0d004c468010eaeb4e86189dc727c87cc63efadc
624
Commits
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8d7e273a96 |
feat(client/present): PUNKTFUNK_PRESENT_MODE gains explicit mailbox and fifo_relaxed arms, and the docs stop guessing
The env knob silently folded 'mailbox' and every typo into the default arm, FIFO_RELAXED was not reachable at all, and clients/session/README.md claimed the default is FIFO (it is MAILBOX with a FIFO fallback). An AMD-on-Windows client always lands on FIFO because that driver offers no MAILBOX — now documented at the picker and in the docs-site client table, next to the ABR probe/ceiling knobs a field report went looking for and couldn't find. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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43e3c7b69f |
feat(ci/android): play-upload can attach release notes and promote a build
Two things it could not do, both needed now that a tag ships to production. Release notes: it never sent `releaseNotes`, so Play's "What's new" was whatever the previous release said. It now takes --release-notes-file, and refuses text over Play's 500-char-per-language cap with the actual count — that check has to happen before the upload, because the API only rejects it at commit, by which point the AAB is already on Play. Promotion: --promote assigns a versionCode that is already on Play instead of uploading, so what reaches production is the byte-identical artifact the testers ran. Rebuilding would mint a fresh versionCode from possibly-newer sources and ship something nobody tested. --promote-from asserts the code really is on that track (a typo'd versionCode now fails before it touches production) and clears that track in the SAME edit, so the build is never active on both at once. --user-fraction comes along because --status inProgress is an API error without it; it is validated as strictly between 0 and 1 rather than left to Google. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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2d3f9f8690 |
Merge remote-tracking branch 'origin/main' into audio/mic-latency-echo
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951bcec650 | Merge remote-tracking branch 'origin/main' into audio/mic-latency-echo | ||
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badda070ef |
docs(android): the stats-array KDoc counts the doubles it actually returns
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nativeVideoStats grew to 33 with the decode split and the overflow counter, but its own KDoc still promised 30 and StatsOverlay still said 26 — a count that was already two extensions stale before this one. Both now list the full index set, with the JNI KDoc named as the authoritative one so the next extension has a single place to update. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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f9c56eaf5c |
feat(android): Automatic prefers AV1 where the silicon says it should
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The P3 format A/B (NP3 ↔ RTX 4090, identical conditions) measured AV1 ~1.2 ms faster end-to-end than HEVC with slightly better codec-pure decode time. Under "Automatic" the client now sends AV1 as its soft preference when this device hardware-decodes it (the advertised AV1 bit is already gated on a real, non-blocked hardware decoder) AND it lacks FEATURE_PartialFrame — a partial-frame device keeps HEVC, whose slice-progressive overlap AV1 cannot ride (no slices, the chunked poll never arms). The host honors the preference only inside its probed shared codec set, so an AV1-less encoder still resolves HEVC, and an explicit user choice wins unchanged. The codec picker caption mirrors the same rule so "Automatic" says what it does on this device. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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b69ef02f4d |
fix(android): a cold-start connect no longer loses HDR or the native mode
A punktfunk:// deep link can reach the connect before the activity is attached to its display; context.display then throws and the display probes silently fell to their worst answers — displaySupportsHdr advertised SDR (the whole session pinned to 8-bit BT.709) and nativeDisplayMode fell back to 1080p60. Seen live on the NP3: one cold connect advertised hdr=false, the warm retry true, nothing in the log either way. Both probes now share probeDisplay: the context display when attached, else DisplayManager DEFAULT_DISPLAY — which IS the panel on phones and TVs; the activity-display distinction only matters on multi-display setups, where the attached path still wins whenever available. Each fallback leg logs itself, so a downgraded session can never again be silent about why. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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849baea881 |
feat(android): the stream re-votes its refresh rate and touches keep their curvature
surfaceChanged re-asserts the frame-rate vote (FIXED_SOURCE; ALWAYS only on the TV low-latency path, mirroring the native hint) — a buffer-geometry change on some OEM builds silently drops the 120 Hz pin mid-stream. Touch passthrough and direct-pointer moves forward the MotionEvent historical samples before the current point, so a fast swipe lands with its real shape; the trackpad path keeps summed deltas on purpose — its acceleration curve is tuned for per-frame dt and historicals would change the feel, not the sum. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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c767a904d2 |
feat(android): the decode stage answers where its time goes, HUD on or off
P3 decode science: every AU is stamped as its last piece enters the codec, so the decode stage splits into feed (received→queued: hand-off + input-slot wait) and codec (queued→decoded: the decoder alone — a slice head start would show here). The split + an always-on capture→decoded e2e ride the 1 Hz pf-present line, so a wireless HUD-off A/B reads everything from logcat; the HUD equation gains the split (indices 30/31), the skipped counter tells benign newest-wins pacing from parked-AU overflow (32), and a −2-refresh Apple-HUD-equivalent twin makes iPhone comparisons honest (Apple shaves its OS floor; Android shows raw). Connect now logs the per-mime decoder picks + FEATURE_PartialFrame verdicts (tag pf.caps) — on the NP3 all three c2.qti low-latency decoders say no, so parts delivery never arms and P2d is inert there; a debug.punktfunk.force_parts sysprop overrides the probe for the on-glass question the API cannot answer. Forced on glass: c2.qti accepts PARTIAL_FRAME pieces without erroring but only assembles them — codec time unchanged, so the overlap is dead on SM8735 either way. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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0985726415 |
fix(host,web): an empty update channel stops looking like a broken host
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A channel nobody has published to answers `manifest.json` with a 404, and the check reported that the same way it reports a dead registry or a bad signature: "Last check failed: feed returned HTTP 404". Every host on the stable channel shows it today, because the stable manifest only publishes when someone dispatches `announce` for a release tag — so the first thing an operator sees from the new Updates card is a red failure caused by nothing being wrong. The shared checker now distinguishes the two. `feed::fetch_manifest_blocking` returns a typed `FeedError` instead of a string, and only a 404 on the manifest ITSELF becomes `NotPublished` — a 404 on the detached signature still fails loudly, because that is the half-published pair the manifest-then-signature upload order can produce, and it must stay fail-closed. The host carries that through as `UpdateStatus.not_published`, mutually exclusive with `last_error`. It is benign only while no manifest has ever been seen for the channel: once a check has succeeded, the same 404 means the feed LOST a document it used to serve, which stays an error. The console then shows a plain sentence naming the channel instead of the failure banner, and "None published yet" rather than "Not checked yet". The Linux client makes the same distinction but deliberately NOT the same choice: `--check-update` keeps exiting 1 and keeps `error` set, because its consumer is a shell script and an empty channel is the absence of evidence that this build is current — not a confirmation that it is. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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a7143a6510 |
