The menu was a stock Win32 popup: light-mode on a dark taskbar,
DPI-virtualized (blurry on every scaled laptop), no icons. Now the
process opts into the system dark mode via the uxtheme ordinals
(135/136 - the same undocumented calls Explorer/PowerToys/Notepad++
make; menus never got a documented opt-in, and there is no WinUI tray
API to move to), a PerMonitorV2 manifest makes menu and icon crisp, the
multi-size .ico serves the DPI-correct frame, and items carry Segoe
Fluent glyph bitmaps - with the UAC shield on the elevated service
actions, per Explorer's convention. Rounded corners come free on
Windows 11. Everything degrades gracefully: missing ordinals mean the
classic light menu, a missing icon font means no glyphs.
New: a connect toast on the idle-to-streaming edge - title "<device>
connected" (from the summary's new client_name), body the mode
("Streaming 2560x1440 @ 120 fps") - via NIF_INFO, which Windows 11
renders as a native toast. The tray tags itself with the AUMID
unom.punktfunk.tray and the installer registers it under
Classes\AppUserModelId (DisplayName "Punktfunk" + the brand icon), so
the toast is attributed to Punktfunk with the logo. Unregistered dev
runs degrade to generic attribution, older hosts to a nameless title;
a tray started mid-session never fires a stale toast.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The wire always had Hello.name and the host always honored it - but the
connect path hardcoded None (only the PIN-pairing ceremony sent a name),
so every no-PIN "request access" knock surfaced as the fingerprint
placeholder "device abcd1234", and approving one without retyping a
name persisted that placeholder into the trust store forever.
NativeClient::connect now takes the device name. The session workers
and the probe connects pass trust::device_name() (the hostname), the C
ABI defaults to the same without a signature change (an ex10 variant
can make it explicit if an embedder wants a custom label), and Android
threads Build.MODEL through nativeConnect - the same convention its
pairing dialogs already use for nativePair.
The host, in turn, resolves the streaming client's display name (trust
store first, so an approval-time rename wins; else the sanitized Hello
name) and exposes it as client_name in GET /api/v1/local/summary for
the tray's connect toast - a deliberate, documented loosening of that
route's "no device names" contract, in the local user's favor: it tells
them who is on their machine. A paired-but-idle device's name still
never appears, which the mgmt tests now pin explicitly. openapi.json,
its docs-site copy, and the SDK bindings regenerate.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The pending-devices table's four p-card cells overflow a 360-430 px
viewport, and the actions cell - Approve - ended up past the right edge
of an overflow-auto wrapper inside the page's overflow-x-hidden column:
the button existed but could not be seen or reached (landscape is wide
enough, which is why it "worked" there). The name cell now flexes and
truncates, and the fingerprint/age columns collapse into a sub-line
under the name on narrow screens instead of widening the row.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Backend = the existing RustFS (storage.unom.io, S3, region home-central;
LAN-pinned to home-central's address by ci-core's unbound so cache traffic
never hairpins the router). Repo secrets SCCACHE_ACCESS_KEY_ID/SECRET carry a
keypair scoped to the unom-ci-sccache bucket; keys embed compiler hash +
target + flags, so the Ubuntu, Fedora, cross-arm64 and MSVC universes share
one bucket without ever colliding.
Wired: ci (rust, rust-arm64), deb (all three), rpm, bench,
linux-client-screenshots, windows, windows-msix, windows-host.
CARGO_INCREMENTAL=0 alongside (sccache and incremental are mutually
exclusive, and incremental artifacts are what bloated the persistent Windows
target dirs anyway). The binary is baked into the builder images; a per-job
ensure-step (same pattern as the GTK4 packages step) keeps jobs green while
the running :latest predates the bake, and ensure-windows-toolchain.ps1
self-provisions sccache.exe on the Windows runner. windows-drivers stays
unwrapped (wdk-build owns its build env), arch/android/apple are follow-ups.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The five builder images now live on home-ci-core's LAN registry
(192.168.1.58:5010) under content keys — a hash of the ci/ tree (+
rust-toolchain.toml for the cross image). docker.yml builds one only when its
key has no manifest yet, so a push that doesn't touch ci/ costs a curl per
image instead of seven WAN pushes and a set of per-SHA tags that no plain
prune could ever reclaim. Releases pin builders by copying the key manifest
to a vX.Y.Z tag via the registry API — no rebuild, no bytes moved.
Around that: deb/rpm/arch/android/apple/decky get path filters so docs-only
pushes stop lighting up the whole fleet (branch pushes only — tag runs match
tags:, as flatpak/windows-msix releases have proven for months); the
report-only bench job moves to bench.yml (nightly + dispatch) and stops
occupying a fleet slot per push; flatpak caches its Flathub runtimes and
builder state instead of re-downloading multi-GB every run; rpm's cargo
registry cache gets its own key namespace instead of sharing the Ubuntu
jobs'; audit caches cargo bin+registry rather than the whole toolchain dir;
docker-prune.sh loses the local act-cache cap/burst-clear (the cache is
central now — deleting it under disk pressure was how runner-2 ended up
cold-building everything) and gains a leaked-network prune.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
With the client crates compiling again, deb got as far as "Build .debs" and died
on `install: No such file or directory` — a confusing way to report that
punktfunk-cli was never built.
Two halves of the same omission, from when the `punktfunk` CLI was added. deb.yml
pre-builds `-p punktfunk-client-linux -p punktfunk-client-session` and stops
there, while build-client-deb.sh installs THREE binaries. Its build-if-missing
guard tested only the first two, so the pre-built pair satisfied it, the fallback
build (which does list punktfunk-cli) was skipped, and the install of a binary
nobody had built failed.
deb.yml now builds all three, and the guard tests every binary it goes on to
install rather than a subset — either change alone fixes it; both together mean
the script is correct however it is called. That asymmetry is also why the arm64
leg passed throughout: it pre-builds nothing, so its guard always fired and built
all three.
arch was already right (`-p punktfunk-cli` in its PKGBUILD, installed at line 255)
and the rpm spec ships no CLI, so this was deb-only.
Verified: guard truth-tabled (skip when all three present, BUILD when the CLI is
missing, BUILD when nothing is), shellcheck clean, and punktfunk-cli builds to
target/release/punktfunk on a real Linux box.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Measured over six hours after the last change: zero burst clears fired, while deb
still died of ENOSPC between polls. Both 30 min and 10 min lost the same race —
three concurrent Rust builds fill the disk and drain it again inside the interval,
so every poll landed on a healthy df and the guard concluded all was well.
Two changes, both aimed at that gap rather than at the symptom. The interval goes
to 2 min: the script is a few docker calls and no-ops in about a second, so
sampling five times more often costs nothing worth counting. And MIN_FREE_GB goes
45 -> 60, because the clear only reclaims idle images (~18 G measured) while three
jobs can eat the remainder inside one interval — a guard that waits for "tight"
has already lost. It has to act while there is still room to act in.
This narrows the window; it does not close it. With a 43 G image baseline on a
172 G disk, three concurrent heavy jobs are working inside ~129 G and can exceed
it. Sub-interval spikes are a polling problem, and the honest fixes are fewer
concurrent replicas or more disk.
Deployed to home-runner-1; deployed md5 matches the repo.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Regenerated after rebasing the Windows-client series onto main: the union of the bumped
windows-rs family and main''s os-icons vendored marks, with the conflict the generated
file picked up mid-rebase resolved by regeneration — the only honest edit for a file the
generator owns.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The flyout CAN nest at the current reactor rev (the "no submenus" comment predated the
bump), so the per-profile families move into MenuFlyoutSubItems: one "Connect with"
(bare profile names + Default settings as leaves) and one "Pin tiles" (verb-prefixed
leaves). The top level stays a fixed handful whatever the catalog grows to. The backend
wires submenu clicks recursively and reports LEAF text, so the connect-with leaves are
matched as the fall-through arm against the catalog, and the pin leaves keep their
prefix — that prefix is what tells the two families apart in the shared callback.
UIA-verified through the nesting: Pin tiles -> Pin tile: Work persists and the pinned
tile appears in the same gesture.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Escape closes every overlay — the profile sheet, the host editor, the add-host modal —
and so does a tap on the scrim. The scrim-tap needed one trick: WinUI bubbles `Tapped`
out of the card into the scrim (reactor cannot mark it handled), so the card raises a
shared flag first and the scrim's handler swallows exactly that tap; only a genuine
outside tap dismisses. The profile sheet's dismiss button reads Save (with the Save
glyph) instead of Close — every field commits as you type, so Save is the promise the
button already kept, and a sheet full of edits wants a verb.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The fused combo-plus-pencil was three controls squeezed into a wrapper, and hover gave the
trick away (each kept its own radius and hover fill; the pencil clipped). The honest
verdict: WinUI can build a real input group — CornerRadius is per-corner on every control —
but windows-reactor exposes only a uniform radius on Border, so the fake was never going
to hold. The native answer was next to it all along: the switcher is now ONE
DropDownButton — its label is the scope in play, its menu holds Default settings, the
profiles, "New profile…" and "Edit …" — with one hover state and no seams, and the pencil
folded into the menu. Retired with the ComboBox: the items/selected_index remount hazard
(a button label is one plain prop) and the scope-sentinel id.
UIA-verified: menu -> Work applies the scope (the section repaints, markers included),
menu -> Edit opens the sheet, Close closes it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Pin/unpin lives in the tile's "…" menu now (review decision, reversing the editor-owns-it
rule): one flat prefix-matched entry per profile — "Pin tile: X" / "Unpin tile: X" —
beside Copy link and Create shortcut, the other tile-shaped actions. The write is paired
with a new `hosts_rev` bump (the hosts-page mirror of `settings_rev`), so the pinned tile
appears — or vanishes — in the same gesture instead of on the next discovery tick.
UIA-verified: menu -> Pin tile: Work -> the pin is in the store and the second tile is on
the grid immediately.
The rest is the review list:
* Both sheets (host editor, profile) put their content in a scroll_view — a window shorter
than the card scrolls it instead of clipping the bottom controls.
* The home header keeps ONE labelled action: Add host, in accent. Console/Shortcuts/
Settings drop to icons with tooltips — four written-out buttons read as four competing
calls to action, and icon-only removes the compact-width special case too.
* The profile switcher becomes one combined element: combo + pencil (icon only, the label
is gone) inside a shared control-look wrapper — stock 4-epx radius, CardStroke outline,
the pencil a borderless segment. In the defaults scope the bare combo stands alone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
"Can't pin hosts with a certain profile" — live diagnosis found the pin switches WORKED
but sat below the fold: the host editor rendered as an in-grid tile, its grid cell parked
mid-page, and on an ordinary window the pin section's visible rect was a 9-px sliver a
mouse can't hit (UIA's pattern-toggle, which bypasses hit-testing, persisted fine — that
is what isolated it). The editor is now a centred sheet — scrim + card, titled with the
host, Save/Cancel right-aligned — in a stable overlay slot beside the add modal and the
forget dialog. Verified end-to-end with a real mouse click: toggle flips, the pin lands in
client-known-hosts.json, and the pinned tile is on the grid after Save. Pin toggles also
log now — this hunt was blind until they did.
The settings rows learn one skeleton, label / (marker) / input / caption, per review:
* The Overridden capsule ("Overridden │ Reset", one tinted pill, whole-pill tap target)
sits BETWEEN the row's label and its input, left-aligned — not trailing controls of
wildly different widths, not mixed into the caption.
* Labels move out of the widgets (`.header` is gone from the row builders) into the row
itself — a widget-embedded header allows nothing between label and box, and uniform
6-epx row spacing needs the row to own all four lines.
* The scope bar's combo and Edit button share an explicit 36-epx height, and the bar shows
the active profile's colour as a 12-epx chip beside the combo (dropdown items are plain
strings in this toolkit, so the chip cannot ride inside the list).
* The sheet's colour swatches size the disc itself, not its child — they rendered as
squashed ovals under the sheet's layout.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Deleting a profile reliably killed the app with E_BOUNDS ("Daten außerhalb des gültigen
Bereichs"): a ContentDialog is a PHANTOM child in the reactor backend — tracked logically,
never attached to the panel — and the reconciler unmounts a child before removing it, so
by the time `remove_child` runs the dialog's handle is gone, the backend no longer
recognises it as phantom, and it RemoveAt()s a visual child that never existed. (The third
upstream windows-reactor bug this client documents.) Both confirmation dialogs — delete
profile, forget host — are now ALWAYS MOUNTED with `is_open` doing the arming, and both
live in STABLE overlay slots (settings: [nav, sheet slot, dialog]; hosts: [page, add-modal
slot, dialog], each closed slot a same-kind background-less Border) so no pass ever
removes or repositions a dialog. UIA-verified: create profile -> delete -> confirm, the
shell survives.
The rest is the review feedback:
* A group with no fields renders NOTHING — Decoding and Library showed a heading over an
empty card in profile scope (device facts, never per profile).
* The override marker leaves the caption: a small "Overridden" chip and the Reset button
sit beside the control, bottom-aligned; the description below stays a description,
identical in both states.
* Host tiles stop wearing three badges: Paired is the resting state and earns no chip
(a chip is for a decision — Trusted/PIN/Open), and the bound profile becomes a small
dot in its accent colour plus the name in caption text.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Out of the NavigationView for good. The pane footer clipped in the compact rail, the
clip-aware monogram variant read as broken, and reactor offers no pane-opened event to
adapt on — so the switcher is now a slim bar riding an Auto grid row above the nav: an
"Editing" label, the scope combo, and Edit profile… (with its glyph), each vertically
centred against the combo and sharing the content column's 24/28 page margins. Visible
from every section at every width, in no one's way, and the nav below keeps its Star row
so the surface still fills the window. The sheet drops its embedded scope combo — the bar
owns the choice now — and opens only with a profile in scope.
UIA-verified live: scope switch from the bar repaints in place (marker 5 -> 6), the sheet
opens from the bar and closes, Default scope restores.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Reset carries Undo, Edit profile carries Edit, Duplicate/Delete/Close carry Copy, Delete
and Accept — the icon support the bumped reactor added (#4736), applied where a glyph
disambiguates faster than a word. The rest of the shell already had its icons.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The GTK client grew its "Full chroma (4:4:4)" switch in the same commit that fixed its
override marker; Windows got neither until now. The row lands in the Quality group under
HDR with the GTK wording verbatim (same setting, same constraints), a full overridable
profile row — the core overlay and the session binary already spoke `enable_444`, so the
shell was the only gap. OverrideFlags grows the matching flag, and a unit test now pins
the whole overlay -> row-flag mapping (tri-state resolution included): a field that
records without marking its row is the original Overridden-row bug wearing a new face.
And the marker obeys the GTK rule learned the hard way there: nothing that appears on an
edit may move what was edited. Both states of a profile-scope row reserve the same
caption-line height, so the marker + Reset materialise in place instead of shoving every
row below them down by a button's height.
Scope-blind audit (the bitrate-box failure class): clean. Decoder and GPU are hidden in
profile scope as device facts (GTK parity), the forwarded controller stays gated, and
every visible profile row commits through `commit`.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Binding the footer's form to the WINDOW width was wrong twice over: the pane's open state
belongs to the user (the hamburger), so a wide window with a closed pane still clipped the
combo, and a narrow window with the pane opened still showed the compact disc. Reactor
exposes no pane-opened/closed event — so the footer now needs no pane state at all: its
LEADING 48 epx is the scope's monogram disc (profile accent when set) and the combo + Edit
button sit after it, so the compact rail's clip line falls exactly between them. Closed
pane → a clean disc (which opens the profile sheet); open pane → disc + combo. The same
trick NavigationViewItems use, at every width and in every mode — the display mode goes
back to Auto, the width threshold and the root window-size read are gone.
The sheet is now self-sufficient (title "Profiles"): it always carries the scope combo —
whether the pane's own combo is visible depends on state this page cannot observe — plus
the name/colour/duplicate/delete rows whenever a profile is in scope, so the disc is a
complete profile entry point from the bare rail.
UIA-verified: scope pick from the pane combo, Overridden marker 5 -> 6 in place, the
sheet opens from Edit profile… and closes.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The width-adaptive fallback moved the switcher OUT of the pane on narrow windows, and in
the pane it could still clip — both read as broken. Now the nav is the switcher's only
home: `Left` mode (always-expanded 280 pane, combo sized to fit) while the content column
gets a workable width, and below that a `LeftCompact` rail whose footer swaps to a fitting
compact form — a 40-square monogram disc for the scope (profile accent when set) instead
of a clipped ComboBox. The disc opens the profile sheet, which in compact mode carries the
scope combo too (keyed per scope against the items/selected_index diff hazard), so
switching, creating, and editing profiles all stay reachable from the rail. The inline
content-column fallback is gone.
UIA-verified on the expanded path: scope pick from the pane, Overridden marker 5 -> 6 in
place, sheet opens and closes.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Case 3 of the characterization suite (a sync use_state write from a backend-fired handler
re-renders) is true of the ENGINE and was taken as license to de-hoist event-driven page
state — and the live app immediately disproved it: with settings componentized and its
scope local, a real ComboBox pick changed nothing on screen (UIA-verified, no repaint).
The real WinUI backend's handler wiring still never pumps the pass the harness pumps.
The de-hoist is reverted one commit back; this one makes the record honest. The module
discipline note now separates the three tiers of evidence — engine rules (harness-pinned),
real-backend behaviour (live-verified, hoisting stays), and the tween-keyed corollary —
and case 3's comment warns it must not be read as de-hoist permission without a live UIA
check. The upstream gap worth reporting grows to two: the AsyncSetState HostId registry
miss, and the backend event wiring that bypasses the render pump.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
WinUI Auto mode collapses the NavigationView pane below 1008 epx — narrower than the
app's own 1000-wide default window, so the scope switcher kept getting booted out of the
nav into its inline fallback. The page now forces the mode: Left (always expanded, at a
tighter 250 pane length) down to 720 epx, LeftMinimal below that — the switcher lives in
the pane wherever the content column still gets a workable width.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The root component had absorbed every page's UI state because of re-render
folklore; the characterization suite (tests/reactor_semantics.rs) replaced the
folklore with measured rules at the current windows-reactor pin: a child's sync
use_state re-renders its owner reliably, including from backend-wired event
handlers (MenuFlyout clicks, pointer enter/exit, ComboBox selection) and under
element-equal wrappers. Only a background thread's AsyncSetState write is still
dropped. So user-event-driven page state moves into the pages that own it:
* hosts_page: forget, rename and hover become local sync use_state; the
HostsProps fields, their PartialEq arms and the root plumbing are gone.
* settings_page: converted from a hook-free 14-parameter fn into a real
component(...) with a SettingsProps (data-only PartialEq, the HostsProps
pattern). Scope, the delete confirmation, the edit-modal flag and the repaint
revision are its own sync use_state; commit() and the row helpers take the
sync setter now.
What deliberately stays rooted, each with its reason in place: show_add and the
settings section drive root tween workers (a thread writing root async state
can only be started by the owner of the trigger), the tween progress values are
those workers' output, and everything thread-fed (discovery, HUD, probes,
pads, deep links, speed, library) keeps the async-drop rule. window size stays
a root read so resize re-renders the tree.
One deliberate behaviour shift: page-local state now resets when its page
unmounts, so re-entering Settings lands on the Default settings scope (the
section still persists, being root state).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Adopts windows-reactor's own headless harness (the `test` feature + the upstream repo's
`test_reactor`/RecordingBackend crate, same pinned rev) and pins the three semantics this
client's state placement depends on, in tests/reactor_semantics.rs:
* A child's sync `use_state` re-renders it through element-equal wrappers — the pre-bump
reconciler pruned at the wrapper; fixed upstream (`nested_state_rerender.rs`).
* A sync write from a backend-fired event handler re-renders — the "MenuFlyout handlers
bypass the flush" claim does not hold at the engine level on this rev.
* A child-owned `AsyncSetState` write still does NOT re-render its owner — newly diagnosed:
every component RenderCx draws a fresh HostId but rerender callbacks are registered only
for the root, so the child's request is a registry miss, silently dropped; the value
surfaces on the next unrelated pass. The test asserts the broken behaviour on purpose, so
the bump that fixes it upstream turns the test red and the discipline can be relaxed.
(Upstream's own async test installs the guard for the very cx it tests and cannot see
this; worth reporting with this repro.)
The stale discipline note in app/mod.rs — written against the June rev — is replaced by the
measured rules, each citing its test. Net: per-screen EVENT-driven UI state may live in the
screen's own component; THREAD-driven state stays hoisted at root, now for a proven reason.
Riding along (field report from the live review): the scope switcher no longer clips when
the NavigationView collapses. WinUI's Auto mode shrinks the pane below 1008 epx and CLIPS
pane-footer content to the rail; reactor exposes no pane-opened event, so root now reads
the window size and the switcher follows the same threshold — expanded pane → pane footer,
collapsed → a slim row leading the content column (an Auto/Star grid row, not a vstack,
so the scroll viewport survives).
Test builds use their own CARGO_TARGET_DIR by convention: windows-reactor-setup stages
resources.pri next to the test binary and a RUNNING dev client holds that file mapped.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The redesign left the page rooted in a vstack, and a StackPanel hands its child the
DESIRED height — the NavigationView was clipped in a short window and floated in a tall
one. The nav, the Edit-profile scrim and the delete ContentDialog now share one grid, so
every layer stretches with the window (the dialog is its own WinUI layer and only needs
to be in the tree).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Committing a profile-scope edit wrote the catalog and nothing else — no reactor-observable
state changed, so no render pass ran, OverrideFlags was never recomputed, and the
"Overridden here" row only surfaced after some unrelated navigation. The mirror of the
Linux fix ("the override marker appears on touch"): `commit` now ends every save with a
`settings_rev` bump, threaded through `setting_combo`/`setting_toggle`, so the marker lands
in the same pass that recorded the override. The bitrate box goes through `commit` too —
it wrote the GLOBAL settings regardless of scope, which corrupted the defaults from inside
a profile and could never mark its row.
The profile chrome moves out of the content column while its wiring is open. The scope
switcher sits in the NavigationView's pane footer (`pane_footer`, new in the bumped
reactor) where it reads as navigation chrome — which layer am I editing — instead of a bar
of controls above every section. Rename, colour, duplicate and delete hide behind an
"Edit profile…" modal (the Add-host scrim-and-card pattern; ContentDialog still fits no
text box), and "New profile…" lands straight in that modal to be named. The footer combo
is keyed by scope + name list so a rename or delete remounts it past the documented
items/selected_index diff hazard; renames repaint the dropdown on modal Close, not per
keystroke.
The absorb-level semantics (record the touched field against the effective snapshot; a
value equal to the global is still a pin) were already covered by pf-client-core's
`absorb_records_the_touched_field_only`; render-level tests wait for the reactor test
harness. Verified live via UIA on the running shell: with the "Game" profile in scope,
changing Render scale grew the marker count 5 -> 6 in place with no navigation, the
override landed in client-profiles.json, the global settings file stayed byte-identical,
and the Edit modal opens and closes from the pane.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The July 2026 windows-rs brings a reconciler keyed-child-order fix (#4728), widget
validation (#4727), a DPI collision fix (#4751), icon elements (#4736), multi-window
support (#4730) and scroll virtualization (#4710) — the re-render fixes the Windows
client has been working around at the architecture level. All three pinned deps
(windows-reactor, windows, windows-reactor-setup) move together so windows-core
stays unified across the swap-chain hand-off, and pf-client-core moves with them.
The bulk of the diff is #4689: windows/windows-sys now generate straight from the
Windows SDK, so the `Win32_*` namespace features became one feature per SDK header
(winuser, dxgi, d3d11, …), the PascalCase namespace modules became header-named
modules, struct-returning COM methods take explicit out-params and return HRESULT,
Win32 functions return their raw BOOL/HANDLE instead of Result, and flag constants
are plain integers. Both crates' Win32 code is rewritten to that shape; behaviour
is unchanged on every path.
Riding along, all already stale before the bump: the README and the three Windows
workflows stop claiming windows-reactor's build.rs needs CARGO_WORKSPACE_DIR (that
build.rs no longer exists — staging moved to windows-reactor-setup via OUT_DIR);
the README layout section stops describing modules that moved into the session
binary long ago and gains the manual smoke checklist; the notices generator learns
the SPDX for crates that ship license files without a `license` field, which turns
windows-reactor-setup's UNKNOWN into MIT OR Apache-2.0; and the crate records its
real rust-version (1.96) instead of inheriting the workspace's 1.82.
Verified: cargo check/clippy/fmt clean on punktfunk-client-windows, pf-client-core
and punktfunk-client-session; both bins build; --discover finds the LAN hosts; the
GUI shell comes up (WinAppSDK bootstrap intact under the new reactor-setup).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A field report (CachyOS, KWin 6.7.3, Plasma): topology primary streams
the new virtual display but the desktop stays on the physical — while
the host logs primary_taken=true on every apply. Both halves were real:
* KWin's handler for kde_output_configuration_v2.set_primary_output is
literally '// intentionally ignored' (verified in the 6.7.3 source).
The output order is driven by per-output set_priority (management >= 3;
we bind up to v22 and never called it). Exclusive only ever LOOKED
right because disabling every other output leaves KWin nothing else to
promote. Now: ours gets priority 1 and every other enabled output is
renumbered uniquely behind it, exactly what kscreen-doctor does — the
reporter proved that path applies and sticks on their box.
set_primary_output is still sent for pre-v3 compositors.
* primary_taken echoed the REQUEST. The log now waits one sync barrier
for KWin's post-apply priority events and reports primary_verified
from the read-back — a request the compositor ignores can never ship
a green log again; the mismatch is a WARN naming the symptom.
First-slot-wins refinement the working priorities made necessary: a
SAME-NAMED output is this slot's own predecessor mid-supersede (mode
switches create the replacement before dropping the old), not a sibling
whose primary must be respected — deferring to it handed primary to
whatever KWin promoted when the predecessor vanished a moment later.
On-glass (nested KWin 6.7.3): fresh create, high-refresh custom-mode
create, and the mode-switch supersede all read back verified=true;
exclusive still disables + restores the other output in-process.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
punktfunk-probe grows --cursor-capture: advertise CLIENT_CAP_CURSOR,
flip the channel to the capture model (CursorRenderMode client_draws=
false), and wiggle RELATIVE pointer motion for the whole dump — decode
the .h265 and the host-composited pointer must be in the pixels. Plus
--codec pyrowave (advertised only on request so the dump format of
existing recipes never changes).
tools/cursor-probe stands up the capture side alone: virtual output with
the out-of-band cursor, production PipeWire capturer, production
injector, absolute then relative motion — and reports whether
SPA_META_Cursor ever yields an overlay. It is how Mutter's
pointer-in-stream metadata gate was isolated on-glass.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
ROOT CAUSE of the GNOME capture-mode cursorless stream (and the same
latent hole on KWin, whose screencast also gates cursor data on
includesCursor): a virtual output is created fresh per session while the
seat pointer stays wherever it was — usually a physical monitor. A
capture-model (pointer-lock) client sends only RELATIVE deltas, so
nothing ever moves the pointer INTO the streamed output: input lands on
the wrong monitor, Mutter suppresses SPA_META_Cursor entirely
(should_cursor_metadata_be_set: visible AND in-stream), and both the
embedded and the encoder-blend composite models stream cursorless.
The stream loop now parks the pointer at the streamed surface's centre
through the session's own input pipeline (capability routing, region
ladder, anchor — the path client events take): armed per (re)built
display and by the capture-model flip, retried on a schedule because the
first park of a session can land on a still-cold EIS connection (devices
not resumed — the injector drops it; observed on-glass), and kept trying
while a capture-model session still has no live overlay. A desktop-model
client overrides the park with its first absolute move.
Verified end-to-end on GNOME 50.3/Mutter (RTX 5070 Ti): the reference
client in capture mode now shows the host-composited cursor moving in
the decoded H.265 dump, and the PyroWave session hands the overlay to
the wavelet CSC blend. One-shot per-session/per-stream breadcrumbs
(first meta region, first bitmap, first overlay handed to the blend /
still-cursorless) make the next field triage a grep instead of a rebuild.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A display scale s shrinks an output's EI region to logical pixels (Mutter
advertises 853x533 for a 1280x800 output at 1.5), so the exact-size rung
missed every scaled output and absolute input fell through to
regions.first() — the wrong monitor whenever another region sorts first
(on-glass: a lingering sibling virtual display). New rung between exact
and first: one consistent scale factor (1..=4, fractional included) must
map the region onto the mode on both axes, with per-axis rounding slack.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
61bdf11e declared gtk4/libadwaita/relm4/async-channel on the session shell but
the corresponding Cargo.lock entries never rode along, and CI's `--locked`
clippy does not degrade to a re-resolve — it fails outright. One resolve,
no version changes.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The Identity card gains an "Operating system" row: the pretty name as text,
the raw identity chain as its tooltip, and a leading OsIcon resolved by the
same most-specific-first walk as the clients. lucide deliberately ships no
brand marks, so os-icon.tsx vendors the ten as inline currentColor SVGs
(the brand-mark precedent, the plugin-registry pattern), falling back to a
generic monitor for a chain nothing recognizes. Row grows optional icon/title
props rather than a fork; stories cover Bazzite, Windows and the
unknown-distro degradation; labels land in both message files.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
react-icons already ships every brand mark, so this client costs nothing:
the avahi parser and the saved-hosts feed surface the new `os` chain
(optional on SavedHost — the installed flatpak client may predate the field),
the merge model threads it through with the live advert preferred, and the
row label leads with the resolved mark via the same most-specific-first walk
as every other client. A payload without `os` renders exactly as today.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The JNI discovery record appends `os` as its eighth ␟-field (append-only —
the Kotlin parser's arity guard already tolerates both old and new records,
now pinned by tests in both directions), sanitized on the Kotlin side by the
mirrored chain grammar next to the shared `osIconTokens` walk. `KnownHost`
persists it additively (optString — no schema bump, migration passes it
through) with `learnOs` beside `learnMac`, learned on the same discovery tick.
Compose ships no brand icons, so OsIcons.kt vendors the ten marks as raw SVG
path strings built into ImageVectors via PathParser (lazy, cached) — they tint
with the Material theme like any Icon. The host card's address line leads with
the mark, live advert preferred over the stored chain.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
`DiscoveredHost` reads the new `os=` TXT (sanitized in PunktfunkShared's
OsChain.swift — the pure grammar + walk, mirrored from pf-client-core so every
platform resolves identically, and dependency-free so the widget could use it);
`StoredHost` appends optional `osChain` per the frozen app↔widget contract
(optional + appended last; legacy JSON still decodes, pinned by the round-trip
tests), and `HostStore.updateOsChain` learns it beside the MACs.
The art rides PunktfunkKit's proven resource path (the fonts precedent): ten
template vector imagesets in Resources/OsIcons.xcassets, compiled by the Xcode
build into the Kit bundle's Assets.car (verified: all ten resolve in the built
app) and tinting via foregroundStyle like an SF Symbol. Saved and discovered
cards lead their status line with the mark; a host that advertises nothing
renders exactly as before. GamepadHome tile + widget marks are follow-ups.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The client half of the host's new `os=` advert, shared once in pf-client-core:
`sanitize_os` (mDNS is unauthenticated input — lowercase `[a-z0-9._-]` tokens,
capped) and `os_icon_tokens`, the most-specific-first walk with the brand
aliases (`macos`→apple, `steamos`→steam) every platform resolves through.
`DiscoveredHost` carries the chain, `KnownHost` persists it (`serde(default)`,
elided when empty — older stores load unchanged and older clients read back
exactly what they wrote), `upsert` moves it only when carried, and `learn_os`
mirrors `learn_mac` — no-op, no disk write when unchanged — so the mark
survives the host going to sleep.
GTK shells: the card's status row leads with a recolorable symbolic glyph.
That needed real embedded assets — the shells had none — so `data/` gains the
ten `pf-os-*-symbolic` SVGs compiled into a gresource (new build.rs,
glib-build-tools) and registered on the icon theme at startup; the Adwaita
theme then tints them like every other status glyph.
WinUI shell: reactor renders raster-from-URI only, so the embedded mid-gray
PNGs (legible on both themes) materialize once into
%LOCALAPPDATA%\punktfunk\os-icons\ — the library's poster-art pattern — and
the tile's status row leads with a 16px image.
The couch UI plumbs `HostRow.os` (live advert preferred, else the store) for a
Skia glyph that is a declared follow-up; `--list-hosts` / `hosts --json` emit
the stored chain so the Decky plugin can read it. A host that advertises no
`os` renders everywhere exactly as it did before the field existed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Clients want to show which OS/distro a host runs. The host now detects it once
per process (new osinfo module: compile-time on Windows/macOS, os-release on
Linux) and advertises an icon-friendly specificity chain, generic → specific —
`windows`, `macos`, `linux[/<family>][/<id>]`, e.g. `linux/fedora/bazzite`,
`linux/arch/steamos`. A client walks the chain most-specific-first and shows the
first token it has art for, so an unknown distro degrades to its family's mark
and finally to plain Tux — the host emits the full chain precisely so clients
need zero distro→parent knowledge. The middle token is the first recognized
ID_LIKE ancestor (the spec orders them most-similar-first); the leaf is ID
verbatim, sanitized to TXT-safe `[a-z0-9._-]` because it feeds a DNS record.
Two carriers, both additive: a new advisory mDNS `os=` TXT key (same trust
posture as `mac` — unauthenticated, a wrong value only draws a wrong icon), and
`HostInfo.os` + `HostInfo.os_name` on the mgmt API (`os_name` is the os-release
PRETTY_NAME, REST-only so the TXT stays small). GameStream serverinfo and the
QUIC Welcome are untouched. api/openapi.json regenerated (drift test green on
Linux) and the TS SDK gen refreshed from it — which also catches the committed
gen up with earlier spec changes it had missed (monitors, native_paired_clients,
encoder_backend).
assets/os-icons/ gains the ten master SVG marks every client derives its
per-platform art from (Font Awesome Free brands CC BY 4.0 + Simple Icons CC0 —
provenance in its README), with attribution folded into THIRD-PARTY-NOTICES.txt
via the generator (regenerating also catches the stale crate manifest up with
the current lockfile).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
An Android TV box reported a black screen with a perfectly healthy HUD: AUs
arriving at 40 fps, ~312 bytes each. That size is all-P-frames — no IDR anywhere
in the window, and nothing asking for one. The stats being readable is the rest
of the story: the overlay is a layer over the SurfaceView in the same window, so
the panel was fine and the surface simply never received a frame.
The decode thread only starts at `surfaceCreated`, so a slow box can be handed
the stream mid-GOP. A hardware decoder does not error on references it never
had; it emits nothing at all. Under infinite GOP the host sends no further IDR
unless asked, and neither Android loop ever asked: every recovery trigger they
have keys off a drop, a gap or a decode error, and a decoder that quietly
produces nothing trips none of them. The session stayed black for its whole life.
The shared gate has this case (`on_no_output`, which pf-client-core and the Apple
client both feed) but its per-AU streak counts one-in/one-out decodes, and
MediaCodec is pipelined — "this AU produced no output" is not something these
loops can observe. A wall-clock silence window is the same signal in the shape
Android can measure: fed for 500 ms with nothing coming back arms the freeze and
requests a re-anchor keyframe, and the gate's deadline keeps re-asking until one
lands. 500 ms so it can never fire on a decoder that is merely slow to spin up.
Also log the first presented frame. The periodic tally starts at 300 rendered
frames, which is no help whatsoever on a session that renders none — its absence
is what separates "never reached glass" from "reached glass and looked wrong".
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Change a setting on the defaults, switch to a profile, change the same row: the
globals moved again and the profile recorded nothing. Switch back, and the next
edit went into the profile — which reads as "the default settings can't be
changed any more".
`update`/`resetField` reached the rows as `::update` — callable references, and
two of those compare equal however different the scope they closed over. Compose
saw an unchanged callback and skipped the whole detail page on a scope switch
that moved no value on screen, which is the ordinary case: a profile inherits the
globals until it overrides something. The row went on calling the reference it
was first handed, one scope behind for the rest of the session.
Resolve the scope from the live state at the edit instead of closing over it, so
the write follows the chips whether or not the page recomposed. `key(active?.id)`
around the detail page covers the other half — a row's own `remember` is
per-scope state too, and "Custom…" picked while editing a profile has no business
still being picked over on the defaults.
The model tests can't see this: it takes the real Compose runtime to skip a
composable. SettingsScopeTest drives the screen itself.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The capacity lever, taken: home-runner-1's LXC rootfs went 123 G -> 175 G
(`pct resize 116 rootfs +50G` on home-node-1, online, no downtime, thin pool had
~607 G spare). Free space went 77 G -> 124 G, which is the part that actually
gives three concurrent Rust builds room; the 10-minute prune is now a backstop
rather than the only thing standing between a push-storm and ENOSPC.
MIN_FREE_GB stays at 45. It is deliberately an absolute floor, not a percentage:
what three concurrent target/ dirs need does not change when the disk is resized,
but a percentage threshold silently does — 80% meant ~25 G free before and ~35 G
now. That is exactly why the percentage alone was the wrong instrument.
Also replaces the multi-line `{ …; } || { …; }` burst condition with two flat
tests into a flag. Same semantics, and shellcheck parses it — the brace-group
form across a line break did not survive an edit to the comment above it.
Truth-tabled: quiet at 25%/124G, fires on either signal alone, and stays quiet
when df returns nothing rather than treating an empty reading as pressure.
Deployed to home-runner-1; deployed md5 matches the repo.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
arch has been failing with `as: BFD (GNU Binutils) 2.47 assertion fail`, which
reads like a toolchain regression and is not one. The line above it is `can't
write 10 bytes to section .text._ZN6Vulkan...: 'No space left on device'` — the
assembler handling ENOSPC badly. Both recent arch failures are the runner filling
its disk, and by the time anyone looks, df reports 37% used.
Three things were wrong with the hygiene that was supposed to prevent this.
The cache cap and the burst-clear were dead code. They looked up the runner as
`docker ps -f name=gitea-runner-runner`, which matches zero containers now that
the replicas are `gitea-runner-fleet-runner-N-1`, so $RUNNER was always empty and
both branches were skipped. The store also moved: the fleet runs a standalone
cache-server bind-mounting a HOST directory, so no docker exec is needed at all.
The routine prune reclaimed nothing. `--filter until=6h` on a runner that rebuilds
its CI images every push means every image is younger than the window — measured:
0B reclaimed while docker system df reported 22.76 GB reclaimable. Now until=2h.
The burst guard never fired. It polled every 30 minutes for >=80% used, but three
concurrent Rust builds fill the disk and drain it again well inside that window,
so the poll kept landing on a healthy df. Now every 10 minutes, and it triggers on
a free-space FLOOR too — 80% of 123 G still leaves only ~25 G, which three jobs
swallow before the next poll.
Deployed to home-runner-1 and exercised: shellcheck clean, timer active on the new
interval, one run reclaimed 551 MB. Honest limit: this improves the odds, it does
not fix the cause. The remaining 22 GB of idle images are the fedora-rpm bases the
next run wants back, so there is no free headroom to reclaim — three replicas
building this workspace share one 123 G disk. The lever is capacity (grow the LXC)
or concurrency (drop to two replicas), and that is a judgement call, not a script.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
b0ea1e6b added nine files to clients/session/src/ — app.rs, cli.rs, the four
ui_*.rs, shortcuts.rs, spawn.rs — and did not touch clients/session/Cargo.toml.
The sources `use adw::prelude::*` and `use gtk::{gdk, gio, glib}`; the manifest
declared neither. Every build that compiles this crate has been failing since:
327 errors, all E0433 "cannot find module or crate", taking rpm and deb down with
it. main has been red for both ever since.
Adds a linux-only dependency block — the modules are #[cfg(target_os = "linux")]
in main.rs, and the Windows leg of this crate is a stub that must not pull GTK.
Versions track clients/linux verbatim (gtk4 0.11 "v4_16", libadwaita 0.9 "v1_5",
relm4 0.11 "libadwaita", async-channel 2): the two crates compile the same widget
vocabulary through relm4, where a version skew surfaces as unreadable type
mismatches rather than as a version complaint.
glib/gio/gdk/pango are deliberately NOT declared — the sources reach them as
gtk::glib, gtk::gio, gtk::gdk, gtk::pango, gtk4's own re-exports. Declaring them
separately invites resolving a different version of a sys crate than the one gtk4
links against.
Also makes serde_json non-optional on Linux. It was optional behind the `ui`
feature, but cli.rs's `--json` host listing is a CLI feature, not a console-UI
one — so `--no-default-features`, which this crate's own comments document as a
supported Linux build ("same streaming, stats on stdout only"), did not compile.
That was latent, not part of the CI breakage; found by building it.
Verified on a real GTK4 box (gtk4 4.22.4, libadwaita 1.9.2): cargo check passes
both --no-default-features and default features, the latter being what rpm and
deb build.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The stable cert is live and CI is signing with it. Fills in the placeholder in
both docs and adds the one-liner to check an installed driver against it.
Thumbprint 4B8493E7CD565758D335F8F4F05C5A7261A13E02, verified off the .cer a real
windows-host build produced on the runner, not from the key material: RSA 3072,
valid to 2036, extensions 2.5.29.15/37/14 and nothing else. The decisive part is
that the pf-vdisplay and gamepad bundles now carry the SAME thumbprint — the
per-build fallback had each script mint its own 2048-bit cert, so they never
matched. That is what proves the secret reached the build rather than the
fallback quietly running again.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Four things the Linux review found, applied here without waiting to re-find them:
The profile switcher was rendered as the first group INSIDE each section's
content, so on About — a page with barely any rows — it read as an About
setting, and on every other page it read as one more row. It is chrome: which
layer am I editing. It now sits in its own card above the NavigationView,
visible from every section and never mistakable for a setting.
Profiles get their colour here too, from the same eight-swatch palette as GTK,
and the chip on a host tile is tinted with it — a profile that is red on Linux
is red on Windows. An unparsable accent falls back to the neutral chip rather
than being handed to the renderer.
The tile flyout had become a list of everything, with connect/library/speed
buried under list management. Two rules thin it: anything that CONFIGURES the
host moves into the editor — the pinned tiles join the default profile and the
clipboard toggle there, since a pin is a property of the record — and what
remains is grouped by separators, so a glance lands on the right third.
Compiled on .221; the last one-line clippy fix went in after the box dropped.
Opening About logged a Pango error and, more to the point, LOST the section it was about:
`adw_about_dialog_add_legal_section` takes markup, not plain text, and the notices are
generated from crate metadata — so the first author address in them, `<name@example.com>`,
reads as an unclosed tag ("is not a valid name: @") and Pango refuses the whole blob. A
third-party attribution page that silently renders nothing is a licensing problem wearing
a log line's clothes.
All three licence fields are escaped now. None of them wants markup: they are a BSD text
and two generated notice blobs. Opening About went from 16538 lines of stderr to none.
The system-library blurb moves next to the notices it belongs with, so all three inputs to
the dialog are constants that get the same treatment rather than one inline string that
could quietly skip it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Adding the icon to the About dialog turned out to be one line and a missing install: the
icon existed, but only the flatpak ever shipped it. The deb, rpm, arch and nix entries all
carried `Icon=video-display` — a stock monitor glyph — so on every non-flatpak install the
launcher, the taskbar and the window switcher have been showing a generic icon this whole
time. About would have shown the same nothing.
So the icon moves out of `packaging/flatpak/` into `packaging/linux/icons/hicolor/` beside
the tray icons, which is where a shared asset belongs, and all five packagings install it
to the same hicolor path. The desktop entry names the app's own icon, and `AboutDialog`
names the app id — one identity resolved through the icon theme rather than a path anyone
has to keep in step.
A `PUNKTFUNK_SHOT_SCENE=about` scene comes along so the dialog is capturable like every
other surface; that is how the icon above was verified to actually resolve rather than
silently falling back.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Two settings-row defects, both found by using it.
**The reset button was a misclick trap.** It was a suffix, so the instant a row gained an
override its control shifted left to make room — and the second click on Bitrate's "+"
landed on a revert button that had just moved under the pointer, silently undoing the edit
that created it. Both marker widgets now sit in the prefix: the control never moves, and
the general rule is worth stating since the next affordance will face it too — nothing that
appears in response to a click may displace the thing that was clicked.
**Long captions ellipsized the value beside them** ("2× (su…"). A row lays title and caption
out in one box and the control as a suffix, and that box asks for as much width as its
longest caption line wants, so the caption ate the control's space. The repo's standing rule
was "keep captions to one line, ~66 chars", which held until a row grew a second suffix —
exactly what the reset button did. Captions are now capped structurally instead, in one pass
over each page after the rows exist rather than sixteen easy-to-forget per-row calls.
The cap needs all three of `max_width_chars`, `hexpand(false)` and `halign(Start)`, and it
is worth knowing why: the first alone only limits what the label ASKS for, and a filled,
expanding label is still allocated the whole box and goes back to one long line. That is
commented at the call site so it doesn't get tidied away.
Also: the render-scale value is just "2×" now (its caption already explains what above and
below 1× mean), and the 4:4:4 caption I added last round is down from three lines to two.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Four things from driving it.
**Reverting one row rebuilt the whole dialog.** It closed and reopened to re-render, which
animated the entire surface for a one-row change and dropped the user back on the General
page — a heavy, disorienting answer to "undo this". A reset now clears the field, puts that
one control back to the inherited value, and drops the marker, all in place. Doing that
needs the programmatic change not to read as a touch (it would instantly re-create the
override the reset just removed), so `Touched` gained a suspend flag the revert holds; and
it needs the seed pass and the revert to agree on where each picker sits, so that index
maths is now one shared `index` module instead of two copies drifting apart.
**Hidden markers still held their space.** The dot and reset were built invisible and
revealed on touch, but an invisible prefix still costs its slot, so every un-overridden row
carried a dot's worth of inset and the column read as misaligned. They are built lazily
now — the row has nothing until it has an override.
**The colour swatches squeezed their own label.** Nine of them as an ActionRow suffix left
the title unreadable; squeezing the label to fit the control is backwards. They get a
full-width row with the caption above and a wrapping FlowBox beneath (and not a homogeneous
one, which stretched 26px circles into rounded rectangles).
**The card menu had grown to eleven entries and three submenus** — the useful ones
(connect, library, speed) buried in list management. Two rules thin it: anything that
CONFIGURES the host moves to the edit sheet, which is where you already go to change its
name; and what remains is sectioned, so a glance lands on the right third instead of
scanning eleven similar lines. The default profile and the pinned cards are properties of
the record, so they now live in the sheet — pins as a switch per profile — and the menu
keeps "Connect with", the things you look at, the two link actions, and host management.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Three things found by actually driving the client.
**The marker didn't appear until you reopened the dialog.** It was rendered once, at build
time, from the stored overlay — so changing a setting inside a profile looked like it did
nothing. The design says touching a control creates the override and the marker appears
immediately, and it has to: a user who changes a row and sees no acknowledgement has no
reason to believe it took. Every profileable row now builds its dot and reset hidden, and
the same handler that records the touch reveals them. Resetting a row touched in the same
sitting also un-touches it, so the commit can't re-write what the reset just removed.
**Profiles had no colour.** `accent` has been in the schema since P0 and nothing could set
it, which left every chip the same grey — and telling profiles apart at a glance across a
grid is the entire reason chips exist. Creating a profile now picks a colour in the same
breath as its name (hunting for it afterwards is what leaves them all grey), an existing
profile has a Colour row, and host-card chips are tinted with it. A palette of eight rather
than a free picker: legibility across light and dark is the job, and the schema still
accepts any `#RRGGBB` a hand-edit or a future picker writes. Anything that isn't `#RRGGBB`
is refused rather than interpolated into CSS, and each distinct colour registers one
display-wide rule (per-widget providers are gone since GTK 4.10).
**4:4:4 had no switch anywhere but Apple.** `VIDEO_CAP_444` has been on the wire for a
while with only `punktfunk-probe`'s env var to set it. It is now a setting — and a
profileable one, which is the point: full chroma is what makes small text and thin UI lines
crisp, so a "Work" profile wants it where "Game" usually doesn't. The host still gates it
on its own policy, HEVC, and a GPU that can actually encode it; advertising only says "I
can decode this and I want it".
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`build_pipeline` opens the encoder at the DELIVERED frame size but was handed a
bitrate resolved from the NEGOTIATED mode. Those agree for a virtual display,
which is created at the mode that was asked for. They do not agree for a monitor
mirror: `MirrorDisplay::create` ignores the requested mode by design (a physical
head runs at the mode its owner set), so a client asking for 1080p and mirroring a
4K panel encoded four times the pixels at the 1080p rate — a quarter of the bits
per pixel the codec was sized for, which arrives as a soft, stuttering picture
rather than as the mismatch it actually is. This is the reported "laggy mirror".
Re-resolve for what will really be encoded, and thread the applied rate back out
so the session adopts it: `bitrate_kbps` is what the ABR controller climbs from,
what the console samples, and what a `SetBitrate` ack is measured against, so
letting it disagree with the live encoder makes each of those reason about a
stream that does not exist. The mid-stream rebuild paths (mode switch, compositor
switch, capture-loss) adopt it too — each can land on a different source than it
left.
Automatic only. An explicit client rate is the operator's statement about their
own link and is never second-guessed.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The streamed-screen pin is host-wide and persisted, but the session it applies to
is not. A box that boots between a desktop (heads to mirror) and a nested or
headless Game Mode (none) carried the pin into a session where `monitors::resolve`
could only fail — and since `vdisplay::open` is the one place every session opens a
display, that failure was a host refusing to stream at all rather than one
streaming the normal way. Pinning a monitor in Desktop mode bricked Game Mode.
A compositor reporting NO heads whatsoever now degrades to the virtual-display
path with the reason logged. Narrow on purpose: a pin that misses among heads that
DO exist stays the hard error §5.2 makes it — showing someone a different screen
than they asked for is the failure worth refusing over, and "there are no screens
here" is not that. An enumeration ERROR also stays on the mirror path, so the
session fails with the real reason instead of quietly ignoring the operator.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The per-monitor capture feature shipped with gamescope written off as "nested,
therefore no physical heads of its own", and `monitors::list` returned a
hard-coded empty Vec for it. That premise holds for a gamescope nested in another
compositor and for the headless ones this crate spawns — but not for the
deployment people actually stream from: a Bazzite/SteamOS Game Mode session is
the DRM master and drives the TV directly. On such a box the console's picker was
permanently empty, on exactly the hardware the feature was asked for.
`gamescope/heads.rs` answers the narrow question instead — is this gamescope on
the DRM backend, and which connector is it lighting? — from `/proc/<pid>/cmdline`
(the backend flag and `--prefer-output`; gamescope publishes no protocol that
reports its own output) and `/sys/class/drm` (what is plugged in, plus each
connector's EDID for the picker label and the panel's preferred timing). The
nested/headless shapes still answer an empty list, which is what they always
meant.
Mirroring needs no new capture code: gamescope composites its one head into a
PipeWire node it already publishes, so the mirror arm is an ATTACH to that node —
the gaming session is not stopped, relaunched or re-moded, which is the whole
difference between "stream the panel I am looking at" and the MANAGED takeover
that deliberately blanks it.
Refresh comes from the EDID and never from `--nested-refresh`: that flag is the
rate gamescope composites the nested game at, and reading it as the connector's
rate would let a session launched at 60 cap a 120 Hz TV for the whole stream.
Verified against home-bazzite-1's live EDID: manufacturer `1e6d` -> GSM, name
descriptor -> "LG TV SSCR2", preferred timing 594 MHz / 4400x2250 -> 3840x2160@60.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The bump itself came from Android Studio; this makes the rest of the repo
agree with it.
The toolchain line at the top of the root build file still claimed AGP 9.2.0
and Gradle 9.4.1, and both Android workflows named "AGP 9.2" as the reason
they pin JDK 21 — the sort of comment that is trusted precisely because it
looks maintained.
The Gradle caches also needed telling: they cache the DISTRIBUTION under
`~/.gradle/wrapper`, keyed on a hash of `*.gradle.kts` only. This bump moved
both files so the key changed anyway, but a wrapper-only bump would have
restored a key that can never contain the new distribution. The wrapper
properties are in the key now.
Verified with the workflows' own commands on the new toolchain:
`:app:testDebugUnitTest -PskipRustBuild --stacktrace --rerun-tasks` (the
screenshot job, 45 tasks from cold) and `:app:assembleDebug` including the
cargo-ndk native build. AGP 9.3.1 resolves no build-tools newer than the
37.0.0 both jobs install, so their sdkmanager lines still cover it.
Three things were wrong with it, and they compounded.
**The order was arbitrary** — orange, blue, pink, green, amber, violet, cyan,
rose jumped back and forth across the wheel, so it looked like a bag of
colours rather than a choice. It is sorted by hue now, one clean sweep, with
the degrees in the source so it stays that way when a colour is swapped. That
is also the order creation hands them out in, so someone making profiles one
after another walks the spectrum.
**The layout fought the form.** A fixed-size grid centred in the dialog
floated free of the left-aligned labels above it; distributed across the full
width the swatches stopped looking related to each other; and eight colours
wrapped to a short second row that read as the grid running out. Each row now
FILLS the width with its swatches sharing it equally, so the palette's edges
line up with the name field's and both rows are the same length. The palette
gained two hues to make that work: ten divides by five, eight didn't divide by
anything useful.
**Selection was a heavier circle.** A border drawn on the swatch's own edge
reads as a thicker ring, not as "this one". It is a ring OUTSIDE the disc with
a gap, plus a check — which also means the selection survives a reader who
can't tell two of these hues apart. The ring's space is always reserved, so
picking never nudges the grid.
Two things about the profile UI were backwards.
**The manage menu was parked after the last chip.** A single overflow button
at the end of a horizontally-scrolling row, acting on whichever profile
happened to be selected — so reaching it meant scrolling past every profile,
and nothing on screen tied the button to its target. It now lives ON the chip:
the selected profile grows a chevron, tapping it again opens Edit / Duplicate
/ Delete anchored underneath, and the action is attached to the object it acts
on. The wandering ⋮ is gone.
**Colour was an afterthought.** A profile was named at creation and coloured
later, through a menu item most people would never find — so every profile
looked colourless until someone went hunting, and the accent is precisely the
signal that has to be right from the first moment (it is all a bound host
card's chip and a pinned card's tint have to go on). Name and colour are now
decided together, in one dialog that serves both creation and editing, with
the next unused colour pre-selected. "Rename…" and "Change colour…" collapse
into one "Edit…", which is three menu items instead of four and one dialog
instead of two.
The chevron rides inside the chip's label rather than the `trailingIcon` slot,
for the same reason the accent dot does: those slots reserve an 18dp icon and
shrink the chip's padding, which is what made a chip with a dot sit
differently from "Default settings" beside it.
Driven on glass: created a profile with a colour chosen in the dialog, opened
the menu from the selected chip, and edited name and colour together.
The accent was reserved in the schema and used everywhere it mattered — the
scope chip, a bound host card's chip, a pinned card's tint — but nothing ever
set one. `newProfile` left it null, and design §5.1's "Change color" was the
one item of the scope menu I didn't build. So every profile a user actually
created was colourless, and the only one that wasn't was a test profile I had
seeded by hand through adb. That inconsistency was the whole visible symptom.
Creation now hands out the first unused colour from an eight-entry palette, so
profiles are distinguishable from the moment they exist — which is the point
of the accent on the surfaces where a profile has no room for its name. The
palette avoids the presence green, which means "this host is up" and nothing
else. Past eight it wraps rather than handing out nothing: a repeated colour
beats an invisible chip, and the picker is right there.
"Change colour…" joins Rename / Duplicate / Delete, with "no colour" offered
as a real choice rather than only an initial state — a profile made before
this existed keeps working, and its chip falls back to the theme's accent.
The colour is presentation, not a setting: it is not in the overlay, so it
never reaches a resolved connect. Tested, and driven on glass end to end —
two profiles created through the dialog, distinct accents on their chips.
One `spacedBy(4.dp)` was doing three different jobs in a settings row, and got
all of them wrong. The caption sat as close to its control as the override
marker did, so the row read as one undifferentiated stack — and the marker,
being the FIRST child of a card that already pads 16dp, added its own vertical
padding on top of that, so a marked row started with visibly double the gap
every other row has.
Each gap is now stated where it belongs: the marker has no vertical padding of
its own (it sits exactly at the card's padding, level with an unmarked row's
control) and owns the 6dp down to the field it annotates; the caption owns the
10dp up to it. Tighter above, roomier below — so the marker groups with its
control and the caption reads as a separate note rather than part of it.
The "Reset" hit area loses most of its vertical padding to make that work; it
keeps the horizontal padding and the full-width row, so the target is wide
rather than tall. Confirmed on glass, not just in the screenshots.
Three things made the settings surface hard to read, all of them mine.
**The captions were desktop prose on a phone.** A1 took the Windows client's
`described()` text close to verbatim, which is right for a wide desktop row
and wrong for a ~340dp column: four-line paragraphs under every control, so
the page read as documentation with some dropdowns in it. Every caption is now
one line, two at the outside. The wording still says the thing that isn't
obvious from the label — "Native follows this device's refresh rate", not a
restatement of "Refresh rate" — it just stops explaining the parts nobody
needed explained.
**The override marker was taller than the control it annotates.** "Reset to
default" was a `TextButton`, which brings its own 48dp touch target, so a
marked row grew a half-height band above it that dwarfed both the field and
the caption underneath. It is one compact line now, with a padded hit area on
the word itself — the right trade for a secondary action inside a dense list.
**The scope note's spacing was lopsided**: 8dp above it, 4dp below, so it
drifted toward the chips instead of sitting between them and the divider.
The two settings screenshots cover all three.
The name field in "New profile" sat flush against its caption — the `Column`
holding them had no arrangement at all, so the explanatory line read as part
of the input.
And a profile's scope chip didn't line up with the chips beside it: the accent
dot was in `FilterChip`'s `leadingIcon` slot, which reserves an 18dp icon and
shrinks the chip's leading padding to suit. A 10dp dot in that slot left the
chip's insets visibly different from "Default settings" next to it. The dot
now rides inside the label, so every chip keeps the same padding and the gap
to the name is ours to set rather than a side effect.
Both were eyeball-only surfaces: no screenshot covered either. The name field
now has one — the dialog itself can't be captured (a focused text field inside
a Dialog window never reaches idle under Robolectric, the same trap the PIN
scene documents), so its body is extracted and the scene renders exactly that,
in both the normal and duplicate-name states. The chip row was already in the
profile-scope shot.
Three stacked badges, each a coloured dot beside a word — presence, trust,
profile — turned a host card into a legend for itself, and made it ~220dp tall
for four facts. Two of the three didn't need to be badges at all.
**Presence moves onto the avatar**, the idiom every contact list already uses:
a dot on the corner, and one fewer labelled row. It is GREEN when the host is
up — a fixed green, not the scheme's primary, because Material You's primary
is whatever the wallpaper says and might itself be a green that then means
nothing. Offline is a hollow ring rather than a differently-coloured dot, so
the state survives a colour-blind reader and a greyscale screenshot; TalkBack
gets the word either way.
**Trust moves to the free top-left corner** as a glyph mirroring the overflow
on the right — locked (paired), a key (this host will ask for a PIN), an open
lock (trust-on-first-use). It costs no height at all, and it is a state you
glance at rather than read; the label rides along as the content description,
and the dialogs that actually make the trust decision spell it out in
sentences. That also retires the pill whose long label ("Trust on first use")
was what made cards tower over their neighbours in the first place.
**The profile chip stays a chip** — it is the one badge that earns the accent,
because it is the only one that says what a tap will DO.
Net: ~220dp down to ~150dp, one badge instead of three, and the only reserved
slot left is the chip's (the row-height rule still applies to it).
`LazyVerticalGrid` sizes a row to its tallest item but does NOT stretch the
others, so anything variable inside a card shows up as cards stepping up and
down within a single row. Two things varied.
The new one: the profile chip. A bound host's card grew ~34dp its unbound
neighbour didn't have. The chip's space is now reserved on every card in a
section as soon as ANY card there carries one — so a user with no profiles
still never sees the gap, and a mixed row is flush.
The older one, which profiles only made more visible: the trust pill. "Online"
and "Trust on first use" were laid out on one Row, so the long label wrapped
to three lines INSIDE its pill and that card towered over a "Paired" one. The
pills now wrap as pills (a FlowRow), one line each, in a reserved slot that a
two-pill card and a one-pill card both fit inside.
Both slots are `heightIn(min =)` rather than fixed, so a large accessibility
font scale grows the card instead of truncating a host's trust state — and the
pill slot is sized with room to spare rather than to an exact two lines,
because the equal-height guarantee only holds while every card fits INSIDE the
reservation.
The hosts screenshot scene now orders its mocks so an unchipped card sits
beside a chipped one, and a long trust label beside a short one — the two
shapes that used to step. Verified there and on the emulator.
The console page had its own category names — Stream / Video / Audio /
Controller / Interface — which is a sixth mental model for the same settings,
on the surface least able to afford one (you navigate it a row at a time with
a D-pad). Its headers are now the shared map with the same sub-sections the
touch settings and the desktop clients use, so a setting sits in the same
place whichever surface you found it on, and its groups appear in the same
order.
The ROWS stay the couch-relevant subset. A pad can't drive a touch-input
picker, and adding one for the sake of symmetry would be parity in name only.
Retitled "Default settings": this page edits the base layer only — the console
honours a host's bound profile but doesn't edit profiles (design §5.4) — and a
bare "Settings" quietly implies it changes whatever that host streams with.
Same reason the session console and Decky are retitled.
Also carries A2's SC2 fix onto this surface: the passthrough toggle was absent
from the console page entirely, on the machines where a Steam Controller 2 is
most often the only input.
Android had no speed test at all — the one client where "what bitrate should
I use?" had no answer but guessing. It measures over the REAL data plane: a
minimal 720p connect, then the host bursts filler for two seconds, so the
answer is about the link this host's stream will take rather than generic
throughput. Two new JNI calls (`nativeSpeedTest` / `nativeProbeResult`) front
the core's probe, deliberately measure-only.
The measurement is the easy half. The half that was wrong on every client for
a long time is WHERE the answer goes. A measured bitrate belongs in the layer
the tested host actually resolves bitrate from (design §5.3): its bound
profile's override if it has one, the global if the host is unbound — and if
the host is bound to a profile that INHERITS bitrate, both are defensible, so
the user gets both buttons instead of us guessing. That target depends only on
the host, so it is known before the result lands and the button can say where
it will write: "Apply to “Travel”". Writing the global unconditionally — the
old behaviour everywhere — is what made measuring the slow box downstairs
quietly re-tune the desktop.
Reachable from the host card's overflow and from the console's host options: a
TV box on a powerline adapter is exactly the machine whose link is worth
measuring, even though profile editing stays off that surface.
While there: a successful write no longer renders in the error container. The
connect screen's one status line was red by design — correct for a failure,
a small lie for "75 Mbit/s set in “Travel”" — so confirmations got their own.
Verified on the emulator against a real host: 108 Mbit/s measured on a host
bound to a bitrate-setting profile, target resolved to that profile, and Apply
wrote 75397 kbps into the profile's overlay with the global untouched and the
profile's other overrides unmoved.
The touch grid withholds Edit / Forget / Wake from a pinned card on purpose —
a pin is a shortcut to one host+profile combination, and offering the host's
destructive actions on it blurs exactly that. The console carousel didn't:
its pinned tiles carried the host record, so Up on one opened the full host
options (including Forget), and Y opened the host's library.
They now carry which profile they pin, so the options dialog offers the one
action a pin has — Unpin — and says what unpinning does and doesn't touch.
Found on glass. "A URL may never preempt a live session" was enforced inside
the composition — which is the one place that can't see it happen. With
`launchMode = standard` a `punktfunk://` link arrives as a SECOND activity
instance in its own task; that instance's session state is empty, so it
routed the link as a fresh connect, and the streaming task being backgrounded
ended the session it was supposed to protect. The rule held only for the rare
`FLAG_ACTIVITY_SINGLE_TOP` caller that lands on `onNewIntent`.
The live session is now published process-wide, and `onCreate` refuses there
— before this instance is ever resumed, so finishing it leaves the streaming
task in front, untouched. Static state is what crosses the gap between two
activity instances that know nothing about each other; the process dying
resets it, which is also the right answer.
Verified on the emulator against a real host: with a stream up, a link naming
a DIFFERENT host now leaves it running (same session, same HUD, no second
connect) instead of tearing it down.
`unsafe_op_in_unsafe_fn` is denied workspace-wide, and two operations in the
render-callback path were still bare inside their `unsafe fn` — so every
Android build failed at `cargo ndk`, before any Kotlin work could reach a
device. Pre-existing on main and unrelated to the Android settings/profiles
work; found by building the APK for it.
Both get the explicit block and the SAFETY note their neighbours in the same
file already carry: the reclaimed pointer is the one `install_render_callback`
leaked, and the callback's `userdata` is that same pointer, alive for as long
as the codec that delivers the call.
Android was the last client with no URL door at all: no VIEW intent filter,
no `onNewIntent`, no parser. Now a Playnite entry, an OS shortcut, a Stream
Deck macro or a wiki link can open a stream on a host this device already
trusts.
The parser is a PORT, not a new design. `clients/shared/deeplink-vectors.json`
is the cross-language contract, and the Kotlin suite runs the same 44 cases
the Rust one does — including every refusal code — so three parsers cannot
drift into three different security postures. It is resolved from the shared
path rather than copied, because a copy would be a fourth contract free to go
stale. Strict percent-decoding with a REPORTING UTF-8 decoder, so `%FF` is a
refusal rather than a U+FFFD that survives into a log line or a filename.
The routing lives in `ConnectScreen` because that is what owns the connect
path — trust decisions, the local-network grant, wake-and-retry — and a link
must go THROUGH all of it, never around it. The rules are absolute and each
one is a branch you can point at: a known, pinned host does exactly what
tapping its card does; an unknown or never-pinned one gets the confirmation
sheet, from which the normal pairing flow proceeds under the user's eyes; an
`fp=` that contradicts the stored pin is a hard refusal; an ambiguous host
name or a profile this device doesn't have refuses with a notice naming what
failed, because a "Work" shortcut streaming with the wrong settings is worse
than an error; a link arriving mid-stream never preempts it (pointing at the
host already being streamed is a no-op — the intent has already brought the
app forward, which is what focusing it means). `wake` and `browse` parse, and
are refused with a notice rather than silently connecting.
`launch=` and `profile=` ride the whole path, including through a trust
decision: a link to a host that still needs pairing keeps its game and its
profile across the confirmation instead of quietly landing on a plain desktop
session.
`launchMode` stays `standard` and the `configChanges` set is untouched — its
`keyboard` entry is what keeps an SC2 claim from killing a running stream.
The VIEW intent is read in both `onCreate` and `onNewIntent`, which is what
that launch mode requires.
Every client setting was global: pick 4K@120 HEVC and it applies to the
beefy desktop, the work laptop and the retro box alike. Android now has the
same answer the desktop clients got — named bundles of overrides, bound per
host.
A profile is a bundle of OVERRIDES, not a snapshot, and getting that right
is the whole feature. An untouched field keeps following the global live, so
fixing a global once fixes it everywhere. A touched field is recorded even
when it equals today's global — that is a pin, and it must survive the global
later moving. The only way back to inheriting is an explicit reset, never a
diff at save time. `SettingsOverlay.absorb` is the seam that makes this work
with a per-control commit: it compares against what the control was SHOWING,
not against the globals.
One settings UI, not two. A scope chips row on top switches the whole
surface between the defaults and one profile — same categories, same rows,
same captions — so a profile editor cannot drift from the thing it
overrides. In profile scope only profileable rows render (the console-UI
toggle, the library, auto-wake, the controller diagnostics are facts about
this device and simply aren't there), every row shows the effective value,
and an overridden row carries a marker and a reset.
On the host side: the Edit sheet binds a default profile and pins profiles
as cards; a bound card wears a chip naming what a tap will do; a pinned
host+profile combination gets its own card right after its host, one tap
instead of a menu — which is also what makes profiles usable on the console,
where menus are not. "Connect with" is a one-off from any card and never
rebinds; rebinding is always the explicit act of opening the Edit sheet.
Precedence is the cross-client one — one-off, else binding, else none — with
the empty reference meaning "force the defaults", a real choice on a bound
host. A deleted profile leaves a dangling binding that resolves to none and
a pin that stops rendering: never an error, never a blocked connect.
Resolution happens ONCE per connect, in `ConnectScreen`, and the resolved
settings ride the `ActiveSession` into the stream — so the "applies from the
next session" footers stay true and the stream can't disagree with the
connect that opened it. The stats overlay's first line names the profile,
which answers "which profile am I on?" from inside the stream.
Nine tests cover the model against the Rust suite's cases (apply, absorb,
pins, clear, unknown-key carry-through, id-before-name resolution with
ambiguity refused, precedence, deletion) and two Roborazzi scenes cover the
surfaces: a profile being edited, and a host grid with a bound chip and a
pinned card.
The host store was keyed by `"address:port"`, which had two consequences.
Editing a host's address had to re-key its record — delete the old key,
write the new one — and nothing could hold a durable reference to a host at
all, because the key moved whenever the host did. Profile bindings, pinned
cards and `punktfunk://` shortcuts all need exactly such a reference, so the
store is now keyed by a minted stable id: a lowercase UUID, the same shape
Apple's `StoredHost.id` and the Rust `KnownHost.id` already carry, so a host
reference is one grammar on every platform. The re-key-on-edit dance is
gone; an edit is a plain save.
`clipboardSync` moves from a global onto the record. It was always a
decision about a HOST — whether text on this device may cross to that
machine — and one global for the work box and the couch box was the wrong
shape; the desktop clients have had it per-host since it shipped. It is
edited from the host's Edit sheet, which is also where the profile binding
will live.
Both, plus the minted ids, ride ONE migration pass. The store is being
rewritten anyway and every extra pass is another chance to strand somebody's
hosts. It runs once against real user data, so its pure half is tested
against a verbatim pre-migration blob — every host survives with its pin,
paired flag and MACs, IPv6 addresses included; each lands on its own id;
whatever the global clipboard setting said lands on every host, on or off;
and a second pass over its own output changes nothing.
Re-trusting a host now goes through `KnownHostStore.trust`, which preserves
the existing record's identity and everything the user set on it. Three call
sites used to construct a fresh `KnownHost` — harmless while the key was the
address, but with an id it would have forked the record on every re-pair.
While the wiring was open: `StreamScreen` takes an `ActiveSession` — the
settings the connect actually resolved, plus that host's clipboard answer —
instead of re-reading `SettingsStore` behind its own connect's back. That is
also the seam profiles need.
Gap closure against the cross-client settings struct, plus one real bug.
