253e0bbe7c2084a246ccdafeeb496567bf51cb72
2241
Commits
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253e0bbe7c |
feat(android): the mic has an off switch you can reach mid-stream
Wave 1 gave the Android client a mic worth using. It gave it no way to stop talking: leaving the stream, or digging through Settings to turn the whole feature off, were the only ways to stop the room being heard. Now a tap (or Select + Y on a pad) mutes it, and the screen says so while it lasts. How muting gates the capture, and why that way. The AAudio input stream is never stopped: a stop/start would re-run the input-preset fallback ladder and re-prime the buffers on every toggle — hundreds of milliseconds, and possibly a landing on a different rung, silently losing the HAL echo canceller wave 1 went to some trouble to get. Instead the encode loop reads an AtomicBool per 10 ms frame and, while it is set, drains the frame out of its ring and drops it there — the last point before it would have become an Opus packet. Nothing is encoded, nothing is sent, and the realtime capture callback is untouched, so its allocation-free discipline and the queue policy stay exactly as wave 1 verified them. A toggle costs one atomic store and takes effect on the next 10 ms boundary. The frame counter keeps advancing across a mute, because it numbers the captured 10 ms TIMELINE rather than the datagrams. The gap the host then sees is exactly the audio that never came: its de-jitter conceals at most a few frames of it before the pump's 600 ms stale-gap flush resets the chain outright, which is the right reading of a mute. Encoding silence instead would have kept a pointless uplink and a host-side ring alive for its whole duration. Mute is per session and nothing is persisted — a new stream always starts unmuted, and no new setting exists. The flag lives on the session handle rather than on the capture, so the mic stop/start a surface recreate performs brings the user's choice back with it, with no window in which the fresh capture could send an unmuted frame. The control is offered on the evidence that a capture is actually running (nativeMicActive), not on the setting: with the mic disabled, RECORD_AUDIO denied, or every AAudio input rung refused, there is nothing on screen to lie about. On touch it is a pill in the corner the stats HUD doesn't use — the one in-stream control, so it sits above the gesture layer to take its own taps — dim while live, a red "Muted" badge while it isn't. On TV that badge is the indicator alone: Select + Y is the control there, and a focusable button would fight the game for the D-pad. Y is deliberately not one of the exit chord's buttons, so neither chord can be reached through the other. One honest consequence of keeping the stream open: the platform's recording indicator stays lit while muted, because the mic really is still open. What stops is the encode and the send. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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41e7035441 | Merge branch 'audio/apple-mic' into audio/mic-latency-echo | ||
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27861b52b8 | Merge branch 'audio/android-mic' into audio/mic-latency-echo | ||
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c846b165ae | Merge branch 'audio/core-desktop-uplink' into audio/mic-latency-echo | ||
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d3870294d0 | Merge branch 'audio/host-mic-jitter' into audio/mic-latency-echo | ||
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e861565e27 |
docs: "Why do I hear myself" — the four echo loops, and which knob stops each
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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79856d2c50 |
fix(host/audio): a VoiceMeeter box can no longer loop the mic into the stream
wiring_plan could hand the mic Voicemeeter Input and the loopback Voicemeeter Aux Input — two strips of the same internal mixer, i.e. a digital feedback loop with no acoustic path to break it, because leftover() never asked virtualish() and the exclusion list only knew "cable" and the Steam Speakers. Now every VoiceMeeter or generically "virtual" render is excluded from loopback, and the last-resort tier refuses anything virtual: a box with only mixer endpoints gets loopback=None, honest like the cable-only case. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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efac33fd33 |
feat(host/audio): the virtual mic buffers for the client it has, not the worst one ever
The mic pump grows a real de-jitter (audio/mic_jitter.rs): a two-frame reorder window in front of the decoder, libopus concealment on sequence gaps (up to 5 frames — a lost datagram no longer drains the ring into a silence + re-prime crackle), and an adaptive target depth measured from inter-arrival jitter, clamped to 10–60 ms. Both backend rings now prime at one consumer quantum + that target: the old bursty Mac client still measures ~42 ms and lands where the fixed 48 ms prime protected it, a modern 10 ms-cadence client settles at ~25–35 ms, and a 2048-frame recorder on Linux stops buying 128 ms of latency from the 3-quanta clamp. Depth stuck above target sheds near-silent frames a few ms per 100 ms — never speech, never a hard clear. PUNKTFUNK_MIC_LEGACY_BUFFER=1 (documented) is the one-release escape hatch back to the fixed constants, and a "mic uplink health" line every 30 s (depth/target, cadence, gaps, conceals, reorders, drops, re-primes) finally says which side of the link a bad mic lives on. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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f3e122b0d0 |
feat(apple): the mic hears you, not the game — voice processing joins the engines
The Apple client on a loudspeaker was the primary reported echo source: two AVAudioEngines by design (arbitrary mic/speaker pairs, two clocks) meant no unit ever saw render and capture together, which is exactly what setVoiceProcessingEnabled needs. With the mic enabled and the new "Echo cancellation" toggle on (both defaults), playback and capture now share ONE engine with the system voice processor engaged — AEC, noise suppression and AGC — and the input node's other-audio ducking pinned to .min with advanced ducking off, because this is a game stream, not a call: the host's audio must never dip under the outgoing voice. The two-engine path survives where it is the right answer: echo cancel off, macOS sessions with a hand-picked speaker/mic UID or input channel (the voice processor only follows the system default devices, and its capture side is its own mono mix — a per-channel pick can't survive it), and any machine whose voice processor refuses to engage. Every failure falls back to a working configuration rather than silence. The capture chain reads the input format after the processor is enabled, so its mono/lower-rate output flows through the existing converter unchanged; a first-run permission grant swaps the playback-only engine for the combined one in place, reusing the same jitter ring and drain thread; background mic muting mutes the processor's input instead of pausing the shared engine (playback keeps running). echo_cancel rides the full settings plumbing micEnabled has — defaults key, effective settings, profile overlay (serialized as `echo_cancel`; the Rust catalog carries it via unknown-key passthrough until it grows the field), a captioned toggle beside the Microphone row, and a gamepad settings row. tvOS behavior is untouched (playback only, as before). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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e54258b8ac |
