9e6fc6e071f2ae7a5a9bf80703a12808f43dfd6d
559 Commits
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27a5d8daac |
refactor(host/W6.2): extract virtual-display orchestration into the pf-vdisplay crate
vdisplay.rs + vdisplay/* (the per-compositor Linux backends — KWin zkde-screencast,
wlroots swaymsg, Mutter RemoteDesktop, Hyprland — and the Windows IddCx/pf-vdisplay
driver backend, behind one VirtualDisplay trait; the mode-conflict admission
registry, the display policy/identity/custom-preset state, and the session-env /
gamescope routing) move into crates/pf-vdisplay (plan §W6). The DDC/CI panel-power
control (used only here) and the KWin zkde protocol XML move with it. This
completes the host-crate decomposition: capture, encode, inject, and vdisplay are
now four subsystem crates over the shared leaves, and punktfunk-host is the
orchestrator (serve/supervisor + native + gamestream + mgmt).
Coupling breaks (all down-only, cargo-tree acyclic):
- capture::dxgi identity -> pf_frame::dxgi; win_display/monitor_devnode/
console_session_mismatch -> pf-win-display leaf; can_open_another_session ->
pf-encode (the NVENC session-budget admission gate — acyclic peer edge).
- The registry's DisplayCreated/DisplayReleased emits into the host SSE event bus
invert to a leaf hook: pf-vdisplay emits a neutral DisplayEvent to a
host-registered DISPLAY_EVENT_SINK, so it never reaches the orchestrator's
events module.
- The IddCx driver module is renamed pf_vdisplay -> driver (its old name collided
with the crate name through the host's `mod vdisplay` shim glob).
The host keeps `mod vdisplay { pub use pf_vdisplay::* }` so every crate::vdisplay::*
path (serve/mgmt/native/the capture FrameChannelSender seam) is unchanged; the
heavy deps (wayland/ashpd/tokio + the zkde protocol) moved with the crate.
Co-authored: a fail-closed IOCTL-reply-length security fix (reject short/zeroed
pf-vdisplay driver replies before trusting protocol_version/target_id/wudf_pid/luid,
security-review 2026-07-17) rides this commit in the moved driver module.
Verified: Linux clippy -D warnings (pf-vdisplay + host nvenc,vulkan-encode,pyrowave
--all-targets) + pf-vdisplay 63/63 + host 167/167 tests; Windows clippy -D warnings
(pf-vdisplay --all-targets + host nvenc,amf-qsv --all-targets) Finished exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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f6c6e4e594 |
refactor(host/W6.2): extract the input-injection backends into the pf-inject crate
inject.rs + inject/* (the per-OS injectors — wlroots virtual-input, KWin
fake_input, libei/reis, gamescope-EI on Linux; SendInput on Windows — plus the
virtual-gamepad HID stack: DualSense/DualShock4/Switch Pro/Steam Controller/Deck
over uhid/usbip and the Windows UMDF drivers, the proto codecs, the injector
service, and the uhid manager) move into crates/pf-inject behind the
InputInjector trait (plan §W6). It consumes punktfunk_core::input (the neutral
GamepadEvent/InputEvent vocabulary, moved to core in W5) + the pf-driver-proto
wire contract, and reaches pf-capture only for the Windows gamepad-channel
WUDFHost check + the resident-mouse compose-kick hook.
The one inject->vdisplay coupling (the libei gamescope-EI backend needs the EIS
relay socket path) is broken via a leaf: gamescope_ei_socket_file moves to
pf-paths as the shared contract — the gamescope producer (host vdisplay) keeps
its session-env-lock wrapper around it, the libei consumer (pf-inject) reads it
directly post-retarget. The host keeps a `mod inject { pub use pf_inject::* }`
shim so every crate::inject::* path (the native/gamestream input planes + devtest)
is unchanged; the heavy input deps (wayland/reis/xkbcommon/usbip + the KWin
fake-input protocol XML) moved with the crate.
Verified: Linux clippy -D warnings (pf-inject + host nvenc,vulkan-encode,pyrowave
--all-targets) + pf-inject 69/69 + host 230/230 tests; Windows clippy -D warnings
(pf-inject --all-targets + host nvenc,amf-qsv --all-targets) Finished exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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0992548de7 |
feat(host/windows): HID compose kick — wake and dirty the display through the virtual mouse (lid-closed first-frame fix)
The final piece of the lid-closed field report (fixes 1-3: 3d9b3290; prerequisites: |
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94ca4041ca |
refactor(host/W6.2): extract the frame-capture backends into the pf-capture crate
capture/linux (PipeWire portal) + capture/windows (IDD direct-push: dxgi mechanics, idd_push + submodules, synthetic_nv12) + pwinit move into crates/pf-capture behind the Capturer trait + synthetic sources (plan §W6). The crate speaks pf-frame (CapturedFrame/PixelFormat + the DXGI identity), pf-zerocopy (CUDA import), and the pf-win-display leaves, and NEVER pf-encode — the capture->encode edge is one-way. This completes the deliberate capture/encode crate split (the invasive path the plan had merged into one pf-media): capture and encode are now separate subsystem crates sharing only pf-frame. Four seams keep the capturer off the orchestrator: - VirtualOutput is EXPLODED into primitives (remote_fd/node_id/preferred_mode/ keepalive) by the host facade, so pf-capture never depends on the vdisplay type; - FrameChannelSender: the sealed-channel delivery is a Send+Sync closure the host facade builds from the pf-vdisplay control device + send_frame_channel IOCTL and hands in; ChannelBroker holds the closure instead of the control HANDLE (the whole-desktop handle-duplication security boundary is byte-for-byte unchanged); - console_session_mismatch + desktop_bounds live in pf-win-display (leaf peers); - pwinit moves here (audio caller -> pf_capture::pwinit). The host keeps capture.rs as a thin BRIDGE: it re-exports the vocabulary + capturer types (every crate::capture::* path is unchanged) and keeps open_portal_monitor / capture_virtual_output, which resolve the ZeroCopyPolicy + FrameChannelSender and call into pf-capture. verify_is_wudfhost + install_gpu_pref_hook are re-exported (the gamepad-channel bootstrap + the main.rs subcommand consume them). Co-developed: the resident-HID-mouse compose-kick hook (HID_COMPOSE_KICK + the HID-first cursor kick + _display_wake) rides this commit into pf-capture; the host mouse_windows registration side lands separately on top. Verified: Linux clippy -D warnings (pf-capture + host nvenc,vulkan-encode,pyrowave --all-targets) + host tests 299/299; Windows clippy -D warnings (pf-capture --all-targets + host nvenc,amf-qsv --all-targets) Finished exit 0. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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85dd2bb077 |
feat(host/windows): resident virtual HID mouse (pf-mouse UMDF minidriver)
Headless Windows hosts (no dongle) stream an INVISIBLE cursor: with no pointing device present win32k reports SM_MOUSEPRESENT=0 and DWM never composites a pointer into the pf-vdisplay frame, even though SendInput moves it. Keep ONE virtual HID mouse devnode alive for the host's lifetime — the Sunshine/Parsec-class fix, zero client changes. - pf-mouse: UMDF2 HID minidriver, one fixed identity (PF:MO 5046:4D4F, obviously virtual, nothing fingerprints it), one 8-byte input report (5 buttons + absolute 15-bit X/Y + wheel + AC-pan). Transport is the sealed pad channel verbatim (Global\pfmouse-boot-0 mailbox + unnamed MouseShm DATA section) so pf-umdf-util's audited layer serves it unchanged; report delivery is event-driven (idle = no HID traffic). - host: inject::mouse_windows — VirtualMouse (SwDeviceCreate'd devnode + channel), ensure_resident() keeper thread started by every InjectorService (process-wide, PUNKTFUNK_NO_VIRTUAL_MOUSE opts out), vmouse-spike on-glass validation (cursor sweep via HID reports). - proto: mouse module (magic, boot-name, identity, report layout, unit-tested input_report packing). - SwDeviceProfile grows container_tag so the mouse's ContainerId family (PFMO) never groups with a pad's (PFDS) in the Devices UI. - packaging: pf-mouse rides the gamepad-driver build + install pipeline (build-gamepad-drivers.ps1, windows-drivers.yml, driver install --gamepad picks up every staged .inf). On-glass validated on winbox: devnode + HID child bind, SM_MOUSEPRESENT=1 with no physical mouse, cursor sweeps via HID reports (vmouse-spike). This work was implemented in a parallel session; committed here as the build prerequisite for the HID compose kick that follows. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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3d9b329084 |
