An Apple TV session had no way to the stats overlay at all. Every other client
cycles it in-stream — Ctrl+Alt+Shift+S on the desktops, a three-finger tap on
touch — and tvOS has neither a keyboard nor a screen to tap, so the only route
was Settings before connecting (or a profile). The docs' own "cycle with" table
simply had no row for it.
Two surfaces, because an Apple TV may have a controller in the room or only the
remote:
- Select + X on a controller, cycling one tier per completion. Built like
Android's mic chord (Select + Y) and deliberately disjoint from the escape
chord — X is none of its four buttons, so reaching for one can never trip the
other. Read off the wire mask like the escape chord, so a Select the
hold-Select gesture has turned into a guide can't cycle the overlay on its way
past. Available on every Apple platform: a controller in both hands is exactly
the case the keyboard combo and the three-finger tap can't serve.
- Hold Play/Pause on the Siri Remote. Its right-click is therefore deferred until
the press resolves — a tap still right-clicks, delivered on release with the
release trailing by TAP_PRESS — because a right button held for half a second
is a context menu on every desktop this streams.
A non-forwarding slot now claims the stats chord's elements too, alongside the
escape chord's: on tvOS an unclaimed button's press stays the system's and the
chord would silently never complete.
Tests pin both chords' masks against their GameController alias lists, that the
two overlap only on Select, and that the claim list covers both without
duplicates — the failure mode is nothing happening, with nothing logged.