`pointer_capture` was Android's private spelling of `mouse_mode`: same two
states (pointer lock + relative deltas, or free absolute pointing), a
different name and a Boolean shape, so a profile or another client could
never carry it. It becomes `MouseMode` with the shared `capture`/`desktop`
names and the shared labels, migrating from the old Boolean — whose `false`
default IS `desktop`, so an install that never touched the toggle lands
exactly where it already was. Android keeps `desktop` as its default rather
than the desktop clients' `capture`: a phone or TV is far more often driven
by touch or a pad than by a locked mouse, and that is what this platform
already did.
The pad picker gains Steam Deck, and stops assuming its index IS the wire
byte — `GamepadPref` has eleven values now and the offered subset is not a
prefix of them (Steam Deck is 6; 5, the classic Steam Controller, is not
offered, exactly as on the desktop clients).
PyroWave joins the codec table so the value is representable, but is not
offered: it is a Vulkan-compute codec that lives in `pf-presenter`, this
client decodes through MediaCodec and never advertises the bit, so choosing
it would silently resolve to HEVC. AV1's existing capability gate and this
one now share `codecOptionsFor`, which also keeps whatever IS stored
selectable — a codec chosen on another device must survive being looked at
here.
And the fix: "Steam Controller 2 passthrough" was gated on the device having
a body vibrator. It is a USB/BLE capture with nothing to do with rumbling
this device, and the gate hid it on exactly the machines that most want it —
TV boxes, where an SC2 is the whole input story. Only the rumble-mirroring
row, which genuinely needs a motor to mirror onto, stays gated.
Android was the last client on its own settings map (Display / Audio /
Controls / Interface / About) while the desktop and Apple clients had
converged on General / Display / Input / Audio / Controllers / About with
sub-sections inside each. Same settings, six different mental models is
five too many, and the profile scope switcher A4 adds hangs off exactly
this structure.
So: the shared category map, the sub-section headers the desktop clients
group by ("Resolution" / "Quality" / "Decoding" / "Host output"), and the
`described()` idiom — `SettingDropdown` gained a `caption` parameter, so a
dropdown's explanation belongs to the dropdown instead of floating as a
loose paragraph two rows below it. The only form-level notes left are the
two "applies from the next session" footers, one per affected category,
matching the decision Apple made.
About finally names the app and its version, the way the WinUI and Apple
About pages do.
`SettingsScreen` takes an optional `initialCategory` so the screenshot
harness can capture a category page — the headers, the captions and the
footers only exist inside one, so the root shot alone couldn't catch a
regression in them. Two new Roborazzi scenes (Display, Input) use it.
windows-host went red at the locale-safety gate: I wrote em-dashes and box-drawing
characters into four scripts under packaging/windows/, and that gate exists
precisely to stop that. Windows PowerShell 5.1 reads a BOM-less .ps1 in the active
ANSI codepage, so a non-ASCII byte mis-decodes on a German box and the script dies
with "unterminated string" — which is how the pf-vdisplay driver install once
failed silently in the field. The whole reason the install logic moved into the
compiled host exe was this exact hazard, and I reintroduced it in the comments.
Substituted to ASCII across all four (- for em-dash and the box-drawing rules).
No logic touched. The gate's own check now passes locally, all four still parse on
the runner, and make-driver-cert.ps1 -TestOnly still runs end to end.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Both driver builds base64-decode DRIVER_CERT_PFX_B64 to `driver-signing.pfx` on
disk and never delete it. The existing cleanup line only removes the EPHEMERAL
cert from the store — it is guarded on $cleanupCert, which is null on exactly the
path that writes this file.
That was harmless while the cert was a per-build throwaway. It is not harmless
now: the key is stable and trusted as a machine root on every box that installs
punktfunk, so a .pfx sitting in a build directory is a standing credential on the
machine that runs build jobs. Every windows-host build would have left one.
Adds Remove-SigningPfx, called after the last signing step and from a script-scope
trap so a mid-build failure doesn't strand the key either. Verified on the runner:
both scripts parse, the key is gone on the success path, gone on the failure path,
and a second call is a no-op.
The `break` in that trap is explicitness, not correctness. I first wrote it
claiming a bare trap would resume past the error and let a build finish with
unsigned drivers; measuring on the runner disproved that — bare and break behave
identically (exit 1, no resumption) for `throw` at script scope, `throw` inside a
function, and a cmdlet error under EAP=Stop. Kept, with the comment saying what
was actually measured rather than what I assumed.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The runbook was a dozen copy-pasted lines with three separate ways to get it
subtly wrong, so it is a script now. It prints the thumbprint, writes the two
secret values to files (not to the terminal, so they stay out of scrollback), and
never puts the private key in a certificate store — the only thing to clean up is
the output folder. `-TestOnly` does a full dry run and keeps nothing.
Three things the script exists to get right, all of which bit during testing:
Generation uses the .NET CertificateRequest API rather than
New-SelfSignedCertificate, so no key container is involved and it works over SSH.
New-SelfSignedCertificate fails there with NTE_PERM 0x80090010 — a network logon
has no key container. CONSUMING a .pfx still needs one, so the signtool self-test
reports SKIPPED over SSH instead of failing; distinguishing "cannot test here"
from "test failed" matters, because the first is a property of the session and the
second is a broken key. Any other signtool error is still fatal.
The extension set is explicit and matches what the drivers have actually been
signed with, read off the certs sitting on the runner: KeyUsage=DigitalSignature
(critical), EKU=codeSigning (non-critical), SubjectKeyIdentifier, and NO
basicConstraints. Improvising here would surface as a failed driver install on a
user's machine rather than as a build error, so it copies the known-good shape.
.NET's PKCS#12 writer, not OpenSSL — OpenSSL 3's default AES-256/PBKDF2 produces a
.pfx that Windows CryptoAPI frequently cannot read. And RandomNumberGenerator for
the passphrase, not Get-Random, which is System.Random.
Dry-run verified on the windows-amd64 runner: 3072-bit, 10-year, the three
expected extensions, self-test correctly SKIPPED with the NTE_PERM reason.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Get-Random is System.Random — not a cryptographic RNG, and it had no business
generating the passphrase protecting a signing key. Uses RandomNumberGenerator
instead (.Create()/.GetBytes() spelling works on both PS 5.1 and PS 7).
Scope corrected to repo-level, matching MSIX_CERT_PFX_B64 next door: only
unom/punktfunk builds drivers, so there is nothing for an org-level secret to
reach. RPM_GPG_PRIVATE_KEY is org-level because other repos publish RPMs.
Also records where to run it — interactive logon only (New-SelfSignedCertificate
fails NTE_PERM over SSH, no key container on a network logon), and not on the CI
runner, which is the one machine that executes build code.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The drivers had no cryptographic identity at all. Every build minted a fresh
`CN=punktfunk-driver` cert (build-pf-vdisplay.ps1, build-gamepad-drivers.ps1), and
install.rs `trust_cert` adds whatever .cer it finds in the unpacked bundle to
machine Root AND TrustedPublisher. So the signature vouched for nothing an
attacker couldn't restage — replace the bundle, ship your own cert beside your own
driver, install proceeds identically. It was ceremony to make PnP install quietly.
Worse, it leaked. `trust_cert` runs once per driver (install.rs:102 and :155), so
every upgrade added TWO more self-signed root CAs under the same name, and nothing
ever removed them: uninstalling punktfunk left trust behind that the user had no
reason to keep granting.
So: both build scripts now take a stable cert via DRIVER_CERT_PFX_B64 (they already
read the env var — windows-host.yml just never passed it) and fail closed on a v*
tag, same rule as the host and MSIX packers. `driver uninstall` purges every
`CN=punktfunk-driver` cert from both stores, and `driver install` purges before
adding, so an upgrade also collects the historical pile instead of adding to it.
Purge-before-add lives ONLY on the pf-vdisplay install path, not the gamepad one.
The installer runs vdisplay first and gamepad second; purging in both would have
the gamepad leg delete the cert the vdisplay leg just added whenever the two
bundles carry different certs — which is exactly what canary's per-build fallback
produces. Purging by subject rather than thumbprint is deliberate too: it is what
lets one install clean up certs from builds that no longer exist anywhere, and it
needs no parsing of certutil's localized output (this module exists because
locale-parsed PowerShell broke the driver install on a German box).
This does NOT make the driver download authenticated — a self-signed leaf is its
own root, so the installer must trust it for the driver to install at all. What it
buys is a fingerprint we can publish out-of-band so a substituted driver is
detectable, an allowlistable publisher, continuity across releases, and no root
accumulation. Attestation signing remains the real fix; documented as such.
Documented the key-custody trade honestly in packaging/windows/README.md: a stable
key trusted as a machine root on every install is worth stealing in a way a
throwaway never was, with no revocation path. CI secret only.
⚠️ The secrets must exist before the next v* tag or the release will fail — that
is the guard working, and the generation runbook is in that README. The fingerprint
line there is a placeholder until the key is generated.
Verified: punktfunk-host compiles clean on the windows-amd64 runner with this
install.rs (exit 0, no warnings); both build scripts parse; cargo fmt clean.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`punktfunk-sysext` checked the SHA256 of every image it downloaded, which sounds
like verification but isn't: SHA256SUMS lives on the same registry as the images
it describes, so anything able to replace an image could replace its checksum in
the same request. The checksum only ever proved the download wasn't corrupted.
Each feed now carries SHA256SUMS.asc, a detached OpenPGP signature over the
manifest, and the client verifies it before believing a line of it. The key is
packages@unom.io (AF245C506F4E4763) — the same one that already signs our RPMs,
so boxes have one key to trust and we have one key to rotate. Its public half is
baked into the script rather than fetched from the feed, because a key you fetch
from the thing you're authenticating authenticates nothing; gpg (present on
Bazzite) does the verifying against a throwaway keyring holding only that key, so
"good signature" and "signed by us" are the same statement.
Rollout: stable feeds only publish on a tag, so a `--seal` mode re-signs an
existing manifest without rebuilding an image, and every rpm.yml run seals the
OTHER channel of its Fedora major too. Canary pushes are frequent, so all live
feeds seal within a day of this landing and a key rotation propagates without
republishing anything. Until a feed is sealed the client refuses it and says so,
naming PUNKTFUNK_SYSEXT_ALLOW_UNSIGNED=1 as the informed way through.
Two things testing changed. The baked-key fingerprint check compared against an
empty string — the armor block is a single-quoted shell literal, so the extracted
range carried `FEED_KEY='` on its first line and gpg saw no armor at all; every
publish would have "mismatched" and, on a tag, failed the release. And `status`
captured fetch_manifest's stderr but only printed it on failure, swallowing the
ALLOW_UNSIGNED warning precisely when someone was running unverified.
Verified end to end on Bazzite 44 against a file:// feed with a throwaway key:
unsigned feed refused; ALLOW_UNSIGNED=1 proceeds and says so; wrong signer
rejected; tampered manifest rejected; good signature accepted; `update` exits 1
before touching anything on a bad feed. Publisher side: signs when the baked key
matches, refuses on mismatch, refuses with no key, and its signature round-trips
through the real client. shellcheck clean.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Signing was already live and the docs were half right about it. `RPM_GPG_PRIVATE_KEY`
is an ORG-level secret on unom, so it is invisible in this repo's Actions secrets —
which reads exactly like "never set up", and both the rpm.yml step name and
sign-rpms.sh's header still said "dormant". Checked it on the wire instead: a
published punktfunk-web RPM carries an OpenPGP V4 EdDSA header signature from
af245c506f4e4763, the same key committed at packaging/rpm/RPM-GPG-KEY-punktfunk.
The real gap was the failure mode. README.md hands users a repo file with
gpgcheck=1, but sign-rpms.sh exits 0 when the key is missing — so an org secret
that got rotated, renamed, or not inherited would publish an unsigned release into
a repo that rejects unsigned packages, and every user's `dnf upgrade` would break
with us none the wiser. On refs/tags/v* that is now a build failure. Other builds
still fall through unsigned so forks and local builds keep working.
Docs corrected to match: the org-level location (with a wire-level check that
doesn't depend on where the secret lives), the fail-closed rule, and a note that
`rpmkeys --checksig` reporting NOKEY still means signed.
Guard tested locally: exit 1 on refs/tags/v0.21.0, exit 0 on refs/heads/main and
on an unset ref.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Both pack scripts fell back to a fresh `New-SelfSignedCertificate` whenever
MSIX_CERT_PFX_B64 was absent, and said nothing about it beyond one Write-Host.
That fallback is right for canary and dev builds. On a tag it is not: an ephemeral
cert is regenerated per build, so nobody can pin it, and a release signed with one
is indistinguishable from a release signed by whoever else got to the artifact.
A secret that got renamed, rotated away, or simply wasn't inherited by a new
workflow would have downgraded a real release silently and shipped it.
pack-msix.ps1 and pack-host-installer.ps1 now resolve -RequireSignedCert (default
'auto' = true iff GITHUB_REF is refs/tags/v*) and throw instead of falling back;
pack-host-installer.ps1 also refuses -NoSign on the same condition. Reading
GITHUB_REF inside the scripts rather than taking a workflow flag means a future
packaging workflow inherits the guard instead of having to remember it.
No effect on today's releases: MSIX_CERT_PFX_B64 / MSIX_CERT_PASSWORD are both
set as repo secrets, so the supplied-cert branch is the one tag builds take. This
only closes the trapdoor underneath it.
Verified on the windows-amd64 runner: both files parse, and the guard resolves
true for refs/tags/v0.21.0, false for refs/heads/main and for an unset ref, with
'true'/'false' overriding as intended.
Not touched: the pf-vdisplay / gamepad driver builds use the same pattern with
DRIVER_CERT_PFX_B64, which has no secret behind it — those need attestation
signing (a Partner Center action), and a guard there would just fail every tag.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A release page offered a DMG, an MSIX, a setup.exe, an APK and a decky zip with
nothing to check them against — the download either matched what we built or it
didn't, and there was no way for anyone to tell which.
upsert_asset now attaches `<asset>.sha256` next to each asset, so verifying is
`sha256sum -c punktfunk-1.2.3.dmg.sha256` in the download directory. Doing it in
the helper rather than in the callers means all eight packaging workflows inherit
it at once, and a future one can't forget.
Sidecars rather than one shared SHA256SUMS: those workflows attach to the SAME
release object concurrently, so a single manifest would be a read-modify-write
race that silently drops whichever leg lost. One file per asset has no shared
mutable state.
The digest is over the file, but the name written into the sidecar is the ASSET
name — callers rename on upload (Punktfunk-$VERSION.dmg), and `sha256sum -c` looks
up the name it reads. The PowerShell twin writes the line byte-exactly (LF, no
BOM): GNU sha256sum folds a trailing CR into the filename, so PowerShell's default
CRLF would have failed every check on the box doing the verifying.
Verified on both sides — bash and POSIX sh locally (`shasum -a 256 -c` passes),
pwsh on the windows-amd64 runner (91 bytes, last byte 0x0A, no CR, no BOM, same
digest as the bash path).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Same cause as the host grid's sort menu: a Menu draws its label — and the icons of
everything inside it — in the accent colour, so a control whose only meaningful
colour is the profile chips came out purple throughout.
The chips are unaffected because they are rendered bitmaps rather than tinted
symbols (see MenuIcon), so the colour that means something keeps it and the
decoration loses its. The red trash stays red for the same reason. macOS only, as
before — iOS menus already draw their icons in the label colour.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A Menu draws its label in the ACCENT colour where a Button draws it in the label
colour, so this one came out tinted next to Add Host and Settings. macOS only: on iOS
every toolbar item is accent-tinted already, and pinning this one to primary would
make it the odd one out there instead of in step.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Grouping by profile asked each HOST which profile it was bound to, then handed the
answer to that host's every card. So a card visibly wearing a "Gaming" chip — a pin,
on a host bound to nothing — was filed under "No Profile" along with the rest. Every
pinned card was, which is most of what the grouping exists to separate.
Pins are not bindings. The arrangement works on CARDS now: a host's own card follows
its binding, a pinned card follows its pin, and both can land in the same band when a
host pinned the profile it is also bound to. The expansion moved out of the view and
into the arrangement, because it is exactly what the grouping has to see.
The regression is pinned by a test whose fixture is the shape that broke: a host
bound to nothing, carrying two pins.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The grid had no ordering story — hosts sat in the order they were added and that was
the whole of it. A toolbar menu now offers Sort by (Date Added, Name, Last Connected)
and Group by (None, Profile, Status), both per device: this is a window on a list,
not something about how a host streams. The control stays out of the toolbar until
there are two hosts to arrange.
Grouping by profile is the one the profiles made possible: bands in catalog order,
each header wearing its profile's colour, then the unbound hosts. Pinned cards stay
with their host — a pin is presentation of that host, not a host of its own — and a
dangling binding lands in "No Profile" rather than in a band named after a profile
that no longer exists. Empty bands aren't drawn.
The ordering is pure and tested, which earned its keep immediately: the test caught
that undated hosts were sorting first, and made me work out whether that was a bug.
It isn't — no date means saved before `addedAt` existed, which means older, and in a
real store those are a prefix, so the default sort leaves an upgraded grid exactly as
it was. Two other traps are pinned by tests: `sorted` is not stable in Swift, so
every comparison tie-breaks on the stored index or equal rows swap on redraw; and a
never-connected host sorts LAST under Last Connected, not first as `.distantPast`
would have it.
`StoredHost` gains `addedAt` for the date the sort actually needs — optional and
appended last, so the widget contract holds and hosts saved before it keep working.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The term means liberty, but it is read as price — and this app is sold on the App
Store, so the person most likely to read that line is the one who just paid for it.
The licences are unchanged and the claim was true in its own sense; it was the wrong
sense to leave ambiguous on a purchase.
It now says what is unambiguously so: the SOURCE is open under MIT or Apache-2.0.
Both copies (the form footer and the tvOS page), with a note on the wording so it
doesn't drift back.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The iPad settings detail column is deliberately NOT a NavigationStack — an inner one
doubles the title bar, which the code says right where it sets it up. I put a
NavigationLink in it anyway, so opening Acknowledgements pushed into a context with
no back button and left the license wall with no way out. It is a sheet on iOS now,
the same one macOS already used; only tvOS still pushes, where the page really is
inside a stack.
And iOS hands over the app icon UNMASKED: the springboard applies the rounded shape
at draw time, so used raw it is a hard-cornered square — the filled corners. It gets
the squircle radius applied here. macOS is left alone: it bakes its own shape and
margins into the image, and clipping that would cut into the icon.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Both the profile chips and the red trash failed for one reason: SwiftUI hands a menu
row's icon to UIKit/AppKit as a TEMPLATE image, and a template is a stencil — the
tint is discarded and the system fills in its own colour. `.foregroundStyle` on the
label's icon was never going to survive, and the destructive role only colours the
ROW (on iOS; macOS menus have no destructive styling at all), never the symbol.
`MenuIcon` rasterises the icon first and marks the bitmap `.original`, which is not a
stencil. The appearance goes into the render: `Color.brand` and the system reds are
dynamic, and a renderer with no appearance resolves them to the light variant
whatever the app is showing. Results are cached per icon and appearance — a menu
rebuilds its rows on every open, and re-rendering a bitmap to draw a 12pt dot each
time would be silly.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Every profile row in the layer picker now shows its colour chip, so the dropdown is
where you SEE the catalog rather than read it. It stays a Picker for that: the
platform draws the selection checkmark in its own column, which leaves each row's
icon free to be the chip. Hand-rolling the selection would have cost one or the
other.
Delete comes back to the menu it was taken from, next to New, Edit and Duplicate —
all four with icons now. Its warning goes with it: the count of hosts that fall back
and pinned cards that disappear is in the question, not discovered afterwards. The
editor sheet drops its own delete section rather than offering the same destructive
action in two places.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The create/update flow was four menu items, three bare text alerts and a submenu of
colour NAMES with no colour anywhere on it. Making a "Work" profile meant: name it in
an alert, find it again in the scope menu, open a submenu, and pick "Amber" on faith.
A profile is a name and a colour, so they are decided together now — in one editor
sheet that serves create, duplicate and edit, with a live chip at the top showing
exactly what the host cards will render. The palette is swatches you can see, in a
grid, with a checkmark AND a ring on the chosen one (the tick alone washes out on the
pale hues) and a 44pt target under each 30pt dot. Default leads the row, so "no
colour" is a choice on the same shelf as the rest rather than the absence of one.
Duplicate opens the sheet rather than committing on the spot: it arrives carrying the
source's colour and overrides with a free name filled in, so it can be renamed before
it exists rather than after. Creating lands you in the new profile — being left on
the defaults is how you end up editing the wrong layer.
Delete moved into the sheet with the rest, and its warning is where the button is:
the count of hosts and pinned cards that will change sits under it before you press
it, not only in the confirmation after.
The name's uniqueness check now reports inline and in red instead of through a
disabled button and an alert message.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
About was a bare "Punktfunk / Version x" header over 885 KB of license text — it
answered the one question nobody opens About to ask. It is now the shape every Mac
user already knows: the app's icon, its name, the version (selectable, because a bug
report is worth more with it), the tagline, and then the ways out — documentation,
community, source, licenses. The license wall is still `AcknowledgementsView`, one
push in on iOS/tvOS and a sheet on macOS, where a preferences tab has no navigation
stack to push onto.
Every platform hides the app icon somewhere different and tvOS can't hand it over at
all (layered assets, no single image), so there's a drawn fallback in the same brand
gradient and Geist monogram as the host cards — where the real icon is unavailable it
reads as a mark, not as a broken image. tvOS also has no browser: the addresses are
text to read off the screen rather than links to nowhere.
And profile colours were half-built by me: the catalog stored `accent`, the chips
tinted from it, and nothing in the app ever SET one. The scope menu grows "Color ▸"
over a fixed palette — the chip is small tinted text on a tinted capsule, and a
colour picked freehand lands somewhere unreadable often enough to matter. The palette
is what this client OFFERS, not what it accepts: any `#RRGGBB` another platform
writes still renders, which is what Android needs from this field.
The colour now shows wherever the profile is named — the scope switcher's dot, the
card chips, and the HUD's session line, which tints to the same colour the card that
launched it wore. A colour is an identifier, and an identifier that changes between
surfaces isn't one.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The resolution marker hung off the Match-window toggle, which read as if that toggle
alone were overridden. Match-window, width and height are ONE override — they reset
together — so the marker belongs to the group, under the size control that ends it,
not to the first of the two rows that write it.
The new section footers inherited the app's 17pt body font, so the profile picker's
description sat visibly larger than every other description in Settings. Same style
as the footers that were already there.
And the marker carries a bordered button, which needs more air under the control
above it than a line of text does — most visible under the segmented refresh picker.
Added inside the marker, so every row that shows it is spaced alike.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The override marker sat inside the caption's width rule, so its Reset stopped where
the text stops — stranded mid-row, short of the switch it undoes. The rule is for
TEXT: Reset is a control, and it lines up with the row's own control above it. The
marker now spans the cell and only the caption is capped and inset.
The caption's reserved column widens with it (60 → 76): it should stop visibly short
of the control, not graze it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Same cause as the MAC one, and it deserved the same fix rather than another
one-off: on iOS a TextField's title becomes an accessibility label the moment a
prompt exists and nothing is drawn, so "Optional — e.g. Living Room" was the whole
of what the field said about itself.
The prompt is now built per platform. macOS draws the title as a leading label, so
its prompt only hints at the value; iOS has no label to lean on, so the prompt names
the field too. One string for both leaves you either a Mac panel that says
everything twice — which is what the MAC field started doing in the last commit — or
a phone form of unlabelled boxes.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The footer was the wrong instrument and I should have checked what the screen
actually shows before adding one. On iOS a field's title becomes its accessibility
label once a prompt is given, so "MAC" was never on screen — the PROMPT was, and
"Wake-on-LAN — auto-filled when known" read as if that were the value being asked
for. It now says what the field is: "MAC address (for Wake-on-LAN, optional)". No
explanatory paragraph under the group.
Height and scrolling go back to what they were: a 392pt sheet sized to its content
with nothing to scroll. The edit sheet's profile rows are the only thing that can
outgrow that, and only they extend the detent and turn scrolling back on — a single
fixed number is what clipped them in the first place.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Adding a host is about reaching it: where it is, and whether we can wake it. Which
settings it streams with is a decision about a host you already have. Stacking the
profile binding and the pin toggles onto the add flow made the first thing a new
user meets a longer form than the one they came for — those rows are edit-only now,
and editing is one context-menu item away.
The pins lost their disclosure with it. A collapsed group had to animate its own
height AND the sheet's, and got both wrong — no transition, then a clipped list.
With a profile or three these are a couple of rows, and rows that are simply there
can't fail to expand.
"MAC" named the value and said nothing about why the field is there, while
"Wake-on-LAN" sat in the placeholder as if it were something to type in. The label
is "MAC address" and the section footer says what it buys: waking a sleeping host,
filled in by itself once the host has been seen. Same relabelling on tvOS.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Two things, one cause: the sheet was written as a Mac panel and iOS inherited it.
The 12pt Geist and `.controlSize(.small)` exist because a grouped form's system text
reads oversized next to the app's typography in a Mac panel. Applied to iOS as well,
they made this the one sheet in the app you had to squint at — a touch target and a
field label there are not a Mac panel's. macOS keeps them; iOS keeps the app's body
size.
And the sheet's height was a single hardcoded number with scrolling switched off, so
expanding "Pinned cards" grew content into a height nobody recomputed and the toggles
were simply clipped — the disclosure looked broken because there was nowhere for it
to go. The height now follows what the sheet is showing (base fields, the picker when
profiles exist, the toggles while expanded, which is why the disclosure's expansion is
bound state now), scrolling is back on so nothing can be stranded, and `.large` is
offered alongside for the accessibility text sizes these estimates won't cover.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The `described` idiom capped its caption at 360pt, which was only ever about
READING — past roughly 46 characters a line stops scanning well on a wide Mac window
or an iPad detail pane. On an iPhone the cell is narrower than the cap in the first
place, so the cap did nothing and every caption laid out to the full cell width,
running its last line straight under the row's switch.
`CaptionWidth` now carries both limits: the reading cap, plus an iOS trailing inset
that reserves the control column (a `UISwitch` is 51pt, so 60 with room). Order
matters — the inset shrinks what the text is offered, then the cap applies, so a
narrow phone cell clears the switch and a wide pane still caps.
One rule in one place: the override marker and the iOS resolution wheel's caption
each carried their own copy of the 360, and neither would have grown the inset.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
One chrome served both platforms and only worked on one. In the iOS settings list
the macOS shape — a bordered `.menuStyle(.button)` with the caption stacked under it
— rendered as neither a row nor a control: icon only, no label, and four lines of
wrapped caption making the first thing on the screen a block of text.
The menu CONTENTS stay one definition; the chrome is now per platform. macOS keeps
the button menu heading the preferences window. iOS gets a standard value row —
"Editing" on the left, the current layer on the right, the system's up/down chevron
— with the caption where a caption belongs in a grouped list: the section footer.
The two prompts the menu can raise moved into a shared `profilePrompts` so both
chromes carry them without a second copy.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
On the title line it sat immediately after the host name, so it read as part of the
title rather than as a badge on the card. A spacer between them anchors it to the
trailing edge, and the text column now fills the card — without that it hugs its
content and "trailing" only ever means "just after the name".
The spacer is also what keeps the two apart: the host name truncates against the gap
instead of running into the chip, and the chip keeps layout priority because a
truncated host name still reads while a truncated profile name is the one thing the
chip exists to say.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Reset read as prose. Next to "Overrides Default settings" in the same tint and the
same size, the one action that can undo an override looked like the third word of
the notice. It is a bordered control now, pushed to the far edge of the caption
line with an undo glyph.
The scope switcher showed above the About tab. It sat over the whole macOS TabView,
so on the acknowledgements page — which edits nothing — it read as belonging to
them. The tabs are tagged and the switcher sits that one out.
Pinned cards were taller than their host's. The profile chip had a line of its own,
so a card with a profile and one without were different heights and a pin stuck out
of its grid row. The chip rides the title line instead, which is also where it reads
as "this card connects with that". Prominence is fill and weight only — a chip with
a bigger type size would have brought the height difference straight back.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`ContentView.body` grew two modifiers and stopped type-checking on the iOS slice —
"unable to type-check this expression in reasonable time", a failure macOS builds
never show and the one Apple CI never builds. Split into the screen plus its
lifecycle drivers, then the prompt chain, with each alert's presentation Binding
lifted out the way the deep-link one already was.
tvOS couldn't be checked from the command line at all: HomeView imports the slide
transition, which ships with the Xcode project only because its manifest breaks
SwiftPM's whole-graph validation. `canImport` instead of a bare `os(tvOS)` gate
makes the tvOS sources compile without it, and the app still gets the transition
because there the module is present. Both slices now typecheck by hand.
The scope switcher is tvOS-gated with them: a name prompt and a nested management
menu are not what a remote does well, and §5.4 keeps profile EDITING off
controller-first surfaces in v1 — they honor bindings and render pinned cards.
Also: release the session's settings latch when a connect fails, is refused, or is
abandoned mid-handshake. Only `disconnect` cleared it, so a failed dial left the
would-be session's resolution latched over the globals.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The host surfaces (design §5.2/§5.2a). A bound host wears a tinted chip that says
what a click will do. The card menu grows "Connect with ▸" — a ONE-OFF that never
rebinds, with a checkmark on the binding and an explicit "Set Default Profile" as
its last item for the users who do want to rebind from there — plus "Pin as Card ▸"
and "Copy Link".
A pinned host+profile combo becomes its own card next to its host: same record,
same live status, the profile as the prominent subtitle, one click to connect. It
is an extra grid ENTRY, never a duplicated host record — duplicating would fork
pairing, Wake-on-LAN and renames. Its menu carries only connect-shaped actions;
edit, pair, forget and remove stay on the primary card, where the thing they act on
lives. On the gamepad carousel and tvOS the same pins are tiles, which is the whole
point: focus-and-press is what those surfaces do well, and menus are not.
The edit sheet binds and pins; both rows vanish when no profiles exist, so a user
who never makes one sees exactly today's sheet. A dangling binding renders as
"Default settings (profile deleted)" and is cleaned up on save.
The speed test finally writes where the tested host reads. Unbound: the global, as
before. Bound to a profile that overrides bitrate: that override. Bound to one that
inherits it: both are offered, because either is defensible and guessing would
silently pick one. Every button names its target, and the probe now runs at the
mode that host would actually stream — the measurement is the streaming path.
Shortcuts gains `ProfileEntity` over the App-Group catalog and a Profile parameter
on Connect, still round-tripping through the URL router rather than opening a second
connect path. Connect and Wake drop their iOS wall — AppIntents is real on macOS and
tvOS, and "Stream Desktop with Work" from Spotlight was the ask; only the phrases
provider stays iOS-gated, since it bundles the LiveActivityIntent. The deep-link
observer moved out with them: an intent that posts to nobody is a shortcut that
silently does nothing.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
One settings surface, two layers. A scope switcher at the top of the Mac window and
the iOS sidebar swaps the whole screen between Default settings and one profile's
overrides; the section builders stay the single definition of every row and just
change which layer their binding reads and writes (design §5.1). A parallel profile
editor would have drifted from this one field by field, and the revamp's captions
and curation would have had to be written twice.
`SettingsFields` is where a row's three faces meet — the UserDefaults key its global
lives under, the overlay slot an override lives in, and the name a reset carries.
Keeping them in one place is what stops a row from writing an override the reset
button can't find.
Every row shows the EFFECTIVE value, so an untouched row reads as the live global.
Touching a control records the override — always, even when the new value equals
today's global, because that is a pin and the profile must keep it when the global
later moves. Nothing is inferred by diffing at save time.
Overridden rows say so (accent dot + "Overrides Default settings") and carry the
only way back: an explicit Reset. That pair is not garnish. The model deliberately
never infers "not overridden" from a value comparison, so without a reset affordance
a profile is a one-way door.
Tier-G and tier-H rows don't render in profile scope at all — this device's speaker,
microphone and channel, its pointer capture and haptics, the HUD corner, the library
switch, the gamepad-UI switch, which physical pad is forwarded, and auto-wake, which
is about a host and a network rather than about Game vs Work. Sections that would be
left empty (Session off macOS, Library) collapse instead of rendering a bare group.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The Apple half of settings profiles (design/client-settings-profiles.md §4) starts
with the thing the desktop shells got for free from the shared Rust core: a model,
and one place that resolves it.
`SettingsOverlay`/`StreamProfile`/`ProfileCatalog` mirror `pf-client-core::profiles`
field for field, unknown-key carry-through included — an older build that opens a
profile a newer one wrote must not gut it on save. The catalog lives in the App
Group suite beside the saved hosts, because the things that point at it are fields
on the host record: `StoredHost` gains `profileID` and `pinnedProfileIDs`, both
optional and appended last, because that JSON is a widget contract.
`EffectiveSettings` is the resolution — globals with the session's overlay on top,
computed once at connect and latched in `SessionSettings` for the rest of it. That
latch is the point. Ten sites across the app AND the kit read `UserDefaults`
directly mid-session (the presenter's priority and VRR, the vsync flip, the
match-window follower, the scroll sign, the touch model, the mouse model, 4:4:4,
the audio endpoints); a profile that reached some of them and not others would be
worse than no feature at all. They now read the latch, which off-session is the
plain globals — byte for byte what they saw before.
The deep-link grammar grows up with it: `DeepLink` becomes a full port of
`deeplink.rs` — routes, host-ref forms, `fp`/`host` recovery, one-off `profile`,
and every refusal code — and the Swift suite now runs
`clients/shared/deeplink-vectors.json` itself, read from the source tree so there
is no second copy to drift. All 44 cases green. The router refuses what it can't
honor by name: a profile that doesn't exist, an ambiguous one, a fingerprint that
contradicts the pin. A shortcut that streams with the wrong settings is worse than
one that explains itself.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`deeplink.rs` arrived with c27065c2 (punktfunk:// handling) while this branch was in flight, so its
eight `unsafe` blocks predate the crate's `deny(clippy::undocumented_unsafe_blocks)` and only became
visible on the rebase. This is the ratchet doing its job on brand-new code, and it is also the whole
argument for turning the convention into a lint: the module was written correctly and documented
prosaically, but nothing had required a proof at each block.
The one worth reading is the `WM_COPYDATA` handler, which dereferences an `lparam` from ANOTHER
PROCESS and builds a `u16` slice from the sender's pointer and length. What makes that sound is not
that the sender is trusted — anyone can post `WM_COPYDATA` — but that the OS marshals both the
struct and its buffer into this process and keeps them valid for the handler's duration, and that
`len` is `cbData / 2` so the slice cannot outrun the copy even for an odd `cbData`. The proof says
that, so the next reader knows which half of it is a guarantee and which is just a tag check.
⚠ Caught only because Windows was re-verified AFTER the rebase. A Linux-only check was clean —
`deeplink.rs` does not exist there — so pushing on that evidence would have re-broken Windows CI,
which is the same mistake as the `warn`-that-was-really-`deny`, one rebase later.
Verified: Windows .47 full CI clippy set + the Windows-only crates, rc=0, pf-capture's 18 tests
pass; Linux .21 fmt + both CI clippy steps rc=0.
`abi.rs`'s header states "panics never cross the boundary: every entry point is wrapped in
`catch_unwind`". Of its 78 `extern "C"` entry points, 16 were not. Ten of those are fine and were
always fine — `punktfunk_abi_version` returns a constant, and the nine `punktfunk_connect*` shims
forward every argument unchanged into a guarded implementation — but five ran real code bare:
`session_free`, `connection_close`, `connection_disconnect_quit`, `reanchor_gate_free`,
`reanchor_gate_arm`.
The three `*_free`/`close` ones are the point. They run `Drop` for an entire `Session` or
`Connection` — transports, threads, mutexes — and a `Drop` impl that unwraps a poisoned lock panics.
Since Rust 1.81 that unwind is a hard abort rather than undefined behaviour, so this is not a
soundness hole; it is worse-behaved than it looks. Aborting the CALLER'S process because one of our
teardown paths hit a poisoned mutex is not an acceptable failure mode for a library, and it would
present as "the app died in punktfunk_session_free" with no Rust backtrace to explain it.
Adds `guard_void`, the sibling of `guard` for entry points with no status to report through: it
catches, logs, and returns — right for teardown, where the object is going away regardless. The five
are wrapped in it.
The header now says what is actually true, including WHICH entry points are deliberately bare and
why, so the next reader can check the claim instead of trusting it. That is the same failure this
sweep found in `MappedView`'s `Sync` proof: a stated invariant that a reviewer would rely on and that
had quietly stopped holding.
Verified: Linux .21 fmt + both CI clippy steps rc=0, and the C ABI harness — which exercises the
`*_free`/`close` paths it touches — still passes, 4 frames byte-exact through lossy loopback.
The sharpest memory-safety risk left in this codebase is not an `unsafe` block — it is a
hand-written `#[repr(C)]` mirror of an external C struct. Get a field offset wrong and nothing fails
to compile and nothing reliably crashes: the library reads a pointer, a length or a pitch out of the
wrong bytes. Eleven such structs across five files had NO check at all.
Guarded here, each next to the struct it protects:
* `AVCUDADeviceContext`, and `AVD3D11VADeviceContext`/`AVD3D11VAFramesContext`. `ffmpeg-sys-next`
binds none of them, so these mirrors are the only definitions — and we WRITE through them
(`cuda_ctx`, `device`, `bind_flags`). ⚠ The D3D11VA pair is duplicated VERBATIM in two crates
(pf-encode's `ffmpeg_win.rs`, pf-client-core's `video_d3d11.rs`) because neither can depend on the
other; they must agree with libav and with each other, and now a drift in either is a build error.
* The six cuda.h structs. Three were already asserted — but only in `#[cfg(test)]`, so the check ran
when someone ran the tests and never in a release build. They are `const` now. The other three,
including `CUDA_MEMCPY2D` which is filled on EVERY zero-copy frame, had nothing.
* `MsghdrX`, Darwin's `msghdr_x`, which `libc` does not expose. Its layout is not reviewable by eye:
the 32-bit fields force padding before each following pointer, so `msg_iov` sits at 16 and not 12.
`sendmsg_x`/`recvmsg_x` take the pointer and length from it.
* `IPolicyConfigVtbl` — the sharpest of the set. It mirrors an UNDOCUMENTED COM interface, and
`set_default_endpoint` is called by SLOT INDEX through a ten-entry `_reserved` gap that carries no
names to anchor a review. A field added or resized above it does not break the build; it calls a
different function pointer through a mismatched signature.
Every assertion is `const _: () = assert!(..)`, so it holds on every build including release and
cannot be skipped. The compiler verified the numbers — the sizes and offsets asserted here are the
ones the target actually produces, on each platform that compiles the struct.
Verified: Linux .21 fmt + both CI clippy steps rc=0 (CUDA + libav CUDA mirrors); Windows .47 full CI
clippy set rc=0 + pf-capture tests (D3D11VA pair, COM vtable); macOS `cargo check -p punktfunk-core`
(MsghdrX — the only platform that compiles it).
Six crates were still unguarded, and all six are OURS — none vendored: pf-console-ui, pf-gpu,
punktfunk-tray, clients/windows, tools/display-disturb, wdk-probe. Two of them ship (the tray and
the Windows client), so "small" was about item count, not exposure.
Five are closed here. Only 17 of their 75 unsafe items actually lacked a proof — pf-gpu,
punktfunk-tray and display-disturb were already fully documented and needed nothing but the deny,
which is the good case: the convention was being followed, just not enforced.
The 17 that were missing are the usual Win32/COM shapes, and two were worth stating properly.
`clients/windows`'s `GetCurrentPackageFullName` is called with `len = 0` and no buffer — that is the
documented identity PROBE, which writes nothing, and reading it as a normal query would be a
mistake. `pf-console-ui`'s two `destroy_image_view` calls are the load-bearing ones: the comment
above one already argued that in-flight sampling of that slot ended two presents ago (the ring
alternates and the presenter waits its fence before each record), which is exactly the kind of
reasoning a `// SAFETY:` should carry and it was sitting there unlabelled.
Also fixes a real Windows-only clippy error this uncovered: `pf-gpu` had a
`#[cfg(target_os = "windows")]` fn AFTER its `mod tests`, tripping `items_after_test_module`. It
never fired on Linux (the item does not exist there) and no CI job clippies pf-gpu on Windows, so it
sat unseen. Moved above the test module.
Remaining: `wdk-probe` (26 items) alone, and only because it needs the WDK to build — .47 cannot,
so nothing here can verify a deny on it.
Verified: Linux .21 fmt + both CI clippy steps rc=0; Windows .47 the four Windows-relevant crates at
`-D warnings` rc=0.
pf-presenter's 120 sites are `ash` calls almost without exception, so 120 independent arguments
would have been 120 restatements of the signature — the exact noise this program exists to remove.
They get the `abi.rs` treatment instead: the Vulkan contract stated once in `lib.rs`, each site
naming which of three shapes it is.
The three are not equal, and separating them is the point. CREATE and RECORD carry no real
precondition — the device is owned, the builders are locals, nothing executes until submit. DESTROY
does: the GPU must not still be using the object, and that is established by the path (a fence wait,
a `queue_wait_idle`, a retired swapchain), not by the call. Those sites say so, because getting it
wrong is a use-after-free no type catches. The contract also tells the next person that a block
outside the three shapes needs a real proof, and that writing "as above" is the signal it doesn't
belong in them.
punktfunk-core's Windows half is finished here too: `qos_windows.rs`'s `GetLastError` reads (called
before anything can reset the thread's error slot) and `udp/windows.rs`'s control-message write,
whose argument is that `ctrl` is sized by `WSA_CMSG_SPACE(4)` — computed two lines up — so header
plus payload cannot run past it, and `write_unaligned` is used because `WSA_CMSG_DATA` offers no
alignment guarantee.
⚠️ THE WINDOWS BLIND SPOT BIT A THIRD TIME. A Linux measurement put this crate pair at 113; the
real number was 129 — `d3d11.rs`, `win32.rs`, `qos_windows.rs`, `udp/windows.rs` are all
`cfg`-hidden. Every crate in this sweep had to be finished on .47 after being "done" on .21. For a
cross-platform crate the Linux number is a lower bound, never the answer.
All three crates now deny `undocumented_unsafe_blocks`, which was the goal: it applied to 8 of 11
crates carrying unsafe, and the three exempt ones held 381 items between them — including the C ABI
surface and the presenter. Verified: Linux .21 fmt + both CI clippy steps rc=0; Windows .47 all four
closed crates clippy `-D warnings` rc=0 plus the full Windows CI clippy set and pf-capture's tests.
Only small crates remain unguarded (75 items total, largest 26).
146 sites, 141 of them in `abi.rs`, the `extern "C"` surface `cbindgen` turns into
`punktfunk_core.h`. Writing 141 independent arguments would have been the wrong answer and would
have read like it: they are instances of ONE contract in six shapes — opaque handles reached only
through `as_mut()`/`as_ref()` (so null becomes a status, never a dereference), caller-owned
out-params (null-checked exactly where the header calls them optional), NUL-terminated-or-null C
strings through `opt_cstr`, unchanged forwarding to a versioned entry point, fixed-length output
buffers, and `addr_of!` reads.
So the contract is stated once at the top of the file, the way `pf-win-display`'s CCD contract is,
and each site says which instance it is. Two properties that hold everywhere are stated there and
not repeated 141 times: no pointer is retained past the call that received it, and every entry point
runs inside `guard`'s `catch_unwind`, so a panic becomes a status code instead of unwinding into C.
The `addr_of!` sites got a real proof rather than a shape, because that one is load-bearing and
non-obvious: it forms a raw pointer WITHOUT creating a reference precisely because the caller's
struct may be an older, smaller version, so the field must be read by offset and not through a `&`.
`transport/udp/linux.rs`'s five are genuinely individual — two `zeroed()` POD initialisations, and
the `sendmmsg`/`recvmmsg`/`CMSG` trio, where the argument worth writing down is that
`msg_controllen` is set to `CMSG_SPACE(size_of::<u16>())` and the `CmsgBuf` is 64 bytes, so the
kernel cannot write past the control buffer.
punktfunk-core now denies `undocumented_unsafe_blocks`. Verified: Linux .21 fmt + both CI clippy
steps rc=0, and — since this is the C surface and comments alone should not change it — the C ABI
harness still passes, 4 frames round-tripped byte-exact through lossy loopback.
`clippy::undocumented_unsafe_blocks` is what makes the SAFETY convention a rule rather than a habit,
and three crates had never adopted it — pf-client-core (91 unsafe items), pf-presenter (123) and
punktfunk-core (167) — while every other subsystem crate denied it. That gap is why the decoders'
`unsafe impl Send`s carried a one-line aside instead of an argument: nothing required one.
pf-client-core and pf-ffvk now deny it, with a proof written for all 58 + 3 sites they had.
⚠️ 44 of those 58 were WINDOWS-ONLY — `clipboard.rs` 24 and `video_d3d11.rs` 20 — and invisible to
the Linux measurement that sized this work at 14. Same trap as the E0133 sweep: a Linux-only survey
of a cross-platform crate undercounts by whatever the `cfg` hides, here by 3x. Landing the deny on
the strength of that number alone would have re-broken Windows CI, which is exactly the mistake this
session already made once with the `warn`-that-was-really-`deny`.
The proofs say what is actually load-bearing rather than restating the call. In `clipboard.rs` that
is the ownership split Win32 requires and nothing in the code stated: `GetClipboardData` returns a
handle BORROWED from the clipboard (never freed here), while `GlobalAlloc` + `SetClipboardData`
TRANSFERS ownership to it (which is why nothing frees that one either) — two opposite rules, three
lines apart. In `video_d3d11.rs` the recurring one is that libav's `get_format` list is
NUL-terminated by `AV_PIX_FMT_NONE`, which is what keeps the walk in bounds.
Remaining: punktfunk-core (~146, of which `abi.rs` is 141) and pf-presenter (~108). Both want the
"state the contract once" treatment — abi.rs's sites are a handful of repeating shapes (`opt_cstr`
on caller C strings, null-guarded out-param writes, forwarding calls), not 141 distinct arguments.
Note the vendored `fec-rs` (18 sites) is a separate path-dependency crate, so it is out of scope
rather than something to prove.
Verified: Linux .21 fmt + both CI clippy steps rc=0; Windows .47 `-p pf-client-core` clippy
`-D warnings` rc=0 (the only place the 44 are visible), plus the full Windows CI clippy set and
pf-capture's 18 tests.
Adding `clients/cli` as a workspace member without regenerating `Cargo.lock` breaks every
packaging script — deb, rpm, arch, nix and flatpak all build with `--locked`, which refuses
to resolve a member the lock doesn't know. It slipped through because the CLI was only ever
built on the remote boxes, and their lock updates stayed on those boxes.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The rest of C1. A CLI that only exists in a dev tree is not a door anyone can use, so it
now builds and installs in deb, rpm, arch, nix, flatpak and MSIX alongside the client and
the session. On Windows it gets its own `AppListEntry="none"` application with the alias
`punktfunk.exe` — a command, not a Start-menu tile — which is what the Playnite importer
will shell to for `punktfunk library <host> --json`.
`punktfunk-session --pair` prints a deprecation notice and forwards. Pairing is a trust
ceremony and belongs to the brain, fronted by `punktfunk pair` or a shell; a renderer
owning one is precisely the mixing of concerns this split exists to undo. It keeps working
for a release, because someone's provisioning script is calling it today.
Decky's invocations are untouched and verified still working (`--list-hosts` JSON shape
unchanged, `--reachable` exit codes unchanged): those flags are a frozen compat contract
until Decky migrates to the verbs at its own pace.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
C2 of design/client-architecture-split.md, and the last of the session's overreach.
`--resolved-spec <path>` hands the session everything it needs already resolved —
effective settings, the host's clipboard decision, the profile's name — and in that mode it
performs ZERO store reads. It had been re-deriving all three, which meant policy was being
evaluated inside the thing that draws pixels, and that the spawner and the child could
disagree about a file either of them might have written in between. First-party spawns
(the shells, the CLI) always pass one now.
The compat path stays for hand-run `punktfunk-session --connect` and old Decky scripts —
but it calls the SAME helper, so the two modes cannot drift; it is the identical function
invoked in-process instead of by the parent. A spec that is named but unreadable fails
loudly rather than quietly falling back: a spawner that asked for exact settings must not
get store-derived ones instead.
The match-window write-back is gone too. The callback used to load-modify-save the shared
settings file from inside the renderer — one of that file's five concurrent writers, for a
value only the parent needs. It now reports `{"window":{w,h}}` on stdout and the spawner
persists it, on a real change only. A hand-run session still persists its own window,
because nobody is listening to its stdout there and the event alone would drop the value.
Verified on .21: a spec naming a profile that doesn't exist in the catalog is honoured
(proving no lookup happened), a missing spec errors instead of falling back, and the CLI's
spec file is written and cleaned up per launch.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
C1 of design/client-architecture-split.md. There were four overlapping, none-complete CLIs:
the Linux shell's rich headless verbs, the Windows shell's near-none (it could not start a
stream at all), the session's own, and punktfunk-probe's diagnostics. This is the one a
script or a plugin should reach for, and it is a FRONT-END, not the brain — policy stays in
`pf-client-core` and the GUI shells keep calling it in-process. Shelling out for connects
would have traded duplicated code for a duplicated IPC protocol.
punktfunk pair | hosts list/add/forget | wake | library | launch | open
reachable | speed-test | profiles list | reset
Because it runs the same plan builder and the same wake machine as a card click, `launch`
and `open` WAKE A SLEEPING HOST — which the Linux shell's exec-style `--connect` never did;
it fired a packet at best and dialled into the void. Host references resolve through the
shared `resolve_host`, so `punktfunk launch desk` and `punktfunk://connect/desk` cannot
disagree about which box "desk" is.
Exit codes extend the session's contract so a consumer can branch without parsing prose:
0 ok, 2 connect, 3 trust, 4 renderer, 5 nothing matched what you named, 6 refused because
it needs a person. That last one is why `pair` and `reset` check for a terminal before
prompting — a CLI that blocks a CI job on a hidden question is a hang, not a UX.
Two deliberate non-features. `speed-test` measures and prints but does NOT apply: which
layer a bitrate belongs in is a decision the GUI makes with the user (global vs the bound
profile), and a CLI silently rewriting a profile is exactly the surprise that rule exists
to prevent. And `open` refuses an unknown host rather than pairing it — a URL may never
pair or trust on its own, at any surface.
`library` keeps TSV as its default output because that is what Decky's consumer parses;
`--json` is the door for tools, and the Playnite importer shells to exactly that. The
existing shell flags are untouched: they are a frozen compat contract until Decky migrates.
Verified on .21 against hand-authored stores: hosts list (TSV and JSON, with each host's
resolved profile and pins), profiles list, a launch honouring the binding ("Game"), a
one-off overriding it ("Work"), the same through `open` with `profile=`, and the refusal
codes (6 for an unknown host, 5 for `punktfunk://pair/...`).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Every push-triggered workflow now declares
concurrency: { group: workflow+ref, cancel-in-progress: true }
A busy push cadence on main was stacking ~10 queued runs per commit —
the fleet was 110 runs behind tonight — while only the newest commit's
canary matters. Now each new push cancels the superseded queued/running
run of the same workflow. Release tags are unaffected: every tag is its
own ref, so tag runs never cancel each other. Gitea honors this for push
triggers (PR triggers don't cancel yet: gitea#35933).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
First real-runner dispatch (run 13627) surfaced two calibration issues:
* pnpm audit flagged 6 high advisories — all in decky's devDependencies
(the rollup build toolchain), which never ship: the plugin bundle carries
prod deps only. --prod scopes the gate to what users get, matching the
locally-validated state (clean).
* docs-site relied on job-level continue-on-error, which act_runner does
not reliably honor — replaced with a step-level '||' warning so the known
advisories can never take the run red while staying visible in the log.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
CRA Annex I Part II groundwork (see punktfunk-planning design/cra-readiness.md, Phase 1):
* sbom.yml + scripts/ci/gen-sbom.sh: every vX.Y.Z release gets a CycloneDX
SBOM attached — syft over both Cargo.locks, all Bun/pnpm trees and the
Swift Package.resolved (2,667 components), merged with
compliance/sbom/manual-components.cdx.json for what no lockfile records
(pyrowave/Granite/volk/Vulkan-Headers pins, libvpl, FFmpeg, SDL3,
VB-CABLE, punktfunk-gamescope).
* audit.yml: bun audit now covers sdk + plugin-kit (not just web), decky's
pnpm tree is scanned, and docs-site runs non-blocking until its known
CMS-chain advisories are cleared. All shipping trees verified green today.
* license-gate: about.toml's allowlist claim is finally enforced —
cargo-about 0.9.1 with --fail over BOTH workspaces. The old [crate.clarify]
license-only syntax fails to deserialize under 0.9; migrated ring to a
per-crate accepted extension and dropped the stale aws-lc-sys entry
(workspace is ring-only). Both gates validated green locally.
* drivers/Cargo.lock: sync the pf-dualsense→pf-gamepad rename — the crate
rename updated the manifest but the Windows-only lockfile was never
regenerated; cargo-about's metadata pass caught it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
WP4 / D2. Protocol activation of a full-trust packaged app delivers the URI as the command
line, so a browser prompt, `start punktfunk://…` and a written `.lnk` all arrive the same
way — as a positional argument, the same door the Linux shell uses.
What Windows does not give us is single-instancing: unlike GApplication, a second
activation is simply a second process. So the first instance claims the named mutex
`unom.punktfunk.client` and any later one hands its URL to the winner over `WM_COPYDATA`
and exits — one window, and the link opens where the user's hosts already are. The hand-off
retries while the primary's window is still coming up (a shortcut double-clicked during
startup is the ordinary case), and a hand-off that finds nobody falls through so this
process becomes the shell that opens it. A link is never silently dropped, which is also
why the inbox is a queue: two shortcuts in quick succession are two links.
Routing is the same four lines of translation as on Linux, because the decisions belong to
`plan_from_link`: a resolved link becomes the call a tile click makes, with the same wake,
trust and error surfaces. Never preempting a live session is checked here, since only this
layer knows one is running.
The manifest declares the protocol and an app execution alias rather than writing registry
keys, so uninstall leaves nothing behind — and Windows' own "allow this app to handle
punktfunk links?" prompt is the origin friction the design wants, not duplicated in-app.
(Manifest comments are free of double hyphens: XML forbids them and makepri rejects the
whole file, which is how the console flag broke the v0.15.0 build. A test parses the
substituted manifest and asserts both declarations, so that can't rot silently.)
"Create shortcut…" writes a `.lnk` targeting the ALIAS with the URL as an argument, not a
`.url` internet shortcut: both work while the scheme is registered, only this one still
works if it isn't, and targeting the alias keeps it valid across updates when the package
path changes.
Verified on the CI VM (192.168.1.133): clippy -D warnings clean and its tests green.
Not yet exercised on glass — `start punktfunk://…` cold and with the app running, and a
written shortcut, still want a real desktop session.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`unsafe impl Send`/`Sync` is the highest-risk unsafe category here and the one this program had
never looked at: a wrong one is cross-thread UB that is invisible at every call site, with no
`unsafe` block to catch a reviewer's eye. 49 of them (41 Send, 8 Sync). Two results.
**`MappedView`'s `Sync` proof was factually wrong.** It read "only exposes accessors that are safe
under concurrent use" — they are not. `read_u8`/`write_u8`/`read_u16` are plain unaligned accesses
through `&self`, and `&MappedView` really is shared across threads: `ChannelState::data()` hands out
`&'static MappedView`, and pf-xusb, pf-mouse and pf-gamepad all dispatch
`WdfIoQueueDispatchParallel` with `NumberOfPresentedRequests = u32::MAX`. The struct's own doc had
the right story — consistency is the channel protocol's job — but the `unsafe impl` stated a
different, stronger claim, which is the one a reviewer checking that line would rely on.
The impl is still sound, for a reason worth writing down: these bytes are mapped into ANOTHER
PROCESS that writes them concurrently, so Rust-level exclusivity over them is unachievable no matter
what this type does. Sync fields go through the atomic accessors; the plain ones cover only
protocol-fenced bytes. The proof now says that, and states the rule it implies for accessors added
later — plain path only for bytes the protocol already fences.
**Four `Send` impls carried a one-line aside instead of a proof** — the pf-client-core decoders and
`DrmFrameGuard`. All four are sound, and each now says why, including the two facts that make them
work and were nowhere stated: libav permits a codec context to be used from a thread other than its
creator provided use is serialised (`&mut self` is that serialisation), and D3D11's immediate
context is thread-AGNOSTIC rather than thread-safe — it wants serialised use, not one fixed thread.
Each also records that it is deliberately not `Sync`, which is the invariant a future `impl Sync`
would silently break.
Every one of the 49 now carries reasoning. Verified: Linux .21 fmt + both CI clippy steps rc=0;
Windows .47 `-p pf-client-core` clippy `-D warnings` rc=0 (it compiles the `video_d3d11` proof the
Linux run cannot see). The pf-umdf-util edit is comment-only — confirmed by diff, since that crate
needs the WDK, which .47 does not have.
FFmpeg rejects bt2020 as an out_color_matrix value. Use its canonical bt2020nc name for non-constant-luminance BT.2020, matching the existing AVCOL_SPC_BT2020_NCL encoder VUI.
Co-Authored-By: OpenAI Codex <noreply@openai.com>
The two remaining pieces of P1 on Windows, both closing the same kind of gap the Linux
client closed earlier.
Overridden rows in profile scope now say so — an accent-marked caption — and carry the
only way back to inheriting. Without it a profile is a one-way door here too, because
overrides are recorded on touch and never inferred from comparing values. Reset calls the
shared `SettingsOverlay::clear`, so the list of what can be cleared stays in one place
across both shells. It also bumps a revision counter: the catalog changes behind the
controls and nothing the page reads as state does, and root state compares before
re-rendering, so without the bump the row would keep showing the value it just dropped.
The speed test writes to the layer the TESTED host reads bitrate from, not the global —
measuring one host used to re-tune every other one. Resolved exactly the way a connect
resolves it: the one-off the test was started with (a pinned tile carries one), else the
host's binding, else the global; a dangling binding falls back. The button names its
target, so it says where it will write before you press it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
47 sites, 25 of them raw pointer dereferences: the same libav shape as `vaapi.rs`, so the same
verdict — a proof here carries an argument rather than restating a call.
`D3d11Hw::new` loses its marker for exactly the reason `VaapiHw::new` did, and the trio is now the
clearest statement of the rule in the tree: `CudaHw::new` KEEPS it (handed a `CUcontext`),
`VaapiHw::new` and `D3d11Hw::new` do not (a borrowed COM wrapper and scalars, opening what they
need themselves). Three near-identical libav context builders, sorted by whether a caller can hand
them something broken.
Also unmarked, all for the same reason — no parameter a caller can get wrong: `immediate_context`
and `ensure_staging` (`&ID3D11Device` IS the live-device guarantee), `send` and `ensure_sws` (only
scalars, operating on the `AVFrame`/`SwsContext` the struct owns from its constructor to `Drop`),
and `test_hw_device`, whose `# Safety` section described its own body — "calls the DXGI enumeration
FFI and `make_device`" — while taking a single `u32`.
`open_win_encoder` keeps its marker (raw `*mut AVBufferRef` pair) and gains the proof it lacked,
including the null case the system path relies on: both refs may be null, the `is_null` guards keep
`av_buffer_ref` off that path, and the refs it does take are new ones the codec context adopts.
`D3d11Hw::new`'s proof records the ordering the multithread-protection fix depends on — the device
store must precede `av_hwdevice_ctx_init`, which reads it.
14 fenced files -> 10. Verified on the Intel box .47: `-p pf-encode --features nvenc,amf-qsv,qsv`
clippy `-D warnings` rc=0, the full Windows CI clippy set rc=0, pf-capture's 18 tests pass, and —
because this is the live D3D11VA construct path, not dead code — `d3d11hw_alloc_drop_cycles` passes
on real Intel silicon: 8 construct/drop cycles, no abort. Linux .21: fmt + both CI clippy steps rc=0.
Same criterion as the last two: `vaapi.rs`'s sites are pointer dereferences and libav ctx calls,
not ash, so a proof here carries an argument. Three regions, three arguments.
`VaapiHw::new` also loses its `unsafe fn` outright, and the contrast with its CUDA twin is the whole
point: `CudaHw::new` keeps the marker because it is HANDED a `CUcontext` the caller must vouch for,
while this one takes four scalars and opens the VAAPI device itself. Two functions of near-identical
shape, opposite answers, decided by whether a caller can supply something broken.
The other two regions keep their markers (`open_vaapi_encoder`/`_mode` are handed raw
`*mut AVBufferRef`s) and gain the proofs they lacked. The encoder-config block now records the fact
that makes it sound rather than obvious: `av_buffer_ref` returns a NEW reference the codec context
adopts, so the callee shares the caller's device/frames buffers instead of consuming them — which is
also why the low-power entrypoint ladder can retry with the same two pointers after a failed attempt.
The frames-pool block reuses the `CudaHw::new` argument: alloc returns null-or-initialized and
`AvBuffer::from_raw` rejects null, so the `?` leaves before any field store can run.
One call site dropped its `unsafe {}` and its comment with it — the comment argued that libav was
initialized, which is a real precondition of the call but not one a caller can violate, so it is now
a note rather than a contract.
14 fenced files -> 11. Verified on .21 (fmt + both CI clippy steps rc=0) and, because this is the
live VAAPI construct path rather than dead code, ON THE AMD 780M (.116, pf-build distrobox):
`vaapi_cpu_encode_smoke`, `dmabuf_inner_alloc_drop_cycles` and `vaapi_probe_smoke` all pass —
3 passed / 0 failed, H265 + AV1 probes still true in both 8- and 10-bit.
`D3d11Decoder::lift`, `VaapiDecoder::map_dmabuf` and `VulkanDecoder::extract` each take `&mut self`
and NOTHING else. They dereference `self.frame`, the `*mut AVFrame` the decoder allocates in its own
constructor and owns until `Drop` — a pointer no caller supplies, can replace, or can invalidate.
None carried a `# Safety` section, and each body was already one `unsafe {}` with its proof, so the
marker was pure ceremony and its removal moves nothing.
All three live in files the workspace `deny` already covers (`video_vulkan.rs` since the fence came
off it), so they stay fully enforced.
Worth recording why this is where the marker sweep STOPS for these two crates: every remaining
candidate in pf-encode and pf-client-core sits inside a fenced file, and there removing a marker is
not free. The fence excuses `unsafe_op_in_unsafe_fn`, which only applies to `unsafe fn` BODIES — a
safe fn always needs explicit blocks — so unmarking an ash-dense helper forces exactly the
whole-body `unsafe {}` this program rejected when it rejected `cargo fix`. The way to reach those is
to reclaim the file first, not to unmark inside it.
Verified on .21: fmt + `clippy --workspace --all-targets -- -D warnings` + the feature-gated
`-p pf-encode` step, all rc=0.
`linux/mod.rs`'s fifteen sites are the same kind as `video_vulkan.rs`'s, not the ash kind: nine raw
pointer dereferences and six libav calls, all inside `CudaHw::new`, which had no `unsafe` block and
therefore no proof of the one thing worth proving here — that the pointer chain it walks is live.
The marker STAYS (`cu_ctx: *mut c_void` is a `CUcontext` the caller must supply valid). The body is
now two blocks, one per phase, because there are two distinct arguments to make. Both turn on the
same non-obvious fact: `av_hwdevice_ctx_alloc`/`av_hwframe_ctx_alloc` return null or a ref whose
`data` libav has ALREADY initialized, and `AvBuffer::from_raw` rejects null — so the `?` leaves
before any of the field stores below it can run. That is what makes the `(*dev_ctx)`/`(*fc)` writes
in-bounds stores on live allocations rather than a hope, and it is exactly the reasoning that was
missing. The device block also records the ordering constraint that was implicit: `cuda_ctx` must be
stored BEFORE `av_hwdevice_ctx_init`, which reads it.
Two files now need no exemption: 14 fenced -> 12. Both were removable for the same reason — their
sites are pointer dereferences, where a proof carries an argument, unlike the ash backends where it
could only restate the call. That is the criterion for which fence to attack next, not file size.
Verified on .21: fmt + `clippy --workspace --all-targets -- -D warnings` + the feature-gated
`-p pf-encode --features nvenc,vulkan-encode,pyrowave` step, all rc=0 with no allow in either file.
`video_vulkan.rs` was fenced with the other thirteen GPU/FFI backends, but it never belonged with
them: its four sites are not ash calls, they are RAW POINTER DEREFERENCES inside the two FFmpeg
`lock_queue`/`unlock_queue` callback trampolines — exactly the case where the lint pays, and where a
proof carries an argument instead of restating a signature. Both bodies had none at all.
They keep `unsafe extern "C"`: FFmpeg invokes them with a `*mut AVHWDeviceContext`, which is a real
contract, now written down. What was missing is why the dereference chain is sound, and it is worth
stating because it is not obvious — the trampoline casts between pf_ffvk's `AVHWDeviceContext` and
ffmpeg-sys's (the same C struct declared twice), reads `user_opaque`, and dereferences it as a
`QueueLock`. That pointer borrows `VkCtxStorage::_queue_lock`, an `Arc<QueueLock>` whose field doc
already says it exists to outlive every call the context can make. The proof now connects those two
facts, so a future edit to the storage's lifetime has something to contradict.
With that, the file needs no exemption and the workspace `deny` covers it: 14 fenced files -> 13.
This is what removing a fence is supposed to look like — the sites that are worth narrowing get
narrowed, and the exemption disappears rather than being renewed.
Verified on .21: fmt + `clippy --workspace --all-targets -- -D warnings` + the feature-gated
`-p pf-encode` step, all rc=0 with no allow in the file.
The previous commit took the markers with no `# Safety` at all. These two HAVE one, and that is
what makes them worth naming: a section can exist and still describe nothing a caller can violate.
`resolve_render_adapter` takes **no arguments**. Its section read "calls DXGI factory/adapter
enumeration; returns owned COM objects or an error" — a summary of the body. With no parameters and
no globals touched, there is no way to call it wrongly.
`create_nv12` asked that "`device` must be a live D3D11 device". It takes `&ID3D11Device`, a
borrowed reference-counted COM wrapper, so the borrow itself is that guarantee — safe Rust cannot
produce a dangling one. The remainder ("the returned texture is owned by the caller") is an
ownership note, the same distinction `service::open_log_handle` already draws in its doc. Every
other parameter is a plain scalar.
Both bodies already had their explicit block, so again nothing moved. `create_nv12`'s proof said
"on the live `device` borrow (per the contract above)" and now says the borrow is what keeps it
live — a proof that pointed at a contract being deleted had to stop pointing at it.
The other four were read and KEPT, and they are the shape of a real one: `channel::send` and
`duplicate_and_deliver` take raw `HANDLE`s; `prepare_blend_scratch` requires the caller to hold the
slot's keyed mutex before it copies; `pyro_fence_signal` must run on the thread owning the immediate
context, which is load-bearing precisely because `IddPushCapturer` is `unsafe impl Send` and so CAN
be moved. `verify_is_wudfhost` (raw `HANDLE`, and the driver-channel security check) keeps its
marker too.
pf-capture: 21 `unsafe fn` -> 8, every survivor carrying an obligation a caller can actually break.
Verified on .47: pf-capture clippy `-D warnings` rc=0 + 18 Windows tests pass, host/pf-encode/
pf-vdisplay green; Linux .21 fmt + both CI clippy steps rc=0.
The DXGI converters (`HdrP010Converter`, `BgraToYuvPlanes`, `VideoConverter`), the cursor blend
pass, and `create_ring_slots` declared their methods `unsafe fn` because their bodies are D3D11
FFI. That is a property of the body, not an obligation on the caller, and their own proofs said so:
"`?`-checked D3D11 methods on the live `device` borrow". Every parameter is either a borrowed
windows-rs COM wrapper (`&ID3D11Device`, `&ID3D11DeviceContext`, `&ID3D11Texture2D`, the views) or
a plain `u32`/`bool`/`DXGI_FORMAT`; each body builds its own descriptors from those and every
interface it creates owns its reference. There is nothing a caller can pass that makes them
unsound.
Not one of the eleven carried a `# Safety` section — the marker had no stated contract to inherit,
which is the tell. Each body was already one `unsafe {}` with its proof, so this is purely
subtractive: no block moved and no proof was written. The four call sites lost `unsafe {}` wrappers
whose own comments gave the game away — "`X::new` is `unsafe` (it compiles D3D11 shaders…)",
"`create_ring_slots` is an `unsafe fn` (it makes D3D11/DXGI COM calls)" — comments explaining that
the marker described the callee's body rather than anything the caller had to guarantee.
`compile_shader` KEEPS its `unsafe fn`: it takes `PCSTR`, a raw pointer the caller must guarantee
points at a NUL-terminated literal. That is the line — a contract a caller can actually break.
pf-zerocopy was surveyed the same way and deliberately left alone: its CUDA/Vulkan helpers look
identical by signature but state real obligations ("the shared context is current", "single-threaded
use of handles this bridge owns"), so signature screening finds candidates and only reading decides.
pf-capture already denies both `unsafe_op_in_unsafe_fn` and `undocumented_unsafe_blocks`, so the
crate stays fully enforced; the reduction is in obligations, not in warnings. It now has exactly one
`unsafe fn` left. Verified on the Intel box .47: pf-capture clippy `-D warnings` rc=0 and its 18
Windows tests pass, with host/pf-encode/pf-vdisplay clippy still green; Linux .21 fmt + both CI
clippy steps rc=0.
The Windows console's "Streamed screen" picker SAVED and then did nothing. `capture_monitor` is
platform-neutral, so the PUT persisted; every consumer of it is Linux-gated, so a virtual display
was still created on connect. The operator got a control that acknowledged the click and changed
nothing — the worst of the three possible behaviours.
The root cause is not a missing gate, it is a missing BACKEND. Per-monitor capture is Linux/portal
only: `vdisplay::open`'s mirror arm is `#[cfg(target_os = "linux")]` because `pf-capture` has no
Windows entry point that can capture an arbitrary head. Its sole Windows entry point is
`open_idd_push`, a frame channel pushed by our OWN IddCx virtual display; DXGI Desktop Duplication
was deliberately REMOVED (`windows/dxgi.rs` keeps the GPU-preference hook only to stop DXGI
reparenting the virtual display off the pinned adapter, and says so). So there is nothing for a pin
to aim at, and exposing the picker got ahead of that.
Decision of record (user, this session): mark it unsupported now rather than build the Windows
backend here. A Windows mirror backend is a real feature gap and a project of its own — it needs a
duplication capturer plus everything the IDD-push path carries today (cursor sidechannel, 444,
10-bit, PyroWave, HDR) re-plumbed through it — not a follow-on to an enumeration commit.
