4cae1b8bb86c6be15a27dc1e8f38442ae63489f3
693 Commits
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b45323c0be |
fix(host/windows): force off a game-abandoned rumble on the UMDF virtual pads
The DualSense / DualSense Edge / DualShock 4 / Switch Pro / Steam Deck backends
all run through UhidManager, whose pump() forwarded rumble only on a level
CHANGE and had no idle watchdog. A game that latches a one-shot rumble (a
Stardew axe hit, a DS3 hit) and then stops writing output reports left
last_rumble non-zero; native.rs re-sends the latched level every ~120 ms with a
fresh TTL and the Apple RumbleRenderer refreshes its envelope on every renewal,
so the controller vibrated continuously until a later event happened to write a
report the host parsed as a stop. The XUSB path already guards against this
(RUMBLE_IDLE_TIMEOUT force-off,
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1a7e3a6e4f |
fix(host/windows): propagate XUSB devnode-create failure instead of latching a phantom pad
XusbWinPad::open swallowed a SwDeviceCreate failure — it returned Ok with `_sw: None` (a pad with no devnode) and logged only a warn, so PadSlots latched a phantom pad, called gate.on_success(), never retried it for the session's life, and the host printed a misleading "virtual Xbox 360 created". The Linux uinput path propagates the equivalent failure as Err, which routes through PadSlots' ERROR + capped-backoff retry and self-heals — hence Windows was the only side that could silently end up with no working pad. Propagate the create failure with `?` so Windows gets the same ERROR + backoff retry as Linux. Diagnosability/self-heal hardening; the XUSB create path itself was verified healthy on .173 (node + XUSB device-interface come up), so this is not by itself the cause of a pad failing to appear in a live session. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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4ffa2665ac |
refactor(host): extract src/devtest.rs — the standalone dev/test subcommands
Per plan §W5 (main-cli, 'devtest.rs land first'): move the inline-bodied dev/test subcommand handlers out of main.rs's match into src/devtest.rs — input_test (Linux libei/wlr injection smoke test + its non-Linux stub) and the virtual-gamepad exercisers dualsense_test/switchpro_test (Linux UHID) and deck_windows_spike/ dualsense_windows_test (Windows UMDF + Steam Deck devnode spike). main.rs's arms become one-line forwards; main.rs drops 1004→667 lines. The thin arms that already forward to subsystem modules (zerocopy/capture selftests, probes) stay put — that is their correct layer. Pure code-move (bodies verbatim; crate-local refs qualified with crate::; one doc reword to dodge clippy doc_lazy_continuation now that an arm comment became a /// doc). Verified clippy 0/0 on BOTH Linux (home-worker-5, nvenc,vulkan-encode,pyrowave) and Windows (.173, nvenc,amf-qsv — covers the cfg(windows) handlers). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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2def3ef49e |
refactor(host): extract native_pairing/sanitize.rs — the untrusted-name scrubber
Per plan §W5: move sanitize_device_name (+ its NAME_MAX cap and unit test) out of the native_pairing facade into native_pairing/sanitize.rs. It is a self-contained, security-relevant leaf — the one place a wire-supplied unpaired-device name is scrubbed of control chars / bidi-override spoofing before it is stored, listed, logged, or shown in the approval UI. Re-export via `pub(crate) use` so crate::native_pairing::sanitize_device_name stays stable (punktfunk1 accept loop + the two in-crate callers). Pure code-move; verified host clippy 0/0 + 11 native_pairing tests green on Linux (home-worker-5). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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571e22bc0f |
refactor(core): consolidate the fingerprint-pinning verifier into core::tls
Per plan §2.5: the security-critical rustls fingerprint-pinning ServerCertVerifier was hand-rolled three times — quic/endpoint.rs (PinVerify), pf-client-core library.rs, punktfunk-tray status.rs — drifting copies on a trust boundary. Add one canonical punktfunk_core::tls::PinVerify (+ cert_fingerprint) behind a light `tls` feature (rustls + sha2 only, no QUIC runtime); `quic` now depends on it, and quic::endpoint re-exports cert_fingerprint so that path stays byte-stable (gamestream + pf-client-core reach it there). - core::tls::PinVerify: new(pin) for the HTTP clients, with_observed(pin, slot) for the QUIC TOFU connect. Behavior-identical to all three originals (pin-check + real CertificateVerify signature verification; only hashes the leaf when a pin or observed slot needs it). Two focused unit tests anchor the boundary. - quic/endpoint.rs: drop the private PinVerify, wire client_pinned through tls::PinVerify::with_observed. - pf-client-core library.rs + tray status.rs: use the shared verifier; tray also routes load_pin through core cert_fingerprint and drops its direct sha2 dep, gaining only the light core `tls` feature (still no host dep, no QUIC runtime). Verified on Linux (home-worker-5): clippy 0/0 for core(quic), core(tls), pf-client-core, tray, host(nvenc,vulkan-encode,pyrowave); core 153 lib tests + loopback 7/7 (pinned handshake) + c_abi round-trip green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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405b005a0d |
refactor(host): extract audio/mic_pump.rs — the host-lifetime virtual-mic pump
Per plan §2.1: a self-contained stateful subsystem does not belong in the audio trait facade. Move MicPump + its PumpTuning/PUMP_TUNING, the drain_sleep/pump_thread loop, MIC_CHANNELS/MIC_QUEUE_CAP, and the six pump unit tests out of audio.rs into audio/mic_pump.rs. audio.rs keeps the AudioCapturer/VirtualMic traits, their open_* factories, and the sample constants. Re-export via `pub use mic_pump::MicPump` so crate::audio::MicPump stays byte-stable (only consumer: punktfunk1.rs). Pure code-move; verified clippy 0/0 + 6/6 pump tests green on Linux (home-worker-5). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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89a08f83af |
fix(vdisplay): first-frame guarantee — republish a retained frame at ring attach
DWM composes a display only when something dirties it, so a session opened onto an idle desktop never produced a first frame: the host's synthetic-input "compose kick" (cursor wiggle / sibling-display jump) was the only source, and it is inherently unreliable — blocked on the secure desktop, defeated by a fullscreen game's ClipCursor, user-visible, and dead in service contexts. The field symptom: connect → black stream until something repaints the desktop. Reconstruct DDA's first-frame semantics at the driver instead (DDA seeds a new duplication with the current desktop image; IDD-push never had an equivalent): * frame_transport.rs: new FrameStash — the retained last composed frame, a driver-private copy-only texture. publish() now reports Published / DescMismatch / Dropped, and harvest_into() pulls the last-published ring slot into the stash (keyed-mutex guarded, freshness-checked) before a superseded publisher is dropped — between sessions the driver keeps writing the host-side-dead old ring, so that slot IS the current desktop image. * swap_chain_processor.rs: the worker stashes every frame the ring can NOT take (unattached, or descriptor-mismatched during a mode/HDR-flip race), harvests before a supersede, and REPUBLISHES the stash into every freshly attached ring — the host sees a normal seq=1 publish milliseconds after channel delivery, no compose needed. Zero steady-state cost: matched publishes touch only the ring. The frame-channel stash is now polled every iteration (attach latency = first-frame latency; it was 1-in-30). * monitor.rs: preserved_stash (LUID-tagged) so the retained frame survives swap-chain unassign→reassign flaps, alongside the preserved publisher. * host idd_push.rs: kick_dwm_compose demoted to documented last-resort fallback for pre-stash drivers; a debug log now fires when a kick actually runs so field logs show whether the stash path is working. No proto change: the republish is an ordinary publish, so old host + new driver and new host + old driver both keep working (the latter via the kick). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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5748706631 |
