0170da2a5f49cd9fe799c1efb28a8f69c58ac960
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0170da2a5f |
fix(client/apple): stop dropping rotation, and stop inventing it
ci / bun-nix (pull_request) Successful in 46s
ci / web (pull_request) Successful in 1m3s
ci / docs-site (pull_request) Successful in 1m38s
apple / swift (pull_request) Successful in 1m37s
apple / screenshots (pull_request) Skipped
windows-drivers / driver-build (pull_request) Successful in 1m42s
ci / rust-arm64 (pull_request) Successful in 2m19s
windows-drivers / probe-and-proto (pull_request) Successful in 33s
android / android (pull_request) Successful in 3m33s
windows / build (aarch64-pc-windows-msvc) (pull_request) Successful in 1m15s
ci / rust (pull_request) Successful in 4m50s
windows / build (x86_64-pc-windows-msvc) (pull_request) Successful in 2m9s
G13 — the three capture-fidelity findings from the gyro sweep, two fixed and one argued. **The 4 ms floor was a DROP, and it was shedding real rotation.** A sample arriving 3.9 ms after the last one was discarded outright. That is the wrong shape for this signal: buttons and sticks are absolute state, so a dropped frame costs nothing — the next one says everything it would have. Angular velocity is a RATE, and a consumer integrates it into an angle, so a dropped sample is rotation that happened and can never be recovered. GameController's delivery jitters around the pad's own ~250 Hz, so a floor set AT that rate does not shed a rare extra sample; it sheds a steady fraction of every turn. And the error is one-signed, so it accumulates — aim drifting short, which reads as bad sensitivity rather than as a bug. Nothing needed the ceiling. GC delivers at the sensor's rate rather than faster, the SDL client has always forwarded every sample, and the host's idle watchdog is a 100 ms timeout this cannot outpace. The throttle's two fields went with it: `lastMotionNs` was left set-but-never-read once the guard was gone, and `motionIntervalNs` had no other consumer. (Notes elsewhere say `flush` parks motion and reads it — that is PR #88's branch, not this one. Checked rather than assumed.) **An X-Box pad was streaming gyro it does not have.** Capture attached to any `GCMotion`, and an X-Box controller exposes one that reports gravity and NOTHING else. So the client sent a permanently-zero `rotationRate` to the host as authoritative gyro, under a declaration saying this pad has one. That is worse than having no motion plane at all: a game sees a controller being held perfectly still forever, and there is nothing to fall back to and nothing to notice. Now gated on `hasRotationRate`, which is GameController's own answer to the question we actually mean. The settings badge had the same bug from the same cause — `hasMotion` was `motion != nil`, so an X-Box pad got a gyroscope icon. It now reads `hasRotationRate` too. One wrong predicate was driving both the UI promise and the wire behaviour, which is why they were wrong together. That also simplifies G8's "your gyro can't reach this session" notice, which had to test `hasRotationRate` itself to avoid nagging about a gyro the pad never had. With the attach gated on it, the notice is just the else-branch. **Motion stays on the main queue, and this is the argument for why.** GameController's `handlerQueue` is a property of the CONTROLLER, not of an element, so moving motion off main moves buttons, sticks, the touchpad and the escape chord with it. This class is `@MainActor` throughout — eight `assumeIsolated` sites, the slot table, the gesture timers — so that is a rewrite of the isolation model rather than a queue assignment, and it would put the tvOS escape chord (the only controller way out of a stream there) on a background queue. That is a real risk for a speculative gain. The comment says so at the call site, and names the measurement to make first if it ever does bite: the host's per-pad motion inter-arrival histogram already reports exactly this and would say whether the delay is client-side or on the wire. Gate: macOS `swift build` + the full suite (215 tests, 5 skipped, 0 failures) and the iOS-triple typecheck green. No test pins the throttle removal or the capability gate: both are properties of live `GCMotion` delivery, which this module cannot fake — there is no injectable seam, and inventing one to assert "we called sendMotion twice" would test the mock. They are argued at the call sites instead, in the same spirit as the parts of `DsCapture` that are not unit-testable in their module either. On-glass verification is owed with the two already outstanding on that rig. |
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d996449a82 |
fix(host/pads): a virtual pad at rest said it was in free fall
G14, unblocked by the frame measurement in
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efb7f99129 |
fix(client/apple): motion arrived in the wrong frame — measured against a real pad
G16 step 1, and the second half of what |
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7cab7ae6bc |
feat(client/android): say when a captured pad's gyro can't reach the session
G8's Android half, and the last of the three clients. Same failure as the other two: a controller with a gyro, in a session whose virtual pad has no motion plane, does nothing when tilted — silently, with no way from the couch to tell that apart from a broken sensor. The fix is the Controller type setting, so the notice names it. Android read neither the requested nor the resolved backend, so this needed a plumb. What it did NOT need was a third copy of the rule. `nativePadMotionReaches` takes the kind a pad declared and answers off `pad_motion_reaches` in punktfunk-core, where the argument and the tests already live. The rule is subtler than it looks — the host builds each pad from its OWN declaration and folds what it cannot build, so neither the declaration nor the session echo answers it alone — and every way of getting it wrong is silent. A Kotlin transcription would have been a third thing to keep in step with the host, which is exactly how the SDL half got it wrong the first time. Asked once per pad, at claim, in `openExternal` — where the pad's kind is already being declared to the host — and the answer held for the pad's lifetime on the `ExternalPad`. Not per sample: this runs at a DualSense's full report rate. `hasGyro` gates only the NOTICE, and defaults to false. `DsCapture` passes true — every pad it captures is a Sony one whose IMU is a headline feature, forwarded on the rich plane. `Sc2Capture` keeps the default, because the Steam Controller 2's motion rides inside the opaque passthrough report that `hidReport` carries, which nothing here may second-guess: warning about motion for a pad that never calls `motion()` would be a notice about a feature the player never lost. The suppression itself is on `motion()` regardless, where it costs a dead pad nothing and stops a live one paying to send samples the host will decode and discard. The notice sits at the BOTTOM of the stream overlay, unlike the mic-chord confirmation at the top. The two can coincide — a pad is claimed at roughly the moment someone might be muting — and one landing on the other would cost the user both. It holds 6 s rather than the mic chord's 1.6: that one confirms something the user just did, this one explains something they did not, in a sentence they have to read. Nulled at teardown beside `onExitArmed`/`onMicChord`, for the same reason those are — a slot closing during release must not poke Compose state on the way out. Not covered by tests, and this is a limit of the module rather than a choice: `GamepadRouter` needs Android plus a live JNI handle, there is no Robolectric here, and the predicate it defers to is pure Rust that already has its table. So the parts that carry the reasoning are argued in comments, as `DsCapture`'s claim/teardown ordering already is. What IS mechanically verified is the piece that a compiler cannot catch and a device would fail on: the JNI symbol `Java_io_unom_punktfunk_kit_NativeBridge_nativePadMotionReaches` is present and global in the built arm64-v8a `.so`, so the `external fun` resolves rather than throwing `UnsatisfiedLinkError` at the first pad. Gate: `:kit:compileDebugKotlin`, `:kit:testDebugUnitTest` (62 cases, 0 failed, read out of the JUnit XML rather than inferred from a green build — unchanged from this branch's previous count), `:app:compileDebugKotlin` and `:app:testDebugUnitTest` (67 cases, 0 failed), with `:kit:cargoNdkRelease` rebuilding the JNI crate clean across all three ABIs, plus `cargo fmt --check` on it. On-glass verification is owed on the rig the earlier legs used, and is worth doing as one pass with the two already owed there. |
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aaa58ad817 |
feat(client/apple): say when a pad's gyro can't reach the session, and stop powering it
G8's Apple half — the UI hint
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5c4969fd6b |
fix(client/pads): the gyro cut-off asked about the session, not the pad
Supersedes the check |
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8e8d30202c |
fix(client/android): a Sony pad's buttons no longer wait on its calibration
Supersedes the parse gate in |
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26b0819f5c |
fix(client/android): plugging in a Sony pad could hitch the interface
Supersedes the synchronous calibration read |
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f6de620f34 |
fix(client/android): a captured Sony pad's gyro turned the wrong amount
G14/G16 leg 3. This supersedes the nominal constant |
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0e40b374e7 |
fix(client/android): DualSense acceleration arrived ~18% short
G16 leg 2. A DualSense over USB to an Android phone, streaming to a Linux host, flat and face up: |accel| = 0.811 g where 1.000 is owed. Magnitude is frame-invariant, so this is unambiguous regardless of the separate axis question below, and it came from a 27-second static average — no sampling error in it. `DsDevice` said so plainly: "Gyro/accel stay in raw device units". It read the i16s out of the pad's report and forwarded them verbatim. But raw device units are not wire units — the wire is fixed at 10000 LSB/g and the pads' native resolution is the 8192 that hid-playstation calls DS_ACC_RES_PER_G. 8192/10000 = 0.819 predicted against 0.811 measured. Acceleration is now rescaled on both the DualSense and DualShock 4 parse paths, clamped because the multiplier is >1 and a real near-full-scale slam would otherwise wrap the i16 into an impossible acceleration in the opposite direction. Two things deliberately NOT done. Gyro is left alone. It is almost certainly low by the same mechanism, but it cannot be corrected with a nominal constant the way acceleration can: the still average shows this pad's accel calibration is near-identity (~1% off), while the gyro's emphatically is not — a near-identity gyro calibration would imply 1024 LSB per deg/s, i.e. ±32 deg/s full scale, which no controller has. Fixing gyro means reading the pad's calibration feature report and applying its own numbers, which also removes acceleration's residual 1% bias. `HidUsbLink` can SET_REPORT but has no GET_REPORT path yet, so that is a real change rather than a constant, and it is owed. I tried to pin the gyro factor by integrating the on-glass rotations instead: a nominal 90 deg yaw integrated to ~88.5 deg through the Apple client (correct) and ~62.7 deg through Android. Directionally consistent, but the readout samples at 5 Hz and a ~1 s rotation is badly undersampled, so that ratio is not a constant anyone should ship. Recorded, not used. The axis frame is also left alone. This leg puts gravity on Y where the Apple leg put it on Z, so at least one client's frame is wrong — but Android forwards the pad's own axis order un-remapped, which makes its reading evidence about the hardware rather than about us, and resolving it needs the bare-metal reference reading G16 step 1 calls for. Every bare-metal Linux box was unreachable (Deck down, HTPC down, .25 is another KVM guest). Rescaling does not touch axis order, so this fix stands however that resolves. Gate: `:kit:compileDebugKotlin` and `:kit:testDebugUnitTest` green, JNI libs built clean at the API-28 floor across 3 ABIs. On-glass re-verification owed: re-run the at-rest reading and expect 0.99-1.00 g. |
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9e9bb9f466 |
fix(client/apple): acceleration was upside down — measured on glass
G16, first result. A DualSense paired to an iPhone, streaming to a Linux host,
lying flat and face up: hid-playstation decoded z = −0.99 g where a DualSense
owes +1.00. Vector magnitude was 1.006 g, so the scale was already correct —
this is purely direction, and it was wrong for every accelerometer sample the
Apple client has ever sent.