Three places, so the answer is consistent wherever it is asked:
* `MonitorsResponse.pin_supported` — a CAPABILITY, reported by the build that would have to honor
the pin rather than sniffed from the OS client-side. When a Windows mirror backend lands this
flips and the console needs no change. `pinned` stays `None` off-Linux deliberately, and now says
why: it is what the console highlights as "sessions stream this", and highlighting a head nothing
will capture is the same lie in a different place.
* `enforced` drops `capture_monitor` off Linux. That list is exactly the "which controls are live vs.
coming soon" contract, and claiming this one unconditionally is what let the picker ship enabled.
* The PUT drops a non-Linux `capture_monitor` instead of storing it, and logs that it did. COERCED,
not rejected with a 400: this PUT is WHOLE-OBJECT, so a host that already stored a pin would have
every later settings save rejected over a field the operator cannot see — taking the other axes
down with it. This way such a policy self-heals on the next write.
Console: the picker renders read-only with an explanation, reusing the `envLocked` shape rather than
inventing a second one (`locked = envLocked || !pinSupported`). Managed heads were ALREADY excluded
from selection here (`mon.enabled && !mon.managed`), which is the "grey out, never filter blindly"
rule working as intended — the heads stay listed and explicable. `pin_supported` defaults to TRUE
when absent so an older host, which only ever shipped this picker where it worked, is not
retroactively locked out.
⚠️ `api/openapi.json` is hand-patched — punktfunk-host does not build on macOS, so the spec could not
be regenerated from the binary. The shape was verified by running the real generator over it: orval
emits `pin_supported: boolean` (required, no `?`) on `MonitorsResponse`.
Verified: `bun run codegen` (orval + paraglide + i18n parity: 434 messages, en + de), `bun run build`,
`bun run lint` (tsc --noEmit) all clean. Rust verified separately on .173 — see the next commit's
note if that lands, since neither xcheck target covers punktfunk-host.
§5 3.2 reproduces on glass and the shipped fix is not sufficient: the panel stays dark after
teardown. Two candidates were left undistinguished by the first on-glass run — the adopted snapshot
was already poisoned, or the dark-desk backstop never fired — because the case had no way to tell
them apart. This adds that way.
**The subscriber.** The adoption arm and `restore_displays_ccd`'s backstop announce themselves ONLY
through `tracing`, and a bare `cargo test` harness installs no subscriber, so both events went
nowhere. `tracing-subscriber` becomes a DEV-dependency of pf-vdisplay (the shipped host's closure
through this crate is unchanged) and `init_test_tracing` wires it: `try_init` so a second live case
in the same binary is a no-op rather than a panic, `with_test_writer` so it interleaves with the
harness rather than racing `println!`, `RUST_LOG` still winning over the `debug` default.
`live_inplace_resize` gets it too — its comment claimed tracing-subscriber "is not a dep of this
crate, run the host binary for traced runs", which was the same blindness written down as a
limitation. It no longer holds.
**The probe is the actual discriminator, and it needs no logs at all.** Member 1's isolate is
INJECTED to fail, so nothing of ours deactivates anything there. Sampling `active_physicals()`
immediately after member 1's create therefore answers the question directly:
* empty -> the arriving IddCx monitor took the desktop on its own. Every snapshot from that instant
on records "panel off", so member 2's adopted snapshot is POISONED AT BIRTH and restoring it
faithfully restores darkness. Adoption works; the snapshot SOURCE is the defect.
* non-empty -> poisoning is excluded and the break is downstream: no adoption line means teardown's
restore was never gated on, a backstop line with a non-zero force-EXTEND rc means the remedy
itself failed.
The failing assertion now reads that verdict out instead of asserting one cause, so the next on-glass
run reports which link broke rather than only that one did.
⚠️ Still UNRUN on glass — this is the instrument, not the measurement. Needs .173's CONSOLE session
(ssh is session 0 and CCD sees nothing there), and it can leave the desk dark: recover with
`SDC_USE_DATABASE_CURRENT|SDC_APPLY`, not EXTEND, which returns rc=31 against a single display.
Checked while writing this, and recorded so it is not re-derived: the "backstop is structurally
inert on a one-display box" theory does NOT survive. Both real call sites restore BEFORE the virtual
is REMOVEd, so two displays are connected and the preset applies — `live_force_extend_*` measured
exactly that (1 -> 1 -> 2). The documented residual is narrower: a restore that fails once the
virtual is already gone.
Verified: `xcheck.sh windows clippy` clean (it passes `--all-targets`, so this test code really is
compiled), `cargo fmt --all --check` clean.
⚠️ `Cargo.lock` moves with this commit and must not be split from it. CI runs
`cargo clippy --workspace --all-targets --locked`, so a new dependency edge whose lockfile entry is
missing does not degrade to a re-resolve — it FAILS the build outright. The dev-dependency adds one
line (pf-vdisplay gains a `tracing-subscriber` edge; the package itself was already in the graph via
punktfunk-host and pf-encode, so nothing new is vendored).
A hang must fail the case, not wedge the box. The first attempt at this case hung inside
`create`; killing the harness skipped every `Drop` and leaked an IddCx monitor, and a few of
those exhaust the driver's slot pool — after which every later run wedges too and only a reboot
clears it. Both creates now run on a worker thread with a 45 s budget, so the harness exits
NORMALLY, which is what lets the driver reap the session. Re-run with matched host+drivers: no
hang, no leak, and the box came back with the panel lit.
⭐ With that guard in, §5 3.2 REPRODUCED ON GLASS for the first time (.173, LG TV attached, host
0.21.0 + drivers 9.9.728.2241, first isolate injected to fail):
physicals before : [(4352, "LG TV SSCR2 [HDMI]")]
after member 1 (isolate INJECTED to fail): [(260, "punktfunk [punktfunk-virtual]")]
after member 2 (isolate REAL) : [(260, …), (264, …)]
physicals during : []
physicals after teardown : [] <-- the operator's panel, still dark
So the shipped 3.2 fix — adopt the first SUCCESSFUL isolate as the group's restore snapshot — is
necessary but NOT sufficient. Two candidate reasons, both worth checking before changing code:
* The adopted snapshot is already POISONED. The panel went dark at member 1's create even though
our isolate never ran (the injected failure), because the arriving IddCx monitor took the
desktop on its own. Member 2's isolate then snapshotted a topology in which the physical was
ALREADY inactive, so restoring it faithfully restores "TV off". This is the same
poisoned-snapshot chain §5 already records from the field logs.
* `restore_displays_ccd`'s dark-desk backstop did not rescue it either. Worth its own look, since
21eda37a is what first made that condition evaluable at all (before it, our own display counted
as a lit physical and the guard could never fire).
⚠️ Not yet distinguished, because this case installs no tracing subscriber: whether the adoption
arm fired at all, and whether the backstop ran and failed or never ran. That is the next
diagnostic — `live_inplace_resize` shows the pattern for wiring a subscriber into a live case.
Also confirms 21eda37a in the field: the virtual displays report `tech=punktfunk-virtual` and are
correctly absent from the physicals list, which is what makes "physicals after teardown: []" mean
what it says rather than counting our own output as the operator's panel.
`GET /display/monitors` returned an empty list on every Windows host, plus a LINUX error string:
`monitors::list` is a per-compositor dispatch whose non-Linux arm bails, and it never even got
that far because `detect()` was not cfg-gated — on Windows it fell through to an
`XDG_CURRENT_DESKTOP` sniff and failed with advice about setting `PUNKTFUNK_COMPOSITOR`, which the
handler puts VERBATIM into the response. So the console showed no physical screen and its only
explanation was Linux troubleshooting (sweep §13.17).
The data was there all along. `target_inventory()` already walks the CCD database; it now also
reports the geometry that walk had in hand — the driving source's position and mode, the GDI
device name, the refresh rational, and `primary`. No second CCD walker.
* `monitors::list_windows()` maps that onto `PhysicalMonitor`. Two fields cannot mean on Windows
what they mean on Linux and are reported honestly rather than invented: `scale` is always 1.0
(Windows scaling is per-monitor DPI applied per application, not a compositor-global logical
scale — so the geometry is PIXELS), and an INACTIVE head gets zeroed geometry because the CCD
mode indices are only valid for active paths. Inactive heads are still listed, per `list`'s own
contract, so "why can't I pick it?" keeps an answer.
* `managed` is finally truthful. The doc says only KWin can tell a virtual output from a real head;
Windows can too, via our own EDID manufacturer id in the device path (21eda37a).
* `detect()` gets an honest non-Linux arm, the operator pin gated with it — naming a Wayland
compositor on Windows could never be honoured either.
* The handler reports `compositor: "windows"` instead of null-plus-a-Linux-error.
ON GLASS (.173, host 0.21.0, TV attached):
connector=\\.\DISPLAY1 enabled=true managed=false primary=true
3840x2160 @165Hz pos=(0,0) "LG TV SSCR2"
Pinned by an `#[ignore]`d hardware case that asserts at least one NON-managed head is visible —
the exact thing that was missing. Read-only, so it is safe against a live host.
This also gives `capture_monitor` a picker on Windows, where the handler currently hardcodes
`pinned: None`; wiring that is left for the per-monitor-capture work rather than smuggled in here.
Verified on .173: `clippy -p punktfunk-host -p pf-vdisplay -p pf-win-display --all-targets
-- -D warnings` clean; both xcheck targets clean.
The Windows host job died in "Build + smoke-boot web console (bun)":
$ bun2nix -o bun.nix
error: bun is not installed in %PATH%
error: postinstall script from "punktfunk-web" exited with 255
bun install failed (255)
`web`'s `postinstall` is `bun2nix -o bun.nix` — Nix codegen that shells out to `bun` on PATH. This
job runs a fetched PORTABLE bun by absolute path (`$env:BUN_EXE`), so PATH has none and the script
aborted the install, taking the installer, the driver bundle and the publish steps with it.
Every other web install in CI already passes `--ignore-scripts` — ci.yml (twice),
web-screenshots.yml, sdk-publish.yml, plugin-kit-publish.yml, and the SDK install 25 lines further
down THIS SAME FILE. This one line was the lone exception: the same N-1-of-N seam asymmetry the
pf-vdisplay sweep keeps turning up. Nothing here needs those scripts — `bun run build` re-runs its
own `prebuild` codegen, and ci.yml proves the build works after an `--ignore-scripts` install —
and `bun.nix` is a Nix artifact this job neither consumes nor commits. deb.yml still regenerates
it (bun on PATH there), so the self-regenerating contract is unchanged.
⚠️ Honest about the evidence: I could NOT reproduce the failure on .173. Invoking the portable bun
by absolute path with `where bun` empty, the postinstall SUCCEEDED there — bun made itself
resolvable to its own lifecycle script, which the SYSTEM-account runner evidently does not. So this
is not a reproduced-then-fixed A/B. It is justified instead by construction: `--ignore-scripts`
removes the dependency on bun2nix (and on how bun2nix locates bun) altogether, and aligns the step
with every sibling. If the job goes green, that is the confirmation.
⚠️ Related trap for whoever deploys the console by hand: rebuilding `web/.output` does NOT take
effect until the `PunktfunkWeb` SCHEDULED TASK is restarted — restarting the host service does not
touch it. A server left running from before a rebuild serves HTML referencing the OLD asset hashes
while disk holds the new ones, so every asset 500s while `/login` still returns 200. Hit on .173
today; `Stop-ScheduledTask PunktfunkWeb; Start-ScheduledTask PunktfunkWeb` fixes it.
The menu could pin since the last commit but nothing appeared, which is worse than not
offering it. Each host's pins now render right after it, sharing its live status because
they read the same record, with the profile named on an accent chip. A pin whose profile
was deleted simply doesn't render.
A pinned tile carries no menu of its own: it is a shortcut, not a second host, and
pin/unpin already live on the primary tile's menu — the one place you decide it. Its
hover key is `<fp>#<profile-id>` so two tiles for one host don't light up together.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The WinUI half of §5.2: `Target` carries a one-off profile into the session's `--profile`,
the host editor gains the binding picker, and the tile names its bound profile on a chip so
what a plain click will do is visible without opening anything.
Shape notes, both forced by this toolkit rather than chosen:
- The flyout has no submenus, so "Connect with", "Pin as card" and "Unpin card" are flat
items, one per profile, matched by prefix. The prefixes end in ": " so a profile named
"Copy link" can't collide with a fixed entry.
- The binding picker commits on change rather than at Save. The rest of that sheet is text
boxes with draft refs, which need a Save; a ComboBox doesn't, and making it wait would be
the odd one out.
Semantics stay identical to the Linux client, because they are the design's, not the
platform's: "Connect with" never rebinds, "Default settings" is `Some("")` so it really
does override a bound host for one session, and a binding whose profile was deleted reads
as Default settings and resolves to it.
`pf_client_core::clipboard::set_text` is the small addition the crate needed for "Copy
link" — the OS clipboard plumbing was already there, just private to the streaming bridge.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
P1 on the WinUI shell. The same surface now edits either layer, switched by a combo above
the section title — one settings UI, not a second editor that drifts from the first.
The interesting difference from GTK is where the override gets recorded. This shell
commits PER CONTROL, so it cannot hand over a list of touched rows the way a
commit-on-close dialog can. Instead each control hands `SettingsOverlay::absorb` the
effective settings before and after it fired, and absorb records the field that moved.
The comparison is against what the control was SHOWING, not against the globals, so
setting a value to whatever the global happens to be still records an override — the pin
the design asks for — and nothing is ever removed by inference.
⚠️ The content key becomes `(scope, section)`. Keyed on section alone, switching scope
diffs one scope's controls into the other's, which re-sets each reused ComboBox's items
(clearing WinUI's selection) while skipping `selected_index` wherever the two scopes'
values compare equal — the combos then render blank until touched. That is the same trap
the section key already existed for, one axis wider.
Only profileable rows render in profile scope: auto-wake, the library toggle, the decoder
and GPU pickers and the forwarded-pad picker are facts about this device or this network,
not about "Game vs Work".
Two shapes follow from this toolkit rather than from the design. Creating a profile takes
an auto-numbered name and is renamed from the row below, because ContentDialog here is
text-only and cannot hold a text field — the same constraint that put the host editor in a
tile. And Delete arms a root state that renders the confirmation declaratively, since
dialogs here are elements with `is_open`, not calls.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
An `rsync` with the wrong destination dropped the Linux shell's sources into
`crates/pf-client-core/src/` and they rode along with the previous commit. Nothing
referenced them — `lib.rs` never declared the modules, so they were dead weight rather
than a build break — but a crate that says it is UI-agnostic must not have a GTK shell
sitting in it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Groundwork for the Windows half of P1, and a dedup of the Linux one.
The two shells commit differently: GTK writes once when the dialog closes (so it can hand
over a list of touched rows), WinUI writes on every control change (so it can't). `absorb`
serves the second shape — give it the effective settings before and after one control
fired, and it records the field that moved.
That is deliberately NOT the diff-on-save the design rejects. The comparison is against
the EFFECTIVE settings, i.e. what the control was actually showing, not against the
globals — so setting a value back to whatever the global happens to be still records an
override, which is exactly the pin the design wants. It only ever adds; removing an
override stays an explicit, separate operation.
`clear` is that operation, keyed by the overlay's own field names, with `resolution` as
the one alias for the width/height/match-window tri-state a single control drives on every
client. The GTK reset path now calls it instead of carrying its own `match` — that second
list was already a place where the two could drift, and the next client would have made it
a third.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
D1's last Linux piece (design/client-deep-links.md §5). The shortcut is a CONTAINER FOR A
URL, not a second launch mechanism: it invokes the client with a positional
`punktfunk://…`, the same door xdg-open and a browser prompt use. That is what makes it
survive things it has no control over — scheme registration being lost, the host moving to
a new address, the store being wiped — because the URL itself carries the stable id, the
address and the pin.
A pinned card writes its profile into the shortcut, so "Desktop · Work" on the app grid is
one double-click to that exact session. Two sanitisation points that are not cosmetic: the
filename is slugged to ASCII (a host called "Büro · Mac" must still produce a writable
name), and the `Name=` value is flattened to one line — desktop entries are line-oriented,
so a newline in a host name would end the key and turn the rest into another one.
Under flatpak the sandbox cannot write ~/.local/share/applications, so the user gets the
URL to place themselves — the fallback the design already sanctions. The
`org.freedesktop.portal.DynamicLauncher` route, which exists for exactly this and shows
its own confirmation, is the intended upgrade there and is not built yet.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Linux had "Rename" and nothing else, so two per-host settings that already existed in the
store and on the Apple and Windows clients had no surface here at all: the per-host
clipboard opt-in, and now the profile binding. A Linux user could not turn on a feature
they were already paying the storage for.
The sheet holds exactly the things that are properties of the HOST rather than of the
stream — its name, whether this machine shares its clipboard with it, and which settings
profile a plain click uses. A binding whose profile was deleted reads as "Default
settings" and is cleaned up on save, which is the same "dangling resolves as none" rule
the connect path follows.
The menu entry becomes "Edit…", and the function and message follow: a `rename_dialog`
that opens an "Edit Host" sheet is exactly the drift that confuses the next reader.
Pinning stays in the card menu rather than doubling as a list of toggles here — one place
to pin is enough, and it is the place you are already looking when you decide to.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Two WP3 pieces.
**Speed test (§5.3).** Measuring the slow retro box downstairs used to re-tune the
desktop upstairs: Apply always wrote the GLOBAL bitrate, which the design calls the
sharpest existing symptom of the missing feature. It now writes the layer that host
actually resolves bitrate from — the bound profile's override if it has one, the global
if the host is unbound. A bound host whose profile inherits bitrate could legitimately
mean either, so it gets both buttons instead of a guess. The target depends only on the
host, so it is resolved before the test finishes and the button says where it will write
("Set in “Game”"). A one-off (a pinned card's profile) wins over the binding, and a
dangling binding falls back to the global — the same precedence a connect uses.
**Copy link.** Host and pinned cards can copy their own `punktfunk://` URL — the
self-emitted form carrying the stable id *and* host+fp, so a link pasted into a Playnite
entry or a Stream Deck macro still resolves after the host re-addresses or the store is
wiped. A pinned card copies its profile with it, which is the whole point of pinning it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
§5.2a: a profile you reach for regularly shouldn't live behind a context menu. Pinning
one puts *Desktop · Work* in the grid next to *Desktop*, and clicking it is a plain
one-click connect with that profile.
The pin is presentation state on the host record — `pinned_profiles`, which has been in
the store since P0 and unused until now. Deliberately NOT a duplicated host entry: that
would fork pairing, WoL MACs and renames, and every host-level action would then need a
"which card owns this" rule. So a pinned card is the same record rendered again with a
profile attached: it shares the host's live status because it reads the same record, and
a pin whose profile was deleted simply doesn't render.
What each card offers follows from what it is. The primary card keeps the host actions
and gains "Pin as card ▸" (listing only profiles not already pinned; "Default settings"
isn't pinnable — the primary card is that). A pinned card offers the one-offs and its own
removal, and deliberately not pair/rename/forget — it is a shortcut, not a second host,
and offering destructive host actions there would blur the distinction. One action serves
both directions: which kind of card it sits on decides whether it pins or unpins.
Verified on .21: a host bound to "Game" renders its primary card with a neutral Game chip
and, right after it, the pinned "Work" card with an accent chip, both showing the same
online/paired state.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The gap in what the scope switcher shipped: a profile was a one-way door. Overrides are
recorded on touch and never inferred from comparing values — which is the right model,
and exactly why "not overridden" needs an explicit way back.
Each overridden row now carries an accent dot in its prefix and a reset button in its
suffix, so which settings a profile actually changes is legible without reading every
value against the defaults. Reset queues the field, re-opens the dialog in the same scope
and lets the close handler commit everything else first — so one code path still builds
the rows, including the rebuilt ones showing the inherited value again.
Clears are applied after the touched fields for a reason: resetting a ComboRow can fire
its change handler on the way past, and "back to inheriting" is the later, explicit
intent. An unknown field in the cleared set warns rather than silently doing nothing —
this list and the write-back list have to stay in step.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Same bug as the Arch package, in the other two packagings.
The .deb CLIENT recommended `pipewire-pulse`. Apt installs Recommends by
default and the shim Conflicts with `pulseaudio`, so this proposed pulling the
user's sound server out from under them in exchange for something the client
cannot use: audio.rs drives libpipewire-0.3 directly and opens no Pulse socket.
(SDL is initialized with zero subsystems — gamepads only, on demand — so it
brings no audio backend either.)
The RPM HOST hard-Required `pipewire-pulseaudio`, which conflicts with
`pulseaudio` on Fedora too — uninstallable for anyone running real PulseAudio.
The host doesn't speak Pulse either; the shim is for the GAMES, which commonly
emit through the PulseAudio API, and real PulseAudio serves those equally well.
Demoted to Recommends, so the default Fedora box is unchanged and the informed
choice stops being blocked.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`punktfunk-client` hard-depended on `pipewire-pulse`, which CONFLICTS with
`pulseaudio` — so anyone keeping real PulseAudio could not install the client at
all ("unresolvable package conflicts detected"), even though the client has no
use for the shim: audio.rs drives libpipewire-0.3 directly for both playback and
the mic uplink, and never opens a Pulse socket. Dropped it from the client.
The host doesn't speak Pulse either — it captures the sink monitor natively — but
the shim is genuinely useful there, for the GAMES, which commonly emit through
the PulseAudio API. That's an optdepend, and one real `pulseaudio` satisfies just
as well, so the host stops blocking that choice too.
Both now match what the .deb and the RPM already said (Recommends / "degrade
gracefully without it"); only the Arch package had hardened it into a conflict.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`unsafe_op_in_unsafe_fn = "warn"` was adopted workspace-wide in 39513528 on the assumption that
`warn` is a soft setting you can clear at leisure. It is not: ci.yml runs `cargo clippy … -D
warnings`, which promotes it to a hard error, so main has failed on EVERY commit since — Linux
`rust` and `rust-arm64` both dying on `pf-client-core` with 70 E0133 errors, and windows-host.yml
alongside them. A lint level that understates its own severity is worse than a strict one, so this
states what CI already does — `deny` — and writes the exemptions down instead.
Fourteen GPU/FFI backend files take `#![allow(unsafe_op_in_unsafe_fn)]`, each with its reason and
the workspace Cargo.toml carrying the argument in full. They are not "not done yet": measured
across them, 64% of the sites are a single third-party FFI call (ash, pyrowave-sys, libav, the
NVENC/AMF entry tables), and of the 44 `unsafe fn`s only 4 have a body containing no unsafe
operation at all. Since pf-encode also denies `undocumented_unsafe_blocks`, narrowing them means a
hand-written SAFETY comment per line that could only restate the signature — the exact noise that
made `unsafe` stop meaning anything here before. Everything else stays at zero and enforced, and
each allow is removable on its own terms.
Two smaller things this had to clear, both invisible to the job that would have caught them:
- `service.rs`: `undocumented_unsafe_blocks` wants the proof on EACH block, and a comment covering
a group of consecutive `unsafe` statements only credits the first — so the two `OwnedHandle`
wraps became their own statements. Windows-gated, so only the .47 gate sees it. 37a42078 fixed
the same class of failure in pf-frame/dxgi.rs concurrently; that fix is taken as-is here.
- `clients/linux/ui_settings.rs`: `show`'s deletion left its doc comment stranded on `show_scoped`,
which silently merged two unrelated doc blocks onto one fn. Removed.
Verified by running the real CI commands, not proxies: on .21 fmt + `clippy --workspace
--all-targets -- -D warnings` + the feature-gated `-p pf-encode --features
nvenc,vulkan-encode,pyrowave` + build + test, all rc=0; on the Intel box .47 all four
windows-host.yml clippy invocations, all rc=0. The arm64 job lints pf-client-core and
punktfunk-client-linux, both covered here.
`spawn_in_active_session` existed only to launder `spawn_inner`'s `unsafe fn` marker — and its
own comment said why that marker was empty: the callee "has no caller-side preconditions, it
validates the session/token itself and owns every handle it opens". A marker that documents the
absence of a contract is not a contract. The two collapse into one safe fn whose `unsafe` now sits
on the eight Win32 calls, each with the proof it actually needs.
Kept `unsafe fn` exactly where a caller CAN break something: `merged_env_block` (a `*const u16`
block it must trust), `spawn_host` (a borrowed job `HANDLE`), `desktop_name` (an `HDESK`),
`inject_following_desktop` (a live synthetic-pointer device). Those bodies gain explicit blocks
instead — `merged_env_block`'s pointer walk is the one place here where the proof is load-bearing
rather than restating a signature, and it now says why the scan cannot run off the block's end.
With those four files at zero, all three crates take `deny(unsafe_op_in_unsafe_fn)` at the root,
next to the `undocumented_unsafe_blocks` deny they already had. The pair matters: alone, the older
deny is satisfied by an `unsafe fn` body, which needs no blocks at all and so can hide an unproven
FFI call. The workspace lint stays `warn` — it is a ratchet over the encoder backends still to be
cleared, and a crate that reaches zero should not be able to drift back silently.
Windows E0133 214 -> 182 (the remainder is the ash/AMF-dense encode backends). Verified on the
Intel box .47 and on Linux .21: no errors, no `unused_unsafe`, no dead-code fallout.
The other half of P1 on GTK (design/client-settings-profiles.md §5.2): until now a
profile could be created and edited but only *used* through `--profile` or a URL. Host
cards get two menus, and they are separate on purpose — the predictability rule is that
connecting with a profile must never change what the card does next time.
- **Connect with ▸** is a one-off. It rides `ConnectRequest.profile` into the session's
`--profile` flag and touches no stored state. "Default settings" in that menu is
`Some("")`, not `None`: on a bound host, asking for the defaults is a real choice and
has to survive as a value rather than degrade into "use the binding".
- **Default profile ▸** is the explicit rebinding act. It writes straight onto the host
record — the binding IS a field there, so there is no map to keep in step — matched by
fingerprint, else by address, like every other per-host lookup in this client.
- The card carries a **chip** naming its bound profile, so what a plain click will do is
visible without opening a menu. A binding whose profile was deleted shows nothing and
connects with the defaults, which is exactly what the resolver does.
A URL's `profile=` now takes the same one-off route, since it is the same kind of thing.
Verified on .21: `punktfunk://connect/Bound%20Box?profile=Work` against a host bound to
"Game" spawned a session that logged `profile=Work id=bbbbbbbbbbbb` — the one-off won,
and the binding on disk was untouched.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`scripts/xcheck.sh` stopped working the moment the workspace adopted its unsafe discipline
(`52191071`). That commit added `[lints] workspace = true` to every crate manifest, and a member
inheriting a lint table the workspace ROOT does not define does not merely lose the lint — cargo
refuses to parse the manifest at all:
error inheriting `lints` from workspace root manifest's `workspace.lints`
`workspace.lints` was not defined
The generated root mirrored `[workspace.package]` but nothing else. It now mirrors every
`[workspace.lints.*]` table generically, so a future table (clippy, rustdoc, …) is picked up
without touching the script again.
That mattered more than a broken helper, because xcheck is the ONLY thing that lints these crates
for Windows — the Windows CI job clippies `-p punktfunk-host -p punktfunk-tray`, which does not
lint a dependency. So while it was down, two real failures sat on main unseen:
* **pf-frame `dxgi.rs`, 8 × `clippy::undocumented_unsafe_blocks`.** `307ca88b`/`0a710fdf` split
the D3DKMT/DXGI calls into one `unsafe` block per FFI call under a single shared SAFETY comment,
but the lint wants a proof per block — a comment two lines up with an intervening statement does
not count. Each site now carries its own. Not "as above", which this sweep already found to be a
proof that rots when the block it points at moves.
* **pf-win-display `input_desktop.rs`, one E0133.** `GetUserObjectInformationW` is an unsafe
operation in an `unsafe fn` body, which `unsafe_op_in_unsafe_fn` (now warn workspace-wide, and
`-D warnings` here) requires to sit in its own block. The SAFETY proof was already written; only
the block was missing.
The `&&` chain in `elevate_process_gpu_priority` keeps two separate blocks rather than one around
the chain — wrapping it would destroy the short-circuit and always issue the relative-priority
call. Same trap this sweep hit in `wait_mode_settled`.
Verified: both xcheck targets clean again.
The IddCx driver declares `DISPLAYCONFIG_OUTPUT_TECHNOLOGY_HDMI` for its monitors
(`packaging/windows/drivers/pf-vdisplay/src/monitor.rs`, `IDDCX_MONITOR_INFO::MonitorType`),
and `output_tech_class`'s allowlist reads HDMI as a real external panel. So every consumer of
`target_inventory` counted OUR OWN virtual display among the operator's physical monitors.
Measured on .173: both targets came back `external_physical`, `[(4352, "LG TV SSCR2", HDMI),
(257, "punktfunk", HDMI)]`.
That is not cosmetic. `restore_displays_ccd` ends with the last-resort guarantee that the desk
is never left all-dark:
let (connected, lit) = target_inventory().filter(external_physical) …
if connected > 0 && lit == 0 { force_extend_topology() }
The restore runs BEFORE the virtual is REMOVEd, so our own still-active display kept `lit >= 1`
and the backstop could NEVER fire — in exactly the situation it was written for. It also made
our display a candidate "physical suspect" in the disturbance-attribution inventory, which
`TargetInventory`'s own doc rules out ("only indirect/virtual targets (our own IDD included)").
Targets carrying our EDID manufacturer id ("PNK", stamped by the driver's edid.rs) are now
classified `external_physical = false`, tech `punktfunk-virtual`. Matching on the monitor device
path rather than the friendly name — the path carries the manufacturer id the OS itself derived
— and on both spellings, since the CCD device-interface path uses `#`
(`\\?\DISPLAY#PNK0000#…`) while the PnP instance id for the same monitor uses `\`
(`DISPLAY\PNK0000\1&15ecd195&5&UID264`, observed on .173). Allowlist-shaped like
`output_tech_class`, so a third-party virtual display is never silently adopted.
ON GLASS, read-only, on .173 — and it caught the backstop's trigger live:
target 264 active=true external_physical=false tech=punktfunk-virtual "punktfunk"
target 4352 active=false external_physical=true tech=HDMI "LG TV SSCR2"
The physical is dark while our virtual holds the desktop. Post-fix that is `connected=1, lit=0`
— the backstop fires. Pre-fix it was `connected=2, lit=1` — suppressed. The new hardware case is
deliberately READ-ONLY (creates and destroys nothing) so it is safe against a live host;
repeated IddCx create/destroy churn is what wedges the driver's slot pool.
Also adds `manager::FAIL_NEXT_ISOLATES`, a `#[cfg(test)]` seam that fails the next N
`isolate_displays_ccd` calls, with every call site in manager.rs routed through it. The Phase-3
recovery legs fire only on a failed isolate, which real hardware does not produce, so they
cannot otherwise be exercised. `#[cfg(test)]` rather than an env knob: this crate's live tests
compile under `cfg(test)`, so no production switch exists that could disable display isolation
on an operator's box. The §5 3.2 case built on it is included but is NOT yet a passing on-glass
result — see the plan for where it got to.
Verified on .173: clippy -p punktfunk-host -p pf-vdisplay --all-targets and -p pf-win-display
--all-targets clean; pf-vdisplay 56 pass, pf-win-display 2 pass + hardware cases; both xcheck
targets clean.
`force_extend_topology` does two jobs — stop a fresh IddCx monitor being CLONED onto the
existing panel, and serve as `restore_displays_ccd`'s last-resort "the desk is not left
dark" backstop. Probed directly on .173 with only the LG TV connected, its preset returns
rc=31 ERROR_GEN_FAILURE while SDC_USE_DATABASE_CURRENT returns 0, which reads like a
backstop that cannot back anything up.
On glass it is not, and this case is the measurement that settled it. Active paths went
1 -> (virtual up) 1 -> (after force-EXTEND) 2: with one connected display there is nothing
to extend across, hence rc=31; with the virtual present there are two and the preset
applies. Both real call sites run in exactly that state — the restore fires BEFORE the
REMOVE, so the virtual is still there. No defect. Recording it so nobody re-derives the
alarming half from the rc alone.
⭐ It also caught the clone hazard live: the arriving virtual monitor did NOT get its own
active path (1 -> 1); only the forced EXTEND gave it one (-> 2). That is exactly the
"no distinct source -> no frames" case the function's own doc describes, observed rather
than assumed.
⚠️ Residual, noted not asserted: a restore that fails once the virtual is already gone is
back to one connected display, where EXTEND returns 31 and cannot re-light anything.
Context for the sweep's other on-glass claims: the earlier `live_create_drop` and
`live_inplace_resize` passes on this box were taken with the TV POWERED OFF (every monitor
devnode Code 45), so they proved the driver round trip but never exercised deactivating a
real panel. Re-run now with the TV attached, `live_inplace_resize` still reports
in_place=true (target 257 -> 257, 2356x1332), so Phase 6.2 holds with a physical present.
Verified on .173: clippy -p punktfunk-host -p pf-vdisplay --all-targets and
-p pf-win-display --all-targets clean, 56 pass + 3 ignored, no orphans.
`query_active_config` asked `QueryDisplayConfig` for the active topology even when the
sizing call had just answered `numPaths = 0`. Windows rejects a zero-count query rather
than handing back an empty set, so "nothing is active" came back as "the query failed".
Zero active paths is an ordinary state, not a broken one: every panel off or in standby, a
KVM switched away, a headless box between its adapter arriving and its first monitor. The
`None` propagated into the two places that matter — `count_other_active` reported failure
where the honest answer is `Some(0)`, and `isolate_displays_ccd` bailed at its first line,
which is exactly the teardown-gate condition whose recovery legs exist to stop the
operator's physical panels being left dark (sweep §5 3.1).
MEASURED on .173 (RTX 4090, Win11 26200) with the TV powered off — every monitor devnode
Code 45, `numPaths = 0` for `QDC_ALL_PATHS` too — in a live, logged-on CONSOLE session:
`GetDisplayConfigBufferSizes` returns 0 paths and `QueryDisplayConfig` then returns 0x57
ERROR_INVALID_PARAMETER (0x5 ERROR_ACCESS_DENIED from session 0). This is the mechanism
behind the plan's ⭐ note that `count_other_active(&[])` yields `None` on that box: not the
API refusing us, just a query nobody should have made.
Three changes, one defect:
* `query_active_config` short-circuits `numPaths == 0` to an empty-but-valid config.
* `isolate_displays_ccd` returns that empty snapshot straight away instead of entering its
retry loop. Nothing is active, so nothing needs deactivating and nothing needs restoring;
the loop's re-commit exists to drive the IddCx adapter's COMMIT_MODES, and with no path
at all there is no config to commit — four attempts would each log a rejected apply and
sleep 250 ms to reach the topology we already have. `restore_displays_ccd` already
treated an empty config as the no-op it is, so the round trip stays consistent.
* `set_virtual_primary_ccd` goes through the shared query. It carried a verbatim copy of it
— same flags, same shape — and was therefore the one CCD entry point that would not have
inherited the fix. Same seam asymmetry this crate keeps producing, and two hand-written
unsafe blocks go with it.
Also this file's first tests. The case is `#[ignore]`d hardware, so it reports `ignored`
rather than a vacuous `ok` when nobody runs it. On-glass A/B in the console session on
.173: it passes with the short-circuit and FAILS without it, naming the conflation. A box
that does have a display lit passes either way.
⚠️ The test is read-only and must stay that way — the obvious companion assertion,
`isolate_displays_ccd(&[])`, is deliberately not written: an empty keep set means "keep
nothing", so on a box with displays it would deactivate every one of them.
Verified on .173: `clippy -p punktfunk-host -p pf-vdisplay --all-targets` and
`clippy -p pf-win-display --all-targets` both clean, pf-vdisplay 56 pass, pf-win-display
1 pass + 1 ignored. Both xcheck targets clean.
`Child::kill` is one `TerminateProcess`: it ends exactly the process we launched. On Unix
that is the whole story here — `kscreen-doctor`, `systemctl`, `pw-dump` are single processes
we exec directly. On Windows there is no direct exec, so every helper is reached through a
shell (`cmd /c …`, `powershell -Command "… | pnputil …"`) and the process that actually
hangs is a GRANDCHILD. Killing the shell left it running, holding the stdio handles and the
working directory it inherited from us, which means the budget bounded nothing.
Not theoretical: it is why a fully green `cargo test -p pf-vdisplay` still failed its CI job
on `33a31427`. The suite's own hung-helper case orphaned a 60-second `ping.exe`; it kept the
build step's stdout pipe open past the runner's 10 s WaitDelay ("exec: WaitDelay expired
before I/O complete") and pinned `crates\pf-vdisplay` so the workspace could not be cleaned
up. The tests reported `55 passed; 0 failed` in the same log.
Spawned children are now enrolled in a Job object. Job membership is inherited across
`CreateProcess`, so one `TerminateJobObject` ends every descendant, and
`JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE` makes that hold on paths that never reach the explicit
call — an early `?`, a panic — because closing the last handle is then itself the kill.
Best-effort: a box that cannot make a job object degrades to the single-process kill it did
before rather than failing the query, the same stance as the already-ignored `Child::kill`.
`output_within` ends the tree BEFORE `wait_with_output`. That read runs to EOF, and a
grandchild outliving the helper holds the write end — the one way this "bounded" helper
could still hang forever.
The new test is the permanent lever, and it is not vacuous: it asserts the grandchild
reached its first marker before asserting it never reached its second. Verified on .173
(Win11 26200): 56 pass, `clippy -p punktfunk-host -p pf-vdisplay --all-targets` clean, no
`ping.exe` survivors. A/B with the job disabled: the test fails with "a grandchild outlived
the budget" and one orphan survives. On the CI runner .133 the job APIs were also checked
directly, as Administrator (already inside a job — nesting works) and as SYSTEM: both kill
the tree.
Trap for anyone editing that test: a .cmd file is read in the OEM code page, so an absolute
path baked into it is mangled the moment the temp dir holds a non-ASCII character
(`C:\Users\Enrico Bühler\…` arrives as `B?hler`) and every redirect fails with "path not
found". It uses `%~dp0` instead, so the file stays pure ASCII.
P1's core on GTK (design/client-settings-profiles.md §5.1). The same surface now edits
either layer: a scope switcher at the top of General swaps between "Default settings" and
one profile's overrides. Deliberately not a second editor — a parallel one would drift
from this one field by field, which is exactly what the "one settings UI" principle is
there to prevent.
Three decisions carry the design's semantics into this file:
- Rows always show the EFFECTIVE value — the global underneath with the profile's
overrides applied — so a row the profile doesn't touch reads as the live global. That is
what "inherit by default" has to look like.
- Overrides are recorded ON TOUCH, never by diffing values at save time. A profile may
therefore pin a value that happens to equal today's global and keep it when the global
later moves. The handlers that record this are installed after the seed pass, or opening
a profile would override every row in it.
- Only profileable rows render in profile scope. Auto-wake, the library toggle, the
decoder and GPU pickers, the audio endpoints, the forwarded-pad picker and the detected
pad list are facts about this device or this network, not about "Game vs Work" (§3's
tier G/H), so they simply aren't there.
Switching scope closes the dialog — which commits the layer being edited — and asks the
app to re-open in the new one, so there is a single code path that builds the rows and no
ambiguity about commit ordering. Both scopes read the controls through one shared closure;
the tri-state resolution row is the obvious trap if they ever diverged.
Create / Rename / Duplicate / Delete live in the switcher's group. Names are unique
case-insensitively and the prompt refuses duplicates in place rather than after the dialog
is gone. Delete counts what actually breaks — hosts that fall back to the defaults, pinned
cards that disappear — and leaves bindings dangling on purpose: they resolve as "no
profile" everywhere, and rewriting every host record here would be a second, racier source
of truth.
`PUNKTFUNK_SHOT_SETTINGS_SCOPE` puts the screenshot scene into profile scope, so both
halves of the surface are capturable. Verified on .21 under Xvfb: the switcher, the
per-profile actions and the tier filtering render, and the Statistics row seeds to the
Game profile's "Detailed" rather than the global's value.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
D1's activation half (design/client-deep-links.md §4.1). The client already had a
`--connect` CLI, but nothing claimed the scheme, so nothing outside a terminal could
start a stream: no browser prompt, no xdg-open, no double-clickable shortcut.
The `.desktop` entries gain `MimeType=x-scheme-handler/punktfunk;` and `Exec=… %u`, and
the rpm scriptlet joins deb and arch in running `update-desktop-database` — an entry
nothing indexes claims nothing. (nix substitutes the Exec line by prefix, so `%u`
survives; flatpak's exported entry is renamed to the app id by the standard mechanism.)
In the app, `HANDLES_OPEN` plus a positional-URL argv is the whole mechanism, and the
second half is the interesting one: argv stays withheld from GApplication as before
EXCEPT when it carries a URL, and then GIO's own single-instance forwarding delivers it
to the running window over D-Bus. Clicking a link with Punktfunk already open reuses that
window instead of racing a second instance, and we wrote no IPC to get it. A URL that
lands during a cold start (before the model exists) is parked rather than dropped —
silently losing a link is the one outcome that would make the feature untrustworthy.
Routing is four lines of translation, because the decisions are the brain's: parse,
resolve the host, resolve the profile, refuse. A link that resolves becomes exactly the
message a card click raises — the same wake, trust gate, and error surfaces — so there is
no second connect path to keep in sync. A link to a host we don't know, or know but never
pinned, opens the ordinary PIN ceremony seeded with what the link claimed, which is how
"a URL may never pair or trust on its own" stays true while still being useful. Never
preempting a live session is checked here, since only this layer knows one is running.
Verified on .21 under Xvfb against hand-authored stores: `connect/Bound%20Box?launch=`
resolved the host by name, carried the launch id through the trust gate, and spawned the
session; `punktfunk://pair/1234` and an unknown `profile=` both refused before any dial.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Continues the crate-by-crate `unsafe_op_in_unsafe_fn` work. Same finding as
pf-frame: the useful move is often deleting the `unsafe fn` marker, not decorating
the body.
`install_steam_audio_pair` (no arguments) and `try_install_steam_audio(&str)` are now
safe fns. The call sites had already worked this out — both carried a SAFETY comment
opening "`install_steam_audio_pair` is `unsafe` only because it `LoadLibraryExW`s
`newdev.dll`", i.e. the obligation was never the caller's. Making them safe deletes
14 lines of that prose from two call sites and moves the real reasoning next to the
`LoadLibraryExW`/`transmute`/call chain it actually describes. wasapi_mic.rs: 8 -> 0.
`make_job` (no arguments, and it wraps its handle in an `OwnedHandle` before the
first fallible step) and `open_log_handle(&Path)` are safe fns too. The latter
returns a raw `HANDLE`, but that is an ownership obligation, not a safety one —
nothing a caller does with it can cause UB, and it is inherited by the child and
closed there. service.rs: 19 -> 14.
`spawn_host` keeps `unsafe fn`: it takes a raw `HANDLE`, and an invalid one is UB.
That is a contract worth stating, so it keeps the marker.
Windows-only note: `LoadLibraryExW` here already passes
`LOAD_LIBRARY_SEARCH_SYSTEM32`, so the newdev.dll load cannot pick up a planted DLL
from the working directory — now recorded in the SAFETY note rather than left
implicit.
Verified on Windows .47: punktfunk-host clean at EXITCODE=0 — zero errors, zero
unused-unsafe. Crate's own files now 29 E0133 (interactive.rs 15, service.rs 14),
down from 42.
First crate done under `unsafe_op_in_unsafe_fn`. 23 sites -> 0, and the file's
`unsafe fn` count drops 5 -> 2, because narrowing was the wrong answer for two of
them:
`enable_inc_base_priority` takes no arguments and touches only the current process's
own token. `hags_enabled` takes a `LUID`, a plain value with no pointer a caller
could get wrong, and builds every gdi32 argument struct locally. Neither leaves a
precondition for a caller to uphold, so neither should have been `unsafe fn` at all —
they are now safe fns with the unsafe confined inside, which deletes the obligation
from their callers rather than restating it. That is a strictly better outcome than
wrapping their bodies, and it is invisible if you treat the lint as a mechanical
find-and-wrap.
`d3dkmt_set_scheduling_priority_class` stays `unsafe fn`: it takes a `HANDLE`, and an
invalid one is UB. That contract is real, so it keeps the marker and gains narrow
blocks inside instead.
The rest is narrowing. The clearest win is `elevate_process_gpu_priority`, whose
`ONCE.call_once(|| unsafe { .. })` had 25 lines inside one block — a `match` on a
config enum, three `tracing!` arms and an early return — for exactly one call that
needed it. That block is gone; only the `d3dkmt_*` call carries `unsafe` now.
Every remaining block is scoped to the FFI call it covers and carries a SAFETY note
naming what makes it hold: which handle is live, which local the callee writes,
which size matches which variable.
Verified: Windows .47 pf-frame clean at EXITCODE=0 — zero errors, zero E0133, zero
unused-unsafe. Linux .21 pf-frame zero errors (dxgi.rs is Windows-gated, checked for
regressions in the shared parts).
First slice of the `unsafe_op_in_unsafe_fn` work on the Windows-gated code, and a
deliberate demonstration of the shape the rest should take.
`cargo fix` is NOT the tool here. Its suggestion for this lint wraps the entire
function body:
pub unsafe fn make_device(..) -> Result<..> { unsafe {
..40 lines..
}}
One block spanning everything, `{ unsafe {` / `}}` bracing, and — the actual problem
— zero change in how much code runs unchecked. It makes the status quo explicit
rather than smaller, which is the opposite of the goal.
Narrowed by hand instead: four blocks, each around the FFI call that needs it
(`D3D11CreateDevice`, two `SetGPUThreadPriority`, `SetMaximumFrameLatency`), each
with its own SAFETY note. The `Option` handling, the `?`, the `if let Ok(..)` casts
and the `tracing!` calls are back outside, where the compiler checks them. Roughly 40
unchecked lines become 6.
Fixed two of my own mistakes in the same pass: `elevate_process_gpu_priority` and
`auto_priority_gate` are ALREADY safe fns, and I had wrapped their calls in `unsafe`
out of momentum. Unnecessary `unsafe` is not free — it is the same "this is scary"
noise the lint exists to remove, and the compiler only warns about it. That mistake
is a good argument against doing the remaining ~590 sites mechanically.
pf-frame drops 23 -> 19 E0133. The remaining three functions in this file need a
different answer, not just narrowing: `enable_inc_base_priority` takes no arguments
and touches only the current process's own token, so it has NO caller contract and
should become a SAFE fn with unsafe blocks inside — which removes an `unsafe fn`
rather than decorating it. Same likely for `hags_enabled(LUID)`, whose only argument
is a plain value.
Verified on Windows .47: pf-frame checks clean at EXITCODE=0, no errors, no
unused-unsafe warnings.
Closes the last unverified leg of the AvBuffer work. `DmabufInner` was the heaviest
ownership change in the crate — four owned objects (DRM device, derived VAAPI device,
DRM-PRIME frames ctx, filter graph) whose eight failure branches each repeated the
same four-line unwind, once inside a macro, plus a ninth copy in `Drop` — and it had
no coverage at all. `vaapi_cpu_encode_smoke` does not reach it: that drives the
swscale/CPU-upload path, which uses `VaapiHw` and never builds a graph.
`dmabuf_inner_alloc_drop_cycles` loops construct/drop, which is the whole contract
now that every handle releases itself. **It passes on a Radeon 780M**, as do the two
pre-existing VAAPI tests, so `VaapiHw` and `DmabufInner` are both hardware-verified
rather than compile-only.
Also fixes three more owner-only fields the AMD box surfaced: `graph`,
`vaapi_device` and `drm_device` are `never read` since the hand-written `Drop` that
used to read them is gone. Same call as the decoders and the QSV pair — annotate
rather than delete (removing `graph` would free it while `src`/`sink` still point
into it) or underscore-rename (which hides what they hold). `drm_frames` is NOT
annotated: `submit` genuinely reads it per frame.
I had missed these twice: my Linux log greps searched "never constructed|never used",
which does not match "never read". The check now includes all three spellings.
Two environment notes worth keeping, both diagnosed by testing OUTSIDE our code
first (ffmpeg's own CLI reproduced each):
* Inside a distrobox on an immutable host, VAAPI needs
`LIBVA_DRIVERS_PATH=/run/host/usr/lib64/dri`. The container's mesa (25.3.6) is
older than the host's (26.0.4) and every encoder open fails with a bare ENOSYS —
"Function not implemented", naming nothing. The test doc says so.
* `cargo check --workspace` in that container fails on `glib-sys` (no GTK dev
headers). Unrelated to this branch; .21 checks the full workspace clean.
Verified: AMD .116 (Radeon 780M, Mesa 26.0.4) full pf-encode suite 33 passed / 0
failed plus all 3 ignored VAAPI hardware tests green. Linux .21 workspace check exit
0 / zero errors, pf-encode 33/0, pf-client-core 34/0, and zero dead-code warnings
across all three spellings.
libav turns on `ID3D11Multithread::SetMultithreadProtected` in
`d3d11va_device_create` — the path where it creates the device itself. We take the
other path, `d3d11va_device_init`, because we hand it the capturer's existing
`ID3D11Device`, and that path does not. Nothing enabled it on our side either, so it
was simply off. Two consequences, one of them shipping since long before this branch:
QSV zero-copy could not open at all. `av_hwdevice_ctx_create_derived(QSV <- D3D11VA)`
ends in `MFXVideoCORE_SetHandle`, and MFX rejects a device without multithread
protection as `MFX_ERR_UNDEFINED_BEHAVIOR (-16)`. libav reports that as "Error
setting child device handle", which names neither the cause nor the cure.
AMF — the DEFAULT Windows zero-copy path — has been running with a lock that does
nothing. We deliberately leave `lock`/`unlock` null so libav installs its
`d3d11va_default_lock`, and that lock is `ID3D11Multithread::Enter`/`Leave`, which
are documented no-ops while protection is off. The lock libav installs to serialise
our capture thread against its encode thread has therefore never actually serialised
anything. That is the more serious half of this fix, and it is not QSV-specific.
Measured on the Intel VM (UHD 750, FFmpeg 7.1.5 + libvpl), sweeping device flags x
adapter x protection:
BGRA -> QSV derive FAILED (-16)
BGRA +MT -> QSV derive OK
BGRA|VIDEO +MT -> QSV derive OK
`D3D11_CREATE_DEVICE_VIDEO_SUPPORT` makes no difference in either direction, and the
same result holds on both Intel adapters the box enumerates. Protection is the only
variable that matters, and it read back `was=false` every time, confirming nothing
else had enabled it. The hypothesis came from ffmpeg's own CLI succeeding at the
identical derive (`-init_hw_device d3d11va=d3d -init_hw_device qsv=q@d3d`) — the only
difference being who created the device.
With this, `zerocopy_qsv_alloc_drop_cycles` passes on real Intel silicon, which also
makes the QSV arm of the AvBuffer refactor hardware-verified rather than
compile-only. Its doc comment now points back here, since a future regression will
present as that same opaque "child device handle" line.
NOT flipped: `zerocopy_active` still defaults QSV off. The derive works and the
handles construct and release cleanly, but that is not the same as a validated
streaming session, and the default should move on glass evidence, not on this.
Verified on .47 (Intel UHD 750): full pf-encode --features amf-qsv suite 39 passed /
0 failed, d3d11hw_alloc_drop_cycles green, zerocopy_qsv_alloc_drop_cycles green, and
the native VPL path (qsv_encode_live_smoke) still green. Linux .21: workspace check
exit 0 / zero errors, pf-encode 33/0, pf-client-core 34/0.
Ran the QSV probe on the Intel VM (UHD 750, FFmpeg 8). It fails — and not in the
code it was written to cover:
[AVHWDeviceContext] Error setting child device handle: -16
ZeroCopyInner::open(QSV) failed on iteration 0: derive QSV device from D3D11VA
That is `MFX_ERR_UNDEFINED_BEHAVIOR` out of `MFXVideoCORE_SetHandle`, raised inside
`av_hwdevice_ctx_create_derived` — libav's own code, called with the same arguments
as before this branch. Confirmed pre-existing by A/B: the same probe, written against
unmodified `origin/main` with the raw-pointer struct, fails byte-identically on the
same box at the same first iteration. The ownership change is not implicated.
It is also not the hardware. `qsv::tests::qsv_encode_live_smoke` — the native VPL
backend, untouched by this branch — encodes real H.264 on that box via VPL 2.15 with
its own D3D11 zero-copy. So QSV works; libav's QSV-from-D3D11VA derive is what does
not. That matches `zerocopy_active` already defaulting QSV **off** pending Intel
validation, and is now a measured fact rather than a suspicion. The test stays,
`#[ignore]`d, with the finding in its doc comment so the next Intel driver / FFmpeg
bump re-checks it instead of the question being quietly dropped.
What that leaves is real coverage of the half that IS reachable anywhere:
`d3d11hw_alloc_drop_cycles` loops construct/drop on `D3d11Hw`, the hwdevice +
frames-pool pair both Windows zero-copy vendors share, so it covers the AMF path's
ownership without needing AMD hardware. **It passes on the Intel box: 8 cycles, no
abort.** Adapter selection is factored into `test_hw_device`, which prefers a vendor
and skips the Microsoft Basic Render Driver — a punktfunk host enumerates our own
virtual-display adapter too, so `EnumAdapters1(0)` is not a safe assumption.
Verified: QSV VM .47 full `pf-encode --features amf-qsv` suite 39 passed / 0 failed
(EXITCODE=0), with `d3d11hw_alloc_drop_cycles` green on real silicon. Linux .21
workspace check exit 0 / zero errors, pf-encode 33/0, pf-client-core 34/0.
Two loose ends ahead of running this on real Intel silicon.
`zerocopy_qsv_alloc_drop_cycles` covers the one ownership question in the crate that
was genuinely ambiguous. `ZeroCopyInner::open` builds a `D3d11Hw` and then DERIVES a
QSV device + frames ctx from it, and the tuple it used to return handed those two
derived pointers out twice — once as the encoder's args, once as the pair moved into
`Self`. Free for raw pointers, two owners for `AvBuffer`. Looping construct/drop is
what separates the outcomes: a double-unref aborts in the CRT, a missed one leaks an
Intel device per session. Nothing else reaches this code — `zerocopy_enabled`
defaults QSV OFF, and the native VPL backend supersedes this whole file unless
`PUNKTFUNK_QSV_FFMPEG=1` — so the test calls `open` directly and sidesteps both
gates, the same shape as `cuda_hw_alloc_drop_cycles`.
`AvFilterGraph` is now `#[cfg(target_os = "linux")]`. The Windows gate had been
reporting `struct AvFilterGraph is never constructed` since a960dff8 and I had been
filtering it out of my own log greps (searching for "never read", which does not
match "never constructed"). It is true: the VAAPI dmabuf path is the only
filter-graph user, and the AMF/QSV backends build no graph. Cfg'd out rather than
`allow`ed, so it cannot outlive its last caller unnoticed.
Verified. Windows .133: `cargo test -p pf-encode --features amf-qsv --no-run` at
EXITCODE=0 with the AvFilterGraph warnings gone (107 -> 105), and the test binary
lists `ffmpeg_win::tests::zerocopy_qsv_alloc_drop_cycles`. Linux .21: workspace
check exit 0 / zero errors, pf-encode 33 passed / 0 failed, pf-client-core 34 passed
/ 0 failed, and zero dead-code warnings there (AvFilterGraph is live on Linux).
NOTE for running it: the test binary needs `C:\Users\Public\ffmpeg\bin` on PATH at
RUNTIME. `FFMPEG_DIR` is build-time only, and without the DLLs the harness exits
silently with no output at all — which reads exactly like a test that does not exist.
`ZeroCopyInner` held the QSV device + frames ctx as nullable raw pointers, where
null meant "AMF, which feeds D3D11 frames directly" — a convention documented in a
comment and enforced by three `is_null()` checks. `Option<AvBuffer>` says it in the
type, so the checks and the hand-written `Drop` both go away.
The reason this one was left out of the previous commit is the aliasing. `open`
built a five-element tuple whose QSV arm handed the SAME two pointers out twice:
once as the encoder's `dev_ref`/`frames_ref`, once as the pair moved into `Self`.
For raw pointers that is free; for an owning type it is two owners and a
double-unref. Ownership and borrowing are now separated — the pair is owned in
`qsv_frames`/`qsv_device`, and the encoder's arguments are `as_ptr()` views taken
from whichever owner applies. `open_win_encoder` takes its own refs of what it is
handed, so lending transfers nothing.
Net: all 13 `av_buffer_unref` calls in this file are gone (the last two hand-written
Drops with them), including the encoder-open failure arm, which collapses to `?`
now that every handle releases itself.
Field order pinned and commented, as with the others: QSV frames, QSV device, then
`enc`, then `hw` — reproducing the old `Drop`, which ran ahead of all fields and so
released the derived pair before the encoder's AddRef'd copies and the D3D11 refs.
`qsv_device` picked up an `#[allow(dead_code)]`: `qsv_frames` is still read by the
send path, but the device is now purely an owner (the frames ctx and the encoder
each hold their own ref). Same call as the decoders — deleting it would free the
device early, an underscore name would hide it.
Verified on BOTH: Windows .133 `cargo check -p pf-encode --features amf-qsv
--all-targets` EXITCODE=0, no dead-code warnings, and confirmed non-vacuous (log
shows `Removed 23 files, 36.2MiB` then a real `Checking pf-encode`). Linux .21
`cargo check --workspace --all-targets` exit 0 / zero errors, pf-encode 33 passed /
0 failed, pf-client-core 34 passed / 0 failed, and `cuda_hw_alloc_drop_cycles` still
passing on real CUDA. The QSV path itself still wants Intel silicon to exercise.
`D3d11Hw::new` is the third instance of the same shape as `CudaHw` and `VaapiHw` —
alloc a hwdevice, deref to fill it, init, alloc a frames ctx, deref, init — with the
same hand-written unwind: three `av_buffer_unref` calls spread over the failure
branches plus a `Drop` repeating the pair. It gets the same treatment, so all three
libav hwdevice wrappers in the crate now share one release path.
Field order carries the semantics here as in the other two: frames declared before
device, so declaration-order dropping reproduces what the hand-written `Drop` did.
`ZeroCopyInner`'s `qsv_device`/`qsv_frames` are deliberately NOT converted in this
commit. They are nullable (null for AMF, which feeds D3D11 frames directly), and the
QSV branch hands the same two pointers out twice — once as the encoder's
`dev_ref`/`frames_ref` and once as the owned pair moved into the struct. Modelling
that needs `Option<AvBuffer>` plus a borrow/own split so the aliasing does not become
two owners, which is a different change from the mechanical one this commit makes.
Verified on the Windows runner .133: `cargo check -p pf-encode --features amf-qsv
--all-targets` at EXITCODE=0. Confirmed non-vacuous — the log shows `cargo clean -p
pf-encode` removing 23 files / 36.2 MiB followed by a real `Checking pf-encode`,
because a fast green on that box can otherwise just be cargo reusing artifacts whose
timestamps outrank the freshly-extracted sources.
Completes the decoder trio. `D3d11vaDecoder::new` had the same cascading unwind as
the VAAPI and Vulkan constructors — four branches each unref'ing the hwdevice by
hand — and `d3d11va_decode_supported` opened a frames context it released on one
exit path while relying on the null check for the other. Both are `AvBuffer` now.
The one surviving `av_buffer_unref` in the file is deliberate: it runs before
ownership is taken, on the `av_hwdevice_ctx_init` failure ahead of `from_raw`.
The Windows gate then caught something worth keeping: `field hw_device is never
read`, in all three decoders. It was true and it was new — the hand-written `Drop`
used to be the field's only reader, so moving the unref into the type left a field
that is *purely* an owner. The compiler cannot express that, so each one now
carries a doc comment saying what it is and an explicit `#[allow(dead_code)]`.
Deleting the field would free the device early; renaming it `_hw_device` would
silence the lint by hiding what it holds. Neither is what we mean.
Verified on BOTH platforms this time. Windows runner .133 (the toolchain env from
the runner notes, plus `PF_FFVK_VULKAN_INCLUDE` for pf-ffvk): `cargo check -p
pf-client-core --all-targets` at EXITCODE=0, clean of the dead-code warnings. Linux
.21: `cargo check --workspace --all-targets` exit 0 / zero errors, pf-client-core
34 passed / 0 failed, pf-encode 33 passed / 0 failed.
`VaapiDecoder::new` and `VulkanDecoder::new` create a hwdevice and then do several
more fallible things with it — resolve `vkWaitSemaphores`, find the decoder, alloc
the context, open it — and every one of those branches unref'd the device by hand,
with a `Drop` doing it once more. Six hand-written unrefs between them, each one a
line somebody has to remember when adding a step.
`video_libav::AvBuffer` owns it instead, so an early `bail!` releases it and the
branches carry nothing. It is a deliberate second copy of `pf-encode`'s type: the
crates do not depend on each other (host encode and client decode share no code
path), and this one needs something the host's does not — see below — so hoisting
it to a shared crate would mean giving that crate an ffmpeg dependency and both
sets of semantics to save about twenty lines.
That extra piece is `into_raw`. `pick_vulkan` hands its frames context to the codec
(`(*ctx).hw_frames_ctx = fr` — the codec unrefs it when the context closes), so the
wrapper must give up ownership rather than drop. Making the transfer explicit is
the point: dropping an `AvBuffer` there too would be exactly the double-unref this
type exists to prevent.
Two `av_buffer_unref` calls survive in `video_vulkan.rs` on purpose. One runs before
ownership is taken (the `av_hwdevice_ctx_init` failure, ahead of `from_raw`); the
other releases the codec's OWN pre-existing frames ctx before we replace it, which
was never ours to model.
Field order preserved: `hw_device` stays declared after `ctx`, so it still releases
after each `Drop` frees packet/frame/context — the order the hand-written unref had.
Verified on .21 (CachyOS, FFmpeg 62): `cargo check --workspace --all-targets` clean
at exit 0 with zero errors — the workspace-wide check owed since the AvBuffer
commit — plus pf-client-core 34 passed / 0 failed and pf-encode 33 passed / 0
failed. The decoders themselves still need real VAAPI/Vulkan playback to exercise.
`DmabufInner::open` builds four owned objects — a DRM device, a VAAPI device
derived from it, a DRM-PRIME frames context, and a filter graph — and every one of
its eight failure branches unwound them by hand. The same four-line block
(`avfilter_graph_free` + three `av_buffer_unref`s) appeared eight times, once
*inside a macro*, plus a ninth copy in `Drop`. Adding a step to that function meant
remembering to extend the unwind at exactly the right depth; getting it wrong leaks
a device per failed session (the persistent listener accumulates them) or frees one
twice.
All eight are gone. `AvBuffer` already owned the buffer refs; `AvFilterGraph` now
does the same for the graph, so each handle is owned the moment it exists and an
early `bail!` releases whatever was built so far. `open` lost ~40 lines of cleanup
and gained none.
Field order in `DmabufInner` is load-bearing and says so: graph, frames, VAAPI
device, DRM device, then `enc` LAST. Fields drop in declaration order, and that
sequence reproduces the old hand-written `Drop` exactly — including that it ran
ahead of every field, so all four were released before ffmpeg-next dropped the
encoder. Everything here holds its own reference, so refcounting makes any order
sound; the ordering is pinned so a future reorder cannot quietly change what ships.
One subtlety preserved deliberately: the buffersrc parameters take `drm_frames`
BORROWED, not ref'd (`av_buffersrc_parameters_set` takes its own ref). That is now
`drm_frames.as_ptr()` — same borrow, same single owned ref, no new leak.
Verified on .21 (CachyOS, RTX 5070 Ti, FFmpeg 62): `cargo check -p pf-encode
--all-targets` clean at exit 0, `cargo test -p pf-encode` 33 passed / 0 failed, and
`cuda_hw_alloc_drop_cycles` still passes against real CUDA. vaapi.rs now contains
zero `av_buffer_unref` and zero `avfilter_graph_free` calls, down from 40 and 8.
The dmabuf path itself still needs AMD/Intel silicon to exercise end to end.
`CudaHw::new` and `VaapiHw::new` are the same shape — alloc a hwdevice, deref it
to fill fields, init, alloc a frames ctx, deref, init — and both unwound by hand:
`av_buffer_unref` on every failure branch (three in CUDA, two in VAAPI) plus a
hand-written `Drop` repeating the pair. That shape has two failure modes and the
compiler can see neither: add a branch and forget the cleanup (leak), or let two
cleanup paths run (double-unref, an abort inside glibc).
`libav::AvBuffer` owns the ref instead. It null-checks on the way in — the check
each caller open-coded — and unrefs exactly once on drop, so an early `?` releases
whatever was built so far and the failure branches carry no cleanup at all. Both
hand-written `Drop` impls are gone, and `linux/mod.rs` goes from seven
`av_buffer_unref` calls to zero.
The one subtlety, called out at both structs: these two fields must stay declared
frames-BEFORE-device. Fields drop in declaration order, and the code being replaced
deliberately unref'd frames first (a frames ctx holds its own reference on its
device). Refcounting makes either order sound, but a field reorder should not
silently change what ships, so the ordering is load-bearing and commented as such.
Also adds `cuda_hw_alloc_drop_cycles` — the RAII path had NO test coverage: the
NVENC smoke tests take the CPU path and never construct a `CudaHw`, and the VAAPI
twin's tests need AMD/Intel silicon. Looping construct/drop is what catches the
double-unref (abort) and the leak (allocator growth) this refactor is about.
Verified on Nobara (RTX 5070 Ti): `cargo check -p pf-encode --all-targets` clean at
exit 0, `cargo test -p pf-encode` 33 passed / 0 failed, and
`cuda_hw_alloc_drop_cycles` passes against a real CUDA device — eight
construct/drop cycles, no abort. `VaapiHw` is compile-verified only; it is the
identical shape but no AMD/Intel box was reachable to run its two ignored tests.
`packaging/windows/drivers/*` has run `deny(unsafe_op_in_unsafe_fn)` +
`deny(clippy::undocumented_unsafe_blocks)` for a while, with `forbid(unsafe_code)`
on the modules that need no unsafe at all. The main workspace had no lint config
whatsoever, so nothing stopped a clean crate from quietly growing an `unsafe`, and
nothing distinguished the handful of genuinely-unsafe lines inside a 600-line
`unsafe fn` from the safe ones surrounding them.
Three things, all mechanical:
* `#![forbid(unsafe_code)]` on the eight crates that already contain zero unsafe
(`pf-driver-proto`, `pf-host-config`, `pf-paths`, the three clean clients, both
tools). These were clean by accident, not by contract; now they are clean by
contract.
* `unsafe_op_in_unsafe_fn = "warn"` workspace-wide. `unsafe fn` states a contract
the CALLER must uphold — it was never meant to switch off checking for the whole
body. Measured fallout is 300 sites on Linux, and they are concentrated: six
files carry all of them, while `punktfunk-core`, `pf-frame`, `pf-clipboard` and
`pf-vdisplay` are already at zero. `warn` (not `deny`) so the build stays green
while those six are worked down; it flips to `deny` once they are. This is also
the Rust 2024 default, so it pays off the edition migration early.
* `proc::current_uid()` replaces eight `unsafe { libc::getuid() }` blocks. Each
site had copied out the same SAFETY note verbatim, which is the tell: `getuid()`
is parameterless, always succeeds and touches no memory, so there is no contract
for a caller to uphold and no reason for the unsafe to be visible eight times.
One `unsafe` behind a safe wrapper, none at the call sites.
Verified: `pf-vdisplay` builds clean on Linux (Nobara) at zero E0133; the
macOS-buildable crates build clean locally. No behaviour change.
The last of C0's duplication: GTK's `wake_and_connect` and the WinUI shell's ran their own
copies of the same 90 s / 6 s / 1 s loop, and the Windows one's comment said it "mirrors
the Apple HostWaker" — now it literally does, because both drive `WakeWait`. What is left
in each shell is the part that genuinely differs: its dialog or screen, its advert drain,
its re-key, and its route back into the trust gate.
Behavioural review, since a sleeping host to test against wasn't available:
- GTK polled every 500 ms and resent on a wall-clock timer; it now ticks once a second
like every other implementation. Up to half a second slower to notice a host coming
back, and exactly the reference cadence in exchange.
- GTK took the FIRST matching advert in a drain and returned mid-loop; it now drains fully
and takes the last, i.e. the freshest address. Same connect, fresher re-key.
- Windows sent one packet before the loop AND one on its first pass; the machine owns the
packets now, so that duplicate is gone. Resends still land at 6 s, 12 s, … and the
budget still expires at 90 s.
- Both keep their own cancel path, their own re-key, and their own error surface.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Found reviewing the P0 wiring. The console builds its window and input models ONCE, from
the global defaults, and they live across every launch — but each launch now re-resolves
the host's profile. So a profile that sets `mouse_mode: desktop` on a host, while the
global stays `capture`, made the session advertise `CLIENT_CAP_CURSOR` ("this client
draws the host cursor itself") to a presenter latched in capture mode, which draws no
cursor: the host stops compositing the pointer and the stream has no visible cursor at
all — the exact failure the capability's own doc comment warns about.
The advertisement now follows the LATCHED mouse model, which is the one that is actually
true of the presenter. Everything the host is told about the stream itself — mode,
bitrate, codec, audio, pad — keeps honoring the binding, and the comment says which
fields are latched and why, so the console's presentation-tier gap is documented rather
than rediscovered.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
C0 of design/client-architecture-split.md. Wake-then-connect exists three times today —
GTK's `WakeConnect`/`wake_fallback`, the WinUI shell's `wake_and_connect` (whose comment
says it "mirrors the Apple HostWaker"), and Apple's `HostWaker` itself — and the
deep-link and profile work was about to make it five. `pf-client-core` already held the
ingredients (wol, discovery, trust, library, session); what was missing was the layer
that composes them, so every front-end composed them itself.
`ConnectPlan` is a resolved intent: which host, which pin, which launch id, which
profile, the effective settings, whether to wake. One constructor per door — a card
click, a CLI verb, a URL — one type out. `ConnectPlan::resolve` is pure (stores in,
plan out), which is what lets the URL router be tested without a config directory;
`for_host` is the convenience that loads them.
`plan_from_link` is where the deep-link security rules actually live, rather than in
each shell: a contradicted fingerprint refuses and says which host it was about, an
ambiguous name refuses instead of picking the first, a profile the catalog can't honor
refuses BEFORE anything is dialled, and an unknown — or known-but-never-pinned — host
becomes a confirmation sheet carrying the claimed name and expected pin, so the first
connect is verified rather than blind TOFU. Preempting a live session stays with the
caller: only the front-end knows one is running.
`WakeWait` is Apple's `HostWaker` cadence as a pure step function — packet at 0 s and
every 6 s, presence polled every second, 90 s budget, and a PARK (not an error) at the
end, because "it didn't wake in 90 s" is usually "give it 10 more". As a step function
each front-end drives it from its own loop and they still agree, and the whole cadence
is testable without waiting 90 seconds.
Session spawn, its argv and its stdout contract move here too, and the GTK shell now
spawns through them — so "which flags does a stream get" and "what does ready mean" have
one answer for the shells, the console and the coming CLI. `--profile` deliberately does
NOT ride a plain card click: the session resolves the host's binding through the same
helper, and passing it would be a second source of truth for one decision.
Not yet adopted: the two shells' wake paths. That swap changes the most-used path in the
product and the handoff wants it verified on glass with a genuinely sleeping host, which
this session couldn't do — so the state machine lands, the duplication stays until it
can be verified away.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
D0 of design/client-deep-links.md. Apple has shipped `punktfunk://connect/<uuid>` for a
while; this is the same grammar, generalised and given a Rust implementation the GTK and
WinUI shells, the session and the coming CLI all share:
punktfunk://connect/<host-ref>[?fp=…][&host=addr[:port]][&launch=…][&profile=…][&name=…]
The rule the grammar exists to keep is that a URL may only ever do what a click on an
existing card could do, minus trust decisions. So it carries REFERENCES to things that
already exist on this device — never values: no resolution, no bitrate, no codec, so a
web page cannot shape a session beyond picking among the user's own configurations. And
`pair` is not a route: it parses, and refuses, so a link can never start a trust
ceremony. Everything hostile is rejected here, once, for every front-end — 2 KB total
cap, per-parameter caps, strict percent-decoding (a half-escape or invalid UTF-8 is an
error, not a shrug), control characters refused after decoding, launch ids held to the
charset the host and Decky already agree on, and `fp=` that must actually be 64 hex.
Resolution follows the same order everywhere: stable record id → unique host name →
`addr[:port]`, with `host=`+`fp=` as the reinstall recovery path, which is why
self-emitted links carry all three. An ambiguous name refuses rather than guessing; a
stale id with no recovery address refuses rather than dialling "11111111-…" as if it
were a hostname; an unknown-but-plausible address becomes the confirmation sheet, never
an auto-connect.
`pf://` parses as an input alias and is never emitted or registered — claiming a
two-letter scheme on MSIX/Apple is unconditional squatting, and a link that resolves on
one platform only is a trap.
The 44-case `clients/shared/deeplink-vectors.json` is the cross-language contract: this
module's tests run every case, and the Swift and Kotlin ports will run the same file, so
three parsers cannot drift into three different security postures. Refusal codes are
part of that contract, not just the happy path.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A client setting is global today: pick 4K@120 HDR and the retro box gets it too.
The one escape hatch (per-host `clipboard_sync`) proves the shape works but covers a
single field. This is P0 of design/client-settings-profiles.md — the headless core the
shells, Apple, Android and the deep-link grammar all build against. No UI yet.
A profile is a NAMED BUNDLE OF OVERRIDES, not a snapshot: `SettingsOverlay` is sparse
`Option`s, so a field the user never touched keeps following the global value live, and
fixing a global once fixes it everywhere. `Some(x)` equal to today's global is still
meaningful — it pins x against a later global change — which is why the UI will write
`Some` on touch and `None` on an explicit reset, never by diffing.
The catalog is its own `client-profiles.json`, deliberately not part of the settings
file: that file has five whole-file load-modify-save writers with no merge, so a profile
written by one would be dropped by the next. Which host uses which profile is a field on
the host record instead of a map keyed by host — that is what dissolves the client's
long-standing "what identifies a host record" question for this feature.
Resolution has exactly one implementation, `trust::effective_settings()`:
effective = overlay(profile).apply(global)
profile = one-off pick ?? host binding ?? none
Both session construction sites go through it (`main.rs` AND `console.rs` — touching one
and not the other is a Windows-only build break), so the console, and therefore Decky,
honor host bindings with no work of their own. Nothing here can fail a connect: a
deleted binding resolves as "no profile", and a one-off that can't be honored falls back
to the DEFAULTS rather than to the host's own profile — "connect with Work" must never
quietly stream "Game". `--profile <id|name>` is the one-off door for the shells' coming
"Connect with ▸" and for `punktfunk://…&profile=`; `--profile ""` forces the defaults on
a bound host. The active profile's name closes the stats overlay's first line, so
"which profile am I on?" is answerable without leaving the stream.
Also here, because this effort touches every one of these anyway:
- `KnownHost` gains `profile_id`, `pinned_profiles` and a lazily minted stable `id`. The
id is groundwork (design §4.5) — no lookup is re-keyed, `fp_hex`/`addr:port` stay.
- `upsert` now preserves the state the USER set on a record — the profile binding, its
pins, the clipboard decision, the id — against refreshes that carry none of it.
`clipboard_sync` survived that only because the function happened not to mention it.
- `KnownHost::default()` exists so construction sites read `..Default::default()`; five
hand-written literals were exactly how a new field gets silently dropped on re-pair.
- All three client stores now write temp+rename. A torn settings file loads as `Default`
— i.e. silently resets every setting the user has.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Phase 7's contained half. 7.1's writer split and 7.3's reservation are NOT here — see
the plan; both need more than a local edit.
**Lock-order inversion, gamescope.** `create_managed_session_steamos` held
MANAGED_SESSION while taking STEAMOS_TOOK_OVER (and `persist_takeover`'s locks), while
`do_restore_tv_session` takes STEAMOS_TOOK_OVER first and MANAGED_SESSION second —
AB/BA between a connect and the restore worker, which genuinely run concurrently
(`vd.create` runs off the registry lock; the worker is its own thread). The connect
path now drops its guard before the pair and re-acquires after `poll_managed_node`, the
shape `create_managed_session` already used. And `takeover_live` held all four statics
at once — in a `||` chain every `.lock()` temporary lives to the end of the statement —
for four reads; scoped bindings drop each guard before the next, taking it out of the
ordering graph entirely.
**`observe_session_instance` decided and acted under one lock.** It held LAST_INSTANCE
across `invalidate_backend` (which drops keep-alive displays through the registry lock)
and a `systemctl` shell-out on a 10 s budget, from three call sites including a
per-second watcher. It decides under the lock and acts outside now; the baseline is
advanced inside it, so a concurrent observer cannot run the action twice.
**`admit` held the live-session table across the budget checks** — `manager::snapshot()`
blocks on the manager `state` lock, which is itself held across DDC round trips and
three 3 s activation ladders. Every connect, disconnect and mgmt read queued behind one
slow display operation. The guard is scoped to `decide` alone.
**GameStream never registered**, so its display was invisible to both Windows budgets
(they gate on `!live.is_empty()`) and a native connect could be admitted past capacity
the box had already spent. It registers now, anonymously, for the session's lifetime.
**`ensure_exclusive_watch` panicked on a failed thread spawn** while holding BOTH
`exclusive_watch` and (via its caller) `state` — poisoning the two locks the whole
manager runs on, so every later acquire and mgmt read would panic on `.lock().unwrap()`.
It logs and degrades instead: no re-assert watchdog is a degradation, a wedged manager
is not.
Also fixes two things only a Windows build shows, both mine: Phase 2.3 left
`gamescope_route` unused there (every reader is Linux-gated), which `-D warnings` in
Windows CI would have rejected — I had only run the host clippy on Linux. And Phase
5.4's helper-safening reaches a FOURTH crate, pf-inject, which xcheck does not lint.
Verified on .173: `cargo clippy -p punktfunk-host -p pf-vdisplay --all-targets` clean
across the whole tree; local fmt, both xcheck targets and 53 tests green.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Three defects in the mid-stream resize path.
**A failed re-arrival put a DEAD monitor back in the slot.** `re_add` REMOVEs the old
driver monitor before it ADDs the new one, so its only fallible step past that point
means the old monitor is gone — yet the caller answered an `Err` by re-inserting the
`Monitor` struct it had handed in, complete with a dead `key`, a departed `target_id`
and a stale `gdi_name`. Every later `acquire` then joined a monitor that did not exist.
It now rolls back: on ADD failure it re-ADDs at the OLD mode, so the session keeps
streaming what it already had. The outcome is a three-way `ReAdd` enum because the
distinction matters and a `Result` cannot carry it — `Arrived` stores the new monitor,
`RolledBack` stores the RECOVERED one (a re-arrival mints a fresh `target_id`, so the
struct the caller handed in is stale either way), and `Lost` means both ADDs failed and
the slot must be left EMPTY so the next acquire creates a monitor rather than joining a
phantom.
**A refresh-only change reported success at the old refresh.** `wait_mode_advertised`
compared resolution only, so a same-WxH new-Hz request answered "already advertised":
the fast path skipped the `IOCTL_UPDATE_MODES` that would have taught the driver the new
rate, `set_active_mode` fell back to the best advertised rate <= requested, and the
resize returned Ok. It matches `dmDisplayFrequency` now, so an unadvertised refresh
routes to UPDATE_MODES / the re-arrival instead.
And `mon.mode = mode` recorded what was ASKED FOR. `set_active_mode` deliberately falls
back to a lower advertised refresh rather than lose the client's resolution, so the
field could claim a rate the display was not running — and it is what the next resize
diffs against and what `/display/state` reports. It records what actually committed now,
read back via the new `active_mode` (`active_resolution` delegates to it), and logs when
the two differ. Deliberately NOT done by tightening `wait_mode_settled`: that gates the
re-arrival fallback, so requiring an exact refresh there would force a full re-arrival
every time the OS legitimately picked a lower rate.
**A short IOCTL_ADD reply leaked an IddCx slot.** The IOCTL had SUCCEEDED — the driver
already created the monitor and took a slot; only the reply was short — and the bail
undid none of it. The slot pool is small enough that ~16 leaks wedge every later ADD at
0x80070490, which is the wedge the ghost-reap in this same function exists to recover
from. It now issues the compensating REMOVE with the session id already in scope, and
says so at error level if that fails too.
Windows runner: clippy --all-targets clean, pf-vdisplay 55 passed, pf-capture 18 passed.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`pf-win-display`'s 21 CCD/GDI helpers were `pub unsafe fn` without a memory-safety
obligation between them. Every one takes `Copy` scalars or borrowed Rust data, returns
owned values, and discharges its FFI preconditions internally —
`retry_set_display_config` even binds the input desktop itself, which is the one thing
a caller could plausibly get wrong. Their own `# Safety` sections say as much: one
reads "safe to call from any thread", and the rest say "call under the manager `state`
lock". That is a SERIALIZATION requirement — calling one unlocked races the topology
mutator and returns a stale answer, a correctness bug, not undefined behaviour.
Encoding it with `unsafe fn` cost 55 `unsafe` blocks across THREE crates whose proofs
could only restate "this takes a u32 and returns a String". That is how `unsafe` stops
meaning anything: the blocks that wrap a real FFI obligation read exactly like the ones
that wrap nothing. The requirement is now prose on the functions that have it, and
`unsafe` marks only the FFI calls inside the helpers.
win_display.rs 97 -> 63 `unsafe`, manager.rs 56 -> 30, pf_vdisplay.rs 34 -> 32, plus 10
sites in pf-capture's IDD-push paths. 55 blocks and 55 orphaned `// SAFETY:` proofs
gone; `#![allow(clippy::missing_safety_doc)]` with them, since nothing is `pub unsafe
fn` any more.
Two things the compiler handed back once the blocks went, both of which existed only to
carry a proof: the `let-else` parens in `force_mode_reenumeration` and
`apply_source_positions`, and the nested `if` in `wait_mode_settled` — which is `&&`
again, still short-circuiting, so the second CCD query on a 25 ms poll is unchanged.
Scope note: the sweep and the plan both scoped this as two crates. It is three —
pf-capture calls the same helpers from 10 sites, and `unused_unsafe` under `-D warnings`
makes that non-optional. Found by re-deriving the count, which the plan asked for
because the underlying finding had been REFUTED in verification; the refutation was
wrong about the magnitude (22 of manager.rs's 45 blocks, against its claimed 24).
Verified on the Windows runner: clippy --all-targets clean over pf-frame,
pf-win-display, pf-capture and pf-vdisplay; pf-vdisplay 55 passed, pf-capture 18 passed.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Three of Phase 5's four items; 5.4 is held for a decision (see below).
`open_device` is a SAFE fn returning an `OwnedHandle`. It never had a caller
obligation — it takes no arguments and every precondition is internal — so the
`unsafe fn` it used to be pushed a proof burden onto four call sites with nothing to
prove, and handed back a raw `HANDLE` that two of them re-owned by hand with
`CloseHandle`. That shape has already leaked once in this file (the wrap-IMMEDIATELY
comment in `open` records it). Ownership is now a `Drop`, `probe()` is
`open_device().map(|_| ())`, `is_available()` is `open_device().is_ok()`, and
`CloseHandle` is no longer imported here at all.
`resolve_target_gdi` ran the same 60 × 50 ms poll three times verbatim, and the 2nd and
3rd copies documented themselves as "SAFETY: as the resolve loop above" — a pointer to
a proof rather than a proof, which rots silently the moment the block it points at
moves. One `poll_gdi_name`, one proof, and the three-stage ladder now reads as the
three stages its doc describes.
Two proofs were simply wrong, both discharged everything except the one obligation
that mattered:
* The SetupAPI detail buffer was a `Vec<u8>` (align 1) written through as
`SP_DEVICE_INTERFACE_DETAIL_DATA_W` (align 4). The SAFETY comment proved bounds and
aliasing and was silent on alignment. Now a `Vec<u64>`. Its guard also compared the
required size against `size_of::<u32>()` while stamping
`size_of::<SP_DEVICE_INTERFACE_DETAIL_DATA_W>()` into `cbSize` — checking a different
number than the one it promises the OS.
* `GetMonitorInfoW` was handed `&mut info.monitorInfo`: `cbSize` promises 104 bytes but
that pointer's provenance covers the 40-byte `MONITORINFO` prefix, so everything the
OS writes past byte 40 — which is `szDevice`, the only field the caller reads — is out
of bounds for it. A compiler may assume those bytes were untouched and fold the zeroed
initializer into the reads, i.e. return an EMPTY device name. That name is what
`panel_off_except`'s exclusion compares against, so an empty one darkens the panel it
is meant to spare. The pointer now carries the full struct's provenance.
pf_vdisplay.rs 42 -> 34 `unsafe`, manager.rs 58 -> 56. Windows runner: clippy
--all-targets clean, 48 passed.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Both wlr-family backends need ONE key set in a config file the user also owns —
`chooser_cmd` in xdpw's `[screencast]`, `custom_picker_binary` in xdph's
`screencopy { … }`. Both did it by `fs::write`-ing a COMPLETE file over whatever was
there, so every other setting the user had in
`~/.config/xdg-desktop-portal-wlr/config` or `~/.config/hypr/xdph.conf` was destroyed
on first connect — silently, permanently, no backup.
They now set that one key in place and keep every other line byte-for-byte, with a
one-time `create_new` backup the first time we touch a file we did not write (once, so
a later edit cannot overwrite the user's ORIGINAL with our own earlier output).
The merge lives in its own module because a merge is only worth doing if it cannot
corrupt what it merges into: seven tests cover the three cases per grammar — block
absent, key present, key absent — plus idempotence (which is what keeps the caller
from restarting the portal on every connect) and the empty-file shape. Four of them
FAIL against the old whole-file write, so they are not vacuous. The module is declared
unconditionally though only Linux calls it: the logic is pure string handling, and
tests that guard a user's real config should run on every platform's CI, not only
where the callers compile.
Separately, seven call sites resolved the runtime dir as
`env::var("XDG_RUNTIME_DIR").unwrap_or_else(|_| "/tmp".into())` while their own doc
comments promised the opposite — "per-user, 0700 — NOT a world-writable /tmp path
another local user could pre-create or rewrite between our write and xdph's read". One
of those paths is an executable xdph then RUNS. `Ok("")` was the same defect's other
half: it yielded a path relative to the process CWD rather than any runtime dir. All
seven now go through one resolver that applies the rule `session.rs` already had
(non-empty, else `/run/user/<uid>`, never /tmp). The picker shim also gets its mode at
CREATION rather than a chmod afterwards, so it is never briefly world-readable while
being a file something else executes.
And identity.rs was the only writer in the workspace creating
`pf_paths::config_dir()` — which holds the host private key, the pairing allow-list and
the mgmt token — with a plain `create_dir_all` instead of the 0700 `create_private_dir`
every other writer uses.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
All in the same ~120 lines, all the same shape: a recovery leg gated on the wrong
flag, so the path that turned something off had no path that turned it back on.
**The DDC wake was nested inside the CCD-restore arm.** Panels are commanded dark over
DDC/CI *before* the isolate, but `panel_on_all()` sat inside
`if let Some(saved) = ccd_saved.take()` — and `isolate_displays_ccd` returns `None`
whenever its `query_active_config` fails. So a failed isolate meant the panels were
never woken, and because the link stays live there is no returning signal to trigger a
DPMS wake either: dark for the rest of the host's life. Hoisted out of that arm, next
to the `pnp_disabled` restore which was already outside it for exactly this reason.
**A later member's isolate could deactivate the physicals with nothing able to restore
them.** If the FIRST member's isolate failed, `ccd_saved` stayed `None` and
`ccd_exclusive` `false`; a second member's isolate then succeeded, blanked the
physicals, and discarded its snapshot as "the group restores the first member's" —
except there wasn't one. Teardown's restore is gated on `ccd_saved`, and the re-assert
watchdog never started. The group now adopts the first SUCCESSFUL isolate's snapshot.
**A non-last-member teardown ran the exclusive isolate on a Primary group.** The gate
was `ccd_saved.is_some()`, but `Topology::Primary` stores a snapshot too (from
`set_virtual_primary_ccd`) — so a shrink cleared `DISPLAYCONFIG_PATH_ACTIVE` on every
non-kept path, blanking precisely the physical displays `Primary` exists to keep lit.
It keys off `ccd_exclusive` now (what the re-assert watchdog already checks), and a
Primary shrink re-promotes a survivor instead, since the departing member may have
been the one holding primary.
Also: `apply_group_layout` had only ever run from `acquire`, so a member LEAVING never
re-arranged the survivors — they kept the origins computed while the departing monitor
was still between them, leaving a dead gap in the desktop until the next acquire. Now
called at the end of `teardown_removed`, which is where the slot map has already shrunk
and after the REMOVE, so it covers all six teardown paths at once.
The shrink gate is extracted as `shrink_action` so it can be pinned without a driver or
a desktop — manager.rs had no tests at all, which is how a gate keyed on the wrong flag
survived. Verified on the Windows runner: 48 passed (was 46), and both new tests FAIL
against the old gate, so they are not vacuous.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Completes what the env-lock fix started. `apply_input_env` published its decision into
PUNKTFUNK_GAMESCOPE_NODE/_SESSION and `GamescopeDisplay::create` read it back out —
with the lock released in between, and with the GameStream plane, the mid-stream
switch watcher and the capture-loss rebuild all re-running the writer. So session B's
routing decision could retarget session A's `create`: A asks for a bare spawn, B
connects, A attaches to B's session instead.
The decision now travels as a `GamescopeRoute` return value and is carried on the
backend INSTANCE via `set_gamescope_route` — the discipline `set_launch_command`
already documents two lines above it ("Carried on the backend instance — NOT a
process-global env var — so concurrent sessions can't stomp each other's launch
target"). Nothing writes the two keys any more; they are read once, as operator
overrides, and `create`/`poolable_now`/`launch_is_nested` all answer from the
session's own route.
The route carries its payload rather than just the verdict, so the managed session
flavour and the attach node id stop being separate env reads too.
Threaded through both planes: handshake -> SessionContext -> `vd`, and the GameStream
`open_source` -> `run`. Three re-resolution points needed the same treatment and each
would have silently downgraded a session to a bare spawn without it — the switch
watcher's rebuilt backend, the capture-loss rebuild (which can swap the whole
instance), and the operator-pinned path, which deliberately skips the input-backend
write but still needs a route. That last one is why the ladder is split out as
`resolve_gamescope_route`: a `PUNKTFUNK_COMPOSITOR` pin must not silently mean "bare
spawn" on a box pinned to the managed session.
`#[must_use]` on both entry points found the capture-loss site, which I had missed.
Verified on 192.168.1.21: whole workspace `cargo check -p punktfunk-host`, clippy
--all-targets clean over the host and pf-vdisplay, 100 pf-vdisplay tests, and the live
GNOME create/drop still green. Windows + Linux xcheck clean on the Mac.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Two halves of the same problem — process env used as shared mutable state.
`apply_session_env` set XDG_RUNTIME_DIR / DBUS_SESSION_BUS_ADDRESS / WAYLAND_DISPLAY /
HYPRLAND_INSTANCE_SIGNATURE / SWAYSOCK under ENV_LOCK, while detection read those same
five keys with no lock at all, from five points spread across a `/proc` scan. That is
exactly the hazard ENV_LOCK's own doc names: glibc `setenv` can realloc `environ` and
free the old value string, so a concurrent `getenv` reads freed memory — UB documented
there as "could crash the host". It is reachable today: the host's session watcher
calls `detect_active_session` every second for a stream's lifetime while a second
client's connect runs `apply_session_env` on a spawn_blocking thread.
Detection now samples all five into an `EnvProbe` in ONE locked read and scans from
that snapshot. Taking the lock around the whole of `detect_active_session` would have
been simpler and wrong: it walks `/proc` every second, and holding a process-wide lock
across a directory walk trades this problem for the one Phase 7 is about. The readers
become pure functions of their inputs, which is also what let the tests stop mutating
process env to steer them — `without_inherited_swaysock` is gone, replaced by handing
in a probe. Empty values are now treated as absent, so `XDG_RUNTIME_DIR=""` falls back
to /run/user/<uid> instead of yielding a relative path.
The gamescope sub-mode ladder had a nastier version: `apply_input_env` WRITES
PUNKTFUNK_GAMESCOPE_NODE/_SESSION to publish the sub-mode it chose, and read the same
keys back as operator overrides. The Attach arm sets `_NODE=auto`, and `node_env` sits
at rung 2 of the ladder — above `dedicated_launch` at rung 3 — so one Attach decision
latched Attach for the rest of the host's life and silently overrode
`game_session=dedicated`. Only rung 1 could escape it, because the Spawn arm that
would have cleared the keys sits below the rung that by then always fired. The
overrides are now sampled once, before this module has written anything, which keeps
their actual meaning: "the operator set this before we ran". The live reads that
remain (`launch_is_nested`, `poolable_now`) are deliberate — those consume the
published decision.
And gamescope's `create` read both keys unguarded, racing the writer and skipping the
lock its two siblings take for the same keys; it now takes one guarded snapshot.
Verified on Linux (.25): 100 passed, 1 ignored.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`live_mutter_create_drop`, `#[ignore]`d in the same convention as the Windows
backend's live tests: the real four-step handshake, hold, then drop the keepalive and
let the RAII teardown revert it. Verified against gnome-shell on 192.168.1.21 —
node_id came back in ~5 ms, preferred_mode as asked, and the topology reverted.
Two things that would otherwise be re-derived by whoever validates this next, both of
which cost a wrong answer here first.
The virtual monitor does NOT appear in DisplayConfig's GetCurrentState just because
`create` succeeded — its size follows the PipeWire negotiation, so without a consumer
attached there is no monitor to census. A before/after monitor diff therefore proves
nothing about this backend, which is the trap the first attempt fell into.
And a short-lived process cannot exhibit the abandoned-thread leak at all: exiting
drops the D-Bus connection, which makes Mutter tear the session down no matter which
code is running. Reproducing it needs the process held alive past the failed create,
and the observable is the live RemoteDesktop session object, not the monitor:
`gdbus introspect -d org.gnome.Mutter.RemoteDesktop -o /org/gnome/Mutter/RemoteDesktop`
lists a `node Session` child per live session.
With a 1 ms create timeout forced and the process held 20 s, that probe reads 0 with
b89a36a6 and 1 without it — the orphan thread parked on a live session. Both read 0
after exit, which is precisely why this only ever bit a long-running host.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`create` gave up after 45 s and dropped its `stop` flag WITHOUT setting it — the
`StopGuard` that owns the only `store(true)` was built on the success path only. The
thread meanwhile discarded its own send failure with `let _ =`, so it sailed past the
dead channel, made the virtual output PRIMARY, and parked in `while !stop` for the
rest of the process's life holding the D-Bus connection that IS the monitor's
lifetime. Its teardown was unreachable.
Under the default topology that orphan applies a SOLE-monitor APPLY_TEMPORARY config.
Every physical head goes dark, and Mutter reverts such a config only once the virtual
monitor disappears — which the parked thread prevents. There is no in-process
recovery: each retry adds another orphan and another virtual monitor.
The other three portal/D-Bus backends never had this — kwin.rs, hyprland.rs and
wlroots.rs all `?` on that exact send. Mutter is now the same shape, via a shared
`report_node` that stops the session when the opener has gone. Two more layers behind
it, because the send can also LAND in the moment `recv_timeout` gives up: `create`
and `stream_existing_output` build their guards BEFORE the wait, so every error arm
signals the thread on its way out, and the thread re-checks the flag before it touches
topology — so a doomed session never applies a sole-monitor config at all, rather than
applying one and reverting it a tick later.
The fix lands once because the duplication that caused it is gone first: `connect` and
`connect_monitor` shared ~72 verbatim lines, and the mirror path repeating the session
path's `let _ = send` is precisely what that copy bought. Both now share `open_rd_sc`
(steps 1-2) and `start_and_await_node` (step 4).
Also stops a physical hotplug stealing the virtual monitor's identity.
`wait_virtual_connector` took "any connector absent from the pre-snapshot" across a
window spanning a ~10 s stream wait plus 6 s of polling; TOPOLOGY_LOCK keeps sibling
sessions out of it but a hotplug is not ours to serialise, and the session's topology
apply and scale persistence would then be aimed at the operator's new panel. It now
prefers the connector advertising the client's exact WxH — the discriminator
`make_virtual_primary` already matches on — falls back to the old behaviour when that
singles nothing out, and warns when more than one candidate appears.
Tests: `pick_virtual` split out of the polling loop so the choice is testable without
a session bus. Verified on Linux (192.168.1.25): 99 passed, and the hotplug case FAILS
against the old first-new-connector logic, so it is not vacuous.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Companion to c16f2850, which closed the same hole in pf-vdisplay. The file header
claims "Every `unsafe` block in this file carries a `// SAFETY:` proof", and that
was true — it just did not cover the 84 unsafe OPERATIONS sitting directly in
`unsafe fn` bodies, which under edition 2021 need no block and so carry no proof.
That is the whole CCD surface: every QueryDisplayConfig, every SetDisplayConfig,
every DISPLAYCONFIG union read.
Rather than 84 restatements of the same argument, the shared contract is stated ONCE
at the top — how the buffer-size/query pair keeps pointer and count in agreement, and
why the two obligations the compiler cannot see (arrays only ever come from the OS or
from a SavedConfig this module built; SetDisplayConfig serialised under the manager
`state` lock and bound to the input desktop) hold at every site. Per-site comments
then name the site-specific fact instead of repeating the invariant.
The union reads justify differently and the header says so: `modeInfoIdx` and
`ADVANCED_COLOR_INFO.value` overlay same-sized POD, so no discriminant can be got
wrong, while `MODE_INFO.Anonymous.sourceMode` IS discriminated by `infoType` — and
every read of it is guarded by that check. Writing that down found the one place the
guard does NOT gate the read: the `then_some` in set_virtual_primary_ccd evaluates
eagerly, so POD-ness is what carries it there, not the check. The comment says so
rather than implying a guard that is not doing the work.
Two shape changes, both deliberate. `wait_mode_settled`'s two calls are nested rather
than `&&`-joined so the second CCD query stays short-circuited — it polls every 25 ms
and must not run while the target has no active path. And the eager union read in
`set_virtual_primary_ccd` is hoisted to a `let` so its proof has somewhere to attach;
`then_some` already evaluated it eagerly, so nothing changes.
Union field ASSIGNMENTS are safe in Rust — only reads are — so two of them keep no
block. Verified on the Windows CI runner: clippy -D warnings clean across pf-frame,
pf-win-display, pf-capture and pf-vdisplay, and both crates' tests pass.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Three coverage holes, all of the same shape — a gate that looks green because
nothing is behind it.
The Windows half (~3,400 lines) had no executed tests. Its only two `#[test]`s
opened with `if env::var("PUNKTFUNK_PF_VDISPLAY_LIVE").is_err() { return; }`, so
without the hardware they passed without running, and no CI job compiled the
crate's test targets at all — `-p punktfunk-host` builds pf-vdisplay as a
dependency, which never reaches a `#[cfg(test)]` module. Both live tests are
`#[ignore]`d now (an unrun hardware test should say `ignored`), and windows-host.yml
gains the `--all-targets` lint plus a real test step. The link question that keeps
the host and pf-encode on clippy-only does not apply: pf-encode is `default = []`
and nothing here turns on nvenc/amf-qsv/qsv. Settled on the runner to the same
standard as pf-capture's step — 46 passed, 2 ignored.
`#![allow(clippy::all, ...)]` at the top of kwin.rs and kwin_output_mgmt.rs was
meant for wayland-scanner output, but the generated modules already carry their own
copy of that attribute — so the file-level one was only ever silencing 2,366 lines
of hand-written backend, with `clippy::correctness` (deny-by-default) among the
casualties. Dropping it found a dead match arm in the `kde_output_configuration_v2`
dispatch; that one is now exhaustive on purpose, so a re-vendored XML that adds an
event fails the build instead of dropping it silently. (The sibling `_ => {}` in the
DeviceMode dispatch is NOT dead — `ModeEvent::Removed` really does reach it and get
swallowed, which is a separate defect.)
`dead_code` is now enforced on Linux, where ~10k of the ~17k lines live, instead of
allowed crate-wide behind a rationale that had stopped being true. It turned up no
genuinely dead code: four items, every one live from tests or another platform, now
annotated with which. One deserved the comment most — `Entry::keepalive` is "never
read" because it is an RAII guard whose `Drop` releases the compositor output, so
deleting it as unused would release every pooled display the moment it was created.
Two tests were not testing what they claimed. `another_uids_socket_is_ignored`
asserted the sway-socket ownership guard but never reached it — `find_sway_socket`
filters on the `sway-ipc.<uid>.` filename prefix first, so the foreign-uid file was
rejected by name and the assertion held even with `md.uid() != uid` deleted. It is
renamed to what it does cover, and the real leg is a new `#[ignore]`d root test that
chowns a correctly-named socket (querying with a non-matching pid, or the exact-path
shortcut would return before the guard and make it vacuous all over again). And
proc.rs's tests were ungated while the module is compiled everywhere, so they would
have gone red on Windows the first time anyone ran them: `#[cfg(all(test, unix))]`
now, with a `cmd /c` twin that does run there.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`#![deny(clippy::undocumented_unsafe_blocks)]` cannot see an unsafe operation that
sits directly in an `unsafe fn` body — in edition 2021 `unsafe_op_in_unsafe_fn` is
allow-by-default, so a bare call inside such a body needs no block and therefore
carries no proof. The file headers claim "every unsafe block carries a SAFETY
proof", and that was true; it just did not cover the calls that needed it most.
Turning the lint on named exactly three: `DeviceIoControl` and the `ioctl` wrapper
in pf_vdisplay.rs — the whole host<->driver control channel — and
`restore_displays_ccd` in manager.rs, the call the teardown path depends on to give
the operator their physical panels back. Each now carries a real proof, and `ioctl`
and `set_render_adapter` grew the `# Safety` heading their callers were owed.
Also teaches scripts/wincheck.sh to cover pf-vdisplay, which is what let the above
be compile-verified rather than reasoned: the crate's Windows half is ~3,400 lines
that Linux CI never compiles. That needed a stub pf-encode (the real one drags
ffmpeg-sys, and the admission gate calls exactly one predicate from it) and
CompositorPref on the stub core. Verified non-vacuous with a planted type error.
pf-win-display's half of the same lint is a separate change — it flags 62 further
operations, and they want proofs written one at a time, not in bulk.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The stage split is the thing an fps-shortfall report is diagnosed from, and
it cannot be read without knowing the backend behind it: a p50 `submit` of
10 ms means "the GPU's CSC+encode throughput is the ceiling" on one backend
and something else entirely on another. The capture's meta carried the mode,
codec and client but neither the encoder nor the GPU, so every report so far
cost a round-trip asking which one it was.
Both come from `pf_gpu::active()` — the record the encoder open itself
writes — so they name the branch that really opened rather than a re-derived
guess that goes stale the moment a backend gains an internal fallback. Read
once per capture, not per frame.
The console shows them next to the mode in the recording's header. Both
fields are `serde(default)`, so a recording made before this still loads and
simply omits them.
Refs #9
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
PUNKTFUNK_MAX_FPS caps how fast the compositor lets the game render. It
deliberately does NOT touch the session: the client still negotiates and
receives its full rate, because the encode loop re-encodes the held frame
whenever the compositor produced no new one, and a repeat of an unchanged
picture is an almost-empty P-frame. So a 60-capped game on a 120 Hz session
still puts 120 frames a second on the wire — and the GPU time the game gives
up goes to capture and encode instead, which is the point (on a laptop or a
handheld, it goes to heat and battery too).
Capping the stream would be a different and mostly unwanted feature: it
hands the client fewer frames than it asked for and saves the game's GPU
nothing.
gamescope is the compositor that has the lever, so it is the one that gets
it: the rate becomes --nested-refresh, which is what gamescope clamps the
game to. All three sessions we own take it — the bare spawn's -r, the
managed gamescope-session-plus wrapper's PF_HZ, and the SteamOS PATH shim's.
In the managed path the limit lands on PF_HZ alone and NOT on
CUSTOM_REFRESH_RATES, so the mode the session advertises stays the client's
— that is what makes games see the real refresh rather than the box's EDID.
Two scoping notes. Under gamescope the cap is the nested output's rate, so
everything it composites moves at it, not the game alone; there is only the
one output. And the attach path (PUNKTFUNK_GAMESCOPE_NODE) mirrors a
gamescope we do not own, so it has no lever to pull and is untouched.
Closes#13
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
PUNKTFUNK_VDISPLAY_HZ_MULT runs the virtual display at a multiple of the
session's rate without putting one extra frame on the wire. A compositor
paints on its own vblank, so a frame finished just after the capture sampled
waits nearly a full interval to be picked up — the jittery part of the
latency budget, not the steady part; at 2 that worst case halves. It costs
the compositor and GPU the extra composites, so it stays opt-in at 1.
The pacing rate was previously just "whatever the backend achieved". It is
now the session's rate floored by the achieved one — the same value as
before whenever the knob is unset, and the only correct answer when it is
set: never above what the client negotiated, never above what the display
actually produces. Both build sites get it, the initial build and the
in-place resize, so a mid-stream resize can't silently drop back to 1x.
A backend that won't give the multiplied rate now says so at info rather
than warn, since that is the expected outcome of an opt-in knob; falling
short of the SESSION's own rate still warns, because that one costs the
client frames.
Closes#14
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Every headless call went through `flatpak run io.unom.Punktfunk`, and the
launch wrapper exec'd the same. On a Deck whose client came from a sysext, a
.deb/rpm, an AUR build or a nix profile there is no such app: discovery
worked (it is mDNS), and everything that needed the client — pairing, the
library fetch, the host store, the stream launch itself — failed.
Resolve the client once. The flatpak still wins when it is actually
installed, so an existing Deck is byte-for-byte unchanged, and a native
`punktfunk-client` is the fallback; `PF_DECKY_CLIENT` forces one on a machine
with both. Both kinds share ~/.config/punktfunk — the flatpak's sandbox HOME
is the real home — so identity, known-hosts and settings need no divergence.
The wrapper takes the resolved binary as PF_CLIENT_BIN and execs it in place
of `flatpak run`; kill_stream sends a name-matched SIGTERM where there is no
flatpak instance to kill; and the client-update check, which reads the
flatpak's tracked remote, simply reports nothing for a native install, whose
updates belong to whatever installed it.
Installed-ness is now decided by the app's exported directory rather than by
the presence of the `flatpak` binary, so a machine that has flatpak but not
this app no longer resolves to a client that cannot run.
Closes#11
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
GameStream and native (punktfunk/1) clients pair into separate stores, and
`/status` only ever reported the GameStream certificate count. Native is the
DEFAULT plane, so a host whose clients had all paired normally — and which
Moonlight had never touched — showed "0 paired" on the dashboard.
Report the native count alongside it, the way the tray's own summary route
already does, and sum the two in the card.
Closes#10
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Three separate things an iPad's keyboard and mouse got wrong.
Every mouse button past the first two clicked LEFT on the host. UIKit's
button mask is 1-based over the HID order, and only `.secondary` was read —
middle, back and forward all fell into the `else` and became button 1. Map
3/4/5 through `.button(_:)`; only middle and right swap places, because the
wire numbers them the other way round.
Holding a key deleted exactly one character. GameController reports a key
once on press and once on release — it has no repeat channel — and the host
injects exactly what it is told, so nothing downstream ever turned a held key
into a stream of presses. Generate the repeat client-side at the usual
delay-then-rate, newest key only, with modifiers and lock keys excluded.
macOS was never affected: NSEvent hands it the window server's own repeats.
Scrolling ignored the system's Natural Scrolling switch. UIKit has already
applied that preference by the time it hands over a pan translation — it is
what makes every UIScrollView on the device turn the right way — so negating
y pinned the stream to traditional scrolling and inverted the setting for
everyone on the default. Pass the sign through, exactly as the macOS path
passes `NSEvent.scrollingDeltaY` through, and let that one recognizer own
scroll under pointer lock too: it is the only way trackpad two-finger
scrolling ever arrives, so gating it on the lock had been dropping it
entirely there, and the raw GameController axis it deferred to carries no
such preference. iOS installs no GCMouse scroll handler now, so nothing
double-sends; tvOS, which has no scroll pan, keeps it.
Closes#7, closes#15
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Not every mouse reports back/forward the same way. One that carries them on
the HID button page (BTN_SIDE/BTN_EXTRA) gets BUTTON_BACK/BUTTON_FORWARD in
the motion button state, which is the only shape the forwarder listened for.
A mouse that carries them on the consumer page (AC Back / AC Forward — the
common Bluetooth shape, and what Android TV boxes tend to see) produces only
synthesized KEYCODE_BACK/KEYCODE_FORWARD, and those were swallowed outright
to stop them doubling as Android navigation. On that hardware both side
buttons were simply dead.
Route the key shape into the same wire buttons, deciding by the DEVICE (it
has to be able to be a mouse) rather than by the event's source, since the
consumer-page collection is a separate sub-device that may be stamped
SOURCE_KEYBOARD. A D-pad-capable device is excluded so an air-mouse remote's
BACK stays the couch user's way out of the stream.
Both paths now funnel through one press/release helper whose held-set guard
collapses a device that reports BOTH into a single wire press.
Closes#8
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`diff <(spirv-dis …) <(spirv-dis …)` is bash syntax, and Gitea's runner executes
a step's `run:` under `sh -e`. dash rejected the script at PARSE time, so the
gate compared nothing — and, being step 2 of the `rust` job, it took Format,
Clippy, Build, Test, the feature-gated encode backends, the C ABI harness and
the committed-header check down with it. Every one of those has been skipped on
the 35 commits between the gate landing (143a707f) and this one.
A gate that cannot run looks exactly like a gate that passes, which is the
precise failure mode it was written to prevent.
Disassemble to files instead. That is dash-clean without depending on whether
act_runner honours a `shell: bash` override, which is the other way to fix it
and the more fragile one.
Verified in CI's own container (ubuntu:resolute, glslang 16.2.0, spirv-tools
2026.1) by running the step body extracted from this YAML under `sh -e`: it
passes on the current tree, and — the half worth checking — it still FAILS on a
deliberately corrupted blob, so it is not passing vacuously.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
"The mouse cursor isn't included in the captured image" sat in Known Limits
contradicting the section above it, which already explained that the host draws
the pointer back in. Both are half-true and the difference matters to a reader
choosing whether to install anything: gamescope does leave the pointer out, you
do still see one, and what it costs is a full pass over every frame — plus, on
the fastest encode paths, the pointer itself, because a fixed-function front
end has nowhere to blend it.
Which is the real argument for `punktfunk-gamescope` on a box that will never
turn HDR on, and the page never made it.
Release notes gain the spawn-flag verification and the packaging wiring.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The docs already told users where to get it — the Bazzite sysext, an Arch
package, a NixOS option — and none of the three were true. `rpm.yml` built the
sysext without ever passing `--gamescope`, `arch.yml` did not know the PKGBUILD
existed, and the nix derivation had never been evaluated once.
Evaluating it found its central assumption wrong: `gamescope.unwrapped` does
not exist on current nixpkgs, where `gamescope` IS the buildable derivation, so
the override threw on every build. It now prefers `.unwrapped` where a future
nixpkgs wraps it and checks the RESULT is patchable — `overrideAttrs` on a
symlinkJoin succeeds and does nothing, which would install an UNPATCHED
gamescope under a name the host reads as a promise of HDR.
Both it and the PKGBUILD had also drifted to a stale patch list: two patches
named where three exist, one of them under the level-1 filename retired when
the cursor patch landed. Both read the patch directory now, so the list cannot
go stale again. The PKGBUILD additionally delegates the whole build to
`build-punktfunk-gamescope.sh` rather than re-deriving the meson invocation —
its copy had already lost `force_fallback_for=wlroots`, and unlike Fedora 43,
Arch ships wlroots, so that package would have linked it shared and shipped a
binary that starts only on machines carrying the dev library. It asserts its
own pinned rev matches the script's, the one thing makepkg needs statically.
Both CI builds are cached on `packaging/gamescope/**`, which is the only reason
this is affordable: that tree depends on nothing else in the repo, so a normal
push restores a binary instead of spending ten minutes on someone else's C++.
And both are best-effort. punktfunk works without this binary — SDR on the
gamescope backend, which is what every release before this one did — so a
hiccup building gamescope must not cost the packages those workflows exist to
publish. A failure warns and is never cached, so the next run retries.
`rpm.yml` also installs Fedora's own gamescope for its runtime libraries: the
sysext verifies our binary by executing `--version`, and on a cache hit nothing
else in the job would have pulled libavif/luajit/seatd in.
Verified by evaluating and patch-phase-building the nix derivation against
nixos-unstable: all three patches apply to nixpkgs' already-patched 3.16.25
tree, and the banner stamps +pfhdr2.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The bare spawn builds gamescope's argv itself. The two managed modes hand the
flags over indirectly — `gamescope-session-plus` through `GAMESCOPE_BIN` +
`PF_HDR_ARGS`, SteamOS through a PATH shim — and a session free to ignore
either would exec the distro's gamescope carrying none of them.
Half of that failure was already loud: HDR dies on the bit depth the Welcome
fixed before the display existed. The other half was silent. The host had been
told the compositor would paint the pointer, so it stopped painting one, and
nobody did — a stream that is correct in every respect except that it has no
cursor, which nothing in the logs would have said.
So both managed paths now read the running compositor's `/proc/<pid>/cmdline`
once its node appears, and refuse the session when a flag we passed is missing.
The plan is fixed by then (`cursor_blend` feeds the encoder open, which
precedes the display), so this session cannot be corrected in place; instead
the capability is latched off for the process and the spawn fails, and the
retry resolves a correct SDR host-composited session. One rejected attempt per
boot, then it converges.
Fails OPEN at every ambiguity: no flags expected, or no readable gamescope in
`/proc`, says nothing. And it accepts ANY running gamescope carrying the flags,
because a box commonly has a second one — the Nobara test box runs its own
game-mode `/usr/bin/gamescope --steam` beside ours. That leaves only false
PASSES possible, and the flag that matters cannot produce one:
`--pipewire-composite-cursor` exists nowhere but our patch set.
Two things fell out of writing it. `gamescope_argvs` matches argv[0]'s basename
with `ends_with`, not `==` — the old equality test would have missed our own
`punktfunk-gamescope`, which is what `current_gamescope_output_size` was
already scanning for. And `hdr-probe` gained a line for who paints the cursor,
the one capability with no symptom of its own until you compare two streams.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`vulkan_encode_available_at` and `vulkan_encode_caps` were gated on bare
`target_os = "linux"`, but the second returns `vulkan_video::VulkanEncodeCaps`
and both reference that module — which only exists under the feature. Every
CALL SITE was already correctly gated, so nothing pointed at them; the two
definitions alone were enough to fail the build.
That is CI's default-feature line (`cargo clippy --workspace --all-targets`),
so this was going to be caught — it was caught on a Fedora 44 box first.
`cursor_blend_capable`'s `ten_bit` goes unused in the featureless arm for the
same reason, which `-D warnings` also rejects.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Built the patches on a second distro (Nobara 44 / Fedora 44, for the NVIDIA
leg) and the resulting binary would not start on its own host:
libwlroots-0.19.so: cannot open shared object file
gamescope vendors wlroots as a submodule, but meson prefers a SYSTEM one when
the build host has `wlroots-devel` — and links it shared. Fedora 43 has no such
package, so the `.116` build fell back to the submodule and linked it
statically; Fedora 44's `dnf builddep gamescope` pulls one in, so the same
script produced a binary bound to a library that exists only inside the build
container.
Confirmed rather than assumed: `ldd` on the f43 binary lists no wlroots at all
and its log says `Subproject wlroots finished`, while the f44 log says
`Dependency wlroots-0.19 found` from the system.
The consequence, had Fedora 43 ever shipped `wlroots-devel`: the sysext payload
would have carried a gamescope that cannot start, and it would have surfaced to
users as "HDR just doesn't work" rather than as a build failure. `-Dforce_
fallback_for=libliftoff,vkroots,wlroots` makes every distro produce the same
self-contained binary. All three entries go together — gamescope's own
meson.build hard-errors if the first two are dropped from that list.
Verified after the fix: `ldd` shows no wlroots/liftoff/vkroots and no missing
deps, the binary starts on the Nobara host, and its node offers the same four
formats with the colorimetry props — same result as Bazzite f43.
The NVIDIA half of "zero-copy, no host CSC, 10-bit HDR" had never met a GPU.
Two `#[ignore]`d smokes now drive it, run on `.41` (Bazzite f43, RTX 5070 Ti,
driver 595.58.03):
* `nvenc_cuda_hdr10_packed_rgb` — a packed 2:10:10:10 CUDA payload straight
into NVENC as `ARGB10`, HEVC **and** AV1. Asserts what would catch a
mislabelled stream: the encoder DERIVED 10-bit and HDR from the input format
rather than being told, and picked `ARGB10` for `X2Rgb10`. That derivation is
what selects Main10 / AV1-at-10 and the BT.2020 PQ signalling.
* `nvenc_cuda_hdr10_cursor_blend` — `cursor_blend.comp` MODE 3/4, the 10-bit
channel-unpacking twin. Asserts the blend targets `SlotFormat::X2Rgb10` and
not the 8-bit layout, which would tint the pointer and shift its channels.
Both green, and the dumped bitstreams decode 0-error reporting `Main 10` /
AV1 `Main`, `yuv420p10le`, `bt2020nc` / `smpte2084` / `bt2020`.
There is no host colour conversion anywhere on this path: the frame arrives as
a LINEAR dmabuf, crosses to CUDA through the Vulkan bridge, and NVENC's ASIC
does the BT.2020 conversion following the VUI the session configured. The
"no CSC" property AMD gets from the EFC, NVIDIA gets from the encoder itself.
The whole pre-existing `nvenc_` suite was re-run alongside them — 16/16, no
regression from the depth-derivation and buffer-format changes underneath it.
Capture half checked too: the patched gamescope binary built on the AMD box
runs unmodified on the NVIDIA one (same Fedora 43 base) and its node offers the
same four formats with the colorimetry props — so headless gamescope + 10-bit
PQ is not AMD-specific.
The Vulkan Video 10-bit path was the least-exercised code on this branch:
nothing had ever created a Main10 video session, so the profile query, the
`G10X6…3PACK16` picture allocation, the scratch→plane copy, the hand-packed
AV1 sequence header and the colour signalling were all first-run-on-glass.
Three `#[ignore]`d smokes now drive them, and they were run.
`.116` (Bazzite f43, AMD 780M, RADV / Mesa 26.0.4), all three green:
* `vulkan_smoke_10bit` — HEVC Main10 through the compute CSC;
* `vulkan_smoke_10bit_av1` — AV1 at 10 bits;
* `vulkan_smoke_rgb_10bit` — HDR with NO host CSC, the EFC converting BT.2020
off the packed 10-bit source. It did **not** soft-skip, which answers the one
capability in this whole feature I had only ever read in a registry: RADV's
VCN EFC really does advertise `MODEL_YCBCR_2020` and accept a 10-bit
packed-RGB encode source.
Every stream decodes 0-error and reports `yuv420p10le` + `bt2020nc` /
`smpte2084` / `bt2020`. The AV1 one parsing at all is the load-bearing result
there: `high_bitdepth` precedes the CICP bytes in `color_config()`, so a wrong
bit would have thrown every later field out of phase rather than merely
mislabelling the depth.
Round-trip on solid frames, fed (160,160,800) as 10-bit codes:
compute CSC -> (159, 158, 796)
EFC -> (159, 158, 796)
AV1 -> (158, 159, 794)
Under 0.5%, all of it limited-range quantisation and lossy encode. The compute
and EFC results being IDENTICAL is the strongest check available: two
independent BT.2020 NCL implementations — my shader and AMD's fixed-function
block — agreeing to within rounding.
The smokes deliberately assert structure (submits encode, AU count, the depth
the encoder settled on), not colour: a shader writing the 10 bits into the
wrong end of the word still produces a decodable stream. Colour is the dump +
ffmpeg round-trip above, which is what actually caught nothing this time.
Also corrects a comment: I claimed a wrong store factor was a "~1.6% luminance
error". It is not. The `<< 6` PLACEMENT is the load-bearing part (dropping it
is 64x too dark); `1/1023` vs `64/65535` is ~0.1% and harmless.
Built it for the first time, on the AMD Bazzite box (`.116`, RADV 780M,
Fedora 43 toolbox). The patches applied cleanly to the pinned rev and the
configure got all the way through wlroots — then found three things no amount
of reading would have:
**1. `SPA_VIDEO_TRANSFER_SMPTE2084` does not exist on Fedora 43.** PipeWire
1.4.11's transfer-function enum stops at `ADOBERGB`: SPA grew
BT2020_10 / SMPTE2084 / ARIB_STD_B67 as one later block. So the patch simply
did not compile on the distro it is primarily FOR. This is the same trap
punktfunk's own consumer documents and works around — `pf-capture`'s
`pw_pods.rs` spells the value out as `14` for exactly this reason — and the
fix is the same: spell out both colorimetry values, because the enum is wire
ABI mirroring GStreamer's, not a private detail. `SPA_VIDEO_COLOR_PRIMARIES_BT2020`
is present here but gets the same treatment, since its own header comment says
`\since 1.6` and there is no reason to depend on that.
The `PW_CHECK_VERSION(1, 0, 0)` guard was also just wrong: it tests the library
version, which says nothing about which enum members a header names. It now
guards only the FORMAT constants, which are what it was actually right about.
**2. The build pulled in three subprojects we never ship.** gamescope's own
unit tests want Catch2 **v3** (`catch2-with-main`) and Fedora ships v2, so the
configure died on a test suite that is not ours to build. Also disabled: the
OpenVR integration (a code path a headless capture session never enters) and
the WSI layer — which would have been WORSE than wasted work, since the distro
gamescope package installs that same layer and ours would have collided with
it file-for-file.
**3. `dnf builddep gamescope` is not sufficient.** It resolves Fedora's
*packaged* gamescope, which is older than the master we pin, and misses
`xorg-x11-server-Xwayland-devel` — without which wlroots fails several minutes
in with a `xserver.wrap` error that names nothing useful. Documented with the
symptom, so the next person recognises it in one line instead of ten minutes.
gamescope keeps the pointer out of its PipeWire node — it lives on a hardware
plane for scanout, and `paint_pipewire()` composites a separate, reduced frame
that never includes it. So punktfunk has always reconstructed it from XFixes
and blended it in host-side.
That blend is what has been blocking the zero-CSC encode path, and the cost is
larger than it sounds: `VulkanVideoEncoder::open` refuses the RGB-direct (EFC)
source for any session with `cursor_blend`, because that front end is
fixed-function and has no blend stage. `cursor_blend_for` sets it
unconditionally for gamescope. Net effect: a gamescope session paid a
full-frame colour-conversion pass per frame, forever, for a pointer.
So put the cursor where it belongs. A second carried gamescope patch adds
`--pipewire-composite-cursor` (off by default — the node has never carried it,
and a consumer that draws its own would get two), painting it with the same
`MouseCursor::paint` call the scanout composite uses. It scales for free:
paint_pipewire has already set `currentOutputWidth/Height` to the capture size,
which is what that function scales against. The repaint test grows the cursor's
state beside the commit ids — a pointer-only move produces no commit, so
without it the composited cursor would freeze on a static screen while the real
one moved, and a cursor that became hidden would never be erased.
Host side, the `+pfhdr` marker becomes a monotonic PATCH LEVEL, so one probe
answers every capability the session must know before it is planned (level 1 =
HDR formats, level 2 = the cursor flag). `cursor_blend_for` and the
`gamescope_cursor` resolver both consult it through one helper, because they
have to agree: the reader without the blend is a wasted X11 connection, the
blend without the reader is a stream with no pointer, and both together with a
gamescope that paints its own would draw two.
⚠ The two indirect spawn modes carry the flag through `PF_HDR_ARGS`, so this
shares a dependency with the HDR flags: a session that ignores
`GAMESCOPE_BIN`/`PATH` and execs the distro's gamescope gets neither. HDR fails
loudly there (negotiation timeout + SDR latch); a missing cursor would be
silent. Noted in packaging/gamescope/README.md as worth a post-spawn
`/proc/<pid>/cmdline` check if it ever bites.
`ServerCodecModeSupport` layered `SCM_HEVC_MAIN10` and never `SCM_AV1_MAIN10`,
on the stated theory that "the GameStream AV1 path is left off until
live-confirmed". But the SDR baseline has always offered AV1 **Main8** to every
client, so that path is either live or it is not — the DEPTH was never the
uncertain part, and the omission only cost AV1-preferring clients their HDR.
Now that the encoders probe 10-bit per codec, each bit is gated on that codec's
own `can_encode_10bit` AND the SDR baseline already advertising it. A box that
does HEVC Main10 but not 10-bit AV1 — or the reverse — advertises the truth
instead of one bit standing in for both.
Two gates follow from that:
* `host_hdr_capable` becomes codec-agnostic (ANY 10-bit-capable codec makes the
host HDR-capable). It was asking about HEVC alone, which would have hidden
HDR entirely on a hypothetical AV1-only-10-bit box;
* the RTSP honor gains the per-session half: a client that negotiated the codec
this host CANNOT do 10-bit with degrades to 8-bit SDR there, rather than
being handed a PQ label over an 8-bit stream. H.264 always lands there —
there is no 10-bit H.264 encode anywhere.
The unit test now pins each bit independently, including the two one-without-
the-other cases a single shared flag got wrong in both directions.
Three fixes to the same mistake: deciding what the Vulkan Video backend can do
from a table in our heads rather than from the driver, and routing everything
that didn't fit to libav VAAPI — where a session loses real RFI recovery and
the cursor blend for no reason the hardware asked for.
**Capability probe, per codec AND depth.** `probe_encode_support`'s "is there
an encode queue" boolean becomes `VulkanEncodeCaps { supported, eight_bit,
ten_bit }`, answered by `vkGetPhysicalDeviceVideoCapabilitiesKHR` against the
very profile chain the session open builds. So the dispatcher's prediction
cannot disagree with reality: a capable device keeps the Vulkan path, an
incapable one routes to VAAPI BEFORE burning a failed open, and the
cursor-blend mirror stays honest for free. This is the shape the direct-SDK
NVENC path already uses for its codec GUIDs.
**AV1 10-bit.** It was excluded on a guess about driver coverage; now the
device answers. `color_config()` carries `high_bitdepth` + the BT.2020/PQ CICP
triplet in both the `StdVideoAV1ColorConfig` and the sequence-header OBU we
bit-pack ourselves — they must stay identical or the driver's frame OBUs parse
against a header we didn't write. `high_bitdepth` sits BEFORE the CICP bytes,
so getting it wrong doesn't just mislabel the depth, it puts every following
field one bit out of phase; the new test reads the packed bits back.
**Zero-CSC RGB-direct in HDR.** The EFC probe assumed BT.709 and BGRA. It now
asks for the model this session's colourimetry needs (`MODEL_YCBCR_2020` for
10-bit — the extension has always had it) and for the CAPTURED format as an
encode-source format, and the session create-info selects the matching model.
An HDR session with no pointer to composite therefore hands the captured
buffer straight to the fixed-function front end and runs no host CSC at all.
Sessions that DO composite a pointer keep the compute CSC, unchanged: the EFC
cannot blend, and that rule outranks everything.
Also: `can_encode_10bit` on AMD/Intel now reports the union of VAAPI's and
Vulkan Video's answers instead of VAAPI's alone. `open_amd_intel` tries Vulkan
first and falls back, so either one being able to encode Main10 makes the
session 10-bit-capable — answering `false` because only one of them said yes
stranded encodable HDR sessions at 8 bits.
The Vulkan Video backend was 8-bit for no structural reason — the API has
`VK_VIDEO_COMPONENT_BIT_DEPTH_10_BIT` and `PROFILE_IDC_MAIN_10` in the very
fields this pinned to 8 and MAIN, and AMD VCN and Intel both encode Main10.
It was six hardcoded sites, and the cost of leaving them was paid twice over:
an HDR session had to take libav VAAPI, losing real RFI loss recovery AND the
compute CSC's cursor blend — which on gamescope is the only way the pointer
reaches the stream at all, since gamescope has no embedded-cursor mode.
An HDR session now opens a Main10 profile with 10-bit component depths, a
`G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16` picture + DPB, and an SPS carrying
`bit_depth_*_minus8 = 2` with the BT.2020/PQ CICP triplet instead of BT.709.
`rgb2yuv10.comp` is the CSC's twin, and the two interesting parts of it are:
* it is a PURE 3x3 matrix. The samples arrive already PQ-encoded (gamescope
composites into the PQ container), so BT.2020 NCL applies to the code values
as they are — there is no transfer function to apply here and applying one
would be wrong;
* the scratch planes are `R16`/`RG16`, not the picture's plane formats. The
10-bit ycbcr plane formats are not storage-image formats, so the shader
writes the value into the HIGH bits by hand (`code10 << 6`, hence the
`64/65535` factor and not `1/1023`) into planes that are merely
SIZE-compatible with the picture's — which is all `vkCmdCopyImage` requires.
Scope and safety:
* HEVC only. AV1 10-bit encode has far thinner driver coverage, and a session
open is not the place to gamble on it — those stay on VAAPI, as does a device
that fails the Main10 profile query inside the open (the pre-existing "failed
Vulkan open falls back to VAAPI" net, no new probe needed).
* HDR pins the compute-CSC arm over the EFC RGB-direct one, which the EFC could
not serve anyway: its fixed-function conversion is 8-bit BT.709 narrow with
no knob for BT.2020.
* `open_inner` binds `hdr` to the parameter-set HEADER bytes, so the depth flag
is `ten_bit` there — the one name collision this change had to route around.
Five pages asserted "gamescope's capture output is 8-bit" as a flat fact. It is
a fact about the STOCK binary, so say that instead, and say what to install to
change it: a new "HDR on gamescope" section covering the extra package, the two
knobs, what has to line up for a session to go HDR at all, and the two things
that surprise people — SDR content rides the same PQ stream at
`--hdr-sdr-content-nits`, and AMD/Intel HDR sessions currently lose the
composited pointer (the encode path that carries 10-bit is the one that cannot
blend it).
The roadmap's "parked / blocked" entry keeps the half that is still blocked
(Mutter's `RecordVirtual` is SDR-only through the GNOME 51 dev branch) and
drops the half that no longer is.
AMD/Intel needed no new encoder code for HDR — the VAAPI path already ingests
an XR30 dmabuf into `format=p010:out_color_matrix=bt2020`. NVIDIA did: the
10-bit formats were excluded from the GPU import outright, so an HDR session
fell back to a CPU readback plus swscale, which is the one thing the capture
path is not allowed to ship.
It turns out no CSC kernel is needed. NVENC ingests packed 10-bit RGB natively
as `ARGB10`/`ABGR10` and does the conversion itself following the configured
VUI matrix — which `apply_low_latency_config` already sets to BT.2020 NCL for
an HDR session. So the frame travels LINEAR dmabuf → Vulkan bridge → CUDA →
NVENC unconverted: no host CSC pass, no depth loss, no extra work on a
contended SM.
* invariant 1 is restated rather than dropped: HDR must never take the TILED
EGL de-tile blit (it renders into an 8-bit `GL_RGBA8` texture). The HDR pods
are LINEAR-only by construction, so the plan may build the importer; the
per-frame gate — which sees the negotiated modifier the plan cannot — is what
enforces the tiled half, and falls back to the CPU path if a producer ever
ignores our offer.
* …but only where the encoder can actually take the payload
(`linux_hdr_cuda_ok`). libav's HDR route builds a P010 hardware frames
context and swscales into it, so on a host without the direct-SDK backend a
packed-2:10:10:10 CUDA buffer would land in a P010 surface as garbage. Those
keep the CPU path.
* `nvenc_cuda` stops pinning 8-bit/SDR. Depth and HDR now follow the INPUT
format, like the Windows backend: a 10-bit session whose capture came back
8-bit encodes AND labels 8-bit rather than mislabelling.
* the cursor-blend compute shader gains two 10-bit modes, so the pointer
gamescope leaves out of its node survives the HDR path. Same display-referred
blend the CPU path's `composite_cursor_rgb10` already does — the samples are
PQ, and a real sRGB→PQ cursor LUT is polish, not correctness for a pointer.
The Linux native plane has been 8-bit for a reason that stopped being true:
`capturer_supports_hdr()` returned a flat `false` because Mutter's virtual
monitors are SDR-only upstream. That is still right for Mutter, KWin and
wlroots — and wrong for gamescope, whose node can now offer 10-bit BT.2020 PQ
(packaging/gamescope). Open the three gates that held it off, together:
* the capture-side gate becomes SOURCE-AWARE (`capturer_supports_hdr_for`):
Windows keeps its platform answer, gamescope asks whether the resolved binary
offers the formats, everything else stays false. It must be truthful rather
than optimistic — the Welcome is irrevocable, and PQ frames on an 8-bit
encoder are a deliberate hard error — so every term is a static fact resolved
before anything is spawned, including "do we spawn gamescope at all" (an
attach inherits someone else's flags and can promise nothing);
* `want_hdr` reaches the capturer: `open_virtual_output` grew the parameter it
never had, and the host arm stopped dropping `want.hdr` on the floor;
* the spawn gains `--hdr-enabled --hdr-debug-force-support` on all three
sub-modes (bare args, the `GAMESCOPE_BIN` wrapper, the SteamOS PATH shim),
from one shared `hdr_args` — the force flag is what makes it work headless,
and forgetting it looks exactly like a negotiation failure.
Two things that would have gone wrong quietly:
* the keep-alive reuse key gains `hdr`. gamescope cannot turn HDR on live, so a
kept SDR display handed to an HDR session would give the game no HDR surfaces
while the stream negotiated PQ over an SDR composite — wrong, and not
obviously broken. Same for the managed session-plus/SteamOS reuse check.
* the HDR-negotiation-failure latch becomes PER SOURCE. It was one
process-wide flag, so a monitor that left HDR mode would have disabled
gamescope HDR until the host restarted, and vice versa — two facts with
nothing in common but the word HDR.
GameStream follows the same shape: `host_hdr_capable` gains the gamescope arm,
and the RTSP gate's live BT.2100 monitor probe is scoped to the portal source —
a headless box has no monitor to be in HDR mode, so running it there would
hard-refuse every gamescope HDR session.
Off by default for one release (`PUNKTFUNK_GAMESCOPE_HDR=1`), and
`punktfunk-host hdr-probe` now answers for both Linux HDR sources.
gamescope's built-in PipeWire node has always been SDR-only: it offers BGRx
and NV12, and `paint_pipewire()` hardcodes a Gamma-2.2 composite with the SDR
screenshot LUT set. So an HDR game reaches punktfunk already tone-mapped down,
and the whole gamescope backend streams 8-bit no matter what the client can
decode. Games CAN render HDR on a headless gamescope today — only the capture
half is missing.
Carry the two patches that close it (packaging/gamescope/patches): the node
additionally offers `xRGB_210LE`/`xBGR_210LE` with MANDATORY SMPTE ST.2084 +
BT.2020 props, mapped to the same 10-bit capture texture the HDR AVIF
screenshot path already allocates, and `paint_pipewire()` composites into them
with the HDR screenshot LUTs + `EOTF_PQ` — which is exactly the in-tree
`bHDRScreenshot` branch. The new formats are listed LAST, so every existing
consumer keeps negotiating the 8-bit stream bit-for-bit. Offered upstream
against ValveSoftware/gamescope#2126.
Ship it as `punktfunk-gamescope`, beside the distro's own binary rather than
replacing it: a Bazzite sysext payload (`build-sysext.sh --gamescope`, which
refuses a binary without the marker), an Arch package, a nix derivation +
`services.punktfunk.host.gamescopeHdr`, and one distro-agnostic build script
the rest call.
The second patch stamps `+pfhdr1` into the `--version` banner. That is not
cosmetic: punktfunk fixes a session's bit depth in the Welcome, before the
display exists and with no way to take it back, so its capability answer has to
be a static property of the binary it will spawn.
Three encode paths shipped a bitstream with no colour description at all,
leaving primaries/transfer/matrix/range "unspecified":
- Vulkan Video HEVC (`vk_build.rs`) built an SPS with no VUI whatsoever.
This is the DEFAULT backend for AMD/Intel Linux hosts on HEVC/AV1.
- Vulkan Video AV1 packed `color_description_present_flag = 0`.
- The openh264 software path wrote nothing (it converts BT.709 limited and
relied on decoders defaulting to that).
- The libav-NVENC Linux path excluded packed-RGB 4:2:0, on the belief that
"NVENC's internal CSC writes its own VUI". It doesn't: libavcodec derives
`colourDescriptionPresentFlag` from the AVCodecContext colour fields, so
leaving them unspecified emits none. Reachable on a CPU/dmabuf capture, a
build without `--features nvenc`, or PUNKTFUNK_NVENC_DIRECT=0.
Unsignalled looks fine on every punktfunk client — `csc_rows` falls back to
BT.709 on "unspecified" — which is why this survived. Vendor TV decoders do
not: they guess colorimetry from RESOLUTION, and an LG webOS panel reads a
4K SDR stream as BT.2020 and renders it visibly washed out.
All four now signal BT.709 limited, which is what every host CSC actually
produces (`rgb2yuv.comp`, `convert_bt709`, the swscale paths) and what the
Welcome's `ColorInfo::SDR_BT709` already advertises out-of-band. NVENC,
VAAPI, QSV, AMF and the Windows libav path were already correct.
Two tests, both parsing the REAL emitted bitstream rather than re-asserting
the constants: an independent bit-walk of the AV1 sequence header (the
packed OBU must stay identical to the `StdVideoAV1ColorConfig` handed to the
driver), and an H.264 SPS/VUI parse proving openh264 honours the request
instead of dropping it.
Not yet verified on hardware: the HEVC VUI depends on the driver's SPS
writer emitting `vui_parameters()`. PUNKTFUNK_VULKAN_ENCODE=0 falls back to
VAAPI if a driver mishandles it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
(cherry picked from commit 3c56ff5717b2c9a0871953127da3dadd6a84220d)
`nix build .#punktfunk-web` has been broken since 1e9957d9 re-resolved
web/bun.lock: the console's node_modules came from a fixed-output derivation
whose single aggregate `outputHash` was last refreshed in 4094f620, so every
lockfile change silently invalidated it and the fix required a round-trip on a
Linux nix box (build, read the `got:` hash, paste it back). The runner
(sdk/bun.lock) had the same latent trap.
Replace both FODs with bun2nix (github:nix-community/bun2nix, pinned to 2.1.2).
`fetchBunDeps` turns a generated, committed `bun.nix` into bun's global install
cache — ONE `fetchurl` per package, keyed by the integrity hash already in the
lockfile — and the setup hook then runs a fully offline `bun install` in
`bunRoot`. There is no aggregate hash left to go stale. The `@unom` scope needs
no special handling: bun.lock records those tarballs' full git.unom.io URLs and
the registry is read-public.
`bun.nix` keeps itself in step: `bun2nix` is now a devDependency of both
packages and regenerates the file on every `bun install` — web via
`postinstall`, the SDK via `prepare`, because sdk/ is the published
@punktfunk/host package and a postinstall would fire on consumers' installs.
Both the flake input and the npm devDependency are pinned to the same exact
version; `bun.nix` has no schema stability guarantee across bun2nix releases, so
they move together (README documents this).
Dropped along the way: the manual `cp -R ${deps}/node_modules` + `chmod -R u+w`
+ `patchShebangs web/node_modules` dance, since bun2nix patches shebangs inside
the cache. `dontUseBunPatch` keeps the hook from running `patchShebangs .` over
the whole repo checkout (it would rewrite scripts/web-init.sh, which we ship
verbatim); `dontRunLifecycleScripts` preserves the old `--ignore-scripts`
behaviour, so playwright still never tries to download browsers.
Verified on a Linux nix box (Determinate Nix 3.21.5): `.#punktfunk-web` and
`.#punktfunk-scripting` both build green, offline; the i18n guard reports its
421 compiled messages, the `Bun.serve` bundle guard passes, and
`nix run .#punktfunk-scripting -- --list` discovers an installed plugin.
`nix flake show --all-systems` evaluates every output.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
(cherry picked from commit 4cfe7f05ee608868857be9e7eec079044448a965)
flake.nix, packaging/nix/packages.nix and packaging/nix/nixos-module.nix had
drifted from the formatter the flake itself declares (`formatter =
nixfmt-rfc-style`). Pure reformat — no expression changes — split out so the
bun2nix migration that follows is reviewable.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
(cherry picked from commit 927b27c4fade6d646e3ef822678b6738f1e2f28a)
punktfunk-tray panicked at every launch on Debian/Ubuntu:
zbus-5.16.0/src/abstractions/executor.rs:190
there is no reactor running, must be called from the context of a Tokio 1.x runtime
Not a code bug — cargo feature unification. zbus picks its executor from
its own feature flags; the host's ashpd enables zbus/tokio while the tray
runs ksni's async-io executor with no tokio runtime by design. Features
are additive across everything built in ONE invocation, and deb.yml built
`-p punktfunk-host -p punktfunk-tray` together, handing the tray a
tokio-flavoured zbus with no runtime anywhere near it.
The invariant is already established and explained inline in the RPM spec,
the Arch PKGBUILD and the Nix packages.nix — all three build the tray
alone, and their comments even claim "(Same split the .deb does.)" The
.deb did not, in two places at once: the workflow co-built it, and
build-deb.sh's own correct standalone build was skipped by an
`if [ ! -x "$TRAY_BIN" ]` guard, so it packaged the poisoned artifact.
That is also why only Debian/Ubuntu users saw it.
Drops the tray from the workflow's host build and makes build-deb.sh's
tray build unconditional — cargo no-ops when the artifact is already
async-io-resolved and rebuilds it when it is not, so a stale co-built
binary can no longer be shipped. Corrects the Nix README note that had
recorded deb/rpm/arch as sharing a "latent" crash, and its nix develop
recipe, which co-built all four.
Verified on a Linux box: co-built reproduces the panic exactly; built
alone, the tray reaches the session bus and exits with the intended
"no StatusNotifier tray available".
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
(cherry picked from commit f91983a84c56464bd2c18d537963cb7fb3a6e059)
GNOME/Mutter reported "Unavailable" on a host sitting in a live Mutter
session — and, on the same request, "Default", because the two columns had
different sources. available() asked each backend, and those probes read
the process env (XDG_CURRENT_DESKTOP for Mutter, WAYLAND_DISPLAY for
KWin's registry handshake, SWAYSOCK for sway) — env a host started outside
the session (systemd --user, a TTY, ssh) never inherited. It is only
retargeted at the live session on the connect path, so the answer also
flipped depending on whether anyone had connected yet.
Both columns now come from the same /proc scan detect() already used: the
live session's compositor is usable by definition, as is an explicit
operator pin, and the per-backend probe stays as the fallback for backends
that are not the live session (gamescope, which spawns its own). A live
KWin without the zkde_screencast grant now surfaces as available and fails
at create with that probe's precise message, which beats "no usable
compositor" on a box visibly running KDE.
Mutter's env sniff stays deliberately narrow — one var, not three.
XDG_CURRENT_DESKTOP is the one apply_session_env owns end to end (written
per connect, scrubbed when nothing is live); sniffing DESKTOP_SESSION
alongside would resurrect the bug that scrub exists to prevent, where a
stale value after a gnome-shell crash routes the next client into a dead
session.
Non-Linux hosts now report no compositors at all rather than five Linux
backends flagged unavailable with no default — on Windows the pf-vdisplay
driver is the only backend and vdisplay::open ignores the argument, so the
old list read as broken detection instead of "not applicable here". The
console says so explicitly.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
(cherry picked from commit eb7ba3d6177552f5c3ed6a15439404084869c636)
Everything else on the Displays page auto-applies — a preset click, the
game-session choice, the experimental toggles — but the Custom block does
not, and its Save button sat at the bottom of a block taller than most
viewports. People edited, never scrolled far enough to find it, navigated
away, and silently lost the lot.
The draft is now compared against the last-seeded server value, and that
one boolean drives the whole affordance: a badge in the card header
(visible without scrolling), an amber ring plus a title on the block, and
a sticky action bar pinned to the viewport for as long as any part of the
block is on screen. The bar states which of the two states you are in
rather than leaving it implied, Save disables when there is nothing to
save, and Discard changes puts the stored policy back.
Two ways edits could still vanish are closed: a preset click now confirms
before overwriting pending edits, and a reload/close warns. Re-picking
Custom while already on Custom is a no-op instead of re-seeding, which
would otherwise fill in defaults for unset fields and report "unsaved
changes" for a click that changed nothing.
Adds a `warning` badge variant + --warning token for the pending state —
attention, not failure, and distinct from the destructive red.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
(cherry picked from commit c4318609c0da5ae1313081c5e488f685504f70d1)
The stream chrome — stats OSD, capture hint, start banner, resize label —
was hardcoded at 14 px with 12/10/8 px insets. The overlay composites into
the swapchain 1:1 in PHYSICAL pixels, so on a 4K panel at 200 % all of it
rendered at half its intended physical size: fine on a 1080p monitor, a
squint on a HiDPI laptop.
FrameCtx now carries a scale — SDL's window display scale (DPI × the
display's content scale) times a PUNKTFUNK_OSD_SCALE preference — and every
metric moved into a `base` module that is multiplied by it. Re-read per
frame and quantized into the damage key, so dragging the window to a
differently-scaled monitor re-renders at the new size rather than keeping
the stale one. Sanitized because SDL returns 0.0 when it cannot resolve the
window's display, which would collapse the panel to nothing.
Two details worth keeping: the face is re-derived at the scaled size rather
than the canvas transformed, because Skia rasterizes glyphs at the
requested size where a magnified 14 px bitmap would be mush; and the long
capture hint is fit-clamped to the window — at 2× it is wider than a 1080p
screen, so scaling it naively would have traded a small OSD for a truncated
one. Linux and Windows share this path.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
(cherry picked from commit 744467d13a28b91ba88a23d6038da70263e9b502)
A box called `bazzite-htpc` had no way to present itself as "Living Room"
short of renaming the machine. The new knob overrides the name everywhere
a human sees it: the GameStream serverinfo <hostname> element and the
mDNS service instance name both adverts carry. Unset (the default) is the
machine's own hostname, exactly as before.
Free text is the point, so the DNS-level name is now a separate concern
from the display name. The instance label may contain spaces and accents;
an A-record target may not, and mdns-sd rejects the whole ServiceInfo if
the target is not a legal name — which would take discovery down rather
than merely look wrong. dns_label() sanitizes the target and passes an
already-legal name through byte-for-byte, so hosts without the override
advertise precisely what they always did. The display name loses `.` (it
would split the label, and clients derive the name as the first label of
the fullname, so "Ben's PC v1.2" would arrive as "Ben's PC v1") and is
capped at the 63-byte DNS-SD ceiling on a char boundary.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
(cherry picked from commit bbf72261a12e0e67601f549d40db65ae61979268)
"No games found yet." sat flush against the top edge of its card on any
screen ≥640px. The call sites overrode CardContent's padding with a bare
`p-8`, but tailwind-merge only resolves conflicts within a variant: `p-8`
cancels `p-4` and leaves `sm:p-6 sm:pt-0` standing, so the desktop
breakpoint kept the zero top inset that exists for cards WITH a header.
These three have none.
Uses `flush` — the escape hatch CardContent documents for exactly this —
so the padding is owned outright at every breakpoint instead of fought
from the outside. The library grid is the one that was reported; the
store catalogue and the recordings list are the same idiom with the same
bug. PairedDevices deliberately keeps its `p-6`: it is a table under a
header, where pt-0 is the intended look.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
(cherry picked from commit 71fc47f32af7c74327a26425035298f8e6464c96)
Every NVIDIA host advertised a static H.264|HEVC|AV1 superset, so a 1st-gen
Maxwell (GTX 960M, no HEVC/AV1 encode) offered HEVC — a client that believed
it got ~15 s of blank video and a disconnect instead of a stream. Both OSes
now ask the driver itself (nvEncGetEncodeGUIDs) on one throwaway direct-SDK
session: Linux on the shared CUDA context, Windows on the selected render
adapter, wired into host_wire_caps AND the GameStream serverinfo mask (which
had been left on the superset for NVIDIA on both OSes). Fails open — an
unanswerable probe keeps the historical superset, so it can only ever narrow
the advertisement to codecs the GPU really encodes.
The HEVC 4:4:4 answer rides the same session on Linux instead of opening a
libav hevc_nvenc FREXT probe: that open is the prime suspect for the field
bug where one probe wedges NVENC process-wide (NV_ENC_ERR_INVALID_VERSION on
every later session until a host restart), and the direct backend re-checks
the same caps bit at session open anyway. The ffmpeg probe remains only for
hosts that really stream over libav (PUNKTFUNK_NVENC_DIRECT=0 or a build
without the nvenc feature), where ffmpeg's NVENC client runs regardless. The
10-bit probe deliberately stays libav — Linux HDR rides the libav P010 path.
On-hardware: .136 (RTX 5070 Ti) 14/14 nvenc tests in one process incl. the
probe followed by real sessions and dirty teardown; .173 (Windows RTX) probe
+ 47 release lib tests. The Windows probe test documents the pre-existing
MSVC debug-link failure (LNK2019 via the sdk crate's unused lazy loader) —
run it with --release, the same reason windows-host.yml gates with clippy.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
(cherry picked from commit 0346ec8090568eb499e8cb7d735305b28471185e)
A LocalService principal could take over a virtual pad's shared input section and
forge HID input into the interactive desktop.
The host duplicates each pad's unnamed DATA section into the driver's WUDFHost, and
through gamepad proto v2 it learned that process from `driver_pid` in the named
bootstrap mailbox. That mailbox has to be LocalService-writable — that is what the
driver's own WUDFHost runs as — and the delivery gate, verify_is_wudfhost, only checks
that the target's IMAGE is %SystemRoot%\System32\WUDFHost.exe. That image is
world-executable. So anything running as LocalService — notably the deliberately
de-privileged plugin runner — could spawn its own WUDFHost (CREATE_SUSPENDED parks it
indefinitely with the right image path), publish that pid, and be handed
SECTION_MAP_READ|WRITE on a live section. For pf-mouse that section drives a real
absolute pointer, so it was desktop control; for the pads it was forged gamepad input
plus a read of the remote user's controller state.
The module docs claimed mailbox tampering "yields at worst a gamepad DoS, never a read
or an injection". That was wrong, and the reasoning behind it — that a LocalService
token is DACL-denied OpenProcess on a UMDF WUDFHost — only covers the REAL host, not
one the attacker spawned itself.
The pid now comes from the device stack (ChannelProof, proto 2 -> 3). The host asks the
devnode it SwDeviceCreate'd who is serving it, looked up by the instance id PnP handed
back, so a planted look-alike devnode is not a candidate and the kernel — not anything
the attacker supplies — does the routing. Only the driver PnP actually bound to that
device can answer. `driver_pid` survives as a liveness hint; a tamperer can still deny a
pad, which squatting the name always allowed, but can no longer choose the recipient.
Two rules keep the state machine honest around it: a delivery stands until its target
process EXITS (judged on a retained SYNCHRONIZE handle, so a recycled pid cannot fake
it, and UMDF's restart-after-driver-crash still re-attaches), and a pad with no
SwDeviceCreate devnode refuses to deliver rather than fall back — unless an operator
sets PUNKTFUNK_PAD_CHANNEL_TRUST_MAILBOX, which says so loudly.
Three transports, because Windows carries different things to different driver shapes,
and the obvious two did not survive contact with hidclass. Measured on .173 (Win11
26200): HidD_GetIndexedString is NOT forwarded to a UMDF HID minidriver at all — it
failed for every index including ones the driver demonstrably serves through the named
wrappers; and a private device interface registers and enumerates but cannot be OPENED
(ERROR_GEN_FAILURE), because hidclass owns IRP_MJ_CREATE on a devnode it is the FDO for.
That is exactly why pf-xusb was never affected: it is not a HID minidriver, so nothing
sits above it. What works:
* pf-xusb — a private IOCTL on its own GUID_DEVINTERFACE_XUSB.
* pf-mouse — the HID serial string. Verified: PFCP:3:0:7296, and 7296 was a genuine
service-spawned WUDFHost.exe. Safe here alone: nothing reads the virtual
mouse's serial, whereas a pad's is SDL/Steam dedup material.
* pf-gamepad — a HID feature report, and it cost NO report-descriptor change. The
captured descriptors already declare far more Feature ids than the driver
ever served: 0x85 is declared on DualSense, DualShock 4 and Edge alike and
used to fail with STATUS_INVALID_PARAMETER, so hidclass lets it through and
nothing can have depended on the old failure. The Deck's one feature report
is unnumbered and Steam drives it command->response, so its proof rides that
existing contract via a private two-byte command. Verified: feature 0x85
returned magic "PFCP", proto 3, pad_index 0, wudf_pid 18456 — and 18456 was
a WUDFHost — with the product string still 'DualSense Wireless Controller'.
Also renamed pf-dualsense -> pf-gamepad. One driver has always served four identities, so
the old name read as if the other three lived elsewhere. ONLY the package identity moved
(crate, INF/CAT/DLL, UMDF service, build script, CI lines, log file, env var). The four
HARDWARE IDS are deliberately unchanged — they bind every devnode the host creates and
every installed system — as are the Global\pfds-boot-<i> mailbox and PAD_MAGIC, which are
wire contract. `driver install --gamepad` now retires the pre-rename store package first,
matched on pf_dualsense.dll because that string appears only in the OLD inf; matching on
the hardware ids would delete what we are about to install. On .173 that separated 14
stale packages from the 1 new one with 0 ambiguous, and the renamed package binds the old
hwid (devgen root\pf_dualsense -> oem143.inf = pf_gamepad.inf).
The repo's own pre-commit/pre-push rustfmt hooks named the old crate, so they caught the
rename before the commit did — they now check pf-gamepad, and pf-mouse alongside it, which
they had been missing relative to the CI line.
Host and drivers MUST ship together: v2<->v3 fails closed in both directions by design,
with the existing "update host + drivers together" diagnostic.
The rename moved files that also carry the security change, so splitting this into two
commits would mean reconstructing an intermediate state that was never gated. It is one
commit on purpose.
Gated on the windows-amd64 runner with cargo clean first (the box's clock lags, so stale
artifacts would read as a vacuous green): clippy -D warnings clean for pf-inject,
pf-capture and pf-driver-proto, drivers workspace build + the CI clippy line clean,
cargo check --release -p punktfunk-host clean, 19 + 58 tests green. Also fixes pf-mouse
still writing its debug log to world-writable C:\Users\Public, which the 2026-07-17
review moved for the other three drivers and missed here.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The raw-dmabuf passthrough has had a negotiation-timeout latch since the
hybrid-Intel case: one conclusive timeout and later captures negotiate the
CPU path instead of re-paying it. The EGL→CUDA dmabuf-only offer had no
equivalent — a compositor that accepts none of the importer's modifiers
timed out the same 10 s negotiation on every session, forever, under the
generic 'format negotiation never completed' diagnosis.
Now the symmetric latch (note_gpu_dmabuf_negotiation_failed) gates
build_importer in the one negotiation resolver, scoped to this offer alone
(raw passthrough, worker-death latch, encoder untouched), with the same
operator escape as the raw arm: an explicit PUNKTFUNK_ZEROCOPY=1 keeps
erroring loudly instead of downgrading.
One correctness detail beyond the handoff's sketch: whether the GPU offer
was ACTUALLY advertised is a runtime fact of the PipeWire thread (the
importer may fail to construct — no CUDA — in which case no dmabuf was
offered and a timeout must not latch it off). plan.build_importer alone
cannot answer that, so the thread records the made-offer on CaptureSignals
(gpu_dmabuf_offer) and the timeout diagnosis branches on the offer that
really happened, not the plan's intent.
Also renames vaapi_dmabuf_forced → zerocopy_forced (it now guards both
timeout arms; single caller). New plan invariant pinned in tests: the
latch gates only the importer, never the raw passthrough.
(V3 from design/pf-zerocopy-sweep-handoff.md — the deferred design call,
now decided in favour of the symmetric latch.)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Two [GPU]-class defects from design/pf-zerocopy-sweep-handoff.md; the code
is compile- and unit-verified, the visual halves still owe on-glass time.
- blend_ref reused a fence and command buffer after a wait timeout: on
TIMEOUT it reset a fence that still had a pending signal and re-recorded
a command buffer the GPU might still be executing — reached exactly in
the contended case the CPU-synced path exists for (no timeline export +
visible cursor + a >1 s GPU stall). A failed wait now drains the device
before the reset (the VkBridge::import_linear precedent), and free_slots
quiesces unconditionally instead of only when a timeline exists, so
teardown after a timed-out sync blend no longer frees objects an
outstanding submission references. (C1)
- cursor_blend.comp anchored NV12 chroma blocks to the cursor's oy, not
the surface chroma grid: for odd oy every UV sample averaged luma rows
one below the rows it covers (a one-row colour fringe on the cursor's
edges, ~half of all cursor positions) and the cursor's last row's chroma
was never written. Block rows now anchor to the chroma grid the same way
spans anchor to the word grid — y0 = floor(oy/2)*2, per-row cy guards
for the straddle block — and blend_geometry counts blocks from the same
anchor (one extra block when oy is odd; covered by new tests, including
negative oy). cursor_blend.spv rebuilt (glslangValidator, spirv-val
clean, drift gate passes). (C6)
Owed on-glass: a stalled-GPU cursor session for C1; an odd-oy cursor
colour check for C6 (subtle fringe on the cursor's top/bottom edge).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
#![deny(clippy::undocumented_unsafe_blocks)] never inspected the body of an
unsafe fn — operations there are not "unsafe blocks" — so roughly 20
functions' worth of raw GL/CUDA/Vulkan driver calls sat outside the
invariant the crate advertises. Concretely, that blind spot is why the
constructor-leak and teardown-ordering shapes fixed earlier in this series
could ship without ever prompting a reviewer.
#![deny(unsafe_op_in_unsafe_fn)] now closes the gap: every unsafe fn body
is an explicit unsafe block carrying a SAFETY comment that names the
caller contract it relies on (the dlopen'd CUDA wrapper table gets a
uniform forward-to-live-table proof). Mechanical; no behavior change.
(V2 from design/pf-zerocopy-sweep-handoff.md.)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Three related reaper problems (R5 from design/pf-zerocopy-sweep-handoff.md):
- sweep_reaper called kill() + blocking wait() while holding the global
REAPER mutex. A worker wedged in a driver ioctl is in D state and ignores
SIGKILL, so wait() never returned — parking every later spawn() and every
importer drop() behind the lock. Expired entries are now drained under the
lock and killed outside it, with a bounded (~100 ms) try_wait poll; a
worker that still won't die is parked again for a later sweep (re-killing
is harmless) instead of blocking anyone.
- No PR_SET_PDEATHSIG: if the host died, the worker survived holding its
CUcontext + BufferPool — by the code's own comment, hundreds of MB of
VRAM. The pre_exec closure (async-signal-safe: prctl/getppid/dup2/fcntl
only, no allocation) now arms SIGKILL-on-parent-death with the standard
getppid race guard.
Not taken: arming the 20 s kill deadline from a timer instead of the next
spawn/drop (the handoff's optional third leg). PDEATHSIG closes the
worst-case orphan; a wedged worker after the LAST capture of a session
still waits for the next spawn to be swept.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Shared::mappings only ever grew: clear_cache reset sent_keys and told the
worker to drop its fd cache, but nothing closed the host-side CUDA IPC
mappings for the previous pool generation. A session that renegotiates
repeatedly (mode changes, HDR toggles, client reconnects) accumulated a
pool's worth of stale mappings each time, each pinning a host VA
reservation to peer memory the worker had already freed.
Mappings now carry a refcount and a retired flag. clear_cache closes every
unreferenced mapping immediately and marks the rest retired; a retired
mapping closes when its last in-flight DeviceBuffer releases. The worker's
half of the contract: ClearCache also forgets its VA→id map, so anything
delivered after the boundary gets a fresh id WITH its descriptor — without
that, a same-shape renegotiation (worker keeps its pool) would re-deliver
an old id whose host mapping was just closed, and the host would misread
it as a desync. Ids never repeat (next_id only counts up), so fresh ids
cannot collide with the graveyard.
(R6 from design/pf-zerocopy-sweep-handoff.md.)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
VkBridge::new leaked its instance (and past device creation, the device and
command pool too) on every error path — reached repeatedly, because a box
whose Vulkan device refuses the external-memory extensions retries the
bridge on every LINEAR frame. Pre-device failures now destroy the instance
explicitly (the VkSlotBlend::new shape); after device creation the
remaining objects build into an incrementally-filled struct whose existing
Drop tolerates the nulls a partial init leaves (Vulkan destroy calls are
defined no-ops on VK_NULL_HANDLE).
ensure_csc had the same hole across its six-object pipeline build; the
fallible half now fills the Csc front to back and a mid-build failure
destroys exactly what was created, leaving self.csc None for a clean retry.
(R3 from design/pf-zerocopy-sweep-handoff.md.)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Three unwind holes in the EGL side, all of the same shape — fallible
construction over raw handles with no Drop to unwind through — and all
retried per frame, so a sustained failure (VRAM pressure is the realistic
one) leaked unboundedly:
- The GlBlit/Nv12Blit/Yuv444Blit constructors interleave GL-object creation
with fallible steps (FBO completeness, CUDA registration, pool
allocation). A GlNameGuard now owns every bare GL name until the final
struct exists; on unwind it deletes them AFTER the RegisteredTexture
locals unregister (declaration order), preserving the
unregister-before-delete invariant. gl.rs gets the same treatment for its
compile paths: the vertex shader on a fragment-compile failure, the
program on a link failure. (R1)
- EglImporter::new leaked the DRM render-node fd and the whole gbm_device on
every '?' after their creation (most realistically cuda::context() failing
on a host where EGL comes up but CUDA does not). Both now live in a
GbmDevice with its own Drop: destroy the device, then close the fd. (R2)
- EglImporter's manual Drop destroyed the gbm device and closed the fd
BEFORE field drops ran the blit destructors, which then called
cuGraphicsUnregisterResource/glDeleteTextures against a dead native
display — the stale-driver-state class this path once crashed on. The
Drop impl is gone; teardown is now purely field order (blits and bridge
first, GbmDevice last), and the blit SAFETY comments cite that order
instead of the previously-false claim. (R4)
(R1/R2/R4 from design/pf-zerocopy-sweep-handoff.md.)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
SCM_RIGHTS descriptor passing is the mechanism the whole worker isolation
design rests on, and no test verified it end to end: both suites asserted
only the has_fd boolean parsed from the JSON body. Setting the send-site's
descriptor to None — zero-copy broken in production — stayed green; so did
dropping the received fd in the worker's dispatch loop.
Now the client-side scripted peer records the st_ino of every descriptor
that arrives and the tests assert the sequence against dmabuf_key() of the
sent plane (SCM_RIGHTS re-numbers the fd but preserves the open file
description, so the inode is the identity the worker keys its cache on);
the worker dispatch test sends one import with a live fd and asserts the
backend received a descriptor with the sender's identity. (T1 from
design/pf-zerocopy-sweep-handoff.md)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
From the pf-zerocopy review sweep (design/pf-zerocopy-sweep-handoff.md), the
compile-verifiable batch:
- dmabuf_fence: the blocking poll's result was discarded — EINTR silently
skipped the wait (reopening the stale-frame race a SIGCHLD away) and a
timeout reported as waited. Now EINTR retries with the remaining budget
and the caller gets Signaled/TimedOut/NoFence, so the one diagnostic
operators have about implicit fencing stops lying. (C2)
- env flags: PUNKTFUNK_ZEROCOPY=TRUE meant *off* — values are case-folded
now, and an unrecognised spelling falls back to the flag's default with a
one-shot warning instead of silently inverting the operator's intent. (C3)
- cuda: alloc_pitched_nv12 leaked the Y plane when the UV allocation failed
(per-frame under VRAM pressure — the worst possible time to leak); a failed
async-copy enqueue now drains the stream before returning, so a recycled
pool buffer can't race an orphaned in-flight copy. (C4, C5)
- worker: --fd is validated (>= 3, fstat + S_ISSOCK) before OwnedFd adoption
— 'zerocopy-worker --fd -1' was constructing OwnedFd's niche value. (V1)
- docs: all 15 rustdoc warnings fixed, including the link to the renamed
note_raw_dmabuf_negotiation_failed. (D1)
- CI: a SPIR-V drift gate — the committed .spv blobs are include_bytes!'d and
rebuilt by hand; the gate diffs disassembly (filtering only the
shaderc/glslang generator difference) so a forgotten rebuild fails CI
instead of shipping the old kernel. Both blobs verified in sync. (S1)
- tests: bt709_limited pinned to external BT.709 anchors (it is the sole
oracle for the GPU colour self-test); blend_geometry gets its first tests —
empty rect, CURSOR_MAX clamp, per-format group counts, and negative-ox
floor alignment. (T2, T3)
Verified on .25: clippy -D warnings clean, 27/27 tests, cargo doc 0 warnings.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Duplicated the entire v0.20.1 fix bundle verbatim instead of
following house convention (each vX.Y.Z.md covers only what changed
since the immediately preceding release file — see v0.19.1 -> v0.19.2,
neither restates the other). v0.20.1 is a real, already-tagged
release with its own notes file; 0.21.0 only needed to add the
monitor-streaming feature, the KDE registry fix found while building
it, and the CI-only winget fix, with a pointer back to v0.20.1 for
the rest.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
42 commits since v0.20.0 (v0.20.1 was tagged but never announced;
superseded by this release rather than repointed, since real new
functionality landed after it was cut). Minor, not patch: the
headline is streaming one of the machine's own physical monitors
instead of always creating a virtual display — pick it from a new
console card or pin it in host.env, on KWin, Mutter, sway and
Hyprland, in both the Punktfunk app and Moonlight.
Also folds in the full v0.20.1 fix bundle: three Windows install
blockers found within hours of 0.20.0, GameStream/Moonlight compat
back to opt-in on fresh installs, three gamescope Game Mode takeover
faults, a laptop-panel stall misdiagnosis, and the PyroWave
high-bitrate latency-creep bundle — plus a KWin 6.7 regression found
while building the monitor feature (silent kscreen-doctor fallback
on every session) and a winget release-verification CI fix.
Wire protocol stays at 2, the embeddable C ABI at 13 and the Windows
virtual-display driver protocol at 6. GET /display/monitors is a new
additive endpoint; the display policy gains an optional
capture_monitor field. No embedder rebuild required.
Notes authored ahead of the tag per docs/releases/README.md.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
24d2f97e added envs: GITHUB_REF_NAME to fix "Verify the served
catalogue" failing on every tag with `GITHUB_REF_NAME: unbound
variable` — but placed it as a sibling of with:/env: on the step,
which is not part of the step schema and is silently ignored by
Gitea's runner. appleboy/ssh-action never received it as an input,
so the step kept failing identically on v0.20.1's first tag run.
docker.yml and deploy-services.yml already forward REGISTRY_TOKEN
this way correctly: envs: nested inside with:. Moved to match.
Confirmed by parsing the workflow and checking envs lands in the
step's with: dict, not as a bare step key.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
`applyCustomPreset` builds a FRESH policy object instead of spreading the
draft, so every field it doesn't name is dropped. `capture_monitor` was
not named — so picking one of your own saved presets silently took a host
that was mirroring a real monitor and put it back on a virtual display.
The same omission in the Custom switch would have done it there too.
Found on-glass against a running serve on .136: the PUT is whole-object,
so the console is the only thing keeping the orthogonal axes alive, and
these two sites were the ones building a policy from scratch rather than
from what was already in force.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The absolute-region ladder existed for one case a unit test can only
simulate — two heads of the SAME size, where matching a libei region by
the streamed mode is a coin flip — and that case had never been run
against a real compositor. It was also unobservable: the log said which
regions the EIS server offered, never which one a coordinate went into,
so "the pointer is on the wrong monitor" could only be discovered by
looking at a monitor.
libei now reports the chosen region once per distinct answer, beside the
existing miss warning: one covers an anchor that named nothing, this one
covers an anchor that matched something, by saying which.
`anchor-test` is the gate that reads it, in the shape mirror-test
established: it enumerates the heads, SAYS whether the rig actually has
two of the same size (a green run on a single-head box proves nothing),
anchors at a named one (or `--none` for the A/B that makes the anchored
run mean anything), and walks the corners. It refuses to run off libei
rather than emitting a green result about a ladder that isn't there.
On-glass on KWin 6.7.3 with `kwin_wayland --virtual --output-count 2`
(regions 1920x1080+0+0 and +1920+0): unanchored picks +0+0, anchored at
Virtual-1 picks +1920+0, anchored at Virtual-0 picks +0+0. That is open
item 3 of design/per-monitor-portal-capture.md §8b, closed.
Clearing the pin now logs too — setting one always did, and the streamed
screen going back to virtual is the same size of change.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The console grew a "Streamed screen" card and the host grew a
PUNKTFUNK_CAPTURE_MONITOR knob and a list-monitors command, and the docs
knew about none of it — a control with no explanation anywhere.
virtual-displays.md gets the feature section: what it is for, that the
monitor is never touched, that its resolution wins and a client scales,
that a bad name is a hard error rather than a different screen, and that
there is no chooser dialog on any of the four backends (which is what
makes it work unattended). Plus the three troubleshooting entries the
shape of the feature predicts: settings that do nothing while mirroring,
a console card the env var has locked, and a pin that names no head.
host-cli.md documents list-monitors and mirror-test; configuration.md
gets the knob, including that it outranks the console on purpose;
running-as-a-service.md gets the desktop-session drop-in and states that
the host needs nothing exported to find its session.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The shipped unit's PartOf=punktfunk-kde-session.service covers the
APPLIANCE route, where we start the compositor ourselves. A host on a
machine somebody logs into has no such unit: when Plasma or GNOME
restarts, the daemon keeps running while holding a Wayland socket and a
portal D-Bus connection that both died with the old compositor, and it
cannot recover either in-process. It fails quietly — the host still
listens, still answers, and every session it then serves dies at capture.
A host that mirrors a monitor idles for days between sessions, which is
the shape that finds this at the worst moment.
The drop-in binds the host to graphical-session.target: PartOf takes it
down with the session, WantedBy brings it back with the new one. Shipped
under /usr/share rather than as an active drop-in, because it is wrong
for the appliance route (which may never reach that target at all, and
would then leave the host permanently stopped) — the operator opts in.
Closes the restart half of design/per-monitor-portal-capture.md §6.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
/display/monitors must never answer empty AND silent — the console reads
that as "the host is broken". But gamescope is nested: it owns no
physical heads by construction, so empty-and-silent is the correct answer
there, not an unexplained one.
Any dev box that has ever been in game mode keeps gamescope-0 sockets in
its runtime dir, so detect() resolves gamescope and the test failed on
the machine rather than on the code (found running the suite on .136).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Session detection already hands every backend the live session's env:
WAYLAND_DISPLAY from a socket scan, XDG_RUNTIME_DIR from the uid, the
session bus, XDG_CURRENT_DESKTOP, and Hyprland's instance signature. sway
was the exception — SWAYSOCK had to be INHERITED from the login shell, so
a systemd --user host that never saw one had no sway IPC at all: no
output enumeration, no capture chooser, no wlroots backend (its
is_available() keys off that very variable).
It is derivable, and by identity rather than guess: sway names its socket
sway-ipc.<uid>.<pid>.sock, and detection already knows the compositor
PID. Ladder: a valid inherited value, then the exact PID's socket, then
the newest one we own (a sway re-exec can leave the name pointing at a
PID we didn't see). None on river — the other wlroots desktop ships no
sway IPC, and saying so is what stops apply_session_env exporting a
SWAYSOCK that points at nothing.
Closes the session-env half of design/per-monitor-portal-capture.md §6
for a desktop-login host: nothing has to be exported for the host to find
its session.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
PUNKTFUNK_CAPTURE_MONITOR is documented as "instead of creating a virtual
display OR taking whichever head the portal hands back", and the console
presents it as a host-wide setting. The compat plane's portal source did
neither: it went straight to the chooser, so a Moonlight client on a
pinned host silently got whatever screen the portal picked. That is the
one outcome the whole feature exists to prevent — showing the wrong
monitor is worse than showing none.
The portal arm now mirrors the pinned head instead, through the same
MirrorDisplay the virtual source reaches via vdisplay::open. It launches
nothing and creates no virtual output, so it needs neither the
game-lifetime machinery nor the registry (External ownership passes
through it anyway).
Which screen a pooled capturer is showing is now the third reuse key
beside HDR-ness and cursor mode. The pin is a LIVE setting — the console
can re-aim the host between two connects — so without it in the key the
second connect would keep streaming the previous screen, which is the
same silent-wrong-monitor failure by another route (§7.3, open item 5).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A physical head runs at the mode its owner set, and MirrorDisplay::create
ignores the requested one on purpose. So a mid-stream Reconfigure against
a mirror could only ever tear the cast down and rebuild the identical one
at the identical size — a hitch that buys nothing, and an invitation to
the worse reflex of reconfiguring the display someone is sitting at.
reconfig_allowed grows a third gate beside gamescope and per-client-mode
identity, and the session captures it at bring-up like the others: this
session opened its display under whatever the pin said then, so a console
change mid-session must not retroactively change the answer it gives.
Linux-only, because vdisplay::open only routes to the mirror there — a
pin left in a Windows host's settings streams nothing different and must
not disable resize as a side effect.
design/per-monitor-portal-capture.md §7.3, open item 4.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
P5 of design/per-monitor-portal-capture.md, and the end of a hole worth
naming: the pin was accepted, persisted and offered in the console while
`create` bailed on these two backends, so a sway or Hyprland host with a
monitor selected failed EVERY session.
Both already ship the mechanism — a managed portal-chooser config plus a
per-session selection file (xdpw's `Monitor: NAME`, xdph's
`[SELECTION]screen:NAME`) — so mirroring is that same chooser pointed at a
physical connector instead of a headless output we created. The keepalive
stops the cast and nothing else; the monitor is the compositor's.
The selection write is now serialized against the handshake that reads it
(SELECTION_LOCK, applied to the virtual-output paths too). That file is one
per-user path: whoever writes last before the portal reads wins, and the
loser does not fail — it silently captures the other session's output.
`managed` is no longer grounds for refusal everywhere. It is conclusive
only where the name is ours by construction (KWin's `Virtual-punktfunk`,
Hyprland's `PF-N`); sway names EVERY headless output `HEADLESS-N`, its own
included, so the old rule would have refused to mirror any output on a
headless sway box — exactly the remote setup this feature serves. Found
on-glass, and now a test.
Verified on a two-output headless sway: asking for HEADLESS-1 yields
1280x720 frames and HEADLESS-2 yields 1920x1080, so the chooser really does
steer per request. Hyprland is compile-only — no Hyprland box exists.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
P4 of design/per-monitor-portal-capture.md. The pin was an env var read
once at startup, which a console picker can never write — so it becomes a
field of the display policy (orthogonal to presets, like game_session), and
`vdisplay::capture_monitor()` resolves env-over-policy: an appliance that
pinned in its unit's host.env stays pinned there, and a console click
cannot re-aim a machine whose operator already declared the answer.
Read per `open` rather than cached, so a picker change takes effect on the
next session instead of the next host restart. The host re-resolves the
input anchor on every policy write — including clearing it when the pin is
cleared, or a later virtual-display session inherits an anchor aimed at a
monitor it is not showing.
`with_manual_layout` carries the pin through like the other orthogonal
axes: without that, saving a display ARRANGEMENT would silently swap the
streamed screen back to virtual.
Console: a "Streamed screen" card listing the host's real monitors beside
"Virtual screen (default)", saving on selection. A disabled head is listed
but not selectable (so "why isn't it here?" has an answer), and an
env-pinned host renders read-only with the reason rather than offering
controls that silently lose to the environment.
Verified on GNOME/Mutter: pinning via the policy file alone (no env) routes
sessions to the mirror and anchors input; setting the env to a different
connector overrides it, exactly as documented.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Opens the display backend exactly as a session would, attaches a capturer
and reports the frames a named head actually produces, with no client
involved. `--monitor` names the head explicitly (it cannot go through
PUNKTFUNK_CAPTURE_MONITOR: pf_host_config parses the environment once and
startup already read it, so a tool setting it for itself would still see
the old snapshot — hence vdisplay::open_mirror); with no argument it
exercises the production routing through the pin.
A frame timeout is NOT treated as failure. Compositor capture is
damage-driven — the host's own capture diag logs new_fps=0 for virtual
outputs on an idle desktop for exactly this reason — so the first version
of this tool ended its measurement on the first idle gap and made a working
mirror look like a 2-frame stall.
Verified on KWin 6.7.3 (home-nobara-1), mirroring HDMI-A-1: 346 frames in
20s at 1920x1080, arriving while input was injected and pausing when the
desktop went quiet, on both the CPU (BGRx/MemFd) and zero-copy (NV12
dmabuf) paths, ownership=External.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
advertising per-output globals
Found on-glass while testing monitor enumeration: KWin 6.7.3 advertises
kde_output_device_registry_v2 and NOT one kde_output_device_v2 global per
output. This module only ever bound the globals, so on a current KWin it
saw zero devices.
That is not just an enumeration gap — it silently disabled the whole
in-process output-management path, which exists precisely because
kscreen-doctor wedges. The live 0.19.2 host on the test box logs
"kde_output_management unavailable — kscreen-doctor fallback" on EVERY
session, so every topology apply there has been going through the tool this
module was written to stop using.
Both models are supported now: the per-output globals older KWin sends, and
the registry's `output` events. Devices from the registry arrive a round
later than globals do, so the handshake takes one more barrier — skipped
when nothing is still awaiting its `done`, so the classic path costs
nothing.
Verified on KWin 6.7.3: enumeration now reports HDMI-A-1 1920x1080@60 at
+0,+0 scale 1.35 primary, matching kscreen-doctor exactly.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
P3 of design/per-monitor-portal-capture.md. Mutter's mirror is the same
private ScreenCast session the virtual path already drives, one call
different — RecordMonitor instead of RecordVirtual — so it inherits what
makes that path work headlessly: a direct D-Bus API that needs no
interactive approval, unlike the xdg portal a background service could
never answer.
Deliberately not under TOPOLOGY_LOCK: that serializes operations which add
or remove a monitor or apply a monitor configuration, and mirroring does
neither. Nothing is created, no layout changes, and teardown is just Stop —
the SIGSEGV-adjacent ordering the virtual path must observe cannot arise
when no monitor is being removed.
The GNOME HDR probe now honors the pin. Asking "is ANY monitor in BT.2100
mode" was fair while capture took whatever head it was handed; once the
operator names one, an HDR TV on the next connector must not talk the host
into offering PQ formats for the SDR panel it is actually streaming. A pin
that names no live head reports SDR rather than falling back to "any" — the
session is about to fail on that same missing monitor, and an over-claimed
HDR offer would be a second, quieter wrong answer.
⚠️ RecordMonitor's exact signature is read from the interface, not yet
confirmed against a live gnome-shell; no GNOME box was reachable.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
An operator configuring an unattended host has to learn the connector
names from somewhere, and "curl the management API before the host is
configured" is not it. `punktfunk-host list-monitors` prints them with
geometry and flags the pinned one.
Running it under a real sway immediately caught two defects the unit tests
could not:
- the query used the `swaymsg` command helper, which inserts `--`, so
`-t get_outputs` came back as "Unknown/invalid command '-t'". Queries
now go through a `swaymsg_query` helper that cannot make that mistake.
- compositors write the literal "Unknown" rather than leaving make/model
empty, so the picker label read "Unknown Unknown". One `describe`
helper now treats that as absent, for all four backends.
Verified on a headless two-output sway: names, modes, positions, scale and
the case-insensitive pin all resolve.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
P2 of design/per-monitor-portal-capture.md. zkde_screencast's
stream_output records an output KWin already has — the connector name IS
the selection, so there is no dialog, no portal and no chooser for a
background service to answer.
It arrives as a VirtualDisplay reporting DisplayOwnership::External, which
already means "someone else's display, merely mirrored: no keep-alive, no
topology, no reuse". So the rule that we must never disable, move or
"restore" a monitor the user is sitting in front of holds by construction
rather than by everyone remembering it — and create() ignores the client's
requested mode for the same reason: a panel runs at the mode its owner set.
Routing lives in vdisplay::open, the one place every session opens a
display, so the pin cannot be honored on one plane and ignored on another.
The host sets the libei anchor from the same pin (pf-vdisplay must not
depend on pf-inject), which is what makes absolute input land on the
mirrored head instead of a same-sized neighbour.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
libei hands the injector one region per logical monitor with no output
name attached, so picking one meant matching the streamed mode's SIZE —
a coin flip the moment two heads share a mode, and it already resolved
wrong on-glass once (GNOME, a dummy HDMI beside the virtual primary: the
seat cursor never entered the streamed monitor, so neither cursor path
could see it).
The ladder is now mapping_id -> origin -> size -> first. Two outputs can
share a size but never a top-left, and a mirrored head's region is not the
client's size at all, so the size rung cannot find it — this is what makes
per-monitor capture land its input on the monitor it is showing.
An anchor that matches nothing falls back down the ladder rather than
stranding input: the region set is the truth and the anchor is our belief
about it. It warns once per distinct anchor, because the failure this
exists to prevent is a pointer that silently lands elsewhere.
P1 of design/per-monitor-portal-capture.md — mechanism and tests only.
Nothing sets an anchor yet; the pin wires it in P2, and the doc comment
records why it is host-level and not per-session.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
P0 of per-monitor capture (design/per-monitor-portal-capture.md): nothing
in the tree could answer "what heads does this host have?", which both a
monitor pin and a console picker need first.
One read per compositor, each beside the code that already speaks that
dialect: KWin's kde_output_device_v2 (the topology session now also records
geometry + scale), Mutter's DisplayConfig.GetCurrentState, swaymsg
get_outputs, hyprctl monitors. Logical geometry throughout, because x/y is
what identifies a head — two monitors can share a size but never an origin.
PUNKTFUNK_CAPTURE_MONITOR parses here and is reported at startup, loudly
including that it is not yet enforced: a knob that is read but inert has to
say so, or "it didn't work" reads as a bug. GET /display/monitors always
answers 200 with an explained empty list, so a compositor-less host renders
as "nothing to pick", not as a broken console.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
24 commits since v0.20.0. Patch, not minor: entirely fixes and
hardening on top of last release's session⇄game work, nothing new to
opt into. Headline fixes: three Windows install blockers reported
within hours of 0.20.0 (a false conflicting-host detection, a broken
winget log-path switch, missing package-source instructions),
GameStream/Moonlight compat flipped back to opt-in on fresh installs,
three gamescope Game Mode takeover faults that could black out a
Linux machine or strand it on a host restart, a deactivated laptop
panel misdiagnosed as a blind spot instead of a named stall cause,
and the PyroWave high-bitrate latency-creep bundle (clock re-sync
starvation, wire bitrate overshoot, backlog buildup, ABR probe
false-congestion).
Wire protocol stays at 2, the embeddable C ABI at 13 and the Windows
virtual-display driver protocol at 6, unchanged from 0.20.0 — no
embedder rebuild required, 0.18/0.19/0.20 hosts and clients mix
freely.
Notes authored ahead of the tag per docs/releases/README.md.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
`2c69cbda` rewrote StatsSample::mbps's doc comment (goodput → attempted
sealed wire bytes) without regenerating the snapshot, so
`openapi_document_is_complete_and_checked_in` fails on main today. Pure
regeneration, no API surface change: the description and the version stamp
are the only differences.
Until now the host had no signal handling at all: SIGTERM killed it
outright. That is fine for a host that owns nothing — but a managed
gamescope takeover owns the box's session, and on a mask-fragile display
manager (Nobara's plasmalogin) it has STOPPED that display manager for the
length of the stream. Killed there, the host leaves a box with no graphical
session and nothing left to restart it: the crash-restore state lives in
$XDG_RUNTIME_DIR, which logind removes along with the user manager, so not
even the next host start can heal it. `systemctl --user restart
punktfunk-host` mid-stream — or a package update doing it for you — was
enough to strand a box until someone reached a VT.
So SIGTERM and SIGINT now restore first and exit after. The restore runs on
a blocking thread (it shells out) under a 20s grace, well inside systemd's
TimeoutStopSec, and a host that took nothing over exits immediately.
`restore_takeover_now` is the synchronous sibling of the debounced
disconnect restore, and deliberately ignores the keep-alive policy the
latter honors: `keep_alive=forever` pins a session for the NEXT client,
which means nothing once the host that would serve them is exiting. Both
paths now share one `takeover_live()` predicate instead of repeating the
four-way "is anything ours" test.
Checked on Linux: clippy -D warnings on punktfunk-host + pf-vdisplay, tests,
rustfmt.
Field report, Nobara + 0.20.0: switching into Game Mode mid-stream
disconnects the client and the box never lights up again. His journal has
the whole mechanism, ten seconds apart:
12:34:18.9 freed Steam: stopped the display manager for this stream
12:34:29.0 systemd[1685]: Stopping punktfunk-host.service
Stopping the display manager ends the user's last login session. The
packaged host is a `systemd --user` unit, so logind then stops
user@1000.service once UserStopDelaySec elapses — 10s by default on Nobara
— and takes the host with it. The stream dies, the scheduled restore never
runs, and the display manager stays down with nothing left to restart it:
a black box that needs a VT to recover. Exactly the two symptoms reported,
and the intermittency is just whether an active Gaming Mode session was
there to trigger the takeover at all.
It never showed on the repro VM because lingering was enabled there for the
earlier sessionless tests (`Linger=yes` — confirmed on the VM today), which
is precisely the thing that breaks the dependency: logind keeps the user
manager alive with no session. Our KDE/GNOME/Arch setup guides already ask
for it; his box, following the KDE route, did not have it.
So the takeover now ensures lingering BEFORE it touches the display
manager: `loginctl enable-linger` directly (allow_active in logind's own
policy — verified working unprivileged on Nobara), else the packaged helper
gains a `linger` verb that enables it for PKEXEC_UID alone, never a
caller-named user. If neither works the takeover is refused with an
actionable error and managed degrades to attach — mirroring the box's own
session is strictly better than a screen that needs a VT. Hosts that cannot
be reached this way (root, a system unit) skip the check: the cgroup test
is a pure `cgroup_under_user_manager` with a unit test, matched against the
real shapes on a Nobara box (`user@1000.service/app.slice/...` vs a
`session-N.scope`).
Also documents the requirement in the gamescope guide's Nobara section.
Checked on Linux: clippy -D warnings, 78 tests, rustfmt; helper verified
with `sh -n`, and the linger enable/disable round-trip run live on the
Nobara VM.
Two ways the Nobara DM-stop takeover could end a session and leave the box
dark, both found while triaging a 0.20.0 field report (managed round-trip:
"my client disconnects and my monitor doesn't turn back on", intermittent).
0.20.0 is the first release where that box runs the takeover for real —
before it, no package shipped the polkit privilege, so managed always
degraded to attach and never touched the display manager.
Privileged verbs are non-interactive now. `try_stop_display_manager` and
`restore_display_manager` try a plain system-bus `systemctl` first, and
without `--no-ask-password` that asks polkit for INTERACTIVE authorization.
On a box where the host runs inside the user's graphical session, polkit
hands that to the session's agent: a password dialog on the box's own
screen, which during a takeover is off or mid-switch. Nobody sees it,
nobody answers it, and the call blocks on the stream's own thread — the
capture-loss rebuild, or the restore worker — while the rebuild budget
burns. The takeover then lands after the session it was for already ended.
With the flag it fails immediately ("interactive authentication required"),
which is what both callers are already written for: the packaged pkexec
helper (allow_any, no agent needed) takes it from there.
A sentinel with no baseline is not a request. `session_select_requested`
read "no baseline recorded" as "the sentinel appeared during the session" —
but `~/.config/steamos-session-select` is a permanent file, so every box
whose user has ever switched sessions has one. The baseline was recorded
only after a SUCCESSFUL launch, leaving a real window: takeover succeeds,
launch fails, the client retries inside the 5s restore debounce (which the
retry cancels), and the honor gate fires on a months-old write — pushing
the box to the desktop the user never asked for, plus a 120s grace refusing
to relaunch game mode. Now the baseline is taken at takeover too (setting
STOPPED_DM is what arms the gate), and "never baselined" reads as no
request. `SESSION_SELECT_BASELINE` carries both states explicitly, and the
decision is a pure `sentinel_advanced` with a unit test for all six cases.
Checked on Linux: cargo check --all-targets, clippy -D warnings, 77 tests,
rustfmt.
Three upgrades from the on-glass rounds on .173/.221:
- `ddc-open` timing: the handle-ACQUISITION cost per monitor is reported even
when it yields no physical handles — the poller's first contact with a
virtual display, exactly what the DDC-fail-fast driver work changes; the
old code silently skipped handle-less monitors, which on a streaming host
in exclusive topology is every monitor there is.
- Monitors are labeled by GDI device name (\\.\DISPLAYn) so a virtual
display and a panel are tellable apart in the correlation log.
- `extend` mode: one SDC_TOPOLOGY_EXTEND poke — re-activates every
attachable display, i.e. the exact 'non-managed display re-activated'
event the exclusive watchdog evicts. One shot, not a loop: trigger a
reassert round, observe the recovery.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Field A/B (reporter, Legion 5 Pro hybrid, 2026-07-27): the ~2 s capture-stall
metronome IS the exclusive isolate's own doing — deactivating the laptop panel
leaves a dark-but-connected eDP head whose driver-level servicing disturbs the
capture path (~1.7-2.8 s period); `topology: primary` (panel stays active)
stopped it outright (16.3 stalls/min → 0). Our own .221 logged the identical
signature the day before. The detector then steered AWAY from the cause:
connected_inactive filtered to EXTERNAL physicals only, so the one display
that mattered — on a hybrid laptop, the default config — reported as `none`.
- TargetInventory: new `internal_panel` class bit (eDP/LVDS/embedded).
- connected_inactive_externals → connected_inactive_physicals: internal
panels join the suspect list (virtual/indirect stay excluded); a nameless
panel renders as "laptop panel".
- The below-OS METRONOMIC warn names the dark-panel case and its actual
cures (`topology: primary`, `pnp_disable_monitors`) — the old text's
"unplug it" prescriptions are impossible for an internal panel.
- ddc_power_off: a zero-ack sweep now says at INFO that the axis did nothing
(internal panels have no DDC/CI) instead of silently no-op'ing.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
In exclusive topology the virtual display is the ONLY monitor on the desktop,
so monitor-control software (the Twinkle Tray / PowerToys PowerDisplay /
Monitorian class) aims its entire DDC traffic — brightness polls,
capabilities-string requests — at OUR monitor. There is no bus and no sink;
the only wrong answer is a slow one (a timeout-shaped failure occupies
win32k's physical-monitor path, serialized per monitor, for its full
duration). Register EvtIddCxMonitorI2CTransmit/Receive and answer every probe
with an immediate STATUS_NOT_SUPPORTED, making the virtual monitor the
cheapest thing on the "bus" to poll. (The receive DDI has no out-arg at the
callback — refusing synchronously refuses the whole transaction.) EDID needs
no equivalent: the OS serves descriptor queries from the blob supplied at
monitor creation without calling the driver.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The exclusive-topology reassert's forced re-commit transiently bounces the
virtual display's mode; the descriptor poller can sample that EVICTION state
and recreate the ring at a mode the recovery chain is about to undo (field
log 2026-07-27 10:30:44Z: hdr=true → false → recreate → recovery restores
true → second recreate). New pf-win-display::topology_churn latch (deadline
semantics — self-expiring, so a lost release can never wedge descriptor-
following off): the watchdog holds it for interval+3s each fighting round and
releases on "stable again"; poll_display_hdr consumes samples but acts on
nothing while held — which also keeps the negotiated-depth pin-back from
issuing a CCD write mid-eviction, where it would fight the reassert itself.
The deliberate recreate_ring_in_place recovery path is unaffected.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The stall-immunity bench needs both stall classes on demand, without a standby
TV or a monitor-tool storm: `ddc` replays the Twinkle-Tray/PowerDisplay-class
DDC/CI traffic (VCP reads, optional capabilities-string requests) through the
win32k I2C path; `modeset` re-commits the current mode with CDS_RESET — the
Level-Two modeset entry that idles the whole adapter with nothing Win32-visible
changing. Every op prints an epoch-stamped took_ms line so host.log stall
reports correlate line-for-line, and the op duration itself measures the
driver's service time per disturbance.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Two stall-immunity hardenings for the swap-chain drain thread (branch-2 of the
disturbance-immunity program — failures in OUR delivery leg, as opposed to
adapter-wide display servicing, which no priority survives):
- MMCSS registration fails under the restricted WUDFHost token on some boxes;
the drain thread then ran UNPRIORITIZED — the whole display's frame pump at
normal priority, starvable by DDC/HPD-servicing DPC pressure into
multi-hundred-ms delivery holes. Fall back to TIME_CRITICAL.
- IddCxSetRealtimeGPUPriority (IddCx 1.9) raises the processing device above
every regular application's GPU priority. Slot availability comes from
raising the exported IddMinimumVersionRequired 4 → 10, which was overdue
independently: the drain loop already calls ReleaseAndAcquireBuffer2 (1.10)
unconditionally, so binding a pre-1.10 framework would dispatch past the
populated IddFunctions table — with 10 an old framework fails the bind
cleanly instead. The product floor is already Win11 22H2 (installer
MinVersion=10.0.22621, whose framework is 1.10), so no supported system
changes behavior.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The shell is a windows_subsystem binary and spawns punktfunk-session with
CREATE_NO_WINDOW + inherited stderr: a normal GUI/MSIX launch has no
console, so every log line — the shell's and the session's whole
receive/decode/present forensic trail — evaporated exactly when a user
hit something worth reporting. The 2026-07 PyroWave latency-sawtooth
report had to be triaged from host logs alone; the deciding evidence
(clock re-sync vs backlog-flush lines) lives client-side.
- New logfile module: %LOCALAPPDATA%\punktfunk\logs\client.log,
the host's rotation convention (10 MB cap -> .old at next start, one
generation), best-effort (no dir -> plain stderr, never a startup
failure).
- The tracing subscriber tees to stderr AND the file (ANSI off — the
file is what users send); startup logs the path.
- The spawned session's stderr is piped through the same tee,
line-buffered — dev-terminal runs keep their interleaved output,
GUI runs finally keep anything at all.
- The --console path and the punktfunk-console.exe MSIX shim forward
the same way (a couch launch has no console either).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Three lines that each sent the 2026-07 PyroWave field triage down a wrong
path, made honest:
- The 'client accepts streamed AUs … will stream per-slice' log fires
before the encoder exists and regardless of backend support (only Linux
direct-NVENC implements chunked polling) — it now states the client
capability only.
- StatsSample::mbps was documented as 'transmit goodput'; it is attempted
sealed wire bytes at seal time — AU bytes + shard framing + FEC parity
(+ PyroWave window padding), not reduced by socket send drops.
- The per-stage split's 'encode' stage is the poll() duration, which is
~0 by construction for synchronous backends (PyroWave encodes inside
submit → its time shows as 'submit') — documented at the split's
definition so 'encode 0.00' stops reading as an instrumentation hole.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The startup speed-test probe deliberately overloads the link (2 Gb/s for
800 ms) to measure capacity. The report tick is suppressed while it runs
and the window anchors are rebased when it ends — but two residues leak
past the rebase: probe frames still pending in the reassembler age out as
frames_dropped for another ~120 ms (the loss-window fuse), and the burst
can latch flush_in_window (a jump-to-live it caused itself). Either one
reads as a SEVERE window: the controller backs off ×0.7 and — worse —
slow start ends at the first congestion signal, permanently.
That is precisely the 2026-07 field report's Automatic session: 20→14
Mb/s exactly one report tick after the probe, then a purely additive
+6 %/4.5 s crawl that took the whole 4.5-minute match to reach 308 Mb/s
on a link the probe had just measured at ~1.2 Gb/s. Slow start (doubling
per clean window to the probed ceiling, 'seconds instead of minutes')
never got to run.
The first post-probe report window is now discarded outright: no
LossReport (probe residue would also spike the host's adaptive FEC), the
standing-latency detector closes it as not-loss-free (its clean-run just
resets), and the ABR is fed nothing.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The pre-decode FrameChannel is strictly FIFO because H.26x reference
chains forbid mid-stream drops — falling behind is only recoverable via
the coarse jump-to-live thresholds (depth ≥6 sustained, or 400 ms behind
the capture clock) at the cost of a keyframe round-trip.
PyroWave has no reference chains: every AU decodes independently, so a
slow consumer can skip straight to the newest queued AU with zero
recovery cost. The pump now flags the channel all-intra for PyroWave
sessions and pop() drains to the newest, which caps any standing
pre-decode queue at ~1 frame structurally — the 2026-07 field report's
780M client could otherwise ratchet a real multi-frame backlog (and with
it the OSD latency) between those coarse thresholds.
Skips are counted separately from losses (they were delivered, just
superseded) and surfaced at debug on the report tick — the OSD 'lost'
line keeps meaning wire loss.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A datagram-aligned PyroWave session inflates the codec bitstream ×1.2–1.3
on its way to the wire — greedy packing of few-hundred-byte atomic block
packets into 1408 B windows zero-pads most window tails, plus the 4-byte
prefixes and FRAG chains. The 2026-07 field report's 1440p60 10-bit
"Automatic" pin of 407 Mb/s put a measured 550 Mb/s on a 1 GbE link;
nothing enforced the pin past the rate controller.
New shared WireBudget (pyrowave_wire.rs, both backends): tracks the real
per-frame AU/bitstream ratio as a ×1024 fixed-point EMA (prior ×1.25,
weight 1/8, clamped ×1.0–×2.0) and deflates the budget handed to
pyrowave's rate control by it, so the windowed AU lands on the configured
rate. Sealed-datagram framing (+4.5%) and FEC parity stay uncompensated —
H.26x sessions carry those on top of the configured bitrate too, and the
pin must mean the same thing for every codec.
Dense (non-chunked) sessions are untouched.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The mid-stream clock re-sync starved on high-bitrate LAN sessions (2026-07
PyroWave-sawtooth field report, RX 9070 XT -> 780M @ 550 Mb/s): every batch
was judged against the CONNECT-TIME RTT, measured before the video data
plane existed, with a 2 ms floor — mid-stream control RTTs on a loaded GbE
link sit above that almost permanently, so batches were rejected for
minutes while the wall clocks drifted apart and the OSD e2e figure ramped
19->150 ms before snapping back on a lucky batch.
Three changes:
- Rounds are spaced 7 ms apart (stamped at send time, so the spacing never
lands in the RTT). An 8-round batch used to complete inside ONE ~6 ms
video burst — all rounds sampled the same congestion state; spacing walks
them across the frame cycle so the min-RTT round finds a quiet gap.
- ResyncGuard replaces the static baseline: the guard band follows the best
RTT the session has evidenced (connect RTT, then min over every completed
batch — rejected ones included).
- Rejection streaks are bounded: after 3 consecutive rejections the best
(min-RTT) batch of the streak is applied anyway. Its queueing bias is at
most ~half its RTT; unbounded wall-clock drift costs more per minute.
Rejections now log at warn with the streak and floor — the starvation
signature is grep-able in exactly the logs users send.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A user found this in their log and had never been offered a choice:
WARN GameStream/Moonlight compat ENABLED (--gamestream): its pairing runs over
plain HTTP and its legacy control encryption can reuse GCM nonces
(security-review #5/#9) — an on-path LAN attacker could MITM pairing or
recover input. Enable only on a TRUSTED network.
They were right. The `gamestream` task carried no `Flags: unchecked`, so it was
pre-ticked; and since a silent install takes the wizard's own task defaults
(1839d756), a winget install turned it on with no checkbox ever shown. The host
warns that this plane is a security downgrade on every single start, so having
the installer enable it by default cannot be squared with our own advice — least
of all on the path where nobody sees a wizard.
Now unchecked, matching `allowpublicfw`, the other task with a security
consequence. A default install therefore lands `PUNKTFUNK_HOST_CMD=serve`, the
native-only host; Punktfunk's own clients are unaffected, since the native
punktfunk/1 plane is always on. Unattended opt-in is `/MERGETASKS=gamestream`.
Scope, deliberately: this changes FRESH installs only. `GamestreamParam` already
omits the flag entirely unless `FreshHostInstall`, so no existing host has its
choice touched by an upgrade, and anyone relying on Moonlight today keeps it.
`DEFAULT_HOST_CMD` (the service's fallback when host.env carries no
PUNKTFUNK_HOST_CMD line at all) is deliberately NOT flipped here: the installer
always writes the line explicitly, so it does not affect a normal install, and
inverting it would silently disable Moonlight for anyone whose host.env lost that
line — a runtime regression that belongs in its own change, if at all.
Docs corrected everywhere they stated the old default, since three of them now
told users the opposite of what ships: the winget Agreement shown BEFORE install
(it said "enabled by default" and gave the opt-OUT override), the Windows
packaging README, and host.env.example. The `--override` example in the installer
manifest is inverted with it (`/MERGETASKS=gamestream` to add, `!` to remove).
Verified: [Tasks] + [Code] compile with ISCC 6.7.1 on the windows-amd64 runner
(all optional features defined), and the winget catalogue rebuilds and passes
29/29 with the edited manifests.
Second field report on 0.20.0's winget path, and independent of the conflict
abort in 37781a61: an INTERACTIVE install through UniGetUI dies before the
wizard with Inno's "Error creating log file: The filename, directory name, or
volume label syntax is incorrect."
`<LOGPATH>` is winget's own token and the only spelling it replaces — the
schema this manifest declares says so verbatim ("<LOGPATH> token can be included
in the switch value so that winget will replace the token with user provided
path"). We shipped `|LOGPATH|`, which is not a token, so winget passed the
literal string to Inno; `|` is not legal in a Windows filename, and Inno refuses
before doing anything else.
Worse than the conflict abort in two ways: it is not confined to silent installs
— it fires in EVERY mode for any caller that requests a log — and UniGetUI
requests one by default, so a GUI user cannot install at all. Confirmed against
the live source, which is serving the broken switch to everyone right now:
curl -s https://winget.punktfunk.unom.io/packageManifests/unom.PunktfunkHost
→ "Log": "/LOG=\"|LOGPATH|\""
Guarded by the suite that exists for exactly this class of defect (a wrong
response shape does not fail loudly — winget just says "no package found"). The
new check accepts an absent Log switch, requires <LOGPATH> when present, and
rejects any |TOKEN| spelling. Mutation-verified: restoring |LOGPATH| fails the
check naming the offending value, and the corrected manifest passes 29/29.
⚠ Fixing the template does NOT fix the live catalogue: it is derived from the
manifest trio attached to each release, so the corrected switch only reaches
users when a release carries it.
Field report within hours of 0.20.0 (HitFrostbite): `winget install
unom.PunktfunkHost` fails with "Installer failed with exit code: 1",
0x8A150006, after the hash verifies and the install starts.
That is Setup aborting on purpose. `StreamHostPresent` counted a conflicting
host as present if its SCM service key existed at ANY start type, OR if a bare
Program Files\<Name> directory existed — so a disabled service, or a folder left
behind by an uninstall, read as a live conflict. 3d893013 then made the warning
a SuppressibleMsgBox defaulting to IDNO so unattended installs could not hang on
it; under winget's /VERYSILENT /SUPPRESSMSGBOXES that default aborts
InitializeSetup, and Inno exits "failed to initialize" = code 1. Net effect:
anyone with Sunshine on disk — the exact audience most likely to migrate — could
not install via winget at all, with no visible reason.
The other candidate for exit 1 is excluded rather than assumed: the manifest
declares MinimumOSVersion 10.0.22621.0 matching the script's MinVersion, so
winget refuses an unsupported OS BEFORE downloading, and the report shows the
hash verified and the install starting. The conflict check is also the only
`Result := False` in InitializeSetup.
Detection now keys on the service's `Start` value (0 boot / 1 system /
2 automatic / 3 manual / 4 disabled), counting only 0-2 — a host that comes up
on its own is the only kind that can take the GameStream ports or load a second
virtual-display driver. Directories no longer count at all: they were the
noisiest signal and the one that survives an uninstall. This makes the installer
agree with the tray, which dropped its always-on warning over a merely-INSTALLED
Sunshine in this same release (3e782852) for exactly the same reason. The
message now says "installed and set to start automatically" and offers disabling
the service as a remedy, both of which are what is actually detected.
A conflicting host running as a plain user process is deliberately not detected:
pure Pascal cannot enumerate processes, it is a runtime rather than install-time
condition, and the host already reports it via the `punktfunk::detect` startup
warning, `detect-conflicts`, and /api/v1/local/summary.
Verified by compiling the [Code] section with ISCC 6.7.1 on the windows-amd64
runner (WithWeb defined, as CI does). That caught two defects in my own first
draft that review would not have: a continuation line STARTING with #13#10, which
ISPP reads as a preprocessor directive ("Unknown preprocessor directive", compile
aborted), and `{commonpf}` written inside a `{ }` comment, which closes it early
since Inno comments do not nest. Both are noted at the sites so they are not
reintroduced.
bun-audit has been red since the advisory published, so it was already failing
before v0.20.0 was cut (same failure on 0323158a). High-severity DoS: unbounded
expansion length causing an OOM crash. All three paths are dev tooling —
orval→typedoc→minimatch, @storybook/react-vite→glob→minimatch, and
nitro-v2-vite-plugin→nitropack→archiver→archiver-utils→glob→minimatch — so
nothing shipped to a user was exposed, but the leg gates every lockfile change.
Done as an `overrides` entry, joining the eight already there for exactly this
purpose. `bun update brace-expansion` is NOT the fix and was reverted: for a
package that is only transitive it adds a spurious DIRECT dependency, and it
does not even resolve the advisory — it hoists 5.0.8 for the new direct dep and
leaves `minimatch/brace-expansion` pinned at the vulnerable 5.0.7.
The advisory's affected range is `<= 5.0.7` across ALL majors with 5.0.8 the
only patched version, so the two nested 2.1.2 copies had to move too — a major
bump for consumers declaring ^2.0.1/^2.0.2. Checked rather than assumed: 5.0.8
is dual ESM/CJS with a real `require` branch in its exports map (2.1.2 was
plain CJS), so those consumers still resolve. Proven by building: the nitro
build is itself one of the forced consumers.
Verified: `bun audit` reports no vulnerabilities, both nested entries are gone
from the lock, and the full CI web sequence is green —
`bun install --frozen-lockfile --ignore-scripts`, `bun run build`, `bun run lint`.
The catalogue-verify step has failed on every stable tag since it landed,
v0.20.0 included: `bash: line 6: GITHUB_REF_NAME: unbound variable`, twice,
then exit 1.
`env:` populates the RUNNER's environment. appleboy/ssh-action executes its
`script` on the REMOTE host over SSH, which inherits none of it — the action
has a separate `envs:` input naming the variables to forward. Without it the
`set -u` at the top of the script turns the first expansion into a fatal, and
the two `curl`s either side report only the collateral: `Failed writing body`
is curl losing its pipe when the `grep` it was feeding died.
The failure is maximally misleading, because everything it guards ALREADY
WORKED: the catalogue is built, tested and shipped in the preceding steps, and
only the proof-of-serving fails. Confirmed by hand against the live source
during the v0.20.0 release — it serves unom.PunktfunkHost 0.20.0 correctly.
The pattern was already right everywhere else: both "Pull and start docs" steps
(deploy-services.yml, docker.yml) pair `env:` with `envs:`. A sweep of the
other three ssh-action steps found no further instance — the remaining two pass
no variables at all.
Reported within an hour of the announcement: `winget install unom.PunktfunkHost`
answers "no package found". That is correct behaviour, not a broken package —
Punktfunk is served from its own REST source, and winget only searches sources
it has been told about. The notes said "after adding Punktfunk's package source
once" without ever giving the command, so there was no way to act on it.
Both commands are now spelled out, the `winget source add` one flagged as
needing an Administrator terminal (it does), and the failure mode is stated
explicitly so someone who hits it recognises it rather than filing it as a bug.
The lead-in is untouched, so the Discord embed for v0.20.0 stays accurate and
this needs no re-announcement — the release body is re-synced from this file.
On-glass on .41: with `game_on_session_end: keep` — "leave it running, nothing
is ever closed" — a deliberate stop ended the game, and a drop ended it ~14 s
later. Both times the LEASE did the right thing (no `ending the launched game`
line); the game died because the virtual display was torn down, and a nested
launch runs inside that gamescope.
So on a dedicated gamescope session the game's lifetime IS the display's, and
keep-alive decides it — not this setting:
* a deliberate stop skips the linger by design, so the game goes at once,
* a drop lingers the keep-alive window, then takes the game with it,
* only keep-alive Forever actually keeps it — and `always` still ends it at
the reconnect window, which is the documented precedence and was verified
(a `forever`-pinned display released at grace expiry, 60.006 s).
That makes the console's promise untrue on the most common Linux setup, so the
card now says so for every option rather than only warning about `always`, and
the docs get the three cases as a table. Worded so a non-gamescope host reads it
and moves on — a desktop-session launch is an ordinary process and none of it
applies.
Not changing behavior here: making `keep` pin the display would pit it against
"a stop must not leave a ghost display", and which wins is a product call rather
than something to decide silently mid-test.
web: codegen + tsc + biome clean, en/de complete. docs-site: build + tsc clean.
Rendered the Dashboard stories headlessly and looked at them, which is how this
turned up: with no cover the slot was an empty grey rectangle, reading as
something that failed to load rather than something absent.
Plenty of rows will never have art — an operator-typed command has no catalog
entry behind it, a custom entry may carry none, and nothing does until
`/library` has loaded. The slot keeps its fixed size so rows stay aligned when
only some titles have covers; it just holds a gamepad glyph instead of nothing.
117 commits since v0.19.2. Minor rather than patch: the headline is the
session⇄game lifetime binding on both planes and both platforms — the
stream ends when the game does, and optionally the reverse — plus
library metadata, winget packaging for the Windows host, a 64-bit ARM
Linux client, headless `--pair` enrolment, DRM card selection for the
compositor-less presenter, and the ABR/latency de-escalation work, which
changes runtime behaviour on every session.
Wire protocol stays at 2, the embeddable C ABI at 13 and the Windows
virtual-display driver protocol at 6, so 0.18/0.19/0.20 hosts and
clients mix freely and no embedder rebuild is required. The new GameMeta
library fields are optional and flat on the wire.
Notes authored ahead of the tag per docs/releases/README.md, so the
release is born with a body.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A freshly spawned headless gamescope never delivered a single PipeWire
buffer when a game was launched: gamescope only composites (and only on a
composite pushes a capture buffer) when a client paints, and a nested
Steam bootstrap paints nothing until its UI's first frame — far longer
than the 10 s first-frame budget. The native plane's retry ladder then
killed the half-booted Steam on every attempt and started from zero; the
GameStream plane died on its single wait. Reused live displays worked,
which pointed away from the real cause (root-caused on .41 with a raw
pw_stream probe: `sleep infinity` nested → 0 buffers ever, `vkcube`
nested → 60/s immediately).
Every bare spawn now backgrounds the host's own splash client
(`gamescope-splash`, hidden subcommand) beside the nested app: a dark
window with a subtle breathing bar painted at ~2.5 Hz — damage from the
first second, so capture gets its first frame within the budget on both
planes. In `--steam` mode gamescope composites only windows whose appid
is in the root `GAMESCOPECTRL_BASELAYER_APPID` list (live-proven: even a
painting vkcube gets zero composites without it), so the splash declares
itself as the Steam UI (STEAM_GAME=769) and seeds the baselayer iff
unset; Steam's own rewrite at game launch hands composite focus to the
game with no action on our side. PUNKTFUNK_GAMESCOPE_SPLASH=0 is the
escape hatch.
The dedicated Steam launch is also shaped with `-gamepadui` instead of
`-silent`: the nested Steam is Big Picture — the identity gamescope's
`--steam` integration is built around — so the boot shows the gamepad UI
instead of the desktop client window flashing through the stream, and
gamescope's focus rules (game outranks the Steam UI appid) cover what
`-silent` was working around.
On-glass on .41 (Bazzite, RTX 5070 Ti, gamescope c31743d): cold connect +
Balatro launch delivers frames on the first attempt on both a cold and a
torn-down-then-fresh spawn; Big Picture boot → game handover confirmed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Its child is `sh` running a script that `exec`s a binary outside the install
dir, so neither the image path nor the command line carries the directory — the
host's own child is the only signal there is. Which is exactly the case the shim
window now gates: a live child that might still turn out to be a launcher is not
called the game until that window passes.
So "running" legitimately arrives up to SHIM_WINDOW later than it used to, and
the assertion at 1.5 s was asserting the old behavior. Waiting it out is the
point now, not an accident of timing.
The delay is the deliberate cost of the fix: until the window passes there is no
way to tell "the child IS the game" from "the child is about to hand off". It
shows as a few seconds of `launching` in the console, and only for a title whose
store gave us signals.
.25: the ignored live test passes (Child -> Running -> terminate via the
SIGTERM->SIGKILL group ladder -> Exited, session-end action correctly NOT fired),
full suite 305 passed.
On glass (.41), launching any Steam title over the compat plane ended the
session ~7 s later, before the game had started:
launched app command=steam steam://rungameid/2379780 pid=12699
watching the launched game kind="child"
the launched game is running kind="child" procs=0 <- 3 ms in, zero game procs
the launched game exited -> session ended
Linux launches are `Child` leases: the host spawns the launcher itself. The
watcher counts "my child is alive" as the game running, so the lease left the
waiting phase on its FIRST poll — and the shim reclassification lives in that
phase, so it never got to run. When `steam` handed off and exited, that read as
the game exiting.
The design always called for the shim window ("never fires B from a shim exit")
and the code implements it; the lease had simply moved past where it applies. So
when the store gave us signals to recognize the real game by, a bare live child
no longer counts as the game until that window has passed. With no signals the
child is all we have and still counts immediately — custom commands are
unchanged.
Windows could not reproduce this: it holds no child, so its leases are always
`Matched`, and the whole .173 pass was structurally blind to it. Both planes on
Linux were affected — which is most of the audience for this feature.
Also fixes the live-process fixture, which was CI-red for an unrelated reason:
it copied `/bin/sleep` to a file named `game`, and modern coreutils (uutils on
Ubuntu 25.10+, busybox elsewhere) is a MULTI-CALL binary dispatching on argv[0]
— under any other name it exits instantly, leaving nothing in /proc and looking
exactly like a broken matcher. Verified by A/B: the same test fails identically
on a tree predating these changes.
.25 (Ubuntu 26.04): 305 passed, 0 failed.
`- name: Repair the file: dependency (…)` is not valid YAML — the unquoted
`file: ` reads as a second mapping key — so the workflow has been unparseable
since it was added, which is why re-pushing the tag never triggered a run and a
manual dispatch 500'd. I had put that down to a Gitea tag quirk; it was this.
The failure is invisible from the repo side: nothing validates workflow YAML on
push, and an unparseable workflow simply never runs.
On glass (.173), with a copy of Buckshot Roulette already running: a session
launched the same title, Steam focused the existing instance rather than
starting one, the lease adopted THAT process — and a deliberate stop closed the
player's pre-existing game.
That is the one thing the design says must never happen. The rule was written
and the matcher implements it; the reference instant it filters against just
never arrived. `procscan::launch_stamp` supports Windows, but the wrapper every
launch site calls was gated `#[cfg(target_os = "linux")]` and answered `None`
everywhere else — and `None` doesn't fail, it turns the filter OFF (`find` skips
it), so every process under the install dir became adoptable.
Windows is where this matters most: the host runs as SYSTEM and can see every
process on the box, which is why `procscan/windows.rs` calls rule 1
load-bearing rather than a nicety. Both planes were affected.
No unit test could have caught it — the Linux fixtures pass an explicit
`min_start`, and the Windows live test passes `None` deliberately. So the guard
added here asserts the reference EXISTS wherever processes can be matched, which
is the shape of the failure: silent, and invisible from downstream.
.133: 282 passed (+1), same 4 environmental native::tests failures.
Report: iPad on a gamescope/NVIDIA 120 fps session capped at ~80 fps with
repeat_fps 0, zero loss, capture 0 µs, ASIC 15 µs — and submit p50 at
10.2 ms, ~81 % of the loop period. Under gamescope the host composites
the live pointer into EVERY frame, and a cursor-bearing frame forced the
CPU-synced submit path: a blocking CUDA copy plus a fence-waited Vulkan
blend, both exposed to the running game's GPU load. The "games hide the
cursor" assumption the gate relied on does not hold under gamescope.
The blend is now stream-ordered end to end. VkSlotBlend exports a
timeline semaphore (VK_KHR_timeline_semaphore + external_semaphore_fd)
into CUDA (cuImportExternalSemaphore, new dlopen entries): the enqueued
copy signals it on the encode thread's copy stream, the blend submission
waits for and advances it on the Vulkan queue, and a CUDA-side wait
orders the encode after the blend on the session's bound IO stream — no
CPU sync anywhere, so cursor frames keep the stream-ordered fast path.
Each ring slot gets its own command buffer + descriptor set (written
once) so several ordered blends can be in flight; cursor-bitmap uploads
and teardown quiesce through the timeline. Drivers without the timeline
export keep the previous CPU-synced blend, and any bring-up or per-frame
failure still degrades to "no cursor", never a dropped frame.
Also: the blocking multi-plane copies (the escalated/pipelined mode and
the non-stream-ordered fallback) now enqueue every plane and pay ONE
stream sync instead of one per plane (NV12 2→1, YUV444 3→1) — each
exposed wait costs scheduling latency under GPU contention, which is
what makes the escalation's blocking copies self-reinforcing.
Verified on the RTX 5070 Ti box (driver 610.43.03): all 12 nvenc_cuda
on-hardware smokes green, including the new
nvenc_cuda_cursor_blend_stream_ordered (6 cursor AUs, all ordered,
across a bitmap-serial flip); host suite 301/301; clippy --all-targets
-D warnings clean; struct layouts of the hand-flattened cuda.h params
asserted in tests.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Still -1 on glass. The message was going out; the client was ignoring it.
Which packet-type table a client reads is decided by exactly one thing —
moonlight-common-c sets `encryptedControlStream = APP_VERSION_AT_LEAST(7, 1,
431)` — and we advertise 7.1.431, so every client reads the ENCRYPTED table,
where termination is 0x0109. We were sending 0x0100.
Deriving that from the nonce scheme was the error: `NonceKind` describes how the
GCM nonce is built and nothing else. The two look like the same "is this
encrypted" axis and are not. The HDR message could never have caught it either,
since 0x010e is identical in both tables — so the only symptom was the silence
this whole chain has been about.
Pinned with a test asserting APP_VERSION still clears 7.1.431, because if it
ever drops below, the correct type silently becomes 0x0100 again and the stream
goes back to ending as an error with nothing failing to explain why.
.133: 281 passed (+3), same 4 environmental native::tests failures. The Linux
box is off the network, so the full Linux suite is owed.
Disconnecting the ENet peer stopped the freeze but the client then reported the
session as error -1: a bare disconnect is indistinguishable from the host
falling over, so Moonlight called it a connection failure. Which, from its side,
was a fair reading — we never said otherwise.
The protocol has a word for this. Send the TERMINATION control message with
`NVST_DISCONN_SERVER_TERMINATED_CLOSED` first, then disconnect; the client maps
that to a graceful termination (given it has seen a frame, true of any real
session) and lands the player back in the app list.
Constants verified against moonlight-common-c `ControlStream.c` rather than
recalled, because every way of getting this wrong is silent — the client ignores
an unparseable control message, which reads on glass as the same freeze:
* the type comes from the table the CLIENT chose, so it is derived from the
negotiated nonce scheme (plain 0x0100 / encrypted 0x0109) instead of guessed,
* the reason is BIG-endian (the >=6-byte branch; the short branch is a
little-endian u16, which is GFE's older shape).
`disconnect_later` rather than `disconnect`, so the queued message actually
reaches the wire instead of racing the teardown — which would land us back at -1.
The session's GCM key is cached per tick because ending a session clears the
launch state the key lives in, and this is precisely the message that has to be
sealed after that.
On-glass on .173: a launched game exited, the host tore the session down
correctly — and the client froze on its last frame instead of returning to its
app list.
The host's half was right; it just never said anything. On the native plane
ending a session closes the QUIC connection with APP_EXITED, which every client
renders as "game ended". The compat plane has no such channel: `end_session`
stops the media threads, and stopping a UDP sender is silence, not a signal.
Moonlight holds the ENet control stream for the whole session, so with no word
from us it sat there until its own timeout eventually fired.
The control loop already reacted to the CLIENT disconnecting; it had no path for
the reverse. It now watches for its session being cleared out from under it and
disconnects the peer, which is what Moonlight reads as "the session is over" —
landing the player back in the app list, the same place quitting puts them.
This is the signal every host-side end needed, not just a game exiting: the
management stop and a `/cancel` racing another connection had the same silence.
`winget install unom.PunktfunkHost` after adding the source, and `winget upgrade`
from then on. Windows had no update path at all before this — no self-update, no
package manager — so keeping a host current meant noticing a release and
re-running an installer by hand.
Ships the manifest trio in winget-pkgs' own format (so submitting upstream later
is a copy, not a rewrite) plus a release-time generator that substitutes only
version, URL, hash and release-notes link. Everything reviewable — the silent
switches, the agreements, the installation notes — stays in the checked-in
templates rather than buried in a generator.
Silent installs deliberately take the SAME task defaults the wizard shows: a
per-channel default is a support trap. The disclosures the wizard puts on screen
travel as manifest Agreements instead, shown before install and requiring
acceptance — VB-Audio's bundling grant wants the user to see VB-CABLE's origin
and donationware status, and a silent install shows them nothing otherwise. The
console password can only be pointed at, never printed: it is generated per
install and the notes are fixed at publish time.
Self-hosted rather than the community repo, which gates on Defender/SmartScreen
validation the self-signed installer cert would not clear today. The source is
three endpoints — /information, /manifestSearch, /packageManifests/{id}. The
reference implementation's other twenty are its admin API for mutating a
CosmosDB; a catalogue generated at release time has nothing to mutate.
It runs on unom-1 as a stock bun image with the two .mjs files bind-mounted, the
same shape as the flatpak server, so there is no image to build or pull. The
catalogue is derived from the RELEASES rather than local files: winget resolves
--version and upgrade against the version list, so a source that only knew the
newest release could neither pin an older one nor show an upgrade path from it.
That also leaves no state to drift — re-running the build reproduces it exactly.
NormalizedPackageNameAndPublisher is declared unsupported on purpose. winget
derives it client-side with its own normalization, and a near-miss silently
mis-correlates an installed host; ProductCode is exact and Inno gives us one.
28 checks drive the handler directly, and CI gates on them before anything
reaches the box — a wrong response shape does not fail loudly, it just makes
winget report "no package found".
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Three faults that only bite when nobody is watching the wizard — which is how a
package manager always runs us, and how a re-run by hand half-behaves today.
The conflicting-host warning used a plain MsgBox. That ignores /SUPPRESSMSGBOXES
and displays even under /VERYSILENT, so an unattended install onto a box already
running Sunshine/Apollo would sit on a modal dialog nobody can see or click.
SuppressibleMsgBox with an IDNO default aborts instead, which is the honest
answer for a combination the message itself calls unsupported.
The GameStream and Public-firewall choices were re-applied on every run. A silent
run has no wizard, so every task falls back to its script default and the
installer confidently re-asserted it: a user who enabled GameStream had it turned
off again, and one who opened the firewall on Public networks had it quietly
revoked (that task is default-unchecked, so the reset ran the other way). Both
params are now fresh-install-only, keyed off whether host.env already exists.
`service install` already read an absent --gamestream as "keep host.env as-is";
--allow-public-network becomes tri-state the same way, resolving an absent flag
from the marker the previous install recorded. It is strict on the value: a
typo'd =of must not fall through to a marker that may say true, because that
turns a mistyped opt-OUT into leaving Public open.
Also brands the installer "Punktfunk Host" in the strings a user actually sees —
Add/Remove Programs, the Start Menu group, the wizard task text. Paths are
untouched; renaming those would relocate installs and orphan existing config.
Verified on the windows-amd64 runner: ISCC compiles the script (with WithWeb
defined, so the password page parses too), and cargo check + clippy -D warnings
pass for punktfunk-host with nvenc,amf-qsv,qsv.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Emulation-and-beyond libraries need more than a title and a poster. Every
library shape (GameEntry, CustomEntry, CustomInput, ProviderEntryInput)
now carries a shared, flattened GameMeta: platform, description,
developer, publisher, release_year, genres, tags, region, players. All
fields are optional and flat on the wire, so existing library.json files,
provider plugins, and clients keep working unchanged.
- Installed-store scanners (Steam, Lutris, Heroic, Epic, GOG, Xbox) stamp
platform=PC; custom/provider entries carry whatever was authored.
- GET /library grows a ?platform= filter (case-insensitive) beside
?provider=.
- Console: the add/edit form gets a Details section (round-tripping every
field, since update replaces the entry), the poster tile a platform
badge (non-PC only — the store badge already implies PC) and the year.
- plugin-kit: ProviderEntry accepts the same fields (new GameMeta schema,
spread flat); SDK + OpenAPI spec regenerated.
- pf-client-core decodes platform for future client badges.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The publish workflow has been failing at Typecheck with "cannot find module
'@punktfunk/host'" — every import of the SDK, in a job whose previous step built
that very SDK successfully.
bun 1.3 installs a `file:` dependency by copying its DIRECTORIES but symlinking
each top-level FILE to itself: `node_modules/@punktfunk/host/package.json ->
package.json`, a dangling self-reference. So `dist/index.d.ts` arrives intact
while the manifest that points at it does not, and resolution dies at the first
step it takes. The types were never missing; nothing could find the front door.
Replacing that tree with a real copy is the whole fix, and the step no-ops
itself the moment bun links `file:` deps correctly again.
Not a regression from anything in the kit — it has been broken since bun
updated, and went unnoticed because nothing has been published since 0.1.4.
Verified from a clean node_modules: install → repair → typecheck → 20 tests →
build, all green.
A Windows/macOS build compiled the resolved-launch parameter out entirely and
warned about it, because the two uses left were both Linux-gated. Both platforms
want the same value: off Linux `set_launch_command` is a backend no-op and a
library title resolves to no command at all (the interactive-session spawner
launches it by id), so the cfg split was carrying an older distinction that no
longer exists.
Also covers the Windows half of `process_name` with a test — the pure name match
plus a live scan for this test process, since `find`'s early return would
otherwise skip the signal entirely and the test would pass vacuously.
Gates: .133 check + clippy --all-targets clean with no warnings, 5/5 procscan
(incl. live); .21 299 tests + fmt.
The two behaviors are opt-in-shaped in different directions — one on by
default, one off — so the page says which is which, what `always` costs, and
that the keep-alive above it is a different clock governing a different thing.
The precedence rule (a display kept forever stays up regardless) is spelled out
rather than left to be discovered.
The dedicated-game-session blurb claimed game-exit-ends-the-session as its own
feature; that is now true everywhere, so it moves to where it belongs.
Automation gains the `game.running` / `game.exited` rows and a short section on
reacting to a game rather than a stream — the two are usually the same moment
but not always, and anyone who has been polling the host to find out when a game
finished can stop.
docs-site: build + tsc clean.
The host knows what it launched and, after a disconnect, that it is counting
down to closing it. None of that was visible: the console showed a stream with
no game, and a game on its way to being closed was something you found out about
afterwards.
The Dashboard gains a running-game card above the session card — box art matched
against the catalog it already fetches, so no new endpoint and no request on the
2 s status poll. "End now" means the two different things the row's state
implies: a live game ends by stopping its session (what then happens to the game
follows the policy — stopping a session is not licence to close a game), while
one already waiting out its reconnect window has no session left to stop and is
ended directly.
The settings card sits next to the display keep-alive policy because that is the
same question one step out: keep-alive decides how long a *display* outlives a
disconnect, this decides whether the *game* does. The copy says plainly what
`always` costs, that a drop is not someone pressing Stop, and that a display kept
forever is unaffected either way — the precedence rule that would otherwise
surprise someone. Where a build enforces nothing (macOS, no launch path) the
controls are shown disabled rather than hidden: "does nothing here" is
information.
Also fixes the story fixtures, which had gone stale against the `games[]` field
Phase 1 added, and adds a story for the state the card exists for — a game whose
client walked away.
web: build + tsc clean, biome-formatted; en/de messages complete.
A plugin's titles launch through the provider's own client, which hands off and
exits — so the host had nothing left to watch, and both lifetime behaviors went
quiet for exactly the entries a provider contributes. A `ProviderEntry` (and a
manual custom entry) may now carry an optional `detect` hint: install dir, exe,
or process name.
It is deliberately a subset of what the host tracks internally. A Steam appid or
a launcher's environment marker are things the host discovers for itself and
would be meaningless — or dangerous — to take on someone's word; where a title
is installed is something only the provider knows. The host's own findings win
where both exist, so a stale export can never redirect the matcher, and a blank
field is treated as absent rather than as "match everything" — an empty install
dir would otherwise prefix-match every process on the box, and this feature can
end processes.
`process_name` is the weakest of the three and the only one typed by hand, so it
is matched case-insensitively against the image's file name and nothing else:
`retroarch` finds RetroArch, not a helper whose name merely starts the same way,
and not a script that happens to live in a `retroarch/` directory. The
never-adopt-a-pre-existing-process rule still bounds it.
Also: the tray summary gains the running-game row (with the closing-in countdown
for a game whose client is gone — visible at the machine without opening the
console), the SDK mirrors the `game.*` events, and its generated client catches
up with the endpoints Phase 1 added.
Gates on .21: check + clippy --all-targets clean, 299 tests, fmt CI-parity,
openapi regenerated (GameEntry still carries no `detect` outbound); SDK tsc +
54 tests green.
Moonlight sessions had neither direction of the session⇄game binding: a game
exiting left the player looking at a desktop, and a session ending never touched
the game. The machinery for both landed with the native plane; this wires it up.
The compat plane had no way to say "this is over" — RTSP carries no close code —
so `/cancel`, the management stop and a game exiting all looked exactly like a
client vanishing. They now set a session quit flag, which is what lets the
virtual display skip its keep-alive linger for a real stop and what the
end-game-on-session-end policy reads to tell a decision from a network blip. A
drop still lingers, and still gets its reconnect window.
Moonlight can't resume a session, so a client coming back for a game it left
behind does it by launching the title again — that reclaims the waiting game
before anything starts, rather than letting the old window close on the copy the
player is now holding.
Both planes now resolve a launch through one lookup (`resolve_launch`), so a
GameStream title arrives with the same identity and the same detect signals a
native one does; `resolve_session_launch`/`launch_command` were the older,
identity-less half of that and are gone. A Moonlight game also has no
live-session entry to hang off, so the status surface gains a slot for it —
without it the Dashboard would show a stream with no game while one was running.
Gates on .21: check + clippy --all-targets clean, 296 tests (293 + 3), fmt
CI-parity.
Phase 2. The lease, the settings, the events and the status surface were already
platform-neutral; what Windows lacked was a way to see processes and a way to ask
one to close.
`procscan` splits per-OS behind one contract. The Windows matcher is a Toolhelp
snapshot plus each process's full image path (`QueryFullProcessImageNameW`), with
creation times from `GetProcessTimes` enforcing the two rules the module exists
for: never adopt a process that predates the launch, never trust a bare pid. Both
matter more here than on Linux — the host is SYSTEM, so it can see and signal
everything, and Windows recycles pids briskly.
Path matching is case-insensitive and separator-aware, and normalizes the `\\?\`
prefix `canonicalize` adds, without which a store-derived path would never compare
equal to a live image path.
There is no reaper argv and no readable environment on Windows, so a spec carrying
only a Steam appid or an env marker matches nothing rather than falling through to
an empty predicate. Steam's appid instead feeds a **veto**: its per-app `Running`
flag in the user's hive can't be trusted to say a game IS running (Steam sets it
around updates too, and leaves it stale after a crash), but it is exactly right for
refusing to declare one gone. If the matcher can't see a game whose exe sits
outside its manifest's install dir, ending the session would be a false positive
the player feels immediately; honoring the veto only ever leaves a stream up.
Termination asks before it insists, which on Windows needs a detail that fails
silently if missed: `EnumWindows` only sees the calling thread's desktop, and the
host's is session 0, which holds none of the user's windows. So the terminating
thread binds to the input desktop first (the pattern `pf-inject`'s `sendinput.rs`
uses), posts `WM_CLOSE` to the game's visible top-level windows, waits, and only
then calls `TerminateProcess` on freshly re-verified pids. Without the desktop
bind the polite pass finds nothing and every game dies unsaved.
Job Objects, planned as WP2.3, are deferred with the reasoning in the design doc:
every Windows launch either hands off through a launcher or the shell — where a job
would wrap a shim that exits immediately — or is a direct exe whose path we already
know, and wiring one in would touch the `CreateProcessAsUserW` token path the UAC
and secure-desktop work depends on.
Also: the watcher's steady-state poll now re-verifies known pids and only re-scans
the whole table once they all vanish (which still catches a game that re-execs).
On Windows a full scan is an `OpenProcess` per process on the box, so this is the
difference between a negligible and a noticeable poll.
Gates: Linux .21 check/clippy/fmt/293 tests green; Windows .133 check + clippy
--all-targets clean, and the 4 procscan tests pass — including the live one that
finds the test process in the real process table and rejects a wrong creation time.
On-glass Windows (Steam/Epic/GOG/Xbox titles, the unsaved-progress check) still
owed; it needs a box with games on it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The fixture tests establish that the parsing is right; they cannot establish that
it describes this kernel. Two tests close that gap.
procscan now scans the real /proc for a process it just started, which is the
only version that would catch wrong `stat` field ordering, a broken uid check, or
a mis-read uptime clock. Writing it found something worth keeping: a wrapper
script that `exec`s a binary outside the install dir leaves no trace of that
directory in either the image path or the command line, so the install-dir recipe
cannot see it. A real game's binary lives under its install dir, so the fixture
now models that instead — and the note is in the test for whoever wonders.
The gamelease test drives a real child from Running through a host-requested end
to Exited, and asserts the session-ending action does NOT fire for it — the
difference between "the player quit" (end the session) and "we closed it" (do
not). It needs ~12s to outlive the shim window and the exit confirmation, so it
is #[ignore]d; run it with `-- --ignored gamelease`. Verified on .21.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Found reviewing the riskiest paths of the previous commit.
- An install dir of `/games/x` matched a process running out of `/games/xyz`.
The image-path check was already component-wise and fine; the command-line
check compared raw bytes, so it needed the separator. Two library folders
where one name prefixes the other is not a contrived case.
- Ending a nested game force-releases kept displays, which is not per-display —
so with another client streaming it could retire a display that was never
ours. Skip it while anyone else has a live session: the failure mode becomes a
game that keeps running, which is the default everywhere else anyway.
- A lease nothing polls (no detect signals, or a platform without a matcher yet)
sat at "launching" forever in the console. Report it as running: the host did
just launch it, and with no watcher it is claiming nothing about the exit.
- A game ended after its session was already gone reported no `game.exited` at
all — its watcher had stopped with the session, so nothing was left to emit
it. That is every grace expiry and every `POST /game/end`, i.e. exactly the
ones an operator most wants to see.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Two of the most-asked-for behaviors, and until now the host could only manage a
sliver of one of them: end the streaming session when the launched game exits,
and — when the operator asks — end the game when the session ends.
Ending the session on game exit already worked, but only for a Steam title under
a bare-spawn gamescope. Everywhere else the host spawned a launch and forgot it:
the pid was logged and dropped, so on KWin, Mutter, wlroots or gamescope-attach a
finished game left the client staring at a desktop. Ending a game was not
possible at all — there was no primitive for it.
The missing piece was never plumbing, it was knowledge: a launch says what to
run, not what the game looks like once a launcher has handed off. So each store
now also reports how to recognize its game (DetectSpec, previous commit's
subject matter, folded in here), procscan turns that into live pids on Linux, and
gamelease turns pids into a lifetime — with four kinds covering how the game got
started:
nested gamescope owns it; its display teardown ends the game
child the host spawned it, in its own process group
matched a launcher owns it; recognized by its store's signals
untracked nothing identifies it — both behaviors stay off, and the host
says so once rather than guessing
A child that exits successfully within 5s was a launcher handing off, not the
game: the lease re-resolves to matched (or to untracked) instead of reporting an
exit. That single rule is what keeps steam://, epic:// and playnite:// launches
from ending a session the moment they start.
Ending a game is destructive, so three rules bound it. It is opt-in
(game_on_session_end defaults to keep). A drop is not a decision — `always`
waits out a reconnect window (5 min) that a returning client cancels by
reclaiming its own game, matched on fingerprint and title. And only ever this
session's game: a pid is adopted only if it started after the launch, so a copy
the player already had open is never touched, and every pid is re-verified
against its start time immediately before being signalled, so a recycled pid
never is. Termination asks first (SIGTERM to the group, 10s) and only then
insists.
Also here, because they are the same decision seen from other angles:
- A management stop is now a deliberate stop. `DELETE /session` sets quit before
stop, so it behaves like a client pressing Stop — the display skips its
keep-alive linger instead of lingering for a session nobody is coming back to.
- `/status` reports what is running (games[]), including a game whose session has
gone and which is waiting out its window, so the console can show it and offer
`POST /game/end`.
- New game.running / game.exited events, filterable like every other kind, which
is the whole polling loop of the community plugin this replaces.
- session_status::register takes a named struct: eleven positional arguments,
half of them same-typed Arc<Atomic…>, is a transposition waiting to happen.
Gates on Linux (.21): check, clippy --all-targets, fmt, and 291 tests green.
Windows (Job Objects, Toolhelp matching) and the GameStream plane are phases 2
and 3; both are inert here, as is macOS, which has no launch path at all.
Design + plan: punktfunk-planning/design/session-game-lifetime{,-implementation-plan}.md
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
`pf_dualsense.inx` gave all four hardware ids a single %DeviceDesc%, so Device
Manager labelled an emulated DualShock 4, DualSense Edge and Steam Deck pad
"punktfunk Virtual DualSense". The HID layer was always per-type — device_type
picks the PID (09CC for DS4), the report descriptor and the product string — but
the one place a user goes to check said DualSense for every choice, which reads
exactly like the controller-type setting being ignored.
Split into four model lines over the same install section, one description each.
No binding, service or descriptor change; stampinf's 9.9.MMdd.HHmm DriverVer
increments on every build, so pnputil takes the update. InfVerif on the WDK
runner: INF is VALID.
Also correct the Slot.pref comment from the previous commit: emulating a
DualShock 4 gives up adaptive triggers by construction. HidOutput::Trigger is
emitted only by dualsense_proto, and a DS4 has no trigger-effect reports — the
host never generates any to send. Rumble and the lightbar remain.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The "Controller type" setting reached the Hello and stopped there. Every pad then
opened with a GamepadArrival carrying its DETECTED kind, and the host builds each
virtual device from that arrival — the session default is only the fallback for a
pad that never declares one. So "emulate my DualSense as a DualShock 4" put a
DualSense on the host the instant the controller connected, and no amount of
reconnecting helped. Apple and the native clients both; Android already applied
the setting per pad.
The setting now rides the declaration too: explicit wins for every slot, Automatic
keeps per-pad detection so a mixed session stays honest. The physical kind still
drives the LOCAL feedback paths — a DualSense emulated as a DualShock 4 keeps its
lightbar and adaptive triggers, and a Deck keeps its rumble keep-alive.
Regressed in 97c67b26 / 76be4c3e (multi-controller support); ships in 0.19.x.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The CCD isolate verifies "sole active desktop" at commit time and is never
checked again. On a hybrid Intel+NVIDIA box the internal panel is re-activated
moments later (the isolated topology is deliberately not saved to the CCD
database so teardown can restore the user's layout, and the post-isolate
resize/HDR churn — or the panel's own driver, or display-poller software —
re-resolves back to the stored layout). Proven on-glass: seconds after the
verify, CCD showed the panel ACTIVE beside the virtual display while the host
still believed it was exclusive — cursor and windows can land off-stream, and
the lock screen can land on the physical panel.
A group-scoped watchdog now re-queries every PUNKTFUNK_EXCLUSIVE_REASSERT_MS
(default 2 s, 0 disables) while an EXCLUSIVE isolate is live and re-issues the
isolate when a non-managed display crept back, logging who-is-fighting
escalation (3×WARN → 1×ERROR → DEBUG). Gated on a new GroupState.ccd_exclusive
flag so a Primary group's deliberately-lit panels are never "fixed". Cycles
take the state lock via try_lock with a sliced sleep, so teardown's stop+join
under the state lock cannot deadlock and is bounded by ~250 ms.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
listGpus gains encoder_pin (PUNKTFUNK_ENCODER when it actually pins something —
unset/auto stay null), and the console's GPU card shows it: a muted note when
the pin is compatible, an amber warning naming the pinned vendor and the next
session's GPU when it contradicts the selection (the host overrides such a pin
at session open — without this field the selection just looked broken). Docs
updated to say the adapter wins.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
On a hybrid box, picking a GPU in the web console whose vendor contradicts a
host.env PUNKTFUNK_ENCODER pin produced an unrecoverable session: the pin won
backend selection while the adapter followed the console, the wrong-vendor
encoder failed deterministically at submit, the reset ladder burned its 5
in-place rebuilds on it, and the client reconnected into the identical wall
forever (~10 s per cycle, no visible reason).
Three legs:
- windows_resolved_backend() now reconciles: a hardware pin whose vendor
contradicts the selected GPU is overridden by the adapter-derived backend
(capture + encode share one adapter, so honoring the pin can only fail);
open_video warns loudly when a pin loses. The reconciliation is a pure,
unit-tested table (resolve_windows_backend).
- the QSV wrong-adapter bind is typed TerminalEncoderError, and the stream
loop's reset ladder ends the session immediately on it instead of feeding a
deterministic config error 5 futile rebuilds.
- the un-pinned path was already correct (verified on-glass: NVIDIA preference
+ no pin = stable AV1 10-bit HDR on NVENC), so the override simply takes the
conflict case onto that path.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
`resetCursorRects` wore the host shape only when `hostCursors[st.serial]` hit,
and fell through to `invisibleCursor` on a miss. But a miss is the ROUTINE case,
not a degenerate one, and it is not a reason to hide the pointer:
* State (0xD0) is a per-frame datagram and announces the new serial the moment
the host QUEUES the bitmap on the reliable control stream, so on every single
shape change the client knows a serial before it holds the pixels.
* The shape ring drops the NEWEST under burst (CURSOR_SHAPE_QUEUE = 8) and the
host never re-sends it — it only sends on a serial CHANGE — so a dropped
serial stays un-backed until the pointer next changes shape. Crossing a
toolbar flips arrow/I-beam/hand/resize several times a second, and each flip
mints a fresh serial and a fresh bitmap, so bursts are ordinary.
Either way the pointer BLINKED OUT rather than lagging, and in the dropped case
it stayed gone for as long as the pointer held that shape — reported on glass as
"the I-beam never appears over text fields, every other cursor is fine".
Hold the last worn shape across the gap: only `st.visible == false` (the host
says the pointer is hidden) may hide it now, never a missing bitmap. Worst case
is a briefly stale pointer. This also makes two comments that already claimed
this behaviour true — the shape-rejected warning's "keeping the previous cursor"
and CURSOR_SHAPE_QUEUE's healing claim, both of which were fiction.
Host side is exonerated: on .221 the poller sees the I-beam handle (0x10005,
CURSOR_SHOWING set), and the monochrome AND-over-XOR conversion renders a correct
glyph — black beam, white outline — so the bitmap that goes on the wire is good.
swift build PunktfunkKit + cargo check punktfunk-core green; on-glass owed.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The GDI shape poller rasterises only when the HCURSOR VALUE changes. But Windows
rebuilds the system cursors at a new size whenever the display scale under the
pointer changes, and it does that behind a handle that never moves — the shared
arrow is 0x10003 for the whole session. So the cache latched whatever size the
pointer happened to have when the poller started and never let go.
That window is not rare, it is the norm: a fresh virtual display is created at
Windows' RECOMMENDED scale and only picks up the client's saved
PerMonitorSettings override a beat later, while the poller starts within a
second of the monitor appearing. Sample inside it and the session forwarded —
and composited — a 96 px pointer over a 100 % desktop for its entire life, which
reads on the client as a pointer 3x too large while every other thing on the
streamed desktop is correctly sized. Scaling on the client cannot undo it: the
bitmap is proportional to the video, it is just proportional to the WRONG scale.
Re-read the bitmap's extent on a slow cadence whenever the handle is unchanged —
dimensions only, no pixel copy, 4 Hz — and drop the cache when it moved, so the
next tick re-rasterises and publishes a new serial. Observing the extent itself
rather than a DPI proxy also covers the accessibility pointer-size slider and any
other cause of a same-handle re-render.
Windows-side clippy -D warnings green via scripts/wincheck.sh; on-glass owed.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`args` starts AT the subcommand (main builds it with `env::args().skip(1)`), so a subcommand's own
optional arguments begin at index 1 — cf. `args.get(1)` in the `service` arm. This arm read
`skip(2)`, swallowing the first optional argument.
The documented invocation `hdr-p010-selftest 1920x1080 nvidia` therefore picked up the vendor (it is
in the second slot) and ran at the 64x64 DEFAULT. A size-only `hdr-p010-selftest 1920x1080` parsed
nothing whatsoever and still printed PASS. Nothing warned, because an unrecognised token is the only
thing that errors and no token was ever inspected.
The size is the entire point of the flag: the arm's own comment says heights like 1080 are not
16-aligned and exercise a different driver path. So the self-test has only ever validated the one
geometry that exercises the least, and the sweep's W7 gate — 1920x1080 and 5120x2880 on the RTX box
— could not actually run as written.
Found by running that gate: both sizes printed "HDR P010 self-test (64x64 ...)" with byte-identical
plane layouts (row_pitch=128, expected_total=12288 — those are 64x64's).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Linux CI never compiles `#[cfg(target_os = "windows")]` code, so a Windows-side edit was
unverifiable until the Windows CI job ran or someone tested on a real box. The pf-capture sweep's
Phases 3–6 used an ad-hoc version of this harness in a scratch directory; committing it means the
next Windows change does not have to rediscover the recipe.
The obvious in-tree command fails, and not because of the Windows code:
cargo check --target x86_64-pc-windows-msvc -p pf-capture
dies in build scripts that compile C for the target — audiopus_sys (cmake wants a VS generator),
then ring (needs an MSVC C compiler plus the Windows SDK headers). Both enter through
punktfunk-core's `quic` feature.
So the script generates a workspace whose members are Cargo.toml copies with `src` SYMLINKED at the
real crate directories — nothing to keep in sync, no copies to go stale — plus a ~30-line stub
punktfunk-core carrying only `Mode` and `quic::HdrMeta`, which is provably all the Windows capture
stack uses. rustls, ring and opus never enter the graph. Every path dep that is not a generated
member points at the real crate.
Covers pf-frame, pf-win-display and pf-capture with --all-targets, so the Windows `#[cfg(test)]`
modules are type-checked too. ~10 s cold, ~1 s warm, into target/wincheck (gitignored).
Verified non-vacuous: a deliberate type error planted in a windows-only file
(idd_push/stall.rs) is caught and fails the run.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Phase 0 of the sweep added `clippy -p pf-capture --all-targets` to this workflow, which type-checks
all 19 Windows `#[test]`s and executes none of them. They were decorative.
The workflow's own comment explains why pf-encode's tests cannot run here — nvenc link-imports
NvEncodeAPICreateInstance, which resolves only against the driver's import lib. That reasoning does
not extend to pf-capture: it has no encoder dependency at all (`cargo tree -p pf-capture` lists no
nvidia/ffmpeg/libvpl/pyrowave), so its test binary links against nothing the runner lacks.
Confirmed empirically rather than reasoned: `cargo test --release -p pf-capture` was run on a
Windows dev box against a workspace checkout — it linked, executed and passed, building in ~51 s off
an existing release target dir. --release keeps it in the one C:\t\release tree, so it does not
trip the C1069 disk exhaustion a second debug dep tree causes.
18 of the 19 run here (StallWatch + ring-generation masking, the cursor shape→wire truth table, and
`f32_to_f16`'s rounding-carry/saturation edges); all are pure — no Win32, no device, no desktop. The
19th, `hdr_p010_selftest_intel_1080_live`, is `#[ignore]`d because it needs a real Intel adapter.
This is Windows-only code no other job can execute, so it was the cheapest coverage still on the
table.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`pf_capture::hdr_capture_failed()` had exactly one consumer: `open_portal_monitor`, which uses it to
drop the HDR offer (`want_hdr && !hdr_capture_failed()`). The RTSP negotiation consulted only
`gnome_hdr_monitor_active()`. So once the latch was set — an HDR negotiation timed out, the monitor
left HDR mode between probe and negotiation, NVIDIA EGL not listing LINEAR for XR30, a pre-50 Mutter
— the host kept telling the client HDR while capturing and encoding SDR: `cfg.hdr` flowed to
`open_portal_monitor`, which then silently opened the SDR offer.
The client renders an SDR stream as PQ. Washed out, wrong gamut, and no error anywhere. The latch is
sticky until host restart, so every reconnect repeated it.
Consulted at RTSP honor time rather than folded into `host_hdr_capable()` for the same reason as the
colour-mode probe next to it: that fn is the STATIC serverinfo capability (it decides whether to
advertise SCM_HEVC_MAIN10 at all), and this is a live per-session fact.
The native plane needs no equivalent — `capturer_supports_hdr()` is hard-false on Linux, and the
latch is a fact about the portal capturer, which that plane never uses. Noted in handshake.rs so it
isn't re-derived.
Listed in the sweep's confirmed-defect register as cross-cutting/medium, then absent from every
phase of its implementation plan. Verification is on-glass (force the latch, reconnect a client that
requests HDR, confirm the Welcome/SDP reports SDR).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Upstream landed `fc335b39` (negotiate the cursor around what the encoder can blend) on the same
files this sweep restructured. Merged rather than rebased: the sweep MOVED ~2,000 lines out of
`linux/mod.rs` into `pipewire.rs`/`portal.rs`/`pw_*.rs`, so a rebase would have re-fought the same
conflict in up to nine commits; merging resolves it once with both sides in view. The repo already
carries merge commits (`land/sweep-all`).
Two conflicts, both resolved by keeping BOTH changes:
* `linux/mod.rs` — `PortalCapturer::open` gains upstream's `want_metadata_cursor` AND keeps the
sweep's `PortalSession` teardown, so the portal threads now take `(setup_tx, quit_rx,
want_metadata_cursor)`. The second conflict was upstream editing inside the region Phase 5.1/5.3
moved out; the split wins and upstream's change is ported to where the code now lives:
`choose_cursor_mode`'s new `want_metadata` ladder (4 arms — prefer Embedded when the encoder can't
blend, and warn-then-take Metadata when Embedded isn't advertised) is now in `portal.rs`, taken
verbatim.
* `gamestream/stream.rs` — the pooled-capturer slot keeps upstream's third reuse key
(`metadata_cursor`, beside HDR-ness) AND the sweep's `result.is_ok() && capturer.is_alive()`
re-pool gate. Both guard the same slot against different failures: theirs against reusing a
session negotiated for the wrong cursor mode, the sweep's (L2) against reusing a dead one.
Everything else auto-merged, including the `want_metadata_cursor` thread through
`host/capture.rs`'s facade and `native/stream.rs`'s `session_plan::cursor_blend_for`.
Verified after the merge: workspace `cargo test` green, `clippy --workspace --all-targets` clean on
Linux AND on x86_64-pc-windows-msvc, `cargo fmt --check --all` clean, pf-capture 38/38.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The plan's priority order was "every producer- or OS-controlled parser, blend, geometry guard or
negotiation decision", none of which had a test before this sweep (X3). Phase 5's splits are what
made most of them reachable without a compositor or a driver.
**6.1 `bitmap_extent`** — extracted from `update_cursor_meta`, which is the guard whose own SAFETY
proof says a missing bound "SIGSEGVs inside the PipeWire `.process` callback (a segfault
`catch_unwind` cannot catch)". Every input except the region size is producer-written. 5 tests:
a bitmap that fits (with and without header/pixel offsets); the last-row rule (`stride·(bh−1) + row`,
so a bitmap ending flush against the region is accepted rather than rejected by padding that is
never read — and one byte short is rejected); anything past the region; degenerate geometry; and four
distinct overflow vectors including the near-`i32::MAX` stride the SAFETY comment calls out. One
assertion I first wrote was wrong, not the code — with a single row `stride·0 == 0`, so even a
`usize::MAX`-wide row is arithmetically in range; the test now exercises the ≥2-row case that really
overflows and says why the other is fine (the caller has already capped `bw` at 1024).
**6.2 the composite blits** — 8 tests over `composite_cursor` / `composite_cursor_rgb10`: every
packed `PixelFormat` arm lands the colour in its OWN channels (so a byte-order slip cannot pass);
clipping off all four edges plus six fully-outside positions; zero-alpha, `visible: false` and
no-bitmap-yet all drawing nothing; the integer alpha blend; NV12/Yuv444 declined rather than
mis-blitted; and for the 10-bit path a bit-exact round trip of an untouched pixel (including the two
alpha bits the repack must preserve), the R-at-bit-20 vs R-at-bit-0 distinction between `X2Rgb10` and
`X2Bgr10`, and the same clipping. Plus `decode_bitmap_pixel`'s four byte orders.
**6.4 the pod builders** — 4 tests. The `dataType` bitmask is pinned per Buffers pod, because each
bit is load-bearing in a different direction: the mappable pod MUST include DmaBuf (or gamescope's
modifier-bearing format pod wins and the buffer intersection is empty — a link silently stuck in
"negotiating"), the SHM-only pod MUST exclude it (or Mutter hands dmabufs and the race-free download
path is not), and the dmabuf pod MUST exclude the mappable types (or an HDR session can be handed a
MemFd buffer, which Mutter paints 8-bit ARGB32 regardless of the negotiated 10-bit format). Also:
every pod parses back through `Pod::from_bytes`; the HDR pods carry MANDATORY PQ + BT.2020 +
LINEAR-modifier; and only the NV12 offer pins the colour matrix/range. The `dataType` reader parses
the SPA property layout literally (`key, flags, size, type, value`) — a "find the first
plausible-looking int" heuristic read the `size` word, which is also 4, and reported the wrong mask.
**6.5 `FrameToken` generation masking (W14)** — 2 tests, with `IDD_GENERATION` parked two below the
24-bit boundary so the WRAP is what gets exercised: every minted generation is non-zero, fits the
token's field, and survives the pack/unpack round trip `try_consume` performs; and the cleared-
`latest` 0 sentinel never matches a live generation.
**6.6 the cursor conversion (Windows)** — `convert`'s pixel logic extracted from its GDI plumbing
into `mono_planes_to_rgba` / `apply_and_mask_alpha` / `alpha_is_empty`, which is what makes it
testable at all (the caller needs a live `HCURSOR` and a screen DC). 6 tests: the four-state AND/XOR
truth table in one row; transparency surviving without an invert neighbour; the invert outline
covering all eight neighbours, overwriting only TRANSPARENT ones, and clipping at the edges; the
alpha-less colour cursor taking alpha from the AND mask; and a short mask not panicking.
**6.3 / 6.7** landed with the fixes they guard (`negotiation_plan` in 2.3, `f32_to_f16` in 3.5).
38 Linux tests, up from 6 at the start of the sweep — ci.yml already runs them. 19 `#[test]`s on the
Windows side; Phase 0.1's `--all-targets` lint type-checks them all, but note it does not RUN them
(the workflow lints only), so the Windows ones execute on a Windows box. clippy --all-targets clean
on both targets.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Refactors LAST, after every defect fix, so no behaviour change hides in a move diff — and so the
newly-exposed review surface was already clean when it landed (the WP7 discipline). 28f8fc71's
recorded trap (an inline `use super::X` inside a moved body silently changing meaning) was audited
first: every `use super::` in the moved code is either at module level — where `super` still means
`linux` — or inside a `mod tests` that moved with its parent.
5.1 `mod pipewire` → `linux/pipewire.rs`. It was 1,900 of that file's lines. `mod.rs` is a directory
module, so a plain `mod pipewire;` resolves with no `#[path]`.
5.2 out of that, `linux/pw_pods.rs` (the 7 param-pod builders + `serialize_pod` + the PQ constant
and its test) and `linux/pw_cursor.rs` (`CursorState`, `decode_bitmap_pixel`, `update_cursor_meta`,
`dst_offsets`, both `composite_cursor*`). The pods are the crate's WIRE surface — a missing property
is not a compile error but a link that stalls in `negotiating`; the cursor half is producer-driven
and bounds-critical. Both are now pure enough to unit-test without a compositor, which is what
Phase 6 needs.
5.3 `linux/portal.rs`: the ScreenCast/RemoteDesktop handshake, the cursor-mode choice and GNOME's
BT.2100 probe — the async/tokio/zbus control plane, separated from the realtime half. Zero
re-exports changed: `mod.rs` re-exports `gnome_hdr_monitor_active` at its old path.
5.4 `idd_push/open.rs` (the whole one-time construction path + `SharedObjectSa` + `AttachTexFail`)
and `idd_push/compose_kick.rs`. Read `open.rs` when a session will not START and the parent when one
stops flowing; the steady state stays with the parent by decision. Also moved the ~65-line stall
REPORTING block out of `try_consume` (the hot loop) into `StallWatch::report`, taking its two
correlation counters with it — they were capturer fields nothing else touched.
5.5 `windows/dxgi/selftest.rs`: `p010_reference`, both self-tests, `hdr_p010_convert_bars_on_luid`,
`f32_to_f16` and the two test modules — the validation path, none of which runs in a session. The
two `pub` entry points are re-exported, so `main.rs`'s subcommand and pf-encode's live e2e keep
their paths. (An explicit `#[path]`, like `idd_push`'s children: this file is itself reached through
a `#[path]`, so a bare `mod` would resolve to `windows/selftest.rs`.)
5.6 `CaptureSignals`. The seven shared flags/slots were created in `spawn_pipewire`, `_cb`-cloned one
by one, passed as seven of `pipewire_thread`'s parameters, and then re-declared as fields on
`PwHandles`, `PortalCapturer` AND `UserData` — the same list written four times, each with its own
drifting copy of the doc comment. One `#[derive(Clone)]` struct instead (a refcount bump per field),
which also makes it structurally obvious that producer and consumer share ONE set. And `CaptureOpts`
for the four trailing `bool`s: four adjacent same-typed positional arguments are a
silent-transposition footgun — swap `want_444` and `want_hdr` and it compiles, negotiates the wrong
pod family, and surfaces as a black screen ten seconds later.
5.7 trait shape, targeted: `set_active(&self)` → `&mut self` (it took `&self` only because the flag
happened to be an `Arc<AtomicBool>` — an implementation detail leaking into the contract);
`capture_target_id` ⇒ `resize_output`'s pairing rule stated on both methods and in a cluster note;
one-line cluster headers over the 13 methods.
NOT done from 5.7: taking the gamescope targets as an `open_*` option instead of the trait method.
It would put a Linux-only parameter on the cross-platform `open_virtual_output` and on the host's
`capture_virtual_output` facade — a `#[cfg]`-shaped wart in two shared signatures to delete one
already-`cfg`'d defaulted method whose lifecycle rule 2.5c had already made harmless. Wrong trade
under 5.7's own "no churn for no defect fixed" principle.
File sizes: `linux/mod.rs` 2,778 → 770 (target ≤900 ✓), `windows/dxgi.rs` 1,374 → 954, and
`windows/idd_push.rs` 2,694 → 1,922. The last two miss the plan's ≤850/≤1,300 targets, which were
computed against the ORIGINAL line counts — Phases 1–4 added several hundred lines of SAFETY proofs
and defect rationale to exactly these files before the split. The moves themselves are the ones the
plan specifies; closing the rest would mean inventing new splits it does not call for.
Zero behaviour delta. pf-capture 20/20; workspace clippy --all-targets clean on Linux and on
windows-msvc.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
**4.1 (W10) — the HDR convert allocated two views and mapped a constant buffer per frame, inside
the ring slot's keyed-mutex hold.** So the driver's publisher sat blocked on that slot while the
host created `CreateRenderTargetView`s and Mapped/Unmapped a 16-byte buffer whose contents never
change. Both are lifetime-of-mode facts, not per-frame ones:
- the two P010 plane RTVs now belong to the out-ring SLOT, built once in `ensure_out_ring`
(`out_ring` becomes `Vec<OutSlot>`). A driver that rejects planar RTVs — the one hard
requirement of this path — therefore fails at ring build, where such a failure belongs, instead
of on the first frame.
- `inv_src` becomes an IMMUTABLE constant buffer filled in `HdrP010Converter::new(device, w, h)`.
The converter is already dropped by `recreate_ring` on every mode change, so it cannot go
stale. This also deletes the `Map`'s silently-ignored failure: it could leave the chroma pass
sampling at a garbage texel size with no error anywhere.
**4.2 (W15) — `sdr_white_level_scale` ran inside the keyed-mutex hold too.** It is a CCD query that
contends the display-config lock — precisely the contention `DescriptorPoller`'s doc says must stay
off the frame path — and `prepare_blend_scratch` called it while holding the slot. Moved to
`refresh_sdr_white_scale`, called at open and after each ring recreate (where the scratch is
invalidated anyway). "Only on scratch rebuilds" is not the same as harmless when the thing being
blocked is the producer.
**4.3 (W11) — `VideoProcessorSetStreamAutoProcessingMode(vp, 0, false)`.** The comment claimed "no
interpolation/auto-processing" while only setting the frame format; auto-processing's documented
default is ENABLED, so vendor denoise/edge-enhancement was free to run inside every SDR
`VideoProcessorBlt` — altering the pixels we encode and spending video-engine time on the
desktop-capture hot path. Now actually disabled, with each call's purpose stated separately.
**4.4 (the Linux CPU-path map cache) is deliberately NOT done.** The plan gates it on measurement
("measure first, and only if the CPU path still matters") and this box cannot measure a live capture
session; it also needs a frame-buffer return path through `FramePayload::Cpu`, which is a larger
change than the rest of this phase. Left for Phase 7's measured pass.
Compile-verified for windows-msvc locally; pf-capture 20/20 on Linux; workspace clippy
--all-targets clean on both targets. The GPU-capture check and the measured `cap_us` delta are owed
to Phase 7.3.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Compile-verified for x86_64-pc-windows-msvc locally (a scratch workspace symlinking the real
sources against a stub punktfunk-core — the `quic` feature's ring/opus C builds are what blocks an
in-tree cross-check). Behaviour is owed the on-glass validation in sweep Phase 7.3.
**3.1 (W1/F3) — the HDR pin asserted a flip it never verified.** `poll_display_hdr` discarded
`set_advanced_color`'s `bool` and then wrote `now.hdr = self.client_10bit` — the DESIRED state in
place of the observed one. On a display that cannot be flipped (the state this file already logs as
"Downgrade point D" at open) that broke in both directions: wanting HDR, the fabricated `true`
differed from `current`, so two poller samples drove `recreate_ring(true, …)` and rebuilt the ring
FP16 while the driver composed 8-bit BGRA — every publish dropped by the driver's format guard,
`recovering_since` expiring, `try_consume` bailing: a permanent 3-second reconnect loop. Wanting
SDR, the fabricated `false` MATCHED `current`, so no recreate ever fired and the ring stayed BGRA
against an FP16 composition — the same dropped-publish outcome, silently. Now it re-reads
`advanced_color_enabled` and follows what the display actually composes, with a one-shot error
naming want/observed/returned. A not-yet-settled read costs one debounce cycle, never a wrong ring,
which is why this does not block the frame path on a settle poll the way `open_on` does. Downgrade
point D's error now carries the same pair, so `Some(false)` (display says no) and `None` (the CCD
read failed) are distinguishable.
**3.2 (W2, W3, W6) — cursor correctness.**
- W2: the poller's desktop rect was captured once at open and used forever, for BOTH the
desktop→frame offset and the `in_rect` visibility test — while both mid-session mode-change
paths (`resize_output`, `poll_display_hdr` → `recreate_ring`) keep the same poller. After an
in-place resize the pointer was clipped to the old rect and offset by a stale origin. It is now
a SEED: the poll thread re-queries on its existing 250 ms reattach cadence, keeping the last
good value on `None` (a transient CCD failure must not park the rect at zero and report every
position invisible), which keeps the CCD call off the encode thread as `DescriptorPoller`
demands.
- W3: `composite_forced` tested `cursor_sender.is_none()`, but §8.6's rationale is "no cursor
CHANNEL" — and the delivery just above it is explicitly allowed to fail non-fatally, which is
precisely the state needing the rescue. It was the one state that skipped it: a negotiated
channel that failed to create or deliver left a cursor-excluded target with NO pointer at all.
Now `cursor_shared.is_none()`, evaluated after that binding.
- W6: `cursor()` degraded poller→shm correctly, but the BLEND path — the only consumer that
matters in the composite model, since the Windows encode loop never attaches `frame.cursor` —
read the poller directly with no `alive()` check and no fallback, so the documented fallback and
the spawn-failure warning were both untrue for exactly those sessions (a dead poller meant
pointer-less frames, not a degraded pointer). One `live_cursor()` now serves all three
consumers and LATCHES the source, because the two keep independent serial namespaces and
interleaving them poisons the client's shape cache.
**3.3 (W4, W5, W14) — recreate hardening.**
- W4: `recreate_ring` committed `display_hdr`/`width`/`height` BEFORE the fallible
`create_ring_slots` (VRAM pressure at a large new mode — exactly when resizes happen), leaving
a failed recreate emitting frames stamped with the new geometry against the old ring, the old
generation and an unchanged header. Slots are built first; nothing after the commit point fails.
- W5: a recreate never cleared the driver's status words, and `wait_for_attach` — the only
classifier of TEX_FAIL/BIND_FAIL and the only source of the LUID rebind — runs at open ONLY. A
stale `OPENED` therefore made a failed re-attach look healthy while the recover-or-drop bail
reported nothing. Now cleared before the Release generation store (plus `status_logged`), and
the 3 s bail prints the live `(driver_status, detail, render_luid)` the way `next_frame`'s 20 s
bail already did. The four-field read is one `driver_diag()` helper instead of four copies of
the same unsafe block.
- W14: `IDD_GENERATION` is a full `u32` but the publish token carries 24 bits and `unpack` masks
what it reads, so past 2²⁴ recreates `tok.generation != self.generation` would be permanently
true — every frame rejected. Masked at the single mint point, and 0 skipped (it is also the
cleared-`latest` sentinel).
**3.4 (W8, W9, W12) — handle hygiene.** `shared_object_sa`'s security descriptor is a `LocalAlloc`
nobody freed: leaked twice per open and once per ring recreate. It is now an RAII `SharedObjectSa`
whose `Drop` `LocalFree`s it and whose `as_ptr()` only lends a borrow — which also makes the
"descriptor must outlive the attributes" rule structural instead of a comment. The PyroWave fence's
shared NT handle, created per capturer and never closed, becomes an `OwnedHandle` (the encoder holds
its own duplicate, so closing ours is safe). `cursor_blend`'s `cbuf_scale` is cached only on a
successful `Map` — caching unconditionally wedged the HDR/SDR cursor scale for the session after one
transient failure.
**3.5 (W7) — `f32_to_f16` swallowed the rounding carry.** `sign | half_exp | (half_mant + round)`
ORs a mantissa carry into bit 10, so for every ODD biased exponent (bit 10 already set) the carry
vanished and the result came back ~2× low: `1.9998779 → 1.0`, `0.49996948 → 0.25`. Only values one
ULP below a power of two are affected — precisely what a gradient test pattern is full of — so this
made `hdr-p010-selftest` FAIL a correct shader. Composed additively, with 4 tests (18 asserted bit
patterns, a round-trip property over the self-test's scRGB values, saturation) — all verified
numerically against a standalone reference on this box, including a scan confirming old-vs-new
diverges ONLY on the carry cases. Phase 0.1's `--all-targets` lint is what lets these compile in CI
at all.
pf-capture 20/20 on Linux; workspace clippy --all-targets clean on Linux and windows-msvc.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
**2.5a (L4) — stop `set_var`ing `XAUTHORITY` from a live multithreaded host.** The old connect
swapped the process-global var around each `RustConnection::connect` under a mutex. That lock
serialises this source against itself and nothing else: `getenv` takes no lock, so every OTHER
thread's read raced it — and the concurrency is by construction, since `attach_gamescope_cursor`
runs while the PipeWire thread is starting up (libspa plugin load, EGL/CUDA init). The primary path
now parses the MIT-MAGIC-COOKIE-1 entry out of the given file itself and hands it to
`DefaultStream::connect` + `RustConnection::connect_to_stream_with_auth_info` — the same two steps
`RustConnection::connect` performs internally, minus its env-derived auth lookup — so nothing in
this process touches the environment. The env swap survives only as a fallback for a file we cannot
parse, and a wrong cookie pick cannot do damage: the server rejects it and the fallback (which does
libxcb's full family/address match) takes over. Sharing `pf_vdisplay`'s process-wide env lock was
not the fix — wrong layer, and it would still not fix `getenv`.
**2.5b (L6) — publish the pointer in FRAME coordinates.** `QueryPointer` answers in the nested
root's space, but `CursorOverlay::x/y`'s contract is frame pixels, and gamescope's `-w/-h` (nested
root) and `-W/-H` (output + PipeWire node) are independent knobs — at `-W 1280 -H 720 -w 640 -h 360`
they differ by 2×, so the pointer drew at a fraction of its real position. The root size comes free
off the setup reply we already parse; the negotiated frame size arrives from the PipeWire thread's
`param_changed` through a new `Arc<AtomicU64>` (`0` = not negotiated ⇒ pass through, as before).
Scaling is computed in `i64` — a 5K coordinate times a 5K width overflows `i32`. Position only: the
bitmap stays at root scale, warned once so a mismatched session is visible.
**2.5c (L7) — the targets are a PROVIDER, not a snapshot.** The list was discovered once, before
the game launched. gamescope creates the game's Xwayland at launch and advertises only the FIRST in
any child's environ (verified on this box: `--xwayland-count 2` makes `:2` and `:3`, only `:2` is
advertised), so the game's display was invisible — and when the connected Big Picture display then
reported "gamescope is not drawing the pointer here", the source blanked the cursor for the whole
game session, which is the exact regression the module doc says it fixed. The worker now re-runs the
provider every 2 s: it adopts new Xwaylands, reconnects dead ones, and `spawn` no longer returns
`None` on an empty list — a stream that starts before the game converges instead of staying
cursorless. The provider is a host-facade closure, same one-way-edge shape as `FrameChannelSender`.
**2.5d (L8) — bound the teardown join.** `Drop` joined the worker unbounded while the worker blocks
in `RustConnection` replies with NO read timeout, so a peer that stops answering but keeps its
socket open hung capturer teardown — on the session path. Now: a completion channel,
`recv_timeout(250 ms)`, then detach with a warning (the thread only touches its own X connections
and an `Arc`'d slot).
7 new tests, all host-runnable: the cookie reader against a hostile `.Xauthority` (wrong protocol,
wrong display, wildcard entry, truncation mid-length-prefix, an over-long length prefix, a missing
file), display-string parsing, and the root→frame mapping incl. the 5K overflow. pf-capture 20/20;
workspace clippy --all-targets clean on Linux and windows-msvc. Phase 7.2 owes the on-glass
nested-gamescope validation.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The QSV open-failure fallback (1,400 lines, 23 unsafe, 0 tests) follows the
vaapi.rs treatment: the device-free decisions now live in named functions
with their contracts pinned — the per-vendor zero-copy default matrix (AMF
on-glass-validated on, QSV opt-in), the PUNKTFUNK_FFWIN_POLL_MS
clamp-before-µs-conversion (the 27.7-hour-spin class), the readback routing
table with its mid-stream depth-change guard, the swscale source map, the
QSV display-remoting latency contract (async_depth=1/low_power=1/
look_ahead=0/forced_idr=1/scenario) and the AMF no-B-frames contract, and
the per-vendor zero-copy pool bind flags. A probe smoke rides along
#[ignore]d for the runner. No FFI plumbing chased; no behavior changes.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
EncoderCaps::blends_cursor's contract said the HOST must fall back to
capturer-side compositing when a cursor-as-metadata session lands on an
encoder that can't composite — but that host half was never built: open_video
warned and the session streamed WITHOUT a pointer (confirmed on the VAAPI
dmabuf and libav-NVENC CUDA paths; latent on vulkan RGB-direct/native-NV12).
The negotiation is now caps-aware, ahead of capture, on both planes:
* pf-encode grows cursor_blend_capable() — the pre-open dispatch mirror
(sibling of linux_native_nv12_ok) answering whether the resolved backend
composites frame.cursor; its pure core is test-pinned arm by arm.
* Native plane: handshake::cursor_forward grants the cursor channel only
where the resolved backend can blend (the capture-mouse flip makes the host
draw the pointer on demand); denied sessions keep the pre-channel path —
the compositor EMBEDS the pointer, never cursorless, never doubled. The
Welcome's HOST_CAP_CURSOR bit is computed once and read back at both
session-wiring sites instead of recomputed. SessionPlan::output_format
additionally keeps every cursor-blend session off producer-native NV12 (the
arm with no CSC to fold a cursor into), and vulkan RGB-direct now yields to
a cursor-blend session even when pinned (EFC cannot composite; the open
logs the override). Windows plans cursor_blend=false via the new shared
cursor_blend_for() rule — the IDD capturer composites the pointer itself,
and asking the encoder anyway fired the blends-cursor warn spuriously on
every cursor-channel session.
* GameStream plane: the hardcoded cursor_blend=true is gone. The portal
source asks for cursor-as-metadata only when the resolved backend blends,
otherwise negotiates an Embedded pointer (choose_cursor_mode's new ladder);
the capturer pool now also keys on that mode. The virtual-output source
passes false — its capture embeds the pointer where it can.
The per-arm warns in vulkan_video (RGB-direct, native-NV12) are now
structurally unreachable and removed. open_video's post-open check stays as
the single backstop for what planning cannot see: a Vulkan-open falling back
to VAAPI mid-session, and the gamescope residual (no embedded mode exists
there, so a never-blending backend — H.264-on-AMD VAAPI, software — still
streams cursorless; fixing that needs a compositing stage, deliberately not
built in this pass). Zero-copy is preserved throughout — every fallback is a
capture-negotiation change, never a readback.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
**2.4 — buffer geometry correctness on the Linux CPU path.**
L5: the self-mmap de-pad mapped the fd from offset 0 and then indexed by `chunk.offset()` ALONE,
ignoring `spa_data.mapoffset` — where that spa_data's region actually begins inside the fd. For a
pooled-memfd producer (every buffer a slice of one fd) it therefore read the WRONG buffer, and the
`needed > avail` guard could not catch it: `avail` came from the whole-fd mapping, so it was ample
for any single buffer's span. PipeWire's own MAP_BUFFERS slice (the fallback) was always correct
because it already starts at `mapoffset` — only the hand-rolled "fix" path was wrong, so the two
paths now compute their base separately (checked add; both halves are producer-controlled).
L15: when `fstat` failed, the mmap length was invented as `offset + needed` — producer-controlled
geometry. That defeats the entire point of the fstat (the "buffer smaller than the frame span"
guard then compares against the number the producer just supplied) and can map, and read, past the
end of the object — a SIGBUS, not an `Err`. Without a real length we now decline to self-map and
let PipeWire's own slice serve, which is bounded by construction.
L12: `bytes_per_pixel()`'s catch-all answers 4 for NV12, so a producer-native NV12 buffer computed
`row = 4w` against a stride of ~w and ALWAYS tripped the stride guard — reporting "chunk stride <
row", i.e. blaming the producer for a host limitation. NV12 cannot be de-padded on this path at all
(plane 1 is not even in `datas[0]`'s span), so reject it with a message that says which side is at
fault and under what condition the NV12 offer is valid.
L14: `spa_meta_bitmap` was read field-by-field through an aligned `*const` at a
PRODUCER-controlled offset, with a SAFETY comment asserting an alignment the code never
established. One `read_unaligned` of the `Copy` POD instead.
**2.6 — hand-off semantics (L9, L10).** The frame channel was `sync_channel(8)` + `try_send`, i.e.
drop-NEWEST, while the trait documented drop-oldest. Neither remedy the plan offered works: a
`SyncSender` cannot pop, so "drain one and retry" is not expressible, and shrinking the bound makes
staleness WORSE, not better (with bound N the queue holds the first N frames of a stall and
everything after is discarded, so a larger N actually yields a fresher frame — the defect is the
discarding, not the depth). Replaced with a one-deep OVERWRITING mailbox plus a depth-1 wakeup
channel: publishing overwrites, so a stalled consumer loses the intermediate frames and is always
handed the freshest one. `next_frame` used to return the OLDEST of eight stale frames.
Falls out of it:
- `wait_arrival` now honours its documented "must NOT consume" contract by peeking the slot. The
`pending` field existed only to stash a frame the un-peekable channel forced it to consume;
it is gone.
- a queued `CapturedFrame` can own a dup'd dmabuf fd or a CUDA buffer, so the old 8-deep backlog
could pin eight compositor buffers. One-deep by construction now.
- L10: `set_active(false)` flushes the mailbox, so a reused capturer no longer opens the next
stream with the previous session's last frame (wrong content, and a `pts_ns` from the old
clock). Two lines, where flushing a queue + a `pending` stash was fiddlier.
- the producer-liveness signal moves to the wakeup channel's `Disconnected`, and a final frame
left in the slot as the thread exits is still served before the error.
pf-capture 13/13; workspace clippy --all-targets clean on Linux and windows-msvc.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A caps field nothing reads is a contract nobody honors — and this one shipped
write-only: its single reader anywhere in the workspace was a hardware-gated
assertion inside pf-encode's own AMF smoke test. Both planes send the static
HDR grade out-of-band unconditionally (the native 0xCE datagram per keyframe,
the GameStream 0x010e control message), every first-party client reads
exclusively that path, and none parse in-band SEI — so the host decision the
field was reserved for (suppress out-of-band when the encoder embeds) can
never validly exist. The field's doc contract had also rotted in two
directions: it claimed set_hdr_meta no-ops when false (native AMF and QSV
consume it regardless) and that only Windows direct-NVENC attaches in-band
metadata (AMF and QSV do too). The in-band SEI/OBU emission itself is
untouched — it stays a bonus for stock decoders, documented at the emit
sites; the trait docs now describe the real routing.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
**2.1 (L1) — the portal thread leaked a live screencast session.** It parked on
`future::pending()` and `Drop` stopped only the PipeWire thread, so every dropped portal capturer
permanently leaked a thread + a 2-worker tokio runtime + a zbus connection — and because dropping
that connection is what ends the compositor's cast (ashpd's `Session` has no `Drop`), the
COMPOSITOR-side session leaked too. GameStream drops the pooled capturer on every HDR↔SDR
reconnect flip and opens a fresh one, so the sessions accumulated: exactly the "second conflicting
screencast" the pooling exists to prevent. Both portal threads now park on a `oneshot::Receiver`
and `PortalSession::drop` fires it, then waits — BOUNDED (750 ms, then detach with a warning) —
for a completion signal the thread sends after its runtime has been dropped. Bounded because
teardown runs on the session path and the thread may be inside a D-Bus round-trip: an unbounded
`join()` there would hang the host rather than leak. Every early-return path in `open` drops the
session too, so a failed PipeWire spawn no longer strands a fresh cast.
**2.2 (L2) — a dead capturer was pooled forever.** All three of the portal backend's terminal
states are sticky and observable only by consuming a frame, and `Capturer` exposed no health
predicate, so GameStream re-pooled unconditionally — after `result` was already an `Err`. One
zerocopy-worker death or one compositor restart therefore wedged GameStream portal video at 10 s
per reconnect attempt, permanently (that path has no rebuild closure). Adds
`Capturer::is_alive()` (default `true`), implemented for `PortalCapturer` as
`!broken && streaming && !thread.is_finished()` — the third term catches a dead PipeWire thread,
which is otherwise indistinguishable from an idle desktop. A static desktop stays `Streaming`, so
an idle-but-healthy capture is never reported dead. The host re-pools only on
`result.is_ok() && capturer.is_alive()` and logs which of the two retired it. Both halves ship
together: either alone leaves the wedge reachable.
**2.3 (L3/F1) — a "VAAPI" downgrade latch was really a global zero-copy kill switch.**
`spawn_pipewire` hand-mirrored the thread's `vaapi_passthrough` decision and the copy omitted
`raw_dmabuf_import_disabled`, so once that latch fired the capturer still believed it had made the
passthrough offer while the thread had already fallen back — and its timeout branch then latched a
downgrade for an offer nobody made. That downgrade was `note_vaapi_dmabuf_failed`, which fed
`pf_zerocopy::enabled()`, so ONE failed negotiation dropped every later session on the host — the
NVENC EGL→CUDA path included — to CPU capture until restart. And since the raw-passthrough offer
is also the PyroWave one on ANY vendor, a single PyroWave negotiation timeout was enough to do it
on an NVIDIA box.
Two fixes, both structural:
- `negotiation_plan(NegotiationInputs) -> NegotiationPlan` is now the ONE resolver, consumed by
the thread AND by `spawn_pipewire` — the mirror is deleted, not re-synced (WP7.6's shape), so
the drift class is unrepresentable. It is pure (every env/latch read is an input), which is
what makes it testable; the runtime-dependent half stays a method (`want_dmabuf` needs the
modifier list the importer's construction actually yielded). The redundant `importer.is_none()`
term goes: `build_importer` already excludes the passthrough, and that term is what made the
decision look impure enough to "need" a mirror. `PUNKTFUNK_FORCE_SHM` was ALSO read in both
places; now once.
- the capture-side downgrade becomes `pf_zerocopy::note_raw_dmabuf_negotiation_failed`, which
latches `RAW_DMABUF_DISABLED` — gating only the raw-passthrough decision. `enabled()` is now
the env var alone, and `VAAPI_DMABUF_FAILED` is deleted.
Also (L13, needed by 2.3's plan inputs): `PUNKTFUNK_PIPEWIRE_NV12` honoured only the exact string
`"0"`, so `"0 "` or `"false"` read as force-ON — the bug class of ed525c4c. pf-host-config's
explicit-off grammar is now exported as `env_on()` and the four in-crate copies (`PUNKTFUNK_
ZEROCOPY`/`_10BIT`/`_444`/`_CHACHA20`) plus this new caller share it.
7 new tests pin the four invariants that were prose-only comments, plus the latch property that
made the mirror wrong. pf-capture 13/13; workspace clippy --all-targets clean on Linux and on
x86_64-pc-windows-msvc. On-glass validation of 2.1/2.2/2.3 is owed (sweep Phase 7.1).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The fallback backend under Vulkan Video — and the only AMD/Intel H.264 and
10-bit/HDR encoder — had 1,300 lines, 26 unsafe blocks, and zero tests. The
device-free decisions now live in named functions with their contracts pinned:
the entrypoint ladder + LP_MODE latch round-trip (the cross-GPU session-killer
and the 8-bit-pins-10-bit under-advertisement are both key'd tests now), the
PUNKTFUNK_VAAPI_LOW_POWER / _ASYNC_DEPTH grammars, the VUI ↔ scale_vaapi
colour agreement (the Mesa-BT.601 hue-shift pin), the honest-downgrade depth
table, the HEVC-Main10-only explicit profile, and the 10-bit probe gate.
Probe + CPU-path encode round-trip ride along as #[ignore]d hardware smokes
in the house style. No FFI plumbing was chased; no behavior changes.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Every item here is prose that actively misdirects a maintainer or an operator. Landing it before
the defect fixes means those diffs get reviewed against accurate comments.
1.1 (X5) — split two merged doc blocks that documented the item ABOVE them: `hdr_meta`'s whole
contract was glued onto `fn cursor()` in lib.rs (leaving `hdr_meta` undocumented), and
`hdr_p010_selftest_at`'s was glued onto `hdr_p010_convert_bars_on_luid` in dxgi.rs. rustdoc for
the trait's central HDR contract was simply wrong.
1.2 (L9 doc half) — the `Capturer` trait doc advertised a "bounded drop-oldest channel". The
Linux portal's `sync_channel(8)` + `try_send` is drop-NEWEST: under a consumer stall the arriving
frame is discarded and the encoder gets the stalest queued one. Say so. (Phase 2.6 changes the
behaviour; this commit only stops the doc from lying about today's code.)
1.3 — delete the DONT_FIXATE claim from the dmabuf offer comment. `build_dmabuf_format` emits a
plain MANDATORY `ChoiceEnum::Enum` and `param_changed` re-emits nothing, so there is no two-step
DMA-BUF handshake here; libspa 0.9's `ChoiceFlags` cannot even express DONT_FIXATE. Recorded as a
real follow-up instead of an implemented thing.
1.4 — `mainloop.run()` no longer "blocks until process exit": the quit channel attached above it
stops the loop from `PortalCapturer::drop`.
1.5 (L11) — the 6-arm negotiation log ladder told a fully zero-copy PyroWave session "VAAPI
encode with the CPU capture path — zero-copy was disabled", one line after logging that it had
advertised the PyroWave device's dmabuf modifiers: the passthrough arm was gated on
`pyrowave_modifiers.is_empty()`, so the pyrowave case fell through to the CPU warning. Ungate it;
the CPU-path arm is now reachable only when no dmabuf is advertised at all, which is what it
claims. Its parenthetical also gains the third real cause (the session asked for CPU frames).
Control-flow-neutral for every other combination.
1.6 (W13) — `kick_dwm_compose` claimed a "sub-millisecond" round trip while its
cursor-on-a-sibling-display branch sleeps 35 ms on the CALLER's thread. State the cost on the
function and at both call sites, including which one is on the live frame path.
1.7 (W16) — DDA-era residue, DDA having been removed:
- retarget the win32u hook's rationale + all four log strings: its job is no longer "keep DDA on
one adapter" but "keep the virtual display on the adapter SET_RENDER_ADAPTER pinned" (a DXGI
reparent surfaces as the driver's TEX_FAIL render-adapter mismatch). The hook stays installed.
- the per-monitor-v2 DPI awareness rationale likewise: not DuplicateOutput1's E_ACCESSDENIED any
more, but keeping cursor/window coordinates in the PHYSICAL pixels the host's CCD geometry
(`source_desktop_rect`, `desktop_bounds`) is already in.
- `HYBRID_HOOK_HITS` was write-only. Surface it as `hybrid_hook_hits()` on the IDD-push open
line, which is the first point where DXGI has actually been exercised — the patch-readback
check proves the bytes landed, only this proves DXGI reaches the export.
- delete `hdr_p010_selftest()`: an unreachable 64×64 wrapper (main.rs calls
`hdr_p010_selftest_at`); its description moves onto the function that survives.
- `VideoConverter`'s docs promised a P010/BT.2020 output and a live scRGB input path. It pins
`YCBCR_STUDIO_G22_LEFT_P709` unconditionally and its only caller always passes
`scrgb_input: false`.
1.8 (X7) — the native handshake's 4:4:4 gate comment stated the OPPOSITE of what
`pf_capture::capturer_supports_444` returns on Windows ("delivers subsampled NV12/P010 today, so
it returns false there" — it forwards `resolved_backend_ingests_rgb_444()` and the IDD ring passes
BGRA through for an SDR 4:4:4 session).
No `.rs` behaviour delta: comments, doc comments and log strings, plus 1.5's control-flow-neutral
ladder and 1.7's counter accessor. Linux tests 6/6; clippy --all-targets clean on both targets.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
vulkan_cpu_img_survives_a_source_size_change drove MISMATCHED source
sizes through the then-lenient CSC arm as its vehicle for the staging
cache hazard (format-only-keyed cpu_img → OOB copy while submit said
Ok). e3354b6d's guard — correctly the equality check every sibling arm
always had, against the MODE, not the coded extent, so the padded
render-vs-coded tolerance in the direct arms is untouched — makes that
scenario unrepresentable through submit and broke the test on main
(.25 layers baseline read 13/13 instead of 14/12).
Replaced by vulkan_csc_refuses_a_mismatched_source: refusal pinned in
BOTH directions, plus the property that actually needs proving — a
refused submit does not WEDGE the session (the bail lands after step
1's frame-type bookkeeping; the next well-sized frame must still
encode, and an AU must come out). Verified on the 780M under
validation layers: 8/8 vulkan tests, full-suite baseline restored to
14/12.
The WP4.2 size-keyed staging stays as belt-and-braces; the hazard it
fixed is now structurally unreachable through submit.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Gate for the rest of design/pf-capture-sweep.md: today half this crate is compiled by no CI job
at all, so the Windows-side findings can't even be type-checked.
0.1 (X1) — windows-host.yml lints `-p pf-capture --all-targets`. The host lint above it builds
pf-capture only as a DEPENDENCY, so its `#[cfg(test)]` modules were never compiled anywhere: the
5 StallWatch tests, the DXGI HDR self-tests and the cursor-conversion tables were dead code in
CI. The workflow's own comment already diagnosed this blind spot and fixed it for pf-encode;
pf-capture never got the same treatment. No features on this crate, so no feature juggling and
no extra dep tree.
0.2 (X2) — `#![deny(unsafe_op_in_unsafe_fn)]` beside the existing
`deny(clippy::undocumented_unsafe_blocks)`. The crate declares "every unsafe block carries a
SAFETY proof; enforce it" in ten file headers, but in edition 2021 that lint has nothing to fire
on inside an `unsafe fn` — so the hardest FFI in the crate was exempt from its own program: the
ring/slot construction, the fence signal, the blend scratch, and every D3D converter ctor/convert.
119 operations across 16 functions now carry a proof. `shared_object_sa` loses its `unsafe`
marker instead (it states no precondition — only its RESULT is a raw pointer, which is the
caller's business).
0.3 (X4) — drop the crate-wide `#![allow(dead_code)]`. Verified: zero warnings on either target
without it, so it was hiding nothing the lint can see (W16's dead items are `pub`/written-once,
so they need Phase 1.7's deletion instead).
No behaviour change: only lint attributes, `unsafe { }` scoping and comments.
Linux `cargo test -p pf-capture` 6/6, clippy --all-targets clean on both targets (Windows
verified by cross-checking x86_64-pc-windows-msvc locally).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Rides on 25765c53 (the concurrent session landed the same typed-errno
fix first — this branch's twin commit was dropped in the rebase; these
are its surviving residuals):
- Two tests pinning what the ladder's step-down rests on: the typed
ffmpeg::Error survives with_context layers as a downcastable source
(an eager format! anywhere between open_with and the ladder would
silently break it), and the phrase WITHOUT the type no longer
classifies.
- The CudaHw::new eager-format guard note: those bail!s must NOT be
converted to typed errors — a hwdevice/hwframes EINVAL is a config
error no bitrate can fix, and enrolling it would burn ~10 doomed
opens before surfacing the real failure.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Both Linux Vulkan encode backends named QUEUE_FAMILY_FOREIGN_EXT as the
acquire barriers' src family without ever enabling the extension —
spec-invalid on every device, tolerated by RADV. The audit filed
vulkan_video's three sites; pyrowave's fresh-import acquire had the
identical defect on its own device (critic catch).
Enable when advertised (a fresh open-time enumerate — the rgb probe's
is a probe-local and skipped entirely on native-NV12, so there was
nothing to reuse; pf-presenter/dmabuf.rs is the in-repo precedent that
already enables this extension). Not advertised → the core-1.1
QUEUE_FAMILY_EXTERNAL conservative substitute, chosen once at open and
warn-logged (no fleet hardware takes that arm; such devices were never
valid targets before). All four sites are acquire-only (src=FOREIGN,
EXCLUSIVE images, oldLayout=UNDEFINED) — the swap is index-only.
On-glass: 780M under validation layers — vulkan smokes + pyrowave
smokes green, FOREIGN advertised and enabled, no fallback engaged.
Shared ext_advertised helper in vk_util (cfg = the union of both
consumers) with a unit test.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Verified against nvEncodeAPI.h's own splitEncodeMode doc (user-prompted
— the audit's 'exclusive for HEVC' one-liner deserved checking):
- H.264: split 'is not applicable' — hard-DISABLE the mode so the
written config, CeilingKey, the split diagnostic log and the
rejection-retry stay truthful (the retry used to re-open a
byte-identical session after an H.264 'split rejection'). The libav
path's operator arm gains the codec gate its auto arm always had.
- HEVC: split 'not supported if … subframe mode' — when WE force split
(TWO/THREE/AUTO_FORCED, the 4K120 throughput lever), sub-frame yields
with a logged escape (PUNKTFUNK_SPLIT_ENCODE=0 chooses sub-frame).
⚠ Keyed on FORCED modes only, never != DISABLE: AUTO(0) is the
resolver's fallthrough for every sub-950Mpix session, and the wider
key would have disarmed the Phase-3 chunked-poll feature fleet-wide
(critic catch). Under AUTO the driver arbitrates — the shipped state.
- AV1: untouched — per-tile sub-frame + split are legal together.
The arbitration is a pure nvenc_core fn called by each backend BEFORE
the ladder, the ceiling key and the chunked-poll latch — all three see
the post-arbitration truth. A drop inside build_init_params would have
left poll_chunk busy-polling its whole budget every AU (numSlices stays
0 without reportSliceOffsets; both loop exits dead — critic catch).
Linux latches subframe_forced beside subframe_on at query_caps (no env
re-reads after open); Windows records the arbitrated state so
reconfigure presents exactly the params the open had (also closes the
pre-existing mid-session env-flip hazard there).
Truth-table tests in nvenc_core; PUNKTFUNK_NVENC_SUBFRAME documented
(it never was); PUNKTFUNK_SPLIT_ENCODE row updated.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The bitrate-probe ladder stepped down on format!("{e:#}").contains(
"Invalid argument") — an English substring over the WHOLE context chain,
which also fired on any other wrapped EINVAL (e.g. a CUDA-context errno)
and gated a ~10-step ladder on strerror wording. The root ffmpeg::Error
survives the anyhow chain; downcast and match Error::Other{errno:EINVAL}
instead. Same fix for the intra-refresh ENOSYS probe in the open path.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The backends deliberately turn a wedged GPU into a bounded error so the
caller can reset in place, but only the native plane ever did: on the
GameStream path every submit/poll error propagated straight out of the
video loop, costing Moonlight clients a full disconnect/reconnect. Port
the native ladder (bounded resets + backoff + silent-wedge watchdog,
same field-lesson backoff curve).
Also keep the drop-recovery keyframe armed until it actually EMITS: it
was consumed on read, so the coalesce gate could swallow it for good —
leaving duplicate wire indices in the encoder's reference table for a
later RFI to anchor on, exactly the stale-anchor case rfi.rs exists to
prevent, and it opened only under congestion + loss, which is when RFI
fires.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The CSC path was the only backend arm that took frame.width/height on
trust: the shader samples with clamped 1:1 texelFetch, so a mismatched
frame silently streamed a cropped/edge-padded picture where every
sibling errors into the encoder-rebuild path. The import cache now also
carries the extent it imported at (a (st_dev, st_ino) hit alone doesn't
prove the allocation still matches) and is dropped on reset().
reset() opened with an untimed device_wait_idle on the one thread whose
every other wait is capped at ENCODE_FENCE_TIMEOUT_NS for exactly this
reason — reset() runs BECAUSE the GPU looks wedged. Both vulkan-video
and pyrowave now bound the wait and report "no in-place rebuild" on
timeout instead of parking recovery on the suspect device; Drop keeps
the unbounded wait (teardown must stay memory-safe against a wedged
device).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The ~820-line tail of free builders — make_frame/make_frame_csc/
make_frame_common, make_video_image, probe_rgb_direct, the H.265/AV1
parameter-set writers and the AV1 bit-writer — moves to a #[path] child
module, the amf_sys.rs shape: the child sees the parent's private items
(Frame and friends), so the split costs zero visibility churn. Six
parent-called items went pub(super); five stay child-private (dead_code
is per-item and each is used within the child). vulkan_video.rs drops
5,292 → 4,489 lines and the construction unsafe gets its own review
surface; steady-state encode logic stays in the parent.
⚠ Trap recorded for future child-module splits: inline `use super::X`
statements INSIDE moved fn bodies silently change meaning (super shifts
one level) — vk_av1_encode/vk_valve_rgb imports needed crate:: paths.
Proven on-glass, not just compiled: all 8 vulkan GPU smokes green under
the validation layers on the 780M post-split (H.265 + AV1, RGB-direct,
CSC, CPU paths — every moved constructor exercised).
nvenc_cuda.rs and qsv.rs are DECLINED the same treatment, with evidence
in the handoff doc: no equivalent self-contained seam — their candidate
regions are ~150-line loader/accessor clusters interleaved with the
encoders' own state types, and a thin-forwarder impl split is exactly
the churn a no-defect phase penalizes.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The Linux backend decision existed as open_video_backend's string match
plus five partial hand-copies (the zero-copy-plane gate, the pyro
advertisement gate, the software advertisement pin, the vulkan pref
ceiling, resolved_backend_is_gpu). Windows solved this long ago —
windows_resolved_backend() is consumed by its dispatch AND its mirrors,
with labels still stamped at the open sites. Linux now has the twin:
resolve_linux_backend (pure, lazy auto probe) + linux_resolved_backend
(config wrapper, unknown→auto exactly as every mirror's old `_` arm).
⚠ This deliberately DEVIATES from the audit's shadow-assertion
prescription, on both critics' findings: the shadow had no execution
venue (open_video had ZERO test call sites; shipped hosts are --release)
— unfalsifiable ceremony — and the file's own Windows half proves
dispatch-consumes-resolver is safe: the mgmt record is protected by the
label-from-the-open-site convention, not by resolver avoidance. One
consumed table beats two tables plus an inert cross-check.
Preservation riders from the critique, all applied:
- pref_ceiling KEEPS its cfg!(vulkan-encode) branch (the resolver is
feature-blind; dropping it re-creates advertise-then-die-at-open).
- linux_zero_copy_is_vaapi's Vulkan|Software arm preserves the old `_`
fallthrough EXACTLY — the vulkan-on-NVIDIA capture-plane mismatch and
the software twin are FILED in the design doc, not fixed here.
- resolved_backend_is_gpu splits as linux + not(any(windows, linux)) —
never a target list, so no exotic target loses the fn.
- The auto probe is lazy (impl FnOnce) — explicit prefs stay zero-probe
(/serverinfo polls through these mirrors), pinned by a panicking
closure in the resolver test.
New coverage: the full alias table pinned, and a GPU-free dispatch test
through the real open_video_backend (software arm, vendored openh264) —
its first test call site anywhere. Config-latch seam guarded loudly.
Cross-crate mirrors recorded out of scope in the design doc:
session_plan::resolve_encoder, gamestream/serverinfo.rs
base_codec_mode_support, capture.rs's "pyrowave" string.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The ~410-line hand-mirrored AMF vtable ABI was already isolated in an
inline `mod sys` — the remaining value of the audit's 'best split in
the crate' is the FILE boundary: amf.rs drops 3379 → 2965 lines and the
pure unsafe-FFI surface (25 unsafe fns, zero policy) is reviewable in
isolation, which is the crate's stated review goal.
Pure move: `#[path = "amf_sys.rs"] mod sys;` keeps the module name and
every `sys::` call site byte-identical; the module was self-contained
(only `use std::ffi::c_void`, no super:: references). The banner became
the file's module docs; contents de-indented one level — rustfmt-clean
on the first check, which is what proves the move byte-exact.
Gated on .173: all five clippy combos + the amf-qsv,qsv test leg (38
passed — the live AMF matrix on real VCN silicon among them).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The two direct-NVENC backends carried hand-copied twins of the same
loss-recovery decision: range validity, covering-range dedup, DPB
window, clamp — ~30 duplicated lines each. The decision now lives once
as nvenc_core::plan_range_recovery (the range half of WP7.2; the slot
half is enc/rfi.rs), pure and unit-tested; each backend keeps its
session gate, its unsafe per-timestamp driver loop, and its state
stores.
The step order is load-bearing and now pinned by tests: the covering
dedup runs with the UNCLAMPED last and BEFORE the DPB window (a covered
re-ask never touches the driver even when the range has since aged out
of the DPB), the boundary at next_ts - RFI_DPB is inclusive, and the
Invalidate carries the CLAMPED last — which is also what the caller
records in last_rfi_range, exactly as the inline code stored it. A
driver failure mid-loop still returns false with NO range recorded and
no anchor armed. Decline deliberately clears nothing (neither twin
touched pending_anchor on decline — same shape as Vulkan's non-clear,
opposite of AMF/QSV; do not harmonize).
The exact-cover → Covered test records EXISTING behavior including that
a covered range survives a forced IDR with zero driver calls — a
recorded fact, not an endorsement. RFI_DPB's import leaves both twins:
its only per-backend use was the arithmetic that moved.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
AMF (user-LTR bitfield), QSV (mfxExtRefListCtrl) and Vulkan Video (the
app-owned DPB slot table) each hand-implemented the same loss-recovery
decision: distrust every reference encoded at-or-after the loss start,
anchor on the newest one strictly older. Three copies had already
diverged once — the fecbec2d taint sweep reached AMF/QSV a commit before
the Vulkan backend was carved out, and Vulkan shipped without it. The
decision now lives once in enc/rfi.rs, pure and unit-tested (this path
had zero coverage and is the loss-recovery path); every mechanism —
how a force is applied, how distrust is persisted — stays in its
backend.
Behavior-preservation notes, each critic-verified against the shipped
code:
- Callers feed only currently-trusted references; taint (>= loss) and
anchor (< loss) predicates are disjoint, so pre-sweep-view pick ==
post-sweep-table pick on every input. Tie-break preserved (first
entry wins == the strict '>' all three used, ascending slot order).
- plan_slot_recovery delegates its pick half to pick_anchor, which
keeps both items live on every leg (pick_anchor's only external
caller is Linux+vulkan-encode; dead_code is an item lint) and makes
'anchor chosen from the taint snapshot' structural.
- The decline arms are deliberately NOT uniform and stay put: AMF/QSV
clear an un-consumed pending_force; Vulkan leaves pending_loss armed
(a stale arm re-resolves at frame-build into the healing IDR) — now
pinned in comments on both sides.
- Vulkan's frame-build site is a pick-only re-run by design (the arm
carries the loss start, not the slot); pick_recovery_slot is deleted
and its tests migrated 1:1 into the shared module.
Test-count deltas are expected: the rfi tests now run on every Windows
combo (amf.rs is featureless there) and on the Linux feature leg.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A defaulted Encoder method that TrackedEncoder doesn't forward silently
no-ops through the wrapper — the host loop only ever holds the wrapped
box, so the feature dies for every session with nothing in the logs. The
trap has bitten three times (set_wire_chunking's §4.4 chunking probe,
set_pipelined's LN3 escalation, applied_bitrate_bps's ABR truth), and
every Phase 7 consolidation that adds a trait method re-arms it.
Source-text parse of the trait and the forwarding impl (both top-level
rustfmt items: block ends at the first column-0 brace, method names sit
on 'fn '-prefixed lines), then set equality — the reverse direction is
already a compile error, so equality == completeness. Mutation-verified:
removing set_wire_chunking's forward fails naming exactly that method.
16/16 today.
Limit stated in the test doc: name-set equality only — a forward whose
body delegates to the WRONG inner method still passes.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The HDR/4:4:4 leg (188edde2, shipped 0.14.0) taught the client's plane
ring to allocate R16_UNORM on a 10-bit session, but the
pyrowave_image_view structs handed to decode_gpu_buffer kept the
original SDR shape: image_format/view_format hardcoded R8_UNORM, chroma
extents hardcoded half-res. pyrowave wraps our VkImage under the
DECLARED format and vkCreateImageView's its storage view from it
(pyrowave_c.cpp WrappedViewBuffers::wrap) — an R8 view over a
non-MUTABLE R16 image is invalid Vulkan that release drivers execute
anyway: the view's addressing covers half the surface, so the iDWT's
8-bit codes fuse pairwise into 16-bit texels (structured tile-scrambled
garbage) and the never-written remainder samples as all-plane zeros
(saturated green). Field report 2026-07-25: RX 9070 XT host → 780M
client, total corruption on every 10-bit PyroWave session regardless of
bitrate/refresh, wire counters spotless; milder shapes of the same UB
on NVIDIA clients; Arc validation never saw it because it ran SDR
(R8 ring — declaration consistent by accident).
Declare what the ring really built: format from hdr16 (R16/R8), chroma
extents from chroma444 (full-/half-res) — exactly what upstream's own
pyrowave_image_get_image_view fills from the image itself. Host
encoders audited clean: Windows keys plane formats off hdr16 already,
Linux is 8-bit end to end.
The tray led its tooltip with "⚠ conflicting host: Sunshine" and (on Linux)
went NeedsAttention for a Sunshine that was merely *installed* — never
started, never listening, harmless. An always-on warning over a dormant
package is a false alarm on every poll, and the tray is the wrong surface
for a one-shot install-time observation anyway.
Removes the `conflicts` field from the tray's `Summary`, the tooltip prefix,
`has_conflicts()`, and the ksni attention branch that fed on it. The host
still detects and reports conflicts where that belongs — the startup
`punktfunk::detect` warning, the `detect-conflicts` subcommand, and the
`/api/v1/local/summary` field, which the tray must (and does, per the new
test) keep tolerating on the wire.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
WP4.5's device-selection half, closed as the observability intermediate after
TWO selection designs died in adversarial review:
- Attempt #1 (d26bcf05, withdrawn): match pf_gpu::selected_gpu(). Its Linux
auto arm answers "the NVIDIA GPU" whenever /dev/nvidiactl exists, moving
the encoder off the iGPU that can import the compositor's dmabufs on an
Intel-compositor + NVIDIA-present laptop — import failures feed the
process-wide raw-dmabuf latch, which never un-latches.
- Attempt #2 (this session, withdrawn before commit): anchor on the
PUNKTFUNK_RENDER_NODE-else-renderD128 node via VK_EXT_physical_device_drm.
Render minors are driver-BIND-ORDER artifacts, not display topology: on
the common AMD-iGPU + NVIDIA-display desktop, in-tree amdgpu binds before
out-of-tree nvidia, so the anchor deterministically picks the idle iGPU
while the compositor allocates on NVIDIA — the same latch, opposite
polarity, behind a success-looking log.
The correct oracle is evidence of which device ALLOCATED the capture
buffers — producer identity from the capture negotiation, threaded per
session into this open. Until that plumbing exists, selection stays
first-usable, both call sites still share one selector (pure over the
device list, so capture_modifiers and open_inner cannot diverge — including
across an in-place resize's re-open, which does not renegotiate capture),
and the open logs ONE greppable line: picked vendor/device, the anchor node
and its owner (DRM render major/minor, VK_EXT_pci_bus_info fallback), and
the console's selected GPU. A wrong-device session on a multi-GPU host used
to be completely invisible; a field report can now show it. No WARN arm on
purpose: the wrong-pick direction inverts between the laptop and desktop
topologies, so a mismatch is not evidence of a wrong pick, and a warning
that fires forever on healthy hosts teaches people to ignore warnings.
Decision recorded against the audit's framing: manual console GPU selection
stays unhonored by pyrowave on Linux (the Windows twin honors it) — honoring
console-mutable state without per-session threading is what made attempt #1
unsafe.
Verified on the 780M: the line resolves all three identities (1002:15bf x3,
DRM-props match live); full pyrowave on-glass suite green; selection
behaviour byte-for-byte unchanged.
WP4.5 (device half).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Second attempt at WP6.3; the first (ce543668) was withdrawn after its tight
CBR window measured as a 36x bandwidth regression (97% filler NALs). The
correction that unlocked this one: that measurement's BASELINE row was an
8-frame artifact. Under the shipped 1000ms/500ms CBR window a calm stream
overflows the CPB once the initial fill drains (~30 frames at 10Mbps/60fps)
and RADV then pads every frame to the exact rate share, forever. Measured on
the 780M (1280x720@60, 10Mbps, calm content): 64 frames = 97.5% filler;
300 frames = 5.63MB at 98.5% filler where this commit ships 83KB at 0%.
AV1: 99.6% -> 0%. The status quo was ~the full target bitrate of zeros on
every idle AMD/Intel Vulkan-encode desktop and Steam Deck — and stuffing to
exactly the target permanently satisfied the ABR calm brake
(actual >= 3/4 * current), the ratchet WP6.3's withdrawal feared from the
tight window, live in the shipped code all along.
The fix reads VkVideoEncodeCapabilitiesKHR::rateControlModes (previously
ignored — rateControlMode was hardcoded CBR with no capability check) and
installs VBR with average == max plus the house ~1-frame window
(vbv_window_ms, PUNKTFUNK_VBV_FRAMES-scaled) when the driver advertises VBR.
VBR permits underspend, the exact missing degree of freedom: Vulkan exposes
no filler-suppression control (AMF's filler_data=false / NVENC's default-off
have no VK equivalent), so the MODE is the only lever. CBR-only drivers keep
the loose window untouched — tightening it under CBR just starts the stuffing
30 frames earlier. Drivers advertising neither mode (ANV per current Mesa)
keep the pre-existing CBR install, now WARN-logged.
No pacing claim, deliberately: burst A/B on the 780M is byte-identical
between 1000ms CBR and 17ms VBR (max AU 1.19MB in both) — this firmware
ignores the window for QP decisions entirely. The payload is filler
elimination. PUNKTFUNK_VULKAN_RC=cbr|vbr is the field escape hatch and the
on-box A/B control (two withdrawn attempts bought that insurance).
Also on the same caps struct: maxBitrate is now read and clamps open +
retarget (RADV reports 1 Gbps — within 5% of the 4K120 ABR targets), and
applied_bitrate_bps() reports the encoder-side truth (pending-first, so the
session loop's read right after reconfigure_bitrate sees the clamp) — without
it a binding clamp would feed the ABR a phantom base, the trap the trait doc
names.
And the one-frame VUID-vkCmdBeginVideoCodingKHR-pBeginInfo-08254 violation
found in the withdrawal review: record_submit promoted a pending retarget
into self.bitrate BEFORE recording whenever first_frame was set, so after a
mid-stream reset() (which preserves the pending rate and rc_installed) the
begin-coding declaration named a rate the session had not installed — and the
two triggers, ABR retarget and the stall watchdog, correlate. Now the
declaration always names the session's current rate and the RESET install
carries the pending one via its own struct; promotion stays in
post_submit_bookkeeping. The extended validation-layer test reproduces the
retarget-then-reset coincidence: exactly one 08254 on the pre-fix build, zero
on this one (RADV PHOENIX, on glass).
Gates: docker amd64 legs green; Windows .173 seven legs (34 passed);
.25 full-suite parity vs origin/main (identical CUDA-only failures) + all 9
vulkan on-glass tests + validation layers clean.
WP6.3, plus WP7.1's ms-form half (vbv_window_ms).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
PyroWave never checked frame dimensions against the session, and it applies no
alignment — `width`/`height` are the negotiated mode verbatim — so a mismatched
frame was encoded edge-smeared or cropped, silently, forever.
Every other Linux backend already refuses exactly this, with this shape, in
`submit`: libav-NVENC (`linux/mod.rs`), VAAPI (`vaapi.rs`) and openh264 (`sw.rs`)
all carry the same `ensure!`. PyroWave was the only one that didn't. That is the
justification; an earlier draft cited `vulkan_video.rs` instead, which is the
weaker precedent — it bails in its Dmabuf arms only, and its CSC path and CPU arm
have no dimension guard at all.
Mostly this is a wrong-picture bug and not a memory-safety one: `rgb2yuv.comp`
clamps every fetch with `min(p, textureSize - 1)` and the CPU arm uploads
`min(len, need)` into a session-sized image. But it also closes a narrow real
hazard that was not in the filing: `import_cached` keys on `(st_dev, st_ino)` and
returns the cached `VkImage` on a hit WITHOUT rechecking the extent, and unlike
the capture side it is never cleared on a renegotiation — so a dmabuf inode
recycled across a shrinking renegotiation would hand the encoder an image sized
for the old, larger allocation. This check closes that route.
⚠ Recorded at the code because it changes the failure mode, not just the
detection: a mismatch is NOT always transient. A compositor-initiated PipeWire
renegotiation updates the capturer's size in place and signals nothing the encode
loop reads, so it can be a permanent new steady state — and `reset()` reopens at
the same dimensions by construction, so the host's five-reset budget cannot
recover (~3.1 s of frozen stream, then the session ends) where before it would
have streamed on with a wrong picture. For a real mode change that trade is
clearly right; for a 16-row KWin mismatch it is not, and the proper fix is for
the host to classify this error as a PIPELINE rebuild rather than an encoder
reset. Filed, not done here.
The device-selection half of WP4.5 was written, reviewed and WITHDRAWN — see the
handoff doc. Matching the selected render GPU regresses the hybrid
Intel-compositor + NVIDIA-present topology this project has a live field report
for, because `selected_gpu()` answers NVIDIA whenever `/dev/nvidiactl` exists
regardless of where capture actually runs.
WP4.5 (dimension half).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The RGB-direct CPU-upload path allocated and zero-filled a whole padded frame on
every submit, filled it row by row, then memcpy'd the whole thing into the mapped
staging buffer. The zero-fill was entirely dead: the row loop writes every byte
of every row, and rows past the source re-copy the last source row. So the frame
paid for an allocation, a page-fault storm over fresh pages, a full zero-fill,
and two full-frame copies where one would do.
Map first, write the padded rows straight into the mapping. Nothing reads back
from the destination — the row source is always the caller's buffer, never the
staging memory — so writing into (write-combined) host memory costs nothing
extra, and `make_host_buffer` allocates HOST_COHERENT, so the writes need no
flush before the transfer reads them.
Measured on real RDNA3 780M silicon, release build, `submit` alone, 400 frames
x 3 rounds:
- **1920x1080** (rows padded to 1088): p50 2315 -> **1725 us** (-25%),
p99 2819 -> **1972 us** (-30%), and the spread (p99-min) tightens 739 -> 483 us.
- **1366x768 -> 1408x768** (BOTH axes padded, so the column tail loop runs):
p50 1013 -> **926 us** (-8%), p99 1303 -> **1110 us** (-15%). This is the one
case where the new code could have been slower — 4-byte stores straight into
write-combined memory — and it is not.
- **CONTROL, 1280x720** (64x16-aligned, so the branch is never entered):
p50 692 vs 692 us. No delta, which is what makes the two above attributable to
this change rather than to anything else on the branch.
The branch is reached by any RGB-direct session at a mode that is not 64x16
aligned, whenever capture delivers CPU frames (the default Linux capture path is
dmabuf and never enters it). 1080p qualifies, since 1080 aligns to 1088. ⚠ An
earlier draft of this message claimed "33 MB at 4K" — that is wrong: 3840 and
2160 are both already aligned, so 4K UHD never enters this branch at all. The
large case is an ultrawide like 3440x1440 -> 3456x1440, ~20 MB.
Three things this deliberately does NOT do:
- The extent guards stay scoped to the `pad` branch. The CSC path deliberately
supports a source SMALLER than the encode extent — its shader clamps at sample
time — so a guard hoisted above the branch would break it.
- Every fallible step stays above the map. An error raised between `map_memory`
and `unmap_memory` would strand the mapping for the life of the slot's staging
buffer, and the next frame's `map_memory` on it then violates
VUID-vkMapMemory-memory-00678. (The filed "two exits above the map leak Vulkan
objects" hazard is separately already gone: `47a23bec` moved that unwind into
`make_host_buffer`.)
- It adds guards rather than removing them: a zero source axis made `sh - 1`
underflow, and "cannot fail after the map" has to be true by construction.
Three corrections to an earlier draft, all found by review of that draft:
- The `dw*dh*4 == need` precondition was a `debug_assert!` placed BELOW the map.
That is wrong twice: it made the only check on the slice length vanish from the
builds that ship, and a fired assert would have unwound past `unmap_memory` —
the exact failure the bullet above says was designed out. It is now a real
checked `?` above the map.
- `need` was `(iw * ih * 4) as u64`: a u32 multiply widened after the fact, which
agreed with the usize slice length only up to ~32768x32768. The old code's
`min(need)` was a hard backstop against exactly that and the rewrite dropped
it. Now widened before the multiply, matching `read_slot`'s existing discipline.
- The extent guard now runs BEFORE the payload-length guard, so the usize
`sw * sh * 4` cannot overflow on a garbage frame header.
WP6.2(a).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`std::env::var` was on three per-frame paths. Measured on `.173` (Windows, 57
environment variables, 2M iterations): **121.9 ns** per call for the NVENC
in-flight cap and **114.9 ns** per call for the ffmpeg poll spin, against
**0.9 ns** once memoized. On Linux, 32 ns → 1.5 ns.
⚠ Those numbers deflate the filing, and that is worth recording: the audit
ranked this as a hot-path defect, but ~120 ns/frame is ~0.003% of a frame
budget. The fix is still right — it is free, and it takes a global environment
lock off the encode thread — but nobody should schedule it ahead of anything on
the strength of the "hot path" framing.
The severity RANKING was also inverted, and the measurement confirms why. The
site the audit called worst — `nvenc_cuda`'s backpressure loop condition — costs
a default session nothing, because the condition short-circuits on
`async_rt.is_some()` and the default session never engages the two-thread
retrieve. The one that actually pays every frame is Windows `submit`, which
consults `async_inflight_cap()` in BOTH arms of the ring-depth match, sync mode
included, where the result is then thrown away. Windows `poll` is the second
unconditional one, and the audit ranked it last.
Memoized inside each helper rather than latched into a session field. Nothing in
the workspace mutates these variables at runtime (enumerated: no `set_var` for
either key anywhere in first-party code, and the Windows service's arbitrary-key
`host.env` loader runs in the SCM supervisor, which re-execs the host as a child
and never opens an encoder itself). A field would instead change WHEN the value
is read — and the Windows `cap` composes the env with `input_ring_depth`, which
`set_input_ring_depth` may change after open, so freezing that half would
reintroduce the in-place-overwrite bug the ring term exists to prevent.
Two deliberate behaviour changes ride along on `PUNKTFUNK_FFWIN_POLL_MS`, so
"behaviour-preserving" describes the memoization only, not this whole commit:
- **A 1000 ms ceiling.** The reachable hazard was never the overflow — that
needed `ms >= 1.8e16` — it was a slipped digit: `=100000000` was a 27.7-hour
spin of the encode thread.
- **`.trim()`, now on all three parsers.** An earlier draft applied the house
rule (WP7.8) to one of the three, which left `PUNKTFUNK_NVENC_ASYNC=" 1 "`
working while `PUNKTFUNK_NVENC_ASYNC_DEPTH=" 6 "` silently fell back to 4 —
and memoization would have frozen that silent fallback for the process
lifetime. Reachable: the Windows `host.env` loader trims around `=` before
stripping quotes, so `=" 2 "` yields a value with inner spaces.
⚠ Correction to an earlier draft of this message, which asserted that the audit's
`saturating_mul` proposal would relocate an overflow panic into release builds.
That is FALSE and the code comment now says so: `Duration::from_micros(u64::MAX)`
is ~1.8e13 seconds, six orders of magnitude below `Duration`'s ceiling, so
`Instant + Duration` neither overflows nor panics (measured, with and without
debug assertions). `saturating_mul` is still wrong, for a different reason — it
sets a deadline ~584,000 years out on a spin that provably never produces the
owed AU, i.e. it wedges the encode thread permanently. A hang, not a panic.
WP6.1.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`encodeCodecConfig` is a C union, so the `hevcConfig` writes in the 4:4:4 branch are only
meaningful on an HEVC session — on H.264 or AV1 they reinterpret that codec's own config bytes.
The branch was gated purely on `chroma_444 && full_chroma_input` with no codec test, and stayed
non-UB only because `lib.rs` degrades 4:4:4 for non-HEVC codecs: a two-file invariant with
nothing asserting it, on the path BOTH direct-NVENC backends take.
The audit filed that much. What it did not note is that the same shape hides a second bug:
this is an `if`/`else if`, so a non-HEVC session that arrived with `chroma_444` set took the
HEVC branch and skipped the per-codec bit-depth arm entirely — ending up with neither HEVC
4:4:4 (wrong for it) nor its own 10-bit configuration (simply absent). AV1 would have lost
`pixelBitDepthMinus8`/`inputPixelBitDepthMinus8` silently. Non-HEVC now falls through to the
arm that knows what to do with it, and an unexpected request is logged rather than swallowed.
Adds two tests that need no GPU — `apply_low_latency_config` is pure config authoring, so an
AV1 session can assert it never receives the HEVC FREXT profile GUID (an INVALID_PARAM at
open) and that its own depth still lands, with an HEVC case guarding the good path.
⚠ `NV_ENC_CONFIG` must NOT be `mem::zeroed` in those tests: `frameFieldMode`/`mvPrecision` are
C enums whose discriminants start at 1, so all-zero is not a valid value and Rust's zero-init
check ABORTS the process (SIGABRT, caught by the Linux gate). They seed it from `Default` the
same way `build_config` does before overwriting from the driver preset. Worth knowing before
writing any further test against these SDK types.
Verified: Linux gate L1-L4 green (39 tests, the two new ones among them) and the full Windows
gate on .173 — 7 legs. Note the Windows test leg runs `--features qsv`, so these tests only
execute on the Linux leg; the Windows legs prove the change compiles in all five feature
combinations.
`ir_active` was `cfg.intra_refresh && set.co2.is_some()` — i.e. "we asked for it", not "we got
it". Both `Query` and `Init` can return MFX_WRN_INCOMPATIBLE_VIDEO_PARAM, a WARNING the open
path deliberately accepts, while dropping the intra-refresh wave on the floor.
That lie is not cosmetic. `ir_active` feeds `EncoderCaps::intra_refresh`, so the session
advertises gradual refresh to the client; the client then stops asking for the IDRs it would
otherwise request on packet loss, and a lost frame gets concealed instead of repaired. The
stream degrades exactly when recovery matters.
Now confirmed against the driver: a best-effort `GetVideoParam` with a CodingOption2 buffer
chained on, read back for `IntRefType`. Deliberately a SEPARATE query rather than a buffer
attached to the existing `BufferSizeInKB` call (which is what the audit finding suggested) —
that value backs every bitstream allocation, and a runtime that disliked the chained buffer
would take it down with the readback. A failure here costs only the verdict and resolves
conservatively (trust the request), so the worst case is the previous behaviour.
Verified on Intel UHD 750 (.42), which is where the Intel on-glass run originally caught this:
with PUNKTFUNK_INTRA_REFRESH=1, H.264 now logs "silently dropped intra-refresh
(GetVideoParam reports IntRefType=0)" and advertises it OFF, while H.265 on the same GPU
stays ON — it is genuinely active there. Per-codec, so it could never have been decided
statically. 8 live QSV tests pass.
Gated on .173: clippy -D warnings at nvenc,amf-qsv,qsv (host + pf-encode --all-targets),
amf-qsv without qsv, qsv alone, no-features, cargo test --features qsv, rustfmt — all green.
qsv.rs is Windows-only so the Linux legs do not compile it.
Closes WP3.2(c), the last Phase 3 item that was hardware-blocked.
Phase 5's Linux half (audit WP5.1 + WP5.4), each item shaped by the
review that rejected the obvious fix:
Dmabuf import unwind (vk_util): every failure after create_image leaked
the VkImage, and the dup'd dmabuf fd leaked as a raw i32. The sharp edge
is that a SUCCESSFUL vkAllocateMemory transfers fd ownership to Vulkan
(vkFreeMemory closes it), so the naive close-on-error is a double close
that clobbers whatever unrelated descriptor recycled the number. The dup
now lives in an OwnedFd released exactly in the allocate-success arm;
every other path drops it once, and bind/view failures free image+memory.
PyroWave open unwind: open_inner had ~20 fallible steps that each leaked
everything before them (instance, device, pyrowave objects, the whole
CSC pipeline). Rather than a parallel teardown guard — whose reviewed
hazards were a null-unsafe pyrowave_encoder_destroy and a drifting
duplicate of Drop — Self is now constructed right after create_device
with every later resource null, and the existing Drop (wait-idle first,
pw_enc null-guarded, delete-nullptr and VK_NULL_HANDLE destroys are
no-ops) is the single unwind path for error and normal teardown alike.
The ensure_cpu_rgb staging twins (create/allocate/bind, both backends)
and the RGB-direct make_view pair get the same discipline via a shared
make_host_buffer. Observed on hardware: 32 forced import failures, zero
fd drift (the new import_failure_leaks_no_fds smoke on RADV).
24-bpp CPU service (WP5.4): pixel_to_vk had no mapping for the packed
Rgb/Bgr the PipeWire portal negotiates, so a session committed to a path
the backend could not serve and died at its first frame. The filed
open-gate was rejected as a half-mirror — the dmabuf axis is keyed by
fourcc at submit, unknowable at open — so instead the CPU axis is
SERVED: a 3-to-4 expand at the staging upload (normalize_cpu_rgb, the
CPU twin of WP1.4's swscale expand), order-preserving for the CSC
samplers and BGRA-forced for the RGB-direct encode source, whose session
pictureFormat is B8G8R8A8 — the on-glass run caught R-first sources
violating VUID-vkCmdEncodeVideoKHR-pEncodeInfo-08207, a mismatch that
predates this change for plain Rgbx CPU sources. The dmabuf axis feeds
pf-zerocopy's raw-dmabuf degrade latch (3efbe416) from both Vulkan
import caches — deterministic refusals flip capture to CPU delivery,
which now serves every format capture produces; transient OOM and
native-NV12 sessions are excluded.
RECORDING-state hygiene: the fallible recording prefix (cursor prep,
import, staging) now resets the command buffer on error instead of
leaving it RECORDING for the next begin to trip
VUID-vkBeginCommandBuffer-commandBuffer-00049; PyroWave's submit-level
blanket reset is replaced by the same scoped shape, closing its
fence-timeout hole where a reset hit a PENDING buffer
(VUID-vkResetCommandBuffer-commandBuffer-00045).
Verified: docker linux/amd64 4-leg gate green; RADV 780M on-glass under
the validation layers at 1920x1080 — all 10 smokes pass (including the
new 24-bpp CSC + RGB-direct legs and both channel orders), decoded
colour truth checked with ffmpeg, and the only remaining validation
messages are the two documented VALVE-extension layer gaps plus a
pre-existing pyrowave shader/feature mismatch now filed in the planning
doc.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
import_plane closed the shared NT handle on every pyrowave_image_create
failure, believing pyrowave only consumes it on success. The vendored
truth was messier: Granite's allocator closed by-reference handles
UNCONDITIONALLY after the first vkAllocateMemory — success AND failure —
while failures before the allocator (validation, vkCreateImage, no
memory type) left the handle open, and both classes surface as the same
error code. So the call site could not know whether to close, and an
allocate-stage failure double-closed a possibly-recycled handle value
(audit WP5.3). The filed fix (DuplicateHandle + close the original
unconditionally) traded the double close for a guaranteed leak on every
pre-allocate failure and left the ambiguity in place.
Patch 0006 fixes the callee instead: the allocator never closes a
caller's handle, and pyrowave_image_create consumes it exactly at its
success return — which is what pyrowave.h ("take ownership and close the
HANDLE on import") documents, and what Granite's semaphore import
already did, so import_fence was correct as written and the two paths
now share one contract. The close-on-failure in import_plane is thereby
correct on EVERY path, including a vkBindImageMemory failure after a
successful allocate. Bonus fix recorded in the patch: the allocator's
block-recycling retry loop used to re-run vkAllocateMemory with
import_info still pointing at the just-closed handle.
Both-platform gates green; pyrowave_win_smoke (.173, 34/34) re-validates
the live import path against the rebuilt vendored C++.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Three Windows NVENC teardown/accounting defects (audit WP5.2, marked
BLOCKING — the obvious fixes were reviewed and rejected before this):
Event-handle leak: init_session pushed each completion event to
self.events only AFTER nvEncRegisterAsyncEvent, so a failed registration
leaked the Win32 handle. Push first — the init-failure path already runs
teardown, which closes everything in the list (unregistering the one
never-registered event is a harmless error return).
Wedged drain: teardown drains the retrieve thread's backlog, and each
queued job could burn its full 5 s completion wait — cap x 5 s on the
encode thread, paid again on every rebuild of the stall-recovery ladder.
The rejected fix (a shutdown flag) abandoned the backlog on EVERY
teardown, turning the routine drain into destroy-while-encoding. Instead
the wedge evidence stays where it lives: after one full-budget timeout in
the retrieve loop, later jobs wait a 250 ms slice; a success resets the
latch. Routine teardown is byte-identical to before — nothing is ever
abandoned — and a first timeout is already encoder-fatal, so short
slices behind an established wedge change only how long teardown blocks.
Session-unit accounting: LIVE_SESSION_UNITS was refunded even when
destroy_encoder FAILED, drifting the budget low and over-admitting
parallel displays. The rejected fix (never refund on failure) let one
transient wedge episode poison admission until a host restart. Now the
refund follows PROOF: destroy succeeded, or its status says the driver
holds no session (device gone/TDR). Ambiguous failures park the handle —
units still charged, fail-closed, pinning the D3D11 device the driver
session references — and init_session retries the destroy while zero
sessions are live, under a gate that serializes every session open
against the reap so a recycled handle address can never alias a live
session. The charge lasts exactly as long as the driver keeps refusing
the destroy, which is the definition of still-leaked. Admission stays a
lock-free atomic load.
Both-platform gates green (docker linux/amd64 4 legs; .173 all 7 legs).
The retry-destroy-on-a-failed-handle assumption is documented at the
reap: the SDK defines no retry semantics either way.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A dmabuf import the GPU driver refuses is refused identically on every
retry, but the only recovery above it was the encode-stall ladder: five
in-place encoder rebuilds, then the video session ends. So a host whose
driver will not take what its compositor allocates lost every session
on its first frame, and every reconnect repeated it — while the very
same host streamed fine with `PUNKTFUNK_ZEROCOPY=0`. The software knew
how to run that machine and never chose to.
Latch it, exactly as the sibling CUDA-import path already does after
repeated worker deaths: three consecutive import failures with no frame
in between disable the raw-dmabuf passthrough for the host process, and
capture negotiates CPU frames from the next session on. Three sits
below the encoder's rebuild budget, so the latch is set before the
session it doomed ends — one bad session, then a working (if slower)
host, with a log line saying which and why instead of an operator
having to find an environment variable.
Only the two stages that ARE the import are counted — the buffersrc
push of the DRM-PRIME descriptor and the buffersink pull where `hwmap`
maps it into a VA surface. `avcodec_send_frame` is deliberately left
out: that one is the encoder stalling, which the in-place rebuild
exists to recover, and taking zero-copy away permanently over a
transient fault would be a bad trade.
The latch lives in pf-zerocopy because it is the leaf both sides can
see — the capture→encode edge is one-way by design, so pf-capture
cannot ask pf-encode anything.
The zero-copy DRM-PRIME descriptor declared `objects[0].size = 0`, on
the belief that ffmpeg would work the real size out. It does not: both
of its import paths pass the value straight through to libva —
`prime_desc.objects[i].size` on the PRIME_2 path, `buffer_desc.data_size`
on the legacy fallback it tries next — so every VA driver we have ever
handed a dmabuf to was told the backing object was empty and left to
derive the size itself.
The drivers this path has run on (radeonsi, modern Intel iHD) derive it
correctly, which is why nobody noticed. A Gen9 Intel host does not get
that far: `vaCreateSurfaces` answers VA_STATUS_ERROR_ALLOCATION_FAILED
on the first frame and every frame after it, `av_buffersink_get_frame`
returns EIO, and five in-place encoder rebuilds later the video session
is over. That host cannot stream at all with zero-copy on.
`lseek(SEEK_END)` is the standard dma-buf size query and the same one
this tree's Vulkan bridge already performs on these very fds. A kernel
that refuses it leaves the old 0 rather than costing a frame that might
still have encoded.
Whether this alone fixes that host is unconfirmed — the descriptor was
wrong either way, and it is the first thing the driver reads.
The EGL importer — the head of the CUDA/NVENC zero-copy path — opened
`/dev/dri/renderD128` and hoped. On a single-GPU host that is the
NVIDIA node and it always worked. On a hybrid laptop the iGPU is bound
first, so renderD128 is Intel: we built a GBM device on Mesa, asked it
for a pbuffer-capable OpenGL config, got none (Mesa's GBM platform
advertises only window-capable ones — gbm_surface is the point of that
platform there), and reported
zerocopy worker init failed: no EGL config for OpenGL
on a machine whose NVIDIA EGL stack was demonstrably fine, naming
neither the device nor the reason. `PUNKTFUNK_RENDER_NODE` was no
escape either: this path never read it.
Pick the node by what it is — the first `/dev/dri/renderD*` whose
sysfs PCI vendor is 0x10de, the same identification the crate's Vulkan
bridge already uses for its physical device. A local scan rather than a
`pf_gpu` dependency, because this crate is a leaf whose worker is its
own process, and `pf_gpu::linux_render_node` answers a different
question anyway: it follows the operator's GPU *preference*, which may
legitimately name the iGPU. What is needed here is not which GPU to use
but where CUDA is. `PUNKTFUNK_ZEROCOPY_RENDER_NODE` overrides, and no
NVIDIA node found keeps the historical guess — sysfs may just not be
mounted, and the CUDA context is what properly fails on a host with no
NVIDIA at all.
Then stop the config query being able to fail this way: retry without
the surface-type constraint, which is honest because we never create an
EGLSurface — `eglMakeCurrent` runs surfaceless. And name the node in
every error and in the ready line, so the next hybrid host diagnoses
itself.
`punktfunk-scripting` with nothing to run pinned a full CPU core
indefinitely — in exactly the state its own systemd unit documents as
inert ("the runner does nothing until you add scripts or install
plugins"). A field report on a 7.7 GB laptop had it at 99.9% CPU for
two hours straight, `strace` showing a bare `clock_gettime` loop and no
other syscall at all, which starved the compositor badly enough to
blank the physical display.
Nothing in the runner was looping. `Effect.runFork` registers nothing
with the event loop — effect's keep-alive timer lives in
`Runtime.makeRunMain`, which runner-cli deliberately doesn't use
because its shutdown is the bespoke two-signal one — and a bun process
whose only pending work is an unresolved promise busy-spins rather than
blocking. With units running there is normally a socket or timer to
park on; with none there is nothing at all, so the no-op state was the
one state that span.
Hold one idle handle for the runner's lifetime and drop it when the
unit tree ends on its own. Measured on the packaged bun (1.3.14), three
seconds idle with empty scripts/plugins dirs: 3098 ms of CPU before,
280 ms after (bun's startup, then nothing).
The regression is a property of the process rather than of any function
in it, so the test spawns the real CLI and reads the child's CPU time,
asserting it also logged and stayed alive — a crashed runner burns no
CPU either and must not pass.
Found by running the smokes at 1920x1080 under the validation layers while chasing the three
items left over from WP4.2. AV1 forbids the encode source's `codedExtent` differing from the
sequence header without `FRAME_SIZE_OVERRIDE`
(VUID-vkCmdEncodeVideoKHR-flags-10324), or from the reference slots without
`MOTION_VECTOR_SCALING` (`-10325`). RADV PHOENIX advertises NEITHER — and RGB-direct is the
default on EFC hosts with true-extent the default at unaligned modes, so plain 1080p AV1 was
tripping both on every frame: source 1920x1080 against an app-aligned 1920x1088 header and
DPB. Measured 16 violations per 8-frame run; the CSC path had none.
The fix is to make all three agree at the RENDER size rather than the aligned one — an
unpadded coded size is valid on this hardware, so the coded frame simply IS the visible
frame:
- the AV1 sequence header follows the render size when true-extent is active (joining
native NV12, which already authors true-size headers for the same reason);
- the DPB setup and reference slots carry `src_extent` instead of the aligned `ext2d`.
`src_extent` already collapses to `ext2d` whenever true-extent is off, so every other
configuration is untouched;
- `render_and_frame_size_different` now compares render against the DECLARED source extent
instead of the aligned size, or true-extent would have claimed a mismatch that no longer
exists.
Fixing only the header is not enough and is actively misleading: it clears -10324 and
immediately exposes -10325, because the mismatch has moved to the reference slots rather than
gone. Both had to move together.
This keeps the EFC fast path. Two alternatives were implemented, measured and rejected on the
way here: falling back to the compute CSC costs the zero-copy the B2 work existed to deliver,
and routing to the padded-copy staging trades these two VUIDs for
VUID-VkImageCreateInfo-pNext-06811 — `pad_img`'s extra TRANSFER_SRC usage is not in the
profile-advertised set, measured 8x per session on HEVC-padded too, so that is a pre-existing
defect of the padded path and not somewhere to route a default session.
HEVC is deliberately untouched: it has no equivalent constraint (its crop rides the
conformance window), it measures zero violations, and its aligned-SPS path is the validated
one.
On RADV PHOENIX (780M, Mesa 26.0.4) the AV1 stream now decodes as coded 1920x1080 / render
1920x1080 — genuinely unpadded, where before the alignment rows were encoded and cropped
back out. The CSC path still reports coded 1920x1088 / render 1920x1080, which is correct for
it. All four `vulkan_smoke*` pass at 256x256 and 1920x1080.
Two validation errors remain on the RGB-direct path and are NOT ours, now with evidence
rather than assumption: `VUID-VkImageViewCreateInfo-image-08336` uses the PROFILE-BLIND format
query, so it cannot see that RGB conversion legalises BGRA as an encode source — the
profile-aware query used by -06811 accepts the very same image; and
`VUID-VkQueryPoolCreateInfo-pNext-pNext` rejects
`VkVideoEncodeProfileRgbConversionInfoVALVE`, which the VALVE extension REQUIRES for profile
identity, and the layer diagnoses itself as "a struct from an extension added to a later
version of the Vulkan header".
Verified: canonical Linux gate (docker linux/amd64) L1-L4 green; on-glass on RADV PHOENIX
under `VK_LOADER_LAYERS_ENABLE='*validation*'`, with the bitstreams read back through
libdav1d/trace_headers.
Four items, gated on the RTX box (.173, all 7 Windows legs) and the Linux docker gate, with
the QSV HDR one proven by an A/B on real Intel silicon (.42, UHD 750).
WP4.1 — Windows NVENC sticky state. Both halves were the same mistake: a single field doing
duty as both "what the session negotiated" and "what this session can actually do", so the
first downgrade destroyed the negotiation.
- `query_caps` clears `self.hdr` on a GPU without 10-bit encode, but `submit` re-derives the
requested HDR state from every frame's pixel format and compared it against that cleared
value. On such a GPU a P010 capturer therefore reported "HDR changed" on EVERY FRAME and
tore down and rebuilt the whole encode session each time. The trigger now compares against
`hdr_requested`, and the downgrade is latched in `hdr_unsupported` so it is remembered
(and warned once) instead of rediscovered per init.
- One subsampled-YUV frame cleared `chroma_444` permanently, so 4:4:4 never returned when
the capturer went back to RGB. The negotiation now lives in `chroma_444_requested` and the
effective value is recomputed at every init; the per-session downgrade still happens and
is still reported honestly through `caps()`, it just is not destructive any more.
WP4.3(a) — QSV HDR mastering luminance was divided by 10,000. The old comment justified it as
"VPL wants whole cd/m²", which is true of the VIDEO-PROCESSING unit but not the encode path:
the runtime passes the value straight into the ITU-T H.265 Annex D mastering-display SEI,
whose unit is 0.0001 cd/m². Verified end to end on Intel UHD 750 by dumping the bitstream and
reading SEI 137 with trace_headers, before and after:
before: max_display_mastering_luminance = 1000 (0.1 nits)
after: max_display_mastering_luminance = 10000000 (1000 nits)
with `min` (500 = 0.05 nits) and both content-light-level fields unchanged. That asymmetry —
a correct min beside a 10,000x-low max — was the original tell.
WP4.3(b) — `reconfigure_bitrate` never re-read `BufferSizeInKB`, so an ABR step-up could hand
the runtime an AU buffer sized for the old, lower bitrate. Fixed in both places it was broken:
re-read the driver's answer via `GetVideoParam` after the `Reset` (mirroring `init_encode`),
AND stop `take_bs` recycling pooled buffers without checking their capacity — the pool would
otherwise keep serving short buffers even once `bs_bytes` was correct.
WP7.8 — the `PUNKTFUNK_QSV_FFMPEG` half, finally landable now that a Windows gate exists (it
sits behind `#[cfg(feature = "qsv")]`, so nothing in a Linux-only matrix compiles it — it was
deliberately held back for exactly that reason). Trimmed like its siblings, and kept
case-insensitive: the knob already accepted `TRUE`, and the bare house `matches!` would have
silently dropped that spelling.
Phase 4 of the audit is now complete, and WP7.8 with it.
Verified: Windows gate on .173 — clippy -D warnings at nvenc,amf-qsv,qsv (host + pf-encode
--all-targets), amf-qsv without qsv, qsv alone, no-features, `cargo test --features qsv`
(34 passed), rustfmt. Linux docker gate L1-L4 green. On-glass: the QSV A/B above on .42.
Owed: NVENC sticky-state on-glass on .173 (needs a live 10-bit-capable capture toggle).
WP4.2 of the pf-encode audit, validated on RADV PHOENIX (780M, Mesa 26.0.4) under the Vulkan
validation layers rather than by inspection alone. Three of the five reproduce with the
driver naming the violation; one turned out milder than filed and is recorded as such.
1. `ensure_cpu_rgb` cached the staging image on FORMAT ONLY while sizing it to the SOURCE
frame, and the copy uses the CURRENT frame's extent — so a same-format source-size
increase copied past the allocation. Now keyed on (format, width, height). This is the
memory-safety one: on hardware it was 8 x
VUID-vkCmdCopyBufferToImage-imageSubresource-07971 ("extent.width (512) exceeds
imageSubresource width extent (128)") and `submit` returned Ok every single time, so
nothing upstream could notice. Zero after the fix. Note the trigger for anyone re-testing:
the image is cached PER RING SLOT, so the ring must wrap before a slot sees a larger frame
— two differently-sized submits in a row land on different slots and look fine.
2. The RGB-direct CPU padding loop only ever grows a source into the aligned extent; a source
LARGER than the encode extent panicked on the row `copy_from_slice`. Now refused by name,
matching what the DMA-BUF arms already do, so a bad frame takes the encoder-rebuild path
instead of unwinding out of the encode thread with an index message.
3. AV1 wrote `render_width/height_minus_1` but never set
`render_and_frame_size_different`, and AV1 ignores the render size unless that flag says it
differs — so every mode needing 64x16 alignment presented the padding. libdav1d on the
encoded stream now reports `size 1920x1088 ... render 1920x1080`; before, the flag being
unset meant render defaulted to the coded 1088, i.e. 8 rows of duplicated edge pixels
shipped to the client.
4. `read_slot` read the PERF timestamp pool whenever the pool merely EXISTED, but the
padded-RGB path's CPU-upload arm records its own command buffer and writes no timestamps —
reading an unreset query with WAIT is undefined. Now gated on a per-slot `ts_written`,
because "a pool exists" was being used as proof of "the pool was written". SEVERITY
CORRECTION vs the audit: this is not a hang in practice. It needs PUNKTFUNK_PERF *and*
RGB-direct *and* the non-default PUNKTFUNK_VULKAN_RGB_TRUE_EXTENT=0 *and* an unaligned mode
*and* CPU capture, and RADV then fails the read rather than blocking. Another driver may
block, hence the fix.
5. `reset()` re-arms `first_frame`, which was also what decided whether begin-video-coding
declares the rate-control state. But a reset does not rebuild the session, so the CBR
installed earlier is still current when the next frame opens its coding scope: the
declaration was omitted exactly when it was required. Split into `rc_installed`, which
survives reset. On hardware this was
VUID-vkCmdBeginVideoCodingKHR-pBeginInfo-08253 ("no VkVideoEncodeRateControlInfoKHR ... but
the currently set mode is CBR"); zero after.
Also fixes two pre-existing AV1 spec violations that were firing on EVERY frame of a shipped
path and are not in the audit at all — found only because the validation layers were on, and
confirmed untouched by this branch before being attributed as pre-existing:
`constantQIndex` must be 0 unless rate control is DISABLED (VUID-...-10320; this session is
always CBR, so the driver owns Q), and `pStdPictureInfo->pSegmentation` must be NULL
(VUID-...-10350; it pointed at a zeroed struct, and leaving it unset means the same
"segmentation disabled" while being spec-correct).
Items 1 and 5 keep their reproductions as `#[ignore]`d hardware tests, documented as
meaningful only under `VK_LOADER_LAYERS_ENABLE='*validation*'` since the violations are
invisible to the API's return values.
STILL OPEN, filed not fixed (three more pre-existing validation errors the cleanup exposed):
VUID-VkQueryPoolCreateInfo-pNext-pNext on the AV1 and RGB paths, and 2 x
VUID-VkImageViewCreateInfo-image-08336 (the RGB-direct encode-src view's format features lack
VIDEO_ENCODE_INPUT) — the latter may be a validation-layer gap around the VALVE extension
rather than our bug, and wants real analysis rather than a quick patch.
Verified: canonical Linux gate (docker linux/amd64) fmt + clippy --all-targets at default and
at nvenc,vulkan-encode,pyrowave + both test legs; and on RADV PHOENIX all four `vulkan_smoke*`
tests pass at 256x256 and at 1920x1080 with zero validation errors on the paths touched here.
Both come straight out of the first compositor-less bring-up (P3), on a
two-GPU box:
PUNKTFUNK_DRM_CARD=<n> pins SDL's KMSDRM device index. SDL enumerates
/dev/dri/card* and takes the first it can open, which is regularly the
wrong one: it chose the card a live compositor already held DRM master on
and died at swapchain creation, while the idle card with the connected
display sat unused. Kept an explicit operator choice rather than
auto-detection — deciding "is this card already mastered" needs the very
ioctl that taking master IS, so any in-process guess would be fragile.
The swapchain error now carries what to actually check. "vkCreateSwapchainKHR:
Initialization of an object has failed" is useless to someone bringing up a
kiosk; on the kmsdrm backend it now names the pinned card and lists the
three real causes in order (no connected connector / another DRM master /
NVIDIA). Empty on every other backend, where it would be noise.
The NVIDIA note is measured, not guessed: on NVIDIA proprietary + kmsdrm,
Vulkan enumerates the GPU AND the display (VK_KHR_display reports the
connected HDMI connector) and still fails — as root, with
nvidia_drm.modeset=Y, on a card no compositor was using. Not permissions,
not DRM master; their direct-display path wants the display leased via
vkAcquireDrmDisplayEXT and SDL's kmsdrm surface path does not do that.
Plan: punktfunk-planning design/embedded-arm64-client.md §P3
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Two things were x86-specific, both now expressed properly instead of
hardcoded:
* PKG_CONFIG_PATH carries the runtime's multiarch directory.
flatpak-builder does NOT shell-expand `env` values, so ${FLATPAK_ARCH}
would be taken literally — a build-options.arch override supplies the
aarch64 string and inherits the rest.
* The prebuilt Skia archive is per-target and pinned by sha256. Two
`type: file` sources discriminated by only-arches now share one
dest-filename, so SKIA_BINARIES_URL stays a single literal path.
Upstream publishes the aarch64 archive under the same skia commit hash
and the same resolved-feature key, so the two stay in lockstep on a
skia-safe bump.
build-flatpak.sh gains ARCH (default: this machine's), passes --arch to
both flatpak-builder and build-bundle, and arch-suffixes the bundle name so
an x86_64 and an aarch64 build can coexist in dist/ instead of the second
silently overwriting the first. CI composes its own published filename, so
nothing downstream changes.
The aarch64 Skia sha256 was verified by downloading the published archive,
not taken from the API. No aarch64 flatpak has been built — flatpak-builder
builds in a sandbox for the target arch, which needs an arm64 machine.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
arch=('x86_64' 'aarch64'), and on aarch64 `pkgname` drops punktfunk-host
so makepkg never enters the host's build or package path; build() takes a
client-only cargo invocation without the NVENC/Vulkan-encode features.
Dropping the host from pkgname rather than giving package_punktfunk-host a
per-package arch is what makes the skip unambiguous, and it mirrors how
PF_WITH_WEB already extends that array.
The host stays x86-only because its encode stack (NVENC/QSV/AMF) is.
Verified by sourcing the PKGBUILD under both CARCH values: x86_64 yields
`punktfunk-host punktfunk-client`, aarch64 yields `punktfunk-client`. NOT
verified by a real build — there is no official arm64 Arch container, and
the README says so rather than implying it is tested.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The blocker was never ExclusiveArch — it was that %build builds host +
tray + client together and %install lays down the host unconditionally,
with no way to express "client only". `%bcond_without host` (default ON,
so an x86_64 build is unchanged) now gates the host binary, the tray, the
headless-session data, the firewalld services, the main %post and the bare
%files section. Omitting %files for the MAIN package is the load-bearing
part: it is what stops rpm emitting an empty `punktfunk` alongside
punktfunk-client.
build-rpm.sh exposes it as PF_WITHOUT_HOST=1 and skips the libcuda stub
regeneration and the libcuda leak check, neither of which means anything
without the host.
Verified two ways. `rpmspec -P` shows the default expansion still carrying
3 host install lines, the tray build and one bare %files, while
--without host carries none of those and one %files client. And a real
rpmbuild in a native aarch64 Fedora 43 container produced
punktfunk-client-*.aarch64.rpm with correct aarch64 sonames
(libc.so.6(GLIBC_2.17), libSDL3.so.0, libavcodec.so.61) and no main
package.
Not a cross-compile: %build runs cargo for the build machine's arch, so
this wants an arm64 builder. No CI leg yet — deliberate.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Adds a `rust-arm64` job: clippy -D warnings for the client crates at
--target aarch64-unknown-linux-gnu, plus a --no-default-features session
build so the minimal embedded configuration keeps compiling in its own
right rather than only as a subset of the default one. Runs in the cross
image on the ordinary amd64 runner; client crates are listed explicitly
because --workspace would drag in the x86-only host encode stack.
This is a regression guard, not an artifact leg (deb.yml ships those).
c_char signedness cuts both ways and neither direction is visible from an
x86-only CI: hardcoding i8 fails to COMPILE on ARM, while casting to u8
fails the LINT on ARM. Two such defects were already found this way.
Also documents the arm64 client .deb recipe in packaging/debian/README.md.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`c_char` is i8 on x86_64 and u8 on aarch64, so `cert_pem_out as *mut u8`
is a REQUIRED conversion on one target and a no-op on the other — where
clippy::unnecessary_cast then denies it. `.cast::<u8>()` is correct and
lint-clean on both.
Caught by the new aarch64 clippy leg on its first run. A sweep of the
remaining `as *mut u8` / `as *const u8` sites in the client crates found no
other c_char-derived casts; the rest convert from c_void or u16.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Adds punktfunk-rust-ci-arm64cross (the rust-ci toolchain + an Ubuntu ports
arm64 multiarch sysroot) and a deb.yml job that cross-builds the client
package on the ordinary amd64 runner — no arm64 runner in the fleet and
none needed. Client only: the Linux host encodes with NVENC/QSV/AMF, all
x86. The apt registry keys pool entries by the .deb's own arch, so an arm64
box picks the package up with no client-side configuration.
Three things this had to get right, each of which cost a failed build:
* rustup target add must run against the toolchain rust-toolchain.toml
PINS, not the image's default `stable` — otherwise the pinned toolchain
has no aarch64 std and the build dies ~230 crates in on "can't find
crate for core". Copying the pin file in also pre-downloads the
toolchain every CI job currently re-fetches on first use.
* ffmpeg-sys-next compiles a probe it intends to RUN, so it forces
.target(HOST) while still passing the TARGET's include paths; the arm64
dir then shadows the host's own libc headers and the x86 compiler dies
in bits/math-vector.h on NEON/SVE types. Prepending the host dir does
NOT help — GCC drops a -I that duplicates a system directory, keeping
its original later position — so ci/pf-host-cc strips target include
dirs from host compiles instead.
* the job hard-fails on a non-AArch64 session binary, rather than
shipping an amd64 payload under an arm64 package name.
skia needs no special handling: the aarch64-linux-gnu textlayout+vulkan
prebuilt resolves, so arm64 ships the FULL client, OSD included — unlike
Windows ARM64, which still builds --no-default-features.
The cross image builds in its own docker.yml job (needs: build-push) since
it is FROM punktfunk-rust-ci:latest and must not race the entry that
publishes that base. rpm/Arch/Flatpak stay x86_64 for now — their builders
have no arm64 sysroot, which is its own piece of work.
Plan: punktfunk-planning design/embedded-arm64-client.md
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`punktfunk-session --pair <PIN> --connect host[:port]` runs the SPAKE2
ceremony with no window and no toolkit, prints the same
`paired <addr>:<port> fp=<hex>` line as `punktfunk-client --pair`, and
exits. Until now the PIN ceremony lived only in the GTK shell or the Skia
console, so enrolling an embedded/kiosk client meant installing a desktop
on it — or copying the identity store by hand.
Dispatches above every graphics call (the machine may have no display) and
is in the `--no-default-features` build: enrolling must never be the reason
a minimal image pulls in Skia. `--name` defaults to the hostname instead of
the desktop path's hardcoded "Steam Deck".
`forget_placeholder` and `device_name` move into pf_client_core::trust so
the two binaries share one implementation rather than the session
re-deriving them.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`char` is signed on x86_64 but UNSIGNED on aarch64, so the hardcoded
`Vec<*const i8>` compiles on every desktop target and then fails to match
ash's `&[*const c_char]` when cross-compiling the client for ARM.
Found by the aarch64 cross-build spike (punktfunk-planning:
embedded-arm64-client.md) — the only portability defect in the client
stack; nothing else in the client crates assumes an architecture.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
openh264 tops out at level 5.2 — 3840x2160 landscape or 2160x3840 portrait — and enforces
that ceiling inside `reinit`, which the crate calls on the FIRST ENCODE rather than at
encoder construction. So an oversized mode built a perfectly healthy-looking encoder and
then failed every single submit: the session connects, negotiates, and never delivers a
frame, with the real reason buried in a per-frame error rather than at the open.
`validate_dimensions` does not cover this. It is keyed on the codec, and H.264 legitimately
reaches 4096 on every hardware backend — this ceiling belongs to the software backend alone,
which is exactly the path a GPU-less host falls back to.
Rejects at open instead, mirroring the rule from the openh264 version we actually ship
(0.9.3) rather than from its docs — including the orientation-aware shape, since a naive
per-axis `w <= 3840 && h <= 2160` would wrongly refuse a legal 2160x3840 portrait session.
Three tests: the accepted modes in both orientations, the modes `validate_dimensions` lets
through but openh264 cannot serve, and that `open` itself refuses rather than deferring to
submit. They cost nothing to run — the guard fires before openh264 is initialised at all.
Verified with the canonical Linux gate (docker linux/amd64): fmt, clippy --all-targets at
default and at nvenc,vulkan-encode,pyrowave, and the pf-encode test leg (37 passed).
The knob tested `v == "0"` for the disable case and treated everything else that was set as
a force-enable. So a trailing space — the kind a `.env` line or a shell script leaves behind
— made `PUNKTFUNK_VULKAN_RGB_DIRECT=0 ` mean the exact opposite of what the operator wrote,
forcing the RGB-direct encode source on. On a cursor-blend session that is not a subtle
difference: the EFC front-end cannot blend, so the pointer disappears from the stream. An
empty value and any typo did the same thing.
Now parsed like every sibling knob in the crate — `matches!(v.trim(), "1"|"true"|"yes"|"on")`
and the matching false spellings — so unrecognised input falls back to the default instead
of being read as a force-on. `=0` and `=1` keep working exactly as documented.
Splits the parse into a pure function so the accepted spellings are covered by tests. That
matters more than it looks: the env-var read itself is untestable in a parallel test binary
(the process environment is shared), which is precisely why this knob's behaviour had no
coverage and the inverted case survived.
Verified with the canonical Linux gate (docker linux/amd64): fmt, clippy --all-targets at
default and at nvenc,vulkan-encode,pyrowave, and the pf-encode test leg (37 passed).
Every capability probe drops libav's log level to AV_LOG_FATAL around an encoder open it
expects to fail, then restores what was there before. That level is one process-global int
and the probes genuinely overlap — they are reached both from `/serverinfo` and from session
bring-up. Two overlapping save/restore pairs interleave as get(INFO) → get(FATAL) →
set(INFO) → set(FATAL), and the process is then pinned at AV_LOG_FATAL permanently: every
later libav diagnostic silently dropped, including the ones you want when a stream fails to
open later on.
Replaces the four hand-rolled save/restore pairs with one RAII guard over a single shared
mutex. The audit filed two sites; there are four — the NVENC 4:4:4 and 10-bit probes in
`linux/mod.rs` and both VAAPI probes, which is why the lock has to be shared across the two
modules rather than kept local to either.
Being RAII also closes a smaller hole the old shape had: the restore was a statement after
the open, so any early return added to those functions later would have leaked the quiet
level. Now it cannot.
The guard is poison-tolerant — a probe that panicked mid-window has already restored the
level through `Drop`, so refusing the lock forever afterwards would be strictly worse than
proceeding. It is not re-entrant, which is safe here because no probe body reaches another
probe (they only call encoder-open helpers); that invariant is written down at the type.
Serialising the probes costs nothing measurable: they are process-once behind their caches
and each already pays for a real encoder open.
Verified with the canonical Linux gate (docker linux/amd64): fmt, clippy --all-targets at
default and at nvenc,vulkan-encode,pyrowave, and the pf-encode test leg (37 passed).
`vk_av1_encode.rs` and `vk_valve_rgb.rs` are hand-copied `#[repr(C)]` structs handed to the
driver through raw `p_next` chains. Nothing in the type system relates them to the C
definitions any more, so an edit that inserts, drops, widens or re-pads a field is not a
compile error — it is the driver reading our bytes at the wrong offsets, silently. The
sibling vendored ABI in `amf.rs` has carried assertions for exactly this reason; these two
had none at all.
Adds size, alignment and per-field offset assertions for all 19 vendored structs. They are
`const` rather than `#[cfg(test)]` (the shape `amf.rs` uses) so they hold in every build
including the shipped one, and on any target the modules compile for.
Assertions cannot catch a swap of two same-typed fields — the offsets are unchanged — so
the field order was diffed field-by-field against the authoritative headers while writing
them: `vulkan_core.h` and `vk_video/vulkan_video_codec_av1std_encode.h` from Vulkan-Headers
`main` as of 2026-07-25. That diff covered every struct, every `ST_*` structure-type value,
every flag bit and both enum groups, and found no drift — the vendored copies are faithful.
The one remaining hand-copied table the compiler still cannot see is the bitfield member
order inside the three `*Flags` words, where a wrong index means the driver reads
`use_superres` where we meant `render_and_frame_size_different`. Three tests pin those to
the header by listing the members in C declaration order and asserting the Nth setter
writes bit N, with the trailing `reserved` field checked too — a dropped member shifts
`reserved` down and fails.
Verified with the canonical Linux gate (docker linux/amd64): fmt, clippy `--all-targets`
default and `nvenc,vulkan-encode,pyrowave`, and both test legs.
`NV_ENC_ERR_INVALID_VERSION` is how the driver reports two opposite failures, and we only
ever explained one of them. The message told the operator to update the NVIDIA driver or
reboot — correct for a genuine header/kernel-module skew, and actively misleading for the
field case behind it: a host that streams once per boot and then fails every later session
at the caps probe, until the *process* restarts. A version skew is static; it cannot come
and go inside one process, so that advice cost the reporter a reboot per stream.
Split the two on the only fact that tells them apart: whether a session has already opened
in this process. `nvenc_status` gains a `SESSION_OPENED` latch set right after every
successful `open_encode_session_ex` — both backends' caps probe and real open, plus the
Windows availability probe. No session yet, the version word really is in question and the
existing skew advice stands. A session already opened, and the kernel module demonstrably
accepted this build's version word, so the message now names per-process driver state and
points at the cheap fix (restart the host service, no reboot) plus a request for the log.
The load-time gate cannot serve as this discriminator: `NvEncodeAPIGetMaxSupportedVersion`
is a pure userspace query, so the classic "updated the driver, didn't reboot" skew sails
through it and only fails later at the open. Only a session that actually opened proves the
kernel module agreed.
The split lives in a pure `invalid_version(bool)` so both halves are unit-tested without
touching the process-wide latch. This is a diagnosis change only — it does not fix the
underlying field bug, whose root cause is still open.
Verified on Linux (192.168.1.25): clippy `-p pf-encode --features nvenc` clean, `cargo test
-p pf-encode --features nvenc --lib` 15 passed, rustfmt clean.
`33121ece` added a block explicitly labelled "TEMP KWin composite probe (DROP BEFORE
MERGE)" to prove the cursor blend was dispatching. It merged, and has been running on
every blended frame since: an atomic fetch_add per frame plus a `tracing::info!` with
seven computed fields every 512 frames, on the submit hot path of the default-on
Linux direct-NVENC backend.
The signal it existed for is already covered — the failure arm above it warns once
with the dispatch error, and the `else` arm warns when an overlay arrives with no
blend at all. What is deleted is only the success-path telemetry.
Verified `-D warnings --all-targets` + tests on Linux (default; shipped
nvenc,vulkan-encode,pyrowave), and `clippy --features vulkan-encode,pyrowave` on real
AMD RDNA3 hardware.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
With `PUNKTFUNK_ENCODER=vulkan`, `open_video_backend`'s vulkan arm bails outright for
anything that is not HEVC/AV1 ("the Vulkan Video encoder supports HEVC + AV1; the
session negotiated {codec:?}"). But `host_wire_caps` for that same pref fell through
to the VAAPI probe / static superset, which includes H.264 — so the host advertised
H.264, a client could negotiate it, and the session died at encoder open.
The pref now contributes a CEILING that is intersected with the device probe, never a
replacement for it. That distinction is the whole fix: pinning a static HEVC|AV1
would have ADDED AV1 on the AMD/Intel hosts whose probe currently withholds it
(pre-RDNA3, pre-Arc), re-creating this very bug for a different codec. Intersecting
can only ever narrow.
Without the `vulkan-encode` feature the pref cannot open anything at all — that arm
bails with "requires a build with --features vulkan-encode" — so the ceiling is
empty there rather than optimistic.
Costs nothing on the handshake path: a `&str` match plus a const-folded `cfg!`.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`LP_MODE` cached the resolved VAAPI entrypoint (full-feature `EncSlice` vs low-power
`EncSliceLP`/VDEnc) in a process-global array indexed by codec alone. That is not a
staleness bug, it is a session-killer, because the cache is load-bearing: once a mode
is latched the open tries exactly ONE mode and the `[false, true]` fallback is gone.
Latch low-power on an Intel Arc (Gen12+ removed the full-feature entrypoints, so it
is the only one that works there), then switch the web-console GPU preference to an
AMD dGPU. `render_node()` follows that preference, so every VAAPI open now goes to
radeonsi passing `low_power=1`, which it rejects — with no full-feature retry, for
the process lifetime. `probe_can_encode` reports all-false (so the advertisement
silently falls back to the static superset) AND the session's own encoder open fails.
Now keyed on (render node, codec, bit depth):
- The render node because the entrypoint is a property of the DEVICE libva opens,
and it is literally what `render_node()` hands libva — so key and device cannot
describe different GPUs. Deliberately not `pf_gpu::selection_key()`, which can
name a different adapter than the node actually opened.
- The bit depth because Main10 and 8-bit can resolve to different entrypoints on
the same device; one shared slot let an 8-bit answer pin the 10-bit open, i.e.
HDR under-advertisement.
Verified `-D warnings --all-targets` + tests on Linux (default; shipped
nvenc,vulkan-encode,pyrowave). The multi-GPU switch itself needs a box with two
VAAPI-capable adapters — owed on-glass.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`base_codec_mode_support` fell through to the static superset (H.264|HEVC|AV1) on a
GPU-less host, so Moonlight negotiated HEVC or AV1 and the session then died at
encoder open with "the software encoder emits H.264 only" — openh264 encodes nothing
else. The native plane's twin of this function, `pf_encode::Codec::host_wire_caps`,
has gated on exactly this since it was written; this one never did.
Deliberately a local gate rather than delegating wholesale to `host_wire_caps()`.
Delegation is the drift-proof shape and was the first design, but on Windows it
re-runs the DXGI adapter enumeration several times per `/serverinfo` GET — the probe
helpers each sample it uncached — and this endpoint is polled by every client. The
software case is a plain config read, so it costs nothing here.
Recorded in a comment rather than fixed: the static `MaxLumaPixelsHEVC` in the
serverinfo XML still advertises an HEVC limit even when the mask now drops HEVC.
Harmless (Moonlight gates capability on the mask, not the limit) but it is a second,
now-inconsistent advertisement.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`flush` looked dead — the only caller in the host is the `spike` dev subcommand — so
an audit sweep filed it as "wire it in or delete it". Both are wrong, and without
this note the next sweep will re-file it.
Wiring it in is refuted by control flow: both encode loops reach their exit only
AFTER the transport is gone (client disconnected, or the session stopped), so the AUs
a flush would recover have nowhere to go. And flush is the one call on this trait
that can BLOCK on a wedged encoder, on exactly the teardown path a stopped session
needs to finish promptly — the Linux direct-SDK NVENC retrieve-thread join is untimed,
so flushing there could hang a session that is already ending.
Deleting it is refuted by real consumers: `spike` encodes a FINITE clip and wants the
tail, and the `#[ignore]`d hardware smoke tests across the backends assert the drain
contract on real GPUs. Those are finite-stream users; a live session is not one.
Doc only, no behaviour change.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`open_video`'s `cursor_blend` argument was a request with no answer: lib.rs did
`let _ = cursor_blend;` and only three backends ever read `CapturedFrame::cursor`.
So a session could ask for a composited pointer, get a backend that silently
discards it, and stream with no mouse cursor and nothing in the logs. Two
separately-confirmed audit findings — the VAAPI dmabuf path and the libav-NVENC CUDA
path — are symptoms of that one hole.
`EncoderCaps::blends_cursor` makes it a fact each backend states. The four exhaustive
`EncoderCaps { .. }` constructors mean adding the field is a compile error until every
backend answers, which is the enforcement mechanism for future backends rather than a
side effect. Vulkan Video answers from its ACTUAL configured source rather than
statically: only the CSC path composites (`prep_cursor` feeds the compute shader),
while the RGB-direct/EFC front-end and the native-NV12 source have no compositing
stage at all and merely warn once that the pointer is being dropped.
`open_video` warns when a session asked for blending and the opened backend cannot
deliver it. A warning is deliberately all it does: `open_video` cannot re-plan
capture, so refusing would trade a missing pointer for a dead session. The host owns
`plan.cursor_blend` and is the only layer that can fall back to capturer-side
compositing — this gives it something to base that on.
Enforcement is NOT included. The reviewed design proposed refusing the client's
host-composite flip to keep the client drawing its own pointer, but `CursorRenderMode`
is client->host only: there is no host->client counterpart, so refusing yields no
pointer at all — the same failure it claimed to prevent.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`set_input_ring_depth` is a DEFAULTED trait method, so a caller that forgets it
fails silently — and one did. The GameStream loop opens an encoder
(gamestream/stream.rs:671 and the rebuild at :831) and never called it, while the
Windows IDD-push capturer declares a ring of 2 and `async_inflight_cap()` defaults
to 4. With PUNKTFUNK_NVENC_ASYNC=1 a Moonlight session therefore pipelined four
encodes against a two-texture ring, letting the capturer rotate a texture out from
under a live encode: torn or mixed frames, never an error — precisely the corruption
the cap exists to prevent, and precisely what the trait doc warns "fails silently and
intermittently".
Guarded at the single point of CONSUMPTION rather than by plumbing the setter into
every loop: `input_ring_depth` has exactly one reader in the workspace, so one
fail-safe covers every caller including ones not yet written, whereas fixing N call
sites only fixes the N someone remembered. An unconfigured ring is now treated as
the shallowest any capturer here declares, so the unconfigured path degrades to less
pipelining — a latency cost, not corruption.
The two GameStream sites also pass the REAL depth, because the fail-safe is a floor,
not a substitute: `idd_depth` is configurable and a deeper ring is free pipelining
the fallback would forfeit.
Default (sync) sessions are unaffected — the cap is only read while the async
retrieve thread exists, and that is opt-in.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Escalate-and-hold's missing half. The contention escalation (capture depth,
then the NVENC pipelined retrieve) was permanent: one sustained overrun — even
one CAUSED by the ABR overdrive's rebuild storms — cost the session its
depth-1 latency and its sub-frame streaming forever, and `encode_us` reported
queue depth instead of ASIC time for the rest of the session.
- The leaky bucket now keeps scoring after escalation. A sustained
every-frame-on-cadence run (~5 s at 120 fps) winds back one stage in reverse
order: pipelined retrieve first (its rebuild restores the IO-stream binding
and sub-frame chunked streaming), then capture depth back to 1. Attempts are
paced by an exponential backoff (1 → 5 → 25 min, capped) — a workload that
truly needs the escalation converges to keeping it, but never a permanent
latch.
- NVENC (Linux) implements `set_pipelined(false)`: a `want_sync` latch handled
at the same drained safe point as the engage side (`maybe_disengage_async`
mirrors `maybe_engage_async`); the lazy sync re-init re-arms everything and
opens on an IDR. The stream loop polls until the switch lands, then re-runs
the escalation warmup so the wind-back's own stall can't re-escalate it.
`PUNKTFUNK_NVENC_ASYNC=1` (operator-pinned async) refuses the wind-back;
the trait doc now specifies the two-way contract.
- While escalated, `cadence_degraded` stays latched (bitrate climbs refused)
even with the bucket drained: the headroom is spent, and climbs resuming
mid-escalation would saw against it and starve the clean run.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Host half of the §ABR-overdrive fix. The stream loop now reads
`Encoder::applied_bitrate_bps()` after every bitrate apply and stores THAT into
`bitrate_kbps`/`live_bitrate` — the send pacer, web console, mgmt registry and
control-task acks all track what the ASIC really targets instead of the
requested rate (the pre-fix ack promised 1.01 Gbps while the encoder ran
794 Mbps, and the client controller climbed from the phantom base forever).
- A short apply teaches `encoder_ceiling_kbps` (shared atomic): the stream loop
pre-clamps incoming requests to it and SKIPS the apply when nothing would
change — ending the reconfigure-reject → full-rebuild(~0.6 s + IDR) storm —
and the control task resolves future SetBitrate acks against it, so the
client learns the ceiling through the existing ack path (no wire change; old
clients converge too).
- `cadence_degraded` (shared flag, leaky-bucket level ≥ 10 or an escalated
session): while set, the control task resolves climbs to the current applied
rate — on a fat LAN no network signal ever stops a climb the encoder can't
serve, and past the compute knee more bits only deepen the cadence miss.
Descents always pass; they're the cure.
- Escalation-warmup hygiene: an ABR rebuild stall (~70 missed deadlines at
120 fps, 3.5× the escalate threshold) and the backlog scored against a
heavier rate no longer feed the latency escalation — rebuilds reset the
leaky bucket and re-run the warmup; in-place down-steps clear the bucket.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Two client-side halves of the §ABR-overdrive fix (the 4K120 sessions that
climbed to 1 Gbps against a 794 Mbps encoder and a 8.33 ms budget):
- Short-ack cap learning: the host now resolves a climb it can't serve to what
the encoder actually runs at (its codec-level ceiling, or the current rate
while encode is behind cadence). Two consecutive identical short acks latch
that value as a host cap the climb logic folds into its ceiling — one short
ack stays a transient (a failed rebuild also acks short once). The cap is
mode-scoped (cleared on an accepted mode switch, tracked via a mode
generation counter the control task bumps) and re-probes one step after ~60 s
parked clean, so a heavy-scene refusal can't quietly cap the whole session.
- Host-encode-latency down-driver: the per-AU 0xCF `encode_us` the host
already ships (and the overlay already draws) now feeds the controller
through its own window accumulator — the overlay channel is lossy and
embedder-drained, so the ABR gets a dedicated mirror of the decode-latency
path. Baseline-relative like the decode signal (an escalated host reports
encode_us inflated by ~a frame of queue depth; an absolute budget threshold
would read permanently red), with the baseline rebased after our own
decreases so one backoff doesn't train-fire into the floor. This is the only
signal that can push an already-too-high rate back under the encoder's
compute knee — host climb refusal stops the climb, but nothing else descends
on a clean LAN.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Three encode-time fixes from the 4K120 field analysis (sessions pinned ~107 of
120 fps, 14-15 ms reported encode):
- Ceiling truth: the codec-level bitrate clamp (binary search at session open)
now records its result in a process-lifetime advisory cache keyed by
GPU/config, so an ABR overshoot opens — or in-place reconfigures — straight
AT the ceiling instead of re-running the ~6-open search (and a full rebuild
+ IDR) on every overshoot. New `Encoder::applied_bitrate_bps()` exposes the
post-clamp rate so the session loop can stop pacing/acking a phantom
requested rate (consumed host-side in a follow-up).
- Clamp-search hygiene: only NVENC parameter/caps rejections steer the search
now (`NvCallError` keeps the raw status downcastable); a transient failure
(busy engine, session limit, OOM, driver skew) propagates instead of
shrinking into — and now caching — a bogus ceiling. The floor fallback also
records the split mode it actually opened with, so a later reconfigure
re-presents the real session params.
- Split-frame selection: one shared `resolve_split_mode` replaces the two
byte-identical direct-SDK copies; the force-2-way threshold moves to
`SPLIT_FORCE_PIXEL_RATE` (950 Mpix/s, shared with the libav path) because
4K120 = 995,328,000 px/s missed the old `> 1e9` gate by 0.47% and stayed on
AUTO — which never engages at 2160 px height, leaving the second NVENC
engine idle in exactly the mode the threshold existed for. The Linux
session-ready info! line now carries the final split mode (journals are
INFO+; this was undiagnosable from user logs).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
09aa2db3 turned on `-p pf-encode --all-targets -D warnings` for Windows and removed
the crate-wide `allow(dead_code)`; together those surfaced two genuinely-dead items
in `nvenc,amf-qsv,qsv` — the combination the installer ships — and CI went red on my
own step.
- `WinVendor::Amf`: native AMF replaced the libavcodec AMF path in production, so
the only remaining CONSTRUCTOR is the `#[cfg(feature = "amf-qsv")]` latency A/B
in amf.rs — test code, so the lib target constructs it nowhere. The module
header already says this machinery is kept deliberately for that measurement, so
it gets a targeted `#[allow(dead_code)]` naming the reason rather than deletion.
- `probe_can_encode`: `lib.rs`'s only caller is under
`cfg(all(not(feature = "qsv"), feature = "amf-qsv"))`, because with the native
VPL backend compiled in `qsv::probe_can_encode` answers instead. Gated
`#[cfg(not(feature = "qsv"))]` to match its call site.
Both are real findings the blanket allow had been hiding; neither is a behaviour
change.
WHY THIS ESCAPED MY PRE-PUSH CHECKS, since that is the useful part: the Windows
runner I verify on has no FFmpeg dev tree, so `amf-qsv` could not build there and
`ffmpeg_win.rs` was compiled by NOTHING in my matrix — the same class of blind spot
this whole audit is about, reproduced by me. CI's own FFmpeg turns out to be cached
on that box at C:\Users\Public\ffmpeg, so the verification recipe now sets
FFMPEG_DIR and covers `nvenc,amf-qsv,qsv` (the CI command and my new step) plus
`amf-qsv` without `qsv` — the combo that still uses `probe_can_encode`. All three
clean.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The tray sat at "Idle" through an entire stream, and its Windows context menu
could come up without its main action. Two separate causes.
`GET /api/v1/local/summary` reported `video_streaming`/`audio_streaming` straight
from `AppState.streaming` — flags only the GameStream media pipeline raises. The
native punktfunk/1 plane is the DEFAULT (GameStream is opt-in) and never touches
them, so every native session read as idle: idle icon, and a tooltip that printed
that session's own resolution next to the word "idle" (the `session` field was
already native-aware). This is the blind spot `/status` was fixed for — see the
`session_status` module doc — which the summary kept. Both flags now OR in a live
native session, and the tray additionally treats a reported session as streaming,
so a new tray reads an older host correctly too.
The menu built "Open web console" (and the pairing entry) only while a live
loopback probe of the console had just succeeded. A console still starting, or an
SSR render slower than the 2 s probe timeout, therefore deleted the tray's
most-wanted action outright — indistinguishable from a tray that never had one,
with left-clicking the icon as the only, undiscoverable, way in. The entry is now
always present and the default item; a failed probe changes its label to
"(not responding)" instead of hiding it, and takes two consecutive misses to say
so, since one timeout is not "down".
While here: a "Release kept display…" entry when displays are held (the summary
field's own doc promised a one-click release that did not exist), and entries
deep-link to /pairing and /displays instead of all landing on the dashboard. The
Linux SNI menu mirrors all of it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`linux_native_nv12_ok` is the verdict the host threads into capture negotiation
(session_plan -> OutputFormat::nv12_native -> ZeroCopyPolicy::native_nv12_session
-> pf-capture's prefer_native_nv12). Its doc claimed "the backend must be eligible
to open", but it asked only three static questions — codec is H265/AV1, an env
default, and a pref denylist — and never whether this GPU has an encode queue at
all. It could not: vulkan_video.rs exposed no probe.
That verdict is uniquely load-bearing. Once the producer has been asked for
two-plane NV12 there is NO fallback: open_video deliberately makes a failed Vulkan
open FATAL for an NV12 capture rather than degrading to libav VAAPI, because VAAPI
would import that buffer as packed RGB and stream silent garbage. So on a gamescope
host whose Mesa lacks Vulkan HEVC encode the session died at its first frame, while
the same host with PUNKTFUNK_PIPEWIRE_NV12=0 streamed fine — and the comment
promising such a device "degrades gracefully to the old backend rather than
breaking the stream" was stale on every gamescope host.
Two changes:
1. The gate. The third conjunct was a denylist of the EXPLICIT prefs that skip
Vulkan Video ("nvenc"|"nvidia"|"cuda"|"pyrowave"), which silently missed the one
that matters: the DEFAULT encoder_pref is "", and "" resolves to auto, which on
an NVIDIA box opens NVENC. A stock NVIDIA host passed this gate. It now consults
`linux_zero_copy_is_vaapi`, which layers the pref on top of the same auto
decision open_video makes — what the note on `linux_auto_is_vaapi` says a
capability probe must use, and what the downstream consumer of this very verdict
already uses. This alone was worth fixing; a probe added behind the old gate
would have opened a Vulkan instance on every NVIDIA handshake.
2. The probe. `vulkan_video::probe_encode_support` runs the FIRST check open_inner
performs and hard-fails on — the physical-device + encode-queue-family scan for
this codec's op — and nothing more, so it is provably no stricter than the open
and can never talk a working host out of the fast path. The scan is now a shared
`find_encode_device` used by BOTH, because a probe that mirrors a dispatch goes
stale the first time the dispatch grows a case (the failure open_video's
backend-label note already records). Cost: one instance plus physical-device
queries — no logical device, no video session, no VRAM — cached per (selected
GPU, codec) in the can_encode_10bit idiom, with the probe run outside the lock.
Per codec, not once: codec_op_for selects a different queue-family bit for AV1,
and HEVC-encode-without-AV1-encode is the common VCN/ANV configuration.
Later stages (create_device, create_video_session, the capability query) can still
fail for reasons the probe does not model. Those are harmless: the capture format
is only committed once the probe says yes, and everything after keeps the ordinary
packed-RGB negotiation.
Verified `-D warnings --all-targets` + tests on Linux (default; shipped
nvenc+vulkan-encode+pyrowave). The behaviour needs an on-glass check on the bazzite
RADV box — including the negative case, which `RADV_DEBUG=novideo` reproduces.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`submit_cpu`'s RGB24/BGR24 → rgb0/bgr0 expand ran `w*h` iterations per frame, each
building two bounds-checked sub-slices for a 3-byte copy plus a pad-byte store — a
shape LLVM will not vectorise into the byte shuffle it actually is. At 3840x2160
that is 8.3M iterations on the encode thread, per frame.
It is not an edge case. The module header says the portal commonly negotiates
packed 24-bit RGB, and pf-capture offers `VideoFormat::RGB` first because wlroots
commonly fixates it — so this was the mainstream CPU path, running roughly an order
of magnitude slower than the 4-bpp sibling branch (a plain row memcpy) purely
because of how it was written.
swscale's packed-RGB expanders are SIMD, the sibling VAAPI backend already routes
RGB24/BGR24 through them, and this file already owned the `sws_getContext` /
`sws_freeContext` lifecycle — so this is net subtractive rather than new machinery:
the existing CSC condition widens to include `expand`, and the hand-written loop
goes away. No new field, no second context, nothing added to `Drop`: `expand` is
false whenever `want_444` (see the `nvenc_pixel`/`expand` binding), so the three
users are mutually exclusive and one context serves whichever applies. The `expand`
field itself is gone with its only reader.
`sws_setColorspaceDetails` is now applied ONLY for the 4:4:4/HDR users. The expand
is a pure byte shuffle — NVENC does the RGB→YUV itself downstream — and handing it
a matrix and range would have silently range-converted every packed-RGB session,
which is exactly what the module header promises does not happen.
Verified `-D warnings --all-targets` + tests on Linux (default; shipped
nvenc+vulkan-encode+pyrowave). The pixel path itself is unverifiable without an
NVIDIA box: `nvenc_hdr10_smoke` and friends are #[ignore]d, so the channel order
and the pad byte want an on-glass check on the CachyOS 5070 Ti.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`sws_getContext` hands back a raw pointer whose only `sws_freeContext` lives in
`Drop for NvencEncoder` — and `Drop` needs a CONSTRUCTED `Self`, which does not
exist on either of `open`'s early returns: the intra-refresh-unsupported path
(which recurses into `Self::open`) and the plain error return. Both sit between
the context's creation and the `Ok(NvencEncoder { … })` that would give it an
owner, so every failed open leaked one.
That is not a once-per-process wart. `open_nvenc_probed` walks an EINVAL bitrate
ladder — requested rate, then the codec-level cap, then ×3/4 down to 50 Mb/s —
re-entering `open` at each step, so a GPU that refuses the requested bitrate leaks
a context per step (up to ~10). The intra-refresh retry adds one more.
Fixed structurally rather than with a guard: the block depends only on values known
before the encoder open (`want_444`, `want_hdr10`, `cuda`, `format`, `nvenc_pixel`,
the dimensions, `full_range_444`), so moving it BELOW `video.open_with(opts)` — to
just above the struct construction, with nothing fallible in between — makes the
leak unrepresentable instead of merely handled. No behaviour change: same context,
same colourspace details, same field.
Found while designing the WP1.4 swscale expand, which would have promoted this from
a 4:4:4/HDR-only leak (the only sessions that build a context today) to one on every
packed-RGB session. Fixing it first is the prerequisite for that change.
Verified `-D warnings --all-targets` + tests on Linux (default; shipped
nvenc+vulkan-encode+pyrowave).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
All three Windows backends derived it the same wrong way —
`bit_depth >= 10 || matches!(format, P010 | Rgb10a2)` at ffmpeg_win.rs:154,
amf.rs:1275 and qsv.rs:777 — so the NEGOTIATED depth could force a 10-bit encoder
over an 8-bit capture.
That combination is not hypothetical. A client advertises 10-bit, the handshake
negotiates bit_depth=10, and then enabling advanced colour on the IDD virtual
display fails — at which point the capturer says exactly that and delivers 8-bit
NV12 anyway ("10-bit HDR was negotiated but enabling advanced color on the virtual
display FAILED — encoding 8-bit SDR"). Every vendor then lost the session, each in
its own way:
- native AMF and native QSV derived `expected = P010`, saw Nv12, and bail!'d at
open;
- the libavcodec path accepted the open, built a P010 encoder, and then failed
EVERY submit forever, because its per-frame check recomputes the depth from the
frame and never matches. reset() could not help: the rebuild re-derived the
same wrong depth from the same stored bit_depth. The host burned
MAX_ENCODER_RESETS and ended the session.
The last one is the worst of the three because it IS the fallback: native QSV
correctly refuses this input at open, and lib.rs then falls back to the ffmpeg path
"for robustness" — which accepted it and died per frame instead.
Since the duplication was the bug, the fix is one shared `ten_bit_input()` in
codec.rs that all three call, and it follows the delivered pixels. That also keeps
the stream HONEST rather than merely alive: the depth selects the colour signalling
(BT.2020 PQ vs BT.709) and the staging surface format, so an 8-bit capture now
produces an 8-bit stream that says it is SDR — which is what the capturer already
reported it was sending. It warns when the negotiated depth is discarded.
The negotiated depth stays an upper bound. The session LABEL may still claim HDR;
that mismatch lives in the negotiation, not in the encoder, and is not addressed
here.
`is_10bit_format` keeps its (now format-only) definition and is used by
submit_d3d11's per-frame check, so the predicate the encoder was built from and the
one it re-checks per frame cannot drift. That check can now only fire on a genuine
mid-stream depth change.
Verified `--all-targets -D warnings` on Windows (no features / pyrowave / qsv /
nvenc,qsv; 31 tests) and Linux (default; shipped nvenc+vulkan-encode+pyrowave).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The vendored rate controller packs the 32x32 block index into the low 16 bits of
`RDOperation::block_offset_saving` (pyrowave-sys patches/0002). Past u16::MAX the
index collides with the `saving` field, the resolve over-credits, and the emitted
payload can overshoot the buffer `pyrowave_encoder_packetize` writes into — whose
only bounds check is an `assert` that the Release (NDEBUG) vendored build compiles
out. There is no Rust-side guard behind it.
All three callers of `pyrowave_mode_fits_rdo` hardcoded 4:4:4, leaving 4:2:0
unchecked — but 4:2:0 overflows too, just later: 8192x6144 is 73728 blocks and
8192x8192 is 98304, while `Codec::PyroWave.max_dimension()` permits 8192 per axis,
so both are reachable from a client-requested `mode=WxHxFPS`. Worse, the host's
only use of the helper (native/handshake.rs) is a 4:4:4 -> 4:2:0 downgrade, so an
oversized mode was actively routed INTO the unguarded branch.
The cap now lives in `validate_dimensions`, checked against 4:2:0 — the most
permissive chroma, so a mode that cannot fit there fits no PyroWave session at any
chroma. That is the single chokepoint both the negotiator (handshake.rs:180) and
`open_video_backend` already run. Both encoder opens additionally check the chroma
actually being opened: the 4:4:4 half, plus defence in depth for the
`PUNKTFUNK_ENCODER=pyrowave` lab override.
Not dormant: punktfunk-host has `default = ["pyrowave"]` and no build passes
`--no-default-features`, so these backends ship in every host binary.
Tests pin the arithmetic (8192x6144 = 73728, 8192x8192 = 98304, 7680x4320 still
fits) and assert the cap does not leak to H.265/AV1, which have no such controller.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
pf-encode's GPU backends are off by default, so almost none of them were under
`-D warnings`:
- ci.yml lints/tests with default features, which do cover VAAPI, libav-NVENC
and — via punktfunk-host's `default = ["pyrowave"]` — the PyroWave backends,
but not `nvenc` or `vulkan-encode`.
- deb.yml builds those two, but with `cargo build`, where warnings are not errors.
That left enc/linux/nvenc_cuda.rs, enc/linux/vulkan_video.rs and the vendored
vk_av1_encode / vk_valve_rgb bindings — ~8,150 lines carrying ~70 `unsafe` blocks —
never linted anywhere, so the crate's own
`#![deny(clippy::undocumented_unsafe_blocks)]`, its stated unsafe-proof gate, was
never actually enforced on them.
Linux gains a clippy+test leg at the SHIPPED feature set: deb.yml builds
`punktfunk-host/nvenc,punktfunk-host/vulkan-encode` WITHOUT
`--no-default-features`, so the .deb carries pyrowave too and that combination is
what deserves the lint. GPU-free — the hardware tests are `#[ignore]`d and
NVENC/CUDA dlopen their entry points, so the test binary links with no driver.
Windows gains a separate `-p pf-encode --all-targets` lint. The existing lint is
`-p punktfunk-host`, which never builds pf-encode's test targets — the blind spot
that let the Linux twin's tests rot. It must be clippy rather than `cargo test`:
on MSVC nvidia-video-codec-sdk link-imports NvEncodeAPICreateInstance /
NvEncodeAPIGetMaxSupportedVersion, so a test binary cannot link without the
driver's import lib. clippy type-checks without linking; ci.yml runs the tests.
`--all-targets` is load-bearing, not decoration: without it the feature-gated
`#[cfg(test)]` modules are never compiled at all.
Also widens windows-host.yml's paths filter, which listed `crates/pf-encode/**`
but none of the crates it compiles against (pf-frame, pf-gpu, pf-zerocopy,
pf-host-config, pf-capture, ...), so a change reaching the Windows host through
one of those triggered no Windows build.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Inherited from the pre-extraction host crate root as scaffolding for backend
paths defined ahead of the build that used them. A census across every feature
combination on both platforms (flip it to `warn`, rebuild) found it was hiding
exactly two items — so it bought nothing while blinding the crate to future rot:
- `vaapi::fourcc` — superseded by `pf_frame::drm_fourcc`; no call sites left.
- `vulkan_video::open_opts` — test-only (the smoke tests use it to pass the
RGB-direct request explicitly rather than through the env), now `#[cfg(test)]`.
Removing it surfaced a real latent defect the Linux census could not see:
`amf.rs`'s `percentile` / `drive_and_measure` helpers are used only by the
`#[cfg(feature = "amf-qsv")]` latency A/B benchmark, so a `--features nvenc,qsv`
build compiled the helpers with their caller gated out. They now carry the same
gate as their caller.
Verified `--all-targets -D warnings` on Linux (no features; shipped
nvenc+vulkan-encode+pyrowave) and Windows (no features; pyrowave; qsv; nvenc,qsv).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
All ten `NvencCudaEncoder::open` call sites in the `#[cfg(test)]` module passed 9
arguments to a 10-parameter function: `cursor_blend` was added to `open` and the
tests were never updated. The module has been uncompilable ever since —
`cargo clippy -p pf-encode --features nvenc --all-targets` fails with 10x E0061.
Nothing in CI noticed because no job compiles this crate's feature-gated test
targets: ci.yml lints/tests with default features (which do not include `nvenc`),
and windows-host.yml lints `-p punktfunk-host`, which builds pf-encode as a
dependency and so never builds its test targets. The CI commit below closes that
gap; this has to land first or that leg starts red.
`false` is what these tests exercised before `cursor_blend` existed: every frame
they build sets `cursor: None`, and there is no cursor-blend test.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Field report (Nobara, 0.19.2): entering Game Mode mid-stream left the monitor
on and the stream mirroring at the desktop's resolution. Root cause: the
DM-flavor takeover needs privilege to stop plasmalogin, the polkit rule is a
docs-only manual step nobody installs, so every managed entry silently
degraded to ATTACH — and with a physical display connected the attach path
mirrors the box's own session at its own mode.
Ship the privilege with the packages instead: a root helper
(libexec/punktfunk/pf-dm-helper, verbs stop|restore) behind its own polkit
action (io.unom.punktfunk.dm-helper, allow_any — the same mechanism Nobara's
os-session-select uses, and the helper derives the DM unit from the
display-manager.service symlink itself so callers never name a unit across
the privilege boundary). The host tries the plain system-bus verbs first
(root / operator rule still take precedence), then pkexec's the helper; the
restore paths (idle restore + in-stream desktop-switch honor) use the same
ladder so a takeover that needed the helper can always be undone by it.
Packaged in rpm/deb/arch (Arch under /usr/lib/punktfunk with the policy's
exec.path annotation rewritten; the host probes both layouts). Nix is left
out deliberately: store paths can't match the probe, NixOS keeps the manual
rule. Docs updated — the rule snippet stays as the scoped alternative.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A fresh install left PunktfunkWeb registered but not running: `web setup` waited
only for the mgmt token before firing `schtasks /run`, while `web-run.cmd` also
requires the host identity cert — and the host writes the token during argument
parsing but `cert.pem` only after the pure-Rust RSA-2048 keygen inside `serve`.
The launcher lost that race, exited 1, and since the task carried no trigger but
boot (Task Scheduler does not reliably restart on a non-zero exit code) the
console stayed down until the next reboot, with the installer still reporting
"web console set up + started".
- `web setup` gates on cert.pem (written last) as well as the token, 90 s budget.
- After `schtasks /run`, poll for the :47992 listener and retry before giving up;
warn honestly instead of claiming a start that did not happen.
- `web-run.cmd` (installed + dev) waits in-process for the token + cert (~5 min)
rather than exiting 1 and hoping restart-on-failure retries.
- Register the task with a logon trigger alongside boot, falling back to the
boot-only XML if a Task Scheduler build rejects it.
- Linux had the same defect: punktfunk-web.service's Restart=on-failure gave up
permanently after systemd's default 5-starts-in-10 s limit. StartLimitIntervalSec=0.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
An all-fixes patch on top of 0.19.1, all host-side:
- KDE Plasma display takeover moved off kscreen-doctor to in-process
kde_output_management_v2 (86d5d666), with the >60 Hz custom-mode install
ported too (64511af4) — a KWin host whose kscreen-doctor wedges now disables
its physicals and hands over the streamed output in ~2.4 ms instead of hanging
~26 s and never taking over.
- The gamescope managed takeover is display-manager-flavor-aware (e35dad52) so
switching a non-SDDM Linux desktop (Nobara / plasmalogin) into Game Mode no
longer start-limits the display manager into a permanent black screen, and
in-stream 'Switch to Desktop' is honored under it (a3e21d92).
- Windows display isolation anchors the kept sources at the desktop origin
(9b241d9d) so an origin-less desktop no longer fails 0x57, with restore
guaranteed never to leave the desktop all-dark.
- Windows pen/touch/absolute-mouse map over the streamed output's rect rather
than the whole virtual desktop (087e7d04), so absolute input lands correctly
when a physical monitor is kept on beside the streamed display.
Nothing moved on the wire (protocol 2) or at the C ABI (13), so no embedder
rebuild and 0.18/0.19 peers keep mixing freely. The Windows virtual-display
driver protocol is unchanged.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Pen, touch, and absolute mouse arrive normalized to the STREAMED display's
frame, but pointer_windows::to_screen and sendinput's MouseMoveAbs mapped
them over the whole virtual desktop — correct only when the virtual display
is the sole active display (Exclusive topology). In Extend — a physical
monitor kept on beside the virtual output, or an Exclusive isolate degraded
to the 0x57 keep-physicals fallback — the streamed output sits at a non-zero
origin, so every sample landed shifted and mis-scaled. The pen exposed it
first (field report 2026-07-24): a stylus is strictly absolute, with no
closed-loop correction onto the target like a cursor.
New pf-inject::stream_target (Windows): the host publishes the streamed
output's CCD target id at capture bring-up (one central site —
capture_virtual_output covers the native and GameStream planes); mapping
sites resolve its current desktop rect through pf-win-display's
source_desktop_rect — the same resolver the cursor-readback poller uses, so
inject and readback always agree — TTL-cached (250 ms) because a
group-layout re-arrange moves a live output's origin mid-session. No target
set / never resolved falls back to the whole virtual desktop (the historical
mapping, still right for Exclusive topology and devtest).
One change in to_screen covers pen + touch; MouseMoveAbs converts the same
desktop pixel into the 0..65535 MOUSEEVENTF_VIRTUALDESK coordinate, closing
the identical latent absolute-mouse bug (apollo-comparison open item #14/#30).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Follow-up to the previous commit: the only KWin topology op still shelling out to
kscreen-doctor was the >60 Hz custom-mode INSTALL (`set_custom_refresh`). Port it
to `kde_output_management_v2` so the whole KWin path is kscreen-free on modern KWin.
`kwin_output_mgmt::set_custom_mode` builds a one-entry `kde_mode_list_v2`
(set_resolution / set_refresh_rate / set_reduced_blanking=full / add_mode), applies
it via `kde_output_configuration_v2.set_custom_modes` (since 18), waits for KWin to
generate the mode (its CVT generator may align the width down — matched with the
same height-exact / width-within-8 / refresh-within-1Hz gate as before), then
selects it — which changes the output size and drives the sacrificial-birth stream
renegotiation. `kwin::create`'s want_high branch tries this first and only resolves
a kscreen id + calls `set_custom_refresh` if it returns None (pre-6.6 KWin without
set_custom_modes, or the compositor not answering) — so a >60 Hz session on a box
where kscreen-doctor wedges no longer eats a 5 s resolve timeout either.
Bonus: `set_custom_modes` REPLACES the custom list, so reconnects are idempotent —
no more one-custom-mode-per-connect growth of the user's display list.
Verified: cargo test -p pf-vdisplay (73 pass), clippy -D warnings clean, fmt clean.
The set_custom_modes round-trip is proven live on KWin 6.6.4: apply=applied, and a
1648x928@75 request generates 1648x928@74.901 (CVT fractional refresh, caught by the
1 Hz tolerance). The mode SELECT + full >60 Hz stream is still owed on-glass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A KDE host on Nobara stopped disabling its physical screens and creating the
virtual output the moment it updated: streaming still came up, but bring-up took
~26 s and the streamed output never became the desktop (`also_disabled=[]`).
Root cause is not our topology logic — it's that every `kscreen-doctor` call on
the reporter's session wedges. kscreen-doctor drives libkscreen, which (per
setup) waits on the kscreen KDED module over D-Bus; when that layer is stuck it
blocks in its own connect and never returns, so all five topology queries hit
their 5 s budget and got killed (host log). Reproduced live on a Nobara / KWin
6.6.4 box: `kscreen-doctor -j` there times out at 8 s, every time.
But the compositor's OWN Wayland is fully responsive on that same session — the
host just created a virtual output over it via zkde_screencast. So drive the
topology (resolve our output, take primary, disable the physical/bootstrap
outputs, capture their modes, re-enable on teardown, position) directly over
`kde_output_management_v2` + `kde_output_device_v2` instead of shelling out.
On that same Nobara box the in-process path binds management (v19) and
enumerates the outputs in 2.4 ms — ~3400x faster than the 8 s hang, and immune
to whatever wedges the standalone tool.
- vendor kde-output-management-v2 / kde-output-device-v2 (KWin advertises mgmt
v19, device v20); generate client bindings inline (the interdependent-protocol
module split from the wayland-protocols crate; needs the `bitflags` dep for the
device protocol's bitfield enums).
- new `kwin_output_mgmt`: bounded enumerate-then-apply over one Wayland
connection; every wait is time-bounded so a genuinely wedged compositor
degrades to `handled = false` and the old kscreen-doctor path still runs.
- `kwin::create` topology + `apply_position` prefer the in-process path (address
our output by its stable device UUID, supersede-robust) with kscreen-doctor as
the fallback. The 60 Hz path now makes ZERO kscreen-doctor calls; only the
>60 Hz custom-mode install still shells out (its in-process port is a follow-up).
Verified on Linux: cargo test -p pf-vdisplay (73 pass), clippy --all-targets
-D warnings clean, fmt clean, punktfunk-host checks clean. In-process enumeration
proven live against KWin 6.6.4 (the reporter's env); the disable/apply path is
not yet on-glass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
First on-glass test of the DM-flavor takeover confirmed the black-screen
fix, but exposed that the managed model could not switch back: Steam's
in-stream session-select is a silent no-op while the display manager is
stopped (every config-write branch in os-session-select requires the DM
to be running), so the capture loss it causes just relaunched game mode.
The user pass of the switch script does leave one durable trace — the
~/.config/steamos-session-select sentinel, written before any DM check.
The managed launch now baselines its mtime; a capture loss with the
sentinel advanced reads as the switch request and is honored by
replaying the switch with the DM up: restore the display manager, run
the distro's own os-session-select (its internal pkexec is authorized
allow_any by the distro policy, so it works from the host's sessionless
context), then stop the autologin game-mode unit so Relogin lands in
the newly selected desktop. The capture-loss re-detection then follows
KWin as it comes up; a 120 s post-honor grace stops the rebuild loop
from racing the booting desktop back into game mode (superseded early
if the box's own game-mode unit reappears — the desktop→game leg stays
fast). The baseline is re-recorded on crash-restore so a pre-existing
sentinel never reads as a fresh request. Every verb in the sequence was
live-validated on the Nobara repro VM.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Field report (Nobara 43 HTPC): switching the host to Steam Game Mode
mid-stream permanently black-screened the box. Live-proven root cause on
a Nobara repro VM: our takeover masks the box's gamescope-session-plus
unit, plasmalogin's Relogin=true then fails its session Exec repeatedly
and trips systemd's start limit within ~1 s — the display manager dies,
and our restore verb (unmask + user start) cannot bring a seatless
gamescope back. Only 'reset-failed + restart' of the DM recovers.
The takeover is now display-manager-flavor-aware:
- SDDM (Bazzite/SteamOS) keeps the proven mask+SIGKILL path unchanged.
- plasmalogin/unknown DMs never mask: with privilege (root or an
operator polkit rule scoped to the DM unit — documented) the host
stops the DM for the stream and restores it with reset-failed +
restart (PUNKTFUNK_RECOVER_SESSION_CMD as fallback), recorded in the
persisted takeover state so a host crash still restores; without
privilege the managed takeover degrades to ATTACH and mirrors the
box's live Game Mode instead of destabilizing the seat. Both legs of
the privileged cycle live-verified on the repro VM (headless managed
session works with zero login sessions; render nodes are 0666).
A loaded-but-inactive leftover instance never triggers the DM stop.
Companion fixes from the same triage:
- ensure_box_gamescope_mode gains the attach-only rebuild-probe guard
both managed paths already had (stale post-capture-loss detection
restarted the box's unit), and no longer re-modes a box that drives a
physical display — attach mirrors on-glass; re-mode is the
headless-box model.
- Capture-loss rebuilds targeting gamescope get a 100 s budget: the
40 s budget expired inside the first 45 s Steam-cold-start launch
attempt, a guaranteed single-shot failure.
- A PUNKTFUNK_COMPOSITOR pin now WARNs once per capture loss when the
live session no longer matches it (the pin disables
session-following — the reporter's original stream-death trigger).
- A managed session that took nothing over (client gamescope pin beside
a live desktop) is stopped on disconnect instead of being orphaned
forever.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Round 3 of the field-reported exclusive-topology 0x57, with the reporter's
retest logs finally separating the variable: the SAME isolate call converged
rc=0 whenever a kept member already sat at (0,0), and failed 0x57 on every
shape — doomed-path-carried AND keep-only escalation — whenever the doomed
physical held the origin. A committable config must still contain a primary
(a source pinned exactly at (0,0)); deactivating the display that held it
while the kept virtual stays at its EXTEND offset supplies an origin-less
desktop, which Windows rejects wholesale. Translate the kept sources rigidly
so the top-left-most lands on the origin; sets already covering (0,0) are
untouched so plain re-commits stay byte-identical.
Also from the same logs:
- restore_displays_ccd now guarantees the desk is never left all-dark: the
saved snapshot can be unappliable (0x64a — it pinned a virtual target
incarnation removed before teardown) or apply cleanly yet re-light nothing
(snapshotted while an earlier failed teardown had the physicals off). If no
external physical is active after the apply while one is connected, fall
back to the database EXTEND preset. Internal panels don't count — a closed
lid must not be forced back on.
- the final isolate failure now names the surviving targets instead of
asserting 'a non-virtual display stayed active' — the logs showed a sibling
VIRTUAL display as the survivor (linger-expiry shrink), and the wording sent
triage the wrong way.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
An all-fixes patch on top of 0.19.0. The headline is session teardown — the
native stop flag made enforceable and bounded (ac3dc432) and GameStream ending
on the control peer's ENet disconnect (41fa25c4), so a session can no longer
outlive the client that started it on either plane.
Also: the Windows input-desktop pair (display writes b5fa878b + pen/touch
injection 24a24734 both surviving a UAC prompt), the Apple display-sleep guard
(bc5f6a38), the gamescope corner-parked cursor (4b2d2d1e), the KWin custom-mode
selection (3a33a694), the tvOS glob warnings (cc8cccbe), and the Linux
starter/env docs revamp (66172753).
Nothing moved on the wire (protocol 2) or at the C ABI (13), so no embedder
rebuild and 0.18/0.19 peers keep mixing freely.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
`punktfunk-core` emitted `unused import: super::super::*` for
client/pump/handshake.rs and client/pump/input_task.rs — but only when
built for a tvOS target, where the cfg set leaves the glob contributing
nothing. Nobody saw them because CI never builds tvOS: that needs
BUILD_TVOS=1 and the Tier-3 build-std nightly path, and the Apple
workflow only runs swift build/test (macOS).
Both files also `use super::*`, i.e. the parent `pump` module, which
itself globs `super::*` (`client`) unconditionally — so every name stays
reachable by that path and the inner glob was pure duplication. Their
sibling datagram_task.rs already imports only `use super::*`, so this
also makes the module consistent. control_task.rs and data.rs keep
theirs: those genuinely resolve names through it and never warned.
Verified warning-free AND compiling on every slice the xcframework
ships — aarch64/x86_64-apple-darwin, aarch64-apple-ios,
aarch64-apple-ios-sim, aarch64-apple-tvos, aarch64-apple-tvos-sim,
x86_64-apple-tvos — plus Linux with and without the `quic` feature. A
full xcframework rebuild now reports 0 warnings (was 6: two per tvOS
slice), and swift build, swift test (170 tests), and xcodebuild for the
macOS, iOS and tvOS schemes all pass.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Native sessions could survive long after the client was gone, in two
independent ways.
HOST: `stop` was only advisory. The one thing that ends a session is the
stream thread returning — every teardown (conn.close, the joins, and the
RAII drops of the session permit, admission entry and stream marker)
sits after that await, and nothing forced the issue. The encode loop
checks `stop` between iterations, so any unbounded call INSIDE one never
reaches the check, and one stuck syscall became a permanent zombie: it
held its semaphore slot (four of those and the host stops accepting
QUIC entirely), its admission entry (a later client gets "host busy"
forever), and not even the console's Stop button could clear it — that
button sets this same flag.
* Bound the wait: once the session has been told to stop, the thread
gets STREAM_STOP_GRACE (90 s, well past the 40 s capture-rebuild
budget) to return, then teardown runs anyway. The thread is detached,
not killed — Rust can't cancel a blocking thread — so it keeps its
capturer/encoder until the stuck call returns, but the session's slot
and admission entry come back and the host keeps serving. It logs at
ERROR as the host wedge it is.
* Bound the audio/input joins too — the last unbounded await in
teardown.
* Take the session permit AFTER the QUIC handshake instead of before
`accept()`, so a host at its concurrency cap still accepts and the
waiting client sees a live path instead of a silent dial timeout.
* Bound the compositor helpers that caused the wedge in the first
place: new pf-vdisplay `proc::{status_within, output_within}` kill a
child that outlives its budget. `kscreen-doctor` is a Wayland client
of the very compositor it configures, so against a wedged KWin it
never returned; same for systemctl/dbus against a stuck session bus.
CLIENTS: the connection was never closed, so the host was right to keep
the session — it still had a live, keep-alive-answering peer.
* Android: backgrounding did no teardown at all, and Android doesn't
suspend the process, so the worker kept answering keep-alives until
the OS reclaimed it (on a TV box, never). End the session on ON_STOP,
via the existing onDispose path; a plain close, not a quit, so the
host lingers the display for a fast return.
* Apple: the .background arm was iOS-only AND gated on an opt-in that
defaults off, so backgrounding did nothing — while the `audio`
background mode kept the app (and its connection) alive indefinitely.
Act unconditionally, and cover tvOS.
* Core: `conn.close()` only queues the frame, and run_pump is the body
of a block_on whose runtime is dropped the instant it returns, so the
driver could never put it on the wire — a deliberate quit reached the
host as silence (8 s idle timeout, no quit code, and the linger meant
for an unwanted disconnect). Carry the endpoint out of the handshake
and flush with wait_idle(), the same discipline the pairing and probe
paths already use.
Linux check/clippy/tests green: 262 host, 71 pf-vdisplay (incl. new
bounded-process tests), 231 core.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
GameStream sessions outlived their client: the only complete teardowns
were the explicit ones (RTSP TEARDOWN, nvhttp /cancel, mgmt DELETE
/session), and the only automatic detector was a media-UDP send error —
which needs an ICMP port-unreachable, so a true vanish (Wi-Fi drop,
sleep, power off, crash) left video+audio encoding into the void
forever, and even a plain Moonlight quit (which sends neither TEARDOWN
nor /cancel) leaked the session. The stale state then cascaded: a
lingering launch 503-blocked a different client under
mode_conflict=reject, and streaming=true made a reconnect's PLAY take
its "stream already running" branch — no new threads, old threads still
aimed at the dead endpoint, the reconnect got no media.
ENet already detects all of this — the control peer's reliable-ping
timeout (or clean disconnect) fires Event::Disconnect within ~5-30 s —
but the handler only reset input state. Wire the real teardown into it:
* AppState::end_session — THE compat-plane session teardown: stops both
media threads (their flags), clears launch + negotiated stream config;
idempotent. /cancel and mgmt stop_session now share it.
* control.rs Disconnect → end_session. Gated on the TRACKED session
peer, and Connect only tracks a peer from the /launch owner's IP (the
same source-IP bind the RTSP/media plane uses), so an unauthenticated
LAN peer connect+disconnect can't end a live session, and a fast
reconnect's stale-peer timeout can't kill its successor.
* Client-unreachable UDP send errors now end the whole session via an
OnSessionLost callback (built at PLAY) instead of stopping only the
plane that noticed — audio no longer keeps streaming after video
detects the dead client, and vice versa.
Linux check/clippy/tests green (53 gamestream tests incl. the new
end_session regression test).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A KDE host streaming to a phone-shaped client fell back to 60 Hz even though the
120 Hz mode was sitting right there in KDE's display list, one manual click away.
KWin generates every custom mode's timing with libxcvt, whose first step is
`hdisplay_rnd = hdisplay - (hdisplay % 8)`. A 2868x1320@120 request (iPhone 16
Pro Max) therefore becomes 2864x1320@119.92 — 4 px narrower, fractional refresh.
We then asked kscreen-doctor for `mode.2868x1320@120`; its `findMode` matches a
mode's id or its own `WxH@qRound(Hz)` name, so that string matched nothing, the
select silently no-op'd, the output stayed on its sacrificial birth mode, and
`size_applied` came back false → "KWin rejected the custom mode" → 60 Hz.
Widths like 1920/2560/3840 are all multiples of 8, which is why only clients with
phone-shaped panels ever hit this.
Resolve the mode out of the output's OWN list instead and address it by kscreen
mode id: exact height, width at most one cell narrower than asked, refresh within
1 Hz (which excludes the native 60 Hz entry). `set_custom_refresh` now returns the
whole achieved mode, and `create` reports that as the output's `preferred_mode` —
so the capturer's renegotiation gate waits for the size KWin will actually deliver
and the encoder opens against it, rather than starving on the requested one.
Also skip `addCustomMode` when a usable mode is already installed: kscreen-doctor
APPENDS to the list and KWin persists it per output name, so the old code grew the
user's display list by one entry per connect.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Same field report as the display-write fix, other half of the symptom: with a
UAC consent prompt up — one the user could SEE in the stream, because capture
already renders the secure desktop (326d6e17) — pen and touch did nothing,
while mouse and keyboard kept working.
The split was exactly which paths knew the input desktop can move. sendinput.rs
reattaches, so mouse/keyboard reached the prompt. pointer_windows.rs had no
desktop handling at all, so every InjectSyntheticPointerInput came back
ERROR_ACCESS_DENIED:
22:20:31 virtual pen created (PT_PEN)
22:20:31 pen inject failed error=Zugriff verweigert (0x80070005)
22:20:42 touch inject failed error=Zugriff verweigert (0x80070005) contacts=1
Measured on glass before fixing, to find out what it actually takes:
device on Default, thread on Default -> 0x80070005 (the field failure)
device on Default, thread on INPUT -> OK
device on INPUT, thread on INPUT -> OK
The middle row is load-bearing: the synthetic pointer device is NOT
desktop-affine, so rebinding the thread suffices and the device is never
destroyed and recreated across a desktop switch — which would have dropped
in-flight contacts and the pen's in-range state mid-stroke.
Injection now retries once bound to the input desktop. The binding is scoped,
not persistent like sendinput's: inject_pen/inject_touch_frame run on TWO
threads (the caller's apply_batch and the refresh threads), and the batch caller
is a shared task thread that must not be left parked on a Winlogon desktop that
disappears when the prompt is dismissed.
The first-failure WARN now carries the rejected sample (flags, pen flags/mask,
pressure, rotation, tilt, position). A 0x80070057 INVALID_PARAMETER was seen
once BEFORE any prompt existed and is still unexplained; the ranges all look
sound on inspection (coordinates clamped to the virtual screen, roll/azimuth
u16 so the modulo cannot go negative, tilt bounded 0..=90), so catching the
actual offending sample is the way to find it.
Verified on glass: with a consent prompt up, pen and touch now reach it — zero
inject failures where every prior session failed immediately. A UAC prompt can
now be dismissed from an iPad with the Pencil.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Field-reported 2026-07-23: a consent prompt left up on an unattended host made
the box unreachable. Every connect black-screened and failed after ~60 s, and
the host had to be reached over SSH to clear the prompt.
Windows refuses ChangeDisplaySettingsEx/SetDisplayConfig issued from a thread
that is not on the desktop currently receiving input. While UAC (or the lock /
logon screen) is up that desktop is Winlogon, and the host — which the service
launches explicitly onto WinSta0\Default — got DISP_CHANGE_FAILED /
ERROR_ACCESS_DENIED for every write. A session starting in that window could
never set its virtual display's mode, so the capturer sized its ring to a stale
mode, every composed frame was dropped for a size mismatch, and bring-up burned
8 retries before giving up.
Measured on glass (RTX box, SYSTEM host in console session 2, real consent
prompt up, virtual display active):
INPUT desktop = Winlogon
UNBOUND CDS_TEST -> -1 (DISP_CHANGE_FAILED)
UNBOUND SDC_VALIDATE -> 0x5 (ERROR_ACCESS_DENIED)
BOUND CDS_TEST -> 0 (DISP_CHANGE_SUCCESSFUL)
BOUND SDC_VALIDATE -> 0x0 (ERROR_SUCCESS)
New input_desktop.rs mirrors pf-inject's sendinput.rs retry model: issue the
write, and only when it fails the way a wrong-desktop write fails, rebind this
thread to the current input desktop and retry once. A working write is never
touched, so the normal path is unchanged. The retry predicate stays narrow
(ERROR_ACCESS_DENIED only) so the unrelated 0x57 exclusive-mode topology bug is
not re-issued and mis-attributed. Unlike sendinput's dedicated injector thread,
the binding here is SCOPED — a shared display-write thread left on a Winlogon
desktop that is later destroyed would fail every subsequent write, which is the
wedge this removes.
Applied to all eight SetDisplayConfig sites and both ChangeDisplaySettingsExW
calls in set_active_mode. The isolate site now decides its supplied config once,
outside the write, so a retry re-issues the identical config rather than logging
its escalation twice.
A save is logged, because a silent one is indistinguishable in a field log from
a write that never needed saving — which made the first on-glass verification of
this change inconclusive.
Both ACCESS_DENIED diagnostics now ask which cause applies instead of naming
only the disconnected-RDP one: that phrasing sent this investigation chasing a
phantom RDP session on a host that was already service-launched in the console
session, while a consent prompt was the actual cause.
Verified on glass: connect with a consent prompt up now reaches first frame in
3.0 s (was a black screen then "Connection failed" after ~60 s), with six
"retried bound to it and it applied desktop=Winlogon" lines and rc=0x0
throughout.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
gamescope hides its pointer by WARPING the X pointer to the root's bottom-right corner pixel;
it does not swap in a transparent X cursor, so XFixesGetCursorImage keeps handing back the last
opaque arrow. The XFixes source picked its display by "whichever pointer moved", and a parked
pointer never moves again — so it froze on the parked Xwayland and composited that arrow at
(w-1, h-1): a sliver of cursor welded to the corner of the stream for the rest of the session
while the real pointer went undrawn. Reported on-glass in every game (a game grabs the pointer,
so the hide is permanent): "part of cursor shows up on bottom right ... isn't where it really is".
Follow GAMESCOPE_CURSOR_VISIBLE_FEEDBACK instead — gamescope publishes it on every nested
Xwayland root: 1 on the server whose pointer it is drawing, 0 on the others and 0 on all of them
once the pointer is hidden. It answers both questions correctly for a STATIC pointer, which
motion cannot: which Xwayland owns it, and whether to draw it at all. Read at connect, re-read
on its root PropertyNotify (event drain now discriminates CursorNotify vs PropertyNotify) with a
250 ms resync as the self-heal. A pointer gamescope draws nowhere is published visible:false,
not dropped — the encode loop overwrites the frame's overlay from this slot and strips invisible
ones, so a None would leave the last visible overlay standing on repeat frames. Honouring the
atom also gives the stream gamescope's own idle auto-hide, which this source never had.
The pointer-motion heuristic stays as the fallback for a gamescope that publishes no verdict
(logged at session start via cursor_feedback=false), so nothing regresses to a cursorless stream.
Measured on a live 1920x1080 Steam Gaming Mode session (RTX 5070 Ti, gamescope c31743d+,
--xwayland-count 2 --hide-cursor-delay 3000): idle 3 s => pointer (1919,1079) + feedback 0;
real evdev motion => pointer live + feedback 1. End-to-end against that session the source now
publishes visible=false while parked and tracks the live pointer within one 250 ms sample of
motion. cargo clippy -p pf-capture --lib -D warnings and the 5 new pick_active tests are green
at cargo 1.96.1 (CI parity); cargo fmt --all --check clean.
A stream is not user activity to the OS, and controller input does not feed
the HID idle timer on any Apple platform — so a gamepad-only session reliably
idles the panel out from under the user mid-play. A keyboard/mouse capture
session masks the bug because those events are real local HID. The Android
client has held FLAG_KEEP_SCREEN_ON while streaming all along; the Apple
clients held nothing.
DisplaySleepGuard is acquired in beginStreaming and released at the top of
disconnect, so it is scoped to the session — every teardown path (user quit,
sessionEnded, the backgrounded keep-alive timeout) funnels through disconnect.
iOS/iPadOS/tvOS: UIApplication.isIdleTimerDisabled. App-wide and ignored
while backgrounded, which is what the audio-only keep-alive wants.
macOS: ProcessInfo.beginActivity(.userInitiated, .idleDisplaySleepDisabled),
the Foundation wrapper over IOKit power assertions. That defers display
sleep but NOT the screen saver, which runs off the HID idle timer
independently — so a 30 s IOPMAssertionDeclareUserActivity heartbeat runs
alongside it. Intended side effect: an idle-lock that follows the screen
saver is deferred for the session too.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Field triage (Nobara, Discord): the kde.md starter host.env told desktop
users to set PUNKTFUNK_COMPOSITOR=kwin, which PINS the backend — detect()
short-circuits and the capture-loss rebuild never re-detects — so a
mid-stream switch to Game Mode killed the stream instead of following it.
A follow-up hardcoded XDG_RUNTIME_DIR=/run/user/1000 anchor broke PipeWire
for any non-1000 uid (pw audio connect: Creation failed).
Revamp across every starter/example/reference:
- Desktop starters (kde/gnome/hyprland/sway) shrink to
PUNKTFUNK_VIDEO_SOURCE=virtual + an explicit warning that pinning
disables session-following; forcing a backend is CI/appliance-only.
- host.env.example: rewritten around auto-detection; anchors demoted to a
commented ssh/cron-only block with the uid trap spelled out; the
gamescope ATTACH/MANAGED knobs documented (previously missing);
case-sensitivity called out.
- packaging/bazzite/host.env + README: drop the uid-1000 anchors (a
systemctl --user service inherits/derives them); README's stale
PUNKTFUNK_COMPOSITOR=gamescope-era template synced to the real one.
- packaging/kde/host.env: loud APPLIANCE-ONLY header (it pins on purpose).
- configuration.md: session-anchors section inverted to "leave unset",
compositor row states the pin consequence, case-sensitivity note.
- troubleshooting.md: new "session fails right after editing host.env"
section (case, wrong-uid anchors, stale pin, restart-to-apply).
- gamescope.md/bazzite.md: attach/managed descriptions match current
behavior (managed is the infra-detected default; attach re-modes a
box-owned session to the client's resolution).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Release notes were written for the people who build Punktfunk, not the people who use it —
dense with protocol/ABI/type names that confused even technical readers. Rewrite v0.19.0 in a
benefit-first, plain-language voice (New/Improved/Fixed) with all internal terms removed from the
body and every protocol/ABI/embedder detail moved to a single bottom "Under the hood" section.
docs/releases/README.md now codifies this voice as the format spec for all future notes.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-23 20:15:08 +02:00
669 changed files with 94958 additions and 17122 deletions
| sh -s -- -y --no-modify-path --profile minimal \
&& chmod -R a+w "$RUSTUP_HOME""$CARGO_HOME"\
&& rustc --version && cargo --version
# Shared compile cache: jobs set RUSTC_WRAPPER=sccache (backend = RustFS S3 on the LAN,
# see .gitea/workflows — the env lives there so dev use of this image stays uncached).
# musl build: one static binary serves the Ubuntu and Fedora images alike.
ARGSCCACHE_VERSION=0.10.0
RUN curl -fsSL "https://github.com/mozilla/sccache/releases/download/v${SCCACHE_VERSION}/sccache-v${SCCACHE_VERSION}-x86_64-unknown-linux-musl.tar.gz"\
| tar -xz --wildcards --strip-components=1 -C /usr/local/bin '*/sccache'\
# Shared compile cache: jobs set RUSTC_WRAPPER=sccache (backend = RustFS S3 on the LAN,
# see .gitea/workflows — the env lives there so dev use of this image stays uncached).
# musl build: one static binary serves the Ubuntu and Fedora images alike.
ARGSCCACHE_VERSION=0.10.0
RUN curl -fsSL "https://github.com/mozilla/sccache/releases/download/v${SCCACHE_VERSION}/sccache-v${SCCACHE_VERSION}-x86_64-unknown-linux-musl.tar.gz"\
| tar -xz --wildcards --strip-components=1 -C /usr/local/bin '*/sccache'\
# Shared compile cache: jobs set RUSTC_WRAPPER=sccache (backend = RustFS S3 on the LAN,
# see .gitea/workflows — the env lives there so dev use of this image stays uncached).
# musl build: one static binary serves the Ubuntu and Fedora images alike.
ARGSCCACHE_VERSION=0.10.0
RUN curl -fsSL "https://github.com/mozilla/sccache/releases/download/v${SCCACHE_VERSION}/sccache-v${SCCACHE_VERSION}-x86_64-unknown-linux-musl.tar.gz"\
| tar -xz --wildcards --strip-components=1 -C /usr/local/bin '*/sccache'\
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