feat(client/windows): settings parity with the Apple client's revamp
Adopt the Apple client's 2026-07 settings structure so the two desktop
clients read the same way. Category map is now theirs verbatim -- General
(session/app behavior), Display (everything about the picture), Input,
Audio, Controllers, About -- which moves four things: statistics and the
game-library toggle out of Video/About into General, controllers out of
Input into their own category, and the codec/bitrate/HDR/decoder controls
out of the old Windows-only "Video" tab into Display, where Apple keeps
them. Sub-section headers (Resolution / Quality / Decoding / Host output)
mirror their Sections, as do the two "applies from the next session"
footers.
Every field now carries its explanation directly under it instead of only
in a hover tooltip -- the same move Apple made, for the same reason. The
old comment here argued against prose in the card because a paragraph
ABOVE a control reads as its label; that holds, so the caption goes below,
which is what Apple does and what Windows Settings itself does. Wording is
shared verbatim wherever a setting means the same thing on both platforms.
Where behavior differs the text stays Windows-specific -- notably the
forwarded-controller picker, where Apple forwards one pad as player 1 and
this client forwards every controller as its own player.
Two fixes fell out of the sweep: the decoder picker never offered D3D11VA
even though the chain accepts it (and 40030e90 made it Intel's default), and
settings opened on Display rather than the first sidebar item.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -241,7 +241,8 @@ fn root(cx: &mut RenderCx, ctx: &Arc<AppCtx>) -> Element {
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// reactor backend, so only a root `AsyncSetState` reliably re-renders the page.
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let (hover, set_hover) = cx.use_async_state(Option::<String>::None);
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// Which Settings section the NavigationView shows (persists across visits this run).
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let (settings_nav, set_settings_nav) = cx.use_async_state("display".to_string());
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// Opens on General — the first sidebar item, matching the Apple client's landing category.
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let (settings_nav, set_settings_nav) = cx.use_async_state("general".to_string());
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// Connected-controller count, mirrored from the gamepad service by a poll thread
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// (thread-driven state must be root state — see the module docs). Drives the hosts
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// page's "Open console UI" hint; the compare in `call` makes the steady state free.
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+252
-123
@@ -1,5 +1,15 @@
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//! The settings screen. Every control writes straight back to the persisted [`Settings`]
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//! (there is no Apply step), via the small [`setting_combo`]/[`setting_toggle`] builders.
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//!
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//! **Structure mirrors the Apple client's 2026-07 settings revamp** (its
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//! `SettingsCategory` + `SettingsView+Sections.swift`), so the two desktop clients read the
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//! same way: General = session/app behavior, Display = everything about the picture,
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//! Input = touch/keyboard/mouse, Audio, Controllers, About. Each field carries its
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//! explanation DIRECTLY under it ([`described`]) rather than only on hover — the same move
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//! Apple made, for the same reason (guidance nobody hovers for is guidance nobody reads).
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//! Wording is shared verbatim wherever the setting means the same thing on both platforms;
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//! where the BEHAVIOR differs the text is deliberately Windows-specific (the forwarded-
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//! controller picker especially: Apple forwards one pad, this client forwards them all).
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use super::style::*;
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use super::{AppCtx, Screen};
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@@ -38,7 +48,8 @@ fn render_scale_label(scale: f64) -> String {
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// Automatic — which is exactly how the session's decoder chain reads that value.
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const DECODERS: &[(&str, &str)] = &[
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("auto", "Automatic (GPU, fall back to CPU)"),
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("vulkan", "Hardware (GPU / Vulkan Video)"),
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("vulkan", "Hardware (Vulkan Video)"),
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("d3d11va", "Hardware (Direct3D 11 / DXVA)"),
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("software", "Software (CPU)"),
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];
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/// Audio channel presets: `(channel count, display label)`. The host clamps to what it can
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@@ -137,11 +148,45 @@ fn setting_toggle(
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})
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}
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/// A settings card: just the controls. No heading (the section title is the NavigationView
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/// header) and no description paragraph — per-control guidance is a `.tooltip(...)` on the
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/// control itself (a paragraph in the card reads as the first control's label).
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fn settings_card(controls: Vec<Element>) -> Element {
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card(vstack(controls).spacing(10.0)).into()
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/// One field: the control with its explanation directly underneath (Apple's `described`).
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///
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/// The caption goes BELOW the control on purpose. An earlier revision put guidance only in
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/// hover tooltips because a paragraph *above* a control reads as that control's label — true,
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/// but a caption under it reads as a caption, which is how every Windows Settings page and
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/// the Apple client both do it. Width-capped for the same reason Apple caps at 360pt: a
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/// full-width caption runs into the control column and the whole cell reads as one block.
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fn described(control: impl Into<Element>, caption: &str) -> Element {
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vstack((
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control.into(),
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text_block(caption)
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.font_size(12.0)
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.foreground(ThemeRef::SecondaryText)
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.wrap()
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.max_width(420.0),
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))
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.spacing(5.0)
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.into()
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}
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/// One settings group: an optional sub-section label, a card of fields, and an optional
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/// form-level note under it (Apple's Section header/footer). Groups stack down the page.
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fn group(header: Option<&str>, fields: Vec<Element>, footer: Option<&str>) -> Vec<Element> {
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let mut out = Vec::with_capacity(3);
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if let Some(h) = header {
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out.push(section(h));
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}
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out.push(card(vstack(fields).spacing(14.0)).into());
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if let Some(f) = footer {
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out.push(
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text_block(f)
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.font_size(12.0)
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.foreground(ThemeRef::SecondaryText)
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.wrap()
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.margin(edges(2.0, 6.0, 0.0, 0.0))
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.into(),
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);
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}
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out
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}
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/// The settings screen: a stock WinUI `NavigationView` (the Windows-Settings sidebar pattern) —
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@@ -186,12 +231,7 @@ pub(crate) fn settings_page(
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let res_combo = setting_combo(ctx, "Resolution", res_names, res_i, |s, i| {
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s.match_window = i == 1;
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(s.width, s.height) = if i <= 1 { (0, 0) } else { RESOLUTIONS[i - 1] };
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})
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.tooltip(
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"The host creates a virtual display at exactly this size. \u{201C}Native display\u{201D} \
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resolves to the monitor this window is on at connect; \u{201C}Match window\u{201D} \
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follows the stream window, including mid-stream resizes.",
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);
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});
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let (hz_names, hz_i) = {
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let names: Vec<String> = REFRESH
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.iter()
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@@ -208,8 +248,7 @@ pub(crate) fn settings_page(
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};
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let hz_combo = setting_combo(ctx, "Refresh rate", hz_names, hz_i, |s, i| {
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s.refresh_hz = REFRESH[i];
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})
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.tooltip("\u{201C}Native\u{201D} resolves to this display's refresh rate at connect.");
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});
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let (scale_names, scale_i) = {
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let names: Vec<String> = RENDER_SCALES
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.iter()
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@@ -223,36 +262,23 @@ pub(crate) fn settings_page(
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};
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let scale_combo = setting_combo(ctx, "Render scale", scale_names, scale_i, |s, i| {
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s.render_scale = RENDER_SCALES[i];
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})
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.tooltip(
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"Supersample for sharpness (above 1\u{00D7}, more bandwidth and decode) or render below \
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native (below 1\u{00D7}) for a lighter host \u{2014} this device resamples to the window.",
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);
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});
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let (comp_names, comp_i) = presets(COMPOSITORS, |v| *v == s.compositor);
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let comp_combo = setting_combo(ctx, "Host compositor", comp_names, comp_i, |s, i| {
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s.compositor = COMPOSITORS[i].0.to_string();
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})
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.tooltip(
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"Linux hosts only, and advisory \u{2014} the host falls back to auto-detect when the \
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choice is unavailable.",
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);
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});
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let fullscreen_toggle = setting_toggle(
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ctx,
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"Start streams fullscreen",
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s.fullscreen_on_stream,
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|s, on| s.fullscreen_on_stream = on,
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)
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.tooltip("The stream window opens fullscreen; F11 or Alt+Enter switches back live.");
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);
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// --- Video -----------------------------------------------------------------------------
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let (dec_names, dec_i) = presets(DECODERS, |v| *v == s.decoder);
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let decoder_combo = setting_combo(ctx, "Video decoder", dec_names, dec_i, |s, i| {
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s.decoder = DECODERS[i].0.to_string();
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})
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.tooltip(
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"Hardware decode (Vulkan Video) is far lighter than software \u{2014} keep it on \
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Automatic unless debugging.",
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);
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});
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// GPU picker, only on a multi-GPU box (hybrid laptop, eGPU): which adapter decodes + presents.
