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punktfunk/clients/session/README.md
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enricobuehlerandClaude Opus 5 915fc3ef9e feat(session): headless --pair, so a box with only SSH can enrol
`punktfunk-session --pair <PIN> --connect host[:port]` runs the SPAKE2
ceremony with no window and no toolkit, prints the same
`paired <addr>:<port> fp=<hex>` line as `punktfunk-client --pair`, and
exits. Until now the PIN ceremony lived only in the GTK shell or the Skia
console, so enrolling an embedded/kiosk client meant installing a desktop
on it — or copying the identity store by hand.

Dispatches above every graphics call (the machine may have no display) and
is in the `--no-default-features` build: enrolling must never be the reason
a minimal image pulls in Skia. `--name` defaults to the hostname instead of
the desktop path's hardcoded "Steam Deck".

`forget_placeholder` and `device_name` move into pf_client_core::trust so
the two binaries share one implementation rather than the session
re-deriving them.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-25 14:32:45 +02:00

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Markdown

# punktfunk-session
The Vulkan session binary: one stream per invocation in an SDL3 window — no UI toolkit,
no widgets, terminal stats. The power-user / gamescope stream client, and the stage-2
presenter of the Linux client re-architecture (punktfunk-planning:
`linux-client-rearchitecture.md`).
```
punktfunk-session --connect host[:port] [--fp HEX] [--launch id] [--fullscreen] [--stats]
punktfunk-session --browse host[:port] [--mgmt PORT] [--fullscreen]
punktfunk-session --pair <PIN> --connect host[:port] [--name LABEL]
```
`--browse` opens the console game library (the Skia coverflow over the animated aurora)
instead of connecting: A launches the focused title as a stream in the same window,
session end returns to the library, B quits (Gaming Mode returns). Paired hosts only —
pairing is the desktop client / Decky plugin's job. `PUNKTFUNK_FAKE_LIBRARY=<file.json>`
feeds canned entries with no host (portrait paths starting with `/` load from disk).
Reads the same identity / known-hosts / settings stores as the desktop client
(`punktfunk-client`), so enrolling on either side makes the other work; this binary never
connects to a host it has no pinned fingerprint for (`--fp HEX` overrides the store).
`--pair <PIN> --connect host[:port]` runs the SPAKE2 ceremony with no window and no
toolkit, prints `paired <addr>:<port> fp=<hex>`, and exits — the route for a machine that
has only SSH (an embedded/kiosk client, an image being provisioned). `--name` sets the
label the host files this client under, defaulting to the hostname. It is in the
`--no-default-features` build too: enrolling must never be the reason a minimal image has
to pull in Skia.
Stdout is the machine interface: `{"ready":true}` after the first presented frame,
`stats: …` once per second while the overlay tier isn't Off (always the full detailed
text, whatever the OSD shows; `--stats` forces the overlay on), one
`{"error"|"ended": …}` JSON line on the way out. Logs go to stderr. Exit codes: `0`
clean end, `2` connect failed, `3` trust rejected / pairing required, `4` presenter
init failed.
In-stream keys match the desktop client: click captures input (Ctrl+Alt+Shift+Q
releases), Ctrl+Alt+Shift+D disconnects, F11 toggles fullscreen; the controller escape
chord (L1+R1+Start+Select, hold to disconnect) works the same.
The default build carries the Skia console UI (`ui` feature): the stats OSD and capture
hint render in-window. Ctrl+Alt+Shift+S cycles the OSD tier live — Off → Compact (one
line: fps · latency · Mb/s) → Normal (mode + end-to-end percentiles) → Detailed (decoder
path + per-stage latency equation); any tier but Off also emits the stdout mirror.
`--no-default-features` is the ~5 MB power-user build — same streaming, stats on stdout
only, no Skia anywhere in the dependency tree.
Decode follows the Settings preference (auto: Vulkan Video → VAAPI → software on Linux,
Vulkan Video → D3D11VA → software on Windows): FFmpeg's Vulkan Video decoder runs on the
presenter's own device where the stack supports it (every vendor, zero copy); VAAPI
dmabufs import per-plane elsewhere (D3D11VA textures on Windows); software is the
universal fallback. 10-bit Main10 and HDR10 are advertised
(`VIDEO_CAP_10BIT|HDR`): P010 decodes through all three paths, and PQ streams present
on an HDR10/ST.2084 swapchain when the desktop offers one (KDE HDR, gamescope) or
tone-map in-shader to SDR when it doesn't (`PUNKTFUNK_TONEMAP_PEAK` tunes the rolloff,
default ≈1000 nits). The host still gates the upgrade behind its `PUNKTFUNK_10BIT`
policy.
Debug/bisect knobs: `PUNKTFUNK_DECODER=vulkan|vaapi|d3d11va|software`, `PUNKTFUNK_PRESENT_MODE=
mailbox|immediate` (default FIFO), `PUNKTFUNK_VK_DEVICE=<index>` (multi-GPU), and
`PUNKTFUNK_HW_FAULT=import` (fault every VAAPI dmabuf import — proves the three-strike
demotion to software on healthy hardware).