Commit Graph
2468 Commits
Author SHA1 Message Date
enricobuehler 8ff2c2e1c6 feat(host/library): Playnite can publish again, and gets a fullscreen tile
The Playnite plugin emits `kind: "command"` for every game (a `start "" "playnite://…"`
shell line). The 2026-08-05 review made `command` operator-only, and `privileged_field`
refuses a PROVIDER reconcile carrying one — so on this branch the published
`@punktfunk/plugin-playnite@0.3.0` cannot publish anything at all. Not a launcher tile:
not one game. That is a regression against a shipped plugin, and it is the same hole
`launcher_ui` was created to close, one kind further along.

Two kinds, both host-owned so D1 holds — the plugin supplies a validated VALUE and
never a command line:

  playnite     valued by the game's GUID; resolves to
               explorer.exe "playnite://playnite/start/<guid>", the same
               protocol-via-a-concrete-EXE shape the `epic` kind uses. GUID-validated
               on the way in (so a bad value is a 400 the plugin author can act on)
               and again at launch.

  launcher_ui  now accepts "playnite" on Windows, resolving to
               Playnite.FullscreenApp.exe with Playnite's own install dir as the
               working directory.

Fullscreen, not Desktop, is the whole point of a couch tile — and it is also why this
one cannot ride the URI the games use: probed on .173, Playnite's registered
`playnite://` handler is bound to Playnite.DesktopApp.exe, so no URI opens fullscreen
mode. The exe is spawned directly, with the install dir read from Playnite's own
uninstall entry (HKCU, then HKLM for a machine-wide install), falling back to
%LOCALAPPDATA%\Playnite.

`valid_launcher_ui("playnite")` is answered by RESOLUTION rather than by a static list:
a host without Playnite installed refuses the entry instead of publishing a tile that
does nothing when a user clicks it. That is the same instinct that left Epic, GOG
Galaxy and the Xbox app off the list — each still needs its own verified activation,
and a guess would ship exactly that dead tile.

Gates: punktfunk-host 436 passed / 0 failed on .21 (the Linux arms), and the Windows
arms compiled and their library tests run on .173.
2026-08-06 14:35:48 +02:00
enricobuehler 883c317872 feat(clients/library): a launcher tile looks like one, on every client
The host has been able to describe a launcher entry since M2 — `role: "launcher"`,
the `steam_ui` and `launcher_ui` kinds — and the web console has grouped them into
their own rail since M4. No other client ever looked. `pf-client-core` decoded
`role` into an `is_launcher()` helper with zero call sites, and the shared console
model dropped the field entirely on its way to the renderer.

So a launcher tile arrived everywhere else as an ordinary game with no cover art:
indistinguishable from a title whose poster failed to load, sorted into the middle
of the alphabet, and captioned "Play".

One contract, implemented in each client's own idiom:

  * launchers never interleave with titles — they lead, and each group keeps the
    host's title order
  * grid surfaces get a labelled section; a coverflow keeps its single carousel and
    names the group the cursor is in, changing as it crosses the boundary. A second
    focus rail would mean a new up/down nav model in three renderers for two or
    three tiles
  * an art-less launcher gets an accent face naming its launcher, not a title
    monogram on the neutral one — "opens Steam", not "a cover that didn't load"
  * anything that is not `"launcher"` is a game, and a host that omits the field
    renders exactly as before (design D4's intended degradation)
  * launching is unchanged: the client sends an id, the host resolves the recipe

The grouping is enforced once per client stack rather than per screen. In the
console UI it is an invariant of `LibraryShared::set_games`, so the cursor
arithmetic, the art pump and every future consumer inherit it; on Apple and Android
it is applied where the library is fetched/parsed.

Fixed in passing: the Apple and Android store badges were hard-coded
`isCustom ? "Custom" : "Steam"`, so every Lutris, GOG, Heroic, Epic and Xbox title
was labelled "Steam". Both now carry the same store table the Rust clients use.

The CLI's `--library` gains a fourth column (`game`/`launcher`), appended rather
than folded into an existing one so anything reading the first three is untouched.

Gates: punktfunk-host 436 passed / 0 failed and pf-console-ui 49 passed / 0 failed
on .21 (three new tests), workspace clippy -D warnings and cargo fmt --check clean
there; `swift build` of the full PunktfunkClient and `:app:compileDebugKotlin` clean
on macOS; `cargo check` + `clippy -D warnings` for the Windows client on .173.

Still unproven on hardware: no launcher tile has been clicked on a real host — that
needs the plugins published, which needs this branch's base merged first.
2026-08-06 14:35:24 +02:00
enricobuehler 6f07bd94d3 feat(library): launcher tiles a plugin can actually publish
ci / docs-site (pull_request) Successful in 1m14s
apple / swift (pull_request) Successful in 1m28s
apple / screenshots (pull_request) Skipped
ci / web (pull_request) Successful in 1m37s
ci / rust-arm64 (pull_request) Successful in 2m28s
android / android (pull_request) Successful in 4m10s
ci / rust (pull_request) Successful in 6m11s
windows / build (aarch64-pc-windows-msvc) (pull_request) Successful in 6m56s
windows / build (x86_64-pc-windows-msvc) (pull_request) Successful in 4m35s
Design D4 promised entries that open the LAUNCHER — Steam Big Picture, Heroic,
Lutris — and the plumbing for it landed in M2/M4: the `role` field, the
`steam_ui` kind, the console's Launchers rail. But nothing could flow through it
for anything except Steam.

D4 said the other launchers would ride the `command` kind. The 2026-08-05 review
then made `launch.kind = "command"` operator-only (it is handed to a shell), so a
plugin publishing one is refused with a 403. The two changes are individually
right and jointly leave a hole: `steam_ui` was the only launcher kind a plugin
could publish, so a Heroic or Lutris tile was unreachable.

New `launcher_ui` kind, valued by store id. One kind rather than one per store
because every launcher except Steam has exactly a single UI to open; Steam keeps
its own kind because it genuinely has two. D1 is preserved — the plugin names a
launcher, the host builds the command, and no shell string crosses the wire:

  heroic -> the same native-or-Flatpak resolution the `heroic` game kind uses,
            minus --no-gui and minus the URI, so the window itself opens
  lutris -> bare `lutris`, which opens the window (the URI form is `lutris_id`)

Platform-gated to what this host can actually resolve, and validated INBOUND: a
value naming a launcher this OS cannot open is a 400 the plugin author can act
on, not a tile that silently does nothing when a user clicks it. Windows
launchers (Epic, GOG Galaxy, Xbox app) are deliberately absent — each needs its
own verified activation and a guess would ship exactly that dead tile.

Also closes a WP4.3 item I under-delivered and did not flag: the console's
add/edit form had no way to mark an entry as a launcher, so even hand-adding one
was impossible. It now has the checkbox — and `formFrom` round-trips it, without
which editing a launcher entry would silently demote it to a game, which is the
precise bug that file's own comment warns about.

Gates on .21: punktfunk-host 435 passed / 0 failed (two new), workspace clippy
-D warnings clean, cargo fmt --all --check clean, OpenAPI drift green. Console:
orval + paraglide regen, tsc clean, check-i18n at 604 messages for en + de.

Still unproven on hardware: no launcher tile has been clicked on a real host.
The steam plugin (the first to emit one) is not built yet.
2026-08-05 21:12:19 +02:00
enricobuehler d2085879da Merge main: plugin art rides THROUGH the H-2 confinement, not around it
ci / web (pull_request) Successful in 58s
windows / build (aarch64-pc-windows-msvc) (pull_request) Successful in 1m10s
ci / docs-site (pull_request) Successful in 1m14s
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ci / rust (pull_request) Successful in 9m22s
PR #58 hardened the art proxy in the same three files this branch rewrote, and
the two changes pull in opposite directions: #58 narrowed what the host will read
from disk, while WP1.2 widened what counts as a local art path so an extracted
scanner's covers can be served at all. Resolved so the widening goes through the
gate rather than beside it.

Kept from #58, unchanged: art_path_is_confined (UNC refusal, canonicalize-or-
refuse, config-dir exclusion, roots check), the image-extension whitelist,
sniff_image_type, validate_art_paths as write-time validation, the AuthLane
privileged-field check on every entry in a reconcile payload, and the launch
redaction in GET /library.

Three reconciliations:

  * `local_art_bytes` converts a `file://` value to a path BEFORE calling
    art_path_is_servable, so the confinement check and the read see the same
    path. Ordering is the point: percent-decoding happens before
    canonicalization, so a `%2e%2e` escape cannot hide from the traversal check.
    Pinned by a test.

  * `art_roots()` gains $HOME on POSIX. This is the one that would have bitten
    silently: the list was empty on non-Windows, which was correct while
    is_local_art_path was Windows-shaped (Playnite is Windows-only, so nothing on
    a POSIX host was ever classified as local art and the confinement had nothing
    to confine). Once WP1.2 classifies POSIX paths as local, an empty root list
    is not "secure by default" — it serves NO plugin art on Linux, which is every
    cover the lutris and steam plugins emit. $HOME is the exact analogue of the
    Windows users base #58 already ships, and covers Steam's librarycache and
    grid overrides, Lutris's coverart/banners (both copies), Heroic's caches and
    all the Flatpak variants. It is not the load-bearing control: a value still
    needs an image extension, must canonicalize to a real regular file inside a
    root and outside the config dir, and must CONTAIN image bytes.