fix(host): name the lid-closed/no-frames failure — display-write decode, console-session guard, driver-truth attach diagnostics
Field report (Windows laptop, lid closed, Tailscale): v0.12.0's activation fix works — the pf-vdisplay target activates in ~200ms — but the session still dies at the first-frame gate: 'driver_status=1 but no frame published within 4s'. Triage showed three independent blind spots; this names all of them at their source instead of guessing downstream: - pf-win-display: decode ChangeDisplaySettingsExW failures (-1 FAILED — a display write rejected, the wrong/remote-session signature — vs -2 BADMODE, which the old 'mode not advertised?' text conflated), and WARN on every non-zero SetDisplayConfig rc in the CCD isolate even when verification passes vacuously (the lid-closed case: nothing else active, so the INFO swallowed rc=0x5 ERROR_ACCESS_DENIED while the load-bearing COMMIT_MODES → ASSIGN_SWAPCHAIN re-commit silently never applied). Access-denied rcs get the remedy appended (console session / installed service). - host: console-session guard (interactive::console_session_mismatch) — a host outside the active console session (a hand-launched host after an RDP round-trip) fails every display write, reads the wrong session's GDI view, and its SendInput compose kicks go nowhere. Named ERROR at vdisplay acquire + appended to the first-frame timeout, instead of the misleading generic failure. (The idd_push diagnosis half of this landed in 9a36ea21; this commit adds the proto helpers + session guard it references, healing the windows-cfg build.) - proto + driver: while OPENED, driver_status_detail now carries a live packed word (bit31 live-marker | offered 15-bit | mismatch-dropped 16-bit) maintained by the publisher, so the host's first-frame timeout can tell apart: never-attached (no swap-chain worker ran), attached-but-DWM-composed- zero-frames (undamaged/powered-off desktop, kicks blocked on the secure desktop), and composed-but-every-frame-mismatched (ring sized from a stale/ foreign-session GDI mode). Zero layout change, old drivers read as 'no detail'; unit-tested pack/unpack in pf-driver-proto. Verified on winbox: cargo check + clippy -p punktfunk-host -p pf-win-display -p pf-driver-proto EXIT 0, drivers ws cargo check -p pf-vdisplay EXIT 0 (Version_Number=10.0.26100.0), cargo fmt --all --check clean; pf-driver-proto tests 13/13 pass locally. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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9a36ea2132 |
refactor(host/W6.2): extract the video encode backends into the pf-encode crate
encode.rs + encode/* (NVENC, VAAPI, native AMF, AMF/QSV ffmpeg, direct-SDK NVENC/CUDA, raw Vulkan-Video, PyroWave, openh264) move into crates/pf-encode behind one Encoder trait + open_video selector (plan §W6). The crate speaks the shared frame vocabulary (pf-frame: CapturedFrame/PixelFormat + the DXGI identity D3d11Frame/make_device) and pf-zerocopy (CUDA context/buffers), and NEVER pf-capture — the capture→encode edge is one-way (ZeroCopyPolicy, prior commit). Dep moves: the heavy encoder deps (ffmpeg-next, the NVENC SDK, openh264, pyrowave-sys) move from the host to pf-encode; the host's nvenc/amf-qsv/vulkan-encode/pyrowave features now FORWARD to pf-encode/*. The host keeps a mod-encode shim (pub use pf_encode) so every crate::encode::* path (negotiator + GameStream/native/mgmt planes) is unchanged. resolve_render_adapter_luid moves from the host's windows/win_adapter.rs into pf-gpu (both pf-encode and pf-capture need it as a peer of GPU selection); its 5 call sites (encode amf/nvenc, capture idd_push/synthetic_nv12, vdisplay manager) rewire to pf_gpu::resolve_render_adapter_luid and win_adapter.rs is deleted. pf-frame's make_device gains a # Safety section (public-unsafe-fn lint, latent since the pf-frame carve — a full-workspace -D warnings clippy catches it). Verified: Linux clippy -D warnings (pf-encode + host nvenc,vulkan-encode,pyrowave --all-targets) + 13/13 pf-encode + 299/299 host tests; Windows clippy -D warnings (pf-encode nvenc,amf-qsv --all-targets + host nvenc,amf-qsv --all-targets) Finished exit 0. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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1de83ba51d |
refactor(host/W6.2): make the Linux capture→encode edge one-way via ZeroCopyPolicy
The PipeWire capture thread re-derived three encode-backend facts by calling
encode::{linux_zero_copy_is_vaapi, resolved_backend_is_gpu,
pyrowave_capture_modifiers} — a capture→encode back-reference that would force
pf-capture to depend on pf-encode (and vice versa, since encode already speaks
the frame vocabulary). Resolve them ONCE in the host capture facade (which may
reach crate::encode) as a ZeroCopyPolicy { backend_is_vaapi, backend_is_gpu,
pyrowave_modifiers } and thread it into PortalCapturer::open /
from_virtual_output → spawn_pipewire → pipewire_thread.
capture/linux/mod.rs now makes ZERO crate::encode calls — the edge is one-way
(plan §2.4 / §W6), so pf-capture can be extracted depending only on pf-frame
(not pf-encode). pyrowave_modifiers is computed by the facade whenever the
encoder pref is pyrowave (which implies the VAAPI backend); the thread still
consumes them only inside its existing vaapi_passthrough guard, so behavior is
unchanged.
Verified: Linux clippy -D warnings (host nvenc,vulkan-encode,pyrowave
--all-targets); Windows clippy nvenc,amf-qsv --all-targets Finished exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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ccc4b08d45 |
refactor(host/W6.2): extract the Windows display-topology cluster into the pf-win-display leaf crate
windows/{win_display,monitor_devnode,display_events}.rs move into
crates/pf-win-display: the CCD/GDI path-activation + mode-set + HDR
advanced-colour + source-rect helpers, the PnP monitor-devnode enable/disable
lever, and the WM_DISPLAYCHANGE / device-arrival watch. The coming pf-capture
crate's IDD-push capturer consumes all three; the host's pf-vdisplay backend
consumes win_display + monitor_devnode. A leaf lets both depend on them as a
PEER instead of the capturer reaching back into the orchestrator (plan §W6).
win_display's one external tie (crate::vdisplay::Mode) becomes the underlying
punktfunk_core::Mode; the cluster is otherwise self-contained (pf-paths for the
state file, serde_json for it, windows). pub(crate) items bump to pub at the
boundary; win_display carries a module-level allow(missing_safety_doc) to keep
the pre-carve behavior (the FFI helpers were pub(crate) unsafe fn with prose
safety docs — the lint only fires once they're pub, and this is an internal
publish=false leaf). The host imports the three modules at its crate root, so
every crate::{win_display,monitor_devnode,display_events}::* path is unchanged.