The cause is a convention mismatch, not a sign typo. Apple reports acceleration
as the gravity VECTOR, which points down: a device face-up on a table reads
z = −1. An accelerometer physically measures proper acceleration, and at rest
that is the +1 g normal force pushing UP — which is what a DualSense's report,
and therefore our wire, carries. The two are exact negatives. Both branches were
affected, because `m.acceleration` follows the same Apple convention as the
gravity/userAcceleration split, so reading the "raw vector" was not an escape
from it.
`rotationRate` is a true angular rate and needs no flip. The same session
confirmed that independently: rotating the pad clockwise seen from above
produced a negative yaw, which is correct under the right-hand rule about an
up-pointing Z. That asymmetry — accel wrong, gyro right — is itself evidence for
this diagnosis rather than a blanket frame error, and it is why the fix is three
negations at one site instead of a remap.
The sweep predicted this ("Apple accel plausibly INVERTED — CoreMotion gravity
-1 g vs DS +1 g up at rest") but could not confirm it without hardware. It is
now measured, and the mechanism is confirmed in the code rather than inferred
from the number.
Method, for whoever repeats it: the readout is python-evdev on the host reading
the virtual pad's own motion node, dividing by the axis `resolution` the kernel
publishes, so it prints deg/s and g. That is downstream of the calibration blob
— the same layer a game reads — which is what makes a sign error visible to a
human at all.
Two things this does NOT establish. The host was a KVM guest, so the DualSense
could not be attached natively for a side-by-side reference reading; the test
stands on the DualSense convention being a fixed property of the hardware, which
is decisive for the at-rest sign but weaker for the gyro axis ORDER. And the fix
itself is unverified on glass: confirming it needs a rebuilt client on the
device, so someone should re-run the same at-rest reading and see +1.00.
Gate: `swiftc -parse` clean. A full typecheck needs the gitignored
PunktfunkCore.xcframework assembled first and has not been run.
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cbfa03b7ad |
docs(host/pads): the SC2's bInterval is already 1 kHz — don't "fix" it to 250 Hz
Working G14/G18 turned up two sweep findings that do not survive contact with
the code. Neither is implemented; one is now guarded.
The 2026-08-07 sweep read the Triton (Steam Controller 2) usbip endpoint's
`bInterval: 1` as 125 µs — an 8 kHz duplicate storm — and the plan's G14 says to
raise it to 4 "like the Deck". That reading assumes a high-speed device, where
bInterval is the 2^(n-1) × 125 µs exponent. Both Triton devices declare
`UsbSpeed::Full`, and on a full-speed device the field is a plain frame count in
milliseconds: 1 means 1 ms, which is the 1 kHz the existing comment claims.
Raising it to 4 would mean 4 ms — a 4× cut to the motion rate a passed-through
SC2 delivers, in the name of fixing a problem it doesn't have. The endpoint now
carries the reasoning so the next reader doesn't repeat it.
G18's first bullet ("bound/rate-cap the host's rich-input channel; motion is
unbounded") is stale rather than wrong — it was true of the tree the sweep read.
Current main already routes rich input, motion included, through a 1024-deep
`sync_channel` whose `offer()` helper `try_send`s and drops on full, ending the
loop only on Disconnected. That is the same bounded-queue pattern the mic plane
adopted for security-review S6. Nothing owed.
G14's remaining bullet — DS/Deck neutral accel should read 1 g on the up axis
instead of 0 g free-fall — is deliberately NOT done here. Which axis is up is
precisely what G16's on-glass session measures: `switch_proto` documents the
wire as z-up and its neutral ships +Z, but the Deck's kernel negates Z/RZ, so
guessing would leave one backend confidently disagreeing with another. A wrong
constant is worse than the current obviously-unset 0.
Gate: fmt, build, clippy --all-targets -D warnings, and the test suites — green.
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77797a9e20 |
feat(client/pads): stop streaming gyro into a session that cannot receive it
G8 of the gyro program, SDL-client half. The `Welcome` has always carried the backend the host actually RESOLVED, which is not necessarily the one the client asked for — Auto lands on Xbox 360 for anything not Sony/Valve/Xbox, and a Switch Pro on a Windows host folds to X360 too. No client read the field. So a player with an 8BitDo, or a Switch Pro on Windows, got a controller whose gyro did nothing, with nothing anywhere saying why: the client shipped ~250 Hz of Motion datagrams and the host parsed and discarded every one. `GamepadPref::has_motion()` answers whether a backend has a motion plane at all. The SDL client checks it on the first gyro sample: it logs one line naming the resolved backend and pointing at the fix (pick a DualSense-class controller type), then stops sending. Once per slot, not per sample — this path runs at the pad's sensor rate. `Auto` deliberately answers true. It means "unknown" — an old host that omitted the echo, which may well have resolved a DualSense — and suppressing motion on unknown would silently break working gyro, a worse failure than sending datagrams nobody reads. The predicate is an exhaustive match so a new backend has to state its answer rather than inherit one, and a table test pins both halves: a false negative kills working motion, a false positive keeps the void open, and both are silent. Owed: the plan wants this surfaced as a one-line UI hint, not just a log line. Apple already stores `resolvedGamepad` and Android needs the plumb; neither is done here, and both want their own gate. Gate (Linux CI image): fmt, build, clippy --all-targets -D warnings, and the test suites — green, with the new capability test observed running. |
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ce5047f3ad |
fix(host/pads): the Windows driver stops halving motion and stops serving torn reports
G6 + G15 of the gyro program. G6 — the UMDF gamepad driver's input path. Its timer ran at 8 ms and completed one pended READ_REPORT per tick, so a game could observe at most ~125 Hz while clients stream motion at ~250 Hz: every other sample was overwritten in the slot before anything read it, and the ones that survived carried up to 8 ms of extra latency. For gyro, a dropped sample is not a dropped frame — it is rotation that never reaches the game. The timer now ticks at 2 ms (about a real DualShock 4's Bluetooth cadence). Only the cheap half runs on every tick: read the input slot, complete one pended read. The channel handshake and the health marks stay on their historical ~8 ms, because they cost more, nothing wants them faster, and `driver_heartbeat`'s documented "+1 per ~8 ms tick" is what the host reads as liveness. The same slot is a single unqueued buffer that both sides touch without a lock, so a driver read landing mid-copy handed the game a report that was half the previous frame and half the next. For a button that is a one-tick glitch; for motion it is a spike in angular velocity, which an integrator turns into aim movement. `PadShm` gains an `input_gen` seqlock (v2.3, carved from reserved space inside the v2 legacy region): the host takes it odd, fences, writes the 64 bytes, and stores it even; the driver samples it either side of its read and retries once. The old code's own comment called this out as a known residual — it is now closed rather than documented. Version posture matches the ring's, with one simplification: no capability stamp is needed, because an old host never writes the field and a constant 0 is indistinguishable from "no write in flight", so a new driver against an old host behaves exactly as it does today, and an old driver ignores the field entirely. The Steam Deck write path had neither the seqlock nor even the trailing Release its DualSense sibling carried; all three Windows backends now publish through one `publish_input`. G15 — motion-cadence observability. The host already computed the measurement a "gyro feels floaty" report needs (client inter-arrival percentiles), but kept ONE global accumulator, so two motion-capable pads in a session interleaved into each other's gaps and produced a number describing neither. It also sat at `debug` behind a `tracing::enabled!` check, so a field log arrived with nothing in it and the only way to get the measurement was to ask for a re-run. Now per-pad and always on, summarized at `info` when the session ends — the moment a field report is being written. It costs one subtraction and one array increment per sample: percentiles come from a fixed log2 histogram instead of a growing sorted Vec, so there is no allocation, no per-window sort, and no way for a client streaming as fast as the link allows to make the instrument expensive. Percentiles are reported as bucket upper bounds (`_le`), which is a factor-of-two answer to a question whose answers are orders of magnitude apart. Gaps of 500 ms or more are counted as stalls rather than folded into the percentiles — an interruption is not a cadence, and averaging it in would report a healthy feed as a terrible one. Gates. Windows CI runner .133, the drivers workspace on the real WDK: cargo build, clippy -D warnings (which enforces the unsafe-audit lints), and fmt — all green, against a source whose SHA-256 matches this commit's. Linux CI image: fmt, build, clippy --all-targets -D warnings over pf-inject / punktfunk-core / punktfunk-probe / pf-client-core / pf-driver-proto / punktfunk-host, and the test suites including the 5 new motion-cadence tests — all green. Not measured on glass. G6's stated gate is a sensor-rate reading (SDL testcontroller or Steam's calibration screen) that matches the client's send rate; that is still owed, and a driver change only a compile has seen deserves it before anyone trusts the number. |
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4834c2ee51 |
fix(host/pads): DualShock 4 gyro ran 40× fast, and no pad ever stopped turning
