windows-host / package (push) Failing after 22s
windows-host / canary-manifest (push) Skipped
windows-host / winget-source (push) Skipped
ci / docs-site (push) Successful in 1m47s
ci / web (push) Successful in 1m53s
ci / rust-arm64 (push) Successful in 1m58s
docker / builders (--build-arg FEDORA_VERSION=44, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm, -f44) (push) Successful in 11s
docker / builders (ci/android-ci.Dockerfile, punktfunk-android-ci) (push) Successful in 9s
docker / builders (ci/arch-ci.Dockerfile, punktfunk-arch-ci) (push) Successful in 7s
docker / builders (ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 7s
docker / builders (ci/rust-ci-noble.Dockerfile, punktfunk-rust-ci-noble) (push) Successful in 8s
docker / builders (ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 6s
docker / apps (., web/Dockerfile, punktfunk-web) (push) Successful in 58s
apple / swift (push) Successful in 4m45s
deb / build-publish-client-arm64 (push) Successful in 3m28s
docker / apps (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 1m27s
deb / build-publish (push) Successful in 5m26s
docker / builders-arm64cross (push) Successful in 6s
android / android (push) Successful in 6m22s
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arch / build-publish (push) Successful in 8m42s
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Successful in 16m58s
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Successful in 17m16s
apple / screenshots (push) Successful in 20m19s
Three silent console outages in one week (0x1 / 0xFFFFFFFF / 0x41306), each a different proximate cause of the same structural defect: the console's lifecycle was owned by Task Scheduler — one best-effort start per boot/logon/install, no retry on a plain non-zero exit, no watchdog — while the product already shipped a real supervisor. The service now supervises the console as a second child slot: plain session-0 spawn (suspended → own no-breakaway kill-on-close job → resume), started only once the host has written mgmt-token + cert.pem + key.pem (the cert race dies by construction), secrets read from their files at every respawn, bun's stdout finally captured in logs\web.log, doubling backoff 0.5s→60s that never gives up. Session switches never touch it; a service stop takes it down via the job. The PunktfunkWeb task is retired: web setup slims to password + legacy task delete + firewall, the 127-line web-run.cmd batch supervisor is deleted, an [InstallDelete] entry reaps the stale copy, and service install now sets SCM crash-recovery actions (restart 1s/5s/60s) since the console rides on the service process. StopBunRuntimes stays for the scripting runner + the one migrating upgrade. Design: punktfunk-planning design/windows-web-console-lifecycle.md Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
381 lines
22 KiB
Markdown
381 lines
22 KiB
Markdown
---
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title: Troubleshooting
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description: Common problems setting up or using a Punktfunk host, and how to fix them.
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---
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## Another streaming host (Sunshine, Apollo, …) is installed
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Punktfunk is a Moonlight-compatible host. So are **Sunshine** and its forks (**Apollo**,
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**Vibeshine**, **Vibepollo**, **LuminalShine**, …). Running one of them **at the same time** as
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Punktfunk is **not supported**: they bind the *same* GameStream ports (47984/47989 and
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47998–48010, plus a web UI on 47990 that collides with Punktfunk's management API), advertise the
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*same* `_nvstream` mDNS name, and often install a *conflicting virtual-display driver*. The result
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is `address already in use` errors, pairing that silently fails, the wrong host answering a client,
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and capture/display glitches.
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- Punktfunk detects this automatically. It warns in the host's startup log — so it's on the web
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console's **Logs** page — and carries the finding in the status summary the management API
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serves. The Windows installer additionally warns before installing, but only when a competing
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host's *service* is set to start on its own; a dormant install isn't flagged. The tray icon
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doesn't flag it at all. To check on demand, run:
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```sh
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punktfunk-host detect-conflicts
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```
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It lists any conflicting host found (installed or running) and exits non-zero if there is one.
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- **Fix:** stop and uninstall the other host, then start Punktfunk — e.g. stop the service
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(`sudo systemctl disable --now sunshine` / on Windows `sc stop SunshineService`) and uninstall it.
