Commit Graph

1009 Commits

Author SHA1 Message Date
enricobuehler f94978f820 feat(android): add higher bitrate options up to 500 Mbps
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Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-06 16:31:27 +00:00
enricobuehler 58d7b64978 Merge remote-tracking branch 'origin/main'
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2026-07-06 16:29:48 +00:00
enricobuehler b6f59f5000 fix(apple): resolve macOS modifiers by keyCode — Control was silently dropped
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Modifier keys arrive only as flagsChanged, and the direction was recovered
by diffing the device-dependent L/R bits (NX_DEVICE*KEYMASK) alone. Those
bits are undocumented and some keyboards omit them (only the class bit,
e.g. NX_CONTROLMASK, is set), so the diff saw no transition and the key
never reached the host — no Ctrl shortcuts. SDL/Moonlight key off the
event's keyCode for exactly this reason; do the same: keyCode names the
changed key, the class bit says up, the device bits (when present) pick
the side, and a tracked-held-state flip covers keyboards without them.

PUNKTFUNK_INPUT_DEBUG=1 now also logs every flagsChanged (keyCode + raw
flags) so a field report is diagnosable from client logs.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 18:29:40 +02:00
enricobuehler a041b0aa96 fix(host): stop force-disabling zero-copy on Mutter+NVIDIA by default
apply_session_env unconditionally forced PUNKTFUNK_FORCE_SHM=1 for every
GNOME/Mutter session, added 2026-06-14 after a same-day stale-frame bug hunt
found Mutter has no implicit dmabuf fence on NVIDIA. That override silently
contradicted the documented "zero-copy is on by default for all Linux GPU
backends" behavior and left Mutter+NVIDIA hosts on the slower CPU/SHM path
unconditionally, with no way to opt back in.

Live retesting (192.168.1.21, RTX 5070 Ti, real client with cursor
movement/window drag/typing — the historical trigger) shows no visible
staleness with the override removed. Drop the automatic force; PUNKTFUNK_FORCE_SHM
stays as a manual escape hatch for anyone who does hit flashing/stale frames
on a Mutter+NVIDIA host.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-06 16:04:25 +00:00
enricobuehler 7649ccb66b feat(host): native AMF SDK encoder for Windows AMD — drop libavcodec
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Direct-SDK AMF encoder (encode/windows/amf.rs), the AMD analogue of the
direct-NVENC path, replacing the libavcodec *_amf dispatch. C-vtable FFI
pinned to AMF headers v1.4.36, runtime-loaded from the driver's amfrt64.dll
(no build feature, no new dependency) exactly as NVENC loads its DLL.

- AVC/HEVC (SDR NV12 + 10-bit HDR P010) and AV1 (RDNA3+, probed); a bounded
  poll retires the libavcodec ~2-frame output hold; native in-place reset().
- Intra-refresh wave (PUNKTFUNK_INTRA_REFRESH), in-band HDR mastering/CLL
  metadata (*InHDRMetadata -> HEVC SEI / AV1 OBU), and a native codec probe
  feeding the GameStream advertisement (windows_backend_is_ffmpeg ->
  windows_backend_is_probed).
- AMD dispatch / advertisement / 4:4:4 are native-only; the libavcodec AMF
  fallback and the PUNKTFUNK_AMF_FFMPEG hatch are removed. FFmpeg serves QSV
  only (its AMF path retained solely as the latency A/B comparator).
- Overload back-pressure: submit bounds in-flight surfaces below the input
  ring, draining finished AUs (buffered for poll, FIFO-preserved) to free a
  slot and retry on AMF_INPUT_FULL instead of tearing the encoder down and
  forcing an IDR; this also closes a latent ring-overwrite corruption seen
  under load on-glass.

Validated on the lab Ryzen iGPU (AMF runtime 1.4.37): HEVC/AVC across a
native reset, HEVC Main10 mastering+CLL SEIs byte-verified, intra-refresh
accepted, a backpressure burst FIFO-clean, and end-to-end via the macOS
client. Measured §5.2 latency A/B: native encode_us p50 ~5 ms (0.31 frame
periods) vs libavcodec ~17 ms (1.01). 4:4:4 stays unsupported (VCN hardware
limit). Live-gated tests skip cleanly on non-AMD boxes.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 17:33:23 +02:00
enricobuehler efb49c5afd feat(windows-client): WOL wait-until-up + IP re-key (Apple/Android parity)
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Like the Linux client, the Windows client had WOL send + MAC storage + a Wake
action + fire-and-forget auto-wake, but no poll-until-up + IP re-key. Add the
polished flow (mirrors Apple HostWaker + the request_access screen pattern):

- connect::wake_and_connect — send the magic packet, show a cancelable
  Screen::Waking busy page, poll discovery::browse() until the host reappears
  (re-sending every 6 s, 90 s budget), then dial; re-key the saved host
  (KnownHosts::upsert) if it woke on a new IP.
- Screen::Waking + waking_page, routed in app/mod.rs (mirrors RequestAccess).
- the saved-host tile routes an offline-with-MAC tap to wake_and_connect;
  MENU_WAKE stays a pure send-only button.

Reviewed against the request_access reference — DiscoveredHost/KnownHost/Target
types, the widgets, .call()/.lock(), and the initiate signature all match;
compile-verified by Windows CI (no local Windows toolchain).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-06 13:50:51 +00:00
enricobuehler a5254c8798 feat(linux-client): WOL wait-until-up + IP re-key (Apple/Android parity)
The Linux client already had WOL send + MAC storage + a Wake action + auto-wake-
on-connect, but the auto-wake just fired a packet and did one dial to the stored
address — so a host that woke on a new DHCP lease failed, and there was no
"waiting" feedback. Add the polished flow (mirrors Apple/Android HostWaker):

- ui_trust::wake_and_connect — send the magic packet, poll mDNS until the host
  reappears (re-sending every 6 s, 90 s budget) behind a cancelable "Waking…"
  dialog, then connect; if it woke on a new IP, re-key the saved host first.
- trust::rekey_addr — no-churn addr/port update keyed by fingerprint.
- the hosts page routes an offline saved-host-with-MAC tap to on_wake_connect
  (the new flow) instead of fire-and-forget wake + immediate dial.