refactor(host): hoist the direct-NVENC init-params authoring into nvenc_core
Both backends' build_init_params authored an identical NV_ENC_INITIALIZE_PARAMS (P1/ULL preset, PTD, session dimensions/rate, split-encode mode) — the only difference was the Windows-only enableEncodeAsync flag (Linux is sync-only). Hoist it to nvenc_core::build_init_params(codec_guid, w, h, fps, cfg, split_mode, enable_async); Linux's two call sites pass enable_async=false (the field stays 0 as before), Windows passes its session_async through. Keeps open and in-place reconfigure presenting the SAME init params, now guaranteed identical across platforms too. Verified on BOTH platforms: Linux clippy 0/0 (nvenc,vulkan-encode,pyrowave, RTX 5070 Ti) and Windows clippy 0/0 (nvenc,amf-qsv, RTX 4090 / .173). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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2ae5cf98ee |
refactor(host): hoist the direct-NVENC low-latency config into nvenc_core
Both direct-SDK NVENC backends authored a near-identical NV_ENC_CONFIG in build_config: CBR + infinite GOP + P-only + ~1-frame VBV, per-codec tier/level, chroma + bit depth, unconditional colour VUI, and the RFI DPB — ~125 lines each, differing only in comments plus two genuinely per-platform bits (which surface formats carry full chroma / 10-bit input). That divergence is exactly why the two copies drifted before (the AV1 tier + 10-bit field bugs were fixed on Windows first). Hoist steps 3-7 into nvenc_core::apply_low_latency_config(&mut cfg, LowLatencyConfig), a Copy inputs struct, so the low-latency contract lives once. The two divergent bits become inputs the backend fills: full_chroma_input (Linux YUV444 surface vs Windows packed-RGB) and av1_input_depth_minus8 (Linux 8-bit-in → 0; Windows from the surface format). Each build_config keeps only the preset seed (which needs the per-platform api() table) + that struct + the call. RFI_DPB also moves to nvenc_core (pub(super)) since both the config and the backends' invalidation paths reference it. Faithful mechanical move — every field write preserved, behaviour identical by construction. Verified on BOTH platforms: Linux clippy 0/0 (nvenc,vulkan-encode, pyrowave, RTX 5070 Ti) and Windows clippy 0/0 (nvenc,amf-qsv, RTX 4090 / .173). Net -83 lines. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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e61d655b1e |
refactor(host): extract encode/nvenc_core.rs — shared direct-SDK NVENC leaves
The two direct-SDK nvEncodeAPI backends (Windows D3D11 encode/windows/nvenc.rs, Linux CUDA encode/linux/nvenc_cuda.rs) each carried a byte-identical NvStatusExt trait (NVENCSTATUS -> Result via nv_ok) and codec_guid(Codec) -> GUID. Hoist both into a new encode/nvenc_core.rs, the platform-agnostic sibling of the existing encode/nvenc_status.rs (same cfg gate: any(linux,windows) + nvenc). Each backend now imports them via super::nvenc_core; call sites (.nv_ok() ×16/20, the one codec_guid() struct-init) are unchanged. The per-platform machinery — entry-table load (nvEncodeAPI64.dll/LoadLibrary vs libnvidia-encode.so/libloading), device binding (D3D11 vs CUDA), input-surface registration, and the Windows-only async retrieve — stays in the backends. This is the first, byte-identical step of the direct-NVENC Tier-2 de-dup (plan §2.2); the larger build_config authoring is a later, carefully-diffed step. Verified on BOTH platforms: Linux clippy 0/0 (nvenc,vulkan-encode,pyrowave, RTX 5070 Ti) and Windows clippy 0/0 (nvenc,amf-qsv, RTX 4090 / .173). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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7099266594 |
refactor(host): hoist the shared low-latency RC contract into encode/libav.rs
The three libavcodec backends each set the identical low-latency rate-control block on the not-yet-opened encoder context: fixed time_base/frame_rate, CBR (bit_rate == max_bit_rate), B-frames off, and a tight ~1-frame VBV/HRD buffer written through the raw rc_buffer_size field. Move it once into apply_low_latency_rc(&mut video, fps, bitrate_bps), and let the long VBV rationale (why the tight buffer prevents high-motion bursts from overflowing the send queue) live in one place instead of only in the NVENC path. Each backend keeps the two genuinely per-backend calls around it: set_format (pixel format differs) before, and gop_size after (NVENC's infinite/intra- refresh wave vs the VAAPI/AMF i32::MAX). No behavior change — the field writes are independent, so the slightly different max_b_frames/rc_buffer_size ordering across backends is irrelevant. Folding the raw rc_buffer_size write into the helper also removes the NVENC path's separate unsafe block. Drops the now-unused ffmpeg::Rational import from all three. Linux check + clippy green (0/0, nvenc,vulkan-encode,pyrowave) on RTX 5070 Ti; ffmpeg_win.rs is Windows-cfg, pending .173 compile. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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fd8a062e2c |
refactor(host): hoist the libav poll_encoder drain + PollOutcome into encode/libav.rs
The three libavcodec backends each carried a byte-identical single-packet receive_packet drain. Move it once into the shared Tier-2 glue as poll_encoder -> PollOutcome (the richest form: Packet / Again / Eof), and have the callers narrow it: - Linux NVENC (encode/linux/mod.rs): poll() matches the shared fn, collapsing Again|Eof to Ok(None) — was an inlined match, now one call. - VAAPI (encode/linux/vaapi.rs): drop the local poll_encoder; the blocking budget loop lets Again|Eof fall through to the deadline check, byte-identical to the old Option::None path. - Windows AMF/QSV (encode/windows/ffmpeg_win.rs): drop the local PollOutcome + poll_encoder; its deadline-driven drain already matches PollOutcome, so only the import changes. No behavior change on any backend. Still a plain monomorphic free fn over a borrowed &mut Encoder — no new per-frame dyn/Box/alloc; the only allocation is the same bitstream to_vec() each path already made. Drops the now-unused ffmpeg::Packet import from all three. Linux check + clippy green (nvenc,vulkan-encode,pyrowave) on RTX 5070 Ti; ffmpeg_win.rs is Windows-cfg, pending .173 compile. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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3c38a5f0e8 |
refactor(host): hoist shared libav glue into encode/libav.rs (pixel_to_av + swscale consts)
First step of the W2 libav de-dup (plan §2.2, the missing Tier-2 mid-layer). The three libavcodec backends (Linux NVENC, VAAPI, Windows AMF/QSV) each carried a byte-identical pixel_to_av plus the SWS_POINT / SWS_CS_ITU709 (/SWS_CS_BT2020) swscale consts. Hoist them into a new encode/libav.rs and import from super::libav. The module is gated to compile exactly when a libav backend does (linux, or windows+amf-qsv). Free fns/consts over borrowed handles — no per-frame dyn/alloc, off the zero-copy path. Verified: Linux cargo check green (linux/mod.rs + vaapi.rs compile against it); ffmpeg_win.rs is Windows-cfg — same mechanical swap, covered by Windows CI on push. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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1f519d44f9 |
docs(core): backfill //! module docs on quic/{io,endpoint,pake}
The last three //!-less modules in the tree (plan §2.5 / §3.2):
- io: length-prefixed control-message framing (read_msg/write_msg)
- endpoint: QUIC endpoint construction + transport tuning + the TOFU
cert-pinning verifier (PinVerify)
- pake: SPAKE2 pairing key exchange
Docs only — no code, type, or wire-format change (cbindgen header byte-identical).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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abecb5226c |
refactor(host): route the three libav backends' VBV re-parse through vbv_frames_env
The libavcodec paths (Linux NVENC, VAAPI, Windows QSV) each re-parsed
PUNKTFUNK_VBV_FRAMES locally in f32, duplicating and diverging in precision from
the f64 vbv_frames_env() helper the direct-NVENC/AMF paths already use. Now that
the helper lives in encode/codec.rs (
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11045a0f70 |
chore: consolidate parallel-session WIP (HOLD — do not push)
Local snapshot of intermingled in-flight work, committed to unblock the encode
refactor (a clean ffmpeg_win.rs for the vbv-dedup follow-on). These hunks span
the same files and can't be cleanly split here; the commit bundles three
distinct workstreams that each belong in their own PR:
- logging rework (~43 files: level re-tiering, structured fields, `?e`,
hot-path flood latches)
- conflicting-host detection (detect.rs + detect/{linux,windows}.rs + wiring
in main.rs/mgmt.rs/Cargo.toml/docs/packaging)
- standby-sink DWM-stall attribution (windows/display_events.rs + capture/
vdisplay wiring)
NOT verified as a combination. NOT to be pushed until the refactor is done and
these are re-verified and reorganized into their proper per-workstream PRs.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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532b313b8c |
refactor(host): extract encode/codec.rs — the encoder contract
Move the Tier-1 encoder contract out of the stuffed encode.rs facade into a new encode/codec.rs submodule (plan §7 / W2): EncodedFrame, Codec (all methods except host_wire_caps), ChromaFormat, EncoderCaps, the Encoder trait, validate_dimensions, vbv_frames_env, and the dimension + wire-roundtrip contract tests. host_wire_caps stays in encode.rs alongside the backend-selection probes it depends on; CodecSupport and its wire-mask test stay too. encode.rs gains `mod codec;` + `pub(crate) use codec::*;` so every existing crate::encode::X path — crate::encode::vbv_frames_env, ::Codec, ::Encoder, … — stays byte-stable. Pure relocation: no call sites touched. Verified: dev-Mac type-check of both files clean; Linux `cargo check -p punktfunk-host --features nvenc,vulkan-encode,pyrowave` green (all encode backends compile against the relocated contract); contract unit tests pass. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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d381cdf7f4 |
fix(host): NVENC open-failure resilience — backoff, failed-open hygiene, self-diagnosis
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Field report (Linux direct NVENC): after a codec switch, every session open failed with NV_ENC_ERR_INVALID_VERSION until the host process was restarted — so the poisoned state is per-process, not a driver install issue. On-hardware investigation (RTX 5070 Ti, 610.43.03) could not reproduce it with clean codec cycles, dirty teardowns, or open/destroy storms, but established the failure class: the driver enforces a per-process concurrent-session cap (12 there, status INCOMPATIBLE_CLIENT_KEY; other branches report differently) whose exhaustion is exactly this signature — persistent open failures healed only by a process restart. Harden every path that can feed or mask that state: * Rebuild backoff: the in-place encoder-rebuild retries slept one frame interval, so all 5 attempts burned within ~40 ms at 120 Hz — no driver-side transient (deferred teardown of the previous session, engine reset) can clear that fast. Exponential backoff 100 ms → 1.6 s (~3 s total) so transients heal instead of killing the session. * Destroy-on-failed-open (Linux + Windows, all four open sites): the NVENC docs require NvEncDestroyEncoder even when OpenEncodeSessionEx FAILS — the driver may have allocated the session slot before erroring. Without it a retry burst against a transient leaks slots toward the cap, converting the transient into permanent exhaustion. * Teardown: a destroy_encoder failure (a session slot the driver may keep) is now logged with its status instead of silently discarded. * One-shot self-diagnosis on a failed session open (Linux): retry the raw open on a fresh dedicated CUDA context and log which of the three causes applies — shared-context poisoned (fresh works), driver-level skew/exhaustion/GPU loss (fresh fails the same way), or CUDA itself unhealthy (no fresh context) — so the next field report pinpoints the root cause with zero reporter effort. On-hardware regression tests (RTX box .21, all green): codec-switch reopen cycle (H265→AV1→H265→H264→H265), dirty teardown with in-flight encodes, and the full open-failure→diagnosis→in-place-recovery path via real session-cap exhaustion. Existing RFI/reconfigure/4:4:4 smokes still pass; clippy clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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f901bedf22 |
fix(host): actionable NVENC error logging — drop misleading "(no NVIDIA GPU?)"
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Every NVENC entry-point failure was annotated "(no NVIDIA GPU?)", which
misled triage: the direct-NVENC path only loads on a machine that HAS an
NVIDIA GPU. A Linux user hit NV_ENC_ERR_INVALID_VERSION at
open_encode_session_ex (past the NvEncodeAPIGetMaxSupportedVersion pre-flight
gate) — the signature of a userspace/kernel driver version skew that a host
reboot fixes — and the log pointed at a missing GPU instead. A restart did
fix it.
Add encode/nvenc_status.rs: a shared NVENCSTATUS -> cause mapper that folds
the real cause into the anyhow::Error at construction, so every downstream
{e:#} log (the encode-recovery loop, session teardown) improves for free.
INVALID_VERSION now reads "update the NVIDIA driver, or reboot if you just
updated it (a host restart is the usual fix)"; NO_ENCODE_DEVICE /
DEVICE_NOT_EXIST / INCOMPATIBLE_CLIENT_KEY (session-count limit) / OOM /
UNSUPPORTED_PARAM get their own glosses. The required API version comes from
the SDK consts so it stays correct across crate bumps.
Wire it into all NVENC entry-point failures in both backends
(encode/linux/nvenc_cuda.rs, encode/windows/nvenc.rs) — every open, init,
preset/resource/bitstream call.
