandle) };
|
||||
h.stop_video();
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativeVideoStats(handle): DoubleArray?` — drain ~1 s of decode stats for the HUD.
|
||||
/// Returns 14 doubles
|
||||
/// `[fps, mbps, latP50Ms, latP95Ms, latValid, skewCorrected, width, height, refreshHz, framesDropped,
|
||||
/// bitDepth, colorPrimaries, colorTransfer, chromaFormatIdc]`
|
||||
/// (the two flags are 1.0/0.0; the trailing four describe the negotiated video feed — see below), or
|
||||
/// `null` when no decode thread is running. Poll ~1 Hz from the UI; each call resets the measurement
|
||||
/// window. Not android-gated — pure `jni` + connector reads, so it links on the host build too
|
||||
/// (Kotlin only ever calls it on device).
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeVideoStats(
|
||||
env: JNIEnv,
|
||||
_this: JObject,
|
||||
handle: jlong,
|
||||
) -> jdoubleArray {
|
||||
jni_guard(std::ptr::null_mut(), || {
|
||||
if handle == 0 {
|
||||
return std::ptr::null_mut();
|
||||
}
|
||||
// SAFETY: live handle per the nativeConnect/nativeClose contract.
|
||||
let h = unsafe { &*(handle as *const SessionHandle) };
|
||||
let snap = match h.video.lock().unwrap().as_ref() {
|
||||
Some(vt) => vt.stats.drain(),
|
||||
None => return std::ptr::null_mut(), // not streaming → no stats
|
||||
};
|
||||
let mode = h.client.mode();
|
||||
let color = h.client.color;
|
||||
let buf: [f64; 14] = [
|
||||
snap.fps,
|
||||
snap.mbps,
|
||||
snap.lat_p50_ms,
|
||||
snap.lat_p95_ms,
|
||||
if snap.lat_valid { 1.0 } else { 0.0 },
|
||||
if snap.skew_corrected { 1.0 } else { 0.0 },
|
||||
mode.width as f64,
|
||||
mode.height as f64,
|
||||
mode.refresh_hz as f64,
|
||||
h.client.frames_dropped() as f64,
|
||||
// Video-feed properties the host resolved at the handshake (Welcome): encode bit depth
|
||||
// (8 / 10), the CICP colour primaries + transfer code points (Kotlin maps these to a
|
||||
// colour-space / HDR label — transfer 16 = PQ, 18 = HLG ⇒ HDR), and the HEVC
|
||||
// chroma_format_idc (1 = 4:2:0, 3 = 4:4:4). Static for the session unless renegotiated.
|
||||
h.client.bit_depth as f64,
|
||||
color.primaries as f64,
|
||||
color.transfer as f64,
|
||||
h.client.chroma_format as f64,
|
||||
];
|
||||
let arr = match env.new_double_array(buf.len() as jsize) {
|
||||
Ok(a) => a,
|
||||
Err(_) => return std::ptr::null_mut(),
|
||||
};
|
||||
if env.set_double_array_region(&arr, 0, &buf).is_err() {
|
||||
return std::ptr::null_mut();
|
||||
}
|
||||
arr.into_raw()
|
||||
})
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativeStartAudio(handle)` — start the Opus→AAudio playback thread. No-op if already
|
||||
/// started or on a `0` handle. Best-effort: a failure leaves video streaming.
|
||||
#[cfg(target_os = "android")]
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStartAudio(
|
||||
_env: JNIEnv,
|
||||
_this: JObject,
|
||||
handle: jlong,
|
||||
) {
|
||||
if handle == 0 {
|
||||
return;
|
||||
}
|
||||
// SAFETY: live handle per the nativeConnect/nativeClose contract.
|
||||
let h = unsafe { &*(handle as *const SessionHandle) };
|
||||
let mut guard = h.audio.lock().unwrap();
|
||||
if guard.is_some() {
|
||||
return; // already playing
|
||||
}
|
||||
match crate::audio::AudioPlayback::start(h.client.clone()) {
|
||||
Some(p) => *guard = Some(p),
|
||||
None => log::error!("nativeStartAudio: playback init failed (video unaffected)"),
|
||||
}
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativeStopAudio(handle)` — stop + join the audio thread and close AAudio (without
|
||||
/// closing the session). No-op on `0`.
|
||||
#[cfg(target_os = "android")]
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStopAudio(
|
||||
_env: JNIEnv,
|
||||
_this: JObject,
|
||||
handle: jlong,
|
||||
) {
|
||||
jni_guard((), || {
|
||||
if handle != 0 {
|
||||
// SAFETY: live handle per the contract.
|
||||
let h = unsafe { &*(handle as *const SessionHandle) };
|
||||
h.stop_audio();
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativeStartMic(handle)` — start mic capture (AAudio input → Opus → host `send_mic`).
|
||||
/// No-op if already running or on a `0` handle. Caller MUST hold RECORD_AUDIO; a failure (e.g. no
|
||||
/// permission) leaves the rest of the session streaming.
|
||||
#[cfg(target_os = "android")]
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStartMic(
|
||||
_env: JNIEnv,
|
||||
_this: JObject,
|
||||
handle: jlong,
|
||||
) {
|
||||
if handle == 0 {
|
||||
return;
|
||||
}
|
||||
// SAFETY: live handle per the nativeConnect/nativeClose contract.
|
||||
let h = unsafe { &*(handle as *const SessionHandle) };
|
||||
let mut guard = h.mic.lock().unwrap();
|
||||
if guard.is_some() {
|
||||
return; // already capturing
|
||||
}
|
||||
match crate::mic::MicCapture::start(h.client.clone()) {
|
||||
Some(m) => *guard = Some(m),
|
||||
None => log::error!("nativeStartMic: mic init failed (RECORD_AUDIO? — session unaffected)"),
|
||||
}
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativeStopMic(handle)` — stop + join the mic thread and close the AAudio input
|
||||
/// stream (without closing the session). No-op on `0`.
|
||||
#[cfg(target_os = "android")]
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStopMic(
|
||||
_env: JNIEnv,
|
||||
_this: JObject,
|
||||
handle: jlong,
|
||||
) {
|
||||
jni_guard((), || {
|
||||
if handle != 0 {
|
||||
// SAFETY: live handle per the contract.
|
||||
let h = unsafe { &*(handle as *const SessionHandle) };
|
||||
h.stop_mic();
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
// ---- Input plane: Kotlin capture → NativeClient::send_input ----------------------------------
|
||||
// All four are `&self` on the `Sync` connector (send_input is a non-blocking datagram push), safe
|
||||
// from the Kotlin UI thread. NOT android-gated — send_input exists on the host build too, so these
|
||||
// compile everywhere (parity with nativeConnect/nativeClose). The wire codes are the GameStream
|
||||
// conventions: buttons 1=left/2=middle/3=right/4=X1/5=X2; scroll axis 0=vertical/1=horizontal,
|
||||
// signed 120-unit delta, +=up/right; keys are Windows VK (mapped from KEYCODE_* on the Kotlin side).
|
||||
|
||||
/// `NativeBridge.nativeSendPointerMove(handle, dx, dy)` — relative mouse motion (screen +y down).
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeSendPointerMove(
|
||||
_env: JNIEnv,
|
||||
_this: JObject,
|
||||
handle: jlong,
|
||||
dx: jint,
|
||||
dy: jint,
|
||||
) {
|
||||
if handle == 0 {
|
||||
return;
|
||||
}
|
||||
// SAFETY: live handle per the nativeConnect/nativeClose contract; send_input is &self.
|
||||
let h = unsafe { &*(handle as *const SessionHandle) };
|
||||
let _ = h.client.send_input(&InputEvent {
|
||||
kind: InputKind::MouseMove,
|
||||
_pad: [0; 3],
|
||||
code: 0,
|
||||
x: dx,
|
||||
y: dy,
|
||||
flags: 0,
|
||||
});
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativeSendPointerAbs(handle, x, y, surfaceWidth, surfaceHeight)` — absolute cursor
|
||||
/// position: the host moves the pointer to `x`/`y` in a `surfaceWidth`×`surfaceHeight` pixel space,
|
||||
/// normalizing against the size packed into `flags` as `(w << 16) | h` and mapping into the output
|
||||
/// region (it drops the event if that size is zero). This is the touch "direct pointing" path — the
|
||||
/// cursor jumps to the finger — and matches the Apple client's absolute touch forwarding.
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeSendPointerAbs(
|
||||
_env: JNIEnv,
|
||||
_this: JObject,
|
||||
handle: jlong,
|
||||
x: jint,
|
||||
y: jint,
|
||||
surface_width: jint,
|
||||
surface_height: jint,
|
||||
) {
|
||||
if handle == 0 {
|
||||
return;
|
||||
}
|
||||
// SAFETY: live handle per the contract.
|
||||
let h = unsafe { &*(handle as *const SessionHandle) };
|
||||
let w = (surface_width.max(0) as u32) & 0xffff;
|
||||
let ht = (surface_height.max(0) as u32) & 0xffff;
|
||||
let _ = h.client.send_input(&InputEvent {
|
||||
kind: InputKind::MouseMoveAbs,
|
||||
_pad: [0; 3],
|
||||
code: 0,
|
||||
x,
|
||||
y,
|
||||
flags: (w << 16) | ht,
|
||||
});
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativeSendPointerButton(handle, button, down)` — one button transition.
|
||||
/// `button`: GameStream id (1=left, 2=middle, 3=right, 4=X1, 5=X2). `down`: 1=press, 0=release.
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeSendPointerButton(
|
||||
_env: JNIEnv,
|
||||
_this: JObject,
|
||||
handle: jlong,
|
||||
button: jint,
|
||||
down: jboolean,
|
||||
) {
|
||||
if handle == 0 {
|
||||
return;
|
||||
}
|
||||
// SAFETY: live handle per the contract.
|
||||
let h = unsafe { &*(handle as *const SessionHandle) };
|
||||
let _ = h.client.send_input(&InputEvent {
|
||||
kind: if down != 0 {
|
||||
InputKind::MouseButtonDown
|
||||
} else {
|
||||
InputKind::MouseButtonUp
|
||||
},
|
||||
_pad: [0; 3],
|
||||
code: button as u32,
|
||||
x: 0,
|
||||
y: 0,
|
||||
flags: 0,
|
||||
});
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativeSendScroll(handle, axis, delta)` — one scroll step. `axis`: 0=vertical,
|
||||
/// 1=horizontal. `delta`: signed, WHEEL_DELTA(120)-scaled, +=up/right.
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeSendScroll(
|
||||
_env: JNIEnv,
|
||||
_this: JObject,
|
||||
handle: jlong,
|
||||
axis: jint,
|
||||
delta: jint,
|
||||
) {
|
||||
if handle == 0 {
|
||||
return;
|
||||
}
|
||||
// SAFETY: live handle per the contract.
|
||||
let h = unsafe { &*(handle as *const SessionHandle) };
|
||||
let _ = h.client.send_input(&InputEvent {
|
||||
kind: InputKind::MouseScroll,
|
||||
_pad: [0; 3],
|
||||
code: axis as u32,
|
||||
x: delta,
|
||||
y: 0,
|
||||
flags: 0,
|
||||
});
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativeSendKey(handle, vk, down, mods)` — one key transition. `vk`: Windows
|
||||
/// Virtual-Key code (0 = unmapped → dropped). `down`: 1=press, 0=release. `mods`: VK modifier
|
||||
/// bitmask (0 for now — the host folds modifiers from the L/R modifier key events themselves).
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeSendKey(
|
||||
_env: JNIEnv,
|
||||
_this: JObject,
|
||||
handle: jlong,
|
||||
vk: jint,
|
||||
down: jboolean,
|
||||
mods: jint,
|
||||
) {
|
||||
if handle == 0 || vk == 0 {
|
||||
return;
|
||||
}
|
||||
// SAFETY: live handle per the contract.
|
||||
let h = unsafe { &*(handle as *const SessionHandle) };
|
||||
let _ = h.client.send_input(&InputEvent {
|
||||
kind: if down != 0 {
|
||||
InputKind::KeyDown
|
||||
} else {
|
||||
InputKind::KeyUp
|
||||
},
|
||||
_pad: [0; 3],
|
||||
code: vk as u32,
|
||||
x: 0,
|
||||
y: 0,
|
||||
flags: mods as u32,
|
||||
});
|
||||
}
|
||||
|
||||
// ---- Gamepad: Kotlin captures (KeyEvent/MotionEvent) → NativeClient::send_input ---------------
|
||||
// Single-pad model: exactly one controller, forwarded as pad 0 (flags = 0). Buttons carry the
|
||||
// gamepad::BTN_* bit in `code` and pressed/released in `x` (1/0); axes carry the gamepad::AXIS_* id
|
||||
// in `code` and the value in `x` (sticks i16 −32768..32767, +y = up; triggers 0..255). The host
|
||||
// accumulates the incremental events into its virtual xpad. Wire contract: input.rs::gamepad.
|
||||
|
||||
/// `NativeBridge.nativeSendGamepadButton(handle, bit, down)` — one gamepad button transition.
|
||||
/// `bit`: a `gamepad::BTN_*` bit (e.g. BTN_A = 0x1000). `down`: 1=press, 0=release.
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeSendGamepadButton(
|
||||
_env: JNIEnv,
|
||||
_this: JObject,
|
||||
handle: jlong,
|
||||
bit: jint,
|
||||
down: jboolean,
|
||||
) {
|
||||
if handle == 0 {
|
||||
return;
|
||||
}
|
||||
// SAFETY: live handle per the contract.
|
||||
let h = unsafe { &*(handle as *const SessionHandle) };
|
||||
let _ = h.client.send_input(&InputEvent {
|
||||
kind: InputKind::GamepadButton,
|
||||
_pad: [0; 3],
|
||||
code: bit as u32,
|
||||
x: i32::from(down != 0),
|
||||
y: 0,
|
||||
flags: 0, // pad index 0 — single-pad model
|
||||
});
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativeSendGamepadAxis(handle, axisId, value)` — one gamepad axis update.
|
||||
/// `axisId`: a `gamepad::AXIS_*` id (LS_X=0..RT=5). `value`: stick i16 (−32768..32767, +y=up) or
|
||||
/// trigger 0..255.
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeSendGamepadAxis(
|
||||
_env: JNIEnv,
|
||||
_this: JObject,
|
||||
handle: jlong,
|
||||
axis_id: jint,
|
||||
value: jint,
|
||||
) {
|
||||
if handle == 0 {
|
||||
return;
|
||||
}
|
||||
// SAFETY: live handle per the contract.
|
||||
let h = unsafe { &*(handle as *const SessionHandle) };
|
||||
let _ = h.client.send_input(&InputEvent {
|
||||
kind: InputKind::GamepadAxis,
|
||||
_pad: [0; 3],
|
||||
code: axis_id as u32,
|
||||
x: value,
|
||||
y: 0,
|
||||
flags: 0, // pad index 0 — single-pad model
|
||||
});
|
||||
}
|
||||
@@ -0,0 +1,244 @@
|
||||
//! Connect lifecycle + the trust surface: identity mint, connect (TOFU / pinned), close,
|
||||
//! host-fingerprint read, and the SPAKE2 PIN pairing ceremony.
|
||||
|
||||
use jni::objects::{JObject, JString};
|
||||
use jni::sys::{jboolean, jint, jlong};
|
||||
use jni::JNIEnv;
|
||||
use punktfunk_core::client::NativeClient;
|
||||
use punktfunk_core::config::{CompositorPref, GamepadPref, Mode};
|
||||
use std::sync::{Arc, Mutex};
|
||||
use std::time::Duration;
|
||||
|
||||
use super::{hex32, jni_guard, parse_hex32, SessionHandle};
|
||||
|
||||
/// `NativeBridge.nativeGenerateIdentity(): String` — mint a fresh persistent self-signed identity.
|
||||
/// Returns `"<certPem>\n-----PUNKTFUNK-KEY-----\n<keyPem>"`, or `""` on failure (logged). Kotlin
|
||||
/// persists it (Keystore-wrapped) and only calls this again when the store is genuinely empty.
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeGenerateIdentity<'local>(
|
||||
env: JNIEnv<'local>,
|
||||
_this: JObject<'local>,
|
||||
) -> jni::sys::jstring {
|
||||
let out = match punktfunk_core::quic::endpoint::generate_identity() {
|
||||
Ok((cert, key)) => format!("{cert}\n-----PUNKTFUNK-KEY-----\n{key}"),
|
||||
Err(e) => {
|
||||
log::error!("nativeGenerateIdentity failed: {e}");
|
||||
String::new()
|
||||
}
|
||||
};
|
||||
match env.new_string(out) {
|
||||
Ok(s) => s.into_raw(),
|
||||
Err(_) => JObject::null().into_raw(),
|
||||
}
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativeConnect(host, port, w, h, hz, certPem, keyPem, pinHex, bitrateKbps,
|
||||
/// compositorPref, gamepadPref, hdrEnabled, audioChannels, preferredCodec, timeoutMs): Long`.
|
||||
/// `certPem`/`keyPem` empty = anonymous, else presented as the persistent identity. `pinHex` empty
|
||||
/// = TOFU (read `nativeHostFingerprint` after), else 64-hex SHA-256 to pin the host (mismatch → 0).
|
||||
/// `bitrateKbps` 0 = host default. `compositorPref`/`gamepadPref` are `CompositorPref`/`GamepadPref`
|
||||
/// wire bytes (0 = Auto; unknown → Auto). `audioChannels` is the requested surround layout (2/6/8;
|
||||
/// normalized, anything else → stereo) — the host clamps it and the resolved count drives playback.
|
||||
/// `preferredCodec` is the soft codec preference wire byte (0 = Auto). `timeoutMs` is the handshake
|
||||
/// budget: the normal path passes a short value, the no-PIN "request access" path a long one (≥ the
|
||||
/// host's approval-park window) so a slow operator approval lands on this same parked connection
|
||||
/// rather than timing the client out first. Returns an opaque handle, or 0 on failure.
|
||||
#[no_mangle]
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeConnect<'local>(
|
||||
mut env: JNIEnv<'local>,
|
||||
_this: JObject<'local>,
|
||||
host: JString<'local>,
|
||||
port: jint,
|
||||
width: jint,
|
||||
height: jint,
|
||||
refresh_hz: jint,
|
||||
cert_pem: JString<'local>,
|
||||
key_pem: JString<'local>,
|
||||
pin_hex: JString<'local>,
|
||||
bitrate_kbps: jint,
|
||||
compositor_pref: jint,
|
||||
gamepad_pref: jint,
|
||||
hdr_enabled: jboolean,
|
||||
audio_channels: jint,
|
||||
preferred_codec: jint,
|
||||
timeout_ms: jint,
|
||||
) -> jlong {
|
||||
let host: String = match env.get_string(&host) {
|
||||
Ok(s) => s.into(),
|
||||
Err(_) => return 0,
|
||||
};
|
||||
let cert: String = env
|
||||
.get_string(&cert_pem)
|
||||
.map(Into::into)
|
||||
.unwrap_or_default();
|
||||
let key: String = env.get_string(&key_pem).map(Into::into).unwrap_or_default();
|
||||
let pin_hex: String = env.get_string(&pin_hex).map(Into::into).unwrap_or_default();
|
||||
|
||||
let identity: Option<(String, String)> = if cert.is_empty() || key.is_empty() {
|
||||
None
|
||||
} else {
|
||||
Some((cert, key))
|
||||
};
|
||||
let pin: Option<[u8; 32]> = if pin_hex.is_empty() {
|
||||
None
|
||||
} else {
|
||||
match parse_hex32(&pin_hex) {
|
||||
Some(fp) => Some(fp),
|
||||
None => {
|
||||
log::error!("nativeConnect: bad pin hex (len {})", pin_hex.len());
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
};
|
||||
let mode = Mode {
|
||||
width: width as u32,
|
||||
height: height as u32,
|
||||
refresh_hz: refresh_hz as u32,
|
||||
};
|
||||
match NativeClient::connect(
|
||||
&host,
|
||||
port as u16,
|
||||
mode,
|
||||
CompositorPref::from_u8(compositor_pref.clamp(0, u8::MAX as jint) as u8),
|
||||
GamepadPref::from_u8(gamepad_pref.clamp(0, u8::MAX as jint) as u8),
|
||||
bitrate_kbps.max(0) as u32, // 0 = host default
|
||||
// Advertise 10-bit + HDR ONLY when this device's display can actually present it (Kotlin
|
||||
// checks Display.getHdrCapabilities() and passes the result): the host (e.g. Windows) then
|
||||
// upgrades to a Main10 / BT.2020 PQ encode. On an SDR display we advertise 0 so the host
|
||||
// sends a proper 8-bit BT.709 stream rather than PQ the panel would mis-tone-map. AMediaCodec
|
||||
// decodes Main10 from the SPS and the decode loop signals the Surface HDR dataspace + static
|
||||
// metadata (see crate::decode).
|
||||
if hdr_enabled != 0 {
|
||||
punktfunk_core::quic::VIDEO_CAP_10BIT | punktfunk_core::quic::VIDEO_CAP_HDR
|
||||
} else {
|
||||
0
|
||||
},
|
||||
// Requested surround layout (2 = stereo / 6 = 5.1 / 8 = 7.1). The host clamps to what it can
|
||||
// capture and echoes the resolved count in `connector.audio_channels`, which drives the
|
||||
// decoder + AAudio layout (read in `crate::audio::AudioPlayback::start`). Anything else
|
||||
// normalizes to stereo here.
|
||||
punktfunk_core::audio::normalize_channels(audio_channels.clamp(0, u8::MAX as jint) as u8),
|
||||
// Codecs this device can decode — AMediaCodec decodes both HEVC and H.264 (AV1 isn't wired;
|
||||
// hosts don't emit it on the native path yet). The host resolves the emitted codec from these
|
||||
// + the soft `preferred_codec` and echoes it in `connector.codec`, which drives the mime below.
|
||||
punktfunk_core::quic::CODEC_H264 | punktfunk_core::quic::CODEC_HEVC,
|
||||
preferred_codec.clamp(0, u8::MAX as jint) as u8,
|
||||
None, // launch: default app
|
||||
pin, // Some → Crypto on host-fp mismatch
|
||||
identity, // owned (cert, key) PEM, or None (anonymous)
|
||||
// Handshake budget from Kotlin: ~10 s for a normal connect, ~185 s for "request access"
|
||||
// (the host parks the connection until the operator approves the device — see ConnectScreen).
|
||||
Duration::from_millis(timeout_ms.max(0) as u64),
|
||||
) {
|
||||
Ok(client) => {
|
||||
let handle = SessionHandle {
|
||||
client: Arc::new(client),
|
||||
stats: Arc::new(crate::stats::VideoStats::new()),
|
||||
video: Mutex::new(None),
|
||||
#[cfg(target_os = "android")]
|
||||
audio: Mutex::new(None),
|
||||
#[cfg(target_os = "android")]
|
||||
mic: Mutex::new(None),
|
||||
};
|
||||
Box::into_raw(Box::new(handle)) as jlong
|
||||
}
|
||||
Err(e) => {
|
||||
log::error!("nativeConnect to {host}:{port} failed: {e}");
|
||||
0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativeClose(handle)` — drop the session (stops the decode thread, then RAII-tears
|
||||
/// down the connector). No-op on `0`.
|
||||
///
|
||||
/// # Safety contract
|
||||
/// `handle` must be `0` or a live handle from [`Java_io_unom_punktfunk_kit_NativeBridge_nativeConnect`],
|
||||
/// closed exactly once and not concurrently with other calls on the same handle (Kotlin owns this).
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeClose(
|
||||
_env: JNIEnv,
|
||||
_this: JObject,
|
||||
handle: jlong,
|
||||
) {
|
||||
jni_guard((), || {
|
||||
if handle != 0 {
|
||||
// SAFETY: per the contract, `handle` is a live `Box<SessionHandle>` pointer.
|
||||
unsafe { drop(Box::from_raw(handle as *mut SessionHandle)) };
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativeHostFingerprint(handle): String` — the SHA-256 (64-hex) of the cert the host
|
||||
/// presented on this connection. Valid after a successful `nativeConnect`; Kotlin pins it on a TOFU
|
||||
/// connect. `""` on a `0` handle.
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeHostFingerprint<'local>(
|
||||
env: JNIEnv<'local>,
|
||||
_this: JObject<'local>,
|
||||
handle: jlong,
|
||||
) -> jni::sys::jstring {
|
||||
let out = if handle == 0 {
|
||||
String::new()
|
||||
} else {
|
||||
// SAFETY: live handle per the nativeConnect/nativeClose contract.
|
||||
let h = unsafe { &*(handle as *const SessionHandle) };
|
||||
hex32(&h.client.host_fingerprint)
|
||||
};
|
||||
match env.new_string(out) {
|
||||
Ok(s) => s.into_raw(),
|
||||
Err(_) => JObject::null().into_raw(),
|
||||
}
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativePair(host, port, certPem, keyPem, pin, name): String` — run the SPAKE2 PIN
|
||||
/// ceremony, presenting our persistent identity. On success returns the host's verified fingerprint
|
||||
/// (64-hex) to persist + pin; on any failure (wrong PIN / MITM / host reject / unreachable) returns
|
||||
/// `""` (logged). Blocking — Kotlin calls it off the UI thread.
|
||||
#[no_mangle]
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativePair<'local>(
|
||||
mut env: JNIEnv<'local>,
|
||||
_this: JObject<'local>,
|
||||
host: JString<'local>,
|
||||
port: jint,
|
||||
cert_pem: JString<'local>,
|
||||
key_pem: JString<'local>,
|
||||
pin: JString<'local>,
|
||||
name: JString<'local>,
|
||||
) -> jni::sys::jstring {
|
||||
let g = |e: &mut JNIEnv<'local>, j: &JString<'local>| -> String {
|
||||
e.get_string(j).map(Into::into).unwrap_or_default()
|
||||
};
|
||||
let host = g(&mut env, &host);
|
||||
let cert = g(&mut env, &cert_pem);
|
||||
let key = g(&mut env, &key_pem);
|
||||
let pin = g(&mut env, &pin);
|
||||
let name = g(&mut env, &name);
|
||||
|
||||
let out = if host.is_empty() || cert.is_empty() || key.is_empty() {
|
||||
log::error!("nativePair: missing host/identity");
|
||||
String::new()
|
||||
} else {
|
||||
match NativeClient::pair(
|
||||
&host,
|
||||
port as u16,
|
||||
(&cert, &key), // borrowed identity
|
||||
&pin,
|
||||
&name,
|
||||
Duration::from_secs(60),
|
||||
) {
|
||||
Ok(host_fp) => hex32(&host_fp),
|
||||
Err(e) => {
|
||||
// Crypto error == wrong PIN / MITM; anything else == transport/host reject.
|
||||
log::error!("nativePair to {host}:{port} failed: {e}");
|
||||
String::new()
|
||||
}
|
||||
}
|
||||
};
|
||||
match env.new_string(out) {
|
||||
Ok(s) => s.into_raw(),
|
||||
Err(_) => JObject::null().into_raw(),
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,187 @@
|
||||
//! Input plane: Kotlin capture → `NativeClient::send_input`.
|
||||
//!
|
||||
//! All shims are `&self` on the `Sync` connector (send_input is a non-blocking datagram push), safe
|
||||
//! from the Kotlin UI thread. NOT android-gated — send_input exists on the host build too, so these
|
||||
//! compile everywhere (parity with nativeConnect/nativeClose). The wire codes are the GameStream
|
||||
//! conventions: buttons 1=left/2=middle/3=right/4=X1/5=X2; scroll axis 0=vertical/1=horizontal,
|
||||
//! signed 120-unit delta, +=up/right; keys are Windows VK (mapped from KEYCODE_* on the Kotlin side).
|
||||
|
||||
use jni::objects::JObject;
|
||||
use jni::sys::{jboolean, jint, jlong};
|
||||
use jni::JNIEnv;
|
||||
use punktfunk_core::input::{InputEvent, InputKind};
|
||||
|
||||
use super::SessionHandle;
|
||||
|
||||
/// Shared shim body: guard against a `0` handle, deref, and push one [`InputEvent`].
|
||||
fn send_event(handle: jlong, kind: InputKind, code: u32, x: i32, y: i32, flags: u32) {
|
||||
if handle == 0 {
|
||||
return;
|
||||
}
|
||||
// SAFETY: live handle per the nativeConnect/nativeClose contract; send_input is &self.
|
||||
let h = unsafe { &*(handle as *const SessionHandle) };
|
||||
let _ = h.client.send_input(&InputEvent {
|
||||
kind,
|
||||
_pad: [0; 3],
|
||||
code,
|
||||
x,
|
||||
y,
|
||||
flags,
|
||||
});
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativeSendPointerMove(handle, dx, dy)` — relative mouse motion (screen +y down).
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeSendPointerMove(
|
||||
_env: JNIEnv,
|
||||
_this: JObject,
|
||||
handle: jlong,
|
||||
dx: jint,
|
||||
dy: jint,
|
||||
) {
|
||||
send_event(handle, InputKind::MouseMove, 0, dx, dy, 0);
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativeSendPointerAbs(handle, x, y, surfaceWidth, surfaceHeight)` — absolute cursor
|
||||
/// position: the host moves the pointer to `x`/`y` in a `surfaceWidth`×`surfaceHeight` pixel space,
|
||||
/// normalizing against the size packed into `flags` as `(w << 16) | h` and mapping into the output
|
||||
/// region (it drops the event if that size is zero). This is the touch "direct pointing" path — the
|
||||
/// cursor jumps to the finger — and matches the Apple client's absolute touch forwarding.
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeSendPointerAbs(
|
||||
_env: JNIEnv,
|
||||
_this: JObject,
|
||||
handle: jlong,
|
||||
x: jint,
|
||||
y: jint,
|
||||
surface_width: jint,
|
||||
surface_height: jint,
|
||||
) {
|
||||
let w = (surface_width.max(0) as u32) & 0xffff;
|
||||
let ht = (surface_height.max(0) as u32) & 0xffff;
|
||||
send_event(handle, InputKind::MouseMoveAbs, 0, x, y, (w << 16) | ht);
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativeSendPointerButton(handle, button, down)` — one button transition.
|
||||
/// `button`: GameStream id (1=left, 2=middle, 3=right, 4=X1, 5=X2). `down`: 1=press, 0=release.
