861da540665ad02619adea7287f50b98f3684e2a
173 Commits
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7ced80c4e3 |
feat(android): connected-controllers debug view (Settings → Host)
The client end of the "host doesn't see my gamepad" triage chain: a new ControllersScreen lists every InputDevice Android classifies as a gamepad/joystick (name, VID:PID, source classes, the punktfunk pad type it resolves to, rumble test) plus an "Other input devices" section — a pad behind a BT→USB adapter (the Pico 2W tester case) often enumerates with the adapter's identity or not as a gamepad at all, and this makes that visible on the device instead of over a bug report. A live input test (button chips + axis bars + raw last-keycode line) consumes pad events via new MainActivity probe hooks ahead of the focus-nav remap; hold B 1.2s to exit since the pad can't reach the toggle while captured. Gamepad grows pads()/isPad() (firstPad generalized). Kotlin compiles green (kit + app); on-device validation pending. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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49e6021ece |
feat(host,probe): controlled loss injection for the native path + probe keyframe-on-drop
PUNKTFUNK_VIDEO_DROP now also covers the native data plane (N% of sealed wire packets discarded before send in paced_submit — the same FEC-test knob the GameStream path has; no netem/root needed), and the probe grows the real clients' recovery trigger: the data loop publishes the session's unrecoverable-frame count and the control task sends RequestKeyframe when it rises (100ms poll = natural coalescing). Together these make the IDR-vs-intra-refresh recovery A/B runnable against any host. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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fbeac16c96 |
feat(clients/windows): WinUI UX batch - tile hover, Settings NavigationView, modal slide-up
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Bump windows-reactor + windows to a4f7b2cb (from b4129fcc) for the new PointerEntered/PointerExited events; migration is mechanical renames only (SymbolGlyph->Symbol, placeholder->placeholder_text, on_changed-> on_text_changed/on_toggled, on_menu_item_clicked->on_item_clicked, on_ready->on_mounted). New runtime model: reactor lost its build.rs, so the client build.rs stages the WinAppSDK bootstrap via windows-reactor-setup::as_framework_dependent() and main calls windows_reactor::bootstrap() (missing either = 0x80040154 at launch); staged filenames unchanged, so pack-msix and the MSIX manifest are untouched. - Host tiles: WinUI pointer-over fill (ControlFillSecondary) via the new pointer enter/exit events, hover id in root state (backend-wired handlers bypass the reconciler flush, like the flyout clicks). - Settings: stock NavigationView sidebar (Windows-Settings pattern) with Display/Video/Input/Audio/About panes, built-in back arrow, wide content column, and a per-section content slide-up tween. The section card is KEYED by section: an in-place diff across sections re-sets a reused ComboBox's items (clearing WinUI's selection) but skips selected_index when the values compare equal, rendering a blank selection - the key forces a remount. Card titles/descriptions dropped; per-control guidance moved to hover tooltips (ToolTipService). - New "Show the stats overlay (HUD)" setting (show_hud, default on), honored mid-stream via the 400 ms HUD re-render. - Add-host modal: entrance fade + slide-up tween (scrim fades with it). - Self-initiated disconnect (Ctrl+Alt+Shift+D -> Ended(None)) returns to the host list silently instead of raising the error banner. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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bf799b41e3 |
feat(clients/windows): GPU picker, disconnect shortcut, richer stream HUD
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- Settings gains a GPU selector (shown only on multi-GPU boxes): the picked DXGI adapter drives decode + present, persisted as Settings.adapter and applied at the next stream - gpu.rs now caches the shared device keyed by the resolved preference (env PUNKTFUNK_ADAPTER > Settings > the window's monitor's adapter) so a change needs no app restart. - Ctrl+Alt+Shift+D disconnects the session (consumed locally, captured or released): the hook releases capture and trips the session stop flag, plumbed through the stream-page handoff; the pump winds down and the UI navigates back to the host list. - Stream HUD extended: codec chip (HEVC/H.264/AV1), display-side line from the render thread (presents/s + capture-to-decoded vs capture-to-on-glass p50), session line (host name, duration, network-lost frames, skipped backlog frames), and both shortcut hints incl. the new disconnect. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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5ef63756ea |
fix(host/linux,clients/android): honor the host/device keyboard layout in keymaps
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rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 9m33s
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rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 9m12s
wlroots injector: the virtual keyboard keymap now defers to the standard XKB_DEFAULT_RULES/MODEL/LAYOUT/VARIANT/OPTIONS env vars (libxkbcommon built-ins as fallback) instead of hardcoding evdev/pc105/us, matching the libei path where the session compositor's own keymap applies. Android: Keymap gains the same positional-key coverage for non-US layouts (+ tests). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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a4c84ac620 |
feat(clients/windows): all-vendor video pipeline rewrite + app icon + hosts-page tiles
Decode+present rewrite (first real pixels on glass for this client): - Decode: FFmpeg D3D11VA on NVIDIA/AMD/Intel. get_format now only returns AV_PIX_FMT_D3D11 and lets libavcodec build the decode pool from hw_device_ctx (hand-built frames contexts failed three different ways: NVIDIA rejects DECODER|SHADER_RESOURCE arrays, BindFlags=0 fails texture creation, Intel rejects non-128-aligned HEVC surfaces at the first SubmitDecoderBuffers). A DXVA profile probe before the hwdevice commits hardware-vs-software up front instead of burning the opening IDR; extra_hw_frames covers the frames the client holds. - Present: the decoded slice is copied with ONE display-size-boxed CopySubresourceRegion (a planar slice is a single subresource in D3D11; the old two-copy D3D12-style code silently no-opped - the black screen) into a sampleable NV12/P010 texture, per-plane SRVs + YUV->RGB shaders. - New dedicated render thread (render.rs): presenting is decoupled from the XAML thread; frame-latency-waitable swapchain + SetMaximumFrameLatency(1), newest-wins drain after the wait, crossbeam frame channel with pts for a capture->presented p50 log. - HiDPI: pixel-sized buffers + SetMatrixTransform(96/dpi) - was blurry at 125/150 % scaling. - Software fallback now feeds the same shaders (swscale -> NV12/P010 planes -> two dynamic plane textures); ps_rgba/X2BGR10 path deleted, hw/sw colour math identical. - Adapter selection for hybrid boxes: PUNKTFUNK_ADAPTER > the window's monitor's adapter > default; PUNKTFUNK_D3D_DEBUG=1 debug layer. - Session pump: request_keyframe at start and on hw->sw demotion (infinite GOP would otherwise sit on a black screen). Validated live on the Arc Pro + RTX 3500 Ada laptop against the local Windows host: 60 fps D3D11VA on both vendors, software path, GUI on glass. Also: embedded app icon (build.rs winresource + WM_SETICON, MSIX Square44x44 targetsize assets, pack-msix stages them) and the hosts-page tile rework (tap-to-connect tiles with sibling overflow menu - fixes forget-also-connects - in-tile rename editor, add-host modal via root state). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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9074781acd |
feat(clients/windows): screen-module restructure + parity features (speed test, native mode, capture UX)
