Commit Graph
1368 Commits
Author SHA1 Message Date
enricobuehler 6331ae7fd9 fix(pf-vkdecode): zero-copy pool model + the two faults the first hardware run found
WP-D leg 1 (.25 RADV, distinct mode) root causes, both real:
1. Output starvation: the fixed 4-deep ring lost to a stream that keeps
   max_dpb_frames+1 = 8 pictures pending. Zero-copy fix (user
   requirement, no copies): one picture pool of required_slots +
   HOLD_HEADROOM(8) images decoupled from DPB slots — a re-activated
   slot binds a fresh free image, so a delivered picture is never a
   decode target; the WP-B pin layer became dead and is deleted.
   Per-image timeline semaphores carry the AVVkFrame contract: decode
   signals value+1, the presenter waits and signals back, later decodes
   wait the image's latest value — layout traffic ordered against
   reference reads with no copy anywhere.
2. RESULT_STATUS queries HANG RADV's VCN firmware (ring timeout,
   DEVICE_LOST): queryResultStatusSupport=false on the decode family.
   Queries are now caps-gated; without them poll/wait degrade to
   timeline-completion verdicts (FFmpeg parity — and the likely reason
   upstream never wired nb_queries). The Ally-X-class detection runs
   where drivers advertise the query; .173 probes NVIDIA/Windows-AMD.

Also: slice-only bitstream feeding (the field-proven consumer shape),
graveyarded pool retirement keyed by release tokens + generation,
decode-current-AU-before-status attribution, take_ready drained,
H264-bit gating, teardown short-circuit on disconnected channel.

On-glass: 48 AUs green on .25 holding 4 frames like the real client.
Gates: fmt clean, container clippy -D warnings zero, 27+121+52 green
both platforms.
2026-08-05 19:12:20 +02:00
enricobuehler d0659d2b61 feat(client): wire the native Vulkan decoder in behind PUNKTFUNK_DECODER=native-vulkan
M2 WP-C. video_vk_native.rs adapts the presenter's VulkanDecodeDevice to
pf-vkdecode (queue lock shared only when the families actually collide —
the one case the 2026-07-09 DEVICE_LOST race proved matters), and the
presenter consumes DecodedImage::NativeVk on its own device: no handle
import, no AVVkFrame co-authoring — wait the timeline, barrier to
sampled, existing crop-aware CSC, barrier back, release after the fence.

Frame lifetime is a token: presented, retired, displaced or dropped
mid-demotion, the guard's drop sends it exactly once; the backend
releases the decoder slot only after the status query resolves, so a
recycled slot can never report a false Failed. Driver-reported decode
failures and plan warnings ride the existing streak/reanchor machinery —
the Ally X corruption class is now a visible error, not a silent frame.

Opt-in only until WP-D's on-glass parity verdict; H.264 sessions only;
failures demote to the existing ladder. Known WP-D items recorded in
code: coincide-mode cross-queue reference overlap, renegotiation
teardown window, VUI colour plumbing.

Gates: fmt clean; container clippy -D warnings zero for pf-client-core +
pf-presenter + pf-vkdecode; 121+53+27 tests green.
2026-08-05 17:57:12 +02:00
enricobuehler 540c0d3027 feat(pf-vkdecode): the GPU half — session, DPB pools, decode recording, status queries
M2 WP-B. VkVideoSessionKHR lifecycle with drain-before-destroy on
parameters recreation, DPB pools in both coincide and distinct modes
(caps-derived, usage/flags validated against the driver's format
properties), an aligned bitstream ring, vkCmdDecodeVideoKHR recording
with one-shot RESET re-armed on failed submits, timeline-semaphore
completion, and the per-op RESULT_STATUS query ring — the signal
FFmpeg's hwaccel never reads and the reason this program exists.

Frame lifetime is two-phase by construction: release_frame pins a
delivered frame's slot against reuse, closing the coincide-mode
overwrite the adversarial review round proved (a full DPB handed a
just-returned frame's image back as the same call's decode target).
Nine review findings fixed pre-commit; a counterfactual test pins the
collision. Generation-stamped frames, memory-type misses as errors,
granularity-aligned extents, level gate.

AuPlan now carries its activated SPS/PPS (Rc) so backends never
re-parse. GPU smoke test (ignored) decodes 48 AUs past DPB-full with
releases — the fleet runs it in WP-D.

Gates: fmt clean, clippy -D warnings zero, 45+27+53 tests green on
macOS and the linux/amd64 container.
2026-08-05 16:44:44 +02:00
enricobuehler d24f7fc6ac feat(pf-vkdecode): the CPU half of native Vulkan decode — StdVideo conversion + slot map
M2 WP-A (design/client-native-decode.md §3.2). AuPlan -> StdVideo
parameter sets (owned pointer backings), per-AU decode info with slice
start-code offsets, and a PicId->slot map that never evicts on its own.
Deliberate rejections over silent claims: FMO, separate colour planes,
DPBs deeper than 16 frames (unbounded VUI ue(v)) all fail closed.

pf-bitstream API grew what the review proved necessary: RefPic carries
the true top/bottom field order counts (a single poc fabricated
BottomFieldOrderCnt whenever the PPS signals pic-order deltas), the
>16-frame DPB envelope gate, and an MMCO5 rebase warning.

Adversarial review round two: 8 findings fixed pre-commit, including
transactional slot mutation (an error path could permanently desync
the map) and count/pointer coherence on type-1 POC offsets.

Gates: fmt clean, clippy -D warnings zero, 45+26+21 tests green on
macOS and the linux/amd64 container.
2026-08-05 15:03:39 +02:00
enricobuehler 0a359525a7 feat(pf-bitstream): H.264 DecodePlan layer — the AU-to-hardware contract
Adapted from cros-codecs decoder/stateless/h264.rs (POC 8.2.1, ref lists
8.2.4 incl. modification, sliding-window + MMCO/LTR marking 8.2.5,
frame_num-gap handling 8.2.5.2), minus the fd-coupled backend trait.
H264Planner::plan_au maps one wire AU to picture params, per-slice byte
ranges + ref lists keyed by stable PicIds, and a DPB update; recovery-
point SEI parsing is new code (upstream reads no SEI payloads).

Concealment posture, deliberately different from upstream's aborts:
frame_num gaps, failed RPLM/MMCO and mis-split AUs degrade to warnings
the session turns into recovery asks, gap placeholders substitute
in-place so ref_idx mapping never shifts, and DPB outputs queued during
a failed AU survive to the next plan.

An adversarial review round fixed 11 findings before this commit;
one was an upstream cros-codecs bug our conformance-window test exposed
(display_resolution double-subtracts the crop offset and underflow-
panics — PROVENANCE deviation #6, worth reporting upstream).

Gates: fmt clean, clippy -D warnings zero, 45+24 tests green on macOS
and the linux/amd64 container.
2026-08-05 13:13:00 +02:00
enricobuehler 896bb47235 refactor(pf-bitstream): the parser layer is now compiler-enforced unsafe-free
#![forbid(unsafe_code)] on both crates. Upstream's codec module was one
production unsafe away: build_ref_pic_lists turned DPB borrows into
indices via pointer offset_from — same pointer-identity mapping now
expressed as position(ptr::eq) over the <=16-entry DPB (PROVENANCE #5).
Three test-only mem::zeroed() asserts became Default::default(), an
identical value for the all-integer PredWeightTable.

Honest coverage note: build_ref_pic_lists has no callers inside the
vendored subset (its consumer was the non-vendored stateless layer), so
the rewrite is equivalence-by-construction until the DecodePlan layer
exercises it against goldens.
2026-08-05 11:25:41 +02:00
enricobuehler b5e54aea6e feat(client): vendor the cros-codecs parser layer + pf-bitstream skeleton
M1 of design/client-native-decode.md. The vendored snapshot (AOSP mirror
main @ 5ff6d693ffae, BSD-3, PROVENANCE.md) is the codec module only —
H.264/H.265/AV1/VP9 parsers, DPBs and their test vectors, which now run
as 45 conformance tests in our CI. pf-bitstream sits where upstream's
Linux-only decoder::stateless half would and starts with vendor-pinning
smoke tests: a re-sync that shifts parser behavior trips in-tree, not in
a decode session.
2026-08-05 11:19:51 +02:00
enricobuehler 119ec0dd83 feat(client): PUNKTFUNK_DUMP_VIDEO captures the exact decoder input
Fixture-corpus enabler for the native-decode program (M0,
design/client-native-decode.md): every AU exactly as the pump hands it
to decode_frame — the raw concatenation plus a sidecar .idx carrying
the AU boundaries and wire flags a byte stream cannot. Best-effort by
design: any I/O error disables the capture, never the stream.
2026-08-05 11:02:37 +02:00
enricobuehler 1d6f4760f3 Merge branch 'main' into worktree-stall-ride-through
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2026-08-05 06:22:41 +00:00
enricobuehler 56adb47026 fix(client-core): pad-audio references the WASAPI module by its mounted name
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The Windows build of pf-client-core has been red on main since the
pad-audio merge (#23): pad_audio.rs calls
`crate::audio_wasapi::device_by_id`, but lib.rs mounts audio_wasapi.rs AS
`crate::audio` via the #[path] per-OS swap — the `audio_wasapi` module
name never exists. Windows-gated call site, so every Linux leg stayed
green while both `windows / build` targets failed E0433.

