fix(web): clearer topology/identity copy, capped description width, mobile More-nav, preset spacing
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Console polish on the Virtual displays card + shell: - Topology help now leads with the streamed display's role (Extend/Primary/Exclusive) instead of the confusing physical-monitor-only framing; notes the headless case. Identity help spells out the actual behavior (stable per-client identity → the desktop reapplies that client's scaling/resolution on reconnect) + what Shared / Per-client / Per-client+resolution each do. - Cap description/help width at max-w-prose so long help text isn't a full-viewport line on large screens. - Mobile bottom nav: 8 flat tabs were too cramped → 4 pinned tabs + a "More" tab whose sheet holds the rest (Performance/Logs/Pairing/Settings), "More" highlighted when the active route is in the overflow. - More breathing room under the "Preset" heading. web tsc + biome + vite build green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -1,165 +0,0 @@
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---
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title: Fedora — KDE Plasma
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description: Reproducible punktfunk host setup on Fedora KDE (KWin) via the RPM.
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---
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Set up a punktfunk host on **Fedora KDE** (the KDE Plasma spin). The host runs as an RPM-managed
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systemd service and uses KWin to create per-client virtual displays, captured zero-copy
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(dmabuf → CUDA → NVENC) on NVIDIA.
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> Validated live on **Fedora 44 KDE Plasma** with an RTX 4090: KWin virtual output + full
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> zero-copy capture. Everything below is the reproducible flow — paste it on a fresh box.
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> New here? Read [Security & Safe Use](/docs/security) first — a streaming host is remote control of
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> the machine, so keep it on a trusted LAN or VPN and require pairing.
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The setup has three parts: **NVIDIA driver** → **host RPM** → **KWin streaming session**.
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## 1. NVIDIA driver (RPM Fusion akmod)
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Enable RPM Fusion (free + nonfree), then install the akmod driver + CUDA. RPM Fusion's nonfree
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NVIDIA repo is sometimes pre-enabled on the KDE spin; the full free/nonfree repos below are still
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needed (they carry the NVENC ffmpeg in the next step).
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```sh
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sudo dnf install \
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https://mirrors.rpmfusion.org/free/fedora/rpmfusion-free-release-$(rpm -E %fedora).noarch.rpm \
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https://mirrors.rpmfusion.org/nonfree/fedora/rpmfusion-nonfree-release-$(rpm -E %fedora).noarch.rpm
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sudo dnf install akmod-nvidia xorg-x11-drv-nvidia-cuda
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```
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**NVENC ffmpeg.** Fedora ships `ffmpeg-free`, which is built **without** NVENC — the host can't
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encode with it. Swap to RPM Fusion's ffmpeg:
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```sh
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sudo dnf install --allowerasing ffmpeg ffmpeg-libs
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ffmpeg -hide_banner -encoders | grep nvenc # expect hevc_nvenc / av1_nvenc / h264_nvenc
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```
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**Secure Boot.** If `mokutil --sb-state` says *enabled*, the akmod module is signed with a
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locally-generated key that must be enrolled once:
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```sh
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sudo akmods --force # build + sign the module
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sudo mokutil --import /etc/pki/akmods/certs/public_key.der # set a one-time password
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sudo reboot
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```
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On the next boot a blue **MOK Manager** screen appears **on the machine's console** (not over
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SSH): *Enroll MOK → Continue → Yes → (the password) → Reboot*. Then verify:
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```sh
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nvidia-smi # driver loads
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ffmpeg -hide_banner -encoders | grep nvenc
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```
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(Or disable Secure Boot in firmware to skip the MOK step — fine for a dedicated test box.)
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## 2. Install the host (RPM)
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The host is published to the self-hosted Gitea RPM registry, in a per-Fedora-release group (an RPM
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is soname-coupled to its base, so Fedora 44 has its own `fedora-44` group). Add the repo and
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install:
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```sh
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sudo tee /etc/yum.repos.d/punktfunk.repo >/dev/null <<'REPO'
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[punktfunk]
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name=punktfunk
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baseurl=https://git.unom.io/api/packages/unom/rpm/fedora-44
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enabled=1
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# Packages are GPG-signed (gpgcheck=1) AND the repo metadata is Gitea-signed (repo_gpgcheck=1).
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gpgcheck=1
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repo_gpgcheck=1
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gpgkey=https://git.unom.io/api/packages/unom/rpm/repository.key
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https://git.unom.io/api/packages/unom/generic/punktfunk-keys/1/RPM-GPG-KEY-punktfunk
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REPO
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sudo dnf install punktfunk
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sudo usermod -aG input "$USER" # /dev/uinput access for virtual gamepads (re-login to apply)
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```
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Updates later are just `sudo dnf upgrade punktfunk`. The package ships the systemd user units, the
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udev rule, the UDP socket-buffer sysctl tuning, and example configs.
