fix(scripts/windows): deploy-host.ps1 builds all-vendor when an FFmpeg tree exists
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The dev deploy built --features nvenc only, so a web-console GPU preference
pointing at an AMD/Intel adapter made every session die at encoder open
(NV_ENC_ERR_NO_ENCODE_DEVICE) — the exact "can't connect" just hit on the RTX
box's Ryzen iGPU. The script now enables amf-qsv when FFMPEG_DIR (machine env,
process env, or C:\Users\Public\ffmpeg) has a dev tree, and copies the FFmpeg
runtime DLLs next to the exe after a successful build.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-03 13:52:55 +00:00
parent 1be83575b6
commit 1320e3dc66
+27 -3
View File
@@ -41,6 +41,23 @@ foreach ($k in 'LIBCLANG_PATH','CMAKE_POLICY_VERSION_MINIMUM') {
else { Write-Warning "env $k not set (run setup-build-env.ps1)" }
}
# All-vendor build when an FFmpeg dev tree is available (BtbN lgpl-shared: include/ + lib/ + bin/):
# nvenc alone otherwise. Without amf-qsv a GPU preference pointing at an AMD/Intel adapter makes
# every session die at encoder open (NV_ENC_ERR_NO_ENCODE_DEVICE) — the exact "can't connect"
# field failure on hybrid boxes.
$features = 'nvenc'
if (-not $env:FFMPEG_DIR) {
$v = [Environment]::GetEnvironmentVariable('FFMPEG_DIR', 'Machine')
if ($v) { [Environment]::SetEnvironmentVariable('FFMPEG_DIR', $v, 'Process') }
elseif (Test-Path 'C:\Users\Public\ffmpeg\include') { $env:FFMPEG_DIR = 'C:\Users\Public\ffmpeg' }
}
if ($env:FFMPEG_DIR -and (Test-Path (Join-Path $env:FFMPEG_DIR 'include'))) {
$features = 'nvenc,amf-qsv'
Write-Host "env : FFMPEG_DIR=$env:FFMPEG_DIR (AMF/QSV enabled)"
} else {
Write-Warning "no FFMPEG_DIR dev tree - building NVENC-only (AMD/Intel GPU selection will not encode)"
}
# 1. stop the service so the .exe is writable
Write-Host "stopping $svc ..."
& sc.exe stop $svc | Out-Null
@@ -49,9 +66,9 @@ for ($i=0; $i -lt 30 -and (Svc-Running); $i++) { Start-Sleep 1 }
# 2. back up the current binary for rollback
if (Test-Path $exe) { Copy-Item $exe $bak -Force; Write-Host "backup : $bak" }
# 3. build (release + nvenc); build env is inherited from Machine scope (setup-build-env.ps1)
Write-Host "building: cargo build --release -p punktfunk-host --features nvenc"
& cmd.exe /c "call `"$vcvars`" >nul && cargo build --release -p punktfunk-host --features nvenc"
# 3. build (release); build env is inherited from Machine scope (setup-build-env.ps1)
Write-Host "building: cargo build --release -p punktfunk-host --features $features"
& cmd.exe /c "call `"$vcvars`" >nul && cargo build --release -p punktfunk-host --features $features"
$built = ($LASTEXITCODE -eq 0)
if (-not $built) {
@@ -61,6 +78,13 @@ if (-not $built) {
throw "build failed; previous binary restored and service restarted."
}
# 3b. the AMF/QSV backend link-imports the FFmpeg DLLs — lay them next to the exe (the installer
# does the same into {app}); idempotent, and harmless for the NVENC path.
if ($features -like '*amf-qsv*') {
Copy-Item (Join-Path $env:FFMPEG_DIR 'bin\*.dll') (Split-Path $exe) -Force
Write-Host "ffmpeg : runtime DLLs copied next to the exe"
}
# 4. start on the new binary and confirm it stays up
Write-Host "build OK - starting $svc ..."
& sc.exe start $svc | Out-Null