The July 2026 windows-rs brings a reconciler keyed-child-order fix (#4728), widget validation (#4727), a DPI collision fix (#4751), icon elements (#4736), multi-window support (#4730) and scroll virtualization (#4710) — the re-render fixes the Windows client has been working around at the architecture level. All three pinned deps (windows-reactor, windows, windows-reactor-setup) move together so windows-core stays unified across the swap-chain hand-off, and pf-client-core moves with them. The bulk of the diff is #4689: windows/windows-sys now generate straight from the Windows SDK, so the `Win32_*` namespace features became one feature per SDK header (winuser, dxgi, d3d11, …), the PascalCase namespace modules became header-named modules, struct-returning COM methods take explicit out-params and return HRESULT, Win32 functions return their raw BOOL/HANDLE instead of Result, and flag constants are plain integers. Both crates' Win32 code is rewritten to that shape; behaviour is unchanged on every path. Riding along, all already stale before the bump: the README and the three Windows workflows stop claiming windows-reactor's build.rs needs CARGO_WORKSPACE_DIR (that build.rs no longer exists — staging moved to windows-reactor-setup via OUT_DIR); the README layout section stops describing modules that moved into the session binary long ago and gains the manual smoke checklist; the notices generator learns the SPDX for crates that ship license files without a `license` field, which turns windows-reactor-setup's UNKNOWN into MIT OR Apache-2.0; and the crate records its real rust-version (1.96) instead of inheriting the workspace's 1.82. Verified: cargo check/clippy/fmt clean on punktfunk-client-windows, pf-client-core and punktfunk-client-session; both bins build; --discover finds the LAN hosts; the GUI shell comes up (WinAppSDK bootstrap intact under the new reactor-setup). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
104 lines
6.0 KiB
Markdown
104 lines
6.0 KiB
Markdown
# punktfunk — Windows client
|
|
|
|
The native **Windows** app for streaming a punktfunk host to your PC. A modern WinUI 3 app that
|
|
discovers hosts on your network, pairs with a PIN, and streams at your display's own resolution and
|
|
refresh rate — with a hardware-accelerated D3D11 video path and HDR.
|
|
|
|
It's **pure Rust**: the UI is WinUI 3 driven through [windows-reactor](https://github.com/microsoft/windows-rs)
|
|
(a declarative, React-like framework), and it links the shared **`punktfunk-core`** directly to speak
|
|
the fast **`punktfunk/1`** protocol.
|
|
|
|
## Features
|
|
|
|
- **Hardware decode, GPU present** — FFmpeg HEVC with a **D3D11VA zero-copy path** (decoder and
|
|
presenter share one D3D11 device; NV12/P010 textures sampled straight into a `SwapChainPanel`
|
|
composition swapchain), with a robust software-decode fallback.
|
|
- **HDR10** — advertise 10-bit/HDR, detect PQ in-band, and flip the swapchain to `R10G10B10A2` +
|
|
ST.2084 with HDR10 metadata.
|
|
- **Your display's native mode** — the host builds a virtual display at exactly your WxH@Hz.
|
|
- **Audio both ways** — WASAPI render + mic capture.
|
|
- **Full controller support** — SDL3 gamepads with rumble, lightbar, and DualSense feedback.
|
|
- **Your display's native mode, really** — "Native display" resolves the actual size + refresh of
|
|
the monitor the window is on at connect time.
|
|
- **Find hosts automatically** — mDNS discovery lists hosts on your LAN, alongside saved and manual
|
|
entries. First connect does a one-time **SPAKE2 PIN pairing** (or TOFU on trusted LANs), then
|
|
reconnects on a pinned identity. Saved hosts carry per-host actions: a **network speed test**
|
|
(probe burst over the real data plane → recommended bitrate, applied in one tap) and **forget**.
|
|
- **Polished shell** — host cards, settings (resolution / refresh / host compositor / decoder /
|
|
codec / bitrate / HDR / forwarded controller / gamepad type / system shortcuts / audio channels /
|
|
mic / stats-overlay level), the tiered stats overlay (Off / Compact / Normal / Detailed —
|
|
Ctrl+Alt+Shift+S cycles it live in the session window), and the full trust surface. Stream input uses Win32 low-level
|
|
hooks with Moonlight-style capture: Ctrl+Alt+Shift+Q releases the pointer, a click on the stream
|
|
re-captures it, and system shortcuts (Alt+Tab, Win, …) can act locally or forward to the host.
|
|
|
|
Builds and ships for both **x64** and **ARM64** as a signed **MSIX**.
|
|
|
|
## Get it
|
|
|
|
Install the signed MSIX from the package registry — see
|
|
**[docs.punktfunk.unom.io/docs/install-client](https://docs.punktfunk.unom.io/docs/install-client)**.
|
|
A stock [Moonlight](https://moonlight-stream.org/) client also works over GameStream if you prefer.
|
|
|
|
## Build from source
|
|
|
|
Windows-only (the crate builds as a stub on other platforms so the workspace stays green). You need
|
|
the MSVC toolchain, an `FFMPEG_DIR` FFmpeg tree, and CMake (SDL3 builds from source). The Windows
|
|
App SDK runtime bootstrap is staged next to the exe by `windows-reactor-setup` from this crate's
|
|
own `build.rs` — no extra environment needed.
|
|
|
|
```sh
|
|
cargo build -p punktfunk-client-windows --target x86_64-pc-windows-msvc
|
|
|
|
# CLI paths for testing (no window):
|
|
punktfunk-client --discover # list hosts on the LAN
|
|
punktfunk-client --headless --connect host[:port] [--pin HEX] # connect, count frames, print stats
|
|
punktfunk-client --headless --speed-test --connect host[:port] # probe burst → recommended bitrate
|
|
```
|
|
|
|
> `CARGO_HOME` must be an ASCII path — non-ASCII characters break SDL3's MSVC precompiled-header
|
|
> build. Packaging (MSIX manifest, signing) lives in [`packaging/`](packaging/).
|
|
|
|
## Layout
|
|
|
|
Decode/present/input live in the spawned `punktfunk-session` binary (`clients/session`), not here —
|
|
this crate is the shell that discovers, pairs, and launches it.
|
|
|
|
```
|
|
src/
|
|
main.rs entry point + CLI paths (--discover · --headless · --speed-test)
|
|
bin/punktfunk-console.rs the couch/HTPC Start-menu entry (re-execs with --console)
|
|
app/ WinUI 3 shell (windows-reactor), one module per screen:
|
|
mod (root/router) · hosts · connect · pair · speed · settings ·
|
|
library · help · licenses · stream · style (shared cards/pills)
|
|
deeplink.rs punktfunk:// activation, single-instance hand-off, shortcut writer
|
|
spawn.rs punktfunk-session child process + its stdout event contract
|
|
shell_window.rs hide/restore the shell HWND around a session
|
|
gpu.rs DXGI adapter enumeration for the GPU picker
|
|
trust.rs · discovery.rs persistent identity, TOFU/PIN pairing, mDNS browse
|
|
probe.rs · wol.rs speed probe · Wake-on-LAN
|
|
logfile.rs log tee to %LOCALAPPDATA%
|
|
packaging/ MSIX manifest, signing, pack script
|
|
```
|
|
|
|
## Manual smoke checklist
|
|
|
|
The windows-reactor pin is a moving target and WinUI regressions rarely show up in `cargo check` —
|
|
walk this after a reactor bump or a change to the render/state architecture:
|
|
|
|
- **Hosts** — discovery populates tiles; tile hover fill; "…" menu → Forget and Rename;
|
|
add-host modal connects; WOL wait screen cancels.
|
|
- **Settings** — every section renders; combos still show their selection after a section
|
|
switch AND a scope switch (the historic blank-combo reconciler bug); profile create /
|
|
rename / delete (with confirm); colour swatches repaint; the Overridden marker appears on
|
|
edit and clears on Reset; GPU combo lists adapters.
|
|
- **Pair** — PIN entry pairs (the typed PIN must reach the Connect click — `use_ref` mirror path).
|
|
- **Session** — connect → session spawns → HUD stats tick; Ctrl+Alt+Shift+Q releases the pointer;
|
|
shell window restores on exit.
|
|
- **Shell** — speed test completes; library grid loads; `punktfunk://` deep link routes (second
|
|
instance hands off and exits); window icon appears; screen-entrance animations play.
|
|
|
|
## Related
|
|
|
|
- **[Documentation](https://docs.punktfunk.unom.io)** — quick start, pairing, troubleshooting
|
|
- **[Project README](../../README.md)** — the host, the other clients, and how it all fits together
|