One-line rename to the mounted path (+ the comment that pointed readers
at the phantom name). Verification is the PR's own windows leg — the
crate builds on no other platform this path compiles on.
2026-08-05 08:15:02 +02:00
enricobuehler e5ca213339 fix(core/abr): a starved window is never a decode-knee sample
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Stall program T2 (amplification kill), the phantom-latch half. A deciding
window that delivered under a quarter of the target rate (a host-side
capture stall, an outage, a mid-window pause) carries starvation-shaped
distress — a jump-to-live flush, a keyframe-ask burst — that the decode-cap
latch read as decoder evidence: under a periodic capture stall (the RDNA4
standby-sink field cases, one stall every ~5 s) every edge offers another
'backoff' at the SAME rate, and one pair latches a phantom decoder knee at
whatever rate the display driver happened to interrupt. The session then
fights the cap's re-probe ladder (+12.5% per 16-128 clean windows) for
minutes on a decoder that was never the problem.

Starved windows still back off (real damage deserves the safe response) but
take the same 'not a knee sample either way' arm as a draining backoff:
they neither latch a decode cap nor erase the reference a genuine choke
set, so a real knee's pair still finds itself around the interruption. The
¼ bar sits deliberately far under the ×¾ utilization bar climbs require.

Gates: 44 abr tests green (2 new: the stall-cycle no-latch scenario and the
reference-preservation scenario), full core lib suite 346 green
(--features quic), fmt + clippy clean.
2026-08-05 00:28:25 +02:00
enricobuehler e5416646f9 fix(host/send): a stall-resume frame paces at the proven rate instead of blasting
Stall program T2 (amplification kill), the resume-burst half. The native
pace budget was min(0.9 × time-to-deadline, overflow at ~3× stream rate) —
for steady-state frames the rate term is smaller and decides, but for an
OVERSIZED frame (a capture-stall resume carrying seconds of scene delta, a
cold IDR) the deadline term clamped a multi-interval overflow into the
remainder of ONE: an instantaneous many-×-stream-rate blast that overruns
the socket tx-buffer and loses the very frame that would have ended the
freeze. Field fingerprint across three RDNA4 standby-sink cases:
WSAENOBUFS(10055) + loss_ppm spikes at stall edges, then a recovery-IDR
round trip per retry while the client shows 'current bitrate 0.1'.

The budget is now the overflow's wire time at the pace rate itself
(send_pacing::native_budget, pure + unit-tested), bounded by an absolute
100 ms ceiling so a pathological frame can't park the send thread; the
deadline stays a target, never a license to blast. Steady-state frames
produce byte-identical schedules (the rate term already decided);
PUNKTFUNK_PACE_FACTOR=0 keeps the legacy deadline-only spread; the
GameStream plane's Moonlight-pinned schedule is untouched.

Gates: host clippy --all-targets -D warnings + 9 send_pacing tests green
(linux/amd64 container), fmt clean.
2026-08-05 00:28:13 +02:00
enricobuehler d27e62f7c9 fix(pad-audio): close the twelve findings the sweep left open on this branch
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Everything the 2026-08-03 haptics sweep filed against the pad-audio branch (P2 + P3).
Four of them are the difference between a feature that works and one that fails silently.

**B6 — nothing ever un-muted the coils.** Every rumble report asserts `HAPTICS_SELECT`,
which is SDL's "disable audio haptics" bit: the firmware mutes the very voice coils the
0xD1 stream drives. No code anywhere cleared it again, so ONE rumble left tier-A haptics
silent for the rest of that pad's life — no error, nothing in a log, and the host happily
streaming into a muted actuator. `DsDevice.ds5AudioHapticsReport` is the documented undo
(flag0 with both bits clear); written EP0-direct when the stream starts and again after a
rumble stop while a stream is live, because the stop report re-mutes on its way past.

**B10 — the desktop mix could reach a controller's coils.** Pad endpoints were filtered out
inside `plan()` only. The watchdog, Follow mode and the parked default all go through
`judge_default`, which classifies by NAME — and a pad endpoint is deliberately stamped
"DualSense Wireless Controller" so games treat it as the pad's speaker. No name rule could
ever catch one. It now refuses them by identity.

**B27 — an out-of-range pad aliased onto a real slot.** The 0xCD plane's pad is the only u16
index and every consumer narrowed it with `as u8` on an assumption nothing enforced, so wire
pad 256 steered pad 0's speaker volumes. Rejected at the decoder, which makes the narrowings
lossless by construction. An existing test had pinned the bug in place, asserting that wire
pad 513 round-trips; corrected, plus a test for the 256→0 alias specifically.

**B7 — caps that arrived late were never announced.** The renderer commits the tier-A trade
only once its sink opens, which is well past the arrival burst's two 100 ms ticks, and
`set_pad_audio_caps` only stored an atomic. The client believed it had pad audio while the
host emitted nothing. The input task now compares the live registry against what the last
arrival actually carried and re-arms the burst itself — no new plumbing, and no extra traffic
when nothing changed.

The rest: `needs_aeb_kick` is finally ACTED on (R4) — a stored-but-not-served endpoint is
declined rather than opened, because `AUTOCONVERTPCM` makes it succeed and mis-route; a failed
provisioning no longer latches `PROVISIONED` for the process lifetime (R5), and `host_cap`
retries, so a host that started while the audio stack was busy recovers at the next connect
instead of the next reboot; the loopback init timeout reaps its thread instead of detaching one
per ~2 s reopen (R6); kind-change restarts are bounded (R3) since the trigger is a client-sent
arrival; the devtest uses the endpoint's real channel mask (B11) instead of letting wasapi
derive 0x0F against the endpoint's 0x33; the render loop asks `is_session_ended()` rather than
spinning at nice -16 (R12); short writes are counted and reported instead of dropping the tail
in silence (R13); and a frame addressed to another pad is dropped before it can seed the gap
tracker from a foreign sequence space (R14).

Verified: punktfunk-host clippy -D warnings **0 on a real Windows box**; Linux/amd64 clippy 0
with **589 tests** (pf-client-core 114, pf-inject 101, punktfunk-client-android 20,
punktfunk-core 345+1+8); Android :kit: tests + :app: compile green; fmt clean.

Six punktfunk-host tests fail on that Windows box. FIVE fail identically on a tree with no
pad-audio code at all (QUIC `Rejected(SetupFailed)` — the box's network environment); the
sixth passes 3/3 in isolation and only failed under the parallel run, on a locally-bound
ephemeral port. Neither is this change.

Still owed: on-glass. This is a hardware feature and none of it has been on a real DualSense
since the merge.
2026-08-04 23:55:47 +02:00
enricobuehler 0a72959ef7 Merge main into feat/android-pad-audio
86 commits of main, including the whole M1-M12 haptics sweep. Twelve conflicting files;
three of them were more than textual.

**The capability bits collided.** Both branches allocated the SAME wire bits for DIFFERENT
features: `client_caps 0x04` and `host_caps 0x20` are redundant desktop audio on main and
pad audio here. Merged naively, a peer would negotiate one and get the other. Pad audio
moves to the next free bits — `CLIENT_CAP_PAD_AUDIO = 0x08`, `HOST_CAP_PAD_AUDIO = 0x40` —
and the `abi.rs` mirrors move with them (their compile-time equality assertions caught the
mismatch, which is exactly what they are for).

**Both branches also claimed ABI v15.** Main's shipped (the rumble-policy floor), so the
pad-audio surface becomes **v16**.

**`native/input.rs` would have reintroduced a fixed bug.** This branch resets
`rumble_seq[idx]` on pad removal; M1 established that the client's reorder gate is
per-connection with no reset path, so restarting the host counter strands every later
envelope until it climbs back. Took main's seq-preserving `clear_pad_feedback` and kept only
the branch's `pad_streams.stop(idx)`.

The rest: `wiring_plan::plan` now delegates to main's `plan_with_formats`, so the pad-endpoint
filter moved into that body and the predicate behind it is factored out as `is_pad_render`
(also what B10 needs); `Ds5Feedback::AUDIO` derives from main's `REPORT_ID_LEN` like its
siblings; `AudioCtl` joins the explicitly-listed unhandled variants so the guard-false case is
covered rather than swept up by a `_`; `include/punktfunk_core.h` regenerated rather than
hand-merged.
2026-08-04 23:27:06 +02:00
enricobuehler 92f617a989 Merge remote-tracking branch 'origin/main' into worktree-haptics-m12-dry
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# Conflicts:
#	clients/android/kit/src/main/kotlin/io/unom/punktfunk/kit/GamepadFeedback.kt
#	crates/pf-client-core/src/gamepad.rs
2026-08-04 23:11:22 +02:00
enricobuehler 62d35bc4b6 Merge pull request 'fix(core/wire): a truncated trigger datagram stops cancelling the effect it should carry' (#45) from worktree-haptics-m10-wire into main
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2026-08-04 21:07:54 +00:00
enricobuehler fcf4076eb7 Merge remote-tracking branch 'origin/main' into worktree-haptics-m9-richfb
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# Conflicts:
#	clients/android/kit/src/main/kotlin/io/unom/punktfunk/kit/DsCapture.kt
#	crates/pf-client-core/src/gamepad.rs
2026-08-04 23:07:18 +02:00
enricobuehler 53eb592c43 Merge pull request 'fix(host/pads): a centred stick reads centred, and a delayed effect waits its turn' (#43) from worktree-haptics-m8-proto into main
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2026-08-04 21:03:33 +00:00
enricobuehler 956d8dd8ef Merge pull request 'fix(host/windows): two virtual pads stop tearing each other's reports' (#39) from worktree-haptics-m7-windows into main
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2026-08-04 21:03:13 +00:00
enricobuehler b2e716ad5f Merge pull request 'fix(client/desktop): the Deck keeps its trackpad, and a pad stops buzzing at exit' (#38) from worktree-haptics-m6-presenter into main
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2026-08-04 21:02:36 +00:00
enricobuehler ffd5a33598 Merge pull request 'fix(core/rumble): the Deck's keepalive stops being swallowed by its own renewals' (#30) from worktree-haptics-m3-rumble-engine into main
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2026-08-04 21:01:32 +00:00
enricobuehler 42a0dd52be refactor(haptics): one copy of each thing every rumble path was transcribing
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Twelve findings from the sweep's DRY/docs/dead-code tail. Most are small; three found
real defects hiding behind the duplication.

**The UHID event ABI existed five times.** Every UHID gamepad backend — DualSense,
DualShock 4, Switch Pro, Steam Controller, Steam Controller 2 — carried its own verbatim
copy of the kernel's constants plus its own `put_cstr`, and they had already drifted:
`switch_pro` was missing the SET_REPORT pair entirely, and `steam_controller` read a
FIXED 16-byte SET_REPORT window instead of the event's own `size`. That last one is a
bug in both directions — a longer report was truncated, and a shorter one had the parser
reading whatever the reused event buffer still held past the payload, i.e. acting on
rumble values the game never wrote. Now one `uhid_abi` module owns the numbers plus the
two accessors that are easy to get subtly wrong, with tests on exactly that.

**A dead force-feedback id fallback.** ff-core's `input_ff_upload` picks a free effect
slot and writes it into the effect BEFORE uinput forwards the request, so the `id == -1`
branch could never run — and allocating from a local counter would have been the wrong
answer anyway, since the kernel owns that id space. Removed, with a `debug_assert` where
it stood.

**Apple's HID path silently dropped weak rumble.** `hidByte` took the top byte with no
non-zero floor, so every amplitude below 0x0100 rendered as exactly nothing. Android has
always floored it at 1; this was the odd one out. That converter also existed twice
byte-identically inside one Gradle module — now one `wireAmplitudeToByte`.

Also: the DS5 output-report layout gets named offsets (`dualsense_proto::out_report`)
documenting all three transport bases — USB 0, SDL payload −1, Bluetooth +2 — since the
differing bases are transport-forced, not drift. `pf-client-core` cannot import them (it
and `pf-inject` do not depend on each other, and a DualSense layout has no business in
`punktfunk-core`, their only shared crate), so its copy now DERIVES its offsets by
explicit subtraction and a test pins the relationship. `PUNKTFUNK_HID_EFFECT_MAX` sizes
the struct it describes instead of a second literal 11 — the header now emits
`uint8_t effect[PUNKTFUNK_HID_EFFECT_MAX]`. The rumble policy engine's `min_pulse_ms`
and `keepalive_ms` docs stop naming cases nothing implements: no in-tree caller sets
`min_pulse_ms`, and the macOS DualSense-over-BT keepalive the doc cited CANNOT be served
by the quirk, because that renderer skips writes whose levels are unchanged and would
swallow the engine's re-emit — it keeps its own keepalive instead. `TrackpadHaptic` is
marked as staged scaffolding (the tag is on a shipped wire; removing the variant would
not reclaim it). Three ×257-vs-`<<8` doc comments corrected — the scaling itself is fine,
both round-trip to 255. `backstop_ms.max(160)` deleted as unreachable (the engine floors
at 500). New tests for `Ds5Feedback` and for the Android rumble JNI packing on BOTH sides,
with `MAX_PADS <= 16` now a compile-time assertion rather than a comment.

Closes S1-S9, S11, T2, T3 (design/haptics-sweep-2026-08-03.md M12).

S11's second half is NOT a defect and was left alone: `clients/session/src/main.rs`
calls `set_forwarding` unconditionally on every params-build (its own comment explains
why — browse mode reuses one service across launches), so `Ctl::Forwarding` routinely
arrives unchanged and that early-out is what stops a redundant `sync_open` + Valve-HIDAPI
cycle each launch.

Verified: pf-inject clippy -D warnings 0 / 91 tests; pf-client-core + punktfunk-core
clippy 0 / 437 tests (amd64 container); punktfunk-client-android 7 tests; Android :kit:
6 tests; Apple swift build + 189 tests / 0 failures; cargo fmt --all --check clean. Each
new test probed by reverting its fix — the fixed SET_REPORT window fails 3, a broken pack
shift fails 3, dropping the amplitude floor fails 1, and a wrong DS5 offset either fails
the pin or refuses to compile.
2026-08-04 22:52:38 +02:00
enricobuehler b31495bea5 fix(host): a leftover Sunshine folder is not a conflict, and a crashed host gives the screen back
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Three things a field report (Discord, upgrade from 0.1x) turned up, all on the
Windows host.

1. "It thinks I have Sunshine/Apollo running." It didn't — they were uninstalled.
   Both uninstallers leave their config/log directory in Program Files behind, and
   `detect.rs` counted a bare directory, or a service registered at ANY start type
   (including `disabled`), as a live conflict. The installer's own probe was
   narrowed to "service start type <= 2" after exactly this cried wolf on a
   `winget install`, and the tray dropped its always-on warning for the same reason
   in 3e782852 — the runtime probe never got the same treatment, so the one surface
   the user actually looks at kept shouting. `Evidence::is_active` now draws the
   line (running, or set to start on its own) and only active detections reach the
   startup warning, the `detect-conflicts` exit code, and `/local/summary`. Dormant
   findings still print in the full report, under a heading that says they need no
   action — that report is where "why does it think I have Apollo?" gets answered.

2. The console's conflicts card hardcoded "Another game-streaming server is
   **running** on this machine" regardless of what was found, so a dormant leftover
   was announced as a running server. It now says "active", and each entry names
   the observation — `Sunshine (running)`, `Apollo (starts automatically)`.

3. "The exclusive screen never times out going back to re-enabling the display."
   `isolate_displays_ccd` deactivates the operator's panels and hands the
   pre-isolate topology to the caller, which restores it at teardown — but that
   snapshot is PROCESS MEMORY, and Windows deliberately never saves the isolated
   topology to the CCD database. So a host that crashed, was killed, or was stopped
   mid-session left the desk dark with nothing in the product to undo it. There was
   one startup recovery leg already, but only for the EXPERIMENTAL
   `pnp_disable_monitors` axis, which is off by default — the default Exclusive path
   had none. `isolate_journal` now marks what an isolate is about to switch off
   (before the apply, so dying mid-apply is covered), clears the mark on restore,
   and force-EXTENDs at host startup if a mark survived. EXTEND rather than
   replaying the saved blob: the blob pins the virtual display's target id, which
   dies with the crashed host, so a replay would mostly fail BAD_CONFIGURATION into
   the very same backstop `restore_displays_ccd` already keeps — and EXTEND stays
   correct across a reboot, where saved ids would be stale.
2026-08-04 22:34:33 +02:00
enricobuehler 1db7058a5d feat(clients/input): system buttons route around local overlays
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Pressing guide/Steam/QAM collided with the client device's own shell: iOS 26
opens its Game Overlay for the Home press (no app opt-out until iOS 27 makes
it a user setting), and a Gaming-Mode client opened BOTH Steam overlays for
one press — the local one covering the stream.

Two cross-client tier-P settings, zero wire changes:

- system_buttons (auto|forward|local): raw guide+misc1 passthrough. Auto
  forwards everywhere EXCEPT under gamescope, where SteamOS reacts to the
  same physical press no matter what.
- guide_gesture (auto|on|off): hold Select ALONE ~350ms sends the HOST's
  guide, down until release — held on, that's the host's long-press, which
  opens a Gaming-Mode host's QAM for regular pads. A Select tap is delivered
  on release with its up TAP_PRESS (50ms) behind, because per-transition
  sends fold into seq'd GamepadState snapshots and a back-to-back pair can
  coalesce into no press at all. A Select inside a combo (the escape chord)
  passes through untouched. Auto arms it only where the raw press can't
  reach the host cleanly: gamescope, iOS/iPadOS, tvOS.

