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The driver now publishes each acquired swap-chain surface into the host-created shared ring (the IDD-push path) — the full glass-to-glass transport is code-complete. Both sides use the canonical pf_vdisplay_proto::frame layout (lockstep by compile-error, not "must match" comments). Driver compiles + LOADS on-glass (adapter inits, Status=OK; no regression — the publisher is dormant until a frame is acquired); host cargo check green; adversarially reviewed (no blockers — token layout, keyed-mutex key 0, names by target_id, and the format guard all match the host consumer). - new driver frame_transport.rs: FramePublisher OPENS the host ring by target_id (OpenFileMapping header + magic Acquire readiness gate + OpenEvent + OpenSharedResourceByName RING_LEN keyed-mutex textures), writes its render LUID + DRV_STATUS back into the header; publish() is NON-BLOCKING (round-robin 0ms try-acquire -> CopyResource -> ReleaseSync -> FrameToken::pack store Release -> SetEvent; drops the frame if every slot is busy or the surface format != the ring format). Manual handle/view cleanup on every try_open early return; RAII Drop (slots -> unmap -> CloseHandle). Layout/consts/names/token all from pf_vdisplay_proto::frame. - swap_chain_processor.rs run_core: lazy rate-limited attach (every ~30 frames) + is_stale re-attach (mid-session HDR ring recreate); publishes buffer.MetaData.pSurface via IDXGIResource::from_raw_borrowed (preserves IddCx's refcount) BEFORE IddCxSwapChainFinishedProcessingFrame. run/run_core gain the render LUID; callbacks.rs assign_swap_chain passes it. - host idd_push.rs migrated onto pf_vdisplay_proto::frame (deleted the hand-rolled SharedHeader / MAGIC / VERSION / RING_LEN / DRV_STATUS_* / name fns / token packing) — pure refactor, byte-identical, no behavior or gating change. DebugBlock + DXGI_SHARED_RESOURCE_RW kept local (not in the proto). - driver windows crate gains Win32_System_Memory (MapViewOfFile/OpenFileMappingW/...); rustfmt'd the whole driver workspace (incl. wdk-probe — fmt-only). Built via the ultracode flow: STEP-6 map workflow -> agent-implement -> box build (driver + host both green; caught nothing this time) -> adversarial-verify-agent (no blockers) -> FrameToken::pack hardening -> deploy (loads). Glass-to-glass frame validation awaits a composited session (per the parity finding: this headless box yields 0 frames for the proven SudoVDA path too). FOLLOW-UPs: port the optional Global\pfvd-dbg DebugBlock triage channel to the new driver; STEP 7 HDR; STEP 8 drop SudoVDA. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
43 lines
1.3 KiB
TOML
43 lines
1.3 KiB
TOML
# pf-vdisplay — the all-Rust UMDF IddCx virtual-display driver (M1 step-2 rewrite onto wdk-sys + the
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# owned pf-vdisplay-proto ABI). Replaces the vendored-binding oracle at packaging/windows/vdisplay-driver/
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# (deleted once on-glass parity is reached, per docs/windows-host-rewrite.md §14 STEP 8).
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[package]
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name = "pf-vdisplay"
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edition.workspace = true
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version.workspace = true
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license.workspace = true
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publish = false
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[package.metadata.wdk.driver-model]
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driver-type = "UMDF"
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umdf-version-major = 2
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target-umdf-version-minor = 31
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[lib]
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crate-type = ["cdylib"]
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[build-dependencies]
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wdk-build.workspace = true
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[dependencies]
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wdk.workspace = true
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wdk-sys = { workspace = true, features = ["iddcx"] }
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wdk-iddcx.workspace = true
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pf-vdisplay-proto.workspace = true
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# STEP 5: the swap-chain processor's render-side D3D11 device + worker. 0.58.0 matches the wdk-build
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# transitive `windows` already in the workspace lock (one resolved version) AND the proven oracle's
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# version, so the ported D3D/DXGI/threading calls compile verbatim.
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thiserror = "2.0"
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[dependencies.windows]
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version = "0.58.0"
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features = [
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"Win32_Foundation",
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"Win32_System_Memory",
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"Win32_System_Threading",
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"Win32_Graphics_Direct3D",
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"Win32_Graphics_Direct3D11",
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"Win32_Graphics_Dxgi",
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"Win32_Graphics_Dxgi_Common",
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]
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