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeSendPointerButton(
|
||||
_env: JNIEnv,
|
||||
_this: JObject,
|
||||
handle: jlong,
|
||||
button: jint,
|
||||
down: jboolean,
|
||||
) {
|
||||
let kind = if down != 0 {
|
||||
InputKind::MouseButtonDown
|
||||
} else {
|
||||
InputKind::MouseButtonUp
|
||||
};
|
||||
send_event(handle, kind, button as u32, 0, 0, 0);
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativeSendScroll(handle, axis, delta)` — one scroll step. `axis`: 0=vertical,
|
||||
/// 1=horizontal. `delta`: signed, WHEEL_DELTA(120)-scaled, +=up/right.
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeSendScroll(
|
||||
_env: JNIEnv,
|
||||
_this: JObject,
|
||||
handle: jlong,
|
||||
axis: jint,
|
||||
delta: jint,
|
||||
) {
|
||||
send_event(handle, InputKind::MouseScroll, axis as u32, delta, 0, 0);
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativeSendTouch(handle, id, kind, x, y, surfaceWidth, surfaceHeight)` — one REAL
|
||||
/// touchscreen transition (`kind`: 0=down 1=move 2=up), for the touch-passthrough input mode. `id`
|
||||
/// distinguishes fingers (reusable after up); coordinates are pixels on the client's touch
|
||||
/// surface, whose size rides in `flags` so the host can rescale into the output (identical
|
||||
/// packing to MouseMoveAbs). On up only the id matters. The host injects a real touch contact
|
||||
/// (libei touchscreen / wlroots / SendInput).
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeSendTouch(
|
||||
_env: JNIEnv,
|
||||
_this: JObject,
|
||||
handle: jlong,
|
||||
id: jint,
|
||||
kind: jint,
|
||||
x: jint,
|
||||
y: jint,
|
||||
surface_width: jint,
|
||||
surface_height: jint,
|
||||
) {
|
||||
let kind = match kind {
|
||||
0 => InputKind::TouchDown,
|
||||
1 => InputKind::TouchMove,
|
||||
_ => InputKind::TouchUp,
|
||||
};
|
||||
let w = (surface_width.max(0) as u32) & 0xffff;
|
||||
let h = (surface_height.max(0) as u32) & 0xffff;
|
||||
send_event(handle, kind, id as u32, x, y, (w << 16) | h);
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativeSendKey(handle, vk, down, mods)` — one key transition. `vk`: Windows
|
||||
/// Virtual-Key code (0 = unmapped → dropped). `down`: 1=press, 0=release. `mods`: VK modifier
|
||||
/// bitmask (0 for now — the host folds modifiers from the L/R modifier key events themselves).
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeSendKey(
|
||||
_env: JNIEnv,
|
||||
_this: JObject,
|
||||
handle: jlong,
|
||||
vk: jint,
|
||||
down: jboolean,
|
||||
mods: jint,
|
||||
) {
|
||||
if vk == 0 {
|
||||
return;
|
||||
}
|
||||
let kind = if down != 0 {
|
||||
InputKind::KeyDown
|
||||
} else {
|
||||
InputKind::KeyUp
|
||||
};
|
||||
send_event(handle, kind, vk as u32, 0, 0, mods as u32);
|
||||
}
|
||||
|
||||
// ---- Gamepad: Kotlin captures (KeyEvent/MotionEvent) → NativeClient::send_input ---------------
|
||||
// Single-pad model: exactly one controller, forwarded as pad 0 (flags = 0). Buttons carry the
|
||||
// gamepad::BTN_* bit in `code` and pressed/released in `x` (1/0); axes carry the gamepad::AXIS_* id
|
||||
// in `code` and the value in `x` (sticks i16 −32768..32767, +y = up; triggers 0..255). The host
|
||||
// accumulates the incremental events into its virtual xpad. Wire contract: input.rs::gamepad.
|
||||
|
||||
/// `NativeBridge.nativeSendGamepadButton(handle, bit, down)` — one gamepad button transition.
|
||||
/// `bit`: a `gamepad::BTN_*` bit (e.g. BTN_A = 0x1000). `down`: 1=press, 0=release.
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeSendGamepadButton(
|
||||
_env: JNIEnv,
|
||||
_this: JObject,
|
||||
handle: jlong,
|
||||
bit: jint,
|
||||
down: jboolean,
|
||||
) {
|
||||
// flags = 0: pad index 0 — single-pad model.
|
||||
send_event(
|
||||
handle,
|
||||
InputKind::GamepadButton,
|
||||
bit as u32,
|
||||
i32::from(down != 0),
|
||||
0,
|
||||
0,
|
||||
);
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativeSendGamepadAxis(handle, axisId, value)` — one gamepad axis update.
|
||||
/// `axisId`: a `gamepad::AXIS_*` id (LS_X=0..RT=5). `value`: stick i16 (−32768..32767, +y=up) or
|
||||
/// trigger 0..255.
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeSendGamepadAxis(
|
||||
_env: JNIEnv,
|
||||
_this: JObject,
|
||||
handle: jlong,
|
||||
axis_id: jint,
|
||||
value: jint,
|
||||
) {
|
||||
// flags = 0: pad index 0 — single-pad model.
|
||||
send_event(handle, InputKind::GamepadAxis, axis_id as u32, value, 0, 0);
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
//! Session lifecycle + plane wiring over JNI.
|
||||
//!
|
||||
//! A connected session is a [`SessionHandle`] — an `Arc<NativeClient>` plus the decode thread it
|
||||
//! feeds — boxed and handed to Kotlin as an opaque `jlong`. The connector is `Sync`, so the decode
|
||||
//! thread pulls the video plane (`next_frame`) directly while Kotlin still holds the handle.
|
||||
//!
|
||||
//! Wired: connect/close, the video plane (HEVC `next_frame` → NDK AMediaCodec → the SurfaceView's
|
||||
//! `ANativeWindow`, see [`crate::decode`]), host→client audio ([`crate::audio`]), input
|
||||
//! (`send_input` — mouse/keyboard/gamepad), rumble/DualSense HID feedback ([`crate::feedback`]),
|
||||
//! and the trust surface: `nativeGenerateIdentity` (persistent identity, Keystore-wrapped on the
|
||||
//! Kotlin side), `nativeConnect` with identity + pin (TOFU / pinned), and `nativePair` (SPAKE2 PIN).
|
||||
//!
|
||||
//! Split by concern: [`connect`] (identity + connect/close + the trust surface), [`planes`]
|
||||
//! (video/audio/mic start/stop + the stats drain), [`input`] (the input-plane shims). This module
|
||||
//! keeps the shared infrastructure they all deref through.
|
||||
//!
|
||||
//! TODO(M4 Android stage 1): client→host DualSense rich input (`send_rich_input`), mode
|
||||
//! renegotiation. Port the remaining orchestration from `clients/linux`.
|
||||
|
||||
mod connect;
|
||||
mod input;
|
||||
mod planes;
|
||||
|
||||
use punktfunk_core::client::NativeClient;
|
||||
use std::panic::AssertUnwindSafe;
|
||||
use std::sync::atomic::{AtomicBool, Ordering};
|
||||
use std::sync::{Arc, Mutex};
|
||||
use std::thread::JoinHandle;
|
||||
|
||||
/// Run a JNI body, catching any panic at the FFI boundary and returning `default` instead.
|
||||
///
|
||||
/// A panic unwinding out of an `extern "system"` function aborts the whole process on Rust ≥ 1.81 —
|
||||
/// a hard crash of the embedding Android app with no logcat trace. This mirrors the discipline the C
|
||||
/// ABI already enforces (`punktfunk_core::abi` wraps every entry point in `catch_unwind`); the
|
||||
/// `panic = "unwind"` profile in the workspace `Cargo.toml` exists precisely so these guards work.
|
||||
/// We apply it to the teardown + background-thread shims (the "leaving a stream" path), where an
|
||||
/// unexpected panic (e.g. a poisoned `Mutex` during concurrent teardown) must degrade to a logged
|
||||
/// no-op rather than kill the app.
|
||||
pub(crate) fn jni_guard<T>(default: T, f: impl FnOnce() -> T) -> T {
|
||||
std::panic::catch_unwind(AssertUnwindSafe(f)).unwrap_or_else(|_| {
|
||||
log::error!("punktfunk JNI: caught a panic at the FFI boundary (returning default)");
|
||||
default
|
||||
})
|
||||
}
|
||||
|
||||
/// A live session behind the `jlong` handle: the connector + the decode thread it feeds.
|
||||
pub(crate) struct SessionHandle {
|
||||
// Read only by the android decode path (`nativeStartVideo` → `crate::decode`); on the host
|
||||
// build (CI's workspace clippy/build) those readers are cfg'd out, so it's intentionally unused.
|
||||
#[cfg_attr(not(target_os = "android"), allow(dead_code))]
|
||||
pub client: Arc<NativeClient>,
|
||||
/// Live decode stats, written by the decode thread and drained ~1 Hz by `nativeVideoStats`.
|
||||
/// Session-lifetime (not per `VideoThread`) so the HUD's enable gate set via
|
||||
/// `nativeSetVideoStatsEnabled` survives surface teardown/recreate and can land before
|
||||
/// `nativeStartVideo` — enabling resets the window, so no stale data leaks across restarts.
|
||||
pub stats: Arc<crate::stats::VideoStats>,
|
||||
video: Mutex<Option<VideoThread>>,
|
||||
#[cfg(target_os = "android")]
|
||||
audio: Mutex<Option<crate::audio::AudioPlayback>>,
|
||||
#[cfg(target_os = "android")]
|
||||
mic: Mutex<Option<crate::mic::MicCapture>>,
|
||||
}
|
||||
|
||||
struct VideoThread {
|
||||
shutdown: Arc<AtomicBool>,
|
||||
join: Option<JoinHandle<()>>,
|
||||
}
|
||||
|
||||
impl SessionHandle {
|
||||
/// Signal the decode thread to stop and join it. Idempotent.
|
||||
fn stop_video(&self) {
|
||||
if let Some(mut vt) = self.video.lock().unwrap().take() {
|
||||
vt.shutdown.store(true, Ordering::SeqCst);
|
||||
if let Some(j) = vt.join.take() {
|
||||
let _ = j.join();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Stop + close audio playback. Dropping the [`crate::audio::AudioPlayback`] joins its decode
|
||||
/// thread and closes the AAudio stream. Idempotent.
|
||||
#[cfg(target_os = "android")]
|
||||
fn stop_audio(&self) {
|
||||
let _ = self.audio.lock().unwrap().take();
|
||||
}
|
||||
|
||||
/// Stop mic uplink. Dropping the [`crate::mic::MicCapture`] joins its encode thread and closes
|
||||
/// the AAudio input stream. Idempotent.
|
||||
#[cfg(target_os = "android")]
|
||||
fn stop_mic(&self) {
|
||||
let _ = self.mic.lock().unwrap().take();
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for SessionHandle {
|
||||
fn drop(&mut self) {
|
||||
self.stop_video();
|
||||
#[cfg(target_os = "android")]
|
||||
self.stop_audio();
|
||||
#[cfg(target_os = "android")]
|
||||
self.stop_mic();
|
||||
}
|
||||
}
|
||||
|
||||
/// SHA-256 fingerprint → 64 lowercase hex chars (matches the host log + client-rs).
|
||||
fn hex32(fp: &[u8; 32]) -> String {
|
||||
use std::fmt::Write;
|
||||
fp.iter().fold(String::with_capacity(64), |mut s, b| {
|
||||
let _ = write!(s, "{b:02x}");
|
||||
s
|
||||
})
|
||||
}
|
||||
|
||||
/// 64-hex → [u8; 32]; `None` on bad length/char.
|
||||
fn parse_hex32(s: &str) -> Option<[u8; 32]> {
|
||||
if s.len() != 64 {
|
||||
return None;
|
||||
}
|
||||
let mut out = [0u8; 32];
|
||||
for (i, b) in out.iter_mut().enumerate() {
|
||||
*b = u8::from_str_radix(&s[2 * i..2 * i + 2], 16).ok()?;
|
||||
}
|
||||
Some(out)
|
||||
}
|
||||
@@ -0,0 +1,248 @@
|
||||
//! Plane start/stop: video (HEVC decode → Surface), host→client audio, mic uplink — plus the
|
||||
//! ~1 Hz decode-stats drain for the HUD.
|
||||
|
||||
use jni::objects::JObject;
|
||||
use jni::sys::{jboolean, jdoubleArray, jlong, jsize};
|
||||
use jni::JNIEnv;
|
||||
|
||||
use super::{jni_guard, SessionHandle};
|
||||
|
||||
/// `NativeBridge.nativeStartVideo(handle, surface)` — wrap the SurfaceView's `Surface` as an
|
||||
/// `ANativeWindow` and start the HEVC decode thread rendering onto it. No-op if already started.
|
||||
#[cfg(target_os = "android")]
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStartVideo(
|
||||
env: JNIEnv,
|
||||
_this: JObject,
|
||||
handle: jlong,
|
||||
surface: JObject,
|
||||
) {
|
||||
use super::VideoThread;
|
||||
use std::sync::atomic::AtomicBool;
|
||||
use std::sync::Arc;
|
||||
|
||||
if handle == 0 {
|
||||
return;
|
||||
}
|
||||
// SAFETY: live handle per the nativeConnect/nativeClose contract.
|
||||
let h = unsafe { &*(handle as *const SessionHandle) };
|
||||
let mut guard = h.video.lock().unwrap();
|
||||
if guard.is_some() {
|
||||
return; // already streaming
|
||||
}
|
||||
// SAFETY: `env`/`surface` are valid JNI pointers for this call. `as *mut _` bridges any
|
||||
// jni-sys version skew between the `jni` and `ndk` crates (both are raw `*mut _` pointers).
|
||||
let window = match unsafe {
|
||||
ndk::native_window::NativeWindow::from_surface(
|
||||
env.get_native_interface() as *mut _,
|
||||
surface.as_raw() as *mut _,
|
||||
)
|
||||
} {
|
||||
Some(w) => w,
|
||||
None => {
|
||||
log::error!("nativeStartVideo: no ANativeWindow from Surface");
|
||||
return;
|
||||
}
|
||||
};
|
||||
let shutdown = Arc::new(AtomicBool::new(false));
|
||||
let client = h.client.clone();
|
||||
let sd = shutdown.clone();
|
||||
let st = h.stats.clone(); // session-lifetime stats (gate survives surface recreate)
|
||||
let join = std::thread::Builder::new()
|
||||
.name("pf-decode".into())
|
||||
.spawn(move || crate::decode::run(client, window, sd, st))
|
||||
.ok();
|
||||
*guard = Some(VideoThread { shutdown, join });
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativeStopVideo(handle)` — stop + join the decode thread (without closing the
|
||||
/// session). No-op on `0`.
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStopVideo(
|
||||
_env: JNIEnv,
|
||||
_this: JObject,
|
||||
handle: jlong,
|
||||
) {
|
||||
jni_guard((), || {
|
||||
if handle != 0 {
|
||||
// SAFETY: live handle per the contract.
|
||||
let h = unsafe { &*(handle as *const SessionHandle) };
|
||||
h.stop_video();
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativeVideoStats(handle): DoubleArray?` — drain ~1 s of decode stats for the HUD
|
||||
/// (unified stats spec, `design/stats-unification.md`). Returns 18 doubles
|
||||
/// `[fps, mbps, e2eP50Ms, e2eP95Ms, latValid, skewCorrected, width, height, refreshHz, framesLost,
|
||||
/// bitDepth, colorPrimaries, colorTransfer, chromaFormatIdc, hostNetP50Ms, decodeP50Ms, hostP50Ms,
|
||||
/// netP50Ms]`
|
||||
/// (the two flags are 1.0/0.0; indexes 0–15 match the previous 16-double layout — 0–13 the original
|
||||
/// 14-double one with the latency pair re-based to the end-to-end capture→decoded headline, 14/15
|
||||
/// the stage p50s tiling it: `host+network` = capture→received, `decode` = received→decoded; 16/17
|
||||
/// are the Phase-2 split of the `host+network` term from the per-AU 0xCF host timings — `host` =
|
||||
/// the host's capture→sent, `network` = the remainder — both 0.0 when no timing matched this
|
||||
/// window, i.e. an old host), or `null` when no decode thread is running. Poll ~1 Hz from the UI; each call
|
||||
/// resets the measurement window. Not android-gated — pure `jni` + connector reads, so it links on
|
||||
/// the host build too (Kotlin only ever calls it on device).
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeVideoStats(
|
||||
env: JNIEnv,
|
||||
_this: JObject,
|
||||
handle: jlong,
|
||||
) -> jdoubleArray {
|
||||
jni_guard(std::ptr::null_mut(), || {
|
||||
if handle == 0 {
|
||||
return std::ptr::null_mut();
|
||||
}
|
||||
// SAFETY: live handle per the nativeConnect/nativeClose contract.
|
||||
let h = unsafe { &*(handle as *const SessionHandle) };
|
||||
if h.video.lock().unwrap().is_none() {
|
||||
return std::ptr::null_mut(); // not streaming → no stats
|
||||
}
|
||||
let snap = h.stats.drain();
|
||||
let mode = h.client.mode();
|
||||
let color = h.client.color;
|
||||
let buf: [f64; 18] = [
|
||||
snap.fps,
|
||||
snap.mbps,
|
||||
snap.e2e_p50_ms,
|
||||
snap.e2e_p95_ms,
|
||||
if snap.lat_valid { 1.0 } else { 0.0 },
|
||||
if snap.skew_corrected { 1.0 } else { 0.0 },
|
||||
mode.width as f64,
|
||||
mode.height as f64,
|
||||
mode.refresh_hz as f64,
|
||||
h.client.frames_dropped() as f64,
|
||||
// Video-feed properties the host resolved at the handshake (Welcome): encode bit depth
|
||||
// (8 / 10), the CICP colour primaries + transfer code points (Kotlin maps these to a
|
||||
// colour-space / HDR label — transfer 16 = PQ, 18 = HLG ⇒ HDR), and the HEVC
|
||||
// chroma_format_idc (1 = 4:2:0, 3 = 4:4:4). Static for the session unless renegotiated.
|
||||
h.client.bit_depth as f64,
|
||||
color.primaries as f64,
|
||||
color.transfer as f64,
|
||||
h.client.chroma_format as f64,
|
||||
// Stage p50s tiling the end-to-end headline (appended to keep 0–13 index-compatible).
|
||||
snap.hostnet_p50_ms,
|
||||
snap.decode_p50_ms,
|
||||
// Phase-2 host/network split of the `host+network` stage (0xCF host timings): 0.0
|
||||
// when no timing matched this window (old host) — the HUD keeps the combined term.
|
||||
snap.host_p50_ms,
|
||||
snap.net_p50_ms,
|
||||
];
|
||||
let arr = match env.new_double_array(buf.len() as jsize) {
|
||||
Ok(a) => a,
|
||||
Err(_) => return std::ptr::null_mut(),
|
||||
};
|
||||
if env.set_double_array_region(&arr, 0, &buf).is_err() {
|
||||
return std::ptr::null_mut();
|
||||
}
|
||||
arr.into_raw()
|
||||
})
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativeSetVideoStatsEnabled(handle, enabled)` — gate per-frame stats sampling on the
|
||||
/// HUD actually being visible: while disabled the decode thread skips the clock read + lock per AU.
|
||||
/// Enabling resets the measurement window so a later show never reports stale data. Sticky for the
|
||||
/// session (survives video stop/start across surface recreation). No-op on `0`. Not android-gated —
|
||||
/// pure `jni` + an atomic store, so it links on the host build too.
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeSetVideoStatsEnabled(
|
||||
_env: JNIEnv,
|
||||
_this: JObject,
|
||||
handle: jlong,
|
||||
enabled: jboolean,
|
||||
) {
|
||||
jni_guard((), || {
|
||||
if handle != 0 {
|
||||
// SAFETY: live handle per the nativeConnect/nativeClose contract.
|
||||
let h = unsafe { &*(handle as *const SessionHandle) };
|
||||
h.stats.set_enabled(enabled != 0);
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativeStartAudio(handle)` — start the Opus→AAudio playback thread. No-op if already
|
||||
/// started or on a `0` handle. Best-effort: a failure leaves video streaming.
|
||||
#[cfg(target_os = "android")]
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStartAudio(
|
||||
_env: JNIEnv,
|
||||
_this: JObject,
|
||||
handle: jlong,
|
||||
) {
|
||||
if handle == 0 {
|
||||
return;
|
||||
}
|
||||
// SAFETY: live handle per the nativeConnect/nativeClose contract.
|
||||
let h = unsafe { &*(handle as *const SessionHandle) };
|
||||
let mut guard = h.audio.lock().unwrap();
|
||||
if guard.is_some() {
|
||||
return; // already playing
|
||||
}
|
||||
match crate::audio::AudioPlayback::start(h.client.clone()) {
|
||||
Some(p) => *guard = Some(p),
|
||||
None => log::error!("nativeStartAudio: playback init failed (video unaffected)"),
|
||||
}
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativeStopAudio(handle)` — stop + join the audio thread and close AAudio (without
|
||||
/// closing the session). No-op on `0`.
|
||||
#[cfg(target_os = "android")]
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStopAudio(
|
||||
_env: JNIEnv,
|
||||
_this: JObject,
|
||||
handle: jlong,
|
||||
) {
|
||||
jni_guard((), || {
|
||||
if handle != 0 {
|
||||
// SAFETY: live handle per the contract.
|
||||
let h = unsafe { &*(handle as *const SessionHandle) };
|
||||
h.stop_audio();
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativeStartMic(handle)` — start mic capture (AAudio input → Opus → host `send_mic`).
|
||||
/// No-op if already running or on a `0` handle. Caller MUST hold RECORD_AUDIO; a failure (e.g. no
|
||||
/// permission) leaves the rest of the session streaming.
|
||||
#[cfg(target_os = "android")]
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStartMic(
|
||||
_env: JNIEnv,
|
||||
_this: JObject,
|
||||
handle: jlong,
|
||||
) {
|
||||
if handle == 0 {
|
||||
return;
|
||||
}
|
||||
// SAFETY: live handle per the nativeConnect/nativeClose contract.
|
||||
let h = unsafe { &*(handle as *const SessionHandle) };
|
||||
let mut guard = h.mic.lock().unwrap();
|
||||
if guard.is_some() {
|
||||
return; // already capturing
|
||||
}
|
||||
match crate::mic::MicCapture::start(h.client.clone()) {
|
||||
Some(m) => *guard = Some(m),
|
||||
None => log::error!("nativeStartMic: mic init failed (RECORD_AUDIO? — session unaffected)"),
|
||||
}
|
||||
}
|
||||
|
||||
/// `NativeBridge.nativeStopMic(handle)` — stop + join the mic thread and close the AAudio input
|
||||
/// stream (without closing the session). No-op on `0`.
|
||||
#[cfg(target_os = "android")]
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeStopMic(
|
||||
_env: JNIEnv,
|
||||
_this: JObject,
|
||||
handle: jlong,
|
||||
) {
|
||||
jni_guard((), || {
|
||||
if handle != 0 {
|
||||
// SAFETY: live handle per the contract.
|
||||
let h = unsafe { &*(handle as *const SessionHandle) };
|
||||
h.stop_mic();
|
||||
}
|
||||
})
|
||||
}
|
||||
@@ -1,15 +1,27 @@
|
||||
//! Live decode stats for the on-stream HUD (mirrors the Apple client's stats overlay): FPS,
|
||||
//! receive throughput, and capture→client-receipt latency (p50/p95). The decode thread is the sole
|
||||
//! writer (`note` per access unit); the JNI accessor `nativeVideoStats` drains a snapshot ~1 Hz and
|
||||
//! resets the window. Pure `std` so it compiles on the host build too (the decode thread is
|
||||
//! android-only, but `VideoThread` holds the shared handle unconditionally).
|
||||
//! Live decode stats for the on-stream HUD, following the unified stats spec
|
||||
//! (`design/stats-unification.md`): FPS, receive throughput, and the Android v1 stage split —
|
||||
//! headline `end-to-end` = capture→decoded (p50/p95) tiled by `host+network` = capture→received
|
||||
//! and `decode` = received→decoded (stage p50s). When the host emits per-AU 0xCF host timings, the
|
||||
//! `host+network` term further splits into `host` + `network` (Phase 2, `note_host_split`); an old
|
||||
//! host emits none and the combined term stands. The decode thread is the sole writer
|
||||
//! (`note_received` per access unit at receipt, `note_decoded` per decoder output buffer); the JNI
|
||||
//! accessor `nativeVideoStats` drains a snapshot ~1 Hz and resets the window. Sampling is gated on
|
||||
//! the HUD actually being visible (`set_enabled`, driven by `nativeSetVideoStatsEnabled`) so the
|
||||
//! hidden steady state costs one relaxed atomic load per frame.
|
||||
//! Pure `std` so it compiles on the host build too (the decode thread is android-only, but
|
||||
//! `SessionHandle` holds the shared handle unconditionally).
|
||||
|
||||
use std::sync::atomic::{AtomicBool, Ordering};
|
||||
use std::sync::Mutex;
|
||||
use std::time::Instant;
|
||||
|
||||
/// Rolling per-window accumulator. Rates are computed over the actual elapsed wall-time at drain
|
||||
/// (robust to poll jitter), so a poll that lands at 0.9 s or 1.1 s still reports the right FPS.
|
||||
pub struct VideoStats {
|
||||
/// HUD gate: the samplers run on the per-frame decode path, so while the overlay is hidden
|
||||
/// they (and the caller's latency computation — see `enabled`) early-out on this flag alone.
|
||||
/// Off until Kotlin shows the HUD.
|
||||
enabled: AtomicBool,
|
||||
inner: Mutex<Inner>,
|
||||
}
|
||||
|
||||
@@ -17,77 +29,198 @@ struct Inner {
|
||||
window_start: Instant,
|
||||
frames: u64,
|
||||
bytes: u64,
|
||||
/// capture→client-receipt latency samples for this window, in microseconds.
|
||||
lat_us: Vec<u64>,
|
||||
/// `end-to-end` = capture→decoded latency samples for this window, in microseconds
|
||||
/// (skew-corrected clock base).
|
||||
e2e_us: Vec<u64>,
|
||||
/// `host+network` stage = capture→received samples, in microseconds (skew-corrected).
|
||||
hostnet_us: Vec<u64>,
|
||||
/// Phase-2 split of `host+network` (design/stats-unification.md Phase 2), fed only when the
|
||||
/// host emits per-AU 0xCF timings: `host` = the host's own capture→sent duration, µs.
|
||||
host_us: Vec<u64>,
|
||||
/// The matching `network` term, µs: capture→received minus the host's capture→sent
|
||||
/// (wire + reassembly). Always pushed in lockstep with `host_us`.
|
||||
net_us: Vec<u64>,
|
||||
/// `decode` stage = received→decoded samples, in microseconds (client-local, single clock).
|
||||
decode_us: Vec<u64>,
|
||||
/// Whether the host answered the clock-skew handshake (latency is cross-machine valid).
|
||||
skew_corrected: bool,
|
||||
}
|
||||
|
||||
/// A drained, computed view of one window. `lat_valid` is false when no in-range latency sample
|
||||
/// landed (then p50/p95 are 0 and the HUD hides the latency line, exactly like the Apple client).
|
||||
/// A drained, computed view of one window. `lat_valid` is false when no in-range end-to-end sample
|
||||
/// landed (then the latency figures are 0 and the HUD hides the latency lines, exactly like the
|
||||
/// Apple client).
|
||||
pub struct Snapshot {
|
||||
pub fps: f64,
|
||||
pub mbps: f64,
|
||||
pub lat_p50_ms: f64,
|
||||
pub lat_p95_ms: f64,
|
||||
/// Headline `end-to-end` (capture→decoded) percentiles, ms.
|
||||
pub e2e_p50_ms: f64,
|
||||
pub e2e_p95_ms: f64,
|
||||
/// Stage p50s (ms): `host+network` (capture→received) and `decode` (received→decoded).
|
||||
pub hostnet_p50_ms: f64,
|
||||
pub decode_p50_ms: f64,
|
||||
/// Phase-2 `host` / `network` split p50s (ms) — 0.0 when no 0xCF timing matched this window
|
||||
/// (old host / no samples yet), in which case the HUD keeps the combined `host+network` term.
|
||||
pub host_p50_ms: f64,
|
||||
pub net_p50_ms: f64,
|
||||
pub lat_valid: bool,
|
||||
pub skew_corrected: bool,
|
||||
}
|
||||
|
||||
/// Percentile over a sorted-in-place µs sample vec, in ms. 0.0 when empty.
|
||||
fn pctl_ms(sorted_us: &[u64], p: f64) -> f64 {
|
||||
if sorted_us.is_empty() {
|
||||
return 0.0;
|
||||
}
|
||||
let n = sorted_us.len();
|
||||
sorted_us[((n as f64 * p) as usize).min(n - 1)] as f64 / 1000.0
|
||||
}
|
||||
|
||||
impl VideoStats {
|
||||
// `new`/`note` are driven only by the android-only decode thread; `drain` (the JNI accessor) is
|
||||
// ungated, so on the host build these two are unreferenced — that's expected, not dead code.
|
||||
#[cfg_attr(not(target_os = "android"), allow(dead_code))]
|
||||
pub fn new() -> VideoStats {
|
||||
VideoStats {
|
||||
enabled: AtomicBool::new(false),
|
||||
inner: Mutex::new(Inner {
|
||||
window_start: Instant::now(),
|
||||
frames: 0,
|
||||
bytes: 0,
|
||||
lat_us: Vec::with_capacity(256),
|
||||
e2e_us: Vec::with_capacity(256),
|
||||
hostnet_us: Vec::with_capacity(256),
|
||||
host_us: Vec::with_capacity(256),
|
||||
net_us: Vec::with_capacity(256),
|
||||
decode_us: Vec::with_capacity(256),
|
||||
skew_corrected: false,
|
||||
}),
|
||||
}
|
||||
}
|
||||
|
||||
/// Record one decoded access unit: its wire size and (if in range) its capture→client latency.