Merge origin/main into audio/mic-latency-echo
Main moved through the same surfaces while the audio work was in flight, so three files needed hand-resolution: - clients/windows/src/app/settings.rs — main gave Windows its speaker and microphone endpoint pickers, the gap this branch could only report. Both keep their rows: the pickers, then Echo cancellation, and the microphone description keeps the sentence naming the mute chord. - crates/pf-console-ui/src/screens/settings.rs — both sides grew the couch row list. Main's seven new rows and Echo cancellation are all reachable in Gaming Mode; the count is 22 and the rationale comment names echo cancellation among the fields that would otherwise be unreachable there. - crates/pf-presenter/src/run.rs — both sides added a stats test at the same line. Both are kept. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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43a631ea9c |
fix(clients): a host that re-keys stops locking the client out for good
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Reinstall a host, wipe its ProgramData, or otherwise regenerate its identity, and the desktop clients refused it forever: "Host identity rejected — wrong fingerprint, or the host requires pairing", including immediately after a successful re-pair. There was no way out of it from the UI — the host list showed two cards for one address and forgetting the wrong one was a guess. `KnownHosts::upsert` matches on the FINGERPRINT, which is what lets a host that moved address keep its record and everything the user set on it. A host that changed identity matched nothing, so pairing appended a SECOND record for an address that already had one, and `find_by_addr` returned whichever came first in the file — the dead one, every time. Trust decisions (PIN ceremony, delegated approval, TOFU accept, headless pair — all funnelled through `persist_host`, plus the Windows shell's two direct upserts) now go through `upsert_trusted`, which retires any OTHER record for that address. Retired means DELETED, not demoted: a record whose certificate the host no longer holds cannot connect, so keeping it only reproduces the two- cards-one-address confusion this fixes. What described the box rather than the identity — its MAC, its OS chain, the bound profile, the pinned cards, when it was last used — moves onto the record that survives, so a reinstall doesn't quietly cost the user their setup. What described the dead identity does not: `paired` and `clipboard_sync` are decisions about one specific certificate and have to be made again for a new one, and the retired record's stable id stays retired (a deep link written from it falls through to the `host=` recovery the link grammar already specifies). Only trust decisions may retire a record. The wake path's address re-key and every learn-from-advert path stay on plain `upsert`: those are driven by unauthenticated mDNS, and letting an advert delete a saved host by claiming its address would trade this bug for a much worse one. A plain reconnect still fails closed on a pin mismatch — nothing here changes what the pin is checked against. Stores that already hold the duplicate recover on the next connect, not at load: which of two records is live isn't knowable at load time and guessing wrong would throw away the good one. Instead `find_by_addr` stops being positional — a real fingerprint beats a placeholder, and among real ones the newest trust decision wins, since records are only ever appended by one. The next successful pair then cleans the store up for good. Every lookup that picks a pin or a per-host decision for a connect now goes through it (the session's pin and clipboard read, the deep-link resolver, orchestrate's plan, both speed tests, the CLI's --wake and --library, which had also been ignoring the port), and an advert's learned MAC/OS lands on the record it identified rather than on a stale namesake that merely came first. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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8e877ad25f |
fix(android): a mute is a pause, not a hole the host tries to conceal
The Android uplink kept advancing `seq` while muted, so the first frame after an unmute looked to the host like loss the width of the mute. The de-jitter reads that as a gap: up to five concealment frames of stale voice, and a seq gap counted in the uplink-health line. Past 600 ms the pump's stale flush resets the chain first and hides it, which is why the usual long mute looks fine — a quick toggle does not. Freeze `seq` while muted, as the desktop uplink already does, so the frame after an unmute continues the chain. `reset_stream` says it plainly: a pause is not loss, and must not conceal or count a gap. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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0c4a543831 | Merge branch 'audio/desktop-mute-and-aec-toggle' into audio/mic-latency-echo | ||
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4c98e2f788 | Merge branch 'audio/android-mic-mute' into audio/mic-latency-echo | ||
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7ec3107b4a |
feat(client): the mic has an off switch, and echo cancellation has a switch too
Ctrl+Alt+Shift+V mutes and unmutes the microphone mid-stream — V for
voice, since M and S were taken. The uplink keeps running while muted:
`MicStreamer::spawn` takes a shared AtomicBool the capture callback reads
every quantum, and a muted callback drains whole frames and sends
nothing. Stopping the stream instead would have re-primed the device
buffers and, on Linux, re-run source selection on every unmute — a
second of glitch for a key people press mid-sentence. The sequence
counter deliberately does NOT advance while muted, so the host sees one
continuous sequence with a pause rather than a gap the size of the mute,
which its de-jitter would try to conceal frame by frame (its 600 ms
stale-flush covers the rest).
The mute lives on SessionHandle as a MicControl with two flags, not one:
`live` is raised by the pump only once the uplink is actually running, so
a session with the mic off in Settings — or whose capture device wouldn't
open — reports "nothing to mute", the chord says so in the log, and no
indicator appears. Per session, never persisted.
Muted state draws as a persistent "Microphone muted" badge in the stream's
top-right corner, off `FrameCtx::mic_muted` rather than the stats text: it
has to be there with the stats overlay Off, which is where most people
leave it. The Detailed mic line still reads throughput, so it simply falls
to zero — the badge is what answers "am I muted".
Echo cancellation stops being an env-only lever. `Settings::echo_cancel`
(default on, `#[serde(default)]` so every stored file loads with it on)
now gates the same hooks PUNKTFUNK_NO_AEC gated: the echo-cancelled
PipeWire source preference and WASAPI's Communications stream category.
The env var still wins, one-way — it can only turn AEC off, never back on
— and both `aec_enabled` helpers say so. The row ships in the GTK, WinUI
and console settings, under the microphone toggle and greyed out while it
is off, matching what Apple and Android shipped in wave 1.