Builds + clippy + fmt clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-06 13:47:37 +00:00
enricobuehler 6081502949 feat(clients): signal explicit exit (QUIT_CLOSE_CODE) on deliberate disconnect
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The core's deliberate-quit close (NativeClient::disconnect_quit → QUIT_CLOSE_CODE,
host skips the keep-alive linger) was implemented but never called by any client.
Wire it to each client's explicit user-disconnect action — NOT to a network drop /
host-ended / app-background (those keep the linger for a reconnect):

- core: new C-ABI punktfunk_connection_disconnect_quit(c) for the ABI clients
- Linux (direct-core): Ctrl+Alt+Shift+D + the controller escape chord
- Windows (direct-core): Ctrl+Alt+Shift+D
- Apple (C-ABI): PunktfunkConnection.disconnectQuit() + a `deliberate` flag on
  SessionModel.disconnect() (sessionEnded passes false → keeps the linger)
- Android (JNI): new nativeDisconnectQuit export, called from the back gesture +
  the Select+Start+L1+R1 chord (not the host-gone watchdog)
- probe already did this via --quit (b71dc94)

Verified: core + Linux client + Android (cargo-ndk + gradle) build clean;
Windows/Apple compile-checked by CI.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-06 13:37:45 +00:00
enricobuehler a2723e34a1 style: rustfmt drift from the AMF/watchdog commits
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`cargo fmt --all --check` (a CI gate) failed on main: config.rs (the new
`zerocopy: val(...).map { !matches!(...) }` from 8fb1264) and punktfunk1.rs
(the `reset_stalled_encoder` conditions from 06d594b) were left unwrapped by
the pinned rustfmt. Pure reformat, no semantic change.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-06 13:00:23 +00:00
enricobuehler 8df6d07cc6 fix(android): launch games from the library
The library browser was browse-only — the A button (and a tap) did nothing.
Wire it to connect + boot straight into the selected title: thread a `launch`
id (the store-qualified library id `steam:<appid>` / `custom:<id>`) through
nativeConnect → NativeClient's Hello.launch (was hardcoded None), add a shared
connectToHost() the ConnectScreen and the library launcher both use, and have
LibraryScreen dial the host with launch=game.id on A / tap — with a launching
overlay + an "A Launch" hint. Verified: native compiles (cargo-ndk arm64),
app+kit Kotlin compiles (gradle, 3 ABIs).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-06 12:59:39 +00:00
enricobuehler 2c1bb4de93 docs(design): native AMF encoder handoff — drop ffmpeg for AMF, keep for QSV
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Design + decision record for replacing the libavcodec *_amf path with a
direct AMF SDK encoder (encode/windows/amf.rs, the AMD analogue of the direct
NVENC path). Motivation is measured, not speculative: the libavcodec wrapper
structurally holds ~2 frames (36 ms p50 at 720p60 on VCN, un-tunable), driver
wedges surface as forever-EAGAIN instead of typed AMF_RESULTs, and
intra-refresh / in-band HDR SEI are inexpressible through it. Covers the C
vtable FFI strategy (amfrt64.dll runtime-load, FFmpeg amfenc.c and OBS
texture-amf.cpp as references), bounded-poll retrieval, the property table,
watchdog/reset interplay, exact dispatch seams, a lab-iGPU validation plan
with today's zero-copy baselines, and three phases ending with the ffmpeg-AMF
arm deleted (FFmpeg stays QSV-only).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 14:36:55 +02:00
enricobuehler 8fb126482e feat(host): default the Windows AMF encode input to zero-copy D3D11
On-glass A/B on the Ryzen 7000 iGPU (1080p120 HDR P010, hevc_amf,
PUNKTFUNK_PERF stage split): the system-memory readback costs the encode
thread 2.7-2.9 ms p50 (6.6 ms p99) per frame in submit; the zero-copy D3D11
pool path does the same work in 0.26 ms p50 (0.5 ms p99) — and on an iGPU the
readback also burns the shared memory bandwidth the game needs. The docs-site
already promised "on by default ... D3D11 on Windows" since the Linux flip
(2f9e61d was Linux-only); the Windows code now delivers it.

PUNKTFUNK_ZEROCOPY becomes a tri-state override: unset defers to a per-vendor
default in zerocopy_enabled(vendor) — ON for AMF (validated above; open
failures still fall back to system-memory readback), OFF for QSV until it is
validated on Intel glass (the fallback only catches *setup* errors; a QSV
derive that opens but maps wrong would corrupt silently, so probe-never-assume
applies). Explicit values force either way: 0|false|off|no = readback,
anything else = zero-copy, so the old presence-style =1 keeps working.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 14:36:43 +02:00
enricobuehler 06d594bc2a fix(host): encode-stall watchdog — heal the silent AMF/QSV freeze in place
Field reports: Windows AMD/Intel streams freeze after ~3-5 min regardless of
desktop activity. Root cause: the libavcodec AMF/QSV poll is non-blocking
(EAGAIN -> Ok(None)), and the encode loop's drain treated None as benign
without popping `inflight` — a wedged driver (QueryOutput stops producing)
meant frames kept being submitted, inflight grew unboundedly, no AU ever
reached the send thread, and nothing logged: a silent permanent freeze. The
input-side twin: once libavcodec's one-frame buffer fills, avcodec_send_frame
EAGAINs and the submit `?` killed the whole session.