|
||||
/// Whether the HUD wants samples. The decode thread checks this BEFORE building a latency
|
||||
/// sample, so the per-frame wall-clock reads are skipped too while hidden.
|
||||
// Read only by the android-only decode thread; unreferenced on the host build — expected.
|
||||
#[cfg_attr(not(target_os = "android"), allow(dead_code))]
|
||||
pub fn note(&self, bytes: usize, lat_us: Option<u64>, skew_corrected: bool) {
|
||||
let mut g = self.inner.lock().unwrap();
|
||||
pub fn enabled(&self) -> bool {
|
||||
self.enabled.load(Ordering::Relaxed)
|
||||
}
|
||||
|
||||
/// Toggle sampling. Enabling resets the window, so the first HUD poll after a show never mixes
|
||||
/// in counters (or a window start) from before the overlay was visible.
|
||||
pub fn set_enabled(&self, on: bool) {
|
||||
let was = self.enabled.swap(on, Ordering::Relaxed);
|
||||
if on && !was {
|
||||
let mut g = self
|
||||
.inner
|
||||
.lock()
|
||||
.unwrap_or_else(std::sync::PoisonError::into_inner);
|
||||
g.window_start = Instant::now();
|
||||
g.frames = 0;
|
||||
g.bytes = 0;
|
||||
g.e2e_us.clear();
|
||||
g.hostnet_us.clear();
|
||||
g.host_us.clear();
|
||||
g.net_us.clear();
|
||||
g.decode_us.clear();
|
||||
}
|
||||
}
|
||||
|
||||
/// Record one received access unit: its wire size and (if in range) its capture→received
|
||||
/// `host+network` stage sample. Receipt is the fps/goodput counting point per the spec.
|
||||
// Driven only by the android-only decode thread; unreferenced on the host build — expected.
|
||||
#[cfg_attr(not(target_os = "android"), allow(dead_code))]
|
||||
pub fn note_received(&self, bytes: usize, hostnet_us: Option<u64>, skew_corrected: bool) {
|
||||
if !self.enabled.load(Ordering::Relaxed) {
|
||||
return; // HUD hidden — skip the lock (the caller already skipped the clock read)
|
||||
}
|
||||
// Poison-proof: this runs per-frame on the decode thread, which has no catch_unwind —
|
||||
// a panic elsewhere must not turn every later lock into a second panic (the counters
|
||||
// stay consistent regardless).
|
||||
let mut g = self
|
||||
.inner
|
||||
.lock()
|
||||
.unwrap_or_else(std::sync::PoisonError::into_inner);
|
||||
g.frames += 1;
|
||||
g.bytes += bytes as u64;
|
||||
g.skew_corrected = skew_corrected;
|
||||
if let Some(l) = lat_us {
|
||||
g.lat_us.push(l);
|
||||
if let Some(l) = hostnet_us {
|
||||
g.hostnet_us.push(l);
|
||||
}
|
||||
}
|
||||
|
||||
/// Record one matched host/network split sample (Phase 2): the host's reported capture→sent
|
||||
/// duration and our capture→received minus it, both µs — one pair per AU whose 0xCF host
|
||||
/// timing arrived and matched by pts. An old host emits none, leaving the vecs empty and the
|
||||
/// snapshot p50s at 0 (HUD keeps the combined `host+network` term).
|
||||
// Driven only by the android-only decode thread; unreferenced on the host build — expected.
|
||||
#[cfg_attr(not(target_os = "android"), allow(dead_code))]
|
||||
pub fn note_host_split(&self, host_us: u64, net_us: u64) {
|
||||
if !self.enabled.load(Ordering::Relaxed) {
|
||||
return; // HUD hidden — skip the lock
|
||||
}
|
||||
// Poison-proof for the same reason as `note_received`.
|
||||
let mut g = self
|
||||
.inner
|
||||
.lock()
|
||||
.unwrap_or_else(std::sync::PoisonError::into_inner);
|
||||
g.host_us.push(host_us);
|
||||
g.net_us.push(net_us);
|
||||
}
|
||||
|
||||
/// Record one decoded output frame: its capture→decoded `end-to-end` sample and its
|
||||
/// received→decoded `decode` stage sample (either may be absent — e.g. the receipt stamp for
|
||||
/// this pts predates the HUD being shown).
|
||||
// Driven only by the android-only decode thread; unreferenced on the host build — expected.
|
||||
#[cfg_attr(not(target_os = "android"), allow(dead_code))]
|
||||
pub fn note_decoded(&self, e2e_us: Option<u64>, decode_us: Option<u64>) {
|
||||
if !self.enabled.load(Ordering::Relaxed) {
|
||||
return; // HUD hidden — skip the lock (the caller already skipped the clock read)
|
||||
}
|
||||
// Poison-proof for the same reason as `note_received`.
|
||||
let mut g = self
|
||||
.inner
|
||||
.lock()
|
||||
.unwrap_or_else(std::sync::PoisonError::into_inner);
|
||||
if let Some(l) = e2e_us {
|
||||
g.e2e_us.push(l);
|
||||
}
|
||||
if let Some(l) = decode_us {
|
||||
g.decode_us.push(l);
|
||||
}
|
||||
}
|
||||
|
||||
/// Compute the window's rates + latency percentiles, then reset for the next window.
|
||||
pub fn drain(&self) -> Snapshot {
|
||||
let mut g = self.inner.lock().unwrap();
|
||||
// Poison-proof for the same reason as `note_received` — a poisoned window still drains
|
||||
// fine.
|
||||
let mut g = self
|
||||
.inner
|
||||
.lock()
|
||||
.unwrap_or_else(std::sync::PoisonError::into_inner);
|
||||
let elapsed = g.window_start.elapsed().as_secs_f64().max(1e-3);
|
||||
let fps = g.frames as f64 / elapsed;
|
||||
let mbps = g.bytes as f64 * 8.0 / 1_000_000.0 / elapsed;
|
||||
let (p50, p95, valid) = if g.lat_us.is_empty() {
|
||||
(0.0, 0.0, false)
|
||||
} else {
|
||||
g.lat_us.sort_unstable();
|
||||
let n = g.lat_us.len();
|
||||
let at = |p: f64| g.lat_us[((n as f64 * p) as usize).min(n - 1)] as f64 / 1000.0;
|
||||
(at(0.50), at(0.95), true)
|
||||
g.e2e_us.sort_unstable();
|
||||
g.hostnet_us.sort_unstable();
|
||||
g.host_us.sort_unstable();
|
||||
g.net_us.sort_unstable();
|
||||
g.decode_us.sort_unstable();
|
||||
let snap = Snapshot {
|
||||
fps,
|
||||
mbps,
|
||||
e2e_p50_ms: pctl_ms(&g.e2e_us, 0.50),
|
||||
e2e_p95_ms: pctl_ms(&g.e2e_us, 0.95),
|
||||
hostnet_p50_ms: pctl_ms(&g.hostnet_us, 0.50),
|
||||
decode_p50_ms: pctl_ms(&g.decode_us, 0.50),
|
||||
host_p50_ms: pctl_ms(&g.host_us, 0.50),
|
||||
net_p50_ms: pctl_ms(&g.net_us, 0.50),
|
||||
lat_valid: !g.e2e_us.is_empty(),
|
||||
skew_corrected: g.skew_corrected,
|
||||
};
|
||||
let skew = g.skew_corrected;
|
||||
g.window_start = Instant::now();
|
||||
g.frames = 0;
|
||||
g.bytes = 0;
|
||||
g.lat_us.clear();
|
||||
Snapshot {
|
||||
fps,
|
||||
mbps,
|
||||
lat_p50_ms: p50,
|
||||
lat_p95_ms: p95,
|
||||
lat_valid: valid,
|
||||
skew_corrected: skew,
|
||||
}
|
||||
g.e2e_us.clear();
|
||||
g.hostnet_us.clear();
|
||||
g.host_us.clear();
|
||||
g.net_us.clear();
|
||||
g.decode_us.clear();
|
||||
snap
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,40 @@
|
||||
//! JNI seam for Wake-on-LAN: parse the stored MAC strings and hand them to the shared core sender
|
||||
//! (`punktfunk_core::wol`). Like [`crate::discovery`], this takes no session handle — a sleeping
|
||||
//! host has no ARP entry, so the broadcast the core sends is what wakes it, and Kotlin calls this
|
||||
//! just before connecting to an offline saved host.
|
||||
|
||||
use jni::objects::{JObject, JString};
|
||||
use jni::JNIEnv;
|
||||
|
||||
/// `NativeBridge.nativeWakeOnLan(macsCsv: String, lastIp: String): Boolean` — send a Wake-on-LAN
|
||||
/// magic packet. `macsCsv` is comma-separated MACs (`aa:bb:..,cc:dd:..`, learned from the host's
|
||||
/// mDNS `mac` TXT while it was online); `lastIp` is the host's last-known IPv4 (or empty).
|
||||
/// Returns true if at least one datagram went out.
|
||||
#[no_mangle]
|
||||
pub extern "system" fn Java_io_unom_punktfunk_kit_NativeBridge_nativeWakeOnLan<'local>(
|
||||
mut env: JNIEnv<'local>,
|
||||
_this: JObject<'local>,
|
||||
macs_csv: JString<'local>,
|
||||
last_ip: JString<'local>,
|
||||
) -> jni::sys::jboolean {
|
||||
let macs_csv: String = match env.get_string(&macs_csv) {
|
||||
Ok(s) => s.into(),
|
||||
Err(_) => return 0,
|
||||
};
|
||||
let last_ip: String = env
|
||||
.get_string(&last_ip)
|
||||
.map(Into::<String>::into)
|
||||
.unwrap_or_default();
|
||||
let macs: Vec<[u8; 6]> = macs_csv
|
||||
.split(',')
|
||||
.filter_map(|s| punktfunk_core::wol::parse_mac(s.trim()))
|
||||
.collect();
|
||||
if macs.is_empty() {
|
||||
return 0;
|
||||
}
|
||||
let ip = last_ip.trim().parse::<std::net::Ipv4Addr>().ok();
|
||||
match punktfunk_core::wol::send_magic_packet(&macs, ip) {
|
||||
Ok(()) => 1,
|
||||
Err(_) => 0,
|
||||
}
|
||||
}
|
||||
@@ -16,5 +16,10 @@
|
||||
compliance question. -->
|
||||
<key>ITSAppUsesNonExemptEncryption</key>
|
||||
<false/>
|
||||
<!-- Allow CADisplayLink above 60 Hz on ProMotion iPhones: without this key the system
|
||||
silently caps the link at 60 even when SessionPresenter asks for the stream's rate
|
||||
via preferredFrameRateRange, so a 120 fps stream would present at half rate. -->
|
||||
<key>CADisableMinimumFrameDurationOnPhone</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
|
||||
@@ -48,21 +48,21 @@
|
||||
<key>com.apple.security.device.usb</key>
|
||||
<true/>
|
||||
|
||||
<!-- Controller rumble via CoreHaptics: GCDeviceHaptics.createEngine → CHHapticEngine
|
||||
(GamepadFeedback's RumbleRenderer), and AVAudioEngine playback, reach the system
|
||||
audio-analytics daemon `com.apple.audioanalyticsd` over Mach. The sandbox denies that
|
||||
global-name lookup unless it's whitelisted here, and the framework's own precondition
|
||||
turns the denial into a HARD CRASH ("Process is sandboxed but
|
||||
com.apple.security.exception.mach-lookup.global-name doesn't contain
|
||||
com.apple.audioanalyticsd") the moment a controller's haptics engine starts. This
|
||||
temporary exception is the documented, App-Store-acceptable way to permit exactly that
|
||||
lookup — and ONLY that service (the key takes exact names, no wildcards). App Store:
|
||||
declare it in App Store Connect → App Sandbox Entitlement Usage Information ("CoreHaptics
|
||||
gamepad rumble contacts the system audio-analytics daemon"). -->
|
||||
<key>com.apple.security.temporary-exception.mach-lookup.global-name</key>
|
||||
<array>
|
||||
<string>com.apple.audioanalyticsd</string>
|
||||
</array>
|
||||
<!-- NO mach-lookup temporary exception here — and none is needed. Build 0.4.2 (3384) shipped a
|
||||
`com.apple.security.temporary-exception.mach-lookup.global-name` = com.apple.audioanalyticsd
|
||||
exception on the THEORY that CoreHaptics controller rumble (CHHapticEngine — the session
|
||||
RumbleRenderer + MenuHaptics) hard-crashes under the App Sandbox without it, because the
|
||||
framework reaches the audio-analytics daemon over Mach and the sandbox denies that lookup.
|
||||
App Review REJECTED the exception under guideline 2.4.5(i) (review 2026-07-04). We then
|
||||
tested the premise directly on macOS: a CHHapticEngine start + full-intensity rumble on a
|
||||
real Xbox pad, in a genuinely ENFORCED sandbox (NSHomeDirectory redirected into the app
|
||||
container) with NO exception on the codesigned binary — and it ran WITHOUT crashing, rumble
|
||||
and all, even with a live AVAudioEngine stream running concurrently. CoreHaptics simply
|
||||
tolerates the denied audioanalyticsd lookup (it's telemetry, not a hard precondition). So
|
||||
controller rumble works fully sandboxed with none of these exceptions. Do NOT re-add one —
|
||||
it will be rejected again AND it buys nothing. (DualSense rumble separately goes over raw
|
||||
HID via device.usb/device.bluetooth — CoreHaptics genuinely doesn't drive Sony motors on
|
||||
macOS — but that path needs no exception either; see DualSenseHID.) -->
|
||||
|
||||
<!-- Keychain Sharing (unchanged from the shared file): a team-scoped access group so the
|
||||
punktfunk/1 client identity in the data-protection keychain is gated by the app's
|
||||
|
||||
@@ -11,5 +11,22 @@
|
||||
<array>
|
||||
<string>$(AppIdentifierPrefix)io.unom.punktfunk</string>
|
||||
</array>
|
||||
<!-- Wake-on-LAN needs to send a UDP broadcast magic packet (a sleeping host has no ARP
|
||||
entry, so unicast can't wake it). Since iOS 14 / tvOS 14 the OS blocks sending to
|
||||
broadcast/multicast addresses unless the app carries this managed entitlement — it must
|
||||
be requested from and approved by Apple for the App ID, then enabled in the provisioning
|
||||
profile. macOS is not gated by this (its App Sandbox network.client/server cover it).
|
||||
|
||||
GATED pending Apple's approval of the request (form filed) — an unauthorized managed
|
||||
entitlement breaks iOS/tvOS signing, so it's commented out to keep those apps releasable.
|
||||
ON APPROVAL: (1) uncomment the two lines below, and (2) flip
|
||||
PunktfunkConnection.wakeOnLANAvailable (PunktfunkConnection.swift) to enable the iOS/tvOS
|
||||
wake path + UI. Until then iOS/tvOS Wake-on-LAN is a clean no-op — MACs are still learned
|
||||
from mDNS so it works immediately once ungated. macOS is unaffected (separate entitlements
|
||||
file, no multicast entitlement needed). -->
|
||||
<!--
|
||||
<key>com.apple.developer.networking.multicast</key>
|
||||
<true/>
|
||||
-->
|
||||
</dict>
|
||||
</plist>
|
||||
|
||||
@@ -355,7 +355,7 @@
|
||||
buildSettings = {
|
||||
ASSETCATALOG_COMPILER_APPICON_NAME = punktfunk_Logo;
|
||||
ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
|
||||
CODE_SIGN_ENTITLEMENTS = Config/Punktfunk-macOS.entitlements;
|
||||
CODE_SIGN_ENTITLEMENTS = "Config/Punktfunk-macOS.entitlements";
|
||||
CODE_SIGN_IDENTITY = "Apple Development";
|
||||
CODE_SIGN_STYLE = Automatic;
|
||||
COMBINE_HIDPI_IMAGES = YES;
|
||||
@@ -364,7 +364,8 @@
|
||||
ENABLE_HARDENED_RUNTIME = YES;
|
||||
GENERATE_INFOPLIST_FILE = YES;
|
||||
INFOPLIST_FILE = Config/Info.plist;
|
||||
INFOPLIST_KEY_CFBundleDisplayName = "Punktfunk";
|
||||
INFOPLIST_KEY_CFBundleDisplayName = Punktfunk;
|
||||
INFOPLIST_KEY_GCSupportsControllerUserInteraction = YES;
|
||||
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.utilities";
|
||||
INFOPLIST_KEY_NSHumanReadableCopyright = "";
|
||||
INFOPLIST_KEY_NSLocalNetworkUsageDescription = "Punktfunk connects directly to your punktfunk host on the local network to stream video, audio, and input.";
|
||||
@@ -389,7 +390,7 @@
|
||||
buildSettings = {
|
||||
ASSETCATALOG_COMPILER_APPICON_NAME = punktfunk_Logo;
|
||||
ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
|
||||
CODE_SIGN_ENTITLEMENTS = Config/Punktfunk-macOS.entitlements;
|
||||
CODE_SIGN_ENTITLEMENTS = "Config/Punktfunk-macOS.entitlements";
|
||||
CODE_SIGN_IDENTITY = "Apple Development";
|
||||
CODE_SIGN_STYLE = Automatic;
|
||||
COMBINE_HIDPI_IMAGES = YES;
|
||||
@@ -398,7 +399,8 @@
|
||||
ENABLE_HARDENED_RUNTIME = YES;
|
||||
GENERATE_INFOPLIST_FILE = YES;
|
||||
INFOPLIST_FILE = Config/Info.plist;
|
||||
INFOPLIST_KEY_CFBundleDisplayName = "Punktfunk";
|
||||
INFOPLIST_KEY_CFBundleDisplayName = Punktfunk;
|
||||
INFOPLIST_KEY_GCSupportsControllerUserInteraction = YES;
|
||||
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.utilities";
|
||||
INFOPLIST_KEY_NSHumanReadableCopyright = "";
|
||||
INFOPLIST_KEY_NSLocalNetworkUsageDescription = "Punktfunk connects directly to your punktfunk host on the local network to stream video, audio, and input.";
|
||||
@@ -425,11 +427,11 @@
|
||||
ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
|
||||
CODE_SIGN_ENTITLEMENTS = Config/Punktfunk.entitlements;
|
||||
CODE_SIGN_STYLE = Automatic;
|
||||
DEVELOPMENT_TEAM = F4H37KF6WC;
|
||||
CURRENT_PROJECT_VERSION = 1;
|
||||
DEVELOPMENT_TEAM = F4H37KF6WC;
|
||||
GENERATE_INFOPLIST_FILE = YES;
|
||||
INFOPLIST_FILE = Config/Info.plist;
|
||||
INFOPLIST_KEY_CFBundleDisplayName = "Punktfunk";
|
||||
INFOPLIST_KEY_CFBundleDisplayName = Punktfunk;
|
||||
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.utilities";
|
||||
INFOPLIST_KEY_NSLocalNetworkUsageDescription = "Punktfunk connects directly to your punktfunk host on the local network to stream video, audio, and input.";
|
||||
INFOPLIST_KEY_NSMicrophoneUsageDescription = "Your microphone is streamed to the connected punktfunk host, where it appears as a virtual microphone.";
|
||||
@@ -464,11 +466,11 @@
|
||||
ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
|
||||
CODE_SIGN_ENTITLEMENTS = Config/Punktfunk.entitlements;
|
||||
CODE_SIGN_STYLE = Automatic;
|
||||
DEVELOPMENT_TEAM = F4H37KF6WC;
|
||||
CURRENT_PROJECT_VERSION = 1;
|
||||
DEVELOPMENT_TEAM = F4H37KF6WC;
|
||||
GENERATE_INFOPLIST_FILE = YES;
|
||||
INFOPLIST_FILE = Config/Info.plist;
|
||||
INFOPLIST_KEY_CFBundleDisplayName = "Punktfunk";
|
||||
INFOPLIST_KEY_CFBundleDisplayName = Punktfunk;
|
||||
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.utilities";
|
||||
INFOPLIST_KEY_NSLocalNetworkUsageDescription = "Punktfunk connects directly to your punktfunk host on the local network to stream video, audio, and input.";
|
||||
INFOPLIST_KEY_NSMicrophoneUsageDescription = "Your microphone is streamed to the connected punktfunk host, where it appears as a virtual microphone.";
|
||||
@@ -502,11 +504,11 @@
|
||||
ASSETCATALOG_COMPILER_APPICON_NAME = "App Icon & Top Shelf Image";
|
||||
CODE_SIGN_ENTITLEMENTS = Config/Punktfunk.entitlements;
|
||||
CODE_SIGN_STYLE = Automatic;
|
||||
DEVELOPMENT_TEAM = F4H37KF6WC;
|
||||
CURRENT_PROJECT_VERSION = 1;
|
||||
DEVELOPMENT_TEAM = F4H37KF6WC;
|
||||
GENERATE_INFOPLIST_FILE = YES;
|
||||
INFOPLIST_FILE = Config/Info.plist;
|
||||
INFOPLIST_KEY_CFBundleDisplayName = "Punktfunk";
|
||||
INFOPLIST_KEY_CFBundleDisplayName = Punktfunk;
|
||||
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.utilities";
|
||||
INFOPLIST_KEY_NSLocalNetworkUsageDescription = "Punktfunk connects directly to your punktfunk host on the local network to stream video, audio, and input.";
|
||||
INFOPLIST_KEY_UIApplicationSceneManifest_Generation = YES;
|
||||
@@ -532,11 +534,11 @@
|
||||
ASSETCATALOG_COMPILER_APPICON_NAME = "App Icon & Top Shelf Image";
|
||||
CODE_SIGN_ENTITLEMENTS = Config/Punktfunk.entitlements;
|
||||
CODE_SIGN_STYLE = Automatic;
|
||||
DEVELOPMENT_TEAM = F4H37KF6WC;
|
||||
CURRENT_PROJECT_VERSION = 1;
|
||||
DEVELOPMENT_TEAM = F4H37KF6WC;
|
||||
GENERATE_INFOPLIST_FILE = YES;
|
||||
INFOPLIST_FILE = Config/Info.plist;
|
||||
INFOPLIST_KEY_CFBundleDisplayName = "Punktfunk";
|
||||
INFOPLIST_KEY_CFBundleDisplayName = Punktfunk;
|
||||
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.utilities";
|
||||
INFOPLIST_KEY_NSLocalNetworkUsageDescription = "Punktfunk connects directly to your punktfunk host on the local network to stream video, audio, and input.";
|
||||
INFOPLIST_KEY_UIApplicationSceneManifest_Generation = YES;
|
||||
|
||||
+103
-341
@@ -1,364 +1,126 @@
|
||||
# punktfunk Apple client (SwiftUI)
|
||||
# punktfunk — Apple client (macOS · iOS · iPadOS · tvOS)
|
||||
|
||||
The native macOS/iOS client for **`punktfunk/1`** (the post-GameStream protocol). All
|
||||
networking/protocol work — QUIC control plane, UDP data plane, GF(2¹⁶) FEC, AES-GCM,
|
||||
input datagrams, Opus audio, cert pinning — lives in the shared Rust core (statically
|
||||
linked as `PunktfunkCore.xcframework`); this package is the Swift shell: decode
|
||||
(VideoToolbox), present (SwiftUI), input capture.
|
||||
The native **Apple** app for streaming a punktfunk host to your Mac, iPhone, iPad, or Apple TV. A
|
||||
SwiftUI app that finds hosts on your network, pairs with a PIN, and streams at your display's own
|
||||
resolution and refresh rate — with VideoToolbox hardware decode and full controller support.
|
||||
|
||||
## Status — working client (macOS, with iOS / tvOS in the shared build)
|
||||
All the networking and protocol work — QUIC control plane, UDP data plane, GF(2¹⁶) FEC, AES-GCM,
|
||||
Opus audio, cert pinning — lives in the shared Rust **`punktfunk-core`** (statically linked as
|
||||
`PunktfunkCore.xcframework`). This package is the Swift shell: decode, present, input, and UI.
|
||||
|
||||
A full streaming client: VideoToolbox HEVC decode, controllers incl. DualSense feedback, host
|
||||
discovery, PIN pairing, and a network speed test. The lower-latency **stage-2 presenter**
|
||||
(`VTDecompressionSession` → `CAMetalLayer`) is built and opt-in (Settings → Presenter); see below.
|
||||
## Features
|
||||
|
||||
First light was achieved 2026-06-10 — validated live, Mac ↔ a Linux host over the LAN: gamescope
|
||||
virtual output → NVENC HEVC →
|
||||
`punktfunk/1` (GF(2¹⁶) FEC + AES-GCM over UDP, QUIC control) → VideoToolbox →
|
||||
`AVSampleBufferDisplayLayer` on glass at 1280×720@60, with mouse/keyboard flowing back as
|
||||
QUIC datagrams into the host's gamescope EIS injector (thousands of events injected during
|
||||
the session). Headless variant of the same proof: `RemoteFirstLightTests` decoded 60/60
|
||||
received AUs spanning 983 ms of host capture clock.
|
||||
- **Hardware decode** — VideoToolbox HEVC, with a low-latency **stage-2 presenter**
|
||||
(`VTDecompressionSession` → `CAMetalLayer`, presented off a `CADisplayLink`, ~11 ms p50) as the
|
||||
default and an `AVSampleBufferDisplayLayer` fallback.
|
||||
- **HDR & 4:4:4** — PQ passthrough with a correct reference-white anchor, mid-session SDR↔HDR
|
||||
reconfiguration, and hardware-probed 4:4:4 support.
|
||||
- **Your display's native mode** — the host builds a virtual output at exactly your WxH@Hz;
|
||||
mid-stream resize renegotiates without reconnecting.
|
||||
- **Audio both ways** — Opus playback (CoreAudio, no bundled libopus) with a jitter ring, plus mic
|
||||
uplink; speaker/mic selectable in Settings.
|
||||
- **Full controller support** — one selected controller forwarded as pad 0, including **DualSense**
|
||||
feedback (rumble → CoreHaptics, lightbar, player LEDs, adaptive triggers) and touchpad/motion. The
|
||||
virtual pad type auto-resolves from your physical controller.
|
||||
- **Mouse & keyboard** — `GCMouse`/`GCKeyboard` capture with click-to-capture and a ⌘⎋ release, plus
|
||||
iPad pointer lock and touch input.
|
||||
- **Find hosts automatically** — mDNS discovery (`NWBrowser` over `_punktfunk._udp`); first connect
|
||||
does a one-time **SPAKE2 PIN pairing** (or TOFU on trusted LANs), then reconnects on a pinned,
|
||||
Keychain-stored identity.
|
||||
- **Tune the stream** — a fps / Mb·s / **latency** HUD (skew-corrected across machines), a bitrate
|
||||
control, a per-host **network speed test** with a recommended bitrate, and a host-compositor picker.
|
||||
|
||||
The connector underneath (`punktfunk_core::client::NativeClient` over the C ABI) carries the
|
||||
full session: video AUs, **Opus audio** (`nextAudio()`), **rumble** (`nextRumble()`),
|
||||
**DualSense feedback** (`nextHidOutput()` — lightbar, player LEDs, adaptive-trigger
|
||||
effects), input incl. gamepads + DualSense touchpad/motion (`sendTouchpad`/`sendMotion`),
|
||||
and **cert pinning + TOFU** (`pinSHA256:`/`hostFingerprint`) — see
|
||||
`punktfunk1.rs::tests::c_abi_connection_roundtrip` (three sequential sessions: TOFU, pinned
|
||||
reconnect, wrong-pin rejection). The host (`punktfunk-host punktfunk1-host`) is a persistent listener:
|
||||
reconnect at will during development.
|
||||
Runs from one shared codebase across **macOS, iOS, iPadOS, and tvOS**.
|
||||
|
||||
What's here, all compiled and tested on macOS (Xcode 26.5 / Swift 6.3):
|
||||
## Get it
|
||||
|
||||
- **`PunktfunkKit`** (library)
|
||||
- `PunktfunkConnection.swift` — wrapper over the C ABI. AUs/audio are copied into `Data`
|
||||
(the C pointer is only valid until the next call of the same kind). `close()` is safe
|
||||
from any thread: per-plane locks enforce the C contract ("never close with a
|
||||
`next_au`/`next_audio` in flight") instead of leaving it to callers. Pinning + TOFU
|
||||
via `pinSHA256:`/`hostFingerprint`.
|
||||
- `AnnexB.swift` — in-band VPS/SPS/PPS → `CMVideoFormatDescription`; Annex-B → AVCC
|
||||
`CMSampleBuffer` with `DisplayImmediately` set.
|
||||
- `StreamView.swift` — SwiftUI `NSViewRepresentable` over `AVSampleBufferDisplayLayer`
|
||||
(stage-1 presenter: the layer hardware-decodes compressed HEVC itself). One pump
|
||||
thread per view, token-cancelled so reconnects can't double-pump.
|
||||
- `InputCapture.swift` — `GCMouse` raw deltas + `GCKeyboard` HID→VK mapping (the host's
|
||||
`vk_to_evdev` consumes Windows VKs), with fractional-delta accumulation so sub-pixel
|
||||
motion isn't truncated away. Buttons use GameStream ids (1=left … 5=X2). Scroll is
|
||||
WHEEL_DELTA(120)-scaled: macOS via the stream view's `scrollWheel` override, iPad via
|
||||
GCMouse's scroll dpad when pointer-locked and a scroll-only `UIPanGestureRecognizer`
|
||||
otherwise (trackpad gestures never reach GC's scroll dpad).
|
||||
- `GamepadManager.swift` — app-lifetime controller discovery + selection (`.shared`):
|
||||
watches `GCController` connect/disconnect, fingerprints each pad for the Settings UI
|
||||
(name, capabilities, battery), and selects the ONE controller forwarded to the host
|
||||
(user pin via "Use controller", else most recently connected extended gamepad).
