Field report (Windows laptop, lid closed, Tailscale): v0.12.0's activation fix works — the pf-vdisplay target activates in ~200ms — but the session still dies at the first-frame gate: 'driver_status=1 but no frame published within 4s'. Triage showed three independent blind spots; this names all of them at their source instead of guessing downstream: - pf-win-display: decode ChangeDisplaySettingsExW failures (-1 FAILED — a display write rejected, the wrong/remote-session signature — vs -2 BADMODE, which the old 'mode not advertised?' text conflated), and WARN on every non-zero SetDisplayConfig rc in the CCD isolate even when verification passes vacuously (the lid-closed case: nothing else active, so the INFO swallowed rc=0x5 ERROR_ACCESS_DENIED while the load-bearing COMMIT_MODES → ASSIGN_SWAPCHAIN re-commit silently never applied). Access-denied rcs get the remedy appended (console session / installed service). - host: console-session guard (interactive::console_session_mismatch) — a host outside the active console session (a hand-launched host after an RDP round-trip) fails every display write, reads the wrong session's GDI view, and its SendInput compose kicks go nowhere. Named ERROR at vdisplay acquire + appended to the first-frame timeout, instead of the misleading generic failure. (The idd_push diagnosis half of this landed in 9a36ea21; this commit adds the proto helpers + session guard it references, healing the windows-cfg build.) - proto + driver: while OPENED, driver_status_detail now carries a live packed word (bit31 live-marker | offered 15-bit | mismatch-dropped 16-bit) maintained by the publisher, so the host's first-frame timeout can tell apart: never-attached (no swap-chain worker ran), attached-but-DWM-composed- zero-frames (undamaged/powered-off desktop, kicks blocked on the secure desktop), and composed-but-every-frame-mismatched (ring sized from a stale/ foreign-session GDI mode). Zero layout change, old drivers read as 'no detail'; unit-tested pack/unpack in pf-driver-proto. Verified on winbox: cargo check + clippy -p punktfunk-host -p pf-win-display -p pf-driver-proto EXIT 0, drivers ws cargo check -p pf-vdisplay EXIT 0 (Version_Number=10.0.26100.0), cargo fmt --all --check clean; pf-driver-proto tests 13/13 pass locally. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
punktfunk-host
The streaming host — the program you run on the machine whose desktop or games you want to stream. For each client that connects, it spins up a virtual display sized to that device, captures it on the GPU, encodes with hardware NVENC/VAAPI/AMF/QSV, and sends it out over a low-latency transport — no physical monitor, no letterboxing, no rearranging your real screens.
It speaks two protocols from one process:
- GameStream — so any Moonlight / Artemis client works day one.
punktfunk/1— punktfunk's own faster protocol (QUIC control plane, GF(2¹⁶) FEC + AES-GCM data plane) that the native clients use.
Runs on Linux (the primary, most battle-tested path) and Windows (x64). The shared protocol,
FEC, and crypto live in punktfunk-core; this crate is everything
platform-facing around it.
What it does
- Per-client virtual displays at the exact WxH@Hz. Linux uses per-compositor backends — KWin, gamescope, Mutter, and Sway/wlroots; Windows uses its own all-Rust IddCx virtual display, even on the secure desktop (UAC / lock screen).
- GPU zero-copy capture → encode. dmabuf → CUDA/Vulkan → NVENC on Linux; on Windows the host pushes frames straight into its own IDD (sealed IDD-push, no screen-scraping) → GPU encode. Encoders auto-select by GPU vendor: NVENC (NVIDIA), VAAPI (Linux AMD/Intel), AMF/QSV (Windows AMD/Intel), or software H.264 as a floor. HDR/10-bit and HEVC 4:4:4 supported.
- Input injection. Mouse/keyboard (libei / gamescope EIS / wlr / Windows SendInput) and virtual gamepads — Xbox 360/One, DualSense, DualShock 4 — with rumble and HID feedback back-channels.
- Audio both ways. Opus audio host→client, plus a virtual microphone the client can talk into.
- Trust & discovery. A persistent host identity, SPAKE2 PIN pairing (default) or TOFU, and mDNS auto-advertisement so clients find the host without typing an IP.
- Management API + web console. A REST API (
mgmt.rs, OpenAPI atapi/openapi.json) drives status, paired devices, and on-demand pairing; the browser UI is inweb/.
Run it
punktfunk-host serve runs inside your desktop session. Bare serve is the secure native-only
default (punktfunk/1 + the management API); add --gamestream on a trusted LAN to also accept
stock Moonlight clients.
# Linux, from the repo root (see the repo README "Running on this box" for the headless recipe):
cargo run -rp punktfunk-host -- serve # native-only (secure default)
cargo run -rp punktfunk-host -- serve --gamestream # + Moonlight compatibility
Then pair from the web console (https://<host-ip>:47992) or the client app.
Most people should install a package rather than run from source — see
packaging/ (apt · rpm/COPR/bootc · Arch/sysext · Windows installer) and
the per-platform guides at docs.punktfunk.unom.io/docs/install.
Subcommands
| Command | Purpose |
|---|---|
serve |
The host (native punktfunk/1 + mgmt API; --gamestream adds Moonlight). |
punktfunk1-host |
Standalone native-protocol listener for testing/measurement (--source virtual, --max-sessions). |
openapi |
Print the management-API OpenAPI spec (regenerates api/openapi.json). |
library |
Inspect the multi-store game library. |
service · driver · web |
Windows: SCM service, driver install, bundled web console. |
*-test / *-selftest / *-probe |
Diagnostics (input, zero-copy, HDR, compositor, gamepads). |
--help lists them all.
Layout
src/
main.rs CLI + subcommand dispatch
config.rs · session_plan.rs · session_tuning.rs · pipeline.rs session setup + the frame pipeline
vdisplay/ per-compositor virtual outputs (kwin · gamescope · mutter · wlroots)
capture/ · capture.rs screen/dmabuf capture (+ Windows IDD-push)
encode/ · encode.rs per-GPU encoders (nvenc · vaapi · ffmpeg_win (AMF/QSV) · sw)
linux/zerocopy/ dmabuf → CUDA → NVENC bridges (EGL/GL tiled, Vulkan LINEAR)
inject/ · inject.rs input backends (libei · wlr · uinput gamepads · UHID DualSense/DS4)
audio/ · audio.rs Opus out + virtual mic (PipeWire / WASAPI)
gamestream/ Moonlight compat: nvhttp · pairing · rtsp · control · stream · gamepad · apps
native.rs the native punktfunk/1 host (QUIC control + native-thread UDP data plane)
mgmt.rs · native_pairing.rs · stats_recorder.rs management API, pairing, perf capture
hdr.rs · library.rs HDR metadata; multi-store game library
linux/ · windows/ platform-confined backends
Related
punktfunk-core— the shared protocol · FEC · crypto core- Clients — the apps that connect (Apple · Linux · Windows · Android · probe)
- Packaging & docs — install & operate
- punktfunk-planning (internal planning repo) — architecture rationale and deep-dive plans