feat(apple): the mic uplink drops to mono 10 ms packets and stops shoveling its FIFO
The capture path carried three latencies that had nothing to do with the network: a 2048-frame tap request (42.7 ms bursts before the first sample could even be sliced), 20 ms Opus framing, and a mono signal duplicated into both stereo channels because the encoder was configured like the downlink. CoreAudio's Opus encoder takes mFramesPerPacket=480 and mChannelsPerFrame=1 just fine — probed empirically: the converter truly emits 10 ms mono CELT packets (TOC config 30), one per 480-frame chunk, and the stereo-shaped decoder upmixes them with the tone intact — so the uplink now asks for 10 ms tap buffers and encodes 48 kbps mono 10 ms packets, with 960 kept only as an init-time fallback. The host decodes any Opus frame ≤120 ms, so nothing changes on the wire's far end. The tap thread also stops burning cycles per callback: the mono fold and resampler scratch buffers are allocated once (regrown only if a larger device quantum ever arrives), and the chunk slicer walks a head index instead of removeFirst — which memmoved the entire backlog for every packet on a render-adjacent thread. iOS additionally asks the session for 5 ms IO quanta at 48 kHz when the mic is on (best-effort; the hardware decides). Verified: swift build (macOS arm64), swift test OpusCodecTests + AudioChannelFoldTests, and an iOS arm64 cross-build; the 480/mono behavior confirmed by TOC inspection on macOS 15. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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a681de7e5c |
feat(android): the mic goes through the echo canceller, and the host stops hearing itself
The capture stream opened under AAudio's default VoiceRecognition input preset, which deliberately bypasses the HAL's acoustic echo canceller — so a phone playing the game audio out of its own speaker fed that audio straight back to the host. Two layers fix it, both behind a new "Echo cancellation" setting (default ON, next to the Microphone toggle in the touch and console settings, per-profile like every tier-P setting): - Native: the mic opens under the VoiceCommunication preset (HAL AEC/NS on the capture path) and allocates an audio session id. The open ladder is Exclusive+voice → Shared+voice → Exclusive → Shared — some HALs refuse the preset or a session id outright, and a mic without echo cancellation still beats no mic; the last rungs are exactly the preset-less open this always did. - Kotlin backstop: nativeStartMic now returns the allocated session id (0 = none), and StreamScreen hangs the Java AcousticEchoCanceler + NoiseSuppressor off it (guarded by isAvailable), releasing them on every mic-stop path — the surface teardown and the final dispose — so a surface recreate re-attaches instead of leaking effect engines. The playback stream is untouched: retagging it voice/communication would route it through the phone-call chain and regress quality. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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6286f91f89 |
feat(host/audio): the mic uplink keeps its sequence, and a backlog heals itself
The 0xCB datagrams always carried a seq + pts, and the ingest threw both
away one line after decoding them — the pump saw an anonymous byte pile.
Frames now travel as MicFrame {seq, pts_ns, opus} so the de-jitter that
follows can reorder, conceal and measure.
The shared queue also stops being a latency reservoir: cap 64 → 12, and
a pump that wakes to a backlog deeper than 6 frames jumps to the newest
4 instead of replaying the pile — before this, a scheduling stall could
park up to 1.28 s of standing mic delay that only a >600 ms silence gap
ever flushed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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55e01b4dcb |
feat(client): the stats overlay learns whether your mic frames arrive
NativeClient::mic_stats reaches the per-second stream window: sent and dropped (queue-full + stale-shed) frame deltas join the tracing line and the Stats event, and the Detailed OSD tier renders a mic line while the uplink is live — a healthy 10 ms-frame mic reads ~100 f/s, and a drop term means the client is shedding backlog, not the network eating audio. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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d17e942db0 |
feat(client/audio): the mic speaks 10 ms mono and asks the OS to cancel the echo
Uplink format on both desktops: 10 ms mono frames (was 20 ms stereo), Opus Voip at 48 kbps with in-band FEC against 10 % assumed loss — half the frame-fill latency, half the samples, and a lost datagram's audio now rides in its successor. One datagram per frame, unchanged wire. Linux: the capture stream finally asks for its own quantum (NODE_LATENCY 480/48000) instead of inheriting the graph's 1024-2048 sample bursts, and when the user picked no mic it prefers an existing echo-cancel source over the default (PUNKTFUNK_NO_AEC=1 opts out; loading module-echo-cancel ourselves needs a load_module the pipewire crate doesn't expose yet). Windows: the capture client declares AudioCategory_Communications before Initialize so an endpoint's communications APO (the system AEC) can engage; capture stays stereo via autoconvert — the proven path — and downmixes to mono in code. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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a7d4213778 |
feat(android): the mic uplink drops to mono 10 ms frames, and stops hoarding stale audio
Latency, three ways, all inside mic.rs: - 48 kHz stereo 20 ms becomes mono 10 ms: speech gains nothing from a second channel, the shorter frame shaves a buffering interval off the uplink, and the host already decodes any Opus frame <= 120 ms with its stereo decoder (mono packets upmix) — no protocol change. The encoder follows: 48 kbps, complexity 5, in-band FEC at an assumed 10% loss so a dropped datagram reconstructs from its successor instead of a hole. - The latency ratchet is gone: the capture callback drops the NEWEST chunk when the hand-off channel fills, so an encode-side stall used to convert into standing mic delay that never drained. The encode loop now drains the whole backlog in one lump and, past ~60 ms, jumps to the newest ~20 ms (one audible blip, live again), counting what it shed in the periodic log line. The realtime callback stays exactly as allocation-free as it was. - The encode thread registers with the client's hot-thread set, so the ADPF session keeps mic encode on a fast core alongside audio decode. No .frames_per_data_callback() pin: AAudio's own docs say leaving it unset is the lowest-latency path (the callback runs at the device's optimal burst), and the encode side re-chunks to 10 ms frames anyway. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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15392bd707 |
fix(core/client): the mic queue stops hoarding a second of your voice
MIC_QUEUE claimed 64 was ~320 ms of 5 ms frames; the frames were 20 ms, so it really allowed 1.28 s — and since a full tokio mpsc can only refuse the FRESH frame, one worker stall turned the whole backlog into permanent standing mic latency. The queue shrinks to 12 and the pump's mic task now sheds oldest-first past a ~60 ms backlog, so a stall costs a short dropout and heals itself. New per-stage counters (sent / dropped-full / dropped-stale) surface through NativeClient::mic_stats for the stats HUDs. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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5926306a4c |
feat(windows): the web console becomes a supervised child of the host service
