feat(host): user-defined custom display presets
Save named bundles of the display-management policy (the six behavior axes
plus the game-session axis) as custom presets, alongside the built-ins. A
custom preset is data — stored in <config>/display-presets.json — not a Preset
enum variant, so DisplayPolicy::effective() stays pure and the built-in set is
untouched; applying one writes a Custom policy via the existing PUT
/display/settings.
- policy.rs: CustomPreset/CustomPresetInput + load/add/update/delete store
- mgmt.rs: GET/POST /display/presets + PUT/DELETE /display/presets/{id},
surfaced on GET /display/settings
- web console: custom-preset cards with save-as / edit / delete + i18n
- regenerated api/openapi.json; docs
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -190,6 +190,237 @@
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}
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}
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},
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"/api/v1/display/presets": {
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"get": {
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"tags": [
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"display"
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],
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"summary": "List the saved custom presets",
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"description": "The operator's named field-bundles (`display-presets.json`). These also ride the\n`GET /display/settings` response (`custom_presets`), so the console rarely needs this directly.",
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"operationId": "listCustomPresets",
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"responses": {
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"200": {
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"description": "The saved custom presets",
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"content": {
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"application/json": {
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"schema": {
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"type": "array",
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"items": {
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"$ref": "#/components/schemas/CustomPreset"
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}
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}
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}
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}
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},
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"401": {
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"description": "Missing or invalid bearer token",
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"content": {
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"application/json": {
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"schema": {
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"$ref": "#/components/schemas/ApiError"
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}
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}
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}
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}
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}
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},
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"post": {
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"tags": [
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"display"
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],
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"summary": "Save a custom preset",
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"description": "Stores a named bundle of the display-behavior axes (+ the game-session axis) the operator can\napply later. The host assigns a stable id, returned in the body. Applying a preset is a\n`PUT /display/settings` with a `Custom` policy carrying its `fields` — no separate apply route.",
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"operationId": "createCustomPreset",
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"requestBody": {
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"content": {
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"application/json": {
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"schema": {
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"$ref": "#/components/schemas/CustomPresetInput"
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}
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}
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},
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"required": true
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},
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"responses": {
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"201": {
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"description": "Preset created",
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"content": {
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"application/json": {
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"schema": {
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"$ref": "#/components/schemas/CustomPreset"
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}
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}
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}
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},
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"400": {
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"description": "Empty name",
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"content": {
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"application/json": {
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"schema": {
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"$ref": "#/components/schemas/ApiError"
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}
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}
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}
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},
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"401": {
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"description": "Missing or invalid bearer token",
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"content": {
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"application/json": {
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"schema": {
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"$ref": "#/components/schemas/ApiError"
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}
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}
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}
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},
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"500": {
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"description": "Could not persist the catalog",
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"content": {
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"application/json": {
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"schema": {
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"$ref": "#/components/schemas/ApiError"
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}
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}
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}
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}
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}
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}
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},
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"/api/v1/display/presets/{id}": {
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"put": {
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"tags": [
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"display"
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],
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"summary": "Update a custom preset",
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"operationId": "updateCustomPreset",
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"parameters": [
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{
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"name": "id",
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"in": "path",
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"description": "The custom preset id",
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"required": true,
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"schema": {
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"type": "string"
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}
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}
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],
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"requestBody": {
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"content": {
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"application/json": {
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"schema": {
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"$ref": "#/components/schemas/CustomPresetInput"
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}
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}
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},
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"required": true
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},
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"responses": {
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"200": {
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"description": "Preset updated",
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"content": {
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"application/json": {
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"schema": {
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"$ref": "#/components/schemas/CustomPreset"
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}
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}
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}
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},
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"400": {
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"description": "Empty name",
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"content": {
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"application/json": {
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"schema": {
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"$ref": "#/components/schemas/ApiError"
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}
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}
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}
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},
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"401": {
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"description": "Missing or invalid bearer token",
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"content": {
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"application/json": {
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"schema": {
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"$ref": "#/components/schemas/ApiError"
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}
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}
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}
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},
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"404": {
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"description": "No custom preset with that id",
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"content": {
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"application/json": {
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"schema": {
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"$ref": "#/components/schemas/ApiError"
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}
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}
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}
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},
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"500": {
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"description": "Could not persist the catalog",
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"content": {
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"application/json": {
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"schema": {
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"$ref": "#/components/schemas/ApiError"
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}
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}
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}
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}
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}
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},
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"delete": {
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"tags": [
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"display"
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],
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"summary": "Delete a custom preset",
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"description": "Removes it from the catalog. The active policy is untouched — if this preset was the one applied,\nthe running behavior stays exactly as it was (the catalog and `display-settings.json` are decoupled).",
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"operationId": "deleteCustomPreset",
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"parameters": [
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{
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"name": "id",
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"in": "path",
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"description": "The custom preset id",
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"required": true,
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"schema": {
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"type": "string"
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}
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}
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],
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"responses": {
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"204": {
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"description": "Preset deleted"
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},
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"401": {
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"description": "Missing or invalid bearer token",
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"content": {
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"application/json": {
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"schema": {
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"$ref": "#/components/schemas/ApiError"
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}
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}
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}
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},
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"404": {
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"description": "No custom preset with that id",
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"content": {
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"application/json": {
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"schema": {
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"$ref": "#/components/schemas/ApiError"
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}
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}
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}
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},
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"500": {
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"description": "Could not persist the catalog",
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"content": {
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"application/json": {
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"schema": {
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"$ref": "#/components/schemas/ApiError"
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}
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}
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}
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}
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}
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}
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},
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"/api/v1/display/release": {
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"post": {
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"tags": [
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@@ -2220,6 +2451,52 @@
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}
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}
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},
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"CustomPreset": {
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"type": "object",
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"description": "A user-defined named preset: a saved bundle of the six display-behavior axes (exactly what a\nbuilt-in [`Preset`] expands to) plus the orthogonal game-session axis, that the operator names\nand applies from the console.\n\nUnlike the built-in [`Preset`]s (a closed enum), custom presets are **data** — a catalog stored in\n`<config>/display-presets.json`. Applying one writes a `Custom` [`DisplayPolicy`] carrying these\nfields (the console reuses `PUT /display/settings`), so [`DisplayPolicy::effective`] stays pure and\nthe built-in set is never touched. The catalog is decoupled from the active `display-settings.json`:\nediting or deleting a preset never mutates the running policy (re-apply to adopt a change).",
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"required": [
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"id",
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"name",
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"fields"
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],
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"properties": {
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"fields": {
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"$ref": "#/components/schemas/EffectivePolicy",
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"description": "The six display-behavior axes this preset applies (the same shape a built-in preset expands to)."