The same SelectGesture rules live in pf-client-core (pure state machine +
unit tests), the Apple client (mask-diff adaptation in GamepadCapture), and
Android's GamepadRouter. Settings rows on every surface (GTK, WinUI,
console UI, Decky, Apple x2, Android x2) with profile plumbing throughout.

punktfunk-session grows a control socket
($XDG_RUNTIME_DIR[/app/$FLATPAK_ID]/punktfunk-session-ctl.sock — the one
runtime path a flatpak and the host see identically): 'guide'/'qam' verbs
inject synthetic taps. The Decky panel gains a Host menus section (visible
while the client runs) whose buttons press the host's Steam/QAM and close
the local menu so the host's shows through.

iOS 27's GCControllerHomeButtonSettingsManager deep-link is a TODO (the
class needs the Xcode 27 SDK to compile). Docs: input, client-settings,
steam-deck. Design: punktfunk-planning design/system-buttons-routing.md.

Gates: docker clippy --all-targets --locked -D warnings + tests
(pf-client-core 88 incl. 6 new gesture tests, pf-console-ui 47),
cargo fmt --all --check, swift build (macOS), gradle kit+app compile,
decky tsc --noEmit + py_compile. clients/windows not compiled (no box).
2026-08-04 21:46:27 +02:00
enricobuehler 0d407a866d fix: a host that changed DHCP lease could no longer be streamed from the panel
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An adversarial review of this branch found a regression I introduced, plus three smaller
defects. All four are fixed here, each verified on .21.

**The regression.** `mergeHosts` names a host by its record's stable id, and `hosts list --json`
always emits one (`KnownHosts::load` mints ids for every record). So a launch always went out as
`punktfunk launch <uuid>` → `ConnectPlan::for_host` → `HostTarget::from(&KnownHost)`, which
copies the address stored ON THE RECORD. Meanwhile the panel deliberately renders the LIVE
advert's address. Nothing on a Deck ever writes a moved address back — `discover` and
`hosts list` are both reads, and only the desktop shells' hosts pages update one.

So after any DHCP move the row read "online" at the new address and every press dialled the old
one: a 15 s dead connect, or — if a MAC had ever been learned — a black Steam "game" for the
full 90 s wake budget. Proven with a stub session binary: `launch abc-123` emitted
`--connect 10.0.0.5:9777` for a host answering at `10.0.0.99`.

This worked on origin/main, which dialled `toHost(v).host` — the advert's address. The fix
restores that without giving up stable ids: `hosts add <new-addr> --fp <known-fp>` now MOVES the
matching record instead of filing a second one (the fingerprint is the identity — this is the
same rule that makes the verb idempotent), and the panel re-points a host it can see has moved
before launching it. Verified: `moved 10.0.0.5:9777 to 10.0.0.99:9777`, one record still, and
`launch abc-123` then emits `--connect 10.0.0.99:9777`.

**"No hosts yet" was also how a missing client looked.** `_cli_argv()` returning None becomes
`client-unavailable`, which the panel dropped on the floor — so a Deck with no client installed
was told its network was empty, under a button that launches the client that isn't there. It now
says which of the two it is.

**The browse worker never exited on a quiet LAN.** `discover_for` drops the receiver and the
doc claimed that stops the thread. It does not: the worker parks in `recv()`, and the arms that
ignore an event (`SearchStarted`, `ServiceFound`, `SearchStopped`, a v6-only advert) never touch
the sender, so on a LAN with no Punktfunk host nothing ever wakes it. Harmless today because the
only caller is a short-lived CLI process, but the function invites in-process use, where it would
leak a thread and an mDNS daemon per call. Now polled with a 250 ms tick and a check at the top
of the loop. Verified: ten back-to-back browses settle back to the baseline thread count.

**A `pair=optional` host was recorded as paired.** Every unsaved host now goes through the trust
sheet (it has no pin, so it cannot stream without one), but the sheet's only non-PIN action ran
`--request-access`, which persists `paired: true` on Ready. An optional host admits anyone who
pins its identity — there is no operator decision, so nothing was approved and the same box read
"paired" here and "trusted" in the desktop client. Such a host now gets **Connect** instead,
which pins and streams without claiming an approval, and the "approve this Deck" toast is no
longer shown to someone who has nobody to ask.

Also: `PF_CLIENT_BIN` was the one launch-option value never validated — a client installed under
a path with a space would split Steam's tokenizer.
2026-08-04 21:26:09 +02:00
enricobuehler 414380fc9e fix(cli): discover reads the host store without writing to it
`KnownHosts::load()` mints a stable id for any record that lacks one and SAVES it — which makes
it a write, and `discover` was calling it purely to annotate what the browse found with
saved/paired. It never hands those ids back to anyone.

That matters because the Decky panel issues `discover` and `hosts list` together, in parallel.
Against a store written before ids existed, both processes read it, both mint DIFFERENT ids for
the same record, and both save. Whichever loses the race has already handed its ids to its
caller — so the panel could draw a row whose host reference no longer resolves, and pressing it
would exit 5 ("no saved host matches") until the next refresh settled things.

`KnownHosts::read()` is `load` without the mint: the store exactly as it is on disk. `discover`
uses it; every caller that dials a host by id still uses `load`, so ids are still minted the
first time anything needs one.

Verified on a fixture store with no ids: `punktfunk discover` leaves it byte-identical, and a
following `punktfunk hosts list` mints as before.
2026-08-04 21:07:37 +02:00
enricobuehler 2d43275fcb fix(core/abi)!: stop exporting 149 unprefixed macros into every embedder's namespace
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BREAKING (C header only): constants such as MAX_PADS, TAG_LEN, ABI_VERSION,
INPUT_MAGIC and the whole BTN_/AXIS_ family are now PUNKTFUNK_-prefixed.

cbindgen emits a bare #define per `pub const`, so those names landed in the
namespace of every C program that includes the header. The rename table already
said this was the rule and already carried the handful someone had noticed —
and its own comment spells out why it matters: a clashing #define silently
takes the last definition rather than failing to compile, so the failure mode
is a wrong value, not a build error. This is the remaining 149.

Associated constants are deliberately left alone. cbindgen already qualifies
those with their type name, which is the very property whose absence makes a
bare MAX_PADS dangerous — they are namespaced, just not by us.

Nothing in this repository consumed the unprefixed spellings except one Swift
test, which sat next to lines already using the prefixed form because its
constant happened never to have been added to the table; it is updated here.
The C harness links and runs against the regenerated header.

Scheduled deliberately: the sweep flagged this for a release boundary, and
0.24.0 has shipped. External C embedders using the old spellings must add the
prefix; there is no silent breakage, since the old names simply stop existing.
2026-08-04 20:52:58 +02:00
enricobuehler 77ddd05b13 fix(core/wire): a truncated trigger datagram stops cancelling the effect it should carry
Three wire and ABI faults.

An out-of-range pad index reached one rumble consumer and not the other. It
skipped the reorder gate — the per-pad seq cursor has no slot for it — and was
handed to the legacy queue, while the policy engine discarded it on its own
bounds check, so the comment promising both consumers are fed was false for
exactly these. An embedder draining the queue could be handed an index it would
use to subscript its own per-pad array. The host never emits one, so it is
malformed or hostile either way; both consumers now agree by dropping it before
either sees it.

The adaptive-trigger effect was the only variable-length wire field bounded on
neither side. Encode appended whatever it was handed and decode took the whole
tail, while its sibling raw-report field had been bounded both ways all along;
there is now one constant both sides clamp to. Worse than the missing bound was
the empty case: a body with no effect bytes decoded as an EMPTY effect, and
downstream an empty block is written as an all-zero trigger report, which is
mode 0x00 — release. A truncated datagram could therefore silently cancel the
trigger effect a game was holding. That shape is now rejected outright; a
genuine release is a full-length zero block and still decodes.

The C ABI history had a hole and a symbol nobody versioned. v11 shipped without
its line, and the rumble policy engine's C surface was added while the version
constant still read 7, with no bump at all — so every core since has exported
those symbols while advertising a number that never promised them. A shipped
binary says what it says, so that cannot be corrected backwards; v15 instead
establishes the floor that guarantees the surface, and the v11 line is written
down. No code changed for the bump and nothing moved on the wire.
2026-08-04 20:52:44 +02:00
enricobuehler a9a514dea0 fix(feedback): the pad stops keeping a game's trigger effect after the stream ends
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Two faults in the rich-feedback plane — the lightbar, player LEDs and adaptive
triggers — both of which leave a controller physically wrong with nothing to
put it right.

Nothing reset the pad on teardown. Rumble stops on its own the moment nothing
renews it, but the rich planes are LATCHED in the controller's firmware: they
outlive the stream, the app, and being unplugged. Ending a session while a game
held a weapon's trigger resistance left the physical trigger stiff on the
desktop afterwards, and its lightbar showing whatever the game last set, until
another game happened to set one. The Apple client already reset on teardown;
the desktop and Android halves now do too — triggers to mode 0x00, lightbar
dark, player indicator cleared. Android writes them EP0-direct like its rumble
stop, because the reader thread is stopping and the queue would never drain.

A single lost datagram stranded the pad on the previous value. The plane is
deduped AND rides unreliable datagrams, which is a bad pairing: a change is
forwarded exactly once, so when that datagram is dropped nothing re-derives it
— the game keeps sending the same value and the dedup swallows every copy. The
pad then holds the last weapon's trigger effect, or the last lightbar colour,
for as long as the game keeps that setting, which can be the rest of a level.
The dedup already remembers the current state, so it can repair itself: it now
re-emits what it has latched once a second. Slow on purpose — this is a repair
mechanism, not a transport, and every value is idempotent, so a client that did
receive the original simply re-applies it. A forward re-stamps the clock, so a
plane the game is actively driving never pays for a renewal it does not need.

One-shot pulses are deliberately excluded from that renewal: replaying a
trackpad haptic would be a new pulse, not a repair. Raw passthrough reports are
excluded too — the device's own refresh cadence already re-sends them verbatim.
2026-08-04 20:37:25 +02:00
enricobuehler 48bb1769b4 feat(cli): punktfunk discover — browse the LAN, annotated against what you've saved
The CLI could do everything with a host except FIND one, so every headless consumer
grew its own mDNS: the Decky plugin parses ~120 lines of avahi TXT escaping in Python,
which drifts from the host's advert every time a key is added and makes the plugin
depend on Avahi being the resolver.

`discovery::discover_for(timeout)` is the bounded collector beside the streaming
`browse()` the UI uses — same service type, same TXT keys, folded to one row per host.
A refreshed advert wins (it carries the newer address), a removal drops the row, and
dropping the receiver on the way out stops the worker so a one-shot call can't leak a
browse per invocation.

The verb annotates each hit against the saved-hosts store rather than handing back two
lists to join: `saved`/`paired` are answered by fingerprint first and address second —
the same rule every other surface uses. That is what stops a host that moved DHCP lease
from reading as new, and stops a different box that inherited the old address from
reading as paired.

  punktfunk discover [--json] [--timeout SECS]

Default 3 s, capped at 30 — this is called from a Quick Access panel, and a typo'd
`--timeout 3000` would hang that panel with no way to cancel. An empty LAN exits 0: a
caller branching on the code is asking whether the browse ran, and it did.
2026-08-04 20:26:59 +02:00
enricobuehler 454fa2e0cb Merge pull request 'feat(gamepad-ui): profiles integration — pinned cards, pin management, settings section on all three gamepad UIs' (#42) from worktree-gamepad-ui-profiles into main
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Reviewed-on: #42
2026-08-04 18:12:40 +00:00
enricobuehler 6e001e54b4 fix(host/pads): a centred stick reads centred, and a delayed effect waits its turn
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Four encoder faults, plus a note on a fifth that turned out not to be one.

A centred stick did not encode as centre on the Y axes. The mapper inverted the
already-quantised byte, and 0..255 has no exact midpoint: the forward map puts
centre at 0x80, so mirroring the output lands on 0x7F — one below the 0x80 that
DsState::neutral and the pad's own resting report use. Games idle-poll a
centred stick constantly, so a DualSense, Edge or DS4 sat under a permanent
sub-deadzone tilt. Inverting in i16 space instead maps centre to centre by
construction and keeps both extremes exact; the only cost is i16::MIN and
-32767 sharing a code, one LSB at the very end of the travel.

Force-feedback ignored replay.delay. It was decoded on upload and never read:
an effect started the moment it was played and ended replay.length later, so
anything scheduling a delayed effect — DirectInput under Wine does this
routinely — fired early AND finished early by the same amount. The delay now
shifts the whole window, with length measured from the end of the delay rather
than eaten into by it. Writing the test for that surfaced a second bug in the
same path: a waiting effect was still a candidate for the abandoned-effect
force-off, and since the play command is itself the last FF activity, an
infinite effect with a delay longer than the idle window would be killed on its
first contributing tick after sitting silent the whole time it waited. Being
abandoned now requires the effect to have been audible for the window too.

An empty serial panicked the service thread. The reply builder clamped the
length to at least 1 and then sliced that many bytes out of the string, which
asks a zero-byte slice for one byte. The kernel already has a graceful answer
for a length it rejects, so report the true one and let it fall back.

Deck triggers could not reach full pull. Scaling by 128 tops out at 32640 of a
declared 32767, leaving the last 127 counts unreachable, so no game could ever
see the axis bottom out. One multiply gets both ends exact.

The idle watchdog is left alone. It does cut finite multi-second effects that
the uinput path exempts, but only the uinput path is handed an explicit
duration; the protocols behind the watchdog are level-triggered with no
duration field anywhere in a report, so there is nothing at that layer to
exempt. The choice is between cutting a long effect and letting an abandoned
one drone forever, and only the latter has field evidence behind it. Recorded
at the constant so the next reader sees the cost rather than rediscovering it.
2026-08-04 20:08:56 +02:00
enricobuehler 9f1f23eb40 Merge pull request 'feat(wire): mid-session shard-payload renegotiation — the black screen heals in seconds, jumbo behind an opt-in' (#41) from worktree-shard-payload-reneg into main
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Reviewed-on: #41
2026-08-04 18:06:41 +00:00
enricobuehler d1c4cb18dd test(core/session): pin the low-MTU chunk-aligned guarantee at clamped shard sizes
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PyroWave sessions are gated out of mid-session renegotiation, so a
constrained path serves them through the leg-1 SESSION-START clamp. This
pins the consistency that guarantee rests on: everything chunk-aligned
derives from the one Welcome::shard_payload number — the host
packetizes at it, the client's C-ABI parse window reads it back, and
partial delivery zero-fills exact windows of it — verified at the two
clamp shapes a constrained path actually produces (1216, the
WARP/Tailscale budget, and the 512 floor) over the sealed loopback wire
with real loss.
2026-08-04 20:00:09 +02:00
enricobuehler 5e319f3b77 Merge pull request 'fix(client/abr): the decode-cap latch fires on the knee's real presentations' (#36) from worktree-abr-decode-cap-latch into main
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Reviewed-on: #36
2026-08-04 17:46:27 +00:00
enricobuehler 34ad3cc611 feat(host/wire): mid-session shard-payload renegotiation, driven by the MTU verdict
Phases 1-2 of design/shard-payload-reneg.md, on top of the Phase 0
per-frame geometry. The leg-1 watcher stops merely diagnosing the
constrained path and heals the CURRENT session; the same machinery,
inverted, takes a proven jumbo LAN up to ~8.9 KB shards.

- Messages: MSG_SHARD_PAYLOAD_CHANGED (0x08, host→client, {shard_payload
  u16}) and MSG_SHARD_PAYLOAD_ACK (0x09, the echo). Asymmetric by
  design: a shrink re-keys the packetizer at the next AU immediately
  after sending (per-frame pinning makes ordering irrelevant; the ack is
  telemetry), a grow emits nothing above the old size until the ack —
  the ack is the gate even though client buffers are statically sized.
- Client: one dispatch arm in the shared pump control task (all client
  families) — validate against the advertised receive bounds, ack;
  out-of-bounds requests get SILENCE, not an ack, so a buggy host can
  never read a granted grow out of garbage.
- Host driver: the wire_mtu watcher grows a ShardReneg arm — on a
  below-ceiling verdict it still records the learned budget (session 2
  starts right) and now also shrinks session 1 at the ~3-10 s verdict
  mark; with the jumbo opt-in (PUNKTFUNK_JUMBO=1, or PUNKTFUNK_WIRE_MTU
  > 1500 — one knob, derived) it sends the ack-gated grow after a
  settled-at-sealed-jumbo proof and then stays alive as the revert
  guard: quinn's blackhole detection lowering current_mtu shrinks the
  wire back through the same path. The QUIC MTUD probe ceiling rises
  from 1472 to the sealed jumbo size with the opt-in (per-ENDPOINT: a
  few extra failed probes toward non-jumbo peers, zero cost otherwise).
- Apply point: Session::set_shard_payload drained in the send loop next
  to the adaptive-FEC target, gated on no open streamed AU (a streamed
  frame's shard-aligned tiling derives from the size it began with).
- Renegotiation is gated OFF for PyroWave sessions: their clients parse
  chunk-aligned AUs in windows of the Welcome value pinned at session
  start (read once over the C ABI), so a mid-stream re-key would corrupt
  the parse — those sessions keep the leg-1 next-session clamp. This
  also settles the plan's open question on the two wire_chunk consumers:
  both are PyroWave-only, so the gate covers them entirely.
- Legacy peers are inert both ways: no Hello advertisement → the host
  never constructs the driver; an old host never sends the message.

core: 296/296 --features quic + clippy -D warnings (macOS), fmt; the
regenerated header carries the new message ids (drift gate).
2026-08-04 19:42:36 +02:00
enricobuehler 63a4f583b9 feat(console): profiles reach the gamepad UI — pinned cards, pin management, settings section
The Skia console now renders a pinned profile card after its host's primary
tile (KnownHost::pinned_profiles resolved by the service thread), connects
with that profile as a one-off via the existing effective_settings resolver,
and shows the bound default profile on the primary tile. The settings screen
gains a trailing Profiles section — one row per catalog profile with a live
pin count — whose activation opens a pin-to-hosts screen; toggles ride the
new ConsoleCmd::SetPin to the binary, which persists pinned_profiles (the
same field the CLI resolves for Decky's host list). Profiles themselves stay
desktop-authored (design client-settings-profiles.md §5.2a, §5.4).
2026-08-04 19:40:53 +02:00
enricobuehler 290d760ea4 feat(core/wire): per-frame shard geometry, jumbo ceiling, Hello advertisement
Phase 0 of mid-session shard-payload renegotiation (planning
design/shard-payload-reneg.md), stacked on the leg-1 MTU resilience. All
three legs are client-side and forward-compatible: deployed clients that
carry them accept a mid-session shard change the moment a future host
sends one, and nothing changes on the wire until then.