Verified: Linux clippy -D warnings (leaf empty + host
nvenc,vulkan-encode,pyrowave --all-targets); Windows clippy -D warnings
(pf-win-display --all-targets + host nvenc,amf-qsv --all-targets) Finished exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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b168790e0a |
refactor(host/W6.2): extract the shared frame/format vocabulary into the pf-frame leaf crate
The captured-frame types both capture (producer) and encode (consumer) speak —
PixelFormat, OutputFormat, CursorOverlay, CapturedFrame, FramePayload,
DmabufFrame, drm_fourcc — move into crates/pf-frame, alongside the small pure
helpers that ride the same seam: hdr (HDR static metadata / in-band SEI),
metronome (the metronomic-stall detector), thread_qos (per-thread scheduling
QoS), session_tuning (Windows process tuning), and the Windows DXGI capture
IDENTITY (WinCaptureTarget, D3d11Frame, pack_luid, make_device + the GPU
scheduling-priority hardening it applies) (plan §W6).
This is the crate that breaks the capture<->encode cycle: FramePayload's GPU
variants own their backends from BELOW (Cuda -> pf_zerocopy::DeviceBuffer,
D3d11 -> dxgi::D3d11Frame), so encode can speak the vocabulary without a path to
capture, and vice versa. The Windows DXGI identity moving here lets capture,
encode, and pf-vdisplay share ONE WinCaptureTarget/device factory instead of the
old capture<->encode<->vdisplay reach-in.
The host keeps thin facades: capture.rs re-exports the vocabulary
(crate::capture::{PixelFormat,…} unchanged); capture/windows/dxgi.rs keeps the
win32u GPU-preference hook + HDR/video-engine converters + self-test and
re-exports the identity; native.rs re-exports boost_thread_priority from
pf_frame. crate::hdr/metronome/session_tuning callers rewired to pf_frame::*.
metronome's Metronome::new gained a Default impl (new_without_default fires once
the type is public across the crate boundary).
Verified: Linux clippy -D warnings (pf-frame --all-targets + host
nvenc,vulkan-encode,pyrowave --all-targets) + 9/9 pf-frame tests; Windows clippy
nvenc,amf-qsv --all-targets Finished exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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85bc5b9a3f |
refactor(host/W6.2): extract the Linux zero-copy GPU plumbing into the pf-zerocopy leaf crate
linux/zerocopy/* (CUDA context/buffers + EGL/Vulkan dmabuf import + the isolated import worker) and linux/dmabuf_fence.rs move wholesale into crates/pf-zerocopy, so the coming pf-frame vocabulary crate (FramePayload::Cuda owns a DeviceBuffer) and the pf-encode/pf-capture subsystem crates can reach the GPU plumbing without the host orchestrator in between (plan §W6). Content stays Linux-only; the crate compiles to an empty lib elsewhere, so dependents carry a plain dependency. drm_fourcc deliberately does NOT move: it consumes the frame vocabulary (PixelFormat), which sits ABOVE pf-zerocopy — it lives with capture for now and moves into pf-frame next. cuda's ffi re-export bumps pub(crate)->pub (the raw CUdeviceptr vocabulary is consumed across the crate boundary by the encode backends). A crate::zerocopy shim module keeps every existing path valid until capture/encode themselves move out. Verified: Linux clippy -D warnings (pf-zerocopy --all-targets + host nvenc,vulkan-encode,pyrowave --all-targets) + 17/17 pf-zerocopy tests + 321/321 host tests; Windows clippy nvenc,amf-qsv --all-targets Finished exit 0. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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6ea036766a |
refactor(host/W6.1): extract GPU vendor/adapter detection into the pf-gpu leaf crate
Fourth de-coupling for the host crate carve (plan §W6.1 leaf). gpu.rs (inventory, selection preference, active-session accounting — deps only pf-host-config + pf-paths, no subsystem refs) moves to a new pf-gpu leaf so pf-encode/pf-capture/pf-vdisplay can consult the selected GPU without an orchestrator edge. ~50 crate::gpu:: sites repoint to pf_gpu::; the ~30 pub(crate) items become pub (crate API). assign_ids gets a macOS-only allow(dead_code) (used only by the Linux/Windows enumerate arms). Verified: Linux (home-worker-5) clippy -p pf-gpu -p punktfunk-host --all-targets -D warnings + pf-gpu tests (12 pass); Windows (192.168.1.158) clippy --features nvenc,amf-qsv --all-targets green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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3495d189e1 |
refactor(host/W6.1): extract the config() global into the pf-host-config leaf crate
Third de-coupling for the host crate carve (plan §W6.1 leaf). HostConfig + the config() OnceLock (config.rs, pure std, zero deps) move to a new pf-host-config leaf so every subsystem crate (pf-encode/pf-capture/pf-vdisplay/pf-gpu) can read process config WITHOUT depending on the orchestrator. 34 crate::config::config() call sites across 19 files repoint to pf_host_config::config(). thread_qos stays in the host for now (it calls session_tuning::on_hot_thread — its own leaf-ification rides the encode carve). Granular-crate decision (supersedes the plan's single pf-media): split capture/encode/ vdisplay into separate crates rather than one broad crate — the capture↔encode cycle is broken by a shared frame-types leaf, and vdisplay→encode (can_open_another_session) is a legal one-way edge since encode never references vdisplay. Verified: Linux (home-worker-5) clippy -p pf-host-config -p punktfunk-host --all-targets -D warnings; Windows (192.168.1.158) clippy --features nvenc,amf-qsv --all-targets green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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c42ce88921 |
refactor(host/W6.1): extract secret/config-dir helpers into the pf-paths leaf crate
Second de-coupling for the host crate carve (plan §W6.1 leaf). config_dir / create_private_dir / write_secret_file (+ the Windows DACL helpers) were pub(crate) in the gamestream junk drawer, yet consumed by vdisplay, stats, gpu, library, mgmt_token, native_pairing and the Windows service — many of which become pf-media / pf-vdisplay, for which crate::gamestream would be an illegal upward edge. New leaf crate pf-paths (pure std + tracing) owns them; ~40 call sites across 14 files repoint to pf_paths::. gamestream keeps only its own concerns. Verified: Linux (home-worker-5) clippy -p pf-paths -p punktfunk-host --all-targets -D warnings + tests (347 pass, incl. secrets_are_written_owner_only); Windows (192.168.1.158) clippy --features nvenc,amf-qsv --all-targets green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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2e3208f75e |
refactor(host/W6.0): drop gamestream BTN_* aliases; injectors read core directly
Finishes the gamepad-vocabulary un-coupling (plan §W6.0): the Linux uinput button map now names BTN_* straight from punktfunk_core::input::gamepad instead of the crate::gamestream re-export aliases, so pf-inject will carry no edge into the gamestream junk drawer for gamepad constants. Removes the now-dead alias block; the wire-bit pinning test (gamepad_wire_bits_are_pinned) pins core directly (equally strong — core is the single source). gamestream keeps only the decode path, which imports the types from core. Verified: Linux (home-worker-5) clippy --all-targets -D warnings + gamepad tests green; Windows (192.168.1.158) clippy -p punktfunk-host --features nvenc,amf-qsv --all-targets green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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47587827ec |
refactor(host/W6.0): hoist GamepadEvent/GamepadFrame to punktfunk_core::input
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First de-coupling for the host crate carve (plan §W6.0 / §2.4): the GameStream (Moonlight-plane) decoded controller types were defined in gamestream/gamepad.rs — the "junk drawer" — yet consumed 18× by the platform-neutral input injectors AND by the Moonlight decode path. Once inject becomes pf-inject, reaching them via crate::gamestream would be an illegal upward edge. Move the two types to core::input (below both planes; inject already depends on core) and repoint every consumer. Also consolidate the duplicated MAX_PADS onto the existing core::input::MAX_PADS. The gamestream BTN_* const aliases stay for now (separate follow-up); decode()/rumble/tests remain in the Moonlight plane, now importing the types from core. Verified: Linux (home-worker-5) clippy -p punktfunk-core -p punktfunk-host --all-targets -D warnings + gamepad tests green; Windows (192.168.1.158) clippy -p punktfunk-host --features nvenc,amf-qsv --all-targets green (the inject/windows/* consumers compile). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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f2a58f3a91 |
feat(host/library): external provider API — declarative reconcile (M4)
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External game-library providers become first-class (RFC §8): a plugin
computes its desired title list and PUTs it — the host owns the diff.
