feat: the streamed screen is a persisted setting, pickable from the console

P4 of design/per-monitor-portal-capture.md. The pin was an env var read
once at startup, which a console picker can never write — so it becomes a
field of the display policy (orthogonal to presets, like game_session), and
`vdisplay::capture_monitor()` resolves env-over-policy: an appliance that
pinned in its unit's host.env stays pinned there, and a console click
cannot re-aim a machine whose operator already declared the answer.

Read per `open` rather than cached, so a picker change takes effect on the
next session instead of the next host restart. The host re-resolves the
input anchor on every policy write — including clearing it when the pin is
cleared, or a later virtual-display session inherits an anchor aimed at a
monitor it is not showing.

`with_manual_layout` carries the pin through like the other orthogonal
axes: without that, saving a display ARRANGEMENT would silently swap the
streamed screen back to virtual.

Console: a "Streamed screen" card listing the host's real monitors beside
"Virtual screen (default)", saving on selection. A disabled head is listed
but not selectable (so "why isn't it here?" has an answer), and an
env-pinned host renders read-only with the reason rather than offering
controls that silently lose to the environment.

Verified on GNOME/Mutter: pinning via the policy file alone (no env) routes
sessions to the mirror and anchors input; setting the env to a different
connector overrides it, exactly as documented.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-27 23:51:41 +02:00
co-authored by Claude Opus 5
parent 358cfa4be4
commit d461d889c3
10 changed files with 1291 additions and 893 deletions
+427 -416
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@@ -1,418 +1,429 @@
{
"$schema": "https://inlang.com/schema/inlang-message-format",
"app_name": "Punktfunk",
"app_tagline": "Verwaltungskonsole",
"display_settings_saved": "Display-Konfiguration gespeichert",
"nav_dashboard": "Übersicht",
"nav_host": "Host",
"nav_displays": "Virtuelle Anzeigen",
"nav_clients": "Gekoppelte Geräte",
"nav_pairing": "Kopplung",
"nav_library": "Bibliothek",
"nav_plugins": "Plugins",
"plugin_offline_title": "Dieses Plugin läuft nicht",
"plugin_offline_hint": "Starte den Scripting-Runner und versuche es erneut.",
"plugin_retry": "Erneut versuchen",
"plugin_open_new_tab": "In neuem Tab öffnen",
"nav_settings": "Einstellungen",
"nav_more": "Mehr",
"status_title": "Live-Status",
"status_video": "Video",
"status_audio": "Audio",
"status_streaming": "Aktiv",
"status_idle": "Inaktiv",
"status_session": "Sitzung",
"status_sessions_active": "{count} aktiv",
"status_no_session": "Keine aktive Sitzung",
"status_paired_count": "Gekoppelte Geräte",
"status_pin_pending": "Kopplungs-PIN ausstehend",
"stream_codec": "Codec",
"stream_resolution": "Auflösung",
"stream_fps": "Bildrate",
"stream_bitrate": "Bitrate",
"action_stop_session": "Sitzung beenden",
"action_request_idr": "Keyframe anfordern",
"action_unpair": "Entkoppeln",
"host_identity": "Identität",
"host_hostname": "Hostname",
"host_local_ip": "Lokale IP",
"host_version": "Version",
"host_abi": "ABI-Version",
"host_codecs": "Codecs",
"host_ports": "Ports",
"host_uniqueid": "Eindeutige ID",
"host_compositors": "Compositoren",
"host_compositors_help": "Backends, auf denen der Host eine virtuelle Ausgabe erzeugen kann. Übergib eine ID an das --compositor-Flag eines Clients; der Host nutzt sie, falls verfügbar, sonst per Auto-Erkennung.",
"compositor_available": "Verfügbar",
"compositor_unavailable": "Nicht verfügbar",
"compositor_default": "Standard",
"host_gpus": "GPUs",
"host_gpus_help": "Die GPU, auf der der Host aufnimmt und encodiert. Automatisch wählt die beste GPU; eine bevorzugte GPU bindet Aufnahme + Encoding an sie. Eine Änderung gilt ab der nächsten Sitzung.",
"gpu_automatic": "Automatisch",
"gpu_prefer": "Bevorzugen",
"gpu_preferred": "Bevorzugt",
"gpu_in_use": "In Benutzung · {backend}",
"gpu_next_session": "Nächste Sitzung",
"gpu_none": "Keine GPUs erkannt.",
"gpu_missing_warning": "Die bevorzugte GPU „{name}“ ist nicht vorhanden — stattdessen wird automatisch gewählt.",
"gpu_env_note": "PUNKTFUNK_RENDER_ADAPTER={value} bindet die GPU im Automatikmodus.",
"gpu_encoder_pin_note": "PUNKTFUNK_ENCODER={value} bindet das Encoder-Backend.",
"gpu_encoder_pin_warning": "PUNKTFUNK_ENCODER={value} bindet einen {vendor}-Encoder, aber die GPU der nächsten Sitzung ist „{name}“ — die veraltete Bindung sollte aus host.env entfernt werden.",
"host_displays": "Virtuelle Displays",
"host_displays_help": "Wie virtuelle Displays erstellt, aktiv gehalten und angeordnet werden. Wähle eine Voreinstellung oder „Benutzerdefiniert“, um Optionen direkt zu setzen. Eine Änderung gilt ab der nächsten Sitzung.",
"display_config_title": "Konfiguration",
"display_preset": "Voreinstellung",
"display_preset_custom": "Benutzerdefiniert",
"display_preset_default": "Standard",
"display_preset_gaming_rig": "Headless-Box",
"display_preset_shared_desktop": "Geteilter Desktop",
"display_preset_hotdesk": "Hot-Desk",
"display_preset_workstation": "Workstation",
"display_keep_alive": "Nach Trennung aktiv halten",
"display_keep_alive_off": "Aus",
"display_keep_alive_keep": "Behalten für",
"display_keep_alive_forever": "Dauerhaft",
"display_keep_alive_seconds": "Sekunden",
"display_topology": "Topologie",
"display_topology_auto": "Automatisch",
"display_topology_extend": "Erweitern",
"display_topology_primary": "Primär",
"display_topology_exclusive": "Exklusiv",
"display_max": "Max. Displays",
"display_save": "Speichern",
"display_effective": "Aktiv",
"display_pending_note": "Änderungen greifen ab der nächsten Verbindung — eine laufende Sitzung behält die Anzeige, mit der sie gestartet ist.",
"display_live": "Aktive Displays",
"display_none_live": "Derzeit keine virtuellen Displays.",
"display_state_active": "Aktiv",
"display_state_lingering": "Wird gehalten",
"display_state_pinned": "Angeheftet",
"display_release_btn": "Freigeben",
"display_release_all": "Alle gehaltenen freigeben",
"display_expires_in": "Abbau in {sec}s",
"display_sessions": "{count} streamend",
"display_arrange": "Anzeigen anordnen",
"display_arrange_help": "Legen Sie fest, wo jede gestreamte Anzeige auf dem Desktop sitzt (in Pixeln). Beim Speichern wird auf ein manuelles Layout umgeschaltet; es greift ab der nächsten Verbindung.",
"display_arrange_save": "Anordnung speichern",
"display_custom_desc": "Jede Option selbst festlegen.",
"display_preset_current": "Aktiv",
"display_preset_soon": "in Kürze",
"display_keep_alive_help": "„Aus“ baut die Anzeige sofort beim Trennen ab. Halte sie (und bei gamescope ihr Spiel) am Leben, damit ein schnelles Wiederverbinden sofort fortsetzt, statt neu aufzubauen.",
"display_topology_help": "Wie sich die gestreamte Anzeige in den Desktop des Hosts einfügt. Erweitern: ein zusätzlicher Bildschirm neben deinen Monitoren. Primär: die gestreamte Anzeige wird der primäre Ausgang, deine Monitore bleiben. Exklusiv: die gestreamte Anzeige ist der einzige Ausgang — physische Monitore werden beim Streamen deaktiviert und danach wiederhergestellt. Auf einem Host ohne Monitor legt es nur fest, ob die gestreamte Anzeige primär ist.",
"display_conflict": "Wenn ein weiterer Client verbindet",
"display_conflict_help": "Was passiert, wenn ein zweiter Client verbindet, während bereits gestreamt wird, und eine andere Auflösung anfragt.",
"display_conflict_separate": "Eigene Anzeige",
"display_conflict_steal": "Übernehmen",
"display_conflict_join": "Ansicht teilen",
"display_conflict_reject": "Besetzt — ablehnen",
"display_identity": "Client-Identität",
"display_identity_help": "Ob die gestreamte Anzeige eine stabile Client-Identität trägt, sodass der Desktop des Hosts die Monitor-Einstellungen dieses Clients (Skalierung, Auflösung) merkt und beim erneuten Verbinden wieder anwendet. Geteilt: eine Identität für alle. Pro Client: jedes Gerät eigene. Pro Client + Auflösung: separate Einstellungen je Gerät und Auflösung.",
"display_game_session": "Dedizierte Spiel-Sitzungen",
"display_game_session_help": "Wie eine Sitzung bedient wird, die ein Spiel aus der Bibliothek startet. „Dediziert“ gibt dem Start immer ein eigenes headless-gamescope in genau deiner Auflösung — das Spiel startet direkt, ohne Steam Big Picture, ohne Game-Mode. „Auto“ nutzt die aktuelle Sitzung der Box. gamescope muss installiert sein; sonst fällt Dediziert auf Auto zurück.",
"display_game_session_auto": "Auto",
"display_game_session_dedicated": "Dediziert",
"display_experimental": "Experimentell",
"display_ddc": "Monitore beim Streamen ausschalten (DDC/CI)",
"display_ddc_help": "Nur Windows, wirkt bei Topologie Exklusiv. Bevor die physischen Monitore deaktiviert werden, weist der Host sie zusätzlich über den DDC/CI-Steuerkanal an, ihr Panel auszuschalten — und weckt sie am Ende des Streams wieder. Das kann ein periodisches Ruckeln beheben, das manche Setups zeigen, wenn die gestreamte Anzeige die einzige aktive ist (der dunkle Monitor sucht sonst weiter seine Eingänge ab; ein schlafen gelegtes Panel nicht). Monitore ohne DDC/CI werden übersprungen — falls ein Monitor danach nicht aufwacht, einmal seinen Power-Knopf drücken und die Option ausschalten.",
"display_ddc_disabled": "Aus",
"display_ddc_enabled": "Ein",
"display_ddc_badge": "Monitore aus via DDC/CI",
"display_pnp": "Monitor-Geräte beim Streamen deaktivieren (PnP)",
"display_pnp_help": "Nur Windows, wirkt bei Topologie Exklusiv. Zusätzlich zum Entfernen der physischen Monitore vom Desktop deaktiviert der Host deren Windows-Geräteeinträge für die Dauer des Streams und aktiviert sie danach wieder. Ein Monitor oder Fernseher im Standby, der seine Verbindung immer wieder aufweckt (automatische Eingangssuche, Instant-On), kann den Stream so nicht mehr stören — Windows ignoriert seine Aufwach-Ereignisse vollständig, solange das Gerät deaktiviert ist. Stürzt der Host mitten im Stream ab, werden die Monitore beim nächsten Start wieder aktiviert; bis dahin lassen sie sich manuell im Geräte-Manager aktivieren.",
"display_pnp_disabled": "Aus",
"display_pnp_enabled": "Ein",
"display_pnp_badge": "Monitor-Geräte deaktiviert (PnP)",
"display_identity_shared": "Geteilt",
"display_identity_per_client": "Pro Client",
"display_identity_per_client_mode": "Pro Client + Auflösung",
"display_layout_mode": "Multi-Monitor-Anordnung",
"display_layout_help": "Automatisch ordnet die Anzeigen nebeneinander an (links nach rechts). Manuell: Du platzierst jede selbst — ein X/Y-Editor pro Anzeige erscheint im Abschnitt „Aktive Displays“ unten, sobald zwei oder mehr streamen.",
"display_layout_auto_row": "Automatisch (nebeneinander)",
"display_layout_manual": "Manuell",
"display_preset_custom_label": "Eigene Voreinstellungen",
"display_preset_save_as": "Als Voreinstellung speichern…",
"display_preset_name": "Name der Voreinstellung",
"display_preset_edit": "Umbenennen",
"display_preset_update": "Auf aktuelle Einstellungen aktualisieren",
"display_preset_delete": "Löschen",
"display_preset_delete_confirm": "Diese eigene Voreinstellung löschen?",
"clients_title": "Gekoppelte Geräte",
"clients_empty": "Noch keine gekoppelten Geräte.",
"clients_name": "Name",
"clients_fingerprint": "Fingerabdruck",
"clients_unpair_confirm": "Dieses Gerät entkoppeln? Es muss sich erneut koppeln, um zu verbinden.",
"pairing_title": "Kopplung",
"pairing_idle": "Keine Kopplung aktiv. Starte die Kopplung in einem Moonlight-Client und gib hier die PIN ein.",
"pairing_waiting": "Ein Gerät wartet auf Kopplung. Gib die angezeigte PIN ein:",
"pairing_pin_label": "PIN",
"pairing_submit": "PIN bestätigen",
"pairing_pin_sent": "PIN gesendet. Wenn sie stimmt, schließt der Client die Kopplung ab und erscheint unten unter „Gekoppelte Geräte“.",
"pairing_failed": "PIN konnte nicht übermittelt werden — prüfe, ob sie stimmt und der Client noch auf die Kopplung wartet.",
"pairing_native_title": "Gerät koppeln",
"pairing_native_desc": "Zeige hier eine Einmal-PIN an und gib sie in deiner Punktfunk-App ein, um dieses Gerät zu koppeln.",
"pairing_native_disabled": "Der native Host läuft nicht. Starte ihn mit `serve --native`, um Punktfunk-Geräte zu koppeln.",
"pairing_native_arm": "Gerät koppeln",
"pairing_native_enter": "Gib diese PIN auf deinem Gerät ein:",
"pairing_native_expires": "Läuft ab in",
"pairing_native_cancel": "Abbrechen",
"pairing_native_devices": "Gekoppelte Geräte",
"pairing_native_empty": "Noch keine Geräte gekoppelt.",
"pairing_native_unpair_confirm": "Dieses Gerät entkoppeln? Es muss sich erneut koppeln, um zu verbinden.",
"pairing_protocol": "Protokoll",
"pairing_protocol_native": "punktfunk/1",
"pairing_protocol_moonlight": "Moonlight",
"pairing_pending_title": "Warten auf Freigabe",
"pairing_pending_desc": "Diese Geräte haben versucht, sich zu verbinden. Eine Freigabe koppelt das Gerät sofort — ohne PIN.",
"pairing_pending_approve": "Freigeben",
"pairing_pending_deny": "Ablehnen",
"pairing_pending_name_prompt": "Gerät benennen:",
"pairing_pending_age_just_now": "gerade eben",
"pairing_pending_age_secs": "vor {s}s",
"pairing_pending_age_mins": "vor {min} min",
"pairing_moonlight_title": "Moonlight-Kopplung (GameStream)",
"library_title": "Bibliothek",
"library_empty": "Noch keine Spiele gefunden.",
"library_sources_title": "Spielequellen",
"library_sources_help": "Launcher, die dieser Host nach installierten Spielen durchsucht. Eine Quelle abschalten blendet ihre Spiele auf allen Geräten aus — nichts wird gelöscht, und beim Wiedereinschalten sind sie sofort zurück.",
"library_sources_failed": "Die Spielequelle konnte nicht aktualisiert werden.",
"library_store_steam": "Steam",
"library_store_custom": "Eigene",
"library_add_title": "Eigenes Spiel hinzufügen",
"library_edit_title": "Eigenes Spiel bearbeiten",
"library_add_button": "Eigenes Spiel hinzufügen",
"library_field_title": "Titel",
"library_field_portrait": "Portrait-Bild-URL",
"library_field_hero": "Hero-Bild-URL",
"library_field_header": "Header-Bild-URL",
"library_field_logo": "Logo-Bild-URL",
"library_field_command": "Startbefehl",
"library_field_command_help": "Optional. Der Befehl, mit dem der Host diesen Titel startet.",
"library_field_platform": "Plattform",