Structure: split the 1400-line app.rs into per-screen app/ modules (mod=root/ router, hosts, connect, pair, speed, settings, licenses, stream, style) with shared card/header/busy-page builders and setting_combo/toggle helpers; the re-render rule (thread-driven state lives in root use_async_state, flows down as props) is now documented at the module root. Parity features the other clients already had: - "Native display" resolves the real monitor mode at connect (MonitorFromWindow -> EnumDisplaySettingsW; was a hardcoded 1080p60) - per-host network speed test: saved-host card button + a results screen (probe burst -> goodput/loss -> ~70% recommended bitrate applied in one tap; stale runs invalidated by generation) and `--headless --speed-test`; the bitrate setting becomes a free-form NumberBox so the recommendation round-trips - forget host (ContentDialog confirm -> KnownHosts::remove_by_fp) - settings: forwarded-controller picker (pads/pinned/set_pinned now wired), gamepad type, host compositor, capture-system-shortcuts; the previously dead Settings.compositor / inhibit_shortcuts are honored (shortcuts off = Alt+Tab/Alt+Esc/Ctrl+Esc/Win act locally) - click-to-recapture after a Ctrl+Alt+Shift+Q release; the HUD hint tracks the live capture state Perf: the input hook caches lock geometry (clip rect + contain-fit scale) at engage instead of GetClientRect per WM_MOUSEMOVE; the audio jitter ring trims via drain() and reuses the render scratch buffer. Validated on the bare-metal box: --discover, synthetic-host loopback E2E (TOFU -> clock skew -> HEVC negotiate -> D3D11VA init -> session end), speed-test E2E, and the WinUI shell rendering in the console session via PsExec (SSH/session-0 cannot create windows, pre-existing 0x80070005). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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133e25849d |
feat(apple): gamepad UI v2 — controller settings + add host, aurora, macOS
Sources reorganized (client: Home/Session/Settings/Stores/Support/Trust; kit: Audio/Connection/Gamepad/Input/Support/Video/Views) with the big files split along the same seams. The gamepad mode is couch-complete, and now on macOS too (the living-room Mac case), not just iOS/iPadOS: - GamepadSettingsView: a console-style, fully controller-navigable settings screen (X from the launcher) — up/down moves focus, left/right steps values (clamped, boundary thud), A cycles/toggles, B closes; the focused row shows a one-line description. Backed by GamepadMenuList, the vertical sibling of GamepadCarousel, and SettingsOptions — the option lists hoisted out of SettingsView statics and shared by the touch, tvOS and gamepad settings. - GamepadAddHostView + GamepadKeyboard: register a host end to end with a pad — field rows open an on-screen controller keyboard (dpad grid, A types, X backspaces, B done); the launcher carousel ends in an Add Host tile, so the dead-end "add one with touch first" empty state is gone. - Launcher polish: contextual hint bar with the pad's real button glyphs, controller name + battery chip, one shared console chrome. - GamepadScreenBackground: an animated aurora (TimelineView-driven drifting blobs in the brand's violet family, breathing radii, slow hue shift, legibility scrim; freezes under Reduce Motion). Pure SwiftUI on purpose — a .metal library only bundles reliably in one of the two build systems (SPM vs the xcodeproj's synced folders) these sources compile under. - macOS port: settings/add-host/library present as sized sheets (a macOS sheet takes its content's IDEAL size, and the GeometryReader-driven screens collapsed to nothing), NSScreen-based mode lists, scroll indicators .never (the "always show scroll bars" setting overrides .hidden), tray scrims so scrolled rows dim under the pinned title/hints, extra title clearance, and a PUNKTFUNK_FORCE_GAMEPAD_UI=1 dev hook — launcher/settings/add-host/keyboard/ library render-verified live on a real Mac + LAN hosts. - GamepadMenuInput: X button support, and (re)start now snapshots held buttons so a controller handoff press never fires twice (the B that closed the keyboard no longer also cancels the screen underneath). - Cleanups: one "Connection failed" alert in ContentView instead of one per home screen; HostDiscovery.advertises/unsaved shared by both home screens. - host: can_encode_444 stub for the non-Linux/Windows host build (the macOS synthetic-source loopback used by the Swift tests). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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e925d00194 |
feat(linux): game library browser; split app.rs into cli/launch/ui_trust
- library.rs + ui_library.rs: the host's unified game library over the management API (the Apple LibraryClient/LibraryView ported) — mTLS with the paired identity, host verified by its pinned cert fingerprint (ureq + rustls, unified with the workspace rustls 0.23); posters load async with monogram placeholders, and picking a title starts a session that asks the host to launch it (the library id rides the Hello). - app.rs (~800 lines lighter) splits into cli.rs (argv/headless pairing/--connect/screenshot scenes), launch.rs (mode resolve + session worker + event stream into the UI) and ui_trust.rs (TOFU / SPAKE2 PIN / delegated-approval dialogs); ui_hosts/ui_stream reworked around the split. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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bd4e15b68d |
refactor(android): split session JNI into modules, HUD-gated stats, AAudio open retry
- native: the 756-line session.rs becomes session/{mod,connect,input,planes}.rs
around a SessionHandle (connect lifecycle + trust, input plane shims, plane
start/stop + stats drain).
- Decode-stats sampling is HUD-gated (nativeSetVideoStatsEnabled): with the
overlay hidden the decode thread skips the per-AU clock read + lock; enabling
resets the measurement window.
- audio: the AAudio open path is a per-sharing-mode try_open closure — the
realtime callback state (ring, prime, free-list) is rebuilt per attempt, so a
failed exclusive-mode try can't leak state into the shared-mode retry.
- Kotlin: ConnectScreen/StreamScreen slimmed by extracting ConnectDialogs,
StatsOverlay and TouchInput.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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3678c182d5 |
feat(clients): codec preference on Windows/Apple/Android clients (Phase 2b)
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Rounds out codec negotiation across the last three clients — each advertises what it can decode, builds its decoder from the resolved Welcome.codec, and exposes a "Video codec" preference picker. **Windows** (Rust, mirrors Linux): `decodable_codecs()` + `ffmpeg_codec_id()`; the D3D11VA and software FFmpeg decoders (and the mid-session D3D11VA→software demotion) open the negotiated codec instead of hardcoding HEVC; settings gain a `codec` field + reactor ComboBox; `--codec` CLI flag. **Apple** (Swift/C-ABI): AnnexB is now codec-aware — a `VideoCodec` enum drives H.264 vs HEVC NAL parsing / parameter-set extraction (`CMVideoFormatDescriptionCreateFromH264ParameterSets` for H.264, no VPS) and AVCC repacking; `PunktfunkConnection` advertises H264|HEVC via `punktfunk_connect_ex7`, reads `resolvedCodec` (`punktfunk_connection_codec`), and threads `videoCodec` into the stage-1/2 pipelines + `VideoDecoder`; SettingsView "Video codec" Picker (auto/HEVC/H.264). AV1 is left out (hosts don't emit it on the native path, and it's not an AnnexB codec). Test call sites updated. **Android** (Kotlin + Rust JNI): the JNI `nativeConnect` gains `preferredCodec`; the native decode loop picks the AMediaCodec MIME (`video/hevc`|`video/avc`) from `connector.codec` and advertises H264|HEVC; Settings `codec` field + Compose dropdown. Core/host/probe/Linux clippy + tests green (unchanged from 2a). Windows/Apple/Android compile on their platform CI (this Linux box can't build them — Windows toolchain / Xcode / the Android NDK's opus-cmake toolchain). All follow the Linux client's validated pattern. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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12843fe253 |
feat(protocol,clients): codec preference negotiation + Linux client decodes per Welcome (Phase 2a)
Adds a client-selectable **preferred codec** and wires the core + ABI + probe + Linux client to
negotiate and decode it. (Windows/Apple/Android follow in 2b.)
**Core:**
- `Hello.preferred_codec` (a single CODEC_* bit, 0 = auto) — a soft hint appended after
`video_codecs`. `resolve_codec(client, host, preferred)` now honors the preference when the host
can also emit it, else falls back to precedence (HEVC > AV1 > H.264). Roundtrip + preference tests.
- `NativeClient::connect` takes `video_codecs` + `preferred_codec`; `NativeClient.codec` exposes the
resolved `Welcome.codec`.
- ABI: `punktfunk_connect_ex7` (adds the two codec params; `ex6` delegates to it advertising
HEVC-only) + `punktfunk_connection_codec` getter + `PUNKTFUNK_CODEC_{H264,HEVC,AV1}` constants
(drift-guarded against the wire values). Header regenerated.
**Host:** passes `hello.preferred_codec` into `resolve_codec`.
**probe:** `--codec h264|hevc|av1|auto` sets the preference (still advertises it can decode all
three); the dump extension already follows the resolved codec.
**Linux client:** advertises the codecs FFmpeg can actually decode (`decodable_codecs()`), threads
the user's `codec` setting as the preference, and builds the decoder — both the software and VAAPI
paths, plus the mid-session VAAPI→software demotion — from the negotiated `Welcome.codec` instead of
hardcoding HEVC. New "Video codec" dropdown in Preferences (Automatic/HEVC/H.264/AV1).
