feat(host/web): per-scanner library toggles in the console
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Every installed-store scanner (Steam; Lutris+Heroic on Linux; Epic/GOG/
Xbox on Windows) was hardwired on. New library-scanners.json persists the
operator's disabled set (default all on; absent/malformed = all on);
all_games() gates each provider, so disabling one hides its titles from
every surface (console grid, native clients, GameStream app list, launch
resolve). GET /library/scanners lists this platform's scanners + state;
PUT /library/scanners/{id} toggles and emits library.changed — admin lane
only (the cert allowlist's exact-path /library match keeps both off the
LAN surface). The console's Library page grows a "Game sources" card with
one chip per scanner (platform-shaped by the API), EN+DE strings, story.
The scanners are slated to become plugins; the stable per-scanner ids are
the migration seam.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -1348,6 +1348,117 @@
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}
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}
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},
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"/api/v1/library/scanners": {
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"get": {
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"tags": [
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"library"
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],
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"summary": "List the library scanners",
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"description": "The installed-store scanners this host supports — the list is platform-dependent (Steam\neverywhere; Lutris + Heroic on Linux; Epic, GOG, and Xbox/Game Pass on Windows), so the console\nrenders a toggle only for scanners that can do anything here. Scanners default to enabled;\ndisabling one hides its titles from every library surface from the next read. The user-curated\ncustom store is not a scanner and is always on.",
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"operationId": "listLibraryScanners",
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"responses": {
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"200": {
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"description": "This host's scanners with their enable state",
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"content": {
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"application/json": {
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"schema": {
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"type": "array",
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"items": {
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"$ref": "#/components/schemas/ScannerInfo"
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}
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}
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}
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}
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},
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"401": {
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"description": "Missing or invalid bearer token",
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"content": {
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"application/json": {
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"schema": {
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"$ref": "#/components/schemas/ApiError"
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}
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}
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}
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}
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}
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}
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},
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"/api/v1/library/scanners/{id}": {
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"put": {
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"tags": [
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"library"
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],
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"summary": "Enable or disable a library scanner",
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"description": "Persists the toggle and applies it from the next library read (no restart). Disabling a scanner\nhides its titles everywhere — the console grid, native clients, and the GameStream app list —\nand re-enabling brings them straight back (nothing is deleted; the scan just runs again). Emits\n`library.changed` with the scanner id as `source` when the state changed.",
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"operationId": "setLibraryScanner",
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"parameters": [
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{
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"name": "id",
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"in": "path",
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"description": "The scanner id (e.g. `steam`)",
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"required": true,
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"schema": {
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"type": "string"
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}
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}
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],
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"requestBody": {
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"content": {
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"application/json": {
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"schema": {
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"$ref": "#/components/schemas/ScannerToggle"
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}
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}
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},
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"required": true
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},
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"responses": {
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"200": {
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"description": "Toggle stored; the full scanner list",
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"content": {
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"application/json": {
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"schema": {
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"type": "array",
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"items": {
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"$ref": "#/components/schemas/ScannerInfo"
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}
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}
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}
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}
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},
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"401": {
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"description": "Missing or invalid bearer token",
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"content": {
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"application/json": {
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"schema": {
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"$ref": "#/components/schemas/ApiError"
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}
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}
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}
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},
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"404": {
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"description": "No such scanner on this platform",
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"content": {
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"application/json": {
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"schema": {
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"$ref": "#/components/schemas/ApiError"
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}
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}
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}
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},
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"500": {
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"description": "Could not persist the settings",
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"content": {
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"application/json": {
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"schema": {
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"$ref": "#/components/schemas/ApiError"
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}
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}
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}
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}
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}
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}
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},
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"/api/v1/local/summary": {
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"get": {
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"tags": [
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@@ -4671,6 +4782,44 @@
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}
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}
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},
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"ScannerInfo": {
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"type": "object",
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"description": "One installed-store scanner this host build supports, with its enable state — the unit the\nconsole renders a toggle for. The list is platform-gated at compile time (the scanners are),\nso the console never shows a toggle that cannot do anything on this host.",
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"required": [
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"id",
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"label",
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"enabled"
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],
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"properties": {
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"enabled": {
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"type": "boolean",
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"description": "Whether this host runs the scanner (default true)."