- W0.1 — the reassembler's strict shard_bytes firewall becomes per-frame
  pinning: a frame's first-arriving packet pins that frame's shard size
  (bounds-checked to [min_shard_bytes, max_shard_bytes], even), later
  packets must match the pin, and the per-frame block ceiling derives
  from the pinned size (a session-level cap would reject legitimate
  post-shrink frames). The reorder race between an ordered control
  message and unordered video dies structurally: old-geometry frames in
  flight complete under their own pin while new frames arrive under the
  new one, and no cross-geometry splice can land in one buffer. The
  in-flight budget stays byte-based and exact.
- W0.2 — MAX_DATAGRAM_BYTES 2048 → 9216: every receive path (transport
  RECV_BUF, the recvmmsg ring) now accepts sealed jumbo datagrams
  (9000-MTU LAN ≈ 8908-byte shards). Static buffers over resize-on-ack:
  the ring delta is 128 × ~7 KiB ≈ 896 KiB per client session, lazily
  allocated, hosts unaffected. Grep verdict: no embedder uses the
  constant directly, so no C ABI bump — the regenerated header rides
  along (drift gate).
- W0.3 — trailing Hello field max_shard_payload: u16 (0/absent =
  legacy), the append-with-placeholder discipline of video_caps/
  client_caps. One field is both the renegotiation capability flag and
  the jumbo ceiling; core's pump advertises it for all client families,
  the probe too.
- Host seam for Phase 1, dead until wired: Packetizer::set_shard_payload
  (re-derives the block ceilings; construction delegates to it) +
  Session::set_shard_payload (host-only, Config::validate parity).

Verification (the 0.23.0 lesson — geometry changes breed sizing bugs):
the slice-wire suite re-runs at shard 512/1216/1408/8908 (exact-multiple
sweep, lossy + reversed roundtrips, sentinel path, in-flight budget);
mid-stream shrink→grow→revert delivery; the old-geometry reorder race;
cross-geometry splice rejection; firewall bounds non-vacuous both ways;
a 48-case mixed-geometry reorder-torture proptest asserting per-frame
byte-identical DELIVERY and an exactly-zero final budget; and a sealed
loopback session test (continuous crypto/replay) delivering frames
across live re-keys — every test asserts delivered frames, never the
absence of errors.

core: 294/294 --features quic + clippy -D warnings (macOS), fmt.
2026-08-04 19:27:09 +02:00
enricobuehler 31b5f90b12 fix(host/windows): two virtual pads stop tearing each other's reports
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Three faults on the Windows pad path, two of them races that only bite when a
game drives a pad hard enough for two callbacks to overlap.

pf-gamepad's output ring could hand the host a torn report. Publishing is a
read-modify-write — read the cursor, write the slot it names, advance it — and
the framework dispatches output callbacks in parallel, so two could be inside
it at once: both read the same head, both wrote the SAME slot, and both stored
head+1, so the cursor moved once for two reports and the host read a single
entry with two reports mixed into it. An atomic fetch_add does not fix this. It
hands each writer its own slot but advances the cursor before the bytes exist,
so the host is then invited to read a slot still being filled. Serializing the
publish is what makes the cursor bump mean "the slot below is complete". The
ring exists to stop a rumble STOP being coalesced away, and a torn slot can eat
that STOP with no idle watchdog behind it.

Both drivers also promised the host an ordering they never established. The
host loads out_seq and rumble_seq with Acquire and says so in its own comments
— "Acquire pairs with the driver's publish-then-bump store order" — but the
drivers bumped both with plain writes, and an Acquire load pairs with a Release
store and nothing else. On a weakly-ordered core the host could see a fresh seq
against stale bytes. pf-xusb's rumble seq was racy in the same way as the ring:
two SET_STATE calls could both read one value and both write back value+1, so
the host saw one bump for two writes and skipped a level. A skipped stop is the
one that hurts — the pad buzzes until the ~2.5 s idle force-off notices the
game went quiet, which is what bounds the damage.

Diagnosing an unattached driver stalled the session. The pad service thread —
the one feeding input and rumble — waited up to two seconds for a pnputil
enumeration, per unattached pad, at exactly the moment a session was already
going wrong. The diagnosis now runs on its own thread. Off the hot path the
wait no longer has to be a compromise, so it is generous enough to report what
it actually found instead of giving up with "still enumerating" — which, given
pnputil routinely takes longer than the old budget, is what it usually did.
2026-08-04 19:20:01 +02:00
enricobuehler 8abdd74a62 fix(client/desktop): the Deck keeps its trackpad, and a pad stops buzzing at exit
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Three faults in the desktop session's gamepad path.

The Steam Deck lost its built-in trackpad-mouse at the start of every session.
SDL's Valve HIDAPI driver clears the pad's digital mappings during
*enumeration*, which is part of bringing the gamepad subsystem up — so holding
the drivers off from inside GamepadService::pumped could never work: receiving
a GamepadSubsystem means the enumeration has already happened. The hint set
there detached a driver that had already done the damage, and lizard mode only
came back seconds later when the firmware watchdog restored it. The presenter
now disables them with its other pre-SDL_Init hints. The threaded worker always
had this right; only the caller-pumped path was wrong, and it could not fix
itself, hence a separate entry point its callers can place correctly.

Player LEDs did nothing at all on any pad that is not a DualSense. The match
arm handled the DualSense raw-effects path and let everything else fall through
a bare `_`, though SDL exposes set_player_index and owns the per-device
pattern. The wire carries a positional bitmask rather than an index, and the
bridge is the popcount: every convention that reaches this wire spells "player
N" as N lit LEDs — the DualSense patterns 0x04/0x0A/0x15/0x1B/0x1F and the
Switch/XInput run 0x01/0x03/0x07/0x0F alike — so counting them works for both,
where reading a bit position would only ever suit one. No lit LED means no
player, not player 0. The remaining unhandled variants are now named rather
than swept up by `_`, so a new one cannot join them silently.

A forwarded pad could be left buzzing when the session ended. detach() only
posts Ctl::Detach; the close that flushes the pad, tells the host to remove it
and explicitly zeroes the motors runs when the pump next drains that message.
Single mode broke out of the loop immediately after detaching and Event::Quit
never detached at all, so both skipped it entirely. The teardown now sits where
every exit converges instead of on the individual breaks. That still leaves the
several paths that leave by `?` on a fatal overlay or present error, so the
pump also silences its slots on Drop — the explicit call stays, because a pad
should go quiet before a long teardown rather than after it. Drop closes the
slots directly rather than draining the queue that would have done it: same
physical outcome, and it touches no lock, where draining reaches an unwrap on a
Mutex that would abort the process if it panicked mid-unwind.
2026-08-04 19:10:45 +02:00
enricobuehler 69f1db5ea9 Merge pull request 'feat(host/wire): MTU resilience for the video data plane' (#37) from worktree-wire-mtu-resilience into main
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Reviewed-on: #37
2026-08-04 17:02:01 +00:00
enricobuehler 4bc7eecf05 feat(host/wire): MTU resilience for the video data plane
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Video datagrams are sealed at a shard payload sized for a clean 1500-byte
MTU (1472-byte UDP payloads). A host whose route to the client crosses a
smaller-MTU hop (a VPN/overlay adapter claiming the LAN route, a lowered
NIC MTU) delivers every small flow — QUIC control, hole punch, input,
audio — while 100% of video datagrams die: the client sits on a black
screen reporting zero loss and the host streams into the void with every
gauge green. Field-reported as 'connects fine, black screen forever'.

Three legs, none of which changes a session on a healthy path:

- PUNKTFUNK_WIRE_MTU operator override: shard payload derived from a
  given on-wire IP MTU. Wire-compatible — Welcome::shard_payload is
  already negotiated per session (the v4/v6 split ships two values
  today) and every client follows the negotiated value.
- Detection: the QUIC MTU-discovery probe ceiling moves from quinn's
  stock 1452 to exactly the sealed video-datagram size (1472), so a
  control connection's settled MTU becomes a verdict on the path:
  settled at the ceiling proves it carries video, settled below proves
  it cannot. A per-session watcher samples after the search has settled
  (live-connection guard against mid-search false learns) and logs an
  actionable WARN naming the failure shape and the diagnosis commands.
- Healing: the measured budget is recorded per peer IP; the next
  handshake clamps shard_payload to fit, so a reconnect self-heals. A
  later session that reaches the ceiling erases the record.