Phase 1 of the gyro program (design/gyro-program.md, G1-G5) — the five correctness fixes under it. Gyro aim integrates angular velocity over time, so each of these is not a cosmetic wrongness: a wrong scale is every rotation being the wrong size, a wrong clock is every rotation being integrated against a fictional dt, and a stale sample is rotation that never happened. G1 — the DualShock 4 calibration blob. A Sony pad does not assume a motion scale, it reads one out of a fixed calibration feature report. Ours declared 0.5 LSB per °/s and 8192 LSB/g while the wire delivers 20 and 10000, so every DS4-type session decoded gyro 40× too fast and acceleration 1.22× hot — since the backend shipped. The blob now states the wire's own units (the DualSense blob's numbers, deliberately: both pads consume the identical wire sample). Its interleaved per-axis order is NOT a bug and stays: the virtual pad declares BUS_USB, where interleaved is the correct layout; grouped is Bluetooth's. The same blob lives a second time in the UMDF driver, which is a separate WDK workspace that cannot depend on pf-inject — one wrong table in two files, where fixing one reads as fixing it. Both are fixed, and the DS4 feature reports now live in dualshock4_proto beside the DualSense's rather than in the Linux backend, so there is one canonical copy to point at. Field hosts keep the old blob until they update the host package. G2 — the gate that would have caught it. Nothing pinned any backend's declaration against the wire, so tests/motion_contract.rs now applies the CONSUMER's arithmetic (the kernel's, and SDL's, which differ) to each backend and asserts the result lands back on the wire constants — for the DualSense and DS4 blobs, and for the Deck and Switch Pro rescales. It also parses the driver's Rust source and re-derives the units from THAT, so the two copies cannot drift. Verified non-vacuous both ways: re-introducing the old blob fails with "declares a fractional 32/64 LSB per °/s", and reverting only the driver's copy fails with "the UMDF driver's DS4_FEATURE_CALIBRATION has drifted from pf-inject's". The wire units themselves move to punktfunk_core::input::gamepad, referenced by the client's capture scale, the Deck/Switch rescales, and the probe — whose at-rest vector said 16384 (a driver's number, not the wire's) and now says 1 g. G3 — real sensor clocks. The DualSense advanced its sensor timestamp by +1 raw unit per report (0.33 µs — a frozen clock) and the DS4 by a flat +188 (~1 ms) regardless of the real 4-8 ms cadence. Anything integrating rate × dt off that field got nonsense. All four backends now stamp elapsed monotonic time in their own units via a shared SensorClock, anchored to the pad's first report so an irregular publish loop cannot make it drift, and truncated to the field width — which reproduces the wrap real hardware does. G4 — motion is level-triggered and had no watchdog. merge_frame preserves the last sample and the heartbeat re-emits it, so a feed that stops leaves the pad rotating forever — and with G3's honest clock, at a dt that keeps growing. Rumble and the pen plane each have an idle timeout; motion now has one too, at 100 ms. Angular velocity only: acceleration is kept, because gravity is legitimately persistent and blanking it reads as free-fall. The SDL client parks its gyro at zero when a slot closes, which is the case we can flush rather than wait out. (The Apple half of this rides in PR #88.) G5 — a pad returning inside the 300 ms replug grace keeps the same device and skips the create path, so a different controller inherits the previous one's touch contact and rotation — and a pad with no gyro never sends a sample to correct it. sweep() now reports re-claims separately from drops, and the manager clears the rich plane on one. Rich fields only: rumble and hidout dedup deliberately survive a removal. Gates (Linux, CI image): fmt, build, clippy --all-targets -D warnings over pf-inject/punktfunk-core/punktfunk-probe/pf-client-core, and the test suites — 110 pf-inject unit + 6 contract + 29 pf-client-core gamepad, all green. Not yet verified on glass; the on-glass sign/scale session is G16. |
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c6b183450a |
Merge pull request 'docs: the 4:4:4 story catches up with the code that ships it' (#87) from worktree-docs-support-matrix-444 into main
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Reviewed-on: #87 |
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3a35773b70 |
Merge origin/main; 4:4:4 has no software floor, and the ABI is 17
Reconciling with #85 (FFmpeg is gone from the client). Two of my claims were true against the pre-merge tree and false against this one. Note 4 said the desktop clients need no 4:4:4 decode probe "because every rung can display full chroma — swscale converts for the software rung". There is no swscale any more. The CPU floor is openh264 + rav1d, it is 4:2:0 8-bit by contract and has no HEVC at all, so it refuses a 4:4:4 stream rather than converting one. The client still advertises the bit unprobed, which was the point of the original fix, but the honest reason is different: full chroma is a hardware path (Vulkan RExt, NVIDIA today), and what catches a box whose hardware 4:4:4 fails is note 2's codec reconnect, not a downgraded picture. Note 13 repeated the same wrong premise and now names both halves of its warning. The C ABI is 17, not the 14 I read before the merge. Textual side of the conflict: #85 rewrote the Codecs column and notes 1-3 of the same table while leaving note 4's stale 4:4:4 text alone. Theirs kept in full; only the 4:4:4 column and note 4 are mine. |
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5aa1ca392e |
Merge pull request 'fix(host/encode): the Windows host build stops failing on unused split-encode helpers' (#86) from worktree-fix-winhost-clippy-dead-code into main
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Reviewed-on: #86 |
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b245cb6b29 |
Merge pull request 'FFmpeg is gone from the client — native decode M0–M10' (#85) from worktree-native-decode-m0 into main
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Reviewed-on: #85 |
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f49f22a292 |
fix(host/encode): the Windows host build stops failing on unused split-encode helpers
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The Windows host job died in its clippy step: eight items in pf-encode's split-encode policy (`SPLIT_AUTO`..`SPLIT_DISABLE`, `resolve_split_mode`, `max_forced_split_mode`, `clamp_to_engines`) were reported as never used, and `-D warnings` turns that into a build failure. Nothing about the encoder was wrong — the items simply have no reader in one particular build of the crate, and nothing was telling the compiler that. `codec.rs` compiles on every platform, but the split policy only ever has a caller on Linux (the libav NVENC path reads it unconditionally) or on Windows with the `nvenc` feature (the direct-SDK backend). A featureless Windows build of pf-encode has neither, so every item in the cluster is genuinely dead there. Gate them on the union of their callers' cfgs, the way `forced_split_width` next door already is. The step lints pf-encode itself WITH `--features nvenc,amf-qsv,qsv`, where the items are live, which is why this was invisible there; the failure came from the next command in the same step, `clippy -p pf-vdisplay`, which pulls pf-encode in as a plain default-features dependency. Same item-level `dead_code` trap this crate has now hit five times. Verified: default-features pf-encode reproduces all eight errors before the change and none after (macOS default-features exercises the identical "cluster has no caller" arm as featureless Windows — the two remaining errors there, `vbv_frames_env` and a redundant closure call, are pre-existing and macOS-only; both items have real Windows callers). Linux default-features and Linux + nvenc `--all-targets` both stay clean, so the callers still see the policy. `cargo fmt` clean. |
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f1e7ec3535 |
docs: the 4:4:4 story catches up with the code that ships it
The support matrix said the desktop clients' Full chroma switch "has no effect today" and that only the Apple client asks for 4:4:4. Both stopped being true in July: `clients/session/src/main.rs` advertises VIDEO_CAP_444 whenever the setting is on, deliberately with no client-side probe, because every desktop decode rung can display full chroma — the Vulkan presenter samples the 2-plane 4:4:4 pool formats and swscale converts for the software rung. So Linux, Windows and Apple all ask; Android is the one that genuinely doesn't implement it. The other half was HDR. `9f72a3b6` gave the Windows IDD-push capturer a packed 10-bit BT.2020 PQ RGB output, so NVENC encodes HEVC Main 4:4:4 10 and the two compose — the matrix still said "4:4:4 and HDR together is refused", and hdr.md still called PyroWave the only exception. Linux is the side that keeps the trade: handshake.rs resolves the depth back to 8 for a 4:4:4 session, so full chroma wins and the stream is SDR. Three cells move ❌ → ⚠️ rather than ✅ on purpose. The client half is unconditional, but the host half is not: HEVC 4:4:4 means an NVIDIA host, or PyroWave on any vendor. The notes say which, and point at the stats overlay's `4:4:4→4:2:0` tag — this negotiation is the one that fails loudly. Also: C ABI version 13 → 14; PyroWave's ≈8K 4:4:4 block-index ceiling now has a note; and the roadmap no longer calls Intel 4:4:4 a hardware limit, which the matrix and vaapi.rs both contradict — VCN can't, VAAPI hasn't. Spot-checked and left alone as still accurate: the Linux client clipboard stub, VAAPI declining 4:4:4, Android having no 4:4:4 at all, and the wire / driver / gamepad-channel versions. |
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bbbcf321e5 |
Merge origin/main into worktree-native-decode-m0
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main moved 93 commits while this branch ran. Two conflicts, both where main's new
work sat next to M10's excision:
packaging/flatpak/io.unom.Punktfunk.yml — main added the vendored gamescope WSI
layer (the only route to HDR on a Deck) and, before it, a vulkan-headers module.
