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punktfunk/crates/punktfunk-host/README.md
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docs: repo-wide housekeeping — sync README & docs with the code as shipped
Six parallel audits swept the root docs, docs-site, every per-directory
README, and the packaging docs; every claim below was verified against
the source before editing.

- README: Layout gains the six missing crates (pf-client-core,
  pf-presenter, pf-console-ui, pf-ffvk, pf-driver-proto, punktfunk-tray),
  clients/session, api/ and ci/; Linux/Windows client rows reflect the
  shell + Vulkan-session split and the Vulkan Video -> VAAPI/D3D11VA ->
  software decode chains; the "every client over a C ABI" claim is
  corrected (Rust clients link the core directly); tiered stats overlay
  + console shell noted; Apple row mentions AV1.
- CONTRIBUTING: drop the dead CLAUDE.md link (deliberately untracked);
  point at the README's build/invariants sections. SECURITY: 0.9.0.
- host-cli/pairing: --allow-pairing/--require-pairing are no-op legacy
  names — pairing is required by default, --allow-tofu is the real flag;
  document --data-port and --idle-timeout-ms.
- configuration: document PUNKTFUNK_RECOVER_SESSION_CMD (session-crash
  recovery hook), PUNKTFUNK_MDNS, PUNKTFUNK_DATA_PORT.
- virtual-displays/gnome: GNOME per-client scaling shipped (host-
  persisted) — flip the  to  and describe how it works.
- stats: new "Detail levels" section (Off/Compact/Normal/Detailed +
  per-platform cycle gestures); retire the GTK hand-off note.
- clients/install-client/status/roadmap: decode chains, Windows client
  validation narrowed to HDR-only pending, adaptive bitrate, console
  shell, Apple AV1, Windows host vendor list.
- Sub-READMEs: clients/linux rewritten for the re-architecture; session
  Windows decode rung + d3d11va knob; Windows tiered overlay; Android
  minSdk 28; decky file table; host zerocopy/ path; scripts port
  47992 and steamos-host.md; pf-dualsense source path.
- packaging: canary version bases are tag-derived (<next-minor> via
  pf-version.sh/.ps1), codecs-extra not ffmpeg-full, document the
  pinned offline-Skia tarball + SKIA_BINARIES_URL and vulkan-headers.
- Convert 15 dangling design/*.md links to the punktfunk-planning
  prose convention (those docs live in the private planning repo).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 09:13:42 +02:00