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> No matching `fedora-NN` group for your release yet? Build one with the same toolchain CI uses —
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> `docker build --build-arg FEDORA_VERSION=NN -f ci/fedora-rpm.Dockerfile -t pf-rpm ci` then run
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> `packaging/rpm/build-rpm.sh` inside it — or build from source (appendix below).
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## 3. KWin streaming session
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KWin's virtual-output capture uses its **privileged** `zkde_screencast` protocol, which an
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*interactive* Plasma session will not hand to an external client. So the host streams from a
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**dedicated headless KWin session** (`kwin --virtual` launched with
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`KWIN_WAYLAND_NO_PERMISSION_CHECKS=1`) — shipped as `punktfunk-kde-session.service`. This also
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makes the box a self-contained appliance: it streams at boot with no graphical login.
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```sh
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# KWin appliance config (ships with the package):
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mkdir -p ~/.config/punktfunk
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cp /usr/share/punktfunk/host.env.kde ~/.config/punktfunk/host.env
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# Start the headless KWin session + the host, and start user units at boot without a login:
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systemctl --user daemon-reload
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systemctl --user enable --now punktfunk-kde-session punktfunk-host
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sudo loginctl enable-linger "$USER"
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```
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Check it came up:
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|
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```sh
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systemctl --user status punktfunk-host # active
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journalctl --user -u punktfunk-host -f # watch a client connect
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```
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The host now listens on `9777` (native punktfunk/1) + the GameStream ports, and advertises over
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mDNS. It requires **PIN pairing** by default (secure on a LAN); pair once from your client.
|
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### Web console
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|
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The console (status, paired devices, arm pairing) ships as `punktfunk-web` — enable it, then open
|
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`http://<host-ip>:47992`:
|
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|
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```sh
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systemctl --user enable --now punktfunk-web
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```
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#### Console login password
|
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|
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The console is password-protected. On first start `punktfunk-web-init` generates a random login
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password and saves it to `~/.config/punktfunk/web-password` (as `PUNKTFUNK_UI_PASSWORD=…`). Read it
|
||||
back at any time — from the init service's journal, or straight from the file:
|
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|
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```sh
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journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p'
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sed -n 's/^PUNKTFUNK_UI_PASSWORD=//p' ~/.config/punktfunk/web-password
|
||||
```
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|
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To set your own password, edit that file (`PUNKTFUNK_UI_PASSWORD=<your-password>`) and restart the
|
||||
console: `systemctl --user restart punktfunk-web`. Forgot it? This is the recovery path linked from
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the console login screen — see [Forgot your Password?](/docs/forgot-password).
|
||||
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## 4. Connect a client
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|
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From any [client](/docs/clients) — `punktfunk-client --discover` finds the host on the LAN. On
|
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first connect, complete the PIN pairing — **arm it from the host's web console / mgmt API**, which
|
||||
makes the host display a 4-digit PIN to type into the client. (Pairing is required by default; pass
|
||||
`serve --open` only if you deliberately want to disable the requirement.) See
|
||||
[Clients](/docs/clients) and [Running as a Service](/docs/running-as-a-service).
|
||||
|
||||
## Appendix — build from source
|
||||
|
||||
If there's no RPM for your Fedora release and you don't want to build one, compile the host
|
||||
directly (no clean updates / no packaged units — you wire those up by hand):
|
||||
|
||||
```sh
|
||||
sudo dnf install gcc gcc-c++ make cmake clang clang-devel nasm git \
|
||||
pipewire-devel wayland-devel wayland-protocols-devel libxkbcommon-devel opus-devel \
|
||||
libdrm-devel mesa-libgbm-devel mesa-libEGL-devel mesa-libGLES-devel libva-devel \
|
||||
ffmpeg-devel libei-devel
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||||
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
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git clone https://git.unom.io/unom/punktfunk.git && cd punktfunk
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||||
cargo build --release -p punktfunk-host
|
||||
```
|
||||
|
||||
Then write `~/.config/punktfunk/host.env` (as in `/usr/share/punktfunk/host.env.kde`, but the host
|
||||
binary is `target/release/punktfunk-host`) and run it inside the KWin session from step 3.
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@@ -1,172 +0,0 @@
|
||||
---
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||||
title: Ubuntu — GNOME
|
||||
description: Set up a punktfunk host on Ubuntu with the GNOME desktop (Mutter).
|
||||
---
|
||||
|
||||
Set up a punktfunk host on **Ubuntu** (Desktop or Server) running **GNOME**. The host uses GNOME's
|
||||
Mutter compositor to create a per-client virtual display. Tested on Ubuntu 24.04+ and GNOME 48+.
|
||||
|
||||
> New to this? Skim [Requirements](/docs/requirements) first, and read
|
||||
> [Security & Safe Use](/docs/security) — a streaming host is remote control of the machine, so keep it
|
||||
> on a trusted LAN or VPN and require pairing.
