Files
punktfunk/clients/android/kit/build.gradle.kts
T
enricobuehler 4a87cef98c feat(android): console UI, wake-on-LAN wait-until-up, host edit + TV/tablet polish
Bring the Android client to parity with Apple's gamepad experience and finish
Wake-on-LAN.

- Console/gamepad home: host carousel, aurora chrome, mTLS game-library coverflow,
  and an input-aware legend that switches between gamepad face buttons and a
  TV-remote select-ring + arrows based on the last-used input.
- Wake-on-LAN: the fire-and-forget send is upgraded to wait-until-up
  (WakeController/WakeOverlay: resend + mDNS poll, 90s timeout, cancel/retry,
  fingerprint-matched so a host that cold-boots onto a new DHCP IP still connects),
  plus host edit (touch dialog + console form) with an auto-filled MAC.
- Android TV: brand banner (android:banner), density-aware console scaling, D-pad/
  remote nav (Up = Settings, Down or the pad Select button = host Options),
  emergency stream-exit chord, and 120Hz console refresh.
- Touch UI: settings split into subpages with a tablet NavigationRail, axis-aware
  tab animation (horizontal on phones, vertical on the tablet rail), animated
  settings navigation, and a licenses screen with a back button + the real
  workspace version (read from Cargo.toml).
- Vector Lock/controller icons (no emoji); bundled Geist font.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 20:05:17 +02:00

118 lines
6.0 KiB
Kotlin

import java.io.File
import java.util.Properties
import org.jetbrains.kotlin.gradle.dsl.JvmTarget
plugins {
// AGP 9 built-in Kotlin compiles this module's Kotlin (NativeBridge) — no kotlin.android plugin.
id("com.android.library")
}
val ndkVer = "30.0.14904198" // r30-beta1 — matches the SDK NDK installed for cargo-ndk
android {
namespace = "io.unom.punktfunk.kit"
compileSdk = 37 // Android 17 — align with :app (androidx.core 1.19.0 requires it)
ndkVersion = ndkVer
defaultConfig {
minSdk = 28 // Android 9 — reaches older TV boxes; API 31+ features are runtime-gated.
// Keep in lockstep with :app — 32-bit armeabi-v7a for the many 32-bit Google TV / Android TV
// boxes, 64-bit arm64-v8a for phones + modern TV, x86_64 for the emulator.
ndk { abiFilters += listOf("arm64-v8a", "armeabi-v7a", "x86_64") }
}
compileOptions {
sourceCompatibility = JavaVersion.VERSION_21
targetCompatibility = JavaVersion.VERSION_21
}
packaging { jniLibs { useLegacyPackaging = false } } // 16 KB-page friendly
}
kotlin { compilerOptions { jvmTarget.set(JvmTarget.JVM_21) } }
dependencies {
// mTLS HTTPS client for the host's management API (the game-library fetch + cover-art loads).
// OkHttp lets us present the paired client cert and pin the host's self-signed cert by SHA-256.
implementation("com.squareup.okhttp3:okhttp:4.12.0")
testImplementation("junit:junit:4.13.2") // JVM unit test for the pure TXT parser
}
// ------------------------------------------------------------------------------------------------
// cargo-ndk: cross-compile clients/android/native (punktfunk-client-android) into this module's jniLibs/<abi>/ so the
// resulting libpunktfunk_android.so is packaged into the app (and any AAR this module produces).
// NDK r28+ aligns to 16 KB pages by default — no extra linker flags. Prereqs (see clients/android
// /README.md): `cargo install cargo-ndk` + `rustup target add aarch64-linux-android x86_64-linux-android`.
// ------------------------------------------------------------------------------------------------
val repoRoot = rootDir.parentFile.parentFile // clients/android -> clients -> repo root
val cargoBin = "${System.getProperty("user.home")}/.cargo/bin"
// SDK location without depending on AGP's DSL (sdkDirectory isn't in AGP 9's library extension):
// env first (set by Android Studio and by our CLI shell), then local.properties, then the default.
fun androidSdkDir(): String {
System.getenv("ANDROID_HOME")?.let { return it }
System.getenv("ANDROID_SDK_ROOT")?.let { return it }
val lp = rootProject.file("local.properties")
if (lp.exists()) {
val props = Properties()
lp.inputStream().use { props.load(it) }
props.getProperty("sdk.dir")?.let { return it }
}
return "${System.getProperty("user.home")}/Library/Android/sdk"
}
fun registerCargoNdk(taskName: String, release: Boolean) =
tasks.register<Exec>(taskName) {
group = "rust"
description = "cargo-ndk build of punktfunk-client-android (${if (release) "release" else "debug"})"
workingDir = repoRoot
val sdk = androidSdkDir()
// A GUI Android Studio launch does not source the login shell, so make cargo, the NDK, and
// cmake (libopus builds via the cmake crate) discoverable explicitly — same as a bare CLI.
val cmakeBin = "$sdk/cmake/3.22.1/bin"
environment(
"PATH",
cargoBin + File.pathSeparator + cmakeBin + File.pathSeparator + System.getenv("PATH"),
)
environment("ANDROID_HOME", sdk)
environment("ANDROID_NDK_HOME", "$sdk/ndk/$ndkVer")
// CMake's built-in Android support (used by the cmake crate for libopus) finds the NDK via
// these, and uses Ninja (bundled next to the SDK cmake) since there's no `make`.
environment("ANDROID_NDK_ROOT", "$sdk/ndk/$ndkVer")
environment("ANDROID_NDK", "$sdk/ndk/$ndkVer")
environment("CMAKE_GENERATOR", "Ninja")
// audiopus_sys picks static-vs-dynamic by HOST not target — force the bundled static libopus
// (pure C) so the android .so links it instead of looking for the host's libopus.so.
environment("LIBOPUS_STATIC", "1")
environment("LIBOPUS_NO_PKG", "1")
// Resolve cargo by ABSOLUTE path: Gradle's Exec resolves command[0] via the JVM's
// inherited PATH, NOT the environment("PATH", …) set above (that only reaches the spawned
// child). A GUI Android Studio launch (and any daemon it started) has no ~/.cargo/bin on
// its PATH, so a bare "cargo" fails to start. The env PATH above still lets cargo/cargo-ndk
// find their subtools.
val cmd = mutableListOf(
"$cargoBin/cargo", "ndk",
"-t", "arm64-v8a", "-t", "armeabi-v7a", "-t", "x86_64",
// Link against the minSdk-28 sysroot: libaaudio (API 26) is present, and building at the
// floor makes the linker reject any accidental >28 hard import (the one API-30 call we
// make, ANativeWindow_setFrameRate, is dlsym-resolved — see decode::try_set_frame_rate).
"--platform", "28",
"-o", file("src/main/jniLibs").absolutePath,
"build", "-p", "punktfunk-client-android",
)
if (release) cmd += "--release"
commandLine(cmd)
}
val cargoNdkDebug = registerCargoNdk("cargoNdkDebug", release = false)
val cargoNdkRelease = registerCargoNdk("cargoNdkRelease", release = true)
afterEvaluate {
// `-PskipRustBuild` skips the cargo-ndk native build — for JVM-only tasks (the Roborazzi
// screenshot unit tests render Compose on the JVM and never load libpunktfunk_android.so), so
// CI/local screenshot runs don't need the Rust toolchain or NDK. The native build stays wired
// for every normal APK/AAR build.
if (!project.hasProperty("skipRustBuild")) {
tasks.named("preDebugBuild").configure { dependsOn(cargoNdkDebug) }
tasks.named("preReleaseBuild").configure { dependsOn(cargoNdkRelease) }
}
}