Took both: this branch predates them and deletes neither. But the headers module's
stated consumer was pf-ffvk's bindgen over FFmpeg's hwcontext_vulkan.h, and M10
deleted pf-ffvk — so it now reads as dead weight to the next person. It is not:
the WSI layer IS a Vulkan layer, compiles against those headers, and builds after
it, so module order is the dependency. Rewrote the rationale to say so, including
why dropping it would be expensive to discover — flatpak.yml has no pull_request:
trigger, so a manifest break reaches main invisibly and a tag then ships no Linux
flatpak. Also recorded that the native decoder needs nothing from there: pf-vkdecode
reaches Vulkan through ash, which is pure Rust bindings, no bindgen, no C headers.
crates/pf-console-ui/src/screens/settings.rs — main restructured the gamepad
settings into TABS, which removed the per-row section headers; this branch had left
Some("Video") untouched from the merge base and added the pre-M10 decoder migration
next to it. Git could not tell those apart. Took main's structure (no header, its
deliberate change) with this branch's migration layered on: a stored `vulkan`,
`vaapi` or `d3d11va` names no preset in the tabbed list and would render as "—",
then silently rewrite the user's preference on the next save.
Gates on the merged tree, Linux container: fmt clean; cargo check --workspace
--all-targets clean; clippy --workspace --all-targets -D warnings clean; tests
green across pf-vkdecode (187), pf-client-core (163), pf-console-ui (58) and
punktfunk-host (447 of 448 — the one failure is the pre-existing
gamestream::stream::tests::sender_delivers_batches, a UDP-loopback EINTR under
qemu that fails identically on a pristine HEAD).
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3608de25ed |
Merge pull request 'fix(ci): runner hygiene stops eating its own jobs' (#84) from worktree-ci-runner-hygiene into main
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Reviewed-on: #84 |
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75dfab1d35 |
fix(host): a reconnecting session inherits its launch instead of starting it again
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Two defects, found while tracing M8's codec-fallback reconnect and recorded
verbatim in
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138a1f1b2f |
fix(host/windows): the staging-dir SID checks document their unsafe blocks
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clippy's undocumented_unsafe_blocks (deny) flagged the three blocks that
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39cfb7234c |
fix(ci/docker): a cache-hit builders job stops failing on a login it never uses
The LAN-registry docker login only serves the Push step (Reconcile and Tag-for-release authenticate via curl -u), but it ran unguarded — so a hit=true leg landing on a host with a misconfigured docker daemon failed at login with nothing to push (run 16044/16013 f44 leg). Gate it like Build/Push. |
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c3cdee9bf5 |
fix(ci/prune): the 2-minute image prune stops deleting images mid-pull
docker image prune -af --filter until=2h keyed on image CREATION time, so a
base image built days ago that merely had no container at that instant was
"aged" — including one a job had just pulled and not yet created. Measured
2026-08-07: three job failures, each coinciding with a prune tick to the
second ("No such image: …punktfunk-rust-ci:latest", every step cancelled),
plus a 4-7 GB re-pull of every idle base image within minutes.
The routine tick now retires only what this host actually accretes — per-SHA
app tags older than 2h (their creation time IS the local build time) — then
sweeps dangling layers, which cannot touch a tagged image. The blanket -a
prune survives only in the near-ENOSPC burst guard, where one re-pull beats
every concurrent job dying.
docker-reclaim.{sh,service,timer} are the hourly leak reclaimer that so far
lived hand-installed on home-runner-1 only; home-runner-2 went without it and
re-accumulated 176 leaked volumes (~60 GB) until jobs died of ENOSPC on
2026-08-06/07. Checked in so both hosts install the same files from here.
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dee97e893c |
fix(vkdecode): the address the driver keeps is now the address we keep
The AV1 use-after-free fix (
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93b8528d09 |
Merge pull request 'fix(encode): NVENC split-frame encode never engaged for HDR — engage it, measured' (#83) from worktree-nvenc-s1-split-reconfigure into main
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Reviewed-on: #83 |
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b5205fef52 |
Merge pull request 'fix(client/apple): audio stops crackling on lossy, bunching Wi-Fi' (#82) from worktree-audio-wifi-distortion into main
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Reviewed-on: #82 |
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515a3c2912 |
feat(pf-encode): wire split arbitration on Windows too
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The last coverage gap, and only worth building once S1 proved it possible: the
Windows backend drives NV_ENC_DEVICE_TYPE_DIRECTX, and an in-place splitEncodeMode
change had never been tested there. It works (
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8c994965d4 |
docs(licensing): say what the licence gate cannot see
The plan's M10 checklist named "the about.toml carve-out that puts FFmpeg outside the automated licence gate". There is no such stanza — I looked, on this branch and on origin/main. The carve-out is structural, which is worse: cargo-about walks the CARGO graph, so a native library reached through a permissively-licensed -sys crate is invisible to it. ffmpeg-sys-next is WTFPL and passes the gate cleanly while the LGPL libavcodec it link-imports is never harvested at all. So about.toml's own claim to be "exactly the regression guard we want against a copyleft dependency silently entering the linked set" was overstated: it did not catch FFmpeg entering and would not catch the next one. The comment now says so, and says where the LGPL obligations are actually discharged instead. The one genuinely good piece of news is recorded too: since M10 the client links no FFmpeg, so for every client artifact the crate graph and the linked set coincide and the gate finally means what it appears to mean. The gap is the host's alone. Gate: cargo about generate about.hbs --fail — passes. |
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b27135308f |
fix(scripts): the xcframework never absorbs a Homebrew libopus
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On a Mac with brew's opus installed, audiopus_sys found it via pkg-config and statically linked it into the aarch64 slice — a lib built for the RUNNING macOS (minos 26.0, tripping the script's own version guard) and existing only for the host arch, so the x86_64 slice silently fell back to the vendored build and the two slices shipped different libopus builds. Force the vendored CMake build for every slice (OPUS_NO_PKG_CONFIG=1), with the CMake policy floor modern CMake (>=4) needs to accept libopus's old cmake_minimum_required. |
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64c92da356 |
fix(client/apple): the jitter ring deepens on the sessions that actually starve
The shared JitterPolicy grew an adaptive target floor — clustered genuine underruns raise the live target a step at a time up to max_target_ms, a long quiet spell relaxes it back — and the three Rust rings all run it via note_read. The Apple ring is the one hand-written mirror, and it mirrored the shed half but not the growth half: its target was pinned at the 20 ms base forever. On Wi-Fi that bunches arrivals (power-save is the classic; the field MacBook report is the symptom), 20 ms is regularly shorter than one delivery stall, so the ring re-primed through every stall for the whole session — crackle that never got better, on exactly the client where a Moonlight with a deeper buffer sounds fine on the same host and network. The ring now carries the full mirror of note_read: 3 underruns inside a 5 s window grow the target 10 ms (capped at COREAUDIO's 70), 30 s of quiet gives a step back, and the write-side hard trim follows the grown target (including the Rust policy's target+quantum guard, which the mirror also lacked). New tests pin the mirror to the Rust suite's expectations — growth, relax, the cap — plus the field scenario end to end: bunched 60 ms deliveries with every fourth burst 30 ms late converge to a silence-free tail instead of crackling forever. |
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81d257c7fa |
fix(client/audio): the in-core decoder conceals lost packets like every other client
A field report: game audio on a MacBook (M1) crackles over Wi-Fi against a host that plays clean to other clients. The Apple client is the one client whose Opus decode lives in core (punktfunk_connection_next_audio_pcm — AudioToolbox has no multistream path), and that decoder only ever decoded packets that ARRIVED. The Linux, Windows and Android decode loops all feed an AudioGapTracker and synthesize libopus packet-loss concealment for every packet the wire lost; the in-core path had the tracker sitting unused in the same crate. So on Apple every lost 5 ms datagram — at ~200 packets/s over Wi-Fi, a steady trickle — landed in the playout ring as a hard time-domain gap: a click per loss, sustained crackle under real loss. The redundant-plane recovery (0xD2) hides single losses when the host grants it, which is exactly why the survivors are the burstier gaps that need concealing most. The decode now runs through the same accounting as everyone else: concealed frames land in front of the arriving frame in one contiguous buffer (the embedder just writes it to its ring), a DTX marker advances the accounting without being decoded, and the output buffer is pre-sized for a full concealment run so the borrow-until-next-call pointer can never dangle. Unit-tested against real libopus: gaps, duplicates, DTX-after-loss, and the 50 ms cap. |
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071358cbf7 |
test(pf-encode): S1 on WINDOWS/D3D11 — passes; Windows arbitration is buildable
Everything the split-encode programme rests on had been proven only on
Linux/CUDA. The Windows backend drives NV_ENC_DEVICE_TYPE_DIRECTX, so none of it
transferred by assumption -- and if the driver refused an in-place split change
there, Windows arbitration would simply not be buildable.