Add `Encoder::reset()` (in-place encoder rebuild; implemented for AMF/QSV by
dropping the wedged libavcodec encoder so the next submit re-opens it on the
current device, forced IDR) and an encode-stall watchdog in the stream loop:
trip on a poll error, on no AU within max(2 s, 8 frame intervals) while frames
are owed, or on an owed backlog worth more than the window's frames (the
slow-leak latency-runaway form). Recovery is a bounded (5 consecutive, cleared
by any delivered AU) in-place rebuild + forced IDR — a logged ~one-second
hiccup instead of a dead stream; exhaustion or a reset-less backend still
fails the session with a clear error. Submit failures route through the same
bounded recovery. The three existing pipeline-rebuild paths (session switch,
mode switch, capture loss) now also clear the stale in-flight records that
pointed at the dropped encoder.

Backends whose poll blocks (direct NVENC sync, software) can't false-trip:
they never return Ok(None) mid-stream and drain inflight below depth each
tick. Validated: clippy -D warnings (nvenc,amf-qsv), 191 host tests, synthetic
E2E 300/300 frames, and an on-glass AMD iGPU session (1080p120 HDR hevc_amf).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 14:36:29 +02:00
enricobuehler 39889c3102 fix(host): silence write-only cur_node_id on non-Linux encoder builds
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cur_node_id (the capture 5-tuple's node id, added for the Linux dedicated-
game-exit check) is read only under #[cfg(target_os = "linux")], so on the
Windows nvenc/amf-qsv build it was assigned but never read — failing
`clippy -D warnings`. Read it on non-Linux platforms (the `let _ = &launch`
idiom already used in this file).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-06 10:49:45 +00:00
enricobuehler 215a8aa9dc chore(release): bump workspace version to 0.8.1
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Release 0.8.1: game-mode + dedicated game sessions, zero-copy GPU import
process-isolation (and zero-copy on by default on all backends), user-defined
custom display presets, and a physical-monitor refresh-preservation fix.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-06 10:38:14 +00:00
enricobuehler 2f9e61d191 feat(host): enable GPU zero-copy by default on all backends
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Now that the per-capture worker subprocess makes an NVENC EGL/CUDA driver
fault survivable (design/zerocopy-worker-isolation.md), the reason the NVENC
zero-copy path stayed opt-in is gone. zerocopy::enabled() now defaults ON for
both GPU backends (was ON VAAPI / OFF NVENC). Fallbacks are intact: VAAPI's
one-shot CPU auto-downgrade (VAAPI-gated, never trips for NVENC) and NVENC's
per-capture fallback + worker-death latch.

Reframe the shipped host.env examples and setup guides to rely on the default
rather than force PUNKTFUNK_ZEROCOPY=1 (an explicit =1 skips the VAAPI
auto-downgrade).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-06 10:33:43 +00:00
enricobuehler a947f48d29 fix(host): preserve a physical monitor's refresh when adding a virtual display
Connecting reset an existing physical monitor's refresh (e.g. 120->60 Hz)
because the topology code read the physical's mode AFTER the virtual output
perturbed the compositor layout — by which point it had already been
downgraded. Read/preserve each physical's mode from a pre-connect snapshot.

- Mutter: build_primary_keeping_physicals takes the pre-virtual snapshot and
  preserves each physical's real mode (pick_keep_mode, unit-tested)
- KWin: capture each output's mode when disabling for exclusive, re-assert it
  on re-enable (a bare enable defaulted to ~60 Hz)
- Windows: skip the refresh-resetting SDC_TOPOLOGY_EXTEND when a physical is
  already active

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-06 10:33:43 +00:00
enricobuehler a4f81dec48 feat(host): user-defined custom display presets
Save named bundles of the display-management policy (the six behavior axes
plus the game-session axis) as custom presets, alongside the built-ins. A
custom preset is data — stored in <config>/display-presets.json — not a Preset
enum variant, so DisplayPolicy::effective() stays pure and the built-in set is
untouched; applying one writes a Custom policy via the existing PUT
/display/settings.

- policy.rs: CustomPreset/CustomPresetInput + load/add/update/delete store
- mgmt.rs: GET/POST /display/presets + PUT/DELETE /display/presets/{id},
  surfaced on GET /display/settings
- web console: custom-preset cards with save-as / edit / delete + i18n
- regenerated api/openapi.json; docs

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-06 10:33:43 +00:00
enricobuehler 077d8f85ca feat(host): isolate the zero-copy GPU import in a worker process
The tiled EGL/GL→CUDA import crashed the whole host (SIGSEGV inside
libnvidia-eglcore via cuGraphicsMapResources) when the compositor
invalidated an imported dmabuf mid-map — reproduced on the Bazzite F44
Game→Desktop switch (design/zerocopy-hardening-handoff.md). A driver
SIGSEGV is uncatchable in-process, so the whole EglImporter (tiled
EGL/GL→CUDA and LINEAR Vulkan→CUDA) now runs in a per-capture
`zerocopy-worker` subprocess: dmabuf fds go over a SEQPACKET socketpair
(SCM_RIGHTS, sent once per buffer keyed by dmabuf st_ino; NeedFd resend
self-heals cache desync), frames come back as CUDA-IPC pooled device
buffers (still zero-copy, +one socket RTT/frame). Worker death poisons
the capturer so the existing capture-loss rebuild runs — the host
survives; 3 consecutive deaths latch the GPU import off (CPU/SHM path).
PUNKTFUNK_ZEROCOPY_INPROC=1 keeps the old in-process import for
debugging/A-B.

Also fixed along the way: a failed *tiled* import no longer falls
through to the CPU mmap de-pad (which scrambled tiled bytes; LINEAR
keeps the fallback); Nv12Blit dropped its GL textures while still
CUDA-registered (unregister now runs first); GlBlit had no Drop at all
(GL objects leaked per size change); VkBridge's per-fd src cache is now
invalidated on renegotiation/eviction instead of never.