"library_field_platform_help": "Das System, auf dem dieser Titel läuft, z. B. PS2, Xbox 360, SNES, PC.",
"library_field_description": "Beschreibung",
"library_field_developer": "Entwickler",
"library_field_publisher": "Publisher",
"library_field_release_year": "Erscheinungsjahr",
"library_field_genres": "Genres",
"library_field_genres_help": "Kommagetrennt, z. B. RPG, Plattformer.",
"library_field_tags": "Tags",
"library_field_tags_help": "Kommagetrennte Labels zum Organisieren, z. B. Koop, Kinder.",
"library_field_region": "Region",
"library_field_region_help": "z. B. NTSC-U, PAL, NTSC-J.",
"library_field_players": "Spieler",
"library_details_legend": "Details (optional)",
"library_save": "Speichern",
"library_create": "Hinzufügen",
"library_cancel": "Abbrechen",
"library_edit": "Bearbeiten",
"library_delete": "Löschen",
"library_delete_confirm": "Dieses eigene Spiel löschen? Das kann nicht rückgängig gemacht werden.",
"settings_title": "Einstellungen",
"settings_token_label": "API-Token",
"settings_token_help": "Bearer-Token für die Verwaltungs-API. Bei einem Loopback-Host ohne Token leer lassen.",
"settings_language": "Sprache",
"settings_save": "Speichern",
"settings_saved": "Gespeichert.",
"common_loading": "Wird geladen…",
"common_error": "Etwas ist schiefgelaufen.",
"common_retry": "Erneut versuchen",
"common_yes": "Ja",
"common_cancel": "Abbrechen",
"common_unauthorized": "Sitzung abgelaufen — Weiterleitung zur Anmeldung…",
"login_title": "Anmelden",
"login_subtitle": "Gib das Verwaltungspasswort ein, um fortzufahren. Du weißt nicht weiter?",
"login_docs_link": "Besuche die Dokumentation",
"login_password": "Passwort",
"login_submit": "Anmelden",
"login_error": "Falsches Passwort.",
"login_signing_in": "Anmeldung läuft…",
"action_logout": "Abmelden",
"settings_logout_failed": "Abmelden fehlgeschlagen — du bist weiterhin angemeldet. Bitte versuche es erneut.",
"nav_stats": "Leistung",
"nav_logs": "Logs",
"logs_title": "Logs",
"logs_subtitle": "Der aktuelle Log-Stream des Hosts — live verfolgen, nach Level filtern, durchsuchen.",
"logs_follow": "Folgen",
"logs_pause": "Pause",
"logs_clear": "Leeren",
"logs_search": "Logs durchsuchen…",
"logs_empty": "Keine passenden Logeinträge — Filter anpassen oder auf Host-Aktivität warten.",
"logs_dropped": "Einige Einträge wurden verdrängt, bevor sie abgeholt werden konnten",
"stats_title": "Leistung",
"stats_subtitle": "Zeichne die Pipeline-Zeiten einer Sitzung auf und betrachte sie als Diagramme.",
"stats_capture_title": "Aufzeichnung",
"stats_capture_desc": "Aufzeichnung scharfschalten, eine Sitzung fahren, dann stoppen, um eine Aufnahme zu speichern. Die Abtastung erfolgt an der Aggregationsgrenze des Hosts — kein Overhead pro Frame.",
"stats_recording": "Zeichnet auf",
"stats_idle": "Inaktiv",
"stats_start": "Aufzeichnung starten",
"stats_stop": "Stoppen & speichern",
"stats_elapsed": "Vergangen",
"stats_samples": "Proben",
"stats_kind": "Pfad",
"stats_kind_native": "Nativ",
"stats_kind_gamestream": "GameStream",
"stats_live_title": "Live",
"stats_live_waiting": "Scharf — warte auf die ersten Proben. Starte eine Sitzung, um aufzuzeichnen.",
"stats_latency_title": "Latenz nach Stufe",
"stats_latency_axis": "µs",
"stats_latency_desc": "Pipeline-Zeit pro Stufe, gestapelt — die Ansicht „wohin geht die Zeit“.",
"stats_throughput_title": "Durchsatz",
"stats_health_title": "Zustand",
"stats_fps_new": "Neue fps",
"stats_fps_repeat": "Wiederholte fps",
"stats_mbps": "Mb/s",
"stats_bitrate_target": "Ziel-Mb/s",
"stats_health_gamestream_note": "Paketverlust, Sende-Drops und FEC-Wiederherstellung sind empfängerseitige Werte, die der GameStream-Pfad nicht erfasst — hier werden nur Frame-Drops angezeigt.",
"stats_p99": "p99",
"stats_p50": "p50",
"stats_frames_dropped": "Verworfene Frames",
"stats_packets_dropped": "Verworfene Pakete",
"stats_send_dropped": "Sende-Verluste",
"stats_fec_recovered": "FEC wiederhergestellt",
"stats_recordings_title": "Aufnahmen",
"stats_recordings_empty": "Noch keine Aufnahmen. Starte eine Aufzeichnung, um eine anzulegen.",
"stats_col_time": "Zeit",
"stats_col_kind": "Pfad",
"stats_col_resolution": "Auflösung",
"stats_col_codec": "Codec",
"stats_col_duration": "Dauer",
"stats_col_samples": "Proben",
"stats_view": "Ansehen",
"stats_download": "Herunterladen",
"stats_delete": "Löschen",
"stats_delete_confirm": "Diese Aufnahme löschen? Das kann nicht rückgängig gemacht werden.",
"stats_detail_title": "Aufnahme-Details",
"stats_close": "Schließen",
"stats_no_samples": "Diese Aufnahme enthält keine Proben.",
"store_title": "Plugins",
"store_subtitle": "Durchstöbere den Plugin-Katalog, installiere und entferne Plugins und lege fest, welchen Katalogen dieser Host vertraut.",
"store_tab_browse": "Entdecken",
"store_tab_installed": "Installiert",
"store_tab_sources": "Quellen",
"store_tier_verified": "Geprüft",
"store_tier_verified_hint": "Aus dem eingebauten unom-Katalog — unom hat genau dieses Paket geprüft.",
"store_tier_external": "Externe Quelle",
"store_tier_external_hint": "Festgepinnt und auf Integrität geprüft, aber von jemand anderem als unom kuratiert. Niemand bei unom hat diesen Code geprüft.",
"store_tier_unverified": "Ungeprüft",
"store_tier_unverified_hint": "Aus einer rohen Paketangabe installiert. Kein Katalog, keine Prüfung — diesen Code hat nie jemand kontrolliert.",
"store_tier_cli": "Über die CLI installiert",
"store_tier_cli_hint": "Von der Kommandozeile installiert — der Host weiß daher nicht, woher es stammt.",
"store_from_source": "von",
"store_search_placeholder": "Plugins durchsuchen…",
"store_filter_all": "Alle Quellen",
"store_empty": "Noch keine Plugins im Katalog.",
"store_no_match": "Kein Plugin passt zur Suche.",
"store_by_author": "von {author}",
"store_homepage": "Website",
"store_install": "Installieren",
"store_installed_label": "Installiert",
"store_update_to": "Auf {version} aktualisieren",
"store_incompatible": "Nicht kompatibel mit diesem Host.",
"store_blocked": "Vom Host blockiert: {reason}",
"store_spec_open": "Aus Paketangabe installieren…",
"store_runner_title": "Plugin-Runner",
"store_runner_help": "Der Dienst, in dem jedes Plugin läuft. Ihn abzuschalten stoppt alle Plugins auf einmal, ohne etwas zu deinstallieren.",
"store_runner_not_installed": "Der Plugin-Runner ist auf diesem Host nicht installiert — Plugins können daher nicht starten.",
"store_runner_banner": "Der Plugin-Runner ist ausgeschaltet — Plugins starten erst, wenn du ihn aktivierst.",
"store_runner_enable": "Runner aktivieren",
"store_runner_disable": "Runner deaktivieren",
"store_runner_state_running": "Läuft",
"store_runner_state_stopped": "Gestoppt",
"store_runner_state_disabled": "Deaktiviert",
"store_runner_state_missing": "Nicht installiert",
"store_runner_unit": "Dienst",
"store_runner_principal": "Läuft als",
"store_runner_failed": "Der Plugin-Runner konnte nicht umgeschaltet werden.",
"store_installed_title": "Installierte Plugins",
"store_installed_empty": "Noch keine Plugins installiert.",
"store_running": "Läuft",
"store_stopped": "Läuft nicht",
"store_uninstall": "Deinstallieren",
"store_uninstall_confirm": "{title} deinstallieren? Du kannst es jederzeit wieder aus dem Katalog installieren.",
"store_uninstall_failed": "Die Deinstallation konnte nicht gestartet werden.",
"store_update_no_entry": "Dieses Plugin steckt derzeit in keinem Katalog — aktualisiere die Quellen und versuche es erneut.",
"store_sources_title": "Katalogquellen",
"store_sources_help": "Wo dieser Host nach Plugins sucht. Der eingebaute unom-Katalog ist immer dabei; jede weitere Quelle hast du selbst hinzugefügt und stehst selbst dafür ein.",
"store_refresh_all": "Alle aktualisieren",
"store_refresh_failed": "Die Kataloge konnten nicht aktualisiert werden.",
"store_source_builtin": "Eingebaut",
"store_source_signed": "Signiert",
"store_source_unsigned": "Unsigniert",
"store_source_stale": "Veraltet",
"store_source_entries": "{count} Plugins",
"store_source_fetched": "zuletzt geladen {when}",
"store_source_never": "nie",
"store_source_remove": "Quelle entfernen",
"store_source_remove_confirm": "Die Quelle „{name}“ entfernen? Bereits daraus installierte Plugins bleiben installiert.",
"store_source_remove_failed": "Die Quelle konnte nicht entfernt werden.",
"store_source_builtin_locked": "Der eingebaute unom-Katalog kann nicht entfernt werden.",
"store_add_source_title": "Katalogquelle hinzufügen",
"store_field_source_name": "Name",
"store_field_source_url": "Index-URL",
"store_field_source_key": "Öffentlicher Schlüssel (optional)",
"store_field_source_key_help": "Ein ed25519:…-Schlüssel. Ist er gesetzt, akzeptiert der Host von dieser Quelle nur einen signierten Index.",
"store_add_source": "Quelle hinzufügen",
"store_add_source_failed": "Die Quelle konnte nicht gespeichert werden — prüfe Name und URL.",
"store_source_trust_title": "Dieser Quelle vertrauen?",
"store_source_trust_body": "Alles, was du aus „{name}“ installierst, ist Code, den unom nicht geprüft hat. Er läuft auf diesem Host mit den Rechten des Plugin-Runners. Füge nur einen Katalog hinzu, dessen Betreiber du vertraust.",
"store_source_trust_unsigned": "Ohne öffentlichen Schlüssel kann der Host nicht erkennen, ob dieser Index unterwegs manipuliert wurde.",
"store_source_trust_confirm": "Verstanden — Quelle hinzufügen",
"store_install_title": "{title} installieren?",
"store_install_verified_body": "Version {version} aus dem eingebauten unom-Katalog. unom hat genau dieses Paket geprüft.",
"store_install_confirm": "Installieren",
"store_install_external_title": "{title} aus einer externen Quelle installieren?",
"store_install_external_body": "Version {version} stammt aus „{source}“ — einem Katalog, den du selbst hinzugefügt hast.",
"store_install_external_note": "unom hat diesen Code nicht geprüft. Das Paket ist festgepinnt und auf Integrität geprüft, läuft auf diesem Host aber mit den Rechten des Plugin-Runners.",
"store_install_external_confirm": "Trotzdem installieren",
"store_install_failed": "Die Installation konnte nicht gestartet werden.",
"store_busy": "Der Host installiert oder entfernt gerade schon ein Plugin. Versuche es, sobald das durch ist.",
"store_spec_title": "Aus einer Paketangabe installieren",
"store_spec_lead": "Das installiert Code direkt aus einer Paket-Registry. Er steht in keinem Katalog, niemand hat ihn geprüft, und er läuft auf diesem Host mit den Rechten des Plugin-Runners — mit demselben Zugriff auf deine Dateien und deine Sitzung.",
"store_spec_permanent": "Ein so installiertes Plugin bleibt als „Ungeprüft“ markiert, solange es installiert ist.",
"store_spec_field": "Paketangabe",
"store_spec_field_help": "Zum Beispiel @scope/plugin-name@1.2.3.",
"store_spec_confirm_field": "Gib die Paketangabe zur Bestätigung erneut ein",
"store_spec_checkbox": "Mir ist klar, dass hier ungeprüfter Code mit Betreiberrechten ausgeführt wird.",
"store_spec_confirm": "Ungeprüft installieren",
"store_job_install": "{target} wird installiert",
"store_job_uninstall": "{target} wird entfernt",
"store_job_done_install": "Installiert.",
"store_job_done_uninstall": "Entfernt.",
"store_job_failed": "Der Vorgang ist fehlgeschlagen.",
"store_job_restarting": "Der Plugin-Runner startet neu — die Seitenleiste zieht gleich nach.",
"store_job_log": "Log anzeigen",
"store_job_dismiss": "Ausblenden",
"store_phase_queued": "In der Warteschlange",
"store_phase_verifying": "Paket wird verifiziert",
"store_phase_installing": "Wird installiert",
"store_phase_removing": "Wird entfernt",
"store_phase_checking": "Installation wird geprüft",
"store_phase_rolling_back": "Wird zurückgerollt",
"store_phase_recording": "Herkunft wird vermerkt",
"store_phase_restarting": "Plugin-Runner startet neu",
"store_phase_done": "Fertig",
"games_title": "Laufende Spiele",
"games_state_launching": "Startet",
"games_state_running": "Läuft",
"games_state_exited": "Beendet",
"games_state_grace": "Wartet auf Client",
"games_closing_in": "Client ist weg wird in {time} geschlossen, falls er nicht zurückkommt",
"games_end_now": "Jetzt beenden",
"session_game_title": "Wenn ein Spiel oder eine Sitzung endet",
"session_game_help": "Eine Streaming-Sitzung und das Spiel, das sie gestartet hat, können ihr Schicksal teilen. Diese Einstellungen betreffen das Spiel; das Offenhalten oben betrifft die Anzeige, und beide haben eigene Zeitfenster.",
"session_game_on_exit": "Wenn das Spiel endet",
"session_game_on_exit_help": "Wer das Spiel beendet, landet wieder in der eigenen Bibliothek statt auf deinem Desktop. Schalte es aus, wenn du den Desktop streamst und das Spiel nebensächlich ist.",
"session_game_on_exit_end": "Sitzung beenden",
"session_game_on_exit_keep": "Weiter streamen",
"session_game_end_game": "Wenn die Sitzung endet",
"session_game_end_game_help": "Ob das Stoppen (oder der Verlust) einer Sitzung auch das gestartete Spiel schließt. Gilt nie für ein Spiel, das du selbst gestartet hast nur für eines, das dieser Host für die Sitzung gestartet hat.",
"session_game_end_keep": "Weiterlaufen lassen",
"session_game_end_on_quit": "Beim Stoppen schließen",
"session_game_end_always": "Immer schließen",
"session_game_always_warning": "Ein Spiel zu schließen kostet alles, was es nicht gespeichert hat. Der Host bittet es zuerst höflich und erzwingt es nur, wenn es sich weigert aber ein Verbindungsabbruch ist kein bewusstes Stoppen, deshalb bekommt ein abgerissener Client erst das Zeitfenster unten. Eine dauerhaft offen gehaltene Anzeige bleibt davon unberührt: Diese Einstellung regelt das Spiel, nicht den Bildschirm.",
"session_game_grace": "Zeitfenster für die Rückkehr",
"session_game_grace_help": "Wie lange ein verschwundener Client Zeit hat zurückzukommen, bevor sein Spiel geschlossen wird. Die Konsole zeigt den Countdown; eine neue Verbindung bricht ihn ab.",
"session_game_saved": "Sitzungs- und Spieleinstellungen gespeichert",
"session_game_inert": "Dieser Host kann keine Spiele starten hier bewirken diese Einstellungen nichts",
"session_game_nested_note": "In einer gamescope-Spielsitzung läuft das Spiel *innerhalb* der gestreamten Anzeige und lebt daher genau so lange wie diese das entscheidet „Offen halten“ oben, nicht diese Einstellung. Ein bewusstes Stoppen reißt die Anzeige sofort ab und nimmt das Spiel mit, egal was du hier wählst."