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// Stored as the adapter description; empty = automatic (the window's monitor's adapter).
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let gpus = crate::gpu::adapter_names();
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@@ -271,18 +297,11 @@ pub(crate) fn settings_page(
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gpus[i - 1].clone()
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};
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})
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.tooltip(
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"Which adapter decodes and presents the stream. Applies to the next stream; \
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Automatic uses the GPU driving this window's display.",
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)
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});
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let (codec_names, codec_i) = presets(CODECS, |v| *v == s.codec);
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let codec_combo = setting_combo(ctx, "Video codec", codec_names, codec_i, |s, i| {
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s.codec = CODECS[i].0.to_string();
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})
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.tooltip(
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"A soft preference \u{2014} the host falls back to the best codec both sides support. PyroWave is the low-latency wavelet codec for a WIRED link: it trades bitrate (hundreds of Mb/s) for near-zero decode time, so it needs gigabit Ethernet.",
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);
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});
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// Free-form Mb/s (0 = host default) instead of presets, so a speed-test recommendation
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// round-trips exactly.
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let bitrate_box = {
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@@ -295,18 +314,10 @@ pub(crate) fn settings_page(
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s.bitrate_kbps = (v.clamp(0.0, 3000.0) * 1000.0) as u32;
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s.save();
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})
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.tooltip(
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"0 lets the host decide. Run a per-host speed test from the host list for a \
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recommendation.",
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)
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};
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let hdr_toggle = setting_toggle(ctx, "HDR (10-bit, BT.2020 PQ)", s.hdr_enabled, |s, on| {
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s.hdr_enabled = on
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})
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.tooltip(
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"Advertise 10-bit HDR10 so the host upgrades HDR content. Needs a display in HDR mode; \
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SDR content is unaffected.",
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);
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});
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// --- Input -----------------------------------------------------------------------------
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// Controller forwarding: Automatic forwards EVERY real controller, each as its own pad;
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@@ -351,60 +362,40 @@ pub(crate) fn settings_page(
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s.forward_pad = key.unwrap_or_default();
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s.save();
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})
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.tooltip(
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"Every connected controller is forwarded, each as its own player. Pick one \
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to force single-player \u{2014} only it reaches the host.",
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)
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};
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let (pad_names, pad_i) = presets(GAMEPADS, |v| {
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GamepadPref::from_name(v) == GamepadPref::from_name(&s.gamepad)
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});
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let pad_combo = setting_combo(ctx, "Gamepad type", pad_names, pad_i, |s, i| {
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s.gamepad = GAMEPADS[i].0.to_string();
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})
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.tooltip(
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"The virtual pad the host creates. \u{201C}Automatic\u{201D} matches your physical \
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controller.",
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);
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});
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let (touch_names, touch_i) = presets(TOUCH_MODES, |v| *v == s.touch_mode);
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let touch_combo = setting_combo(ctx, "Touch input", touch_names, touch_i, |s, i| {
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s.touch_mode = TOUCH_MODES[i].0.to_string();
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})
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.tooltip(
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"How a touchscreen drives the host: Trackpad nudges a cursor (tap to click), Direct \
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pointer jumps to your finger, Touch passthrough sends real touches.",
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);
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});
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let shortcuts_toggle = setting_toggle(
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ctx,
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"Capture system shortcuts (Alt+Tab, Win, \u{2026})",
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s.inhibit_shortcuts,
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|s, on| s.inhibit_shortcuts = on,
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)
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.tooltip("Off: Alt+Tab, Win & co. act on this machine while the stream input is captured.");
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);
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// --- Audio -----------------------------------------------------------------------------
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let (ac_names, ac_i) = presets(AUDIO_CHANNELS, |v| *v == s.audio_channels);
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let channels_combo = setting_combo(ctx, "Audio channels", ac_names, ac_i, |s, i| {
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s.audio_channels = AUDIO_CHANNELS[i].0;
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})
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.tooltip("The host downmixes if its output has fewer channels.");
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});
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let mic_toggle = setting_toggle(
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ctx,
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"Stream microphone to the host",
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s.mic_enabled,
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|s, on| s.mic_enabled = on,
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)
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.tooltip("Sends the default microphone to the host's virtual mic source.");
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);
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let (hud_names, hud_i) = presets(STATS_TIERS, |v| *v == s.stats_verbosity());
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let hud_combo = setting_combo(ctx, "Stats overlay (HUD)", hud_names, hud_i, |s, i| {
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s.set_stats_verbosity(STATS_TIERS[i].0);
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})
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.tooltip(
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"How much the in-stream overlay shows: Compact (fps \u{00B7} latency \u{00B7} bitrate \
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in one line) \u{2192} Normal \u{2192} Detailed (decode path and per-stage latency). \
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Ctrl+Alt+Shift+S cycles the tiers live while streaming.",
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);
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});
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let licenses_button = {
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let ss = set_screen.clone();
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@@ -415,10 +406,6 @@ pub(crate) fn settings_page(
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"Show game library (experimental)",
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s.library_enabled,
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|s, on| s.library_enabled = on,
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)
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.tooltip(
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"Adds \u{201C}Browse library\u{2026}\u{201D} to paired hosts \u{2014} pick a game and it \
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launches in the stream. Mirrors the Apple client's toggle.",
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);
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// App identity + version at the top of the About card (the WinUI Settings convention; the About
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// screen previously showed no version at all). CARGO_PKG_VERSION is the workspace version, baked
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@@ -431,70 +418,212 @@ pub(crate) fn settings_page(
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))
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.spacing(2.0);
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// The selected section's content — per-control guidance lives on hover tooltips, so the
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// card is just the controls.
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let (title, card): (&str, Element) = match section {
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"video" => (
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"Video",
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settings_card({
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let mut controls: Vec<Element> = vec![decoder_combo.into()];
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if let Some(c) = gpu_combo {
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controls.push(c.into());
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}
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controls.extend([
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codec_combo.into(),
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bitrate_box.into(),
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hdr_toggle.into(),
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hud_combo.into(),
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]);
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controls
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}),
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),
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"input" => (
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"Input",
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settings_card(vec![
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forward_combo.into(),
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pad_combo.into(),
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touch_combo.into(),
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shortcuts_toggle.into(),
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]),
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// The selected section's content, grouped exactly like the Apple client's categories
|
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// (SettingsCategory + SettingsView+Sections.swift). Each field's explanation sits under
|
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// it; the only form-level notes are the "applies from the next session" footers, matching
|
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// Apple's decision to keep exactly one of those per affected category.
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let (title, groups): (&str, Vec<Element>) = match section {
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"display" => {
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let mut out = group(
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Some("Resolution"),
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vec![
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described(
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res_combo,
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"The host drives a real virtual output at exactly this size \u{2014} true \
|
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pixels, no scaling. \u{201C}Native display\u{201D} follows the monitor this \
|
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window is on; \u{201C}Match window\u{201D} keeps the picture pixel-exact \
|
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(1:1) through every resize.",
|
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),
|
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described(
|
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hz_combo,
|
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"\u{201C}Native\u{201D} resolves to this display\u{2019}s refresh rate at \
|
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connect.",
|
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),
|
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],
|
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None,
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);
|
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out.extend(group(
|
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Some("Quality"),
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vec![
|
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described(
|
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scale_combo,
|
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"Above native supersamples for sharpness; below renders lighter on the \
|
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host and the link. This device resamples the result to the window.",
|
||||
),
|
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described(
|
||||
bitrate_box,
|
||||
"0 lets the host decide (its default, clamped to what it supports). A \
|
||||
host card\u{2019}s context menu has a network speed test.",
|
||||
),
|
||||
described(
|
||||
codec_combo,
|
||||
"A preference \u{2014} the host falls back if it can\u{2019}t encode it. \
|
||||
PyroWave is the low-latency wavelet codec for a WIRED link: it trades \
|
||||
bitrate (hundreds of Mb/s) for near-zero decode time, so it wants \
|
||||
gigabit Ethernet.",
|
||||
),
|
||||
described(
|
||||
hdr_toggle,
|
||||
"HDR10, when the host has HDR content and this display supports it. \
|
||||
HEVC only; otherwise the stream stays SDR.",
|
||||
),
|
||||
],
|
||||
None,
|
||||
));
|
||||
out.extend(group(
|
||||
Some("Decoding"),
|
||||
{
|
||||
let mut fields = vec![described(
|
||||
decoder_combo,
|
||||
"Automatic picks the hardware path this GPU does best \u{2014} Direct3D \
|
||||
11 on Intel, Vulkan Video on NVIDIA and AMD \u{2014} and falls back to \
|
||||
the CPU. Change it only when debugging.",
|
||||
)];
|
||||
if let Some(c) = gpu_combo {
|
||||
fields.push(described(
|
||||
c,
|
||||
"Which adapter decodes and presents the stream. Automatic uses the \
|
||||
GPU driving this window\u{2019}s display.",
|
||||
));
|
||||
}
|
||||
fields
|
||||
},
|
||||
None,
|
||||
));
|
||||
out.extend(group(
|
||||
Some("Host output"),
|
||||
vec![described(
|
||||
comp_combo,
|
||||
"The backend the host uses for its virtual output (Linux hosts only). A \
|
||||
specific choice falls back to auto-detection when that backend \
|
||||
isn\u{2019}t available.",
|
||||
)],
|
||||
// The one form-level note, exactly as on Apple.
|
||||
Some("Display changes apply from the next session."),
|
||||
));
|
||||
("Display", out)
|
||||
}
|
||||
"input" => {
|
||||
let mut out = group(
|
||||
Some("Touch & pointer"),
|
||||
vec![described(
|
||||
touch_combo,
|
||||
"How a touchscreen drives the host: Trackpad moves the host cursor like a \
|
||||
laptop trackpad (tap to click), Direct pointer jumps the cursor to wherever \
|
||||
you touch, Touch passthrough sends real multi-touch through.",
|
||||
)],
|
||||
None,
|
||||
);
|
||||
out.extend(group(
|
||||
Some("Keyboard & mouse"),
|
||||
vec![described(
|
||||
shortcuts_toggle,
|
||||
"Alt+Tab, the Windows key and friends reach the host while the stream has \
|
||||
input captured. Off, they act on this machine instead.",
|
||||
)],
|
||||
None,
|
||||
));
|
||||
("Input", out)
|
||||
}
|
||||
"controllers" => (
|
||||
"Controllers",
|
||||
group(
|
||||
None,
|
||||
vec![
|
||||
// NOT Apple's wording: Apple forwards ONE pad as player 1, this client
|
||||
// forwards every controller as its own player. Same picker, different rule.
|
||||
described(
|
||||
forward_combo,
|
||||
"Every connected controller is forwarded, each as its own player. Pick \
|
||||
one to force single-player \u{2014} only it reaches the host.",
|
||||
),
|
||||
described(
|
||||
pad_combo,
|
||||
"The virtual pad created on the host. Automatic matches your controller \
|
||||
\u{2014} a DualSense keeps adaptive triggers, lightbar, touchpad and \
|
||||
motion.",
|
||||
),
|
||||
],
|
||||
Some("Applies from the next session."),
|
||||
),
|
||||
),
|
||||
"audio" => (
|
||||
"Audio",
|
||||
settings_card(vec![channels_combo.into(), mic_toggle.into()]),
|
||||
group(
|
||||
None,
|
||||
vec![
|
||||
described(
|
||||
channels_combo,
|
||||
"The speaker layout requested from the host. It downmixes if its own \
|
||||
output has fewer channels.",
|
||||
),
|
||||
described(
|
||||
mic_toggle,
|
||||
"This device\u{2019}s microphone feeds the host\u{2019}s virtual mic.",
|
||||
),
|
||||
],
|
||||
Some("Applies from the next session."),
|
||||
),
|
||||
),
|
||||
"about" => (
|
||||
"About",
|
||||
settings_card(vec![
|
||||
about_identity.into(),
|
||||
library_toggle.into(),
|
||||
licenses_button.into(),
|
||||
]),
|
||||
),
|
||||
_ => (
|
||||
"Display",
|
||||
settings_card(vec![
|
||||
res_combo.into(),
|
||||
hz_combo.into(),
|
||||
scale_combo.into(),
|
||||
fullscreen_toggle.into(),
|
||||
comp_combo.into(),
|
||||
]),
|
||||
group(
|
||||
None,
|
||||
vec![about_identity.into(), licenses_button.into()],
|
||||
None,
|
||||
),
|
||||
),
|
||||
// "general" and anything unrecognized.
|
||||
_ => {
|
||||
let mut out = group(
|
||||
Some("Session"),
|
||||
vec![described(
|
||||
fullscreen_toggle,
|
||||
"Go fullscreen when a session starts; F11 or Alt+Enter switches back live.",
|
||||
)],
|
||||
None,
|
||||
);
|
||||
out.extend(group(
|
||||
Some("Statistics"),
|
||||
vec![described(
|
||||
hud_combo,
|
||||
"Live session stats in a corner overlay \u{2014} Compact is a one-line pill, \
|
||||
Detailed adds the latency stage breakdown. Ctrl+Alt+Shift+S cycles the \
|
||||
tiers any time.",
|
||||
)],
|
||||
None,
|
||||
));
|
||||
out.extend(group(
|
||||
Some("Library"),
|
||||
vec![described(
|
||||
library_toggle,
|
||||
"Adds \u{201C}Browse library\u{2026}\u{201D} to paired hosts \u{2014} list \
|
||||
their Steam and custom games and launch one directly. No extra host setup.",
|
||||
)],
|
||||
None,
|
||||
));
|
||||
("General", out)
|
||||
}
|
||||
};
|
||||
|
||||
// The stock WinUI sidebar (Windows-Settings pattern): pane on the left, the section's card
|
||||
// as content, the NavigationView's own back arrow returning to the host list. Auto display
|
||||
// mode collapses the pane on a narrow window, exactly like Windows Settings.
|
||||
// Category order mirrors the Apple client's sidebar exactly.
|
||||
let items = vec![
|
||||
NavViewItem::new("General")
|
||||
.tag("general")
|
||||
.icon(Symbol::Setting),
|
||||
NavViewItem::new("Display")
|
||||
.tag("display")
|
||||
.icon(Symbol::FullScreen),
|
||||
NavViewItem::new("Video").tag("video").icon(Symbol::Video),
|
||||
NavViewItem::new("Input")
|
||||
.tag("input")
|
||||
.icon(Symbol::Keyboard),
|
||||
NavViewItem::new("Audio").tag("audio").icon(Symbol::Volume),
|
||||
NavViewItem::new("Controllers")
|
||||
.tag("controllers")
|
||||
.icon(Symbol::Play),
|
||||
NavViewItem::new("About").tag("about").icon(Symbol::Help),
|
||||
];
|
||||
// The card is KEYED by section so switching panes REMOUNTS it instead of diffing one
|
||||
@@ -505,7 +634,7 @@ pub(crate) fn settings_page(
|
||||
//
|
||||
// The content column (not the NavigationView — the sidebar must stay put) carries the
|
||||
// section-switch entrance: fade + slide-up from the root-driven tween.
|
||||
let content = page_wide(vec![card.with_key(section)])
|
||||
let content = page(vec![vstack(groups).spacing(10.0).with_key(section).into()])
|
||||
.opacity(progress)
|
||||
.margin(edges(0.0, (1.0 - progress) * 22.0, 0.0, 0.0));
|
||||
NavigationView::new(items, content)
|
||||
|
||||
Reference in New Issue
Block a user