Design: design/zerocopy-worker-isolation.md. Unit tests: 14 new
(protocol fd-passing, worker dispatch, client handshake/death/NeedFd,
death latch). On-glass validated on the RTX 5070 Ti/GNOME box (.21):
the worker path streams at p50 1.30 ms (NV12, 1800 frames 0-mismatched,
parity with the in-process path), and a kill -9 of the worker
mid-stream is survived by the host and recovered — poison -> capture
lost, rebuilding pipeline in place -> a fresh worker in ~185 ms ->
streaming resumes (2385 frames, 0 mismatched). A real KWin
compositor-crash repro is still pending (a worker kill -9 is strictly
harsher, so it corroborates).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 10:33:43 +00:00
enricobuehler 07d46f865c docs: zero-copy EGL/CUDA capture-crash hardening handoff
Describes a reproduced host SIGSEGV in cuGraphicsMapResources (inside
libnvidia-eglcore), reached via zerocopy::cuda / zerocopy::egl on the tiled
EGL/GL->CUDA capture path, when the KWin dmabuf is invalidated mid-map (observed
on .181 during a Game->Desktop switch under zero-copy, with the compositor itself
crashing). Pre-existing capture-layer issue, not the gamemode work. Issue
description + root cause + solution-space considerations only -- the next agent
plans the implementation.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 10:33:43 +00:00
enricobuehler 1271fd5ea2 feat(host): game-mode integration + dedicated game sessions
Implements design/gamemode-and-dedicated-sessions.md (Parts A1-A5 + B0-B2):
reconciles the merged display-management registry with session-mobile
Bazzite/SteamOS hosts and adds a per-launch dedicated gamescope mode.

- A1 DisplayOwnership {Owned,External,SessionManaged} + poolable_now(): the
  registry pools only what it owns, so gamescope managed/attach outputs are no
  longer double-owned by the registry AND the gamescope restore worker (fixes
  the game-mode-reconnect stale-node wedge).
- A2 validated reuse: (backend,mode,launch,epoch) reuse key + kept_display_alive
  liveness probe + reused_gen/mark_failed on a reused-display first-frame failure.
- A3 policy-driven managed restore (keep_alive replaces the hardcoded 5s debounce;
  forever = held = gaming-rig truthful) + crash-restore persist + SIGKILL teardown
  (kill_unit, applied to our transient unit AND the autologin stop -- validated
  live on .181 to avoid the F44 GPU-context leak).
- A4 session epoch: observe_session_instance bumps the epoch + invalidate_backend
  on a desktop-compositor instance change; gamescope spawns are exempt.
- A5 per-spawn log + PID-scoped gamescope node discovery.
- B0 game_session {auto,dedicated} policy (top-level, preset-orthogonal) +
  pick_gamescope_mode dedicated_launch + steam -silent command shaping.
- B1 free the autologin Steam before a dedicated Steam spawn (single-instance).
- B2 game-exit -> APP_EXITED_CLOSE_CODE (0x52) clean session end.

Adversarially reviewed (11 findings fixed). Validated on glass (.181 Bazzite F44,
RTX 4090): dedicated spawn streams a real game smoothly; keep-alive reuse; the
SIGKILL fix avoids the F44 vkCreateDevice leak. Workspace green
(build / test --workspace / clippy -D warnings / fmt), OpenAPI + C header
regenerated, web console tsc + vite build green. clients/probe: bump the
no-video timeout 8s->45s for gamescope cold starts.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 10:33:43 +00:00
enricobuehler 42b45113a9 fix(android): pass dropped streams through to the ui
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2026-07-06 12:14:40 +02:00
enricobuehler d76a42e0e9 docs(security): add 2026-07-05 whole-project posture audit
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Assessment of the overall security architecture, the state of the prior
reviews' remediations, and the process/supply-chain controls. Flags the
two web-console residuals (no brute-force throttle; cookie seal key from
the login password) that the accompanying web-hardening change fixes.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 07:28:51 +02:00
enricobuehler 5a51b0d8e7 ci: SHA-pin secret-bearing third-party actions + audit the web dep tree
- Pin android-actions/setup-android, appleboy/scp-action, and
  appleboy/ssh-action to commit SHAs (version kept in a trailing comment).
  These run in jobs holding the Android signing keystore, Play
  service-account, and deploy SSH key, so a moved tag on a third-party
  action could exfiltrate them.
- Add a bun-audit job to audit.yml over web/bun.lock — the console holds
  the login gate, session sealing, and mgmt token, so its deps matter too
  — and trigger the workflow on web/bun.lock changes alongside Cargo.lock.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 07:28:45 +02:00
enricobuehler bda5556d37 feat(web): harden login gate — throttle, scoped TLS, token-derived seal key
Remediates the two web-console residuals from the 2026-07-05 posture audit:

- Brute-force throttle (loginThrottle.ts): per-IP exponential backoff
  after 5 free attempts, plus a global floor for spread-out floods, keyed
  on the socket peer IP (not spoofable X-Forwarded-For) with a size-capped
  map. The constant-time compare already stopped the timing leak; this
  bounds guess *volume* against a by-design LAN-exposed console.
- Session seal key now derives from the high-entropy mgmt token instead of
  the low-entropy login password, so a captured cookie is no longer an
  offline password oracle. Falls back to the password only when no token
  is configured (dev/local). Rotating the token now invalidates sessions.
- Replace the process-wide NODE_TLS_REJECT_UNAUTHORIZED=0 with per-request
  Bun TLS scoped to the loopback proxy hop; a non-loopback mgmt URL now
  verifies normally. Dropped the env var from the systemd unit, Steam Deck
  installer, Windows run scripts, env examples, and web README.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 07:28:39 +02:00
enricobuehler ab56536842 docs(readme): Windows host capture is IDD-push, not DXGI/WGC
The DXGI Desktop Duplication + WGC relay paths were removed; sealed
IDD-push (finished frames pushed straight into the host's own IddCx
driver, no screen-scraping) is now the sole Windows capture path. Fix the
stale "DXGI/WGC capture" claims in the root and punktfunk-host READMEs,
which also contradicted the push-based IDD description already present in
the root README.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 07:28:29 +02:00
enricobuehler 27c53a4b53 perf(android): low-latency decode overhaul — vendor keys, async loop, system tuning
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Close the latency gap on the Android client with per-SoC decoder tuning, an
event-driven decode loop, and full system integration.

- Decoder selection: rank MediaCodecList decoders in Kotlin (hardware/vendor
  preferred, software avoided, FEATURE_LowLatency probed) and create the chosen
  one by name. Per-SoC low-latency keys gated on the codec-name prefix: Qualcomm
  picture-order + low-latency, Exynos (also Google Tensor), Amlogic, HiSilicon;
  MediaTek vdec-lowlatency set unconditionally. operating-rate = MAX (Qualcomm)
  vs priority = 0 (else) are mutually exclusive. NVIDIA/Rockchip/Realtek have no
  vendor key — covered by ranking + the standard low-latency key.

- Async decode loop: AMediaCodec async-notify replaces the poll loop, presenting a
  decoded frame the instant it is ready instead of waiting out a poll interval.
  Behind USE_ASYNC_DECODE with the synchronous loop kept for A/B during bring-up.

- System integration: Wi-Fi FULL_LOW_LATENCY lock and HDMI ALLM
  (setPreferMinimalPostProcessing) for the stream's lifetime; game_mode_config.xml
  opting out of OEM downscaling / FPS overrides.

- Pipeline: boost the data-plane pump + audio thread priorities, AAudio usage=Game,
  DSCP marking on by default on Android, ADPF setPreferPowerEfficiency(false),
  and setFrameRateWithChangeStrategy(ALWAYS) to force the HDMI mode switch on TV.

- lowLatencyMode master toggle (default on) as the escape hatch; the stats HUD now
  shows the resolved decoder name.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 07:25:16 +02:00
enricobuehler 69fcb6e0b1 docs: restructure host setup by distro, configuration by compositor
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Split the docs' single distro×desktop axis (ubuntu-gnome / ubuntu-kde / fedora-kde) into two,
which deduplicates the shared mechanics and scales to distros that run several desktops (Arch):

- Install the host — per distro/OS (ubuntu, fedora, arch, bazzite, steamos-host, windows-host):
  GPU driver + package + input group, then a canonical "Configure your desktop" funnel.
- Configure your desktop — per compositor (kde, gnome, gamescope, sway): host.env, compositor
  quirks, the headless session, and starting the host.

New shared web-console page (enable · login password · arm pairing) removes the console/password
block that was copy-pasted across all seven host pages. Merged ubuntu-gnome + ubuntu-kde into
ubuntu; renamed fedora-kde to fedora; kept bazzite and steamos-host as dedicated appliance guides
(trimmed of duplication). Moved the KWin headless session, the GNOME EGL/lock traps, and the
gamescope attach/managed model out of the distro pages onto their compositor pages.

Fixed while restructuring: distro-specific paths on kde (kde-desktop-setup.sh is Fedora/Bazzite-only;
the .deb ships host.env.kde under /usr/share/punktfunk-host), the interactive "start the host" step
that was lost in the merge, sway over-claiming Hyprland, and a pre-existing broken anchor in
how-it-works.

Removal of the three old pages was captured by the preceding commit 8ebb614 (a concurrent commit
swept up the staged git-rm); the net docs tree is correct. Fumadocs build + internal link/anchor
check green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:04:31 +00:00
enricobuehler 8ebb61400c fix(web): clearer topology/identity copy, capped description width, mobile More-nav, preset spacing
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Console polish on the Virtual displays card + shell:
- Topology help now leads with the streamed display's role (Extend/Primary/Exclusive) instead of
  the confusing physical-monitor-only framing; notes the headless case. Identity help spells out the
  actual behavior (stable per-client identity → the desktop reapplies that client's scaling/resolution
  on reconnect) + what Shared / Per-client / Per-client+resolution each do.
- Cap description/help width at max-w-prose so long help text isn't a full-viewport line on large screens.
- Mobile bottom nav: 8 flat tabs were too cramped → 4 pinned tabs + a "More" tab whose sheet holds the
  rest (Performance/Logs/Pairing/Settings), "More" highlighted when the active route is in the overflow.
- More breathing room under the "Preset" heading.

web tsc + biome + vite build green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 20:40:35 +00:00
enricobuehler b57e414618 chore(release): bump workspace version to 0.8.0
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The [workspace.package] version (inherited by every crate via version.workspace)
is the release being cut; refresh the 9 workspace entries in Cargo.lock to match
(CI builds --locked). Canary derives from the tag (scripts/ci/pf-version.sh), so
cutting v0.8.0 auto-advances canary to 0.9.0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
v0.8.0
2026-07-05 19:39:52 +00:00
enricobuehler ec40a4062f build: pin the exact Rust toolchain (1.96.0) to stop rustfmt drift
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rust-toolchain.toml pinned the floating "stable" channel, so the CI image baked whatever
stable existed at image-build time. When the image is rebuilt onto a newer stable,
rustfmt's rules shift and `cargo fmt --all --check` fails on files nobody touched — the
recurring format-drift that keeps red-lighting CI.

Pin channel = "1.96.0" (== today's stable: rustc ac68faa20, rustfmt 1.9.0-stable), the
exact build CI already runs, so this is a no-op now but locks formatting for good: local
dev, the Linux CI image, and the Windows runner all use rustup and honor this file, so
they converge on one rustfmt. Formatting now only changes in a deliberate bump-this-pin-
and-reformat commit. ci.yml cache comment updated to match.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 19:32:38 +00:00
enricobuehler 19c35de3d7 style(host): cargo fmt --all (rustfmt 1.9.0 drift)
The CI image's rustfmt reformats these files (multi-line assert!/tracing! macros,
match-arm and struct-variant wrapping) — pre-existing drift that the Format job caught.
Reformat to match. Pure formatting; no logic change. main.rs also gets a blank line
before a standalone comment so rustfmt stops mis-indenting it as a trailing-comment
continuation.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 19:29:28 +00:00
enricobuehler aa012c6b45 feat(vdisplay/mutter): pin the client's refresh by default; drop PUNKTFUNK_MUTTER_VIRTUAL_REFRESH
The >60 Hz virtual-monitor path (RecordVirtual "modes" with the client's exact WxH@Hz)
was gated behind PUNKTFUNK_MUTTER_VIRTUAL_REFRESH, default OFF, after a high-refresh
virtual CRTC SIGSEGV'd gnome-shell on session teardown. That crash was since fixed by
stopping the screencast before any monitor reconfig, so the gate is dead weight — and a
silent footgun: every non-headless GNOME client was capped at Mutter's PipeWire-derived
60 Hz unless they knew the hidden flag.