"$schema": "https://inlang.com/schema/inlang-message-format",
"app_name": "Punktfunk",
"app_tagline": "Verwaltungskonsole",
"display_settings_saved": "Display-Konfiguration gespeichert",
"nav_dashboard": "Übersicht",
"nav_host": "Host",
"nav_displays": "Virtuelle Anzeigen",
"nav_clients": "Gekoppelte Geräte",
"nav_pairing": "Kopplung",
"nav_library": "Bibliothek",
"nav_plugins": "Plugins",
"plugin_offline_title": "Dieses Plugin läuft nicht",
"plugin_offline_hint": "Starte den Scripting-Runner und versuche es erneut.",
"plugin_retry": "Erneut versuchen",
"plugin_open_new_tab": "In neuem Tab öffnen",
"nav_settings": "Einstellungen",
"nav_more": "Mehr",
"status_title": "Live-Status",
"status_video": "Video",
"status_audio": "Audio",
"status_streaming": "Aktiv",
"status_idle": "Inaktiv",
"status_session": "Sitzung",
"status_sessions_active": "{count} aktiv",
"status_no_session": "Keine aktive Sitzung",
"status_paired_count": "Gekoppelte Geräte",
"status_pin_pending": "Kopplungs-PIN ausstehend",
"stream_codec": "Codec",
"stream_resolution": "Auflösung",
"stream_fps": "Bildrate",
"stream_bitrate": "Bitrate",
"action_stop_session": "Sitzung beenden",
"action_request_idr": "Keyframe anfordern",
"action_unpair": "Entkoppeln",
"host_identity": "Identität",
"host_hostname": "Hostname",
"host_local_ip": "Lokale IP",
"host_version": "Version",
"host_abi": "ABI-Version",
"host_codecs": "Codecs",
"host_ports": "Ports",
"host_uniqueid": "Eindeutige ID",
"host_compositors": "Compositoren",
"host_compositors_help": "Backends, auf denen der Host eine virtuelle Ausgabe erzeugen kann. Übergib eine ID an das --compositor-Flag eines Clients; der Host nutzt sie, falls verfügbar, sonst per Auto-Erkennung.",
"compositor_available": "Verfügbar",
"compositor_unavailable": "Nicht verfügbar",
"compositor_default": "Standard",
"host_gpus": "GPUs",
"host_gpus_help": "Die GPU, auf der der Host aufnimmt und encodiert. Automatisch wählt die beste GPU; eine bevorzugte GPU bindet Aufnahme + Encoding an sie. Eine Änderung gilt ab der nächsten Sitzung.",
"gpu_automatic": "Automatisch",
"gpu_prefer": "Bevorzugen",
"gpu_preferred": "Bevorzugt",
"gpu_in_use": "In Benutzung · {backend}",
"gpu_next_session": "Nächste Sitzung",
"gpu_none": "Keine GPUs erkannt.",
"gpu_missing_warning": "Die bevorzugte GPU „{name}“ ist nicht vorhanden — stattdessen wird automatisch gewählt.",
"gpu_env_note": "PUNKTFUNK_RENDER_ADAPTER={value} bindet die GPU im Automatikmodus.",
"gpu_encoder_pin_note": "PUNKTFUNK_ENCODER={value} bindet das Encoder-Backend.",
"gpu_encoder_pin_warning": "PUNKTFUNK_ENCODER={value} bindet einen {vendor}-Encoder, aber die GPU der nächsten Sitzung ist „{name}“ — die veraltete Bindung sollte aus host.env entfernt werden.",
"host_displays": "Virtuelle Displays",
"host_displays_help": "Wie virtuelle Displays erstellt, aktiv gehalten und angeordnet werden. Wähle eine Voreinstellung oder „Benutzerdefiniert“, um Optionen direkt zu setzen. Eine Änderung gilt ab der nächsten Sitzung.",
"display_config_title": "Konfiguration",
"display_preset": "Voreinstellung",
"display_preset_custom": "Benutzerdefiniert",
"display_preset_default": "Standard",
"display_preset_gaming_rig": "Headless-Box",
"display_preset_shared_desktop": "Geteilter Desktop",
"display_preset_hotdesk": "Hot-Desk",
"display_preset_workstation": "Workstation",
"display_keep_alive": "Nach Trennung aktiv halten",
"display_keep_alive_off": "Aus",
"display_keep_alive_keep": "Behalten für",
"display_keep_alive_forever": "Dauerhaft",
"display_keep_alive_seconds": "Sekunden",
"display_topology": "Topologie",
"display_topology_auto": "Automatisch",
"display_topology_extend": "Erweitern",
"display_topology_primary": "Primär",
"display_topology_exclusive": "Exklusiv",
"display_max": "Max. Displays",
"display_save": "Speichern",
"display_effective": "Aktiv",
"display_pending_note": "Änderungen greifen ab der nächsten Verbindung — eine laufende Sitzung behält die Anzeige, mit der sie gestartet ist.",
"display_live": "Aktive Displays",
"display_none_live": "Derzeit keine virtuellen Displays.",
"display_state_active": "Aktiv",
"display_state_lingering": "Wird gehalten",
"display_state_pinned": "Angeheftet",
"display_release_btn": "Freigeben",
"display_release_all": "Alle gehaltenen freigeben",
"display_expires_in": "Abbau in {sec}s",
"display_sessions": "{count} streamend",
"display_arrange": "Anzeigen anordnen",
"display_arrange_help": "Legen Sie fest, wo jede gestreamte Anzeige auf dem Desktop sitzt (in Pixeln). Beim Speichern wird auf ein manuelles Layout umgeschaltet; es greift ab der nächsten Verbindung.",
"display_arrange_save": "Anordnung speichern",
"display_custom_desc": "Jede Option selbst festlegen.",
"display_preset_current": "Aktiv",
"display_preset_soon": "in Kürze",
"display_keep_alive_help": "„Aus“ baut die Anzeige sofort beim Trennen ab. Halte sie (und bei gamescope ihr Spiel) am Leben, damit ein schnelles Wiederverbinden sofort fortsetzt, statt neu aufzubauen.",
"display_topology_help": "Wie sich die gestreamte Anzeige in den Desktop des Hosts einfügt. Erweitern: ein zusätzlicher Bildschirm neben deinen Monitoren. Primär: die gestreamte Anzeige wird der primäre Ausgang, deine Monitore bleiben. Exklusiv: die gestreamte Anzeige ist der einzige Ausgang — physische Monitore werden beim Streamen deaktiviert und danach wiederhergestellt. Auf einem Host ohne Monitor legt es nur fest, ob die gestreamte Anzeige primär ist.",
"display_conflict": "Wenn ein weiterer Client verbindet",
"display_conflict_help": "Was passiert, wenn ein zweiter Client verbindet, während bereits gestreamt wird, und eine andere Auflösung anfragt.",
"display_conflict_separate": "Eigene Anzeige",
"display_conflict_steal": "Übernehmen",
"display_conflict_join": "Ansicht teilen",
"display_conflict_reject": "Besetzt — ablehnen",
"display_identity": "Client-Identität",
"display_identity_help": "Ob die gestreamte Anzeige eine stabile Client-Identität trägt, sodass der Desktop des Hosts die Monitor-Einstellungen dieses Clients (Skalierung, Auflösung) merkt und beim erneuten Verbinden wieder anwendet. Geteilt: eine Identität für alle. Pro Client: jedes Gerät eigene. Pro Client + Auflösung: separate Einstellungen je Gerät und Auflösung.",
"display_game_session": "Dedizierte Spiel-Sitzungen",
"display_game_session_help": "Wie eine Sitzung bedient wird, die ein Spiel aus der Bibliothek startet. „Dediziert“ gibt dem Start immer ein eigenes headless-gamescope in genau deiner Auflösung — das Spiel startet direkt, ohne Steam Big Picture, ohne Game-Mode. „Auto“ nutzt die aktuelle Sitzung der Box. gamescope muss installiert sein; sonst fällt Dediziert auf Auto zurück.",
"display_game_session_auto": "Auto",
"display_game_session_dedicated": "Dediziert",
"display_experimental": "Experimentell",
"display_ddc": "Monitore beim Streamen ausschalten (DDC/CI)",
"display_ddc_help": "Nur Windows, wirkt bei Topologie Exklusiv. Bevor die physischen Monitore deaktiviert werden, weist der Host sie zusätzlich über den DDC/CI-Steuerkanal an, ihr Panel auszuschalten — und weckt sie am Ende des Streams wieder. Das kann ein periodisches Ruckeln beheben, das manche Setups zeigen, wenn die gestreamte Anzeige die einzige aktive ist (der dunkle Monitor sucht sonst weiter seine Eingänge ab; ein schlafen gelegtes Panel nicht). Monitore ohne DDC/CI werden übersprungen — falls ein Monitor danach nicht aufwacht, einmal seinen Power-Knopf drücken und die Option ausschalten.",
"display_ddc_disabled": "Aus",
"display_ddc_enabled": "Ein",
"display_ddc_badge": "Monitore aus via DDC/CI",
"display_pnp": "Monitor-Geräte beim Streamen deaktivieren (PnP)",
"display_pnp_help": "Nur Windows, wirkt bei Topologie Exklusiv. Zusätzlich zum Entfernen der physischen Monitore vom Desktop deaktiviert der Host deren Windows-Geräteeinträge für die Dauer des Streams und aktiviert sie danach wieder. Ein Monitor oder Fernseher im Standby, der seine Verbindung immer wieder aufweckt (automatische Eingangssuche, Instant-On), kann den Stream so nicht mehr stören — Windows ignoriert seine Aufwach-Ereignisse vollständig, solange das Gerät deaktiviert ist. Stürzt der Host mitten im Stream ab, werden die Monitore beim nächsten Start wieder aktiviert; bis dahin lassen sie sich manuell im Geräte-Manager aktivieren.",
"display_pnp_disabled": "Aus",
"display_pnp_enabled": "Ein",
"display_pnp_badge": "Monitor-Geräte deaktiviert (PnP)",
"display_identity_shared": "Geteilt",
"display_identity_per_client": "Pro Client",
"display_identity_per_client_mode": "Pro Client + Auflösung",
"display_layout_mode": "Multi-Monitor-Anordnung",
"display_layout_help": "Automatisch ordnet die Anzeigen nebeneinander an (links nach rechts). Manuell: Du platzierst jede selbst — ein X/Y-Editor pro Anzeige erscheint im Abschnitt „Aktive Displays“ unten, sobald zwei oder mehr streamen.",
"display_layout_auto_row": "Automatisch (nebeneinander)",
"display_layout_manual": "Manuell",
"display_preset_custom_label": "Eigene Voreinstellungen",
"display_preset_save_as": "Als Voreinstellung speichern…",
"display_preset_name": "Name der Voreinstellung",
"display_preset_edit": "Umbenennen",
"display_preset_update": "Auf aktuelle Einstellungen aktualisieren",
"display_preset_delete": "Löschen",
"display_preset_delete_confirm": "Diese eigene Voreinstellung löschen?",
"clients_title": "Gekoppelte Geräte",
"clients_empty": "Noch keine gekoppelten Geräte.",
"clients_name": "Name",
"clients_fingerprint": "Fingerabdruck",
"clients_unpair_confirm": "Dieses Gerät entkoppeln? Es muss sich erneut koppeln, um zu verbinden.",
"pairing_title": "Kopplung",
"pairing_idle": "Keine Kopplung aktiv. Starte die Kopplung in einem Moonlight-Client und gib hier die PIN ein.",
"pairing_waiting": "Ein Gerät wartet auf Kopplung. Gib die angezeigte PIN ein:",
"pairing_pin_label": "PIN",
"pairing_submit": "PIN bestätigen",
"pairing_pin_sent": "PIN gesendet. Wenn sie stimmt, schließt der Client die Kopplung ab und erscheint unten unter „Gekoppelte Geräte“.",
"pairing_failed": "PIN konnte nicht übermittelt werden — prüfe, ob sie stimmt und der Client noch auf die Kopplung wartet.",
"pairing_native_title": "Gerät koppeln",
"pairing_native_desc": "Zeige hier eine Einmal-PIN an und gib sie in deiner Punktfunk-App ein, um dieses Gerät zu koppeln.",
"pairing_native_disabled": "Der native Host läuft nicht. Starte ihn mit `serve --native`, um Punktfunk-Geräte zu koppeln.",
"pairing_native_arm": "Gerät koppeln",
"pairing_native_enter": "Gib diese PIN auf deinem Gerät ein:",
"pairing_native_expires": "Läuft ab in",
"pairing_native_cancel": "Abbrechen",
"pairing_native_devices": "Gekoppelte Geräte",
"pairing_native_empty": "Noch keine Geräte gekoppelt.",
"pairing_native_unpair_confirm": "Dieses Gerät entkoppeln? Es muss sich erneut koppeln, um zu verbinden.",
"pairing_protocol": "Protokoll",
"pairing_protocol_native": "punktfunk/1",
"pairing_protocol_moonlight": "Moonlight",
"pairing_pending_title": "Warten auf Freigabe",
"pairing_pending_desc": "Diese Geräte haben versucht, sich zu verbinden. Eine Freigabe koppelt das Gerät sofort — ohne PIN.",
"pairing_pending_approve": "Freigeben",
"pairing_pending_deny": "Ablehnen",
"pairing_pending_name_prompt": "Gerät benennen:",
"pairing_pending_age_just_now": "gerade eben",
"pairing_pending_age_secs": "vor {s}s",
"pairing_pending_age_mins": "vor {min} min",
"pairing_moonlight_title": "Moonlight-Kopplung (GameStream)",
"library_title": "Bibliothek",
"library_empty": "Noch keine Spiele gefunden.",
"library_sources_title": "Spielequellen",
"library_sources_help": "Launcher, die dieser Host nach installierten Spielen durchsucht. Eine Quelle abschalten blendet ihre Spiele auf allen Geräten aus — nichts wird gelöscht, und beim Wiedereinschalten sind sie sofort zurück.",
"library_sources_failed": "Die Spielequelle konnte nicht aktualisiert werden.",
"library_store_steam": "Steam",
"library_store_custom": "Eigene",
"library_add_title": "Eigenes Spiel hinzufügen",
"library_edit_title": "Eigenes Spiel bearbeiten",
"library_add_button": "Eigenes Spiel hinzufügen",
"library_field_title": "Titel",
"library_field_portrait": "Portrait-Bild-URL",
"library_field_hero": "Hero-Bild-URL",
"library_field_header": "Header-Bild-URL",
"library_field_logo": "Logo-Bild-URL",
"library_field_command": "Startbefehl",
"library_field_command_help": "Optional. Der Befehl, mit dem der Host diesen Titel startet.",
"library_field_platform": "Plattform",
"library_field_platform_help": "Das System, auf dem dieser Titel läuft, z. B. PS2, Xbox 360, SNES, PC.",
"library_field_description": "Beschreibung",
"library_field_developer": "Entwickler",
"library_field_publisher": "Publisher",
"library_field_release_year": "Erscheinungsjahr",
"library_field_genres": "Genres",
"library_field_genres_help": "Kommagetrennt, z. B. RPG, Plattformer.",
"library_field_tags": "Tags",
"library_field_tags_help": "Kommagetrennte Labels zum Organisieren, z. B. Koop, Kinder.",
"library_field_region": "Region",
"library_field_region_help": "z. B. NTSC-U, PAL, NTSC-J.",
"library_field_players": "Spieler",
"library_details_legend": "Details (optional)",