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||||
|
||||
## 1. NVIDIA driver
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||||
|
||||
Install the recommended NVIDIA driver:
|
||||
|
||||
```sh
|
||||
sudo ubuntu-drivers install # or: sudo apt install nvidia-driver-<version>
|
||||
```
|
||||
|
||||
Then make sure the **GL/EGL userspace** is present — GNOME on NVIDIA needs it, and the base driver
|
||||
package doesn't always pull it in. Install the `libnvidia-gl` package matching your driver version:
|
||||
|
||||
```sh
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||||
sudo apt install libnvidia-gl-<version> # e.g. libnvidia-gl-550
|
||||
```
|
||||
|
||||
Reboot, then confirm the driver and KMS modeset:
|
||||
|
||||
```sh
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||||
nvidia-smi
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||||
cat /sys/module/nvidia_drm/parameters/modeset # should print Y
|
||||
```
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||||
|
||||
If modeset is not `Y`:
|
||||
|
||||
```sh
|
||||
echo 'options nvidia-drm modeset=1' | sudo tee /etc/modprobe.d/nvidia-drm.conf
|
||||
sudo update-initramfs -u && sudo reboot
|
||||
```
|
||||
|
||||
> **Secure Boot:** on a machine with Secure Boot **enabled**, the NVIDIA kernel module won't load
|
||||
> until you enrol its signing key. If `nvidia-smi` reports it can't talk to the driver, run
|
||||
> `sudo mokutil --import /var/lib/shim-signed/mok/MOK.der` (set a one-time password), reboot, and
|
||||
> choose **Enrol MOK** at the blue screen. Or disable Secure Boot in firmware.
|
||||
|
||||
## 2. Install the host (apt)
|
||||
|
||||
`punktfunk-host` is published as a `.deb` to the public Gitea apt registry, so the box installs and
|
||||
updates with plain `apt`. The registry is public — no auth needed, just trust its signing key:
|
||||
|
||||
```sh
|
||||
sudo install -d -m 0755 /etc/apt/keyrings
|
||||
curl -fsSL https://git.unom.io/api/packages/unom/debian/repository.key \
|
||||
| sudo tee /etc/apt/keyrings/punktfunk.asc >/dev/null
|
||||
|
||||
echo "deb [signed-by=/etc/apt/keyrings/punktfunk.asc] https://git.unom.io/api/packages/unom/debian stable main" \
|
||||
| sudo tee /etc/apt/sources.list.d/punktfunk.list
|
||||
|
||||
sudo apt update
|
||||
sudo apt install punktfunk-host
|
||||
```
|
||||
|
||||
`punktfunk-host` `Recommends` the browser console (`punktfunk-web`), so apt pulls it in by default.
|
||||
The desktop *client* (`punktfunk-client`) is a separate package for the machine you stream *to* — not
|
||||
installed on a host. The NVIDIA driver is **not** a dependency — you installed it out of band in
|
||||
step 1. Later updates are just `sudo apt update && sudo apt upgrade`.
|
||||
|
||||
## 3. Configure
|
||||
|
||||
The package ships the systemd **user** unit, the `/dev/uinput` udev rule, the socket-buffer sysctl
|
||||
tuning, and an example config. As the desktop user, grant gamepad access and write the GNOME config:
|
||||
|
||||
```sh
|
||||
sudo usermod -aG input "$USER" # /dev/uinput for virtual gamepads (re-login to apply)
|
||||
mkdir -p ~/.config/punktfunk
|
||||
cat > ~/.config/punktfunk/host.env <<'ENV'
|
||||
WAYLAND_DISPLAY=wayland-0
|
||||
XDG_CURRENT_DESKTOP=GNOME
|
||||
PUNKTFUNK_COMPOSITOR=mutter
|
||||
PUNKTFUNK_VIDEO_SOURCE=virtual
|
||||
PUNKTFUNK_ZEROCOPY=1
|
||||
PUNKTFUNK_INPUT_BACKEND=libei
|
||||
ENV
|
||||
```
|
||||
|
||||
See the [Configuration reference](/docs/configuration) for every option.
|
||||
|
||||
## 4. Run
|
||||
|
||||
Start the host as a user service from **inside your GNOME session** (so it can reach Mutter):
|
||||
|
||||
```sh
|
||||
systemctl --user enable --now punktfunk-host
|
||||
journalctl --user -u punktfunk-host -f # watch it come up + print its fingerprint
|
||||
```
|
||||
|
||||
The host listens on UDP `9777` (native punktfunk/1) plus the GameStream ports, and advertises itself
|
||||
over mDNS. It requires **PIN pairing** by default (secure on a LAN) — arm pairing from the web
|
||||
console (next step) and pair once from your [client](/docs/clients).
