Commit Graph
98 Commits
Author SHA1 Message Date
enricobuehlerandClaude Opus 5 b9b0df349d fix(web): the charts stop lying about time, and logging out logs you out
The stats charts drew every sample as an evenly-spaced slot, because recharts
defaults to a category axis. A capture that idled for two minutes rendered that
gap as a single step — so the one view you open specifically to find where the
time went was the view least able to show it. All three charts use a numeric time
axis now, so the spacing is the elapsed time.

They also joined samples across a session boundary into one continuous line,
implying a continuity that never existed: the stream stopped and somebody else
started a new one. A capture is split at each `session_id` change now. And the
live card plotted the whole capture-so-far every 2 s, re-serialising and
re-plotting an unbounded series for a capture left running all evening; it plots
a bounded tail and says so, with the full series still in the saved recording.

Logging out only deleted the browser's copy of the cookie. The session is
stateless, so a value captured beforehand — a shared machine, a shell history, a
TLS-inspecting proxy — stayed valid for its full 7-day TTL and there was nothing
the operator could do about it. Sessions carry an epoch now and logging out bumps
it, which invalidates every cookie issued so far. Verified end to end: a captured
cookie works, survives nothing across a logout, and a fresh login still works.

The rest:

- The update card could not show its own timeout warning. It was suppressed by a
  `job` field read from the last snapshot — which, when the host has gone away
  mid-job, is exactly the case the warning exists for. Nothing ever cleared the
  applying state either, so the card waited forever with no way out; there is a
  button now. "Check now" also surfaces the host's 429 instead of looking dead.
- A running install survives a reload: the job id lived only in component state,
  so refreshing lost sight of an install that was still running while the Install
  buttons stayed armed against a host that answers 409. The host keeps the list —
  ask it.
- An all-sources-failed catalog said "no plugins available". That is a successful
  request carrying nothing, not an empty store; it names the sources that failed.
- The Installed tab rendered "vundefined" for a plugin with no recorded version
  (nullable in the contract, typed required here).
- The Displays "In effect" badges were computed from the local draft, so they
  restated the operator's unsaved edits back to them as though the host had
  adopted them. They read the API's `effective` now. A failed background poll no
  longer replaces a form someone is editing, and leaving the page with unsaved
  edits prompts — the old `beforeunload` guard never fired for in-app navigation,
  which is how you actually leave.
- Enter or Space on a preset's rename/update/delete icon applied the preset
  instead of running the action: keydown bubbled to the card.
- Dates follow the console's locale, not the browser's. The dashboard's
  PIN-pending tile says "Waiting"/"None" instead of "●"/"—".
- The Bun entry warns when TLS is half-configured, or when PUNKTFUNK_UI_SECURE
  is set without it — both of which silently break login.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 00:20:10 +02:00
enricobuehlerandClaude Opus 5 de17ceb8f8 fix(web): a newly installed plugin shows up on its own, and the display form can be used without a mouse
Installing a plugin left the sidebar unchanged until a reload. The reason is
timing, not caching: the host restarts the scripting runner AFTER the job reports
done, and the plugin only registers its UI once that comes back — several seconds
later, by which point the one-shot invalidation had already run and found the old
list. The nav then waited out the 30 s idle poll, which in practice meant "until
I reloaded". Anything that changes the installed set now switches the directory
to a 2 s poll for a minute, so the entry lands about a second after the plugin
actually comes up. Measured end to end in a browser: 29 s → 7 s, with the plugin
registering at 6 s.

The plugin entries also never animated. They are rendered outside the `motion.nav`
that carries the variants and the stagger, so they inherited neither and simply
appeared — most visibly in exactly the case above, where one shows up in a nav
that is already on screen. They get their own animation container now, matching
the main nav. (A motion-wrapped div around the link, not `motion(Link)`, which
erases TanStack's typed `params`.)

The accessibility pass on the display form, where the console's densest controls
live:

- The Custom block's numeric inputs had a `<label>` with no `htmlFor` next to an
  `<input>` with no `id`, which labels nothing at all — a screen reader announced
  them as unnamed spin buttons. Single controls are paired properly now; the
  button groups became real `<fieldset>`/`<legend>`, which is what they are.
- Every option group signalled its active choice with fill colour alone. They
  carry `aria-pressed` now, so the state is available to assistive tech and not
  only to people who can compare two button variants.
- `QueryState`'s error branch is a live region, so a query that fails announces
  the failure instead of silently swapping one region for another.
- Motion honours `prefers-reduced-motion` instead of overriding it.
- `<html lang>` follows the locale instead of claiming "en" while the app renders
  German. Verified: switching to de flips the attribute.
- "Close menu", "Language" and "Loading" went through the message catalogue.

Also: ten dead message keys removed (a whole removed Clients page and the old
Settings token field), and the README no longer tells operators to set the
management token under "Settings → API token" — that field is gone and the token
has been server-side only for some time.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 00:20:10 +02:00
enricobuehlerandClaude Opus 5 9e505aba41 fix(web): the console stops swallowing the host's answer when it says no
The host writes genuinely useful refusals — "entry is owned by provider `x`,
update it through its reconcile" — and a dozen call sites threw them away. The
pattern was always one of two: a mutation whose `error` nothing rendered, or an
`await mutateAsync(...)` with no catch, which additionally produced an unhandled
rejection. Either way the operator clicked, nothing visible happened, and the
thing they asked for silently hadn't.

Fixed at each site, with the host's own message shown where there is one:

- Adding or editing a library entry kept the form open and said why, instead of
  closing it as if it had saved and taking the typing with it. Deleting one
  reports the refusal rather than leaving the card sitting there.
- The GPU preference, capture start/stop, recording delete and download, and the
  dashboard's stop-session / request-keyframe / end-game all report failure. The
  failed capture STOP is the one that mattered most: it is "stop & save", so a
  swallowed error meant minutes of recording vanished with nothing on screen.
- The recordings Download had a comment claiming the detail view surfaces its
  errors. It only does that for the selected row, and Download is on every row.

Two related fixes in the same area:

- `apiFetch` no longer navigates to /login synchronously from inside whichever
  call noticed a 401 — very often a background poll the user never started.
  Tearing the page down mid-render took unsaved editing state with it, which the
  Displays page explicitly models. It defers a beat and coalesces, so a burst of
  parallel 401s schedules one navigation.
- The plugin liveness probe treated the auth gate's 302 → /login → 200 HTML as a
  healthy plugin, and rendered the console's own login page inside the plugin's
  iframe. It also gave up permanently on the first failed probe, so the runner
  restart at the end of every install threw away whatever was open in another
  plugin. It rejects the redirect and keeps probing on a slower beat while down.

`apiErrorMessage` moves out of the display card into src/lib/errors.ts, since
half the console needs it now.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 00:20:10 +02:00
enricobuehlerandClaude Opus 5 4a5d4b0a71 feat(web): the console follows the host's events instead of asking ten times a minute
The host has published every lifecycle transition on GET /api/v1/events since the
API existed — client connect/disconnect, session and stream start/end, pairing
decisions, display create/release, library, store and plugin changes — and
nothing consumed a byte of it. The console instead polled ten endpoints on 1-5 s
timers, so a change was up to 5 s stale and two pages could disagree while you
looked at them. The Library page polled not at all: install a game in Steam and
it never appeared until a full reload.

The console now subscribes once and invalidates exactly the queries an event
affects. Events never carry data into the cache — they only say "this is stale" —
so an unknown future kind costs nothing and a missed event degrades to the
polling that is still there underneath, now at a slow safety-net interval. The
fast ticks that remain are the ones events cannot express: the live stream
numbers while streaming, and a lingering display's teardown countdown.

