87f0ce7997aa7ec3598f814537bff44a98ab0e62
930 Commits
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87f0ce7997 |
feat(vdisplay): lifecycle state machine + display state/release API (Stage 1)
Stage 1 of design/display-management.md — the lifecycle core + the display
management surface:
- vdisplay/lifecycle.rs: pure per-slot state machine (Idle/Active{refs}/
Lingering{until}/Pinned) with acquire/release/expiry/force-release
transitions. No I/O, no OS types — the platform-neutral distillation of the
Windows manager's model. Unit + a 200k-iteration seeded property walk
(no leaks / double-frees / refcount underflow across arbitrary interleavings).
- vdisplay/registry.rs: neutral snapshot/release facade over the per-OS
lifecycle owners. Windows reads/controls the VirtualDisplayManager; Linux
keep-alive (a per-session pool) lands in a following increment (needs GPU-box
validation).
- windows/manager.rs: additive snapshot() + force_release() (no behavior change
to the on-glass-validated path).
- mgmt: GET /api/v1/display/state (live/kept displays) + POST /api/v1/display/release
(tear down lingering/pinned now; refuses active). OpenAPI regenerated.
- web console: Virtual displays card gains a live-display list (polled) with
per-row + release-all buttons and a linger countdown.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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bbd98241e4 |
feat(vdisplay): display-management policy surface (Stage 0)
A user-configurable policy layer above the per-compositor VirtualDisplay backends: keep-alive, topology, conflict, identity, layout, max-displays — persisted to display-settings.json, editable from the web console, applied per connect. Design: design/display-management.md. Stage 0 stands up the surface and wires the two behaviors the existing code can already express — the Windows monitor linger duration and the "make the streamed output the sole desktop" topology — through it; every other option is stored + echoed but not yet enforced (later stages). An unconfigured host (no display-settings.json) keeps today's exact behavior. - vdisplay/policy.rs: pure DisplayPolicy + 5 presets + JSON store (gpu-settings pattern) + EffectivePolicy; 9 unit tests. - vdisplay.rs: resolve_topology(Auto); apply_session_env drives *_VIRTUAL_PRIMARY from the policy only when a settings file exists. - windows/manager.rs: linger_ms() + should_isolate() read the policy when configured. - mgmt: GET/PUT /api/v1/display/settings (bearer-only); PUT rejects keep_alive forever until the lifecycle stage. OpenAPI regenerated. - web console: Host → Virtual displays card (preset picker + custom fields); en+de. - docs-site: virtual-displays.md + configuration.md cross-links. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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202f40fd4e |
chore(release): bump workspace version to 0.7.4
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Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>v0.7.4 |
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8f90563ffd |
docs: dedicated Arch Linux host+client guide
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Every other distro has a full Host Setup page; Arch only had table rows. Add docs/arch.md (signed pacman binary repo: key import + repo + install, GPU prereqs, service/linger, web console, client, PKGBUILD appendix), slot it into the nav after fedora-kde, and point the install/client tables at it. Update the client-install rows from 'from the PKGBUILD' to the binary repo now that it exists. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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2e6b822fd6 |
docs(ci/arch): correct the header's pacman setup (key import, not TrustAll) + note the trust root
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Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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f7c5314b5e |
fix(packaging/arch): correct pacman setup — import the registry key, cache cargo git
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The Gitea Arch registry signs its DB + packages, so 'SigLevel = Optional TrustAll' fails non-interactively (pacman still needs the key to verify). Document the one-time pacman-key import instead; install is then signature-validated under pacman's default SigLevel (verified end-to-end: clean archlinux container -> repo sync -> install, 'Validated By: Signature'). Also cache /usr/local/cargo/git in arch.yml: the workspace pulls clients/windows' git-pinned windows-reactor/windows deps to resolve, cloning windows-rs (huge) every run otherwise — same registry+git cache deb.yml uses. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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d6669fc3fb |
fix(ci/arch): create CARGO_HOME before chown — actions/cache doesn't on a miss
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Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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e292084225 |
fix(ci/arch): install nodejs before actions/checkout — act_runner doesn't inject node
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Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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c758b0393a |
docs: sysext + pacman repo are the Bazzite/Arch install paths
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Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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d6a659a1ee |
feat(packaging/arch): distribute binary packages via the Gitea Arch registry
New arch.yml builds the split PKGBUILD (host/client/web, PF_WITH_WEB=1) in an
archlinux:base-devel container on every push and publishes to the pacman repos
'punktfunk' (tags) / 'punktfunk-canary' (main, X.Y.Z-0.<run#> — pkgrel allows
only digits+dots, so the run number carries the ordering). Consumers add one
pacman.conf section; no more build-it-yourself as the only Arch path.