SettingsOverlay grows `echo_cancel` as a first-class field — apply,
absorb, clear, is_empty — instead of riding the `extra` passthrough, where
`clear_override("echo_cancel")` answered false. The JSON key is the one
Apple and Android already write, so one catalog round-trips through all
three.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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253e0bbe7c |
feat(android): the mic has an off switch you can reach mid-stream
Wave 1 gave the Android client a mic worth using. It gave it no way to stop talking: leaving the stream, or digging through Settings to turn the whole feature off, were the only ways to stop the room being heard. Now a tap (or Select + Y on a pad) mutes it, and the screen says so while it lasts. How muting gates the capture, and why that way. The AAudio input stream is never stopped: a stop/start would re-run the input-preset fallback ladder and re-prime the buffers on every toggle — hundreds of milliseconds, and possibly a landing on a different rung, silently losing the HAL echo canceller wave 1 went to some trouble to get. Instead the encode loop reads an AtomicBool per 10 ms frame and, while it is set, drains the frame out of its ring and drops it there — the last point before it would have become an Opus packet. Nothing is encoded, nothing is sent, and the realtime capture callback is untouched, so its allocation-free discipline and the queue policy stay exactly as wave 1 verified them. A toggle costs one atomic store and takes effect on the next 10 ms boundary. The frame counter keeps advancing across a mute, because it numbers the captured 10 ms TIMELINE rather than the datagrams. The gap the host then sees is exactly the audio that never came: its de-jitter conceals at most a few frames of it before the pump's 600 ms stale-gap flush resets the chain outright, which is the right reading of a mute. Encoding silence instead would have kept a pointless uplink and a host-side ring alive for its whole duration. Mute is per session and nothing is persisted — a new stream always starts unmuted, and no new setting exists. The flag lives on the session handle rather than on the capture, so the mic stop/start a surface recreate performs brings the user's choice back with it, with no window in which the fresh capture could send an unmuted frame. The control is offered on the evidence that a capture is actually running (nativeMicActive), not on the setting: with the mic disabled, RECORD_AUDIO denied, or every AAudio input rung refused, there is nothing on screen to lie about. On touch it is a pill in the corner the stats HUD doesn't use — the one in-stream control, so it sits above the gesture layer to take its own taps — dim while live, a red "Muted" badge while it isn't. On TV that badge is the indicator alone: Select + Y is the control there, and a focusable button would fight the game for the D-pad. Y is deliberately not one of the exit chord's buttons, so neither chord can be reached through the other. One honest consequence of keeping the stream open: the platform's recording indicator stays lit while muted, because the mic really is still open. What stops is the encode and the send. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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766991cf6a |
feat(apple): the mic has an off switch you can reach mid-stream
Until now the only way to stop sending the room was to end the session and turn "Send microphone to the host" off in Settings — a per-app setting for something that is really a per-conversation act. The mic now mutes from inside the stream: a button on the HUD card, the Stream menu's ⌃⌥⇧A (macOS menu bar and iPad hardware keyboards), the same chord while input is captured (both platforms detect it in InputCapture, where the reserved ⌃⌥⇧Q/D/S already live — ⌃⌥⇧M is the mouse-model flip, cross-client, so the mic gets A), and on iPhone/iPad a mic disc beside the touch exit for the stats tiers whose HUD carries no buttons. Muting is local and instant: it gates capture on this device, the host is never asked and never told. The muted state gets its own badge over the stream — independent of the stats overlay, because "am I muted?" is not a statistic and the overlay is exactly what a player turns off. The badge is also the way back: tapping it unmutes, which is the guaranteed path for a touch user who muted with the overlay off. Mute is session state and is deliberately not persisted. Every stream starts live if the mic is enabled at all, rather than carrying a mute nobody remembers making into a call three days later. The mechanism is the one wave 1 built. `SessionAudio.setMicMuted` — which mutes the voice processor's input on the combined engine and pauses the capture engine on the split one — stays the single muting path; what changes is that it now takes an EFFECTIVE mute the session composes from its two reasons: the user's mute and the background keep-alive's privacy mute. Neither can clear the other, so a user who muted before pocketing their phone comes back still muted, and backgrounding no longer un-mutes anyone on return. It also latches the state, so a mute made while the microphone permission prompt is still open lands on the engine that grant creates instead of being lost. The control is offered only where there is something to mute: the session's resolved `micEnabled` (a profile can turn the mic on or off), a platform with an app-accessible input (never tvOS), and a TCC grant the OS hasn't refused. Absent rather than greyed on the HUD and the touch discs, greyed on the menu, and the macOS start-of-stream banner only teaches ⌃⌥⇧A when the session actually sends a microphone. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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41e7035441 | Merge branch 'audio/apple-mic' into audio/mic-latency-echo | ||
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2ce0bea830 |
feat(client): desktop phase-locked capture, a real display volume on Windows, and the console's missing rows
The cross-platform half of the gap sweep: * Phase-locked capture reaches the DESKTOP clients (it shipped on Apple/Android only, though the desktop presenter has the best latch signal of all — true on-glass stamps via VK_KHR_present_wait). The presenter's 1 Hz fold publishes a latch grid (anchor = last on-glass instant; period = min positive present spacing, capped by the display mode's refresh so an arrival-paced sub-panel-rate stream can't claim a slower grid); the session pump folds every AU's arrival stamp against it with the SHARED `phase::circular_latch` statistic and sends the ~1 Hz PhaseReport (1 ms uncertainty — reference-client parity). The cap is advertised only when present timing is real (`VulkanDecodeDevice::present_timing` gates `SessionParams::phase_lock`), and the host's applied grid offset from the 0xCF tail is logged so an on-glass run can watch the controller engage. * `Hello::display_hdr` stops being hardcoded `None`: Windows reads the panel's colour volume from DXGI (`IDXGIOutput6::GetDesc1`, the `--window-pos` output else the primary, advanced-color outputs only, gated on the HDR setting) so the host's virtual-display EDID matches the real glass. Linux keeps the EDID defaults — no portable Wayland/X11 query exists — and the comment now says exactly that. * The console settings screen (the ONLY editor in Gaming Mode) learns the rows it was missing: render scale, full chroma 4:4:4, invert scroll, capture system shortcuts, fullscreen-on-stream, auto-wake and the game-library toggle. * A spec-run session's device picks (GPU adapter, speaker, microphone) now come from the `--resolved-spec` instead of a raw Settings load — the last store read the spec path still owed (§5), and what would make those fields profileable. * `session_args()` documents why the GTK/CLI spawners pass no `--window-pos` (Wayland exposes no global coordinates to read and SDL can't apply them). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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fd75e66041 |
feat(windows): the shell spawns from the shared brain, and links, tests and pairing stop losing things
Windows-shell parity gaps from the 2026-07-31 sweep, closed:
* The spawner goes through the shared brain: `ConnectPlan::for_target` →
`session_args()` + a written `--resolved-spec`, replacing the
hand-assembled argv that meant Windows sessions ALWAYS took the compat
path (re-resolving every setting from the stores — the drift
orchestrate.rs documents as a trap) and that any field added to the
spec was silently Windows-dead. Fullscreen now comes from the plan's
effective settings (profile-aware) instead of a caller argument, the
spec temp file is cleaned up at exit, and the reader finally parses
the `{"window":…}` line so the SPAWNER persists the match-window size
(§5) instead of the renderer's load-modify-save fallback.
* A deep link to an unpaired host runs the trust ceremony instead of
refusing: the Pair screen opens seeded with what the link CLAIMED —
name shown as claimed, fingerprint carried, and the launch/profile
surviving the detour (`Target` grew a `launch` field for exactly
this). GTK parity; a shared link was a dead end here before.
* The speed test learns the Ask tier: a bound host whose profile
INHERITS bitrate now offers both "Set as default" and "Set in
profile" instead of silently creating a profile override. The global
write (and the forwarded-controller handler) also rebase on the file
before their whole-struct saves — two more stale-snapshot writers.