Live-validated on the dev box: probe `--codec hevc` against a software (H.264-only) host resolves to
H.264 (graceful soft-preference fallback), no failure. clippy + core (57) + host (133) tests green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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ffc0b07b46 |
feat(protocol,host): negotiate video codec + add a GPU-less software (openh264) encode path
Phase 1 of codec negotiation, and the Linux software H.264 encode path it unblocks. **Codec negotiation (core `quic`):** - `Hello.video_codecs` (bitfield: CODEC_H264/HEVC/AV1) — the client advertises what it can decode; appended as a trailing byte (older client → 0 = HEVC-only, back-compat). - `Welcome.codec` — the single codec the host resolved and will emit; trailing byte (older host → HEVC). - `resolve_codec(client, host_capable)` picks the shared codec (precedence HEVC > AV1 > H.264) or `None` → the host refuses honestly rather than sending an undecodable stream. - Roundtrip + back-compat tests; cbindgen exports the CODEC_* constants. **Software encoder (host):** - The openh264 `OpenH264Encoder` (was Windows-only) is now built on Linux too — it's platform-agnostic (consumes CPU RGB `CapturedFrame`s, statically-bundled openh264). `openh264` moved to the shared linux+windows Cargo target. - `PUNKTFUNK_ENCODER=software` selects it: `open_video` gains a `software` branch (H.264 only), and `session_plan::resolve_encoder` / `capture::gpu_encode` resolve `EncoderBackend::Software` → `output_format().gpu = false`, so the portal capturer delivers CPU RGB. Explicit-only (auto never picks it — a box with a dead driver still has /dev/nvidiactl and would mis-resolve NVENC). **Host codec resolution (`punktfunk1`):** - The native path no longer hardcodes HEVC: it resolves the codec from the client's advertised set ∩ the host's capability (`Codec::host_wire_caps`: software→H.264, else HEVC), threads it through `SessionPlan.codec`, and opens the encoder + validates reconfigures at that codec. A software host + HEVC-only client is refused with a clear error. - 4:4:4 is gated on HEVC (it's HEVC-only). **Probe:** advertises H264|HEVC|AV1 and logs the resolved codec. Validated on the GPU-less dev box: negotiation is live end-to-end (probe advertises 0x07 → host resolves H.264 → Welcome reports it → plan = Software/H264), and the openh264 unit test (CPU RGB → AnnexB IDR) now runs on Linux. Full capture→encode still needs a GPU on this box — every compositor screencast path (KWin GL, gamescope VK_EXT_physical_device_drm, wlroots EGL) requires one; software render (llvmpipe/pixman) can't be captured — so this box exercises negotiation + encoder, not live capture. The software path unblocks GPU-less-*encode* boxes that still have a display GPU. Phase 2 (clients advertising real codecs + decoding per Welcome.codec) is a follow-up. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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d6596ff81b |
docs: rework client/crate READMEs, add missing ones
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Rework the client READMEs to be accurate and inviting to first-time
visitors, and fill in the gaps where crates and tools had none.
- Rewrite clients/{apple,android,decky} READMEs (features-first, trim
dense internal narrative; drop the stale "one session at a time" /
"renegotiation not implemented" section from the Apple README).
- Add READMEs for clients/{linux,windows,probe}, which had none.
- Add crate READMEs for punktfunk-host, punktfunk-core, pf-driver-proto.
- Add brief READMEs for tools/{loss-harness,latency-probe}.
- Fix packaging/README duplicate "Option B" heading (bootc -> Option C).
- Fix docs-site/README stale docs/ -> design/ reference.
- De-stale packaging/windows/drivers/pf-dualsense README (drop "M0 spike"
/ external-checkout framing; reflect in-tree workspace + shipped +
installer-bundled + multi-pad), keeping the driver-authoring lore.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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ecbbff5544 |
feat(apple): gamepad ui
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ba39b08e09 |
feat(web): consolidate paired devices, self-contained sections, docs + lint
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Web console - Pairing/Library/Stats refactored into self-contained subsections that each own their own queries + mutations; a shared slot-based layout (view.tsx) is filled by the live page (containers) and Storybook (pure cards + fixtures) so the layout can't drift. - All paired devices in one list on Pairing with a protocol column (punktfunk/1 + Moonlight), routing each unpair to the right endpoint; the redundant Clients page is removed. - Library: overview grid split from the add/edit form into separate files. - Login screen links out to the docs. Docs - "Console login password" section on every host page (apt/RPM/Bazzite/SteamOS/Windows) plus a new "Forgot your Password?" troubleshooting page, linked from the login screen. - Console served as HTTP/1.1 over TLS (drop the unusable HTTP/3 advertising) across the Bun entry, launchers, systemd units, and packaging. Tooling - Biome now respects .gitignore (stops linting generated code), config migrated to 2.5.1; all lint issues fixed cleanly. Also includes this branch's in-progress host, Apple client, packaging, and CI changes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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915f11a712 |
fix(apple/tvOS): guard EDR HDR APIs unavailable on tvOS
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The tvOS archive failed compiling PunktfunkKit: a recent presenter HDR change dropped the `#if os(macOS)` guard around the EDR calls and applied them "on all platforms", but `wantsExtendedDynamicRangeContent`, `CAEDRMetadata`, and `CAMetalLayer.edrMetadata` are all explicitly unavailable on tvOS. Wrap the EDR usage (and the makeEDR helper, whose return type is the unavailable CAEDRMetadata) in `#if !os(tvOS)`. macOS + iOS keep the reference-white-anchored EDR path unchanged; tvOS now sets only the rgba16Float pixel format + itur_2100_PQ colour space and lets its compositor tone-map from those. The 0xCE grade is still cached on tvOS (harmless), it just can't be pushed to the layer there. tvOS Simulator build: BUILD SUCCEEDED (PunktfunkKit Swift compile, the step that failed). macOS build + test green (49 tests); iOS compiles clean. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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1e9a15699c |
fix(apple/iOS): capture all attached mice; gate UIKit pointer path under lock
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The iPad pointer lock engaged but a Magic Keyboard trackpad went dead the moment a second pointer (a Universal Control "V-UC Automouse") was connected — on-device PUNKTFUNK_INPUT_DEBUG logs showed only ONE GCMouse attached (whichever was GCMouse.current), so the other device's motion handler was never installed. InputCapture.start() now attaches a handler to EVERY GCMouse.mice(), not just GCMouse.current, so a trackpad and a second mouse both drive (each GCMouse delivers its own deltas through its own handler). New arrivals still come via the GCMouseDidConnect observer. Also gate the WHOLE UIKit indirect-pointer path (motion, buttons AND scroll) on !gcMouseForwarding, not just motion+scroll: under pointer lock GCMouse owns buttons too, and the trackpad/mouse also emit UIKit indirect-pointer events pinned at the locked position — without the gate a click double-sent (GCMouse + UIKit). The two paths are now exact mirrors on `gcMouseForwarding` (== locked). Removes the investigation-only diagnostics (attachedMiceSummary/hasGCMouse, the per-event UIKit pointer/scroll logs, the GCMouse attach/became-current logs); the pre-existing `pointer lock isLocked=… captured=…` debug line is restored. iOS compiles against the SDK; macOS swift build + test green (49 tests). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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1c04e77293 |
feat(apple): Improve presenter
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feat(apple): add cursor capture on iPad |
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e2d4c40167 |
feat(android): HDR toggle, video-feed stats, landscape lock
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- HDR toggle in Settings → Display. Persisted (hdr_enabled, default on); the host is advertised HDR only when the toggle is on AND the panel can present HDR10 (displaySupportsHdr), so SDR panels never get PQ they'd mis-tone-map. The toggle is disabled/greyed on non-HDR displays (ToggleRow gained `enabled`). - Extend the stats HUD with a video-feed line, e.g. "HEVC · 10-bit · HDR (BT.2020 PQ) · 4:2:0". nativeVideoStats now returns 14 doubles (appends bitDepth, CICP primaries/transfer, chroma_format_idc from the negotiated Welcome); older/shorter layouts just omit the line. - Lock the stream to landscape while streaming (SENSOR_LANDSCAPE), restoring the prior orientation on exit. The activity declares configChanges=orientation, so it re-lays-out in place with no stream restart; harmless no-op on TV. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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580b1ea7a7 |
feat(host/steam): shippable usbip/vhci_hcd virtual Deck + client leave-shortcuts
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Steam Deck pass-through (design/steam-deck-passthrough-plan.md), code-complete + all CI checks green on Linux + adversarially reviewed; on-glass validation pending: - usbip/`vhci_hcd` virtual Deck transport (inject/linux/steam_usbip.rs) for non-SteamOS hosts (Bazzite/generic) — presents a real interface-2 USB Deck so Steam Input promotes it. In-process vhci attach (loopback OP_REQ_IMPORT handshake → sysfs attach) with a bounded `usbip`-CLI fallback; detach on drop. - Backed by a vendored, libusb-free trim of the `usbip` crate (crates/punktfunk-host/vendor/usbip-sim, MIT + NOTICE; host/cdc/hid + rusb/nusb removed; interrupt-IN paced by bInterval). - Selection ladder raw_gadget (SteamOS fast-path) → usbip (universal) → UHID, with PUNKTFUNK_STEAM_USBIP / PUNKTFUNK_USBIP_ATTACH knobs. - Shared Deck descriptors + the 0x83/0xAE feature contract + a Steam-accepted serial consolidated into steam_proto.rs; the raw_gadget backend reuses them. - Linux client leave-shortcuts: Ctrl+Alt+Shift+D + holding the escape chord (L1+R1+Start+Select) >=1.5s end the session (short press still exits fullscreen); the chord state resets across sessions. Also bundles in-progress work already staged in the tree: - host(kwin): xdg-output logical-geometry mapping so the KWin fake_input backend places absolute coordinates correctly under display scaling. - docs: design/README index entries + design/controller-only-mode.md. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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d8c254281e |