  * The two tests that both wanted to mutate PUNKTFUNK_LIBRARY_ART_ROOTS became
    one. Cargo runs tests as parallel threads of a single process, so two tests
    setting the same env var race. The `file://` and confinement assertions moved
    into #58's existing confined test; what remains of the WP1.2 test is the
    pure classification/rewrite half, which touches neither env nor filesystem.

Also: `steam_ui` was missing from the list of host-resolved launch kinds in
privileged_field's doc comment and in the 403 a plugin sees. Prose only — the
check is a denylist (prep, launch.kind = "command"), so steam_ui was never
actually refused — but a plugin author reading that error would have concluded
otherwise.

Gates on .21: punktfunk-host 433 passed / 0 failed (including #58's H-2 tests and
the new file:// ones), full workspace tests clean, workspace clippy -D warnings
clean, cargo fmt --all --check clean, OpenAPI drift test green.
2026-08-05 19:59:11 +02:00
enricobuehler 4a0d0ce587 Merge pull request 'The plugin lane stops being a way in — 37 of the 38 security-review findings' (#58) from worktree-security-review-0805-fixes into main
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ci / web (push) Successful in 1m48s
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ci / docs-site (push) Successful in 2m2s
docker / builders (--build-arg FEDORA_VERSION=44, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm, -f44) (push) Successful in 9s
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windows-host / package (push) Failing after 11m42s
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Reviewed-on: #58
2026-08-05 17:39:02 +00:00
enricobuehler 0d94ef0dbe fix(host/mgmt): the field gate returns the refusal, not an error carrying it
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apple / screenshots (pull_request) Skipped
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ci / rust-arm64 (pull_request) Successful in 2m43s
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ci / rust (pull_request) Successful in 8m31s
`check_entry_fields` returned `Result<(), Response>`, which trips
`clippy::result_large_err` under CI's `-D warnings`: an axum `Response` is 128
bytes and it was riding in the `Err` variant.

`Option<Response>` is the shape this always wanted. There is no error value to
propagate here — the "error" IS the response the handler sends back — so `None`
means "the payload may proceed" and `Some(r)` is the refusal to return. The call
sites read the same, one word different.

Caught by CI, not by me: I ran `cargo check` and not `cargo clippy -D warnings`.
2026-08-05 19:14:19 +02:00
enricobuehler a1b8627e70 feat(plugin-kit): the lutris pilot as a worked example, and the export gap it found
plugin-kit-publish / publish (push) Successful in 29s
apple / swift (pull_request) Successful in 1m26s
apple / screenshots (pull_request) Skipped
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ci / rust-arm64 (pull_request) Successful in 2m50s
android / android (pull_request) Successful in 4m28s
ci / docs-site (pull_request) Successful in 1m23s
ci / rust (pull_request) Successful in 7m11s
windows / build (aarch64-pc-windows-msvc) (pull_request) Successful in 2m58s
windows / build (x86_64-pc-windows-msvc) (pull_request) Failing after 3m52s
Writing a real scanner against the kit before six repos get cut from it, rather
than after. It is the lutris pilot (M5/WP5.1) — the smallest of the six and the
one that exercises the POSIX local-art path end to end.

It earned its keep immediately: withReadOnlyDb / openReadOnly were never exported
from the parsers barrel, so the single most distinctive thing the lutris plugin
needs was unreachable from @punktfunk/plugin-kit/library. Nothing caught that,
because nothing had consumed the public surface yet.

It also caught a vacuous green in this package: tsconfig's include was
["src","test"], so anything under examples/ type-checked as a no-op. `examples`
is now in the check scope; tsconfig.build.json still narrows to src and
package.json still ships only dist + README, so nothing new is published (verified
against the built dist).

The example carries two deliberate departures from the Rust original, both
documented inline: art is emitted as file:// URLs instead of inlined data: URLs
(the host proxies the bytes, so the payload stays small — inlining covers is what
blew the 2 MB body limit at 49 titles during the playnite work, and is exactly
why the POSIX art path exists), and the untrusted-slug guard is carried over
verbatim, since the slug comes from Lutris's own database and is interpolated
into a path the host will later be asked to serve.

What it demonstrates, which is the reason one-repo-per-plugin is safe: everything
below `scan` is store-specific parsing, and everything else — store claim, sync
engine, launcher entries, __config, console registration, and the CLI verbs
including the parity gate — comes from defineLibraryPlugin.

plugin-kit: tsc clean (now including examples), 56 tests pass, build clean.
plugin-kit-v0.3.0
2026-08-05 18:54:47 +02:00
enricobuehler 91fa32fbb6 feat(plugin-kit): the parity gate moves into the kit, so plugins can be one repo each
One plugin = one repo, matching the house pattern (playnite, rom-manager and
virtualhere are already each their own repo with their own biome/bunfig/tsconfig
/CI). The implementation plan's WP5.0 had proposed a single workspace repo for
all six library scanners; this is the piece that makes the split cost nothing.

Everything the six scanners share is already published rather than adjacent: the
parsers and defineLibraryPlugin live in @punktfunk/plugin-kit/library, so repo
boundaries are irrelevant to them. Fixtures are not shared in practice either —
the Rust scanners build theirs inline in code, there are no fixture files, and
the one genuinely cross-plugin builder (binary shortcuts.vdf) is already in this
package's own tests. A pga.db fixture is useless to the epic plugin.

The parity harness was the exception: generic across all six, and parked in the
shared repo the plan assumed. It moves here.

What it is: the acceptance gate for an extracted scanner. Ported unit tests pin
the PARSERS; they do not prove the plugin reproduces the scanner it replaces. A
plugin that parses perfectly and emits steam:440.0 instead of steam:440 breaks
every Moonlight pin on the host and no parser test notices.

  punktfunk-plugin-steam parity --snapshot before.json   # host on its built-in
  punktfunk-plugin-steam parity --compare  before.json   # offline; exits non-zero

--compare runs the plugin's own scan rather than requiring it to be installed
first, so a mismatch is visible before anything is published and the run is
repeatable while you fix it.

Three judgement calls in the diff, each pinned by a test:
  * art is compared by PRESENCE, not value. The representation legitimately
    changes on extraction (a host-relative proxy path or inlined data: URL
    becomes a file:// path or a CDN URL), so comparing values would fail every
    run for no reason. Losing an art kind fails; gaining one does not.
  * launcher entries (role: "launcher") are reported separately instead of as
    unexpected extras — the built-in scanner had no concept of them, so they can
    never be in a baseline. An ORDINARY title the scanner never had still fails,
    which is what catches a bad tool filter.
  * absent and empty are the same thing in metadata: the host omits empty lists
    and nulls, so a plugin sending genres: [] has not changed anything.

plugin-kit: tsc clean, 56 tests pass (10 new).
2026-08-05 18:52:38 +02:00
enricobuehler defdfbdb58 fix(security): plugin UIs get their own origin
ci / web (pull_request) Successful in 1m2s
apple / swift (pull_request) Successful in 1m33s
apple / screenshots (pull_request) Skipped
ci / rust-arm64 (pull_request) Successful in 2m4s
ci / docs-site (pull_request) Successful in 2m13s
android / android (pull_request) Successful in 3m16s
ci / rust (pull_request) Failing after 3m36s
Closes H-3 of the 2026-08-05 review, the last of its six highs. A plugin's
interface was reverse-proxied onto the console's own origin and framed with
`allow-same-origin`, so plugin JS ran as first-party code on that origin: one
`fetch('/api/**', {credentials:'same-origin'})` and the BFF attached the
operator's ADMIN bearer. That reached everything `plugin_may_access` withholds
— arm pairing, read the host PIN, approve a device, read `/hooks`. The "open
in new tab" link was the same escalation with no iframe involved at all.

The fix is not a sandbox attribute, and it is worth writing down why, because
the obvious change is the one that does not work. Dropping `allow-same-origin`
gives the frame an OPAQUE origin; its subresource requests are then cross-site;
the `SameSite=Lax` session cookie stops being sent; every plugin asset 302s to
/login and the frame is blank. Nothing about the new-tab link is helped either.

So the origin moves instead. A second listener on its own port (default
PORT + 1) serves plugin UIs and nothing else:

  different ORIGIN — scheme+host+PORT — so the same-origin policy separates the
                     plugin from the console: it cannot read the console's DOM,
                     its cross-origin fetch of /api/** is unreadable (no CORS)
                     and cannot mutate (Sec-Fetch-Site sees same-site).
  same SITE        — cookie scope ignores the port and SameSite is computed on
                     the site, so the session cookie still reaches the plugin
                     listener and plugin pages keep working.