* The Controllers card shows the detected-pad inventory (read-only,
with the Steam-Input-virtual note) — the fastest answer to "is my
controller even detected?", present on GTK all along.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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f3e122b0d0 |
feat(apple): the mic hears you, not the game — voice processing joins the engines
The Apple client on a loudspeaker was the primary reported echo source: two AVAudioEngines by design (arbitrary mic/speaker pairs, two clocks) meant no unit ever saw render and capture together, which is exactly what setVoiceProcessingEnabled needs. With the mic enabled and the new "Echo cancellation" toggle on (both defaults), playback and capture now share ONE engine with the system voice processor engaged — AEC, noise suppression and AGC — and the input node's other-audio ducking pinned to .min with advanced ducking off, because this is a game stream, not a call: the host's audio must never dip under the outgoing voice. The two-engine path survives where it is the right answer: echo cancel off, macOS sessions with a hand-picked speaker/mic UID or input channel (the voice processor only follows the system default devices, and its capture side is its own mono mix — a per-channel pick can't survive it), and any machine whose voice processor refuses to engage. Every failure falls back to a working configuration rather than silence. The capture chain reads the input format after the processor is enabled, so its mono/lower-rate output flows through the existing converter unchanged; a first-run permission grant swaps the playback-only engine for the combined one in place, reusing the same jitter ring and drain thread; background mic muting mutes the processor's input instead of pausing the shared engine (playback keeps running). echo_cancel rides the full settings plumbing micEnabled has — defaults key, effective settings, profile overlay (serialized as `echo_cancel`; the Rust catalog carries it via unknown-key passthrough until it grows the field), a captioned toggle beside the Microphone row, and a gamepad settings row. tvOS behavior is untouched (playback only, as before). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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e54258b8ac |
feat(apple): the mic uplink drops to mono 10 ms packets and stops shoveling its FIFO
The capture path carried three latencies that had nothing to do with the network: a 2048-frame tap request (42.7 ms bursts before the first sample could even be sliced), 20 ms Opus framing, and a mono signal duplicated into both stereo channels because the encoder was configured like the downlink. CoreAudio's Opus encoder takes mFramesPerPacket=480 and mChannelsPerFrame=1 just fine — probed empirically: the converter truly emits 10 ms mono CELT packets (TOC config 30), one per 480-frame chunk, and the stereo-shaped decoder upmixes them with the tone intact — so the uplink now asks for 10 ms tap buffers and encodes 48 kbps mono 10 ms packets, with 960 kept only as an init-time fallback. The host decodes any Opus frame ≤120 ms, so nothing changes on the wire's far end. The tap thread also stops burning cycles per callback: the mono fold and resampler scratch buffers are allocated once (regrown only if a larger device quantum ever arrives), and the chunk slicer walks a head index instead of removeFirst — which memmoved the entire backlog for every packet on a render-adjacent thread. iOS additionally asks the session for 5 ms IO quanta at 48 kHz when the mic is on (best-effort; the hardware decides). Verified: swift build (macOS arm64), swift test OpusCodecTests + AudioChannelFoldTests, and an iOS arm64 cross-build; the 480/mono behavior confirmed by TOC inspection on macOS 15. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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a681de7e5c |
feat(android): the mic goes through the echo canceller, and the host stops hearing itself
The capture stream opened under AAudio's default VoiceRecognition input preset, which deliberately bypasses the HAL's acoustic echo canceller — so a phone playing the game audio out of its own speaker fed that audio straight back to the host. Two layers fix it, both behind a new "Echo cancellation" setting (default ON, next to the Microphone toggle in the touch and console settings, per-profile like every tier-P setting): - Native: the mic opens under the VoiceCommunication preset (HAL AEC/NS on the capture path) and allocates an audio session id. The open ladder is Exclusive+voice → Shared+voice → Exclusive → Shared — some HALs refuse the preset or a session id outright, and a mic without echo cancellation still beats no mic; the last rungs are exactly the preset-less open this always did. - Kotlin backstop: nativeStartMic now returns the allocated session id (0 = none), and StreamScreen hangs the Java AcousticEchoCanceler + NoiseSuppressor off it (guarded by isAvailable), releasing them on every mic-stop path — the surface teardown and the final dispose — so a surface recreate re-attaches instead of leaking effect engines. The playback stream is untouched: retagging it voice/communication would route it through the phone-call chain and regress quality. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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a7d4213778 |
feat(android): the mic uplink drops to mono 10 ms frames, and stops hoarding stale audio
Latency, three ways, all inside mic.rs: - 48 kHz stereo 20 ms becomes mono 10 ms: speech gains nothing from a second channel, the shorter frame shaves a buffering interval off the uplink, and the host already decodes any Opus frame <= 120 ms with its stereo decoder (mono packets upmix) — no protocol change. The encoder follows: 48 kbps, complexity 5, in-band FEC at an assumed 10% loss so a dropped datagram reconstructs from its successor instead of a hole. - The latency ratchet is gone: the capture callback drops the NEWEST chunk when the hand-off channel fills, so an encode-side stall used to convert into standing mic delay that never drained. The encode loop now drains the whole backlog in one lump and, past ~60 ms, jumps to the newest ~20 ms (one audible blip, live again), counting what it shed in the periodic log line. The realtime callback stays exactly as allocation-free as it was. - The encode thread registers with the client's hot-thread set, so the ADPF session keeps mic encode on a fast core alongside audio decode. No .frames_per_data_callback() pin: AAudio's own docs say leaving it unset is the lowest-latency path (the callback runs at the device's optimal burst), and the encode side re-chunks to 10 ms frames anyway. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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698925a036 |
fix(clients): settings saves stop reverting each other, Windows gets audio pickers, and a game link launches its game
The rest of the client-gaps handoff, plus what a parity sweep surfaced: * Every whole-file settings save rebases on the file first — the GTK dialog close and its two speed-test apply arms, the Windows per-control commit, the console screen. The file has five writers and no merge (profiles.rs documents the debt); saving a shell-lifetime snapshot silently reverted whatever another writer stored meanwhile, most visibly the spawner-persisted match-window size (item 4). * Windows honors the Speaker/Microphone picks: `audio_wasapi` grows endpoint enumeration (on its own MTA thread — UI threads are STA) and resolves PUNKTFUNK_AUDIO_SINK/SOURCE as endpoint ids, falling back to the default when the picked device is gone; the settings page gets the two rows (defaults scope, "(not detected)" like the GPU row). `speaker_device`/`mic_device` stop being Linux-only fields (item 5). * A punktfunk:// link with `launch=` opened a plain desktop session on Windows — the id was parsed, validated, planned, and dropped at the last hop. It now rides `initiate_launch` (plus a waking variant for the dial-first path). Linux always forwarded it. * The console UI offered "VAAPI" on Windows — a dead option there that also hid d3d11va, the actual Windows hardware path. The decoder list is per-OS now. * The Windows gamepad picker learns "Steam Deck" (the GTK picker had it; the host-side pad has always existed). * Doc fixes: gpu.rs named a nonexistent env var (PUNKTFUNK_ADAPTER → PUNKTFUNK_VK_ADAPTER), and session/Cargo.toml claimed video decode is Linux-only while explaining what the ARM64 leg drops. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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74863c96b3 |
feat(client): 4:4:4 can stay on hardware, and the overlay says what you actually got
Two halves of the same honesty problem (client-gaps handoff items 1+2,
done together as the handoff asked).
The presenter learns full chroma: `vkframe_plane_views` accepts the
2-plane 4:4:4 pool formats (8-bit, and the 10-bit 3PACK16 sibling) —
what NVIDIA's Vulkan Video reports for HEVC RExt decode — with the
accepted set extracted into `vkframe_plane_formats` and pinned by a
decision-table test. The CSC shader needed nothing: its 4:2:0 siting
correction already self-disables when the plane widths match. The VAAPI
leg gets the same treatment (NV24 in `drm_fourcc_for` and the dmabuf
import, full-size chroma plane), and the Vulkan decoder's sw-format
gate admits NV24/P410. 3-plane 4:4:4 stays rejected — it needs a third
CSC binding — and demotes cleanly like every other unsupported format.
Design call (the handoff's fork, argued here as requested): (B)+(C),
not (A). No capability probe gates VIDEO_CAP_444 — software decode is
the guaranteed display floor on both OSes (swscale → RGBA), the decoder
ladder demotes on its own, and a probe-gated bit would turn the switch
inert on exactly the boxes that rely on the fallback. What (A) wanted
from a prediction, the overlay now delivers as ground truth:
The Detailed tier prints the encoder's target next to the measured
rate — `19.4 Mb/s · target 20 Mb/s (auto)` — and the resolved chroma,
`4:4:4→4:2:0` when the host declined the ask (mirroring `HDR→SDR`).