RESULT on the RTX Windows box (RTX 4090 / AD102, driver 610.88, D3D11):
engines=2, latched by query_caps (WP1.1's probe, validated on Windows
hardware rather than inferred from Linux)
DISABLE -> TWO_FORCED via nvEncReconfigureEncoder, resetEncoder=0: ACCEPTED,
ZERO IDRs, and the reverse likewise.
So the foundation now holds across three platform x arch x driver combinations:
Linux/CUDA Blackwell 610.57.04, Linux/CUDA Ada 610.43.03, Windows/D3D11 Ada
610.88.
⭐ UNBLOCKS ALL FUTURE WINDOWS ON-HARDWARE TESTING. pf-encode's nvenc test
binaries were believed unlinkable on Windows ("NvEncodeAPICreateInstance
unresolved", recorded as pre-existing and worked around by only ever running
clippy there). They link fine given the SDK import library:
RUSTFLAGS='-L native=C:\Users\Public\nvenc -l nvencodeapi'
`-L` alone is not enough -- without a `-l` nothing pulls the archive in, which is
why the earlier attempt still failed. ⚠ This is TEST-BINARY-LOCAL and must stay
that way: production deliberately dlopens NVENC rather than link-loading it, and
an unconditional link-load is the known crash class on non-NVIDIA Windows hosts.
⚠ Box note: the RTX Windows box answers on .158, not the .173 in its memory
entry, and `Administrator@` there resets the connection right after
SSH2_MSG_SERVICE_ACCEPT in a way that reads like the host being down -- the
working login is "Enrico Bühler"@192.168.1.158.
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5a1ec6198e |
docs(ci): the Windows host's FFmpeg tree is no longer shared with the client
windows-host.yml called FFMPEG_DIR "the same BtbN lgpl-shared x64 tree the Windows CLIENT links against". Since M10 the client links no libav* at all and windows.yml sets no FFMPEG_DIR, so the sentence pointed a reader at a link that does not exist. The provisioning script still fetches the tree — for the host alone — which is the part worth saying out loud, because the next person to read it will wonder why a client-provisioning step still mentions FFmpeg. |
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0430d907bb |
fix(pf-encode): gate forced_split_width to Linux — WP4 broke the Windows build
The verification gap flagged in
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5c05246098 |
feat: M10 — FFmpeg is gone from the client
cargo tree -p punktfunk-client-session finds no ffmpeg. The host still does, which is the whole point: pf-encode keeps libavcodec unconditionally and no host workflow, packaging script or licence file was touched. Deleted: crates/pf-ffvk, video_vulkan.rs, video_vaapi.rs, video_libav.rs, the libavcodec half of video_d3d11.rs, the av_log machinery, ffmpeg::codec::Id as the decoder's vocabulary (the quic CODEC_* wire constants now serve, which is why the evidence table was keyed on them), DecodedImage::VkFrame and ::Dmabuf, the presenter's AVVkFrame lane, and the ffmpeg-fallback feature with everything behind it. DrmFrameGuard collapses from an enum to a newtype, which removes an unsafe impl Send. Roughly 25,000 lines. Then the CI, packaging, licensing and docs work the plan's §6 lists: the Windows workflows lose FFMPEG_DIR, PF_FFVK_VULKAN_INCLUDE and their PATH prepend; the MSIX loses its DLL wildcard; the client .deb stops emitting libav sonames on its own because depends come from dpkg-shlibdeps; arch, flatpak and nix drop the dependency; and the README's "FFmpeg 7 or 8" contract narrows to the host. Three defects reached users' machines in the first cut, and none was in the deletion itself. All three desktop Settings UIs offer vulkan, vaapi and d3d11va as stored decoder values, so those strings sit in shipped settings files today. Refusing them by name — which is the correct rule for a stale pin — would have bricked every upgraded client whose owner ever touched that dropdown. They now migrate onto the native rung for the same hardware family, at decoder construction AND at each dialog's lookup, because a legacy value that matches no preset displays as "Automatic" and silently rewrites the user's preference on the next save. M9's evidence filter was deleted on the argument that with no libavcodec twin below, barring an unproven rung removes hardware decode rather than moving down one rung. That is true on Windows and false on Linux for Intel and every unknown vendor id, where prefer_vulkan_first is false and the order is native-vaapi → native-vk: a rung that has decoded nothing anywhere sitting above one that is 250/250 on three drivers. Every Intel Linux desktop would have moved from libavcodec VAAPI, shipping for years, onto pf-vaadec by default — and a rung that constructs and then produces wrong pixels leaves only by the error-streak demotion, which this codebase already documents as not tripping on the B580's strobing. The filter is restored as a narrow, pure, testable rule: an unproven rung yields to a proven one, and to nothing else. Windows deliberately passes no rung below, because that vendor family is the one with a measured wrong-pixel report against Vulkan decode, and trading no evidence for evidence of corruption is the wrong direction. And the notices still said FFmpeg was bundled. The root file is what both desktop clients include_str! and what the MSIX ships, three lines under the new card saying no FFmpeg is bundled; Apple's Acknowledgements said it too, on iOS, tvOS and macOS. The generator now emits four per-client files scoped by transitive closure — 0 FFmpeg mentions in each, verified — while the root file keeps it for the host. That also ends the standing false attribution of ffmpeg-next, GTK4, windows-rs and the NVENC SDK to an iPhone. Windows has no reachable box, so it was compiled instead: a cross clippy at -D warnings on x86_64 and aarch64-pc-windows-msvc with the C toolchain stubbed so build scripts run without linking. That gate immediately caught an include_str! path one directory too deep, which nothing else could have. Gates: container clippy -D warnings, 160 tests, workspace check, both Windows targets clean, client ffmpeg count 0 and host 2. The four decode crates are untouched, so the hardware rungs' 250/250 stands. ⚠ Owed and unrun: no GPU has executed any of this milestone. M8's on-glass software check, M7's D3D11 and VAAPI AV1 hardware legs, and M9's field bake all still want hardware, and the bake window and criteria remain the user's. |
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01294e3a53 |
refactor(pf-encode): WP4 — one split policy, shared with the libav path
The libav NVENC path carried its own inline copy of the split decision and had
already drifted from the direct-SDK selector: it hard-coded a 2-way split
regardless of engine count, and had no depth rule at all. That is the drift the
shared resolver was extracted to prevent, and the copy quietly reintroduced it.
Routing it through `resolve_split_mode` needed the policy to MOVE. `nvenc_core`
is gated on `feature = "nvenc"`, but the libav path is precisely the build where
that feature is OFF (`PUNKTFUNK_NVENC_DIRECT=0`, and the featureless packages --
the packaging gap this project has been bitten by before). So
resolve_split_mode / max_forced_split_mode / clamp_to_engines, plus a new
`forced_split_width`, now live in `codec.rs`, which is always compiled and
already owned SPLIT_FORCE_PIXEL_RATE.
That means the NV_ENC_SPLIT_ENCODE_MODE values had to be hand-written as plain
constants, since the SDK enum does not exist without the feature. They are
therefore pinned: `nvenc_split_constants_match_the_sdk` (feature-gated, the only
place both are visible at once) asserts all five against the real enum, so the
copies cannot rot.
⚠ Only the FORCED outcomes are actionable on the libav side -- libavcodec's
`split_encode_mode` AVOption is its own vocabulary and our DISABLE is the NVENC
enum's 15, which would be meaningless there. DISABLE/AUTO both map to "leave the
option unset", which is exactly today's behaviour (unset = the driver's auto).
`engines = 0` ("not probed") maps to 2-way, preserving what that site always did;
a 3-NVENC part gets the wider split only on the direct-SDK path, which is the one
that actually probes.
⚠⚠ VERIFICATION GAP: .133 went down mid-change (no ping), so the WINDOWS leg is
UNVERIFIED. This matters more than usual -- the Windows backend imported
resolve_split_mode from nvenc_core and that import had to move too, which a grep
caught rather than a compiler. Re-run before trusting it:
cargo clippy -p pf-encode --features nvenc --all-targets -- -D warnings
Verified .21: clippy -D warnings clean BOTH with and without the nvenc feature
(the featureless build is the whole point of the move) and with
nvenc,vulkan-encode; 65 unit tests incl. the new constant-parity test; 25/25
NVENC on-hardware; punktfunk-host clippy clean. fmt clean.
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38554c1c6e |
feat(client): M9's code half — native first, FFmpeg behind an off-by-default feature
`ffmpeg-fallback` on pf-client-core, default off on the crate. With it off the libavcodec rungs are not compiled, pf-ffvk leaves the dependency graph, and no ladder or demotion arm names them; with it on each sits exactly where it sits today, directly below its native twin. That is the switch which makes M10 a deletion rather than a redesign. The bake window and the regression criteria are the user's, per the plan, and nothing here claims the M9 gate is met. The hard part was not the feature, it was honesty. Two of the four native rungs have never decoded a frame on any hardware — native VAAPI at all, and native D3D11VA's AV1 leg — and making those the default would assert evidence that does not exist. So admission is per rung and per codec: a pair with hardware evidence joins `auto` always; a pair without it joins only when nothing proven is left below it (a build with no FFmpeg twin, where the alternative is not a proven rung but the CPU) or when the user asks with PUNKTFUNK_NATIVE_FIRST=1. Pins bypass it, so a lab run can still reach any rung. The shipping default therefore changes in exactly three ways, all evidence-backed: AV1 `auto` takes native Vulkan (250/250 bit-identical on an RTX 5070 Ti), Windows H.264/H.265 `auto` takes native D3D11VA above its FFmpeg twin (parity on two GPUs plus a 30-minute soak), and a failing Vulkan rung on Windows demotes to native D3D11VA first. Everything unproven is byte-for-byte as it was. The evidence state is written where it cannot rot: a table in video.rs's module docs, the same facts in code as `native_evidence()`, a test asserting them in both feature states, and a per-session log line carrying the rung, the codec, whether hardware has verified that pair and the evidence string — at WARN when it has not. A support engineer reading a log can now tell proven from assumed without asking anyone. Termination needed a new guarantee. With the FFmpeg twins gone, two native rungs in opposite per-vendor orders could hand a session back and forth forever, so a rung once entered is never re-entered and the walk is monotone to software. The never-delivered fall-through still works: with the feature on it is unchanged, and with it off it is redundant, because the next candidate already IS the rung below. ⚠ ffmpeg-next remains a hard dependency of pf-client-core, deliberately. What is left off-feature is three type-level residues — the codec-id vocabulary, the AVVkFrame guard that is pf-presenter's public import, and a pixel-format in one signature — every one of them an M10 §6 line item. Deleting them here would mean deleting the presenter's FFmpeg lane, 55 call sites, in a milestone whose gates cannot run a GPU. No libavcodec decoder is opened in a default build. ⚠ video_d3d11.rs was gated item by item rather than wholesale, and nothing in this tree compiles it — it needs a Windows check before anyone trusts it. Gates: both feature states, container clippy -D warnings and 158/159 tests, workspace check. The four decode crates are untouched, so the hardware rungs' 250/250 stands. |
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d5e23146c0 |
feat(client): M8 — the software rung is openh264 and rav1d, and swscale is gone
The ladder's last rung no longer runs FFmpeg. H.264 decodes through openh264, AV1 through rav1d, and HEVC is refused outright: no permissively licensed software HEVC decoder exists, so an HEVC session that exhausts its hardware rungs now tears down and re-dials advertising HEVC-less caps, and the host picks H.264. The plan calls that a first-class path; it is one. swscale is deleted, and with it the BT.601 default that its correction code existed to undo. Colour on the H.264 lane now comes from the same pf-bitstream planner every hardware rung submits from — openh264 reports no VUI at all — and AV1's comes per-picture from the sequence header. One colour source, one CSC: the old default is unrepresentable rather than merely fixed. Frames reach the presenter as three tightly-packed planes through the planar CSC pass, which had to be un-gated from the pyrowave feature and its device probe, since the last rung must exist on devices that failed that probe. rav1d rather than the dav1d crate, deliberately and against the plan's literal wording: dav1d-sys is system-deps-only, so it would add a system library and a .pc file to every client package — in the milestone family whose excision checklist exists to delete exactly that. rav1d is the same decoder, same licence, statically linked. The cost is honest: no-asm builds on both decoders, and software throughput is still unmeasured. The colour test is the milestone's exit criterion, so it is built to fail. Three fixtures, and a mutation check: hardcoding the swscale default turns the red bar to [255,24,0], and swapping Cb/Cr turns red to blue — a silent error no metadata assertion could catch. Review then disproved the range half of it numerically: with eight saturated bars, decoding the full-range fixture with the wrong range gives max error ZERO, because a mismatch only pushes values outside [0,1] where the shader clamps. A mid-tone was added; the wrong range now costs 11, well past the tolerance. The exit criterion I set was satisfiable by a test that proved nothing. Two blocking defects, both emergent rather than local. Software AV1 on a 10-bit stream never reached its typed refusal: rav1d is built 8-bit-only and returns ENOPROTOOPT, which the send loop turned into a generic error, so the pump's typed downcast missed and every AU failed identically — a permanent freeze on precisely the shipping case, since AV1 is advertised only where hardware AV1 exists and hardware AV1 plus HDR is Main 10. The shape is now read from the sequence header before any byte reaches the decoder, exactly as the H.264 leg reads the active SPS. And the new Reconnecting phase was the first state that is not streaming, not connecting, and still holding a live stream — which opened all three guards that had made a second launch impossible. Pressing A assigned over `stream` where every other site shuts down first, and StreamState has no Drop, so the old pump was detached: a second live session still submitting to a Vulkan device that gets destroyed underneath it. Nothing about the reconnect was wrong in isolation; the defect lived between a new state and three guards nobody re-examined. Start is now defensive and the retry raises the connecting modal, so the UI matches the state and B can cancel. Also closed: retry_caps was computed, tested and never applied, so a shape refusal could end a session reporting no codec available while a working retry existed; the retry inherited force_software sticky-true, landing an HEVC→H.264 fallback on software H.264 with working hardware H.264; it re-dialled with a stale mode; the CPU present arm had no survivable-failure handling where the pyrowave arm — same pass — has it; HEVC is no longer advertised when the decoder is pinned to software; and the software rung now feeds the recovery-point SEI it already had in hand to the re-anchor gate. ⚠ Two host-side gaps found while tracing, neither in scope here: Hello::launch is NOT idempotent (gog:/custom: targets spawn a second copy on a retry; the field is kept verbatim because dropping it orphans the gamescope display whose reuse key includes the command), and a reconnected session can never adopt a game predating its own launch stamp, so it has no game-exit detection. ⚠ OWED: the on-glass software run. ~200 lines of new Vulkan on a path that only runs because the GPU already failed, and no driver has seen it. The review's minimum check is sync validation enabled, a non-multiple-of-16 mode, a mid-session resize and demotion, and both colour matrices. Gates: container clippy -D warnings over four crates, 236 tests, workspace check. pf-vkdecode and pf-bitstream are byte-for-byte untouched, so the hardware rungs' 250/250 stands. |
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a20cd44ed4 |
feat(client): native VAAPI AV1 — the third rung, and two failure-path defects
The libva AV1 layouts, the AuPlan conversion and the Linux rung's AV1 arm, completing AV1 across all three hardware backends. Pin-only. Layouts measured, not transcribed: the committed probe grew the AV1 structures and every size and offset it printed against libva 2.23.0 is a compile-time assertion. Three that a hand-count gets wrong — the picture buffer is align 8 because anchor_frames_list is a pointer, inserting seven bytes of padding; seg_info and film_grain_info carry their own padding tails inside the parent; and THREE of AV1's six bit-field unions are narrower than a word (one uint8_t, two uint16_t), so a u32 packer over any of them writes through its neighbour. This is the fifth way this program has had to spell "which pictures does this frame use", and it is unlike the other four: ref_frame_map is indexed by SLOT and holds actual VASurfaceIDs rather than indices into anything, ref_frame_idx is indexed by NAME and holds slots taken from the header — not from the plan's refs, where a lost reference leaves a hole and a hole is not a slot — global motion is picture-level, and there is no per-reference size field at all. Established from va_dec_av1.h and libavcodec's vaapi_av1.c, and stated in the module docs so the next reader does not re-derive it. Review verified the whole happy path — every layout assertion re-measured, every packer width and bit position, the reference convention, the num_elements buffer shape — and found both defects on FAILURE paths, neither reachable on the vendored vector. A conversion refusal permanently desynced the ledger. The mutation block sat after the tile walk, so any tile-shape refusal left the planner holding a picture with no ledger slot — and the resulting UnresolvedReference fires before that block too, so it never repaired. Every later access unit hard-errored until a shown key frame: one lost packet costing a GOP. The arm's own doc already warned that skipping conversion would desynchronise the slot map; the refusal door did exactly what the skip door was written to avoid. The block is hoisted, and a tile-shape refusal on an already-damaged plan is now concealed rather than refused. Fixing that exposed a sharper edge: the conversion can release a slot and reassign it to the refused picture in one call, so the binding would still hold the PREVIOUS picture's surface — a wrong reference rather than a missing one, which nothing downstream could notice. The caller now clears the binding unconditionally on the refusal path. And a damaged frame's surface was never written yet was bound as a reference and left in pending, so a later clean show_existing_frame would claim it with damaged = false and ship uninitialised GPU memory to the presenter — on several drivers another client's framebuffer. The justification quoted half of va_dec_av1.h; its next sentence gives the remedy, which is to point the problematic index at an alternative buffer. Damaged frames now submit as they do on the other two arms, with live surfaces substituted for invalid entries and reported as a bitmask — preferring a reference that really decoded over the decode target, and keeping libavcodec's deliberate all-invalid map on a shown key frame. Film grain is refused rather than decoded wrong: libva wants two surfaces, one ungrained for prediction and one grained for output, and libavcodec allocates a second frame for exactly that. The gate now sits after the mutation block so a grained frame costs itself rather than the GOP, and stays per-AU rather than per-sequence because a stream that merely DECLARES the tool decodes here perfectly. ⚠ Residual, flagged not fixed: a picture decoded from substituted references can still be shown by a later show_existing_frame. It is decoded memory now rather than uninitialised, and it is what the H.264/H.265 arms do, but tracking "this was concealed" through to display needs new session state. Gates: macOS fmt/clippy/125 tests/cargo-doc, container clippy -D warnings over seven crates and 548 tests, workspace check. pf-bitstream's diff is comment-only — verified — so the Vulkan rung's 250/250 stands untouched. Nothing here has decoded a frame: no VAAPI hardware is reachable. |
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ef40890c80 |
feat(client): native D3D11VA AV1 — wired, and four defects it exposed
The AV1 arm of the native D3D11VA rung, parity-required because today's FFmpeg d3d11va rung already decodes AV1 Profile 0 and the excision must not silently drop it. Pin-only, as that rung is today. decode() walks the temporal unit frame by frame; submit() splits into decode_into and present, because AV1 decodes frames that are never shown. The proven H.264/H.265 body is byte-for-byte unchanged — review diffed it against HEAD mechanically and found only a rename plus one refusal arm — and the VideoProcessorBlt hand-off is untouched. That mattered more than anything else here: those two codecs are hardware-proven, .173 is powered off, and no gate that runs could have caught a regression in them. Every descriptor value comes from libavcodec's dxva2_av1.c read verbatim, not from symmetry with the other codecs: three buffers and no qmatrix (AV1 transmits none), NumMBsInBuffer zero on all three, ConfigBitstreamRaw 1, surface alignment 128, pool +8, and the session sized from the SEQUENCE header's max frame size — sizing from the frame would rebuild the decoder and drop every reference the first time a stream legally resized downward. Two places where following the H.264/HEVC pattern would have been wrong. libav pads the bitstream buffer and grows only its descriptor's DataSize, never a tile's, because a tile's size is exact — charging padding to the last record is corruption, not filler. And the committed tile records were one per tile GROUP spanning the whole OBU, header and frame header included, where libav emits one per TILE addressing the payload past its tile_size_minus_1; the vendored vector is single-tile, so the old tests passed either way. Review then found four more defects in the already-committed conversion, each confirmed against libavcodec AND Chromium's D3D11 AV1 accelerator: Tile widths and heights were the coded minus-1 where the field is a superblock COUNT — every tile declared one superblock short, on every frame, with a comment asserting the opposite of the truth. StatusReportFeedbackNumber must be zero for AV1. Both reference implementations disable it specifically for this codec — libav's note reads "breaks decoding on some drivers (tested on NVIDIA 457.09)", Chromium's "it crashes :|" — while both set it for H.264 and HEVC, which is why this rung's proven codecs never showed it. It would likely have presented as a hang or a rejected submission rather than bad pixels, sending the next session after the tile records instead. frame_refs[].Index is an index INTO RefFrameMapTextureIndex, not a surface index; the neighbouring line already filled that map correctly. Measured: 1636 reference entries on the vendored vector where the two differ. qm_y/u/v need the 0xFF "no matrix" sentinel — 0 is a valid matrix index, and 274 of 274 frames transmit no quantiser matrix, so every one was being dequantized against matrix 0. Also closed: the slot leak the Vulkan rung had already found and documented (a frame refreshing no slot is never reported removed, so nine of them exhaust the ledger); a tile-grid check that could not fire, replaced with libav's own cols*rows guard; per-reference sizes now taken from the reference's own header via RefState rather than the current frame's; and the render size clamped against the decoded picture in both rungs, since AV1 permits a render size larger than the frame. The parity leg was rewired through the real decode path — it previously called the internals directly, so its hidden-frame assertion described the harness's own counter rather than production withholding anything. Gates: macOS fmt/clippy/383 tests, container clippy -D warnings over four crates and 499 tests, and on Windows .133 (.173 is powered off) clean checks plus 97 pf-dxvadec tests. All 8 Vulkan gpu_parity legs re-verified bit-exact on the RTX 5070 Ti after the shared-code change. No AV1 frame has been decoded through this rung anywhere: it needs .173 back. |
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185332a866 |
fix(vkdecode): H.264 and H.265 session parameters own what the driver keeps
The same use-after-free the AV1 rung was just fixed for, closed in the two rungs that ship. session.rs and session_h265.rs handed their Std parameter sets to vkCreateVideoSessionParametersKHR and dropped the backings when the call returned; NVIDIA 610.57.04 was measured retaining such a pointer to decode-record time, which is what made AV1 diverge on 250 of 250 frames. Nothing was known to be broken here — both rungs are bit-exact on four drivers — but that was luck rather than correctness: the freed blocks happen to still hold the right bytes in that window. The native Vulkan rung sits in the auto ladder above FFmpeg-Vulkan on shipping clients, so this was live code, and its failure mode is silent wrong pixels rather than a crash. StoredParams and StoredParamsH265 hold the parameters object together with every wrapper it points at, so an object whose backing is gone cannot be built. create_parameters_object takes the wrappers by value; the Add arm adopts them only after a successful update, so a failed update drops what it never stored; the Recreate arm replaces, destroys the old object, then drops its backings, written explicitly so the ordering survives later edits. The Add-vs-Recreate decision table and the VPS ledger are untouched — only ownership moved. params.rs still carried the refuted claim as a type-level contract, that Vulkan "copies all parameter data before returning" and keeping the wrapper alive across the call "is the whole obligation". Corrected to the measured truth. The tests are what stop this returning, and each was verified by sabotage: inlining the H.264 PPS box fails at pps pScalingLists, inlining the H.265 SPS DPB box fails at sps pDecPicBufMgr, and making either adopt drop instead of store fails both session tests. Two lessons are recorded in them. Pointer equality cannot be the assertion, because the Std struct carries pointers by value and a stale one compares equal — the read-back is the discriminator, so the tests clobber the dead stack first to make a dangling read deterministic rather than lucky. And the first H.265 draft read six of eight pointers and let the sabotage through, so it now reads every one with a labelled assert. ⚠ One site of this class remains, deliberately: the VkVideoProfileInfoKHR chains, where wire()'s borrow dies with its enclosing block while the object created from it lives on — three session creates, an image, a buffer, and a query pool built from a raw pointer into a stack chain. It spans six modules and all three codecs, and a profile is enums a driver resolves at create time with no per-frame deref, so the risk is materially lower. It wants its own pass with its own hardware verification. Gates: macOS fmt/clippy/196 tests, container clippy -D warnings, pf-vkdecode 182/182 and pf-client-core 140/140. On the RTX 5070 Ti, all 8 gpu_parity legs re-verified green after the change — H.264, H.265, Main 10 and AV1 all still bit-identical to libavcodec. |
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cdd1f3efce |
fix(vkdecode): AV1 is bit-exact — the bug was a use-after-free, not the driver
250/250 frames bit-identical to libavcodec on NVIDIA 610.57.04, and all four other parity legs (H.264, H.265, Main 10, both four-byte-prefix twins) still green. session_av1 built the sequence header, handed pStdSequenceHeader to vkCreateVideoSessionParametersKHR, and dropped the backing the instant the call returned — on the documented assumption that Vulkan copies parameter data before returning. NVIDIA does not. It keeps the pointer and dereferences pColorConfig when a decode is RECORDED. The freed block became our own next allocation, whose bytes read back as mono_chrome = 1, and a monochrome frame skips exactly loop_filter_level[2..3] (AV1 7.14). That is the whole fingerprint two earlier rounds chased: luma bit-exact, chroma off by small amounts, and rewriting the chroma levels in the bitstream changing nothing — the driver read them correctly and then discarded them, because it believed the stream had no chroma. StoredParamsAv1 now holds the parameters object and its Std backing in one value, so an object whose backing is gone is unrepresentable. The road there is worth recording, because two well-evidenced conclusions were wrong before this one was right. A software oracle reproduced the divergence exactly by disabling chroma deblocking, and a GPU probe showed chroma levels [8,12] and [63,63] producing byte-identical output — which looked conclusive and was not. libavcodec's own Vulkan AV1 hwaccel is bit-exact on this same driver, which proved the hardware fine and the defect ours. ffmpeg never hits it: with VK_KHR_video_maintenance2 it uses inline session parameters and never creates a parameters object at all. The proof is direct rather than inferred: a throwaway Vulkan capture layer dumped both submissions and every byte of our AV1 picture info already matched libavcodec's, including the loop filter block; only the session parameters layer differed. Watching the block's address showed correct bytes at create and our next allocation at decode. Ruled out on hardware, so nobody re-tests them: filmGrainSupport, maxCodedExtent, maxDpbSlots/maxActiveReferences, VkVideoDecodeUsageInfoKHR, the tile-start sentinel, the setup slot's SavedOrderHints, a NULL pTimingInfo, and heap luck. Two earlier fixes are confirmed against libavcodec's captured wire bytes and kept: CDEF secondary strengths carry the coded value rather than the spec's in-place fixup, and LoopRestorationSize is log2-based. The refuted driver-ignores-chroma-levels claim is corrected everywhere it was written down, and that probe test now passes and points at the lifetime of everything a submission points at before blaming a vendor. ⚠ Adjacent and NOT fixed: session.rs and session_h265.rs drop their Std backings the same way, and those sets carry embedded pointers too. Both are measured bit-exact on four drivers, so nothing is known to be wrong — but the contract now rests on a driver behaviour measured FALSE for AV1 on a shipping driver. The SAFETY comments asserting it have been corrected; the structure is deliberately untouched pending its own pass. Gates: macOS fmt/clippy/336 tests, container clippy -D warnings, all green; 8/8 gpu_parity and 3/3 gpu_smoke legs verified on the RTX 5070 Ti. |
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1062aa780f |
test(pf-encode): measure the bits/frame curve — no crossover, split always wins
WP0's real deliverable, and the hole every previous measurement in this
programme had. All prior timings ran against driver-zeroed buffers, so rate
control had nothing to code (~300 B/AU against an 833 KB quota) and only the
PIXEL-proportional half of the encode cost was ever exercised -- while the 4K60
HDR field report was a BITS/FRAME problem at 6.8 Mbit/frame.
Adds `pf_zerocopy::cuda::write_plane_from_host`, the exact mirror of the existing
read_plane_to_host. No new loader entry was needed: cuMemcpy2DAsync_v2 was
already in the table and CUDA_MEMCPY2D just needed the reverse memory types.
Linux-only by construction (pf-zerocopy's `imp` is cfg'd to linux).
⚠ Two harness mistakes found and fixed by looking at bytes/AU rather than
trusting the knob:
- Pure per-pixel noise is INCOMPRESSIBLE, so a low bitrate target does not
produce low bits/frame -- it OVERSHOOTS. At a nominal 50 Mbps the encoder
emitted 719 KB/AU against a 104 KB quota, and the three lowest rows of the
first sweep all sat at the same ~5.7 Mbit/frame. Sweeping nominal bitrate
measures nothing.
- So the sweep moves CONTENT DETAIL (block size) instead, and the x-axis is the
bits/frame the encoder ACTUALLY produced, never the one requested.
4K60 HEVC 8-bit, real content, single-engine vs forced-2:
bits/frame Ada 4090 Blackwell 5070 Ti
0.2-0.3 Mb 4567 -> 2381 1.92x 5549 -> 3552 1.56x
~1.1-1.2 Mb 5060 -> 2626 1.93x 5867 -> 4082 1.44x
~3.3 Mb 8478 -> 4455 1.90x 9286 -> 5862 1.58x
~9.6 Mb 16237 -> 8114 2.00x 16435 -> 9275 1.77x
RESULTS. (1) Encode time scales strongly with bits/frame -- 4.6 ms to 16.2 ms
across the range on Ada -- confirming the hypothesis' core claim. (2) There is NO
CROSSOVER: split wins at every point on both architectures (Ada ~1.9-2.0x and
notably flat, Blackwell 1.44-1.77x). So the arbitration's encode-side answer is
essentially always "split", which makes the sub-frame handicap the only decision
that actually matters -- exactly the part already built and unit-pinned.
(3) It corroborates the field capture: at ~6.8 Mbit/frame these curves put
single-engine 4K60 around 10-13 ms, and the field report was 10.3 ms on a 4090.
That reads as real ASIC time, not the retrieve-queue inflation it might have been.
⚠ Caveat the data itself shows: cost is NOT monotonic in bits/frame alone. The
1px row lands at the HIGHEST bits/frame yet encodes FASTER than the 4px row on
both boxes (Ada 10148 vs 16237 us) -- pure noise defeats motion estimation, which
gives up early, where semi-structured content makes it search hard. Content
structure is a real term, so "bits/frame" is a good axis but not a complete cost
model.
Verified .21: clippy -D warnings clean (pf-encode + pf-zerocopy), 64 unit tests,
25/25 NVENC on-hardware. Curves run on both Ada and Blackwell. fmt clean.
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50b3fd1012 |
fix(pf-encode): drop the 10-bit short circuit — measured wrong on Ada, twice
WP1.3, and the measurement that justifies it. `resolve_split_mode`'s 10-bit rule sat ABOVE the pixel-rate arm and took no codec, so it (D1) vetoed 10-bit 4K120 -- the very case the pixel-rate arm exists for -- and (D2) applied an HEVC-Main10-on- Ada result to AV1 10-bit, which has no such measurement. Both fixed: the pixel-rate arm now comes first, and what remains is codec-scoped to HEVC and only applies BELOW that bar, where a second engine buys nothing anyway. The rule rested on one datapoint: 5120x1440@240 Main10 on Ada, forced-2 7.6 ms vs 2.8 ms single-engine -- split 2.7x SLOWER. Dropping the short circuit flips that exact configuration's behaviour, so it was re-measured on a 4090 (AD102, driver 610.43.03), 400 Mbps, sub-frame pinned off, via a new mode-parameterizable Main10 A/B test (PF_AB_MODE=WxHxFPS reproduces the original operating point). Ada 4090 single forced-2 ratio 3840x2160@60 4483 us 2178 us 2.06x split WINS 5120x1440@240 3689 us 2813 us 1.31x split WINS <- the veto's origin 3840x2160@120 4148 us 2189 us 1.89x split WINS Blackwell 5070 Ti 3840x2160@60 4216 us 2477 us 1.70x split WINS 5120x1440@240 4651 us 3894 us 1.19x split WINS Split wins for Main10 at every mode on BOTH architectures, including the config the veto came from. The original number does not reproduce. ⚠ Caveats, unchanged from the rest of this work: content is trivial (297-300 B/AU against an 833 KB CBR quota -- zeroed VRAM), so this is the pixel-proportional term and the bits/frame regime is still unmeasured; debug build; and the driver differs from whenever the original was taken. Also validated on Ada in the same session -- the whole spike set reproduces on a SECOND architecture and an OLDER driver (610.43.03 vs 610.57.04): S1a in-place split switch accepted with zero IDRs both directions; S1b takes effect (|C-B|=12 vs |C-A|=1921, the cleanest run yet); S1c pair flip passes; D5 confirmed (AUTO+sub-frame 4424 vs DISABLE 4409, 15 us apart -- and AUTO without sub-frame 2310 ~= TWO_FORCED 2314, so the arm stays); engines=2 with THREE_FORCED correctly clamped to mode 2; arbitration converged with exactly 1 keyframe. Verified: .21 clippy -D warnings clean + 64 unit tests; .133 Windows clippy -D warnings clean (the resolver signature grew a `codec` param, so both backends moved); Ada + Blackwell on-hardware as above. fmt clean. |
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2366c4fe31 |
feat(pf-encode,host): price the HEVC sub-frame trade so arbitration can cover it
The named next step after WP3's first increment. That increment deliberately REFUSED to arbitrate HEVC-with-sub-frame -- the fleet default, and the reported field case -- because engaging split there gives up sub-frame readback, whose whole value is that the send overlaps the encode. An encoder measuring only encode time would see split as ~2x faster, take it, and make end-to-end latency worse while reporting a win. This supplies the missing number. The real comparison is encode_1eng + send_of_last_slice against encode_2eng + send_of_whole_AU, so the challenger owes roughly spread x (slices-1)/slices. Split across the two sides that can each see half: - Host: new `Encoder::set_send_spread_us` (defaulted, forwarded by TrackedEncoder -- same trap class as set_wire_chunking, and unforwarded it would fail SILENTLY IN THE SAFE DIRECTION, which is the hardest kind to notice). The send thread is the only place a paced send is observed and the encode loop the only place the encoder can be touched, so it goes over an AtomicU32 like encoder_ceiling_kbps, EWMA-smoothed 3:1 per completed AU: one content spike must not flip a verdict that then gets cached. - Encoder: turns the raw spread into the handicap, because only it knows `slices`. SplitArbiter::with_handicap charges it to the challenger before the comparison. A unit test runs identical encode numbers with a cheap and an expensive send and asserts the verdict REVERSES -- with an expensive send the arm that looks twice as fast is a loss end to end, and the incumbent must hold. That is precisely the regression an encode-only arbiter ships. Gate now opens for HEVC+sub-frame only when a spread has actually been reported (and slices >= 2); with no hint it still refuses, so behaviour is unchanged until the host feeds it. Two mechanics this needed: - apply_split_mode became a PAIR flip (split + sub-frame), routed through resolve_split_subframe and restoring from `subframe_opened_with` so a session that never had sub-frame can never gain it. It also recomputes `subframe_chunks`, which reconfigure_bitrate does NOT -- spike S1c's finding; leave it stale and supports_chunked_poll keeps saying yes while numSlices never advances, so poll_chunk busy-polls its whole budget every AU. - The arbiter is now fed from BOTH completion points. A sub-frame session finishes through poll_chunk, so the incumbent arm of an HEVC experiment would otherwise never deliver a sample -- only the challenger, with sub-frame dropped, comes through poll. Verified .21: clippy -D warnings clean for pf-encode AND punktfunk-host with nvenc, 63 unit tests (1 new), 23/23 NVENC on-hardware green. Verified .133: Windows clippy -D warnings clean, zero dead_code. fmt clean. |
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f34f311c69 |
Merge pull request 'fix(brand): capitalize "Punktfunk" in user-facing text; name the legal copyright holder' (#81) from worktree-docs-title-casing into main
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Reviewed-on: #81 |