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Flip the `pyrowave` cargo feature into the default set across punktfunk-host, pf-client-core, pf-presenter and the session client — every packaged build (flatpak, arch/rpm/copr, windows x64 client) now carries the codec. Selection stays strictly per-session opt-in: a client must pick "PyroWave (wired LAN)" in Settings (or PUNKTFUNK_PREFER_PYROWAVE=1); nothing changes for normal HEVC/AV1 sessions. The Windows ARM64 client leg builds --no-default-features and keeps skipping it (decode is Linux-native + Apple Metal today). Advertisement no longer waits for the PUNKTFUNK_ENCODER=pyrowave lab override on NVIDIA: host_wire_caps sets the bit whenever the feature is present and the host isn't the GPU-less software pref, and SessionPlan::output_format flips a PyroWave session on the NVIDIA-auto capture path to CPU RGB frames (the EGL→CUDA import only NVENC consumes; the wavelet backend ingests raw dmabufs or CPU RGB). AMD/Intel keep their raw-dmabuf zero-copy unchanged; per-session raw-dmabuf passthrough on NVIDIA (true zero-copy without the env's global capture policy) stays a follow-up. On-glass on .21 (RTX 5070 Ti, default-features binaries, NO env overrides): host advertises + negotiates PyroWave, the CPU-capture fallback engages, 60 fps at e2e 3.2-5.7 ms p50, and a mid-stream 1080p→720p resize rides on top cleanly. Workspace clippy --locked clean; 33 client + 314 host tests. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
52 lines
2.2 KiB
TOML
52 lines
2.2 KiB
TOML
[package]
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name = "pf-presenter"
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description = "The Vulkan session presenter — SDL3 window, ash swapchain, frame present, input capture; the stage-2 presenter of punktfunk-planning linux-client-rearchitecture.md"
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version.workspace = true
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edition.workspace = true
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rust-version.workspace = true
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license.workspace = true
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authors.workspace = true
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repository.workspace = true
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# Same Linux+Windows gating as the rest of the client stack (dmabuf import is the one
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# Linux-only module — see lib.rs).
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[target.'cfg(any(target_os = "linux", windows))'.dependencies]
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pf-client-core = { path = "../pf-client-core" }
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# AVVkFrame access (Vulkan Video frames: live sync state under the frames lock).
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pf-ffvk = { path = "../pf-ffvk" }
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punktfunk-core = { path = "../punktfunk-core", features = ["quic"] }
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# `loaded` dlopens libvulkan at runtime (no link-time dependency — GPU-less boxes still
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# start and fail into a clean error; on Windows vulkan-1.dll is a GPU-driver component).
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# `ash` on sdl3 types SDL_Vulkan_CreateSurface with ash 0.38 handles so the surface
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# hands over without transmutes.
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ash = { version = "0.38", features = ["loaded"] }
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async-channel = "2"
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anyhow = "1"
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tracing = "0.1"
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# Linux links the system SDL3; Windows builds it from source (same choice as the rest
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# of the workspace's Windows SDL consumers).
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[target.'cfg(target_os = "linux")'.dependencies]
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sdl3 = { version = "0.18", features = ["hidapi", "ash"] }
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[target.'cfg(windows)'.dependencies]
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sdl3 = { version = "0.18", features = ["hidapi", "ash", "build-from-source"] }
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# Window branding only (win32.rs): the exe-embedded icon onto the SDL window's title
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# bar/taskbar (WM_SETICON) and the shared AppUserModelID for unpackaged runs, so the
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# shell and the session window group as ONE taskbar app across the visibility handoff.
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windows-sys = { version = "0.61", features = [
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"Win32_Foundation",
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"Win32_Storage_Packaging_Appx",
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"Win32_System_LibraryLoader",
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"Win32_UI_Shell",
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"Win32_UI_WindowsAndMessaging",
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] }
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[features]
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# PyroWave planar present path (the wired-LAN wavelet codec) — forwards to the decode
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# backend in pf-client-core; ON by default, matching pf-client-core's default.
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default = ["pyrowave"]
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pyrowave = ["pf-client-core/pyrowave"]
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