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docs(site): add Windows host install, restructure nav, new public roadmap
- install (host): add a Windows (NVIDIA) section with signed-installer and
  certificate-trust steps; note the .cer is the same across releases.
- install-client: clarify the Windows MSIX certificate is the same every
  release (trust once, updates need nothing).
- Move "Project & Internals" out of the public docs site: relocate
  implementation-plan, apple-stage2-presenter, gamescope-multiuser,
  dualsense-haptics, ci, and gamestream-host-plan to docs/; drop them from
  the nav. Move windows-host into Host Setup.
- Rewrite roadmap as a lean public page with an at-a-glance grid and
  current statuses (Windows host shipped/beta, Apple incl. tvOS shipped,
  Android shipped, concurrent sessions + delegated pairing done).
- Fix status.md link to the now-internal implementation plan.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 19:52:23 +02:00

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---
title: "Roadmap"
description: "What's shipped, what's in progress, and what's next for punktfunk."
---
A quick map of where punktfunk is today and where it's heading. For the detailed, dated changelog,
see [Status & Progress](/docs/status).
**Legend:** ✅ shipped · 🟡 in progress · 🔭 planned · ⛔ blocked upstream
## At a glance
| Area | |
|---|---|
| Protocol core — FEC · crypto · C ABI | ✅ |
| GameStream host (works with Moonlight) | ✅ |
| Native `punktfunk/1` protocol | ✅ |
| Linux host (KWin · GNOME · gamescope · Sway) | ✅ |
| Windows host (NVIDIA) | ✅ beta |
| Apple client (macOS · iOS · iPadOS · tvOS) | ✅ |
| Linux client (GTK4) | ✅ |
| Android client (phone · TV) | ✅ |
| Windows client | 🟡 |
| Web console + pairing | ✅ |
| Concurrent sessions (shared desktop) | ✅ |
| Network speed test + bitrate | ✅ |
| HDR / 10-bit (host capture) | ⛔ |
| Sub-frame pipelining (latency) | 🔭 |
## ✅ Shipped
- **The host, two ways.** A GameStream host any [Moonlight](/docs/moonlight) client can use, and the
lower-latency native [`punktfunk/1`](/docs/how-it-works) protocol (QUIC control + UDP data with
GF(2¹⁶) Leopard FEC + AES-GCM). Both run from one process.
- **Native-resolution virtual displays** on Linux across KWin, GNOME/Mutter, gamescope, and
Sway/wlroots, with a fully zero-copy GPU path to NVENC (stable 240 fps at 5120×1440).
- **A native Windows host** (NVIDIA, x64) — a signed installer with secure-desktop capture and a
bundled virtual-display driver. See [Windows Host](/docs/windows-host). *(Beta — newer than the
Linux host.)*
- **Clients on every platform** — native apps for **Apple** (macOS, iOS, iPadOS, tvOS), **Linux**,
**Android** (phone + TV), and **Windows**, each with hardware decode, controllers including
DualSense, audio + mic, and automatic host discovery. See [Clients](/docs/clients).
- **Secure by default** — SPAKE2 PIN pairing with pinned reconnects, one-click delegated approval from
the web console, and mDNS LAN auto-discovery.
- **Tuned for latency** — concurrent sessions (stream one desktop to several devices at once),
mid-stream resolution renegotiation, a cross-machine clock-skew handshake, a 1 Gbps+ data plane, and
an in-app network speed test that informs the bitrate picker.
## 🟡 In progress
- **Windows client on-glass validation.** The hardware (D3D11VA) decode, HDR present, and GUI are
built and ship as a signed MSIX — they just need verification on real GPU hardware.
- **Apple stage-2 presenter as the default.** The lower-latency `VTDecompressionSession`
`CAMetalLayer` path is live behind an opt-in flag and graduating to the default.
- **Web console parity.** Surfacing the speed test and bitrate picker the apps already have.
- **Windows host hardening.** Broader real-world testing, AMD/Intel encode (NVIDIA-only today), and
bundling the ViGEm gamepad driver.
## 🔭 Planned
- **Sub-frame pipelining.** Overlap encode and transmit within a single frame (a direct NVENC slice
path) — the next big latency lever at high resolutions.
- **True glass-to-glass latency** measured end to end (capture → on-screen present).
- **gamescope multi-user isolation.** Per-session input and audio so concurrent clients are fully
independent desktops (the shared-desktop case already works).
- **Peer-approved pairing.** Approve a new device from an already-paired device's own app.
## ⛔ Parked / blocked
- **HDR / 10-bit streaming.** Designed end to end, but blocked upstream — no shipping compositor emits
a 10-bit/HDR capture stream yet. Ready to build the moment one lands.
- **Advanced DualSense voice-coil haptics.** Scoped and shelved (it rides the controller's USB audio
interface, with near-zero game support on Linux). Adaptive triggers, rumble, and the lightbar
already ship.