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},
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"id": {
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"type": "string",
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"description": "Stable scanner id — the same string the scanner's entries carry in their `store` field.",
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"example": "steam"
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},
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"label": {
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"type": "string",
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"description": "Human-facing name for the console toggle.",
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"example": "Steam"
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}
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}
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},
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"ScannerToggle": {
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"type": "object",
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"description": "Request body for `setLibraryScanner`.",
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"required": [
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"enabled"
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],
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"properties": {
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"enabled": {
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"type": "boolean",
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"description": "Whether the scanner should run on this host."
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}
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}
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},
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"SessionInfo": {
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"type": "object",
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"description": "Client-requested launch parameters (key material is never exposed here).",
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@@ -31,6 +31,7 @@ mod heroic;
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mod launch;
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#[cfg(target_os = "linux")]
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mod lutris;
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mod scanners;
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mod steam;
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#[cfg(windows)]
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mod xbox;
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@@ -46,6 +47,7 @@ pub use heroic::*;
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pub use launch::*;
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#[cfg(target_os = "linux")]
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pub use lutris::*;
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pub use scanners::*;
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pub use steam::*;
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#[cfg(windows)]
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pub use xbox::*;
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@@ -161,22 +163,39 @@ impl ArtKind {
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}
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}
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/// The full library: every store's titles merged + the custom entries, sorted by title.
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/// The full library: every *enabled* store's titles merged + the custom entries, sorted by title.
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/// The operator's scanner toggles (`scanners.rs`) gate each installed-store provider; the custom
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/// store is not a scanner and always contributes.
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pub fn all_games() -> Vec<GameEntry> {
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let mut games = SteamProvider.list();
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let off = disabled_scanners();
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let on = |id: &str| !off.contains(id);
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let mut games = Vec::new();
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if on("steam") {
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games.extend(SteamProvider.list());
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}
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// The Lutris + Heroic providers are Linux-only (their launchers are); on other hosts the library
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// is Steam + custom. Each provider is best-effort (empty when its store isn't present).
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#[cfg(target_os = "linux")]
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{
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games.extend(LutrisProvider.list());
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games.extend(HeroicProvider.list());
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if on("lutris") {
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games.extend(LutrisProvider.list());
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}
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if on("heroic") {
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games.extend(HeroicProvider.list());
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}
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}
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// Windows store providers (their launchers are Windows-only): Epic + GOG + Xbox/Game Pass.
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#[cfg(windows)]
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{
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games.extend(EpicProvider.list());
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games.extend(GogProvider.list());
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games.extend(XboxProvider.list());
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if on("epic") {
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games.extend(EpicProvider.list());
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}
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if on("gog") {
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games.extend(GogProvider.list());
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}
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if on("xbox") {
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games.extend(XboxProvider.list());
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}
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}
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games.extend(load_custom().into_iter().map(GameEntry::from));
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games.sort_by_key(|g| g.title.to_lowercase());
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@@ -0,0 +1,153 @@
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//! Library-scanner settings: which installed-store scanners run on this host. Every scanner is
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//! **on by default** (the shipped behavior before this existed); the operator can turn one off in
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//! the web console, which hides its titles from every library surface (console grid, native
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//! clients, the GameStream app list, launch resolution) from the next read. Only the *disabled*
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//! set is persisted, so a scanner added in a future build starts enabled without a migration.
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//!
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//! The user-curated **custom** store is not a scanner (nothing is scanned — the operator typed the
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//! entries in) and cannot be disabled here; provider plugins (RFC §8) likewise own their entries
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//! through the reconcile API. Down the road the scanners themselves are slated to become plugins —
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//! the stable per-scanner ids this module fixes (`steam`, `lutris`, …, matching each entry's
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//! `store` field) are the forward seam for that migration.
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use super::*;
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/// One installed-store scanner this host build supports, with its enable state — the unit the
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/// console renders a toggle for. The list is platform-gated at compile time (the scanners are),
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/// so the console never shows a toggle that cannot do anything on this host.
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#[derive(Clone, Debug, Serialize, ToSchema)]
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pub struct ScannerInfo {
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/// Stable scanner id — the same string the scanner's entries carry in their `store` field.
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#[schema(example = "steam")]
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pub id: String,
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/// Human-facing name for the console toggle.
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#[schema(example = "Steam")]
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pub label: String,
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/// Whether this host runs the scanner (default true).
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pub enabled: bool,
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}
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/// The scanners compiled into THIS host build: (id, label). Steam is cross-platform; the rest are
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/// platform-gated exactly like their provider modules in `library.rs` — keep the two in sync when
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/// adding a store.
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fn scanner_defs() -> Vec<(&'static str, &'static str)> {
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let mut defs = vec![("steam", "Steam")];
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#[cfg(target_os = "linux")]
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{
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defs.push(("lutris", "Lutris"));
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defs.push(("heroic", "Heroic (Epic / GOG / Amazon)"));
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}
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#[cfg(windows)]
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{
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defs.push(("epic", "Epic Games Launcher"));
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defs.push(("gog", "GOG Galaxy"));
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defs.push(("xbox", "Xbox / Game Pass"));
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}
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defs
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}
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/// Persisted shape (`library-scanners.json`): only the ids the operator turned OFF. Absent file =
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/// nothing disabled = the pre-existing all-scanners-on behavior.
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#[derive(Debug, Default, Serialize, Deserialize)]
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struct ScannerSettings {
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#[serde(default)]
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disabled: Vec<String>,
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}
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fn settings_path() -> PathBuf {
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// Same hardened config dir as library.json / hooks.json (see `custom_path` for the rationale).
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pf_paths::config_dir().join("library-scanners.json")
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}
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/// Load the settings (default + non-fatal if the file is absent or malformed).
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fn load_settings() -> ScannerSettings {
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match std::fs::read_to_string(settings_path()) {
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Ok(raw) => serde_json::from_str(&raw).unwrap_or_else(|e| {
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tracing::warn!(error = %e, "library-scanners.json malformed — all scanners on");
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ScannerSettings::default()
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}),
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Err(_) => ScannerSettings::default(),
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}
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}
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fn save_settings(settings: &ScannerSettings) -> Result<()> {
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let dir = pf_paths::config_dir();
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pf_paths::create_private_dir(&dir).with_context(|| format!("create {}", dir.display()))?;
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let json = serde_json::to_string_pretty(settings)?;
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// Write-then-rename like the catalog, so a crash mid-write never truncates the settings.
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let tmp = settings_path().with_extension("json.tmp");
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pf_paths::write_secret_file(&tmp, json.as_bytes())
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.with_context(|| format!("write {}", tmp.display()))?;
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std::fs::rename(&tmp, settings_path()).context("rename library-scanners.json")?;
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Ok(())
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}
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/// The disabled-scanner ids, loaded once per library read ([`all_games`] consults it per store).
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pub(crate) fn disabled_scanners() -> HashSet<String> {
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load_settings().disabled.into_iter().collect()
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}
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/// The scanners available on this platform with their current enable state, in the fixed
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/// definition order (stable for the console).
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pub fn list_scanners() -> Vec<ScannerInfo> {
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let off = disabled_scanners();
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scanner_defs()
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.into_iter()
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.map(|(id, label)| ScannerInfo {
|
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id: id.to_string(),
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label: label.to_string(),
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enabled: !off.contains(id),
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})
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.collect()
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}
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/// Enable/disable one scanner. `None` when `id` names no scanner available on this platform (the
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/// mgmt layer maps that to 404 — the console only ever sees this host's own list). Persists and
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/// emits `library.changed` (source = the scanner id) only when the state actually changed, so a
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/// repeated PUT is a cheap no-op.