|
||||
|
||||
### Web console
|
||||
|
||||
The console (status, paired devices, arm pairing) ships as `punktfunk-web`:
|
||||
|
||||
```sh
|
||||
systemctl --user enable --now punktfunk-web
|
||||
# read the auto-generated login password, then open http://<host-ip>:47992
|
||||
journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p'
|
||||
```
|
||||
|
||||
#### Console login password
|
||||
|
||||
The console is password-protected. On first start `punktfunk-web-init` generates a random login
|
||||
password and saves it to `~/.config/punktfunk/web-password` (as `PUNKTFUNK_UI_PASSWORD=…`). Read it
|
||||
back at any time — from the init service's journal, or straight from the file:
|
||||
|
||||
```sh
|
||||
journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p'
|
||||
sed -n 's/^PUNKTFUNK_UI_PASSWORD=//p' ~/.config/punktfunk/web-password
|
||||
```
|
||||
|
||||
To set your own password, edit that file (`PUNKTFUNK_UI_PASSWORD=<your-password>`) and restart the
|
||||
console: `systemctl --user restart punktfunk-web`. Forgot it? This is the recovery path linked from
|
||||
the console login screen — see [Forgot your Password?](/docs/forgot-password).
|
||||
|
||||
To run the host automatically at boot — including on a **headless** machine with no monitor — see
|
||||
[Running as a Service](/docs/running-as-a-service).
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
- **gnome-shell fails to start / "GPU … not supported by EGL":** the NVIDIA GL/EGL userspace is
|
||||
missing. Install `libnvidia-gl-<version>` (step 1) and confirm
|
||||
`/usr/share/glvnd/egl_vendor.d/10_nvidia.json` exists.
|
||||
- **Capture fails with "Session creation inhibited":** a **locked** GNOME session blocks screen
|
||||
capture. On a headless/always-on host, disable the lock — see
|
||||
[Running as a Service](/docs/running-as-a-service).
|
||||
- More in [Troubleshooting](/docs/troubleshooting).
|
||||
|
||||
## Appendix — build from source
|
||||
|
||||
If the apt registry doesn't have a build for your release, or you want to track `main` directly,
|
||||
compile the host yourself (no clean updates / no packaged units — you wire those up by hand).
|
||||
|
||||
Install the build toolchain and runtime libraries:
|
||||
|
||||
```sh
|
||||
sudo apt install build-essential pkg-config cmake clang libclang-dev nasm git curl \
|
||||
pipewire pipewire-pulse wireplumber libpipewire-0.3-dev libspa-0.2-dev \
|
||||
libwayland-dev wayland-protocols libxkbcommon-dev libopus-dev \
|
||||
libdrm-dev libgbm-dev libegl-dev libgles-dev mesa-common-dev libva-dev \
|
||||
ffmpeg libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libavfilter-dev libavdevice-dev \
|
||||
libnvidia-egl-wayland1 libnvidia-egl-gbm1 libei-dev
|
||||
```
|
||||
|
||||
Install Rust if you don't have it, then build:
|
||||
|
||||
```sh
|
||||
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
|
||||
git clone https://git.unom.io/unom/punktfunk.git && cd punktfunk
|
||||
cargo build --release -p punktfunk-host
|
||||
```
|
||||
|
||||
The host binary lands at `target/release/punktfunk-host`. Write `~/.config/punktfunk/host.env` as in
|
||||
step 3, then run it inside your GNOME session:
|
||||
|
||||
```sh
|
||||
cargo run --release -p punktfunk-host -- serve --gamestream
|
||||
```
|
||||
|
||||
(The native plane is always on; `--gamestream` adds the Moonlight-compat surface this guide's
|
||||
GameStream ports refer to — trusted LAN only. Drop it for a secure native-only host.)
|
||||
@@ -1,128 +0,0 @@
|
||||
---
|
||||
title: Ubuntu — KDE Plasma
|
||||
description: Set up a punktfunk host on Ubuntu with KDE Plasma (KWin).
|
||||
---
|
||||
|
||||
Set up a punktfunk host on **Ubuntu** running **KDE Plasma**. The host uses KDE's KWin compositor to
|
||||
create a per-client virtual display. Needs **KWin 6.5.6 or newer**.
|
||||
|
||||
> New to this? Skim [Requirements](/docs/requirements) first, and read
|
||||
> [Security & Safe Use](/docs/security) — a streaming host is remote control of the machine, so keep it
|
||||
> on a trusted LAN or VPN and require pairing.
|
||||
|
||||
## 1. NVIDIA driver
|
||||
|
||||
Identical to the GNOME guide — follow **step 1** of
|
||||
[Ubuntu — GNOME](/docs/ubuntu-gnome#1-nvidia-driver): install the NVIDIA driver **and** the
|
||||
`libnvidia-gl-<version>` userspace, enable `nvidia-drm modeset=1`, reboot, and verify with
|
||||
`nvidia-smi`.