Make it the default: the custom-mode path now runs whenever mode.refresh_hz > 60 (≤60 Hz
stays byte-identical to before — Mutter's 60 Hz default is already correct), and the
virtual_refresh_enabled() env read is removed. Docs updated (configuration.md env table,
vrr-plan.md reference).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 19:25:36 +00:00
enricobuehler 74c9e46faf fix(vdisplay/windows): Windows clippy — per-block SAFETY comments + then_some
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The branch's Windows-host code never ran through the fleet Windows clippy (kept off CI); the merge
to main exposed it. Fix the 4 -D warnings failures in cfg(windows) code:
- manager.rs: 3 unsafe blocks (isolate_displays_ccd / force_extend_topology / set_virtual_primary_ccd)
  had one "both arms" SAFETY comment on the `match` line — clippy::undocumented_unsafe_blocks wants it
  immediately before each block. Split into per-block SAFETY comments.
- win_display.rs: `.then(|| …)` on a POD u32 union read → `.then_some(…)` (eager is fine, discarded
  when false) for clippy::unnecessary_lazy_evaluations.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 19:04:06 +00:00
enricobuehler 95b3496bb5 merge: display-management (Stages 0-5 §6A + keep-alive hardening + gaming-rig)
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Merges display-mgmt-stage0 — the user-configurable virtual-display policy layer above the
per-compositor backends. On-glass validated (KWin .116 + Mutter .21; Windows compile-verified .173):

- Policy surface (keep_alive · topology · conflict · identity · layout · max) →
  display-settings.json, console-editable via /api/v1/display/{settings,state,release,layout} + a
  dedicated "Virtual displays" console section. All five axes enforced, not just stored.
- Lifecycle: pure state machine + Linux keep-alive pool (registry + DisplayLease ownership split),
  incl. keep_alive=forever/Pinned (freed via /display/release); topology extend/primary/exclusive
  (group-aware); per-client identity (KWin per-slot names → KDE scaling round-trips); mode_conflict
  admission (Windows default reject, single-capturer IDD); §6A multi-monitor (display groups +
  layout engine + console arrangement table — several clients as monitors of one desktop).
- Keep-alive reconnect hardened: same-client zombie preempt (never a 2nd display), deliberate-quit
  skip-linger (QUIT_CLOSE_CODE), tunable idle timeout (PUNKTFUNK_IDLE_TIMEOUT_MS).

Conflicts (packaging/{arch,debian}/README.md firewall docs): kept main's ufw/nft port commands +
the branch's --data-port documentation. build + clippy -D warnings + cargo test --workspace
(18 suites, 0 failed) green on the merged tree.
2026-07-05 18:22:17 +00:00
enricobuehler 334f36ce25 test(punktfunk1): serialize in-process-host tests (shared admission table)
The reconnect-preempt (b53710d, preempt_same_identity) reads the process-global admission table
and signals same-identity live sessions. The three in-process-host tests each bind a fixed loopback
port and share that ONE table, so running them concurrently let one test's connection preempt +
close another's live session — an intermittent `next_au: Closed` in c_abi_connection_roundtrip
(surfaced under full-workspace load; a lucky pass hid it at b53710d). Serialize them on a
poison-tolerant lock. Test-isolation only — in production a host is one process with unique client
certs, so same-identity preempt is correct. Full workspace `cargo test` now green (18 suites, 3× clean).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 18:09:59 +00:00
enricobuehler 88348153f3 feat(apple): wake-until-up overlay + host edit with MAC prefill
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- HostWaker + WakeOverlay: after sending the Wake-on-LAN packet, wait until the host
  is really back (resend + mDNS poll, timeout, cancel/retry) before connecting.
  macOS-only in practice — WoL stays gated off on iOS/tvOS pending the multicast
  entitlement.
- Add/Edit host sheet gains a Wake-on-LAN MAC field, prefilled from the stored MAC
  or the live mDNS advert; parseMacs validates aa:bb:cc:dd:ee:ff.
- Gamepad chrome/home and glass-style polish.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 20:05:17 +02:00
enricobuehler 4a87cef98c feat(android): console UI, wake-on-LAN wait-until-up, host edit + TV/tablet polish
Bring the Android client to parity with Apple's gamepad experience and finish
Wake-on-LAN.