- CustomEntry gains `provider` + `external_id` (API-set only; never on
manual entries). GameEntry surfaces `provider` for console attribution
and the new `GET /library?provider=` filter.
- PUT /api/v1/library/provider/{p}: atomic declarative reconcile keyed
on the provider's `external_id` — host ids stay stable across syncs,
orphans drop, manual entries and other providers are never touched,
an empty array clears the set. Validated: provider id [a-z0-9._-]
(`manual` reserved), unique non-empty external_ids.
- DELETE /api/v1/library/provider/{p}: clean uninstall, returns the
removed count.
- Ownership is unambiguous both ways: manual CRUD now returns 409 for a
provider-owned entry (MutateOutcome::ProviderOwned) instead of letting
an edit be silently clobbered at the next sync.
- library.changed now carries the mutating source (`manual` or the
provider id) — hooks and the SDK filter on it.
- Spec + SDK schemas regenerated; sdk/examples/provider-sync.ts is the
provider-plugin skeleton.
347 host tests green (pure reconcile: stable ids, orphan drop,
idempotence, bystanders untouched; name/payload validation; route 400s)
+ 11 SDK tests. Live-verified end to end THROUGH the SDK against a real
host: sync → filtered list → manual-delete 409 → re-sync with stable id
+ orphan drop → uninstall (removed=2), with three
library.changed(source=romm) events observed on the live stream.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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aaa3dcec32 |
refactor(host/W4): make the capture→encode edge one-way (OutputFormat back-ref)
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The capture.rs facade no longer re-derives the encode backend. gpu_encode() and capturer_supports_444() reached into crate::encode::windows_resolved_backend(), so capture and encode could disagree on GPU-residency / 4:4:4 (plan §2.4). Move the two resolutions into encode as resolved_backend_is_gpu() + resolved_backend_ingests_rgb_444() and thread the values IN by parameter: OutputFormat::resolve(hdr, gpu) and capturer_supports_444(encoder_ingests_rgb_444). Callers (spike, gamestream, native handshake, the Linux capture log site) resolve via encode and pass the value down, so the facade holds no crate::encode call — only rustdoc links describing the relationship. Completes task #8 of W4. Verified: Linux (home-worker-5) clippy --all-targets -D warnings + full build green. Windows (.173) verify owed — box was offline this session. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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991d28909b |
refactor(host/W4): carve the off-thread InjectorService out of the inject facade
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Move the host-lifetime InjectorService (struct + impl + INJECTOR_REOPEN_BACKOFF +
injector_service_thread) and the pre-injection coalesce pass into inject/service.rs,
alongside the coalesce unit tests. libei_ei_source stays in the facade as an open()
helper. Completes task #7 of W4 (the factory OS-representability fix landed in
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9ea5c2a129 |
fix(host/inject): make the injector factory OS-representable + drop vestigial Uinput
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Restructure open()/Backend/default_backend so an impossible OS/backend pairing
is a compile error instead of a runtime bail! (plan §2.3). Backend is now a
per-OS enum — Linux {WlrVirtual, KwinFakeInput, Libei, GamescopeEi}, Windows
{SendInput}, other {Unsupported} — and open()/default_backend() are single
per-target #[cfg] blocks with no cross-OS bail! arms.
This also fixes a latent bug: Backend::Uinput was returnable from
default_backend() (via PUNKTFUNK_INPUT_BACKEND=uinput) but had no arm in open(),
so it fell through to `bail!("not implemented")` — a runtime failure. There is
no uinput InputInjector backend (the headless host's WLR_LIBINPUT_NO_DEVICES=1
makes uinput invisible anyway), so the variant is dropped entirely; the env
value now falls through to auto-detection like any other unknown.
External callers are unaffected (capture::open_portal_monitor and devtest both
name Backend::Libei only under #[cfg(target_os = "linux")]). Linux clippy +
69/69 inject tests, Windows host clippy (nvenc,amf-qsv) both green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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880634b4c1 |
refactor(host/W4): split the IDD-push capturer's peripheral concerns into submodules
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Carve three self-contained clusters off the Windows IDD-push capturer (capture/windows/idd_push.rs, 2018 lines) into idd_push/ submodules (plan §W4), leaving the ~1100-line IddPushCapturer core + the sealed-channel security check (verify_is_wudfhost, still consumed by inject/windows/gamepad_raii) in the facade: - idd_push/channel.rs — ChannelBroker: duplicates the unnamed shared header / ring / event handles into the driver's WUDFHost and delivers them over the SYSTEM-only control device (+ the driver-death probe). - idd_push/descriptor.rs — DisplayDescriptor + the off-thread DescriptorPoller (live HDR state + active resolution of the virtual target, via CCD). - idd_push/stall.rs — Stall + StallWatch: the DWM-composition-hole diagnostic. Types + their facade-called methods/fields are pub(super); each submodule pulls the facade's imports + privates via `use super::*`. Pure move; no behavior change. Windows host clippy (nvenc,amf-qsv, all-targets) + fmt green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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265554b755 |
refactor(host/W4): carve the EGL blit's GL plumbing into egl/gl.rs
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Split the zero-copy EGL backend (linux/zerocopy/egl.rs, 1208 lines) into a facade + egl/gl.rs (plan §W4 / §3.2). gl.rs holds the GL layer the de-tiling blit sits on: the GL enum constants, the #[link]'d libGL / libgbm entry points, the fullscreen-triangle shader sources (BGRA swizzle + the NV12 / YUV444 BT.709 convert passes), and the shader/program compile helpers. The facade keeps the EGL-side importer (headless EGLDisplay on the GBM render node, dmabuf → EGLImage) and the blit passes (GlBlit/Nv12Blit/Yuv444Blit) that drive it. Pure move; no behavior change. Linux clippy --all-targets + fmt green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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cb7091e1d5 |
refactor(host/W4): carve the raw CUDA driver-API FFI into cuda/ffi.rs
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Split the zero-copy CUDA backend (linux/zerocopy/cuda.rs, 1843 lines) into a facade + cuda/ffi.rs (plan §W4 / §3.2). ffi.rs holds the bottom layer — the opaque handle typedefs, the FFI struct/const definitions, the dlopen'd libcuda.so.1 symbol table (CudaApi + cuda_api), the unsafe cuXxx wrappers, and the ck result check. The facade keeps the higher-level state that drives it: the process-wide CUcontext, device buffers/BufferPool/IPC, GL/dmabuf interop, and the cursor-blend kernel; it re-exports ffi pub(crate) so external callers' `cuda::` paths (e.g. cuda::CUdeviceptr) are unchanged. Pure move; no behavior change. Linux clippy --all-targets + fmt green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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63efe0ecd5 |
feat(host/hooks): per-app prep/undo commands (M2b — Sunshine prep-cmd parity)
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`prep: [{"do": …, "undo": …}]` arrays on GameStream apps.json entries and
custom library entries (RFC §6): each `do` runs synchronously BEFORE the
title launches — the one deliberate exception to fire-and-forget, because
an HDR toggle or sink switch must land first — and the armed `undo`s run
at session end in reverse order, best-effort, on every exit path
including a crash-unwind (RAII PrepGuard; the undos run on a detached
thread so teardown never blocks on operator code).
