Commit Graph

930 Commits

Author SHA1 Message Date
enricobuehler 6bc893e394 docs(arch): fish-safe repo setup, firewalld services, fix client label
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The pacman-repo setup step used a bash heredoc (`<<'EOF'`), which fish — the
default shell on CachyOS — cannot parse ("expected a string, but found a
redirection"). Replace it with a cross-shell `printf | sudo tee -a` form in both
the Arch guide and packaging/arch/README.md; `$repo`/`$arch` stay literal for
pacman and the output is byte-identical to the old heredoc.

Firewall: stock Arch ships none (ports already open), but CachyOS enables
firewalld by default and an Arch package must never touch the running firewall.
Ship firewalld service definitions the host package installs to
/usr/lib/firewalld/services/ (punktfunk-gamestream, punktfunk-native), not
auto-enabled; the install scriptlet prints the enable command only when
firewall-cmd is present. Document it in the Arch guide (new section) and README.
The mgmt API (loopback) and web console ports are deliberately not opened.

Also fix the "GTK4 couch/Deck client" mislabel — it's the native
GTK4/libadwaita Linux client (desktop/laptop/Deck are targets; the
controller-optimized launcher is one view, not its identity) — across the Arch
PKGBUILD/README, Arch guide, and the Debian README.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 22:31:53 +00:00
enricobuehler f0d015fc45 fix(apple/macos): drop the rejected audioanalyticsd sandbox exception
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App Review declined 0.4.2 (3384) under guideline 2.4.5(i): the temporary
com.apple.security.temporary-exception.mach-lookup.global-name =
com.apple.audioanalyticsd exception "is not appropriate and will not be
granted." It had been added on the theory that CoreHaptics controller
rumble (RumbleRenderer / MenuHaptics) hard-crashes under the App Sandbox
without it, since the framework reaches the audio-analytics daemon over
Mach and the sandbox denies that global-name lookup.

Tested the theory directly on macOS with a real Xbox pad: a
CHHapticEngine start + full-intensity rumble in a genuinely enforced
sandbox (NSHomeDirectory redirected into the app container) with no
exception on the codesigned binary runs fine — no crash — even with a
live AVAudioEngine stream running concurrently. CoreHaptics tolerates
the denied lookup; the exception was never load-bearing.

So just remove it: CoreHaptics session rumble and menu haptics keep
working on macOS unchanged (no source change needed). DualSense stays on
its raw-HID path — a genuine Sony-motor gap — which needs no exception
either.

Resubmit requires a new build number and clearing the App Store Connect
App Sandbox entitlement-usage justification for this exception.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 00:21:25 +02:00
enricobuehler 202f40fd4e chore(release): bump workspace version to 0.7.4
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Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
v0.7.4
2026-07-04 17:46:34 +00:00
enricobuehler 8f90563ffd docs: dedicated Arch Linux host+client guide
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Every other distro has a full Host Setup page; Arch only had table rows. Add
docs/arch.md (signed pacman binary repo: key import + repo + install, GPU
prereqs, service/linger, web console, client, PKGBUILD appendix), slot it into
the nav after fedora-kde, and point the install/client tables at it. Update the
client-install rows from 'from the PKGBUILD' to the binary repo now that it exists.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 17:37:01 +00:00
enricobuehler 2e6b822fd6 docs(ci/arch): correct the header's pacman setup (key import, not TrustAll) + note the trust root
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Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 17:19:28 +00:00
enricobuehler f7c5314b5e fix(packaging/arch): correct pacman setup — import the registry key, cache cargo git
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The Gitea Arch registry signs its DB + packages, so 'SigLevel = Optional TrustAll' fails
non-interactively (pacman still needs the key to verify). Document the one-time
pacman-key import instead; install is then signature-validated under pacman's default
SigLevel (verified end-to-end: clean archlinux container -> repo sync -> install,
'Validated By: Signature').

Also cache /usr/local/cargo/git in arch.yml: the workspace pulls clients/windows'
git-pinned windows-reactor/windows deps to resolve, cloning windows-rs (huge) every run
otherwise — same registry+git cache deb.yml uses.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 17:16:24 +00:00
enricobuehler d6669fc3fb fix(ci/arch): create CARGO_HOME before chown — actions/cache doesn't on a miss
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Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 17:03:46 +00:00
enricobuehler e292084225 fix(ci/arch): install nodejs before actions/checkout — act_runner doesn't inject node
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Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 17:02:17 +00:00
enricobuehler c758b0393a docs: sysext + pacman repo are the Bazzite/Arch install paths
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Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 16:39:01 +00:00
enricobuehler d6a659a1ee feat(packaging/arch): distribute binary packages via the Gitea Arch registry
New arch.yml builds the split PKGBUILD (host/client/web, PF_WITH_WEB=1) in an
archlinux:base-devel container on every push and publishes to the pacman repos
'punktfunk' (tags) / 'punktfunk-canary' (main, X.Y.Z-0.<run#> — pkgrel allows
only digits+dots, so the run number carries the ordering). Consumers add one
pacman.conf section; no more build-it-yourself as the only Arch path.

PKGBUILD: pkgver/pkgrel env-driven (PF_PKGVER/PF_PKGREL), source=() when
PF_SRCDIR is set (a canary version has no tag to clone), stale NVENC-only
header fixed, and options=('!lto' '!debug') — makepkg's lto option injects
-flto=auto into CFLAGS, aws-lc-sys compiles its C with it, and rust's lld
cannot read GCC LTO bitcode: 'undefined symbol: aws_lc_*' at link (reproduced
minimally on Arch + rust 1.90). Full build + clean-container install
smoke-tested locally (binaries run, payload + scriptlets intact).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 16:39:01 +00:00
enricobuehler 2190dad2ad feat(packaging/bazzite): systemd-sysext replaces rpm-ostree layering as the primary install path
Layering is a last resort per the Bazzite docs (slows every OS update, can
block upgrades until removed); a sysext never enters an rpm-ostree
transaction, survives OS updates, and installs/updates with no reboot —
the mechanism Fedora Atomic ships via fedora-sysexts.

- build-sysext.sh wraps the built host+web RPMs into punktfunk-<V-R>-x86-64.raw:
  /etc payload relocated to /usr/share/punktfunk/etc (a sysext carries only
  /usr), the punktfunk-sysext helper embedded, ID=fedora + VERSION_ID pinned
  (merges on Bazzite via ID_LIKE; REFUSED after a major rebase instead of
  running soname-broken binaries — both behaviors validated live on Bazzite 43).
  SELinux labels are baked in as squashfs pseudo-xattrs from matchpathcon:
  unlabeled files run fine for user units but system daemons are DENIED
  (udev couldn't read the gamepad rule under enforcing) — validated on-glass.
  Refuses duplicate input package names (a stale noarch punktfunk-web next to
  the x86_64 one built a chimera image with the dead node launcher once).
- punktfunk-sysext.sh: install/update/status/remove against per-Fedora-major
  feeds (…/generic/punktfunk-sysext/f43[-canary]), SHA-256-verified, applies
  the udev/sysctl scriptlet work + /etc copies, prints the layering-migration
  hint. Live-validated on the .41 Bazzite box incl. service restart + web console.
- publish-sysext-feed.sh + rpm.yml: build + publish the image per matrix leg
  (fedver 43/44), canary feeds pruned to 6, stable release assets attached.
- update-punktfunk.sh warns when the sysext shadows a layered install.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 16:39:01 +00:00
enricobuehler 5b5ec15ead fix(client-linux): GL presenter — eglCreateImageKHR takes EGLint attribs, not EGLAttrib
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The KHR variant reads 32-bit attrib pairs; the pointer-sized array fed it
garbage and every plane import came back rejected (observed on-Deck; the
new fallback ladder caught it and demoted to software exactly as designed).
Also print the real EGL error enum instead of its discriminant.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 14:32:06 +00:00
enricobuehler c9ff144492 Merge branch 'main' of git.unom.io:unom/punktfunk
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2026-07-04 14:29:40 +00:00
enricobuehler 7930d2f0f4 fix(core): split WIRE_VERSION from ABI_VERSION — new clients locked out of every deployed host
ABI_VERSION was doing double duty: the embeddable C surface AND the punktfunk/1
Hello/Welcome version that hosts equality-check. The WoL feature's v3 bump added
a client-local FFI function without changing a single wire byte — and every new
client started refusing against every deployed host ("ABI mismatch: client 3
host 2", observed live Deck → Bazzite). The wire now carries its own
WIRE_VERSION (still 2); ABI_VERSION stays 3 for the C header and the mgmt API's
informational field. Bump WIRE_VERSION only when the handshake/planes actually
change incompatibly.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 14:29:33 +00:00
enricobuehler 160b67d043 fix(apple/release): embed Developer ID provisioning profile in the DMG
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The notarized Developer ID .dmg was SIGKILLed at launch ("Launchd job spawn
failed", POSIX errno 163) before main() ran: the sandboxed macOS app declares
the MANAGED keychain-access-groups entitlement, which AMFI only honors when an
embedded provisioning profile authorizes it. The DMG embedded none — App Sandbox
and the network/device keys are self-asserted for Developer ID, but a keychain
access group is not — so every launch was killed at spawn. Validly signed and
notarized (Gatekeeper accepted it), which is why this looked like a mystery. ⌘R
and the App Store build hid it: Xcode embeds a development / App Store profile;
the raw-codesign DMG path did not, so "⌘R == DMG" never held for this entitlement.

Embed a "Punktfunk macOS Developer ID" profile (Keychain Sharing) into
Contents/embedded.provisionprofile before codesign so its entitlements authorize
the access group, exactly like the App Store build's profile does. If the profile
isn't installed on the runner, warn and strip keychain-access-groups instead so
the app still launches via ClientIdentityStore's legacy file-keychain fallback —
a missing/expired profile can never reship the errno-163 brick again.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
v0.7.3
2026-07-04 15:00:56 +02:00
enricobuehler 6c4ba77606 fix(wol): clippy + cfg-gate the Windows client module — main compiles again
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The Wake-on-LAN batch landed with lints that fail `clippy -D warnings`
(doc continuation, char-array split, io::Error::other, redundant closure)
and an ungated `mod wol;` in the Windows client, which pulls windows-only
crates into the non-Windows stub build.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 12:02:45 +00:00
enricobuehler eeee2782f5 Merge remote-tracking branch 'origin/main'
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2026-07-04 12:00:18 +00:00
enricobuehler b488bd1d99 feat(client-linux): in-process GL presenter — hardware decode ships on the Steam Deck
VAAPI decode stays; what changes is who touches the YUV. The direct path hands
the NV12 dmabuf (tiled AMD modifier since Mesa 25.1) to GdkDmabufTexture, and
GTK's tiled-NV12 import renders corrupt/gray/washed-out on the Deck. Moonlight
and mpv are clean on the same box because they import the dmabuf into their own
EGL context and convert with their own shader — video_gl.rs is that
architecture for the GTK client: per-plane EGLImages (R8 + GR88, modifier
passed through) → our YUV→RGB shader (matrix/range from the stream's CICP
signaling, unit-tested) → RGBA texture in a GdkGLContext-shared context →
fence-synced GdkGLTexture. GTK composites plain RGBA; no YUV negotiation, no
compositor CSC.

The Deck's decoder default flips back to hardware (the software stopgap is
gone); desktops keep the direct dmabuf path (offload/scan-out eligible).
PUNKTFUNK_PRESENT=direct|gl overrides either way. New failure ladder: GL
converter init failure or a convert-error streak raises a shared flag and the
session pump demotes the decoder to software with a keyframe re-request — the
same mechanism also closes the old silent-black-screen gap where a rejected
dmabuf import had no recovery at all.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 12:00:18 +00:00
enricobuehler 7e6561aaa2 style: rustfmt the Wake-on-LAN modules
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Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 13:52:17 +02:00
enricobuehler e9c5030190 feat(clients): Wake-on-LAN in apple/linux/windows/android/decky
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Each client learns a host's MAC from the mDNS `mac` TXT while it's awake, persists it on the saved-host record, and — when reconnecting to an offline host — sends a magic packet before connecting, plus an explicit "Wake host" action. Apple wraps the C-ABI; linux/windows call the core fn directly (linux also gains a --wake CLI mode); android via a new nativeWakeOnLan JNI export (the mDNS browse record gains a 7th mac field); decky shells out to the linux client's --wake before launching the stream.

iOS/tvOS need the managed com.apple.developer.networking.multicast entitlement (pending Apple approval), so the wake path + UI are gated off via PunktfunkConnection.wakeOnLANAvailable and the entitlement is commented out — keeping iOS/tvOS releasable. MAC-learning stays active on every platform so it lights up the moment it's ungated. macOS works today.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 13:39:44 +02:00
enricobuehler 22c0d92f2e feat(core,host): Wake-on-LAN sender + host MAC advertisement
Add a runtime-free Wake-on-LAN sender in punktfunk-core (per-interface subnet-directed broadcast + 255.255.255.255 on ports 9/7, repeated, optional last-known-IP unicast) exposed both as a Rust fn and a punktfunk_wake_on_lan C-ABI (ABI v3), plus a parse_mac helper. The host enumerates its wake-capable NIC MAC(s) and advertises them in a new mDNS `mac` TXT record (routed NIC first), and best-effort detects & warns (never modifies) when the NIC isn't armed for WoL.

MAC delivery is via the unauthenticated mDNS TXT rather than the connection handshake by design: a spoofed MAC only makes a wake fail (the packet is inert; the cert fingerprint still gates the connection), and it avoids threading through the hot connect path.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 13:39:44 +02:00
enricobuehler 097cc6faf4 fix(apple/gamepad): deliver PS/Home + Share buttons on macOS
macOS reserves the controller Home/PS and Share/Create buttons for its own system gestures and never delivers them to the app unless it declares the Game Controllers capability. Add GCSupportsControllerUserInteraction=YES to the macOS target only (iOS/tvOS rely on the focus engine, so it must not be in the shared plist), alongside the existing preferredSystemGestureState=.disabled.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 13:39:44 +02:00
enricobuehler 8b37badae4 docs(security): record measured WDA_EXCLUDEFROMCAPTURE behavior + capture-vs-viewer framing
Tested on .173: a WDA_EXCLUDEFROMCAPTURE window (affinity readback 0x11,
confirmed active) is pixel-identically visible in the punktfunk/1 stream
across no-flag / flag-set / flag-cleared phases — the flag makes no
difference to a present-tap capture. Replace the "untested, treat as
expected" note in the IDD-push residual list with the measured result,
and correct the framing: WDA visibility matches what a person at the
screen sees (it exceeds an ordinary capture tool, not the physical
viewer).

Add the matching public-facing paragraph to the security page covering
both asymmetries — WDA windows appear (same as a physical viewer), DRM
video is blanked (less than a physical viewer) — tied back to the page's
"a client sees what someone at the machine sees" model.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 11:16:18 +00:00
enricobuehler 90c2d8b3a0 fix(host): don't count punktfunk's own virtual Deck as a physical Steam controller
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The Steam-conflict gate scanned /sys/bus/hid/devices for non-virtual 28DE
devices, but the usbip/gadget virtual Decks present a REAL USB device (vhci
resolves through vhci_hcd, not /devices/virtual/) — so a just-ended session's
pad still detaching, or a concurrent session's live one, read as "physical
Steam controller attached" and degraded every back-to-back Deck session to
DualSense (observed live on Bazzite). Exclude our pads by their PFDK… serial
(HID_UNIQ), with the vhci_hcd path as belt and braces.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 11:14:24 +00:00
enricobuehler 853e7fe92f fix(client-linux): Deck trackpad clicks — bind to the correct pad, stop riding the button plane
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SDL's Steam Deck mapping delivers the pad clicks as gamepad BUTTONS with no
surface identity: the generic `touchpad` button is the LEFT pad's click and
`misc2` the RIGHT's (SDL_gamepad_db.h `touchpad:b17,misc2:b16`). The client
forwarded `touchpad` as wire BTN_TOUCHPAD — which the host maps to the RIGHT
pad click (DualSense convention) — and dropped `misc2` entirely: a left-pad
click registered on the right pad, a right-pad click nowhere, and the
mis-routed state could stick.

Clicks from a multi-touchpad pad now ride the rich plane as TouchpadEx with
their surface, reusing the surface's live contact point (click buttons carry
no position). forward_touch carries the held click through motion frames so a
touch update can't clear a click mid-press, and the flush lifts held clicks on
detach/pad-switch. A DualSense's single touchpad button stays on the button
plane unchanged.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 11:08:44 +00:00
enricobuehler df496776b0 fix(client-linux): Deck raw-pad capture — clear Steam's SDL device filter, honest degradation warning
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The Deck's built-in controller can never leave Steam Input ("Steam Controller"
is always-required in the shortcut's matrix; Disable Steam Input only affects
other controller brands), so the raw 28DE:1205 device is the only path to the
trackpads/paddles/gyro. Steam hides it from SDL by launching shortcuts with
SDL_GAMECONTROLLER_IGNORE_DEVICES naming every physical pad it virtualized —
clear it (and _EXCEPT) at startup while single-threaded, logging what Steam set
as field evidence. The post-attach warning now states the real condition (raw
pad never enumerated; sticks + buttons still work) instead of advising a
Steam Input toggle that doesn't exist for the built-in controller.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 10:06:48 +00:00
enricobuehler 5310176ab5 fix(client-linux,host): Deck video defaults to software decode + input-interception diagnostics
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Video (Deck): the VAAPI zero-copy path renders corrupt/gray/washed-out on the
Deck — root-caused to Mesa >= 25.1 exporting radeonsi VCN decode surfaces TILED
(the Flatpak runtime's Mesa 26 drives both the decoder and GTK's GL, and GTK's
tiled-NV12 dmabuf import mishandles it; desktop Tier-1 validations ran distro
Mesa with linear export). `auto` now resolves to software on a Deck (clean,
correct-colour, easily handles 1280x800 HEVC); PUNKTFUNK_DECODER=vaapi still
forces the hw path, with the descriptor modifier dump + GSK_RENDERER as the
bisect levers. Also reserve extra_hw_frames=4 on the VAAPI decoder: the
presenter pins mapped surfaces past receive_frame, and the fixed pool recycling
a surface the renderer still samples is intermittent block corruption anywhere.

Input (Deck): with Steam Input ON for Punktfunk, SDL sees only Steam's virtual
X360 pad — the right trackpad arrives as a plain right stick and the left
trackpad/paddles/gyro not at all, silently. The client now checks once the
post-attach enumeration settles and raises a toast + warn naming the fix
(disable Steam Input for the shortcut). The host logs a one-shot warning when
InputPlumber is running (Bazzite default) since it can grab the virtual Deck
pad and re-emit it under a different identity.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 09:56:06 +00:00
enricobuehler 76ff616dcf fix(flatpak): drop --socket=pipewire (unknown to the builder) — keep the xdg-run bind
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The v0.7.2 flatpak build failed: `error: Unknown socket type pipewire` — this
flatpak-builder toolchain (and the Deck's flatpak 1.16 override CLI) don't
accept --socket=pipewire. --filesystem=xdg-run/pipewire-0 binds the same native
socket and is the portable form already validated on-Deck (pipewire-0 appears
in the sandbox, client audio node registers, no pw-connect error). Keep only
that + --socket=pulseaudio.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 09:20:52 +00:00
enricobuehler ac706ba839 chore(release): bump workspace version to 0.7.2
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Ship the flatpak PipeWire-socket audio fix (94b5f48) to the stable channel —
a tag is required (main pushes only publish the canary flatpak branch), and
0.7.1 stable users on the Deck have no client audio until this lands. Bump
[workspace.package] + the 9 Cargo.lock workspace entries (CI builds --locked).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
v0.7.2
2026-07-04 08:59:26 +00:00
enricobuehler 94b5f48d0b fix(flatpak): expose native PipeWire socket so client audio works
The Linux client speaks the native PipeWire protocol (audio.rs `pw connect`),
but the manifest granted only --socket=pulseaudio, so the sandbox had just
`pulse/native` and no `pipewire-0`. Playback + mic both died with
"pw connect (is PipeWire running in this session?)" — reproduced live on a
Steam Deck in Gaming Mode (no client audio node ever appeared).

Add --socket=pipewire (canonical) + --filesystem=xdg-run/pipewire-0 (portable
bind of the same socket). Validated on-Deck via a `flatpak override
--filesystem=xdg-run/pipewire-0`: pipewire-0 then appears in the sandbox and
the client registers its "punktfunk-client" PipeWire node with no pw-connect
error.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 08:59:11 +00:00
enricobuehler 139d032e55 docs(bazzite): fix the "rpm-ostree upgrade doesn't update punktfunk" trap
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`rpm-ostree upgrade` re-resolves layered packages only when the BASE image
changes; on a frozen Bazzite base (pinned :stable tag / paused rebase) it
reports "No updates available" and never bumps the layered punktfunk even
when newer RPMs are live in the repo — observed on the .41 host stuck at
0.6.0 while 0.7.x sat in the registry.