Enforcement is two refusals and both are load-bearing: the console origin
refuses /plugin-ui/**, and the plugin origin refuses everything ELSE — above
all /api/**, which would otherwise hand the admin bearer right back to plugin
JS that is now same-origin with that listener. Both are unconditional: if the
plugin port cannot be bound, plugin UIs are DISABLED and the console says so,
rather than falling back to the arrangement this exists to remove.

Two consequences that would otherwise bite in the field:

  The port has to be open. Done for the Windows netsh rule, the firewalld
  service and the ufw profile.

  A browser stores a self-signed-certificate exception per ORIGIN, including
  the port — and a certificate interstitial can never be shown inside an
  iframe, so the frame would just sit blank with nothing on screen explaining
  why. A `no-cors` probe distinguishes it (a TLS failure rejects; any HTTP
  answer, even 401, resolves) and the console renders a card linking the
  operator to open the port once in a real tab.

Also here: the health probe moved server-side to the console origin (it used
to rely on being same-origin with the plugin), the postMessage listener now
verifies `event.origin` — a real check rather than a tautology — and
plugin-kit's `postMessage(..., "*")` is documented as load-bearing, since
narrowing it to `location.origin` would now target the plugin's own origin and
silently drop every message.

Verified against a running console with a fake mgmt API and a fake plugin:
console /plugin-ui/** → 404; plugin-origin /api/v1/hooks, /, /login,
/_auth/logout → 404; plugin page loads 200 through its own origin;
unauthenticated plugin origin → 401 (not a redirect to a /login it does not
serve); a forged x-pf-listener header changes nothing on either listener; the
plugin's own Clear-Site-Data / Access-Control-Allow-Origin / Set-Cookie are
dropped by the proxy allowlist; the plugin origin's CSP names the console as
its only frame-ancestors source; and with the port squatted, ui-config reports
`unavailable`, the console still refuses /plugin-ui/**, and the console itself
keeps working.

Still wants on-glass confirmation in a real browser — the cookie and framing
behaviour is reasoned from spec, not observed.

cargo fmt --all --check clean; cargo check -p punktfunk-host --all-targets
green on Windows; web console builds and typechecks.
2026-08-05 17:50:04 +02:00
enricobuehler 8103958169 fix(security): the plugin lane stops being a way in
Acts on the 2026-08-05 host security review. 36 of its 38 findings; the two
exceptions are recorded below and in the review doc.

The review's headline is that `plugin_may_access` was the one authorization
gate in the system that was allow-by-default — a hand-maintained denylist of
route prefixes, where every sibling gate is deny-by-default. Its own doc
comment names the two capabilities it exists to withhold, and both were
reachable one route over, because ~1450 commits of new routes were added and
the list was never one of the things anyone remembered to update.

So the gate is now an allowlist, and a test walks the live route table and
fails the build for any route that has not been deliberately classified for
both non-admin lanes. That test is the actual fix: it is what stops the next
route from arriving pre-authorized.

Route reachability and field authority turned out to be different questions.
A provider plugin has to be able to reconcile its own library entries — that
is what a scanner plugin IS — but `prep` and a `command` launch inside that
payload are handed to `/bin/sh -c` as the host user, and every execution site
documents them as operator-typed. Requests now carry the lane that authorized
them, and those two fields are refused to everyone but the operator's own
token.

The art proxy read any absolute path off disk in the host process, which on
Windows is LocalSystem, from a path the plugin lane could write and then read
back — so it yielded `mgmt-token`, which is full admin. It now serves only
real images (extension AND magic bytes, so a renamed secret fails), only from
inside an allowed root, only after canonicalization, and never over UNC; and
a path it would refuse to serve can no longer be persisted in the first place.

On Windows, the config-dir hardening was skipped exactly when it was needed —
it ran only in the branch that CREATES host.env, so the case it was written
for (a local user pre-created the directory and planted one) was the one case
it never ran in. It is now unconditional and first, an existing host.env is
re-owned, and the inheritable OWNER RIGHTS ACE that kept an attacker's files
theirs after the directory was re-owned is gone. The identity and token
readers were hardening the directory only on the path that GENERATED a new
secret, so a planted cert/key or token was adopted verbatim and permanently;
they harden before the first read now.

`ensure_admin_only_source` is implemented. The 2026-07-05 audit recorded it as
FIXED and it was in no commit in this repository's history — the local EoP it
described was live, and it is the payload half of the config-dir chain above.

Also: the three input planes are bounded and lossy like the mic plane on the
same loop already was; Android's library client no longer accepts any
publicly-trusted certificate for the pinned host; the usbip vhci nodes get
their own group instead of riding on `input`, which every packaging scriptlet
tells users to join; a registry URL can no longer inject a TOML table into
bunfig.toml; the pairing cooldown is charged before the arming state is read,
so armed/disarmed is no longer a free oracle; and the whole Low tier, of which
the two worth naming are a clipboard MIME NUL that panicked the host on one
control message, and an unauthenticated global logout that let any LAN peer
sign the operator out on a loop.

NOT fixed, deliberately:

  H-3 (plugin UIs framed allow-same-origin). Dropping allow-same-origin does
  not work: the document's origin goes opaque, its subresource requests are
  then cross-site, the SameSite=Lax session cookie is not sent, and every
  plugin asset 302s to /login. The "open in new tab" link is the same
  escalation with no iframe at all, so the sandbox attribute is not where this
  gets fixed either. It needs a second listener — a distinct origin that is
  still the same site — which changes the console's deploy model and wants
  on-glass validation. The mechanism and the dead end are written down at the
  iframe.

  H-6 registry authentication, whose other half lives in unom/infra. The
  in-repo halves are done: workflow_dispatch inputs no longer interpolate into
  run: blocks (one of them in the step holding UPDATE_MANIFEST_KEY), and the
  syft installer is pinned to its tag instead of main. Digest pinning is left
  until the registry is authenticated, because a tag — content-keyed or not —
  can simply be overwritten while anonymous pushes are accepted.

M-5 is half done: the oracle is closed, but binding the arming window needs
the console to learn the fingerprint first, which is a knock-then-bind flow
rather than an edit.

Verified: cargo fmt --all --check clean; cargo check --all-targets green on
Linux and on Windows (confirmed non-vacuous — a planted type error in
windows/install.rs fails the build); scripts/xcheck.sh windows check green;
cargo test -p punktfunk-host --bins 416 passed, the single failure being
gamestream::stream::tests::sender_delivers_batches, the known qemu-environmental
UDP-loopback flake that fails identically on clean main in the same container;
cargo test -p pf-clipboard 13 passed; web console typechecks.
2026-08-05 17:12:12 +02:00
enricobuehler ce8f3e9eaf feat(packaging): the plugin runner becomes a default component
WP6.1 of design/library-scanner-plugins-implementation-plan.md.

The library is a flagship surface and cannot depend on an opt-in subsystem
(design D9, closing G9): once the scanners are plugins, a host whose runner is
off comes up with an empty library and no obvious reason why. The security
posture for on-by-default was already built and shipped — LocalService on
Windows, a sandboxed systemd --user unit on Linux, the scoped plugin-token lane.

Windows (.iss): the PunktfunkScripting task is registered ENABLED and started on
a FRESH install, and left to the existing restore path on an upgrade. The
distinction is a new TaskExists probe taken before StopBunRuntimes disables
anything — TaskEnabled alone cannot tell a fresh install from an operator who
deliberately turned the runner off, and defaulting to "on" would silently switch
it back on for them.

deb/rpm: `systemctl --global enable` from the postinst/%post, guarded to first
install only so an upgrade never undoes a mask. `--global` because a maintainer
script has no user session to act on, and it is the only mechanism that makes a
--user unit on-by-default for everyone.

sysext: RPM scriptlets never run from a sysext image, so the enablement symlink
is baked in directly (/usr/lib/systemd/user/default.target.wants/). Without it
the runner would ship present-but-off on exactly the platform where an operator
is least likely to go looking for it.

Opt-out throughout is `systemctl --user mask punktfunk-scripting` — `mask`, not
`disable`, since a plain disable cannot remove a symlink under /etc or /usr. The
unit comment, both package descriptions, and the docs-site plugins page all say
so; the page also gains the Windows equivalent.

Not gated on hardware: none of this is verifiable from a Mac. The .iss change
needs an installer run (fresh + upgrade, and an upgrade with the task
deliberately disabled), and the deb/rpm/sysext changes need a package build.
2026-08-05 10:08:11 +02:00
enricobuehler bd383f1820 feat(web): one Game sources surface, launcher rail, and the migration nudge
M4 of design/library-scanner-plugins-implementation-plan.md, plus WP6.2.

WP4.1 — SourceToggles and ProvidersCard merge into Library/Sources.tsx. They
were two cards because they were two different things: scanners were compiled
into the host, plugins were an afterthought. After the extraction they are the
same thing — the host reports ONE list of sources whose ids match whether they
came from a built-in scanner or the plugin replacing it — so one surface is both
simpler and the only honest presentation. Each row carries its toggle, a
running/stopped badge for plugin sources, an entry count, filter, settings and
an uninstall that offers to remove the games too. An "Add a source" rail lists
uncatalogued library plugins with a "Detected" badge; `detected` is deliberately
tri-state, so only a POSITIVE probe badges — an entry with no probes for this
platform is unknown, and calling that "not installed" would be a lie.