The target is live: `NativeClient::current_bitrate_kbps()` mirrors
every BitrateChanged ack, so an Automatic session's ABR re-targets are
visible as they move. This is the figure whose absence let the
settings-drop bug (
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9c5af8d7e1 |
fix(clients): the settings you chose reach the stream again, and four more that never did
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Since spec mode (`f32c3aaa`, shipped in 0.22.0) the GTK shell has handed the session a `--resolved-spec` built from `Settings::default()`. A session running from a spec performs ZERO store reads by design, so every stream since has run at the defaults: `bitrate_kbps: 0` reaches the host, which reads it as its 20 Mbps fallback — the field report this starts from, "my bitrate seems to be stuck at 20 MBPS" on 0.22.3 — and with it the resolution, refresh, render scale, codec, decoder, HDR, 4:4:4, audio channels, mic, touch/mouse mode, invert scroll, stats tier, match-window and gamepad type. Profiles never applied at all: the spec's `profile` was None, and spec mode ignores `--profile`. The tell in the wild is that the GPU and audio-device pickers kept working — the session reads those three off disk into env vars before it reads the spec. The plan carried a comment explaining that `settings` "carries only what the argv needs (the fullscreen flag)". That was true when it was written and stopped being true one commit later, in another file. `ConnectPlan::for_target` answers that shape of bug: a front-end holding its own request type resolves through the same helper the session's compat path uses, so there is no hand-built `Settings` left to go stale. The GTK shell's `fullscreen_on_stream` parameter goes with it — that is a tier-P field, and a shell-read global was beating a profile that set it. The Windows shell was never affected (it spawns with no spec) but had the same fullscreen-vs-profile bug, so it moves onto the resolver too. The audit that followed found four more settings stored, rendered in two UIs, and read by nothing: - `enable_444` never became `VIDEO_CAP_444`. "Full chroma (4:4:4)" is announced in the 0.22.0 notes for Linux and Windows and did nothing on either; only Apple advertised the bit. The host already gates it on its own policy, its capturer, HEVC and a real GPU probe, and answers the resolved chroma in the Welcome before we build a decoder — the client only has to ask. There is no desktop decode probe (Apple has `Stage444Probe`), but the presenter bails cleanly on a plane format it doesn't know and demotes to software, so the downside is a slow decode, not a broken one. - `session_params` picked the HEIGHT fallback off `settings.width == 0`. - `cli::exec_session` dropped `--profile` from its forward list, so `punktfunk --connect … --profile Work` from a script or a Decky wrapper streamed with the host's binding instead. - `ResolvedSpec::write_temp` named the spec by the SPAWNER's pid alone, so a cancelled connect and the retry behind it shared one path — and the first child's exit deleted the file the second was still starting up to read. The regression test asserts the plan carries the profile-overlaid bitrate and that the spec equals it. On the old code both are 0. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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fd3c54bd43 |
feat(client): "Capture system shortcuts" finally decides where Alt+Tab goes
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The toggle has been stored, profileable and rendered in two settings UIs since profiles landed, and nothing read it. Windows grabbed the keyboard whenever input was captured, setting or no setting; Linux never grabbed at all, because the grab sat behind `#[cfg(windows)]` with a comment deferring the compositor story to "the shells" — which never picked it up. `Settings.inhibit_shortcuts` now reaches the presenter and gates the grab, on both platforms. SDL3 already maps `SDL_SetWindowKeyboardGrab` onto `zwp_keyboard_shortcuts_inhibit_manager_v1` on Wayland and `XGrabKeyboard` (plus `_XWAYLAND_MAY_GRAB_KEYBOARD`) on X11, so dropping the cfg is the Linux fix. Capture state still gates it, so releasing input hands the chords straight back, and the desktop mouse model never grabs. A compositor with no shortcuts-inhibit global says so once instead of failing silently — at debug under gamescope, which has no shortcuts to inhibit in the first place. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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957cf7781c |
feat(apple): a Pencil near the glass pins the panel at the link ceiling
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UIKit delivers Pencil events at the PANEL's cadence, and the deadline link's rate hint pins the panel to the stream rate (min = preferred = stream Hz, deliberately — the anti-idle-stall floor). Net effect: a 60 fps stream on a 120 Hz iPad silently halved pencil sampling, 8.3 → 16.7 ms per event batch — exactly the workload (drawing) that feels it most. FrameRateHint gains a boost that lifts min/preferred to the range ceiling while a Pencil is in range (hover or contact): PencilStream surfaces proximity transitions from its emit() choke point, the view controller debounces release by 2 s (edge-of-canvas hover flicker must not thrash the link), and Stage2Pipeline/SessionPresenter stage it like the rate hint — applied from the link's own thread, no-op under arrival/glass pacing. Presents still pace at stream rate (extra updates vend into the newest-wins stash), so the cost is empty link wakes scoped to proximity. pf.present logs engage/release for on-glass verification. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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7cf71dd218 |
feat(clients): the Apple deadline presenter reports its latch phase
Phase-locked capture had no client half on Apple — the host's v3 controller (grid-locked submits, coherence-gated engage) shipped with only the Android reporter feeding it. Now the stage-4 link thread flushes the same v2 circular arrival-phase statistic at ~1 Hz: - PhaseReporter (Stage2Pipeline): the decode callback deposits per-AU reassembly-completion stamps, the CAMetalDisplayLink update deposits the latch grid (period = window-min of update spacing), and the flush ports punktfunk_core::phase::circular_latch verbatim — a period-smeared Wi-Fi link reads coherence ≈ 0 and the host correctly never engages; a wired link opens the gate. Binds/unbinds per session like DecodeReport. - PunktfunkConnection.reportPhase wraps the existing ABI entry point. - Hello honesty: iOS/tvOS advertise CLIENT_CAP_PHASE_LOCK (macOS stays without — the stage-2 arrival presenter has no latch grid), Android now sets the bit its reporter already earned, and the ABI grows the PUNKTFUNK_CLIENT_CAP_PHASE_LOCK mirror const (header regenerated). Advisory in v1: the host arms on report receipt. - Stage-3 doc comment no longer calls itself the tvOS default (stage-4 took that over in the 2026-07 rebuild). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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c002ca8746 |
fix(clients): pen batches split at the wire cap and the heartbeat survives tracking mode
Three drawing-path defects on the pen clients: - The Apple in-range heartbeat was re-armed on every emit (~120 run-loop mutations/s during a stroke) and lived in .default run-loop mode only — a tracking-mode excursion >200 ms with a stationary pen crossed the host's force-release failsafe and dropped the held stroke. Now one long-lived 50 ms timer in .common mode, resending only after ≥50 ms of send silence. - Both clients TRUNCATED an over-8-sample coalesced run instead of splitting it into consecutive batches (the send_pen contract): Apple suffix(8) dropped the oldest samples, the Android JNI clamped count. An over-cap run means the UI thread hitched — exactly when dropping stroke geometry hurts most. Apple splits in emit(); the Android JNI loops send_pen over ≤8-sample chunks (Kotlin's per-emit ceiling is now 64 = a >250 ms stall). - The iOS letterbox mapper did a lock+FFI currentMode() read per coalesced sample on the main thread, contending the ABI lock the batch send takes next — now a 250 ms TTL cache (mid-stream requestMode still tracked). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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780791ed81 |
feat(android): the presenter's latch margin starts at zero and earns its width