- Add packaging/bazzite/update-punktfunk.sh: detects the layered punktfunk
  packages, refreshes rpmmd, and forces a re-resolve via
  `rpm-ostree update --uninstall <pkg> --install <pkg>` (the one-transaction
  idiom that actually pulls a new layered version on a static base).
- Document the trap + the fix in packaging/bazzite/README.md, including the
  channel gotcha: an enabled punktfunk-canary.repo (<next-minor>.0-0.ciN)
  outranks stable X.Y.Z-1, so the box silently tracks canary — enable one
  channel only.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 08:38:52 +00:00
enricobuehler caa7a1c735 chore(release): bump workspace version to 0.7.1
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Cut 0.7.1 to test the GTK + Decky polish batch (57ae00a) on-device: the
host-click / disconnect-chord / gray-screen-recovery / leak fixes on the
Linux client, the Deck launcher perf profile, and the Decky pin/pairing
fixes. The [workspace.package] version (inherited by every crate via
version.workspace) is the release being cut; refresh the 9 workspace
entries in Cargo.lock to match (CI builds --locked). Canary derives from
the tag (scripts/ci/pf-version.sh), so cutting v0.7.1 auto-advances canary.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
v0.7.1
2026-07-04 07:47:58 +00:00
enricobuehler 13dc7fc49f style(linux): rustfmt the keyframe-recovery throttle line
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Wrap the `last_kf_req.is_none_or(...)` guard to satisfy `cargo fmt --all
--check` (CI Format step).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 07:47:16 +00:00
enricobuehler 57ae00a9c8 fix(clients): GTK + Decky polish batch from live Deck/Windows testing
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GTK Linux client:
- hosts/library: clicking a card was dead — the handler was on
  FlowBoxChild::activate (never emitted on click); bridge child-activated
  → child.activate() on the FlowBox (ui_hosts, ui_library).
- stream: the Ctrl+Alt+Shift+D/Q/S chords (and all key forwarding) were
  dropped because the key controller sat on the overlay, which loses focus
  to the header back button after nav.push+fullscreen — move it to the
  window and remove it on teardown.
- video: a mid-session VAAPI decode error rebuilt a software decoder but
  never requested a keyframe, so under the infinite GOP the picture stayed
  gray/frozen forever. Request an IDR on any VAAPI error, keep the hardware
  decoder, and demote to software only after repeated failures.
- stream: fix a per-session Capture↔overlay reference cycle that leaked the
  overlay subtree + the Arc<NativeClient> on every session end — hold the
  overlay weakly.
- stream: accumulate the fractional wheel remainder so precision-scroll
  (Deck trackpad / hi-res wheels) sub-unit deltas aren't dropped.
- gamepad library: keep the launcher smooth on the Deck — freeze the aurora
  and trim the visible card range (fewer 3D offscreen passes) on low-power.
- gamepad: log full pad identity (vid:pid:name:type:virtual) on attach to
  diagnose an empty controller list on the Deck.
- cli: --connect host:<badport> silently did nothing; default to 9777 + warn.
- css: add the missing .pf-neutral pill rule; fix the clipped most-recent
  accent (inset outline instead of a corner-clipped box-shadow bar).

Decky plugin:
- surface the on-screen library browser: label the host-row Games button.
- fix silent pin data-loss — the detached Games modal captured a frozen
  pins array, so pinning a second game clobbered the first; mirror pins in
  a ref and track the modal's pinned ids locally for a live label.
- route pair-required hosts through the pairing modal from the fullscreen
  Stream button (parity with the QAM panel).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 07:37:04 +00:00
enricobuehler 882a3d57f6 chore(release): bump workspace version to 0.7.0
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The [workspace.package] version (inherited by every crate via
version.workspace) is the release being cut. Refresh the 9 workspace entries
in Cargo.lock to match (CI builds --locked). Canary derives from the tag now
(scripts/ci/pf-version.sh), so no canary-base edit is needed — cutting v0.7.0
auto-advances canary to 0.8.0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
v0.7.0
2026-07-03 22:45:45 +00:00
enricobuehler fa28fa19a0 Merge remote-tracking branch 'origin/main'
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2026-07-03 22:41:42 +00:00
enricobuehler 42595b5558 fix(flatpak): keep both channels in the OSTree summary (fixes stable "No such ref")
The surfaced install command
  flatpak install --user https://flatpak.unom.io/io.unom.Punktfunk.flatpakref
failed with "No such ref 'app/io.unom.Punktfunk/x86_64/stable'". The stable
commit's objects are on the server, but the repo *summary* (what flatpak reads
to resolve refs) listed only canary.

Root cause: each CI run builds a fresh SINGLE-branch local OSTree repo,
build-update-repo regenerates the summary from that one branch, and rsync
uploads it without --delete. Objects for both channels accumulate, but the
summary is overwritten every run and only names that run's branch. Canary runs
on every main push, stable only on tags — so a tag published stable, then the
next canary push clobbered the summary back to canary-only.

Fix: seed the local repo from the live server (rsync repo/ DOWN) before the
build, so it carries every published branch; the build only adds this run's
commit and the regenerated+signed summary keeps both channels. Single shared
repo kept (no URL/Caddyfile change; existing installs fixed transparently).
Adds a refs log after build-update-repo as a clobber tripwire. Also adopts
scripts/ci/pf-version.sh for the canary base (see previous commit).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-03 22:40:35 +00:00
enricobuehler 4de543c146 ci(release): derive canary version from git tags (single source of truth)
Every release workflow hardcoded a canary base version (0.5.0 in
Apple/Android/rpm/flatpak/deb, 0.3 in windows-msix/windows-host/decky) that
had to be hand-bumped on each stable release and wasn't. With stable at
v0.6.0, every canary was a version *behind* stable — e.g. the Apple canary
showed up on TestFlight as 0.5.0 while 0.6.0 was already published.

Add scripts/ci/pf-version.{sh,ps1} (bash + pwsh twin) as the single source of
truth: stable = the vX.Y.Z tag; canary = latest stable tag with minor+1,
patch 0 (v0.6.0 -> 0.7.0), so canary is always exactly one minor ahead of the
newest release with zero maintenance. Falls back to the workspace Cargo.toml
version when no tag is fetchable. All workflows now eval/call it and format
their own channel suffix off $PF_BASE; only the canary branch changed, stable
branches and per-channel suffixes are untouched. channels.md drops the old
manual "bump the canary base" release step.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-03 22:40:25 +00:00
enricobuehler 42d1c74663 fix(apple-client/audio): capture the right channel of a multi-channel mic + diagnostics
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The mic uplink handed the host pure digital silence on a multi-channel
interface: AVAudioConverter's N→stereo downmix takes channels 0/1, but a
pro interface puts the mic on ONE higher discrete channel. Fold the input
to a mono bus ourselves instead — pick the mic's channel (or sum all) and
resample that to the encoder's 48 kHz stereo, so the silent 0/1 downmix
never happens.

- New "Microphone channel" setting (macOS): Auto (sum every channel — a
  lone hot mic passes at full level) or pin 1-based channel N. Picker
  appears only for multi-channel devices, driven by the device's input
  channel count.
- Diagnostics that make this class of failure self-naming next session:
  log the actual live capture device + format + fold mode, warn on a
  silent UID fallback, and a one-shot silence tripwire on the EXTRACTED
  signal (WARN on 10 s of zeros, else peak dBFS).
- foldToMono extracted as a pure, unit-tested helper (pin / sum-clamp x
  interleaved / deinterleaved / mono / out-of-range).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 00:36:35 +02:00
enricobuehler 136f6e8f0e feat(probe): --mic-burst — real-client mic pacing for jitter-buffer regression tests
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The steady 5 ms mic-test cadence never trips host-side buffering bugs:
the WASAPI crackle (fixed in the previous commit) only reproduced under
a real client's bursty input tap. --mic-burst paces the tone the same
way (two 20 ms Opus packets every 40 ms), so recording the host mic and
counting silence gaps regression-tests the jitter buffer headlessly.
Validated against the fixed Windows host on the lab box: 15 s of bursty
tone, zero mid-stream gaps >=3 ms (gaps confined to the first 40 ms
priming window).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 22:35:49 +00:00
enricobuehler 00acf5e44e fix(host/audio): WASAPI virtual mic — port the priming jitter buffer (crackling fix)
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Mac → Windows mic passthrough crackled heavily while the identical
stream was clean on the Linux host. Cause: clients push mic audio in
BURSTS on their own clock (the Mac input tap yields ~two 20 ms Opus
packets every ~42 ms) while the WASAPI render loop pulled a block every
~10 ms device period and greedily drained whatever was queued, padding
the rest with zeros — the queue sat near-empty and most periods
inserted mid-stream silence. The Linux backend has absorbed this since
day one with its priming jitter buffer; the WASAPI loop had none.

Port the same semantics: emit silence until ~48 ms is buffered (covers
the worst inter-burst gap), then play from the cushion (zero-filling
only a momentary shortfall), re-prime only after a genuine full drain
(client went quiet). Queue cap raised 80 → 120 ms for burst headroom;
steady-state added latency ≈ the 48 ms cushion.

Diagnosed live on .173: probe tone recording from CABLE Output proved
the endpoint wiring, then the burst-vs-period math explained the
crackle. Build-verified on Windows; on-glass listen pending.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 22:31:18 +00:00
enricobuehler 38078fe7ee feat(linux-client): gamepad library launcher — console-style coverflow (--browse)
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A controller-driven, chrome-less library launcher for the Steam Deck flow
(the Decky plugin's "Open library on screen" + pinned games, 8470419):
`--browse host[:port]` opens a paired host's game library as a coverflow
over a drifting aurora — A streams the focused title (the id rides the
Hello), session end returns to the launcher, B quits back to Gaming Mode.
`--connect` gains `--launch <id>` for direct-to-game starts; `--mgmt`
overrides the library port. Scope is deliberately library-only: host
selection/settings stay in the touch UI, pairing stays in the plugin (no
dialog can map under gamescope — every state renders in-page).

- gamepad.rs menu mode: the worker holds the active pad open while idle
  (WITHOUT the Valve HIDAPI drivers — Deck lizard mode survives) and
  translates it through a pure MenuNav state machine: edge-triggered
  buttons, held-state snapshot on entry/detach (the escape chord that ends
  a stream can't ghost-fire in the menu), 380/160 ms stick/dpad repeat,
  menu rumble ticks. Keyboard fallback (arrows/Enter/Esc) drives the same
  handler — fully usable with no pad, no host (PUNKTFUNK_FAKE_LIBRARY).
- Coverflow: ±38° corridor-facing tilt under per-card perspective
  (gsk rotate_3d), dense overlapping side shelves with paint-order
  restacking (gtk::Fixed draws in child order), opaque card faces + a
  darkening veil for the recede (translucency would bleed the stack
  through). The strip lives in an External-policy ScrolledWindow because
  a bare gtk::Fixed measures its TRANSFORMED children and inflates the
  page min-width past the window.
- Spring-driven motion: semi-implicit Euler in ≤8 ms substeps (a raw
  50 ms frame leaves the stiff recoil spring ringing at ω·dt ≈ 1.2 —
  regression-tested), ζ≈0.85 cursor chase + ζ≈0.55 boundary wobble;
  velocity carries across retargets so held-repeat scrolling glides.
- Shot scene `gamepad-library` (GTK animations force-disabled in shot mode
  — nav transitions froze mid-slide in headless captures); shared poster
  fetch extracted to library::spawn_art_fetch.

Verified here: 21 unit tests (MenuNav, cursor stepping, spring
convergence/stability), clippy -D warnings clean, screenshot scene
pixel-checked, --browse smoke runs (fake-library + unpaired) on the
headless session. On-Deck validation pending (virtual-pad input, lizard
mode, rumble via Steam Input, full Decky→browse→stream→launcher loop).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 21:41:43 +00:00
enricobuehler 69609945a3 feat(clients): host/network split in every stats HUD (stats phase 2, client side)
Consumes the 0xCF host-timing plane (449a67c) on all four GUI clients: each
keeps a bounded pending ring of receipt samples keyed by pts, matches the
host's per-AU capture→sent reports against it, and the HUD equation becomes

  = host 3.1 + network 6.7 + decode 2.1 + display 2.3

falling back to the combined `= host+network …` term whenever no timing
matched the window (old host / datagram loss) — same total, one split
fewer, never a misleading zero. Apple additionally gains the split as the
only equation line under the stage-1 fallback presenter (receipt is
presenter-independent), a `nextHostTiming` wrapper with its own plane lock,
and a unit-tested `HostNetworkSplitter`; Android extends the JNI stats
array 16→18 doubles (0–15 unchanged); Windows/Linux thread the split
through `Stats` into the HUD and the headless/debug logs.

Docs updated: design/stats-unification.md Phase 2 → implemented (wire
format, fallback semantics), and the docs-site matrix's Sunshine "Host
processing latency" row is now a direct match (ours includes the paced
send; avg vs p50).

Verified here: linux client clippy -D warnings green on the live tree,
windows stub check + hand-verified diff, android cargo-ndk arm64 check
green, apple loopback test extended (needs the rebuilt xcframework + swift
test on the mac). On-glass: pending on all platforms.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 21:31:49 +00:00
enricobuehler 8470419433 feat(decky): pinned-games library + self-update robustness; fix gamepad tab-nav
Decky client batch:
- Pinned games / library picker: per-host game grid (GamePickerModal),
  pin/unpin, one-tap streams surfaced on the Hosts tab and QAM
  (usePins/streamPin/resolvePinHost, new src/library.tsx).
- Self-update + client-update plumbing (main.py check_update, hooks.ts
  applyUpdate) with a CA-bundle-resolving SSL context and per-channel
  manifest polling; steam.ts / punktfunkrun.sh launch tweaks.
- scripts/test-backend.py harness for the backend RPCs; README refresh.

Fix: the fullscreen page wrapped <Tabs> in an overflow-visible box, so
Valve's L1/R1 tab slide + autoFocusContents scrollIntoView panned
#GamepadUI itself — the whole Steam UI slid left until a tab was clicked.
Clip the Tabs wrapper (overflow:hidden), matching Valve's own Tabs
containers. (On-glass verification pending — Deck offline this session.)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-03 21:25:07 +00:00
enricobuehler 449a67ce8d feat(protocol): per-AU host-timing plane (0xCF) — split host+network latency (stats phase 2)
The unified-stats equation's host+network stage was one opaque number
because the wire carried nothing but pts_ns. Now the host reports its own
share per frame: when the client's Hello sets VIDEO_CAP_HOST_TIMING (0x08),
the send thread emits a 13-byte 0xCF datagram — [tag][pts_ns u64][host_us
u32] — right after the AU's last packet leaves the socket, so host_us =
capture→fully-sent (capture read/convert, encode, FEC+seal, paced send)
against the same anchor the wire pts carries. Clients correlate by pts_ns
and derive network = (received + clock_offset − pts) − host_us; the two
terms tile per frame by construction.

Back-compat is free in all four combinations: old clients ignore unknown
datagram tags, old hosts ignore unknown cap bits (client keeps the combined
stage). The hardened data-plane format is untouched — this rides the
established QUIC side-plane pattern (0xC8…0xCE). NativeClient ORs the bit
in unconditionally and exposes next_host_timing(); the C ABI gains
PunktfunkHostTiming + punktfunk_connection_next_host_timing (additive).
The synthetic host emits 0xCF too, so pure-loopback protocol tests cover
the plane.

The probe reports the split (host_p50/p95_us · net_p50/p95_us) and is our
direct analogue of Sunshine's "host processing latency" — ours additionally
includes the paced send.

Validated on loopback (synthetic host + probe, debug build): 240/240 AUs
matched, host_p50 6.5 ms + net_p50 6.4 ms ≈ capture→received p50 13.0 ms.
Core suite + new 0xCF roundtrip/truncation test green; host+core+probe
clippy clean.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 21:22:12 +00:00
enricobuehler 09a5957c6d feat(clients): unified stats vocabulary across every client + Moonlight comparison docs
One stat model everywhere (design/stats-unification.md): four measurement
points (capture/received/decoded/displayed), three stages that tile the
interval exactly, and a HUD that shows the addition explicitly —

  end-to-end 14.2 ms p50 · 19.8 p95 · capture→on-glass
  = host+network 9.8 + decode 2.1 + display 2.3

replacing each client's ad-hoc mix of overlapping absolutes (the Apple HUD's
three arrow lines that looked sequential but weren't), mean-vs-median decode
times (Windows/Linux), missing same-host-clock flags (Windows/Linux), and
three different names for the same capture→received measurement (probe's
"reassembled", Apple/Android's "client", Windows/Linux's post-decode "lat").

Per client: Apple threads receivedNs through the VT decode via the frame
refcon bit pattern so the decode stage exists at all (stage-1 fallback
honestly degrades to a capture→received headline); Windows carries
FrameTimes through the existing frame channel to the render thread and adds
e2e p50/p95 post-Present; Linux stamps received at AU pop and rides
decoded_ns on DecodedFrame to the paintable-set site; Android pairs receipt
stamps with MediaCodec output buffers via the codec's pts round-trip (JNI
stats array 14→16 doubles, indexes 0-13 unchanged). fps now uniformly counts
received AUs; lost/(received+lost) per window, hidden at zero.

docs-site gains "Understanding the Stats Overlay": what each line means, why
the equation only approximately sums (percentiles), and a line-by-line
Moonlight/Sunshine matrix — including that Moonlight has no end-to-end
number and its "network latency" is an ENet control RTT, so punktfunk's
headline must not be compared against any single Moonlight line.

Verified here: linux client + probe + core check/clippy/fmt green, android
native cargo-ndk arm64 check green. Pending: Windows CI + on-glass, swift
test on the mac, on-device Android.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 21:01:29 +00:00
enricobuehler c7630ff5dc fix(host/audio): mic pump — open handshake on Linux + rapid-death backoff
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Found by a live boot-order test (host started before the user session's
PipeWire): PwMicSource::open returned Ok before the daemon connection was
attempted, so a PipeWire that wasn't running surfaced as an instantly-dead
instance instead of an open failure — and the pump churned
open→die→reopen at heartbeat rate (1 Hz "virtual mic ready" log spam)
instead of backing off.

- PwMicSource::open now has a bring-up handshake (mirrors the Windows
  backend): ready only after connect + stream connect succeed, so a
  down daemon is an open ERROR and the pump's backoff engages.
- The pump triages deaths: an instance that lived >= 5 s (a one-off
  daemon restart) reopens immediately with the backoff reset; one that
  died right after opening counts as a failed open and backs off
  (2 s → 60 s cap). New pump test rapid_death_backs_off.

Re-validated live: host started with PipeWire stopped → throttled
"unavailable" warns, zero churn; daemon started → mic node up on the
next retry; exactly one pump + one loop thread (no leak).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 20:58:06 +00:00
enricobuehler 2c7ded0f3c fix(host/audio): rebuild mic passthrough — eager, self-healing virtual mic on both hosts
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Mic passthrough silently died on real hosts. Root causes, all fixed:

- No liveness anywhere: a PipeWire restart (Linux) or any WASAPI device
  error (Windows) killed the backend worker; push() fed the dead queue
  for the rest of the host's life. VirtualMic now has a liveness
  contract (push -> bool, alive(), discard()) and the new shared
  audio::MicPump reopens with backoff, probing on an idle heartbeat so
  the mic heals BETWEEN sessions too. Validated live: systemctl restart
  pipewire -> node back in ~0.5 s, tone flows through the reopened
  backend.

- Lazy creation: the mic device didn't exist until the first 0xCB
  frame, but games bind their capture device at launch and never
  re-follow. The pump opens eagerly at host start (node exists with
  zero clients, elected default source).

- Windows headless dead-end: with VB-CABLE as the ONLY render endpoint
  (exactly what the installer ships), the anti-echo guard rejected the
  cable as the default render endpoint -> mic permanently dead. The new
  wiring_plan (pure, unit-tested on every platform) assigns the mic its
  endpoint FIRST (cable reserved for the mic), points the loopback at a
  DIFFERENT endpoint, and the capture side now yields (explicit
  endpoint or honest error) instead of the mic dying. Plan recomputed
  per (re)open — endpoints churn at boot/logon/driver installs.

- Stale bursts: buffered audio from a previous session played into a
  newly-attached recorder (observed live). Timestamped chunks + a
  consumer-gap check in the process callback age everything past 1 s.

The Linux node mechanism stays the stream-based Audio/Source with
RT_PROCESS + priority.session: the canonical null-audio-sink adapter
recipe was tested on this box (PipeWire 1.6.2) and never gets a clock
(QUANT 0 -> pure silence), and WirePlumber reroutes a feeder targeting
it to the default sink (echo). Decision documented in the module docs.

Live-validated on this box (synthetic host + probe --mic-test,
pw-record): eager node, both attach orderings, PipeWire-restart
self-heal, post-session silence. Windows side compile/CI + on-glass
validation pending.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 20:41:19 +00:00
enricobuehler b7048446c4 fix(windows-host): IDD-push compose kick — idle desktop no longer fails the attach gate
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DWM presents a display only when something dirties it. On an idle desktop a
perfectly healthy session sat at E_PENDING: the driver attached but no
first frame ever landed, so wait_for_attach's 4 s gate failed the open (and
a mid-session ring recreate hit the same stall against the 3 s
recover-or-drop). A real client escaped only because its own input soon
dirtied the desktop; a headless probe / input-less connect never did.

kick_dwm_compose() injects two net-zero 1 px relative mouse moves via
SendInput — pf-vdisplay has no hardware-cursor plane, so a cursor move is
composited into the frame, a guaranteed real present onto the IDD
swap-chain (the mechanism --input-test always relied on; the pointer ends
where it started). Wired into wait_for_attach (first kick at 600 ms, then
every 800 ms) and, rate-limited, into the GB1 recovery window.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 19:24:57 +00:00
enricobuehler 3039626b87 design(host): add vrr design doc 2026-07-03 19:22:19 +00:00