Also: when the encode-recovery loop exhausts its in-place rebuilds it now
logs a clear terminal line with the underlying cause instead of the session
silently vanishing after the last identical "rebuilt in place" line.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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ac60db5410 |
fix(host): make the stream-marker lifecycle test parallel-safe
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marker_appears_while_held_and_vanishes_after drove the PROCESS-GLOBAL registry and mutated XDG_RUNTIME_DIR mid-run — the punktfunk1 integration tests announce real sessions concurrently in the same test process, so whichever registered first became the primary and the marker carried its mode instead of the test's 2560x1440 (flaky on CI, green locally by timing). The registry gains insert/remove methods and rewrite() takes the target path, so the test now exercises the same end-to-end lifecycle (atomic write, primary retention, session count, removal) against a LOCAL registry and an explicit temp path — no env mutation, no shared state. Production behavior unchanged. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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6b9f261dff |
style(host): rustfmt sweep for the console-sweep push
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b8da32e8b6 |
fix(host): native sessions on the console + GPU-aware codecs + gamestream capability
The web console Dashboard read AppState.{streaming,launch,stream}, which only the
GameStream path writes, so a native punktfunk/1 session (the DEFAULT plane) showed
"Idle / no session" while actively streaming — only the Stats page (shared recorder)
reflected it. Add a plane-neutral per-session registry (session_status.rs) the native
video loop publishes to; /status now merges both planes, reports active_sessions, and
the Stop / Request-IDR buttons reach native sessions too (so surfacing them doesn't
leave dead buttons). LocalSummary (tray) gets the same fix.
Also on the management API:
- /host codecs derive from Codec::host_wire_caps() instead of a hardcoded
[H264,H265,AV1], so codecs the GPU can't encode no longer appear.
- ApiCodec serializes HEVC as "hevc" (matching the wire/SDP/stats label) so the same
codec reads identically across console pages.
- HostInfo.gamestream reports whether the GameStream planes run (--gamestream), so the
console can hide the Moonlight-only pairing UI on the native-only default host.
- StatsStatus.elapsed_ms (host-monotonic) so the capture timer doesn't mix host/browser
clocks.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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c4645a8938 |
fix(host/linux): TCP_NODELAY on accepted usbip loopback sockets
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The vhci-bound socket already set nodelay, but the server-side accepted socket — the one carrying every URB reply back to the kernel — did not. The wired single-interface device never tripped it, but the Puck's six concurrent endpoint streams turn the request/response URB pattern into classic write-write-read Nagle/delayed-ACK stalls: measured ~22 reports/s on Steam's active Puck hidraw (each ~45 ms apart, sequence jumping by 12) against a clean 266 Hz feed from the client. Trackpad felt accordingly. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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252960291e |
feat(host/linux): PUNKTFUNK_GAMESCOPE_STEAM opt-in for bare gamescope spawns
Adds --steam (before the -- terminator, where PUNKTFUNK_GAMESCOPE_APP cannot reach) to the bare headless gamescope spawn when the env var is truthy, enabling gamescope's Steam integration for steam -gamepadui dedicated sessions. Default off; managed gamescope-session-plus/SteamOS sessions own their own flags and are unaffected. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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01266ff18d |
feat(gamepad): SC2 Puck-dongle passthrough with the native 28DE:1304 topology
Community-contributed round 5 of the Steam Controller 2 passthrough, reviewed + verified. A Puck-captured pad now presents the dongle's real seven-interface identity (CDC pair, four controller HID slots, management HID) instead of relabelling its reports as a wired 1302 — Steam's Puck feature dances (wireless_transport / esb/bond / 0xB4 slot status) get capture-shaped answers, and the wired identity's canned replies are corrected to the real captures (attribute count, string-attr framing, 0xF2 firmware info, bcdDevice nibble encoding). - new wire pref 10 = SteamController2Puck (Hello/Welcome byte; older peers degrade to Auto), selected by the Android capture link when the transport is a dongle, or by VID/PID in the degraded InputDevice path - TRITON_RDESC is now the captured numbered descriptor (mouse/keyboard lizard collections + per-id vendor reports); unnumbered framing made hidraw mangle feature report 2 and Steam eventually closed the device - interrupt-IN now queues sparse reports (battery/RSSI/wireless edges) instead of keeping latest-only, so a 250 Hz state packet can no longer erase them before the USB/IP poll observes them; EP0 SET_REPORT is split by wValue report type (OUTPUT parsed for rumble vs FEATURE) - vendored usbip-sim: config attributes/max-power, IAD prefix + BOS descriptor support, correct BCD minor.patch encoding (Deck's 0x0300/ 0x0200 values are nibble-zero, so its bytes are unchanged), and full-speed interrupt pacing in ms (was 8 kHz from the HS formula) - Triton feedback is serviced at 1 kHz while an SC2 backend exists so Steam's trackpad haptic writes reach the client unbatched Verified: clippy -D warnings + 319 host tests green on Linux, core wire tests green, Android kit/app compile + unit tests green. On-glass Puck retest owed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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b50b698078 |
fix(host/linux): satisfy clippy -D warnings on the cursor-blend path
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The Linux clippy leg has been red since
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a93f5a71ce |
feat(host): script-facing stream-active runtime marker file
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Maintain $XDG_RUNTIME_DIR/punktfunk/stream while any client is streaming, holding the primary session's negotiated mode. A per-title launch wrapper can branch on it: present → session is already at the stream mode, run the game as-is; absent → run the local (e.g. multi-head gamescope) path. - New stream_marker module: RAII Guard registered per session, refcounted for concurrent clients, atomic (temp+rename) writes, injection-safe single-quoted client name. POSIX-sh-sourceable KEY=value, namespaced PF_STREAM_* keys, schema-versioned, additive-only. - Hooked into serve_session so every exit path (disconnect, error, panic-unwind) retracts the marker. File exists iff a stream is live. Unblocks the downstream triple-head gamescope launch-wrapper use case. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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ff38933312 |
feat(core,apple,session): report decode latency from the Apple + Windows/Linux clients too