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Markdown

# punktfunk-host
The **streaming host** — the program you run on the machine whose desktop or games you want to
stream. For each client that connects, it spins up a **virtual display sized to that device**,
captures it on the GPU, encodes with hardware NVENC/VAAPI/AMF/QSV, and sends it out over a
low-latency transport — no physical monitor, no letterboxing, no rearranging your real screens.
It speaks two protocols from **one process**:
- **GameStream** — so any [Moonlight](https://moonlight-stream.org/) / Artemis client works day one.
- **`punktfunk/1`** — punktfunk's own faster protocol (QUIC control plane, GF(2¹⁶) FEC + AES-GCM data
plane) that the native clients use.
Runs on **Linux** (the primary, most battle-tested path) and **Windows** (x64). The shared protocol,
FEC, and crypto live in [`punktfunk-core`](../punktfunk-core/README.md); this crate is everything
platform-facing around it.
## What it does
- **Per-client virtual displays at the exact WxH@Hz.** Linux uses per-compositor backends — **KWin**,
**gamescope**, **Mutter**, and **Sway/wlroots**; Windows uses its own all-Rust IddCx virtual display,
even on the secure desktop (UAC / lock screen).
- **GPU zero-copy capture → encode.** dmabuf → CUDA/Vulkan → NVENC on Linux; on Windows the host
pushes frames straight into its own IDD (sealed IDD-push, no screen-scraping) → GPU encode.
Encoders auto-select by GPU vendor: **NVENC** (NVIDIA), **VAAPI** (Linux AMD/Intel),
**AMF/QSV** (Windows AMD/Intel), or software H.264 as a floor. HDR/10-bit and HEVC 4:4:4 supported.
- **Input injection.** Mouse/keyboard (libei / gamescope EIS / wlr / Windows SendInput) and virtual
**gamepads** — Xbox 360/One, DualSense, DualShock 4 — with rumble and HID feedback back-channels.
- **Audio both ways.** Opus audio host→client, plus a virtual microphone the client can talk into.
- **Trust & discovery.** A persistent host identity, **SPAKE2 PIN pairing** (default) or TOFU, and
mDNS auto-advertisement so clients find the host without typing an IP.
- **Management API + web console.** A REST API (`mgmt.rs`, OpenAPI at
[`api/openapi.json`](../../api/openapi.json)) drives status, paired devices, and on-demand pairing;
the browser UI is in [`web/`](../../web/README.md).
## Run it
`punktfunk-host serve` runs inside your desktop session. Bare `serve` is the **secure native-only
default** (`punktfunk/1` + the management API); add `--gamestream` on a trusted LAN to also accept
stock Moonlight clients.
```sh
# Linux, from the repo root (see the repo README "Running on this box" for the headless recipe):
cargo run -rp punktfunk-host -- serve # native-only (secure default)
cargo run -rp punktfunk-host -- serve --gamestream # + Moonlight compatibility
```
Then pair from the web console (`https://<host-ip>:47992`) or the client app.
Most people should install a **package** rather than run from source — see
[`packaging/`](../../packaging/README.md) (apt · rpm/COPR/bootc · Arch/sysext · Windows installer) and
the per-platform guides at **[docs.punktfunk.unom.io/docs/install](https://docs.punktfunk.unom.io/docs/install)**.
### Subcommands
| Command | Purpose |
|---------|---------|
| `serve` | The host (native `punktfunk/1` + mgmt API; `--gamestream` adds Moonlight). |
| `punktfunk1-host` | Standalone native-protocol listener for testing/measurement (`--source virtual`, `--max-sessions`). |
| `openapi` | Print the management-API OpenAPI spec (regenerates `api/openapi.json`). |
| `library` | Inspect the multi-store game library. |
| `service` · `driver` · `web` | Windows: SCM service, driver install, bundled web console. |
| `*-test` / `*-selftest` / `*-probe` | Diagnostics (input, zero-copy, HDR, compositor, gamepads). |
`--help` lists them all.
## Layout
```
src/
main.rs CLI + subcommand dispatch
config.rs · session_plan.rs · session_tuning.rs · pipeline.rs session setup + the frame pipeline
vdisplay/ per-compositor virtual outputs (kwin · gamescope · mutter · wlroots)
capture/ · capture.rs screen/dmabuf capture (+ Windows IDD-push)
encode/ · encode.rs per-GPU encoders (nvenc · vaapi · ffmpeg_win (AMF/QSV) · sw)
linux/zerocopy/ dmabuf → CUDA → NVENC bridges (EGL/GL tiled, Vulkan LINEAR)
inject/ · inject.rs input backends (libei · wlr · uinput gamepads · UHID DualSense/DS4)
audio/ · audio.rs Opus out + virtual mic (PipeWire / WASAPI)
gamestream/ Moonlight compat: nvhttp · pairing · rtsp · control · stream · gamepad · apps
punktfunk1.rs the native punktfunk/1 host (QUIC control + native-thread UDP data plane)
mgmt.rs · native_pairing.rs · stats_recorder.rs management API, pairing, perf capture
hdr.rs · library.rs HDR metadata; multi-store game library
linux/ · windows/ platform-confined backends
```
## Related
- **[`punktfunk-core`](../punktfunk-core/README.md)** — the shared protocol · FEC · crypto core
- **[Clients](../../clients/)** — the apps that connect (Apple · Linux · Windows · Android · probe)
- **[Packaging](../../packaging/README.md)** & **[docs](https://docs.punktfunk.unom.io)** — install & operate
- **punktfunk-planning** (internal planning repo) — architecture rationale and deep-dive plans