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},
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"game_session": {
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"$ref": "#/components/schemas/GameSession",
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"description": "The game-session routing this preset applies (orthogonal to the six axes; see [`GameSession`]).\nA custom preset captures the operator's *full* setup, so — unlike a built-in preset — applying\none does set this axis."
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},
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"id": {
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"type": "string",
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"description": "Host-assigned, stable for the life of the entry (the `{id}` in the CRUD path)."
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},
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"name": {
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"type": "string",
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"description": "User-facing name shown on the preset card; editable."
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}
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}
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},
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"CustomPresetInput": {
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"type": "object",
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"description": "Request body to create or replace a custom preset (no `id` — the host owns it).",
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"required": [
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"name",
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"fields"
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],
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"properties": {
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"fields": {
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"$ref": "#/components/schemas/EffectivePolicy"
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},
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"game_session": {
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"$ref": "#/components/schemas/GameSession"
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},
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"name": {
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"type": "string"
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}
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}
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},
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"DisplayLayoutRequest": {
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"type": "object",
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"description": "Request body for `setDisplayLayout`: per-identity-slot desktop offsets, keyed by the identity-slot\nid as a string (the same id `/display/state` reports as `identity_slot`).",
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@@ -2284,6 +2561,7 @@
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"configured",
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"effective",
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"presets",
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"custom_presets",
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"enforced"
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],
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"properties": {
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@@ -2291,6 +2569,13 @@
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"type": "boolean",
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"description": "True once a `display-settings.json` exists (the console has configured this host)."
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},
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"custom_presets": {
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"type": "array",
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"items": {
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"$ref": "#/components/schemas/CustomPreset"
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},
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"description": "The operator's saved custom presets (`display-presets.json`) — named field-bundles rendered\nalongside the built-ins. Managed via `POST/PUT/DELETE /display/presets`; applied by writing a\n`Custom` policy carrying the preset's fields."
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},
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"effective": {
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"$ref": "#/components/schemas/EffectivePolicy",
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"description": "The effective (preset-expanded) policy currently in force."
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@@ -161,6 +161,8 @@ fn api_router_parts() -> (Router<Arc<MgmtState>>, utoipa::openapi::OpenApi) {
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.routes(routes!(get_display_state))
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.routes(routes!(release_display))
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.routes(routes!(set_display_layout))
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.routes(routes!(list_custom_presets, create_custom_preset))
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.routes(routes!(update_custom_preset, delete_custom_preset))
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.routes(routes!(get_status))
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.routes(routes!(get_local_summary))
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.routes(routes!(list_paired_clients))
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@@ -993,6 +995,10 @@ struct DisplaySettingsState {
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effective: crate::vdisplay::policy::EffectivePolicy,
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/// Every named preset and what it expands to (for the picker's preview).
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presets: Vec<PresetInfo>,
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/// The operator's saved custom presets (`display-presets.json`) — named field-bundles rendered
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/// alongside the built-ins. Managed via `POST/PUT/DELETE /display/presets`; applied by writing a
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/// `Custom` policy carrying the preset's fields.
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custom_presets: Vec<crate::vdisplay::policy::CustomPreset>,
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/// Option names this build enforces right now. All five axes are now acted on (keep_alive +
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/// topology since Stage 0-2, identity Stage 3, mode_conflict Stage 4, layout Stage 5) — the console
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/// reads this to know which controls are live vs. "coming soon" (per-backend nuance, e.g. layout
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@@ -1037,6 +1043,7 @@ fn display_settings_state() -> DisplaySettingsState {
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settings,
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configured,
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presets,
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custom_presets: policy::load_custom_presets(),
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enforced: vec![
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"keep_alive".into(),
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"topology".into(),
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@@ -1266,6 +1273,109 @@ async fn set_display_layout(ApiJson(req): ApiJson<DisplayLayoutRequest>) -> Resp
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Json(display_settings_state()).into_response()
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}
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/// List the saved custom presets
|
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///
|
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/// The operator's named field-bundles (`display-presets.json`). These also ride the
|
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/// `GET /display/settings` response (`custom_presets`), so the console rarely needs this directly.
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#[utoipa::path(
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get,
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path = "/display/presets",
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tag = "display",
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operation_id = "listCustomPresets",
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responses(
|
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(status = OK, description = "The saved custom presets", body = Vec<crate::vdisplay::policy::CustomPreset>),
|
||||
(status = UNAUTHORIZED, description = "Missing or invalid bearer token", body = ApiError),
|
||||
)
|
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)]
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async fn list_custom_presets() -> Json<Vec<crate::vdisplay::policy::CustomPreset>> {
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Json(crate::vdisplay::policy::load_custom_presets())
|
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}
|
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|
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/// Save a custom preset
|
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///
|
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/// Stores a named bundle of the display-behavior axes (+ the game-session axis) the operator can
|
||||
/// apply later. The host assigns a stable id, returned in the body. Applying a preset is a
|
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/// `PUT /display/settings` with a `Custom` policy carrying its `fields` — no separate apply route.
|
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#[utoipa::path(
|
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post,
|
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path = "/display/presets",
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tag = "display",
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operation_id = "createCustomPreset",
|
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request_body = crate::vdisplay::policy::CustomPresetInput,
|
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responses(
|
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(status = CREATED, description = "Preset created", body = crate::vdisplay::policy::CustomPreset),
|
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(status = BAD_REQUEST, description = "Empty name", body = ApiError),
|
||||
(status = UNAUTHORIZED, description = "Missing or invalid bearer token", body = ApiError),
|
||||
(status = INTERNAL_SERVER_ERROR, description = "Could not persist the catalog", body = ApiError),
|
||||
)
|
||||
)]
|
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async fn create_custom_preset(
|
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ApiJson(input): ApiJson<crate::vdisplay::policy::CustomPresetInput>,
|
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) -> Response {
|
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if input.name.trim().is_empty() {
|
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return api_error(StatusCode::BAD_REQUEST, "preset name must not be empty");
|
||||
}
|
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match crate::vdisplay::policy::add_custom_preset(input) {
|
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Ok(preset) => (StatusCode::CREATED, Json(preset)).into_response(),
|
||||
Err(e) => api_error(StatusCode::INTERNAL_SERVER_ERROR, &e.to_string()),
|
||||
}
|
||||
}
|
||||
|
||||
/// Update a custom preset
|
||||
#[utoipa::path(
|
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put,
|
||||
path = "/display/presets/{id}",
|
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tag = "display",
|
||||
operation_id = "updateCustomPreset",
|
||||
params(("id" = String, Path, description = "The custom preset id")),
|
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request_body = crate::vdisplay::policy::CustomPresetInput,
|
||||
responses(
|
||||
(status = OK, description = "Preset updated", body = crate::vdisplay::policy::CustomPreset),
|
||||
(status = BAD_REQUEST, description = "Empty name", body = ApiError),
|
||||
(status = UNAUTHORIZED, description = "Missing or invalid bearer token", body = ApiError),
|
||||
(status = NOT_FOUND, description = "No custom preset with that id", body = ApiError),
|
||||
(status = INTERNAL_SERVER_ERROR, description = "Could not persist the catalog", body = ApiError),
|
||||
)
|
||||
)]
|
||||
async fn update_custom_preset(
|
||||
Path(id): Path<String>,
|
||||
ApiJson(input): ApiJson<crate::vdisplay::policy::CustomPresetInput>,
|
||||
) -> Response {
|
||||
if input.name.trim().is_empty() {
|
||||
return api_error(StatusCode::BAD_REQUEST, "preset name must not be empty");
|
||||
}
|
||||
match crate::vdisplay::policy::update_custom_preset(&id, input) {
|
||||
Ok(Some(preset)) => Json(preset).into_response(),
|
||||
Ok(None) => api_error(StatusCode::NOT_FOUND, "no custom preset with that id"),
|
||||
Err(e) => api_error(StatusCode::INTERNAL_SERVER_ERROR, &e.to_string()),
|
||||
}
|
||||
}
|
||||
|
||||
/// Delete a custom preset
|
||||
///
|
||||
/// Removes it from the catalog. The active policy is untouched — if this preset was the one applied,
|
||||
/// the running behavior stays exactly as it was (the catalog and `display-settings.json` are decoupled).