feat(steam): M4 complete — C-ABI send path, Decky UX, Apple/Android parity
Finish the client side of the Steam Controller / Steam Deck pipeline. - C-ABI (core abi.rs): PunktfunkRichInputEx — a size-prefixed superset of PunktfunkRichInput that can express the second trackpad (surface), a distinct click vs touch, signed coords + pressure — plus punktfunk_connection_send_rich_input2 (the struct_size ABI-skew-guard precedent). The only way a C client (Apple/embedders) can emit a TouchpadEx; the legacy struct + send_rich_input stay byte-for-byte. punktfunk_core.h regenerated. - Decky (clients/decky): a "Steam Deck" gamepad type in Settings + an unmissable Disable-Steam-Input instruction shown when it's selected (in Game Mode Steam Input holds 0x1205, so the SDL HIDAPI Steam driver can't open the Deck's controls until the user disables Steam Input for the shortcut). Plus a best-effort, feature-detected disableSteamInputForShortcut() in launchStream — never blocks/throws; the manual toggle is the documented source of truth. - Apple parity (PunktfunkConnection.swift): GamepadType.steamController/steamDeck (wire 5/6) + name parsing, so the resolved type round-trips. Capture is blocked (GameController never surfaces a 0x28DE HID device). - Android parity (Gamepad.kt): PREF_STEAMCONTROLLER/STEAMDECK + the Valve 0x28DE PIDs in prefFor(). Rich-input capture stays out of scope (no rich-input plane yet) — standard buttons/sticks resolve to the host's Steam Deck pad. Rust workspace clippy/fmt/test green; Decky src/ typechecks clean (only a pre-existing @decky/api dep resolution error remains); Swift/Kotlin compile on their CI. The full pipeline is now BUILT; what remains is validation that needs hardware we don't have (a running Steam on the host, a live Deck client, the Moonlight paddle regression). Not pushed. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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ae71e4628d |
feat(clients/steam): M4 — desktop SDL clients capture the rich Steam inputs
The Linux + Windows native clients (clients/{linux,windows}/src/gamepad.rs) now
capture and send the Steam Controller / Steam Deck rich inputs, so a real Deck
(off Steam Input) or a Steam Controller on a desktop client drives the host's
virtual hid-steam pad end-to-end:
- Set SDL's HIDAPI Steam hints (SDL_JOYSTICK_HIDAPI_STEAMDECK / _STEAM) before
init so SDL opens Valve devices directly (paddles + both trackpads + gyro as
first-class SDL gamepad inputs).
- Detect the Deck/SC by VID/PID (0x28DE + 0x1205 / 0x1102 / 0x1142) ->
GamepadPref::SteamDeck (there is no SDL gamepad type for it), so the host
builds the virtual Deck with the right identity.
- Map the SDL paddle + Misc1 buttons -> BTN_PADDLE1..4 / BTN_MISC1 (a free win
for Xbox Elite paddles too).
- Route a SECOND touchpad -> RichInput::TouchpadEx (SDL touchpad 0 = left ->
surface 1, 1 = right -> surface 2, signed coords); a single touchpad keeps the
legacy Touchpad. New forward_touch() helper centralizes the choice.
- Track held touchpad contacts per (surface, finger) and lift them on pad
switch/detach so a contact held at that moment can't stick.
- Sensor (gyro/accel) capture was already generic across pad types.
Linux client builds + clippy clean; the Windows client is a near-verbatim
mirror (windows CI compiles it). On a Deck in Game Mode, Steam Input still holds
the device — the user disables Steam Input for the client (the Decky UX, next);
on a desktop client (or a Deck with Steam Input off) the hints just work.
Remaining M4: Decky Disable-Steam-Input UX, Apple/Android parity, and the C-ABI
PunktfunkRichInputEx + send_rich_input2 (Apple/embedder send path). Not pushed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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01c55aed38 |
feat(proto/steam): M3 — rich Steam wire (back buttons + 2nd trackpad)
Carry the rich Steam Controller / Steam Deck inputs end-to-end on the wire — strictly additive + forward-compatible (unknown kinds/bits drop on old peers). Core (punktfunk-core): - input.rs: BTN_PADDLE1..4 + BTN_MISC1 in Moonlight's buttonFlags2<<16 namespace (so the GameStream paddle path and native grips share one host injector map; Steam L4/L5/R4/R5 reuse the four Xbox-Elite paddle slots). - quic.rs: RichInput::TouchpadEx (kind 0x03 — surface 0/1/2, touch+click, signed coords, pressure; the second trackpad the single Touchpad can't express) and HidOutput::TrackpadHaptic (kind 0x04 — the SC voice-coil pulse). Round-tripped. - abi.rs: PUNKTFUNK_GAMEPAD_STEAMDECK=6 / _STEAMCONTROLLER=5, the paddle bits, RICH_TOUCHPAD_EX / HIDOUT_TRACKPAD_HAPTIC constants. from_hid packs TrackpadHaptic into the existing which + effect[0..6] — the legacy structs do NOT grow (guarded by new size_of==20/19 asserts); GamepadPref lockstep + paddle-bit lockstep asserts extended. include/punktfunk_core.h regenerated. Host (punktfunk-host): - steam_proto::from_gamepad maps the wire paddles -> the four Deck grips + QAM; apply_rich routes TouchpadEx left/right -> the matching pad. - every DualSense/DS4 manager (Linux + Windows) gained a TouchpadEx arm (surface 0/2 -> its one touchpad; surface 1 ignored) so the variant compiles everywhere and a Steam client streaming to a DS host keeps its right pad. - the xpad BUTTON_MAP finally consumes the GameStream paddle bits (BTN_TRIGGER_HAPPY5-8) — Sunshine/Moonlight paddle clients were silently no-op'd before (design §5.6). - Android feedback: drop TrackpadHaptic (no coils; rumble rides 0xCA). Validated on-box: the ignored backend test now drives the full wire path — from_gamepad (BTN_A + the L4 grip) + apply_rich (a left-pad TouchpadEx) reach the evdev as BTN_A + ABS_HAT0X=-8000. Wire round-trips + paddle/TouchpadEx mapping unit-tested. Workspace clippy/fmt/test green. Not pushed. Deferred to M4: the C-ABI PunktfunkRichInputEx + send_rich_input2 (only the Apple/embedder *send* path needs it; the host decodes TouchpadEx today). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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fe562f0562 |
chore(apple): rename app display name to "Punktfunk"
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CFBundleDisplayName was "Punktfunkempfänger" across all targets/configs; the in-app title is already "Punktfunk", so make the home-screen name match. Built iOS app resolves CFBundleDisplayName = "Punktfunk". Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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4e00037a89 |
feat(apple): stage-2 default + pixel-perfect, decode robustness, UI/rumble polish
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Stream reliability - Default to the stage-2 presenter (VTDecompressionSession + CAMetalLayer): it detects and recovers a wedged decoder, where stage-1's AVSampleBufferDisplayLayer freezes hard on a lost HEVC reference frame with no app-side recovery (confirmed Apple limitation). Stage 1 is now a DEBUG-only presenter toggle, plus the automatic no-Metal fallback. - Stage-2 pixel-perfect: render the drawable at the decoded size (shader stays 1:1 = identity) and let the layer's contentsGravity scale via the system compositor — the same path stage-1's videoGravity used — instead of scaling in-shader. - Loss recovery in both pumps is now a persistent awaitingIDR want, retried until an IDR actually lands, so a keyframe request swallowed by the throttle can't strand a frozen frame; 100 ms keyframe throttle to match the Android path. - Fix "Publishing changes from within view updates": defer the HostStore writes out of the .onChange(of: model.phase) callback. - Move AVAudioSession setActive/setCategory off the main thread (async on a shared serial queue) to stop the UI-stall warning. Controllers - Rumble: capped-exponential backoff when the gamecontrollerd.haptics XPC breaks (-4811) so a transient server interruption self-heals instead of cascading; playsHapticsOnly so a controller engine doesn't join the always-active streaming audio session. - Host cards: iPad pointer "magnet" hover effect; iPhone press scale + light haptic. UI / design - Ship Geist (SIL OFL 1.1) as the app font (bundled OTFs + registration), with the license surfaced in Acknowledgements. - Restructure iOS/iPadOS Settings into a category NavigationSplitView; resolution wheel with custom-resolution entry; 10-bit HDR toggle in Display. - Industrial host-card redesign (left-aligned, bold, brand monogram tiles). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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372b27540b |
fix(apple): render Acknowledgements notices in lazy chunks
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THIRD-PARTY-NOTICES.txt is ~885 KB / 16k lines; rendering it in a single SwiftUI Text overshot the text-rendering height limit — it laid out for ages and drew blank below the cutoff (only the small punktfunk licenses above it showed). Split the notices into ~80 line-chunks (<=200 lines / <=18 KB each, computed once as Licenses.thirdPartyNoticesChunks) and render them in a top-level LazyVStack so only on-screen chunks lay out and no chunk is tall enough to clip. Chunking is lossless — rejoining the chunks reproduces the original byte-for-byte, so no notice text is dropped. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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db4d15bf8b |
fix(apple): stop the iOS/iPadOS Add Host sheet from scrolling
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The add-host content is a SwiftUI Form (backed by a scrollable list), so it bounced/scrolled inside the fixed .height(320) detent even though the three rows + action button fit exactly. Lock it with .scrollDisabled(true) on iOS (covers iPadOS); macOS (fixed-size panel) and tvOS (custom rows, no Form) are untouched. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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7591425f6f |
feat(clients): in-app OSS / third-party-license screens
Surface THIRD-PARTY-NOTICES.txt in every GUI client (the desktop packages already
ship it as a file; this adds the on-glass screen):
- Linux: Preferences -> About -> Third-party licenses (adw::AboutDialog with the app
license + Legal sections; include_str! the root notices).
- Apple: macOS About tab / iOS+tvOS Acknowledgements link; notices bundled as
PunktfunkKit SPM resources, read via Bundle.module (the Xcode app links the SPM
product, so they ride along - no .pbxproj edit).
- Android: Settings -> About -> Open-source licenses (reads the bundled asset).
- (Windows landed earlier in
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d1d2ca293d |
feat(pairing): seamless no-PIN delegated approval (host parks the knock, clients add "Request access")
Web-console "Approve" (delegated pairing, roadmap §8b-1) was unreachable: every client routed a fresh pair=required host straight to the SPAKE2 PIN ceremony, so no "knock" was ever recorded; and an unpaired connect was rejected+closed with no way to resume after approval. The backend + console were complete but had no client-side trigger and no post-approval admit path. Host (native_pairing.rs, punktfunk1.rs): an unpaired identified knock is now PARKED instead of rejected — it releases its NVENC session permit, awaits an operator decision (NativePairing::wait_for_decision, woken by a Notify on approve/deny), and on approval re-acquires a slot and admits the SAME connection with no reconnect. QUIC keep-alive (4s/8s) holds the parked connection warm. The pairing gate moves out of the HANDSHAKE_TIMEOUT-bounded handshake future; approve_pending is reordered read-then-add and wait_for_decision double-checks is_paired to close a "neither pending nor paired" race. New PENDING_APPROVAL_WAIT (180s). Tests: delegated_approval_admits_after_knock now approves mid-park (no reconnect) + new wait_for_decision_approve_deny_timeout unit test (108 host tests green). Clients (Linux/Apple/Windows/Android): a fresh pair=required host now offers "Request access" alongside the PIN ceremony — a plain identified connect with a ~185s handshake budget and a cancelable "waiting for approval" UI; on success the host is saved as paired, and cancel returns the UI immediately while a late- resolving connect is torn down silently via a per-attempt flag. Apple reuses the existing C-ABI timeout_ms (no ABI change); Windows adds SessionParams.connect_timeout + a RequestAccess screen; Android adds a timeoutMs arg to the nativeConnect JNI seam (both sides + both callers). Linux built + clippy + fmt clean; Apple/Windows/ Android pending their CI/on-device compiles. SPAKE2 ceremony reviewed end-to-end against the spake2 0.4 contract — correct, no changes needed. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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bee1f0416d |
chore(licensing): LGPL FFmpeg swap, third-party notices, attribution hygiene
The MIT OR Apache-2.0 SOURCE license is clean (audit found no copied copyleft); the
gaps were all binary-distribution (Layer-2). This makes the shipped artifacts honest:
- Windows host + client: bundled FFmpeg BtbN gpl-shared -> lgpl-shared (AMF/QSV/decode
unaffected; the GPL-only x264/x265 were never used), and ship the FFmpeg LGPL notice
+ license text in the installer + MSIX (licenses/).
- THIRD-PARTY-NOTICES.txt generated + bundled into installer/MSIX/deb/rpm. Offline
generator (scripts/gen-third-party-notices.{py,sh}) + cargo-about config (about.toml/
.hbs) with a permissive-only accepted-license allow-list as a copyleft regression gate.
- Reword the win32u GPU-preference hook comments to reflect independent reimplementation
(no Apollo/Sunshine GPL-3.0 source copied).
- README dual-license + inbound=outbound contributor clause + non-affiliation trademark
disclaimer; new CONTRIBUTING.md.
- LICENSE files into the standalone driver + vk-layer workspaces; deb copyright holder
aligned to "unom and the punktfunk contributors".
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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e3034958ee |
fix(ci): unbreak the Apple + Windows-client builds after the surround-audio merge
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The 5.1/7.1 surround commit (
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75627c8afe |
feat(audio): end-to-end 5.1/7.1 surround across the native path + all clients
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Adds negotiated 5.1/7.1 surround to the punktfunk/1 protocol and every client (previously stereo-only): - core: new shared `audio` layout table (LAYOUT_51/71 + identity multistream mapping, canonical wire order FL FR FC LFE RL RR SL SR); Hello/Welcome `audio_channels` negotiation via the trailing-byte back-compat pattern (old peers fall back to stereo); C-ABI `punktfunk_connect_ex6`, `punktfunk_connection_audio_channels`, and in-core multistream decode `punktfunk_connection_next_audio_pcm` for embedders without a multistream Opus decoder. Real-libopus channel-identity round-trip test. - host: native audio thread captures + Opus-(multi)stream-encodes at the negotiated count (with a cross-session cached-capturer channel-mismatch fix); GameStream surround unified onto the safe `opus::MSEncoder`, dropping `audiopus_sys` (~4 unsafe blocks) and un-gating Windows GameStream surround; WASAPI loopback capture relaxed to 2/6/8 with the correct dwChannelMask. - clients: Linux (PipeWire), Windows (WASAPI), Android (AAudio) decode via `opus::MSDecoder` + render multichannel; Apple decodes in-core to PCM → AVAudioEngine with an explicit wire-order channel layout; each gains a Stereo/5.1/7.1 setting. `punktfunk-probe --audio-channels N` is the headless validator. Verified on Linux: core/host/linux/probe test suites + the Android Rust (cargo-ndk) build, clippy -D warnings, and rustfmt all green. Windows/Apple builds, all on-glass checks, and the live native loopback are pending (CI / a free box). Also lands the concurrent in-tree HEVC 4:4:4 host work (PUNKTFUNK_444): it shares the same touched files (quic.rs, punktfunk1.rs, encode/*, ...) and so cannot be committed separately from the surround changes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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6383e5f4fd |
feat(client/android): CI screenshot capture via Roborazzi
Play-listing/marketing screenshots of the Compose client rendered on the host JVM by Roborazzi (Robolectric Native Graphics) — no emulator, GPU, KVM, host, or JNI core. Five scenes render the REAL composables with embedded mock state under a forced brand palette (Material You has no wallpaper to seed from on the JVM): hosts grid, settings, TOFU + PIN dialogs, and the live stats HUD. Validated 5/5 locally. - New JVM unit-test source set (app/src/test) + Roborazzi/Robolectric test deps; @Config(sdk=36) is mandatory (no android-all jar for compileSdk 37) and the animation clock is paused so a text-bearing scene reaches idle. - kit: `-PskipRustBuild` skips the cargo-ndk native build so the JVM-only test job needs no Rust/NDK; normal APK/AAR builds are unchanged. - Widen BrandDark / StatsOverlay to internal so the tests can use them. - Standalone best-effort tag-gated workflow; PNGs upload as a 30-day artifact. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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6a93d164a0 |
feat(client/linux): CI screenshot capture
Host-free UI screenshots of the GTK4/libadwaita client under a virtual X display (clients/linux/tools/screenshots.sh) — Xvfb + software GL (llvmpipe) + a root-window grab, one app launch per scene. PUNKTFUNK_SHOT_SCENE routes build_ui to render one mock-populated REAL view (hosts grid / settings dialog / TOFU + PIN dialogs) and print PF_SHOT_READY once it has settled; the saved-hosts grid is driven by a seeded client-known-hosts.json. NON_UNIQUE in shot mode so back-to-back launches don't collide. The stream scene is deferred — its page needs a live NativeClient. Gated to stable release tags in a standalone best-effort workflow that builds the client in the rust-ci image and captures under Xvfb; PNGs upload as a 30-day artifact, not committed. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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30d0d36efe |
feat(decky): self-update without the store + Gaming-Mode launch polish, and ship the Steam Deck docs
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Plugin self-update (no Decky store): CI publishes a per-channel manifest.json
({version, immutable per-version artifact, sha256}) beside the zip and bakes
update.json {channel, manifest} into the plugin. main.py `check_update` reads the
installed version from package.json (the value Decky reports — not plugin.json),
fetches the channel manifest, and the frontend shows an "Update to vX" button that
drives Decky Loader's own install RPC (root downloads + SHA-256-verifies + hot-reloads).
CI now stamps a plain-numeric semver (0.3.<run> canary / X.Y.Z stable) into
package.json — a -ciN suffix would mis-order under compare-versions.
Linux client: `--fullscreen` (plus SteamDeck/gamescope env fallback) enters GTK
fullscreen on stream start so Gaming-Mode chrome is hidden; native-mode resolution
falls back to the display's first monitor when the window isn't mapped yet (was
dropping to the 1080p floor — wrong on the Deck's 1280×800); add a confirmed
"Remove saved host" action (KnownHosts::remove_by_fp).
Docs: new docs/steam-deck.md (Decky install/pair/stream/self-update/troubleshooting),
wired into meta.json nav, and cross-linked from clients/install-client/channels. This
is the page docs.punktfunk.unom.io/docs/steam-deck — the website's download link
pointed at it before it existed; committing it makes that link resolve.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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a4833e4780 |
feat(android/touch): trackpad-relative cursor (default), with a direct-touch toggle
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docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m25s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 48s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 9m46s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 10m1s
docker / deploy-docs (push) Successful in 24s
One-finger touch was absolute "direct pointing" — the host cursor jumped to the finger and was recomputed from each touch-start, so you couldn't precisely reach a target. Now a relative trackpad: the cursor stays put on touch-down and moves by the finger delta (host MouseMove via nativeSendPointerMove, already supported — no protocol change), with mild pointer acceleration and sub-pixel remainder accumulation so slow precise moves aren't lost to Int truncation. Swipe, lift, and re-swipe to walk it across; tap = left-click at the cursor's current position. Two-finger scroll / right-click, three-finger HUD toggle, and tap-then-hold-drag are preserved unchanged; finger-id re-anchoring keeps multi-touch transitions jump-free. Added Settings → Pointer → "Trackpad mode" (default on); turning it off restores the old direct-pointing path verbatim. :app:compileDebugKotlin green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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4e79e6cdad |
fix(android/audio): kill the AAudio crackle (RT-safe ring + deeper buffer + XRun sizing)
The jitter ring was a port of the Linux client's, but Linux runs on PipeWire (adaptive resampling masks host↔DAC drift + a shallow buffer); AAudio hands us a raw realtime callback and we own the buffer, so the same code crackled only on Android. Three converging causes, all fixed: - Heap free on the realtime audio thread every quantum (Android's Scudo free() has unbounded tail latency → XRun → click). Decoded buffers are now recycled back to the producer via a free-list instead of freed on the audio thread; the ring is pre-reserved so extend() never reallocates there. - The ring collapsed to ~15 ms on the tiny LowLatency burst and re-primed (a fresh silence) on every single empty callback. Now ~40 ms prime / ~150 ms hard cap, decoupled from the burst size, with de-prime hysteresis (re-prime only after a sustained drain). - AAudio's anti-glitch knobs were unused: prime the HW buffer above its 2-burst default and grow it on getXRunCount(). The post-open log now reports perf/sharing/buffer so a fall to a resampled legacy path is visible. Steady-state audio latency ~15 → ~40 ms (within lip-sync tolerance; matches the Moonlight/Sunshine operating point). cargo-ndk build both ABIs + fmt + clippy green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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f6490f4c28 |
fix: complete the docs/→design/ and openapi→api/ rename references
The file moves (docs/ → design/, docs/api/openapi.json → api/openapi.json) landed
in
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095540efc2 |
feat(android): native mDNS discovery, host naming, touch mouse, stock selects
apple / swift (push) Successful in 1m1s
android / android (push) Successful in 4m14s
ci / web (push) Successful in 39s
ci / docs-site (push) Successful in 54s
windows-host / package (push) Successful in 5m45s
ci / rust (push) Successful in 6m1s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 1m15s
windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Successful in 1m11s
release / apple (push) Successful in 7m45s
deb / build-publish (push) Successful in 2m40s
decky / build-publish (push) Successful in 11s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 3s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 1m9s
ci / bench (push) Successful in 4m43s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 1m18s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 46s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m56s
apple / screenshots (push) Successful in 5m22s
flatpak / build-publish (push) Successful in 6m32s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m32s
docker / deploy-docs (push) Successful in 19s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 7m47s
audit / cargo-audit (push) Failing after 1m13s
Discovery: replace the flaky per-OEM NsdManager with the same mdns-sd browse
the Linux/Windows clients use, in the Rust core over JNI and polled by Kotlin
(discovery.rs + nativeDiscovery{Start,Poll,Stop}); Kotlin keeps only the Wi-Fi
MulticastLock + permission UX. IPv4-only (the core can't dial a bare/scoped v6
literal); daemon + fold-thread cleanup on every failure path; field
sanitization so a rogue advert can't corrupt the picker snapshot. Discovery
now starts regardless of NEARBY_WIFI_DEVICES (raw multicast only needs the
MulticastLock) — a denial no longer kills it forever. ParseTxtTest replaced by
ParseRecordTest.
Hosts: hide already-saved hosts from the "Discovered" section (match by
fingerprint, else address:port — mirrors the Apple client); add an optional
Name field to the Add-host sheet and a Rename action on saved cards.
Input: touch -> absolute mouse "direct pointing" like the Apple client — the
host cursor follows the finger (new nativeSendPointerAbs -> MouseMoveAbs). Tap
= left click, two-finger tap = right click, two-finger drag = scroll,
tap-then-drag = left-drag, three-finger tap = HUD toggle.
Settings: revert the dropdowns to the stock ExposedDropdownMenuBox look (a
controller-focus UI will come separately); even out the Add-host field gaps.
Docs updated (CLAUDE.md, client READMEs, docs-site status).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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e4e34fdb48 |
fix(apple/ci): create the Simulator on demand; scope CI shots to iPhone+iPad
apple / swift (push) Successful in 57s
release / apple (push) Successful in 7m19s
ci / rust (push) Successful in 1m25s
ci / web (push) Successful in 46s
android / android (push) Successful in 3m18s
ci / docs-site (push) Successful in 52s
apple / screenshots (push) Successful in 5m5s
deb / build-publish (push) Successful in 2m35s
decky / build-publish (push) Successful in 12s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 3s
ci / bench (push) Successful in 4m32s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m13s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m28s
docker / deploy-docs (push) Successful in 6s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m20s
Diagnosed from the first run: only the iPad shots were produced. The runner lacks an "iPhone 16 Pro Max" device, is headless (no window server -> the macOS window capture's app window never appears), and the Tier-3 tvOS build-std slice failed. - screenshots.sh: shoot_sim now creates a throwaway Simulator (matching device type + newest available runtime) when the runner has no matching device, so the iPhone 6.9" shots are reproducible instead of skipped. - apple.yml: scope the CI job to the two REQUIRED iOS sizes (iPhone 6.9" + iPad 13"), captured via `simctl io screenshot` (no Screen Recording grant needed). Drop macOS (headless runner has no window server) and tvOS (build-std slice) from CI — generate those locally with `tools/screenshots.sh macos tvos`. Faster, deterministic xcframework build (BUILD_IOS=1 only). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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32879f45bf |
feat(apple): App Store screenshot harness + CI zip artifact
apple / swift (push) Successful in 54s
release / apple (push) Successful in 8m1s
apple / screenshots (push) Failing after 6m42s
ci / rust (push) Successful in 1m25s
ci / web (push) Successful in 42s
android / android (push) Successful in 3m27s
ci / docs-site (push) Successful in 53s
ci / bench (push) Failing after 3m1s
deb / build-publish (push) Successful in 2m33s
decky / build-publish (push) Successful in 12s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m13s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m26s
docker / deploy-docs (push) Successful in 6s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m7s
A DEBUG-only "shot mode" renders one mock-populated screen full-bleed (PUNKTFUNK_SHOT_SCENE=<name> -> ScreenshotHostView instead of ContentView), so the OS can screenshot the REAL, fully-rendered UI. tools/screenshots.sh drives it: screencapture for the mac window, `simctl io booted screenshot` for the iOS/iPad/tvOS Simulators, at exactly the App Store Connect sizes. ImageRenderer was tried first and rejected: it can't rasterize this app's chrome (NavigationStack, Form/TabView, Liquid-Glass/NSVisualEffect all render black or the "can't render" placeholder). Capturing the live window/Simulator avoids that. Only the stream hero is synthetic (StreamView needs a live connection) - a synthwave frame + the real glass HUD, overridable via PUNKTFUNK_SHOT_HERO. CI: a new `screenshots` job in apple.yml builds the iOS (+ tvOS best-effort) xcframework slices, runs the harness per platform best-effort, and attaches the result as a single zip artifact (punktfunk-appstore-screenshots). It is isolated from the build/test job and skipped on PRs, so a capture gap (missing Simulator runtime, or no Screen Recording grant for the mac window capture) never reds the core signal. Generated PNGs (clients/apple/screenshots/) are gitignored. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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118752c136 |
fix(apple): drive DualSense rumble over raw HID (CoreHaptics is silent on macOS)
apple / swift (push) Successful in 54s
release / apple (push) Successful in 5m3s
ci / rust (push) Failing after 31s
ci / web (push) Successful in 38s
ci / docs-site (push) Successful in 1m1s
android / android (push) Successful in 3m32s
deb / build-publish (push) Successful in 2m16s
decky / build-publish (push) Successful in 10s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 3s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 3s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 5s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
ci / bench (push) Successful in 4m41s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m27s
docker / deploy-docs (push) Successful in 6s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m2s
GameController's CHHapticEngine never reaches the DualSense's motors on macOS — its
adaptive triggers and lightbar work, but rumble stays silent (a documented platform
gap). Drive the motors directly via the DualSense HID output report instead, the way
SDL and the Linux hid-playstation driver do — the same report that already rumbles
the pad on a Linux host. Confirmed live on macOS.
- DualSenseHID (macOS): opens the Sony DualSense via IOHIDManager and writes the USB
(0x02, 48 bytes) and Bluetooth (0x31, 78 bytes + CRC32) output reports through
IOHIDDeviceSetReport. Allowed under the App Sandbox by the existing device.usb +
device.bluetooth entitlements; coexists with GameController (non-seized open).
Flags mirror the kernel driver (COMPATIBLE_VIBRATION | HAPTICS_SELECT +
COMPATIBLE_VIBRATION2); valid_flag1 = 0 so a rumble report leaves the
GameController-managed lightbar / triggers / player LEDs untouched.
- RumbleRenderer routes a DualSense to the HID backend and keeps CoreHaptics for
every other pad, fixing both live sessions and the test panel (shared renderer).
- CoreHaptics path reworked too: bake the target intensity + an explicit sharpness
into the continuous event (the dynamic-parameter scaling is silent on controller
engines) and tear down outside the inout access to fix a latent exclusivity hazard.
Adds a DEBUG-only Settings -> Controllers -> "Test Controller" panel (ControllerTestView
+ ControllerTester) that shows live input and fires rumble / adaptive triggers /
lightbar / player LEDs straight at the pad, with a readout of the active rumble backend
("DualSense HID - USB/Bluetooth"). Used to validate the fix.
Tests: DualSenseHIDTests pins the USB/BT report layout and the BT CRC32 (canonical
0xCBF43926 check vector). Debug + release build clean; gamepad suite green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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0205c7b8d6 |
ci(release): split canary/stable tracks + unified Gitea Releases
ci / rust (push) Failing after 37s
apple / swift (push) Successful in 56s
ci / web (push) Successful in 42s
ci / docs-site (push) Failing after 27m33s
android / android (push) Failing after 28m53s
windows-host / package (push) Failing after 28m55s
deb / build-publish (push) Successful in 2m28s
decky / build-publish (push) Successful in 23s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 5s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 5s
ci / bench (push) Successful in 4m34s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 46s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m20s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Failing after 4m4s
flatpak / build-publish (push) Successful in 4m19s
docker / deploy-docs (push) Successful in 24s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 7m38s
release / apple (push) Successful in 4m36s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 1m48s
windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Successful in 1m25s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 50s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 1m6s
A push to main publishes canary builds to canary channels (fast iteration,
unchanged); a single vX.Y.Z tag releases every platform at one version to the
stable channels and attaches all artifacts (.deb/.rpm/.msix/.apk/.aab/.dmg +
flatpak/decky/host-installer) to one Gitea Release. Collapses the
host-v*/win-v*/host-win-v* tag namespaces into v* — the channel split makes the
version-shadow bug structurally impossible (canary and stable are separate repos,
never a shared version line).
- scripts/ci/gitea-release.{sh,ps1}: one idempotent release helper
(create-or-fetch + delete-before-upload), replacing 3 copy-pasted inline blocks
and fixing their latent 409-on-reupload bug; prerelease flag auto-derived from
the tag (an -rc tag won't shadow "Latest")
- channels: apt canary/stable distributions; rpm *-canary/base groups; flatpak
canary/stable OSTree branches + a 2nd .Canary.flatpakref; generic-registry
canary/ vs latest/ aliases; Play internal/alpha; Apple TestFlight vs notarized DMG
- android versionName threaded through gradle (versionCode stays run_number);
Apple canary = TestFlight-only (no DMG/tvOS); canary base bumped to 0.3.0
- docs: new docs-site channels.md (subscribe table + cut-a-release runbook +
box migration), refreshed ci.md workflow table + packaging READMEs
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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3e6c9f6060 |
feat(gamepad): add virtual Xbox One/Series + DualShock 4 pad types
Extends virtual-controller support beyond Xbox 360 + DualSense. Goal: a physical Xbox One or PS4 pad on the client gets a near-native matching virtual pad on the host, auto-resolved from the controller type. Protocol/core: - GamepadPref gains XboxOne (wire 3) + DualShock4 (wire 4); to_u8/from_u8/ from_name/as_str + C ABI PUNKTFUNK_GAMEPAD_XBOXONE/_DUALSHOCK4 constants (compile-time guard ties them to the enum). Single-byte wire form is unchanged, so it's forward-compatible (older peers degrade to Auto). Host (Linux): - New UHID DualShock 4 backend (inject/dualshock4.rs) bound by hid-playstation: lightbar, touchpad, motion, rumble — DualSense minus adaptive triggers / player LEDs / mute. Reuses the DualSense pure state + button mapping; only the report byte layout, the real-DS4 HID descriptor, the GET_REPORT handshake (0x12 MAC mandatory; 0x02 calibration; 0xa3 firmware) and the touchpad resolution (1920x942) differ. Touchpad/motion ride the existing 0xCC plane, lightbar the 0xCD Led plane (deduped); rumble the universal 0xCA plane. - Xbox One/Series is the uinput Xbox-360 backend parameterized with the One S USB identity (045e:02ea) for matching glyphs — XInput-identical otherwise. - PadBackend dispatch + resolver handle both; off Linux the UHID pads and One/Series fold into Xbox 360. Windows-host DS4 (ViGEm) deferred. Clients (auto-resolve physical pad -> virtual type, plus manual settings): - Linux/Windows (SDL3): SDL_GAMEPAD_TYPE_PS4 -> DualShock 4, _XBOXONE -> Xbox One; PadInfo carries the resolved pref; DS4 touchpad/motion capture + lightbar already type-agnostic. Linux settings combo + label updated. - Apple (GameController): GCDualShockGamepad/GCXboxGamepad detection, DS4 touchpad capture, settings picker entries. - Android (Kotlin): InputDevice VID/PID auto-detect (matching the other clients) + settings entries. - probe: --gamepad help/aliases. Also hardens the Android JNI boundary: wrap the teardown + poll-thread shims in catch_unwind so a panic degrades to a logged no-op instead of aborting the app. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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75d5a6d7fb |
docs(steamos): reframe Steam Deck host page to SteamOS
apple / swift (push) Successful in 55s
ci / rust (push) Successful in 4m21s
ci / web (push) Successful in 37s
ci / docs-site (push) Successful in 36s
android / android (push) Successful in 10m26s
ci / bench (push) Successful in 4m40s
decky / build-publish (push) Successful in 12s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 4s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 4s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
deb / build-publish (push) Successful in 2m13s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 4s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 21s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m19s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 8m25s
docker / deploy-docs (push) Successful in 8s
- Rename steam-deck-host.md → steamos-host.md (nav + install table updated). - Lead with the rationale: SteamOS host support targets the upcoming Steam Machine; the Steam Deck is the SteamOS device validated against today. - Soften the WiFi note: ~250 Mbps was our testing on one device/network, not a universal ceiling — other SteamOS hardware/drivers/bands may do more. - Generalize Deck-specific language to SteamOS devices throughout. - Document --no-gamestream (secure native-only) + GameStream-compat caveat. - decky README: drop stale `serve --native` (now just `serve`). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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551012bb43 |
feat(clients): HDR Steps 2-3 — apply mastering metadata + display capability-gate
Continues docs/hdr-pipeline-plan.md. Steps 0/1 + Step 2 (Windows/Android) already landed in 3526517; this is Step 2 (Apple) + Step 3 (all clients). Client-only — no core/host/ABI change (the 0xCE/next_hdr_meta/color_info surfaces shipped in Step 0). Step 2 — clients APPLY the host's HDR metadata (each remaps from the wire form: ST.2086 G,B,R order, mastering luminance in 0.0001 cd/m2): - Apple: connect via punktfunk_connect_ex5 (resurrects the previously-dead HDR pipeline); nextHdrMeta/colorInfo wrappers + HdrMeta SEI-blob builders; the pump drains nextHdrMeta -> VideoDecoder.setHdrMeta -> CVBufferSetAttachment of MasteringDisplayColorVolume (24B BE) + ContentLightLevelInfo (4B BE) on each HDR pixel buffer (correct for the itur_2100_PQ layer; CAEDRMetadata avoided as ambiguous there). Step 3 — capability-gate: advertise HDR caps ONLY when the display can present it, so an SDR display gets a proper BT.709 stream instead of PQ it would mis-tone-map; an HDR display self-tone-maps from the Step-1/2 mastering metadata. - Windows: present::display_supports_hdr() (DXGI any IDXGIOutput6 colour space == G2084), ANDed with the user HDR setting in session.rs; logs the SDR drop. - Apple: NSScreen.maximumExtendedDynamicRangeColorComponentValue>1 (macOS) / UIScreen.main.potentialEDRHeadroom>1 (iOS) in SessionModel. - Android: Settings.displaySupportsHdr (Display.getHdrCapabilities HDR10/HDR10+) passed through a new hdr_enabled jboolean on nativeConnect; session.rs gates the caps. Validation: Android native (incl. the jboolean gate) builds + clippy clean via cargo-ndk; fmt clean. Windows (MSVC), Apple (Swift) and the Kotlin side are CI/on-glass validated — not compilable on the Linux dev box. Deferred to the RTX box: mid-session Reconfigure SDR-downgrade on monitor move, and confirming the host emits SDR for an SDR client off an HDR desktop. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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3526517eb1 |
feat: HDR Step-0 colour-metadata transport + security-audit hardening
ci / rust (push) Failing after 45s
apple / swift (push) Successful in 57s
ci / web (push) Successful in 39s
ci / docs-site (push) Successful in 38s
windows-host / package (push) Successful in 3m26s
android / android (push) Successful in 3m40s
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, aarch64-pc-windows-msvc, C:\t-a64) (push) Successful in 1m24s
deb / build-publish (push) Successful in 2m10s
windows-msix / package (x64, C:\Users\Public\ffmpeg, x86_64-pc-windows-msvc, C:\t) (push) Successful in 1m22s
decky / build-publish (push) Successful in 25s
ci / bench (push) Successful in 4m44s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 16s
windows / build (aarch64-pc-windows-msvc) (push) Successful in 1m4s
windows / build (x86_64-pc-windows-msvc) (push) Successful in 1m7s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 3m5s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 2m45s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 30s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 2m37s
flatpak / build-publish (push) Successful in 4m17s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 8m30s
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Two strands, entangled in punktfunk1.rs, committed together (one builds-green tree). HDR pipeline Step 0 — glass-to-glass colour-metadata transport (docs/hdr-pipeline-plan.md): - Protocol/ABI: ColorInfo on the Welcome + a 0xCE HdrMeta datagram carry the source colour space + HDR10 static mastering metadata (quic.rs, abi.rs connect_ex5 fixing caps=0). - New platform-independent, unit-tested HDR static-metadata helpers (hdr.rs): chromaticities (1/50000), mastering luminance (0.0001 cd/m2), MaxCLL/MaxFALL in HDR10/ST.2086 units. - Capture/encode hooks (capture.rs, encode.rs set_hdr_meta) + Linux client / probe plumbing. Security-audit hardening — top 3 from docs/security-review.md, each adversarially verified: - #1 [HIGH] Secret file permissions. The host key.pem/cert.pem and both trust stores are now written owner-only: 0600 + dir 0700 on Unix (mirrors mgmt_token), best-effort SYSTEM/Administrators/OWNER-only icacls DACL on Windows (%ProgramData% is Users-readable). Closes a local key-disclosure -> host-impersonation gap. New gamestream::{create_private_dir, write_secret_file} + a 0600 regression test. - #2 [HIGH] Native SPAKE2 PIN is single-use. The PIN is consumed the moment the host sends its key-confirmation (which lets the client test its one guess), before reading the proof, so any completed attempt -- right OR wrong -- disarms the window. A wrong PIN isn't observable host-side (the client aborts before sending its proof), so consuming on first attempt is what delivers the documented "one online guess" instead of an unbounded brute-force of the static 4-digit PIN. Test verifies single-use. - #3 [MEDIUM] RTSP packetSize is bounded ([64,2048] in stream_config) and VideoPacketizer::new uses saturating .max(1), killing a PRE-AUTH div-by-zero/underflow panic of the video thread. Tests for {0,15,16,17} + out-of-range rejection. fmt + clippy -D warnings clean; full workspace test suite green (93 host tests). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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22a9ce4229 |
Merge remote-tracking branch 'origin/main'
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# Conflicts: # docs-site/content/docs/meta.json |
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516efcc3a3 |
feat(core/fec): adaptive FEC — size recovery to measured loss, not a flat 20%
On a clean link the flat 20% FEC is pure waste: extra wire bytes AND extra
packets. On a packet-rate-bound uplink (the Steam Deck's WiFi tx caps ~22k pps
regardless of bitrate) those extra packets directly cost goodput — measured at
200 Mbps goodput, 20% FEC drove ~10% loss vs ~2.6% at 0% (it saturated the link).
Adaptive FEC closes the loop:
- Client measures the loss FEC is absorbing each ~750 ms window from session stats
(recovered shards / received, + a bump when a frame went unrecoverable) and sends
a periodic `LossReport { loss_ppm }` on the control stream (new message;
`window_loss_ppm` helper, shared + unit-tested). Connector (Apple/Linux/Windows)
and probe both report; suppressed during a speed test so its filler can't skew it.
- Host maps loss → recovery % (`adapt_fec`: ≈ loss×1.4 + 1pt, clamped 1..50) and
applies it live via `Session::set_fec_percent` (the wire is self-describing — each
packet carries its block's data/recovery counts, so the receiver needs no notice).
A clean link decays to ~1%; loss ramps it up and converges.
- `PUNKTFUNK_FEC_PCT`, when set, now PINS FEC static (disables adaptation) so
speed-test / measurement runs keep a fixed, known overhead. Unset ⇒ adaptive,
starting at 10%.
An older host ignores LossReport (unknown control message) and keeps static FEC;
an older client simply never reports and the host holds its start value. Builds +
clippy + fmt + tests green (adapt_fec / window_loss_ppm / loss_report unit tests).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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