The settings drawer (SourceSettings.tsx) renders a generic form from the
plugin's own JSON Schema over GET/PUT /__config, through the existing
session-gated /plugin-ui/<id>/ proxy — zero new host surface, and the browser
never learns the plugin's port or secret. It flattens allOf branches (effect
nests a checked schema's annotations there, so a form reading only the top level
silently loses every title and default) and falls back to a JSON editor when any
field is a shape it cannot express — partial rendering would be worse than none,
because a field missing from the form is a setting the operator cannot change.

WP4.2 — uiPlugins() now excludes category "library", which covers both the
sidebar and the mobile overflow since they share the selector. The
/plugins/$pluginId/$ route still resolves, so existing deep links keep working;
library plugins are just not advertised.

WP4.3 — LibraryGrid groups role:"launcher" entries into a rail above the grid,
and the empty state points at the sources surface rather than leaving a bare
grid (after extraction, "no games" is the expected first-run state).

WP6.2 — a migration banner offering one install per still-built-in scanner whose
plugin is catalogued. One button per scanner, never a single "migrate
everything" and never a silent auto-install: installing code stays an explicit
operator act, and per-scanner is what makes it safe to repeat (the claim
suppresses the built-in idempotently, so a half-finished migration is a valid
state).

WP4.4 — i18n en+de (kept under the existing "Game sources" label rather than
minting a third "Plugins"), Storybook stories for the sources card in three
states, the launcher rail and the banner. Gates: orval regen, tsc clean, vite
build clean, check-i18n green at 595 messages for both locales.

Still owed: the browser click-through (the store's Tabs-theme bug shipped
through green types and lint), and an AppShell nav story — that one needs the
plugins query mocked, which does not exist in this Storybook setup yet.
2026-08-05 10:03:24 +02:00
enricobuehler 8728d90e01 feat(plugin-kit): the library-plugin framework — parsers, __config, defineLibraryPlugin
M3 of design/library-scanner-plugins-implementation-plan.md. Target shape: a
first-party scanner plugin is its parsers plus a scan function.

WP3.1 — a parsers module under the new ./library subpath, porting what the six
in-host scanners hand-rolled: text VDF/ACF, the BINARY shortcuts.vdf KeyValues
walker with its CRC-32 appid derivation and the 64-bit rungameid composition,
read-only SQLite (bun:sqlite, immutable=1 so a scan can never take a lock or
spawn WAL sidecars next to a launcher's live database), a reg.exe wrapper,
capped readers, the path-confinement join that keeps a crafted goggame-*.info
from pointing a launch at an arbitrary program, Steam root/library discovery,
art location helpers, and a fetch helper carrying the host's no-redirect
anti-SSRF posture. Every parser is total: a missing launcher or a truncated file
degrades to "no titles", never to a throw.

Two deliberate departures from the Rust originals, both about the Windows
runner's account: steam root discovery now also reads HKLM Valve\Steam
InstallPath (a non-default install dir was previously uncovered), and the
registry wrapper refuses HKCU outright — as LocalService that is not the
operator's hive, so reading it would silently look like "not installed".

WP3.2 — GET/PUT /__config on the kit's UI server, so a plugin with settings does
not ship an SPA (closes G8). GET answers {schema, value}: the derived JSON Schema
and the raw operator-authored config. PUT validates by decoding and only then
persists RAW, so defaults are never baked into the file. The handler is split out
as makeConfigHandler and driven directly in tests.

WP3.3 — defineLibraryPlugin wires SyncEngine (poll + fs-watch + debounce), the
store-claiming reconcile, launcher entries appended to every sync, a UI server
serving only __config under category "library" (which keeps six installed
scanners out of the console nav), and the standard detect/scan/uninstall CLI
verbs. It warns ONCE when a pre-M2 host silently ignores the store claim — that
degradation is otherwise invisible except as duplicated titles.

M0/S2 is recorded here as a committed fixture rather than prose. Two findings the
original spike missed because deriving a schema does not exercise it:
withDecodingDefaultKey takes an Effect, not a thunk — a thunk type-checks, derives
fine, and dies at decode time; and a checked schema (Schema.Int) nests its
annotations under allOf, so a form must merge those branches. Both are pinned.

plugin-kit: version 0.3.0, tsc clean, 46 tests pass (16 ported parser tests, 10
config/derivation). Publishing (WP3.4) is deferred — it needs a tag and a push.
2026-08-05 09:53:58 +02:00
enricobuehler 3d4a659959 feat(host,sdk,kit): store claims, launcher entries, and plugin sources on the wire
M2 of design/library-scanner-plugins-implementation-plan.md. Everything a
library scanner plugin needs is now expressible over the API; all additive.

WP2.1/2.2 — store claims (D2). library.json gains a v2 shape ({entries, claims})
that loads the v1 bare array unchanged and is written on the first mutation.
PUT /library/provider/{p}?store=<s> claims a store for a provider: its entries
then surface with deterministic <store>:<external_id> ids and the store's own
badge instead of opaque custom:<id> ones. That identity is the whole point —
entry ids, GameStream FNV app ids, client art caches and Moonlight pins all
survive a title moving from an in-host scanner to a plugin. One provider per
store (409 otherwise); DELETE releases; an empty reconcile does NOT (a store can
legitimately have zero titles). While a claim is held, all_games() skips the
matching built-in scanner, so the two never double-list during the bridge.

WP2.3 — DetectHint gains steam_appid and env_marker, the two store-derived
signals the host used to read for itself. Without them a steam plugin's lease
tracking would drop from reaper-exact to dir-prefix, and Heroic-under-Proton
would lose the only signal that works. Malformed markers are dropped, not
honoured — this feeds a path that can end processes.

WP2.4/2.5 — role: game|launcher on the entry shapes (serde-default, skipped when
default), and a steam_ui launch kind valued bigpicture|desktop that opens the
Steam client itself. Validated inbound as well as at launch.

WP2.6 — GET/PUT /library/scanners generalizes to SOURCES: built-in scanners
minus claimed ones, plus claimed stores, plus any provider with entries. The
same library-scanners.json disabled-set backs all of them and the ids match by
construction, so a user's disabled state carries over verbatim through the whole
migration. A disabled plugin source has its entries filtered at read time,
exactly like a disabled scanner.

WP2.7/2.8 — plugin registration gains a category field (the console keeps
library plugins out of the nav); index entries gain categories and per-platform
detect probes, evaluated existence-only into CatalogEntry.detected so the host
never re-grows per-store knowledge. Index SCHEMA stays 1 — additive.

WP2.9 — OpenAPI + SDK regenerated on Linux; kit wire widened (LaunchSpec.kind is
now a plain string documented against the host's vocabulary — closes G3), and
ProviderClient.reconcile takes an optional store and returns the host's echoed
entries so a caller can detect a pre-M2 host silently ignoring the claim.

Also fixes a bug the S3 spike turned up: is_steam_launch gated on a steam:// URI,
so a steam_ui launcher entry would have skipped BOTH gamescope's --steam mode and
the B1 single-instance free — on a box autologged into game mode, the nested
second Steam would see the first and exit, crashing the spawn. It now tests the
first token.

Gates on .21: workspace tests green (punktfunk-host 425 passed), workspace
clippy -D warnings clean, cargo fmt --all --check clean, OpenAPI drift test
green. plugin-kit: tsc clean, 20 tests pass.
2026-08-05 09:39:31 +02:00
enricobuehler a418d2852a refactor(host/library): launch helpers into launch.rs, art proxy resolves any id
M1 of design/library-scanner-plugins-implementation-plan.md — behavior-frozen
groundwork for lifting the six scanners out into plugins.

WP1.1: heroic_command/heroic_launch_prefix, epic_launch_uri, gog_spawn,
valid_steam_appid and shortcut_gameid move into library/launch.rs with their
unit tests. The scanner modules beside it now do enumeration only, so they can
be deleted wholesale later without taking launch logic with them (D1).

WP1.2: is_local_art_path accepts file:// (the plugin contract) and POSIX
absolute paths, excluding the two /-leading shapes the host itself emits (its
own /api/ proxy path and protocol-relative CDN URLs). local_art_bytes
percent-decodes and converts a file:// value first. The art proxy and
fetch_box_art resolve ANY id against library.json before the legacy steam:
branch, so a plugin's entries serve art without the host knowing its store.