"library_save": "Speichern",
"library_create": "Hinzufügen",
"library_cancel": "Abbrechen",
"library_edit": "Bearbeiten",
"library_delete": "Löschen",
"library_delete_confirm": "Dieses eigene Spiel löschen? Das kann nicht rückgängig gemacht werden.",
"settings_title": "Einstellungen",
"settings_token_label": "API-Token",
"settings_token_help": "Bearer-Token für die Verwaltungs-API. Bei einem Loopback-Host ohne Token leer lassen.",
"settings_language": "Sprache",
"settings_save": "Speichern",
"settings_saved": "Gespeichert.",
"common_loading": "Wird geladen…",
"common_error": "Etwas ist schiefgelaufen.",
"common_retry": "Erneut versuchen",
"common_yes": "Ja",
"common_cancel": "Abbrechen",
"common_unauthorized": "Sitzung abgelaufen — Weiterleitung zur Anmeldung…",
"login_title": "Anmelden",
"login_subtitle": "Gib das Verwaltungspasswort ein, um fortzufahren. Du weißt nicht weiter?",
"login_docs_link": "Besuche die Dokumentation",
"login_password": "Passwort",
"login_submit": "Anmelden",
"login_error": "Falsches Passwort.",
"login_signing_in": "Anmeldung läuft…",
"action_logout": "Abmelden",
"settings_logout_failed": "Abmelden fehlgeschlagen — du bist weiterhin angemeldet. Bitte versuche es erneut.",
"nav_stats": "Leistung",
"nav_logs": "Logs",
"logs_title": "Logs",
"logs_subtitle": "Der aktuelle Log-Stream des Hosts — live verfolgen, nach Level filtern, durchsuchen.",
"logs_follow": "Folgen",
"logs_pause": "Pause",
"logs_clear": "Leeren",
"logs_search": "Logs durchsuchen…",
"logs_empty": "Keine passenden Logeinträge — Filter anpassen oder auf Host-Aktivität warten.",
"logs_dropped": "Einige Einträge wurden verdrängt, bevor sie abgeholt werden konnten",
"stats_title": "Leistung",
"stats_subtitle": "Zeichne die Pipeline-Zeiten einer Sitzung auf und betrachte sie als Diagramme.",
"stats_capture_title": "Aufzeichnung",
"stats_capture_desc": "Aufzeichnung scharfschalten, eine Sitzung fahren, dann stoppen, um eine Aufnahme zu speichern. Die Abtastung erfolgt an der Aggregationsgrenze des Hosts — kein Overhead pro Frame.",
"stats_recording": "Zeichnet auf",
"stats_idle": "Inaktiv",
"stats_start": "Aufzeichnung starten",
"stats_stop": "Stoppen & speichern",
"stats_elapsed": "Vergangen",
"stats_samples": "Proben",
"stats_kind": "Pfad",
"stats_kind_native": "Nativ",
"stats_kind_gamestream": "GameStream",
"stats_live_title": "Live",
"stats_live_waiting": "Scharf — warte auf die ersten Proben. Starte eine Sitzung, um aufzuzeichnen.",
"stats_latency_title": "Latenz nach Stufe",
"stats_latency_axis": "µs",
"stats_latency_desc": "Pipeline-Zeit pro Stufe, gestapelt — die Ansicht „wohin geht die Zeit“.",
"stats_throughput_title": "Durchsatz",
"stats_health_title": "Zustand",
"stats_fps_new": "Neue fps",
"stats_fps_repeat": "Wiederholte fps",
"stats_mbps": "Mb/s",
"stats_bitrate_target": "Ziel-Mb/s",
"stats_health_gamestream_note": "Paketverlust, Sende-Drops und FEC-Wiederherstellung sind empfängerseitige Werte, die der GameStream-Pfad nicht erfasst — hier werden nur Frame-Drops angezeigt.",
"stats_p99": "p99",
"stats_p50": "p50",
"stats_frames_dropped": "Verworfene Frames",
"stats_packets_dropped": "Verworfene Pakete",
"stats_send_dropped": "Sende-Verluste",
"stats_fec_recovered": "FEC wiederhergestellt",
"stats_recordings_title": "Aufnahmen",
"stats_recordings_empty": "Noch keine Aufnahmen. Starte eine Aufzeichnung, um eine anzulegen.",
"stats_col_time": "Zeit",
"stats_col_kind": "Pfad",
"stats_col_resolution": "Auflösung",
"stats_col_codec": "Codec",
"stats_col_duration": "Dauer",
"stats_col_samples": "Proben",
"stats_view": "Ansehen",
"stats_download": "Herunterladen",
"stats_delete": "Löschen",
"stats_delete_confirm": "Diese Aufnahme löschen? Das kann nicht rückgängig gemacht werden.",
"stats_detail_title": "Aufnahme-Details",
"stats_close": "Schließen",
"stats_no_samples": "Diese Aufnahme enthält keine Proben.",
"store_title": "Plugins",
"store_subtitle": "Durchstöbere den Plugin-Katalog, installiere und entferne Plugins und lege fest, welchen Katalogen dieser Host vertraut.",
"store_tab_browse": "Entdecken",
"store_tab_installed": "Installiert",
"store_tab_sources": "Quellen",
"store_tier_verified": "Geprüft",
"store_tier_verified_hint": "Aus dem eingebauten unom-Katalog — unom hat genau dieses Paket geprüft.",
"store_tier_external": "Externe Quelle",
"store_tier_external_hint": "Festgepinnt und auf Integrität geprüft, aber von jemand anderem als unom kuratiert. Niemand bei unom hat diesen Code geprüft.",
"store_tier_unverified": "Ungeprüft",
"store_tier_unverified_hint": "Aus einer rohen Paketangabe installiert. Kein Katalog, keine Prüfung — diesen Code hat nie jemand kontrolliert.",
"store_tier_cli": "Über die CLI installiert",
"store_tier_cli_hint": "Von der Kommandozeile installiert — der Host weiß daher nicht, woher es stammt.",
"store_from_source": "von",
"store_search_placeholder": "Plugins durchsuchen…",
"store_filter_all": "Alle Quellen",
"store_empty": "Noch keine Plugins im Katalog.",
"store_no_match": "Kein Plugin passt zur Suche.",
"store_by_author": "von {author}",
"store_homepage": "Website",
"store_install": "Installieren",
"store_installed_label": "Installiert",
"store_update_to": "Auf {version} aktualisieren",
"store_incompatible": "Nicht kompatibel mit diesem Host.",
"store_blocked": "Vom Host blockiert: {reason}",
"store_spec_open": "Aus Paketangabe installieren…",
"store_runner_title": "Plugin-Runner",
"store_runner_help": "Der Dienst, in dem jedes Plugin läuft. Ihn abzuschalten stoppt alle Plugins auf einmal, ohne etwas zu deinstallieren.",
"store_runner_not_installed": "Der Plugin-Runner ist auf diesem Host nicht installiert — Plugins können daher nicht starten.",
"store_runner_banner": "Der Plugin-Runner ist ausgeschaltet — Plugins starten erst, wenn du ihn aktivierst.",
"store_runner_enable": "Runner aktivieren",
"store_runner_disable": "Runner deaktivieren",
"store_runner_state_running": "Läuft",
"store_runner_state_stopped": "Gestoppt",
"store_runner_state_disabled": "Deaktiviert",
"store_runner_state_missing": "Nicht installiert",
"store_runner_unit": "Dienst",
"store_runner_principal": "Läuft als",
"store_runner_failed": "Der Plugin-Runner konnte nicht umgeschaltet werden.",
"store_installed_title": "Installierte Plugins",
"store_installed_empty": "Noch keine Plugins installiert.",
"store_running": "Läuft",
"store_stopped": "Läuft nicht",
"store_uninstall": "Deinstallieren",
"store_uninstall_confirm": "{title} deinstallieren? Du kannst es jederzeit wieder aus dem Katalog installieren.",
"store_uninstall_failed": "Die Deinstallation konnte nicht gestartet werden.",
"store_update_no_entry": "Dieses Plugin steckt derzeit in keinem Katalog — aktualisiere die Quellen und versuche es erneut.",
"store_sources_title": "Katalogquellen",
"store_sources_help": "Wo dieser Host nach Plugins sucht. Der eingebaute unom-Katalog ist immer dabei; jede weitere Quelle hast du selbst hinzugefügt und stehst selbst dafür ein.",
"store_refresh_all": "Alle aktualisieren",
"store_refresh_failed": "Die Kataloge konnten nicht aktualisiert werden.",
"store_source_builtin": "Eingebaut",
"store_source_signed": "Signiert",
"store_source_unsigned": "Unsigniert",
"store_source_stale": "Veraltet",
"store_source_entries": "{count} Plugins",
"store_source_fetched": "zuletzt geladen {when}",
"store_source_never": "nie",
"store_source_remove": "Quelle entfernen",
"store_source_remove_confirm": "Die Quelle „{name}“ entfernen? Bereits daraus installierte Plugins bleiben installiert.",
"store_source_remove_failed": "Die Quelle konnte nicht entfernt werden.",
"store_source_builtin_locked": "Der eingebaute unom-Katalog kann nicht entfernt werden.",
"store_add_source_title": "Katalogquelle hinzufügen",
"store_field_source_name": "Name",
"store_field_source_url": "Index-URL",
"store_field_source_key": "Öffentlicher Schlüssel (optional)",
"store_field_source_key_help": "Ein ed25519:…-Schlüssel. Ist er gesetzt, akzeptiert der Host von dieser Quelle nur einen signierten Index.",
"store_add_source": "Quelle hinzufügen",
"store_add_source_failed": "Die Quelle konnte nicht gespeichert werden — prüfe Name und URL.",
"store_source_trust_title": "Dieser Quelle vertrauen?",
"store_source_trust_body": "Alles, was du aus „{name}“ installierst, ist Code, den unom nicht geprüft hat. Er läuft auf diesem Host mit den Rechten des Plugin-Runners. Füge nur einen Katalog hinzu, dessen Betreiber du vertraust.",
"store_source_trust_unsigned": "Ohne öffentlichen Schlüssel kann der Host nicht erkennen, ob dieser Index unterwegs manipuliert wurde.",
"store_source_trust_confirm": "Verstanden — Quelle hinzufügen",
"store_install_title": "{title} installieren?",
"store_install_verified_body": "Version {version} aus dem eingebauten unom-Katalog. unom hat genau dieses Paket geprüft.",
"store_install_confirm": "Installieren",
"store_install_external_title": "{title} aus einer externen Quelle installieren?",
"store_install_external_body": "Version {version} stammt aus „{source}“ — einem Katalog, den du selbst hinzugefügt hast.",
"store_install_external_note": "unom hat diesen Code nicht geprüft. Das Paket ist festgepinnt und auf Integrität geprüft, läuft auf diesem Host aber mit den Rechten des Plugin-Runners.",
"store_install_external_confirm": "Trotzdem installieren",
"store_install_failed": "Die Installation konnte nicht gestartet werden.",
"store_busy": "Der Host installiert oder entfernt gerade schon ein Plugin. Versuche es, sobald das durch ist.",
"store_spec_title": "Aus einer Paketangabe installieren",
"store_spec_lead": "Das installiert Code direkt aus einer Paket-Registry. Er steht in keinem Katalog, niemand hat ihn geprüft, und er läuft auf diesem Host mit den Rechten des Plugin-Runners — mit demselben Zugriff auf deine Dateien und deine Sitzung.",
"store_spec_permanent": "Ein so installiertes Plugin bleibt als „Ungeprüft“ markiert, solange es installiert ist.",
"store_spec_field": "Paketangabe",
"store_spec_field_help": "Zum Beispiel @scope/plugin-name@1.2.3.",
"store_spec_confirm_field": "Gib die Paketangabe zur Bestätigung erneut ein",
"store_spec_checkbox": "Mir ist klar, dass hier ungeprüfter Code mit Betreiberrechten ausgeführt wird.",
"store_spec_confirm": "Ungeprüft installieren",
"store_job_install": "{target} wird installiert",
"store_job_uninstall": "{target} wird entfernt",
"store_job_done_install": "Installiert.",
"store_job_done_uninstall": "Entfernt.",
"store_job_failed": "Der Vorgang ist fehlgeschlagen.",
"store_job_restarting": "Der Plugin-Runner startet neu — die Seitenleiste zieht gleich nach.",
"store_job_log": "Log anzeigen",
"store_job_dismiss": "Ausblenden",
"store_phase_queued": "In der Warteschlange",
"store_phase_verifying": "Paket wird verifiziert",
"store_phase_installing": "Wird installiert",
"store_phase_removing": "Wird entfernt",
"store_phase_checking": "Installation wird geprüft",
"store_phase_rolling_back": "Wird zurückgerollt",
"store_phase_recording": "Herkunft wird vermerkt",
"store_phase_restarting": "Plugin-Runner startet neu",
"store_phase_done": "Fertig",
"games_title": "Laufende Spiele",
"games_state_launching": "Startet",
"games_state_running": "Läuft",
"games_state_exited": "Beendet",
"games_state_grace": "Wartet auf Client",
"games_closing_in": "Client ist weg wird in {time} geschlossen, falls er nicht zurückkommt",
"games_end_now": "Jetzt beenden",
"session_game_title": "Wenn ein Spiel oder eine Sitzung endet",
"session_game_help": "Eine Streaming-Sitzung und das Spiel, das sie gestartet hat, können ihr Schicksal teilen. Diese Einstellungen betreffen das Spiel; das Offenhalten oben betrifft die Anzeige, und beide haben eigene Zeitfenster.",
"session_game_on_exit": "Wenn das Spiel endet",
"session_game_on_exit_help": "Wer das Spiel beendet, landet wieder in der eigenen Bibliothek statt auf deinem Desktop. Schalte es aus, wenn du den Desktop streamst und das Spiel nebensächlich ist.",
"session_game_on_exit_end": "Sitzung beenden",
"session_game_on_exit_keep": "Weiter streamen",
"session_game_end_game": "Wenn die Sitzung endet",
"session_game_end_game_help": "Ob das Stoppen (oder der Verlust) einer Sitzung auch das gestartete Spiel schließt. Gilt nie für ein Spiel, das du selbst gestartet hast nur für eines, das dieser Host für die Sitzung gestartet hat.",
"session_game_end_keep": "Weiterlaufen lassen",
"session_game_end_on_quit": "Beim Stoppen schließen",
"session_game_end_always": "Immer schließen",
"session_game_always_warning": "Ein Spiel zu schließen kostet alles, was es nicht gespeichert hat. Der Host bittet es zuerst höflich und erzwingt es nur, wenn es sich weigert aber ein Verbindungsabbruch ist kein bewusstes Stoppen, deshalb bekommt ein abgerissener Client erst das Zeitfenster unten. Eine dauerhaft offen gehaltene Anzeige bleibt davon unberührt: Diese Einstellung regelt das Spiel, nicht den Bildschirm.",
"session_game_grace": "Zeitfenster für die Rückkehr",
"session_game_grace_help": "Wie lange ein verschwundener Client Zeit hat zurückzukommen, bevor sein Spiel geschlossen wird. Die Konsole zeigt den Countdown; eine neue Verbindung bricht ihn ab.",
"session_game_saved": "Sitzungs- und Spieleinstellungen gespeichert",
"session_game_inert": "Dieser Host kann keine Spiele starten hier bewirken diese Einstellungen nichts",
"session_game_nested_note": "In einer gamescope-Spielsitzung läuft das Spiel *innerhalb* der gestreamten Anzeige und lebt daher genau so lange wie diese das entscheidet „Offen halten“ oben, nicht diese Einstellung. Ein bewusstes Stoppen reißt die Anzeige sofort ab und nimmt das Spiel mit, egal was du hier wählst.",
"display_monitor_title": "Übertragener Bildschirm",
"display_monitor_intro": "Standardmäßig erstellt der Host für jeden Client einen eigenen virtuellen Bildschirm in dessen Auflösung. Stattdessen kannst du einen Bildschirm übertragen, den dieser Computer bereits hat — was auf diesem Monitor zu sehen ist, sieht auch der Client.",
"display_monitor_virtual": "Virtueller Bildschirm (Standard)",
"display_monitor_virtual_hint": "Jeder Client bekommt einen eigenen Bildschirm in eigener Auflösung.",
"display_monitor_mirror_hint": "Alle Clients sehen diesen Monitor in dessen Auflösung.",
"display_monitor_none": "Dieser Host meldet keine Monitore.",
"display_monitor_unavailable": "Monitore konnten auf diesem Host nicht ermittelt werden.",
"display_monitor_env_locked": "Auf diesem Host über PUNKTFUNK_CAPTURE_MONITOR festgelegt — dort entfernen, um hier zu wählen.",
"display_monitor_primary": "primär",
"display_monitor_disabled": "aus",
"display_monitor_saved": "Übertragener Bildschirm gespeichert"
}
+427 -416
View File
@@ -1,418 +1,429 @@
{
"$schema": "https://inlang.com/schema/inlang-message-format",
"app_name": "Punktfunk",
"app_tagline": "management console",
"display_settings_saved": "Display configuration saved",
"nav_dashboard": "Dashboard",
"nav_host": "Host",
"nav_displays": "Virtual displays",
"nav_clients": "Paired clients",
"nav_pairing": "Pairing",
"nav_library": "Library",
"nav_settings": "Settings",
"nav_more": "More",
"nav_plugins": "Plugins",
"plugin_offline_title": "This plugin isn't running",
"plugin_offline_hint": "Start the scripting runner, then retry.",
"plugin_retry": "Retry",
"plugin_open_new_tab": "Open in new tab",
"status_title": "Live status",
"status_video": "Video",
"status_audio": "Audio",
"status_streaming": "Streaming",
"status_idle": "Idle",
"status_session": "Session",
"status_sessions_active": "{count} active",
"status_no_session": "No active session",
"status_paired_count": "Paired clients",
"status_pin_pending": "Pairing PIN pending",
"stream_codec": "Codec",
"stream_resolution": "Resolution",
"stream_fps": "Frame rate",
"stream_bitrate": "Bitrate",
"action_stop_session": "Stop session",
"action_request_idr": "Request keyframe",
"action_unpair": "Unpair",
"host_identity": "Identity",
"host_hostname": "Hostname",
"host_local_ip": "Local IP",
"host_version": "Version",
"host_abi": "ABI version",
"host_codecs": "Codecs",
"host_ports": "Ports",
"host_uniqueid": "Unique ID",
"host_compositors": "Compositors",
"host_compositors_help": "Backends the host can drive a virtual output on. Pass an id to a client's --compositor flag; the host honors it if available, else auto-detects.",
"compositor_available": "Available",
"compositor_unavailable": "Unavailable",
"compositor_default": "Default",
"host_gpus": "GPUs",
"host_gpus_help": "The GPU the host captures and encodes on. Automatic picks the best GPU; preferring one pins capture + encode to it. A change applies to the next session.",
"gpu_automatic": "Automatic",
"gpu_prefer": "Prefer",
"gpu_preferred": "Preferred",
"gpu_in_use": "In use · {backend}",
"gpu_next_session": "Next session",
"gpu_none": "No GPUs detected.",
"gpu_missing_warning": "The preferred GPU “{name}” is not present — automatic selection is used instead.",
"gpu_env_note": "PUNKTFUNK_RENDER_ADAPTER={value} pins the GPU while in automatic mode.",
"gpu_encoder_pin_note": "PUNKTFUNK_ENCODER={value} pins the encoder backend.",
"gpu_encoder_pin_warning": "PUNKTFUNK_ENCODER={value} pins a {vendor} encoder, but the next session's GPU is “{name}” — remove the stale pin from host.env.",
"host_displays": "Virtual displays",
"host_displays_help": "How virtual displays are created, kept alive, and arranged. Pick a preset, or choose Custom to set options directly. A change applies to the next session.",
"display_config_title": "Configuration",
"display_preset": "Preset",
"display_preset_custom": "Custom",
"display_preset_default": "Default",
"display_preset_gaming_rig": "Headless box",
"display_preset_shared_desktop": "Shared desktop",
"display_preset_hotdesk": "Hot-desk",
"display_preset_workstation": "Workstation",
"display_keep_alive": "Keep alive after disconnect",
"display_keep_alive_off": "Off",
"display_keep_alive_keep": "Keep for",
"display_keep_alive_forever": "Forever",
"display_keep_alive_seconds": "seconds",
"display_topology": "Topology",
"display_topology_auto": "Automatic",
"display_topology_extend": "Extend",
"display_topology_primary": "Primary",
"display_topology_exclusive": "Exclusive",
"display_max": "Max displays",
"display_save": "Save",
"display_effective": "In effect",
"display_pending_note": "Changes apply from the next connection — a streaming session keeps the display it opened on.",
"display_live": "Live displays",
"display_none_live": "No virtual displays right now.",
"display_state_active": "Active",
"display_state_lingering": "Lingering",
"display_state_pinned": "Pinned",
"display_release_btn": "Release",
"display_release_all": "Release all kept",
"display_expires_in": "tears down in {sec}s",
"display_sessions": "{count} streaming",
"display_arrange": "Arrange displays",
"display_arrange_help": "Set where each streamed display sits on the desktop, in pixels. Saving switches to a manual layout; it applies from the next connect.",
"display_arrange_save": "Save arrangement",
"display_custom_desc": "Set every option yourself.",
"display_preset_current": "Active",
"display_preset_soon": "coming soon",
"display_keep_alive_help": "Off tears the display down as soon as the client disconnects. Keep it alive (and, on gamescope, its game) so a quick reconnect resumes instantly instead of rebuilding.",
"display_topology_help": "How the streamed display fits into the host's desktop. Extend: an extra screen alongside your monitors. Primary: the streamed display becomes the primary output, your monitors kept. Exclusive: the streamed display is the sole output — physical monitors are disabled while streaming and restored after. On a headless host it just sets whether the streamed display is the primary.",
"display_conflict": "When another client connects",
"display_conflict_help": "What happens if a second client connects while one is already streaming and asks for a different resolution.",
"display_conflict_separate": "Own display",
"display_conflict_steal": "Take over",
"display_conflict_join": "Share view",
"display_conflict_reject": "Busy — reject",
"display_identity": "Per-client identity",
"display_identity_help": "Whether the streamed display carries a stable per-client identity, so the host's desktop remembers that client's per-monitor settings (scaling, resolution) and reapplies them when it reconnects. Shared: one identity for everyone. Per client: each device keeps its own. Per client + resolution: a device keeps separate settings per resolution it connects at.",
"display_game_session": "Dedicated game sessions",
"display_game_session_help": "How a session that launches a game from the library is served. “Dedicated” always gives the launch its own headless gamescope at your exact resolution — the game boots straight in, no Steam Big Picture, no game mode. “Auto” uses whatever session the box is in. gamescope must be installed; otherwise Dedicated falls back to Auto.",
"display_game_session_auto": "Auto",
"display_game_session_dedicated": "Dedicated",
"display_experimental": "Experimental",
"display_ddc": "Turn monitors off while streaming (DDC/CI)",
"display_ddc_help": "Windows only, takes effect with Exclusive topology. Before disabling your physical monitors, the host also tells them to power their panel off over the DDC/CI monitor-control channel, and wakes them again when the stream ends. This can eliminate a periodic stutter some setups see when the streamed display is the only active one (the dark monitor keeps probing its inputs; a panel that was told to sleep doesn't). Monitors without DDC/CI support are skipped — if your monitor doesn't wake up afterwards, press its power button once and turn this off.",
"display_ddc_disabled": "Off",
"display_ddc_enabled": "On",
"display_ddc_badge": "Monitors off via DDC/CI",
"display_pnp": "Disable monitor devices while streaming (PnP)",
"display_pnp_help": "Windows only, takes effect with Exclusive topology. On top of removing your physical monitors from the desktop, the host disables their Windows device entries for the duration of the stream and re-enables them afterwards. A standby monitor or TV that keeps waking its connection (auto input scan, instant-on) can no longer interrupt the stream — Windows ignores its wake events entirely while the device is disabled. If the host crashes mid-stream, the monitors are re-enabled the next time it starts; until then you can re-enable them manually in Device Manager.",
"display_pnp_disabled": "Off",
"display_pnp_enabled": "On",
"display_pnp_badge": "Monitor devices disabled (PnP)",
"display_identity_shared": "Shared",
"display_identity_per_client": "Per client",
"display_identity_per_client_mode": "Per client + resolution",
"display_layout_mode": "Multi-monitor layout",
"display_layout_help": "Auto lays displays out side by side, left to right. Manual: you position each one yourself — a per-display X/Y editor appears in the Live displays section below once two or more are streaming.",
"display_layout_auto_row": "Auto (side by side)",
"display_layout_manual": "Manual",
"display_preset_custom_label": "Custom presets",
"display_preset_save_as": "Save as preset…",
"display_preset_name": "Preset name",
"display_preset_edit": "Rename",
"display_preset_update": "Update to current settings",
"display_preset_delete": "Delete",
"display_preset_delete_confirm": "Delete this custom preset?",
"clients_title": "Paired clients",
"clients_empty": "No paired clients yet.",
"clients_name": "Name",
"clients_fingerprint": "Fingerprint",
"clients_unpair_confirm": "Unpair this client? It will need to pair again to connect.",
"pairing_title": "Pairing",
"pairing_idle": "No pairing in progress. Start pairing from a Moonlight client, then enter its PIN here.",
"pairing_waiting": "A client is waiting to pair. Enter the PIN it shows:",
"pairing_pin_label": "PIN",
"pairing_submit": "Submit PIN",
"pairing_pin_sent": "PIN sent. If it's correct, the client finishes pairing and appears under Paired devices below.",
"pairing_failed": "Couldn't submit the PIN — check it's correct and that the client is still waiting to pair.",
"pairing_native_title": "Pair a device",
"pairing_native_desc": "Show a one-time PIN here, then enter it in your Punktfunk app to pair this device.",
"pairing_native_disabled": "The native host isn't running. Start it with `serve --native` to pair Punktfunk devices.",
"pairing_native_arm": "Pair a device",
"pairing_native_enter": "Enter this PIN on your device:",
"pairing_native_expires": "Expires in",
"pairing_native_cancel": "Cancel",
"pairing_native_devices": "Paired devices",
"pairing_native_empty": "No devices paired yet.",
"pairing_native_unpair_confirm": "Unpair this device? It will need to pair again to connect.",
"pairing_protocol": "Protocol",
"pairing_protocol_native": "punktfunk/1",
"pairing_protocol_moonlight": "Moonlight",
"pairing_pending_title": "Waiting for approval",
"pairing_pending_desc": "These devices tried to connect. Approving pairs a device immediately — no PIN needed.",
"pairing_pending_approve": "Approve",
"pairing_pending_deny": "Deny",
"pairing_pending_name_prompt": "Name this device:",
"pairing_pending_age_just_now": "just now",
"pairing_pending_age_secs": "{s}s ago",
"pairing_pending_age_mins": "{min} min ago",
"pairing_moonlight_title": "Moonlight (GameStream) pairing",
"library_title": "Library",
"library_empty": "No games found yet.",
"library_sources_title": "Game sources",
"library_sources_help": "Launchers this host scans for installed games. Turn one off to hide its games from every device — nothing is deleted, and turning it back on brings them right back.",
"library_sources_failed": "Could not update the game source.",
"library_store_steam": "Steam",
"library_store_custom": "Custom",
"library_add_title": "Add a custom game",
"library_edit_title": "Edit custom game",
"library_add_button": "Add custom game",
"library_field_title": "Title",
"library_field_portrait": "Portrait art URL",
"library_field_hero": "Hero art URL",
"library_field_header": "Header art URL",
"library_field_logo": "Logo art URL",
"library_field_command": "Launch command",
"library_field_command_help": "Optional. The command the host runs to launch this title.",
"library_field_platform": "Platform",
"library_field_platform_help": "The system this title runs on, e.g. PS2, Xbox 360, SNES, PC.",
"library_field_description": "Description",
"library_field_developer": "Developer",
"library_field_publisher": "Publisher",
"library_field_release_year": "Release year",
"library_field_genres": "Genres",
"library_field_genres_help": "Comma-separated, e.g. RPG, Platformer.",
"library_field_tags": "Tags",
"library_field_tags_help": "Comma-separated labels for organizing, e.g. co-op, kids.",
"library_field_region": "Region",
"library_field_region_help": "e.g. NTSC-U, PAL, NTSC-J.",
"library_field_players": "Players",
"library_details_legend": "Details (optional)",
"library_save": "Save",
"library_create": "Add",
"library_cancel": "Cancel",
"library_edit": "Edit",
"library_delete": "Delete",
"library_delete_confirm": "Delete this custom game? This can't be undone.",
"settings_title": "Settings",
"settings_token_label": "API token",
"settings_token_help": "Bearer token for the management API. Leave empty for a loopback host with no token.",
"settings_language": "Language",
"settings_save": "Save",
"settings_saved": "Saved.",
"common_loading": "Loading…",
"common_error": "Something went wrong.",
"common_retry": "Retry",
"common_yes": "Yes",
"common_cancel": "Cancel",
"common_unauthorized": "Session expired — redirecting to sign in…",
"login_title": "Sign in",
"login_subtitle": "Enter the management password to continue. Don't know what to do?",
"login_docs_link": "Visit the documentation",
"login_password": "Password",
"login_submit": "Sign in",
"login_error": "Wrong password.",
"login_signing_in": "Signing in…",
"action_logout": "Sign out",
"settings_logout_failed": "Sign-out failed — you're still signed in. Please try again.",
"nav_stats": "Performance",
"nav_logs": "Logs",
"logs_title": "Logs",
"logs_subtitle": "The host's recent log stream — follow live, filter by level, search.",
"logs_follow": "Follow",
"logs_pause": "Pause",
"logs_clear": "Clear",
"logs_search": "Search logs…",
"logs_empty": "No log entries match — adjust the filter or wait for host activity.",
"logs_dropped": "Some entries were evicted before they could be fetched",
"stats_title": "Performance",
"stats_subtitle": "Record a session's pipeline timings and review them as graphs.",
"stats_capture_title": "Capture",
"stats_capture_desc": "Arm capture, run a session, then stop to save a recording. Sampling runs at the host's aggregation boundary — no per-frame overhead.",
"stats_recording": "Recording",
"stats_idle": "Idle",
"stats_start": "Start capture",
"stats_stop": "Stop & save",
"stats_elapsed": "Elapsed",
"stats_samples": "Samples",
"stats_kind": "Path",
"stats_kind_native": "Native",
"stats_kind_gamestream": "GameStream",
"stats_live_title": "Live",
"stats_live_waiting": "Armed — waiting for the first samples. Start a session to begin recording.",
"stats_latency_title": "Latency by stage",
"stats_latency_axis": "µs",
"stats_latency_desc": "Per-stage pipeline time, stacked — the \"where does the time go\" view.",
"stats_throughput_title": "Throughput",
"stats_health_title": "Health",
"stats_fps_new": "New fps",
"stats_fps_repeat": "Repeat fps",
"stats_mbps": "Mb/s",
"stats_bitrate_target": "Target Mb/s",
"stats_health_gamestream_note": "Packet loss, send-drops, and FEC recovery are receiver-side metrics the GameStream path doesn't instrument — only frame drops are shown here.",
"stats_p99": "p99",
"stats_p50": "p50",
"stats_frames_dropped": "Frames dropped",
"stats_packets_dropped": "Packets dropped",
"stats_send_dropped": "Send drops",
"stats_fec_recovered": "FEC recovered",
"stats_recordings_title": "Recordings",
"stats_recordings_empty": "No recordings yet. Start a capture to record one.",
"stats_col_time": "Time",
"stats_col_kind": "Path",
"stats_col_resolution": "Resolution",
"stats_col_codec": "Codec",
"stats_col_duration": "Duration",
"stats_col_samples": "Samples",
"stats_view": "View",
"stats_download": "Download",
"stats_delete": "Delete",
"stats_delete_confirm": "Delete this recording? This can't be undone.",
"stats_detail_title": "Recording detail",
"stats_close": "Close",
"stats_no_samples": "This recording has no samples.",
"store_title": "Plugins",
"store_subtitle": "Browse the plugin catalog, install and remove plugins, and choose which catalogs this host trusts.",
"store_tab_browse": "Browse",
"store_tab_installed": "Installed",
"store_tab_sources": "Sources",
"store_tier_verified": "Verified",
"store_tier_verified_hint": "From the built-in unom catalog — unom reviewed this exact package.",
"store_tier_external": "External source",
"store_tier_external_hint": "Pinned and integrity-checked, but curated by someone other than unom. Nobody at unom reviewed this code.",
"store_tier_unverified": "Unverified",
"store_tier_unverified_hint": "Installed from a raw package spec. No catalog, no review — nobody checked this code.",
"store_tier_cli": "Installed via CLI",
"store_tier_cli_hint": "Installed from the command line, so the host has no record of where it came from.",
"store_from_source": "from",
"store_search_placeholder": "Search plugins…",
"store_filter_all": "All sources",
"store_empty": "No plugins in the catalog yet.",
"store_no_match": "No plugin matches your search.",
"store_by_author": "by {author}",
"store_homepage": "Homepage",
"store_install": "Install",
"store_installed_label": "Installed",
"store_update_to": "Update to {version}",
"store_incompatible": "Not compatible with this host.",
"store_blocked": "Blocked by the host: {reason}",
"store_spec_open": "Install from package spec…",
"store_runner_title": "Plugin runner",
"store_runner_help": "The service every plugin runs inside. Disabling it stops all plugins at once without uninstalling anything.",
"store_runner_not_installed": "The plugin runner isn't installed on this host, so plugins can't start.",
"store_runner_banner": "The plugin runner is switched off — plugins won't start until you enable it.",
"store_runner_enable": "Enable runner",
"store_runner_disable": "Disable runner",
"store_runner_state_running": "Running",
"store_runner_state_stopped": "Stopped",
"store_runner_state_disabled": "Disabled",
"store_runner_state_missing": "Not installed",
"store_runner_unit": "Service",
"store_runner_principal": "Runs as",
"store_runner_failed": "Could not change the plugin runner.",
"store_installed_title": "Installed plugins",
"store_installed_empty": "No plugins installed yet.",
"store_running": "Running",
"store_stopped": "Not running",
"store_uninstall": "Uninstall",
"store_uninstall_confirm": "Uninstall {title}? You can install it again from the catalog.",
"store_uninstall_failed": "Could not start the removal.",
"store_update_no_entry": "That plugin isn't in any catalog right now — refresh the sources and try again.",
"store_sources_title": "Catalog sources",
"store_sources_help": "Where this host looks for plugins. The built-in unom catalog is always present; every other source is one you added and vouch for yourself.",
"store_refresh_all": "Refresh all",
"store_refresh_failed": "Could not refresh the catalogs.",
"store_source_builtin": "Built in",
"store_source_signed": "Signed",
"store_source_unsigned": "Unsigned",
"store_source_stale": "Out of date",
"store_source_entries": "{count} plugins",
"store_source_fetched": "last fetched {when}",
"store_source_never": "never",
"store_source_remove": "Remove source",
"store_source_remove_confirm": "Remove the source “{name}”? Plugins already installed from it stay installed.",
"store_source_remove_failed": "Could not remove the source.",
"store_source_builtin_locked": "The built-in unom catalog can't be removed.",
"store_add_source_title": "Add a catalog source",
"store_field_source_name": "Name",
"store_field_source_url": "Index URL",
"store_field_source_key": "Public key (optional)",
"store_field_source_key_help": "An ed25519:… key. With a key set, the host only accepts a signed index from this source.",
"store_add_source": "Add source",
"store_add_source_failed": "Could not save the source — check the name and the URL.",
"store_source_trust_title": "Trust this source?",
"store_source_trust_body": "Everything you install from “{name}” is code unom has not reviewed. It runs on this host with the plugin runner's privileges. Only add a catalog whose operator you trust.",
"store_source_trust_unsigned": "Without a public key the host can't tell whether this index was tampered with in transit.",
"store_source_trust_confirm": "I understand — add the source",
"store_install_title": "Install {title}?",
"store_install_verified_body": "Version {version} from the built-in unom catalog. unom reviewed this exact package.",
"store_install_confirm": "Install",
"store_install_external_title": "Install {title} from an external source?",
"store_install_external_body": "Version {version} comes from “{source}”, a catalog you added yourself.",
"store_install_external_note": "unom has not reviewed this code. The package is pinned and integrity-checked, but it will run on this host with the plugin runner's privileges.",
"store_install_external_confirm": "Install anyway",
"store_install_failed": "Could not start the install.",
"store_busy": "The host is already installing or removing a plugin. Try again once it's finished.",
"store_spec_title": "Install from a package spec",
"store_spec_lead": "This installs code straight from a package registry. It is in no catalog, nobody has reviewed it, and it will run on this host with the plugin runner's privileges — the same access it has to your files and your session.",
"store_spec_permanent": "A plugin installed this way stays marked Unverified for as long as it is installed.",
"store_spec_field": "Package spec",
"store_spec_field_help": "For example @scope/plugin-name@1.2.3.",
"store_spec_confirm_field": "Type the package spec again to confirm",
"store_spec_checkbox": "I understand that this runs unreviewed code with operator privileges.",
"store_spec_confirm": "Install unverified",
"store_job_install": "Installing {target}",
"store_job_uninstall": "Removing {target}",
"store_job_done_install": "Installed.",
"store_job_done_uninstall": "Removed.",
"store_job_failed": "The job failed.",
"store_job_restarting": "The plugin runner is restarting — the sidebar catches up in a moment.",
"store_job_log": "Show log",
"store_job_dismiss": "Dismiss",
"store_phase_queued": "Queued",
"store_phase_verifying": "Verifying the package",
"store_phase_installing": "Installing",
"store_phase_removing": "Removing",
"store_phase_checking": "Checking the install",
"store_phase_rolling_back": "Rolling back",
"store_phase_recording": "Recording provenance",
"store_phase_restarting": "Restarting the plugin runner",
"store_phase_done": "Done",
"games_title": "Running games",
"games_state_launching": "Starting",
"games_state_running": "Running",
"games_state_exited": "Ended",
"games_state_grace": "Waiting for client",
"games_closing_in": "Its client is gone — closing in {time} unless it comes back",
"games_end_now": "End now",
"session_game_title": "When a game or a session ends",
"session_game_help": "A streaming session and the game it launched can share a fate. These settings are about the game; the keep-alive above is about the display, and the two have separate timers.",
"session_game_on_exit": "When the game exits",
"session_game_on_exit_help": "Quitting the game hands the client back to its own library instead of leaving it on your desktop. Turn this off if you stream the desktop and treat the game as incidental.",
"session_game_on_exit_end": "End the session",
"session_game_on_exit_keep": "Keep streaming",
"session_game_end_game": "When the session ends",
"session_game_end_game_help": "Whether stopping (or losing) a session also closes the game it launched. Never applies to a game you started yourself — only one this host launched for the session.",
"session_game_end_keep": "Leave it running",
"session_game_end_on_quit": "Close it on Stop",
"session_game_end_always": "Always close it",
"session_game_always_warning": "Closing a game costs whatever it had not saved. The host asks it to close first and only forces the issue if it refuses — but a network drop is not someone pressing Stop, so a dropped client gets the reconnect window below before anything happens. A display kept forever stays up regardless; this setting governs the game, not the screen.",
"session_game_grace": "Reconnect window",
"session_game_grace_help": "How long a client that vanished has to come back before its game is closed. The console shows the countdown, and reconnecting cancels it.",
"session_game_saved": "Session and game settings saved",
"session_game_inert": "This host has no way to launch games, so these settings do nothing here",
"session_game_nested_note": "On a gamescope game session the game runs *inside* the streamed display, so it lives exactly as long as that display does — which is what Keep alive above decides, not this setting. A deliberate Stop tears that display down at once and takes the game with it, whichever option you pick here."
