Commit Graph
33 Commits
Author SHA1 Message Date
enricobuehler 35b6c835fd docs: on a gamescope session the display outranks the end-game setting
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On-glass on .41: with `game_on_session_end: keep` — "leave it running, nothing
is ever closed" — a deliberate stop ended the game, and a drop ended it ~14 s
later. Both times the LEASE did the right thing (no `ending the launched game`
line); the game died because the virtual display was torn down, and a nested
launch runs inside that gamescope.

So on a dedicated gamescope session the game's lifetime IS the display's, and
keep-alive decides it — not this setting:

  * a deliberate stop skips the linger by design, so the game goes at once,
  * a drop lingers the keep-alive window, then takes the game with it,
  * only keep-alive Forever actually keeps it — and `always` still ends it at
    the reconnect window, which is the documented precedence and was verified
    (a `forever`-pinned display released at grace expiry, 60.006 s).

That makes the console's promise untrue on the most common Linux setup, so the
card now says so for every option rather than only warning about `always`, and
the docs get the three cases as a table. Worded so a non-gamescope host reads it
and moves on — a desktop-session launch is an ordinary process and none of it
applies.

Not changing behavior here: making `keep` pin the display would pit it against
"a stop must not leave a ghost display", and which wins is a product call rather
than something to decide silently mid-test.

web: codegen + tsc + biome clean, en/de complete. docs-site: build + tsc clean.
2026-07-27 01:43:40 +02:00
enricobuehlerandClaude Opus 5 1ee06defa6 feat(library): descriptive metadata on every entry — platform, year, genres, and friends
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Emulation-and-beyond libraries need more than a title and a poster. Every
library shape (GameEntry, CustomEntry, CustomInput, ProviderEntryInput)
now carries a shared, flattened GameMeta: platform, description,
developer, publisher, release_year, genres, tags, region, players. All
fields are optional and flat on the wire, so existing library.json files,
provider plugins, and clients keep working unchanged.

- Installed-store scanners (Steam, Lutris, Heroic, Epic, GOG, Xbox) stamp
  platform=PC; custom/provider entries carry whatever was authored.
- GET /library grows a ?platform= filter (case-insensitive) beside
  ?provider=.
- Console: the add/edit form gets a Details section (round-tripping every
  field, since update replaces the entry), the poster tile a platform
  badge (non-PC only — the store badge already implies PC) and the year.
- plugin-kit: ProviderEntry accepts the same fields (new GameMeta schema,
  spread flat); SDK + OpenAPI spec regenerated.
- pf-client-core decodes platform for future client badges.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-26 19:00:30 +02:00
enricobuehler 6a2c127ce9 feat(mgmt/web): show the running game, and who decides when it ends
The host knows what it launched and, after a disconnect, that it is counting
down to closing it. None of that was visible: the console showed a stream with
no game, and a game on its way to being closed was something you found out about
afterwards.

The Dashboard gains a running-game card above the session card — box art matched
against the catalog it already fetches, so no new endpoint and no request on the
2 s status poll. "End now" means the two different things the row's state
implies: a live game ends by stopping its session (what then happens to the game
follows the policy — stopping a session is not licence to close a game), while
one already waiting out its reconnect window has no session left to stop and is
ended directly.

The settings card sits next to the display keep-alive policy because that is the
same question one step out: keep-alive decides how long a *display* outlives a
disconnect, this decides whether the *game* does. The copy says plainly what
`always` costs, that a drop is not someone pressing Stop, and that a display kept
forever is unaffected either way — the precedence rule that would otherwise
surprise someone. Where a build enforces nothing (macOS, no launch path) the
controls are shown disabled rather than hidden: "does nothing here" is
information.

Also fixes the story fixtures, which had gone stale against the `games[]` field
Phase 1 added, and adds a story for the state the card exists for — a game whose
client walked away.

web: build + tsc clean, biome-formatted; en/de messages complete.
2026-07-26 18:28:13 +02:00
enricobuehlerandClaude Fable 5 6c2c8b6eab feat(mgmt/web): surface the host.env encoder pin so a conflicting GPU choice isn't invisible
listGpus gains encoder_pin (PUNKTFUNK_ENCODER when it actually pins something —
unset/auto stay null), and the console's GPU card shows it: a muted note when
the pin is compatible, an amber warning naming the pinned vendor and the next
session's GPU when it contradicts the selection (the host overrides such a pin
at session open — without this field the selection just looked broken). Docs
updated to say the adapter wins.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-26 16:53:19 +02:00
enricobuehlerandClaude Fable 5 833f3348a0 feat(store): console plugin store, index repo, and the fixes on-glass found
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Console: a Plugins section (Browse / Installed / Sources) on a static nav
entry, with install friction proportional to trust — a plain confirm for a
verified entry, a warning naming the curator for an external one, and a
danger dialog that makes you retype the spec for a raw package. Tier badges
are permanent and follow the plugin onto its own UI page.

Index: unom/punktfunk-plugin-index published and served from Gitea's raw
endpoint (real HTTPS, byte-exact, no vhost to stand up) — merge to main is
publish, which resolves the design's open hosting question.

Four things only running it could find:
- runner discovery matched @punktfunk/plugin-* only, so a third-party
  scoped plugin (which D8 requires) would install and never run
- ...and that convention also matches @punktfunk/plugin-kit, a plugin's
  own framework: it listed as installed and would have been imported as a
  unit. Both now key off the plugins dir's top-level dependencies, with an
  emptied dependency list meaning 'nothing installed' rather than falling
  back to the naming convention
- the store must not pass new flags to the runner: the scripting package
  ships separately and an older one reads an unknown flag's value as a
  package name. The host writes the bunfig scope mapping itself
- ureq reports only >= 400 as Err, so a conditional request's 304 arrives
  as Ok with an empty body — handled as an error it made every refresh
  after the first verify a signature over zero bytes and sit stale

Also: the console's first Tabs use exposed an @unom/ui theme gap that
rendered inactive tabs invisible (caught in a browser pass, not by types).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 20:48:02 +02:00
enricobuehlerandClaude Fable 5 c2bba13405 feat(host/web): per-scanner library toggles in the console
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Every installed-store scanner (Steam; Lutris+Heroic on Linux; Epic/GOG/
Xbox on Windows) was hardwired on. New library-scanners.json persists the
operator's disabled set (default all on; absent/malformed = all on);
all_games() gates each provider, so disabling one hides its titles from
every surface (console grid, native clients, GameStream app list, launch
resolve). GET /library/scanners lists this platform's scanners + state;
PUT /library/scanners/{id} toggles and emits library.changed — admin lane
only (the cert allowlist's exact-path /library match keeps both off the
LAN surface). The console's Library page grows a "Game sources" card with
one chip per scanner (platform-shaped by the API), EN+DE strings, story.
The scanners are slated to become plugins; the stable per-scanner ids are
the migration seam.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 19:58:05 +02:00
enricobuehlerandClaude Opus 4.8 ec84b30eae feat(plugins): console-hosted plugin UI surface (host registry + SDK servePluginUi + console proxy/nav)
Implements planning/design/plugin-ui-surface.md (U1-U3):

- host: in-memory lease-based plugin registry (mgmt/plugins.rs) — PUT/GET/DELETE
  /api/v1/plugins + GET /plugins/{id}/ui-credential; bearer+loopback only (not on
  the mTLS read-only allowlist); plugins.changed event; port-only registration
  (proxy always dials 127.0.0.1); secret never in the listing.
- sdk: servePluginUi — loopback ephemeral bind + per-boot secret + constant-time
  check + /__health + static/SPA-fallback + register/renew(30s)/deregister via
  pf.request (skew-proof, D7). Example + tests.
- console: /plugin-ui/{id}/** reverse proxy (server-side secret injection, cookie
  strip, SSE streaming, stale-secret 401-retry) + credential cache; BFF denylist
  for the credential endpoint; dynamic Plugins nav (desktop + mobile) fed by a
  polled list; iframe-in-shell page with health probe, offline card, open-in-tab,
  deep-link sync. Dev-mode /plugin-ui middleware in vite.config.ts.

OpenAPI regen for the new endpoints follows in the next commit (built on Linux).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-18 09:48:37 +02:00
enricobuehlerandClaude Opus 4.8 75b3c94f60 fix(web): console sweep — pairing, displays, stats, logs, auth, i18n
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Pairing:
- Refresh the paired-devices list after a native PIN pairing (the happy path never
  invalidated it, so a newly paired device stayed hidden until remount).
- Moonlight PIN: a 204 means "PIN delivered to the waiting handshake", NOT paired, so
  it now reads "PIN sent" instead of a false "Paired successfully".
- Hide the Moonlight pairing card on native-only hosts (HostInfo.gamestream) — it could
  never receive a PIN there.
- Per-row pending on unpair/approve/deny; PIN input maxLength 16 (was 8).

Displays / Library:
- "Arrange displays" save refreshes the settings card (it rewrites the policy), without
  clobbering unsaved Custom edits (re-seed only when the draft still matches the server).
- Live-display list wrapped in QueryState so errors don't read as "no displays".
- "Forever" keep-alive option in the custom editor; edit-game form round-trips the logo
  artwork (was dropped on save); per-card delete pending.

Stats:
- Distinct colour for the native "queue" latency stage (it collided with "capture").
- "Not measured on this path" note on the GameStream health chart; configured-bitrate
  target line on throughput; host-authoritative elapsed timer; LiveCard surfaces
  non-404 errors.

Shell / auth / i18n:
- SSR-stable locale: first client render matches the base-locale SSR (no hydration
  mismatch), then adopts the persisted/browser locale post-hydration.
- BFF proxy maps an upstream (mgmt-token) 401 to 502 so a logged-in user isn't bounced
  into a post-login redirect loop.
- Logout checks the POST result before navigating; logs dedup by seq (StrictMode);
  login "next" keeps query/hash; Dashboard shows the active-session count.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 21:06:39 +02:00
enricobuehlerandClaude Opus 4.8 a85be8e467 feat(displays): clearer virtual-display preset names + descriptions
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"Gaming rig" actually meant a dedicated/headless box you only ever stream from,
which confused users — rename it to "Headless box" and rewrite all five preset
summaries to be scenario-first and shorter (the console cards already show the
mechanics as badges). Updated across the host API summaries (mgmt.rs), the web
console labels (en/de), and the docs table + prose. The internal preset id
`gaming-rig` is unchanged (stable API / stored-policy / test contract).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-12 01:29:18 +02:00
enricobuehlerandClaude Fable 5 a011aebef5 feat(host,web): experimental PnP monitor-devnode disable for Exclusive sessions
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Second experiment against the connected-but-dark-head stutter (field-proven
on the reporter's box: unplugging his standby HDMI TV removes a metronomic
~4 s double-jolt; DDC/CI is a dead end for TVs — measured on the lab LG, VCP
0xD6 gets no I2C ACK). An Exclusive isolate only removes physical monitors
from the CCD topology; their PnP devnodes stay live, so every standby wake
(auto input scan, Instant-On HPD cycling) still triggers the full Windows
reaction: PnP arrival/removal, CCD re-evaluation, DWM invalidation — the
suspected hiccup mechanism (Apollo #368's Device-Manager-refresh signature).

- New `pnp_disable_monitors` display-policy axis (default off): orthogonal
  to presets like game_session/ddc_power_off, surfaced in GET/PUT
  /display/settings + the enforced list, carried through the layout
  transform.
- windows/monitor_devnode.rs: after the isolate takes, disable exactly the
  deactivated monitors' devnodes — CCD target → monitor device path
  (DISPLAYCONFIG_TARGET_DEVICE_NAME) → PnP instance id → CM_Disable_DevNode
  with CM_DISABLE_PERSIST, so a hot-plug RE-ARRIVAL stays disabled (that
  persistence is the whole point). Teardown re-enables BEFORE the CCD
  restore (+300 ms re-arrival settle) so restored paths have their monitors
  back. Precise selection — co-installed third-party virtual displays are
  never touched.
- Crash safety: instance ids journal to <config>/pnp-disabled-monitors.json
  before disabling; serve startup re-enables leftovers from a crashed host.
  Worst case is documented in the console help (Device Manager re-enable).
- Web console: second Experimental-badged toggle (the DDC block refactored
  into a shared ExperimentalToggle), EN/DE strings, preset-switch carry.

Verified: Linux 263 tests + clippy + fmt clean; Windows (RTX box) 220/220 +
clippy clean; web tsc + production build clean; openapi.json regenerated.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 16:47:40 +02:00
enricobuehlerandClaude Fable 5 cca5008805 feat(host,web): experimental DDC/CI monitor power-off for Exclusive sessions
ci / web (push) Successful in 47s
ci / docs-site (push) Successful in 1m7s
decky / build-publish (push) Successful in 19s
apple / swift (push) Successful in 1m10s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 15s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 12s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 30s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 11s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 9s
apple / screenshots (push) Successful in 5m28s
ci / bench (push) Successful in 6m40s
docker / deploy-docs (push) Successful in 20s
windows-host / package (push) Successful in 8m45s
android / android (push) Successful in 12m43s
deb / build-publish (push) Successful in 13m1s
arch / build-publish (push) Successful in 14m36s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 13m5s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 16m20s
ci / rust (push) Successful in 22m12s
The sole-virtual-display stutter investigation's active experiment: when the
Exclusive isolate deactivates a physical monitor, the dark-but-connected head
keeps getting serviced (monitor standby auto-input-scan / DP link churn) at a
seconds-scale cadence — the leading suspect for the periodic double-jolt. A
panel commanded off over DDC/CI (the VESA monitor-control channel in the video
cable) believes it has an owner and, on cooperating firmware, stops probing.

- New `ddc_power_off` display-policy axis (default off): orthogonal to presets
  like game_session, stored in display-settings.json, surfaced in GET/PUT
  /display/settings + the enforced list, carried through the layout transform.
- windows/ddc.rs: VCP 0xD6 power-mode control via the dxva2 Physical Monitor
  API. Deliberately DPMS-off (0x04, DDC stays responsive, signal return wakes)
  and never power-button-off (0x05, bricks-until-button on many monitors).
  Probe-before-write; every failure is skip-and-log — monitors without DDC/CI,
  OSD-disabled, or behind docks/KVMs degrade to a logged no-op.
- Manager wiring: panels commanded off immediately BEFORE the Exclusive CCD
  isolate (an HMONITOR — and with it the DDC channel — only exists while the
  display is active); teardown wakes them right after the CCD restore, where
  returning signal alone already wakes most firmware.
- Web console: an Experimental-badged on/off control on the display card,
  applied immediately like the game-session axis and preserved across preset
  switches; EN/DE strings incl. the wake-failure escape hatch (press the
  monitor's power button once, turn the option off).

Diagnostic value on top of the fix: if this kills a reporter's stutter, the
churn is monitor-firmware-initiated; if only topology=primary/extend does, the
driver services dark heads regardless — the two remaining root-cause classes.

Verified: Linux 258 tests + clippy + fmt clean; Windows (RTX box) 220/220 +
clippy clean; web tsc + production build clean; openapi.json regenerated.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 12:32:36 +02:00
enricobuehlerandClaude Fable 5 8743f63406 polish(web): favicon, Punktfunk casing, display-save toast, idle stop button
- Favicon: the brand-mark lens SVG at /favicon.svg, linked from the root head.
- Branding: user-facing "punktfunk" → "Punktfunk" (tab title, app_name,
  pairing prose, the logo aria-labels/SVG titles) — protocol identifiers
  (punktfunk/1, _punktfunk._udp, binary/module names) stay lowercase.
- The display policy auto-saves on every preset pick / field edit with no
  signal; mount @unom/ui's sonner Toaster in the root and fire a success toast
  from the save funnel's onSuccess (new i18n key, en + de). First toast usage
  in the console — errors stay inline as before.
- The stop-session button rendered destructive-red even with nothing to stop:
  variant switches to the muted `secondary` while no session is active.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 22:18:37 +02:00
enricobuehlerandClaude Opus 4.8 79c4f4cbc1 feat(host): user-defined custom display presets
Save named bundles of the display-management policy (the six behavior axes
plus the game-session axis) as custom presets, alongside the built-ins. A
custom preset is data — stored in <config>/display-presets.json — not a Preset
enum variant, so DisplayPolicy::effective() stays pure and the built-in set is
untouched; applying one writes a Custom policy via the existing PUT
/display/settings.

- policy.rs: CustomPreset/CustomPresetInput + load/add/update/delete store
- mgmt.rs: GET/POST /display/presets + PUT/DELETE /display/presets/{id},
  surfaced on GET /display/settings
- web console: custom-preset cards with save-as / edit / delete + i18n
- regenerated api/openapi.json; docs

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-06 10:33:43 +00:00
enricobuehlerandClaude Opus 4.8 1992eb1c52 feat(host): game-mode integration + dedicated game sessions
Implements design/gamemode-and-dedicated-sessions.md (Parts A1-A5 + B0-B2):
reconciles the merged display-management registry with session-mobile
Bazzite/SteamOS hosts and adds a per-launch dedicated gamescope mode.

- A1 DisplayOwnership {Owned,External,SessionManaged} + poolable_now(): the
  registry pools only what it owns, so gamescope managed/attach outputs are no
  longer double-owned by the registry AND the gamescope restore worker (fixes
  the game-mode-reconnect stale-node wedge).
- A2 validated reuse: (backend,mode,launch,epoch) reuse key + kept_display_alive
  liveness probe + reused_gen/mark_failed on a reused-display first-frame failure.
- A3 policy-driven managed restore (keep_alive replaces the hardcoded 5s debounce;
  forever = held = gaming-rig truthful) + crash-restore persist + SIGKILL teardown
  (kill_unit, applied to our transient unit AND the autologin stop -- validated
  live on .181 to avoid the F44 GPU-context leak).
- A4 session epoch: observe_session_instance bumps the epoch + invalidate_backend
  on a desktop-compositor instance change; gamescope spawns are exempt.
- A5 per-spawn log + PID-scoped gamescope node discovery.
- B0 game_session {auto,dedicated} policy (top-level, preset-orthogonal) +
  pick_gamescope_mode dedicated_launch + steam -silent command shaping.
- B1 free the autologin Steam before a dedicated Steam spawn (single-instance).
- B2 game-exit -> APP_EXITED_CLOSE_CODE (0x52) clean session end.

Adversarially reviewed (11 findings fixed). Validated on glass (.181 Bazzite F44,
RTX 4090): dedicated spawn streams a real game smoothly; keep-alive reuse; the
SIGKILL fix avoids the F44 vkCreateDevice leak. Workspace green
(build / test --workspace / clippy -D warnings / fmt), OpenAPI + C header
regenerated, web console tsc + vite build green. clients/probe: bump the
no-video timeout 8s->45s for gamescope cold starts.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 10:33:43 +00:00
enricobuehlerandClaude Opus 4.8 b28ddfc2d4 fix(web): clearer topology/identity copy, capped description width, mobile More-nav, preset spacing
Console polish on the Virtual displays card + shell:
- Topology help now leads with the streamed display's role (Extend/Primary/Exclusive) instead of
  the confusing physical-monitor-only framing; notes the headless case. Identity help spells out the
  actual behavior (stable per-client identity → the desktop reapplies that client's scaling/resolution
  on reconnect) + what Shared / Per-client / Per-client+resolution each do.
- Cap description/help width at max-w-prose so long help text isn't a full-viewport line on large screens.
- Mobile bottom nav: 8 flat tabs were too cramped → 4 pinned tabs + a "More" tab whose sheet holds the
  rest (Performance/Logs/Pairing/Settings), "More" highlighted when the active route is in the overflow.
- More breathing room under the "Preset" heading.

web tsc + biome + vite build green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 20:40:35 +00:00
enricobuehlerandClaude Opus 4.8 42ea12ad8f fix(web): unify display-field spacing (shared Field) + clearer layout help
- Every option in the custom form now renders through one `Field` wrapper (label →
  control → help at a consistent `space-y-3`), so the label→input gap is roomier and
  identical across keep-alive, the button groups, and max-displays — the first field no
  longer spaces differently from the rest.
- Reworded the multi-monitor layout help: it now says Auto is side-by-side and Manual
  gives a per-display X/Y editor "in the Live displays section below once two or more are
  streaming" — instead of pointing at an "arrangement table" that isn't visible until
  clients connect.

web tsc + vite build + biome-lint green; deployed on .21.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 15:07:45 +00:00
enricobuehlerandClaude Opus 4.8 5b71a74da5 fix(web): explicit keep-alive Off/Keep toggle + roomier custom display form
Two UX fixes on the Virtual displays Configuration card:

- Keep-alive is no longer implicitly "on" by typing in the seconds field. It's an
  explicit two-button toggle — **Off** (tear down at disconnect) vs. **Keep for** [N]
  seconds — and the seconds input only appears when "Keep for" is selected. The
  duration is remembered across toggles, and the help text explains both modes.
- Opened up the cramped custom form: the fields container is `space-y-6` with more
  padding (`p-5`, rounded-lg), each option group is `space-y-2.5`, and the Save button
  sits below a divider — so it reads as sections with room instead of a pressed stack.

web tsc + vite build + biome-lint green; deployed on .21.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 15:00:57 +00:00
enricobuehlerandClaude Opus 4.8 167b3ae251 feat(web): move Virtual displays to its own nav section; roomier preset grid
The Host page was crowded (identity, codecs, ports, GPU, displays, compositors) and the
virtual-display config surface is large enough to warrant its own home.

- New **Virtual displays** nav section: `/displays` route + `sections/Displays` (moved
  DisplayCard out of `sections/Host`), a `MonitorPlay` sidebar entry after Host, and
  `nav_displays` i18n. Removed the displays card from the Host page/view.
- On its own page the card splits into two: **Configuration** (presets + custom axes) and
  **Live displays** (the live list + arrangement table) — room to breathe.
- Presets now render in a max-2-column grid (`sm:grid-cols-2`) with larger padding, a bigger
  section heading + preset titles (text-base semibold), roomier spacing, and bottom-aligned
  "what it sets" badges so the cards line up.

web tsc + vite build + biome-lint green; deployed + verified on the Mutter box (.21).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 14:54:24 +00:00
enricobuehlerandClaude Opus 4.8 458790e8f4 feat(web): full virtual-display config surface — one-click presets + every axis editable
The Virtual displays card previously only exposed keep_alive/topology/max_displays as
editable custom fields; conflict/identity/layout (enforced since Stages 3-5) had no
controls, and the presets weren't surfaced as one-click options. Rework the card so the
whole policy is configurable WITHOUT any client connected:

- Presets front-and-center: each of the five (default/shared-desktop/hotdesk/workstation/
  gaming-rig) is a one-click row showing its story AND what it sets (keep-alive · topology ·
  conflict · identity badges), highlighting the active one. A click applies it immediately.
  gaming-rig stays disabled + "coming soon" (keep_alive: forever isn't cross-platform yet).
- Custom mode reveals EVERY axis editably — keep-alive, topology, conflict, identity, layout,
  max-displays — seeded from the current effective behavior, with a Save button. A reusable
  `Choice` button-group + a tolerant `tr()` label lookup keep it tidy.
- The live-display list + multi-monitor arrangement table stay below (they need a live
  session); the settings above work standalone.
- en+de i18n for the new controls; refreshed the effective-preview row to show all axes.

web tsc + vite build + biome-lint green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 14:38:40 +00:00
enricobuehlerandClaude Opus 4.8 4c8b960048 feat(web): display arrangement table — the Stage 5 console x/y editor
Completes Stage 5's web piece (design/display-management.md §6.2): a `DisplayArrangement`
editor in the Virtual displays card. For a ≥2-display group, it renders an x/y table over
the live displays that carry a stable identity slot (the manual-layout key), seeded from
the current computed positions; Save writes `PUT /display/layout` (via the generated
`useSetDisplayLayout`), which switches the host to a manual layout applied from the next
connect. Shared/anonymous displays (no identity slot) are omitted (they can't be pinned).

Also refreshes the now-stale `display_pending_note` copy (conflict/identity/layout ARE
enforced as of Stages 3-5) in en + de.

web tsc + vite build green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 13:32:02 +00:00
enricobuehlerandClaude Opus 4.8 b988053a31 feat(vdisplay): lifecycle state machine + display state/release API (Stage 1)
Stage 1 of design/display-management.md — the lifecycle core + the display
management surface:

- vdisplay/lifecycle.rs: pure per-slot state machine (Idle/Active{refs}/
  Lingering{until}/Pinned) with acquire/release/expiry/force-release
  transitions. No I/O, no OS types — the platform-neutral distillation of the
  Windows manager's model. Unit + a 200k-iteration seeded property walk
  (no leaks / double-frees / refcount underflow across arbitrary interleavings).
- vdisplay/registry.rs: neutral snapshot/release facade over the per-OS
  lifecycle owners. Windows reads/controls the VirtualDisplayManager; Linux
  keep-alive (a per-session pool) lands in a following increment (needs GPU-box
  validation).
- windows/manager.rs: additive snapshot() + force_release() (no behavior change
  to the on-glass-validated path).
- mgmt: GET /api/v1/display/state (live/kept displays) + POST /api/v1/display/release
  (tear down lingering/pinned now; refuses active). OpenAPI regenerated.
- web console: Virtual displays card gains a live-display list (polled) with
  per-row + release-all buttons and a linger countdown.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 20:32:03 +00:00
enricobuehlerandClaude Opus 4.8 21f3c1326f feat(vdisplay): display-management policy surface (Stage 0)
A user-configurable policy layer above the per-compositor VirtualDisplay
backends: keep-alive, topology, conflict, identity, layout, max-displays —
persisted to display-settings.json, editable from the web console, applied
per connect. Design: design/display-management.md.

Stage 0 stands up the surface and wires the two behaviors the existing code
can already express — the Windows monitor linger duration and the
"make the streamed output the sole desktop" topology — through it; every
other option is stored + echoed but not yet enforced (later stages). An
unconfigured host (no display-settings.json) keeps today's exact behavior.

- vdisplay/policy.rs: pure DisplayPolicy + 5 presets + JSON store (gpu-settings
  pattern) + EffectivePolicy; 9 unit tests.
- vdisplay.rs: resolve_topology(Auto); apply_session_env drives *_VIRTUAL_PRIMARY
  from the policy only when a settings file exists.
- windows/manager.rs: linger_ms() + should_isolate() read the policy when configured.
- mgmt: GET/PUT /api/v1/display/settings (bearer-only); PUT rejects keep_alive
  forever until the lifecycle stage. OpenAPI regenerated.
- web console: Host → Virtual displays card (preset picker + custom fields); en+de.
- docs-site: virtual-displays.md + configuration.md cross-links.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 19:44:18 +00:00
enricobuehlerandClaude Fable 5 d86f1a6bdd feat(host,web): host log ring + GET /api/v1/logs + console Logs page
Remote debugging without shell access: a tracing layer tees every
event at DEBUG-and-up — independent of the RUST_LOG filter gating
stderr/host.log, so console-side debugging never needs a restart —
into a bounded in-memory ring (log_capture.rs, 4096 newest entries,
OnceLock singleton like config()), installed at both init sites
(stderr path in main, the Windows service file path). The mgmt API
serves it cursor-paged at GET /api/v1/logs?after=&limit= — bearer-only
and deliberately NOT on the mTLS cert allowlist (log lines can name
client identities and host paths). The web console grows a Logs page
(follow/pause · min-level filter · text search · eviction-gap badge);
polling self-paces: a non-empty page advances the after-cursor (new
query key → immediate refetch, drains backlogs), an empty page idles
at the 2s interval. OpenAPI regenerated; ring pagination/eviction,
layer wiring, and the authed route are unit-tested; Storybook story
included.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 16:33:56 +00:00
enricobuehlerandClaude Fable 5 dacc3b5209 feat(host,web): multi-GPU selection — GPU inventory + preference API, web-console GPU card
- new crate::gpu (compiled on all platforms so the OpenAPI doc stays
  platform-independent): DXGI / sysfs GPU inventory with reboot-stable ids
  (PCI vendor:device + occurrence — LUIDs are per-boot), persisted auto/manual
  preference (<config>/gpu-settings.json, atomic temp+rename with in-memory
  rollback), one selection with precedence console preference >
  PUNKTFUNK_RENDER_ADAPTER > max VRAM and graceful fallback when the preferred
  GPU is absent, plus a live "in use" record (RAII session guard wrapped around
  every encoder open_video returns)
- fix: windows_gpu_vendor derived the encoder backend from DXGI adapter 0
  instead of the selected render adapter — on a hybrid box (e.g. Intel iGPU at
  index 0 + NVIDIA dGPU) the backend could disagree with the GPU the capture
  ring / IddCx render pin sit on. The NVENC 4:4:4 probe now also runs on the
  selected adapter (was: OS default), the codec/4:4:4 probe caches are keyed
  per selected GPU (were process-lifetime OnceLocks), and an explicit
  PUNKTFUNK_ENCODER conflicting with the selected GPU's vendor warns up front
- mgmt API: GET /api/v1/gpus (inventory + mode + preferred + next-session
  selection with reason + in-use GPU/backend/session-count) and
  PUT /api/v1/gpus/preference (validates mode/gpu_id before writing);
  openapi.json regenerated; the vdisplay render pin now also engages for a
  console preference (not just the env pin)
- web console: GPU card on the Host page — list with vendor + VRAM,
  Automatic / Prefer controls, Preferred / Next session / "In use · backend"
  badges, missing-preferred-GPU warning and env-pin note; en + de messages
- Linux: a matched manual preference picks the VAAPI render node and the
  NVENC-vs-VAAPI auto choice; auto mode is exactly the previous behavior

Validated live on the hybrid laptop (RTX 3500 Ada + Intel Arc Pro, which
enumerates twice — the occurrence ids disambiguate): enumerate, prefer,
bad-id 400, restart persistence, auto-restore keeping the stored pick.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:57:26 +02:00
enricobuehlerandClaude Opus 4.8 ae51276a03 feat(web): consolidate paired devices, self-contained sections, docs + lint
Web console
- Pairing/Library/Stats refactored into self-contained subsections that each own
  their own queries + mutations; a shared slot-based layout (view.tsx) is filled by
  the live page (containers) and Storybook (pure cards + fixtures) so the layout can't
  drift.
- All paired devices in one list on Pairing with a protocol column (punktfunk/1 +
  Moonlight), routing each unpair to the right endpoint; the redundant Clients page is
  removed.
- Library: overview grid split from the add/edit form into separate files.
- Login screen links out to the docs.

Docs
- "Console login password" section on every host page (apt/RPM/Bazzite/SteamOS/Windows)
  plus a new "Forgot your Password?" troubleshooting page, linked from the login screen.
- Console served as HTTP/1.1 over TLS (drop the unusable HTTP/3 advertising) across the
  Bun entry, launchers, systemd units, and packaging.

Tooling
- Biome now respects .gitignore (stops linting generated code), config migrated to
  2.5.1; all lint issues fixed cleanly.

Also includes this branch's in-progress host, Apple client, packaging, and CI changes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 19:05:22 +02:00
enricobuehlerandClaude Opus 4.8 da3f37317b feat(host): web-console performance capture — record stream stats, graph them
Arm streaming-perf-stats capture from the web console, play, stop, and review the
run as graphs; finished captures are saved to disk as browsable/exportable
recordings. Covers both the native punktfunk/1 path and GameStream.

- stats_recorder.rs: one shared Arc<StatsRecorder> ring (created in gamestream::serve,
  shared with the mgmt API + both streaming loops, mirroring NativePairing). The
  hot-path gate is a runtime AtomicBool that replaces the startup-only PUNKTFUNK_PERF
  for *recording* (PERF stdout logging unchanged); bounded ring (~3 h); atomic
  temp+rename writes to ~/.config/punktfunk/captures/*.json; path-traversal-safe ids;
  poison-resilient locks.
- native (punktfunk1.rs) + GameStream (stream.rs) emit a StatsSample at their existing
  ~2 s / ~1 s aggregation boundary — per-stage latency p50/p99, fps new/repeat, goodput,
  loss/FEC deltas — with no new per-frame work beyond the cheap atomic check.
  FrameMsg.was_measured keeps pre-arm in-flight frames out of the first window's
  percentiles (without zeroing the Windows-relay path's fps/encode).
- mgmt.rs: 7 bearer-only /api/v1/stats/* endpoints (capture start/stop/status/live;
  recordings list/get/delete); api/openapi.json regenerated, in sync.
- web: new "Performance" page (recharts, rendered SSR-safe) — capture control, live
  graphs while armed, recordings table (view / download-JSON / delete), and a detail
  view with the latency stacked-area bottleneck breakdown (p50/p99 toggle) + throughput
  + health. Charts adapt to either path's stage set.

Design: design/stats-capture-plan.md. Built and adversarially reviewed via a multi-agent
workflow; workspace build/clippy(-D warnings)/fmt/tests green, OpenAPI no-drift. Not yet
on-glass validated against a live session.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 13:59:39 +00:00
enricobuehler 187738ed86 improve web ui 2026-06-26 05:43:34 +00:00
enricobuehlerandClaude Opus 4.8 5e7521fa5b feat(web/library): game library page — grid + custom-entry CRUD
Consumes the new library API (47f87a4) via the orval-generated hooks. A poster grid
over GET /api/v1/library (all stores merged), plus create/edit/delete for custom
entries — the admin-UI half of "create custom entries via the web console".

- GameCard: portrait (600×900) art with an onError fallback chain portrait → header
  → text placeholder (many Steam titles lack a 600×900 capsule). A store badge marks
  Steam vs Custom; only custom cards expose edit/delete.
- Inline add/edit form (title + portrait/hero/header URLs + optional launch command,
  mapped to LaunchSpec{kind:"command"}) wired to useCreateCustomGame /
  useUpdateCustomGame / useDeleteCustomGame; the CRUD id strips the `custom:` prefix;
  every mutation invalidates the library query. QueryState handles load/empty/error.
- Nav entry (LibraryBig) + en/de i18n strings.

`bun run lint` (tsc) and `bun run build` both green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-14 13:48:00 +00:00
enricobuehlerandClaude Opus 4.8 73b33d4129 feat(pairing): delegated approval (§8b-1) — approve an unpaired device from the console
An identified-but-unpaired device that knocks on a pairing-required host is now
held as a pending request the operator approves from the web console — pairing it
with no PIN fetched out of band — instead of a flat reject.

- core: Hello gains an optional trailing device name (len u8 || UTF-8, ≤64,
  same trailing-back-compat pattern as compositor/gamepad/bitrate). client-rs
  --name sends it; the connector sends None (fingerprint-derived label).
- native_pairing: in-memory pending queue (note_pending dedups by fingerprint,
  evicts the least-recently-active past a 32 cap, 10-min TTL); approve_pending
  pins the fingerprint, deny drops it. Names are sanitized (strip control/ANSI/
  bidi — untrusted wire input); add()/remove() roll back in-memory on a persist
  failure; pairing clears any stale pending knock.
- m3: the require_pairing gate records the knock (sanitized label) before
  rejecting; anonymous (certless) clients record nothing.
- mgmt: GET /native/pending, POST /native/pending/{id}/approve (optional {name})
  and /deny; OpenAPI + tests; docs/api/openapi.json regenerated.
- web: a "Waiting for approval" section on the Pairing page (live-poll, Approve/
  Deny, error-surfaced via QueryState); en+de strings.
- Also completes an in-progress NativeClient Sync refactor (receivers behind
  per-plane mutexes) that was left half-applied in the tree.

Adversarially reviewed (4 lenses + 3-vote verify); the confirmed findings are
fixed here. Validated live on the GNOME box: knock (with a wire name, and a
malicious ANSI/bidi name that got neutralized) → pending → approve → the same
identity streams real video. Full workspace tests + clippy + fmt green; web tsc
clean. Roadmap §8b-1 marked done; §8b-2 (peer-push approval) is the client
follow-up. See docs-site pairing page.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-12 19:14:05 +00:00
enricobuehlerandClaude Opus 4.8 7235c8dba9 feat(web): "Pair a device" card — native pairing from the console
Completes the web-UI native (punktfunk/1) pairing flow the unified host backs.
The Pairing page now leads with a native card that arms a window via the mgmt API
and DISPLAYS the host PIN (the SPAKE2 ceremony is host-mints / client-enters) with
a live countdown + Cancel, plus a paired-devices list with unpair — no journalctl.
The existing Moonlight PIN-submit moves into its own section below.

Uses the orval-generated `native` hooks (regenerated from the committed OpenAPI on
build) + en/de strings. Validated end-to-end through the web server's proxy + cookie
auth: login → status → arm (PIN shown) → clients. tsc + production build clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 10:03:33 +00:00
enricobuehlerandClaude Opus 4.8 16369be48c feat: client-selectable compositor (protocol → host → client → C ABI → mgmt → web)
A client can now request which compositor backend the host drives its virtual
output on (gamescope/KWin/Mutter/wlroots). The host honors the request if that
backend is available, else falls back to auto-detect and reports the resolved
choice back — wire-compatible both directions (no ABI bump).

Protocol (punktfunk-core):
- New CompositorPref (config.rs): Auto|Kwin|Wlroots|Mutter|Gamescope with
  u8/name mappings. Appended as one optional byte to Hello (client preference)
  and Welcome (host's resolved choice). Both decoders already tolerate trailing
  bytes, so old↔new interop is preserved — ABI_VERSION stays 2. Round-trip +
  back-compat (truncated-message) tests.
- C ABI: punktfunk_connect_ex(compositor) + PUNKTFUNK_COMPOSITOR_* constants;
  punktfunk_connect delegates with AUTO, so the existing symbol is unchanged.
  NativeClient::connect / worker_main thread the preference through.

Host:
- vdisplay::available() enumerates usable backends via cheap, side-effect-free
  probes (KWin zkde global, gamescope binary+version, GNOME/Sway env), plus
  Compositor id/label/as_pref/from_pref/all helpers.
- m3 handshake resolves the preference to a concrete backend during the
  handshake (pick_compositor pure + resolved logging), reports it in Welcome,
  and threads it into virtual_stream (replacing the unconditional detect()).
- mgmt GET /v1/compositors lists every backend with availability + the
  auto-detected default (OpenAPI regenerated).

Client:
- punktfunk-client-rs --compositor NAME; logs the host's resolved choice from
  the Welcome ("session offer … compositor=…").

Web console:
- Host page gains a Compositors card (availability + default badges) via the
  codegen'd useListCompositors hook; en/de strings added.

Also fixes a pre-existing, env-dependent test-isolation bug:
mgmt::tests::paired_clients_list_and_unpair seeded the real
~/.config/punktfunk/paired.json (AppState::new loads it), so a real
GameStream-paired client leaked into body[0] on a dev box — now cleared first.

Live-validated against headless KWin: --compositor kwin honored, --compositor
mutter falls back to kwin (available=[kwin, gamescope]), resolved choice
round-trips to the client. Tests: +6 (wire/back-compat, resolution precedence,
endpoint); workspace green, clippy/fmt clean, C ABI harness PASS at abi_version=2,
web typecheck + build clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 22:45:41 +02:00
enricobuehlerandClaude Opus 4.8 d356d1534f feat(web): login-gated BFF auth — sealed session cookie + server-side token injection
Single-user, LAN-reachable-but-gated. The web server is a backend-for-frontend:

- Login: POST /_auth/login {password} checks PUNKTFUNK_UI_PASSWORD (constant-time) and
  sets a SEALED session cookie (h3 useSession / AES-GCM). server/middleware/auth.ts gates
  every request — pages 302 → /login, /api → 401 — and FAILS CLOSED (503) when
  PUNKTFUNK_UI_PASSWORD is unset, so a misconfigured LAN-exposed server admits no one.
- The management API stays loopback-only + token (never LAN-exposed). The proxy
  (server/routes/api/[...].ts) injects PUNKTFUNK_MGMT_TOKEN server-side and drops the
  browser's cookie before forwarding — the token never reaches the browser, which only
  holds the session cookie.

Nitro doesn't auto-scan a server/ dir, so the Nitro plugin gets an explicit scanDirs to
pick up middleware + routes. Client: removed the localStorage token (server injects it);
the fetcher bounces to /login on 401; new /login page (bare, no shell); Settings drops the
token field and gains a Sign-out button; en/de strings.

Validated live end to end: unauth /→302, /api→401; wrong pw→401; right pw→200+cookie;
authed /api/v1/status→200 (proxied, mgmt token injected — the host required it); logout→
session cleared→401. tsc + build green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 18:43:14 +00:00
enricobuehlerandClaude Opus 4.8 7d64bb5a43 feat(web): management console — TanStack Start + orval + shadcn + Paraglide
Browser UI for the host's management REST API (mgmt.rs / docs/api/openapi.json).

Stack, exactly as specified:
- TanStack Start (Vite, SPA mode) — file-based routes, SSR shell + client hydration.
- React Query via orval codegen from the checked-in OpenAPI spec: a custom fetch mutator
  (src/api/fetcher.ts) centralizes the base URL, the bearer token (Settings → localStorage),
  JSON, and a throwing ApiError; the query client skips retries on 4xx. orval returns the
  response body directly (includeHttpResponseReturnType:false) so a query's `.data` is the
  typed payload; GET→useQuery, POST/DELETE→useMutation by method.
- shadcn/ui on Tailwind v4 (CSS-first tokens, dark-first) — button/card/badge/input/label/
  table/skeleton primitives hand-authored from the canonical source.
- Paraglide i18n (en + de) with a reactive useLocale() hook and a language switcher.

Pages: dashboard (live status — video/audio/session/stream, stop-session + request-IDR,
2s polling), host (identity/codecs/ports), clients (paired list + unpair), pairing (PIN
submit, polls pin_pending), settings (API token + language).

Dev server proxies /api → 127.0.0.1:47990 (same-origin, no CORS; PUNKTFUNK_MGMT_URL to
override). Generated code (orval client, paraglide runtime, routeTree) is gitignored and
reproduced by `pnpm codegen` (prepare/pre* scripts). Validated live against `serve`: API
shapes match, dev proxy works, SSR shell renders the localized nav, build + tsc green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 17:00:12 +00:00