Four things had to be true for this to work, and none of them were. Each was
found by measuring, not by reading:

- Nitro's `localFetch` accumulates the response and only builds it when the
  handler returns, so nothing streams through the deployed Bun server. Three
  frames sent a second apart arrived together, three seconds late, when the
  upstream closed — and an SSE stream never closes, so nothing would ever have
  arrived. /api/v1/events gets its own route that hands back a web Response
  wrapping the upstream stream, which passes straight through.
- Hydration mounts the app shell and discards it ~15 ms later. A subscription
  owned by that effect opened, closed, and never came back. It is a refcounted
  module singleton now, with a grace period so a remount re-attaches instead of
  reconnecting.
- `getRouter()` runs more than once in the browser, and each call built its own
  QueryClient. The subscription held the first, the live pages read the second,
  and every invalidation went to a cache nobody was reading. One client per
  browser session; the server still gets a fresh one per request, which it must.
- `invalidateQueries` only refetches queries that currently have an observer.
  An event means the HOST changed, so every cached copy is wrong whether or not
  something is watching it.

Two features fall out of the same work:

- **Automation** — a page for GET/PUT /api/v1/hooks. The host has run these
  hooks all along and the console never showed them, so the only way to see what
  your machine does when a stream starts was to open the config file. Writing one
  means writing a shell command the host will execute, so saving re-asks for the
  console password, like an update or an unreviewed install.
- The Host page warns when another Moonlight-compatible server (Sunshine,
  Apollo) is running on the same machine. The host has detected this at startup
  for ages and reported it in /local/summary; nothing surfaced it. It is the most
  common reason a host looks installed and working but no client can reach it.

Verified in a real browser against a mock host: three events drive three
refetches of a query with no polling timer, the conflicts card names the
intruder, the hook list and its dialog render, and the console reports no errors.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 00:20:10 +02:00
enricobuehlerandClaude Opus 5 55e01c1460 fix(web): stop shipping 7 MB of sound the console cannot play
`@unom/ui/button` reaches `sound/defaults.js`, which resolves two game-UI sprite
sheets with `new URL(…, import.meta.url)` at module scope — a 4.8 MB .wav and a
2.2 MB .mp3. Vite emitted both into the build, so they rode into the Windows
installer and the .deb. The console never mounts UnomProviders, so no player is
bundled and not one byte of it could ever be played. A build-time rewrite of
those two expressions takes the asset payload from 8.2 MB to 1.5 MB; the login
page and the button chunk are unchanged. Deleting the plugin is the whole revert
if the console ever wants click sounds.

Also:

- `bun run dev` forwards the management bearer, so developing against a real
  host stops 401ing into a /login bounce that dev has no gate to satisfy.
- `check-i18n` runs after `build`, not only inside `codegen`. It exists to stop a
  zero-message console shipping, and the CI job and the installer build both
  install with `--ignore-scripts`, so it had never once run where it mattered.
- Bun's idle timeout goes from its 10 s default to 120 s. The host sends SSE
  keep-alives every 15 s, so anything long-lived proxied through the console was
  cut by us first — which the event stream is about to depend on.
- The typecheck covers the Storybook config and preview.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 00:20:10 +02:00
enricobuehlerandClaude Opus 5 e30d94573a fix(web): the logs come back after a host restart, and eight more that quietly lied
The Logs page died permanently every time the host restarted — which the
console's own update flow does. The host's log ring restarts at seq 1 while the
page's cursor stays where it got to, and `GET /logs?after=8000` against a fresh
ring is not an error, it is an empty page forever: no error, no dropped badge,
stale lines on screen, and nothing short of a full reload to get out. A restart
always breaks the poll first, so a failed poll now triggers a re-read from the
start of the ring, and a page whose newest entry is older than what we hold is
recognised as the sequence having restarted.

Follow mode also stopped following at exactly the wrong moment. The autoscroll
effect was keyed on the rendered row count, which pins at the 1000-row DOM cap —
so once the log got busy enough to matter, the effect never re-ran again. It is
keyed on the newest rendered seq now. And pausing now actually pauses: stopping
the interval left React Query's focus/reconnect refetches landing, which evicted
the very lines the operator had paused on.

The rest:

- A plugin could white-screen the whole console by registering `icon:
  "constructor"`. The icon map is a plain object, so the inherited key resolved
  to `Object`, which is truthy — the fallback never fired and React was handed
  `Object` as a component, from inside the app shell.
- Saving a display arrangement deleted the saved position of every device that
  was not connected at that moment: the host replaces the whole map, and we only
  ever sent the displays we could see.
- Flipping DDC, PnP or dedicated-game-sessions committed whatever unsaved edits
  the Custom block was holding, then cleared the "unsaved" badge so there was no
  trace of it. Those three apply on top of the SAVED policy now.
- Saving the Custom block put the streamed-screen pin back to whatever it was
  when the form was seeded, undoing a change made in the picker below it.
- "End now" on a running game calls the host's only stop, which ends EVERY live
  session; on a grace row with no app id it ended every waiting game. Both say so
  first now, when there is more than one to lose.
- Edit and Delete were offered on library entries owned by a provider plugin,
  which the host refuses with 409 — silently. They are attributed instead.
- An install whose first poll failed never polled again, and one whose host
  restarted spun forever with no way to dismiss it.
- Submitting a second pairing PIN showed the previous attempt's "PIN sent"
  before a digit was typed, and the paired list it points you at never refreshed.
- The streamed-screen picker claimed an env pin during every slow load, and rows
  that cannot be picked now look that way instead of silently eating the click.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 00:20:10 +02:00
enricobuehlerandClaude Opus 5 4575134c21 fix(web): one bad password from anywhere stops locking out the whole console
The console's login throttle was documented as per-IP and was not. Nitro's
`localFetch` hands the app a synthetic request whose socket has no
`remoteAddress`, so `getRequestIP()` returned undefined for every request and
every attempt was charged to one shared "unknown" bucket. Five wrong guesses
from any LAN peer locked out everyone — including the operator, and including
the update-apply route, which shares that budget. The Bun entry is the only
place the real peer is knowable, so it now stamps it into a header (deleting
any client-supplied copy first) and `peerAddress()` reads it back.

Verified on a real build bound to 0.0.0.0: seven wrong logins from 127.0.0.1
lock 127.0.0.1 out, a different peer still logs in on the first try, and a
request forging the header is charged to its real address.

Also on the way through:

- Installing an unreviewed package and adding a catalog source now re-ask for
  the console password, like applying an update already did. A 7-day session
  cookie should not be able to run new code on the host, and `store/install`
  with `accept_unverified` did exactly that through the generic passthrough.
  The gate sits at the trust boundary — adding a source, or a raw spec — not
  on every install from a source the operator already chose to trust.
- The ui-credential denylist is matched against the normalised path too, so
  `/api//v1/...` and friends can no longer walk around it.
- The console serves nosniff, a no-referrer policy, and a CSP that pins
  frame-ancestors, object-src and base-uri.
- A plugin UI's response no longer re-emits the content-encoding that `fetch`
  already decoded (which made compressed plugin pages fail to load), no longer
  sets cookies on the console's origin, and OPTIONS reaches the plugin instead
  of being refused 405 by us.
- An unreachable host reads as 502 on these routes, matching the passthrough,
  instead of a bare 500.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 00:20:10 +02:00
enricobuehlerandClaude Fable 5 5926306a4c feat(windows): the web console becomes a supervised child of the host service
windows-host / package (push) Failing after 22s
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Three silent console outages in one week (0x1 / 0xFFFFFFFF / 0x41306),
each a different proximate cause of the same structural defect: the
console's lifecycle was owned by Task Scheduler — one best-effort start
per boot/logon/install, no retry on a plain non-zero exit, no watchdog —
while the product already shipped a real supervisor.

The service now supervises the console as a second child slot: plain
session-0 spawn (suspended → own no-breakaway kill-on-close job →
resume), started only once the host has written mgmt-token + cert.pem +
key.pem (the cert race dies by construction), secrets read from their
files at every respawn, bun's stdout finally captured in logs\web.log,
doubling backoff 0.5s→60s that never gives up. Session switches never
touch it; a service stop takes it down via the job.