The 2.5 ms submit margin ahead of expected present assumed SurfaceFlinger latches well before the vsync. On-glass (NP3, 120 Hz) that lead is not needed: with the margin at zero every release still made its vsync (paced=0 across full sessions) - meaning the constant was 2.5 ms of pure display latency on every frame, and it was quantizing away exactly the readiness gains the slice-overlap pipeline just bought. e2e on the Linux-host pairing dropped from 22-24 ms to 14-18 ms. The margin is now adaptive instead of assumed: it starts at 0 and only widens (+500 us per 1 Hz window, capped at the old 2.5 ms) when the paced counter shows real latch misses - one-way per stream, so a margin that proved necessary is never re-gambled mid-session. A device that needs lead converges within seconds; a device that doesn't keeps the full win. debug.punktfunk.latch_margin_us (0..=8000) pins the margin for rebuild-free sweeps, and the presenter logs the resolved mode at stream start. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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4240b76182 |
feat(android): slices feed the decoder as they arrive, not when the AU closes
The decode loop used to hold every access unit until its last wire packet landed. With slice-progressive delivery (frame_parts) each newly contiguous piece now goes straight into MediaCodec under BUFFER_FLAG_PARTIAL_FRAME, the closing piece drops the flag, and the decoder chews the front of the frame while its tail is still on the wire. Feeding partial input means owning its failure modes without a codec flush: a broken sequence (dropped piece, orphan, oversize) closes the dead AU with an empty non-partial buffer at its own pts, arms the re-anchor freeze so the concealed output never reaches glass, and requests a recovery keyframe - the same machinery ordinary loss already rides. Per-AU accounting keeps its units: the RFI gap detector notes an AU once, and the HUD stamps, host/network split and the phase-lock arrival sensor ride only the completing delivery. The opt-in is decoder truth and loop truth: every decoder this device would use must pass FEATURE_PartialFrame, and only the async loop may see parts - the legacy sync loop feeds whole AUs and stays that way. Smoke-checked on-glass (NP3 vs the Windows host): byte-identical degenerate path, presenter profile unchanged. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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de8430097e |
chore(clients): the bundled licence notices catch up with the root file
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The Apple and Android apps carry their own copy of THIRD-PARTY-NOTICES.txt and show it on the acknowledgements screen. `7fc2775f` refreshed the root file but not the copies — running the python generator directly skips the sync `scripts/gen-third-party-notices.sh` does — so they had drifted to a 531-crate snapshot that predates the whole vendored-source section. That section is where the OS marks' attribution lives, so both apps have been shipping Font Awesome's CC BY 4.0 icons with no attribution visible at all. Re-synced, which also carries the Bazzite Apache-2.0 notice the previous commit adds. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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5520167958 |
feat(clients): the OS marks tell gaming distros apart, and Windows looks current
Three things were wrong with the host-card OS icons. The Windows mark was Font Awesome 5's, which is still the Windows 8/10 flag with the perspective skew — dated next to the flat four-pane mark Microsoft has shipped since Windows 11. No icon set has the current one (Simple Icons carries no windows/microsoft slug at all), so it is drawn here: four equal squares at the authentic 11.377 + 1.246 proportion. The Decky plugin was pulling FaWindows straight from react-icons, so it now inlines the masters like the web console does, or it would have kept the old flag regardless. Bazzite, CachyOS and Nobara collapsed onto their family's mark. The host already advertises the full chain, so this is purely missing art: all three now ship a leaf mark, because "a Bazzite box" and "a Fedora box" are different machines to the person reading the card. CachyOS and Nobara come from Simple Icons; Bazzite has no icon anywhere, so its "b" is lifted out of the project's own badge (Apache-2.0, attributed). On Android every non-square mark was stretched. A VectorPainter maps the viewport onto the ImageVector's default size with independent x and y scales, so declaring a 448x512 Tux as 24x24 dp squashed it — silently, no crash, no warning. The longest viewport edge now sets the 24 dp box and the other follows the ratio, which is what Icon()'s ContentScale.Fit expects. A unit test pins the invariant; every other client was already correct. Also: scripts/gen-os-icons.sh replaces the undocumented hand-run pipeline that turns a master into the GTK symbolic SVG, the Windows PNG and the Apple template PDF. It reproduces the committed artifacts byte-identically. Verified: web and Decky typecheck, Decky bundles, Android compiles and its tests pass, PunktfunkKit builds, osinfo's tests pass. Not verified on glass, and the GTK/Windows client crates do not build on macOS. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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f4f83202cb |
feat(core/client): an AU's prefix reaches the decoder while its tail is on the wire
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Delivery used to be all-or-nothing: the decoder saw byte 0 only after the last packet of the AU landed, so the whole transmit time sat in front of decode. With the slice-streamed wire (previous commit) blocks now arrive addressable, and a client can opt in (connect's new frame_parts) to receive each AU's newly-contiguous prefix as Frame::part pieces - offset tiling, first/last marked, the completing push carrying only the suffix. A PARTIAL_FRAME-capable decoder then chews slices concurrently with the remaining network transfer. The reassembler walks a per-frame cursor over successfully-completed blocks (failed FEC reconstructs don't advance it), coalesces blocks that finished out of order into one part, keeps probe filler whole, and stops short of the final block so the zero-padded tail still trims at completion. Whole-frame consumers see byte-identical behavior - parts never flow without the opt-in, and never on PyroWave (its newest-wins draining assumes whole AUs). Per-AU accounting keeps its units: OWD/ABR feeds, the inter-arrival series and the clock-based jump-to-live detector only count completing deliveries, and FrameChannel::depth() counts AUs so a part-rich queue can't trip jump-to-live at a fraction of the real backlog. The consumer contract (gap or orphan part = AU lost: abandon, flush, resync on the next first) is documented on FramePart; the C ABI keeps parts off until PunktfunkFrame can express them. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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43868af1f5 |
feat(android): the client advertises multi-slice tolerance per-decoder
The P0 gating branch deliberately left Android off VIDEO_CAP_MULTI_SLICE
("embedder-set decoder truth") — this is that deferred item, and the P2
slice-pipeline prerequisite. VideoDecoders.multiSliceTolerant() probes the
pick for every advertised codec: tolerant unless any pick is an Amlogic
decoder (the 0.17.0 device-rebooting wedge) or uninspectable (a null pick =
platform default → conservatively single-slice). nativeConnect carries the
bit; the JNI ORs it into the Hello's video_caps beside the panel-truth
HDR bits. Phones (Qualcomm/Exynos) advertise it; the Amlogic TV boxes the
gate exists for never will.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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759aac255b |
feat(phase-lock): controller v3 — grid-locked submits, arrival sensing, antipode damping
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Midday on-glass falsified v2's remaining assumptions: a per-frame additive hold SATURATES the arrival-slaved loop once hold + work >= interval — submits free-run at their own cadence and the commanded phase dissolves (measured: +-2 ms hold steps, zero client response) — and the latch statistic hovers at the target's ANTIPODE, where shortest-way errors sign-flip on noise (the 0<->2<->4 ms offset chatter). v3, one change per falsified assumption: - ACTUATOR: submits lock to an absolute grid (epoch + k x period + offset); the controller walks only the offset. A periodic grid cannot free-run — occupancy is one frame per period whatever the offset — so phase actuation is linear BY CONSTRUCTION. Disengaged = no grid sleeps = zero cost; every failure path DISENGAGES (never parks: v2's e2e-tax lesson). - SENSOR: the client reports the circular mean + coherence of the ARRIVAL lead (per-AU reassembly stamps vs the panel latch grid) — the phase the host actually controls; latch measured downstream of the decoder pipeline, which absorbed the actuation. pf.phase logs "arrival lead circ= coh=". - ANTIPODE DAMPING: errors within 1 ms of +-period/2 take half-steps until they commit to a side. Harness rewritten around plants glass validated: a GRID plant (linear by construction), the DECOUPLED plant (v2's saturation — must disengage, not orbit or park), an antipode start (must converge within one period of travel), incoherence (never engages), a regime change (re-engages after backoff), and the actuator's own periodicity/offset-linearity. Also fixes the harness's SIM_TARGET (a mis-derived max asserted 3.5 ms where the controller's actual target is 2.5 — the controller was right, the ruler was wrong; the Python cross-check inherited the same constant, a lesson in replicating the CODE, not the author's belief about it). Gates: v3 simulations 6/6; host bin suite 345/1 (the documented environmental qemu UDP test); clippy --all-targets -D warnings clean; cargo ndk arm64 check clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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4457356ee4 |
test(phase-lock): a closed-loop simulation harness — both on-glass failures become CI regressions
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The controller iterated twice on the user's gaming PC before this existed; never again. punktfunk_core::phase::circular_latch is extracted from the Android presenter (shared: iOS reports next, and the harness generates its synthetic reports through the IDENTICAL statistic the clients ship), with unit tests including the wrap-straddling cluster an arithmetic mean gets maximally wrong. The stream.rs harness models the plant — latch = (base − hold + noise) mod P, deterministic LCG noise — and drives PhaseController::adjust through five regimes: - tight jitter locks into the deadband within ~5 adjusts and stops moving; - a wrap-side start takes the SHORTEST way (travel < P/2 asserted); - an incoherent phase never steps (zero hold, ever); - a v1 pinned-median report trips the travel budget and DECAYS TO ZERO — the 2026-07-31 orbit and the parked-hold e2e tax, both as asserts; - a post-decay regime tightening re-locks. Gates: host bin suite 344 passed / 1 failed = the documented environmental qemu UDP-loopback test (clean main fails identically in this container); core phase tests 4/4; clippy --all-targets -D warnings clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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fe552a50bb |
fix(android): the phase reporter actually sends the v2 circular statistic
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The v2 client edit missed its anchor against rustfmt's reshaping and the reporter kept sending the v1 median — caught by the arm64 build the moment the tuple signature landed. Sends (circular mean, coherence) now. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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1d31e4c565 |
feat(phase-lock): controller v2 — circular phase, coherence gate, decay-to-zero
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Round-1 on-glass falsified two v1 assumptions in one morning (NP3 ↔ .173): - A median lead is immovable under period-spanning jitter (uniform mod P), so v1 orbited the period at 2 ms/s forever — and the dead-signal freeze hotfix never armed, because ±1.5 ms of window sampling noise kept resetting its 'error responded' check. Thresholds can't referee noise. - A HELD hold is not free: it delays sampling after the capture stamp, taxing e2e by up to a period (user-measured: ~+4 ms during the orbit). The correct failure response is DECAY TO ZERO, never freeze-in-place. v2, all three layers: - Wire: PhaseReport grows a length-discriminated coherence tail (27-byte form; the u16::MAX sentinel encodes as the byte-identical 25-byte v1 — strict-prefix discipline, both forms pinned by tests). - Client: the reporter sends the CIRCULAR vector-mean latch phase mod the panel period + its coherence (‰); pf.present logs circ=/coh=. - Host: steps only while coherent (floor 300‰; a v1 report bypasses the gate), along the signed SHORTEST way around the period, under a cumulative 1.25-period travel budget that is noise-immune by construction (it integrates applied steps, not reported errors); incoherence or budget exhaustion decays the hold to zero and re-arms once flat. Deadband convergence resets the budget — tight regimes lock exactly as designed. report_phase + the C ABI mirror gain the coherence parameter (canary-only ABI, hours old, sole caller in-tree). Gates: docker amd64 clippy --all-targets -D warnings (host+core, nvenc) clean; core suite 244/244; cargo ndk arm64 check clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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a5896f0883 |
feat(android): the phase-lock ACK is logged — the closed loop reads out in logcat
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The host's applied hold rides the 0xCF tail but nothing client-side showed it; 'adb logcat -s pf.phase' now logs transitions. This line is what exposed the dead-median controller orbit on the first on-glass run. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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21787ca6cd |
feat(decky): the plugin updates the actual client, not only the flatpak one
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The QAM already offered a client update — for the flatpak, by comparing OSTree commits. A native client (.deb, .rpm, pacman, sysext, nix, a source build), which the plugin has been able to LAUNCH since it learned to drive one, went stale in silence: no version, no check, no mention. check_update now branches on the client the launcher will actually run. The flatpak keeps its commit comparison, which is the exact one — a flatpak built from main between releases carries the release's crate version, so a version-based check would call it current when it isn't. Everything else asks the client itself, which verifies the signed manifest. update_client routes the same way: flatpak update --user, or `punktfunk-client --apply-update`. Where nothing on the box can install it, the plugin says so instead of offering a button. The QAM banner becomes the command, the About tab names the install kind so "why is there no Update button?" has a visible answer, and a check that FAILED reads as a failure — never as "up to date". Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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a87fbebc0a |
feat(client/linux): the client says whether it is current, and can update itself
`punktfunk-client --check-update` fetches the same Ed25519-signed per-channel manifest the host trusts, works out how this client was installed, and reports what — if anything — can be done about a newer build. `--apply-update` does the part it owns. `--version` prints the CI-stamped build string, which is both what the comparison needs and what a packaging gate can run the binary for. The engine lives here rather than in the Decky plugin for two reasons: verifying a signature needs crypto that Decky's embedded Python does not have, and the plugin is not the only surface that wants the answer. Every UI becomes a caller, exactly as it already is for --pair, --library and --list-hosts. What is possible depends on the install, and the module refuses to pretend otherwise. A flatpak is a per-user install its launcher can update. A .deb/.rpm/ pacman client goes through the packaged root helper — a fixed, parameterless systemd oneshot polkit authorises for members of the punktfunk-update group, so the request carries nothing an attacker could influence and the payload comes from the distro's own signed repositories. A sysext, a nix profile or a source build gets the command and nothing else: the signed sysext feed carries the HOST image, so a client sysext has no feed to update from, and a button that can only fail is worse than one honest line. A failed check reports the failure. "Could not tell" rendering as "up to date" is the one answer that must never happen. The box's capabilities are probed once into a `Caps` struct so the routing rules are a pure function of (install kind, caps) — all seven of them are tested without a box, including that the kill switch beats every kind and that pacman needs its own root-owned full-sysupgrade opt-in on top of the group. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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fa822744ff |
feat(core/host/android): phase-locked capture — frames arrive on the client's latch schedule
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The host's capture tick and a client's panel vsync are independent ~120 Hz oscillators; their drifting phase sweeps every frame's wait-for-latch across a full refresh period (measured on-glass: latch p50 oscillating 5.4-8.9 ms with a fixed margin) — the beat is the residual judder and the fat p95, and no client can fix it alone. Design: punktfunk-planning design/phase-locked-capture.md. Protocol (punktfunk-core): - PhaseReport (control 0x32, next to the clock family): the client's next display latch ALREADY CONVERTED to host clock (the skew offset lives only client-side), panel period, uncertainty, and the measured median arrival-lead — the controller's error signal. ~1 Hz, latest-wins. CLIENT_CAP_PHASE_LOCK advertises it; CtrlRequest::Phase + report_phase() + the C ABI mirror carry it. - The 0xCF host-timing tail grows a phase ACK (applied_phase_ns, 29-byte form) under the same strict-prefix append discipline — old readers parse the shorter forms; degradation pinned by tests. Host engine (arrival-slaved loop — no backend can move the source vsync, per the tick-ownership audit in the design doc): - PhaseCtl bridges control task → encode loop (the fec_target pattern, multi-field). PhaseController walks a per-frame HOLD before submit toward the client's reported lead hitting target = max(2.5 ms, uncertainty+1ms): 1 Hz adjust, 2 ms max step, 300 µs deadband, period-wrapping (the newest-wins capture slot makes a wrapped hold sample fresher content, not staler). A loop local, so every mid-stream rebuild keeps the lock; a new session re-acquires. PUNKTFUNK_PHASE_LOCK=0 disarms. Android reporter: the presenter's 1 Hz pf.present flush returns the window's measured latch p50; the async loop converts the vsync clock's next timeline monotonic→realtime→host and reports. Inert toward old hosts. Gates: docker amd64 clippy --all-targets -D warnings (host+core, nvenc) clean; core suite incl. the new wire tests; cargo ndk arm64 check/clippy clean. On-glass A/B vs the .173 host owed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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f9faab780e |
tune(android): the latch margin drops to SF's real lead (2.5 ms)
Each ms of submit-margin is a ms on every frame's display stage; SF's latch runs ~1-2 ms before present and the release is a sub-ms binder call, so 4 ms was padded. Measured (A024, 120 Hz game load): latch p50 8-10 → 5.4-8.9 (phase-drift dependent), paced stays 1-5/s. A device that misses at this margin shows it as a paced-counter rise, not stutter — the widen signal. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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a6ff0350e4 |
feat(android): frames target SurfaceFlinger's latch, not the GPU-render deadline — display 21→9.5 ms
The remaining ~21 ms display stage was the conservative release target: the presenter aimed at the first frame timeline whose DEADLINE was still ahead, and the platform's deadline budgets for GPU rendering the app has yet to submit (presDeadline = 11.3 ms on the A024 — more than a full 120 Hz period). A decoded video buffer has no GPU work left; its only real constraint is SurfaceFlinger's own latch lead. Every frame paid a whole extra refresh of waiting for a budget it never used. next_target now gates (and subdivides) on the timeline's EXPECTED PRESENT minus a 4 ms latch margin; the glass budget reopens at that latch instant (expected present − margin) rather than the deadline, which under the aggressive gate can already lie in the past — an instant reopen would let two releases pile onto one vsync. A mis-gamble presents one vsync later, which is exactly what the deadline gate paid on every frame — the trade is one-sided. On-glass (A024, 2800×1260@120 HDR, game load): latch p50 21→8-10 ms, display 26,3→9,5 (pace 0,8 + latch 7,7), e2e 43,7→26,4 p50 / 29,2 p95, released=displays=120, paced≈0, forced=0. The latch now sits under one refresh interval — the vsync-latch floor. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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984f7be896 |
fix(android): the presenter paces to the panel's real grid, not the app's down-rated vsync
On-glass (A024, 120 Hz panel, 120 fps session) the first presenter build released only 60/s and the HUD display term hit 40 ms. Root cause, in two layers: Android down-rates a game-category uid's choreographer stream to 60 Hz (frame-rate categories / game default frame rate), and under that override Display.getRefreshRate REPORTS THE OVERRIDE — so the presenter's panel grid read 16.67 ms on an 8.33 ms panel and the subdivision became a no-op, pacing the video at half rate and dropping every other frame. Three-part fix, verified live on the same device: - Kotlin passes the panel rate from the supported-modes TABLE (MainActivity.streamPanelFps — the mode list is not override-filtered) instead of display.refreshRate, and votes the app's render rate up via View.requestedFrameRate = streamHz (API 35+) while streaming. - The native vsync clock LEARNS the panel period from observed timeline spacing (downward-only: the finest spacing SurfaceFlinger ever reports is the true grid) and next_target subdivides the reported timeline onto it — full-rate on down-rated devices, a no-op where callbacks match the panel. - OnFrameRendered display/latch samples get the e2e clamp (0..10 s): a vendor's first callbacks can carry a garbage system_nano (observed: an epoch-sized latch max) that would poison every max it lands in. pf.present gained panelMs next to vsyncMs, and a one-shot cadence diagnostic logs Δ/timelines/spacing/panel on the third tick. After: released=120 displays=120 paced=0, pace p50 <1 ms, latch p50 ~16 ms idle / ~22 ms under game load (2 refresh intervals at 8.33 — the same composited-pipeline law the Apple client measured), HUD display ~17-26 ms vs 40 before. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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e08fd91cd1 |
feat(android): a timeline presenter — frames reach glass on the panel's schedule, not decode's
The Android port of the Apple client's stage-4 deadline discipline, closing the side-by-side feel gap (both clients 120 Hz; Android released decoded buffers the instant they appeared, with zero vsync awareness — the latch phase inherited every network+decode jitter and bursts queued behind the display). The presenter (async loop only; the sync loop stays the untouched escape hatch behind the Low-latency toggle): - decode/vsync.rs: an AChoreographer thread (dlsym'd like the other above-floor symbols) publishing the panel's vsync grid + frame timelines (postVsyncCallback, API 33; postFrameCallback64 fallback on 31/32) and ticking the decode loop's event channel. Started lazily on the first decoded frame. - decode/presenter.rs: a newest-wins slot (Lowest latency, default) or a 1-3 frame smoothing FIFO with preroll/underflow re-arm (Smoothness) between decode and release; a glass budget of exactly ONE undisplayed release in flight, reopened at the target timeline's DEADLINE (SurfaceFlinger's latch — reopening at present time would halve the sustainable rate) with a 100 ms stale force-open backstop; the release itself via releaseOutputBufferAtTime(expectedPresent) so the latch phase is deterministic. debug.punktfunk.presenter=arrival sysprop restores the legacy path for a rebuild-free on-device A/B. - Metrics: DisplayTracker is now always-on and carries the release stamp, so the display stage splits into pace (decoded→release) + latch (release→displayed); a 1 Hz pf.present logcat line (released/displays/ paced/noBudget/forced/qDry + pace/latch p50/max + measured vsync) makes a HUD-off wireless A/B readable; nativeVideoStats grows to 30 doubles (26=paceP50, 27=latchP50, 28=presents, 29=presenterActive; 0-25 frozen) and the DETAILED HUD prints the split + presents. - Intent parity: present_priority/smooth_buffer — the Apple client's stored values and labels — as globals, profile-overlay fields (round-trip + scope markers), and Settings pickers under Decoding; threaded through nativeStartVideo into the presenter config. Verified: cargo ndk check/clippy clean for arm64 (the two type_complexity warnings are pre-existing audio/mic ones), armv7 via the kit gradle task, host cargo check clean, rustfmt clean, gradle :app/:kit unit tests all pass. On-device before/after on the Nothing Phone 3 still owed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |