Commit Graph

1583 Commits

Author SHA1 Message Date
enricobuehler 191c9a4e18 chore(release): bump workspace version to 0.16.0
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MINOR, not the 0.15.1 originally planned: the 24 commits since v0.15.0 carry 7
features, and they are not incidental — they change the plugin runner's privilege
model. It stops holding the console's full-admin token (scoped plugin-token lane),
the Windows runner drops from SYSTEM to LocalService, public-registry plugin
installs are gated behind an explicit flag, and the systemd user unit is sandboxed.
Operators have workflow-visible changes to absorb (a plugin genuinely needing the
admin surface must now set PUNKTFUNK_MGMT_TOKEN; installing outside the @punktfunk
scope needs --allow-public-registry). A patch label would understate all of that,
and sdk-publish pushes this version straight to consumers.

The other 12 fixes are largely the pf-encode/zerocopy/capture/inject quality sweep
landing: teardown deadlocks, error-path leaks, a GL->CUDA copy race, an odd-height
NV12 overrun, a cursor-meta OOB read, plus the two loss-recovery gaps 0.15.0 left
open (Vulkan Video never got the LTR taint sweep; QSV's sweep skipped its modal
single-swept-slot case).

`WIRE_VERSION` stays 2 and the driver protocol stays v4 — pairings, clients and
installed drivers keep working. The C ABI moves 8 -> 9 (PunktfunkFrame grows
`received_ns`, so receipt is stamped at the session boundary rather than at the
embedder's pull); the gitignored Apple xcframework needs a rebuild for that to
reach the Apple clients. No OpenAPI path changes (45 before and after) — the new
plugin-token lane is auth-layer only — so api/openapi.json moves info.version only.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
v0.16.0
2026-07-20 07:47:10 +02:00
enricobuehler dd558be55b fix(core/client): fix the four ways a speed-test probe corrupts ABR and the report tick
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There is one `ProbeState` per session and no correlation id, and two independent
requesters share it: the pump's startup link-capacity probe and the embedder's
`NativeClient::request_probe` (the shipped "Test connection" in the Windows GUI
and the Linux GTK app). The startup path had a busy check, a watchdog and a
window rebase; the embedder path had none of them, and the two collide by
default — both shipped speed tests call `request_probe` on the statement right
after `connect()`, and the pump's probe fires 2 s later, inside that burst.

Four defects, one cluster:

- The pump overwrote the shared slot unconditionally. Mid-burst it drops
  `base_packets`/`base_bytes`, the pump re-snapshots them against the host's
  full-burst denominator, and the user's speed test reports roughly an order of
  magnitude low; if the result lands first instead, the reset wipes `done` and
  the embedder's poll loop never sees its own measurement. Now it defers and
  retries rather than stealing the slot.

- An unanswered embedder probe never timed out. `probe_active` gates the entire
  report tick — LossReport, the ABR window feed, the standing-latency ladder and
  a pending ClockResync all live inside it. A host that ignores ProbeRequest is
  an anticipated configuration (the startup path was given a 6 s timeout for
  exactly that) so the embedder path could latch `active` forever and silently
  switch off every adaptation mechanism for the rest of the session. Now a
  watchdog covers a probe of either origin.

- `request_probe` latched `active` before `try_send`, so a full or closed ctrl
  channel returned `Closed` to the caller while leaving the session wedged in
  the state above. It now rolls back, mirroring the startup path.

- Only the startup path rebased the ABR window past the burst. Probe filler is
  counted into `bytes_received` for every accepted datagram but never reaches
  the decoder, and the tick is suppressed for the whole burst, so the first
  post-burst window read the burst rate as `actual_kbps`. That poisons
  `proven_kbps`, a monotone high-water mark that is never decayed, which
  disables the x1.5 evidence-gated climb guard for the session and authorizes a
  climb into a rate the decoder has never carried. The rebase now happens on the
  falling edge of any probe, and covers the loss/packet anchors too so the first
  post-burst LossReport isn't divided by a filler-inflated packet count.

Also: `wants_decode_latency` advertised on two of the three terms the pump
actually requires to arm ABR, omitting `resolved_bitrate_kbps > 0`, so against
an old host that reports no rate an embedder fed decode latency to a controller
that never runs.

No wire or ABI change.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 07:42:37 +02:00
enricobuehler 810d918d36 fix(core/quic): make the control-stream read cancel-safe
`io::read_msg` frames a message with two `quinn::RecvStream::read_exact` calls,
and quinn documents `read_exact` as explicitly NOT cancel-safe: the bytes it has
already taken out of the stream live only in the future's own buffer and nothing
puts them back on drop. Both long-lived control loops drive that read from a
`tokio::select!` arm — the client pump alongside `ctrl_rx.recv()` and the resync
tick, the host alongside probe/reconfig/clip-offer channels — and neither uses
`biased;`, so any sibling that becomes ready ends the iteration and drops a
partially-progressed read. `clock_sync` has the same shape via
`tokio::time::timeout`, which can fire mid-frame before the session even starts.

A control frame only has to straddle two wakeups for this to bite: a ClipOffer
carries up to 16 kinds x 128 bytes of MIME, ~2 KB, which exceeds one QUIC packet
and is subject to the pacer; any frame whose second half is lost or reordered
does it too. Losing the consumed length prefix misaligns the stream permanently
— the next read takes two payload bytes as a length, so Reconfigured,
ProbeResult, BitrateChanged, ClockEcho and ClipState all decode as garbage and
are silently dropped, and a bogus length up to 64 KiB parks the read forever.
Mode switches, adaptive bitrate, mid-stream clock resync and clipboard are dead
for the rest of the session; only a reconnect recovers, and the log shows at
most one `warn!`.

Add `io::MsgReader`, which keeps the frame in progress in the reader rather than
the future and reads via quinn's cancel-safe `read`, and switch the three
cancelling sites to it (client control loop, host control loop, clock_sync).
The sequential handshake/pairing callers keep the plain `read_msg`, whose doc
comment now states the constraint. No wire bytes and no ABI change — only how
the same length-prefixed frames are assembled.

Tests: a frame split across two wakeups with the read cancelled in between must
resume and leave the following frame correctly framed (confirmed to fail — it
hangs on the desynced stream — against the old behavior), plus a zero-length
frame round-trip.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 07:42:37 +02:00
enricobuehler 7b2cdf5a7a fix(core/net): bind the data plane to the authenticated peer + stop adaptive FEC wedging large frames
Four defects from the punktfunk-core quality sweep, all in the data plane.

transport/udp: the hole-punch adopted the source address of ANY datagram whose
first 8 bytes matched PUNCH_MAGIC — a fixed public constant with no key, nonce
or session id — and the authenticated QUIC peer was passed only as the
no-punch fallback, so it was never used to validate. Hole-punch is the default
bring-up path (it is skipped only for a fixed --data-port), and the data socket
is an OS ephemeral, so spraying the ephemeral range during the 2500 ms punch
wait let anyone steal the video plane: the legitimate client is then filtered
out by the connect() and gets nothing, while QUIC stays healthy so no reconnect
fires. With a spoofed source the same 8 bytes aim a full-rate stream at a third
party. Take the authenticated peer IP and require the punch to match it — only
the PORT is in question (that is what a NAT remaps and what the punch exists to
discover); the client dials the same host IP as its QUIC connection, so a NAT
presents one source IP for both planes. Also budget each read from the REMAINING
window, so off-peer datagrams cannot stretch the wait past punch_timeout.

transport/udp: the punch keepalive treated every send error as fatal and broke
out of its loop permanently and silently. It holds a clone of the connected,
non-blocking data socket — exactly the socket whose transient conditions this
module defines and documents in is_transient_io. One ENOBUFS from a full wlan tx
queue or an ENETUNREACH during an AP roam killed the only thing holding the NAT
mapping open; the path recovers, video keeps flowing, and the stream dies later
when the idle timer expires the mapping during a static scene. Route it through
is_transient_io like every other send site in the file.

packet: adaptive FEC moved fec_percent live (host bands it 1..=50 while Welcome
advertises 10) but the receiver's per-block acceptance ceiling was computed once
from the negotiated percentage and never re-derived. Once FEC ramped, every
packet of a maximal block failed `total > max_total_shards`, the block never
accumulated a shard, the frame aged out, and the resulting loss drove FEC higher
still — large frames wedged at 100% loss exactly when FEC was meant to rescue
the link. Fixed on both sides, because hosts and clients update independently:
the sender clamps per-block parity to the ceiling the peer negotiated, and the
receiver sizes that ceiling from the whole clamp range rather than a stale
snapshot of it.