PKGBUILD: pkgver/pkgrel env-driven (PF_PKGVER/PF_PKGREL), source=() when
PF_SRCDIR is set (a canary version has no tag to clone), stale NVENC-only
header fixed, and options=('!lto' '!debug') — makepkg's lto option injects
-flto=auto into CFLAGS, aws-lc-sys compiles its C with it, and rust's lld
cannot read GCC LTO bitcode: 'undefined symbol: aws_lc_*' at link (reproduced
minimally on Arch + rust 1.90). Full build + clean-container install
smoke-tested locally (binaries run, payload + scriptlets intact).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2190dad2ad |
feat(packaging/bazzite): systemd-sysext replaces rpm-ostree layering as the primary install path
Layering is a last resort per the Bazzite docs (slows every OS update, can block upgrades until removed); a sysext never enters an rpm-ostree transaction, survives OS updates, and installs/updates with no reboot — the mechanism Fedora Atomic ships via fedora-sysexts. - build-sysext.sh wraps the built host+web RPMs into punktfunk-<V-R>-x86-64.raw: /etc payload relocated to /usr/share/punktfunk/etc (a sysext carries only /usr), the punktfunk-sysext helper embedded, ID=fedora + VERSION_ID pinned (merges on Bazzite via ID_LIKE; REFUSED after a major rebase instead of running soname-broken binaries — both behaviors validated live on Bazzite 43). SELinux labels are baked in as squashfs pseudo-xattrs from matchpathcon: unlabeled files run fine for user units but system daemons are DENIED (udev couldn't read the gamepad rule under enforcing) — validated on-glass. Refuses duplicate input package names (a stale noarch punktfunk-web next to the x86_64 one built a chimera image with the dead node launcher once). - punktfunk-sysext.sh: install/update/status/remove against per-Fedora-major feeds (…/generic/punktfunk-sysext/f43[-canary]), SHA-256-verified, applies the udev/sysctl scriptlet work + /etc copies, prints the layering-migration hint. Live-validated on the .41 Bazzite box incl. service restart + web console. - publish-sysext-feed.sh + rpm.yml: build + publish the image per matrix leg (fedver 43/44), canary feeds pruned to 6, stable release assets attached. - update-punktfunk.sh warns when the sysext shadows a layered install. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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5b5ec15ead |
fix(client-linux): GL presenter — eglCreateImageKHR takes EGLint attribs, not EGLAttrib
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The KHR variant reads 32-bit attrib pairs; the pointer-sized array fed it garbage and every plane import came back rejected (observed on-Deck; the new fallback ladder caught it and demoted to software exactly as designed). Also print the real EGL error enum instead of its discriminant. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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c9ff144492 |
Merge branch 'main' of git.unom.io:unom/punktfunk
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7930d2f0f4 |
fix(core): split WIRE_VERSION from ABI_VERSION — new clients locked out of every deployed host
ABI_VERSION was doing double duty: the embeddable C surface AND the punktfunk/1
Hello/Welcome version that hosts equality-check. The WoL feature's v3 bump added
a client-local FFI function without changing a single wire byte — and every new
client started refusing against every deployed host ("ABI mismatch: client 3
host 2", observed live Deck → Bazzite). The wire now carries its own
WIRE_VERSION (still 2); ABI_VERSION stays 3 for the C header and the mgmt API's
informational field. Bump WIRE_VERSION only when the handshake/planes actually
change incompatibly.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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160b67d043 |
fix(apple/release): embed Developer ID provisioning profile in the DMG
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The notarized Developer ID .dmg was SIGKILLed at launch ("Launchd job spawn
failed", POSIX errno 163) before main() ran: the sandboxed macOS app declares
the MANAGED keychain-access-groups entitlement, which AMFI only honors when an
embedded provisioning profile authorizes it. The DMG embedded none — App Sandbox
and the network/device keys are self-asserted for Developer ID, but a keychain
access group is not — so every launch was killed at spawn. Validly signed and
notarized (Gatekeeper accepted it), which is why this looked like a mystery. ⌘R
and the App Store build hid it: Xcode embeds a development / App Store profile;
the raw-codesign DMG path did not, so "⌘R == DMG" never held for this entitlement.
Embed a "Punktfunk macOS Developer ID" profile (Keychain Sharing) into
Contents/embedded.provisionprofile before codesign so its entitlements authorize
the access group, exactly like the App Store build's profile does. If the profile
isn't installed on the runner, warn and strip keychain-access-groups instead so
the app still launches via ClientIdentityStore's legacy file-keychain fallback —
a missing/expired profile can never reship the errno-163 brick again.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
v0.7.3
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6c4ba77606 |
fix(wol): clippy + cfg-gate the Windows client module — main compiles again
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The Wake-on-LAN batch landed with lints that fail `clippy -D warnings` (doc continuation, char-array split, io::Error::other, redundant closure) and an ungated `mod wol;` in the Windows client, which pulls windows-only crates into the non-Windows stub build. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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eeee2782f5 |
Merge remote-tracking branch 'origin/main'
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b488bd1d99 |
feat(client-linux): in-process GL presenter — hardware decode ships on the Steam Deck
VAAPI decode stays; what changes is who touches the YUV. The direct path hands the NV12 dmabuf (tiled AMD modifier since Mesa 25.1) to GdkDmabufTexture, and GTK's tiled-NV12 import renders corrupt/gray/washed-out on the Deck. Moonlight and mpv are clean on the same box because they import the dmabuf into their own EGL context and convert with their own shader — video_gl.rs is that architecture for the GTK client: per-plane EGLImages (R8 + GR88, modifier passed through) → our YUV→RGB shader (matrix/range from the stream's CICP signaling, unit-tested) → RGBA texture in a GdkGLContext-shared context → fence-synced GdkGLTexture. GTK composites plain RGBA; no YUV negotiation, no compositor CSC. The Deck's decoder default flips back to hardware (the software stopgap is gone); desktops keep the direct dmabuf path (offload/scan-out eligible). PUNKTFUNK_PRESENT=direct|gl overrides either way. New failure ladder: GL converter init failure or a convert-error streak raises a shared flag and the session pump demotes the decoder to software with a keyframe re-request — the same mechanism also closes the old silent-black-screen gap where a rejected dmabuf import had no recovery at all. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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7e6561aaa2 |
style: rustfmt the Wake-on-LAN modules
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Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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e9c5030190 |
feat(clients): Wake-on-LAN in apple/linux/windows/android/decky
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Each client learns a host's MAC from the mDNS `mac` TXT while it's awake, persists it on the saved-host record, and — when reconnecting to an offline host — sends a magic packet before connecting, plus an explicit "Wake host" action. Apple wraps the C-ABI; linux/windows call the core fn directly (linux also gains a --wake CLI mode); android via a new nativeWakeOnLan JNI export (the mDNS browse record gains a 7th mac field); decky shells out to the linux client's --wake before launching the stream. iOS/tvOS need the managed com.apple.developer.networking.multicast entitlement (pending Apple approval), so the wake path + UI are gated off via PunktfunkConnection.wakeOnLANAvailable and the entitlement is commented out — keeping iOS/tvOS releasable. MAC-learning stays active on every platform so it lights up the moment it's ungated. macOS works today. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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22c0d92f2e |
feat(core,host): Wake-on-LAN sender + host MAC advertisement
Add a runtime-free Wake-on-LAN sender in punktfunk-core (per-interface subnet-directed broadcast + 255.255.255.255 on ports 9/7, repeated, optional last-known-IP unicast) exposed both as a Rust fn and a punktfunk_wake_on_lan C-ABI (ABI v3), plus a parse_mac helper. The host enumerates its wake-capable NIC MAC(s) and advertises them in a new mDNS `mac` TXT record (routed NIC first), and best-effort detects & warns (never modifies) when the NIC isn't armed for WoL. MAC delivery is via the unauthenticated mDNS TXT rather than the connection handshake by design: a spoofed MAC only makes a wake fail (the packet is inert; the cert fingerprint still gates the connection), and it avoids threading through the hot connect path. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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097cc6faf4 |
fix(apple/gamepad): deliver PS/Home + Share buttons on macOS
macOS reserves the controller Home/PS and Share/Create buttons for its own system gestures and never delivers them to the app unless it declares the Game Controllers capability. Add GCSupportsControllerUserInteraction=YES to the macOS target only (iOS/tvOS rely on the focus engine, so it must not be in the shared plist), alongside the existing preferredSystemGestureState=.disabled. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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8b37badae4 |
docs(security): record measured WDA_EXCLUDEFROMCAPTURE behavior + capture-vs-viewer framing
