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enricobuehler ebf61cb448 Merge branch 'worktree-wave2-pw5-encode-overlap' into worktree-wave2-pyrowave
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# Conflicts:
#	crates/pf-encode/src/enc/linux/pyrowave.rs
2026-08-09 01:14:59 +02:00
enricobuehler 7d37fe450d test(pf-encode): run PyroWave at depth 2 on real hardware — without shipping depth 2
Wave-2 PW5, the stage-6 experiment. Shipped behaviour is UNCHANGED: `max_inflight` is still 1.

Stage 6 is the frame-corruption stage, and its gate is an on-glass tear-hunt with a live compositor,
a real client and ten minutes of moving content. That is not runnable from here. But the depth-2
risk has two halves, and one of them lives entirely in this crate — the per-slot resources
(`cmd`/`fence`/`csc_set`/y/uv/cursor) and the alternating encoder handles — so that half can be
answered now, on the GPU, and the answer is worth having before anyone attempts the other.

The experiment drives the backend with two frames genuinely in flight (submit N+1, then poll N) and
compares the result against the encoder's OWN synchronous output over the same 16 moving frames.
Its own depth-1 decode is the honest reference: pyrowave's raw AU bytes are not reproducible
run-to-run (see the stage-3 commit), but its decoded planes are.

RESULT, .21 / RTX 5070 Ti (GPU idle at 180 MHz of 3090 — the slow-clock worst case on this card):

  depth-2 vs depth-1 over 16 frames: worst-case PSNR identical (inf)

Bit-identical luma, every frame, in order. So stages 4 and 5 between them are sufficient for the
encoder side: doubling the six single-slot resources and alternating two `pyrowave_encoder` handles
under one monotonic wire sequence really does make overlap invisible to the decoder.

The test is built to fail rather than to pass. Content MOVES every frame (flat fills are the
documented false-green trap — a torn frame stitched from two halves of a static card is invisible),
it asserts two frames were ACTUALLY in flight rather than silently proving nothing, it asserts the
AU count is unchanged, and it carries an off-by-one discriminator that raw PSNR would miss: each
overlapped frame must match its own reference BETTER than it matches the previous one, so a
pipeline delivering frames one position late fails even though every individual PSNR looks fine.

It reaches `max_inflight` directly instead of through a shipped knob, precisely so the shipped
value stays 1.

⚠ WHAT THIS DOES NOT COVER, stated here so the next person does not read it as a green light for
stage 6: the CAPTURE side. `.process` hands the SPA buffer back to the compositor at callback
return while the encode thread holds only a dup of its dmabuf fd, so a second frame in flight
widens the window in which the producer may overwrite a buffer we are still reading by a full frame
period. Nothing in this crate can test that — it needs a live producer. Stages 1 and 2 are what
make it answerable (the pool census says how deep the producer's ring is; the Choice range asks for
headroom), and the on-glass hunt is what would settle it.

Gates green at CI parity.
2026-08-09 00:30:25 +02:00
enricobuehler 077db416ec feat(pf-encode): two PyroWave encoder handles, and the 3-bit landmine that makes them work
Wave-2 PW5 stage 5. Depth is STILL 1 — the handles alternate per frame, one in flight.

PyroWave's `Encoder` cannot hold two frames. Not "probably not" — structurally not. `Encoder::Impl`
owns ONE each of `wavelet_img_high_res`, `bucket_buffer`, `meta_buffer`, `block_stat_buffer`,
`payload_data` and `quant_buffer`, and `Impl::encode` OPENS by discarding them: an image barrier
with `VK_IMAGE_LAYOUT_UNDEFINED` as the old layout — a written promise that nothing else is reading
it — plus three `fill_buffer` clears. Two encodes recorded into two command buffers and submitted
to one queue have no execution dependency in Vulkan (submission order orders the START, not the
completion), so N+1's DWT would overwrite the wavelet bands and zero the RDO buckets while N's
block packing still reads them. Content-dependent, silent.

So overlap means TWO handles on one device, alternated — one per slot. Every resource above is
then private per handle, and within a handle the encodes stay strictly serialized (a slot's next
frame is recorded only after that slot's previous one retired), which leaves patch 0004's
scratch-pool invariant intact without touching it.

THE LANDMINE, and it is the reason this stage is its own commit: `sequence_count` ALSO lives on
`Impl`, and it is the 3-bit counter stamped into every block header. Two handles each count
1,2,3... alone, so the wire sees 1,1,2,2,3,3.... The decoder restarts a frame only when the value
CHANGES (`diff = (hdr.sequence - last_seq) & 0x7; restart = diff != 0`), so a repeat reads as MORE
BLOCKS OF THE SAME FRAME: `clear()` never runs, `decoded_frame_for_current_sequence` stays true,
and the second frame of each pair is swallowed. Half frame rate, occasional mixed-frame blocks, no
error anywhere — on every client, since pf-client-core and the Apple Metal hand-port parse the same
field.

`patches/0007-encoder-sequence-override.patch` (new, ~38 lines) exposes
`Encoder::set_next_sequence` + a `pyrowave_encoder_set_next_sequence` C entry + a
`PYROWAVE_SEQUENCE_MASK` define, so ONE monotonic counter on the Rust side is stamped regardless of
which handle encodes. The setter stores `(seq - 1) & mask` because `Impl::encode` pre-increments —
its contract is about the next ENCODE, not the next store. Inert when unused, so the whole Windows
backend is untouched. No `.def` change: the C API is a static archive.

PREDICTED, THEN OBSERVED. A negative control on .21 (the override call removed, nothing else) reads
the wire out at exactly:

  [1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 0, 0, 1, 1, 2, 2]

which is the analysis's prediction character for character, and with the override:

  +1 mod 8, all 20 frames, through the 3-bit wrap.

THE GATE, `wire_sequence_increments_across_alternating_handles`, checks three things over 20 frames
because any one alone could pass while the stream is broken: the wire counter advances by 1 mod 8;
ONE persistent decoder (its `last_seq` carried across every push, exactly like a client's) reports
every AU decodable; and consecutive decoded pictures DIFFER. Content moves every frame — and the
first run caught a trap in the harness itself rather than the encoder: `test_card` starts its LCG
at `seed | 1`, so seeds 2 and 3 build a byte-identical card and the test faked the very repeat it
hunts. Odd seeds only now, with the reason written down.

A runtime self-check backs the test up where the test cannot reach: after packetize, the stamped
sequence is compared against what we asked for, and a mismatch logs once per process naming patch
0007. A re-vendor that loses the patch would not fail to build — it would fail on glass, subtly,
and this makes it loud instead. Two byte reads per frame.

`reset()` rebuilds both handles and `Drop` destroys both, each with the same null-immediately
discipline the single handle had (`pyrowave_encoder_destroy` is a bare `delete` with no null
check, so a stale pointer left in the field is a double free).

Vendored-patch discipline: patch 0007 re-applies clean to a pristine vendor checkout (verified by
stashing the vendor tree and re-applying), and `git diff crates/pyrowave-sys/vendor/` touches
exactly the four intended files.

VERIFIED ON GLASS (.21, RTX 5070 Ti, GPU idle at 180 MHz of 3090): all 8 `#[ignore]`d GPU tests
pass, including the new gate and the 4:2:0 / 4:4:4 / 24-bpp PSNR smokes.

Gates green at CI parity.
2026-08-09 00:27:28 +02:00
enricobuehler 29248dcab9 feat(pf-encode): PyroWave had six single-slot resources, not the two the plan named
Wave-2 PW5 stage 4. Pure capacity — `max_inflight` is STILL 1, nothing overlaps yet.

The plan named the y/uv images as the thing to double. Reading the backend found five more, and
each is a correctness problem under overlap rather than a performance one:

  * `csc_set` — ONE descriptor set, rewritten every frame by `bind_rgb`. Updating a set still bound
    by a PENDING command buffer violates VUID-vkUpdateDescriptorSets-None-03047, and on most
    drivers that is a wrong picture rather than an error.
  * `y_img`/`uv_img` — the CSC of N+1 storage-writes exactly the images pyrowave is still sampling
    for N. The barrier comment ("the previous frame's encode already completed under our
    synchronous fence") was load-bearing and said so.
  * `cursor_img` + `cursor_stage` — the struct comment stated the assumption outright: *"Single
    (not ring) because PyroWave encodes one frame synchronously — no in-flight overlap to race."*
  * `cmd` + `fence` — you cannot record into a PENDING command buffer at all.
  * `cpu_img`/`cpu_stage` (software capture / tests) — the host writes staging while the previous
    frame's copy is still pending.

All of it moves into a `Slot`, and the encoder now owns `SLOTS` of them. Two, because Granite caps
the overlap at two for us: the pyrowave device defaults to `init_frame_contexts(2)` and
`next_frame_context()` — called at the top of every `encode_gpu_synchronous` — waits the context it
rotates into. A third slot would need a vendored `init_frame_contexts(3)` that is not exposed.

`bitstream` and `import_cache` are deliberately NOT per-slot, and the `Slot` doc says why so a
later sweep does not "fix" it: `bitstream` is only touched during packetize, i.e. only on the poll
side one frame at a time, and `import_cache` retaining the VkImage/VkDeviceMemory per dmabuf inode
is precisely what makes it safe for two slots to sample the same imported buffer. `cpu_expand` is
shared for the same reason — it is copied into staging before `submit_frame` returns, so no GPU
work ever reads it.

Each frame carries its slot index in `InFlight` rather than recomputing it, so `wait_and_packetize`
cannot wait the wrong fence — the failure that would look like corruption rather than an error.
`reset()` now waits EVERY in-flight fence, not just one, which matters the moment depth rises.

WHAT IT COSTS, measured from the driver's own memory requirements rather than estimated (.21,
RTX 5070 Ti, and there is now an `#[ignore]`d test that prints it on any GPU):

  1080p 4:2:0   3872 KiB per slot    7744 KiB for both
  4K    4:2:0  12992 KiB per slot   25984 KiB for both
  4K    4:4:4  24992 KiB per slot   49984 KiB for both

So the extra slot costs ~3.8 MiB at 1080p and ~24 MiB at 4K 4:4:4 — an order of magnitude under
the plan's ~25-35 MB / 100-150 MB estimate, because that estimate included pyrowave's internal
wavelet and scratch buffers, which stage 5's second encoder handle will add and this stage does
not. Affordable on an iGPU. The open line now logs `slots`, `slot_kib` and `slots_kib` so this is
visible per session and not only in a test.

VERIFIED ON GLASS (.21, GPU idle at 195 MHz of 3090 — slow-clock, the worst case on this card):
all 6 `#[ignore]`d GPU tests pass, and all NINE decoded-plane hashes (`ref-dense-{y,cb,cr}`,
`ref-chunked-*`, `ref-dense444-*`) are bit-identical to the pre-PW5 base. Decode identity is the
meaningful gate here — the raw AU bytes are not reproducible run-to-run even from an unmodified
binary, which stage 3's message documents.

Gates green at CI parity.
2026-08-09 00:18:38 +02:00
enricobuehler 95962f55d0 refactor(pf-encode): PyroWave waited its fence inside submit — the one backend that did
Wave-2 PW5 stage 3. Depth is STILL 1; this is the shape change alone.

`encode_frame` recorded CSC+encode, queue-submitted, waited the fence and packetized, all inside
`Encoder::submit`. Every other backend in this crate puts the wait on the POLL side. That
difference is the whole reason the host loop's cadence folds around this encoder: with the wait
inline, `submit` returns only after the GPU is done, so the arrival-anchored floor absorbs the
encode only while it stays under 0.9x the frame interval.

Split into `submit_frame` (ingest -> CSC -> pyrowave encode -> queue-submit -> return) and
`wait_and_packetize` (fence wait -> packetize -> AU), with an `InFlight` deque between them capped
by `max_inflight`, which is 1. **One is the only value the resources can support today** — `cmd`,
`fence`, `csc_set` and the y/uv images are one each, so a second concurrent frame would record into
a PENDING command buffer and storage-write images pyrowave is still sampling. `submit` therefore
drains to `max_inflight - 1` before recording, which states that invariant in one place instead of
leaving it implicit in "the encode is synchronous".

The subtle part is the command-buffer state machine, and it is unchanged: the record-and-submit
closure still resets `cmd` on every PRE-submit failure (RECORDING/INVALID/EXECUTABLE, never
PENDING), and the fence wait still does NOT reset on failure, because a timeout leaves the buffer
PENDING where a reset violates VUID-vkResetCommandBuffer-commandBuffer-00045. What changed is that
a failed wait now also leaves the entry IN FLIGHT — which is precisely what tells `reset()` there
is live GPU work to re-wait before the pyrowave encoder object may be destroyed. `gpu_pending` is
gone; `!inflight.is_empty()` is the same fact, and cannot drift from it.

The split opened two windows that did not exist when everything ran inline, both closed here:
`reconfigure_bitrate` and `set_wire_chunking` can now land BETWEEN a submit and its poll, so the
packetize boundary and the bitstream cap are snapshotted into `InFlight` at submit time. Reading
the live fields would have let a mid-flight bitrate drop turn a perfectly good frame into
"unexpected packet count", and a mid-flight chunking change into an AU with the wrong
`chunk_aligned` flag.

`flush()` is no longer a no-op — it drains the in-flight frame, so the trait's poll-until-None
contract still returns every AU (the `spike` subcommand and the hardware smoke tests are the real
users).

The perf instrument still measures submit->AU, stamped at submit and taken when the AU becomes
readable, so `92326312`'s numbers stay directly comparable; the log line now carries `depth` and
says plainly that above depth 1 the number legitimately grows by about one loop period.

VERIFIED ON GLASS (.21, RTX 5070 Ti, GPU idle at 180 MHz of 3090 — so these are slow-clock runs,
which is the worst case on this card, not the best): all 6 `#[ignore]`d GPU tests pass — the
4:2:0, 4:4:4 and 24-bpp PSNR smokes, the mode-mismatch refusal, the fd-leak check and the golden
dump.

Byte-identity, honestly: the AU bytes are NOT reproducible, and were not before this commit
either. Three runs of the SAME unmodified binary produced three different `au-dense.bin` hashes
(ab7ecaf6 / 8735700e / 933b3d40) — the vendored 4:2:0 encoder emits run-varying bytes that the
decoder ignores. So the meaningful gate is DECODE identity, and that holds exactly: every decoded
plane (`ref-dense-{y,cb,cr}`, `ref-chunked-{y,cb,cr}`, `ref-dense444-{y,cb,cr}`) is bit-identical
between the pre-split base and this commit, across four runs. 4:4:4 AUs are additionally
bit-stable and match the checked-in Apple fixture exactly.