- Console/gamepad home: host carousel, aurora chrome, mTLS game-library coverflow,
  and an input-aware legend that switches between gamepad face buttons and a
  TV-remote select-ring + arrows based on the last-used input.
- Wake-on-LAN: the fire-and-forget send is upgraded to wait-until-up
  (WakeController/WakeOverlay: resend + mDNS poll, 90s timeout, cancel/retry,
  fingerprint-matched so a host that cold-boots onto a new DHCP IP still connects),
  plus host edit (touch dialog + console form) with an auto-filled MAC.
- Android TV: brand banner (android:banner), density-aware console scaling, D-pad/
  remote nav (Up = Settings, Down or the pad Select button = host Options),
  emergency stream-exit chord, and 120Hz console refresh.
- Touch UI: settings split into subpages with a tablet NavigationRail, axis-aware
  tab animation (horizontal on phones, vertical on the tablet rail), animated
  settings navigation, and a licenses screen with a back button + the real
  workspace version (read from Cargo.toml).
- Vector Lock/controller icons (no emoji); bundled Geist font.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 20:05:17 +02:00
enricobuehler fc1e8a8a32 test(mgmt): display_settings_surface stays read-only (gaming-rig now accepted)
The old `..._and_forever_rejected` asserted a 400 for keep_alive=forever; now that it's accepted,
that PUT succeeded and WROTE gaming-rig into the process-global prefs, racing other tests. Rewrite
read-only: assert the surface (5 presets, effective, enforced axes) and read gaming-rig=forever off
the preset list — no write. Acceptance is covered on-glass (.116) + the pure policy tests.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 18:03:11 +00:00
enricobuehler 69f4c987f6 feat(tray): surface kept virtual displays in the tray tooltip
Stage 8 polish. `GET /api/v1/local/summary` (the tray's loopback-only unauthenticated status
source) gains `kept_displays` — the count of lingering/pinned virtual displays (held with no live
session), over the already-validated `registry::snapshot()`. The tray shows it in the idle tooltip
("idle · 1 display kept"), so a user knows a display — and, under exclusive topology, their physical
monitors — is being held (e.g. a gaming-rig `forever` pin). Release stays via the console: a
state-changing release can't be an unauthenticated endpoint, and the non-elevated Windows tray
can't read the SYSTEM-DACL'd mgmt token, so a tray release button isn't cleanly cross-platform.
`#[serde(default)]` on the tray side keeps it compatible with an older host. Tray tests green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 17:54:44 +00:00
enricobuehler 468a60c88a docs(display-management): Stage 8 consolidation — docs page, README, CLAUDE.md, host.env
Bring the user-facing + project docs in line with the shipped, on-glass-validated state (Stages
0-5 §6A + keep-alive hardening + gaming-rig) ahead of a merge decision:

- docs-site/virtual-displays.md: drop the now-false "stored but not yet enforced / following
  release" caveats — conflict handling, per-client identity + KDE scaling round-trip, and §6A
  multi-monitor layout are all live; gaming-rig/forever ships (freed via Release); document the
  reconnect-always-resumes + deliberate-quit-skips-linger behavior and the PUNKTFUNK_IDLE_TIMEOUT_MS
  knob. KDE persistent scaling →  today (validated); Windows primary → shipped; Sway exclusive
  stays "following release".
- README: a "displays you configure, not just create" differentiator bullet.
- CLAUDE.md: the display-management invariant now reflects Stages 0-5 shipped (all axes enforced,
  forever/Pinned, hardened reconnect) instead of "Stage 0 shipped".
- host.env.example: document PUNKTFUNK_IDLE_TIMEOUT_MS + that display policy lives in the console.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 17:50:32 +00:00
enricobuehler fad1e01408 docs(display-management): keep_alive=forever (gaming-rig) shipped
§5.1 + §7 matrix: Windows `Pinned` is shipped (ccbd7e8), the mgmt reject is gone, the console
preset is enabled, and `/display/release` frees a pinned monitor (the §8 escape hatch). On-glass
validated on Linux (.116 KWin); Windows compile-verified on .173, on-glass Pinned pending.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 17:44:13 +00:00
enricobuehler 04a397be84 fix(vdisplay/windows): drop an unused mut in isolate-retry (clippy -D warnings)
`let (mut paths, mut modes)` — `modes` is only read (`modes.as_slice()`), never mutated. A
pre-existing unused_mut (from 029d113) that the Linux CI never caught because win_display.rs is
#[cfg(windows)]; surfaced by a manual .173 build. Would fail the release-gated Windows clippy.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 17:41:22 +00:00
enricobuehler ccbd7e8880 feat(vdisplay): ship keep_alive=forever (gaming-rig) — Windows MgrState::Pinned
Completes the last §6A-era preset. The Linux registry already resolved forever→Pinned (pure
lifecycle machine); the blockers were the Windows manager, the mgmt reject, and the console tag:

- Windows manager: new `MgrState::Pinned { mon }` — the last-released monitor under keep_alive=forever
  is kept indefinitely (like Lingering but the linger timer never fires). A reconnect preempts +
  recreates it (same as Lingering — a reused IddCx swap-chain is dead), snapshot reports "pinned",
  and `force_release` (POST /display/release, the §8 escape hatch) frees a pinned monitor. release()
  branches on the new `keep_alive_forever()`; all MgrState matches made exhaustive over Pinned.
- mgmt PUT /display/settings: stop rejecting keep_alive=forever (now honored on both platforms with a
  release path). OpenAPI regenerated.
- web: un-disable the gaming-rig preset (DISABLED_PRESETS now empty) — one-click applies.