Verified: core 286/286 --features quic + clippy -D warnings (macOS);
host clippy -D warnings + native:: tests 44/44 (pf-lxcheck container).
The regenerated C header picks up the new MIN_SHARD_PAYLOAD constant.
2026-08-04 18:30:33 +02:00
enricobuehler 5e19a4611f fix(client/abr): the decode-cap latch fires on the knee's real presentations
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The client-decoder knee latch (decode_cap_kbps) was unreachable in
production — zero "decode cap learned" lines across every field log, while
its own doc named the exact sawtooth it exists to end (the 2026-08-03
1440p120 field trace: 220↔450 Mbps for nine minutes, five knee backoffs,
no latch):

- The ordinary two-bad-window backoff — the knee's most common
  presentation, a standing 15–45 ms decode rise below the severe tier —
  carried no decode evidence at decision time, because evidence was judged
  from the deciding window alone. Worse, the backoff the decode signal
  itself caused then RESET the knee streak. Now the streak carries its own
  attribution (streak_decode_windows): a backoff whose bad windows were
  all decode-flagged is decode evidence.

- A cascade's second backoff can never agree with the first: a live host
  acks the ×0.7 request in ~100 ms, so the second sample always sits at
  the reduced rate — outside the ±1/8 similarity band by construction
  (0.7 < 7/8). The canonical test never acked between its backoffs, which
  is how the premise survived. Now a backoff only samples a rate the
  controller climbed back to (climb_since_backoff, armed by any ack that
  raises the rate); a drain-time backoff neither latches nor erases the
  reference the real knee set.

- A keyframe-ask storm on a clean link (the Steam Deck presentation: the
  overdriven decoder wedges and begs instead of queueing — 14–19 asks at
  ~300 Mbps with loss_ppm=0 in the field traces) is decode evidence too;
  with real loss present the asks stay network-attributed.

The reworked tests model the ack round-trip (choke → ack → re-climb →
choke), including a regression test replaying the field trace's rates and
decode figures, which must latch at its second knee encounter.
2026-08-04 18:08:49 +02:00
enricobuehlerandClaude Opus 5 2cfc82e96c fix(audio): budget the audio plane against the link, and close the review's gaps
Findings from the post-implementation review of design/audio-quality-and-latency.md.

**The bandwidth gap (highest).** Tier `High` (256 kbps) and the redundant `0xD2` plane were
added separately, each costed as "~1 % of the video budget", and nobody added them together:
256 kbps sent twice is 512 kbps — ~2.5 % of a 20 Mbps session but ~10 % of a 5 Mbps one. Audio
rides QUIC datagrams, OUTSIDE the ABR loop, so ABR could neither see that nor reclaim it; a
constrained link quietly handed a tenth of its bandwidth to audio while ABR carefully managed
the rest.

`plan_audio_budget` now makes tier and redundancy ONE decision against the session's resolved
video bitrate, ordered by preference rather than cost — transparent audio beats redundant audio,
since the field report was about quality and redundancy only pays under loss, so `High` alone
outranks `Standard`+redundancy even though they cost the same. It can lower what the operator
asked for, never raise it, and never goes below `Low`: a stream with unintelligible audio is
worse than one spending a few percent more.

**The Linux host kept the exact defect fixed on Windows.** `let _ = tx.try_send(samples)` —
silent, uncounted data loss, where the encoder concatenates across the hole, so every drop is a
click AND a permanent shift of everything after it. WP0.2 turned out to be Windows-only and had
not said so. Linux now shares `capture_policy::CaptureStats`: drops counted and warned, plus
per-window peak/RMS/delivered%. A Linux audio report was until now exactly as un-triageable as
the Windows one was on 2026-08-03.

**Apple's WP0.3 was half-done** — `bufferedMS` was added and wired to nothing. The drain thread
now logs buffer/target/underruns/sheds like the other three, from one locked snapshot so the
numbers in a line describe the same instant.

Also: the Linux "audio format negotiated" line now says WHICH mode produced it, because that
changes what it is worth — in stream-sink mode the host owns the sink so the mix cannot have
been narrowed upstream, but in legacy monitor mode a 16 kHz Bluetooth sink would still be
reported as a clean 48 kHz through PipeWire's resampler, the same way WASAPI's autoconvert hid
it on Windows. Reading the monitored node's own rate needs a registry lookup this stream does
not do; recorded as an open gap rather than implied to be covered.

Two stale docs: `audio_wasapi.rs` cited `clients/windows/src/audio.rs` (deleted) and still
described the pre-shared-policy "prime to ~3 quanta" behaviour. And the Apple ring's `prefill:`
parameter, dead since the depth moved into the ring, is gone.

Verified: clippy --all-targets -D warnings on Linux (docker) AND Windows (runner .133, forced
clean rebuild of punktfunk-host + pf-client-core); core 167 tests; host 57 audio tests on
Windows; Android clippy count identical to pristine (6, all documented arm64 artifacts); Apple
ring re-simulated. The host suite's `gamestream::stream::tests::sender_delivers_batches` fails
under qemu — the recorded environmental flake, unrelated to audio, green on the earlier
less-loaded run.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-04 17:58:17 +02:00
enricobuehlerandClaude Opus 5 a12f1f092c feat(clients/audio): one de-jitter policy for all four rings, and lossless single-packet recovery
Phase 4 + WP3.2 of design/audio-quality-and-latency.md.

**The defect.** Every client ring primed *up* to a target and clamped at a ceiling, and none
walked the depth back *down*. Any transient — a Wi-Fi arrival burst, a host stall, or plain
host-DAC-vs-client-DAC skew of a few dozen ppm — therefore added latency permanently, until
an underrun happened to re-prime. Android, with no shed at all, converged on its 120 ms hard
cap and stayed there for the rest of the session; that is the "audio latency is too high"
report. Apple did shed, 40 ms in one go, which its own comment called "one audible blip".

All four now share `punktfunk_core::audio::JitterPolicy`: depths in MILLISECONDS rather than
device quanta (`3 x quantum` meant 15 ms at a 5 ms quantum and a silent 64 ms at a 20 ms
one), a crossfaded 5 ms shed once the depth average has sat above target for 2 s of consumed
audio, and de-prime hysteresis. Linux and Windows had never had that hysteresis — they still
carried the `if ring.is_empty()` instant re-prime that Android identified as self-inflicted
crackle, where one transient drain manufactured a whole target's worth of silence.

Android's floor drops 40 -> 25 ms: the policy grows the target on the devices that actually
underrun, instead of every device pre-paying for the worst one. The Windows ring moves from
raw bytes to interleaved f32 so it can share the policy and the crossfade helper at all.

Apple is the one client where the policy is hand-written in a second language, so it gets
its own XCTest (`AudioRingDriftTests`). Verified here by compiling `AudioRing.swift`
standalone against a simulation harness — +200 ppm for 5 minutes settles at 30 ms with zero
silent callbacks, where the old ring would have ridden its 80 ms high-water mark.

**WP3.2 — recovery lives in core, not in the clients.** The rebuilt frame is re-inserted into
the demux queue in order, so every embedder (including any C-ABI consumer) gets a complete
stream without knowing the `0xD2` plane exists, and their `AudioGapTracker` simply stops
seeing the gap. `recovery_and_the_gap_tracker_agree` pins exactly that. For the same reason
core advertises CLIENT_CAP_AUDIO_RED itself rather than making four embedders remember to.

Verified: clippy --all-targets -D warnings and the full test suites for punktfunk-core,
pf-client-core, punktfunk-host, pf-host-config under Linux/docker (163 + 61 tests);
punktfunk-client-android `cargo ndk check` for aarch64 with the gate proven non-vacuous by a
planted type error, and its 6 clippy findings confirmed IDENTICAL to the pristine file (all
are the documented arm64-only artifacts); AudioRing.swift type-checked and simulated on
macOS; fmt. The Windows client half (audio_wasapi.rs) is still not compile-verified anywhere.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-04 09:28:01 +02:00
enricobuehlerandClaude Opus 5 3055e29ebb feat(host/audio): make audio observable, fix the endpoint choice, raise the encode quality
Phases 0-3 of design/audio-quality-and-latency.md, host side.

**WP2.1 — the 2026-08-03 root cause.** The client-only loopback preference took Steam's
Streaming *Microphone* render endpoint over real hardware unconditionally, because it is
silent on the host. But that endpoint exists to carry remote VOICE, and nothing checked
whether it could carry music: on the reporter's box it won all 31 loopback opens across 25
sessions while a clean AMD HD Audio endpoint sat idle, and the whole desktop mix went
through it before reaching Opus. A silent sink now has to EARN its preference — if its mix
format narrows the mix it drops below real hardware. It is still taken when nothing better
exists (narrow audio beats no audio), but flagged so the capture side says why.

`plan_with_formats` takes a probe rather than reading WASAPI, so all 26 wiring-plan tests
still run on every platform. An unknown format counts as fine, which is asserted:
`unknown_formats_reproduce_the_formatless_plan` proves a probe failure can never make the
plan worse than it was before formats existed.