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If you only want to try Punktfunk without removing the other host, at least make sure the other
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host is fully **stopped** first (they cannot both run at once).
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## The host isn't found on the network
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- Make sure the host is actually running — on Linux `systemctl --user status punktfunk-host` (or you
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see it listening in the terminal); on Windows `punktfunk-host service status`, and if it isn't
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running see [Windows: the host or the web console won't
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start](#windows-the-host-or-the-web-console-wont-start).
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- **On an Android phone or TV, check the app's local-network permission.** On Android 17 and newer,
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Android blocks Punktfunk from touching anything on your LAN — discovery, the connect itself,
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Wake-on-LAN, the game library — until you allow it. The app asks when you open the host list, and
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a denial looks exactly like a host that isn't there. Tap **Allow…** under
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*Local network access is off* at the top of the host list, or enable **Nearby devices** for
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Punktfunk in Android's app settings.
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- Host and client must be on the **same network/subnet**. Discovery uses mDNS, which doesn't cross
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routed subnets or most VPNs-without-multicast. As a fallback, add the host by **IP address** in your
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client.
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- A firewall on the host can block it. The native protocol needs **two** fixed UDP ports open:
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**9777** (the QUIC control plane) and **5353** (mDNS — this is the one discovery itself runs on).
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On Linux the packages ship a ready-made `punktfunk-native` rule that opens both, plus TCP 47990 for
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the library API:
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```sh
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sudo ufw allow punktfunk-native # ufw (CachyOS, Ubuntu)
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sudo firewall-cmd --permanent --add-service=punktfunk-native \
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&& sudo firewall-cmd --reload # firewalld (Fedora, some Arch spins)
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```
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The per-session **data plane** rides a *separate, random* UDP port and usually needs **no** firewall
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rule (see [Video is slow to start, or fails across
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subnets](#video-is-slow-to-start-or-fails-across-subnets) for why, and the one case where opening it
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helps). GameStream/Moonlight (only with `--gamestream`) uses TCP **47984/47989/48010** + UDP
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**47998/47999/48000** (video/FEC 47998, ENet control 47999, audio 48000) + mDNS UDP **5353** —
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that's the packages' `punktfunk-gamestream` rule.
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- **On a Windows host, check the network profile.** The installer opens the streaming and console
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ports on **Private** and **Domain** networks only. If Windows has classified your LAN as **Public**,
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no client can reach the host — the host logs a warning at startup when it sees this. Set the network
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to Private in **Windows Settings → Network & internet → your network → Network profile type**.
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For a trusted network Windows insists on marking Public, the installer's *Allow connections on
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Public networks* option (unattended: `/MERGETASKS="allowpublicfw"`) opts in — but it only takes
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effect on a **first** install, so on a PC that already has the host, re-scope the streaming ports
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from an elevated prompt instead:
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```powershell
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punktfunk-host service install --allow-public-network=on
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```
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That leaves your GameStream choice and the rest of `host.env` alone. It covers the streaming ports;
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the web console's own rule for TCP 47992 keeps the scope it was installed with. See
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[Running as a Service → Windows](/docs/running-as-a-service#windows).
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## The Linux host service won't start
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`systemctl --user status punktfunk-host` shows it failed instead of running. Two common causes:
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- **There's no `host.env` yet.** The packaged unit reads `~/.config/punktfunk/host.env` and won't
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start until that file exists — no package creates it, they only ship a template to copy:
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```sh
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mkdir -p ~/.config/punktfunk
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# /usr/share/punktfunk/ on Fedora/Arch/Bazzite, /usr/share/punktfunk-host/ on Ubuntu
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cp /usr/share/punktfunk/host.env.example ~/.config/punktfunk/host.env
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systemctl --user restart punktfunk-host
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```
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On Bazzite copy `host.env.bazzite` instead of `host.env.example`.