No API change; no user-visible change.
2026-08-05 09:09:19 +02:00
enricobuehler 110ac9b663 Merge pull request 'fix(stall): T2 amplification kill — resume-edge pacing + ABR starved-window guard' (#53) from worktree-stall-ride-through into main
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2026-08-05 06:35:30 +00:00
enricobuehler 1d6f4760f3 Merge branch 'main' into worktree-stall-ride-through
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2026-08-05 06:22:41 +00:00
enricobuehler 9dfbc2f895 Merge pull request 'fix(client-core): pad-audio references the WASAPI module by its mounted name' (#57) from fix/pad-audio-wasapi-module-path into main
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2026-08-05 06:22:31 +00:00
enricobuehler 56adb47026 fix(client-core): pad-audio references the WASAPI module by its mounted name
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The Windows build of pf-client-core has been red on main since the
pad-audio merge (#23): pad_audio.rs calls
`crate::audio_wasapi::device_by_id`, but lib.rs mounts audio_wasapi.rs AS
`crate::audio` via the #[path] per-OS swap — the `audio_wasapi` module
name never exists. Windows-gated call site, so every Linux leg stayed
green while both `windows / build` targets failed E0433.

One-line rename to the mounted path (+ the comment that pointed readers
at the phantom name). Verification is the PR's own windows leg — the
crate builds on no other platform this path compiles on.
2026-08-05 08:15:02 +02:00
enricobuehler 52a9d02355 Merge pull request 'fix(deps): close the undici, fast-uri, postcss and brace-expansion advisories' (#55) from worktree-audit-undici into main
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Reviewed-on: #55
2026-08-05 05:51:06 +00:00
enricobuehler e5ca213339 fix(core/abr): a starved window is never a decode-knee sample
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Stall program T2 (amplification kill), the phantom-latch half. A deciding
window that delivered under a quarter of the target rate (a host-side
capture stall, an outage, a mid-window pause) carries starvation-shaped
distress — a jump-to-live flush, a keyframe-ask burst — that the decode-cap
latch read as decoder evidence: under a periodic capture stall (the RDNA4
standby-sink field cases, one stall every ~5 s) every edge offers another
'backoff' at the SAME rate, and one pair latches a phantom decoder knee at
whatever rate the display driver happened to interrupt. The session then
fights the cap's re-probe ladder (+12.5% per 16-128 clean windows) for
minutes on a decoder that was never the problem.

Starved windows still back off (real damage deserves the safe response) but
take the same 'not a knee sample either way' arm as a draining backoff:
they neither latch a decode cap nor erase the reference a genuine choke
set, so a real knee's pair still finds itself around the interruption. The
¼ bar sits deliberately far under the ×¾ utilization bar climbs require.

Gates: 44 abr tests green (2 new: the stall-cycle no-latch scenario and the
reference-preservation scenario), full core lib suite 346 green
(--features quic), fmt + clippy clean.
2026-08-05 00:28:25 +02:00
enricobuehler e5416646f9 fix(host/send): a stall-resume frame paces at the proven rate instead of blasting
Stall program T2 (amplification kill), the resume-burst half. The native
pace budget was min(0.9 × time-to-deadline, overflow at ~3× stream rate) —
for steady-state frames the rate term is smaller and decides, but for an
OVERSIZED frame (a capture-stall resume carrying seconds of scene delta, a
cold IDR) the deadline term clamped a multi-interval overflow into the
remainder of ONE: an instantaneous many-×-stream-rate blast that overruns
the socket tx-buffer and loses the very frame that would have ended the
freeze. Field fingerprint across three RDNA4 standby-sink cases:
WSAENOBUFS(10055) + loss_ppm spikes at stall edges, then a recovery-IDR
round trip per retry while the client shows 'current bitrate 0.1'.

The budget is now the overflow's wire time at the pace rate itself
(send_pacing::native_budget, pure + unit-tested), bounded by an absolute
100 ms ceiling so a pathological frame can't park the send thread; the
deadline stays a target, never a license to blast. Steady-state frames
produce byte-identical schedules (the rate term already decided);
PUNKTFUNK_PACE_FACTOR=0 keeps the legacy deadline-only spread; the
GameStream plane's Moonlight-pinned schedule is untouched.

Gates: host clippy --all-targets -D warnings + 9 send_pacing tests green
(linux/amd64 container), fmt clean.
2026-08-05 00:28:13 +02:00
enricobuehler b79d90b463 fix(deps): close the undici, fast-uri, postcss and brace-expansion advisories
ci / web (pull_request) Successful in 1m8s
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audit.yml's three blocking bun-audit legs (web, sdk, plugin-kit) were all red on
main. Ten findings in sdk and plugin-kit, eight in web; every one of them a
transitive dependency, none reachable by bumping a direct dep.

web already carried the right mechanism — an `overrides` block whose `undici` and
`fast-uri` pins had simply gone stale — so it needed four bumps, not a new idea:
undici 7.28.0 -> ^7.29.0 and fast-uri 3.1.4 -> ^3.1.5 for the reported advisories,
plus postcss ^8.5.10 -> ^8.5.25 and brace-expansion ^5.0.8 -> ^5.0.9 for two more
that were published after the failing run and would have gone red on the next
audit anyway. All four stay inside their current major.

sdk and plugin-kit were harder and the fix deserves an explanation. Their single
finding is undici 8.7.0/8.8.0 pulled in by @effect/platform-node, a devDependency
pinned at 4.0.0-beta.98. That dependency already declares `undici: ^8.7.0`, which
permits the fixed 8.10.0 — the vulnerable version survives purely as a stale
lockfile resolution. Nothing bumps it in place: `bun update` only walks direct
dependencies, `bun install --force` preserves a resolution that still satisfies
its range, and every platform-node release through beta.103 declares the same
`^8.7.0`, so moving the dep changes nothing. Bun rejects the scoped form outright
("Bun currently does not support nested resolutions"), so a flat `overrides` entry
is the only mechanism available, and it necessarily also moves sdk's top-level
undici from 7.x to 8.x.

That is safe here, and was verified rather than assumed. The only source use is
sdk/src/config.ts, which does `new Agent({ connect: { ca } })` behind a dynamic
import and a try/catch with a documented plain-fetch fallback; `Agent` and its
`connect` option are unchanged between undici 7 and 8. sdk typechecks and its 72
tests pass against 8.10.0; plugin-kit typechecks and its 20 tests pass. Both trees
now dedupe to a single undici 8.10.0.

Consumers are deliberately untouched: `overrides` apply only at the root of the
tree that declares them and are not honored when the package is installed as a
dependency, so sdk's published `optionalDependencies: { undici: "^7.0.0" }` is
left alone — a consumer resolves the latest 7.x, which is the fixed 7.29.0. The
override governs this repo's own tree, which is exactly what audit.yml checks.
Worth knowing: sdk's dev tree therefore exercises undici 8 while consumers get 7.

One trap found on the way. Running `bun install` over plugin-kit's existing
lockfile emitted a lockfile with two byte-identical `@punktfunk/host` entries —
its `file:../sdk` dependency crossed with the new override — and bun then refuses
its own output with "Error loading lockfile: InvalidPackageKey". That reads as a
tooling error rather than a finding, so it would have taken the audit gate down
while looking like something else entirely. Regenerating the lockfile from scratch
produces a valid single entry; all three lockfiles are checked for duplicate keys.

Also worth recording, because it nearly shipped: deleting the pinned nested entry
from a lockfile makes `bun audit` report "No vulnerabilities found" while the
vulnerable copy is still installed on disk. bun audit reads the lockfile, not
node_modules. That is a vacuous green, not a fix, and was rejected.

Verified: `bun audit` clean in all three trees; web builds and typechecks (its
typecheck needs the build first, which generates routeTree.gen); sdk 72/72 and
plugin-kit 20/20 tests pass.
2026-08-05 00:22:25 +02:00
enricobuehler 8983ec04b9 Merge pull request 'feat(pad-audio): DualSense voice-coil haptics + speaker, host to client' (#23) from feat/android-pad-audio into main
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2026-08-04 21:56:37 +00:00
enricobuehler d27e62f7c9 fix(pad-audio): close the twelve findings the sweep left open on this branch
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Everything the 2026-08-03 haptics sweep filed against the pad-audio branch (P2 + P3).
Four of them are the difference between a feature that works and one that fails silently.

**B6 — nothing ever un-muted the coils.** Every rumble report asserts `HAPTICS_SELECT`,
which is SDL's "disable audio haptics" bit: the firmware mutes the very voice coils the
0xD1 stream drives. No code anywhere cleared it again, so ONE rumble left tier-A haptics
silent for the rest of that pad's life — no error, nothing in a log, and the host happily
streaming into a muted actuator. `DsDevice.ds5AudioHapticsReport` is the documented undo
(flag0 with both bits clear); written EP0-direct when the stream starts and again after a
rumble stop while a stream is live, because the stop report re-mutes on its way past.

**B10 — the desktop mix could reach a controller's coils.** Pad endpoints were filtered out
inside `plan()` only. The watchdog, Follow mode and the parked default all go through
`judge_default`, which classifies by NAME — and a pad endpoint is deliberately stamped
"DualSense Wireless Controller" so games treat it as the pad's speaker. No name rule could
ever catch one. It now refuses them by identity.

**B27 — an out-of-range pad aliased onto a real slot.** The 0xCD plane's pad is the only u16
index and every consumer narrowed it with `as u8` on an assumption nothing enforced, so wire
pad 256 steered pad 0's speaker volumes. Rejected at the decoder, which makes the narrowings
lossless by construction. An existing test had pinned the bug in place, asserting that wire
pad 513 round-trips; corrected, plus a test for the 256→0 alias specifically.