|
||||
#[utoipa::path(
|
||||
delete,
|
||||
path = "/display/presets/{id}",
|
||||
tag = "display",
|
||||
operation_id = "deleteCustomPreset",
|
||||
params(("id" = String, Path, description = "The custom preset id")),
|
||||
responses(
|
||||
(status = NO_CONTENT, description = "Preset deleted"),
|
||||
(status = UNAUTHORIZED, description = "Missing or invalid bearer token", body = ApiError),
|
||||
(status = NOT_FOUND, description = "No custom preset with that id", body = ApiError),
|
||||
(status = INTERNAL_SERVER_ERROR, description = "Could not persist the catalog", body = ApiError),
|
||||
)
|
||||
)]
|
||||
async fn delete_custom_preset(Path(id): Path<String>) -> Response {
|
||||
match crate::vdisplay::policy::delete_custom_preset(&id) {
|
||||
Ok(true) => StatusCode::NO_CONTENT.into_response(),
|
||||
Ok(false) => api_error(StatusCode::NOT_FOUND, "no custom preset with that id"),
|
||||
Err(e) => api_error(StatusCode::INTERNAL_SERVER_ERROR, &e.to_string()),
|
||||
}
|
||||
}
|
||||
|
||||
/// Live host status
|
||||
#[utoipa::path(
|
||||
get,
|
||||
|
||||
@@ -23,10 +23,11 @@
|
||||
use std::collections::BTreeMap;
|
||||
use std::path::PathBuf;
|
||||
use std::sync::{Mutex, OnceLock};
|
||||
use std::time::Duration;
|
||||
use std::time::{Duration, SystemTime, UNIX_EPOCH};
|
||||
|
||||
use anyhow::Result;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use sha2::{Digest, Sha256};
|
||||
use utoipa::ToSchema;
|
||||
|
||||
/// How long a virtual display (and, on gamescope's bare spawn, the nested session + its game)
|
||||
@@ -458,10 +459,163 @@ pub fn prefs() -> &'static DisplayPolicyStore {
|
||||
})
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------------
|
||||
// User-defined custom presets (`<config>/display-presets.json`)
|
||||
// ---------------------------------------------------------------------------------------
|
||||
|
||||
/// A user-defined named preset: a saved bundle of the six display-behavior axes (exactly what a
|
||||
/// built-in [`Preset`] expands to) plus the orthogonal game-session axis, that the operator names
|
||||
/// and applies from the console.
|
||||
///
|
||||
/// Unlike the built-in [`Preset`]s (a closed enum), custom presets are **data** — a catalog stored in
|
||||
/// `<config>/display-presets.json`. Applying one writes a `Custom` [`DisplayPolicy`] carrying these
|
||||
/// fields (the console reuses `PUT /display/settings`), so [`DisplayPolicy::effective`] stays pure and
|
||||
/// the built-in set is never touched. The catalog is decoupled from the active `display-settings.json`:
|
||||
/// editing or deleting a preset never mutates the running policy (re-apply to adopt a change).
|
||||
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize, ToSchema)]
|
||||
pub struct CustomPreset {
|
||||
/// Host-assigned, stable for the life of the entry (the `{id}` in the CRUD path).
|
||||
pub id: String,
|
||||
/// User-facing name shown on the preset card; editable.
|
||||
pub name: String,
|
||||
/// The six display-behavior axes this preset applies (the same shape a built-in preset expands to).
|
||||
pub fields: EffectivePolicy,
|
||||
/// The game-session routing this preset applies (orthogonal to the six axes; see [`GameSession`]).
|
||||
/// A custom preset captures the operator's *full* setup, so — unlike a built-in preset — applying
|
||||
/// one does set this axis.
|
||||
#[serde(default)]
|
||||
pub game_session: GameSession,
|
||||
}
|
||||
|
||||
/// Request body to create or replace a custom preset (no `id` — the host owns it).
|
||||
#[derive(Clone, Debug, Deserialize, ToSchema)]
|
||||
pub struct CustomPresetInput {
|
||||
pub name: String,
|
||||
pub fields: EffectivePolicy,
|
||||
#[serde(default)]
|
||||
pub game_session: GameSession,
|
||||
}
|
||||
|
||||
fn custom_presets_path() -> PathBuf {
|
||||
crate::gamestream::config_dir().join("display-presets.json")
|
||||
}
|
||||
|
||||
/// Clamp a saved preset's fields to their valid ranges — the same bounds [`DisplayPolicy::sanitized`]
|
||||
/// enforces, so a preset can never carry an out-of-range `max_displays` that a later apply would reject.
|
||||
fn sanitize_preset_fields(mut fields: EffectivePolicy) -> EffectivePolicy {
|
||||
fields.max_displays = fields.max_displays.clamp(1, 16);
|
||||
fields
|
||||
}
|
||||
|
||||
/// Load the saved custom presets (empty + non-fatal if the file is absent or malformed — a bad
|
||||
/// catalog never breaks the console's settings GET).
|
||||
pub fn load_custom_presets() -> Vec<CustomPreset> {
|
||||
match std::fs::read(custom_presets_path()) {
|
||||
Ok(bytes) => serde_json::from_slice(&bytes).unwrap_or_else(|e| {
|
||||
tracing::warn!(error = %e, "display-presets.json malformed — ignoring custom presets");
|
||||
Vec::new()
|
||||
}),
|
||||
Err(_) => Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Persist the catalog (private dir, temp-write + atomic rename — the [`DisplayPolicyStore::set`]
|
||||
/// discipline, so a crash mid-write never truncates it).
|
||||
fn save_custom_presets(presets: &[CustomPreset]) -> Result<()> {
|
||||
let path = custom_presets_path();
|
||||
if let Some(dir) = path.parent() {
|
||||
crate::gamestream::create_private_dir(dir)?;
|
||||
}
|
||||
let tmp = path.with_extension("json.tmp");
|
||||
crate::gamestream::write_secret_file(&tmp, &serde_json::to_vec_pretty(presets)?)?;
|
||||
std::fs::rename(&tmp, &path)?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// 12 hex chars from the name + wall-clock nanos — collision-free in practice, no uuid dep (the
|
||||
/// [`crate::library`] custom-entry id scheme).