Gates green at CI parity.
2026-08-09 00:11:22 +02:00
enricobuehler 20f4d23f2d test(pw6): the streamed-AU trap is real — and at 2 % loss it costs exactly nothing
PW6 shipped behind a knob because one pre-registered risk was unmeasured: a
streamed frame whose FINAL block is lost has no totals, so where the whole-AU
path hands the consumer a usable blurred partial, a streamed frame may deliver
nothing. PyroWave clients opt into partial delivery unconditionally, so this
would have been a live behaviour change for every one of them. Measured now,
three ways, instead of reasoned about.

`tools/loss-harness` gains a partial-delivery leg: FEC pinned OFF, chunk-aligned
AUs, deliver_partial ON, realistic 1408/200 geometry, and AU sizes swept across
the whole 1..=200-shard range of FINAL-block sizes — because the final block's
size is what bounds the exposure. Loss is injected per packet from a seeded
xorshift rather than through `loopback_drop_period`, whose deterministic 1-in-N
would systematically always-or-never hit the final block, which is the entire
question. `tc netem` on `lo` was deliberately not used: the in-process model
gives exact per-frame attribution, needs no sudo, cannot disturb a box running a
live desktop session, and — decisively — can drop precisely the final block.

Leg 1, deterministic (drop exactly the last block, 200 frames): whole-AU
delivers 200 partials and 0 losses; streamed delivers 0 partials and 200 total
losses. The trap is real and, when it fires, total.

Leg 2, random loss, 20 000 frames per cell, same seed and sizes for both shapes.
At 2 % the two are indistinguishable — 20000/20000 partials and ZERO vanished
frames on both, matching the analytic bound E[loss^k] over final-block sizes k
(~1e-4). The gap only appears at 30 % (99.94 % vs 100 % rescue) and 50 %
(99.79 %). `complete` is 0 throughout by construction: with FEC off and ~500
packets per AU, essentially every frame is damaged — which is the regime the
partial path exists for.

The spike gains `--wire-chunk` and a streamed loopback path, so the wire shape
is reachable end to end outside a real client: `poll_chunk` drains the AU,
`begin_streamed_frame_at`/`seal_streamed_chunk`/`seal_streamed_finish` seal each
piece, and the client byte-compares the reassembly. On 120 real PyroWave AUs the
streamed legs (56.5 and 2.0 chunks/AU) and the whole-AU control emit a
byte-identical 47 373 568-byte stream with 0 mismatches — the cut changes the
wire shape and not one byte of content, and with the knob unset it does not
engage at all.

A new `#[ignore]`d GPU test closes the picture question on real hardware with a
BUSY card (gradients + checker + noise), never a flat fill: chunks are whole
windows, exactly one `first` and one `last`, the AU decodes through the client's
own window walk, and luma PSNR lands at 40.2 dB. Unset the knob and the test
refuses to run, which is the default-off claim verified rather than asserted.

Verdict recorded in the plan: KEEP IT OFF. The 2 % tie is an argument about
typical loss, but the failure is not graceful when it fires and the measured win
is host send-side pipelining that nobody has yet put a millisecond number on.
2026-08-08 21:26:25 +02:00
enricobuehler 49f5c815ea feat(pf-encode): PyroWave can stream its AU to the wire — and newest-wins was never in the way
PW6 was gated on one question: what happens to the client's newest-wins
draining when a PyroWave AU arrives in pieces, given that
`Session::set_deliver_frame_parts` refuses to combine with an all-intra
stream. The answer is that the doc and the plan conflated two different
axes, and the question never applied to this package.

Host STREAMED_AU chunks change only the WIRE shape. The reassembler
completes such a frame exactly like a whole one (`block_count != 0 &&
blocks_ok == block_count`) and hands up ONE Frame, so the frame channel
still sees one entry per AU and the drain is untouched.

What newest-wins genuinely cannot survive is the client's SEPARATE prefix
delivery, and the mechanism is sharper than "assumes whole AUs" said:
`FrameChannel::pop` counts QUEUE ENTRIES and takes one entry to be one AU.
With parts on, one AU pushes several, so `len > 1` stops meaning "the
consumer is behind" — the drain fires mid-AU, returns a SUFFIX and clears
that same AU's prefixes. For PyroWave that is fatal rather than lossy: the
sequence header lives in window 0 of every AU (`au_dims` reads it there), so
every frame would arrive headerless, and `FramePart`'s own orphan contract
would have a correct consumer abandon essentially all of them. Written into
`pop`, `set_deliver_frame_parts` and the handshake, together with what a fix
would take (skip whole SUPERSEDED AUs, never split one).

That answer shrinks what this package may claim, so the code says so
plainly. `encode_frame` is synchronous: the whole AU exists before the first
chunk can be polled, so `poll_chunk` is not "emit as produced" and there is
no encode/send overlap here (PW6 ⟂ PW5, confirmed). And with the client
still receiving one whole Frame there is no decode-while-arriving either —
the "~7 ms, decouple e2e latency from AU size" framing needs client work
this commit does not do. What IS left is real and host-side: the whole-AU
path FEC-protects, packetizes and seals the entire ~830 KB AU before its
first datagram may leave the socket, while the streamed path seals and paces
each FEC block as it completes.

All of the cutting lives in the shared `pyrowave_wire` helper, which
compiles and unit-tests on every platform, so both backends' `poll_chunk` /
`supports_chunked_poll` are thin delegations — the Windows backend cannot be
compiled from a Linux box, and logic written into it directly would ship
unverified. Chunks are whole numbers of framing windows because `build_au`
gives each window exactly ONE kind; that also makes them shard-aligned for
free, which is what the sealer's sentinel bases require. Dense mode never
streams (no window framing to cut on). `poll()` now errors while a chunk
cursor is live — the trait's one-drain-method-per-AU contract, where
double-emitting would put the same bytes on the wire twice under one frame
index — and `reset()` drops the cursor so a rebuild cannot splice a dead
AU's tail onto a fresh one. No new Encoder trait method, so neither the
TrackedEncoder forwarding trap nor the EncoderCaps default trap is in play.

Shipped OFF: `PUNKTFUNK_PYROWAVE_STREAMED_AU=1` arms it,
`PUNKTFUNK_PYROWAVE_CHUNK_KIB` tunes the 256 KiB target. The pre-registered
partial-delivery trap is real and now has a named cost — an unpinned
streamed frame (final block lost) is excluded from partial delivery, where
the whole-AU path still hands the consumer a usable blur, and PyroWave
clients opt into partials unconditionally. The netem loss-harness leg is the
prerequisite for default-on and has not been run.
2026-08-08 19:23:05 +02:00
enricobuehler 9232631299 feat(pf-encode): PyroWave had no encode split — so the one cost this program protects was unmeasurable
Wave-2 PW1's exit criterion, and the instrument it needed.

VAAPI and direct NVENC both log a PUNKTFUNK_PERF submit split. PyroWave did not — which meant the
single encoder the GPU-priority work exists to defend was the one you could not put a number on.
Adds per-frame timing of the synchronous encode (whole `submit`: CSC + encode + fence wait +
packetize, which for this backend IS the encode), summarised every 2 s as mean/p50/p99/max.

p99 rather than mean-only on purpose. The failure patch 0005 describes is a TAIL event — frames
going ~2 ms to 15-18 ms at 95 % game load while the mean barely moves — so a mean-only readout
would report "fine" straight through the thing being measured.

WHAT IT MEASURED — .21, RTX 5070 Ti (610.57.04), GRID 2 benchmark loop saturating the GPU at
54-87 %, PyroWave 1080p, same binary both arms (only CAP_SYS_NICE differs), 30-frame windows with
the warm-up window dropped:

  arm                        p50        p99        worst frame
  default priority (refused) ~2.6 ms    ~6.4 ms    9.5 ms
  REALTIME granted           ~3.2 ms    ~4.4 ms    5.4 ms
  REALTIME granted (repeat)  ~3.35 ms   ~4.8 ms    5.1 ms

p99 down ~30 %, worst frame roughly halved, for ~0.6 ms on the median. For a streaming encoder
that is the right side of the trade — the tail is what becomes a visible hitch.

This CONTRADICTS the patch's only prior datum (RTX 4090 / Windows / WDDM: "did not reduce the
spikes"), so patch 0005's header now records the Linux/NVIDIA result beside it, with an explicit
"do NOT delete this patch on the strength of the WDDM result — the two stacks disagree". Header
prose only; the diff hunks stay byte-identical and `git diff crates/pyrowave-sys/vendor/` is
untouched by this commit.

Caveats recorded rather than buried: the arms were not interleaved and the game load drifted
between them, capture was frame-starved (~2.5 fps) so this is encode latency under contention and
not a full-rate stream, and it is two granted runs against one refused run. The direction held
across all 25 windows.

Also worth knowing for anyone repeating this: `encode_fps` is a VACUOUS metric on this rig. A
headless gamescope with no real content emits ~12 fps, so both arms simply report the capture rate.
Measure latency, not throughput.

Gates green at CI parity.
2026-08-08 18:40:52 +02:00
enricobuehler 2bf571a5ad feat(pf-encode): PyroWave's Linux encode device never asked for the priority its own patch requests
Wave-2 PW1, first half = Wave-1 WP14 step 4, executed as specced.

PyroWave encodes on the same GPU shader cores a game saturates, and that is measured to hurt:
patch 0005's header records `encode_gpu_synchronous` going from ~2 ms to 15-18 ms at 95 % game
load, with the stream frame rate collapsing. NVENC is immune because it has its own ASIC. The
lever for a compute workload is an elevated global-priority QUEUE — a process-priority raise only
reorders submission, not hardware preemption.

The vendored patch requests exactly that. It is gated `if (!inherit_info)`, and only Windows
leaves `inherit_info` null (`pyrowave_create_device_by_compat`, where Granite builds the device
itself). Linux passes its own create-infos into `pyrowave_device_create_info`, Granite's
`get_existing_create_info()` hands them back, `create_device` takes the inherit branch — and the
whole block is skipped. On Linux the knob has never done anything at all. Meanwhile pf-zerocopy's
VkBridge has shipped the identical ladder on Linux for some time and calls it "the actual NVIDIA
compute-preemption lever"; the encoder that needs it most did not have it.

This wires it natively in `open_inner`'s `DeviceHold`:

- The extension probe reuses the `dev_ext_props` already fetched for queue_family_foreign, and
  takes KHR or the EXT alias — the same spelling pf-zerocopy probes, so the two cannot disagree.
- `queue_priority_candidates` is a pure fn with the grammar copied from the C patch: unset →
  realtime, ASCII-lowercased, `off` alone disables, `high` asks for HIGH only, junk falls back to
  the ladder rather than to off. One env var must not mean two things on two platforms — that is
  the documentation trap this package exists to close — so the grammar is unit-tested against the
  patch's, including where they are both deliberately un-clever (neither trims).
- The create ladder is REALTIME → HIGH → no-priority, stepping only on a refusal. A refused class
  can never fail the open, which matters more here than on Windows: this path is reached only by a
  NEGOTIATED PyroWave session, so a hard error is a dead stream, not a fallback to another encoder.

The subtle part is the write-back. `pyrowave_create_device` RETAINS `device_create_info` for the
device's lifetime and Granite reads the chain back. If the ladder ends on the no-priority attempt
while `_queue_ci[0].p_next` still points at the global-priority struct, Granite is handed a chain
the device was not created with. The `None` arm therefore nulls `p_next` before the final create,
and the field's doc says why. The enabled extension deliberately STAYS in the list: it really is
enabled on the device, it just carries no request.

One deviation from the plan, stated because it is a deviation: the ladder also steps down on
`ERROR_INITIALIZATION_FAILED`, not only `ERROR_NOT_PERMITTED_KHR`. The plan and the C patch handle
only the latter; pf-zerocopy's shipped ladder accepts both. Given a hard error here kills a
negotiated session, treating one extra driver-specific refusal as a downgrade is the cheap side of
that asymmetry.

Also corrects the two vendored notes, which claimed a Linux behaviour the gate made impossible,
and records that patch 0005's negative RTX-4090 result is Windows/WDDM and does not transfer to a
different driver stack. Patch hunks are byte-identical (header prose only) and
`git diff crates/pyrowave-sys/vendor/` is PUNKTFUNK-VENDOR.txt alone.

`PYROWAVE_QUEUE_PRIORITY` is now reachable on Linux, so it is documented in the same PR.

MEASURED ON GLASS, and it changes what this package is worth on its own — .21, RTX 5070 Ti,
NVIDIA 610.43.02, same binary in both arms:

  as packaged (no capability)     every class refused, REALTIME *and* HIGH -> default priority
  same binary, cap_sys_nice+ep    granted REALTIME on the FIRST attempt, no downgrade

So the lever is INERT on an unprivileged host, and that is not the RADV-specific downgrade the
plan predicted — on NVIDIA it is a downgrade to nothing at all. The ladder itself is proven good
across all three legs (unset / high / off): a refused class never fails the open, and `off`
enables no extension and logs nothing. It simply has nothing to grant yet.

The privilege needed is CAP_SYS_NICE on the host binary, which is NOT what Wave-1 WP3 ships
(RLIMIT_NICE, PAM limits, CPUWeight — all different things). That grant is a security-posture
change on a network-facing daemon, so it is deliberately NOT in this commit; the warn line now
names the capability so an operator is not left guessing, and the docs row says the setting has no
effect on most hosts today rather than implying it works.

The loaded-GPU encode_us p99 A/B is therefore not run: it needs a GPU-saturating game (hence a
desktop session the box does not currently have) and it is pointless before the capability lands,
since the unprivileged arm has no priority to measure.

NO unit test is possible for the device-create ladder itself — it needs a real Vulkan device. Its
coverage is the clippy pass, the grammar tests, and the on-glass log line. Stated here rather than
left for a reviewer to wonder about.
2026-08-08 14:37:41 +02:00
enricobuehler deeb8b6700 feat(pf-encode): build against FFmpeg 9
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ffmpeg-next 8.1.0 could not accept FFmpeg 9 at all: ffmpeg-sys-next's version probe
covered avcodec majors 56..62 (the range is exclusive of its end), so libavcodec 63 fell
outside what it knew how to bind. 9.0.0 widens that to 56..63, which is what actually
unblocks Arch. Bump both pins — the unconditional Linux dep and the optional Windows
amf-qsv one — and the lock with them.

No API drift to fix. The crate major is a CEILING, not a target: one source tree still
spans FFmpeg 7.x/libavcodec 61, 8.x/62 and 9.x/63 via per-version cfgs, and every wrapper
symbol the NVENC-libav, VAAPI and amf-qsv backends name survives 8.1.0 -> 9.0.0
unchanged. The three hand-written #[repr(C)] hwcontext mirrors are the parts no compiler
checks, so they were re-read against the real headers rather than trusted:
AVCUDADeviceContext and AVD3D11VAFramesContext are byte-identical across 7.1/8/9, and
AVD3D11VADeviceContext gained two trailing UINTs in 8 that 7.1 lacks — which is why that
mirror deliberately stops at the common prefix, and why its assertions now say what they
do and do not buy you. They pin our layout, not libav's; a green build is not evidence.