**B7 — caps that arrived late were never announced.** The renderer commits the tier-A trade
only once its sink opens, which is well past the arrival burst's two 100 ms ticks, and
`set_pad_audio_caps` only stored an atomic. The client believed it had pad audio while the
host emitted nothing. The input task now compares the live registry against what the last
arrival actually carried and re-arms the burst itself — no new plumbing, and no extra traffic
when nothing changed.

The rest: `needs_aeb_kick` is finally ACTED on (R4) — a stored-but-not-served endpoint is
declined rather than opened, because `AUTOCONVERTPCM` makes it succeed and mis-route; a failed
provisioning no longer latches `PROVISIONED` for the process lifetime (R5), and `host_cap`
retries, so a host that started while the audio stack was busy recovers at the next connect
instead of the next reboot; the loopback init timeout reaps its thread instead of detaching one
per ~2 s reopen (R6); kind-change restarts are bounded (R3) since the trigger is a client-sent
arrival; the devtest uses the endpoint's real channel mask (B11) instead of letting wasapi
derive 0x0F against the endpoint's 0x33; the render loop asks `is_session_ended()` rather than
spinning at nice -16 (R12); short writes are counted and reported instead of dropping the tail
in silence (R13); and a frame addressed to another pad is dropped before it can seed the gap
tracker from a foreign sequence space (R14).

Verified: punktfunk-host clippy -D warnings **0 on a real Windows box**; Linux/amd64 clippy 0
with **589 tests** (pf-client-core 114, pf-inject 101, punktfunk-client-android 20,
punktfunk-core 345+1+8); Android :kit: tests + :app: compile green; fmt clean.

Six punktfunk-host tests fail on that Windows box. FIVE fail identically on a tree with no
pad-audio code at all (QUIC `Rejected(SetupFailed)` — the box's network environment); the
sixth passes 3/3 in isolation and only failed under the parallel run, on a locally-bound
ephemeral port. Neither is this change.

Still owed: on-glass. This is a hardware feature and none of it has been on a real DualSense
since the merge.
2026-08-04 23:55:47 +02:00
enricobuehler 0a72959ef7 Merge main into feat/android-pad-audio
86 commits of main, including the whole M1-M12 haptics sweep. Twelve conflicting files;
three of them were more than textual.

**The capability bits collided.** Both branches allocated the SAME wire bits for DIFFERENT
features: `client_caps 0x04` and `host_caps 0x20` are redundant desktop audio on main and
pad audio here. Merged naively, a peer would negotiate one and get the other. Pad audio
moves to the next free bits — `CLIENT_CAP_PAD_AUDIO = 0x08`, `HOST_CAP_PAD_AUDIO = 0x40` —
and the `abi.rs` mirrors move with them (their compile-time equality assertions caught the
mismatch, which is exactly what they are for).

**Both branches also claimed ABI v15.** Main's shipped (the rumble-policy floor), so the
pad-audio surface becomes **v16**.

**`native/input.rs` would have reintroduced a fixed bug.** This branch resets
`rumble_seq[idx]` on pad removal; M1 established that the client's reorder gate is
per-connection with no reset path, so restarting the host counter strands every later
envelope until it climbs back. Took main's seq-preserving `clear_pad_feedback` and kept only
the branch's `pad_streams.stop(idx)`.

The rest: `wiring_plan::plan` now delegates to main's `plan_with_formats`, so the pad-endpoint
filter moved into that body and the predicate behind it is factored out as `is_pad_render`
(also what B10 needs); `Ds5Feedback::AUDIO` derives from main's `REPORT_ID_LEN` like its
siblings; `AudioCtl` joins the explicitly-listed unhandled variants so the guard-false case is
covered rather than swept up by a `_`; `include/punktfunk_core.h` regenerated rather than
hand-merged.
2026-08-04 23:27:06 +02:00
enricobuehler 2d223274fc Merge pull request 'refactor(haptics): one copy of each thing every rumble path was transcribing' (#51) from worktree-haptics-m12-dry into main
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2026-08-04 21:11:49 +00:00
enricobuehler 92f617a989 Merge remote-tracking branch 'origin/main' into worktree-haptics-m12-dry
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# Conflicts:
#	clients/android/kit/src/main/kotlin/io/unom/punktfunk/kit/GamepadFeedback.kt
#	crates/pf-client-core/src/gamepad.rs
2026-08-04 23:11:22 +02:00
enricobuehler 2f071a9a93 Merge pull request 'fix(clients/settings): controller settings that can't do anything no longer look live' (#50) from worktree-haptics-m11-settings into main
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2026-08-04 21:08:15 +00:00
enricobuehler 62d35bc4b6 Merge pull request 'fix(core/wire): a truncated trigger datagram stops cancelling the effect it should carry' (#45) from worktree-haptics-m10-wire into main
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2026-08-04 21:07:54 +00:00
enricobuehler 5d06ef26ac Merge pull request 'fix(feedback): the pad stops keeping a game's trigger effect after the stream ends' (#44) from worktree-haptics-m9-richfb into main
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2026-08-04 21:07:35 +00:00
enricobuehler fcf4076eb7 Merge remote-tracking branch 'origin/main' into worktree-haptics-m9-richfb
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# Conflicts:
#	clients/android/kit/src/main/kotlin/io/unom/punktfunk/kit/DsCapture.kt
#	crates/pf-client-core/src/gamepad.rs
2026-08-04 23:07:18 +02:00
enricobuehler 53eb592c43 Merge pull request 'fix(host/pads): a centred stick reads centred, and a delayed effect waits its turn' (#43) from worktree-haptics-m8-proto into main
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2026-08-04 21:03:33 +00:00
enricobuehler 956d8dd8ef Merge pull request 'fix(host/windows): two virtual pads stop tearing each other's reports' (#39) from worktree-haptics-m7-windows into main
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2026-08-04 21:03:13 +00:00
enricobuehler b2e716ad5f Merge pull request 'fix(client/desktop): the Deck keeps its trackpad, and a pad stops buzzing at exit' (#38) from worktree-haptics-m6-presenter into main
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2026-08-04 21:02:36 +00:00
enricobuehler ec288d64d3 Merge pull request 'fix(client/android): rumble survives a vibrator fault, and an unplug stops leaking' (#35) from worktree-haptics-m5-android into main
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2026-08-04 21:02:15 +00:00
enricobuehler 68353a5d57 Merge pull request 'fix(client/apple): two DualSenses stop fighting over one device, and a failed stop stops lying' (#32) from worktree-haptics-m4-apple into main
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2026-08-04 21:01:51 +00:00
enricobuehler ffd5a33598 Merge pull request 'fix(core/rumble): the Deck's keepalive stops being swallowed by its own renewals' (#30) from worktree-haptics-m3-rumble-engine into main
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2026-08-04 21:01:32 +00:00
enricobuehler 4af8b02be1 Merge pull request 'fix(host): a leftover Sunshine folder is not a conflict, and a crashed host gives the screen back' (#52) from worktree-conflict-detect-and-isolate-recovery into main
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Reviewed-on: #52
2026-08-04 21:00:56 +00:00
enricobuehler 42a0dd52be refactor(haptics): one copy of each thing every rumble path was transcribing
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Twelve findings from the sweep's DRY/docs/dead-code tail. Most are small; three found
real defects hiding behind the duplication.

**The UHID event ABI existed five times.** Every UHID gamepad backend — DualSense,
DualShock 4, Switch Pro, Steam Controller, Steam Controller 2 — carried its own verbatim
copy of the kernel's constants plus its own `put_cstr`, and they had already drifted:
`switch_pro` was missing the SET_REPORT pair entirely, and `steam_controller` read a
FIXED 16-byte SET_REPORT window instead of the event's own `size`. That last one is a
bug in both directions — a longer report was truncated, and a shorter one had the parser
reading whatever the reused event buffer still held past the payload, i.e. acting on
rumble values the game never wrote. Now one `uhid_abi` module owns the numbers plus the
two accessors that are easy to get subtly wrong, with tests on exactly that.

**A dead force-feedback id fallback.** ff-core's `input_ff_upload` picks a free effect
slot and writes it into the effect BEFORE uinput forwards the request, so the `id == -1`
branch could never run — and allocating from a local counter would have been the wrong
answer anyway, since the kernel owns that id space. Removed, with a `debug_assert` where
it stood.

**Apple's HID path silently dropped weak rumble.** `hidByte` took the top byte with no
non-zero floor, so every amplitude below 0x0100 rendered as exactly nothing. Android has
always floored it at 1; this was the odd one out. That converter also existed twice
byte-identically inside one Gradle module — now one `wireAmplitudeToByte`.

Also: the DS5 output-report layout gets named offsets (`dualsense_proto::out_report`)
documenting all three transport bases — USB 0, SDL payload −1, Bluetooth +2 — since the
differing bases are transport-forced, not drift. `pf-client-core` cannot import them (it
and `pf-inject` do not depend on each other, and a DualSense layout has no business in
`punktfunk-core`, their only shared crate), so its copy now DERIVES its offsets by
explicit subtraction and a test pins the relationship. `PUNKTFUNK_HID_EFFECT_MAX` sizes
the struct it describes instead of a second literal 11 — the header now emits
`uint8_t effect[PUNKTFUNK_HID_EFFECT_MAX]`. The rumble policy engine's `min_pulse_ms`
and `keepalive_ms` docs stop naming cases nothing implements: no in-tree caller sets
`min_pulse_ms`, and the macOS DualSense-over-BT keepalive the doc cited CANNOT be served
by the quirk, because that renderer skips writes whose levels are unchanged and would
swallow the engine's re-emit — it keeps its own keepalive instead. `TrackpadHaptic` is
marked as staged scaffolding (the tag is on a shipped wire; removing the variant would
not reclaim it). Three ×257-vs-`<<8` doc comments corrected — the scaling itself is fine,
both round-trip to 255. `backstop_ms.max(160)` deleted as unreachable (the engine floors
at 500). New tests for `Ds5Feedback` and for the Android rumble JNI packing on BOTH sides,
with `MAX_PADS <= 16` now a compile-time assertion rather than a comment.

Closes S1-S9, S11, T2, T3 (design/haptics-sweep-2026-08-03.md M12).

S11's second half is NOT a defect and was left alone: `clients/session/src/main.rs`
calls `set_forwarding` unconditionally on every params-build (its own comment explains
why — browse mode reuses one service across launches), so `Ctl::Forwarding` routinely
arrives unchanged and that early-out is what stops a redundant `sync_open` + Valve-HIDAPI
cycle each launch.

Verified: pf-inject clippy -D warnings 0 / 91 tests; pf-client-core + punktfunk-core
clippy 0 / 437 tests (amd64 container); punktfunk-client-android 7 tests; Android :kit:
6 tests; Apple swift build + 189 tests / 0 failures; cargo fmt --all --check clean. Each
new test probed by reverting its fix — the fixed SET_REPORT window fails 3, a broken pack
shift fails 3, dropping the amplitude floor fails 1, and a wrong DS5 offset either fails
the pin or refuses to compile.
2026-08-04 22:52:38 +02:00
enricobuehler b31495bea5 fix(host): a leftover Sunshine folder is not a conflict, and a crashed host gives the screen back
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Three things a field report (Discord, upgrade from 0.1x) turned up, all on the
Windows host.

1. "It thinks I have Sunshine/Apollo running." It didn't — they were uninstalled.
   Both uninstallers leave their config/log directory in Program Files behind, and
   `detect.rs` counted a bare directory, or a service registered at ANY start type
   (including `disabled`), as a live conflict. The installer's own probe was
   narrowed to "service start type <= 2" after exactly this cried wolf on a
   `winget install`, and the tray dropped its always-on warning for the same reason
   in 3e782852 — the runtime probe never got the same treatment, so the one surface
   the user actually looks at kept shouting. `Evidence::is_active` now draws the
   line (running, or set to start on its own) and only active detections reach the
   startup warning, the `detect-conflicts` exit code, and `/local/summary`. Dormant
   findings still print in the full report, under a heading that says they need no
   action — that report is where "why does it think I have Apollo?" gets answered.

2. The console's conflicts card hardcoded "Another game-streaming server is
   **running** on this machine" regardless of what was found, so a dormant leftover
   was announced as a running server. It now says "active", and each entry names
   the observation — `Sunshine (running)`, `Apollo (starts automatically)`.

3. "The exclusive screen never times out going back to re-enabling the display."
   `isolate_displays_ccd` deactivates the operator's panels and hands the
   pre-isolate topology to the caller, which restores it at teardown — but that
   snapshot is PROCESS MEMORY, and Windows deliberately never saves the isolated
   topology to the CCD database. So a host that crashed, was killed, or was stopped
   mid-session left the desk dark with nothing in the product to undo it. There was
   one startup recovery leg already, but only for the EXPERIMENTAL
   `pnp_disable_monitors` axis, which is off by default — the default Exclusive path
   had none. `isolate_journal` now marks what an isolate is about to switch off
   (before the apply, so dying mid-apply is covered), clears the mark on restore,
   and force-EXTENDs at host startup if a mark survived. EXTEND rather than
   replaying the saved blob: the blob pins the virtual display's target id, which
   dies with the crashed host, so a replay would mostly fail BAD_CONFIGURATION into
   the very same backstop `restore_displays_ccd` already keeps — and EXTEND stays
   correct across a reboot, where saved ids would be stale.
2026-08-04 22:34:33 +02:00
enricobuehler 9fb41affba fix(clients/settings): a controller setting you can't use no longer looks like one you can
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Turn "Forward controllers" off and four rows below it stop meaning anything — nothing is
forwarded, so there is no pad type to pick and no guide button to route. GTK desensitised
them, the touch settings on both mobile clients dimmed them and the console UI refused the
step; the Windows client and BOTH controller-navigable screens left them fully live, so you
could sit there changing settings that did nothing.

Windows: `.enabled(s.gamepad_forwarding)` on the forwarded-controller picker, pad type,
guide button and hold-Select rows — the same builder the echo-cancellation row already used
to follow the mic switch.

Apple's gamepad settings had no way to say it: `Row` carried `adjustable` (which only hides
the chevrons) and nothing else. Added `Row.enabled`, dimmed the row CONTENTS only so the
glass still reads as a focusable row, and enforced the inertness centrally in `adjust(id:)`
/ `activate(id:)` rather than in each builder's closure. The hint bar drops "Adjust"/"Change"
on a dimmed row, because advertising them was the same lie the live row told.

Android's gamepad settings already had `GpRow.enabled` — documented as "dimmed + inert" —
but it only faded the label: every dimmed row still stepped and still wrote its setting. The
"No profiles yet" placeholder looked inert only because its own closures were empty. Made it
real in one named place (`liveRow`), covering all three input paths (left/right, A, and a tap
on the already-focused row), then gated the pad rows on it.

Also on that screen: the DualSense / DualShock passthrough toggle, which the touch settings
have carried beside its SC2 twin all along. It was missing exactly where it matters most —
a TV box has no touch interface to fall back to, so there was no way to reach it at all.

Apple capture, separately: with forwarding off, opening a slot still claimed EVERY element's
system gesture and powered the controller's IMU. Neither reaches the host, so the first only
took the user's screenshot/Home gestures away for nothing and the second drained the pad's
battery streaming gyro over Bluetooth. Narrowed rather than skipped — the escape chord is
read off the same slot and on tvOS is the ONLY controller way out of a stream, so the chord's
own four buttons keep their claim. A test pins the alias list against the chord mask; if they
drift the symptom is a session nobody can leave, with nothing logged.

Closes R17, R18, R19 (design/haptics-sweep-2026-08-03.md M11). R17 as filed named Windows and
"Apple"; Apple's TOUCH settings were already correct and Android's controller-navigable screen
was not — both corrected here.

Verified: Windows clippy -D warnings exit 0 on a real Windows box; Apple swift build clean +
full suite 192 tests / 0 failures (3 new); Android :app: + :kit: green (5 new); cargo fmt
--all --check clean. Each fix probed by reverting it — every probe failed the tests it should.
2026-08-04 22:25:51 +02:00
enricobuehler ee0b179618 Merge pull request 'docs(apple/store): App Store copy for iOS, macOS and tvOS, counted against Apple's limits' (#49) from worktree-appstore-copy into main
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Reviewed-on: #49
2026-08-04 20:03:34 +00:00
enricobuehler d7e22c3db2 Merge pull request 'fix(apple/shots): the store screenshots show the app as it actually is' (#48) from worktree-apple-store-screenshots into main
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Reviewed-on: #48
2026-08-04 20:02:37 +00:00
enricobuehler c1231fa2e6 Merge pull request 'feat(clients/input): system buttons route around local overlays' (#47) from worktree-system-buttons-routing into main
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Reviewed-on: #47
2026-08-04 20:02:22 +00:00
enricobuehler 1db7058a5d feat(clients/input): system buttons route around local overlays
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Pressing guide/Steam/QAM collided with the client device's own shell: iOS 26
opens its Game Overlay for the Home press (no app opt-out until iOS 27 makes
it a user setting), and a Gaming-Mode client opened BOTH Steam overlays for
one press — the local one covering the stream.

Two cross-client tier-P settings, zero wire changes:

- system_buttons (auto|forward|local): raw guide+misc1 passthrough. Auto
  forwards everywhere EXCEPT under gamescope, where SteamOS reacts to the
  same physical press no matter what.
- guide_gesture (auto|on|off): hold Select ALONE ~350ms sends the HOST's
  guide, down until release — held on, that's the host's long-press, which
  opens a Gaming-Mode host's QAM for regular pads. A Select tap is delivered
  on release with its up TAP_PRESS (50ms) behind, because per-transition
  sends fold into seq'd GamepadState snapshots and a back-to-back pair can
  coalesce into no press at all. A Select inside a combo (the escape chord)
  passes through untouched. Auto arms it only where the raw press can't
  reach the host cleanly: gamescope, iOS/iPadOS, tvOS.

The same SelectGesture rules live in pf-client-core (pure state machine +
unit tests), the Apple client (mask-diff adaptation in GamepadCapture), and
Android's GamepadRouter. Settings rows on every surface (GTK, WinUI,
console UI, Decky, Apple x2, Android x2) with profile plumbing throughout.

punktfunk-session grows a control socket
($XDG_RUNTIME_DIR[/app/$FLATPAK_ID]/punktfunk-session-ctl.sock — the one
runtime path a flatpak and the host see identically): 'guide'/'qam' verbs
inject synthetic taps. The Decky panel gains a Host menus section (visible
while the client runs) whose buttons press the host's Steam/QAM and close
the local menu so the host's shows through.

iOS 27's GCControllerHomeButtonSettingsManager deep-link is a TODO (the
class needs the Xcode 27 SDK to compile). Docs: input, client-settings,
steam-deck. Design: punktfunk-planning design/system-buttons-routing.md.

Gates: docker clippy --all-targets --locked -D warnings + tests
(pf-client-core 88 incl. 6 new gesture tests, pf-console-ui 47),
cargo fmt --all --check, swift build (macOS), gradle kit+app compile,
decky tsc --noEmit + py_compile. clients/windows not compiled (no box).
2026-08-04 21:46:27 +02:00
enricobuehler 83a12c7413 Merge pull request 'Decky, slimmed: a thin Gaming-Mode wrapper around the client' (#46) from worktree-decky-slim-rework into main
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Reviewed-on: #46
2026-08-04 19:41:32 +00:00
enricobuehler 7b1554af4b fix(apple/shots): fill the grid, open Settings on Display, note the iPad orientation limit
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- Six mock hosts rather than three. An iPad-13 portrait grid is three columns
  wide and 2752 px tall; three cards left ~60% of the capture as black.
- Settings opens on Display, not General. Resolution, frame rate, bitrate,
  HDR and codec are what someone reads a streaming app's settings shot for.
- The wake scene is the modal-over-grid variant. The gamepad-UI one is a
  full-screen takeover over a bare gradient — correct, but four lines of text
  on an empty aurora; the modal shows the same overlay over the host grid.
- `requestGeometryUpdate` now reports a refusal instead of failing silently.
  It does not help on the simulator (an app's stdout doesn't reach the driver
  through `simctl launch`) but it will on macOS and on a device.
- Documented that `.landscape` does not rotate on iPad: a multitasking-capable
  iPad app is resizable, so iPadOS ignores the request and simctl cannot
  rotate a simulated device. The iPad set is portrait throughout.
2026-08-04 21:34:18 +02:00
enricobuehler 8f35155c14 fix(apple/shots): the store screenshots show the app as it actually is
Uploading the 0.24.0 set surfaced a pair screen that reads as broken, and a
hero that was never the orientation it claimed.

The capture harness:

- Landscape scenes were captured in PORTRAIT. `IOSOrientationConfigurator`
  asked for the geometry update from `updateUIViewController`, where
  `view.window` is still nil — SwiftUI makes one update pass for a
  `.background` representable, before the hierarchy is in a window, so the
  guard fell through and nothing ever asked again. Both `.landscape` scenes
  (the stream hero, the trust card) shipped as portrait. Now a real
  UIViewController asks from `viewDidAppear` and pins
  `supportedInterfaceOrientations`.

- The shot host applied `.ignoresSafeArea()` to the whole scene, so the
  hero's HUD — resolution, bitrate, the latency breakdown, the entire point
  of that screenshot — sat under the Dynamic Island. Only the black backing
  ignores it now; scenes that want full bleed already ignore it themselves.

- `03-pair` was hand-composed into a ZStack rather than presented. PairSheet
  is a bottom sheet on iOS: its detents and the system's Liquid Glass only
  exist inside a real `.sheet`. Composed, the grouped Form stretched to full
  screen height and the capture was a strip of content over a black void,
  with a DISABLED "Pair & Connect" (empty PIN) and the capture simulator's
  own name — `pf-shot-iphone-6.9` — rendered in as the device name.

- Sheets do not inherit `.environment(\.colorScheme, .dark)` across the
  presentation boundary; they follow the DEVICE. The pairing sheet came out
  light grey over the dark app. The simulator is now set to dark appearance.

- Discovery browsed the live LAN mid-capture, so a bystanding machine's
  hostname went out on the listing and no two runs matched. `HostDiscovery`
  gains a `debugSet` seam (the counterpart to `HostWaker.debugSet`); the
  mock hosts advertise, so cards read ONLINE through the real `advertises`
  path and the reachability probe never touches the network.

- Created simulators were named `pf-shot-<prefix>`, which the reuse regex
  never matches: every run created another simulator and none was reused.
  They are named after the device now — reusable, and not user-visible junk.

Two bugs found on the way, neither screenshot-only:

- HostStore/ProfileStore PERSISTED the harness's mock data. On a dev Mac
  that is the same App-Group suite the real app reads, so running the
  script could replace the tester's saved hosts with "Battlestation" & co.
- GamepadHomeView drew the controller chip as a trailing `.overlay`, which
  reserves no width — on a portrait phone it sat on top of the centred
  "Select a Host". Laid out as a row with a hidden leading mirror.
- The pairing sheet's field prompt said "How the host lists this Mac" on
  iPhone and iPad.

Coverage: the listing set is six scenes in listing order, and is now the
stream, the machines it found, the couch/controller mode, waking a sleeping
host, the quality controls and pairing — the console and wake screens
already existed in `ShotScenes.all` and were simply never captured. Mock
hosts carry OS marks, Wake-on-LAN MACs and profile chips so the grid is
full rather than three offline rows over an empty half-screen. `SCENES=`
overrides the set for the dev scenes.
2026-08-04 21:30:18 +02:00
enricobuehler 0d407a866d fix: a host that changed DHCP lease could no longer be streamed from the panel
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An adversarial review of this branch found a regression I introduced, plus three smaller
defects. All four are fixed here, each verified on .21.

**The regression.** `mergeHosts` names a host by its record's stable id, and `hosts list --json`
always emits one (`KnownHosts::load` mints ids for every record). So a launch always went out as
`punktfunk launch <uuid>` → `ConnectPlan::for_host` → `HostTarget::from(&KnownHost)`, which
copies the address stored ON THE RECORD. Meanwhile the panel deliberately renders the LIVE
advert's address. Nothing on a Deck ever writes a moved address back — `discover` and
`hosts list` are both reads, and only the desktop shells' hosts pages update one.

So after any DHCP move the row read "online" at the new address and every press dialled the old
one: a 15 s dead connect, or — if a MAC had ever been learned — a black Steam "game" for the
full 90 s wake budget. Proven with a stub session binary: `launch abc-123` emitted
`--connect 10.0.0.5:9777` for a host answering at `10.0.0.99`.

This worked on origin/main, which dialled `toHost(v).host` — the advert's address. The fix
restores that without giving up stable ids: `hosts add <new-addr> --fp <known-fp>` now MOVES the
matching record instead of filing a second one (the fingerprint is the identity — this is the
same rule that makes the verb idempotent), and the panel re-points a host it can see has moved
before launching it. Verified: `moved 10.0.0.5:9777 to 10.0.0.99:9777`, one record still, and
`launch abc-123` then emits `--connect 10.0.0.99:9777`.

**"No hosts yet" was also how a missing client looked.** `_cli_argv()` returning None becomes
`client-unavailable`, which the panel dropped on the floor — so a Deck with no client installed
was told its network was empty, under a button that launches the client that isn't there. It now
says which of the two it is.

**The browse worker never exited on a quiet LAN.** `discover_for` drops the receiver and the
doc claimed that stops the thread. It does not: the worker parks in `recv()`, and the arms that
ignore an event (`SearchStarted`, `ServiceFound`, `SearchStopped`, a v6-only advert) never touch
the sender, so on a LAN with no Punktfunk host nothing ever wakes it. Harmless today because the
only caller is a short-lived CLI process, but the function invites in-process use, where it would
leak a thread and an mDNS daemon per call. Now polled with a 250 ms tick and a check at the top
of the loop. Verified: ten back-to-back browses settle back to the baseline thread count.

**A `pair=optional` host was recorded as paired.** Every unsaved host now goes through the trust
sheet (it has no pin, so it cannot stream without one), but the sheet's only non-PIN action ran
`--request-access`, which persists `paired: true` on Ready. An optional host admits anyone who
pins its identity — there is no operator decision, so nothing was approved and the same box read
"paired" here and "trusted" in the desktop client. Such a host now gets **Connect** instead,
which pins and streams without claiming an approval, and the "approve this Deck" toast is no
longer shown to someone who has nobody to ask.

Also: `PF_CLIENT_BIN` was the one launch-option value never validated — a client installed under
a path with a space would split Steam's tokenizer.
2026-08-04 21:26:09 +02:00