|
||||
- `GamepadCapture.swift` — the active controller → wire: snapshot-diff over
|
||||
`GCExtendedGamepad` into incremental `gamepadButton`/`gamepadAxis` events (pad 0),
|
||||
plus DualSense touchpad contacts and ~250 Hz motion samples on the rich-input plane
|
||||
(the GC→DualSense unit conversions live in `GamepadWire`, one place). Held state is
|
||||
released on the wire on controller switch / app deactivation / stop.
|
||||
- `GamepadFeedback.swift` + `DualSenseTriggerEffect.swift` — host feedback → the real
|
||||
controller: one drain thread for `nextRumble()` (→ `CHHapticEngine` per handle
|
||||
locality) and `nextHidOutput()` (lightbar → `GCDeviceLight`, player LEDs →
|
||||
`playerIndex`, adaptive-trigger effect blocks → a total, table-driven parser →
|
||||
`GCDualSenseAdaptiveTrigger`, exact for the 10-zone positional modes).
|
||||
- `HostDiscovery.swift` — LAN auto-discovery: an `NWBrowser` over `_punktfunk._udp`
|
||||
(the host's `crate::discovery` mDNS advert), resolving each service to an IP:port via a
|
||||
throwaway `NWConnection` and parsing the TXT (`fp` advisory cert fingerprint, `pair`,
|
||||
stable `id`). iOS/tvOS need `NSBonjourServices` (`Config/Info.plist`) or the system
|
||||
blocks the browse.
|
||||
- **`PunktfunkClient`** (the app): hosts grid (saved in UserDefaults) with an **On this
|
||||
network** section listing mDNS-discovered hosts (tap to save + connect, or pair if the
|
||||
host requires it), "+" toolbar sheet to add hosts manually, stream mode in Settings (⌘,),
|
||||
two trust flows — the
|
||||
trust-on-first-use fingerprint prompt over the live-but-blurred stream, and SPAKE2 PIN
|
||||
pairing (`PairSheet`, from a host card's context menu or the trust prompt;
|
||||
`ClientIdentityStore` keeps the client identity in the Keychain and presents it on
|
||||
every connect) — then pinned reconnects, fps/Mb-s HUD + a **capture→client-receipt latency**
|
||||
line (`LatencyMeter`, p50/p95): the AU `pts_ns` (host capture clock) to the instant the client
|
||||
received it, **skew-corrected** across machines via `PunktfunkConnection.clockOffsetNs` (the
|
||||
connect-time wall-clock handshake, `punktfunk_connection_clock_offset_ns`). It excludes the
|
||||
layer's decode+present (stage-1 `AVSampleBufferDisplayLayer` has no per-frame present callback);
|
||||
the opt-in **stage-2 presenter** (Settings → Presenter) adds a **capture→present**
|
||||
(glass-to-glass) line via explicit decode + a Metal/display-link present. Settings also picks the HOST
|
||||
compositor (KWin/wlroots/Mutter/gamescope, default automatic — the host honors it
|
||||
only if that backend is available there) and has a **Controllers** section: every
|
||||
detected controller (capability glyphs, battery, "In use" badge), which one to forward
|
||||
("Use controller", default automatic), and the virtual pad type the host creates
|
||||
("Controller type": Automatic / Xbox 360 / DualSense — Automatic matches the physical
|
||||
pad; resolved at connect time, the host pad is fixed per session). Gamepad capture +
|
||||
feedback run with streaming (`SessionModel` owns them, same trust gate as audio).
|
||||
Settings also sets the **Bitrate** (Automatic toggle = host default; manual is a
|
||||
log-scale slider, 2 Mbps – 3 Gbps, snapped to two significant figures — above 1 Gbps
|
||||
an inline warning says to run a speed test first; tvOS uses a preset picker instead,
|
||||
Slider doesn't exist there; negotiated via the Hello on every connect), and a host
|
||||
card's context menu offers **"Test Network Speed…"** (`SpeedTestSheet`): connects, has
|
||||
the host burst probe filler over the real data plane (up to the host's 3 Gbps probe
|
||||
ceiling for 2 s, roadmap §9),
|
||||
shows measured goodput · loss · a recommended bitrate (≈70% of measured), and applies
|
||||
it in one tap. The streaming **statistics overlay** can be turned off and moved to any
|
||||
corner (Settings → Display → Statistics, `DefaultsKey.hudEnabled`/`hudPlacement`), and
|
||||
toggled live with **⌘⇧S** — a Scene-level **"Stream" menu** (`StreamCommands`) that also
|
||||
carries **Disconnect ⌘D**, so disconnect survives the HUD being hidden (on iOS a small
|
||||
exit chip appears instead; on tvOS the Siri-Remote Menu button still disconnects). The
|
||||
macOS Settings window is a **tabbed preferences pane** (General / Display / Audio /
|
||||
Controllers / Advanced) — the sections are shared with the iOS single-Form layout and the
|
||||
tvOS pushed-picker layout, defined once each.
|
||||
- **Tests** (`swift test`): byte-level Annex-B units; a real-codec round trip
|
||||
(VTCompressionSession-encoded HEVC rebuilt as the host's wire shape → `AnnexB` →
|
||||
VTDecompressionSession → pixels); table-driven DualSense trigger-effect parsing
|
||||
(`DualSenseTriggerEffectTests`) and the gamepad wire conversions
|
||||
(`GamepadWireTests`); loopback integration against real local hosts
|
||||
(`test-loopback.sh` — stream round trip incl. gamepad/touchpad/motion sends, a
|
||||
host-scripted feedback burst asserted on the rumble + HID-output planes
|
||||
(`PUNKTFUNK_TEST_FEEDBACK=1`), the bitrate-negotiation echo and a real 20 Mbps
|
||||
bandwidth probe, plus the PIN pairing ceremony and the `--require-pairing` gate
|
||||
against a second, armed host); the remote first-light test above.
|
||||
Install from the App Store / TestFlight, or build from source below. Per-device install steps and the
|
||||
pairing walkthrough:
|
||||
**[docs.punktfunk.unom.io/docs/install-client](https://docs.punktfunk.unom.io/docs/install-client)**.
|
||||
|
||||
## Build / run / test (on a Mac)
|
||||
|
||||
Requires Xcode 26.5 / Swift 6.3. First build the Rust core into an xcframework, then build the app:
|
||||
|
||||
```sh
|
||||
rustup target add aarch64-apple-darwin x86_64-apple-darwin
|
||||
bash scripts/build-xcframework.sh # → clients/apple/PunktfunkCore.xcframework
|
||||
# + BUILD_IOS=1 for the iOS slices (rustup target add aarch64-apple-ios{,-sim} x86_64-apple-ios)
|
||||
# + BUILD_TVOS=1 for tvOS — TIER-3 Rust targets, built from source:
|
||||
# rustup toolchain install nightly && rustup component add rust-src --toolchain nightly
|
||||
bash scripts/build-xcframework.sh # → clients/apple/PunktfunkCore.xcframework
|
||||
# BUILD_IOS=1 also builds the iOS slices (add the ios rustup targets)
|
||||
# BUILD_TVOS=1 also builds tvOS (tier-3 targets, built from source — see below)
|
||||
|
||||
cd clients/apple
|
||||
swift build && swift test # loopback/remote tests self-skip without a host
|
||||
swift run PunktfunkClient # the unbundled dev shell (CLI)
|
||||
open Punktfunk.xcodeproj # the real app: ⌘R builds + runs Punktfunk.app
|
||||
open Punktfunk.xcodeproj # the real app: ⌘R builds + runs Punktfunk.app
|
||||
swift run PunktfunkClient # or the unbundled dev shell (CLI)
|
||||
swift build && swift test # unit + loopback/remote tests (self-skip w/o a host)
|
||||
```
|
||||
|
||||
bash test-loopback.sh # full loopback proof: builds punktfunk-host
|
||||
# (synthetic source — runs on macOS), streams
|
||||
# byte-verified frames into the Swift client
|
||||
tvOS slices are tier-3 Rust targets, built from source:
|
||||
`rustup toolchain install nightly && rustup component add rust-src --toolchain nightly`.
|
||||
|
||||
# against the real host (Linux box, see CLAUDE.md "Running on this box") — punktfunk1-host is a
|
||||
# persistent listener, reconnect at will:
|
||||
# PUNKTFUNK_COMPOSITOR=gamescope PUNKTFUNK_GAMESCOPE_APP=vkcube PUNKTFUNK_ZEROCOPY=1 \
|
||||
# cargo run -rp punktfunk-host -- punktfunk1-host --source virtual --seconds 60
|
||||
PUNKTFUNK_REMOTE_HOST=<box-ip> swift test --filter RemoteFirstLightTests # headless
|
||||
# (+ PUNKTFUNK_REMOTE_PORT / PUNKTFUNK_REMOTE_COMPOSITOR=gamescope|kwin|… /
|
||||
# PUNKTFUNK_REMOTE_PIN=<arming-pin> for the remote pairing test)
|
||||
### Test against a host
|
||||
|
||||
```sh
|
||||
# full loopback proof — builds punktfunk-host (synthetic source, runs on macOS) and streams
|
||||
# byte-verified frames into the Swift client, incl. the PIN pairing ceremony:
|
||||
bash test-loopback.sh
|
||||
|
||||
# against a real Linux host on the LAN (see the repo README "Running on this box"):
|
||||
PUNKTFUNK_REMOTE_HOST=<box-ip> swift test --filter RemoteFirstLightTests # headless
|
||||
PUNKTFUNK_AUTOCONNECT=<box-ip> PUNKTFUNK_MODE=1280x720x60 swift run PunktfunkClient # on glass
|
||||
```
|
||||
|
||||
## Xcode project (`Punktfunk.xcodeproj`)
|
||||
## Project layout
|
||||
|
||||
The app target **Punktfunk** wraps the same sources as the `swift run` shell
|
||||
(`Sources/PunktfunkClient`, a synchronized folder — no duplication) plus `App/` (asset
|
||||
catalog) and links `PunktfunkKit` from the local package. Generated Info.plist, ad-hoc
|
||||
signing, bundle id `io.unom.punktfunk`. Notes:
|
||||
- **`PunktfunkKit`** (library) — the reusable pieces:
|
||||
- `PunktfunkConnection` — the wrapper over the C ABI (thread-safe `close()`, per-plane locks,
|
||||
pinning + TOFU).
|
||||
- `AnnexB` / `StreamView` / `VideoDecoder` / `MetalVideoPresenter` — format handling, the stage-1
|
||||
(`AVSampleBufferDisplayLayer`) and stage-2 (`VTDecompressionSession` → `CAMetalLayer`) presenters.
|
||||
- `InputCapture` — `GCMouse`/`GCKeyboard` → host VK/mouse, with fractional-delta accumulation.
|
||||
- `GamepadManager` / `GamepadCapture` / `GamepadFeedback` / `DualSenseTriggerEffect` — controller
|
||||
discovery + selection, capture (buttons/axes/touchpad/motion), and host-feedback rendering.
|
||||
- `HostDiscovery` — `NWBrowser` over `_punktfunk._udp`.
|
||||
- **`PunktfunkClient`** (the app) — hosts grid with an *On this network* section, add-host sheet,
|
||||
the two trust flows (TOFU prompt + SPAKE2 `PairSheet`), the stream view with the HUD, a
|
||||
tabbed Settings pane (General / Display / Audio / Controllers / Advanced), and the network speed
|
||||
test. A Scene-level **Stream** menu carries Disconnect (⌘D) and the HUD toggle (⌘⇧S).
|
||||
On iOS/iPadOS **and macOS** a connected controller swaps the whole home for the **gamepad UI**
|
||||
(`Home/Gamepad*`, `Settings/GamepadSettingsView`): a console-style host carousel (A connect · Y
|
||||
library · X settings), a controller-navigable settings screen, an add-host flow with an
|
||||
on-screen controller keyboard (no touch required anywhere), and the coverflow library browser —
|
||||
all driven by the shared `GamepadMenuInput` poller + `GamepadCarousel`/`GamepadMenuList` focus
|
||||
machinery, with dual-channel haptics (device Taptic + controller `MenuHaptics`), over an
|
||||
animated "aurora" backdrop (`GamepadScreenBackground` — TimelineView-driven drifting color
|
||||
blobs; deliberately pure SwiftUI, since a .metal library only reliably bundles in one of the
|
||||
two build systems these sources compile under). macOS presents the settings/add-host screens as
|
||||
sheets (no `fullScreenCover` there); `PUNKTFUNK_FORCE_GAMEPAD_UI=1` forces the mode without a
|
||||
physical pad (dev/screenshots).
|
||||
- **Tests** (`swift test`) — Annex-B units, a real-codec VideoToolbox round trip, DualSense
|
||||
trigger-effect and gamepad-wire conversions, loopback integration against real local hosts, and the
|
||||
remote first-light test.
|
||||
|
||||
- **Entitlements (sandbox)**: the macOS target uses
|
||||
`Config/Punktfunk-macOS.entitlements`; iOS/tvOS use the shared
|
||||
`Config/Punktfunk.entitlements`. The macOS app is **App-Sandboxed** (mandatory for the Mac
|
||||
App Store/TestFlight, and used for the Developer ID DMG too so the local build matches what
|
||||
ships): `com.apple.security.app-sandbox`, `network.client` + **`network.server`** (the
|
||||
sandbox gates `bind()`; quinn + the raw-UDP plane both bind, so receive breaks without it),
|
||||
`device.audio-input` (mic), `device.bluetooth` + `device.usb` (GameController over BT/USB),
|
||||
and the existing `keychain-access-groups`. `app-sandbox` is macOS-only — keep it OUT of the
|
||||
shared iOS/tvOS file (it fails upload validation there). Verify a build is sandboxed with
|
||||
`codesign -d --entitlements :- <built .app>`. Heads-up: `device.usb` draws some App Review
|
||||
scrutiny — justify it in the review notes ("reads input from USB game controllers").
|
||||
- **App icon**: `App/Assets.xcassets` ships an empty `AppIcon` slot. For an Icon Composer
|
||||
`.icon`: add the file to the project (target Punktfunk), set it as the App Icon in the
|
||||
target's General tab, and delete the placeholder `AppIcon.appiconset`. Heads-up: CLI
|
||||
`actool` (Xcode 26.5) crashed compiling `punktfunk_Logo.icon` — if Xcode does the same,
|
||||
suspect the icon bundle (it has a duplicate-named layer, "…Layer-3 2.svg"), not the
|
||||
project.
|
||||
- **Tests from Xcode**: the package tests run with `swift test`; to get them on ⌘U, add
|
||||
`PunktfunkKitTests` once via Edit Scheme → Test → + (Xcode persists it into the shared
|
||||
scheme — a hand-written package-test reference doesn't resolve headlessly).
|
||||
- `xcodebuild -project Punktfunk.xcodeproj -scheme Punktfunk build` works headlessly;
|
||||
same for `-scheme Punktfunk-iOS -destination 'generic/platform=iOS Simulator'` (run it
|
||||
in a simulator via `xcrun simctl install/launch` — `SIMCTL_CHILD_PUNKTFUNK_AUTOCONNECT=…`
|
||||
passes the dev autoconnect env through).
|
||||
## Notes for contributors
|
||||
|
||||
## App Store screenshots
|
||||
- **Xcode project** (`Punktfunk.xcodeproj`) wraps the same sources as the `swift run` shell (a
|
||||
synchronized folder — no duplication). The macOS target is **App-Sandboxed** (needs
|
||||
`network.server` — the raw-UDP plane and quinn both `bind()`); iOS/tvOS use the shared
|
||||
entitlements file (keep `app-sandbox` **out** of it). Verify with
|
||||
`codesign -d --entitlements :- <built .app>`.
|
||||
- **Decode flow**: the host opens every stream with an IDR carrying VPS/SPS/PPS in-band, and recovery
|
||||
keyframes re-send them — refresh the format description on every IDR; there is no out-of-band
|
||||
extradata, ever.
|
||||
- **ABI threading**: one video pump thread per connection, one optional audio drain thread, and one
|
||||
optional feedback drain thread (rumble + HID-output). `send()` is enqueue-only and safe alongside
|
||||
all of them. The wrapper's per-plane locks make `close()` safe from anywhere.
|
||||
- **DualSense motion scale** (`GamepadWire`) is derived from hid-playstation's math, not yet
|
||||
live-verified — if gyro/accel feel wrong in a game, correct sign/scale there and `evtest` the
|
||||
host's virtual pad.
|
||||
- **App Store screenshots** are automated — `tools/screenshots.sh all` renders the real UI at the
|
||||
required pixel sizes via a DEBUG-only shot mode; the `apple` CI workflow captures the iOS sizes on
|
||||
every main push. See the script header for details.
|
||||
- Deeper design notes live in [`design/apple-stage2-presenter.md`](../../design/apple-stage2-presenter.md).
|
||||
|
||||
Automated, faithful screenshots of the real UI for App Store Connect — one set per platform at
|
||||
exactly the accepted pixel sizes. Driver: **`tools/screenshots.sh`**.
|
||||
## Related
|
||||
|
||||
```sh
|
||||
tools/screenshots.sh all # macOS + (if full Xcode) iOS, iPadOS, tvOS → ./screenshots
|
||||
tools/screenshots.sh macos # just macOS
|
||||
OUT=~/Desktop/shots tools/screenshots.sh ios ipad tvos
|
||||
PUNKTFUNK_SHOT_HERO=~/frame.png tools/screenshots.sh ios # real captured frame behind the hero
|
||||
```
|
||||
|
||||
How it works: the app has a DEBUG-only **shot mode** (`Sources/PunktfunkClient/Screenshots/`).
|
||||
Launched with `PUNKTFUNK_SHOT_SCENE=<name>` it renders **one** mock-populated screen full-bleed
|
||||
(`ScreenshotHostView`) instead of `ContentView`, then the OS screenshots the *real, fully-rendered*
|
||||
window — `screencapture` on macOS, `xcrun simctl io booted screenshot` on the Simulators. The five
|
||||
scenes (`ShotScenes.all`): `01-stream` (the stream hero — a synthetic frame + the glass HUD, since
|
||||
`StreamView` needs a live connection), `02-hosts`, `03-pair`, `04-trust`, `05-settings`. Mock data
|
||||
is in `ShotMock`; nothing touches a host.
|
||||
|
||||
Output pixels are App Store Connect's required/largest sizes (Apple auto-derives the smaller ones):
|
||||
`mac` 2880×1800 · `iphone-6.9` 1320×2868 (hero 2868×1320) · `ipad-13` 2064×2752 (hero 2752×2064) ·
|
||||
`appletv` 1920×1080.
|
||||
|
||||
Why not `ImageRenderer` (the obvious offscreen route)? It can't rasterize this app's chrome —
|
||||
`NavigationStack`, `Form`/`TabView`, and Liquid-Glass/`NSVisualEffect` materials all render black or
|
||||
SwiftUI's "can't render" placeholder. Capturing the live window/Simulator avoids that entirely.
|
||||
|
||||
Requirements / gotchas:
|
||||
- **macOS**: only the Swift toolchain is needed, **plus a one-time Screen Recording grant** for
|
||||
your terminal (System Settings → Privacy & Security → Screen Recording) — without it
|
||||
`screencapture -l` fails with "could not create image from window". (A no-permission fallback,
|
||||
`PUNKTFUNK_SHOT_SELFCAPTURE=<dir>`, uses `cacheDisplay` — but it omits material blur and can't
|
||||
read `ScrollView` content, so it's for quick checks, not submission.)
|
||||
- **iOS/iPadOS/tvOS**: needs **full Xcode** (xcodebuild + Simulators), not just Command Line Tools,
|
||||
and the matching device Simulators installed (iPhone 16 Pro Max, iPad Pro 13", Apple TV). Run it
|
||||
on a full-Xcode Mac (e.g. the `macos-arm64` CI mini).
|
||||
- The hero defaults to a synthetic synthwave frame — set `PUNKTFUNK_SHOT_HERO` to a real captured
|
||||
frame for a production-quality lead screenshot.
|
||||
|
||||
**CI**: the `apple` workflow's **`screenshots`** job runs on the `macos-arm64` runner on every main
|
||||
push + manual dispatch (skipped on PRs), and attaches the result as a single zip artifact,
|
||||
**`punktfunk-appstore-screenshots`** (download it from the run's Artifacts; `upload-artifact@v3` —
|
||||
Gitea's backend rejects v4). It captures the two **required iOS sizes — iPhone 6.9" + iPad 13"** —
|
||||
on the Simulator (auto-creating the device if the runner lacks it), and is isolated from the
|
||||
build/test job so a capture hiccup never reds the build.
|
||||
|
||||
**macOS and tvOS are NOT in CI**, by design: the self-hosted runner is **headless** (no
|
||||
window-server session), so the macOS window capture can't run there, and tvOS needs the Tier-3
|
||||
build-std slice. Generate those on a GUI Mac: `tools/screenshots.sh macos tvos`. (If the runner is
|
||||
ever switched to a logged-in GUI session, re-adding macOS to the job's capture step is one line.)
|
||||
|
||||
## Notes for whoever picks this up next
|
||||
|
||||
1. **cbindgen import quirk** (the predicted "small compile fixes", now fixed): the
|
||||
C17-compatible header spells `PunktfunkStatus`/`PunktfunkInputKind` as integer typedefs while
|
||||
the enum *constants* import into Swift as a distinct same-named type — bridge with
|
||||
`.rawValue` (see the top of `PunktfunkConnection.swift`). Don't fight the generated header.
|
||||
2. **ABI contract**: one video pump thread per connection, plus optionally one *separate*
|
||||
audio drain thread for `nextAudio()` and one feedback drain thread for
|
||||
`nextRumble()`/`nextHidOutput()` (the core keeps per-plane borrow slots, so the planes
|
||||
never alias; rumble + HID-output are two planes drained sequentially by the one
|
||||
feedback thread); `send()` is enqueue-only and safe alongside all of them. The
|
||||
wrapper's per-plane locks make `close()` safe from anywhere (it waits out in-flight
|
||||
polls, ≤ their timeouts).
|
||||
3. **Decode flow**: the host opens every stream with an IDR carrying VPS/SPS/PPS in-band
|
||||
and recovery keyframes re-send them — "refresh the format description on every IDR"
|
||||
(what `StreamView` does) is sufficient; there is no out-of-band extradata, ever.
|
||||
4. **Stage 2 — built, opt-in (`punktfunk.presenter == "stage2"`, default stage 1).** Explicit
|
||||
`VTDecompressionSession` decode (`VideoDecoder`) → a `CAMetalLayer` + display-link present
|
||||
(`MetalVideoPresenter`/`Stage2Pipeline`), hosted as a sublayer by the same `StreamView`s with
|
||||
input capture + HUD unchanged. It adds a **capture→present** (glass-to-glass, modulo the host
|
||||
render→capture term) HUD line, skew-corrected via `PunktfunkConnection.clockOffsetNs`. The
|
||||
decode half is unit-tested (`testVideoDecoderAsyncCallbackDeliversPixels`); the Metal present
|
||||
is display-bound — **validate live** (flip the Settings "Presenter" picker, watch the HUD
|
||||
number and that the image looks right) before making it the default. 10-bit/HDR + a smoothing
|
||||
pacer are later. Plan: `docs-site/content/docs/apple-stage2-presenter.md`.
|
||||
5. **Audio — wired, both directions.** Playback: `SessionAudio` drains `nextAudio()`
|
||||
on its own thread, decodes through CoreAudio's built-in Opus codec (`OpusCodec.swift`
|
||||
— kAudioFormatOpus, no bundled libopus; round-trip unit-tested) into a priming
|
||||
jitter ring feeding an `AVAudioSourceNode`. Mic: a second engine taps the input
|
||||
device, resamples to 48 kHz stereo, Opus-encodes 20 ms chunks and `sendMic()`s them
|
||||
(the host's virtual PipeWire source accepts any frame size ≤ 120 ms). Speaker/mic
|
||||
are chosen in Settings (`AudioDevices.swift` — persisted by UID; "System default"
|
||||
leaves the engines unpinned so they follow macOS device changes), mic on/off toggle
|
||||
included; the app asks for mic permission on first use
|
||||
(NSMicrophoneUsageDescription is in the Xcode target). A/V sync and packet-loss
|
||||
concealment beyond silence-fill are still open (AudioPacket.seq/ptsNs carry what's
|
||||
needed). Decode with libopus or `AVAudioConverter`/`kAudioFormatOpus` into an
|
||||
`AVAudioEngine` source node; conceal gaps (drop/dup) rather than blocking — the Rust
|
||||
side buffers 320 ms and drops the newest packet when the puller lags. Wall-clock
|
||||
`ptsNs` shares the host clock with video AUs for A/V sync. Wiring this into
|
||||
`PunktfunkClient` is the next app-side task.
|
||||
6. **Gamepads — wired end to end.** Exactly ONE controller (the `GamepadManager`
|
||||
selection) forwards as pad 0; the host accumulates the incremental events into a
|
||||
virtual pad whose TYPE the client negotiates in the Hello (`gamepad:` connect
|
||||
parameter, echoed resolved in `resolvedGamepad` — Automatic resolves from the physical
|
||||
pad at connect time; host precedence: explicit client choice > host `PUNKTFUNK_GAMEPAD`
|
||||
env > Xbox 360). A DualSense session carries the full feel: adaptive-trigger blocks
|
||||
(`DualSenseTriggerEffect.parse` — mode bytes per the community convention
|
||||
(Nielk1/ds5w/inputtino), total, unknown → `.off`), lightbar, player LEDs, touchpad,
|
||||
motion. **Motion scale constants** (`GamepadWire.gyroLSBPerRadS` = 20 LSB per deg/s,
|
||||
`accelLSBPerG` = 10000) are derived from hid-playstation's math over the host's fixed
|
||||
calibration blob, not yet live-verified — if gyro/accel feel wrong in a real game,
|
||||
correct sign/scale in `GamepadCapture.forwardMotion`/`GamepadWire` and `evtest` the
|
||||
host's virtual pad. Twin identical controllers share a fingerprint base, so a manual
|
||||
pin can swap between them across reconnects (documented in the Settings footer).
|
||||
7. **Trust — the full ceremony exists now (SPAKE2).** `generateIdentity()` once (persist
|
||||
both PEMs in the Keychain), then `pair(host:identity:pin:name:)` with the 4-digit PIN
|
||||
the host prints when it ARMS pairing (`--allow-pairing`/`--require-pairing`; one PIN
|
||||
per arming window, surfaced in the host's web console — port 3000 → Pairing — and
|
||||
printed at startup; the user reads it before pairing). Returns the
|
||||
host's VERIFIED fingerprint; persist it and pass `pinSHA256:` + `identity:` to every
|
||||
connect. Pairing is a real PAKE: a wrong PIN gets ONE online guess (no offline
|
||||
dictionary attack), throwing `.wrongPIN`; a wrong-size pin throws `.invalidPin`. `PunktfunkClient` implements both flows:
|
||||
the TOFU fingerprint sheet keeps working against hosts not running
|
||||
`--require-pairing`, and the PIN ceremony is wired in — `ClientIdentityStore`
|
||||
(Keychain) on every connect, `PairSheet` from a host card's context menu or the trust
|
||||
prompt's "Pair with PIN instead…" (the host's accept loop is sequential, so that path
|
||||
drops the live session before pairing). With `--require-pairing` the host now
|
||||
authorizes clients too (the "other direction" is no longer open, opt-in per host);
|
||||
the whole gate is regression-tested in `testPairingCeremonyAndRequirePairingGate`.
|
||||
7b. **Resize without reconnect**: `requestMode(width:height:refreshHz:)` mid-stream —
|
||||
the host rebuilds at the new mode in ~90 ms; the first new-mode AU is an IDR with
|
||||
fresh parameter sets (the refresh-on-IDR decode flow handles it untouched) and
|
||||
`currentMode()` reflects the switch. Wire it to window-resize events.
|
||||
8. **Input capture** (stage 1): capture is a deliberate, reversible STATE owned by
|
||||
`StreamLayerView`, Moonlight-style. Engaged when the stream starts / trust is
|
||||
confirmed and when the user clicks into the video (that click is suppressed toward
|
||||
the host); released by ⌘⎋ (toggles) or focus loss; NEVER engaged by mere app
|
||||
activation — activating clicks may be title-bar drags or resizes, which used to get
|
||||
their cursor warped away mid-drag. While captured: the local cursor is hidden +
|
||||
frozen mid-view (the host renders its own), all input is forwarded, and the view
|
||||
consumes key events as first responder so unhandled keyDowns don't beep — ⌘-combos
|
||||
still work locally (⌘D disconnect, ⌘Q) *and* reach the host via GC. While released:
|
||||
nothing is forwarded (`InputCapture.forwarding` gates the GC handlers; held
|
||||
keys/buttons are flushed host-side on release so nothing sticks down), the cursor is
|
||||
free, and the HUD shows "Click the stream to capture input". GC handlers only fire
|
||||
while the app has focus, and focus loss also auto-releases everything held. One live capture per process (the GC
|
||||
mouse/keyboard singletons have a single handler slot — ownership is tracked so a stale
|
||||
capture's stop() can't clobber a newer one).
|
||||
9. **iOS/iPadOS — ported and first-lit** (iPad simulator ↔ the real host, 60 fps).
|
||||
`BUILD_IOS=1 bash scripts/build-xcframework.sh` builds device + universal-simulator
|
||||
slices; the Xcode project has a second target, **Punktfunk-iOS**, sharing the same
|
||||
synchronized sources. The iOS `StreamView` (StreamViewIOS.swift — same name/signature
|
||||
as the macOS one, so the SwiftUI shell is identical) hosts the shared `StreamPump` in
|
||||
a view controller for `prefersPointerLocked`: with a hardware mouse/trackpad that is
|
||||
the iPadOS cursor capture (system honors it fullscreen-and-frontmost; in Stage
|
||||
Manager it degrades to absolute-mouse forwarding). Input is routed by kind: DIRECT
|
||||
fingers / Pencil are touches (each gets a wire touch id, coordinates mapped through the
|
||||
aspect-fit letterbox into host-mode pixels — surface == host mode, so the host rescale is
|
||||
the identity), while a mouse/trackpad is a MOUSE — pointer-LOCKED it is GCMouse relative
|
||||
deltas; unlocked it is absolute moves + buttons + scroll over the UIKit pointer path
|
||||
(hover + `.indirectPointer` touches), the local cursor staying visible so you can aim. An
|
||||
indirect pointer is never sent as a touch. Touch is gated on trust (not forwarded under
|
||||
the TOFU prompt), and returning to the foreground restores the capture you had on leaving.