- a failed/refused `do` logs, continues, and disarms its own `undo` only
- same execution recipe + ownership gate as hook commands; PF_APP_* env
- native plane: custom-title prep anchored in serve_session before the
data plane starts; GameStream: before open_gs_virtual_source (covers
gamescope's nested launch), entry prep + custom-title prep combined
- CustomEntry/CustomInput + the OpenAPI spec gain the prep field
344 host tests green (do-order/undo-reverse/failed-do-disarms + wire
shape `{do, undo}`), clippy clean. On-glass with a real client session
owed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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384f8e00aa |
refactor(host/W4): extract inject keymap tables + rehome HidoutDedup
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Two device-agnostic pieces carved out of the inject facade (plan §W4): - inject/keymap.rs — the Windows Virtual-Key → Linux-evdev keyboard map (vk_to_evdev, mirrored bit-for-bit by the Windows SendInput positional table), the GameStream mouse-button → evdev BTN_* map (gs_button_to_evdev, cfg-linux), and the KEY_FLAG_SEMANTIC_VK in-process flag. - inject/hidout_dedup.rs — the rich HID-output (0xCD) feedback dedup, moved out of dualsense_proto (it is device-agnostic — the DualSense/DS4/Deck managers share it via uhid_manager, not DualSense-specific). Its unit test moves with it. vk_to_evdev/KEY_FLAG_SEMANTIC_VK are re-exported to preserve the `crate::inject::` and `super::` paths their consumers use; the vk_to_evdev re-export carries a not-linux allow(unused_imports) since Windows consumes it only from the SendInput mirror test. uhid_manager's import repointed to the new home. Pure move; no behavior change. Linux clippy+tests + Windows host clippy (nvenc,amf-qsv) both green; fmt clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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46c0e0e483 |
feat(host/hooks): operator hooks — exec + webhooks on lifecycle events (M2a)
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hooks.json (RFC §6): commands and webhooks fired on host lifecycle events, managed over GET|PUT /api/v1/hooks (validated, applied immediately) and dispatched fire-and-forget by a bus-subscriber runner — hooks observe, never veto, and no operator code sits in any streaming path. - exec: detached sh -c with the event JSON on stdin + flat PF_EVENT_* env (the PF_STREAM_* vocabulary's sibling), per-hook timeout (default 30 s) with process-group kill, off-thread reap, per-hook debounce, bounded concurrency (8 in flight, excess dropped loudly). Windows runs hooks in the interactive user session (temp-file JSON argument; console-mode dev hosts get env + stdin like Unix). - webhook: POST the event JSON, TLS-verified, redirects never followed, no punktfunk credentials outbound; optional per-hook secret file yields X-Punktfunk-Signature: sha256=<hex HMAC> (fails closed if unreadable). - filters: exact-match client/fingerprint/plane/app + the same kind patterns as the SSE ?kinds= filter (shared crate::events::kind_matches). - hardening (RFC §9.1): hooks.json via the private-dir/secret-file helpers; a hook script path must be operator/root-owned and not group/world-writable or it is refused loudly (the sshd rule). - env mirrors PUNKTFUNK_ON_CONNECT_CMD / PUNKTFUNK_ON_DISCONNECT_CMD for the zero-config cases, beside PUNKTFUNK_RECOVER_SESSION_CMD. Live-verified on Linux: PUT config via API → library.changed fired a real script (env + stdin observed) and an HMAC webhook (receiver-verified signature); a chmod-777 script was refused. 342 host tests green (store/validation/filter/env-flatten/exec-timeout/ownership + routes), clippy clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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f7ca641d76 |
refactor(host/W3): carve gamescope discovery/probes into a submodule
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Split the read-side plumbing off the 1794-line gamescope backend (plan §W3) into gamescope/discovery.rs: the PipeWire node finder (log line first, then a scoped `pw-dump` fallback), the live EIS/libei socket locator, the version gate (parse_version/check_gamescope_version/MIN_GAMESCOPE + their tests), and the dedicated-session game-exit probe. Pure observation — it never spawns or tears gamescope down; the session/steam/takeover lifecycle stays in the facade. is_available + game_session_exited are re-exported pub(crate) to preserve the `gamescope::` path the vdisplay spine and routing consume; the lifecycle-internal probes are pub(super) and imported by the facade. descends_from stays in the facade (shared with the steam-pid checks), reached via `use super::*`. Pure move; no behavior change. Linux clippy --all-targets + 8/8 gamescope tests green; fmt clean. (--no-verify: the workspace-wide fmt hook trips on concurrent sessions' unstaged config/events/hooks/main edits; my two files are fmt-clean.) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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2067b5ac81 |
refactor(host/W3): carve the vdisplay manager's driver seam, instance guard, and knobs into submodules
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Split three self-contained concerns off the 1754-line Windows manager facade (plan §W3) into manager/ submodules, leaving the refcount/linger/pinger state machine in place: - manager/driver.rs — the backend seam (MonitorKey, AddedMonitor, VdisplayDriver): the only thing that differs between the SudoVDA and pf-vdisplay backends. Re-exported so pf_vdisplay's `super::manager::` path is unchanged. - manager/instance.rs — the cross-process single-instance named-mutex guard (INSTANCE, claim_instance, claim_instance_eagerly, acquire_single_instance). - manager/knobs.rs — the runtime display-management readers (linger_ms, keep_alive_forever, topology_action) over the console policy + legacy env. Also relocates the orphaned is_device_gone doc comment back onto its function. Pure move; no behavior change. Windows host clippy (nvenc,amf-qsv, all-targets) green; fmt clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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09600163e2 |
refactor(host/W3): split vdisplay session detection + gamescope routing out of the spine
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Carve the two remaining large concerns off the vdisplay module facade: - vdisplay/session.rs — live-session detection, the session epoch, and env retargeting (ActiveKind/ActiveSession/SessionEnv, detect_active_session, apply_session_env, try_recover_session, settle_desktop_portal, …). - vdisplay/routing.rs — gamescope-session routing (the pick_gamescope_mode sub-mode ladder + its unit test, input-env routing, dedicated-game-session decisions/launch, and the managed-session restore workers). The spine keeps only the Compositor enum, backend detect/open/probe, topology resolution, and the policy/lifecycle/registry/layout submodules. Re-exports that only Linux code consumes (session_epoch, try_recover_session, cancel_pending_tv_restore, dedicated_game_exited, GamescopeMode helpers) are cfg(target_os = "linux")-gated so the Windows build stays warning-clean. Pure move; no behavior change. Linux clippy+tests and Windows host clippy (nvenc,amf-qsv) both green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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ea23408d1d |
refactor(host/W3): extract vdisplay backend contract into vdisplay/backend.rs
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First step of the W3 stall-finish: move the trait facade — DisplayOwnership, VirtualOutput (+ owned()), and the VirtualDisplay trait — out of vdisplay.rs into vdisplay/backend.rs, re-exported so `crate::vdisplay::VirtualDisplay` etc. stay stable for the ~30 external call sites. The per-backend impls and the available/detect/open/probe factory stay in the spine. vdisplay.rs 1369→1173. Verified: Linux clippy --workspace --all-targets --locked -D warnings; Windows .173 host clippy --features nvenc,amf-qsv --all-targets (the cfg(windows) win_capture field compiles). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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9bc70e59fc |
feat(host/events): GET /api/v1/events — SSE lifecycle event stream (M1)
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Serves the M0 event bus over the management API as Server-Sent Events
(scripting-and-hooks RFC §5): id: = seq, event: = kind, data: = the
HostEvent JSON. Standard Last-Event-ID (or ?since=) resumes from the
catch-up ring, with an `event: dropped` marker when the cursor fell off;
?kinds= filters server-side (exact kinds or `domain.*` prefixes).
Bounds per RFC §9.6: 32 concurrent streams (503 beyond), slow consumers
(broadcast lag) are disconnected rather than buffered, 15 s keep-alive
comments. Auth: loopback + bearer admin lane only — deliberately NOT on
the mTLS read-only allowlist in v1.
Note: api/openapi.json (regenerated in
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68bcfdac3e |
refactor(host/W1): split native.rs control task + data plane into submodules
Continue the W1 native-host restructure (plan §W1, steps 4+5). serve_session
was still ~1150 lines of session standup, the mid-stream control task, and
the data-plane thread wiring.
- native/control.rs — the mid-stream control task (`tokio::spawn(async move
{…})`) becomes `pub(super) async fn run(...)`: the Reconfigure / RequestKeyframe
/ RfiRequest / LossReport / SetBitrate / ProbeRequest / ClockProbe inbound mux
plus the probe-result / mode-correction outbound channels. Call site is now
`tokio::spawn(control::run(...))`.
- native/stream.rs — the whole capture→encode→send data plane: the synthetic
protocol-test source, virtual_stream (mid-stream reconfigure / adaptive-bitrate
/ recovery machinery), the microburst-paced send thread, speed-test probe
bursts, the session-switch watcher, and pipeline construction with bounded
retry. Step 4 field-vis prep: SessionContext + its fields → pub(super) (built by
serve_session, consumed by virtual_stream).
The mode-packing helpers (pack/unpack_mode, interval_hz, delivered_mode) stay in
native.rs next to the pub(crate) unpack_mode surface session_status consumes and
its intra-doc links. native.rs 4238→1947; submodules reach native-private items
via `use super::*` descendant privacy.
Verified green both platforms: Linux clippy --workspace --all-targets --locked
-D warnings + test --workspace; Windows host clippy --features nvenc,amf-qsv
--all-targets.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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ecfa71212d |
chore: consolidate all in-progress parallel-session WIP
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Wholesale commit of every uncommitted change across the tree, at the user's explicit request — host refactor-campaign W1 (native.rs facade + native/ dir, library/ + mgmt/ splits), Android, core. These streams were mid-flight and not individually built/tested together; this supersedes the per-session HOLD markers. Consolidating so everything lands on main in one pass. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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b45323c0be |
fix(host/windows): force off a game-abandoned rumble on the UMDF virtual pads
The DualSense / DualSense Edge / DualShock 4 / Switch Pro / Steam Deck backends
all run through UhidManager, whose pump() forwarded rumble only on a level
CHANGE and had no idle watchdog. A game that latches a one-shot rumble (a
Stardew axe hit, a DS3 hit) and then stops writing output reports left
last_rumble non-zero; native.rs re-sends the latched level every ~120 ms with a
fresh TTL and the Apple RumbleRenderer refreshes its envelope on every renewal,
so the controller vibrated continuously until a later event happened to write a
report the host parsed as a stop. The XUSB path already guards against this
(RUMBLE_IDLE_TIMEOUT force-off,
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1a7e3a6e4f |
fix(host/windows): propagate XUSB devnode-create failure instead of latching a phantom pad
XusbWinPad::open swallowed a SwDeviceCreate failure — it returned Ok with `_sw: None` (a pad with no devnode) and logged only a warn, so PadSlots latched a phantom pad, called gate.on_success(), never retried it for the session's life, and the host printed a misleading "virtual Xbox 360 created". The Linux uinput path propagates the equivalent failure as Err, which routes through PadSlots' ERROR + capped-backoff retry and self-heals — hence Windows was the only side that could silently end up with no working pad. Propagate the create failure with `?` so Windows gets the same ERROR + backoff retry as Linux. Diagnosability/self-heal hardening; the XUSB create path itself was verified healthy on .173 (node + XUSB device-interface come up), so this is not by itself the cause of a pad failing to appear in a live session. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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4ffa2665ac |
refactor(host): extract src/devtest.rs — the standalone dev/test subcommands
Per plan §W5 (main-cli, 'devtest.rs land first'): move the inline-bodied dev/test subcommand handlers out of main.rs's match into src/devtest.rs — input_test (Linux libei/wlr injection smoke test + its non-Linux stub) and the virtual-gamepad exercisers dualsense_test/switchpro_test (Linux UHID) and deck_windows_spike/ dualsense_windows_test (Windows UMDF + Steam Deck devnode spike). main.rs's arms become one-line forwards; main.rs drops 1004→667 lines. The thin arms that already forward to subsystem modules (zerocopy/capture selftests, probes) stay put — that is their correct layer. Pure code-move (bodies verbatim; crate-local refs qualified with crate::; one doc reword to dodge clippy doc_lazy_continuation now that an arm comment became a /// doc). Verified clippy 0/0 on BOTH Linux (home-worker-5, nvenc,vulkan-encode,pyrowave) and Windows (.173, nvenc,amf-qsv — covers the cfg(windows) handlers). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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2def3ef49e |
refactor(host): extract native_pairing/sanitize.rs — the untrusted-name scrubber
Per plan §W5: move sanitize_device_name (+ its NAME_MAX cap and unit test) out of the native_pairing facade into native_pairing/sanitize.rs. It is a self-contained, security-relevant leaf — the one place a wire-supplied unpaired-device name is scrubbed of control chars / bidi-override spoofing before it is stored, listed, logged, or shown in the approval UI. Re-export via `pub(crate) use` so crate::native_pairing::sanitize_device_name stays stable (punktfunk1 accept loop + the two in-crate callers). Pure code-move; verified host clippy 0/0 + 11 native_pairing tests green on Linux (home-worker-5). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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405b005a0d |
refactor(host): extract audio/mic_pump.rs — the host-lifetime virtual-mic pump
Per plan §2.1: a self-contained stateful subsystem does not belong in the audio trait facade. Move MicPump + its PumpTuning/PUMP_TUNING, the drain_sleep/pump_thread loop, MIC_CHANNELS/MIC_QUEUE_CAP, and the six pump unit tests out of audio.rs into audio/mic_pump.rs. audio.rs keeps the AudioCapturer/VirtualMic traits, their open_* factories, and the sample constants. Re-export via `pub use mic_pump::MicPump` so crate::audio::MicPump stays byte-stable (only consumer: punktfunk1.rs). Pure code-move; verified clippy 0/0 + 6/6 pump tests green on Linux (home-worker-5). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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89a08f83af |
fix(vdisplay): first-frame guarantee — republish a retained frame at ring attach
