Files
punktfunk/docs-site/content/docs/roadmap.md
T
enricobuehler 9f049f965f
apple / swift (push) Successful in 54s
ci / rust (push) Successful in 2m24s
ci / web (push) Successful in 35s
android / android (push) Successful in 3m27s
ci / docs-site (push) Successful in 31s
ci / bench (push) Successful in 4m43s
deb / build-publish (push) Successful in 4m49s
decky / build-publish (push) Successful in 13s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 6s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 24s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m18s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m28s
docker / deploy-docs (push) Successful in 17s
docs(site): add Windows host install, restructure nav, new public roadmap
- install (host): add a Windows (NVIDIA) section with signed-installer and
  certificate-trust steps; note the .cer is the same across releases.
- install-client: clarify the Windows MSIX certificate is the same every
  release (trust once, updates need nothing).
- Move "Project & Internals" out of the public docs site: relocate
  implementation-plan, apple-stage2-presenter, gamescope-multiuser,
  dualsense-haptics, ci, and gamestream-host-plan to docs/; drop them from
  the nav. Move windows-host into Host Setup.
- Rewrite roadmap as a lean public page with an at-a-glance grid and
  current statuses (Windows host shipped/beta, Apple incl. tvOS shipped,
  Android shipped, concurrent sessions + delegated pairing done).
- Fix status.md link to the now-internal implementation plan.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 19:52:23 +02:00

3.8 KiB
Raw Blame History

title, description
title description
Roadmap What's shipped, what's in progress, and what's next for punktfunk.

A quick map of where punktfunk is today and where it's heading. For the detailed, dated changelog, see Status & Progress.

Legend: shipped · 🟡 in progress · 🔭 planned · blocked upstream

At a glance

Area
Protocol core — FEC · crypto · C ABI
GameStream host (works with Moonlight)
Native punktfunk/1 protocol
Linux host (KWin · GNOME · gamescope · Sway)
Windows host (NVIDIA) beta
Apple client (macOS · iOS · iPadOS · tvOS)
Linux client (GTK4)
Android client (phone · TV)
Windows client 🟡
Web console + pairing
Concurrent sessions (shared desktop)
Network speed test + bitrate
HDR / 10-bit (host capture)
Sub-frame pipelining (latency) 🔭

Shipped

  • The host, two ways. A GameStream host any Moonlight client can use, and the lower-latency native punktfunk/1 protocol (QUIC control + UDP data with GF(2¹⁶) Leopard FEC + AES-GCM). Both run from one process.
  • Native-resolution virtual displays on Linux across KWin, GNOME/Mutter, gamescope, and Sway/wlroots, with a fully zero-copy GPU path to NVENC (stable 240 fps at 5120×1440).
  • A native Windows host (NVIDIA, x64) — a signed installer with secure-desktop capture and a bundled virtual-display driver. See Windows Host. (Beta — newer than the Linux host.)
  • Clients on every platform — native apps for Apple (macOS, iOS, iPadOS, tvOS), Linux, Android (phone + TV), and Windows, each with hardware decode, controllers including DualSense, audio + mic, and automatic host discovery. See Clients.
  • Secure by default — SPAKE2 PIN pairing with pinned reconnects, one-click delegated approval from the web console, and mDNS LAN auto-discovery.
  • Tuned for latency — concurrent sessions (stream one desktop to several devices at once), mid-stream resolution renegotiation, a cross-machine clock-skew handshake, a 1 Gbps+ data plane, and an in-app network speed test that informs the bitrate picker.

🟡 In progress

  • Windows client on-glass validation. The hardware (D3D11VA) decode, HDR present, and GUI are built and ship as a signed MSIX — they just need verification on real GPU hardware.
  • Apple stage-2 presenter as the default. The lower-latency VTDecompressionSessionCAMetalLayer path is live behind an opt-in flag and graduating to the default.
  • Web console parity. Surfacing the speed test and bitrate picker the apps already have.
  • Windows host hardening. Broader real-world testing, AMD/Intel encode (NVIDIA-only today), and bundling the ViGEm gamepad driver.

🔭 Planned

  • Sub-frame pipelining. Overlap encode and transmit within a single frame (a direct NVENC slice path) — the next big latency lever at high resolutions.
  • True glass-to-glass latency measured end to end (capture → on-screen present).
  • gamescope multi-user isolation. Per-session input and audio so concurrent clients are fully independent desktops (the shared-desktop case already works).
  • Peer-approved pairing. Approve a new device from an already-paired device's own app.

Parked / blocked

  • HDR / 10-bit streaming. Designed end to end, but blocked upstream — no shipping compositor emits a 10-bit/HDR capture stream yet. Ready to build the moment one lands.
  • Advanced DualSense voice-coil haptics. Scoped and shelved (it rides the controller's USB audio interface, with near-zero game support on Linux). Adaptive triggers, rumble, and the lightbar already ship.