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pub fn set_scanner_enabled(id: &str, enabled: bool) -> Result<Option<Vec<ScannerInfo>>> {
|
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if !scanner_defs().iter().any(|(sid, _)| *sid == id) {
|
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return Ok(None);
|
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}
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let mut settings = load_settings();
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let was_disabled = settings.disabled.iter().any(|d| d == id);
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if enabled != was_disabled {
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return Ok(Some(list_scanners()));
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}
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if enabled {
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settings.disabled.retain(|d| d != id);
|
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} else {
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settings.disabled.push(id.to_string());
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settings.disabled.sort();
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settings.disabled.dedup();
|
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}
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save_settings(&settings)?;
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crate::events::emit(crate::events::EventKind::LibraryChanged {
|
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source: id.to_string(),
|
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});
|
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Ok(Some(list_scanners()))
|
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}
|
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|
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#[cfg(test)]
|
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mod tests {
|
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use super::*;
|
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|
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#[test]
|
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fn steam_is_always_a_scanner_and_ids_are_unique() {
|
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let defs = scanner_defs();
|
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assert!(defs.iter().any(|(id, _)| *id == "steam"));
|
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let ids: HashSet<_> = defs.iter().map(|(id, _)| *id).collect();
|
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assert_eq!(ids.len(), defs.len(), "scanner ids must be unique");
|
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// `custom` is a store but never a scanner — the toggle surface must not offer it.
|
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assert!(!ids.contains("custom"));
|
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}
|
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|
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#[test]
|
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fn absent_or_malformed_settings_mean_all_on() {
|
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// The default (absent-file) settings disable nothing — the pre-feature behavior.
|
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let s = ScannerSettings::default();
|
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assert!(s.disabled.is_empty());
|
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let parsed: ScannerSettings = serde_json::from_str("{}").unwrap();
|
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assert!(parsed.disabled.is_empty(), "missing key defaults to empty");
|
||||
}
|
||||
}
|
||||
@@ -203,6 +203,8 @@ fn api_router_parts() -> (Router<Arc<MgmtState>>, utoipa::openapi::OpenApi) {
|
||||
.routes(routes!(session::stop_session))
|
||||
.routes(routes!(session::request_idr))
|
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.routes(routes!(library::get_library))
|
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.routes(routes!(library::list_library_scanners))
|
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.routes(routes!(library::set_library_scanner))
|
||||
.routes(routes!(library::create_custom_game))
|
||||
.routes(routes!(
|
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library::update_custom_game,
|
||||
|
||||
@@ -45,6 +45,72 @@ pub(crate) async fn get_library(
|
||||
Json(games)
|
||||
}
|
||||
|
||||
/// Request body for `setLibraryScanner`.
|
||||
#[derive(Deserialize, ToSchema)]
|
||||
pub(crate) struct ScannerToggle {
|
||||
/// Whether the scanner should run on this host.
|
||||
enabled: bool,
|
||||
}
|
||||
|
||||
/// List the library scanners
|
||||
///
|
||||
/// The installed-store scanners this host supports — the list is platform-dependent (Steam
|
||||
/// everywhere; Lutris + Heroic on Linux; Epic, GOG, and Xbox/Game Pass on Windows), so the console
|
||||
/// renders a toggle only for scanners that can do anything here. Scanners default to enabled;
|
||||
/// disabling one hides its titles from every library surface from the next read. The user-curated
|
||||
/// custom store is not a scanner and is always on.
|
||||
#[utoipa::path(
|
||||
get,
|
||||
path = "/library/scanners",
|
||||
tag = "library",
|
||||
operation_id = "listLibraryScanners",
|
||||
responses(
|
||||
(status = OK, description = "This host's scanners with their enable state", body = [crate::library::ScannerInfo]),
|
||||
(status = UNAUTHORIZED, description = "Missing or invalid bearer token", body = ApiError),
|
||||
)
|
||||
)]
|
||||
pub(crate) async fn list_library_scanners() -> Json<Vec<crate::library::ScannerInfo>> {
|
||||
Json(crate::library::list_scanners())
|
||||
}
|
||||
|
||||
/// Enable or disable a library scanner
|
||||
///
|
||||
/// Persists the toggle and applies it from the next library read (no restart). Disabling a scanner
|
||||
/// hides its titles everywhere — the console grid, native clients, and the GameStream app list —
|
||||
/// and re-enabling brings them straight back (nothing is deleted; the scan just runs again). Emits
|
||||
/// `library.changed` with the scanner id as `source` when the state changed.
|
||||
#[utoipa::path(
|
||||
put,
|
||||
path = "/library/scanners/{id}",
|
||||
tag = "library",
|
||||
operation_id = "setLibraryScanner",
|
||||
params(("id" = String, Path, description = "The scanner id (e.g. `steam`)")),
|
||||
request_body = ScannerToggle,
|
||||
responses(
|
||||
(status = OK, description = "Toggle stored; the full scanner list", body = [crate::library::ScannerInfo]),
|
||||
(status = UNAUTHORIZED, description = "Missing or invalid bearer token", body = ApiError),
|
||||
(status = NOT_FOUND, description = "No such scanner on this platform", body = ApiError),
|
||||
(status = INTERNAL_SERVER_ERROR, description = "Could not persist the settings", body = ApiError),
|
||||
)
|
||||
)]
|
||||
pub(crate) async fn set_library_scanner(
|
||||
Path(id): Path<String>,
|
||||
ApiJson(toggle): ApiJson<ScannerToggle>,
|
||||
) -> Response {
|
||||
match crate::library::set_scanner_enabled(&id, toggle.enabled) {
|
||||
Ok(Some(scanners)) => {
|
||||
tracing::info!(
|
||||
scanner = %id,
|
||||
enabled = toggle.enabled,
|
||||
"management API: library scanner toggled"
|
||||
);
|
||||
Json(scanners).into_response()
|
||||
}
|
||||
Ok(None) => api_error(StatusCode::NOT_FOUND, "no such scanner on this platform"),
|
||||
Err(e) => api_error(StatusCode::INTERNAL_SERVER_ERROR, &e.to_string()),
|
||||
}
|
||||
}
|
||||
|
||||
/// Add a custom library entry
|
||||
///
|
||||
/// Creates a user-curated title (e.g. a non-Steam game, an emulator, a ROM) with caller-supplied
|
||||
|
||||
@@ -138,6 +138,13 @@ async fn cert_auth_is_a_read_only_allowlist() {
|
||||
"the client roster {p} must require the bearer token, not just a paired cert"
|
||||
);
|
||||
}
|
||||
// The scanner settings are admin-only in BOTH directions: the exact-path `/api/v1/library`
|
||||
// cert match must not leak the settings GET, and the toggle PUT is operator configuration.
|
||||
assert_eq!(
|
||||
send_cert(&app, get_req("/api/v1/library/scanners"), fp).await,
|
||||
StatusCode::UNAUTHORIZED,
|
||||
"the scanner settings must require the bearer token, not just a paired cert"
|
||||
);
|
||||
// The plugin directory is admin-only — a paired streaming cert has no business enumerating the
|
||||
// host's running plugins or reaching a plugin UI's proxy credential (plugin-ui-surface §3).
|
||||
for p in [
|
||||
@@ -1309,6 +1316,45 @@ async fn hooks_get_shape_and_put_validation() {
|
||||
assert_eq!(resp.status(), StatusCode::UNAUTHORIZED);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------ library scanners
|
||||
|
||||
/// The scanner list is platform-shaped and read-only-safe; the toggle rejects unknown ids with
|
||||
/// 404. (A successful toggle PUT would write the developer's real `library-scanners.json`, so the
|
||||
/// write path is exercised only through the unknown-id rejection here — the settings round-trip
|
||||
/// itself is unit-tested in `library::scanners` against pure shapes.)
|
||||
#[tokio::test]
|
||||
async fn library_scanner_list_and_unknown_toggle() {
|
||||
let app = test_app(test_state(), None);
|
||||
|
||||
let (s, json) = send(&app, get_req("/api/v1/library/scanners")).await;
|
||||
assert_eq!(s, StatusCode::OK);
|
||||
let scanners = json.as_array().expect("a scanner array");
|
||||
assert!(
|
||||
scanners
|
||||
.iter()
|
||||
.any(|sc| sc["id"] == "steam" && sc["label"].is_string() && sc["enabled"].is_boolean()),
|
||||
"steam must be a scanner on every platform: {json}"
|
||||
);
|
||||
// Only platform-available scanners appear (`custom` is a store, never a scanner).
|
||||
assert!(scanners.iter().all(|sc| sc["id"] != "custom"));
|
||||
|
||||
let (s, json) = send(
|
||||
&app,
|
||||
axum::http::Request::put("/api/v1/library/scanners/not-a-store")
|
||||
.header(axum::http::header::CONTENT_TYPE, "application/json")
|
||||
.body(Body::from(
|
||||
serde_json::json!({"enabled": false}).to_string(),
|
||||
))
|
||||
.unwrap(),
|
||||
)
|
||||
.await;
|
||||
assert_eq!(
|
||||
s,
|
||||
StatusCode::NOT_FOUND,
|
||||
"unknown scanner id must 404: {json}"
|
||||
);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------ library providers
|
||||
|
||||
/// Provider reconcile validation (the write path itself is unit-tested in `library::custom`
|
||||
|
||||
@@ -170,6 +170,9 @@
|
||||
"pairing_moonlight_title": "Moonlight-Kopplung (GameStream)",
|
||||
"library_title": "Bibliothek",
|
||||
"library_empty": "Noch keine Spiele gefunden.",
|
||||
"library_sources_title": "Spielequellen",
|
||||
"library_sources_help": "Launcher, die dieser Host nach installierten Spielen durchsucht. Eine Quelle abschalten blendet ihre Spiele auf allen Geräten aus — nichts wird gelöscht, und beim Wiedereinschalten sind sie sofort zurück.",
|
||||
"library_sources_failed": "Die Spielequelle konnte nicht aktualisiert werden.",
|
||||
"library_store_steam": "Steam",
|
||||
"library_store_custom": "Eigene",
|
||||
"library_add_title": "Eigenes Spiel hinzufügen",
|
||||
|
||||
@@ -170,6 +170,9 @@
|
||||
"pairing_moonlight_title": "Moonlight (GameStream) pairing",
|
||||
"library_title": "Library",
|
||||
"library_empty": "No games found yet.",
|
||||
"library_sources_title": "Game sources",
|
||||
"library_sources_help": "Launchers this host scans for installed games. Turn one off to hide its games from every device — nothing is deleted, and turning it back on brings them right back.",
|
||||
"library_sources_failed": "Could not update the game source.",
|
||||
"library_store_steam": "Steam",
|
||||
"library_store_custom": "Custom",
|
||||
"library_add_title": "Add a custom game",
|
||||
|
||||
@@ -0,0 +1,85 @@
|
||||
import { useQueryClient } from "@tanstack/react-query";
|
||||
import { toast } from "@unom/ui/toast";
|
||||
import { Check } from "lucide-react";
|
||||
import type { FC } from "react";
|
||||
import {
|
||||
getGetLibraryQueryKey,
|
||||
getListLibraryScannersQueryKey,
|
||||
useListLibraryScanners,
|
||||
useSetLibraryScanner,
|
||||
} from "@/api/gen/library/library";
|
||||
import type { ScannerInfo } from "@/api/gen/model/scannerInfo";
|
||||
import { Button } from "@/components/ui/button";
|
||||
import { Card, CardContent, CardHeader, CardTitle } from "@/components/ui/card";
|
||||
import { m } from "@/paraglide/messages";
|
||||
|
||||
/**
|
||||
* Container: the game-source (library scanner) toggles — owns the scanner query and the toggle
|
||||
* mutation. The host only reports the scanners its platform actually has (Steam everywhere,
|
||||
* Lutris/Heroic on Linux, Epic/GOG/Xbox on Windows), so whatever arrives is renderable as-is.
|
||||
* Rendered only once the list is loaded: this is a secondary control, and when the API is down
|
||||
* the grid's own QueryState already tells the story — no second error banner.
|
||||
*/
|
||||
export const SourceTogglesSection: FC = () => {
|
||||
const qc = useQueryClient();
|
||||
const scanners = useListLibraryScanners();
|
||||
const toggle = useSetLibraryScanner();
|
||||
|
||||
const onToggle = async (scanner: ScannerInfo) => {
|
||||
try {
|
||||
// The PUT answers with the full updated list — seed the query cache with it directly,
|
||||
// then refetch the library so the grid reflects the new source set.
|
||||
const list = await toggle.mutateAsync({
|
||||
id: scanner.id,
|
||||
data: { enabled: !scanner.enabled },
|
||||
});
|
||||
qc.setQueryData(getListLibraryScannersQueryKey(), list);
|
||||
await qc.invalidateQueries({ queryKey: getGetLibraryQueryKey() });
|
||||
} catch {
|
||||
toast.error(m.library_sources_failed());
|
||||
}
|
||||
};
|
||||
|
||||
if (!scanners.data) return null;
|
||||
return (
|
||||
<SourceToggles
|
||||
scanners={scanners.data}
|
||||
busyId={toggle.isPending ? (toggle.variables?.id ?? null) : null}
|
||||
onToggle={onToggle}
|
||||
/>
|
||||
);
|
||||
};
|
||||
|
||||
/** The sources card: one pressed/unpressed chip per scanner (pressed = the host scans it). */
|
||||
export const SourceToggles: FC<{
|
||||
scanners: ScannerInfo[];
|
||||
/** Scanner id whose toggle is in flight, or null — only that chip disables. */
|
||||
busyId: string | null;
|
||||
onToggle: (scanner: ScannerInfo) => void;
|
||||
}> = ({ scanners, busyId, onToggle }) => (
|
||||
<Card>
|
||||
<CardHeader className="pb-3">
|
||||
<CardTitle className="text-base">{m.library_sources_title()}</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent className="space-y-3">
|
||||
<div className="flex flex-wrap gap-2">
|
||||
{scanners.map((scanner) => (
|
||||
<Button
|
||||
key={scanner.id}
|
||||
size="sm"
|
||||
variant={scanner.enabled ? "default" : "outline"}
|
||||
aria-pressed={scanner.enabled}
|
||||
disabled={busyId === scanner.id}
|
||||
onClick={() => onToggle(scanner)}
|
||||
>
|
||||
{scanner.enabled && <Check className="size-4" />}
|
||||
{scanner.label}
|
||||
</Button>
|
||||
))}
|
||||
</div>
|
||||
<p className="max-w-prose text-xs text-muted-foreground">
|
||||
{m.library_sources_help()}
|
||||
</p>
|
||||
</CardContent>
|
||||
</Card>
|
||||
);
|
||||
@@ -6,6 +6,7 @@ import { useLocale } from "@/lib/i18n";
|
||||
import { m } from "@/paraglide/messages";
|
||||
import { type FormTarget, GameFormSection } from "./GameForm";
|
||||
import { LibraryGridSection } from "./LibraryGrid";
|
||||
import { SourceTogglesSection } from "./SourceToggles";
|
||||
|
||||
// Library = an OVERVIEW grid + a SEPARATE add/edit form, deliberately split into their own files
|
||||
// (LibraryGrid / GameForm) so the two concerns never share a component. This container owns only the
|
||||
@@ -37,6 +38,8 @@ export const SectionLibrary: FC = () => {
|
||||
/>
|
||||
)}
|
||||
|
||||
<SourceTogglesSection />
|
||||
|
||||
<LibraryGridSection onEdit={(entry) => setTarget(entry)} />
|
||||
</div>
|
||||
</Section>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import type { Meta, StoryObj } from "@storybook/react-vite";
|
||||
import { GameForm } from "@/sections/Library/GameForm";
|
||||
import { LibraryGrid } from "@/sections/Library/LibraryGrid";
|
||||
import { SourceToggles } from "@/sections/Library/SourceToggles";
|
||||
import { library } from "./lib/fixtures";
|
||||
|
||||
const noop = () => {};
|
||||
@@ -46,6 +47,21 @@ export const Empty: Story = {
|
||||
),
|
||||
};
|
||||
|
||||
export const Sources: Story = {
|
||||
render: () => (
|
||||
<SourceToggles
|
||||
// A Linux host's scanner set, one turned off — the widest built-in list.
|
||||
scanners={[
|
||||
{ id: "steam", label: "Steam", enabled: true },
|
||||
{ id: "lutris", label: "Lutris", enabled: false },
|
||||
{ id: "heroic", label: "Heroic (Epic / GOG / Amazon)", enabled: true },
|
||||
]}
|
||||
busyId={null}
|
||||
onToggle={noop}
|
||||
/>
|
||||
),
|
||||
};
|
||||
|
||||
export const AddForm: Story = {
|
||||
render: () => (
|
||||
<GameForm
|
||||
|
||||
Reference in New Issue
Block a user