"$schema": "https://inlang.com/schema/inlang-message-format",
"app_name": "Punktfunk",
"app_tagline": "management console",
"display_settings_saved": "Display configuration saved",
"nav_dashboard": "Dashboard",
"nav_host": "Host",
"nav_displays": "Virtual displays",
"nav_clients": "Paired clients",
"nav_pairing": "Pairing",
"nav_library": "Library",
"nav_settings": "Settings",
"nav_more": "More",
"nav_plugins": "Plugins",
"plugin_offline_title": "This plugin isn't running",
"plugin_offline_hint": "Start the scripting runner, then retry.",
"plugin_retry": "Retry",
"plugin_open_new_tab": "Open in new tab",
"status_title": "Live status",
"status_video": "Video",
"status_audio": "Audio",
"status_streaming": "Streaming",
"status_idle": "Idle",
"status_session": "Session",
"status_sessions_active": "{count} active",
"status_no_session": "No active session",
"status_paired_count": "Paired clients",
"status_pin_pending": "Pairing PIN pending",
"stream_codec": "Codec",
"stream_resolution": "Resolution",
"stream_fps": "Frame rate",
"stream_bitrate": "Bitrate",
"action_stop_session": "Stop session",
"action_request_idr": "Request keyframe",
"action_unpair": "Unpair",
"host_identity": "Identity",
"host_hostname": "Hostname",
"host_local_ip": "Local IP",
"host_version": "Version",
"host_abi": "ABI version",
"host_codecs": "Codecs",
"host_ports": "Ports",
"host_uniqueid": "Unique ID",
"host_compositors": "Compositors",
"host_compositors_help": "Backends the host can drive a virtual output on. Pass an id to a client's --compositor flag; the host honors it if available, else auto-detects.",
"compositor_available": "Available",
"compositor_unavailable": "Unavailable",
"compositor_default": "Default",
"host_gpus": "GPUs",
"host_gpus_help": "The GPU the host captures and encodes on. Automatic picks the best GPU; preferring one pins capture + encode to it. A change applies to the next session.",
"gpu_automatic": "Automatic",
"gpu_prefer": "Prefer",
"gpu_preferred": "Preferred",
"gpu_in_use": "In use · {backend}",
"gpu_next_session": "Next session",
"gpu_none": "No GPUs detected.",
"gpu_missing_warning": "The preferred GPU “{name}” is not present — automatic selection is used instead.",
"gpu_env_note": "PUNKTFUNK_RENDER_ADAPTER={value} pins the GPU while in automatic mode.",
"gpu_encoder_pin_note": "PUNKTFUNK_ENCODER={value} pins the encoder backend.",
"gpu_encoder_pin_warning": "PUNKTFUNK_ENCODER={value} pins a {vendor} encoder, but the next session's GPU is “{name}” — remove the stale pin from host.env.",
"host_displays": "Virtual displays",
"host_displays_help": "How virtual displays are created, kept alive, and arranged. Pick a preset, or choose Custom to set options directly. A change applies to the next session.",
"display_config_title": "Configuration",
"display_preset": "Preset",
"display_preset_custom": "Custom",
"display_preset_default": "Default",
"display_preset_gaming_rig": "Headless box",
"display_preset_shared_desktop": "Shared desktop",
"display_preset_hotdesk": "Hot-desk",
"display_preset_workstation": "Workstation",
"display_keep_alive": "Keep alive after disconnect",
"display_keep_alive_off": "Off",
"display_keep_alive_keep": "Keep for",
"display_keep_alive_forever": "Forever",
"display_keep_alive_seconds": "seconds",
"display_topology": "Topology",
"display_topology_auto": "Automatic",
"display_topology_extend": "Extend",
"display_topology_primary": "Primary",
"display_topology_exclusive": "Exclusive",
"display_max": "Max displays",
"display_save": "Save",
"display_effective": "In effect",
"display_pending_note": "Changes apply from the next connection — a streaming session keeps the display it opened on.",
"display_live": "Live displays",
"display_none_live": "No virtual displays right now.",
"display_state_active": "Active",
"display_state_lingering": "Lingering",
"display_state_pinned": "Pinned",
"display_release_btn": "Release",
"display_release_all": "Release all kept",
"display_expires_in": "tears down in {sec}s",
"display_sessions": "{count} streaming",
"display_arrange": "Arrange displays",
"display_arrange_help": "Set where each streamed display sits on the desktop, in pixels. Saving switches to a manual layout; it applies from the next connect.",
"display_arrange_save": "Save arrangement",
"display_custom_desc": "Set every option yourself.",
"display_preset_current": "Active",
"display_preset_soon": "coming soon",
"display_keep_alive_help": "Off tears the display down as soon as the client disconnects. Keep it alive (and, on gamescope, its game) so a quick reconnect resumes instantly instead of rebuilding.",
"display_topology_help": "How the streamed display fits into the host's desktop. Extend: an extra screen alongside your monitors. Primary: the streamed display becomes the primary output, your monitors kept. Exclusive: the streamed display is the sole output — physical monitors are disabled while streaming and restored after. On a headless host it just sets whether the streamed display is the primary.",
"display_conflict": "When another client connects",
"display_conflict_help": "What happens if a second client connects while one is already streaming and asks for a different resolution.",
"display_conflict_separate": "Own display",
"display_conflict_steal": "Take over",
"display_conflict_join": "Share view",
"display_conflict_reject": "Busy — reject",
"display_identity": "Per-client identity",
"display_identity_help": "Whether the streamed display carries a stable per-client identity, so the host's desktop remembers that client's per-monitor settings (scaling, resolution) and reapplies them when it reconnects. Shared: one identity for everyone. Per client: each device keeps its own. Per client + resolution: a device keeps separate settings per resolution it connects at.",
"display_game_session": "Dedicated game sessions",
"display_game_session_help": "How a session that launches a game from the library is served. “Dedicated” always gives the launch its own headless gamescope at your exact resolution — the game boots straight in, no Steam Big Picture, no game mode. “Auto” uses whatever session the box is in. gamescope must be installed; otherwise Dedicated falls back to Auto.",
"display_game_session_auto": "Auto",
"display_game_session_dedicated": "Dedicated",
"display_experimental": "Experimental",
"display_ddc": "Turn monitors off while streaming (DDC/CI)",
"display_ddc_help": "Windows only, takes effect with Exclusive topology. Before disabling your physical monitors, the host also tells them to power their panel off over the DDC/CI monitor-control channel, and wakes them again when the stream ends. This can eliminate a periodic stutter some setups see when the streamed display is the only active one (the dark monitor keeps probing its inputs; a panel that was told to sleep doesn't). Monitors without DDC/CI support are skipped — if your monitor doesn't wake up afterwards, press its power button once and turn this off.",
"display_ddc_disabled": "Off",
"display_ddc_enabled": "On",
"display_ddc_badge": "Monitors off via DDC/CI",
"display_pnp": "Disable monitor devices while streaming (PnP)",
"display_pnp_help": "Windows only, takes effect with Exclusive topology. On top of removing your physical monitors from the desktop, the host disables their Windows device entries for the duration of the stream and re-enables them afterwards. A standby monitor or TV that keeps waking its connection (auto input scan, instant-on) can no longer interrupt the stream — Windows ignores its wake events entirely while the device is disabled. If the host crashes mid-stream, the monitors are re-enabled the next time it starts; until then you can re-enable them manually in Device Manager.",
"display_pnp_disabled": "Off",
"display_pnp_enabled": "On",
"display_pnp_badge": "Monitor devices disabled (PnP)",
"display_identity_shared": "Shared",
"display_identity_per_client": "Per client",
"display_identity_per_client_mode": "Per client + resolution",
"display_layout_mode": "Multi-monitor layout",
"display_layout_help": "Auto lays displays out side by side, left to right. Manual: you position each one yourself — a per-display X/Y editor appears in the Live displays section below once two or more are streaming.",
"display_layout_auto_row": "Auto (side by side)",
"display_layout_manual": "Manual",
"display_preset_custom_label": "Custom presets",
"display_preset_save_as": "Save as preset…",
"display_preset_name": "Preset name",
"display_preset_edit": "Rename",
"display_preset_update": "Update to current settings",
"display_preset_delete": "Delete",
"display_preset_delete_confirm": "Delete this custom preset?",
"clients_title": "Paired clients",
"clients_empty": "No paired clients yet.",
"clients_name": "Name",
"clients_fingerprint": "Fingerprint",
"clients_unpair_confirm": "Unpair this client? It will need to pair again to connect.",
"pairing_title": "Pairing",
"pairing_idle": "No pairing in progress. Start pairing from a Moonlight client, then enter its PIN here.",
"pairing_waiting": "A client is waiting to pair. Enter the PIN it shows:",
"pairing_pin_label": "PIN",
"pairing_submit": "Submit PIN",
"pairing_pin_sent": "PIN sent. If it's correct, the client finishes pairing and appears under Paired devices below.",
"pairing_failed": "Couldn't submit the PIN — check it's correct and that the client is still waiting to pair.",
"pairing_native_title": "Pair a device",
"pairing_native_desc": "Show a one-time PIN here, then enter it in your Punktfunk app to pair this device.",
"pairing_native_disabled": "The native host isn't running. Start it with `serve --native` to pair Punktfunk devices.",
"pairing_native_arm": "Pair a device",
"pairing_native_enter": "Enter this PIN on your device:",
"pairing_native_expires": "Expires in",
"pairing_native_cancel": "Cancel",
"pairing_native_devices": "Paired devices",
"pairing_native_empty": "No devices paired yet.",
"pairing_native_unpair_confirm": "Unpair this device? It will need to pair again to connect.",
"pairing_protocol": "Protocol",
"pairing_protocol_native": "punktfunk/1",
"pairing_protocol_moonlight": "Moonlight",
"pairing_pending_title": "Waiting for approval",
"pairing_pending_desc": "These devices tried to connect. Approving pairs a device immediately — no PIN needed.",
"pairing_pending_approve": "Approve",
"pairing_pending_deny": "Deny",
"pairing_pending_name_prompt": "Name this device:",
"pairing_pending_age_just_now": "just now",
"pairing_pending_age_secs": "{s}s ago",
"pairing_pending_age_mins": "{min} min ago",
"pairing_moonlight_title": "Moonlight (GameStream) pairing",
"library_title": "Library",
"library_empty": "No games found yet.",
"library_sources_title": "Game sources",
"library_sources_help": "Launchers this host scans for installed games. Turn one off to hide its games from every device — nothing is deleted, and turning it back on brings them right back.",
"library_sources_failed": "Could not update the game source.",
"library_store_steam": "Steam",
"library_store_custom": "Custom",
"library_add_title": "Add a custom game",
"library_edit_title": "Edit custom game",
"library_add_button": "Add custom game",
"library_field_title": "Title",
"library_field_portrait": "Portrait art URL",
"library_field_hero": "Hero art URL",
"library_field_header": "Header art URL",
"library_field_logo": "Logo art URL",
"library_field_command": "Launch command",
"library_field_command_help": "Optional. The command the host runs to launch this title.",
"library_field_platform": "Platform",
"library_field_platform_help": "The system this title runs on, e.g. PS2, Xbox 360, SNES, PC.",
"library_field_description": "Description",
"library_field_developer": "Developer",
"library_field_publisher": "Publisher",
"library_field_release_year": "Release year",
"library_field_genres": "Genres",
"library_field_genres_help": "Comma-separated, e.g. RPG, Platformer.",
"library_field_tags": "Tags",
"library_field_tags_help": "Comma-separated labels for organizing, e.g. co-op, kids.",
"library_field_region": "Region",
"library_field_region_help": "e.g. NTSC-U, PAL, NTSC-J.",
"library_field_players": "Players",
"library_details_legend": "Details (optional)",
"library_save": "Save",
"library_create": "Add",
"library_cancel": "Cancel",
"library_edit": "Edit",
"library_delete": "Delete",
"library_delete_confirm": "Delete this custom game? This can't be undone.",
"settings_title": "Settings",
"settings_token_label": "API token",
"settings_token_help": "Bearer token for the management API. Leave empty for a loopback host with no token.",
"settings_language": "Language",
"settings_save": "Save",
"settings_saved": "Saved.",
"common_loading": "Loading…",
"common_error": "Something went wrong.",
"common_retry": "Retry",
"common_yes": "Yes",
"common_cancel": "Cancel",
"common_unauthorized": "Session expired — redirecting to sign in…",
"login_title": "Sign in",
"login_subtitle": "Enter the management password to continue. Don't know what to do?",
"login_docs_link": "Visit the documentation",
"login_password": "Password",
"login_submit": "Sign in",
"login_error": "Wrong password.",
"login_signing_in": "Signing in…",
"action_logout": "Sign out",
"settings_logout_failed": "Sign-out failed — you're still signed in. Please try again.",
"nav_stats": "Performance",
"nav_logs": "Logs",
"logs_title": "Logs",
"logs_subtitle": "The host's recent log stream — follow live, filter by level, search.",
"logs_follow": "Follow",
"logs_pause": "Pause",
"logs_clear": "Clear",
"logs_search": "Search logs…",
"logs_empty": "No log entries match — adjust the filter or wait for host activity.",
"logs_dropped": "Some entries were evicted before they could be fetched",
"stats_title": "Performance",
"stats_subtitle": "Record a session's pipeline timings and review them as graphs.",
"stats_capture_title": "Capture",
"stats_capture_desc": "Arm capture, run a session, then stop to save a recording. Sampling runs at the host's aggregation boundary — no per-frame overhead.",
"stats_recording": "Recording",
"stats_idle": "Idle",
"stats_start": "Start capture",
"stats_stop": "Stop & save",
"stats_elapsed": "Elapsed",
"stats_samples": "Samples",
"stats_kind": "Path",
"stats_kind_native": "Native",
"stats_kind_gamestream": "GameStream",
"stats_live_title": "Live",
"stats_live_waiting": "Armed — waiting for the first samples. Start a session to begin recording.",
"stats_latency_title": "Latency by stage",
"stats_latency_axis": "µs",
"stats_latency_desc": "Per-stage pipeline time, stacked — the \"where does the time go\" view.",
"stats_throughput_title": "Throughput",
"stats_health_title": "Health",
"stats_fps_new": "New fps",
"stats_fps_repeat": "Repeat fps",
"stats_mbps": "Mb/s",
"stats_bitrate_target": "Target Mb/s",
"stats_health_gamestream_note": "Packet loss, send-drops, and FEC recovery are receiver-side metrics the GameStream path doesn't instrument — only frame drops are shown here.",
"stats_p99": "p99",
"stats_p50": "p50",
"stats_frames_dropped": "Frames dropped",
"stats_packets_dropped": "Packets dropped",
"stats_send_dropped": "Send drops",
"stats_fec_recovered": "FEC recovered",
"stats_recordings_title": "Recordings",
"stats_recordings_empty": "No recordings yet. Start a capture to record one.",
"stats_col_time": "Time",
"stats_col_kind": "Path",
"stats_col_resolution": "Resolution",
"stats_col_codec": "Codec",
"stats_col_duration": "Duration",
"stats_col_samples": "Samples",
