fix(android): a mouse's side buttons work even when they arrive as keys
Not every mouse reports back/forward the same way. One that carries them on the HID button page (BTN_SIDE/BTN_EXTRA) gets BUTTON_BACK/BUTTON_FORWARD in the motion button state, which is the only shape the forwarder listened for. A mouse that carries them on the consumer page (AC Back / AC Forward — the common Bluetooth shape, and what Android TV boxes tend to see) produces only synthesized KEYCODE_BACK/KEYCODE_FORWARD, and those were swallowed outright to stop them doubling as Android navigation. On that hardware both side buttons were simply dead. Route the key shape into the same wire buttons, deciding by the DEVICE (it has to be able to be a mouse) rather than by the event's source, since the consumer-page collection is a separate sub-device that may be stamped SOURCE_KEYBOARD. A D-pad-capable device is excluded so an air-mouse remote's BACK stays the couch user's way out of the stream. Both paths now funnel through one press/release helper whose held-set guard collapses a device that reports BOTH into a single wire press. Closes #8 Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -339,6 +339,17 @@ class MainActivity : ComponentActivity() {
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return true // consumed
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}
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}
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// A mouse's side buttons, when they arrive key-shaped, are X1/X2 — not navigation.
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// Resolved before the remote-pointer hook so pointer mode can't eat them as its own
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// BACK. See [mouseSideButton] for how a mouse's BACK is told from a remote's.
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mouseSideButton(event)?.let { back ->
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when (event.action) {
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KeyEvent.ACTION_DOWN ->
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if (event.repeatCount == 0) mouseForwarder?.sideButtonKey(back, true)
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KeyEvent.ACTION_UP -> mouseForwarder?.sideButtonKey(back, false)
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}
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return true
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}
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// TV remote-as-pointer sees non-gamepad keys first (SELECT long-press toggles it;
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// while active it owns the D-pad/SELECT/PLAY-PAUSE/BACK).
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if (!event.isFromSource(InputDevice.SOURCE_GAMEPAD)) {
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@@ -355,13 +366,12 @@ class MainActivity : ComponentActivity() {
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return true
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}
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when (event.keyCode) {
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// A mouse's back/forward buttons already go over the wire as X1/X2 via their
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// BUTTON_* motion edges — but Android ALSO delivers them as key events: the input
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// reader synthesizes KEYCODE_BACK/FORWARD (stamped SOURCE_MOUSE) unconditionally,
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// and a view-level FALLBACK BACK appears when the BUTTON_* press goes unconsumed.
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// Swallow every such duplicate or it doubles as Android navigation and yanks the
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// user out of the stream. A remote/keyboard BACK is never mouse-sourced, so it
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// still falls through to the BackHandler and exits.
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// Whatever [mouseSideButton] didn't claim. A view-level FALLBACK BACK appears when
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// a BUTTON_* press goes unconsumed, and an air-mouse remote stamps its own BACK
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// SOURCE_MOUSE; both are duplicates of something already handled, and letting
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// either through doubles as Android navigation and yanks the user out of the
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// stream. A remote/keyboard BACK is never mouse-sourced, so it still falls through
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// to the BackHandler and exits.
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KeyEvent.KEYCODE_BACK, KeyEvent.KEYCODE_FORWARD ->
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if (event.isFromSource(InputDevice.SOURCE_MOUSE) ||
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event.flags and KeyEvent.FLAG_FALLBACK != 0
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@@ -431,6 +441,34 @@ class MainActivity : ComponentActivity() {
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return super.dispatchKeyEvent(event)
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}
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/**
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* `true` (back) / `false` (forward) when this key event is a MOUSE side button, null when it is
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* anything else — including a remote's or keyboard's BACK, which must keep exiting the stream.
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*
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* A mouse that carries its side buttons on the HID consumer page (AC Back / AC Forward) reaches
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* us only as `KEYCODE_BACK`/`KEYCODE_FORWARD`, with no `BUTTON_BACK`/`BUTTON_FORWARD` motion
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* edge behind it — on those, the motion path alone leaves the side buttons dead. The event may
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* even be stamped SOURCE_KEYBOARD rather than SOURCE_MOUSE, because the consumer-page collection
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* is a separate sub-device, so the DEVICE is what we ask: it has to be able to be a mouse.
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*
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* A D-pad-capable device is excluded even when it also reports a pointer: that is an air-mouse
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* remote, whose BACK is the couch user's way out of the stream and must stay navigation.
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* FLAG_FALLBACK events are excluded too — those are a duplicate the framework raises after an
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* unconsumed BUTTON_* press, i.e. one the motion path already forwarded.
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*/
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private fun mouseSideButton(event: KeyEvent): Boolean? {
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val back = when (event.keyCode) {
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KeyEvent.KEYCODE_BACK -> true
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KeyEvent.KEYCODE_FORWARD -> false
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else -> return null
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}
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if (event.flags and KeyEvent.FLAG_FALLBACK != 0) return null
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val device = event.device ?: return null
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if (!device.supportsSource(InputDevice.SOURCE_MOUSE)) return null
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if (device.supportsSource(InputDevice.SOURCE_DPAD)) return null
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return back
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}
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/** Last D-pad direction synthesised from a stick/HAT — edge detection (one focus move per push). */
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private var lastNavDir = 0
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@@ -180,6 +180,22 @@ class MouseForwarder(
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}
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}
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/**
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* A mouse side button that arrived as a KEY event rather than a BUTTON_* motion edge.
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*
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* Not every mouse reports its side buttons the same way. One that puts them on the HID button
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* page (BTN_SIDE/BTN_EXTRA) gets `BUTTON_BACK`/`BUTTON_FORWARD` in the motion button state and
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* lands in [button]. One that puts them on the consumer page (AC Back / AC Forward — common on
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* Bluetooth mice, and the shape Android TV boxes tend to see) produces ONLY synthesized
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* `KEYCODE_BACK`/`KEYCODE_FORWARD` key events, so [button] never fires and the side buttons are
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* dead on the wire. This is the key-shaped entry point for those.
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*
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* Devices that report BOTH send the key first and the motion edge second (that is the order the
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* input reader synthesizes them in), so both paths funnel into the same held-set and the
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* add/remove guard collapses the pair into a single wire press.
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*/
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fun sideButtonKey(back: Boolean, down: Boolean) = press(if (back) 4 else 5, down)
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private fun button(actionButton: Int, down: Boolean) {
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val b = when (actionButton) {
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MotionEvent.BUTTON_PRIMARY -> 1
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@@ -189,9 +205,15 @@ class MouseForwarder(
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MotionEvent.BUTTON_FORWARD -> 5
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else -> return
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}
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press(b, down)
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}
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private fun press(b: Int, down: Boolean) {
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if (down) {
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heldButtons.add(b)
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NativeBridge.nativeSendPointerButton(handle, b, true)
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// add() is false when the button is already held — the second delivery of a button
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// this device reports on two paths at once. Sending the down again would double-press
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// it on the host.
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if (heldButtons.add(b)) NativeBridge.nativeSendPointerButton(handle, b, true)
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} else if (heldButtons.remove(b)) {
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// Only release what we pressed — drops the release of a swallowed engaging click
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// and anything that raced a capture transition.
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