|
||||
|
||||
## 2. Install the host (apt)
|
||||
|
||||
The host is published as a `.deb` to the public Gitea apt registry — install and update with plain
|
||||
`apt`. Trust the repo's signing key, add the repo, and install:
|
||||
|
||||
```sh
|
||||
sudo install -d -m 0755 /etc/apt/keyrings
|
||||
curl -fsSL https://git.unom.io/api/packages/unom/debian/repository.key \
|
||||
| sudo tee /etc/apt/keyrings/punktfunk.asc >/dev/null
|
||||
|
||||
echo "deb [signed-by=/etc/apt/keyrings/punktfunk.asc] https://git.unom.io/api/packages/unom/debian stable main" \
|
||||
| sudo tee /etc/apt/sources.list.d/punktfunk.list
|
||||
|
||||
sudo apt update
|
||||
sudo apt install punktfunk-host
|
||||
```
|
||||
|
||||
This also pulls the web console (`punktfunk-web`) via `Recommends` (the pairing/status UI). The
|
||||
desktop *client* — `punktfunk-client`, for the machine you stream *to* — is a separate package, not
|
||||
needed on a host. The NVIDIA driver stays out of band (step 1). Updates later are just
|
||||
`sudo apt update && sudo apt upgrade`.
|
||||
|
||||
## 3. Configure
|
||||
|
||||
The package ships the systemd **user** unit, the udev rule, and the sysctl tuning. As the desktop
|
||||
user, grant gamepad access and write the KDE config:
|
||||
|
||||
```sh
|
||||
sudo usermod -aG input "$USER" # /dev/uinput for virtual gamepads (re-login to apply)
|
||||
mkdir -p ~/.config/punktfunk
|
||||
cat > ~/.config/punktfunk/host.env <<'ENV'
|
||||
WAYLAND_DISPLAY=wayland-0
|
||||
XDG_CURRENT_DESKTOP=KDE
|
||||
PUNKTFUNK_COMPOSITOR=kwin
|
||||
PUNKTFUNK_VIDEO_SOURCE=virtual
|
||||
PUNKTFUNK_ZEROCOPY=1
|
||||
PUNKTFUNK_INPUT_BACKEND=libei
|
||||
ENV
|
||||
```
|
||||
|
||||
> Make sure you're on a **KDE Wayland** session (not X11) — the picker on the login screen. The
|
||||
> virtual-display path is Wayland-only. See the [Configuration reference](/docs/configuration) for
|
||||
> every option.
|
||||
|
||||
## 4. Run
|
||||
|
||||
Start the host as a user service from **inside your Plasma session**:
|
||||
|
||||
```sh
|
||||
systemctl --user enable --now punktfunk-host
|
||||
journalctl --user -u punktfunk-host -f # watch it come up + print its fingerprint
|
||||
```
|
||||
|
||||
The host listens on UDP `9777` (native punktfunk/1) plus the GameStream ports and advertises over
|
||||
mDNS. It requires **PIN pairing** by default — arm pairing from the web console and pair once from
|
||||
your [client](/docs/clients).
|
||||
|
||||
### Web console
|
||||
|
||||
```sh
|
||||
systemctl --user enable --now punktfunk-web
|
||||
# read the auto-generated login password, then open http://<host-ip>:47992
|
||||
journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p'
|
||||
```
|
||||
|
||||
#### Console login password
|
||||
|
||||
The console is password-protected. On first start `punktfunk-web-init` generates a random login
|
||||
password and saves it to `~/.config/punktfunk/web-password` (as `PUNKTFUNK_UI_PASSWORD=…`). Read it
|
||||
back at any time — from the init service's journal, or straight from the file:
|
||||
|
||||
```sh
|
||||
journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p'
|
||||
sed -n 's/^PUNKTFUNK_UI_PASSWORD=//p' ~/.config/punktfunk/web-password
|
||||
```
|
||||
|
||||
To set your own password, edit that file (`PUNKTFUNK_UI_PASSWORD=<your-password>`) and restart the
|
||||
console: `systemctl --user restart punktfunk-web`. Forgot it? This is the recovery path linked from
|
||||
the console login screen — see [Forgot your Password?](/docs/forgot-password).
|
||||
|
||||
To run it at boot — including fully **headless**, with KWin brought up automatically and no login —
|
||||
see [Running as a Service](/docs/running-as-a-service); the headless appliance is built around KDE.
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
- **KWin too old:** virtual outputs need KWin **≥ 6.5.6**. Check with `kwin_wayland --version`.
|
||||
- **No picture / capture fails:** confirm you're on a Wayland session and the NVIDIA GL userspace is
|
||||
installed (`libnvidia-gl-<version>`). More in [Troubleshooting](/docs/troubleshooting).
|
||||
|
||||
## Appendix — build from source
|
||||
|
||||
If the apt registry has no build for your release, compile the host yourself (no clean updates / no
|
||||
packaged units). Install the build toolchain and runtime libraries — the same `apt` line as the
|
||||
[GNOME build-from-source appendix](/docs/ubuntu-gnome#appendix--build-from-source) — then:
|
||||
|
||||
```sh
|
||||
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
|
||||
git clone https://git.unom.io/unom/punktfunk.git && cd punktfunk
|
||||
cargo build --release -p punktfunk-host
|
||||
```
|
||||
|
||||
Write `~/.config/punktfunk/host.env` as in step 3, then run it inside your Plasma session:
|
||||
|
||||
```sh
|
||||
cargo run --release -p punktfunk-host -- serve --gamestream
|
||||
```
|
||||
|
||||
(The native plane is always on; `--gamestream` adds the Moonlight-compat surface this guide's
|
||||
GameStream ports refer to — trusted LAN only. Drop it for a secure native-only host.)
|
||||
@@ -9,6 +9,7 @@
|
||||
"nav_pairing": "Kopplung",
|
||||
"nav_library": "Bibliothek",
|
||||
"nav_settings": "Einstellungen",
|
||||
"nav_more": "Mehr",
|
||||
"status_title": "Live-Status",
|
||||
"status_video": "Video",
|
||||
"status_audio": "Audio",
|
||||
@@ -87,7 +88,7 @@
|
||||
"display_preset_current": "Aktiv",
|
||||
"display_preset_soon": "in Kürze",
|
||||
"display_keep_alive_help": "„Aus“ baut die Anzeige sofort beim Trennen ab. Halte sie (und bei gamescope ihr Spiel) am Leben, damit ein schnelles Wiederverbinden sofort fortsetzt, statt neu aufzubauen.",
|
||||
"display_topology_help": "Was mit den physischen Monitoren des Hosts während des Streamings geschieht.",
|
||||
"display_topology_help": "Wie sich die gestreamte Anzeige in den Desktop des Hosts einfügt. Erweitern: ein zusätzlicher Bildschirm neben deinen Monitoren. Primär: die gestreamte Anzeige wird der primäre Ausgang, deine Monitore bleiben. Exklusiv: die gestreamte Anzeige ist der einzige Ausgang — physische Monitore werden beim Streamen deaktiviert und danach wiederhergestellt. Auf einem Host ohne Monitor legt es nur fest, ob die gestreamte Anzeige primär ist.",
|
||||
"display_conflict": "Wenn ein weiterer Client verbindet",
|
||||
"display_conflict_help": "Was passiert, wenn ein zweiter Client verbindet, während bereits gestreamt wird, und eine andere Auflösung anfragt.",
|
||||
"display_conflict_separate": "Eigene Anzeige",
|
||||
@@ -95,7 +96,7 @@
|
||||
"display_conflict_join": "Ansicht teilen",
|
||||
"display_conflict_reject": "Besetzt — ablehnen",
|
||||
"display_identity": "Client-Identität",
|
||||
"display_identity_help": "Jedem Client eine stabile Anzeige geben, damit der Desktop seine Monitor-Einstellungen merkt (z. B. Skalierung).",
|
||||
"display_identity_help": "Ob die gestreamte Anzeige eine stabile Client-Identität trägt, sodass der Desktop des Hosts die Monitor-Einstellungen dieses Clients (Skalierung, Auflösung) merkt und beim erneuten Verbinden wieder anwendet. Geteilt: eine Identität für alle. Pro Client: jedes Gerät eigene. Pro Client + Auflösung: separate Einstellungen je Gerät und Auflösung.",
|
||||
"display_identity_shared": "Geteilt",
|
||||
"display_identity_per_client": "Pro Client",
|
||||
"display_identity_per_client_mode": "Pro Client + Auflösung",
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
"nav_pairing": "Pairing",
|
||||
"nav_library": "Library",
|
||||
"nav_settings": "Settings",
|
||||
"nav_more": "More",
|
||||
"status_title": "Live status",
|
||||
"status_video": "Video",
|
||||
"status_audio": "Audio",
|
||||
@@ -87,7 +88,7 @@
|
||||
"display_preset_current": "Active",
|
||||
"display_preset_soon": "coming soon",
|
||||
"display_keep_alive_help": "Off tears the display down as soon as the client disconnects. Keep it alive (and, on gamescope, its game) so a quick reconnect resumes instantly instead of rebuilding.",
|
||||
"display_topology_help": "What happens to the host's physical monitors while streaming.",
|
||||
"display_topology_help": "How the streamed display fits into the host's desktop. Extend: an extra screen alongside your monitors. Primary: the streamed display becomes the primary output, your monitors kept. Exclusive: the streamed display is the sole output — physical monitors are disabled while streaming and restored after. On a headless host it just sets whether the streamed display is the primary.",
|
||||
"display_conflict": "When another client connects",
|
||||
"display_conflict_help": "What happens if a second client connects while one is already streaming and asks for a different resolution.",
|
||||
"display_conflict_separate": "Own display",
|
||||
@@ -95,7 +96,7 @@
|
||||
"display_conflict_join": "Share view",
|
||||
"display_conflict_reject": "Busy — reject",
|
||||
"display_identity": "Per-client identity",
|
||||
"display_identity_help": "Give each client a stable display so the desktop remembers its per-monitor settings (e.g. scaling).",
|
||||
"display_identity_help": "Whether the streamed display carries a stable per-client identity, so the host's desktop remembers that client's per-monitor settings (scaling, resolution) and reapplies them when it reconnects. Shared: one identity for everyone. Per client: each device keeps its own. Per client + resolution: a device keeps separate settings per resolution it connects at.",
|
||||
"display_identity_shared": "Shared",
|
||||
"display_identity_per_client": "Per client",
|
||||
"display_identity_per_client_mode": "Per client + resolution",
|
||||
|
||||
@@ -1,16 +1,17 @@
|
||||
import { Link } from "@tanstack/react-router";
|
||||
import { Link, useRouterState } from "@tanstack/react-router";
|
||||
import {
|
||||
Activity,
|
||||
GaugeCircle,
|
||||
KeyRound,
|
||||
LibraryBig,
|
||||
MonitorPlay,
|
||||
MoreHorizontal,
|
||||
ScrollText,
|
||||
Server,
|
||||
Settings,
|
||||
} from "lucide-react";
|
||||
import { motion, stagger } from "motion/react";
|
||||
import type { ReactNode } from "react";
|
||||
import { type ReactNode, useState } from "react";
|
||||
import { BrandMark } from "@/components/brand-mark";
|
||||
import { Wordmark } from "@/components/wordmark";
|
||||
import { changeLocale, type Locale, locales, useLocale } from "@/lib/i18n";
|
||||
@@ -30,6 +31,11 @@ const NAV = [
|
||||
{ to: "/settings", icon: Settings, label: () => m.nav_settings() },
|
||||
] as const;
|
||||
|
||||
// On phones a flat 8-tab bar is too cramped, so the first four are pinned and the rest live behind a
|
||||
// "More" tab that opens a sheet above the bar. Keep it ≤ 5 slots including "More".
|
||||
const MOBILE_PRIMARY = NAV.slice(0, 4);
|
||||
const MOBILE_OVERFLOW = NAV.slice(4);
|
||||
|
||||
export function AppShell({ children }: { children: ReactNode }) {
|
||||
// Read the locale so the whole shell re-renders on a language switch.
|
||||
useLocale();
|
||||
@@ -108,29 +114,88 @@ export function AppShell({ children }: { children: ReactNode }) {
|
||||
</main>
|
||||
</div>
|
||||
|
||||
{/* Mobile bottom tab bar (< sm): the primary navigation on phones. */}
|
||||
<MobileNav />
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
/** Mobile bottom navigation (< sm): four pinned tabs + a "More" tab whose sheet holds the rest. */
|
||||
function MobileNav() {
|
||||
const [moreOpen, setMoreOpen] = useState(false);
|
||||
const pathname = useRouterState({ select: (s) => s.location.pathname });
|
||||
// Highlight "More" when the current route lives in the overflow.
|
||||
const overflowActive = MOBILE_OVERFLOW.some(
|
||||
(n) => pathname === n.to || pathname.startsWith(`${n.to}/`),
|
||||
);
|
||||
// Fixed two-line-tall label box so a 1- or 2-line label (labels vary by locale) keeps every icon
|
||||
// at the same height.