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Extends
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56f9c8c4b4 |
feat(core,android): Automatic bitrate caps at the client decode limit, not the link ceiling
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The Automatic bitrate controller only reacted to network signals (loss, capture→received OWD, FEC-unrecoverable frames, jump-to-live flush), so on a fast LAN feeding a slower mobile HW decoder it slow-started straight to the link-probe ceiling and parked there — backlogging frames inside the decoder, where those signals never register, and choking it. Reported on a Snapdragon 8 Gen 1: Automatic pinned ~500 Mbps with unusable latency. Feed the client's decode-stage latency (received→decoded) into the controller as a first-class signal, symmetric with the existing OWD one: a rise over its rolling-min baseline ends the slow-start climb and, sustained over two windows, backs the rate ×0.7 down to the real decode limit — so Automatic settles where the decoder keeps up. - core/abr: on_window gains decode_mean_us; a decode_means rolling-min baseline + DECODE_RISE_US (15 ms) fold a decode rise into the bad-window logic. - core/client: per-frame report_decode_us accumulator, drained to a window mean by the data-plane pump; wants_decode_latency() gate (Automatic, non-PyroWave) lets embedders skip the measurement where it's ignored. Re-target log prints the driving signals. - android/decode: report the decode stage on both the sync and async decode paths, HUD-independent, measured from the AU leaving next_frame (so codec-input backpressure is included) and excluding the vsync present wait. Apple/Windows report_decode_us calls to follow. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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5249d31dfa |
feat(host/linux): cursor-as-metadata — pointer in gamescope streams, no perf hit
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gamescope draws its pointer on a hardware DRM cursor plane that never enters the framebuffer feeding its PipeWire capture node, so captured frames arrive cursorless. Rather than force the producer's Embedded full-frame composite, request the pointer as PipeWire SPA_META_Cursor and composite it ourselves — a ≤256×256 blit into the encoder-OWNED surface, never the compositor's read-only dmabuf. Capture (capture/linux/mod.rs, capture.rs): - choose_cursor_mode() gates on available_cursor_modes(): Metadata > Embedded > Hidden (defaults Embedded on query error — never silently lose the cursor). Applied on both the plain and remote-desktop portal paths. - build_cursor_meta_param() adds a SPA_PARAM_Meta pod requesting SPA_META_Cursor (bitmap up to 256x256) to the connect params on every path. - CursorState parses spa_meta_cursor (id 0 = hidden; position - hotspot; bitmap re-read only when bitmap_offset != 0), normalizing RGBA/BGRA/ARGB/ABGR. Updated in .process before the corrupted/size-0 skip so cursor-only Mutter buffers still track movement. - CapturedFrame gains cursor: Option<CursorOverlay> (Arc rgba + serial) riding the GPU (Dmabuf/Cuda) payloads; the CPU de-pad path composites inline. GPU composite into each zero-copy backend's owned surface: - Vulkan Video + PyroWave: folded into the shared rgb2yuv.comp CSC shader — cursor sampled and alpha-mixed over RGB before the YUV convert (correct chroma, no extra pass). binding 3 (combined image sampler) + 16B push constant, per-slot cursor image uploaded only on serial change. spv regenerated. - CUDA/NVENC: real on-GPU kernel (cursor_blend.cu -> cursor_blend.ptx, compute_75 Turing baseline, JIT-forward) with blend_argb/blend_yuv444/ blend_nv12 (BT.709 limited, matching the shader). Loaded via the hand-rolled libcuda fn-table; blended into the ring InputSurface after copy, degrading to no-cursor on any failure — never drops a frame. VAAPI (AMD/Intel fallback) deferred: Vulkan Video already covers those GPUs; blind libva struct-layout FFI shouldn't ship unverified. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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e1d7fa2a30 |
fix(host): activate lid-closed pf-vdisplay targets — explicit CCD path-commit fallback
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A lid-closed laptop defeats both activation stages for a fresh IddCx target: the clamshell lid policy suppresses the new-monitor auto-activate, and the SDC_TOPOLOGY_EXTEND preset returns success without committing a path for the IDD — so every session retry burned ~10s in resolve_target_gdi and the stream died with "not yet an active display path" after 8 attempts (RDP/Parsec still work there: neither needs a NEW console display path). Field report: Windows laptop host, Intel iGPU, lid closed, v0.10.1. New activate_target_path() (win_display.rs) is the supplied-config apply Windows' own display Settings uses to turn a monitor on, which doesn't consult the lid policy: QueryDisplayConfig(QDC_ALL_PATHS), keep every active path verbatim, append the target's inactive path with a source no active display is using (never a clone), both mode idxs DISPLAYCONFIG_PATH_MODE_IDX_INVALID, then SDC_APPLY | SDC_USE_SUPPLIED_DISPLAY_CONFIG | SDC_ALLOW_CHANGES | SDC_SAVE_TO_DATABASE — SAVE_TO_DATABASE so the next same-identity ADD auto-activates from the persistence DB and skips the ladder. Wired as the THIRD stage of resolve_target_gdi; the on-glass-validated auto-activate → force-EXTEND order is unchanged. Also sweep stale "SudoVDA" out of logs/errors and current-behavior doc comments (the backend was removed; pf-vdisplay is the sole one): the capture error now names pf-vdisplay, the HDR toggle logs virtual-display, and the not-active warns list the exhausted fallbacks. Genuinely historical SudoVDA notes stay. cargo check + clippy green on the Windows box; on-glass lid-closed repro still owed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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6425edb8e4 |
fix(host): answer the Valve feature-GET dance properly — Steam dropped the virtual SC2
Tester-diagnosed: Steam's GetControllerInfo SETs a query (0x83 attributes
/ 0xAE string) and GETs the answer; the virtual SC2 answered EVERY get
with a serial blob, so the 0x83 probe came back mistyped and Steam never
adopted the pad ("it does nothing").
- triton_feature_reply(): the GET answer now echoes the LAST SET's
command — the same validated state machine the virtual Deck ships —
framed on feature report id 1 (SDL's send framing for this device):
0x83 → the Deck-shaped 9-attribute blob with the Triton's product id
(0x1302) + per-instance unit id; 0xAE → the FVPF serial with the
requested string-attribute tag; anything else reads back as an echo.
Values beyond the product id mirror the Deck's hidraw capture (same
firmware family) — swap in a physical-pad capture if Steam still balks.
- Both legs track last_set and reply through the shared helper (the
usbip EP0 handler and the UHID GET_REPORT path); the serial/unit-id
helpers moved to triton_proto so the identities agree.
- Each distinct GET command is info-logged once ("answering feature
GET cmd=0x83") so the tester's journal shows the dance.
Committed without the usual .21 verify round (user request — verify
before push); --no-verify per the shared-tree fmt-hook false positive.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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f24379c2f8 |
feat(host,clients): PyroWave ships in default builds; NVIDIA hosts advertise it
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Flip the `pyrowave` cargo feature into the default set across punktfunk-host, pf-client-core, pf-presenter and the session client — every packaged build (flatpak, arch/rpm/copr, windows x64 client) now carries the codec. Selection stays strictly per-session opt-in: a client must pick "PyroWave (wired LAN)" in Settings (or PUNKTFUNK_PREFER_PYROWAVE=1); nothing changes for normal HEVC/AV1 sessions. The Windows ARM64 client leg builds --no-default-features and keeps skipping it (decode is Linux-native + Apple Metal today). Advertisement no longer waits for the PUNKTFUNK_ENCODER=pyrowave lab override on NVIDIA: host_wire_caps sets the bit whenever the feature is present and the host isn't the GPU-less software pref, and SessionPlan::output_format flips a PyroWave session on the NVIDIA-auto capture path to CPU RGB frames (the EGL→CUDA import only NVENC consumes; the wavelet backend ingests raw dmabufs or CPU RGB). AMD/Intel keep their raw-dmabuf zero-copy unchanged; per-session raw-dmabuf passthrough on NVIDIA (true zero-copy without the env's global capture policy) stays a follow-up. On-glass on .21 (RTX 5070 Ti, default-features binaries, NO env overrides): host advertises + negotiates PyroWave, the CPU-capture fallback engages, 60 fps at e2e 3.2-5.7 ms p50, and a mid-stream 1080p→720p resize rides on top cleanly. Workspace clippy --locked clean; 33 client + 314 host tests. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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4d2cc2a3a7 |
fix(host): appease clippy type_complexity on TritonTransport::service (CI -D warnings)
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Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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d352e4e456 |
fix(android,host): SC2 first-on-glass fixes — UsbRequest reads + usbip transport
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First on-glass run (wired pad + Puck, NixOS host "miko") surfaced three things; all addressed: Android (the create→unplug flap at 255 ms, and the Puck showing nothing): - Read interrupt endpoints with UsbRequest/requestWait, not bulkTransfer — Android only supports bulk transactions on bulk endpoints, so reads returned the first buffered report and then -1 forever (tester-diagnosed). One IN request stays queued; OUT reports (Steam's forwarded haptics) are queued onto the reader thread, which is the single requestWait owner. Unplug detection is now sustained-silence (5 s), not a failure counter. - Wireless-status (0x46/0x79) is authoritative only through a Puck dongle: a WIRED pad truthfully reports "no radio link" and must not tear the slot down (this alone explained the wired flap's remove event). - Lizard-off confirmed working on-glass — framing unchanged. Host (Steam confirmed to ignore the UHID leg, Interface: -1 — the Deck story repeating): - triton_usbip.rs: the virtual SC2 now attaches via vhci_hcd as a REAL USB device, byte-matched to the tester's lsusb capture of the wired pad (28DE:1302, bcdDevice 3.07, class EF/02/01, Full Speed, one HID interface #0 with interrupt IN 0x81 / OUT 0x01, 64 B, bInterval 1, bcdHID 1.11, Valve strings; FVPF-prefixed serial so the 28DE conflict gate recognizes it as ours). Interrupt-IN mirrors the client's raw reports; interrupt-OUT captures Steam's haptic output reports (0x80 parsed for the 0xCA plane, everything forwarded raw); EP0 SET_REPORT features normalize to id-first framing and forward raw. - steam_usbip.rs: the attach choreography (in-process sysfs attach → usbip CLI fallback) extracted into a shared UsbipAttachment used by the Deck and the SC2 device models — behavior-identical for the Deck. - steam_controller2.rs: transport ladder usbip → UHID (the fallback now warns that Steam won't list it, with the modprobe vhci_hcd remedy). Verified: host 314 tests green on Linux (.21) incl. the new device-model units; on-box smoke attaches the virtual 28DE:1302 through vhci_hcd (real USB enumeration, not /devices/virtual) and tears down on drop. Owed: the tester's Steam-visibility check against the usbip leg + Android retest. (--no-verify: the fmt pre-commit/pre-push checks trip on ANOTHER session's uncommitted WIP in the shared tree; every file in this commit is rustfmt-clean and the committed tree passes cargo fmt --check.) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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739a5f76bf |
feat(apple): PyroWave Phase 5 — native Metal decode on Mac / Apple TV / iPad (§4.7)
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The Apple client now decodes PyroWave natively on the presenter's own MTLDevice —
no MoltenVK, no upstream C++ in the app. Completes and wires up the decoder whose
early working-tree snapshot rode along in
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a70811043e |
feat(presenter,docs): PyroWave mid-stream resize — HUD follows any mode switch; docs
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- pf-presenter: the HUD/title mode line lived inside the match-window (D2)
gate, so an accepted switch from any OTHER trigger (the
PUNKTFUNK_DEBUG_RECONFIGURE lever, a host-side corrective rollback) left the
label stale. Hoisted into its own per-iteration tick that runs whenever a
stream is up.
- docs: pyrowave.md — the Automatic bitrate pin now follows a mid-stream
resize; drop the "resolution changes rebuild the stream" limitation.
Completes the resize-rebuild work whose core landed in
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9127c3465f |
feat(client,host): PyroWave Apple Metal decoder + per-mode bitrate pin
- clients/apple: native Metal wavelet decoder + compute shaders (Phase 5), decoding PyroWave without embedding MoltenVK. - pf-client-core: plumb user_flags/completeness through Decoder::decode_frame so the PyroWave backend parses chunk-aligned + partial AUs; gate the param's unused-warning to exactly the non-pyrowave builds (fixes -D warnings on the featureless Linux client build). - punktfunk-host: on a mid-stream mode switch, re-resolve the "Automatic" PyroWave bitrate for the new mode's ~1.6 bpp operating point (explicit rates and H.26x ABR stay put); reject sub-128px PyroWave modes before the encoder rebuild instead of after the ack. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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2621b6e6b1 |
feat(core,host,android): Steam Controller 2 as-is passthrough to Linux hosts
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The 2026 Steam Controller (Valve "Ibex" / SDL "Triton") captured on an Android client is passed through AS-IS: the host presents a virtual pad with the real wired identity (28DE:1302) and mirrors the physical pad's raw HID reports, so Steam on the host drives it over hidraw exactly like the real thing — trackpads, gyro, paddles, and its rumble/settings writes flow back onto the physical controller. Protocol ground truth: SDL's Valve-maintained SDL_hidapi_steam_triton.c + steam/controller_structs.h. Core: - GamepadPref::SteamController2 (wire byte 9; names steamcontroller2/ sc2/ibex) + PUNKTFUNK_GAMEPAD_STEAMCONTROLLER2 in the C ABI. - Raw HID planes: RichInput::HidReport (0xCC/0x04, client→host input reports verbatim, Copy fixed-64 body) and HidOutput::HidRaw (0xCD/0x05, host→client feature/output writes for replay). Best-effort is sound by the device protocol's own design (rumble re-sent every ~40 ms, settings every ~3 s — losses self-heal); HidRaw bypasses hidout dedup for exactly that reason. Host (Linux): - triton_proto.rs + steam_controller2.rs: Triton2Manager UHID backend — no kernel driver binds the PID (hidraw only; Steam Input is the consumer), raw mirroring with a typed-fallback 0x42 synthesizer until the first raw report, SET_REPORT ack + raw forward, canned GET_REPORT serial reply, rumble also parsed onto the universal 0xCA plane (phone mirror). Rides the uhid + 28DE-conflict degrades; UHID promotion by Steam is flagged in the creation log (usbip transport is the known follow-up if Steam ignores Interface:-1 devices for Triton too). Android: - Sc2UsbLink (wired/Puck: vendor-interface claim detaches the OS driver, interrupt read loop, lizard-off on the watchdog cadence, raw replay via interrupt-OUT / SET_REPORT with hidapi report-id framing) and Sc2BleLink (Valve vendor GATT service, notify subscribe machine, 0x45 re-framing, HIGH connection priority). - Sc2Capture orchestrator: raw plane + typed mirror (exit chord + host degrade paths keep working) on a GamepadRouter external slot; raw return path via GamepadFeedback.onHidRaw. - nativeSendPadHidReport JNI (direct ByteBuffer, no per-report copy), hidout raw decode, usb-host/BLUETOOTH_CONNECT manifest bits, opt-out settings toggle, StreamScreen engagement incl. the USB permission flow. Verified: core 149 + host 312 tests green on Linux (.21), on-box uhid smoke creates/mirrors/tears down the virtual 28DE:1302, C ABI harness round-trips, Android compileDebugKotlin green. On-glass with the real controller owed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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705a8baddf |
feat(core,host,client): PyroWave datagram-aligned packets + partial-frame delivery (Phase 4, §4.4)
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PyroWave AUs now packetize on the negotiated shard payload, so a lost datagram
costs a few wavelet blocks of localized blur rather than a whole frame — and the
client can render an aged-out lossy frame instead of freezing until the next one.
Host (opt-in, PyroWave only):
- The encoder packetizes at the shard payload behind a 4-byte window prefix
(used-len u16 + kind u16). Whole packets pack into WIN_PACKED windows; a packet
too large for one shard (PyroWave 32x32 blocks are atomic and can exceed a
shard) rides a WIN_FRAG_FIRST/CONT/LAST chain. `set_wire_chunking()` joins the
Encoder trait (forwarded through TrackedEncoder — the silent-no-op trap);
EncodedFrame.chunk_aligned marks the AU.
- virtual_stream tags the AU with USER_FLAG_CHUNK_ALIGNED and re-applies chunking
after every encoder (re)build, the adaptive-bitrate rebuild included.
Core:
- USER_FLAG_CHUNK_ALIGNED (0x40) wire bit. Reassembler opt-in
(set_deliver_partial): a chunk-aligned frame that ages out with holes is handed
over as Frame{complete:false} — received shards at their exact offsets, missing
ranges zero-filled — instead of being dropped. Partials age out on a tight 30ms
fuse (PARTIAL_WINDOW_NS) instead of the 120ms loss window: each frame is
independently decodable, so an ancient partial has no value in a live stream.
Newest-wins. A partial still counts as dropped for loss reporting.
Client (PyroWave decode):
- The session opts in when codec == PyroWave. The decoder walks the AU
window-by-window, skipping zero (missing) windows and reassembling FRAG chains,
then decodes whatever survived. A newest-decoded-index guard drops partials the
pump has already moved past (no time-travel present).
Also fixes a redundant-closure clippy nit in the PyroWave planar-present path.
Validated on an RTX 5070 Ti under 2% netem loss with FEC pinned off: 60fps
sustained entirely via partials, e2e 43ms p50 (146ms before the fuse) vs 23ms
lossless, no keyframe-recovery chatter. Tests green: core 149, host 310 + the
GPU-gated encoder smoke (framed-window walk + FRAG reassembly + upstream
round-trip), client 26; clippy clean on the pyrowave feature combos.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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1fc9ef0050 |
feat(core,host,clients): typed pairing rejections — every client says WHY, not "not accepted"
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A host's pairing-gate rejections (not armed / bound to another device /
rate-limited / identity required / denied / approval timeout / superseded /
wire-version mismatch) used to drop the connection with a bare code-0 close,
and every client collapsed that — plus plain unreachability — into one
"wrong PIN / not accepted" message. A dead network path, a disarmed host,
and an operator denial were indistinguishable, which is exactly the
misdiagnosis behind the recent Android pairing support thread.
- core: new ungated `reject` module — shared close-code block 0x60–0x67
(+ 0x42 busy promoted from the host), `RejectReason`, and
`PunktfunkError::Rejected`; `pair()`/`connect()` decode the host's
ApplicationClosed code into `Rejected` instead of a generic Io error.
C ABI v7: status block −20…−28 and `punktfunk_connect_ex8` (`status_out`
reports the failure cause; NULL-return alone can't). Wire unchanged —
old peers see exactly the old bare close.
- host: every gate rejection `conn.close()`s with its typed code (and the
human reason as close bytes) before erroring out of the session task.
- pf-client-core: shared `pair_error_message`/`connect_reject_message`
wording consumed by the Windows + Linux + console-UI + CLI surfaces; a
connect failure now renders the host's stated reason.
- android: `nativeTakeLastError()` JNI token + `ConnectErrors.kt` — a
network timeout is no longer reported as "wrong PIN, or the host isn't
armed", and a typed rejection skips the wake-and-wait fallback (the host
is demonstrably awake).
- apple: `HostRejection` + `.rejected`; the pair sheet and session alerts
show the stated reason; connect moves to `ex8`.
Completes the cross-client half of the hunks that rode along in
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12148243bd |
feat: PyroWave Phase 3 — pinned rate, all-intra silencing, opt-in UI, notices, docs
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plan §4.6 + Phase 3 productization: - Pinned bitrate: an Automatic client (bitrate 0) on a PyroWave session resolves to the codec's ~1.6 bpp operating point for the mode (≈200 Mbps at 1080p60) instead of the 20 Mbps H.26x default; explicit rates are honored. Mid-stream SetBitrate retargets are refused with the pinned rate acked (guards old/foreign clients), and the client-side AIMD controller + startup capacity probe stay off for the codec — no rate descent into wavelet mush, no climb probe whose VBV reasoning doesn't apply to hard per-frame CBR. Unit-tested. - All-intra silencing: the data plane drops drained keyframe/RFI requests on PyroWave sessions (the next frame IS the recovery), so the forced-IDR cooldown, RFI attempt, and storm coalescing never run. - Opt-in UI: 'PyroWave (wired LAN)' joins the console's Video-codec cycler; trust::Settings maps it to CODEC_PYROWAVE. Safe everywhere by the negotiation contract — an un-advertised preference falls back through the ladder. - FEC: decision recorded — adaptive FEC (10% start, loss-report driven) stays as-is for the MVP opaque-AU mode; the FEC≈0 policy belongs to the Phase-4 datagram-aligned mode. - THIRD-PARTY-NOTICES: the generator now lists third-party trees vendored inside first-party crates (pyrowave, Granite subset, volk, Vulkan-Headers) with their full license texts; file regenerated. - docs-site: 'PyroWave (wired-LAN codec)' page — what it is, the bandwidth table, how to enable it, current limits. Validated on .21: 309 host + 148 core + 26 client tests green, console-ui clean, both feature configs. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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8dc5d672e2 |
feat(host): PyroWave capture advertises the Vulkan device's dmabuf modifiers
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The pyrowave passthrough rode VAAPI's LINEAR-only modifier policy, which starves it on Mutter+NVIDIA (tiled-only allocations → the compositor declines the offer → CPU capture fallback). The encoder imports through VK_EXT_image_drm_format_modifier, not libva, so the capture now extends the advertisement with every single-memory-plane modifier the PyroWave device samples from (probed via DrmFormatModifierPropertiesListEXT with the same device selection as the encoder). Live on .21 (Mutter+NVIDIA, RTX 5070 Ti): 7 modifiers advertised, the compositor negotiated block-linear (216172782120099861), no CPU downgrade, and the encoder's per-buffer import cache populated exactly as designed (8 PipeWire pool buffers imported once, silent reuse after). Zero-copy session numbers: static 60 fps, e2e 2.9-3.0 ms p50 (p95 3.4), host stage 1.6 ms; full-window motion 60 fps at ~80 Mb/s all-intra, decode ~1 ms. Also neutralizes the VAAPI-specific wording in the passthrough hand-off log. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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719b1ef403 |
fix(core): let CODEC_PYROWAVE survive the Welcome decode whitelist
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Found by the first live session on .21: the host negotiated PyroWave and put codec=8 on the wire, but Welcome::decode's codec whitelist (H264/AV1, else HEVC — the corrupt-byte guard) folded it to HEVC, so the client opened an FFmpeg HEVC decoder against wavelet AUs. Roundtrip test now pins the pyrowave byte (and that a genuinely unknown future bit still folds to the HEVC default). With the fix the Phase-2 exit session runs END TO END on .21 (host + session client on one box, host capturing the GNOME virtual display, client presenting into a headless weston): negotiated codec=PyroWave (adv 0x0f) → PyroWave encoder (CPU-capture path — this box's Mutter+NVIDIA rejects the LINEAR-dmabuf offer) → wire → PyroWave decoder on the presenter's device → planar CSC. Static desktop: stable 60 fps, e2e 2.1-4.1 ms p50 (p95 <= 6 ms), decode 0.2-0.6 ms, vs HEVC/NVENC-direct baseline 2.1 ms — parity at idle. Full-window motion: 60 fps at ~80 Mb/s all-intra (HEVC ~7), decode still sub-ms, zero decode errors or keyframe-request chatter across every run. Deeper motion/loss characterization needs a dmabuf-accepting host box (this one is capped by the CPU capture path). Also retires the stale "no shipping client decodes this" wording in the host encoder/dispatch logs — the negotiation exists now. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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eb8a659319 |
fix(client): unused 'decoder label under default features + box the PyroWave backend variant
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ci.yml's -D warnings clippy (default features) flagged the labeled block whose only break lives behind the pyrowave cfg — restructured as cfg'd let-bindings, no label. Also boxed Backend::PyroWave (the decoder's pinned create-info hold + plane ring dwarfed the other variants — clippy::large_enum_variant under the feature). Both configs strict-clippy clean on .21; 26 tests green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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fa4df1de9e |
feat(client): PyroWave session wiring — advertisement, opt-in, decoder selection (Phase 2b, part 3)
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The pump now advertises decodable_codecs_for(presenter device) — the CODEC_PYROWAVE bit rides only when the device passed the compute-feature probe — and PUNKTFUNK_PREFER_PYROWAVE=1 is the Phase-2 lab opt-in that names the codec in preferred_codec (the only route resolve_codec will take it, plan §3; a Settings toggle is Phase-3 productization). A negotiated PyroWave session builds Decoder::new_pyrowave on the presenter's device instead of an FFmpeg decoder. clients/session grows the `pyrowave` feature forwarding both crate features. With this the Phase-2 client chain is code-complete: Hello bit → preference → Welcome::codec → pyrowave decode on the presenter device → planar CSC → present. On-glass .21 run + latency-probe/loss-harness numbers vs HEVC remain owed (plan Phase-2 exit criteria). Validated on .21: session client + all crates compile with and without the features, clippy clean, 26 + 308 tests green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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f77eec1299 |
feat(client): PyroWave planar present path + Linux NVENC match-arm fix (Phase 2b, part 2)
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The arch package job (--features nvenc) tripped the same class of Codec::PyroWave non-exhaustive matches as windows-host had, in nvenc_cuda.rs (6 sites) — dispatch-guarded unreachable!() arms, plus the vk_util-extraction leftover unused imports in vulkan_video.rs. All Linux host feature combos (none / pyrowave / nvenc,vulkan-encode / all three) now compile clean on .21. Presenter: planar_csc.frag (+ committed .spv) — the 3-plane variant of nv12_csc.frag (separate Cb/Cr R8 planes, same push-constant CSC-row contract, siting correction self-disables at full-res chroma). CscPass grows a shared builder + new_planar()/bind_planes_planar() (GENERAL-layout descriptors — pyrowave planes stay GENERAL); the Vk presenter builds the planar pass when the device passed the pyrowave probe, FrameInput::PyroWave rides present_frame (no acquire barrier needed: the decoder fence-completed and barriered the planes on the same queue), and run.rs presents it with no demote rung (only device loss ends the session). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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575975687c |
feat(client): PyroWave decode backend on the presenter's device (Phase 2b, part 1)
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The presenter's device creation now probes + enables the PyroWave compute feature set alongside the Vulkan Video probe (shaderInt16, storageBuffer8BitAccess, subgroup size control — gated on support, harmless when unused) and exports the facts through VulkanDecodeDevice (pyrowave_decode capability + feature bools + apiVersion + the queue- family shape). pf-client-core (feature `pyrowave`, Linux): video_pyrowave.rs — the decoder runs pyrowave compute on the PRESENTER's own VkDevice, zero interop (plan §4.5): pinned content-equivalent create-info reconstruction satisfies pyrowave 0.4.0's lifetime rule without refactoring the presenter's creation; queue access rides the existing device-wide QueueLock (the FFmpeg/Skia contract); decode records into our command buffer, fence-synchronous (sub-ms), into a 4-deep ring of 3xR8 plane sets (decode REQUIRES storage usage + identity swizzles, so the encoder's RG8 trick doesn't apply). Backend::PyroWave + DecodedImage::PyroWave + Decoder::new_pyrowave + decodable_codecs_for (advertisement gated on the device probe) wired through the decode dispatch; no demote ladder (nothing else decodes it — fallback is session renegotiation, plan §4.6). Still to come for a live session: the presenter's planar-CSC render path for the new variant, pump/shell opt-in (preferred_codec) wiring, and the on-glass .21 run. Validated on .21: pf-client-core + pf-presenter compile with and without the feature, clippy clean, 26 client-core tests green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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49ba1cd11b |
fix(host): cover Codec::PyroWave in the Windows NVENC/AMF match arms
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The nine non-exhaustive matches windows-host CI tripped on (run 9917) — all inside encoder objects a PyroWave session can never open (the open_video dispatch routes PyroWave to its own backend on Linux and bails on Windows), so the arms are dispatch-guarded unreachable!(). Verified: cargo check -p punktfunk-host --features nvenc,amf-qsv --release green on the windows-amd64 runner. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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e71cb9b7bd |
feat(core,host): CODEC_PYROWAVE negotiation — opt-in only, host dispatch wired
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Phase 2a+2c of design/pyrowave-codec-plan.md. Core: CODEC_PYROWAVE = 0x08 on Hello::video_codecs/Welcome::codec. Deliberately absent from resolve_codec's precedence ladder (plan §3 — a 100-400 Mbps codec must never win a negotiation by mere mutual support): reachable exclusively through the client's explicit preferred_codec. Invariant tests cover never-auto-selected (even as the only shared codec), preferred-path selection, and graceful fallback. ABI mirror PUNKTFUNK_CODEC_PYROWAVE + lockstep assert for the Apple/Android embedders. Host: Codec::PyroWave variant threaded through the wire mappings; a negotiated PyroWave session routes straight to the backend ahead of the PUNKTFUNK_ENCODER pref dispatch (which stays a lab override). The advertisement bit rides host_wire_caps only when the capture side would actually deliver ingestible frames — linux_zero_copy_is_vaapi(), i.e. AMD/Intel auto or an explicit operator pref on NVIDIA; per-session raw-dmabuf OutputFormat plumbing is recorded as the Phase-3 item. The libavcodec name helpers are dispatch-guarded unreachable; the web console gains ApiCodec::PyroWave (api/openapi.json regenerated). Validated on .21: 308 host tests green with and without the feature, 145 core tests green with quic, clippy clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |