fix(vdisplay): first-frame guarantee — republish a retained frame at ring attach
DWM composes a display only when something dirties it, so a session opened onto an idle desktop never produced a first frame: the host's synthetic-input "compose kick" (cursor wiggle / sibling-display jump) was the only source, and it is inherently unreliable — blocked on the secure desktop, defeated by a fullscreen game's ClipCursor, user-visible, and dead in service contexts. The field symptom: connect → black stream until something repaints the desktop. Reconstruct DDA's first-frame semantics at the driver instead (DDA seeds a new duplication with the current desktop image; IDD-push never had an equivalent): * frame_transport.rs: new FrameStash — the retained last composed frame, a driver-private copy-only texture. publish() now reports Published / DescMismatch / Dropped, and harvest_into() pulls the last-published ring slot into the stash (keyed-mutex guarded, freshness-checked) before a superseded publisher is dropped — between sessions the driver keeps writing the host-side-dead old ring, so that slot IS the current desktop image. * swap_chain_processor.rs: the worker stashes every frame the ring can NOT take (unattached, or descriptor-mismatched during a mode/HDR-flip race), harvests before a supersede, and REPUBLISHES the stash into every freshly attached ring — the host sees a normal seq=1 publish milliseconds after channel delivery, no compose needed. Zero steady-state cost: matched publishes touch only the ring. The frame-channel stash is now polled every iteration (attach latency = first-frame latency; it was 1-in-30). * monitor.rs: preserved_stash (LUID-tagged) so the retained frame survives swap-chain unassign→reassign flaps, alongside the preserved publisher. * host idd_push.rs: kick_dwm_compose demoted to documented last-resort fallback for pre-stash drivers; a debug log now fires when a kick actually runs so field logs show whether the stash path is working. No proto change: the republish is an ordinary publish, so old host + new driver and new host + old driver both keep working (the latter via the kick). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -193,10 +193,20 @@ impl Drop for KeyedMutexGuard<'_> {
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}
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}
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/// Nudge DWM into composing THE TARGET virtual display. DWM presents a display only when something
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/// DIRTIES it — an idle desktop never does, so a freshly-attached ring (session open, or a
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/// mid-session ring recreate) can sit at E_PENDING with no first frame even though everything is
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/// healthy. pf-vdisplay implements no hardware-cursor plane, so a cursor move is composited into
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/// LAST-RESORT fallback: nudge DWM into composing THE TARGET virtual display. DWM presents a
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/// display only when something DIRTIES it — an idle desktop never does, so a freshly-attached ring
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/// (session open, or a mid-session ring recreate) can sit at E_PENDING with no first frame even
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/// though everything is healthy.
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///
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/// The PRIMARY first-frame mechanism is the driver's `FrameStash` (frame_transport.rs): the driver
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/// retains the last composed frame and republishes it into every freshly-attached ring, so with a
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/// stash-capable driver the first frame lands milliseconds after the channel delivery and this kick
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/// never fires. It remains for pre-stash drivers and for the empty-stash cold start (a monitor that
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/// has NEVER composed — normally the activation compose covers that). Synthetic input is inherently
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/// unreliable — blocked on the secure desktop, defeated by a fullscreen game's ClipCursor, and
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/// user-visible in the sibling-display case — which is exactly why it was demoted to fallback.
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///
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/// pf-vdisplay implements no hardware-cursor plane, so a cursor move is composited into
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/// the frame — a guaranteed real present onto the IDD swap-chain (empirically what
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/// `punktfunk-probe --input-test` always relied on).
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///
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@@ -1185,9 +1195,12 @@ impl IddPushCapturer {
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/// Requiring the first frame — not just the attach — catches the *reconnect-into-a-broken-state* case:
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/// a fullscreen game can leave the virtual display in a format/size that the driver's `publish()` guard
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/// rejects, so the driver ATTACHES but silently drops every frame; without this the host sails past
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/// `open()` and only dies on `next_frame`'s 20 s deadline (the "reconnect = black + audio" symptom). At
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/// session open the OS activates the virtual display → DWM composites it → a frame arrives within ~1 s,
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/// so this does not false-fail a normal (even idle) open; no frame within the window = genuinely broken.
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/// `open()` and only dies on `next_frame`'s 20 s deadline (the "reconnect = black + audio" symptom).
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/// A stash-capable driver republishes its retained desktop frame the moment it attaches (the
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/// first-frame guarantee — `FrameStash`, driver frame_transport.rs), so the normal case clears this
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/// gate in milliseconds even on an idle desktop; failing that, at session open the OS activates the
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/// virtual display → DWM composites it → a frame arrives within ~1 s, plus the compose-kick fallback
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/// below — no frame within the window = genuinely broken.
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fn wait_for_attach(&self) -> Result<()> {
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// Symmetric host-side binding sanity (proto v3 §3.2): OUR header must still name OUR
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// monitor. The stamp is ours and nothing legitimate rewrites it, so a mismatch means a
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@@ -1204,11 +1217,15 @@ impl IddPushCapturer {
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);
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}
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let deadline = Instant::now() + Duration::from_secs(4);
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// Compose-kick schedule: DWM only presents a display something DIRTIED, so on an idle
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// desktop a perfectly healthy attach sees no first frame (E_PENDING forever) and this gate
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// used to fail the session — the "idle desktop → no frames" gotcha (a real client escaped
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// it only because its own input soon dirtied the desktop; a headless probe never did).
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// Give the natural post-activate compose a moment, then nudge.
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// First-frame expectation: a stash-capable driver republishes its retained desktop frame
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// the moment it attaches (`FrameStash`, frame_transport.rs), so on a healthy pairing the
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// gate below clears in milliseconds even on a perfectly idle desktop. The compose-kick
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// schedule is the FALLBACK for pre-stash drivers / an empty stash (a display that has
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// never composed): DWM only presents a display something DIRTIED, so on an idle desktop
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// an attach would otherwise sit at E_PENDING forever and fail this gate — the
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// "idle desktop → no frames" gotcha. Give the natural post-activate compose (and the
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// stash republish) a moment, then nudge; log when we do, so field logs show whether the
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// stash path is working.
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let mut next_kick = Instant::now() + Duration::from_millis(600);
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loop {
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// SAFETY: `self.header` points into the live shared-header mapping this capturer owns (sized
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@@ -1261,6 +1278,14 @@ impl IddPushCapturer {
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return Ok(());
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}
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if Instant::now() >= next_kick {
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// Reaching a kick at all means the driver did NOT republish a retained frame
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// (pre-stash driver, or a never-composed display) — worth a line in the field log.
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tracing::debug!(
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target_id = self.target_id,
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driver_status = st,
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"IDD push: no first frame after attach delivery — falling back to a synthetic \
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compose kick (stash-capable drivers republish instantly; old driver?)"
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);
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kick_dwm_compose(self.target_id);
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next_kick = Instant::now() + Duration::from_millis(800);
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}
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@@ -1558,12 +1583,19 @@ impl IddPushCapturer {
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}
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// Same idle-desktop stall as the open-time attach gate: after a mid-session ring
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// recreate (HDR flip / mode change) an idle desktop composes nothing, so the fresh ring
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// never sees a frame and the 3 s recover-or-drop above kills a healthy session. Nudge
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// DWM (rate-limited) once the natural post-recreate compose has had its chance.
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// never sees a frame and the 3 s recover-or-drop above kills a healthy session. A
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// stash-capable driver republishes its retained frame at the re-attach, so this kick
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// is the legacy-driver fallback here too. Nudge DWM (rate-limited) once the natural
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// post-recreate compose (and the stash republish) has had its chance.
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if since.elapsed() > Duration::from_millis(600)
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&& self.last_kick.elapsed() > Duration::from_millis(800)
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{
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self.last_kick = Instant::now();
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tracing::debug!(
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target_id = self.target_id,
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"IDD push: no frame after ring recreate — falling back to a synthetic compose \
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kick (stash-capable drivers republish at re-attach; old driver?)"
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);
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kick_dwm_compose(self.target_id);
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}
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}
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