|
||||
const tab =
|
||||
"flex flex-1 flex-col items-center justify-center gap-1 px-0.5 py-2 text-muted-foreground transition-colors";
|
||||
const lbl =
|
||||
"flex h-7 w-full items-center justify-center text-center text-[10px] leading-tight";
|
||||
return (
|
||||
<>
|
||||
{/* Tap-outside backdrop, under the bar (z-50) but over the page. */}
|
||||
{moreOpen && (
|
||||
<button
|
||||
type="button"
|
||||
aria-label="Close menu"
|
||||
className="fixed inset-0 z-40 bg-black/40 sm:hidden"
|
||||
onClick={() => setMoreOpen(false)}
|
||||
/>
|
||||
)}
|
||||
<nav
|
||||
className="fixed inset-x-0 bottom-0 z-40 flex border-t bg-card/95 backdrop-blur sm:hidden"
|
||||
className="fixed inset-x-0 bottom-0 z-50 sm:hidden"
|
||||
style={{ paddingBottom: "env(safe-area-inset-bottom)" }}
|
||||
>
|
||||
{NAV.map(({ to, icon: Icon, label }) => (
|
||||
<Link
|
||||
key={to}
|
||||
to={to}
|
||||
activeOptions={{ exact: to === "/" }}
|
||||
className="flex flex-1 flex-col items-center justify-center gap-1 px-0.5 py-2 text-muted-foreground transition-colors"
|
||||
activeProps={{ className: "text-[var(--brand-light)]" }}
|
||||
{/* The "More" sheet sits directly above the bar (bottom-full of the fixed nav). */}
|
||||
{moreOpen && (
|
||||
<div className="absolute inset-x-0 bottom-full border-t bg-card/95 backdrop-blur">
|
||||
<div className="grid grid-cols-4 gap-1 p-2">
|
||||
{MOBILE_OVERFLOW.map(({ to, icon: Icon, label }) => (
|
||||
<Link
|
||||
key={to}
|
||||
to={to}
|
||||
onClick={() => setMoreOpen(false)}
|
||||
className={cn(tab, "rounded-md")}
|
||||
activeProps={{ className: "text-[var(--brand-light)]" }}
|
||||
>
|
||||
<Icon className="size-5 shrink-0" />
|
||||
<span className={lbl}>{label()}</span>
|
||||
</Link>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
<div className="flex border-t bg-card/95 backdrop-blur">
|
||||
{MOBILE_PRIMARY.map(({ to, icon: Icon, label }) => (
|
||||
<Link
|
||||
key={to}
|
||||
to={to}
|
||||
onClick={() => setMoreOpen(false)}
|
||||
activeOptions={{ exact: to === "/" }}
|
||||
className={tab}
|
||||
activeProps={{ className: "text-[var(--brand-light)]" }}
|
||||
>
|
||||
<Icon className="size-5 shrink-0" />
|
||||
<span className={lbl}>{label()}</span>
|
||||
</Link>
|
||||
))}
|
||||
<button
|
||||
type="button"
|
||||
onClick={() => setMoreOpen((o) => !o)}
|
||||
aria-expanded={moreOpen}
|
||||
className={cn(
|
||||
tab,
|
||||
(moreOpen || overflowActive) && "text-[var(--brand-light)]",
|
||||
)}
|
||||
>
|
||||
<Icon className="size-5 shrink-0" />
|
||||
{/* Fixed two-line-tall box so a 1- or 2-line label keeps every icon
|
||||
at the same height (the labels vary by locale). */}
|
||||
<span className="flex h-7 w-full items-center justify-center text-center text-[10px] leading-tight">
|
||||
{label()}
|
||||
</span>
|
||||
</Link>
|
||||
))}
|
||||
<MoreHorizontal className="size-5 shrink-0" />
|
||||
<span className={lbl}>{m.nav_more()}</span>
|
||||
</button>
|
||||
</div>
|
||||
</nav>
|
||||
</div>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
@@ -67,7 +67,7 @@ export const DisplaySection: FC = () => {
|
||||
<CardTitle>{m.display_config_title()}</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent className="space-y-4">
|
||||
<p className="text-sm text-muted-foreground">{m.host_displays_help()}</p>
|
||||
<p className="max-w-prose text-sm text-muted-foreground">{m.host_displays_help()}</p>
|
||||
<QueryState isLoading={q.isLoading} error={q.error} refetch={q.refetch}>
|
||||
{q.data && draft && (
|
||||
<DisplayForm
|
||||
@@ -154,8 +154,8 @@ const DisplayForm: FC<{
|
||||
return (
|
||||
<div className="space-y-6">
|
||||
{/* One-click presets — a 2-up grid so each has room to breathe */}
|
||||
<div className="space-y-3">
|
||||
<Label className="text-base font-semibold">{m.display_preset()}</Label>
|
||||
<div className="space-y-4">
|
||||
<Label className="mb-1 block text-base font-semibold">{m.display_preset()}</Label>
|
||||
<div className="grid gap-3 sm:grid-cols-2">
|
||||
{PRESET_ORDER.map((id) => {
|
||||
const p = presets.find((x) => x.id === id);
|
||||
@@ -341,7 +341,7 @@ const DisplayForm: FC<{
|
||||
<Badge variant="outline">{`${effective.max_displays}×`}</Badge>
|
||||
</div>
|
||||
|
||||
<p className="text-xs text-muted-foreground">{m.display_pending_note()}</p>
|
||||
<p className="max-w-prose text-xs text-muted-foreground">{m.display_pending_note()}</p>
|
||||
{error && <p className="text-sm text-amber-600 dark:text-amber-500">{error}</p>}
|
||||
</div>
|
||||
);
|
||||
@@ -357,7 +357,7 @@ const Field: FC<{ label: string; help?: string; children: ReactNode }> = ({
|
||||
<div className="space-y-3">
|
||||
<Label className="block">{label}</Label>
|
||||
{children}
|
||||
{help && <p className="text-xs text-muted-foreground">{help}</p>}
|
||||
{help && <p className="max-w-prose text-xs text-muted-foreground">{help}</p>}
|
||||
</div>
|
||||
);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user