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- **`status=203/EXEC`** instead means the unit that ran points at a binary that isn't there —
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usually an old hand-copied unit in `~/.config/systemd/user/` shadowing the packaged one and still
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aimed at a source checkout. Remove it, run `systemctl --user daemon-reload`, and start the
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packaged unit — see [Running as a
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Service](/docs/running-as-a-service#a-a-desktop-you-log-into).
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## The host is asleep and won't wake
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Clients wake a saved host by themselves — auto-wake is on by default — but only once they have seen
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it awake, which is how they learn its MAC address, and only if the machine is armed to answer a magic
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packet. The arming is what's usually missing, and a **Linux** host tells you outright: search the web
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console's **Logs** page for `Wake-on-LAN`, and the line either confirms the card is armed or names
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the interface and the exact command to arm it. Windows and macOS hosts don't run that check, so go
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straight to the BIOS/UEFI and network-card steps in
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[Arming the machine](/docs/wake-on-lan#arming-the-machine).
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## Video is slow to start, or fails across subnets
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The native **data plane** (the raw UDP that carries video, separate from the 9777 control plane) uses
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a **random, per-session UDP port** — the host binds `0.0.0.0:0`, then tells the client which port it
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got during the connect handshake. There is no fixed data port.
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Video flows host → client, but the **client sends the first packet**: a small *hole-punch* datagram to
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that port. This is deliberate. It lets the host learn the client's real (possibly NAT-translated)
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source address and stream back to it, so a session can cross a NAT or a stateful inter-VLAN firewall
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**without** a forwarded data port. What it means for a host firewall:
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- **Same LAN, no host firewall (or the port allowed):** the punch arrives immediately and video starts
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at once. Nothing to configure.
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- **Same LAN, host firewall that denies inbound** (ufw/nftables/firewalld default): the punch is
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dropped, so the host waits **~2.5 s**, then falls back to the address the client reported and streams
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anyway — a stateful firewall admits the return traffic because the host sent first. **Net effect: it
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works, but each session takes ~2.5 s longer to start.** That slow start is the symptom of a
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data-plane rule you're missing.
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- **Across subnets / NAT:** the same punch-then-fallback applies, as long as the host's outbound video
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can reach the client (the path's stateful firewall then admits the return). If the host itself is
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behind NAT reached only via a forwarded control port, the data path may not establish — this is the
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case a fixed, forwardable data port would solve.
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To remove the ~2.5 s fallback delay, **pin the data port** in [`host.env`](/docs/configuration) and
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open exactly that one port. The host then binds that fixed port, skips the punch-wait, and streams
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straight to the client — no timeout to pay:
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```ini
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# ~/.config/punktfunk/host.env (Linux) · %ProgramData%\punktfunk\host.env (Windows)
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PUNKTFUNK_DATA_PORT=9778
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```
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```sh
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systemctl --user restart punktfunk-host # pick the change up (Windows: punktfunk-host service restart)
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sudo ufw allow 9778/udp # open exactly that one port
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```
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Running `serve` by hand instead? Pass `--data-port 9778` on that command line — but don't start one
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alongside the service, which already holds these ports.
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Two caveats. A fixed data port serves **one session at a time**; a second concurrent session finds it
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busy and transparently falls back to a random port + hole-punch (logged). And `--data-port` streams
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to the client's *reported* address, so use it only where that address is reachable — a flat LAN, or a
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port-forward that doesn't remap the client's source. Leave it **off** (the default) to keep the
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NAT-crossing hole-punch. On a normal single-LAN setup you can also just leave the data port closed and
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accept the one-time ~2.5 s punch-timeout, or not run a host firewall on a trusted LAN at all.
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## `nvidia-smi` says it can't communicate with the driver
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- The NVIDIA kernel module didn't load. With **Secure Boot** enabled, enrol the module's signing key:
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`sudo mokutil --import /var/lib/shim-signed/mok/MOK.der`, reboot, **Enrol MOK** at the blue screen
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(or disable Secure Boot). On Fedora, follow RPM Fusion's Secure Boot steps.
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- After a kernel update the module may need a rebuild — reinstall the driver package.
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## The desktop won't start, or "GPU … not supported by EGL"
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The NVIDIA **GL/EGL userspace** is missing — the base driver package doesn't always include it.
