Files
punktfunk/crates/punktfunk-host
enricobuehler 0992548de7 feat(host/windows): HID compose kick — wake and dirty the display through the virtual mouse (lid-closed first-frame fix)
The final piece of the lid-closed field report (fixes 1-3: 3d9b3290;
prerequisites: 85dd2bb0 pf-mouse, 845a9760 leaf primitives, 94ca4041
pf-capture hook): the IDD first-frame gate can only pass if DWM composes
at least one frame, and a lid-closed/locked/idle machine is exactly the
state Windows has decided not to compose in. The SendInput compose kick
is conditional on this process's context — wrong session → wrong input
queue; secure desktop → blocked; display powered off → no wake. A report
from the resident pf-mouse HID device is REAL input to win32k:
session-independent, secure-desktop-proof, wakes a powered-off display,
counts as user presence. Parsec-class mechanism, and semantically honest
— a remote user starting a stream IS a user arriving at this machine.

- hid_kick(rect, bounds): newest-wins kick slot + condvar, serviced by
  the keeper thread that owns the ONE process-wide VirtualMouse (a
  second open() would squat the bootstrap mailbox). Not-ready (opt-out,
  driver missing, not yet attached) returns false → the capture crate
  falls back to SendInput.
- perform_kick: park the pointer at the target display's center, dwell
  35 ms (Stage-W3: DWM samples cursor position at the next vsync tick;
  the gaps also keep reports from coalescing in the driver's 8 ms
  timer), wiggle ~2 px, restore the saved position. Desktop→HID
  coordinates normalize against pf_win_display::desktop_bounds() (CCD
  union — correct from any session, unlike per-session GDI metrics).
- ensure_resident registers the hook (pf_capture::HID_COMPOSE_KICK) —
  the one-way-edge inversion: pf-capture never reaches into inject.
- keeper loop: condvar wait (250 ms tick) so a kick executes
  immediately, not at the next tick; publishes MOUSE_READY from
  driver_proto.

Paired with pf-frame's DisplayWakeRequest (held by the capturer from
before the first-frame gate): the power request keeps the display from
going dark mid-session, the HID kick wakes it when it already is.

Verified on winbox: combined-tree cargo check + clippy for
punktfunk-host, pf-capture, pf-frame, pf-win-display all EXIT 0.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 11:30:32 +02:00
..

punktfunk-host

The streaming host — the program you run on the machine whose desktop or games you want to stream. For each client that connects, it spins up a virtual display sized to that device, captures it on the GPU, encodes with hardware NVENC/VAAPI/AMF/QSV, and sends it out over a low-latency transport — no physical monitor, no letterboxing, no rearranging your real screens.

It speaks two protocols from one process:

  • GameStream — so any Moonlight / Artemis client works day one.
  • punktfunk/1 — punktfunk's own faster protocol (QUIC control plane, GF(2¹⁶) FEC + AES-GCM data plane) that the native clients use.

Runs on Linux (the primary, most battle-tested path) and Windows (x64). The shared protocol, FEC, and crypto live in punktfunk-core; this crate is everything platform-facing around it.

What it does

  • Per-client virtual displays at the exact WxH@Hz. Linux uses per-compositor backends — KWin, gamescope, Mutter, and Sway/wlroots; Windows uses its own all-Rust IddCx virtual display, even on the secure desktop (UAC / lock screen).
  • GPU zero-copy capture → encode. dmabuf → CUDA/Vulkan → NVENC on Linux; on Windows the host pushes frames straight into its own IDD (sealed IDD-push, no screen-scraping) → GPU encode. Encoders auto-select by GPU vendor: NVENC (NVIDIA), VAAPI (Linux AMD/Intel), AMF/QSV (Windows AMD/Intel), or software H.264 as a floor. HDR/10-bit and HEVC 4:4:4 supported.
  • Input injection. Mouse/keyboard (libei / gamescope EIS / wlr / Windows SendInput) and virtual gamepads — Xbox 360/One, DualSense, DualShock 4 — with rumble and HID feedback back-channels.
  • Audio both ways. Opus audio host→client, plus a virtual microphone the client can talk into.
  • Trust & discovery. A persistent host identity, SPAKE2 PIN pairing (default) or TOFU, and mDNS auto-advertisement so clients find the host without typing an IP.
  • Management API + web console. A REST API (mgmt.rs, OpenAPI at api/openapi.json) drives status, paired devices, and on-demand pairing; the browser UI is in web/.

Run it

punktfunk-host serve runs inside your desktop session. Bare serve is the secure native-only default (punktfunk/1 + the management API); add --gamestream on a trusted LAN to also accept stock Moonlight clients.

# Linux, from the repo root (see the repo README "Running on this box" for the headless recipe):
cargo run -rp punktfunk-host -- serve                 # native-only (secure default)
cargo run -rp punktfunk-host -- serve --gamestream    # + Moonlight compatibility

Then pair from the web console (https://<host-ip>:47992) or the client app.

Most people should install a package rather than run from source — see packaging/ (apt · rpm/COPR/bootc · Arch/sysext · Windows installer) and the per-platform guides at docs.punktfunk.unom.io/docs/install.

Subcommands

Command Purpose
serve The host (native punktfunk/1 + mgmt API; --gamestream adds Moonlight).
punktfunk1-host Standalone native-protocol listener for testing/measurement (--source virtual, --max-sessions).
openapi Print the management-API OpenAPI spec (regenerates api/openapi.json).
library Inspect the multi-store game library.
service · driver · web Windows: SCM service, driver install, bundled web console.
*-test / *-selftest / *-probe Diagnostics (input, zero-copy, HDR, compositor, gamepads).

--help lists them all.

Layout

src/
  main.rs            CLI + subcommand dispatch
  config.rs · session_plan.rs · session_tuning.rs · pipeline.rs   session setup + the frame pipeline
  vdisplay/          per-compositor virtual outputs (kwin · gamescope · mutter · wlroots)
  capture/ · capture.rs    screen/dmabuf capture (+ Windows IDD-push)
  encode/ · encode.rs      per-GPU encoders (nvenc · vaapi · ffmpeg_win (AMF/QSV) · sw)
  linux/zerocopy/    dmabuf → CUDA → NVENC bridges (EGL/GL tiled, Vulkan LINEAR)
  inject/ · inject.rs      input backends (libei · wlr · uinput gamepads · UHID DualSense/DS4)
  audio/ · audio.rs        Opus out + virtual mic (PipeWire / WASAPI)
  gamestream/        Moonlight compat: nvhttp · pairing · rtsp · control · stream · gamepad · apps
  native.rs      the native punktfunk/1 host (QUIC control + native-thread UDP data plane)
  mgmt.rs · native_pairing.rs · stats_recorder.rs   management API, pairing, perf capture
  hdr.rs · library.rs      HDR metadata; multi-store game library
  linux/ · windows/  platform-confined backends
  • punktfunk-core — the shared protocol · FEC · crypto core
  • Clients — the apps that connect (Apple · Linux · Windows · Android · probe)
  • Packaging & docs — install & operate
  • punktfunk-planning (internal planning repo) — architecture rationale and deep-dive plans