**WP0.1 — log the endpoint's ACTUAL mix format.** Everything the old log printed ("48 kHz
f32 channels=2") was our REQUEST; with `autoconvert` WASAPI converts silently from whatever
the endpoint really runs. That is why a 3,600-line log filed over an audio-quality
complaint contained nothing that could diagnose it.

**WP0.2 — count what we drop.** The capture->encode handoff was a silent lossy `try_send`:
a stalled encode thread lost chunks, the encoder concatenated across the hole, and nothing
recorded it — a click plus a permanent shift of everything after. Now counted and warned,
alongside per-window peak/RMS/delivered% so a quiet host, a broken endpoint and a stream we
are damaging ourselves stop looking identical.

**WP2.4 — stop the default-device tug-of-war.** In Assert mode the capture is bound to the
planned endpoint EXPLICITLY, so a hijacked default changes only where apps render — the old
full reopen tore the capture down for nothing. The field log shows the cost: something
re-set the default every ~4 s and each round was a teardown, a wiring pass with
IPolicyConfig writes, and an audible dropout — seven in sixteen seconds, one ending in a
2 s error backoff. Now: put the default back, keep the stream, and after four rounds in
twenty seconds concede for a minute and say so once.

**WP1.1/1.2 — encode quality.** Constrained VBR (the hard-CBR comment justifies itself with
GameStream's audio FEC, which this plane does not have) and `AudioTier::High` by default:
stereo 128 -> 256 kbps, ~1 % of a 20 Mbps session. GameStream's encoder is deliberately
untouched — its FEC really does need fixed-size packets.

**WP3.1 — redundant `0xD2` plane**, sent when the client asked for it.

**WP2.2 — `audio.output_mode`** as a first-class setting (`client_only` / `host_and_client`
/ `follow_default`), superseding the two undocumented env vars, which stay honoured. The
enum lives in pf-host-config, which is deliberately dependency-free, so the tier table stays
in core where the codec knowledge is.

`capture_policy.rs` is split out for the same reason `wiring_plan.rs` is: both encode field
behaviour, so their tests must run on Linux CI, not only on a Windows box. That split
immediately earned itself — `capture_stats_separate_silence_from_signal` caught RMS being
divided by the FRAME count while summed over interleaved SAMPLES, which inflated it by
sqrt(channels) and made a sine report an RMS equal to its own peak.

WP4.5 (open the loopback at the minimum device period) is deliberately NOT done: in shared
mode `IAudioClient::Initialize` cannot change the engine period at all, so it would be a
no-op at best and a new failure path at worst. Recorded in the code. WP2.3 (force the parked
endpoint's volume) is deferred — `wasapi` keeps IMMDevice private, so it needs new raw COM
on a path this tree cannot compile, let alone test; its diagnostic half ships as the RMS
line above.

Verified: punktfunk-host + pf-host-config clippy --all-targets -D warnings and the audio
test suite under Linux/docker (gate proven non-vacuous with a planted type error); 26
wiring-plan tests standalone; fmt. The Windows-only halves of wasapi_cap.rs and
audio_control.rs are NOT compile-verified anywhere yet.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-04 09:02:12 +02:00
enricobuehlerandClaude Opus 5 7077b0a0df feat(core/audio): bitrate tiers, a shared de-jitter policy, and a redundant audio plane
Foundation for the audio quality + latency plan (design/audio-quality-and-latency.md).
All three pieces are pure and unit-tested here so the four client rings and the Windows
host glue that follow stay thin.

**Bitrate tiers** (`AudioTier`). The layout table's `bitrate` becomes the `Standard`
value, so that tier reproduces the pre-tier wire byte-for-byte — the tier machinery is
provably non-regressive. `High` (stereo 256 kbps) is the default: 5 ms Opus frames are
much less efficient than 20 ms ones, so the historical 128 kbps buys roughly what
~100 kbps buys at 20 ms, while the same session carries tens of Mbps of video. Purely a
host-side encoder knob — libopus reads the bitrate out of the packet, so no client
change and no negotiation.

**`JitterPolicy`** — the ms-denominated de-jitter state machine every client will share.
Two defects it exists to fix: (1) each ring computed its target as `3 x quantum`, a sane
15 ms at a 5 ms quantum and a silent 64 ms at a 20 ms one; (2) every ring primed *up* and
clamped at a ceiling, and none walked the depth back *down*, so drift/bursts added latency
permanently — Android, with no shed at all, converged on its 120 ms cap. Here a depth EWMA
that sits above target for 2 s of consumed audio sheds ONE 5 ms frame with a crossfade.
Driven by samples consumed rather than the wall clock: allocation- and syscall-free (safe
in a realtime callback) and deterministic under test.

`every_preset_sheds_before_it_trims` pins the invariant that makes this real rather than
decorative. The first draft had `headroom_ms` <= the shed threshold on all four presets,
so the ring was trimmed back before the average could ever reach the shed point: drift
correction was dead code and the ratchet test passed for the wrong reason (the hard cap
did the work). `a_transient_burst_does_not_shed` caught it. The shed point is now derived
from `headroom_ms` so it cannot invert again.

**`0xD2` redundant audio** — each datagram carries its frame plus a copy of the previous
one, so a single lost packet is reconstructed instead of concealed. Opus in-band FEC
cannot do this job: LBRR is a SILK feature and the desktop encoder is CELT-only
(RESTRICTED_LOWDELAY, 5 ms), so `set_inband_fec` there is a no-op. Costs no latency —
the copy rides the successor, which arrives inside de-jitter slack that already exists.
Gated capable-and-agreed via CLIENT_CAP_AUDIO_RED/HOST_CAP_AUDIO_RED; every other session
keeps the `0xC9` wire unchanged. 0xD1 is left free for the pad-audio program.

cbindgen: prefix the four new exported constants. `FRAME_MS`/`SAMPLE_RATE_HZ` as bare C
macros are the same hazard the BTN_* renames already document — a clashing #define takes
the last definition silently rather than failing to compile.

Verified: 300 core tests, clippy -D warnings, fmt. (`c_abi` fails identically on a
pristine tree — this Mac has no system libopus for the C harness link.)

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-04 08:11:35 +02:00
enricobuehler ec4bf75a6e fix(core/rumble): the Deck's keepalive stops being swallowed by its own renewals
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Three faults in the shared rumble policy engine, all answered by one change of
shape: the free-running jitter phase becomes `last_emit` — the exact value last
handed to an embedder — and every emit routes through one helper. That single
field answers all three live questions: would re-sending this be a no-op device
write, is this stop redundant, and would the nudge invent a stop.

The Steam Deck declares a 40 ms keepalive with a 1-LSB nudge, because an
SDL-class layer discards a write identical to the last one. But the nudge lived
only in the keepalive branch, so every host renewal re-emitted the raw level,
collided with the last jittered write, was discarded, AND re-anchored the
keepalive timer. The gap between distinct device writes stretched to 80 ms at
the 400 ms default TTL and 100 ms at the hatch floor — two to two and a half
times the cadence the quirk exists to guarantee. Nudging on any repeat closes
it: 40 ms throughout.

Level (1, 0) turned that nudge into (0, 0) — the value the engine reserves for
"stop now" — and handed it out with a non-zero backstop, under a live lease.
It is the only such level: high must already be zero, and low ^ 1 == 0 implies
low == 1. The nudge now steps the LSB up instead, so the phase still alternates
and no stop is ever invented.

A zero for a pad the engine already believes silent is now dropped. Under the
legacy hatch the host re-sends zeros for every latched pad every 500 ms for the
rest of the session, which cost Android an unconditional log line and a binder
cancel() at 2 Hz per pad. The deliberate stop-burst heal is untouched, because
a stop that was LOST leaves the pad buzzing, and that is exactly the guard's
pass condition.

The client also now bounds the lease it will honour. RUMBLE_TTL_CEIL_MS is
sender-side only, so a modified or third-party host could stamp a long TTL and
wedge its pump, leaving Apple — whose renderer deliberately keeps no staleness
policy of its own — and a Deck slot buzzing for all of it.

Every new test was proven to fail with its own fix reverted, including the two
that guard against over-reach: a default-quirks pad must still get the level
verbatim, or an off-by-one amplitude would land in Apple's identical-target
comparison and Android's one-shots.

One suspicion from the audit did NOT survive: a v2 envelope carrying ttl_ms 0
cannot take the legacy backstop, because the expiry check preempts the relay
branch. No fix; pinned with a test so that ordering stays load-bearing.

Verified: 17/17 rumble tests, clippy --all-targets --features quic -D warnings
= 0, fmt clean, generated C header unchanged. (`c_abi_harness_round_trips`
fails on this Mac with a linker error, identically on an unmodified tree.)

From the 2026-08-03 force-feedback sweep (B12, B22, R9, T1).
2026-08-04 07:40:19 +02:00
enricobuehler 5582a6ea51 Merge branch 'main' into worktree-haptics-m1-rumble-seq
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2026-08-03 19:17:01 +00:00
enricobuehler ab4cd06e86 Merge remote-tracking branch 'origin/main' into worktree-haptics-m2-pad-slots
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