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- **Ubuntu:** `sudo apt install libnvidia-gl-<version>` (matching your driver).
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- Confirm `/usr/share/glvnd/egl_vendor.d/10_nvidia.json` exists and `nvidia-drm modeset` is `Y`.
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See [GNOME](/docs/gnome) for the GL/EGL userspace details.
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## Black screen / no picture, but the client connects
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- You must be on a **Wayland** session, not X11 (check the login-screen session picker).
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- KWin must be **≥ 6.5.6** (`kwin_wayland --version`) for the *headless* appliance session
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(`kwin_wayland --virtual`); a normal Plasma 6 login needs no particular version, only the screencast
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grant. GNOME **≥ 48**; gamescope **≥ 3.16.22**. See [KDE](/docs/kde) for the KWin/Wayland
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requirement and [gamescope](/docs/gamescope) for the gamescope one.
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- If [`host.env`](/docs/configuration) sets `PUNKTFUNK_COMPOSITOR`, **remove it** — the host
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auto-detects the live compositor, and the pin points it at one backend even when a different
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session is live (it also disables Gaming ↔ Desktop following).
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## The screen stays black after switching to Game Mode (Nobara)
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On distros whose Game Mode is display-manager autologin under **plasmalogin** (Nobara), a managed
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takeover from a host **0.19.1 or older** could kill the display manager: it trips systemd's start
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limit and the box stays black until someone restarts it. Recover from a VT (Ctrl+Alt+F3) or SSH:
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```sh
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systemctl --user unmask --runtime 'gamescope-session-plus@*.service'
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sudo systemctl reset-failed plasmalogin && sudo systemctl restart plasmalogin
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```
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Current hosts detect the display-manager flavor and never mask the session unit there — see
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[gamescope → autologin display managers](/docs/gamescope) for the polkit rule that enables the full
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managed takeover on these boxes (without it the host mirrors Game Mode instead).
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## Session fails right after editing host.env
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- Keys are **case-sensitive**: `punktfunk_gamescope_attach=1` sets nothing — use the exact
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uppercase names.
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- Hardcoded session anchors with the wrong uid (`XDG_RUNTIME_DIR=/run/user/1000` when `id -u`
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isn't 1000) point the host at another user's PipeWire/D-Bus: audio errors like
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`pw audio connect … Creation failed`, no capture, and clients reporting the host as
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unreachable or asleep. **Delete both anchor lines** — a `systemctl --user` service doesn't need
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them — or fix the uid.
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- `PUNKTFUNK_COMPOSITOR` pins the backend and disables Gaming ↔ Desktop following — remove it on
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any box that switches sessions.
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- The env file is read at service start: `systemctl --user restart punktfunk-host` after edits.
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## Capture fails: "Session creation inhibited" (GNOME)
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A **locked** GNOME session blocks screen capture. On an always-on/headless host, disable the lock:
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```sh
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gsettings set org.gnome.desktop.screensaver lock-enabled false
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gsettings set org.gnome.desktop.session idle-delay 0
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```
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See [GNOME → Headless session](/docs/gnome#headless-session) and
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[Running as a Service](/docs/running-as-a-service).
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## My mouse and keyboard are stuck in the stream
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Nothing is broken — the stream captures them on purpose, from the moment it starts and again
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whenever you click into it, so your keys and pointer go to the host instead of your own desktop.
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**Ctrl+Alt+Shift+Q** hands them back (**⌃⌥⇧Q** on macOS), and with a pad in your hands
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**L1+R1+Start+Select** does the same on the Linux, Windows and Steam Deck clients. Whatever you
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were holding down is released on the host, so nothing sticks. The rest of the in-stream chords —
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switch mouse mode, disconnect, fullscreen — are in
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[Getting your input back](/docs/input#getting-your-input-back).
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## A controller is detected but games don't see it
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- **Linux.** The host user needs to be in the `input` group. On Bazzite:
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```sh
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ujust add-user-to-input-group
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```
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Then log out and back in. On other distros this is `sudo usermod -aG input $USER` + re-login. See
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[Bazzite](/docs/bazzite).
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- **Windows, if this PC ever ran 0.22.0 or 0.22.1.** On those two releases the default emulated
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controller bound one of Windows' own drivers instead of Punktfunk's, so the app responded to your
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controller normally but no game ever saw it. It's fixed from 0.22.2 on — but you have to update
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**through the installer**: the setup `.exe`, `winget upgrade`, or the console's **Update now**
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button (see [Updating](/docs/updating)). Swapping `punktfunk-host.exe` by hand does not fix it,
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because the stale controller device keeps the driver it was already bound to.
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## Copy and paste between host and client does nothing
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The shared clipboard needs **two** separate switches on, and turning on only one looks exactly like
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the feature not existing: the host operator has to allow it with `PUNKTFUNK_CLIPBOARD` in `host.env`
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and restart the host, and you have to turn it on for that one host in your client's **Edit…** sheet.
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Work through
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[Why the toggle does nothing](/docs/clipboard#why-the-toggle-does-nothing-or-is-greyed-out) — it also
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names the clients and host sessions where nothing crosses no matter what you set.
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## Pairing is rejected / the client can't connect
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- The host **requires pairing** by default. Arm pairing from the web console, then enter the PIN on
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the client. See [Pairing & Trust](/docs/pairing).
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- If you re-installed the host, its identity changed — re-pair the client.
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## The picture freezes for a moment, over and over (Windows)
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A freeze that comes back on a **rhythm** — every few seconds, every minute, always the same gap — is
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not a bandwidth problem, and lowering the bitrate won't touch it. The Windows capture path detects
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that pattern itself and writes the cause and the cure into the log.
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Open the web console's **Logs** page and search for `METRONOMIC`. You'll get one of two lines:
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- **…and coincide with Windows monitor hot-plug/re-enumeration events** — a display (or its
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cable, switch or AVR) is re-probing its link on a timer and Windows reacts every time. Cures,
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best first: turn that display's **auto input scan/detect** off in its own OSD (on TVs also
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*instant-on / quick-start* and CEC), unplug its cable at the GPU, fit an HPD-holding adapter or
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dummy plug, or simply keep the display active while you stream. The console's **Virtual displays**
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page also has a *Disable monitor devices while streaming (PnP)* toggle that suppresses the
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Windows-side reaction; the log line's `connected_inactive` field names the displays it suspects.
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- **…with NO coinciding OS display event** — the disturbance is below Windows: a connected but
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sleeping screen being serviced by the GPU driver, display-poller software (the SteelSeries GG /
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SignalRGB class), or the desktop present clock — try a different refresh rate. On a laptop panel
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that the host deactivated, keeping it active with the **primary** topology usually settles it —
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see [Virtual displays → Topology](/docs/virtual-displays#topology).
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## Stutter, drops, or high latency
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- Lower the **bitrate**. On a busy or Wi-Fi link, the requested bitrate may be too high — the native
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clients' [speed test](/docs/configuration#bitrate) picks a safe value; with Moonlight, set it
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manually.
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- Prefer a **wired** connection or 5 GHz Wi-Fi between host and client.
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- Streaming to **many devices at once** shares the GPU encoder. The host serves several
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concurrent native sessions (up to 4 by default); heavy load is usually bitrate-bound, so
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lower the bitrate first.
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If the stream is *wrong* rather than late — a codec you didn't pick, 8-bit where you expected HDR,
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4:2:0 where you asked for full chroma — the answer is usually that the host declined the request and
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told your client so. [When the client and the host
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disagree](/docs/client-settings#when-the-client-and-the-host-disagree) lists what it does with each
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one.
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## Windows: the host or the web console won't start
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The **`PunktfunkHost` service** runs both halves of the Windows host: the streaming host itself and
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the web console. It restarts either one automatically if it stops, so most console outages heal
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themselves within a minute. The service commands need an **elevated** PowerShell or Command Prompt.
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1. **Is the service running?**
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```powershell
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punktfunk-host service status
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punktfunk-host service restart
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```
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`restart` stops it, waits for it to actually reach *Stopped*, and starts it again.
|
||
2. **Two `punktfunk-host.exe` processes in Task Manager is normal — don't kill one.** The service
|
||
itself runs as SYSTEM in session 0, where it can neither capture the screen nor inject input, so
|
||
it launches a second copy into the interactive session and supervises it. One supervises, one
|
||
streams.
|
||
3. **The console page never loads.** The service restarts the console on any failure, so give it a
|
||
minute first. If it stays down, the console's own log says why — check
|
||
`%ProgramData%\punktfunk\logs\web.log` (and `service.log` next to it, which records every console
|
||
start and exit), then restart the service:
|
||
|
||
```powershell
|
||
punktfunk-host service restart
|
||
```
|
||
|
||
Right after a very first install the console can lag the host by a few seconds on purpose: it
|
||
waits for the host to finish writing its certificate before serving.
|
||
4. **The status icon is missing after an update.** Windows only launches the tray at sign-in, and an
|
||
upgrade closes the running ones. Put it back without signing out — from your **normal** (not
|
||
elevated) shell, so it runs as you:
|
||
|
||
```powershell
|
||
punktfunk-host tray start
|
||
```
|
||
|
||
`punktfunk-host tray status` says whether one is running and where it is installed. See
|
||
[Windows Host → Status tray](/docs/windows-host).
|
||
|
||
## Windows: "Punktfunk Virtual Display" shows Code 10 in Device Manager
|
||
|
||
Sessions end with *"pf-vdisplay driver interface not found"* and Device Manager shows the
|
||
**Punktfunk Virtual Display** device failed with **Code 10** (`STATUS_DEVICE_POWER_FAILURE`).
|
||
(Installs older than 0.22.2 spell that device name in lower case.)
|
||
|
||
This means your Windows version is too old. The virtual-display driver requires the **IddCx 1.10**
|
||
driver framework, which first shipped in **Windows 11 22H2 (build 22621)** — on Windows 10
|
||
(including LTSC) and Windows 11 21H2 the driver installs but cannot start. Reinstalling won't help;
|
||
the fix is updating to Windows 11 22H2 or newer. (Current installers refuse to run on older
|
||
Windows for this reason; if you see this, the host was likely installed with an older installer.)
|
||
|
||
## Still stuck?
|
||
|
||
Read the host's log around the failed connect or capture.
|
||
|
||
1. Open the web console's **Logs** page. It always holds the host's recent output at *debug* detail,
|
||
whatever the log level is set to — there's nothing to switch on and no restart needed.
|
||
2. Filter it down to the level or the text you're after.
|
||
3. Use **Download logs** to save exactly what you're filtering on as a timestamped `.log` file you
|
||
can attach to a bug report. The button beside it hands the same text to your phone or tablet's
|
||
share sheet, or copies it to the clipboard on a desktop.
|
||
|
||
The same output also lands outside the console — on Linux in the journal
|
||
(`journalctl --user -u punktfunk-host`), on Windows in `%ProgramData%\punktfunk\logs\host.log` (plus
|
||
`service.log` for the service that supervises it). Those *do* follow the log level: raise it with
|
||
`RUST_LOG=debug` in [`host.env`](/docs/configuration) and restart the host. `RUST_LOG=info` is
|
||
already the default, so setting it changes nothing.
|
||
|
||
None of that covers the **client** side. If the picture, the decoder or the presenter is what
|
||
failed, the Windows client keeps its own log at `%LOCALAPPDATA%\punktfunk\logs\client.log` (rotated
|
||
to `.old` at the next start once it passes 10 MB, one generation kept) — that's the only place a
|
||
receive, decode or present failure is recorded.
|
||
|
||
For a performance problem rather than a failure, attach a **recording** instead of a log: see
|
||
[Recording a capture for a bug report](/docs/stats#recording-a-capture-for-a-bug-report).
|