The CI image is the step that makes this reach users. arch.yml deliberately runs no -Syu
("the image's snapshot IS the build environment"), so the builder stayed frozen on ffmpeg
8 no matter what Arch shipped, and a canary built from that snapshot could not satisfy the
soname dep the PKGBUILD now derives. Re-keying ci/ rebuilds it against ffmpeg 9.

Ubuntu and Windows deliberately stay put: the noble .deb bundles its own FFmpeg 8 behind
an rpath and strips the libav sonames from its Depends, and Windows bundles BtbN DLLs into
the signed installer — neither is exposed to the break, BtbN publishes no FFmpeg 9 build,
and moving either would re-qualify an encode stack to buy nothing.

Verified end to end on 192.168.1.21 (CachyOS, system ffmpeg 2:9.0-5, RTX 5070 Ti): host
builds clean and links libavcodec.so.63/libavutil.so.61/libavfilter.so.12/libswscale.so.10
with no unresolved sonames; the ffmpeg-8 compat shim is gone and the service runs with
NRestarts=0 and answers 401 on :47990; pf-encode's 67 tests pass; and a live synthetic
encode drives real NVENC hardware through FFmpeg 9's libavcodec to a decodable 1080p HEVC
stream (180/180 frames, FEC loopback 0 mismatches) with libavcodec.so.63 and
libnvidia-encode both mapped into the encoding process.
2026-08-08 02:35:20 +02:00
enricobuehler c64cdc4ef7 docs(encode): close out the tile-aware AV1 sub-frame reader — measured, not worth it
#95 disarmed sub-frame readback for AV1, which means AV1 forgoes the latency
win HEVC gets from shipping slice 1 while slice 2 encodes. The follow-up was to
teach the reader AV1's units: cut on OBU boundaries rather than byte counts and
arm from the driver's reported unit count. Measured on .21 (RTX 5070 Ti,
av1_nvenc) before writing any of it, and the measurement closes it rather than
scoping it.

Reading the frame headers av1_nvenc actually emits at 4K:

  width_in_sbs_minus_1[0]      = 59        one tile column, the full 3840
  height_in_sbs_minus_1[0..1]  = 16, 16    two tile rows
  tile_start_and_end_present_flag = 0      BOTH TILES IN ONE TILE GROUP OBU

That last flag is the finding. "Cut on OBU boundaries" presumes the tiles are
separate OBUs and they are not — there is no boundary between them to cut on.
Shipping tile 1 early would need the HOST to re-author AV1 syntax per chunk,
synthesising a fresh Tile Group OBU header with tile_start_and_end_present_flag
= 1 and its own tg_start/tg_end. That is bitstream surgery on the encode path,
not the reader change it was assumed to be.

And the prize would be small even then, because split encode already spent it.
The two tile rows go to two split-encode engines that run CONCURRENTLY, so they
complete at nearly the same moment — the win is bounded by the skew between
engines, not by half a frame. Whole-frame encode measures 3.3-3.6 ms at 4K60
against a 16.7 ms p50 end-to-end, so even the sequential-tiles fantasy caps near
1.7 ms and the real number is a fraction of it. HEVC's win is bigger for a
structural reason that does not transfer: forced split and sub-frame are
mutually unsupported, so HEVC's slices genuinely are produced one after another.

1080p settles it further: tile_cols_log2 = tile_rows_log2 = 0, a single tile, so
there is nothing to pipeline at the commonest streaming resolution at all.

Recorded next to the disarm with the reopen condition named — NVENC emitting one
OBU per tile, or setting tile_start_and_end_present_flag = 1 — so this is closed
on evidence rather than left as an open maybe.

Documentation only — no behaviour change.
2026-08-07 19:26:32 +02:00
enricobuehler a8a4b11f5c Merge pull request 'HEVC died at 720p and 1080p because we sized the DPB from the level's ceiling, not the stream's need' (#96) from fix/hevc-dpb-level-ceiling into main
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Reviewed-on: #96
2026-08-07 16:21:31 +00:00
enricobuehler 0ee690f8bc fix(client/hevc): the DPB we demanded was the level's ceiling, not the stream's need
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A punktfunk client streaming HEVC from .21 (RTX 5070 Ti) refused every access
unit with "stream needs 17 DPB slots, device caps at 16", flushed, waited for an
IRAP, got a fresh IDR that needed 17 too, exhausted the decode ladder and
reconnected with HEVC excluded. On a build with no software HEVC decoder — there
is no permissively licensed one — that is not a slower path, it is losing the
codec.

The host was blameless. Reading the SPS it actually emitted: general_level_idc
153 (L5.1 High, which NVENC autoselects at hevcConfig.level = 0 because a
130 Mbps target does not fit L5.0's 100 Mbps ceiling) and
sps_max_dec_pic_buffering_minus1 = 5 — six pictures, RFI_DPB references plus the
current one. Six, at every resolution. That is already the minimum the encoder
can honestly declare, and the only host-side lever, the level, cannot be lowered
without signalling a bitrate the stream exceeds. There was nothing to fix there.

dpb_limit was reading equation A-2 instead. A-2 is a CEILING on what an SPS may
signal — 7.4.3.2.1 constrains sps_max_dec_pic_buffering_minus1 to
0..=MaxDpbSize-1 — not a statement of what a stream needs, and it branches on
picture size against the LEVEL's MaxLumaPs. At 1080p the coded 1920x1088 =
2 088 960 luma samples fall under MaxLumaPs(L5.1) >> 2 = 2 228 224, taking the
first branch for min(4 * MaxDpbPicBuf, 16) = 16. max(A-2, buffering) then
reported 16 where the stream had asked for 6, the backends added one slot for the
picture in flight, and 17 is one more than NVIDIA's maxDpbSlots.

A resolution sweep on the box drew A-2's branch table exactly, and it is the two
commonest streaming resolutions that lost the codec:

  720p  1280x720  = 921 600     branch 1 -> 16 frames, 17 slots  82 refusals, HEVC dropped
  1080p 1920x1088 = 2 088 960   branch 1 -> 16 frames, 17 slots  41 refusals, HEVC dropped
  1440p 2560x1440 = 3 686 400   branch 2 -> 12 frames, 13 slots  clean
  4K    3840x2176 = 8 355 840   else     ->  6 frames,  7 slots  clean, decode 1.9 ms

One host, one level, one six-picture requirement. Only which branch the picture
size landed in decided whether HEVC worked. That is also why this hid for so
long: 4K was the resolution it was exercised at, and 4K is the one size that
falls through to the honest answer. H.264 escaped for an unrelated reason — its
own level-derived ceiling happened to land at 13 for 1080p L5.0 and 5 for 4K
L5.2 — but it is the same shape of derivation and would fail the same way if
NVENC ever picked a higher level for a smaller picture.

So dpb_limit now returns the stream's own sps_max_dec_pic_buffering_minus1 + 1,
capped at 16. That is not a workaround, it is what the number means: it is
exactly the bound C.5.2.2's fullness clause bumps against, and A.4.1 bounds the
total RPS entries by the same value, so `buffering` pictures hold `buffering - 1`
references plus the current one with nothing left over.

The max() that produced the 16 was written to be generous to malformed streams —
"storing their pictures beats erroring the AU" — but it never did that either.
Dpb::needs_bumping (C.5.2.2) already keys on the signalled buffering, not on
max_num_pics, so a stream referencing more pictures than it declared was ALREADY
being bumped below its own declared depth before every store. The widened limit
bought no tolerance at all; all it ever did was over-allocate hardware surfaces,
by ten pictures per session at 1080p, and on NVIDIA take HEVC away entirely.

The fix moves 720p and 1080p onto the pool shape 4K has been running in the field
all along (7 slots, 6 references), so it is not a new operating point — it is the
one already proven. max_active_references drops from 15 to 6, still above the 5
an RFI_DPB stream can name. The per-AU level gate in pf-vkdecode reads
plan.picture.level_idc directly, so dropping A-2 out of NegotiationInfo costs no
sensitivity to a mid-stream level change.

Two regression tests pin the arithmetic from both ends, because either end
drifting back reproduces this:

  - h265: the field SPS synthesized byte for byte on the fields that matter must
    plan 6 frames / 7 slots, all four resolutions must agree because the stream
    does, and every depth the envelope gate admits must leave room for the picture
    in flight. The one honest residue is pinned too and deliberately left
    refusing: A.4 does let a conforming stream declare a full 16-picture DPB, and
    17 slots genuinely do not fit 16, so that stream is still refused rather than
    decoded with too few slots and silently corrupted references.

  - pf-encode: RFI_DPB + 2 <= 16, guarding the producer end. RFI is a real
    latency win and this does not cap it at today's value — there are nine slots
    of headroom — it just stops it being raised past the point where clients can
    no longer decode us at all.
2026-08-07 17:34:17 +02:00
enricobuehler c16e07d746 fix(encode/nvenc): AV1 stops shipping half a frame
Every 4K AV1 frame this host encoded reached the wire truncated to its
first tile, and had since AV1 was wired up. Measured on .21 (RTX 5070 Ti,
4K60, split AUTO): each access unit carried a frame header declaring two
tile rows and a single Tile Group OBU with tg_start = tg_end = 0, so
libdav1d rejected 835 of 836 AUs with "Error parsing frame header".
NVIDIA's hardware decoder accepts the truncated stream, which is why
native Vulkan Video looked healthy at 60 fps while both conformant
software decoders — rav1d in-tree and libdav1d out-of-tree — refused
every frame and clients fell to a black screen.

The two halves of sub-frame readback are armed by different conditions.
build_init_params arms the WRITER (enableSubFrameWrite +
reportSliceOffsets) from subframe_on alone; the chunked READER
additionally requires slices >= 2, and resolve_slices returns 1 for AV1
unconditionally — before the PUNKTFUNK_NVENC_SLICES override is even
read, because AV1 partitions via tiles rather than slices. So an AV1
session asked the driver to publish its output tile by tile and then took
only the first tile with one blocking lock_bitstream.

resolve_split_subframe — the one arbitration point both direct-SDK
backends already call — now disarms sub-frame for AV1 and returns
split_mode untouched, so AV1 keeps every engine split encode gives it.
Arming the reader instead is not a drop-in alternative: poll_chunk cuts
at bitstreamSizeInBytes on the reasoning that "slices are contiguous
Annex-B", which AV1's OBUs are not.

With sub-frame disarmed and split still AUTO, the same session decodes
654/654 frames clean through libdav1d.

The test that pinned this as correct (av1_untouched, "both features are
legal together") is replaced by one that pins the disarm, and by one that
checks the reader's gate against the writer's — the comparison nothing
made. The Linux latch comment claiming the two "can't disagree" is
corrected; that claim is what made this invisible.
2026-08-07 16:50:17 +02:00
enricobuehler f49f22a292 fix(host/encode): the Windows host build stops failing on unused split-encode helpers
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The Windows host job died in its clippy step: eight items in pf-encode's
split-encode policy (`SPLIT_AUTO`..`SPLIT_DISABLE`, `resolve_split_mode`,
`max_forced_split_mode`, `clamp_to_engines`) were reported as never used, and
`-D warnings` turns that into a build failure. Nothing about the encoder was
wrong — the items simply have no reader in one particular build of the crate,
and nothing was telling the compiler that.

`codec.rs` compiles on every platform, but the split policy only ever has a
caller on Linux (the libav NVENC path reads it unconditionally) or on Windows
with the `nvenc` feature (the direct-SDK backend). A featureless Windows build
of pf-encode has neither, so every item in the cluster is genuinely dead there.
Gate them on the union of their callers' cfgs, the way `forced_split_width`
next door already is.

The step lints pf-encode itself WITH `--features nvenc,amf-qsv,qsv`, where the
items are live, which is why this was invisible there; the failure came from the
next command in the same step, `clippy -p pf-vdisplay`, which pulls pf-encode in
as a plain default-features dependency. Same item-level `dead_code` trap this
crate has now hit five times.

Verified: default-features pf-encode reproduces all eight errors before the
change and none after (macOS default-features exercises the identical
"cluster has no caller" arm as featureless Windows — the two remaining errors
there, `vbv_frames_env` and a redundant closure call, are pre-existing and
macOS-only; both items have real Windows callers). Linux default-features and
Linux + nvenc `--all-targets` both stay clean, so the callers still see the
policy. `cargo fmt` clean.
2026-08-07 11:11:15 +02:00
enricobuehler 515a3c2912 feat(pf-encode): wire split arbitration on Windows too
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The last coverage gap, and only worth building once S1 proved it possible: the
Windows backend drives NV_ENC_DEVICE_TYPE_DIRECTX, and an in-place splitEncodeMode
change had never been tested there. It works (071358cb), so the arbiter is now
ungated from Linux-only to the union of both direct-SDK backends and wired into
windows/nvenc.rs: the submit stamp, the feed hook on AU completion,
apply_split_mode, split_key, arm_split_arbiter, and set_send_spread_us.

Same gates as Linux, and they are correctness conditions rather than preferences:
opt-in while it earns trust, an operator PUNKTFUNK_SPLIT_ENCODE pin always wins,
a cached verdict short-circuits, >=2 engines, never H.264, and the sub-frame
trade is only entered when the host has actually reported a send spread to price
it with. The one Windows-specific difference is that `async_rt` is a real
possibility here (opt-in two-thread retrieve) and the arbiter refuses it, because
under pipelined retrieve the submit->AU span includes queue depth and the
comparison would be noise.

⚠ Two more instances of the same item-level dead_code trap, caught by the Windows
run and not by reasoning -- that is now 4 and 5:
- `clear_split_verdicts` is called only by the Linux on-hw test, so it is dead on
  Windows; gated to `all(test, target_os = "linux")`.
- The arbiter methods first landed inside `impl Encoder` rather than the inherent
  impl (the anchor I used, supports_chunked_poll, is a trait method), which the
  compiler caught as "not a member of trait Encoder".

Verified .158 (RTX 4090 / Ada, driver 610.88, D3D11): clippy --features nvenc
--all-targets -D warnings clean, and 2 on-hardware NVENC tests green including S1
re-run with the arbitration code in place (engines=2 latched, DISABLE->TWO_FORCED
accepted, zero IDRs, reverse accepted). Verified .21: clippy clean with AND
without the nvenc feature, 65 unit tests, 25/25 NVENC on-hardware. fmt clean.
2026-08-07 09:28:34 +02:00
enricobuehler 071358cbf7 test(pf-encode): S1 on WINDOWS/D3D11 — passes; Windows arbitration is buildable
Everything the split-encode programme rests on had been proven only on
Linux/CUDA. The Windows backend drives NV_ENC_DEVICE_TYPE_DIRECTX, so none of it
transferred by assumption -- and if the driver refused an in-place split change
there, Windows arbitration would simply not be buildable.

