`punktfunk-session --pair <PIN> --connect host[:port]` runs the SPAKE2 ceremony with no window and no toolkit, prints the same `paired <addr>:<port> fp=<hex>` line as `punktfunk-client --pair`, and exits. Until now the PIN ceremony lived only in the GTK shell or the Skia console, so enrolling an embedded/kiosk client meant installing a desktop on it — or copying the identity store by hand. Dispatches above every graphics call (the machine may have no display) and is in the `--no-default-features` build: enrolling must never be the reason a minimal image pulls in Skia. `--name` defaults to the hostname instead of the desktop path's hardcoded "Steam Deck". `forget_placeholder` and `device_name` move into pf_client_core::trust so the two binaries share one implementation rather than the session re-deriving them. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
64 lines
3.8 KiB
Markdown
64 lines
3.8 KiB
Markdown
# punktfunk-session
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The Vulkan session binary: one stream per invocation in an SDL3 window — no UI toolkit,
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no widgets, terminal stats. The power-user / gamescope stream client, and the stage-2
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presenter of the Linux client re-architecture (punktfunk-planning:
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`linux-client-rearchitecture.md`).
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```
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punktfunk-session --connect host[:port] [--fp HEX] [--launch id] [--fullscreen] [--stats]
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punktfunk-session --browse host[:port] [--mgmt PORT] [--fullscreen]
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punktfunk-session --pair <PIN> --connect host[:port] [--name LABEL]
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```
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`--browse` opens the console game library (the Skia coverflow over the animated aurora)
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instead of connecting: A launches the focused title as a stream in the same window,
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session end returns to the library, B quits (Gaming Mode returns). Paired hosts only —
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pairing is the desktop client / Decky plugin's job. `PUNKTFUNK_FAKE_LIBRARY=<file.json>`
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feeds canned entries with no host (portrait paths starting with `/` load from disk).
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Reads the same identity / known-hosts / settings stores as the desktop client
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(`punktfunk-client`), so enrolling on either side makes the other work; this binary never
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connects to a host it has no pinned fingerprint for (`--fp HEX` overrides the store).
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`--pair <PIN> --connect host[:port]` runs the SPAKE2 ceremony with no window and no
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toolkit, prints `paired <addr>:<port> fp=<hex>`, and exits — the route for a machine that
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has only SSH (an embedded/kiosk client, an image being provisioned). `--name` sets the
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label the host files this client under, defaulting to the hostname. It is in the
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`--no-default-features` build too: enrolling must never be the reason a minimal image has
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to pull in Skia.
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Stdout is the machine interface: `{"ready":true}` after the first presented frame,
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`stats: …` once per second while the overlay tier isn't Off (always the full detailed
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text, whatever the OSD shows; `--stats` forces the overlay on), one
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`{"error"|"ended": …}` JSON line on the way out. Logs go to stderr. Exit codes: `0`
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clean end, `2` connect failed, `3` trust rejected / pairing required, `4` presenter
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init failed.
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In-stream keys match the desktop client: click captures input (Ctrl+Alt+Shift+Q
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releases), Ctrl+Alt+Shift+D disconnects, F11 toggles fullscreen; the controller escape
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chord (L1+R1+Start+Select, hold to disconnect) works the same.
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The default build carries the Skia console UI (`ui` feature): the stats OSD and capture
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hint render in-window. Ctrl+Alt+Shift+S cycles the OSD tier live — Off → Compact (one
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line: fps · latency · Mb/s) → Normal (mode + end-to-end percentiles) → Detailed (decoder
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path + per-stage latency equation); any tier but Off also emits the stdout mirror.
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`--no-default-features` is the ~5 MB power-user build — same streaming, stats on stdout
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only, no Skia anywhere in the dependency tree.
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Decode follows the Settings preference (auto: Vulkan Video → VAAPI → software on Linux,
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Vulkan Video → D3D11VA → software on Windows): FFmpeg's Vulkan Video decoder runs on the
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presenter's own device where the stack supports it (every vendor, zero copy); VAAPI
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dmabufs import per-plane elsewhere (D3D11VA textures on Windows); software is the
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universal fallback. 10-bit Main10 and HDR10 are advertised
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(`VIDEO_CAP_10BIT|HDR`): P010 decodes through all three paths, and PQ streams present
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on an HDR10/ST.2084 swapchain when the desktop offers one (KDE HDR, gamescope) or
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tone-map in-shader to SDR when it doesn't (`PUNKTFUNK_TONEMAP_PEAK` tunes the rolloff,
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default ≈1000 nits). The host still gates the upgrade behind its `PUNKTFUNK_10BIT`
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policy.
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Debug/bisect knobs: `PUNKTFUNK_DECODER=vulkan|vaapi|d3d11va|software`, `PUNKTFUNK_PRESENT_MODE=
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mailbox|immediate` (default FIFO), `PUNKTFUNK_VK_DEVICE=<index>` (multi-GPU), and
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`PUNKTFUNK_HW_FAULT=import` (fault every VAAPI dmabuf import — proves the three-strike
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demotion to software on healthy hardware).
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