No wire bytes and no C ABI signature change; WIRE_VERSION and ABI_VERSION are
unchanged. Regression tests cover all three (the punch tests were confirmed to
fail without the fix).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 07:42:37 +02:00
enricobuehler 15d51bc0ff Merge remote-tracking branch 'origin/main' into land/sweep-all
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2026-07-20 00:46:41 +02:00
enricobuehler e9a4c4a601 feat(security): add a user-writable plugin ingest inbox for cross-account data
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The LocalService runner can't traverse the interactive user's profile the way
the old SYSTEM runner could — so a plugin can no longer read a file an app
running as *you* produced (the acute case: the Playnite exporter's library
JSON under %APPDATA%). Confirmed on-glass: as LocalService the glob finds
nothing and the profile is un-traversable.

Add the inverse of plugin-state: <config_dir>\ingest, granted BUILTIN\Users
Modify by plugins enable (disable reverts to inherited Users:RX). An
interactive-user app drops ingest\<plugin>\… and the de-privileged runner
reads it there — the one Users-writable carve-out in the otherwise
Users-read-only tree. SDK exports pluginIngestDir(name) to resolve it; on
Linux the systemd --user runner owns the config dir so same-user producers
write there with no grant.

Accepted tradeoff: the inbox is writable by any local user (trusted-single-
user model; it feeds only a LocalService runner). Consumers must treat ingest
data as lower trust than their own state.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 00:45:27 +02:00
enricobuehler fdbfa37e43 fix(cli): silence host capture/DPI/GPU startup noise on management subcommands
A plain `punktfunk-host plugins add …` printed the host's startup banner and
— on Windows — ran the win32u GPU-preference hook, whose DPI-awareness probe
emits a scary `SetProcessDpiAwarenessContext … "access denied"` WARN. None of
it is relevant to a package-manager command, and the WARN reads like a failure.

Gate both behind is_management_cli(): plugins / openapi / library /
detect-conflicts / driver / web / service-management verbs skip the banner and
the DXGI hook. `service run` (the SCM-launched host) is explicitly NOT
lightweight, so the hybrid-GPU ACCESS_LOST fix it depends on stays intact.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 00:45:27 +02:00
enricobuehler 73ec6ed9ef feat(security): give the de-privileged runner a writable plugin-state dir
The LocalService runner cannot write anywhere under %ProgramData%\punktfunk
(the config dir is Users-read-only), so a state-writing plugin's saveCache /
config-edit / first-run mkdir all fail EPERM — proven on-glass (rom-manager
only looked fine because its state dir was pre-created by an admin run and a
0-title reconcile skipped the write).

Add the one writable grant the model was missing, keeping the split crisp —
code dirs RX+WA, secrets R, and now a dedicated state root RW:

- plugins enable / build-scripting.ps1: create %ProgramData%\punktfunk  plugin-state and grant LocalService (OI)(CI)(M); disable revokes. Users stay
  read-only, so another non-admin still can't tamper with a plugin's launch
  templates.
- SDK: export pluginStateDir(name) -> <config_dir>/plugin-state/<name>. Same
  path on Linux (the systemd --user runner owns the config dir, writable with
  no grant), so plugins use one branch-free helper.

Plugins must persist under pluginStateDir(), not straight under the config dir.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 00:45:27 +02:00
enricobuehler 5cd6e8f572 docs: reflect the plugin-runner security tiers
- plugins: the Windows runner task runs as LocalService now, and
  public-registry names need --allow-public-registry
- automation + SDK README: connect()'s zero-config credential is the
  scoped plugin token; pairing administration and hook registration
  need an explicit PUNKTFUNK_MGMT_TOKEN opt-in

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 00:45:27 +02:00
enricobuehler 7b7231fdbe feat(security): gate public-registry plugin installs + sandbox the runner unit
Supply chain: resolvePackage() used to pass any punktfunk-plugin-* or
foreign-scope name straight to bun add — a typo or a squatted look-alike
on npmjs.org would install operator-privileged code. Only the @punktfunk
scope (pinned to the Gitea registry by the bunfig scope map) resolves by
default now; anything else throws with an explanation unless
--allow-public-registry is passed, and even then installs print a loud
warning. Removal never gates — uninstalling stays safe regardless of
origin.

systemd (user unit): free hardening for well-behaved plugins —
NoNewPrivileges, PrivateTmp, ProtectSystem=strict with ReadWritePaths=%h
(plugin state and download dirs under $HOME keep working), and
RestrictAddressFamilies=AF_UNIX AF_INET AF_INET6. Plugins writing
outside $HOME, and distros that restrict unprivileged user namespaces
for user units, are handled via a documented systemctl --user edit
drop-in.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 00:45:27 +02:00
enricobuehler 7fe07d0fa5 feat(security): enforce the unit-file trust rule on Windows too
fileIsSafe() returned true unconditionally on win32 ('ACL check is a
follow-up'), leaving the best-effort directory DACL as the only guard on
what the runner imports and executes. The follow-up: before importing a
unit, read its SDDL (Get-Acl via the full-System32-path powershell) and
refuse loudly — exactly like the Unix mode-bits path — unless the owner
is SYSTEM/Administrators/TrustedInstaller (or the account the runner
itself runs as, mirroring Unix's 'your own file is fine') and no other
principal holds a write-capable allow ACE (write/append data, EA/attrs,
DELETE, WRITE_DAC, WRITE_OWNER, generic write/all).

The SDDL verdict is a pure exported function with platform-independent
tests; unknown ACE shapes and unreadable ACLs fail closed. Inherit-only
ACEs (templates for children) and deny ACEs don't trip it.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 00:45:27 +02:00
enricobuehler 84c47cd0a7 feat(security): run the Windows plugin runner as LocalService, not SYSTEM
The PunktfunkScripting scheduled task ran operator-installed plugin code
as SYSTEM with -RunLevel Highest — any plugin defect was a full
compromise of the box. The principal is now NT AUTHORITY\LocalService
(minimal privileges, no password to manage, exists at boot, loopback
networking works), registered without RunLevel:

- installer: New-ScheduledTaskPrincipal -UserId 'LocalService'
- plugins enable: converges the principal idempotently (migrating tasks
  an older installer or a dev box registered as SYSTEM) BEFORE starting,
  then grants LocalService read — via icacls, full-System32-path — on
  exactly the two SYSTEM/Admins-DACL'd files the runner's connect()
  needs: the scoped plugin-token and the TLS-pin cert.pem. Never
  mgmt-token. plugins disable revokes the grants; plugins status now
  prints the task principal so the migration is verifiable.
- build-scripting.ps1 mirrors the convergence + grants on dev deploys.

The usage text also mentions the new --allow-public-registry gate that
lands with the supply-chain commit.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 00:45:27 +02:00
enricobuehler 9b5ca0eff3 feat(security): scope the plugin runner to a capability-limited bearer token
The scripting runner used to hold the console's full-admin mgmt-token — a
plugin defect could rewrite hooks.json (arbitrary command execution) or
administer pairing. The host now mints a second persisted secret,
plugin-token (PUNKTFUNK_PLUGIN_TOKEN), and require_auth grows a third lane
for it: loopback-confined like the admin token, but plugin_may_access
carves out /hooks (read AND write), everything under /pair, /native/pair,
/native/pending, client unpair DELETEs, and other plugins' ui-credential.
Everything a plugin legitimately does (status/library/events/sessions,
its own UI lease) is untouched.

The SDK's zero-config connect() now prefers PUNKTFUNK_PLUGIN_TOKEN /
plugin-token over mgmt-token, so plugins pick the scoped credential up
automatically; a script that genuinely needs the admin surface sets
PUNKTFUNK_MGMT_TOKEN explicitly. Old hosts without a plugin-token fall
back to mgmt-token unchanged. No OpenAPI change: the lane is auth-layer
only.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 00:45:27 +02:00
enricobuehler ecec7cc062 feat(deploy/windows): always deploy the plugin/script runner
`punktfunk-host plugins add/remove/list` forward to the bun runner, which on
Windows is resolved relative to the running exe (<exe-dir>\bun\bun.exe +
<exe-dir>\scripting\runner-cli.js). Only the installer ever laid that payload
down, so on a deploy-host.ps1 dev box — where the service runs out of
target\release — both paths are absent and the CLI bails with "the plugin
runner isn't installed". deploy-all.ps1 was host + web console only.

Add build-scripting.ps1: it mirrors CI (bun install --frozen-lockfile
--ignore-scripts + bun build src/runner-cli.ts --target=bun, gated on the same
`attempt=` sentinel that proves the dynamic plugin import stayed a runtime
import), then lays the bundle + scripting-run.cmd + the shared bun next to every
host exe it finds — the built one and whatever the PunktfunkHost service runs —
so it is correct on a dev checkout or an installed {app}. It stops a running
PunktfunkScripting first (a live runner holds bun.exe open) and does not
silently enable the opt-in task (-EnableTask to do so).

deploy-all.ps1 is now host -> web console -> runner, always, so the host binary
and the runner bundle never drift apart.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 00:45:27 +02:00
enricobuehler 1e8b267d93 Merge branch 'fix/vulkan-open-leak' into land/sweep-all 2026-07-20 00:43:19 +02:00
enricobuehler dafab58943 Merge branch 'fix/round1-highs' into land/sweep-all 2026-07-20 00:42:38 +02:00
enricobuehler 1dcba4dffa Merge branch 'fix/encode-medium-tier' into land/sweep-all 2026-07-20 00:42:32 +02:00
enricobuehler a784682d4c fix(client/net): split the receipt stamp from the pull + bleed standing latency
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The two-pair investigation (wired Mac clients stuck at a rock-steady
~18-19 ms "network" that survived the load ending and cleared only on
reconnect) exposed two structural gaps, one of measurement and one of
recovery:

- Receipt was stamped at the hand-off PULL (Swift nextAU, pf-client-core,
  Android decode loops), not at reassembly completion — so any client-side
  standing state between the reassembler and the pull read as NETWORK
  latency, undiagnosable from the HUD. ABI v9: `PunktfunkFrame`/`Frame`
  grow `received_ns`, stamped by `Session::poll_frame` as the AU crosses
  the session boundary. Every embedder now uses the core stamp; the Apple
  client keeps the pull instant as `AccessUnit.pulledNs` and shows the
  receipt→pull wait as its own "client queue" term (detailed HUD tier from
  2 ms + a `queue_p50` stats-log field). Decode stages keep their pull
  anchor on all platforms, so no historical stage shifts meaning.

- The jump-to-live detectors deliberately ignore anything under 6 queued
  frames / 400 ms behind — so a small, constant, loss-free elevation (a
  sub-frame standing backlog, or a stale clock offset after a wall-clock
  step/slew) is carried for the rest of the session. New third detector
  (`StandingLatency`, unit-tested ladder): window-MIN one-way delay
  ≥ 10 ms above the session floor with zero loss for ~4.5 s escalates
  gently — a free clock re-sync first (an applied re-sync re-bases the
  floor), then at most 3 flush+keyframe bleeds sharing the jump-to-live
  cooldown, then a loud disarm naming what it means. Loss windows reset
  the run: congestion belongs to FEC/ABR, not this detector.

Also: mid-stream re-sync apply/discard logs debug→info — they are the
forensic trail for the stale-offset case and were invisible in the field.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 23:38:11 +02:00
enricobuehler 134874b3c8 fix(client/windows): repair the v0.15.0 MSIX build — ARM64 feature leak + illegal XML comment
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Both MSIX matrix jobs failed at the v0.15.0 tag, for two unrelated reasons, both
introduced by this release. 0.13.0 and 0.14.0 shipped both packages; 0.15.0 shipped
neither.

ARM64 failed to BUILD. The PyroWave Windows un-gating (1ef0229b) moved `pyrowave-sys`
in pf-client-core out of `cfg(target_os = "linux")` into a general optional dependency
that pf-client-core's own `default = ["pyrowave"]` turns on. The ARM64 leg builds
`--no-default-features` precisely to skip it, but that only disables defaults for the
two packages named with `-p` — every internal edge kept inheriting them:
clients/windows -> pf-client-core, clients/session -> pf-client-core, clients/session
-> pf-presenter, and pf-presenter's own `default = ["pyrowave"]` -> pf-client-core.
So the vendored Granite C++ compiled on ARM64 and stopped where it always does:
muglm.cpp reaching for _MM_TRANSPOSE4_PS/_mm_storeu_ps, then
`simd.hpp:103 #error "Implement me."`.

Those three internal edges now pass `default-features = false`; the feature is enabled
only through an explicit chain (clients/session's `pyrowave` -> pf-client-core/pyrowave
+ pf-presenter/pyrowave, and pf-presenter's `pyrowave` -> pf-client-core/pyrowave), so
`--no-default-features` finally means what it says. Verified by feature resolution
rather than assertion — `cargo tree -i pyrowave-sys`:

  aarch64-pc-windows-msvc, --no-default-features -> not in the graph (was: present)
  x86_64-pc-windows-msvc,  default features      -> present
  x86_64-unknown-linux-gnu, default features     -> present

PyroWave is NOT dropped from the Windows client. Decode has always run in the spawned
punktfunk-session binary, whose own default keeps the feature on, and unification turns
it back on for the shared pf-client-core wherever that binary is in the build (x64,
Linux). The shell only ever offered "pyrowave" as a codec preference string — it holds
no decoder and never called one, so linking the C++ into it was dead weight even on x64.

x64 built fine and failed at PACKAGING: `makepri new` rejected the manifest with
PRI191 "Appx manifest not found or is invalid" / malformed comment syntax. The console
tile added in 2508b720 documented its flag inside an XML comment, and XML forbids `--`
anywhere in a comment body, so the literal flag spelling made the whole manifest
unparseable. Reworded, with a note to keep the next person from reintroducing it.
Confirmed by parsing both revisions after template substitution: the tagged manifest
fails at line 63 col 9, this one parses.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-19 23:20:29 +02:00
enricobuehler 134fba1424 fix(inject): heap the SwDeviceCreate callback context; stop latching a pad slot on a failed create
Two medium findings from the round-1 sweep, each applied to both siblings.

- create_swdevice stack-allocated the SwCreateCtx that the async PnP completion
  callback writes through (result + up to 127 u16 of instance id) and then
  SetEvents. The wait is bounded at 10s, so on a wedged-PnP timeout the callback
  can still be PENDING: the frame is popped, the input thread reuses that stack,
  and a late callback corrupts it and SetEvents an already-closed (possibly
  recycled) handle. The context is now heap-allocated and reclaimed only where
  the callback provably ran; on the timeout path the box is deliberately leaked
  and the event left open, so a late write always targets live memory. Costs a
  one-off ~264 B + one HANDLE on that rare path. Applied to the DualSense path
  and its XUSB sibling in gamepad_windows.rs.

- Ds4WinPad::open swallowed a create_swdevice failure into a WARN and returned
  Ok with no devnode. PadSlots::ensure then stored Some(pad) AND called
  gate.on_success(), so the slot short-circuited on is_some() forever and the
  capped-backoff retry that exists precisely to self-heal a transient PnP failure
  never ran — the game saw no controller for the rest of the session unless the
  client unplugged the pad. Now propagates, matching the XUSB sibling. Same fix
  applied to steam_deck_windows.rs.

Windows .173: pf-inject 53/0. Linux .21: pf-inject 74/0 (8 ignored).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-19 23:19:19 +02:00
enricobuehler fe4af1761e fix(capture): stop stranding a PipeWire buffer on a caught panic; invalidate the PyroWave CSC on ring recreate
Two medium findings from the round-1 sweep.

- The `.process` callback dequeued a buffer INSIDE its `catch_unwind`, and every
  requeue site was inside too. `newest` is a raw pointer with no Drop, so any
  caught panic (update_cursor_meta / consume_frame) unwound past all three
  requeues and permanently stranded that buffer. Once the stream's fixed pool
  drained, `dequeue_raw_buffer` returned null every call and capture silently
  wedged while still reporting negotiated/active — defeating the very
  catch_unwind that was meant to keep a panic survivable. The drain loop now runs
  OUTSIDE the catch (dequeue/queue are non-panicking C FFI pointer ops) and
  `newest` is requeued exactly once after it, on every path: normal,
  corrupted-skip, or caught panic.

- `recreate_ring` invalidated `video_conv` and `hdr_p010_conv` but not
  `pyro_conv`. That converter is mode-baked — BgraToYuvPlanes selects entirely
  different shaders and output formats for SDR (8-bit BT.709 → R8/R8G8) vs HDR
  (scRGB→PQ BT.2020 → R16/R16G16) — and `ensure_pyro_conv` only builds when None,
  so a display_hdr flip reused the stale SDR converter against a freshly
  HDR-formatted pyro ring, corrupting every frame. Reachable at the documented
  "Downgrade point D": a PyroWave session with client_10bit=true that opens on a
  box where HDR can't enable, then flips once the display comes up.

Linux .21: pf-capture 1/0. Windows .173: `cargo check -p pf-capture` clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-19 23:16:25 +02:00
enricobuehler 26ff005e70 fix(zerocopy): error-path leaks, exception-safe fence wait, odd-height NV12 overrun, worker reaper deadline
Seven medium findings from the round-1 sweep, all in pf-zerocopy. Adjudicated
against source; all zero-copy-preserving (no GPU→CPU→GPU roundtrip introduced).

- import_src (vulkan.rs) leaked a VkBuffer + VkDeviceMemory + dup'd fd on every
  fallible step before the success-only src_cache.insert. A failed import is
  survived by the worker and RETRIED by the caller every frame, so this leaked
  per frame for the worker's whole lifetime. Now owns the dup fd via OwnedFd
  (closes on early return until Vulkan consumes it at allocate_memory) and
  destroys the buffer + frees memory on each error path.

- ensure_dst destroyed the old exportable buffer and nulled self.dst BEFORE
  building the replacement, so a failed rebuild both dropped the working buffer
  and leaked every object the partial rebuild created (raw ash handles, no Drop;
  VkBridge::drop only frees the live self.dst). Now builds fully, unwinds each
  error locally, and swaps only on success.

- The submit→wait→reset sequence in import_linear_nv12 / import_linear `?`-ed out
  of wait_for_fences BEFORE reset_fences on a TIMEOUT/DEVICE_LOST, leaving the
  shared self.cmd PENDING and self.fence IN-USE while the caller retries on the
  same bridge (and ensure_dst later destroys dst.buffer assuming nothing is in
  flight). Now drains the GPU (device_wait_idle) and resets the fence before
  propagating — fixing the reported ensure_dst UAF at its source.

- copy_pitched_nv12_to_buffer writes height.div_ceil(2) chroma rows into a UV
  plane sized at height/2, so an odd height overruns by one uv_pitch row (OOB
  device write / CUDA_ERROR_ILLEGAL_ADDRESS). Added the even-dimension guard to
  import_linear_nv12, matching Nv12Blit/Yuv444Blit.

- sweep_reaper only reaped already-exited workers, so a worker wedged inside a
  driver call lingered forever holding its CUcontext + BufferPool (hundreds of MB
  VRAM). Now force-kills a child parked past REAPER_KILL_DEADLINE (20s).

Compile + tests green on Linux .21 (RTX 5070 Ti): pf-zerocopy 17/0. The error
paths themselves are not fault-injected; the fixes are structural.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-19 23:10:06 +02:00
enricobuehler 986402f731 fix(inject,zerocopy,capture): teardown deadlock, GL→CUDA copy race, cursor-meta OOB read
The three high-severity defects from the round-1 sweep of pf-inject /
pf-zerocopy / pf-capture (adjudicated against source — all 7 reported criticals
in these crates downgraded; these were the real highs).

- pf-inject steam_gadget: `SteamDeckGadget::drop` set `running=false` then joined
  the control thread, which spends steady state parked in a blocking, no-timeout
  `EVENT_FETCH` ioctl that only tests `running` at its loop top. The flag never
  reaches it, closing the fd can't wake an in-flight ioctl (the syscall holds a
  file reference, and the fd is shared via Arc by the very threads being joined),
  so the join hung — and it runs on the session input thread via
  `PadSlots::sweep`, driven by the client's `active_mask`, so a remote peer
  clearing its pad bit could freeze all session input. Now wakes the parked
  threads with SIGUSR1 (no-op, non-SA_RESTART handler → the ioctl returns EINTR
  and the loop exits), retried until each reports done and bounded (~1s).

- pf-zerocopy cuda: the GL→CUDA "sync point" was never established for the copy.
  `cuGraphicsMapResources`/`UnmapResources` were issued on the NULL stream, but
  the D2D copy runs on `copy_stream()`, a `CU_STREAM_NON_BLOCKING` stream exempt
  from implicit NULL-stream ordering — and the GL de-tile/CSC that produced the
  texture ends with only `glFlush` (no fence). So the copy could race ahead of
  the not-yet-retired GL draw: intermittent stale/torn frames under GPU load, on
  the default NVIDIA capture→encode path. Map, copy, and unmap now share
  `copy_stream()`, so map's device-side guarantee orders the GL work before the
  copy. Zero-copy preserved (no GPU→CPU→GPU roundtrip).

- pf-capture cursor meta: `update_cursor_meta` trusted three producer-written
  fields (bitmap_offset, pixel offset, stride) with no bound against the metadata
  region, driving OOB pointer arithmetic and an oversized `from_raw_parts` — an
  OOB read that SIGSEGVs inside the PipeWire `.process` callback (uncatchable by
  the surrounding `catch_unwind`). Switched to `spa_buffer_find_meta` to obtain
  the region's real `size` and validate every offset with checked arithmetic
  before each deref/slice, mirroring the fd-length guard the main frame path
  already applies.

Compile + existing tests green on Linux .21 (real RTX 5070 Ti): pf-inject 74/0,
pf-zerocopy 17/0, pf-capture 1/0. The gadget deadlock path only executes on a
SteamOS host with raw_gadget/dummy_hcd (not reproducible on the CachyOS box), so
that fix is reasoned + compile-verified, not runtime-exercised.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-19 22:53:15 +02:00
enricobuehler 28491acf2a fix(encode): unwind Vulkan Video open failure instead of leaking every prior object
VulkanVideoEncoder::open_inner creates ~20 Vulkan objects across ~15
fallible steps, but all cleanup lived in the encoder's Drop — which only
runs once the value exists at the final Ok(Self). Any earlier ?/bail!
leaked everything built so far (a VkDevice + GPU memory per retried
open, and this backend is the default encode path on AMD/Intel Linux
hosts where open can fail transiently).

Factor the entire teardown sequence — unchanged — into a VkTeardown
guard whose Drop destroys any prefix of the build (vkDestroy*/vkFree*
are defined no-ops on VK_NULL_HANDLE): open_inner mirrors each object
into the guard as it is created and disarms it only at Ok(Self); the
encoder's own Drop rebuilds one from its fields, so both paths share
one sequence and cannot drift. make_frame now builds in place into a
guard-parked null Frame so a mid-build failure unwinds its partial
handles too, and make_video_image / vk_util::make_plain_image (also
used by the PyroWave backend) / build_parameters_h265 no longer leak
their own partially-created objects on failure.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 22:15:44 +02:00
enricobuehler b0fbb80fd5 fix(encode): key the PyroWave plane-import cache on the capturer's ring generation
Completes the partial fix from the previous commit. The Windows PyroWave backend
caches its imported plane images keyed on the D3D11 texture's COM address, and
holds no reference on that texture — so once the capturer recreates its ring,
those addresses can be handed straight back out by the allocator and a
pointer-keyed cache hit returns an image bound to a texture that no longer
exists. Adding the extent to the key ruled out same-address-different-size
aliasing, but a recycle at identical dimensions still aliased.

The capturer already tracks exactly the value needed: `generation`, bumped on
every ring recreate. Plumbed it onto `PyroFrameShare` and the encoder now
flushes every cached import when it changes, which makes cache identity
independent of allocator behaviour rather than a bet against pointer reuse.

Validated on the RTX box: `pyrowave_win_smoke` (forced with `--ignored`, the
only test that actually exercises this path on real hardware) passes all ten
configurations — 1024²/720p/1080p/1440p across SDR/HDR and 4:2:0/4:4:4 — with
correct decoded chroma means, so the steady-state cache-hit path still works.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-19 21:45:14 +02:00
enricobuehler 6f52397342 fix(encode): bound NVENC async pipelining by the capturer's texture ring
The Windows direct-NVENC backend registers and encodes the capturer's textures
IN PLACE (no CopyResource), so how deep it may pipeline is a property of the
CAPTURER, not of the encoder. It was bounded only by `async_inflight_cap()` —
`PUNKTFUNK_NVENC_ASYNC_DEPTH`, default 4, clamped to the output-bitstream pool
— which consults nothing about the capturer, while the comment at the
backpressure loop claimed it "keep[s] in-flight depth within the capturer's
texture ring". It never did.

The IDD-push capturer rotates `OUT_RING = 3` per delivered frame with no regard
for encode completion (its own invariant note says OUT_RING(3) > max
pipeline_depth(2)). With the default async depth of 4 the encoder can therefore
still be reading a texture the capturer has already handed out again and
overwritten: torn or mixed frames. It is visual corruption rather than UB, so it
fails silently and intermittently — the worst shape to diagnose from a field
report.

Adds `Encoder::set_input_ring_depth`, reported from `Capturer::pipeline_depth`,
and bounds the async backpressure loop by `min(async_inflight_cap(), depth)`.
For IDD-push that yields 2, matching the capturer's stated contract; backends
that copy their input, or are synchronous, ignore it.

Wired at ALL THREE encoder-creation sites (initial open, stall/resize rebuild,
ABR rebuild) and forwarded through `TrackedEncoder` — this crate has a
documented trap where an unforwarded defaulted trait method silently no-ops
through that wrapper, which has already bitten the direct-NVENC work once and
the wire-chunking probe once.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-19 21:42:53 +02:00
enricobuehler a38adad943 fix(encode): bound GPU waits, validate encode status, repair command-buffer and cache invariants
Five of the nine medium findings from the pf-encode sweep. The remaining four
need cross-crate plumbing or an unwind refactor and are deliberately left out.

- vulkan_video `enqueue` waited on the backpressure fence with `u64::MAX`. That
  wait runs ON the host encode thread — the same thread the stall watchdog's
  `reset()` would run on — so a wedged GPU parked the one thread that could
  recover the session: no error, no reset, and teardown blocking on the join.
  This is the DEFAULT encode path for AMD/Intel Linux hosts (both shipped build
  recipes enable `vulkan-encode` and `vulkan_encode_enabled()` defaults true).
  Now bounded by ENCODE_FENCE_TIMEOUT_NS with expiry surfaced as an error.

- vulkan_video `import_cached` evicted a cached dmabuf import and destroyed its
  image/view/memory with no fence wait, while up to `ring_depth - 1` submitted
  frames may still reference it — a GPU-side use-after-free. `Drop` and `reset`
  both idle first; this was the one unguarded destroy. Now idles before the
  eviction loop, guarded on the length test so the steady state pays nothing.

- vulkan_video `read_slot` never asked for the encode's operation status, so a
  FAILED encode was indistinguishable from a successful one and its feedback
  was read as if it described real bitstream. Now requests WITH_STATUS_KHR and
  refuses anything that is not COMPLETE.

- linux/pyrowave `encode_frame` opens its recording window early and has six
  fallible steps inside it; every one returned with `cmd` still RECORDING, and
  nothing repaired it (one `begin_command_buffer` in the file, and neither
  `reset()` nor `Drop` touches `cmd`), so the next frame called `begin` on a
  recording buffer — invalid usage. `submit` now resets the buffer on error;
  legal on all these paths since the pool carries RESET_COMMAND_BUFFER and the
  buffer is not pending.

- windows/pyrowave `encode_frame` ignored `frame.width`/`height` and imported
  planes at the encoder's configured extent, so a ring recreate at a new mode
  (the IDD capturer does this autonomously on a confirmed descriptor change)
  read the planes under a stale VkImageCreateInfo. Added the size guard its QSV
  and AMF siblings already carry, and keyed the plane cache on
  (address, width, height) so a recycled COM address cannot resurrect an import
  of a different size. NOTE: a recycle at the SAME size is still theoretically
  possible; the complete fix keys on the capturer's ring generation and needs
  that plumbed onto `PyroFrameShare`.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-19 21:34:16 +02:00
enricobuehler b22d0da75b fix(encode): port the RFI taint sweep to Vulkan Video, close the QSV sweep hole, bounds-check encode feedback
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Three defects from the pf-encode sweep, each adjudicated against source.

- Vulkan Video never received fecbec2d's taint sweep (it was carved out one
  commit later). `pick_recovery_slot` accepts any resident slot whose wire is
  below the CURRENT loss start, but "resident and older than this loss" is not
  "the client decoded it": after an earlier loss [a,b] recovered at wire r,
  everything in [a, r-1] is undecodable at the client — the lost frames plus
  every frame that predicted through the gap — and those wires stay eligible
  until the 8-slot ring rolls them out. A later loss could therefore anchor on
  one and ship it tagged `recovery_anchor`, which is the client's definitive
  re-anchor signal (punktfunk-core/src/reanchor.rs): the host lifts the client's
  post-loss freeze onto a picture built from a reference it never had. Swept
  before anchor selection, matching AMF/QSV.
  `slot_wire` is blanked and `slot_poc` deliberately is NOT: `slot_poc` feeds
  `build_h265_rps_s0`, which must keep naming every physically-resident DPB
  picture or a conforming decoder evicts them and the anchor then references a
  picture the client already dropped.

- QSV's sweep was incomplete, and in its MODAL case. `ltr_slots` mirrors the
  hardware DPB, but nulling an entry issues no VPL call — the frame stays marked
  long-term until that LongTermIdx is re-marked or an IDR flushes it (amf.rs
  states this verbatim). The rejection loop iterates the post-sweep mirror and
  only rejects `Some` slots, so it silently skipped the single entry the sweep
  exists to distrust, leaving the recovery frame free to predict from it. With
  NUM_LTR_SLOTS=2 the "exactly one slot swept" case is the common one, and the
  two existing tests cover only the both-survive and both-swept cases. Taint is
  now recorded in `ltr_tainted` with the FrameOrder left in place, so anchor
  selection and the queued-force guard skip it while the rejection list still
  names it.

- `read_slot` built a slice from the driver-reported (offset, bytes-written)
  encode feedback with no validation against `bs_size`, so a driver reporting a
  range outside the bitstream buffer produced an out-of-bounds read shipped
  straight onto the wire. Checked in u64 (so the add cannot wrap) before
  `map_memory`, so the error path has no unmap to unwind.

Adds `taint_sweep_excludes_slots_from_an_earlier_loss` covering the two-loss
case the existing single-loss test does not reach.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-19 21:18:17 +02:00
enricobuehler d398e2296f chore(release): bump workspace version to 0.15.0
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MINOR, not patch: 44 commits since v0.14.0 split 21 features / 19 fixes, and
/api/v1 gained the per-scanner library-toggle endpoints (additive, already
regenerated into api/openapi.json by c2bba134). sdk-publish pushes this version
to consumers, so a patch bump would understate a new API surface to anyone
pinning ~0.14.

Headline work is the desktop clients drawing level with the Apple revamp: the
Windows client picked up settings parity, a findable console UI in the header,
the shared clipboard (with a per-host toggle), PyroWave decode in the codec
picker, and D3D11VA-first decode + HDR pass-through on Intel; the Linux GTK4
client got the same category-map settings rebuild. Apple landed the intent-based
presenter rebuild and the Dynamic Island redesign. Also: the punktfunk-host
plugins CLI, per-scanner library toggles in the console, and PyroWave raw-dmabuf
zero-copy capture on the Linux NVIDIA host.

Notable fixes: LTR-RFI loss recovery under sustained loss, two encode teardown
memory-safety holes, the audio first-open retry that was leaving sessions
silent, and the GameStream stream-marker announcement on the compat plane.

Every workspace crate is on version.workspace = true, so this stayed a one-line
bump plus the lock sync. (fec-rs, pf-driver-proto, usbip-sim, the Windows driver
crates and pf-vkhdr-layer are deliberately versioned independently and stay put.)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-19 20:57:58 +02:00
enricobuehler f9668b16a1 fix(encode): NVENC partial-init session leak + three backend-parity gaps
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All four found in the pf-encode quality sweep and verified against source.

- NVENC partial-init leak (BOTH platforms, high): `init_session` publishes
  `self.encoder` — and on Windows charges LIVE_SESSION_UNITS — *before* its
  remaining fallible steps (bitstream buffers; on Linux also the input-surface
  alloc and `register_resource`). A failure there left a live session with
  `inited == false`, and every guard on the re-init path keys off `inited`, so
  the next submit skipped teardown and overwrote `self.encoder`: the session
  leaked permanently toward the driver's per-process cap, and its budget units
  never returned, progressively starving parallel-display admission. `teardown`
  already keys off `encoder.is_null()` rather than `inited`, so it cleans up
  exactly this half-built state — it just was never called. Now invoked on the
  `init_session` error path on both platforms.

- `can_encode_10bit` asked the wrong backend (medium): it resolved via
  `linux_auto_is_vaapi`, which ignores `encoder_pref`, while `can_encode_444`
  and `open_video` honour it. On a host that forces a backend (e.g.
  `encoder_pref = "vaapi"` on an NVIDIA box) the probe answered for NVENC while
  the session opened VAAPI, so the negotiated bit depth — and the HDR/SDR colour
  label derived from it — described a backend that never ran. Now uses the same
  `linux_zero_copy_is_vaapi` mirror, and `linux_auto_is_vaapi` carries a warning
  that it resolves the `auto` case only and is not a dispatch mirror.

- Linux software arm ignored SW_BITRATE_CEIL (low): the Windows arm clamped
  openh264 to 100 Mbps, the Linux arm passed the full negotiated rate. The
  constant is now module-scope so both arms share one value.

- QSV/AMF env-parity (low): `PUNKTFUNK_IR_PERIOD_FRAMES` was a no-op on QSV
  despite the comment claiming parity with AMF, and `PUNKTFUNK_NO_QSV_LTR` /
  `PUNKTFUNK_INTRA_REFRESH` had dropped AMF's `trim()` and `yes`/`on` spellings,
  so a value with stray whitespace silently did nothing on Intel while the same
  value worked on AMD.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-19 20:47:55 +02:00
enricobuehler 04e4394ee0 fix(encode): close the two teardown memory-safety holes in the reset paths
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Both surfaced in a post-refactor quality sweep of pf-encode and were then
verified against the source (and, for pyrowave, against the C side).

- PyroWave (BOTH platforms): `reset()` destroyed the encoder and, when the
  rebuild failed, returned `false` leaving `pw_enc` pointing at the freed
  object — `Drop` then destroyed it a second time. `pyrowave_encoder_destroy`
  is a plain `delete` (pyrowave_c.cpp:1184, which also reads `encoder->device`
  afterwards) with no null check, so this is a real double free. The failure
  branch is not vacuous: the rebuild fails when the device is lost/OOM, which
  is exactly the state that makes the stall watchdog call `reset()` in the
  first place, so the host corrupts its heap on the path that runs when things
  are already going wrong. Now nulls `pw_enc` before the fallible create,
  publishes only on success, and null-guards both `Drop` and `encode_frame`
  (the Windows `Drop` already guarded `sync` this way).

- QSV: `reset()` dropped `pending` — each entry owning the `Box<BsBuf>` the
  runtime writes into asynchronously — BEFORE `MFXVideoENCODE_Close` aborted
  those operations, so the VPL runtime could write into freed heap. The
  preceding drain is best-effort and bails on the first `Err`, i.e. precisely
  the wedged-encoder case that triggers the reset. Fixed by ordering: Close,
  then clear. The full-teardown path was already correct (`Inner` declares
  `session` before `pending`, and fields drop in declaration order).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-19 20:07:57 +02:00
enricobuehler 9296e1bed7 feat(client/linux): preferences at 830 px — category tabs in the header bar
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AdwPreferencesDialog parks its view switcher in a bottom bar whenever the
dialog is narrower than 110pt × page count (≈ 733 px for our five pages),
and the default float width (~640 px) is always under that — so the tabs
could never reach the header. 830 px puts them there for good (the tabbed
look the Apple and Windows clients share) with margin to spare, and gives
the caption-bearing rows room to breathe. A window too small to grant the
width still collapses the switcher to the bottom bar on its own.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 20:00:21 +02:00
enricobuehler c2bba13405 feat(host/web): per-scanner library toggles in the console
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Every installed-store scanner (Steam; Lutris+Heroic on Linux; Epic/GOG/
Xbox on Windows) was hardwired on. New library-scanners.json persists the
operator's disabled set (default all on; absent/malformed = all on);
all_games() gates each provider, so disabling one hides its titles from
every surface (console grid, native clients, GameStream app list, launch
resolve). GET /library/scanners lists this platform's scanners + state;
PUT /library/scanners/{id} toggles and emits library.changed — admin lane
only (the cert allowlist's exact-path /library match keeps both off the
LAN surface). The console's Library page grows a "Game sources" card with
one chip per scanner (platform-shaped by the API), EN+DE strings, story.
The scanners are slated to become plugins; the stable per-scanner ids are
the migration seam.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 19:58:05 +02:00
enricobuehler 940a260506 fix(host): retry the audio first-open instead of running the session silent
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Session start is peak endpoint churn on Windows — the virtual-display
attach and the wiring plan's own IPolicyConfig default flips race the
first WASAPI activate, which then fails transiently (IAudioClient
0x80070002, endpoint mid-re-registration) — and a first-open failure
killed audio for the WHOLE session: wasapi_cap's capture thread sent
the error through the ready handshake and exited, and the native
plane's audio thread returned instead of entering its reopen loop
(each layer's comment claimed the other retried; neither did).

Two-layer fix: the WASAPI capture thread gives the first open three
attempts a second apart before failing the handshake, and the native
audio thread treats a failed first open like a mid-session capture
death — it enters the existing reopen-with-backoff loop, so audio
starts a few seconds late instead of never. The GameStream plane gets
the WASAPI-level retry for free.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 19:37:03 +02:00
enricobuehler 7084ebf78d feat(client/linux): settings revamp on the Apple category map + parity pieces
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One page of everything becomes the cross-client map (the Apple 2026-07
revamp, same shape the Windows client just adopted): General / Display /
Input / Audio / Controllers pages with per-field captions, dynamic where the
meaning depends on the selection (touch mode, resolution, codec). About
stays in the primary menu per GNOME convention; settings search is on.
Combo-row captions are deliberately ONE line — a wrapped subtitle's natural
width crushes the selected-value label into an ellipsis.

New controls, all with existing plumbing: 10-bit HDR (hdr_enabled was
advertised but had no UI), PyroWave in the codec picker (preference-only,
Linux decodes it), a detected-controllers list, auto-wake on connect — gated
at the AppMsg::WakeConnect entry (off: no packet, no wake-and-wait fallback;
the card menu's explicit Wake stays), invert scroll (session plumbing landed
with the Windows parity series), and the GPU + audio endpoint pickers, fed
by a startup worker-thread probe (AppModel::probes) and hidden while empty.

The screenshot harness gains PUNKTFUNK_SHOT_SETTINGS_PAGE to open the
capture on a specific page.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 19:32:58 +02:00
enricobuehler 40c2f68231 feat(client): device-pick plumbing — GPU enumeration + audio endpoint targeting
The Settings GPU pick existed (adapter → PUNKTFUNK_VK_ADAPTER) but no Linux
shell could enumerate anything to pick: the GTK shell deliberately links no
Vulkan. pf_presenter::vk::list_adapters() reads the physical devices'
marketing names (no surface, discrete first, deduped — the name is the whole
match key in pick_device), surfaced as `punktfunk-session --list-adapters`.

Audio gets the same treatment for the new speaker_device/mic_device settings
(PipeWire node.name; empty = default): session main maps them onto
PUNKTFUNK_AUDIO_SINK/SOURCE — a hand-set env still wins, like the adapter —
and the playback/mic streams pass them as `target.object` (raw key: the
keys::TARGET_OBJECT constant is feature-gated on a newer libpipewire than we
require). pf_client_core::audio::devices() is the registry roundtrip the
pickers read, exposed for debugging as `punktfunk-session --list-audio`.
The WASAPI leg (Windows endpoint IDs) is still to come; the fields are
ignored there.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 19:32:38 +02:00
enricobuehler 8fe90a8a4b fix(client): clipboard poll cadence was never applied (and CI clippy)
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POLL was dead: the local clipboard was re-read once per inbound event wait
(<=120 ms) instead of on its own 400 ms cadence, so the constant documenting
the interval described something the code did not do. Give it a deadline of
its own -- the event wait is short because it bounds teardown latency, which
is no reason to hammer the Win32 clipboard eight times a second while the
user is copying in another app.

Build State in one expression while here, and note for next time: CI runs
clippy as --workspace --all-targets -- -D warnings, so a scoped run without
-D warnings (what I did) does not reproduce it.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 19:22:24 +02:00
enricobuehler cac23b7a05 feat(client/windows): console UI in the header, one Edit dialog per host
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Three related bits of the same cleanup:

- The console UI moves from a card in the page body to a button in the
  header row, beside Add host / Shortcuts / Settings. It also opens the
  console's OWN host view now (bare --browse) rather than diving straight
  into one host's library, which is what the card did -- the couch
  counterpart of this page, not a shortcut past it.
- spawn_browse / open_console take an Option target to express that.
- The per-host overflow menu collapses: rename and the two clipboard labels
  become one Edit dialog carrying every per-host property, mirroring the
  Apple client's add/edit sheet (name, address, port, Wake-on-LAN MAC,
  share clipboard). A menu item per field read as clutter and buried the
  entries that matter.

Cleared fields mean leave-as-is rather than erase, except the MAC, which is
legitimately clearable.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 19:06:06 +02:00
enricobuehler 2508b72062 feat(client/windows): make the console UI findable, and launchable on its own
Two problems, one feature. The gamepad/couch UI existed but you had to
already know it was there:

- On the hosts page its card only rendered when a controller was CONNECTED,
  so with no pad plugged in there was no visible entry point at all -- the
  only other door being a per-host overflow menu behind a "..." nobody
  opens. The card now always shows, with copy that adapts to whether a pad
  is present, so the feature is findable before you own the hardware.
- There was no way to start it directly. An HTPC or TV box wants the couch
  interface as its first screen, not the desktop shell. "punktfunk-client
  --console" now hands straight off to it (fullscreen unless --windowed),
  which covers shortcuts, Steam entries, autostart and Task Scheduler.

The Start-menu tile needs its own executable: an MSIX <Application> cannot
pass arguments to a full-trust exe, so "punktfunk-client.exe --console" is
not expressible there. punktfunk-console.exe is a ~20-line hand-off to the
session binary's browse mode, staged into the package and given its own
tile ("Punktfunk Console").

Nothing new is implemented behind either door: a bare "--browse" was
already a complete standalone client (host list, discovery, PIN pairing,
settings, Wake-on-LAN, library). It just had no front door.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 19:06:06 +02:00
enricobuehler aa45757a72 feat(client/windows): per-host clipboard toggle
The bridge landed always-on whenever the host permitted it; sharing a
clipboard is a trust decision about a specific host, so it needs to be
opted into. Mirrors the Apple client's per-host model
(StoredHost.clipboardSync, "Share clipboard with this host") rather than a
global switch: KnownHost::clipboard_sync, toggled from the host card's
overflow menu, default off.

The session binary resolves the stored flag itself in session_params, so a
direct connect and the console's own launches honor the same decision
without every caller having to remember to pass it.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 19:06:06 +02:00
enricobuehler cab6350723 feat(client): shared clipboard on Windows
The protocol half has been in punktfunk-core since the clipboard work
landed -- the per-session fetch task, plus clip_control/clip_offer/
clip_fetch/clip_serve/next_clip on NativeClient -- but only the Apple
client ever drove it, through the C ABI. The Windows and Linux clients link
the core directly and simply never wired it, so copy-paste between host and
client worked on a Mac and nowhere else.

This adds the missing half: the OS-clipboard bridge, on its own session
thread beside the audio one.

Local -> remote stays lazy by construction, as the design asks: a
GetClipboardSequenceNumber poll spots a local copy and we announce only the
FORMAT LIST; bytes are read when (and only when) the host actually pastes
and sends a FetchRequest.

Remote -> local is EAGER in this first cut, which is a deliberate deviation
worth naming. macOS gets laziness free from NSPasteboardItemDataProvider;
the Windows equivalent is delayed rendering, which needs a clipboard-owning
window running its own message pump. So we fetch on the offer and place real
bytes under a 4 MB cap -- text always crosses, a large image is skipped
rather than pulled for a paste that may never come. Delayed rendering lifts
the cap later.

Echo suppression is the design's Windows rule verbatim (capture the
sequence number right after our own SetClipboardData); without it every
copy ping-pongs between the machines forever. Content marked
ExcludeClipboardContentFromMonitorProcessing -- what password managers set
-- is never announced and never served.

Text and PNG for now. Apps that publish only CF_DIB need the conversion the
host already has. Linux keeps a stub: the bridge itself is
platform-neutral and will drive a data-control seam unchanged.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 19:06:06 +02:00
enricobuehler a042dc2850 fix(client/windows): settings combos render blank until touched
The section-switch key was moved onto the scroll_view's direct child during
the parity restructure, which silently disabled it: ScrollView::children()
is Children::PositionalSingle, reconciled positionally with keys ignored.
The column was therefore reused across section switches, diffing one
section's controls into another's -- which re-sets a reused ComboBox's items
(clearing WinUI's selection) but skips selected_index whenever the two
sections' values compare equal, so every combo rendered empty until changed.

Put the keyed column back inside a panel's child list, where the keyed diff
path actually runs and the switch remounts. This is the same bug the
original code carried a comment about; the comment now names the
PositionalSingle trap that makes the key placement load-bearing.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 19:06:06 +02:00
enricobuehler 67d2964db9 fix(client/windows): render the settings category title in the content column
NavigationView.Header carries WinUI's own left inset -- the reactor exposes
it as a string prop, so the template's padding is not ours to move, and the
title sat visibly right of the cards beneath it. Render the title as the
first element of the content column instead, where it shares the cards'
left edge by construction.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 19:06:06 +02:00
enricobuehler 344618e1f0 fix(client/windows): flush the settings headings with the cards below
The shared section() helper carries a 2px left inset -- right for the
hosts/licenses lists it was written for, but in Settings it left every
sub-section heading hanging one nudge right of its card's edge. Use a
settings-local heading pinned flush left, and drop the same inset from the
footer notes, so heading, card and note all share one left edge.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 19:06:06 +02:00
enricobuehler 51f7ff1b3f feat(client/windows): invert scroll direction
The Apple client's toggle, wired through the shared session presenter:
Settings::invert_scroll -> SessionOpts -> Capture, applied at the single
seam where wheel deltas enter (before accumulation, so the fractional
remainders stay consistent with what was actually sent).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 19:06:06 +02:00
enricobuehler 7a1809547b fix(client/windows): left-align setting captions, drop the width cap, add auto-wake
Three follow-ups to the parity sweep:

- Captions read centred: a TextBlock defaults to Stretch alignment, so the
  MaxWidth cap left it floating in the middle of the leftover width instead
  of sitting under its control. Pin them (and the footers) Left.
- The settings column kept the shared page() 640px cap, which -- next to the
  NavigationView pane spending the left third -- squeezed the cards into a
  narrow ribbon. Drop the cap here.
- Auto-wake on connect (the Apple client's toggle) is now a setting rather
  than unconditional behavior. Default on, which is what it did before.
  Gating the flow's ENTRY, not its packet sends: with it off a failed dial
  just fails, instead of showing a "Waking..." wait that would never send a
  packet to end itself. The explicit "Wake" host-card menu action is
  deliberately NOT gated -- that is the user asking directly.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 19:06:06 +02:00
enricobuehler 72583b272e feat(client/windows): settings parity with the Apple client's revamp
Adopt the Apple client's 2026-07 settings structure so the two desktop
clients read the same way. Category map is now theirs verbatim -- General
(session/app behavior), Display (everything about the picture), Input,
Audio, Controllers, About -- which moves four things: statistics and the
game-library toggle out of Video/About into General, controllers out of
Input into their own category, and the codec/bitrate/HDR/decoder controls
out of the old Windows-only "Video" tab into Display, where Apple keeps
them. Sub-section headers (Resolution / Quality / Decoding / Host output)
mirror their Sections, as do the two "applies from the next session"
footers.

Every field now carries its explanation directly under it instead of only
in a hover tooltip -- the same move Apple made, for the same reason. The
old comment here argued against prose in the card because a paragraph
ABOVE a control reads as its label; that holds, so the caption goes below,
which is what Apple does and what Windows Settings itself does. Wording is
shared verbatim wherever a setting means the same thing on both platforms.
Where behavior differs the text stays Windows-specific -- notably the
forwarded-controller picker, where Apple forwards one pad as player 1 and
this client forwards every controller as its own player.

Two fixes fell out of the sweep: the decoder picker never offered D3D11VA
even though the chain accepts it (and 40030e90 made it Intel's default), and
settings opened on Display rather than the first sidebar item.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 19:06:06 +02:00
enricobuehler 1ef0229bd9 feat(client/windows): PyroWave decode + surface it in the GUI codec picker
The decoder was gated to Linux because, when it landed, the Windows client
still had its own in-process WinUI/D3D11 presenter and the PyroWave present
path there was an open question. That client has since been retired: Windows
now spawns the SAME Vulkan session presenter as Linux, and the decoder is
plain Vulkan compute on the presenter's device (no fds, no dmabuf, no D3D11
interop), so the question that gated it answered itself. pyrowave-sys already
builds on Windows too -- the Windows HOST encoder ships on it.

So this is a port by un-gating: every cfg(all(target_os = "linux", feature =
"pyrowave")) becomes any(linux, windows) -- decoder module, backend variant,
Decoder::new_pyrowave, the CODEC_PYROWAVE advertisement, the session pump's
opt-in/build/label arms, and the presenter's planar CSC pass. No new code.

Then offer it in the Windows GUI, which is what prompted this. It stays
preference-only (resolve_codec never auto-picks it) and a host or device that
can't do PyroWave just falls back down the ladder to HEVC.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 19:06:06 +02:00
enricobuehler fecbec2daf fix(encode): make LTR-RFI loss recovery sound under sustained loss
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Field report (lid-closed Intel laptop, ~6-19% sustained loss): the stream
never healed — permanent macroblock soup. Three stacked bugs:

- QSV answered RFI with PreferredRefList only, a reorder HINT per the VPL
  spec — the recovery frame could keep predicting from tainted short-term
  refs. Now rejects every other DPB candidate (RejectedRefList) and caps
  L0 at one active entry (AVC/HEVC), matching AMF's hard
  ForceLTRReferenceBitfield / NVENC invalidation semantics.
- Neither QSV nor AMF taint-swept LTR slots across losses: a slot marked
  inside the client's corrupt window became the "known-good" anchor of the
  NEXT loss, propagating corruption through every recovery. Both now drop
  slots at-or-after the loss start before picking an anchor, and guard a
  queued force whose slot the sweep emptied (no false recovery_anchor tag).
- The native plane re-anchored the FULL IDR cooldown on every successful
  RFI, so under sustained loss the client's escalating keyframe requests
  were coalesced away indefinitely (field log: dozens swallowed, one IDR
  per ~8 s). RFI now anchors a 300 ms echo window with a 2-swallow budget
  per loss episode; a client still asking past that gets its IDR.

Live-validated on Arc (qsv feature): 6/6 including the new
qsv_live_ltr_rfi_taint_sweep_declines (a loss covering every live mark
declines the RFI and falls back to IDR recovery).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-19 17:53:48 +02:00
enricobuehler ba1caf0281 fix(apple/widgets): expanded island — End Session button hugs the bottom edge
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Slack height in the bottom region now lands in a Spacer above the button
(frame maxHeight .infinity), so the action sits at the island's bottom edge
instead of floating mid-region.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 16:46:44 +02:00