Linux paths + web/tsc/openapi green; 47 vdisplay tests pass. The Windows manager.rs is #[cfg(windows)]
(not compilable on the Linux dev box) — build-verified + on-glass validation on .173 to follow.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 17:26:43 +00:00
enricobuehler a0546b36b6 docs(display-management): record Stage 5 §6A on-glass validation + keep-alive hardening
Honesty pass after the 2026-07-05 on-glass session — the plan now reflects what was actually
validated, no more/no less:
- Stage 5 (§6A): HOST-SIDE → DONE + on-glass validated (KWin .116 + Mutter .21): group model,
  positions, identity keying, group-aware exclusive/extend coexistence, 2 concurrent Mutter
  RecordVirtual monitors. Remaining is hardware-gated residuals ONLY (per-group physical-restore
  EFFECT needs a monitor-attached box — headless reports also_disabled=[]; wlroots exclusive;
  Mutter APPLY_TEMPORARY revert).
- Stage 3: the KDE set-scaling ROUND-TRIP is now proven live (150%/125% → disconnect → reconnect
  → reapplied, kwinoutputconfig.json) — moved from Deferred to Validated. Closes the Stage-3 gate.
- §5.1: the explicit-quit bypass (b53710d) is now IMPLEMENTED on punktfunk/1 (QUIT_CLOSE_CODE →
  release(force_immediate)), plus the new same-client reconnect preempt and the tunable idle
  timeout — documented as built + validated.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 17:12:23 +00:00
enricobuehler b71dc94bb2 test(probe): --seconds stream cap + flush the QUIC close before exit
Two probe test-infra fixes needed to validate the keep-alive hardening (b53710d) on glass:
- `--seconds N` caps the receive loop (was a hardcoded 120s), so a probe against a live `serve`
  host ends its session promptly and reaches the graceful `conn.close`.
- After `conn.close`, wait for the endpoint to flush the CONNECTION_CLOSE frame (bounded 2s)
  before exiting — otherwise the process drops the endpoint before quinn sends the close, and the
  host waits out the idle timeout instead of seeing the close CODE (which the `--quit` deliberate-
  quit path and normal code-0 close both depend on).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 17:00:09 +00:00
enricobuehler c2bc72a8e9 fix(packaging): correct CachyOS firewall to ufw + ship ufw openers + web-console opener
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docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 2m30s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 53s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m18s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 10m14s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 10m5s
docker / deploy-docs (push) Successful in 22s
CachyOS ships ufw enabled by default (firewalld is not installed) — verified live
on the .21 box — but the docs and shipped firewall openers claimed "CachyOS enables
firewalld by default". Correct that everywhere and ship a ufw application profile
(the one-liner analogue of the firewalld service files):

- packaging/linux/punktfunk.ufw (new): [punktfunk-native], [punktfunk-gamestream],
  [punktfunk-web] profiles, installed to /etc/ufw/applications.d/punktfunk by the
  Arch (CachyOS) and .deb host packages. `sudo ufw allow punktfunk-native`.
- packaging/linux/punktfunk-web.xml (new): firewalld service for the optional web
  console (TCP 47992), installed by the host package on arch/deb/rpm. Neither the
  native nor gamestream opener covered 47992, so a firewalld/ufw host that enabled
  punktfunk-web could not reach the console over the LAN.
- Fix the "CachyOS enables firewalld" claim in arch.md, arch/README.md,
  debian/README.md, both firewalld service .xml comments, and the pacman scriptlet;
  firewalld now attributed to the spins that use it (EndeavourOS, Fedora/RHEL).
- Docs present both one-liners (ufw + firewalld) whichever firewall you run, plus a
  console-opener step; postinst/scriptlet hints detect ufw as well as firewalld.

The native data plane stays hole-punched (ephemeral UDP, no fixed port) — its
openers correctly open only 9777/udp + mDNS; the stale "open a UDP range" note is
replaced with the accurate outbound-UDP explanation.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 16:52:35 +00:00
enricobuehler b53710da1a feat(vdisplay): harden keep-alive reconnect — same-client preempt, quit-skips-linger, configurable idle
On-glass testing (Test 2, KWin .116) surfaced that a reconnect within the QUIC idle-timeout
window (~8s) lands on a fresh SECOND display instead of reusing the kept one: the old session
was still Active (not yet Lingering), so the registry's keep-alive reuse (which only matches
Lingering) skipped it and the old session kept streaming to nobody. Three fixes:

#3 Same-client reconnect preempt (the real fix): admission::preempt_same_identity() lists a
   reconnecting client's OWN still-live session(s) (same cert fingerprint); serve_session signals
   their stop + waits the release grace BEFORE acquiring, so the zombie tears down → its display
   lingers → the reconnect REUSES it instead of making a second. Implements the "preempts
   downstream" the admission docs already promised. Independent of the mode_conflict policy; the
   pure core (same_identity_stops) is unit-tested.

#2 Deliberate quit skips linger: a client that deliberately disconnects closes the QUIC connection
   with QUIT_CLOSE_CODE (0x51, shared in core::quic); the host reads the ApplicationClosed reason
   and tears the display down immediately (registry release() gained force_immediate →
   Linger::Immediate; multi-session-safe via the pure lifecycle machine), while a bare disconnect
   still lingers for reconnect. Threaded via a session quit flag → the DisplayLease.
   NativeClient::disconnect_quit() + punktfunk-probe --quit drive it; GameStream (Quit App /
   h_cancel) is a documented follow-up.

#1 Configurable disconnect-detection latency: the QUIC control-connection idle timeout
   (stream_transport, 8s default) is host-tunable via --idle-timeout-ms / PUNKTFUNK_IDLE_TIMEOUT_MS,
   clamped >=1s with a keep-alive that scales to it so a live session never false-closes. Default
   unchanged (8s stays load-bearing for the Windows IDD-push reconnect flow).

Workspace check + 63 core / 215 host / 47 vdisplay tests green; clippy clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 16:41:06 +00:00
enricobuehler c1acfe8b85 fix(web): preset cards use the design-system animated Card (motion + material)
The preset options were raw <button>s — flat, no motion/material — unlike the rest of
the console. They now render as the `interactive` AnimatedCard (motion hover + specular
material, consistent with every other card), keyboard-accessible (role=button + Enter/
Space), with a 2px primary ring for the active one and a proper disabled state for
gaming-rig.

web tsc + vite build + biome-lint green; deployed on .21.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 15:18:24 +00:00
enricobuehler 2e43fcc27c fix(web): unify display-field spacing (shared Field) + clearer layout help
- Every option in the custom form now renders through one `Field` wrapper (label →
  control → help at a consistent `space-y-3`), so the label→input gap is roomier and
  identical across keep-alive, the button groups, and max-displays — the first field no
  longer spaces differently from the rest.
- Reworded the multi-monitor layout help: it now says Auto is side-by-side and Manual
  gives a per-display X/Y editor "in the Live displays section below once two or more are
  streaming" — instead of pointing at an "arrangement table" that isn't visible until
  clients connect.

web tsc + vite build + biome-lint green; deployed on .21.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 15:07:45 +00:00