"stats_view": "View",
"stats_download": "Download",
"stats_delete": "Delete",
"stats_delete_confirm": "Delete this recording? This can't be undone.",
"stats_detail_title": "Recording detail",
"stats_close": "Close",
"stats_no_samples": "This recording has no samples.",
"store_title": "Plugins",
"store_subtitle": "Browse the plugin catalog, install and remove plugins, and choose which catalogs this host trusts.",
"store_tab_browse": "Browse",
"store_tab_installed": "Installed",
"store_tab_sources": "Sources",
"store_tier_verified": "Verified",
"store_tier_verified_hint": "From the built-in unom catalog — unom reviewed this exact package.",
"store_tier_external": "External source",
"store_tier_external_hint": "Pinned and integrity-checked, but curated by someone other than unom. Nobody at unom reviewed this code.",
"store_tier_unverified": "Unverified",
"store_tier_unverified_hint": "Installed from a raw package spec. No catalog, no review — nobody checked this code.",
"store_tier_cli": "Installed via CLI",
"store_tier_cli_hint": "Installed from the command line, so the host has no record of where it came from.",
"store_from_source": "from",
"store_search_placeholder": "Search plugins…",
"store_filter_all": "All sources",
"store_empty": "No plugins in the catalog yet.",
"store_no_match": "No plugin matches your search.",
"store_by_author": "by {author}",
"store_homepage": "Homepage",
"store_install": "Install",
"store_installed_label": "Installed",
"store_update_to": "Update to {version}",
"store_incompatible": "Not compatible with this host.",
"store_blocked": "Blocked by the host: {reason}",
"store_spec_open": "Install from package spec…",
"store_runner_title": "Plugin runner",
"store_runner_help": "The service every plugin runs inside. Disabling it stops all plugins at once without uninstalling anything.",
"store_runner_not_installed": "The plugin runner isn't installed on this host, so plugins can't start.",
"store_runner_banner": "The plugin runner is switched off — plugins won't start until you enable it.",
"store_runner_enable": "Enable runner",
"store_runner_disable": "Disable runner",
"store_runner_state_running": "Running",
"store_runner_state_stopped": "Stopped",
"store_runner_state_disabled": "Disabled",
"store_runner_state_missing": "Not installed",
"store_runner_unit": "Service",
"store_runner_principal": "Runs as",
"store_runner_failed": "Could not change the plugin runner.",
"store_installed_title": "Installed plugins",
"store_installed_empty": "No plugins installed yet.",
"store_running": "Running",
"store_stopped": "Not running",
"store_uninstall": "Uninstall",
"store_uninstall_confirm": "Uninstall {title}? You can install it again from the catalog.",
"store_uninstall_failed": "Could not start the removal.",
"store_update_no_entry": "That plugin isn't in any catalog right now — refresh the sources and try again.",
"store_sources_title": "Catalog sources",
"store_sources_help": "Where this host looks for plugins. The built-in unom catalog is always present; every other source is one you added and vouch for yourself.",
"store_refresh_all": "Refresh all",
"store_refresh_failed": "Could not refresh the catalogs.",
"store_source_builtin": "Built in",
"store_source_signed": "Signed",
"store_source_unsigned": "Unsigned",
"store_source_stale": "Out of date",
"store_source_entries": "{count} plugins",
"store_source_fetched": "last fetched {when}",
"store_source_never": "never",
"store_source_remove": "Remove source",
"store_source_remove_confirm": "Remove the source “{name}”? Plugins already installed from it stay installed.",
"store_source_remove_failed": "Could not remove the source.",
"store_source_builtin_locked": "The built-in unom catalog can't be removed.",
"store_add_source_title": "Add a catalog source",
"store_field_source_name": "Name",
"store_field_source_url": "Index URL",
"store_field_source_key": "Public key (optional)",
"store_field_source_key_help": "An ed25519:… key. With a key set, the host only accepts a signed index from this source.",
"store_add_source": "Add source",
"store_add_source_failed": "Could not save the source — check the name and the URL.",
"store_source_trust_title": "Trust this source?",
"store_source_trust_body": "Everything you install from “{name}” is code unom has not reviewed. It runs on this host with the plugin runner's privileges. Only add a catalog whose operator you trust.",
"store_source_trust_unsigned": "Without a public key the host can't tell whether this index was tampered with in transit.",
"store_source_trust_confirm": "I understand — add the source",
"store_install_title": "Install {title}?",
"store_install_verified_body": "Version {version} from the built-in unom catalog. unom reviewed this exact package.",
"store_install_confirm": "Install",
"store_install_external_title": "Install {title} from an external source?",
"store_install_external_body": "Version {version} comes from “{source}”, a catalog you added yourself.",
"store_install_external_note": "unom has not reviewed this code. The package is pinned and integrity-checked, but it will run on this host with the plugin runner's privileges.",
"store_install_external_confirm": "Install anyway",
"store_install_failed": "Could not start the install.",
"store_busy": "The host is already installing or removing a plugin. Try again once it's finished.",
"store_spec_title": "Install from a package spec",
"store_spec_lead": "This installs code straight from a package registry. It is in no catalog, nobody has reviewed it, and it will run on this host with the plugin runner's privileges — the same access it has to your files and your session.",
"store_spec_permanent": "A plugin installed this way stays marked Unverified for as long as it is installed.",
"store_spec_field": "Package spec",
"store_spec_field_help": "For example @scope/plugin-name@1.2.3.",
"store_spec_confirm_field": "Type the package spec again to confirm",
"store_spec_checkbox": "I understand that this runs unreviewed code with operator privileges.",
"store_spec_confirm": "Install unverified",
"store_job_install": "Installing {target}",
"store_job_uninstall": "Removing {target}",
"store_job_done_install": "Installed.",
"store_job_done_uninstall": "Removed.",
"store_job_failed": "The job failed.",
"store_job_restarting": "The plugin runner is restarting — the sidebar catches up in a moment.",
"store_job_log": "Show log",
"store_job_dismiss": "Dismiss",
"store_phase_queued": "Queued",
"store_phase_verifying": "Verifying the package",
"store_phase_installing": "Installing",
"store_phase_removing": "Removing",
"store_phase_checking": "Checking the install",
"store_phase_rolling_back": "Rolling back",
"store_phase_recording": "Recording provenance",
"store_phase_restarting": "Restarting the plugin runner",
"store_phase_done": "Done",
"games_title": "Running games",
"games_state_launching": "Starting",
"games_state_running": "Running",
"games_state_exited": "Ended",
"games_state_grace": "Waiting for client",
"games_closing_in": "Its client is gone — closing in {time} unless it comes back",
"games_end_now": "End now",
"session_game_title": "When a game or a session ends",
"session_game_help": "A streaming session and the game it launched can share a fate. These settings are about the game; the keep-alive above is about the display, and the two have separate timers.",
"session_game_on_exit": "When the game exits",
"session_game_on_exit_help": "Quitting the game hands the client back to its own library instead of leaving it on your desktop. Turn this off if you stream the desktop and treat the game as incidental.",
"session_game_on_exit_end": "End the session",
"session_game_on_exit_keep": "Keep streaming",
"session_game_end_game": "When the session ends",
"session_game_end_game_help": "Whether stopping (or losing) a session also closes the game it launched. Never applies to a game you started yourself — only one this host launched for the session.",
"session_game_end_keep": "Leave it running",
"session_game_end_on_quit": "Close it on Stop",
"session_game_end_always": "Always close it",
"session_game_always_warning": "Closing a game costs whatever it had not saved. The host asks it to close first and only forces the issue if it refuses — but a network drop is not someone pressing Stop, so a dropped client gets the reconnect window below before anything happens. A display kept forever stays up regardless; this setting governs the game, not the screen.",
"session_game_grace": "Reconnect window",
"session_game_grace_help": "How long a client that vanished has to come back before its game is closed. The console shows the countdown, and reconnecting cancels it.",
"session_game_saved": "Session and game settings saved",
"session_game_inert": "This host has no way to launch games, so these settings do nothing here",
"session_game_nested_note": "On a gamescope game session the game runs *inside* the streamed display, so it lives exactly as long as that display does — which is what Keep alive above decides, not this setting. A deliberate Stop tears that display down at once and takes the game with it, whichever option you pick here.",
"display_monitor_title": "Streamed screen",
"display_monitor_intro": "By default the host creates its own virtual screen for each client, sized to that client. Instead, you can stream one of the screens this computer already has — what you see on that monitor is what the client sees.",
"display_monitor_virtual": "Virtual screen (default)",
"display_monitor_virtual_hint": "Each client gets its own screen at its own resolution.",
"display_monitor_mirror_hint": "Every client sees this monitor, at its resolution.",
"display_monitor_none": "This host reports no monitors.",
"display_monitor_unavailable": "Monitors could not be listed on this host.",
"display_monitor_env_locked": "Pinned by PUNKTFUNK_CAPTURE_MONITOR on this host — unset it to choose here.",
"display_monitor_primary": "primary",
"display_monitor_disabled": "off",
"display_monitor_saved": "Streamed screen saved"
}
+160
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@@ -0,0 +1,160 @@
import { useQueryClient } from "@tanstack/react-query";
import { toast } from "@unom/ui/toast";
import type { FC } from "react";
import { ApiError } from "@/api/fetcher";
import {
getGetDisplayMonitorsQueryKey,
getGetDisplaySettingsQueryKey,
useGetDisplayMonitors,
useGetDisplaySettings,
useSetDisplaySettings,
} from "@/api/gen/display/display";
import type { ApiMonitorInfo } from "@/api/gen/model";
import { Badge } from "@/components/ui/badge";
import { Card, CardContent, CardHeader, CardTitle } from "@/components/ui/card";
import { QueryState } from "@/components/query-state";
import { cn } from "@/lib/utils";
import { m } from "@/paraglide/messages";
/**
* **Streamed screen** (design/per-monitor-portal-capture.md §5.3): stream one of the host's real
* monitors instead of creating a virtual display per client.
*
* Deliberately a HOST-wide choice, not per-client — it is the decision of record for this feature,
* and it is also what keeps input honest: the injector is host-lifetime and shared by every
* concurrent session, so "which screen do absolute coordinates land on" can only have one answer.
*
* Saves on selection (like the policy card above) — there is no Save button to miss. The pin is a
* field of the display policy, so it rides the same PUT.
*/
export const MonitorCard: FC = () => {
const qc = useQueryClient();
const monitors = useGetDisplayMonitors();
const settings = useGetDisplaySettings();
const save = useSetDisplaySettings();
const policy = settings.data?.settings;
const rows = monitors.data?.monitors ?? [];
// The host reports the EFFECTIVE pin — an env-pinned appliance shows its real answer here even
// though the console cannot change it.
const pinned = monitors.data?.pinned ?? null;
// `PUNKTFUNK_CAPTURE_MONITOR` outranks the stored policy, so a host pinned in its unit's
// environment is read-only here: offering controls that silently lose to the env would be worse
// than saying so.
const envLocked = !!pinned && policy?.capture_monitor !== pinned;
const choose = (connector: string | null) => {
if (!policy || envLocked) return;
save.mutate(
{ data: { ...policy, capture_monitor: connector } },
{
onSuccess: () => {
qc.invalidateQueries({ queryKey: getGetDisplaySettingsQueryKey() });
qc.invalidateQueries({ queryKey: getGetDisplayMonitorsQueryKey() });
toast.success(m.display_monitor_saved());
},
},
);
};
const busy = save.isPending;
const error = save.error instanceof ApiError ? save.error.message : undefined;
const row = (
key: string,
selected: boolean,
title: string,
hint: string,
tags?: ReturnType<typeof Badge>[],
onSelect?: () => void,
) => (
<button
key={key}
type="button"
disabled={busy || envLocked || !onSelect}
onClick={onSelect}
aria-pressed={selected}
className={cn(
"flex w-full items-start justify-between gap-4 rounded-md border p-3 text-left transition-colors",
selected ? "border-primary bg-primary/5" : "hover:bg-muted/50",
(busy || envLocked) && "cursor-not-allowed opacity-60",
)}
>
<span className="flex flex-col gap-1">
<span className="flex items-center gap-2 font-medium">
{title}
{tags}
</span>
<span className="text-sm text-muted-foreground">{hint}</span>
</span>
</button>
);
const monitorRow = (mon: ApiMonitorInfo) => {
const tags = [
mon.primary ? (
<Badge key="p" variant="secondary">
{m.display_monitor_primary()}
</Badge>
) : null,
!mon.enabled ? (
<Badge key="d" variant="outline">
{m.display_monitor_disabled()}
</Badge>
) : null,
].filter(Boolean) as ReturnType<typeof Badge>[];
return row(
mon.connector,
pinned?.toLowerCase() === mon.connector.toLowerCase(),
`${mon.connector}${mon.description}`,
`${mon.mode} · ${m.display_monitor_mirror_hint()}`,
tags,
// A disabled head cannot be streamed (the host refuses with that reason), so don't
// offer it as a choice — it is listed so "why isn't it here?" has an answer.
mon.enabled && !mon.managed ? () => choose(mon.connector) : undefined,
);
};
return (
<Card>
<CardHeader>
<CardTitle>{m.display_monitor_title()}</CardTitle>
</CardHeader>
<CardContent className="space-y-4">
<p className="max-w-prose text-sm text-muted-foreground">
{m.display_monitor_intro()}
</p>
{envLocked && (
<p className="text-sm text-amber-600 dark:text-amber-500">
{m.display_monitor_env_locked()}
</p>
)}
<QueryState
isLoading={monitors.isLoading}
error={monitors.error}
refetch={monitors.refetch}
>
<div className="flex flex-col gap-2">
{row(
"__virtual__",
!pinned,
m.display_monitor_virtual(),
m.display_monitor_virtual_hint(),
undefined,
() => choose(null),
)}
{rows.map(monitorRow)}
{rows.length === 0 && (
<p className="text-sm text-muted-foreground">
{monitors.data?.error
? m.display_monitor_unavailable()
: m.display_monitor_none()}
</p>
)}
</div>
</QueryState>
{error && <p className="text-sm text-destructive">{error}</p>}
</CardContent>
</Card>
);
};
+2
View File
@@ -3,6 +3,7 @@ import type { FC } from "react";
import { useLocale } from "@/lib/i18n";
import { m } from "@/paraglide/messages";
import { DisplaySection } from "./DisplayCard";
import { MonitorCard } from "./MonitorCard";
import { SessionGameCard } from "./SessionGameCard";
/**
@@ -21,6 +22,7 @@ export const SectionDisplays: FC = () => {
<div className="flex flex-col gap-card">
<h1 className="text-2xl font-semibold">{m.nav_displays()}</h1>
<DisplaySection />
<MonitorCard />
<SessionGameCard />
</div>
</Section>