The PunktfunkWeb task is retired: web setup slims to password + legacy
task delete + firewall, the 127-line web-run.cmd batch supervisor is
deleted, an [InstallDelete] entry reaps the stale copy, and service
install now sets SCM crash-recovery actions (restart 1s/5s/60s) since
the console rides on the service process. StopBunRuntimes stays for the
scripting runner + the one migrating upgrade.

Design: punktfunk-planning design/windows-web-console-lifecycle.md

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 20:16:19 +02:00
enricobuehlerandClaude Opus 5 5520167958 feat(clients): the OS marks tell gaming distros apart, and Windows looks current
Three things were wrong with the host-card OS icons.

The Windows mark was Font Awesome 5's, which is still the Windows 8/10 flag
with the perspective skew — dated next to the flat four-pane mark Microsoft
has shipped since Windows 11. No icon set has the current one (Simple Icons
carries no windows/microsoft slug at all), so it is drawn here: four equal
squares at the authentic 11.377 + 1.246 proportion. The Decky plugin was
pulling FaWindows straight from react-icons, so it now inlines the masters
like the web console does, or it would have kept the old flag regardless.

Bazzite, CachyOS and Nobara collapsed onto their family's mark. The host
already advertises the full chain, so this is purely missing art: all three
now ship a leaf mark, because "a Bazzite box" and "a Fedora box" are
different machines to the person reading the card. CachyOS and Nobara come
from Simple Icons; Bazzite has no icon anywhere, so its "b" is lifted out of
the project's own badge (Apache-2.0, attributed).

On Android every non-square mark was stretched. A VectorPainter maps the
viewport onto the ImageVector's default size with independent x and y
scales, so declaring a 448x512 Tux as 24x24 dp squashed it — silently, no
crash, no warning. The longest viewport edge now sets the 24 dp box and the
other follows the ratio, which is what Icon()'s ContentScale.Fit expects.
A unit test pins the invariant; every other client was already correct.

Also: scripts/gen-os-icons.sh replaces the undocumented hand-run pipeline
that turns a master into the GTK symbolic SVG, the Windows PNG and the Apple
template PDF. It reproduces the committed artifacts byte-identically.

Verified: web and Decky typecheck, Decky bundles, Android compiles and its
tests pass, PunktfunkKit builds, osinfo's tests pass. Not verified on glass,
and the GTK/Windows client crates do not build on macOS.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 14:17:02 +02:00
enricobuehlerandClaude Fable 5 4a540bddc8 feat(host/deck): one-click source rebuild — the update.sh run as a transient user unit
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The U3.1 leg of planning:host-update-from-web-console.md. The Deck's on-device install
gets the Update-now button with no opt-in (user-owned, no root): update.sh --pull runs
under systemd-run --user so the script's own restart of punktfunk-host can't kill it
mid-build (a child in our cgroup would die with us). Outcome without version equality —
which a source rebuild can't promise: a failed build leaves the host alive to report it
(unit watched to failure, log attached); a successful one restarts us, and the new
source_build intent flag makes intent-present-at-boot itself the success signal (the
script only restarts the host after a successful install). The console stops treating
a live long build as a timeout.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-30 16:28:40 +02:00
enricobuehlerandClaude Fable 5 239c69fd71 feat(web,docs): Linux one-click in the card — opt-in hint, staged and nothing-newer outcomes
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The apply panel serves staged kinds too; notify mode shows the group-join command when
the helper is installed but not yet enabled; outcomes render 'staged — reboot to
finish' and 'your package source had nothing newer yet' distinctly. Docs: the Linux
opt-in section (why it's a group, what the grant bounds, the pacman stance).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-30 15:55:27 +02:00
enricobuehlerandClaude Fable 5 bb1f93d90e feat(web,docs): the Update-now flow — password re-entry at the BFF, restart-tolerant progress, same-origin hardening
apply.post.ts intercepts the one proxied route that restarts the host: the console
password is re-verified per apply (login throttle shared, stripped before forwarding) so
a 7-day cookie alone can't do it. New Sec-Fetch-Site same-origin check on every mutating
request (login CSRF included). The card's apply flow: confirm dialog → live-session
force escalation → download/verify/restart progress rendered from the last snapshot
while polls fail (the host and, on Windows, this very server restart mid-flow) →
durable success/failure from last_result. Docs: the one-click section + kill switch.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-30 15:55:27 +02:00
enricobuehlerandClaude Fable 5 b275e6d34c feat(web,docs): the Updates card — version, channel, install kind, and the exact update command
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Notify-only (U0): polls /update/status (which keeps the host's manifest cache
warm), Check-now with the 30s limit surfaced, release-notes link, stale-feed and
check-disabled states, copyable per-install-kind command. en+de strings; docs-site
'Updating the Host' page wired into the install section.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-30 14:34:47 +02:00
enricobuehlerandClaude Fable 5 77517bbe21 style(web): let biome format the message catalogues and the Logs story
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Cosmetic only, and kept out of the feature commit it rode in on so neither
has to be read through the other. `biome check --write` reindents both
message catalogues from two spaces to tabs (877 lines each, no key, order,
or value touched — verified by comparing the parsed objects) and rewraps the
Logs story fixtures onto one argument per line with trailing commas.

Worth knowing for next time: the catalogues are also written by inlang, which
formats with two spaces, so an edit made through that tooling will pull them
back. Nothing depends on either shape — `bun run codegen` compiles 440
messages for both locales either way.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-30 13:28:37 +02:00
enricobuehlerandClaude Fable 5 8d6241efae feat(web): the logs page can hand a log off — as a file, or to the share sheet
The Logs page could only be read in place. Getting a host log into a bug
report meant selecting a screenful of monospace text and hoping the scroll
container gave up the rest.

Two controls in the toolbar now do it properly. Download writes a .log file
named for the moment it was taken; the second button hands the same text to
the OS share sheet where there is one (phones, iPads), and copies it to the
clipboard everywhere else — which is why it is probed at runtime rather than
guessed, and why the button is absent on the one combination where neither
exists (plain HTTP, no Web Share).

Both export what the filters currently match, not the rendered tail: the
1000-row cap is a DOM budget and has nothing to say about how long a file
may be. Lines carry the full date and UTC offset, since a bare wall-clock
time stops meaning anything the moment the file leaves the browser.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-30 13:07:15 +02:00
enricobuehlerandClaude Fable 5 bf9d101be8 fix(web): the approve button stops hiding off-canvas on portrait phones
The pending-devices table's four p-card cells overflow a 360-430 px
viewport, and the actions cell - Approve - ended up past the right edge
of an overflow-auto wrapper inside the page's overflow-x-hidden column:
the button existed but could not be seen or reached (landscape is wide
enough, which is why it "worked" there). The name cell now flexes and
truncates, and the fingerprint/age columns collapse into a sub-line
under the name on narrow screens instead of widening the row.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-29 21:32:49 +02:00
enricobuehlerandClaude Fable 5 67ab64ed06 feat(web): the Host page names — and marks — the operating system
The Identity card gains an "Operating system" row: the pretty name as text,
the raw identity chain as its tooltip, and a leading OsIcon resolved by the
same most-specific-first walk as the clients. lucide deliberately ships no
brand marks, so os-icon.tsx vendors the ten as inline currentColor SVGs
(the brand-mark precedent, the plugin-registry pattern), falling back to a
generic monitor for a chain nothing recognizes. Row grows optional icon/title
props rather than a fork; stories cover Bazzite, Windows and the
unknown-distro degradation; labels land in both message files.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-29 17:58:33 +02:00
enricobuehler 50531c8e9e fix(host/display): a screen picker that cannot stream a screen now says so instead of saving
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The Windows console's "Streamed screen" picker SAVED and then did nothing. `capture_monitor` is
platform-neutral, so the PUT persisted; every consumer of it is Linux-gated, so a virtual display
was still created on connect. The operator got a control that acknowledged the click and changed
nothing — the worst of the three possible behaviours.

The root cause is not a missing gate, it is a missing BACKEND. Per-monitor capture is Linux/portal
only: `vdisplay::open`'s mirror arm is `#[cfg(target_os = "linux")]` because `pf-capture` has no
Windows entry point that can capture an arbitrary head. Its sole Windows entry point is
`open_idd_push`, a frame channel pushed by our OWN IddCx virtual display; DXGI Desktop Duplication
was deliberately REMOVED (`windows/dxgi.rs` keeps the GPU-preference hook only to stop DXGI
reparenting the virtual display off the pinned adapter, and says so). So there is nothing for a pin
to aim at, and exposing the picker got ahead of that.

Decision of record (user, this session): mark it unsupported now rather than build the Windows
backend here. A Windows mirror backend is a real feature gap and a project of its own — it needs a
duplication capturer plus everything the IDD-push path carries today (cursor sidechannel, 444,
10-bit, PyroWave, HDR) re-plumbed through it — not a follow-on to an enumeration commit.

Three places, so the answer is consistent wherever it is asked:

* `MonitorsResponse.pin_supported` — a CAPABILITY, reported by the build that would have to honor
  the pin rather than sniffed from the OS client-side. When a Windows mirror backend lands this
  flips and the console needs no change. `pinned` stays `None` off-Linux deliberately, and now says
  why: it is what the console highlights as "sessions stream this", and highlighting a head nothing
  will capture is the same lie in a different place.
* `enforced` drops `capture_monitor` off Linux. That list is exactly the "which controls are live vs.
  coming soon" contract, and claiming this one unconditionally is what let the picker ship enabled.
* The PUT drops a non-Linux `capture_monitor` instead of storing it, and logs that it did. COERCED,
  not rejected with a 400: this PUT is WHOLE-OBJECT, so a host that already stored a pin would have
  every later settings save rejected over a field the operator cannot see — taking the other axes
  down with it. This way such a policy self-heals on the next write.

Console: the picker renders read-only with an explanation, reusing the `envLocked` shape rather than
inventing a second one (`locked = envLocked || !pinSupported`). Managed heads were ALREADY excluded
from selection here (`mon.enabled && !mon.managed`), which is the "grey out, never filter blindly"
rule working as intended — the heads stay listed and explicable. `pin_supported` defaults to TRUE
when absent so an older host, which only ever shipped this picker where it worked, is not
retroactively locked out.

⚠️ `api/openapi.json` is hand-patched — punktfunk-host does not build on macOS, so the spec could not
be regenerated from the binary. The shape was verified by running the real generator over it: orval
emits `pin_supported: boolean` (required, no `?`) on `MonitorsResponse`.

Verified: `bun run codegen` (orval + paraglide + i18n parity: 434 messages, en + de), `bun run build`,
`bun run lint` (tsc --noEmit) all clean. Rust verified separately on .173 — see the next commit's
note if that lands, since neither xcheck target covers punktfunk-host.
2026-07-29 00:18:27 +02:00
enricobuehlerandClaude Opus 5 9b38b6a22d feat(stats): a capture records which encoder and GPU produced it
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The stage split is the thing an fps-shortfall report is diagnosed from, and
it cannot be read without knowing the backend behind it: a p50 `submit` of
10 ms means "the GPU's CSC+encode throughput is the ceiling" on one backend
and something else entirely on another. The capture's meta carried the mode,
codec and client but neither the encoder nor the GPU, so every report so far
cost a round-trip asking which one it was.

Both come from `pf_gpu::active()` — the record the encoder open itself
writes — so they name the branch that really opened rather than a re-derived
guess that goes stale the moment a backend gains an internal fallback. Read
once per capture, not per frame.

The console shows them next to the mode in the recording's header. Both
fields are `serde(default)`, so a recording made before this still loads and
simply omits them.

Refs #9

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-28 19:14:10 +02:00
enricobuehlerandClaude Opus 5 f98547c41f fix(web-console): the paired-clients card counts both pairing planes
GameStream and native (punktfunk/1) clients pair into separate stores, and
`/status` only ever reported the GameStream certificate count. Native is the
DEFAULT plane, so a host whose clients had all paired normally — and which
Moonlight had never touched — showed "0 paired" on the dashboard.

Report the native count alongside it, the way the tray's own summary route
already does, and sum the two in the card.

Closes #10

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-28 19:13:19 +02:00
enricobuehler 1db8f7631b fix(nix): move the bun packages to bun2nix — no more hand-bumped deps hash
`nix build .#punktfunk-web` has been broken since 1e9957d9 re-resolved
web/bun.lock: the console's node_modules came from a fixed-output derivation
whose single aggregate `outputHash` was last refreshed in 4094f620, so every
lockfile change silently invalidated it and the fix required a round-trip on a
Linux nix box (build, read the `got:` hash, paste it back). The runner
(sdk/bun.lock) had the same latent trap.

Replace both FODs with bun2nix (github:nix-community/bun2nix, pinned to 2.1.2).
`fetchBunDeps` turns a generated, committed `bun.nix` into bun's global install
cache — ONE `fetchurl` per package, keyed by the integrity hash already in the
lockfile — and the setup hook then runs a fully offline `bun install` in
`bunRoot`. There is no aggregate hash left to go stale. The `@unom` scope needs
no special handling: bun.lock records those tarballs' full git.unom.io URLs and
the registry is read-public.

`bun.nix` keeps itself in step: `bun2nix` is now a devDependency of both
packages and regenerates the file on every `bun install` — web via
`postinstall`, the SDK via `prepare`, because sdk/ is the published
@punktfunk/host package and a postinstall would fire on consumers' installs.
Both the flake input and the npm devDependency are pinned to the same exact
version; `bun.nix` has no schema stability guarantee across bun2nix releases, so
they move together (README documents this).

Dropped along the way: the manual `cp -R ${deps}/node_modules` + `chmod -R u+w`
+ `patchShebangs web/node_modules` dance, since bun2nix patches shebangs inside
the cache. `dontUseBunPatch` keeps the hook from running `patchShebangs .` over
the whole repo checkout (it would rewrite scripts/web-init.sh, which we ship
verbatim); `dontRunLifecycleScripts` preserves the old `--ignore-scripts`
behaviour, so playwright still never tries to download browsers.

Verified on a Linux nix box (Determinate Nix 3.21.5): `.#punktfunk-web` and
`.#punktfunk-scripting` both build green, offline; the i18n guard reports its
421 compiled messages, the `Bun.serve` bundle guard passes, and
`nix run .#punktfunk-scripting -- --list` discovers an installed plugin.
`nix flake show --all-systems` evaluates every output.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
(cherry picked from commit 4cfe7f05ee608868857be9e7eec079044448a965)
2026-07-28 17:01:59 +02:00
enricobuehler 0868b6a364 fix(vdisplay): compositor availability follows the live session, not the env
GNOME/Mutter reported "Unavailable" on a host sitting in a live Mutter
session — and, on the same request, "Default", because the two columns had
different sources. available() asked each backend, and those probes read
the process env (XDG_CURRENT_DESKTOP for Mutter, WAYLAND_DISPLAY for
KWin's registry handshake, SWAYSOCK for sway) — env a host started outside
the session (systemd --user, a TTY, ssh) never inherited. It is only
retargeted at the live session on the connect path, so the answer also
flipped depending on whether anyone had connected yet.

Both columns now come from the same /proc scan detect() already used: the
live session's compositor is usable by definition, as is an explicit
operator pin, and the per-backend probe stays as the fallback for backends
that are not the live session (gamescope, which spawns its own). A live
KWin without the zkde_screencast grant now surfaces as available and fails
at create with that probe's precise message, which beats "no usable
compositor" on a box visibly running KDE.

Mutter's env sniff stays deliberately narrow — one var, not three.
XDG_CURRENT_DESKTOP is the one apply_session_env owns end to end (written
per connect, scrubbed when nothing is live); sniffing DESKTOP_SESSION
alongside would resurrect the bug that scrub exists to prevent, where a
stale value after a gnome-shell crash routes the next client into a dead
session.

Non-Linux hosts now report no compositors at all rather than five Linux
backends flagged unavailable with no default — on Windows the pf-vdisplay
driver is the only backend and vdisplay::open ignores the argument, so the
old list read as broken detection instead of "not applicable here". The
console says so explicitly.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
(cherry picked from commit eb7ba3d6177552f5c3ed6a15439404084869c636)
2026-07-28 17:01:59 +02:00
enricobuehler 3b11288c97 fix(web): unsaved custom display settings are visible and recoverable
Everything else on the Displays page auto-applies — a preset click, the
game-session choice, the experimental toggles — but the Custom block does
not, and its Save button sat at the bottom of a block taller than most
viewports. People edited, never scrolled far enough to find it, navigated
away, and silently lost the lot.

The draft is now compared against the last-seeded server value, and that
one boolean drives the whole affordance: a badge in the card header
(visible without scrolling), an amber ring plus a title on the block, and
a sticky action bar pinned to the viewport for as long as any part of the
block is on screen. The bar states which of the two states you are in
rather than leaving it implied, Save disables when there is nothing to
save, and Discard changes puts the stored policy back.

Two ways edits could still vanish are closed: a preset click now confirms
before overwriting pending edits, and a reload/close warns. Re-picking
Custom while already on Custom is a no-op instead of re-seeding, which
would otherwise fill in defaults for unset fields and report "unsaved
changes" for a click that changed nothing.

Adds a `warning` badge variant + --warning token for the pending state —
attention, not failure, and distinct from the destructive red.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
(cherry picked from commit c4318609c0da5ae1313081c5e488f685504f70d1)
2026-07-28 17:01:59 +02:00
enricobuehler 40714317a8 fix(web): empty-state cards get their top padding back
"No games found yet." sat flush against the top edge of its card on any
screen ≥640px. The call sites overrode CardContent's padding with a bare
`p-8`, but tailwind-merge only resolves conflicts within a variant: `p-8`
cancels `p-4` and leaves `sm:p-6 sm:pt-0` standing, so the desktop
breakpoint kept the zero top inset that exists for cards WITH a header.
These three have none.

Uses `flush` — the escape hatch CardContent documents for exactly this —
so the padding is owned outright at every breakpoint instead of fought
from the outside. The library grid is the one that was reported; the
store catalogue and the recordings list are the same idiom with the same
bug. PairedDevices deliberately keeps its `p-6`: it is a table under a
header, where pt-0 is the intended look.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
(cherry picked from commit 71fc47f32af7c74327a26425035298f8e6464c96)
2026-07-28 17:01:59 +02:00
enricobuehlerandClaude Opus 5 8fe71be424 fix(web): applying a saved preset kept switching the streamed screen off
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`applyCustomPreset` builds a FRESH policy object instead of spreading the
draft, so every field it doesn't name is dropped. `capture_monitor` was
not named — so picking one of your own saved presets silently took a host
that was mirroring a real monitor and put it back on a virtual display.
The same omission in the Custom switch would have done it there too.

Found on-glass against a running serve on .136: the PUT is whole-object,
so the console is the only thing keeping the orthogonal axes alive, and
these two sites were the ones building a policy from scratch rather than
from what was already in force.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-27 23:51:41 +02:00
enricobuehlerandClaude Opus 5 d461d889c3 feat: the streamed screen is a persisted setting, pickable from the console
P4 of design/per-monitor-portal-capture.md. The pin was an env var read
once at startup, which a console picker can never write — so it becomes a
field of the display policy (orthogonal to presets, like game_session), and
`vdisplay::capture_monitor()` resolves env-over-policy: an appliance that
pinned in its unit's host.env stays pinned there, and a console click
cannot re-aim a machine whose operator already declared the answer.

Read per `open` rather than cached, so a picker change takes effect on the
next session instead of the next host restart. The host re-resolves the
input anchor on every policy write — including clearing it when the pin is
cleared, or a later virtual-display session inherits an anchor aimed at a
monitor it is not showing.

`with_manual_layout` carries the pin through like the other orthogonal
axes: without that, saving a display ARRANGEMENT would silently swap the
streamed screen back to virtual.

Console: a "Streamed screen" card listing the host's real monitors beside
"Virtual screen (default)", saving on selection. A disabled head is listed
but not selectable (so "why isn't it here?" has an answer), and an
env-pinned host renders read-only with the reason rather than offering
controls that silently lose to the environment.

Verified on GNOME/Mutter: pinning via the policy file alone (no env) routes
sessions to the mirror and anchors input; setting the env to a different
connector overrides it, exactly as documented.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-27 23:51:41 +02:00
enricobuehler ec9aa415f6 chore(web): override brace-expansion to 5.0.8 — clears GHSA-mh99-v99m-4gvg
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bun-audit has been red since the advisory published, so it was already failing
before v0.20.0 was cut (same failure on 0323158a). High-severity DoS: unbounded
expansion length causing an OOM crash. All three paths are dev tooling —
orval→typedoc→minimatch, @storybook/react-vite→glob→minimatch, and
nitro-v2-vite-plugin→nitropack→archiver→archiver-utils→glob→minimatch — so
nothing shipped to a user was exposed, but the leg gates every lockfile change.

Done as an `overrides` entry, joining the eight already there for exactly this
purpose. `bun update brace-expansion` is NOT the fix and was reverted: for a
package that is only transitive it adds a spurious DIRECT dependency, and it
does not even resolve the advisory — it hoists 5.0.8 for the new direct dep and
leaves `minimatch/brace-expansion` pinned at the vulnerable 5.0.7.

The advisory's affected range is `<= 5.0.7` across ALL majors with 5.0.8 the
only patched version, so the two nested 2.1.2 copies had to move too — a major
bump for consumers declaring ^2.0.1/^2.0.2. Checked rather than assumed: 5.0.8
is dual ESM/CJS with a real `require` branch in its exports map (2.1.2 was
plain CJS), so those consumers still resolve. Proven by building: the nitro
build is itself one of the forced consumers.

Verified: `bun audit` reports no vulnerabilities, both nested entries are gone
from the lock, and the full CI web sequence is green —
`bun install --frozen-lockfile --ignore-scripts`, `bun run build`, `bun run lint`.
2026-07-27 07:32:08 +02:00
enricobuehler 35b6c835fd docs: on a gamescope session the display outranks the end-game setting
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On-glass on .41: with `game_on_session_end: keep` — "leave it running, nothing
is ever closed" — a deliberate stop ended the game, and a drop ended it ~14 s
later. Both times the LEASE did the right thing (no `ending the launched game`
line); the game died because the virtual display was torn down, and a nested
launch runs inside that gamescope.

So on a dedicated gamescope session the game's lifetime IS the display's, and
keep-alive decides it — not this setting:

  * a deliberate stop skips the linger by design, so the game goes at once,
  * a drop lingers the keep-alive window, then takes the game with it,
  * only keep-alive Forever actually keeps it — and `always` still ends it at
    the reconnect window, which is the documented precedence and was verified
    (a `forever`-pinned display released at grace expiry, 60.006 s).

That makes the console's promise untrue on the most common Linux setup, so the
card now says so for every option rather than only warning about `always`, and
the docs get the three cases as a table. Worded so a non-gamescope host reads it
and moves on — a desktop-session launch is an ordinary process and none of it
applies.

Not changing behavior here: making `keep` pin the display would pit it against
"a stop must not leave a ghost display", and which wins is a product call rather
than something to decide silently mid-test.

web: codegen + tsc + biome clean, en/de complete. docs-site: build + tsc clean.
2026-07-27 01:43:40 +02:00
enricobuehler 39a9f09f04 fix(mgmt/web): the running-game cover slot says "game" when there is no art
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Rendered the Dashboard stories headlessly and looked at them, which is how this
turned up: with no cover the slot was an empty grey rectangle, reading as
something that failed to load rather than something absent.

Plenty of rows will never have art — an operator-typed command has no catalog
entry behind it, a custom entry may carry none, and nothing does until
`/library` has loaded. The slot keeps its fixed size so rows stay aligned when
only some titles have covers; it just holds a gamepad glyph instead of nothing.
2026-07-27 00:47:05 +02:00
enricobuehlerandClaude Opus 5 1ee06defa6 feat(library): descriptive metadata on every entry — platform, year, genres, and friends
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Emulation-and-beyond libraries need more than a title and a poster. Every
library shape (GameEntry, CustomEntry, CustomInput, ProviderEntryInput)
now carries a shared, flattened GameMeta: platform, description,
developer, publisher, release_year, genres, tags, region, players. All
fields are optional and flat on the wire, so existing library.json files,
provider plugins, and clients keep working unchanged.

- Installed-store scanners (Steam, Lutris, Heroic, Epic, GOG, Xbox) stamp
  platform=PC; custom/provider entries carry whatever was authored.
- GET /library grows a ?platform= filter (case-insensitive) beside
  ?provider=.
- Console: the add/edit form gets a Details section (round-tripping every
  field, since update replaces the entry), the poster tile a platform
  badge (non-PC only — the store badge already implies PC) and the year.
- plugin-kit: ProviderEntry accepts the same fields (new GameMeta schema,
  spread flat); SDK + OpenAPI spec regenerated.
- pf-client-core decodes platform for future client badges.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-26 19:00:30 +02:00
enricobuehler 6a2c127ce9 feat(mgmt/web): show the running game, and who decides when it ends
The host knows what it launched and, after a disconnect, that it is counting
down to closing it. None of that was visible: the console showed a stream with
no game, and a game on its way to being closed was something you found out about
afterwards.

The Dashboard gains a running-game card above the session card — box art matched
against the catalog it already fetches, so no new endpoint and no request on the
2 s status poll. "End now" means the two different things the row's state
implies: a live game ends by stopping its session (what then happens to the game
follows the policy — stopping a session is not licence to close a game), while
one already waiting out its reconnect window has no session left to stop and is
ended directly.

The settings card sits next to the display keep-alive policy because that is the
same question one step out: keep-alive decides how long a *display* outlives a
disconnect, this decides whether the *game* does. The copy says plainly what
`always` costs, that a drop is not someone pressing Stop, and that a display kept
forever is unaffected either way — the precedence rule that would otherwise
surprise someone. Where a build enforces nothing (macOS, no launch path) the
controls are shown disabled rather than hidden: "does nothing here" is
information.

Also fixes the story fixtures, which had gone stale against the `games[]` field
Phase 1 added, and adds a story for the state the card exists for — a game whose
client walked away.

web: build + tsc clean, biome-formatted; en/de messages complete.
2026-07-26 18:28:13 +02:00
enricobuehlerandClaude Fable 5 6c2c8b6eab feat(mgmt/web): surface the host.env encoder pin so a conflicting GPU choice isn't invisible
listGpus gains encoder_pin (PUNKTFUNK_ENCODER when it actually pins something —
unset/auto stay null), and the console's GPU card shows it: a muted note when
the pin is compatible, an amber warning naming the pinned vendor and the next
session's GPU when it contradicts the selection (the host overrides such a pin
at session open — without this field the selection just looked broken). Docs
updated to say the adapter wins.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-26 16:53:19 +02:00
enricobuehlerandClaude Opus 5 5c7a9407ff fix(windows/web): start the console once its inputs exist, and verify it started
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A fresh install left PunktfunkWeb registered but not running: `web setup` waited
only for the mgmt token before firing `schtasks /run`, while `web-run.cmd` also
requires the host identity cert — and the host writes the token during argument
parsing but `cert.pem` only after the pure-Rust RSA-2048 keygen inside `serve`.
The launcher lost that race, exited 1, and since the task carried no trigger but
boot (Task Scheduler does not reliably restart on a non-zero exit code) the
console stayed down until the next reboot, with the installer still reporting
"web console set up + started".

- `web setup` gates on cert.pem (written last) as well as the token, 90 s budget.
- After `schtasks /run`, poll for the :47992 listener and retry before giving up;
  warn honestly instead of claiming a start that did not happen.
- `web-run.cmd` (installed + dev) waits in-process for the token + cert (~5 min)
  rather than exiting 1 and hoping restart-on-failure retries.
- Register the task with a logon trigger alongside boot, falling back to the
  boot-only XML if a Task Scheduler build rejects it.
- Linux had the same defect: punktfunk-web.service's Restart=on-failure gave up
  permanently after systemd's default 5-starts-in-10 s limit. StartLimitIntervalSec=0.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-24 23:22:09 +02:00
enricobuehlerandClaude Fable 5 1e9957d97b chore(web): clear the 2026-07-22 JS advisory wave — overrides + lock re-resolve
bun-audit went red mid-day on a fresh advisory wave (13 findings across two
snapshots of a moving DB): node-tar DoS trio+1 (critical), sharp/libvips CVEs,
fast-uri host confusion, undici ×7, brace-expansion/linkify-it/js-yaml/postcss
DoS-class, immutable, dompurify. All transitive pins in the management-console
tree; none ship in the streaming stack.

Every fix version is in-range for its consumers, so: pin overrides for the
single-major packages (tar/dompurify/linkify-it/sharp/fast-uri/immutable/
undici/postcss/js-yaml — bun ignores range-scoped override keys, so plain keys)
and a full lockfile re-resolve, which also lifts brace-expansion 2.1.1→2.1.2
in place while its 5.x line (minimatch@10) stays untouched. : No
vulnerabilities found.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-23 00:20:44 +02:00
enricobuehlerandClaude Fable 5 7c0313a7cb fix(web): flush card content, so a full-bleed table stops doubling its inset
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`<CardContent className="p-0">` never removed the padding it looked like it
removed: tailwind-merge resolves conflicts within a variant, so `p-0` cancels
`p-4` but leaves `sm:p-6` standing. Every call site that used it nests a
CardHeader inside, which brings its own `sm:p-6` — so at >=640px the title sat
24px further in than its neighbours'. Visible on the Plugins page as 'Installed
plugins' not lining up with 'Plugin runner'.

Give CardContent a `flush` prop that omits the padding outright, and use it at
the three call sites (Store, Pairing, Stats) rather than fixing the symptom
three times and leaving the footgun in place.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 00:25:31 +02:00
enricobuehler 402ec90edc fix(web/store): restore the plugin cards' top padding, and capitalise platform names
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Two things looked wrong in the store:

The cards had no space above the icon. `CardContent` zeroes its own top padding
(`pt-0`/`sm:pt-0`) because it normally sits under a `CardHeader` that supplies
it — but these cards have no header, so the top padding simply vanished while
the other three sides kept `p-card`. `p-card` does not undo it: `card` is a
custom `--spacing-*` token, which tailwind-merge does not recognise as a
spacing value and so never dedupes against `pt-0`, leaving the longhand to win.
Both header-less cards in this section now restore it explicitly, at both
breakpoints.

Platform chips read "windows" / "linux". Those are the catalog's platform
IDENTIFIERS (the index validator pins `linux | windows | macos`), which is right
for the wire and wrong on screen; the card now maps them to display names —
Linux, Windows, macOS. Proper nouns, so deliberately not routed through i18n.

Adds Store/StoreCard stories covering the padding, the platform labels, and the
installed / update / incompatible / blocked / external states, so the card can
be eyeballed without a host or a catalog.
2026-07-21 00:00:37 +02:00
enricobuehlerandClaude Fable 5 833f3348a0 feat(store): console plugin store, index repo, and the fixes on-glass found
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Console: a Plugins section (Browse / Installed / Sources) on a static nav
entry, with install friction proportional to trust — a plain confirm for a
verified entry, a warning naming the curator for an external one, and a
danger dialog that makes you retype the spec for a raw package. Tier badges
are permanent and follow the plugin onto its own UI page.

Index: unom/punktfunk-plugin-index published and served from Gitea's raw
endpoint (real HTTPS, byte-exact, no vhost to stand up) — merge to main is
publish, which resolves the design's open hosting question.

Four things only running it could find:
- runner discovery matched @punktfunk/plugin-* only, so a third-party
  scoped plugin (which D8 requires) would install and never run
- ...and that convention also matches @punktfunk/plugin-kit, a plugin's
  own framework: it listed as installed and would have been imported as a
  unit. Both now key off the plugins dir's top-level dependencies, with an
  emptied dependency list meaning 'nothing installed' rather than falling
  back to the naming convention
- the store must not pass new flags to the runner: the scripting package
  ships separately and an older one reads an unknown flag's value as a
  package name. The host writes the bunfig scope mapping itself
- ureq reports only >= 400 as Err, so a conditional request's 304 arrives
  as Ok with an empty body — handled as an error it made every refresh
  after the first verify a signature over zero bytes and sit stale

Also: the console's first Tabs use exposed an @unom/ui theme gap that
rendered inactive tabs invisible (caught in a browser pass, not by types).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 20:48:02 +02:00
enricobuehlerandClaude Fable 5 84e1e5aeb4 fix(web): restore the Dashboard status tiles' top padding
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CardContent is shadcn's header-adjacent variant (`p-4 pt-0 sm:p-6 sm:pt-0`),
but the four Live-status tiles use it with no CardHeader. tailwind-merge lets
the call site's unprefixed `p-4` cancel the base `pt-0`, yet nothing cancels
`sm:pt-0` — so the tiles lost their top padding at >=640px only, and the
content sat against the top edge. Restores the top inset at the sm breakpoint
and lets the content fill the stretched grid cell so it stays centred when a
sibling tile is taller.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 20:13:34 +02:00
enricobuehlerandClaude Opus 4.8 4094f6208d fix(web): load the inlang plugin from node_modules, not a CDN
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`web/project.inlang/settings.json` pointed `modules` at
https://cdn.jsdelivr.net/npm/@inlang/plugin-message-format@4/dist/index.js —
inlang's stock `paraglide-js init` scaffolding, which nobody had a reason to
keep. It made `bun run codegen` need the network at build time, so in a
sandbox that has none (the Nix build; any air-gapped CI) the plugin import
failed and paraglide compiled ZERO messages.

That failure is silent by design: the inlang SDK logs a PluginImportError as a
WARNING, paraglide still prints "Successfully compiled" and exits 0, vite
bundles the empty message set, and the console only dies at request time inside
renderToReadableStream because every `m.foo()` is undefined. Reported from a
NixOS host running punktfunk-web-server.

The plugin is a normal npm package, so depend on it like one: add
@inlang/plugin-message-format as a devDependency and reference it by relative
path. `loadProjectFromDirectory` (which both `paraglide-js compile` and the
vite plugin use) imports non-`http` modules straight off disk, and the shipped
dist/index.js is a self-contained bundle with no imports of its own, so it
loads from the data: URL exactly as the CDN copy did. Compiles 268 messages
offline, with no project.inlang/cache round-trip.

Add tools/check-i18n.mjs, run at the end of `codegen`, so this can never ship
silently again: it fails the build on a remote `modules` entry, a module that
does not resolve, or a compiled message count below what messages/en.json
defines. Verified it catches all three (remote URL, missing plugin, corrupt
plugin that compiles to 0 messages) and passes a healthy build.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-20 18:43:39 +02:00
enricobuehlerandClaude Fable 5 c2bba13405 feat(host/web): per-scanner library toggles in the console
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Every installed-store scanner (Steam; Lutris+Heroic on Linux; Epic/GOG/
Xbox on Windows) was hardwired on. New library-scanners.json persists the
operator's disabled set (default all on; absent/malformed = all on);
all_games() gates each provider, so disabling one hides its titles from
every surface (console grid, native clients, GameStream app list, launch
resolve). GET /library/scanners lists this platform's scanners + state;
PUT /library/scanners/{id} toggles and emits library.changed — admin lane
only (the cert allowlist's exact-path /library match keeps both off the
LAN surface). The console's Library page grows a "Game sources" card with
one chip per scanner (platform-shaped by the API), EN+DE strings, story.
The scanners are slated to become plugins; the stable per-scanner ids are
the migration seam.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 19:58:05 +02:00
enricobuehlerandClaude Opus 4.8 770994b7aa fix(web): tighten mobile padding so content isn't too narrow
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The main content wrapper used p-6 (24px) on mobile while the mobile top bar uses
px-4 (16px) — an inconsistent, oversized side gutter that ate into the usable
width on phones. Drop it to a 16px side gutter (px-4) on mobile, matching the top
bar; sm+ padding is unchanged. Also make the shared Card padding responsive
(p-4 on mobile → p-6 from sm up) so card content isn't double-inset on small
screens. Desktop layout is identical.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-18 13:50:14 +02:00
enricobuehlerandClaude Opus 4.8 ec84b30eae feat(plugins): console-hosted plugin UI surface (host registry + SDK servePluginUi + console proxy/nav)
Implements planning/design/plugin-ui-surface.md (U1-U3):

- host: in-memory lease-based plugin registry (mgmt/plugins.rs) — PUT/GET/DELETE
  /api/v1/plugins + GET /plugins/{id}/ui-credential; bearer+loopback only (not on
  the mTLS read-only allowlist); plugins.changed event; port-only registration
  (proxy always dials 127.0.0.1); secret never in the listing.
- sdk: servePluginUi — loopback ephemeral bind + per-boot secret + constant-time
  check + /__health + static/SPA-fallback + register/renew(30s)/deregister via
  pf.request (skew-proof, D7). Example + tests.
- console: /plugin-ui/{id}/** reverse proxy (server-side secret injection, cookie
  strip, SSE streaming, stale-secret 401-retry) + credential cache; BFF denylist
  for the credential endpoint; dynamic Plugins nav (desktop + mobile) fed by a
  polled list; iframe-in-shell page with health probe, offline card, open-in-tab,
  deep-link sync. Dev-mode /plugin-ui middleware in vite.config.ts.

OpenAPI regen for the new endpoints follows in the next commit (built on Linux).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-18 09:48:37 +02:00
enricobuehlerandClaude Opus 4.8 75b3c94f60 fix(web): console sweep — pairing, displays, stats, logs, auth, i18n
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Pairing:
- Refresh the paired-devices list after a native PIN pairing (the happy path never
  invalidated it, so a newly paired device stayed hidden until remount).
- Moonlight PIN: a 204 means "PIN delivered to the waiting handshake", NOT paired, so
  it now reads "PIN sent" instead of a false "Paired successfully".
- Hide the Moonlight pairing card on native-only hosts (HostInfo.gamestream) — it could
  never receive a PIN there.
- Per-row pending on unpair/approve/deny; PIN input maxLength 16 (was 8).

Displays / Library:
- "Arrange displays" save refreshes the settings card (it rewrites the policy), without
  clobbering unsaved Custom edits (re-seed only when the draft still matches the server).
- Live-display list wrapped in QueryState so errors don't read as "no displays".
- "Forever" keep-alive option in the custom editor; edit-game form round-trips the logo
  artwork (was dropped on save); per-card delete pending.

Stats:
- Distinct colour for the native "queue" latency stage (it collided with "capture").
- "Not measured on this path" note on the GameStream health chart; configured-bitrate
  target line on throughput; host-authoritative elapsed timer; LiveCard surfaces
  non-404 errors.

Shell / auth / i18n:
- SSR-stable locale: first client render matches the base-locale SSR (no hydration
  mismatch), then adopts the persisted/browser locale post-hydration.
- BFF proxy maps an upstream (mgmt-token) 401 to 502 so a logged-in user isn't bounced
  into a post-login redirect loop.
- Logout checks the POST result before navigating; logs dedup by seq (StrictMode);
  login "next" keeps query/hash; Dashboard shows the active-session count.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 21:06:39 +02:00
enricobuehlerandClaude Opus 4.8 a85be8e467 feat(displays): clearer virtual-display preset names + descriptions
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"Gaming rig" actually meant a dedicated/headless box you only ever stream from,
which confused users — rename it to "Headless box" and rewrite all five preset
summaries to be scenario-first and shorter (the console cards already show the
mechanics as badges). Updated across the host API summaries (mgmt.rs), the web
console labels (en/de), and the docs table + prose. The internal preset id
`gaming-rig` is unchanged (stable API / stored-policy / test contract).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-12 01:29:18 +02:00
enricobuehlerandClaude Fable 5 a011aebef5 feat(host,web): experimental PnP monitor-devnode disable for Exclusive sessions
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release / apple (push) Failing after 19m24s
Second experiment against the connected-but-dark-head stutter (field-proven
on the reporter's box: unplugging his standby HDMI TV removes a metronomic
~4 s double-jolt; DDC/CI is a dead end for TVs — measured on the lab LG, VCP
0xD6 gets no I2C ACK). An Exclusive isolate only removes physical monitors
from the CCD topology; their PnP devnodes stay live, so every standby wake
(auto input scan, Instant-On HPD cycling) still triggers the full Windows
reaction: PnP arrival/removal, CCD re-evaluation, DWM invalidation — the
suspected hiccup mechanism (Apollo #368's Device-Manager-refresh signature).

- New `pnp_disable_monitors` display-policy axis (default off): orthogonal
  to presets like game_session/ddc_power_off, surfaced in GET/PUT
  /display/settings + the enforced list, carried through the layout
  transform.
- windows/monitor_devnode.rs: after the isolate takes, disable exactly the
  deactivated monitors' devnodes — CCD target → monitor device path
  (DISPLAYCONFIG_TARGET_DEVICE_NAME) → PnP instance id → CM_Disable_DevNode
  with CM_DISABLE_PERSIST, so a hot-plug RE-ARRIVAL stays disabled (that
  persistence is the whole point). Teardown re-enables BEFORE the CCD
  restore (+300 ms re-arrival settle) so restored paths have their monitors
  back. Precise selection — co-installed third-party virtual displays are
  never touched.
- Crash safety: instance ids journal to <config>/pnp-disabled-monitors.json
  before disabling; serve startup re-enables leftovers from a crashed host.
  Worst case is documented in the console help (Device Manager re-enable).
- Web console: second Experimental-badged toggle (the DDC block refactored
  into a shared ExperimentalToggle), EN/DE strings, preset-switch carry.

Verified: Linux 263 tests + clippy + fmt clean; Windows (RTX box) 220/220 +
clippy clean; web tsc + production build clean; openapi.json regenerated.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 16:47:40 +02:00
enricobuehlerandClaude Fable 5 cca5008805 feat(host,web): experimental DDC/CI monitor power-off for Exclusive sessions
ci / web (push) Successful in 47s
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The sole-virtual-display stutter investigation's active experiment: when the
Exclusive isolate deactivates a physical monitor, the dark-but-connected head
keeps getting serviced (monitor standby auto-input-scan / DP link churn) at a
seconds-scale cadence — the leading suspect for the periodic double-jolt. A
panel commanded off over DDC/CI (the VESA monitor-control channel in the video
cable) believes it has an owner and, on cooperating firmware, stops probing.

- New `ddc_power_off` display-policy axis (default off): orthogonal to presets
  like game_session, stored in display-settings.json, surfaced in GET/PUT
  /display/settings + the enforced list, carried through the layout transform.
- windows/ddc.rs: VCP 0xD6 power-mode control via the dxva2 Physical Monitor
  API. Deliberately DPMS-off (0x04, DDC stays responsive, signal return wakes)
  and never power-button-off (0x05, bricks-until-button on many monitors).
  Probe-before-write; every failure is skip-and-log — monitors without DDC/CI,
  OSD-disabled, or behind docks/KVMs degrade to a logged no-op.
- Manager wiring: panels commanded off immediately BEFORE the Exclusive CCD
  isolate (an HMONITOR — and with it the DDC channel — only exists while the
  display is active); teardown wakes them right after the CCD restore, where
  returning signal alone already wakes most firmware.
- Web console: an Experimental-badged on/off control on the display card,
  applied immediately like the game-session axis and preserved across preset
  switches; EN/DE strings incl. the wake-failure escape hatch (press the
  monitor's power button once, turn the option off).

Diagnostic value on top of the fix: if this kills a reporter's stutter, the
churn is monitor-firmware-initiated; if only topology=primary/extend does, the
driver services dark heads regardless — the two remaining root-cause classes.

Verified: Linux 258 tests + clippy + fmt clean; Windows (RTX box) 220/220 +
clippy clean; web tsc + production build clean; openapi.json regenerated.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 12:32:36 +02:00
enricobuehlerandClaude Opus 4.8 e707a962b6 fix(security): anti-replay, 0600 client key, open redirect, supply-chain
Address findings from a repo security review:

- core: add a sliding-window anti-replay filter over the AEAD-authenticated
  sequence in Session (poll_input/poll_frame), closing the input-replay gap the
  data plane previously left to the LAN/VPN trust assumption. 4096-deep window,
  unit-tested; the encrypted loopback suite confirms no false drops.
- clients: write the mTLS client private key 0600 and lock the config dir 0700
  on Unix (it was world-readable at the umask default), re-locking existing
  stores on load. pf-client-core::trust plus the probe's own identity writer.
  Windows keeps the %APPDATA% ACL; Android/Apple already wrap the key.
- web: fix a post-login open redirect — resolve `next` via URL and require it to
  stay same-origin, rejecting `/\evil.com` and tab/encoding variants the old
  `!startsWith("//")` guard missed. Also fixes the dead safeNextPath helper.
- ci: SHA-256-pin the BtbN FFmpeg DLLs bundled into the signed Windows installer
  (were fetched from the rolling `latest` tag unverified); fails closed on a
  re-roll, matching the VB-CABLE gate.
- ci: fail-open fork-guard on the Windows/Apple host-mode PR build jobs that
  share runner labels with the signing jobs. Definitive fix stays server-side
  (Gitea outside-collaborator approval / isolated PR runners) — see the notes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-10 10:04:23 +02:00
enricobuehlerandClaude Fable 5 8743f63406 polish(web): favicon, Punktfunk casing, display-save toast, idle stop button
- Favicon: the brand-mark lens SVG at /favicon.svg, linked from the root head.
- Branding: user-facing "punktfunk" → "Punktfunk" (tab title, app_name,
  pairing prose, the logo aria-labels/SVG titles) — protocol identifiers
  (punktfunk/1, _punktfunk._udp, binary/module names) stay lowercase.
- The display policy auto-saves on every preset pick / field edit with no
  signal; mount @unom/ui's sonner Toaster in the root and fire a success toast
  from the save funnel's onSuccess (new i18n key, en + de). First toast usage
  in the console — errors stay inline as before.
- The stop-session button rendered destructive-red even with nothing to stop:
  variant switches to the muted `secondary` while no session is active.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 22:18:37 +02:00
enricobuehler 52856d4b6b chore(web): refresh bun.lock
android / android (push) Successful in 4m34s
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deb / build-publish (push) Successful in 4m0s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 5s
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Dependency bumps within the existing package.json semver ranges; no
manifest changes.
2026-07-08 13:12:01 +02:00
enricobuehlerandClaude Sonnet 5 f30a65d507 fix(web): override vulnerable transitive deps, clear bun audit
Force patched undici/dompurify/postcss/esbuild/js-yaml pulled in
transitively via @unom/ui's payload/vite/storybook chains, and bump
vite 7.3.5 -> 7.3.6 so esbuild resolves consistently to 0.28.1
instead of splitting across 0.27.7/0.28.0. Closes all 26 bun audit
findings (3 high, 17 moderate, 6 low).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-07 11:50:41 +00:00