RESULT on the RTX Windows box (RTX 4090 / AD102, driver 610.88, D3D11):
  engines=2, latched by query_caps  (WP1.1's probe, validated on Windows
                                     hardware rather than inferred from Linux)
  DISABLE -> TWO_FORCED via nvEncReconfigureEncoder, resetEncoder=0: ACCEPTED,
  ZERO IDRs, and the reverse likewise.

So the foundation now holds across three platform x arch x driver combinations:
Linux/CUDA Blackwell 610.57.04, Linux/CUDA Ada 610.43.03, Windows/D3D11 Ada
610.88.

 UNBLOCKS ALL FUTURE WINDOWS ON-HARDWARE TESTING. pf-encode's nvenc test
binaries were believed unlinkable on Windows ("NvEncodeAPICreateInstance
unresolved", recorded as pre-existing and worked around by only ever running
clippy there). They link fine given the SDK import library:

  RUSTFLAGS='-L native=C:\Users\Public\nvenc -l nvencodeapi'

`-L` alone is not enough -- without a `-l` nothing pulls the archive in, which is
why the earlier attempt still failed. ⚠ This is TEST-BINARY-LOCAL and must stay
that way: production deliberately dlopens NVENC rather than link-loading it, and
an unconditional link-load is the known crash class on non-NVIDIA Windows hosts.

⚠ Box note: the RTX Windows box answers on .158, not the .173 in its memory
entry, and `Administrator@` there resets the connection right after
SSH2_MSG_SERVICE_ACCEPT in a way that reads like the host being down -- the
working login is "Enrico Bühler"@192.168.1.158.
2026-08-07 09:23:05 +02:00
enricobuehler 0430d907bb fix(pf-encode): gate forced_split_width to Linux — WP4 broke the Windows build
The verification gap flagged in 01294e3a was real. `.133` came back up and the
WP4 commit failed Windows clippy: `forced_split_width` is used only by the libav
NVENC path (`enc/linux/mod.rs`), but it was added to `codec.rs`, which compiles
everywhere -- so it is dead code on Windows and `-D warnings` rejects it.

Third time this crate has hit the same item-level dead_code trap (see
`subframe_env_forced`, and the arbiter items in `nvenc_core`), and the third time
it was caught by actually running the Windows check rather than by reasoning
about it. The comment on the gate says so, since the pattern is clearly not
self-evident from the code.

Verified .21: clippy -D warnings clean both WITH and WITHOUT the nvenc feature,
65 unit tests. Verified .133: Windows clippy --features nvenc --all-targets
-D warnings clean, zero errors, zero dead_code. fmt clean.
2026-08-07 09:01:05 +02:00
enricobuehler 01294e3a53 refactor(pf-encode): WP4 — one split policy, shared with the libav path
The libav NVENC path carried its own inline copy of the split decision and had
already drifted from the direct-SDK selector: it hard-coded a 2-way split
regardless of engine count, and had no depth rule at all. That is the drift the
shared resolver was extracted to prevent, and the copy quietly reintroduced it.

Routing it through `resolve_split_mode` needed the policy to MOVE. `nvenc_core`
is gated on `feature = "nvenc"`, but the libav path is precisely the build where
that feature is OFF (`PUNKTFUNK_NVENC_DIRECT=0`, and the featureless packages --
the packaging gap this project has been bitten by before). So
resolve_split_mode / max_forced_split_mode / clamp_to_engines, plus a new
`forced_split_width`, now live in `codec.rs`, which is always compiled and
already owned SPLIT_FORCE_PIXEL_RATE.

That means the NV_ENC_SPLIT_ENCODE_MODE values had to be hand-written as plain
constants, since the SDK enum does not exist without the feature. They are
therefore pinned: `nvenc_split_constants_match_the_sdk` (feature-gated, the only
place both are visible at once) asserts all five against the real enum, so the
copies cannot rot.

⚠ Only the FORCED outcomes are actionable on the libav side -- libavcodec's
`split_encode_mode` AVOption is its own vocabulary and our DISABLE is the NVENC
enum's 15, which would be meaningless there. DISABLE/AUTO both map to "leave the
option unset", which is exactly today's behaviour (unset = the driver's auto).
`engines = 0` ("not probed") maps to 2-way, preserving what that site always did;
a 3-NVENC part gets the wider split only on the direct-SDK path, which is the one
that actually probes.

⚠⚠ VERIFICATION GAP: .133 went down mid-change (no ping), so the WINDOWS leg is
UNVERIFIED. This matters more than usual -- the Windows backend imported
resolve_split_mode from nvenc_core and that import had to move too, which a grep
caught rather than a compiler. Re-run before trusting it:
  cargo clippy -p pf-encode --features nvenc --all-targets -- -D warnings

Verified .21: clippy -D warnings clean BOTH with and without the nvenc feature
(the featureless build is the whole point of the move) and with
nvenc,vulkan-encode; 65 unit tests incl. the new constant-parity test; 25/25
NVENC on-hardware; punktfunk-host clippy clean. fmt clean.
2026-08-07 08:16:35 +02:00
enricobuehler 1062aa780f test(pf-encode): measure the bits/frame curve — no crossover, split always wins
WP0's real deliverable, and the hole every previous measurement in this
programme had. All prior timings ran against driver-zeroed buffers, so rate
control had nothing to code (~300 B/AU against an 833 KB quota) and only the
PIXEL-proportional half of the encode cost was ever exercised -- while the 4K60
HDR field report was a BITS/FRAME problem at 6.8 Mbit/frame.

Adds `pf_zerocopy::cuda::write_plane_from_host`, the exact mirror of the existing
read_plane_to_host. No new loader entry was needed: cuMemcpy2DAsync_v2 was
already in the table and CUDA_MEMCPY2D just needed the reverse memory types.
Linux-only by construction (pf-zerocopy's `imp` is cfg'd to linux).

⚠ Two harness mistakes found and fixed by looking at bytes/AU rather than
trusting the knob:
- Pure per-pixel noise is INCOMPRESSIBLE, so a low bitrate target does not
  produce low bits/frame -- it OVERSHOOTS. At a nominal 50 Mbps the encoder
  emitted 719 KB/AU against a 104 KB quota, and the three lowest rows of the
  first sweep all sat at the same ~5.7 Mbit/frame. Sweeping nominal bitrate
  measures nothing.
- So the sweep moves CONTENT DETAIL (block size) instead, and the x-axis is the
  bits/frame the encoder ACTUALLY produced, never the one requested.

  4K60 HEVC 8-bit, real content, single-engine vs forced-2:

    bits/frame   Ada 4090            Blackwell 5070 Ti
    0.2-0.3 Mb   4567 -> 2381 1.92x  5549 -> 3552 1.56x
    ~1.1-1.2 Mb  5060 -> 2626 1.93x  5867 -> 4082 1.44x
    ~3.3 Mb      8478 -> 4455 1.90x  9286 -> 5862 1.58x
    ~9.6 Mb     16237 -> 8114 2.00x 16435 -> 9275 1.77x

RESULTS. (1) Encode time scales strongly with bits/frame -- 4.6 ms to 16.2 ms
across the range on Ada -- confirming the hypothesis' core claim. (2) There is NO
CROSSOVER: split wins at every point on both architectures (Ada ~1.9-2.0x and
notably flat, Blackwell 1.44-1.77x). So the arbitration's encode-side answer is
essentially always "split", which makes the sub-frame handicap the only decision
that actually matters -- exactly the part already built and unit-pinned.
(3) It corroborates the field capture: at ~6.8 Mbit/frame these curves put
single-engine 4K60 around 10-13 ms, and the field report was 10.3 ms on a 4090.
That reads as real ASIC time, not the retrieve-queue inflation it might have been.

⚠ Caveat the data itself shows: cost is NOT monotonic in bits/frame alone. The
1px row lands at the HIGHEST bits/frame yet encodes FASTER than the 4px row on
both boxes (Ada 10148 vs 16237 us) -- pure noise defeats motion estimation, which
gives up early, where semi-structured content makes it search hard. Content
structure is a real term, so "bits/frame" is a good axis but not a complete cost
model.

Verified .21: clippy -D warnings clean (pf-encode + pf-zerocopy), 64 unit tests,
25/25 NVENC on-hardware. Curves run on both Ada and Blackwell. fmt clean.
2026-08-07 00:30:09 +02:00
enricobuehler 50b3fd1012 fix(pf-encode): drop the 10-bit short circuit — measured wrong on Ada, twice
WP1.3, and the measurement that justifies it. `resolve_split_mode`'s 10-bit rule
sat ABOVE the pixel-rate arm and took no codec, so it (D1) vetoed 10-bit 4K120 --
the very case the pixel-rate arm exists for -- and (D2) applied an HEVC-Main10-on-
Ada result to AV1 10-bit, which has no such measurement. Both fixed: the
pixel-rate arm now comes first, and what remains is codec-scoped to HEVC and only
applies BELOW that bar, where a second engine buys nothing anyway.

The rule rested on one datapoint: 5120x1440@240 Main10 on Ada, forced-2 7.6 ms
vs 2.8 ms single-engine -- split 2.7x SLOWER. Dropping the short circuit flips
that exact configuration's behaviour, so it was re-measured on a 4090 (AD102,
driver 610.43.03), 400 Mbps, sub-frame pinned off, via a new mode-parameterizable
Main10 A/B test (PF_AB_MODE=WxHxFPS reproduces the original operating point).

  Ada 4090          single    forced-2   ratio
  3840x2160@60      4483 us   2178 us    2.06x split WINS
  5120x1440@240     3689 us   2813 us    1.31x split WINS  <- the veto's origin
  3840x2160@120     4148 us   2189 us    1.89x split WINS

  Blackwell 5070 Ti
  3840x2160@60      4216 us   2477 us    1.70x split WINS
  5120x1440@240     4651 us   3894 us    1.19x split WINS

Split wins for Main10 at every mode on BOTH architectures, including the config
the veto came from. The original number does not reproduce.

⚠ Caveats, unchanged from the rest of this work: content is trivial (297-300 B/AU
against an 833 KB CBR quota -- zeroed VRAM), so this is the pixel-proportional
term and the bits/frame regime is still unmeasured; debug build; and the driver
differs from whenever the original was taken.

Also validated on Ada in the same session -- the whole spike set reproduces on a
SECOND architecture and an OLDER driver (610.43.03 vs 610.57.04): S1a in-place
split switch accepted with zero IDRs both directions; S1b takes effect
(|C-B|=12 vs |C-A|=1921, the cleanest run yet); S1c pair flip passes; D5 confirmed
(AUTO+sub-frame 4424 vs DISABLE 4409, 15 us apart -- and AUTO without sub-frame
2310 ~= TWO_FORCED 2314, so the arm stays); engines=2 with THREE_FORCED correctly
clamped to mode 2; arbitration converged with exactly 1 keyframe.

Verified: .21 clippy -D warnings clean + 64 unit tests; .133 Windows clippy
-D warnings clean (the resolver signature grew a `codec` param, so both backends
moved); Ada + Blackwell on-hardware as above. fmt clean.
2026-08-06 23:58:24 +02:00
enricobuehler 2366c4fe31 feat(pf-encode,host): price the HEVC sub-frame trade so arbitration can cover it
The named next step after WP3's first increment. That increment deliberately
REFUSED to arbitrate HEVC-with-sub-frame -- the fleet default, and the reported
field case -- because engaging split there gives up sub-frame readback, whose
whole value is that the send overlaps the encode. An encoder measuring only
encode time would see split as ~2x faster, take it, and make end-to-end latency
worse while reporting a win. This supplies the missing number.

The real comparison is encode_1eng + send_of_last_slice against
encode_2eng + send_of_whole_AU, so the challenger owes roughly
spread x (slices-1)/slices. Split across the two sides that can each see half:

- Host: new `Encoder::set_send_spread_us` (defaulted, forwarded by
  TrackedEncoder -- same trap class as set_wire_chunking, and unforwarded it
  would fail SILENTLY IN THE SAFE DIRECTION, which is the hardest kind to
  notice). The send thread is the only place a paced send is observed and the
  encode loop the only place the encoder can be touched, so it goes over an
  AtomicU32 like encoder_ceiling_kbps, EWMA-smoothed 3:1 per completed AU: one
  content spike must not flip a verdict that then gets cached.
- Encoder: turns the raw spread into the handicap, because only it knows
  `slices`. SplitArbiter::with_handicap charges it to the challenger before the
  comparison. A unit test runs identical encode numbers with a cheap and an
  expensive send and asserts the verdict REVERSES -- with an expensive send the
  arm that looks twice as fast is a loss end to end, and the incumbent must
  hold. That is precisely the regression an encode-only arbiter ships.

Gate now opens for HEVC+sub-frame only when a spread has actually been reported
(and slices >= 2); with no hint it still refuses, so behaviour is unchanged until
the host feeds it.

Two mechanics this needed:
- apply_split_mode became a PAIR flip (split + sub-frame), routed through
  resolve_split_subframe and restoring from `subframe_opened_with` so a session
  that never had sub-frame can never gain it. It also recomputes
  `subframe_chunks`, which reconfigure_bitrate does NOT -- spike S1c's finding;
  leave it stale and supports_chunked_poll keeps saying yes while numSlices never
  advances, so poll_chunk busy-polls its whole budget every AU.
- The arbiter is now fed from BOTH completion points. A sub-frame session
  finishes through poll_chunk, so the incumbent arm of an HEVC experiment would
  otherwise never deliver a sample -- only the challenger, with sub-frame
  dropped, comes through poll.

Verified .21: clippy -D warnings clean for pf-encode AND punktfunk-host with
nvenc, 63 unit tests (1 new), 23/23 NVENC on-hardware green. Verified .133:
Windows clippy -D warnings clean, zero dead_code. fmt clean.
2026-08-06 23:41:40 +02:00
enricobuehler 3b283dc26e feat(pf-encode): WP3 — live split arbitration, measured on the session, no IDR
The fix S1 unlocked. Rather than predict the right split mode at open — which
cannot work, because the decision depends on bits/frame and an Automatic client's
steady-state bitrate is unknown at open (ABR climbs in place afterwards) — the
encoder now measures both arms on the live session and keeps the winner. S1
proved nvEncReconfigureEncoder takes a changed splitEncodeMode with
resetEncoder=0, emits no IDR, and actually applies it, so the experiment is
invisible on the wire.