|
||||
fn new_preset_id(name: &str) -> String {
|
||||
let nanos = SystemTime::now()
|
||||
.duration_since(UNIX_EPOCH)
|
||||
.map(|d| d.as_nanos())
|
||||
.unwrap_or(0);
|
||||
hex::encode(&Sha256::digest(format!("{name}:{nanos}").as_bytes())[..6])
|
||||
}
|
||||
|
||||
/// Create a custom preset, returning it with its assigned id.
|
||||
pub fn add_custom_preset(input: CustomPresetInput) -> Result<CustomPreset> {
|
||||
let mut presets = load_custom_presets();
|
||||
let preset = CustomPreset {
|
||||
id: new_preset_id(&input.name),
|
||||
name: input.name,
|
||||
fields: sanitize_preset_fields(input.fields),
|
||||
game_session: input.game_session,
|
||||
};
|
||||
presets.push(preset.clone());
|
||||
save_custom_presets(&presets)?;
|
||||
Ok(preset)
|
||||
}
|
||||
|
||||
/// Replace a custom preset's fields (id preserved). `None` ⇒ no preset with that id.
|
||||
pub fn update_custom_preset(id: &str, input: CustomPresetInput) -> Result<Option<CustomPreset>> {
|
||||
let mut presets = load_custom_presets();
|
||||
let Some(slot) = presets.iter_mut().find(|p| p.id == id) else {
|
||||
return Ok(None);
|
||||
};
|
||||
slot.name = input.name;
|
||||
slot.fields = sanitize_preset_fields(input.fields);
|
||||
slot.game_session = input.game_session;
|
||||
let updated = slot.clone();
|
||||
save_custom_presets(&presets)?;
|
||||
Ok(Some(updated))
|
||||
}
|
||||
|
||||
/// Delete a custom preset. `false` ⇒ no preset with that id.
|
||||
pub fn delete_custom_preset(id: &str) -> Result<bool> {
|
||||
let mut presets = load_custom_presets();
|
||||
let before = presets.len();
|
||||
presets.retain(|p| p.id != id);
|
||||
if presets.len() == before {
|
||||
return Ok(false);
|
||||
}
|
||||
save_custom_presets(&presets)?;
|
||||
Ok(true)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn custom_preset_serde_roundtrips_and_defaults_game_session() {
|
||||
let preset = CustomPreset {
|
||||
id: "abc123".into(),
|
||||
name: "My Rig".into(),
|
||||
fields: preset_fields(Preset::GamingRig).unwrap(),
|
||||
game_session: GameSession::Dedicated,
|
||||
};
|
||||
let json = serde_json::to_string(&preset).unwrap();
|
||||
assert_eq!(serde_json::from_str::<CustomPreset>(&json).unwrap(), preset);
|
||||
|
||||
// A catalog written before `game_session` existed still loads (defaults to `Auto`).
|
||||
let legacy: CustomPreset = serde_json::from_value(serde_json::json!({
|
||||
"id": "x",
|
||||
"name": "Legacy",
|
||||
"fields": serde_json::to_value(preset_fields(Preset::Default).unwrap()).unwrap(),
|
||||
}))
|
||||
.unwrap();
|
||||
assert_eq!(legacy.game_session, GameSession::Auto);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn sanitize_preset_fields_clamps_max_displays() {
|
||||
let mut f = preset_fields(Preset::Default).unwrap();
|
||||
f.max_displays = 999;
|
||||
assert_eq!(sanitize_preset_fields(f.clone()).max_displays, 16);
|
||||
f.max_displays = 0;
|
||||
assert_eq!(sanitize_preset_fields(f).max_displays, 1);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn keep_alive_serializes_tagged_on_mode() {
|
||||
assert_eq!(
|
||||
|
||||
@@ -38,6 +38,24 @@ the individual options documented further down.
|
||||
| **Hot-desk** | One user at a time with fast reattach — roaming between your own devices. A second user is told the box is busy, and each device+resolution keeps its own scaling. |
|
||||
| **Workstation** | The multi-monitor daily driver. Your displays come back exactly where you arranged them, with per-client identity and an exclusive desktop. |
|
||||
|
||||
## Save your own preset
|
||||
|
||||
The five above are curated starting points. When you've dialed in a setup you like — whether by
|
||||
picking a preset and tweaking it or by setting every option under **Custom** — you can **save it as
|
||||
your own named preset** and switch back to it in one click later.
|
||||
|
||||
- **Save as preset** — names the settings currently in force (all of the options below **plus**
|
||||
*Dedicated game sessions*) and adds it to the picker alongside the built-ins.
|
||||
- **Apply** — selecting a saved preset writes exactly those settings, the same as picking a built-in.
|
||||
- **Edit / delete** — rename a saved preset, update it to your current settings, or remove it. Deleting
|
||||
a preset never changes what's running — it only takes the card out of the picker.
|
||||
|
||||
Unlike the built-in presets (which deliberately leave *Dedicated game sessions* alone so switching
|
||||
presets never changes your game-launch routing), a **custom preset captures your full setup**,
|
||||
including that axis — because it's *your* saved configuration, not a curated behavior bundle. Custom
|
||||
presets live on the host in `display-presets.json` (next to `display-settings.json`); the catalog and
|
||||
the active policy are independent, so editing a preset never disturbs a running session.
|
||||
|
||||
## Options reference
|
||||
|
||||
Choose **Custom** in the console to set these directly.
|
||||
|
||||
@@ -108,6 +108,13 @@
|
||||
"display_layout_help": "Automatisch ordnet die Anzeigen nebeneinander an (links nach rechts). Manuell: Du platzierst jede selbst — ein X/Y-Editor pro Anzeige erscheint im Abschnitt „Aktive Displays“ unten, sobald zwei oder mehr streamen.",
|
||||
"display_layout_auto_row": "Automatisch (nebeneinander)",
|
||||
"display_layout_manual": "Manuell",
|
||||
"display_preset_custom_label": "Eigene Voreinstellungen",
|
||||
"display_preset_save_as": "Als Voreinstellung speichern…",
|
||||
"display_preset_name": "Name der Voreinstellung",
|
||||
"display_preset_edit": "Umbenennen",
|
||||
"display_preset_update": "Auf aktuelle Einstellungen aktualisieren",
|
||||
"display_preset_delete": "Löschen",
|
||||
"display_preset_delete_confirm": "Diese eigene Voreinstellung löschen?",
|
||||
"clients_title": "Gekoppelte Geräte",
|
||||
"clients_empty": "Noch keine gekoppelten Geräte.",
|
||||
"clients_name": "Name",
|
||||
|
||||
@@ -108,6 +108,13 @@
|
||||
"display_layout_help": "Auto lays displays out side by side, left to right. Manual: you position each one yourself — a per-display X/Y editor appears in the Live displays section below once two or more are streaming.",
|
||||
"display_layout_auto_row": "Auto (side by side)",
|
||||
"display_layout_manual": "Manual",
|
||||
"display_preset_custom_label": "Custom presets",
|
||||
"display_preset_save_as": "Save as preset…",
|
||||
"display_preset_name": "Preset name",
|
||||
"display_preset_edit": "Rename",
|
||||
"display_preset_update": "Update to current settings",
|
||||
"display_preset_delete": "Delete",
|
||||
"display_preset_delete_confirm": "Delete this custom preset?",
|
||||
"clients_title": "Paired clients",
|
||||
"clients_empty": "No paired clients yet.",
|
||||
"clients_name": "Name",
|
||||
|
||||
@@ -1,17 +1,22 @@
|
||||
import { useQueryClient } from "@tanstack/react-query";
|
||||
import { Button } from "@unom/ui/button";
|
||||
import { type FC, type ReactNode, useEffect, useState } from "react";
|
||||
import { Pencil, Plus, RefreshCw, Trash2 } from "lucide-react";
|
||||
import { type FC, type MouseEvent, type ReactNode, useEffect, useState } from "react";
|
||||
import {
|
||||
getGetDisplayStateQueryKey,
|
||||
getGetDisplaySettingsQueryKey,
|
||||
useCreateCustomPreset,
|
||||
useDeleteCustomPreset,
|
||||
useGetDisplaySettings,
|
||||
useGetDisplayState,
|
||||
useReleaseDisplay,
|
||||
useSetDisplayLayout,
|
||||
useSetDisplaySettings,
|
||||
useUpdateCustomPreset,
|
||||
} from "@/api/gen/display/display";
|
||||
import type {
|
||||
ApiDisplayInfo,
|
||||
CustomPreset,
|
||||
DisplayPolicy,
|
||||
EffectivePolicy,
|
||||
GameSession,
|
||||
@@ -75,6 +80,7 @@ export const DisplaySection: FC = () => {
|
||||
draft={draft}
|
||||
setDraft={setDraft}
|
||||
presets={q.data.presets}
|
||||
customPresets={q.data.custom_presets}
|
||||
apply={apply}
|
||||
busy={save.isPending}
|
||||
error={apiErrorMessage(save.error)}
|
||||
@@ -109,10 +115,23 @@ const DisplayForm: FC<{
|
||||
draft: DisplayPolicy;
|
||||
setDraft: (p: DisplayPolicy) => void;
|
||||
presets: { id: string; summary: string; fields: EffectivePolicy }[];
|
||||
customPresets: CustomPreset[];
|
||||
apply: (p: DisplayPolicy) => void;
|
||||
busy: boolean;
|
||||
error?: string;
|
||||
}> = ({ draft, setDraft, presets, apply, busy, error }) => {
|
||||
}> = ({ draft, setDraft, presets, customPresets, apply, busy, error }) => {
|
||||
const qc = useQueryClient();
|
||||
const createPreset = useCreateCustomPreset();
|
||||
const updatePreset = useUpdateCustomPreset();
|
||||
const deletePreset = useDeleteCustomPreset();
|
||||
const invalidateSettings = () =>
|
||||
qc.invalidateQueries({ queryKey: getGetDisplaySettingsQueryKey() });
|
||||
const presetBusy =
|
||||
createPreset.isPending || updatePreset.isPending || deletePreset.isPending;
|
||||
const presetError = apiErrorMessage(
|
||||
createPreset.error ?? updatePreset.error ?? deletePreset.error,
|
||||
);
|
||||
|
||||
const preset: Preset = draft.preset ?? "custom";
|
||||
const isCustom = preset === "custom";
|
||||
|
||||
@@ -150,6 +169,56 @@ const DisplayForm: FC<{
|
||||
}
|
||||
};
|
||||
|
||||
// Applying a custom preset writes a `Custom` policy carrying its saved fields + game-session (the
|
||||
// one axis a preset DOES set) — the host has no separate apply route (design/gamemode-and-…).
|
||||
const applyCustomPreset = (p: CustomPreset) =>
|
||||
apply({
|
||||
version: 1,
|
||||
preset: "custom",
|
||||
...p.fields,
|
||||
game_session: p.game_session ?? "auto",
|
||||
});
|
||||
|
||||
// A custom card is "current" when the in-force policy is a Custom one whose fields + game-session
|
||||
// value-match this preset (there is no id on DisplayPolicy — match by value).
|
||||
const customSelected = (p: CustomPreset): boolean =>
|
||||
isCustom &&
|
||||
(draft.game_session ?? "auto") === (p.game_session ?? "auto") &&
|
||||
deepEqual(effective, p.fields);
|
||||
const anyCustomSelected = customPresets.some(customSelected);
|
||||
|
||||
// Save the currently-in-force behavior (built-in OR hand-edited) as a new named preset.
|
||||
const saveAsPreset = () => {
|
||||
const name = prompt(m.display_preset_name())?.trim();
|
||||
if (!name) return; // cancelled or empty
|
||||
createPreset.mutate(
|
||||
{
|
||||
data: { name, fields: effective, game_session: draft.game_session ?? "auto" },
|
||||
},
|
||||
{ onSuccess: invalidateSettings },
|
||||
);
|
||||
};
|
||||
const renamePreset = (p: CustomPreset) => {
|
||||
const name = prompt(m.display_preset_name(), p.name)?.trim();
|
||||
if (!name) return;
|
||||
updatePreset.mutate(
|
||||
{ id: p.id, data: { name, fields: p.fields, game_session: p.game_session ?? "auto" } },
|
||||
{ onSuccess: invalidateSettings },
|
||||
);
|
||||
};
|
||||
const updatePresetToCurrent = (p: CustomPreset) =>
|
||||
updatePreset.mutate(
|
||||
{
|
||||
id: p.id,
|
||||
data: { name: p.name, fields: effective, game_session: draft.game_session ?? "auto" },
|
||||
},
|
||||
{ onSuccess: invalidateSettings },
|
||||
);
|
||||
const removePreset = (p: CustomPreset) => {
|
||||
if (!confirm(m.display_preset_delete_confirm())) return;
|
||||
deletePreset.mutate({ id: p.id }, { onSuccess: invalidateSettings });
|
||||
};
|
||||
|
||||
const ka = customFields.keep_alive;
|
||||
// The duration value, remembered across the Off/Keep toggle so switching back restores it.
|
||||
const [keepSecs, setKeepSecs] = useState(ka.mode === "duration" ? ka.seconds : 300);
|
||||
@@ -164,7 +233,9 @@ const DisplayForm: FC<{
|
||||
const p = presets.find((x) => x.id === id);
|
||||
const fields = id === "custom" ? undefined : p?.fields;
|
||||
const summary = id === "custom" ? m.display_custom_desc() : p?.summary;
|
||||
const selected = preset === id;
|
||||
// The built-in "Custom" card is the hand-edit mode; when the active Custom policy
|
||||
// value-matches a saved preset, that preset's card owns the "current" ring instead.
|
||||
const selected = preset === id && !(id === "custom" && anyCustomSelected);
|
||||
const soon = DISABLED_PRESETS.has(id);
|
||||
const disabled = busy || soon;
|
||||
const pick = () => {
|
||||
@@ -221,6 +292,44 @@ const DisplayForm: FC<{
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Custom presets — the operator's saved field-bundles, rendered like the built-ins but
|
||||
editable/deletable, plus a "Save as preset" that captures the current effective behavior. */}
|
||||
<div className="space-y-4">
|
||||
<div className="flex flex-wrap items-center justify-between gap-2">
|
||||
<Label className="text-base font-semibold">
|
||||
{m.display_preset_custom_label()}
|
||||
</Label>
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
disabled={busy || presetBusy}
|
||||
onClick={saveAsPreset}
|
||||
>
|
||||
<Plus className="mr-1 size-4" />
|
||||
{m.display_preset_save_as()}
|
||||
</Button>
|
||||
</div>
|
||||
{customPresets.length > 0 && (
|
||||
<div className="grid gap-3 sm:grid-cols-2">
|
||||
{customPresets.map((p) => (
|
||||
<CustomPresetCard
|
||||
key={p.id}
|
||||
preset={p}
|
||||
selected={customSelected(p)}
|
||||
busy={busy || presetBusy}
|
||||
onApply={() => applyCustomPreset(p)}
|
||||
onRename={() => renamePreset(p)}
|
||||
onUpdate={() => updatePresetToCurrent(p)}
|
||||
onDelete={() => removePreset(p)}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
{presetError && (
|
||||
<p className="text-sm text-amber-600 dark:text-amber-500">{presetError}</p>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Custom: every option by hand */}
|
||||
{isCustom && (
|
||||
<div className="space-y-6 rounded-lg border p-5">
|
||||
@@ -412,6 +521,95 @@ const Choice: FC<{
|
||||
</Field>
|
||||
);
|
||||
|
||||
/**
|
||||
* One saved custom preset — the same interactive card as the built-ins (click to apply → writes a
|
||||
* `Custom` policy carrying `preset.fields`), plus rename / update-to-current / delete affordances
|
||||
* (each stops propagation so it doesn't also fire the card's apply). Field badges mirror the
|
||||
* built-ins; the game-session badge shows only when it isn't the default `auto`.
|
||||
*/
|
||||
const CustomPresetCard: FC<{
|
||||
preset: CustomPreset;
|
||||
selected: boolean;
|
||||
busy: boolean;
|
||||
onApply: () => void;
|
||||
onRename: () => void;
|
||||
onUpdate: () => void;
|
||||
onDelete: () => void;
|
||||
}> = ({ preset, selected, busy, onApply, onRename, onUpdate, onDelete }) => {
|
||||
const fields = preset.fields;
|
||||
const stop = (fn: () => void) => (e: MouseEvent) => {
|
||||
e.stopPropagation();
|
||||
if (!busy) fn();
|
||||
};
|
||||
return (
|
||||
<Card
|
||||
interactive
|
||||
role="button"
|
||||
tabIndex={busy ? -1 : 0}
|
||||
aria-pressed={selected}
|
||||
aria-disabled={busy || undefined}
|
||||
onClick={() => !busy && onApply()}
|
||||
onKeyDown={(e) => {
|
||||
if (e.key === "Enter" || e.key === " ") {
|
||||
e.preventDefault();
|
||||
if (!busy) onApply();
|
||||
}
|
||||
}}
|
||||
className={cn(
|
||||
"flex h-full flex-col p-4",
|
||||
busy ? "cursor-not-allowed opacity-60" : "cursor-pointer",
|
||||
selected && "ring-2 ring-primary",
|
||||
)}
|
||||
>
|
||||
<div className="flex items-start justify-between gap-2">
|
||||
<span className="min-w-0 truncate text-base font-semibold">{preset.name}</span>
|
||||
<div className="flex shrink-0 items-center gap-1">
|
||||
{selected && <Badge variant="success">{m.display_preset_current()}</Badge>}
|
||||
<Button
|
||||
size="icon"
|
||||
variant="ghost"
|
||||
disabled={busy}
|
||||
title={m.display_preset_edit()}
|
||||
aria-label={m.display_preset_edit()}
|
||||
onClick={stop(onRename)}
|
||||
>
|
||||
<Pencil className="size-4" />
|
||||
</Button>
|
||||
<Button
|
||||
size="icon"
|
||||
variant="ghost"
|
||||
disabled={busy}
|
||||
title={m.display_preset_update()}
|
||||
aria-label={m.display_preset_update()}
|
||||
onClick={stop(onUpdate)}
|
||||
>
|
||||
<RefreshCw className="size-4" />
|
||||
</Button>
|
||||
<Button
|
||||
size="icon"
|
||||
variant="ghost"
|
||||
disabled={busy}
|
||||
title={m.display_preset_delete()}
|
||||
aria-label={m.display_preset_delete()}
|
||||
onClick={stop(onDelete)}
|
||||
>
|
||||
<Trash2 className="size-4" />
|
||||
</Button>
|
||||
</div>
|
||||
</div>
|
||||
<div className="mt-auto flex flex-wrap gap-1.5 pt-3">
|
||||
<Badge variant="secondary">{fmtKeepAlive(fields.keep_alive)}</Badge>
|
||||
<Badge variant="secondary">{tr(TOPOLOGY_LABEL, fields.topology)}</Badge>
|
||||
<Badge variant="outline">{tr(CONFLICT_LABEL, fields.mode_conflict)}</Badge>
|
||||
<Badge variant="outline">{tr(IDENTITY_LABEL, fields.identity)}</Badge>
|
||||
{(preset.game_session ?? "auto") !== "auto" && (
|
||||
<Badge variant="secondary">{tr(GAME_SESSION_LABEL, preset.game_session)}</Badge>
|
||||
)}
|
||||
</div>
|
||||
</Card>
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* The host's live/kept virtual displays, polled from `/display/state`, each with a Release button
|
||||
* for lingering/pinned ones (active displays can't be released — that's session control).
|
||||
@@ -640,6 +838,19 @@ const GAME_SESSION_LABEL: Record<string, () => string> = {
|
||||
dedicated: m.display_game_session_dedicated,
|
||||
};
|
||||
|
||||
/** Structural equality for the value-match of a custom preset's fields against the effective policy
|
||||
* (handles the nested `keep_alive` variants + `layout.positions` map; key order doesn't matter). */
|
||||
const deepEqual = (a: unknown, b: unknown): boolean => {
|
||||
if (a === b) return true;
|
||||
if (typeof a !== "object" || typeof b !== "object" || a === null || b === null) return false;
|
||||
const ak = Object.keys(a as object);
|
||||
const bk = Object.keys(b as object);
|
||||
if (ak.length !== bk.length) return false;
|
||||
return ak.every((k) =>
|
||||
deepEqual((a as Record<string, unknown>)[k], (b as Record<string, unknown>)[k]),
|
||||
);
|
||||
};
|
||||
|
||||
/** Look up a localized label, tolerating an unknown/undefined key (falls back to the raw value). */
|
||||
const tr = (map: Record<string, () => string>, key: string | null | undefined): string => {
|
||||
const fn = key == null ? undefined : map[key];
|
||||
|
||||
Reference in New Issue
Block a user