Tested on .173: a WDA_EXCLUDEFROMCAPTURE window (affinity readback 0x11, confirmed active) is pixel-identically visible in the punktfunk/1 stream across no-flag / flag-set / flag-cleared phases — the flag makes no difference to a present-tap capture. Replace the "untested, treat as expected" note in the IDD-push residual list with the measured result, and correct the framing: WDA visibility matches what a person at the screen sees (it exceeds an ordinary capture tool, not the physical viewer). Add the matching public-facing paragraph to the security page covering both asymmetries — WDA windows appear (same as a physical viewer), DRM video is blanked (less than a physical viewer) — tied back to the page's "a client sees what someone at the machine sees" model. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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90c2d8b3a0 |
fix(host): don't count punktfunk's own virtual Deck as a physical Steam controller
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The Steam-conflict gate scanned /sys/bus/hid/devices for non-virtual 28DE devices, but the usbip/gadget virtual Decks present a REAL USB device (vhci resolves through vhci_hcd, not /devices/virtual/) — so a just-ended session's pad still detaching, or a concurrent session's live one, read as "physical Steam controller attached" and degraded every back-to-back Deck session to DualSense (observed live on Bazzite). Exclude our pads by their PFDK… serial (HID_UNIQ), with the vhci_hcd path as belt and braces. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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853e7fe92f |
fix(client-linux): Deck trackpad clicks — bind to the correct pad, stop riding the button plane
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SDL's Steam Deck mapping delivers the pad clicks as gamepad BUTTONS with no surface identity: the generic `touchpad` button is the LEFT pad's click and `misc2` the RIGHT's (SDL_gamepad_db.h `touchpad:b17,misc2:b16`). The client forwarded `touchpad` as wire BTN_TOUCHPAD — which the host maps to the RIGHT pad click (DualSense convention) — and dropped `misc2` entirely: a left-pad click registered on the right pad, a right-pad click nowhere, and the mis-routed state could stick. Clicks from a multi-touchpad pad now ride the rich plane as TouchpadEx with their surface, reusing the surface's live contact point (click buttons carry no position). forward_touch carries the held click through motion frames so a touch update can't clear a click mid-press, and the flush lifts held clicks on detach/pad-switch. A DualSense's single touchpad button stays on the button plane unchanged. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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df496776b0 |
fix(client-linux): Deck raw-pad capture — clear Steam's SDL device filter, honest degradation warning
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The Deck's built-in controller can never leave Steam Input ("Steam Controller"
is always-required in the shortcut's matrix; Disable Steam Input only affects
other controller brands), so the raw 28DE:1205 device is the only path to the
trackpads/paddles/gyro. Steam hides it from SDL by launching shortcuts with
SDL_GAMECONTROLLER_IGNORE_DEVICES naming every physical pad it virtualized —
clear it (and _EXCEPT) at startup while single-threaded, logging what Steam set
as field evidence. The post-attach warning now states the real condition (raw
pad never enumerated; sticks + buttons still work) instead of advising a
Steam Input toggle that doesn't exist for the built-in controller.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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5310176ab5 |
fix(client-linux,host): Deck video defaults to software decode + input-interception diagnostics
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Video (Deck): the VAAPI zero-copy path renders corrupt/gray/washed-out on the Deck — root-caused to Mesa >= 25.1 exporting radeonsi VCN decode surfaces TILED (the Flatpak runtime's Mesa 26 drives both the decoder and GTK's GL, and GTK's tiled-NV12 dmabuf import mishandles it; desktop Tier-1 validations ran distro Mesa with linear export). `auto` now resolves to software on a Deck (clean, correct-colour, easily handles 1280x800 HEVC); PUNKTFUNK_DECODER=vaapi still forces the hw path, with the descriptor modifier dump + GSK_RENDERER as the bisect levers. Also reserve extra_hw_frames=4 on the VAAPI decoder: the presenter pins mapped surfaces past receive_frame, and the fixed pool recycling a surface the renderer still samples is intermittent block corruption anywhere. Input (Deck): with Steam Input ON for Punktfunk, SDL sees only Steam's virtual X360 pad — the right trackpad arrives as a plain right stick and the left trackpad/paddles/gyro not at all, silently. The client now checks once the post-attach enumeration settles and raises a toast + warn naming the fix (disable Steam Input for the shortcut). The host logs a one-shot warning when InputPlumber is running (Bazzite default) since it can grab the virtual Deck pad and re-emit it under a different identity. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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76ff616dcf |
fix(flatpak): drop --socket=pipewire (unknown to the builder) — keep the xdg-run bind
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The v0.7.2 flatpak build failed: `error: Unknown socket type pipewire` — this flatpak-builder toolchain (and the Deck's flatpak 1.16 override CLI) don't accept --socket=pipewire. --filesystem=xdg-run/pipewire-0 binds the same native socket and is the portable form already validated on-Deck (pipewire-0 appears in the sandbox, client audio node registers, no pw-connect error). Keep only that + --socket=pulseaudio. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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ac706ba839 |
chore(release): bump workspace version to 0.7.2
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Ship the flatpak PipeWire-socket audio fix (
v0.7.2
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94b5f48d0b |
fix(flatpak): expose native PipeWire socket so client audio works
The Linux client speaks the native PipeWire protocol (audio.rs `pw connect`), but the manifest granted only --socket=pulseaudio, so the sandbox had just `pulse/native` and no `pipewire-0`. Playback + mic both died with "pw connect (is PipeWire running in this session?)" — reproduced live on a Steam Deck in Gaming Mode (no client audio node ever appeared). Add --socket=pipewire (canonical) + --filesystem=xdg-run/pipewire-0 (portable bind of the same socket). Validated on-Deck via a `flatpak override --filesystem=xdg-run/pipewire-0`: pipewire-0 then appears in the sandbox and the client registers its "punktfunk-client" PipeWire node with no pw-connect error. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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139d032e55 |
docs(bazzite): fix the "rpm-ostree upgrade doesn't update punktfunk" trap
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`rpm-ostree upgrade` re-resolves layered packages only when the BASE image changes; on a frozen Bazzite base (pinned :stable tag / paused rebase) it reports "No updates available" and never bumps the layered punktfunk even when newer RPMs are live in the repo — observed on the .41 host stuck at 0.6.0 while 0.7.x sat in the registry. - Add packaging/bazzite/update-punktfunk.sh: detects the layered punktfunk packages, refreshes rpmmd, and forces a re-resolve via `rpm-ostree update --uninstall <pkg> --install <pkg>` (the one-transaction idiom that actually pulls a new layered version on a static base). - Document the trap + the fix in packaging/bazzite/README.md, including the channel gotcha: an enabled punktfunk-canary.repo (<next-minor>.0-0.ciN) outranks stable X.Y.Z-1, so the box silently tracks canary — enable one channel only. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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caa7a1c735 |
chore(release): bump workspace version to 0.7.1
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Cut 0.7.1 to test the GTK + Decky polish batch (
v0.7.1
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13dc7fc49f |
style(linux): rustfmt the keyframe-recovery throttle line
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Wrap the `last_kf_req.is_none_or(...)` guard to satisfy `cargo fmt --all --check` (CI Format step). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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57ae00a9c8 |
fix(clients): GTK + Decky polish batch from live Deck/Windows testing
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GTK Linux client: - hosts/library: clicking a card was dead — the handler was on FlowBoxChild::activate (never emitted on click); bridge child-activated → child.activate() on the FlowBox (ui_hosts, ui_library). - stream: the Ctrl+Alt+Shift+D/Q/S chords (and all key forwarding) were dropped because the key controller sat on the overlay, which loses focus to the header back button after nav.push+fullscreen — move it to the window and remove it on teardown. - video: a mid-session VAAPI decode error rebuilt a software decoder but never requested a keyframe, so under the infinite GOP the picture stayed gray/frozen forever. Request an IDR on any VAAPI error, keep the hardware decoder, and demote to software only after repeated failures. - stream: fix a per-session Capture↔overlay reference cycle that leaked the overlay subtree + the Arc<NativeClient> on every session end — hold the overlay weakly. - stream: accumulate the fractional wheel remainder so precision-scroll (Deck trackpad / hi-res wheels) sub-unit deltas aren't dropped. - gamepad library: keep the launcher smooth on the Deck — freeze the aurora and trim the visible card range (fewer 3D offscreen passes) on low-power. - gamepad: log full pad identity (vid:pid:name:type:virtual) on attach to diagnose an empty controller list on the Deck. - cli: --connect host:<badport> silently did nothing; default to 9777 + warn. - css: add the missing .pf-neutral pill rule; fix the clipped most-recent accent (inset outline instead of a corner-clipped box-shadow bar). Decky plugin: - surface the on-screen library browser: label the host-row Games button. - fix silent pin data-loss — the detached Games modal captured a frozen pins array, so pinning a second game clobbered the first; mirror pins in a ref and track the modal's pinned ids locally for a live label. - route pair-required hosts through the pairing modal from the fullscreen Stream button (parity with the QAM panel). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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882a3d57f6 |
chore(release): bump workspace version to 0.7.0
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The [workspace.package] version (inherited by every crate via version.workspace) is the release being cut. Refresh the 9 workspace entries in Cargo.lock to match (CI builds --locked). Canary derives from the tag now (scripts/ci/pf-version.sh), so no canary-base edit is needed — cutting v0.7.0 auto-advances canary to 0.8.0. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>v0.7.0 |
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fa28fa19a0 |
Merge remote-tracking branch 'origin/main'
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42595b5558 |
fix(flatpak): keep both channels in the OSTree summary (fixes stable "No such ref")
The surfaced install command flatpak install --user https://flatpak.unom.io/io.unom.Punktfunk.flatpakref failed with "No such ref 'app/io.unom.Punktfunk/x86_64/stable'". The stable commit's objects are on the server, but the repo *summary* (what flatpak reads to resolve refs) listed only canary. Root cause: each CI run builds a fresh SINGLE-branch local OSTree repo, build-update-repo regenerates the summary from that one branch, and rsync uploads it without --delete. Objects for both channels accumulate, but the summary is overwritten every run and only names that run's branch. Canary runs on every main push, stable only on tags — so a tag published stable, then the next canary push clobbered the summary back to canary-only. Fix: seed the local repo from the live server (rsync repo/ DOWN) before the build, so it carries every published branch; the build only adds this run's commit and the regenerated+signed summary keeps both channels. Single shared repo kept (no URL/Caddyfile change; existing installs fixed transparently). Adds a refs log after build-update-repo as a clobber tripwire. Also adopts scripts/ci/pf-version.sh for the canary base (see previous commit). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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4de543c146 |
ci(release): derive canary version from git tags (single source of truth)
Every release workflow hardcoded a canary base version (0.5.0 in
Apple/Android/rpm/flatpak/deb, 0.3 in windows-msix/windows-host/decky) that
had to be hand-bumped on each stable release and wasn't. With stable at
v0.6.0, every canary was a version *behind* stable — e.g. the Apple canary
showed up on TestFlight as 0.5.0 while 0.6.0 was already published.
Add scripts/ci/pf-version.{sh,ps1} (bash + pwsh twin) as the single source of
truth: stable = the vX.Y.Z tag; canary = latest stable tag with minor+1,
patch 0 (v0.6.0 -> 0.7.0), so canary is always exactly one minor ahead of the
newest release with zero maintenance. Falls back to the workspace Cargo.toml
version when no tag is fetchable. All workflows now eval/call it and format
their own channel suffix off $PF_BASE; only the canary branch changed, stable
branches and per-channel suffixes are untouched. channels.md drops the old
manual "bump the canary base" release step.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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42d1c74663 |
fix(apple-client/audio): capture the right channel of a multi-channel mic + diagnostics
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The mic uplink handed the host pure digital silence on a multi-channel interface: AVAudioConverter's N→stereo downmix takes channels 0/1, but a pro interface puts the mic on ONE higher discrete channel. Fold the input to a mono bus ourselves instead — pick the mic's channel (or sum all) and resample that to the encoder's 48 kHz stereo, so the silent 0/1 downmix never happens. - New "Microphone channel" setting (macOS): Auto (sum every channel — a lone hot mic passes at full level) or pin 1-based channel N. Picker appears only for multi-channel devices, driven by the device's input channel count. - Diagnostics that make this class of failure self-naming next session: log the actual live capture device + format + fold mode, warn on a silent UID fallback, and a one-shot silence tripwire on the EXTRACTED signal (WARN on 10 s of zeros, else peak dBFS). - foldToMono extracted as a pure, unit-tested helper (pin / sum-clamp x interleaved / deinterleaved / mono / out-of-range). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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136f6e8f0e |
feat(probe): --mic-burst — real-client mic pacing for jitter-buffer regression tests
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The steady 5 ms mic-test cadence never trips host-side buffering bugs: the WASAPI crackle (fixed in the previous commit) only reproduced under a real client's bursty input tap. --mic-burst paces the tone the same way (two 20 ms Opus packets every 40 ms), so recording the host mic and counting silence gaps regression-tests the jitter buffer headlessly. Validated against the fixed Windows host on the lab box: 15 s of bursty tone, zero mid-stream gaps >=3 ms (gaps confined to the first 40 ms priming window). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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00acf5e44e |
fix(host/audio): WASAPI virtual mic — port the priming jitter buffer (crackling fix)
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Mac → Windows mic passthrough crackled heavily while the identical stream was clean on the Linux host. Cause: clients push mic audio in BURSTS on their own clock (the Mac input tap yields ~two 20 ms Opus packets every ~42 ms) while the WASAPI render loop pulled a block every ~10 ms device period and greedily drained whatever was queued, padding the rest with zeros — the queue sat near-empty and most periods inserted mid-stream silence. The Linux backend has absorbed this since day one with its priming jitter buffer; the WASAPI loop had none. Port the same semantics: emit silence until ~48 ms is buffered (covers the worst inter-burst gap), then play from the cushion (zero-filling only a momentary shortfall), re-prime only after a genuine full drain (client went quiet). Queue cap raised 80 → 120 ms for burst headroom; steady-state added latency ≈ the 48 ms cushion. Diagnosed live on .173: probe tone recording from CABLE Output proved the endpoint wiring, then the burst-vs-period math explained the crackle. Build-verified on Windows; on-glass listen pending. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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38078fe7ee |
feat(linux-client): gamepad library launcher — console-style coverflow (--browse)
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A controller-driven, chrome-less library launcher for the Steam Deck flow
(the Decky plugin's "Open library on screen" + pinned games,
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69609945a3 |
feat(clients): host/network split in every stats HUD (stats phase 2, client side)
Consumes the 0xCF host-timing plane (
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8470419433 |
feat(decky): pinned-games library + self-update robustness; fix gamepad tab-nav
Decky client batch: - Pinned games / library picker: per-host game grid (GamePickerModal), pin/unpin, one-tap streams surfaced on the Hosts tab and QAM (usePins/streamPin/resolvePinHost, new src/library.tsx). - Self-update + client-update plumbing (main.py check_update, hooks.ts applyUpdate) with a CA-bundle-resolving SSL context and per-channel manifest polling; steam.ts / punktfunkrun.sh launch tweaks. - scripts/test-backend.py harness for the backend RPCs; README refresh. Fix: the fullscreen page wrapped <Tabs> in an overflow-visible box, so Valve's L1/R1 tab slide + autoFocusContents scrollIntoView panned #GamepadUI itself — the whole Steam UI slid left until a tab was clicked. Clip the Tabs wrapper (overflow:hidden), matching Valve's own Tabs containers. (On-glass verification pending — Deck offline this session.) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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449a67ce8d |
feat(protocol): per-AU host-timing plane (0xCF) — split host+network latency (stats phase 2)
The unified-stats equation's host+network stage was one opaque number because the wire carried nothing but pts_ns. Now the host reports its own share per frame: when the client's Hello sets VIDEO_CAP_HOST_TIMING (0x08), the send thread emits a 13-byte 0xCF datagram — [tag][pts_ns u64][host_us u32] — right after the AU's last packet leaves the socket, so host_us = capture→fully-sent (capture read/convert, encode, FEC+seal, paced send) against the same anchor the wire pts carries. Clients correlate by pts_ns and derive network = (received + clock_offset − pts) − host_us; the two terms tile per frame by construction. Back-compat is free in all four combinations: old clients ignore unknown datagram tags, old hosts ignore unknown cap bits (client keeps the combined stage). The hardened data-plane format is untouched — this rides the established QUIC side-plane pattern (0xC8…0xCE). NativeClient ORs the bit in unconditionally and exposes next_host_timing(); the C ABI gains PunktfunkHostTiming + punktfunk_connection_next_host_timing (additive). The synthetic host emits 0xCF too, so pure-loopback protocol tests cover the plane. The probe reports the split (host_p50/p95_us · net_p50/p95_us) and is our direct analogue of Sunshine's "host processing latency" — ours additionally includes the paced send. Validated on loopback (synthetic host + probe, debug build): 240/240 AUs matched, host_p50 6.5 ms + net_p50 6.4 ms ≈ capture→received p50 13.0 ms. Core suite + new 0xCF roundtrip/truncation test green; host+core+probe clippy clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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09a5957c6d |
feat(clients): unified stats vocabulary across every client + Moonlight comparison docs
One stat model everywhere (design/stats-unification.md): four measurement points (capture/received/decoded/displayed), three stages that tile the interval exactly, and a HUD that shows the addition explicitly — end-to-end 14.2 ms p50 · 19.8 p95 · capture→on-glass = host+network 9.8 + decode 2.1 + display 2.3 replacing each client's ad-hoc mix of overlapping absolutes (the Apple HUD's three arrow lines that looked sequential but weren't), mean-vs-median decode times (Windows/Linux), missing same-host-clock flags (Windows/Linux), and three different names for the same capture→received measurement (probe's "reassembled", Apple/Android's "client", Windows/Linux's post-decode "lat"). Per client: Apple threads receivedNs through the VT decode via the frame refcon bit pattern so the decode stage exists at all (stage-1 fallback honestly degrades to a capture→received headline); Windows carries FrameTimes through the existing frame channel to the render thread and adds e2e p50/p95 post-Present; Linux stamps received at AU pop and rides decoded_ns on DecodedFrame to the paintable-set site; Android pairs receipt stamps with MediaCodec output buffers via the codec's pts round-trip (JNI stats array 14→16 doubles, indexes 0-13 unchanged). fps now uniformly counts received AUs; lost/(received+lost) per window, hidden at zero. docs-site gains "Understanding the Stats Overlay": what each line means, why the equation only approximately sums (percentiles), and a line-by-line Moonlight/Sunshine matrix — including that Moonlight has no end-to-end number and its "network latency" is an ENet control RTT, so punktfunk's headline must not be compared against any single Moonlight line. Verified here: linux client + probe + core check/clippy/fmt green, android native cargo-ndk arm64 check green. Pending: Windows CI + on-glass, swift test on the mac, on-device Android. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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c7630ff5dc |
fix(host/audio): mic pump — open handshake on Linux + rapid-death backoff
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Found by a live boot-order test (host started before the user session's PipeWire): PwMicSource::open returned Ok before the daemon connection was attempted, so a PipeWire that wasn't running surfaced as an instantly-dead instance instead of an open failure — and the pump churned open→die→reopen at heartbeat rate (1 Hz "virtual mic ready" log spam) instead of backing off. - PwMicSource::open now has a bring-up handshake (mirrors the Windows backend): ready only after connect + stream connect succeed, so a down daemon is an open ERROR and the pump's backoff engages. - The pump triages deaths: an instance that lived >= 5 s (a one-off daemon restart) reopens immediately with the backoff reset; one that died right after opening counts as a failed open and backs off (2 s → 60 s cap). New pump test rapid_death_backs_off. Re-validated live: host started with PipeWire stopped → throttled "unavailable" warns, zero churn; daemon started → mic node up on the next retry; exactly one pump + one loop thread (no leak). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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2c7ded0f3c |
fix(host/audio): rebuild mic passthrough — eager, self-healing virtual mic on both hosts
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Mic passthrough silently died on real hosts. Root causes, all fixed: - No liveness anywhere: a PipeWire restart (Linux) or any WASAPI device error (Windows) killed the backend worker; push() fed the dead queue for the rest of the host's life. VirtualMic now has a liveness contract (push -> bool, alive(), discard()) and the new shared audio::MicPump reopens with backoff, probing on an idle heartbeat so the mic heals BETWEEN sessions too. Validated live: systemctl restart pipewire -> node back in ~0.5 s, tone flows through the reopened backend. - Lazy creation: the mic device didn't exist until the first 0xCB frame, but games bind their capture device at launch and never re-follow. The pump opens eagerly at host start (node exists with zero clients, elected default source). - Windows headless dead-end: with VB-CABLE as the ONLY render endpoint (exactly what the installer ships), the anti-echo guard rejected the cable as the default render endpoint -> mic permanently dead. The new wiring_plan (pure, unit-tested on every platform) assigns the mic its endpoint FIRST (cable reserved for the mic), points the loopback at a DIFFERENT endpoint, and the capture side now yields (explicit endpoint or honest error) instead of the mic dying. Plan recomputed per (re)open — endpoints churn at boot/logon/driver installs. - Stale bursts: buffered audio from a previous session played into a newly-attached recorder (observed live). Timestamped chunks + a consumer-gap check in the process callback age everything past 1 s. The Linux node mechanism stays the stream-based Audio/Source with RT_PROCESS + priority.session: the canonical null-audio-sink adapter recipe was tested on this box (PipeWire 1.6.2) and never gets a clock (QUANT 0 -> pure silence), and WirePlumber reroutes a feeder targeting it to the default sink (echo). Decision documented in the module docs. Live-validated on this box (synthetic host + probe --mic-test, pw-record): eager node, both attach orderings, PipeWire-restart self-heal, post-session silence. Windows side compile/CI + on-glass validation pending. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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b7048446c4 |
fix(windows-host): IDD-push compose kick — idle desktop no longer fails the attach gate
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DWM presents a display only when something dirties it. On an idle desktop a perfectly healthy session sat at E_PENDING: the driver attached but no first frame ever landed, so wait_for_attach's 4 s gate failed the open (and a mid-session ring recreate hit the same stall against the 3 s recover-or-drop). A real client escaped only because its own input soon dirtied the desktop; a headless probe / input-less connect never did. kick_dwm_compose() injects two net-zero 1 px relative mouse moves via SendInput — pf-vdisplay has no hardware-cursor plane, so a cursor move is composited into the frame, a guaranteed real present onto the IDD swap-chain (the mechanism --input-test always relied on; the pointer ends where it started). Wired into wait_for_attach (first kick at 600 ms, then every 800 ms) and, rate-limited, into the GB1 recovery window. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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3039626b87 | design(host): add vrr design doc |