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Three silent console outages in one week (0x1 / 0xFFFFFFFF / 0x41306), each a different proximate cause of the same structural defect: the console's lifecycle was owned by Task Scheduler — one best-effort start per boot/logon/install, no retry on a plain non-zero exit, no watchdog — while the product already shipped a real supervisor. The service now supervises the console as a second child slot: plain session-0 spawn (suspended → own no-breakaway kill-on-close job → resume), started only once the host has written mgmt-token + cert.pem + key.pem (the cert race dies by construction), secrets read from their files at every respawn, bun's stdout finally captured in logs\web.log, doubling backoff 0.5s→60s that never gives up. Session switches never touch it; a service stop takes it down via the job. The PunktfunkWeb task is retired: web setup slims to password + legacy task delete + firewall, the 127-line web-run.cmd batch supervisor is deleted, an [InstallDelete] entry reaps the stale copy, and service install now sets SCM crash-recovery actions (restart 1s/5s/60s) since the console rides on the service process. StopBunRuntimes stays for the scripting runner + the one migrating upgrade. Design: punktfunk-planning design/windows-web-console-lifecycle.md Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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9c5af8d7e1 |
fix(clients): the settings you chose reach the stream again, and four more that never did
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Since spec mode (`f32c3aaa`, shipped in 0.22.0) the GTK shell has handed the session a `--resolved-spec` built from `Settings::default()`. A session running from a spec performs ZERO store reads by design, so every stream since has run at the defaults: `bitrate_kbps: 0` reaches the host, which reads it as its 20 Mbps fallback — the field report this starts from, "my bitrate seems to be stuck at 20 MBPS" on 0.22.3 — and with it the resolution, refresh, render scale, codec, decoder, HDR, 4:4:4, audio channels, mic, touch/mouse mode, invert scroll, stats tier, match-window and gamepad type. Profiles never applied at all: the spec's `profile` was None, and spec mode ignores `--profile`. The tell in the wild is that the GPU and audio-device pickers kept working — the session reads those three off disk into env vars before it reads the spec. The plan carried a comment explaining that `settings` "carries only what the argv needs (the fullscreen flag)". That was true when it was written and stopped being true one commit later, in another file. `ConnectPlan::for_target` answers that shape of bug: a front-end holding its own request type resolves through the same helper the session's compat path uses, so there is no hand-built `Settings` left to go stale. The GTK shell's `fullscreen_on_stream` parameter goes with it — that is a tier-P field, and a shell-read global was beating a profile that set it. The Windows shell was never affected (it spawns with no spec) but had the same fullscreen-vs-profile bug, so it moves onto the resolver too. The audit that followed found four more settings stored, rendered in two UIs, and read by nothing: - `enable_444` never became `VIDEO_CAP_444`. "Full chroma (4:4:4)" is announced in the 0.22.0 notes for Linux and Windows and did nothing on either; only Apple advertised the bit. The host already gates it on its own policy, its capturer, HEVC and a real GPU probe, and answers the resolved chroma in the Welcome before we build a decoder — the client only has to ask. There is no desktop decode probe (Apple has `Stage444Probe`), but the presenter bails cleanly on a plane format it doesn't know and demotes to software, so the downside is a slow decode, not a broken one. - `session_params` picked the HEIGHT fallback off `settings.width == 0`. - `cli::exec_session` dropped `--profile` from its forward list, so `punktfunk --connect … --profile Work` from a script or a Decky wrapper streamed with the host's binding instead. - `ResolvedSpec::write_temp` named the spec by the SPAWNER's pid alone, so a cancelled connect and the retry behind it shared one path — and the first child's exit deleted the file the second was still starting up to read. The regression test asserts the plan carries the profile-overlaid bitrate and that the spec equals it. On the old code both are 0. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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3594bc029e |
fix(host): a host with no host.env streams a screen, not a test pattern
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`PUNKTFUNK_VIDEO_SOURCE` had no default, and unset fell through to the synthetic
test pattern. That was invisible while the systemd unit made host.env mandatory —
you could not start the host without the file, and every copy of the file sets
`virtual`. Now that the unit treats host.env as optional (
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fd3c54bd43 |
feat(client): "Capture system shortcuts" finally decides where Alt+Tab goes
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The toggle has been stored, profileable and rendered in two settings UIs since profiles landed, and nothing read it. Windows grabbed the keyboard whenever input was captured, setting or no setting; Linux never grabbed at all, because the grab sat behind `#[cfg(windows)]` with a comment deferring the compositor story to "the shells" — which never picked it up. `Settings.inhibit_shortcuts` now reaches the presenter and gates the grab, on both platforms. SDL3 already maps `SDL_SetWindowKeyboardGrab` onto `zwp_keyboard_shortcuts_inhibit_manager_v1` on Wayland and `XGrabKeyboard` (plus `_XWAYLAND_MAY_GRAB_KEYBOARD`) on X11, so dropping the cfg is the Linux fix. Capture state still gates it, so releasing input hands the chords straight back, and the desktop mouse model never grabs. A compositor with no shortcuts-inhibit global says so once instead of failing silently — at debug under gamescope, which has no shortcuts to inhibit in the first place. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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020306b5ac |
fix(packaging,host): a fresh Linux install can start, and the comments stop lying
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Fallout from the documentation sweep: verifying doc claims against the code
turned up defects in the code and the shipped templates. Mostly comments that
describe behaviour we no longer have — which is how the docs went wrong in the
first place, since someone reads the comment and writes the page.
The one that mattered: a fresh deb/RPM/Arch install could not start the host at
all. The unit's `EnvironmentFile=` had no `-`, making host.env mandatory, and no
package creates it — all three ship only the templates under /usr/share and the
postinst merely prints the copy command. So `systemctl --user enable --now
punktfunk-host` died on "Failed to load environment files". Every field in
HostConfig::from_env resolves through unwrap_or/filter/None, so absent means all
defaults, exactly like a hand-run `serve`; the Nix module already wrote it as
`-${environmentFile}`. The Deck installer's own generated unit gets the same
prefix for the case where an operator later removes the file.
Shipped templates: PUNKTFUNK_SECURE_DDA is read by nothing (DDA/WGC are gone;
IDD-push is the sole Windows capture path and the secure desktop is
unconditional), so it stops being written into a fresh host.env;
PUNKTFUNK_INPUT_BACKEND offered a `uinput` value that does not exist and omitted
`kwin`, which is what a KDE session actually resolves to; PUNKTFUNK_RENDER_ADAPTER
no longer claims to pick a "Desktop-Duplication" GPU.