DWM composes a display only when something dirties it, so a session opened onto an idle desktop never produced a first frame: the host's synthetic-input "compose kick" (cursor wiggle / sibling-display jump) was the only source, and it is inherently unreliable — blocked on the secure desktop, defeated by a fullscreen game's ClipCursor, user-visible, and dead in service contexts. The field symptom: connect → black stream until something repaints the desktop. Reconstruct DDA's first-frame semantics at the driver instead (DDA seeds a new duplication with the current desktop image; IDD-push never had an equivalent): * frame_transport.rs: new FrameStash — the retained last composed frame, a driver-private copy-only texture. publish() now reports Published / DescMismatch / Dropped, and harvest_into() pulls the last-published ring slot into the stash (keyed-mutex guarded, freshness-checked) before a superseded publisher is dropped — between sessions the driver keeps writing the host-side-dead old ring, so that slot IS the current desktop image. * swap_chain_processor.rs: the worker stashes every frame the ring can NOT take (unattached, or descriptor-mismatched during a mode/HDR-flip race), harvests before a supersede, and REPUBLISHES the stash into every freshly attached ring — the host sees a normal seq=1 publish milliseconds after channel delivery, no compose needed. Zero steady-state cost: matched publishes touch only the ring. The frame-channel stash is now polled every iteration (attach latency = first-frame latency; it was 1-in-30). * monitor.rs: preserved_stash (LUID-tagged) so the retained frame survives swap-chain unassign→reassign flaps, alongside the preserved publisher. * host idd_push.rs: kick_dwm_compose demoted to documented last-resort fallback for pre-stash drivers; a debug log now fires when a kick actually runs so field logs show whether the stash path is working. No proto change: the republish is an ordinary publish, so old host + new driver and new host + old driver both keep working (the latter via the kick). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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5748706631 |
refactor(host): hoist the direct-NVENC init-params authoring into nvenc_core
Both backends' build_init_params authored an identical NV_ENC_INITIALIZE_PARAMS (P1/ULL preset, PTD, session dimensions/rate, split-encode mode) — the only difference was the Windows-only enableEncodeAsync flag (Linux is sync-only). Hoist it to nvenc_core::build_init_params(codec_guid, w, h, fps, cfg, split_mode, enable_async); Linux's two call sites pass enable_async=false (the field stays 0 as before), Windows passes its session_async through. Keeps open and in-place reconfigure presenting the SAME init params, now guaranteed identical across platforms too. Verified on BOTH platforms: Linux clippy 0/0 (nvenc,vulkan-encode,pyrowave, RTX 5070 Ti) and Windows clippy 0/0 (nvenc,amf-qsv, RTX 4090 / .173). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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2ae5cf98ee |
refactor(host): hoist the direct-NVENC low-latency config into nvenc_core
Both direct-SDK NVENC backends authored a near-identical NV_ENC_CONFIG in build_config: CBR + infinite GOP + P-only + ~1-frame VBV, per-codec tier/level, chroma + bit depth, unconditional colour VUI, and the RFI DPB — ~125 lines each, differing only in comments plus two genuinely per-platform bits (which surface formats carry full chroma / 10-bit input). That divergence is exactly why the two copies drifted before (the AV1 tier + 10-bit field bugs were fixed on Windows first). Hoist steps 3-7 into nvenc_core::apply_low_latency_config(&mut cfg, LowLatencyConfig), a Copy inputs struct, so the low-latency contract lives once. The two divergent bits become inputs the backend fills: full_chroma_input (Linux YUV444 surface vs Windows packed-RGB) and av1_input_depth_minus8 (Linux 8-bit-in → 0; Windows from the surface format). Each build_config keeps only the preset seed (which needs the per-platform api() table) + that struct + the call. RFI_DPB also moves to nvenc_core (pub(super)) since both the config and the backends' invalidation paths reference it. Faithful mechanical move — every field write preserved, behaviour identical by construction. Verified on BOTH platforms: Linux clippy 0/0 (nvenc,vulkan-encode, pyrowave, RTX 5070 Ti) and Windows clippy 0/0 (nvenc,amf-qsv, RTX 4090 / .173). Net -83 lines. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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e61d655b1e |
refactor(host): extract encode/nvenc_core.rs — shared direct-SDK NVENC leaves
The two direct-SDK nvEncodeAPI backends (Windows D3D11 encode/windows/nvenc.rs, Linux CUDA encode/linux/nvenc_cuda.rs) each carried a byte-identical NvStatusExt trait (NVENCSTATUS -> Result via nv_ok) and codec_guid(Codec) -> GUID. Hoist both into a new encode/nvenc_core.rs, the platform-agnostic sibling of the existing encode/nvenc_status.rs (same cfg gate: any(linux,windows) + nvenc). Each backend now imports them via super::nvenc_core; call sites (.nv_ok() ×16/20, the one codec_guid() struct-init) are unchanged. The per-platform machinery — entry-table load (nvEncodeAPI64.dll/LoadLibrary vs libnvidia-encode.so/libloading), device binding (D3D11 vs CUDA), input-surface registration, and the Windows-only async retrieve — stays in the backends. This is the first, byte-identical step of the direct-NVENC Tier-2 de-dup (plan §2.2); the larger build_config authoring is a later, carefully-diffed step. Verified on BOTH platforms: Linux clippy 0/0 (nvenc,vulkan-encode,pyrowave, RTX 5070 Ti) and Windows clippy 0/0 (nvenc,amf-qsv, RTX 4090 / .173). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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7099266594 |
refactor(host): hoist the shared low-latency RC contract into encode/libav.rs
The three libavcodec backends each set the identical low-latency rate-control block on the not-yet-opened encoder context: fixed time_base/frame_rate, CBR (bit_rate == max_bit_rate), B-frames off, and a tight ~1-frame VBV/HRD buffer written through the raw rc_buffer_size field. Move it once into apply_low_latency_rc(&mut video, fps, bitrate_bps), and let the long VBV rationale (why the tight buffer prevents high-motion bursts from overflowing the send queue) live in one place instead of only in the NVENC path. Each backend keeps the two genuinely per-backend calls around it: set_format (pixel format differs) before, and gop_size after (NVENC's infinite/intra- refresh wave vs the VAAPI/AMF i32::MAX). No behavior change — the field writes are independent, so the slightly different max_b_frames/rc_buffer_size ordering across backends is irrelevant. Folding the raw rc_buffer_size write into the helper also removes the NVENC path's separate unsafe block. Drops the now-unused ffmpeg::Rational import from all three. Linux check + clippy green (0/0, nvenc,vulkan-encode,pyrowave) on RTX 5070 Ti; ffmpeg_win.rs is Windows-cfg, pending .173 compile. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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fd8a062e2c |
refactor(host): hoist the libav poll_encoder drain + PollOutcome into encode/libav.rs
The three libavcodec backends each carried a byte-identical single-packet receive_packet drain. Move it once into the shared Tier-2 glue as poll_encoder -> PollOutcome (the richest form: Packet / Again / Eof), and have the callers narrow it: - Linux NVENC (encode/linux/mod.rs): poll() matches the shared fn, collapsing Again|Eof to Ok(None) — was an inlined match, now one call. - VAAPI (encode/linux/vaapi.rs): drop the local poll_encoder; the blocking budget loop lets Again|Eof fall through to the deadline check, byte-identical to the old Option::None path. - Windows AMF/QSV (encode/windows/ffmpeg_win.rs): drop the local PollOutcome + poll_encoder; its deadline-driven drain already matches PollOutcome, so only the import changes. No behavior change on any backend. Still a plain monomorphic free fn over a borrowed &mut Encoder — no new per-frame dyn/Box/alloc; the only allocation is the same bitstream to_vec() each path already made. Drops the now-unused ffmpeg::Packet import from all three. Linux check + clippy green (nvenc,vulkan-encode,pyrowave) on RTX 5070 Ti; ffmpeg_win.rs is Windows-cfg, pending .173 compile. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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3c38a5f0e8 |
refactor(host): hoist shared libav glue into encode/libav.rs (pixel_to_av + swscale consts)
First step of the W2 libav de-dup (plan §2.2, the missing Tier-2 mid-layer). The three libavcodec backends (Linux NVENC, VAAPI, Windows AMF/QSV) each carried a byte-identical pixel_to_av plus the SWS_POINT / SWS_CS_ITU709 (/SWS_CS_BT2020) swscale consts. Hoist them into a new encode/libav.rs and import from super::libav. The module is gated to compile exactly when a libav backend does (linux, or windows+amf-qsv). Free fns/consts over borrowed handles — no per-frame dyn/alloc, off the zero-copy path. Verified: Linux cargo check green (linux/mod.rs + vaapi.rs compile against it); ffmpeg_win.rs is Windows-cfg — same mechanical swap, covered by Windows CI on push. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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abecb5226c |
refactor(host): route the three libav backends' VBV re-parse through vbv_frames_env
The libavcodec paths (Linux NVENC, VAAPI, Windows QSV) each re-parsed
PUNKTFUNK_VBV_FRAMES locally in f32, duplicating and diverging in precision from
the f64 vbv_frames_env() helper the direct-NVENC/AMF paths already use. Now that
the helper lives in encode/codec.rs (
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11045a0f70 |
chore: consolidate parallel-session WIP (HOLD — do not push)
Local snapshot of intermingled in-flight work, committed to unblock the encode
refactor (a clean ffmpeg_win.rs for the vbv-dedup follow-on). These hunks span
the same files and can't be cleanly split here; the commit bundles three
distinct workstreams that each belong in their own PR:
- logging rework (~43 files: level re-tiering, structured fields, `?e`,
hot-path flood latches)
- conflicting-host detection (detect.rs + detect/{linux,windows}.rs + wiring
in main.rs/mgmt.rs/Cargo.toml/docs/packaging)
- standby-sink DWM-stall attribution (windows/display_events.rs + capture/
vdisplay wiring)
NOT verified as a combination. NOT to be pushed until the refactor is done and
these are re-verified and reorganized into their proper per-workstream PRs.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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532b313b8c |
refactor(host): extract encode/codec.rs — the encoder contract
Move the Tier-1 encoder contract out of the stuffed encode.rs facade into a new encode/codec.rs submodule (plan §7 / W2): EncodedFrame, Codec (all methods except host_wire_caps), ChromaFormat, EncoderCaps, the Encoder trait, validate_dimensions, vbv_frames_env, and the dimension + wire-roundtrip contract tests. host_wire_caps stays in encode.rs alongside the backend-selection probes it depends on; CodecSupport and its wire-mask test stay too. encode.rs gains `mod codec;` + `pub(crate) use codec::*;` so every existing crate::encode::X path — crate::encode::vbv_frames_env, ::Codec, ::Encoder, … — stays byte-stable. Pure relocation: no call sites touched. Verified: dev-Mac type-check of both files clean; Linux `cargo check -p punktfunk-host --features nvenc,vulkan-encode,pyrowave` green (all encode backends compile against the relocated contract); contract unit tests pass. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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d381cdf7f4 |
fix(host): NVENC open-failure resilience — backoff, failed-open hygiene, self-diagnosis
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Field report (Linux direct NVENC): after a codec switch, every session open failed with NV_ENC_ERR_INVALID_VERSION until the host process was restarted — so the poisoned state is per-process, not a driver install issue. On-hardware investigation (RTX 5070 Ti, 610.43.03) could not reproduce it with clean codec cycles, dirty teardowns, or open/destroy storms, but established the failure class: the driver enforces a per-process concurrent-session cap (12 there, status INCOMPATIBLE_CLIENT_KEY; other branches report differently) whose exhaustion is exactly this signature — persistent open failures healed only by a process restart. Harden every path that can feed or mask that state: * Rebuild backoff: the in-place encoder-rebuild retries slept one frame interval, so all 5 attempts burned within ~40 ms at 120 Hz — no driver-side transient (deferred teardown of the previous session, engine reset) can clear that fast. Exponential backoff 100 ms → 1.6 s (~3 s total) so transients heal instead of killing the session. * Destroy-on-failed-open (Linux + Windows, all four open sites): the NVENC docs require NvEncDestroyEncoder even when OpenEncodeSessionEx FAILS — the driver may have allocated the session slot before erroring. Without it a retry burst against a transient leaks slots toward the cap, converting the transient into permanent exhaustion. * Teardown: a destroy_encoder failure (a session slot the driver may keep) is now logged with its status instead of silently discarded. * One-shot self-diagnosis on a failed session open (Linux): retry the raw open on a fresh dedicated CUDA context and log which of the three causes applies — shared-context poisoned (fresh works), driver-level skew/exhaustion/GPU loss (fresh fails the same way), or CUDA itself unhealthy (no fresh context) — so the next field report pinpoints the root cause with zero reporter effort. On-hardware regression tests (RTX box .21, all green): codec-switch reopen cycle (H265→AV1→H265→H264→H265), dirty teardown with in-flight encodes, and the full open-failure→diagnosis→in-place-recovery path via real session-cap exhaustion. Existing RFI/reconfigure/4:4:4 smokes still pass; clippy clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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f901bedf22 |
fix(host): actionable NVENC error logging — drop misleading "(no NVIDIA GPU?)"
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Every NVENC entry-point failure was annotated "(no NVIDIA GPU?)", which
misled triage: the direct-NVENC path only loads on a machine that HAS an
NVIDIA GPU. A Linux user hit NV_ENC_ERR_INVALID_VERSION at
open_encode_session_ex (past the NvEncodeAPIGetMaxSupportedVersion pre-flight
gate) — the signature of a userspace/kernel driver version skew that a host
reboot fixes — and the log pointed at a missing GPU instead. A restart did
fix it.
Add encode/nvenc_status.rs: a shared NVENCSTATUS -> cause mapper that folds
the real cause into the anyhow::Error at construction, so every downstream
{e:#} log (the encode-recovery loop, session teardown) improves for free.
INVALID_VERSION now reads "update the NVIDIA driver, or reboot if you just
updated it (a host restart is the usual fix)"; NO_ENCODE_DEVICE /
DEVICE_NOT_EXIST / INCOMPATIBLE_CLIENT_KEY (session-count limit) / OOM /
UNSUPPORTED_PARAM get their own glosses. The required API version comes from
the SDK consts so it stays correct across crate bumps.
Wire it into all NVENC entry-point failures in both backends
(encode/linux/nvenc_cuda.rs, encode/windows/nvenc.rs) — every open, init,
preset/resource/bitstream call.
Also: when the encode-recovery loop exhausts its in-place rebuilds it now
logs a clear terminal line with the underlying cause instead of the session
silently vanishing after the last identical "rebuilt in place" line.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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