|
||||
`InputCapture` is cross-platform (GC works the same on iPadOS; ⌘⎋ is detected from
|
||||
the HID stream there); audio routes via `AVAudioSession` (the Settings device
|
||||
pickers are macOS-only). For the iPad-with-external-display setup: the target
|
||||
enables multiple scenes + indirect input events — on Stage Manager iPads, drag the
|
||||
punktfunk window onto the external screen and the stream runs there with full
|
||||
keyboard/mouse/touch. While streaming the session is immersive (edge-to-edge,
|
||||
status bar + home indicator hidden) and the iPadOS cursor is hidden over the video only
|
||||
while the scene is actually pointer-LOCKED (`UIPointerInteraction` `.hidden()`); when the
|
||||
lock isn't held it stays visible and the mouse forwards as an absolute cursor instead; on
|
||||
iOS first run the stream mode defaults to the device's native screen so the video
|
||||
fills the display. **tvOS** runs the same app (target **Punktfunk-tvOS**, first-lit
|
||||
in the Apple TV simulator at 720p60): playback-only audio (no mic on tvOS),
|
||||
focus-driven UI (`.card` host tiles), no kb/mouse capture yet — input lands with
|
||||
gamepad support, the natural tvOS input anyway. While streaming there is NO focusable
|
||||
control (a focusable Disconnect button would let the focus engine eat the controller's A
|
||||
before the host sees it); the Siri Remote's **Menu** button disconnects (`.onExitCommand`).
|
||||
Core slices are tier-3 Rust targets (see Build above). Known gaps: true pointer LOCK (`prefersPointerLocked`) isn't
|
||||
consulted through UIHostingController, so the hidden cursor can still drift onto a
|
||||
second screen (fixing it means putting the controller into the UIKit presentation
|
||||
chain); and
|
||||
AVAudioSession interruptions (calls, Siri) don't auto-restart the audio engines yet
|
||||
(reconnect recovers).
|
||||
|
||||
## Known limitations of the current host (relevant to client UX)
|
||||
|
||||
- One session **at a time** (the listener is persistent, but a second concurrent client
|
||||
waits in the accept queue until the current session ends — the virtual output and
|
||||
encoder are single-tenant).
|
||||
- Mid-stream renegotiation (resolution change without reconnect) is designed-for but not
|
||||
implemented (the Welcome is one-shot today).
|
||||
- Host-side gamepad injection needs `/dev/uinput` access on the box (udev rule from
|
||||
`design/linux-setup.md`).
|
||||
- **[Documentation](https://docs.punktfunk.unom.io)** — quick start, pairing, troubleshooting
|
||||
- **[Project README](../../README.md)** — the host, the other clients, and how it all fits together
|
||||
|
||||
@@ -1,147 +0,0 @@
|
||||
// "+" sheet: name (optional) + address + port → a card in the hosts grid. The first
|
||||
// actual connection runs the trust-on-first-use fingerprint prompt.
|
||||
|
||||
import SwiftUI
|
||||
|
||||
struct AddHostSheet: View {
|
||||
@Environment(\.dismiss) private var dismiss
|
||||
@State private var name = ""
|
||||
@State private var address = ""
|
||||
@State private var port = 9777
|
||||
#if os(tvOS)
|
||||
private enum EditField: String, Identifiable {
|
||||
case name, address, port
|
||||
var id: String { rawValue }
|
||||
}
|
||||
@State private var editing: EditField?
|
||||
#endif
|
||||
|
||||
let onAdd: (StoredHost) -> Void
|
||||
|
||||
var body: some View {
|
||||
#if os(tvOS)
|
||||
// No inline text editing on tvOS — Settings-style value rows; pressing one
|
||||
// raises the SYSTEM fullscreen keyboard (TVTextEntry).
|
||||
VStack(spacing: 24) {
|
||||
TVFieldRow(
|
||||
label: "Name", value: name, placeholder: "Optional"
|
||||
) { editing = .name }
|
||||
TVFieldRow(
|
||||
label: "Address", value: address, placeholder: "IP or hostname"
|
||||
) { editing = .address }
|
||||
TVFieldRow(
|
||||
label: "Port", value: String(port), placeholder: ""
|
||||
) { editing = .port }
|
||||
HStack(spacing: 32) {
|
||||
Button("Cancel", role: .cancel) { dismiss() }
|
||||
Button("Add Host") { add() }
|
||||
.disabled(address.trimmingCharacters(in: .whitespaces).isEmpty)
|
||||
}
|
||||
.padding(.top, 12)
|
||||
}
|
||||
.frame(maxWidth: 1000)
|
||||
.padding(60)
|
||||
.navigationTitle("Add Host")
|
||||
.fullScreenCover(item: $editing) { field in
|
||||
switch field {
|
||||
case .name:
|
||||
TVTextEntry(title: "Name (optional, e.g. Living Room)", text: name) {
|
||||
name = $0
|
||||
editing = nil
|
||||
}
|
||||
case .address:
|
||||
TVTextEntry(title: "IP or hostname", text: address) {
|
||||
address = $0.trimmingCharacters(in: .whitespaces)
|
||||
editing = nil
|
||||
}
|
||||
case .port:
|
||||
TVTextEntry(
|
||||
title: "Port", text: String(port), keyboardType: .numberPad
|
||||
) {
|
||||
if let value = Int($0), (1...65535).contains(value) {
|
||||
port = value
|
||||
}
|
||||
editing = nil
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
VStack(spacing: 0) {
|
||||
Form {
|
||||
TextField("Name", text: $name, prompt: Text("Optional — e.g. Living Room"))
|
||||
TextField("Address", text: $address, prompt: Text("IP or hostname"))
|
||||
TextField("Port", value: $port, format: .number.grouping(.never))
|
||||
#if os(tvOS)
|
||||
// tvOS floats the label above a non-empty field INSIDE the pill,
|
||||
// shoving the value off-center — the field is always prefilled
|
||||
// here, so drop the label there.
|
||||
.labelsHidden()
|
||||
#endif
|
||||
}
|
||||
#if !os(tvOS)
|
||||
.formStyle(.grouped)
|
||||
#endif
|
||||
#if os(iOS)
|
||||
// The detent below is sized to fit all 3 rows + the action button exactly, so the
|
||||
// Form must NOT scroll/bounce inside it — lock it. (iOS 16+; safe at iOS 17.)
|
||||
.scrollDisabled(true)
|
||||
#endif
|
||||
#if os(macOS)
|
||||
// macOS: UNCHANGED — Cancel + Spacer + Add in an HStack, both wired to the
|
||||
// window's default/cancel keyboard actions. The 380-wide .fixedSize panel below
|
||||
// keeps this compact and centered.
|
||||
HStack {
|
||||
Button("Cancel", role: .cancel) { dismiss() }
|
||||
.keyboardShortcut(.cancelAction)
|
||||
Spacer()
|
||||
Button("Add Host") { add() }
|
||||
.glassProminentButtonStyle()
|
||||
.keyboardShortcut(.defaultAction)
|
||||
.disabled(address.trimmingCharacters(in: .whitespaces).isEmpty)
|
||||
}
|
||||
.padding(16)
|
||||
#else
|
||||
// iOS / iPadOS: NO Cancel — the sheet is dismissed by the drag indicator,
|
||||
// swipe-down, or tap-outside. (AddHostSheet never sets interactiveDismissDisabled,
|
||||
// so all three are live; if anyone adds it later, restore a Cancel here or there is
|
||||
// no way back out.) A single FULL-WIDTH primary action reads as the one thing to do.
|
||||
// The fill must be on the LABEL, not the Button: .frame(maxWidth:.infinity) on the
|
||||
// Button only widens its hit area and leaves the styled capsule hugging the text —
|
||||
// stretching the label is what makes the glass/bordered pill itself go edge-to-edge.
|
||||
// .controlSize(.large) gives the tall, thumb-friendly height; .defaultAction lets a
|
||||
// hardware keyboard / iPad Return submit.
|
||||
Button { add() } label: {
|
||||
Text("Add Host").frame(maxWidth: .infinity)
|
||||
}
|
||||
.glassProminentButtonStyle()
|
||||
.controlSize(.large)
|
||||
.keyboardShortcut(.defaultAction)
|
||||
.disabled(address.trimmingCharacters(in: .whitespaces).isEmpty)
|
||||
.padding(16)
|
||||
#endif
|
||||
}
|
||||
#if os(iOS)
|
||||
// A short bottom sheet, not a full-screen modal. .height(320) hugs the 3-field grouped
|
||||
// Form + the full-width action row, instead of the half-screen .medium it used to rest
|
||||
// at. A single fixed detent is enough: the system keeps the content above the keyboard
|
||||
// when Address/Port is focused, and on iPadOS this renders as a short bottom sheet (not a
|
||||
// centered formSheet card). The Form itself is .scrollDisabled (above) so it can't
|
||||
// bounce/scroll inside this fixed detent. (.height(_:) is iOS 16+, safe at iOS 17.)
|
||||
.presentationDetents([.height(320)])
|
||||
.presentationDragIndicator(.visible)
|
||||
#endif
|
||||
#if os(macOS)
|
||||
.frame(width: 380)
|
||||
.fixedSize(horizontal: false, vertical: true)
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
private func add() {
|
||||
onAdd(StoredHost(
|
||||
name: name.trimmingCharacters(in: .whitespaces),
|
||||
address: address.trimmingCharacters(in: .whitespaces),
|
||||
port: UInt16(clamping: port)))
|
||||
dismiss()
|
||||
}
|
||||
}
|
||||
@@ -28,10 +28,20 @@ struct ContentView: View {
|
||||
@AppStorage(DefaultsKey.gamepadType) private var gamepadType = 0
|
||||
@AppStorage(DefaultsKey.bitrateKbps) private var bitrateKbps = 0
|
||||
@AppStorage(DefaultsKey.audioChannels) private var audioChannels = 2
|
||||
@AppStorage(DefaultsKey.codec) private var codec = "auto"
|
||||
@AppStorage(DefaultsKey.hdrEnabled) private var hdrEnabled = true
|
||||
@AppStorage(DefaultsKey.fullscreenWhileStreaming) private var fullscreenWhileStreaming = true
|
||||
@AppStorage(DefaultsKey.hudEnabled) private var hudEnabled = true
|
||||
@AppStorage(DefaultsKey.hudPlacement) private var hudPlacement = HUDPlacement.topTrailing.rawValue
|
||||
/// The `codec` setting as a `PUNKTFUNK_CODEC_*` soft-preference byte (`0` = auto).
|
||||
private var preferredCodecByte: UInt8 {
|
||||
switch codec {
|
||||
case "h264": return PunktfunkConnection.codecH264
|
||||
case "hevc": return PunktfunkConnection.codecHEVC
|
||||
case "av1": return PunktfunkConnection.codecAV1
|
||||
default: return 0
|
||||
}
|
||||
}
|
||||
@State private var showAddHost = false
|
||||
@State private var pairingTarget: StoredHost?
|
||||
/// A fresh `pair=required`/unknown host the user tapped: drives the choice between no-PIN
|
||||
@@ -42,9 +52,22 @@ struct ContentView: View {
|
||||
@State private var awaitingApproval: ApprovalRequest?
|
||||
@State private var speedTestTarget: StoredHost?
|
||||
@State private var libraryTarget: StoredHost?
|
||||
/// Wakes a sleeping host and waits for it to come back online before connecting (drives the
|
||||
/// "Waking…" overlay). macOS-only in practice — WoL is gated off on iOS/tvOS.
|
||||
@StateObject private var waker = HostWaker()
|
||||
#if !os(macOS)
|
||||
@State private var showSettings = false
|
||||
#endif
|
||||
#if os(iOS) || os(macOS)
|
||||
// A connected controller (+ the Settings toggle) swaps the whole home screen for
|
||||
// GamepadHomeView instead of retrofitting HomeView's touch/desktop UI — see `home` below.
|
||||
@ObservedObject private var gamepadManager = GamepadManager.shared
|
||||
@AppStorage(DefaultsKey.gamepadUIEnabled) private var gamepadUIEnabled = true
|
||||
private var gamepadUIActive: Bool {
|
||||
GamepadUIEnvironment.isActive(
|
||||
gamepadConnected: gamepadManager.active != nil, enabledSetting: gamepadUIEnabled)
|
||||
}
|
||||
#endif
|
||||
|
||||
var body: some View {
|
||||
Group {
|
||||
@@ -114,11 +137,27 @@ struct ContentView: View {
|
||||
.sheet(item: $speedTestTarget) { host in
|
||||
SpeedTestSheet(host: host)
|
||||
}
|
||||
// The library is a full-screen presentation, not a sheet: on iPad a sheet is a centered page
|
||||
// card, but the gamepad coverflow is meant to be an immersive, full-bleed screen (and the
|
||||
// launcher behind it stops consuming the controller — see GamepadHomeView's `isActive`).
|
||||
// macOS has no `fullScreenCover`, so it keeps the sheet there — with an explicit size: a
|
||||
// macOS sheet takes its content's IDEAL size, and both library layouts are geometry-driven
|
||||
// (the coverflow is a GeometryReader, ideal ≈ zero), so without a frame it collapses to a
|
||||
// tiny panel.
|
||||
#if os(macOS)
|
||||
.sheet(item: $libraryTarget) { host in
|
||||
NavigationStack {
|
||||
LibraryView(store: store, host: host, onLaunch: { launchTitle(host, $0) })
|
||||
}
|
||||
.frame(minWidth: 940, minHeight: 620)
|
||||
}
|
||||
#else
|
||||
.fullScreenCover(item: $libraryTarget) { host in
|
||||
NavigationStack {
|
||||
LibraryView(store: store, host: host, onLaunch: { launchTitle(host, $0) })
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
// Fresh pair=required / unknown host: offer the two ways in. An action sheet (not an
|
||||
// alert) so it never collides with the wait alert below. "Request Access" is the no-PIN
|
||||
@@ -144,6 +183,18 @@ struct ContentView: View {
|
||||
+ "device in the host's web console (port 3000 → Pairing) — no PIN needed. Or "
|
||||
+ "pair with the 4-digit PIN it can display.")
|
||||
}
|
||||
// One "Connection failed" surface for every home screen (touch grid, gamepad launcher) and
|
||||
// platform — SessionModel funnels all connect/session errors into `errorMessage`.
|
||||
.alert(
|
||||
"Connection failed",
|
||||
isPresented: Binding(
|
||||
get: { model.errorMessage != nil },
|
||||
set: { if !$0 { model.errorMessage = nil } })
|
||||
) {
|
||||
Button("OK", role: .cancel) {}
|
||||
} message: {
|
||||
Text(model.errorMessage ?? "")
|
||||
}
|
||||
// The delegated-approval wait: the host holds the connection open until the operator
|
||||
// approves it. Cancel returns the UI at once; the in-flight connect is left to time out
|
||||
// and its late result is discarded by SessionModel's connect guard (disconnect resets the
|
||||
@@ -164,13 +215,45 @@ struct ContentView: View {
|
||||
}
|
||||
|
||||
private var home: some View {
|
||||
// The "Waking…" overlay rides over BOTH home UIs (and the pre-connect window is still
|
||||
// `home`, so it covers the whole wake→online→connect sequence).
|
||||
homeBase.overlay { WakeOverlay(waker: waker) }
|
||||
}
|
||||
|
||||
@ViewBuilder private var homeBase: some View {
|
||||
#if os(macOS)
|
||||
HomeView(
|
||||
store: store, model: model, discovery: discovery,
|
||||
showAddHost: $showAddHost, pairingTarget: $pairingTarget,
|
||||
speedTestTarget: $speedTestTarget, libraryTarget: $libraryTarget,
|
||||
connect: { connect($0) }, connectDiscovered: connectDiscovered,
|
||||
onPaired: handlePaired, onLaunchTitle: launchTitle)
|
||||
Group {
|
||||
if gamepadUIActive {
|
||||
GamepadHomeView(
|
||||
store: store, model: model, discovery: discovery,
|
||||
libraryTarget: $libraryTarget, waker: waker,
|
||||
connect: { connect($0) }, connectDiscovered: connectDiscovered)
|
||||
} else {
|
||||
HomeView(
|
||||
store: store, model: model, discovery: discovery,
|
||||
showAddHost: $showAddHost, pairingTarget: $pairingTarget,
|
||||
speedTestTarget: $speedTestTarget, libraryTarget: $libraryTarget,
|
||||
connect: { connect($0) }, connectDiscovered: connectDiscovered,
|
||||
onPaired: handlePaired, onLaunchTitle: launchTitle, wake: { wakeOnly($0) })
|
||||
}
|
||||
}
|
||||
#elseif os(iOS)
|
||||
Group {
|
||||
if gamepadUIActive {
|
||||
GamepadHomeView(
|
||||
store: store, model: model, discovery: discovery,
|
||||
libraryTarget: $libraryTarget, waker: waker,
|
||||
connect: { connect($0) }, connectDiscovered: connectDiscovered)
|
||||
} else {
|
||||
HomeView(
|
||||
store: store, model: model, discovery: discovery,
|
||||
showAddHost: $showAddHost, pairingTarget: $pairingTarget,
|
||||
speedTestTarget: $speedTestTarget, libraryTarget: $libraryTarget,
|
||||
showSettings: $showSettings,
|
||||
connect: { connect($0) }, connectDiscovered: connectDiscovered,
|
||||
onPaired: handlePaired, onLaunchTitle: launchTitle, wake: { wakeOnly($0) })
|
||||
}
|
||||
}
|
||||
#else
|
||||
HomeView(
|
||||
store: store, model: model, discovery: discovery,
|
||||
@@ -178,7 +261,7 @@ struct ContentView: View {
|
||||
speedTestTarget: $speedTestTarget, libraryTarget: $libraryTarget,
|
||||
showSettings: $showSettings,
|
||||
connect: { connect($0) }, connectDiscovered: connectDiscovered,
|
||||
onPaired: handlePaired, onLaunchTitle: launchTitle)
|
||||
onPaired: handlePaired, onLaunchTitle: launchTitle, wake: { wakeOnly($0) })
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -252,14 +335,21 @@ struct ContentView: View {
|
||||
onCaptureChange: { [weak model] captured in
|
||||
model?.mouseCaptured = captured
|
||||
},
|
||||
onFrame: { [meter = model.meter, latency = model.latency, offset = conn.clockOffsetNs] au in
|
||||
onFrame: { [meter = model.meter, latency = model.latency,
|
||||
split = model.latencySplit, offset = conn.clockOffsetNs] au in
|
||||
meter.note(byteCount: au.data.count)
|
||||
latency.record(ptsNs: au.ptsNs, offsetNs: offset)
|
||||
// The same receipt, keyed by pts, awaiting its 0xCF host timing (the
|
||||
// host/network split — drained by the 1 s stats tick).
|
||||
split.recordReceipt(
|
||||
ptsNs: au.ptsNs, receivedNs: au.receivedNs, offsetNs: offset)
|
||||
},
|
||||
onSessionEnd: { [weak model] in
|
||||
Task { @MainActor in model?.sessionEnded() }
|
||||
},
|
||||
presentMeter: model.presentLatency
|
||||
endToEndMeter: model.endToEnd,
|
||||
decodeMeter: model.decodeStage,
|
||||
displayMeter: model.displayStage
|
||||
)
|
||||
.overlay(alignment: placement.alignment) {
|
||||
if captureEnabled && hudEnabled {
|
||||
@@ -325,8 +415,37 @@ struct ContentView: View {
|
||||
/// delegated-approval connect (host parks it until the operator approves).
|
||||
private func startSession(
|
||||
_ host: StoredHost, launchID: String? = nil,
|
||||
allowTofu: Bool, requestAccess: Bool = false
|
||||
allowTofu: Bool, requestAccess: Bool = false, approvalReq: ApprovalRequest? = nil
|
||||
) {
|
||||
let go = {
|
||||
startSessionDirect(
|
||||
host, launchID: launchID, allowTofu: allowTofu,
|
||||
requestAccess: requestAccess, approvalReq: approvalReq)
|
||||
}
|
||||
// Asleep (not advertising) and we can wake it? Fire the magic packet and WAIT for it to come
|
||||
// back online — a cold box takes far longer to boot than a connect will sit — showing the
|
||||
// "Waking…" overlay meanwhile. Then connect. Otherwise dial straight away.
|
||||
if PunktfunkConnection.wakeOnLANAvailable, !host.wakeMacs.isEmpty, !discovery.advertises(host) {
|
||||
discovery.start() // so we can observe it reappear
|
||||
waker.start(
|
||||
host: host, connectsAfter: true, macs: host.wakeMacs, lastIP: host.address,
|
||||
isOnline: { discovery.advertises(host) }, onOnline: go)
|
||||
} else {
|
||||
go()
|
||||
}
|
||||
}
|
||||
|
||||
/// The actual dial — reached directly when the host is awake, or from the waker once a woken
|
||||
/// host is back online. `prepareWake` still runs here to LEARN/refresh the MAC now that the host
|
||||
/// is advertising (and is a harmless no-op otherwise).
|
||||
private func startSessionDirect(
|
||||
_ host: StoredHost, launchID: String? = nil,
|
||||
allowTofu: Bool, requestAccess: Bool = false, approvalReq: ApprovalRequest? = nil
|
||||
) {
|
||||
prepareWake(for: host)
|
||||
// The delegated-approval wait prompt only makes sense once we're actually dialing — set it
|
||||
// here (after any wake), not before, so it never stacks under the "Waking…" overlay.
|
||||
if let approvalReq { awaitingApproval = approvalReq }
|
||||
model.connect(
|
||||
to: host,
|
||||
width: UInt32(clamping: width), height: UInt32(clamping: height),
|
||||
@@ -339,23 +458,55 @@ struct ContentView: View {
|
||||
bitrateKbps: UInt32(clamping: bitrateKbps),
|
||||
audioChannels: UInt8(clamping: audioChannels),
|
||||
hdrEnabled: hdrEnabled,
|
||||
preferredCodec: preferredCodecByte,
|
||||
launchID: launchID,
|
||||
allowTofu: allowTofu,
|
||||
requestAccess: requestAccess)
|
||||
}
|
||||
|
||||
/// Learn-while-awake, wake-while-asleep — run just before every connect:
|
||||
/// • host currently advertising (awake) → refresh its stored Wake-on-LAN MAC(s) from the live
|
||||
/// advert, so a later wake has an up-to-date target;
|
||||
/// • host NOT advertising (likely asleep/off) and we have MAC(s) → fire a magic packet first.
|
||||
/// The connect that follows already retries/times out long enough for a woken host to come
|
||||
/// up; if it's genuinely off/unreachable the connect fails as before. Best-effort and
|
||||
/// non-blocking (the send runs off the main thread).
|
||||
private func prepareWake(for host: StoredHost) {
|
||||
if let live = discovery.hosts.first(where: { host.matches($0) }) {
|
||||
store.updateMacs(host.id, macs: live.macAddresses) // learn — on every platform
|
||||
} else if PunktfunkConnection.wakeOnLANAvailable, !host.wakeMacs.isEmpty {
|
||||
let macs = host.wakeMacs
|
||||
let ip = host.address
|
||||
DispatchQueue.global(qos: .userInitiated).async {
|
||||
PunktfunkConnection.wakeOnLAN(macs: macs, lastKnownIP: ip)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The no-PIN delegated-approval flow: open an identified connect the host parks until the
|
||||
/// operator approves it in the console, showing the cancelable "Waiting for approval" prompt
|
||||
/// meanwhile. On success the SAME connection is admitted (no reconnect) and the host is pinned
|
||||
/// as paired (see the `.streaming` branch of `onChange`).
|
||||
private func requestAccess(_ req: ApprovalRequest) {
|
||||
guard !model.isBusy else { return }
|
||||
awaitingApproval = req
|
||||
// Pin the advertised certificate for a discovered host (impostor defence during the long
|
||||
// wait); a manually-typed host has no advertised fingerprint, so trust-on-first-use.
|
||||
var host = req.host
|
||||
host.pinnedSHA256 = req.advertisedFingerprint
|
||||
startSession(host, allowTofu: false, requestAccess: true)
|
||||
// `awaitingApproval` is set inside startSessionDirect (after any wake), so it never stacks
|
||||
// under the "Waking…" overlay.
|
||||
startSession(host, allowTofu: false, requestAccess: true, approvalReq: req)
|
||||
}
|
||||
|
||||
/// Explicit wake-only (the touch card's "Wake Host" menu item / a future gamepad action): fire
|
||||
/// the packet and wait for the host to come online, but don't connect — the user then sees it
|
||||
/// go online and can connect.
|
||||
private func wakeOnly(_ host: StoredHost) {
|
||||
guard PunktfunkConnection.wakeOnLANAvailable, !host.wakeMacs.isEmpty else { return }
|
||||
discovery.start()
|
||||
waker.start(
|
||||
host: host, connectsAfter: false, macs: host.wakeMacs, lastIP: host.address,
|
||||
isOnline: { discovery.advertises(host) }, onOnline: {})
|
||||
}
|
||||
|
||||
/// Picked a title in the (experimental) library: dismiss the browser and start a session that
|
||||
@@ -373,7 +524,9 @@ struct ContentView: View {
|
||||
/// inside `connect`.)
|
||||
private func connectDiscovered(_ d: DiscoveredHost) {
|
||||
guard !model.isBusy else { return }
|
||||
let host = StoredHost(name: d.name, address: d.host, port: d.port)
|
||||
let host = StoredHost(
|
||||
name: d.name, address: d.host, port: d.port,
|
||||
macAddresses: d.macAddresses.isEmpty ? nil : d.macAddresses)
|
||||
store.add(host)
|
||||
if d.allowsTofu {
|
||||
connect(host, allowTofu: true)
|
||||
@@ -482,6 +635,7 @@ struct ContentView: View {
|
||||
bitrateKbps: bitrate,
|
||||
audioChannels: UInt8(clamping: audioChannels),
|
||||
hdrEnabled: hdrEnabled,
|
||||
preferredCodec: preferredCodecByte,
|
||||
autoTrust: true)
|
||||
}
|
||||
}
|
||||
@@ -514,23 +668,3 @@ private struct ApprovalRequest {
|
||||
let host: StoredHost
|
||||
let advertisedFingerprint: Data?
|
||||
}
|
||||
|
||||
private extension Data {
|
||||
/// Parse an even-length hex string into bytes; nil on any non-hex character or odd length.
|
||||
/// Used to turn an mDNS-advertised cert fingerprint into a connect pin.
|
||||
init?(hexString: String) {
|
||||
let chars = Array(hexString)
|
||||
guard chars.count.isMultiple(of: 2) else { return nil }
|
||||
var bytes = [UInt8]()
|
||||
bytes.reserveCapacity(chars.count / 2)
|
||||
var i = 0
|
||||
while i < chars.count {
|
||||
guard let hi = chars[i].hexDigitValue, let lo = chars[i + 1].hexDigitValue else {
|
||||
return nil
|
||||
}
|
||||
bytes.append(UInt8(hi << 4 | lo))
|
||||
i += 2
|
||||
}
|
||||
self = Data(bytes)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
// Add / edit a host: name (optional) + address + port + Wake-on-LAN MAC → a card in the grid.
|
||||
// The MAC prefills from what we already know — the host's stored MAC, or the live mDNS advert's if
|
||||
// it hasn't been learned yet — so it's usually already correct; type/paste it for a host we've
|
||||
// never seen advertise. The first actual connection still runs the trust-on-first-use prompt.
|
||||
|
||||
import PunktfunkKit
|
||||
import SwiftUI
|
||||
|
||||
struct AddHostSheet: View {
|
||||
@Environment(\.dismiss) private var dismiss
|
||||
|
||||
/// nil = add a new host; non-nil = edit this one (fields prefilled, identity/pin preserved).
|
||||
let existing: StoredHost?
|
||||
/// MAC(s) to offer when the host has none stored yet — the live advert's, so the field is
|
||||
/// prefilled the moment the host is on the network, even before a connect has learned it.
|
||||
let suggestedMacs: [String]
|
||||
let onSave: (StoredHost) -> Void
|
||||
|
||||
@State private var name: String
|
||||
@State private var address: String
|
||||
@State private var port: Int
|
||||
@State private var mac: String
|
||||
#if os(tvOS)
|
||||
private enum EditField: String, Identifiable {
|
||||
case name, address, port, mac
|
||||
var id: String { rawValue }
|
||||
}
|
||||
@State private var editingField: EditField?
|
||||
#endif
|
||||
|
||||
private var isEditing: Bool { existing != nil }
|
||||
private var actionTitle: String { isEditing ? "Save" : "Add Host" }
|
||||
private var canSave: Bool { !address.trimmingCharacters(in: .whitespaces).isEmpty }
|
||||
|
||||
init(existing: StoredHost? = nil, suggestedMacs: [String] = [], onSave: @escaping (StoredHost) -> Void) {
|
||||
self.existing = existing
|
||||
self.suggestedMacs = suggestedMacs
|
||||
self.onSave = onSave
|
||||
_name = State(initialValue: existing?.name ?? "")
|
||||
_address = State(initialValue: existing?.address ?? "")
|
||||
_port = State(initialValue: Int(existing?.port ?? 9777))
|
||||
let stored = existing?.macAddresses ?? []
|
||||
_mac = State(initialValue: (stored.isEmpty ? suggestedMacs : stored).joined(separator: ", "))
|
||||
}
|
||||
|
||||
var body: some View {
|
||||
#if os(tvOS)
|
||||
// No inline text editing on tvOS — Settings-style value rows; pressing one
|
||||
// raises the SYSTEM fullscreen keyboard (TVTextEntry).
|
||||
VStack(spacing: 24) {
|
||||
TVFieldRow(label: "Name", value: name, placeholder: "Optional") { editingField = .name }
|
||||
TVFieldRow(label: "Address", value: address, placeholder: "IP or hostname") { editingField = .address }
|
||||
TVFieldRow(label: "Port", value: String(port), placeholder: "") { editingField = .port }
|
||||
TVFieldRow(label: "MAC", value: mac, placeholder: "Wake-on-LAN — auto-filled when known") { editingField = .mac }
|
||||
HStack(spacing: 32) {
|
||||
Button("Cancel", role: .cancel) { dismiss() }
|
||||
Button(actionTitle) { save() }.disabled(!canSave)
|
||||
}
|
||||
.padding(.top, 12)
|
||||
}
|
||||
.frame(maxWidth: 1000)
|
||||
.padding(60)
|
||||
.navigationTitle(isEditing ? "Edit Host" : "Add Host")
|
||||
.fullScreenCover(item: $editingField) { field in
|
||||
switch field {
|
||||
case .name:
|
||||
TVTextEntry(title: "Name (optional, e.g. Living Room)", text: name) {
|
||||
name = $0
|
||||
editingField = nil
|
||||
}
|
||||
case .address:
|
||||
TVTextEntry(title: "IP or hostname", text: address) {
|
||||
address = $0.trimmingCharacters(in: .whitespaces)
|
||||
editingField = nil
|
||||
}
|
||||
case .port:
|
||||
TVTextEntry(title: "Port", text: String(port), keyboardType: .numberPad) {
|
||||
if let value = Int($0), (1...65535).contains(value) { port = value }
|
||||
editingField = nil
|
||||
}
|
||||
case .mac:
|
||||
TVTextEntry(title: "MAC address(es), comma-separated — aa:bb:cc:dd:ee:ff", text: mac) {
|
||||
mac = $0.trimmingCharacters(in: .whitespaces)
|
||||
editingField = nil
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
VStack(spacing: 0) {
|
||||
Form {
|
||||
TextField("Name", text: $name, prompt: Text("Optional — e.g. Living Room"))
|
||||
TextField("Address", text: $address, prompt: Text("IP or hostname"))
|
||||
TextField("Port", value: $port, format: .number.grouping(.never))
|
||||
TextField("MAC", text: $mac, prompt: Text("Wake-on-LAN — auto-filled when known"))
|
||||
.autocorrectionDisabled()
|
||||
#if os(iOS)
|
||||
.textInputAutocapitalization(.never)
|
||||
#endif
|
||||
}
|
||||
#if !os(tvOS)
|
||||
.formStyle(.grouped)
|
||||
// The grouped form's default system text is oversized next to the app's Geist
|
||||
// typography — bring it down and on-brand so the panel doesn't read out of place.
|
||||
.font(.geist(12, relativeTo: .callout))
|
||||
.controlSize(.small)
|
||||
#endif
|
||||
#if os(iOS)
|
||||
.scrollDisabled(true)
|
||||
#endif
|
||||
#if os(macOS)
|
||||
HStack {
|
||||
Button("Cancel", role: .cancel) { dismiss() }
|
||||
.keyboardShortcut(.cancelAction)
|
||||
Spacer()
|
||||
Button(actionTitle) { save() }
|
||||
.glassProminentButtonStyle()
|
||||
.keyboardShortcut(.defaultAction)
|
||||
.disabled(!canSave)
|
||||
}
|
||||
.padding(16)
|
||||
#else
|
||||
Button { save() } label: {
|
||||
Text(actionTitle).frame(maxWidth: .infinity)
|
||||
}
|
||||
.glassProminentButtonStyle()
|
||||
.controlSize(.large)
|
||||
.keyboardShortcut(.defaultAction)
|
||||
.disabled(!canSave)
|
||||
.padding(16)
|
||||
#endif
|
||||
}
|
||||
#if os(iOS)
|
||||
// Four fields + the action row — a touch taller than the 3-field add sheet used to be.
|
||||
.presentationDetents([.height(392)])
|
||||
.presentationDragIndicator(.visible)
|
||||
#endif
|
||||
#if os(macOS)
|
||||
.frame(width: 400)
|
||||
.fixedSize(horizontal: false, vertical: true)
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
private func save() {
|
||||
var host = existing ?? StoredHost(name: "", address: "")
|
||||
host.name = name.trimmingCharacters(in: .whitespaces)
|
||||
host.address = address.trimmingCharacters(in: .whitespaces)
|
||||
host.port = UInt16(clamping: port)
|
||||
host.macAddresses = Self.parseMacs(mac)
|
||||
onSave(host)
|
||||
dismiss()
|
||||
}
|
||||
|
||||
/// Split comma/space/newline-separated MACs, keep only well-formed `aa:bb:cc:dd:ee:ff` (six hex
|
||||
/// octets, normalized lower-case); nil when none are valid, so clearing the field clears the
|
||||
/// stored MAC.
|
||||
static func parseMacs(_ s: String) -> [String]? {
|
||||
let macs = s
|
||||
.split(whereSeparator: { ",; \n\t".contains($0) })
|
||||
.map { $0.trimmingCharacters(in: .whitespaces).lowercased() }
|
||||
.filter { m in
|
||||
let parts = m.split(separator: ":")
|
||||
return parts.count == 6 && parts.allSatisfy { $0.count == 2 && UInt8($0, radix: 16) != nil }
|
||||
}
|
||||
return macs.isEmpty ? nil : macs
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,239 @@
|
||||
// The gamepad-driven "Add Host" screen (iOS/iPadOS/macOS) — the controller counterpart of
|
||||
// AddHostSheet, reached from the launcher's Add Host tile. Three field rows (name / address /
|
||||
// port) plus the Add action, navigated with the same vertical focus list as the gamepad settings;
|
||||
// A on a field opens GamepadKeyboard in a bottom tray, so a host can be registered end to end
|
||||
// without touching the screen. Field edits are live (the row shows every keystroke); B closes the
|
||||
// keyboard first, then cancels the screen — the same "back peels one layer" rule as a console UI.
|
||||
|
||||
import PunktfunkKit
|
||||
import SwiftUI
|
||||
#if os(iOS) || os(macOS)
|
||||
|
||||
struct GamepadAddHostView: View {
|
||||
@Environment(\.dismiss) private var dismiss
|
||||
let onAdd: (StoredHost) -> Void
|
||||
|
||||
#if os(iOS)
|
||||
/// `.compact` in a landscape phone window — tighter chrome so the keyboard tray still fits.
|
||||
@Environment(\.verticalSizeClass) private var vSizeClass
|
||||
|
||||
private var compact: Bool { vSizeClass == .compact }
|
||||
#else
|
||||
private let compact = false // no size classes on macOS; the sheet is sized to fit the tray
|
||||
#endif
|
||||
@State private var name = ""
|
||||
@State private var address = ""
|
||||
@State private var port = "9777"
|
||||
@State private var focusID: String?
|
||||
/// The field row the keyboard tray is editing; nil ⇒ the row list owns the controller.
|
||||
@State private var editing: String?
|
||||
|
||||
var body: some View {
|
||||
GamepadMenuList(
|
||||
items: rows,
|
||||
focusID: $focusID,
|
||||
onActivate: { activate(id: $0.id) },
|
||||
onBack: { dismiss() },
|
||||
isActive: editing == nil
|
||||
) { row, focused in
|
||||
rowView(row, focused: focused)
|
||||
.frame(maxWidth: 620)
|
||||
.padding(.horizontal, 24)
|
||||
}
|
||||
.frame(maxWidth: .infinity)
|
||||
.safeAreaInset(edge: .top, spacing: 0) {
|
||||
VStack(spacing: 4) {
|
||||
Text("Add Host")
|
||||
.font(.geist(compact ? 20 : 30, .bold, relativeTo: .title))
|
||||
.foregroundStyle(.white)
|
||||
if !compact {
|
||||
Text("Hosts on this network appear automatically — add one by address "
|
||||
+ "for everything else.")
|
||||
.font(.geist(13, relativeTo: .caption))
|
||||
.foregroundStyle(.white.opacity(0.55))
|
||||
.multilineTextAlignment(.center)
|
||||
.frame(maxWidth: 440)
|
||||
}
|
||||
}
|
||||
.padding(.top, gamepadTitleTopPadding(compact: compact))
|
||||
.padding(.bottom, compact ? 4 : 8)
|
||||
.frame(maxWidth: .infinity)
|
||||
.overlay(alignment: .topTrailing) { closeButton.padding(.top, 20).padding(.trailing, 20) }
|
||||
.background { GamepadTrayScrim(edge: .top) }
|
||||
}
|
||||
.safeAreaInset(edge: .bottom, spacing: 0) {
|
||||
bottomTray
|
||||
// Equal distance from the left and bottom edges for the legend pill (see GamepadHomeView).
|
||||
.padding(.horizontal, compact ? 12 : 18)
|
||||
.padding(.bottom, compact ? 12 : 18)
|
||||
.padding(.top, compact ? 6 : 10)
|
||||
.background { GamepadTrayScrim(edge: .bottom) }
|
||||
}
|
||||
// No aurora — the same clean Liquid-Glass-over-dark base as the gamepad settings screen.
|
||||
.background { GamepadFormBackground() }
|
||||
// A port can't exceed 5 digits — cap while typing so the row can't grow absurd.
|
||||
.onChange(of: port) { _, value in
|
||||
if value.count > 5 { port = String(value.prefix(5)) }
|
||||
}
|
||||
}
|
||||
|
||||
/// The keyboard tray while editing, the controls legend otherwise.
|
||||
@ViewBuilder private var bottomTray: some View {
|
||||
if let editing {
|
||||
VStack(spacing: 10) {
|
||||
GamepadKeyboard(
|
||||
text: editingBinding(editing),
|
||||
allowed: allowedCharacters(editing),
|
||||
onDone: { closeKeyboard() })
|
||||
// Fresh keyboard per field: a touch user can retarget the tray by tapping
|
||||
// another field row, and the keyboard's input wiring captured the previous
|
||||
// binding on appear — new identity forces a rewire to the new field.
|
||||
.id(editing)
|
||||
GamepadHintBar(hints: [
|
||||
.init(glyph: buttonGlyph(\.buttonA, fallback: "a.circle"), text: "Type"),
|
||||
.init(glyph: buttonGlyph(\.buttonX, fallback: "x.circle"), text: "Delete"),
|
||||
.init(glyph: buttonGlyph(\.buttonB, fallback: "b.circle"), text: "Done"),
|
||||
])
|
||||
.frame(maxWidth: .infinity, alignment: .leading)
|
||||
}
|
||||
.transition(.move(edge: .bottom).combined(with: .opacity))
|
||||
} else {
|
||||
GamepadHintBar(hints: [
|
||||
.init(glyph: buttonGlyph(\.buttonA, fallback: "a.circle"), text: "Select"),
|
||||
.init(glyph: buttonGlyph(\.buttonB, fallback: "b.circle"), text: "Cancel"),
|
||||
])
|
||||
.frame(maxWidth: .infinity, alignment: .leading)
|
||||
}
|
||||
}
|
||||
|
||||
/// Touch/click fallback for closing — the controller path is B, a hardware keyboard's Esc
|
||||
/// rides the cancel action.
|
||||
private var closeButton: some View {
|
||||
Button { dismiss() } label: {
|
||||
Image(systemName: "xmark")
|
||||
.font(.system(size: 14, weight: .semibold))
|
||||
.foregroundStyle(.white)
|
||||
.frame(width: 34, height: 34)
|
||||
.glassBackground(Circle(), interactive: true)
|
||||
.contentShape(Circle())
|
||||
}
|
||||
.buttonStyle(.plain)
|
||||
.keyboardShortcut(.cancelAction)
|
||||
.accessibilityLabel("Cancel")
|
||||
}
|
||||
|
||||
// MARK: - Rows
|
||||
|
||||
private struct Row: Identifiable {
|
||||
let id: String
|
||||
let label: String
|
||||
var value = ""
|
||||
var placeholder = ""
|
||||
var isAction = false
|
||||
}
|
||||
|
||||
private var rows: [Row] {
|
||||
[
|
||||
Row(id: "name", label: "Name", value: name, placeholder: "Optional — e.g. Living Room"),
|
||||
Row(id: "address", label: "Address", value: address, placeholder: "IP or hostname"),
|
||||
Row(id: "port", label: "Port", value: port, placeholder: "9777"),
|
||||
Row(id: "add", label: "Add Host", isAction: true),
|
||||
]
|
||||
}
|
||||
|
||||
private func rowView(_ row: Row, focused: Bool) -> some View {
|
||||
HStack(spacing: 14) {
|
||||
if row.isAction {
|
||||
Label("Add Host", systemImage: "plus.circle.fill")
|
||||
.font(.geist(16, .semibold, relativeTo: .body))
|
||||
.foregroundStyle(canAdd ? Color.brand : .white.opacity(0.35))
|
||||
.frame(maxWidth: .infinity)
|
||||
} else {
|
||||
Text(row.label)
|
||||
.font(.geist(16, .semibold, relativeTo: .body))
|
||||
.foregroundStyle(.white)
|
||||
Spacer(minLength: 12)
|
||||
Text(row.value.isEmpty ? row.placeholder : row.value)
|
||||
.font(.geistFixed(15, .medium))
|
||||
.foregroundStyle(row.value.isEmpty ? .white.opacity(0.35) : .white)
|
||||
.lineLimit(1)
|
||||
.truncationMode(.head) // keep the end of a long address visible while typing
|
||||
if editing == row.id {
|
||||
// The live-edit caret: this row is what the keyboard tray is typing into.
|
||||
Rectangle()
|
||||
.fill(Color.brand)
|
||||
.frame(width: 2, height: 18)
|
||||
}
|
||||
}
|
||||
}
|
||||
.padding(.horizontal, 16)
|
||||
.padding(.vertical, 13)
|
||||
// Liquid Glass rows, matching the settings screen; the focused (or actively edited) row
|
||||
// takes the brand wash, and the edited row keeps its brand caret border.
|
||||
.consoleGlass(
|
||||
RoundedRectangle(cornerRadius: 14, style: .continuous),
|
||||
tint: (focused || editing == row.id) ? Color.brand.opacity(0.30) : nil,
|
||||
interactive: focused)
|
||||
.overlay {
|
||||
RoundedRectangle(cornerRadius: 14, style: .continuous)
|
||||
.strokeBorder(
|
||||
editing == row.id ? Color.brand.opacity(0.7) : .white.opacity(focused ? 0.28 : 0.06),
|
||||
lineWidth: 1)
|
||||
}
|
||||
.scaleEffect(focused ? 1.0 : 0.98)
|
||||
.animation(.smooth(duration: 0.18), value: focused)
|
||||
}
|
||||
|
||||
// MARK: - Actions
|
||||
|
||||
private func activate(id: String) {
|
||||
switch id {
|
||||
case "add":
|
||||
guard canAdd else {
|
||||
// Not addable yet — jump straight to what's missing instead of a dead press.
|
||||
focusID = "address"
|
||||
openKeyboard("address")
|
||||
return
|
||||
}
|
||||
onAdd(StoredHost(
|
||||
name: name.trimmingCharacters(in: .whitespaces),
|
||||
address: address.trimmingCharacters(in: .whitespaces),
|
||||
port: UInt16(port) ?? 9777))
|
||||
dismiss()
|
||||
default:
|
||||
openKeyboard(id)
|
||||
}
|
||||
}
|
||||
|
||||
private var canAdd: Bool {
|
||||
!address.trimmingCharacters(in: .whitespaces).isEmpty
|
||||
&& UInt16(port).map { $0 > 0 } == true
|
||||
}
|
||||
|
||||
private func openKeyboard(_ id: String) {
|
||||
withAnimation(.spring(response: 0.32, dampingFraction: 0.86)) { editing = id }
|
||||
}
|
||||
|
||||
private func closeKeyboard() {
|
||||
withAnimation(.spring(response: 0.32, dampingFraction: 0.86)) { editing = nil }
|
||||
}
|
||||
|
||||
private func editingBinding(_ id: String) -> Binding<String> {
|
||||
switch id {
|
||||
case "name": return $name
|
||||
case "port": return $port
|
||||
default: return $address
|
||||
}
|
||||
}
|
||||
|
||||
/// What the keyboard may type per field: a port is digits, an address never contains spaces;
|
||||
/// a name is free-form.
|
||||
private func allowedCharacters(_ id: String) -> CharacterSet? {
|
||||
switch id {
|
||||
case "port": return CharacterSet(charactersIn: "0123456789")
|
||||
case "address": return CharacterSet(charactersIn: " ").inverted
|
||||
default: return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,270 @@
|
||||
// The one piece of gamepad-menu machinery shared by the host launcher (GamepadHomeView) and the
|
||||
// library coverflow (LibraryCoverflowView): a horizontal, center-snapping carousel driven entirely
|
||||
// by a controller (iOS/iPadOS/macOS).
|
||||
//
|
||||
// The scrolling is pure native SwiftUI — `.scrollTargetLayout()` + `.scrollTargetBehavior(.viewAligned)`
|
||||
// snap exactly one item to center, and symmetric `.safeAreaPadding(.horizontal)` (sized off the live
|
||||
// container width, so it's correct in an iPad split view too) lets the first and last item reach the
|
||||
// middle. The CALLER owns each card's look, including its own `.scrollTransition` — this component
|
||||
// deliberately applies none, so a screen can chain the VisualEffect-only transition modifiers without
|
||||
// the generic wrapper here pushing the type-checker onto an overload it can't satisfy.
|
||||
//
|
||||
// Navigation authority: an internal `cursor` (an index), NOT the scroll-position binding, is the
|
||||
// source of truth for where the gamepad is. `.scrollPosition(id:)` is a two-way binding and the
|
||||
// scroll view WRITES intermediate ids into it while a programmatic animation is in flight — so
|
||||
// reading the "current" item back out of it to compute the next one desyncs badly on a fast held
|
||||
// stick (each move reads a lagging value and the cursor stalls before the last item). Instead a move
|
||||
// advances `cursor` synchronously and points the scroll view at `items[cursor]`; scroll read-back is
|
||||
// only allowed to move the cursor when the gamepad hasn't driven recently (i.e. a touch drag).
|
||||
//
|
||||
// Feedback is dual-channel by design: `.sensoryFeedback` ticks the DEVICE Taptic engine (for a
|
||||
// handheld/touch user) and `MenuHaptics` ticks the CONTROLLER (for a couch user holding the pad).
|
||||
// Both fire on a move, on confirm, and — for a non-wrapping list — a duller bump plus a short visual
|
||||
// recoil when a move is refused at either end.
|
||||
|
||||
import PunktfunkKit
|
||||
import SwiftUI
|
||||
#if os(iOS) || os(macOS)
|
||||
|
||||
struct GamepadCarousel<Item: Identifiable, Card: View>: View where Item.ID: Hashable {
|
||||
let items: [Item]
|
||||
/// Output only: the carousel WRITES the focused item's id here for the caller's detail panel.
|
||||
/// It is deliberately not what drives the scroll (see the file header).
|
||||
@Binding var selection: Item.ID?
|
||||
/// Every card is laid out at this fixed width so `.viewAligned` snapping + symmetric side
|
||||
/// insets center exactly one at a time.
|
||||
let itemWidth: CGFloat
|
||||
let spacing: CGFloat
|
||||
/// A → activate the centered item.
|
||||
let onActivate: (Item) -> Void
|
||||
/// Y → the screen's secondary action (e.g. open a host's library); nil disables it.
|
||||
var onSecondary: (() -> Void)?
|
||||
/// X → the screen's tertiary action (e.g. open settings); nil disables it.
|
||||
var onTertiary: (() -> Void)?
|
||||
/// B → back/dismiss; nil disables it (e.g. the root launcher has nowhere to go back to).
|
||||
var onBack: (() -> Void)?
|
||||
/// L1/R1 → jump this many items at once (clamped to the ends); 0 disables the shoulders.
|
||||
var shoulderJump: Int = 0
|
||||
/// Whether this carousel currently owns controller input. A presenting screen (e.g. the host
|
||||
/// launcher) stays mounted behind a presented one (e.g. the library), and both carousels would
|
||||
/// otherwise poll the SAME controller at once — driving both. The parent sets this false while
|
||||
/// something is presented on top so only the front-most carousel consumes the gamepad.
|
||||
var isActive: Bool = true
|
||||
@ViewBuilder let card: (Item) -> Card
|
||||
|
||||
@State private var input = GamepadMenuInput(manager: .shared)
|
||||
@State private var haptics = MenuHaptics(manager: .shared)
|
||||
/// Authoritative gamepad cursor (index into `items`). Never assigned from scroll read-back
|
||||
/// while the gamepad is driving — that's the whole desync fix.
|
||||
@State private var cursor = 0
|
||||
/// The id the scroll view is aligned to — its own two-way `.scrollPosition` state.
|
||||
@State private var scrolledID: Item.ID?
|
||||
/// When the gamepad last moved the cursor; gates scroll read-back so a mid-animation write can't
|
||||
/// drag the cursor backward during a fast held direction.
|
||||
@State private var lastNav = Date.distantPast
|
||||
/// True while a programmatic scroll animation is in flight. `.scrollPosition(id:)` DROPS a new
|
||||
/// write that lands mid-animation — the scroll view stays stuck on the old item even though the
|
||||
/// binding updated — so we never issue one until the previous animation reports complete, then
|
||||
/// `commitScroll` re-targets the current cursor (coalescing a fast burst; see `commitScroll`).
|
||||
@State private var isScrolling = false
|
||||
/// A short horizontal recoil when a move is refused at a list end.
|
||||
@State private var bumpOffset: CGFloat = 0
|
||||
/// `.sensoryFeedback` fires on a change of its trigger; counters request a device tick for the
|
||||
/// confirm and end-stop events (moves trigger on `cursor`).
|
||||
@State private var activateTick = 0
|
||||
@State private var boundaryTick = 0
|
||||
|
||||
/// Read-back from a touch drag is honoured only once the gamepad has been quiet this long
|
||||
/// (longer than a move animation, so overlapping held-stick moves never let it through).
|
||||
private let navSettle: TimeInterval = 0.4
|
||||
|
||||
var body: some View {
|
||||
GeometryReader { geo in
|
||||
let inset = max(0, (geo.size.width - itemWidth) / 2)
|
||||
ScrollView(.horizontal) {
|
||||
HStack(spacing: spacing) {
|
||||
ForEach(items) { item in
|
||||
card(item)
|
||||
.frame(width: itemWidth)
|
||||
.contentShape(Rectangle())
|
||||
.onTapGesture { tap(item) }
|
||||
}
|
||||
}
|
||||
.frame(height: geo.size.height) // fill so shorter cards center vertically
|
||||
.scrollTargetLayout()
|
||||
}
|
||||
.scrollPosition(id: $scrolledID)
|
||||
.scrollTargetBehavior(.viewAligned)
|
||||
// .never, not .hidden — macOS's "always show scroll bars" setting overrides .hidden
|
||||
// and paints a scroller across the console strip.
|
||||
.scrollIndicators(.never)
|
||||
.scrollClipDisabled() // let the focused card scale up past the strip bounds
|
||||
.safeAreaPadding(.horizontal, inset)
|
||||
.offset(x: bumpOffset)
|
||||
}
|
||||
.sensoryFeedback(.selection, trigger: cursor)
|
||||
.sensoryFeedback(.impact(weight: .medium), trigger: activateTick)
|
||||
.sensoryFeedback(.impact(flexibility: .rigid, intensity: 0.7), trigger: boundaryTick)
|
||||
.onAppear {
|
||||
reconcile()
|
||||
wire()
|
||||
if isActive { input.start() }
|
||||
}
|
||||
.onDisappear {
|
||||
input.stop()
|
||||
haptics.stop()
|
||||
}
|
||||
// Hand controller input to/from a screen presented on top (see `isActive`): a covered
|
||||
// carousel stops polling so it can't navigate behind the front-most one.
|
||||
.onChange(of: isActive) { _, active in
|
||||
if active {
|
||||
wire()
|
||||
input.start()
|
||||
} else {
|
||||
input.stop()
|
||||
haptics.stop()
|
||||
}
|
||||
}
|
||||
// A touch drag settles the scroll onto a new id: adopt it as the cursor. Ignored while a
|
||||
// programmatic scroll is animating (its own intermediate id write-backs would regress the
|
||||
// cursor) and briefly after a gamepad move (the same reason), so only a genuine touch drag
|
||||
// — which never sets `isScrolling` — moves the cursor here.
|
||||
.onChange(of: scrolledID) { _, newValue in
|
||||
guard !isScrolling, Date().timeIntervalSince(lastNav) > navSettle else { return }
|
||||
guard let idx = index(of: newValue), idx != cursor else { return }
|
||||
cursor = idx
|
||||
selection = newValue
|
||||
}
|
||||
// Re-seed a dropped/changed selection AND re-wire the input callbacks so they capture the
|
||||
// current `items` value (a plain array — unlike an observed object it would otherwise go
|
||||
// stale in the closures stored on `input`).
|
||||
.onChange(of: items.map(\.id)) { _, _ in
|
||||
reconcile()
|
||||
wire()
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Input wiring
|
||||
|
||||
private func wire() {
|
||||
input.onMove = { move($0) }
|
||||
input.onConfirm = { activate() }
|
||||
input.onSecondary = onSecondary
|
||||
input.onTertiary = onTertiary
|
||||
input.onBack = onBack
|
||||
input.onShoulder = shoulderJump > 0 ? { shoulder(right: $0) } : nil
|
||||
}
|
||||
|
||||
private func move(_ direction: GamepadMenuInput.Direction) {
|
||||
let forward = direction == .right || direction == .down
|
||||
step(by: forward ? 1 : -1, clampAtEnds: false)
|
||||
}
|
||||
|
||||
private func shoulder(right: Bool) {
|
||||
step(by: right ? shoulderJump : -shoulderJump, clampAtEnds: true)
|
||||
}
|
||||
|
||||
/// Advance the cursor by `delta`. A single move (`clampAtEnds: false`) that would leave the list
|
||||
/// recoils + bumps; a shoulder jump (`clampAtEnds: true`) lands on the end item, bumping only if
|
||||
/// already there. The cursor is the authority — the scroll view is pointed at it, never read for it.
|
||||
private func step(by delta: Int, clampAtEnds: Bool) {
|
||||
guard !items.isEmpty else { return }
|
||||
var target = cursor + delta
|
||||
if target < 0 || target >= items.count {
|
||||
guard clampAtEnds else { return boundaryBump(forward: delta > 0) }
|
||||
target = min(max(target, 0), items.count - 1)
|
||||
}
|
||||
guard target != cursor else { return boundaryBump(forward: delta > 0) }
|
||||
cursor = target
|
||||
lastNav = Date()
|
||||
haptics.move()
|
||||
selection = items[target].id // text/detail updates immediately; the scroll chases
|
||||
commitScroll()
|
||||
}
|
||||
|
||||
private let scrollAnim: TimeInterval = 0.24
|
||||
/// A hair past `scrollAnim` — long enough that the scroll has actually settled before the next
|
||||
/// write, short enough to stay responsive.
|
||||
private var scrollSettle: TimeInterval { scrollAnim + 0.05 }
|
||||
|
||||
/// Drive the scroll toward the current cursor, one honoured write at a time. `.scrollPosition(id:)`
|
||||
/// DROPS a write that lands while a scroll is still animating, so we issue at most one at a time and
|
||||
/// re-target the LATEST cursor once it settles — coalescing a fast burst (hold OR quick flicks) and
|
||||
/// always converging on the final item, instead of getting stuck on the old card.
|
||||
///
|
||||
/// The settle is timed by a plain timer rather than `withAnimation`'s completion: `scrolledID` is a
|
||||
/// discrete id, not an animatable value, so `withAnimation` has no tracked animation to fire a
|
||||
/// reliable completion against (it can fire early — which is exactly what let quick flicks slip a
|
||||
/// write through mid-scroll and stick). `asyncAfter` always fires, so `isScrolling` can never latch.
|
||||
private func commitScroll() {
|
||||
guard !isScrolling, cursor >= 0, cursor < items.count else { return }
|
||||
let id = items[cursor].id
|
||||
guard scrolledID != id else { return }
|
||||
isScrolling = true
|
||||
withAnimation(.easeOut(duration: scrollAnim)) { scrolledID = id }
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + scrollSettle) {
|
||||
MainActor.assumeIsolated {
|
||||
isScrolling = false
|
||||
commitScroll() // the cursor may have advanced while this scroll ran — chase it
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private func activate() {
|
||||
guard cursor >= 0, cursor < items.count else { return }
|
||||
activateTick &+= 1
|
||||
haptics.confirm()
|
||||
onActivate(items[cursor])
|
||||
}
|
||||
|
||||
/// Touch fallback matching the rest of the app: tapping the centered card activates it, tapping
|
||||
/// any other re-centers on it.
|
||||
private func tap(_ item: Item) {
|
||||
if let idx = index(of: item.id), idx == cursor {
|
||||
activate()
|
||||
} else if let idx = index(of: item.id) {
|
||||
cursor = idx
|
||||
lastNav = Date()
|
||||
haptics.move()
|
||||
selection = item.id
|
||||
commitScroll()
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Selection housekeeping
|
||||
|
||||
private func index(of id: Item.ID?) -> Int? {
|
||||
guard let id else { return nil }
|
||||
return items.firstIndex { $0.id == id }
|
||||
}
|
||||
|
||||
/// Keep `cursor`/`scrolledID`/`selection` consistent with `items`: seed on appear, and on a list
|
||||
/// change keep the same focused item when it survives, else clamp the cursor into range.
|
||||
private func reconcile() {
|
||||
guard !items.isEmpty else {
|
||||
cursor = 0
|
||||
if scrolledID != nil { scrolledID = nil }
|
||||
if selection != nil { selection = nil }
|
||||
return
|
||||
}
|
||||
if let sid = scrolledID, let idx = index(of: sid) {
|
||||
cursor = idx
|
||||
if selection != sid { selection = sid }
|
||||
} else {
|
||||
let idx = min(max(cursor, 0), items.count - 1)
|
||||
cursor = idx
|
||||
let id = items[idx].id
|
||||
scrolledID = id
|
||||
selection = id
|
||||
}
|
||||
}
|
||||
|
||||
private func boundaryBump(forward: Bool) {
|
||||
boundaryTick &+= 1
|
||||
haptics.boundary()
|
||||
let recoil: CGFloat = forward ? -16 : 16
|
||||
withAnimation(.spring(response: 0.16, dampingFraction: 0.42)) { bumpOffset = recoil }
|
||||
withAnimation(.spring(response: 0.34, dampingFraction: 0.7).delay(0.1)) { bumpOffset = 0 }
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,339 @@
|
||||
// Chrome shared by the gamepad-driven screens (GamepadHomeView, GamepadSettingsView,
|
||||
// GamepadAddHostView, LibraryCoverflowView): the full-bleed console backdrop, the
|
||||
// controller-glyph hint bar, and the connected-controller status chip. One look across every
|
||||
// screen is what makes the gamepad UI read as a coherent mode rather than a set of themed pages.
|
||||
// iOS/iPadOS and macOS (the couch Mac-mini case); tvOS keeps its native focus engine instead.
|
||||
|
||||
import PunktfunkKit
|
||||
import SwiftUI
|
||||
#if os(iOS) || os(macOS)
|
||||
import GameController
|
||||
|
||||
/// The active controller's real glyph for a button (Xbox "A", DualSense ✕, …) via
|
||||
/// `sfSymbolsName`; a generic fallback before a controller profile resolves.
|
||||
/// @MainActor: GamepadManager is main-actor-bound (inside a View body this was implicit).
|
||||
@MainActor
|
||||
func buttonGlyph(
|
||||
_ button: KeyPath<GCExtendedGamepad, GCControllerButtonInput>, fallback: String
|
||||
) -> String {
|
||||
GamepadManager.shared.active?.controller.extendedGamepad?[keyPath: button].sfSymbolsName
|
||||
?? fallback
|
||||
}
|
||||
|
||||
/// Top padding for a gamepad screen's pinned title. macOS gets extra clearance — the launcher
|
||||
/// title sits right under the window titlebar and the settings/add-host sheets have no titlebar
|
||||
/// at all, so the iOS value hugs the top edge there.
|
||||
func gamepadTitleTopPadding(compact: Bool) -> CGFloat {
|
||||
#if os(macOS)
|
||||
26
|
||||
#else
|
||||
compact ? 4 : 10
|
||||
#endif
|
||||
}
|
||||
|
||||
/// One glyph + label cell in a hint bar.
|
||||
struct GamepadHint: Identifiable {
|
||||
let glyph: String
|
||||
let text: String
|
||||
var id: String { glyph + text }
|
||||
}
|
||||
|
||||
/// The pinned controls legend every gamepad screen shows bottom-leading (via `.safeAreaInset`).
|
||||
/// Same font/spacing everywhere so the legend reads as system chrome, not per-screen decoration —
|
||||
/// worn as a self-contained Liquid Glass pill (like the top-bar controller chip) so it floats over
|
||||
/// the backdrop instead of dissolving into it.
|
||||
struct GamepadHintBar: View {
|
||||
let hints: [GamepadHint]
|
||||
|
||||
var body: some View {
|
||||
HStack(spacing: 18) {
|
||||
ForEach(hints) { hint in
|
||||
HStack(spacing: 7) {
|
||||
Image(systemName: hint.glyph)
|
||||
.font(.system(size: 19))
|
||||
.foregroundStyle(.white)
|
||||
Text(hint.text)
|
||||
}
|
||||
.fixedSize() // keep glyph + label together; never truncate a hint mid-word
|
||||
}
|
||||
}
|
||||
.font(.geist(14, .semibold, relativeTo: .subheadline))
|
||||
.foregroundStyle(.white.opacity(0.85))
|
||||
.padding(13)
|
||||
.consoleGlass(Capsule())
|
||||
.overlay(Capsule().strokeBorder(.white.opacity(0.12), lineWidth: 1))
|
||||
}
|
||||
}
|
||||
|
||||
/// The console backdrop: a living aurora in the brand's violet family, drifting slowly over black
|
||||
/// so it reads as ambience behind the cards, never as content. On iOS 18 / macOS 15+ it's an
|
||||
/// animated `MeshGradient` — a continuous silk of colour whose control points wander on slow,
|
||||
/// out-of-phase sinusoids — finished with an elliptical vignette (pools light in the centre, sinks
|
||||
/// the corners) and a top/bottom legibility scrim. Older OSes fall back to the original drifting
|
||||
/// radial-blob field, unchanged, so nothing regresses.
|
||||
///
|
||||
/// Deliberately pure SwiftUI, no `.metal`: these sources build under both SwiftPM (`swift run`/
|
||||
/// tests) and the Xcode project's synchronized folders, and a compiled metallib is only reliably
|
||||
/// bundled in one of the two. MeshGradient + TimelineView give the silky look with none of that
|
||||
/// risk. Applied via `.background { }` — NOT a ZStack sibling — so the `.ignoresSafeArea()` here
|
||||
/// can't inflate the caller's layout past the safe area (see the layout note in GamepadHomeView's
|
||||
/// header). Honors Reduce Motion by freezing the field at a fixed phase.
|
||||
struct GamepadScreenBackground: View {
|
||||
@Environment(\.accessibilityReduceMotion) private var reduceMotion
|
||||
|
||||
var body: some View {
|
||||
Group {
|
||||
if reduceMotion {
|
||||
composite(at: 0)
|
||||
} else {
|
||||
// 30 Hz is plenty for a field that drifts centimetres per minute, and halves the
|
||||
// redraw cost of a battery-fed couch device vs. the display's native rate.
|
||||
TimelineView(.animation(minimumInterval: 1.0 / 30.0)) { context in
|
||||
composite(at: context.date.timeIntervalSinceReferenceDate)
|
||||
}
|
||||
}
|
||||
}
|
||||
.ignoresSafeArea()
|
||||
}
|
||||
|
||||
/// The colour field under a very slow warm/cool hue sway, an elliptical vignette, and the
|
||||
/// title/hints legibility scrim.
|
||||
private func composite(at t: TimeInterval) -> some View {
|
||||
ZStack {
|
||||
Color.black
|
||||
colorField(at: t)
|
||||
// ±8° over ~5 min — the whole field very slowly warms and cools.
|
||||
.hueRotation(.degrees(sin(t * 0.021) * 8))
|
||||
// Cinematic vignette: darker toward the edges so the cards sit in the pooled light.
|
||||
// Soft (extends past the frame) so the corners deepen rather than crush to black.
|
||||
EllipticalGradient(
|
||||
colors: [.clear, .black.opacity(0.42)],
|
||||
center: .center, startRadiusFraction: 0.25, endRadiusFraction: 1.15)
|
||||
// Legibility grounding for the pinned title (top) and hint pill (bottom). This one
|
||||
// darkens the aurora itself (it's the backdrop's bottom layer — nothing behind it to
|
||||
// blur), so it stays a gradient, just a light one now.
|
||||
LinearGradient(
|
||||
stops: [
|
||||
.init(color: .black.opacity(0.38), location: 0),
|
||||
.init(color: .black.opacity(0.06), location: 0.32),
|
||||
.init(color: .black.opacity(0.08), location: 0.68),
|
||||
.init(color: .black.opacity(0.40), location: 1),
|
||||
],
|
||||
startPoint: .top, endPoint: .bottom)
|
||||
}
|
||||
}
|
||||
|
||||
@ViewBuilder private func colorField(at t: TimeInterval) -> some View {
|
||||
if #available(iOS 18, macOS 15, tvOS 18, *) {
|
||||
MeshGradient(
|
||||
width: 4, height: 4,
|
||||
points: Self.meshPoints(at: t),
|
||||
colors: Self.meshColors,
|
||||
smoothsColors: true)
|
||||
} else {
|
||||
LegacyBlobField(t: t)
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - MeshGradient aurora (iOS 18 / macOS 15+)
|
||||
|
||||
/// Sixteen mesh colours (row-major, 4×4): dark-violet corners sink the frame, the edges carry
|
||||
/// mid-tone violets, and the four interior points hold the bright brand family — a violet and a
|
||||
/// blue-violet up top, a magenta-violet and a violet below — so warm pools on the left, cool on
|
||||
/// the right, and the silk shifts temperature as those interior points drift.
|
||||
private static let meshColors: [Color] = {
|
||||
let corner = Color(red: 0.075, green: 0.060, blue: 0.160)
|
||||
return [
|
||||
corner, Color(red: 0.34, green: 0.27, blue: 0.72), Color(red: 0.30, green: 0.26, blue: 0.74), corner,
|
||||
Color(red: 0.42, green: 0.20, blue: 0.54), Color(red: 0.49, green: 0.39, blue: 0.95), Color(red: 0.28, green: 0.31, blue: 0.84), Color(red: 0.16, green: 0.26, blue: 0.64),
|
||||
Color(red: 0.45, green: 0.23, blue: 0.60), Color(red: 0.53, green: 0.31, blue: 0.75), Color(red: 0.35, green: 0.35, blue: 0.91), Color(red: 0.19, green: 0.28, blue: 0.70),
|
||||
corner, Color(red: 0.22, green: 0.18, blue: 0.54), Color(red: 0.24, green: 0.20, blue: 0.58), corner,
|
||||
]
|
||||
}()
|
||||
|
||||
/// The 4×4 control points at time `t`: every boundary point is PINNED to the frame (so the mesh
|
||||
/// always fills edge-to-edge — a drifting edge point would shrink the mesh and expose the black
|
||||
/// behind it), while only the four interior points wander on slow, out-of-phase sinusoids
|
||||
/// (periods ~90–130 s) so the bright colour pools breathe without ever looking like they loop.
|
||||
private static func meshPoints(at t: TimeInterval) -> [SIMD2<Float>] {
|
||||
func wob(_ bx: Float, _ by: Float, _ a: Float,
|
||||
_ sx: Double, _ sy: Double, _ ph: Double) -> SIMD2<Float> {
|
||||
SIMD2(bx + a * Float(sin(t * sx + ph)), by + a * Float(cos(t * sy + ph * 1.3)))
|
||||
}
|
||||
return [
|
||||
SIMD2(0, 0), SIMD2(0.333, 0), SIMD2(0.667, 0), SIMD2(1, 0),
|
||||
SIMD2(0, 0.333),
|
||||
wob(0.333, 0.333, 0.11, 0.049, 0.063, 0.4),
|
||||
wob(0.667, 0.333, 0.10, 0.055, 0.052, 2.1),
|
||||
SIMD2(1, 0.333),
|
||||
SIMD2(0, 0.667),
|
||||
wob(0.333, 0.667, 0.10, 0.058, 0.049, 3.6),
|
||||
wob(0.667, 0.667, 0.12, 0.047, 0.061, 5.0),
|
||||
SIMD2(1, 0.667),
|
||||
SIMD2(0, 1), SIMD2(0.333, 1), SIMD2(0.667, 1), SIMD2(1, 1),
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
/// Pre-18/15 fallback for `GamepadScreenBackground`: the original drifting radial-blob field — four
|
||||
/// soft colour blobs on slow Lissajous paths, additively blended. Kept verbatim so older OSes see
|
||||
/// exactly the aurora they shipped with (the mesh path is the upgrade for OS 18/15+).
|
||||
private struct LegacyBlobField: View {
|
||||
let t: TimeInterval
|
||||
|
||||
/// One drifting color blob: a base position + drift ellipse (unit coordinates), angular speeds
|
||||
/// (rad/s — periods of 30–90 s), and a radius that slowly breathes.
|
||||
private struct Blob {
|
||||
let color: Color
|
||||
let center: CGPoint
|
||||
let drift: CGSize
|
||||
let speed: (x: Double, y: Double)
|
||||
let phase: (x: Double, y: Double)
|
||||
let radius: CGFloat
|
||||
let breathe: (amount: CGFloat, speed: Double)
|
||||
let opacity: Double
|
||||
}
|
||||
|
||||
private static let blobs: [Blob] = [
|
||||
Blob(color: Color(red: 0.53, green: 0.47, blue: 0.96), // brand violet
|
||||
center: CGPoint(x: 0.30, y: 0.24), drift: CGSize(width: 0.16, height: 0.10),
|
||||
speed: (0.111, 0.083), phase: (0.0, 1.9),
|
||||
radius: 0.52, breathe: (0.07, 0.061), opacity: 0.52),
|
||||
Blob(color: Color(red: 0.24, green: 0.20, blue: 0.72), // deep indigo
|
||||
center: CGPoint(x: 0.78, y: 0.66), drift: CGSize(width: 0.13, height: 0.14),
|
||||
speed: (0.071, 0.096), phase: (2.4, 0.7),
|
||||
radius: 0.58, breathe: (0.08, 0.049), opacity: 0.55),
|
||||
Blob(color: Color(red: 0.62, green: 0.30, blue: 0.80), // plum
|
||||
center: CGPoint(x: 0.16, y: 0.82), drift: CGSize(width: 0.12, height: 0.09),
|
||||
speed: (0.089, 0.067), phase: (4.1, 3.2),
|
||||
radius: 0.44, breathe: (0.09, 0.078), opacity: 0.42),
|
||||
Blob(color: Color(red: 0.22, green: 0.38, blue: 0.86), // cool blue
|
||||
center: CGPoint(x: 0.70, y: 0.12), drift: CGSize(width: 0.10, height: 0.08),
|
||||
speed: (0.059, 0.104), phase: (1.2, 5.0),
|
||||
radius: 0.40, breathe: (0.06, 0.055), opacity: 0.38),
|
||||
]
|
||||
|
||||
var body: some View {
|
||||
GeometryReader { geo in
|
||||
let side = max(geo.size.width, geo.size.height)
|
||||
ZStack {
|
||||
ForEach(Self.blobs.indices, id: \.self) { i in
|
||||
blobView(Self.blobs[i], in: geo.size, side: side)
|
||||
}
|
||||
}
|
||||
.drawingGroup()
|
||||
}
|
||||
}
|
||||
|
||||
private func blobView(_ blob: Blob, in size: CGSize, side: CGFloat) -> some View {
|
||||
let x = blob.center.x + blob.drift.width * CGFloat(sin(t * blob.speed.x + blob.phase.x))
|
||||
let y = blob.center.y + blob.drift.height * CGFloat(cos(t * blob.speed.y + blob.phase.y))
|
||||
let r = side * blob.radius
|
||||
* (1 + blob.breathe.amount * CGFloat(sin(t * blob.breathe.speed + blob.phase.x)))
|
||||
return Circle()
|
||||
.fill(RadialGradient(
|
||||
colors: [blob.color, blob.color.opacity(0)],
|
||||
center: .center, startRadius: 0, endRadius: r / 2))
|
||||
.frame(width: r, height: r)
|
||||
.position(x: x * size.width, y: y * size.height)
|
||||
.opacity(blob.opacity)
|
||||
.blendMode(.plusLighter)
|
||||
}
|
||||
}
|
||||
|
||||
/// A blur gradient behind a pinned tray (a screen title, the hints/detail bar, the keyboard tray):
|
||||
/// scrollable rows pass beneath those insets, so without this the tray text and the row underneath
|
||||
/// render interleaved. Pure blur — a dark material faded out by a gradient mask, no dark tint — so
|
||||
/// the tray's text sits on a softly blurred backdrop that dissolves into the rows.
|
||||
struct GamepadTrayScrim: View {
|
||||
let edge: VerticalEdge
|
||||
|
||||
var body: some View {
|
||||
let fromEdge: UnitPoint = edge == .top ? .top : .bottom
|
||||
let toContent: UnitPoint = edge == .top ? .bottom : .top
|
||||
Rectangle()
|
||||
.fill(.ultraThinMaterial)
|
||||
// These trays always sit on the dark console UI; force dark so the material frosts dark
|
||||
// (white text stays legible) regardless of the system appearance.
|
||||
.environment(\.colorScheme, .dark)
|
||||
// Fade the whole blur out toward the content so it dissolves rather than ending on a line.
|
||||
.mask {
|
||||
LinearGradient(
|
||||
stops: [
|
||||
.init(color: .black, location: 0),
|
||||
.init(color: .black.opacity(0.9), location: 0.5),
|
||||
.init(color: .clear, location: 1),
|
||||
],
|
||||
startPoint: fromEdge, endPoint: toContent)
|
||||
}
|
||||
// Grow past the tray so the fade-to-clear happens OUTSIDE its bounds — the tray's own
|
||||
// text always sits on the strong part, rows blur out before they reach it.
|
||||
.padding(edge == .top ? .bottom : .top, -32)
|
||||
.ignoresSafeArea()
|
||||
}
|
||||
}
|
||||
|
||||
/// The calm backdrop for the gamepad UI's form screens (settings, add-host) — NOT the launcher's
|
||||
/// drifting aurora (this stays still and quiet), but deliberately NOT near-black either: Liquid
|
||||
/// Glass refracts whatever sits behind it, so over black the rows turn invisible. A deep indigo
|
||||
/// base plus two soft, static violet/indigo glows give the glass real colour and luminance to lens,
|
||||
/// so the rows read as glass while the screen stays restful.
|
||||
struct GamepadFormBackground: View {
|
||||
var body: some View {
|
||||
ZStack {
|
||||
Color(red: 0.075, green: 0.062, blue: 0.150)
|
||||
// Violet lift top-leading, cooler indigo bottom-trailing — resolution-independent
|
||||
// (fraction radii) so the glow scale tracks the window on any screen.
|
||||
EllipticalGradient(
|
||||
colors: [Color(red: 0.40, green: 0.31, blue: 0.68).opacity(0.9), .clear],
|
||||
center: UnitPoint(x: 0.26, y: 0.14),
|
||||
startRadiusFraction: 0, endRadiusFraction: 0.78)
|
||||
EllipticalGradient(
|
||||
colors: [Color(red: 0.20, green: 0.24, blue: 0.58).opacity(0.75), .clear],
|
||||
center: UnitPoint(x: 0.82, y: 0.9),
|
||||
startRadiusFraction: 0, endRadiusFraction: 0.78)
|
||||
}
|
||||
.ignoresSafeArea()
|
||||
}
|
||||
}
|
||||
|
||||
/// "Which pad is driving this UI" — the active controller's name and battery, worn as a quiet
|
||||
/// chip in the launcher's top bar. Callers observe GamepadManager already, so this re-renders
|
||||
/// when the pad or its battery state changes.
|
||||
struct ControllerStatusChip: View {
|
||||
let controller: GamepadManager.DiscoveredController
|
||||
|
||||
var body: some View {
|
||||
HStack(spacing: 7) {
|
||||
Image(systemName: controller.hasTouchpadAndMotion
|
||||
? "playstation.logo" : "gamecontroller.fill")
|
||||
.font(.system(size: 12))
|
||||
Text(controller.name)
|
||||
.lineLimit(1)
|
||||
if let level = controller.batteryLevel {
|
||||
Image(systemName: batterySymbol(level))
|
||||
.font(.system(size: 12))
|
||||
.foregroundStyle(level <= 0.2 && !controller.isCharging
|
||||
? AnyShapeStyle(.red) : AnyShapeStyle(.white.opacity(0.7)))
|
||||
}
|
||||
}
|
||||
.font(.geist(12, .medium, relativeTo: .caption))
|
||||
.foregroundStyle(.white.opacity(0.7))
|
||||
.padding(.horizontal, 12)
|
||||
.padding(.vertical, 7)
|
||||
.background(Capsule().fill(.white.opacity(0.08)))
|
||||
.overlay(Capsule().strokeBorder(.white.opacity(0.12), lineWidth: 1))
|
||||
}
|
||||
|
||||
private func batterySymbol(_ level: Float) -> String {
|
||||
if controller.isCharging { return "battery.100.bolt" }
|
||||
switch level {
|
||||
case ..<0.125: return "battery.0"
|
||||
case ..<0.375: return "battery.25"
|
||||
case ..<0.625: return "battery.50"
|
||||
case ..<0.875: return "battery.75"
|
||||
default: return "battery.100"
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,348 @@
|
||||
// The gamepad-driven home screen (iOS/iPadOS only): a distinct, "10-foot" console-style host
|
||||
// launcher shown INSTEAD of HomeView while GamepadUIEnvironment is active — a separate screen built
|
||||
// around a center-snapping carousel of hosts, driven from the couch with a controller. No touch is
|
||||
// required anywhere: A connects, Y opens a saved host's library (when the flag is on), X opens the
|
||||
// gamepad settings screen, and the carousel always ends in an Add Host tile that opens the
|
||||
// controller-keyboard add flow. (A tap still works as a fallback for all of it.)
|
||||
//
|
||||
// All the scrolling/snapping/navigation/haptics live in GamepadCarousel; this file is the launcher's
|
||||
// chrome. Layout discipline (so nothing is EVER clipped, portrait or landscape): the gradient is a
|
||||
// `.background` modifier — NOT a ZStack sibling — because an `.ignoresSafeArea()` sibling expands the
|
||||
// stack to full-screen and hands the GeometryReader the full height, laying content out under the
|
||||
// status bar / home indicator. As a background it draws behind without affecting layout, so the
|
||||
// GeometryReader is sized to the safe area. The title and the controller-glyph hints are pinned with
|
||||
// `.safeAreaInset` (top / bottom-leading) — guaranteed inside the safe area and out of the carousel's
|
||||
// vertical budget — and the card is sized off the remaining height. macOS mounts it too (the
|
||||
// couch Mac-mini case) — same screen, with the settings/add-host covers presented as sheets
|
||||
// (macOS has no fullScreenCover). tvOS never mounts this view (native focus engine instead).
|
||||
|
||||
import PunktfunkKit
|
||||
import SwiftUI
|
||||
#if os(iOS) || os(macOS)
|
||||
import GameController
|
||||
|
||||
/// One navigable tile: a saved host, a discovered-but-unsaved one, or the trailing Add Host
|
||||
/// action. Hashable so it can be the carousel's scroll-position identity.
|
||||
private enum GamepadHomeTarget: Hashable {
|
||||
case saved(UUID)
|
||||
case discovered(String)
|
||||
case addHost
|
||||
}
|
||||
|
||||
/// A fully-resolved launcher tile — display fields + the activate action, built fresh each render
|
||||
/// from the live stores so nothing goes stale.
|
||||
private struct HomeTile: Identifiable {
|
||||
let id: GamepadHomeTarget
|
||||
let title: String
|
||||
let subtitle: String
|
||||
var isOnline = false
|
||||
var isPaired = false
|
||||
var isConnecting = false
|
||||
/// Saved (solid monogram) vs. discovered-but-unsaved / action (tinted outline).
|
||||
var filled = false
|
||||
/// Only saved hosts have a library (matches the touch grid's context-menu gate).
|
||||
var hasLibrary = false
|
||||
/// Shows this SF symbol in the badge instead of the title monogram (the Add Host tile).
|
||||
var icon: String?
|
||||
/// Offline saved host we hold a MAC for (and WoL is available) — activating it wakes first.
|
||||
var canWake = false
|
||||
let activate: () -> Void
|
||||
}
|
||||
|
||||
struct GamepadHomeView: View {
|
||||
@ObservedObject var store: HostStore
|
||||
@ObservedObject var model: SessionModel
|
||||
@ObservedObject var discovery: HostDiscovery
|
||||
@Binding var libraryTarget: StoredHost?
|
||||
/// Wake-and-wait driver — gates the carousel while its overlay is up, and the carousel's
|
||||
/// activate routes an offline+wakeable host through it (see ContentView.startSession).
|
||||
@ObservedObject var waker: HostWaker
|
||||
let connect: (StoredHost) -> Void
|
||||
let connectDiscovered: (DiscoveredHost) -> Void
|
||||
|
||||
/// Same experimental gate the touch grid's "Browse Library…" context-menu item uses.
|
||||
@AppStorage(DefaultsKey.libraryEnabled) private var libraryEnabled = false
|
||||
#if os(iOS)
|
||||
/// `.compact` in a landscape phone window — drives tighter chrome so everything still fits.
|
||||
@Environment(\.verticalSizeClass) private var vSizeClass
|
||||
|
||||
private var compact: Bool { vSizeClass == .compact }
|
||||
#else
|
||||
private let compact = false // no size classes on macOS; the window minimum keeps room
|
||||
#endif
|
||||
@ObservedObject private var gamepads = GamepadManager.shared
|
||||
@State private var selection: GamepadHomeTarget?
|
||||
@State private var showSettings = false
|
||||
@State private var showAddHost = false
|
||||
|
||||
var body: some View {
|
||||
GeometryReader { geo in
|
||||
hero(for: geo.size)
|
||||
}
|
||||
// Pinned inside the safe area, out of the carousel's vertical budget — never clipped.
|
||||
.safeAreaInset(edge: .top, spacing: 0) {
|
||||
titleBar
|
||||
.padding(.top, gamepadTitleTopPadding(compact: compact))
|
||||
.padding(.bottom, compact ? 4 : 8)
|
||||
}
|
||||
.safeAreaInset(edge: .bottom, alignment: .leading, spacing: 0) {
|
||||
GamepadHintBar(hints: hints)
|
||||
// Equal distance from the left and bottom edges — the pill's corner inset was the
|
||||
// real asymmetry (leading 22 vs bottom 10), not its internal padding.
|
||||
.padding(.leading, compact ? 12 : 18)
|
||||
.padding(.bottom, compact ? 12 : 18)
|
||||
.padding(.top, compact ? 4 : 8)
|
||||
}
|
||||
.background { GamepadScreenBackground() }
|
||||
.onAppear { discovery.start() }
|
||||
.onDisappear { discovery.stop() }
|
||||
// The settings / add-host screens take over the controller (the carousel's `isActive`
|
||||
// gate above). iOS presents them full screen — the immersive console feel; macOS has no
|
||||
// fullScreenCover, so they become generously sized sheets over the dimmed launcher.
|
||||
#if os(macOS)
|
||||
.sheet(isPresented: $showSettings) {
|
||||
GamepadSettingsView()
|
||||
.frame(width: 720, height: 640)
|
||||
}
|
||||
.sheet(isPresented: $showAddHost) {
|
||||
GamepadAddHostView { store.add($0) }
|
||||
.frame(width: 660, height: 620)
|
||||
}
|
||||
.frame(minWidth: 640, minHeight: 420)
|
||||
#else
|
||||
.fullScreenCover(isPresented: $showSettings) { GamepadSettingsView() }
|
||||
.fullScreenCover(isPresented: $showAddHost) {
|
||||
GamepadAddHostView { store.add($0) }
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// MARK: - Hero (carousel + detail), sized to fit the space between the pinned title and hints
|
||||
|
||||
@ViewBuilder private func hero(for size: CGSize) -> some View {
|
||||
let cardWidth = min(340, size.width * 0.84)
|
||||
// 48 ≈ the carousel's own vertical breathing (+40) plus a small margin; clamp so the strip
|
||||
// always fits the region the pinned title / hints safe-area insets leave. (The old detail
|
||||
// line below the strip is gone — it only re-printed what the centered card already shows.)
|
||||
let cardHeight = min(compact ? 176 : 224, max(118, size.height - 48))
|
||||
VStack(spacing: compact ? 8 : 10) {
|
||||
Spacer(minLength: 0)
|
||||
carousel(cardWidth: cardWidth, cardHeight: cardHeight)
|
||||
Spacer(minLength: 0)
|
||||
}
|
||||
.frame(maxWidth: .infinity, maxHeight: .infinity)
|
||||
}
|
||||
|
||||
// MARK: - Chrome
|
||||
|
||||
private var titleBar: some View {
|
||||
Text("Select a Host")
|
||||
.font(.geist(compact ? 20 : 30, .bold, relativeTo: .title))
|
||||
.foregroundStyle(.white)
|
||||
.frame(maxWidth: .infinity)
|
||||
.overlay(alignment: .trailing) {
|
||||
// Which pad is driving this UI (name + battery) — quiet, and only where there's
|
||||
// room; a compact-height phone gives the pixels to the carousel instead.
|
||||
if !compact, let active = gamepads.active {
|
||||
ControllerStatusChip(controller: active)
|
||||
.padding(.trailing, 20)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Carousel
|
||||
|
||||
private func carousel(cardWidth: CGFloat, cardHeight: CGFloat) -> some View {
|
||||
GamepadCarousel(
|
||||
items: tiles,
|
||||
selection: $selection,
|
||||
itemWidth: cardWidth,
|
||||
spacing: 30,
|
||||
onActivate: { $0.activate() },
|
||||
onSecondary: { openLibraryForSelected() },
|
||||
onTertiary: { showSettings = true },
|
||||
// Stop consuming the controller while another screen (or the wake overlay) is on top —
|
||||
// otherwise the launcher navigates behind it (invisibly on iPhone, visibly on iPad).
|
||||
isActive: libraryTarget == nil && !showSettings && !showAddHost && waker.waking == nil
|
||||
) { tile in
|
||||
hostCard(tile, size: CGSize(width: cardWidth, height: cardHeight))
|
||||
}
|
||||
.frame(height: cardHeight + 40)
|
||||
}
|
||||
|
||||
/// The host tile plus its focus treatment. Every continuous visual reads the scroll view's own
|
||||
/// per-frame `phase` (real distance-from-centered), so the look always matches what's on screen
|
||||
/// mid-scroll. `.shadow`/`.overlay` aren't part of `VisualEffect`, so the focus pop is scale +
|
||||
/// brightness/saturation + a depth blur on the recessed neighbors.
|
||||
private func hostCard(_ tile: HomeTile, size: CGSize) -> some View {
|
||||
GamepadHostTile(tile: tile, size: size)
|
||||
.scrollTransition { content, phase in
|
||||
let d = CGFloat(min(abs(phase.value), 1))
|
||||
let scale = 1 - d * 0.12
|
||||
let bright = Double(-d * 0.24)
|
||||
let sat = Double(1 - d * 0.42)
|
||||
let soft = d * 3
|
||||
let fade = Double(1 - d * 0.22)
|
||||
return content
|
||||
.scaleEffect(scale)
|
||||
.brightness(bright)
|
||||
.saturation(sat)
|
||||
.blur(radius: soft)
|
||||
.opacity(fade)
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Hint bar (pinned bottom-leading via safeAreaInset)
|
||||
|
||||
private var hints: [GamepadHint] {
|
||||
let selected = tiles.first { $0.id == selection }
|
||||
var hints = [GamepadHint(
|
||||
glyph: buttonGlyph(\.buttonA, fallback: "a.circle"),
|
||||
text: selected?.id == .addHost ? "Add Host"
|
||||
: (selected?.canWake == true ? "Wake & Connect" : "Connect"))]
|
||||
if libraryEnabled, selected?.hasLibrary == true {
|
||||
hints.append(.init(glyph: buttonGlyph(\.buttonY, fallback: "y.circle"), text: "Library"))
|
||||
}
|
||||
hints.append(.init(glyph: buttonGlyph(\.buttonX, fallback: "x.circle"), text: "Settings"))
|
||||
return hints
|
||||
}
|
||||
|
||||
// MARK: - Data + actions
|
||||
|
||||
/// Built fresh each render from the live stores (no stale value capture) — saved hosts first,
|
||||
/// then discovered-but-unsaved ones, then the Add Host action tile (so the strip is never
|
||||
/// empty and manual entry is always one press away).
|
||||
private var tiles: [HomeTile] {
|
||||
let saved = store.hosts.map { host in
|
||||
HomeTile(
|
||||
id: .saved(host.id),
|
||||
title: host.displayName,
|
||||
subtitle: "\(host.address):\(String(host.port))",
|
||||
isOnline: discovery.advertises(host),
|
||||
isPaired: host.pinnedSHA256 != nil,
|
||||
isConnecting: model.phase == .connecting && model.activeHost?.id == host.id,
|
||||
filled: true,
|
||||
hasLibrary: true,
|
||||
canWake: PunktfunkConnection.wakeOnLANAvailable
|
||||
&& !discovery.advertises(host) && !host.wakeMacs.isEmpty,
|
||||
activate: { connect(host) })
|
||||
}
|
||||
let discovered = discovery.unsaved(among: store.hosts).map { d in
|
||||
HomeTile(
|
||||
id: .discovered(d.id),
|
||||
title: d.name,
|
||||
subtitle: "\(d.host):\(String(d.port))",
|
||||
isOnline: true,
|
||||
activate: { connectDiscovered(d) })
|
||||
}
|
||||
let add = HomeTile(
|
||||
id: .addHost,
|
||||
title: "Add Host",
|
||||
subtitle: "Register a host by address",
|
||||
icon: "plus",
|
||||
activate: { showAddHost = true })
|
||||
return saved + discovered + [add]
|
||||
}
|
||||
|
||||
/// Only saved hosts have a library — matches the touch grid, where "Browse Library…" is a
|
||||
/// `HostCardView`-only action never offered on `DiscoveredCardView`.
|
||||
private func openLibraryForSelected() {
|
||||
guard libraryEnabled, case .saved(let id) = selection,
|
||||
let host = store.hosts.first(where: { $0.id == id })
|
||||
else { return }
|
||||
libraryTarget = host
|
||||
}
|
||||
}
|
||||
|
||||
/// One "console tile" in the host carousel — a dark-glass landscape card, bigger and bolder than the
|
||||
/// touch grid's `HostCardView`. Renders only its base look; the centered-tile pop is layered on by
|
||||
/// the caller's `.scrollTransition` so it always tracks the real scroll position.
|
||||
private struct GamepadHostTile: View {
|
||||
let tile: HomeTile
|
||||
let size: CGSize
|
||||
|
||||
var body: some View {
|
||||
VStack(alignment: .leading, spacing: 0) {
|
||||
HStack(alignment: .top, spacing: 8) {
|
||||
monogramBadge
|
||||
Spacer(minLength: 0)
|
||||
// The status the removed detail panel used to spell out, now on the card itself: a
|
||||
// lock for a paired (pinned-identity) host + a green pip when it's live on the LAN.
|
||||
HStack(spacing: 7) {
|
||||
if tile.isPaired {
|
||||
Image(systemName: "lock.fill")
|
||||
.font(.system(size: 11, weight: .semibold))
|
||||
.foregroundStyle(.white.opacity(0.5))
|
||||
}
|
||||
if tile.isOnline {
|
||||
Circle()
|
||||
.fill(Color.green)
|
||||
.frame(width: 9, height: 9)
|
||||
.shadow(color: .green.opacity(0.7), radius: 5)
|
||||
}
|
||||
}
|
||||
}
|
||||
Spacer(minLength: 0)
|
||||
Text(tile.title)
|
||||
.font(.geist(23, .bold, relativeTo: .title2))
|
||||
.foregroundStyle(.white)
|
||||
.lineLimit(1)
|
||||
.minimumScaleFactor(0.7)
|
||||
Text(tile.subtitle)
|
||||
.font(.geist(13, relativeTo: .caption))
|
||||
.foregroundStyle(.white.opacity(0.55))
|
||||
.lineLimit(1)
|
||||
.padding(.top, 2)
|
||||
}
|
||||
.padding(20)
|
||||
.frame(width: size.width, height: size.height, alignment: .leading)
|
||||
// Liquid Glass console tile — a brand wash marks a saved host as primary; discovered /
|
||||
// Add-Host tiles stay neutral glass with a dashed edge. Glass clips to the shape itself.
|
||||
.consoleGlass(
|
||||
RoundedRectangle(cornerRadius: 26, style: .continuous),
|
||||
tint: tile.filled ? Color.brand.opacity(0.20) : nil)
|
||||
.overlay {
|
||||
RoundedRectangle(cornerRadius: 26, style: .continuous)
|
||||
.strokeBorder(
|
||||
LinearGradient(
|
||||
colors: [.white.opacity(0.22), .white.opacity(0.04)],
|
||||
startPoint: .top, endPoint: .bottom),
|
||||
style: StrokeStyle(lineWidth: 1, dash: tile.filled ? [] : [6, 5]))
|
||||
}
|
||||
.shadow(color: .black.opacity(0.45), radius: 20, y: 14)
|
||||
}
|
||||
|
||||
private var monogramBadge: some View {
|
||||
let shape = RoundedRectangle(cornerRadius: 15, style: .continuous)
|
||||
return ZStack {
|
||||
shape.fill(tile.filled
|
||||
? AnyShapeStyle(LinearGradient(
|
||||
colors: [Color.brand, Color.brand.opacity(0.68)],
|
||||
startPoint: .top, endPoint: .bottom))
|
||||
: AnyShapeStyle(Color.brand.opacity(0.16)))
|
||||
if tile.isConnecting {
|
||||
ProgressView().tint(.white)
|
||||
} else if let icon = tile.icon {
|
||||
Image(systemName: icon)
|
||||
.font(.system(size: 24, weight: .semibold))
|
||||
.foregroundStyle(Color.brand)
|
||||
} else {
|
||||
Text(monogram(tile.title))
|
||||
.font(.geistFixed(25, .bold))
|
||||
.foregroundStyle(tile.filled ? .white : Color.brand)
|
||||
}
|
||||
}
|
||||
.frame(width: 52, height: 52)
|
||||
.overlay {
|
||||
if !tile.filled {
|
||||
shape.strokeBorder(Color.brand.opacity(0.5), lineWidth: 1)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private func monogram(_ name: String) -> String {
|
||||
guard let first = name.trimmingCharacters(in: .whitespacesAndNewlines).first else { return "•" }
|
||||
return String(first).uppercased()
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,182 @@
|
||||
// A controller-driven on-screen keyboard for the gamepad UI's text fields (iOS/iPadOS only) —
|
||||
// iOS has no system keyboard a game controller can drive (the tvOS fullscreen entry doesn't
|
||||
// exist here), so without this, adding a host from the couch would end with "now touch the
|
||||
// screen". Dpad/stick moves a key cursor over a fixed grid, A types, X backspaces, B/Y confirms.
|
||||
// Lowercase + digits + the hostname/address punctuation is deliberately the whole character set:
|
||||
// these fields hold names, addresses and ports, not prose.
|
||||
//
|
||||
// Edits are applied to the binding live (the caller's field row shows every keystroke), so
|
||||
// closing the keyboard is always "done" — there is no separate cancel/commit step to get wrong.
|
||||
// Touch stays a fallback: every keycap is tappable.
|
||||
|
||||
import PunktfunkKit
|
||||
import SwiftUI
|
||||
#if os(iOS) || os(macOS)
|
||||
|
||||
struct GamepadKeyboard: View {
|
||||
@Binding var text: String
|
||||
/// Restricts typed characters (e.g. digits for a port field); backspace always works.
|
||||
var allowed: CharacterSet?
|
||||
/// B / Y / the Done key — the binding already holds the final text.
|
||||
let onDone: () -> Void
|
||||
|
||||
@State private var input = GamepadMenuInput(manager: .shared)
|
||||
@State private var haptics = MenuHaptics(manager: .shared)
|
||||
@State private var cursor = GridPos(row: 1, col: 0) // opens on "q"
|
||||
@State private var pressTick = 0
|
||||
@State private var boundaryTick = 0
|
||||
#if os(iOS)
|
||||
/// `.compact` (landscape phone): shorter keycaps so the tray leaves room for the field rows.
|
||||
@Environment(\.verticalSizeClass) private var vSizeClass
|
||||
|
||||
private var compact: Bool { vSizeClass == .compact }
|
||||
#else
|
||||
private let compact = false // no size classes on macOS; the sheet is sized generously
|
||||
#endif
|
||||
|
||||
private struct GridPos: Hashable {
|
||||
var row: Int
|
||||
var col: Int
|
||||
}
|
||||
|
||||
private enum Key: Hashable {
|
||||
case char(Character)
|
||||
case space
|
||||
case backspace
|
||||
case done
|
||||
}
|
||||
|
||||
/// Digits first (addresses/ports), then letters; the last char column carries the
|
||||
/// hostname/address punctuation.
|
||||
private static let rows: [[Key]] = [
|
||||
Array("1234567890").map(Key.char),
|
||||
Array("qwertyuiop").map(Key.char),
|
||||
Array("asdfghjkl-").map(Key.char),
|
||||
Array("zxcvbnm._:").map(Key.char),
|
||||
[.space, .backspace, .done],
|
||||
]
|
||||
|
||||
var body: some View {
|
||||
VStack(spacing: compact ? 5 : 7) {
|
||||
ForEach(Self.rows.indices, id: \.self) { r in
|
||||
HStack(spacing: compact ? 5 : 7) {
|
||||
ForEach(Self.rows[r].indices, id: \.self) { c in
|
||||
keycap(Self.rows[r][c], focused: cursor == GridPos(row: r, col: c))
|
||||
.onTapGesture {
|
||||
cursor = GridPos(row: r, col: c)
|
||||
press(Self.rows[r][c])
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
.frame(maxWidth: 560)
|
||||
.padding(compact ? 10 : 14)
|
||||
.background {
|
||||
RoundedRectangle(cornerRadius: 22, style: .continuous)
|
||||
.fill(.ultraThinMaterial)
|
||||
.environment(\.colorScheme, .dark)
|
||||
}
|
||||
.overlay {
|
||||
RoundedRectangle(cornerRadius: 22, style: .continuous)
|
||||
.strokeBorder(.white.opacity(0.12), lineWidth: 1)
|
||||
}
|
||||
.sensoryFeedback(.selection, trigger: cursor)
|
||||
.sensoryFeedback(.impact(weight: .light), trigger: pressTick)
|
||||
.sensoryFeedback(.impact(flexibility: .rigid, intensity: 0.7), trigger: boundaryTick)
|
||||
.onAppear {
|
||||
wire()
|
||||
input.start()
|
||||
}
|
||||
.onDisappear {
|
||||
input.stop()
|
||||
haptics.stop()
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Keycaps
|
||||
|
||||
@ViewBuilder private func keycap(_ key: Key, focused: Bool) -> some View {
|
||||
Group {
|
||||
switch key {
|
||||
case .char(let c):
|
||||
Text(String(c)).font(.geistFixed(18, .medium))
|
||||
case .space:
|
||||
Image(systemName: "space")
|
||||
case .backspace:
|
||||
Image(systemName: "delete.left")
|
||||
case .done:
|
||||
Label("Done", systemImage: "checkmark")
|
||||
.font(.geist(15, .semibold, relativeTo: .callout))
|
||||
}
|
||||
}
|
||||
.foregroundStyle(focused ? Color.black : .white)
|
||||
.frame(maxWidth: .infinity, minHeight: compact ? 34 : 42)
|
||||
.background {
|
||||
RoundedRectangle(cornerRadius: 9, style: .continuous)
|
||||
.fill(focused ? AnyShapeStyle(Color.brand) : AnyShapeStyle(.white.opacity(0.08)))
|
||||
}
|
||||
.animation(.smooth(duration: 0.12), value: focused)
|
||||
.contentShape(Rectangle())
|
||||
}
|
||||
|
||||
// MARK: - Input
|
||||
|
||||
private func wire() {
|
||||
input.onMove = { move($0) }
|
||||
input.onConfirm = { press(Self.rows[cursor.row][cursor.col]) }
|
||||
input.onTertiary = { press(.backspace) }
|
||||
input.onSecondary = onDone
|
||||
input.onBack = onDone
|
||||
}
|
||||
|
||||
private func move(_ direction: GamepadMenuInput.Direction) {
|
||||
var next = cursor
|
||||
switch direction {
|
||||
case .left: next.col -= 1
|
||||
case .right: next.col += 1
|
||||
case .up, .down:
|
||||
let row = cursor.row + (direction == .down ? 1 : -1)
|
||||
guard row >= 0, row < Self.rows.count else { return refuse() }
|
||||
// Map the column proportionally between rows of different widths, so e.g. Done
|
||||
// (rightmost of 3) goes up to the rightmost letters, not to "e".
|
||||
let from = max(1, Self.rows[cursor.row].count - 1)
|
||||
let to = Self.rows[row].count - 1
|
||||
next = GridPos(
|
||||
row: row,
|
||||
col: Int((Double(cursor.col) * Double(to) / Double(from)).rounded()))
|
||||
}
|
||||
guard next.row >= 0, next.row < Self.rows.count,
|
||||
next.col >= 0, next.col < Self.rows[next.row].count
|
||||
else { return refuse() }
|
||||
cursor = next
|
||||
haptics.move()
|
||||
}
|
||||
|
||||
private func press(_ key: Key) {
|
||||
switch key {
|
||||
case .char(let c):
|
||||
if let allowed, !c.unicodeScalars.allSatisfy(allowed.contains) { return refuse() }
|
||||
text.append(c)
|
||||
case .space:
|
||||
if let allowed, !allowed.contains(" ") { return refuse() }
|
||||
text.append(" ")
|
||||
case .backspace:
|
||||
guard !text.isEmpty else { return refuse() }
|
||||
text.removeLast()
|
||||
case .done:
|
||||
haptics.confirm()
|
||||
onDone()
|
||||
return
|
||||
}
|
||||
pressTick &+= 1
|
||||
haptics.move()
|
||||
}
|
||||
|
||||
/// Refused input (edge of the grid, a disallowed character, deleting nothing).
|
||||
private func refuse() {
|
||||
boundaryTick &+= 1
|
||||
haptics.boundary()
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,178 @@
|
||||
// The vertical sibling of GamepadCarousel (iOS/iPadOS/macOS): a controller-driven focus list for
|
||||
// the gamepad UI's form-like screens (GamepadSettingsView, GamepadAddHostView). Up/down moves a
|
||||
// focus bar through the rows, left/right adjusts the focused row's value, A activates it, B backs
|
||||
// out. The CALLER owns each row's look (it gets the focused flag); this component owns the focus
|
||||
// cursor, controller polling, haptics, and keeping the focused row scrolled into view.
|
||||
//
|
||||
// Unlike the carousel there is no snapping and no `.scrollPosition` two-way binding to fight: the
|
||||
// cursor is plainly authoritative, the scroll view just chases it with `scrollTo`. Touch stays a
|
||||
// first-class fallback — tapping a row focuses AND activates it (rows are always fully visible, so
|
||||
// the carousel's "first tap re-centers" step would only add friction here), and free finger
|
||||
// scrolling is never hijacked back to the focused row until the next controller move.
|
||||
//
|
||||
// Feedback is dual-channel like the carousel: `.sensoryFeedback` ticks the DEVICE Taptic engine,
|
||||
// `MenuHaptics` ticks the CONTROLLER. Moves and value changes get the crisp detent; a refused
|
||||
// move at either end gets the dull boundary thud plus a short vertical recoil.
|
||||
|
||||
import PunktfunkKit
|
||||
import SwiftUI
|
||||
#if os(iOS) || os(macOS)
|
||||
|
||||
struct GamepadMenuList<Item: Identifiable, Row: View>: View where Item.ID: Hashable {
|
||||
let items: [Item]
|
||||
/// Output only: the list WRITES the focused item's id here (e.g. for a caller's hint bar).
|
||||
@Binding var focusID: Item.ID?
|
||||
/// Left/right on the focused row. Return whether the value actually changed — true plays the
|
||||
/// move detent, false the boundary thud (end of a clamped range, or nothing to adjust).
|
||||
var onAdjust: ((Item, Int) -> Bool)?
|
||||
/// A → activate the focused row (toggle it, open it, run it — the caller decides).
|
||||
let onActivate: (Item) -> Void
|
||||
/// B → back/dismiss; nil disables it.
|
||||
var onBack: (() -> Void)?
|
||||
/// Whether this list currently owns controller input — same handoff contract as
|
||||
/// GamepadCarousel's `isActive` (a covered screen must stop polling the shared pad).
|
||||
var isActive: Bool = true
|
||||
@ViewBuilder let row: (Item, _ focused: Bool) -> Row
|
||||
|
||||
@State private var input = GamepadMenuInput(manager: .shared)
|
||||
@State private var haptics = MenuHaptics(manager: .shared)
|
||||
/// Authoritative focus cursor (index into `items`).
|
||||
@State private var cursor = 0
|
||||
/// A short vertical recoil when a move is refused at a list end.
|
||||
@State private var bumpOffset: CGFloat = 0
|
||||
/// `.sensoryFeedback` counters (see GamepadCarousel): device ticks for activate / value-change
|
||||
/// / end-stop events; moves trigger on `cursor` itself.
|
||||
@State private var activateTick = 0
|
||||
@State private var adjustTick = 0
|
||||
@State private var boundaryTick = 0
|
||||
|
||||
var body: some View {
|
||||
ScrollViewReader { proxy in
|
||||
ScrollView(.vertical) {
|
||||
LazyVStack(spacing: 6) {
|
||||
ForEach(Array(items.enumerated()), id: \.element.id) { idx, item in
|
||||
row(item, idx == cursor && isActive)
|
||||
.contentShape(Rectangle())
|
||||
.onTapGesture { tap(idx) }
|
||||
.id(item.id)
|
||||
}
|
||||
}
|
||||
.padding(.vertical, 10)
|
||||
}
|
||||
// .never, not .hidden — macOS's "always show scroll bars" setting overrides .hidden.
|
||||
.scrollIndicators(.never)
|
||||
.offset(y: bumpOffset)
|
||||
.onChange(of: cursor) { _, newValue in
|
||||
guard newValue >= 0, newValue < items.count else { return }
|
||||
withAnimation(.easeOut(duration: 0.2)) {
|
||||
proxy.scrollTo(items[newValue].id)
|
||||
}
|
||||
}
|
||||
}
|
||||
.sensoryFeedback(.selection, trigger: cursor)
|
||||
.sensoryFeedback(.selection, trigger: adjustTick)
|
||||
.sensoryFeedback(.impact(weight: .medium), trigger: activateTick)
|
||||
.sensoryFeedback(.impact(flexibility: .rigid, intensity: 0.7), trigger: boundaryTick)
|
||||
.onAppear {
|
||||
reconcile()
|
||||
wire()
|
||||
if isActive { input.start() }
|
||||
}
|
||||
.onDisappear {
|
||||
input.stop()
|
||||
haptics.stop()
|
||||
}
|
||||
.onChange(of: isActive) { _, active in
|
||||
if active {
|
||||
wire()
|
||||
input.start()
|
||||
} else {
|
||||
input.stop()
|
||||
haptics.stop()
|
||||
}
|
||||
}
|
||||
// Re-seed a dropped focus AND re-wire the input callbacks so they capture the current
|
||||
// `items` value (a plain array — it would otherwise go stale in the stored closures).
|
||||
.onChange(of: items.map(\.id)) { _, _ in
|
||||
reconcile()
|
||||
wire()
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Input wiring
|
||||
|
||||
private func wire() {
|
||||
input.onMove = { direction in
|
||||
switch direction {
|
||||
case .up: step(by: -1)
|
||||
case .down: step(by: 1)
|
||||
case .left: adjust(by: -1)
|
||||
case .right: adjust(by: 1)
|
||||
}
|
||||
}
|
||||
input.onConfirm = { activate() }
|
||||
input.onBack = onBack
|
||||
}
|
||||
|
||||
private func step(by delta: Int) {
|
||||
guard !items.isEmpty else { return }
|
||||
let target = cursor + delta
|
||||
guard target >= 0, target < items.count else { return boundaryBump(forward: delta > 0) }
|
||||
cursor = target
|
||||
focusID = items[target].id
|
||||
haptics.move()
|
||||
}
|
||||
|
||||
private func adjust(by delta: Int) {
|
||||
guard let onAdjust, cursor >= 0, cursor < items.count else { return }
|
||||
if onAdjust(items[cursor], delta) {
|
||||
adjustTick &+= 1
|
||||
haptics.move()
|
||||
} else {
|
||||
boundaryTick &+= 1
|
||||
haptics.boundary()
|
||||
}
|
||||
}
|
||||
|
||||
private func activate() {
|
||||
guard cursor >= 0, cursor < items.count else { return }
|
||||
activateTick &+= 1
|
||||
haptics.confirm()
|
||||
onActivate(items[cursor])
|
||||
}
|
||||
|
||||
/// Touch fallback: a tap focuses the row and activates it in one go.
|
||||
private func tap(_ idx: Int) {
|
||||
guard idx >= 0, idx < items.count else { return }
|
||||
if cursor != idx {
|
||||
cursor = idx
|
||||
focusID = items[idx].id
|
||||
}
|
||||
activate()
|
||||
}
|
||||
|
||||
/// Keep `cursor`/`focusID` consistent with `items`: seed on appear; on a list change keep the
|
||||
/// same focused item when it survives, else clamp the cursor into range.
|
||||
private func reconcile() {
|
||||
guard !items.isEmpty else {
|
||||
cursor = 0
|
||||
if focusID != nil { focusID = nil }
|
||||
return
|
||||
}
|
||||
if let id = focusID, let idx = items.firstIndex(where: { $0.id == id }) {
|
||||
cursor = idx
|
||||
} else {
|
||||
cursor = min(max(cursor, 0), items.count - 1)
|
||||
focusID = items[cursor].id
|
||||
}
|
||||
}
|
||||
|
||||
private func boundaryBump(forward: Bool) {
|
||||
boundaryTick &+= 1
|
||||
haptics.boundary()
|
||||
let recoil: CGFloat = forward ? -14 : 14
|
||||
withAnimation(.spring(response: 0.16, dampingFraction: 0.42)) { bumpOffset = recoil }
|
||||
withAnimation(.spring(response: 0.34, dampingFraction: 0.7).delay(0.1)) { bumpOffset = 0 }
|
||||
}
|
||||
}
|
||||
#endif
|
||||
+19
-24
@@ -26,8 +26,13 @@ struct HomeView: View {
|
||||
let onPaired: (StoredHost, Data) -> Void
|
||||
/// Picked a title in the (experimental) library — start a session that launches it.
|
||||
let onLaunchTitle: (StoredHost, String) -> Void
|
||||
/// Explicit Wake-on-LAN of an offline host — fires the packet and waits for it to come online
|
||||
/// (the "Waking…" overlay), without connecting. Routed through ContentView's HostWaker.
|
||||
let wake: (StoredHost) -> Void
|
||||
/// Experimental game-library browser (gated) — the host-card "Browse Library…" action.
|
||||
@AppStorage(DefaultsKey.libraryEnabled) private var libraryEnabled = false
|
||||
/// The host being edited (name / address / port / Wake-on-LAN MAC) — drives the edit sheet.
|
||||
@State private var editTarget: StoredHost?
|
||||
|
||||
var body: some View {
|
||||
NavigationStack {
|
||||
@@ -126,6 +131,13 @@ struct HomeView: View {
|
||||
.sheet(isPresented: $showAddHost) {
|
||||
AddHostSheet { store.add($0) }
|
||||
}
|
||||
.sheet(item: $editTarget) { host in
|
||||
// Prefill the MAC from the live advert when the host hasn't stored one yet.
|
||||
AddHostSheet(
|
||||
existing: host,
|
||||
suggestedMacs: discovery.hosts.first { host.matches($0) }?.macAddresses ?? [],
|
||||
onSave: { store.update($0) })
|
||||
}
|
||||
#if os(iOS)
|
||||
// SettingsView owns its own NavigationSplitView (sidebar + detail) and Done button, so it
|
||||
// is presented directly — wrapping it in a NavigationStack here would nest a split view in
|
||||
@@ -137,17 +149,6 @@ struct HomeView: View {
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
.alert(
|
||||
"Connection failed",
|
||||
isPresented: Binding(
|
||||
get: { model.errorMessage != nil },
|
||||
set: { if !$0 { model.errorMessage = nil } }
|
||||
)
|
||||
) {
|
||||
Button("OK", role: .cancel) {}
|
||||
} message: {
|
||||
Text(model.errorMessage ?? "")
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Cards
|
||||
@@ -156,7 +157,7 @@ struct HomeView: View {
|
||||
let onBrowseLibrary: (() -> Void)? = libraryEnabled ? { libraryTarget = host } : nil
|
||||
return HostCardView(
|
||||
host: host,
|
||||
isOnline: isOnline(host),
|
||||
isOnline: discovery.advertises(host),
|
||||
isConnecting: model.phase == .connecting && model.activeHost?.id == host.id,
|
||||
isMostRecent: host.id == mostRecentHostID,
|
||||
isBusy: model.isBusy,
|
||||
@@ -165,7 +166,9 @@ struct HomeView: View {
|
||||
onSpeedTest: { if !model.isBusy { speedTestTarget = host } },
|
||||
onForget: { store.forgetIdentity(host) },
|
||||
onRemove: { store.remove(host) },
|
||||
onBrowseLibrary: onBrowseLibrary)
|
||||
onBrowseLibrary: onBrowseLibrary,
|
||||
onWake: { wake(host) },
|
||||
onEdit: { editTarget = host })
|
||||
}
|
||||
|
||||
private var discoveredSection: some View {
|
||||
@@ -186,18 +189,10 @@ struct HomeView: View {
|
||||
.padding(.top, store.hosts.isEmpty ? 0 : 8)
|
||||
}
|
||||
|
||||
/// A saved host is "online" iff a live mDNS advert currently matches it (see
|
||||
/// `StoredHost.matches`). Recomputed on every discovery change (the @Published set), so the
|
||||
/// dot tracks hosts appearing/leaving the network live.
|
||||
private func isOnline(_ host: StoredHost) -> Bool {
|
||||
discovery.hosts.contains { host.matches($0) }
|
||||
}
|
||||
|
||||
/// Discovered hosts not already saved — the saved grid shows the rest, so this section only
|
||||
/// surfaces genuinely-new hosts on the network. Same match as the online dot, so a saved host
|
||||
/// whose IP changed (still fingerprint-matched) doesn't also appear here as a stranger.
|
||||
/// Discovered hosts not already saved (see `HostDiscovery.unsaved` — shared with the gamepad
|
||||
/// launcher so both screens classify hosts identically).
|
||||
private var discoveredUnsaved: [DiscoveredHost] {
|
||||
discovery.hosts.filter { d in !store.hosts.contains { $0.matches(d) } }
|
||||
discovery.unsaved(among: store.hosts)
|
||||
}
|
||||
|
||||
/// The host of the most recent session — its card carries the accent ring.
|
||||
+11
@@ -86,6 +86,11 @@ struct HostCardView: View {
|
||||
let onRemove: () -> Void
|
||||
/// Open the experimental library browser — nil (no menu item) unless the feature flag is on.
|
||||
var onBrowseLibrary: (() -> Void)? = nil
|
||||
/// Send a Wake-on-LAN magic packet. Shown only when the host is offline and we have a stored
|
||||
/// MAC to target (a tap-to-connect already auto-wakes; this is the explicit "just wake it").
|
||||
var onWake: (() -> Void)? = nil
|
||||
/// Open the edit sheet (name / address / port / Wake-on-LAN MAC).
|
||||
var onEdit: (() -> Void)? = nil
|
||||
|
||||
var body: some View {
|
||||
let m = CardMetrics.current
|
||||
@@ -133,11 +138,17 @@ struct HostCardView: View {
|
||||
#endif
|
||||
.disabled(isBusy)
|
||||
.contextMenu {
|
||||
if let onEdit {
|
||||
Button("Edit…", systemImage: "pencil", action: onEdit)
|
||||
}
|
||||
Button("Pair with PIN…", action: onPair)
|
||||
Button("Test Network Speed…", action: onSpeedTest)
|
||||
if let onBrowseLibrary {
|
||||
Button("Browse Library…", action: onBrowseLibrary)
|
||||
}
|
||||
if !isOnline, !host.wakeMacs.isEmpty, PunktfunkConnection.wakeOnLANAvailable, let onWake {
|
||||
Button("Wake Host", systemImage: "power", action: onWake)
|
||||
}
|
||||
if host.pinnedSHA256 != nil {
|
||||
// Dropping the pin does NOT downgrade to TOFU: the next connect must re-pair via
|
||||
// PIN (unless the host advertises pair=optional). Wording reflects that.
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user