Deliberately measures instead of modelling: hard-coded per-arch constants are
exactly how the rule this replaces went wrong (one 5120x1440@240 Ada datapoint
generalised into a fleet-wide 10-bit veto). A measurement tracks driver updates
for free.

`SplitArbiter` (pure state machine, unit-tested without a GPU): measure incumbent
-> switch -> SETTLE -> measure challenger -> keep the winner, else switch back.
Verdicts cache per (gpu, codec, mode, depth, chroma) so later sessions open
straight into the winning arm; the key is CeilingKey minus split_mode, since the
split mode is the thing being decided.

⚠ SETTLE_FRAMES=16 is load-bearing, not padding: split-encode does not reach
steady state on the first frame (a FRESH TWO_FORCED session measured early-half
3280us vs late-half 1996), so judging an arm right after switching reads the
transient — intermittently, which would then be cached. A unit test feeds exactly
that transient and asserts the arbiter still sees the steady state.

Safety gates, all correctness conditions rather than preferences: opt-in
(PUNKTFUNK_NVENC_SPLIT_ARBITRATE=1) while it earns trust; an operator
PUNKTFUNK_SPLIT_ENCODE pin always wins; skip if a verdict is already cached; sync
depth-1 only (async_rt.is_none(), same gate chunked poll uses — under pipelined
retrieve the submit->AU span includes queue depth and the comparison is noise);
needs >=2 engines; never H.264.

⚠ And the one that bounds this increment: NO SUB-FRAME TRADE. For HEVC, forcing
split gives up sub-frame readback, which costs send/encode overlap the ENCODER
CANNOT SEE — it measures encode time only, so it would reliably prefer split and
silently make end-to-end latency worse. So arbitration runs only where nothing is
traded: sub-frame already off, or AV1 (both features legal). Pricing that trade
needs the host's send cost and is the next work package.

Challenger choice tests the question worth asking — anything not already the
widest forced split is challenged BY the widest ("are we leaving engines idle?").
The naive "challenge whatever we are not" spent the experiment re-proving that
splitting beats not-splitting, while parking the session on the slow arm to do
it, because 4K60 sits on the fallthrough AUTO.

⚠ Every new nvenc_core item is linux-gated: the arbiter is wired into the Linux
backend only for now and nvenc_core compiles on Windows too. Caught by the .133
check, not by reasoning — the first cut failed Windows clippy with 12 dead_code
errors, the exact item-level trap this file already carries a scar from.

Verified .21: clippy --features nvenc --all-targets -D warnings clean, 62 unit
tests (4 new arbiter tests), 23/23 NVENC on-hardware green including a new
end-to-end convergence test asserting ZERO extra IDRs and a cached verdict.
Verified .133: Windows clippy -D warnings clean, zero dead_code. fmt clean.
2026-08-06 23:26:47 +02:00
enricobuehler 9a1d8be4cc fix(pf-encode): AUTO split is conditional on sub-frame — do NOT retire the arm
Last change's docs concluded "AUTO never splits, retire the arm" from the
sub-frame-ON measurement alone. Measured the missing leg before implementing it,
and the conclusion was wrong.

On .21 at 4K, plain AUTO (env unset, the resolver's fallthrough):
  sub-frame ON  -> 5023/5157 us/frame ~= DISABLE 4979/5000   (does NOT split)
  sub-frame OFF -> 2401/2352 us/frame ~= TWO_FORCED 2319/2378 (DOES split)

So AUTO is CONDITIONAL, not dead. Retiring it would have silently cost every
sub-frame-off session its second engine -- a regression introduced while
"cleaning up" an arm that looked inert. Split and sub-frame are mutually
unsupported for HEVC, so the driver resolves AUTO to no-split only in that
combination.

Fix is disclosure, not removal:
- resolve_split_subframe debug-logs the inert HEVC + AUTO + sub-frame case, which
  is the fleet default shape: "split_mode=AUTO" has meant "no split" for every
  default session and nothing said so. Deliberately NOT rewritten to DISABLE --
  the mode we pass is what the driver was actually given, and the ceiling-cache
  key must keep describing that.
- New unit test `auto_survives_the_arbitration_in_both_subframe_states` pins the
  contract so the arm cannot be simplified away later.
- The resolver doc now records both measured legs instead of "AUTO is dead".

Also in this change:
- WP1.6: `resolve_subframe`'s doc said "Windows passes `false`". Stale since the
  2026-07-31 .173 A/B flipped Windows to caps-gated default-on. It mattered:
  it made the AUTO-plus-sub-frame dead combination look Linux-only when it is
  fleet-wide.
- Windows session-ready log parity: split_mode + engines + subframe. The Windows
  line had no split_mode at all, so a Windows field report could not answer "did
  this session actually split?" -- the question that started this whole thread.

Verified: fmt clean; .21 clippy -p pf-encode --features nvenc --all-targets
-D warnings clean, 58 unit tests (1 new), 22/22 NVENC on-hardware tests green;
.133 Windows clippy --features nvenc --all-targets -D warnings clean (15m cold,
zero errors or warnings) -- the Windows backend is cfg'd out on both macOS and
the Linux box, so that leg needed a real Windows host.
2026-08-06 22:25:10 +02:00
enricobuehler 88f29a9411 feat(pf-encode): use every NVENC engine the GPU has, not a hard-coded two
WP1.1 plus the engine-count fix. `resolve_split_mode` forced TWO_FORCED at high
pixel rate regardless of hardware, so a 3-NVENC part (GB202, AD102 workstation)
left a third of its encode silicon idle, and a 1-NVENC part paid a wasted session
open to discover it could not split.

Probes NV_ENC_CAPS_NUM_ENCODER_ENGINES in both direct-SDK backends' query_caps
(the cap is `= 49` in both linux_sys and windows_sys of the vendored SDK 0.4.0 --
the caps enum is cfg-selected per-OS, so that was checked) and latches it on a
backend field. NOT on EncoderCaps: nine backends construct that struct as
exhaustive literals, so a new field would be a 9-site change of which 7 are
unrelated codecs passing a meaningless value, and the only consumer is the
resolver.

New `max_forced_split_mode(engines)`: 1 -> DISABLE, 2 -> TWO, 3 -> THREE, and
>3 -> AUTO_FORCED, because NV_ENC_SPLIT_ENCODE_MODE cannot NAME more than three
(NVENCAPI 12.1; values 4..14 are unallocated, so a future API may extend it) and
AUTO_FORCED = "split, driver picks how many" is measurably a real split (2.01x vs
disabled on .21). 0 = unprobed keeps the historical two-engine assumption.

⚠ WHY THE CLAMP EXISTS, measured on .21 (RTX 5070 Ti, 2 NVENC, 4K HEVC):
requesting THREE_FORCED was HONOURED -- session opened in mode 3 -- and ran at
2303 us/frame, identical to TWO_FORCED's 2308. The driver does not reject an
over-ask; it silently encodes narrower. So the rejection fallback cannot find the
ceiling and PUNKTFUNK_SPLIT_ENCODE=3 on a 2-engine card would have logged a
3-way split over a 2-way encode. Operator overrides are now clamped with a warn.
The ordering trap is covered by a test: on a >3-engine part hw_max is
AUTO_FORCED (1), which is not "narrower than" TWO_FORCED (2) despite comparing
smaller, so a naive min() would collapse a legitimate 3-way request to AUTO.

Also adds `engines` and `subframe` to the Linux session-ready log: split_mode
alone is ambiguous between "used both engines" and "left a third idle", and
since the driver honours an over-wide request the mode cannot be read without
the ceiling it was chosen from. This is the line a field report needs.

--- and a correction to S1b, in the same change ---

Re-running S1b afterwards flipped its verdict to "the driver appears to have
IGNORED the in-place split change", contradicting the isolated runs that produced
the |C-B|=34 figure already written into the design docs. Investigated rather
than re-rolled.

The switched leg was landing MIDWAY between the arms (~3600 us against A~5050,
B~2300) and the nearest-neighbour verdict flipped on noise. Cause: split-encode
does not reach steady state on the first frame -- a FRESH TWO_FORCED session
shows it too (early-half 3280 us vs late-half 1996 in one run), so it is split
warmup generally, not something specific to reconfiguring in place. A single
median over the whole window cannot see that. The test now reports early-half vs
late-half and gives a switched leg SETTLE=16 frames before its window opens,
every leg the same length. With that, 4/4 runs agree: the switched leg reaches
~2030 us against a fresh-split ~2000 and a single-engine ~4900.

⚠ S1b's CONCLUSION stands (the switch does take effect) but the evidence behind
the committed number did not reproduce; the docs are corrected rather than left
implying a cleaner result than the harness could support.
⚠⚠ This is a WP3 REQUIREMENT, not just a test fix: a live-session arbitration
that switches arms and immediately measures will misjudge the arm it just chose,
because the encoder needs ~16 frames to settle. The settle window has to be part
of the arbitration, and it is now a measured number rather than a guess.

Verified on .21: clippy --features nvenc --all-targets -D warnings clean,
57 unit tests (3 new), all 23 NVENC on-hardware tests green, fmt clean. The 3
failing on-hw tests in a full --ignored run are VAAPI (no AMD/Intel GPU on that
box -- their own ignore reason says so), pre-existing and unrelated.
2026-08-06 21:54:00 +02:00
enricobuehler 70b81ac3d7 test(pf-encode): S1c + the D5 confirm — pair flips in place, AUTO really is dead
S1c `nvenc_cuda_split_subframe_pair_reconfigure`: the leg S1a/S1b excluded. Both
pinned sub-frame OFF to isolate the split variable, but a real HEVC arbitration
cannot -- split and sub-frame are mutually unsupported there, so engaging split
means flipping enableSubFrameWrite in the same breath, a second init param and
the one the reconfigure path deliberately pins. RESULT on .21: the PAIR moves in
place, accepted, ZERO IDRs, both directions.

It also pins the invariant that makes this safe to build on: `subframe_chunks` is
latched ONLY in the init path (~line 1625) and is NOT recomputed by
reconfigure_bitrate, so a caller flipping sub-frame in place must clear it too or
supports_chunked_poll keeps reporting true and poll_chunk busy-polls its whole
budget every AU against a numSlices that never advances. The test performs the
correct sequence and asserts the state stays coherent, so WP3 has a worked
example rather than a warning.

`nvenc_cuda_auto_split_with_subframe`: the D5 confirm -- the one claim in the
design's defect list that was only ever inferred. The driver reports no "mode I
actually chose", so it is settled by timing, at 4K where the gap is ~2x.
RESULT: AUTO (env unset) + sub-frame 4904 us/frame, DISABLE + sub-frame 5062,
TWO_FORCED without sub-frame 3464. AUTO sits 158 us from DISABLE and 1440 from
TWO_FORCED ⇒ D5 CONFIRMED: plain AUTO does not split while sub-frame is on, so
the resolver's AUTO fallthrough reads as "let the driver decide" and means
"never split".

⚠ TRAP, hit on this test's first run and now documented in it: the env knob
CANNOT express plain AUTO. `0` is DISABLE and `1` is AUTO_FORCED, and
resolve_split_subframe counts AUTO_FORCED as forced, so passing `1` silently
disarms sub-frame and measures a different configuration entirely -- which
produced a spurious "D5 REFUTED". Plain AUTO is only reachable as the resolver's
fallthrough with the env unset. The leg now asserts sub-frame resolved TRUE, so
the test can no longer answer the wrong question quietly.

Verified on .21: clippy --features nvenc --all-targets -D warnings clean, all 4
spikes green, the normal 54-test suite unaffected, cargo fmt --all --check clean.
2026-08-06 21:27:18 +02:00
enricobuehler 4b57d11dd8 test(pf-encode): S1 spike — splitEncodeMode CAN change in place, no IDR
Two on-hardware spikes answering the gate on the split-encode engagement
program (design/nvenc-split-encode-engagement-implementation-plan.md).

S1a `nvenc_cuda_split_reconfigure_in_place`: can splitEncodeMode change via
nvEncReconfigureEncoder with resetEncoder=0, without an IDR? Our "reconfigure
must present the SAME init params as the open" rule (windows/nvenc.rs:620) is
our own invariant and had never been tested against a driver. It reports rather
than asserts the verdict -- both outcomes are legitimate findings -- and only
asserts what would invalidate the measurement (session live, engines >= 2, the
arms actually differ). Sub-frame is pinned off so the driver can't reject for
the wrong reason (HEVC forced-split and sub-frame are mutually unsupported).

S1b `nvenc_cuda_split_reconfigure_takes_effect`: the other half -- a driver that
accepts the parameter and quietly ignores it looks identical to one that honours
it. Three legs at 4K (fresh DISABLE / fresh TWO_FORCED / DISABLE->TWO in place);
if C tracks B and not A, the switch is real.

RESULT on .21 (RTX 5070 Ti, GB203 Blackwell, driver 610.57.04):
  NV_ENC_CAPS_NUM_ENCODER_ENGINES = 2
  S1a: accepted, ZERO IDRs, both directions.
  S1b: A fresh DISABLE 5054 us/frame, B fresh TWO_FORCED 2453,
       C switched in place 2419 -- |C-B|=34 vs |C-A|=2635. It takes effect,
       and split is a clean ~2x at 4K.

Two limits, both recorded in the test docs rather than the commit only. The
frames come out at 427 B/AU against an 833 KB CBR quota: the driver hands back
zeroed VRAM, so the rotated buffers are identical and rate control skip-codes
everything. So this measures the PIXEL-proportional half of the cost only --
the bits/frame regime the field case lives in is untested here, and the test
prints an explicit INCONCLUSIVE-on-content line when it detects that. And this
is Blackwell 8-bit; the Ada Main10 question is untouched.

Verified on .21: clippy -p pf-encode --features nvenc --all-targets -D warnings
clean, both spikes green, cargo fmt --all --check clean.
2026-08-06 21:11:52 +02:00
enricobuehler 70684e5079 fix(encode/pyrowave): stop stamping GPU scheduling priority over pf-frame's auto gate
apple / swift (pull_request) Successful in 1m26s
apple / screenshots (pull_request) Skipped
android / android (pull_request) Successful in 4m41s
ci / rust-arm64 (pull_request) Successful in 2m35s
ci / web (pull_request) Successful in 2m27s
ci / docs-site (pull_request) Successful in 3m35s
ci / rust (pull_request) Successful in 8m25s
`windows/pyrowave.rs` raised the process's WDDM scheduling class to HIGH itself, once per
process, at every session open. `pf-frame::dxgi::auto_priority_gate` already owns that policy
for the whole process and runs from `create_device` — the call the Windows capture path always
makes before any PyroWave texture exists. Two owners of one process-wide setting.

The audit filed this as "downgrades REALTIME to HIGH", which undersells it. pf-frame's default
`auto` mode starts at HIGH and then UPGRADES to REALTIME once it has established that is safe —
HAGS off, or HAGS on with VRAM headroom — and leaves a monitor running that drops back when VRAM
tightens, because REALTIME + NVIDIA + HAGS + near-full VRAM is a documented NVENC hang. Opening
a PyroWave session after that upgrade stamped HIGH back over the class AND orphaned the
monitor's decision, losing the ceiling-raise on exactly the GPU-saturated workload PyroWave
exists to survive: it encodes on the shader cores a game saturates, where the measured spike is
~2 ms to 15-18 ms.

Removed rather than reconciled. `PyroWaveEncoder::open` takes no device, so there was nothing
session-specific to preserve, and the surviving owner is strictly better informed — it knows the
adapter, HAGS state and VRAM headroom, none of which this call site had.

The duplicated knob goes with it: `PUNKTFUNK_GPU_PRIORITY` is retired in favour of
`PUNKTFUNK_GPU_PRIORITY_CLASS` (`off|normal|high|realtime|auto`, default `auto`), which is a
superset — the removed knob could not express the auto gate at all. No other reference to it
exists in the tree.

Verified on .173: clippy -D warnings at nvenc,amf-qsv,qsv (host + pf-encode --all-targets),
amf-qsv without qsv, qsv alone, no-features, cargo test --features qsv (34 passed), rustfmt —
7 legs green. Windows-only file, so the Linux legs do not compile it.
2026-08-06 15:06:49 +02:00
enricobuehlerandClaude Fable 5 4d45a96ff9 feat(encode/windows): sub-frame readback defaults on where the GPU supports it
Linux parity, validated by the .173 on-glass A/B (no regression; the win goes
to clients that actually consume slice-progressive parts): the caps probe now
reads NV_ENC_CAPS_SUPPORT_SUBFRAME_READBACK and seeds resolve_subframe with it
instead of a hard false, so PUNKTFUNK_NVENC_SUBFRAME becomes the tri-state
escape it already is on Linux, and the split×sub-frame arbitration hears the
real forced flag for its log severity.

The A/B also caught the default path opening every session with a WARN: the
submit-time idr_hint missed that NVENC emits the session-opening frame as an
IDR regardless of pic flags, so frame 1's early chunks went out unflagged and
the divergence check fired at every start. The hint now carries the Linux
twin's `opening` term.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 00:40:58 +02:00
enricobuehlerandClaude Fable 5 49bc93cd20 feat(encode/windows): the sync NVENC session reads slices out mid-encode
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The Windows direct-NVENC session gets the Linux backend's sub-frame
chunked poll: a doNotWait sampling lock cuts each completed slice out of
the bitstream while the frame is still encoding, so the send loop's
streamed slice wire starts shipping an AU's front before its tail
exists. The default retrieve mode on Windows is synchronous, which is
exactly the mode the sampler requires - the async opt-in keeps its
whole-AU path and the chunked latch drops away when it is active.

The session's slice count now honors the negotiation instead of pinning
one: the direct-NVENC default of 4 clamped by the client's ceiling, so a
single-slice client (Amlogic-class decoders that never advertised
multi-slice) keeps today's wire shape and a multi-slice client gets real
boundaries to cut at. The pending queue carries a submit-time IDR hint
because an AU's early chunks ship before the driver reports the picture
type; sub-frame write itself stays env-gated (PUNKTFUNK_NVENC_SUBFRAME=1)
until the Windows on-glass A/B validates it.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 17:34:31 +02:00
enricobuehlerandClaude Fable 5 f87c1e6cec fix(encode): gate multi-slice frames on the client's decoder — the 0.17.0 Chromecast crash
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Field report: since 0.17.0 a stream to a Chromecast with Google TV 4K
freezes on the first frame and ~80% of the time crashes + reboots the
DEVICE — with both the Punktfunk app and Moonlight, while an Xbox
Series S is fine. Root cause: LN1 Phase 3 (67b79810) defaulted Linux
direct-NVENC to 4 slices per frame for EVERY session. Amlogic HEVC
decoders wedge on multi-slice AUs — exactly why moonlight-android
requests slicesPerFrame=1 for every hardware decoder (4 only for
software slice-threading) — and our RTSP parser never read the request.
The Phase-3 commit recorded the untested leg ("a live Moonlight re-test
joins the standing owed Moonlight item"); this report is that re-test.

The slicing ceiling now belongs to the CLIENT, threaded as open_video's
new max_slices from both planes:
- GameStream: parse x-nv-video[0].videoEncoderSlicesPerFrame into
  StreamConfig and honor it; absent/out-of-range (pre-auth input) => 1.
- punktfunk/1: new Hello cap VIDEO_CAP_MULTI_SLICE (0x80 — the byte's
  LAST free bit; the next cap needs a second byte + ABI bump).
  SessionPlan.max_slices = 32 with the bit, 1 without, applied to every
  encoder the plan opens so rebuilds can't change the wire shape. The
  desktop session client advertises it (FFmpeg/D3D11VA/Vulkan decode
  stacks are fine); Android/Apple stay off until they can decide
  per-decoder like Moonlight does — the cap is embedder-set decoder
  truth, never OR'd in by the shared pump.
- Linux direct-NVENC clamps its Phase-3 default to the ceiling
  (resolve_slices(codec, 4.min(max_slices))) and logs slices/max_slices
  in the caps-probe line; PUNKTFUNK_NVENC_SLICES stays the explicit
  operator override in both directions. Windows keeps its single-slice
  default untouched.

Also repairs the nvenc_cuda #[ignore] hardware tests: d2c46eaf added
open()'s cursor_blend param without updating them, invisible because CI
never compiles tests with the nvenc feature.

Verified on .21 (RTX 5070 Ti): pf-encode + host check/clippy clean with
nvenc; host unit suite 263/0; rtsp announce tests 7/7 incl. the new
slicesPerFrame coverage; on-hardware smokes — default e2e still 4
chunks/frame, NEW single-slice client-ceiling test clamps + disarms
chunked poll with no env involved, env escape unchanged. rustfmt clean.
Windows leg (prepare_display param) is CI-only.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-30 22:23:42 +02:00
enricobuehler aa070f2d55 feat(ffi): hand-mirrored C structs are now layout-checked at compile time
The sharpest memory-safety risk left in this codebase is not an `unsafe` block — it is a
hand-written `#[repr(C)]` mirror of an external C struct. Get a field offset wrong and nothing fails
to compile and nothing reliably crashes: the library reads a pointer, a length or a pitch out of the
wrong bytes. Eleven such structs across five files had NO check at all.

Guarded here, each next to the struct it protects:

* `AVCUDADeviceContext`, and `AVD3D11VADeviceContext`/`AVD3D11VAFramesContext`. `ffmpeg-sys-next`
  binds none of them, so these mirrors are the only definitions — and we WRITE through them
  (`cuda_ctx`, `device`, `bind_flags`). ⚠ The D3D11VA pair is duplicated VERBATIM in two crates
  (pf-encode's `ffmpeg_win.rs`, pf-client-core's `video_d3d11.rs`) because neither can depend on the
  other; they must agree with libav and with each other, and now a drift in either is a build error.
* The six cuda.h structs. Three were already asserted — but only in `#[cfg(test)]`, so the check ran
  when someone ran the tests and never in a release build. They are `const` now. The other three,
  including `CUDA_MEMCPY2D` which is filled on EVERY zero-copy frame, had nothing.
* `MsghdrX`, Darwin's `msghdr_x`, which `libc` does not expose. Its layout is not reviewable by eye:
  the 32-bit fields force padding before each following pointer, so `msg_iov` sits at 16 and not 12.
  `sendmsg_x`/`recvmsg_x` take the pointer and length from it.
* `IPolicyConfigVtbl` — the sharpest of the set. It mirrors an UNDOCUMENTED COM interface, and
  `set_default_endpoint` is called by SLOT INDEX through a ten-entry `_reserved` gap that carries no
  names to anchor a review. A field added or resized above it does not break the build; it calls a
  different function pointer through a mismatched signature.

Every assertion is `const _: () = assert!(..)`, so it holds on every build including release and
cannot be skipped. The compiler verified the numbers — the sizes and offsets asserted here are the
ones the target actually produces, on each platform that compiles the struct.

Verified: Linux .21 fmt + both CI clippy steps rc=0 (CUDA + libav CUDA mirrors); Windows .47 full CI
clippy set rc=0 + pf-capture tests (D3D11VA pair, COM vtable); macOS `cargo check -p punktfunk-core`
(MsghdrX — the only platform that compiles it).
2026-07-29 08:48:42 +02:00
sassycrownandOpenAI Codex 22936bbc89 fix(vaapi): use FFmpeg bt2020nc matrix name
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FFmpeg rejects bt2020 as an out_color_matrix value. Use its canonical bt2020nc name for non-constant-luminance BT.2020, matching the existing AVCOL_SPC_BT2020_NCL encoder VUI.

Co-Authored-By: OpenAI Codex <noreply@openai.com>
2026-07-29 00:26:57 +02:00
enricobuehler 60a85a1344 refactor(encode/windows): fourth fence off — ffmpeg_win.rs, and D3d11Hw::new joins VaapiHw
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47 sites, 25 of them raw pointer dereferences: the same libav shape as `vaapi.rs`, so the same
verdict — a proof here carries an argument rather than restating a call.

`D3d11Hw::new` loses its marker for exactly the reason `VaapiHw::new` did, and the trio is now the
clearest statement of the rule in the tree: `CudaHw::new` KEEPS it (handed a `CUcontext`),
`VaapiHw::new` and `D3d11Hw::new` do not (a borrowed COM wrapper and scalars, opening what they
need themselves). Three near-identical libav context builders, sorted by whether a caller can hand
them something broken.

Also unmarked, all for the same reason — no parameter a caller can get wrong: `immediate_context`
and `ensure_staging` (`&ID3D11Device` IS the live-device guarantee), `send` and `ensure_sws` (only
scalars, operating on the `AVFrame`/`SwsContext` the struct owns from its constructor to `Drop`),
and `test_hw_device`, whose `# Safety` section described its own body — "calls the DXGI enumeration
FFI and `make_device`" — while taking a single `u32`.

`open_win_encoder` keeps its marker (raw `*mut AVBufferRef` pair) and gains the proof it lacked,
including the null case the system path relies on: both refs may be null, the `is_null` guards keep
`av_buffer_ref` off that path, and the refs it does take are new ones the codec context adopts.
`D3d11Hw::new`'s proof records the ordering the multithread-protection fix depends on — the device
store must precede `av_hwdevice_ctx_init`, which reads it.

14 fenced files -> 10. Verified on the Intel box .47: `-p pf-encode --features nvenc,amf-qsv,qsv`
clippy `-D warnings` rc=0, the full Windows CI clippy set rc=0, pf-capture's 18 tests pass, and —
because this is the live D3D11VA construct path, not dead code — `d3d11hw_alloc_drop_cycles` passes
on real Intel silicon: 8 construct/drop cycles, no abort. Linux .21: fmt + both CI clippy steps rc=0.
2026-07-29 00:20:35 +02:00
enricobuehler 8e7ba00d2d refactor(encode/linux): third fence off — vaapi.rs, and VaapiHw::new needed no marker at all
Same criterion as the last two: `vaapi.rs`'s sites are pointer dereferences and libav ctx calls,
not ash, so a proof here carries an argument. Three regions, three arguments.

`VaapiHw::new` also loses its `unsafe fn` outright, and the contrast with its CUDA twin is the whole
point: `CudaHw::new` keeps the marker because it is HANDED a `CUcontext` the caller must vouch for,
while this one takes four scalars and opens the VAAPI device itself. Two functions of near-identical
shape, opposite answers, decided by whether a caller can supply something broken.

The other two regions keep their markers (`open_vaapi_encoder`/`_mode` are handed raw
`*mut AVBufferRef`s) and gain the proofs they lacked. The encoder-config block now records the fact
that makes it sound rather than obvious: `av_buffer_ref` returns a NEW reference the codec context
adopts, so the callee shares the caller's device/frames buffers instead of consuming them — which is
also why the low-power entrypoint ladder can retry with the same two pointers after a failed attempt.
The frames-pool block reuses the `CudaHw::new` argument: alloc returns null-or-initialized and
`AvBuffer::from_raw` rejects null, so the `?` leaves before any field store can run.

One call site dropped its `unsafe {}` and its comment with it — the comment argued that libav was
initialized, which is a real precondition of the call but not one a caller can violate, so it is now
a note rather than a contract.

14 fenced files -> 11. Verified on .21 (fmt + both CI clippy steps rc=0) and, because this is the
live VAAPI construct path rather than dead code, ON THE AMD 780M (.116, pf-build distrobox):
`vaapi_cpu_encode_smoke`, `dmabuf_inner_alloc_drop_cycles` and `vaapi_probe_smoke` all pass —
3 passed / 0 failed, H265 + AV1 probes still true in both 8- and 10-bit.
2026-07-29 00:20:35 +02:00
enricobuehler d72822ced7 refactor(encode/linux): second fence off — CudaHw::new's pointer walk gets its proof
`linux/mod.rs`'s fifteen sites are the same kind as `video_vulkan.rs`'s, not the ash kind: nine raw
pointer dereferences and six libav calls, all inside `CudaHw::new`, which had no `unsafe` block and
therefore no proof of the one thing worth proving here — that the pointer chain it walks is live.

The marker STAYS (`cu_ctx: *mut c_void` is a `CUcontext` the caller must supply valid). The body is
now two blocks, one per phase, because there are two distinct arguments to make. Both turn on the
same non-obvious fact: `av_hwdevice_ctx_alloc`/`av_hwframe_ctx_alloc` return null or a ref whose
`data` libav has ALREADY initialized, and `AvBuffer::from_raw` rejects null — so the `?` leaves
before any of the field stores below it can run. That is what makes the `(*dev_ctx)`/`(*fc)` writes
in-bounds stores on live allocations rather than a hope, and it is exactly the reasoning that was
missing. The device block also records the ordering constraint that was implicit: `cuda_ctx` must be
stored BEFORE `av_hwdevice_ctx_init`, which reads it.

Two files now need no exemption: 14 fenced -> 12. Both were removable for the same reason — their
sites are pointer dereferences, where a proof carries an argument, unlike the ash backends where it
could only restate the call. That is the criterion for which fence to attack next, not file size.

Verified on .21: fmt + `clippy --workspace --all-targets -- -D warnings` + the feature-gated
`-p pf-encode --features nvenc,vulkan-encode,pyrowave` step, all rc=0 with no allow in either file.
2026-07-29 00:20:35 +02:00
enricobuehler 6de325a6b6 fix(ci): the unsafe lint said warn while CI enforced it as deny, and main went red
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`unsafe_op_in_unsafe_fn = "warn"` was adopted workspace-wide in 39513528 on the assumption that
`warn` is a soft setting you can clear at leisure. It is not: ci.yml runs `cargo clippy … -D
warnings`, which promotes it to a hard error, so main has failed on EVERY commit since — Linux
`rust` and `rust-arm64` both dying on `pf-client-core` with 70 E0133 errors, and windows-host.yml
alongside them. A lint level that understates its own severity is worse than a strict one, so this
states what CI already does — `deny` — and writes the exemptions down instead.

Fourteen GPU/FFI backend files take `#![allow(unsafe_op_in_unsafe_fn)]`, each with its reason and
the workspace Cargo.toml carrying the argument in full. They are not "not done yet": measured
across them, 64% of the sites are a single third-party FFI call (ash, pyrowave-sys, libav, the
NVENC/AMF entry tables), and of the 44 `unsafe fn`s only 4 have a body containing no unsafe
operation at all. Since pf-encode also denies `undocumented_unsafe_blocks`, narrowing them means a
hand-written SAFETY comment per line that could only restate the signature — the exact noise that
made `unsafe` stop meaning anything here before. Everything else stays at zero and enforced, and
each allow is removable on its own terms.

Two smaller things this had to clear, both invisible to the job that would have caught them:

- `service.rs`: `undocumented_unsafe_blocks` wants the proof on EACH block, and a comment covering
  a group of consecutive `unsafe` statements only credits the first — so the two `OwnedHandle`
  wraps became their own statements. Windows-gated, so only the .47 gate sees it. 37a42078 fixed
  the same class of failure in pf-frame/dxgi.rs concurrently; that fix is taken as-is here.
- `clients/linux/ui_settings.rs`: `show`'s deletion left its doc comment stranded on `show_scoped`,
  which silently merged two unrelated doc blocks onto one fn. Removed.

Verified by running the real CI commands, not proxies: on .21 fmt + `clippy --workspace
--all-targets -- -D warnings` + the feature-gated `-p pf-encode --features
nvenc,vulkan-encode,pyrowave` + build + test, all rc=0; on the Intel box .47 all four
windows-host.yml clippy invocations, all rc=0. The arm64 job lints pf-client-core and
punktfunk-client-linux, both covered here.
2026-07-28 22:32:30 +02:00
enricobuehler a3843b6996 test(encode): the VAAPI dmabuf path verified on AMD silicon, and its owner-only fields say so
Closes the last unverified leg of the AvBuffer work. `DmabufInner` was the heaviest
ownership change in the crate — four owned objects (DRM device, derived VAAPI device,
DRM-PRIME frames ctx, filter graph) whose eight failure branches each repeated the
same four-line unwind, once inside a macro, plus a ninth copy in `Drop` — and it had
no coverage at all. `vaapi_cpu_encode_smoke` does not reach it: that drives the
swscale/CPU-upload path, which uses `VaapiHw` and never builds a graph.

`dmabuf_inner_alloc_drop_cycles` loops construct/drop, which is the whole contract
now that every handle releases itself. **It passes on a Radeon 780M**, as do the two
pre-existing VAAPI tests, so `VaapiHw` and `DmabufInner` are both hardware-verified
rather than compile-only.

Also fixes three more owner-only fields the AMD box surfaced: `graph`,
`vaapi_device` and `drm_device` are `never read` since the hand-written `Drop` that
used to read them is gone. Same call as the decoders and the QSV pair — annotate
rather than delete (removing `graph` would free it while `src`/`sink` still point
into it) or underscore-rename (which hides what they hold). `drm_frames` is NOT
annotated: `submit` genuinely reads it per frame.

I had missed these twice: my Linux log greps searched "never constructed|never used",
which does not match "never read". The check now includes all three spellings.

Two environment notes worth keeping, both diagnosed by testing OUTSIDE our code
first (ffmpeg's own CLI reproduced each):
  * Inside a distrobox on an immutable host, VAAPI needs
    `LIBVA_DRIVERS_PATH=/run/host/usr/lib64/dri`. The container's mesa (25.3.6) is
    older than the host's (26.0.4) and every encoder open fails with a bare ENOSYS —
    "Function not implemented", naming nothing. The test doc says so.
  * `cargo check --workspace` in that container fails on `glib-sys` (no GTK dev
    headers). Unrelated to this branch; .21 checks the full workspace clean.

Verified: AMD .116 (Radeon 780M, Mesa 26.0.4) full pf-encode suite 33 passed / 0
failed plus all 3 ignored VAAPI hardware tests green. Linux .21 workspace check exit
0 / zero errors, pf-encode 33/0, pf-client-core 34/0, and zero dead-code warnings
across all three spellings.
2026-07-28 21:31:42 +02:00
enricobuehler 4241bc0383 fix(encode/windows): enable D3D11 multithread protection before libav sees the device
libav turns on `ID3D11Multithread::SetMultithreadProtected` in
`d3d11va_device_create` — the path where it creates the device itself. We take the
other path, `d3d11va_device_init`, because we hand it the capturer's existing
`ID3D11Device`, and that path does not. Nothing enabled it on our side either, so it
was simply off. Two consequences, one of them shipping since long before this branch:

QSV zero-copy could not open at all. `av_hwdevice_ctx_create_derived(QSV <- D3D11VA)`
ends in `MFXVideoCORE_SetHandle`, and MFX rejects a device without multithread
protection as `MFX_ERR_UNDEFINED_BEHAVIOR (-16)`. libav reports that as "Error
setting child device handle", which names neither the cause nor the cure.

AMF — the DEFAULT Windows zero-copy path — has been running with a lock that does
nothing. We deliberately leave `lock`/`unlock` null so libav installs its
`d3d11va_default_lock`, and that lock is `ID3D11Multithread::Enter`/`Leave`, which
are documented no-ops while protection is off. The lock libav installs to serialise
our capture thread against its encode thread has therefore never actually serialised
anything. That is the more serious half of this fix, and it is not QSV-specific.

Measured on the Intel VM (UHD 750, FFmpeg 7.1.5 + libvpl), sweeping device flags x
adapter x protection:

    BGRA            -> QSV derive FAILED (-16)
    BGRA +MT        -> QSV derive OK
    BGRA|VIDEO +MT  -> QSV derive OK

`D3D11_CREATE_DEVICE_VIDEO_SUPPORT` makes no difference in either direction, and the
same result holds on both Intel adapters the box enumerates. Protection is the only
variable that matters, and it read back `was=false` every time, confirming nothing
else had enabled it. The hypothesis came from ffmpeg's own CLI succeeding at the
identical derive (`-init_hw_device d3d11va=d3d -init_hw_device qsv=q@d3d`) — the only
difference being who created the device.

With this, `zerocopy_qsv_alloc_drop_cycles` passes on real Intel silicon, which also
makes the QSV arm of the AvBuffer refactor hardware-verified rather than
compile-only. Its doc comment now points back here, since a future regression will
present as that same opaque "child device handle" line.

NOT flipped: `zerocopy_active` still defaults QSV off. The derive works and the
handles construct and release cleanly, but that is not the same as a validated
streaming session, and the default should move on glass evidence, not on this.

Verified on .47 (Intel UHD 750): full pf-encode --features amf-qsv suite 39 passed /
0 failed, d3d11hw_alloc_drop_cycles green, zerocopy_qsv_alloc_drop_cycles green, and
the native VPL path (qsv_encode_live_smoke) still green. Linux .21: workspace check
exit 0 / zero errors, pf-encode 33/0, pf-client-core 34/0.
2026-07-28 21:31:42 +02:00
enricobuehler 2d78d2a514 test(encode): D3d11Hw verified on real silicon; the QSV derive is broken upstream of us
Ran the QSV probe on the Intel VM (UHD 750, FFmpeg 8). It fails — and not in the
code it was written to cover:

    [AVHWDeviceContext] Error setting child device handle: -16
    ZeroCopyInner::open(QSV) failed on iteration 0: derive QSV device from D3D11VA

That is `MFX_ERR_UNDEFINED_BEHAVIOR` out of `MFXVideoCORE_SetHandle`, raised inside
`av_hwdevice_ctx_create_derived` — libav's own code, called with the same arguments
as before this branch. Confirmed pre-existing by A/B: the same probe, written against
unmodified `origin/main` with the raw-pointer struct, fails byte-identically on the
same box at the same first iteration. The ownership change is not implicated.

It is also not the hardware. `qsv::tests::qsv_encode_live_smoke` — the native VPL
backend, untouched by this branch — encodes real H.264 on that box via VPL 2.15 with
its own D3D11 zero-copy. So QSV works; libav's QSV-from-D3D11VA derive is what does
not. That matches `zerocopy_active` already defaulting QSV **off** pending Intel
validation, and is now a measured fact rather than a suspicion. The test stays,
`#[ignore]`d, with the finding in its doc comment so the next Intel driver / FFmpeg
bump re-checks it instead of the question being quietly dropped.

What that leaves is real coverage of the half that IS reachable anywhere:
`d3d11hw_alloc_drop_cycles` loops construct/drop on `D3d11Hw`, the hwdevice +
frames-pool pair both Windows zero-copy vendors share, so it covers the AMF path's
ownership without needing AMD hardware. **It passes on the Intel box: 8 cycles, no
abort.** Adapter selection is factored into `test_hw_device`, which prefers a vendor
and skips the Microsoft Basic Render Driver — a punktfunk host enumerates our own
virtual-display adapter too, so `EnumAdapters1(0)` is not a safe assumption.

Verified: QSV VM .47 full `pf-encode --features amf-qsv` suite 39 passed / 0 failed
(EXITCODE=0), with `d3d11hw_alloc_drop_cycles` green on real silicon. Linux .21
workspace check exit 0 / zero errors, pf-encode 33/0, pf-client-core 34/0.
2026-07-28 21:31:41 +02:00
enricobuehler 564797a12a test(encode): a QSV construct/drop smoke test, and AvFilterGraph goes Linux-only
Two loose ends ahead of running this on real Intel silicon.

`zerocopy_qsv_alloc_drop_cycles` covers the one ownership question in the crate that
was genuinely ambiguous. `ZeroCopyInner::open` builds a `D3d11Hw` and then DERIVES a
QSV device + frames ctx from it, and the tuple it used to return handed those two
derived pointers out twice — once as the encoder's args, once as the pair moved into
`Self`. Free for raw pointers, two owners for `AvBuffer`. Looping construct/drop is
what separates the outcomes: a double-unref aborts in the CRT, a missed one leaks an
Intel device per session. Nothing else reaches this code — `zerocopy_enabled`
defaults QSV OFF, and the native VPL backend supersedes this whole file unless
`PUNKTFUNK_QSV_FFMPEG=1` — so the test calls `open` directly and sidesteps both
gates, the same shape as `cuda_hw_alloc_drop_cycles`.

`AvFilterGraph` is now `#[cfg(target_os = "linux")]`. The Windows gate had been
reporting `struct AvFilterGraph is never constructed` since a960dff8 and I had been
filtering it out of my own log greps (searching for "never read", which does not
match "never constructed"). It is true: the VAAPI dmabuf path is the only
filter-graph user, and the AMF/QSV backends build no graph. Cfg'd out rather than
`allow`ed, so it cannot outlive its last caller unnoticed.

Verified. Windows .133: `cargo test -p pf-encode --features amf-qsv --no-run` at
EXITCODE=0 with the AvFilterGraph warnings gone (107 -> 105), and the test binary
lists `ffmpeg_win::tests::zerocopy_qsv_alloc_drop_cycles`. Linux .21: workspace
check exit 0 / zero errors, pf-encode 33 passed / 0 failed, pf-client-core 34 passed
/ 0 failed, and zero dead-code warnings there (AvFilterGraph is live on Linux).

NOTE for running it: the test binary needs `C:\Users\Public\ffmpeg\bin` on PATH at
RUNTIME. `FFMPEG_DIR` is build-time only, and without the DLLs the harness exits
silently with no output at all — which reads exactly like a test that does not exist.
2026-07-28 21:31:41 +02:00
enricobuehler e60fee7da6 refactor(encode): the QSV derived pair stops being two owners of the same pointer
`ZeroCopyInner` held the QSV device + frames ctx as nullable raw pointers, where
null meant "AMF, which feeds D3D11 frames directly" — a convention documented in a
comment and enforced by three `is_null()` checks. `Option<AvBuffer>` says it in the
type, so the checks and the hand-written `Drop` both go away.

The reason this one was left out of the previous commit is the aliasing. `open`
built a five-element tuple whose QSV arm handed the SAME two pointers out twice:
once as the encoder's `dev_ref`/`frames_ref`, once as the pair moved into `Self`.
For raw pointers that is free; for an owning type it is two owners and a
double-unref. Ownership and borrowing are now separated — the pair is owned in
`qsv_frames`/`qsv_device`, and the encoder's arguments are `as_ptr()` views taken
from whichever owner applies. `open_win_encoder` takes its own refs of what it is
handed, so lending transfers nothing.

Net: all 13 `av_buffer_unref` calls in this file are gone (the last two hand-written
Drops with them), including the encoder-open failure arm, which collapses to `?`
now that every handle releases itself.

Field order pinned and commented, as with the others: QSV frames, QSV device, then
`enc`, then `hw` — reproducing the old `Drop`, which ran ahead of all fields and so
released the derived pair before the encoder's AddRef'd copies and the D3D11 refs.

`qsv_device` picked up an `#[allow(dead_code)]`: `qsv_frames` is still read by the
send path, but the device is now purely an owner (the frames ctx and the encoder
each hold their own ref). Same call as the decoders — deleting it would free the
device early, an underscore name would hide it.

Verified on BOTH: Windows .133 `cargo check -p pf-encode --features amf-qsv
--all-targets` EXITCODE=0, no dead-code warnings, and confirmed non-vacuous (log
shows `Removed 23 files, 36.2MiB` then a real `Checking pf-encode`). Linux .21
`cargo check --workspace --all-targets` exit 0 / zero errors, pf-encode 33 passed /
0 failed, pf-client-core 34 passed / 0 failed, and `cuda_hw_alloc_drop_cycles` still
passing on real CUDA. The QSV path itself still wants Intel silicon to exercise.
2026-07-28 21:31:41 +02:00
enricobuehler 5b142a7e85 refactor(encode): the Windows D3D11VA hwdevice owns its refs
`D3d11Hw::new` is the third instance of the same shape as `CudaHw` and `VaapiHw` —
alloc a hwdevice, deref to fill it, init, alloc a frames ctx, deref, init — with the
same hand-written unwind: three `av_buffer_unref` calls spread over the failure
branches plus a `Drop` repeating the pair. It gets the same treatment, so all three
libav hwdevice wrappers in the crate now share one release path.

Field order carries the semantics here as in the other two: frames declared before
device, so declaration-order dropping reproduces what the hand-written `Drop` did.

`ZeroCopyInner`'s `qsv_device`/`qsv_frames` are deliberately NOT converted in this
commit. They are nullable (null for AMF, which feeds D3D11 frames directly), and the
QSV branch hands the same two pointers out twice — once as the encoder's
`dev_ref`/`frames_ref` and once as the owned pair moved into the struct. Modelling
that needs `Option<AvBuffer>` plus a borrow/own split so the aliasing does not become
two owners, which is a different change from the mechanical one this commit makes.

Verified on the Windows runner .133: `cargo check -p pf-encode --features amf-qsv
--all-targets` at EXITCODE=0. Confirmed non-vacuous — the log shows `cargo clean -p
pf-encode` removing 23 files / 36.2 MiB followed by a real `Checking pf-encode`,
because a fast green on that box can otherwise just be cargo reusing artifacts whose
timestamps outrank the freshly-extracted sources.
2026-07-28 21:31:41 +02:00
enricobuehler eb9c5be20d refactor(encode): the VAAPI dmabuf path stops unwinding by hand
`DmabufInner::open` builds four owned objects — a DRM device, a VAAPI device
derived from it, a DRM-PRIME frames context, and a filter graph — and every one of
its eight failure branches unwound them by hand. The same four-line block
(`avfilter_graph_free` + three `av_buffer_unref`s) appeared eight times, once
*inside a macro*, plus a ninth copy in `Drop`. Adding a step to that function meant
remembering to extend the unwind at exactly the right depth; getting it wrong leaks
a device per failed session (the persistent listener accumulates them) or frees one
twice.

All eight are gone. `AvBuffer` already owned the buffer refs; `AvFilterGraph` now
does the same for the graph, so each handle is owned the moment it exists and an
early `bail!` releases whatever was built so far. `open` lost ~40 lines of cleanup
and gained none.

Field order in `DmabufInner` is load-bearing and says so: graph, frames, VAAPI
device, DRM device, then `enc` LAST. Fields drop in declaration order, and that
sequence reproduces the old hand-written `Drop` exactly — including that it ran
ahead of every field, so all four were released before ffmpeg-next dropped the
encoder. Everything here holds its own reference, so refcounting makes any order
sound; the ordering is pinned so a future reorder cannot quietly change what ships.

One subtlety preserved deliberately: the buffersrc parameters take `drm_frames`
BORROWED, not ref'd (`av_buffersrc_parameters_set` takes its own ref). That is now
`drm_frames.as_ptr()` — same borrow, same single owned ref, no new leak.

Verified on .21 (CachyOS, RTX 5070 Ti, FFmpeg 62): `cargo check -p pf-encode
--all-targets` clean at exit 0, `cargo test -p pf-encode` 33 passed / 0 failed, and
`cuda_hw_alloc_drop_cycles` still passes against real CUDA. vaapi.rs now contains
zero `av_buffer_unref` and zero `avfilter_graph_free` calls, down from 40 and 8.
The dmabuf path itself still needs AMD/Intel silicon to exercise end to end.
2026-07-28 21:31:41 +02:00
enricobuehler 7adc1db672 refactor(encode): AVBufferRef ownership moves into an RAII handle
`CudaHw::new` and `VaapiHw::new` are the same shape — alloc a hwdevice, deref it
to fill fields, init, alloc a frames ctx, deref, init — and both unwound by hand:
`av_buffer_unref` on every failure branch (three in CUDA, two in VAAPI) plus a
hand-written `Drop` repeating the pair. That shape has two failure modes and the
compiler can see neither: add a branch and forget the cleanup (leak), or let two
cleanup paths run (double-unref, an abort inside glibc).

`libav::AvBuffer` owns the ref instead. It null-checks on the way in — the check
each caller open-coded — and unrefs exactly once on drop, so an early `?` releases
whatever was built so far and the failure branches carry no cleanup at all. Both
hand-written `Drop` impls are gone, and `linux/mod.rs` goes from seven
`av_buffer_unref` calls to zero.

The one subtlety, called out at both structs: these two fields must stay declared
frames-BEFORE-device. Fields drop in declaration order, and the code being replaced
deliberately unref'd frames first (a frames ctx holds its own reference on its
device). Refcounting makes either order sound, but a field reorder should not
silently change what ships, so the ordering is load-bearing and commented as such.

Also adds `cuda_hw_alloc_drop_cycles` — the RAII path had NO test coverage: the
NVENC smoke tests take the CPU path and never construct a `CudaHw`, and the VAAPI
twin's tests need AMD/Intel silicon. Looping construct/drop is what catches the
double-unref (abort) and the leak (allocator growth) this refactor is about.

Verified on Nobara (RTX 5070 Ti): `cargo check -p pf-encode --all-targets` clean at
exit 0, `cargo test -p pf-encode` 33 passed / 0 failed, and
`cuda_hw_alloc_drop_cycles` passes against a real CUDA device — eight
construct/drop cycles, no abort. `VaapiHw` is compile-verified only; it is the
identical shape but no AMD/Intel box was reachable to run its two ignored tests.
2026-07-28 21:31:41 +02:00
enricobuehler 5219107177 chore(unsafe): the workspace adopts the drivers' unsafe discipline
`packaging/windows/drivers/*` has run `deny(unsafe_op_in_unsafe_fn)` +
`deny(clippy::undocumented_unsafe_blocks)` for a while, with `forbid(unsafe_code)`
on the modules that need no unsafe at all. The main workspace had no lint config
whatsoever, so nothing stopped a clean crate from quietly growing an `unsafe`, and
nothing distinguished the handful of genuinely-unsafe lines inside a 600-line
`unsafe fn` from the safe ones surrounding them.

Three things, all mechanical:

* `#![forbid(unsafe_code)]` on the eight crates that already contain zero unsafe
  (`pf-driver-proto`, `pf-host-config`, `pf-paths`, the three clean clients, both
  tools). These were clean by accident, not by contract; now they are clean by
  contract.

* `unsafe_op_in_unsafe_fn = "warn"` workspace-wide. `unsafe fn` states a contract
  the CALLER must uphold — it was never meant to switch off checking for the whole
  body. Measured fallout is 300 sites on Linux, and they are concentrated: six
  files carry all of them, while `punktfunk-core`, `pf-frame`, `pf-clipboard` and
  `pf-vdisplay` are already at zero. `warn` (not `deny`) so the build stays green
  while those six are worked down; it flips to `deny` once they are. This is also
  the Rust 2024 default, so it pays off the edition migration early.

* `proc::current_uid()` replaces eight `unsafe { libc::getuid() }` blocks. Each
  site had copied out the same SAFETY note verbatim, which is the tell: `getuid()`
  is parameterless, always succeeds and touches no memory, so there is no contract
  for a caller to uphold and no reason for the unsafe to be visible eight times.
  One `unsafe` behind a safe wrapper, none at the call sites.

Verified: `pf-vdisplay` builds clean on Linux (Nobara) at zero E0133; the
macOS-buildable crates build clean locally. No behaviour change.
2026-07-28 21:31:41 +02:00
enricobuehlerandClaude Opus 5 ee716d0137 fix(encode): pf-encode did not build on Linux without vulkan-encode
`vulkan_encode_available_at` and `vulkan_encode_caps` were gated on bare
`target_os = "linux"`, but the second returns `vulkan_video::VulkanEncodeCaps`
and both reference that module — which only exists under the feature. Every
CALL SITE was already correctly gated, so nothing pointed at them; the two
definitions alone were enough to fail the build.

That is CI's default-feature line (`cargo clippy --workspace --all-targets`),
so this was going to be caught — it was caught on a Fedora 44 box first.

`cursor_blend_capable`'s `ten_bit` goes unused in the featureless arm for the
same reason, which `-D warnings` also rejects.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-28 18:03:30 +02:00
enricobuehler 3d3ecf1e82 test(encode/nvenc): the NVIDIA HDR leg, verified on an RTX 5070 Ti
The NVIDIA half of "zero-copy, no host CSC, 10-bit HDR" had never met a GPU.
Two `#[ignore]`d smokes now drive it, run on `.41` (Bazzite f43, RTX 5070 Ti,
driver 595.58.03):

* `nvenc_cuda_hdr10_packed_rgb` — a packed 2:10:10:10 CUDA payload straight
  into NVENC as `ARGB10`, HEVC **and** AV1. Asserts what would catch a
  mislabelled stream: the encoder DERIVED 10-bit and HDR from the input format
  rather than being told, and picked `ARGB10` for `X2Rgb10`. That derivation is
  what selects Main10 / AV1-at-10 and the BT.2020 PQ signalling.
* `nvenc_cuda_hdr10_cursor_blend` — `cursor_blend.comp` MODE 3/4, the 10-bit
  channel-unpacking twin. Asserts the blend targets `SlotFormat::X2Rgb10` and
  not the 8-bit layout, which would tint the pointer and shift its channels.

Both green, and the dumped bitstreams decode 0-error reporting `Main 10` /
AV1 `Main`, `yuv420p10le`, `bt2020nc` / `smpte2084` / `bt2020`.

There is no host colour conversion anywhere on this path: the frame arrives as
a LINEAR dmabuf, crosses to CUDA through the Vulkan bridge, and NVENC's ASIC
does the BT.2020 conversion following the VUI the session configured. The
"no CSC" property AMD gets from the EFC, NVIDIA gets from the encoder itself.

The whole pre-existing `nvenc_` suite was re-run alongside them — 16/16, no
regression from the depth-derivation and buffer-format changes underneath it.

Capture half checked too: the patched gamescope binary built on the AMD box
runs unmodified on the NVIDIA one (same Fedora 43 base) and its node offers the
same four formats with the colorimetry props — so headless gamescope + 10-bit
PQ is not AMD-specific.
2026-07-28 18:03:30 +02:00
enricobuehler 576bf7e294 test(encode/vulkan): 10-bit smokes — and they pass on a real AMD GPU
The Vulkan Video 10-bit path was the least-exercised code on this branch:
nothing had ever created a Main10 video session, so the profile query, the
`G10X6…3PACK16` picture allocation, the scratch→plane copy, the hand-packed
AV1 sequence header and the colour signalling were all first-run-on-glass.
Three `#[ignore]`d smokes now drive them, and they were run.

`.116` (Bazzite f43, AMD 780M, RADV / Mesa 26.0.4), all three green:

* `vulkan_smoke_10bit` — HEVC Main10 through the compute CSC;
* `vulkan_smoke_10bit_av1` — AV1 at 10 bits;
* `vulkan_smoke_rgb_10bit` — HDR with NO host CSC, the EFC converting BT.2020
  off the packed 10-bit source. It did **not** soft-skip, which answers the one
  capability in this whole feature I had only ever read in a registry: RADV's
  VCN EFC really does advertise `MODEL_YCBCR_2020` and accept a 10-bit
  packed-RGB encode source.

Every stream decodes 0-error and reports `yuv420p10le` + `bt2020nc` /
`smpte2084` / `bt2020`. The AV1 one parsing at all is the load-bearing result
there: `high_bitdepth` precedes the CICP bytes in `color_config()`, so a wrong
bit would have thrown every later field out of phase rather than merely
mislabelling the depth.

Round-trip on solid frames, fed (160,160,800) as 10-bit codes:

    compute CSC  -> (159, 158, 796)
    EFC          -> (159, 158, 796)
    AV1          -> (158, 159, 794)

Under 0.5%, all of it limited-range quantisation and lossy encode. The compute
and EFC results being IDENTICAL is the strongest check available: two
independent BT.2020 NCL implementations — my shader and AMD's fixed-function
block — agreeing to within rounding.

The smokes deliberately assert structure (submits encode, AU count, the depth
the encoder settled on), not colour: a shader writing the 10 bits into the
wrong end of the word still produces a decodable stream. Colour is the dump +
ffmpeg round-trip above, which is what actually caught nothing this time.

Also corrects a comment: I claimed a wrong store factor was a "~1.6% luminance
error". It is not. The `<< 6` PLACEMENT is the load-bearing part (dropping it
is 64x too dark); `1/1023` vs `64/65535` is ~0.1% and harmless.
2026-07-28 18:03:30 +02:00
enricobuehler cb4690f216 feat(encode/vulkan): probe the device instead of guessing — AV1 10-bit + zero-CSC HDR
Three fixes to the same mistake: deciding what the Vulkan Video backend can do
from a table in our heads rather than from the driver, and routing everything
that didn't fit to libav VAAPI — where a session loses real RFI recovery and
the cursor blend for no reason the hardware asked for.

**Capability probe, per codec AND depth.** `probe_encode_support`'s "is there
an encode queue" boolean becomes `VulkanEncodeCaps { supported, eight_bit,
ten_bit }`, answered by `vkGetPhysicalDeviceVideoCapabilitiesKHR` against the
very profile chain the session open builds. So the dispatcher's prediction
cannot disagree with reality: a capable device keeps the Vulkan path, an
incapable one routes to VAAPI BEFORE burning a failed open, and the
cursor-blend mirror stays honest for free. This is the shape the direct-SDK
NVENC path already uses for its codec GUIDs.

**AV1 10-bit.** It was excluded on a guess about driver coverage; now the
device answers. `color_config()` carries `high_bitdepth` + the BT.2020/PQ CICP
triplet in both the `StdVideoAV1ColorConfig` and the sequence-header OBU we
bit-pack ourselves — they must stay identical or the driver's frame OBUs parse
against a header we didn't write. `high_bitdepth` sits BEFORE the CICP bytes,
so getting it wrong doesn't just mislabel the depth, it puts every following
field one bit out of phase; the new test reads the packed bits back.

**Zero-CSC RGB-direct in HDR.** The EFC probe assumed BT.709 and BGRA. It now
asks for the model this session's colourimetry needs (`MODEL_YCBCR_2020` for
10-bit — the extension has always had it) and for the CAPTURED format as an
encode-source format, and the session create-info selects the matching model.
An HDR session with no pointer to composite therefore hands the captured
buffer straight to the fixed-function front end and runs no host CSC at all.
Sessions that DO composite a pointer keep the compute CSC, unchanged: the EFC
cannot blend, and that rule outranks everything.

Also: `can_encode_10bit` on AMD/Intel now reports the union of VAAPI's and
Vulkan Video's answers instead of VAAPI's alone. `open_amd_intel` tries Vulkan
first and falls back, so either one being able to encode Main10 makes the
session 10-bit-capable — answering `false` because only one of them said yes
stranded encodable HDR sessions at 8 bits.
2026-07-28 18:03:30 +02:00