Comments corrected rather than deleted, since each explains a real why:
PUNKTFUNK_10BIT is default-on with explicit-off grammar, not an operator opt-in;
GNOME reaches EIS through Mutter's direct RemoteDesktop API, so it needs no portal
approval and is headless-capable; and the host does not run in session 0 — the
service is the session-0 supervisor and the host runs as SYSTEM in the interactive
console session, which is why game_term has to bind the input desktop at all.
packaging/bazzite/update-punktfunk.sh is now installed to /usr/share/punktfunk/,
so the command the docs promised exists.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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5807d3a8a6 |
fix(tools): the loss harness catches up with seal_streamed_chunk's slice flag
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2a6bf3c421 |
fix(vdisplay/gamescope): the takeover stops a live session's DM on every flavor — the mask never stopped SDDM's relogin
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The managed takeover masked gamescope-session-plus@*.service and trusted the mask to hold SDDM's Relogin=true loop at bay. On images whose sddm session helper execs the session script directly (/etc/sddm/wayland-session gamescope-session-plus steam — f43 bazzite-deck), the relogin never touches the unit: SDDM relogged in ~3x/s for the whole stream, each attempt a full bash --login session start failing against the managed instance. Live on the .41 VM (2026-07-31): 328 forks/s, load 6+, 1481 logind sessions in 8 minutes, the journal flooded past its own rotation — and a 5070 Ti that "could not hold 240fps". A DM that drove a LIVE gaming session is now stopped for the stream's duration on every flavor (the fragile-flavor machinery — lingering guard, pkexec dm-helper, restore via reset-failed+restart, crash-persisted state — already existed and is reused as-is; a pure dm_plan() derives the decision and is unit-tested). The flavors now differ only in the degraded mode when the stop is impossible: SDDM falls back to mask-only (the storm tax, but Steam stays protected — never attach), fragile DMs still fail the takeover into the attach degrade. The mask stays as belt-and-braces for the window before the stop and for images that do route the relogin through the unit. Verified: scripts/xcheck.sh linux clippy (-D warnings, --all-targets) clean; pf-vdisplay suite 125/125 on Ubuntu 26.04. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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957cf7781c |
feat(apple): a Pencil near the glass pins the panel at the link ceiling
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UIKit delivers Pencil events at the PANEL's cadence, and the deadline link's rate hint pins the panel to the stream rate (min = preferred = stream Hz, deliberately — the anti-idle-stall floor). Net effect: a 60 fps stream on a 120 Hz iPad silently halved pencil sampling, 8.3 → 16.7 ms per event batch — exactly the workload (drawing) that feels it most. FrameRateHint gains a boost that lifts min/preferred to the range ceiling while a Pencil is in range (hover or contact): PencilStream surfaces proximity transitions from its emit() choke point, the view controller debounces release by 2 s (edge-of-canvas hover flicker must not thrash the link), and Stage2Pipeline/SessionPresenter stage it like the rate hint — applied from the link's own thread, no-op under arrival/glass pacing. Presents still pace at stream rate (extra updates vend into the newest-wins stash), so the cost is empty link wakes scoped to proximity. pf.present logs engage/release for on-glass verification. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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7cf71dd218 |
feat(clients): the Apple deadline presenter reports its latch phase
Phase-locked capture had no client half on Apple — the host's v3 controller (grid-locked submits, coherence-gated engage) shipped with only the Android reporter feeding it. Now the stage-4 link thread flushes the same v2 circular arrival-phase statistic at ~1 Hz: - PhaseReporter (Stage2Pipeline): the decode callback deposits per-AU reassembly-completion stamps, the CAMetalDisplayLink update deposits the latch grid (period = window-min of update spacing), and the flush ports punktfunk_core::phase::circular_latch verbatim — a period-smeared Wi-Fi link reads coherence ≈ 0 and the host correctly never engages; a wired link opens the gate. Binds/unbinds per session like DecodeReport. - PunktfunkConnection.reportPhase wraps the existing ABI entry point. - Hello honesty: iOS/tvOS advertise CLIENT_CAP_PHASE_LOCK (macOS stays without — the stage-2 arrival presenter has no latch grid), Android now sets the bit its reporter already earned, and the ABI grows the PUNKTFUNK_CLIENT_CAP_PHASE_LOCK mirror const (header regenerated). Advisory in v1: the host arms on report receipt. - Stage-3 doc comment no longer calls itself the tvOS default (stage-4 took that over in the 2026-07 rebuild). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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86d4b36bfa |
chore(core): the Apple recv path documents its unsafe blocks
clippy -D warnings only lints this cfg(target_vendor = "apple") file on a Mac, which CI never does — the three recv/recvmsg_x blocks predate the undocumented_unsafe_blocks sweep and kept every local Apple-side clippy run red. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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c002ca8746 |
fix(clients): pen batches split at the wire cap and the heartbeat survives tracking mode
Three drawing-path defects on the pen clients: - The Apple in-range heartbeat was re-armed on every emit (~120 run-loop mutations/s during a stroke) and lived in .default run-loop mode only — a tracking-mode excursion >200 ms with a stationary pen crossed the host's force-release failsafe and dropped the held stroke. Now one long-lived 50 ms timer in .common mode, resending only after ≥50 ms of send silence. - Both clients TRUNCATED an over-8-sample coalesced run instead of splitting it into consecutive batches (the send_pen contract): Apple suffix(8) dropped the oldest samples, the Android JNI clamped count. An over-cap run means the UI thread hitched — exactly when dropping stroke geometry hurts most. Apple splits in emit(); the Android JNI loops send_pen over ≤8-sample chunks (Kotlin's per-emit ceiling is now 64 = a >250 ms stall). - The iOS letterbox mapper did a lock+FFI currentMode() read per coalesced sample on the main thread, contending the ABI lock the batch send takes next — now a 250 ms TTL cache (mid-stream requestMode still tracked). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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d383161723 |
docs: the docs catch up with five releases of shipped work
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~1150 feat/fix commits landed since v0.19 and the docs drifted badly. This is a full sweep of every page against the code as shipped: ~280 verified corrections, nine new pages, and one deletion. The worst of what was wrong: the quickstart's five-minute path could not work (`serve` never started the web console, so step 3 had no PIN to read); every packaged Linux host runs `serve --gamestream` while security.md told readers to leave GameStream off; HDR was documented as Windows-only; `PUNKTFUNK_SECURE_DDA` was documented as a working knob that nothing reads; `PUNKTFUNK_INPUT_BACKEND` listed a `uinput` value that does not exist and named libei for KDE instead of kwin; README linked three pages deleted on 2026-07-05; and the rpm-ostree update command pointed at a script no package installs. Completeness: about half of what shipped since v0.19 had no page at all. New: support-matrix (what works where, from 217 verified capability cells), input (mouse/touch/pen — and the in-stream chords, so the docs finally say how to get your mouse back), client-settings, profiles-and-links, game-library, clipboard, wake-on-lan, hdr, uninstall. Updating existed but had zero inbound links. status.md is gone: its facts moved into the support matrix, its shell stays as a redirect so the public URL does not 404. roadmap.md is themes now, not a feature checklist — checkboxes are what rotted. Debian is no longer claimed. The .deb's Depends resolve against Ubuntu images, nothing in CI builds or tests Debian, and Debian 12 is below the glibc 2.39 floor. The `debian` in the repo URL is the package format. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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49bc93cd20 |
feat(encode/windows): the sync NVENC session reads slices out mid-encode
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The Windows direct-NVENC session gets the Linux backend's sub-frame chunked poll: a doNotWait sampling lock cuts each completed slice out of the bitstream while the frame is still encoding, so the send loop's streamed slice wire starts shipping an AU's front before its tail exists. The default retrieve mode on Windows is synchronous, which is exactly the mode the sampler requires - the async opt-in keeps its whole-AU path and the chunked latch drops away when it is active. The session's slice count now honors the negotiation instead of pinning one: the direct-NVENC default of 4 clamped by the client's ceiling, so a single-slice client (Amlogic-class decoders that never advertised multi-slice) keeps today's wire shape and a multi-slice client gets real boundaries to cut at. The pending queue carries a submit-time IDR hint because an AU's early chunks ship before the driver reports the picture type; sub-frame write itself stays env-gated (PUNKTFUNK_NVENC_SUBFRAME=1) until the Windows on-glass A/B validates it. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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780791ed81 |
feat(android): the presenter's latch margin starts at zero and earns its width
The 2.5 ms submit margin ahead of expected present assumed SurfaceFlinger latches well before the vsync. On-glass (NP3, 120 Hz) that lead is not needed: with the margin at zero every release still made its vsync (paced=0 across full sessions) - meaning the constant was 2.5 ms of pure display latency on every frame, and it was quantizing away exactly the readiness gains the slice-overlap pipeline just bought. e2e on the Linux-host pairing dropped from 22-24 ms to 14-18 ms. The margin is now adaptive instead of assumed: it starts at 0 and only widens (+500 us per 1 Hz window, capped at the old 2.5 ms) when the paced counter shows real latch misses - one-way per stream, so a margin that proved necessary is never re-gambled mid-session. A device that needs lead converges within seconds; a device that doesn't keeps the full win. debug.punktfunk.latch_margin_us (0..=8000) pins the margin for rebuild-free sweeps, and the presenter logs the resolved mode at stream start. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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4240b76182 |
feat(android): slices feed the decoder as they arrive, not when the AU closes
The decode loop used to hold every access unit until its last wire packet landed. With slice-progressive delivery (frame_parts) each newly contiguous piece now goes straight into MediaCodec under BUFFER_FLAG_PARTIAL_FRAME, the closing piece drops the flag, and the decoder chews the front of the frame while its tail is still on the wire. Feeding partial input means owning its failure modes without a codec flush: a broken sequence (dropped piece, orphan, oversize) closes the dead AU with an empty non-partial buffer at its own pts, arms the re-anchor freeze so the concealed output never reaches glass, and requests a recovery keyframe - the same machinery ordinary loss already rides. Per-AU accounting keeps its units: the RFI gap detector notes an AU once, and the HUD stamps, host/network split and the phase-lock arrival sensor ride only the completing delivery. The opt-in is decoder truth and loop truth: every decoder this device would use must pass FEATURE_PartialFrame, and only the async loop may see parts - the legacy sync loop feeds whole AUs and stays that way. Smoke-checked on-glass (NP3 vs the Windows host): byte-identical degenerate path, presenter profile unchanged. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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de8430097e |
chore(clients): the bundled licence notices catch up with the root file
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The Apple and Android apps carry their own copy of THIRD-PARTY-NOTICES.txt and show it on the acknowledgements screen. `7fc2775f` refreshed the root file but not the copies — running the python generator directly skips the sync `scripts/gen-third-party-notices.sh` does — so they had drifted to a 531-crate snapshot that predates the whole vendored-source section. That section is where the OS marks' attribution lives, so both apps have been shipping Font Awesome's CC BY 4.0 icons with no attribution visible at all. Re-synced, which also carries the Bazzite Apache-2.0 notice the previous commit adds. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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5520167958 |
feat(clients): the OS marks tell gaming distros apart, and Windows looks current
Three things were wrong with the host-card OS icons. The Windows mark was Font Awesome 5's, which is still the Windows 8/10 flag with the perspective skew — dated next to the flat four-pane mark Microsoft has shipped since Windows 11. No icon set has the current one (Simple Icons carries no windows/microsoft slug at all), so it is drawn here: four equal squares at the authentic 11.377 + 1.246 proportion. The Decky plugin was pulling FaWindows straight from react-icons, so it now inlines the masters like the web console does, or it would have kept the old flag regardless. Bazzite, CachyOS and Nobara collapsed onto their family's mark. The host already advertises the full chain, so this is purely missing art: all three now ship a leaf mark, because "a Bazzite box" and "a Fedora box" are different machines to the person reading the card. CachyOS and Nobara come from Simple Icons; Bazzite has no icon anywhere, so its "b" is lifted out of the project's own badge (Apache-2.0, attributed). On Android every non-square mark was stretched. A VectorPainter maps the viewport onto the ImageVector's default size with independent x and y scales, so declaring a 448x512 Tux as 24x24 dp squashed it — silently, no crash, no warning. The longest viewport edge now sets the 24 dp box and the other follows the ratio, which is what Icon()'s ContentScale.Fit expects. A unit test pins the invariant; every other client was already correct. Also: scripts/gen-os-icons.sh replaces the undocumented hand-run pipeline that turns a master into the GTK symbolic SVG, the Windows PNG and the Apple template PDF. It reproduces the committed artifacts byte-identically. Verified: web and Decky typecheck, Decky bundles, Android compiles and its tests pass, PunktfunkKit builds, osinfo's tests pass. Not verified on glass, and the GTK/Windows client crates do not build on macOS. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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f4f83202cb |
feat(core/client): an AU's prefix reaches the decoder while its tail is on the wire
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Delivery used to be all-or-nothing: the decoder saw byte 0 only after the last packet of the AU landed, so the whole transmit time sat in front of decode. With the slice-streamed wire (previous commit) blocks now arrive addressable, and a client can opt in (connect's new frame_parts) to receive each AU's newly-contiguous prefix as Frame::part pieces - offset tiling, first/last marked, the completing push carrying only the suffix. A PARTIAL_FRAME-capable decoder then chews slices concurrently with the remaining network transfer. The reassembler walks a per-frame cursor over successfully-completed blocks (failed FEC reconstructs don't advance it), coalesces blocks that finished out of order into one part, keeps probe filler whole, and stops short of the final block so the zero-padded tail still trims at completion. Whole-frame consumers see byte-identical behavior - parts never flow without the opt-in, and never on PyroWave (its newest-wins draining assumes whole AUs). Per-AU accounting keeps its units: OWD/ABR feeds, the inter-arrival series and the clock-based jump-to-live detector only count completing deliveries, and FrameChannel::depth() counts AUs so a part-rich queue can't trip jump-to-live at a fraction of the real backlog. The consumer contract (gap or orphan part = AU lost: abandon, flush, resync on the next first) is documented on FramePart; the C ABI keeps parts off until PunktfunkFrame can express them. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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440cb8d1ec |
feat(core/wire): streamed AUs cut blocks at slice boundaries, not at 5.5 MB
The streamed-AU path only ever flushed a block when a full FEC block's worth of bytes accumulated - at real bitrates a frame finished encoding before that, so every AU degenerated to one tail-heavy send and the overlap the sentinel wire was built for never happened. Now a slice boundary flushes every whole shard (floored at MIN_STREAM_BLOCK_SHARDS so per-block parity stays economical), which means blocks are variable-size and can no longer be addressed by the uniform block_index * K_max formula. USER_FLAG_SLICE_STREAM marks such frames on every packet: sentinel blocks reuse frame_bytes as their shard-aligned base offset, the final block's base derives from the totals, and the receiver pins/validates positionally (sentinels must sit strictly below the final block's base; a mixed-flag or out-of-range header is dropped before it can place a byte). The AU's own flag bit gates the wire shape, and the host sets it only toward clients advertising STREAMED_AU + MULTI_SLICE, so shipped receivers keep seeing the byte-identical legacy sentinel (PUNKTFUNK_SLICE_STREAM=0 pins legacy for A/B). Both sides bound the per-frame block count by the same floored formula, and the flush loop cuts as many blocks as a chunk completes - a slice bigger than one FEC block can't leave an oversized final block behind. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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43868af1f5 |
feat(android): the client advertises multi-slice tolerance per-decoder
The P0 gating branch deliberately left Android off VIDEO_CAP_MULTI_SLICE
("embedder-set decoder truth") — this is that deferred item, and the P2
slice-pipeline prerequisite. VideoDecoders.multiSliceTolerant() probes the
pick for every advertised codec: tolerant unless any pick is an Amlogic
decoder (the 0.17.0 device-rebooting wedge) or uninspectable (a null pick =
platform default → conservatively single-slice). nativeConnect carries the
bit; the JNI ORs it into the Hello's video_caps beside the panel-truth
HDR bits. Phones (Qualcomm/Exynos) advertise it; the Amlogic TV boxes the
gate exists for never will.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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19392918ff |
feat(gamescope/hdr): HDR is attempted by default and every install path ships the patched gamescope
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Field report (RX 5700 / SteamOS): 10-bit HEVC "unsupported" — but the GPU was
never the blocker (RADV probed Main10 fine on that box). The session stayed SDR
because stock gamescope offers no 10-bit PQ capture formats and nothing shipped
our pipewire-hdr build outside the Bazzite sysext, while PUNKTFUNK_GAMESCOPE_HDR
additionally defaulted off everywhere. Close all three gaps:
- PUNKTFUNK_GAMESCOPE_HDR now defaults ON (explicit-off grammar, the flip the
config comment planned post-canary). Safe by construction: the +pfhdr banner
probe, managed-spawn term, and client 10-bit cap keep stock-gamescope boxes on
the exact 8-bit path. The nix module's gamescopeHdr (default true now) only
controls whether the patched binary is on PATH; it no longer sets the env.
- SteamOS: new scripts/steamdeck/build-gamescope.sh builds the HDR gamescope in
the same pf2 trixie distrobox (apt dep list validated by a full build in a
debian:trixie container), installs ~/.local/bin/punktfunk-gamescope, and
maintains PUNKTFUNK_GAMESCOPE_BIN in host.env ONLY while the binary passes its
on-glass --version/+pfhdr check — a stale absolute override would break
session spawning, not just HDR. Wired into install.sh (§3b), update.sh
(retrofit), and rebuild-check.sh (ldd-probes it like the host binary).
- Arch: build-sysext.sh gains a --gamescope fold-in (banner-verified by
execution, host-image-only), and punktfunk-host optdepends the companion.
Deliberately NO CI-published host sysext: per the 2026-07-22 packaging
verdict a prebuilt SteamOS host breaks on A/B soname bumps (and /var is
per-partition-set), so arch.yml records that instead — SteamOS hosts use the
distrobox flow above.
Also fixes a latent bug that made build-sysext.sh fail every invocation as
documented: a literal `}` inside `${1:?usage …{host,client}…}` terminates the
expansion early and corrupts $PKG (caught by the new synthetic-package test,
which also covers the fold-in, the unmarked-gamescope refusal, and the
client-image guard).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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78926be4ac |
fix(store): a plugin install lands in the plugins dir, not the nearest package.json above it
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Installing any plugin from the console failed on a user's Fedora 44 host with
plugin store job failed: @punktfunk/plugin-virtualhere is not present after install
while the same version installed fine on every box we tried. The difference turned
out to be a file in his home directory.
`bun add` does not install into its working directory. It walks UP to the nearest
ancestor `package.json` and installs into that tree. A fresh plugins dir has no
`package.json` — the store and the runner only write `bunfig.toml` — so any stray
one above it captures the install: the packages land in `~/node_modules`, the
dependency is written to `~/package.json`, bun prints "installed …" and exits 0,
and the plugins dir stays empty. The plugins-dir `bunfig.toml` is not read in that
case either, so the outcome splits on whether `@punktfunk` resolves in the hijacked
tree: with no scope mapping there it 404s against npmjs and exits 1 ("the plugin
runner exited with status 1"); with one, it succeeds into the wrong tree and the
job dies on the presence check instead. Only the second shape looks like a broken
store, which is why this took a reproduction to find.
Seed the plugins dir with a `package.json` so it owns bun's install root. Three
call sites rather than one: the store job, the `plugins add` CLI, and the SDK's
`ensurePluginsDir`. The runner ships as its own package and can predate the host
binary, so the host cannot delegate this — the same reason `ensure_bunfig_scope`
writes the registry mapping on this side rather than passing a runner flag.
Seeding only ever touches a tree with no `node_modules`. A dir with packages and
no `package.json` is the hand-assembled/older layout that `installed_packages`
deliberately falls back to the naming convention for, and dropping an empty
`dependencies` on it reports every plugin the operator runs as uninstalled —
already pinned by `an_emptied_dependency_list_means_nothing_is_installed`.
The residual failure stops dead-ending: if the presence check fails anyway, the
error names the capturing ancestor and what to do about it.
Reproduced and fixed on glass (Nobara 44 VM, host + runner 0.22.3): with a stray
~/package.json the store reproduces the field report byte for byte — same 150 ms,
same phase sequence, same message — and with the plugins dir seeded the same
install lands correctly with nothing leaking into the home dir.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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759aac255b |
feat(phase-lock): controller v3 — grid-locked submits, arrival sensing, antipode damping
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Midday on-glass falsified v2's remaining assumptions: a per-frame additive hold SATURATES the arrival-slaved loop once hold + work >= interval — submits free-run at their own cadence and the commanded phase dissolves (measured: +-2 ms hold steps, zero client response) — and the latch statistic hovers at the target's ANTIPODE, where shortest-way errors sign-flip on noise (the 0<->2<->4 ms offset chatter). v3, one change per falsified assumption: - ACTUATOR: submits lock to an absolute grid (epoch + k x period + offset); the controller walks only the offset. A periodic grid cannot free-run — occupancy is one frame per period whatever the offset — so phase actuation is linear BY CONSTRUCTION. Disengaged = no grid sleeps = zero cost; every failure path DISENGAGES (never parks: v2's e2e-tax lesson). - SENSOR: the client reports the circular mean + coherence of the ARRIVAL lead (per-AU reassembly stamps vs the panel latch grid) — the phase the host actually controls; latch measured downstream of the decoder pipeline, which absorbed the actuation. pf.phase logs "arrival lead circ= coh=". - ANTIPODE DAMPING: errors within 1 ms of +-period/2 take half-steps until they commit to a side. Harness rewritten around plants glass validated: a GRID plant (linear by construction), the DECOUPLED plant (v2's saturation — must disengage, not orbit or park), an antipode start (must converge within one period of travel), incoherence (never engages), a regime change (re-engages after backoff), and the actuator's own periodicity/offset-linearity. Also fixes the harness's SIM_TARGET (a mis-derived max asserted 3.5 ms where the controller's actual target is 2.5 — the controller was right, the ruler was wrong; the Python cross-check inherited the same constant, a lesson in replicating the CODE, not the author's belief about it). Gates: v3 simulations 6/6; host bin suite 345/1 (the documented environmental qemu UDP test); clippy --all-targets -D warnings clean; cargo ndk arm64 check clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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4457356ee4 |
test(phase-lock): a closed-loop simulation harness — both on-glass failures become CI regressions
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The controller iterated twice on the user's gaming PC before this existed; never again. punktfunk_core::phase::circular_latch is extracted from the Android presenter (shared: iOS reports next, and the harness generates its synthetic reports through the IDENTICAL statistic the clients ship), with unit tests including the wrap-straddling cluster an arithmetic mean gets maximally wrong. The stream.rs harness models the plant — latch = (base − hold + noise) mod P, deterministic LCG noise — and drives PhaseController::adjust through five regimes: - tight jitter locks into the deadband within ~5 adjusts and stops moving; - a wrap-side start takes the SHORTEST way (travel < P/2 asserted); - an incoherent phase never steps (zero hold, ever); - a v1 pinned-median report trips the travel budget and DECAYS TO ZERO — the 2026-07-31 orbit and the parked-hold e2e tax, both as asserts; - a post-decay regime tightening re-locks. Gates: host bin suite 344 passed / 1 failed = the documented environmental qemu UDP-loopback test (clean main fails identically in this container); core phase tests 4/4; clippy --all-targets -D warnings clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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fe552a50bb |
fix(android): the phase reporter actually sends the v2 circular statistic
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The v2 client edit missed its anchor against rustfmt's reshaping and the reporter kept sending the v1 median — caught by the arm64 build the moment the tuple signature landed. Sends (circular mean, coherence) now. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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1d31e4c565 |
feat(phase-lock): controller v2 — circular phase, coherence gate, decay-to-zero
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Round-1 on-glass falsified two v1 assumptions in one morning (NP3 ↔ .173): - A median lead is immovable under period-spanning jitter (uniform mod P), so v1 orbited the period at 2 ms/s forever — and the dead-signal freeze hotfix never armed, because ±1.5 ms of window sampling noise kept resetting its 'error responded' check. Thresholds can't referee noise. - A HELD hold is not free: it delays sampling after the capture stamp, taxing e2e by up to a period (user-measured: ~+4 ms during the orbit). The correct failure response is DECAY TO ZERO, never freeze-in-place. v2, all three layers: - Wire: PhaseReport grows a length-discriminated coherence tail (27-byte form; the u16::MAX sentinel encodes as the byte-identical 25-byte v1 — strict-prefix discipline, both forms pinned by tests). - Client: the reporter sends the CIRCULAR vector-mean latch phase mod the panel period + its coherence (‰); pf.present logs circ=/coh=. - Host: steps only while coherent (floor 300‰; a v1 report bypasses the gate), along the signed SHORTEST way around the period, under a cumulative 1.25-period travel budget that is noise-immune by construction (it integrates applied steps, not reported errors); incoherence or budget exhaustion decays the hold to zero and re-arms once flat. Deadband convergence resets the budget — tight regimes lock exactly as designed. report_phase + the C ABI mirror gain the coherence parameter (canary-only ABI, hours old, sole caller in-tree). Gates: docker amd64 clippy --all-targets -D warnings (host+core, nvenc) clean; core suite 244/244; cargo ndk arm64 check clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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a5896f0883 |
feat(android): the phase-lock ACK is logged — the closed loop reads out in logcat
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The host's applied hold rides the 0xCF tail but nothing client-side showed it; 'adb logcat -s pf.phase' now logs transitions. This line is what exposed the dead-median controller orbit on the first on-glass run. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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74ca42568a |
fix(host/phase-lock): a dead error signal freezes the hold instead of orbiting the period
First on-glass closed-loop run (NP3 ↔ .173, canary 0.23.10498) proved the transport and both endpoints work — and exposed the controller chasing a statistic that cannot respond: under period-spanning arrival jitter the client's latch DISTRIBUTION is ~uniform mod the refresh, so shifting its mean (the hold — provably reaching the client: the paced-drop bursts locked to each wrap) cannot move its MEDIAN. The controller stepped +2 ms/s in one direction forever, wrapping the period every ~4 s, and every wrap coalesced ~30 frames at the client — a periodic hiccup that must not ship. The controller now remembers its last error: three consecutive steps that fail to move it ≥1.5 ms freeze the hold (kept, not zeroed) and log; a later report whose error moved re-arms stepping — a tight-jitter regime still locks exactly as designed. Controller v2 (a circular phase statistic with a coherence gate, per the design doc's follow-ups) replaces the median outright; this freeze stays as its safety net. Gate: docker amd64 clippy --all-targets -D warnings (host, nvenc) clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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21787ca6cd |
feat(decky): the plugin updates the actual client, not only the flatpak one
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The QAM already offered a client update — for the flatpak, by comparing OSTree commits. A native client (.deb, .rpm, pacman, sysext, nix, a source build), which the plugin has been able to LAUNCH since it learned to drive one, went stale in silence: no version, no check, no mention. check_update now branches on the client the launcher will actually run. The flatpak keeps its commit comparison, which is the exact one — a flatpak built from main between releases carries the release's crate version, so a version-based check would call it current when it isn't. Everything else asks the client itself, which verifies the signed manifest. update_client routes the same way: flatpak update --user, or `punktfunk-client --apply-update`. Where nothing on the box can install it, the plugin says so instead of offering a button. The QAM banner becomes the command, the About tab names the install kind so "why is there no Update button?" has a visible answer, and a check that FAILED reads as a failure — never as "up to date". Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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b164b4c03e |
feat(packaging): a client-only box can update its client without the host
The root helper, its unit, the group-scoped polkit rule and the install-kind
marker all shipped with the HOST package. A Steam Deck or a handheld has no host
package, so the client half of one-tap updates had nothing to stand on.
The client packages now ship their own copies — deliberately under their own
paths (`pf-update-client`, `punktfunk-client-update.service`,
`49-punktfunk-client-update.rules`, `/usr/share/punktfunk-client/install-kind`)
rather than sharing the host's. Two packages owning one path is a hard conflict
in dpkg, rpm and pacman alike, and the client marker needs its own DIRECTORY
too because the host RPM claims `%{_datadir}/punktfunk/*` with a glob — a
sibling file there would break `dnf install punktfunk punktfunk-client`.
`pf-update` grows the matching `apply-client` verb. The verb comes from a
root-owned unit's fixed ExecStart, never from the caller, so the zero-parameter
invariant holds; both verbs sweep every installed punktfunk package, and what
the verb selects is which marker is read and which binary the run-the-binary
gate executes afterwards. A client sysext is refused with its reason: the signed
feed carries the host image, and installing that over a client-only box is not
an update.
The opt-in group is created by both packages' scriptlets, idempotently, so
whichever lands first wins.
Also fixes the host's own helper install: it read `$R/target/release/pf-update`,
which is the source checkout, while build() exports CARGO_TARGET_DIR="$srcdir/
target" and every other binary in the file installs from `$T`. Both now read
`$T`.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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a87fbebc0a |
feat(client/linux): the client says whether it is current, and can update itself
`punktfunk-client --check-update` fetches the same Ed25519-signed per-channel manifest the host trusts, works out how this client was installed, and reports what — if anything — can be done about a newer build. `--apply-update` does the part it owns. `--version` prints the CI-stamped build string, which is both what the comparison needs and what a packaging gate can run the binary for. The engine lives here rather than in the Decky plugin for two reasons: verifying a signature needs crypto that Decky's embedded Python does not have, and the plugin is not the only surface that wants the answer. Every UI becomes a caller, exactly as it already is for --pair, --library and --list-hosts. What is possible depends on the install, and the module refuses to pretend otherwise. A flatpak is a per-user install its launcher can update. A .deb/.rpm/ pacman client goes through the packaged root helper — a fixed, parameterless systemd oneshot polkit authorises for members of the punktfunk-update group, so the request carries nothing an attacker could influence and the payload comes from the distro's own signed repositories. A sysext, a nix profile or a source build gets the command and nothing else: the signed sysext feed carries the HOST image, so a client sysext has no feed to update from, and a button that can only fail is worse than one honest line. A failed check reports the failure. "Could not tell" rendering as "up to date" is the one answer that must never happen. The box's capabilities are probed once into a `Caps` struct so the routing rules are a pure function of (install kind, caps) — all seven of them are tested without a box, including that the kill switch beats every kind and that pacman needs its own root-owned full-sysupgrade opt-in on top of the group. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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f6cfe382fd |
refactor(update): one signed-manifest checker, shared by the host and the client
The host has known how to answer "is a newer build available for this box's channel?" since the update-from-web-console work. The Linux client is about to need the same answer from the same signed document, and a trust rule that lives in two places is a trust rule that will drift. So the parts where being wrong is a security bug now exist exactly once, in the new `pf-update-check`: Ed25519 verification against pinned keys, the manifest schema and its fail-closed validation, the post-redirect fetch, the version comparison that has to reconcile four different canary spellings, and the install-kind ladder — the last parameterised by which product is asking, since the delivery channels are the same ones but the markers are not. The pinned key list moves with them. Two lists could have disagreed about who may announce a release, and the one that drifted is the one nobody would have noticed; `publish-update-manifest.sh` follows to the new path, and a MISSING keys file there is now fatal rather than a warning that silently skips the cross-check the step exists to perform. Host call sites are unchanged throughout: `store::index` and `update::manifest` re-export from the shared crate under their old names, and `update::detect` keeps its cached `detect()` and the host's command hints. Verified with clippy -D warnings on Linux and on Windows (nvenc,amf-qsv,qsv), 340 host tests green. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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84c6938562 |
test(inject): the uhid sweep tests learn the devnode-churn grace
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6b0bd59b8d |
fix(gamepad): a mask glitch no longer flaps devnodes — the unplug sweep gets a grace
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The unplug sweep dropped a pad the instant its active_mask bit read clear — but a pad teardown is a whole PnP device removal (system-wide device-change broadcasts, and on re-create a full hidclass re-enumeration), so a client-side mask glitch of a few state frames cycled real devnodes. The sweep now drops a pad only after its bit has stayed clear for 300 ms; a bit that returns inside the grace disarms it. A real unplug tears down one grace later, which nobody observes — the pad already went quiet. Lands once in PadSlots, so every backend (uinput/uhid/XUSB/UMDF) inherits it. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |